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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
31
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Posted - 2013.12.09 13:06:00 -
[451] - Quote
Mardante is right. The texture you linked here is the diffuse map. Thr glow map is in the pgs textires alpha channel.
The alpha channel of the diffuse map is for ambient. Inglorious ****** :) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.09 13:20:00 -
[452] - Quote
Thanks!!! |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
31
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Posted - 2013.12.09 15:54:00 -
[453] - Quote
KRYTON7 wrote:Thanks!!! What map i need for the "Green" texture of my vexor?? I don't find it :( If someone can link me a tutorial or something... http://prntscr.com/29uiqoThanks
You need to layer everything and mask it after color correction.
What software do you use for your texturing?
Inglorious ****** :) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.09 16:53:00 -
[454] - Quote
AzAkiR NaLDa wrote:KRYTON7 wrote:Thanks!!! What map i need for the "Green" texture of my vexor?? I don't find it :( If someone can link me a tutorial or something... http://prntscr.com/29uiqoThanks You need to layer everything and mask it after color correction. What software do you use for your texturing?
I'm using 3d max.
My maps:
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/diffusse%20map.tga https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/luces.tga https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/normal%20map.tga https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/reflection.tga https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/specular.tga
Thank you for your relpy |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
31
|
Posted - 2013.12.09 17:03:00 -
[455] - Quote
Okay i see what is going wrong here. There are no reflection maps tucked in the 3 main texture files. Something you might want to study is the following image which describes what is what. http://cdn1.eveonline.com/community/devblog/2010/TexturePack_large.jpg
I will recreate a vexor in max and ill send it to you. So you can study it and see what is going on if that helps Inglorious ****** :) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.09 17:22:00 -
[456] - Quote
I had send a email with the info. thanks for your help.
:) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.10 00:08:00 -
[457] - Quote
Hi,
i try with other ship and i think i have a good render. https://dl.dropboxusercontent.com/u/15844802/render.jpg
-+how can i get the t2 diffuse map?
Regards |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
31
|
Posted - 2013.12.10 14:47:00 -
[458] - Quote
You are missing the masking anr color correction. I am not at home atm due to rl exams but i will try to write up a small guide for you. Do you have vray or not? Inglorious ****** :) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.10 19:07:00 -
[459] - Quote
Hi,
yes i have got vray, thanks!!! |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
31
|
Posted - 2013.12.10 21:10:00 -
[460] - Quote
okay ill create a vexor based on vray renderer then because that is what i use Inglorious ****** :) |
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Mardante Soliest
Realm of the Forgotten Luna Sanguinem
10
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Posted - 2013.12.11 09:39:00 -
[461] - Quote
AzAkiR, why are your renders always so dark?
ohw.. and tnx for the file ;) Mardante Soliest Founding Member |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
32
|
Posted - 2013.12.11 11:02:00 -
[462] - Quote
Cause of realistic spacial lighting. as we all know light bounces off surfaces to cause brighter looking objects when they reach your eyes through either direct or indirect bouncing, this is something that is a lot harder to recreate in a space scene where the sun light bounces off the object and then scatters. Ill recreate a old studio setup to show both studio lighting and spacial lighting. Inglorious ****** :) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.11 15:36:00 -
[463] - Quote
Thanks for the vexor AzAkir NalDa I will study the rar
I have a problem with the 3dsmax scene, i can't open because has been saved in a newer version if 3dmax.
Please, can you save in 2013 3dmax version??
Thanks!! |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
32
|
Posted - 2013.12.11 15:57:00 -
[464] - Quote
okay here you go the max file for 2013
http://citadel-consortium.com/downloads/Vexor_2k14_2k13.rar Inglorious ****** :) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.11 20:39:00 -
[465] - Quote
OMG, Really? i was trying to make a vraymaterial only with the 5 layers..... Your material is like a tree
Thanks!! |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
32
|
Posted - 2013.12.11 23:06:00 -
[466] - Quote
Yup and im still not happy with the result. But it should give you an idea on how it is layered up. I will try to create some sort of tutorial on how to do this. And make updates on the mat tree. Ill have to decide which ship im going to use for it but im sure ill find out. Keep us posted on your progress and check back in as always Inglorious ****** :) |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
32
|
Posted - 2013.12.12 13:54:00 -
[467] - Quote
okay trying out a new material tree, this time including the reflection factors lets see how this turns out. tried it out on a abaddon just because its a awesome looking ship. render will follow soon Inglorious ****** :) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.12 17:05:00 -
[468] - Quote
AzAkiR NaLDa wrote:okay trying out a new material tree, this time including the reflection factors lets see how this turns out. tried it out on a abaddon just because its a awesome looking ship. render will follow soon Using a studio setup right now for some better lighting to show if everything is in order. This means that all the light tracing, prepassing and reflection tracing is taking for ever :P But so far it looks good. after 30 minutes of tracing and prepassing, and another 20 minutes to render it is here :) http://citadel-consortium.com/downloads/abaddon.jpgthe reason why it took so long is that there are over 6 vray lights setup around the studio scene that generate light which bounces of the walls and onto the ship. this was done to provide a better view on the materials and on the reflections
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AzAkiR NaLDa
Hejaz Industries Executive Outcomes
33
|
Posted - 2013.12.12 18:18:00 -
[469] - Quote
Hehe dont worry the studio renders always take longer. I will do another render in the spacial scene to show the difference Inglorious ****** :) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.13 20:27:00 -
[470] - Quote
Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versi+Śn??
