Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 .. 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
23
|
Posted - 2013.05.28 10:10:00 -
[361] - Quote
Whoops forgot to capitalize the file name. http://citadel-consortium.com/downloads/Venture.zip |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.05.28 12:54:00 -
[362] - Quote
Tnx so much for this one WHOOHOO, I totally forgot the Composite material. Will fiddle around with it some more and show my finished model later on.
Again TNX AzAkiR NaLDa!! |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
24
|
Posted - 2013.05.28 17:00:00 -
[363] - Quote
No worries, glad I could help. |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.05.28 17:54:00 -
[364] - Quote
One more question.. How did you make the Submask.jpg. Can`t seem to find anything in the dds files that would make that. |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
24
|
Posted - 2013.05.28 21:45:00 -
[365] - Quote
The sub mask is inside the blue channel of the pgs file. All the image is doingis hiding certain sections while overlapping others to show the proper colors.
When you start playing around you can do all kinds of funky stuff. Like this:
http://citadel-consortium.com/downloads/maller_test_06.jpg |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.05.30 07:18:00 -
[366] - Quote
AzAkiR NaLDa wrote:The sub mask is inside the blue channel of the pgs file. All the image is doingis hiding certain sections while overlapping others to show the proper colors.
I did find the blue channel, it is just that I cannot get a mask out of it like you do. I only get lines (not solid forms) from it. If I select the lines they don`t connect, so I can`t fill the image with black or white... sorry for my n00bness
http://www.rigolettostraat.nl/patrick/images/everenders/where.png |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
24
|
Posted - 2013.05.30 08:01:00 -
[367] - Quote
You using photoshop? |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.05.30 08:10:00 -
[368] - Quote
Yes |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
24
|
Posted - 2013.05.30 12:51:00 -
[369] - Quote
Hmm could you send me the pgs file? Could be q error in the extraction but let's see what it shows for me. |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.05.30 12:55:00 -
[370] - Quote
AzAkiR NaLDa wrote:Hmm could you send me the pgs file? Could be q error in the extraction but let's see what it shows for me.
It`s in every pgs I find.
http://www.rigolettostraat.nl/patrick/images/everenders/oref1_t1_pgs.dds http://www.rigolettostraat.nl/patrick/images/everenders/gfr1_t1_pgs.dds http://www.rigolettostraat.nl/patrick/images/everenders/gfr1_t1_pgs02.jpg |
|
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
24
|
Posted - 2013.05.30 16:22:00 -
[371] - Quote
I'm at work right now but what I can see from the last link, it seems that you only grab the artifacts. I'll be at home in about an hour or two, then I will check out the dds files you linked see what is going wrong. |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.05.30 17:23:00 -
[372] - Quote
AzAkiR NaLDa wrote:I'm at work right now but what I can see from the last link, it seems that you only grab the artifacts. I'll be at home in about an hour or two, then I will check out the dds files you linked see what is going wrong.
Thank you for the troubles. I figured it out. The dds plugin for Photoshop is "broken", it imports the chanels wrong. Now I used the Nvidia DDS converter tool, and it all seems fine now. Back to rendering ;) |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
25
|
Posted - 2013.05.30 17:30:00 -
[373] - Quote
Ahh your not using the NVIDIA texture tools plugins for Photoshop? |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.05.30 17:35:00 -
[374] - Quote
Yes I am, but somehow, it`s not working correct.
Probably couse I have an ATI card ;) |
Lupus Hekki
Full Steam Space Machine
8
|
Posted - 2013.05.30 21:02:00 -
[375] - Quote
Mardante Soliest wrote:Yes I am, but somehow, it`s not working correct.
Probably couse I have an ATI card ;)
Try the compressonator, it's from AMD and primarily converts images to and from DDS, should be able to convert it to PNG/JPG |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.05.30 22:18:00 -
[376] - Quote
Tanx for all the help. I think I`m getting the hang of it now
http://www.rigolettostraat.nl/patrick/images/everenders/noctis001.jpg |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
25
|
Posted - 2013.05.31 05:43:00 -
[377] - Quote
Looking good.
Adjusted the reflection levels on the hull to lower the translucent looks. Added engine trails.made ships light static light meshes
http://citadel-consortium.com/downloads/Zylon_maller.jpg
It is looking pretty good.
|
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
28
|
Posted - 2013.06.02 00:35:00 -
[378] - Quote
and i cracked it :)
finally found an easy way to add the decals to the ship hulls.
i am happy with the result just no enough to say im gonna leave it at this.
but it is a bit hard to see but see for yourselves
http://citadel-consortium.com/downloads/TCC_Zylon_Maller_02.jpg |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
30
|
Posted - 2013.06.21 18:53:00 -
[379] - Quote
ughh wanted to work on a new interiour scene but i cannot convert the blackfiles for the new station interiours or the capitals.
anybody able to give me a hand with this? Inglorious ****** :) |
Mardante Soliest
Realm of the Forgotten
5
|
Posted - 2013.06.21 21:38:00 -
[380] - Quote
Nope, no luck with those black files here either. Can`t find the old ones, I thought I had a export sitting around on hd somewhere. Maybe you still have a backup of the old files, and you could use them?
