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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Falcon
11053

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Posted - 2015.03.24 09:22:05 -
[1] - Quote
We are happy to announce that the Scylla release has been successfully deployed!
Scylla brings new opportunities that will be added to the opportunities system, as well as a Tech III subsystem rebalance, the download on demand client, and many fixes, changes and quality of life improvements to make the world of New Eden a better place for all.
For further information you can see our new updates website, and for a detailed breakdown of what's in this release, check out the full patch notes here!
There is also important information here with regards to the new Download on Demand client. Be sure to read it before patching!
For general discussion and feedback regarding Scylla, please use this thread. For issues with the release on PC, see here. Please report any issues you experience with Download on Demand here, and for Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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Anonymous Forumposter
State War Academy Caldari State
202
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Posted - 2015.03.24 11:39:48 -
[2] - Quote
No yachts? :( |

Pro Kor
UMB's Production and Logistics The OSS
0
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Posted - 2015.03.24 11:41:49 -
[3] - Quote
Issue: Where is the yacht?! |

Steijn
Quay Industries
661
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Posted - 2015.03.24 11:44:44 -
[4] - Quote
hmm am i wrong in thinking that the yacht was only for winners of the fanfest comp? in other words, did you 2 win? |

Thelonious Blake
Eazy Nation
153
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Posted - 2015.03.24 11:46:22 -
[5] - Quote
Hey! When are we getting the Victory Yachts Cheers
The download on demand will be one hell of a pain in the butte for those guys with slow internet...
PS: This ships looks absolutely ridiculous it can fit some tank and has a high slot so you can put a cyno on it  |

Orvmus
ANZAC ALLIANCE Fidelas Constans
19
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Posted - 2015.03.24 11:47:03 -
[6] - Quote
WHERE ARE THE YACHTS??? HELP |

Anna Tomy
Caille University Art Faculty
8
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Posted - 2015.03.24 11:47:43 -
[7] - Quote
Holy Jove! Praise the reversible scroll wheel zoom direction! Thus ends the age of false pinch-to-zoom gestures on touch screens! |

Woke Up Dead
Imperial Academy Amarr Empire
0
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Posted - 2015.03.24 11:47:45 -
[8] - Quote
Steijn wrote:hmm am i wrong in thinking that the yacht was only for winners of the fanfest comp? in other words, did you 2 win?
Actually, every active subscriber on the winning server is supposed to get a yacht. i.e. the Tranquility team won so everyone on TQ is supposed to get a yacht.
i'm curious about the ship skins. I thought that the skins were going to be a function of the ship fitting window. Did that not happen either?
I do have to say that I like the additional functionality of the Beta Map!! The ability to left click and move around the map ROCKS! Thank you! |

Elmis
The ill-advised Hermit Collective
4
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Posted - 2015.03.24 11:48:39 -
[9] - Quote
This comment from CCP Falcon suggests it should be distributed within 7 days:
https://forums.eveonline.com/default.aspx?g=posts&m=5604068#post5604068
Steijn - I believe each active account on tranquillity at the time of the win will get one.
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Steijn
Quay Industries
661
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Posted - 2015.03.24 11:49:38 -
[10] - Quote
thanks, the bit i saw about it wasnt exactly clear. |
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Orvmus
ANZAC ALLIANCE Fidelas Constans
19
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Posted - 2015.03.24 11:52:01 -
[11] - Quote
Resource loader doesn't seem very smart. Even though I should already have item icons since I just patched instead of re-did everything....
Anyway, the loader only fetches what is IMMEDIATELY visible - if it is on the same screen but, say, the inventory needs to be scrolled down to bring it in to view it is not loaded. |
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CCP Phantom
C C P C C P Alliance
5534

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Posted - 2015.03.24 11:58:11 -
[12] - Quote
Orvmus wrote:WHERE ARE THE YACHTS??? HELP Distribution of the Victorieux Luxury Yacht as part of Camel Empire winning the Worlds Collide tournament for TQ was not part of the Scylla release and will be deployed independently in the very near future. Don't worry, this shiny luxury yacht will be yours in just a couple of days latest! 
CCP Phantom - Senior Community Developer - Volunteer Manager
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Anonymous Forumposter
State War Academy Caldari State
202
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Posted - 2015.03.24 12:07:34 -
[13] - Quote
CCP Phantom wrote:Orvmus wrote:WHERE ARE THE YACHTS??? HELP Distribution of the Victorieux Luxury Yacht as part of Camel Empire winning the Worlds Collide tournament for TQ was not part of the Scylla release and will be deployed independently in the very near future. Don't worry, this shiny luxury yacht will be yours in just a couple of days latest! 
From the patch notes...
"The new Victorieux Luxury Yacht has been released by the Intaki Syndicate, and will be awarded to all subscribed accounts on the server whose representatives win the World's Collide PVP tournament at Fanfest." |

Minmatar Assassin
Utopian Research I.E.L.
5
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Posted - 2015.03.24 12:28:10 -
[14] - Quote
hello nerf path. |

Jynx Archipedigo
Tripoint Mercetile Rimrunners Universal Rockstars
0
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Posted - 2015.03.24 12:32:36 -
[15] - Quote
Where are the empty wrecks? I've seen no mention of wrecks only being produced for loot dropping kills. Is this a bug or a 'feature'? |

Scath Bererund
Heuristic Industrial And Development
4
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Posted - 2015.03.24 12:43:45 -
[16] - Quote
i want to know how this download on demand is going to affect players like me with poor internet speeds because of location
350kb/s going to be enough now? |

Ian Blackbird
Industrie und Handels Konsortium
4
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Posted - 2015.03.24 12:52:50 -
[17] - Quote
Running the second Mission since patching. There are no wrecks left, after taking NPCs down. |

Orvmus
ANZAC ALLIANCE Fidelas Constans
19
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Posted - 2015.03.24 12:52:53 -
[18] - Quote
Scath Bererund wrote:i want to know how this download on demand is going to affect players like me with poor internet speeds because of location
350kb/s going to be enough now?
I'm not sure how integrated it is, but you can check a box telling the launcher to download all "shared" resource files in advance. Click the button in the top right corner of the launcher that looks like a cog wheel thing. The setting you're looking for is under "Download." |
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CCP Goliath
C C P C C P Alliance
2669

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Posted - 2015.03.24 12:57:06 -
[19] - Quote
Ian Blackbird wrote:Running the second Mission since patching. There are no wrecks left, after taking NPCs down.
EDIT: Nevermind. Now there they are.
There's a known issue whereby NPCs without loot will not form a wreck. Noted in the Issues thread. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
305
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Posted - 2015.03.24 13:01:22 -
[20] - Quote
Two cli+½nts patched. Worked flawlessly. Thanks! |
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JohnHoe
Menace to Society
8
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Posted - 2015.03.24 13:14:26 -
[21] - Quote
The process of extracting stuff files to shared resource cache takes quite a while when you first start the launcher. 10 minutes and I'm at 30%. Is this normal or am I experiencing an issue? |
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CCP Snorlax
C C P C C P Alliance
698

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Posted - 2015.03.24 13:22:59 -
[22] - Quote
JohnHoe wrote:The process of extracting stuff files to shared resource cache takes quite a while when you first start the launcher. 10 minutes and I'm at 30%. Is this normal or am I experiencing an issue? It just depends on your hard drive (and to some extent the CPU). We've seen this take anywhere from 5 to 30 minutes.
CCP Snorlax - Software Architect - Team RnB
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Vyl Vit
1135
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Posted - 2015.03.24 13:25:00 -
[23] - Quote
CCP Goliath wrote:Ian Blackbird wrote:Running the second Mission since patching. There are no wrecks left, after taking NPCs down.
EDIT: Nevermind. Now there they are. There's a known issue whereby NPCs without loot will not form a wreck. Noted in the Issues thread. Sorry for the inconvenience. I just ran a wreck heavy mission with no empty wrecks 9:20 a.m. EST. Is there a trick to get them back? Not an overview problem, they just weren't there.
Paradise is like where you are right now, only much, much better.
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Aijle Mijleroff
Infernal Laboratory Infernal Octopus
44
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Posted - 2015.03.24 13:26:32 -
[24] - Quote
For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! |

Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
153
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Posted - 2015.03.24 13:27:19 -
[25] - Quote
Drones are not dropping wrecks. dunno if this is all over |
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CCP Snorlax
C C P C C P Alliance
699

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Posted - 2015.03.24 13:28:05 -
[26] - Quote
Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk.
CCP Snorlax - Software Architect - Team RnB
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Elenahina
agony unleashed Agony Empire
306
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Posted - 2015.03.24 13:28:13 -
[27] - Quote
JohnHoe wrote:The process of extracting stuff files to shared resource cache takes quite a while when you first start the launcher. 10 minutes and I'm at 30%. Is this normal or am I experiencing an issue?
It took mine about 20 minutes or so to extract all of it. There do seem to be a couple of pain points around the 30% mark and again around 98% - could be the result of large files being uncompressed or something I suppose.
Just wait it out and don't mess with it. It eventually finishes, and for me it worked fine. Patience grasshopper.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Aijle Mijleroff
Infernal Laboratory Infernal Octopus
44
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Posted - 2015.03.24 13:31:58 -
[28] - Quote
CCP Snorlax wrote:Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk.
I need that for each client to use only the resources! If you not understand than goodbye eve |
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CCP Snorlax
C C P C C P Alliance
699

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Posted - 2015.03.24 13:33:56 -
[29] - Quote
Aijle Mijleroff wrote:CCP Snorlax wrote:Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk. I need that for each client to use only his resources! If you not understand than goodbye eve Multiple installations will work exactly as they did before, only with less duplication of files on disk. You can still have multiple clients with their own settings.
CCP Snorlax - Software Architect - Team RnB
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Jasmin Byrne
Dreddit Test Alliance Please Ignore
0
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Posted - 2015.03.24 13:38:36 -
[30] - Quote
Successfully patched and launched game on Ubuntu 14.04 (Dell Latitude E5530). Thanks CCP. |
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Aijle Mijleroff
Infernal Laboratory Infernal Octopus
44
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Posted - 2015.03.24 13:38:53 -
[31] - Quote
CCP Snorlax wrote:Aijle Mijleroff wrote:CCP Snorlax wrote:Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk. I need that for each client to use only his resources! If you not understand than goodbye eve Multiple installations will work exactly as they did before, only with less duplication of files on disk. You can still have multiple clients with their own settings.
I am your client! I give you money every month! I should be able to configure the clients of the game as I need it on my computer! I should be able to allocate resources to clients as before! |

Frunje Elbris
Bovine Ltd.
6
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Posted - 2015.03.24 13:43:53 -
[32] - Quote
Aijle Mijleroff wrote:CCP Snorlax wrote:Aijle Mijleroff wrote:CCP Snorlax wrote:Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk. I need that for each client to use only his resources! If you not understand than goodbye eve Multiple installations will work exactly as they did before, only with less duplication of files on disk. You can still have multiple clients with their own settings. I am your client! I give you money every month! I should be able to configure the clients of the game as I need it on my computer! I should be able to allocate resources to clients as before! Calm down dude. I am their client as well, and I demand one location. :)
I don't know if you are such a guru, or clueless, but you can set your cache location in your launcher, so I guess you should be able to set it to fit your needs.
[hint - Try to explain your scenario] |

SamuelK
The Concilium Enterprises Capital Punishment.
14
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Posted - 2015.03.24 13:44:40 -
[33] - Quote
Aijle Mijleroff wrote:CCP Snorlax wrote:Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk. I need that for each client to use only his resources! If you not understand then goodbye eve
you sound like you don't know what you're talking about. Please contract all items and deposit all isk in care of SamuelK of TCONE. Thank you for your time in Eve Online. I'm sure, wherever you go, the collective IQ's of both games will rise.
BTW download took about 20 or so for me. No problems to report save for a few facepalms on this forum. |

Guttripper
State War Academy Caldari State
599
|
Posted - 2015.03.24 13:45:08 -
[34] - Quote
A bit off-topic, but I remember a time when Eve did not have wrecks (or salvage) and only dropped a container if there was loot.
*feels old... |

SamuelK
The Concilium Enterprises Capital Punishment.
15
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Posted - 2015.03.24 13:48:32 -
[35] - Quote
Guttripper wrote:A bit off-topic, but I remember a time when Eve did not have wrecks (or salvage) and only dropped a container if there was loot.
*feels old...
*old man voice* Why, back in my day we didn't have no fancy WRECKS! We just had jet cans! Kids these days with their fancy Notis! We had Cormont's and liked by gosh! |

Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
31
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Posted - 2015.03.24 13:52:50 -
[36] - Quote
Aijle Mijleroff wrote:I am your client! I give you money every month! I should be able to configure the clients of the game as I need it on my computer! I should be able to allocate resources to clients as before! How about you take it down a notch and then explain why you would need multiple copies of static resources, which you are forced to keep at the same version anyway (the one that matches the server)? |

ebies
NEW EDEN DIRECTIVE
0
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Posted - 2015.03.24 13:59:09 -
[37] - Quote
Aijle Mijleroff wrote:CCP Snorlax wrote:Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk. I need that for each client to use only his resources! If you not understand then goodbye eve
not wising to state the obvious but, your stuff -can I have it? [I don't have a lot of stuff]
in first vOv
o7 |

Sered Woollahra
No Fixed Abode The Kadeshi
29
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Posted - 2015.03.24 14:01:37 -
[38] - Quote
The update.eveonline.com page has this piece of text:
Quote:Two-factor Authentication Increase your security on EVE websites and Account Management with Google Authenticator or email codes.
I'm interested but can't find any details on how to enable/configure. Nothing in technical help, nothing in patch notes. Anyone else found out how this works?
tnx! Sered |

Jake Reece
Unimatrix003
0
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Posted - 2015.03.24 14:09:07 -
[39] - Quote
Not happy with complete nerf of Fighters / Bombers...
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Aes Algaert
Open University of Celestial Hardship Art of War Alliance
2
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Posted - 2015.03.24 14:17:09 -
[40] - Quote
Sered Woollahra wrote:The update.eveonline.com page has this piece of text: Two-factor Authentication
There is a different date next to it. This is scheduled for April 28th.
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St'oto
Hell's Death Squad
5
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Posted - 2015.03.24 14:23:15 -
[41] - Quote
Jake Reece wrote:Not happy with complete nerf of Fighters / Bombers...
Boo hoo. SO now you can't use skynet and kill anything that moves from the safety of your POS shields. This Skynetting was a plague to this game and finally CCP removed it. And since skynetting was removed, fighers didn't really need to warp off grid now did they? The only people who complain about this issue are the ones who abused the hell out of it for easy killmails. The LARGE majority of EVE HATED it which is why CCP finally stepped up and removed it. |

Steijn
Quay Industries
661
|
Posted - 2015.03.24 14:32:57 -
[42] - Quote
St'oto wrote:Jake Reece wrote:Not happy with complete nerf of Fighters / Bombers...
Boo hoo. SO now you can't use skynet and kill anything that moves from the safety of your POS shields. This Skynetting was a plague to this game and finally CCP removed it. And since skynetting was removed, fighers didn't really need to warp off grid now did they? The only people who complain about this issue are the ones who abused the hell out of it for easy killmails. The LARGE majority of EVE HATED it which is why CCP finally stepped up and removed it.
a large majority imo hate Goons, when are CCP removing them?  |

Cat silth
Pelican. Nulli Secunda
2
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Posted - 2015.03.24 14:37:52 -
[43] - Quote
The download on demand is rubbish you undock station takes bloody ages to load you warp to planet , takes ages to load , you log in into station , loads and then the sound pack is like 30 seconds behind , I am now forced to download 7 gb of files because i dont want my shared resource cash on the c drive.
Well done ccp for messing up my game again.! |

Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
306
|
Posted - 2015.03.24 14:42:47 -
[44] - Quote
Cat silth wrote: i dont want my shared resource cash on the c drive.
Can I have your cash please! |

Lugaratz Rayl
New Eden Renegades
0
|
Posted - 2015.03.24 15:01:19 -
[45] - Quote
Wrecks with loot show up those without don't. Seems like a number of us have the same problem. |

Jake Reece
Unimatrix003
0
|
Posted - 2015.03.24 15:26:13 -
[46] - Quote
St'oto wrote:Jake Reece wrote:Not happy with complete nerf of Fighters / Bombers...
Boo hoo. SO now you can't use skynet and kill anything that moves from the safety of your POS shields. This Skynetting was a plague to this game and finally CCP removed it. And since skynetting was removed, fighers didn't really need to warp off grid now did they? The only people who complain about this issue are the ones who abused the hell out of it for easy killmails. The LARGE majority of EVE HATED it which is why CCP finally stepped up and removed it.
Im not saying that game is perfect and some things should not be changed, but I am against removing valueable features from expensive and taking long time to skill ships w/o giving ANYTHING in return... Fix the feature, change it, adjust it but not just remove it! |

granny Lina
Viziam Amarr Empire
0
|
Posted - 2015.03.24 15:30:45 -
[47] - Quote
game stutters game loading stuff was bad before now its worse problem is not in my pc |

Siliouba
Celestial Argonauts Gentlemen's.Club
0
|
Posted - 2015.03.24 15:35:15 -
[48] - Quote
Reading from patch notes: [code]Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones. - See more at: http://evenews24.com/2015/03/19/dev-blog-patch-notes-for-scylla/#sthash.eNMQBXh3.dpuf/code] It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
Best Regards |

MuppetsSlayed
Great White North Productions Northern Associates.
28
|
Posted - 2015.03.24 15:36:37 -
[49] - Quote
CCP Snorlax wrote:Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk.
Is it the same folder for Sisi and Tq? I asked this earlier somewhere but I cant find the thread I asked it on. |

Franziska Tonn
The Scope Gallente Federation
1
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Posted - 2015.03.24 15:39:45 -
[50] - Quote
Hey,
I noticed the no empty wrecks showing on overview or in space bug, but they are still actually there, they de-cloaked me when flying through to engage someone in low sec. Is there a fix coming soonGäó? |
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CCP Turtlepower
C C P C C P Alliance
216

|
Posted - 2015.03.24 15:42:39 -
[51] - Quote
Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again! |
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CCP Snorlax
C C P C C P Alliance
699

|
Posted - 2015.03.24 15:48:32 -
[52] - Quote
MuppetsSlayed wrote:CCP Snorlax wrote:Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk. Is it the same folder for Sisi and Tq? I asked this earlier somewhere but I cant find the thread I asked it on. Yes, it is.
CCP Snorlax - Software Architect - Team RnB
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Velarra
356
|
Posted - 2015.03.24 15:52:46 -
[53] - Quote
Dear ccp,
Phenomenal patch!! :)
Resource cache placed in a ramdisk. Everything loads and appears -instantly- ! Nearly Zero wait for anything, aside from mild ping to server. Best feature ever! That SiSi uses the same instant cache? Awesome!
|

Avellean
ELUSH Rehab
11
|
Posted - 2015.03.24 15:58:49 -
[54] - Quote
SamuelK wrote:Aijle Mijleroff wrote:CCP Snorlax wrote:Aijle Mijleroff wrote:For each account I use a single client, NOW this ******* Download and Demand use only ONE folder for all clients, WTF???? This is unacceptable for me! All of your clients use the exact same resources - there is no reason to duplicate those 12GB on disk. I need that for each client to use only his resources! If you not understand then goodbye eve you sound like you don't know what you're talking about. Please contract all items and deposit all isk in care of SamuelK of TCONE. Thank you for your time in Eve Online. I'm sure, wherever you go, the collective IQ's of both games will rise. BTW download took about 20 or so for me. No problems to report save for a few facepalms on this forum.
Sounds like you don't know what your talking about, running several clients from 1 install causes client lag which is why people who run several clients run multiple installs with separate files. |

Katana Seiko
Made in Germany
8
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Posted - 2015.03.24 16:16:37 -
[55] - Quote
So.. I patched my stuff and had to offer a Folder on a different partition. Can I delete that folder (the one I offered) now or do I have to Keep that? I would rather hope I don't have to keep that new folder. |

Vaju Enki
Secular Wisdom
1461
|
Posted - 2015.03.24 16:22:40 -
[56] - Quote
Good patch.
The Tears Must Flow
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Jake Reece
Unimatrix003
0
|
Posted - 2015.03.24 16:36:24 -
[57] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!
So we should refer from using them as there are usless ATM :/ or some of them is... with major functin simply removed. I would not say it is a thoughtfull decision. |

Aluchem
Agony Unleashed Agony Empire
0
|
Posted - 2015.03.24 16:55:42 -
[58] - Quote
I'm getting constant drops in framerate every 10s or so post patch, my shared resources folder is on my second drive (SSD) as there is no space available on my windows drive (also SSD), could this be the cause?
Note: My Eve install is also on my second drive. |

Milla Goodpussy
Federal Navy Academy
206
|
Posted - 2015.03.24 17:48:37 -
[59] - Quote
CCP Phantom wrote:Orvmus wrote:WHERE ARE THE YACHTS??? HELP Distribution of the Victorieux Luxury Yacht as part of Camel Empire winning the Worlds Collide tournament for TQ was not part of the Scylla release and will be deployed independently in the very near future. Don't worry, this shiny luxury yacht will be yours in just a couple of days latest! 
I cant even believe you wrote that, all the while they said it would be during fanfest.
wow you guys really don't keep up with each other at the same office a lot done you. |

Cheburko
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.03.24 18:02:32 -
[60] - Quote
thanks for turning eve into a resource heavy pig. 10 minutes to even get to the character selection screen on my PC. My notebook used to be able to play eve, can't even get to the character selection screen. Can see this turning into a nightmare during tidi & dc's. |
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Brain Gremlin
The Bandits Pub
3
|
Posted - 2015.03.24 18:42:56 -
[61] - Quote
Aluchem wrote:I'm getting constant drops in framerate every 10s or so post patch, my shared resources folder is on my second drive (SSD) as there is no space available on my windows drive (also SSD), could this be the cause?
Note: My Eve install is also on my second drive.
I got the exact same problem, especially around stations and gates, empty or not, 300-400 fps everywhere else at highest res/set up and that wasnt a problem before - tried to lower the options, dosent change anything.. |

McReaction
Spiritus Draconis Spaceship Bebop
8
|
Posted - 2015.03.24 19:09:29 -
[62] - Quote
THE END PART
ThatGÇÖs what I have for you for now. Even though there is so much more to do (hello bombers, supers, ECM and missiles!), we believe ship and module balance in EVE is in one of the best positions weGÇÖve seen in a long time. We hope to keep improving based on these great guiding principles that my colleague and dance partner, CCP Fozzie, outlined some time ago:
As a big missile fan... What you do have in mind for missiles? where/how can I find out? <3 |

Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
2
|
Posted - 2015.03.24 19:24:23 -
[63] - Quote
Maps beta still starts upside down. Have to rotate every time it starts... |

Minuhteaa
Drunken Pilot Association of New Eden.
0
|
Posted - 2015.03.24 19:36:06 -
[64] - Quote
Brain Gremlin wrote:Aluchem wrote:I'm getting constant drops in framerate every 10s or so post patch, my shared resources folder is on my second drive (SSD) as there is no space available on my windows drive (also SSD), could this be the cause?
Note: My Eve install is also on my second drive. I got the exact same problem, especially around stations and gates, empty or not, 300-400 fps everywhere else at highest res/set up and that wasnt a problem before - tried to lower the options, dosent change anything..
I'm having the same problem since the patch.
I'm running two game clients though, I'm not sure if this has anything to do with the new FPS dips. It's happening on both clients... Each running on an independent video card. I have two game folders, and I guess now they're sharing a cache folder? Even with just one instance of the game open I'm having the same problem so I'm not even sure if the multiple clients thing has any influence on the problem. ccp wat do |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
962
|
Posted - 2015.03.24 20:31:39 -
[65] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!
Maybe make changes like totally removing features later in the year when you have something to replace them than.................................................... meantime there were plenty of options for fixing the skynet specific issues without wholesale removal of a long standing feature. Bad development is bad development no excuses. |

Bill Lane
Military Gamers FUBAR.
83
|
Posted - 2015.03.24 20:45:33 -
[66] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!
So CCP, doesn't this seem a little backward to you? We know it's gonna make things suck, but since it will get fixed in the future we're just gonna let it suck....
I mean really it would be like saying "We don't like the bonuses X ship gives, so we're just going to remove all bonuses and let the ship suck until we rebalance the ship sometime in the future, and it will be a good ship again."
Seems like a pretty bad idea to do business that way. And I'm not even in nullsec to use my carrier for a while, still think a different solution should be worked out.
Other than that, the patch sounds great. About to get on and check it out.
http://www.militarygamers.com/
|

Milla Goodpussy
Federal Navy Academy
207
|
Posted - 2015.03.24 20:51:49 -
[67] - Quote
Bill Lane wrote:CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again! So CCP, doesn't this seem a little backward to you? We know it's gonna make things suck, but since it will get fixed in the future we're just gonna let it suck.... I mean really it would be like saying "We don't like the bonuses X ship gives, so we're just going to remove all bonuses and let the ship suck until we rebalance the ship sometime in the future, and it will be a good ship again." Seems like a pretty bad idea to do business that way. And I'm not even in nullsec to use my carrier for a while, still think a different solution should be worked out. Other than that, the patch sounds great. About to get on and check it out.
have you not noticed ccp does this over and over again.. they break something then say they'll fix it in the future. nothing new its working as intended.. welp till they fix in the future
good day.. enjoy your space paperweights. |

