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1Commando1
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Posted - 2008.03.05 00:30:00 -
[451]
Originally by: Belmarduk
Originally by: Danorium if i select a 3 day skill it has nothing to do with planning but just with keep a skill going. or i guess you only log in once a week. well maybe try X3 reunion there is no skill training in that game[/quote
No offense mate but I think its priceless when a Newbie gives me tips about trying a different game because of the skill-system I have about 36 mio SP now after playing since beginning of 2006 and I have 10,15,20 ? skills that would take longer than a week - I even have a few skills which would take 30 days+ BUT I still want a skill-queue !!! Why? *sigh* I have mentioned it before in this thread at someplace ( PLEASE read through the WHOLE thread before giving answers like this..)
1.When you have many long skills and keep only learning those skills there will come a time when you will run out of long skills fast ! Especiouly when you are skilling towards a certain goal eg. Carrier 2. Logging on JUST to switch skills is a STUPID and UNNECCESSARY load on the servers which are often at there limit as it is !!!! 3. I am PAYING for playing and skilling so I would like to choose if and when I go online (DEACTIVATE SKILLTRAINING FROM INACTIVE ACCOUNTS !!!!!!!) sorry capkey got stuck 4.Eve¦s skillsystem in comparison to other games is built and designed that YOU MUST SKILL ALL THE TIME to NOT waste time. Its only gives you content not highendpower ! It takes you literally months/years to be able to be "highend" (Which I like about the skillsystem in EVE BUT as I said you are forced to be skilling at ALL TIMES ! In other games you can level up to highend in a few weeks (WoW - *pukes*) 5. There are often unforseen issues where you cant log in to change a skill (RL,unscheduled Downtimes,isp-issues etc etc) 6.A skillqueue has been on the drawing board for ages - What the hell is it with it? 7.I would safley say about 80% - 90% of the players activley WANT a skill-queue ! 8.I have myself heard from new players that quit after trial that they dont like the way they are forced to log in just for changing skills AND vets who quit partly because they played less and because they got ****ed off about changing skills all the time said "Ok I will quit completly - No point it keeping account alive if I only now and then start a skill to run out half the time" 9.I had more valid reasons but cant think of them now as I am at work (If ATLEAST one could change skills via webpage......) Greetings Belmarduk
Well said mate, and spot on.
DEV's Please take note of the above points in why we need a skill-queue.
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1Commando1
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Posted - 2008.03.05 00:50:00 -
[452]
Edited by: 1Commando1 on 05/03/2008 00:52:54
Originally by: Kusha'an
Originally by: Matterick Boon that would help character farmers even more. they would just need one cheap computer that just needs to load a browsers. just give some kid a list of all skills and pay him 60 cents an hour to manager hundereds of characters via the website. genius idea cassanunda. if it's going to benefit you it's going to benefit farmers 100 times more. regardless of what "security" measures you take they will find ways around it. farming this game is their way of life. CCP or anyone else for that matter really don't care if you missed a few hours of training due to being at work or whatever. as many people on here suggested go play a game where you have to grind to skill up. you don't see people on those games begging for bots to play for them while they are at work do you? be grateful for what you already have or go somewhere else.
Follow your post to its logical conclusion. Punishing real game players for the sins of the farmers is not helpful. As you say, they're gonna benefit no matter what, and they're gonna cheat no matter what. So there's nothing that can be done about it anyway. So help out the real players who actually pay the bills.
I think those 90-95% of players that actually play Eve don't really care about farmers or cheaters or e-bay buyers or whatever they do if they're not a genuine player.
I myself am part of that 90-95% of the real players that enjoy playing Eve Online and are those that are requesting Eve to become better and improve for it's players that pay for the game.
No one cares about those farmers, if they want to waste their life in what they're doing... so be it... why stop them? They are also "players" that don't play the game properly but that is their choice.
Those 90-95% that do play and enjoy the game are the ones that are requesting these improvements so that it benefits players that play Eve. That is the bigger picture and not focusing about this farmers and/or bots/ebay buyers or whatever you call them...
If you look at any game be it FPS or MMO or RPG you will always have cheats/macros/auto-bots. They are annoying no doubt but the real players them selves are the ones that are suffering, because they're not getting any improvements for a game that they are paying for per month to play in all it's glory!
