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1. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Sgt Ocker wrote: Geanos wrote: In the killmail, rather than generating a very long list of items could you just put the total ISK destroyed? And also add the extra ISK lost due to impounds? People would be happy to see the total ISK damage t...
- by Geanos - at 2015.08.25 23:24:28
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2. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
In the killmail, rather than generating a very long list of items could you just put the total ISK destroyed? And also add the extra ISK lost due to impounds? People would be happy to see the total ISK damage they inflicted to their enemies
- by Geanos - at 2015.08.25 15:32:06
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3. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
If we can't have a bittervet station, can we at least get some bittervet ship skins?
- by Geanos - at 2015.04.22 22:18:31
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4. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
If you boys cannot be arsed to defend your TCU from an interceptor gang, then don't take sov. Just plant your POS, plex / rat all day log and get into POS shields when danger come your way, like you always do. If you want the 25% bonus for fuel re...
- by Geanos - at 2015.03.04 19:59:45
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5. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I think that this "prime time" thing helps the mercenary alliances that will take the sov for you from people outside your time zone. And this is a good thing, it adds more variation to gameplay. So there will be huge incentives for said alliances...
- by Geanos - at 2015.03.04 09:34:12
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6. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Sorry if somebody already brought it up: the part with the exploding TCU is problematic. It will turn the sov capturing into a race of who can drop first the TCU from cloaked blockade runners. It doesn't matter if you where defeated on the battlef...
- by Geanos - at 2015.03.03 23:20:10
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7. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Looks like 2013 was the year when CCP Arrow & co did the overview job .
- by Geanos - at 2015.03.03 14:16:57
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8. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
epicurus ataraxia wrote: The idea of condensing the differentiating items into a second overview icon column, will be much smaller than that column, and simplify the primary icon, by seperating out the secondary attributes, to this new icon c...
- by Geanos - at 2015.03.03 11:41:28
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9. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
epicurus ataraxia wrote: Sgt Ocker wrote: Darkblad wrote: lexa21 wrote: Thats the same product of a stomach as new UI icons and styles. Please give us a chance that there will be a button "i dont have to use this". It'd help those tha...
- by Geanos - at 2015.03.03 11:08:14
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10. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
epicurus ataraxia wrote: CCP Surge wrote: Paddy Finn wrote: How about putting a numeral 2 or 3 in a corner for Tech 2 or Tech 3 ships to differentiate them in a fight. We realize thereGÇÖs a huge strategic differences between ships of ...
- by Geanos - at 2015.03.03 10:43:39
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11. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Tippia wrote: Geanos wrote: Quick update. The reason is that we need to see at the first glance with what kind of ship we are dealing and rely less on the type column for identification: - transport ship icons should have their own category...
- by Geanos - at 2015.03.03 10:40:21
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12. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Geanos wrote: ISIS icons are very nice and they look wonderful there, but they don't mix well with the overview. Why not use clear shapes that would show a clear progression for each category of ships or drones? I made a quick mockup to illustr...
- by Geanos - at 2015.03.02 14:30:06
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13. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
ISIS icons are very nice and they look wonderful there, but they don't mix well with the overview. Why not use clear shapes that would show a clear progression for each category of ships or drones? I made a quick mockup to illustrate this: Combat...
- by Geanos - at 2015.03.02 10:57:23
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14. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Marcus Gord wrote: I don't even see icons anymore. i see THE COLUMN THAT TELLS ME WHAT IT IS BY NAME. the fact that something is a cruiser is not as relevant as the fact it is a Guardian, for example. why do we even have icons? Hahahaha, e...
- by Geanos - at 2015.02.27 13:04:52
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15. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
I suggest you guys take a look at World of Tanks tank type icons . They are clearly visible and extremely easy to recognize at any resolution.
- by Geanos - at 2015.02.27 11:10:29
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16. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Zhul Chembull wrote: Geanos wrote: Good changes CCP, you outsmarted the CSM sock puppets . The hypocrisy of the BotLRD is amazing. Cry me a river, we're finally going back playing EVE Online instead of Boredom Online . You crybabies will ...
- by Geanos - at 2014.10.02 09:37:00
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17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Good changes CCP, you outsmarted the CSM sock puppets . The hypocrisy of the BotLRD is amazing. Cry me a river, we're finally going back playing EVE Online instead of Boredom Online . You crybabies will not leave the game and if you do your pla...
- by Geanos - at 2014.10.02 09:31:00
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18. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
Good job with the new neocom ; I love that I'm not forced to have the neocom on the side of the screen anymore!
- by Geanos - at 2010.12.20 11:33:00
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19. New Dev Blog: Raging On - in EVE Information Portal [original thread]
This is probably the lamest devblog concerning a serious problem ever. For a game you advertise as being harsh and cold, where anybody can backstab or cheat other people, where whole alliances can be put down by a single man, you expect people to...
- by Geanos - at 2010.12.13 20:30:00
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20. Oveur Lives: The Dev Blog - in EVE Information Portal [original thread]
Originally by: CCP Oveur Originally by: Geanos "Weæll be revealing our future vision at Fanfest..." You (CCP) do this every year, but we fail to see the implementation (planetary flight, new sov system, tactical enviroments, ambula...
- by Geanos - at 2008.11.03 22:23:00
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