Farlig Ekorre
Malleus Labiarum
19
|
Posted - 2015.03.24 20:52:44 -
[68] - Quote
Quote:Added the ability to reverse the zoom direction of the scroll wheel and left+right mouse buttons. The setting can be found under Display & Graphics in the Esc menu.
Mouse reverses in space. But then reverses again, or doesn't reverse, in the probing window.
I don't know what's real anymore.
|

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5233
|
Posted - 2015.03.24 20:56:29 -
[69] - Quote
Anyone else getting random missing images since this patch? Some of the UI buttons and ships in the target section just seem to be blank.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
|

Jake Reece
Unimatrix003
4
|
Posted - 2015.03.24 20:58:55 -
[70] - Quote
Lucas Kell wrote:Anyone else getting random missing images since this patch? Some of the UI buttons and ships in the target section just seem to be blank.
Nope - have not notice that on both of my accounts.... may be on your side m8t |
|

Crash Bendar
ROC Incorporated ROC.
0
|
Posted - 2015.03.24 21:15:37 -
[71] - Quote
I had heard that we were to be given the option to have a full install. I already had the client installed and was not given a choice on the update.
Checked the Launcher settings and set it to download all resource files. :) |

Jake Reece
Unimatrix003
4
|
Posted - 2015.03.24 21:24:51 -
[72] - Quote
Crash Bendar wrote:I had heard that we were to be given the option to have a full install. I already had the client installed and was not given a choice on the update.
Since you've had whole game client on your machine already there was no need for that. That is why you had first step of patch, where luncher moved relevant game files to the cache area to be used in future rather than being downloaded on demand.
I just check the luncher - I can not find option to up out from DownloadOnDemand as I would rather have all relevant data at once not being fetched while I play as my network speed could have been way better |

Tarpedo
Incursionista
1494
|
Posted - 2015.03.24 21:44:32 -
[73] - Quote
New client is very nice: total size of the game folder is 2.1Gb (after loading captain quarters + flying around Jita 4-4). |

KIller Wabbit
The Scope Gallente Federation
916
|
Posted - 2015.03.24 21:54:11 -
[74] - Quote
Tarpedo wrote:New client is very nice: total size of the game folder is 2.1Gb (after loading captain quarters + flying around Jita 4-4).
Check the size of the shared resource cache folder as well. EVE didn't go on that much of a diet.
|

Katana Seiko
Made in Germany
8
|
Posted - 2015.03.24 22:11:58 -
[75] - Quote
Can you please fix the horrible mess that you are making with those files? You are worse than Apple! At least, Apple only hoggs space in AppData and the installation folder. You are hogging space on the Home Directory, the installation directory and wherever someone chose to export those damn files to. Also, when did you stop discussing those changes with the players beforehand? Wasn't boot.ini enough of a reason to check before rolling out such life-changing decisions?
https://youtu.be/msXRFJ2ar_E |

Zappity
Stay Frosty. A Band Apart.
1905
|
Posted - 2015.03.24 22:14:38 -
[76] - Quote
Good patch :)
To be honest I expected problems with the download on demand transition but it was flawless. Good job.
Zappity's Adventures for a taste of lowsec.
|

Lantiane
Free-Space-Ranger Nulli Secunda
3
|
Posted - 2015.03.24 22:19:59 -
[77] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!
well... let me quote something out of the latest scylla patchnotes for you:
Quote: Patch Notes For Scylla 2015-03-23 10:56 Patch notes for Scylla 1.0 For Release on Tuesday, March 24, 2015
[...]
Fighters can no longer be assigned to other pilots, the GÇÿDelegate ControlGÇÖ option has been removed from right click menus. (Updated on March 23, was originally: "Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.")
its still in the patchnotes - so i was a little surprised myself today when i tested if my fighters still warp to me when i leave grid and tried to assist them to an alt on grid and there was no "assist" option.
i rather say remove it out of the patchnotes or give the assist and deffend to the players :) |

Tarpedo
Incursionista
1494
|
Posted - 2015.03.25 00:03:29 -
[78] - Quote
KIller Wabbit wrote:Tarpedo wrote:New client is very nice: total size of the game folder is 2.1Gb (after loading captain quarters + flying around Jita 4-4). Check the size of the shared resource cache folder as well. EVE didn't go on that much of a diet. I have shared folder within the game folder. I flew around 4-4 specifically to load as many ship models as possible. |

Galian Kile
Interdimensional Chaos Gentlemen's.Club
14
|
Posted - 2015.03.25 01:23:15 -
[79] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!
CCP... YOu removed one thing to replace it with another... and now... you decide to make fighters useless??? They are better than a drone. Doesn't that mean that Assist and Defend should be allowed? It was on the Test Server, on the Release note and all of a sudden those release notes are old???
http://community.eveonline.com/news/patch-notes/patch-notes-for-scylla
Those Patch Notes which have a date of 3.23.15 still state Assist and Defend feature for Fighters.
Can you please link the Patch Notes which state otherwise?
Thank you... |

Jess Tanner
Hard Knocks Inc. Hard Knocks Citizens
167
|
Posted - 2015.03.25 01:35:12 -
[80] - Quote
I honestly thought this was a feature, it made life so much easier if you have a number of chat channels open all the time and don't want to heave to click on each one to stop the blinking.. sad day.....
Go with Bob, keep Him always in your heart. He is your Sword, Shield, and the Knife in your back.
|
|

Quintessen
Messengers of Judah
475
|
Posted - 2015.03.25 04:17:48 -
[81] - Quote
Probing with the new 3D map is extremely problematic. Currently the dot regularly disappears and also it's often shown in the wrong place compared to where it is on the old map. I have not yet successfully scanned down anything with the new 3D map when I can scan down things with the old map in a very short time.
Looks like the map needs another pass. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
1
|
Posted - 2015.03.25 04:26:27 -
[82] - Quote
I absolutely love the 12 hour notice of fighter assist/guarding being removed.
What possible reason would inspire a fairly massive change like that, when thousands of fighters have already been moved around in preparation, to do a no notice nerf batting like that? |

Lak'ca Antollare
Vengance Inc. Nulli Secunda
1
|
Posted - 2015.03.25 04:44:54 -
[83] - Quote
In response to the 14.3% decrease to the Bouncer Sentry Drone's optimal range, where is the increase in tracking for that re-defined optimal range? |

Robert Parr
Iron Tiger T3 Industries
28
|
Posted - 2015.03.25 05:45:48 -
[84] - Quote
Have run several missions and have noticed that the wrecks and loot are a lot less prevalent or even nonexistent. Has anyone else noticed this??? Is this yet another stealth nerf to high sec mission running?? Soooooo pissed if that's the case!!! Tanks fer nuttin you mudder......!!!!! I'd really like an explanation please!!! |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
1
|
Posted - 2015.03.25 05:46:59 -
[85] - Quote
Known bug. Those with loot, and player wrecks will spawn normally. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
1
|
Posted - 2015.03.25 07:28:49 -
[86] - Quote
St'oto wrote:Jake Reece wrote:Not happy with complete nerf of Fighters / Bombers...
Boo hoo. SO now you can't use skynet and kill anything that moves from the safety of your POS shields. This Skynetting was a plague to this game and finally CCP removed it. And since skynetting was removed, fighers didn't really need to warp off grid now did they? The only people who complain about this issue are the ones who abused the hell out of it for easy killmails. The LARGE majority of EVE HATED it which is why CCP finally stepped up and removed it.
Not just POS field hugging. Even on grid there is no assist/guard mode as promised.
CCP Stealth Edit |

Darkblad
Hilf Dir selbst in EVE
814
|
Posted - 2015.03.25 09:06:11 -
[87] - Quote
Robert Parr wrote:Have run several missions and have noticed that the wrecks and loot are a lot less prevalent or even nonexistent. Has anyone else noticed this??? Is this yet another stealth nerf to high sec mission running?? Soooooo pissed if that's the case!!! Tanks fer nuttin you mudder......!!!!! I'd really like an explanation please!!! https://forums.eveonline.com/default.aspx?g=posts&m=5607733#post5607733
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
|

Darkblad
Hilf Dir selbst in EVE
814
|
Posted - 2015.03.25 09:07:35 -
[88] - Quote
Lak'ca Antollare wrote:In response to the 14.3% decrease to the Bouncer Sentry Drone's optimal range, where is the increase in tracking for that re-defined optimal range? Falloff got increased, not tracking.Patchnotes wrote:Optimal range of Bouncer sentry drones have been reduced by 14.3%. The same range has then been added to their falloff.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
|

Tass Caffington
North Brigade
5
|
Posted - 2015.03.25 10:31:12 -
[89] - Quote
Hi guys,
updating the client itself was easy, flawless and straight forward (Mac client) activating the download-all-feature works as expected the new beta-starmap crashes Mac OS X in 9 of 10 cases (bug report filed, again)  probe scanning in the new beta-starmap works, but:
- it takes longer than the old map
- panning/rotating is less precise compared to the old map
- panning/rotating overshoots when the mousebutton is released (which makes it less precise)
- the red dots we had in the old map are now black icons .... on a black background .... erm
 - scan results are not persistent in the map, i.e. the black icons disappear after re-locating probes. they come back when clicking on the sig in the probe scanner window list
I understand that the new beta-map is still beta but I thought it might be of help to give some feedback 
Regards, Tass.
See you in hell...!
\m/
|
|

CCP Turtlepower
C C P C C P Alliance
217

|
Posted - 2015.03.25 11:02:33 -
[90] - Quote
Yoshi Katelo wrote:Maps beta still starts upside down. Have to rotate every time it starts...
Could you please file a bug report on this with some screenshots? Thanks! |
|
|

Denver White
Fusion Enterprises Ltd Shadow of xXDEATHXx
2
|
Posted - 2015.03.25 12:08:46 -
[91] - Quote
Please for the love of god give me the option to remove chat blink on mouse over :)
This is a very small yet highly annoying thing with loads of channels open at once.
Thanks guys. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
972
|
Posted - 2015.03.25 12:11:16 -
[92] - Quote
St'oto wrote:Jake Reece wrote:Not happy with complete nerf of Fighters / Bombers...
Boo hoo. SO now you can't use skynet and kill anything that moves from the safety of your POS shields. This Skynetting was a plague to this game and finally CCP removed it. And since skynetting was removed, fighers didn't really need to warp off grid now did they? The only people who complain about this issue are the ones who abused the hell out of it for easy killmails. The LARGE majority of EVE HATED it which is why CCP finally stepped up and removed it.
If you read any of the big threads on it you will find very little support for skynet but a lot of people who didn't want to see fighters nerfed into oblivion - people with capitals don't tend to draw attention to themselves but there are plenty of people who use fighters completely unrelated to skynet and several solid suggestions for ways to make fighters ineffective in skynet type use and carriers less able to keep themselves safe without fighters having their balls cut off. Just because people are against the removal of these features doesn't mean they are involved in or want to protect skynet.
Its a basic tenet of good game design that you don't wholesale remove a long standing feature pure due to exploit/unbalanced use in edge cases unless there is absolutely no other way to remedy it. |

stuinski Isayeki
The Soul Society DeepSpace.
0
|
Posted - 2015.03.25 14:14:40 -
[93] - Quote
Got an issue with my drones.
Was out mining in a belt and some rats came in. released my five drones and they started off attacking the rats. Suddenly they disappear from my over view and move into a new section of the drone overview called "Drones in Deep Space." and i can't recover them, make them engage a target or see them in space. The "Drones in Deep Space" was visible before the drones disappeared and hasn't been seen since.
|

Hunter Anubis
The Black Hand Fleet
3
|
Posted - 2015.03.25 14:23:57 -
[94] - Quote
Thanks for nerfing carriers and removing the delegate option. Please put that back or let carriers asist fighters while in triage CARRIER PILOTS WANT TO GET ON KILLS TO! |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
972
|
Posted - 2015.03.25 15:11:17 -
[95] - Quote
stuinski Isayeki wrote:Got an issue with my drones.
Was out mining in a belt and some rats came in. released my five drones and they started off attacking the rats. Suddenly they disappear from my over view and move into a new section of the drone overview called "Drones in Deep Space." and i can't recover them, make them engage a target or see them in space. The "Drones in Deep Space" was visible before the drones disappeared and hasn't been seen since.
lol thats hilarious if normal drones are warping after targets. |

Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
154
|
Posted - 2015.03.25 15:51:00 -
[96] - Quote
one day carrier can assign fighters. next its assist, day after theres nothing?
your losing a lot of accounts over this.
-9 subs |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
1
|
Posted - 2015.03.25 15:55:07 -
[97] - Quote
Maybe not an un subbing issue, but there does need to be a solid explanation for why a core mechanic was ripped off of fighters a day before the patch, after it's been officially announced. |

TractionControl
Brave Newbies Inc. Brave Collective
1
|
Posted - 2015.03.25 16:00:14 -
[98] - Quote
So now these big ass drones in my big ass ship are even more useless than warrior I's . Another half ass job ccp. |

