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Da'Vide
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Posted - 2007.07.24 01:21:00 -
[121]
Edited by: Da''Vide on 24/07/2007 01:21:52 Why would CCP sell game time for game time? (GTC for ISK).The players base is large enough, and active enough, that they do not need to offer deals for free game time (would consider a game free if I payed for it in fake currency). If this is the mechanic which stands between paying customers getting a que and not getting a que, then simply stop giving your game away and start giving the customers that pay for your servers and bandwidth, etc, what they are asking for.
A que with several slots (hey one is nice too) that is locked upon account closure.
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Sazkyen
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Posted - 2007.07.24 13:06:00 -
[122]
Yes, Master!!! Please!!!! We really do need such a queue system, quickly!!!
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.07.24 23:22:00 -
[123]
The more I see this requested, the more I don't like it. 3 years ago, character farming was not a major problem and I would have supported it, hell even a year ago. But now, with a lot of newer players coming into the game and many of them looking for a slight edge in terms of SPs, character farming is becoming a major source of income and has really changed the game.
I can't stop character farming, but at least I can make them spend time loging in. I think Eve-Mon is part of this - I know people who have 8+ accounts, and they manage this army through eve-mon - I hate it and I think it ruins the game. But its not my money right?
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padraig animal
Minmatar Darklite inc INVICTUS.
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Posted - 2007.07.25 14:47:00 -
[124]
http://myeve.eve-online.com/updates/plannedfeat.asp 
Quote:
Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
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Mesper
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Posted - 2007.07.25 15:12:00 -
[125]
Originally by: Atius Tirawa I can't stop character farming, but at least I can make them spend time loging in.
The question is, how advantageous would it be to make the game less convenient to play? If you make a change or stop from making a change because it "hurts character farmers," how much would it hurt the players as well? I still hold major doubts that this would aid character farmers at all, but let's say that it does for the sake of argument.
Lets get hyperbolic so I can make this point easier. CCP decides that, not only will the queue idea go down in flames, but they will add fifty points to the base skillsets (rank 1 skills now need 300 points for level 1 instead of 250). This, of course, propagates all the way down to rank 5's and all further levels. It now takes longer to rank up. Character farmers are now inconvenienced, because it takes much longer to make a character. However, players (ESPECIALLY new ones) are hit hard by the change.
What would be the consequences of this? New players that are so inclined would see that it's hard to start off. Really hard. So if they were so inclined, they would buy a character. Heck, even *I* would buy a character (if I were so inclined to throw away my money...which I'm not). And even better, the farmers would probably be able to RAISE prices.
So, now, let's apply this to a skill queue. It may help farmers (a point that we are still merely assuming to be true). It would also help players, mostly the young ones that are skilling up a few 2 and 4 hour skills over night and the vets that are branching into new areas. If it's a little easier to make a character at the beginning, it would follow that fewer people would make characters, and the characters would have to sell for less because of an increase in numbers (still assuming it would help farmers).
Not all changes can or should be shot down immediately because they might help the gray market. Chaos theory would be in full effect. 
Now, if you want to make an argument that it would change game play, and you like the feel of EVE as it is...
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Malcanis
High4Life Curse Alliance
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Posted - 2007.07.25 21:22:00 -
[126]
Originally by: Atius Tirawa The more I see this requested, the more I don't like it. 3 years ago, character farming was not a major problem and I would have supported it, hell even a year ago. But now, with a lot of newer players coming into the game and many of them looking for a slight edge in terms of SPs, character farming is becoming a major source of income and has really changed the game.
I can't stop character farming, but at least I can make them spend time loging in. I think Eve-Mon is part of this - I know people who have 8+ accounts, and they manage this army through eve-mon - I hate it and I think it ruins the game. But its not my money right?
Do you think having to log as often as they do deters character farmers at present?
When you answer, please bear in mind that the server has just gone down AGAIN and I have a character waiting for a skill change right now).
CONCORD provide consequences, not safety; only you can do that. |

