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1. Triangulating the "right-corp" storyline help - in Missions & Complexes [original thread]
Ok. I've tried this twice and failed; trying to triangulate a storyline agent that will be 100% Caldari Navy after running my 16th LVL3 for them. Using eve-agent finder, grismar.net & the in-game map (to see adjacent systems) to corner a LVL3 age...
- by Dechy - at 2007.12.23 01:38:00
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2. Something about missile range I don't understand?? - in Ships and Modules [original thread]
Edited by: Dechy on 23/12/2007 00:58:29 Thank you all for the replies! I have no clue why acceleration of the missile to hit max velocity never dawned on me... magical missiles that already hit max speed when fired, I guess that could be true ...
- by Dechy - at 2007.12.23 00:58:00
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3. Something about missile range I don't understand?? - in Ships and Modules [original thread]
Edited by: Dechy on 22/12/2007 21:42:22 From what I can understand, it's as easy as multiplying flight time * velocity. That gives me 63.4km. Even using EFT it gives me exactly that with my character import. My problem is that I can't hit ANY...
- by Dechy - at 2007.12.22 21:42:00
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4. Storyline mission frustrations - in Missions & Complexes [original thread]
Seriously, I've looked at the sticky, as some threads, and I can't find anything that can calm my frustrations with these... is there a friggin trick to making SURE that you will get a storyline agent from the corp you're trying to boost your stan...
- by Dechy - at 2007.12.19 18:54:00
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5. Salvage boat post-Trinity?? - in Ships and Modules [original thread]
Originally by: Morwagorion my opinion: the best was and still is the Armageddon (Amarr BS) with 8 high and 8 low u can have: H: 5 tractor beam, 3 salvager M: MWD, cap recharge, cap booster (empty = can load looted charges / full for the ...
- by Dechy - at 2007.12.17 13:27:00
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6. Salvage boat post-Trinity?? - in Ships and Modules [original thread]
Used a destroyer (Coercer) for salvaging/looting my missions pre-Trinity like most people; 8 high slots for 4x Salvager 1s & 4x Tractor Beams, fitted with a 10mn & some Istabs and it was extremely nimble & efficient. Now? It's near useless becaus...
- by Dechy - at 2007.12.17 04:32:00
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7. Proph or Harb for PvE - in Ships and Modules [original thread]
Thanks for the input all. Made my mind up and going for the Harbinger. Concerning that last fit, I just can't see myself going for something like that at all; the beam setup using Faction Radios give me quite a bit less DPS than my Maller, and I ...
- by Dechy - at 2007.11.20 16:48:00
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8. Proph or Harb for PvE - in Ships and Modules [original thread]
Can't seem to get a straight answer to this, and I'm not sure there is, but thought asking here first before making my final choice... Proph with missile + good resist or Harb pure laser damage for PvE. Still young pilot with a bit under 3m SP, ...
- by Dechy - at 2007.11.18 19:53:00
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