Lena Lazair
Khanid Irregulars Khanid's Legion
445
|
Posted - 2015.03.25 16:18:30 -
[99] - Quote
Avellean wrote:Sounds like you don't know what your talking about, running several clients from 1 install causes client lag which is why people who run several clients run multiple installs with separate files.
You can still run separate client installs/binaries/settings. And each of those client instances only use about 500MB now instead of 10+GB. EDIT: plus of course whatever amount is used under your appdata cache per-client; usually 1 to 2GB each but that's not new or different.
Yes, each of those clients will now be using the same resource cache. But there is absolutely no technical reason why this would ever cause lag or any kind of issues as a shared read-only cache. If anything, it should improve performance across all clients by improving disk cache hit rates.
I'm not saying CCP hasn't done screwed this up somehow, but I haven't had any problem with 3 separate client installs reading shared resources and a true read-only cache would have no technical reason to cause problems under any relatively modern OS. |

Feyd Rautha Harkonnen
Origin. Black Legion.
2078
|
Posted - 2015.03.25 16:46:34 -
[100] - Quote
Velarra wrote:Dear ccp,
Phenomenal patch!! :)
Resource cache placed in a ramdisk. Everything loads and appears -instantly- ! Nearly Zero wait for anything, aside from mild ping to server. Best feature ever! That SiSi uses the same instant cache? Awesome!
What is this ramdisk devilry you speak of? How can I join the church of ramdisk?
F
Would you like to know more?
|
|

handige harrie
Hedion University Amarr Empire
302
|
Posted - 2015.03.25 16:49:52 -
[101] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!
Just as awesome as you made the rorqual after you did away with it's unique selling points?
Baddest poster ever
|

Lena Lazair
Khanid Irregulars Khanid's Legion
445
|
Posted - 2015.03.25 17:02:56 -
[102] - Quote
Feyd Rautha Harkonnen wrote: What is this ramdisk devilry you speak of? How can I join the church of ramdisk?
F
Literally a file system/virtual disk living in your spare RAM. You will of course need enough RAM to allocate a disk large enough for EVE resources. And you will need to copy between the RAMdisk and your regular HD every time you restart your computer. But it should be speedy fast.
Many free software options to set this up, though I have personally used ImDisk in the past. |

Maurice Shepard
Agony Unleashed Agony Empire
1
|
Posted - 2015.03.25 17:09:14 -
[103] - Quote
Lak'ca Antollare wrote:In response to the 14.3% decrease to the Bouncer Sentry Drone's optimal range, where is the increase in tracking for that re-defined optimal range?
It's a nerf, it's not a rebalance. Also what it got was a 14.3% increase in falloff. |

Antonia Iskarius
Republic Military School Minmatar Republic
16
|
Posted - 2015.03.25 17:19:10 -
[104] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again! The bait and switch with assist/guard with vague promises to fix capitals sometime this year (anywhere from 3 to 9 months) completely removed the good will I had remaining after you completely ignored all the feedback in the Fighter Assist threadnaught. I have not renewed any subs for the patch and will let this account lapse when it's game time expires in a few weeks. I don't think I will even bother coming back until after I see a plan for capitals and only if I like what I see, which is probably unlikely seeing as Fozie hinted at completely idiotic ideas like making supers into giant command ships. You've lost my accounts for what is likely the rest of the year and perhaps beyond that. The only possibility of my sticking around in the short-term is maybe plexing the super accounts in order to extract them from my POS and safe log in low sec. That will be the last income you will see from me for a while if ever and only because leaving them logged off in a POS that will be torn down in a null-sec location that will likely change hands in the summer does not seem like a good idea in the possibility that I later return. You guys better have something really awesome cooking because you have done a lot to alienate myself and others recently. Don't forget that we are not just players, we are paying customers who put food on your table, and we deserve to be treated with respect. Bait and switching us after we spend so much time training and acquiring isk, or even buying plexes for said isk, is not a smart business decision. |

minumin
Corellian Trading Corporation
4
|
Posted - 2015.03.25 17:19:56 -
[105] - Quote
Ostor LightDust wrote:I absolutely love the 12 hour notice of fighter assist/guarding being removed.
What possible reason would inspire a fairly massive change like that, when thousands of fighters have already been moved around in preparation, to do a no notice nerf batting like that? they talked about it since 4 weeks ago ... https://forums.eveonline.com/default.aspx?g=posts&t=409271&find=unread
|

deathtron
The Scope Gallente Federation
9
|
Posted - 2015.03.25 17:20:06 -
[106] - Quote
Ncc 1709 wrote:one day carrier can assign fighters. next its assist, day after theres nothing?
your losing a lot of accounts over this.
-9 subs
Kk thx bye
World of Warcraft is ---------> this way |

Bill Lane
Military Gamers FUBAR.
84
|
Posted - 2015.03.25 17:34:40 -
[107] - Quote
deathtron wrote:Ncc 1709 wrote:one day carrier can assign fighters. next its assist, day after theres nothing?
your losing a lot of accounts over this.
-9 subs Just uneducated New Age WoW Kiddies leaving games cause nerfs ;) Kk thx bye World of Warcraft is ---------> this way
I love how people come onto the forums to vent frustrations and get idiot replies like this. You know what, without people letting CCP know they are displeased nothing would get fixed/changed. So try being constructive instead of making asses of yourselves. Thanks.
Oh and I haven't had any problems with the new patch yet. Still hate the fighter changes. Need to get on top of this one CCP. Sounds like there's been a few half-assed ideas in this patch that are getting on folks' nerves.
http://www.militarygamers.com/
|

Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
157
|
Posted - 2015.03.25 17:53:09 -
[108] - Quote
the assign changes were fine as long as we got assist instead, as stated in the blogs... then poof. its gone without any warning.
Wow kiddie? been playing eve 9 years. and ccp have systematically destroyed every item I enjoyed in the game. capitals, , sc's, titans dreads, years and years of working into them and ccp just say **** you we don't want your kind here.
fighter assist was the one thing that allowed smaller corporations to hold their own against large alliance roaming gangs. it got removed.
these proposed tz mechanics push eve into a job role rather than a game role. basically destroying everything I have spent years working towards. |

Sigras
Conglomo
1022
|
Posted - 2015.03.25 17:54:48 -
[109] - Quote
Bill Lane wrote:CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision? You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again! So CCP, doesn't this seem a little backward to you? We know it's gonna make things suck, but since it will get fixed in the future we're just gonna let it suck.... I mean really it would be like saying "We don't like the bonuses X ship gives, so we're just going to remove all bonuses and let the ship suck until we rebalance the ship sometime in the future, and it will be a good ship again." Seems like a pretty bad idea to do business that way. And I'm not even in nullsec to use my carrier for a while, still think a different solution should be worked out. Other than that, the patch sounds great. About to get on and check it out. Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"
given those two options ill take the first... even if I have multiple cap ships... |

Hereric Miz
Adversity. Psychotic Tendencies.
2
|
Posted - 2015.03.25 17:57:21 -
[110] - Quote
I was all for the removal of off-grid fighter delegation, and was very excited for the prospect of ASSISTING my fighters to a sebo'd tackle Huginn. Patch up, realize they REMOVED THE ASSIST/GUARD functionality at the last minute, which was a large part of why myself and a LOT of other people were happy to lose the off grid delegating ...
Way to bait and switch CCP.
Lets get support for A, but actually we were planning on B all along. |
|

Daryn Lei
Drill Corp Southern Star Dominion
18
|
Posted - 2015.03.25 18:02:50 -
[111] - Quote
I was gonna complain about the lack of new content this patch but then I saw the bonuses on the Victorieux Luxury Yacht. ALL is forgiven! <3 |

Bill Lane
Military Gamers FUBAR.
87
|
Posted - 2015.03.25 18:06:59 -
[112] - Quote
Sigras wrote: Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"
given those two options ill take the first... even if I have multiple cap ships...
I understand it's broken, and I agree that skynet can be a big problem. I just think removing the problem area completely without an actual fix to replace it is bad form. Both options are unacceptable as it's either too much or too little, like having 0 or 2 with the goal of 1, but not giving us a .5 or 1.5 to work with in the meantime. I think the on-grid assist/guard would have been a good option until they actually do the rebalance.
I do appreciate your point, and we both want a move in the right direction. CCP was moving in the right direction, but then went clear to the opposite end of the spectrum.
http://www.militarygamers.com/
|

Jake Reece
Unimatrix003
7
|
Posted - 2015.03.25 18:10:23 -
[113] - Quote
Sigras wrote:Bill Lane wrote:CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision? You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again! So CCP, doesn't this seem a little backward to you? We know it's gonna make things suck, but since it will get fixed in the future we're just gonna let it suck.... I mean really it would be like saying "We don't like the bonuses X ship gives, so we're just going to remove all bonuses and let the ship suck until we rebalance the ship sometime in the future, and it will be a good ship again." Seems like a pretty bad idea to do business that way. And I'm not even in nullsec to use my carrier for a while, still think a different solution should be worked out. Other than that, the patch sounds great. About to get on and check it out. Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it" given those two options ill take the first... even if I have multiple cap ships...
Overpowered, maybe - but that reality... supercarrier with Air group support can and should be able to generate lots of damage and destruction upon enemy fleet. But it costs a lot as well.... something for something.
You don't invest and build that big asset to be useless one the field.
I have used delegate fightes to provide support in my WH to the rest of the corp... never used it on a frigate or noob ship just to generate damage on enemy or in PVP. Current changes rendered this tactics useless... But the most bugging issue is reply from one of devs - that they 'will balance caps later this year'. Dont destroy game with half measures! |

Bill Lane
Military Gamers FUBAR.
87
|
Posted - 2015.03.25 18:37:21 -
[114] - Quote
Jake Reece wrote:
Overpowered, maybe - but that reality... supercarrier with Air group support can and should be able to generate lots of damage and destruction upon enemy fleet. But it costs a lot as well.... something for something.
You don't invest and build that big asset to be useless one the field.
I have used delegate fightes to provide support in my WH to the rest of the corp... never used it on a frigate or noob ship just to generate damage on enemy or in PVP. Current changes rendered this tactics useless... But the most bugging issue is reply from one of devs - that they 'will balance caps later this year'. Dont destroy game with half measures!
Another good point. Capital ships should present heavy damage. As a U.S. Navy veteran, I look at it like naval ships. Aircraft carriers are the focal point of their fleet. They carry massive firepower and can project around the world.
I see the normal carriers more like the Wasp Class LHD (like a smaller aircraft carrier with amphibious assault capabilities), while the supercarriers are the Nimitz or Gerald Ford class full size aircraft carriers. Sorry for the U.S. Navy references for those not from the U.S. but it's what I know lol. These ships have a support fleet, have a lot of defenses, have a ton of firepower and are fully capable of using that firepower to protect their fleet.
As for Titans......well I don't have a good reference.
Point is, there needs to be balance while making the capitals worth using and training for. Yes capitals make it hard for small alliances to become a force in nullsec, but we can't just punish those alliances who have grown and gained capitals simply because others don't have the same.
All this nerfing of ships that is supposed to make different ships fit different roles is really making the game flavorless. Everything feels watered down. Balance is good, but too much "balancing" is becoming problematic and soon nothing will be exciting anymore.
http://www.militarygamers.com/
|

Lo Ex
School of Applied Knowledge Caldari State
1
|
Posted - 2015.03.25 18:48:14 -
[115] - Quote
Hi, are you going to rebalance the Ferox with the too tanky drake or is the situation considered as good ? An op ship and another whose real place is somewhere between cruisers and battle cruisers ?
All the races but the Caldari got 2 differents weapons in the navy world...
There is not even pirate ship with hybrid turret that recquire caldari skill : Mordus and Gurista are missile ships, Sansha is energy. 3 pirates faction recquire Caldari skill, not even one is for Caldari hybrid turret player. That's amazing !
Do you intend to make some calari hybrid turret navy ship ? Almost nobody is playing the osprey NI, transform it in a hybrid turret ship is the thing to do. Raven NI and scorpion NI are 2 missile ships. One of the 2 could become a hybrid turret ship too without killing the gameplay of players that are using missiles.
What about giving a few food to caldari players who want to play with hybrid turrets ? I'm not asking for Ishtar powerhouses, just asking for something all the races got for a long time now. |

Soldarius
Kosher Nostra The 99 Percent
1189
|
Posted - 2015.03.25 18:59:08 -
[116] - Quote
To everyone crying about the removal of skynet and how they weren't notified and deserved to be compensated...
https://youtu.be/E2f_aUH77qo?t=1m5s
http://youtu.be/YVkUvmDQ3HY
|

Jake Reece
Unimatrix003
7
|
Posted - 2015.03.25 19:15:10 -
[117] - Quote
Sorry but I fail to see this being related to the subject.... is there a moderator here who can clean this place up? We are writting here about relevant for the game issues. There is no need for posts like above. |

