Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 188 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.02 15:07:00 -
[1]
Screenshot Download link Fully rev 2 compatible except new hardwirings and some mining-related stuff which I never bother to finish.
P.S.: Thanks to RAT corporation for beta testing.
|

DTson Gauur
Glauxian Brothers Ground Zeero
|
Posted - 2007.07.02 15:29:00 -
[2]
After a quick try:
Character import using Eve API - nice Missing some modules - not cool The fittings window autoclosing every friggin time you d'n'd a module to ship view - EXTREMELY ANNOYING
Otherwise very promising app.
|

NoNah
Marzipan Monkeys Distant Star Alliance
|
Posted - 2007.07.02 15:32:00 -
[3]
Looks promising, but there are tons to improve. I personally like the fact that its not java, but from what I can tell.. object pascal? What I miss the most are options and extra functions wich for example Quickfit yields.
I dont want the menu to the right to auto-hide, I want to be able to import from .xml, I want to fit a module by doubleclicking it and so on and so forth.
Post count: 194083
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.02 16:41:00 -
[4]
Originally by: DTson Gauur The fittings window autoclosing every friggin time you d'n'd a module to ship view - EXTREMELY ANNOYING
There is a lock button on the upper part of fitting panel. I think I'll make it locked by default because it looks like no one use this feature except me. 
Originally by: NoNah I personally like the fact that its not java, but from what I can tell.. Delphi?
Yes it is.
Originally by: NoNah - Doubleclicking should fit the module - not display info(A window wich can be greatly improved in its design btw).
There can be multiple opened setup windows and no way to tell where to fit module by double-click.
Originally by: NoNah - Love the fact that you added cap per second as a value right away, but would you please add the recharge time and such as secondary information aswell?
This information displayed in the tooltip of capacitor volume.
Originally by: NoNah - There are two values called defence? What does those mean? Same thing with Firepower?
Firepower section shows DPS and Volley damage. Volley damage shown only for turrets or missiles or smartbombs, not altogether.
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
|

AbdullahAhmed
|
Posted - 2007.07.02 17:08:00 -
[5]
This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
|

NoNah
Marzipan Monkeys Distant Star Alliance
|
Posted - 2007.07.02 17:26:00 -
[6]
Originally by: Gripen
Originally by: NoNah - Doubleclicking should fit the module - not display info(A window wich can be greatly improved in its design btw).
There can be multiple opened setup windows and no way to tell where to fit module by double-click.
Good point, but I would still like the info window redesigned. Perhaps it could be solved by sending the module to the last window active? Yes, it will still end up in a "random"(top?) slot, but it can easily be moved there and it doesnt really matter anyway.
Oh, and the option to import through .xml would be great. This is probably due to my "windowmanager" but the buttons are unreadable when pressed. Might be quite an undertaking, but adding a ew-calculator would be sweet aswell. Hows the accurasy, have you spent the time getting exact figures to everything such as peak recharge?
Post count: 427132
|

OldPueblo
H.Y.D.R.A. GoonSwarm
|
Posted - 2007.07.02 17:50:00 -
[7]
Looks very promising, I'll play a bit and give some feedback. Keep at it and you might develop a nice little side isk income off of it. 
|

Redora
Gallente Minmatar Ship Construction Services
|
Posted - 2007.07.02 17:54:00 -
[8]
Wow. I used this once after I saw your post, and I'll have to play with it more, but thus far I much prefer it to QuickFit...Much shorter startup time. A prettier interface and I prefer the functionality of the interface with Drag and Drop module fuitting, the much less cluttered feel and look of the relevant information, and not to mention the wonderful images that make it much easier to simply glance at the statistics for this fit, and get the immediate picture (Again preferable to tabbing through multiple windows to find my optimal/RoF/Damage mod and then back to see how Change X affected Stat Y in Manner Z....) and the multiple ship-fitting windows is incredible. I LOVE the import functionality, now I'm no longer repeatedly saving XML files from EveMon (Not a HUGE hassle, but definitely nice when I realize I have to update :D)
A few things I see that can be improve (IMO): --The 'info box' that pops up when I hover my cursor over a specific area (Defense, firepower, etc.) should be a part of that display, instead of just a fleeting tooltip. --A quick name-change of all the faction ammos so the two equivilant factions are represented (Serpentis/Guristas for hybrid ammo, for instance.) --A damage breakdown by TYPE as well as drones/guns.
And more as I think of them.
---
Redora
http://oldforums.eveonline.com/?a=topic&threadID=543553 |

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.02 18:01:00 -
[9]
Nice tool! With a few tweaks I'd use this over QF in a second.
1) The double click to fit a module is needed, tbh. Alot of people have vast screen real estate these days, and traveling all over the place with the same module gets tedious. Yes you can have many windows open, but just have an 'ActiveWindow' switch that sends the double-clicked module to the active window.
2) Needs a few buttons for the skills, I'd recommend "Max All Relevant Skills", "Set Required Skills to Minimum" and "Set All Skills to Maximum". You've done alot of the hard work by determining what skills affect what modules (love it, absolutely love it) just take that a step further with the first one. The second is easy, just set it all to the minimum requirements. The last is obvious.
3) I don't know if this is a thing with your code, or Delphi as a whole, but when I right click something I want the focus to move to that and then the right click take place, not the right click taking place on the previously highlighted option.
4) I'd love to see a panel at the right to match the panel at the left, purely for the character. The top panel could contain the information currently in the Character Editor window, and the bottom panel could have a number of tabs listing skills required for currently selected fit etc (again, this would tie in easier with an 'ActiveWindow' switch).
5) I'd like a pop-up over all loaded modules with the information about the module, instead of having to open up another window (that doesn't update when something changes). A bit like you have for the icons on the right of the setup window.
Overall, this is a top class program for it's purpose. Yes, you're missing modules (which could easily be compensated for by using the DB dumps from the game itself and having the program interact with those), and it doesn't have some of the functionality of QF, but it's so, so, so much faster than QF, and that's what does it for me.
In fact, I'd go so far as to say that given the speed and layout, this is the best base I've seen so far for a fully integrated eve tool, with skills, setups, and performance of setups, all in one. So much so that I'd love to help out if you need help, especially if you take it down the integrated route (never done Delphi, but I know my programming).
One final thing though - as it's so early in testing, any chance you could build it up for a cross-platform user? Even if it's with Cedega/Wine/Mono/Crossover, whatever, it would be nice to have that (I don't know much about cross-platform Delphi, I'm afraid)
-J
|

Liang Nuren
The Refugees
|
Posted - 2007.07.02 18:08:00 -
[10]
Out of curiosity (not that its incredibly important), can the statistics on the items be user edited or user added?
I've had occassion to .. erm, hack on certain similar applications to see the results of certain ideas - and it was useful. I'll definitely give this a shot once I get back home.
Anyone out there vouch for its accuracy?
^_^
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
|
|

Igus
Green Gecko Inc. Freelancer Alliance
|
Posted - 2007.07.02 19:24:00 -
[11]
Edited by: Igus on 02/07/2007 19:28:32 Great tool!
Suggestions I would make, hopefully I haven't missed a way to do this already. - Provide a method to export your saved setups to file. - Provide a menu option to easily lookup all you loadouts at once, instead of having to look at the ships menu tree. - On open, automatically load last ship loadouts that were open at the close of the previous session. - A toolbar, or window menu item list to list all open windows, or just all open loadouts. ie similar to the way mirc lists its open channels at the top of the window. - Dock/anchor the equipment window by default.
Few things that would be cool to have. - If at all possible, use the same export file format at Quickfit. - Provide a way to import Quickfit loadouts.
*edit*: Didn't see each ship type has its own data file for loadouts, It would be great if it were possible to export a individual ship loadout.
-- *snip* Your signature exceeds the maximum filesize (24,000bytes) and also the signature dimensions 400x120 pixels -TheDagda ([email protected]) |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.02 19:55:00 -
[12]
Originally by: NoNah Oh, and the option to import through .xml would be great.
I disabled such option. CCP are going to remove ability to export XML soon so only valid way to get your skills would be through API.
Originally by: NoNah Might be quite an undertaking, but adding a ew-calculator would be sweet aswell.
There is ew-calculator. Press "Projected Effects" button and drag modules there from fitting panel (won't take skills into account) or from another opened setup window. On the screenshot in first post you can see Curse dampening and nossing Zealot. For jammers chance to jam will be shown in caption of "Targeting" box.
Originally by: Redora A quick name-change of all the faction ammos so the two equivilant factions are represented (Serpentis/Guristas for hybrid ammo, for instance.)
I specifically excluded half of faction ammo because they have same stats as the other half and would just overcrowd menu.
|

Thor Xian
EarthForce E.A.R.T.H. Federation
|
Posted - 2007.07.02 20:32:00 -
[13]
1. How do you get drones into setups?
2. Are you planning on adding Faction and Officer Modules later on?
3. Sticky Windows? ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander
Meet the Overlord |

Elve Sorrow
Amarr Shinra
|
Posted - 2007.07.02 20:34:00 -
[14]
pwn.
Faction/Complex/Officer mods are all in there. There's 4 buttons in the bottom left corner to switch from Market to Faction/Complex/Officer. (4 groups total.)
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.07.02 20:42:00 -
[15]
Edited by: Valandril on 02/07/2007 20:42:30 Mmm, my fitting ***** personality likes it, time to play more with it. Open source maybe ? I'm not giving my ac/pass otherwise :P ---
|

NoNah
Marzipan Monkeys Distant Star Alliance
|
Posted - 2007.07.02 20:48:00 -
[16]
Originally by: Gripen
I disabled such option. CCP are going to remove ability to export XML soon so only valid way to get your skills would be through API.
While this is true, there are still quite a few .xml's around, and EVEMon for example allows you to export them - wich allows you to calculate on future setups much easier. No biggie, but I find it handy. Also gives you the option of testing with max skills easily.
Originally by: "Gripen" There is ew-calculator. Press "Projected Effects" button and drag modules there from fitting panel (won't take skills into account) or from another opened setup window. On the screenshot in first post you can see Curse dampening and nossing Zealot. For jammers chance to jam will be shown in caption of "Targeting" box.
Thats also true, however its a defensive and not offensive, Id like to see the modified stats of each and every one of the damps fitted(thus including skills), and the total effect of them all used - with stacking penalties etc.
Then again that might just be beacuse I dont understand. No clue how to make one ships effects appear on the other, without simulating it(IE using twice as many noses as the curse can actually fit due to a 100% bonus).
Really dont mean to complain or be negative, I like the app, and I will be using it, though in my world - the more stats the better. Just chime if you want me to stop whining. =)
Post count: 381938
|

Cyan Nuevo
The Blackguard Wolves
|
Posted - 2007.07.02 21:34:00 -
[17]
Give it similar features to Quickfit but make it load faster and you have my business.  --- Proud Amarr pilot.
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.07.02 21:47:00 -
[18]
Edited by: Valandril on 02/07/2007 21:50:50
Originally by: Cyan Nuevo Give it similar features to Quickfit but make it load faster and you have my business. 
It got much more features than qfit, effecitve tanking calc, proeper dps couting, easier managment with skills/ammo and most important work like dream
Also did i told already how much i love this tanking calculator ? :D
Also it don't save drones into ship setups :( ---
|

Le Dentiste
Res Publica R i s e
|
Posted - 2007.07.02 22:35:00 -
[19]
"and some mining-related stuff which I never bother to finish"
most-useless-software-ever.
Mining is the future dude 
|

xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
|
Posted - 2007.07.02 23:16:00 -
[20]
This program is missing the module Capacitor Flux Coil II
|
|

Ben Booley
Mutually Assured Distraction Molotov Coalition
|
Posted - 2007.07.03 01:30:00 -
[21]
Heavy Capacitor Booster II uses 1950 PG, not 1750 PG.
|

DTson Gauur
Glauxian Brothers Ground Zeero
|
Posted - 2007.07.03 07:56:00 -
[22]
Wanted to do some dream fits and ran into a lil probby
State Issue Raven is missing :D
|

Althea Nar'agh
Gallente
|
Posted - 2007.07.03 08:24:00 -
[23]
Hi Gripen,
Looks nice (from the shoot and from what ppl say) but can't check it out as it seams you are not taking into account proxy settings...
Also, are (will) you give source code for this one? Would be good to have this little puppy in C# -------------------------- War. War never changes |

SellYaStuff
|
Posted - 2007.07.03 08:41:00 -
[24]
******* amasing proggy if i wasn't souch a noob i'd send you some isk...
|

AntonioBanderas
|
Posted - 2007.07.03 08:54:00 -
[25]
where's DPS?
|

SellYaStuff
|
Posted - 2007.07.03 09:26:00 -
[26]
forget it, found it. Graphic is broken on win 2k btw Beautiful program
|

Kellyl
Free Traders
|
Posted - 2007.07.03 09:47:00 -
[27]
Lovely looking tool.
But I'm having a few problems.
Im using windows Vista (laptop came with it, sucks tbh) and I dont see the fitting panel.
I can turn it on and off, but othing appears except a slim empty bar at the left side of the proggy.
Is this a windows Vista issue? Or am I doing something noobish xD.
Thanks, X
Originally by: HippoKing pretty much all caldari ships ming something terrible
|

Elve Sorrow
Amarr Shinra
|
Posted - 2007.07.03 09:49:00 -
[28]
Move your mouse to that little bar that pops up and hover over it. It should expand. Closes itself again when the mouse leaves it though. But, theres a little 'Lock' button in the top of said Module screen which is quite handy.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |

Kellyl
Free Traders
|
Posted - 2007.07.03 09:55:00 -
[29]
Originally by: Elve Sorrow Move your mouse to that little bar that pops up and hover over it. It should expand. Closes itself again when the mouse leaves it though. But, theres a little 'Lock' button in the top of said Module screen which is quite handy.
I tried that but nothing happens.
Here is what I see when I run it, im hovering my mouse on the left bar in this screenshot (printscreen hid the mouse cursor :/).
Linkage
Originally by: HippoKing pretty much all caldari ships ming something terrible
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.03 11:30:00 -
[30]
Originally by: NoNah Then again that might just be beacuse I dont understand. No clue how to make one ships effects appear on the other, without simulating it(IE using twice as many noses as the curse can actually fit due to a 100% bonus).
Open Curse. Fit it with nos. Open another ship which will be the target. Open "projected effects" on target setup. Drag nos from curse module list to target's projected effects. That way all bonuses will apply. If you do this with dampeners or tracking disruptors they will be stacking penalized.
Originally by: Kellyl Im using windows Vista (laptop came with it, sucks tbh) and I dont see the fitting panel.
I can turn it on and off, but othing appears except a slim empty bar at the left side of the proggy.
I've had a problem when panel just don't show up as a result of program crash. You can try to delete config.ini in program directory and thus reset all settings. If this does not help then it may be a Vista what causing problem. You also may try to edit config.ini and change FittingPanel_Locked=0 to FittingPanel_Locked=1.
|
|

Althea Nar'agh
Gallente
|
Posted - 2007.07.03 12:49:00 -
[31]
Any idea about using proxy? or another way to update my skills? -------------------------- War. War never changes |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.03 13:31:00 -
[32]
Originally by: Althea Nar'agh Any idea about using proxy? or another way to update my skills?
I'll try to make it work with proxy as soon as possible. In the meanwhile you can set your skills manually using right-click menu in the skill tree.
|

Menay
|
Posted - 2007.07.03 13:56:00 -
[33]
Can you host on eve-files or something aswell? The link doesn't seem to be working for me |

Grytok
German Kings OPUS Alliance
|
Posted - 2007.07.03 14:01:00 -
[34]
Yep, can't download as well, through the given Link  .
|

LUH 3471
|
Posted - 2007.07.03 14:02:00 -
[35]
this is impressive very nice work just missing some modules shouldnt be to hard to integrate them
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.07.03 14:56:00 -
[36]
Edited by: Valandril on 03/07/2007 14:54:41 Rehost on evefiles ---
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.03 16:28:00 -
[37]
Uploaded new version on Eve-Files. Updated link in the first post.
Fixed few bugs and made changes done in todays patch.
|

Althea Nar'agh
Gallente
|
Posted - 2007.07.03 16:44:00 -
[38]
Originally by: Gripen I'll try to make it work with proxy as soon as possible. In the meanwhile you can set your skills manually using right-click menu in the skill tree.
Cheers! -------------------------- War. War never changes |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.07.03 16:47:00 -
[39]
It still don't save drones with setup. ---
|

ZigZag Joe
The Republican Guard
|
Posted - 2007.07.03 16:50:00 -
[40]
This thing == pwn. And its been saving drones fine for me...
<< zigzag forever. >> |
|

ArtemisEntreri
Art of War Cult of War
|
Posted - 2007.07.03 17:49:00 -
[41]
Cool stuff, testing it now
|

xRazoRx
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2007.07.03 23:19:00 -
[42]
Edited by: xRazoRx on 03/07/2007 23:18:43 Great prog. But i have just one question. Why do i get this :S
Death is only the beginning... |

cflux
Caldari FinFleet
|
Posted - 2007.07.03 23:32:00 -
[43]
I have been drooling on this since the day someone found a screenshot off this application on RAT folder in EVE-Files.
Awesome stuff, thank you very much - want ISK donation?
-- Lord Chaos - Only add Fluxcage. |

Xeliya
Eternity INC. Mercenary Coalition
|
Posted - 2007.07.03 23:36:00 -
[44]
Edited by: Xeliya on 03/07/2007 23:35:59 Peak cap is a bit off. Should be (Cap/Recharge)*2.5 Cap ran dry when I was 10 under peak but is fine with the method I put and holds at 30-35%
It would also be nice to have a button to search all items and not need to keep chaning from normal/facion.
Other then that amazing program so far!
|

Baji Core
Privateers
|
Posted - 2007.07.03 23:54:00 -
[45]
oh oh god yes
|

Takahashi Arran
coracao ardente Triumvirate.
|
Posted - 2007.07.03 23:56:00 -
[46]
Edited by: Takahashi Arran on 03/07/2007 23:57:06 THis is an amazing tool, however :
Double clicking NEEDS to fit the module, I actually visited this thread to work out how to do it. The current drag+drop method is difficult and because of the small area to drag unintuitive 
You need to add the new hardwirings as options :)
|

Deep Slumber
Gallente Black Nova Corp Band of Brothers
|
Posted - 2007.07.04 01:26:00 -
[47]
I'm just messing with EFT right now and love it so far. I created four setups and found it to be a breeze after getting used to it. The interface and functionality make it much more appealing to me than QuickFit, which also always slowed my (rather aged) box down to a crawl due to it being Java. I do have a few spontaneous suggestions though.
Originally by: Takahashi Arran Edited by: Takahashi Arran on 03/07/2007 23:57:06
Double clicking NEEDS to fit the module [..]
Having this option would indeed be more convenient for the user. Would it be possible to implement it and default the adding of the module in question to the currently highlighted setup window? Doubleclicking on an already fitted mod should in turn remove it.
- An excellent feature which I'd love to see in EFT (even though it would be a blatant QuickFit ripoff) would be the "last slot" option. I sometimes find myself in the situation where I am left with a free slot and can't make my mind up on what to fit and appreciate having this possibility. Sometimes I even get a new idea from it.
- Also, a nice ergonomic change would be the implementation of standard Windows Ctrl and Shift keys while dragging & dropping. E. g. having fitted a specific gun to let's say a battleship, you could then simply Ctrl + drag the gun from the high slot to another high slot, a "+" sign would appear next to the transparent icon, and it would be "cloned", well, copied over to the next slot. Doing the same thing while holding down "Shift" could move the module in question to another slot or switch positions with a module if there already is one in the destination slot - which would be purely cosmetic, but would help keeping a setup tidy.
- Rightclicking on fitted modules should also open the specific market group and show the entries (similar to the ammo function for guns) to present you with alternatives. It would be more convenient than manually finding the item in question in the integrated browser, especially if you just cannot think of the damn name (it happens all too often).
- On a last note, the bottom left window showing the search matches (and especially group entries if using the item browser) should be sortable; if you click on the "Name" tab, they should be sorted alphabetically. If you click on the "CPU" tab, it should be sorted by values; if you click it again, the sorting will be reversed, etc.. just like in windows explorer or the market window in Eve itself.
All the suggestions aside, so far EFT looks like epic pwn to me. I salute you for creating a program which offers a lot of functionality and giving it to the community for use 
|

Novacek
Us against You
|
Posted - 2007.07.04 03:50:00 -
[48]
Originally by: xRazoRx Edited by: xRazoRx on 03/07/2007 23:18:43 Great prog. But i have just one question. Why do i get this :S
what he said, i am using xp and getting this error
|

Igus
Green Gecko Inc. Freelancer Alliance
|
Posted - 2007.07.04 03:55:00 -
[49]
Edited by: Igus on 04/07/2007 03:54:35 Also just a thought while using this great tool. How about instead of making the 'Defense' instead of showing the average and the specific values as a mouse over to just make the box bigger and show each resist type and its stats. Makes fitting for ratting/missions a bit faster!
Or just add a preference option that allows the user to select between the different display mods, though i guess that would be a good bit more complected.
(*hehe it should also be labeled Defense not Defence, programing IDE's really need spell checkers in them, been there many times. *) :)
-- *snip* Your signature exceeds the maximum filesize (24,000bytes) and also the signature dimensions 400x120 pixels -TheDagda ([email protected]) |

Cyan Nuevo
The Blackguard Wolves
|
Posted - 2007.07.04 04:25:00 -
[50]
Originally by: Valandril It got much more features than qfit, effecitve tanking calc, proeper dps couting, easier managment with skills/ammo and most important work like dream
OK, wow. I couldn't test before because I was at work, but this is looking great!
A few issues: * I am also getting the corrupted icons bug. Running Win2000, I'll be happy to provide more info if you need it. * Please don't make Ctrl+C toggle the character window. I'm sure everyone is used to it being copy and it will just be confusing this way. * Can we have a way of exporting a setup (in XML) to share with friends or whatever?
I'll post more requests as I think them up, great work so far! --- Proud Amarr pilot.
|
|

Socrates Nacht
Maelstrom Crew
|
Posted - 2007.07.04 04:34:00 -
[51]
Fast and responsive program, easy on the eyes. 
Aside from the double clicking not equipping stuff gripe, it'd be nice to have a "perfect skills" feature, just to see max DPS possible, whether something is possible to fit, etc. *snip* please keep sigs EVE-related. Contact [email protected] if you have any further questions - Karass Sayfo |

Gerard Vienne
Ever Flow FREGE Alliance
|
Posted - 2007.07.04 05:17:00 -
[52]
Originally by: Igus Edited by: Igus on 04/07/2007 03:54:35 (*hehe it should also be labeled Defense not Defence, programing IDE's really need spell checkers in them, been there many times. *) :)
You know not every English-speaker is American, right?
|

Father Calistas
Antipodean inc. Sparta Alliance
|
Posted - 2007.07.04 05:27:00 -
[53]
Great tool! One suggestion. It would be great if hot new ship designs you've made up were more accessible than from the click-ships, find ship, click design way you get to them now.
An item bar (think Photoshop) on the right with ships and characters you've got hotlisted would be super. Or something similar. I like to go back to the same design over and over and fiddle and it's slow opening the ship browser and finding it etc etc.
SirMolle - *** Bar Video!
|

Mara Skye
Gallente The Nest
|
Posted - 2007.07.04 06:32:00 -
[54]
Edited by: Mara Skye on 04/07/2007 06:31:41
Originally by: Gripen
Originally by: NoNah Oh, and the option to import through .xml would be great.
I disabled such option. CCP are going to remove ability to export XML soon so only valid way to get your skills would be through API.
An XML-import option would also be handy for those of us that work with really heavy network restrictions. Love the app so far, but this is the one thing that would push me back to Quickfit to be honest.
(And yes, I know I should be doing work at work, but I still have lunch times free y'know...)
|

AntonioBanderas
|
Posted - 2007.07.04 07:12:00 -
[55]
fix icon problem, add xml support. leave the rest Superb.
|

Inabus
GoonFleet GoonSwarm
|
Posted - 2007.07.04 08:44:00 -
[56]
A way to copy a fitting so you can create several small variations would be nice. So would an option to import/export fittings.
|

Pesadel0
Ordem dos Templarios Pax Atlantis
|
Posted - 2007.07.04 09:16:00 -
[57]
Awesome tool :D
I was sworn to absolute secrecy BY CCP. |

Kim kitori
Caldari State War Academy
|
Posted - 2007.07.04 09:23:00 -
[58]
Can anyone confirm that this tool is free from trojans or spywares? Looks great.
|

Simon Illian
Caldari Black Nova Corp Band of Brothers
|
Posted - 2007.07.04 09:59:00 -
[59]
when i like the ability to set gang bonus (fleet / wing / squad), could we specified the ship & gang bonus used (taken from a saved ship config maybe) ? ____________________________________________ For all you'r Map & Data madness : http://eve.galop-spatial.com |

Paigan
Amarr Thirdwave
|
Posted - 2007.07.04 10:11:00 -
[60]
In Skill overview, having marked one skill (like Electronics) but right-clicking on another skill (like Multitaksing) opens the RMB skill-set menu for the old skill (Electronics in this case). However it should automatically mark the new skill (Multitasking) and then open the RMB menu for it.
Otherwise there are twice as much clicks needed to set skills, which is very annoying after 1-2 minutes.
And there should be a way to import skills via XML as well. I don't feel comfortable with giving a third party app any of my access data, even if its only for skill monitoring. -- This game is still in beta stage |
|

Lore Isander
Caldari Paisti
|
Posted - 2007.07.04 10:18:00 -
[61]
Deffo gotta try this one 
--- How do I shot web? |

R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2007.07.04 10:30:00 -
[62]
Amazing tool - my new favorite.
Feature request: ability to sort by name/cpu/pg usage on the modules browser would be time saving!
Thanks for this great addition to my eve software library :)
DKOD - an awesome synchronised killing machine |

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.04 12:07:00 -
[63]
Originally by: Paigan
2.) And there should be a way to import skills via XML as well. I don't feel comfortable with giving a third party app any of my access data, even if its only for skill monitoring.
I think this too, but you aren't giving the login details. It's a CCP method API of using 'passive' information, basically. You get the details to give to the program, and if you think the program is abusing your information (don't see how, there's nothing vital there, though I guess it could be used for spying) then all you need to do is re-generate the login information used.
|

Karim alRashid
Gallente principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.07.04 12:27:00 -
[64]
Thank you, very nice and responsive tool.
Sadly, I still prefer QuickFit for the cap usage simulator.
Unless there's an analogous functionality hidden somewhere in this tool too ?
|

DTson Gauur
Glauxian Brothers Ground Zeero
|
Posted - 2007.07.04 12:58:00 -
[65]
Very nice, this tool has now bumped QF down to #2 spot on my fitting needs :)
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.04 13:24:00 -
[66]
Edited by: Gripen on 04/07/2007 13:23:36
Originally by: Xeliya Peak cap is a bit off. Should be (Cap/Recharge)*2.5 Cap ran dry when I was 10 under peak but is fine with the method I put and holds at 30-35%
According to this guide as well as my own experience is 2.4, not 2.5
Originally by: Xeliya It would also be nice to have a button to search all items and not need to keep chaning from normal/facion.
You can select multiple module filter buttons at once by control-clicking them.
Originally by: Father Calistas An item bar (think Photoshop) on the right with ships and characters you've got hotlisted would be super. Or something similar. I like to go back to the same design over and over and fiddle and it's slow opening the ship browser and finding it etc etc.
There is always a tradeoff between usability and overcluttering interface. I thought about such thing by myself before but can't promise anything. Btw you can speed up opening setups a little by double clicking somewhere in main window workspace. This will open ship browser (just like open dialog in Photoshop ).
Originally by: Simon Illian when i like the ability to set gang bonus (fleet / wing / squad), could we specified the ship & gang bonus used (taken from a saved ship config maybe) ?
When you open setup with gang links fitted it becames available for selecting in all setup windows under "Bonuses from ship".
Originally by: Karim alRashid Sadly, I still prefer QuickFit for the cap usage simulator.
Unless there's an analogous functionality hidden somewhere in this tool too ?
Capacitor box caption shows how long your setup can run all active modules. It's the same simulation done every time you change setup but only final result is shown.
I have a question to those who have corrupted images bug: is it affects only interface images or module icons too?
|

SellYaStuff
|
Posted - 2007.07.04 13:37:00 -
[67]
Originally by: Kim kitori Can anyone confirm that this tool is free from trojans or spywares? Looks great.
i've played with it on the work for whole day, and we have sophos going in the background... so it looks safe.
Oh, one thing i'd like to see is 'Copy Setup', so that i don't have to manually copy/paste fittings in .cfg files, i f i want to make minor changes on setups to compare.
|

Karad Forsky
Caldari
|
Posted - 2007.07.04 14:34:00 -
[68]
Awesome tool. Only mistake I've noticed so far is that an Interdiction Sphere Launcher takes up one launcher slot on an Interdictor - it doesn't. |

Mr Drumbass
|
Posted - 2007.07.04 14:51:00 -
[69]
Somes idea :
=> Possibility to duplicate and existant fitting and rename it to a new name (to try small diff) => Possibility in select ship screen to select a char to filter only what he can fly
=> maybe a more visual way to see max range (for sniping setup for exemple)
|

Ehrine Ashbark
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.07.04 16:22:00 -
[70]
Nice looking tool (easy to use as well it seems). I have a slight issue though. I've uploaded my character via API access and it's got some of my skills wrong. It seems that my carrier skill is too low - strangly it is at the same level as my freighter skill (a skill the character editor doesn't list).
|
|

Paigan
Amarr Thirdwave
|
Posted - 2007.07.04 17:01:00 -
[71]
Originally by: J'Mkarr Soban
Originally by: Paigan
2.) And there should be a way to import skills via XML as well. I don't feel comfortable with giving a third party app any of my access data, even if its only for skill monitoring.
I think this too, but you aren't giving the login details. It's a CCP method API of using 'passive' information, basically. You get the details to give to the program, and if you think the program is abusing your information (don't see how, there's nothing vital there, though I guess it could be used for spying) then all you need to do is re-generate the login information used.
I'm well aware that they are no actual login data. I didn't say that in the first place :P
But okay: if you can re-generate them to make the old ones invalid, then it's no problem. Still an additional XML import wouldn't be a bad thing :D -- This game is still in beta stage |

Redora
Gallente Minmatar Ship Construction Services
|
Posted - 2007.07.04 17:31:00 -
[72]
Quote:
3.) Faction modules are missing, making this tool useless for me. Why don't you just leave faction, officer, and stuff modules in the database...
There is a tab along the lower edge of the module selection window labelled market/faction/deadspace/commander which changes the modules displayed to the proper type. ---
Redora
http://oldforums.eveonline.com/?a=topic&threadID=543553 |

Torgor
Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.04 18:26:00 -
[73]
I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.
I really like what you have done with this and want to get it working, any help would be appreciated.
Torgor
|

Paigan
Amarr Thirdwave
|
Posted - 2007.07.04 18:33:00 -
[74]
Originally by: Redora
Quote:
3.) Faction modules are missing, making this tool useless for me. Why don't you just leave faction, officer, and stuff modules in the database...
There is a tab along the lower edge of the module selection window labelled market/faction/deadspace/commander which changes the modules displayed to the proper type.
ahhh... thx for the hint. Didn't search properly. So this point has vanished already :D -- This game is still in beta stage |

enymphia
M. Corp M. PIRE
|
Posted - 2007.07.04 18:37:00 -
[75]
no faction mods :(:(::((
ride ze lightning!
|

Sli'co Scoser
Gallente World Order The Imperial Order
|
Posted - 2007.07.04 18:37:00 -
[76]
Originally by: enymphia no faction mods :(:(::((
QFT
|

Paigan
Amarr Thirdwave
|
Posted - 2007.07.04 18:42:00 -
[77]
Originally by: Sli'co Scoser
Originally by: enymphia no faction mods :(:(::((
QFT
Originally by: Paigan
Originally by: Redora
Quote:
3.) Faction modules are missing, making this tool useless for me. Why don't you just leave faction, officer, and stuff modules in the database...
There is a tab along the lower edge of the module selection window labelled market/faction/deadspace/commander which changes the modules displayed to the proper type.
ahhh... thx for the hint. Didn't search properly. So this point has vanished already :D
reading > posting (which i have found out as well now :D ) -- This game is still in beta stage |

Lore Isander
Caldari Paisti
|
Posted - 2007.07.04 18:44:00 -
[78]
This is damn sweet dude!
I will definitely use this over QuickFit 
Keep improving it!
--- How do I shot web? |

Y3R M4W
|
Posted - 2007.07.04 19:04:00 -
[79]
I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan 
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome 
Note: YER MAW! is Scottish for Your Mother. |

Mara Skye
Gallente The Nest
|
Posted - 2007.07.04 20:06:00 -
[80]
Edited by: Mara Skye on 04/07/2007 20:05:46 Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan 
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome 
There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr
|
|

xeom
Coagulated
|
Posted - 2007.07.04 20:12:00 -
[81]
Err mods wheres the stick for this already?
This thing rocks ******* hard.Great job Gripen.
--- Coagulated
-Videos- Viciously Delicious New! Non-Entity
|

Y3R M4W
|
Posted - 2007.07.04 20:35:00 -
[82]
Originally by: Mara Skye Edited by: Mara Skye on 04/07/2007 20:05:46 Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan 
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome 
There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr
Pont is that's useless without an XML import or something similar 
Note: YER MAW! is Scottish for Your Mother. |

Xeliya
Eternity INC. Mercenary Coalition
|
Posted - 2007.07.04 22:08:00 -
[83]
Edited by: Xeliya on 04/07/2007 22:11:46
Originally by: Gripen Edited by: Gripen on 04/07/2007 13:23:36
Originally by: Xeliya Peak cap is a bit off. Should be (Cap/Recharge)*2.5 Cap ran dry when I was 10 under peak but is fine with the method I put and holds at 30-35%
According to this guide as well as my own experience is 2.4, not 2.5
Ah I was even off, but the program is using something higher then 2.4. It seems it is set around 3.
My peak should be 42.5 but the program is giving me 52.4
|

Mara Skye
Gallente The Nest
|
Posted - 2007.07.04 22:45:00 -
[84]
Originally by: Y3R M4W
Originally by: Mara Skye Edited by: Mara Skye on 04/07/2007 20:05:46 Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan 
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome 
There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr
Pont is that's useless without an XML import or something similar 
Nope, pop it into the /Characters subdirectory. Voila :)
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.04 22:51:00 -
[85]
Originally by: Torgor I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.
Can you post a screen please?
Originally by: Xeliya My peak should be 42.5 but the program is giving me 52.4
Nos? Any cap you get from Nosferatu, Cap Injector or Energy Transfer Array through Projected Effects is added to recharge rate.
|

Foxon
|
Posted - 2007.07.04 23:22:00 -
[86]
Edited by: Foxon on 04/07/2007 23:21:01 Gripin, I'm having the same issue. Here's a screenshot. http://i204.photobucket.com/albums/bb237/Darsii/shipfit.jpg
|

ZaKma
Eternity INC. Mercenary Coalition
|
Posted - 2007.07.04 23:49:00 -
[87]
Think you could add a export to text function or maybe another button down where the drones are that would show the setup in text so we could copy / paste it on forums / eve-mails etc? That would be really nice imo. 
Other than that, awesome app. 
|

Torgor
Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.05 01:24:00 -
[88]
Originally by: Gripen
Originally by: Torgor I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.
Can you post a screen please?
[URL=http://www.mypicshare.com/umehwu9npic.html]Try this[/URL]
|

Zack K'Lorna
|
Posted - 2007.07.05 06:09:00 -
[89]
This looks great! I'm not sure what the sustained and reinforced figures are referring to under 'Defence'. I'm sure it's very obvious . Is there something that tells me how much HP I'm repping per second - I realise its very easy to work out but I'm lazy and you might have included it and I missed it? Oh, and it's spelt PEAK self-recharge :) .
LolGank |

Turok Lance
Gallente The Scope
|
Posted - 2007.07.05 08:41:00 -
[90]
Very nice program, I love it.
Noticed that it seams to be missing the freighter skill thou.
|
|

Zeleznick Greystall
Conisor Excavations Syndicate Antagonistic Assembly
|
Posted - 2007.07.05 09:50:00 -
[91]
The optimal range bonus on Damnation is not applied, dont know if the bonus to warfare links is.
|

Y3R M4W
|
Posted - 2007.07.05 11:09:00 -
[92]
Edited by: Y3R M4W on 05/07/2007 11:11:43
Quote: Nope, pop it into the /Characters subdirectory. Voila :)
/me huggles
lub 
Another comment is that on the implants screen. the right-click menu containing the implants obscures the implan description at the bottom.
Note: YER MAW! is Scottish for Your Mother. |

commander tycho
Minmatar Cruoris Seraphim Exuro Mortis
|
Posted - 2007.07.05 11:30:00 -
[93]
I have a problem with this.
I put in the API key and User ID. It comes up with the choose character screen. I then click commander tycho and ok but i get an error saying;
" '.' is not a valid integer value. "
|

SauliusV
|
Posted - 2007.07.05 11:33:00 -
[94]
seems like tech 1 energized reactive membrane has wrong PG requirements. Currently in game its 2MW, and EFT uses 1 MW.
Btw, great software ;)
|

Paigan
Amarr Thirdwave
|
Posted - 2007.07.05 12:41:00 -
[95]
As i only had 3 points/proposals in my initial posting and then added the rest later while testing and while the thread advanced to page 3, i feel most of my points have not been noticed by the op. So i dare to repost them :P
--------------
1.) In Skill overview, having marked one skill (like Electronics) but right-clicking on another skill (like Multitaksing) opens the RMB skill-set menu for the old skill (Electronics in this case). However it should automatically mark the new skill (Multitasking) and then open the RMB menu for it.
Otherwise there are twice as much clicks needed to set skills, which is very annoying after 1-2 minutes.
2.) --- [XML stuff is already being discussed]
3.) --- [haha my fault]
4.) About the double click thing: You can store which fitting window was last selected before setting the focus to the item section. This last fitting window would be the target for the double clicked module, then.
5.) tabbed fitting windows instead of many floating ones would be nice. Using muliple windows of the same kind always needs tabbing in order to get it comfortable. No matter if its brwoser windows, application windows or fitting windows inside a fitting program.
6.) Rack order should be: Highs Meds Lows Rigs
As it is everywhere else.
Or make it optional by clicking the column title for sorting (sorting only racks, of course)
7.) As far as i can see, some rev2.0 implants are missing. Like - 'squire' CC8 / +5% Cap / slot 7 - 'Snapshot' ZMT-2000 / +5% Torp Damage / slot 6
8.) volley damage selection does not take damage amount into account. Example: 7x Launchers do 6500 damage 1x 425mm rail does 180 damage. If the rail is fitted, the hardly relevant turret value is used and the much more relevant launcher value is ignored.
Nothing serious, but surely something to improve :P -- This game is still in beta stage |

Kirtan Loor
Divine Retribution
|
Posted - 2007.07.05 13:28:00 -
[96]
A bump
Mods...this needs a sticky.
Very good job bro. |

Ty'derian
Brutor tribe
|
Posted - 2007.07.05 14:32:00 -
[97]
2007.07.05 14:15
Victim: QuickFit Alliance: NONE Corp: JavaStuff Destroyed: Applet System: Ohst Security: 0.0
Involved parties:
Name: Gripen Security: 0.2 Alliance: Against ALL Authorities Corp: Rage and Terror Ship: Logitech Weapon: Delphi
Destroyed items:
Exotic Dancer
|

Elve Sorrow
Amarr Shinra
|
Posted - 2007.07.05 14:56:00 -
[98]
Edited by: Elve Sorrow on 05/07/2007 14:57:33 Edited by: Elve Sorrow on 05/07/2007 14:56:04 One tiny addition id like is to have multiple setups for the same ship open at the same time. For example, if i want to simulate 2 Guardians transferring both cap and armor to eachother...
I have to: Setup a Guardian with remote reps + 1 Energy transfer Setup an Oneiros with remote reps, which are projected on the Guardian. Setup a Basilisk with an Energy transfer, which is then also projected on the Guardian.
Be easier if i could simply 'duplicate' the Guardian setup and have them project their highslots on eachother.
EDIT: Im an idiot. I can simply use the reps + transfers from the Guardian on itself, same effect without multiple setups.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |

Antisocial Butterfly
Taste the Rainbow
|
Posted - 2007.07.05 14:59:00 -
[99]
This looks very interesting. I'll be keeping this bookmarked! 
|

Buddy King
Caldari Jork Corp
|
Posted - 2007.07.05 15:17:00 -
[100]
This is a seriously awesome tool. Who should ISK be donated to?
|
|

Paigan
Amarr Thirdwave
|
Posted - 2007.07.05 15:18:00 -
[101]
Originally by: Ty'derian 2007.07.05 14:15
Victim: QuickFit Alliance: NONE Corp: JavaStuff Destroyed: Applet System: Ohst Security: 0.0
Involved parties:
Name: Gripen Security: 0.2 Alliance: Against ALL Authorities Corp: Rage and Terror Ship: Logitech Weapon: Delphi
Although i must say that this is very funny, i want to add two things:
1.) Quickfit isn't "killed" by this tool, as it (for now?) still has some advantages over it. Like proper cap simulation, combat simulation or customizable modules and bonuses.
2.) Quickfit is no applet. Seems you don't really know what java is and what it can do :P
-- This game is still in beta stage |

Tobias Sjodin
Ore Mongers R0ADKILL
|
Posted - 2007.07.05 16:07:00 -
[102]
Awesome tool. Will replace quickfit for me.
Only thing I want now is an export to text feature.
- Recruitment open again-
|

Sparkius
Amarr
|
Posted - 2007.07.05 16:44:00 -
[103]
Looks nice so far. Great work!
<----------------------------------------------------------------------------------------------------> "Never attribute to malice what can be adequately explained by incompetence." - Anoymous |

Draskuul Vrallis
Minmatar PoliCratton Technologies
|
Posted - 2007.07.05 17:18:00 -
[104]
Originally by: Torgor Edited by: Torgor on 05/07/2007 01:49:19
Originally by: Gripen
Originally by: Torgor I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.
Can you post a screen please?
Try this
*edit for clicky
I'll provide you one more example here, since the one linked above was somewhat small.
This is from Windows XP, fully updated. Resizing the window has no effect. Something that might provide a hint (though still doubtful) is I have Display Properties->General->DPI setting set to "Large size (120 DPI)."
And nice tool so far! I'll be glad when you can add a cap simulator and take Quickfit out of the equation completely (I have a deep personal hatred for full Java applications and their slow and bloated VM).
|

Foxon
|
Posted - 2007.07.05 17:41:00 -
[105]
It is the DPI setting, changed mine from large back to normal and the window looks fine now, too bad everything else is so tiny.
|

Asasham
Caldari Deep Core Mining Inc.
|
Posted - 2007.07.05 18:54:00 -
[106]
Very nice job, very helpful and quite a bit easier to use.
|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.07.05 19:16:00 -
[107]
Edited by: Sky Marshal on 05/07/2007 19:24:32 Really good program, but some features are needed.
- A "Duplicate" button to copy one existing setup to a new one. This can permit small upgrading tests on existing models more easily (I don't like revert back or copy manually at each time :)) - Probably already asked, a "Import setup from Quickfit file" function. - One option in the right-click menu of the modules already fitted, to give possibility to switch between T2/T1 & Revert back (for named). This would reduce the amount of clicks and permit more easily to find an optimum setup. - The search engine is too much reactive IMHO. Probably better if it begin to search with 2 or 3 characters minimum than only one (why not with an option in Preferences menu).
Also, it seems impossible to sort modules alphabetically when I want, that it is a problem when I use the search engine.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.05 20:50:00 -
[108]
Originally by: Zeleznick Greystall The optimal range bonus on Damnation is not applied, dont know if the bonus to warfare links is.
I've just checked all Damnation bonuses and they're working fine. The bug may be with gun and not the ship. Which one are you trying to fit?
Originally by: commander tycho I put in the API key and User ID. It comes up with the choose character screen. I then click commander tycho and ok but i get an error saying;
" '.' is not a valid integer value. "
Does this error repeats every time you try to import? If you have another accounts do they have the same issue?
|

Ferahdi
Conisor Excavations Syndicate
|
Posted - 2007.07.05 21:46:00 -
[109]
Edited by: Ferahdi on 05/07/2007 21:46:18 EDIT: Wrong char, Zeleznick Greystall posting.
Ive fitted Heavy Beam Laser II and Heavy Pulse Laser II. The bonus doesnt show under the modules "affected by" tab either.
I fly the ship ingame and have checked the actual range I get. The range Im missing correspond with missing the range bonus from the ship.
|

Zilulil
Gallente Mutually Assured Distraction Molotov Coalition
|
Posted - 2007.07.05 22:21:00 -
[110]
I don't know if it's something about my settings. But in the ship setups window the entire right side is cut off... So I can't see important things... like my explosive resistance. pic
Originally by: Random Noob Where do named items come from?
Originally by: Tuxford when a standard tech 1 item and a basic item love eachother very much...
|
|

La FemmeFatal
Amarr Exiled.
|
Posted - 2007.07.06 00:01:00 -
[111]
Nice program. but pls can someone tell me how i can import my char details? it asks for API whatever that is, and my user ID? |

Xeliya
Eternity INC. Mercenary Coalition
|
Posted - 2007.07.06 03:32:00 -
[112]
Edited by: Xeliya on 06/07/2007 03:34:30 Ship bonus don't get applied i.e. Chimera gets 5% per level on all resist but the program doesn't put that in. Would be nice to have ship bonus' in here.
Also having to type something in to click the mod options at the bottom (i.e. Market, Faction, Etc) is annoying.
Rest so far is amazing, can't wait for the next release!
|

Kyria Timeyu
Pie Vendor
|
Posted - 2007.07.06 08:17:00 -
[113]
Originally by: Paigan Seems you don't really know what java is and what it can do :P
A horrible abomination and nothing?
|

Mnengli Noiliffe
|
Posted - 2007.07.06 09:02:00 -
[114]
good program. I have a few suggestions.
1. when selecting the implants, the RBM list covers description field. To solve it - perhaps make a new window to the right with implant list, or move the description field somewhere to the top or left. 2. isn't it possible to get implants list using the API? 3. multiple jump clones (implant sets) for the same char should be supported. Either that or make a character copying function to avoid importing the same data. 4. the gang bonuses are not working sometimes... it's pretty buggy actually... I changed a mindlink implant on booster and bonuses stopped to apply somewhy. (reloaded his command ship too) Maybe I'll test it little more. 5. the icons display is weird on winXP and win2k but that's been mentioned already.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.06 10:36:00 -
[115]
Originally by: Zeleznick Greystall Ive fitted Heavy Beam Laser II and Heavy Pulse Laser II. The bonus doesnt show under the modules "affected by" tab either.
Bonus in EFT is set to 5% per level as stated in ship description and working OK but in data import it's 10% per level. I don't have Damnation on Tranquility and can't log onto Sisi now to check. If you can make sure that bonus is 10% and not 5% you should bug report error in the description.
BTW: "Affected By" shows only direct Skill-To-Module bonus and does not list bonuses from ship.
Originally by: La FemmeFata Nice program. but pls can someone tell me how i can import my char details? it asks for API whatever that is, and my user ID?
http://myeve.eve-online.com/api/default.asp
Originally by: Xeliya Ship bonus don't get applied i.e. Chimera gets 5% per level on all resist but the program doesn't put that in. Would be nice to have ship bonus' in here.
Working fine for me. May be you got same error reported earlier with Carrier skill not being imported propertly?
Originally by: Mnengli Noiliffe 2. isn't it possible to get implants list using the API?
At the moment implant data is not included in Eve API import.
|

DTson Gauur
Glauxian Brothers Ground Zeero
|
Posted - 2007.07.06 10:56:00 -
[116]
Heh, more missing modules:
Strip miners Ice Harvesters
All of them are no where to find.
|

CaldariCitizen2023
|
Posted - 2007.07.06 11:30:00 -
[117]
Edited by: CaldariCitizen2023 on 06/07/2007 11:30:13 Edited by: CaldariCitizen2023 on 06/07/2007 11:29:54 To replay to the people earlier that couldnt get the ship fitting window up in vista, mouse over the thin grey bar on the left, right click it, then left click it, and try and drag then lock it.
Am I totally missing something or is ammunition missing?
Set up some standard launchers and they were auto filled with sabertooth already, and I couldnt find a place to change to that.
Any combat simulation, 1 char skill set w/ ship & mods vs. another character skill set + ship & mods available.?
Amazing tool!
edit: spel gut
|

Sariene Soft
Minmatar O.E.C Legionnaire Services Ltd.
|
Posted - 2007.07.06 11:31:00 -
[118]
just a couple very minor things (not sure if they were mentioned or not, i'm too lazy to read completely through):
1.) projectile guns shouldn't have controlled bursts on the affected by skills list as it doesn't do anything to guns with no cap use. (not important at all, just pointing it out)
2.) regarding the setup window. can you make the unused high slots be marked as turret/launcher/neither etc? and last, some kind of blank line or bar to separate highs from mediums from lows from rigs would make it look much cleaner and easier on the eyes (think this one was mentioned). and i agree that the rack order needs to be redone as highs then meds then lows then rigs)
with exception to those i like it a lot (and they're very minor visual things), although i'm just toying with it so far.
|

Damfoose
Caldari Kinetic Vector
|
Posted - 2007.07.06 12:38:00 -
[119]
Edited by: Damfoose on 06/07/2007 12:37:50 Great tool puts QF second place this defo takes over as prefered fitting tool.
Found small probs though ship requirements for some modules are not being taken into consideration. Try fitting a Rook or Falcon with cov ops cloak and the cloak is taking 1000 cpu not the 99% reduction !
Other than the few little things its great
|

Harlequin D'Earth
Momentary Lapse of Reason Cruel Intentions
|
Posted - 2007.07.06 13:50:00 -
[120]
Excellent first public release.
Quick question - have I missed somewhere to add implants outside the list available via Character Editor -> Implants -> right-click?
I'm looking for a way to add -3%/-5% turret CPU implants as (being Minmatar) these are pretty much no brainers 
|
|

Tintifish
Coreli Corporation Corelum Syndicate
|
Posted - 2007.07.06 14:10:00 -
[121]
A custom implant funtion ala quickfit would be handy, for all these new implants that are not on the market.
|

JitaSlave
|
Posted - 2007.07.06 15:08:00 -
[122]
I also have the corrupted graphics problem on Windows XP. I tried opening the archive with winzip, windows built in zip support, and winrar to see if it was a corruption issue on extraction but the result was the same.
It is really hard to use without having a clean interface :( All the icons are corrupted to some extent though some (like the check boxes and model icons) are almost clean. The others like the resist icons are totally impossible to recognize.
|

Slyton Silur
Caldari Eve University Ivy League
|
Posted - 2007.07.06 17:01:00 -
[123]
Nice program, Quickfit seems to get some competition here. But there is a small thing i miss, a calculation of my optimal range?
Also whats in store for this great program in the future? thinking of if you want to share some function you may gonna add as the developing goes on?
|

Watcher Four
|
Posted - 2007.07.07 06:13:00 -
[124]
"Include reload time" function does not affect cap boosters.
Nice program. :)
|

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2007.07.07 08:37:00 -
[125]
anybody else has problems with gang bonuses?
I dont get any if i select me for squad commander..
|

Lore Isander
Caldari Paisti
|
Posted - 2007.07.07 08:40:00 -
[126]
Originally by: Miss KillSome anybody else has problems with gang bonuses?
I dont get any if i select me for squad commander..
They seem to work just fine for me 
--- How do I shot web? |

Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.07.07 08:49:00 -
[127]
This program Rocks Man!!! 
|

Heggsey
|
Posted - 2007.07.07 10:07:00 -
[128]
Nice, I wish I had used this instesd of QF for a recent ship setup, would have saved myself some iskies !! Good luck with it m8.
|

Ash Vincetti
Agony Unleashed Agony Empire
|
Posted - 2007.07.07 11:00:00 -
[129]
Edited by: Ash Vincetti on 07/07/2007 10:59:50 I'm not sure if it's been mentioned, but the bomb launcher I in your program uses a launcher slot, while according to the in-game "show info", the bomb launcher I does not use a launcher slot (it fits the same as probe launchers). This makes it impossible to fit 3x cruise + 1x bomb launcher in EFT, while it should be possible to do so on TQ. -----
free bree! |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.07 12:31:00 -
[130]
Originally by: Kazuo Ishiguro 'Time to warp' calculation would be very useful; the formula is
TTW = -ln(0.2) * agility * mass / 1000000
I am thinking about implementing some way to display agility and mass but this formula is quite wrong for heavy ships. For example Damnation with four 1600mm tech 2 plates aligns in 23.5 - 24 seconds and not 27.25, while for the Jaguar your formula is perfectly accurate.
Originally by: Slasher Arcana Hi Gripen.
I tried ur EFT but after typing in the API key EFT says "Connection Failed". No problem using EVEMon (the API version) tho.
Probably because of you are using proxy. I hope I'll make it work with proxy in the next version.
Originally by: Damfoose Found small probs though ship requirements for some modules are not being taken into consideration. Try fitting a Rook or Falcon with cov ops cloak and the cloak is taking 1000 cpu not the 99% reduction !
Rook can't use Covert Ops cloak, Falcon bonus works.
Originally by: Watcher Four "Include reload time" function does not affect cap boosters.
Cap Boosters always take reload time into consideration. It is by the design.
Originally by: Ash Vincetti I'm not sure if it's been mentioned, but the bomb launcher I in your program uses a launcher slot, while according to the in-game "show info", the bomb launcher I does not use a launcher slot (it fits the same as probe launchers). This makes it impossible to fit 3x cruise + 1x bomb launcher in EFT, while it should be possible to do so on TQ.
Bomb Launcher takes missile slot on TQ as well.
|
|

Vaklor Danari
|
Posted - 2007.07.07 14:44:00 -
[131]
Not sure if this has been mentioned, but you're missing the Hardwiring Inherent Implants - 'Squire' PG2 in Slot 6. You have PG4 and PG8, but not PG2.
Double click fitting would be nice and since we drag on to fit, dragging off to remove would be more consistent than the right click that it currently is.
Other Items on my wishlist: Range calculations a la QuickFit Being able to directly open saved ship builds (say from the file dropdown) Being able to double-click the "missing skills" indicator to open up character editor In the ship editor, make the drop down include all ship builds, not just ones for the current ship type.
Overall a much better program than Quickfit (specifically, it's non-javaness), but still has a long way to go. Keep up the good work! 
|

Xrensa
GoonFleet GoonSwarm
|
Posted - 2007.07.07 20:13:00 -
[132]
unless this has already been covered, you don't have weapons upgrades skill set to affect smartbombs. Kinda important when I'm trying to work out smartbomb bs fittings 
|

Winterblink
Body Count Inc. Mercenary Coalition
|
Posted - 2007.07.07 23:16:00 -
[133]
Hello there. This tool rocks, but I found an issue for those who run dual monitors.
Bug: EFT does not draw its window again after you've dragged it off to a secondary monitor.
Reproduction: Run EFT. Drag window to second monitor. Close EFT. Run EFT. No window shows, program will appear in start menu (right click to close).
Workaround: Open config.ini in the folder where you installed EFT. Change the values for Main_x and Main_y to 100. This puts the upper left corner of the window 100 pixels from the top and 100 pixels from the left side of the primary adapter.
Notes: I run my desktop with Nvidia's drivers set to Dualview mode.
|

Neon Ghost
|
Posted - 2007.07.07 23:57:00 -
[134]
Minor point, but rigs don't actually require any skills to use, just to fit to a ship. Quickfit tells me off about this too :)
|

God forbid
Amarr Turbulent
|
Posted - 2007.07.08 01:06:00 -
[135]
Really Nice Program No More Quick Fit for me.. 
Quote: "Dont Be too Cool for your Mam"
|

Awox
Minmatar QUANT Corp. Southern Connection
|
Posted - 2007.07.08 01:35:00 -
[136]
I love this program, but, a few things:
Interdiction Sphere Launcher I doesn't use a launcher hard-point Some kind of export/import function would be nice A copy to clip board feature would be cool too =)
Thanks a lot Gripen  - AwoxEveUtils (EVELauncher, ShiftWindows, ScratchPad) script for AutoIt scripting language!
|

Druadan
Gallente Aristotle Enterprises Ethereal Dawn
|
Posted - 2007.07.08 02:14:00 -
[137]
Just attempted to fit a Navy Vexor and it only shows two rig slots. Navy Vexor has three.
"A witty saying proves nothing" - Voltaire |

Kandat
Gallente The Scope
|
Posted - 2007.07.08 09:38:00 -
[138]
Awesome program! Thank you for making it!
Four issues/suggestions:
1) I would love it if you added a feature to copy current ship setup to a new name. This works well with suggestion #2.
2) I'd like to be able to have multiple setups of the same ship open at the same time, side by side. This makes it easier to compare minor changes.
3) Whenever I open a saved setup it defaults to "Without skills". Could you possible have an option to have it default to the last character selected to use that ship?
4) You aren't tracking how many active drones my ship/skills allow. Currently all drones added to the ship default active and add to the firepower of the setup. You then have to manually deactivate the extra drones.
|

Ol' Delsai
Caldari Aeden Tau Ceti Federation
|
Posted - 2007.07.08 09:52:00 -
[139]
That's an awesome work ! thanks a lot Gripen
two suggestion : - I'd like to be able to compare two fit for the same ship - It may be great if each time one open a fit, the default selected pilot was the last one (and not be reverted to none)
|

Mara Skye
Gallente The Nest
|
Posted - 2007.07.08 13:06:00 -
[140]
Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
|
|

Druadan
Gallente Aristotle Enterprises Ethereal Dawn
|
Posted - 2007.07.08 15:19:00 -
[141]
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
"A witty saying proves nothing" - Voltaire |

Mara Skye
Gallente The Nest
|
Posted - 2007.07.08 16:02:00 -
[142]
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
|

Druadan
Gallente Aristotle Enterprises Ethereal Dawn
|
Posted - 2007.07.08 16:19:00 -
[143]
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
"A witty saying proves nothing" - Voltaire |

Mara Skye
Gallente The Nest
|
Posted - 2007.07.08 17:53:00 -
[144]
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
That's funny, because I'm looking at my character sheet right now with this URL format:
http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]
|

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.08 18:23:00 -
[145]
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
That's funny, because I'm looking at my character sheet right now with this URL format:
http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]
He said 'in the future' they won't. Don't be too quick to get your e-peen out to prove people wrong, if it just means you look stupid.
|

Alishia Bowen
|
Posted - 2007.07.08 21:18:00 -
[146]
Not sure if it's been mentioned, but Medium cap booster II's have the old 15sec duration time instead of the ingame 12 second time ( same as electrochems now with higher volume )
|

Yorick Downe
|
Posted - 2007.07.09 00:36:00 -
[147]
Sticking it here, since I can't find another way to report bugs. The "'Orion' Tracking CPU I", a named Tracking Computer, does not give bonuses to 250mm Railgun I(I). When right-clicking the railgun, its optimal is the same with or without the Orion fitted / active. Fit a Tracking Computer I(I) instead, and the calculation works correctly.
I have not checked whether this is a general issues with named modules - it may be.
|

Eka Maladay
|
Posted - 2007.07.09 02:14:00 -
[148]
This one deserves some donation!
|

Cyan Nuevo
The Blackguard Wolves
|
Posted - 2007.07.09 02:44:00 -
[149]
Edited by: Cyan Nuevo on 09/07/2007 02:44:46 I don't get why having XML import would offer any advantage to those without an internet connection. You have to have an internet connection at some point to get an XML sheet in the first place, so why not just transfer a CHR file instead of the XML?
Oh, and fix the distorted icons bug plz or I'm CANCELING MY ACCOUNTS! All 6 of them!  --- Proud Amarr pilot.
|

Druadan
Gallente Aristotle Enterprises Ethereal Dawn
|
Posted - 2007.07.09 04:35:00 -
[150]
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
That's funny, because I'm looking at my character sheet right now with this URL format:
http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]
*le sigh* You're missing the point while trying to look like a smartarse.
You want everyone who wants an offline copy of their character to do that, or are you just thinking of yourself? To get that link you had to go into the documentation for the API access, get the template of the link, get your userID and api key from the api page, the characterID from the URL you are sent to (not the page, but cutting it out of the link itself) when you select your character on My Character, and then piece it all together into a nice big link to paste into your browser. Very user-friendly, and intuitive too! And then you've got to copy and paste that into notepad and save it as an XML. Not hard for you, or I, or any of the other coders frequenting these parts, but it's frightfully curcuitous and a very, very far cry from right-clicking on a link labelled ''XML DATA'' and saving the target of the link. I hope you're going into software engineering 'cause with more people around who think that's a good method of end-user data access, it's going to be really easy to get a job.
"A witty saying proves nothing" - Voltaire |
|

odium alpha
Caldari
|
Posted - 2007.07.09 06:53:00 -
[151]
At firs i was a bit skeptical, but this really is a great program.
|

Ather Ialeas
Amarr Viziam
|
Posted - 2007.07.09 07:30:00 -
[152]
This tool is made of awesomeness. [ insert fancy sig here ]
|

Zack K'Lorna
|
Posted - 2007.07.09 09:17:00 -
[153]
I'm pretty confident ECM drones aren't affected by Drone Interfacing. It's not a huge issue :P but now you know it anyway :) .
LolGank |

Spaced Skunk
D00M. Triumvirate.
|
Posted - 2007.07.09 10:36:00 -
[154]
Excellent tool to be honest :) I am finding it much much easier to use than Quickfit however both still very good tools.
This one however shows promise to be the best.
I have run some tests, lots of setups I use currently, and seeing if I find any bugs with the CPU/Powergrid usage, and other things...none found as of yet 
The little touches on this program are just great..change affecting skill etc, oh this saves a lot of time. Also the character editor is SO SO easy to use and so quick man, great job on the implementation of that.
Just a few suggestions;
- On the API import, could you add an active hyperlink to the page where you gain the API key. - Could you perhaps add a base speed field please? One with and one without MWD/AB applied.
SKUNK VOTES FOR FORUM STICKY
Gripen mate, your probably gunna wanna change the title on the EvE forums a bit so its more eye catchy. Nothing like 'FROGS SELL CAMEL FOR A PAIR OF SHOES' more of 'EFT - New EvE fitting tool (Sex)'
|

Harlequin D'Earth
Momentary Lapse of Reason Cruel Intentions
|
Posted - 2007.07.09 11:07:00 -
[155]
Originally by: Spaced Skunk
- Could you perhaps add a base speed field please? One with and one without MWD/AB applied.
Not exactly what you are asking for (and you might already know) but you can just uncheck your MWD/AB and the stats show the update to sig, base speed and cap
|

Spaced Skunk
D00M. Triumvirate.
|
Posted - 2007.07.09 11:20:00 -
[156]
Originally by: Harlequin D'Earth
Originally by: Spaced Skunk
- Could you perhaps add a base speed field please? One with and one without MWD/AB applied.
Not exactly what you are asking for (and you might already know) but you can just uncheck your MWD/AB and the stats show the update to sig, base speed and cap
In mornings I lack common sense 
|

eveplayer11
|
Posted - 2007.07.09 14:28:00 -
[157]
I want to marry Gripen if he is free
|

Leandro Salazar
The Blackguard Wolves
|
Posted - 2007.07.09 15:00:00 -
[158]
Nice tool, but I still prefer Quickfit for a number of reasons:
1. No doubleclick fitting/unfitting for modules, drones and ammo. This is a major gamebreaker for me. I HATE drag and drop. Doubleclick is so much faster.
2. No faction modules (yet?) which makes it useless for the mission runner in me.
3. Important stats only in tooltips
4. No favorites
5. No firepower sim with detailed stats like damage on specific NPCs, resists etc.
And a few minor issues: - On opening the program, the setup you last worked on should be loaded. - There should be a permanent big button that opens the ship browser. - The icons in ship resources and parameters are totally fubar for me.
Work out those kinks and you might be on to something great.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Mysterlee
Gallente 5punkorp Betrayal Under Mayhem
|
Posted - 2007.07.09 15:11:00 -
[159]
Brilliant program, a few suggestions though:
As said on the first page I'd like to be able to add modules to my setup by double clicking them rather than click and drag, its alot faster doing it that way.
I'm not sure if this has been said but I'd prefer the high slots to be on the top and the low slots to be on the bottom or at least provide an option to do this. Also a space between the each slot type wouldn't hurt for readability, ie:
high slot high slot
med slot med slot
low slot low slot
rig slot rig slot
|

Sathamarid
|
Posted - 2007.07.09 15:27:00 -
[160]
Edited by: Sathamarid on 09/07/2007 15:32:38 I dunno if the OP feels like hopping on the EveMon bandwagon, but his help might be a real boon to us: Linkage
|
|

Ping Me
Aces and Eights Enterprises R i s e
|
Posted - 2007.07.09 16:29:00 -
[161]
Only bug i found so far is the Caldari Navy Terror Assault Missile having the damage attribute wrong.
This program seems promising, keep up the good work  ----- I reject your reality and substitute my own! |

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2007.07.10 04:27:00 -
[162]
Excellent! I really like it.
A few ideas:
1. Would be nice to have that "All Level V" pseudocharacter built in.
2. You could pick a module-double-click target a la QuickFit. Here's how: even with multiple setup windows open, I still have input focus going to the most recently used setup. That's where a double-clicked module should go to.
3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
4. Effective HP could be broken down into the four damage types. This is useful for designing a DD-resistant tank. It could be just included in the "EM resistances" mouseover popup.
5. Missing many new implants?
6. Ctl-Z undo? :)
7. How about a list of all current setups, rather than browsing by shiptype?
8. A mechanism to export fitting and stats to the clipboard would be very handy.
Nonetheless it's already better than QuickFit for my needs. Thanks Gripen!
|

Kirex
Gallente Vale Heavy Industries Molotov Coalition
|
Posted - 2007.07.10 04:51:00 -
[163]
Edited by: Kirex on 10/07/2007 04:52:21 Corrupt Icon bug: http://dl.eve-files.com/media/0707/bug.JPG
Adding stuff like cap and DPS simulation and this would be great. ;o Also in the ship browser, could you list ships from largest to smallest then others instead of smallest to largest then others?
|

Leandro Salazar
The Blackguard Wolves
|
Posted - 2007.07.10 09:54:00 -
[164]
The corrupted icon bug is because of color depth. I just switched to 32bit colors and they display fine. On 16bit theyre fubar. Would be nice if that was fixed though as I run 16bit most of the time due to HOI2 not liking 32bit...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.10 13:30:00 -
[165]
Free bump :-)
|

Zoea
Minmatar Synergy. Imperial Republic Of the North
|
Posted - 2007.07.10 15:02:00 -
[166]
I extract it to it's own folder and run it and get an error
Cannot open /icons/other/ship.ico. the system cannot find the path specified.
Then eve fit tools opens with a blank window.
Is this a known bug?
|

Achilleon Nexus
|
Posted - 2007.07.10 15:02:00 -
[167]
Absolutely brilliant tool. Thanks. Totally replaced QuickFit for me, which is especially because I like pretty icons.
My biggest complaint at the moment is that if I have more than one ship setup of a given ship type (I like to keep several variants of my fave ships), the drones end up getting removed, merged together into a single ship setup or otherwise 'forgotten' about when I restart the app. Add this to the fact that I have to drag 5x the drones I want individually to the drones panel every time, and I end up being an unhappy ship fitter...
|

Naomi Wildfire
Amarr Stardust Heavy Industries
|
Posted - 2007.07.10 15:33:00 -
[168]
I tried this program today. Its pretty nice, but what there are some things i'm missing.
Cap test like in Quickfit Doubleclick for Fit and Unfit Infos of modules will get shown if clicked Calculated DPS
|

Ba'Zap Da'Rezd
GoonFleet GoonSwarm
|
Posted - 2007.07.10 18:23:00 -
[169]
Great program, quickfit is definitely going right out the window. Hope to see an update soon, as there are quite a few good suggestions in the thread so far. Only real gripe I have at the moment is the missing Mining Foreman Mindlink... I don't care about knowing gang effect and such, but having the module available to fit so the CPU and PG requirements can be taken into account would be great.
So thanks and keep on keepin' on. I'm sending you a token of my appreciation in game and I encourage anyone else impressed by this to do the same.  |

Slyton Silur
Caldari NorCorp Security Curse Alliance
|
Posted - 2007.07.10 18:34:00 -
[170]
Would it be possible to make the size of the ship fitting window stay at what you drag it to? because everytime i restart the program and open up a ship to fit with modules, the window resize itself back to the normal width and hight.
|
|

Rasta Rocketman
Sniggerdly
|
Posted - 2007.07.10 18:46:00 -
[171]
very nice program so far. _______________________________________________
|

xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
|
Posted - 2007.07.10 18:48:00 -
[172]
Edited by: xHalcyonx on 10/07/2007 18:48:09
Originally by: Shiraz Merlot Excellent! I really like it. 3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
Left click the green arrow next to an active module to turn it off (click the red "x" that appears in the green arrow's stead to turn it back on).
Right click the green arrow or the red "x" to Overheat the module, left click the "Fire" icon that takes the green arrow's/ red "x"'s place to turn off heat (the fire becomes a green arrow regardless of what it was before).
Originally by: Naomi Wildfire I tried this program today. Its pretty nice, but what there are some things i'm missing.
Cap test like in Quickfit Doubleclick for Fit and Unfit Infos of modules will get shown if clicked Calculated DPS
Right above the capacitor icon on the right hand side of the ship setup pane there is a place that will say how long your capacitor will last; activate and deactivate modules to vary the result.
Below and to the left of the capacitor icon there is a gun icon in the "Firepower" section of the setup pane, next to the gun icon on the right there is a number. That number is you DPS. Below that is your "Volley damage" which is your Alpha Strike.
|

Leng Su
|
Posted - 2007.07.10 20:51:00 -
[173]
I like it :)
The maximize button for the ship setup is grayed out though, would be nice if that would fit the window to the leftover space.
Also I'd like the tooltip window to stay open longer (or maybe make an on click and show it somewhere below the speed?)
Great tool!
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.07.10 21:28:00 -
[174]
If you could include a simple readout of the range of the weapons mounted (rather than viewing properties) that'd be fantastic.
FF80
What I do the rest of the time - Vote for a Jita bypass! |

Lore Isander
Caldari Paisti
|
Posted - 2007.07.10 22:56:00 -
[175]
One thing I noticed is that Drake only has 5 launcher hardpoints where it should have 7.
No idea someone has meantioned it already.
--- How do I shot web? |

Sucram
Amarr Citadel of dark arts
|
Posted - 2007.07.11 00:17:00 -
[176]
A slight error. The T2 cap booster heavy has 15sec activation time in program, but 12sec ingame. --------------------------------------------
"From pain comes truth, let me show you the truth" |

Rogerano
|
Posted - 2007.07.11 01:43:00 -
[177]
How is the effective HP figure calculated? |

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.07.11 01:50:00 -
[178]
Originally by: Rogerano How is the effective HP figure calculated?
Total shields + resistances, total armor + resistances, total hull + resistances. ---
|

Rogerano
|
Posted - 2007.07.11 01:53:00 -
[179]
33k for a zealot seems high. I get the general idea, but wanted more detailed explanation. ;)
|

Incantare
Caldari Darkness Inc.
|
Posted - 2007.07.11 02:09:00 -
[180]
Great program, the interface is a big step up from QF.
|
|

Master OlavPancrazio
Einherjar Rising
|
Posted - 2007.07.11 03:47:00 -
[181]
keylogger? :P
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.07.11 04:41:00 -
[182]
Originally by: Master OlavPancrazio keylogger? :P
good firewall ? ---
|

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2007.07.11 08:52:00 -
[183]
Originally by: xHalcyonx Edited by: xHalcyonx on 10/07/2007 18:48:09
Originally by: Shiraz Merlot Excellent! I really like it. 3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
Left click the green arrow next to an active module to turn it off (click the red "x" that appears in the green arrow's stead to turn it back on).
That turns it on and off. It doesn't offline the module completely, a reasonably common tactic with MWDs.
|

Leng Su
Raw Edge O X I D E
|
Posted - 2007.07.11 09:25:00 -
[184]
Originally by: Lore Isander One thing I noticed is that Drake only has 5 launcher hardpoints where it should have 7.
No idea someone has meantioned it already.
It has 8 high slots with 7 hardpoints for me.
|

Ping Me
Aces and Eights Enterprises R i s e
|
Posted - 2007.07.11 09:53:00 -
[185]
Edited by: Ping Me on 11/07/2007 09:52:47
Originally by: Shiraz Merlot
Originally by: xHalcyonx Edited by: xHalcyonx on 10/07/2007 18:48:09
Originally by: Shiraz Merlot Excellent! I really like it. 3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
Left click the green arrow next to an active module to turn it off (click the red "x" that appears in the green arrow's stead to turn it back on).
That turns it on and off. It doesn't offline the module completely, a reasonably common tactic with MWDs.
use CTRL+Left click to offline a module (it does say so if you hover over the on/off switch)... be sure to click in that area and not on the module name. ----- I reject your reality and substitute my own! |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.11 10:57:00 -
[186]
Edited by: Gripen on 11/07/2007 10:56:45
Originally by: Leandro Salazar The corrupted icon bug is because of color depth. I just switched to 32bit colors and they display fine. On 16bit theyre fubar. Would be nice if that was fixed though as I run 16bit most of the time due to HOI2 not liking 32bit...
Big thanks for that. Never thought what somebody is still using highcolor modes. I was able to reproduce this bug and it will help me to fix it.
Originally by: Rogerano How is the effective HP figure calculated?
TotalEffectiveHP = ShieldEffectiveHP +ArmorEffectiveHP +StructureEffectiveHP ShieldEffectiveHP = ShieldHP/(1 -AverageShieldResist) AverageShieldResist = (ShieldResistEM +ShieldResistThermal +ShieldResistKinetic +ShieldResistExplosive)/4
|

Sir Glendras
Caldari Interplanetary Stage Mechanics
|
Posted - 2007.07.11 11:45:00 -
[187]
Sounds like the majority like it, guess i will try it and see.  Caldari Rule with iron gloves, does not make us unsociable. Keep your afterburners current and that stargate in mind, you'll never know who's right behind.  |

Perrin Ay'bara
|
Posted - 2007.07.11 12:27:00 -
[188]
Is it possible to edit the data files? Apocalypse should have 8 low slots not 7 :(
|

Level Zero
|
Posted - 2007.07.11 12:50:00 -
[189]
Originally by: Perrin Ay'bara Is it possible to edit the data files? Apocalypse should have 8 low slots not 7 :(
ORLY?
|

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2007.07.11 13:02:00 -
[190]
Originally by: Ping Me use CTRL+Left click to offline a module (it does say so if you hover over the on/off switch)... be sure to click in that area and not on the module name.
\o/
How much other handy functionality is hidden? :)
|
|

Spawinte
The Templars Knights
|
Posted - 2007.07.11 19:13:00 -
[191]
Thank you SO MUCH Gripen, this is excellent.
Goodbye Quickfit, i always hated java anyway, horrible pig of a language.
|

Leandro Salazar
The Blackguard Wolves
|
Posted - 2007.07.11 19:46:00 -
[192]
Originally by: Gripen
Originally by: Rogerano How is the effective HP figure calculated?
TotalEffectiveHP = ShieldEffectiveHP +ArmorEffectiveHP +StructureEffectiveHP ShieldEffectiveHP = ShieldHP/(1 -AverageShieldResist) AverageShieldResist = (ShieldResistEM +ShieldResistThermal +ShieldResistKinetic +ShieldResistExplosive)/4
Imho it would be better to use the lowest resist rather than an average for this. Or better yet, show effective armor/shield HP for every resistance seperately in the resistance fields. And please put the info directly into the field, not into tooltips. There is so much unused screen real estate there, and having so much info only in tooltips which cant be displayed all at once is less than optimal imho.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Eraggan Sadarr
Caldari Phoenix Tribe
|
Posted - 2007.07.11 21:41:00 -
[193]
Originally by: Redora Wow. I used this once after I saw your post, and I'll have to play with it more, but thus far I much prefer it to QuickFit...Much shorter startup time. A prettier interface and I prefer the functionality of the interface with Drag and Drop module fuitting, the much less cluttered feel and look of the relevant information, and not to mention the wonderful images that make it much easier to simply glance at the statistics for this fit, and get the immediate picture (Again preferable to tabbing through multiple windows to find my optimal/RoF/Damage mod and then back to see how Change X affected Stat Y in Manner Z....) and the multiple ship-fitting windows is incredible. I LOVE the import functionality, now I'm no longer repeatedly saving XML files from EveMon (Not a HUGE hassle, but definitely nice when I realize I have to update :D)
A few things I see that can be improve (IMO): --The 'info box' that pops up when I hover my cursor over a specific area (Defense, firepower, etc.) should be a part of that display, instead of just a fleeting tooltip. --A quick name-change of all the faction ammos so the two equivilant factions are represented (Serpentis/Guristas for hybrid ammo, for instance.) --A damage breakdown by TYPE as well as drones/guns.
This almost says it all  Fantastic alternative/replacement for QF I really like the easy way to change affecting skills of a particular module. Keep up the good work...i have yearned for a non-java alternative.
|

Nexus Kinnon
Synthetic Frontiers
|
Posted - 2007.07.11 22:16:00 -
[194]
<3.
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.12 02:24:00 -
[195]
Man, that tool owns. Thank you so much for putting it together.
|

Cyan Nuevo
The Blackguard Wolves
|
Posted - 2007.07.12 04:01:00 -
[196]
Originally by: Gripen Big thanks for that. Never thought what somebody is still using highcolor modes. I was able to reproduce this bug and it will help me to fix it.
Well I got the bug in 32-bit color, but I hope it's fixed for my anyway.  --- Proud Amarr pilot.
|

Aioa
Planetary Assault Systems
|
Posted - 2007.07.12 08:50:00 -
[197]
Very nice, thanks for the App.
Sticky please! 
|

xAsmod
Dark Blade Incorporated Interstellar Alcohol Conglomerate
|
Posted - 2007.07.12 10:01:00 -
[198]
Looks good so far :) I found two things that don't seem right though.
Firstly I have a Cerb that I use for missions. I can run the shield booster/hardeners for ever. EFT reports I can only run them for 3 and a bit minutes before running out of cap.
Eve shows my capacitor as 1405 as does EFT but then my recharge is shown as 190 sec. EFT shows it as 273.8.
Cerb in eve Same setup in EFT
The other one I found I would guess could be a rounding issue. I have a sniping eagle and I can't actually fit it the same as I have in game. I need about 0.3 more cpu on EFT!! I don't have the details with me right now but I'll get them and post the info laster
One other question, what does the sustained and reinforced bits mean under the shield icon?
xAsmod
|

Aioa
Planetary Assault Systems
|
Posted - 2007.07.12 10:14:00 -
[199]
Originally by: xAsmod Cerb in eve Same setup in EFT
2nd screenshot has Scourge Fury loaded - they gimp your cap 
|

katz3
Aliastra
|
Posted - 2007.07.12 10:15:00 -
[200]
Excellent tool. Thnx alot. ___________________
|
|

xAsmod
Dark Blade Incorporated Interstellar Alcohol Conglomerate
|
Posted - 2007.07.12 10:33:00 -
[201]
Originally by: Aioa
Originally by: xAsmod Cerb in eve Same setup in EFT
2nd screenshot has Scourge Fury loaded - they gimp your cap 
Had to be something simple :) Thanks for the answer
|

Preston FateForger
Caldari The Elear
|
Posted - 2007.07.12 12:02:00 -
[202]
Freaking awesome Gripen! Evefit never worked on any of my computers and this one looks better anyway. Keep up the good work!
|

Venetta
|
Posted - 2007.07.12 12:12:00 -
[203]
God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.
|

Lore Isander
Caldari Paisti
|
Posted - 2007.07.12 12:15:00 -
[204]
Originally by: Venetta God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.
Afaik you cannot import XML files, you need to use the new API thingy.
--- How do I shot web? |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.12 12:34:00 -
[205]
Great work. Unfortunately not very good for linux users. It works withWINE but interface get screwed. Any chance of opening the source so people (liek me) coudl work on tuning it to work better in wine? or even make a linux version?
If brute force doesn't solve your problem... you are not using enough |

Kirtan Loor
Divine Retribution
|
Posted - 2007.07.12 12:47:00 -
[206]
Best fitting tool availiable!
I love that tank indicator!!! On thing I would request would be an 'expected damage ratio' slidebar.
Right now the tanking indicator shows average tanking ability and it assumes you are getting equal percentages from each damage type.
However, some people would like to see how their tank would hold up vs kin/them only. Some would like to see how it would hold up vs. EM/therm.
There is already individual tanking values availiable. Instead of adding them together and dividing by 4, 4 different slider bars for different damage types to change percentage of different damages in total. An omni tank would be tested vs %25 in each while a Guristas mission runner would put %70kin %30 thermal and 0 to others.
I know....a very silly request...I'm more than happy with current layout and I already have a datasheet to do this calculation.
Uh....and the ability to fit multiple weapons at once. Dragging them one by one is time consuming.
Once again, thanx for this tool! |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.12 15:32:00 -
[207]
Under wine i get this message fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
And all icons get porked. Seems an issue with alpha. I will make an imagemagic scrip to remove all alpha en raeplace with the color used in backgroudn at specific location. maybe it solves the issues on linux
If brute force doesn't solve your problem... you are not using enough |

