Pages: [1] |
1. Which Command ship? - in Ships and Modules [original thread]
Originally by: velmistr Ecco Originally by: Empero I have a corpmate who made zillions of solo kills in a Sleipnir without a Gangmod. Conclusion: It always depends on the Pilot and what you are planing to do. I guess that if...
- by Empero - at 2008.02.29 11:16:00
|
2. Which Command ship? - in Ships and Modules [original thread]
Originally by: Riho Originally by: Merin Ryskin Fit the MWD/AB speed boost gang mod on the Sleipnir. Do not under any circumstances undock the ship without this gang mod and the mindlink in your head. You should also fit the armor ...
- by Empero - at 2008.02.29 10:31:00
|
3. Armageddon PvP setup - in Ships and Modules [original thread]
Edited by: Empero on 11/02/2008 23:12:32 Originally by: Turelle Constructive criticism and comments welcome You fail! Less EFT usage, more pew pew in space would help you!! The one and only Geddon setup. H: 7x Mega Pulse II M: ...
- by Empero - at 2008.02.11 23:12:00
|
4. THE Gallente Navy Comet - FINAL EDITION - in Ships and Modules [original thread]
Mail me ingame and i'll 1vs1 your pimped out "PVP" Comet anytime in my T2 fitted Navy Comet. Please!
- by Empero - at 2008.02.11 22:54:00
|
5. Stealth bombers need a boost IMHO - in Ships and Modules [original thread]
Originally by: Feng Schui .... Whaaa Whaaa .... You have obviously not seen the last Alliance Tourney. Stealth Bomber are the pwn! They are fine and dont need any changes. Next!
- by Empero - at 2008.02.11 22:48:00
|
6. Absolution - in Ships and Modules [original thread]
I wont make any fitting suggestions to someone who thinks about fitting a cloak on a CS. The post above me is pretty helpfull tho. Only one freebie from me: Plate > MAR
- by Empero - at 2008.02.11 22:45:00
|
7. Fleet Issue Tempest - in Ships and Modules [original thread]
Low: 1x Reactor Control Unit II 3x Gyrostabilizer II 1x Damage Control II 1x Power Diagnostic System II Med: 1x 100MN MicroWarpdrive II 2x Tracking Computer II 2x Sensor Booster II 1x Invulnerability Field II High: 6x 1400mm Howitzer Artille...
- by Empero - at 2008.01.29 18:00:00
|
8. The Vigilant in PVP [REV] - in Ships and Modules [original thread]
Edited by: Empero on 26/10/2007 02:42:20 Best looking ship imho. <epeen> Shadow Serpentis Vigilant . 3x CCC Rigs. </epeen> Lot of fitting variations possible: Neutron Gank with Grid Rigs and 3x Magstabs. Electron Tank with Aux/...
- by Empero - at 2007.10.26 02:40:00
|
9. [Rev] Vigilant - in Ships and Modules [original thread]
Originally by: Telonia Reis ..snip.. Well, dont expect to kill anything with that layout. The Vigilant is nothing else like a pimped Thorax. Don't try to convert it to an inty. You will do crap damage (even with a tracking comput...
- by Empero - at 2007.06.28 04:51:00
|
10. [Rev] Vigilant - in Ships and Modules [original thread]
Originally by: L0ck Any1 got any ideas for a full faction fitted vigilant? Like, True Sansha/Gallente Navy and other gallente stuffs <epeen> Complete Shadow Serpentis Setup </epeen> Add 3x CCC Rigs to it. If you want t...
- by Empero - at 2007.06.19 19:57:00
|
11. Nerf that cloak! - in Ships and Modules [original thread]
Originally by: Damned Force Edited by: Damned Force on 25/05/2007 11:46:42 So the prob that the ratting raven can go away and hide? The brave man attacking not pvp fitted ships, i hope at least in a big gang :) What would be the next? ...
- by Empero - at 2007.05.25 11:53:00
|
12. Nerf that cloak! - in Ships and Modules [original thread]
Edited by: Empero on 25/05/2007 11:46:02 Edited by: Empero on 25/05/2007 11:43:02 Originally by: Shinigami I wouldn't be against removing local, but your other suggestion does not help the cloaking problem very much. In fact it ma...
- by Empero - at 2007.05.25 11:38:00
|
13. Nerf that cloak! - in Ships and Modules [original thread]
Edited by: Empero on 25/05/2007 04:03:07 Your nerf is too complicated. Easiest way would be that: (Cyno gen. like) Activation timer i.e. 300 seconds, than 60sec penalty till you can turn it on again. Or just remove local ;-) Edit: typos --
- by Empero - at 2007.05.25 04:03:00
|
14. [Rev] Vigilant - in Ships and Modules [original thread]
My new setup: 5x Neutron Blaster MWD, Disruptor, Web, Tracking Computer Medium Armor Repair, Damage Control, 3x Mag Stab Rigs: Grid, Cap, Cap (depending on skills, guns) My old setup: ( click ) --
- by Empero - at 2007.05.14 17:29:00
|
15. Geddon vs Apoc - in Ships and Modules [original thread]
Originally by: Basics Edited by: Basics on 05/04/2007 02:31:28 love the geddon. 4 days until bs lvl5.. mmm can't wait to see what it will do now 4xtachy t2 1x heavy nos cap rechangers full tank dronesssssss AWU is a wonderful thing ...
- by Empero - at 2007.04.05 04:18:00
|
16. Vigilant, tight grid and me - in Ships and Modules [original thread]
Edited by: Empero on 31/03/2007 07:10:29 That's my Vigilant Setup . Added 3x CCC Rigs and a 5th SS Ion Blaster few days ago and it works like a charm. ;-) If you don't like the pimped version i'll suggest to take the setup above. Cheaper a...
- by Empero - at 2007.03.31 07:12:00
|
17. Amarr BS, ratting setup? - in Ships and Modules [original thread]
Originally by: Jen Yon after some test ratting on the test server i found that this setup works really good 6x mega pulse (cant have 7) 1x tractor beam 1x ab 2x cap recharger 1x LAR 3x hardener (2 kin, 1 therm against serpantis) 2x heat...
- by Empero - at 2006.12.15 04:57:00
|
18. Amarr BS, ratting setup? - in Ships and Modules [original thread]
7x (named/t2) Mega pulse 1x (named/t2) Heavy NOS 1x (named/t2) AB 1x (named/t2) Cap recharger 1x (named/t2) Cap recharger 1x (named/t2) Large repair 3x (named/t2) hardener (rat specific) in example: 2x thm + 1x kin 2x (named/t2) heat sink 2x (...
- by Empero - at 2006.12.14 05:38:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |