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Hashi Lebwohl
Oberon Incorporated Morsus Mihi
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Posted - 2007.10.17 20:50:00 -
[241]
Originally by: Ravenal long thread, will support the following idea if its already posted. If it hasnt been posted its then an addition to the thread.
Enable queuing skills up to 24 hours from current time. What this does is allow noobs to train those short skills over night and the next day till the time they can log back into eve (sleep + work = 16 hourish + 8 hours slack).
so if you have a skill training that has 19hours to go you can add a skill to training that takes 5 hours.
No way ever never should there be allowed to train x amount of skills after each other, like all racial battleship skills lvl5 or something.
24h limit from current time would be comfortable, I find that I often have several skills trained to 95 - 99% of skills trained because ill not be online to see it finish.
thats just me.
I like this idea but I would modify it slightly.
I would have two queues. The first would be what we have now and would be the default. You would then be able to have a second queue with a 24hr timer. Into this queue you could stake skills to be trained (perhaps stealing the evemon interface). You would have to click a button to set the skills off and it would last 24 hrs at which time the queue would be cleared and the default skill commence training.
The advantage of this is that you can stake all those 3-4 hour or less skills into the 24 hr timer and have a long skill in the default.
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Reygrimm
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Posted - 2007.10.20 04:50:00 -
[242]
Since in the General Discussion boards regarding the most recent unexpected downtime occurance people are bringing up wanting a skill queue, I figured I'd give this a nice ole "Bump" since we all know this is the real thread on the topic :)
So here's my vote for a skill queue of "1"
Reygrimm
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Risokja
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Posted - 2007.10.20 13:30:00 -
[243]
+1 for the 1 spot skill queue
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Bohrier
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Posted - 2007.10.20 13:31:00 -
[244]
I like the 1 spot queue. The 24h stack is nice too, but maybe abit too much. 1 skill in queue or continue the current skill (you choose when you queue) is thebest option for me.
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Dretzle Omega
Caldari Psychedelic Party Stellar Economy Experts
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Posted - 2007.10.20 13:39:00 -
[245]
Well, how about this, so it wouldn't get abused. (People would just skill change half as often and still complain when there's unexpected down time, because their second skill on the 1 skill queue was finishing up during the unexpected downtime.) There is a skill queue of one or two or hey, maybe 20 skills. However, you must log in as normal to change skills. This skill queue only gets initiated if the server is in down time when your current skill finishes. When the server is out of down time, normal skill changing would renew. ------------------- 4 8 15 16 23 42 108 |

Irebura
Aliastra
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Posted - 2007.10.22 06:50:00 -
[246]
Originally by: Dretzle Omega Well, how about this, so it wouldn't get abused. (People would just skill change half as often and still complain when there's unexpected down time, because their second skill on the 1 skill queue was finishing up during the unexpected downtime.) There is a skill queue of one or two or hey, maybe 20 skills. However, you must log in as normal to change skills. This skill queue only gets initiated if the server is in down time when your current skill finishes. When the server is out of down time, normal skill changing would renew.
i think that is useless, cause what if you want to change the skill before going to sleep, but the server is offline? if you go to sleep and the server goes live before your current skill finishes, then the queue wouldnt start and you would loose training time.
also, sometimes, even though the server is online, characters are stuck or desynch for a long time, and if you are in a hurry and need to go somewhere, you may not be able to change the skill and thus loose a lot of training time.
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Dretzle Omega
Caldari Psychedelic Party Stellar Economy Experts
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Posted - 2007.10.22 14:11:00 -
[247]
Originally by: Irebura
Originally by: Dretzle Omega Well, how about this, so it wouldn't get abused. (People would just skill change half as often and still complain when there's unexpected down time, because their second skill on the 1 skill queue was finishing up during the unexpected downtime.) There is a skill queue of one or two or hey, maybe 20 skills. However, you must log in as normal to change skills. This skill queue only gets initiated if the server is in down time when your current skill finishes. When the server is out of down time, normal skill changing would renew.
i think that is useless, cause what if you want to change the skill before going to sleep, but the server is offline? if you go to sleep and the server goes live before your current skill finishes, then the queue wouldnt start and you would loose training time.
also, sometimes, even though the server is online, characters are stuck or desynch for a long time, and if you are in a hurry and need to go somewhere, you may not be able to change the skill and thus loose a lot of training time.
Very easy to fix. Just make it so when there's unexpected down time the queue initiates for the following 24 hours, unless you log in to change skills after down time. People might still complain, "but it went into unexpected down time just as I was leaving for a two week trip". Well, it's better than nothing, and at least it wouldn't get abused.
If you have a skill queue of 1 to handle unexpected down times, you can bet people will be abusing that, logging in to change skills half the time, then unexpected down time hits when the skill in their queue is about to finish. Now they complain again, because their losing SP training time. ------------------- 4 8 15 16 23 42 108 |

