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101. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: [quote=Commander Ted] ... Yulai will be a larger trade hub than Jita. Which really won't be a problem once " Brain in the Box " is done. I disagree with this. If you read my post, note that in 2004 Yulai was proportionately ...
- by Droidster - at 2013.08.04 01:08:00
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102. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
I was looking at some old maps to try to figure out which connections got cut and found several of them. In the old map there were stargates between the following systems: Yulai - Lustrevik Kemerk - Niyabainen Yulai - Emsar There were one or two...
- by Droidster - at 2013.08.03 02:27:00
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103. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
Yulai has 6 stations. I should try to dig up some old maps to show the way the gates used to be so you can see what it was like. In general, it was a much more balanced world (this was back in 2004). Yulai had the highest activity, but all of the...
- by Droidster - at 2013.08.01 17:57:00
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104. Yulai, can we have it back please? - in Player Features and Ideas Discussion [original thread]
Can we please return Yulai to the way it was before please? Background for new players: in the old days Yulai was a neutral territory owned by DED/Concord and was connected to all four of the major race areas. Thus, Yulai acted as a neutral hub. ...
- by Droidster - at 2013.07.29 02:12:00
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105. CCP should remove jump bridges its a good idea. - in Player Features and Ideas Discussion [original thread]
Then the devs would have to walk all their 0.0 loot out instead of just teleporting it to Jita. Can't have that. _____________________________________________ I am not an alt
- by Droidster - at 2011.03.01 01:13:00
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106. Please stop giving rookie ships to players in pods - in Player Features and Ideas Discussion [original thread]
Originally by: Magnus Orin Originally by: Droidster Originally by: Shieko Chan easy solution.. don't fly around in a pod. People fly around in pods all the time. For example, sometimes I need to make a long trip on auto...
- by Droidster - at 2011.02.16 05:17:00
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107. Use same hotkey to close window - in Player Features and Ideas Discussion [original thread]
Having to mouse to the 'x' to close a window is extremely annoying. The same hotkey that is used to open a window should be used to close the same window. This is the way it works in every other game I play. Please move into the 21st century and i...
- by Droidster - at 2011.02.14 03:09:00
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108. Please stop giving rookie ships to players in pods - in Player Features and Ideas Discussion [original thread]
Originally by: Shieko Chan easy solution.. don't fly around in a pod. People fly around in pods all the time. For example, sometimes I need to make a long trip on autopilot and I want to do that in a shuttle, but the station I am at do...
- by Droidster - at 2011.02.14 02:56:00
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109. Please stop giving rookie ships to players in pods - in Player Features and Ideas Discussion [original thread]
I have recently returned to the game after a layoff. I notice that if I dock at a station in a pod a Velator is put in my hangar and I get a piece of mail explaining the presence of this gift ship. I find this a lot more annoying than useful. To...
- by Droidster - at 2011.02.14 01:22:00
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110. slow pace of travel in EVE is a problem - in Player Features and Ideas Discussion [original thread]
Recently I was pondering why EVE has not grown very much in the last year since I started playing. After thinking about it for a while I came to the conclusion that there is basically one important reason: the pace of travel is too slow. A lot o...
- by Droidster - at 2005.03.18 16:25:00
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111. Ability to add stations and bookmarks as waypoints - in Player Features and Ideas Discussion [original thread]
An annoying feature of autopilot is that it only includes systems so you cannot fully route your vessel. For true end-to-end travel I request the ability to add bookmarks and stations as waypoints/destinations to the autopilot. ________________...
- by Droidster - at 2005.02.23 00:21:00
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112. Escrowing contraband should be allowed - in Player Features and Ideas Discussion [original thread]
Escrowing contraband should be allowed (for regular escrows, not courier escrows). Currently neither courier nor regular escrows can be created with contraband items in them. While this is understandable for courier missions, it is a big problem...
- by Droidster - at 2005.02.17 00:58:00
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113. Warp-in Distances - in Player Features and Ideas Discussion [original thread]
What is it with the 60km warp in thing? Is there some sadist CCP who wants to make sure there is a good chance you will get podded or something? _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2005.02.04 21:26:00
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114. Trader improvements for assets/market - in Player Features and Ideas Discussion [original thread]
There are a number of fairly straightforward feature additons that would greatly ease the pain in the butt it is to be a trader: (1) Get rid of the incremental update to the assets and make it bulk download like it was before (or give the player ...
- by Droidster - at 2005.02.04 21:23:00
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115. asset dialog is slow - in Player Features and Ideas Discussion [original thread]
This is sort of an anti-feature post. Before Exodus my asset dialog loaded after a pause of about 5-6 seconds and was blank before it loaded. Now, it starts to show the assets immediately but it takes MUCH longer to load total, like a minute. I ...
- by Droidster - at 2005.02.01 01:38:00
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116. Be able to undock in a pod - in Player Features and Ideas Discussion [original thread]
Obviously players should be able to undock in a pod. Currently a lot of shuttles get destructed/abandoned because players cannot undock in a pod. _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.11.29 00:11:00
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117. Be able to undock in a pod - in Player Features and Ideas Discussion [original thread]
Obviously players should be able to undock in a pod. Currently a lot of shuttles get destructed/abandoned because players cannot undock in a pod. _____________________________________________ I am motivated by various things, mostly ISK.
- by Droidster - at 2004.11.29 00:11:00
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118. Please MAKE LOCAL CHANNEL OPTIONAL - in Player Features and Ideas Discussion [original thread]
It is really crazy that players automatically appear on local regardless of whether they want to or not. Why do you even need a scanner? The player is on local. This out of game "feature" defeats the whole idea of scanning, agent location, etc. ...
- by Droidster - at 2004.07.22 15:09:00
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119. Please MAKE LOCAL CHANNEL OPTIONAL - in Player Features and Ideas Discussion [original thread]
It is really crazy that players automatically appear on local regardless of whether they want to or not. Why do you even need a scanner? The player is on local. This out of game "feature" defeats the whole idea of scanning, agent location, etc. ...
- by Droidster - at 2004.07.22 15:09:00
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120. Please prevent the logout exploit - in Player Features and Ideas Discussion [original thread]
It is unfair that players can disconnect to avoid confrontations or losing their ship. This can be fixed by making the rule that if you logout or disconnect your ship stays in space (1) for 15 minutes and (2) if another player's ship is in the sa...
- by Droidster - at 2004.07.22 15:04:00
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