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21. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Tamahra Take strategy games: What makes territorial conflicts interesting is when there are several borders to be defended. But if you can move your troops in no time to any border, then there is effectively only one border ...
- by Enthral - at 2011.05.11 18:18:00
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22. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Edited by: Enthral on 11/05/2011 04:55:01 CCP, you are inventing problems to solve, and being disingenuous about your proposed solutions. Jump bridges make 0.0 more livable, and a good jump bridge network is not only the cornerstone of an alli...
- by Enthral - at 2011.05.11 04:54:00
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23. New Dev Blog: Mounts are coming to Incarna - in EVE Information Portal [original thread]
Sad thing is, I would love to have a cat in my CQ... ;-)
- by Enthral - at 2011.04.01 22:01:00
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24. New Dev Blog: Shader Model 2.0 support discontinued April 5th - in EVE Information Portal [original thread]
Originally by: DTson Gauur Edited by: DTson Gauur on 22/03/2011 09:28:42 Originally by: Enthral Name one newer than three years old. Acer, Asus, Dell, Sony netbooks... they've all supported Shader 4.1 for at least a couple of y...
- by Enthral - at 2011.03.23 03:49:00
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25. New Dev Blog: Shader Model 2.0 support discontinued April 5th - in EVE Information Portal [original thread]
Originally by: Salpad Originally by: Captian Conrad Wont need upgrading, but BIG KUDOS TO CCP for trying to partnership with a GPU vender for those 9k souls, 1st company i know that has tryed to Please wrap your head around ...
- by Enthral - at 2011.03.22 04:07:00
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26. New Dev Blog: Shader Model 2.0 support discontinued April 5th - in EVE Information Portal [original thread]
Originally by: DTson Gauur I hope this means that there will also be an external way coming (read: EveGate) to change the skill queue, your decision just killed about all netbooks which quite happily run the current client enough to chat a...
- by Enthral - at 2011.03.22 03:45:00
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27. PI: 5 hours vs 23 hours.. Do I understand correctly? - in Science and Industry [original thread]
Because not all of us have OCD?
- by Enthral - at 2010.10.02 07:51:00
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28. Ammo BPO production questions - in Science and Industry [original thread]
First, you're starting backwards. Buying and researching a BPO, and THEN seeing if there is profit, is a sure-fire way to lose isk. Second, you're not going to get rich making ammo. That said, you need to know where to sell it. Check mission hubs...
- by Enthral - at 2010.09.14 03:57:00
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29. Giving Invention a Boost. - in Science and Industry [original thread]
The problem with "boosting" invention, or anything else, is that it is boosted for everyone. All that it accomplishes is that the supply is boosted, while the demand remains the same. That lowers prices, which means that you need to invent even mo...
- by Enthral - at 2010.08.25 23:02:00
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30. New Dev Blog: Stackless Python 2.7 - in EVE Information Portal [original thread]
Originally by: Paknac Queltel I'm still looking for a language that combines the best of C and C# without adding the worst of C++... We call that "Objective-C".
- by Enthral - at 2010.08.25 20:54:00
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31. T2 profit rules - in Science and Industry [original thread]
I don't know why this is such a difficult concept. If the supply outstrips the demand, then you will earn little or no profit on the item... if you can manage to sell it at all. If the demand outstrips the supply, then you will generally earn a ...
- by Enthral - at 2010.08.17 03:44:00
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32. Perhaps I've been thinking of the T2 BPO thing the wrong way. - in Science and Industry [original thread]
Edited by: Enthral on 12/08/2010 02:00:02 Originally by: LHA Tarawa So, you are saying that EVE stands for a few people getting massive advantage based on timing and random chance instead of hard work and effort? You're still on ...
- by Enthral - at 2010.08.12 01:59:00
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33. Station Containers - Locked - in Science and Industry [original thread]
By default, audit containers lock any item you put in them, without a password. If you change the setting to "unlocked," that only means all new items you put in the container will be unlocked. You will need to right-click and unlock each item ind...
- by Enthral - at 2010.08.11 16:40:00
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34. Invention Runs - in Science and Industry [original thread]
Originally by: Shierl Edited by: Shierl on 06/08/2010 21:04:38 Originally by: Akita T You need to use a max-run T1 BPC when doing ship invention to get that last extra run (3 for S.M.). Even one run short of max on the T1 BPC ...
- by Enthral - at 2010.08.06 23:58:00
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35. making coolant - in Science and Industry [original thread]
I won't give specific details, but I will suggest that you consider extracting the components on planets where the abundance is the best. You can do the whole process on a single planet, but it is pretty inefficient. Some people dedicate a planet...
- by Enthral - at 2010.08.05 02:28:00
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36. Customs Office :: Low Sec Protocols - in Science and Industry [original thread]
Originally by: Gewrixlera This will change as people realize they can look for customs offices and gank you at them. I know a few people who do this already, when the larger group of pirates/NBSI pilots discover this it will be less safe....
- by Enthral - at 2010.08.02 19:35:00
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37. Standalone question to LHA (and for everyone elses pleasure ;) - in Science and Industry [original thread]
Originally by: LHA Tarawa Asked and answered in a dozen other threads. Only a dozen? I suspect the number is closer to hundreds. Quote: T2 BPOs are different from rare ships in that they can be used without risk of them bein...
- by Enthral - at 2010.07.29 22:29:00
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38. Hulk BPO - in Science and Industry [original thread]
Originally by: LHA Tarawa What I want is for T2 BPOs to be removed as they screw any new player. Invention is a messed up game mechanic, and it can't be fixed because fixing it would screw the T1 BPO holders. The T2 BPOs must be removed, ...
- by Enthral - at 2010.07.27 23:06:00
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39. Hulk BPO - in Science and Industry [original thread]
Originally by: LHA Tarawa T2 BPO = EVE industrial in easy mode, and new players are screwed. It is insanely unfair, but CCCP has repeatedly given the middle finger to newer players' concerns. No matter how hard we work or how long we play...
- by Enthral - at 2010.07.27 19:36:00
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40. Returning Player Market Question - in Science and Industry [original thread]
Originally by: Wesun Or is the market dominated by people that can not do basic sums? Pretty much. It affects all aspects of industry, not just rig production. There are plenty of things you can build for good profit, but rigs often do...
- by Enthral - at 2010.07.15 22:48:00
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