Dev Team please put a pool up for players to vote on if they do want a Skill queue to be able to queue up 1 training skill.
Please take note of What Belmarduk posted here: http://oldforums.eveonline.com/?a=topic&threadID=531551&page=16#452
It explains all the points required on why a skill queue is needed.
Note: " To all those players that I've noticed are complaining about people queuing up 2 skills ie 1 training 16days, and another 16days queued up." The skill training will stop when the account is not paid for. So I don't see a problem. I do se a great solution to those players that have lives and also enjoy playing Eve Online at their leisure.
Regards, Commando
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Ogdru Jahad
Amarr Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2008.03.05 03:26:00 -
[453]
Originally by: Belmarduk
Originally by: Danorium if i select a 3 day skill it has nothing to do with planning but just with keep a skill going. or i guess you only log in once a week. well maybe try X3 reunion there is no skill training in that game[/quote
No offense mate but I think its priceless when a Newbie gives me tips about trying a different game because of the skill-system I have about 36 mio SP now after playing since beginning of 2006 and I have 10,15,20 ? skills that would take longer than a week - I even have a few skills which would take 30 days+ BUT I still want a skill-queue !!! Why? *sigh* I have mentioned it before in this thread at someplace ( PLEASE read through the WHOLE thread before giving answers like this..)
2. Logging on JUST to switch skills is a STUPID and UNNECCESSARY load on the servers which are often at there limit as it is !!!! 3. I am PAYING for playing and skilling so I would like to choose if and when I go online (DEACTIVATE SKILLTRAINING FROM INACTIVE ACCOUNTS !!!!!!!) sorry capkey got stuck 4.Eve¦s skillsystem in comparison to other games is built and designed that YOU MUST SKILL ALL THE TIME to NOT waste time. Its only gives you content not highendpower ! It takes you literally months/years to be able to be "highend" (Which I like about the skillsystem in EVE BUT as I said you are forced to be skilling at ALL TIMES ! In other games you can level up to highend in a few weeks (WoW - *pukes*)
the trade off for skilling up while offline is tha5t you must login for a new skill to be trained. this has been like this since year dot for eve.
as for months or years to high end one self is utter bull****e! I am pure amarr specced. almost 31m sp and i aint even 2 years old chr wise. its not how the game mechanics benifit you, its how you benifit the game as a whole.
while i am not able to play eve till late july at the worste I am still able to login and do skill changes at least. I am presently doing Commandships to lvl V, i know THIS skill finishes around 3 am for my TZ, so just before downtime I am going to swtich to Medium beam spec V. with luck this skill will finish in the evening.. if not i can then CHOOSE a lower rank skill i need doen that will bring it into my "normal" game time. then i will finish off these two skills that are nearly done.
to be honest. I find it more of a pain to do short skill trains lol. I ACTUALLY look forward to long skill trains.
infact. i might just as my last act before i rejion eve is learn Maruaders V as its not an overly long skill train for me,36 days'ish.
so i now have 4-5 months of skill up my chr. i reckon around july 6 i will be somewhat 36m+ sp
so my advice to you is...
got to your Loyaty point store, cash in your LP's buy 14.7 trillion matches, 23.012 tonnes of glue, 4 hectres of land in the shape of a valley then... BUILD A BRIDGE AND GET OVER IT! - WTT - Machariel BPC, For a Paladin Contact me ingame.
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Kusha'an
Gallente
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Posted - 2008.03.05 16:41:00 -
[454]
Originally by: Ogdru Jahad
the trade off for skilling up while offline is tha5t you must login for a new skill to be trained. this has been like this since year dot for eve.
as for months or years to high end one self is utter bull****e! I am pure amarr specced. almost 31m sp and i aint even 2 years old chr wise. its not how the game mechanics benifit you, its how you benifit the game as a whole.
while i am not able to play eve till late july at the worste I am still able to login and do skill changes at least. I am presently doing Commandships to lvl V, i know THIS skill finishes around 3 am for my TZ, so just before downtime I am going to swtich to Medium beam spec V. with luck this skill will finish in the evening.. if not i can then CHOOSE a lower rank skill i need doen that will bring it into my "normal" game time. then i will finish off these two skills that are nearly done.
to be honest. I find it more of a pain to do short skill trains lol. I ACTUALLY look forward to long skill trains.
infact. i might just as my last act before i rejion eve is learn Maruaders V as its not an overly long skill train for me,36 days'ish.
so i now have 4-5 months of skill up my chr. i reckon around july 6 i will be somewhat 36m+ sp
so my advice to you is...
got to your Loyaty point store, cash in your LP's buy 14.7 trillion matches, 23.012 tonnes of glue, 4 hectres of land in the shape of a valley then... BUILD A BRIDGE AND GET OVER IT!