OdinWolph
Minmatar
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Posted - 2007.07.26 10:41:00 -
[127]
A queued skilltraining system would let people train short time (read: skills with training time less then 4 hours) or such while they are at work. At times it is not always the big +3 day skills that you have a priority with. By adding an extra option in the drop down menu, when you select a skill and right click it, called "Queue skill" or such would be great and probably easiest to put into the game.
I am not sure about allowing someone to train 2 skills at once; on a shared training time. It sounds like a complicated thing to program, so it would probably take some time for it to be included.
A "simple" skill queue is most welcomed though!
------------------------- "At one time they had a flourishing empire with a level of mechanical excellence never before or since seen anywhere." - Lets bring this era back to our people. |

Belmarduk
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Posted - 2007.07.27 03:38:00 -
[128]
Damnit where is the problem? A skillqueue for queueing ONE skill??? With the servercrashes.... you would not lose anytime anymore. CCP please make a skill-queue BEFORE implementing things like walking around stations...The faster the better - next patch? Greetings Belmarduk
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Humwawa
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Posted - 2007.07.28 11:50:00 -
[129]
Being able to queue one skill can hardly be called character farming... Skill-queue PLEASE
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Andrymeda
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Posted - 2007.07.28 18:19:00 -
[130]
Originally by: Vicky Steel Edited by: Vicky Steel on 05/06/2007 03:36:42 Am I the only one tired of loging in just to discover i forgot to set a new skill for traing?
I wich there was a queue system for skills to be trained, so u could set 5 skills and sleep good at night or if your computer brakes and are gone for a week u still know it,s ok since the last skills is a long one that you dont need right now.
Or atlest that the skill u was training just contineu with the next level on the same skill would be a relife. /Vicky S
Ah I c the problem, but if they set a queue of 2 and only 1 skill can be lev 5 that should limit farmers but yet give serius players what we want and maby rice the payment for 1 mounth so it would not be ekonomical to farmers, could this work? /Vicky S
I'd rather be able to train our alts on the same account at the same time more than an off-line skill queue. ----------- Lame sig |

Leeluvv
Caldari
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Posted - 2007.07.29 12:10:00 -
[131]
Edited by: Leeluvv on 29/07/2007 12:10:07 Don't make a skill queue, but instead, when a skill finishes, just have the game choose another one to start training. This could be a random choice or based on some level of simple intelligence (the next level, or the next skill or the quickest to train, etc). It may not be a skill you need now, but at least you aren't losing SP.
lee == Sig to follow |

Xynomorphine
Gallente Xynomorph Industries
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Posted - 2007.07.30 01:01:00 -
[132]
I'm all for the skill queing idea as long as it is set for the max of say "two" skills per time, as due to the nature of my work i'm away for two weeks of the month with no PC access so it is a bit of a juggle for organising for a 14 day period. this is the way I see it,
1. Max of two skills in the Que
2. Any one skill that is longer than 14 day's cannot be trained on que idea. As this will stop the Farming idea to a degree.
3. Lvl IV & V training cannot use que system.
4. CCP to fix the bug of training whilist account is Suspended (Not Paid).
 Xynomorph Ind
Believe in no one, trust in no one, the truth is really out there, keep your friends and alies close but your enimies even closer. |

Malcanis
High4Life Curse Alliance
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Posted - 2007.07.30 08:30:00 -
[133]
"4. CCP to fix the bug of training whilist account is Suspended (Not Paid)."
I suspect that this is not a bug, but a deliberate choice. Not like they couldn't have fixed this in a few minutes if they wanted to.
CONCORD provide consequences, not safety; only you can do that. |

