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Thread Statistics | Show CCP posts - 11 post(s) |

Baneken
Arctic Light Inc. Arctic Light
505
|
Posted - 2015.03.26 07:19:22 -
[151] - Quote
Svarii wrote:Azami Nevinyrall wrote: They better get highsec access...
Capitals in Highsec. Yes! I support this 100% Throw the miners a bone for once and start with the Rorqual? Gankers can gank it too so it works out for both sides.
Also it's not like you could actually do anything useful to protect your miners with a Rorqual or any other capital for that matter since reps can't prevent alpha and you can't shoot firt in high sec anyway. 
Or well it's not like you could protect your fleet in null or low sec either if someone is really committed on ganking it.
You could have a practically "invulnerable to ganks capital" doing PvE in high sec which I presume is the only reason we don't have them in high sec but then again you could just dec the corp as usual, though the one in NPC corps might be an issue. |

Baneken
Arctic Light Inc. Arctic Light
505
|
Posted - 2015.03.26 07:29:54 -
[152] - Quote
Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
You could assign only 5 to a ship as per maximum allowed amount of drones controlled that you could have more then 1 people to on grid with 5 fighters each is a separate issue. Also delegated fighters counted as your maximum allotment of drones in space so you couldn't had both drones and fighters out from the same ship.
Only issue I see here is that, unlike with drones, delegated fighters retained the stats of their actual owner. This allowed a drone carrier to pump out a maximum amount of dps for the fighters while sitting at POS. This obviously was a none issue before all of these new drone damage toys that were implemented since before that only drone damage was from optimal- and tracking modules, ships drone dmg bonuses and drone rigs (but was there a drone dmg rig ? can't remember).
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Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
14
|
Posted - 2015.03.26 07:36:55 -
[153] - Quote
Assign != Assist for people acting confused. |

Fredlah
SUNDERING Goonswarm Federation
9
|
Posted - 2015.03.26 08:11:09 -
[154] - Quote
Baneken wrote:Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
You could assign only 5 to a ship as per maximum allowed amount of drones controlled that you could have more then 1 people to on grid with 5 fighters each is a separate issue. Also delegated fighters counted as your maximum allotment of drones in space so you couldn't had both drones and fighters out from the same ship. Only issue I see here is that, unlike with drones, delegated fighters retained the stats of their actual owner. This allowed a drone carrier to pump out a maximum amount of dps for the fighters while sitting at POS. This obviously was a none issue before all of these new drone damage toys that were implemented since before that only drone damage was from optimal- and tracking modules, ships drone dmg bonuses and drone rigs (but was there a drone dmg rig ? can't remember).
Yes, that is exactly how the ASSIGN method worked. Which they were replacing with ASSIST. Which allows up to 50 to be assisted to any one ship. There have been no drone damage rigs. |

