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Conrad Baal
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Posted - 2005.06.13 13:58:00 -
[1]
I have never flown a tempest - just wanted to make that clear before i started.
What if you put as many T2 Large Autocannons as you could on a tempest with web&scrambler, MWD, etc... and full rack of damage mods in low slots?
Would it be like a pseudo blasterthron?
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Deakgu
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Posted - 2005.06.13 14:00:00 -
[2]
Kind of but you will never get as good as a blasterthron ofcourse
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Vathar
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Posted - 2005.06.13 14:08:00 -
[3]
Actually, it is not a bad setup, but I recommend at least a nanofiber structure, added agility will help you a lot ... ____________
Space Shaman
Don't take life seriously, you'll not survive it anyway
(\_/) (O.o) (> <) yay, got my bunny too !! |

Goberth Ludwig
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Posted - 2005.06.13 14:46:00 -
[4]
if ur comparing to a tanked blasterthron then u can outdamage him with shield tanking in med and dmg mods in lows afaik
- Gob |

Omatje
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Posted - 2005.06.13 15:04:00 -
[5]
Edited by: Omatje on 13/06/2005 15:05:23
In med you would need:
Web/Scramble/AB/Target painter/tracking disruptor.
And the max amount of guns on a Tempest is 6. So either fit 2x heavy nos to suck his cap or use 2 siege launchers in the other 2 slots. If i would know i would be purely going for 1vs1 i would fit the launchers since you use a gank setup already.
Why dont we all f1f2f3 eachother? |

Supermonkey
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Posted - 2005.06.13 15:09:00 -
[6]
800 dps against 1100 dps, the gankmega would win.
~0~ |

darth solo
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Posted - 2005.06.13 15:27:00 -
[7]
if u had to fit a megathron with all damage mods and blasters, and i had to fit a tempest with all damage mods and 800s... id be confident of winning...
iv tested this before and by fitting emp(em,kin) in ur first 2 guns and the rest using fusion(explosive) ammo the tempest should win..
try it on sisi.
d solo.
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Supermonkey
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Posted - 2005.06.13 15:48:00 -
[8]
Have you tested it both with maxed out skills and tech 2 guns? When a gankmega with neutrons II starts shooting, you lag, then you see your inbox blinking.
~0~ |

LUKEC
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Posted - 2005.06.13 15:59:00 -
[9]
Originally by: Supermonkey Have you tested it both with maxed out skills and tech 2 guns? When a gankmega with neutrons II starts shooting, you lag, then you see your inbox blinking.
mega does less dmg than arma... so not true.
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Acwron
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Posted - 2005.06.13 16:10:00 -
[10]
Originally by: darth solo if u had to fit a megathron with all damage mods and blasters, and i had to fit a tempest with all damage mods and 800s... id be confident of winning...
iv tested this before and by fitting emp(em,kin) in ur first 2 guns and the rest using fusion(explosive) ammo the tempest should win..
try it on sisi.
d solo.
Testserver Darko? :)
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Supermonkey
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Posted - 2005.06.13 16:15:00 -
[11]
Originally by: LUKEC
Originally by: Supermonkey Have you tested it both with maxed out skills and tech 2 guns? When a gankmega with neutrons II starts shooting, you lag, then you see your inbox blinking.
mega does less dmg than arma... so not true.
Megas do more damage actually. And they deal kinetic and heat, good against both shields and armor.
~0~ |

MacDuncan
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Posted - 2005.06.13 16:19:00 -
[12]
With equal fittings the Tempest should be easily able to stay outside the optimal range of the blasters and use the far better falloff of the AC's... --
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Shirei
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Posted - 2005.06.13 16:36:00 -
[13]
Edited by: Shirei on 13/06/2005 16:35:57 In a duel like that, the pilot with better pilot (not character) skill, will win.
If the Mega can get close enough quickly, it will win easily. If the Tempest pilot manages to web the Mega quickly and keep it at ~10k range, the Tempest will win. That is not such an easy maneuver though, especially if you first have to approach from 30k and have to turn around at the right second to end up at 10k range.
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R31D
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Posted - 2005.06.13 16:40:00 -
[14]
If you shield tank the Tempest, it should win, seeing as a ganka-mega can't really tank AND gank
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Lefevre
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Posted - 2005.06.13 16:48:00 -
[15]
Originally by: LUKEC
Originally by: Supermonkey Have you tested it both with maxed out skills and tech 2 guns? When a gankmega with neutrons II starts shooting, you lag, then you see your inbox blinking.
mega does less dmg than arma... so not true.
Mega slightly outdamage the armageddon IF the battle is around the mega's optimal with antimatter (~4200m with skills)
Teddybears |