Leeloo Lamenti
Caldari Coreli Corporation Corelum Syndicate
|
Posted - 2007.07.12 17:41:00 -
[208]
Edited by: Leeloo Lamenti on 12/07/2007 17:42:32 Where are the carebear mods? For ****s and giggles I want to fit some exhumers and there are no stripminers or ice harvesters.
Also - please re-enable the maximize button on the MDI child windows. There's no real reason why a user shouldn't be allowed to fill the child MDI area.
Other than that - great tool.
|

Venetta
|
Posted - 2007.07.12 19:13:00 -
[209]
Originally by: Lore Isander
Originally by: Venetta God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.
Afaik you cannot import XML files, you need to use the new API thingy.
Hey thanks, but how do I do the api thingy?
|

lyrenna
Caldari
|
Posted - 2007.07.12 19:43:00 -
[210]
Edited by: lyrenna on 12/07/2007 19:43:21
Originally by: Venetta
Originally by: Lore Isander
Originally by: Venetta God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.
Afaik you cannot import XML files, you need to use the new API thingy.
Hey thanks, but how do I do the api thingy?
enlarge your api
to op: nice job btw, thnx for your effort.
=== when you armor tank a raven god kills a kitten. === |
|

Ambient Noise
Minmatar Blood-Adders
|
Posted - 2007.07.12 21:47:00 -
[211]
Thanks for making this tool.
One thing I would like to say is that I don't think color depth is the problem with corrupted icons, at least not for me.
I am running win 2k pro, it doesn't matter if I am at 16bit, or 32 bit, the icons have some weird transparency weirdness going on. Even if I reboot after I change the color depth. My video card is geforce 6600 gt, so could it possibly be the combo of win2k and an geforce card. Here is a pic: icon problem pic
|

Ping Me
Aces and Eights Enterprises R i s e
|
Posted - 2007.07.13 00:13:00 -
[212]
Edited by: Ping Me on 13/07/2007 00:18:29 Edited by: Ping Me on 13/07/2007 00:16:11
Originally by: Ambient Noise Thanks for making this tool.
One thing I would like to say is that I don't think color depth is the problem with corrupted icons, at least not for me.
I am running win 2k pro, it doesn't matter if I am at 16bit, or 32 bit, the icons have some weird transparency weirdness going on. Even if I reboot after I change the color depth. My video card is geforce 6600 gt, so could it possibly be the combo of win2k and an geforce card. Here is a pic: icon problem pic
TBH that is exactly how the icons look on my pc in explorer, thumbnail view.. but they're OK in the program SEE? Could the issue be screen resolution? or maybe the icons are forced to display a bigger rez than they were meant to?  ----- I reject your reality and substitute my own! |

Vishous
|
Posted - 2007.07.13 03:46:00 -
[213]
Originally by: Winterblink Hello there. This tool rocks, but I found an issue for those who run dual monitors.
Bug: EFT does not draw its window again after you've dragged it off to a secondary monitor.
Reproduction: Run EFT. Drag window to second monitor. Close EFT. Run EFT. No window shows, program will appear in start menu (right click to close).
Workaround: Open config.ini in the folder where you installed EFT. Change the values for Main_x and Main_y to 100. This puts the upper left corner of the window 100 pixels from the top and 100 pixels from the left side of the primary adapter.
Notes: I run my desktop with Nvidia's drivers set to Dualview mode.
This was JUST the answer to the problem I was looking for. Thanks Winterblink (love the comics btw ) for figuring it out for the masses.
Also, love the program Gripen. I will certainly be using it much more then Quikfit. I have to tell you, it's the pritty pictures of the turrets and modules that got my attention. Really helps figuring out what to add and to figure out what the moduals are other then some of the interesting names they put on it.
|

Einar Matveinen
Gallente Paladines N E X O
|
Posted - 2007.07.13 07:30:00 -
[214]
Great job!!  --
|

Parhelion
Thundercats RAZOR Alliance
|
Posted - 2007.07.13 08:32:00 -
[215]
Great tool. Thanks very much.
My only gripe is the multi-doc interface (MDI) - just open the windows outside of the main window. Most of the newer windows applications have moved away from the 'old-style' MDI interface (e.g. Office etc). Something like the way evemon works, open a separate window for the fitting screen, allow multiple windows to be opened, that way each appear on the taskbar and can also be minimized, enlarged etc. Anyway, it's free so just take this as constructive critism :)
|

ry ry
StateCorp
|
Posted - 2007.07.13 11:41:00 -
[216]
great util. smooth off a few of the edges and this will be a quickfit beater.
|

Gutsani
Chaos Reborn
|
Posted - 2007.07.13 18:21:00 -
[217]
great tool, i especially like the shortcuts. however, i would like to see "insert" place the mod directly on the ship. i'm to lazy to drag 
i also saw a bug when dragging a mod over the fitting window, it would leave "edges". dragging the fitting window under the mod window partially solves it. (sounds like the redraw bug mentioned earlyer)
|

Jordan Musgrat
Convergent Firmus Ixion
|
Posted - 2007.07.14 04:48:00 -
[218]
Great program. If you ever add more stuffs, one thing I'd personally like to see is a excel-type field next to every mod you're fitting where you could input the price, and it could total it at the bottom. Maybe that could be saved with every different setup, I don't think it should apply to all setups of all time :p It would be nice to be able to guess how much this monster I just fitted up would cost without having to bring out the calculator. Anyways, cheers for the program. -----------
Primary is family values, secondary is 0.0... |

Marcus Starr
Chosen Path FATAL Alliance
|
Posted - 2007.07.14 15:17:00 -
[219]
Great work. Loads fast with a clean and simple interface. Easily beats the slow loading, cluttered interface Quickfit. Only thing I would recommend is documentation on the features of your program for people who can't figure out how to use them.
|

Kurt Armstrong
hirr Morsus Mihi
|
Posted - 2007.07.14 16:07:00 -
[220]
Great program nice work Gripen 
|
|

Slyton Silur
Caldari NorCorp Security Curse Alliance
|
Posted - 2007.07.14 16:38:00 -
[221]
Hope it will be possible to make the ship fitting window stay at the size you drag it to, its a bit annoying for my part that it keeps resetting itself.
Anyway, i've found a bug i think, its about the drone bays, if you put 5 drones for example, and close the program and open it again and select the same ship which you gave 5 drones, but now it will have 10 drones. It seems like it doubles itself on reloading the program or something. Hope this can be fixed.
|

Lore Isander
Caldari Paisti
|
Posted - 2007.07.14 16:42:00 -
[222]
Originally by: Slyton Silur Hope it will be possible to make the ship fitting window stay at the size you drag it to, its a bit annoying for my part that it keeps resetting itself.
Anyway, i've found a bug i think, its about the drone bays, if you put 5 drones for example, and close the program and open it again and select the same ship which you gave 5 drones, but now it will have 10 drones. It seems like it doubles itself on reloading the program or something. Hope this can be fixed.
Regarding this, I dont think it remembers my drones at all after reboot 
Weird...
--- How do I shot web? |

Slyton Silur
Caldari NorCorp Security Curse Alliance
|
Posted - 2007.07.14 18:58:00 -
[223]
Originally by: Lore Isander
Originally by: Slyton Silur Hope it will be possible to make the ship fitting window stay at the size you drag it to, its a bit annoying for my part that it keeps resetting itself.
Anyway, i've found a bug i think, its about the drone bays, if you put 5 drones for example, and close the program and open it again and select the same ship which you gave 5 drones, but now it will have 10 drones. It seems like it doubles itself on reloading the program or something. Hope this can be fixed.
Regarding this, I dont think it remembers my drones at all after reboot 
Weird...
Hmm, you are saying something there, i think there is a few times where i go "didn't i put drones in this setup?" So you may have right.
So to the author of this program, look into the drone thingy please =)
|

Conner McCanner
|
Posted - 2007.07.14 21:50:00 -
[224]
Very nice tool!
A suggestion for future release: add a Time to Warp (from rest) statistic. The Top Speed spreadsheet seen in this thread is an example. |

PKlavins
Caldari Twisted Attitude Executive Outcomes
|
Posted - 2007.07.14 21:53:00 -
[225]
Is anyone else left confused by the 'defence' thingy? i really dont get those two numbers there...and i dont really get the damage ones either.
If anyone could explain them...
first -eris
|

Philemon Asher
Shadow Of The Light R i s e
|
Posted - 2007.07.15 00:49:00 -
[226]
Originally by: PKlavins Is anyone else left confused by the 'defence' thingy? i really dont get those two numbers there...and i dont really get the damage ones either.
If anyone could explain them...
Quoting the author's expanation (third post in this topic):
Quote:
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
|

Pampinus Medusae
|
Posted - 2007.07.15 17:43:00 -
[227]
It may be me but I don't think
1) The armor compensation skills seem to be working (not for my eanmII and anpII anyway) 2) The recon skills bonus is affecting the DPS of drones in the pilgrim
|

Chronus26
Gallente Team Laser Explosion Molotov Coalition
|
Posted - 2007.07.15 17:49:00 -
[228]
Originally by: Pampinus Medusae It may be me but I don't think
1) The armor compensation skills seem to be working (not for my eanmII and anpII anyway) 2) The recon skills bonus is affecting the DPS of drones in the pilgrim
The bonus to drone damage on the Pilgrim comes from Amarr Cruiser (which is required at V to fly the ship) not from the Recon Ships skill. -----
|

Pampinus Medusae
|
Posted - 2007.07.15 18:05:00 -
[229]
Edited by: Pampinus Medusae on 15/07/2007 18:06:33 -edit- never mind!
|

Genevieve Bane
|
Posted - 2007.07.15 18:15:00 -
[230]
Just found the program today, WOW love it , would like to see the rest of the mining stuff added, and I can not seem to find the worm in there anywhere..
Regards Genevieve
|
|

Marcus Starr
Chosen Path FATAL Alliance
|
Posted - 2007.07.15 22:06:00 -
[231]
Originally by: Genevieve Bane Just found the program today, WOW love it , would like to see the rest of the mining stuff added, and I can not seem to find the worm in there anywhere..
Regards Genevieve
Click on the Guristas faction button on the left side of the Ship Browser.
|

Parhelion
Thundercats RAZOR Alliance
|
Posted - 2007.07.16 06:04:00 -
[232]
Originally by: Philemon Asher
Originally by: PKlavins Is anyone else left confused by the 'defence' thingy? i really dont get those two numbers there...and i dont really get the damage ones either.
If anyone could explain them...
Quoting the author's expanation (third post in this topic):
Quote:
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
This still doesn't quite make sense.
I have two ship setups which I'm playing with. One is an absolution and one is a nighthawk. The defense values are 394 and 343 respectively. Which seems to indicate the abso setup will tank better, however, the tooltip information when you hover over the defense values indicates
For the abso: 237, 621, 861, 316 For the nighthawk: 146, 694, 1655!, 364
How are the 'summary' defense values calculated from the above? It doesn't appear to be an average. I would also think the nighthawk value should be higher than the abso given the huge difference in kinetic dps (all other resists are quite close).
Also, I find it hard to believe the kin dps different between the two setups (861 compared to 1655!) given similar resists (91 and 94 respectively - bear in mind one is armor other is shield).
Basically what I'm asking is details on how these values are being calculated.
|

Twarda Sztuka
|
Posted - 2007.07.16 07:13:00 -
[233]
Edited by: Twarda Sztuka on 16/07/2007 07:23:14 Very well done. I really like this application and I think you did tremendous job. Easy to use, nice interface, etc. Now issues:
1) There are modules that have limits of how much of them you can fit. As an example using your application you can install more than one bomb launcher. In eve it is impossible.
2) I have the same issue as Torgor ("I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit.". It looks exactly as screenshot posted by Foxon (his screenshot http://i204.photobucket.com/albums/bb237/Darsii/shipfit.jpg). I didn't try it on other PCs but it might have something to do with widescreen monitor ratio.
|

Miezu Meethos
Caldari Maelstrom Crew
|
Posted - 2007.07.16 12:55:00 -
[234]
Thank u for a great tool. Good job with the faction mods too.
|

Mdram
Caldari Cirrius Technologies O X I D E
|
Posted - 2007.07.16 13:11:00 -
[235]
does the program autoupdate itself? or how will we know when a new version is available?
great program
|

Scilent Enigma
Minmatar Gerek Business Consortium
|
Posted - 2007.07.16 13:42:00 -
[236]
Wow, deeply impressed by your program. Some small peeves but nothing even remotely major.
I especially love to see the effects of how the different skills effect the ships stats when you change them in the character editor. Like Advanced Weapon upgrades and shield upgrades etc.
Very impressive work!
|

Deus eggs
|
Posted - 2007.07.16 17:38:00 -
[237]
Excellent work! I'm now using this as my main fitting system.
If I have any feature suggestion at all, it's only that I would like to be able to click on any module and say "exclude from cap calculation" - I don't keep my MWD on at all times. |

Lore Isander
Caldari Paisti
|
Posted - 2007.07.16 17:43:00 -
[238]
Originally by: Deus eggs Excellent work! I'm now using this as my main fitting system.
If I have any feature suggestion at all, it's only that I would like to be able to click on any module and say "exclude from cap calculation" - I don't keep my MWD on at all times.
Then turn it off and "voila"! It is not included in your cap calculations anymore 
--- How do I shot web? |

Deus eggs
|
Posted - 2007.07.16 19:37:00 -
[239]
Doh - I had not spotted I could click on the icon :) Now I'm happy!
I suggest duplicating it in the context menu ("nice to have")
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.16 22:32:00 -
[240]
Originally by: Parhelion I have two ship setups which I'm playing with. One is an absolution and one is a nighthawk. The defense values are 394 and 343 respectively. Which seems to indicate the abso setup will tank better, however, the tooltip information when you hover over the defense values indicates
For the abso: 237, 621, 861, 316 For the nighthawk: 146, 694, 1655!, 364
How are the 'summary' defense values calculated from the above? It doesn't appear to be an average. I would also think the nighthawk value should be higher than the abso given the huge difference in kinetic dps (all other resists are quite close).
It is an average. But if you just summ all individual values and divide them by 4 you'll get wrong result. Forumla is the same as with effective hitpoints but instead of amount of hitpoints you use amount of hitpoints per second you repairers can repair.
DefenceEff = HP_Per_Second/(1 -AverageResist) AverageResist = (ResistEM +ResistThermal +ResistKinetic +ResistExplosive)/4
Originally by: Parhelion Also, I find it hard to believe the kin dps different between the two setups (861 compared to 1655!) given similar resists (91 and 94 respectively - bear in mind one is armor other is shield).
That's the basics of eve math =) The higher your resistance is, the greater effect you get from every single percent of it. 50% resistance give you twice better protection than 0% resistance, as well as 99.5% gives you twice better than 99%.
Originally by: Mdram does the program autoupdate itself? or how will we know when a new version is available?
Some people don't like to allow it to connect to eve-online to fetch the skills, let alone checking for updates on some arbitrary site - which I wouldn't allow by myself. Just check this thread from time to time, I'll update it's name when new version became available.
|
|

Liang Nuren
The Refugees
|
Posted - 2007.07.16 22:52:00 -
[241]
Feature requests: An easy way to copy modules ... Example: I opened a Rupture setup, and I (for some reason) have 3 220mm AC II's fit, and 1 425mm AC II. I want to be able to drag the 220mm AC II's over the 425mm AC II and have it replace it. It's ok if I have to delete the 425mm first.
I don't want to have to go back to the components list.
Also, component categories would be nice (even if I have to put them there myself). Which is to say, that I want to be able to make a new category that contains components that I selected.
Armor tanking modules => Armor Rep II's, EANM II's, DCU II's, Explosive Hard II's, etc. Passive Shield tanking modules => Shield Extender II's (of variety), SPR II, Beta SPR, Shield Rechargers, Invuln II's, etc.
Its a nice tool... its dps calculation isn't too bad either. It's fairly accurate from what I've tested out on TQ.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
|

Manus Stuprare
Slug Storm Squadron
|
Posted - 2007.07.17 00:02:00 -
[242]
This thread really needs to be stickied.
Another very minor point, but is there any particular reason you put the resists in a non-standard order? I keep having to do a double take, would be nice if they went EM Exp Kin Therm like everywhere else ;) -------------- Poisoning the Chalice: Smartbombs as a Counter to Nos |

XaTraS9th
Darwin With Attitude oooh Shiny
|
Posted - 2007.07.17 11:09:00 -
[243]
I just tried this tool and looks great.
Thing that i noticed is wrong: jammers info is not properly calculated, it seems like stacking penalties are not considered.
I created the Rook setup that I use and I compared the stats from the game and the stats that your program shows and your program shows too big stats like the stacking penalties are not considered (I have fitted 2 signal distortion amplifiers and 2 particle dispersion augmentor rigs)
Otherwise very nice tool.
|

Rooker
Lysian Enterprises
|
Posted - 2007.07.17 11:26:00 -
[244]
Edited by: Rooker on 17/07/2007 11:28:08 Awesome tool.
I'm getting a couple of weird issues with it though.
1) Dragging a module sometimes leaves a graphical glitch, like you're drawing on an etch-o-sketch or something. I'd link a screeny, but I can't load eve-files atm. No, here we go.
2) Every time I add drones to a set up, they disappear next time I open that same set up. Apparently it is picking a single ship and adding every drone to 1 ship. I wouldn't mind an Ishkur with 50 drones and 10,000DPS, but I don't think Eve lets me do that. :P
-- Forum Rules: 1) Do Not post while angry 2) Do Not post while drunk 3) Never, ever break rule #1 and #2 at the same time <== Guilty |

Serret Nevets
Vindictive Behavior THORN Alliance
|
Posted - 2007.07.17 12:10:00 -
[245]
Gripen,
this things awesome. Love it not being Java based. Very easy to use. Thanks for a great tool.
Spanking or being spanked... it's up to you. |

Y3R M4W
|
Posted - 2007.07.17 16:24:00 -
[246]
Quote: 1) Dragging a module sometimes leaves a graphical glitch, like you're drawing on an etch-o-sketch or something. I'd link a screeny, but I can't load eve-files atm. No, here we go.
I get the same problem, it's worse when eve is open, which it usually is too :(
Note: YER MAW! is Scottish for Your Mother. |

Preston FateForger
Caldari The Elear
|
Posted - 2007.07.17 17:22:00 -
[247]
MODS, THIS THREAD NEEDS TO BE STICKIED!
I could never get QuickFit installed properly on my computer. This one does. EveFit is the only one I can use.
---------------
|

Liang Nuren
The Refugees
|
Posted - 2007.07.17 17:30:00 -
[248]
Originally by: Rooker Edited by: Rooker on 17/07/2007 11:28:08 Awesome tool.
I'm getting a couple of weird issues with it though.
1) Dragging a module sometimes leaves a graphical glitch, like you're drawing on an etch-o-sketch or something. I'd link a screeny, but I can't load eve-files atm. No, here we go.
2) Every time I add drones to a set up, they disappear next time I open that same set up. Apparently it is picking a single ship and adding every drone to 1 ship. I wouldn't mind an Ishkur with 50 drones and 10,000DPS, but I don't think Eve lets me do that. :P
Hahaha, I had that problem last night. ^_^ It made me laugh when I saw a Caracal with 200 drones in it...
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
|

Tyeson Rai
Caldari Sturmgrenadier Inc R i s e
|
Posted - 2007.07.17 21:36:00 -
[249]
Edited by: Tyeson Rai on 17/07/2007 21:38:25
Originally by: DTson Gauur After a quick try:
Character import using Eve API - nice Missing some modules - not cool The fittings window autoclosing every friggin time you d'n'd a module to ship view - EXTREMELY ANNOYING
Otherwise very promising app.
Speaking of missing modules... How the heck did you leave out Strip Miner Is & IIs? I've found some other common modules you have missing, but this was the first that compelled me to come post. I'll start actually listing them for you as I find them.
|

Sariene Soft
Minmatar O.E.C Legionnaire Services Ltd.
|
Posted - 2007.07.18 06:12:00 -
[250]
Originally by: Leng Su I'd like the tooltip window to stay open longer (or maybe make an on click and show it somewhere below the speed?)
/signed. it gets rather annoying having to keep hovering over thing and stopping over and over in order to read and reread more of the tooltip cause it despawns too fast. can you make it stick until the mouse is moved away? rather then after a few seconds.. that seems like it would be rather easy
|
|

Leng Su
Raw Edge O X I D E
|
Posted - 2007.07.18 12:03:00 -
[251]
Originally by: Preston FateForger MODS, THIS THREAD NEEDS TO BE STICKIED!
/signed
|

Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2007.07.18 20:38:00 -
[252]
EFT thinks that interdiction sphere launchers take a missile launcher hard point. That's not the case.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Marcus Starr
Chosen Path FATAL Alliance
|
Posted - 2007.07.19 08:24:00 -
[253]
Still no sticky for this thread? What's it take for that to happen Mods?
|

Liaya
Vindictive Behavior
|
Posted - 2007.07.19 11:04:00 -
[254]
Edited by: Liaya on 19/07/2007 11:13:43 Damn this is such an awesome tool, and much much better than QuickFit, needs to be stickied!
Edit: There needs to be a way of changing a skill, when right clicking on a module, so that it'll show what effect it has but doesn't actually change your current skill.
|

Djerin
Obsidian Exploration Services
|
Posted - 2007.07.19 11:31:00 -
[255]
Nice tool
One thing i found though. The cap boosters t2 show same grid usage like t1 versions. Cannot check ingame now for obvious reasons, but i think that's not correct.
|

Kirtan Loor
Divine Retribution
|
Posted - 2007.07.19 14:24:00 -
[256]
No I won't let this tool to go to second page!!!
/bump
/me wants this thred to be stickied /me wants the mods to wake up and put this thread where it belongs |

JeanClaude DuSoir
|
Posted - 2007.07.19 18:35:00 -
[257]
Gripen, very well done!!! I am impressed. Faster than QF, that's for sure.
Mods: please apply glue! /bump -- No siggy.
|

Chum Tea
Janitors of the Empire
|
Posted - 2007.07.20 07:44:00 -
[258]
Edited by: Chum Tea on 20/07/2007 07:44:22 Really nice. Usability wise way better than QuickFit.
Just two things: Please don't force windows to stay inside the application's container. Kinda makes it hard to use the app when using multiple windows on the desktop. Adding the civilian guns from the rookie ships would be nice, too - they are commonly used to get aggro on some PvE drone boats.
|

Liang Nuren
The Refugees
|
Posted - 2007.07.20 07:52:00 -
[259]
Give me a S Give me a T Give me a I Give me a C Give me a K Give me a Y
What's that spell?
*STICKY*
Mods? Hello?
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
|

Kirtan Loor
Divine Retribution
|
Posted - 2007.07.20 12:42:00 -
[260]
I think mods are still sleeping
Hello
This thread needs to be stickied. |
|

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.20 14:40:00 -
[261]
Yeah, come on - you can de-sticky and re-sticky the QF thread in a day, yet you miss this one?
|

Drakkinn
Caldari Darkness Inc.
|
Posted - 2007.07.20 20:04:00 -
[262]
This tool is full of win :)
Id like to see a favorites tab, like in the market window, that way I can put the modules I use the most in there, and not have to go find them each time
D
|

Druadan
Gallente Aristotle Enterprises Ethereal Dawn
|
Posted - 2007.07.20 21:35:00 -
[263]
Cloak speed is a bit buggered.
Ingame my Nemesis fitted with an Improved Cloaking Device II goes 246m/s uncloaked and 230m/s cloaked. This is with CovOps at 3 and Navigation at 4. In EFT it says 154m/s cloaked.
"A witty saying proves nothing" - Voltaire |

me bored
|
Posted - 2007.07.20 22:08:00 -
[264]
Originally by: Thor Xian 1. How do you get drones into setups?
I can't figure it out either. Anyone care to enlighten us?
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.20 22:57:00 -
[265]
Originally by: me bored
Originally by: Thor Xian 1. How do you get drones into setups?
I can't figure it out either. Anyone care to enlighten us?
Open "Active Drones" at the bottom of the ship setup, drag drones from fitting panel, etc.
Question from me: How do I copy a setup? I've been starting setups from scratch just to make slight variations, which sucks. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.20 23:08:00 -
[266]
Oh, and thank you very much for the fitting tool. In some ways Quickfit is more powerful, but I really like the interface and basic organization of this one better. The most critical thing it's missing for my purposes is a "favorites" folder. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Genevieve Bane
|
Posted - 2007.07.20 23:17:00 -
[267]
Originally by: Marcus Starr
Originally by: Genevieve Bane Just found the program today, WOW love it , would like to see the rest of the mining stuff added, and I can not seem to find the worm in there anywhere..
Regards Genevieve
Click on the Guristas faction button on the left side of the Ship Browser.
Thanks Marcus..
Oh Freature Suggestion, 1 export ship fitting to a file. ( so we can share them ) 2 Import XML Character info, I can save my Character info with Eve Mon then use that file to update Eve Fitting tools.
Just some thoughts.
*S *T *I *C *K *Y

|

xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
|
Posted - 2007.07.21 02:23:00 -
[268]
Originally by: Genevieve Bane
Originally by: Marcus Starr
Originally by: Genevieve Bane Just found the program today, WOW love it , would like to see the rest of the mining stuff added, and I can not seem to find the worm in there anywhere..
Regards Genevieve
Click on the Guristas faction button on the left side of the Ship Browser.
Thanks Marcus..
Oh Freature Suggestion, 1 export ship fitting to a file. ( so we can share them ) 2 Import XML Character info, I can save my Character info with Eve Mon then use that file to update Eve Fitting tools.
Just some thoughts.
*S *T *I *C *K *Y

It does. Go to the folder where you have EFT and there should be a folder named "Setups". Each Setup has all saved setups on that particular ship. XML is out, API is in. ------------------- ნỊs uʍop əpỊsdn |

Genevieve Bane
|
Posted - 2007.07.21 03:09:00 -
[269]
It does. Go to the folder where you have EFT and there should be a folder named "Setups". Each Setup has all saved setups on that particular ship. XML is out, API is in.
Thank you.. Found them.
|

Lazarenn
|
Posted - 2007.07.21 07:41:00 -
[270]
Great program thanks very much Gripen
In answer to some posters about the 'skills required' tool tip poping up and disapearing again, I found a neat work around. Open the character editor and at the bottom there's a small window, the text appears there. Just arrange them to view. Hope that helps.
Laz
|
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.07.21 08:37:00 -
[271]
Edited by: Valandril on 21/07/2007 08:38:58 Saying that xml is out because eve now gives it via api is wrong. XML is transportation layer which one makes easier to sync applications with each other, ie u can explort skills AFTER skillplan to xml, and then u can load them in program that support it (quickfit ie) and u see exactly what u will get after skillplan. Same with ship export, export to xml will make mashing data between apps a lot easier so cut this bull**** about "omg xml is out coz ccp don't export to plain xml anymore", its alive and kicking. --- Nanananana, can't touch my sig ! |

Rooker
Lysian Enterprises
|
Posted - 2007.07.21 08:40:00 -
[272]
Bump \o/
THREAD IN DIRE NEED OF STICKEH
Anyway...
One thing I'm kind of missing from Quickfit is how it would show the damage you can expect a missile to do factoring in skills/ship bonus/modules. It looks like it's doing that for drones, which is nice.
-- Forum Rules: 1) Do Not post while angry 2) Do Not post while drunk 3) Never, ever break rule #1 and #2 at the same time <== Guilty |

Lutoslaw
|
Posted - 2007.07.21 13:10:00 -
[273]
Bump (i think topic should be sticked)
Really good program, for me a lot better then quickfit. Still need some tweaks and bug fixes but really good work. Keep it going.
|

Genevieve Bane
|
Posted - 2007.07.21 15:40:00 -
[274]
Originally by: Rooker
One thing I'm kind of missing from Quickfit is how it would show the damage you can expect a missile to do factoring in skills/ship bonus/modules. It looks like it's doing that for drones, which is nice.
Under the charge info it shows you the damages, you can then change a skill or add a mod the check the info to see how it effected the damage.
but yes the way QF listed the changes that your skills and mods made was nice.
|

Ozzie Asrail
Infinitus Odium The Church.
|
Posted - 2007.07.22 10:49:00 -
[275]
Little bug regarding the window, haven't read every post yet but din't see tihs reported.
If I move it onto my 2nd screen (right hand side) then close EFT the next time it opens the window is somewhere off screen :/ I have to delte the config file to get it to reapear.
Great tool though, some nice features in it. -----
|

cytomatrix
Caldari The Caldari Confederation
|
Posted - 2007.07.22 11:03:00 -
[276]
Originally by: Ozzie Asrail Little bug regarding the window, haven't read every post yet but din't see tihs reported.
If I move it onto my 2nd screen (right hand side) then close EFT the next time it opens the window is somewhere off screen :/ I have to delte the config file to get it to reapear.
Great tool though, some nice features in it.
You can just edit the config file. You dont have to delete the file. ______________________________ Caldari blood. Gallente style. Minmatar Attitude. |

Xenari
For my sweet Revenge SOUL CARTEL
|
Posted - 2007.07.22 12:27:00 -
[277]
Great tool! Thanks mate.
But a function to print the fitting, for the players who need it as a shopping list, would be very nice. 
Greetings Xenari
|

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.22 18:27:00 -
[278]
Bump.
Sticky please.
|

Philemon Asher
Shadow Of The Light R i s e
|
Posted - 2007.07.22 20:36:00 -
[279]
Is the source code for this available? If not, are there any plans by the author to make it available?
|

Corta Varaj
|
Posted - 2007.07.23 02:41:00 -
[280]
Great work. Is there a website for this tool? If not there should be. :)
|
|

Liang Nuren
The Refugees
|
Posted - 2007.07.23 03:15:00 -
[281]
I'll second the part that asks for an estimated cost of each module + ship. Even if I have to initially put in the values ... I'd be ok with that. I tend to be making the same ship (types).
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
|

Litus Arowar
Amarr Obsidian Asylum Pure.
|
Posted - 2007.07.23 05:27:00 -
[282]
beautiful tool... only thing I prefer in quickfit is the way it handles chance to hit (DPS) and the real-time caps are fun, though I usually only use it to find out how long I have before cap death, so I guess EFT has that covered
Benn Helmsman> Could a mod give this guy a snip for constant insulting without giving any point to the topic? |
|

Ivan Kirilenkov
Forum Moderator Interstellar Services Department

|
Posted - 2007.07.23 08:41:00 -
[283]
I've applied some temporary glue to this; we're doing a revamp of the stickies in Ships and Modules (finished SooN(TM)) and this will most definately be a part of one of those resource-stickies. Good work! :)
|
|

Raekone
|
Posted - 2007.07.23 08:42:00 -
[284]
Brilliant. Absolutely fantastic.
Advantages over quickfit:
* Looks better. I hate that Java look, feels really unprofessional * Much easier interface, not only GUI but importing skills etc * SO MUCH FASTER OMG
That being said, QuickFit is obviously the father of all fitting apps now and ever to come and deserves a ****load of respect - where would we be without it 
|

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.23 13:17:00 -
[285]
My friend has recently finished a BP webpage that can work out current costs using Eve Central - I imagine this is an XML feed of data, so that could be used to give fairly accurate current price costs. (Otherwise I wouldn't have suggested it).
I still vote for using the raw Eve DB dumps for the fittings, that way you can guarantee that all mods are there, and that there are as they are in game, even if the game ones are wrong.
|

Y3R M4W
|
Posted - 2007.07.23 14:46:00 -
[286]
I recon the raw DB dumps have a lot of crap in them that's not actually availiable in-game, quickfit had a few such items.
Note: YER MAW! is Scottish for Your Mother. |

Liang Nuren
The Refugees
|
Posted - 2007.07.23 16:29:00 -
[287]
Woot for sticky. Gripen, please make sure to update the title of the thread with version numbers and release dates. =D
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
|

Tonto Auri
|
Posted - 2007.07.23 19:15:00 -
[288]
Where I can import character data from XML file? And any chance to fix icon rendering for operating systems other than WinXP?
-- Thanks CCP for cu<end of sig> |

Azia Burgi
Science and Trade Institute
|
Posted - 2007.07.24 01:21:00 -
[289]
a feature to export setups as HTML would be really great. i prefer this over QFit.
I did notice that some of the implants were missing. I had a look in the export and found the implants in the invtypes table, they have a groupID of 300 (faction implants) and can also be found in groupIDs 738-750.
i apologise if you've already got these added but i prefer the way you have implemented implants than the way QFit has.
keep up the good work!
Azia --------------------------------------------------
Azia Burgi
http://azia.geekandproud.co.uk |

Inuyasha507
Caldari HellBrothers Industries FREGE Alliance
|
Posted - 2007.07.24 06:55:00 -
[290]
vista hates me, wont let me install it
|
|

Twarda Sztuka
|
Posted - 2007.07.24 08:03:00 -
[291]
I had no problems with vista. Just right-click on it and set compatibility mode to Windows XP. Also if you have User Access Controll on, I suggest turning it off as soon as you can ;)
Now about the tool. I had time to play with it a bit more. So here is a list what (in my humble opinion) should be updated.
1) Cutting through the edge of Ship Configuration. It is bloody anoying. I think it might have to do something with widescreen monitors ratio. Can anyone confirm? 2) Modules description. 3) Tooltip should stay on.
Other than that it is the best tool so far.
|

Lanu
Caldari
|
Posted - 2007.07.24 12:40:00 -
[292]
Really nice.. I like it over quickfit so far.. now I just need to find out how to get faction/deadspace mods on ( I must be missing something.. or isnt it in yet? ) __________________
I'm not obsessing. I'm just curious. |

Lanu
Caldari
|
Posted - 2007.07.24 12:52:00 -
[293]
Originally by: Lanu now I just need to find out how to get faction/deadspace mods on
Bottom left corner ! Thanks for the tool.. really handy and light weight!
__________________
I'm not obsessing. I'm just curious. |

Valois
Minmatar GoonFleet GoonSwarm
|
Posted - 2007.07.24 17:12:00 -
[294]
Top quality program, love it.
|

Vitaki
Rens 911
|
Posted - 2007.07.24 17:41:00 -
[295]
This app helped me go from 620 to 1000 dps on my gank geddon. Also showed me how to better fit hyperions and megas. Really changed the way I fit ships.
|

VileRichie
Igneus Auctorita GoonSwarm
|
Posted - 2007.07.24 20:52:00 -
[296]
Another thumbs up here 
|

Aelin Dao
GoonFleet GoonSwarm
|
Posted - 2007.07.24 21:52:00 -
[297]
My only complaint is that the program is still missing Strip Miners. Other than that, nice work.
|

Xy Kintar
|
Posted - 2007.07.25 05:23:00 -
[298]
Edited by: Xy Kintar on 25/07/2007 05:24:47 Edited by: Xy Kintar on 25/07/2007 05:23:50 I love the tool. but with 2.1 when I right click on the ship screen and select "change affecting skill" and select a skill to change, I always get the following error "Access violation at address 004a112a in module eft.exe. Read of address 0000037c". The program doesn't crash and the skill change does take place, I just alway get that notice.
This is running windows xp.
|

Redora
Gallente Interstellar eXodus R0ADKILL
|
Posted - 2007.07.25 06:51:00 -
[299]
JUST DL'd and tried 2.1 (AFter using 2.0), and it's even more sex. TYTYTYTY. I'll see what ISK I can send your way. :) ---
Redora
http://oldforums.eveonline.com/?a=topic&threadID=543553 |

Sakura Nihil
Tabula Rasa Systems The Star Fraction
|
Posted - 2007.07.25 07:49:00 -
[300]
Ancillary Ballistic Screen Stabilizer I needs to be swapped out with F-S8 Relativistic Deflection Shield Induction I.
Looks like you have the passive kinetic and explosive shield hardeners swapped around.
50m Sig Contest! |
|

Mynthon
|
Posted - 2007.07.25 10:23:00 -
[301]
Faction and commander tracking computers don't add anything to hybrid turrets optimal range or tracking speed. They work fine with projectiles and lasers.
|

Jesho
Minmatar KDM Corp
|
Posted - 2007.07.25 11:33:00 -
[302]
it looks like t2 strip miners are missing.
|

Rayne Kinunato
Caldari Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.07.25 16:12:00 -
[303]
the Large Shield Transporter II have wrong cpu usage, EFT says that the module require 168 tf and if u check ingame the transporter use 154 tf
|

Tonto Auri
|
Posted - 2007.07.25 16:12:00 -
[304]
Edited by: Tonto Auri on 25/07/2007 16:13:28
Originally by: Gripen Screenshot EFT version 2.1
Version 2.1.0 changes: Bug fixes: - Icons should now display correctly on high color desktop modes (Those who got corrupted icons using true color modes should try to enable "Force high-color icons" option in Preferences)
But that archive contains only truecolor icons. When I start EFT, I got "Cannot open file "***\EFT\Icons\AMMO_ELECTRONBOMB.ico".
And there is no "Force high-color icons" option in preferences :-\ -- Thanks CCP for cu<end of sig> |

Kua Toil
Trading Alt-ercations
|
Posted - 2007.07.25 16:37:00 -
[305]
Gripen, you're a saint. Have you considered making it possible to sort groups of modules by CPU and PG by clicking on the icons?
|

Paraglider
|
Posted - 2007.07.25 17:26:00 -
[306]
Very nice software. And works fast. Nicely done. Carry on. ] |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.25 19:45:00 -
[307]
Originally by: Mynthon Faction and commander tracking computers don't add anything to hybrid turrets optimal range or tracking speed. They work fine with projectiles and lasers.
Check latest version.
Originally by: Tonto Auri But that archive contains only truecolor icons. When I start EFT, I got "Cannot open file "***\EFT\Icons\AMMO_ELECTRONBOMB.ico".
It's how it should be. Highcolor icons will be generated on EFT startup. Errors you describe must be coming from wrong installation. Looks like you copied new data files but kept old exe file. Extract archive contents in some new directory and copy there your old config.ini, Characters and Setups folders.
|

Ping Me
Aces and Eights Enterprises R i s e
|
Posted - 2007.07.25 19:59:00 -
[308]
There seems to be a bug with 2.1. Whenever I change the affecting skill on EANM I get this. Hope it will be fixed soon cuz it's annoying. ----- I reject your reality and substitute my own! |

Phoenix T'ril
Gallente
|
Posted - 2007.07.25 20:21:00 -
[309]
I love this program. Clean and efficient.
I wonder if you could provide some information about the 'defence efficiency' values, and configuring the custom profiles that have appeared in 2.1.
I kinda miss having my em / therm / kin / exp tooltip.
-- I do not speak for my corp, or my alliance. |

Ping Me
Aces and Eights Enterprises R i s e
|
Posted - 2007.07.25 20:22:00 -
[310]
Edited by: Ping Me on 25/07/2007 20:23:10
Originally by: Phoenix T'ril I kinda miss having my em / therm / kin / exp tooltip.
Yes, i would love to have that back too tnx  ----- I reject your reality and substitute my own! |
|

Tonto Auri
|
Posted - 2007.07.25 21:03:00 -
[311]
Originally by: Gripen
Originally by: Tonto Auri But that archive contains only truecolor icons. When I start EFT, I got "Cannot open file "***\EFT\Icons\AMMO_ELECTRONBOMB.ico".
It's how it should be. Highcolor icons will be generated on EFT startup. Errors you describe must be coming from wrong installation. Looks like you copied new data files but kept old exe file. Extract archive contents in some new directory and copy there your old config.ini, Characters and Setups folders.
Yep, I have done something wrong. (at least I forgot to replace .exe :-/ sorry...)
But that not change so much. Yep, now icons rendered a bit better... No crappy background. It now solid white (or black when Hi-color forced).
But it never becomes transparent as far as Win2k isn't support 8-bit alfa icons. -- Thanks CCP for cu<end of sig> |

General Coochie
Gallente New Justice Molotov Coalition
|
Posted - 2007.07.25 21:54:00 -
[312]
Awesome. great job.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.25 22:04:00 -
[313]
Originally by: Phoenix T'ril I wonder if you could provide some information about the 'defence efficiency' values, and configuring the custom profiles that have appeared in 2.1.
I kinda miss having my em / therm / kin / exp tooltip.
I thought it's pretty straightforward. Instead of uniform distribution of incoming damage you can now define you own damage type ratio preset which will affect both defence efficiency and effective HP calculations. If you want to know your tank efficiency against some explicit damage type (like it was shown in the tooltip before) you can create "Only EM", "Only Thermal" and so on presets.
|

Tonto Auri
|
Posted - 2007.07.25 22:04:00 -
[314]
And missing ability to import character from XML makes EFT unusable in long term. You can only fit Your own ships for Your current char skills.
No way to fit ships for Your corp members and characters on suspended accounts.
Keeping characters in EFT\Character\ folder in original XML format may resolve this issue. At least I would be able to copy my exported character to that folder and restart EFT.
Also keeping fitting in XML will help many people exchanging their thoughts.
You may use restricted version of QuickFit format.
Quote: <?xml version="1.0" encoding="iso-8859-1"?> <ship typeId="24688" name="Rokh" fitname="Rokh (Passtank)" comments=""> <fit> <highSlots> <module typeId="7451" name="425mm Carbide Railgun I"> <charges typeId="234" name="Lead Charge L"/> </module> <module typeId="7451" name="425mm Carbide Railgun I"/> .... </highSlots> <medSlots> <module typeId="1973" name="Sensor Booster I"/> ... </medSlots> <lowSlots> <module typeId="2046" name="Damage Control I"/> ... </lowSlots> <rigSlots> <rig typeId="25956" name="Ancillary Current Router I"/> <rig typeId="0" name="Empty Slot"/> ... </rigSlots> <drones> </drones> </fit> </ship>
-- Thanks CCP for cu<end of sig> |

Dahak2150
Chaos Monkeys
|
Posted - 2007.07.25 23:16:00 -
[315]
Edited by: Dahak2150 on 25/07/2007 23:17:06 Minor bug/mistake I'd like to point out. Nightmare's description says 5% bonus to cruise and siege ROF per caldari battleship level, but when I right click a siege launcher it doesn't have caldari battleship as an affecting skill. Also, the ROF bonus isn't applied. I set character to level 0 rapid launch and missile launcher operation, and the stock ROF on a siege launcher is the same as that of the ones on the ship.
Other than minor things like this, the program is incredible. I haven't touched QuickFit since I got this. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
|

Incarna Varaj
|
Posted - 2007.07.25 23:39:00 -
[316]
Great tool Gripen! I apologize if this bug has been mentioned but Reacon Ships aren't effecting Cloaking device CPU. Specifically was using a Pilgrim.
Thanks again for this tool.
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.26 00:29:00 -
[317]
This thing was imba before. Now it's an overpowered I-Win button. :D
The big thing I'd still kill for would be a customizable Favorite Module folder--perhaps as an additional meta-filter at the bottom of the module panel. I'm guessing that's a tough one to do though.
A much simpler little tweak would be having the ship browser open automatically. I can't see a good usability reason why that shouldn't be the default.
Once again, thanks so much. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Rob Robb
Pipeline Gypsies The OSS
|
Posted - 2007.07.26 02:36:00 -
[318]
great toll! Needs some obvious tweeking, but I like the interface and it is user friendly. I did notive you did not have strip miners on there. But I am sure you are working on it. Great job!

|

R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2007.07.26 10:53:00 -
[319]
Awesome work Gripen
DKOD - an awesome synchronised killing machine |

FT Diomedes
Gallente Ductus Exemplo
|
Posted - 2007.07.26 13:11:00 -
[320]
Edited by: FT Diomedes on 26/07/2007 13:12:58
Originally by: Mynthon Faction and commander tracking computers don't add anything to hybrid turrets optimal range or tracking speed. They work fine with projectiles and lasers.
I was testing setups last night and I don't think ANY of the trackign computers are working with hybrid turrets optimal range or tracking speed. I get the base range listing for all hybrid turrets regardless of how many tracking CPUs I put on the ship.
Edit - I'm sorry, I don't know what version I have. I know that I downloaded it on Monday or Tuesday evening. If it has been updated since then, you can disregard this.
Great program! ------------
Improvize. Adapt. Overcome. |
|

Tonto Auri
|
Posted - 2007.07.26 13:27:00 -
[321]
Originally by: FT Diomedes I'm sorry, I don't know what version I have.
Did You try to click "Help - About" ? -- Thanks CCP for cu<end of sig> |

FT Diomedes
Gallente Ductus Exemplo
|
Posted - 2007.07.26 14:02:00 -
[322]
Originally by: Tonto Auri
Originally by: FT Diomedes I'm sorry, I don't know what version I have.
Did You try to click "Help - About" ?
Sorry, I should have clarified that. I don't know what version I have because I am at work and cannot access EFT right now. ------------
Improvize. Adapt. Overcome. |

Kalralahr
GoonFleet GoonSwarm
|
Posted - 2007.07.27 06:18:00 -
[323]
This is pretty much the best program.
Large Shield Transporter II should use 280 energy on activation rather than 240, though. Same as best-named.
|

Orlando DeVency
Swedish Aerospace Inc Firmus Ixion
|
Posted - 2007.07.27 11:22:00 -
[324]
love yer program man, keep it up :)
|

Tonto Auri
|
Posted - 2007.07.27 12:52:00 -
[325]
Originally by: Kalralahr This is pretty much the best program.
Large Shield Transporter II should use 280 energy on activation rather than 240, though. Same as best-named.
Sure You not have Shield Emission Systems III skill? -- Thanks CCP for cu<end of sig> |

Djerin
Obsidian Exploration Services
|
Posted - 2007.07.27 16:44:00 -
[326]
I like the latest patch. Got some decent handling improvements. Good job.
I've found another minor bug. The indicator listing skills that are missing on a char doesn't work correctly. It seems to check only for the amount of drones. It doesn't seem to care if you have the skill to use the the chosen ones actually. Yet it applies their damage no matter if you can use them. Not a big thing, you'd realize as soon as you try to launch them. But it results in some inaccurate dps calculations.
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.27 17:08:00 -
[327]
Another suggestion I forgot to mention earlier: I love the "Duplicate Setup" feature you've added to the ship fitting panel, and if you could add a similar function to the character panel, that would be awesome.
Once again, thanks. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Genevieve Bane
|
Posted - 2007.07.28 03:43:00 -
[328]
I'm really loving the new version, Great Job Gripen..
Although as a Miner I'm not feeling the love.. no strip miners, no mining link modules

Looking forward to seeing the up coming releases.
Keep up the wonderful work
|

Renmil
|
Posted - 2007.07.28 11:14:00 -
[329]
Just downloaded to use it for mining barges.
Hopefully tech2 miners and strip miners will be added.
|

xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
|
Posted - 2007.07.28 21:19:00 -
[330]
The Missile RoF bonus on the Rattlesnake is not being taken into account in the DPS calculation. ------------------- ნỊs uʍop əpỊsdn |
|

Vicious Phoenix
|
Posted - 2007.07.28 23:02:00 -
[331]
The "Targeting System Subcontroller" rig does not apply it's bonus. The drawback is there, but the bonus is not. It says on EFT that it gives a signature resolution bonus but ingame it given a scan resolution bonus.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
|

Aelin Dao
GoonFleet GoonSwarm
|
Posted - 2007.07.30 05:45:00 -
[332]
two more things that are bugging me that may have been mentioned previously:
Resists are listed in the order em/therm/kin/exp instead of the em/exp/kin/therm order used by everyone else anywhere ever.
Why are high slots at the bottom of the list and lows at the top? That's just kind of silly, and counter-intuitive.
|

Ound
|
Posted - 2007.07.30 10:58:00 -
[333]
Excellent Tool, that what I was looking for! ***** Golden stars
|

Goldfrapp
Templar Phoenix Command
|
Posted - 2007.07.30 12:53:00 -
[334]
Great tool i used to use ShipFit with ECM till i just couldnt get that to work anymore, so been looking forward to a new fitting tool. Will be even better once your happy with that errors are ironed out.
|

Airpizza II
Virtual Warriors
|
Posted - 2007.07.30 14:50:00 -
[335]
Getting better man ! I sent you some Iskies as a thank you for this very cool prog.
cheers!
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.07.30 18:43:00 -
[336]
Originally by: Aelin Dao Resists are listed in the order em/therm/kin/exp instead of the em/exp/kin/therm order used by everyone else anywhere ever.
Orly?
Quote: Why are high slots at the bottom of the list and lows at the top? That's just kind of silly, and counter-intuitive.
That one I agree with. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Orestes Umnon
Minmatar Sebiestor tribe
|
Posted - 2007.07.30 19:09:00 -
[337]
First off, great tool.
There appears to be an odd bug, though, when both turrets and launchers/SBs are fitted to a ship. As long as the turrets are activated, the volley damage displayed will be grossly incorrect. To be more specific: all damage from missile launchers and smartbombs is ignored in terms of volley damage (though the DPS display updates correctly) unless all turrets are deactivated. It looks like this bug is not unique to any single ship or specific gun/launcher types. I've tested it on the Merlin, Kestrel, Typhoon, Breacher and Cyclone and had the same problem in every case. Smartbombs don't appear to have their own damage section under DPS, by the way, though they are taken into consideration for total DPS. Might be nice to have.
Seems this was mentioned back of page four, but I figured I'd point it out again. Can't hurt. I'm using v2.1.
One feature I'd love to see is the ability to apply all projected effects of a given setup (e.g. logistics ship) to another active setup with the press of a single button. Ideally this would include drones as well. :>
|

Igus
Green Gecko Inc. Freelancer Alliance
|
Posted - 2007.07.31 02:16:00 -
[338]
Edited by: Igus on 31/07/2007 02:17:05 Edited by: Igus on 31/07/2007 02:16:44 Awesome tool, but it is missing a few items
Modulated Strip Miners II Modulated Deep Core Strip Miners II
:) keep up the great work!.
-- Uhg, I think I need a flux capacitor
|

Constantinee
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.07.31 04:38:00 -
[339]
where r the faction mods?
Omerta Syndicate |

Camilo Cienfuegos
EP0CH
|
Posted - 2007.07.31 06:59:00 -
[340]
Quote: where [are] the faction mods?
Hidden in the bottom left corner...
Firstly, fantastic little tool. I've thrown this link to a few folk now, and other than the usual Error Between Keyboard and Chair, I've heard nothing but praise for EFT. Simply superb job done here, and long may it last.
I presume ISK is to be sent to the character in the OP?
Anyway, I was hoping that a release candidate might be done to take into account the new Khanid changes. I'm really intruiged in running the numbers on some of these new missile boats... -- Don't take the carebears out of empire - take the empire out of carebears! |
|

Lutoslaw
|
Posted - 2007.07.31 10:55:00 -
[341]
Good job :). A lot of good improvements,
But there is one thing (hmm for sure there are more but this one is really useful) which I really need : possibility to filter/searching modules (using type of slots, remaining cp/powergrid etc.)
Add this and I will finally be able to wipe out quickit from my hd ;)
|

Trojanman190
Caldari Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.31 11:28:00 -
[342]
Great Tool, but I have a suggestion.
It would be nice if we could see our fit's dps in damage types. Ie, we have our full 702 dps readout, but it would also be nice to see how much of that is thermal and explosive.
Still a great tool!
|

Slaughteruall
Caldari COBRA INC
|
Posted - 2007.07.31 14:28:00 -
[343]
Any way to edit the .dat files? Would like to test some load outs of the propose changes to khanid ships.
And since i can't fly them cant really check on the test server.
What program would i use? Tryed note pad and well you know what it would look like with that.
Thanks in advance.
|

Malibu Stacey
Gallente Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.07.31 14:31:00 -
[344]
Grabbing your skills via the API still doesn't work through a web proxy (yes I've clicked the box & entered the proxy hostname & port correctly). It takes longer to fail now as it's trying to connect through my proxy server & is then being asked for my username & password for the proxy server but has no way for me to enter the info for it to be supplied to my web proxy to allow it to get to the API feed.
Not a huge problem as I can create my .chr file at home & bring it to work with me whenever I update it after completing a skill.
Other than that it's an excellent update Gripen, keep it up  --- Nobody expects the Spanish Inquisition!
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.07.31 20:27:00 -
[345]
It won't allow me to drag ewar drones to projected effects, at least neutra drones. ---
Not replying to alts, post with ur main or STFU |

Anton March
Mortis Angelus
|
Posted - 2007.07.31 22:24:00 -
[346]
Great tool!
The feature I'd most like to see is a cost estimator. I can fill in the prices for modules myself, if the program can save them and tell me how much various loadouts will cost me.
Anyway, thanks for the program, beats QuickFit hands down!
|

Fallorn
GoonFleet GoonSwarm
|
Posted - 2007.08.01 00:08:00 -
[347]
Cost estimator would not really work because prices are changing every day and different things can change the market quite a bit. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
|

Father Calistas
Antipodean inc.
|
Posted - 2007.08.01 01:23:00 -
[348]
For non-faction gear the tool could try and tap into the Eve market tools over at eve-central.com ?
SirMolle - *** Bar Video!
|

Debes Sparre
|
Posted - 2007.08.01 06:21:00 -
[349]
720mm arty on the muninn does not give hac as an affecting skill, despite hac giving bonus to tracking and optimal. :)
|

Elisa Day
Koshaku Interstellar Starbase Syndicate
|
Posted - 2007.08.01 06:24:00 -
[350]
Looks like the newest one is missing XL faction ammo?
|
|

Moonaru Izu
Caldari I.Z.U Syndicate E.A.R.T.H. Federation
|
Posted - 2007.08.01 08:13:00 -
[351]
Originally by: Valandril It won't allow me to drag ewar drones to projected effects, at least neutra drones.
Me neither. I kinda miss this functionality too for EWAR drones.
|

Eevul Rabbite
Lunch Money Millionaires
|
Posted - 2007.08.01 09:27:00 -
[352]
Edited by: Eevul Rabbite on 01/08/2007 09:27:28 bug report of sorts
Icons are all messed up here, which makes it rather hard to use the tool. This is with version 2.2, but the same was happening with 1.x.
http://go-dl1.eve-files.com/media/corp/edead/EFT_icons_bug.gif
Now I see it was reported earlier and related to Win2k Pro (which I'm also using) so I'm not the only one at least.
|

Ethaet
Gallente
|
Posted - 2007.08.01 15:42:00 -
[353]
Woot, mining stuff is here :D
Bug: The auxiliary nano pump is not being taken into account for tanked DPS calculations.
|

Tar'noc Suud
Minmatar Roid-Raiders THE V I G I L
|
Posted - 2007.08.02 00:14:00 -
[354]
Edited by: Tar''noc Suud on 02/08/2007 00:17:27 BUGS:
In the Character Editor, Import, the text box at the bottom is not displaying the text selection highlight, thereby resulting in a random section being copied depending on how it was clicked to copy it.
Under Implants the "Limited" series of implants are missing. Limited Ocular Filter, for example.
-Tar
|

Mnengli Noiliffe
|
Posted - 2007.08.02 05:09:00 -
[355]
When selecting another type of ammo for the weapon, should it not replace every other same kind turret's ammo as well?
At least such option would be really useful. Try to change 8 laser's crystals to faction and see yourself.
|

Tamoko
Damage Unlimited Inc
|
Posted - 2007.08.02 11:33:00 -
[356]
The topic says Khanid Mk II, but I'm just not seeing that inside the application... ---
|

Liaya
Vindictive Behavior
|
Posted - 2007.08.02 11:46:00 -
[357]
Good to see Mining has been added, although you have made a little mistake on the skills that effect both Barges and Exhumers. Instead of having Mining Barges/Exhumers listed it has Capital Ships and Advanced Spaceship Command.
Originally by: Tamoko The topic says Khanid Mk II, but I'm just not seeing that inside the application...
Right down at the end of the list.
|

Tamoko
Damage Unlimited Inc
|
Posted - 2007.08.02 11:50:00 -
[358]
Originally by: Liaya Good to see Mining has been added, although you have made a little mistake on the skills that effect both Barges and Exhumers. Instead of having Mining Barges/Exhumers listed it has Capital Ships and Advanced Spaceship Command.
Originally by: Tamoko The topic says Khanid Mk II, but I'm just not seeing that inside the application...
Right down at the end of the list.
d'oh. Totally didn't see that ^^
Cheers. ---
|

dopesuxx
UK1 Zero Red Moon Federation
|
Posted - 2007.08.02 13:25:00 -
[359]
Maybe it's already somewhere in the thread ... didn't read it all.
Is there a way to add proxy authentication data ? Only found the proxy data in: File -> Preferences If not, any chance to see that soon ?
|

Donathan Slade
Kay Korporation Knights Of the Southerncross
|
Posted - 2007.08.02 14:13:00 -
[360]
Ok, a question about a problem. and a suggestion for the next update.
1) Why the hell when i "unlocked" the fitting window can I not get it back without re-installing the program, its annoying because i click it by accident and it closes to a little side thing and I can't do anything
Suggestion:) People who use ammo and cap boosters together. If we designate how much ammo/booster/missiles we have in our cargo holds, and leave space for loot. How can we get an accurate amount of cap time and DPS. (especially the cap time). Right now its calculating like you have infinite boosters and no reload time for them, just activation time. (even with dps ammo reload turned on).
|
|

Darth Marmite
|
Posted - 2007.08.02 14:55:00 -
[361]
Dude - a few suggestion for this almighty, awsome, rediculously useful, incredibly handy and LIFE DESTROYING tool. I can't seem to get anything else done anymore... one more Rokh....
1) start putting version numbers on your release ZIPs. I'm up to EFT(4).zip and it's getting confusing :)
2) You've altered the double click functionality of the module window so it fits not brings up the info window. Can you add a Ctrl-DClick so I can still rapidly display all the modules? Or code a comparison window for looking at different modules stats. Stickin em in a Datagrid would do it. (I'd wanna be able to drag/dclick the module from the grid too... you'll work it out)
3) The Character Browser should keep the last character you edited selected.
4) You really need to work out some way to auto-update your client. Not important, just neat ;)
5) Ability to restrict modules by slot (this would effect the tree view, I think) And filter by ability (effecting the module list).
6) When you double click on a ship in the browser it says "You have no fittings for this ship, do you want to create one?". If you click no it just closes... I'd take the option out and go straight to naming the new plan. If they clicked on the wrong one, just cancel naming the new fit.
7) You need to talk to the EVEMon people and work on some kind of interoperation. So I can make an EVEMon plan to use the kit I've fit in EFT. Even if I could click a button in your tool to get a list of required skills. The skills would also have to take into account powergrid and CPU - and possibly suggest an implant to fit. Your target should be to get the character to the correct skills for fitting in the least time. Good luck :)
|

Leandro Salazar
The Blackguard Wolves
|
Posted - 2007.08.02 16:35:00 -
[362]
What I now miss most compared to Quickfit is Favorites for modules and a detailed damage stat sheet against a specific target.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Hyllekjeks
hirr Morsus Mihi
|
Posted - 2007.08.02 17:43:00 -
[363]
really nice program.
I found two bugs though a megat and vindi with same fit, the mega outdmg the vindi :D should be equal. Allso eanm t2 is 6 cpu less then what it is on tq atm
|

Igus
Green Gecko Inc. Freelancer Alliance
|
Posted - 2007.08.02 19:04:00 -
[364]
woot, more updates!
Covert-ops cpu calculations was fixed with 2.2 :) -- Uhg, I think I need a flux capacitor
|

Cosy
Porandor
|
Posted - 2007.08.02 19:52:00 -
[365]
if is not to much can u add a option to "copy" selected item stats
-thx use h.264 code for your video and like that help eve-files
|

Seleia O'Sinnor
|
Posted - 2007.08.02 20:13:00 -
[366]
Hello there,
a fine tool you've written there.
Is there an upcoming feature which will allow the user to save a setting?
Thanks alot!
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.08.02 21:38:00 -
[367]
Originally by: Gripen
Originally by: Kazuo Ishiguro 'Time to warp' calculation would be very useful; the formula is
TTW = -ln(0.2) * agility * mass / 1000000
I am thinking about implementing some way to display agility and mass but this formula is quite wrong for heavy ships. For example Damnation with four 1600mm tech 2 plates aligns in 23.5 - 24 seconds and not 27.25, while for the Jaguar your formula is perfectly accurate.
First, thank you for implementing this feature. I'm surprised at this discrepancy; the formula was originally worked out using a plated battleship. I'd have been inclined to suggest that something was wrong with your data, but I've duplicated this result myself using a prophecy (same hull, fewer sp needed ).
I've noticed that the speedometer doesn't move at all until about two seconds after clicking 'warp to', so the formula is still returning an approximate 'time to warp' figure, but I'm not too happy with this. The information reported by the client is one or two seconds out of date, since it is only mirroring what happens on the server; perhaps the client corrects itself once the server confirms the warp/change in speed, causing a small amount of time to be cut off from the acceleration sequence as displayed in the client?
Even so, this wouldn't explain why the formula works in more typical cases. Perhaps this is a bug, or maybe it takes a bit longer for the server to work out what's happening if a ship has them fitted?
------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Camilo Cienfuegos
EP0CH
|
Posted - 2007.08.03 10:23:00 -
[368]
Gripen, you are a as a god amongst men. -- Don't take the carebears out of empire - take the empire out of carebears! |

Manina Boat
Republic Military School
|
Posted - 2007.08.04 00:26:00 -
[369]
I'm pretty sure it's already been mentioned but, having a favourites or recently used modules list would be excellent for when you are juggling 2 or 3 modules trying to squeeze the last bit of available CPU or grid.
Oh, a minor point... could you make the "Market Faction Complex Commander" bar slighty taller? I have my Windows taskbar on auto hide and I keep overshooting the buttons, popping up the taskbar over the top. (My lack of mouse control explains my crap kdr too )
Fantastic tool - the double-click feature (rather than drag n drop) has totally converted me from Quickfit! 
|

Kazaam
Black Reign FATAL Alliance
|
Posted - 2007.08.04 06:23:00 -
[370]
Thank you for an EXCELLENT Utility! Quickfit Deleted  Regards
Kazaam
|
|

DTson Gauur
Glauxian Brothers Ground Zeero
|
Posted - 2007.08.04 10:40:00 -
[371]
Gripen is gonna get a small donation next time I log in.
Small request: Would it be possible to make the DEFENSE show the defense value of the highest resists (shields OR armor) when no active repair/boost modules are in use? I mean:
When you don't have armor repairers running but have hardeners on the darn display defaults to _shields_ and that is pretty annoying if you want to know what's your passive armor "tank".
|

WillisCorto
|
Posted - 2007.08.04 14:10:00 -
[372]
re saving settings - I just copy over the Characters and Setups directories and it seems to work.
Just realised I am probably teaching you all to suck eggs. Apologies. 
|

Sentinel Eeex
Caldari Lords Of Amber
|
Posted - 2007.08.04 19:31:00 -
[373]
Absolutelly FANTASTIC tool.
/me bows
|

Pan Crastus
|
Posted - 2007.08.04 22:56:00 -
[374]
The Cerberus' max. flight time bonus to heavy missiles does not seem to work in version 2.1.0 ...
this is a free post provided to you by a member of the EVE community.
|

Elle D
Caldari Ars ex Discordia
|
Posted - 2007.08.04 23:13:00 -
[375]
<3 EFT Forever.
Suggestion: Implement a feature to assign costs to each ship and module. That way you can get a cost estimate for every ship setup(of which I have _many_). I'm not thinking of any "import market" feature (which would require significat coding), just a user-specified static value for module/ship costs. THANKS!
|

Cordella Crystalis
|
Posted - 2007.08.06 02:47:00 -
[376]
First of I want to say awesome program, second, may I suggest something.
Like let's say when you swap from a T1 shield hardener to t2, you'd see an increase right? May i suggest something to see the difference, like an additional column?
Like (Before) -> (After)
|

Esk Bedwyr
|
Posted - 2007.08.06 07:57:00 -
[377]
Every time i try to start the program the first thing that pops up is something that resembles an error box with the character □ and it makes an error noise when I click ok. Nothing loads in EFT All options are empty and if I try to close EFT I get the following error message: " Access violation at address 004B430B in module 'EFT.exe'. Read of address 00000040. " Program was working fine then just started doing this. I have reinstalled it three times so far. same thing every time.
|

Etharpos
|
Posted - 2007.08.06 09:49:00 -
[378]
'Favorite modules' option would be very nice. Great program, keep up the good work :)
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.08.06 11:17:00 -
[379]
Originally by: Esk Bedwyr Every time i try to start the program the first thing that pops up is something that resembles an error box with the character □ and it makes an error noise when I click ok. Nothing loads in EFT All options are empty and if I try to close EFT I get the following error message: " Access violation at address 004B430B in module 'EFT.exe'. Read of address 00000040. " Program was working fine then just started doing this. I have reinstalled it three times so far. same thing every time.
EFT doesn't save anything besides config.ini in it's directory and setup\character files so if it was working in the first time it should work when you unzip it into the new folder. Just don't reuse config.ini or setup\character files which might be corrupted for some reason and preventing it from starting up propertly. That's the only explanation I can think of in situation you described.
|

Tzrailasa
Destructive Influence Band of Brothers
|
Posted - 2007.08.06 19:32:00 -
[380]
Just one word..... AWESOME!!!!!
My views are my own. They do not represent the views of my corporation or alliance. |
|

OneTruePurpose
|
Posted - 2007.08.06 21:29:00 -
[381]
Wow. Found out about this thing browsing my alliance forums. QF just got deleted.
The only thing about this that annoys me is the sheer lack of faction/officer modules.
|

Rod Pliskin
ORIGIN SYSTEMS Atlas Alliance
|
Posted - 2007.08.07 01:01:00 -
[382]
Yes, I'd like to see True Sansha laser Crystals added soon. Thanks!
|

CardboardSword42
Applied Eugenics
|
Posted - 2007.08.07 03:02:00 -
[383]
Originally by: OneTruePurpose Wow. Found out about this thing browsing my alliance forums. QF just got deleted.
The only thing about this that annoys me is the sheer lack of faction/officer modules.
You're not doing it right. Check out the tabs on bottom: Market, Faction, Complex, Officer
And to the poster above: The equivalent of all faction ammos are in but there aren't duplicates. Dark Blood and True Sansha crystals have the same stats therefore there is only one of them.
I'm Ex-Biomass, that makes me cool But now I'm KOS and that makes me cooler 8)
|

Soeniss Delazur
Gallente Spack Lords
|
Posted - 2007.08.07 10:50:00 -
[384]
Edited by: Soeniss Delazur on 07/08/2007 10:54:38 Very useful tool indeed, well done Gripen!
I have a small problem though: EFT says I will gain cap with my setup but the tests prove the opposite 
Drained cap (activated modules):
2 LAR II -> 2* 400 cap /12 sec = 66,6 cap/s 3 N-type hardeners -> 3* 24 cap /20 sec = 3,6 cap/s Total consumption: 70,2 cap/s, which is what EFT reports.
Cap regain (I need help for the calculation there):
2 CCC I -> 2* 15% cap regain 5 Cap rechargers II -> 5 * 20% cap regain 1 Cap power relay II -> 1 * 24% cap regain Energy management IV -> 4 * 5% more cap Energy system operation IV -> 4 * 5% bonus to cap recharge rate
EFT reports: 92,0 cap/s Recharge time 1087,5 sec for a Dominix to get 5000 cap
Can we retrieve these 92,0 by calculation? If this number is right, how come that I lose cap when only these modules are switched on ingame??
Thanks
|

Power's Urge
|
Posted - 2007.08.07 12:42:00 -
[385]
Originally by: Soeniss Delazur I have a small problem though: EFT says I will gain cap with my setup but the tests prove the opposite
Cap recharge (as well as shield recharge) is not linear. The recharge rate is highest at around 30% cap (iirc) and decreases as your cap fills up. When you get very close to 100%, it might take minutes to recharge even one more unit of cap. As I perceive it, the recharge rate reported by EFT is the peak recharge rate, which you don't have all the time. Assuming EFT is correct there, it could (and usually would) still be perfectly normal that your cap starts draining when you activate all your modules with full cap. As long as there's a point (which might well be significantly below 50%) at which your cap recharge rate exceeds the cap drain from your modules, your cap is balanced and you won't run out of energy.
|

Soeniss Delazur
Gallente Spack Lords
|
Posted - 2007.08.07 13:33:00 -
[386]
Edited by: Soeniss Delazur on 07/08/2007 13:33:24 Thanks for the reply, I will test this tonight and see if I can get the peak recharge rate at around 30% capacity.
|

AntonioBanderas
|
Posted - 2007.08.08 08:11:00 -
[387]
oh, thank you, thank you, thank you. i love this program.
|

Omega Man
The Geddy Foundation
|
Posted - 2007.08.08 10:24:00 -
[388]
unsticked? well thats a sin.
Let me say how useful this program is.
|

Eiskalt
Solstice Systems Development Concourse
|
Posted - 2007.08.08 18:33:00 -
[389]
Restick please...
No amount of balancing can fix playing like a moron! |

Mush Morton
Caldari Debiloff's Vanguard
|
Posted - 2007.08.08 19:27:00 -
[390]
**I also vote to re-sticky this thread**
I'm very impressed with EFT thus far. Coming from QuickFit, I can say that it offers a more user-friendly and appealing user interface, as well an infinitely useful battle summary sheet for each ship load out. I plan on sticking with EFT for a while, in the hopes that it will continue to develop as a fitting tool.
A couple of suggestions:
1) Firepower Data:
a) It would be handy to be able to select the target ship's characteristics (e.g. signature radius, speed, resistances, etc.) for use in determining a ship's DPS and volley damage. Similar to the Defense Efficiency editor, wherein the user may specify damage ratios for use in computing the ship's overall defensive capabilities, I'm imagining an ability to designate the target ship's vital charactersitics and then save it as a profile for future use.
b) I would like the ability to edit the Defense Efficiency calculation to consider the tank's ability to withstand different damages from different sized weapons: (E.g. a module that may increase SE may also increase signature radius, thus reducing the SE against large weapon types).
2) Possible Errors:
a) I've noticed that the ship specific bonuses to range for the Cerberus (Caldari HAC) don't seem to be working properly. My in game data allows for a range of approx. 170km while the EFT calculation predicts 127km.
Again, EFT is a great program. Thanks for your efforts.
|
|

Liang Nuren
The Refugees
|
Posted - 2007.08.08 21:30:00 -
[391]
.... it got unstickied. How silly. Sticky please.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
|

MasterDecoy
Gallente The Grifters
|
Posted - 2007.08.09 02:04:00 -
[392]
marry me
Originally by: Gan Dalf What's going on? Why is TQ down? Who is "GMT"? What's 'Reality', will it hurt?
|

Tallain
|
Posted - 2007.08.09 04:17:00 -
[393]
*** Another vote to re-sticky... Great Great tool...
One thing that'd be nice tho, is the ability to print the loadout...
|

Seyah Remmus
Gallente Save our Souls
|
Posted - 2007.08.09 07:42:00 -
[394]
/signed this should be perma-stickied. This tool is great. Much easier to use than quickfit.
If someone is still checking, i found a problem.
Was just playing with a astarte fitting, then jumped on test server and fitted it up, the last gun wouldnt online. Found the problem. I have Advanced Weapon Upgrades 4. Ingame, this gives a Heavy Neutron Blaster II a fitting of 199.xx. In EFT it shows as 195. If i edit the AWU level down to 3, it then shows as 199.xx.
Other than that, im loving this tool.
|

Tonto Auri
|
Posted - 2007.08.09 17:05:00 -
[395]
Restick again, please... It will avoid abusive bumping. -- Thanks CCP for cu<end of sig> |

Cpt Fina
Insult to Injury
|
Posted - 2007.08.09 18:27:00 -
[396]
Please add freighters Your signature exceeds the maximum allowed filesize of 24000 bytes -TheDagda ([email protected]) |

Valois
Minmatar GoonFleet GoonSwarm
|
Posted - 2007.08.09 23:30:00 -
[397]
Freighters? Could be handy for say, your skills and how they affect it, but for a Fitting tool - seems kind of pointless for a ship with no slots whatsoever. :P
Great program though, keep it up!
|

Cyan Nuevo
The Blackguard Wolves
|
Posted - 2007.08.10 04:12:00 -
[398]
Bump for an A++++++++ product! Will use again! --- Proud Amarr pilot.
|

Omega Man
The Geddy Foundation
|
Posted - 2007.08.10 13:18:00 -
[399]
i fully endorse this service and/or product.
I hope development continues on it as I find it a very useful tool for removing boy scouts from hooves.
|

Denuo Secus
|
Posted - 2007.08.10 13:28:00 -
[400]
I vote for a restick too. It's a great tool!
|
|

Lore Isander
Caldari Paisti
|
Posted - 2007.08.10 14:31:00 -
[401]
Restickage bukkake!
|

Natasha Nishan
Natural Selectors
|
Posted - 2007.08.10 15:22:00 -
[402]
oh gawd sticky plz!
Very valuable tool, eve needs a corp -> individual standing so corps can set heroes like him to +10. <3
Friendly bump, nice weekend, o/
---- Start of Sig ----
Recruiting experienced pvp-pilots.
|

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2007.08.10 17:46:00 -
[403]
Lack of "missing skills to board this ship and setup" button.
Beside this I really like it ! -=-=-
|

Landarian
Spaceways Provisioning Company
|
Posted - 2007.08.11 00:10:00 -
[404]
Basic implants seem to be missing. I'm loaded with +3's but they're not showing up. Is that because they have no effects that would impact a fitting scenario?
|

Tonto Auri
|
Posted - 2007.08.11 00:48:00 -
[405]
Originally by: Landarian Is that because they have no effects that would impact a fitting scenario?
Sure. -- Thanks CCP for cu<end of sig> |

Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.08.11 05:57:00 -
[406]
I am not sure if its posted already, but i found a bug: if you use javelin HAMs and put in a gang bonus, EFT makes you go faster than with normal ammo
|

Theqwert125
|
Posted - 2007.08.11 06:25:00 -
[407]
Seems good, but I am completely unable to use the character editor at all because the api import doesn't work. It just pauses with the connect button depressed then nothing happens. No errors, no asking which character to use, nothing. And because there is no alternative method, I cant use my skills to calculate fittings at all. And no, I'm not on a proxy.
|

Cpt Fina
Insult to Injury
|
Posted - 2007.08.12 07:35:00 -
[408]
Originally by: Valois Freighters? Could be handy for say, your skills and how they affect it, but for a Fitting tool - seems kind of pointless for a ship with no slots whatsoever. :P
Skills, implants, hardwirings...
Your signature exceeds the maximum allowed filesize of 24000 bytes -TheDagda ([email protected]) |

Admus
Mobius Construct Knights Of the Southerncross
|
Posted - 2007.08.12 09:24:00 -
[409]
This tool is absolutely fantastic. Thanks Gripen!
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |

Tolderan
|
Posted - 2007.08.13 06:13:00 -
[410]
/sticky
Originally by: Mush Morton
I've noticed that the ship specific bonuses to range for the Cerberus (Caldari HAC) don't seem to be working properly. My in game data allows for a range of approx. 170km while the EFT calculation predicts 127km.
I have the same problem with Commandship and the Battlecruiser Skill.
|
|

Grytok
German Kings OPUS Alliance
|
Posted - 2007.08.13 08:13:00 -
[411]
/me drops a little glue
I like the implementation of the upcoming Khanid-Ships, so I allready can buy the babies and fittings, hoping that they not get changed inbetween  .
|

Oshaga Nanir
Amarr Oberon Incorporated
|
Posted - 2007.08.13 13:11:00 -
[412]
When using tech 2 sentry drones the EFT says that I may use them even if I don't have meet the requirements(sentry drone level 5).
--- Happy hauling in 0.0, out. |

Cpt Cosmic
|
Posted - 2007.08.13 13:21:00 -
[413]
/vote for sticky
|

Power's Urge
|
Posted - 2007.08.13 18:07:00 -
[414]
EFT is a really, really totally awesome tool, and it's great to see it improving and advancing with each new version. However, I have some issues with the Ship Browser which, to be honest, is a bit annoying to use. I can't really think of how exactly it could be improved significantly (however, making it resizable and remember its size and what parts of the ship tree are expanded would be a start), but I have a few ideas on bypassing the need to use it for some frequent tasks.
- Provide a list of existing setups; a simple "Ship name - Setup name" table would do. When I'm looking for a certain setup I've already created, I don't care about 203 of the 204 ships listed in the browser. Now as I think about it, this could also be done as another filter in the Ship Browser with a checkbox that says "Only list ships with existing setups"; however, this would only really help if it removed all ship classes in which no ships are listed. To make this even more usable, the ship tree could list all the setups for a ship as another level in "existing setups" mode.
- Provide a way in the setup windows of directly opening another setup window for the same ship. Having to click through the collapsed ship tree in the small Ship Browser window to find the same ship twice in a row if you want to compare two setups is a bit tedious and redundant.
- (Not Ship Browser related) Setup windows and the Character Editor should default to the most recently used character, not "Without skills" or "All level V" respectively.
- Remembering and reopening setup windows between EFT sessions would be cool.
|

Bellac
|
Posted - 2007.08.13 21:38:00 -
[415]
Great tool - works really well.
I would like to request a couple of future mods though if possible.
Give a little loving to logistics ships please. When working on a guardian setup it would be great if there was a window on the right that shows energy transfer stats and armour transfer stats. Theres surely plenty of room on the right hand side to squeeze that in along with sheild transfer somehow.
In a similar vein it would also be good if you could mount logistic drones in the drone bay and see the stats on these.
Other than that this is a superb piece of kit for tweaking that last little bit out of your ship. Congrats and keep up the good work
|

Lance Fighter
Amarr
|
Posted - 2007.08.14 01:34:00 -
[416]
Thou shall not go to the second page!
|

Capt MalcolmReynolds
Eth3real 3asy Company
|
Posted - 2007.08.14 02:20:00 -
[417]
Great resource! - Capt
In a carrier near you. |

Liang Nuren
The Refugees
|
Posted - 2007.08.14 02:40:00 -
[418]
I'm dense. Someone tell me how to unlock the Khanid changes in EFT?
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
|

Mr Mirage
KIA Corp KIA Alliance
|
Posted - 2007.08.14 03:08:00 -
[419]
Originally by: Liang Nuren I'm dense. Someone tell me how to unlock the Khanid changes in EFT?
Liang
look right down at the bottom of ship classes list :)
|

Eek NL
Demonic Retribution Pure.
|
Posted - 2007.08.14 15:33:00 -
[420]
Edited by: Eek NL on 14/08/2007 15:37:42
Originally by: Benn Helmsman I am not sure if its posted already, but i found a bug: if you use javelin HAMs and put in a gang bonus, EFT makes you go faster than with normal ammo
I have the same with precision light mssls with gang bonuses active, i get a 1,0175 speed bonus. Other then that, great tool.
|
|

Neena Valdi
Art of War Cult of War
|
Posted - 2007.08.14 16:34:00 -
[421]
Looks like when using sentry drones the EFT doesn't take into account ship bonuses when calculating total dps.
|

Laotian
|
Posted - 2007.08.14 21:11:00 -
[422]
is it me or has this thread lost its Glue ?
|

Sally Sathir
|
Posted - 2007.08.14 23:53:00 -
[423]
How might I go about editing the .dat files? I'd like play around with some of the changes on sisi, without having to be on sisi.
|

Titano Rinaldo
|
Posted - 2007.08.15 19:48:00 -
[424]
pls give sticky back
|

Lobster Man
Murder-Death-Kill Triumvirate.
|
Posted - 2007.08.16 13:31:00 -
[425]
Originally by: Titano Rinaldo pls give sticky back
yes, plz do
|

Ryuichi
PoliCratton Technologies
|
Posted - 2007.08.16 20:22:00 -
[426]
Excellent, excellent tool. Look forward to future versions, which I'm sure will add more features. You sir, are a JAY-NEE-USS.
|

Hugh Ruka
Caldari Free Traders
|
Posted - 2007.08.17 09:27:00 -
[427]
Originally by: Gripen Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.2
P.S.: Thanks to RAT corporation for beta testing.
Version 2.2.0 changes: - Exception on skill change through "Change Affecting Skill" menu when Character Editor isn't open should no longer occur - Corrected CPU and capacitor usage of Large Shield Transporter II - Error with the names of Ancillary Ballistic Screen Stabilizer I and F-S8 Relativistic Deflection Shield Induction I fixed - Fixed error with Targeting System Subcontroller rigs - Missing mining modules added - Nightmare and Rattlesnake now have working bonuses to Siege Launchers - Crusader bonus on capacitor use ny lasers fixed - Added ability to change default sorting order for modules on fitting panel by clicking column headers - Ship agility and mass represented by the new "Align Time" parameter which shows approximate time required to gain 75% of top speed from zero speed
The exception does still occur.
Feature requests:
1. remove charge from module ? So one can get the plain module stats (f.e. turret optimal). atm only option is to load 100% range ammo. 2. Show required skills for SHIP !!! Quickfit has a handy feature that shows all skills needed to board actual fit, highlighting missing ones. Would be nice to have.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Pete Stalker
Silentium.
|
Posted - 2007.08.17 11:38:00 -
[428]
Originally by: Hugh Ruka
2. Show required skills for SHIP !!! Quickfit has a handy feature that shows all skills needed to board actual fit, highlighting missing ones. Would be nice to have.
Actually there's something like that: Move your mouse over the red (green if you got all the skills needed for that fitting) button next to the character selection dropdown menu and the missing skills will show up. But yes, a generall overview about the skills required to fly a ship would be nice. And the bonuses you get for the specific ship skill lvls.
Other than that a VERY usefull tool. Thx a lot. Go for sticky. 
There are only two types of aircrafts -- fighters and targets. |