Jake Reece
Unimatrix003
14
|
Posted - 2015.03.26 08:27:06 -
[155] - Quote
Svarii wrote:Rroff wrote:Svarii wrote:Arthur Aihaken wrote:Svarii wrote:What's the proper response, oh yeah. TEARS! So many tears in this thread. LOL! HTFU! Don't be a jerk. They have a legitimate concern. Maybe they do. But it's not going to change anytime soon. Solution: Just use your fighters to apply DPS to a target instead of assigning them to another ship. People are acting like the fighters are useless now. The only thing that will be changing is how the ship is used by the players. With the long lock time of non-triage carriers combined with the now nerfed scan res of fighters there is no reason to actually use them in a combat fit any more over the alternatives which also has an impact on fighter use in PVE. I hope for consistency sake they now apply this to other areas of eve where things are in some cases problematic i.e. sentry drones should be nerfed to 1km optimal, 1km falloff. Missions/Sites? Structure bashing? If you really believe the carrier is useless now. Don't use it. I'll be getting mine soon either way. Guess I'm glad I didn't already have one. Don't agree with Skynet, but don't care they took away the other options as well. Good luck with your efforts to change it back. You're going to need it. o7
Either of those activities both in Null and WH-Space can be interrupted by gang of uninvited guests... and with current fighters condition, and sensor strenght it will take a LONG time to help your fleet in fighting due to target locking delay.... If you could assist - then you would not be delayed...
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Jake Reece
Unimatrix003
14
|
Posted - 2015.03.26 08:37:19 -
[156] - Quote
Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
But with assist/guard ships would be able to have FIFTY fighters. PER SHIP. If you don't think that would have been broken then you're really wouldn't have enjoyed fights when an interceptor that could control 5 fighters is now controlling 50.
Take your head out of your asses and actually think for a moment, yeah?
If you are a carrier or supercarrier and you want to shoot something, you get on grid with it, drop fighters, and shoot it. They are still going to be at increased risk. Just be happy there is no insta-locking interceptor controlling them and carriers take a while to lock stuff, christ
you had a broken mechanic, and now you are having a tantrum because you didn't get an even more broken mechanic?
You are wrong m8t...
Assist means that your fighters would attack the taget of the ship you are assisting... So lets say your friend in BS has targeted someone - you could now send your fighters to assist that BS in attack on that target... and yes as it works with drones - you can send all of the fighters to assist, but you and only you will have full controll over them - so that BS would not be able to turn them back to orbit or send anywhere else.... as they would be fully controlled by carrier.
And yes - it means that it could be 15 fighters shootiang at the target of fleet member. |

Aijle Mijleroff
Infernal Laboratory Infernal Octopus
44
|
Posted - 2015.03.26 09:37:53 -
[157] - Quote
After small update in 25 March I am not may use more than 2 clients, if I launch third or more clients of eve one of them is working unstable (I can not open any menu)  need to clear the cache of the client and launcher and then a couple of hours lags disappear, after 1-2 hours of work clients again unstable
PS: and launcher of eve online working very very bad |

Azami Nevinyrall
Red Federation RvB - RED Federation
2226
|
Posted - 2015.03.26 12:06:31 -
[158] - Quote
Baneken wrote:Svarii wrote:Azami Nevinyrall wrote: They better get highsec access...
Capitals in Highsec. Yes! I support this 100% Throw the miners a bone for once and start with the Rorqual? Gankers can gank it too so it works out for both sides. Also it's not like you could actually do anything useful to protect your miners with a Rorqual or any other capital for that matter since reps can't prevent alpha and you can't shoot firt in high sec anyway.  Or well it's not like you could protect your fleet in null or low sec either if someone is really committed on ganking it. You could have a practically "invulnerable to ganks capital" doing PvE in high sec which I presume is the only reason we don't have them in high sec but then again you could just dec the corp as usual, though the one in NPC corps might be an issue. I was thinking Carriers and Industrial Capitals only.
...prevent Capital module and Fighter usage.
...no Super shall be allowed in highsec!
Hello, world!
|

Blitzer Harrsk
Scrum Squad
2
|
Posted - 2015.03.26 13:23:15 -
[159] - Quote
Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
But with assist/guard ships would be able to have FIFTY fighters. PER SHIP. If you don't think that would have been broken then you're really wouldn't have enjoyed fights when an interceptor that could control 5 fighters is now controlling 50.
*Take your head out of your asses and actually think for a moment, yeah?*
If you are a carrier or supercarrier and you want to shoot something, you get on grid with it, drop fighters, and shoot it. They are still going to be at increased risk. Just be happy there is no insta-locking interceptor controlling them and carriers take a while to lock stuff, christ
you had a broken mechanic, and now you are having a tantrum because you didn't get an even more broken mechanic?
Clearly you don't know the difference between assisting fighters and delegating/assigning them.
Defend: If something shoots at assisted ships, fighters pew it. Fighters cannot leave grid if assisted ship leaves. Carrier must be on grid as well. Assist: If assisted ship shoots at something, fighters should help it. Fighters cannot leave grid if assisted ship leaves. Carrier must be on grid as well. Fighters remain fully-usable only by carrier, and essentially become superdrones (as is appropriate considering their price)
Assigned fighters: Treated exactly like the ships own fighters, but bonused by carrier; Able to leave grid, press F to pay respects is also enabled, permitting all sorts of shenanigans.
Also, lol @ carrier lock-times, BRB detailing my car while I wait for lock-on.
But yes, replacing "assign fighters" with another mechanic that forces the carrier to be on-grid and treated like any other droneboat is totally broken, those ships shouldn't be allowed outside a station! /s
Illiteracy is a terrible thing : |

