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1. Amarr HIC - Devoter - in Ships and Modules [original thread]
Edited by: Gozmoth on 18/04/2008 13:56:55 Nice ship ! Gang setup : 2x Medium Armor Repairer II Armor Thermic Hardener II 2x Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Power Diagnostic System II Y-T8 Overc...
- by Gozmoth - at 2008.04.18 13:57:00
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2. Apoc for ratting angels - in Ships and Modules [original thread]
You have 2 launcher hardpoints, use them ! Do not forget : reduction bonus = no bonus. So use other weapons.
- by Gozmoth - at 2008.01.22 16:37:00
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3. BS DPS List - in Ships and Modules [original thread]
Can we compare DPS after ... let's give a realistic value ... 3 minutes of fighting ? (small/mid size engagement)
- by Gozmoth - at 2007.12.20 08:38:00
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4. Best interceptor, considering pending changes - in Ships and Modules [original thread]
Edited by: Gozmoth on 23/11/2007 13:29:19 Originally by: Kerdrak The most benefited ceptor in rev3 is Crusader. Why ? I am interessed. :p
- by Gozmoth - at 2007.11.23 13:29:00
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5. AFs - what if their missing 4th bonus was a second damage bonus? - in Ships and Modules [original thread]
Originally by: Ron Lycan The original idea someone came up with having Afterburner module specific use and having Webbing resists was a great idea. An afterburner bonus or a webbing resist is simply a great idea.
- by Gozmoth - at 2007.11.21 11:08:00
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6. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Originally by: Akita T Now, ask yourself this... why bother with a 800+ mil ISK Golem, when you can fly a 650 mil CNR instead ?!? Or 80M for a raven ?
- by Gozmoth - at 2007.10.30 10:43:00
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7. Devs: delete the Apoc please (and its decaffeinated T2 version) - in Ships and Modules [original thread]
Originally by: Zana Kito Kronos vs Paladin. Same ship layout and design. Both tank similarly , yet one ship is faster, more agile, has a much bigger drone bay, and does 40% more dps. You can guess which one that is. Absurd. +1
- by Gozmoth - at 2007.10.25 12:13:00
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8. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Edited by: Gozmoth on 24/10/2007 11:05:03 Is the Paladin will help Amarr for mission running against angels or guristas ? No, thanks to EM. The ideas around Marauders are cools, but they are flawed by our current problems.
- by Gozmoth - at 2007.10.24 11:03:00
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9. Amarr - PvP - in Ships and Modules [original thread]
Originally by: Cyan Nuevo Contrary to what many are (surprisingly) saying here, most Amarr ships just aren't great solo. The issue is that most Amarr ships are "imbalanced" in that they can do some things really well and others pretty terr...
- by Gozmoth - at 2007.09.10 11:51:00
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10. Fixing Amarr : Make heatsinks sink heat ! - in Ships and Modules [original thread]
Originally by: Sokratesz Not only for amarr...make a lowslot module that gives a 50% resistance to heat for all modules, ofc, stacking penalized.. Why not the already existing heatsinks ? ;)
- by Gozmoth - at 2007.09.05 07:55:00
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11. Fixing Amarr : Make heatsinks sink heat ! - in Ships and Modules [original thread]
Edited by: Gozmoth on 05/09/2007 07:43:52 We are a lot in EvE to think that the ability to overload modules for a temporary boost in performance is quite useless atm. Why not modify heatsinks to make overheating less painful ? A 'overheatin...
- by Gozmoth - at 2007.09.05 07:41:00
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12. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Knetschueler Hi @Gozmoth Down in the left corner there are a four buttons (Market, Faction, Complex and Officer). There you have to select what kind of item you want. There you have to specify if it's an office item or some...
- by Gozmoth - at 2007.08.31 09:46:00
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13. Eve Fitting Tool - in Ships and Modules [original thread]
I cannot have access to faction module, only T1, named and T2 item. For example, where can i find my dark blood thermic hardener ?
- by Gozmoth - at 2007.08.31 09:01:00
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14. Give the Amarr-Recons a Neutralizer energy consumption bonus! - in Ships and Modules [original thread]
Originally by: Bentula P.S. A curse with 4-5 med neuts and 3 damps for example will completly capkill any ship able to pose a danger before said ship gets a lock(provided the ship is able to get within the reduced targetign range in the fi...
- by Gozmoth - at 2007.08.29 13:09:00
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15. Rough idea on each race's ship performance - in Ships and Modules [original thread]
Edited by: Gozmoth on 22/08/2007 09:00:48 http://doom.wikia.com/wiki/Skill_level Gallente : I'm Too Young To Die Caldari : Hey, Not Too Rough Minmatar : Hurt Me Plenty Amarr : Ultra-Violence (or Nightmare ! if you are focusing on am...
- by Gozmoth - at 2007.08.22 09:00:00
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16. Apocalypse change on Testserver (and Vagabond) - in Ships and Modules [original thread]
This rox !
- by Gozmoth - at 2007.08.16 09:34:00
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17. Gallente Vs Amar BC`s - in Ships and Modules [original thread]
I have tried Harbinger VS Myrmidon and Harbinger VS Drake, I have lost all my attempts. :p
- by Gozmoth - at 2007.08.10 14:41:00
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18. Curse Balanced? - in Ships and Modules [original thread]
Edited by: Gozmoth on 09/08/2007 15:03:16 Curse was overpowered because of its dampeners ... Nos is not a problem for a lot of ships in Eve. The nos nerf will nerf the curse, but a dampener nerf would be better.
- by Gozmoth - at 2007.08.09 15:02:00
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19. So i fly Amarr *whine* - in Ships and Modules [original thread]
Amarr is the hard mode of playing Eve. It should be precised when buying these skills. I think EVERY player who has Amarr skills and Gallente/Caldari/Minmatar skills can approve this. Everything is difficult when being Amarr, from fitting to PvE.
- by Gozmoth - at 2007.08.08 11:50:00
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20. [Rev] Pilgrim Setup - in Ships and Modules [original thread]
Well nobody have a good idea for the pilgrim ?
- by Gozmoth - at 2007.08.07 11:05:00
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