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Thread Statistics | Show CCP posts - 11 post(s) |

Denver White
Fusion Enterprises Ltd Shadow of xXDEATHXx
2
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Posted - 2015.03.25 12:08:46 -
[91] - Quote
Please for the love of god give me the option to remove chat blink on mouse over :)
This is a very small yet highly annoying thing with loads of channels open at once.
Thanks guys. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
972
|
Posted - 2015.03.25 12:11:16 -
[92] - Quote
St'oto wrote:Jake Reece wrote:Not happy with complete nerf of Fighters / Bombers...
Boo hoo. SO now you can't use skynet and kill anything that moves from the safety of your POS shields. This Skynetting was a plague to this game and finally CCP removed it. And since skynetting was removed, fighers didn't really need to warp off grid now did they? The only people who complain about this issue are the ones who abused the hell out of it for easy killmails. The LARGE majority of EVE HATED it which is why CCP finally stepped up and removed it.
If you read any of the big threads on it you will find very little support for skynet but a lot of people who didn't want to see fighters nerfed into oblivion - people with capitals don't tend to draw attention to themselves but there are plenty of people who use fighters completely unrelated to skynet and several solid suggestions for ways to make fighters ineffective in skynet type use and carriers less able to keep themselves safe without fighters having their balls cut off. Just because people are against the removal of these features doesn't mean they are involved in or want to protect skynet.
Its a basic tenet of good game design that you don't wholesale remove a long standing feature pure due to exploit/unbalanced use in edge cases unless there is absolutely no other way to remedy it. |

stuinski Isayeki
The Soul Society DeepSpace.
0
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Posted - 2015.03.25 14:14:40 -
[93] - Quote
Got an issue with my drones.
Was out mining in a belt and some rats came in. released my five drones and they started off attacking the rats. Suddenly they disappear from my over view and move into a new section of the drone overview called "Drones in Deep Space." and i can't recover them, make them engage a target or see them in space. The "Drones in Deep Space" was visible before the drones disappeared and hasn't been seen since.
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Hunter Anubis
The Black Hand Fleet
3
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Posted - 2015.03.25 14:23:57 -
[94] - Quote
Thanks for nerfing carriers and removing the delegate option. Please put that back or let carriers asist fighters while in triage CARRIER PILOTS WANT TO GET ON KILLS TO! |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
972
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Posted - 2015.03.25 15:11:17 -
[95] - Quote
stuinski Isayeki wrote:Got an issue with my drones.
Was out mining in a belt and some rats came in. released my five drones and they started off attacking the rats. Suddenly they disappear from my over view and move into a new section of the drone overview called "Drones in Deep Space." and i can't recover them, make them engage a target or see them in space. The "Drones in Deep Space" was visible before the drones disappeared and hasn't been seen since.
lol thats hilarious if normal drones are warping after targets. |

Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
154
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Posted - 2015.03.25 15:51:00 -
[96] - Quote
one day carrier can assign fighters. next its assist, day after theres nothing?
your losing a lot of accounts over this.
-9 subs |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
1
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Posted - 2015.03.25 15:55:07 -
[97] - Quote
Maybe not an un subbing issue, but there does need to be a solid explanation for why a core mechanic was ripped off of fighters a day before the patch, after it's been officially announced. |

TractionControl
Brave Newbies Inc. Brave Collective
1
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Posted - 2015.03.25 16:00:14 -
[98] - Quote
So now these big ass drones in my big ass ship are even more useless than warrior I's . Another half ass job ccp. |

Lena Lazair
Khanid Irregulars Khanid's Legion
445
|
Posted - 2015.03.25 16:18:30 -
[99] - Quote
Avellean wrote:Sounds like you don't know what your talking about, running several clients from 1 install causes client lag which is why people who run several clients run multiple installs with separate files.
You can still run separate client installs/binaries/settings. And each of those client instances only use about 500MB now instead of 10+GB. EDIT: plus of course whatever amount is used under your appdata cache per-client; usually 1 to 2GB each but that's not new or different.
Yes, each of those clients will now be using the same resource cache. But there is absolutely no technical reason why this would ever cause lag or any kind of issues as a shared read-only cache. If anything, it should improve performance across all clients by improving disk cache hit rates.
I'm not saying CCP hasn't done screwed this up somehow, but I haven't had any problem with 3 separate client installs reading shared resources and a true read-only cache would have no technical reason to cause problems under any relatively modern OS. |