Imhotep Khem
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Posted - 2005.06.13 16:50:00 -
[16]
Piloting skills ftw.
I'd sit about 15km when fighting a mega. At this range the Tempest should do better damage if your flying right. Just dealing damage does not = victory. You gotta absorb some damage, and repair some damage. Those blasters use cap which means less repair.
Its a fair fight, except that Minmatar pilots tend to be better flyers since we had to in order to finish the agent missions... ____ If your not dyin' your not tryin'. |

DrunkenOne
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Posted - 2005.06.13 16:54:00 -
[17]
Edited by: DrunkenOne on 13/06/2005 16:53:59 autocannon shield tanked tempest w/ full damage mods owns everything close range. Autocannon armor tanked tempest with jamming in mids owns everything as well.
Basically Tempest=win.
This desk job has increased my forum whoring by about 300%. God help you all. |

Buster Hymen
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Posted - 2005.06.13 20:26:00 -
[18]
Why in God's name would you armor tank a Tempest? ______________________________________________
Won't you give to the Minmatar Orphans of War Charities? With your generous donation of ore or isk, we can reunite a Minmatar slave with his family. |

Conrad Baal
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Posted - 2005.06.13 21:56:00 -
[19]
Originally by: Fred0 You're pretty much spot on on how to set up a close range pest imho 
Wohoo 
This is good since I am training up for a pest atm (I fly a raven at the moment) and as well as the standard 1400 sniper gank setup I am also going to use a close range setup for when those people who think they have got a pest at close range think they are going to own - they might get a nasty supprise 
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Gyrn Fzirth
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Posted - 2005.06.14 04:43:00 -
[20]
I love my tempest.
Normally I run autocannons and an armor "tank." It gives me the ability to dictate range which is absolutely critical in a 1 vs 1 against pretty much anything. Against a blastathron just keep around 9km or so, scramble, web and paint (in that order) and bam another win. Arma/apocs are different, as are ravens. A heavily tanked dom + a full flight of heavy drones can be an issue, though... =============== Killboard: http://www.celeskills.com
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darth solo
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Posted - 2005.06.14 08:40:00 -
[21]
Originally by: Buster Hymen Why in God's name would you armor tank a Tempest?
u would use an armour tank for many reasons.... large rep, couple of hardeners, few mods in lows... cap inj, web, dis, mwd in med...
if u shield tank a tempest but use autocannons u are lacking the ability to close range,web,scramble...
its a choice thing.
d solo.
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Typherin laidai
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Posted - 2005.06.14 09:07:00 -
[22]
Originally by: Supermonkey
Originally by: LUKEC
Originally by: Supermonkey Have you tested it both with maxed out skills and tech 2 guns? When a gankmega with neutrons II starts shooting, you lag, then you see your inbox blinking.
mega does less dmg than arma... so not true.
Megas do more damage actually. And they deal kinetic and heat, good against both shields and armor.
Wrong
The geddon does more DPS presuming all level 5 relevant skills ... though the mega may win in a 1 on 1 due to haveing more Hp ...
But the geddon IS the highest Dps ship in the game (presuming tech II... dunno about officer stuff etc)
Typherin Care Negotitation Expert level 5
Originally by: Eris Discordia *gives Typherin some loving*
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Karl Borhman
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Posted - 2005.06.14 19:40:00 -
[23]
Originally by: darth solo
Originally by: Buster Hymen Why in God's name would you armor tank a Tempest?
u would use an armour tank for many reasons.... large rep, couple of hardeners, few mods in lows... cap inj, web, dis, mwd in med...
If you want a close range setup like you described, why not just use a phoon ... ?
 __________________________________
Mining ... the other white meat. __________________________________ |

DrunkenOne
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Posted - 2005.06.14 21:09:00 -
[24]
Originally by: Karl Borhman
Originally by: darth solo
Originally by: Buster Hymen Why in God's name would you armor tank a Tempest?
u would use an armour tank for many reasons.... large rep, couple of hardeners, few mods in lows... cap inj, web, dis, mwd in med...
If you want a close range setup like you described, why not just use a phoon ... ?

cause the phoon does absolutely terrible damage compared to a similar setup on a tempest.
Armor tanked pest is also much stronger defensively then a shield tanked one, and can tackle although it does a lot less damage. Someone make me a sig :( |