Neena Valdi
Art of War Cult of War
|
Posted - 2007.08.17 20:01:00 -
[429]
Bump for a good tool. It need to be sticky, imho.
|

Cain Calzon
Caldari Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.08.18 01:09:00 -
[430]
bumpily bump
|
|

Aneroi's Trader
|
Posted - 2007.08.18 11:45:00 -
[431]
fix the resistance bug. When I fit my ships the energized reactive membranes and so don't give any resists.
|

TZeer
BURN EDEN
|
Posted - 2007.08.18 13:21:00 -
[432]
Nice tool 
Something is borked with the rail and eagle/moa setup. Dunno what else.
When I try to fit a eagle and set max skills it seems it only give bonus from the ammo, and HAC skill.
No changes if I change skill on guns or caldari cruiser. Range is still the same...
|

Ound
|
Posted - 2007.08.18 21:31:00 -
[433]
Bug at Heavy Drone Skill Req. It shows that you need Drones level 1 not level 5 to use them.
|

Karl Andron
|
Posted - 2007.08.19 05:32:00 -
[434]
Looks like the Astarte (Gallente field command) isn't getting the battle cruiser bonus to hybrid turret damage and armor repper effectiveness.
Otherwise, great tool. Much better than quickfit, in my opinion.
|

Andreya
|
Posted - 2007.08.19 08:03:00 -
[435]
im having some odd refire rates coming out for the small autocannons, im using v.2.2
i use quickfit to get the correct damages (for the autos) and EFT for everything else. great program, with a little tweaking it will overshadow QF in the near future.
awesome job, ill send you a gift (isk) when i get a version with my guns fixed   
(thats a promise btw )
ps your a genius for added the new khanid ships in a diff section prepatch. you r king
|

Andreya
|
Posted - 2007.08.19 08:30:00 -
[436]
heh, i found the problem. the destroyers ROF penalty is still bing applied to the interdictors, interdictors do NOT receive the same rof penalty that destroyers get.. i did the math, and its bang on... once the penalty is removed :)
|

Spoonarithm
Gallente PAX Interstellar Services
|
Posted - 2007.08.19 11:32:00 -
[437]
great thing!
You are going too fast! Wait a minute and try again.
|

Neena Valdi
Art of War Cult of War
|
Posted - 2007.08.19 11:48:00 -
[438]
Question to author: is there any chance to get the source codes opened for the community?
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.08.19 22:08:00 -
[439]
Originally by: TZeer When I try to fit a eagle and set max skills it seems it only give bonus from the ammo, and HAC skill.
No changes if I change skill on guns or caldari cruiser. Range is still the same...
You can't fly Eagle without having Caldari Cruiser V so bonus from cruiser skill implemented as fixed +50% optimal bonus.
Originally by: Neena Valdi Question to author: is there any chance to get the source codes opened for the community?
No such thing planned atm.
|

reaping miner
Gallente Huff and Puff Blood Raiders Alliance
|
Posted - 2007.08.19 22:23:00 -
[440]
ishtars drone bay bonus doesnt work.
greetings Reap
|
|

Hrin
Minmatar Merch Industrial We Are Nice Guys
|
Posted - 2007.08.19 23:57:00 -
[441]
I have a suggestion for this tool. Would it be possible to price these fits according to a game export of prices from major market hubs? Can Eve export market data? It would be nice if it was an interface similar to the api keys, just set once and forget about it.
|

reaping miner
Gallente Huff and Puff Blood Raiders Alliance
|
Posted - 2007.08.20 07:39:00 -
[442]
would be very nice indeed. after i make a fit i always check how expensive it is ^^
greets reap
|

Bexx
Amarr Denial of Service
|
Posted - 2007.08.20 22:55:00 -
[443]
great tool
sticky plz 
|

Ashen Wraith
|
Posted - 2007.08.21 03:04:00 -
[444]
So are you gonna fix the thing where the damnation is getting its slots back AND the new bonuses with the dev blog put out today?
|

Marux
|
Posted - 2007.08.21 08:49:00 -
[445]
Bump. Really does need a sticky.
|

Jurgen Cartis
Caldari Interstellar Corporation of Exploration
|
Posted - 2007.08.21 08:53:00 -
[446]
Edited by: Jurgen Cartis on 21/08/2007 08:54:17 Shield Upgrades skill is not applying it's 5% bonus to grid usage per level to passive shield hardeners. Breaks a few very tight fits (mainly frigates, barges, etc.).
Great program though. Love the use of the API key so I don't have to load up XMLs all the time. I also like that it loads instantly, unlike the Java-based Quickfit and EveMEEP.
Edit: This thread used to be stickied, what happened? Someone needs to get Gripen some T2 Glue so it won't fall down again. -------------------------------------------------- ICE Blueprint Sales |

Miss Tigkill
|
Posted - 2007.08.21 14:23:00 -
[447]
Edited by: Miss Tigkill on 21/08/2007 14:30:37 You may want to consider making the api URL clickable. you can't copy it either, making folks have to type it in....sure, not much work for a user, given that this application already TOTALLY ROCKS!!!...Just making a suggestion.
Also, I can't see any warning when I try to equip something I am not qualified to equip.
Am I missing something?
|

EV1
|
Posted - 2007.08.21 21:59:00 -
[448]
This tool totally rocks! Many thanks to all who developed i t
|

Shinithra
|
Posted - 2007.08.22 00:27:00 -
[449]
This tool rocks! Bumpity bump till sticky!
|

Shinhan
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.08.22 13:52:00 -
[450]
I would like to see "Open Market Group" option when right clicking on Drones in the Fitting Panel. At the moment high/mid/low/rig slots all show Open Market Group, but not drones.
Also, how about adding profiles to Firepower? Similar to defense, so we can easily see which damage type is best. For example, some think that Ogres are always better than Wasps because of higher Damage Modifier, but against Serpentis rats Wasps are 8-16% better than Ogres due to Serpentis' low kinetic defense.
And a big addition: Tracking guide (5th page)! This would be much better than the web version because in EFT I would not have to calculate all the values, just change a skill, add a module and I see in near real time the effect that makes.
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |
|

Kateryne
Minmatar KAOS. KA0S Theory
|
Posted - 2007.08.22 15:44:00 -
[451]
Come on mods, where's the sticky?
|

Chezaka
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.08.23 00:43:00 -
[452]
Edited by: Chezaka on 23/08/2007 00:44:18 I've been working on a tool which you could call an Add-on for EFT. The goal is to lookup prices of modules + price of the whole ship-setup, automatically, getting info out of this database, where the entry of prices is aimed to be user-driven.
It's absolutely beta phase. The tool should work fine, i hope the installer does as well. But at this moment i just need a few people wanting to test this and tell me how it worked out.
If you're interested take a look at: http://www.drome.nl/eve/OnlineModulePrices.htm
|

SublightNova
|
Posted - 2007.08.23 08:28:00 -
[453]
Edited by: SublightNova on 23/08/2007 08:29:37 Awesome tool but there are some major bugs...
The API function is nice but:
The character editor doesn't work.. (correctly)... If I import my character through the API, some skills aren't shown (e.g. the entire learning branch is not there). On the implants tab I cannot select the implants I'm using (not all implants are listed).
On the actually ship fitting I can only select (all skills level 5) and it doesn't seem to use my character's skills.
oh... and some forum admin/mods needs to get their act together and sticky this.
|

Power's Urge
|
Posted - 2007.08.23 10:02:00 -
[454]
Originally by: SublightNova Edited by: SublightNova on 23/08/2007 08:29:37 If I import my character through the API, some skills aren't shown (e.g. the entire learning branch is not there).
Because they are of no use at all for EFTs task.
Quote: On the implants tab I cannot select the implants I'm using (not all implants are listed).
Same - implants that simply enhance attributes do not affect the ability to use and fit ships. They would just clutter the list.
Quote: On the actually ship fitting I can only select (all skills level 5) and it doesn't seem to use my character's skills.
Then you probably haven't added and imported your character correctly through the API.
Quote: oh... and some forum admin/mods needs to get their act together and sticky this.
qft
|

SublightNova
|
Posted - 2007.08.23 10:46:00 -
[455]
Thx for the quick reaction.. That makes perfect sense now!! Thx for this great tool.... :)
|

Keeper ofDungeonSquad
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2007.08.23 14:09:00 -
[456]
Awesome tool! Love it from 1st time xRazoRx gave link to me.
Addition of proxy support solved my problems of thinking about setups at work!!! Great feature!
I have one more feature request: Can modal windows with "module info" close by Esc button? Really annoying to find this X symbol on each window...
Great tool anyways!
|

Digital Anarchist
|
Posted - 2007.08.23 15:26:00 -
[457]
Great tool, I found one bug and I have one request.
BUG The liquid cooled electronics rig does not update CPU at all.
REQUEST It would be nice to customize your hp by the attacker's DPS distribution.
Example: The attacker outputs 60% thermal and 40% kinetic damage.
EFT then tells you how much DPS can your setup absorb under those conditions.
secondly...
Your ship only shows the raw DPS output, not the specific EM/th/ki/ex.
Thanks again for a great tool  Get your fix today |

Power's Urge
|
Posted - 2007.08.23 19:10:00 -
[458]
Originally by: Digital Anarchist
REQUEST It would be nice to customize your hp by the attacker's DPS distribution.
Example: The attacker outputs 60% thermal and 40% kinetic damage.
EFT then tells you how much DPS can your setup absorb under those conditions.
Right click the icon under "Defence".
|

Digital Anarchist
|
Posted - 2007.08.23 20:40:00 -
[459]
Originally by: Power's Urge
Originally by: Digital Anarchist
REQUEST It would be nice to customize your hp by the attacker's DPS distribution.
Example: The attacker outputs 60% thermal and 40% kinetic damage.
EFT then tells you how much DPS can your setup absorb under those conditions.
Right click the icon under "Defence".
I downloaded the latest version and it works. Thanks! Get your fix today |

Mr Horizontal
Gallente
|
Posted - 2007.08.24 12:19:00 -
[460]
Firstly, this tool is wonderful. Congrats Gripen for some great work!
Any chance to have an indication of how much Armor is repaired / Shield is boosted per min as well? I often use perma-repper setups that don't have particularly high HP, but EFT doesn't really acknowledge this except for the cap part.
|
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.08.24 12:43:00 -
[461]
Originally by: Chezaka Edited by: Chezaka on 23/08/2007 00:44:18 I've been working on a tool which you could call an Add-on for EFT. The goal is to lookup prices of modules + price of the whole ship-setup, automatically, getting info out of this database, where the entry of prices is aimed to be user-driven.
It's absolutely beta phase. The tool should work fine, i hope the installer does as well. But at this moment i just need a few people wanting to test this and tell me how it worked out.
If you're interested take a look at: http://www.drome.nl/eve/OnlineModulePrices.htm
This looks quite promising, but the price upload feature could be improved a great deal by making it work via regional/trade hub averages obtained from market exports, which many people already collect and submit to www.eve-central.com. As an added bonus, you could then compare how much your setup costs in different regions.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Chezaka
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.08.24 17:25:00 -
[462]
Ah yes that looks interesting indeed.
Going to take a look at using their market database for this.
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.08.24 17:37:00 -
[463]
Originally by: SublightNova
oh... and some forum admin/mods needs to get their act together and sticky this.
It is stickied, ffs.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Hacra
Minmatar League of the Tiger and Tentacle
|
Posted - 2007.08.25 17:44:00 -
[464]
Great tool! thank you.
|

Cyan Nuevo
Dudes In Crazy Killing Ships
|
Posted - 2007.08.26 02:57:00 -
[465]
This thread has been nominated for a bump! Winners will be announced shortly. --- Proud Amarr pilot.
|

Chezaka
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.08.27 01:52:00 -
[466]
Originally by: Kazuo Ishiguro
Originally by: Chezaka Edited by: Chezaka on 23/08/2007 00:44:18 I've been working on a tool which you could call an Add-on for EFT. The goal is to lookup prices of modules + price of the whole ship-setup, automatically, getting info out of this database, where the entry of prices is aimed to be user-driven.
It's absolutely beta phase. The tool should work fine, i hope the installer does as well. But at this moment i just need a few people wanting to test this and tell me how it worked out.
If you're interested take a look at: http://www.drome.nl/eve/OnlineModulePrices.htm
This looks quite promising, but the price upload feature could be improved a great deal by making it work via regional/trade hub averages obtained from market exports, which many people already collect and submit to www.eve-central.com. As an added bonus, you could then compare how much your setup costs in different regions.
I've finished updating the server platform to use eve-central.com originated price data. Makes the tool so much more useful since all prices are right there now ready to be used, instead of waiting for the list to grow and get complete. In the process i've added the price data to the item database itself as well.
I yet have to update the client program to remove the submitting parts, and i might actually do something with your suggestion on regions.
Thanks for pointing it out!
|

raukhur
|
Posted - 2007.08.27 14:54:00 -
[467]
Minor bug:
When doing info on e.g. 250mm Light artillery cannon II (think the same issue with all of them) optimal range is listed as 9660. However, when I fit it it says 4.8+8 and if I do "show module info" from the setup it says 4830 on optimal range.
P.S. was this tool opensourced? just wondering, haven't found it anywhere.
Thanks for doing this m8!
|

Ping Me
Aces and Eights Enterprises R i s e
|
Posted - 2007.08.27 15:41:00 -
[468]
There seems to be a bug with the Vindicator's bonus to MWD cap penalty.. after fitting a mwd, I actually ended up having more cap than before (went from 6750 to 7088 having minmatar BS lvl4 set; with lvl5 it goes up to 7594). I have no idea if this is a intended feature ingame too, because I haven't flown a Vindi yet.  ----- I reject your reality and substitute my own! |

Y3R M4W
|
Posted - 2007.08.27 16:44:00 -
[469]
Bump!
And also it would be nice if the ship data was stored in an easily modifiable format, so values like Max PG and CPU could be change in the event of minor changes like the recently released modifications to the Khanid Mk II ships.
Note: YER MAW! is Scottish for Your Mother. |

DeathsEmbrace
|
Posted - 2007.08.27 19:11:00 -
[470]
Chezaka you add-ons really bloody useful mate, helps a ton for costing up. However the E5 energy vampire isn't coming up with a price bud. I'll post any other bits of missing data as I go through it mate.
Cheers for the effort put in for this.
|
|

Chezaka
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.08.28 01:56:00 -
[471]
Originally by: DeathsEmbrace Chezaka you add-ons really bloody useful mate, helps a ton for costing up. However the E5 energy vampire isn't coming up with a price bud. I'll post any other bits of missing data as I go through it mate.
Cheers for the effort put in for this.
Glad you find it useful! 
About the E5 energy vamp, you are correct. The price is currently not in the database, but that is because it isn't avaliable atm in the local database. And THAT is because no price info is currently available at the eve-central database. 
Basically 95% of all modules are probably in, and eve-central.com is growing every day and has already tons of market info as we speak, things will only get better 
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.08.28 11:21:00 -
[472]
Originally by: Ping Me There seems to be a bug with the Vindicator's bonus to MWD cap penalty.. after fitting a mwd, I actually ended up having more cap than before (went from 6750 to 7088 having minmatar BS lvl4 set; with lvl5 it goes up to 7594). I have no idea if this is a intended feature ingame too, because I haven't flown a Vindi yet. 
This is how it works in game; 5% per level ships like the Thorax get 1.25*0.75 = 93.75% of their original capacitor, and the 10% bonus ships get 1.5*0.75 = 112.5% of their original capacitor. I've tested this with a Daredevil, which gets the same bonus. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

ZaKma
Seraphin Technologies Mercenary Coalition
|
Posted - 2007.08.28 14:08:00 -
[473]
Will there be a new version soon with all the changes in this patch? 
|

PhantomVyper
Darkness Inc.
|
Posted - 2007.08.28 14:08:00 -
[474]
Thanks for all you work Gripen.
Any info on the Khanid Mk2 updates?
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.08.28 14:14:00 -
[475]
It seems motherships (at least the Nyx) are not receiving the bonus for 99% reduction in CPU need for Projected Electronic Countermeasures. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.08.28 14:20:00 -
[476]
Remote Repair modules are not receiving bonuses in the form of cap usage reduction from the [Race] Cruiser skill at least on the Exequror.
Caused me to way overcompensate on cap regen modules.
EFT and Quickfit both showed me not having enough cap regen to run 3 Solaces indefinitely but I could definitely do it easily. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

KD.Fluffy
The Refugees
|
Posted - 2007.08.28 16:36:00 -
[477]
is there a new version of this out that reflects the latest patch with the amarr ships and stuff?
|

Chezaka
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.08.28 16:38:00 -
[478]
Xaen, a corp mate of mine had the same problem. In his case it was due to a faulty import of skills.
You might want to check EFT with character selection as 'All Level 5' to see if this changes the 'Cap Lasts' calculation to realistic levels. If it does, then try deleting your character in EFT and recreate your char from scratch with the API connection, this fixed the problem for him. (But of course I am not saying it will fix the problem in your case as well).
|

Ashen Wraith
|
Posted - 2007.08.28 18:00:00 -
[479]
Originally by: KD.Fluffy is there a new version of this out that reflects the latest patch with the amarr ships and stuff?
well the new damnation atleast? everything else apears to be right
|

Sucram
Amarr North Star Networks Cruel Intentions
|
Posted - 2007.08.28 19:06:00 -
[480]
The sacrilege (sp?) and damnation dont have the new spec? only 3 missilslots on the sac for instance...  --------------------------------------------
"From pain comes truth, let me show you the truth" |
|

PMolkenthin
Contraband Inc. Mercenary Coalition
|
Posted - 2007.08.28 19:30:00 -
[481]
The deimos doesnt seem to have the new stats either.
|

Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2007.08.28 19:32:00 -
[482]
The Flycatcher and the Caldari capitals all got improved fitting as well.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Lobster Man
Murder-Death-Kill
|
Posted - 2007.08.28 19:39:00 -
[483]
Another bump and wondering if we'll get an update soon :)
|

Karl Andron
|
Posted - 2007.08.29 00:22:00 -
[484]
Another for an update, or open-sourcing the whole thing. But still, a great program worthy of all praises. And since it is such a great program, your work will never end, and you have to listen to all us raving loonies screaming for more. 
|

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
|
Posted - 2007.08.29 00:26:00 -
[485]
Edited by: Cedric Diggory on 29/08/2007 00:26:47 Whilst I can understand your hesitance to open source the client, would it be possible to release information on how to edit the ship and module data files (if this is even possible)? This would mean that we could all "modify" our versions independently when updates come out, and even attempt such things as modifying the attributes on ships and modules to see how certain changes would effect the balance of the game.
Examples being: Increasing Caldari manouverability Increasing Missile velocity Increasing tracking on Blasters ...and many, many more.
Your tool is such a useful one already, but with a little information like this it would go a long way to show why certain changes would be desirable or otherwise, and would mean that you no longer dreaded patch day any more than the rest of us do 
|

Awox
Advanced Logistics
|
Posted - 2007.08.29 03:19:00 -
[486]
<3 this tool, have an idea though: Resistance profiles for dps calculations, to allow one to easily discover the best ammo for certain targets. This is not so simple to calculate when you factor in ammo that does multiple damage types, drones and split weapon systems.
|

Lex Causae
Zealot Research Corporation
|
Posted - 2007.08.29 07:11:00 -
[487]
Great tool! Thank you for making it. I think you miss the Damnation 10% armor HP bonus per cmdship lvl, and only 4 missile slots instead of 5. I hope u will update that.
Keep up the good work! 
|

Ping Me
Aces and Eights Enterprises R i s e
|
Posted - 2007.08.29 10:58:00 -
[488]
weeee!.. tnx for update <3 ----- I reject your reality and substitute my own! |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.08.29 11:01:00 -
[489]
Originally by: Cedric Diggory Whilst I can understand your hesitance to open source the client, would it be possible to release information on how to edit the ship and module data files (if this is even possible)? This would mean that we could all "modify" our versions independently when updates come out, and even attempt such things as modifying the attributes on ships and modules to see how certain changes would effect the balance of the game.
The dat files not meant to be edited. I use debug version of EFT which gets its data from simple text files and can compile set of .dat files for release version. Of course debug version loads slowly and not supposed for end users. I could introduce some way to edit database but I prefer to develop more usefull features instead.
|

Aleyah Dawnborn
|
Posted - 2007.08.29 11:53:00 -
[490]
Wouldn't it be faster, over-all, to use XML files for storage of ship and module data?
Or is that just me. :p
|
|

Awox
Advanced Logistics
|
Posted - 2007.08.29 12:44:00 -
[491]
Originally by: Aleyah Dawnborn Wouldn't it be faster, over-all, to use XML files for storage of ship and module data?
Or is that just me. :p
no. :P
xml is a phase. you'll grow out of it.
|

Kejsar Brutus
Minmatar
|
Posted - 2007.08.29 12:53:00 -
[492]
Firstly, thanks a ton for an awesome app. This knocks the wind out of quickfit with ease imho.
Anyhow. No intention of stressing you out or anything, but any ETA on an update that includes Khanid MK2 ship changes?
Thanks and keep up the good work!
Minmatar ships make chopsticks look like a technological marvel. |

Polly Math
Caldari Omega Consulting
|
Posted - 2007.08.29 15:33:00 -
[493]
very nice tool, much easier to handle then quickfit.
how about you split the data for ships and modules off into a xml file or something, this way you could let other ppl keep the data uptodate and concentrate on new features.
keep up the good work.
|

ry ry
StateCorp The State
|
Posted - 2007.08.29 15:40:00 -
[494]
Originally by: Kejsar Brutus Anyhow. No intention of stressing you out or anything, but any ETA on an update that includes Khanid MK2 ship changes?
they're in.
|

PhantomVyper
Darkness Inc.
|
Posted - 2007.08.29 15:43:00 -
[495]
Originally by: Gripen Edited by: Gripen on 29/08/2007 10:44:18 Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.3
Version 2.3.0 changes: - Missing skill indicator now checks drone skills too - Remote Sensor Booster II cpu requirements corrected - Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking penalized - Removed stacking penalty from Discharge Elutriation and Algid Administration rigs - Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't - Fixed Cerberus bonus on missile flight time - Fixed Siege Module damage bonus - Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed - Added mothership bonus to Projected ECM CPU usage - Fixed bug with gang skills affecting ammunition penalties - Shield Upgrades skills affects Shield Resistance Amplifiers now - Error with Interdictors having same ROF penalty as destroyers fixed - Exequror bonuses are now working correctly - Faction XL ammo have been added - Database updated to Revelations 2.2
P.S.: Thanks to RAT corporation for beta testing.
You sir, are a giant among men, thank you very much.
|

Vishous
Port Royal Independent Kontractors
|
Posted - 2007.08.29 16:24:00 -
[496]
/signed
We thank you Gripen for the speedy update of a program rivaling in greatness to evemon.
|

Zachios Primos
Eternity INC. Mercenary Coalition
|
Posted - 2007.08.29 16:28:00 -
[497]
Edited by: Zachios Primos on 29/08/2007 16:31:22 Firstly, let me say this is an outstanding app and thank you for spending the time to put this together.
The only suggestion i have, and sorry if this has been mentioned before...too lazy to read through 17 pages, is to be able to turn off modules that are effecting how long the cap will last. perhaps a turn off option on the right click menu (on the fitting window)
Before you all say, "well why not just take off the module", this applies specifically to the mwd so i can see how long my cap will last just running a rep and guns, but still get the -25% to my cap for having the mwd fitted.
edit: spelling
|

Zitheral
|
Posted - 2007.08.29 16:32:00 -
[498]
Originally by: Zachios Primos Edited by: Zachios Primos on 29/08/2007 16:31:22 Firstly, let me say this is an outstanding app and thank you for spending the time to put this together.
The only suggestion i have, and sorry if this has been mentioned before...too lazy to read through 17 pages, is to be able to turn off modules that are effecting how long the cap will last. perhaps a turn off option on the right click menu (on the fitting window)
Before you all say, "well why not just take off the module", this applies specifically to the mwd so i can see how long my cap will last just running a rep and guns, but still get the -25% to my cap for having the mwd fitted.
edit: spelling
Click the green checkmark
|

PhantomVyper
Darkness Inc.
|
Posted - 2007.08.29 16:37:00 -
[499]
Originally by: Zachios Primos Edited by: Zachios Primos on 29/08/2007 16:31:22 Firstly, let me say this is an outstanding app and thank you for spending the time to put this together.
The only suggestion i have, and sorry if this has been mentioned before...too lazy to read through 17 pages, is to be able to turn off modules that are effecting how long the cap will last. perhaps a turn off option on the right click menu (on the fitting window)
Before you all say, "well why not just take off the module", this applies specifically to the mwd so i can see how long my cap will last just running a rep and guns, but still get the -25% to my cap for having the mwd fitted.
edit: spelling
If you mean offlining the module, it is already possible to do that, just CTRL + left click the module in the active / inactive area.
If you right click it, then the module will be overloaded.
|

Zachios Primos
Eternity INC. Mercenary Coalition
|
Posted - 2007.08.29 16:37:00 -
[500]
Originally by: Zitheral
Originally by: Zachios Primos Edited by: Zachios Primos on 29/08/2007 16:31:22 Firstly, let me say this is an outstanding app and thank you for spending the time to put this together.
The only suggestion i have, and sorry if this has been mentioned before...too lazy to read through 17 pages, is to be able to turn off modules that are effecting how long the cap will last. perhaps a turn off option on the right click menu (on the fitting window)
Before you all say, "well why not just take off the module", this applies specifically to the mwd so i can see how long my cap will last just running a rep and guns, but still get the -25% to my cap for having the mwd fitted.
edit: spelling
Click the green checkmark
Ha! why didn't I think of that...well then, great app!
|
|

Kejsar Brutus
Minmatar
|
Posted - 2007.08.29 19:40:00 -
[501]
Originally by: ry ry
Originally by: Kejsar Brutus Anyhow. No intention of stressing you out or anything, but any ETA on an update that includes Khanid MK2 ship changes?
they're in.
I'm such a klutz, didn't think the Khanid MK2 would be under a completely new tab, thought they'd be under the same categories as usual (AF, HAC and so forth). Just noticed this while trying to check that all the ship classes hadn't got their new bonuses for me. Thanks for correcting me, and thanks Gripen again for this awesome app 
Minmatar ships make chopsticks look like a technological marvel. |

Lain Asahina
|
Posted - 2007.08.29 21:33:00 -
[502]
I really like your application. Too bad it doesn't save my ship fittings or character imports properly.
Could you add the feature "Save As..." or some sort of manual save feature so we know our settings are saved. I lost two excellent ship set-ups and multiple character imports over the last couple of days believing that the application saved my set-ups with every change.
Please save my data. 
|

Grackis
|
Posted - 2007.08.29 21:44:00 -
[503]
Has anyone else Noticed that the Program seems to not calculate the omnidirectional tracking link 1? it seems to apply some sort of Stacking penalty or something...
FIX PLEASE!@@@   
|

True Ace
Gallente Garoun Investment Bank
|
Posted - 2007.08.29 22:01:00 -
[504]
very nice program but everytime i try to download 2.3 i get 2.2 instead  IM YOUR KING'S KING. |

Grackis
|
Posted - 2007.08.29 22:07:00 -
[505]
Oh yeah also Besides the Drone Omnidirectional link issue It would be nice if he allowd us to input Resists in the DPS meter to see what our DPS would be against different Resistences... no i dont wanna do the math myself 
|

Dr Bernard
|
Posted - 2007.08.30 00:33:00 -
[506]
Excellent tool. One addition that would be really great would be a third panel in the ship browser underneath the other 2 that displays a spreadsheet view of ships in the branch. If you've ever used ESSDB you'll know what I mean. The spreadsheet view would contain columns for number of high, med, low slots, base velocity, shield resists, armor resists, sig radius etc etc. Such a view would really help in picking out a suitable ship. It would also replace ESSDB which seems to have gone missing I guess this is doable just by opening and comparing lots of ships in seperate ship views but its somehow more awkward and less easy on the eyes.
Another idea - or variation on this would be to add additional columns in the module browser that show relevant information. For example when selecting a laser, show the base dps of the laser next to the fitting requirements.
Anyway keep up the great work - this app is fantastic.
|

Lobster Man
Murder-Death-Kill
|
Posted - 2007.08.30 03:52:00 -
[507]
Awesome, an update :) bump and sticky request
|

Irob Urore
Amarr Rick Astleys Pirate Corp Of Goodness
|
Posted - 2007.08.30 03:58:00 -
[508]
one of the best eve tools ever. thanks so much for update.
|

Xequecal
|
Posted - 2007.08.30 04:16:00 -
[509]
Bug: Domination and Republic Fleet Warp Disruptors don't get a cap use bonus from Propulsion Jamming.
|

Ferana
Groton Heavy Industries
|
Posted - 2007.08.30 13:57:00 -
[510]
Feature requests:
* add gun tracking to the optimal+falloff display * allow drones to be used as projected effects (repair drones, ecm drones, etc)
Overall, an awesome tool that keeps getting better with every release. Many thanks.
|
|

Isyel
Minmatar Queens of the Stone Age
|
Posted - 2007.08.30 17:04:00 -
[511]
Dunno if it's possible but could we get a sort of "Max speed orbit distance" thingy info? :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|

Zubakis
Bambooule TALIONIS ALLIANCE
|
Posted - 2007.08.31 01:26:00 -
[512]
Dont know if it was mentioned before, but the drone range bonus on ishtar is not applied. I see 60000km as drone control range with max skills, but it should be like 85000km.
-- Zuba |

Zyondor
|
Posted - 2007.08.31 08:27:00 -
[513]
First, nice program but i found a bug: - The Ming laser upgrades dont work correct, i only get 2 * 5% bonus from two MLUs I but it schould be 1,05%^2
|

Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
|
Posted - 2007.08.31 09:01:00 -
[514]
I cannot have access to faction module, only T1, named and T2 item. For example, where can i find my dark blood thermic hardener ? 
|

Knetschueler
|
Posted - 2007.08.31 09:39:00 -
[515]
Hi
@Gozmoth Down in the left corner there are a four buttons (Market, Faction, Complex and Officer). There you have to select what kind of item you want. There you have to specify if it's an office item or something standard like from the market.
|

Henna Zarphis
|
Posted - 2007.08.31 09:43:00 -
[516]
Hi
Nice tool. But I have a question about how to use it. I saw that I can use my API key with this tool. But when I want to fit a ship the only two options are "without skills" and "All Level V".
How can I see the fittet ship with my skills?
Thanks and kind regards Henna Zarphis
|

Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
|
Posted - 2007.08.31 09:46:00 -
[517]
Originally by: Knetschueler Hi
@Gozmoth Down in the left corner there are a four buttons (Market, Faction, Complex and Officer). There you have to select what kind of item you want. There you have to specify if it's an office item or something standard like from the market.
Thanks ! 
|

Henna Zarphis
|
Posted - 2007.08.31 09:47:00 -
[518]
Ok, I got it.
At first I have to create a new character than import the API and everything is fine...
|

Sc0rphion
|
Posted - 2007.08.31 09:54:00 -
[519]
Dude The Heat Sink !! doesnt upgrade the "less Cpu pretty thing" that should be with Weapons Upgrade lvling
|

SaishoDaemon
|
Posted - 2007.08.31 15:03:00 -
[520]
I'm getting an "Invalid Filename" error when loading it and then I click OK and there's no content on any of the windows.
|
|

Celesta Croft
Agony Unleashed Agony Empire
|
Posted - 2007.09.01 00:21:00 -
[521]
I think I might have found a bug of sorts. When fitting out a chimera the range bonus for capital remote shield transfer arrays is not being calculated. Upon right clicking on the module and choosing "Change Affecting Skill" the skill listed is Amarr Carrier.
|

Marcathonas
Minmatar Celestial Apocalypse Insurgency
|
Posted - 2007.09.01 01:35:00 -
[522]
Edited by: Marcathonas on 01/09/2007 01:40:58 This is an amazing tool and I thank you for making and updating it.
Problem in 2,3, speed is miscalculated. After trying a few different changes, I've narrowed it down (or I think I have) to Navigation. Changing the skill doesn't reflect on the ship speed, and multiplying my current displayed speed by the nav bonus gives correct numbers again. Hope this helps.
edited for cluster**** of words
|

Jack Forge
Gallente Wolverine Solutions Interstellar Alcohol Conglomerate
|
Posted - 2007.09.01 18:35:00 -
[523]
yeah, i dl'ed it today, have it on my work comp... now it's all fubar __________________________________________________ Stupid is as stupid does... |

Tonto Auri
|
Posted - 2007.09.01 22:44:00 -
[524]
Still useless without EVEmon interaction. -- Thanks CCP for cu<end of sig> |

Morden Nok
Cohortes Vigilum Curatores Veritatis Alliance
|
Posted - 2007.09.01 23:00:00 -
[525]
Originally by: Tonto Auri Still useless without EVEmon interaction.
I really don't see why one should integrate this with EVEMon. You can already import all your character data just by going to View->Character editor, Creating new character and copy-pasting the user ID and API key there, just as the description box indicates.
EFT is far better than Quickfit (only thing I'm really missing is cap simulation) and now that latest version has double-click to add item (much nicer than drag and drop) and all level V skills character inbuilt so one does not have to edit that one.
|

Tonto Auri
|
Posted - 2007.09.01 23:45:00 -
[526]
Originally by: Morden Nok
Originally by: Tonto Auri Still useless without EVEmon interaction.
I really don't see why one should integrate this with EVEMon. You can already import all your character data just by going to View->Character editor, Creating new character and copy-pasting the user ID and API key there, just as the description box indicates.
EFT is far better than Quickfit (only thing I'm really missing is cap simulation) and now that latest version has double-click to add item (much nicer than drag and drop) and all level V skills character inbuilt so one does not have to edit that one.
Are You know difference between "interaction" and "integration" ?
QF interacts with EVEmon without integration. And that makes me very happy each day I use it.
In example, I have new corp member, one month old. I need to make skill plan so he can fly battleship with enough fitting as fast as possible.
What I can do with QF? I'll start QF, import current character, adjust Engineering, Electronics to maximum and start making a fit. Once I have somewhant good fit, I'll go back to character tab and save skillplan, then import it to EVEmon and polish order/add other required skills. Then send that plan to member.
With EFT? I can't do anything.
More? I have 5-month plan to fly Arazu. I want to see how it may looks like after all.
With QF? I'll export planned character(long format) from EVEmon, import to QF and make a fit.
With EFT? Nothing.
I can continue, but.. Is it really need?
(And again, EFT looks ugly) -- Thanks CCP for cu<end of sig> |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.02 00:23:00 -
[527]
Herm... I accidently deleted the "All lvl 5" char... is there some way of getting him back without manually setting all the skills to 5 on another char?
|

Tonto Auri
|
Posted - 2007.09.02 00:30:00 -
[528]
Here You are... -- Thanks CCP for cu<end of sig> |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.02 00:48:00 -
[529]
Originally by: Tonto Auri Here You are...
Thx a lot mate, much obliged /me tips hat.
|

Terianna Eri
Amarr STK Scientific M. PIRE
|
Posted - 2007.09.02 01:05:00 -
[530]
Is there any way, in EFT, to copy a character so that i can have more than one "all lvl5" char without adjusting them manually? basically i want a way to have lvl5 characters with different implant sets without having to change all the implants when i go to a different ship (say i have one fit that wants snakes and another slaves for instance)
is there an easy way to accomplish this? __________________________________
|
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.02 01:39:00 -
[531]
Originally by: Terianna Eri Is there any way, in EFT, to copy a character so that i can have more than one "all lvl5" char without adjusting them manually? basically i want a way to have lvl5 characters with different implant sets without having to change all the implants when i go to a different ship (say i have one fit that wants snakes and another slaves for instance)
is there an easy way to accomplish this?
Create many characters (All lvl V 1, All lvl V 2, etc.). Go to the "Characters" folder, open the chars' files with Word, and copy/paste the skills from the original All lvl V char (or use the file the kind dude provided me in this thread).
|

Agent Oskar
Wreckless Abandon Triumvirate.
|
Posted - 2007.09.02 03:33:00 -
[532]
It might be nice to have a link in the add character section to the API key page like in evemon.
|

Darth Vaders
Caldari United Eve Socialist Republic
|
Posted - 2007.09.02 04:32:00 -
[533]
Edited by: Darth Vaders on 02/09/2007 04:32:32 To the original poster.
Man i don't understand why the others complain but i have to say that program rocks! If it is your work CONGRATULATIONS on my behalf, i have no words to express my gratitude. THIS PROGRAM ROCKS! :)
_______________________________________________ As a side wish please remove the agent missions from Jita. |

Tonto Auri
|
Posted - 2007.09.02 08:47:00 -
[534]
Originally by: Deschenus Maximus
Create many characters (All lvl V 1, All lvl V 2, etc.). Go to the "Characters" folder, open the chars' files with Word, and copy/paste the skills from the original All lvl V char (or use the file the kind dude provided me in this thread).
"Create characters", "open Word"... Why not just copy that file as many times as You need?? It's alot faster than sex with creating and copying contents. -- Thanks CCP for cu<end of sig> |

Tonto Auri
|
Posted - 2007.09.02 09:13:00 -
[535]
BTW, as temporary solution to character import:
Export Your character from EVEmon as text file. Run this PHP script. It takes stream from STDIN and output result to STDOUT. So...
php -f evemon2eft.php < Character.txt > character.chr
<?php
$roman = array( '#^(\w.+)\sI$#', '#^(\w.+)\sII$#', '#^(\w.+)\sIII$#', '#^(\w.+)\sIV$#', '#^(\w.+)\sV$#' );
$arabic = array( '$1=1', '$1=2', '$1=3', '$1=4', '$1=5', );
$f = '';
while(!feof(STDIN)) { $f .= fread(STDIN, 8192); }
if(preg_match_all('#^:\s(\w.+?\s[IV]+)\s\(\d+\)#m', $f, $ts)) { $s = preg_replace($roman, $arabic, $ts[1]); foreach($s as $str) { print("{$str}\r\n"); } }
?> -- Thanks CCP for cu<end of sig> |

Allestin Villimar
|
Posted - 2007.09.02 09:21:00 -
[536]
Originally by: Tonto Auri Are You know difference between "interaction" and "integration" ?
QF interacts with EVEmon without integration. And that makes me very happy each day I use it.
In example, I have new corp member, one month old. I need to make skill plan so he can fly battleship with enough fitting as fast as possible.
What I can do with QF? I'll start QF, import current character, adjust Engineering, Electronics to maximum and start making a fit. Once I have somewhant good fit, I'll go back to character tab and save skillplan, then import it to EVEmon and polish order/add other required skills. Then send that plan to member.
With EFT? I can't do anything.
More? I have 5-month plan to fly Arazu. I want to see how it may looks like after all.
With QF? I'll export planned character(long format) from EVEmon, import to QF and make a fit.
With EFT? Nothing.
I can continue, but.. Is it really need?
(And again, EFT looks ugly)
QF is in dire need of an update, though.
|

Reiisha
Eve University Ivy League
|
Posted - 2007.09.02 14:10:00 -
[537]
EFT is still missing faction ammo entries, or at least a comment that some ammo versions are equivalent to one another.
Also, subdivide faction ammo into their own groups instead of having the entire list at once (navigate faction ammo -> faction -> ammo instead of faction ammo -> huge list).
EVE History Wiki
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.02 14:18:00 -
[538]
Originally by: Tonto Auri
Originally by: Deschenus Maximus
Create many characters (All lvl V 1, All lvl V 2, etc.). Go to the "Characters" folder, open the chars' files with Word, and copy/paste the skills from the original All lvl V char (or use the file the kind dude provided me in this thread).
"Create characters", "open Word"... Why not just copy that file as many times as You need?? It's alot faster than sex with creating and copying contents.
Hmm fair enough.
|

farl
|
Posted - 2007.09.03 12:01:00 -
[539]
BUG: WASP EC-900 is shown as WASP EC-600. Enter EC-6 and you'll see 2 entries, the wasp one is wrong.
Are resistance skills taken into account properly? I didn't see the resists change when I was fiddling with skills.
Great app! cheers farl
|

Vhero'ushr
|
Posted - 2007.09.03 14:27:00 -
[540]
Could some please upload it to a different place than eve-files.com, because for some reason i'm having problems from time to time to enter eve-files.
|
|

Solid Trust
Minmatar Haven Front
|
Posted - 2007.09.03 15:05:00 -
[541]
I have been using Quickfit (which has been very accurate), but was looking at trying EFT however I believe I found a discrepency between the two.
For the Capacitor Peak Recharge I get a slightly lower recharge then I do with Quickfit, yet all other numbers (concerning capacitor) are identical. It seems the forumula to determine peak recharge is slightly different.
|

Marqui De'Xentura
|
Posted - 2007.09.03 17:14:00 -
[542]
Faction Heavy Assault Missile Launchers are missing
|

Kendrix Arathan
Minmatar N00bs With Guns
|
Posted - 2007.09.03 18:28:00 -
[543]
exelent exelent program
only problem i've had so far is that i don't get the mouse-over tooltips on my gaming computer... This I assume is caused by the fact that it is running windows XP 64bit (which is largly based on server 2003 and tends to have compadability issues)
it does however work beuatifuly on my laptop which runs xp 
|

Ulviirala Vauryndar
Gallente Cohortes Stellaris Spear 0f Destiny
|
Posted - 2007.09.03 22:56:00 -
[544]
Edited by: Ulviirala Vauryndar on 03/09/2007 22:56:28
Is it possible that EFT calculates a stacking penalty for mining laser upgrades? If so, then this may not be in line with the ingame mechanics.
As of late my Hulk setup was as follows: Modulated Strip Miner II (360mŠ base) Tech II Crystals (1.75x Modifier) Mining V (1.25x Modifier) Astrogeology V (1.25x Modifier) Mining Barge V (1.15x Modifier) Exhumers IX (1.12x Modifier) Mining Laser Upgrade I (1.05x Modifier) Mining Laser Upgrade I (1.05x Modifier) Mining Foreman IV (1.08x Modifier)
Show Info said its 1509mŠ per cycle but EFT says it would be 1389mŠ without the 8% Foreman (which would end up as 1500mŠ per cycle. The values differ when I add the second Uprade, so my bet is EFT uses a stacking penalty.
PS: I like it. Lightweight, funcionality, fast and clear arranged GUI imho.
Oke Cortes, I "gif" up. You won. 400x80 @ 22239 bytes ^_^ |

jefferton alive
|
Posted - 2007.09.04 05:04:00 -
[545]
Great tool, very useful.
Also, consider migrating to an xml dataset. Evemon loads all it's ship/module/skill data straight from xml, easily edited by the user. It would allow us to update our own files without having to wait for an update.
Also I think I've found a bug. The Thrasher gets a -25% rof penalty, and the Sabre does not. But according to EFT the Sabre only has 27% more dps per second when fitting the same small projectile. I believe this should be a 33% difference, not 27%.
|

Kerdrak
3B Legio IX Atlas Alliance
|
Posted - 2007.09.04 08:45:00 -
[546]
BUG: Chimera have 400 calibration points, not 350  ________________________________________
|

Blazde
4S Corporation Morsus Mihi
|
Posted - 2007.09.04 08:50:00 -
[547]
EFT 2.3 bug:
- The "-50% power need for Energy Transfer Arrays" role bonus of Guardians and Basilisks should affect Nosferatu and Neutralizers as well as actual Energy Transfer Arrays. Eg. Med Nos II only uses 100pg. _
|

Ryan Ewans
Caldari EVEfan.dk
|
Posted - 2007.09.04 19:28:00 -
[548]
May we host the tool at EVEfan.dk ??
Webmaster & Founder EVEfan.dk |

Awateru
|
Posted - 2007.09.04 21:40:00 -
[549]
Originally by: Vhero'ushr Could some please upload it to a different place than eve-files.com, because for some reason i'm having problems from time to time to enter eve-files.
temporarily hosted at Bahamut's Lair 
|

nakKEDK
Gallente North Face Force
|
Posted - 2007.09.04 22:25:00 -
[550]
Originally by: Ryan Ewans May we host the tool at EVEfan.dk ??
hey ryan.. how you doing? :)
btw, this thread needs to be sticky
dont bother arguing with me, cause im allways right. Well at least sometimes. |
|

Zilverpine
|
Posted - 2007.09.05 12:00:00 -
[551]
Request: Add mouseover info on the ships CPU and PG showing remaining resources.
Why? Right now i have to use a calculator quite often to see what "1137,78 minus 1048" is. There's lots of space left on the right side of the setup window, so maybe not even a need for a mouseover. It would be a good thing if "shield peak self-recharge" would be in that unused area too!
Thanks for a great program! Brilliant :)
|

Raeza
Amarr
|
Posted - 2007.09.05 15:38:00 -
[552]
Boosters?
with option to show the effect of a 'bad trip'
|

Seleia O'Sinnor
|
Posted - 2007.09.05 17:47:00 -
[553]
Hello there,
I appreciate this tool very much! It helped me alot learning a great deal about the vast range of equipment in eve.
I think opening the source could improve this tool even more. Best example is evemon. I hope, like many other eve players, you will share your nice program with us.
I'm a professional application developer. I have many features in mind and so much spare to time to spend on it... 
Any way you're planning a list of setups already created for a quick access?
Thanks and regards
|

Cardnyl Sin
Gallente Agony Unleashed Agony Empire
|
Posted - 2007.09.05 22:14:00 -
[554]
Originally by: Ulviirala Vauryndar Edited by: Ulviirala Vauryndar on 03/09/2007 22:56:28
Is it possible that EFT calculates a stacking penalty for mining laser upgrades? If so, then this may not be in line with the ingame mechanics.
As of late my Hulk setup was as follows: Modulated Strip Miner II (360mŠ base) Tech II Crystals (1.75x Modifier) Mining V (1.25x Modifier) Astrogeology V (1.25x Modifier) Mining Barge V (1.15x Modifier) Exhumers IX (1.12x Modifier) Mining Laser Upgrade I (1.05x Modifier) Mining Laser Upgrade I (1.05x Modifier) Mining Foreman IV (1.08x Modifier)
Show Info said its 1509mŠ per cycle but EFT says it would be 1389mŠ without the 8% Foreman (which would end up as 1500mŠ per cycle. The values differ when I add the second Uprade, so my bet is EFT uses a stacking penalty.
PS: I like it. Lightweight, funcionality, fast and clear arranged GUI imho.
There might be a number of issues at play. The MLU2 module has the correct bonus but the incorrect CPU penalty listed for 2.3. I suspect an update is on the horizon. -So newbie its not even funny.- |

Mistole Melodius
Gallente Intercommercial Aerospace Retail United Stations
|
Posted - 2007.09.06 15:02:00 -
[555]
The Modulated Strip Miner II mining crystals do not perform a skill check in order to use them.
Other then that... I love the tool and its a good bit of work you have done!
|

Dalyn Arathon
Jericho Fraction The Star Fraction
|
Posted - 2007.09.06 18:32:00 -
[556]
MODS:
Can you sticky this, please?
|

Lain Asahina
|
Posted - 2007.09.06 19:02:00 -
[557]
Edited by: Lain Asahina on 06/09/2007 19:03:34 BUG:
The Medium Energy Neutralizer I is incorrect. It should be 20 tf CPU and 175 MW Powergrid.
I didn't check the other named neutralizer types but you should assume they have changed with the recent rev patch.
EDIT: Please put in a 'Save to File' feature. I hate re-doing my ship set-ups.
|

Benny Hill
Caldari Deceased Inc
|
Posted - 2007.09.07 05:19:00 -
[558]
what specifically is the Defense efficiency? Sustained and Reinforced?
I would like to see a window or favorite modules
|

Qual'uraq
|
Posted - 2007.09.07 11:02:00 -
[559]
I'm missing the "Khanid Navy" stuff 
|

AntonioBanderas
|
Posted - 2007.09.07 12:13:00 -
[560]
When i create setup, eft tells me i can permarun it. When i do exact same thing in eve, it certanly doesn't permarun. So, there must be a bug somewhere
|
|

Zilverpine
|
Posted - 2007.09.07 12:23:00 -
[561]
Originally by: AntonioBanderas When i create setup, eft tells me i can permarun it. When i do exact same thing in eve, it certanly doesn't permarun. So, there must be a bug somewhere
Are you sure you have the same level of skills in EvE? Maybe you're using the "All skills lvl5"? The cap and shieldduration is based on the 30% mark, where you get: 2.5 x (max / regentime). It's impossible to know how new you are to the game, so please dont be offended if you already know this, but, even if your cap/shield drops fast from 100% down to 40%, it will even out at around 35% as you regen more at that % (if EFT claims you can permarun it, that is)
|

Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.07 14:52:00 -
[562]
tested 2.3:
1. still only showing last skill needed. f.e. for Cerberus it only shows HAS 1 skill. Not the complete tree (assault ships 4 etc that are missing).
2. selecting a char, changing affecting skills on modules, then reimporting skills does not change the skills back while there is a ship setup window open. you need to quit and restart EFT for skill import to work again.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|

Kumiko Demontang
|
Posted - 2007.09.07 18:20:00 -
[563]
Great program, keep up the good work!
|

Digital Anarchist
|
Posted - 2007.09.07 21:27:00 -
[564]
Edited by: Digital Anarchist on 07/09/2007 21:27:48 Great tool and a worthy bump.
BUG The "liquid cooled electronics" rig does not update CPU capacity stats.
Get your fix today |

Ocspa Enamel
|
Posted - 2007.09.08 13:00:00 -
[565]
I've been using EFT for a bit now and very nicely done 
I've skimmed through the majority of this thread and did see snyone else mention it, but are the module descriptions anywhere? Show Info on a module gives u the CCP attribs, but not what the module does exactly. Ya, for many modules it's self explanatory, but when u get into the command modules the items are not so explanatory. |

Josiah Caledon
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.09.09 16:55:00 -
[566]
One thing I've seen commented on and just want to bring up is faction gear. Tried finding a TS RCU and there was no TS mods at all. Otherwise great program and if ya can add faction woot, if not, oh well still awesome. :)
|

Ryryk Achor
|
Posted - 2007.09.09 17:04:00 -
[567]
Would it be possible to add something that would give you an idea how agile the ship is?
ie, how small a circle it can pull at which speed?
|

Cyno Dragon
|
Posted - 2007.09.10 04:46:00 -
[568]
Great tool and I must say Well Done to the author! I do spend a considerable amount of time using it to try out various settings.
I have two feature suggestions which I hope Gripen would consider:
1) Add an option in which we can user input add pricing information for the ships/modules/rigs/implants. A small stats display can then display the total cost of the loadout (Right click on ship/module/rig/implant and have an 'Add Price' option?) 2) Have another drawer window similar to the Active Drones, Gang Bonuses and Project Effects tab for Ship Cargohold. This will allow us to add ammo, cap boosters, etc. Stats should then calculate how long the capacitor can last based on the Cap booster charges in the bay instead of the current setup of considering it as an infinite reloads.
Thanks again Gripen for this great tool! |

angel rogue
|
Posted - 2007.09.10 09:47:00 -
[569]
Originally by: AntonioBanderas When i create setup, eft tells me i can permarun it. When i do exact same thing in eve, it certanly doesn't permarun. So, there must be a bug somewhere
same here
I shows definatly too much recharge.
|

Salpad
|
Posted - 2007.09.10 11:59:00 -
[570]
Originally by: Gripen Edited by: Gripen on 29/08/2007 10:44:18 Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.3
Version 2.3.0 changes: - Missing skill indicator now checks drone skills too - Remote Sensor Booster II cpu requirements corrected - Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking penalized - Removed stacking penalty from Discharge Elutriation and Algid Administration rigs - Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't - Fixed Cerberus bonus on missile flight time - Fixed Siege Module damage bonus - Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed - Added mothership bonus to Projected ECM CPU usage - Fixed bug with gang skills affecting ammunition penalties - Shield Upgrades skills affects Shield Resistance Amplifiers now - Error with Interdictors having same ROF penalty as destroyers fixed - Exequror bonuses are now working correctly - Faction XL ammo have been added - Database updated to Revelations 2.2
P.S.: Thanks to RAT corporation for beta testing.
Hi
I've started using your EVE Fitting tool, and it is a neat piece of software, but I'd really like to have some kind of repository for modules that I use frequently. Like if I'm unsure whether to fit one module or the other, I fit one module, then I delete it, then I fit the other. Then if I delete this other module, I have to click my way through the module tree all over again.
Instead of deleting a module, I'd much prefer to be able to drag it to a "frequently used modules" repository, even if this repository only lasts for as long as the program is open.
Please look into adding a feature like that.
|
|

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.09.10 12:14:00 -
[571]
Originally by: Josiah Caledon One thing I've seen commented on and just want to bring up is faction gear. Tried finding a TS RCU and there was no TS mods at all. Otherwise great program and if ya can add faction woot, if not, oh well still awesome. :)
At the bottom of the module selection, there are tabs where you can select which types of mods you want to display. While this might be good for people new to EVE and browsing for modules, I find it incredibly clumsy if I already know what I am looking for, since it forces me to do many extra clicks when fitting mixes of faction, deadspace, officer and standard mods while using the text search to quickfind modules. Would much prefer if the search would show ALL the mods.
Also, a favorites feature is the one most needed thing for this to be able to really live up to quickfit. Right now I still use mostly quickfit even though the latest version has an outdated DB and a bunch of bad bugs, since it is simply so much more convenient.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Brother Nuddels
Congregatio
|
Posted - 2007.09.10 12:36:00 -
[572]
Hi,
found a little error. The shield-resistance of the Mackinaw are incorrect. The program shows EM :25% (correctly: 37,5%) Therm:40% (correctly: 50%) Kin :55% (correctly: 62,5%) Expl :70% (correctly: 75%)
hope i can help out 
so long Brother
|

TheBelgarion
Caldari Kinetic Vector Ka-Tet
|
Posted - 2007.09.10 13:37:00 -
[573]
one thing which i loved with QuickFit was that you could select Slot.
So if you select "Only Low Slot" it only shows the Items fitting into low slot ( useful in cases you have a free slot and unsure which would be the best item to fit there)
would love to be able to Max. The Ship Fitting Setup window within the EFT window
I would if it would be possible and nice to haave the following option:
e.g. you check different Shield Booster ( liek faction,commander,T2) you always have to fit one look at the layout. remove it, select the next one - so might be nice in the case that there is no spare Slot it tries to find if there is a Item of the same Group fitted and replace that.
Copy item, e.g. you have 2 BCS fitted ... and you remove one to replace it with a PDS so you search for the PDS ... now you decide PDS sucks and want your second BCS back .. so you have to search for it again ... ( rather than simple copy the item from the other slot. ( might be with right-click Menu or shift Drag or something) another solution to that would be making the existing "show Market Group" also select the same Sub-Group (e.g. Complex) -------------------------------------------- Best 3rd Party Tools for Eve: EveMon - Character Planning Tool EFT - Eve Fitting Tools EveMeep - Market,wallet Journal + Pos Tool |

Sareriosh
|
Posted - 2007.09.11 03:10:00 -
[574]
Just a question. When are the new mods hoing to be introduced to EFT? The mining upgrade II and others have now been added and was just curious if the patch for EFT was out and I just don't see it or what. The 2.3 doesn't have them (that's the one I have now).
|

Decairn
Caldari Deep Core Mining Inc.
|
Posted - 2007.09.11 03:53:00 -
[575]
Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
--Decairn |

Liang Nuren
The Refugees
|
Posted - 2007.09.11 03:54:00 -
[576]
Originally by: Decairn Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
There's a "duplicate" function... would that help?
Liang
Yarr? |

velmistr Ecco
Caldari InNova Tech Inc Combined Planetary Union
|
Posted - 2007.09.11 09:23:00 -
[577]
When fitting MWD module I can access (with right click) affecting skills: Acceleration control and High speed manouvering. I wish I had there navigation skill too.
tyvm
|

Elrich Zann
Minmatar Hidden Agenda
|
Posted - 2007.09.11 14:11:00 -
[578]
I don't know if this has been pointed out before, but it appears that there is an error in the recharge rate calculation. Using a setup that I know has stable cap on TQ, and shows as stable cap in Quickfit, EFT calculates a lower recharge rate. The cap usage is the same, but the recharge is too low (by around 8%).
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.09.11 15:36:00 -
[579]
Concerning cap recharge issues: QuickFit uses 2.45*CapacitorCapacity/CapacitorRecharge, EFT uses 2.4 and adds any cap you get from nosferatus to it. If you compare your nos equpped setup from EFT with one in EVE make sure that to nos someone who has more cap than you are.
Originally by: TheBelgarion Copy item, e.g. you have 2 BCS fitted ... and you remove one to replace it with a PDS so you search for the PDS ... now you decide PDS sucks and want your second BCS back .. so you have to search for it again ... ( rather than simple copy the item from the other slot.
You can copy item. Drag to the another slot with right mouse button and you'll be given an option to copy it.
Originally by: Sareriosh Just a question. When are the new mods hoing to be introduced to EFT? The mining upgrade II and others have now been added and was just curious if the patch for EFT was out and I just don't see it or what. The 2.3 doesn't have them (that's the one I have now).
Tech 2 Mining Upgrades are in 2.3
|

Gut Punch
Gallente The Graduates Brutally Clever Empire
|
Posted - 2007.09.11 20:07:00 -
[580]
Thanks for the tool. It takes a minute to get used to from using quickfit for quite a while but I think it is much cleaner.
One suggestion, could add an option on the character drop down in a fit that would be "Minimum Skills Required". I realize you can get around any skill problem by setting the character to "All Level V". Or you can right click on the module and change the related skills. However, the lvl 4 character is an unrealistic solution because there is a good majority of people far from that. And the right click to modify related skills takes quite some time when you have more than one module you are adding to the fit which you don't have skills for.
This would be more difficult than the current method because you would have to calculate minimum skills every time you added/subtracted a module. However, it would make a better tool for looking at ships beyond your current skills and determining what to expect and so forth.
Thanks ---
--- Brutally Clever Empire --- |
|

teh nihilist
altcorp
|
Posted - 2007.09.12 02:48:00 -
[581]
Is there any reason that freighters are not found in EFT? It would be nice to see how skills affect the cargo size on it. QFT blows up pretty handily if you select a freighter.
-------------------------------- Altcorp - Seriously |

Flere Imshao
Caldari The X-Trading Company Mostly Harmless
|
Posted - 2007.09.12 08:15:00 -
[582]
Don't know it it has been reported before, but the 'Advanced Weapon Upgrades' skill seem to affect Power Grid, not CPU!
Reported Version: 2.3
|

Liang Nuren
The Refugees
|
Posted - 2007.09.12 08:17:00 -
[583]
Originally by: Flere Imshao Don't know it it has been reported before, but the 'Advanced Weapon Upgrades' skill seem to affect Power Grid, not CPU!
Reported Version: 2.3
That's because Advanced Weapon Upgrades does affect PG, not CPU. You're looking for Weapon Upgrades.
Liang
Yarr? |

Grifft
Caldari KarWal Corporation FATAL Alliance
|
Posted - 2007.09.13 03:27:00 -
[584]
First, let me say that this is an AWESOME tool, thank you very much for the effort you have put into this.
But of course, we always want more. I couldn't make it through all 20 pages of this post to see if my question has already been asked, so I am going to ask and apologize in advance if it has been asked 20 times before.
Are there plans to add Faction & Deadspace modules and ships to this in the future? I used quickfit for prechecking my mission ship setups before I would drop the isk on expensive faction gear. I like using your tool better than quickfit, but I'm stuck without the faction gear choices.
Again, awesome job.
|

Liang Nuren
The Refugees
|
Posted - 2007.09.13 03:31:00 -
[585]
Originally by: Grifft First, let me say that this is an AWESOME tool, thank you very much for the effort you have put into this.
But of course, we always want more. I couldn't make it through all 20 pages of this post to see if my question has already been asked, so I am going to ask and apologize in advance if it has been asked 20 times before.
Are there plans to add Faction & Deadspace modules and ships to this in the future? I used quickfit for prechecking my mission ship setups before I would drop the isk on expensive faction gear. I like using your tool better than quickfit, but I'm stuck without the faction gear choices.
Again, awesome job.
Go plow through the first 2 pages at least.
Liang
Yarr? |

TheBelgarion
Caldari Kinetic Vector Ka-Tet
|
Posted - 2007.09.13 08:57:00 -
[586]
Edited by: TheBelgarion on 13/09/2007 08:57:26
Originally by: Grifft
Are there plans to add Faction & Deadspace modules and ships to this in the future? I used quickfit for prechecking my mission ship setups before I would drop the isk on expensive faction gear. I like using your tool better than quickfit, but I'm stuck without the faction gear choices.
*LoL*
(hint:Left lower Corner) -------------------------------------------- Best 3rd Party Tools for Eve: EveMon - Character Planning Tool EFT - Eve Fitting Tools EveMeep - Market,wallet Journal + Pos Tool |

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.09.13 10:43:00 -
[587]
Well it IS easy to miss. And the subdivision into categories only adds clicks for the experienced user that already knows what he wants to fit rather than browse for stuff, so I really don't like it either. If I enter ballistic control into the search, I want ALL BCUs to be listed, not just the ones in the currently selected category :(
Of course the main reason for this whine is the lack of favorites, if I had those I would have to do the clumsy search only once for mods I commonly use at least.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Final Requiem
Gallente White Shadow Imperium Burning Horizons
|
Posted - 2007.09.13 20:09:00 -
[588]
i really like it, it's saved a ton of money on trying out new builds since i can test it BEFORE i spend the money to find out it's not so great.
the one thing i'd like to see though is a change to the display window for parts, more like the info displayed in game's sheet. on more then a few mods i have to look em up in game because the description isnt so great on the eft. other then that it's great, and i love how it's broken down into things like faction, commander, general, and such, makes finding things alot easier :) __________ [-WSI-] "In the name of God, impure souls of the living deal shall be banished into eternal damnation. AMEN." |

Eraggan Sadarr
Caldari Phoenix Tribe The Volition Cult
|
Posted - 2007.09.13 23:50:00 -
[589]
Sorry if this question has been asked before?
Love the app
Where are the ships setups saved? I just reinstalled my windows and forgot to check were they are saved :( May i recommend the be saved in the users application directory, for easy backup.
|

Cyno Chic
|
Posted - 2007.09.14 02:25:00 -
[590]
Edited by: Cyno Chic on 14/09/2007 02:26:26
|
|

Grifft
Caldari KarWal Corporation FATAL Alliance
|
Posted - 2007.09.14 02:27:00 -
[591]
Well don't I feel absolutely noobish. I completely missed those tabs at the bottom. Thanks for the hints.
I did notice an error though. The cap requirement for a Large Energy Transfer Array II is still at the old value of 439/activation. The LETA II now only uses 366/activation.
|

Djerin
Obsidian Exploration Services
|
Posted - 2007.09.14 16:01:00 -
[592]
Edited by: Djerin on 14/09/2007 16:04:26 The tool is becoming more and more awesome. Keep up the great work.
I've found another minor error. Obviously you are calculating drone stats from the player that is active on the setup. You are doing it for electronic warfare drones too. Now i realized that at least some of them are calculated wrong.
When i click show info in the fitting panel i can see the base value. For example the speed modifier for a web drone. It shows 0.7 which is correct. Now if i put it in the drone bay of a non-dedicated ship (no drone bonus) this value changes to 0.77 with all skills lvl5 which is not correct. I don't know if drone interfacing actually works for EW drones, but if it does this should be something like 0.49 or even 0.4.
But then again this sounds really bad ass because this would mean 5 web drones could web down a target by over 97%. 
I suggest you grab one of your testers and have them find that out. 
Cheers
---- Sarmaul's crosstrainorgtfo |

Quass
Caldari THE KENSEI Hydra Alliance
|
Posted - 2007.09.14 19:45:00 -
[593]
Originally by: Cyno Dragon Great tool and I must say Well Done to the author! I do spend a considerable amount of time using it to try out various settings.
I have two feature suggestions which I hope Gripen would consider:
1) Add an option in which we can user input add pricing information for the ships/modules/rigs/implants. A small stats display can then display the total cost of the loadout (Right click on ship/module/rig/implant and have an 'Add Price' option?) 2) Have another drawer window similar to the Active Drones, Gang Bonuses and Project Effects tab for Ship Cargohold. This will allow us to add ammo, cap boosters, etc. Stats should then calculate how long the capacitor can last based on the Cap booster charges in the bay instead of the current setup of considering it as an infinite reloads.
Thanks again Gripen for this great tool!
This is pretty much what I was coming in here to say. Awesome work so far, but it could be even more awesome 
|

Phyllis Tine
|
Posted - 2007.09.14 21:25:00 -
[594]
Excelent tool!! I love it and will use it whatever, in the interests of improving it further a few things (some the same as others' ideas, some I haven't seen suggested )
Updates: An auto-update, or a "check for update" would be nice. (I don't like missing out for a moment if a new version is around - each version update has been cool) Auto-update of character skills too please.
Modules: I agree favourites would be nice. I like the fact that I can turn off all the uber-expensive gear mostly - but sometimes I want to see everything - an extra ALL tab at the bottom maybe? Slots please - maybe I'm crap but at please list it in atributes and give us a filter - I end up using evemon to find things to go in certain slots. I think I agree searches should search the entire database. In the module list I'd love to see relevent stats listed as well as the CPU and PG [like default armour repaired and cycle time for armour reppers etc...]
Ships: Please give me a hanger where only ship types I have set-up are listed. Personally I'd list the ship typs in alphabetical order instead of a quasi-size-based list.
Implants: Dunno if you can do a "load current implants"?
Damage and stuff: Max Range column would be nice. Damage profiles - I only just found these {right click the Defence box} (VERY NICE!! ) maybe load some defaults for factions though so that if CCP update them they change? Ammo Types - "change all ammo" option?
Small beans: Auto adjust column widths for PowerGrid/CPU etc so we can see the numbers (Or remeber where I set them so I don't have to adjust every time I restart)
In my [wet] dreams : Do all the calculations "on-the fly" as I hover over a module for a few seconds - like in eve itself when fitting a ship, make calculated numbers a different colour.
Niggles: I don't want to put them in, but if no-one says anything.... I know the calculations on the cycle times of ice harvester II are wrong (it's different IG) - and they mine ice not ore - so the yeild thingy might measure ice mined/minute. I'd like to see the slot type displayed permenantly on the edge of the setup window. An "Undo" feature - maybe I should think more before I click 
I think that's it from me - I have always said this tool is nicer to use than anything else and it takes a leap forward with each release - you're doing a grand job!!
Thank-you.
|

Cosmic Buddha
Caldari Interstellar eXodus R0ADKILL
|
Posted - 2007.09.14 22:25:00 -
[595]
Each time I download v 2.3 from the first post in this thread, it comes up with many damaged files and WinZip can't open it properly. Is there any other place to download this from it or can you check the integrity of this file?
In Gassho, Cosmic Buddha |

brokenrage
|
Posted - 2007.09.15 02:03:00 -
[596]
I just noticed a bug
When the attributes for Ballistic Controls are applied the Damage bonus is applied but the rate of fire bonus is not. This results in an incorrect DPS calculation.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.09.15 02:56:00 -
[597]
Originally by: Phyllis Tine I like the fact that I can turn off all the uber-expensive gear mostly - but sometimes I want to see everything - an extra ALL tab at the bottom maybe?
Hold the Control down when clicking module type buttons.
Originally by: Cosmic Buddha Each time I download v 2.3 from the first post in this thread, it comes up with many damaged files and WinZip can't open it properly. Is there any other place to download this from it or can you check the integrity of this file?
I downloaded archive and opened it without any problems. It seems to be something wrong on your side.
Originally by: brokenrage When the attributes for Ballistic Controls are applied the Damage bonus is applied but the rate of fire bonus is not. This results in an incorrect DPS calculation.
Which BCS? Which launcher?
|

Digital Anarchist
|
Posted - 2007.09.15 15:47:00 -
[598]
The liquid cooled electronics rig still does not update CPU stats of a ship.
Third time reporting's a charm? :)
Nice tool, keep up the good work! Only problem I found with it. Get your fix today |

Cosmic Buddha
Caldari Interstellar eXodus R0ADKILL
|
Posted - 2007.09.16 01:07:00 -
[599]
Originally by: Cosmic Buddha Each time I download v 2.3 from the first post in this thread, it comes up with many damaged files and WinZip can't open it properly. Is there any other place to download this from it or can you check the integrity of this file?
Must be something wrong with either my WinZip or something on my home PC. I d/l the .zip to my work laptop and all is fine. I just copied the extracted structure to my thumb drive and then dropped it onto my home PC.
I have used nothing but QuickFit for the last 2 years so this will take a bit of getting used to. I do like it lots so far though 
Thank you for verifying that the archive was valid.
In Gassho, Cosmic Buddha |

Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.17 11:59:00 -
[600]
Don't know if this bug was already mentioned:
Cloak reactivation delay hidden bonus on force recons (i.e. falcon) does not exist in EFT.
I have 5 sec cloak reactivation ingame while EFT shows 30 second in module info on a fitted cloak.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
|

Celesta Croft
Agony Unleashed Agony Empire
|
Posted - 2007.09.17 18:43:00 -
[601]
Is it just me or is the Drone Upgrades folder completely empty?
|

Power's Urge
|
Posted - 2007.09.17 21:04:00 -
[602]
Originally by: Celesta Croft Is it just me or is the Drone Upgrades folder completely empty?
You had probably selected Faction, Complex or Officer mods before; EFT doesn't switch those categories even if the newly selected group is empty. Click on "Market" in the lower left corner, and you should see the Drone Upgrades.
|

Liang Nuren
The Refugees
|
Posted - 2007.09.18 04:23:00 -
[603]
I may also be missing things, but it seems like it'd be a grand feature to be able to use logistics/ewar drones and see the results in the tank/% chance jammed/effective speed/sig radius/etc.
Presumably just dragging the drones from the "offending" ship's drone bay onto the target ship's projected effects...
Liang
Yarr? |

Celesta Croft
Agony Unleashed Agony Empire
|
Posted - 2007.09.18 14:10:00 -
[604]
Originally by: Power's Urge
Originally by: Celesta Croft Is it just me or is the Drone Upgrades folder completely empty?
You had probably selected Faction, Complex or Officer mods before; EFT doesn't switch those categories even if the newly selected group is empty. Click on "Market" in the lower left corner, and you should see the Drone Upgrades.
Ah thank you soo much, this was exactly the solution. I went to the search box and typed in the module and had to click the market button at the bottom 
|

Shdaimes
Minmatar
|
Posted - 2007.09.18 14:59:00 -
[605]
Hurg. Very great tool.
But there's no Torpedos ?
-- Shdaimes |

Murphy IV
|
Posted - 2007.09.18 19:06:00 -
[606]
What exactly does this program do for you that the game doesnt already do? 
|

Minith Jin
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.18 19:24:00 -
[607]
Let you fit offline, let you fit without spending money on mods, let you fit crazy-ass faction/officer fits...
The list goes on  ------- Killing innocents since Jan 06
|

Liang Nuren
The Refugees
|
Posted - 2007.09.18 19:30:00 -
[608]
Originally by: Murphy IV What exactly does this program do for you that the game doesnt already do? 
It tells you about tank'n'gank. It tells you about how your ewar is going to affect someone, and how your gang leader's bonuses are going to affect you. All before you get in space.
It lets you see if that new fancy faction web's going to fit, what your effective range would be with your commander's skills in a claymore. With and without mindlink.
It lets you see pretty much how any particular aspect of your ship will perform. It's pretty accurate too, tbh. Its DPS calculation is just about right, though, as with any DPS calculator, it'll be wrong situationally. More a measure of your potential rather than performance.
At any rate, this application (and others like it) saved me lots and lots of ISK.
Liang
Yarr? |

Klaatu Nikto
Frontier Combine Inc Sempiternus
|
Posted - 2007.09.20 23:35:00 -
[609]
Originally by: Liang Nuren
Originally by: Decairn Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
There's a "duplicate" function... would that help?
Paste function would be very useful, e.g. for posting fit on forums one could get it pasted from site rather than manually insert each module.
Also copy to clipboard could copy ship stats (dps, resistances, etc...)
|

Liang Nuren
The Refugees
|
Posted - 2007.09.20 23:37:00 -
[610]
Originally by: Klaatu Nikto
Originally by: Liang Nuren
Originally by: Decairn Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
There's a "duplicate" function... would that help?
Paste function would be very useful, e.g. for posting fit on forums one could get it pasted from site rather than manually insert each module.
Also copy to clipboard could copy ship stats (dps, resistances, etc...)
I'd take those... right after we get logistics/ewar drones draggable to the projected effects window. 
Overall though, I rate them as excellent suggestions.
Liang
Yarr? |
|

Armadaus Baldwin
|
Posted - 2007.09.21 06:16:00 -
[611]
Everytime I try to use this application, I get an error "Invalid Filename" and the application opens, but is completely empty/useless, assistance please.
|

Cassana Daystar
|
Posted - 2007.09.21 07:03:00 -
[612]
Edited by: Cassana Daystar on 21/09/2007 07:04:56
I like the program. It is pretty slick.
There are a few things I liked about QuickFit , however, that I wish you could incorporate into this:
1) Tabbed organization - characters on a tab, ships on a tab, equipment on a tab, ... 2) The equipment search 3) Equipment display - QuickFit wasn't perfect, but I liked that the slots had separators and were color coded. 4) All equipment displayed in lists were color coded, by slot (low, mid, high) for easy reference. This was great if you were scanning a list for that one item in a specific slot - like interdictor launchers.
Also - does your program has a way to export fittings to a text or html file? That would also be great.
|

Will Stronghold
Firing Squad Interstellar Alcohol Conglomerate
|
Posted - 2007.09.21 13:45:00 -
[613]
First of all, thanks for a graet tool.
on a side note, I found that the Chimera in EFT shows only 350 calibration points, when in EVE it showed 400
|

Tonto Auri
|
Posted - 2007.09.21 14:07:00 -
[614]
Edited by: Tonto Auri on 21/09/2007 14:10:26 1. Can't drag modules between loadouts. Why? Any specific reason? 2. After duplicating/creating new loadout, it came to the same window. But I duplicate fitting ONLY for comparison. Guess someone may do that for another goal, but can I have it incorporated so I'll be able to compare setups without browsing whole ship tree again? 3. There's intended option to browse list of loadouts hidden under "Shiptype (some loadouts)". Can we have a "+" from shiptype lists all created fits? 4. May I have description for data files used in EFT? I have some suggestions to changes in game mechanics and want to test 'em before releasing on forums. (Have heard that You're writing it in Delphi so data structures will be enough, thanks). 5. Can't change required skills if they are not affecting any module fitted on ship. Do I miss something, or it's pretend to be wish? 6. I understand that You're do not want to have people exchanging their loadouts created by EFT, but I hope You may change Your decision. Even 7. Ship types tree lack of search ability. There's plently of free space at bottom-left of that window, I think it will not be that hard to add one additional field.
Thanks. -- Thanks CCP for cu<end of sig> |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.21 14:11:00 -
[615]
Couple of minor things...
On the Open Market Group option....could you make it so it doesn't collapse all the other module trees? It makes going back and forth between module sections painful.
Also, An undo feature would be great. Use case: Just used 'Open Market Group' Remove the last of a different type of module then 'Open Market Group' Was used on Tedious scrolling and clicking ensues to re-add the accidentally removed module
Also, could you please autosize column widths....everywhere?
Ctrl+numpad_plus_key will do it, but it would be better if I never had to.
Windows explorer exhibits the same behavior. It's like it's telling me, "here are 7 columns all too narrow to read any text at all in, isn't that helpful?" No, windows, it isn't, especially when there's no good reason you couldn't resize them for me automatically. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.21 14:25:00 -
[616]
Originally by: Cassana Daystar Edited by: Cassana Daystar on 21/09/2007 07:04:56
I like the program. It is pretty slick.
There are a few things I liked about QuickFit , however, that I wish you could incorporate into this:
1) Tabbed organization - characters on a tab, ships on a tab, equipment on a tab, ... 2) The equipment search 3) Equipment display - QuickFit wasn't perfect, but I liked that the slots had separators and were color coded. 4) All equipment displayed in lists were color coded, by slot (low, mid, high) for easy reference. This was great if you were scanning a list for that one item in a specific slot - like interdictor launchers.
Also - does your program has a way to export fittings to a text or html file? That would also be great.
Tabbed organization sucked. You're crazy.
The only things I miss from quickfit were the "last-slot" search and the Stats calculation.
"last-slot" would show you modules that would fit in your remaining slots (sadly it didn't hide turrets if you had available high slots, but no turret hardpoints).
Stas would take into account target resistances, speed, transversal, sig radius, etc.
Made for really good estimation of actual in-game damage instead of just raw. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

SL Helper
|
Posted - 2007.09.22 14:02:00 -
[617]
Please add freighters.
|

hellraiser
Mortis Angelus The Church.
|
Posted - 2007.09.22 14:06:00 -
[618]
Is there a way to change the ammo loaded in the modules?
|

Tharsgaard
Caldari Fukd up Beyond all Reckognition
|
Posted - 2007.09.22 14:09:00 -
[619]
Originally by: hellraiser Is there a way to change the ammo loaded in the modules?
Click on the gun/launcher, then r-click it, then you should have a drop-down menu with the option too chose ammo among the option's. ---------------
|

Rotendo
|
Posted - 2007.09.23 08:20:00 -
[620]
Edited by: Rotendo on 23/09/2007 08:21:19 Edit: Nevermind, my question was already answered directly above this post.
|
|

Omega Man
The Geddy Foundation
|
Posted - 2007.09.23 11:08:00 -
[621]
I miss the combat analyzer and the POS fitting you could do on quickfit.
Any chance these can be added to this tool? -
Happy user of CAOD troll cleaner http://oldforums.eveonline.com/?a=topic&threadID=584345 |

Armadaus Baldwin
|
Posted - 2007.09.24 07:50:00 -
[622]
Originally by: Armadaus Baldwin Everytime I try to use this application, I get an error "Invalid Filename" and the application opens, but is completely empty/useless, assistance please.
Any chance someone has an answer so I can use it? LOL
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.09.24 14:43:00 -
[623]
If you haven't already done so you can try to unpack EFT to another new directory to make sure all files were unpacked correctly.
|

Aceoil
Murder-Death-Kill
|
Posted - 2007.09.24 16:14:00 -
[624]
Another request for the last slot option.
|

killmc
Gallente The Black Guards Solaris Consortium
|
Posted - 2007.09.26 23:38:00 -
[625]
i ran in to problem with skill import as some of my skill are not showing up as in all skill need for ore capship program say i dont have them yet i flying about in one right now and use indy core clone vat in eve right now yet eft says i dont have the skills i had to man update thow skills for your program to work
|

Miklon
Gallente Knockaround Guys
|
Posted - 2007.09.27 04:02:00 -
[626]
Overall a very good tool, but it would benefit hugely from some UI lovin' like...
1) If Modules are listed in the order they appear on the market on, so should Ships. We are in the mindset of EvE when using this tool so what we encounter in the game should be carried over. The less thinking the user has to do the better. 2) Add things like "Offline Module," "Online Module," "Activate Module," and "Deactivate Module," to the right-click context menus. Tool tips are nice, but these user actions should be more apparent. 3) Why does double-clicking remove fitted Modules? Shouldn't it activate/deactivate them? Again, in-game expectation should be carried over.
Those are just the first three things I noticed that would help make it a little bit better. |

Mnengli Noiliffe
|
Posted - 2007.09.27 05:32:00 -
[627]
Please make it possible to select ammo type for ALL of the turrets fitted.
I want to see DPS with faction ammo but have to change ammo for each of 7 turrets for this... this is pathetic.
|

Dirk Fallows
Caldari Galley-la
|
Posted - 2007.09.27 08:53:00 -
[628]
Originally by: Mnengli Noiliffe Please make it possible to select ammo type for ALL of the turrets fitted.
I want to see DPS with faction ammo but have to change ammo for each of 7 turrets for this... this is pathetic.
Just select all of the turrets (you know, shift-click), and press change ammo. -- Ceterum censeo reinforcements needs to stop shooting drones. |

El Mandinga
|
Posted - 2007.09.27 09:03:00 -
[629]
Originally by: Mnengli Noiliffe Please make it possible to select ammo type for ALL of the turrets fitted.
I want to see DPS with faction ammo but have to change ammo for each of 7 turrets for this... this is pathetic.
Highlight them all and then choose then. ;)
|

Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.09.27 21:53:00 -
[630]
Edited by: Treher on 27/09/2007 21:53:57
Originally by: Mnengli Noiliffe Please make it possible to select ammo type for ALL of the turrets fitted.
I want to see DPS with faction ammo but have to change ammo for each of 7 turrets for this... this is pathetic.
As the previous posters have stated. You, sir, do not deserve to use this program!
______________________________________________________ I forget which station container has my memory implants. |
|