Belmarduk
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Posted - 2007.08.01 15:33:00 -
[134]
Originally by: Malcanis "4. CCP to fix the bug of training whilist account is Suspended (Not Paid)."
I suspect that this is not a bug, but a deliberate choice. Not like they couldn't have fixed this in a few minutes if they wanted to.
Asfaik its been fixed
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Malcanis
High4Life Curse Alliance
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Posted - 2007.08.02 12:50:00 -
[135]
Edited by: Malcanis on 02/08/2007 12:55:19 Aaaaand my skill just completed.
Perhaps some of the clever buggers posting in this thread would like to tell me how I should have "managed" my training schedule to avoid being unable to set a new skill?
EDT: I got lucky and only lost a couple of minutes. But the point remains.
CONCORD provide consequences, not safety; only you can do that. |

Haradgrim
Caldari The Wild Bunch
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Posted - 2007.08.02 20:36:00 -
[136]
I don't see why you couldnt have 1 skills that takes less then 24hours and one that takes more than 24, that would be a pretty simple fix and wouldnt allow much exploitation - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Kathira
Gallente Denial of Service Freelancer Coalition
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Posted - 2007.08.03 06:24:00 -
[137]
My playtimes are not really regular. I play when I have time. With the current system my problem is to have several skills unfinished between 5 to 12 hours cause I cant really time my chances of beeing online fast enough or long enough. Often I decided to run a skill knowing that it will be finished hours before I can start a new one.
I would like a system in which I could set a skill ( like BC level 5 ) as a backup which will be startet when the normal skill runs out. With this I would do not lost so much skilltime.
I do not need a skillchain just one backupskill as a timefiller.
Often it goes this way .. evening 10.30 to 11.00 hm skill is running 5 hours .. bleh. Time to take an other one .. hm ... oh here restskilltime 14 hours ... ok remember to start the comp next morning to change the skill cause its too short until I come back ...
You see ... in this case I am a slave of the game .. doomed to start my comp the next morning only to change a skill for not loosing time. You may now say .. thats no effort to do ... and youre right in a way ... but here the game try to dictates my life and thats nothing I want a game do to me.
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Serj Darek
Minmatar Mentally Unstable Enterprises
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Posted - 2007.08.03 07:40:00 -
[138]
Originally by: Andrymeda I'd rather be able to train our alts on the same account at the same time more than an off-line skill queue.
I think that would be quite un-economical to CCP. So that will never be implemented imo.
First!
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Belmarduk
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Posted - 2007.08.03 17:13:00 -
[139]
Originally by: Kathira My playtimes are not really regular. I play when I have time. With the current system my problem is to have several skills unfinished between 5 to 12 hours cause I cant really time my chances of beeing online fast enough or long enough. Often I decided to run a skill knowing that it will be finished hours before I can start a new one.
I would like a system in which I could set a skill ( like BC level 5 ) as a backup which will be startet when the normal skill runs out. With this I would do not lost so much skilltime.
I do not need a skillchain just one backupskill as a timefiller.
Often it goes this way .. evening 10.30 to 11.00 hm skill is running 5 hours .. bleh. Time to take an other one .. hm ... oh here restskilltime 14 hours ... ok remember to start the comp next morning to change the skill cause its too short until I come back ...
You see ... in this case I am a slave of the game .. doomed to start my comp the next morning only to change a skill for not loosing time. You may now say .. thats no effort to do ... and youre right in a way ... but here the game try to dictates my life and thats nothing I want a game do to me.
This post sums it up very well.... Am trying to get a new player into my corp atm - He was not pleased when he heard about the skill-system without a skill-queue.... :( Lets see..
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Humwawa
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Posted - 2007.08.07 12:02:00 -
[140]
It would be nice to hear when it will be implemented
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Humwawa
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Posted - 2007.08.07 12:02:00 -
[141]
It would be nice to hear when it will be implemented
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Haradgrim
Caldari The Wild Bunch
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Posted - 2007.08.07 20:22:00 -
[142]
Originally by: Humwawa It would be nice to hear when it will be implemented
Your double post aside, did you even read this thread? - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

