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1. Tech 1 Battleships - How do you see them? - in Player Features and Ideas Discussion [original thread]
As they're currently looking at changing how each BS performs, I think it's time we, the user, post what we would like to see each BS used for. This is not a "oh your idea sucks, it should be blah, blah blah" - It's what each person envisages the...
- by Destructor1792 - at 2013.04.19 17:50:00
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2. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I'm gonna be as polite as possible to CCP Rise but.... STOP MAKING MINMATAR SHIPS PURELY MISSILE BASED FFS!!! If I want to fly a ship with missiles, I'll go Caldari. Every race is gonna be exactly the same by the time you've finished!! H...
- by Destructor1792 - at 2013.04.19 16:56:00
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3. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Before clarifying what to change, how about looking at the raw basics? How long do you expect a single Ship to last in a normal PvP Engagement ? 1 v 1 3 v 1 10 v 1 20 v 1 etc, etc. How does the role of the ship relate to Engagement & leng...
- by Destructor1792 - at 2013.04.12 16:43:00
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4. Character Name Changes - in Player Features and Ideas Discussion [original thread]
Acutally, this is one I'm surprised they haven't ever allowed before. Easy to implement Charge people a set amount (just look at other online MMO's for a rough idea on price) Have a new tab on the character sheet which shows previous names (sim...
- by Destructor1792 - at 2013.04.12 16:29:00
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5. What are the main reasons AFK cloaking exists and is disliked. - in Player Features and Ideas Discussion [original thread]
The topic post: "Main reasons AFK cloaking exists and is disliked" The first point: AFK Cloaking. How do you know they're AFK ? Because they appear in the system & don't say anything? Because they stay in the System for hours on end? So I ...
- by Destructor1792 - at 2013.04.12 14:53:00
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6. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Krell Kroenen wrote: So the only attack BB is going to be a missile boat. I am not saying that the new phoon isn't going to be decent. I just don't like projectiles being omitted out of a whole subclass of ships when it is the signature weapo...
- by Destructor1792 - at 2013.04.12 13:27:00
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7. Marauders buffs - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: So I can finally fly Marauders but won't even buy one cause they are useless. Their role to mission and salvage is over with a noctis present and their firepower is less then that of their pirate counterparts while being...
- by Destructor1792 - at 2013.04.01 17:02:00
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8. ECM Remove/Change It - in Player Features and Ideas Discussion [original thread]
Dark' Lord wrote: I have been playing the game for pretty much 10 years now and ECM still being in it is probably the worst feature of the game, I've never seen a feature in any game that instantly removes all fun from it. Ive thought about ho...
- by Destructor1792 - at 2013.03.31 22:16:00
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9. Increased opportunities for PvP - Jump drives work only in nulsec - in Player Features and Ideas Discussion [original thread]
Okay, I'm bored so I'll throw in my 2 cents worth: Jump Drives can only be activated in 0.4 space and under. Ship must be at least 100km from any structure to activate the jump drive. If cap level is under 75%, additional power is taken from Sh...
- by Destructor1792 - at 2013.03.31 21:15:00
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10. THE RACE: An Idea - in Player Features and Ideas Discussion [original thread]
Imagine if you will, a course. Traps are plentiful, hidden dangers lurk at every turn. The risk is extreme to enter but the rewards are just as great. Every system holds a Gate where people go to enter this grand race. The Gates transport all en...
- by Destructor1792 - at 2013.03.31 20:28:00
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11. Active damage mods for medium slots - in Player Features and Ideas Discussion [original thread]
double post!!! no idea how
- by Destructor1792 - at 2013.03.31 19:50:00
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12. Active damage mods for medium slots - in Player Features and Ideas Discussion [original thread]
kraiklyn Asatru wrote: You have a low sig and fantastic tank on armour.... anyway what are trying to say here... Reason you see less armour tanking in null is due to the time it takes for reps to land, its about the alpha null. In lowsec by far...
- by Destructor1792 - at 2013.03.31 19:49:00
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13. Cloaking / Local Chat / 0.0 Stationoutposts - in Player Features and Ideas Discussion [original thread]
0.0 Stations: Way too many of them out in 0.0 at the mo - their numbers need cutting back drastically and a limit on how many stations are allowed per region. Make them explode you say? But if they explode, what about peoples items & gear in...
- by Destructor1792 - at 2013.03.31 19:27:00
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14. Get Rid of Tiers - in Player Features and Ideas Discussion [original thread]
Sebastion Heorod wrote: I'm pretty much opposed to this idea, and don't think that ccp will institute it. the reason that their are tiers is to give noobs the ability to fly a class of ship after having devoted a day or two to training for it. ...
- by Destructor1792 - at 2011.12.31 11:53:00
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15. What ship roles are left to fill in eve ? - in Player Features and Ideas Discussion [original thread]
Just for Giggles, how about: Escort Ships: Primary role to escort Large, Sluggish hulls through null sec. Anti Capital Ships: Used to "Shoo" off Capitals. New weapon which disrupts capitals, killing cap / off lining modules, ect Mobile Jump por...
- by Destructor1792 - at 2011.11.27 11:42:00
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16. Pirate / Faction Mods on the Market - in Player Features and Ideas Discussion [original thread]
Short and sweet request: We have faction ships available on the market. Prehaps it's time to allow the same for modules? I'm not talking about officer or DeD drops (i.e pith, gist, ect). Just the main 4 factions & normal Pirate mods. that'...
- by Destructor1792 - at 2011.10.16 09:37:00
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17. New Ships (None ******** version) - in Player Features and Ideas Discussion [original thread]
Biggest Issue with releasing new ships is that they take away the usefulness of another ship. Now if CCP were to remove some of the current, less used ships & then release some Shiny new ones as replacements, that would be a good step forward.
- by Destructor1792 - at 2011.09.09 15:22:00
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18. 0.0, Low Sec, Black Holes & Capital Hulls - in Player Features and Ideas Discussion [original thread]
Black Holes: Randomly Spawn throughout 0.0 & Lowsec for a certain amount of Time but with devastating consequences for any Capitals that happen to be "In Space" (i.e. Not Docked!). Those inside a POS shield are offered a reasonable amount of...
- by Destructor1792 - at 2011.09.09 14:59:00
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19. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Originally by: ShadowDraqon Point is, a player might have 20 mil SP and you only 500k. You can still kick his a** upside down. You are exaggerating. I am not. I don't think Shadow is exaggerating a...
- by Destructor1792 - at 2009.05.05 13:33:00
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20. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Destructor1792 on 05/05/2009 12:46:53 Originally by: Lork Niffle I think it less of characters skill points and more of your skill level in games. This is EVE its meant to be cruel or something like that. QFT One of th...
- by Destructor1792 - at 2009.05.05 12:46:00
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