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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Craig Linford
Running with Knives Nexus Fleet
0
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Posted - 2013.07.09 07:30:00 -
[391] - Quote
Some of you guys are doing good work here. I have done some playing around in C4D and 3DS Max. Both good programs but still don't get the quality i find some of you doing.
I do like the custom paint jobs you have done too.
If any of you would like to share how you do things it would be a great way to learn. |

Craig Linford
Running with Knives Nexus Fleet
0
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Posted - 2013.07.09 07:31:00 -
[392] - Quote
How do you that? lol good job. |

Valeria Ghost
Red Federation RvB - RED Federation
11
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Posted - 2013.08.03 13:04:00 -
[393] - Quote
AzAkiR NaLDa wrote:i will try to contact the makers of the application to see if they are able to create a update for it. in the meantime submit a report on the site http://black2json.codeplex.com/hopefully we will be soon be able to convert all the blackfiles again. for those not looking into the capitals or station interiours: You are still able to convert the older files. The only files that cannot be converted are the following: All capital ships All station interiours All new navy battlecruisers for me black2json doesnt work for any of the gallente frigates, destroyers or fighters interestingly everything else works just fine :o (even the capitals and navy battlecruisers work fine as it seems.)
does anyone know whats wrong with the gallente frigate, destroyer or fighter .black files? (they work for the other races) |

Sylvia Tredoran
Deti Lejtenanta Schmidta
0
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Posted - 2013.08.27 07:40:00 -
[394] - Quote
Lieutenant OBrien wrote:Hey, I'm having an issue with TriExporter. When I double-click the .gr2 file I get a "Model not Loaded" error. Any thoughts?
I have the exact same problem! i've been poking around the new and the old forum and can't seem to find the answer, just more people asking that question never getting an answer. 
the poster himself said he found the answer but i can't find where! 'in the archived forum' is a bit vague....
please, can anyone help? |

Mardante Soliest
Realm of the Forgotten
7
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Posted - 2013.08.28 07:04:00 -
[395] - Quote
Did you use the latest granny2 file?
Mardante Soliest Founding Member |

Mardante Soliest
Realm of the Forgotten
7
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Posted - 2013.08.29 09:39:00 -
[396] - Quote
Just another question about color correction. I`m using 3DS Max and use the color correction map. Is there another way to get the right colors in, with Photoshop perhaps? When I use multiple color correction maps it seems it uses up a lot of recources of my pc and working with the model becomes slow. Mardante Soliest Founding Member |

Sylvia Tredoran
Deti Lejtenanta Schmidta
0
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Posted - 2013.08.29 12:53:00 -
[397] - Quote
Mardante Soliest wrote:Did you use the latest granny2 file?
That did it, thanks! :) Now I can face the other problems described in this thread ;) |

AzAkiR NaLDa
Hejaz Industries The Volition Cult
31
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Posted - 2013.10.07 12:23:00 -
[398] - Quote
wow is this thing completly dead or something?
i am currently working on getting the code up dated for the black 2 json thingy to see if i can start converting the newly introduced ships.
Will post some of my most recent work soon Inglorious ****** :) |

Razzaar Tarlson
The IV Legion
1
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Posted - 2013.10.07 14:19:00 -
[399] - Quote
Hope its not, because I have a question to ask! I'm trying to import a Rokh into Maya, as its basically my favourite hull. However, I can not for the life of me get the 'lights' texture to work correctly on the model. When I go onto Photoshop, most of the models and tutorials that I have seen have textures for the lights which comprise of small little white dots, presumably the windows. However, the Rokh appears to be the only model that has huge white blocks on the Alpha layer as apposed to little dots. When I put this over my Rokh texture in maya, the light texture does not work at all on the model - there are just random bits of white all over it
Now, I have seen renders of the Rokh elsewhere where people have stated that they used Triexporter which include the lights, so it must be possible somehow. I was wondering if anyone could help me out who has seen this problem before?
Thanks in advance! |