Self aggrandizing, unhelpful, gratuitous, redundant rant.
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ICommandoI
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Posted - 2008.03.05 19:42:00 -
[455]
Originally by: Ogdru Jahad
Originally by: Belmarduk
Originally by: Danorium if i select a 3 day skill it has nothing to do with planning but just with keep a skill going. or i guess you only log in once a week. well maybe try X3 reunion there is no skill training in that game[/quote
No offense mate but I think its priceless when a Newbie gives me tips about trying a different game because of the skill-system I have about 36 mio SP now after playing since beginning of 2006 and I have 10,15,20 ? skills that would take longer than a week - I even have a few skills which would take 30 days+ BUT I still want a skill-queue !!! Why? *sigh* I have mentioned it before in this thread at someplace ( PLEASE read through the WHOLE thread before giving answers like this..)
2. Logging on JUST to switch skills is a STUPID and UNNECCESSARY load on the servers which are often at there limit as it is !!!! 3. I am PAYING for playing and skilling so I would like to choose if and when I go online (DEACTIVATE SKILLTRAINING FROM INACTIVE ACCOUNTS !!!!!!!) sorry capkey got stuck 4.Eve¦s skillsystem in comparison to other games is built and designed that YOU MUST SKILL ALL THE TIME to NOT waste time. Its only gives you content not highendpower ! It takes you literally months/years to be able to be "highend" (Which I like about the skillsystem in EVE BUT as I said you are forced to be skilling at ALL TIMES ! In other games you can level up to highend in a few weeks (WoW - *pukes*)
the trade off for skilling up while offline is tha5t you must login for a new skill to be trained. this has been like this since year dot for eve.
as for months or years to high end one self is utter bull****e! I am pure amarr specced. almost 31m sp and i aint even 2 years old chr wise. its not how the game mechanics benifit you, its how you benifit the game as a whole.
while i am not able to play eve till late july at the worste I am still able to login and do skill changes at least. I am presently doing Commandships to lvl V, i know THIS skill finishes around 3 am for my TZ, so just before downtime I am going to swtich to Medium beam spec V. with luck this skill will finish in the evening.. if not i can then CHOOSE a lower rank skill i need doen that will bring it into my "normal" game time. then i will finish off these two skills that are nearly done.
to be honest. I find it more of a pain to do short skill trains lol. I ACTUALLY look forward to long skill trains.
infact. i might just as my last act before i rejion eve is learn Maruaders V as its not an overly long skill train for me,36 days'ish.
so i now have 4-5 months of skill up my chr. i reckon around july 6 i will be somewhat 36m+ sp
so my advice to you is...
got to your Loyaty point store, cash in your LP's buy 14.7 trillion matches, 23.012 tonnes of glue, 4 hectres of land in the shape of a valley then... BUILD A BRIDGE AND GET OVER IT!
Ogdru, I see what you're saying but it still doesn't help the fact that those people that are casual players would like other meants to either select a new skill via the eve-online website or be able to queue up a skill. Ie. a skill they need to train and a long skill so when the 1st skill finishes it continues to train the second. Then when you login you can change the skill you want. That way you don't loose any skill training time.
Over the last week / 2 weeks I have lost atleast 6 - 10 hours per day by day basis. Ie. Intermitent server down time, can't change the next skill to train because of either ISP issues, or just unavailable because of RL, etc...etc...
A sensible thing to do is to give those players like myself and there are many to be able to login to eve-online and change a skill train "if at work", and to be able to queue up a skill. If the Devs don't like queueing up skills then let the same skill continue to train after a level is complete. That way it will continue to train all the way to lvl 5.
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1Commando1
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Posted - 2008.03.05 19:43:00 -
[456]
Edited by: 1Commando1 on 05/03/2008 19:47:44 Edited by: 1Commando1 on 05/03/2008 19:45:14 And no, you wont be able to train those skills after your account subscription expires ie. It's disabled.
