Pages: 1 2 3 4 [5] 6 7 |
81. Switch to OpenGL - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: Tavaz wrote: I think your argument might be better received if it didn't revolve around Windows XP. Ya know, three releases later. Agreed, XP came out 12 years ago, Microsoft ended mainstream support for it 4 years ago....
- by Droidster - at 2013.10.02 21:47:00
|
82. Switch to OpenGL - in Player Features and Ideas Discussion [original thread]
Aside from XP, here are the current delays on other supported platforms: Vista: no DirectX update for over 4 years Windows 7: no DirectX update for over 2.5 years Windows 8: no DirectX update for over a year (August 2012) The message is clear: u...
- by Droidster - at 2013.10.02 21:17:00
|
83. Switch to OpenGL - in Player Features and Ideas Discussion [original thread]
The time has come to think about ditching the dying, bloated DirectX and switching to OpenGL. * OpenGL is a faster, more advanced, more compact system than DirectX * OpenGL works on Windows XP, DirectX 10+ does not * OpenGL works on every major...
- by Droidster - at 2013.10.02 17:42:00
|
84. Fit missile launcher on Viator - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Droidster wrote: Well, I didn't say it was a practical idea, just a logical idea. Also, along the same lines the ship should be module unscannable, not just cargo unscannable. Ie, if the focus of the ship is defensive ...
- by Droidster - at 2013.09.06 19:06:00
|
85. Fit missile launcher on Viator - in Player Features and Ideas Discussion [original thread]
Well, I didn't say it was a practical idea, just a logical idea. Also, along the same lines the ship should be module unscannable, not just cargo unscannable. Ie, if the focus of the ship is defensive capability then it is more important and more...
- by Droidster - at 2013.09.06 17:35:00
|
86. Fit missile launcher on Viator - in Player Features and Ideas Discussion [original thread]
Supposedly the Viator is a defensive hauler, but it can only fit a turret on its one high slot. It ought to have the ability to fit a missile launcher for use of defenders.
- by Droidster - at 2013.09.06 12:59:00
|
87. Make warp speed implant useful - in Player Features and Ideas Discussion [original thread]
seth Hendar wrote: Droidster wrote: Here's an idea: make the warp speed implant useful. I got this thing and it was totally useless. The before and after travel times were virtually identical over a 12-hop distance. Complete waste of 30 mill...
- by Droidster - at 2013.09.04 14:20:00
|
88. Make warp speed implant useful - in Player Features and Ideas Discussion [original thread]
A lot of talk from people who have not tested the implant. The implant makes no difference regardless of what kind of ship it is. I was testing in a nanoed covert ops frigate. It simply does nothing. I did not specify a way to improve the implant...
- by Droidster - at 2013.09.03 12:49:00
|
89. Make warp speed implant useful - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: I use a 10% and it's incredibly useful in interceptors, blockade runners, and covert ops. It's only really good for thing that are really fast already and freighters, which I'd like to keep. You should actually test it....
- by Droidster - at 2013.09.02 23:44:00
|
90. Make warp speed implant useful - in Player Features and Ideas Discussion [original thread]
Here's an idea: make the warp speed implant useful. I got this thing and it was totally useless. The before and after travel times were virtually identical over a 12-hop distance. Complete waste of 30 million. I guess I could have tested it on the...
- by Droidster - at 2013.09.02 22:11:00
|
91. Market bots: easy fix - in Player Features and Ideas Discussion [original thread]
Mallak Azaria wrote: Grauth Thorner wrote: Mallak Azaria wrote: Automating the process will do exactly nothing to take load off the system. Quite the opposite actually. I doubt that since the modification time will be increased to 1 ho...
- by Droidster - at 2013.08.24 13:44:00
|
92. Market bots: easy fix - in Player Features and Ideas Discussion [original thread]
Mallak Azaria wrote: Droidster wrote: Ok earlier I posted the proper fix to making the market more of a level playing field , ie giving players the ability to have auto adjusting orders. I'm no market guru, but how will automating the s...
- by Droidster - at 2013.08.24 10:51:00
|
93. Market bots: easy fix - in Player Features and Ideas Discussion [original thread]
A FEW DAYS ??? I said one hour. Read the post. Obviously you are not a trader. If you think we like sitting around adjusting orders for hours on end you are nuts. The currently delay is way too short.
- by Droidster - at 2013.08.23 23:44:00
|
94. Market bots: easy fix - in Player Features and Ideas Discussion [original thread]
Ok earlier I posted the proper fix to making the market more of a level playing field , ie giving players the ability to have auto adjusting orders. That idea has a drawback, though, requiring a lot of additional programming. A simple fix that ...
- by Droidster - at 2013.08.23 23:02:00
|
95. Automatic adjustment of orders - in Player Features and Ideas Discussion [original thread]
Dristan Evrard wrote: I too think this won't have the effect you're after. Also, I think you expect too much. Eve doesn't even have a mechanism to progressively fill 'at market' orders at the next best available price. That another problem...
- by Droidster - at 2013.08.23 00:11:00
|
96. Automatic adjustment of orders - in Player Features and Ideas Discussion [original thread]
I think it would be a good idea to support automatic adjustment of orders so that a player can specify not only a top price, but a bottom price as well. If there was a competing order then both would automatically adjust until one's limit was reac...
- by Droidster - at 2013.08.22 14:05:00
|
97. Rig-specific skin rendering - in Player Features and Ideas Discussion [original thread]
What would be really cool is if your ship skin reflected your rigs. So if you had cargohold rigs, for example, big side containers would appear on your ship skin. that would be neat.
- by Droidster - at 2013.08.10 13:20:00
|
98. Smarter buy order executions - in Player Features and Ideas Discussion [original thread]
This is a minor point, almost a bug rather than a new feature, but anyway... Currently if you post a buy order all executions happen at the buy price even if there are sell orders lower than the buy price (duh). What should happen is that matchin...
- by Droidster - at 2013.08.06 20:11:00
|
99. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
LOL, so says the criminal, who can't even enter high security space, and has only been playing the game for 2 years. How is you are flying around Jita so much with a -9.9 security status? I love how the newbie PVP players are like "everything is...
- by Droidster - at 2013.08.04 19:47:00
|
100. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
Solstice Project wrote: You haven't actually explained why it would better anything... Anyhow, not gonna happen, because not in the slightest necessary. Dismissed. At the risk of responding to the nullsec PVP players who are just trolling ...
- by Droidster - at 2013.08.04 15:28:00
|
Pages: 1 2 3 4 [5] 6 7 |
First page | Previous page | Next page | Last page |