Thanks!! |
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Mardante Soliest
Realm of the Forgotten Luna Sanguinem
10
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Posted - 2013.12.13 20:31:00 -
[471] - Quote
KRYTON7 wrote:Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versi+Śn??
Thanks!!
She already did, read the above posts. Mardante Soliest Founding Member |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.13 21:12:00 -
[472] - Quote
Mardante Soliest wrote:KRYTON7 wrote:Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versi+Śn??
Thanks!! She already did, read the above posts.
Hi,
I had read the post but i have problems importing the vexor.mtl please open my render without lights and the material tree:
http://i.imgur.com/JyQz7pf.png
regards |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
33
|
Posted - 2013.12.13 23:46:00 -
[473] - Quote
KRYTON7 wrote:Mardante Soliest wrote:KRYTON7 wrote:Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versi+Śn??
Thanks!! She already did, read the above posts. Hi, I had read the post but i have problems importing the vexor.mtl please open my render without lights and the material tree: http://i.imgur.com/JyQz7pf.pngregards
ill see if i can write down a tutorial this weekend. that way you can do the same thing and i dont have to send the scenes over :)
ill post the link here soon Inglorious ****** :) |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
33
|
Posted - 2013.12.17 21:26:00 -
[474] - Quote
a bit on the late side, but better late then never.
http://www.citadel-consortium.com/tutorials/eve-to-3ds-max/4-part-1-extracting-and-processing-the-raw-data
This will be a multi part tutorial on doing the complete conversion. Part 1 extracting and processing the raw data complete.
let me know if it was usefull or if i need to change anything to make it a bit better to be understandable. keep in mind english is not my native language but it should be good enough to understand what i am talking about i guess.
comments are more then welcome Inglorious ****** :) |
KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
|
Posted - 2013.12.18 00:12:00 -
[475] - Quote
AzAkiR NaLDa wrote:a bit on the late side, but better late then never. http://www.citadel-consortium.com/tutorials/eve-to-3ds-max/4-part-1-extracting-and-processing-the-raw-dataThis will be a multi part tutorial on doing the complete conversion. Part 1 extracting and processing the raw data complete. let me know if it was usefull or if i need to change anything to make it a bit better to be understandable. keep in mind english is not my native language but it should be good enough to understand what i am talking about i guess. comments are more then welcome
Thanks for the first part of the tutorial, I am ready for the next part :)
These days i have work with your vray material and....
https://dl.dropboxusercontent.com/u/15844802/Talos%20F%20render.bmp
What do you think about??
Regards. |
Roc Wieler
Stay Frosty.
242
|
Posted - 2013.12.18 02:26:00 -
[476] - Quote
Hey everyone, been a while.
Just upgraded a new system. Installed the above. Unzipped the granny.dll, put it in the same folder as triexporter.exe.
TriExporter runs fine, set the EVE folder, just like always. Double click on a .gr2 file and the "Program is no longer responding" message appears every single time.
Been driving me nuts for hours now. Any ideas?
Never start a fight you can win.
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Roc Wieler
Stay Frosty.
242
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Posted - 2013.12.18 04:23:00 -
[477] - Quote
So I tried the granny.dll from my Eve Online in C4D series. Worked just fine.
Guess there's a difference somewhere. Problem solved. Really want to commend those giving tutorials here. Very good stuff. I always learn something new.
Let me work on a pic or animation tomorrow to show progress. Never start a fight you can win.
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AzAkiR NaLDa
Hejaz Industries Executive Outcomes
33
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Posted - 2013.12.18 06:53:00 -
[478] - Quote
Roc welcome back. I will try to get parts 2 and maybe 3 of the tutorial up later today. Inglorious ****** :) |
Errious
Bane and Pain
0
|
Posted - 2013.12.18 11:13:00 -
[479] - Quote
Hey, the thing with your Tutorial is very fine!
What i can do is a description for GIMP, is a alternative open source to Photoshop, not all the guys want buy expensive software or want have them from other ways...
Is it possible for you to handle a public part on your description site? So its possible for other guys to bring in her own ideas to a Tutorial or different ways and software? |
Errious
Bane and Pain
0
|
Posted - 2013.12.18 11:14:00 -
[480] - Quote
double post sry |
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