Jens Wu
Gallente Dark and Light inc. D-L
|
Posted - 2007.09.28 07:57:00 -
[631]
Where to find the manual?
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie |

Jens Wu
Gallente Dark and Light inc. D-L
|
Posted - 2007.09.28 08:01:00 -
[632]
Edited by: Jens Wu on 28/09/2007 08:03:04
Originally by: Gripen
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
What exactly means 'from time to time' - in terms of variation factor compared to defence DPS without any booster/repper used ?
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie |

Jens Wu
Gallente Dark and Light inc. D-L
|
Posted - 2007.09.28 08:32:00 -
[633]
Originally by: Phyllis Tine
Excelent tool!!
Implants: Dunno if you can do a "load current implants"?
Damage and stuff: Max Range column would be nice. Damage profiles - defaults for factions Ammo Types - "change all ammo" option?
You're doing a grand job!! Thank-you.
Agreed to and supporting the above statements/requests very much!
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie |

Jens Wu
Gallente Dark and Light inc. D-L
|
Posted - 2007.09.28 08:34:00 -
[634]
I am just confused by the fact, that on my passive tanked Drakes, the Effective Hitpoints go up, when the defence values are going down and vice versa... Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie |

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.09.28 12:29:00 -
[635]
I think I just founda bug in EFT:
Omnidirectional tracking links seem to be stacking nerfed (fitting one as 5th range mod only turns 47km optimal into 48km) which they are not in EVE afaik.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Sofring Eternus
|
Posted - 2007.09.28 13:37:00 -
[636]
Originally by: Jens Wu
Originally by: Phyllis Tine
Excelent tool!!
Implants: Dunno if you can do a "load current implants"?
Damage and stuff: Max Range column would be nice. *This column is already there in EFT* Damage profiles - defaults for factions *Not sure if you want a different default ammo type or default ship setups, either is ********* Ammo Types - "change all ammo" option? *Select first gun, hold SHIFT, select last gun, right click and choose ammo*
You're doing a grand job!! Thank-you.
Agreed to and supporting the above statements/requests very much!
/disagree All of the changes you are requesting are already in the tool. *insert insult*
|

Liang Nuren
The Refugees
|
Posted - 2007.09.28 16:55:00 -
[637]
Originally by: Jens Wu I am just confused by the fact, that on my passive tanked Drakes, the Effective Hitpoints go up, when the defence values are going down and vice versa...
Start a thread about it and I'll explain it. You're doing it wrong I think (because this doesn't happen to me).
Liang
Yarr? |

Marius Deterium
Caldari Viper Intel Squad Pure.
|
Posted - 2007.09.28 19:44:00 -
[638]
AWESOME tool. I love EFT! use it all the time now.
But, If I had to add new features... I'd like a way to compare setups for the same ship. Now it's hard as I can't open more that one fit per ship at once.
Thanks and keep up the good work!
|

Ethaet
Gallente
|
Posted - 2007.09.28 22:05:00 -
[639]
the maximum DPS tanked by an armour tank will not go above 6560 (havent managed ot make a shield tank get that high but it probably has the same limit) the commandship skill rep bonus is not applied to the eos most co processors have the wrong CPU bonus values
keep up the great work!  - TQ has encountered a database issue, we are sitting around wondering why it has crashed this time, waiting for 500,000 petitions and watching the forums fill up. |

Power's Urge
|
Posted - 2007.09.28 22:28:00 -
[640]
Originally by: Marius Deterium But, If I had to add new features... I'd like a way to compare setups for the same ship. Now it's hard as I can't open more that one fit per ship at once.
It's possible, but a bit un-intuitive - open another window for the same ship through the Ship Browser.
|
|

no1knowsWho
Gallente
|
Posted - 2007.09.29 06:53:00 -
[641]
fyi: the link doesn't work anymore.
Originally by: Stitcher Hold on, I think it's trying to communicate..... Bar wheep grada, wheep ninibong?
Originally by: Opinionated Git
Hilabana should quit his jibba jabba
|

Zillaby Trypp
The Graduates
|
Posted - 2007.09.29 07:01:00 -
[642]
It seems the eve-files.com is down all together.
|

Strife Phoenix
Acerbus Vindictum
|
Posted - 2007.09.29 10:19:00 -
[643]
Is this mirrored somewhere? Evefiles are broken atm.
Buy my tower
|

Lisa Skye
Murder-Death-Kill
|
Posted - 2007.09.29 10:47:00 -
[644]
First of all, I like to say this is an awesome tool! so easy to use :)
Now. this has probably been asked before, but is there a way to add faction modules to the tool? (or are they going to be added later on)
|

Power's Urge
|
Posted - 2007.09.29 11:25:00 -
[645]
Originally by: Lisa Skye is there a way to add faction modules to the tool? (or are they going to be added later on)
Look down left, notice the button with "Faction" on it, click it.
|

Lisa Skye
Murder-Death-Kill
|
Posted - 2007.09.29 20:01:00 -
[646]
Oh rofl, fail.. thanks!
|

Power's Urge
|
Posted - 2007.09.29 20:27:00 -
[647]
Oh, and by the way, as I haven't seen that mentioned (may well have overlooked it, though) - if anyone wants to view several categories at the same time (like all Market and Faction modules in a group), click those buttons at the lower left with Ctrl held down.
|

Vollaryn
|
Posted - 2007.09.30 22:12:00 -
[648]
Found a bug with Capital Remote Armor Reps (and probably capital shield transfers & capital energy transfers as well.)
EFT is calculating cap use on these based only on the capital remote armor repair skill, but the base skill (remote armor repair) affects the cap use as well, which is another 25% reduction in cap use.
This makes the base cap use on capital remote armor repairers 1012.5 power instead of the 1350 it's using currently.
Also, my implant, the Inherent Implants 'Noble' ZET200 is not affecting it, where it should be. (There is one also specifically for capital repairers, but the 'normal' one affects them as well.)
I know for a fact that it works the same way for capital remote energy transfers, and I imagine it's the same for shield transfer as well, though I'm not certain about hull repair.
|

Dr Ho
|
Posted - 2007.09.30 23:13:00 -
[649]
Does anyone have this mirrored anywhere?
Originally by: Strife Phoenix Is this mirrored somewhere? Evefiles are broken atm.
|

Kamoonga
|
Posted - 2007.10.01 04:43:00 -
[650]
Okay, forgive the stupidity, but how do you actually use this thing? I unzipped the files to a folder on the desktop. Right away WinZip complains about having to overwrite a CPU icon, but I let it do so. Then, I try to launch the .exe and get an "invalid filename" error. Hit OK to get out of that and the proggie window opens. Hover over the lefthand window and try to search for a ship, and I get "Access violation at address 004Ag783 in module 'EFT.exe'. Read of address 00000000."
Open ship browser and click on a blank square, and I get "invalid index" again. OK out of that and a setup window opens but throws another access violation.
WTH am I doing wrong? 
|
|

Haben Geld
|
Posted - 2007.10.01 07:22:00 -
[651]
Originally by: Kamoonga
WTH am I doing wrong? 
I don't think you are doing anything wrong. It's pretty obvious that something is severley b0rken, though. Have you tried downloading it again - perheps your copy is corrupt.
Also, how long has it been since you got a new zip tool? The format may have changed.
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2007.10.01 07:35:00 -
[652]
Gripen, you already know EFT totally kicks ass! So... here's some suggestions that I'd like to see implemented if possible 
Like QuickFit has, an option to list modules that would fit the last cpu/pg, eg you have a setup with one slot free and very little cpu/pg kinda, what modules would fit in that last slot, rather than having to try module after module to see what might fit.
As many users upload a screenshot of their setup on EVE-Files a function to save only the fitting window to a jpeg or similar would be nice, that way its easier for the users and we don't have to see the whole desktop kinda. Also would be really sweet if one could export the settings to a file. Maybe even building some nice site to upload the setups to so that you can download other peoples setup with a simple click from EFT (I'd be happy to aid you in creating such a site/service whenever possible).
What also would be nice is the way that EFT list ships initially, would be cool to have some filtering options there, eg a way to list ships based on cargo size etc, that would make it much easier to find a ship to set up if you are looking for it to fullfill a special role.
Keep up the great work loving it!
Did you find Chribba's LoveCan? |
|

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.10.01 08:48:00 -
[653]
Originally by: Kamoonga Okay, forgive the stupidity, but how do you actually use this thing? I unzipped the files to a folder on the desktop. Right away WinZip complains about having to overwrite a CPU icon, but I let it do so. Then, I try to launch the .exe and get an "invalid filename" error. Hit OK to get out of that and the proggie window opens. Hover over the lefthand window and try to search for a ship, and I get "Access violation at address 004Ag783 in module 'EFT.exe'. Read of address 00000000."
Open ship browser and click on a blank square, and I get "invalid index" again. OK out of that and a setup window opens but throws another access violation.
WTH am I doing wrong? 
Did you install .net ? I think it is required for EFT, is it not?
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Eben Rochelle
Gallente Free Mercenaries Union FATAL Alliance
|
Posted - 2007.10.01 11:02:00 -
[654]
As above, anybody know of another mirror for EFT as eve files doesnt seem to have it anymore?
|

Kronnoss
Gallente Trident Future Technologies
|
Posted - 2007.10.01 12:15:00 -
[655]
Edited by: Kronnoss on 01/10/2007 12:20:35
Originally by: Eben Rochelle As above, anybody know of another mirror for EFT as eve files doesnt seem to have it anymore?
Linkage
-----
|

Eben Rochelle
Gallente Free Mercenaries Union FATAL Alliance
|
Posted - 2007.10.01 13:43:00 -
[656]
I love you
|

Malayko
Amarr GoonFleet GoonSwarm
|
Posted - 2007.10.01 16:12:00 -
[657]
pls find another host tia Malayko |

Frash
Gallente Eve University Ivy League
|
Posted - 2007.10.01 17:37:00 -
[658]
gratzi!
Don't like EVE-Radio.com? Try ETN.FM or Afterhoursdjs.com |

Kamoonga
|
Posted - 2007.10.01 18:32:00 -
[659]
Originally by: Leandro Salazar
Did you install .net ? I think it is required for EFT, is it not?
I have the most current .net release installed, and I'm using the current WinZip eval version. I've also re-downloaded the file repeatedly over the last few versions.
I'm just lost. Went back to quickfit for now. |

Power's Urge
|
Posted - 2007.10.01 18:38:00 -
[660]
Originally by: Kamoonga I have the most current .net release installed
Reinstalling this might still help; I had a similar issue lately (not with EFT) that was solved after a .NET Framework reinstall.
|
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.10.01 19:23:00 -
[661]
Originally by: Leandro Salazar
Originally by: Kamoonga Okay, forgive the stupidity, but how do you actually use this thing? I unzipped the files to a folder on the desktop. Right away WinZip complains about having to overwrite a CPU icon, but I let it do so. Then, I try to launch the .exe and get an "invalid filename" error. Hit OK to get out of that and the proggie window opens. Hover over the lefthand window and try to search for a ship, and I get "Access violation at address 004Ag783 in module 'EFT.exe'. Read of address 00000000."
Open ship browser and click on a blank square, and I get "invalid index" again. OK out of that and a setup window opens but throws another access violation.
WTH am I doing wrong? 
Did you install .net ? I think it is required for EFT, is it not?
EFT does not use .net
If you are upgrading from older version you should try to unzip to a new folder and if it works copy there your characters and setups subfolders from old version as well as config.ini. If you are using EFT for the first time this may be either a corrupted archive because of some issues with downloading or your WinZip.
|

Neroo Tal
Minmatar Ambart Valaina
|
Posted - 2007.10.01 19:30:00 -
[662]
Feature Request : Highlight modules for which you don't have the skills required to fit. ie: tech 2 items you cannot equipped the whole row is highlight ( say.. yellow.. something light enough to read easily through and dark enough to be easily noticed.. ) When you hover over it, it should also let you know what skill you are missing ( in addition to the info already presented ).
Just a feature suggestion so you can quickly and easily see what you need to train. Oh, this option should also be configurable :) So if you don't want it, just tick a box. Ambart Valaina -= Because Fate is Divine. |

Kyra Felann
Gallente Red Eye .Inc.
|
Posted - 2007.10.01 21:08:00 -
[663]
Very nice program. I tried QuickFit for about 2 minutes and gave up on it because I couldn't stand the interface. EFT does is very handy and has a good interface.
|

Liang Nuren
The Avalon Foundation
|
Posted - 2007.10.01 21:10:00 -
[664]
Originally by: Neroo Tal Feature Request : Highlight modules for which you don't have the skills required to fit. ie: tech 2 items you cannot equipped the whole row is highlight ( say.. yellow.. something light enough to read easily through and dark enough to be easily noticed.. ) When you hover over it, it should also let you know what skill you are missing ( in addition to the info already presented ).
Just a feature suggestion so you can quickly and easily see what you need to train. Oh, this option should also be configurable :) So if you don't want it, just tick a box.
I like this idea, but you can already get the list of skills by hovering the mouse over the little red box in the top right next to the character name.
Liang
Yarr? |

Yoinx
Caldari Pheonix From the Ashes
|
Posted - 2007.10.01 21:26:00 -
[665]
Eve files had a harddisk error... I dont know when it came back up. But the link in the first topic is broke now. Current link is: EFT 2.3
- I wish I had something witty to put in a signature. - |

Neroo Tal
Minmatar Ambart Valaina
|
Posted - 2007.10.01 21:48:00 -
[666]
Originally by: Liang Nuren
I like this idea, but you can already get the list of skills by hovering the mouse over the little red box in the top right next to the character name.
Liang
I know, but an immediate indicator would be nice as well. :) Took me a few minutes to realize that was what the green thing was for. Ambart Valaina -= Because Fate is Divine. |

Stephente
|
Posted - 2007.10.01 23:49:00 -
[667]
Originally by: Yoinx Eve files had a harddisk error... I dont know when it came back up. But the link in the first topic is broke now. Current link is: EFT 2.3
Thanks for posting this! Been trying to download a fitting program for a couple of days now.
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2007.10.02 06:48:00 -
[668]
Link fixed, sorry for the delay.
Did you find Chribba's LoveCan? |
|

MOS DEF
0utbreak
|
Posted - 2007.10.02 10:34:00 -
[669]
This tool rocks. Thanks for this.
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.10.02 12:08:00 -
[670]
I can finally put paper and calculator away :P Great tool.
Btw, eta on sacri update?
|
|

BillyBong2
Amarr Eternity INC. Mercenary Coalition
|
Posted - 2007.10.02 14:59:00 -
[671]
Originally by: LUKEC I can finally put paper and calculator away :P Great tool.
Btw, eta on sacri update?
You mean the Khanid version of the Sacrilege? It is already there, the previous version 2.2 had it under the Khanid tab, however, 2.3 has it under the Amarr Heavy Assault ship. Bonii are all correct on it as well. It is a nice ship too.
|

retzki
Laughing Leprechauns Corporation
|
Posted - 2007.10.03 09:19:00 -
[672]
Hi mate,
first of: gj! I luv you.
Okay, I don't know if it has been said before but despite the All-level-5-char, which is great, it would also rock if there is a all-level-4 char. Because 99% of the time you skill a ship/module you get it to lvl 4 quickly and then you maybe skill something else to 5 or it takes a while...
Another thing is that 'profiles' for the implants would be interesting imho. Coupling the imps to the char is right from the eve-online point of view, but it makes more sense to completely seperate it. So let's say you fit a ship. Character: all level 5(4! :P). Okay speed is at this-and-that. Now with imps (selecting a custom profile from another drop-down menue). Ah right, now I hit 10k :P
See you soon ;)
|

Ablarg
|
Posted - 2007.10.03 09:26:00 -
[673]
I love you man.
|

HydroSan
GoonFleet GoonSwarm
|
Posted - 2007.10.03 17:36:00 -
[674]
This is the best thing to happen to EVE in a long time. Great job, keep it up.
|

SeismicForce
Clear Horizon Industries
|
Posted - 2007.10.04 14:41:00 -
[675]
Hmm, am I doing something wrong?
With a hulk, my ice miner II's show a duration of 280.5 seconds in EFT, and in-game they are 330 seconds. (No implants, no mining upgrades, exhumers at level IV)
Any ideas?
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
|

Dogoo
STK Scientific M. PIRE
|
Posted - 2007.10.04 14:45:00 -
[676]
thx alot  ----
|

Chezaka
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.04 22:14:00 -
[677]
Edited by: Chezaka on 04/10/2007 22:14:06 Just a quick note that i released an update to EFT - Online Module Prices, the separate prices Add-on for EFT.
V0.3 - (October 4th, 2007)
Updated server communications to the new domain. Old versions of the software are no longer able to retrieve online information. Thanks DeathsEmbrace for reporting the problem :) Added little counter in the status bar while retrieving online items. You can fetch the update at http://eve.drome.nl. Go to the 'Online Module Prices' page.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.10.04 23:49:00 -
[678]
Originally by: SeismicForce With a hulk, my ice miner II's show a duration of 280.5 seconds in EFT, and in-game they are 330 seconds. (No implants, no mining upgrades, exhumers at level IV)
It is very possible that there are some errors with mining barges bonuses. I can't fly and test them so I get info about their bonuses only from description and database parameters.
There is a -3% duration bonus stated in the database which I thought is the equivalent of 3% yield bonus of strip miners for ice harvesters. Probably my assumptation here was wrong and all barges (T1 and T2) in EFT getting -3% duration of Ice Harvesters per Mining Barge level which they don't have in EVE.
If someone can test and confirm it I'll fix this in the next version.
|

SeismicForce
Clear Horizon Industries
|
Posted - 2007.10.05 07:29:00 -
[679]
Originally by: Gripen If someone can test and confirm it I'll fix this in the next version.
OK, tested on sisi:
Tech 1 barges don't affect ice mining.
Tech 2 barges seem to work as follows :
Mackinaw 5% reduction in cycle time/ level, 25% penalty flatrate
So, to work out the cycle time you use the following formula :
Base time - Ice Mining skill % - Implant % - Exhumers Skill % - 1st Laser Upgrade % - 2nd Laser Upgrade % + 25%
Using a tech 1 ice laser, a 5% yeti implant, 2 tech 1 upgrades, the exhumers skill at IV, the ice mining skill at 1, you get the following cycle time :
600 - 5% - 5% - 20% - 5% - 5% + 25% = 488,70 seconds
Max skills / t2 lasers and upgrades :
500 - 25% - 5% - 25% - 9% - 9% + 25% = 276,57 seconds
Hulk 3% reduction to cycle time / level
It's virtually the same formula as above:
Base time - Ice Mining Skill % - Implant % - Exhumers % - 1st upgrade % - 2nd upgrade %
Example time, using same skills as above
600 - 5% - 5% - 12% -5% -5% = 430,06 seconds.
Max skills / tech 2 lasers and upgrades :
500 - 25% - 5% - 15% - 9% - 9% = 250,76 seconds
Hope that helps 
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
|

Shinhan
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.10.05 08:55:00 -
[680]
Feature request:
Make it possible to drag-and-drop Logistic drones to Projected effects so their influence on defense can be calculated.
Ability to make "Firepower" profiles because rats dont have omni tanks.
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |
|

Jasai Kameron
Deep Core Mining Inc.
|
Posted - 2007.10.05 17:04:00 -
[681]
Sorry if this has been asked before, but in the EFT info screen regarding your ship there is some information on the tank. There are two numbers there which seem to indicate the dps the ship can tank per second. Often they are the same, but sometimes they are not.
Can someone let me know what those numbers are showing and what the difference is between the top and bottom number?
Much appreciated.
|

demonfurbie
Minmatar Covert Nexus Apoapsis Multiversal Consortium
|
Posted - 2007.10.05 18:49:00 -
[682]
ive been looking around and i dont see fed charges in the hybrid and the cap usage when you change hybrid/crystals dosent change w/ each one
|

Power's Urge
|
Posted - 2007.10.05 19:30:00 -
[683]
Edited by: Power''s Urge on 05/10/2007 19:30:46
Originally by: demonfurbie ive been looking around and i dont see fed charges in the hybrid
In many cases some faction stuff has been left out when its stats are the same as another faction's (so the lists don't get cluttered up too much). In the case of Fed Navy ammo that would be Caldari Navy - their charges are exactly the same except the names.
Quote: and the cap usage when you change hybrid/crystals dosent change w/ each one
Dunno about that; it does here.
|

Liang Nuren
The Avalon Foundation
|
Posted - 2007.10.05 19:36:00 -
[684]
Originally by: Jasai Kameron Sorry if this has been asked before, but in the EFT info screen regarding your ship there is some information on the tank. There are two numbers there which seem to indicate the dps the ship can tank per second. Often they are the same, but sometimes they are not.
Can someone let me know what those numbers are showing and what the difference is between the top and bottom number?
Much appreciated.
The higher number is "burst" tank. The lower number is "sustainable" tank.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Tauen
|
Posted - 2007.10.06 06:21:00 -
[685]
Thank you for making this great tool it has saved me hundreds of hours of calculations.
I believe I found a calculation error when adding a second Ice Harvester Upgrade to the Mackinaw.
A Mackinaw fitted with: Mining Upgrades 4 Electronics 4
Ice Harvester II Ice Harvester II Ice Harvester Upgrade II
EFT Shows 185.2/225.6 CPU with Ice Harvester IIs using 72.6 each and the Upgrade another 40 CPU. These values check out in game as well. However adding an Ice Harvester Upgrade I (30 CPU),in EFT, shows the Harvester CPU as 77.6 putting the total at 225.3/225.6 in EFT. The game shows the correct value as 78.408 (72.6 * 1.08 = 78.408) and the real total as 226.82/225.6 just out of reach The module shows the correct penalty of 8% under information however EFT seems to apply only a ~6.9% increase.
Further testing revealed that the error occurs when adding a second upgrade regardless of the ship or Ice Harvester.
|

xBANDWAGONx
|
Posted - 2007.10.06 07:10:00 -
[686]
I've been using this tool since you first published it and posted on the forums. Its great to see the constant improvements, and your dedication with quick updates when modules and ship stats change. Thank you so much for your hard work... this is an awesome contribution to the eve communtiy. I'll be sending an ISK donation to show my appreciation... EFT Rocks! -- so as not to confuse you, everything below those two little lines is my forum signature. Now i just need to think or something worth putting here... |

Curx
Ardent Industrial Hydra Alliance
|
Posted - 2007.10.06 15:41:00 -
[687]
Great tool :D
Khanid ships, like sacrilege don't have the ass missile launcher slots/ bonis. would it be possible to update that?
- Curx |

Lan al'Mandragoran
|
Posted - 2007.10.06 18:17:00 -
[688]
For some odd reason i can't get my char to import into EFT,
The first day i downloaded it worked fine. Came back the next day to use it agian and my char where no longer loaded.
Now whenever i try to import char via api it say choose char and then i hit okay. Nothing happens.
Is there a know fix for this?
|

Ing ColdBlood
Gallente Two Men's Honor
|
Posted - 2007.10.07 11:51:00 -
[689]
Edited by: Ing ColdBlood on 07/10/2007 11:51:55 wrong stacking penalty about die mining upgrades II If I fitt two of this mining upgrades II in EFT on a hulk, the modulated strip miner II need in EFT 71,7 CPU. But in real it need 72,6 CPU
|

Daelin Blackleaf
No Joy Corp Phalanx Alliance
|
Posted - 2007.10.07 16:27:00 -
[690]
This is an excellent tool, much appreciated, keep up the good work.
|
|

Fu MunSho
|
Posted - 2007.10.07 17:18:00 -
[691]
Great Job Gripen
I just want to ask if it's possible to give more info in the copy to clipboard file? As: <Ship Name>
<Slot> <Item used> ...
10xs m8
|

Lothris Andastar
|
Posted - 2007.10.07 17:31:00 -
[692]
Dumb question i know but how does the damage types ratio setting work?
|

Ico Seduvaar
Uninvited Guests
|
Posted - 2007.10.07 17:43:00 -
[693]
I can't tell if this idea has been posted, but one feature I would personally love would be to have the ability to copy an individual ship setup window to the clipboard, like as a bitmap. Better yet, have EFT save the ship setup window as a PNG directly (maybe use the setup name as the fielname?). That would make posting screenshots of setups very easy.
Great tool, by the way!
|

Daelin Blackleaf
No Joy Corp Phalanx Alliance
|
Posted - 2007.10.08 00:45:00 -
[694]
Playing around with gang-links it appears some of them are not working.
Shield Efficiency and Active Shielding are not adding their bonuses to shield reps, though Shield Harmonizing is working fine.
I may be wrong of course and simply messing something up (though I assume I'm not a complete nub since harmonizing is working fine).
|

TasTInn II
|
Posted - 2007.10.08 14:28:00 -
[695]
the exe file is corrupted
|

Tenshiin
|
Posted - 2007.10.08 18:30:00 -
[696]
This has probably been suggested already, but I can't bother to read 24 pages..
Very fine program, but it really needs some way to export a ship setup, including all the modules, drones, charges, stats, etc (formatted text would be fine).
Also, maybe add a quick menu listing the setups you have, instead of having to go through the ship list every time.
Overall, very good work.
|

Umamasyean
|
Posted - 2007.10.08 21:53:00 -
[697]
Originally by: Gripen[quote=NoNah I personally like the fact that its not java, but from what I can tell.. Delphi?
Yes it is.
Neat tool. Have you considered rewriting in Windows .NET? Theoretically you can possibly expand on this with the capabilities with use of the Office Suite...like Excel and such. Just thought of this to open up some imagination.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.10.09 12:03:00 -
[698]
Just a minor nitpick, but I see "EFT v2.3" uses *2.4 as "peak recharge" multiplier for both shield and capacitor. It's been tested and confirmed several times that the PEAK multiplier is in fact x2.5, not x2.4 Sure, if you do "alphastrike" your own capacitor via huge-consumption modules, you want to use less than x2.5 for calculations, as you go past the peak recharge area relatively fast... still, EFT doesn't list the "true" peak values, as I think it should... Like I said, just a minor nitpick. _
1|2|3 |

FabriceGP
|
Posted - 2007.10.09 14:04:00 -
[699]
hi there, and thanks for this tool, it's really great !
I'd like to aks for some improvements , or new features so here they are , as is :)
- There's no way to know our drone control range , could be nice to add this value to the drones show info or near the targeting range value.
- Exporting/importing a setup should be one of the first feature we have on such a software imho :). currently all setups for a ship are embedded in one single ship file, so copy/paste the file will replace all ships setups.
- Some ships are able to do mining and fighting at the same time. Why not separating the mining yeld and dps values ? there's some room :)
- PvE players like me like very much the resistance presets to optimize their tank. Why not adding the same for the resistances npcs have in order to have a better idea of which kind of weapon we should use ? (a non skilled projectile weapon will perhaps be preferable instead of -even skilled- lasers against guristas npc's)
- Setup windows & fitting panel never remember columns sizes, it's just a little bit annoying to resize all columns each time I open EFT again :)
- It would be very nice to be able to choose our display font. When using a 1024x768 display I always have to move windows here and there continuously, kinda tiring :)
- Adding a comment to a setup would be a usefull feature I think
- On many cases, when right clicking to get access to ship related skills, there is no line for the ship's class skill by itself, despite for example turrets display it when the ship has a bonus for turrets. I think it would be usefull in all cases to display the ships class skill in order to preview the overall effect a ship skill will have.
- An option to show/hide items the user can't fit because his skill, and/or because cpu/pwg/calibration needs would be greatly appreciated :)
- I think there is no way, IG, to keep a afterburner/mwd activated when cloaked. but EFT keeps these modules activated when we activate the cloaking device.
- EFT should automatically switch to the market tab when there's no items in the currently selected tab.
|

roadrage639
Caldari The Carebear Stare
|
Posted - 2007.10.09 18:38:00 -
[700]
my fitting tool isnt working any more... i keep getting the same error message '.' is not a valid integer value. Is broke on both my PC's now
Originally by: Undercover Palmtree Corp thief, do not join. Any blue prints or ships you give him he will steal. Look at his corp history and you'll see what I mean.
|
|

Spectral Cat
|
Posted - 2007.10.09 18:38:00 -
[701]
Edited by: Spectral Cat on 09/10/2007 18:38:45 Hi! I put in the API key and User ID. Than i go to the choose character screen. I selected my character and pressed ok. I get following error: " '.' is not a valid integer value. " What i need to do? TIA
|

Tonto Auri
|
Posted - 2007.10.09 18:47:00 -
[702]
2 Gripen:
var FormatSettings: TFormatSettings;
initialization
GetLocaleFormatSettings(0, FormatSettings); FormatSettings.DecimalSeparator := '.';
SomeFloat := StrToFloat(SomeText, FormatSettings); -- Thanks CCP for cu<end of sig> |

Azumo
Terracorp Inc. Crescent and Hammer
|
Posted - 2007.10.09 19:53:00 -
[703]
Love your tool very much, THX. Recently i've started to get an error " '.' is not a valid integer " when i connect to myeve for import. This just started yesterday, nothing helped me so far. I'm using version 2.3. Tried to solve the problem: reinstalling EFT, changing regional setting of windows, nothing helped so far. Will there be any suggestions? Does EFT use windows registry? If does, where are it's registry data located?
|

Ms Peddlington
|
Posted - 2007.10.09 22:15:00 -
[704]
Originally by: Azumo Love your tool very much, THX. Recently i've started to get an error " '.' is not a valid integer " when i connect to myeve for import. This just started yesterday, nothing helped me so far. I'm using version 2.3. Tried to solve the problem: reinstalling EFT, changing regional setting of windows, nothing helped so far. Will there be any suggestions? Does EFT use windows registry? If does, where are it's registry data located?
I am having this problem too. Everytime I try to do a quick import or add a new character, I get an error ''.' is not a valid integer' everytime after I chose character (after the api has been validated). Anyone have a proposed solution for this?
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.10.09 22:18:00 -
[705]
"Showinfo" details on loaded missiles too, please... like, exp-rad/exp-vel on loaded missiles, for instance  _
1|2|3 |

Cybele Lanier
|
Posted - 2007.10.09 22:35:00 -
[706]
Originally by: Ico Seduvaar I can't tell if this idea has been posted, but one feature I would personally love would be to have the ability to copy an individual ship setup window to the clipboard, like as a bitmap. Better yet, have EFT save the ship setup window as a PNG directly (maybe use the setup name as the fielname?). That would make posting screenshots of setups very easy.
Great tool, by the way!
I do that already, by using Print Screen and pasting it into Paint. I cut out the window with the ship stats, and then put that into a new image, so it fits on one page.
To the author, I'd also like to say thank you for this program. It is a really useful tool, very intuitive and little features like "open market group" for loaded modules saves a lot of menu-hunting.
The inevitable suggestion / nitpick--I can't seem to find an option to load non-faction advanced rockets & missiles. (Someone's probably already mentioned this.)
|

Power's Urge
|
Posted - 2007.10.09 23:14:00 -
[707]
Originally by: Cybele Lanier I do that already, by using Print Screen and pasting it into Paint. I cut out the window with the ship stats, and then put that into a new image, so it fits on one page.
Sure, that works, but it's tedious.
Quote: The inevitable suggestion / nitpick--I can't seem to find an option to load non-faction advanced rockets & missiles.
T2 ammo can only be loaded into T2 weapons.
|

Galerus
|
Posted - 2007.10.10 00:21:00 -
[708]
I'm just putting myself in the pot as another instance of the character import error: " '.' is not a valid integer ". I've tried multiple new API keys and the error persists with version 2.3.
|

Mina Blaze
|
Posted - 2007.10.10 01:54:00 -
[709]
the problem is on all versions not just the 2.3 CCP probly changed something in the API
|

SuHwak
Praetorian Guard FREGE Alliance
|
Posted - 2007.10.10 12:15:00 -
[710]
Same problem with the "." error, but now captured:
Clicky ---- Diplomacy: Telling someone to go to hell in such a way, that he looks forward to the trip. |
|

Graes Louarn
|
Posted - 2007.10.10 16:31:00 -
[711]
Not sure if anyones already told you or not but cap rechargers and cap power relays are on the wrong slots rechargers should be low and relays are mid.
|

Linavin
Mercurialis Inc. Interstellar Alcohol Conglomerate
|
Posted - 2007.10.10 17:03:00 -
[712]
Originally by: Graes Louarn Not sure if anyones already told you or not but cap rechargers and cap power relays are on the wrong slots rechargers should be low and relays are mid.
Umm, No?
And how soon are you planning to get the new ships on sisi in? As soon as the bonuses come out? ---
|

Graes Louarn
|
Posted - 2007.10.10 18:16:00 -
[713]
Originally by: Linavin
Originally by: Graes Louarn Not sure if anyones already told you or not but cap rechargers and cap power relays are on the wrong slots rechargers should be low and relays are mid.
Umm, No?
And how soon are you planning to get the new ships on sisi in? As soon as the bonuses come out?
Umm, No? umm no what? Cap rechargers should go in the low slots shouldnt they?
|

xHalcyonx
Amarr Lucian Alliance
|
Posted - 2007.10.10 19:16:00 -
[714]
Originally by: Graes Louarn
Originally by: Linavin
Originally by: Graes Louarn Not sure if anyones already told you or not but cap rechargers and cap power relays are on the wrong slots rechargers should be low and relays are mid.
Umm, No?
And how soon are you planning to get the new ships on sisi in? As soon as the bonuses come out?
Umm, No? umm no what? Cap rechargers should go in the low slots shouldnt they?
Go check on Tranq. I'm tired of dealing with tards and idiots today. (****ing Halo 3) ------------------- ნỊs uʍop əpỊsdn |

xHalcyonx
Amarr Lucian Alliance
|
Posted - 2007.10.11 07:44:00 -
[715]
Wow, sorry about that. I was a being a complete douche. To answer your question, Cap Rechargers are Mid slot modules, while Capacitor Power Relays are Low slot modules.
I hope that clears up any confusion. ------------------- ნỊs uʍop əpỊsdn |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2007.10.11 16:37:00 -
[716]
Edited by: Kweel Nakashyn on 11/10/2007 16:37:10 Chimera have 400 calibration on current TQ build (or is it me ?). EFT gives 350. 2isk
|

Aelena Thraant
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.10.11 17:00:00 -
[717]
Great tool... Nice to see a Delphi tool out there :D
One suggestion that would be nice to add and if source was available I would... hint hint.. is a price this setup option. Now it would only work with market mods but I would like it to hit eve-central and get prices of all the mods and ship and give you an estimate. |

Graes Louarn
|
Posted - 2007.10.11 19:27:00 -
[718]
Originally by: xHalcyonx Wow, sorry about that. I was a being a complete douche. To answer your question, Cap Rechargers are Mid slot modules, while Capacitor Power Relays are Low slot modules.
I hope that clears up any confusion.
Lol, least you admit it . Ya my bad, it was a long day at work where i obviously couldn't go and check online from! I just could have sworn the one that gave -shield boosting was a mid slot. (Been a while since I played last, just getting back in.)
Also awesome tool, great for the long boring time at work!
|

Quin Aquinas
Gallente Vendetta Underground Rule of Three
|
Posted - 2007.10.11 23:42:00 -
[719]
There seems to be ZERO (0) calibration pts for a Maelstrom in EFT 2.3.
This is wrong, and for the life of me I cannot figure out why it's not showing 400 pts.
All other ships have calibration pts (and allow calibration), and The Maelstrom does not (only one I found).
It's important, since I fit my ships with neato rigs..
Any help please.
|

Cain Calzon
Caldari Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.10.12 18:35:00 -
[720]
dont know if this has allready been mentioned. but on the capital armor repair module the EFT only accounts from the Capital repair systems skills. but on TQ and ingame the module itself gets the 5% cap reduction from the normal "Remote Armor Repair" skill
|
|

Lance Fighter
Amarr
|
Posted - 2007.10.13 15:49:00 -
[721]
bump... where did the sticky go?
As well, is it possible to create custom ships? that way we wont have to request a new release every time something changes on sisi... Where would i have to edit to do this?
|

Sirius Problem
Darkness Inc.
|
Posted - 2007.10.13 17:10:00 -
[722]
Can't read through 25 pages. Sorry if these have been suggested already:
1) Reverse fitting order from low/med/high, to high/med/low. This is the visual slot layout in Eve, and how most people describe fits to people
2) Order ship classes in Ship Browser alphabetically. This how Eve, Eve Mon, and people's brains work best.
3) Reload/display last ship fitting windows when program was shut down. If no fitting windows were open, display the Ship Browser window.
4) Consider making Ship Browser dockable on the left - Stacked with fitting panel.
5) Ship Browser and Character Editor menu items should be on the same menu.
6) Add a toolbar. There are so few menu options that the extra clicks just to open the base menu (file, view, etc) are a waste.
7) Add auto update capability. Constantly having to come back to this thread to check the version number here, then check the version number of the program is a pain.
8) Consider getting this whole thing on your own website, with news, forums, etc.
Again, sorry if these have been suggested, but reading one, long thread just takes too much time.
PS. I'm an experience developer (+15 years) and use Delphi a lot. If you would like any help with this project, let me know. I'd be glad to lend a hand. I might also be able to help out with web site, forums, etc.
Just e-mail this address: [email protected] (anti spam/privacy address)
---- Some people say I have a bad attitude. Those people are stupid.
|

Lance Fighter
Amarr
|
Posted - 2007.10.14 13:52:00 -
[723]
To be honest, I like how it is now. Although the resists could be changed around so that it is em/exp/kin/therm, instead of em/therm/kin/exp (honestly, what gave you the idea to do it like that?)
|

un5een
Cataclysm Enterprises Kraftwerk.
|
Posted - 2007.10.14 16:10:00 -
[724]
Originally by: Lance Fighter To be honest, I like how it is now. Although the resists could be changed around so that it is em/exp/kin/therm, instead of em/therm/kin/exp (honestly, what gave you the idea to do it like that?)
it's the way most ppl give their resists on comms. i use it since the time only shield tanking was implemented in a reasonable way. only med armor reps existed with hull rep like stats... anyway the logical order was to go from naturally lowest to highest resist. ----------------------------------------------- there are 6 million ways to die... chose one! - i chose LAG
Kraftwerk |

Tonto Auri
|
Posted - 2007.10.14 17:20:00 -
[725]
Originally by: Lance Fighter To be honest, I like how it is now. Although the resists could be changed around so that it is em/exp/kin/therm, instead of em/therm/kin/exp (honestly, what gave you the idea to do it like that?)
It is the way resists sorted itself. Shield: EM < TM < KI < EX Armor: EM > TM > KI > EX
Dunno why in EVE they're in different order - it's somewhat brainbreaking for me. -- Thanks CCP for cu<end of sig> |

Lothris Andastar
|
Posted - 2007.10.15 05:59:00 -
[726]
Why it not sticky?
And i would recomend changing the layout to High/Mid/Low/Rigs
|

pancit
Infestation.
|
Posted - 2007.10.15 07:47:00 -
[727]
Hello there!
First of all i want to say that this is a excellent program.
I am having a problem with connecting to the eve-online site to get the skill information. I put in the limited API key and the program thinks for about 30sec, then there pops up a error " Connection failed".
Can anyone help me ? 
|

pancit
Infestation.
|
Posted - 2007.10.15 08:31:00 -
[728]
sorted
|

Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.10.15 09:25:00 -
[729]
I must be doing something wrong when trying to import character information.
I click import, enter the API key. The window to select character pops ups. After I select a character and hit ok the window is closed but still no character to be found for selection anywhere. 
Any ideas? The API key works great in evemon.
Jita fix: The distributed market hub
|

Tonto Auri
|
Posted - 2007.10.15 11:13:00 -
[730]
Originally by: Mashie Saldana Any ideas? The API key works great in evemon.
That the reason. Close EVEmon and wait for about an hour. Or poke EFT author to implement that damn file import/export at last. -- Thanks CCP for cu<end of sig> |
|

Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2007.10.15 14:10:00 -
[731]
Would you mind adding Freighters to EFT? They cannot be fitted, but will still be affected by implants and gang modules, so it's interesting to play with those things.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
|

Dubious Drewski
|
Posted - 2007.10.15 14:37:00 -
[732]
One tiny feature I'd like to see (In addition to some of Sirius Problem's suggestions) is a colour-coding of high/medium/low/rig modules backgrounds. Just for clarity sake. Right now, they all visually meld together.
Good work though! Eft is becoming the standard!
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Endless Subversion
|
Posted - 2007.10.15 14:41:00 -
[733]
Can someone help me get Gang Module bonuses projected onto a ship that doesn't fit those mods?
I want to see the effects of having a claymore pilot in gang with me will be on one of my ship setups but dragging the gang modules into projected effects doesnt do anything.
Is there a way to do this in EFT?
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.10.15 16:53:00 -
[734]
Originally by: Mashie Saldana I click import, enter the API key. The window to select character pops ups. After I select a character and hit ok the window is closed but still no character to be found for selection anywhere.
You need to create a new character, select it from the list and then load the skills. You've probably get your skills into default "All Level V" character.
Originally by: Endless Subversion Can someone help me get Gang Module bonuses projected onto a ship that doesn't fit those mods?
You need to have command ship setup opened with Gang Modules fitted. Then it becames selectable under the "Gang bonuses" for all setup windows.
|

Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.10.15 17:16:00 -
[735]
The core defense rig to lessen the cap usage of shield boosters doesn't seem to be working on Cap Ships.
______________________________________________________ I forget which station container has my memory implants. |

Tonto Auri
|
Posted - 2007.10.15 21:17:00 -
[736]
Originally by: Treher The core defense rig to lessen the cap usage of shield boosters doesn't seem to be working on Cap Ships.
From what I've heard, rigs aren't working on capital sized modules. -- Thanks CCP for cu<end of sig> |

Nivada
|
Posted - 2007.10.16 04:29:00 -
[737]
Edited by: Nivada on 16/10/2007 04:29:56 Great tool but there's two issues i have in the interface. First off as somone said color coding the module's pane by high/mid/low would be nice. Second, once you fit a ship theres no way to tell which slots are high/mid/low. Something like a label seperating the highs from the mids and mids from the lows would be nice. If color coding is dificult (i know it's delphi but from my .net experience that looks like a treeview from and making custom controls is a #$^@$) it would be ok if you just added the info to the show info window. My last question is did you hard code the item database or did you pull it off of eve-online.com, and will it autoupdate when CCP makes changes?
|

Taerynox
|
Posted - 2007.10.16 12:24:00 -
[738]
Two questions. I cannot figure out how to import my toons api, the import button is greyed out. Second question, where do I find the latest version of this app? Thanks
|

Eraggan Sadarr
Phoenix Tribe
|
Posted - 2007.10.17 07:47:00 -
[739]
A little bug:
The "Zainou 'Gypsy' KNB-75" and lesser implant should give a bonus to Signature analysis, which i recon would be scan resolution. But the bonus is given to targeting range.
Feature/improvements:
Originally by: Sirius Problem
1) Reverse fitting order from low/med/high, to high/med/low. This is the visual slot layout in Eve, and how most people describe fits to people
2) Order ship classes in Ship Browser alphabetically. This how Eve, Eve Mon, and people's brains work best.
3) Reload/display last ship fitting windows when program was shut down. If no fitting windows were open, display the Ship Browser window.
4) Consider making Ship Browser dockable on the left - Stacked with fitting panel.
5) Ship Browser and Character Editor menu items should be on the same menu.
6) Add a toolbar. There are so few menu options that the extra clicks just to open the base menu (file, view, etc) are a waste.
7) Add auto update capability. Constantly having to come back to this thread to check the version number here, then check the version number of the program is a pain.
8) Consider getting this whole thing on your own website, with news, forums, etc.
Otherwise thx for a wonderful program.
Eve Market Scanner
|

Xaren Keth
|
Posted - 2007.10.18 03:26:00 -
[740]
I'm getting the "'.' is not a valid integer value." message too now for some reason when I do an import. Used to work...now it doesn't. I haven't imported any toons for a few weeks at least...would it have been a patch or somthing in the meantime?
|
|

Stafen
|
Posted - 2007.10.18 04:57:00 -
[741]
Originally by: Xaren Keth I'm getting the "'.' is not a valid integer value." message too now for some reason when I do an import. Used to work...now it doesn't. I haven't imported any toons for a few weeks at least...would it have been a patch or somthing in the meantime?
I am getting the same error, so it is not an isolated case. Must be some change in the EVE API format.
|

cyberjep
|
Posted - 2007.10.18 10:29:00 -
[742]
Got the same "'.' is not a valid integer value." - message, when trying to import any character
|

DeathsEmbrace
|
Posted - 2007.10.18 11:24:00 -
[743]
Originally by: cyberjep Got the same "'.' is not a valid integer value." - message, when trying to import any character
Same here, anyone figured out whats causing this or how to fix it? To live is to die, and to die is to give life. Thus pain is a form of euphoria.
|

Lothros Andastar
Gallente Imperium Forces United Freemen Alliance
|
Posted - 2007.10.18 14:30:00 -
[744]
Bump and any news on the api messup?
|

Ratheon Blue
|
Posted - 2007.10.18 15:48:00 -
[745]
Just checking in to say that I've had the integer error issue too from today on. Reinstalling EFT didn't help, neither did generating new limited API key.
|

Nomakai Delateriel
Amarr Delictum 23216
|
Posted - 2007.10.18 16:46:00 -
[746]
Originally by: Endless Subversion Can someone help me get Gang Module bonuses projected onto a ship that doesn't fit those mods?
I want to see the effects of having a claymore pilot in gang with me will be on one of my ship setups but dragging the gang modules into projected effects doesnt do anything.
Is there a way to do this in EFT?
Yes. Create the Claymore setup. Open it up as a second window. Click "Gang bonuses", Right-click squad-commander and set it as the Claymore.
As for my own question? Is there anyway to still have modules fitted, but turned off. It would be great if I could get an estimate of my cap/speed with various modules turned on/off. In particular with MWDs and Cloaks as those project passive and active penalties. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

TimMc
Skiddies of Doom
|
Posted - 2007.10.18 17:24:00 -
[747]
Have you prepared the SiSi changes for EFT? Would be nice if there was a SiSi version of EFT. Play around with the new toys. 
|

Power's Urge
Under Heavy Fire
|
Posted - 2007.10.18 19:07:00 -
[748]
Originally by: Nomakai Delateriel As for my own question? Is there anyway to still have modules fitted, but turned off. It would be great if I could get an estimate of my cap/speed with various modules turned on/off. In particular with MWDs and Cloaks as those project passive and active penalties.
Click before the module with Ctrl held down.
|

Yomasophat
|
Posted - 2007.10.18 19:17:00 -
[749]
/aol on the integer error problem.
|

Rena Krell
|
Posted - 2007.10.18 19:28:00 -
[750]
I am also getting this '.' is not a valid interger value. Program used to work when importing character details but has stopped working now :(
|
|

Sago Tuc
Gallente Freelancer Guild Imperium Sanctus Formare Romanus
|
Posted - 2007.10.18 19:35:00 -
[751]
Originally by: Rena Krell I am also getting this '.' is not a valid interger value.(
me too...
|

XSarah
|
Posted - 2007.10.18 19:49:00 -
[752]
'.' is not a valid interger value
I am getting this error now as well.
I tried two comptuters and two accounts same results.
|

TimMc
Skiddies of Doom
|
Posted - 2007.10.18 21:54:00 -
[753]
Edited by: TimMc on 18/10/2007 21:54:34 I think its because the Eve API system is down or broken, not EFT.
EDIT: Nvm, Evemon works.
|

Hrett
|
Posted - 2007.10.19 03:14:00 -
[754]
First - Awesome program. Really. I cant get by without it. Kudos.
I am getting the interger problem too. Seems to have started after Tuesday's update?
|

Dievas
Eve University Ivy League
|
Posted - 2007.10.19 10:01:00 -
[755]
Bumpin' for an API fix...
|

Dinas Queequeg
|
Posted - 2007.10.19 11:27:00 -
[756]
Edited by: Dinas Queequeg on 19/10/2007 11:27:25 Another "nice to have", and one thing I miss from QuickFit:
Can we have an option to find items that will fit in the remaining slots/grid/cpu? QuickFit provides a nice search via the "Last Slot" option.
This is handy for tweaking the last little bit out of your ship fits.
|

Galanto Anynom
|
Posted - 2007.10.19 13:00:00 -
[757]
'.' is not a valid interger value
I get this error, too.
|

Ratheon Blue
|
Posted - 2007.10.20 11:16:00 -
[758]
Integer error disappeared for me, character import works just fine now.
|

cyberjep
|
Posted - 2007.10.20 16:07:00 -
[759]
Yes, seems to be fixed. Everythings going well now.
|

TimMc
Skiddies of Doom
|
Posted - 2007.10.20 20:01:00 -
[760]
Works fine for me too, must have been something to do with the recent downtime.
|
|

Xaren Keth
|
Posted - 2007.10.21 15:27:00 -
[761]
\o/ Works for me again too.
|

Kharon
|
Posted - 2007.10.22 06:15:00 -
[762]
Not sure if this has been said, but Heavy Assault Missile Specialization does not affect the Total DSP of the missiles.
Also, the skill description mentions about Heavy Missiles instead of Heavy Assault Missiles.
|

Hogan Hulk
Caldari
|
Posted - 2007.10.23 17:20:00 -
[763]
Edited by: Hogan Hulk on 23/10/2007 17:20:22 Fitting a Mackinaw gave me all the wrong results (cycle time, fittings etc etc) compared to ingame stats.
|

Garat Mant
Minmatar Moons of Pluto
|
Posted - 2007.10.23 17:30:00 -
[764]
Awesome, Awesome tool.
Feature Requests:
Damage Profiles for various NPC factions.
"Add This Fitting's Skill Requirements To EVEMon" feature  --
|

Meiyang Lee
|
Posted - 2007.10.23 18:03:00 -
[765]
You can easily make your own profiles (just find a site that has them) and add them through EFT. Works a charm, no need for the creator of this program to add them for you. 
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.10.23 18:12:00 -
[766]
Update with new Rev III ships pretty please? --
Support fixing the EVE UI
|

Power's Urge
Under Heavy Fire
|
Posted - 2007.10.23 19:32:00 -
[767]
Originally by: Xaen Update with new Rev III ships pretty please?
I doubt he'll bother with that until their stats and skill requirements are officially finalized and complete and publicly available; and rightfully so. No point in spending time on inofficial and vaguely mentioned ideas of which much is still subject to speculation, so a lot of the data could only be guessed.
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.10.23 20:56:00 -
[768]
Originally by: Power's Urge
Originally by: Xaen Update with new Rev III ships pretty please?
I doubt he'll bother with that until their stats and skill requirements are officially finalized and complete and publicly available; and rightfully so. No point in spending time on inofficial and vaguely mentioned ideas of which much is still subject to speculation, so a lot of the data could only be guessed.
But I wanna fit a Marauder now! --
Support fixing the EVE UI
|

Futureface01
Gallente Federal Navy Academy
|
Posted - 2007.10.23 23:20:00 -
[769]
Heh, acually I came to this thread for the same reason...To see if anyone made a plug-in for the Rev III ships. TBH if they make little changes before release it couldnt be that hard to modify it on release. Eh, if it aint availible until release, no biggie. But it'd be cool as hell if it were available now :)
|

Avirana
|
Posted - 2007.10.24 08:15:00 -
[770]
yeah, RevIII Ships would be nice :D
|
|

Khan Soriano
Beyond Divinity Inc Terra Incognita.
|
Posted - 2007.10.24 10:14:00 -
[771]
Edited by: Khan Soriano on 24/10/2007 10:14:52
Originally by: Futureface01 Heh, acually I came to this thread for the same reason...To see if anyone made a plug-in for the Rev III ships. TBH if they make little changes before release it couldnt be that hard to modify it on release. Eh, if it aint availible until release, no biggie. But it'd be cool as hell if it were available now :)
QFT
We all know CCP, changes to new t2 ships will be minimal, remember Khanid MK2? As I recall only Damnation was changed.
We must face the facts and start thinking about utilizing what we'll get. They will get some lovin (actual work) in about 6-12 months
To make it more easy for you just add EW frigs, Heavy Dictors (without the Amarr Devoter since nobody will be flying those) and Kronos (and maybe the Minmatar ones) as for the rest, they won't be used anyway so why bother. ----- Arbitrator - Life & Death |

Ismern
GoonFleet GoonSwarm
|
Posted - 2007.10.24 13:37:00 -
[772]
Well, adding an update pre-Rev3 isn't a bad idea. It lets him enter in all the groundwork and have it done already. All that remains after that (once the patch is actually released) is editing a few numbers that were changed from Sisi -> Tranq.
----------------------------------------------------------- The winners of EVE have spoken.
Let's all quit GoonSwarm and go to Empire while we still have some ISK left. |

Gharr Rhinn
|
Posted - 2007.10.25 01:24:00 -
[773]
If this is a feature, I cannot find it anywhere. If it is not, I would love to suggest it.
After fitting a ship using my selected character, is there any way to display the skills that I do not yet have to actually be able to fit it?
I see how nice it is to be able to adjust skils and such that effect aspects of the ship profile like dps, cap etc. Is there a final list of skills and their levels for your fit?
Thanks so much.
~Gharr Rhinn
|

Rogerano
Minmatar Einherjar Rising
|
Posted - 2007.10.25 06:39:00 -
[774]
Any chance you can supply format of Ships.dat? --- Not happy with something in EVE? An emo whine will doubtless help your cause. |

Marionas
|
Posted - 2007.10.25 08:55:00 -
[775]
Edited by: Marionas on 25/10/2007 08:55:43 Hi everyone. Sorry, but i have not read all the 26 pages.
I have found a bug : Commander Ship have two type of bonus: Battlecruiser Bonus, and Command ship Bonus. It seems that Battlecruiser Bonus don't work.
For exemple, try to fit a Vulture (caldari CS), let im empty. Move your Battlecruiser skill, you will see that Shield resist don't change.
PS1 : I use EFT 2.3 PS2 : Sorry for my poor english, i'm a poor foreigner 
|

Scaramunga Scaramai
Amarr Filthy Scum
|
Posted - 2007.10.25 09:21:00 -
[776]
As the battlecruiser skill to 5 is a pre-req of the ship, one would assume that the bonus is hard coded into the ship's base stats in the same respect tht the AF bonus is hard coded into the ships base pre assembled stats.
Just my 2ú
|

Marionas
|
Posted - 2007.10.25 09:30:00 -
[777]
Oki, thx for your answer ^^
|

Nexus Kinnon
Synthetic Frontiers
|
Posted - 2007.10.25 13:13:00 -
[778]
Originally by: Gharr Rhinn If this is a feature, I cannot find it anywhere. If it is not, I would love to suggest it.
After fitting a ship using my selected character, is there any way to display the skills that I do not yet have to actually be able to fit it?
I see how nice it is to be able to adjust skils and such that effect aspects of the ship profile like dps, cap etc. Is there a final list of skills and their levels for your fit?
Thanks so much.
You can see the skills you're missing if you hover your mouse over the red box to the right of the character drop-down menu.
|

Amarr Holymight
|
Posted - 2007.10.25 15:42:00 -
[779]
Just noticed the Ishkur doesn't update resists according to gallente frig level. AHM
|

Power's Urge
Under Heavy Fire
|
Posted - 2007.10.25 16:47:00 -
[780]
Originally by: Amarr Holymight Just noticed the Ishkur doesn't update resists according to gallente frig level.
Look three posts above yours - same story. There simply is no Ishkur without Gallente Frig 5.
|
|

VCBee 466
|
Posted - 2007.10.26 10:53:00 -
[781]
Mentioned here about a thousand times, but still, please please please list the slots from High->Mid->Low->Rigs. Thats far more intuitive and much closer to how the ingame fitting windows looks.
|

Lobster Man
Murder-Death-Kill
|
Posted - 2007.10.26 18:33:00 -
[782]
when will we see rev3 stuff? 
|

IntegralHellsing
Gallente Out Siders
|
Posted - 2007.10.27 01:57:00 -
[783]
when Gripen feels like it  or when the figures become official --------------------------------------
|

Neena Valdi
Art of War Cult of War
|
Posted - 2007.10.27 17:08:00 -
[784]
bump.
CCP please sticky it...
|

Amarr Holymight
|
Posted - 2007.10.27 20:39:00 -
[785]
integral I just took the exact same photo for my sig about three hours ago freaky lol :)
|

Rooker
Lysian Enterprises
|
Posted - 2007.10.28 01:25:00 -
[786]
Edited by: Rooker on 28/10/2007 01:25:45 Sorry if it's posted already.
Ishtar - Drone control range is not updated for the HAC skill bonus if you hover over the drone thing. Exequeror - EFT has the remote armor repair range bonus wrong on Exequeror. At cruiser 5, it says I can use medium remote reps at 156KM :\
-- Let Us Avoid Systems Via Autopilot |

ry ry
StateCorp The State
|
Posted - 2007.10.29 11:00:00 -
[787]
Originally by: Lobster Man when will we see rev3 stuff? 
here is an unofficial patch with the new ships in. backup your EFT folder before moving the .dat files in.
|

Jno Aubrey
|
Posted - 2007.10.29 14:00:00 -
[788]
Whenever I import my character from the API, for some reason the skill "Scout Drone Operation" is set to Level 0, when I have it trained to Level 5. As far as I can tell this is the only skill that is not loading correctly.
Regards, Jno. Aubrey
|

Triksterism
Gallente Image Not Found
|
Posted - 2007.10.29 15:11:00 -
[789]
Thank you Gripen! This is an amazing tool! I never though there'd be anything better than QuickFit but this has clearly proven otherwise. RIP QuickFit and <3 EFT ----------------------------------- CCP Please update my portrait on the website/forums :D
|

Buyerr
|
Posted - 2007.10.30 04:17:00 -
[790]
i liked the quickfit better, but yes nicely made ^^
|
|

Arlenna Molatov
Caldari The 59th Parallel
|
Posted - 2007.10.30 04:55:00 -
[791]
I'm a noob to using this tool. Can I ask how to import char information? I've looked through this thread but not actually found out HOW to do it.
Thank you very much for the help in advance!
|

Ohmy Fugod
|
Posted - 2007.10.30 22:14:00 -
[792]
Hey there,
First of all, great program. Thank you very much to those who made it.
Now, I'm sorry I didn't go through the 27 thread pages, but, is it there any way to import your .XML sheet? 'Cause I won't use it if I got to give away my account info.
Thank you lots in advance. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non dat, Salmantica non praesta |

Last Wolf
Templars of Space
|
Posted - 2007.10.30 23:14:00 -
[793]
Just use the limited API and they can't do any more to your account than if you gave them your .XML file.
|

Ally Poo
Caldari Executive Mindframe
|
Posted - 2007.10.31 02:51:00 -
[794]
hey
i dont know if this has been said because im not going threw 27 pages of stuff but the hurricane has one extra missile slot and missing one turret slot. fyi. ============================================ Sleep is for the Dead. |

deadmaus
Gallente Shiva Morsus Mihi
|
Posted - 2007.10.31 07:41:00 -
[795]
Originally by: Arlenna Molatov Edited by: Arlenna Molatov on 30/10/2007 20:53:52 Question- what do the numbers next to the shield ICON represent? In the 'defence' area.
This:
Originally by: Gripen
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
|

Kirmok
|
Posted - 2007.10.31 15:55:00 -
[796]
Has this program been updated with the latest stuff? Just curious cause QuickFit hasn't been touched in a while :(
|

Power's Urge
Under Heavy Fire
|
Posted - 2007.10.31 16:43:00 -
[797]
Originally by: Kirmok Has this program been updated with the latest stuff? Just curious cause QuickFit hasn't been touched in a while :(
EFT 2.3 reflects the current live game on Tranquility (Revelations 2.2.whatever).
|

IsiL'Nom
|
Posted - 2007.10.31 22:10:00 -
[798]
Edited by: IsiL''Nom on 31/10/2007 22:11:44 It is great very good job, i wonder how many hours u were on it.
..and thanx 
|

Apollo Artemis
FW Inc
|
Posted - 2007.11.01 06:11:00 -
[799]
The link to the rev 3 files is down, does anyone have a mirror?
Really great program, Thanks!!!
|

Mush Morton
Caldari Wolf Echelon Combined Planetary Union
|
Posted - 2007.11.01 06:36:00 -
[800]
Agreed - anyone have a working link to the new material for EFT? ----------------- Molon Labe! |
|

chisell
Gallente BoB Enterprises
|
Posted - 2007.11.01 07:25:00 -
[801]
Trying to download and use the program, but everytime i get it it tells me there is an invalid file name?? any ideas?
|

Red Will
|
Posted - 2007.11.02 23:48:00 -
[802]
Somewhere back a couple pages someone mentioned file-server borkage or something...
I think this one works: Linkage
|

Cyrus Teymour
|
Posted - 2007.11.03 00:53:00 -
[803]
The max velocity bonus of afterburners and MWDs is not taken into account. (Fit a 10MN AB on a frigate to see.)
|

Kirmok
|
Posted - 2007.11.03 03:39:00 -
[804]
Originally by: Red Will Somewhere back a couple pages someone mentioned file-server borkage or something...
I think this one works: Linkage
Thank you for linking this, now I can use this tool. To bad the sites down! Thanks!
|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.11.04 00:30:00 -
[805]
Edited by: Sky Marshal on 04/11/2007 00:31:28
Originally by: ry ry here is an unofficial patch with the new ships in. backup your EFT folder before moving the .dat files in.
Originally by: Apollo Artemis The link to the rev 3 files is down, does anyone have a mirror?
It is not really dead. There are new versions frequently but the hacker uses filenames with a dated nomenclature, who make the link dead because he deletes old versions.
Check the folder of the link instead, and take the last one (20071103b.zip ATM).
|

eevvee001
|
Posted - 2007.11.04 05:01:00 -
[806]
Originally by: Sky Marshal Edited by: Sky Marshal on 04/11/2007 00:31:28
Originally by: ry ry here is an unofficial patch with the new ships in. backup your EFT folder before moving the .dat files in.
Originally by: Apollo Artemis The link to the rev 3 files is down, does anyone have a mirror?
It is not really dead. There are new versions frequently but the hacker uses filenames with a dated nomenclature, who make the link dead because he deletes old versions.
Check the folder of the link instead, and take the last one (20071103b.zip ATM).
The EFT had an integrity supply, there only have 4 dat file
|

Si Delane
|
Posted - 2007.11.04 05:05:00 -
[807]
EFT miscalculates the CPU usage of stacking mining upgrades. With mining upgrades 3, and 4 mining laser upgrades on a Rokh is taking 110.86 CPU and change rather than the 100.1 EFT told me.
|

eevvee001
|
Posted - 2007.11.04 05:05:00 -
[808]
Please give me the EFT of integrity of an last, thanks!
|

Kirmok
|
Posted - 2007.11.04 06:56:00 -
[809]
Edited by: Kirmok on 04/11/2007 06:57:02
Originally by: Sky Marshal Edited by: Sky Marshal on 04/11/2007 00:31:28
Originally by: ry ry here is an unofficial patch with the new ships in. backup your EFT folder before moving the .dat files in.
Originally by: Apollo Artemis The link to the rev 3 files is down, does anyone have a mirror?
It is not really dead. There are new versions frequently but the hacker uses filenames with a dated nomenclature, who make the link dead because he deletes old versions.
Check the folder of the link instead, and take the last one (20071103b.zip ATM).
Never mind, Its late and I misread...
|

Ajja 17
Ars ex Discordia GoonSwarm
|
Posted - 2007.11.04 18:37:00 -
[810]
Exequror remote rep range bonus is flat, not per level. (brings to weirdness like having a 150km range on medium remote reps)
|
|

Baji Core
Privateers
|
Posted - 2007.11.05 00:47:00 -
[811]
Cost estimation would be amazing. Perhaps work something out with Eve Central to get the data. I find myself tabbing back and forth between eve and EFT trying to figure out what I can afford. Looking in Jita with an alt, and where ever I happen to be with my main. If this were automated somehow it would be incredibly helpful.
And THANK YOU! So much friendlier to use than QuickFit. Excellent software.
|

Xenodeal
Amarr
|
Posted - 2007.11.05 01:41:00 -
[812]
Not sure if it's a known bug, but the Phantasm doesn't give the RoF bonus, at least not to Heavy Assault Launchers I tried to fit.
|

Parhelion
Thundercats RAZOR Alliance
|
Posted - 2007.11.05 11:45:00 -
[813]
Not sure if this has been mentioned, but could you please add logistics drones to the 'projected effects' window? I'm trying to calculate dps tanking with remote armor rep drones but they can't be dragged and dropped onto the projected effects window.
Thanks again for the awesome app.
|

Mehektet
|
Posted - 2007.11.05 12:23:00 -
[814]
I can't seem to load the website or download anything. Is there a mirror to do this?
|

Ancy Denaries
Caldari Isseras Manufacture
|
Posted - 2007.11.05 12:37:00 -
[815]
Edited by: Ancy Denaries on 05/11/2007 12:42:31 As mentioned in the picture, EVE Files is down. Look on page 26 for a link to a mirror.
|

Ancy Denaries
Caldari Isseras Manufacture
|
Posted - 2007.11.05 14:00:00 -
[816]
What I'm missing is the ability to see the percentage chance to jam someone (like QuickFit had) since I focus mainly on ECM warfare. Or am I just missing it? I can't seem to find anywhere to see my ECM effectiveness against an enemy.
|

Blazing Fire
Interstellar Operations Incorporated
|
Posted - 2007.11.05 15:46:00 -
[817]
Edited by: Blazing Fire on 05/11/2007 15:56:19 Can you check if thr 50% bonus to the Optimal range is applied to the Destroyers, as I think it doesn't.
Blazing Fire CEO Interstellar Operations Incorporated Corp web site
Recruitment Looking for experienced players Looking for new EVE players
Services [Service] Killboard hosting [Service] Forum hosting [Service] Web site hosting [Service] Obelisk for rent [Service] Alliance Creation
|

Lucifer Fellblade
Ore Mongers R0ADKILL
|
Posted - 2007.11.05 16:24:00 -
[818]
Originally by: Blazing Fire Edited by: Blazing Fire on 05/11/2007 15:56:19 Can you check if thr 50% bonus to the Optimal range is applied to the Destroyers, as I think it doesn't.
This says otherwise.
While I'm posting aswell, remote rep drones and ECM jam % are something I'd like to see. ------
|

Plekto
Priory Of The Lemon R0ADKILL
|
Posted - 2007.11.06 16:26:00 -
[819]
I was using this tool and noticed that it doesn't seem to be calculating Balistic Control Systems correctly.
It says 7% in the actual program, yet the rate of fire bonus is X 0.925 for the tech 1 version. The actual times listed for reloading as well in-game are different. For instance, I get 1.96 seconds for my t2 missile launcher setup and I *don't* have maxxed skills - just a couple of t2 modules.(the program says maxxed possible skills nets you 2.06 seconds or something). Play with it and compare - the reloading times are using different calculations. As near as I can tell, skills affect reloading times as a flat percentage and then everything else is worked from that as typical modules/modifiers, with the penalties.
Other than that's it's a great program.
|

Lady Absenthe
|
Posted - 2007.11.07 01:21:00 -
[820]
Now that we have Mac version, any way there's gonna' be a Mac-compatible ship-fitting tool?
|
|

Parhelion
Thundercats RAZOR Alliance
|
Posted - 2007.11.07 02:59:00 -
[821]
Sigh.... give someone a finger and they want the whole hand!
Just kidding :) 
|

Arnold Duncan
A.N.A.R.C.H.I.C.A Cult of War
|
Posted - 2007.11.07 16:06:00 -
[822]
Btw nightmare still has the old version slot layout and bonuses.
Is there a way to bypass that? ------------------------------
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi".
Playing amarr is "like going down a flight of stairs in a office chair. P |

Ivy Lynneleo
|
Posted - 2007.11.07 16:33:00 -
[823]
Edited by: Ivy Lynneleo on 07/11/2007 16:34:00 Spotted something strange...
A Heavy assault ship build requires Cruiser V. Now IŠm not at V but at IV so EFT flags it in red (which is correct). I still carry on with the build and put some turrets on it.
I make my HAC skill vary -> the DPS gets updated (correct) I make my cruiser skill vary -> the DPS stays the same (incorrect)
edit: Note that both skills should affect my damage output (tried on Ishtar, Deimos).
|

Rednas Nemook
|
Posted - 2007.11.07 16:59:00 -
[824]
Edited by: Rednas Nemook on 07/11/2007 17:03:14 is it possible to change ammo type?
found....... sry
|

oniplE
NED-Clan R i s e
|
Posted - 2007.11.07 17:55:00 -
[825]
Originally by: Ivy Lynneleo Edited by: Ivy Lynneleo on 07/11/2007 16:34:00 Spotted something strange...
A Heavy assault ship build requires Cruiser V. Now IŠm not at V but at IV so EFT flags it in red (which is correct). I still carry on with the build and put some turrets on it.
I make my HAC skill vary -> the DPS gets updated (correct) I make my cruiser skill vary -> the DPS stays the same (incorrect)
edit: Note that both skills should affect my damage output (tried on Ishtar, Deimos).
You will always need cruiser 5 to fly those ships, so it doesnt matter how much dps it does with cruiser 4, since you wont be able to fly it @ lvl 4. x |

Ancy Denaries
Caldari Isseras Manufacture
|
Posted - 2007.11.07 19:20:00 -
[826]
Originally by: oniplE You will always need cruiser 5 to fly those ships, so it doesnt matter how much dps it does with cruiser 4, since you wont be able to fly it @ lvl 4.
Which basically means that EFT will ASSUME that you have Cruiser V, regardless of what you have set it to and thus calculate DPS from Cruiser V.
|

nickiy
|
Posted - 2007.11.08 10:33:00 -
[827]
Can someone please help me. I wanted to try this program out and tryed to use the API key to import my character but it says "Connection failed" Can someoneplease help?
Thanks, nickiy
PS. If it has been said somewhere in these 28 pages then i'm sorry, but it's just too long
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2007.11.08 10:52:00 -
[828]
Did you happen to try it while EVE was down? (either from a crash or maintenance) Because it won't always be able to connect then. Also, check if your firewall is blocking the program, it needs internet acces to work obviously. Other than that i wouldn't know what could be wrong.
|

nickiy
|
Posted - 2007.11.08 11:18:00 -
[829]
It wasnt during a DT or crash, was about half an-hour ago. Though yeah, the firewall might do the trick here and since it's my work PC then i can't change it either
Thanks for the help though, Nickiy
|

Mdram
Caldari Cirrius Technologies O X I D E
|
Posted - 2007.11.08 16:52:00 -
[830]
hhmmm would it be possible to add a cost to the build? maybe using the feed from eve-central or someplace?
|
|

IronWill4u
|
Posted - 2007.11.09 14:34:00 -
[831]
Hi,
Perhaps that I'm mistaken but I did not succeed in finding < advanced energy grid upgrades > in the Character Editor, skills tree - Engineering.
Can you help me. Thx
|

Flash Light
|
Posted - 2007.11.09 23:33:00 -
[832]
Free bump for you
|

SumDum
AirHawk Alliance Rule of Three
|
Posted - 2007.11.10 03:05:00 -
[833]
Absolute win over Quickfit. A> Not Java B> Not Java C> Very well designed
I am having a problem with the fitting window closing all the time time. I think it started when I closed it the first time, ever since then it closes if my mouse loses focus over it. A small annoyance when compared to the overall product.
AHE wants YOU! |

Leviaxxan
Gallente Battlestars GoonSwarm
|
Posted - 2007.11.10 03:10:00 -
[834]
Am i missing something or are there no faction mods on this program? 
|

Toran Darrell
Gallente Mom's Friendly Robots Paxton Federation
|
Posted - 2007.11.10 05:46:00 -
[835]
Edited by: Toran Darrell on 10/11/2007 05:46:30
Originally by: Leviaxxan Am i missing something or are there no faction mods on this program? 
You're missing the buttons at the bottom of the fitting panel. 
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2007.11.10 15:04:00 -
[836]
Originally by: SumDum I am having a problem with the fitting window closing all the time time. I think it started when I closed it the first time, ever since then it closes if my mouse loses focus over it. A small annoyance when compared to the overall product.
That is easy to solve, at the top-right of the fitting window is a small padlock shaped icon, click it, and it should stay put if focus is lost. Not entirely sure if that's what you meant, don't have that issue.
|

Kaigon Jane
|
Posted - 2007.11.11 09:51:00 -
[837]
Edited by: Kaigon Jane on 11/11/2007 09:54:27 help i cannot find the rigs list
EDIT: FOUND IT !!
|

Neena Valdi
Art of War Cult of War
|
Posted - 2007.11.11 10:13:00 -
[838]
Was EFT abandoned like quickfit? No updates for 3+ month?
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2007.11.11 11:16:00 -
[839]
Originally by: Neena Valdi Was EFT abandoned like quickfit? No updates for 3+ month?
my guess is, no need to update at the moment, although i expect an update will come once the definitive stats for the new goodies and changed equipment for Trinity are released.
|

enymphia
The Movement
|
Posted - 2007.11.11 13:54:00 -
[840]
would be awesome if it calculated an average price on the setup you built - - - - - - - - - - - - - - - - - - - - - |
|

DeathsEmbrace
|
Posted - 2007.11.12 01:09:00 -
[841]
Theres an addon that does just that, it was made by Chezaka
http://eve.drome.nl/ To live is to die, and to die is to give life. Thus pain is a form of euphoria.
|

Acidictadpole
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.11.12 14:26:00 -
[842]
It may also be a good idea to "lock-in" the skills for the character "All level V".
I accidently imported my API onto that character, forgetting that I needed to create a new one first.
|

Wilm v'Rabe
|
Posted - 2007.11.12 15:48:00 -
[843]
Totally basic question, but I'm not finding any way. How do you save a setup? Using 2.3.
Thanks,
Wilm
|

Power's Urge
Under Heavy Fire
|
Posted - 2007.11.12 18:58:00 -
[844]
Originally by: Wilm v'Rabe Totally basic question, but I'm not finding any way. How do you save a setup?
Setups are saved automatically.
|

velocity7
|
Posted - 2007.11.12 21:00:00 -
[845]
Could the tool go open-source? That'd be nice. :)
|

Kirmok
|
Posted - 2007.11.14 00:23:00 -
[846]
Originally by: Acidictadpole It may also be a good idea to "lock-in" the skills for the character "All level V".
I accidently imported my API onto that character, forgetting that I needed to create a new one first.
I did the same thing...thought it was broken, then I realized what I'd done.
|

Umrathama
|
Posted - 2007.11.14 05:25:00 -
[847]
Originally by: Gripen Edited by: Gripen on 29/08/2007 10:44:18 Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.3
Version 2.3.0 changes: - Missing skill indicator now checks drone skills too - Remote Sensor Booster II cpu requirements corrected - Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking penalized - Removed stacking penalty from Discharge Elutriation and Algid Administration rigs - Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't - Fixed Cerberus bonus on missile flight time - Fixed Siege Module damage bonus - Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed - Added mothership bonus to Projected ECM CPU usage - Fixed bug with gang skills affecting ammunition penalties - Shield Upgrades skills affects Shield Resistance Amplifiers now - Error with Interdictors having same ROF penalty as destroyers fixed - Exequror bonuses are now working correctly - Faction XL ammo have been added - Database updated to Revelations 2.2
P.S.: Thanks to RAT corporation for beta testing.
|

Rhin Kaiser
New Eden Advanced Reconnaissance Unit
|
Posted - 2007.11.14 07:18:00 -
[848]
Awesome program, but is there any way to remove drones from the drone bay? I've looked everywhere I can think of, but it seems that once drones are in, they're in there for good. Am I missing something?
|

NvyoU
|
Posted - 2007.11.14 07:48:00 -
[849]
Rhin - Click on the Active Drones tab to expand it then double click on the drones you want to remove.
|

Theron Gyrow
Gradient Electus Matari
|
Posted - 2007.11.14 13:04:00 -
[850]
Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill. -- Gradient forum |
|

Rhin Kaiser
New Eden Advanced Reconnaissance Unit
|
Posted - 2007.11.14 22:49:00 -
[851]
Edited by: Rhin Kaiser on 14/11/2007 22:50:34
Originally by: NvyoU Rhin - Click on the Active Drones tab to expand it then double click on the drones you want to remove.
Ah, thank you! This program reaches new heights of awesome.
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.11.14 22:59:00 -
[852]
Originally by: Theron Gyrow Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill.
I'm pretty sure they're not on TQ either.
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Theron Gyrow
Gradient Electus Matari
|
Posted - 2007.11.15 06:37:00 -
[853]
Originally by: Liang Nuren
Originally by: Theron Gyrow Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill.
I'm pretty sure they're not on TQ either.
I didn't say where the bug was, did I? 
But seriously, if you have proof about that on TQ/Sisi, could you please make a bug report? -- Gradient forum |

Horace Friendly
GoonFleet GoonSwarm
|
Posted - 2007.11.16 17:06:00 -
[854]
just wanted to say i love this tool. it is invaluable. a guy has done some hacking of the ship data files to get new ships in there for theorycrafting, but i eagerly await a complete (official) release in the coming weeks.
you rock
|

FabriceGP
|
Posted - 2007.11.16 18:58:00 -
[855]
Originally by: Meiyang Lee
my guess is, no need to update at the moment, although i expect an update will come once the definitive stats for the new goodies and changed equipment for Trinity are released.
I don't agree .. as good as EFT could be, there are numerous little bugs (like misloading resistance presets) that have been reported since a long time. So I say : When there are bugs, fixing them should always be a priority
@Gripen : Again, great gret tool, but please give us some news about your work in progress. :) |

Natasha Krazen
|
Posted - 2007.11.16 19:17:00 -
[856]
The one thing i don't like is that it does not show accurately the skills that you are missing, for instance I plugged in a t2 425mm autocannon and it said I wa sonly missing medium projectile 4, when really i needed medium projectile 5 and small projectile 5 and so on.
|

Asherana
|
Posted - 2007.11.16 20:22:00 -
[857]
Originally by: Meiyang Lee
Originally by: Neena Valdi Was EFT abandoned like quickfit? No updates for 3+ month?
my guess is, no need to update at the moment, although i expect an update will come once the definitive stats for the new goodies and changed equipment for Trinity are released.
Did you try to read this topic... at least 10 last pages before you "guessed"? ;)
Thats why such tool simply a MUST be OSS...
|

Verani
|
Posted - 2007.11.17 06:21:00 -
[858]
some small annoyances ... one the group box titles should have mouse overs, they should be put into some other sort of container so that you can always read the labels, or you need to be able to expand the right side of the ship browser window.. on my system they are never long enough. It says things like "Capacitor lasts 1..".
I don't know much about delphi but in VB, C#, etc you can use something called a "Panel" or "Split container" or even a "Tab Control". Anyway other than that i like this program way better than quickfit. =)
|

Tarron Sarek
Gallente Endica Enterprises Alternative Realities
|
Posted - 2007.11.17 09:21:00 -
[859]
Great tool. Thx a lot for creating it.
It would be a nice feature addition if:
- Ship bonuses of the currently selected ship could be shown on the bottom right side, below signature and cargohold.
I know most ships' bonuses, but sometimes I'm not 100% sure. Looking them up with Ctrl+N isn't the perfect solution.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.11.17 14:45:00 -
[860]
Originally by: FabriceGP I don't agree .. as good as EFT could be, there are numerous little bugs (like misloading resistance presets) that have been reported since a long time. So I say : When there are bugs, fixing them should always be a priority
@Gripen : Again, great gret tool, but please give us some news about your work in progress. :)
Unfortunatly couple of serious additions I'm planning most likely won't be ready to release with next version of EFT so not to tease you much let them remain unannouced. That way next version will include only minor improvements and bug fixes.
And what is that misloading resistance preset bug? I don't remember anything like that reported.
|
|

Professor Perplex
|
Posted - 2007.11.17 15:12:00 -
[861]
is there some thing wrong with the electronic superiority rigs ? some of them, or most of them have just draw backs and no bonus ?
eft 2.3
program is the best ever tbfh
|

Meridius Dex
Amarr Species 5618 R0ADKILL
|
Posted - 2007.11.17 20:26:00 -
[862]
Originally by: Gripen Unfortunatly couple of serious additions I'm planning most likely won't be ready to release with next version of EFT so not to tease you much let them remain unannounced. That way next version will include only minor improvements and bug fixes.
Just a quick note of appreciation to say how excellent this prog is, Gripen. I tell everyone I know who plays EVE that EFT is an indispensable tool. I truly don't know how I would play the game without EFT or EVEMon. Certainly fitting would take many hours longer and be done with much less efficiency.
I certainly hope CCP is paying you some kind of gratuity; they ought be licensing the program from you outright to make available for download along with the EVE client. That way EFT (and EVEMon, for that matter) are updated whenever the game is changed.
You are doing God's Work here, sir.  -- Meridius Dex --
Amarr = EVE on Hard setting |

Jaketh Ivanes
Amarr Do Or Die And Live Or Try
|
Posted - 2007.11.17 20:57:00 -
[863]
Good program, nice work. I have found a little discrepency.
When I fit a prophecy with Focused Medium Pulse II with Standard Lenses, I get an optimal of 14km, but on SISI I get 13km.
Hope you can find the bug 
|