Fred0
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Posted - 2005.06.14 22:51:00 -
[25]
Edited by: Fred0 on 14/06/2005 22:55:01 Well, that's where our philosophies differ I guess. Damage > tank in todays EVE imho. That's why I go all out damage and fit an large or xl booster in meds. The rest is tackling gear or might use an em hardener. If the fight isn't over in 1 minute (about the time it takes for my cap to drain with all modules running) I will have lost. But I still think that's the best way to fit a close range tempest. The middle way will get you nowhere imho.
Especially if you move up from 1 vs 1's. Every slot not maxed out for damage means you're misusing the fleet imho. Nothing worse than getting in a ranged fight and seeing your ravens hit absolutely zero. No difference from that and having low slots with wcs or hardeners imho 
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Buster Hymen
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Posted - 2005.06.15 15:03:00 -
[26]
Originally by: DrunkenOne
cause the phoon does absolutely terrible damage compared to a similar setup on a tempest.
So 4 torps do less damage than 2 at close range??? Other than that you're trading what? 2 AC for two torps? I'll take my chances with the torpedoes since they will hit 100% of the time thanks.
Originally by: DrunkenOne Armor tanked pest is also much stronger defensively then a shield tanked one, and can tackle although it does a lot less damage.
I'll admit I don't use my Tempest much.
When I do, the typical strategy is to get as far away from the enemy as possible and light em up with the 1400's, target painter, sensor booster and gyro's. When I hit with the Tempest I want to hit hard.
This requires stabilizers, which eat up low slots that I could use for armor tanking. It doesn't seem very productive to exchange the ability to hit with the large guns for the ability to replace armor plate.
The only time I worry about my Tempest is when the agents ask me to go to deadspace missions. During those times, the Phoon comes out. ______________________________________________
Won't you give to the Minmatar Orphans of War Charities? With your generous donation of ore or isk, we can reunite a Minmatar slave with his family. |

Minmatar Citizen 4586
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Posted - 2005.06.15 15:03:00 -
[27]
Originally by: DrunkenOne
cause the phoon does absolutely terrible damage compared to a similar setup on a tempest.
So 4 torps do less damage than 2 at close range??? Other than that you're trading what? 2 AC for two torps? I'll take my chances with the torpedoes since they will hit 100% of the time thanks.
Originally by: DrunkenOne Armor tanked pest is also much stronger defensively then a shield tanked one, and can tackle although it does a lot less damage.
I'll admit I don't use my Tempest much.
When I do, the typical strategy is to get as far away from the enemy as possible and light em up with the 1400's, target painter, sensor booster and gyro's. When I hit with the Tempest I want to hit hard.
This requires stabilizers, which eat up low slots that I could use for armor tanking. It doesn't seem very productive to exchange the ability to hit with the large guns for the ability to replace armor plate.
The only time I worry about my Tempest is when the agents ask me to go to deadspace missions. During those times, the Phoon comes out. ______________________________________________
Won't you give to the Minmatar Orphans of War Charities? With your generous donation of ore or isk, we can reunite a Minmatar slave with his family. |

darth solo
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Posted - 2005.06.16 10:14:00 -
[28]
i cant believe ppl still think the phoon is a better close range ship, ITS NOT ...
u get no damage or ROF bonus with torps in ur phoon... try and fit 4 siege and 4 650s or 800s... see how much grid u have left.. and how much damage u do.. wOOt its crap... u may get a good tank if u fit cruiser guns, but dont even go there... the phoon is for npcing, sniping from ghey ranges and for carrying drones...
phoon is seriously low on grid, has too much cpu... has bonuses that affect only half its highs.. has less hitpoints than tempest... but hey, it can hold more drones .
d solo.
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Elve Sorrow
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Posted - 2005.06.16 10:27:00 -
[29]
Just to get all this nonsense out of this thread:
With maxed skills and tech2 equipment: Armageddon + Mega Pulse II > Megathron + Neutron II > Tempest + 800mm II
That's pure DpS. Difference between Arma and Mega is almost neglectable, the Tempest is quite far behind.
It would still win if piloted correctly.
/Elve
New Video out! Watch me!
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LUKEC
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Posted - 2005.06.16 11:39:00 -
[30]
mega is actually the worst bs in close range... geddon with painter will hit you , and resists on armor won't outweight pathetic shield resists. Um, tempests are faster, with smaller sig and nasty dmg types. Not to mention that their armor resists are much much better than mega's vs geddons.
Still blasterthrons have devastating effect on morale in empire wars... at least they look cool and scare n00bs when you start moving against them.
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