Fredlah
SUNDERING Goonswarm Federation
10
|
Posted - 2015.03.26 14:22:21 -
[160] - Quote
Blitzer Harrsk wrote:Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
But with assist/guard ships would be able to have FIFTY fighters. PER SHIP. If you don't think that would have been broken then you're really wouldn't have enjoyed fights when an interceptor that could control 5 fighters is now controlling 50.
*Take your head out of your asses and actually think for a moment, yeah?*
If you are a carrier or supercarrier and you want to shoot something, you get on grid with it, drop fighters, and shoot it. They are still going to be at increased risk. Just be happy there is no insta-locking interceptor controlling them and carriers take a while to lock stuff, christ
you had a broken mechanic, and now you are having a tantrum because you didn't get an even more broken mechanic? Clearly you don't know the difference between assisting fighters and delegating/assigning them. Defend: If something shoots at assisted ships, fighters pew it. Fighters cannot leave grid if assisted ship leaves. Carrier must be on grid as well. Assist: If assisted ship shoots at something, fighters should help it. Fighters cannot leave grid if assisted ship leaves. Carrier must be on grid as well. Fighters remain fully-usable only by carrier, and essentially become superdrones (as is appropriate considering their price) Assigned fighters: Treated exactly like the ships own fighters, but bonused by carrier; Able to leave grid, press F to pay respects is also enabled, permitting all sorts of shenanigans. Also, lol @ carrier lock-times, BRB detailing my car while I wait for lock-on. But yes, replacing "assign fighters" with another mechanic that forces the carrier to be on-grid and treated like any other droneboat is totally broken, those ships shouldn't be allowed outside a station! /s Illiteracy is a terrible thing : 
I know the difference and have outlined them perfectly fine. The point (which you seem to have missed) is that with both assist or defend, you would have been able to have 50 fighters assisting/defending any given ship. Removing assigned fighters, which had a cap of 5 fighters, for assist/defend, with a cap of 50? I'm glad they didn't do that. And I fly a supercarrier. I know the difference mate. Assigned fighters was broken but giving assist/defend capabilities, nope that's going to end up even more broken.
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
990
|
Posted - 2015.03.26 17:18:17 -
[161] - Quote
50 fighters is only dread dps with max damage fit aslong as they can't apply that effectively to smaller targets it isn't a problem. |

Antonia Iskarius
Republic Military School Minmatar Republic
20
|
Posted - 2015.03.26 20:32:25 -
[162] - Quote
Fredlah wrote:
I know the difference and have outlined them perfectly fine. The point (which you seem to have missed) is that with both assist or defend, you would have been able to have 50 fighters assisting/defending any given ship. Removing assigned fighters, which had a cap of 5 fighters, for assist/defend, with a cap of 50? I'm glad they didn't do that. And I fly a supercarrier. I know the difference mate. Assigned fighters was broken but giving assist/defend capabilities, nope that's going to end up even more broken.
The way you completely talked out of your ass, I don't believe you knew the difference, much less own a super. You said carriers should have to be on grid, when anyone who actually uses assist/guard already knows that the assigning ship has to be on the same grid to do so. You also don't seem to realize that between hull and fighter/bomber lock times and scan res, it takes over a minute from beginning targeting to actually applying DPS. |

