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1. Can I eject items from a freighter into space? - in Science and Industry [original thread]
no. There is no easy way to load/unload freighter cargo while in space. Its station-station or station-POS hauler.
- by Elenoe - at 2010.08.02 16:45:00
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2. have POS fuel prices stabilized? - in Science and Industry [original thread]
good part is, if it is too little for you and you dont want to have multiple characters for boring minigame, then don't. Less people producing robotics, the better price. bad part is, higher robotic price means higher T2 items/ships production. ...
- by Elenoe - at 2010.08.02 16:37:00
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3. MINING OPs : Orca versus Extra Hulk - in Science and Industry [original thread]
Edited by: Elenoe on 27/07/2010 09:55:40 Originally by: Mara Rinn (post #7 shows the math, and the calculates the max = 55%) So the short answer for the OP is that an orca plus two hulks beats three hulks bad math, orca bonuses ...
- by Elenoe - at 2010.07.27 09:48:00
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4. Quick PI Questions - in Science and Industry [original thread]
3) yes they are. Resources on planet are "fixed". They looks some when fully recovered and this is image how it looks always when fully recovered. When you extract you lower "the well" (as hole digging) in certain area around extractor. But in tim...
- by Elenoe - at 2010.07.23 09:44:00
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5. Extractor/Colony Placement. C'mon CCP! - in Science and Industry [original thread]
dont have idea how they want to resolve current situation but it seems the original idea was do border around each colony (settlers like) so there would be geografical domination on each planet. But yes, since you can "hide other players colony", ...
- by Elenoe - at 2010.07.23 08:46:00
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6. Extremely simple change to mining .... - in Science and Industry [original thread]
Originally by: Ari Chu Trivial to incorporate this into a Bot? No, I don't believe that is the case at all. you seems not to be miner nor programmer. As many said, its trivial update of macro and terrible burden to human harvesters. B...
- by Elenoe - at 2010.07.23 08:31:00
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7. Click Theory: PI and Interface Design - in Science and Industry [original thread]
first of all I dont like clicking PI extractors very much too (setup colony is ok, maintenance and improving with clicking... well... it would be ok, but do routine, needed and pointless action, thats the problem). However I would disagree with Me...
- by Elenoe - at 2010.07.21 15:12:00
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8. What is Planetary Interaction (PI) really like? - in Science and Industry [original thread]
Edited by: Elenoe on 21/07/2010 14:54:01 doesn't make sense to me :) why you should quit EVE when they add new, volunteere minigame which you need not really play? You can do all the old stuff as before. The only reason for quiting is fact, th...
- by Elenoe - at 2010.07.21 14:53:00
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9. Guide to efficient PI ? - in Science and Industry [original thread]
oh, well, so at least some advice: 1) never ever trade raw materials. Neigher for export nor import :) 2) check planet radius -> more radius more CPU/PG links consume. Planets near sun are usually smaller one's 3) go get advanced planetology...
- by Elenoe - at 2010.07.21 14:17:00
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10. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
supported
- by Elenoe - at 2010.06.15 08:59:00
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11. Will anyone actually USE Eve-gate? - in EVE General Discussion [original thread]
Not THAT excited :) Based on current alfa (beta maybe?) version it looks like wasted CCP resources for me. I will use it as you stated. For "offline" viewing calendar (very good feature... the only one I found) and mails when I cannot log in. The ...
- by Elenoe - at 2010.05.23 12:01:00
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12. My likes and dislikes of the PI system so far, - in Test Server Feedback [original thread]
Originally by: Sierra Grook It's very simple, the issue with routing is that routes linking extractor output has a numerical value that simply causes problems since the output will change constantly. Why not simply "Route all output" autom...
- by Elenoe - at 2010.05.21 11:39:00
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13. PI S&W - in Test Server Feedback [original thread]
- different cycle time for extractors is no good. Since extractor cannot be stoped prematurely. Only amount/h is some value information. Different cycles only destroys information value of that numbers - routing capacity. When extractors has diff...
- by Elenoe - at 2010.05.12 09:40:00
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14. Clicking is planet administrators work - in Test Server Feedback [original thread]
I still hope this is not what meant by "dedicated industrialist makes more money". Because mindless surveying even every day for all extractors is not fun by any definition I know. Not even close for true industrialist. We like complex systems. Ea...
- by Elenoe - at 2010.05.12 08:51:00
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15. PI and bots - in Test Server Feedback [original thread]
you try to cure symptoms not cause. Even macro that you just point every extractor by one click and then it surveys them would do the job. Problem isnt in using macros. Problem is you ever wanna use macros!! Because mindless clicking is work for m...
- by Elenoe - at 2010.05.12 08:41:00
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16. Suggestion on planctic colonies - in Test Server Feedback [original thread]
Edited by: Elenoe on 12/05/2010 08:15:44 will check latest update, but plantic was on Oceanic and Ice. Same as autotrophs was only in Temperate, Felsic magma only in Lava and Reactive Gas only in Gas planets. edit: nwm, answered too late :)
- by Elenoe - at 2010.05.12 08:12:00
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17. PI S&W: little more complexity in long turn - in Test Server Feedback [original thread]
1) should be little more complexity in long turn. Now (regardless system changing) its about one rigth setup. When released in this way, there will be only one "good and reasonable" setup to run colony. So every, industrialist and noobs will c...
- by Elenoe - at 2010.05.12 07:51:00
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18. Step 1 Refining Needs too much Raw Materials in P.I. - in Test Server Feedback [original thread]
discuss system, not parametrical numbers. You could be sure, they will set them as they want and as planned by now. They won't be set people wishing here all the time. Never will. We can discuss if they draw NPC mats or not. We can make wishes. ...
- by Elenoe - at 2010.05.05 12:13:00
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19. improving platery building - in Test Server Feedback [original thread]
Originally by: Czert ElPrezidente I dont have problem with managing minning which will be longer than 1 day for minerals, but (or say 12h+) but if it have 5 graoups, every about 30 mins, I dont find t interesing . I never done moon minning...
- by Elenoe - at 2010.05.04 17:44:00
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20. Dominion preliminary patch notes - in Test Server Feedback [original thread]
Originally by: SCGhozt "Player owned wrecks can now be marked as "Available for all" which prevents CONCORD or criminal repercussions for taking from or destroying free for all wrecks." can someone tell me exactly what that means? i thoug...
- by Elenoe - at 2009.11.25 21:29:00
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