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1. [WTS] 3 x Miners | Buyout 2.5b | Exhumers | No wasted SP - in Character Bazaar [original thread]
Isk and account info sent waiting on transfer.
- by Fredlah - at 2015.04.12 04:14:45
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2. [WTS] 3 x Miners | Buyout 2.5b | Exhumers | No wasted SP - in Character Bazaar [original thread]
http://eveboard.com/pilot/Vincent_Jarvis 2.5, have isk ready
- by Fredlah - at 2015.04.12 03:16:11
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3. Sticky:Dev blog: CSM X - Voting Results - in EVE Information Portal [original thread]
Looking at the raw data I can't help but notice that it appears eliminated candidates votes do not get transferred, why is this?
- by Fredlah - at 2015.03.27 16:25:18
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4. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Ostor LightDust wrote: http://gyazo.com/b1795fa71d38132403b9af4abccabb68 My old Skynet fit FTW. For max skilled fighter assigning Nyx's the highest DPS without officer gear is about 7400. I have no damn clue where you're getting those crazy n...
- by Fredlah - at 2015.03.27 05:55:07
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5. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Ostor LightDust wrote: A max DPS Fighter Nyx dropping 15 fighters with blinged out faction can put out about 7300 DPS with all maxed out skills. That same Nyx pops to a single kin/explosive DD. It's also on grid. No nyx would be running wit...
- by Fredlah - at 2015.03.27 05:45:32
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6. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Rroff wrote: 50 fighters is only dread dps with max damage fit aslong as they can't apply that effectively to smaller targets it isn't a problem. Hrm let's do some basic maths on that one hey. My bling fit naglfar with all skills at 5 can do...
- by Fredlah - at 2015.03.27 02:46:54
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7. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Blitzer Harrsk wrote: Fredlah wrote: So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it. But wi...
- by Fredlah - at 2015.03.26 14:22:21
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8. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
Baneken wrote: Fredlah wrote: So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it. You could ...
- by Fredlah - at 2015.03.26 08:11:09
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9. Announcement:SCYLLA - General Feedback - in EVE Information Portal [original thread]
So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it. But with assist/guard ships would be able to have...
- by Fredlah - at 2015.03.26 04:53:45
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10. Sticky:Want to make a scene? - in EVE Probe [original thread]
Tzeentchful Nakrar wrote: Can a Dev comment on when we might get camera support in .red files? Right now this is holding us back from making some real amazing stuff. +1
- by Fredlah - at 2015.03.17 16:15:11
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11. Sticky:Want to make a scene? - in EVE Probe [original thread]
kelvin oriley wrote: i was so excited when i read that they would be releasing a method of creating custom scenes i would love an easy way to create scenes for youtube but sadly my hope and joy was shattered when i saw the task it is to actuall...
- by Fredlah - at 2015.02.11 03:05:17
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12. Sticky:Want to make a scene? - in EVE Probe [original thread]
Joshua Foiritain wrote: CCP Rave wrote: Joshua Foiritain wrote: I'm wondering if its possible to change the BG color from black to something else (like green) when rendering a scene without a nebula. Not yet, but it shouldn't be too ...
- by Fredlah - at 2015.02.11 02:48:03
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13. Sticky:Want to make a scene? - in EVE Probe [original thread]
Also just trying to play around exporting a camera move, getting the following error when using the dae to red converter: http://pastebin.com/raw.php?i=egvD3uNa edit: I guess camera animation paths are only supported from the gr2 files anyway....
- by Fredlah - at 2015.02.10 13:38:07
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14. Sticky:Want to make a scene? - in EVE Probe [original thread]
CCP Rave wrote: Looks like the exported data is missing the library_animations tag along with all the keyframe animation data. This may be a silly question but does the scene you are exporting have keyframes yet? How are you exporting the sce...
- by Fredlah - at 2015.02.10 13:05:38
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15. Sticky:Want to make a scene? - in EVE Probe [original thread]
Played around with settings and now have a working file after conversion which is good. Got the red file into probe, made a scene, got it all launching and running, for one small problem. The titan, in maya, follows a slow curve orbit. In probe,...
- by Fredlah - at 2015.02.10 12:52:06
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16. Sticky:Want to make a scene? - in EVE Probe [original thread]
No, it still looks like I'm having issues... To test, I opened the example maya file, exported with opencollada using the same flags as the example.dae, seems to work fine. I then try and convert the dae file using the pre-compiled script, it do...
- by Fredlah - at 2015.02.10 12:10:42
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17. Sticky:Want to make a scene? - in EVE Probe [original thread]
CCP Rave wrote: Fredlah wrote: Yeah they are definitely set to Euler in maya :( I think its an issue with the DAE_FBX export, will poke around and find a different plugin Try OpenCOLLADA. That's the one I use. I downloaded the x64 ver...
- by Fredlah - at 2015.02.10 10:54:54
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18. Sticky:Want to make a scene? - in EVE Probe [original thread]
Have installed Maya 2013 plus the dedicated collada plugin, rebuilt the scene and still getting the same issue. Ugh. Don't want to have to download blender just to use it to convert my .dae files but I might just have to
- by Fredlah - at 2015.02.10 10:39:20
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19. Sticky:Want to make a scene? - in EVE Probe [original thread]
I found the options in the FBX_DAE exporter that controled these settings. It was set to "Resample as Euler Interpolation", so I changed that to "Set as Euler Interpolation", no difference. Only other option to set it to was "Retain Quaternion Int...
- by Fredlah - at 2015.02.10 07:19:32
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20. Sticky:Want to make a scene? - in EVE Probe [original thread]
Valeo Galaem wrote: Fredlah wrote: Found the setting, maya defaults to Independent Euler-angle curves for the "New Curve Default", and Quaternion Cubic for the "New HIK curve default" Do I want Independent Euler-angle curves or Synchronszed...
- by Fredlah - at 2015.02.10 07:08:21
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