Aijle Mijleroff
Infernal Laboratory Infernal Octopus
44
|
Posted - 2015.03.26 22:50:07 -
[163] - Quote
my "happy playing" in eve after this patch http://i.imgur.com/bBM1KXt.png?1
Information to my earlier post https://forums.eveonline.com/default.aspx?g=posts&m=5615219#post5615219
And for you CCP Snorlax |

Fredlah
SUNDERING Goonswarm Federation
11
|
Posted - 2015.03.27 02:46:54 -
[164] - Quote
Rroff wrote:50 fighters is only dread dps with max damage fit aslong as they can't apply that effectively to smaller targets it isn't a problem.
Hrm let's do some basic maths on that one hey. My bling fit naglfar with all skills at 5 can do 10,034 DPS.
A nyx with 10 fighters, not fit for drone damage, can do 7000dps. A nyx with 10 fighers, fit for drone damage, can do 13,270dps.
When we multiply those numbers by 5 (to find the dps of 50 fighters), you end up with 35,000dps and 66,350dps. Yeah buddy 50 fighters is DEFINITELY only dread dps. TOTALLY.
Antonia Iskarius wrote:Fredlah wrote:
I know the difference and have outlined them perfectly fine. The point (which you seem to have missed) is that with both assist or defend, you would have been able to have 50 fighters assisting/defending any given ship. Removing assigned fighters, which had a cap of 5 fighters, for assist/defend, with a cap of 50? I'm glad they didn't do that. And I fly a supercarrier. I know the difference mate. Assigned fighters was broken but giving assist/defend capabilities, nope that's going to end up even more broken.
The way you completely talked out of your ass, I don't believe you knew the difference, much less own a super. You said carriers should have to be on grid, when anyone who actually uses assist/guard already knows that the assigning ship has to be on the same grid to do so. You also don't seem to realize that between hull and fighter/bomber lock times and scan res, it takes over a minute from beginning targeting to actually applying DPS.
My point of saying carriers should have to be on grid is I prefer that to the old assign mechanic where there was effectively no risk.
Using the targeting speed calculator, it takes 19.76 seconds to lock a SBU, and 6.35 seconds for a Einherji to lock same SBU. NOT EVEN 30 SECONDS.. ~if you don't believe me, the math is =(10000/56.3)/(ASINH(4000))~
(BTW, it's still less than a minute using fighter bombers. Do the math. Also SBU Is the same signature as a dread(4k) if you think this only applies to structures. It gets even worse for you with carriers (12k, so 5.6s fighter lock time))
Allowing other ships (ie insta lock interceptor) to apply 50 fighters of dps means you completely nullify 20 seconds of carrier lock means 75.6% faster damage application of up to 35,000-66,350 dps. That's a new target alpha EVERY 7-8 SECONDS. Again, given the amount of alpha that is, I'm happy they removed assist/guard. You're still completely missing the point that 50 fighters assisting/guarding something is more broken than the old 5 assign. ESPECIALLY when the guard mechanic doesn't even require a target lock, so will instantly apply 50 fighters of alpha in under 8 seconds. You really don't think that would have been broken?! |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
15
|
Posted - 2015.03.27 05:29:54 -
[165] - Quote
A max DPS Fighter Nyx dropping 15 fighters with blinged out faction can put out about 7300 DPS with all maxed out skills.
That same Nyx pops to a single kin/explosive DD. It's also on grid. |

Fredlah
SUNDERING Goonswarm Federation
11
|
Posted - 2015.03.27 05:45:32 -
[166] - Quote
Ostor LightDust wrote:A max DPS Fighter Nyx dropping 15 fighters with blinged out faction can put out about 7300 DPS with all maxed out skills.
That same Nyx pops to a single kin/explosive DD. It's also on grid.
No nyx would be running without t2 trimark rigs and damcon so it would tank 1DD. Also I'm not sure what your max dps fitting is when I can put out 13,270dps with only 10 fighters... |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
15
|
Posted - 2015.03.27 05:48:50 -
[167] - Quote
http://gyazo.com/b1795fa71d38132403b9af4abccabb68
My old Skynet fit FTW. For max skilled fighter assigning Nyx's the highest DPS without officer gear is about 7400.
I have no damn clue where you're getting those crazy numbers from. |