Galian Kile
Interdimensional Chaos Gentlemen's.Club
16
|
Posted - 2015.03.25 19:43:16 -
[118] - Quote
minumin wrote:Ostor LightDust wrote:I absolutely love the 12 hour notice of fighter assist/guarding being removed.
What possible reason would inspire a fairly massive change like that, when thousands of fighters have already been moved around in preparation, to do a no notice nerf batting like that? they talked about it since 4 weeks ago ... https://forums.eveonline.com/default.aspx?g=posts&t=409271&find=unread
The issue was that fighters were going to be allowed to be Asisted/Guarded. The link you provided was refering to Fighter Deligation. Why CCP Rise decided to call it Assist is everyones mystery. Carriers were not able to "Assist/Guard" before this patch. It was Deligate. Deligate was what skynet was about. The Patch Notes for Scylla stated that the Deligate was being replaced by Assist/Guard. Once the patch came about, that feature as well was taken out Last Minute without letting the Eve Community know of this last minute change.
This is what the majority of Carrier/SuperCarrier pilots are upset about. CCP was trading one lasting Mechanic which made Carriers unique, to another Long Lasting Mechanic which would make carriers Big Logistic Shps with a Big Drone Bay.
But after Scylla release, no features were traded. Just Removed... |

Freelancer117
So you want to be a Hero
284
|
Posted - 2015.03.25 19:50:32 -
[119] - Quote
May we have the patch notes for Wednesday 25th March please 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
|

Sigras
Conglomo
1023
|
Posted - 2015.03.25 20:41:03 -
[120] - Quote
Bill Lane wrote:Sigras wrote:Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"
given those two options ill take the first... even if I have multiple cap ships... I understand it's broken, and I agree that skynet can be a big problem. I just think removing the problem area completely without an actual fix to replace it is bad form. Both options are unacceptable as it's either too much or too little, like having 0 or 2 with the goal of 1, but not giving us a .5 or 1.5 to work with in the meantime. I think the on-grid assist/guard would have been a good option until they actually do the rebalance. I do appreciate your point, and we both want a move in the right direction. CCP was moving in the right direction, but then went clear to the opposite end of the spectrum. Wouldnt fighter assist have been exactly the same thing? A super carrier @ 100 km aligned to warp out with all of its fighters assisting other interceptors in the area?
Sure the supercap is on grid, but it's basically just as safe as in a POS. I guess the only difference is one can be cloaky camped :P |
|

Jake Reece
Unimatrix003
10
|
Posted - 2015.03.25 20:53:59 -
[121] - Quote
Sigras wrote:Bill Lane wrote:Sigras wrote:Consider the alternative... "we know ship x is totally overpowered and breaking the game, but we're just going to leave it, and let it keep crushing stuff until we get around to fixing it"
given those two options ill take the first... even if I have multiple cap ships... I understand it's broken, and I agree that skynet can be a big problem. I just think removing the problem area completely without an actual fix to replace it is bad form. Both options are unacceptable as it's either too much or too little, like having 0 or 2 with the goal of 1, but not giving us a .5 or 1.5 to work with in the meantime. I think the on-grid assist/guard would have been a good option until they actually do the rebalance. I do appreciate your point, and we both want a move in the right direction. CCP was moving in the right direction, but then went clear to the opposite end of the spectrum. Wouldnt fighter assist have been exactly the same thing? A super carrier @ 100 km aligned to warp out with all of its fighters assisting other interceptors in the area? Sure the supercap is on grid, but it's basically just as safe as in a POS. I guess the only difference is one can be cloaky camped :P
And what would you expect 20+ Billion asset right in the middle of the battlefield... have you seen any Fleet / Navy doing that, especially in real life?
Cariier and Supercarrier can be fitted as tank in the middle of the field but what's the point - thats the fuction of the Dreadnought |

Primary This Rifter
4S Corporation Goonswarm Federation
751
|
Posted - 2015.03.25 21:00:51 -
[122] - Quote
CCP Turtlepower wrote:Capital ships will be re-balanced later this year, we will make them awesome again! Can you do the same with battleships and battlecruisers?
Reminder: CCP thinks you have no right to your alliance logos.
|

Primary This Rifter
4S Corporation Goonswarm Federation
751
|
Posted - 2015.03.25 21:05:55 -
[123] - Quote
Also really appreciate you lying on your own damn patch notes. That's professional.
Reminder: CCP thinks you have no right to your alliance logos.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
981
|
Posted - 2015.03.25 22:23:11 -
[124] - Quote
Galian Kile wrote:Why CCP Rise decided to call it Assist is everyones mystery.
Not really much of a mystery if you read through any of the big threads on it or even the wording of the blurb about it on the new update site its obvious the larger number of people - even some of those at CCP - have minimal knowledge at best of the subject and the real mechanics and terminology of it. (Which isn't entirely surprising given the nature of it in the wider context of eve - less mainstream, much longer to train for, etc.).
Even if Rise knew the difference his target audience largely wouldn't make the distinction between delegation and assist and assist is the better known one for having negative connotations in eve. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
4
|
Posted - 2015.03.25 22:28:18 -
[125] - Quote
minumin wrote:Ostor LightDust wrote:I absolutely love the 12 hour notice of fighter assist/guarding being removed.
What possible reason would inspire a fairly massive change like that, when thousands of fighters have already been moved around in preparation, to do a no notice nerf batting like that? they talked about it since 4 weeks ago ... https://forums.eveonline.com/default.aspx?g=posts&t=409271&find=unread
Then they put out ******* patch notes saying we would get assist and guard. Love they ignored all of the feedback in the sky net thread. |

Blitzer Harrsk
Scrum Squad
1
|
Posted - 2015.03.25 23:25:56 -
[126] - Quote
There had better be something damn good cooking for this summer, considering I just bought a bil in skillbooks to train my carrier toon...
On a related note, not exactly encouraging to see this sort of sneaky bait-&-switch going on, especially on a major change that affects a LOT of subscribers. I expected better of CCP... |

Svarii
Acclimatization
69
|
Posted - 2015.03.26 00:06:17 -
[127] - Quote
Blitzer Harrsk wrote:There had better be something damn good cooking for this summer, considering I just bought a bil in skillbooks to train my carrier toon...
On a related note, not exactly encouraging to see this sort of sneaky bait-&-switch going on, especially on a major change that affects a LOT of subscribers. I expected better of CCP...
Oh no! You mean you can't use your carrier without putting it at risk anymore? How... How absolutely terrible... TERRIBLE! Why should we have to risk things. WHY? 
Deny Pirates the Use of Implants
|

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
8
|
Posted - 2015.03.26 00:22:37 -
[128] - Quote
Svarrii apparently cant read.
We cant assist or gaurd even on grid. |

Blitzer Harrsk
Scrum Squad
1
|
Posted - 2015.03.26 00:26:32 -
[129] - Quote
Svarii wrote:Blitzer Harrsk wrote:There had better be something damn good cooking for this summer, considering I just bought a bil in skillbooks to train my carrier toon...
On a related note, not exactly encouraging to see this sort of sneaky bait-&-switch going on, especially on a major change that affects a LOT of subscribers. I expected better of CCP... Oh no! You mean you can't use your carrier without putting it at risk anymore? How... How absolutely terrible... TERRIBLE! Why should we have to risk things. WHY? 
Are you illiterate or just a weapons-grade autist?
a) I have yet to acquire a carrier, as per my original post.
b) Skynet was broken, yes. The drone assist was a good substitute for delegation that would force carriers on-grid, which means they would be used in actual combat, where they *should* be, and not nerfed to the point where people confine them to spinning-duty.
c) It's good business sense to actually notify your customers of significant changes in your product instead of trying to ninja it through and hoping nobody notices.
I'm starting to understand why r/eve has a not-so-high opinion of the offical forums... |

Svarii
Acclimatization
69
|
Posted - 2015.03.26 00:31:07 -
[130] - Quote
What's the proper response, oh yeah. TEARS! So many tears in this thread. LOL!
HTFU!
Deny Pirates the Use of Implants
|
|

Arthur Aihaken
Narada
4215
|
Posted - 2015.03.26 00:38:01 -
[131] - Quote
Svarii wrote:What's the proper response, oh yeah. TEARS! So many tears in this thread. LOL! HTFU! Don't be a jerk. They have a legitimate concern.
I am currently away, traveling through time and will be returning last week.
|

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
10
|
Posted - 2015.03.26 00:41:32 -
[132] - Quote
htfu doesnt really apply to BS last second decisions that impact a fairly large chubk of the player base. |

Svarii
Acclimatization
69
|
Posted - 2015.03.26 00:45:22 -
[133] - Quote
Arthur Aihaken wrote:Svarii wrote:What's the proper response, oh yeah. TEARS! So many tears in this thread. LOL! HTFU! Don't be a jerk. They have a legitimate concern.
Maybe they do. But it's not going to change anytime soon. Solution: Just use your fighters to apply DPS to a target instead of assigning them to another ship. People are acting like the fighters are useless now. The only thing that will be changing is how the ship is used by the players.
Deny Pirates the Use of Implants
|

Elise Randolph
Habitual Euthanasia Pandemic Legion
1316
|
Posted - 2015.03.26 00:48:07 -
[134] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!
lmao
~
|

Svarii
Acclimatization
69
|
Posted - 2015.03.26 00:48:26 -
[135] - Quote
Ostor LightDust wrote:htfu doesnt really apply to BS last second decisions that impact a fairly large chubk of the player base.
While I may agree that last second changes are kinda BS. HTFU applies to everything that anyone has a problem with. Even things I complain about. How you HTFU is completely up to you
Deny Pirates the Use of Implants
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
984
|
Posted - 2015.03.26 01:04:34 -
[136] - Quote
Svarii wrote:Arthur Aihaken wrote:Svarii wrote:What's the proper response, oh yeah. TEARS! So many tears in this thread. LOL! HTFU! Don't be a jerk. They have a legitimate concern. Maybe they do. But it's not going to change anytime soon. Solution: Just use your fighters to apply DPS to a target instead of assigning them to another ship. People are acting like the fighters are useless now. The only thing that will be changing is how the ship is used by the players.
With the long lock time of non-triage carriers combined with the now nerfed scan res of fighters there is no reason to actually use them in a combat fit any more over the alternatives which also has an impact on fighter use in PVE.
I hope for consistency sake they now apply this to other areas of eve where things are in some cases problematic i.e. sentry drones should be nerfed to 1km optimal, 1km falloff. |

Robert Parr
Iron Tiger T3 Industries
28
|
Posted - 2015.03.26 01:23:48 -
[137] - Quote
Darkblad wrote:Robert Parr wrote:Have run several missions and have noticed that the wrecks and loot are a lot less prevalent or even nonexistent. Has anyone else noticed this??? Is this yet another stealth nerf to high sec mission running?? Soooooo pissed if that's the case!!! Tanks fer nuttin you mudder......!!!!! I'd really like an explanation please!!! https://forums.eveonline.com/default.aspx?g=posts&m=5607733#post5607733
Hi Darkblad!! Just wanted to say thank you for the information!! |

Robert Parr
Iron Tiger T3 Industries
28
|
Posted - 2015.03.26 01:25:53 -
[138] - Quote
Ncc 1709 wrote:one day carrier can assign fighters. next its assist, day after theres nothing?
your losing a lot of accounts over this.
-9 subs
CAN I HAZ YER STUFF??? |

Svarii
Acclimatization
69
|
Posted - 2015.03.26 01:26:12 -
[139] - Quote
Rroff wrote:Svarii wrote:Arthur Aihaken wrote:Svarii wrote:What's the proper response, oh yeah. TEARS! So many tears in this thread. LOL! HTFU! Don't be a jerk. They have a legitimate concern. Maybe they do. But it's not going to change anytime soon. Solution: Just use your fighters to apply DPS to a target instead of assigning them to another ship. People are acting like the fighters are useless now. The only thing that will be changing is how the ship is used by the players. With the long lock time of non-triage carriers combined with the now nerfed scan res of fighters there is no reason to actually use them in a combat fit any more over the alternatives which also has an impact on fighter use in PVE. I hope for consistency sake they now apply this to other areas of eve where things are in some cases problematic i.e. sentry drones should be nerfed to 1km optimal, 1km falloff.
Missions/Sites? Structure bashing? If you really believe the carrier is useless now. Don't use it. I'll be getting mine soon either way. Guess I'm glad I didn't already have one. Don't agree with Skynet, but don't care they took away the other options as well.
Good luck with your efforts to change it back. You're going to need it. o7
Deny Pirates the Use of Implants
|