FabriceGP
|
Posted - 2007.11.17 21:17:00 -
[864]
Originally by: Gripen
Originally by: FabriceGP I don't agree .. as good as EFT could be, there are numerous little bugs (like misloading resistance presets) that have been reported since a long time. So I say : When there are bugs, fixing them should always be a priority
@Gripen : Again, great gret tool, but please give us some news about your work in progress. :)
Unfortunatly couple of serious additions I'm planning most likely won't be ready to release with next version of EFT so not to tease you much let them remain unannouced. That way next version will include only minor improvements and bug fixes.
And what is that misloading resistance preset bug? I don't remember anything like that reported.
In fact , it wasn't 
On my computer they aren't always , or not all , loaded correctly. I've got 7 presets , added to the default one, and for ex on my last EFT execution , one of them was completely empty, and some others have, for instance 0/0/19/0 instead of 0/19/81/0. Seems some data are not put at the right place.
|

Power's Urge
Under Heavy Fire
|
Posted - 2007.11.18 15:17:00 -
[865]
Originally by: FabriceGP On my computer they aren't always , or not all , loaded correctly. I've got 7 presets , added to the default one, and for ex on my last EFT execution , one of them was completely empty, and some others have, for instance 0/0/19/0 instead of 0/19/81/0. Seems some data are not put at the right place.
I can confirm that. I have observed damage presets occasionally losing their values too.
|

Grytok
KL0NKRIEGER
|
Posted - 2007.11.18 18:58:00 -
[866]
Edited by: Grytok on 18/11/2007 18:59:33 Using EFT since you announced it here in the Forums, there is no doubt that this tool makes it much more easy then QuickFit did, to outfit a ship and have a look at it's stats within a minute.
However I've got to say, that there are some really bad things happening, because of your great tool.
All the braindead people nowadays showing up in the forums stating that this or that ship is OP, with the proof (EFT-numbers) in their hands.
QuickFit was'nt that easy to use and accurate maybe, but it counted things like transversal speed and range into the DPS-results. This is one thing you should really implement in EFT, as we maybe get rid of those EFT-players, who don't have a clue about Falloff and stuff.
Claiming that a Vagabond does 350 DPS is plain stoopid, because therefore you'd have to be at 3.x km to your target both standing still, which is nowhere near reality.
So please implement a "real" damage calculation instead of the plain multiplied numbers  .
|

Herschel Yamamoto
|
Posted - 2007.11.19 05:12:00 -
[867]
Firstly, Gripen, thanks for this tool. It might be a sad comment on how I play Eve that I probably spend more time playing EFT than I do playing TQ, but it's nonetheless surprisingly true.
That said, you know what would make an awesome add-on? Being able to put weapons into the projected effects category. I know it'd probably be a ***** to code, but it'd be good to have a survival time stat along with the rest. If I was getting really ambitious, I'd ask for some implementation of tracking, falloff, sig radius, and all the rest of that combat math, but I don't really expect that.
Also, in the slightly more realistic category, would it be possible to do something with cargo limitations on things like ammo, module fuel, and booster charges? Booster charges are my primary concern - I know I can hand-calculate how long they'll hold out for easily, but letting you do it for me is even easier . But also, it'd be good to know how long I can run my siege-fit, cap-boosted, ammo-using dread for without scraping bottom. Even just a cargo capacity timer would be good. Thanks.
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.11.19 06:22:00 -
[868]
Originally by: Grytok Edited by: Grytok on 18/11/2007 18:59:33 Using EFT since you announced it here in the Forums, there is no doubt that this tool makes it much more easy then QuickFit did, to outfit a ship and have a look at it's stats within a minute.
However I've got to say, that there are some really bad things happening, because of your great tool.
All the braindead people nowadays showing up in the forums stating that this or that ship is OP, with the proof (EFT-numbers) in their hands.
QuickFit was'nt that easy to use and accurate maybe, but it counted things like transversal speed and range into the DPS-results. This is one thing you should really implement in EFT, as we maybe get rid of those EFT-players, who don't have a clue about Falloff and stuff.
Claiming that a Vagabond does 350 DPS is plain stoopid, because therefore you'd have to be at 3.x km to your target both standing still, which is nowhere near reality.
So please implement a "real" damage calculation instead of the plain multiplied numbers 
When I was implementing my damage calculator, I ran across this problem. The problem is that you've got to get a "situation" before you can really calculate damage.
For instance, you've got to have a target. The way I implemented it was to select a target from a list or input raw values. Of course, my GUI is horrible (a series of boxes to type the values into.. lol)
It's really quite a bit more complex than it really sounds.
If I were going to try to do it with EFT, I'd have to settle on a double-click popup for the damage type.
Select a ship preset (presumably "open ships") from the dropdown, and a slider for range (from 0-250km).
From there, it would auto-populate what values it can, with the option of editing. It would really muck up EFT's interface, tbh - but I've never been a GUI guy (I'm a systems engineer for a reason).
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Theron Gyrow
Gradient Electus Matari
|
Posted - 2007.11.19 10:35:00 -
[869]
Originally by: Last Wolf
Originally by: Theron Gyrow But seriously, if you have proof about that on TQ/Sisi, could you please make a bug report?
Last I checked sentry drones didn't require a racial drone skill to use, so more than likely it doesn't affect them.
... Oops. I could have sworn... You are indeed correct. 
-- Gradient forum |

Loc Maythan
Gallente AlfaCorp
|
Posted - 2007.11.19 13:08:00 -
[870]
I'm sure some of these have been mentioned already, but I'm not about to read through 30 pages of posts:
*Damage types really should be in the same order as in game - em, exp, kin, therm - rather than em, therm, kin, exp. I've lost track of the number of double-takes this has caused me ;-)
*Level 5 character should be locked in some way to prevent accidental overwriting - yes, I did do that :-(
*It would be nice if the ship description/bonuses etc were displayed in the large area of empty space below the Ship Resources/Ship Parameters sections, rather than having to go through the Ship Browser again.
*It would be nice if the charges menus could display the effects on the menu for the selected weapon. For example: Antimatter Charge S (Cap -0.5, Opt 1+2.5) Plutonium Charge S (Cap -0.5, Opt 1.2+2.5) Uranium Charge S (Cap -0.4, Opt 1.5+2.5)
Loc.
|
|

The judgest
|
Posted - 2007.11.19 15:11:00 -
[871]
I'm trying to import char... but it is not in my window... surely i type my Api key and userid (copy and paste).. connect... choose my char and so?!?! i don't se other if not all level V :(((
How i can import?!?!
Thanks in adv
|

iiOs
|
Posted - 2007.11.19 15:12:00 -
[872]
where can I get SISI version?
|

Newbie Ned
Real Nice And Laidback Corporation
|
Posted - 2007.11.19 15:27:00 -
[873]
The Judgest - you have probably done the same as me (and many others) and imported your charaacter into "All level 5". Check the skills list! If you don't create a new name first and import your char it goes into the default "All level 5". This is a bad point, on what is otherwise an excellent tool, imho. Hopefully this will be fixed with the upcoming update as many have complained.
|

The judgest
|
Posted - 2007.11.19 15:33:00 -
[874]
OMG many ty! Now it works! A strange way to run! :-)
Many thanks again!
|

Natasha Krazen
|
Posted - 2007.11.20 13:01:00 -
[875]
Hmmm how come when I add Drone Control Unit to the Chimera it will not let me turn the mod on as I get a "You can not activate this module because of the limitation on max modules of this type at the same time." I am only trying to turn one on.
|

SchirmerN
Amarr x13
|
Posted - 2007.11.20 15:56:00 -
[876]
I got a problem in EFT when fitting a Malediction. In EFT i got 48.13 powergrid. But in EvE i got only 43.75 PG.
My skill settings should be right as i imported my skills via API. 
|

Elle D
Ars ex Discordia GoonSwarm
|
Posted - 2007.11.21 09:20:00 -
[877]
Suggestion: Isk Value setting for each module/drone/charge, etc. A user can either set a value or import from a text file(possible future integration with eve-central?) and get a rough estimate of how much fittings for their ship will cost.
I've suggested this before but it's long since been buried. I think it would be a neat feature ;) Overall great tool. I've got about 15 different Dominix setups!
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2007.11.21 09:32:00 -
[878]
Originally by: SchirmerN I got a problem in EFT when fitting a Malediction. In EFT i got 48.13 powergrid. But in EvE i got only 43.75 PG.
My skill settings should be right as i imported my skills via API. 
Perhaps your character in EFT has a +PG implant? Because the "all at 5" char gets 43.75 grid in EFT, which is just the base grid multiplied with the increase for Engineering 5.
|

Osiris Occido
Laughing Leprechauns Corporation
|
Posted - 2007.11.21 20:11:00 -
[879]
Medium Energy Transfer Array II doesn't apply the Energy Emissions Systems bonus correctly. Or actually, hmm.. the base activation cap cost is wrong. Shows activation as 146 but should be 122. T1/named variants are correct base activation costs.
Perfect Quality with Windows Movie Maker |

Trent Angelus
Caldari Southern Cross Incorporated Southern Cross Alliance
|
Posted - 2007.11.22 01:27:00 -
[880]
Can we please have "offline/online module" in the next version?
I love EFT, thank you so much for such an excellent program. Most of my corp are now EFT-Converts.
|
|

FabriceGP
|
Posted - 2007.11.22 14:38:00 -
[881]
Originally by: Trent Angelus Can we please have "offline/online module" in the next version?
You just have to ctrl+click on the left of the module icon to put it offline 
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2007.11.22 14:59:00 -
[882]
Hello Gripen,
first of all, a hearty thank you for EFT :) Wouldn't know where i'd be now without it. (probably in a pod wondering why my tank failed :P)
Just found out that my damage-presets had been messed up. Appears as if between each number in the preset a 0 was inserted, shifting it a column to the right resulting in the loss of over half the data. Its not difficult to re-enter the data from a site, but perhaps its a good idea to take a look at it. If it occurs again i'll post the config file in this thread so you can take a look at it.
|

Aldus Lightwing
|
Posted - 2007.11.22 18:50:00 -
[883]
Kudo's to the author of EFT. It has saved me countless hours of trying to tweak builds.
Bug: If i have changed some skills for a particular character that haven't been learned yet. Then i try to reimport that character again to reset that character, then. these unlearned skills don't get reset to zero.
Some suggestions for a future version:
- It would be nice if you would create an exhaustive list of missing skills for a particular build. Right now, you are only listing the top level missing skills.
- It would be nice if you would create a sandbox of equipment that i have tried for a particular ship. I am often swapping stuff in and out to find good combo's and am constantly going to the search or tree list of equipment. A list of equipment that i have tried that i could immediately drag and drop would be great.
- It would be nice if you created a character compare feature. I often take a character and tweak its skills to get the best performance. I would then like to compare it against my current skill set and have a list of skills that i need to train.
- It would be nice if you could also simulate the cargohold of a ship. i.e. actual storage space when using secure containers.
- Lock the Level 5 character like others have mentioned.
- Don't change the current character for all of the builds for a particular ship. I often want to compare the stats of Char1/Build1 against Char2/Build2, etc. Or at least create an option to turn on/off character mirroring on all builds.
- Build cost estimation but that sounds like a lot of work.
Thanks again for all of your hard work!
|

Yosser
Garoun Investment Bank
|
Posted - 2007.11.22 19:16:00 -
[884]
Something I saw while browsing
EFT Prices Module
Works quite well for me...
Start EFT Start the pricing module Create/Load your ship fit Copy config to clipboard Switch to pricing module Prices should be there
(BTW I am not affiliated with the author in any way it just deserves to be passed around)
|

marcoos
Bermuda Syndrome
|
Posted - 2007.11.23 09:41:00 -
[885]
Please add user and password settings to proxy server in preferences EFT. Few proxy servers need this parameters. :)
|

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2007.11.23 10:27:00 -
[886]
Gripen-
Awesome fitting app. Much thanks!
Would it be possible to include a feature that allowed you to creat fictional ships from scratch?
Allow the user to simply choose the slot layout, grid, cpu, cap, resists, pick from a list of standard ship bonuses like rof or damage mod or w/e and specify the amount?
Basically modify every stat possible for a ship, and then have a generic list of bonuses common to most ships. How hard would that be to do? Maybe split it off into a seperate application?
How awesome would it be to be able to quickly work out the effects of adding another +50 grid or +20 CPU, or to reduce the cap on a ship, or change it's slot layout? Or change it's resists or ship bonuses?
Would be a ship/game designers dream come true. 
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Max Tyrell
|
Posted - 2007.11.24 17:37:00 -
[887]
I cant import from API, I press connect, char shows up, then ok -- Nothing happens and character is not imported
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.11.24 23:12:00 -
[888]
Originally by: Bellum Eternus Would it be possible to include a feature that allowed you to creat fictional ships from scratch?
No such thing planned because it will make people to play EFT instead of EVE even more. Seriously speaking while it could be fun to try some of "what if ..." there is no real purpose for doing so and there are some more usefull features scheduled and most of them were already mentioned here.
Originally by: Max Tyrell I cant import from API, I press connect, char shows up, then ok -- Nothing happens and character is not imported
Import function loads skills to currently selected character so if you aren't created one your skills probably were loaded into Level 5 character. I know that it is little bit unclear now and need to be improved somehow.
|

Lord KesH
Nymphetamine Junkies Nocturnal Legion
|
Posted - 2007.11.25 10:28:00 -
[889]
Edited by: Lord KesH on 25/11/2007 10:29:33 First of all, very nice program...
1 thing i encountered: The Maelstrom, i dont know if there is anything else on thats not right, but the Calibration doesnt show, and it shows as "red" in the little thingy ? Even when i load the lvl 5 char... Dont know, but would it be possible to update that :)
Thx ------------------------------------
|

BoBoTai
|
Posted - 2007.11.26 14:08:00 -
[890]
Great Program!
2 tips:
1. Save the new setups directly when created (instead of after closing the program). I set my computer often in energy saving mode and then EFT also stays open. When Vista crashes after a while (inevidable..:-) then al the setups are lost..:-(
2. Create a overview of all created setups (instead of via Ship Browser).
Thanks mate! Grz. BoBoTai.
|
|

Isaac benyamin
|
Posted - 2007.11.26 19:41:00 -
[891]
Gripen,
Are you looking for any additional coders for this application? If so, what language is it developed in and would you consider GPL'ing the application and maybe setting up a sourceforge project page for it? I'm interested in helping the eve community and definitely love this project but would love to see some new UI ideas played with inside the app.
~Isaac
|

Thellya
|
Posted - 2007.11.27 05:54:00 -
[892]
Hi there. Great tool and I use it alot, but could it be that the cap calculations are not 100% correct?
I've tested with a Hulk and a Small Domination Shield Booster - and EFT showed -9.2 as the used cap and +14 as what the ship is producing. So actually I shouldn't run dry, from the bare numbers. Well, when sitting still in front of a station with just the booster running, the cap dies out. Veeery slowly, but it does.
I'm using the Hulk, a Domination small Shield Booster and the Eugenic Cap Recharger. Engergy Management at 3 Engergy Systems OP at 4 Shield Compensation at 4 Shield OP at 5
Could this be a but or am I doing something wrong?
|

Ranvaldy
Amarr Hungarian Space Defenders Exaequo
|
Posted - 2007.11.27 09:36:00 -
[893]
Edited by: Ranvaldy on 27/11/2007 09:39:23 Best fitting tool EVE(R) (ye big joke i know :P :) ) Really great job man and i love this fitting tool i hope u will "support" it with later patches also(making neccesary changes i mean for the upcoming nerfs/buffs etc). Best thing ever ! Personally i didnt run into any bugs/problems yet its fine as it is for me atm :)
|

Seb Balaak
Balaak Industries
|
Posted - 2007.11.27 13:05:00 -
[894]
I've just noticed that the racial industrial skills don't effect the cargo and speed of transports in this program. Is that a bug or is it intentional? Since the item database says transports get the same bonus as industrials (consequently giving the impel the biggest hauling capacity with 7 low slots and 2 rig slots, which surprisingly has more cargo cap then the popular iteron V with 5 low slots and 3 rig slots, allthough it's a lot more expensive of course).
Selling MOROS capital ships for 1.6b |

Polly Prissypantz
|
Posted - 2007.11.27 15:59:00 -
[895]
Originally by: Seb Balaak Edited by: Seb Balaak on 27/11/2007 15:55:08 sorry, post deleted
Aww man and I was just about to correct you.
|

Polly Prissypantz
|
Posted - 2007.11.27 16:05:00 -
[896]
Originally by: Thellya Hi there. Great tool and I use it alot, but could it be that the cap calculations are not 100% correct?
I've tested with a Hulk and a Small Domination Shield Booster - and EFT showed -9.2 as the used cap and +14 as what the ship is producing. So actually I shouldn't run dry, from the bare numbers. Well, when sitting still in front of a station with just the booster running, the cap dies out. Veeery slowly, but it does.
I'm using the Hulk, a Domination small Shield Booster and the Eugenic Cap Recharger. Engergy Management at 3 Engergy Systems OP at 4 Shield Compensation at 4 Shield OP at 5
Could this be a but or am I doing something wrong?
I've never tested it with a Hulk, but many times I've had Crow setups that have been cap stable according to EFT. The problem is that they're only cap stable if they land at or near 30% cap. If you have any modules that drain so much cap in one go that it takes you below 30% (say from 45% to 28% in one go - in the Crow's case the Warp Disruptor/Microwarp Drive), it will break your cap, even though EFT says it'll be stable.
This isn't really a bug with EFT since EFT is only giving a possible stable value if you land at/near 30% cap.
That said, Hulk has a fairly respectable capacitor, so I'm not sure if this is the problem you're encountering.
|

Nizbah
Task Force Zener Dark Matter Coalition
|
Posted - 2007.11.28 20:06:00 -
[897]
I have a tool that would be a useful addition to EFT. Include a way to check the lock time of a setup on the scan resolution of another setup.
Right now I just use this.
|

Triksterism
Gallente Image Not Found
|
Posted - 2007.11.29 01:08:00 -
[898]
Any word on when there will be a new update?
----------------------------------- CCP Please update my portrait on the website/forums :D
|

Polly Prissypantz
|
Posted - 2007.11.29 05:05:00 -
[899]
Just a guess, but I'd say after Trinity (CCP watches way too much Matrix) comes out.
|

Kenshin Woo
|
Posted - 2007.11.29 05:12:00 -
[900]
I too eagerly await 2.4, with the suggested changes:
- Lock the Level V. - Make the character selection independent of build.
|
|

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2007.11.29 06:14:00 -
[901]
Originally by: Gripen
Originally by: Bellum Eternus Would it be possible to include a feature that allowed you to creat fictional ships from scratch?
No such thing planned because it will make people to play EFT instead of EVE even more. Seriously speaking while it could be fun to try some of "what if ..." there is no real purpose for doing so and there are some more usefull features scheduled and most of them were already mentioned here.
Dang dood, I'm crushed! 
Anyhoo, awesome work. I'm looking forward to 2.4.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Meridius Dex
Amarr Species 5618 R0ADKILL
|
Posted - 2007.11.29 16:14:00 -
[902]
So Gripen, how soon after Trinity launch can we expect a new version of EFT? Have CCP provided you in advance all the technical changes to modules, ships and such to already have such an update underway? (hope, hope) -- Meridius Dex --
Amarr = EVE on Hard setting |

Shinhan
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.11.29 16:30:00 -
[903]
I'm watching this thread with my RSS reader so I can get the new version as soon as its up.
Bad side: there is quite a lot of changes, so it will probably be a lot of work. Good side: Tranquility will be down for 24 hours, which is best time to code the Trinity changes!
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |

Slighet
Critical Analysis
|
Posted - 2007.11.30 10:57:00 -
[904]
I don't suppose there's any chance of either source access, or perhaps exposing some API?
Fantastic tool by the way, it's a lifesaver.
|

Valia Deluri
Cirrius Technologies O X I D E
|
Posted - 2007.12.01 19:36:00 -
[905]
Edited by: Valia Deluri on 01/12/2007 19:36:54 Linkagetrinity eft?
      Code of Deluri Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those people I had to kill today. |

Polly Prissypantz
|
Posted - 2007.12.02 11:47:00 -
[906]
Originally by: Valia Deluri Edited by: Valia Deluri on 01/12/2007 19:36:54 Linkagetrinity eft?
I'd lose a tractor and gain a salvager. 
|

Otsec Mai
|
Posted - 2007.12.02 23:02:00 -
[907]
How do you save a fitting? I can't figure it out and it's annoying I have version 2.3, it's the newest one right?
Thanks
|

Tarron Sarek
Gallente Endica Enterprises Alternative Realities
|
Posted - 2007.12.02 23:31:00 -
[908]
Regarding Lock 'All level V': - open 'Characters' folder in EFT folder - rightclick 'All level V.chr' and check the box for write protection - enjoy! 
Of course it's a dirty workaround, but anyway it works.
Regarding getting back 'All level V': - open 'Characters' folder in EFT folder - copy 'All level III.chr' or any other character file - open it with a text editor - search & replace all '1', '2', '3' and '4' with '5' - safe and rename as 'All level V.chr' - enjoy! 
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Tak Ho
|
Posted - 2007.12.03 09:03:00 -
[909]
how can I contribute some code to this? I want to add an ECM calculator.
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2007.12.03 15:28:00 -
[910]
Originally by: Otsec Mai How do you save a fitting? I can't figure it out and it's annoying I have version 2.3, it's the newest one right?
Thanks
Ehm, in the normal situation it automatically saves any setups you make, just create a setup, fit it out and it should save it. (on exit i believe, so don't let it crash)
|
|

Assasaint
Gallente Inki Noctis Space Exploration and Logistic Services
|
Posted - 2007.12.03 17:36:00 -
[911]
Edited by: Assasaint on 03/12/2007 17:45:47 I use current version (2.3) of EFT and remote armor rep have wrong stat Large 'solace' armor repairer stats on EFT/QF/EvE Item DataBase
HP repaired: 384/624/624 Activation cost: 252/650/650 Cycle time: 5/8/8 Optimal: 8400/9000/9000
My second fit on this tool... and such an error... I hope not having to check every single module :s
EDIT: all my apologies: I just checked IG and you are EFT is right XD
Except that this tool is great, a lot more user friendly than QF
|

Ezekiel Sulastin
Gallente Eve University
|
Posted - 2007.12.03 19:21:00 -
[912]
I'm going to learn programming just so I can add such neat Quickfit features as the ability to calculate true DPS and time to kill a given opponent based on range, transversal, their resists, etc., and ofc the dynamic capacitor calculator for those times when you want to see how cycling a large cap-drain mod will affect your ability to stay capped up.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.12.04 01:43:00 -
[913]
Any chance of a Trinity update Soon™ ?  C|S|I|N|x. |

Fist1
|
Posted - 2007.12.04 06:31:00 -
[914]
is anyone else having trouble with logistic drones? even with all lvl 5 skills, if I add shield drones, my tank does not increase. or am I doing it wrong lol
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.12.04 06:40:00 -
[915]
Originally by: Fist1 is anyone else having trouble with logistic drones? even with all lvl 5 skills, if I add shield drones, my tank does not increase. or am I doing it wrong lol
Well, you can't use logistics drones on yourself, for starters, so obviously your tank rating has no way of increasing from that... C|S|I|N|x. |

Riho
Northen Breeze
|
Posted - 2007.12.04 09:17:00 -
[916]
Originally by: Fist1 is anyone else having trouble with logistic drones? even with all lvl 5 skills, if I add shield drones, my tank does not increase. or am I doing it wrong lol
lmao.. you cant use rep drones on yourself :P
|

Syri Taneka
Gallente Decimus Corp FOUNDATI0N
|
Posted - 2007.12.04 14:18:00 -
[917]
If you can target it, you can attack it, remote boost/rep it, and/or use drones on it. Not that I recommend doing any or all of the above on all potential targets... --------------------------------------
Bishop Endarr > christ, the church is a massive smack machine |

Sunburst
Gallente Asteroids Logistics Team
|
Posted - 2007.12.04 20:09:00 -
[918]
in case you missed it... Here is your data export....
|

Lobster Man
Murder-Death-Kill
|
Posted - 2007.12.05 23:59:00 -
[919]
2.4? :)
|

Anon Forumalt
|
Posted - 2007.12.06 00:11:00 -
[920]
Originally by: Lobster Man 2.4? :)
I support this smiley faced question.
EFT addict going into withdrawal....
WHAT RANGE DOES MY RAVEN HIT AT WITH MISSILE VELOCITY RIGS?? |
|

Admiral Gylen
Caldari PROGENITOR CORPORATION Intrepid Crossing
|
Posted - 2007.12.06 01:56:00 -
[921]
For some reason, anytime I try to import using the API key I get the same error... Some database error. I'm not really an admiral, please don't hurt me! |

Anon Forumalt
|
Posted - 2007.12.06 02:18:00 -
[922]
my EVEmon is freaking out when i try to do the same, probably something EVEside. |

dethdealer
|
Posted - 2007.12.06 02:28:00 -
[923]
Originally by: Admiral Gylen For some reason, anytime I try to import using the API key I get the same error... Some database error.
http://oldforums.eveonline.com/?a=topic&threadID=511471
|

Skavenger
|
Posted - 2007.12.06 03:37:00 -
[924]
Originally by: dethdealer Edited by: dethdealer on 06/12/2007 02:28:15
Originally by: Admiral Gylen For some reason, anytime I try to import using the API key I get the same error... Some database error.
http://oldforums.eveonline.com/?a=topic&threadID=511471
because something that didnt work 8 months ago doesnt work today? ...why did you link that?
|

Reptar Dragon
Eternity INC. Mercenary Coalition
|
Posted - 2007.12.06 09:14:00 -
[925]
alright, so let's have 2.4 :)
i want to fit my nano torp gank raven.
|

Neena Valdi
Art of War
|
Posted - 2007.12.06 09:28:00 -
[926]
I hope EFT didn't die like it happened to Quickfit. We really need an update asap.
|

Lobster Man
Murder-Death-Kill
|
Posted - 2007.12.06 10:14:00 -
[927]
Originally by: Neena Valdi I hope EFT didn't die like it happened to Quickfit. We really need an update asap.
Yeah, not to be ungrateful because EFT is awesome, but it would be nice of gripen to post and at least say "yes, all is well, EFT rev3 edition coming soon(tm)".
I don't think it's dead becuase he did make a post not too long ago saying he was working on stuff. And quickfit was garbage anyway, ETF is the new era 
|

Leyonal
|
Posted - 2007.12.06 10:35:00 -
[928]
let us PRAY dudes...
Our father, which art in eve. hallowed be your name. The update come. Thy will be done on high sec as in low sec. Give us this day our daily bread. And forgive us our whine, as we will forgive any bugs. And lead us not into temptation, but deliver us from "the capacitor is empty". For thine is the kingdom and the powergrid and the CPU forever and ever.
|

Epsilon Aspire
|
Posted - 2007.12.06 11:33:00 -
[929]
Another person here waiting and hoping for a V2.4
|

sh4rp ov3rvolt
Hikage Corporation Paxton Federation
|
Posted - 2007.12.06 12:17:00 -
[930]
Originally by: Epsilon Aspire Another person here waiting and hoping for a V2.4
this.
|
|

Malkazi
GoonFleet GoonSwarm
|
Posted - 2007.12.06 14:08:00 -
[931]
If you haven't donated ISK to Gripen already (or the last time you did was months and months ago) there probably has never been a better time. The Eve community is rabid and demanding, so we should show him we're willing to pay for hard work  __________ "We demand rigidly defined values of doubt and uncertainty!" |

Scaramunga Scaramai
Amarr Filthy Scum
|
Posted - 2007.12.06 14:32:00 -
[932]
fix 
|

Riho
Northen Breeze
|
Posted - 2007.12.06 14:48:00 -
[933]
lmao.. let the man work its magic for a day or 2 :P
|

Lief Siddhe
University of Caille
|
Posted - 2007.12.06 15:02:00 -
[934]
Just started EVEMon, it downloaded a new update, current version 1.2.4.1005 --- Beneath all of our differences there's a single bond between every living Gallentean that makes us hard as diamond: a love of freedom. |

Ulviirala Vauryndar
Gallente Filiae Stellaris
|
Posted - 2007.12.06 16:29:00 -
[935]
The EVE API is back up since about 20 minutes. EFT fails to import skills via the API with the following (parsing) error:
'.' is not an integer value.
The XML output may have been changed and some value turned to float or something :) Unfortunately, your signature is not 22239 bytes, it exceeds the 24000 byte limit allowed on the forums. -Darth Patches I fail, regards to Cortes - Ulvi |

Final Requiem
Gallente White Shadow Imperium Burning Horizons
|
Posted - 2007.12.06 16:47:00 -
[936]
any eta on when/if you'll release a new version with the new ships, torp range adjustments, and what not in it? __________ [-WSI-] "In the name of God, impure souls of the living deal shall be banished into eternal damnation. AMEN." |

Bein Glorious
GoonFleet GoonSwarm
|
Posted - 2007.12.06 17:51:00 -
[937]
this is the greatest program ever made by a man
but i need the new version for trinity  |

Xerpex
Ars ex Discordia
|
Posted - 2007.12.06 18:02:00 -
[938]
Weren't there some hacked data files somewhere?
|

Todo Akamura
Caldari Royal Enterprise Infinite Innovation
|
Posted - 2007.12.06 18:40:00 -
[939]
Originally by: Ulviirala Vauryndar The EVE API is back up since about 20 minutes. EFT fails to import skills via the API with the following (parsing) error:
'.' is not an integer value.
The XML output may have been changed and some value turned to float or something :)
I have the same very issue and i never used before this prog, i was hoping i could try some fittings .
Our corp is recruiting, don't miss your chance! |

Vanst Keal
GoonFleet GoonSwarm
|
Posted - 2007.12.06 18:56:00 -
[940]
Originally by: Ulviirala Vauryndar The EVE API is back up since about 20 minutes. EFT fails to import skills via the API with the following (parsing) error:
'.' is not an integer value.
The XML output may have been changed and some value turned to float or something
^ this. I suggest showering Gripen with ISK to get this problem fixed faster.
|
|

Lia Vherokior
|
Posted - 2007.12.06 19:56:00 -
[941]
If he would post that he is working on it no problem, but he is so silent 
|

Riho
Northen Breeze
|
Posted - 2007.12.06 20:44:00 -
[942]
Originally by: Lia Vherokior If he would post that he is working on it no problem, but he is so silent 
because he has no time posting threads cause hes working hes ass off :P i hope :D
|

Maeltstome
Minmatar D00M. Triumvirate.
|
Posted - 2007.12.06 23:00:00 -
[943]
if EFT die's, i demand a wardec on his ass. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Cool Wave
|
Posted - 2007.12.06 23:01:00 -
[944]
We can only hope he is working in it 
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2007.12.06 23:09:00 -
[945]
Originally by: Todo Akamura
Originally by: Ulviirala Vauryndar The EVE API is back up since about 20 minutes. EFT fails to import skills via the API with the following (parsing) error:
'.' is not an integer value.
The XML output may have been changed and some value turned to float or something :)
I have the same very issue and i never used before this prog, i was hoping i could try some fittings .
No idea what CCP did on their end (i know EFT didn't get updated yet atleast) but API import appears to work fine now for me atleast.
|

Camilo Cienfuegos
Earned In Blood Divine Retribution Alliance
|
Posted - 2007.12.06 23:55:00 -
[946]
Quote: I suggest showering Gripen with ISK to get this problem fixed faster.
I agree, ISK sent. Hell, he deserves the ISK regardless - send him some. It might just work, too! 
That's character name "Gripen", send as much as you feel he deserves for all his hard work in the past and future. Hardpoint Rigs |

Mad Evil
Mentally Unstable Enterprises
|
Posted - 2007.12.07 00:15:00 -
[947]
cant wait for the new version :) _____________________________________________ Born to pull the trigger Fueled to feed the hate
|

Blane Xero
Amarr The Firestorm Elite
|
Posted - 2007.12.07 04:44:00 -
[948]
Edited by: Blane Xero on 07/12/2007 04:44:53 Found a little error in the XL shield boosters bit.
All "Market" versions should have a 5sec activation timer, EFT puts the Named non-t2 at faster speeds, not sure if they were all set to 5sec by CCP in this patch, but i thought it worth mentioning, the lessers are probably suffering the same error.
Welcome to EvE |

Sarah Moonshine
MEPS Inc.
|
Posted - 2007.12.07 10:18:00 -
[949]
Named shield boosters used to have shorter activaction time; this has been changed in the trinity patch, as you can see in the patch notes. Since EFT is still using the old database, it's still using the old figures.
Originally by: Blane Xero Edited by: Blane Xero on 07/12/2007 04:44:53 Found a little error in the XL shield boosters bit.
All "Market" versions should have a 5sec activation timer, EFT puts the Named non-t2 at faster speeds, not sure if they were all set to 5sec by CCP in this patch, but i thought it worth mentioning, the lessers are probably suffering the same error.
|

Krystian
Caldari No Quarter. Vae Victis.
|
Posted - 2007.12.07 14:35:00 -
[950]
I love this program. It is the best tool I ever seen for EvE. I have come up with designs never thought possible. Thanks for the program.
|
|

Trypho
Minmatar Infinitus Odium The Church.
|
Posted - 2007.12.07 15:05:00 -
[951]
Praying for an upgrade! 
News/Contenteditor EVEZone.nl & MMOZone.nl |

Zhecao Vai
Ultrapolite Socialites GoonSwarm
|
Posted - 2007.12.07 15:14:00 -
[952]
Originally by: Bein Glorious this is the greatest program ever made by a man
but i need the new version for trinity 
Get the data files from the goonfleet forums, they're in the PvP/PvE archives. If you can't find them PM me and I'll send you mine.
|

Flak Freefall
|
Posted - 2007.12.07 15:16:00 -
[953]
Originally by: Zhecao Vai
Originally by: Bein Glorious this is the greatest program ever made by a man
but i need the new version for trinity 
Get the data files from the goonfleet forums, they're in the PvP/PvE archives. If you can't find them PM me and I'll send you mine.
Have a link please? ;) Thanks!
|

Felt Saidhao
|
Posted - 2007.12.07 16:34:00 -
[954]
Well given that goonsfleet forum is pretty much limited to swarm members, I can only add my voice to that of the poster above. 
That being said, and in respect and fairness to (unknown to me) Goonfleet's rules(??), make sure to ask a director or some such before you throw what may be an exclusive to the crazy masses.  |

Kethry Avenger
PALE RIDERS REBORN
|
Posted - 2007.12.07 17:48:00 -
[955]
Semi-patiently awaiting the updated version. Best fitting program I've come across, if CCP ever redid the fitting screen it should mimic this program.
|

alpheon
Caldari Ars ex Discordia GoonSwarm
|
Posted - 2007.12.07 18:16:00 -
[956]
Originally by: Kethry Avenger Semi-patiently awaiting the updated version. Best fitting program I've come across, if CCP ever redid the fitting screen it should mimic this program.
umm, no, the IN GAME ship fit screen is fine for what it does. I just wish it displayed the results of your skills + modules for you, so you didn't have to undock and shoot at someone to test it...
/me waits patiently for the trinity official release of EFT.
|

Condecinte
|
Posted - 2007.12.07 19:08:00 -
[957]
Why have CCP not implimented some kind of ingame tool for stuff like this. I would think that they of all people would be best qualified to make it and keep it up to date.
Though I'm not complaining about EFT oh no no no and ty for making it Gripen. I think its about time I sent Gripen some isk for his efforts and I would encourage others to do the same, the man needs to be paid!
|

Reviera
|
Posted - 2007.12.07 21:26:00 -
[958]
me think the creator of EFT is a good person. me hope the creator of EFT will upgrade it. me cant wait to play with EFT again. me try to have patience. me have a hard time having patience. me should stop writing now.
|

Doosh Bagitis
THE FINAL STAND
|
Posted - 2007.12.07 21:35:00 -
[959]
arghh hurry.
|

Krikin
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.12.07 22:09:00 -
[960]
hi
I need the update :O _____________________________________________
\\o \o/ o// |
|

Scaramunga Scaramai
Amarr Filthy Scum
|
Posted - 2007.12.07 22:38:00 -
[961]
i offer c6 for 2.4!
|

Steph Wing
Gallente The Graduates Brutally Clever Empire
|
Posted - 2007.12.07 23:20:00 -
[962]
Quote: umm, no, the IN GAME ship fit screen is fine for what it does. I just wish it displayed the results of your skills + modules for you, so you didn't have to undock and shoot at someone to test it...
So what you're saying is that if I wanted to see how well a rack of large faction blasters would fit compared to a rack of large faction railguns, I would have to buy both?
You're a tool. The ingame ship fit screen is not meant to test fittings, it is meant to APPLY fittings. Out of game fitting tools allow players to test setups without having to spend all their ISK on them only to find that the setups suck arse.
About TGRAD |

Ancient Pistol
|
Posted - 2007.12.08 02:23:00 -
[963]
Umm, methinks I don't have to mention why I'm posting...

|

Demonic Aurora
|
Posted - 2007.12.08 04:17:00 -
[964]
Well a newer version of "EFT" come out for the new ships and scripts etc?
Really interested.
|

Laashi Nogota
|
Posted - 2007.12.08 07:23:00 -
[965]
*bump* for a thread vital to my sanity!!1!
|

Lacolo Basema
Caldari Fortunate Few
|
Posted - 2007.12.08 07:46:00 -
[966]
Don't make me regret donating money :-(
|

McFly
Path of Light R0ADKILL
|
Posted - 2007.12.08 11:20:00 -
[967]
bump, good app, please update.... --
--my opinions do not reflect that of my corp nor my alliance-- |

Ranvaldy
Amarr Hungarian Space Defenders Exaequo
|
Posted - 2007.12.08 11:23:00 -
[968]
Yes plx plx plx plx update.  Bored of plz and plx sounds more fancy and im sure he likes it more and only because of me he will make a new version  (ye im a bit crazy i just woke up )
|

Todo Akamura
Caldari Royal Enterprise Infinite Innovation
|
Posted - 2007.12.08 11:24:00 -
[969]
Update please? I can't use this now after Trinity!
Our corp is recruiting, don't miss your chance! |

Todo Akamura
Caldari Royal Enterprise Infinite Innovation
|
Posted - 2007.12.08 13:59:00 -
[970]
Any news? I need the update :)
Our corp is recruiting, don't miss your chance! |
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2007.12.08 14:24:00 -
[971]
Come on guys... you're demonstrating exactly why EFT is such an addiction at the moment... give the man some time and bust out your pocket calculator in the meantime. Or look closely and discover that you can for example fit out an Onyx without that many problems if you compare it to, say, a Cerberus...
|

Oam Mkoll
Caldari HUSARIA Curatores Veritatis Alliance
|
Posted - 2007.12.08 14:24:00 -
[972]
Gripen is busy coding extra 'multiplayer combat' into EFT so all the forum warriors can go awaii and settle whines and nerfs once and for all :D.
Srsly though, upgrade EFT good sir. Pretty please.. --- I am violence boat
|

Crux Australis
MotorSaikol LadrUNZ Privateer Alliance
|
Posted - 2007.12.08 14:28:00 -
[973]
/me worships Gripen...

|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.12.08 16:56:00 -
[974]
Like many players, I wait also for a new version.
But as I can imagine that update a software requires much time and work, and as Trinity add a good amount of modifications/boosts/nerfs, I will wait calmly for the new version.
I suppose that Gripen is actualy harrassed by many EFT fanboys who send him eve-mails each day to ask him the new version ^^ This is probably not fun for him if it is real :(
I don't expect an update before one week.
|

Ashen Angel
Minmatar Eve University Ivy League
|
Posted - 2007.12.08 17:00:00 -
[975]
plus there is the fact they will be tweaking some of the changes for the next few weeks too
|

Seryius
3B Legio IX Atlas Alliance
|
Posted - 2007.12.08 22:20:00 -
[976]
Waiting for the release of my 2nd favourite game 
|

HarryManback
Minmatar Conniving Opportunist
|
Posted - 2007.12.09 00:41:00 -
[977]
Yarr I need the new ships scripts and faction/officer/deadspace mods Amarr Recon/Electronics Attack Ship/almost Black Ops pilot for auction |

HarryManback
Minmatar Conniving Opportunist
|
Posted - 2007.12.09 04:38:00 -
[978]
For every day that EFT is not updated a kitten dies.
|

Dictum Factum
Gallente Gemini Sun Knights Of the Southerncross
|
Posted - 2007.12.09 05:17:00 -
[979]
Originally by: HarryManback For every day that EFT is not updated a kitten dies.
I am ok with that.
I know less than you think I do. |

FabriceGP
|
Posted - 2007.12.09 07:01:00 -
[980]
Not even a single word
nothing

|
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.09 08:12:00 -
[981]
Trinity version out. And sorry if there are any bugs - I had no time to test everything out. A lot of people ask for faster update.
|

sintri
|
Posted - 2007.12.09 08:13:00 -
[982]
thanks
|

Niffetin
Gallente CONsordium Infinate
|
Posted - 2007.12.09 08:15:00 -
[983]
Originally by: Gripen Trinity version out. And sorry if there are any bugs - I had no time to test everything out. A lot of people ask for faster update.
Much wub! 
WTS: Armageddon / Void L / Mobile Large Warp Disruptor |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.09 08:28:00 -
[984]
There was a problem with a download - looks like old archive was cached somehow and didn't update. Those who already downloaded EFT.zip before this my post got old version and need to try again - I've changed link in the first post and file is called EFT2.4.zip now.
|

Verkieg
|
Posted - 2007.12.09 08:51:00 -
[985]
Many thanks. You are a good man. 
|

FabriceGP
|
Posted - 2007.12.09 08:53:00 -
[986]
Thank you 
|

Cain Calzon
Caldari Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.12.09 09:08:00 -
[987]
yey, nice work Gripen :)
|

Lazarann
Caldari Provisions
|
Posted - 2007.12.09 09:12:00 -
[988]
Hooray 
|

David Khan
Minmatar
|
Posted - 2007.12.09 09:22:00 -
[989]
First bug, Warp Disruption Field Generator is uneffected by the Heavy Interdictors skill.
<3 for the tool and quick update to trinity.
|

Marco P
Really Nice And Laidback Corporation
|
Posted - 2007.12.09 09:24:00 -
[990]
Thanks Gripen, payment on the way!

|
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2007.12.09 09:48:00 -
[991]
Trying to set a script on like a sensor boosters -> Invalid floating point operation.
Keep up the good work!
Secure 3rd party service ■ the Love project |
|

Nadun'Hagar
N00bs With Guns
|
Posted - 2007.12.09 10:25:00 -
[992]
Much Love!
|

Cypherous
Minmatar Liberty Rogues Namtz'aar k'in
|
Posted - 2007.12.09 10:43:00 -
[993]
Edited by: Cypherous on 09/12/2007 10:45:15 great work
---------
Liberty Rogues Website
|

McFly
Path of Light R0ADKILL
|
Posted - 2007.12.09 10:50:00 -
[994]
Gripen YOU ROCK...thanks... --
--my opinions do not reflect that of my corp nor my alliance-- |

Ping Me
InQuest Ascension R i s e
|
Posted - 2007.12.09 11:05:00 -
[995]
My hero!  ----- I reject your reality and substitute my own! |

Alkayne
Eve University Ivy League
|
Posted - 2007.12.09 11:10:00 -
[996]
It isn't seeming to work for me unless I unzip the program and all ancillary files into my desktop. When I unzip it into my program files I can open the browser window but can't import my API or use anything in it, help!
|

Hamsung
|
Posted - 2007.12.09 11:14:00 -
[997]
Thank you!
In what language are your *.dat files written? I want to remove some stuff I will never use to make selection of modules faster.
|

breadcat
|
Posted - 2007.12.09 11:16:00 -
[998]
Thanks for the update, but there is somehting wrong with the CPU calculation.
|

Rendana Strider
|
Posted - 2007.12.09 11:18:00 -
[999]
I get access violation if i leave remote rep in projected effect and change setup.
|

Granmethedon III
High4Life SMASH Alliance
|
Posted - 2007.12.09 11:23:00 -
[1000]
Great work! Props.
Little bug I found - if you try to load scripts get "Invalid Floating Point Operation" and have to delete the setup and restart.
|
|

Dictum Factum
Gallente Gemini Sun Knights Of the Southerncross
|
Posted - 2007.12.09 11:25:00 -
[1001]
Thank you for the update.
I know less than you think I do. |

Killa Bee
Agony Unleashed Agony Empire
|
Posted - 2007.12.09 11:27:00 -
[1002]
Thanks Gripen, not having the the tool updated made me realize how important it actualy is to me  Keep up the good work 
|

Leyonal Watcher
|
Posted - 2007.12.09 11:35:00 -
[1003]
Thank you very much for your work - doing in the update.
|

Marak Bon
|
Posted - 2007.12.09 11:47:00 -
[1004]
thankyou very much, now i can update my designs!
|

Dei
Amarr Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.12.09 11:47:00 -
[1005]
Originally by: Granmethedon III Great work! Props.
Little bug I found - if you try to load scripts get "Invalid Floating Point Operation" and have to delete the setup and restart.
Yup, very annoying, but it's just scripts so I assume it's a little thing. ---
The true master paralyses his opponent, leaving him vulnerable to attack |

Daren Kai
Caldari War Tactical Groups
|
Posted - 2007.12.09 12:09:00 -
[1006]
"Capital shield buster now boosts 7200 per cycle by default, instead of the pre-patch figure of 6400"
http://oldforums.eveonline.com/?a=topic&threadID=655129
Please set right value in eft, now it's 6400. Thanks for the great tool, helps a lot.
|

evePreD
Kernel of War Tau Ceti Federation
|
Posted - 2007.12.09 13:00:00 -
[1007]
thx for this job 
But like others, i've some bug with this new version -> I got "Invalid Floating Point Operation" too when i tryed to load Script. I'm forced to delete the ship setup to make a new one, but im still unable too use/load scripts
Its seems Golem won't have bonuses to Cruise launcher (i get less DPS in a golem cruise than a raven cruise )
|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.12.09 13:11:00 -
[1008]
Edited by: Sky Marshal on 09/12/2007 13:15:16
To all "Invalid Floating Point Operation" players,
This happens because there is one or more modules with scripts in your setup, AND because you activate "Include reload time in DPS" in Preferences, at the same time.
This don't crash the setup, it is still here but hidden.
Disable the "Include reload time in DPS" and all will be fine for setups with scripts.
|

Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.12.09 13:24:00 -
[1009]
Warp disruptor field generators should be afected by the propulsion jamming skill this includes when loaded with script. ---------------------------------
Oh noes! |

Reiisha
Splint Eye Probabilities Inc.
|
Posted - 2007.12.09 13:25:00 -
[1010]
Gief Gripen ISK!
EVE History Wiki
|
|

Xerpex
Ars ex Discordia
|
Posted - 2007.12.09 13:31:00 -
[1011]
Have my first-born.
|

Gerome Doutrande
Rue Morgue
|
Posted - 2007.12.09 14:01:00 -
[1012]
glorious
|

Robert Capa
|
Posted - 2007.12.09 14:10:00 -
[1013]
Originally by: Xerpex Edited by: Xerpex on 09/12/2007 13:44:23 Is it possible to have a little "notes" bit for every setup?
Yes.
|

Schneiderr
Asgard Schiffswerften Ev0ke
|
Posted - 2007.12.09 14:36:00 -
[1014]
nice work again Gripen, thx!
|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.12.09 15:22:00 -
[1015]
Small calculation anomaly about one rig.
In SiSi, when "Hydraulic Bay Thruster I" and "Rocket Fuel Cache Partition I" give me the same result with my Torp Raven (40KM maximum distance in both case), in EFT I have 40KM for Hydraulic (Correct), but 43,1KM for Rocket (Incorrect).
So probably 20% bonus for Rocket I instead of 15% (same if module info give the right bonus). The T2 seems affected too, but probably 25%.
|

Ranvaldy
Amarr Hungarian Space Defenders Exaequo
|
Posted - 2007.12.09 15:34:00 -
[1016]
Worshipping Gripen to eternity thaaank you 
|

Khefron
GoonFleet GoonSwarm
|
Posted - 2007.12.09 16:00:00 -
[1017]
Gripen is #1. Quote this if you're down.
I bet you think this sig is about you. Don't you? Don't you? |

JeanPaul Sartre
26th of July Movement
|
Posted - 2007.12.09 16:10:00 -
[1018]
Originally by: Khefron Gripen is #1. Quote this if you're down.
--
Quote: If a victory is told in detail, one can no longer distinguish it from a defeat.
|

Pesadel0
Vagabundos
|
Posted - 2007.12.09 16:12:00 -
[1019]
Thanks for your hard work Gripen :).
|

Kariss
Gallente hirr Morsus Mihi
|
Posted - 2007.12.09 16:51:00 -
[1020]
Love you Gripen <3 |
|

Marqui De'Xentura
|
Posted - 2007.12.09 17:23:00 -
[1021]
Gripen, YOU ARE THE MAN!!!
|

Lance Fighter
Amarr
|
Posted - 2007.12.09 17:23:00 -
[1022]
omg <3
|

Ed Anger
Weekly World News
|
Posted - 2007.12.09 17:25:00 -
[1023]
thanks for the update. is there any way to link to setup from an older version, or do they have to be recreated?
|

Prometheus Exenthal
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.12.09 17:49:00 -
[1024]
Originally by: Ed Anger thanks for the update. is there any way to link to setup from an older version, or do they have to be recreated?
Keep the folder called setups. Setups on ships with slot changes will need to be remade. -
|

Liquid5n0w
Vanguard Frontiers Imperial Republic Of the North
|
Posted - 2007.12.09 17:57:00 -
[1025]
Bug: There is only 3 highslots in the Ares, not 4. You do have the Turret count right though.
|

Ed Anger
Weekly World News
|
Posted - 2007.12.09 18:00:00 -
[1026]
Originally by: Prometheus Exenthal
Originally by: Ed Anger thanks for the update. is there any way to link to setup from an older version, or do they have to be recreated?
Keep the folder called setups. Setups on ships with slot changes will need to be remade.
danke.
|

Sofring Eternus
Amarr
|
Posted - 2007.12.09 18:02:00 -
[1027]
Woot, thanks for the update Gripen, sent a small donation as a symbol of my appreciation. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |

Henry Sworddew
|
Posted - 2007.12.09 18:14:00 -
[1028]
thanks for fast update. donation sent!
|

Horace Friendly
GoonFleet GoonSwarm
|
Posted - 2007.12.09 18:48:00 -
[1029]
in a world of bugged poses and missing boot.ini files, gripen is number #1 gripen is #1
|

Tivookz
Caldari The Singularity Amalgamation Pure.
|
Posted - 2007.12.09 22:09:00 -
[1030]
How come u can add implants but some implants ( crystal set anyone? ) doesn't modify anything on the ship.
Tiv
|
|

Khlea
|
Posted - 2007.12.09 22:26:00 -
[1031]
Thanks a lot for the update !
Keep up the good work guy. This piece of software is greeeaat !
|

speedcat
Gallente Human Liberty Syndicate TALIONIS ALLIANCE
|
Posted - 2007.12.09 23:09:00 -
[1032]
Thank you Gripen, you are my hero. Nice work!
best regards, Speed
|

Ademaro Imre
Caldari Eye of God
|
Posted - 2007.12.09 23:47:00 -
[1033]
Sensor booster scripts are causing an "Invalid floating point operation." error. Using XP, and in a Rook.
|

Sahjahn
Caldari Sicarri Covenant
|
Posted - 2007.12.09 23:59:00 -
[1034]
Great stuff, however i just wanted to point out that there seems to be some descrepency. My malediction on TQ does 10,089m/s when i fit the exact same setup on EvE Fit using all the right implants and modules it's only reported as 8400m/s ish. This also happens with my crow and the kitsune.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.12.10 02:24:00 -
[1035]
Bugreport : Onyx "range of warp disruption field" bonus is not applied to the WDFG-I's range.
1|2|3|4|5. |

Dubious Drewski
|
Posted - 2007.12.10 02:29:00 -
[1036]
2.4 is here. Yay! Good Job!
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Yuk Anahari
Caldari Caldarians Pride Ka-Tet
|
Posted - 2007.12.10 04:33:00 -
[1037]
Thanks Gripen! That was fast, youŠre the man!
Found two bugs: All scripts seem to cause "invalid floating point operation" so script bonuses are not applied and you have to remove the corresponding module to be able to fit anything more. If you try to fit another module after fitting a script you get the error aswell. Bonus to Warp Disruption Field range of the Heavy Interdictors is not applied.
OS is XP pro.
|

Azuma Hijikata
|
Posted - 2007.12.10 04:45:00 -
[1038]
Edited by: Azuma Hijikata on 10/12/2007 04:46:12 The invalid floating point error occurs with all scripted modules, it seems. However, after you get the error box and click "ok", the module's attributes are changed to reflect the script you loaded into the module. For example, loading the single-target jamming script into the warp disruption field generator will cause an error, but will change the listed penalties from the unfocused effect to the focused script's penalties (of which there are none, to my knowledge).
Additionally, on the subject of the WDFG, the penalties aren't applied correctly when the module is active. The speed is still listed as ~250m/s, which is either a bug in EFT or a really, really bad design decision on CCP's part (-90% velocity for WDFG operation and a speed of 250m/s... Do the math).
OS: XP Pro, all system critical patches installed.
|

Shereza
|
Posted - 2007.12.10 05:54:00 -
[1039]
Why are cap and shield recharge values calculated at 2.4? Is the actual value for peak regen or is it 2.5?
I've heard people on both ends but I haven't seen conclusive proof either way. Haven't really tried to nail it down either but that's my fault.
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.12.10 06:06:00 -
[1040]
Originally by: Shereza Why are cap and shield recharge values calculated at 2.4? Is the actual value for peak regen or is it 2.5?
I've heard people on both ends but I haven't seen conclusive proof either way. Haven't really tried to nail it down either but that's my fault.
I believe the answer for tangential peak is 2.5 - however this is merely the value when the derivative is zero.
It is not really important except in as much as its a "peak" figure that is entirely worthless in realistic circumstances.
Modules take cap in discrete chunks, which has the "alpha" strike that puts it over this value.
In other words, you're better off calculating with 2.3 or 2.2 (depending how bad your cap consumption is as a ratio of your max capacitor).
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
|

Elhina Novae
Amarr Suns Of Korhal
|
Posted - 2007.12.10 06:12:00 -
[1041]
Keep up the good work Somebody set up us the bomb |

Pottsey
Enheduanni Foundation
|
Posted - 2007.12.10 07:00:00 -
[1042]
ôIt is not really important except in as much as its a "peak" figure that is entirely worthless in realistic circumstances.ö For PvE the 2.5 peak for shields is very important. The difference between 2.4 and 2.5 can be a tank that holds and a tank that doesnt.
Shields donÆt act 100% the same as cap partly because your dealing with much bigger buffer numbers and partly becuase the damage in PvE in mostly constent, not on and off in big junks like modules on a cycle.
Passive shield tanking guide click here |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.12.10 07:05:00 -
[1043]
Originally by: Pottsey ôIt is not really important except in as much as its a "peak" figure that is entirely worthless in realistic circumstances.ö For PvE the 2.5 peak for shields is very important. The difference between 2.4 and 2.5 can be a tank that holds and a tank that doesnt.
Shields donÆt act 100% the same as cap partly because your dealing with much bigger buffer numbers and partly becuase the damage in PvE in mostly constent, not on and off in big junks like modules on a cycle.
I think that a generic fitting tool shouldn't make such assumptions in how the fit and cap usage works.
At any rate, the difference between 2.4 and 2.5 is not "whether the tank holds or breaks" - that is strictly determined by how much you're hitting the shield/cap (and not some arbitrary number).
It's far better to arrange your ships to be safe rather than sorry.
2.4 is a better compromise.
-Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Cilvius Sanctus
|
Posted - 2007.12.10 07:13:00 -
[1044]
I love EFT, been using it for quite a while. Good job getting this released so quickly, keep it up.
The one thing I would love to see added to EFT is some sort of cost calculation of the fitting. It would be quite a bit of work adding the prices for everything, but once it is completed it would be very handy to be able to see an estimated cost of your selected fitting. Anybody else like this idea?
|

Pottsey
Enheduanni Foundation
|
Posted - 2007.12.10 07:15:00 -
[1045]
ôIt's far better to arrange your ships to be safe rather than sorry. 2.4 is a better compromise.ö But its a misleading number. Why not lower shield boosters by 5% to be safe rather then sorry?
People use fitting tools to work out whatÆs better. How can they compare passive to active tanking on the same ship when one has the numbers on the safe side.
In my mind you should have the correct number with an option to use the safe number. Not force everyone into the safe number.
Passive shield tanking guide click here |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.12.10 07:20:00 -
[1046]
Originally by: Pottsey ôIt's far better to arrange your ships to be safe rather than sorry. 2.4 is a better compromise.ö But its a misleading number. Why not lower shield boosters by 5% to be safe rather then sorry?
People use fitting tools to work out whatÆs better. How can they compare passive to active tanking on the same ship when one has the numbers on the safe side.
In my mind you should have the correct number with an option to use the safe number. Not force everyone into the safe number.
The problem is that in the overwhelming majority of the situations, you cannot realistically use the 2.5 number. You can't. Because it's wholly wrong.
It's not that its "better safe than sorry", it's that if you're going to use an aggregated number for your "DPS tanked" you can't really use an inflated number like that.
It's tangential - the limit. Realistically, you won't ever hit the limit anyway.
-Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Pottsey
Enheduanni Foundation
|
Posted - 2007.12.10 07:31:00 -
[1047]
Edited by: Pottsey on 10/12/2007 07:34:28 ôThe problem is that in the overwhelming majority of the situations, you cannot realistically use the 2.5 number. You can't. Because it's wholly wrong.ö ItÆs not wholly wrong. You can find out the max tank for your shield booster and you can find out the max tank for your passive tank. Why lower the passive tank numbers below the real max and not the active tank? You know the max dps output of the rats so its useful to have your max tank.
I agree with using 2.4 for cap. But I see no reason to use it for shields at least for PvE. So often I have used 2.4 and should have died but didnÆt. ThatÆs the hole reason I did the research into shields and found the true number to be 2.5.
EDIT: Say you want to balance your tank on the max rats DPS. If you use 2.4 you might have to fit an extra tank module. If you use the true 2.5 number you might save 1 module and can tank the complex ok.
Passive shield tanking guide click here |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2007.12.10 07:44:00 -
[1048]
I too found 2.4 to be too low a number. Sure, the difference is not the most glaring one in the world, but it is there. And I do want to know the theoretical maximum.
EFT is a tool for the theory, and everyone should know that. There is no reason to artificially make the numbers look lower than they actually are, especially if you only do it for one out of several possible tanking methods. Anyone who takes the numbers from EFT at face value and expects the game to behave like them will die anyway, and deservingly so.
It's about knowing the theory, knowing the practice, and knowing the difference between the two. I don't want someone to hide the theory from me.
|

Jangizal
Caldari NYIT Gangstaz SMASH Alliance
|
Posted - 2007.12.10 07:50:00 -
[1049]
Thank you for the updated EFT.
Blog. |

Pottsey
Enheduanni Foundation
|
Posted - 2007.12.10 07:52:00 -
[1050]
Edited by: Pottsey on 10/12/2007 07:52:36 I wonder how hard it would be to let us choose the number? How much codeing would that take?
Being able to chose between 2.0 all the way to 2.5 would be nice. I can see why people might want to use 2.0 or 2.4. In PvP I like to use 2.0 along side 2.5 my self.
Still learning EFT here, how do you apply implants? They donÆt seem to be changing my HP regen. Is there an easy way to swap between 3%, 5%, 10%, 15% hitpoint boosts?
Passive shield tanking guide click here |
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.12.10 08:07:00 -
[1051]
Originally by: Pottsey Edited by: Pottsey on 10/12/2007 07:52:36 I wonder how hard it would be to let us choose the number? How much codeing would that take?
Being able to chose between 2.0 all the way to 2.5 would be nice. I can see why people might want to use 2.0 or 2.4. In PvP I like to use 2.0 along side 2.5 my self.
Still learning EFT here, how do you apply implants? They donÆt seem to be changing my HP regen. Is there an easy way to swap between 3%, 5%, 10%, 15% hitpoint boosts?
Make sure your clone | pilot in ship is right.
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Maeltstome
Minmatar D00M. Triumvirate.
|
Posted - 2007.12.10 08:53:00 -
[1052]
Originally by: Maeltstome if EFT die's, i demand a wardec on his ass.
I'm glad my motivation helped, i may even donate isk  -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.10 09:49:00 -
[1053]
I've just tested cap and shield recharge on sisi and found where my mistake was. I always thought that peak is at 33% while it is at 29.5% actually according to recharge formula and tests proved it. On the other hand recharge formula used in EFT wrong on peak recharge value assuming it to be 2.4 instead of 2.5. The reason it wasn't discovered is that it's only 4% difference and for most PvP setups (which are not cap stable), used by me for initial tests of capacitor calculation, this difference is just a few seconds and assumed to be within experimental error margin.
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2007.12.10 11:10:00 -
[1054]
Originally by: Pottsey
Still learning EFT here, how do you apply implants? They donÆt seem to be changing my HP regen. Is there an easy way to swap between 3%, 5%, 10%, 15% hitpoint boosts?
You can also open the character editor and select implants for each slot manually.
|

Booooom
|
Posted - 2007.12.10 12:14:00 -
[1055]
Edited by: Booooom on 10/12/2007 12:16:14 Edited by: Booooom on 10/12/2007 12:15:49 Edited by: Booooom on 10/12/2007 12:15:30
Originally by: http://www.eve-online.com/itemdatabase/EN/ships/interceptors/amarr/11186.asp
Name: Malediction Hull: Executioner Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level Interceptors Skill Bonus: 5% reduction in Signature Radius and 5% bonus to EM Missile damage per level
In EFT (2.4) all characters (Without skill, Perfect, main and other) have max armor resistance as if they are have 5 livel of Ammar Frigate skill.
This bug exists with all ships with bonus to Armor Resistance per level.
Sorry for double... if present...
|

HomeCroc
|
Posted - 2007.12.10 12:16:00 -
[1056]
Edited by: HomeCroc on 10/12/2007 12:16:47 "Invalid floating point operation" error in EFT 2.4
This error appears after change Sensor script in any Sensor Boosters. And Setup becomes inaccessible of this error.
Screenshot
PS. OS WinXP SP2
|

Pottsey
Enheduanni Foundation
|
Posted - 2007.12.10 13:01:00 -
[1057]
ôYou can also open the character editor and select implants for each slot manually.ö Can you have two implants or is there another way to get bonus? When I looked quickly this morning I couldnÆt see how to add gang skills.
How do you add 15% hitpoints from mind link implant without removing my current slot 10 implant? Is there a way to add warfare link bonus from other ships?
Passive shield tanking guide click here |

FabriceGP
|
Posted - 2007.12.10 13:57:00 -
[1058]
Originally by: Booooom
This bug exists with all ships with bonus to Armor Resistance per level.
Sorry for double... if present...
Why would you want to fit a ship without these full resistances , it simply doesn't exist because when you train the malediction, it's because you trained Amarr Frigates to 5.
|

FabriceGP
|
Posted - 2007.12.10 14:20:00 -
[1059]
I'd like to go back to the "missaving" of the resistances presets. The problem happens when EFT saves the config.ini file, not when loading, as far as I tested this problem.
To be sure to load the good values I suggest you to save the config.ini file in your EFT folder when you're sure it's well saved. Then you will only have to copy/paste all the lines beginning by DamageProfile (at the end of the file) from the saved config.ini
if it can be of any help , here's a quite realistic bunch of damage presets I've taken from a french site. Be sure to edit the config.ini file when EFT is NOT in execution, or you'll lose all modifications since EFT of course saves this file when exiting.
DamageProfile=Angel Cartel,6,10,28,56 DamageProfile=Blood Raiders,53,47,0,0 DamageProfile=Sansha Nation,60,40,0,0 DamageProfile=Gurista Pirates,0,19,81,0 DamageProfile=Serpentis,0,62,38,0 DamageProfile=Rogue Drones,16,16,18,50 DamageProfile=Amarr Navy,46,38,14,2 DamageProfile=Caldari Navy,4,45,51,0 DamageProfile=Gallente Navy,4,37,58,1 DamageProfile=Khanid Navy,42,28,15,16 DamageProfile=Republic Fleet,19,7,27,47 DamageProfile=Khanid,51,27,20,1 DamageProfile=Komni,10,70,20,0 DamageProfile=Mercenary,9,54,31,7 DamageProfile=Mordu's Legion,4,35,59,3 DamageProfile=Seven,8,31,29,32 DamageProfile=Thukker Tribe,9,26,26,39 DamageProfile=EoM,0,34,66,0
|

Leyonal Watcher
|
Posted - 2007.12.10 14:24:00 -
[1060]
Edited by: Leyonal Watcher on 10/12/2007 14:24:38 @Chezaka
Will there be any update for the EFT addon OnlineModulePrices?
Would be sweet too.
greetz.
|
|

Raekone
|
Posted - 2007.12.10 14:28:00 -
[1061]
Have I gone absolutely bonkers or are certain ship types missing, like freighters and jump freighters? I know freighters for example don't have any slots but they were in EFT before and they do after all have per-skill-level bonuses etc.
|

Raekone
|
Posted - 2007.12.10 14:30:00 -
[1062]
Originally by: Jangizal Thank you for the updated EFT.
this too! 
|

Biced
|
Posted - 2007.12.10 15:18:00 -
[1063]
Not sure if anyone mentioned it here.. The paladin grid is 3k higher (though it should be like in eft =p) you made me happy for a sec there.. Other than that than you.
|

Murtala
Mushin Market
|
Posted - 2007.12.10 16:29:00 -
[1064]
Originally by: Gripen
EFT version 2.4
Thanks for EFT Goons - Real Goons - Goons Titans |

Yoinx
Caldari JET FORCE
|
Posted - 2007.12.10 16:34:00 -
[1065]
Thanks Gripen, Great update for a great app.
- I wish I had something witty to put in a signature. - |

Vishous
Port Royal Independent Kontractors Atrum Tempestas Foedus
|
Posted - 2007.12.10 18:15:00 -
[1066]
Originally by: HomeCroc Edited by: HomeCroc on 10/12/2007 12:16:47 "Invalid floating point operation" error in EFT 2.4
This error appears after change Sensor script in any Sensor Boosters. And Setup becomes inaccessible of this error.
Screenshot
PS. OS WinXP SP2
Exact same error here. Happens when I try any script with sensor damps, sensor boosters, and focus warp disruptor.
P.S. Thank you for the updates. We all very much enjoy EFT.
|

vextorious
No Trademark Notoriety Alliance
|
Posted - 2007.12.10 20:51:00 -
[1067]
Edited by: vextorious on 10/12/2007 20:51:28
Originally by: Vishous
Originally by: HomeCroc Edited by: HomeCroc on 10/12/2007 12:16:47 "Invalid floating point operation" error in EFT 2.4
This error appears after change Sensor script in any Sensor Boosters. And Setup becomes inaccessible of this error.
Screenshot
PS. OS WinXP SP2
Exact same error here. Happens when I try any script with sensor damps, sensor boosters, and focus warp disruptor.
P.S. Thank you for the updates. We all very much enjoy EFT.
To get your EFT to run again do this:
Go to your EFT folder. Open the Setups folder. Use Notepad to open the last ship you had open. Look for the module that uses scrips and delete the script and comma from the end. You can leave "sensor booster" or what ever the module name is...
|

Nova Soldier
Dracula Order Hydra Alliance
|
Posted - 2007.12.10 20:56:00 -
[1068]
Whenever i load a script on a ship it gives an error "invalig floating point operation" and after that it bugs out the entire ship unable to fit it again. |

Meridius Dex
Amarr Species 5618 R0ADKILL
|
Posted - 2007.12.10 21:49:00 -
[1069]
I copied over my setups from the previous version, but can anyone inform where the character information is stored? I'd like to copy over the API codes, implants and such from the the other directory. -- Meridius Dex --
Amarr = EVE on Hard setting |

Cybele Lanier
|
Posted - 2007.12.10 22:05:00 -
[1070]
Thank you for the update--I use this tool for every ship setup now. I'm pleased to see that the program now seems to remember how I set up the windows and frames, so that's a nice little extra.
Bug report, if nobody else has mentioned it--in Targeting Computers, you seem to have missed a decimal point for the optimal range bonus given by the "Monopulse Tracking Mechanism". It gives a 52% bonus instead of a 5.2% bonus.
|
|

vextorious
No Trademark Notoriety Alliance
|
Posted - 2007.12.10 22:24:00 -
[1071]
Originally by: Nova Soldier Whenever i load a script on a ship it gives an error "invalig floating point operation" and after that it bugs out the entire ship unable to fit it again.
Look up one post.
|

Cassius Yaoma
Demonic Retribution Pure.
|
Posted - 2007.12.11 03:30:00 -
[1072]
is there a way to view what your tracking speed is on guns? Or is it already there and I'm just blind?
|

Shereza
|
Posted - 2007.12.11 04:04:00 -
[1073]
I PvE with drakes, passive shield-tank machariels, and some other ships with massive shield HP recharge numbers (200+ on drake, 300+ on machariel) and honestly, a completely accurate value for peak regen would be very useful.
Now, I do agree that the lower values work for a "better safe than sorry" approach and, in all honesty, having a little bit of breathing room you don't know you actually have in missions is good because it'll help prevent you from over-estimating your tank/gank abilities whether shield or cap regen.
Either way, however, I really would prefer to have accurate numbers for peak regen, no matter how unlikely you are to achieve them, than have slightly fudged numbers so that I can make my own decisions based on real numbers.
If anything include a terms and conditions page that clearly states that peak regen is highly unlikely to be achieved that users are required to agree to (as well as a note on "All Level 5" and those numbers being slightly unrealistic at times as well) and perhaps throw in an option to set the regen multiplier to 2.4 so that people who want more realistic numbers with fudge room can go 2.4 while people like me can, when it is so desired, go 2.5 to get the real absolute values.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.11 07:58:00 -
[1074]
2.4.1 version focused mainly on fixing bugs available for download.
|

Chumber
|
Posted - 2007.12.11 14:00:00 -
[1075]
Thanks alot for the work, i really like your tool :)
Looks like you fixed some numbers in the new version, it showed me infinite cap in 2.3 and now in 2.41 it says 8m 28s which is more accurate since i run out of cap over time, bugger *g*
Anyway, much appreciated tool :)
|

Shinori
GoonFleet
|
Posted - 2007.12.11 14:27:00 -
[1076]
Originally by: Cassius Yaoma is there a way to view what your tracking speed is on guns? Or is it already there and I'm just blind?
Right-click your gun and "show module info".
|

MrHooke
Minmatar SUNDERING
|
Posted - 2007.12.11 16:35:00 -
[1077]
Awesome program! As always, nothing but the best. I always said that this thing should be packaged with the Eve game.
Dunno if it has already been said but the drone bay for the Pilgrim seams to be wrong.
-Hooke-
|

ArtemisEntreri
TALON'S GRIP
|
Posted - 2007.12.11 16:54:00 -
[1078]
2.4.1 bug still remains
warp disruption field generators (with or without script) aren't affected by propulsion jamming skill (cap use) but they are ingame
|

E Vile
Fifth Exiled Legion SMASH Alliance
|
Posted - 2007.12.11 18:42:00 -
[1079]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
Hahaha DOH!
|

Agathorn
|
Posted - 2007.12.11 23:18:00 -
[1080]
So far i'm really liking this program! Though the lack of any documentation that I see is probably making me miss features.
Is there any way to have it spit out what skills I need for a certain ship fit? This was one feature I really depended on in other apps.
|
|

Atsuko Ratu
Caldari Advanced Logistics
|
Posted - 2007.12.11 23:57:00 -
[1081]
Edited by: Atsuko Ratu on 11/12/2007 23:59:32 Just to let you know, the Cerb isn't applying its flight time bonus to heavy assault missles in EFT. It even lacks the bonus in it's description:
"10% bonus to light and heavy missle flight time",
where as it should be:
"10% bonus to light heavy assault and heavy missle flight time",
Not that big of a deal really, extra bonus isn't hard to apply yourself. Just thought he should know 
Originally by: Agathorn So far i'm really liking this program! Though the lack of any documentation that I see is probably making me miss features.
Is there any way to have it spit out what skills I need for a certain ship fit? This was one feature I really depended on in other apps.
Right click over a module and hit "change effecting skill". On that ship, it will show every skill that effects that specific module in some way, hopefully.
I don't think theres a way to see what skills you need to fly a fitted ship though, but you should know already if you intend to fly it , and every module will tell you its required skills.
|

Kaivaja
|
Posted - 2007.12.12 00:00:00 -
[1082]
I ran into some problems with clipboard import with EFT version 2.4.1. I only tried to import setups made with V2.4.1. EFT didn't import anything if the setup name contained commas, for example setup name:
[Sacrilege, T2 HAM, MWD, 2 x EW, Neut]
didn't import at all until I manually removed the commas. This did work:
[Sacrilege, T2 HAM - MWD - 2 x EW - Neut]
This line also caused problems:
Medium Capacitor Booster II, Cap Booster 400
Also import failed with floating point exception when I tried to import the same line without comma and charge definition:
Medium Capacitor Booster II
Import worked without problems if I removed this line, yet the line was originally written by EFT V2.4.1 itself.
This line didn't stop import:
Heavy Assault Missile Launcher II, Hellfire Rage Assault Missile
but the ammo type didn't make it to the imported version. Another comma there.
Can anyone else repeat these problems, or is the problem only in my setup? Could the regional settings of Windows have an effect? I'm using English WinXP Pro with Finnish regional settings.
|

Shereza
|
Posted - 2007.12.12 04:39:00 -
[1083]
Bad fitting requirements:
2.4.1 10mn Afterburner II - EFT says 55 grid, 165 grid actual
Will edit with others if/when/as I find them while playing around on Singularity.
|

Serra Minerva
|
Posted - 2007.12.12 04:41:00 -
[1084]
EFT 2.4.1 incorrectly displays Nidhoggur as having 6mid and 5 lows still.. the devs changed the config to 5 mids and 6 lows
|

Shichiro Motokana
Caldari THORN Alliance
|
Posted - 2007.12.12 10:59:00 -
[1085]
I start with a Crow, Level V character, and the first thing I add is Micro Auxiliary Power Core I, which supposedly adds +10 powergrid. I start with 43.75 grid, I end up with 56.25 grid. This means it added 12.5 to my grid.
Is there a skill I'm not aware of? This looks like a 5% bonus per level type of thing, I don't know the skill that does this. Is this a bug? Is it accurate?
I have the new 2.4.1 version. -7san |

velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
|
Posted - 2007.12.12 11:06:00 -
[1086]
Originally by: Shichiro Motokana I start with a Crow, Level V character, and the first thing I add is Micro Auxiliary Power Core I, which supposedly adds +10 powergrid. I start with 43.75 grid, I end up with 56.25 grid. This means it added 12.5 to my grid.
Is there a skill I'm not aware of? This looks like a 5% bonus per level type of thing, I don't know the skill that does this. Is this a bug? Is it accurate?
I have the new 2.4.1 version.
You can allways right click on MAPC and change relevant skill - try it :)
|

Shichiro Motokana
Caldari THORN Alliance
|
Posted - 2007.12.12 12:26:00 -
[1087]
Originally by: velmistr Ecco
You can allways right click on MAPC and change relevant skill - try it :)
Greyed out. I assume that means there is no relevant skill, so I must continue to ask - is this accurate or a bug? -7san |

Ancy Denaries
Caldari Isseras Manufacture
|
Posted - 2007.12.12 12:56:00 -
[1088]
Originally by: Agathorn So far i'm really liking this program! Though the lack of any documentation that I see is probably making me miss features.
Is there any way to have it spit out what skills I need for a certain ship fit? This was one feature I really depended on in other apps.
When you have your imported character, just fit the ship and select your character. The "light" next to your char will be red (since you lack the skills) and not green. Mouse over the red light and it'll list all the missing skills.
|

Ancy Denaries
Caldari Isseras Manufacture
|
Posted - 2007.12.12 12:56:00 -
[1089]
Originally by: Shichiro Motokana
Originally by: velmistr Ecco
You can allways right click on MAPC and change relevant skill - try it :)
Greyed out. I assume that means there is no relevant skill, so I must continue to ask - is this accurate or a bug?
Some named MAPC add up to 12-13 grid. Could be something like that?
|

James Lyrus
Lyrus Associates Enuma Elish.
|
Posted - 2007.12.12 13:32:00 -
[1090]
Originally by: Shichiro Motokana I start with a Crow, Level V character, and the first thing I add is Micro Auxiliary Power Core I, which supposedly adds +10 powergrid. I start with 43.75 grid, I end up with 56.25 grid. This means it added 12.5 to my grid.
Is there a skill I'm not aware of? This looks like a 5% bonus per level type of thing, I don't know the skill that does this. Is this a bug? Is it accurate?
I have the new 2.4.1 version.
It does add 10 powergrid.
However your 'all level 5' character, presumably includes engineering 5, which is a 1.25x multiplier on powergrid.
HTH -- Crane needs more grid 249km locking? GMP and TNP |
|

Soban Vuex
|
Posted - 2007.12.12 14:09:00 -
[1091]
Edited by: Soban Vuex on 12/12/2007 14:09:48 I noticed a bug while fitting my myrm today - EM Armor Hardeners T1 requires only 33 CPU, but in EFT 2.4, and 2.4.1 it requires 40
|

Ayanis
|
Posted - 2007.12.12 14:15:00 -
[1092]
Originally by: FabriceGP I'd like to go back to the "missaving" of the resistances presets. The problem happens when EFT saves the config.ini file, not when loading, as far as I tested this problem.
EFT doesn't like you 'cause you're French.
More on topic, this bug also happened to me until I changed the Windows regional settings and set the decimal separator to . (dot) instead of , (comma). Since then, I haven't had any problem with this bug.
More precisely I have observed the following behaviour : - I enter a profile, e.g. Serpentis -> 0,62,38,0 - It gets saved as 0.00, 62.00, 38.00, 0.00 (numbers) - Since my system uses the comma (,) as the decimal separator, this is actually written to the config file (I saw this in the file) : 0,00,62,00,38,00,0,00 - When EFT loads again, it reads 0, 0, 62, 0. - I get a broken damage profile. - I'm ****ed off and quit, edit config.ini, relaunch.
|

Shichiro Motokana
Caldari THORN Alliance
|
Posted - 2007.12.12 14:18:00 -
[1093]
Edited by: Shichiro Motokana on 12/12/2007 14:20:22
Originally by: Ancy Denaries Some named MAPC add up to 12-13 grid. Could be something like that?
I noticed those, and specifically avoided them for this particular question. I didn't check to see if the same happens with them, but I vaguely remember being more impressed with them than I should have been (as with the MAPCI).
As was said before, 10 is 10 and in the case of the best named listed, 12 would be 12. What I got is 12.5... -7san |

Shichiro Motokana
Caldari THORN Alliance
|
Posted - 2007.12.12 14:19:00 -
[1094]
Originally by: James Lyrus
It does add 10 powergrid.
However your 'all level 5' character, presumably includes engineering 5, which is a 1.25x multiplier on powergrid.
HTH
That would explain it. Neat, if it's accurate. I figured it would just add 10 points to my already adjusted grid. :) -7san |

FabriceGP
|
Posted - 2007.12.12 16:09:00 -
[1095]
Originally by: Ayanis
EFT doesn't like you 'cause you're French.
Thank you very much for the research on it Ayanis. It might help Gripen as well to know how to fix it.
|

Kaivaja
|
Posted - 2007.12.12 17:04:00 -
[1096]
Originally by: Ayanis More on topic, this bug also happened to me until I changed the Windows regional settings and set the decimal separator to . (dot) instead of , (comma).
This seems to be closely related to the import issue I posted about a bit earlier. It seems EFT 2.4.1 may have problems with different separators in Windows regional settings.
|

Seishomaru
|
Posted - 2007.12.12 17:44:00 -
[1097]
The boost value form the capital shield booster has changed on trinity, not reflected in 2.4 EFT.
|

Kirmok
|
Posted - 2007.12.12 17:47:00 -
[1098]
Thanks for the update!!
Have you thought of including an auto-updater or notifier?
|

Taram Caldar
KIA Corp KIA Alliance
|
Posted - 2007.12.12 19:30:00 -
[1099]
Edited by: Taram Caldar on 12/12/2007 19:32:27
Originally by: James Lyrus
Originally by: Shichiro Motokana I start with a Crow, Level V character, and the first thing I add is Micro Auxiliary Power Core I, which supposedly adds +10 powergrid. I start with 43.75 grid, I end up with 56.25 grid. This means it added 12.5 to my grid.
Is there a skill I'm not aware of? This looks like a 5% bonus per level type of thing, I don't know the skill that does this. Is this a bug? Is it accurate?
I have the new 2.4.1 version.
It does add 10 powergrid.
However your 'all level 5' character, presumably includes engineering 5, which is a 1.25x multiplier on powergrid.
HTH
Character Skills 101: Explanation of why this works the way it does :)
Engineering: 5% boost to total powergrid per level Engineering 5 would thus be a 25% boost to total powergrid Thus a 10 PG item becomes a 12.5 PG item (2.5 being 25% of 10) Remember: MAPC boosts BASE powergrid of the ship thus Engineering skill applies to it.
|

