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1. absolution damage output - in Ships and Modules [original thread]
520.0 DPS thats the DPS im getting with commandships lvl 4 and speclvl 4 and no implants... If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2006.10.17 03:45:00
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2. What's the BEST cargohold industrial? - in Ships and Modules [original thread]
Originally by: Foulis Originally by: Chribba Awww too bad this was industrials only otherwise the revelation would pwn all of them Revelation? Nah, Hel. Revelation: 7250m3 Hel: 25000m3 (Corporate Hangar) 5050m3 (Hold) 22500...
- by Dylan - at 2006.06.02 00:24:00
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3. Vagabond V Sacrilege - in Ships and Modules [original thread]
with a good pilot a vagabond could win, if ur using 650mm II and get outta nos range and just warp distrupt him you will be fine... just hit till he dies or get out if u cant break his tank, its all range... If Jack helped you off a horse, would...
- by Dylan - at 2005.07.12 22:12:00
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4. Thought of a fair trade off for increase in req on launchers.... - in Ships and Modules [original thread]
hmmm why am I wasting my breathe... NO! u already get to pick ur dmg... what more do u want? stop ur *****ing and fit a powergrid enhancer, all of us have to why shouldnt missile users If Jack helped you off a horse, would you help Jack off a h...
- by Dylan - at 2005.07.07 05:42:00
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5. Feedback on my AC tempest setup - in Ships and Modules [original thread]
I like this one ... Hi: 6 dual 650mms, 2 hvy nos Mid: AB, Sensor booster, web, warp distruptor, target painter Low: 1 med armor rep II and gyro IIs good dmg and good 1v1 setup If Jack helped you off a horse, would you help Jack off a horse?!...
- by Dylan - at 2005.06.28 04:18:00
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6. Set-up for Ferox pvp - in Ships and Modules [original thread]
this is what i use Hi: 2 dual 150mm rails, 5 hvy launchers Med: 1 large c5-l, 1 EM hardner, a 35% passive thermal hardner, warp distruptor, web Low: 4 power diags If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2005.01.12 17:32:00
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7. Starting complexes - in Ships and Modules [original thread]
try this Punisher: 3 dual light pulse MWD, Web 1 sml t2 armor rep, and 3 cap relays can tank like no other If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2005.01.11 19:32:00
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8. This is a post about projectiles. - in Ships and Modules [original thread]
The changes look good, I would like to see the 1400mm hits with some transversal thrown in, still think a slight boost in their tracking would help overall good job, maybe I will remove the mothballs of my temp soon :) If Jack helped you off a ...
- by Dylan - at 2005.01.11 19:24:00
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9. fitting ideas for a munnin hac......:) - in Ships and Modules [original thread]
get off the forums Jai, u carebear :) If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2005.01.07 16:38:00
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10. Ship HP Increased - in Ships and Modules [original thread]
I think this would be needed to make this HP increase as balanced as ever... Amarr: 20% shield/80% armor Caldari: 80% shield/20% armor Gallente: 40% shield/80% armor Minmatar: 50% shield/75% armor There, Giving Minmatar and Gallente a lit...
- by Dylan - at 2004.12.22 02:05:00
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11. Ship HP Increased - in Ships and Modules [original thread]
I think this would be needed to make this HP increase as balanced as ever... Amarr: 20% shield/80% armor Caldari: 80% shield/20% armor Gallente: 40% shield/80% armor Minmatar: 50% shield/75% armor There, Giving Minmatar and Gallente a lit...
- by Dylan - at 2004.12.22 02:05:00
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12. Question to fix Chaos / SiSi - in Ships and Modules [original thread]
SIGNED, oh how much I loved the fight club If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2004.12.21 02:26:00
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13. Question to fix Chaos / SiSi - in Ships and Modules [original thread]
SIGNED, oh how much I loved the fight club If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2004.12.21 02:26:00
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14. Ship HP Increased - in Ships and Modules [original thread]
Originally by: Vegeta My two responses copied from the Devblog: The races are as following: Amarr = Armor Caldari = Shields Minmatar = Hybrid (leans toward shields) Galllente = Hybrid (leans toward armor) Amarr = 150% Armor // 100% s...
- by Dylan - at 2004.12.21 01:19:00
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15. Ship HP Increased - in Ships and Modules [original thread]
Originally by: Vegeta My two responses copied from the Devblog: The races are as following: Amarr = Armor Caldari = Shields Minmatar = Hybrid (leans toward shields) Galllente = Hybrid (leans toward armor) Amarr = 150% Armor // 100% s...
- by Dylan - at 2004.12.21 01:19:00
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16. Brutix Setup - in Ships and Modules [original thread]
hey Zach :) If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2004.12.07 20:24:00
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17. Brutix Setup - in Ships and Modules [original thread]
hey Zach :) If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2004.12.07 20:24:00
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18. Ship Statistics - in Ships and Modules [original thread]
ummm getalife.com ... nah I dont know, try eve-i and the item database under backstory here, thats all I know of. Hope that helps, Dylan If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2004.12.05 07:25:00
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19. Ship Statistics - in Ships and Modules [original thread]
ummm getalife.com ... nah I dont know, try eve-i and the item database under backstory here, thats all I know of. Hope that helps, Dylan If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2004.12.05 07:25:00
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20. Ship Stats - in Ships and Modules [original thread]
Hellspawn, they are still messing with the stats bro, so go away n00b :) If Jack helped you off a horse, would you help Jack off a horse?!?!?! o.0
- by Dylan - at 2004.10.08 19:30:00
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