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Thread Statistics | Show CCP posts - 1 post(s) |

Isyel
Minmatar Queens of the Stone Age
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Posted - 2007.08.30 17:04:00 -
[511]
Dunno if it's possible but could we get a sort of "Max speed orbit distance" thingy info? :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.31 01:26:00 -
[512]
Dont know if it was mentioned before, but the drone range bonus on ishtar is not applied. I see 60000km as drone control range with max skills, but it should be like 85000km.
-- Zuba |

Zyondor
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Posted - 2007.08.31 08:27:00 -
[513]
First, nice program but i found a bug: - The Ming laser upgrades dont work correct, i only get 2 * 5% bonus from two MLUs I but it schould be 1,05%^2
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.08.31 09:01:00 -
[514]
I cannot have access to faction module, only T1, named and T2 item. For example, where can i find my dark blood thermic hardener ? 
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Knetschueler
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Posted - 2007.08.31 09:39:00 -
[515]
Hi
@Gozmoth Down in the left corner there are a four buttons (Market, Faction, Complex and Officer). There you have to select what kind of item you want. There you have to specify if it's an office item or something standard like from the market.
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Henna Zarphis
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Posted - 2007.08.31 09:43:00 -
[516]
Hi
Nice tool. But I have a question about how to use it. I saw that I can use my API key with this tool. But when I want to fit a ship the only two options are "without skills" and "All Level V".
How can I see the fittet ship with my skills?
Thanks and kind regards Henna Zarphis
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.08.31 09:46:00 -
[517]
Originally by: Knetschueler Hi
@Gozmoth Down in the left corner there are a four buttons (Market, Faction, Complex and Officer). There you have to select what kind of item you want. There you have to specify if it's an office item or something standard like from the market.
Thanks ! 
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Henna Zarphis
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Posted - 2007.08.31 09:47:00 -
[518]
Ok, I got it.
At first I have to create a new character than import the API and everything is fine...
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Sc0rphion
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Posted - 2007.08.31 09:54:00 -
[519]
Dude The Heat Sink !! doesnt upgrade the "less Cpu pretty thing" that should be with Weapons Upgrade lvling
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SaishoDaemon
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Posted - 2007.08.31 15:03:00 -
[520]
I'm getting an "Invalid Filename" error when loading it and then I click OK and there's no content on any of the windows.
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Celesta Croft
Agony Unleashed Agony Empire
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Posted - 2007.09.01 00:21:00 -
[521]
I think I might have found a bug of sorts. When fitting out a chimera the range bonus for capital remote shield transfer arrays is not being calculated. Upon right clicking on the module and choosing "Change Affecting Skill" the skill listed is Amarr Carrier.
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Marcathonas
Minmatar Celestial Apocalypse Insurgency
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Posted - 2007.09.01 01:35:00 -
[522]
Edited by: Marcathonas on 01/09/2007 01:40:58 This is an amazing tool and I thank you for making and updating it.
Problem in 2,3, speed is miscalculated. After trying a few different changes, I've narrowed it down (or I think I have) to Navigation. Changing the skill doesn't reflect on the ship speed, and multiplying my current displayed speed by the nav bonus gives correct numbers again. Hope this helps.
edited for cluster**** of words
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Jack Forge
Gallente Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.09.01 18:35:00 -
[523]
yeah, i dl'ed it today, have it on my work comp... now it's all fubar __________________________________________________ Stupid is as stupid does... |

Tonto Auri
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Posted - 2007.09.01 22:44:00 -
[524]
Still useless without EVEmon interaction. -- Thanks CCP for cu<end of sig> |

Morden Nok
Cohortes Vigilum Curatores Veritatis Alliance
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Posted - 2007.09.01 23:00:00 -
[525]
Originally by: Tonto Auri Still useless without EVEmon interaction.
I really don't see why one should integrate this with EVEMon. You can already import all your character data just by going to View->Character editor, Creating new character and copy-pasting the user ID and API key there, just as the description box indicates.
EFT is far better than Quickfit (only thing I'm really missing is cap simulation) and now that latest version has double-click to add item (much nicer than drag and drop) and all level V skills character inbuilt so one does not have to edit that one.
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Tonto Auri
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Posted - 2007.09.01 23:45:00 -
[526]
Originally by: Morden Nok
Originally by: Tonto Auri Still useless without EVEmon interaction.
I really don't see why one should integrate this with EVEMon. You can already import all your character data just by going to View->Character editor, Creating new character and copy-pasting the user ID and API key there, just as the description box indicates.
EFT is far better than Quickfit (only thing I'm really missing is cap simulation) and now that latest version has double-click to add item (much nicer than drag and drop) and all level V skills character inbuilt so one does not have to edit that one.
Are You know difference between "interaction" and "integration" ?
QF interacts with EVEmon without integration. And that makes me very happy each day I use it.
In example, I have new corp member, one month old. I need to make skill plan so he can fly battleship with enough fitting as fast as possible.
What I can do with QF? I'll start QF, import current character, adjust Engineering, Electronics to maximum and start making a fit. Once I have somewhant good fit, I'll go back to character tab and save skillplan, then import it to EVEmon and polish order/add other required skills. Then send that plan to member.
With EFT? I can't do anything.
More? I have 5-month plan to fly Arazu. I want to see how it may looks like after all.
With QF? I'll export planned character(long format) from EVEmon, import to QF and make a fit.
With EFT? Nothing.
I can continue, but.. Is it really need?
(And again, EFT looks ugly) -- Thanks CCP for cu<end of sig> |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.02 00:23:00 -
[527]
Herm... I accidently deleted the "All lvl 5" char... is there some way of getting him back without manually setting all the skills to 5 on another char?
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Tonto Auri
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Posted - 2007.09.02 00:30:00 -
[528]
Here You are... -- Thanks CCP for cu<end of sig> |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.02 00:48:00 -
[529]
Originally by: Tonto Auri Here You are...
Thx a lot mate, much obliged /me tips hat.
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.09.02 01:05:00 -
[530]
Is there any way, in EFT, to copy a character so that i can have more than one "all lvl5" char without adjusting them manually? basically i want a way to have lvl5 characters with different implant sets without having to change all the implants when i go to a different ship (say i have one fit that wants snakes and another slaves for instance)
is there an easy way to accomplish this? __________________________________
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.02 01:39:00 -
[531]
Originally by: Terianna Eri Is there any way, in EFT, to copy a character so that i can have more than one "all lvl5" char without adjusting them manually? basically i want a way to have lvl5 characters with different implant sets without having to change all the implants when i go to a different ship (say i have one fit that wants snakes and another slaves for instance)
is there an easy way to accomplish this?
Create many characters (All lvl V 1, All lvl V 2, etc.). Go to the "Characters" folder, open the chars' files with Word, and copy/paste the skills from the original All lvl V char (or use the file the kind dude provided me in this thread).
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Agent Oskar
Wreckless Abandon Triumvirate.
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Posted - 2007.09.02 03:33:00 -
[532]
It might be nice to have a link in the add character section to the API key page like in evemon.
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Darth Vaders
Caldari United Eve Socialist Republic
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Posted - 2007.09.02 04:32:00 -
[533]
Edited by: Darth Vaders on 02/09/2007 04:32:32 To the original poster.
Man i don't understand why the others complain but i have to say that program rocks! If it is your work CONGRATULATIONS on my behalf, i have no words to express my gratitude. THIS PROGRAM ROCKS! :)
_______________________________________________ As a side wish please remove the agent missions from Jita. |