Other thing I have is that the collorcorrection thing is slowing up my system. It`s really a tough cookie for just letting a different color show in 3dsmax. |
|
Theo Samaritan
Good Man.
19
|
Posted - 2013.06.24 10:20:00 -
[381] - Quote
Interested in your technique. Or did you do what I do currently and just flat add it to the texture? |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
30
|
Posted - 2013.06.24 10:55:00 -
[382] - Quote
Just created a 3th UV channel for the location and positioning of the decal Inglorious ****** :) |
Theo Samaritan
Good Man.
19
|
Posted - 2013.06.24 11:21:00 -
[383] - Quote
AzAkiR NaLDa wrote:Just created a 3th UV channel for the location and positioning of the decal
...That works. |
Jacob Lambda
The Scope Gallente Federation
0
|
Posted - 2013.07.01 05:09:00 -
[384] - Quote
Okay guys I got a question. Do you guys know how to understand the .black files or at least convert it into something a little more understandable? |
Mardante Soliest
Realm of the Forgotten
5
|
Posted - 2013.07.01 19:53:00 -
[385] - Quote
Jacob Lambda wrote:Okay guys I got a question. Do you guys know how to understand the .black files or at least convert it into something a little more understandable?
It`s all in the previous posts. #353
get http://black2json.codeplex.com/ the json file will be more readable (in a txt editor) |
Jacob Lambda
The Scope Gallente Federation
0
|
Posted - 2013.07.01 23:26:00 -
[386] - Quote
Mardante Soliest wrote:Jacob Lambda wrote:Okay guys I got a question. Do you guys know how to understand the .black files or at least convert it into something a little more understandable? It`s all in the previous posts. #353 get http://black2json.codeplex.com/the json file will be more readable (in a txt editor) It doesn't work for me. I get a crash when I try converting files. |
Mardante Soliest
Realm of the Forgotten
5
|
Posted - 2013.07.02 07:45:00 -
[387] - Quote
Jacob Lambda wrote:"snip"
It doesn't work for me. I get a crash when I try converting files.
Some of the new black files won`t work... CCP changed some of them. I don`t bother with them annymore. Most thing I would get from them are the used color correction settings for the masks, and I`ll just use the settings I like myself.
|
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
30
|
Posted - 2013.07.02 20:54:00 -
[388] - Quote
i will try to contact the makers of the application to see if they are able to create a update for it.
in the meantime submit a report on the site
http://black2json.codeplex.com/
hopefully we will be soon be able to convert all the blackfiles again.
for those not looking into the capitals or station interiours:
You are still able to convert the older files.
The only files that cannot be converted are the following:
All capital ships All station interiours All new navy battlecruisers Inglorious ****** :) |
cerbus
www.caldariprimeponyclub.com
93
|
Posted - 2013.07.07 01:06:00 -
[389] - Quote
To make it simple for some of the newer people I've started hosting various versions of files on my server so you can just download what you want, using the same folder structure as the client files without having to worry about converting them yourself.
eg. For GC3_T1 (Tech 1 Vexor) you'd find it's obj model here: www.caldariprimeponyclub.com/res/dx9/model/ships/gallente/cruiser/gc3/gc3_t1.obj
At the moment there are only:
- Ships
- .obj (For 3d Programs, 96% of all ships converted)
- .black (For reference)
- .gr2 (For reference)
- .png (For WebGl, 60% of all .dds files converted)
- .dds (For reference)
Soon there will be:
- .wgl (If I can figure out how to convert
- .red (for webgl but human readable)
- .json (for those that require them)
- .tiff (for converted .dds with correctly arranged channels for 3d work using composites, flipped 180)
- .tga (for seperated pgs channels - _diffuse.tga, _normal.tga, _mask..tga, _specular.tga, _submask.tga, ??_glowmask.tga)
- .??? Cube Maps converted to horizontal cross formation
- .??? Cube Maps converted to Environmental Maps
- Cube Maps converted to.nx.png, .ny.png, .nz.png, .px.png, .py.png, pz.png for Environment Skyboxes
- .Zip file containing a ships files and all formats
- Stations, Turrets, Other 3d objects
- Resource List with links to all the tools you may need
- English names for the ships, ie. gc3_t1 would be /ships/gallente/cruiser/vexor/
There is no interface for navigation, nor submitting requests or bugs, will organise later. Not sure why I didn't do this 8 years ago lol :3 :| Ship Customisation Survey - www.tinyurl.com/cppcsurvey |
AzAkiR NaLDa
Real Simple Construction The Citadel Consortium
30
|
Posted - 2013.07.07 10:29:00 -
[390] - Quote
maybe get the files browsable so people can just dig through it. not everybody is smart enough to look at the internal client structure to find out what folder the stuff might be in.
all in great project and let me know if i can help you in any kind of way. Inglorious ****** :) |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 .. 19 :: one page |
First page | Previous page | Next page | Last page |