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1. Tug Class Ship and Skill Set - in Player Features and Ideas Discussion [original thread]
last bump on tugs, towing, hauling threads. hope others will read and comment and combine these threads. bumpty bump bump.
- by Emily - at 2004.08.28 16:59:00
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2. Tug Class Ship and Skill Set - in Player Features and Ideas Discussion [original thread]
last bump on tugs, towing, hauling threads. hope others will read and comment and combine these threads. bumpty bump bump.
- by Emily - at 2004.08.28 16:59:00
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3. Solo Hauler Protection Device - in Player Features and Ideas Discussion [original thread]
this one also deservers a bump bumpty bump!
- by Emily - at 2004.08.28 16:51:00
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4. Solo Hauler Protection Device - in Player Features and Ideas Discussion [original thread]
this one also deservers a bump bumpty bump!
- by Emily - at 2004.08.28 16:51:00
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5. Taxi-like service - in Player Features and Ideas Discussion [original thread]
this one deservers a bump :::bump:::
- by Emily - at 2004.08.28 16:46:00
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6. Taxi-like service - in Player Features and Ideas Discussion [original thread]
this one deservers a bump :::bump:::
- by Emily - at 2004.08.28 16:46:00
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7. System Combat detection skill[s] and modules - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 05/08/2004 21:35:03 Edited by: Emily on 05/08/2004 21:34:33 Edited by: Emily on 05/08/2004 21:31:02 Edited by: Emily on 05/08/2004 21:28:51 Since there have been some threads regarding player formed police force...
- by Emily - at 2004.08.05 21:27:00
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8. System Combat detection skill[s] and modules - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 05/08/2004 21:35:03 Edited by: Emily on 05/08/2004 21:34:33 Edited by: Emily on 05/08/2004 21:31:02 Edited by: Emily on 05/08/2004 21:28:51 Since there have been some threads regarding player formed police force...
- by Emily - at 2004.08.05 21:27:00
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9. Advanced Science -Engineering-Research - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 29/07/2004 00:47:03 Since there have been a lot of different threads both in General Discussion forums and the Idea lab concering Modules, user interface, market, I wanted to include a thread for advanced science,engineerin...
- by Emily - at 2004.07.29 00:43:00
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10. Advanced Science -Engineering-Research - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 29/07/2004 00:47:03 Since there have been a lot of different threads both in General Discussion forums and the Idea lab concering Modules, user interface, market, I wanted to include a thread for advanced science,engineerin...
- by Emily - at 2004.07.29 00:43:00
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11. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
there are literally hundreds of modules in the game, modules for frigates on up to Battleships and various levels of attributes for each and every one. Then there are tech 2 items that for some require as a component, a tech 1 item. In addition, m...
- by Emily - at 2004.07.23 22:33:00
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12. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
there are literally hundreds of modules in the game, modules for frigates on up to Battleships and various levels of attributes for each and every one. Then there are tech 2 items that for some require as a component, a tech 1 item. In addition, m...
- by Emily - at 2004.07.23 22:33:00
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13. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
Good post Jerik. In the context of an economy, the factor of individual pursuit of financial gain needs to be addressed. Currently, employment with a large corporation yields no real personal wealth in terms of amount of ISK in the wallet, meani...
- by Emily - at 2004.04.07 14:37:00
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14. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
The NPC market can not be completely withdrawn from Eve simply because of new players continually being added to the game. Those new players need some way of selling whatever quantity of ore/minerals they are capable of mining. Since the player ba...
- by Emily - at 2004.04.06 16:46:00
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15. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 05/04/2004 17:45:07 The NPCs [which in essense is CCP] is akin to the US government in that the US government is the biggest employer AND biggest buyer of goods and services. That has a stabilizing effect on the economy. In...
- by Emily - at 2004.04.05 17:37:00
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16. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
There isn't a stock market yet in Eve though there was one planned. As in real life economics, regional pricing and supply of raw materials such as oil, coal, natural gas, wheat, barley,corn,gold, silver, timber, plastics, steel in all forms is no...
- by Emily - at 2004.04.05 05:50:00
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17. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
DX Cancri's post a was most interesting discussion on economic theory. and Caleb Ayrania is right. Discuss economic and market theory and application to Eve. Not a change this change that add this take this away. As DX Cancri saw, the current ma...
- by Emily - at 2004.04.02 03:30:00
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18. We need point defense!!!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 25/02/2004 03:55:12 there are some past threads on missile defense buried deep in this section of the forums. Good that someone else resurected this issue again. I believe that most, if not all, who play agree that defend...
- by Emily - at 2004.02.25 03:51:00
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19. Remove Super Highways - in Player Features and Ideas Discussion [original thread]
Edited by: Emily on 25/02/2004 03:37:05 Quote: Everything is too centralized even with the introduction of conquerable stations. Check the map at any given moment and you'll find 80% of players are clustered in the centre of the map. T...
- by Emily - at 2004.02.25 03:28:00
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20. State of the game market - in Player Features and Ideas Discussion [original thread]
nope! your thread won't die will it. It was a great idea. over a hundred people responded without one negative, this is crap, comment. It's a solid idea, and MMORPG makers will incorporate is in the not so distant future. note: I didn't say Micr...
- by Emily - at 2004.02.24 22:31:00
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