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1. Salvaging other players wrecks without repercussions. - in Crime and Punishment [original thread]
Edited by: Dremox on 01/07/2011 13:16:16 Originally by: Malice Prox Imagine you shoot someone with a shotgun. Does that make his corpse your property ? ... No ? Same for wrecks. Period. But it makes whatever he has on his body mine?...
- by Dremox - at 2011.07.01 13:16:00
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2. Clone switch (not to be confused with clone jump) - in Player Features and Ideas Discussion [original thread]
I'd like to see a new function for clones added, it would be different from clone jumping in that. It would have a much shorter countdown time then clone jump. It would only work if you are at the location with the clone. Basicly you'd go to the...
- by Dremox - at 2011.07.01 13:04:00
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3. IDEA: Sell x for y. - in Player Features and Ideas Discussion [original thread]
I'd like to see the possibility of marking a lot of items, and click Sell. This would open a dialog that would allow you to adjust the % of market price you want to sell the items at. for example. Sell items at > 0 or above Would attempt to s...
- by Dremox - at 2011.06.30 09:05:00
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4. Salvaging other players wrecks without repercussions. - in Crime and Punishment [original thread]
Originally by: Vercinget0rix wonderful. lets make salvaging flag for aggression so we have one more reason for mission runners to cry about getting blowed up by filthy pirates. you wouldn't shoot at them if they were flagged anyway. ...
- by Dremox - at 2011.06.29 22:02:00
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5. Salvaging other players wrecks without repercussions. - in Crime and Punishment [original thread]
to the two above: Salvage rights also includes what is ON a ship, if this were to translate to eve, stealing the loot from ships would be legal since its floating about in space, but it isn't. Either one or the other is to be held true, midway is ...
- by Dremox - at 2011.06.29 17:04:00
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6. Salvaging other players wrecks without repercussions. - in Crime and Punishment [original thread]
Originally by: Traffic Warden Originally by: Dremox everything in eve has a risk. And by not salvaging as you go and instead coming back later in a salvage boat, you risk that your wrecks won't be there when you return. Not...
- by Dremox - at 2011.06.28 16:40:00
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7. Salvaging other players wrecks without repercussions. - in Crime and Punishment [original thread]
And the only way to get it changed is that enough people stand up and give CCP / CONCORD a wakeup call to reality. Should it be changed? I think so. Why? Because everything in eve has a risk If you want to steal salvage, that's fine, but you sho...
- by Dremox - at 2011.06.28 15:35:00
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8. Salvaging other players wrecks without repercussions. - in Issues, Workarounds & Localization [original thread]
Originally by: Elaine Solarheart Wrong forum. Take it Here or Preferably Here . Experts are on hand to explain it for you. thanks, moved.
- by Dremox - at 2011.06.28 11:37:00
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9. Salvaging other players wrecks without repercussions. - in Crime and Punishment [original thread]
In a game where everything has repercussions I find it odd, and incredibly annoying that people can probe out a mission wreck place, and go there, and even if the player is there doing the mission, they can begin salvaging what wrecks there are, w...
- by Dremox - at 2011.06.28 11:33:00
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10. Salvaging other players wrecks without repercussions. - in Issues, Workarounds & Localization [original thread]
Originally by: Aether Silentwing Either salvage them yourself or hail the person doing the salvage and sort it out diplomatically, I know as someone who does little but clean up battlezones after my corpmates and allies, if someone offer...
- by Dremox - at 2011.06.28 01:43:00
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11. Salvaging other players wrecks without repercussions. - in Issues, Workarounds & Localization [original thread]
Originally by: Apice I have no issue with allowing those willing to stoop to such levels to sort through my refuse. In fact I am grateful for those willing to pick up such an occupation - keeping our space relatively free of debris. Now if...
- by Dremox - at 2011.06.27 18:30:00
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12. Salvaging other players wrecks without repercussions. - in Issues, Workarounds & Localization [original thread]
In a game where everything has repercussions I find it odd, and incredibly annoying that people can probe out a mission wreck place, and go there, and even if the player is there doing the mission, they can begin salvaging what wrecks there are, w...
- by Dremox - at 2011.06.27 18:16:00
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13. Mass selling suggestion. - in Player Features and Ideas Discussion [original thread]
I don't see it involving that much of a rewrite though that said, I don't know how Eve's code is set up, however it is in general a simple if statement that is called for each item if ( regionalaverage > iwanttosellat ) {sell code}
- by Dremox - at 2010.12.30 08:45:00
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14. Mass selling suggestion. - in Player Features and Ideas Discussion [original thread]
Basicly I wish there was a way to mass sell items, select all the items you want to sell and selecting 'sale' then it would give an overall sale menu basicly something like -------------------------------------------- | Sale Menu | | Sell | | if ...
- by Dremox - at 2010.12.30 08:40:00
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15. Ship Customization [Decales/Limited color changing] - in Player Features and Ideas Discussion [original thread]
Originally by: Di Mulle Originally by: Jerid Verges [ They don't really need to remodel the ships, since its just a texture, like they have textures now that wrap around the models... As for decales you forget how big ships a...
- by Dremox - at 2010.05.08 14:44:00
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16. Ship Customization [Decales/Limited color changing] - in Player Features and Ideas Discussion [original thread]
Edited by: Dremox on 07/05/2010 23:04:24 Er.. The colors can be a simple different texture, no advance method required, thus no real difference. Instead of loading. Shiptexture, it would load, Shiptexture_a, _b, _c e.t.c. which wouldn't cause...
- by Dremox - at 2010.05.07 23:02:00
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17. Ship Customization [Decales/Limited color changing] - in Player Features and Ideas Discussion [original thread]
I think it would be lovely if there was some decales that could be placed on the ships, and maybe able to chose between some variations in colors.
- by Dremox - at 2010.05.07 21:48:00
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18. [LOTTERY] SHIPS OF EVE : POLITICS SIMULATOR - 1isk to Enter - in Sell Orders [original thread]
1 isk sendt, Confirmed.
- by Dremox - at 2010.05.05 20:31:00
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19. No subject - in Sell Orders [original thread]
1 ticket bought, here's hoping.
- by Dremox - at 2010.01.19 02:08:00
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20. New Feature suggestion: Map on Secondary screen - in Player Features and Ideas Discussion [original thread]
Having two screens, and only using one monitor since I only have one client I think it would be extremely nice to have the possibility to have the eve ingame map running in a separate window that could be placed on the secondary screen
- by Dremox - at 2010.01.09 21:24:00
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