RaTTuS
BIG Ka-Tet
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Posted - 2007.10.22 14:19:00 -
[248]
make the leaning skill allow you to assign a Rank 1-5 Skill that will be trained as a default when the current one runs out. -- BIG Lottery, BIG Deal, InEve [Now Verified] & RaTTuS Home
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Irebura
Aliastra
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Posted - 2007.10.22 14:24:00 -
[249]
Originally by: Dretzle Omega
Originally by: Irebura
Originally by: Dretzle Omega Well, how about this, so it wouldn't get abused. (People would just skill change half as often and still complain when there's unexpected down time, because their second skill on the 1 skill queue was finishing up during the unexpected downtime.) There is a skill queue of one or two or hey, maybe 20 skills. However, you must log in as normal to change skills. This skill queue only gets initiated if the server is in down time when your current skill finishes. When the server is out of down time, normal skill changing would renew.
i think that is useless, cause what if you want to change the skill before going to sleep, but the server is offline? if you go to sleep and the server goes live before your current skill finishes, then the queue wouldnt start and you would loose training time.
also, sometimes, even though the server is online, characters are stuck or desynch for a long time, and if you are in a hurry and need to go somewhere, you may not be able to change the skill and thus loose a lot of training time.
Very easy to fix. Just make it so when there's unexpected down time the queue initiates for the following 24 hours, unless you log in to change skills after down time. People might still complain, "but it went into unexpected down time just as I was leaving for a two week trip". Well, it's better than nothing, and at least it wouldn't get abused.
If you have a skill queue of 1 to handle unexpected down times, you can bet people will be abusing that, logging in to change skills half the time, then unexpected down time hits when the skill in their queue is about to finish. Now they complain again, because their losing SP training time.
no, they wont, becuase they will have lost their chance to use the queue to deal with the downtime.
right now, unless you arent interested on finishing any skill and decide to change when there is more than 10 hours to finish, you are completely vulnerable to unexpected downtimes.
with 1 queue skill, if anybody loses training time on any downtime shorter than 1 day, he is a complete idiot.
also, what you propose is much more difficult to code and manage than a single queue.
and what if people use it to log in half the time? how is that bad? the server already cant handle more afkers on jita, so it should only be a good thing.
or do you mean that it is good to force people into logging? shouldnt the game be so awesome that everybody should want to be playing all day? changing skills shouldnt have become a real life constraint.
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Dretzle Omega
Caldari Psychedelic Party Stellar Economy Experts
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Posted - 2007.10.22 15:29:00 -
[250]
Originally by: Irebura
no, they wont, becuase they will have lost their chance to use the queue to deal with the downtime.
People complain about anything, valid or not. I think they would, even if the complaint would be less valid than it is right now.
Originally by: Irebura
right now, unless you arent interested on finishing any skill and decide to change when there is more than 10 hours to finish, you are completely vulnerable to unexpected downtimes.
with 1 queue skill, if anybody loses training time on any downtime shorter than 1 day, he is a complete idiot.
True. Does not stop said complaining or people who would use it to log in half the time.
Originally by: Irebura
also, what you propose is much more difficult to code and manage than a single queue.
and what if people use it to log in half the time? how is that bad? the server already cant handle more afkers on jita, so it should only be a good thing.
or do you mean that it is good to force people into logging? shouldnt the game be so awesome that everybody should want to be playing all day? changing skills shouldnt have become a real life constraint.
Personally, I would love to have a skill training queue that I could set out to several days. Would make the number of times I have to say to my wife "sorry, just got to go change skills" a lot less. However, I believe I've read that CCP wants people to have to log in to change skills. Don't ask me for the quote (maybe in this thread even?). I imagine it's because it keeps people coming back to Eve. They log in to change skills, end up chatting with corp mates for a little bit, okay, I'll come out for this short op... and what do you know, they're playing. <shrug> So it is in trying to keep with that goal that I've been making my statements. Because if we come up with an idea that still keeps with CCP's goal (if it really is to make people have to log in to switch skills) and yet helps allieviate our frustrations at unexpected down time, then the idea is more likely to be accepted and implemented by CCP. ------------------- 4 8 15 16 23 42 108 |