Feyd Rautha Harkonnen
Origin. Black Legion.
2078
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Posted - 2015.03.25 16:46:34 -
[100] - Quote
Velarra wrote:Dear ccp,
Phenomenal patch!! :)
Resource cache placed in a ramdisk. Everything loads and appears -instantly- ! Nearly Zero wait for anything, aside from mild ping to server. Best feature ever! That SiSi uses the same instant cache? Awesome!
What is this ramdisk devilry you speak of? How can I join the church of ramdisk?
F
Would you like to know more?
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handige harrie
Hedion University Amarr Empire
302
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Posted - 2015.03.25 16:49:52 -
[101] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!
Just as awesome as you made the rorqual after you did away with it's unique selling points?
Baddest poster ever
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Lena Lazair
Khanid Irregulars Khanid's Legion
445
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Posted - 2015.03.25 17:02:56 -
[102] - Quote
Feyd Rautha Harkonnen wrote: What is this ramdisk devilry you speak of? How can I join the church of ramdisk?
F
Literally a file system/virtual disk living in your spare RAM. You will of course need enough RAM to allocate a disk large enough for EVE resources. And you will need to copy between the RAMdisk and your regular HD every time you restart your computer. But it should be speedy fast.
Many free software options to set this up, though I have personally used ImDisk in the past. |

Maurice Shepard
Agony Unleashed Agony Empire
1
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Posted - 2015.03.25 17:09:14 -
[103] - Quote
Lak'ca Antollare wrote:In response to the 14.3% decrease to the Bouncer Sentry Drone's optimal range, where is the increase in tracking for that re-defined optimal range?
It's a nerf, it's not a rebalance. Also what it got was a 14.3% increase in falloff. |

Antonia Iskarius
Republic Military School Minmatar Republic
16
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Posted - 2015.03.25 17:19:10 -
[104] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again! The bait and switch with assist/guard with vague promises to fix capitals sometime this year (anywhere from 3 to 9 months) completely removed the good will I had remaining after you completely ignored all the feedback in the Fighter Assist threadnaught. I have not renewed any subs for the patch and will let this account lapse when it's game time expires in a few weeks. I don't think I will even bother coming back until after I see a plan for capitals and only if I like what I see, which is probably unlikely seeing as Fozie hinted at completely idiotic ideas like making supers into giant command ships. You've lost my accounts for what is likely the rest of the year and perhaps beyond that. The only possibility of my sticking around in the short-term is maybe plexing the super accounts in order to extract them from my POS and safe log in low sec. That will be the last income you will see from me for a while if ever and only because leaving them logged off in a POS that will be torn down in a null-sec location that will likely change hands in the summer does not seem like a good idea in the possibility that I later return. You guys better have something really awesome cooking because you have done a lot to alienate myself and others recently. Don't forget that we are not just players, we are paying customers who put food on your table, and we deserve to be treated with respect. Bait and switching us after we spend so much time training and acquiring isk, or even buying plexes for said isk, is not a smart business decision. |

minumin
Corellian Trading Corporation
4
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Posted - 2015.03.25 17:19:56 -
[105] - Quote
Ostor LightDust wrote:I absolutely love the 12 hour notice of fighter assist/guarding being removed.
What possible reason would inspire a fairly massive change like that, when thousands of fighters have already been moved around in preparation, to do a no notice nerf batting like that? they talked about it since 4 weeks ago ... https://forums.eveonline.com/default.aspx?g=posts&t=409271&find=unread
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deathtron
The Scope Gallente Federation
9
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Posted - 2015.03.25 17:20:06 -
[106] - Quote
Ncc 1709 wrote:one day carrier can assign fighters. next its assist, day after theres nothing?
your losing a lot of accounts over this.
-9 subs
Kk thx bye
World of Warcraft is ---------> this way |

Bill Lane
Military Gamers FUBAR.
84
|
Posted - 2015.03.25 17:34:40 -
[107] - Quote
deathtron wrote:Ncc 1709 wrote:one day carrier can assign fighters. next its assist, day after theres nothing?
your losing a lot of accounts over this.
-9 subs Just uneducated New Age WoW Kiddies leaving games cause nerfs ;) Kk thx bye World of Warcraft is ---------> this way
I love how people come onto the forums to vent frustrations and get idiot replies like this. You know what, without people letting CCP know they are displeased nothing would get fixed/changed. So try being constructive instead of making asses of yourselves. Thanks.
Oh and I haven't had any problems with the new patch yet. Still hate the fighter changes. Need to get on top of this one CCP. Sounds like there's been a few half-assed ideas in this patch that are getting on folks' nerves.
http://www.militarygamers.com/
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Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
157
|
Posted - 2015.03.25 17:53:09 -
[108] - Quote
the assign changes were fine as long as we got assist instead, as stated in the blogs... then poof. its gone without any warning.
Wow kiddie? been playing eve 9 years. and ccp have systematically destroyed every item I enjoyed in the game. capitals, , sc's, titans dreads, years and years of working into them and ccp just say **** you we don't want your kind here.
fighter assist was the one thing that allowed smaller corporations to hold their own against large alliance roaming gangs. it got removed.
these proposed tz mechanics push eve into a job role rather than a game role. basically destroying everything I have spent years working towards. |