AzAkiR NaLDa
Hejaz Industries The Volition Cult
31
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Posted - 2013.10.07 15:36:00 -
[400] - Quote
Razzaar Tarlson wrote:Hope its not, because I have a question to ask! I'm trying to import a Rokh into Maya, as its basically my favourite hull. However, I can not for the life of me get the 'lights' texture to work correctly on the model. When I go onto Photoshop, most of the models and tutorials that I have seen have textures for the lights which comprise of small little white dots, presumably the windows. However, the Rokh appears to be the only model that has huge white blocks on the Alpha layer as apposed to little dots. When I put this over my Rokh texture in maya, the light texture does not work at all on the model - there are just random bits of white all over it
Now, I have seen renders of the Rokh elsewhere where people have stated that they used Triexporter which include the lights, so it must be possible somehow. I was wondering if anyone could help me out who has seen this problem before?
Thanks in advance!
This layer is in the pgs texture and it is the alpha channel.
i will check it in a bit and update this post if i find something
Checked the pgs texture and it is definatly in there.
http://citadel-consortium.com/downloads/rokh_lights.jpg
i think you have the texture flipped wrong or something. cause the big white parts are parts of the engines that are also on the same texture layer but are placed on the right places by the uv maps on the models. that is why you need to flip the textures when you bring them into photoshop before you seperate them Inglorious ****** :) |
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Razzaar Tarlson
The IV Legion
1
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Posted - 2013.10.08 23:17:00 -
[401] - Quote
AzAkiR NaLDa wrote:This layer is in the pgs texture and it is the alpha channel. i will check it in a bit and update this post if i find something Checked the pgs texture and it is definatly in there. http://citadel-consortium.com/downloads/rokh_lights.jpgi think you have the texture flipped wrong or something. cause the big white parts are parts of the engines that are also on the same texture layer but are placed on the right places by the uv maps on the models. that is why you need to flip the textures when you bring them into photoshop before you seperate them but noting your quote about triexporter, arent you using that? if not what are you using then instead of triexporter?
Thanks for this! I think I can just try using the image you linked directly onto my image. This is the image on the alpha layer I was getting : http://imgur.com/7VbIXN3
I have no idea why I was getting that, but I see it was a problem with whatever I was doing, as opposed to the thing not working. This is exactly what I needed!
Thanks again! |

AzAkiR NaLDa
Hejaz Industries The Volition Cult
31
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Posted - 2013.10.09 06:33:00 -
[402] - Quote
The image you have there is the image mask. And it comes out of the blue channel not the alpha. But good thing that it helped. Here is my version of the rokh. I'm using this one for the cloaking effect that I'm working on.
http://citadel-consortium.com/downloads/rokh_01.jpg Inglorious ****** :) |

Marne Deville
The Praxis Initiative Gentlemen's Agreement
18
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Posted - 2013.10.11 10:24:00 -
[403] - Quote
I've finally figured out a complete rendering workflow for Photoshop CS6 - with the advances in 3D support in CS6, I now use only one tool for everything (so no more Blender, Maya, etc. for me). I'm working up a little tutorial on it, but it will take some time. http://dogfacedesign.com: EVE-Related Art House |

Selvin
Galactic Fighters Organization
8
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Posted - 2013.10.12 00:28:00 -
[404] - Quote
Black2Json new realease Now should work for all files ...
https://black2json.codeplex.com/releases/view/113333
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Mardante Soliest
Realm of the Forgotten
7
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Posted - 2013.10.13 13:49:00 -
[405] - Quote
Super, I`ll go and try it out asap
Did anyone find out a way to change the colors of the skins inside Photoshop? So i won`t have to use the color correction layer in 3dsMax. Mardante Soliest Founding Member
Recruitment is open again. https://forums.eveonline.com/default.aspx?g=posts&t=227865 |

AzAkiR NaLDa
Hejaz Industries The Volition Cult
31
|
Posted - 2013.10.13 17:31:00 -
[406] - Quote
You could simply add a color payer in Photoshop and try to blend those together, as that is basicly the principle behind color correction in max. Personally I find using vray and the vray color map that you have much more control over the final color of the basic textures. Inglorious ****** :) |

Mardante Soliest
Realm of the Forgotten
7
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Posted - 2013.10.13 19:07:00 -
[407] - Quote
So far it is working great. Only thing is that the version number is still on v1.2 in the screen. (sorry, I`m a software tester irl ) Mardante Soliest Founding Member
Recruitment is open again. https://forums.eveonline.com/default.aspx?g=posts&t=227865 |

Marne Deville
The Praxis Initiative Gentlemen's Agreement
20
|
Posted - 2013.10.14 16:06:00 -
[408] - Quote
Mardante Soliest wrote:[quote=Selvin] Did anyone find out a way to change the colors of the skins inside Photoshop? So i won`t have to use the color correction layer in 3dsMax.
There are lots of ways to do it.
I typically add a Layer Adjustment with a Gradient Overlay, and run from either white (for mask/submask layers) or black (for the base hull material layer) to whatever color you need from the .black file. You can convert the .black file color values to RGB by multiplying them by 255, then converting to HEX. I do this with an excel spreadsheet that I use to track all my color values in. So consider these 2 columns (A1, B1):
0.7411765 (this is the value from the JSON file converted from the black file) =DEC2HEX(A1, 2)
Then once you have all 3 of those values converted, you can concatenate them together like this to get the RGB triplet to use:
=CONCATENATE("",A1, A2, A3)
You could also do this by adding other types of layer adjustments, such as hue/saturation, etc. But I find the above technique gives me the best results. Note - you may have to invert the gradient overlay - really depends on the hull, I've found.
Also, if you are building the entire diffuse image in Photoshop like I do, you will need to use the blend modes to bring it all together (Overlay and Multiply typically work the best).
Cheers. http://dogfacedesign.com: EVE-Related Art House |

cyndrogen
The Greatest Corp in the Universe
228
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Posted - 2013.10.16 12:46:00 -
[409] - Quote
I'm having quite a bit of trouble with TRIEXPORTER. Several models are crashing the app
example:
ANY titan folder with a GR2 file. ANY Sleeper Battleship model.
Also I'm crashing even when trying to open the Angel Battlecruiser ship.
Some ships are fine, they load, others though..... crash the entire app.
Any suggestions? |