Robert Parr
Iron Tiger T3 Industries
28
|
Posted - 2015.03.26 01:36:20 -
[140] - Quote
Ncc 1709 wrote:the assign changes were fine as long as we got assist instead, as stated in the blogs... then poof. its gone without any warning.
Wow kiddie? been playing eve 9 years. and ccp have systematically destroyed every item I enjoyed in the game. capitals, , sc's, titans dreads, years and years of working into them and ccp just say **** you we don't want your kind here.
fighter assist was the one thing that allowed smaller corporations to hold their own against large alliance roaming gangs. it got removed.
these proposed tz mechanics push eve into a job role rather than a game role. basically destroying everything I have spent years working towards.
the titan account has been loged on twice duing the past 21 months. and has been unsubed longer due to its uselessness theres no point renewing the sc toons. the carrier and dread toons are becoming pointless.
so what the point putting effort into a game that no longer gives anything in return
I do feel the same (just have not been playing as long) every time you work your way into something poof, that bastard Fozzie swings the nerf bat and the lights go out. It pisses me off too but, we all have to eat the same **** sandwich or take our money and time elsewhere. That being said, I still really would (nothing personal) like to has yer stuff (TM)  |
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
985
|
Posted - 2015.03.26 02:05:18 -
[141] - Quote
Svarii wrote:
Missions/Sites? Structure bashing? If you really believe the carrier is useless now. Don't use it. I'll be getting mine soon either way. Guess I'm glad I didn't already have one. Don't agree with Skynet, but don't care they took away the other options as well.
Good luck with your efforts to change it back. You're going to need it. o7
Not saying the carrier is useless now - but using fighters for anything much is largely pointless now outside of maybe some limited structure bashing (and I hear even thats changing) - if I'm relegated to sentries in PVE I might as well multibox RR domis or something.
Don't need luck (I'm gone once current subscriptions expire) - the off hand way this has been handled with combined with the obvious hacksaw job told me everything I needed to know days ago - was just waiting for the writing on the wall. |

Svarii
Acclimatization
69
|
Posted - 2015.03.26 02:11:18 -
[142] - Quote
Rroff wrote: (I'm gone once current subscriptions expire)
Guess I'll say it. Can I have your stuff?
Deny Pirates the Use of Implants
|

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
14
|
Posted - 2015.03.26 02:12:43 -
[143] - Quote
It'd be nice to have an actual discussion of this stuff, rather than just trolls asking for stuff and screaming HTFU. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
985
|
Posted - 2015.03.26 02:14:34 -
[144] - Quote
Svarii wrote:Rroff wrote: (I'm gone once current subscriptions expire)
Guess I'll say it. Can I have your stuff?
You'll have to pry it from the cold dead fingers of the 20 odd people who've already asked before you :S |

Arolix
Candidate Zero
2
|
Posted - 2015.03.26 02:18:03 -
[145] - Quote
Dammit CCP, why did you choose to convert the game to 60k files. Looks like it wastes 150mb of space. Made network backup a massive pita. If you include the logs folder and cache folder, eve is 32% of the total numbers of files on my SSD now.... |

Azami Nevinyrall
Red Federation RvB - RED Federation
2223
|
Posted - 2015.03.26 02:23:28 -
[146] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again! They better get highsec access...
Hello, world!
|

Svarii
Acclimatization
69
|
Posted - 2015.03.26 02:24:47 -
[147] - Quote
Rroff wrote:Svarii wrote:Rroff wrote: (I'm gone once current subscriptions expire)
Guess I'll say it. Can I have your stuff? You'll have to pry it from the cold dead fingers of the 20 odd people who've already asked before you :S
Lol. Did you actually give your stuff away? If you really are quitting, you should keep your stuff. That's what I would do.
Deny Pirates the Use of Implants
|

Svarii
Acclimatization
69
|
Posted - 2015.03.26 02:29:05 -
[148] - Quote
Azami Nevinyrall wrote: They better get highsec access...
Capitals in Highsec. Yes! I support this 100%
Throw the miners a bone for once and start with the Rorqual? Gankers can gank it too so it works out for both sides.
Deny Pirates the Use of Implants
|

Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1487
|
Posted - 2015.03.26 03:35:45 -
[149] - Quote
CCP Turtlepower wrote:Siliouba wrote:Reading from patch notes:
Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones.
It seems "Assist and Defend" doesn't appears in game for fighters .... Is this a bug or devs decision?
You are looking at an old version of the patch notes, we have also removed the Assist and Defend options. Capital ships will be re-balanced later this year, we will make them awesome again!
This is pretty incredibly disappointing. Assist and defend would have seen carriers and supers being brought on grid for small engagements, putting them at increased risk, and seeing more dead ships. Stripping it altogether of the ability to pass off fighters just reeks of "We're going to take away drones altogether from supercarriers, and we're going to make them awesome by giving them some completely meh system buff that makes them not fun to fly around in anymore" |

Fredlah
SUNDERING Goonswarm Federation
8
|
Posted - 2015.03.26 04:53:45 -
[150] - Quote
So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
But with assist/guard ships would be able to have FIFTY fighters. PER SHIP. If you don't think that would have been broken then you're really wouldn't have enjoyed fights when an interceptor that could control 5 fighters is now controlling 50.
Take your head out of your asses and actually think for a moment, yeah?
If you are a carrier or supercarrier and you want to shoot something, you get on grid with it, drop fighters, and shoot it. They are still going to be at increased risk. Just be happy there is no insta-locking interceptor controlling them and carriers take a while to lock stuff, christ |
|

Baneken
Arctic Light Inc. Arctic Light
505
|
Posted - 2015.03.26 07:19:22 -
[151] - Quote
Svarii wrote:Azami Nevinyrall wrote: They better get highsec access...
Capitals in Highsec. Yes! I support this 100% Throw the miners a bone for once and start with the Rorqual? Gankers can gank it too so it works out for both sides.
Also it's not like you could actually do anything useful to protect your miners with a Rorqual or any other capital for that matter since reps can't prevent alpha and you can't shoot firt in high sec anyway. 
Or well it's not like you could protect your fleet in null or low sec either if someone is really committed on ganking it.
You could have a practically "invulnerable to ganks capital" doing PvE in high sec which I presume is the only reason we don't have them in high sec but then again you could just dec the corp as usual, though the one in NPC corps might be an issue. |

Baneken
Arctic Light Inc. Arctic Light
505
|
Posted - 2015.03.26 07:29:54 -
[152] - Quote
Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
You could assign only 5 to a ship as per maximum allowed amount of drones controlled that you could have more then 1 people to on grid with 5 fighters each is a separate issue. Also delegated fighters counted as your maximum allotment of drones in space so you couldn't had both drones and fighters out from the same ship.
Only issue I see here is that, unlike with drones, delegated fighters retained the stats of their actual owner. This allowed a drone carrier to pump out a maximum amount of dps for the fighters while sitting at POS. This obviously was a none issue before all of these new drone damage toys that were implemented since before that only drone damage was from optimal- and tracking modules, ships drone dmg bonuses and drone rigs (but was there a drone dmg rig ? can't remember).
|

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
14
|
Posted - 2015.03.26 07:36:55 -
[153] - Quote
Assign != Assist for people acting confused. |

Fredlah
SUNDERING Goonswarm Federation
9
|
Posted - 2015.03.26 08:11:09 -
[154] - Quote
Baneken wrote:Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
You could assign only 5 to a ship as per maximum allowed amount of drones controlled that you could have more then 1 people to on grid with 5 fighters each is a separate issue. Also delegated fighters counted as your maximum allotment of drones in space so you couldn't had both drones and fighters out from the same ship. Only issue I see here is that, unlike with drones, delegated fighters retained the stats of their actual owner. This allowed a drone carrier to pump out a maximum amount of dps for the fighters while sitting at POS. This obviously was a none issue before all of these new drone damage toys that were implemented since before that only drone damage was from optimal- and tracking modules, ships drone dmg bonuses and drone rigs (but was there a drone dmg rig ? can't remember).
Yes, that is exactly how the ASSIGN method worked. Which they were replacing with ASSIST. Which allows up to 50 to be assisted to any one ship. There have been no drone damage rigs. |

Jake Reece
Unimatrix003
14
|
Posted - 2015.03.26 08:27:06 -
[155] - Quote
Svarii wrote:Rroff wrote:Svarii wrote:Arthur Aihaken wrote:Svarii wrote:What's the proper response, oh yeah. TEARS! So many tears in this thread. LOL! HTFU! Don't be a jerk. They have a legitimate concern. Maybe they do. But it's not going to change anytime soon. Solution: Just use your fighters to apply DPS to a target instead of assigning them to another ship. People are acting like the fighters are useless now. The only thing that will be changing is how the ship is used by the players. With the long lock time of non-triage carriers combined with the now nerfed scan res of fighters there is no reason to actually use them in a combat fit any more over the alternatives which also has an impact on fighter use in PVE. I hope for consistency sake they now apply this to other areas of eve where things are in some cases problematic i.e. sentry drones should be nerfed to 1km optimal, 1km falloff. Missions/Sites? Structure bashing? If you really believe the carrier is useless now. Don't use it. I'll be getting mine soon either way. Guess I'm glad I didn't already have one. Don't agree with Skynet, but don't care they took away the other options as well. Good luck with your efforts to change it back. You're going to need it. o7
Either of those activities both in Null and WH-Space can be interrupted by gang of uninvited guests... and with current fighters condition, and sensor strenght it will take a LONG time to help your fleet in fighting due to target locking delay.... If you could assist - then you would not be delayed...
|

Jake Reece
Unimatrix003
14
|
Posted - 2015.03.26 08:37:19 -
[156] - Quote
Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
But with assist/guard ships would be able to have FIFTY fighters. PER SHIP. If you don't think that would have been broken then you're really wouldn't have enjoyed fights when an interceptor that could control 5 fighters is now controlling 50.
Take your head out of your asses and actually think for a moment, yeah?
If you are a carrier or supercarrier and you want to shoot something, you get on grid with it, drop fighters, and shoot it. They are still going to be at increased risk. Just be happy there is no insta-locking interceptor controlling them and carriers take a while to lock stuff, christ
you had a broken mechanic, and now you are having a tantrum because you didn't get an even more broken mechanic?
You are wrong m8t...
Assist means that your fighters would attack the taget of the ship you are assisting... So lets say your friend in BS has targeted someone - you could now send your fighters to assist that BS in attack on that target... and yes as it works with drones - you can send all of the fighters to assist, but you and only you will have full controll over them - so that BS would not be able to turn them back to orbit or send anywhere else.... as they would be fully controlled by carrier.
And yes - it means that it could be 15 fighters shootiang at the target of fleet member. |

Aijle Mijleroff
Infernal Laboratory Infernal Octopus
44
|
Posted - 2015.03.26 09:37:53 -
[157] - Quote
After small update in 25 March I am not may use more than 2 clients, if I launch third or more clients of eve one of them is working unstable (I can not open any menu)  need to clear the cache of the client and launcher and then a couple of hours lags disappear, after 1-2 hours of work clients again unstable
PS: and launcher of eve online working very very bad |

Azami Nevinyrall
Red Federation RvB - RED Federation
2226
|
Posted - 2015.03.26 12:06:31 -
[158] - Quote
Baneken wrote:Svarii wrote:Azami Nevinyrall wrote: They better get highsec access...
Capitals in Highsec. Yes! I support this 100% Throw the miners a bone for once and start with the Rorqual? Gankers can gank it too so it works out for both sides. Also it's not like you could actually do anything useful to protect your miners with a Rorqual or any other capital for that matter since reps can't prevent alpha and you can't shoot firt in high sec anyway.  Or well it's not like you could protect your fleet in null or low sec either if someone is really committed on ganking it. You could have a practically "invulnerable to ganks capital" doing PvE in high sec which I presume is the only reason we don't have them in high sec but then again you could just dec the corp as usual, though the one in NPC corps might be an issue. I was thinking Carriers and Industrial Capitals only.
...prevent Capital module and Fighter usage.
...no Super shall be allowed in highsec!
Hello, world!
|

Blitzer Harrsk
Scrum Squad
2
|
Posted - 2015.03.26 13:23:15 -
[159] - Quote
Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
But with assist/guard ships would be able to have FIFTY fighters. PER SHIP. If you don't think that would have been broken then you're really wouldn't have enjoyed fights when an interceptor that could control 5 fighters is now controlling 50.
*Take your head out of your asses and actually think for a moment, yeah?*
If you are a carrier or supercarrier and you want to shoot something, you get on grid with it, drop fighters, and shoot it. They are still going to be at increased risk. Just be happy there is no insta-locking interceptor controlling them and carriers take a while to lock stuff, christ
you had a broken mechanic, and now you are having a tantrum because you didn't get an even more broken mechanic?
Clearly you don't know the difference between assisting fighters and delegating/assigning them.
Defend: If something shoots at assisted ships, fighters pew it. Fighters cannot leave grid if assisted ship leaves. Carrier must be on grid as well. Assist: If assisted ship shoots at something, fighters should help it. Fighters cannot leave grid if assisted ship leaves. Carrier must be on grid as well. Fighters remain fully-usable only by carrier, and essentially become superdrones (as is appropriate considering their price)
Assigned fighters: Treated exactly like the ships own fighters, but bonused by carrier; Able to leave grid, press F to pay respects is also enabled, permitting all sorts of shenanigans.
Also, lol @ carrier lock-times, BRB detailing my car while I wait for lock-on.
But yes, replacing "assign fighters" with another mechanic that forces the carrier to be on-grid and treated like any other droneboat is totally broken, those ships shouldn't be allowed outside a station! /s
Illiteracy is a terrible thing : |