Fredlah
SUNDERING Goonswarm Federation
11
|
Posted - 2015.03.27 05:55:07 -
[168] - Quote
Ostor LightDust wrote:http://gyazo.com/b1795fa71d38132403b9af4abccabb68
My old Skynet fit FTW. For max skilled fighter assigning Nyx's the highest DPS without officer gear is about 7400.
I have no damn clue where you're getting those crazy numbers from.
With 5x Malleus and 5x Tyrfing you get 13,270 dps with that exact fit. And that's with 4 DDA's. And no DCU's. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
15
|
Posted - 2015.03.27 06:00:36 -
[169] - Quote
Those are fighter bombers...not fighters.
You do not use FB's against subcaps.
If you're dumb enough to pop onto grid with at least 4 carriers on grid assigned to an inti....without a super/titan batphone coming in then you deserve to die. |

Antonia Iskarius
Republic Military School Minmatar Republic
25
|
Posted - 2015.03.27 06:50:50 -
[170] - Quote
Fredlah wrote:
Hrm let's do some basic maths on that one hey. My bling fit naglfar with all skills at 5 can do 10,034 DPS.
A nyx with 10 fighters, not fit for drone damage, can do 7000dps. A nyx with 10 fighers, fit for drone damage, can do 13,270dps.
When we multiply those numbers by 5 (to find the dps of 50 fighters), you end up with 35,000dps and 66,350dps. Yeah buddy 50 fighters is DEFINITELY only dread dps. TOTALLY.
My point of saying carriers should have to be on grid is I prefer that to the old assign mechanic where there was effectively no risk.
Using the targeting speed calculator, it takes 19.76 seconds for a nyx to lock an SBU, and 6.35 seconds for a Einherji to lock same SBU. NOT EVEN 30 SECONDS.. ~if you don't believe me, the math is =(10000/56.3)/(ASINH(4000))~
(BTW, it's still less than a minute using fighter bombers. Do the math. Also SBU Is the same signature as a dread(4k) if you think this only applies to structures. It gets even worse for you with carriers (12k, so 5.6s fighter lock time))
Allowing other ships (ie insta lock interceptor) to apply 50 fighters of dps means you completely nullify 20 seconds of carrier lock means 75.6% faster damage application of up to 35,000-66,350 dps. That's a new target alpha EVERY 7-8 SECONDS. Again, given the amount of alpha that is, I'm happy they removed assist/guard. You're still completely missing the point that 50 fighters assisting/guarding something is more broken than the old 5 assign. ESPECIALLY when the guard mechanic doesn't even require a target lock, so will instantly apply 50 fighters of alpha in under 8 seconds. You really don't think that would have been broken?!
When I spoke of being on grid and locking with a (super)carrier, I'm referring to subcapitals, namely frigates to cruisers, the most likely targets of a Skynet defense system. You refer to a structure and use fighter bombers which do **** damage to subcapitals. You also use extremely questionable numbers. You only doubly confirm that you are talking out of your ass. We are in the same coalition and live in the same regions and share the same intel channels. We both know that the CFC did not deploy Skynet as a doctrine. I am unaware of any large scale usage within our space. Again, I don't think you know what you speak of and I greatly doubt you own a super or ever deployed it against subcaps. |
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Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
18
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Posted - 2015.03.27 06:55:21 -
[171] - Quote
Given the dude mixed up fighter bombers with fighters...im gonna say he's never flown a carrier in his life. |

