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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tintifish
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.06 14:10:00 -
[121]
A custom implant funtion ala quickfit would be handy, for all these new implants that are not on the market.
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JitaSlave
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Posted - 2007.07.06 15:08:00 -
[122]
I also have the corrupted graphics problem on Windows XP. I tried opening the archive with winzip, windows built in zip support, and winrar to see if it was a corruption issue on extraction but the result was the same.
It is really hard to use without having a clean interface :( All the icons are corrupted to some extent though some (like the check boxes and model icons) are almost clean. The others like the resist icons are totally impossible to recognize.
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Slyton Silur
Caldari Eve University Ivy League
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Posted - 2007.07.06 17:01:00 -
[123]
Nice program, Quickfit seems to get some competition here. But there is a small thing i miss, a calculation of my optimal range?
Also whats in store for this great program in the future? thinking of if you want to share some function you may gonna add as the developing goes on?
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Watcher Four
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Posted - 2007.07.07 06:13:00 -
[124]
"Include reload time" function does not affect cap boosters.
Nice program. :)
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.07.07 08:37:00 -
[125]
anybody else has problems with gang bonuses?
I dont get any if i select me for squad commander..
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Lore Isander
Caldari Paisti
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Posted - 2007.07.07 08:40:00 -
[126]
Originally by: Miss KillSome anybody else has problems with gang bonuses?
I dont get any if i select me for squad commander..
They seem to work just fine for me
--- How do I shot web? |
Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.07.07 08:49:00 -
[127]
This program Rocks Man!!!
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Heggsey
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Posted - 2007.07.07 10:07:00 -
[128]
Nice, I wish I had used this instesd of QF for a recent ship setup, would have saved myself some iskies !! Good luck with it m8.
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Ash Vincetti
Agony Unleashed Agony Empire
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Posted - 2007.07.07 11:00:00 -
[129]
Edited by: Ash Vincetti on 07/07/2007 10:59:50 I'm not sure if it's been mentioned, but the bomb launcher I in your program uses a launcher slot, while according to the in-game "show info", the bomb launcher I does not use a launcher slot (it fits the same as probe launchers). This makes it impossible to fit 3x cruise + 1x bomb launcher in EFT, while it should be possible to do so on TQ. -----
free bree! |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.07 12:31:00 -
[130]
Originally by: Kazuo Ishiguro 'Time to warp' calculation would be very useful; the formula is
TTW = -ln(0.2) * agility * mass / 1000000
I am thinking about implementing some way to display agility and mass but this formula is quite wrong for heavy ships. For example Damnation with four 1600mm tech 2 plates aligns in 23.5 - 24 seconds and not 27.25, while for the Jaguar your formula is perfectly accurate.
Originally by: Slasher Arcana Hi Gripen.
I tried ur EFT but after typing in the API key EFT says "Connection Failed". No problem using EVEMon (the API version) tho.
Probably because of you are using proxy. I hope I'll make it work with proxy in the next version.
Originally by: Damfoose Found small probs though ship requirements for some modules are not being taken into consideration. Try fitting a Rook or Falcon with cov ops cloak and the cloak is taking 1000 cpu not the 99% reduction !
Rook can't use Covert Ops cloak, Falcon bonus works.
Originally by: Watcher Four "Include reload time" function does not affect cap boosters.
Cap Boosters always take reload time into consideration. It is by the design.
Originally by: Ash Vincetti I'm not sure if it's been mentioned, but the bomb launcher I in your program uses a launcher slot, while according to the in-game "show info", the bomb launcher I does not use a launcher slot (it fits the same as probe launchers). This makes it impossible to fit 3x cruise + 1x bomb launcher in EFT, while it should be possible to do so on TQ.
Bomb Launcher takes missile slot on TQ as well.
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Vaklor Danari
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Posted - 2007.07.07 14:44:00 -
[131]
Not sure if this has been mentioned, but you're missing the Hardwiring Inherent Implants - 'Squire' PG2 in Slot 6. You have PG4 and PG8, but not PG2.
Double click fitting would be nice and since we drag on to fit, dragging off to remove would be more consistent than the right click that it currently is.
Other Items on my wishlist: Range calculations a la QuickFit Being able to directly open saved ship builds (say from the file dropdown) Being able to double-click the "missing skills" indicator to open up character editor In the ship editor, make the drop down include all ship builds, not just ones for the current ship type.
Overall a much better program than Quickfit (specifically, it's non-javaness), but still has a long way to go. Keep up the good work!
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Xrensa
GoonFleet GoonSwarm
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Posted - 2007.07.07 20:13:00 -
[132]
unless this has already been covered, you don't have weapons upgrades skill set to affect smartbombs. Kinda important when I'm trying to work out smartbomb bs fittings
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.07.07 23:16:00 -
[133]
Hello there. This tool rocks, but I found an issue for those who run dual monitors.
Bug: EFT does not draw its window again after you've dragged it off to a secondary monitor.
Reproduction: Run EFT. Drag window to second monitor. Close EFT. Run EFT. No window shows, program will appear in start menu (right click to close).
Workaround: Open config.ini in the folder where you installed EFT. Change the values for Main_x and Main_y to 100. This puts the upper left corner of the window 100 pixels from the top and 100 pixels from the left side of the primary adapter.