Fredlah
SUNDERING Goonswarm Federation
10
|
Posted - 2015.03.26 14:22:21 -
[160] - Quote
Blitzer Harrsk wrote:Fredlah wrote:So let me get this straight guys. We could assign fighters to a ship, and that ship could have a MAX of 5 (or more for carrier) fighters assigned to it, and ccp didn't like it, so they removed it.
But with assist/guard ships would be able to have FIFTY fighters. PER SHIP. If you don't think that would have been broken then you're really wouldn't have enjoyed fights when an interceptor that could control 5 fighters is now controlling 50.
*Take your head out of your asses and actually think for a moment, yeah?*
If you are a carrier or supercarrier and you want to shoot something, you get on grid with it, drop fighters, and shoot it. They are still going to be at increased risk. Just be happy there is no insta-locking interceptor controlling them and carriers take a while to lock stuff, christ
you had a broken mechanic, and now you are having a tantrum because you didn't get an even more broken mechanic? Clearly you don't know the difference between assisting fighters and delegating/assigning them. Defend: If something shoots at assisted ships, fighters pew it. Fighters cannot leave grid if assisted ship leaves. Carrier must be on grid as well. Assist: If assisted ship shoots at something, fighters should help it. Fighters cannot leave grid if assisted ship leaves. Carrier must be on grid as well. Fighters remain fully-usable only by carrier, and essentially become superdrones (as is appropriate considering their price) Assigned fighters: Treated exactly like the ships own fighters, but bonused by carrier; Able to leave grid, press F to pay respects is also enabled, permitting all sorts of shenanigans. Also, lol @ carrier lock-times, BRB detailing my car while I wait for lock-on. But yes, replacing "assign fighters" with another mechanic that forces the carrier to be on-grid and treated like any other droneboat is totally broken, those ships shouldn't be allowed outside a station! /s Illiteracy is a terrible thing : 
I know the difference and have outlined them perfectly fine. The point (which you seem to have missed) is that with both assist or defend, you would have been able to have 50 fighters assisting/defending any given ship. Removing assigned fighters, which had a cap of 5 fighters, for assist/defend, with a cap of 50? I'm glad they didn't do that. And I fly a supercarrier. I know the difference mate. Assigned fighters was broken but giving assist/defend capabilities, nope that's going to end up even more broken.
|
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
990
|
Posted - 2015.03.26 17:18:17 -
[161] - Quote
50 fighters is only dread dps with max damage fit aslong as they can't apply that effectively to smaller targets it isn't a problem. |

Antonia Iskarius
Republic Military School Minmatar Republic
20
|
Posted - 2015.03.26 20:32:25 -
[162] - Quote
Fredlah wrote:
I know the difference and have outlined them perfectly fine. The point (which you seem to have missed) is that with both assist or defend, you would have been able to have 50 fighters assisting/defending any given ship. Removing assigned fighters, which had a cap of 5 fighters, for assist/defend, with a cap of 50? I'm glad they didn't do that. And I fly a supercarrier. I know the difference mate. Assigned fighters was broken but giving assist/defend capabilities, nope that's going to end up even more broken.
The way you completely talked out of your ass, I don't believe you knew the difference, much less own a super. You said carriers should have to be on grid, when anyone who actually uses assist/guard already knows that the assigning ship has to be on the same grid to do so. You also don't seem to realize that between hull and fighter/bomber lock times and scan res, it takes over a minute from beginning targeting to actually applying DPS. |

Aijle Mijleroff
Infernal Laboratory Infernal Octopus
44
|
Posted - 2015.03.26 22:50:07 -
[163] - Quote
my "happy playing" in eve after this patch http://i.imgur.com/bBM1KXt.png?1
Information to my earlier post https://forums.eveonline.com/default.aspx?g=posts&m=5615219#post5615219
And for you CCP Snorlax |

Fredlah
SUNDERING Goonswarm Federation
11
|
Posted - 2015.03.27 02:46:54 -
[164] - Quote
Rroff wrote:50 fighters is only dread dps with max damage fit aslong as they can't apply that effectively to smaller targets it isn't a problem.
Hrm let's do some basic maths on that one hey. My bling fit naglfar with all skills at 5 can do 10,034 DPS.
A nyx with 10 fighters, not fit for drone damage, can do 7000dps. A nyx with 10 fighers, fit for drone damage, can do 13,270dps.
When we multiply those numbers by 5 (to find the dps of 50 fighters), you end up with 35,000dps and 66,350dps. Yeah buddy 50 fighters is DEFINITELY only dread dps. TOTALLY.
Antonia Iskarius wrote:Fredlah wrote:
I know the difference and have outlined them perfectly fine. The point (which you seem to have missed) is that with both assist or defend, you would have been able to have 50 fighters assisting/defending any given ship. Removing assigned fighters, which had a cap of 5 fighters, for assist/defend, with a cap of 50? I'm glad they didn't do that. And I fly a supercarrier. I know the difference mate. Assigned fighters was broken but giving assist/defend capabilities, nope that's going to end up even more broken.
The way you completely talked out of your ass, I don't believe you knew the difference, much less own a super. You said carriers should have to be on grid, when anyone who actually uses assist/guard already knows that the assigning ship has to be on the same grid to do so. You also don't seem to realize that between hull and fighter/bomber lock times and scan res, it takes over a minute from beginning targeting to actually applying DPS.
My point of saying carriers should have to be on grid is I prefer that to the old assign mechanic where there was effectively no risk.
Using the targeting speed calculator, it takes 19.76 seconds to lock a SBU, and 6.35 seconds for a Einherji to lock same SBU. NOT EVEN 30 SECONDS.. ~if you don't believe me, the math is =(10000/56.3)/(ASINH(4000))~
(BTW, it's still less than a minute using fighter bombers. Do the math. Also SBU Is the same signature as a dread(4k) if you think this only applies to structures. It gets even worse for you with carriers (12k, so 5.6s fighter lock time))
Allowing other ships (ie insta lock interceptor) to apply 50 fighters of dps means you completely nullify 20 seconds of carrier lock means 75.6% faster damage application of up to 35,000-66,350 dps. That's a new target alpha EVERY 7-8 SECONDS. Again, given the amount of alpha that is, I'm happy they removed assist/guard. You're still completely missing the point that 50 fighters assisting/guarding something is more broken than the old 5 assign. ESPECIALLY when the guard mechanic doesn't even require a target lock, so will instantly apply 50 fighters of alpha in under 8 seconds. You really don't think that would have been broken?! |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
15
|
Posted - 2015.03.27 05:29:54 -
[165] - Quote
A max DPS Fighter Nyx dropping 15 fighters with blinged out faction can put out about 7300 DPS with all maxed out skills.
That same Nyx pops to a single kin/explosive DD. It's also on grid. |

Fredlah
SUNDERING Goonswarm Federation
11
|
Posted - 2015.03.27 05:45:32 -
[166] - Quote
Ostor LightDust wrote:A max DPS Fighter Nyx dropping 15 fighters with blinged out faction can put out about 7300 DPS with all maxed out skills.
That same Nyx pops to a single kin/explosive DD. It's also on grid.
No nyx would be running without t2 trimark rigs and damcon so it would tank 1DD. Also I'm not sure what your max dps fitting is when I can put out 13,270dps with only 10 fighters... |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
15
|
Posted - 2015.03.27 05:48:50 -
[167] - Quote
http://gyazo.com/b1795fa71d38132403b9af4abccabb68
My old Skynet fit FTW. For max skilled fighter assigning Nyx's the highest DPS without officer gear is about 7400.
I have no damn clue where you're getting those crazy numbers from. |

Fredlah
SUNDERING Goonswarm Federation
11
|
Posted - 2015.03.27 05:55:07 -
[168] - Quote
Ostor LightDust wrote:http://gyazo.com/b1795fa71d38132403b9af4abccabb68
My old Skynet fit FTW. For max skilled fighter assigning Nyx's the highest DPS without officer gear is about 7400.
I have no damn clue where you're getting those crazy numbers from.
With 5x Malleus and 5x Tyrfing you get 13,270 dps with that exact fit. And that's with 4 DDA's. And no DCU's. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
15
|
Posted - 2015.03.27 06:00:36 -
[169] - Quote
Those are fighter bombers...not fighters.
You do not use FB's against subcaps.
If you're dumb enough to pop onto grid with at least 4 carriers on grid assigned to an inti....without a super/titan batphone coming in then you deserve to die. |

Antonia Iskarius
Republic Military School Minmatar Republic
25
|
Posted - 2015.03.27 06:50:50 -
[170] - Quote
Fredlah wrote:
Hrm let's do some basic maths on that one hey. My bling fit naglfar with all skills at 5 can do 10,034 DPS.
A nyx with 10 fighters, not fit for drone damage, can do 7000dps. A nyx with 10 fighers, fit for drone damage, can do 13,270dps.
When we multiply those numbers by 5 (to find the dps of 50 fighters), you end up with 35,000dps and 66,350dps. Yeah buddy 50 fighters is DEFINITELY only dread dps. TOTALLY.
My point of saying carriers should have to be on grid is I prefer that to the old assign mechanic where there was effectively no risk.
Using the targeting speed calculator, it takes 19.76 seconds for a nyx to lock an SBU, and 6.35 seconds for a Einherji to lock same SBU. NOT EVEN 30 SECONDS.. ~if you don't believe me, the math is =(10000/56.3)/(ASINH(4000))~
(BTW, it's still less than a minute using fighter bombers. Do the math. Also SBU Is the same signature as a dread(4k) if you think this only applies to structures. It gets even worse for you with carriers (12k, so 5.6s fighter lock time))
Allowing other ships (ie insta lock interceptor) to apply 50 fighters of dps means you completely nullify 20 seconds of carrier lock means 75.6% faster damage application of up to 35,000-66,350 dps. That's a new target alpha EVERY 7-8 SECONDS. Again, given the amount of alpha that is, I'm happy they removed assist/guard. You're still completely missing the point that 50 fighters assisting/guarding something is more broken than the old 5 assign. ESPECIALLY when the guard mechanic doesn't even require a target lock, so will instantly apply 50 fighters of alpha in under 8 seconds. You really don't think that would have been broken?!
When I spoke of being on grid and locking with a (super)carrier, I'm referring to subcapitals, namely frigates to cruisers, the most likely targets of a Skynet defense system. You refer to a structure and use fighter bombers which do **** damage to subcapitals. You also use extremely questionable numbers. You only doubly confirm that you are talking out of your ass. We are in the same coalition and live in the same regions and share the same intel channels. We both know that the CFC did not deploy Skynet as a doctrine. I am unaware of any large scale usage within our space. Again, I don't think you know what you speak of and I greatly doubt you own a super or ever deployed it against subcaps. |
|

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
18
|
Posted - 2015.03.27 06:55:21 -
[171] - Quote
Given the dude mixed up fighter bombers with fighters...im gonna say he's never flown a carrier in his life. |

Garmyne Atavuli
Pator Tech School Minmatar Republic
0
|
Posted - 2015.03.27 07:33:13 -
[172] - Quote
Fighters, bombers, assign, assist, I don't give a monkeys chuff about all that. FRAME RATE is my concern.
6 months ago all was peachy, smooth and sweatless. Then comes this window blurr bollox, literally halved my frame rate overnight, no longer able to run muliple clients smoothly, (work-around was to minimize the inactive window) what a ball ache that was.
Now with SCYLLA or "big pile of doggy doo doo" as I like to call it, I can no longer run a single client smoothly. LAAAAAAAG when ever I move the camera, move the ship, warp to, jump etc etc etc.
All I get is the fan going crazy, and I am one of the MANY who's card melted after WIS.
Deja-vu ccp, DEJA-EFFIN-VU!!!  |

Nevyn Auscent
Broke Sauce
1983
|
Posted - 2015.03.27 08:13:13 -
[173] - Quote
Ostor LightDust wrote:A max DPS Fighter Nyx dropping 15 fighters with blinged out faction can put out about 7300 DPS with all maxed out skills.
That same Nyx pops to a single kin/explosive DD. It's also on grid. Even if we scale that back to 5000 per 15, or 3333 per 10, that's 33.3k DPS you just assigned to an Interceptor...... And it's capable of tracking subcaps just fine. You don't see a single issue in this from an interceptor lock speed?
You guys have made me like goon posts, it's almost like CCP read you guys bragging in the thread about how 50 fighters assigned to interceptors would be epic, and realised their mistake before it happened for real. So cancelled at short notice to prevent the crazy abuse that people were gearing up to do. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
18
|
Posted - 2015.03.27 08:17:06 -
[174] - Quote
Might care to recheck that math.
3300 x 5 != 33.3k. |

