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1. Motherships Worth It? - in Ships and Modules [original thread]
Originally by: Lrrp Originally by: iudex It's totally worth it. You can't only compare isk vs tank and dps and such. It's a prerogative to fly such a prestigious and majestic ship. CCP once stated that motherships are the mightiest...
- by Gamesguy - at 2008.10.29 17:55:00
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2. Carriers costs. - in Ships and Modules [original thread]
Originally by: Gartel Reiman Originally by: ZephyrLexx what kind of corp should I look for that will have situations where I can use a carrier for DPS? A really really bad one. Carriers are not DPS machines, and put out less d...
- by Gamesguy - at 2008.09.28 23:01:00
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3. Carriers costs. - in Ships and Modules [original thread]
Originally by: Latta Makkiata Originally by: Evanade I don't now about you guys but I don't lose them every 12 weeks so insuring them is a waste of ISK. Lawl. Station-hugging much ? Docking games are bad, mkay. You must be ...
- by Gamesguy - at 2008.09.28 22:04:00
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4. A Mistake Made...How to fix it... - in Ships and Modules [original thread]
Originally by: Sokratesz Originally by: SoftRevolution I was sure this wasn't the case and courier packages could be scanned. No they cant. If they could, courier contracts would be abused. Courier packages can be scanned....
- by Gamesguy - at 2008.09.22 19:30:00
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5. Sig radius VS "Tracking Tanking" (clear something up please) - in Ships and Modules [original thread]
Sig radius vs tracking is fairly straight forward. A 5x increase in sig radius cancels out a 5x increase in transversal. Sig radius and transversal has the same impact on tracking.
- by Gamesguy - at 2008.09.22 01:41:00
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6. Officer SmartBombs On Cap Ships: Why? - in Ships and Modules [original thread]
Originally by: Evanade Originally by: Gamesguy Yes because 5% dps on smartbombs is a "massive dps boost". 80 vs 75 cycle time = 6.67% more dps. Add in 5% implant and you get an additional 5% more. And you cant use that i...
- by Gamesguy - at 2008.09.19 07:00:00
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7. Officer SmartBombs On Cap Ships: Why? - in Ships and Modules [original thread]
Originally by: Evanade Edited by: Evanade on 18/09/2008 14:31:48 Originally by: Rastigan Originally by: RogueWing T2 smartbombs require Energy Pulse Weapons V. Officer/Faction smartbombs do not. This , end of threa...
- by Gamesguy - at 2008.09.19 02:32:00
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8. Officer SmartBombs On Cap Ships: Why? - in Ships and Modules [original thread]
Edited by: Gamesguy on 18/09/2008 13:31:26 Originally by: Kunming Well the op has a point IMO. If its just to kill drones and fighters a faction or even T2 (for the cheapkates) would be enough. If you ask me, fitting officer SBs right...
- by Gamesguy - at 2008.09.18 13:29:00
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9. Officer SmartBombs On Cap Ships: Why? - in Ships and Modules [original thread]
DB/TS isn't a waste. Officer is a waste
- by Gamesguy - at 2008.09.17 03:08:00
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10. Revelation Setup - in Ships and Modules [original thread]
Amarr Navy XL ammo does not exist. Buffer/damage is superior for pretty much everything.
- by Gamesguy - at 2008.09.16 01:58:00
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11. Lasers - useless to awesome! - in Ships and Modules [original thread]
Edited by: Gamesguy on 14/09/2008 10:02:35 Originally by: Liang Nuren From your perspective, is my run down of the situation fairly complete/accurate? Is Amarr being championed on SHC to the point that they are on Eve-O? Do they use t...
- by Gamesguy - at 2008.09.14 10:00:00
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12. Best Capital Race - in Ships and Modules [original thread]
Edited by: Gamesguy on 14/09/2008 09:46:48 Rev and moros are more or less tied. Both tank about the same and do about the same damage. Moros are hilarious when you use them to play undocking games though. Archons are better than thannys.
- by Gamesguy - at 2008.09.14 09:46:00
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13. Lasers - useless to awesome! - in Ships and Modules [original thread]
Originally by: BiggestT Originally by: Liang Nuren Originally by: Greckor Monmouth There is a difference between low sec and 0.0 combat though. It is possible to have the smaller, faster gangs in low sec, but I would much r...
- by Gamesguy - at 2008.09.13 11:33:00
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14. Lasers - useless to awesome! - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Terianna Eri I think a year or so ago Goumindong said that "mid-range combat will never become useful," and that therefore Amarr will never be good. I'm just waiting for the nerf bat to s...
- by Gamesguy - at 2008.09.13 11:10:00
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15. Interceptors...can they survive with AB?? - in Ships and Modules [original thread]
Edited by: Gamesguy on 07/09/2008 11:24:09 Originally by: Merdaneth Originally by: Terianna Eri They don't warp off? Some do. But then again, some jump through gates or dock as soon as you attack them. Once they engage you...
- by Gamesguy - at 2008.09.07 11:23:00
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16. Mothership + Titan, How to build? - in Ships and Modules [original thread]
Originally by: Matt McKillusAll You need sov 3 for ms,sov 4 for a titan and u cant bild them in empire You need to be in 0.0 and it wouldent be smart if you arnt in a big alliance like gs. if your not you will get poped by guys like me ...
- by Gamesguy - at 2008.09.07 11:20:00
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17. Why do they tell me the Astarte sucks???? - in Ships and Modules [original thread]
Originally by: BiggestT An FC will prefer you in his roaming gang simply becasue a bs is slow to align etc. If your fitting trimarks then you may aswell fly a mega as your losing one of its precious few advantages, fit ccc's hell fit hyb...
- by Gamesguy - at 2008.09.06 13:32:00
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18. Why do they tell me the Astarte sucks???? - in Ships and Modules [original thread]
Because a mega can do everything better for cheaper. Mega does more dps, check. Mega has more tank, check. Mega can fit a heavy neut, check. Mega can hit the same targets(webbed), more or less check. So why bother with the astarte when you ca...
- by Gamesguy - at 2008.09.05 09:21:00
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19. ECCM Change - in Ships and Modules [original thread]
Originally by: Liang Nuren So really you're saying that it's easy to position a Falcon if you take one of your teammates out of a battleship and put them into an inty so you can warp to them at 100? Awesome. 3 battleships, 1 inty, 1 fal...
- by Gamesguy - at 2008.08.30 02:13:00
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20. ECCM Change - in Ships and Modules [original thread]
Originally by: Liang Nuren The same way that you did? What? What are you even talking about now? Quote: 4km/s is so slooooow, that we obviously need a huge nano nerf to make it slower. Also, concession accepted that the Tach a...
- by Gamesguy - at 2008.08.30 00:42:00
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