So I don't see a problem with it and MORE of a benefit to those casual eve players that cannot plan a game around their life.
I've actually stoped playing Eve for a year because I just couldn't cope with planing things with "things in life already happening".
It's easy for those 10 - 18 yr olds that don't have jobs, that go to school, and that live with their momy and dady... :P
It's different when you're out in life, working full time, and have a family of your own. etc...
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Ogdru Jahad
Amarr Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2008.03.06 02:55:00 -
[457]
Originally by: 1Commando1 Edited by: 1Commando1 on 05/03/2008 19:47:44 Edited by: 1Commando1 on 05/03/2008 19:45:14 And no, you wont be able to train those skills after your account subscription expires ie. It's disabled.
So I don't see a problem with it and MORE of a benefit to those casual eve players that cannot plan a game around their life.
I've actually stoped playing Eve for a year because I just couldn't cope with planing things with "things in life already happening".
It's easy for those 10 - 18 yr olds that don't have jobs, that go to school, and that live with their momy and dady... :P
It's different when you're out in life, working full time, and have a family of your own. etc...
in that case why not have a skill queuing for as long as you ned while your account is active AND the skill in in ones head.
so once you start a lvl 1 skill you can take it to lvl 5 without manually doing it.
personally i dont like it lol. I see the advantages, but too easy. -
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Sue Mee
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Posted - 2008.03.06 07:49:00 -
[458]
Originally by: Ogdru Jahad
personally i dont like it lol. I see the advantages, but too easy.
too easy? what? like auto repeat on weapons? like the starmap statistics? like having a graphic interface instead of a space based MUD?
what you mean easy?
we do not want free progression. we just want to be inmune to server diseases. and for that, 1 skill queue would be enough
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Kusha'an
Gallente
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Posted - 2008.03.06 15:48:00 -
[459]
Edited by: Kusha''an on 06/03/2008 15:48:43
Originally by: Sue Mee
Originally by: Ogdru Jahad
personally i dont like it lol. I see the advantages, but too easy.
too easy? what? like auto repeat on weapons? like the starmap statistics? like having a graphic interface instead of a space based MUD?
what you mean easy?
we do not want free progression. we just want to be inmune to server diseases. and for that, 1 skill queue would be enough
Well of course he doesn't like it. He's already got 31 million SP. So poo on all the other players who aren't skilled up yet. Nobody else is permitted to have any improvements in the game that he didn't benefit from. See his logic? What's wrong with you?
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ICommandoI
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Posted - 2008.03.06 20:09:00 -
[460]
Personally if I had 100Mil SP Char I would still request and support the skill queue system. Why?
Well think of all the new players and any friends that you may request to get into the game... For them it will be so much easier and so many players wouldn't leave because of that 1 big issue.
I do hope that Eve Devs do realize the bigger picture.
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Unprogrammable
Grave Diggers Hydra Alliance
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Posted - 2008.03.07 02:35:00 -
[461]
uhhh B - U - M - P / S - I - G - N
He who gives up liberty for security deserves neither
-Ben Franklin |
Rudagar
LEM0N
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Posted - 2008.03.07 02:53:00 -
[462]
Signed.
Im sure its been said already, but I cant be bothered to scroll through 16pages to check. A simple way of preventing character farming would be to only allow two skills to be que'd up. Lets you finish your small skill and then roll onto the next one which will last you until your next online to que up another. I hate not being able to let skills finish because they end when Im asleep, at work, whatever. Its such a pain.
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Mooku
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Posted - 2008.03.07 09:06:00 -
[463]
im on the road for 4-6 days a week..sometimes 7-8...i get to play for a couple days then im back on the road...my skill trees are a mess with lots of partially completed skills due to the time constraints i have in RL....if i could qeue just 1 skill....my 14 mil sp char(almost) would actually prolly be closer to 16mil by now..dont even ask about the other account...lol think 3-4mil sp less then where she should be.... /signed
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Chiriel Amuri
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Posted - 2008.03.07 10:29:00 -
[464]
I would as a new player support this. This is my second acount and again iam training my learning skills. and with my fastchanging shedule i miss a lot of time in training. and even if these farmers/goldseller (or whatever you call them) my have use for it the 95% who does play with honour will have more use for it.