Notes: I run my desktop with Nvidia's drivers set to Dualview mode.
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Neon Ghost
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Posted - 2007.07.07 23:57:00 -
[134]
Minor point, but rigs don't actually require any skills to use, just to fit to a ship. Quickfit tells me off about this too :)
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God forbid
Amarr Turbulent
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Posted - 2007.07.08 01:06:00 -
[135]
Really Nice Program No More Quick Fit for me..
Quote: "Dont Be too Cool for your Mam"
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Awox
Minmatar QUANT Corp. Southern Connection
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Posted - 2007.07.08 01:35:00 -
[136]
I love this program, but, a few things:
Interdiction Sphere Launcher I doesn't use a launcher hard-point Some kind of export/import function would be nice A copy to clip board feature would be cool too =)
Thanks a lot Gripen - AwoxEveUtils (EVELauncher, ShiftWindows, ScratchPad) script for AutoIt scripting language!
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.08 02:14:00 -
[137]
Just attempted to fit a Navy Vexor and it only shows two rig slots. Navy Vexor has three.
"A witty saying proves nothing" - Voltaire |
Kandat
Gallente The Scope
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Posted - 2007.07.08 09:38:00 -
[138]
Awesome program! Thank you for making it!
Four issues/suggestions:
1) I would love it if you added a feature to copy current ship setup to a new name. This works well with suggestion #2.
2) I'd like to be able to have multiple setups of the same ship open at the same time, side by side. This makes it easier to compare minor changes.
3) Whenever I open a saved setup it defaults to "Without skills". Could you possible have an option to have it default to the last character selected to use that ship?
4) You aren't tracking how many active drones my ship/skills allow. Currently all drones added to the ship default active and add to the firepower of the setup. You then have to manually deactivate the extra drones.
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Ol' Delsai
Caldari Aeden Tau Ceti Federation
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Posted - 2007.07.08 09:52:00 -
[139]
That's an awesome work ! thanks a lot Gripen
two suggestion : - I'd like to be able to compare two fit for the same ship - It may be great if each time one open a fit, the default selected pilot was the last one (and not be reverted to none)
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Mara Skye
Gallente The Nest
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Posted - 2007.07.08 13:06:00 -
[140]
Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.08 15:19:00 -
[141]
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
"A witty saying proves nothing" - Voltaire |
Mara Skye
Gallente The Nest
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Posted - 2007.07.08 16:02:00 -
[142]
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.08 16:19:00 -
[143]
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
"A witty saying proves nothing" - Voltaire |
Mara Skye
Gallente The Nest
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Posted - 2007.07.08 17:53:00 -
[144]
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
That's funny, because I'm looking at my character sheet right now with this URL format:
http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.08 18:23:00 -
[145]
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
That's funny, because I'm looking at my character sheet right now with this URL format:
http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]
He said 'in the future' they won't. Don't be too quick to get your e-peen out to prove people wrong, if it just means you look stupid.
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Alishia Bowen
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Posted - 2007.07.08 21:18:00 -
[146]
Not sure if it's been mentioned, but Medium cap booster II's have the old 15sec duration time instead of the ingame 12 second time ( same as electrochems now with higher volume )
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Yorick Downe
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Posted - 2007.07.09 00:36:00 -
[147]
Sticking it here, since I can't find another way to report bugs. The "'Orion' Tracking CPU I", a named Tracking Computer, does not give bonuses to 250mm Railgun I(I). When right-clicking the railgun, its optimal is the same with or without the Orion fitted / active. Fit a Tracking Computer I(I) instead, and the calculation works correctly.
I have not checked whether this is a general issues with named modules - it may be.
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Eka Maladay
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Posted - 2007.07.09 02:14:00 -
[148]
This one deserves some donation!
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.09 02:44:00 -
[149]
Edited by: Cyan Nuevo on 09/07/2007 02:44:46 I don't get why having XML import would offer any advantage to those without an internet connection. You have to have an internet connection at some point to get an XML sheet in the first place, so why not just transfer a CHR file instead of the XML?
Oh, and fix the distorted icons bug plz or I'm CANCELING MY ACCOUNTS! All 6 of them! --- Proud Amarr pilot.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.09 04:35:00 -
[150]
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
That's funny, because I'm looking at my character sheet right now with this URL format:
http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]
*le sigh* You're missing the point while trying to look like a smartarse.
You want everyone who wants an offline copy of their character to do that, or are you just thinking of yourself? To get that link you had to go into the documentation for the API access, get the template of the link, get your userID and api key from the api page, the characterID from the URL you are sent to (not the page, but cutting it out of the link itself) when you select your character on My Character, and then piece it all together into a nice big link to paste into your browser. Very user-friendly, and intuitive too! And then you've got to copy and paste that into notepad and save it as an XML. Not hard for you, or I, or any of the other coders frequenting these parts, but it's frightfully curcuitous and a very, very far cry from right-clicking on a link labelled ''XML DATA'' and saving the target of the link. I hope you're going into software engineering 'cause with more people around who think that's a good method of end-user data access, it's going to be really easy to get a job.
"A witty saying proves nothing" - Voltaire |
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