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101. Fittings for a widow and a manticore - in Ships and Modules [original thread]
Proteus can decloak on your face and still deal 500 or so DPS with a 100k EHP buffer, iirc. Only problem is the targeting delay, so if you're fighting something sort of small, you'll need to pulse your MWD and physically bump your target out of al...
- by Dibblerette - at 2012.10.09 14:54:00
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102. Pirate Retribution fitting - in Ships and Modules [original thread]
I've been flying punishers for a good while now, and the Retribution is really a nice little upgrade. That said, I always use a 200mm plate to provide a decent buffer, as well as a small rep to heal up after fights or live through a close battle. ...
- by Dibblerette - at 2012.10.09 14:49:00
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103. IS their a max number you can bomb with in 1 fleet without them blowing up your ... - in Warfare & Tactics [original thread]
Ensign X wrote: The actual, correct answer is that the maximum number of bombs per wave is 8. 6 and 7 will work, but 8 bombs is the most you can shoot in a single wave without destroying each other. For reference, check out this vid. The ...
- by Dibblerette - at 2012.10.08 05:06:00
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104. Blarpy vs rupture advice - in Warfare & Tactics [original thread]
MWD + Blasters is a pretty "All-in" combination, so you need to do a lot more managing of the terms of a fight. As unhelpful as this sounds, you should really try to not let things land on you at zero. Using your D-scanner, you should be able to t...
- by Dibblerette - at 2012.10.08 04:59:00
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105. Minmatar Capitals - that bad?!? - in Ships and Modules [original thread]
My inner ship hipster wants me to train for Chimera or Niddy, regardless of usefulness.
- by Dibblerette - at 2012.10.04 21:10:00
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106. All-in-one? Cake and eat it too? - in Missions & Complexes [original thread]
Berluth Luthian wrote: I've kind of started this discussion in a nearby thread, but is it really cost effective to solo stuff? I am thinking that the isk/hr of doing sites with others is far more cost effective, because your main dpsers can put...
- by Dibblerette - at 2012.10.04 19:59:00
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107. Idea how to fix defender missiles - in Ships and Modules [original thread]
Cedo Nulli wrote: Just add proper point defense mods and guns and rockets and and and stuff. Make anti missile drones ! Defender drones would looks awesome in action! I just don't see a situation where I would rather be killing 10-20% of a dr...
- by Dibblerette - at 2012.10.02 14:45:00
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108. drone damage issue - in Ships and Modules [original thread]
Aquavolt wrote: 1) It took your hammerheads longer to kill something than other drones because the NPC's damage resists must have been favored towards Thermal damage. 2) Don't expect your drones to do 300 DPS against player targets, most play...
- by Dibblerette - at 2012.09.30 05:22:00
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109. CCP Remodel that ugly MOA! - in Ships and Modules [original thread]
Piugattuk wrote: You ever see a Moa fish....well if you did you'd understand the poor poor Moa ship. I thought it was a bird thing? It appears to be some sort of ancient Emu like thing, and it's pretty damn ugly to be fair.
- by Dibblerette - at 2012.09.28 04:59:00
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110. Indy hauler: nano inner's or i-stabs? - in Ships and Modules [original thread]
Good to see some intelligent responses and actual math behind this stuff. I always wondered.
- by Dibblerette - at 2012.09.28 04:56:00
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111. Jump Drives - in Ships and Modules [original thread]
The Bulge wrote: Just an idea What do you guys thnk about a jumpdrive that could be added on to a ship? like a high slot modual. Preff the orca i mean it could have some crazy cap drain to allow the jump but it would give us pvp pilots a ship t...
- by Dibblerette - at 2012.09.28 04:53:00
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112. Minmatar Capitals - that bad?!? - in Ships and Modules [original thread]
Heribeck Weathers wrote: I kinda feel mimatar and amarr or oposites in this regaurd. Amarr ships start out kinda meh for pvp, and get better as they get bigger, gettign really good in BS to Super class. Mimatar start out great and stay pretty g...
- by Dibblerette - at 2012.09.27 19:53:00
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113. Question about black-ops BSs, covert ops T3 and cynoing - in Ships and Modules [original thread]
Phoebe Buffet wrote: Hmmmm...could I hijack this thread just a little bit. I dont know much about Black Ops ships. I want to be able to move small items like implants and blueprints form Empire to 0.0 space. Would a black ops ship be usefull/pr...
- by Dibblerette - at 2012.09.27 19:50:00
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114. Non-Caldari Missile Hulls? - in Ships and Modules [original thread]
Sacrilege is very good at what it does, basically just a bigger version of the Vengeance. Typhoon can use missiles, which gives it a shedload of DPS with torps, assuming you can apply that is another issue. Stealth Bombers can be very fun/useful i...
- by Dibblerette - at 2012.09.23 16:47:00
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115. Ship Bumping? Still needed? - in Warfare & Tactics [original thread]
Katran Luftschreck wrote: Take a VW Bug and bump it into a Tractor truck and see what happens. Odds are the truck won't move a millimeter and your VW bug will get kinda smushy in the front. Why such basic physics eludes CCP is beyond me. Trans...
- by Dibblerette - at 2012.09.23 00:51:00
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116. Q: Shield Gank Brutix - why no web? - in Ships and Modules [original thread]
Liang Nuren wrote: ECM drones are the bane of frigates. If you aren't carrying 5 light/med ECM drones on a ship with at least 25m^3 drone bay, you are doing it wrong . -Liang Yeah, nothing more embarrassing than getting solo'd by a frig bec...
- by Dibblerette - at 2012.09.22 04:57:00
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117. Need a super tank fit. - in Ships and Modules [original thread]
Something like this could work [Dominix, New Setup 1] Damage Control II Large Armor Repairer II Energized Thermic Membrane II Energized Kinetic Membrane II Large Armor Repairer II Capacitor Power Relay II Energized Adaptive Nano Membrane II Cap ...
- by Dibblerette - at 2012.09.19 17:25:00
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118. Projectile weapons vs Missiles, Hybrids, etc. - in Ships and Modules [original thread]
Ark Anhammar wrote: Marcus Gideon wrote: Optimal on Proj weapons is terrible usually, but the falloff goes on forever. That means you'll be doing decent amounts of damage over a very wide range of distances. The difference will be marginal b...
- by Dibblerette - at 2012.09.19 17:10:00
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119. frigs, dessies and cruisers - which way to go? - in Ships and Modules [original thread]
You did hit several nails on the head, so let me give you some pros, and maybe a few cons you may have missed. Punisher: +Crystals allow rapid change in optimal, from ~3k with multi to ~10k with scorch, helps make up for lack of web +Decent above...
- by Dibblerette - at 2012.09.19 01:58:00
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120. Please CCP leave HML`salone or take on the responsability you started. - in Ships and Modules [original thread]
You ever been so mad you forgot to grammar? That aside, other missiles aren't really as bad as you think. Rockets are fine, Light missiles are getting a buff to damage, and HAMs have their niche. Admittedly things get strange once you get to BS a...
- by Dibblerette - at 2012.09.18 23:02:00
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