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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Andares Sol
Center for Advanced Studies Gallente Federation
8
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Posted - 2012.07.28 08:09:00 -
[121] - Quote
FYI: Selvin has made great progress in parsing the Black files and is currently playing with using the original EVE Shaders with SlimDX.
(For me it is a bit depressing, as obviously using the original EVE DX9 Shaders results in a 100% correct and awesome rendering of Ships, which is impossible to copy if you have to redo it the "clumsy way" in OpenGL for EveLiveWallpaper with writing your own Shaders and keeping backwards compatibility with OpenGL ES 1.1.)
So at the moment we have a working experimental Black parser, which can write the content to a Json file. I shoehorned a small Gui around it, which does the conversion if you drag&drop a black file into it. If this is something you guys would be interested in testing / using, then i will release it somewhere. All credits to Selvin of course!
Bests, Andares Sol
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Wild Rho
Black Omega Security Goonswarm Federation
17
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Posted - 2012.07.28 16:32:00 -
[122] - Quote
I'm definitely interested in anything that can parse the black files. I've been lucky and still have versions of the red files but they'll become outdated in time. |
Andares Sol
Center for Advanced Studies Gallente Federation
8
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Posted - 2012.07.29 18:07:00 -
[123] - Quote
I uploaded a first version of the Black2Json converter. Quick & Dirty and no guarantees. This is just using the C# classes from Selvin as is: [Black2Json.zip] This program requires the .Net Framework 4.0. I hope the Installer is clever enough to redirect you to the download page, in case it isn't already installed.
Bests, Andares Sol
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Akori Mitsumoto
Mirkur Draug'Tyr Defiant Legacy
0
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Posted - 2012.08.03 11:25:00 -
[124] - Quote
Here is a mostly-working blender importer for .black files.
Many thanks to Selvin for the work he's done on the .net parser, it was invaluable.
If anyone has feedback on the specular or mirror values and how they map from the .black files, I'd love to hear.
Download from EVE-Files |
Fhtagnamus Wiggins
Nemesis Holdings Corp Luna Sanguinem
9
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Posted - 2012.08.05 22:47:00 -
[125] - Quote
How do you use that black importer? I'm using newest blender, going to User Preferences->Addons->Install addon, but it doesnt work, or there's some other way of running python scripts i dont know of? (I never had to use them before ><). |
Akori Mitsumoto
Mirkur Draug'Tyr Defiant Legacy
0
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Posted - 2012.08.06 00:52:00 -
[126] - Quote
Fhtagnamus Wiggins wrote:How do you use that black importer? I'm using newest blender, going to User Preferences->Addons->Install addon, but it doesnt work, or there's some other way of running python scripts i dont know of? (I never had to use them before ><).
That's how it's supposed to work. The "Install addon" option should let you choose the zip file and then you should have the addon available in the import/export section - you may need to activate it once you've installed it.
One caveat I should have mentioned - this only works on windows because it loads the granny dll in order to import the model.
If it doesn't load for you, can you please enable the system console (from the help menu) and then copy/paste the error it gives when you try to load? If I can, I'll fix it :) |
Fhtagnamus Wiggins
Nemesis Holdings Corp Luna Sanguinem
9
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Posted - 2012.08.06 10:39:00 -
[127] - Quote
Thanks your reply helped :) What I did wrong was unzipping the archive and trying to add each of py files separately, works now when I choose zip file as addon source. |
Wild Rho
Black Omega Security Goonswarm Federation
17
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Posted - 2012.08.06 18:02:00 -
[128] - Quote
Akori Mitsumoto wrote:Here is a mostly-working blender importer for .black files. Many thanks to Selvin for the work he's done on the .net parser, it was invaluable. If anyone has feedback on the specular or mirror values and how they map from the .black files, I'd love to hear. Download from EVE-Files
Tried using the script in Blender 2.59 and 2.63a and in both versions it installed the script but would not allow me to enable it. |
Xenuria
Marcabian 5th Invasion Fleet
588
|
Posted - 2012.08.06 18:14:00 -
[129] - Quote
Wild Rho wrote:Akori Mitsumoto wrote:Here is a mostly-working blender importer for .black files. Many thanks to Selvin for the work he's done on the .net parser, it was invaluable. If anyone has feedback on the specular or mirror values and how they map from the .black files, I'd love to hear. Download from EVE-Files Tried using the script in Blender 2.59 and 2.63a and in both versions it installed the script but would not allow me to enable it.
