Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 .. 19 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
49
|
Posted - 2014.02.06 06:47:00 -
[511] - Quote
TremalJack wrote:Hi guys,
I download the last TriExporter Version, but when I set the folder to: X:\Programs\CCP\EVE\res the program don't show nothing, can someone tell me the right folder path?
Set it to : X:\Programs\CCP Inglorious ****** :) |
Jel Omega
ZENITHore
0
|
Posted - 2014.02.08 13:18:00 -
[512] - Quote
Hey,
I,m trying to export the model and textures of a venture, but if I double click the .gr2 file, triexporter crashes.
Could someone help me?
I'm using windows 8.1 64-bit |
Errious
Bane and Pain
1
|
Posted - 2014.02.08 15:10:00 -
[513] - Quote
Jel Omega wrote:Hey,
I,m trying to export the model and textures of a venture, but if I double click the .gr2 file, triexporter crashes.
Could someone help me?
I'm using windows 8.1 64-bit
I think i can take a look to extract the graphics and send it to you, send you a message after completing.
regards
GòöGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòù GòæGòÉGòÉGòÉGû¦MOONSIPHON BLOG (GERMAN)GùäGòÉGòÉGòÉGòæ GòÜGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGò¥ |
Jel Omega
ZENITHore
0
|
Posted - 2014.02.08 18:41:00 -
[514] - Quote
ok, I got it already myself, had to upgrade granny2.dll
But now I have an other problem, I'm texturing the venture in blender, but it isn't yellow as it has to be.
Could anyone help me, thanks. |
Errious
Bane and Pain
1
|
Posted - 2014.02.08 19:13:00 -
[515] - Quote
You can play arround with the colors when you change some Options in the management from the layers and the black file give you the right colors if you can work with this, you can read more about the black in a few posts before. GòöGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòù GòæGòÉGòÉGòÉGû¦MOONSIPHON BLOG (GERMAN)GùäGòÉGòÉGòÉGòæ GòÜGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGò¥ |
Jel Omega
ZENITHore
0
|
Posted - 2014.02.08 19:40:00 -
[516] - Quote
Errious wrote:You can play arround with the colors when you change some Options in the management from the layers and the black file give you the right colors if you can work with this, you can read more about the black in a few posts before.
I found how to read it using black2json, but I don't know how to change it in blender and what to use. It's to export it to use in pepakura designer fo a venture papercraft. |
Errious
Bane and Pain
1
|
Posted - 2014.02.08 19:47:00 -
[517] - Quote
Jel Omega wrote:Errious wrote:You can play arround with the colors when you change some Options in the management from the layers and the black file give you the right colors if you can work with this, you can read more about the black in a few posts before. I found how to read it using black2json, but I don't know how to change it in blender and what to use. It's to export it to use in pepakura designer fo a venture papercraft.
Hmm, sorry, i have no description for this, but first is learning more about blender, with more expirience comes more aha you know ^^
Maybe another have more description for that for you?
Personally i use the layers and change some options to bring the right colors in. GòöGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòù GòæGòÉGòÉGòÉGû¦MOONSIPHON BLOG (GERMAN)GùäGòÉGòÉGòÉGòæ GòÜGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGò¥ |
AzAkiR NaLDa
Hejaz Industries Executive Outcomes
49
|
Posted - 2014.03.30 15:25:00 -
[518] - Quote
good day to all,
after a long period of being away from everything i am returning to the EVE-O community. Unfortunatly my play times will be very limited due to RL stuff but i will try to stay as active as i can and rebuild my tutorial pages.
best regards,
azakir nalda Inglorious ****** :) |
JC Anderson
Deep Core Mining Inc. Caldari State
1068
|
Posted - 2014.04.05 14:47:00 -
[519] - Quote
DELETE! |
AzAkiR NaLDa
Lone Star Warriors Yulai Federation
49
|
Posted - 2014.04.27 14:25:00 -
[520] - Quote
there we go finally an update
got my license for ue 4 engine going and started playing around with it to get the eve models in there. this is the result of 2 days strugling with the shader network.
http://imgur.com/icA2G7V
http://imgur.com/ajmPGeC
still need to work on the reflections and getting an actual space scene going. but so far im happy with the results. if there is an interest in the material network let me know and ill post a screenshot of that.