Mardante Soliest
Realm of the Forgotten
8
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Posted - 2013.10.16 12:51:00 -
[410] - Quote
Do you use the latest granny file? Mardante Soliest Founding Member
Recruitment is open again. https://forums.eveonline.com/default.aspx?g=posts&t=227865 |
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cyndrogen
The Greatest Corp in the Universe
237
|
Posted - 2013.10.18 06:43:00 -
[411] - Quote
Thank you the latest version is good. I downloaded 2009 previously which was crashing. |

Gooseman2009
New Eden Burns Setting The Universe on Fire
0
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Posted - 2013.11.16 11:16:00 -
[412] - Quote
Posted on behalf of a friend:
looking for a Dominx model extracted with the texture. i cant get the texture figuredout as the lights are imposable for my skill level. Can some one please extract this model and compress the many textures into a single JPG or PNG texture and send em to Blackheart781(at)gmail i would greatly apprecate it! |

Mardante Soliest
Realm of the Forgotten Luna Sanguinem
9
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Posted - 2013.11.18 09:55:00 -
[413] - Quote
What program will you be using to implement the model and texture? It is not usual to have all the textures together in one layer. Mardante Soliest Founding Member |

Kiitsu Ironfist
New Eden Burns Setting The Universe on Fire
0
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Posted - 2013.11.19 03:13:00 -
[414] - Quote
Mardante Soliest wrote:What program will you be using to implement the model and texture? It is not usual to have all the textures together in one layer.
speaking for the above toon,
i use Wings 3d, however the other program ill use is Pepakura. this will only allow one texture file. if you can slap em together ?
ALSO** i was working on SOE stratios and i got the texture for that one i export it, and the one with the red stripes on it only shows as 2 small circles, the rtripes dont show up...im using Adobe fireworks as i dont have photoshop. can you get the stratios texture with the red stripes to show up? |

AzAkiR NaLDa
Hejaz Industries Executive Outcomes
31
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Posted - 2013.11.19 18:11:00 -
[415] - Quote
Kiitsu Ironfist wrote:Mardante Soliest wrote:What program will you be using to implement the model and texture? It is not usual to have all the textures together in one layer. speaking for the above toon, i use Wings 3d, however the other program ill use is Pepakura. this will only allow one texture file. if you can slap em together ? ALSO** i was working on SOE stratios and i got the texture for that one i export it, and the one with the red stripes on it only shows as 2 small circles, the rtripes dont show up...im using Adobe fireworks as i dont have photoshop. can you get the stratios texture with the red stripes to show up?
Anything is possible as long as you use the right software. The textures can be collapsed into 1 but this jean. That you ar unable to exi. The color afterwards, or doing the mask adjustments required for fractioneel ships. As is the case with the SOE ships.
As with the combination of the textures and the lights is pretty tricky as the color of the hull and the engines are layered differently. This means that someone who is creating the single layer textures for you is basicly doing all the harder work for you.
So i suggest doing it yourself. If you dont have PHOTOSHOP there is the free alternative named gimp. Inglorious ****** :) |

Mardante Soliest
Realm of the Forgotten Luna Sanguinem
10
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Posted - 2013.11.19 18:53:00 -
[416] - Quote
What AzAkiR said ^
I sent you a mail, but I noticed the hull is made out off 3 parts. Better get Gimp and another 3d program to use the different layers correctly. Mardante Soliest Founding Member |

Errious
Bane and Pain
0
|
Posted - 2013.11.20 19:26:00 -
[417] - Quote
Hi guys,
i am new in this triexporter things and have some trouble with them, i read many posts from different users they have problems with the little tool but i cant find any what help so i want asking about a issue that i have when i want running triexporter.
I do download the latest version, create a folder on my desktop, put the files in and start the triexporter, but only what i see is a window like this: http://s7.directupload.net/images/131120/lrfrifjd.jpg
I dont know what happend, but i want use it for the file Extraction for rendering in blender.
If anybody can help me with this issue, i was pretty happy.
Regards |

Selvin
Galactic Fighters Organization
11
|
Posted - 2013.11.21 09:41:00 -
[418] - Quote
Seems like TriExporter.NET ... it was just a test, don't use it There was a link to current version few post above ... |

Errious
Bane and Pain
0
|
Posted - 2013.11.21 22:52:00 -
[419] - Quote
THX, i have donwloaded the Version from the post above and it works ! 
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Errious
Bane and Pain
0
|
Posted - 2013.11.22 20:19:00 -
[420] - Quote
Wow, can do nice things with. What do you think about the wallpaper as my first work?
Have Stratios tempted me to that, but I do not get out yet 
http://moonsiphon.files.wordpress.com/2013/11/vindicator_rocks_errious.jpg
Work in Triexporter/Gimp/Blender/Photoshop |
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