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1. After Months of trying to get used to it, I simply can't stay silent any longer!!! - in EVE General Discussion [original thread]
I have gotten used to it (I move up to the agent with the mouse rather than down, which makes it easier to select the correct obe). But yeah, it has no real purpose, looks bad and annoys everyone running agent missions.
- by Ellyris - at 2003.10.04 11:41:00
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2. Missions involving superconducters and I suspect a monopoly - in Missions & Complexes [original thread]
Quote: Preview or not if you can't get the item or don't want to pay you fail the mission. Preview the mission but don't accept it and guess what?....You FAIL the mission anyway. So whats your point? What are you talking about? Speak to ...
- by Ellyris - at 2003.09.29 11:35:00
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3. Request: More "Behind the Scenes" info in patch notes - in Test Server Feedback [original thread]
I agree Rinji. What would also be useful for a quality control measure, would be to add all known bugs/leaks/etc to the notes as they are found so we can check that they have been located in the next patch. Accountability breeds quality CCP!
- by Ellyris - at 2003.09.24 01:40:00
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4. Honest question to Devs: Why do new patches have (old) bugs? - in Test Server Feedback [original thread]
Edited by: Ellyris on 24/09/2003 01:35:41 I think most likely the company hasn't allocated enough people to testing each patch completely. Some of the problems that come up should be noticeable even with a small team of testers repeating the s...
- by Ellyris - at 2003.09.24 01:34:00
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5. Reminder - in EVE General Discussion [original thread]
here is a patch designed to show that bad GUI changes take precedence over quality control ... need I say more?
- by Ellyris - at 2003.09.17 22:41:00
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6. Patch/Live Server comments and problems. - in EVE General Discussion [original thread]
I've had the deleted preferences, constant crashes (CTD, server node and a strange transport communication problem too), some agent info missing, icons disappearing in cargo containers and cargo hold leaving just black squares with old quantity. ...
- by Ellyris - at 2003.09.17 22:38:00
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7. Sci-Fi author, heard of this guy? - in EVE General Discussion [original thread]
Edited by: Ellyris on 17/09/2003 15:08:48 I am definitely a Larry Niven fan (reading one at the moment). Robert Heinlein and Frank Herbert are both good authors too. I specifically recommend the Dune books (btw, the film doesn't do the book ju...
- by Ellyris - at 2003.09.17 15:05:00
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8. Sequence of loading ships and environment - in Test Server Feedback [original thread]
I have to say this is a damn good suggestion that doesn't appear to have any obvious drawbacks that I can see. Can we have a developer comment on this as I am fed up with the dangers of load delays. The player pirates often will use artefacts of n...
- by Ellyris - at 2003.09.15 12:00:00
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9. The clone system nightmare scenario - in Test Server Feedback [original thread]
I have to throw in to the hat that the clone facilities would want to advertise the new clone prices to the obvious target customers that these awakened clones are. I always keep a good eye on my clones as I've had several used, and I lost points ...
- by Ellyris - at 2003.09.15 11:51:00
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10. Ship Insurance - in Test Server Feedback [original thread]
How about having the option to repeat the insurance under the bills section of the wallet like factory and lab costs. Then you'd be able to keep an eye on it and not need to dock when it expires.
- by Ellyris - at 2003.09.09 12:01:00
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11. So, what ship(s) is everyone using for Agent Missions? - in Missions & Complexes [original thread]
Personally I shuttle over to my agent, where I leave my Osprey with MWD (Fast and carries over 700 cargo). I do however check what is being ferried, and if it is small enough (e.g. 10 data sheets last night), I just throw them in the shuttle and s...
- by Ellyris - at 2003.09.09 11:38:00
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12. how i can take a lev 3 agaent? - in Missions & Complexes [original thread]
One thing I'd recommend here is to check that your corp has lvl 3 agents. If they do have lvl 3 agents, but have a chance of getting a referal if you visit the station they are in too. Personally, having checked that they existed in my corp, I jus...
- by Ellyris - at 2003.09.09 11:32:00
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13. New Indy and indy items maybe? - in Ships and Modules [original thread]
We have this new warpfield (or whatever it was called) for cargo containers in the news. Why not create a cargo warp-field module for the medium slots ... maybe reducing capacitor recharge as it constantly requires power to maintain the increased ...
- by Ellyris - at 2003.08.29 12:26:00
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14. Trade skills, any E.T.A. on them - in Test Server Feedback [original thread]
Given that some things, which were named on the box as due for inclusion at launch, are still not being given an E.T.A., I fear any answer you receive here would be useless until they tell us it will be in the next patch.
- by Ellyris - at 2003.08.25 11:52:00
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15. A fix for the loot tables - in Test Server Feedback [original thread]
I like the idea of aging pirates. I'd not want to see no decent items ever turning up when fighting a fresh pirate spawn, but the idea of being able to stumble across an old pirate who would have more kit to use on you, but would drop some of it, ...
- by Ellyris - at 2003.08.25 11:50:00
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16. Make Player Pirates accept the true risk for the occupation - in Test Server Feedback [original thread]
Hopefully the upcoming changes that will block them running will add a bit of genuine risk to their plight (not just for the newbie pirates who haven't learned the escape routes) ... but for realism the penalties for offences should increase with ...
- by Ellyris - at 2003.07.30 17:28:00
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17. Pirates, Realism and the Universe - in Test Server Feedback [original thread]
This is a very clear and eloquent, if verbose, account of the problems with the game at the moment. You didn't mention that some of these guys do not ask for money, they just shoot on sight ... which means that non-pirate players can suddenly find...
- by Ellyris - at 2003.07.30 17:21:00
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18. (PLEASE READ) Becoming a pirate/aggresive trader. - in EVE General Discussion [original thread]
I have to agree that for those thrills, try jumping around the asteroid belts a few jumps in to 0.0 space or deeper out ... the NPC pirates can definitely get your hands clammy, and pulse racing. You'll have problems when you land in the middle of...
- by Ellyris - at 2003.07.30 17:10:00
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19. Sec Rating - in Test Server Feedback [original thread]
As I replied in another similar thread I agree that it should relate to last negative action. Exponential curve of increasing return if you consistently keep hunting pirates (total time rather than total kills), and maybe no positive returns for a...
- by Ellyris - at 2003.07.30 15:12:00
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20. Security Rating Fix - Idea - in Test Server Feedback [original thread]
Then they'd just built a good rating, and when it is getting down to 3-5 they'd spend time upping it to 10 again .... doesn't work. What would work would be positive gains progressing on an upward curve from when you last did anything negative .....
- by Ellyris - at 2003.07.30 15:09:00
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