MotoMissles
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Posted - 2007.08.08 00:10:00 -
[143]
YES!
I'm not sure if this idea has been brought up, i didn't bother to read the whole thread, but I'd suggest a delay between skills if those skills are queued.
For example, Johnny finishes training a 10 hour skill, he has another skill queued, but between them would be a delay of 10% of the first skill (1 hour in this case). Maximum queue length would be 3 skills or something.
Or something to that effect. That way, it's like autopilot. Sure you can use it, and it will benefit you if you're on vacation or something, but you'll be slowed a bit.
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deepfreeze007
Caldari Swordfish LLD
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Posted - 2007.08.09 08:49:00 -
[144]
I would be in favor of some sort of skill queue although it wouldn't help me in my current situation. I'd definately support being able to log into my account online and have the ability to switch skills there vice in-game.
As far as the arguement that it's not that hard/difficult to just manage your training times and simply log in to switch skills, sometimes it's just not that easy or even plausable to be available to do that. Using myself as an example, I'm in the Navy and sometimes my RL commitments don't allow me to simply log into the game and change what skill I'm training. I'm finishing up a 7 1/2 month deployment and haven't had decent internet access this whole time. I've had to rely (i.e. trust) on someone else to log into my accounts and set the skills I'm training according to what plan I had setup in EveMon to keep my characters training. I've been paying this whole time and haven't even had the ability to play. I have no qualms with the way training skills is currently set up, but would certainly invite a new or easier way to maintain my training. If we weren't all about anything new or easier, we'd all still be living in caves and searching for food.
I also don't understand this worry about character farmers. Until I read this thread, I hadn't even thought that it was happening in this game, or that anyone thought it was a problem. I've played this game for over a year and a half now and there is no way to "grind" as it was put earlier in this thread. There's no magical formula for creating a shortcut to a higher SP character. Everyone earns SP at about the same basic rate plus or minus whatever your attributes are. Everything we have to go to train skill "X", someone who's farming does too. The fact someone sits a computer 23/7 to do it and someone else only does it 2/3 is irrelevent.
This is another tool that will help me maintain my character, just like EveMon, and Quickfit, and any other tool out there that someone made for us, and I'm in support of it.
~deepfreeze007 Hulks, they're like vampires for roids. |

Malcanis
High4Life Curse Alliance
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Posted - 2007.08.09 11:50:00 -
[145]
None of the people who've opposed this with the "ON HO CHARACTER-FARMERS!!!11" argument have responded to my repeated requests for any evidence at all that character farming is widespread, that it would be made viable with a 1-skill queue, or that it would be a problem for the game even if it did occur.
But I guess just responding to every request for new feature X with "ON NO, X-FARMERS!!!11" is easier than actually producing evidence.
CONCORD provide consequences, not safety; only you can do that. |