Garmyne Atavuli
Pator Tech School Minmatar Republic
0
|
Posted - 2015.03.27 07:33:13 -
[172] - Quote
Fighters, bombers, assign, assist, I don't give a monkeys chuff about all that. FRAME RATE is my concern.
6 months ago all was peachy, smooth and sweatless. Then comes this window blurr bollox, literally halved my frame rate overnight, no longer able to run muliple clients smoothly, (work-around was to minimize the inactive window) what a ball ache that was.
Now with SCYLLA or "big pile of doggy doo doo" as I like to call it, I can no longer run a single client smoothly. LAAAAAAAG when ever I move the camera, move the ship, warp to, jump etc etc etc.
All I get is the fan going crazy, and I am one of the MANY who's card melted after WIS.
Deja-vu ccp, DEJA-EFFIN-VU!!!  |

Nevyn Auscent
Broke Sauce
1983
|
Posted - 2015.03.27 08:13:13 -
[173] - Quote
Ostor LightDust wrote:A max DPS Fighter Nyx dropping 15 fighters with blinged out faction can put out about 7300 DPS with all maxed out skills.
That same Nyx pops to a single kin/explosive DD. It's also on grid. Even if we scale that back to 5000 per 15, or 3333 per 10, that's 33.3k DPS you just assigned to an Interceptor...... And it's capable of tracking subcaps just fine. You don't see a single issue in this from an interceptor lock speed?
You guys have made me like goon posts, it's almost like CCP read you guys bragging in the thread about how 50 fighters assigned to interceptors would be epic, and realised their mistake before it happened for real. So cancelled at short notice to prevent the crazy abuse that people were gearing up to do. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
18
|
Posted - 2015.03.27 08:17:06 -
[174] - Quote
Might care to recheck that math.
3300 x 5 != 33.3k. |

Nevyn Auscent
Broke Sauce
1983
|
Posted - 2015.03.27 10:38:55 -
[175] - Quote
Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
990
|
Posted - 2015.03.27 12:41:15 -
[176] - Quote
^^ 3300 dps from a regular carrier is 15 fighters.
With 50 fighters your talking around upto 10-11K dps with regular carrier fighters (you do need more than 3 normal carriers) and upto a bit over double that with blinged out supers, unlikely someone would use a max dps fit super on grid however so more like ~20K, dread dps ranges from around 7-8K with basic skills upto a hair shy of 20K with a pimp moros.
Aslong as fighters were tweaked so they can't just apply that to small targets with ease (even a combat fit on grid carrier has fairly good application of that damage as things stand) it wouldn't have been a problem - going back to some of my earliest posts on the subject. |

Stefan Silviu
Knowledge is Money - Money is Power
8
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Posted - 2015.03.27 16:14:52 -
[177] - Quote
LOL And Tyrannos Strategos should have a woman boddy like Artemis Tyrannos ? |

Mena Tarrk
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.03.27 16:42:53 -
[178] - Quote
Nevyn Auscent wrote:Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking.
Yes it is balanced. Becuase it's all on grid. Doesn't matter if it's one interceptor with 50 fighters or 10 with 5 each it's the same difference. |

Antonia Iskarius
Republic Military School Minmatar Republic
27
|
Posted - 2015.03.27 18:44:25 -
[179] - Quote
Mena Tarrk wrote:Nevyn Auscent wrote:Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking. Yes it is balanced. Becuase it's all on grid. Doesn't matter if it's one interceptor with 50 fighters or 10 with 5 each it's the same difference. I love the shifting goalposts. First it was 'they should have to be on grid to assign fighters'. Now it is 'even on grid assignment is OP'. The questionable mathematics and complete ignoring of ways to counter the tactic are just icing on the cake. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
23
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Posted - 2015.03.27 20:47:48 -
[180] - Quote
Nevyn Auscent wrote:Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking.
That put's 4 Nyx's with no tank on field with plenty of oppertunity for drive bye DD's (at least 100b sitting on field). I feel like someone willing to put at least 4 supers on field as such should be able to get 16k DPS applying quite quickly to a target. |
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