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Onno Quist
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Posted - 2008.03.07 11:06:00 -
[465]
why is it so hard for a company to be a bit more playerfriendly?
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Ogdru Jahad
Amarr Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2008.03.08 15:52:00 -
[466]
Originally by: Onno Quist why is it so hard for a company to be a bit more playerfriendly?
why are idiots making alts to make it look like more og joo's want a skill que? -
If a pig loses his voice...is he disgruntled?
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seliana tanis
Rionnag Alba Triumvirate.
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Posted - 2008.03.08 17:27:00 -
[467]
Perhaps not 5 but certainly at least 1 skill that can be queued after another.
/signed
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GTFO Tinks
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Posted - 2008.03.09 10:54:00 -
[468]
Being new to the game I agree that managing skills is a pain, but with the help of 3rd party monitors (evemon) and a bit of forethought I've not found it too much of an issue.
If the devs are not willing to let you queue up even 1 skill, being able to manage the skill tree from the website would be great, not many people are able to have copies of the client at work for e.g. or like myself atm my son is bashing away at another game on the desktop pc, i'm stuck on a crappy old laptop that won't run the game.
Ideally I would like to see the ability to queue 1 or 2 skills for PAID a/c's and be able to log into the character section of the website and manage things there too.
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Barbelo Valentinian
Gallente Liberty Corporation
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Posted - 2008.03.10 01:01:00 -
[469]
The argument that people who want some kind of fallback or background skill or 1 skill queue or something like that are being lazy and should be grateful for having this kind of skill system at all is just silly. The game is set up in such a way that the skills would take far too long to learn from a rat-grinding in-game-only type of system - they're just far too complex.
Plus, also, if you have a skill system like this, what's the point in stopping short of at least a minimal queue? Clearly, part of the idea is to keep the person connected to the game, so they can't just wait until their avatar is skilled up before they fly. They have to actually log in to the game. Fine. But even that wouldn't be affected by the QOL change of one fallback skill, or whatever.
As for the arguments that farmers, etc., would take advantage of a minimal skill queue that's silly. If a full-on many-levelled skill queue was being proposed, that argument would definitely have merit. But a fallback, one level queue? Irrelevant to farmers, and a nice QOL boost for the average player.
Bring it on please CCP - if you're going to have a system like this at all, there's no point in stopping with half-measures at a level that just irritates large numbers of casual players. Simplest is either train to next level, stop at 5, or set background skill (e.g. set a long-time training skill as background). The latter is probably more in the spirit of "you've got to keep your eye on the ball" because you will occasionally have to change the background skill.
*****
"To wake up is to wake the world up" - D.E. Harding |
Sue Mee
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Posted - 2008.03.10 07:43:00 -
[470]
Originally by: GTFO Tinks
If the devs are not willing to let you queue up even 1 skill, being able to manage the skill tree from the website would be great, not many people are able to have copies of the client at work for e.g. or like myself atm my son is bashing away at another game on the desktop pc, i'm stuck on a crappy old laptop that won't run the game.
while i understand what you are saying, being able to change skills trough the web wouldnt solve the biggest problem we have now: unexpected server downtimes.
since the web is currently so tied up to the server, if the server goes down, so does the web, so we would be again stuck with a skill training for 20 minutes and then loose training time.
that is why a 1 skill queue is a superior solution.
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GTFO Tinks
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Posted - 2008.03.10 11:49:00 -
[471]
Originally by: Sue Mee
Originally by: GTFO Tinks
If the devs are not willing to let you queue up even 1 skill, being able to manage the skill tree from the website would be great, not many people are able to have copies of the client at work for e.g. or like myself atm my son is bashing away at another game on the desktop pc, i'm stuck on a crappy old laptop that won't run the game.
while i understand what you are saying, being able to change skills trough the web wouldnt solve the biggest problem we have now: unexpected server downtimes.
since the web is currently so tied up to the server, if the server goes down, so does the web, so we would be again stuck with a skill training for 20 minutes and then loose training time.
that is why a 1 skill queue is a superior solution.
