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581. Our Ships Have Crews. Period. - in EVE General Discussion [original thread]
i for one figure we by now have escape pods, the crew ejects with the pod pilot when the core goes critical. however escape pods are instantly shot out of the tubes at warp speed so that the crew can meet the pilot at the station for the new ship....
- by Filan - at 2006.01.04 16:46:00
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582. Your explination of FTL communication.. - in EVE General Discussion [original thread]
drones are very realistic, if you look at the USAF inventory we have alot of remote control aircraft. how long before we just put a better computer in with a series of legal targets and tell it to patrol an area. it sees an enemy tank, locks its h...
- by Filan - at 2006.01.04 16:15:00
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583. Battleships vs Frigates vs Battleships - in Player Features and Ideas Discussion [original thread]
Starwars Galaxies JTL has subsystems targeting, you can blow the engines off ships go for the power plant and on things like the Corvette or star destroyers even blow up the turrets and shield generators. now this would be a cool job for frigates ...
- by Filan - at 2006.01.04 16:05:00
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584. Power and cpu distribution - in Player Features and Ideas Discussion [original thread]
i do think that some ships need to have their power/cpu ratios balanced out more, can we say 50/50 on the Badger MK2 please. i use even with a full EW suite only 12% of the CPU on that thing. i could surely go for more megawatts though.
- by Filan - at 2006.01.04 15:59:00
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585. Ship hijacking - in Player Features and Ideas Discussion [original thread]
Originally by: Fallout2man Originally by: Dominic Shardmoor I'm not sure how I feel about the boarding skiffs, because then you would be able to run down and board any ship, with any ship. By making you have to get your ship wit...
- by Filan - at 2006.01.04 15:57:00
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586. Planetside, anybody? - in Out of Pod Experience [original thread]
Core Combat wasnt too bad, BFRs basicly cooked that game's goose. id say 80% of the population didnt want them, we wanted a small air transport smaller then the galaxy a Huey if you will and we got mechs. =x
- by Filan - at 2006.01.04 15:27:00
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587. we need anti-nos mod - in Ships and Modules [original thread]
Missles, far as ive seen with my kestrel atleast the cap never drains when the launchers are on. so just use launchers on a NOSing ship.
- by Filan - at 2006.01.04 15:20:00
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588. Your explination of FTL communication.. - in EVE General Discussion [original thread]
nothing in scifi is impossible, just improbable with current 21st century tech. never know when NASA might build that Alpha Centuri Stargate.
- by Filan - at 2006.01.04 01:22:00
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589. Hear my idea how to finish macominers if CCP really would want to - in EVE General Discussion [original thread]
all they need to do for the can flag greifing is make all cans unflagged that are with in 3000m of newbie stations(ie SAK in Todaki).
- by Filan - at 2006.01.04 00:02:00
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590. Best Hauler?? - in Ships and Modules [original thread]
Badger Mk2 if you might use EW to defend yourself, 1100cpu
- by Filan - at 2006.01.03 21:03:00
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591. Petition: Larger Secure Can's - in EVE General Discussion [original thread]
why not make the anchoring skill effect the capicity of the cans. just like how higher industrial skill makes a badger hold more.
- by Filan - at 2006.01.03 18:05:00
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592. EW Drones, Skill effect - in Ships and Modules [original thread]
id hope for the sake of us investing time in the EW skill itself that EW drones require EW skills.
- by Filan - at 2006.01.03 15:00:00
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593. mining isnt what is used to be... - in EVE General Discussion [original thread]
hmm i barely make a mil off a MK2 filled with ore, you must have sweet refining skills or know a good market location.
- by Filan - at 2006.01.03 14:54:00
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594. Sub-sharding - in Player Features and Ideas Discussion [original thread]
eve is allready clustered like any MMORPG, just that it does it without "Zoning". games like Everquest even are clusters with in each world(a single EQ world or shard is over 130 1U racks). i see that in the new EVE setup they are moving to bla...
- by Filan - at 2006.01.03 14:50:00
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595. Mounting oversized weapons on smaller ships? - in Player Features and Ideas Discussion [original thread]
basicly what you want is the EVE version of an A-10 Warthog, a small hardhitting gunship.
- by Filan - at 2006.01.03 14:47:00
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596. Our Ships Have Crews. Period. - in EVE General Discussion [original thread]
if our ships do infact have crews then odds are food is supplied via a replicator system, and the crew is protected from G-Forces via Inertial Dampening fields. when the ship blows up they use escape pods that are made from the same stuff as the c...
- by Filan - at 2006.01.03 14:44:00
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597. Stargate Question...? - in Out of Pod Experience [original thread]
Edited by: Filan on 03/01/2006 03:01:53 theres a small gap at the gate on each side, since its a Military installation theres no "Mind the Gap" signs. or its made from the same stuff as the Iris.
- by Filan - at 2006.01.03 03:03:00
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598. S.U.V's - the marketting people should be shot - in Out of Pod Experience [original thread]
what i want to know is why do 4x4s have to be so popular with yuppies, i love the small SUVs like the S10 blazer but sadly the 4x4s just keep getting larger as thats what the yuppies want. they dont want the smaller, more agile, better offroading ...
- by Filan - at 2006.01.03 03:00:00
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599. It's just too easy to get away. - in EVE General Discussion [original thread]
main thing is when someone asks for WCS nerfs is they are worried about that battleship getting away, meanwhile the lowly hauler could be totally screwed by a WCS nerf. even the transports have to use too many low slots to effectively be scramproof.
- by Filan - at 2006.01.03 02:33:00
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600. Osprey setup? - in Ships and Modules [original thread]
yea im just gunna keep the ossy for mining and build and sell my Assault Launchers in a system near 0.0 space(i have a few .5 systems that drop into PureBlind) and work my way to a caracal. between launchers and ammo i run a pretty steady income.
- by Filan - at 2006.01.03 02:14:00
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