Sigras
Conglomo
1022
|
Posted - 2015.03.25 17:54:48 -
[109] - Quote
Bill Lane wrote:CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision? You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again! So CCP, doesn't this seem a little backward to you? We know it's gonna make things suck, but since it will get fixed in the future we're just gonna let it suck.... I mean really it would be like saying "We don't like the bonuses X ship gives, so we're just going to remove all bonuses and let the ship suck until we rebalance the ship sometime in the future, and it will be a good ship again." Seems like a pretty bad idea to do business that way. And I'm not even in nullsec to use my carrier for a while, still think a different solution should be worked out. Other than that, the patch sounds great. About to get on and check it out. Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"
given those two options ill take the first... even if I have multiple cap ships... |

Hereric Miz
Adversity. Psychotic Tendencies.
2
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Posted - 2015.03.25 17:57:21 -
[110] - Quote
I was all for the removal of off-grid fighter delegation, and was very excited for the prospect of ASSISTING my fighters to a sebo'd tackle Huginn. Patch up, realize they REMOVED THE ASSIST/GUARD functionality at the last minute, which was a large part of why myself and a LOT of other people were happy to lose the off grid delegating ...
Way to bait and switch CCP.
Lets get support for A, but actually we were planning on B all along. |
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Daryn Lei
Drill Corp Southern Star Dominion
18
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Posted - 2015.03.25 18:02:50 -
[111] - Quote
I was gonna complain about the lack of new content this patch but then I saw the bonuses on the Victorieux Luxury Yacht. ALL is forgiven! <3 |

Bill Lane
Military Gamers FUBAR.
87
|
Posted - 2015.03.25 18:06:59 -
[112] - Quote
Sigras wrote: Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"
given those two options ill take the first... even if I have multiple cap ships...
I understand it's broken, and I agree that skynet can be a big problem. I just think removing the problem area completely without an actual fix to replace it is bad form. Both options are unacceptable as it's either too much or too little, like having 0 or 2 with the goal of 1, but not giving us a .5 or 1.5 to work with in the meantime. I think the on-grid assist/guard would have been a good option until they actually do the rebalance.
I do appreciate your point, and we both want a move in the right direction. CCP was moving in the right direction, but then went clear to the opposite end of the spectrum.
http://www.militarygamers.com/
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Jake Reece
Unimatrix003
7
|
Posted - 2015.03.25 18:10:23 -
[113] - Quote
Sigras wrote:Bill Lane wrote:CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision? You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again! So CCP, doesn't this seem a little backward to you? We know it's gonna make things suck, but since it will get fixed in the future we're just gonna let it suck.... I mean really it would be like saying "We don't like the bonuses X ship gives, so we're just going to remove all bonuses and let the ship suck until we rebalance the ship sometime in the future, and it will be a good ship again." Seems like a pretty bad idea to do business that way. And I'm not even in nullsec to use my carrier for a while, still think a different solution should be worked out. Other than that, the patch sounds great. About to get on and check it out. Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it" given those two options ill take the first... even if I have multiple cap ships...
Overpowered, maybe - but that reality... supercarrier with Air group support can and should be able to generate lots of damage and destruction upon enemy fleet. But it costs a lot as well.... something for something.
You don't invest and build that big asset to be useless one the field.
I have used delegate fightes to provide support in my WH to the rest of the corp... never used it on a frigate or noob ship just to generate damage on enemy or in PVP. Current changes rendered this tactics useless... But the most bugging issue is reply from one of devs - that they 'will balance caps later this year'. Dont destroy game with half measures! |