Facepalm...
STOP USING BLENDER! Blender is what people use when they are trying to be hip and underground. I repeat using blender will not give you Indy Cred. It will just make people like me frustrated with your stubborn "buck the system" mentality.
If anybody has a working method of extracting WIS models/Textures into MAYA eve mail me and I will pay you for the information. Xenuria CSM 8 |
Akori Mitsumoto
Mirkur Draug'Tyr Defiant Legacy
1
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Posted - 2012.08.07 00:39:00 -
[130] - Quote
OK, I know it's off topic but can anyone tell me how to /ignore someone in these forums? |
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Akori Mitsumoto
Mirkur Draug'Tyr Defiant Legacy
1
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Posted - 2012.08.07 00:46:00 -
[131] - Quote
Wild Rho wrote:Akori Mitsumoto wrote:Here is a mostly-working blender importer for .black files. Many thanks to Selvin for the work he's done on the .net parser, it was invaluable. If anyone has feedback on the specular or mirror values and how they map from the .black files, I'd love to hear. Download from EVE-Files Tried using the script in Blender 2.59 and 2.63a and in both versions it installed the script but would not allow me to enable it.
Can you please enable the system console (from the help menu) and then copy/paste the error it gives when you try to load? |
Xenuria
Marcabian 5th Invasion Fleet
588
|
Posted - 2012.08.07 02:56:00 -
[132] - Quote
Akori Mitsumoto wrote:OK, I know it's off topic but can anyone tell me how to /ignore someone in these forums? Click under the name and hit hide posts. Also you are not helping anybody by perpetuating this ignorance.
The problem remains people are trying to build a sandcastle with plastic trowels. I am trying to encourage people to use more sophisticated tools and for that I am being ostracized. Xenuria CSM 8 |
Wild Rho
Black Omega Security Goonswarm Federation
17
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Posted - 2012.08.07 07:36:00 -
[133] - Quote
Akori Mitsumoto wrote:Wild Rho wrote:Akori Mitsumoto wrote:Here is a mostly-working blender importer for .black files. Many thanks to Selvin for the work he's done on the .net parser, it was invaluable. If anyone has feedback on the specular or mirror values and how they map from the .black files, I'd love to hear. Download from EVE-Files Tried using the script in Blender 2.59 and 2.63a and in both versions it installed the script but would not allow me to enable it. Can you please enable the system console (from the help menu) and then copy/paste the error it gives when you try to load?
Here's a screenshot of the console output from my attempt in blender 2.59 (OS is Windows 7).
There are two events in there, the first when I installed the script, the second when I tried to enable it in the add-ons menu.
http://img.photobucket.com/albums/v75/Wild_Rho/ScriptErr.png |
Akori Mitsumoto
Mirkur Draug'Tyr Defiant Legacy
2
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Posted - 2012.08.07 23:33:00 -
[134] - Quote
Hmm. Do you know if you're running a 32-bit or 64-bit blender? That error looks like trying to load a Win32 DLL (granny) into a Win64 program. |
Wild Rho
Black Omega Security Goonswarm Federation
17
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Posted - 2012.08.08 05:35:00 -
[135] - Quote
It's the 64bit version, the 32bit version can't allocate enough memory for the compositing work I do. |
Akori Mitsumoto
Mirkur Draug'Tyr Defiant Legacy
2
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Posted - 2012.08.08 21:33:00 -
[136] - Quote
Wild Rho wrote:It's the 64bit version, the 32bit version can't allocate enough memory for the compositing work I do.
