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1. Remaping for a Trader/hauler, what do i want? - in Skill Discussions [original thread]
Depends how deep in each you want to go. Trader uses Will/Cha I think (just look up the skills under trade). Hauler will still need Per/Will for Navigation and Spaceship command to get into bigger/better hauling vessels. Take EVE mon and figure ou...
- by Dzil - at 2010.08.25 13:29:00
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2. It takes too long to get started in Eve. - in Skill Discussions [original thread]
Originally by: Sader Rykane TL;DR: To get new players (my friends) to be interested in Eve I have to spend 50,000,000 million isk and not let them undock for a month and a half. While also explaining to them that Eve isn't worth playing fo...
- by Dzil - at 2009.07.06 17:33:00
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3. Effective Caldari Battlecruiser Pilot? - in Skill Discussions [original thread]
Piling on, Core Defense purgers/extenders are a huge help, as far as rigs go. The purgers offer slightly more regen/second, the extenders help regen less but add buffer. Nothing wrong with using one/two of each either. As mentioned above, don't n...
- by Dzil - at 2009.07.06 17:16:00
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4. Effective Caldari Battlecruiser Pilot? - in Skill Discussions [original thread]
Originally by: Brock Nelson EM Shield Comp Kinetic Shield Comp Explosive Shield Comp Thermal Shield Comp Try to get it at least 4, doesn't take long to train to 5, not sure if its worth it though. These are good towards a truly passiv...
- by Dzil - at 2009.07.06 17:11:00
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5. Merit based skill advancing - in Skill Discussions [original thread]
As many before already stated, I'm also against this. Several single player open ended RPGs (Morrowwind, Oblivion) as well as not so good MMORPGs (Darkfail) already tried this. I know in the case of those MMORPGs, this often time lead either to g...
- by Dzil - at 2009.04.08 20:15:00
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6. Skill Queue Not Working - in Skill Discussions [original thread]
I finally got an answer to a petition from about a week ago. The above guy has the same thing, they will determine how much time was lost, and you have to do math to figure out how you would like that time applied to your skills in the form of com...
- by Dzil - at 2009.04.03 18:02:00
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7. Get rid of learning skills AND attributes alltogether - in Skill Discussions [original thread]
Originally by: Deizel Edited by: Deizel on 26/02/2009 18:27:12 CCP Flatboy, in case you missed my reply in the other post I made this into a new thread, to get some other views: I find the whole concept of attributes superfluous and s...
- by Dzil - at 2009.03.06 02:26:00
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8. Corporation skills - in Skill Discussions [original thread]
This sounds all to familiar to what happens in the real world. Except that in EVE, you're probably fine.
- by Dzil - at 2007.04.12 18:43:00
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9. Navigation Skills, need more! - in Skill Discussions [original thread]
Mass reduction doesn't make much sense, that would seem more a mechanic/engineering thing. Inertia bonus/redux? Absolutely. Also really cool would be "almost aligned for warp", allowing you to escape to warp if you were pretty close to aligned ...
- by Dzil - at 2007.04.12 18:41:00
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10. Attribute Points - in Skill Discussions [original thread]
Number of attribute points is the same in all career/lineage/bloodline choice things (I think its 38, before accounting for learning skills, could be wrong). The huge difference is in distribution. The reason you see all kinds of achurans is becau...
- by Dzil - at 2007.04.03 20:30:00
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11. Can we please have some new trade skills - in Skill Discussions [original thread]
Eh, I'm relatively new, I'd still say there are risks, especially depending what markets you're in. Someone could decide to compete with you. Especially likely on a relatively profitable item. Prices could take a sharp nose dive on something you...
- by Dzil - at 2007.04.03 20:24:00
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12. criminal connections book - in Skill Discussions [original thread]
Picked one up in itamo school of trade. FYI
- by Dzil - at 2007.04.03 20:15:00
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