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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Neth'Rae
The Scope Gallente Federation
13
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Posted - 2014.12.14 05:44:03 -
[541] - Quote
Blackhuey wrote:I've been trying to figure out which dds map channels go where in the 3dsmax 2011 material editor, but I'm going bonkers with the submaps and self illumination. I've been back a bit through this thread but the most helpful looking site is down - any straightforward "this map channel goes here" style tutorials for Max?
I'm doing the same thing right now in blender, trying out the Node Editor. . I've got some of it working.. The normal map, the glowing texture, the masks that define the color. The diffuse is working but it doesn't look right, same with the specular.
I had to invert a lot of the values but I'm starting to get the hang of it.
I assumed all ship textures had been adjusted for PBR, but this doesn't seem like it, my experience with PBR is at a very basic level though..
I'll post my result once I've refined it further.. Or if I get stuck..
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AzAkiR NaLDa
Ministry of War Amarr Empire
50
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Posted - 2014.12.14 22:33:11 -
[542] - Quote
I am in the middle of setting up again for some render work. Looking into the New rendering system ccp is using.
Please share any progress you've made and show it off to the rest of US.
Lone Star Warrior
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Neth'Rae
The Scope Gallente Federation
13
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Posted - 2014.12.15 01:05:38 -
[543] - Quote
I feel like I'm the wrong person doing this.. I've got no practical experience with this, I've learned all if it over the weekend..
This is still looking like a huge mess.. But hopefully someone can understand it and point out what I'm doing wrong..
I'm using this to figure out what the different textures are intended for. It helped me figure out the normal map.
PBR needs the roughness defined by a map, so I feel like one map is missing. Or the Albedo/diffuse is missing, because the one I think is a diffuse map barely has any colors and is way too bright. Right now I'm just using the spec map for albedo.
WIP So far..
Also most of this stuff has been trial and error, so it would be nice to get help from someone who knows their stuff..
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Neth'Rae
The Scope Gallente Federation
13
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Posted - 2014.12.15 12:14:11 -
[544] - Quote
My previous attemps made the ship way too dull, now I tried combining different texture maps to get more metal and reflection. I still can't quite figure out how to get the right roughness..
Shiny Talos
It still looks way too bright though. |

AzAkiR NaLDa
Ministry of War Amarr Empire
50
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Posted - 2014.12.15 18:09:46 -
[545] - Quote
i just looked inside the file structure but with the new render system i am unable to find the proper rgb values for the ships. any idea where they are located?
Lone Star Warrior
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AzAkiR NaLDa
Ministry of War Amarr Empire
50
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Posted - 2014.12.20 13:52:16 -
[546] - Quote
i have been doing some digging into getting the propper files converted, My main issue right now is the black file which holds all the values for all the ships.
I am talking about the "data.black" file located in the //res/dx9/spaceobjectfactory/ folder
Anyone here that was able to convert it from it's binary form?
I would greatly appreciate it.
Lone Star Warrior
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Jadek Kin
Xer Cloud Consortium
3
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Posted - 2015.01.18 18:30:07 -
[547] - Quote
I don't have any modelling skill myself. Regardless, would it be possible to export these ship models into a human scale oculus viewer. Textures at that scale would obviously be horrible, but it might be interesting to get a sense of the scale of ships in 1st person perspective. |

AlleyKat
The Unwanted.
855
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Posted - 2015.01.21 11:19:53 -
[548] - Quote
AzAkiR NaLDa wrote:i have been doing some digging into getting the propper files converted, My main issue right now is the black file which holds all the values for all the ships.
I am talking about the "data.black" file located in the //res/dx9/spaceobjectfactory/ folder
Anyone here that was able to convert it from it's binary form?
I would greatly appreciate it.
I'm not suggesting you decompile EVE, nor am I suggesting you convert any files into other formats and remove the english language elements prior to doing so.
What I am suggesting is that if someone (not you) were to do this they would not get the information they are looking for, but be presented with a logical pathing system which does not correspond to anything relevant to anyone but the game code.
In other words, I am assuming, if that is what I am doing should I be doing anything which I'm not, that there is another file which has a look-up table that would need locating and understanding that the file you are talking about relates to.
But that's just a guess, should I wish to make one.
This space for rent.
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Paul Shawn
Brutor Tribe Minmatar Republic
3
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Posted - 2015.03.31 20:06:40 -
[549] - Quote
Hello all. I've been trying to get TriExporter to see the contents of my EvE directory but to no avail. When I go to menu>file>set folder... and select my EvE folder nothing happens. I've looked through this thread thoroughly and have tried using all the versions of TriExporter as well as the granny2.dll. I have a folder with both the TriExporter.exe and the .dll in it together. I'm using Win7 64 and my EvE folder is located in the C:\Program Files (x86)\CCP directory. Not sure why this might be happening but any help would be much appreciated.
I <3 internet spaceships and sometimes make movies of them.
http://www.youtube.com/user/cpjontek
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Tykari
The Observatory Celestial Imperative
166
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Posted - 2015.03.31 20:44:42 -
[550] - Quote
Triexporter will cureently be out of action. Due to the download on demand changes tot he client the resource files were all moved to the SharedCache folder. Triexporter wasn't built for how the files are stored now and can't read them anymore.
In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.
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Paul Shawn
Brutor Tribe Minmatar Republic
3
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Posted - 2015.03.31 20:51:38 -
[551] - Quote
Damn. Is there another program that can export the files or just have to hope for an update?
I <3 internet spaceships and sometimes make movies of them.
http://www.youtube.com/user/cpjontek
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Tykari
The Observatory Celestial Imperative
166
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Posted - 2015.03.31 20:57:21 -
[552] - Quote
Not aware of another, always used Triexporter myself. So at the moment an update is pretty our only hope. Problem is I'm not sure there is anyone of the people who built it originally still around. And that is assuming there is a way around to how CCP has restructured things in terms of their file handling.
In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.
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Paul Shawn
Brutor Tribe Minmatar Republic
3
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Posted - 2015.04.01 06:56:22 -
[553] - Quote
well thank you for the information.
I <3 internet spaceships and sometimes make movies of them.
http://www.youtube.com/user/cpjontek
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Sarmatiko
1680
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Posted - 2015.04.02 14:28:29 -
[554] - Quote
Tykari wrote:Not aware of another, always used Triexporter myself. So at the moment an update is pretty our only hope. Problem is I'm not sure there is anyone of the people who built it originally still around. And that is assuming there is a way around to how CCP has restructured things in terms of their file handling. Good thing that TriExporter is open source http://triexporter.codeplex.com/SourceControl/latest
So if anyone around here knows C# simple workaround is possible. |

SFX Bladerunner
Black Serpent Technologies Black Legion.
2
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Posted - 2015.04.05 13:42:50 -
[555] - Quote
Sarmatiko wrote:Tykari wrote:Not aware of another, always used Triexporter myself. So at the moment an update is pretty our only hope. Problem is I'm not sure there is anyone of the people who built it originally still around. And that is assuming there is a way around to how CCP has restructured things in terms of their file handling. Good thing that TriExporter is open source http://triexporter.codeplex.com/SourceControl/latest
So if anyone around here knows C# simple workaround is possible.
C++ you mean.
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