Dang. Looks like I need to find a way of loading a 32-bit DLL into a 64-bit program. I'll post a new version up once I've figured that out.. |
Andares Sol
Center for Advanced Studies Gallente Federation
9
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Posted - 2012.08.09 19:12:00 -
[137] - Quote
The dead life longer! Selvin has kindly worked on an update for the good old TriExporter and also taken a few of my changes into the code. So we can proudly present you *drumroll*
TriExporter v0.5.0.0 SourceCode and Binaries are hosted at CodePlex. (Same as TriExporter.NET) http://triexporter.codeplex.com/
- The binary got bigger, as we have the library to export Autodesk FBX statically linked to the executeable at the moment (*.fbx).
- An exporter for Android3D files was added (*.a3d)
- Also an exporter for the simple binary format for EveLiveWallpaper was added (*.vbo).
- The main form was redesigned a bit to reduce the scrolling effort when you select a model.
- The model preview was fixed.
Note that the code is still in large parts the same of the original TriExporter, so it has aged a bit over the years. It ain't pretty, but it works .
Bests, Andares Sol
P.S.: You still need to get the granny2.dll from somewhere and put it in the same folder as the program of course.
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AlleyKat
The Unwanted.
317
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Posted - 2012.08.10 12:09:00 -
[138] - Quote
Andares Sol wrote: If a model which had texture(s) added is exported, also the texture(s) will be exported in PNG format.
So much win - now I can import directly into Element, testing tonight.
/bows GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
AlleyKat
The Unwanted.
317
|
Posted - 2012.08.10 17:51:00 -
[139] - Quote
crashes for me.
win64, latest granny2.dll
-load TriExporter in administrator mode -D-click on model -"TriExporter has stopped working"
Ideas? Might be screwing up somewhere...
I also got it pointed at the correct folder, although the folder for EVE and the folder for TriExporter are on two different 'drives...
I can see everything listed on the left as per normal...
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Andares Sol
Center for Advanced Studies Gallente Federation
9
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Posted - 2012.08.10 22:00:00 -
[140] - Quote
@AlleyKat: Ah well bound to happen with only two people testing and both have tons of SDKs and debugging tools installed :D I have it running fine on Win7 64bit with dll 2.8.12.0 - No need to run as administrator either.
So questions: - Did the old version work? - Which graphics card do you have? - Do you have a d3d9.dll in your Windows\system32 folder and DirectX installed? - If you single-click and just export the model does that work?
@All Does it work / not work for anybody else?
Bests, Andares Sol
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AlleyKat
The Unwanted.
320
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Posted - 2012.08.11 11:31:00 -
[141] - Quote
Andares Sol wrote:@AlleyKat: Ah well bound to happen with only two people testing and both have tons of SDKs and debugging tools installed :D I have it running fine on Win7 64bit with dll 2.8.12.0 - No need to run as administrator either.
So questions: - Did the old version work? - Which graphics card do you have? - Do you have a d3d9.dll in your Windows\system32 folder and DirectX installed? - If you single-click and just export the model does that work?
@All Does it work / not work for anybody else?
Bests, Andares Sol
fixed.
duplicated the dll, deleted original - computers are weird.
The PNG export is interesting, but I forgot I'd need to split the channels out, like the alpha of the diffuse.
thanks again. GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Fhtagnamus Wiggins
Nemesis Holdings Corp Luna Sanguinem
9
|
Posted - 2012.08.12 14:37:00 -
[142] - Quote
Awesome, thanks for the replies - will wait for newer version. And thanks for the new triexporter :)
@Guy saying to use Maya, stuff yourself. |
Fhtagnamus Wiggins
Nemesis Holdings Corp Luna Sanguinem
9
|
Posted - 2012.08.13 13:32:00 -
[143] - Quote
Question to those more advanced: I've started playing with exporter, started with good old cane model and came up with this so far: Cane
My question is, anyone has any experience in making engine trails? I really dont like blender's particle system but I guess it must do, hopefuly someone will have some advice on how to approach that step. |
AlleyKat
The Unwanted.