// azakir Inglorious ****** :) |
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ConranAntoni
Empyrean Warriors Get Off My Lawn
118
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Posted - 2014.05.09 22:43:00 -
[521] - Quote
Hi, i've got a question, only partially related to Tri Exporter but i'm hoping someone can help. I'm a complete rookie at models and textures so could use help.
So i've exported a Punisher and relevant weapon models and textures, I want to combine them into one model for a mesh to attempt to convert them to Sins Of A Solar Empire. Can anyone point me in a tutorial on how to do that or explain how to?
Using Softimage Mod Tool but can grab Blender easily enough. Empyrean Warriors - Recruiting now. Fly together, die together. |
AzAkiR NaLDa
Lone Star Warriors Yulai Federation
50
|
Posted - 2014.05.10 08:28:00 -
[522] - Quote
Have you Done modding before for the game? If nit i suggest you read up on that first. And then get me the info i need that is.
- What file structure is used by the game - What way of implementation do you think you'd be using (replace a current model or use the eve assets as new models in the game) Lone Star Warrior |
AzAkiR NaLDa
Ministry of War Amarr Empire
50
|
Posted - 2014.05.10 08:28:28 -
[523] - Quote
Have you Done modding before for the game? If nit i suggest you read up on that first. And then get me the info i need that is.
- What file structure is used by the game - What way of implementation do you think you'd be using (replace a current model or use the eve assets as new models in the game)
Lone Star Warrior
|
Snailsfirst
Self Destruct Supplys Evictus.
0
|
Posted - 2014.05.27 22:18:00 -
[524] - Quote
I tried to get these Tools today Triexporter with granny2.dll. Nice Tool but crashes everytime I doubleclick a .gr2 file. Then I tried evegr2toobj with an included granny2.dll (an older one I guess) ... Same thing as above.
So I think my grannys fails all the time... I got win 7 64bit.
Is anyone here who got the same problem or a solution to fix it? |
Snailsfirst
Self Destruct Supplys Ev0ke
0
|
Posted - 2014.05.27 22:18:17 -
[525] - Quote
I tried to get these Tools today Triexporter with granny2.dll. Nice Tool but crashes everytime I doubleclick a .gr2 file. Then I tried evegr2toobj with an included granny2.dll (an older one I guess) ... Same thing as above.
So I think my grannys fails all the time... I got win 7 64bit.
Is anyone here who got the same problem or a solution to fix it? |
AzAkiR NaLDa
Lone Star Warriors Yulai Federation
50
|
Posted - 2014.05.28 05:45:00 -
[526] - Quote
One page back in the topic there is a working version posted there. Hope it helps. Lone Star Warrior |
AzAkiR NaLDa
Ministry of War Amarr Empire
50
|
Posted - 2014.05.28 05:45:25 -
[527] - Quote
One page back in the topic there is a working version posted there. Hope it helps.
Lone Star Warrior
|
Snailsfirst
Self Destruct Supplys Evictus.
0
|
Posted - 2014.05.28 09:09:00 -
[528] - Quote
That Version works, thank you.
I'm surprised about so many not working Versions on the field. |
Snailsfirst
Self Destruct Supplys Ev0ke
0
|
Posted - 2014.05.28 09:09:57 -
[529] - Quote
That Version works, thank you.
I'm surprised about so many not working Versions on the field. |
AzAkiR NaLDa
Lone Star Warriors Yulai Federation
50
|
Posted - 2014.05.28 21:58:00 -
[530] - Quote
these versions all worked one day in the past but are now out of date.
That is the main reason why they bug out and crash.
some of my recent work trying to come up with a custom paint scheme for the corp ships :)
http://lone-star-warriors.com/images/Maller_Cam_03.jpg Lone Star Warrior |
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AzAkiR NaLDa
Ministry of War Amarr Empire
50
|
Posted - 2014.05.28 21:58:41 -
[531] - Quote
these versions all worked one day in the past but are now out of date.