Irebura
Aliastra
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Posted - 2007.10.22 15:41:00 -
[251]
Originally by: Dretzle Omega
Personally, I would love to have a skill training queue that I could set out to several days. Would make the number of times I have to say to my wife "sorry, just got to go change skills" a lot less. However, I believe I've read that CCP wants people to have to log in to change skills. Don't ask me for the quote (maybe in this thread even?). I imagine it's because it keeps people coming back to Eve. They log in to change skills, end up chatting with corp mates for a little bit, okay, I'll come out for this short op... and what do you know, they're playing. <shrug> So it is in trying to keep with that goal that I've been making my statements. Because if we come up with an idea that still keeps with CCP's goal (if it really is to make people have to log in to switch skills) and yet helps allieviate our frustrations at unexpected down time, then the idea is more likely to be accepted and implemented by CCP.
i even have bookmarked quotes of devs saying there wont EVER EVER NEVER TIL THE END OF TIME a skill queue. but eventually they got down the horse and announced that there was a kind of skill queue on the drawing board.
though, it could be just a way to cut down on the "skill queue" forum threads.
anyway, i do not see any valid reason for not implementing a short 1-skill-only queue. forcing players to log in to change skills is not a valid reason IMHO.
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Bohrier
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Posted - 2007.10.26 12:19:00 -
[252]
I think a skill queue of 1 would do no harm to anyone, but would be a great help for those of us that cant login for 5min to change skills. Sometimes i need to train something thats 4h long, and I'm gone for the whole day. With the queue, I could go back to that 20d long skill after the 4h finishes.
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DiveBlaster
Caldari Deep Core Mining Inc.
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Posted - 2007.11.09 19:55:00 -
[253]
/signed -----------------------------------------------
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Elseer Radak
Gallente Paxton Industries Paxton Federation
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Posted - 2007.11.09 20:07:00 -
[254]
I like the idea of a skill queue training system and would like the Devs to take it seriously. so /signed.
Elseer Radak
--
a Proud member of the Paxton Bowling league, frigate division.
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Angel DeMorphis
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Posted - 2007.11.09 20:36:00 -
[255]
Originally by: Bohrier I think a skill queue of 1 would do no harm to anyone, but would be a great help for those of us that cant login for 5min to change skills. Sometimes i need to train something thats 4h long, and I'm gone for the whole day. With the queue, I could go back to that 20d long skill after the 4h finishes.
Only set skills that won't be finished before you can get back to Eve.
Set the short skills to train while you are playing Eve.
Deal with it, or GTFO. |

Dimagus
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Posted - 2007.11.09 20:51:00 -
[256]
Edited by: Dimagus on 09/11/2007 20:54:42 Throwing out a semi-novel idea here...
They should actually implement "Skill Training", because what we have right now is more accurately described as "Rank Training". When training Drone Interfacing 4, it goes up to 226,275 / 1,280,000 SP and just stops. Why? We're learning the skill, not some arbitarily decided amount of points. Once the specified level is reached we should get the bonus of Rank IV but training shouldn't abruptly stop.
Thus when Drone Interfacing 4 finishes, skillpoints should still continue to be acrued towards Drone Interfacing 5 until the *skill* finishes or we switch the training. This still mandates being online when a rank V finishes or to switch the skill in training, but would solve the biggest complaints for loss a points due to short time skills or unpredictable downtime/personal issues.
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Vilth Wiben
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Posted - 2007.11.16 03:31:00 -
[257]
So, who wants the ability to train one extra skill at $3 (or so) extra per month? CCP, please, PLEASE just do a survey and see the results...
...and yes, I have read a lot of the forums regarding this and I am aware of the pros and cons.
Just do a survey...
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Xynomorphine
Gallente Xynomorph Industries
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Posted - 2007.11.17 01:09:00 -
[258]
I like the idea of this quote is seems more plausable to achieve than the proper skill que system every one wants.
Originally by: Dimagus Edited by: Dimagus on 09/11/2007 21:00:29 Edited by: Dimagus on 09/11/2007 20:54:42 Throwing out a semi-novel idea here...
They should actually implement "Skill Training", because what we have right now is more accurately described as "Rank Training". When training Drone Interfacing 4, it goes up to 226,275 / 1,280,000 SP and just stops. Why? We're learning the skill, not some arbitarily decided amount of points. Once the specified level is reached we should get the bonus of Rank IV but training shouldn't abruptly stop.
Thus when Drone Interfacing 4 finishes, skillpoints should still continue to be acrued towards Drone Interfacing 5 but still mandates being online when the *skill* finishes or to switch the training. This would solve the biggest complaints for loss a points due to short time skills or unpredictable downtime/personal issues. If people prefer it can be a checkbox option in the settings
Xynomorph Ind
Believe in no one, trust in no one, the truth is really out there. |

