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181. Tech 2 Battleship Idea - in Player Features and Ideas Discussion [original thread]
I secodn the 2nd post. Giving T2 battleships standard T2 bonuesses will just overpower them and must not at all cost be allowed into the game under that concept. 0.0 Policing, Econnomic Control & NPC Agents
- by EadTaes - at 2007.05.23 17:37:00
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182. Several Ideas - in Player Features and Ideas Discussion [original thread]
You have alot of nice ideas like POS Dronebays defense to name one. But the T2 destroyers dont fly. Why because they arent balanced with them selves. If you make a new ship all ofve those ships need to be balance with each other. That mean if you ...
- by EadTaes - at 2007.05.22 19:32:00
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183. T2 Battleship Idea - in Player Features and Ideas Discussion [original thread]
Otehr ideas mosnt invole makign them typical T2 wich would make the over powered and make anythgin else but them obsolete. The second most common ide ais makign CAPSHIP killers liek you said. And the reasonf rot hat si that is the only role we ha...
- by EadTaes - at 2007.05.21 23:21:00
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184. T2 Battleship Idea - in Player Features and Ideas Discussion [original thread]
Like the other guy said that isn't battleshiphishat all. Second giving the T2 battle ship hull the ability they decided not to give Titans is probably not a good idea int he first place. Their must eb a reason why they finaly decide dnot to giev ...
- by EadTaes - at 2007.05.21 16:15:00
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185. Fixing the elusive 0.0 NPC Ratters - in Player Features and Ideas Discussion [original thread]
Edited by: EadTaes on 21/05/2007 04:52:05 Well nerfing WCS stabs again is not gonna happen and i did support the first one since it was people going into combat but fitting WCS. The grifers. Now they cant do it anymore if they ingage in combat...
- by EadTaes - at 2007.05.21 04:53:00
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186. The EVE gate needs some love. - in Player Features and Ideas Discussion [original thread]
Not to emntion that teh religous order int he SoE (Sisters of Eve) organisation are said to be studying the gate to comprehend it and they worship it. Normaly that woudl speculate they would have a Station as near tot he gate as possible. But thei...
- by EadTaes - at 2007.05.21 03:44:00
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187. Detailed tier 2 Destroyer plan - in Player Features and Ideas Discussion [original thread]
Well right now ia m trying to five a concept for a teir 2 destroyer that wont take the teir 1 job around. I also don't wanna make the teir 2 any ofve the following types. Anty-cloack Anty-Missile Medium Assault Ship Mini-Command Ship Since all t...
- by EadTaes - at 2007.05.21 02:25:00
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188. If you were to conceptualize t2 Battleships, what would they be like? - in Ships and Modules [original thread]
Edited by: EadTaes on 20/05/2007 07:20:10 Edited by: EadTaes on 20/05/2007 07:18:24 Originally by: Alexi Borizkova Originally by: EadTaes T2 BSs aotumaticaly = overpowered thus they automaticaly get a thums down here. N...
- by EadTaes - at 2007.05.20 07:19:00
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189. High Sec system tax - in Player Features and Ideas Discussion [original thread]
A simple "bump" function would do teh job just fine. Plus teh problem isnt critical enought to actuly justify devs spending time on it realy. Much mroe important issues that are alot mroe critical to deal with right now. 0.0 Policing, Econnomic C...
- by EadTaes - at 2007.05.20 06:45:00
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190. Ship sized webbing modules - in Player Features and Ideas Discussion [original thread]
You Sir have not listened to the DEV blog or you would not have been posting this. 0.0 Policing, Econnomic Control & NPC Agents
- by EadTaes - at 2007.05.20 06:35:00
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191. 0.0 Policing, Economic control and NPC Agents. - in Player Features and Ideas Discussion [original thread]
Precision on POS warfare due to constelation claim. Adn Wardec generation due to a hostile POS being placed up. So here we ahve GREED alliance living peacfully int her constalation ofve 7 star systems. They have 4 systems with POSs claming soveri...
- by EadTaes - at 2007.05.19 21:19:00
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192. Deep space navigation, myth or reality ? - in Player Gatherings and Events [original thread]
OH wow REMARKABLE. to bad system chnage isnt implimented without the use of jumpgates or jumpdrives. Becaus eif ti was it would also openup new ways to attack your enemies in 0.0 no longer will you have to blast yoru way througt a gate camp if you...
- by EadTaes - at 2007.05.19 19:36:00
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193. Real reson not to NERF the Drake and Myrm - in Ships and Modules [original thread]
The thing witht he Drakes passive tank is that it is to powerfull for what passive tank were intended. Inf act i belive a passive tank ona drake is strongert then an active tank. And it's suposed to be the other way around. Plus not to mention tha...
- by EadTaes - at 2007.05.19 17:14:00
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194. Torpedoes away!! anyone seen John? - in Player Features and Ideas Discussion [original thread]
LOL sound completly rediculase crazy and stupid!!!!! I LIKE IT!!!!!!
- by EadTaes - at 2007.05.19 09:16:00
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195. If you were to conceptualize t2 Battleships, what would they be like? - in Ships and Modules [original thread]
T2 BSs aotumaticaly = overpowered thus they automaticaly get a thums down here.
- by EadTaes - at 2007.05.19 08:12:00
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196. 0.0 Policing, Economic control and NPC Agents. - in Player Features and Ideas Discussion [original thread]
Outpost Services FEES: Repair: Give people with +5 standing a repair bill of 1ISK per HP, but Give a 0 standing person a bill of 10ISK per HP. And deny the service to those with -0.5 standing Building slot: Same thing you might want to make the pr...
- by EadTaes - at 2007.05.19 06:47:00
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197. 0.0 Policing, Economic control and NPC Agents. - in Player Features and Ideas Discussion [original thread]
The NPC AGENTS: The talk has been around for a while now about having NPC agent sin 0.0 space and recently the news of adding levels 5 through 10 of agents have had some wondering were they could go? Well 0.0 player owned stations could be home t...
- by EadTaes - at 2007.05.19 06:47:00
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198. 0.0 Policing, Economic control and NPC Agents. - in Player Features and Ideas Discussion [original thread]
Asteroid and complex bases tech Talk: Basically the Bases should come in 3 sizes, small, medium and large. Each base should have a set amount PG CPU etc basically like normal bases. Only these can be custom fitted like ships are and use ship modul...
- by EadTaes - at 2007.05.19 06:46:00
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199. 0.0 Policing, Economic control and NPC Agents. - in Player Features and Ideas Discussion [original thread]
Responding to Illegal actions: This is were the sovereign alliance gets the ability to respond to any hostile actions Taken within their space. global criminals that get flagged with appear on the overview of alliance members who can then simply c...
- by EadTaes - at 2007.05.19 06:45:00
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200. 0.0 Policing, Economic control and NPC Agents. - in Player Features and Ideas Discussion [original thread]
Ok this is gonna be long so take a comfortable seat. This is about changing the way or rather the tools alliances have to policing their sovereign space. Currently the only way they have to police it is to just fire on everything that isn't blue....
- by EadTaes - at 2007.05.19 06:44:00
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