Bill Lane
Military Gamers FUBAR.
87
|
Posted - 2015.03.25 18:37:21 -
[114] - Quote
Jake Reece wrote:
Overpowered, maybe - but that reality... supercarrier with Air group support can and should be able to generate lots of damage and destruction upon enemy fleet. But it costs a lot as well.... something for something.
You don't invest and build that big asset to be useless one the field.
I have used delegate fightes to provide support in my WH to the rest of the corp... never used it on a frigate or noob ship just to generate damage on enemy or in PVP. Current changes rendered this tactics useless... But the most bugging issue is reply from one of devs - that they 'will balance caps later this year'. Dont destroy game with half measures!
Another good point. Capital ships should present heavy damage. As a U.S. Navy veteran, I look at it like naval ships. Aircraft carriers are the focal point of their fleet. They carry massive firepower and can project around the world.
I see the normal carriers more like the Wasp Class LHD (like a smaller aircraft carrier with amphibious assault capabilities), while the supercarriers are the Nimitz or Gerald Ford class full size aircraft carriers. Sorry for the U.S. Navy references for those not from the U.S. but it's what I know lol. These ships have a support fleet, have a lot of defenses, have a ton of firepower and are fully capable of using that firepower to protect their fleet.
As for Titans......well I don't have a good reference.
Point is, there needs to be balance while making the capitals worth using and training for. Yes capitals make it hard for small alliances to become a force in nullsec, but we can't just punish those alliances who have grown and gained capitals simply because others don't have the same.
All this nerfing of ships that is supposed to make different ships fit different roles is really making the game flavorless. Everything feels watered down. Balance is good, but too much "balancing" is becoming problematic and soon nothing will be exciting anymore.
http://www.militarygamers.com/
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Lo Ex
School of Applied Knowledge Caldari State
1
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Posted - 2015.03.25 18:48:14 -
[115] - Quote
Hi, are you going to rebalance the Ferox with the too tanky drake or is the situation considered as good ? An op ship and another whose real place is somewhere between cruisers and battle cruisers ?
All the races but the Caldari got 2 differents weapons in the navy world...
There is not even pirate ship with hybrid turret that recquire caldari skill : Mordus and Gurista are missile ships, Sansha is energy. 3 pirates faction recquire Caldari skill, not even one is for Caldari hybrid turret player. That's amazing !
Do you intend to make some calari hybrid turret navy ship ? Almost nobody is playing the osprey NI, transform it in a hybrid turret ship is the thing to do. Raven NI and scorpion NI are 2 missile ships. One of the 2 could become a hybrid turret ship too without killing the gameplay of players that are using missiles.
What about giving a few food to caldari players who want to play with hybrid turrets ? I'm not asking for Ishtar powerhouses, just asking for something all the races got for a long time now. |

Soldarius
Kosher Nostra The 99 Percent
1189
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Posted - 2015.03.25 18:59:08 -
[116] - Quote
To everyone crying about the removal of skynet and how they weren't notified and deserved to be compensated...
https://youtu.be/E2f_aUH77qo?t=1m5s
http://youtu.be/YVkUvmDQ3HY
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Jake Reece
Unimatrix003
7
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Posted - 2015.03.25 19:15:10 -
[117] - Quote
Sorry but I fail to see this being related to the subject.... is there a moderator here who can clean this place up? We are writting here about relevant for the game issues. There is no need for posts like above. |

Galian Kile
Interdimensional Chaos Gentlemen's.Club
16
|
Posted - 2015.03.25 19:43:16 -
[118] - Quote
minumin wrote:Ostor LightDust wrote:I absolutely love the 12 hour notice of fighter assist/guarding being removed.
What possible reason would inspire a fairly massive change like that, when thousands of fighters have already been moved around in preparation, to do a no notice nerf batting like that? they talked about it since 4 weeks ago ... https://forums.eveonline.com/default.aspx?g=posts&t=409271&find=unread
The issue was that fighters were going to be allowed to be Asisted/Guarded. The link you provided was refering to Fighter Deligation. Why CCP Rise decided to call it Assist is everyones mystery. Carriers were not able to "Assist/Guard" before this patch. It was Deligate. Deligate was what skynet was about. The Patch Notes for Scylla stated that the Deligate was being replaced by Assist/Guard. Once the patch came about, that feature as well was taken out Last Minute without letting the Eve Community know of this last minute change.
This is what the majority of Carrier/SuperCarrier pilots are upset about. CCP was trading one lasting Mechanic which made Carriers unique, to another Long Lasting Mechanic which would make carriers Big Logistic Shps with a Big Drone Bay.
But after Scylla release, no features were traded. Just Removed... |

Freelancer117
So you want to be a Hero
284
|
Posted - 2015.03.25 19:50:32 -
[119] - Quote
May we have the patch notes for Wednesday 25th March please 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Sigras
Conglomo
1023
|
Posted - 2015.03.25 20:41:03 -
[120] - Quote
Bill Lane wrote:Sigras wrote:Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"
given those two options ill take the first... even if I have multiple cap ships... I understand it's broken, and I agree that skynet can be a big problem. I just think removing the problem area completely without an actual fix to replace it is bad form. Both options are unacceptable as it's either too much or too little, like having 0 or 2 with the goal of 1, but not giving us a .5 or 1.5 to work with in the meantime. I think the on-grid assist/guard would have been a good option until they actually do the rebalance. I do appreciate your point, and we both want a move in the right direction. CCP was moving in the right direction, but then went clear to the opposite end of the spectrum. Wouldnt fighter assist have been exactly the same thing? A super carrier @ 100 km aligned to warp out with all of its fighters assisting other interceptors in the area?
Sure the supercap is on grid, but it's basically just as safe as in a POS. I guess the only difference is one can be cloaky camped :P |
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