Commander Prishe
Caldari The LoneStar Corp Edge Of Sanity
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Posted - 2007.11.17 02:29:00 -
[259]
/signed
Seems a lot of people want some sort of single skill queue added, and im astonished its still not been implemented yet.
I mean it's bad enough the length of time it takes to train skills in this game without missing those valuable minutes/hours to start a new skill when you cant log in for whatever reason, or simply forget to, even losing 10 minutes of skill training ****es me off.
It would be so nice to have a single emergancy skill selected that the game will automaticaly switch over to after current skill is finished so absolutley no training time is ever lost.
Really would like ccp to make this happen in the upcoming expansion, would be a pleasent surprise.
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Commander Prishe
Caldari The LoneStar Corp Edge Of Sanity
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Posted - 2007.11.17 02:52:00 -
[260]
Edited by: Commander Prishe on 17/11/2007 02:55:54 Another idea is add the skillbook:
"Skill Level Queuing" in the learning skills section (allows you to queue the next level of the skill you are training)
Everyone has level 1 trained as default when they start the game - This currently only trains any level of any rank of skill with no queue.
Level 2 - If you was training a level 1 skill This would allow you to queue level 2 of that same skill.
Level 3 - If you was training a level 2 skill This would allow you to queue level 3 of that same skill.
Level 4 - If you was training a level 3 skill This would allow you to queue level 4 of that same skill.
Level 5 - If you was training a level 4 skill This would allow you to queue level 5 of that same skill.
So basicaly each level of "Skill Level Queuing" let you queue a single higher level of the same skill your training, you cant queue the entire 5 levels.
*edit* thinking about it, it would take longer to train this skill than all the training time that may have been lost due to having no skill queue. hmmm 
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Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.17 06:42:00 -
[261]
Edited by: Scav Silver on 17/11/2007 06:45:14 Edited by: Scav Silver on 17/11/2007 06:41:51 It's been probably was said somehwere..
But anyway..
Skill que that makes sense..
2 skills maxed qued (+1 in trainin'), or 7 days worth of skills.. Cancelation of account cancels skill que..
This way ya can either have 2 big skills qued and not wake up every 45 minutes to change small skills..
For example, I'm goin on vacation.. I que two big lvl 5 skills.. Oops, I forgot to change my paiment settin' to 3 months.. Qued Canceld..
Or, I que one 5 day skill and quite a few 25 min skills.. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |

Ryuga VonRhaiden
Caldari Insurgent New Eden Tribe Deus Ex.
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Posted - 2007.11.17 19:48:00 -
[262]
the idea (coming from devs, as far as i can recall) of a double-skill training (one short and one long) is fairly ok.
we might have a long (24h+) skill in the background and a short(24h and less to complete) sharing SPs until the short one is finished and the long one kicks in wholly.
that way people will not be able to do offline training, and points won't be unexpectedly wasted (i.e. those nasty 6-7hour skills that you have to split in chunks or let 'em end 2-3 hours short of your wake up)
Do not try and find the signature... that's impossible. Instead only try to realize the truth... There is no signature. |

Belmarduk
de Prieure
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Posted - 2007.11.19 20:29:00 -
[263]
Atleast be able to buffer skills for a few days - that would be good enough - Meaning when you have a short skill running that finishes during a servercrash another skill kicks in automaticly... CCP Please give us casual players a Skill-Queue !
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Zhero Akior
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Posted - 2007.11.20 00:03:00 -
[264]
Edited by: Zhero Akior on 20/11/2007 00:03:24
Originally by: Ryuga VonRhaiden the idea (coming from devs, as far as i can recall) of a double-skill training (one short and one long) is fairly ok.
You saw it on the Drawing Board: http://myeve.eve-online.com/updates/plannedfeat.asp
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Faye Valentine
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Posted - 2007.11.20 09:55:00 -
[265]
Against it.
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Belmarduk
de Prieure
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Posted - 2007.11.20 16:55:00 -
[266]
Originally by: Faye Valentine Against it.
Against having a safe-net against unscheduled downtimes?? CCP Please give us casual players a Skill-Queue !
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Carulis
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Posted - 2007.11.28 11:15:00 -
[267]
AS most people have access to the Internet but not necessariy an EVE Client a browser based solution to managing training would be ideal. So CCP add another feature to the on-line account management system to manage training. Just my 2pence worth. 
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benm2012
Gallente Ion Corp. Hydra Alliance
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Posted - 2007.11.29 01:03:00 -
[268]
Originally by: Carulis AS most people have access to the Internet but not necessariy an EVE Client a browser based solution to managing training would be ideal. So CCP add another feature to the on-line account management system to manage training. Just my 2pence worth. 
Definitely the best idea on here that I've seen to solve this "skill queue" problem.
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Connor Banks
Caldari State War Academy
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Posted - 2007.11.29 01:43:00 -
[269]
I've said it before and i'll say it again, over and over and over and over...NO TO SKILL QUEING!
The proposed eve browser solution for managing skills is a good idea. It still means you have to manage the skills personally, however, you will be allowed to do it from any computer in the world. Be it at home or at work, USA or Iraq...
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Saint Barnabas
Amarr The Older Gamers R0ADKILL
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Posted - 2007.11.29 11:13:00 -
[270]
Simple Just allow the queuing up of 1 skill only. Next issue! :) "We brake for nobody!" |
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