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1. EveHQ | Official thread - in EVE Technology Lab [original thread]
Forum down, download last version not possible because link leads to error 500 site... Please check and fix it guys :)
- by Errious - at 2015.11.17 12:36:33
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2. Need help with old api import xml for pulling kills - in EVE Technology Lab [original thread]
This is perfect Steve, thank you ! Just a question because i think you read this, is it possible to pull specific kills from a specific system via eve api? Something like in Uedama died a charon worth xxx at date:time and other informations or is...
- by Errious - at 2015.08.25 23:21:20
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3. Need help with old api import xml for pulling kills - in EVE Technology Lab [original thread]
Tried to make it valid like Steve whrote but still not working, even if i try one call or combined, any ideas ? =IMPORTXML("https://api.eveonline.com/map/Kills.xml.aspx","//row[@solarSystemID=30001914]/@factionKills|//row[@solarSystemID=30001914...
- by Errious - at 2015.08.25 11:30:00
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4. Need help with old api import xml for pulling kills - in EVE Technology Lab [original thread]
Hi, after google changed theyr docs i have some problems with my formulas, was working in the past but not anymore, maybe someone can tell me what is wrong now: =IMPORTXML("https://api.eveonline.com/map/Kills.xml.aspx","//row[@solarsystemid=3000...
- by Errious - at 2015.08.24 19:12:56
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5. EveHQ 2.16.0 | Proteus release - in EVE Technology Lab [original thread]
Just tried to see how far the range with bonus from recon bonus on a heavy energy neutralizer is in a pilgrim and looks not actualize in the information window if i look into it. Same with the bonus from the amount of energy neutralizing.
- by Errious - at 2015.01.14 20:05:04
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6. EveHQ 2.16.0 | Proteus release - in EVE Technology Lab [original thread]
Just wanna say "THANK YOU VERY MUCH TO KEEP EVE HQ ALIVE"
- by Errious - at 2015.01.14 17:35:08
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7. TriExporter - in EVE Technology Lab [original thread]
Jel Omega wrote: Errious wrote: You can play arround with the colors when you change some Options in the management from the layers and the black file give you the right colors if you can work with this, you can read more about the black in ...
- by Errious - at 2014.02.08 19:47:00
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8. TriExporter - in EVE Technology Lab [original thread]
You can play arround with the colors when you change some Options in the management from the layers and the black file give you the right colors if you can work with this, you can read more about the black in a few posts before.
- by Errious - at 2014.02.08 19:13:00
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9. TriExporter - in EVE Technology Lab [original thread]
Jel Omega wrote: Hey, I,m trying to export the model and textures of a venture, but if I double click the .gr2 file, triexporter crashes. Could someone help me? I'm using windows 8.1 64-bit I think i can take a look to extract the graphic...
- by Errious - at 2014.02.08 15:10:00
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10. TriExporter - in EVE Technology Lab [original thread]
double post sry
- by Errious - at 2013.12.18 11:14:00
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11. TriExporter - in EVE Technology Lab [original thread]
Hey, the thing with your Tutorial is very fine! What i can do is a description for GIMP, is a alternative open source to Photoshop, not all the guys want buy expensive software or want have them from other ways... Is it possible for you to handl...
- by Errious - at 2013.12.18 11:13:00
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12. TriExporter - in EVE Technology Lab [original thread]
Hi guys, i work at my SOE Cruiser again and have most of them completed, but one big problem for me is, how can i bring the little logo pictures on the model I know, this question is more about using a 3D programm, i use BLENDER and i think mos...
- by Errious - at 2013.12.04 12:45:00
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13. TriExporter - in EVE Technology Lab [original thread]
@ Mardante Soliest: Thanks for your help, very good tips I see, i have much to learn about 3D programms, its the most learing part i believe, as photographer is hard to understand how the process works SOE ships is not easy work, many laye...
- by Errious - at 2013.12.02 15:32:00
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14. TriExporter - in EVE Technology Lab [original thread]
Can anybody tell me how i can extract only the round one from triexporter or other site, to bring a texture on it for my work on the SOE Stratios? http://s14.directupload.net/images/131201/nk4qbe94.jpg Or can anybody tell me how it works ?
- by Errious - at 2013.12.01 02:50:00
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15. TriExporter - in EVE Technology Lab [original thread]
AzAkiR NaLDa wrote: The hull has 2 sets of uv's. One for the main armor(hull) and the second is for the engines. The engine. And hull have different color combinations. The other difference is that you need to mask the diffuse layer multiple ti...
- by Errious - at 2013.11.26 23:58:00
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16. TriExporter - in EVE Technology Lab [original thread]
Hmm, i do it wrong. On the front i cant see see grey detail-¦s from the boarder and i didnt have the backsite lights, is it another layer for the texture ? I use only the _d _n _pgs files .dds, looks like a missing one, can you tell me more fro...
- by Errious - at 2013.11.25 16:44:00
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17. TriExporter - in EVE Technology Lab [original thread]
Wow, can do nice things with. What do you think about the wallpaper as my first work? Have Stratios tempted me to that, but I do not get out yet http://moonsiphon.files.wordpress.com/2013/11/vindicator_rocks_errious.jpg Work in Triexporter/...
- by Errious - at 2013.11.22 20:19:00
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18. TriExporter - in EVE Technology Lab [original thread]
THX, i have donwloaded the Version from the post above and it works !
- by Errious - at 2013.11.21 22:52:00
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19. TriExporter - in EVE Technology Lab [original thread]
Hi guys, i am new in this triexporter things and have some trouble with them, i read many posts from different users they have problems with the little tool but i cant find any what help so i want asking about a issue that i have when i want runn...
- by Errious - at 2013.11.20 19:26:00
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