No dispute there, the main point of mentioning the web based skill management was only to give an alternative entry into your skill tree, without having to have the client loaded, imagine your on a weekend break, your remember on Sat morning 'Oh Lordy!, I just realised my skill runs out tonight and I won't be home 'till monday...oh noes......wait a minute...I can nip into this internet cafe and set something else up.'
Obviously a skill queue, and btw devs, a default background skill is a very good idea, would be better, both a queue AND a web based system would be better still.
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Ethan Joznin
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Posted - 2008.03.11 10:18:00 -
[472]
I'm very opposed to a skill queue of any type. A skill queue is a reward for laziness and the current skill system rewards players who are able to invest a little time (and more importantly forethought) in the game. It sounds like a lot of people just want to set a queue, walk off for a few weeks, and come back flying HACs and marauders. Personally, I feel a much stronger sense of community knowing that everyone else out there has probably set a 3am alarm to finish up that last skill you need to fly a T2 ship.
Also, a skill queue that lets you queue 1 skill simply opens the door for one that lets you queue 2, or 3, or 4 skills. The same problems people are complaining about now still exist with a queue for a single skill.
Besides, if some of you are such casual players with such demanding real lives, then why are you worried about the skill progress of an imaginary character in an imaginary universe?
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Belmarduk
de Prieure
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Posted - 2008.03.11 18:38:00 -
[473]
Originally by: Ethan Joznin I'm very opposed to a skill queue of any type. A skill queue is a reward for laziness and the current skill system rewards players who are able to invest a little time (and more importantly forethought) in the game. It sounds like a lot of people just want to set a queue, walk off for a few weeks, and come back flying HACs and marauders. Personally, I feel a much stronger sense of community knowing that everyone else out there has probably set a 3am alarm to finish up that last skill you need to fly a T2 ship.
Also, a skill queue that lets you queue 1 skill simply opens the door for one that lets you queue 2, or 3, or 4 skills. The same problems people are complaining about now still exist with a queue for a single skill.
Besides, if some of you are such casual players with such demanding real lives, then why are you worried about the skill progress of an imaginary character in an imaginary universe?
I¦m sorry - You fail in your post - Please read the whole thread before posting BS. Thankyou Sir CCP Please give us casual players a Skill-Queue !
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ceyriot
Crimson Rebellion Cold Star Alliance
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Posted - 2008.03.11 18:42:00 -
[474]
Originally by: Ethan Joznin I'm very opposed to a skill queue of any type. A skill queue is a reward for laziness and the current skill system rewards players who are able to invest a little time (and more importantly forethought) in the game. It sounds like a lot of people just want to set a queue, walk off for a few weeks, and come back flying HACs and marauders. Personally, I feel a much stronger sense of community knowing that everyone else out there has probably set a 3am alarm to finish up that last skill you need to fly a T2 ship.
Also, a skill queue that lets you queue 1 skill simply opens the door for one that lets you queue 2, or 3, or 4 skills. The same problems people are complaining about now still exist with a queue for a single skill.
Besides, if some of you are such casual players with such demanding real lives, then why are you worried about the skill progress of an imaginary character in an imaginary universe?
Please, PLEASE read the OP before commenting in the future.
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Kusha'an
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Posted - 2008.03.13 12:20:00 -
[475]
So I guess we got the middle finger from CCP since they didn't offer a skill queue in this latest patch? Or was it not intended to happen any time soon?
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Grulltan
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Posted - 2008.03.13 12:37:00 -
[476]
Level 5 gunnery or what ever doesn't change or get better the more SP you have. Its easy to catch up with a 70m player on a skill by skill bases. Learning skills make it easyer to get them skills up and should stay. I new player should not be rushing into learning till they have a basic ship setup and are running level 1&2 missions, mining or trading. Learning skills adds a bit of trade off, learn faster over a short term or faster over the long term. Make your choice....
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Malena
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Posted - 2008.03.13 12:46:00 -
[477]
Dear God, Please let this thread die. Please. Please. I've been decent to my fellows, and I don't ask for much. But please let this thread die and let the whiners find something else to go on about.
On second thought, let the thread keep going but force all the whiners to go here instead of finding something else. At least then I can go back to ignoring this one thread instead of having to wonder if there is a legitimate logical suggestion somewhere in all of them.