Camilo Cienfuegos
Earned In Blood Divine Retribution Alliance
|
Posted - 2007.12.12 22:04:00 -
[1100]
Quote: Gripen is #1. Quote this if you're down.
Hardpoint Rigs |
|

Alvin Exe
|
Posted - 2007.12.13 14:32:00 -
[1101]
Hi, I've already updated my EFT version. Am I the only one who, when I tried to put script in sensor booster, it returned "Invalid Floating Point Operation"
Great job anyway :)
o/
|

Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2007.12.13 15:04:00 -
[1102]
I tried to make s Widow setup (with L5 skills default character). After fitting a jump portal generator (the covert version), there is no reduction in fitting for it overshoots into red on all.
The Widow description states it can fit these things. Bug/feature ?
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|

Dracborne
Mining Bytes Inc. Insurgency
|
Posted - 2007.12.13 19:59:00 -
[1103]
Absolutely incredible program! Been using it at home for awhile now and started to try to run it at work off a thumbdrive.
Is there anyway to make EFT pull it's proxy settings from the browser? Manual settings aren't working correctly at work. Or would it possible to import a char based on a downloaded xml from the My Character section?
Your signature image exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie ([email protected])
O xein', angellein Lakedaimoniois hoti tOde keimetha tois keinon rhTmasi peithomenoi. |

Ademaro Imre
Caldari Eye of God
|
Posted - 2007.12.14 00:23:00 -
[1104]
Edited by: Ademaro Imre on 14/12/2007 00:23:22 Are the EFT files mirrored anywhere? Seems eve-files.com exceeded their bandwidth or something else is wrong, been trying to download EFT 2.4.1 all day
|

Kirmok
Solarflare Heavy Industries Pure.
|
Posted - 2007.12.14 01:06:00 -
[1105]
Originally by: Ademaro Imre Edited by: Ademaro Imre on 14/12/2007 00:23:22 Are the EFT files mirrored anywhere? Seems eve-files.com exceeded their bandwidth or something else is wrong, been trying to download EFT 2.4.1 all day
I don't know...however if there is no official mirror...we need to work out one.
I will start keeping the file and toss it up on one of those temporary hosting sites if I have to. That way we'll still have accesses to it if eve-files goes down.
|

Ademaro Imre
Caldari Eye of God
|
Posted - 2007.12.14 01:41:00 -
[1106]
I have not changed any of my browser or comp settings and the downloads either do not start - or stop at 878K. |

Beaty Swollocks
Perkone
|
Posted - 2007.12.14 02:58:00 -
[1107]
Hmm i dunno if it has been posted before or talked about in here before but, according to EFT (new version) with my skills and fitting i could run my XL T2 SB for 5m 49s so i tested and cap lasted 8m 32secs O_o.
So im not sure if eft is suposed to be 100% accurate but i just thought i would let you know.
(great tool btw love it)
|

Acidictadpole
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.12.14 04:23:00 -
[1108]
Is there a way to see the distance your ship would warp? If not that may be a nice addition to the app :)
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.14 05:59:00 -
[1109]
Edited by: Gripen on 14/12/2007 05:59:53
Originally by: Alvin Exe Hi, I've already updated my EFT version. Am I the only one who, when I tried to put script in sensor booster, it returned "Invalid Floating Point Operation"
Are you sure you updated everything right because this error must be fixed in 2.4.1? You can check your EFT version in main menu > Help > About. Also, the cause of old error was "Include reload time in DPS" option. Switching on\off affects error appearance in your case?
Originally by: Hugh Ruka I tried to make s Widow setup (with L5 skills default character). After fitting a jump portal generator (the covert version), there is no reduction in fitting for it overshoots into red on all.
Covert Jump Portal Generator uses only 50 cpu and 1500 pg and does not require any fitting reduction. You must be fitting a titan one.
Originally by: Dracborne Is there anyway to make EFT pull it's proxy settings from the browser? Manual settings aren't working correctly at work.
EFT should get it's proxy settings from the browser but proxy authentication is not supported so far.
Regarding wrong capacitor calculation: if EFT reports that you can run longer than you actually can make sure that you have no nosferatus active because they are also accounted in cap balance. Also you should check your capacitor capacity and cap recharge time from EFT to much numbers ingame as well as compare activation costs and cycle duration times of all cap-consuming modules - that way you can pinpoint the source of the problem. --- There is no Amarr problem. |

Beaty Swollocks
Perkone
|
Posted - 2007.12.14 10:58:00 -
[1110]
Ok, looking at eft it says i have 7380 cap, in game 7379 so seems practicly bang on. But again eft says cap will last 5min 49secs but in game it lasts 8min 32secs.
|
|

Beaty Swollocks
Perkone
|
Posted - 2007.12.14 14:18:00 -
[1111]
Ok 3rd test,
EFT says - 5422 Cap will last for 13m 1s
Ingame says - 5421 cap 1h 32mins later its still going (went afk) and holding around 38% cap.
|

Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2007.12.14 14:22:00 -
[1112]
Originally by: Gripen Edited by: Gripen on 14/12/2007 05:59:53
Originally by: Alvin Exe Hi, I've already updated my EFT version. Am I the only one who, when I tried to put script in sensor booster, it returned "Invalid Floating Point Operation"
Are you sure you updated everything right because this error must be fixed in 2.4.1? You can check your EFT version in main menu > Help > About. Also, the cause of old error was "Include reload time in DPS" option. Switching on\off affects error appearance in your case?
Originally by: Hugh Ruka I tried to make s Widow setup (with L5 skills default character). After fitting a jump portal generator (the covert version), there is no reduction in fitting for it overshoots into red on all.
Covert Jump Portal Generator uses only 50 cpu and 1500 pg and does not require any fitting reduction. You must be fitting a titan one.
Originally by: Dracborne Is there anyway to make EFT pull it's proxy settings from the browser? Manual settings aren't working correctly at work.
EFT should get it's proxy settings from the browser but proxy authentication is not supported so far.
Regarding wrong capacitor calculation: if EFT reports that you can run longer than you actually can make sure that you have no nosferatus active because they are also accounted in cap balance. Also you should check your capacitor capacity and cap recharge time from EFT to much numbers ingame as well as compare activation costs and cycle duration times of all cap-consuming modules - that way you can pinpoint the source of the problem.
I double checked and realized my mistake. Accept my appology.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.14 15:18:00 -
[1113]
Originally by: Beaty Swollocks Ok 3rd test,
EFT says - 5422 Cap will last for 13m 1s
Ingame says - 5421 cap 1h 32mins later its still going (went afk) and holding around 38% cap.
Can you post ship and setup? --- There is no Amarr problem. |

Beaty Swollocks
Perkone
|
Posted - 2007.12.14 15:39:00 -
[1114]
Edited by: Beaty Swollocks on 14/12/2007 15:40:03
Originally by: Gripen
Originally by: Beaty Swollocks Ok 3rd test,
EFT says - 5422 Cap will last for 13m 1s
Ingame says - 5421 cap 1h 32mins later its still going (went afk) and holding around 38% cap.
Can you post ship and setup?
Raven - Highs : 6 x Cruise t2
Mids : 1x XL T2 SB // 1 x Domination Shield amp // 2 x shield hardeners // 2 x cap rechargers t2
Lows : 2 x BCU t2 // 2 x Cap Flux Coils t2 // 1 x PDU t2
3 x CCC t1
Only implant i was wearing that effected anything is Zainou 'Gnome' KVA 1000 (3% shield capacity) which i did add to eft.
Character is imported via API to.
|

Beaty Swollocks
Perkone
|
Posted - 2007.12.14 15:57:00 -
[1115]
Im sorry Gripen i had version 2.4 just dl 2.4.1 and now seems to show cap will perma run with that fit.
Sorry mate didnt mean to confuse you up :x
|

Joskken Inx
PURE Legion Pure.
|
Posted - 2007.12.15 07:57:00 -
[1116]
I was using 2.4 and had problems with it holding my skills, ie, I would plug in the limited API key, import my skills, but then the only choice I would have on ship setups was "All skills at Level V" and never my char I deleted 2.4 and d/l 2.4.1 and again, I'd be able to plug in API, I could see my char's skills, but my char is not viewable/selectable on ship setup menu. Just "All at V". I've rebooted twice to no avail, and will try a new API and see it that works.
Otherwise, thanks for all your work :]
|

Joskken Inx
PURE Legion Pure.
|
Posted - 2007.12.15 17:55:00 -
[1117]
Nope, nothing I tried last night worked. Still stuck with "All skills at V" option only. Any ideas what I may be doing wrong?
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.15 19:41:00 -
[1118]
You've loaded your skills into the "All level 5" character. You need to create a new character prior to using API import. --- There is no Amarr problem. |

MysteriousJade
|
Posted - 2007.12.16 02:16:00 -
[1119]
ivnt said it yet but thx Gripen for your nice tool! using it since it had apeared. and to everyone who say it sucks - ive most (90%) of the used skills to 5 so shut up...
|

true enjoyment
|
Posted - 2007.12.16 04:31:00 -
[1120]
Is there a mirror for EFT v2.4.1? eve-files seems to have exceeded its bandwidth allowance
|
|

link741
|
Posted - 2007.12.16 12:18:00 -
[1121]
how do I to import the fits of the preceding version?
|

Conrad Rock
Caldari Provisions
|
Posted - 2007.12.16 13:14:00 -
[1122]
Hello Gripen, is there any way to delete ships and modules from the database so they don't appear in the selection list?
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.17 10:44:00 -
[1123]
Originally by: true enjoyment Is there a mirror for EFT v2.4.1? eve-files seems to have exceeded its bandwidth allowance
Eve-Files work for me. But here is a mirror.
Originally by: link741 how do I to import the fits of the preceding version?
To import your fits when upgrading from older version you need to copy "Setups" folder contents from old EFT directory to the new one before using new version. If you want to import someone's setups posted using "Copy to clipboard" function from older versions there is no backward compatibility with old export format.
Originally by: Conrad Rock Hello Gripen, is there any way to delete ships and modules from the database so they don't appear in the selection list?
There is no such feature in EFT. --- There is no Amarr problem. |

Kallikor
Caldari Muppets Released
|
Posted - 2007.12.17 15:56:00 -
[1124]
Feature suggestion... The one thing I really loved about quickfit was the last slot feature where it would show you a list of everything that would fit in that one last slot according to whatever PG and CPU you had left. Any chance of getting that put into EFT in the future?
|

Fastercart
Gallente Ihatalo Council
|
Posted - 2007.12.17 16:58:00 -
[1125]
Originally by: Kallikor Feature suggestion... The one thing I really loved about quickfit was the last slot feature where it would show you a list of everything that would fit in that one last slot according to whatever PG and CPU you had left. Any chance of getting that put into EFT in the future?
Hey, that would be nice actually! Forgot about that feature. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Yoinx
Caldari JET FORCE
|
Posted - 2007.12.17 17:40:00 -
[1126]
Originally by: Conrad Rock Hello Gripen, is there any way to delete ships and modules from the database so they don't appear in the selection list?
There is the selection filter on the ship browser. To the left, you can choose which races you want shown.
- I wish I had something witty to put in a signature. - |

Dubious Drewski
|
Posted - 2007.12.18 02:54:00 -
[1127]
Fantastic! I finally went and bothered to learn what the 'projected effects' window does. Neat!
Only thing that bugs me is that we can colour-code the modules in the selection pane, but not in the fitting screen. Dividing them into groups(new feature!) is a half-fix - it just makes the window take up too much room.
Please may we have coloured backgrounds for the high-med-low modules?
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

vigilliann
Gallente Talion Federal Navy
|
Posted - 2007.12.18 12:00:00 -
[1128]
hi,
maybe try to do a compatible version for mac and linux. If your program is in C++, just see if in your program you need system files from windows if not you just need to give us the *.cpp and we can compile it (OS X and ubuntu are in C++ and have the compiler g++ integrated ) forum watcher capital ship production manager |

Kremnican
Caldari Jericho Fraction The Star Fraction
|
Posted - 2007.12.18 12:08:00 -
[1129]
I'd really like to see the option to use default proxy settings with default credentials in order to import / refresh the character info. The Properties window allows to set the proxy address and port, but if the proxy requires authentication it won't work.
I do not know if you use .NET for getting to EVE-API, but something like "request.Proxy.Credentials = CredentialCache.DefaultCredentials" should do the trick.
|

Killinius
|
Posted - 2007.12.18 23:00:00 -
[1130]
Let me start by saying GOOD JOB. Me and my friends use this tool extensively. I have found one flaw that has affected my opinion of the program. I was fitting a ship with T2 heavy missle launchers and trying to support a permatank. Everything looked fine on EFT so I took it out for a test drive and found that the penalty I get from using T2 missles was enough to kill my cap. Is there some way to change the ammo type loaded into the launchers? If not I would really like to see that added to the program.
|
|

Hami Sa
|
Posted - 2007.12.18 23:03:00 -
[1131]
Originally by: Killinius Let me start by saying GOOD JOB. Me and my friends use this tool extensively. I have found one flaw that has affected my opinion of the program. I was fitting a ship with T2 heavy missle launchers and trying to support a permatank. Everything looked fine on EFT so I took it out for a test drive and found that the penalty I get from using T2 missles was enough to kill my cap. Is there some way to change the ammo type loaded into the launchers? If not I would really like to see that added to the program.
Right click on the launchers.
|

Dubious Drewski
|
Posted - 2007.12.19 03:33:00 -
[1132]
No! You use T2 ammo or no ammo at all! Hmph!
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

John Lexish
|
Posted - 2007.12.19 10:36:00 -
[1133]
Great Tool - Use this at home and its a fantastic guide when it comes to getting you ships/shopping sorted before going to the lag fest that is Jita.
I do have a problem getting it to run on my work computer.
I have downloaded EFT2.4.1 but when i try and run it on my work PC i get the error
" is not a valid interger value
This is only on my work PC (running XP SP2)
Any help would be great
|

Deflekt
Caldari
|
Posted - 2007.12.19 20:24:00 -
[1134]
i would like to thank you for this great tool. thanks a lot for all the effort!
|

SpamooM
Caldari EvE HeadQuarters
|
Posted - 2007.12.20 06:57:00 -
[1135]
I think if you stuck EFT to EveMon, that would be on bad ass program :D
Nice work. www.SamJordan.co.uk |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.20 09:31:00 -
[1136]
Originally by: John Lexish I have downloaded EFT2.4.1 but when i try and run it on my work PC i get the error
" is not a valid interger value
You may try to set a period as a decimal separator in Control panel > Language and regional standards. --- There is no Amarr problem. |

swire
|
Posted - 2007.12.20 10:15:00 -
[1137]
Just tried out EFT for the first time. Generally pretty good. I found the character selection a little confusing (should it not know what my character name is if I am importing from eve api?).
I've noticed that quite a few mods (auto targetting systems for example) and all of the rigs are not there. Is this just me?
Swire
|

Ivan Siff
Caldari CC Industries
|
Posted - 2007.12.20 17:21:00 -
[1138]
Originally by: swire Just tried out EFT for the first time. Generally pretty good. I found the character selection a little confusing (should it not know what my character name is if I am importing from eve api?).
I've noticed that quite a few mods (auto targetting systems for example) and all of the rigs are not there. Is this just me?
Swire
new to EFT as well and I am slowly making my way through the 38 pages of posts to figure out where the faction mods and officer mods are hiding.
the program is awesome, I assume I just am missing something.
WTFWJD |

Incantare
Kernel of War Tau Ceti Federation
|
Posted - 2007.12.20 17:24:00 -
[1139]
Originally by: Ivan Siff
Originally by: swire Just tried out EFT for the first time. Generally pretty good. I found the character selection a little confusing (should it not know what my character name is if I am importing from eve api?).
I've noticed that quite a few mods (auto targetting systems for example) and all of the rigs are not there. Is this just me?
Swire
new to EFT as well and I am slowly making my way through the 38 pages of posts to figure out where the faction mods and officer mods are hiding.
the program is awesome, I assume I just am missing something.
On the lower left of the fitting panel you have buttons for "Market", "Faction", "Complex" and "Commander".
That's where.
|

Ivan Siff
Caldari CC Industries
|
Posted - 2007.12.20 17:41:00 -
[1140]
Originally by: Incantare
Originally by: Ivan Siff
Originally by: swire Just tried out EFT for the first time. Generally pretty good. I found the character selection a little confusing (should it not know what my character name is if I am importing from eve api?).
I've noticed that quite a few mods (auto targetting systems for example) and all of the rigs are not there. Is this just me?
Swire
new to EFT as well and I am slowly making my way through the 38 pages of posts to figure out where the faction mods and officer mods are hiding.
the program is awesome, I assume I just am missing something.
On the lower left of the fitting panel you have buttons for "Market", "Faction", "Complex" and "Commander".
That's where.
I knew I was just missing something :) tyvm.
WTFWJD |
|

Beness
Absolutely No Retreat
|
Posted - 2007.12.21 05:38:00 -
[1141]
Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
|

MysticNZ
Solstice Systems Development Concourse
|
Posted - 2007.12.21 09:13:00 -
[1142]
I try to load my xml sheet but it says it is invalid?
|

Kael D'mende
Homo Victor
|
Posted - 2007.12.21 15:48:00 -
[1143]
Edited by: Kael D''mende on 21/12/2007 15:49:33 auto updater would be on the most wanted for sure...
great work, keep it up ;O)
Regards. /Kael |

xttz
GoonFleet GoonSwarm
|
Posted - 2007.12.21 15:50:00 -
[1144]
Great program, have a quick feature request.
Can we have a 'temporary items window' to drag fittings into and keep them for quick access, rather than looking them up each time? For example, if I want to find the best armour tank setup I would drag EANM, hardeners, plate and DCU into temp area. I can then quickly swap out mods without typing their name in search each time.
|

Dubious Drewski
|
Posted - 2007.12.21 18:03:00 -
[1145]
Edited by: Dubious Drewski on 21/12/2007 18:10:57
Originally by: Kael D'mende auto updater would be on the most wanted for sure...
You mean to say that the "quick import" button in the character window isn't quick enough? I'd rather not have it automatic - it might make it difficult to play with my skill levels while I fit ships.
Originally by: MysticNZ I try to load my xml sheet but it says it is invalid?
?? EFT Can't load or save XML files. There's no part of the interface that even mentions XML. What program are using again? This is the EFT thread.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

MysticNZ
Solstice Systems Development Concourse
|
Posted - 2007.12.22 03:49:00 -
[1146]
lol, I was using quick fit. Sorry. This program seems much better. The new eve api is grand.
|

Xi Mishikani
|
Posted - 2007.12.22 07:38:00 -
[1147]
The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.12.22 07:48:00 -
[1148]
Originally by: Xi Mishikani The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
This is caused by using up your capacitor in "large chunks" most of the time. There was a discussion about this earlier in the thread (concerning whether or not to use 2.4 or 2.5 as the max recharge rate).
-Liang -- I give up (Make me say whatever you want!): Price Check: Liang Nuren
|

Chi Quan
DEFCON. Phoenix Allianz
|
Posted - 2007.12.22 12:04:00 -
[1149]
is there a way to plantext-edit the .dat files? i would like to play "what if" and change some shipstats/bonuses
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

Xi Mishikani
|
Posted - 2007.12.22 17:56:00 -
[1150]
Originally by: Liang Nuren
Originally by: Xi Mishikani The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
This is caused by using up your capacitor in "large chunks" most of the time. There was a discussion about this earlier in the thread (concerning whether or not to use 2.4 or 2.5 as the max recharge rate).
-Liang
Yeah, I was thinking about that a little while after I posted. I'm just about to try staggering the 2 Large Armor Repairer II's. I'll come back with the results.
|
|

ranna sleeper
White Shadow Imperium Burning Horizons
|
Posted - 2007.12.23 01:58:00 -
[1151]
Edited by: ranna sleeper on 23/12/2007 01:58:53
Originally by: Xi Mishikani
Yeah, I was thinking about that a little while after I posted. I'm just about to try staggering the 2 Large Armor Repairer II's. I'll come back with the results.[/quote
a) your cap's peak is about 35-40%, so if it dips below that by a little, it's just because eft shows in cap/sec while modules take cap/cycle, so if it's a 10 min cycle it may only drain 2 cap per sec but that's 1200 cap chunk taken, it's expected for it to dip and go above peak a little.
b) if anything eft is a little forgiving on cap recharge rate. i've got a few setup's that it shows can only run for say 30 minutes but i've let them run over night w/o and still had it running in the morning, so it's cap formula isnt to far off, and the nice thing is it's off in the safe direction xP
|

Jno Aubrey
Caldari Royal Navy Industries
|
Posted - 2007.12.23 04:32:00 -
[1152]
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
________________________________________ Always choose the lesser of two weevils! |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.23 12:27:00 -
[1153]
Originally by: Jno Aubrey
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
If you use any other program supporting api import (like EveMon), can you check if this skill imported there correctly? --- There is no Amarr problem. |

erizias
Caldari Wokou Enterprises
|
Posted - 2007.12.23 17:37:00 -
[1154]
is version 2.4.1 the latest?
|

Ristro
|
Posted - 2007.12.23 18:40:00 -
[1155]
Are there going to be support for Faction Items and or Deadspace Items (e.x. Gist Shield Boosters, Dread Gurista Shield Amps)?
Ristro
|

Power's Urge
Keepers of the Holy Bagel
|
Posted - 2007.12.23 19:03:00 -
[1156]
Originally by: Ristro Are there going to be support for Faction Items and or Deadspace Items (e.x. Gist Shield Boosters, Dread Gurista Shield Amps)?
Ristro
Look all the way down in the modules pane on the left.
|

Galitha
Galactech Industries Ltd.
|
Posted - 2007.12.23 21:23:00 -
[1157]
Edited by: Galitha on 23/12/2007 21:25:57 Not sure if this has been reported or not. (Using 2.4.1)
I have two characters:
- Is the pilot of a drake with two mining modules on (lower duration & longer range).
- Is the pilot of a Hulk with T2 Strip Miners & T2 Crystals.
When I put gang bonuses on from the character with the leadership skills the appropriate bonuses work fine. (Shields, Speed, Ore Yield)
The bug is when I switch to bonuses from the drake. I get all the module bonuses and all the pilots bonuses except Ore Yield does not apply. (Viewable if you show the module info)
For some reason that bonus which should be coming from that pilots mining foreman skill does not get calculated in.
|

Ristro
|
Posted - 2007.12.23 21:53:00 -
[1158]
Originally by: Power's Urge
Originally by: Ristro Are there going to be support for Faction Items and or Deadspace Items (e.x. Gist Shield Boosters, Dread Gurista Shield Amps)?
Ristro
Look all the way down in the modules pane on the left.
I still cannot find what you are saying. Could you give me a step by step walkthrough to get to those items. Thanks for your help!
Ristro
|

Raz Gulderoi
|
Posted - 2007.12.23 23:27:00 -
[1159]
Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
|

BCBArclight
Odessa Operations Sylph Alliance
|
Posted - 2007.12.23 23:37:00 -
[1160]
Possible bug in the speed calculation.
I tried this on my curse and malediction, I used various setups and on all accounts the speed quoted by EFT was alot faster than ingame, its possible they have change the ship attributes to what EFT was set to use or the calculation to fiqure it out is off.
* This effect is not due to rigs or speed implants. Odessa Ops, Anti-Pirate 0.0 PvP corp - Newbs and Corp Mergers Welcome
|
|

ZMasterz
Caldari PURE Legion Pure.
|
Posted - 2007.12.24 00:19:00 -
[1161]
ThereŠs a bug when you try to import any Fitting with a CapBooster on it.
Error: Floating point division by zero.
|

Lyn Raz
Caldari
|
Posted - 2007.12.24 03:52:00 -
[1162]
I'm getting errors even with no cap boosters. Even with not fittings, and no skills whatsoever. The problem might be that the Eve ships info is not hard coded in correctly.
|

Marak Bon
|
Posted - 2007.12.24 03:57:00 -
[1163]
First up - love the software, saves me a lot of hastle and makes helping new corp members easier.
Second - found a few bugs:
The DPS gague: if you fit missiles and turrets, it only calculates one(always the turrets i believe), thats not such a big problem.
Torp Range: I have 3 rigs on my raven(2 x flight time, 1 x speed), a 5% speed hardwiring for missiles, and the range is about 3km off what EFT says it should be, i think one of hte figures in EFT is miscalculating(or with the new rules isnt applied) - although i cannot tell you which, im not sure. Im pretty sure its NOT the implant, as i was getting a similar problem before but didnt have time to test with corp mates.
Also - next time you update, can you make the characters auto-update their skills? I know its not hard to go into char and update them, but quite a few times ive told corp mates they cant fit something until they point out ive forgotten to update again haha.
-- Lets hope it posts this time, damn forums --
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.24 14:08:00 -
[1164]
Originally by: Raz Gulderoi In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
EFT shows peak recharge rate which is 2.5*Capacitor_Capacity/Recharge_Time, and not average recharge.
Originally by: BCBArclight Possible bug in the speed calculation.
I tried this on my curse and malediction, I used various setups and on all accounts the speed quoted by EFT was alot faster than ingame, its possible they have change the ship attributes to what EFT was set to use or the calculation to fiqure it out is off.
I need exact setup to reproduce the bug. Are you sure this error doesn't come from "Always apply leadership skills" option in EFT while in EVE you are testing outside of the gang?
Originally by: Marak Bon The DPS gague: if you fit missiles and turrets, it only calculates one(always the turrets i believe), thats not such a big problem.
You are probably talking about volley damage and not DPS. It is by the design that is shows volley from turrets only if there is any.
Originally by: Marak Bon Torp Range: I have 3 rigs on my raven(2 x flight time, 1 x speed), a 5% speed hardwiring for missiles, and the range is about 3km off what EFT says it should be, i think one of hte figures in EFT is miscalculating(or with the new rules isnt applied) - although i cannot tell you which, im not sure. Im pretty sure its NOT the implant, as i was getting a similar problem before but didnt have time to test with corp mates.
Missile range in EFT is multiplication of missile speed and flight time. In EVE real range is slightly less but I do not consider it a bug. Also, make sure you are using 2.4.1 version because in 2.4 missile flight time rigs had no stacking penalty applied to them. --- There is no Amarr problem. |

Cordus
|
Posted - 2007.12.24 16:28:00 -
[1165]
Edited by: Cordus on 24/12/2007 16:30:35 Some of the resistance bonuses that should be applied are completely ignored by EFT. For instance, jump into a vulture and set all skills to level 5. You should have a 25% shield EM resistance instead of the 0, but EFT does not recognize the battlecruiser skill bonuses.
Edit: Aha, this has been fixed in 2.4.1 so never mind.
|

Trioxis
Caldari Caldari Provisions
|
Posted - 2007.12.24 17:07:00 -
[1166]
I can't download the zip, it goes to approx 80% and then just stops for no reason. Is there another site to download it from? I really want to use this tool.
|

Condecinte
|
Posted - 2007.12.24 19:57:00 -
[1167]
Originally by: Raz Gulderoi Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
Capacitor reaches its peak recharge rate at roughly 40% of capacity. It does not recharge at a flat rate per second. The closer your cap gets back towards being full the slower it recharges. Hence you need to use the little formula Gripen gave and not just CAP / RECHARGE TIME.
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.12.27 19:44:00 -
[1168]
Originally by: Condecinte
Originally by: Raz Gulderoi Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
Capacitor reaches its peak recharge rate at roughly 40% of capacity. It does not recharge at a flat rate per second. The closer your cap gets back towards being full the slower it recharges. Hence you need to use the little formula Gripen gave and not just CAP / RECHARGE TIME.
It's actually around 30%, but otherwise, you're correct. Expressed as a graph, the cap recharge rate peaks at 30% remaining and is very small close to 0% and 100%. -- Support fixing the EVE UI | Suggest Jita fixes
|

Kalfu Arcturus
|
Posted - 2007.12.28 09:19:00 -
[1169]
Quote: Microsoft OLE DB Provider for ODBC Drivers error '80004005'
[Microsoft][ODBC SQL Server Driver][SQL Server]Cannot open database requested in login 'EVE_FILES'. Login fails.
/includes.dxd, line 29
Could someone please host this on a server that isn't infected with the Microsoft virus?
|

EonSmith
Caldari
|
Posted - 2007.12.28 10:44:00 -
[1170]
I think i found a bug on Transport Ship bonus, the -5% Armor Repairer Cap Need Bonus isn't applied, while the duration bonus is applied correctly.
I'm using EFT 2.4.1
Let's get to the numbers:
Ship: Occator Module involved: Medium Armor Repairer II, (Cap: 160, Dur: 12 sec, Cap/Sec: 13.33)
Affecting Skills: - Repair Systems (-5% duration/level): Assuming level 2, (Cap: 160, Dur: 10.8sec, Cap/Sec: 14.8)
- Transport Ships (-5% duration & -5% cap need/level) : Assuming level 5, In EFT: (Cap: 160, Dur: 8.1, Cap/Sec: 19.75) Should be: (Cap: 120, Dur: 8.1, Cap/Sec: 14.8)
Is this a slipped bug? Or is my calculation above incorrect?
Anyway, thanks a lot for creating and maintaining this great tool, Gripen.
|
|

TimMc
Gallente Vidar Fierd Mercenary Coalition
|
Posted - 2007.12.28 10:58:00 -
[1171]
404 on the new version. Jita: No one gets out alive. |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.28 14:12:00 -
[1172]
I've added mirror link to the first post. --- There is no Amarr problem. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.12.28 15:12:00 -
[1173]
Originally by: TimMc 404 on the new version.
eve-files.com bit the dust (according to Chribba, HD failure) -- Support fixing the EVE UI | Suggest Jita fixes
|

SumDum
AirHawk Alliance Rule of Three
|
Posted - 2007.12.28 22:20:00 -
[1174]
Is anyone else having EFT reporting stupidly low speed numbers after playing around with a fit for awhile? I can switch it to max skills and it will show something stupid like 615m/s for a Huginn with 2x Overdrive II's and a 10mwd activated. If I delete the setup entirely and make it over from scratch it usually fixes the problem, but comes up again after I play around with a few things.
It seems to happen after I stick a mod on that overloads the available power grid, after I remove the mod is about when I usually notice speed has gone through the floor. I haven't nailed down exactly what is causing it, but it's really annoying.
|

Kashmar Akichu
Caldari The Vorlon Empire Skunk-Works
|
Posted - 2007.12.29 04:36:00 -
[1175]
Found a bug.. Not likely to be something people encounter a lot but still ;)
Open the Ship Browser, double-click on a ship with no fitting-plans. When you get asked to name a new plan, press the cancel-button and watch the glorious Access Violation error. ;) ------------------------------------- Bill Gates: What's that?!? Steve Jobs: It's an iHouse! Bill Gates: But there's no windows... Steve Jobs: EXACTLY! HAHAHAHA! |

Tekai Foo
Antares Frontier The Fifth Race
|
Posted - 2007.12.29 14:35:00 -
[1176]
I think i found a another bug in 2.4.1: I can't import setups from clipboard which have a capacitor booster. It results in an "Floating point division by zero" error.
to reproduce: create a new fitting on any ship fit any capacitor booster use "Copy to Clipboard" paste the fitting in text editor change the fitting name change to EFT and click "Yes" to import the fitting "Floating point division by zero"
|

HINENUITEPO
|
Posted - 2007.12.30 06:00:00 -
[1177]
Edited by: HINENUITEPO on 30/12/2007 06:01:02 Is anyone else having a problem with getting EFT connecting to get your char information?
I connected yesterday with API just fine and set up 3 chars but today I can't get it to connect to update or to setup a new char. It keeps saying "connection failed"
Anyone else?
|

Malkazi
GoonFleet GoonSwarm
|
Posted - 2007.12.30 19:17:00 -
[1178]
Would it be possible to add a 'Default Character' option so that we don't need to specify a character every time we open a ship fitting window? __________ "We demand rigidly defined values of doubt and uncertainty!" |

Hebus Zanheros
Gallente ICE is Coming to EVE Tau Ceti Federation
|
Posted - 2007.12.31 12:12:00 -
[1179]
would it be possible to add proxy authentication please ? -----------------------------------------------
|

Valanos
|
Posted - 2008.01.01 04:51:00 -
[1180]
Im having problems importing character information as well. I finally got it to recognize the api and ask me which character to import, but once I select the character and hit ok it does nothing. The character is not available in the skills drop down or anything anywhere. Yesterday I couldn't even get the api to recognize.
|
|

Solara Astaris
Caldari Agony Unleashed Agony Empire
|
Posted - 2008.01.01 13:10:00 -
[1181]
Originally by: SumDum Is anyone else having EFT reporting stupidly low speed numbers after playing around with a fit for awhile? I can switch it to max skills and it will show something stupid like 615m/s for a Huginn with 2x Overdrive II's and a 10mwd activated. If I delete the setup entirely and make it over from scratch it usually fixes the problem, but comes up again after I play around with a few things.
It seems to happen after I stick a mod on that overloads the available power grid, after I remove the mod is about when I usually notice speed has gone through the floor. I haven't nailed down exactly what is causing it, but it's really annoying.
Yes. I've been trying to pin down the speed issue (I noticed it working on Flycatchers. It seems to be off by 10x) and I just noticed a problem with grid while working on a Rifter speed fit (EFT shows grid approaching 100% while in game it's about 60%).
I'll try to get some better data after New Years Day.
|

unknownuna
Beyond Divinity Inc
|
Posted - 2008.01.02 14:07:00 -
[1182]
Could you have a remove all implants button?
|

Krollin
Minmatar Ki Shoda
|
Posted - 2008.01.02 15:18:00 -
[1183]
Edited by: Krollin on 02/01/2008 15:18:04 Hi,
First off, I would just like to say thanks for such a great tool, very impressive indeed.
Now, I am not sure if this is a bug, or if this is actually correct:
Looking at the base damage modifiers for 450mm AC's - T2 and Domination the latter obviously does more damage. However when adding the weapon to the Sleipnir the T2 varient has better overall DPS. Thinking that it might be my skills I used the 'All level V' option, and was surprised to see it still comes off worse, surely this cant be right?
Many thanks in advance
Kro
|

Athalian
Capital Productions Inc.
|
Posted - 2008.01.02 16:26:00 -
[1184]
Originally by: Krollin Edited by: Krollin on 02/01/2008 15:18:04 Hi,
First off, I would just like to say thanks for such a great tool, very impressive indeed.
Now, I am not sure if this is a bug, or if this is actually correct:
Looking at the base damage modifiers for 450mm AC's - T2 and Domination the latter obviously does more damage. However when adding the weapon to the Sleipnir the T2 varient has better overall DPS. Thinking that it might be my skills I used the 'All level V' option, and was surprised to see it still comes off worse, surely this cant be right?
Many thanks in advance
Kro
prolly coz t2 variant has one more bonus then t1/named/faction. which is why a caldari t2 missile launcher will fire faster then the arbalest, since the t2 skill gives bonus to the rof..
|

OutFreejn
|
Posted - 2008.01.02 23:09:00 -
[1185]
EFT run in Vista 64bit ?
|

Krollin
Minmatar Ki Shoda
|
Posted - 2008.01.03 08:23:00 -
[1186]
Athalian,
Checking last night I realised that the T2 was getting an additional bonus, whereas the Faction one was not.
Thanks for clarifying this for me, guess I will stick to the T2 version, also explains why I was having difficulty finding any on contracts.
Cheers,
Kro
|

Pundge
|
Posted - 2008.01.03 11:27:00 -
[1187]
Originally by: OutFreejn EFT run in Vista 64bit ?
Yes it does :) |

Quincunx
Minmatar Subspace Anomaly
|
Posted - 2008.01.03 15:48:00 -
[1188]
Very nice app. Nice and quick to check out a couple of fittings.
However - and this is probably me - I can't seem to figure out how and where I can check how many DPS I can tank? I think it should be somewhere. I don't really get the 'defense' bit where you get 'what is 0% of 0 damage', if that is what I'm supposed to look at for the tank.
Thanks :)
|

Christel Isabel
|
Posted - 2008.01.03 19:43:00 -
[1189]
Kust seda Evefit t)mmata saaks?
|

Cordus
|
Posted - 2008.01.03 23:14:00 -
[1190]
EFT does not seem to apply the Caldari assault frigate shield resistance bonuses properly.
|
|

Power's Urge
Keepers of the Holy Bagel Darkness Rising Alliance
|
Posted - 2008.01.03 23:33:00 -
[1191]
Originally by: Cordus EFT does not seem to apply the Caldari assault frigate shield resistance bonuses properly.
In what way ? The resistance bonuses for some T2 ships such as the AFs are given in a rather confusing way - they are stated in the description as being applied per level of the racial frigate skill on top of those of the T1 base ship, but the base values in the info already include the full bonuses with Frigate V because you need that anyway to be able to fly the AF at all. That means the 80/70 therm/kin are already the final resists you get without modules or rigs. I've never found EFT off on the resists of any AF (and I fly them all).
|

xHalcyonx
Amarr Wreckless Abandon
|
Posted - 2008.01.03 23:34:00 -
[1192]
Originally by: Xaen
Originally by: Condecinte
Originally by: Raz Gulderoi Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
Capacitor reaches its peak recharge rate at roughly 40% of capacity. It does not recharge at a flat rate per second. The closer your cap gets back towards being full the slower it recharges. Hence you need to use the little formula Gripen gave and not just CAP / RECHARGE TIME.
It's actually around 30%, but otherwise, you're correct. Expressed as a graph, the cap recharge rate peaks at 30% remaining and is very small close to 0% and 100%.
That is correct. It is indeed a Bell Graph with the apex located at the 33.3...% mark. ------------------- ნỊs uʍop əpỊsdn Support the introduction of Blaze M crystals for Amarr! |

Chi Hun
Sacred Templars DeStInY.
|
Posted - 2008.01.03 23:36:00 -
[1193]
Would it be possible to have an option to 'lock' a fit.
i.e. sometimes I load a fit I like, and forget to 'duplicate' it before editing. Since it 'auto-saves' - I overwrite my previous setup :(
|

CrazyArsed Monkey
|
Posted - 2008.01.04 01:07:00 -
[1194]
Fantastic tool Gripen, well thought out and well implemented, thank you for sharing it :) Will send some ISK when i am online.
Cheers bud, CAM.
|

Hengeyokai
Erasers inc. Interstellar Alcohol Conglomerate
|
Posted - 2008.01.04 03:40:00 -
[1195]
Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
|

Beness
Absolutely No Retreat
|
Posted - 2008.01.04 11:25:00 -
[1196]
Originally by: Gripen
Originally by: Jno Aubrey
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
If you use any other program supporting api import (like EveMon), can you check if this skill imported there correctly?
Yes, API import correctly at ineve.net. Note that I have Salvage Drone Operation - this may be causing problems.
|

Ephemeral Waves
The Nine Gates
|
Posted - 2008.01.04 20:02:00 -
[1197]
Originally by: Hengeyokai Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
I second this.
|

Cordus
|
Posted - 2008.01.04 22:39:00 -
[1198]
Originally by: Power's Urge
Originally by: Cordus EFT does not seem to apply the Caldari assault frigate shield resistance bonuses properly.
In what way ? The resistance bonuses for some T2 ships such as the AFs are given in a rather confusing way - they are stated in the description as being applied per level of the racial frigate skill on top of those of the T1 base ship, but the base values in the info already include the full bonuses with Frigate V because you need that anyway to be able to fly the AF at all. That means the 80/70 therm/kin are already the final resists you get without modules or rigs. I've never found EFT off on the resists of any AF (and I fly them all).
If that's true, then that seems a little unfair from a game design perspective. Normal tech 2 Caldari ships all have, initially, the 0 / 80 / 70 / 60 resistances. What shield resistance bonuses they have are in -addition- to that.
Perhaps the Caldari assault frigates simply don't have their stated shield bonuses in the game. 
|

Mistress Clara
|
Posted - 2008.01.05 02:47:00 -
[1199]
Just a reminder to anyone that is using eft. the resistances of 2.41 are bugged. they still take into effect the previous hardener skills that add to active hardeners while active. You need to actively take off the hardener skills on your character if you want to find the true active hardener tank and then read them later once your done using it.
|

Eraggan Sadarr
Phoenix Tribe
|
Posted - 2008.01.06 03:31:00 -
[1200]
Originally by: Ephemeral Waves
Originally by: Hengeyokai Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
I second this.
/Signed
Eve Market Scanner
|
|

Taua Roqa
Minmatar Eve University Ivy League
|
Posted - 2008.01.06 14:17:00 -
[1201]
Perhaps in a future version you could introduce the ability to calculate things using all the various combat boosters :D?
great tool btw! -------------------------------------------- Threads are stacking-nerfed; the more posts you add the less effective those posts are. mooooooo. |

Awrethien
|
Posted - 2008.01.06 20:03:00 -
[1202]
Originally by: Eraggan Sadarr
Originally by: Ephemeral Waves
Originally by: Hengeyokai Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
I second this.
/Signed
/agree
I also would kill for tech 2 ships to have their tech 1 ship bonus' added to all the calculations... For example, for HACs to have the 5 levels in cruiser added to DPS/Resists/etc.
|

Tamia Clant
New Dawn Corp New Eden Research
|
Posted - 2008.01.07 11:23:00 -
[1203]
Originally by: Awrethien
Originally by: Eraggan Sadarr
Originally by: Ephemeral Waves
Originally by: Hengeyokai Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
I second this.
/Signed
/agree
I also would kill for tech 2 ships to have their tech 1 ship bonus' added to all the calculations... For example, for HACs to have the 5 levels in cruiser added to DPS/Resists/etc.
They already have their bonuses added. Except they've been added as a fixed value (since you need cruiser V to fly the ship anyway) instead of a variable. You'll find this in the faq.txt that comes with the program:
Originally by: EFT FAQ Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
By the way Gripen, EFT has incorrect attributes for capacitor flux coils. If I recall correctly, the modules remove a % of your total capacitor, and increase your recharge rate. The current EFT version has the module reduce both total capacitor and recharge rate. Basically the CAPRECHARGE value needs to be positive, not negative. The same problem seems to be present with shield flux coils, but I haven't taken the time to test it.
Looking for queue-free research slots? Click here!
|

Jno Aubrey
Caldari Royal Navy Industries CryoGenesis Mining Syndicate
|
Posted - 2008.01.08 05:10:00 -
[1204]
Originally by: Beness
Originally by: Gripen
Originally by: Jno Aubrey
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
If you use any other program supporting api import (like EveMon), can you check if this skill imported there correctly?
Yes, API import correctly at ineve.net. Note that I have Salvage Drone Operation - this may be causing problems.
I also have Salvage Drone Operation! That sounds like it could be the common thread here.
________________________________________ Always choose the lesser of two weevils! |

Brein
|
Posted - 2008.01.09 09:51:00 -
[1205]
Is it possible to import XML character data that can be downloaded through "My character" menu on this site?
|

Zubakis
Bambooule Blood Blind
|
Posted - 2008.01.09 11:15:00 -
[1206]
Originally by: Tamia Clant
By the way Gripen, EFT has incorrect attributes for capacitor flux coils. If I recall correctly, the modules remove a % of your total capacitor, and increase your recharge rate. The current EFT version has the module reduce both total capacitor and recharge rate. Basically the CAPRECHARGE value needs to be positive, not negative. The same problem seems to be present with shield flux coils, but I haven't taken the time to test it.
Nothing wrong with flux coils.
-- Zuba |

Riho
Northen Breeze
|
Posted - 2008.01.09 11:23:00 -
[1207]
Originally by: Brein Is it possible to import XML character data that can be downloaded through "My character" menu on this site?
use api.. much simpler.. dunno if you can do it even whit XML ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |

My Goddess
|
Posted - 2008.01.09 13:35:00 -
[1208]
Originally by: Riho
Originally by: Brein Is it possible to import XML character data that can be downloaded through "My character" menu on this site?
use api.. much simpler.. dunno if you can do it even whit XML
At work I'm behind proxy and this program doesn't work through it.
|

Drakelstrike
|
Posted - 2008.01.09 15:43:00 -
[1209]
hi, i keep getting no conection when i try the API. Just wonderin if im missin something?
|

Axe 2Gr1nd
Minmatar Einherjar Rising
|
Posted - 2008.01.10 01:25:00 -
[1210]
Love ur tool, can I make a suggestion: are you able to add these to the base build so that every one dose not need to do it? http://www.evegeek.com/npc_damage.php as damage profiles, I'm not sure how up to date they are.
I was thinking you could use some this like:
Quote: Serpentis= 0%0%57%43% Core0%0%58%42% Shadow Serpentis0%0%57%43%
becomes these 3 profiles:
Quote: Ser***** Serpentis - Core Serpentis - Shadow (H)
so noobs (like me )would know which is the base & which is the highest types. or as I understand this might be a bit of work, just add one damage profile for each of the races?
thanks heaps, keep up the good work.
enjoy -------------------------------------------------- To be put to the grind stone, To Sharpen One's Skills. --------------------------------------------------
|
|

Poco Estudiante
|
Posted - 2008.01.10 21:06:00 -
[1211]
Just downloaded the 2.41 version. I'm running vista. Copied it to my documents folder, ran it, and tried to add an account. "Unexpected failure accessing database"
What am I doing wrong?
|

Dr Bernard
|
Posted - 2008.01.11 01:33:00 -
[1212]
Has the API export been changed recently ? I now get the following error when trying to update skills on a character
Parsing error. Server response has been save to: ....
Any advice ?
|

Eagi Anea
|
Posted - 2008.01.11 02:36:00 -
[1213]
Originally by: Dr Bernard Has the API export been changed recently ? I now get the following error when trying to update skills on a character
Parsing error. Server response has been save to: ....
Any advice ?
I also get this error. Furthermore, all skills for the character being updated are set to 0.
I wonder if this has anything to do with the recent windows upate.
|

Dr Bernard
|
Posted - 2008.01.11 03:12:00 -
[1214]
Edited by: Dr Bernard on 11/01/2008 03:13:11 Edited by: Dr Bernard on 11/01/2008 03:12:24 My initial guess was a missing dll. I ran http://www.dependencywalker.com/ which discovered I had 2 missing dll's msjava.dll and efsadu.sll. I have recently re-installed my machine so it made sense, but having grabbed these dll's off the web I still have no luck.
Perhaps there is another dependency that is being used to parse the xml ?
Or a recent change in the eve api export thats messed up some assumption in the eft parser ?
I noticed also that my skill tree is missing a few branches and quite a few skills. I can list them if that helps.
|

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
|
Posted - 2008.01.11 03:53:00 -
[1215]
I haven't read all 41 pages, but i think the general cap recharge is too generous, unless the peak recharge suddenly became 2.5 instead of 2.4. Where did this new number come from?
EVE History Wiki
|

Calenn Blackwell
Archaic Rage Order of Khaos
|
Posted - 2008.01.11 06:22:00 -
[1216]
Originally by: Dr Bernard Edited by: Dr Bernard on 11/01/2008 03:13:11 Edited by: Dr Bernard on 11/01/2008 03:12:24 My initial guess was a missing dll. I ran http://www.dependencywalker.com/ which discovered I had 2 missing dll's msjava.dll and efsadu.sll. I have recently re-installed my machine so it made sense, but having grabbed these dll's off the web I still have no luck.
Perhaps there is another dependency that is being used to parse the xml ?
Or a recent change in the eve api export thats messed up some assumption in the eft parser ?
I noticed also that my skill tree is missing a few branches and quite a few skills. I can list them if that helps.
SAme issue here....that windows update thing would have affected EVE-Mon, wouldn't it have?
|

Idami Raptor
|
Posted - 2008.01.11 08:48:00 -
[1217]
Parse Error here too when trying to update skills.
Checked the server output and it appears to be pretty much the same XML file as you can export manually anyway. Only difference I can see is that the manual XML has Line breaks after each skill and the server response from the API doesn't.
Looks like the data is getting through fine, just EFT isn't reading it right and on top of that is resetting all the character's skills to 0 to boot (this is what we call 'failing badly' as opposed to 'failing gracefully'. If it kept the skills at least the differences would be minor, or could be manually updated. I'm not manually updating everything though!)
The fact that the Eve API exports the same file as the manual XML output does tend to make one wonder why there Isn't a manual import option, like say for when Eve API breaks or if there's a connection problem.
|

Shimizu Takumi
|
Posted - 2008.01.11 09:04:00 -
[1218]
I've got the parse error taoday after my drone skill was finished to lvl5. yestarday it was just working fine.
|

Mona X
Caldari Polish Task Forces C0VEN
|
Posted - 2008.01.11 11:21:00 -
[1219]
Edited by: Mona X on 11/01/2008 11:21:51
Originally by: Shimizu Takumi I've got the parse error taoday after my drone skill was finished to lvl5. yestarday it was just working fine.
I also got that error on my home home computer, but at work I have EFT 2.4 and quick import went well, I have updated skills.
|

JasonKuehn
|
Posted - 2008.01.11 12:24:00 -
[1220]
I just started getting the parsing error when updating today. It worked fine previously, and no settings changed. Also, I have NOT installed any windows updates, so that is not related. It must be something about the way the EVE servers are sending out the data.
I also considered that maybe I trained some skill it didn't like, but no skills have completed in the time where it worked vs quit working.
|
|

Jadiin
Mindstar Technology Talon Alliance
|
Posted - 2008.01.11 12:45:00 -
[1221]
Not wanting to spam the topic with more parsing errors but same here. Just got the latest version of EFT to sort out some cmd setups and imported my char and everything is gone.
I'm actually going to have to do some work now. I'm not happy :)
|

Nash'Krul
Caldarians Pride Ka-Tet
|
Posted - 2008.01.11 13:06:00 -
[1222]
Seems the Errors started to happen after CCP put the Secure Site down, ev. they changed something and gripen didn't got it on track yet?
I'm having the same problem on work as on home computer, quick-import causes an error and all skills are gone.
any statement from u grip? si vis pacem para bellum |

DmitryEKT
Dark Nebula Academy
|
Posted - 2008.01.11 13:11:00 -
[1223]
Maybe it's just me being stupid and missing something, but I swear this is a bug: When fitting a Jaguar, it's meant to get resist bonuses based on your skill level, but regardless of what I set the skill to, there are no resist bonuses being shown. Please fix. |

Kailin Balien
|
Posted - 2008.01.11 13:30:00 -
[1224]
Hi, I love your program and do use it all the time BUT I have had a lot of issues with it lately : 1. characters (or projected skills for a character) tend to disapear once in a while for no apparent reason . 2. Character window persistently appears half hidden on program exe, forcing me to modify the config.ini every time to be able to access it . 3. and the reason for this post is that today I receive a "parsing error". No way around it that I found yet (I am not great with computers nor is my technical english very good, I do not know "parsing" ), result is I can't import my character in the program. I have modified skills on a blank one to make a few fittings, but it takes forever and might disapear as well...
Is this an issue linked to Windows XP? to this new version of EFT? or am the only one to have that kind of fun?
Please Help! 
|

ScReWFaC3
Minmatar Igneus Auctorita GoonSwarm
|
Posted - 2008.01.11 14:56:00 -
[1225]
I had the same problem i downloaded EFT a phew days ago. worked fined was really pleased then i come back and try update my new skill and i get the same parsin error ive tried deleting it and reinstalling but still no luck CCP Has Nerfed Ur Bunny Because everyone likes it. |

Holice Akhanidian
Amarr The Unit...
|
Posted - 2008.01.11 15:54:00 -
[1226]
So has anyone figured out what the deal is with the "division by zero" problem when you try to import EFT loadouts? and how to fix it?
|

Flying Elvis
|
Posted - 2008.01.11 16:21:00 -
[1227]
Edited by: Flying Elvis on 11/01/2008 16:24:50 I did the quick import thing and all my skills were gone as well. Then I went to the program directory and found the character file was there and had my skills in it. I made a duplicate of it, altering the name, restarted the program and when i select my duplicate, it has all my skills again. I think I'll make a copy of this file in another place too ;)
Hope this helps a little :/
|

TheBox
|
Posted - 2008.01.11 17:04:00 -
[1228]
Im getting a error message when i try and update my toon "Parsing error" can anyone help me plz?
|

Warp Knight
The Serenity Society
|
Posted - 2008.01.11 17:27:00 -
[1229]
I'm receiving the exact same parsing error. I don't think it's the version because I was getting it on 2.3 which is why I upgraded to 2.4.1, and it's the same thing. ==============================
Work is for people that don't know how to plunder. |

Joshua Deakin
Gallente The Phalanx Expeditionary Conglomerate Blue Sky Consortium
|
Posted - 2008.01.11 17:33:00 -
[1230]
Parsing error here too. I think it was fine yesterday. I guess something changed serverside. My API is still correct. -------------------------------------------------
|
|

Griffin Jr
|
Posted - 2008.01.11 17:51:00 -
[1231]
i had same parsing error, but tryed it again just now and everything fine no clue wonder where problem actually was, but its working again now, at least for me
|

Gosh Krux
Minmatar Clown Punchers Syndicate
|
Posted - 2008.01.11 18:22:00 -
[1232]
Parse error here too. Started last nite, still persisiting today.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die." -Mel Brooks |

Ludi Cross
|
Posted - 2008.01.11 19:06:00 -
[1233]
Edited by: Ludi Cross on 11/01/2008 19:10:31 This is an error/bug report. I looked to find a more appropriate place to put it before posting it here, and was unable to find one, so here goes:
When I attempt to import my character stats, I receive the following popup error message:
"Parsing error. Server response has been saved to: [...]\APIError.txt"
This function has been working correctly for some time; this is a change in behavior that just occurred for the first time today, using v2.4.1.
Usually a change in behavior is accompanied/caused by some other change in the environment. In my case, the only change I can identify is the training of a new skill from a skillbook, "Electronic Attack Ships", which just completed.
I, of course, have the APIError.txt in question, but hesitate to post it here (9k of plain text), but would be happy to email or upload it wherever it would be most useful.
Looking forward to your feedback.
:edit:
I don't see a method here for monitoring this thread, but I'm no expert. If you need more info, please send me an email through this board (if that's possible) or mail me ingame at Ludi Cross.
|

M'en Dharrk
Frogs of Armageddon
|
Posted - 2008.01.11 20:35:00 -
[1234]
I've got the same problem, happened after I trained Military Connections, but I don't know if that's the cause or a coincidence. Love EFT, it helps me find out if a fitting I have in mind will fit with my skills before I go around buying the modules, and gives me numbers to compare with corp-mates' setups on similar ships. Keep up the good work! :)
|

Miss Miata
|
Posted - 2008.01.11 23:02:00 -
[1235]
just a `thanks`
|

Lena Planeswalker
IDLE GUNS
|
Posted - 2008.01.11 23:09:00 -
[1236]
yup go the error too, i think something changed in the api file so eft doesnt understand it anymore, and when i tried to get my skill they were all reset to 0 so i lost my current ones
i love eft so pls fix it
|

josuaa
|
Posted - 2008.01.11 23:12:00 -
[1237]
I am getting a parsing error as well. Started last night. I just reinstalled, same result.
"Parsing error. Server response has been saved to: c:\Documents and Settings\User\Desktop\EFT\APIError.txt"
|

Rhaegor Stormborn
Volition Cult The Volition Cult
|
Posted - 2008.01.11 23:59:00 -
[1238]
Originally by: josuaa I am getting a parsing error as well. Started last night. I just reinstalled, same result.
"Parsing error. Server response has been saved to: c:\Documents and Settings\User\Desktop\EFT\APIError.txt"
Same.
Rhaegor Stormborn Fleet Admiral - The Volition Cult |

Sion Sheevok
Gallente Round Table Enterprises New Age Solutions Amalgamated
|
Posted - 2008.01.12 00:09:00 -
[1239]
Same, bloody hell, and I just sold my Domi to get a Hyp, now I can't figure out what'll work best of if I should stick to a Domi... feck...
|

Ash'el
Amarr Imperial Academy
|
Posted - 2008.01.12 00:14:00 -
[1240]
Originally by: Rhaegor Stormborn
Originally by: josuaa I am getting a parsing error as well. Started last night. I just reinstalled, same result.
"Parsing error. Server response has been saved to: c:\Documents and Settings\User\Desktop\EFT\APIError.txt"
Same.
Same thing here.
|
|

Power's Urge
Perkone
|
Posted - 2008.01.12 00:47:00 -
[1241]
We (and Gripen) have already known about that error since the previous page of this thread. It's not changing anything if each and every user of EFT posts the same thing now.
|

DutchSkeleton
|
Posted - 2008.01.12 01:41:00 -
[1242]
hehe like last 2 pages i too have same error. but i kinda think i found where the problem is. forgive me if i am wrong.
but it seems when u update via api the check found out that the implant static for example implant basic +1 is not calcuted into chr file.
So i think the problem is around implant static.
I hope this helps.
|

Idami Raptor
|
Posted - 2008.01.12 02:04:00 -
[1243]
Originally by: Power's Urge We (and Gripen) have already known about that error since the previous page of this thread. It's not changing anything if each and every user of EFT posts the same thing now.
Well given that EFT is essentially useless for its only purpose without the skills plugged in, there isn't a whole lot anyone can *do* aside from report it's not working. And they're going to do so, over and over, until it's fixed. mostly because people like to complain when their stuff doesn't work. |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.01.12 02:38:00 -
[1244]
Can somebody who gets parsing error upload APIError.txt somewhere and post a link here or (if you don't want your skills\wallet balance viewed by the others) mail a link to me ingame?
Originally by: Tamia Clant By the way Gripen, EFT has incorrect attributes for capacitor flux coils. If I recall correctly, the modules remove a % of your total capacitor, and increase your recharge rate. The current EFT version has the module reduce both total capacitor and recharge rate. Basically the CAPRECHARGE value needs to be positive, not negative. The same problem seems to be present with shield flux coils, but I haven't taken the time to test it.
Maybe it was not the best way to name it but CAPRECHARGE is a capacitor recharge time and lower is better.
Originally by: Reiisha I haven't read all 41 pages, but i think the general cap recharge is too generous, unless the peak recharge suddenly became 2.5 instead of 2.4. Where did this new number come from?
Peak recharge was changed to 2.5 in the last version after series of ingame tests.
Originally by: Poco Estudiante Just downloaded the 2.41 version. I'm running vista. Copied it to my documents folder, ran it, and tried to add an account. "Unexpected failure accessing database"
What am I doing wrong?
If you get this message upon attempt of API export and exact message string was "Error: Unexpected failure accessing database" when it's something wrong on CCP's part. --- There is no Amarr problem. |

Hexman
The Ankou The Reckoning.
|
Posted - 2008.01.12 05:09:00 -
[1245]
Did u get a response for this?
Originally by: Gripen Can somebody who gets parsing error upload APIError.txt somewhere and post a link here or (if you don't want your skills\wallet balance viewed by the others) mail a link to me ingame?
|

Krystian
Caldari No Quarter. Vae Victis.
|
Posted - 2008.01.12 06:17:00 -
[1246]
Odd its working again. Server side issue? Very weird.
|

Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2008.01.12 12:45:00 -
[1247]
In 2.4.1, the Triage Module no longer affects Capital Remote Armor Repair Systems ... (I think it did before 2.4.1). Shield Transporters get the +100%/-50% bonus properly.
Disclaimer: I do not speak for the fanbois. |

xRoma
|
Posted - 2008.01.12 15:19:00 -
[1248]
2Gripen Big Thanks, for your work! And... :) Can you add in preferences, setting for autorized proxy (login & password)?
|

DutchSkeleton
|
Posted - 2008.01.12 15:36:00 -
[1249]
Woohooo it work thx
|

Ludi Cross
|
Posted - 2008.01.12 20:37:00 -
[1250]
:Followup to error posted in detail, above:
The anomaly appears to have been in the download stream from the Eve API, as it was working again after about 4 hours after the initial report.
My recommendation for the EFT improvement list, however, would be to postpone making any change to the stored character stats until _after_ verifying receipt of a valid new package. In this case, EFT unnecessarily reset all stored stats to zero as a result of the receive error, requiring restoration from backup.
See an error? OK, stop. Don't change anything. :)
Thanks.
|
|

Noden Vorpalstar
Gallente Elite Storm Enterprises
|
Posted - 2008.01.13 01:03:00 -
[1251]
I'm having some trouble getting EFT to work. When the program starts I am seeing the following pop-up message...
Invalid File Name
Clicking OK takes me into the EFT, however it is blank and looks nothing like the screen shot of the tool.
The next thing I try is using the Ship Browser. When the Ship Browser window is up it is blank with small squares to the left hand side. Clicking on any of these squares gives me another pop-up message...
Invalid index
Again clicking Ok to the message takes me to a set up screen. At the top it has Current Setup and Character both blank with a drop down menu. To the right it shows Ship Resources all at 0 (understandable because I do not have any character or ship information in here) And below is an area for Modules, and so on and so forth.
However again there is another pop-up error message...
Access violation at address 004BB22F in module 'EFT.exe'. Read of address 0000000C.
Would someone please help me with fixing the problems I am experiencing with getting the EFT tool to function correctly?
|

Zhoul
|
Posted - 2008.01.13 02:48:00 -
[1252]
Originally by: Noden Vorpalstar I'm having some trouble getting EFT to work. When the program starts I am seeing the following pop-up message...
Invalid File Name
Clicking OK takes me into the EFT, however it is blank and looks nothing like the screen shot of the tool.
The next thing I try is using the Ship Browser. When the Ship Browser window is up it is blank with small squares to the left hand side. Clicking on any of these squares gives me another pop-up message...
Invalid index
Again clicking Ok to the message takes me to a set up screen. At the top it has Current Setup and Character both blank with a drop down menu. To the right it shows Ship Resources all at 0 (understandable because I do not have any character or ship information in here) And below is an area for Modules, and so on and so forth.
However again there is another pop-up error message...
Access violation at address 004BB22F in module 'EFT.exe'. Read of address 0000000C.
Would someone please help me with fixing the problems I am experiencing with getting the EFT tool to function correctly?
Anyone having this issue has not extracted the entire .zip file. What they are doing is opening the EXE directly from the zip file. All the files in the zip file are required (items database, etc). I was able to reproduce this by copying my EFT folder to a new folder, then deleting all the files in the new folder except for EFT.exe. I then ran EFT.exe and got the same errors.
The wrong way: - Download zip file - Open zip file - Double-click EFT.exe
The right way: - Download the zip file - Extract the zip file (entire contents) to any location (you can do this by right-clicking the zip file. If you have winzip, there will be a sub-menu). - Run EFT.exe
|

MenanceWhite
Amarr
|
Posted - 2008.01.13 05:58:00 -
[1253]
stealth bombers are'nt restricted to only 1 bomb launcher/ship some ship bonuses does'nt seem to apply; doomsday titan? ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
|

Griff'ster
|
Posted - 2008.01.13 20:01:00 -
[1254]
Edited by: Griff''ster on 13/01/2008 20:05:23 Edited by: Griff''ster on 13/01/2008 20:01:55 "Copy to Clipboard" doesn't seem to. Any ideas?
Well, the text seems to be copied just fine, but other than a screen shot, is there a way to export the oh-so-beautiful graphics? :)
"If you haven't measured a thing, you don't know a thing about a thing." |

Kaaii
Caldari PixelJuice Design Executive Outcomes
|
Posted - 2008.01.14 00:57:00 -
[1255]
Question..
What is my shield defense efficiency?
And how do i raise(?) it?
Is the number there the amount of damage I can sustain without...?
Otherwise, nice tool. You might want to put in a menu option to call back the modules thing that hides on the left side if you close it...took me two days to find it again, thought id broke it 
thx Kaaii
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
|

Inquisitor Berthez
the oNe Academy
|
Posted - 2008.01.14 17:09:00 -
[1256]
bump \o/
and sticky this please . Ö Hamster Liberation Front since 2006 |

Sarmaul
Brutor tribe
|
Posted - 2008.01.15 19:03:00 -
[1257]
Bug: Triage has no effect on capital remote reps in EFT.
|

Meeshaa
|
Posted - 2008.01.16 02:09:00 -
[1258]
I have just downloaded the tool. Do i have to have the game open to use? I cant get it to see my character or skills. I am new to eve btw, 12 days i think.
Thanks in advance :)
|

Mangus Thermopyle
Caldari Provisions
|
Posted - 2008.01.16 10:07:00 -
[1259]
Awesome tool.
I think I found a bug though: the sustained defence gets lower when you use a Semiconductor Memory Cell instead of a Capacitator Control Circuit. The same with cap/second. But they should give the same result I think, they just use 2 different ways to increase it by 15%.
Or is my math off here? Is CCC really better than Semiconductor for cap recharge?
|

Krollin
Minmatar Ki Shoda
|
Posted - 2008.01.16 12:12:00 -
[1260]
Meesha,
Open EFT then select the View menu opion and select 'Character Editor'. There should be 4 icons on the right hand side of the screen, the left most icon (of a person) allows you to add your character using the API plug in.
Enjoy!
Kro
|
|

adriaans
Amarr Advanced Capital Ship Designs Hephaestus Rising
|
Posted - 2008.01.16 13:56:00 -
[1261]
Bug: (or faulty at least): the cap recharge seems to have a value at 2.5x for peak recharge...however hardly any barely cap sustainable setups works (1-3 cap/s extra)(i.e caps out), I've found that the 2.4x value is more accurate, same goes for shields. I suggest tweaking it as right now setups look better than they are. -sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
|

Marius Deterium
Caldari The Hull Miners Union The Red Skull
|
Posted - 2008.01.16 17:39:00 -
[1262]
Edited by: Marius Deterium on 16/01/2008 17:42:16 EFT Rules, I use it all the time now. This thread it huge so I hope I don't ask for no reason.
Can you do ECM calculations with EFT? Maybe I'm missing it?
EDIT: To clarify, I want to know how effective MY jamming is on somone else. Not using projected effects with calculates how much somone can jam ME.
Also, would be great to be able to compare 2 ships of the same time by having multiple fits of the same ship open at the same time.
Keep up the great work! --- Mining hulls for the juicy goods inside.
Good...bad, I'm the guy with the gun. |

Chi Quan
DEFCON. Phoenix Allianz
|
Posted - 2008.01.16 19:05:00 -
[1263]
anyone has an idea how to edit the dat files so i can play around with different grid and cpu stats for ships?
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

Power's Urge
Perkone
|
Posted - 2008.01.16 19:07:00 -
[1264]
Originally by: Marius Deterium To clarify, I want to know how effective MY jamming is on somone else. Not using projected effects with calculates how much somone can jam ME.
That's just a matter of perspective - think of the other ship being you and you being the other ship.
Quote: Also, would be great to be able to compare 2 ships of the same time by having multiple fits of the same ship open at the same time.
Opening another window for the same ship through the ship manager does the trick.
EFT rules in the fitting creation department, but usability and clarity still leave a lot of room for improvement in many places.
|

Reaver77
|
Posted - 2008.01.16 20:49:00 -
[1265]
Trying to import my character via API but all my skills dont appear plus my character does not appear when trying to fit my ship?
|

Tekashi Kovacs
|
Posted - 2008.01.16 21:59:00 -
[1266]
Bug: Curator II has lower falloff than t1 equivalent. Optimal range of both of them is bugged as well (35k->36k).
|

Barney Hanlon
|
Posted - 2008.01.16 22:57:00 -
[1267]
May I recommend that all ships are available, even ones you can't fit. While you can multiply your skills to work out, for example, the speed of a shuttle or the capacity of a Rhea, I wouldn't mind a tool that did it for me.
|

EonSmith
Caldari
|
Posted - 2008.01.17 02:28:00 -
[1268]
Hi Grippen, Have you check on this issue i posted before? Thanks.
Originally by: EonSmith I think i found a bug on Transport Ship bonus, the -5% Armor Repairer Cap Need Bonus isn't applied, while the duration bonus is applied correctly.
I'm using EFT 2.4.1
Let's get to the numbers:
Ship: Occator Module involved: Medium Armor Repairer II, (Cap: 160, Dur: 12 sec, Cap/Sec: 13.33)
Affecting Skills: - Repair Systems (-5% duration/level): Assuming level 2, (Cap: 160, Dur: 10.8sec, Cap/Sec: 14.8)
- Transport Ships (-5% duration & -5% cap need/level) : Assuming level 5, In EFT: (Cap: 160, Dur: 8.1, Cap/Sec: 19.75) Should be: (Cap: 120, Dur: 8.1, Cap/Sec: 14.8)
Is this a slipped bug? Or is my calculation above incorrect?
Anyway, thanks a lot for creating and maintaining this great tool, Gripen.
|

Deuce TBE
|
Posted - 2008.01.18 02:51:00 -
[1269]
Could we have shuttles added to the ship browser? Obviously we won't be able to fit them, but to have the attributes available would be good when you want to look at whether using a shuttle, or a fast frigate, would be a better option. I'd also like to try fitting an Interceptor to have better stats than a shuttle (i.e. align time, speed) to do courier missions. I'm sure other people would like to see this too.
|

Fastercart
Gallente Ihatalo Heavy Industries
|
Posted - 2008.01.18 04:46:00 -
[1270]
Originally by: Deuce TBE Could we have shuttles added to the ship browser? Obviously we won't be able to fit them, but to have the attributes available would be good when you want to look at whether using a shuttle, or a fast frigate, would be a better option.
I'd like Freighters added too. I wish I could have seen attributes various skill trainings would have (Gallente Freighter 4 versus Caldari Freighter 4). __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
|

Pyr3x
Gallente TiS Industries
|
Posted - 2008.01.18 09:21:00 -
[1271]
Edited by: Pyr3x on 18/01/2008 09:21:23 I made an icon for the EVE Fitting Tool that is Vista ready. I run Vista myself and well the EFT Icon is a little harsh. Anyhow here it is if anyone wants it.
EFTool_V_Icon_TiS.rar
|

Morn Judith
Caldari The Singularity Project Rare Faction
|
Posted - 2008.01.18 16:44:00 -
[1272]
I'm having a problem importing my skills. I put in my API code, but nothing happens. Is there something I'm doing wrong? It used to work well for me.
I don't like my sig.
|

Titos Polo
Senseless Violence
|
Posted - 2008.01.18 17:50:00 -
[1273]
Bug : Monopulse Tracking Mechanism I has a optimal range bonus of 52.5% instead 5.25% or 5.3%(from eve info window).
|

Slithysss
|
Posted - 2008.01.18 23:51:00 -
[1274]
Is the marauder "100% damage bonus" applied ? I could be wrong but it looks like it`s not 
|

Beness
Absolutely No Retreat
|
Posted - 2008.01.19 01:39:00 -
[1275]
Originally by: Mangus Thermopyle I think I found a bug though: the sustained defence gets lower when you use a Semiconductor Memory Cell instead of a Capacitator Control Circuit. The same with cap/second. But they should give the same result I think, they just use 2 different ways to increase it by 15%.
Or is my math off here? Is CCC really better than Semiconductor for cap recharge?
Short answer: Yes.
Semiconductor will give you more total cap, while CCC reduces the time it takes refill the cap. Take the fully abstracted, simplified, and arbitrary case of a ship that has 100 cap that recharges in 100 seconds linearly (100/100 = 1 cap per second).
I add 1 Semiconductor, I now have 115 cap that recharges in 100 seconds - or a linear recharge of 115/100 = 1.15 cap/sec. I add 1 CCC, I now have 100 cap that recharges in 85 second - or a linear recharge of 100/85 = 1.18 cap/sec.
The actual cap follows a curve instead a straight line, but each point on the curve is multiplied by the above improvement, and the result is that the CCC provides a better peak recharge rate.
The Semiconductor does give a "wider" peak zone, and can, in specific cases, allow a perma-tank where the CCC wouldn't. However, CCCs are generally half the price of Semiconductors, and are generally my choice.
|

Arde Mayhew
|
Posted - 2008.01.19 14:14:00 -
[1276]
Edited by: Arde Mayhew on 19/01/2008 14:18:33 "I'm having a problem importing my skills. I put in my API code, but nothing happens. Is there something I'm doing wrong? It used to work well for me."
I am showing the same problem, but the issue is that you are supposed to use the numeric user ID and not your text ID.
|

reaping miner
Gallente Viper Squad Triumvirate.
|
Posted - 2008.01.19 21:59:00 -
[1277]
is it just me or does it need patching? cus my curse should have more dronespace. neutralizers use to much PG. i cant see scrips etc. or if iam wrong can you tell me where i can download a newer version?
|

AlienHand
|
Posted - 2008.01.19 22:35:00 -
[1278]
Connection failed...
This is what I get .. and I did put in my ID and API key.
What gives ??
|

Lin Xiao
Caldari Ex Coelis
|
Posted - 2008.01.20 03:09:00 -
[1279]
This may have already been covered in an earlier post, so forgive me for not wading through 40-some pages to make sure...
Request: XML character file import
It would streamline setting up dummy characters to test fits rather than the current system which requires setting character skills manually.
|

Rhaxis
|
Posted - 2008.01.20 03:36:00 -
[1280]
Pyr3x: Thanks heaps for the icon mate, looks a lot better :) Cheers!
|
|

Arenthia D'naga
|
Posted - 2008.01.21 00:03:00 -
[1281]
Edited by: Arenthia D''naga on 21/01/2008 00:03:31 I'm having trouble importing my character. I get the API key and enter character ID (numeric, 6 characters) and the API key (copy/pasted, no spaces at the start or end) and hit connect and it comes up as below.
Screenshot
No errors or anything, just no characters listed. |

Delphen Gruss
Gallente Brethren Empire
|
Posted - 2008.01.21 02:31:00 -
[1282]
I just have one question about defence.
Effective efficientcy is how well you can tank, and the reinforced is with your Armor rep on. How are these numbers suppose to be set? on one of my setups they are both the same. What does that mean?
|

Arenthia D'naga
|
Posted - 2008.01.21 02:53:00 -
[1283]
That means you can perma-run your repper, you won't flatten your cap. |

flaming phantom
Minmatar Tyrell Corp INTERDICTION
|
Posted - 2008.01.21 04:54:00 -
[1284]
i love the program, but 2 thimgs to say
1- i can get a "'barrage' siege missile launcher" in EFT, but i can find no such item in the actual game...so um, i dont think that's suppose to be in EFT.
2- it would be really sweet if somehow using this site: link or some similar thing, so through EFT it could give you a rough estimate as to how much the current setup will cost you
|

Arenthia D'naga
|
Posted - 2008.01.21 10:17:00 -
[1285]
The "Barrage" launcher is a Cosmos item. It does exist. |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.01.21 14:18:00 -
[1286]
Originally by: EonSmith Hi Grippen, Have you check on this issue i posted before? Thanks.
Yes, bonuses are wrong. Thank you for the report.
Originally by: reaping miner is it just me or does it need patching? cus my curse should have more dronespace. neutralizers use to much PG. i cant see scrips etc. or if iam wrong can you tell me where i can download a newer version?
You're using old version. Get the last one from the link in first post.
Originally by: AlienHand Connection failed...
This is what I get .. and I did put in my ID and API key.
What gives ??
There are a lot of possible reasons to it: you can have problems with your internet connection or your firewall blocking EFT access to it. Or EVE API service could not work at the time you were trying.
Originally by: Arenthia D'naga I'm having trouble importing my character. I get the API key and enter character ID (numeric, 6 characters) and the API key (copy/pasted, no spaces at the start or end) and hit connect and it comes up as below.
I used to get such behavior when trying to update skills while running other downloads in background. Try to not run applications which can use most of your available bandwidth while using API import. Also make sure your connection doesn't suffer from packet losses. --- There is no Amarr problem. |

Dramarro
|
Posted - 2008.01.21 22:08:00 -
[1287]
A suggestion for future versions, i think its would be nice:
Add one extra, editable stat to each modul, the 'price' and one field under the drone bay, named 'SumPrice:' or so. Then the users can see immediately the ships price in isk, and dont need use a calculator, or they brain (ohh i really hate it ) Of course dont need build the full price datebase, its a big work, and i think, all people use only 60-70 modul genelally, we can do it ourself. Or make it easy importable and i am sure, someone will make it, and update sometimes.
What do u think its a crazy idea or do u like it?
Ps.: i love this tool, sometimes i dont log in just play EFT-Online :)
|

ghosttr
Amarr ARK-CORP RONA Alliance
|
Posted - 2008.01.22 01:01:00 -
[1288]
I would really like it if there was a setting on the skills where you see the minimum skill requirements for a fitting. If you put that in ill be sure to throw some isk your way
A bigger eve Annndd..Player Factions |

Aegis Osiris
Gallente Demonic Retribution Pure.
|
Posted - 2008.01.22 02:59:00 -
[1289]
First off, thanks for the tool Gripen, very nice!
This might have been asked before, but at 44 pages I don't have the moral fortitude to go looking for it lol.
Have you considered putting in a POS section, that would be able to calculate damage, tracking, tanking, etc. as ships in EFT do now? I don't know how much work would be involved, probably more then it seems, but figured I'd wonder out loud and see... ________________________________________________ This thread does not exist
Sig in process.... |

Teddy Ruckspin
|
Posted - 2008.01.22 11:08:00 -
[1290]
One feature I would love to see in this app is ship/fitting costs with the prices drawn of eve central so when I fit a ship in EFT, it will also show the cheapest/average price to fit it. Even possibly a tab showing where the cheapest place to get each mod and the ship is. Obviously officer mods and such would not appear on eve-central so for these I would use a base price or average price which is updated month or so.
|
|

Per Bastet
Amarr B.O.O.M Socius Tutaminis Velox
|
Posted - 2008.01.22 15:38:00 -
[1291]
BUG FOUND!!!!!
I have the Salvage Drones Skill, and the EFT is Parsing it as Scout Drone Operation.
I know it's a Minor Bug, but it should be fixed for those that have the skill.
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.01.23 14:36:00 -
[1292]
First off, thanks for the great tool Gripen.
I had a question concerning Warfare Link modules in EFT (in this case, the Armored Warfare Links Damage Control and Rapid Repair.) These are not affecting Capital Repair Systems (onboard reps), but are affecting the Capital Remote Reps. Is this how they function on TQ aswell?
|

Ginpour
|
Posted - 2008.01.23 18:23:00 -
[1293]
Originally by: Holice Akhanidian So has anyone figured out what the deal is with the "division by zero" problem when you try to import EFT loadouts? and how to fix it?
This problem needs some attention.
|

merrick ro
|
Posted - 2008.01.23 20:27:00 -
[1294]
Is it possible to view multiple setups at the same time? I see one setup window, where I can select the current setup, but would like to view setups side by side to make comparisons...
thanks :)
|

Baaltazar
|
Posted - 2008.01.23 22:24:00 -
[1295]
dose new version of EFT exist so I could see Heavy Interdictor in it ???
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.01.23 22:44:00 -
[1296]
Edited by: Meiyang Lee on 23/01/2008 22:44:37
Originally by: merrick ro Is it possible to view multiple setups at the same time? I see one setup window, where I can select the current setup, but would like to view setups side by side to make comparisons...
thanks :)
Well 2 above eachother usually works fine, just scale them down a bit.
Originally by: Baaltazar dose new version of EFT exist so I could see Heavy Interdictor in it ???
download the latest version, it should include HICs
|

beuzathor
|
Posted - 2008.01.24 03:50:00 -
[1297]
Hello I think there is a bug with the rattlesnake. Eft don't apply the Ship bonus to the missile. The raven and the rattlesnake have the same flight time with the same fitting. By
|

Mamista
Caldari Stardust Assassins
|
Posted - 2008.01.24 03:52:00 -
[1298]
Edited by: Mamista on 24/01/2008 03:55:04 please delete, fixed my own problem by reading the supplied FAQ >.> -=[SiGNaTuRe]=-
Quote: "Life is pleasant. Death is peaceful. It's the transition that's troublesome." - Isaac Asimov
|

Thaibog
Destructive Influence Band of Brothers
|
Posted - 2008.01.25 15:44:00 -
[1299]
Originally by: Meiyang Lee First off, thanks for the great tool Gripen.
I had a question concerning Warfare Link modules in EFT (in this case, the Armored Warfare Links Damage Control and Rapid Repair.) These are not affecting Capital Repair Systems (onboard reps), but are affecting the Capital Remote Reps. Is this how they function on TQ aswell?
Yes, Thats how it works on TQ. Just to make sure, I tested it a second ago and it does work like that. AWLDC and RR affect the capital remote reps, but not the capital armor repper.
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.01.25 18:37:00 -
[1300]
Originally by: Thaibog Yes, Thats how it works on TQ. Just to make sure, I tested it a second ago and it does work like that. AWLDC and RR affect the capital remote reps, but not the capital armor repper.
Thank you very much 
|
|

Rovad Algore
|
Posted - 2008.01.27 11:45:00 -
[1301]
Regional settings decimal point/decimal comma bug:
Using version 2.4.1. There is a bug during saving of config.ini file if your windows regional settings have comma as a decimal character. Sometimes EFT would save DamageProfile values as floating point numbers with comma as decimal point but also separate various damage values with commas as well. As a result of this, when reading config.ini file on the next EFT start, wrong damage values are read back in. 
Perhaps making sure that decimal point is used in floating value during saving and reading at all times regardless of windows regional settings would solve this problem?
Thanks for a great utility!
|

doesnotcompute
|
Posted - 2008.01.27 16:40:00 -
[1302]
Edited by: doesnotcompute on 27/01/2008 16:40:33 Doh - figured it.
|

