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1. Eliminating the need for decimal Isk amounts (amounts under 1 isk) - in Player Features and Ideas Discussion [original thread]
Is it neccessary to have amounts of isk that are less than 1 isk's value? The only way I have seen this feature being used in its current form is for traders who set the value of their sell or buy order at 0.01 isk less/more than the competition. ...
- by Englebert - at 2013.08.29 05:28:00
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2. Taxed for a Margin Trading Order that Failed - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: I think this is caused by the player using advanced mode when doing trades. If you use the simple mode, a sell order won't be created. I guess the game assumes you're looking to sell those items at that price point...
- by Englebert - at 2013.08.25 06:28:00
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3. Taxed for a Margin Trading Order that Failed - in Player Features and Ideas Discussion [original thread]
Okay, I /have/ to complain about this. I was scammed by something called a Margin Trading Scam two nights ago. Having realised that this scammer had set up an order in another system for the same item, I felt obliged to ruin his/her scam, since I...
- by Englebert - at 2013.08.25 06:17:00
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4. FYI - Margin Trading Scam, How It Works - in Market Discussions [original thread]
This is a response from a GM to my question "was this player online when this happened". Quote: Hello, Thank you for contacting customer support. I am afraid you have been the victim of a margin trading scam. The buy order you are referring ...
- by Englebert - at 2013.08.24 11:11:00
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5. [deleted] - in Player Features and Ideas Discussion [original thread]
DELETED! (Reason: I am stupid.)
- by Englebert - at 2013.08.20 23:35:00
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6. 8m isk for Mackinaw insurance? - in EVE General Discussion [original thread]
Okies, I was wondering how that worked. Thx for the replies! /Engle
- by Englebert - at 2013.08.19 07:56:00
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7. 8m isk for Mackinaw insurance? - in EVE General Discussion [original thread]
I've just come back to the game and, unfortunately, met the goonswarn alliance for the first time today (in high sec) and, uh, my Mackinaw wasn't insured, but since insurance is defaulted to 40% anyway, I thought I'd get a decent 50-80m isk for my...
- by Englebert - at 2013.08.19 07:42:00
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8. [Lotto] Interdict This 150 Tickets - in In-Game Events and Gatherings [original thread]
BOHC Lotteries wrote: 3. Englebert, Julian Kautsuo, Shi Pang Again with a 3 way tie I rolled another dice here to determine a winner: http://eve-files.com/tools/dice/view/interdict_this_procurer3waytie Englebert #1 9. 44 Englebert 10. 81 Ja...
- by Englebert - at 2013.08.16 04:53:00
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9. How many players will be online after eve launches in Japan on the 28th? - in EVE General Discussion [original thread]
Telegram Sam wrote: I think Japan's still a little behind the rest of the tech world, as far as home PC use goes. They missed the PC/internet boom of the late 90s because their monopolistic local computer maker Oki insisted that they stick wit...
- by Englebert - at 2012.03.15 05:32:00
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10. How many players will be online after eve launches in Japan on the 28th? - in EVE General Discussion [original thread]
Fredfredbug4 wrote: Not be racist or anything but the Japanese tend to be more into video games than most people of other cultures. So we can expect a huge jump in players. You forget Australians love their games!
- by Englebert - at 2012.03.15 05:16:00
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11. Mad inflation - in EVE General Discussion [original thread]
CCP Soundwave wrote: We're looking at the economy constantly and looking at our options. One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering...
- by Englebert - at 2012.03.15 04:13:00
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12. Idea for group training bonuses? - in EVE General Discussion [original thread]
the idea being that, well, this /is/ an mmo, yes?
- by Englebert - at 2012.03.15 02:38:00
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13. Idea for group training bonuses? - in EVE General Discussion [original thread]
Haven't played Eve for a long time now. But, was just thinking. In "Real Life" (tm) people in groups tend to train/learn better. Why not contain the same behavior in Eve? Dumb idea? /E
- by Englebert - at 2012.03.15 02:25:00
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14. DOUBLE TAP. - Delivering your Merc needs - in Crime and Punishment [original thread]
I know Doubletap (the player) from Saga of Ryzom. Tell him Oscarian says hello!
- by Englebert - at 2012.03.15 01:12:00
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15. Whats the point? - in Crime and Punishment [original thread]
These friends of yours. . .are they people you meet in-game or are they people you already know outside of Eve As most people are saying (apart from the guffaws of laughter), if you're new, inexperienced, and don't have the appropriate skills, do...
- by Englebert - at 2012.03.15 00:49:00
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16. Unfair advantages to Pirates, and some suggestions. - in Crime and Punishment [original thread]
Thanks to all who gave me feedback. I know a few things I didn't know before hand. I'm going to do some reading in the forums in the hope that I can pick up a few tips. Cheers- Ian
- by Englebert - at 2006.03.18 00:37:00
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17. Unfair advantages to Pirates, and some suggestions. - in Crime and Punishment [original thread]
Originally by: sejdi I am sorry to inform you that your whole post is wrong 1. Pirates != ore thieves, wrong topic I know that. My point was that a pirate can steal ore that will, yes, flag them to you. But if you take it back you...
- by Englebert - at 2006.03.18 00:04:00
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18. Unfair advantages to Pirates, and some suggestions. - in Crime and Punishment [original thread]
Originally by: Karx On your first point with ore, the reason they are flagged is to help what you want. You and your gang members/corp mates CAN attack that theif, if you arent prepared to fight them then dont. But the opportunity IS ther...
- by Englebert - at 2006.03.18 00:01:00
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19. Unfair advantages to Pirates, and some suggestions. - in Crime and Punishment [original thread]
The fourth unfair advantage pirates have is that they can attack another player ouside a station and that player is completely vulnerable. No sentry guns will attack the pirate. The player is unable to enter the station they are close to due to th...
- by Englebert - at 2006.03.17 23:40:00
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20. Unfair advantages to Pirates, and some suggestions. - in Crime and Punishment [original thread]
Hi, This is a topic I'm sure has been raised many times over. If you want to reply please don't play "state the obvious". Flame me if you want, but this is an honest post with legitimate ideas I've had about the gameplay of Eve. I made this post...
- by Englebert - at 2006.03.17 23:38:00
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