320
|
Posted - 2012.08.13 15:59:00 -
[144] - Quote
Fhtagnamus Wiggins wrote:Question to those more advanced: I've started playing with exporter, started with good old cane model and came up with this so far: CaneMy question is, anyone has any experience in making engine trails? I really dont like blender's particle system but I guess it must do, hopefuly someone will have some advice on how to approach that step. @AlleyKat Exporter works like a charm for me on 64bit w7
Got it working on Friday, thanks.
As for light trails/engine trails - no idea how blender works, but I think it's two things.
1: engine lights 2: engine trails
I guess blender has volumetric directional lights, so use a series of those for each port/engine exhaust and build a light rig along those lines.
Trails themselves, use the particle system I guess, and link the emitter to the lights, aligning to the object/model orientation?
That's how it works in my head anyway, but I guess for stills it doesn't matter that much - animation, that's more an after effects thing for me.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Fhtagnamus Wiggins
Nemesis Holdings Corp Luna Sanguinem
9
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Posted - 2012.08.13 16:03:00 -
[145] - Quote
Didn't thought of volumetric lighting, might work, thanks :) I'm planning on animating, so I think I'll go for mixing of glow, volumetrics and particles wonder how it will end up like. |
AlleyKat
The Unwanted.
320
|
Posted - 2012.08.13 19:18:00 -
[146] - Quote
Fhtagnamus Wiggins wrote:Didn't thought of volumetric lighting, might work, thanks :) I'm planning on animating, so I think I'll go for mixing of glow, volumetrics and particles wonder how it will end up like.
Edit. Volumetric lighting in blender is simply awful, will look into something else :s
This was about 5 minutes in C4D.
As you can see, there are two types of trails there which are essentially Square Parallel Spots (edges) and Parallel Spots (centre), which basically create a cylinder of light, with fall-off. Blender must have something same/similar.
Up to you whether you think the model needs square or regular, but the option is there.
I think you'll be looking into particle systems for sure, though, as you are gonna be animating - maybe a regular point light adding to it, so there is at least something with illumination to it, that can bounce light off other objects and models.
In after Effects, this type of particle is called a 'streaklet'
enjoy.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |
Fhtagnamus Wiggins
Nemesis Holdings Corp Luna Sanguinem
9
|
Posted - 2012.08.14 17:25:00 -
[147] - Quote
Aye defo particles are what I'm going to do for the trail, will have to use some postprocessing for flare/glare behind the engines and sun though. |
Qanthelas
Brutor Tribe Minmatar Republic
3
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Posted - 2012.08.21 15:30:00 -
[148] - Quote
For what it's worth, I'm trying to start up a thread where we can all collaborate on ways to make these model exporting tools work in the face of changes to how CCP stores the data, etc. If you're reading this thread, please drop by my new thread and post with what you've found works, used to work, or flat out doesn't work :) |
Wild Rho
Black Omega Security Goonswarm Federation
17
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Posted - 2012.08.22 18:04:00 -
[149] - Quote
Fhtagnamus Wiggins wrote:Aye defo particles are what I'm going to do for the trail, will have to use some postprocessing for flare/glare behind the engines and sun though.
You can certainly produce a pretty nice trail effect in blender with particle effects and some composite nodes.
Simple Engine Trail |
Roc Wieler
Tribal Liberation Force Minmatar Republic
183
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Posted - 2012.09.05 20:14:00 -
[150] - Quote
So been using the .black to json executable a little bit, and while impressed with the results, not impressed with reading them. I swear I was going blind.
I had one of my team open up the source code and beautify the output. It makes the outputted file about 4x larger, but is very easy to read, which is of great value to me, and hopefully to you.
I've included the Visual Studio .sln file, as well as the code snippet, and the application executable at http://dl.dropbox.com/u/9438804/Eve3D/Black2JsonCK.zip
Please let me know if you implement this into your ongoing build so I can stop hosting the file.
Thanks, Roc Never start a fight you can win.
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