Noelle Fay
|
Posted - 2008.01.28 20:22:00 -
[1303]
Is it me or does the capacitor balance not work?
On my Harbinger Fit it says: -11.3 +20
That's with nothing "active" but my 7 focused medium beams.
Shouldn't that mean I willnever run out of cap? Yet, I do...
Thanks in advance, Fay
P.S.: Nice program aside from that! The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |

Arenthia D'naga
|
Posted - 2008.01.28 21:19:00 -
[1304]
Noelle, is it possible you're using the "All level 5" character instead of your own imported one? |

Noelle Fay
|
Posted - 2008.01.28 21:42:00 -
[1305]
Nah, but I figured it out... I didn't know the cap recharge wasn't linear.. like it regs more when you're down to 30% lol.
ah well.. being a newb is great... anyhow, thanks :P The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |

Conrad Rock
Caldari Provisions
|
Posted - 2008.01.29 18:00:00 -
[1306]
You're missing all the T2 versions in the ECCM category.
ECCM - Ladar II ECCM - Gravimetric II ECCM - Magnetometric II ECCM - Omni II ECCM - Radar II
|

Etheoma
|
Posted - 2008.01.29 18:18:00 -
[1307]
Edited by: Etheoma on 29/01/2008 18:19:48 One small problem theres no t2 armor reppers in either small Med or large and also reppers go in the low slots right... well not here
|

cytomatrix
Caldari Cosmic Ev0lution
|
Posted - 2008.01.29 19:02:00 -
[1308]
I dont know if this has been asked already. Is there a version for mac? Cheers ______________________________________________________________
|

Arenthia D'naga
|
Posted - 2008.01.29 19:10:00 -
[1309]
Originally by: Etheoma Edited by: Etheoma on 29/01/2008 18:19:48 One small problem theres no t2 armor reppers in either small Med or large and also reppers go in the low slots right... well not here
T2 reppers show fine for me. Are you looking on the "market" tab (bottom left)?
And they go in the right slots too. Remember hull reppers go in mid slots, and remote reppers in the highs, you haven't accidentally grabbed one of those? |

aldarrin
|
Posted - 2008.01.31 16:23:00 -
[1310]
Siege Warfare links aren't giving bonuses to capital shield transporters. -- Flame on. |
|

Andreask14
Alterum - Infinitus - Fabula Dragons Of Oceans
|
Posted - 2008.01.31 16:30:00 -
[1311]
The bonus of the mining foreman skill is not applies to mining laser yield. This has probably been said before.
|

Isorath
|
Posted - 2008.02.01 04:20:00 -
[1312]
Edited by: Isorath on 01/02/2008 04:23:36 if i upgrade from 2.3 to the newest version, will i still keep my setups?
EDIT: oh, and the config edit for the racial stuff, like tank and dps against NPCs, will that be lost?
|

Shearha
|
Posted - 2008.02.01 11:50:00 -
[1313]
I have some strange problem (it occures from early version). If i doubleclick anything (modules, other windows) my character window appears. It's quite annoying closing it after every action.
Second thing: I'm not able to import fit using copy function. I got message from EFT if I want to do it, then I click ok and I get error message "Floating point division by zero"
Thanks for help
PS. Still I miss some search tools when I can find only these modules which I can fit in my current fit (taking left CPU and powergrid into considiration)
|

Rovad Algore
|
Posted - 2008.02.01 21:17:00 -
[1314]
Originally by: Rovad Algore Regional settings decimal point/decimal comma bug:
Using version 2.4.1. There is a bug during saving of config.ini file if your windows regional settings have comma as a decimal character. Sometimes EFT would save DamageProfile values as floating point numbers with comma as decimal point but also separate various damage values with commas as well. As a result of this, when reading config.ini file on the next EFT start, wrong damage values are read back in. 
Perhaps making sure that decimal point is used in floating value during saving and reading at all times regardless of windows regional settings would solve this problem?
Thanks for a great utility!
BTW - this only happens after you change or edit damage types before exiting application. If you only open EFT and close it the bug is not manifested.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.02.02 11:54:00 -
[1315]
Originally by: Isorath if i upgrade from 2.3 to the newest version, will i still keep my setups?
EDIT: oh, and the config edit for the racial stuff, like tank and dps against NPCs, will that be lost?
Yes you do. You just need to save Setups and Character subfolders as well as config.ini and Favorites.dat files and put them in where you unpack a new version.
Originally by: Shearha I have some strange problem (it occures from early version). If i doubleclick anything (modules, other windows) my character window appears. It's quite annoying closing it after every action.
I bet you have some kind of software which translates doubleclicks to Ctrl+C shortcut which often used as copy command but shows Character Editor in EFT. --- There is no Amarr problem. |

Karen Sarann
|
Posted - 2008.02.02 13:35:00 -
[1316]
Haven't bothered to read all the pages in this thread, but when trying to EFT fit my deimos, I'm pretty sure the gallente cruiser damage bonus did not factor in.
|

Y3R M4W
|
Posted - 2008.02.02 17:27:00 -
[1317]
I don't suppose anyone can tell me what format the .dat files are in, it would be nice to be able to customize stuff, to test wacky things and stuff released on test server (such as 5 turreted zealot ).
Note: YER MAW! is Scottish for Your Mother. |

Jim Chone
Caldari Die dunkle Bruderschaft
|
Posted - 2008.02.02 20:54:00 -
[1318]
Hey i had a problem crop up with EFT.
Me and a friend of mine were testing drake setups and just to see what peak recharge my current fitting would produce with all skills on 5 he decided to set one up just like mine. Now with my current skills applied and the same fitting as in game. I also had the same values as in game. That said when I set my EFT to "all 5s" I had less peak recharge than my friend. We were both using ver. 2.4.1 and he assured me that he had exactly the same fitting as I. What could be the reason for this?
|

Y3R M4W
|
Posted - 2008.02.02 22:15:00 -
[1319]
It's quite probably you've editted your All Skills Lvl V character at some point to test something, and forgot to switch it back. Happens to me all the time 
Note: YER MAW! is Scottish for Your Mother. |

Jim Chone
Caldari Die dunkle Bruderschaft
|
Posted - 2008.02.02 23:39:00 -
[1320]
I had that thought too but after setting all skills to lvl5 manually my friend still had a higher peak recharge than me.
PS: If it was that simple then I wouldnt have posted here.
|
|

Bronson Hughes
Knights of the Wild
|
Posted - 2008.02.02 23:52:00 -
[1321]
Check your gang bonuses too. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Jim Chone
Caldari Die dunkle Bruderschaft
|
Posted - 2008.02.03 01:37:00 -
[1322]
Edited by: Jim Chone on 03/02/2008 01:42:41 aha that does rais it a bit thanks i'll check with my friend.
|

Bronson Hughes
Knights of the Wild
|
Posted - 2008.02.03 01:43:00 -
[1323]
It's at the bottom of the ship window, beside where you open the drone bay. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Homer'Simpson
|
Posted - 2008.02.03 15:15:00 -
[1324]
Where do i get the fitting tool from??
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.02.03 15:16:00 -
[1325]
Originally by: Homer'Simpson Where do i get the fitting tool from??
First page silly. 
|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2008.02.03 15:56:00 -
[1326]
Edited by: Sky Marshal on 03/02/2008 15:57:46
EFT needs one feature in my opinion : a "Quirks Mode".
It would be an option who, activated, will permit to drag/drop any module to ANY slot, despite any hardpoint limitation (4 turrets for 5 slots ? don't care, I drop 1 more) and who don't stop me if I want drop a plate in a med slot.
When you see the new incoming changes (Zealot +1 hardpoint turret, or Deimos with -1 med / + 1 low, etc...), this option can permit to create new fits without have to wait for an upgrade of EFT, and so permit to have more informations and make more easy some tests in SiSi (and comment it in devblogs topics).
Of course, this can have some problems (Deimos + 265 Capacitor, difficult to reproduce), but maybe it is possible to edit temporary some caracteristics of the ship as long as this option is enabled. Offline, all would return to normal. _______
16/20 Dragon : œ Great Game + 14/20 Revelations : œ Desyncs... + 11/20 Trinity : œ BBSOD, Bugs, Desyncs, F*** Nerfs + 10/20 v1.1 : œ [...] + EXP shield nerf +
CCP, you are tiring. |

Y3R M4W
|
Posted - 2008.02.03 17:52:00 -
[1327]
That's why I was wanting to know what format the .dat files were in, so I can make changes without waiting for the next official release.
Note: YER MAW! is Scottish for Your Mother. |

Inquisitor Berthez
the oNe Academy
|
Posted - 2008.02.04 23:18:00 -
[1328]
The Pilgrim CPU is way off . Ö Hamster Liberation Front since 2006 |

Shearha
|
Posted - 2008.02.06 11:17:00 -
[1329]
Once again :P
I have some strange problem (it occures from early version). If i doubleclick anything (modules, other windows) my character window appears. It's quite annoying closing it after every action.
Second thing: I'm not able to import fit using copy function. I got message from EFT if I want to do it, then I click ok and I get error message "Floating point division by zero"
Thanks for help
PS. Still I miss some search tools when I can find only these modules which I can fit in my current fit (taking left CPU and powergrid into considiration)
|

aldarrin
|
Posted - 2008.02.06 11:32:00 -
[1330]
Don't know about the .dat files. But you can copy the fit to the clip board (same drop down as new, duplicate, delete fit). Paste it into notepad, make changes, and then ctrl+A ctrl+C to put the changes back on the clipboard. When EFT next gets focus, it'll ask you if you want to import the fit.
BTW, does anyone know if siege warfare modules affect capital shield transporters? -- Flame on. |
|

J'me Mer
|
Posted - 2008.02.08 05:46:00 -
[1331]
Edited by: J''me Mer on 08/02/2008 05:47:42 Ignore me - fixed the problem
Excellent tool btw.
|

Ral Ulgur
Caldari Provisions
|
Posted - 2008.02.08 07:58:00 -
[1332]
1337th reply \o/
|

Mamarto
Minmatar Dead Pirates' Society Valhalla Alliance
|
Posted - 2008.02.08 08:25:00 -
[1333]
Don't know if this has been mentioned, as I haven't read the whole thread.
I found a bug when using the auto targeting systems (The tech 2 one specifically). Instead of adding the 3 extra targets like the description says it should, it only adds 1.
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.02.08 10:46:00 -
[1334]
Originally by: Mamarto Don't know if this has been mentioned, as I haven't read the whole thread.
I found a bug when using the auto targeting systems (The tech 2 one specifically). Instead of adding the 3 extra targets like the description says it should, it only adds 1.
This might be a silly question, but do your skills support those 3 extra targets? (since the number displayed is limited by how many your character can handle, with the ships base max-targets as secondary check)
|

zacuis
Great Big Research
|
Posted - 2008.02.09 01:13:00 -
[1335]
speed calcs seem to be a bit fubar in this new version its almost as if its calculating in the navagation skill twice im playing with a malediction in game and i get different speeds than in eft. plz fix
|

Nash Tobanyi
|
Posted - 2008.02.09 16:34:00 -
[1336]
I noticed that In the side window it has Gang Assist Modules as 25 energy per cycle, but when you actually fit them to you ship it put them in as 2.5 energy per cycle.
|

Karl Mattar
Caldari Independent Navy Reserve The Fourth District
|
Posted - 2008.02.11 05:37:00 -
[1337]
Lately when I try and update my character information using quick import, I get the message "Connection Failed". I'm unable to update my characters now, short of manual editing.
What do I need to do to fix this?
|

Mamarto
Minmatar Dead Pirates' Society Valhalla Alliance
|
Posted - 2008.02.11 15:08:00 -
[1338]
Originally by: Meiyang Lee
Originally by: Mamarto Don't know if this has been mentioned, as I haven't read the whole thread.
I found a bug when using the auto targeting systems (The tech 2 one specifically). Instead of adding the 3 extra targets like the description says it should, it only adds 1.
This might be a silly question, but do your skills support those 3 extra targets? (since the number displayed is limited by how many your character can handle, with the ships base max-targets as secondary check)
Ah, never thought of that, but you're absolutely right, switched over to the level 5 character and the number og targets jumped right up to 9 as it should. Well debunked! 
|

Volzir
Amarr
|
Posted - 2008.02.11 17:03:00 -
[1339]
Originally by: Nash Tobanyi I noticed that In the side window it has Gang Assist Modules as 25 energy per cycle, but when you actually fit them to you ship it put them in as 2.5 energy per cycle.
When you fit it to your ship it does not display cap usage "per cycle" instead it displays it as "per second" or "cap use per cycle/duration time in seconds" specifically. This is to show you how much you are ACTUALLY using since 100 cap use on a 120 second duration module is significantly less than 5 cap use on a 2 second duration module.
Member of the second best race in the galaxy. |

Rhin Kaiser
New Eden Advanced Reconnaissance Unit
|
Posted - 2008.02.12 09:53:00 -
[1340]
OK, having an issue with loading skills. Not sure if anyone else mentioned it, but I didn't see anybody else with this problem.
I go to View -> Character Editor -> Import, enter my API key and User ID, hit connect, then it gives me the option to select which character I want to load skills for. All is kosher thus far.
Choose my character, hit OK... and nothing happens. It's obviously getting the information if it can see the correct characters, but the skills won't load for some reason. Anyone know if it's a software issue, or am I just an idiot and missing something obvious?
|
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.02.12 09:56:00 -
[1341]
This has happened to me before. I went and did it again, and then the skills updated. So just keep trying.
Dunno if it is a EFT known issue or just a problem with the API in general - try browsing a couple of pages back and see if you find something.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |

Rhin Kaiser
New Eden Advanced Reconnaissance Unit
|
Posted - 2008.02.12 10:10:00 -
[1342]
Originally by: Ishina Fel This has happened to me before. I went and did it again, and then the skills updated. So just keep trying.
Dunno if it is a EFT known issue or just a problem with the API in general - try browsing a couple of pages back and see if you find something.
I've tried it around 20-25 times or so, and still nothing. Could it be an issue with my wireless connection? I doubt it is, but still... I'm grasping for anything it may be.
Yeah... apparently I'm blind, and failed to notice that this question has been asked many times already. That's what I get for browsing so quickly -_-' Still, anyone have any ideas as to how to solve the issue? I didn't see any definitive solutions anywhere...
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.02.12 12:17:00 -
[1343]
Originally by: zacuis speed calcs seem to be a bit fubar in this new version its almost as if its calculating in the navagation skill twice im playing with a malediction in game and i get different speeds than in eft. plz fix
I need to know your setup and navigation skills to try to reproduce error.
Originally by: Rhin Kaiser Yeah... apparently I'm blind, and failed to notice that this question has been asked many times already. That's what I get for browsing so quickly -_-' Still, anyone have any ideas as to how to solve the issue? I didn't see any definitive solutions anywhere...
API import loads skills to the selected character. If you haven't created a new one before importing you get your skills loaded to "All level 5" character. --- There is no Amarr problem. |

Rhin Kaiser
New Eden Advanced Reconnaissance Unit
|
Posted - 2008.02.12 12:26:00 -
[1344]
Originally by: Gripen API import loads skills to the selected character. If you haven't created a new one before importing you get your skills loaded to "All level 5" character.
Ah HA! That's it! Gripen, are my god until the next person does something worthy of deity status. Enjoy your five minutes of praise. Maybe I should revise my standards for godhood... Thank you so much!
|

Skyblue
Karjala Inc.
|
Posted - 2008.02.12 18:43:00 -
[1345]
anyone got a link for all skills V?
|

Ohmy Fugod
|
Posted - 2008.02.12 19:32:00 -
[1346]
Hey there, Is there any way out there -maybe via an add on I obviously still don't know about- to include faction mods into the list? Been playing around with all the options, still can't find them.
Also: 1) Great tool, thanks a lot! 2) My apologies for having not read the 45 pages :p
Cheers -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non dat, Salmantica non praesta |

Florist Gump
|
Posted - 2008.02.13 16:18:00 -
[1347]
Edited by: Florist Gump on 13/02/2008 16:20:36 EDIT: Nevermind, I was using 2.4, not 2.4.1
|

Power's Urge
Perkone
|
Posted - 2008.02.13 19:55:00 -
[1348]
Originally by: Ohmy Fugod Is there any way out there -maybe via an add on I obviously still don't know about- to include faction mods into the list? Been playing around with all the options, still can't find them.
Look down left.
|

Almega
Archon Industries
|
Posted - 2008.02.14 05:42:00 -
[1349]
Anyone tried to update/import their character API within the last 24 hours (on the assumption that my problem is related to the proxy update or whatever that happened during that time)? I keep getting "connection failed" when using my API info now.
|

Viryana
Genco Interstellar Alcohol Conglomerate
|
Posted - 2008.02.14 08:20:00 -
[1350]
Anyone know how I can find freighters and jump freighters? I know regular freighters used to be there but I can't seem to find them anymore since the last couple of verisons :\
|
|

Artazzo
|
Posted - 2008.02.14 08:29:00 -
[1351]
couple of questions/suggestions/problems
- what's with the order of ships? i don't get the order? - how can i reset my altered skills? - is there a way to quickly see which skills i am missing for a certain setup?
anyway, kudos for the tool. bit strange to get used to it, but once you get to know the 'features' it's a good tool.
|

Lady Aevis
Leela's Lamas
|
Posted - 2008.02.14 11:04:00 -
[1352]
Originally by: Artazzo couple of questions/suggestions/problems
- is there a way to quickly see which skills i am missing for a certain setup?
Just hover the cursor over the red rectangle ( which turns green if you have all the skills ) and a pop-up window will ... *pop* listing you the skills you need 
|

Artazzo
|
Posted - 2008.02.14 13:33:00 -
[1353]
Originally by: Lady Aevis
Originally by: Artazzo couple of questions/suggestions/problems
- is there a way to quickly see which skills i am missing for a certain setup?
Just hover the cursor over the red rectangle ( which turns green if you have all the skills ) and a pop-up window will ... *pop* listing you the skills you need 
agha! i did noticed the red rectangle, but the popup i never saw. geez, all those hidden features 
|

Sushi Zen
Amarr Imperial Academy
|
Posted - 2008.02.14 22:57:00 -
[1354]
Originally by: Shearha
Second thing: I'm not able to import fit using copy function. I got message from EFT if I want to do it, then I click ok and I get error message "Floating point division by zero"
I'm having this same problem as well, only not 100% of the time (but often enough to make me cry:P)
I tried narrowing it down: at first I thought it was because I might not have the skills required to fly a specific skill type, but that was quickly tossed out the door.
I am able to import ships up to cruiser; also some Assault Frigs; battleships & battlecruisers are out.
|

Dictum Factum
Gemini Sun The Reckoning.
|
Posted - 2008.02.14 23:29:00 -
[1355]
Thanks for the update.
I know less than you think I do. |

Venetta
|
Posted - 2008.02.15 07:58:00 -
[1356]
I love this tool. Only three enhancements I'd really like. One is to be able to just do a search by ship (instead of having to always select it from the list). Second is to have a favourites where all the ship types you have set ups on could be listed in a quickbar for faster selection. The third is for the tool to recognise some of the well known abbreviations for a module in the search (EANM, MWD, ML). Sometimes I forget exactly how a module is called which means I have to select from the module list (not a big deal I admit).
Excellent tool though!
|

Loschey Teg
|
Posted - 2008.02.15 16:19:00 -
[1357]
I got through about 15 pages of this forum and am learning how wonderful eft is but - I can't save my characters xml file in a way that the program can use. Please someone tell me how i save the xml file as though i am a five year old. 
|

Power's Urge
Perkone
|
Posted - 2008.02.16 10:01:00 -
[1358]
Originally by: Loschey Teg I got through about 15 pages of this forum and am learning how wonderful eft is but - I can't save my characters xml file in a way that the program can use. Please someone tell me how i save the xml file as though i am a five year old. 
EFT cannot use an XML file. You will have to import your character through the character API provided by CCP. You can get your API key here.
|

ry ry
StateCorp Insurgency
|
Posted - 2008.02.16 10:14:00 -
[1359]
for some reason, a stiletto with a cap battery 2 seems to be shown as having way less grid than it should do. dunno which is wrong. might just be my wonky version though since i've had a whole bunch of random data files in there at various points. Signature removed. Too large and flashing signatures are not really permitted. Navigator |

Fastercart
Gallente Ihatalo Heavy Industries
|
Posted - 2008.02.16 10:31:00 -
[1360]
Originally by: Viryana Anyone know how I can find freighters and jump freighters? I know regular freighters used to be there but I can't seem to find them anymore since the last couple of verisons :\
Neither are in EFT unfortunately. I would like to see them in too. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
|

zacuis
Great Big Research
|
Posted - 2008.02.16 12:07:00 -
[1361]
my character has all nav skills at level 5 and is using a malediction with 1 nano 2 overdrivers and a 1mn mwd all t2 of course
|

dracice
|
Posted - 2008.02.17 06:49:00 -
[1362]
i imported my api key... user ID, it accepts it i click this character but it doesnt add this char to the drop down list of other characters i have already imported. tried restarting client, no go.
|

Sy Ko'Jeniq
|
Posted - 2008.02.18 02:13:00 -
[1363]
I have a couple of odd bugs with EFT, thought I'd better let people know, see if they have the same problems and/or fixes for them.
Firstly, the icons just don't display correctly on my system. The parts that should be transparent are instead black. I realise this is mostly cosmetic, so it's not a real biggie, but it is somewhat annoying.
Secondly, and this one is a real problem, is the API import function is not importing character details correctly. By this, I don't mean that it cannot import - but that it imports the data incorrectly. As an example, one character has Scout Drone Operation to Level 3, but EFT constantly sets it to Level 0 upon import. Not all skills are imported incorrectly, so I have to go through and manually double-check all of the skills to make sure they are correct. This somewhat invalidates the point of skill importing... 
For the record, I'm running EFT on a somewhat old notebook running Win2K - which may be the cause of the icon glitch. But EVEmon seems to have no problems with character imports, so that leads me to believe the problem is in EFT itself.
|

Drano Kay
Caldari Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2008.02.18 09:50:00 -
[1364]
Feature request:
Import raw killmails as ship fittings
Would be amazing. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

SghnDubh
BattleClinic
|
Posted - 2008.02.18 20:10:00 -
[1365]
Originally by: Drano Kay Feature request:
Import raw killmails as ship fittings
Would be amazing.
Already done - visit BattleClinic.com. The killboards show the fittings. You can also import loadouts from BC into EFT to see how they work for you.
Enjoy.
. Timecodes: http://shop.BattleClinic.com
|

d3vo
Amarr The Core Doctrine Covenant of Prophecy
|
Posted - 2008.02.19 03:51:00 -
[1366]
Is EFT being updated whenever changes occur?
|

Natasha Kinsikor
Virtus Auctorita Vires
|
Posted - 2008.02.19 12:44:00 -
[1367]
Potentially suggested already but: Ability to load scripts into the Projected Effects would be winrar. No one uses un-scripted sensor damps, so it'd be nice to get the actual numbers of what the damps are doing with scripts.
|

Power's Urge
Perkone
|
Posted - 2008.02.19 18:48:00 -
[1368]
Originally by: Natasha Kinsikor Potentially suggested already but: Ability to load scripts into the Projected Effects would be winrar. No one uses un-scripted sensor damps, so it'd be nice to get the actual numbers of what the damps are doing with scripts.
Scripts are already taken into account when you drag a scripted module from another ship into the projected effects.
d3vo: Gripen is usually pretty quick with updates whenever the game changes, taking only a few short days.
|

Natasha Kinsikor
Virtus Auctorita Vires
|
Posted - 2008.02.20 22:18:00 -
[1369]
Oh ok, bit of a pain in the ass, but at least it can be done.
|

Hepren D'narr
|
Posted - 2008.02.21 01:21:00 -
[1370]
Wow, this program is really good. Good job there! I like it! 
|
|

Elrons Shadow
Gallente
|
Posted - 2008.02.21 06:33:00 -
[1371]
Hi all,
Maybe I'm stupid but can anyone tell me how to setup my implants. In the character editor I only see "alpha" implants on slot 1, beta implants for slot 2 and so on. But my EVE Character has an "Ocular Filter Basic" on slot 1 and a "Memory Augmentation Basic" for slot 2, how do this values match the values in EFT???
I'm really confused, and help on this would be apprectiated.
Thanks a lot.
|

Jagdgewehr
Layered Orbital Logistics and Industrial Supply
|
Posted - 2008.02.21 08:38:00 -
[1372]
Those implants aren't in EFT because they have no consequence on ship performance.
|

DeTox MinRohim
Madhatters Inc. Pure.
|
Posted - 2008.02.21 10:04:00 -
[1373]
Can't really bother reading the 45 pages, just dropping 1 note and a feature request.
1 - Very, VERY nice work... using it intensivly. (Also did a eft price check giving you an approximative price of your ship/fit here)
2 - Sorry if already requested but it would be nice to have something creating an Evemon skill plan for a ship/fit for wich you are missing skills. Like setting up the Evemon folder, right-click on the little red rectangle and have a "Create Evemon plan".
o/
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Elizabeth vonStrauss
|
Posted - 2008.02.22 18:26:00 -
[1374]
Edited by: Elizabeth vonStrauss on 22/02/2008 18:26:23 i think i found a bug:
compare this two images, one is from EVE, one is from EFT. check the armour amount on both..
Or did i missed anything?
http://www.imagebam.com/image/db3c433049055/ http://www.imagebam.com/image/cc26823049066/
|

Xela Dioved
|
Posted - 2008.02.23 14:34:00 -
[1375]
Originally by: Elizabeth vonStrauss Edited by: Elizabeth vonStrauss on 22/02/2008 18:26:23 i think i found a bug:
compare this two images, one is from EVE, one is from EFT. check the armour amount on both..
Or did i missed anything?
http://www.imagebam.com/image/db3c433049055/ http://www.imagebam.com/image/cc26823049066/
You appear to be comparing actual raw armor in Eve against 'effective' armour in EFT, effective armour is how much raw damage you can take allowing for resists.
If you want to see raw armour values, just hover the cursor over the armour icon.
|

Elizabeth vonStrauss
|
Posted - 2008.02.23 15:05:00 -
[1376]
no, i am comparing right values. EFT armor HP is 30k, while EVE's armor HP is somewhere around 27k..
|

Sgt Blade
An Eye For An Eye Rule of Three
|
Posted - 2008.02.24 02:27:00 -
[1377]
great tool but an extra that could be included next patch if its possible, tell you how far your ship can warp. not really important for big ships but for frigs, cov-ops it would be nice to know eg how much cap is needed for 1au warp and then max warp possible with most cap available
Hypnotic Pelvic Thrusting Level 5 |

Sensha Saigen
|
Posted - 2008.02.24 17:55:00 -
[1378]
EFT needs a fix on thermal and em armor/shield bonus on the min assault ships. Dunno if it does it for other assaults, cause I'm lazy, but each skill in assault ship is supposed to add another 15% or so to em and thermal res.'s
|

ERCI UPS
|
Posted - 2008.02.25 12:26:00 -
[1379]
plz add some info we can find in quickfit, in EFT - like max targeting range for turret and launcher - chance to hit the target if in certains range
|

Idxx
|
Posted - 2008.02.25 15:04:00 -
[1380]
Bug or maybe I just don't understand... I'm trying to add a "projected bonus" to my ship. I've dragged a Gallente Navy Tracking Link into the window, and sure enough, my optimal range goes up. I can't set the script for it however. In the main window, I would normally right click to do it. How do I do it down below?
Thanks.
|
|

Shinca
|
Posted - 2008.02.25 16:03:00 -
[1381]
Edited by: Shinca on 25/02/2008 16:05:48 put it on a ship that does the boosting, set it up, then drag it from there... if you change the script, you must disable and then enable module in projected effects window to see effect
|

Idxx
|
Posted - 2008.02.25 17:13:00 -
[1382]
Ahh, thanks very much. That works well.
|

Morn Judith
Caldari Havoc Inc Blood Blind
|
Posted - 2008.02.26 05:23:00 -
[1383]
Ok, I've been having a problem getting my information to sync using the API key. Im putting in the key, the same one as I use for my EVEMon, but it is not syncing.
Is there anything I'm doing wrong. I h ave EFT 2.4.1, and it used to work. But Ever since Trinity, it hasn't. And I have also tried a new API code recently, to no avail.
Quote: Bah, Eve>women. Heck, I left my wife for eve. Well, that and because she had a boyfriend.
|

Miranda Keyez
|
Posted - 2008.02.26 11:15:00 -
[1384]
I notice an issue with the "change affecting skills", it's not working for any of the co-processor modules
|

doodgraver
|
Posted - 2008.02.26 12:21:00 -
[1385]
Hi,
Just noticed that the fitting for a typhoon in EFT has an extra med slot than in game. Also the powergrid figures differ from EFT and ingame.
|

mybad
|
Posted - 2008.02.26 16:05:00 -
[1386]
Seems to no longer work..
I get Parsing error.Server rsponse has been saved to
then a link to the EFT folder and a text file.

|

Viruzs
|
Posted - 2008.02.26 16:41:00 -
[1387]
+1
|

Elias Modron
Rage For Order Nihil-Obstat
|
Posted - 2008.02.26 16:49:00 -
[1388]
Originally by: mybad Seems to no longer work..
I get Parsing error.Server rsponse has been saved to
then a link to the EFT folder and a text file.

Getting the same problem 
|

Jiremjahu Menasseh
|
Posted - 2008.02.26 16:58:00 -
[1389]
Yup - me too.
I've tried deleting then recreating the character to no avail.
|

Dread Rabbit
|
Posted - 2008.02.26 18:08:00 -
[1390]
Yeah I can no longer use EFT's API at all. Same link to parser error in a text file 
|
|

Lo3d3R
MAFIA
|
Posted - 2008.02.26 19:41:00 -
[1391]
Hi all just wanted to say that I also have the parsing error :( please fix hehe
EFT IS TEH BEST ___________________
Sexy Time:  |

Chandelin
|
Posted - 2008.02.26 23:33:00 -
[1392]
Aye, I to am getting the same error message. As anyone figured out a) what this means as the APIError.txt doesnt help much and b) how to go about fixing this?
-Chan
|

BartMancuso
|
Posted - 2008.02.27 00:36:00 -
[1393]
Wow cool, thought I was losing my mind. So I am not the only one with this error.

|

Dinas Queequeg
|
Posted - 2008.02.27 00:46:00 -
[1394]
Also getting the same error.
|

Howzic
|
Posted - 2008.02.27 03:25:00 -
[1395]
Same error here 
|

Prieith
VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2008.02.27 04:20:00 -
[1396]
Yep, getting same error as above
|

ProspectorBob
|
Posted - 2008.02.27 06:01:00 -
[1397]
Yep, same thing here as well 
|

ProspectorBob
|
Posted - 2008.02.27 07:09:00 -
[1398]
Eve-mon stopped working for a while as well. Then both Eve-Mon and EFT began working properly again
|

Danari
Amarr Viper Squad Triumvirate.
|
Posted - 2008.02.27 07:39:00 -
[1399]
Edited by: Danari on 27/02/2008 07:42:39 lol nm
|

dunston thorbald
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.02.27 09:37:00 -
[1400]
+ 1 on the Parsing error
|
|

Makkiavelli
Caldari Ad Astra Vexillum Brutally Clever Empire
|
Posted - 2008.02.27 09:38:00 -
[1401]
I've been getting this same parsing error. EVEMon still works though... 
|

JulietPapa
|
Posted - 2008.02.27 12:17:00 -
[1402]
Edited by: JulietPapa on 27/02/2008 12:17:29 Same error, anyone know what the problem is?
|

EkunRA
|
Posted - 2008.02.27 13:24:00 -
[1403]
+1
|

s3xplicity
Gallente
|
Posted - 2008.02.27 14:25:00 -
[1404]
+1 |

Kerieth Makari
|
Posted - 2008.02.27 14:30:00 -
[1405]
I too am getting the parsing error and EveMon still works
|

Zap Brattigan
|
Posted - 2008.02.27 14:38:00 -
[1406]
+1
|

Mike Christiansen
|
Posted - 2008.02.27 15:30:00 -
[1407]
Originally by: Artazzo couple of questions/suggestions/problems - what's with the order of ships? i don't get the order?
I'm sure somewhere in the 40+ pages this has been mentioned before. Can we get a sort for the ship listing, it would make locating ships much easier.
Love EFT. Character import works for me. :P
Thanks
|

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2008.02.27 18:12:00 -
[1408]
it works now..
|

Hanneshannes
|
Posted - 2008.02.27 23:57:00 -
[1409]
I was wondering if there was a way to simulate the fitting, like how much damage you are doing, how long there is nothing happening while you reload your weapons or how your capacitor will look if you need to reload your cap booster while running an XL Booster.
|

Dinas Queequeg
|
Posted - 2008.02.28 11:40:00 -
[1410]
Also, can we get an enhancement that lets you look for modules that will fit in the remaining CPU/Grid for an empty slot. I used to use the "Last Slot" feature of QuickFit all the time, and is the only feature I really miss. Something like right-clicking an empty slot and having the module selections filter by what could go there would work. Also, having this process selectable by whether or not I currently have the skill to use an item would be nice too. Sometimes I want to see what things I could train for, and sometimes, I just want to see what I can currently use.
|
|

Y3R M4W
|
Posted - 2008.02.28 12:35:00 -
[1411]
I'd be interested to know how EFT handles sending the proxy request. I want to tunnel through a SOCKS5 proxy using EFT, however it seems to be setup only to handle HTTP proxies. My solution to **** would be to setup a temporary local server imitating a HTTP proxy, tunneling the request through the SOCKS5 proxy, and returning the result. Alternatively SOCKS Proxy support could be a nice feature 
Note: YER MAW! is Scottish for Your Mother. |

Lo3d3R
MAFIA
|
Posted - 2008.02.28 23:48:00 -
[1412]
fixed itself... so must have been server side, EFT FTW!!! ___________________
Sexy Time:  |

Gajedo
|
Posted - 2008.02.29 12:51:00 -
[1413]
Edited by: Gajedo on 29/02/2008 12:51:58 nm, found it.
|

Wardeneo
Gallente BLL Wise Guys Knights Of Syndicate
|
Posted - 2008.02.29 14:45:00 -
[1414]
y dont they mske this a sticky ?????
If brute force doesn't work..... your not using enough :) |

Iluminat
Minmatar WASTELAND MINERS Inc.
|
Posted - 2008.03.01 21:10:00 -
[1415]
Edited by: Iluminat on 01/03/2008 21:10:37
Bump for this nice tool.
Sticky sticky sticky sticky comprende...
|

Ivan Kinsikor
Amarr International Multi-Player Consortium Interstellar Alcohol Conglomerate
|
Posted - 2008.03.01 22:45:00 -
[1416]
Probably been suggested before, but how about an ability to take two loaded up ship configs and have them "fight" comparing how fast ship A's tank would break vs ship B, or how ship B would react to getting jammed, etc. etc. etc. Killing is business and business is good. |

Meridius Dex
Amarr Foundation R0ADKILL
|
Posted - 2008.03.02 16:07:00 -
[1417]
Don't know if this has been asked already, but have you already begun updating for the new patch changes (Apocalypse, Zealot, Omen, etc)?
Thanks again for an indispensable tool! -- Meridius Dex --
Amarr = EVE on Hard setting |

Mortis Sidius
|
Posted - 2008.03.02 16:33:00 -
[1418]
I tried getting faction items on EFT but no dice. Like Dread Guristas or Gist-B for fitting purposes. Am I missing something here?
|

Power's Urge
Perkone
|
Posted - 2008.03.02 23:38:00 -
[1419]
Originally by: Mortis Sidius I tried getting faction items on EFT but no dice. Like Dread Guristas or Gist-B for fitting purposes. Am I missing something here?
Yes, the lower left corner of the program window.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.03.04 01:06:00 -
[1420]
Originally by: Elizabeth vonStrauss
i think i found a bug:
compare this two images, one is from EVE, one is from EFT. check the armour amount on both..
Or did i missed anything?
http://www.imagebam.com/image/db3c433049055/ http://www.imagebam.com/image/cc26823049066/
Looks like you have "Always apply leadership skills" option enabled so EFT shows shield and armor values with bonuses from your leadership skills.
Originally by: Y3R M4W I'd be interested to know how EFT handles sending the proxy request. I want to tunnel through a SOCKS5 proxy using EFT, however it seems to be setup only to handle HTTP proxies. My solution to **** would be to setup a temporary local server imitating a HTTP proxy, tunneling the request through the SOCKS5 proxy, and returning the result. Alternatively SOCKS Proxy support could be a nice feature
As with any feature it depends on how much people will ask for it and how difficult is it to implement.
I'm not very familiar with web-related programming and I wrote api import code using examples I found in the net so it may be possible that my answer isn't what you actually need.
If proxy is enabled POST request send to specified proxy server with header formatted as follows 'POST http://api.eve-online.com/account/Characters.xml.aspx HTTP/1.0' +#13#10 +'Content-Type: application/x-www-form-urlencoded' +#13#10 +'Host: api.eve-online.com' +#13#10 +'Content-Length: ' +IntToStr(15 +Length(Edit_UserID.Text) +Length(Edit_APIKey.Text)) +#13#10#13#10 +'userid=' +Edit_UserID.Text +'&apikey=' +Edit_APIKey.Text
Originally by: Meridius Dex Don't know if this has been asked already, but have you already begun updating for the new patch changes (Apocalypse, Zealot, Omen, etc)?
It would take just a few minutes to make such changes so haven't done it yet. On the other hand I will not be able to access internet for about two weeks soon so it is possible what I'll make a version with those preliminary changes in case of Trinity 1.1 release while I'm away. --- There is no Amarr problem. |
|

Tennents Supra
eXceed Inc. eXceed.
|
Posted - 2008.03.04 13:02:00 -
[1421]
Don't know if this has been mentioned yet in the 48 pages dedicated to this marvelous tool, but there are no T2 ECCM modules in EFT.
Any plans on adding these at some point?
|

Lizaa
Caldari Reikoku Band of Brothers
|
Posted - 2008.03.04 14:27:00 -
[1422]
i dunno if this has been mentioned, but eft doesnt apply the correct bonuses to blackops ships. your blackops skill increases cloaked speed by 125% per level. but eft only applys the negitive effects of having the improved cloak activated...which is -45% or somthin. Lizaa
Director of GriefTactics StudiosÖ |

Todo Akamura
Caldari Royal Enterprise Infinite Innovation
|
Posted - 2008.03.04 14:48:00 -
[1423]
I don't know if eft is calculating something wrong, but, with all lvl5, i can get more dps from a vexor with light neutron blasters II and 2 x Ogre II, 2 x Hammerhead II and 1 hobgoblin II (435 DPS without any rigs and damage modules) than from a Brutix with 7 x Heavy Neutron Blasters II, but without drones (417 dps, without magstabs and rigs), i use void ammo on both setups(with 5 hammerheads II in brutix dps rises to 575, isn't this low still?). I thought Brutix could deal a lot more pain.
Our corp is recruiting, don't miss your chance! |

Tarron Sarek
Gallente Cadien Cybernetics
|
Posted - 2008.03.05 00:20:00 -
[1424]
* Sorting of ship lists and * Display of ship bonuses is missing.
Otherwise very good tool. Keep up the good work and thanks a lot.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Terror DeBiaN
Lucid Space Discoveries
|
Posted - 2008.03.05 16:12:00 -
[1425]
First: Eve Fitting Tool ROCKS!
Second: Four suggestions
1. Add a field to put a price in for each base ship, module, insurance cost, and insurance payout. This way you know exactly how much ISK you are risking with a given fitting. I always wonder "How much is my ship actually worth after fitting and insurance are taken into account."
2. Add a "undo" feature to undo the last changes to your ship. Each click of "undo" would go back one change.
3. Add a "toggle" for each slot to toggle between two different modules.
4. Add a "compare" feature to easily compare two ship fittings.
THANKS! T
--- CEO - Lucid Space Discoveries -LSD- |

Gods Smight
Caldari Kamikaze Fleet Elite
|
Posted - 2008.03.05 23:10:00 -
[1426]
Great tool! Latest autoupdate doesn't to want to download for some reason. I've exited eft, reloaded it, i get the need to update msg, click update, a window pops up with a progress bar, then vanishes. I'm running windows vista ultimate 64 bit, evga 780i motherboard, qx9650 intel proc, 8 gigs mem, 2x150 raptor's raid 0, 8800 gtx x 2, auzentech sound card. Vista is fairly stable for me no reasonable issues there that I'm aware of. All software, drivers etc are up to date.
|

Meridius Dex
Amarr Foundation R0ADKILL
|
Posted - 2008.03.05 23:18:00 -
[1427]
Originally by: Gripen
Originally by: Meridius Dex Don't know if this has been asked already, but have you already begun updating for the new patch changes (Apocalypse, Zealot, Omen, etc)?
It would take just a few minutes to make such changes so haven't done it yet. On the other hand I will not be able to access internet for about two weeks soon so it is possible what I'll make a version with those preliminary changes in case of Trinity 1.1 release while I'm away.
With confirmation for Tuesday being patch release, I hope you do get a chance to give us an update before your trip.
Thanks again, Gripen! As always, I believe EFT ought be bundled with EVE and you be put on the payroll with CCP. -- Meridius Dex --
Amarr = EVE on Hard setting |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.03.06 00:29:00 -
[1428]
Originally by: Gods Smight Great tool! Latest autoupdate doesn't to want to download for some reason. I've exited eft, reloaded it, i get the need to update msg, click update, a window pops up with a progress bar, then vanishes.
EFT doesn't support autoupdating so you are either talking not about EFT or got some kind of virus or trojan pretending to be autoupdater.
Originally by: Lizaa i dunno if this has been mentioned, but eft doesnt apply the correct bonuses to blackops ships. your blackops skill increases cloaked speed by 125% per level. but eft only applys the negitive effects of having the improved cloak activated...which is -45% or somthin.
I've probably used wrong formula for the bonus because I can't test it by myself. It would be great if anyone can supply me an example like "Black ops <Ship type> with Navigation level X and Black Ops level Y with <some cloaking mod> fitted flys Z meters per second".
--- There is no Amarr problem. |

Satess
|
Posted - 2008.03.06 01:00:00 -
[1429]
I'm sorry, but can anyone actually help me use this? I'm not a computer expert and the read me file has no usage info. How do I import my character? I have tried doing a setup and get the screen with stats but no way to attach modules or anything?
I'm just really lost in this game and now extra lost in this program that was supposed to make it easy to outfit a ship, or at least see how before spending lots of isk. I don't see any usage info anywhere in the post or the read me, what am I missing here?
Hoping you can help me, thanks in advance =)
|

Creedeth
|
Posted - 2008.03.06 02:10:00 -
[1430]
bumping to top
|
|

Deux Machina
|
Posted - 2008.03.06 02:11:00 -
[1431]
Edited by: Deux Machina on 06/03/2008 02:12:57
Originally by: Creedeth bumping to top
Genius.
Ed: name
|

Satess
|
Posted - 2008.03.06 02:26:00 -
[1432]
Nice, another great game with an unfriendly, unhelpful, arrogant and egotistical community.
I assume you mean to bump to the first poster, well I already read that since you guys want to be jerks about it, let me cut and paste the FAQ file and you can quote where it gives usage info:
"Q: Some of the skills are missing in the EFT. Why? A: EFT database includes only those skills which can affect ship fitting or required by any modules.
Q: Where I can find faction\deadspace\officer modules? A: Look at the bottom of fitting panel located on the right side of main window. There are a four buttons allowing you to see any module category. You can select multiple categories at once by holding <CTRL> when clicking them.
Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
Q: What is the meaning of defence numbers shown in the Setups Window? A: This numbers show amount of DPS your setup can tank assuming that all incoming damage distributed eventually between damage types (you can set your own damage type ratio by right-clicking defence group box). Bottom number shows reinforced tank or amount of DPS you can tank with running your repair modules on autorepeat. It does not take your capacitor recharge rate into account. Upper number is a sustained tank or amount of DPS you can tank forever by repeatly activating your repair modules and allowing capacitor to hold. You can think of sustained tank value as amount of DPS your enemy will need to break your tank.
Q: Can I simulate effects of electronic warfare or remote boosting in EFT? A: Setups window has Projected Effects button which opens list of external effects affecting your setup. You can drag there any module or drone which has some kind of remote effect.
Q: Is the EFT open source? A: It isn't and not planned to be."
Yeah nothing about how to set the program up or use it, so telling me to read the first thread with your clever bump post really isn't helping, It is showing what a nasty person you are, but isn't really helping any.
Which brings me to my first point, can anyone help me with how to use this program since neither the OP nor the FAQ file have any info on how to use it?
I would love a response from anyone who can actually help, someone show me the community isn't as awful as it appears at first glance? Because all I have been getting in game and in the forums, are people who are nasty, and just act annoyed that anyone would even be trying to learn the game.
So, could I get some help with this program please
|

Captain Sonata
|
Posted - 2008.03.06 02:28:00 -
[1433]
If you can't figure out how to use as simple of a program as EFT, you shouldn't be using computers in the first place. I hear TV and Reading requires less IQ.
|

Deux Machina
|
Posted - 2008.03.06 02:29:00 -
[1434]
Originally by: Satess A bunch of flaming crap
The reason we bumped this thread is because there was a phishing/keylogger/virus attack in another thread on the same page.
Way to be an arrogant ass or a troll yourself.
Ask a specific question and I'll consider answering it.
|

Deux Machina
|
Posted - 2008.03.06 02:44:00 -
[1435]
Originally by: Satess
You guys are all great human beings, thanks for the help and kindness and empathy. /sarcasm off
This is as good as the hate mail I got last night.
Originally by: "Satess"
Which brings me to my first point, can anyone help me with how to use this program since neither the OP nor the FAQ file have any info on how to use it?
I would love a response from anyone who can actually help, someone show me the community isn't as awful as it appears at first glance? Because all I have been getting in game and in the forums, are people who are nasty, and just act annoyed that anyone would even be trying to learn the game.
Those are not specific questions, and what you posted is not "how to use the program". It's more how to setup your character.
Also, as you will learn as you get older, young whipper snapper: Your attitude affects those around you, and their responses to you. If you're smelling ****, check out your upper lip, so to speak.
|

Satess
|
Posted - 2008.03.06 02:52:00 -
[1436]
Originally by: Captain Sonata If you can't figure out how to use as simple of a program as EFT, you shouldn't be using computers in the first place. I hear TV and Reading requires less IQ.
So anyone who doesn't understand how EVE API Key management works when they touch a computer should watch TV?
Or are you saying that because I am new and would have absolutely zero way of know what EVE API Key was, I'm stupid?
Either way, you just sound mean and awful and full of hate. I'm so glad I'm not you =)
|

Satess
|
Posted - 2008.03.06 03:00:00 -
[1437]
Edited by: Satess on 06/03/2008 03:01:10
Originally by: Deux Machina
Originally by: Satess
You guys are all great human beings, thanks for the help and kindness and empathy. /sarcasm off
This is as good as the hate mail I got last night.
Originally by: "Satess"
Which brings me to my first point, can anyone help me with how to use this program since neither the OP nor the FAQ file have any info on how to use it?
I would love a response from anyone who can actually help, someone show me the community isn't as awful as it appears at first glance? Because all I have been getting in game and in the forums, are people who are nasty, and just act annoyed that anyone would even be trying to learn the game.
Those are not specific questions, and what you posted is not "how to use the program". It's more how to setup your character.
Also, as you will learn as you get older, young whipper snapper: Your attitude affects those around you, and their responses to you. If you're smelling ****, check out your upper lip, so to speak.
And as you learn not to judge peoples age, based on your obviously seriously limited perception skills, you will become familiar with this little saying, "Assuming makes and ass out of you and me" although in this case, it is just you.
You are really going to defend no one answering as my poor attitude? Interesting tactic, you might want to try logic. Might work out better than random stuff you make up.
And these foruyms did nothing but be nasty, If not for an outside party, I still wouldn't know, and one last note before I go, If 1 person writes you hate mail, maybe just a coincidence, if 2 claim to think badly about you, still maybe the other peoples problem, but I bet lots of people say things like that to you don't they? lol, but I bet you are confident that everyone except you is wrong? Yeah, I figured you for the type. It is obvious in your posts and language.
|

Captain Sonata
|
Posted - 2008.03.06 03:06:00 -
[1438]
I bet Satess' VCR/Microwave/DVD Player and wrist watch etc are still blinking 12:00.... Damn technophobes, and welcome to the internet by the way.
|

Deux Machina
|
Posted - 2008.03.06 03:19:00 -
[1439]
Originally by: Satess
I bet lots of people say things like that to you don't they? lol, but I bet you are confident that everyone except you is wrong? Yeah, I figured you for the type. It is obvious in your posts and language.
:) No, I'm sure that I'm an evil ganking and podding monster.
Man, you are really hawt when you get mad, Satess. Wanna pod with me in the back of my Impala?
|

Boyminer
|
Posted - 2008.03.06 14:16:00 -
[1440]
Alright Satess, just to show we're not all evil, the way to setup your character in EFT is like this.
Open EFT and go View - Character Editor Click on the New Character icon (first to the right of the character drop-down menu). Enter your character name. Now your character should be the one showing in the drop-down menu. Click on where it says Import (just below the new character icon). That's where you enter you User ID and API key.
Now open a browser window. Go to eve-online.com and log into your account using the My Account button on the nav bar on the left. Now whack api into the search bar or just put "http://myeve.eve-online.com/api/default.asp" into the address bar in your browser. Copy and paste the values into the EFT character editor window and you're done. Whenever you learn a new skill in Eve you'll have to go back into the character editor and hit the Quick Import icon, two to the right of New Character, but that's just something we all have to put up with.
Hope this all helped.
|
|

Boyminer
|
Posted - 2008.03.06 14:17:00 -
[1441]
Oh yeah, and when are we going to get freighters in EFT? My industrial alt is champing at the bit!
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.03.07 00:02:00 -
[1442]
Edited by: Gripen on 07/03/2008 00:02:50 bump (v2.5 out) --- There is no Amarr problem. |

Rainhailer
Gallente Einherjar Rising Cry Havoc.
|
Posted - 2008.03.07 00:07:00 -
[1443]
Woot 2.5!
|

Deux Machina
|
Posted - 2008.03.07 00:14:00 -
[1444]
Originally by: Gripen Edited by: Gripen on 07/03/2008 00:02:50 bump (v2.5 out)
I may go home "early" today and look at this... wow.
|

Deux Machina
|
Posted - 2008.03.07 01:48:00 -
[1445]
A few comments: - The background for the DPS graph should be variable - The DPS lines need to be bold (Especially red and green - I am colorblind) - The DPS lines don't seem to be continuous, and I doubt it's intentional.
Take (All lvl 5 for each character): [Tempest, Anti-Nano] Gyrostabilizer II Gyrostabilizer II Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
100MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Tracking Speed
Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dark Blood Heavy Energy Neutralizer Dark Blood Heavy Energy Neutralizer
Projectile Metastasis Adjuster I Projectile Metastasis Adjuster I Projectile Ambit Extension I
shooting at:
[Ishtar, Nano Ishtar] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Local Hull Conversion Inertial Stabilizers I
10MN MicroWarpdrive II Dark Blood Warp Disruptor Large Capacitor Battery II Large Shield Extender II Cap Recharger II
Medium Unstable Power Fluctuator I 150mm Compressed Coil Gun I, Iridium Charge S 150mm Compressed Coil Gun I, Iridium Charge S 150mm Compressed Coil Gun I, Iridium Charge S Improved Cloaking Device II
Polycarbon Engine Housing I Polycarbon Engine Housing I
Ogre II x5
Set the Ishtar to be going 80% of its velocity, and the Tempest to be sitting still.
You will see at 10km a large and sudden drop in the DPS calculation; this is incongruous with what appears on the Eve-O tracking guide.
Additionally, explosion velocity/radius don't seem to be taken into account.
Excellent work though - it's much faster than typing the stuff out manually into the tracking guide.
|

Deux Machina
|
Posted - 2008.03.07 02:09:00 -
[1446]
Edited by: Deux Machina on 07/03/2008 02:12:42 It factors webs in... which explains the sudden spike in DPS at 10km. D'oh.
Very nice.
Ed: Domi web on one of my setups revealed my error. ;-)
Ed: Clicking on the individual lines will bold them, which is greatly appreciated.
Ed: Right clicking will show specific DPS calculations and provide range.
Ed: Request: Clicking on the ships on the right should highlight them in the same way that clicking their graph highlights the ship.
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2008.03.07 07:45:00 -
[1447]
Edited by: Chribba on 07/03/2008 07:46:29 Sweet as ever, and the save image is a most welcomed feature. Keep up the great work!
edit: if it would be possible to save the DPS graph as well I think you're spot on.
Secure 3rd party service ■ Do you Veldspar? |
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2008.03.07 10:52:00 -
[1448]
I seem to get a lot of 'Floating Point Division by Zero' errors when using the DPS graph, but otherwise it looks ok. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Qui Shon
|
Posted - 2008.03.07 11:08:00 -
[1449]
Edited by: Qui Shon on 07/03/2008 11:14:06 Awesome stuff, a huge thanks for your work. I spend a *lot* of time using EFT.
EDIT: Actually, it doesn't take into account sentries at all? Just gives gun dps?
|

welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2008.03.07 11:24:00 -
[1450]
Um the Moa hasn't been changed in EFT 2.5 and yes I am trying to setup the Trinity 1.1 variation. It still only has 4 turret HP.
--------------- you all smell! |
|

Rin Kaeda
Red.
|
Posted - 2008.03.07 11:28:00 -
[1451]
Awesome! Only one little "bug":
You can't set price for faction ships...
|

Haytrid
|
Posted - 2008.03.07 16:43:00 -
[1452]
My god Satess, go play WOW, none of us will miss you, honest. While your at it, step out in front of a bus.
Originally by: Satess Nice, another great game with an unfriendly, unhelpful, arrogant and egotistical community.
|

Dictum Factum
Gemini Sun
|
Posted - 2008.03.07 18:11:00 -
[1453]
Thanks for the update.
I know less than you think I do. |

Quincunx
Minmatar Subspace Anomaly
|
Posted - 2008.03.07 18:36:00 -
[1454]
Edited by: Quincunx on 07/03/2008 18:44:05 I'm sure this has been asked before, but the thread is a bit too large to go through, but when going from 2.4.1 to 2.5, isn't there a way to upgrade? I mean, downloading and using a new version loses all ship fittings I made in 2.4? Or is there a way to import those to the new version?
Thanks.
Also, if you want to fit faction crystals into turrets, True Sansha crystals arent there? I know they are they same as some of the other ones, but still.
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.07 20:23:00 -
[1455]
Originally by: Quincunx Edited by: Quincunx on 07/03/2008 18:44:05 I'm sure this has been asked before, but the thread is a bit too large to go through, but when going from 2.4.1 to 2.5, isn't there a way to upgrade? I mean, downloading and using a new version loses all ship fittings I made in 2.4? Or is there a way to import those to the new version?
Thanks.
Just unpack the version 2.5 archieve over the 2.4.1. version, your own characters and setups are not overwritten all other files are. No need for upgrading.
|

Quincunx
Minmatar Subspace Anomaly
|
Posted - 2008.03.07 21:00:00 -
[1456]
Originally by: Meiyang Lee
Originally by: Quincunx Edited by: Quincunx on 07/03/2008 18:44:05 I'm sure this has been asked before, but the thread is a bit too large to go through, but when going from 2.4.1 to 2.5, isn't there a way to upgrade? I mean, downloading and using a new version loses all ship fittings I made in 2.4? Or is there a way to import those to the new version?
Thanks.
Just unpack the version 2.5 archieve over the 2.4.1. version, your own characters and setups are not overwritten all other files are. No need for upgrading.
Cool. Thanks. :)
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.07 22:30:00 -
[1457]
One question Gripen: Is it possible to increase the quality of the saved JPG, because its quite low and pretty full of artefacts.
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2008.03.07 22:41:00 -
[1458]
Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.03.08 00:17:00 -
[1459]
Originally by: Deschenus Maximus Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
He did - it's at the bottom of the ship browser under Trinity 1.1 ships.
-Liang -- My new keyboard is awesome... I can type again (beware Eve-O spreaders of misinformation!) |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2008.03.08 00:56:00 -
[1460]
Originally by: Liang Nuren
Originally by: Deschenus Maximus Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
He did - it's at the bottom of the ship browser under Trinity 1.1 ships.
-Liang
Oh cool! Thx mate, hadn't noticed that.
|
|

Pohbis
Neo T.E.C.H.
|
Posted - 2008.03.08 11:54:00 -
[1461]
Excellent improvement!
I'd kill for Projected Effects to be expanded into something like the Sensor Resolution right-click feature. As in you can select from different set-ups and have it show your chance to jam. Of course having stacking penalties and skills calculated into the result would be preferable :)
Nice work I have to say :)
|

cytomatrix
Caldari Carebear Killers Inc. DeStInY.
|
Posted - 2008.03.08 23:19:00 -
[1462]
What are projected effects? How do you use them? Cheers ______________________________________________________________
|

Phil Miller
Royal Hiigaran Navy
|
Posted - 2008.03.09 00:15:00 -
[1463]
Another fantastic release! ______________________________________
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.09 09:39:00 -
[1464]
Originally by: cytomatrix What are projected effects? How do you use them? Cheers
Projected effects are things like neuts/nos, energy transfer arrays, remote reps, shield transporters, projected ECCM and so on. You can see the effect they have on your fit by opening another ship with the relevant modules, or if they're fitted on your own ship and drag the module you want to see the effect of into the projected effects window. It then applies that effect to your ship.
Easy example: take a guardian, all skills 5 pilot, fit a Energy Transfer array and then drag it into the projected effects box. Now you see the extra cap gained per second if the ship were affected by that module. (useful for setting up cap-stable twin logi setups)
|

cytomatrix
Caldari Carebear Killers Inc. DeStInY.
|
Posted - 2008.03.09 10:26:00 -
[1465]
Originally by: Meiyang Lee
Originally by: cytomatrix What are projected effects? How do you use them? Cheers
Projected effects are things like neuts/nos, energy transfer arrays, remote reps, shield transporters, projected ECCM and so on. You can see the effect they have on your fit by opening another ship with the relevant modules, or if they're fitted on your own ship and drag the module you want to see the effect of into the projected effects window. It then applies that effect to your ship.
Easy example: take a guardian, all skills 5 pilot, fit a Energy Transfer array and then drag it into the projected effects box. Now you see the extra cap gained per second if the ship were affected by that module. (useful for setting up cap-stable twin logi setups)
Ah.. Thanks. Thats pretty handy. EFT doesnt support combat boosters does it? ______________________________________________________________
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.09 14:38:00 -
[1466]
Originally by: cytomatrix Ah.. Thanks. Thats pretty handy. EFT doesnt support combat boosters does it?
No i don't believe EFT has the option to add Booster effects. May have something to do with the random drawbacks and so on.
|

Mr Krosis
The humble Crew Odyssey.
|
Posted - 2008.03.09 18:42:00 -
[1467]
I like some of the new features in 2.5, but I'm curious what formula you are using for the targeting time display?
It doesn't seem to be the "original" 10000/scanres/asinh(sigrad) formula, and it doesn't seem to be the newer one we reverse engineered either. It looks like it shows a targeting time that is faster than it should be, especially for larger size targets.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

Cyrus Teymour
|
Posted - 2008.03.09 19:09:00 -
[1468]
Looks like shield transporters and remote armor repairers aren't affected properly by warfare links.
Can someone check to see if I'm just missing something?
|

Inquisitor Berthez
the oNe Academy
|
Posted - 2008.03.09 21:35:00 -
[1469]
The Pilgrim CPU is still off. It should be 350tf instead of your 385. Please fix this. ___________________
|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2008.03.09 23:32:00 -
[1470]
Edited by: Sky Marshal on 09/03/2008 23:35:20
EFT 2.5 has an annoying bug > Open a setup, go to an another software (or minimize EFT), then return to EFT.
EFT can not be used anymore, because the left click of the mouse can't interact (left column don't want add an item or expand a category, I can't delete a fitted item, etc...), and the taskbar remains grey (like EFT is totally frezzed).
If I do a right click in the left column inside EFT, or inside the setup, this unblock EFT and I can operate now.
More funny, if I open TWO setups or more, only the one who was in forefront before I minimize EFT can't be accessed, I can left click on the second one and use it normaly, but the forefronted one still remains impossible to interact, as long as I don't use the right click inside him or inside the left column to unblock it.
For information, I unzip the software in a new folder and I only copied setups files and character files inside.
One another thing, for price, I think it can be good if you can add a " "Checking..." "Connection failed", etc..." state who would appear in the same line, because after click, I don't know if I REALLY click, or what he does. _______
16/20 Dragon : œ Great Game + 14/20 Revelations : œ Desyncs... + 11/20 Trinity : œ BBSOD, Bugs, Desyncs, F*** Nerfs + 10/20 v1.1 : œ [...] + EXP shield nerf +
CCP, you are tiring. |
|

Yamaeda
Amarr
|
Posted - 2008.03.10 05:15:00 -
[1471]
Haven't read all, so it might already have been posted ...
It seems the defensive calc is bugged. Setting up pure damage types Effective Armor increases as it's supposed to when i add resistance modules. (The damage type with the largest resistance gets the highest effective armor-value)
However, setting up typical mob-types, as Blood raiders and Angels, it calculates 3xExp+Kin-hardeners to 72k against angels, but 95k against Blood Raiders?
This was 2.4 though, but i didn't see anything about it in patch notes.
Else a lovly program, keep up the good work!
/Y ---------- It's great being Amarr, ain't it? |

Darth Mouse
Caldari Deep Core Mining Inc.
|
Posted - 2008.03.10 10:53:00 -
[1472]
Currently unable to import character data either, will try again after server up .. Came up connection failed, yet website says my key was accessed properly... No details transfered :)
Thanks
Mouse
|

Sicae Tiberius
|
Posted - 2008.03.10 11:28:00 -
[1473]
Perhaps being thick or missed a patch note somewhere,
But when adding rigs to a ship that affect Rate of fire, this does not affect the DPS Calculation? |

Calimor
Caldari GoonFleet GoonSwarm
|
Posted - 2008.03.10 11:40:00 -
[1474]
I'd like to suggest the idea to display the amount of time a ship would resist before blowing up in the DPS Chart.
|

Nerfmypewpew
|
Posted - 2008.03.10 12:50:00 -
[1475]
Edited by: Nerfmypewpew on 10/03/2008 12:53:16 Edited by: Nerfmypewpew on 10/03/2008 12:51:08 I have a problem with EFT, sometimes, pretty rarely a small tooltip shows up: for example this time, the hyperions tooltip: Special Ability: 5% large hybrid weapon damage per level.." etc. Great, but, now it's stuck where it showed up. While typing this post it's still there in the middle of the screen, even though EFT is minimized. Very weird bug, it dissapears if I shut down EFT.
edit: This window appears when mousing over the blue exclamationamark next to the setup list when you have an open ship setup window. It also dissapeared when I shut down the hyperion setup window.
|

Toobah
|
Posted - 2008.03.10 14:58:00 -
[1476]
First off: Great program! I will be using this a LOT! Secondly: The "ore yield" box seems to be missing on the Osprey... And third...ly: It would be really nice to be able to sort modules after othe attribs that cpu and power. I.e. damage for weapons, yield for mining lasers...
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.10 16:13:00 -
[1477]
Originally by: Toobah First off: Great program! I will be using this a LOT! Secondly: The "ore yield" box seems to be missing on the Osprey... And third...ly: It would be really nice to be able to sort modules after othe attribs that cpu and power. I.e. damage for weapons, yield for mining lasers...
If you have any sort of activated weaponry fitted to the osprey those will take precedence over the yield. Set the weapon to off and the yield is back
|

Anders Offwidth
|
Posted - 2008.03.10 17:01:00 -
[1478]
Originally by: Liang Nuren
Originally by: Deschenus Maximus Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
He did - it's at the bottom of the ship browser under Trinity 1.1 ships.
-Liang
Unfortunately, the Trinity 1.1 Moa still shows only four turret hardpoints.
I like the new features so far, though! Keep up the good work.
|

Deux Machina
|
Posted - 2008.03.10 18:00:00 -
[1479]
Originally by: Nerfmypewpew Edited by: Nerfmypewpew on 10/03/2008 12:53:16 Edited by: Nerfmypewpew on 10/03/2008 12:51:08 I have a problem with EFT, sometimes, pretty rarely a small tooltip shows up: for example this time, the hyperions tooltip: Special Ability: 5% large hybrid weapon damage per level.." etc. Great, but, now it's stuck where it showed up. While typing this post it's still there in the middle of the screen, even though EFT is minimized. Very weird bug, it dissapears if I shut down EFT.
edit: This window appears when mousing over the blue exclamationamark next to the setup list when you have an open ship setup window. It also dissapeared when I shut down the hyperion setup window.
You can also mouse over the tooltip again to make it go away. I find that this happens when I move the mouse very quickly and the tooltip in question is partially obscured by another fitting window.
I think its because the tooltip isn't getting a mouse_out event, since it would be expecting the next mouse position to be on that fitting window (and it is not).
|

Deux Machina
|
Posted - 2008.03.10 18:00:00 -
[1480]
Originally by: Anders Offwidth
Originally by: Liang Nuren
Originally by: Deschenus Maximus Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
He did - it's at the bottom of the ship browser under Trinity 1.1 ships.
-Liang
Unfortunately, the Trinity 1.1 Moa still shows only four turret hardpoints.
I like the new features so far, though! Keep up the good work.
That doesn't change that the poster is correct. That the Moa is incorrect has nothing to do with the rest of the ships not being there.
Unless you're just looking to point out a "flaw" with what was said... ?
|
|

sh4rp ov3rvolt
Hikage Corporation Paxton Federation
|
Posted - 2008.03.11 11:01:00 -
[1481]
I just love the new features 
|

Tehyarec
Erasers inc. Interstellar Alcohol Conglomerate
|
Posted - 2008.03.11 12:25:00 -
[1482]
Originally by: Nerfmypewpew Edited by: Nerfmypewpew on 10/03/2008 12:53:16 Edited by: Nerfmypewpew on 10/03/2008 12:51:08 I have a problem with EFT, sometimes, pretty rarely a small tooltip shows up: for example this time, the hyperions tooltip: Special Ability: 5% large hybrid weapon damage per level.." etc. Great, but, now it's stuck where it showed up. While typing this post it's still there in the middle of the screen, even though EFT is minimized. Very weird bug, it dissapears if I shut down EFT.
edit: This window appears when mousing over the blue exclamationamark next to the setup list when you have an open ship setup window. It also dissapeared when I shut down the hyperion setup window.
Yeah, it'd be nice if this got fixed. It is a bit annoying having to mess around with the icon.
|

Dsann
Steel Brethren
|
Posted - 2008.03.11 19:37:00 -
[1483]
Why cant i upload my info using my api? it wont show my skills. any help would be nice. thanks in advance
Dsann
|

Re Seller
|
Posted - 2008.03.12 01:38:00 -
[1484]
the drone bug is still here
|

d3vo
|
Posted - 2008.03.13 03:48:00 -
[1485]
we need a new one 
|

Lobster Man
|
Posted - 2008.03.13 04:18:00 -
[1486]
Is it just me, or are the base armor/shield resists still the old values?
|

Mitchman
|
Posted - 2008.03.13 05:08:00 -
[1487]
Import using EVE APi doesn't seem to work. I get an empty dialog where I should select the character to use.
Last video: Pride, Honor & Retribution
|

Mo Steel
|
Posted - 2008.03.13 05:24:00 -
[1488]
Edited by: Mo Steel on 13/03/2008 05:26:24
Originally by: Mitchman Import using EVE APi doesn't seem to work. I get an empty dialog where I should select the character to use.
Getting this on 2.4.1 as well; going to update and try again.
Error also occurs on version 2.5. API no longer working for some reason for this? -----
Want a sig made? Eve-Mail me, signatures made for 5 million isk each. |

Xandalis
|
Posted - 2008.03.13 05:39:00 -
[1489]
Aye, having the same character import issue. If there's an xml import option I'm missing, that would probably work just as well, but, I don't see one. I did redownload 2.5 just to make sure I had the most rescent version, etc. Ideas? Help? |

Evanda Char
|
Posted - 2008.03.13 05:44:00 -
[1490]
Had the same issue as Mitchman but checked it with EFT 2.4 as well, and doesn't work there either, so I think the problem is server side in the wake of the patch. -Eva-
Electus Matari - taking it one bad guy at a time |
|

1157767
|
Posted - 2008.03.13 06:04:00 -
[1491]
nothing related to the APIs is currently working
|

Fei Lu
|
Posted - 2008.03.13 06:14:00 -
[1492]
Eagle still has 4 turret points instead of 5.
|

Pedronicus
|
Posted - 2008.03.13 07:36:00 -
[1493]
Originally by: Fei Lu Eagle still has 4 turret points instead of 5.
check the change notes that come with EFT :)
Quote: - New versions of ships with pending changes from Trinity 1.1 available in the last folder of Ship browser
-------------------------------------------------- Holiness is in right action, and courage on behalf of those who cannot defend themselves. |

X99 Z990
|
Posted - 2008.03.13 08:01:00 -
[1494]
resistance changes arent in place.
|

Sgt Jinxed
|
Posted - 2008.03.13 08:16:00 -
[1495]
Edited by: Sgt Jinxed on 13/03/2008 08:15:59 nm
|

Princess Wildlands
|
Posted - 2008.03.13 08:16:00 -
[1496]
NOTE: API ISN'T ENABLED BY CCP ATM, IT GOES BACK UP AFTER DT TODAY 13TH OF MARCH.
Enough caps 
|

Alski
|
Posted - 2008.03.13 08:33:00 -
[1497]
Edited by: Alski on 13/03/2008 08:35:50 Whats this new DPS graph option?
I've had a play around but whatever i do it says no graph selected.
edit: nevermind, i fail at reading comprehention  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
|

Hirana Yoshida
|
Posted - 2008.03.13 08:45:00 -
[1498]
What the hell, server has been up for seven hours and still no final Trinity 1.1 EFT!!!!1111
Hurry up, I want to play the Game ... errrrr 
Keep up the awesome work Gripen and take your time, we'll survive with estimating the resists changes. We are all versed in basic math after all .. right people?
|

Gangus
|
Posted - 2008.03.13 09:57:00 -
[1499]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
Pure gold. Blaming the program you just downloaded for being the reason you ignoring your ship in 0.0
/me remembers to use that some day, somewhere that people are never gonna remember this post.
Never mess with a guy in an ugly ship. He's bitter and has nothing to lose. |

captain kikaz
|
Posted - 2008.03.13 11:18:00 -
[1500]
love this program just downloaded 2.5. just to let you know though gripen the zealot also only has 4 turret slots. keep up the good work dude
|
|

Slider46
|
Posted - 2008.03.13 12:06:00 -
[1501]
I love the new EFT!
But i'm having a problem importing my character using the api key.
I get the 'select character' window to pop up but I my character isn't there to select!
Help please!
-Slider
|

Tasuric Orka
|
Posted - 2008.03.13 12:20:00 -
[1502]
Originally by: Slider46 I love the new EFT!
But i'm having a problem importing my character using the api key.
I get the 'select character' window to pop up but I my character isn't there to select!
Help please!
-Slider
That's because whatever character you decide to import replaces the one that you have selected at the time of importing. So if you did not create a new character first, chances are you replaced "all to level V" with your character.
Check what skills "all to level V" has. ________________________________________________ Currently training for "caldari overlord I"
Thank you ccp! |

Slider46
|
Posted - 2008.03.13 12:26:00 -
[1503]
Originally by: Tasuric Orka
Originally by: Slider46 I love the new EFT!
But i'm having a problem importing my character using the api key.
I get the 'select character' window to pop up but I my character isn't there to select!
Help please!
-Slider
That's because whatever character you decide to import replaces the one that you have selected at the time of importing. So if you did not create a new character first, chances are you replaced "all to level V" with your character.
Check what skills "all to level V" has.
Na I created a new character first "Slider" and put in my user ID and API key and the window came up to select the character, but there aren't any...
I even created a new API key but that still doesnt work.
|

Yorick Downe
|
Posted - 2008.03.13 12:33:00 -
[1504]
EFT 2.5 miscalculates the EM armor resistance on the Sacrilege. An unfitted Sacrilege should show up as EM 62.5%, EXP 85%, KIN 71.875%, and THE 51.25%. EFT shows 70% EM resistance. If only! 
|

Durzel
|
Posted - 2008.03.13 12:40:00 -
[1505]
Originally by: Yorick Downe EFT 2.5 miscalculates the EM armor resistance on the Sacrilege. An unfitted Sacrilege should show up as EM 62.5%, EXP 85%, KIN 71.875%, and THE 51.25%. EFT shows 70% EM resistance. If only! 
Probably because shield & armour resists were changed in Trinity 1.1 - I doubt EFT has been updated yet.
|

Meiyang Lee
|
Posted - 2008.03.13 12:52:00 -
[1506]
Edited by: Meiyang Lee on 13/03/2008 12:52:34
Originally by: Durzel
Originally by: Yorick Downe EFT 2.5 miscalculates the EM armor resistance on the Sacrilege. An unfitted Sacrilege should show up as EM 62.5%, EXP 85%, KIN 71.875%, and THE 51.25%. EFT shows 70% EM resistance. If only! 
Probably because shield & armour resists were changed in Trinity 1.1 - I doubt EFT has been updated yet.
QFT Give the man some time to upgrade, the patch hasn't even been live for 24 hours. 
|

Slider46
|
Posted - 2008.03.13 13:13:00 -
[1507]
This is the window that pops up when I try to import my char.
Please visit your user settings to re-enable images.
|

Slider46
|
Posted - 2008.03.13 13:13:00 -
[1508]
Well that was useless...cant even see the screen shot...
|

Junrhod Lockwood
|
Posted - 2008.03.13 13:46:00 -
[1509]
Edited by: Junrhod Lockwood on 13/03/2008 13:50:54 Edited by: Junrhod Lockwood on 13/03/2008 13:48:40 Hello there, just installed the V2.5 and i've got a problem
with the same setup, and same character i do not have same results for cap
cap qty is the same (8208) cap consumption is the same on both setup BUT cap pick recharge is not.
EFT 2.4 : cap 8208 // -112.7/+109.9
EFT2.5 : cap 8208 // -112.7/+114.5
Which make a SLIGHT difference, the first setup, cap last for about 11min, the second setup is cap stable ...
which one to trust ?
[EDIT] seems that the new apoc in the trit 1.1 ship is missing his +25% cap base bonus, should have 9500 cap and not 7500)
|

Tmarte
|
Posted - 2008.03.13 13:56:00 -
[1510]
People, for the last time, CCP has taken down the API server for a day. That is why you character isn't being properly imported.   
I have a question about the Caldari Hawk, it says it's caldari frigate skill bonus is +15% per level for EM and Thermal shield resistances, but when you change the level on the character, or even load up the All Level V guy, the shield resistences don't change. Is this a bug?
|
|

Lostshadow
|
Posted - 2008.03.13 14:22:00 -
[1511]
Originally by: Tmarte I have a question about the Caldari Hawk, it says it's caldari frigate skill bonus is +15% per level for EM and Thermal shield resistances, but when you change the level on the character, or even load up the All Level V guy, the shield resistences don't change. Is this a bug?
From the FAQ included with EFT:
Originally by: FAQ Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
|

Graptharr
|
Posted - 2008.03.13 14:59:00 -
[1512]
it keeps telling me its outta memory :(
|

Edriahn
|
Posted - 2008.03.13 15:07:00 -
[1513]
Is there gonna be fix for the new armor/shield resistances?
|

Fastercart
|
Posted - 2008.03.13 16:19:00 -
[1514]
http://myeve.eve-online.com/news.asp?a=single&nid=1864&tid=1
Quote: In addition to this, the API will not be enabled until after the next regular Downtime on Friday, 14 March, due to performance issues relating to the database.
Gotta wait until Friday now... __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Tchell Dahhn
|
Posted - 2008.03.13 16:22:00 -
[1515]
I'm anxiously watching for updates, as I've just noticed that while my Omen has the new "fifth turret" fitted, the EFT still shows only four available.
For this product, Gripen, I'll be patient. You can't rush such a fantastic program. Thanks.

|

MirrorGod
|
Posted - 2008.03.13 17:17:00 -
[1516]
Originally by: Tchell Dahhn I'm anxiously watching for updates, as I've just noticed that while my Omen has the new "fifth turret" fitted, the EFT still shows only four available.
For this product, Gripen, I'll be patient. You can't rush such a fantastic program. Thanks.

Hey, quick tip for getting that fifth turret hardpoint on an omen/zealot
in my example I'll use the zealot, same can be applied to the omen (fake fit as i likes mine secret): 1) Run EFT, make an zealot with all but the 5th turret fitteed 2) Close EFT 3) Go to the EFT install folder, go to EFT/Setups 4) Open 'zealot.cfg' with notepad 5) you will see something like:
Quote: [Zealobond] Heat Sink II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Energized Adaptive Nano Membrane I Small armor Rep II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Capacitor Booster II Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M
Polycarbon Engine Housing I Polycarbon Engine Housing I
--change this to--
Quote: [Zealobond] Heat Sink II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Energized Adaptive Nano Membrane I Small armor Rep II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Capacitor Booster II Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Polycarbon Engine Housing I Polycarbon Engine Housing I
6) Safe the .cfg file 7) Boot up EFT and open up the Zealot again 8) Profit!!!
What you effectively do here is to simply edit the text file that EFT reads from to force it to read a fifth turret. Again that zealot fit is close to my zealot fit but not quite on. Hope this helps in the mean time before the patch.
In other news, wish I new how to change the apoc's bonuses so I could play with new fits for that 
Please visit your user settings to re-enable images. |

Lunch Money
|
Posted - 2008.03.13 17:23:00 -
[1517]
zealot have bigger dmg not only becouse of 5th slot but also becouse lower base Em resistance for armor for every ship:)
|

Junrhod Lockwood
|
Posted - 2008.03.13 17:30:00 -
[1518]
i don't if it helps BUT
Release note V2.5 EFT :
- New versions of ships with pending changes from Trinity 1.1 available in the last folder of Ship browser
Even if there still some mistakes (such as 7500 cap for new apoc against 9500) it can help before you get the final version !
and can someone answer my cap problem pls ?
|

Tom A
|
Posted - 2008.03.13 17:34:00 -
[1519]
Edited by: Tom A on 13/03/2008 17:34:41
Originally by: MirrorGod
Originally by: Tchell Dahhn I'm anxiously watching for updates, as I've just noticed that while my Omen has the new "fifth turret" fitted, the EFT still shows only four available.
For this product, Gripen, I'll be patient. You can't rush such a fantastic program. Thanks.