That is the main reason why they bug out and crash.
some of my recent work trying to come up with a custom paint scheme for the corp ships :)
http://lone-star-warriors.com/images/Maller_Cam_03.jpg
Lone Star Warrior
|
T'amber Demaleon
Center for Advanced Studies Gallente Federation
69
|
Posted - 2014.06.18 12:08:00 -
[532] - Quote
http://i.imgur.com/hxvH3RP.jpg :3
I have no idea if these ccp texture photoshop actions still work, I've not needed ps for some time, but they may be useful for someone: http://www.caldariprimeponyclub.com/res/CPPC%20Texture%20Actions.atn |
T'amber Demaleon
Center for Advanced Studies Gallente Federation
72
|
Posted - 2014.06.18 12:08:35 -
[533] - Quote
http://i.imgur.com/hxvH3RP.jpg :3
I have no idea if these ccp texture photoshop actions still work, I've not needed ps for some time, but they may be useful for someone: http://www.caldariprimeponyclub.com/res/CPPC%20Texture%20Actions.atn |
Kaerakh
Surprisingly Deep Hole
328
|
Posted - 2014.06.22 03:14:00 -
[534] - Quote
You have absolutely no idea how badly I want to see that ingame. Schrodinger's Hot Dropper |
Cartoondog
Brave Newbies Inc. Brave Collective
1
|
Posted - 2014.07.01 18:13:00 -
[535] - Quote
I'm having trouble getting Black2Json to read any of the .black files, I'm getting an Unhandled Exception, with Array len > array real elemns!.
Does anyone know if this is just me, or whether the .black files have been changed recently?
Thanks |
Cartoondog
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
2
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Posted - 2014.07.01 18:13:23 -
[536] - Quote
I'm having trouble getting Black2Json to read any of the .black files, I'm getting an Unhandled Exception, with Array len > array real elemns!.
Does anyone know if this is just me, or whether the .black files have been changed recently?
Thanks |
Paka-Tegat Birshiri
Paragon Material Extraction and Processing
5
|
Posted - 2014.08.02 15:50:00 -
[537] - Quote
Does anyone have an up-to-date modeling tutorial? I tried following the EVE UNI one, but despite following it exactly, my results were... less than impressive.
Failing that, does anyone have a completed .blend file that I could look at and reverse engineer? I've done some 3D modelling, but I'm at my wits' end trying to recreate the graphics from in game... whoever developed http://www.caldariprimeponyclub.com/ deserves a gold star for perseverence! |
Paka-Tegat Birshiri
Paragon Material Extraction and Processing
5
|
Posted - 2014.08.02 15:50:48 -
[538] - Quote
Does anyone have an up-to-date modeling tutorial? I tried following the EVE UNI one, but despite following it exactly, my results were... less than impressive.
Failing that, does anyone have a completed .blend file that I could look at and reverse engineer? I've done some 3D modelling, but I'm at my wits' end trying to recreate the graphics from in game... whoever developed http://www.caldariprimeponyclub.com/ deserves a gold star for perseverence! |
Blackhuey
Deep Structure. The Bastion
58
|
Posted - 2014.10.13 10:47:00 -
[539] - Quote
I've been trying to figure out which dds map channels go where in the 3dsmax 2011 material editor, but I'm going bonkers with the submaps and self illumination. I've been back a bit through this thread but the most helpful looking site is down - any straightforward "this map channel goes here" style tutorials for Max? @blackhuey | soundcloud.com/blackhuey
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Blackhuey
Deep Structure. The Bastion
58
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Posted - 2014.10.13 10:47:47 -
[540] - Quote
I've been trying to figure out which dds map channels go where in the 3dsmax 2011 material editor, but I'm going bonkers with the submaps and self illumination. I've been back a bit through this thread but the most helpful looking site is down - any straightforward "this map channel goes here" style tutorials for Max?
@blackhuey | soundcloud.com/blackhuey
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