Nevyn Auscent
Broke Sauce
1983
|
Posted - 2015.03.27 10:38:55 -
[175] - Quote
Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
990
|
Posted - 2015.03.27 12:41:15 -
[176] - Quote
^^ 3300 dps from a regular carrier is 15 fighters.
With 50 fighters your talking around upto 10-11K dps with regular carrier fighters (you do need more than 3 normal carriers) and upto a bit over double that with blinged out supers, unlikely someone would use a max dps fit super on grid however so more like ~20K, dread dps ranges from around 7-8K with basic skills upto a hair shy of 20K with a pimp moros.
Aslong as fighters were tweaked so they can't just apply that to small targets with ease (even a combat fit on grid carrier has fairly good application of that damage as things stand) it wouldn't have been a problem - going back to some of my earliest posts on the subject. |

Stefan Silviu
Knowledge is Money - Money is Power
8
|
Posted - 2015.03.27 16:14:52 -
[177] - Quote
LOL And Tyrannos Strategos should have a woman boddy like Artemis Tyrannos ? |

Mena Tarrk
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.03.27 16:42:53 -
[178] - Quote
Nevyn Auscent wrote:Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking.
Yes it is balanced. Becuase it's all on grid. Doesn't matter if it's one interceptor with 50 fighters or 10 with 5 each it's the same difference. |

Antonia Iskarius
Republic Military School Minmatar Republic
27
|
Posted - 2015.03.27 18:44:25 -
[179] - Quote
Mena Tarrk wrote:Nevyn Auscent wrote:Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking. Yes it is balanced. Becuase it's all on grid. Doesn't matter if it's one interceptor with 50 fighters or 10 with 5 each it's the same difference. I love the shifting goalposts. First it was 'they should have to be on grid to assign fighters'. Now it is 'even on grid assignment is OP'. The questionable mathematics and complete ignoring of ways to counter the tactic are just icing on the cake. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
23
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Posted - 2015.03.27 20:47:48 -
[180] - Quote
Nevyn Auscent wrote:Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking.
That put's 4 Nyx's with no tank on field with plenty of oppertunity for drive bye DD's (at least 100b sitting on field). I feel like someone willing to put at least 4 supers on field as such should be able to get 16k DPS applying quite quickly to a target. |
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Antonia Iskarius
Republic Military School Minmatar Republic
30
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Posted - 2015.03.27 23:20:40 -
[181] - Quote
Ostor LightDust wrote:Nevyn Auscent wrote:Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking. That put's 4 Nyx's with no tank on field with plenty of oppertunity for drive bye DD's (at least 100b sitting on field). I feel like someone willing to put at least 4 supers on field as such should be able to get 16k DPS applying quite quickly to a target. Doesn't even have to be doomsdays. A couple of dreads will do just as good a job on completely untanked Nyxes and even subcapitals will work nicely. |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
25
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Posted - 2015.03.27 23:27:31 -
[182] - Quote
As HK demonstrates regularly. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
994
|
Posted - 2015.03.28 00:51:46 -
[183] - Quote
Antonia Iskarius wrote:Ostor LightDust wrote:Nevyn Auscent wrote:Ostor LightDust wrote:Might care to recheck that math.
3300 x 5 != 33.3k. Sorry, crazy late night maths fail, so it's 'only' 15.15k DPS locking in mere seconds counting the fighters lock time. And you honestly think that's balanced DPS vs Subcaps at that speed? Can I have what you are smoking. That put's 4 Nyx's with no tank on field with plenty of oppertunity for drive bye DD's (at least 100b sitting on field). I feel like someone willing to put at least 4 supers on field as such should be able to get 16k DPS applying quite quickly to a target. Doesn't even have to be doomsdays. A couple of dreads will do just as good a job on completely untanked Nyxes and even subcapitals will work nicely.
Wouldn't take many arty nags against a skynet fit carrier heh (video was to demonstrate something else):
https://www.youtube.com/watch?v=aCVsQUlP81Q
1 hit from a basic T2 fit nag on that thanny and the thanny even has 15% shield bonus in effect.
(Not that I'd generally recommend arty nags). |

Haplo Bartow
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.03.28 01:59:50 -
[184] - Quote
Quote:Added the ability to reverse the zoom direction of the scroll wheel and left+right mouse buttons. The setting can be found under Display & Graphics in the Esc menu.
THANK YOU!! This is, bar none, the best update the game has received since I first started playing EVE two years ago. |

Darkblad
Hilf Dir selbst in EVE
816
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Posted - 2015.03.28 13:03:42 -
[185] - Quote
As a followup to a topic during the EVE & DUST 514 Community Panel (changes to patchnotes after their release): In the past, changes to patchnotes were easily recognized due to the highlighted text (green). Would it be possible to reintroduce something like that? That would be very helpful for the translation process.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Shinjia
Promethean Laboratories Gentlemen's.Club
3
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Posted - 2015.03.28 20:47:15 -
[186] - Quote
would like to have had an option to the "mouse over blink" not just a constant blink. Some channels i just ignore until they are needed. the persistent blinking is making me go crazy......... |

Arla Sarain
368
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Posted - 2015.03.29 08:46:06 -
[187] - Quote
Undocking in Scylla takes longer that the session change timer. All resources downloaded. |

Ishtanchuk Fazmarai
3434
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Posted - 2015.03.29 11:10:53 -
[188] - Quote
Don't know if it's been mentioned yet, but the client takes a lot longer to launch now. Used to launch in around 10-15 seconds after hitting "Play", and now it's well past the 40 seconds mark.
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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HeXxploiT
Little Red X
127
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Posted - 2015.03.29 18:35:36 -
[189] - Quote
I just noticed that it does not appear that I am getting the shield recharge bonuses with the supplemental screening on my Tengu. The SS rig actually appears to have a SLOWER recharge rate. Is this wrong? Can someone else double check this for me?
Amp Node http://puu.sh/gUlF6/45651fb4e4.jpg
S Screening http://puu.sh/gUlJe/27e7616e31.jpg
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May Ke
Interstellar Brotherhood of Gravediggers Get Off My Lawn
27
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Posted - 2015.04.01 11:22:42 -
[190] - Quote
The so-called Ishtar nerf has not worked. Ishtars are still hugely outnumbering everything else (with the possible exception of Dominixes)
Sentry Drones online continues.... :)
Perhaps CCP Fozzie needs to practice how he swings the bat.
Who? Me?
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Saisin
State War Academy Caldari State
237
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Posted - 2015.04.02 17:16:31 -
[191] - Quote
May Ke wrote:The so-called Ishtar nerf has not worked. Ishtars are still hugely outnumbering everything else (with the possible exception of Dominixes)
Sentry Drones online continues.... :)
Perhaps CCP Fozzie needs to practice how he swings the bat.
I'd rather they do it this way by small touch every release, then check data after one month rather than going from individual perceptions, then change a little more rather than swinging the bat nerf too wide in one release.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Val Mech
Boundless Astronautics
4
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Posted - 2015.04.04 14:45:50 -
[192] - Quote
I have the same. |

Ishtanchuk Fazmarai
3454
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Posted - 2015.04.06 09:26:26 -
[193] - Quote
Errr... start up time has gone to the ~50 seconds, from 40 when Scylla was relased, from 15 before Scylla.
Is someone else experiencing these slow start ups?
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Iroquoiss Pliskin
Hedion University Amarr Empire
180
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Posted - 2015.04.07 05:36:15 -
[194] - Quote
May Ke wrote:The so-called Ishtar nerf has not worked. Ishtars are still hugely outnumbering everything else (with the possible exception of Dominixes)
Sentry Drones online continues.... :)
Perhaps CCP Fozzie needs to practice how he swings the bat.
Tell us something we don't know, darling. 
Removing Drone Optimal bonus, which is part of the Drone Optimal & Tracking bonus, would fix Ishtar.
Same treatment would also balance the Dominix. Tracking stays since = Gallenteh.
( -í° -£-û -í°)
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Ereilian
Mythic Inc Gentlemen's.Parlor
79
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Posted - 2015.04.07 12:01:42 -
[195] - Quote
As it appears CCP has abandoned this thread (too many issues).
Any plans to reduce the client load times back to pre Scylla levels? 7 minutes to load first client to login screen this morning, 12 minutes for third. Come on CCP at least have the common courtesy to answer? |
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CCP Turtlepower
C C P C C P Alliance
224

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Posted - 2015.04.09 16:18:06 -
[196] - Quote
Ereilian wrote:As it appears CCP has abandoned this thread (too many issues).
Any plans to reduce the client load times back to pre Scylla levels? 7 minutes to load first client to login screen this morning, 12 minutes for third. Come on CCP at least have the common courtesy to answer?
This is not normal. Please file an in-game bug report after experiencing this loading lag, and we will look into it as soon as possible. |
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Doji Okakura
287
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Posted - 2015.04.09 16:40:49 -
[197] - Quote
CCP Turtlepower wrote:Ereilian wrote:As it appears CCP has abandoned this thread (too many issues).
Any plans to reduce the client load times back to pre Scylla levels? 7 minutes to load first client to login screen this morning, 12 minutes for third. Come on CCP at least have the common courtesy to answer? This is not normal. Please file an in-game bug report after experiencing this loading lag, and we will look into it as soon as possible.
Just gotta ask, did you lose a bet to have to use that name?  |

Sarmatiko
1681
|
Posted - 2015.04.11 17:57:23 -
[198] - Quote
CCP Turtlepower wrote:Ereilian wrote:As it appears CCP has abandoned this thread (too many issues).
Any plans to reduce the client load times back to pre Scylla levels? 7 minutes to load first client to login screen this morning, 12 minutes for third. Come on CCP at least have the common courtesy to answer? This is not normal. Please file an in-game bug report after experiencing this loading lag, and we will look into it as soon as possible. Just tried this (EBR-36013) but bug report was closed almost immediately with comment "Without a launcher log there is not much advice we can give". So I guess we have a problem here..  |

Sgt Ocker
Caldari Provisions Caldari State
414
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Posted - 2015.04.14 22:07:01 -
[199] - Quote
How do I get rid of the 10 to 15 seconds of black screen every time I undock?
This has only started happening since DOD went live. Happens even after having already undocked several times in the system (undocking cynos)
Is really annoying when undocking my Rhea from a kickout station.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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CCP Snorlax
C C P C C P Alliance
706

|
Posted - 2015.04.15 09:33:47 -
[200] - Quote
Sgt Ocker wrote:How do I get rid of the 10 to 15 seconds of black screen every time I undock?
This has only started happening since DOD went live. Happens even after having already undocked several times in the system (undocking cynos)
Is really annoying when undocking my Rhea from a kickout station. Please file an in-game bug report right after this happens - hopefully we'll see some info in the logs.
CCP Snorlax - Software Architect - Team RnB
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Galian Kile
Interdimensional Chaos Gentlemen's.Club
17
|
Posted - 2015.04.17 18:09:32 -
[201] - Quote
I have noticed ever since the new patch released, my Frame Rates have dropped considerably. I no longer get 60 FPS on each client I run. I have a GTX 970 for one set of screens and a GTX 770 for the other. I did not have this issue before. I have tried updating to the latest GPU Driver and reverting back to the one I previously had as well. It also seems my latency has increased as well. Is there any way to disable the DoD feature? Does running multiple clients now with a shared Cache Folder affect FPS?
Thank you. |

Kenneth Fritz
DND Industries
0
|
Posted - 2015.05.19 12:53:29 -
[202] - Quote
Okay, I just recently 'unlocked' the fighters skill and trained it to lvl 3 (I think). My ultimate ship goal has always been the Nyx as I enjoy employing drones. I was only made aware of the changes to the way fighters and fighter/bombers work today. Anyway I was unaware how 'Skynet' truly worked and now that I do know, I can definitively say that I would not employ this tactic. I see no fun in this. I am a miner (by necessity mostly) and enjoy my time doing so and I would never like doing this. I would like the assist/defend option but can live without it. Now I am uncertain as to how closely fighter AI behaves like regular drones. If they are same as I suspect I would employ a more passive carrier tactic where my drones are concerned. That is unless something really need killing, and now. Set your carrier up as logistics with drone boosts where they'll fit. Assist your buddies and let your drones go and kill whatever it is they feel needs killing unless the situation calls for focused fire.
Now admittedly I have no experience in fleet engagements nor have I gotten to see the mechanics behind it all, but I can see possibilities from just reading the ship, module and skill data. I always saw carrier as force multipliers with massive adaptability both in the fits you can throw up and in what it can do once it's on sight. Split flight harassment, triage, boosting, focused fire engagement, e-war (I mean how annoying would it be to have to deal with a carrier swarm of eWar-drones). Point is, that you are limited in your options only by the limit of your imagination and willingness to take (un)calculated risks.
Who's your end of the world buddy?
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