Marshall Knight
Ardent Industrial Hydra Alliance
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Posted - 2007.08.09 12:11:00 -
[146]
Im against this idea
Reason
Why do i play this game i play it to socilise with people to do my pvp or mining or trading whatever i also do it cause i enjoy playing. I dont need no que system so what i miss an hour training now and then hell i reckon i could probably be using a command ship by now with all the training i have missed but does it bother me no.
do i have my skills to enjoy the game yes do i have completly uber skills no do i want them yes but is it important in this game no.
Just becuase you miss a skill trianing time here and there aint the end of the bloody world. You have tools like eve mon that tell ya when ya skil is going to finish
if im away for awhile i swap to a lvl 5 skill when i get back i swap back to what i was training these skils have to be done sometime so just use common sense.
Skill queing will just cause issues mainly the fact people will stop interacting. If all you play this game for is to max ya character out then thats a really sad life.
This game is about the community the fighting the competiveness the killing the dying its not the be it and end all if ya miss a skill
and i think a majority of poeple who want this are just looking for easier way of getting there char maxed quicker with little effort involved and the true amount of people who only get to play for 2 or 3 hours a day are in the minority anyway.
This would cause more problems than it would solve and woudl change the way eve is played in my oppinion and its just an oppionion for the worse
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Anya Achurii
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Posted - 2007.08.10 02:31:00 -
[147]
Originally by: Belmarduk
Originally by: Malcanis "4. CCP to fix the bug of training whilist account is Suspended (Not Paid)."
I suspect that this is not a bug, but a deliberate choice. Not like they couldn't have fixed this in a few minutes if they wanted to.
Asfaik its been fixed
Nope, not unless it was changed in the last month.
Pro-tip: It isn't a bug. CCP has disabled unpaid training on their China server, but leaves it on Tranquility to encourage people to resub once they let their subscription lapse.
Skill-queue and character farming: Character farming is a non-issue. If you look at sell forums recently average char sale including $20 payout + subscription cost the isk made is roughly equitable to the money you could get by selling GTCs.
In short there is every reason to put this is and no reason not to, CCP is just really damn lazy.
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Angmar Da'Kirith
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Posted - 2007.08.11 14:40:00 -
[148]
C'mon, let's face the real things:
1) CCP wants to maintain more people in this game so if you can train skills faster you reach a saturation point before peoples that can't train for real life problem
2) every players that complain about queue system are the one that spend more time in eve than the others thinking that more skills gives them an edge over other players that can't spend the same time, it is another form of pvp, the wrong one becouse we are a comunity
3) farmers of any forms stays 23/7 online so queue or not it will be the same
4) please, stop thinking you don't need queue system just becouse you have to connect to the game and be "part of the game". If I have time to play, ok, undock and go, if i have time to just switch skills I will connect and log out, so what's the difference with a queue system? You don't have to chat or make a flight or buy something everytime you switch skill, so why not put skill in queue and don't login if you haven't time?
To me any form of queue system makes eve more friendly, so I can spend a monthly fee even if I can't connect for some time and haven't to drive faster to return home for start a training (you can't predic every thing of the life, so why loose time and money for that?). It will be an utility for everyone, let's see so
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Rathawk
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Posted - 2007.08.11 17:30:00 -
[149]
Its amazing how heated both sides of this discussion have gotten over the past several days. Both sides are quite polarized (NO QUEUE, EVER and UNLIMITED QUEUE FOR ALL) while neglecting a rather large middleground with a proposed solution that seems to have gone unrefuted while the aforementioned arguement (its beyond debate) continues.
People are calling each other lazy, stupid, and resorting to thinly-disguised profanity over this. Its stilly to collectively reduce ourselves to that level.
I have yet to see one reason, beyond the overly-general "queues are bad" refrain or "X" game does a form of it and it has destroyed that game.
The idea is the one mentioned earlier in this thread, being able to queue a single backup skill that trains when the primary finishes. Its not "laziness" or "failure to plan". Things happen in real life that do not permit us to logon to Eve whenever we need to do so. This is a small added help to us with no significant (as I see it) downside. If you see a downside, please address and discuss it intelligently.
Rathawk
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Fannatik
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Posted - 2007.08.11 20:35:00 -
[150]
While a queue system "could" be a bad idea if you know anything about isk/gold sellers/farmers that you claim would abuse this you would know: there are already macros for training skills (ebay anyone?). Research is your friend.
Basically the only people this would help would be the average joe that can't plan their life around a game they enjoy playing. Adding a system like this "could" contribute to character farming but as mentioned above there are already macros out there that do this. I'm not going to get into a heated discussion about this with anyone simply because i don't care if there is a queue or not i have the time to log in and train a new skill when i need to, But i would love the idea or having more people on a level playing field.
Overall it's not a bad idea and should have some serious thought put into it.
Your pathetic claims that such and such game was ruined by botters/gold sellers ect is completely bogus here the spammers/farmers/sellers already have ways to mine/24/7 rat/27/7 train/24/7 something like this wouldn't be aiding them it would be aiding the average player that pays their $14 a month to come play a game and have fun.
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