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1. PI: 5 hours vs 23 hours.. Do I understand correctly? - in Science and Industry [original thread]
Because not all of us have OCD?
- by Enthral - at 2010.10.02 07:51:00
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2. Ammo BPO production questions - in Science and Industry [original thread]
First, you're starting backwards. Buying and researching a BPO, and THEN seeing if there is profit, is a sure-fire way to lose isk. Second, you're not going to get rich making ammo. That said, you need to know where to sell it. Check mission hubs...
- by Enthral - at 2010.09.14 03:57:00
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3. Giving Invention a Boost. - in Science and Industry [original thread]
The problem with "boosting" invention, or anything else, is that it is boosted for everyone. All that it accomplishes is that the supply is boosted, while the demand remains the same. That lowers prices, which means that you need to invent even mo...
- by Enthral - at 2010.08.25 23:02:00
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4. T2 profit rules - in Science and Industry [original thread]
I don't know why this is such a difficult concept. If the supply outstrips the demand, then you will earn little or no profit on the item... if you can manage to sell it at all. If the demand outstrips the supply, then you will generally earn a ...
- by Enthral - at 2010.08.17 03:44:00
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5. Perhaps I've been thinking of the T2 BPO thing the wrong way. - in Science and Industry [original thread]
Edited by: Enthral on 12/08/2010 02:00:02 Originally by: LHA Tarawa So, you are saying that EVE stands for a few people getting massive advantage based on timing and random chance instead of hard work and effort? You're still on ...
- by Enthral - at 2010.08.12 01:59:00
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6. Station Containers - Locked - in Science and Industry [original thread]
By default, audit containers lock any item you put in them, without a password. If you change the setting to "unlocked," that only means all new items you put in the container will be unlocked. You will need to right-click and unlock each item ind...
- by Enthral - at 2010.08.11 16:40:00
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7. Invention Runs - in Science and Industry [original thread]
Originally by: Shierl Edited by: Shierl on 06/08/2010 21:04:38 Originally by: Akita T You need to use a max-run T1 BPC when doing ship invention to get that last extra run (3 for S.M.). Even one run short of max on the T1 BPC ...
- by Enthral - at 2010.08.06 23:58:00
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8. making coolant - in Science and Industry [original thread]
I won't give specific details, but I will suggest that you consider extracting the components on planets where the abundance is the best. You can do the whole process on a single planet, but it is pretty inefficient. Some people dedicate a planet...
- by Enthral - at 2010.08.05 02:28:00
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9. Customs Office :: Low Sec Protocols - in Science and Industry [original thread]
Originally by: Gewrixlera This will change as people realize they can look for customs offices and gank you at them. I know a few people who do this already, when the larger group of pirates/NBSI pilots discover this it will be less safe....
- by Enthral - at 2010.08.02 19:35:00
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10. Standalone question to LHA (and for everyone elses pleasure ;) - in Science and Industry [original thread]
Originally by: LHA Tarawa Asked and answered in a dozen other threads. Only a dozen? I suspect the number is closer to hundreds. Quote: T2 BPOs are different from rare ships in that they can be used without risk of them bein...
- by Enthral - at 2010.07.29 22:29:00
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11. Hulk BPO - in Science and Industry [original thread]
Originally by: LHA Tarawa What I want is for T2 BPOs to be removed as they screw any new player. Invention is a messed up game mechanic, and it can't be fixed because fixing it would screw the T1 BPO holders. The T2 BPOs must be removed, ...
- by Enthral - at 2010.07.27 23:06:00
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12. Hulk BPO - in Science and Industry [original thread]
Originally by: LHA Tarawa T2 BPO = EVE industrial in easy mode, and new players are screwed. It is insanely unfair, but CCCP has repeatedly given the middle finger to newer players' concerns. No matter how hard we work or how long we play...
- by Enthral - at 2010.07.27 19:36:00
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13. Returning Player Market Question - in Science and Industry [original thread]
Originally by: Wesun Or is the market dominated by people that can not do basic sums? Pretty much. It affects all aspects of industry, not just rig production. There are plenty of things you can build for good profit, but rigs often do...
- by Enthral - at 2010.07.15 22:48:00
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14. How do I make Isk with a Highsec POS? - in Science and Industry [original thread]
Originally by: Gaboth Zaradath So- how do I make isk with a highsec POS? In general, you don't. A POS is a means to an end, not something which typically generates income on its own. It's a business expense.
- by Enthral - at 2010.07.15 22:27:00
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15. POS question before i go spending - in Science and Industry [original thread]
Originally by: NinJonny is that one POS per corp or one POS in total per everyone A moon can only have one POS, period. Doesn't matter who put it there. Once a moon has a POS, it can't have another until the existing one is completely ...
- by Enthral - at 2010.07.15 22:21:00
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16. CCP ,Why does the launchers have A VERY LOW REPROCESS OUTCOME ? - in Science and Industry [original thread]
Dude, no one stripped you of anything . They reprocess for so little because they cost so little to make. Why don't you rat in a place where the loot is worth more, instead of acting indignant because you chose to rat in a place where the loot ...
- by Enthral - at 2010.07.14 21:44:00
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17. Turnover per Planet per Month - in Science and Industry [original thread]
Originally by: Dolgozo Lany ...but docking 3 times is a waste... so I'm about to upgrade to a freighter. Friendly advice incoming: Your three wasted docking times will still be way more efficient than a ship which can take several MIN...
- by Enthral - at 2010.07.05 22:40:00
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18. What I mine ins't free? - in Science and Industry [original thread]
Originally by: Kar Yu But I dont agree that selling 20mil ores could make you lose 5 mil if u build a ship. Even so, minerals are free, all depends of the market. Still, if we consider the time factor of mining and / or building somehing, ...
- by Enthral - at 2010.07.05 22:34:00
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19. What I mine ins't free? - in Science and Industry [original thread]
Originally by: Irdia Freelancer If you mine minerals, make them into a ship and sell them for 15 mil you haven't made a loss of 5 mil. You made 15 mil from your operations of mine/maufacturing/selling. If you instead mined and sold the ma...
- by Enthral - at 2010.07.04 22:49:00
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20. What to produce for some profit? - in Science and Industry [original thread]
Originally by: Commander Linski could you recommend any good types of ammo to start with? No, we can't. Why? It depends on a lot of factors, and what is profitable in one place, may be unprofitable just a few jumps away. Also, the ...
- by Enthral - at 2010.06.29 16:19:00
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