Thanks,
Malena
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Kusha'an
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Posted - 2008.03.13 13:14:00 -
[478]
Originally by: Malena Dear God, Please let this thread die. Please. Please. I've been decent to my fellows, and I don't ask for much. But please let this thread die and let the whiners find something else to go on about.
On second thought, let the thread keep going but force all the whiners to go here instead of finding something else. At least then I can go back to ignoring this one thread instead of having to wonder if there is a legitimate logical suggestion somewhere in all of them.
Thanks,
Malena
Can't even decide what to ask God for? Then can't edit the post properly when you change your mind?
This post is FAIL.
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Elain Reverse
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Posted - 2008.03.13 23:04:00 -
[479]
Originally by: Ogdru Jahad
Originally by: Belmarduk
Originally by: Danorium if i select a 3 day skill it has nothing to do with planning but just with keep a skill going. or i guess you only log in once a week. well maybe try X3 reunion there is no skill training in that game[/quote
No offense mate but I think its priceless when a Newbie gives me tips about trying a different game because of the skill-system I have about 36 mio SP now after playing since beginning of 2006 and I have 10,15,20 ? skills that would take longer than a week - I even have a few skills which would take 30 days+ BUT I still want a skill-queue !!! Why? *sigh* I have mentioned it before in this thread at someplace ( PLEASE read through the WHOLE thread before giving answers like this..)
2. Logging on JUST to switch skills is a STUPID and UNNECCESSARY load on the servers which are often at there limit as it is !!!! 3. I am PAYING for playing and skilling so I would like to choose if and when I go online (DEACTIVATE SKILLTRAINING FROM INACTIVE ACCOUNTS !!!!!!!) sorry capkey got stuck 4.Eve¦s skillsystem in comparison to other games is built and designed that YOU MUST SKILL ALL THE TIME to NOT waste time. Its only gives you content not highendpower ! It takes you literally months/years to be able to be "highend" (Which I like about the skillsystem in EVE BUT as I said you are forced to be skilling at ALL TIMES ! In other games you can level up to highend in a few weeks (WoW - *pukes*)
the trade off for skilling up while offline is tha5t you must login for a new skill to be trained. this has been like this since year dot for eve.
as for months or years to high end one self is utter bull****e! I am pure amarr specced. almost 31m sp and i aint even 2 years old chr wise. its not how the game mechanics benifit you, its how you benifit the game as a whole.
while i am not able to play eve till late july at the worste I am still able to login and do skill changes at least. I am presently doing Commandships to lvl V, i know THIS skill finishes around 3 am for my TZ, so just before downtime I am going to swtich to Medium beam spec V. with luck this skill will finish in the evening.. if not i can then CHOOSE a lower rank skill i need doen that will bring it into my "normal" game time. then i will finish off these two skills that are nearly done.
to be honest. I find it more of a pain to do short skill trains lol. I ACTUALLY look forward to long skill trains.
infact. i might just as my last act before i rejion eve is learn Maruaders V as its not an overly long skill train for me,36 days'ish.
so i now have 4-5 months of skill up my chr. i reckon around july 6 i will be somewhat 36m+ sp
so my advice to you is...
got to your Loyaty point store, cash in your LP's buy 14.7 trillion matches, 23.012 tonnes of glue, 4 hectres of land in the shape of a valley then... BUILD A BRIDGE AND GET OVER IT!
Well i partialy aggre with you, but its not easy sometime manage skills. You donr have unlimited number of skills at lvl 4 whitch takes days or even weeks to train (and even those often tend to end at your wrong time), thing is most of the time you have to deal with skills taking just few min or hours and i dont know how you, but i am spending 9h+ each day at work and 6h+ in bed and that means 2/3 of day you cant log into game to change skills and even more if you have familly, child or girlfriend. I dont want to count how many times my skill ended just on downtime or how many times i had to ask my friends to change my skills (and they did to ask me). Just 1 Slot for skill queue would realy help with all of this.
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Belmarduk
de Prieure
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Posted - 2008.03.14 13:46:00 -
[480]
With these extended downtimes this shows..again..that a backup-skill is needed. For example I only by chance heard that today the downtime would be extended to 14 pm. I started work at 14 pm. If I hadnt luckily had a long skill running it would have been 10 hours lost...again. This ****es me off - It cant be so hard to have a BACKUP-SKILL implemented can it? CCP Please give us casual players a Skill-Queue !
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