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101. What were the first ships from "The Second Genesis"? - in Ships and Modules [original thread]
Edited by: ELECTR0FREAK on 23/06/2011 23:12:27 Originally by: Ultim8Evil Originally by: Patient 2428190 Everybody was ****, the game was incredibly buggy, there were no resources to train new people, it was laggy and it wasn't ...
- by ELECTR0FREAK - at 2011.06.23 23:12:00
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102. Missle Launcher Graphics - in Ships and Modules [original thread]
Yes Discoverer of the Original Missile Damage Formula
- by ELECTR0FREAK - at 2011.06.23 22:58:00
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103. Unprobable Ships - in Ships and Modules [original thread]
Edited by: ELECTR0FREAK on 23/06/2011 22:52:41 Are you trying with more than 4-5 probes? Remember that CCP made it so that more than 4 probes can contribute to a scan. Discoverer of the Original Missile Damage Formula
- by ELECTR0FREAK - at 2011.06.23 22:48:00
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104. Machariel vs. Monocle - in Ships and Modules [original thread]
If you're truly leet you'd have both. Discoverer of the Original Missile Damage Formula
- by ELECTR0FREAK - at 2011.06.23 22:44:00
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105. WTB Maller with 8 High Slots - in Ships and Modules [original thread]
Originally by: Apex Bex Originally by: ELECTR0FREAK No, they're dual turrets; each fires two beams. Yes, I'm aware of that. There still appears to be 8 turrets firing as far as I can see. Three on either side and two at the fr...
- by ELECTR0FREAK - at 2011.06.22 03:06:00
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106. Slaves and My Quarters - in EVE General Discussion [original thread]
To heck with slaves, I want some Exotic Dancers in my CQ. I will say this. I've been snooping around in some of the models and textures on the latest Duality build, and a lot of the stuff for other race CQs is in there (though it's all modular ...
- by ELECTR0FREAK - at 2011.06.22 02:37:00
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107. It's spelled "monocle". - in EVE General Discussion [original thread]
Just sayin'. Oh, and Monocle Smile! Discoverer of the Original Missile Damage Formula
- by ELECTR0FREAK - at 2011.06.22 01:57:00
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108. Admit it. - in EVE General Discussion [original thread]
Discoverer of the Original Missile Damage Formula
- by ELECTR0FREAK - at 2011.06.22 01:52:00
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109. NEX Aurum Prices - 12000 Aurum for a vanity item (45$)? - in EVE General Discussion [original thread]
I'm not the kind of guy to play dress-up, but I was hoping to use Incarna to get my GF into playing EVE. I think that, however, as soon as she sees how ridiculous the prices are for the pair of boots she wants, she's going to ragequit. :: sigh ::...
- by ELECTR0FREAK - at 2011.06.22 00:55:00
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110. Jove ships - in Ships and Modules [original thread]
Edited by: ELECTR0FREAK on 22/06/2011 00:06:10 I'm going to break from the trend here in this thread where people go on and spout all sorts of theories, and instead offer you an actual developer response. Originally by: CCP Manifest ...
- by ELECTR0FREAK - at 2011.06.22 00:05:00
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111. WTB Maller with 8 High Slots - in Ships and Modules [original thread]
No, they're dual turrets; each fires two beams. Discoverer of the Original Missile Damage Formula
- by ELECTR0FREAK - at 2011.06.21 23:59:00
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112. Hound the worst SB? - in Ships and Modules [original thread]
Originally by: Ferine Wonder ...I have never flown one but I was under the impression SB's were all about range... Incorrect. Back in the day, SBs were Cruise platforms and were used primarily at range. Currently they use bomb launcher...
- by ELECTR0FREAK - at 2011.06.20 00:39:00
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113. Capaciter Issues with Every Single Ship - in Ships and Modules [original thread]
Originally by: Liang Nuren Huh, I hadn't noticed it but you're right. Liang, stop talking to yourself, it's unseemly. Discoverer of the Original Missile Damage Formula
- by ELECTR0FREAK - at 2011.06.19 17:41:00
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114. Sentry's - What am I doing wrong? - in Ships and Modules [original thread]
Edited by: ELECTR0FREAK on 13/06/2011 05:05:38 It's also worth noting that in-game, Show Info on your drones is broken and shows unbonused stats. You'll have to manually calculate the bonuses Drone Sharpshooting and Omnidirectional tracking ...
- by ELECTR0FREAK - at 2011.06.13 05:05:00
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115. While highly unlikely, is this possible? - in Warfare & Tactics [original thread]
Originally by: Roosterton Edited by: Roosterton on 13/06/2011 04:35:18 That seems like an awful lot of work to stop cynos... Wouldn't a cynojammer work a bit better? Not to mention, what if a friendly pod jumps in? Won't stop ...
- by ELECTR0FREAK - at 2011.06.13 04:36:00
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116. Employing Eve PvP tactics to RL - in Warfare & Tactics [original thread]
Edited by: ELECTR0FREAK on 13/06/2011 04:34:33 Originally by: Zangorus Makes me wanna have kids lol While it seems like a good idea at first, you have to make it through years of emptying their pod goo, constantly feeding them cap ...
- by ELECTR0FREAK - at 2011.06.13 04:34:00
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117. Target painter - where am I going wrong? - in Ships and Modules [original thread]
Edited by: ELECTR0FREAK on 13/06/2011 04:19:26 Missile damage as it has been described to you in this thread is roughly accurate thus far. I discovered the original formula back in 2005 , but it changed again in 2008 , so be mindful that s...
- by ELECTR0FREAK - at 2011.06.13 04:18:00
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118. Kiting - in Warfare & Tactics [original thread]
Depends. Does the target have a negative radial velocity? Discoverer of the Original Missile Damage Formula
- by ELECTR0FREAK - at 2011.06.13 01:59:00
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119. While highly unlikely, is this possible? - in Warfare & Tactics [original thread]
Edited by: ELECTR0FREAK on 13/06/2011 01:48:43 There is no way to really, truly secure your space against intruders. Most (competent) large alliances will make use of a region intel channel, standing fleets (for quick response to invasions),...
- by ELECTR0FREAK - at 2011.06.13 01:42:00
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120. Sentry's - What am I doing wrong? - in Ships and Modules [original thread]
Originally by: Xenuria Originally by: Nikita LaFem Finally got my training up to run Sentry's, but they are doing jack for damage! Granted I can only use T1 Sentry's, but I am using a damage rig and tracking computer and had to dep...
- by ELECTR0FREAK - at 2011.06.12 22:40:00
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