Tonto Auri
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Posted - 2007.09.02 08:47:00 -
[534]
Originally by: Deschenus Maximus
Create many characters (All lvl V 1, All lvl V 2, etc.). Go to the "Characters" folder, open the chars' files with Word, and copy/paste the skills from the original All lvl V char (or use the file the kind dude provided me in this thread).
"Create characters", "open Word"... Why not just copy that file as many times as You need?? It's alot faster than sex with creating and copying contents. -- Thanks CCP for cu<end of sig> |

Tonto Auri
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Posted - 2007.09.02 09:13:00 -
[535]
BTW, as temporary solution to character import:
Export Your character from EVEmon as text file. Run this PHP script. It takes stream from STDIN and output result to STDOUT. So...
php -f evemon2eft.php < Character.txt > character.chr
<?php
$roman = array( '#^(\w.+)\sI$#', '#^(\w.+)\sII$#', '#^(\w.+)\sIII$#', '#^(\w.+)\sIV$#', '#^(\w.+)\sV$#' );
$arabic = array( '$1=1', '$1=2', '$1=3', '$1=4', '$1=5', );
$f = '';
while(!feof(STDIN)) { $f .= fread(STDIN, 8192); }
if(preg_match_all('#^:\s(\w.+?\s[IV]+)\s\(\d+\)#m', $f, $ts)) { $s = preg_replace($roman, $arabic, $ts[1]); foreach($s as $str) { print("{$str}\r\n"); } }
?> -- Thanks CCP for cu<end of sig> |

Allestin Villimar
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Posted - 2007.09.02 09:21:00 -
[536]
Originally by: Tonto Auri Are You know difference between "interaction" and "integration" ?
QF interacts with EVEmon without integration. And that makes me very happy each day I use it.
In example, I have new corp member, one month old. I need to make skill plan so he can fly battleship with enough fitting as fast as possible.
What I can do with QF? I'll start QF, import current character, adjust Engineering, Electronics to maximum and start making a fit. Once I have somewhant good fit, I'll go back to character tab and save skillplan, then import it to EVEmon and polish order/add other required skills. Then send that plan to member.
With EFT? I can't do anything.
More? I have 5-month plan to fly Arazu. I want to see how it may looks like after all.
With QF? I'll export planned character(long format) from EVEmon, import to QF and make a fit.
With EFT? Nothing.
I can continue, but.. Is it really need?
(And again, EFT looks ugly)
QF is in dire need of an update, though.
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Reiisha
Eve University Ivy League
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Posted - 2007.09.02 14:10:00 -
[537]
EFT is still missing faction ammo entries, or at least a comment that some ammo versions are equivalent to one another.
Also, subdivide faction ammo into their own groups instead of having the entire list at once (navigate faction ammo -> faction -> ammo instead of faction ammo -> huge list).
EVE History Wiki
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.02 14:18:00 -
[538]
Originally by: Tonto Auri
Originally by: Deschenus Maximus
Create many characters (All lvl V 1, All lvl V 2, etc.). Go to the "Characters" folder, open the chars' files with Word, and copy/paste the skills from the original All lvl V char (or use the file the kind dude provided me in this thread).
"Create characters", "open Word"... Why not just copy that file as many times as You need?? It's alot faster than sex with creating and copying contents.
Hmm fair enough.
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farl
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Posted - 2007.09.03 12:01:00 -
[539]
BUG: WASP EC-900 is shown as WASP EC-600. Enter EC-6 and you'll see 2 entries, the wasp one is wrong.
Are resistance skills taken into account properly? I didn't see the resists change when I was fiddling with skills.
Great app! cheers farl
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Vhero'ushr
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Posted - 2007.09.03 14:27:00 -
[540]
Could some please upload it to a different place than eve-files.com, because for some reason i'm having problems from time to time to enter eve-files.
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