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1. I have 6.5mil SP's and Im broke... - in Skill Discussions [original thread]
Log in and do more than skill training or posting on the boards.
- by Dimagus - at 2008.03.19 06:40:00
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2. Daytrading strangeness - in Skill Discussions [original thread]
The distance may be 8 jumps travel but it passes through another region. Daytrading would look for the shortest route within the same region and that number would be higher than 8. In this case it's higher than the range provided by Daytrading I...
- by Dimagus - at 2008.02.19 08:14:00
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3. Skills not working???? - in Skill Discussions [original thread]
The next mission for an agent is pre-queued before an offer is even made, and thus the mission rewards are calculated ahead of time as well. If you finish training a skill that affects mission rewards, it will not apply until after the next missi...
- by Dimagus - at 2008.02.10 00:09:00
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4. Skill training queue system wanted! - in Skill Discussions [original thread]
Such an "emergency skill" represents a position of self-guilt. The basis is that CCP would be absolved of all responsibility and reliability of the server and all blame is placed squarely on the players. Neither the player, CCP, nor your ISP is th...
- by Dimagus - at 2008.02.02 02:20:00
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5. Salvaging tech II ships - in Skill Discussions [original thread]
Tech 2 ships have a -10% penalty to salvaging. You'll need either Salvaging 3 (15% - 10% = 5%) or a salvaging rig to offset the penalty.
- by Dimagus - at 2008.01.23 04:06:00
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6. Update skill training from outside the client - in Skill Discussions [original thread]
Originally by: Naridos One reason why they dont allow users to skill train out of game: character farming If you just create an alt and skill train him constantly and never log on, then sell him, whats the point of having it? Thats how i...
- by Dimagus - at 2008.01.22 10:22:00
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7. Drone Interfacing question - in Skill Discussions [original thread]
Affects mining and damage. ECM drones do not mine or do damage.
- by Dimagus - at 2008.01.21 02:51:00
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8. Skill training queue system wanted! - in Skill Discussions [original thread]
I see what you did there. Well played distractionary measure sir, most people will never notice.
- by Dimagus - at 2008.01.21 01:39:00
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9. Skill training queue system wanted! - in Skill Discussions [original thread]
^^^ Your argument is that people will delay canceling subscription just to finish a skill because they had time wasted? Stop. Panic. Your common sense is failing. Players aren't going to pay for some extra months to get their characters to wher...
- by Dimagus - at 2008.01.20 23:32:00
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10. Warhead Upgrades - in Skill Discussions [original thread]
Missiles have higher base damage than Ammo so the % bonus give more, thus it gives less than it's Gunnery counterpart for balance.
- by Dimagus - at 2008.01.10 09:42:00
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11. Scrapmetal processing or gallente freighter - in Skill Discussions [original thread]
Do both, but start with the freighter first. Scrapmetal Processing works with module melting but it sounds like your primary usage will be with <Insert Ore Here> Processing. Get the freighter and you can start hauling while training the next.
- by Dimagus - at 2008.01.02 22:51:00
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12. Drone bandwidht skill maybe? - in Skill Discussions [original thread]
You should know it's a bad idea, it's readily apparent that it's a bad idea. Drones are equivalent across the board, and ships are balanced per racial designs and size. Increasing ship bandwidth would be useless since it requires Rank IV or V be...
- by Dimagus - at 2007.12.29 00:39:00
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13. Advanced & Elite Learning Skills - The Dev's Statement - in Skill Discussions [original thread]
They just need something to eliminate the "single point in time" conundrum, so there's an actual range to select the next skill to train without losing time.
- by Dimagus - at 2007.12.21 21:03:00
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14. Mining Foreman Boosting - in Skill Discussions [original thread]
The bonus is affected by three things. Your leadership skills, your position in the fleet, and the skills of commanders below your position in the fleet. Leadership V allows you to boost a full squad (5x 2 = 10 max people when you're Squad Comman...
- by Dimagus - at 2007.12.03 02:35:00
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15. Skill training queue system wanted! - in Skill Discussions [original thread]
ISK and character farming isn't even remotely connected to skill training. Those will happen regardless of the system, frankly it's a lame duck excuse. Another lame duck cop-out is the "expectation of playing the game". There's numerous people wi...
- by Dimagus - at 2007.11.30 20:01:00
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16. Skill training queue system wanted! - in Skill Discussions [original thread]
Edited by: Dimagus on 09/11/2007 20:54:42 Throwing out a semi-novel idea here... They should actually implement "Skill Training", because what we have right now is more accurately described as "Rank Training". When training Drone Interfacing ...
- by Dimagus - at 2007.11.09 20:51:00
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17. Access difficulty - in Skill Discussions [original thread]
Means you can salvage stuff X% of the time. How much salvage a wreck has is totally random, you can only improve your salvager success chance. The only skill requirement is Salvaging III for T2 ships, beyond that it's just a straight % roll to su...
- by Dimagus - at 2007.10.26 02:39:00
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18. What skill do I need to pilot a Raven for solo lvl 4 missions ? - in Skill Discussions [original thread]
Assuming cruises w/ torpedo adjustment (nerf) Energy Grid Upgrades IV (T2 PDS requirement) Energy Management IV Energy Systems Operation IV Shield Management IV Shield Operation IV Tactical Shield Manipulation IV (T2 hardener requirement) Weapo...
- by Dimagus - at 2007.10.20 18:19:00
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19. Trial accounts cant use all skills? - in Skill Discussions [original thread]
If you paid the money fee or used a time card your account should have already switched over to a subscriber. When I did my subscription it immediately clicked over and I didn't get to finish the rest of my "free" days, not sure if that's changed ...
- by Dimagus - at 2007.10.06 03:33:00
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20. HOw does construction work - in Skill Discussions [original thread]
Rainhailer is correct, you need the appropriate blueprint (Original or Copy) for what you want to build, and all applicable skills required to manufacture it (listed in the blueprint's Bill of Materials). If you're going into business for manufact...
- by Dimagus - at 2007.08.21 23:50:00
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