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61. Any chance of special labeling for BPO's vs BPC's? - in Player Features and Ideas Discussion [original thread]
Linky loo Keep Flaming, Im reloading
- by Gorbo - at 2004.04.06 01:53:00
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62. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
why not have jet cans have the same cargo space as the ship that jetisoned them that way to have a uber big can you need to have a indy with an uber big hold make the cans Keep Flaming, Im reloading
- by Gorbo - at 2004.04.06 01:48:00
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63. Jamming drones - in Player Features and Ideas Discussion [original thread]
Quote: -Stopped reading and writing in the forums 2003.10.01 - Happy ever since wasnt this psoted 05/04/2004? Keep Flaming, Im reloading
- by Gorbo - at 2004.04.06 01:16:00
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64. BP Originals, Copies and alike - in Player Features and Ideas Discussion [original thread]
must...have...this...will...die..otherwise... Keep Flaming, Im reloading
- by Gorbo - at 2004.04.06 01:10:00
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65. Station Interface - Cargohold Button - in Player Features and Ideas Discussion [original thread]
try double-clicking anywhere thats not in a window when in station, that will open the cargohold of your current ship Keep Flaming, Im reloading
- by Gorbo - at 2004.04.06 01:00:00
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66. Ship Names v. Eleventy billion and 1 - in Ships and Modules [original thread]
Quote: Tempest: U've goto be made of[MILO], Australians will understand it Rupture: The Bow Breaker[MILO] Rifter: The Light Fantastic[MILO] Mamoth: Razorback II[MILO] Probe: The Little Pig[MILO] These r mine atm hey i live in hawaii and...
- by Gorbo - at 2004.03.30 02:26:00
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67. Ship Names v. Eleventy billion and 1 - in Ships and Modules [original thread]
Vexor: Vanquish Thorax(R.I.P):The Cowboy Bebop (dont kill me for copyright) Kestral:The Pillar of Autumn all the previous ships havnt been named Keep Flaming, Im reloading
- by Gorbo - at 2004.03.30 02:20:00
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68. paint,dummy, or all around fun ammo rounds - in Player Features and Ideas Discussion [original thread]
i want a round that when it hits dosnt do damage but explodes into a large chicken balloon that floats in space or maybe a billboard one to advertize your corp or somethign (wouldnt alert concord) Keep Flaming, Im reloading
- by Gorbo - at 2004.03.16 01:09:00
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69. Will this game go the way of Darkspace and Jumpspace. - in Player Features and Ideas Discussion [original thread]
oops i was wrong, 3 au's/s is 1440 times the speed of light Keep Flaming, Im reloading
- by Gorbo - at 2004.03.12 04:57:00
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70. Beyond EVE... - in Player Features and Ideas Discussion [original thread]
Edited by: Gorbo on 12/03/2004 00:16:33 Quote: For all the people that keep suggesting we get out of our ships and walk around or land on planets. Please take the time to read the World Or Eve Short Story "The Jovian Wetgrave" http://eve...
- by Gorbo - at 2004.03.12 00:14:00
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71. hauling asteroids - in Player Features and Ideas Discussion [original thread]
sorry about the lack of periods and commas Keep Flaming, Im reloading
- by Gorbo - at 2004.03.11 23:19:00
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72. leadership skills - in Player Features and Ideas Discussion [original thread]
how about having the leadership skills haveing smaller % bonus's but multiply that small bonus by the number of members in the gang Keep Flaming, Im reloading
- by Gorbo - at 2004.03.11 22:56:00
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73. hauling asteroids - in Player Features and Ideas Discussion [original thread]
when corp owned stations and outposts are in there could be 2 different modules: tracter beams and "grapler" missiles with both you fire it at a asteroid and in doing so would decrease your speed by between 30 and 80 percent depending on the size ...
- by Gorbo - at 2004.03.11 22:54:00
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74. Will this game go the way of Darkspace and Jumpspace. - in Player Features and Ideas Discussion [original thread]
FYI 3 aus a second is just a bit faster then the speed of light Keep Flaming, Im reloading
- by Gorbo - at 2004.03.11 21:51:00
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75. Will this game go the way of Darkspace and Jumpspace. - in Player Features and Ideas Discussion [original thread]
Quote: alpha centuri is the closest star to earth and is 1.3 light years away Reality: your wrong twice, PROXIMA centuri(still in the same system though) is about !4! light years away, geez you do not look your facts up properly Keep Flaming, Im ...
- by Gorbo - at 2004.03.11 21:43:00
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76. Will this game go the way of Darkspace and Jumpspace. - in Player Features and Ideas Discussion [original thread]
Quote: 3 au's/s is fast! Reality: its not, the distance between earth and the closest star is 266666666 au's, which at 3 au's/s would take 2.8 years to travel so IN YOUR FACE!!!!! Keep Flaming, Im reloading
- by Gorbo - at 2004.03.11 02:02:00
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77. Top 10 things I'd like to see in Shiva as a freelancer - in Player Features and Ideas Discussion [original thread]
Edited by: Gorbo on 05/03/2004 00:26:48 to be able to upgrade your ship over a long period of time like say "ship (atribute)upgrade 1: 2 hours" "ship (atribute)upgrade 2: 8 hours" "ship (atribute)upgrade 3: 2 days " "ship (atribute)upgrade 4: ...
- by Gorbo - at 2004.03.05 00:23:00
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78. Toggle Equipment Online and Offline while in space - in Player Features and Ideas Discussion [original thread]
instead of 10 second delay how about 1 minute delay but you could have multiple modules activating/deactivating at the same time Keep Flaming, Im reloading
- by Gorbo - at 2004.03.05 00:18:00
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79. gattling weapons - in Player Features and Ideas Discussion [original thread]
HELLO!!! bump?? Keep Flaming, Im reloading
- by Gorbo - at 2004.03.04 03:51:00
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80. serpents coil - in Player Features and Ideas Discussion [original thread]
i was on the site and the thing poped up on the side of the screen what would happen if you took a huge force of players and killed all of the serpentis is the "secret" actuly there?? or has it not been programed yet Keep Flaming, Im reloading
- by Gorbo - at 2004.03.04 01:19:00
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