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1. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Edited by: Falcyon on 23/06/2008 23:39:52 That's not a bad idea at all, I would think. A little snippet of code with an IF-ELSE and you've got discernible icons. Still kind of a hack, but it works, right? No harm done. -----------------------...
- by Falcyon - at 2008.06.23 23:39:00
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2. loosing ships because of criminal act costs nearly nothing :( - in Player Features and Ideas Discussion [original thread]
Ship insurance doesn't give you the full price of the ship itself, first off. Secondly, you would have to buy more modules to refit the ship. Add to that any rigs you happened to install on your ship that you'll never get back, and it starts to ad...
- by Falcyon - at 2008.06.23 23:37:00
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3. Connection issues 22nd of June 2008 - in EVE General Discussion [original thread]
Edited by: Falcyon on 23/06/2008 23:32:14 Oh give it a rest, all of you. CCP overtly stated that they've shut off the LimeLight connection until they have full assurance that it's working properly. That's well enough for me. And if by "lackin...
- by Falcyon - at 2008.06.23 23:30:00
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4. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Lingorm ships get round this because they are a 'location' in EVE, this means that they can contain other things (modules, cargo, pilots) and thus have an entry in the Locations tables which allows them to have a unique ...
- by Falcyon - at 2008.06.22 18:58:00
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5. Manual ship control - in Player Features and Ideas Discussion [original thread]
Edited by: Falcyon on 20/06/2008 19:44:04 Now there's a decent opinion. Thank you. :) I suppose it would only be truly great for the smallest ships, like frigates, rookie ships and shuttles. Maybe destroyers, but even that's pushin it. I sti...
- by Falcyon - at 2008.06.20 19:43:00
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6. Arena Structure - in Player Features and Ideas Discussion [original thread]
How about nothing more than a simple option in the right-click menu: "challenge to a duel". Forget the super-organized and break it down to it's most basic component: a way to ask someone if they would like to engage in a fight. Other MMOs use i...
- by Falcyon - at 2008.06.20 19:39:00
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7. Manual ship control - in Player Features and Ideas Discussion [original thread]
Marcus makes it like it's his God-given right to double-click empty space to make his ship turn. Show a little appreciation for your helmsman, FFS. For that matter, ease up on the sarcasm. You know it's possible to turn the game off and go outsid...
- by Falcyon - at 2008.06.20 19:09:00
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8. Multiple Pilot ships - in Player Features and Ideas Discussion [original thread]
Edited by: Falcyon on 20/06/2008 18:50:06 In the traditional sense of EVE's ships, this wouldn't work out for the reasons the people above are mentioning. In a non-traditional sense, however, what if you had a ship with, say, a full bank of a...
- by Falcyon - at 2008.06.20 18:47:00
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9. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Edited by: Falcyon on 20/06/2008 16:56:01 I hear what you're saying about the current structure, in that no item can have two BPs associated with it. Still, is there a possibility that BPCs could technically not exist? They could be separate...
- by Falcyon - at 2008.06.20 16:53:00
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10. How to connect to Singularity - in Test Server Feedback [original thread]
deet: That worked perfectly. Thank you. :) --------------------------------------------- Thread on idea for Ship/Module Customization, Depreciation, and Towing
- by Falcyon - at 2007.10.10 17:56:00
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11. Ambulation - Tactical Map functions, new Dev Blog by Eris Discordia - in EVE Information Portal [original thread]
A tactician should be able to use the map to set up specific routes that are downloadable by either the entire corp or by specific players (secret carrier routes and such). Also, allow that tactician to "tag" or "flag" systems with warnings or oth...
- by Falcyon - at 2007.09.24 12:36:00
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12. Light Assault Launchers and Defender FoF ideas - in Player Features and Ideas Discussion [original thread]
Missiles have a counter just as turrets do: velocity and size. The smaller and faster you are, the less damage you'll receive. --------------------------------------------- Thread on idea for Ship/Module Customization, Depreciation, and Towing
- by Falcyon - at 2007.09.04 16:51:00
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13. Mining with a badger mark II? - in EVE New Citizens Q&A [original thread]
The best idea is to not go AFK. There's always a chance to die when you walk away from the computer, so plain old don't do it. :) --------------------------------------------- Thread on idea for Ship/Module Customization, Depreciation, and Towing
- by Falcyon - at 2007.08.30 14:40:00
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14. ISK instead of SP - in Player Features and Ideas Discussion [original thread]
I haven't touched my scout alt in ages. He'd have netted me a billion by now. Do I deserve a billion ISK for doing nothing? It's another faucet when the real issue is we don't have enough sinks. --------------------------------------------- Thr...
- by Falcyon - at 2007.08.28 02:39:00
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15. Ship/Module Customization, Depreciation, and Towing - in Player Features and Ideas Discussion [original thread]
Where towing was concerned, if ships are going to deteriorate they might as well eventually stop working. That being said, if the ship stops working while you're still in space, there has to be some way of getting it back. ------------------------...
- by Falcyon - at 2007.08.28 02:36:00
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16. Corp/Gang Spar mode - in Player Features and Ideas Discussion [original thread]
Oh cmon, even in the real world we have people pummeling each other without actually killing each other. It's called sports. --------------------------------------------- Thread on idea for Ship/Module Customization, Depreciation, and Towing
- by Falcyon - at 2007.08.28 02:32:00
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17. Corp/Gang Spar mode - in Player Features and Ideas Discussion [original thread]
Edited by: Falcyon on 27/08/2007 15:14:14 First off, you should really be fighting to the hull, rather than blowing each other up. Seems like a waste of energy to be practicing by losing a ship. However, I like this idea. It would be nice to ...
- by Falcyon - at 2007.08.27 15:14:00
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18. Ship/Module Customization, Depreciation, and Towing - in Player Features and Ideas Discussion [original thread]
I'm giving this another bump. More replies, please. --------------------------------------------- Thread on idea for Ship/Module Customization, Depreciation, and Towing
- by Falcyon - at 2007.08.24 21:24:00
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19. New Shipclass: Salvager - in Player Features and Ideas Discussion [original thread]
True, I don't run level 4 missions, and I can understand if there's some frustration involved in filling the cargohold several times before you can salvage everything. Still, when the destroyer finally finds something it's good at, I think it's w...
- by Falcyon - at 2007.08.24 21:22:00
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20. Give me control of my mods. Timing setting on mod's - in Player Features and Ideas Discussion [original thread]
I think if you have the time to set some sliders, then you have the time to do it manually. That or train some energy skills and fit a few Cap Power Relays or Capacitor Rechargers. Don't get me wrong, I can see the advantage this might have in so...
- by Falcyon - at 2007.08.24 20:38:00
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