Hey, quick tip for getting that fifth turret hardpoint on an omen/zealot
in my example I'll use the zealot, same can be applied to the omen (fake fit as i likes mine secret): 1) Run EFT, make an zealot with all but the 5th turret fitteed 2) Close EFT 3) Go to the EFT install folder, go to EFT/Setups 4) Open 'zealot.cfg' with notepad 5) you will see something like:
Quote: [Zealobond] Heat Sink II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Energized Adaptive Nano Membrane I Small armor Rep II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Capacitor Booster II Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M
Polycarbon Engine Housing I Polycarbon Engine Housing I
--change this to--
Quote: [Zealobond] Heat Sink II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Energized Adaptive Nano Membrane I Small armor Rep II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Capacitor Booster II Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Polycarbon Engine Housing I Polycarbon Engine Housing I
6) Safe the .cfg file 7) Boot up EFT and open up the Zealot again 8) Profit!!!
What you effectively do here is to simply edit the text file that EFT reads from to force it to read a fifth turret. Again that zealot fit is close to my zealot fit but not quite on. Hope this helps in the mean time before the patch.
In other news, wish I new how to change the apoc's bonuses so I could play with new fits for that 
Sure if you like doing things the hard way. I guess some people are too smart for there own good.
As people have already mentioned. Use the ships in the trinity 1.1 ships folder found at the bottom of the list in the ship browser. EM armor and explosive shield resists will not be right but the rest seems fine.
|

Kenshin Woo
|
Posted - 2008.03.13 18:28:00 -
[1520]
Is anyone having trouble getting EFT to update your skills?
I did the update, and all my skills reset to zero in EFT.
Funny thing is that EVEMon isn't able to update either, so I'm wondering if there's a relationship.
|
|

Compendium
|
Posted - 2008.03.13 18:34:00 -
[1521]
This patch may be such an epic fail, that it's leaking into other programs on your computer! Quick, disconnect!
|

Ludi Cross
|
Posted - 2008.03.13 18:44:00 -
[1522]
The problem with the updates atm is that the API interface is inactive for the next 24 hours, according to the CCP news.
HOWEVER, this sheds light on an EveMon flaw that I had requested be changed some time ago, which is that a failure to communicate via API should NOT alter currently stored info. In other words, Connect, Verify, then Overwrite. If Verify fails, Stop.
(Sig, Schmig.) |

Mitchman
|
Posted - 2008.03.13 22:14:00 -
[1523]
I realize that the API is down now, but shouldn't EFT provide an error message in such cases?
Please visit your user settings to re-enable images. Last video: Pride, Honor & Retribution
|

Edriahn
|
Posted - 2008.03.14 00:31:00 -
[1524]
Originally by: Edriahn Is there gonna be fix for the new armor/shield resistances?
May be it's just me, but the EM EXP resists in the 2.5 version are still 60% base. How to fix that?
|

MalVortex
|
Posted - 2008.03.14 01:28:00 -
[1525]
Originally by: Mitchman I realize that the API is down now, but shouldn't EFT provide an error message in such cases?
EveMon also fails to update. An error message would really depend on what the server is sending back. I don't want to speculate, but that both programs fail to throw obvious error messages may mean its just a simple "try again later" reply that neither program has a prepared notification for.
|

Riho
|
Posted - 2008.03.14 06:19:00 -
[1526]
some ppl FAIL hard at reading it seems....
Grimpen said when the new patch comes out he will change the resistsances.
new ships are in the last folder (tho some stuff is bit wrong.. but nothing huge)
and API is down untill DT today
quit whineing you useless muppets who cant read ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
|

Liang Nuren
|
Posted - 2008.03.14 06:39:00 -
[1527]
Edited by: Liang Nuren on 14/03/2008 06:38:51
Originally by: Riho
quit whineing you useless muppets who cant read
You muppets
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Lady Titsburg
Pator Tech School
|
Posted - 2008.03.14 08:58:00 -
[1528]
When resistances will be updated?
And will those trinity 1.1 ships stay in their own 'weird' directory?
|

Durzel
State War Academy
|
Posted - 2008.03.14 10:29:00 -
[1529]
Just a heads up, don't try and re-import your skills into EveFit while the API is down as it will automatically reset everything to 0.
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2008.03.14 10:29:00 -
[1530]
Just a friendly heads up Gripen. I think you should include the MD5 signature of the EXE and ZIP in your OP, I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE, I do my best to remove and block them per auto but there's still a risk of such packages ending up on other sites as well.
So just a suggestion to include the MD5 signatures on the EXE and ZIP (EVE-Files now display the ZIP/RAR signatures upon download).
Secure 3rd party service ■ Do you Veldspar? |
|
|

Zubakis
Bambooule
|
Posted - 2008.03.14 11:35:00 -
[1531]
Noticed that the rig 'Drone Durability Enhancer' doesn't work.
-- Zuba |

Nuagni
Sniggerdly Pandemic Legion
|
Posted - 2008.03.14 15:05:00 -
[1532]
On an XP box with the latest updates and 2.4.1 performing as expected:
It seems 2.5 does not like to be minimized on my box. If it is minimized and then restored or alt + tab'd to, you can move the window, but you can not click/interact with anything inside the window. If EFT is not minimized and I just alt tab around, it will work. I found this behavior when somebody on our forums reported an odd lockup with their EFT and I started trying to duplicate it. Yes, I scanned the forums and did not see mention of it. So, if it has already been noted...whatever.
|

Sgt Jinxed
Domination. Scorched Earth.
|
Posted - 2008.03.14 15:30:00 -
[1533]
Edited by: Sgt Jinxed on 14/03/2008 15:36:03 Gah, stupid API!
|

LordChaos
Trinity Nova Trinity Nova Alliance
|
Posted - 2008.03.14 16:51:00 -
[1534]
is their a way to get EFT to put faction modules? The Master Of Chaos
|

Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.14 17:22:00 -
[1535]
Edited by: Meiyang Lee on 14/03/2008 17:22:15
Originally by: LordChaos is their a way to get EFT to put faction modules?
Check at the bottom of the module window. 4 buttons, Market, Faction, Deadspace and Commander(officer). Each contains the modules of the relevant type for the current selection.
|

Javlington
School of Applied Knowledge
|
Posted - 2008.03.14 23:11:00 -
[1536]
Edited by: Javlington on 14/03/2008 23:15:19 The Ferox has 6 turret slots, but I'm unable to fit 6 turrets to it in EFT 2.5. Can anyone please verify this? It might be out of date.
edit: nevermind! Just found the new ships section.
|

Lobster Man
Metafarmers
|
Posted - 2008.03.14 23:30:00 -
[1537]
Originally by: Chribba Just a friendly heads up Gripen. I think you should include the MD5 signature of the EXE and ZIP in your OP, I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE, I do my best to remove and block them per auto but there's still a risk of such packages ending up on other sites as well.
So just a suggestion to include the MD5 signatures on the EXE and ZIP (EVE-Files now display the ZIP/RAR signatures upon download).
This is actually a pretty good idea, I second this notion 
|

Romandra
House of Moloch
|
Posted - 2008.03.14 23:33:00 -
[1538]
I don't know if anyone mentioned this, but I have noticed some modules being nerfed after trinity 1.1 patch.
Ex. DG passive hardeners used to be 40%, now they are 37.5%.
The faction ones seem even worse.. Pithum C-type gives 39%, using 21 cpu... Pithum B-type gives the same 39%, but uses 24 cpu.. which makes the C-type BETTER than B-type.. wtf?!?
|

Chi Quan
DEFCON. Phoenix Allianz
|
Posted - 2008.03.15 12:12:00 -
[1539]
shouldn't low friction nozzle joints decrease align time? currently they don't. bug?
and Gripen, is there a way to edit the ship values in the database (text editor or somesuch)? i would like playing around with ships giving them a higher grid, other cpu values and the like.
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

Harno
Schall und Rauch
|
Posted - 2008.03.15 14:00:00 -
[1540]
I just wanted to express my biggest thanks to you Gripen!
Keep up your famous work and dont let all those who cant wait for a new version get on your nerves. Just do what you allready did until now: Shareing a fantastic software with the community, even if this community is disrespectful to you sometimes.
THUMBS UP!
With great respect
Harno
|
|

Sepelio Fas
Kingfisher Industries
|
Posted - 2008.03.15 16:49:00 -
[1541]
i feel like a moron for asking this but how do you use the dps graph, i think it sounds really cool i just cant figure it out. appreciate your help thanks
|

Lyta Reimalken
No Fear Buccaneers
|
Posted - 2008.03.15 18:53:00 -
[1542]
Maybe its just me, but in the trin1.1 section, all the other ships are right, but the Moa still has 4 turret slots. The Omen, Ferox et al seem to have gotten their changes, but the Moa has not. AmIdoinitrite? :)
|

Dyaven
Federal Enforcement of the Abyssal Realm Black Scope Project
|
Posted - 2008.03.15 19:54:00 -
[1543]
Every time I minimize and then maximize EFT it locks up and it doesn't let me select any of the windows, it acts like it's being run minimized even though it's not. ---- In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - The Hitchhiker's Guide to the Galaxy, Douglas Addams |

Willow Whisp
Sadist Faction
|
Posted - 2008.03.15 21:10:00 -
[1544]
Dear Gripen:
I've made a 25M donation to your amazing tool. Thanks for all your time and effort in it. Now get to making the post "boostpatch" version!  -- Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes ^^ Woo hoo! Yellow Text!... wait... :( |

Drathkun
Shade Of Darkness
|
Posted - 2008.03.15 23:36:00 -
[1545]
When was the last update to this program? I know that this patch is very recent but Im trying to find the most up to date program. Only found QuickFit and EFT which are now both outdated a little.
|

Crewman Jenkins
State War Academy
|
Posted - 2008.03.16 02:59:00 -
[1546]
scroll down the list of ship types, theres a category called trinity 1.1 ships.
|

Xi Mishikani
Perkone
|
Posted - 2008.03.16 05:59:00 -
[1547]
Originally by: Crewman Jenkins scroll down the list of ship types, theres a category called trinity 1.1 ships.
That doesn't really help because the "Trinity 1.1 ships" don't have the "Trinity 1.1" resist nerf applied...plus, the Apoc STILL sucks as a laser boat. The optimal range boost is about as useless as the cap usage bonus.
|

xHUN73R
Risk Holdings Interspace Co.
|
Posted - 2008.03.16 07:58:00 -
[1548]
Well, it's about time for the resists, cuz now we should reconfigure our tanks completely.
|

Riho
Mercenary Forces
|
Posted - 2008.03.16 09:10:00 -
[1549]
Originally by: Xi Mishikani
Originally by: Crewman Jenkins scroll down the list of ship types, theres a category called trinity 1.1 ships.
That doesn't really help because the "Trinity 1.1 ships" don't have the "Trinity 1.1" resist nerf applied...plus, the Apoc STILL sucks as a laser boat. The optimal range boost is about as useless as the cap usage bonus.
you are as clueless as ever... shut up if you dont know how to fit the new uber apoc... ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
|

Ferocious FeAr
THE FINAL STAND
|
Posted - 2008.03.16 11:25:00 -
[1550]
Gripen, I'm a very big fan of your work. EFT is an amazing program.
Here are a few of my suggestions for future versions.
1. Show how long an individual can overload for. I understand the damage is random but there is a certain amount of damage your module can take and modules have HP just like anything else in this game. I'm sure you have the skills to knock this out, this would be a huge feature if you can add it.
2. Allow capacitor injectors to be overloaded. The injectors are able to be overloaded but there is no option for it on EFT.
3. Fix the combined turret and missile volley damage glitch. When you have a full rack of missiles and you add a turret the volley damage is reduced significantly.
4. Add a drop down box for how many cap booster xxx your ship can hold. Include the reload time on the cap booster itself. Right now it shows you only holding 1 cap booster xxx amount.
5. Instead of manually inputing (edit custom profiles for the tank) the ratio of the damage types, have it where you can choose it like a menu. For example, you would have EMP S EMP M EMP L ...if you want to get really detailed you can do faction ammo as well.
That is all I can think of right now, it's really late.
Don't hate me, learn to love me |
|

Zakgram
Caldari Ore
|
Posted - 2008.03.16 11:30:00 -
[1551]
Is there any obvious way to have implant sets?
|

Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.16 11:40:00 -
[1552]
Originally by: Zakgram Is there any obvious way to have implant sets?
Open the character editor for the char you want, click the implant tab and add what you need. 
|

Drathkun
Shade Of Darkness
|
Posted - 2008.03.16 12:32:00 -
[1553]
Originally by: Crewman Jenkins scroll down the list of ship types, theres a category called trinity 1.1 ships.
Thanks! suprised I didnt even notice that.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.03.16 16:59:00 -
[1554]
Originally by: Ferocious FeAr
3. Fix the combined turret and missile volley damage glitch. When you have a full rack of missiles and you add a turret the volley damage is reduced significantly.
IIRC, this is intended, and it actually makes sense. About the only time you're interested in volley damage is when you're sniping. Maybe use max(turret_volley, missile_volley) instead, but I'd argue that it would not be overly interesting to have them added together.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Raskor
Crossflow Enterprises
|
Posted - 2008.03.16 20:40:00 -
[1555]
Originally by: Chribba I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE
Does this mean that we could potentially get an infected version from the official link (as listed in the OP post)?
|

Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.16 20:46:00 -
[1556]
Originally by: Raskor
Originally by: Chribba I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE
Does this mean that we could potentially get an infected version from the official link (as listed in the OP post)?
Nope, each file has a unique header/identifier so the official link is safe, but the person who uploaded the malicious version could link to that in a post of his here or on another forum and infect/target others that way.
|

Caius LiviusCerso
Science and Trade Institute
|
Posted - 2008.03.16 21:29:00 -
[1557]
zealot has 4 turrets*?
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2008.03.16 21:35:00 -
[1558]
Originally by: Raskor
Originally by: Chribba I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE
Does this mean that we could potentially get an infected version from the official link (as listed in the OP post)?
No, just like Meiyang Lee said, the official link is ok, but other packages (on other links) may not be safe.
Secure 3rd party service ■ Do you Veldspar? |
|

Zakgram
Caldari Ore
|
Posted - 2008.03.16 21:57:00 -
[1559]
Originally by: Meiyang Lee
Originally by: Zakgram Is there any obvious way to have implant sets?
Open the character editor for the char you want, click the implant tab and add what you need. 
Doesn't help - if I've got 3 implant sets - one for missioning, one for pvp, one for utility, then it's a lot of clicking...
|

Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.16 22:04:00 -
[1560]
Originally by: Zakgram
Originally by: Meiyang Lee
Originally by: Zakgram Is there any obvious way to have implant sets?
Open the character editor for the char you want, click the implant tab and add what you need. 
Doesn't help - if I've got 3 implant sets - one for missioning, one for pvp, one for utility, then it's a lot of clicking...
Make multiple characters, all referring to the same API key, give them appropriate names and voila, different sets of implants for different occasions.
|
|

WilIam Hung
Defenders of the Rice Fields
|
Posted - 2008.03.17 02:05:00 -
[1561]
I'm sure this has been brought up, but because Shield Extenders increase a ship's shield dps tank, but Armor extenders (i.e. 1600mm Plates) don't increase a ship's armor dps tank.
|

Decepshun
State War Academy
|
Posted - 2008.03.17 02:41:00 -
[1562]
Don't know if this has been mentioned, but I get crashes all the time with version 2.5...never happened with earlier versions.
|

Karad Forsky
State War Academy
|
Posted - 2008.03.17 03:13:00 -
[1563]
Originally by: WilIam Hung I'm sure this has been brought up, but because Shield Extenders increase a ship's shield dps tank, but Armor extenders (i.e. 1600mm Plates) don't increase a ship's armor dps tank.
Shield recharges, hence adding shield and keeping the same recharge rate makes so that more HP is recharged per second. Hence your passive shield tank goes up.
Armor doesn't recharge. The plate is just HP, it doesn't help you regenerate HP, just gives you a higher number of effective HP.
|

WilIam Hung
Defenders of the Rice Fields
|
Posted - 2008.03.17 03:30:00 -
[1564]
Originally by: Karad Forsky
Originally by: WilIam Hung I'm sure this has been brought up, but because Shield Extenders increase a ship's shield dps tank, but Armor extenders (i.e. 1600mm Plates) don't increase a ship's armor dps tank.
Shield recharges, hence adding shield and keeping the same recharge rate makes so that more HP is recharged per second. Hence your passive shield tank goes up.
Armor doesn't recharge. The plate is just HP, it doesn't help you regenerate HP, just gives you a higher number of effective HP.
That's not what I mean. Situation 1: Low MARII 1600MM Rolled Tungston Situation 2: Mid LSEII
By adding MORE HP in shield, the overall tank goes up, but by adding armor, it dosen't.
I understand that shield recharges and armor dosen't, but my point is, the armor (which is being recharged by the MAR) is not going up (dps/tank) when HP (1600mm) is added.
I believe you misunderstood me 
|

SAS Kinghtwing
Army Of Angels
|
Posted - 2008.03.17 05:04:00 -
[1565]
I'm getting a "Floating Point by Zero" error when i try to import ship fittings from the clipboard. Can anyone suggest a solution? Thanks in advance :)
|

Ancy Denaries
Under Heavy Fire
|
Posted - 2008.03.17 07:34:00 -
[1566]
Originally by: WilIam Hung That's not what I mean. Situation 1: Low MARII 1600MM Rolled Tungston Situation 2: Mid LSEII
By adding MORE HP in shield, the overall tank goes up, but by adding armor, it dosen't.
I understand that shield recharges and armor dosen't, but my point is, the armor (which is being recharged by the MAR) is not going up (dps/tank) when HP (1600mm) is added.
I believe you misunderstood me 
No, she did not misunderstand you. You cannot tank more DPS simply because you add more armor HP, since armor HP will not regenerate. You will simply just add more time until you die.
Example:
1000 HP, 150 DPS tank. Incoming damage is 200 DPS. You die after 20 seconds 10000 HP, 150 DPS tank. Incoming damage is 200 DPS. You after 200 seconds. But you will not tank MORE DPS just because you had a bigger buffer.
With shields, you have a set recharge rate, and a buffer. Increasing total shieldpoints will INCREASE the recharge amount on the shield, since the shield retains it's recharge time.
Thus:
1000 HP tank, 1000 second recharge = 1 HP / s 10000 HP tank, 1000 second recharge = 10 HP/s (average numbers here)
Therefore you actually increase the DPS tanked by adding more shield HP, since your shield recharges more HP / sec if you increase it's buffer. Armor will not.
The armor repper will not repair MORE HP/sec just because you add a buffer. Neither will a shieldbooster. The PASSIVE recharge rate will, however.
Clearer now?
Originally by: "Cris Dono" That ofc isn't the best thing when a punisher obviously fitted with an Acme Infini-cap-o-matic is still dishing out hurt like there was no tomorrow :(
|

Ismern
GoonFleet GoonSwarm
|
Posted - 2008.03.17 14:09:00 -
[1567]
EFT only lists your tankable DPS for whichever tanks better, shield or armor.
If your armor tanks better, it lists your armor's tankable DPS regardless of how little your shields tank and vice versa. ----------------------------------------------------------- The winners of EVE have spoken.
Let's all quit GoonSwarm and go to Empire while we still have some ISK left. |

albathor
Section XIII Tau Ceti Federation
|
Posted - 2008.03.17 16:13:00 -
[1568]
that s possible to implement ewar stats ?
i remember quickfit do it, % jamming against type ship, remote damping (targetdistance and time to lock)...
so thank you for your job.
|

Abye
Perkone
|
Posted - 2008.03.17 17:21:00 -
[1569]
JPG is messy for images with few colors like screenshots of Windows apps. No chance for PNG ? Can't imagine that there aren't good libs for Delphi handling that. ___ CCP Garthagk: "And that is why GMs aren't DEVs"
|

Professor Zen
Royal Amarr Institute
|
Posted - 2008.03.17 20:47:00 -
[1570]
Edited by: Professor Zen on 17/03/2008 20:51:37
Originally by: SAS Kinghtwing I'm getting a "Floating Point by Zero" error when i try to import ship fittings from the clipboard. Can anyone suggest a solution? Thanks in advance :)
Does the Loadout have a Cap booster? EFT seems to have issues importing these items sometimes...
|
|

Sgt MaxFightmaster
Republic Military School
|
Posted - 2008.03.17 21:06:00 -
[1571]
Originally by: Ancy Denaries
Originally by: WilIam Hung That's not what I mean. Situation 1: Low MARII 1600MM Rolled Tungston Situation 2: Mid LSEII
By adding MORE HP in shield, the overall tank goes up, but by adding armor, it dosen't.
I understand that shield recharges and armor dosen't, but my point is, the armor (which is being recharged by the MAR) is not going up (dps/tank) when HP (1600mm) is added.
I believe you misunderstood me 
No, she did not misunderstand you. You cannot tank more DPS simply because you add more armor HP, since armor HP will not regenerate. You will simply just add more time until you die.
Example:
1000 HP, 150 DPS tank. Incoming damage is 200 DPS. You die after 20 seconds 10000 HP, 150 DPS tank. Incoming damage is 200 DPS. You after 200 seconds. But you will not tank MORE DPS just because you had a bigger buffer.
With shields, you have a set recharge rate, and a buffer. Increasing total shieldpoints will INCREASE the recharge amount on the shield, since the shield retains it's recharge time.
Thus:
1000 HP tank, 1000 second recharge = 1 HP / s 10000 HP tank, 1000 second recharge = 10 HP/s (average numbers here)
Therefore you actually increase the DPS tanked by adding more shield HP, since your shield recharges more HP / sec if you increase it's buffer. Armor will not.
The armor repper will not repair MORE HP/sec just because you add a buffer. Neither will a shieldbooster. The PASSIVE recharge rate will, however.
Clearer now?
Don't think you read the post. You are saying the same thing he is:
Increasing shield HP inherently increases shield tank. Increasing armor HP does NOT inherently increase armor tank.
|

Knorkor
Megalomania Heavy Industries
|
Posted - 2008.03.18 01:06:00 -
[1572]
Thanks for the Program Bud. I really appreciate your work :). greets Knorkor
|

Zakgram
Caldari Ore
|
Posted - 2008.03.18 07:28:00 -
[1573]
Originally by: Meiyang Lee
Make multiple characters, all referring to the same API key, give them appropriate names and voila, different sets of implants for different occasions.
What a simple solution! Thanks.
|

Dashboard
Hard Rock Cafe
|
Posted - 2008.03.18 08:37:00 -
[1574]
Feature check/request: is there a quick reference in EFT for effective total HP for a single damage type?
e.g. a vaga out of the box has effective HP against EM damage of 2273/(1-75/100) + 1838/(1-92.5/100) + 1230/(1-0/100) = 34829.
I can't see anywhere in EFT where this calculation occurs. (It's useful for DD-proofing - right now I do it with Excel). Ideally it'd be in the mouseover that currently just says "EM resistances".
|

Kathira
Denial of Service Freelancer Coalition
|
Posted - 2008.03.18 09:05:00 -
[1575]
I would be pleased when the new MOA design would be implemented.
|

Mei LiLing
Garoun Investment Bank
|
Posted - 2008.03.18 12:17:00 -
[1576]
Dashboard,
i think you are looking for a right click into the "Defense" field. That will bring up a nice context menu where you can change the incoming damage distribution.
Greets, Mei
|

Chi Quan
DEFCON. Phoenix Allianz
|
Posted - 2008.03.18 12:39:00 -
[1577]
Originally by: Dyaven Every time I minimize and then maximize EFT it locks up and it doesn't let me select any of the windows, it acts like it's being run minimized even though it's not.
i have that as well 
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

Ludi Cross
Real Nice And Laidback Corporation Brutally Clever Empire
|
Posted - 2008.03.18 16:07:00 -
[1578]
I have a problem in 2.5 that I haven't seen mentioned yet.
The tooltip that pops up when mousing over the blue "?" info link does not go away. In fact, as is typical of a tooltip, it stays "on top" of anything else I move around the desktop, blocking whatever information is underneath it. I tried looking for a way to turn off the tooltip as a workaround, but couldn't do that either.
If I click the info button and hold the click, I can at least position the tooltip somewhere that it isn't in the way too much, but that's the best I can do.
Even though I'm trying to stay away from it, I still manage to mouse over it occasionally, popping up that tooltip.
(Sig, Schmig.) |

Ludi Cross
Real Nice And Laidback Corporation Brutally Clever Empire
|
Posted - 2008.03.18 16:19:00 -
[1579]
I know everyone asks about next versions, deadlines, and features.
Is there a sticky or URL somewhere with anything, even blog notes, about what's going on with EFT?
I'd really rather check something like that than even ask this question. Thanks.
(Sig, Schmig.) |

Nicholas Barker
MASS Ministry Of Amarrian Secret Service
|
Posted - 2008.03.18 16:32:00 -
[1580]
Originally by: Ludi Cross Edited by: Ludi Cross on 18/03/2008 16:19:54 I have a problem in 2.5 that I haven't seen mentioned yet.
The tooltip that pops up when the user mouses over the blue "?" info link does not go away. In fact, as is typical of a tooltip, it stays "on top" of anything else I move around the desktop, blocking whatever information is underneath it. I tried looking for a way to turn off the tooltip as a workaround, but couldn't do that either.
If I click the info button and hold the click, I can at least position the tooltip somewhere that it isn't in the way too much, but that's the best I can do.
Even though I'm trying to stay away from it, I still manage to mouse over it occasionally, popping up that tooltip.
alt and tab EFT back to the front, move your cursor back over the ? and away again and it should disappear. ---
|
|

Xaen
Caritas.
|
Posted - 2008.03.18 19:44:00 -
[1581]
The links in the about dialog launch Internet Explorer rather than the system default browser. Please use the system default. Lots of people hate Internet Explorer. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
|
Posted - 2008.03.18 20:00:00 -
[1582]
Originally by: Zakgram
Originally by: Meiyang Lee
Make multiple characters, all referring to the same API key, give them appropriate names and voila, different sets of implants for different occasions.
What a simple solution! Thanks.
That's what I've been doing. But a "Copy Character" button would be nice. And binding "open character window" to ctrl+C is a terrible idea. That's hard wired in many people's brains as "copy".
I say this on the tail end of character duplication, because when i try to copy the API key from one character to another (working around the lack of a "Copy Character" button) EFT closes the character window instead. I have to remember to right click *shudder* to copy the text. And I never remember the first time. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Chi Quan
DEFCON. Phoenix Allianz
|
Posted - 2008.03.18 21:18:00 -
[1583]
the characters are in the characters folder, you can easily edit those files with a standard text editor (like notepad) and copy them around.
ot: that way i made a different skill files for all skills at 2, 3 and 4 for comparison
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

Cybele Lanier
The Graduates Brutally Clever Empire
|
Posted - 2008.03.18 22:28:00 -
[1584]
I like the ability to get info on what piloting skill bonuses do without having to re-open the ship index. Keep up the good work!  --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Naomi Wynn
Red Dawn Empire
|
Posted - 2008.03.19 05:32:00 -
[1585]
I don't know if someone already posted this, but the Omen and Zealot have +1 turret hardpoints as of trinity 1.1, now a total of 5 on each. This needs to be updated :D
|

Sonera Tau
Aymz Industries Blackguard Coalition
|
Posted - 2008.03.19 06:24:00 -
[1586]
Originally by: Naomi Wynn I don't know if someone already posted this, but the Omen and Zealot have +1 turret hardpoints as of trinity 1.1, now a total of 5 on each. This needs to be updated :D
it is, Check under "Trinity 1.1 Ships" in the Ship Browser
|

HRRNighthawk
Vendetta Underground Rule of Three
|
Posted - 2008.03.19 08:15:00 -
[1587]
I may just be dumb, but how do you read that new DPS graph? It didn't seem to be taking the damage type/resistances into account as the few ships i tried to use with it had the max dmg at the top of the curve every time. Help? :)
|

heiditje
|
Posted - 2008.03.19 12:03:00 -
[1588]
now that some ships have an changed shield/armor esistance/fitting options etc, we now need an updated version of the great fitting tool u made.
|

Xaen
Caritas.
|
Posted - 2008.03.19 13:48:00 -
[1589]
Originally by: HRRNighthawk I may just be dumb, but how do you read that new DPS graph? It didn't seem to be taking the damage type/resistances into account as the few ships i tried to use with it had the max dmg at the top of the curve every time. Help? :)
It doesn't.
Calculating DPS vs a ship is not trivial and isn't simply a matter of resistances. You basically have to run a simulation that accounts for boosting/repairing, capacitor, cap boosters, reloading, and the switch from shield to armor, and from armor to structure.
I suppose you could simplify it by only calculating against the shield or armor that is tanked the most though. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Logan Empuls
The Crew Incorporated
|
Posted - 2008.03.19 14:14:00 -
[1590]
Not sure if this has been brought up before or not, but I was noticing a problem with EFT with regards to mining crystals. The correct required skills are not associated with them. It would be nice if this were fixed.
Thanks!
|
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.03.19 16:10:00 -
[1591]
Originally by: Mr Krosis I like some of the new features in 2.5, but I'm curious what formula you are using for the targeting time display?
It doesn't seem to be the "original" 10000/scanres/asinh(sigrad) formula, and it doesn't seem to be the newer one we reverse engineered either. It looks like it shows a targeting time that is faster than it should be, especially for larger size targets.
I've used following formula: (15882 -1804*Ln(SigRad))/(ScanRes*asinh(SigRad)). Can't remember where does it came from because it has been sticking in my "to do" list for quite a while. It gave me a good results so if you think it is wrong I need a report with more definite numbers.
Originally by: Sky Marshal EFT 2.5 has an annoying bug > Open a setup, go to an another software (or minimize EFT), then return to EFT.
EFT can not be used anymore, because the left click of the mouse can't interact (left column don't want add an item or expand a category, I can't delete a fitted item, etc...), and the taskbar remains grey (like EFT is totally frezzed).
Never had such behavior. What OS are you using? Also if you getting this all the time you can try to disable price queries because they are one of the few really new things in 2.5 and if you have this problem only with 2.5 then they could be the cause.
Originally by: Junrhod Lockwood Hello there, just installed the V2.5 and i've got a problem
with the same setup, and same character i do not have same results for cap
cap qty is the same (8208) cap consumption is the same on both setup BUT cap pick recharge is not.
Peak can recharge was changed in version 2.4.1 to 2.5*Cap_Capacity/Cap_Recharge.
Originally by: Chribba Just a friendly heads up Gripen. I think you should include the MD5 signature of the EXE and ZIP in your OP, I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE, I do my best to remove and block them per auto but there's still a risk of such packages ending up on other sites as well.
So just a suggestion to include the MD5 signatures on the EXE and ZIP (EVE-Files now display the ZIP/RAR signatures upon download).
I don't think that people who don't know basic rules of internet security and download something from random sources know what MD5 signature is or bother to check it. But thanks for your info - I've added a warning to the first page.
Originally by: Abye JPG is messy for images with few colors like screenshots of Windows apps. No chance for PNG ? Can't imagine that there aren't good libs for Delphi handling that.
Such quality is set intentionally to minimize file size. There are still people playing on dialup and setups isn't a game screenshot or photo to worry about quality.
--- There is no Amarr problem. |

Talosen
Shiva Morsus Mihi
|
Posted - 2008.03.19 18:40:00 -
[1592]
Don't know if this has been brought up before, but isn't t he EM resistance for armor, and EXP resistance for shields still wrong? Will there be a new update to fix that, or is there another way for me to fix it.
|

Xaen
Caritas.
|
Posted - 2008.03.19 21:25:00 -
[1593]
Originally by: Gripen
Originally by: Abye JPG is messy for images with few colors like screenshots of Windows apps. No chance for PNG ? Can't imagine that there aren't good libs for Delphi handling that.
Such quality is set intentionally to minimize file size. There are still people playing on dialup and setups isn't a game screenshot or photo to worry about quality.
GIFs serve better for screenshots of an application.
For your comparison:
JPEG
GIF
Some color information is lost, but the GIF is better at preserving a screenshot of text since it's a vector format. The text of the setup is really what matters anyway. Lastly, the GIF is only 48KB, the JPEG is 71KB. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xeliya
Eternity INC. Mercenary Coalition
|
Posted - 2008.03.19 22:17:00 -
[1594]
Edited by: Xeliya on 19/03/2008 22:20:41
Originally by: Xaen GIFs serve better for screenshots of an application.
For your comparison:
JPEG
GIF
Some color information is lost, but the GIF is better at preserving a screenshot of text since it's a vector format. The text of the setup is really what matters anyway. Lastly, the GIF is only 48KB, the JPEG is 71KB.
Your compression is horrid tbh, I can get a gif and jpg half that size with out less quality loss but you were semi right. A gif is better for this type of an application but a png is better then a gif here. Now an application like Eve a jpg is far better.
JPG - GIF - PNG Explanation
|

Cypres Black
Center for Advanced Studies
|
Posted - 2008.03.19 22:23:00 -
[1595]
Originally by: Sonera Tau
Originally by: Naomi Wynn I don't know if someone already posted this, but the Omen and Zealot have +1 turret hardpoints as of trinity 1.1, now a total of 5 on each. This needs to be updated :D
it is, Check under "Trinity 1.1 Ships" in the Ship Browser
I just installed it and tried to set up my zealot yesterday. I didn't notice Trinity 1.1 ship option, but I will look at it again when I get home.
|

W Floyd
Sebiestor tribe
|
Posted - 2008.03.19 23:10:00 -
[1596]
Just wanted to say thanks for such a great little app. I just got back to Eve and it can be a real hassle to even get a decent Rifter Ratting setup. Your program helped me overcome my incompetence, will be using it in the future :).
I've noticed there are a list of skills that affect every item's effiency, can you read, from within the program, exactly HOW a separate skill affects the item? It would be handy imo.
|

Jace Shan
Heaven's Avatars
|
Posted - 2008.03.19 23:16:00 -
[1597]
Where do you put the file so you can use it in game?
|

Virgo I'Platonicus
Larcenist Rehabilitation Centre
|
Posted - 2008.03.20 00:39:00 -
[1598]
Optimal range disruption script now affects accuracy fallow. V2.5 doesnt have it implemented yet.
Regards, V. <3 |

welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2008.03.20 02:21:00 -
[1599]
The Moa still hasn't been updated, it only has 4 turrets still, even in the Trinity 1.1 ship section. Any ETA on this being fixed? Ta. --------------- you all smell! |

Stolen Lotus
Octavian Vanguard RAZOR Alliance
|
Posted - 2008.03.20 03:18:00 -
[1600]
Edited by: Stolen Lotus on 20/03/2008 03:18:35
|
|

Xaen
Caritas.
|
Posted - 2008.03.20 04:17:00 -
[1601]
Originally by: Xeliya Edited by: Xeliya on 19/03/2008 22:20:41
Originally by: Xaen GIFs serve better for screenshots of an application.
For your comparison:
JPEG
GIF
Some color information is lost, but the GIF is better at preserving a screenshot of text since it's a vector format. The text of the setup is really what matters anyway. Lastly, the GIF is only 48KB, the JPEG is 71KB.
Your compression is horrid tbh, I can get a gif and jpg half that size with out less quality loss but you were semi right. A gif is better for this type of an application but a png is better then a gif here. Now an application like Eve a jpg is far better.
JPG - GIF - PNG Explanation
That was the JPG EFT generated.
The GIF was a quick and dirty paint version. But the fact remains that GIFs are better for pictures of applications. - Support fixing the UI|Suggest Jita fixes|Compact logs |

NeoNxGREEN
Rising Knights SMASH Alliance
|
Posted - 2008.03.20 08:08:00 -
[1602]
OY, is there a mac version of EFT, or can one be made? (same for eve mon) :P
|

Darth Felin
Federal Navy Academy
|
Posted - 2008.03.20 11:37:00 -
[1603]
Hello is there any estimation when we see a new version of EFT with new ships (not under Tri 1.1 section) and rebalanced fraction/cosmos passive shield hardeners
|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2008.03.20 15:07:00 -
[1604]
Edited by: Sky Marshal on 20/03/2008 15:09:47
PNG is the best format for images with no complex areas, like screenshots of applications. An EFT window of my Rokh can take 101K in JPG, 98K with GIF, 73K with PNG (Irfanview without PNGOUT, with, it gives 70K).
As asked by others players, I wait for the new version, with the correction of the "minimized" bug and Trinity update  ____
14/20 Revelations : Desyncs... 11/20 Trinity : BBSOD, Bugs, Desyncs, F*** Nerfs 10/20 1.1 : [...] + EXP shield nerf 07/20 œ Not a single nerf + : What ?!?
CCP is the real problem of EVE. |

Magius Paulus
Agony Unleashed Agony Empire
|
Posted - 2008.03.20 15:58:00 -
[1605]
Great tool, tx a million! But how can i set the prices of the ships manually?
|

Sonya Rayner
Unicorn Enterprise Blind Octopus
|
Posted - 2008.03.20 19:25:00 -
[1606]
I wish the autor had updated the resistances for armor EM and shield explosive. since atm it is displaying inaccurate numbers. If i knew exactly the format of the data files i'd modify it myself.
____________________
|

Puk Jinn
|
Posted - 2008.03.21 17:02:00 -
[1607]
though they're not really *****ble, i'm missing freighters.
there are some skill based stats i'd really like to test out
cheers
|

Takari TO
Ikani Incorporated Omega Alliance
|
Posted - 2008.03.24 01:50:00 -
[1608]
Edited by: Takari TO on 24/03/2008 01:50:07 an idea: screenshot export to PNG (or gif) would be better. Losless compression, so look much better, and usually about the same in size. Maybe even smaller...
Of course great program right now, thanks for it. Ikani Inc. blueprint research services |

Halada
Mercurialis Inc. Interstellar Alcohol Conglomerate
|
Posted - 2008.03.24 05:09:00 -
[1609]
After chatting with a corpmate, who is a college math professor, he pointed out the DPS calculations of EFT were completely erroneous and pointed out the author of this handy program must be an idiot at math after we shared Abaddons setups.
Therefore I am wondering if anyone else noticed the DPS is not right and wonder what formula is used?
In any case you can convo "Yurito", he seems to know all about math. Send him the flames!
Click on my sig to read it ! |

Kismet X
Amethyst-Ree Research
|
Posted - 2008.03.24 11:05:00 -
[1610]
Not sure if its already been mentioned, but according to EFT 2.5 the ECCM Projector II requires 40 CPU but the actual fitting cost is 55 CPU.
Item DB Entry for ECCM Proj II: http://www.eve-online.com/itemdatabase/EN/shipequipment/electronicwarfare/projectedeccm/1960.asp ____________________________________________________________________ "[D]rones are the alternative to everything... you defer all your combat to your cat herding skills" -Fryx, 10/29/2005 |
|

Commander Poppinfresh
Life. Universe. Everything.
|
Posted - 2008.03.24 17:17:00 -
[1611]
Originally by: Halada After chatting with a corpmate, who is a college math professor, he pointed out the DPS calculations of EFT were completely erroneous and pointed out the author of this handy program must be an idiot at math after we shared Abaddons setups.
Therefore I am wondering if anyone else noticed the DPS is not right and wonder what formula is used?
In any case you can convo "Yurito", he seems to know all about math. Send him the flames!
Damage calculations aren't very complicated. Damage mod * ammo damage / RoF. For missiles you drop the damage mod... It isn't that hard to do the math yourself and see the numbers are the same.
|

Huggs
Eternity INC. Mercenary Coalition
|
Posted - 2008.03.24 18:16:00 -
[1612]
EFT is very useful. Great program.
Thanks. ________________________________________________
If you're buyin'.. I'm flyin' and they're dyin' [email protected] |

Revocks Bishop
Slug Storm Squadron
|
Posted - 2008.03.24 18:17:00 -
[1613]
Thanks Gripen for a swift release on this one:)
Having a few issues unfortunately.
#1 Someone mentioned it in an earlier post, any time the EFT window gets sent back, whether I'm checking the web for something or click over to a video, it stops working. The window comes back up but all buttons, fittings and whatnot do not react to mouse clicks at all. It acts as if its still minimized, and can only be quit through right clicking the task bar and quitting (or ending task through manager.) OS is Windows Vista, happens on two different computers.
#2 Every time I open up EFT, regardless of if I close it, end it, or leave it running, an extra EFT.exe process is running in the background and it's taking up usually a decent chunk of CPU. I'm not sure if this process is the thing that grabs the prices off the market or whatnot, but the only way to get rid of it is to end it directly. If I open multiple copies of EFT, then multiple processes stick around.
I can provide pics and whatnot if you need em...
Other then that, very happy with this release. Excellent job
|

Djana Libra
The Black Ops Black Core Alliance
|
Posted - 2008.03.24 19:40:00 -
[1614]
The trinity moa still only has 4 turret hardpointthis should be 5 with the trinity 1.1 patch
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.03.24 22:41:00 -
[1615]
Originally by: Revocks Bishop #2 Every time I open up EFT, regardless of if I close it, end it, or leave it running, an extra EFT.exe process is running in the background and it's taking up usually a decent chunk of CPU. I'm not sure if this process is the thing that grabs the prices off the market or whatnot, but the only way to get rid of it is to end it directly. If I open multiple copies of EFT, then multiple processes stick around.
I can't comment about Vista and it's process manager as I've never had a chance to test it but things you describe definitely does not sound right. EFT creates separate thread for price queries but it is created only when some prices are about to be updated and terminated once such update is finished. This is a thread within a program and not a separate process so it's impossible for it to keep running after EFT is closed.
I suggest you to do a virus check or search your PC for this "other" EFT.exe file.
|

Phienta
Supernova Security Systems
|
Posted - 2008.03.25 00:17:00 -
[1616]
is there any plan to upgrade the database to include faction ships/items? it'd be nice to see them added so that we can fit our cap ships with something better than T2 for calculations.
|

Evangeline d'Arcy
State War Academy
|
Posted - 2008.03.25 00:37:00 -
[1617]
Originally by: Phienta is there any plan to upgrade the database to include faction ships/items? it'd be nice to see them added so that we can fit our cap ships with something better than T2 for calculations.
Uh, faction/officer modules and ships are all included already. Try the faction/complex/commander buttons at the very bottom of the fitting panel?  _________________________
|

fat sackz
PuddinCorp
|
Posted - 2008.03.25 01:00:00 -
[1618]
Edited by: fat sackz on 25/03/2008 01:02:15 Can we get this stickied somewhere? I know I can copy the URL but I keep losing it.

|

NoNah
Tenth Legion Holdings Tenth Legion
|
Posted - 2008.03.25 01:32:00 -
[1619]
Originally by: fat sackz Edited by: fat sackz on 25/03/2008 01:02:15 Can we get this stickied somewhere? I know I can copy the URL but I keep losing it.

Linked in a sticky. Prolly as good as it's gonna get for some time. =)
Postcount: 648556
|

Judician Nar
GTE Corp
|
Posted - 2008.03.25 17:04:00 -
[1620]
Just a point - the Berserker SW-900 is misspelt as 'Breserker SW-900'.
|
|

Lillis85
Task Force Zener Atlas Alliance
|
Posted - 2008.03.25 19:11:00 -
[1621]
Noticed that the resitances haven't got changed since the patch (50%Em for shields and 50%Exp for armor). Is this something that's planned?
|

N4rF
GoonFleet GoonSwarm
|
Posted - 2008.03.25 21:58:00 -
[1622]
Moa under the 1.1 section of the ship chooser has only 4 gun hardpoints. I assume the actual thing now has 5 hardpoints. When will this be fixed?
|

KEYSTYLES
Synergy. Imperial Republic Of the North
|
Posted - 2008.03.26 01:58:00 -
[1623]
why do projectile not work with cap estimation?? last time i checked they use cap when fired just like everything else
|

Charlie Chaplin
Williams Aerospace
|
Posted - 2008.03.26 02:51:00 -
[1624]
Projectiles dont use cap
|

Ami Apollo
Imperial Academy
|
Posted - 2008.03.26 03:37:00 -
[1625]
i've noticed for amarr destroyer, when using the small beams that it's not getting the 50% bonus to optimal range in the EFT 2.5 version. also EFT says that medium modal laser I's use 17 cpu, and when on my char they're 16.1 but in eve it's still 17 cpu. not sure why that is. i imported the skills via the api info. and checked that all the skills were there. the discrepancy remains. have not had any problems with the non weapon modules.
|

Ishina Fel
Synergy. Imperial Republic Of the North
|
Posted - 2008.03.26 10:26:00 -
[1626]
Originally by: Lillis85 Noticed that the resitances haven't got changed since the patch (50%Em for shields and 50%Exp for armor). Is this something that's planned?
There hasn't been a post-Trinity 1.1 release yet. The EFT version 2.5 was actually just an extra release that would let people play with the modified ships (5 turret Eagle, optimal range Apoc etc). In fact, though I may be mistaken, I think EFT 2.5 was out before Trinity 1.1 already.
I assume Gripen is working on a real Trinity 1.1 release.
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |

Cyleus Taestar
Eve University Ivy League
|
Posted - 2008.03.26 16:27:00 -
[1627]
Edited by: Cyleus Taestar on 26/03/2008 16:28:34 Has it been brought up to filter the Fitting Panel based on CPU/PG/slot requirements? Like say, I've got one mid slot with 20 CPU and 5 PG left. What can I fit?
Great job on what is probably the most useful third party tool in EVE. Thanks!
|

Xi Mishikani
Perkone
|
Posted - 2008.03.26 21:38:00 -
[1628]
Originally by: Cyleus Taestar Edited by: Cyleus Taestar on 26/03/2008 16:28:34 Has it been brought up to filter the Fitting Panel based on CPU/PG/slot requirements? Like say, I've got one mid slot with 20 CPU and 5 PG left. What can I fit?
Great job on what is probably the most useful third party tool in EVE. Thanks!
Right now it's sorted based on the effectiveness of the module, which I like very much. Perhaps just add a button that sorts according to whichever you're looking for. ie. cpu, pg, name, effectiveness etc.
|

Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.26 22:27:00 -
[1629]
Originally by: Xi Mishikani
Originally by: Cyleus Taestar Edited by: Cyleus Taestar on 26/03/2008 16:28:34 Has it been brought up to filter the Fitting Panel based on CPU/PG/slot requirements? Like say, I've got one mid slot with 20 CPU and 5 PG left. What can I fit?
Great job on what is probably the most useful third party tool in EVE. Thanks!
Right now it's sorted based on the effectiveness of the module, which I like very much. Perhaps just add a button that sorts according to whichever you're looking for. ie. cpu, pg, name, effectiveness etc.
You already can actually (no idea how i get the "by effectiveness" one though) but by default mine are sorted by meta-level, and clicking on the row-icon for PG or CPU sorts them by those, same for the row-bar above the name of the module to sort them alphabetically.
|

Power's Urge
Perkone
|
Posted - 2008.03.26 23:29:00 -
[1630]
Edited by: Power''s Urge on 26/03/2008 23:29:41 The question was about filtering, not sorting. Everyone with the intelligence needed to unpack the Zip file can be expected to find the module variant that fits their remaining fitting resources once they've picked a category and see the list, even without sorting. What is wanted here is the "last slot" feature that QuickFit had - the program simply shows you ALL modules that fit your free slot type and remaining CPU and Grid, so you get an idea what *kind* of module you could use in the first place.
|
|

Etho Demerzel
Holy Clan of the Cone
|
Posted - 2008.03.27 00:50:00 -
[1631]
I don't know if this was reported yet, but there is something terribly wrong with blockade runners max speed and align time calculations in EFT. The result is waaaay lower (or higher in the case of the time) than it is in the real game. About a factor of 3 lower.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Lance Fighter
Safe Haven North Star Confederation
|
Posted - 2008.03.27 01:12:00 -
[1632]
Can i possibly make a suggestion on ship selection? In the ship select page, each ship type that has a fitting already for it should show as a subset thingie in the tree... That way I can just go to there, and not worry about the other 4 fittings I have...
Maintain the other ways to switch between fittings of course, but could this be included? Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2008.03.27 09:26:00 -
[1633]
Two suggestions.
QuickFit had this "last slot" feature, where it suggested what to put in the last empty slot based on available cpu/pg, that'd be cool.
Freighters added, I know no slot, but good to estimate resistance, cargo, sig radius, etc.
Secure 3rd party service ■ Do you Veldspar? |
|

Reviera
Pator Tech School
|
Posted - 2008.03.27 11:46:00 -
[1634]
i miss the new patch upgrades on zealot and apoc.
thx allot for all your work, isk sent to you from other char.
|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2008.03.27 15:18:00 -
[1635]
Originally by: Gripen
Originally by: Sky Marshal EFT 2.5 has an annoying bug > Open a setup, go to an another software (or minimize EFT), then return to EFT.
EFT can not be used anymore, because the left click of the mouse can't interact (left column don't want add an item or expand a category, I can't delete a fitted item, etc...), and the taskbar remains grey (like EFT is totally frezzed).
Never had such behavior. What OS are you using? Also if you getting this all the time you can try to disable price queries because they are one of the few really new things in 2.5 and if you have this problem only with 2.5 then they could be the cause.
I didn't read this post.
I have Windows XP SP2 (fr) and EFT is the only program to have this behaviour on my system.
Price queries is always disabled by default as I use it very rarely, this can't be the reason. ____
14/20 Revelations : Desyncs... 11/20 Trinity : BBSOD, Bugs, Desyncs, F*** Nerfs 10/20 1.1 : [...] + EXP shield nerf 07/20 œ Not a single nerf + : What ?!?
CCP is the real problem of EVE. |

Fastercart
Ihatalo Heavy Industries Phalanx Alliance
|
Posted - 2008.03.27 16:12:00 -
[1636]
Originally by: Chribba Two suggestions.
QuickFit had this "last slot" feature, where it suggested what to put in the last empty slot based on available cpu/pg, that'd be cool.
Freighters added, I know no slot, but good to estimate resistance, cargo, sig radius, etc.
These and Jump Freighters too please? __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

d3vo
Airborne Assassins Order of the Black Cross
|
Posted - 2008.03.27 19:39:00 -
[1637]
when are we going to get an update...with all the new resistances and changes in 1.1
|

Vilth Wiben
Australia and New Zealand Eve Corp Brutally Clever Empire
|
Posted - 2008.03.27 22:26:00 -
[1638]
Just wondering if you are going make it easier for proxy authentication... perhaps there is a work around and/or requests for this already but there are just too many pages in this thread to read through for answers... Please...?
 Very handy program and I would like to use it at work too.
|

Zedma
ACME United
|
Posted - 2008.03.28 08:52:00 -
[1639]
Little bug:
In Trinity all remote sensor boosters have optimal range/falloff but those ranges are not present in EFT.
Great job, Gripen, waiting EFT 2.5.1 with nerfed ships :)
Regards, Zedma
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.03.28 15:21:00 -
[1640]
2.5.1 out Also, please read first post if you are using proxy authentication or experiencing bug with EFT becames inactive.
|
|

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
|
Posted - 2008.03.28 15:45:00 -
[1641]
I can't seem to download from either mirror...
Why no eve-files link?
EVE History Wiki
|

Mihailo Great
GoonFleet GoonSwarm
|
Posted - 2008.03.28 15:51:00 -
[1642]
You know how the MWD gives you a 25% cap capacity nerf? Well I'd like to be able to look at a setup's cap viability without actually using the mwd evn though it will b fitted, meaning not calculating the mwd activation cost when displaying capacitor viability numbers.
|

Zarch AlDain
Hematite Rose Bionic Dawn
|
Posted - 2008.03.28 16:00:00 -
[1643]
Originally by: Mihailo Great You know how the MWD gives you a 25% cap capacity nerf? Well I'd like to be able to look at a setup's cap viability without actually using the mwd evn though it will b fitted, meaning not calculating the mwd activation cost when displaying capacitor viability numbers.
So click the tick next to the MWD to turn it off....
Zarch AlDain ---- My corp is recruiting. See the recruitment thread here.
|

Sgt Jinxed
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2008.03.28 16:34:00 -
[1644]
New version \o/ <3 Gripen
|

Athas Darksun
Ghost Festival
|
Posted - 2008.03.28 17:01:00 -
[1645]
at work atm, and was wondering if the resist changes are included in this update
/thanks
|

Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.28 17:10:00 -
[1646]
Edited by: Meiyang Lee on 28/03/2008 17:10:22
Originally by: Athas Darksun at work atm, and was wondering if the resist changes are included in this update
/thanks
Yes they are Athas, he called it the trinity 1.1 update for reason. 
|

Meridius Dex
Foundation R0ADKILL
|
Posted - 2008.03.28 17:41:00 -
[1647]
Great update, Gripen! Many thanks as always and my alt, Freya, is sending you 25M as we speak.
And, if it's not too much trouble, count me in with those hoping you'll add Freighters in the next update. No slots, we know, but it'd be nice to see prospective ship stats based on character skills.
 -- Meridius Dex --
Amarr = EVE on Hard setting |

Lazarenn
Pax Britannia Rally Against Evil
|
Posted - 2008.03.28 18:10:00 -
[1648]
Great tool Gripen, thank you.
One small point, could we have comma seperators on the item price information info page, would make it easier to read.
Regards ---------- Lazarenn |

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2008.03.28 18:11:00 -
[1649]
Originally by: Gripen In regards of bug when EFT going to inactive state upon task switching or minimizing: I was unable to reproduce this but in attempt to fix the problem 2.5.1 version can be lauched with /OldHints switch. It will enable some workaround based on my guess about source of the problem. If you are experiencing this bug, please try this option out and post your results.
Thanks for this release.
My test result about this bug is good, but curious. I launch EFT 2.5.1 without the /OldHints switch, but I don't encounter anymore this bug. Use it give the same result, no problem.
It is solved ^^ in my system at least. ____
14/20 Revelations : Desyncs... 11/20 Trinity : BBSOD, Bugs, Desyncs, F*** Nerfs 10/20 1.1 : [...] + EXP shield nerf 07/20 œ Not a single nerf + : What ?!?
CCP is the real problem of EVE. |

Franga
NQX Innovations
|
Posted - 2008.03.29 07:37:00 -
[1650]
Gripen rocks. I shall have his babies. No really, I will.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
|
|

Reviera
|
Posted - 2008.03.29 11:15:00 -
[1651]
i miss the apoc navy issue to have been updated to the new bonuses?
|

Artazzo
Clan Wulf
|
Posted - 2008.03.29 11:41:00 -
[1652]
somehow i can't import my skills altho i can get to the avatar-selection which toon i want to import.
|

zzCoins
Odessa Operations Sylph Alliance
|
Posted - 2008.03.29 11:56:00 -
[1653]
EFT nolonger starts minimised, you have fixed that.
Unfortunatly the setups I created for the ships which changed in the 1.1 patch have gone missing. The Ship Browser window used to have a special section for 1.1 patch ships, all the setups which were in there are now missing. The .cfg files are in my setups folder, but when I browse in the ship selector window I do not have any Raptor setups. |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.03.29 12:00:00 -
[1654]
Originally by: Reiisha I can't seem to download from either mirror... Why no eve-files link?
What she said. Why no eve-files link ?
1|2|3|4|5. |

count sporkula
Warpworks Brotherhood of the Spider
|
Posted - 2008.03.29 12:07:00 -
[1655]
whenever i try to import my character with 2.5.1 it sets all of my skills to 0.
and 2.5 set my skills to 0 as well, yet 3 days ago it worked just fine.
when i went back to 2.4 just for S&G it gave me parsing errors
i redownloaded 2.5.1 and it still does the same thing.... set all my skills to 0
i don't think i am doing anything wrong...
|

Soeniss Delazur
KNIGHTS OF RYCHE Interstellar Alcohol Conglomerate
|
Posted - 2008.03.29 12:13:00 -
[1656]
Same problem here.
|

Power's Urge
Perkone
|
Posted - 2008.03.29 12:16:00 -
[1657]
Originally by: zzCoins Unfortunatly the setups I created for the ships which changed in the 1.1 patch have gone missing. The Ship Browser window used to have a special section for 1.1 patch ships, all the setups which were in there are now missing. The .cfg files are in my setups folder, but when I browse in the ship selector window I do not have any Raptor setups.
That is because the Trinity 1.1 versions were completely separate ships for the program. If you have no setups for the "normal" version of a ship, simply rename the 1.1 .cfg file. Otherwise you'd have to copy the contents of the 1.1 .cfg file into the file for the respective "normal" ship; just make sure the last setup in that file has the correct number of blank lines at the end, so EFTs parser can find the first "new" setup. Or, you could open EFT 2.5 and 2.5.1 side by side, copy the 1.1 ship setups into the clipboard one by one and have 2.5.1 import them.
That said, if Gripen was using XML for the setups files, it might save a few troubles here and there. 
|

TheMommie
Perkone
|
Posted - 2008.03.29 12:16:00 -
[1658]
And me too, cannot import skills anymore (api is checked, same api works in evemon). Deleting files and redownloading and starting over doesn't help. No errors are given either.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.03.29 12:17:00 -
[1659]
With /OldHints it works great (as expected). No more stupid hangs for a sec when I hovering module activation icons, but in this mode it does not show the required skills hint. Can You please fix this ASAP? (And make this mode primary, please?)
And in the love of god, WHEN we can expect importing skills from file? Why shall I close EFT every time I want to import new character? Can You at least scan /Characters directory for new characters at the time Character Editor window called? It will solve my problem.
Originally by: count sporkula whenever i try to import my character with 2.5.1 it sets all of my skills to 0.
and 2.5 set my skills to 0 as well, yet 3 days ago it worked just fine.
when i went back to 2.4 just for S&G it gave me parsing errors
i redownloaded 2.5.1 and it still does the same thing.... set all my skills to 0
i don't think i am doing anything wrong...
You aren't it's just EVE. Try accessing http://api.eve-online.com/ from regular browser at the time of trouble, if it works, then look for problem in EFT/EVEmon/etc, if not - wait for the CCP to fix API back. -- Thanks CCP for cu<end of sig> |

TheMisses
Republic Military School
|
Posted - 2008.03.29 12:26:00 -
[1660]
Originally by: Tonto Auri
You aren't it's just EVE. Try accessing http://api.eve-online.com/ from regular browser at the time of trouble, if it works, then look for problem in EFT/EVEmon/etc, if not - wait for the CCP to fix API back.
http://api.eve-online.com/ < is up http://myeve.eve-online.com/api/ < is up Evemon working fine...
Still resets all skills to 0 when updating. |
|

count sporkula
|
Posted - 2008.03.29 12:28:00 -
[1661]
Originally by: Tonto Auri
... You aren't it's just EVE. Try accessing http://api.eve-online.com/ from regular browser at the time of trouble, if it works, then look for problem in EFT/EVEmon/etc, if not - wait for the CCP to fix API back.
evemon doesn't seem to have a problem.. so i think it is with eft. i was posting here so i could be sure i wasn't the only one (and doing something stupid) and possibly make someone aware of the issue
|

Tonto Auri
|
Posted - 2008.03.29 12:30:00 -
[1662]
If You can adhust sampling rate of generated JPG, set it to 1x1 and 67% quality. Images will be smaller with better quality. -- Thanks CCP for cu<end of sig> |

Tonto Auri
|
Posted - 2008.03.29 12:35:00 -
[1663]
Originally by: count sporkula
Originally by: Tonto Auri
... You aren't it's just EVE. Try accessing http://api.eve-online.com/ from regular browser at the time of trouble, if it works, then look for problem in EFT/EVEmon/etc, if not - wait for the CCP to fix API back.
evemon doesn't seem to have a problem.. so i think it is with eft. i was posting here so i could be sure i wasn't the only one (and doing something stupid) and possibly make someone aware of the issue
Then do what I did. I've never tried using API in EFT cause I have EVEmon runned 24/7 and after that API returning only "try again later" to EFT. I just made a simple script to translate EVEmon text-only characters to the EFT .chr format. ATM I'm working to make it available for public. Please wait a bit. -- Thanks CCP for cu<end of sig> |

TheOne85CA
|
Posted - 2008.03.29 12:47:00 -
[1664]
Im with you on this one count, 0's for all my skills
|

Kadima Likud
Viper Intel Squad
|
Posted - 2008.03.29 13:05:00 -
[1665]
Same problem here - in EFT2.5.1 all my skills have set to zero.
Reverting to EFT2.4 gives an API parsing error.
|

Meiyang Lee
|
Posted - 2008.03.29 13:22:00 -
[1666]
Don't think its EFTs fault, my iGoogle plugin for skill-tracking bugged up earlier today aswell.
Please visit your user settings to re-enable images. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.03.29 13:39:00 -
[1667]
Edited by: Tonto Auri on 29/03/2008 13:41:41 http://project.dyndns.org/EVE/evemon2eft.php
Save Your character from EVEmon in a .txt format and upload to the simple form above. Get back converted character and save it to the /Characters folder of EFT. That way, You may also export Your planned characters. MUCH easier than sitting in EFT's Character Editor picking every single skill and adjusting to the expected level.
And yes, You must restart EFT to get Your exported characters to work (or better have it not running at the time of characters implantation). -- Thanks CCP for cu<end of sig> |

Gargamel
|
Posted - 2008.03.29 13:53:00 -
[1668]
Originally by: Tonto Auri Edited by: Tonto Auri on 29/03/2008 13:41:41 http://project.dyndns.org/EVE/evemon2eft.php
Save Your character from EVEmon in a .txt format and upload to the simple form above. Get back converted character and save it to the /Characters folder of EFT. That way, You may also export Your planned characters. MUCH easier than sitting in EFT's Character Editor picking every single skill and adjusting to the expected level.
And yes, You must restart EFT to get Your exported characters to work (or better have it not running at the time of characters implantation).
Nice works perfectly 
|

d3vo
Airborne Assassins Order of the Black Cross
|
Posted - 2008.03.29 16:22:00 -
[1669]
eve files link please
|

AngelCake
School of Applied Knowledge
|
Posted - 2008.03.29 16:22:00 -
[1670]
The is a great tool which I've been using for many months. However, like some people before me, this 2.5.1 version is not importing my skills via the API :( All other tools which use the API are working just fine. |
|

Athar Mu
|
Posted - 2008.03.29 16:27:00 -
[1671]
Originally by: Tonto Auri Edited by: Tonto Auri on 29/03/2008 13:41:41 http://project.dyndns.org/EVE/evemon2eft.php
Save Your character from EVEmon in a .txt format and upload to the simple form above. Get back converted character and save it to the /Characters folder of EFT. That way, You may also export Your planned characters. MUCH easier than sitting in EFT's Character Editor picking every single skill and adjusting to the expected level.
And yes, You must restart EFT to get Your exported characters to work (or better have it not running at the time of characters implantation).
Thank you!!
|

Lord Gale
Royal Amarr Institute
|
Posted - 2008.03.29 16:44:00 -
[1672]
Edited by: Lord Gale on 29/03/2008 16:44:50 When I unzipped it with the native WinXP decompressor thing, it had the EFT folder marked as 'Read-only'. This prevented me from importing my character's skills successfully, but EFT did *not* give me any indication of its failure to write out the character file.
After about 20 minutes, I figured out what was wrong, but...can we have some kind of error popup if that happens?
Much appreciated!
(Oh, and reading the last reply before mine: Right click the folder, properties, and untick the 'Read-only' box, restart EFT. Your character's skill will import successfully after that.)
|

LeGlt
Ajrdlcorp
|
Posted - 2008.03.29 17:18:00 -
[1673]
Originally by: Lord Gale Edited by: Lord Gale on 29/03/2008 17:02:43 Edited by: Lord Gale on 29/03/2008 16:44:50 When I unzipped it with the native WinXP decompressor thing, it had the EFT folder marked as 'Read-only'. This prevented me from importing my character's skills successfully, but EFT did *not* give me any indication of its failure to write out the character file.
After about 20 minutes, I figured out what was wrong, but...can we have some kind of error popup if that happens?
Much appreciated!
(Oh, and reading the last reply before mine: Right click the folder, properties, and untick the 'Read-only' box, restart EFT. Your character's skill will import successfully after that.)
Edit again: WTF, Windows keeps resetting the read-only option on the folder. I have no idea why.
That doesn't work :P I've been using EFT 2.4 for god knows how long with no troubles until ltoday and it has always been set to read only and the character update always worked. I came here, tried out 2.5 figuring the 2.4 had expired or something and get the same issue with or without read only but without the error message! Evemon went down earlier but it works now, it's just EFT is borked for me :) __________________________ Nice forum - I'll take it! |

AngelCake
School of Applied Knowledge
|
Posted - 2008.03.29 17:22:00 -
[1674]
Same here. Tooke read-only flag off all folders/files but still doesn't import character skills  |

Hayaishi
|
Posted - 2008.03.29 18:12:00 -
[1675]
Also, this may be because of the website downtime that may have done it, who knows.
|

Quiet Tiger
|
Posted - 2008.03.29 18:13:00 -
[1676]
Hi... Installed the latest version of EFT and it worked for me yesterday. For some reason today the character update API function does indeed result in all skills reset to zero. My guess is that something has changed on the CPP end and EFT does not process the file character correctly.
Since I've only had this one version and it did work, it's likely CCP is messing with the char data in some way that EFT can not contend with. I'm sure Gripen is working on it already
|

AngelCake
|
Posted - 2008.03.29 18:34:00 -
[1677]
Originally by: Quiet Tiger
Since I've only had this one version and it did work, it's likely CCP is messing with the char data in some way that EFT can not contend with. I'm sure Gripen is working on it already
I'm sure he's looking into it, but EVEMon and the Eve Online Skillwatch for Vista Sidebar are working just fine, so seems to point to EFT itself. |

Connor Banks
|
Posted - 2008.03.29 18:50:00 -
[1678]
Bug report:
Explosive shield resists aren't calulated correctly.
Example: Drake, Ferox, and Rokh which all give 5% to shield resists per ship level.
This means that the base explosive shield resist at 50 % should jump to 50 + 50*0.25 = 62.5% at level 5. EFT only shows 60%.
The other three shield resists are calculated correctly.
/Connor
|

Neena Valdi
Geddonites
|
Posted - 2008.03.29 19:08:00 -
[1679]
Please pretty please put the EFT on eve-files.com
Neither one of listed urls works for me...
|

Lakut
|
Posted - 2008.03.29 19:37:00 -
[1680]
Edited by: Lakut on 29/03/2008 19:37:22 About EFT setting skills to 0 on char import: API Down (last post)
Apparently the other apps that don't screw up just ignore those kind of messages. ----------
Please visit your user settings to re-enable images. You get a wonderful view from the point of no return. |
|

Ranko
|
Posted - 2008.03.29 19:38:00 -
[1681]
Originally by: Neena Valdi Please pretty please put the EFT on eve-files.com
Neither one of listed urls works for me...
I do not know if I should have done this, but I did it anyway.
I have made a MSI-based installation program for EFT 2.5.1, this installer will install the EFT to your Program Files, add short-cuts to your Deskop, Quick Launch and Start Menu (if selected). It also has its own uninstaller, which will remove EFT from your computer, while keeping the EFT settings and fitting logs.
You can download it from EVE-Files via: http://eve-files.com/dl/154729
I will remove this download if Gripen requests it, as I have not asked him if he is happy that I distribute a installer version of EFT. (I hope he does not mind )
I made this simply because I hate having to drag the zip to my program files and make short cuts for it all the time. ---
Please visit your user settings to re-enable images.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 ^_^ |
|

Chribba
|
Posted - 2008.03.29 20:31:00 -
[1682]
While it's Gripen's choice to put it on EVE-Files or not. I would personally recomend that downloading off EVE-Files - make sure the file is located in either Gripen's OR my folder (/media/corp/gripen/ and /media/corp/OTHER/) due to the recent attempts to infect EFT packages with viruses (and most other locations get auto-removed anyway).
My upload: http://dl.eve-files.com/media/corp/OTHER/EFT2.5.1.zip
Please visit your user settings to re-enable images. Secure 3rd party service ■ Do you Veldspar? |
|

Cryolead
Northen Star Corporation
|
Posted - 2008.03.29 21:25:00 -
[1683]
Edited by: Cryolead on 29/03/2008 21:34:35 Edited by: Cryolead on 29/03/2008 21:31:41 maybe error on the api.eve-online site ?
the output xml File, not Contains the levels.
see here (screenshot from my CharacterSheet.xml.aspx)
where did all the Levels ?????
Or this was removed from eveapi2 ??
see here for eveapi1
http://myeve.eve-online.com/api/doc/data-charsheet.asp
sorry for my bad english :)
regards Cryolead
|

Ranko
|
Posted - 2008.03.29 21:39:00 -
[1684]
I think the API server is slightly b0rked ---
Please visit your user settings to re-enable images.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 ^_^ |

Quincunx
Subspace Anomaly
|
Posted - 2008.03.29 22:14:00 -
[1685]
Yep, seems it is borked. Getting lvl 0 for all skills in EFT, while EVEMon is fine.
|

Maxim K
|
Posted - 2008.03.29 23:18:00 -
[1686]
Yeah, got all zeros as well.
|

Mr Krosis
|
Posted - 2008.03.29 23:38:00 -
[1687]
The lock time function still seems to be returning bad values. It's pretty accurate for smaller targets, but for larger targets the lock time listed is faster than it should be. Targeting a battleship shows about 15-20% faster than it should. Any word on what formula you use to come up with those times?
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

TheGunslinger42
FezCorp Red Republic
|
Posted - 2008.03.30 00:21:00 -
[1688]
My skills are being reset to 0 when I try to import too. It gives an error message saying Parsing Error. Server response has been saved to: C:\...\EFT\APIError.txt
|

Kurtz McPhaine
|
Posted - 2008.03.30 01:16:00 -
[1689]
Yep, all skillz at 0 for me to no matter what I do. Reinstall, new character and what not. It seems to connect to server, but then when checking all skillz still at 0. Worked just great yesterday.
|

Ian McCandless
McCandless Corporation
|
Posted - 2008.03.30 02:10:00 -
[1690]
I'm so glad to hear this isn't just me... that means it'll get fixed.
|
|

Jumpin Jill
|
Posted - 2008.03.30 02:31:00 -
[1691]
Edited by: Jumpin Jill on 30/03/2008 02:35:39 Please change the About dialog box so that the hyperlinks load Default Browser instead of Interturd Explorer. kkthx.
Also, how about changing the text link on the Import Character window to a hyperlink, too.
|

Silent Else
|
Posted - 2008.03.30 05:29:00 -
[1692]
I also am having the same issue as stated above. I have followed the directions as stated in the faq.txt. Hopefully the author resolves this issue soon as his software is Very well written and useful by a vast portion of the eve community. 
Gripen please keep up the good work. Silent Else
Please visit your user settings to re-enable images. |

Michal Aniol
University of Caille
|
Posted - 2008.03.30 08:28:00 -
[1693]
Hey people, is there any way to import skill to EFT other way than broken api and setting it manualy ? |

Rematha'klan
|
Posted - 2008.03.30 09:45:00 -
[1694]
Still have the same issue with the new version (2.5.1). It resets all skills to 0 after a few seconds. Devide & Conquer |

Richard Butt
|
Posted - 2008.03.30 09:48:00 -
[1695]
I think the import thing is definitely an "issue" on EVE's side rather than EFT; it was working fine until a few days ago, and I haven't even installed 2.5.1 yet so nothing's changed here. I can only assume that EVEMon is less "fussy" about what info it's getting from the API server - although I do remember it taking absolutely ages the other day to access the info for a new character I added...
|

Silicon Sally
Republic University
|
Posted - 2008.03.30 10:11:00 -
[1696]
I'd also say it's an issue with EVE rather than EFT, because there's problems on ineve.net with the api aswell - all learning skills bonuses are reporting 0 in the attributes list.
|

Lillis85
|
Posted - 2008.03.30 10:51:00 -
[1697]
Same here. There is also a problem with finished skills in EVEmon. They are showing up as 100% done on my skill plans and never go away. So I guess it's something with the API atm yeah.
|

Jonantus Lorenzuz
|
Posted - 2008.03.30 10:54:00 -
[1698]
Same **** here:-P Except my iceo google gadget is working just dandy.
|

edraith
Project Aquarion Valkyrie Deus Ex.
|
Posted - 2008.03.30 11:23:00 -
[1699]
all skills at 0 
|

Ishina Fel
Synergy. Imperial Republic Of the North
|
Posted - 2008.03.30 11:41:00 -
[1700]
Yes, same issue. It's an API problem. We can only hope CCP fixes it swiftly (and maybe whine in the EVE technology discussion forum )
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |
|

Buyerr
|
Posted - 2008.03.30 13:09:00 -
[1701]
ahh nice update :D I declare war on stupidity |

Riho
Mercenary Forces
|
Posted - 2008.03.30 13:33:00 -
[1702]
i just tested it on older versions of EFT (still had the setups) and its a api problem atm :( i hope it will get fixed soon :) ---------------------------------- MY VIEW ARE MY OWN, I DON'T REPRESENT MY CORPORATIONS VIEWS HERE... stop mailing me.. plz
|

Gripen
|
Posted - 2008.03.30 14:03:00 -
[1703]
Edited by: Gripen on 30/03/2008 14:03:35 Version 2.5.2 with support of new API import is available.
Originally by: Akita T
Originally by: Reiisha I can't seem to download from either mirror... Why no eve-files link?
What she said. Why no eve-files link ?
I've decided not to use Eve-Files anymore. What kind of problems you're experiencing with downloading? If you know file hosting service what will work for you - name it and I'll upload there.
Originally by: Mr Krosis The lock time function still seems to be returning bad values. It's pretty accurate for smaller targets, but for larger targets the lock time listed is faster than it should be. Targeting a battleship shows about 15-20% faster than it should. Any word on what formula you use to come up with those times?
I've answered you here. The formula came from the thread you've linked.
|

Silicon Sally
Republic University
|
Posted - 2008.03.30 14:50:00 -
[1704]
Edited by: Silicon Sally on 30/03/2008 14:54:43 Well, the 1st site (depositfiles) is riddled with popups, and the 2nd site never has any download slots available. Would somewhere like download.com not be suitable ?
Thanks for the update though Gripen - managed to download the new version on the 5th attempt, and it works a treat :)
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.03.30 15:18:00 -
[1705]
Originally by: Gripen
Originally by: Akita T
Originally by: Reiisha I can't seem to download from either mirror... Why no eve-files link?
What she said. Why no eve-files link ?
I've decided not to use Eve-Files anymore.
Can You please explain, why?
Quote: What kind of problems you're experiencing with downloading?
Unable to download. "Someone already downloading from Your IP, try again later" all time. I'm in the network that goes to internet through few IP's. And someone in there always downloading something at every present time. Glad I have modem (yes, modem... 56k dialup connection over telephone... You know) and can connect to different ISP to download Your program. You're lucky it worth doing that.
Quote: If you know file hosting service what will work for you - name it and I'll upload there.
Eve-files. Obviously. -- Thanks CCP for cu<end of sig> |

Assess
ELITE EXPLORATION ENTERPRISE The Nexus Federation
|
Posted - 2008.03.30 15:21:00 -
[1706]
Edited by: Assess on 30/03/2008 15:25:36 Gripen,
I just wanted to let you know I'd be willing to offer use of my host as a means for users to download this brilliant program. I just bought quite a nice plan for my corporation which has 5TB of bandwidth. As one might imagine I've had everything setup for about two weeks now and we've only used 80MB of bandwidth. In addition, the server runs an automated virus check every hour so it would be perfectly safe for users.
I have plenty of free FTP accounts under cPanel and would be willing to grant you a subdirectory where you could host this program.
Feel free to contact me ingame regarding this issue.
- Thanks
P.S. 2.5.2 resolved all my issues with EFT. 
|

Riho
|
Posted - 2008.03.30 15:31:00 -
[1707]
i wish you would upload to eve files Grimpen :) as the sites provided suck some mayor ballz.
first one has a lame 90 sec wait and other one says its out of slots all the time :(
if you are afraid that the ppl who try to hack your program might also.. then that just sucks.. if you have a original link here it shouldnt cause too much of a issue and iv seen cribba say that he trys to removed the bad copys as fast as he sees them.
so please.. give it some thought :)
/me worships Gripen for the uber program he has created :D ---------------------------------- MY VIEW ARE MY OWN, I DON'T REPRESENT MY CORPORATIONS VIEWS HERE... stop mailing me.. plz
|

Mr Krosis
The humble Crew Odyssey.
|
Posted - 2008.03.30 15:37:00 -
[1708]
Originally by: Gripen I've answered you here. The formula came from the thread you've linked.
Sorry I must have missed your original response. I'll admit I never really took a look at the formula Darunia submitted until now. I dug up some old numbers and compared measured values against TomB's original formula, Taylorana's formula, and Darunia's formula. Comparison was made with 56.25mm ScanRes.
Result table is here.
It looks like that formula is close for small things but gets too fast as the target gets larger. The specific version of Taylorana's formula that I used was from this post. The source for a little web calculator in perl that uses it is here if that is of any benefit.
Also EFT doesn't seem to cap the time at 180 seconds as would happen in game, although that may be intentional.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

Urm
The n00b Experience
|
Posted - 2008.03.30 16:29:00 -
[1709]
So how much are u getting per newly registered user on those servers u chose to use? I have been trying all bloody day to dl the file and everytime the dl slots are either full or the serviceis teporary unavailable. It is perfectly clear why u opted not to use evefiles anymore, u decided it was time ppl starting to pay for your work. I am sad this is the road u took as there will be a replacement for ur tool on these forums within weeks. I know several others already and with a lil luvin' they will become just as good, if not better. Anybody remember Quickfit, it was less than a month before nobady was using that anymore...
I hope u get a few bucks out of it, but dont expect me to register to get it... i am sure someone will upload it onto EVE-FILES very soon anyways.
I guess it was good while it lasted...
|

CarbonFury
Prophets Of a Damned Universe
|
Posted - 2008.03.30 16:42:00 -
[1710]
Originally by: Urm So how much are u getting per newly registered user on those servers u chose to use? I have been trying all bloody day to dl the file and everytime the dl slots are either full or the serviceis teporary unavailable. It is perfectly clear why u opted not to use evefiles anymore, u decided it was time ppl starting to pay for your work. I am sad this is the road u took as there will be a replacement for ur tool on these forums within weeks. I know several others already and with a lil luvin' they will become just as good, if not better. Anybody remember Quickfit, it was less than a month before nobady was using that anymore...
I hope u get a few bucks out of it, but dont expect me to register to get it... i am sure someone will upload it onto EVE-FILES very soon anyways.
I guess it was good while it lasted...
I absolutely agree.. how dare someone get paid for their work. 
Since you can't stand the wait to download free software it must suck waiting in the welfare line. Or do you do a job where you get paid?
/flame
Great software guys! Keep it up :)
|
|

Urm
The n00b Experience
|
Posted - 2008.03.30 17:03:00 -
[1711]
Edited by: Urm on 30/03/2008 17:04:00 Get off ur high horse! Ofc ppl deserve to be rewarded for their work, but at least have the balls to stand up and admit that is the reason the file was not uploaded on eve-files. Instead a warning ("Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.") is added to scare ppl into registering at pretty expensive dl sites, they will only use once and likely get recurring charges and on top of that will sell the email addresses to spammers.
If u are looking for ppl to donate for you hard work (which is well deserved btw), do it like this: http://www.pledgie.com/campaigns/396. Add a link (or even a popup) in the tool itself and I am sure ppl will donate. But to do it like this is trickery, misleading and will only get ppl upset.
|

Julius Romanus
Fatalix Inc. Phalanx Alliance
|
Posted - 2008.03.30 17:16:00 -
[1712]
So this is great. I keep waiting a minute. Putting in a "i'm not a ******* bot" code. And it gets rejecting it and having me wait a minute. woooo, so glad its not hosted on eve files anymore =P ------------------ For Medicinal Use Only. |

Oximus Maximus
Republic University
|
Posted - 2008.03.30 17:36:00 -
[1713]
thank you for such a great tool!
|

Omega Man
|
Posted - 2008.03.30 18:14:00 -
[1714]
Edited by: Omega Man on 30/03/2008 18:15:03
Originally by: Urm Edited by: Urm on 30/03/2008 17:04:00 Get off ur high horse! Ofc ppl deserve to be rewarded for their work, but at least have the balls to stand up and admit that is the reason the file was not uploaded on eve-files. Instead a warning ("Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.") is added to scare ppl
I agree, the OP had no right in passing on the warning Chribba had sent regarding the fact there ARE virus infected versions of this software which had been uploaded onto Eve files.
It is quite shameful he spends this time developing a great bit of software gives it away free and then protects people from the stains on society that infect his work with viruses.
What he should have done is what Urm does for the community. -
Please visit your user settings to re-enable images. - Happy user of CAOD troll cleaner http://oldforums.eveonline.com/?a=topic&threadID=584345 |

Cryolead
|
Posted - 2008.03.30 18:17:00 -
[1715]
Edited by: Cryolead on 30/03/2008 18:21:36 thx for Bugfix !
and now is the Api server down ( http://api.eve-online.com/ )
    
Please visit your user settings to re-enable images.
|

Kazuo Ishiguro
|
Posted - 2008.03.30 18:22:00 -
[1716]
Neither of the hosts is allowing me to download the file (out of free download slots). Gripen, please can you include a safe eve-files link in the 1st post of the thread? My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Kane Rizzel
|
Posted - 2008.03.30 20:01:00 -
[1717]
Mirror downloaded fine for me. Thanks for all your hard work on this wonderful piece of software.
Please visit your user settings to re-enable images. A Pirates Perspective
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2008.03.30 21:53:00 -
[1718]
This post is not to tell Gripen what to do or not to do, but just to clairify the EVE-Files situtation. Of course Gripen choses what he feels suites him the best and should continue to do so in the future as well.
My guess is that Gripen has decided to not use EVE-Files any longer due to the fact that there are people uploading "EFT" to EVE-Files additional times - but with the added virus-infected EXE's. I myself has taken the policy to remove all EFT versions NOT LOCATED in Gripen's own folder to remove the possibility of false versions.
I also would like to enlighten that there have not been any security flaw in EVE-Files, Gripen's account is his own and his files, but upon for example searching for EFT you could get presented with one of the "newer" uploads. However by using supplied links in Gripen's post there would be no risk of encountering any wrongfully files - unless ofc it's by Gripen's own upload - which I highly doubt he ever would manipulate.
I look forward to Gripens future work, no matter where it is hosted and hope that he continues to develop his software as it is an amazing addition to our community. Keep up the great work Gripen!
/c
Secure 3rd party service ■ Do you Veldspar? |
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.03.30 22:11:00 -
[1719]
Chribba, just curious, do You use any virus-checking on the files uploaded to Your host? I know that at least Dr.Web is able to scan for viruses in (even) nested archives.
To the Gripen: can You please add ResistanceProfile, similar to DamageProfile but working for calculating damage done by current setup? -- Thanks CCP for cu<end of sig> |
|

Chribba
|
Posted - 2008.03.30 22:29:00 -
[1720]
Originally by: Tonto Auri Chribba, just curious, do You use any virus-checking on the files uploaded to Your host? I know that at least Dr.Web is able to scan for viruses in (even) nested archives.
Yes there is AV running, however there is a slight problem running it the way I want since I cannot have an AV running checking every file when it is accessed since there is a lot of requests every sec.
So what happends is that an uploaded file is saved onto a specific folder which is being monitored and then after a short time moved to its destination. There is a chance that an infected file can be moved out from that monitored folder before the AV has checked it and thus getting past the scan.
Please visit your user settings to re-enable images. Secure 3rd party service ■ Do you Veldspar? |
|
|

Erotic Irony
|
Posted - 2008.03.30 22:38:00 -
[1721]
Gripen, your program is fantastic but I wish there was someway to organize implant and hardwire options a little better.
As is you can see some implant possibilities but to do this you have to navigate to a fitted item and right click to see what could modify it, given the wealth of LP implants and cosmos hardwires. While its functional it can be very cumbersome. Would it be possible to create a secondary implant subsection that groups implants by what they modify, i.e., s/m/l projos, capacitor, turret tracking, navigation etc? ___ Eve Players are not very smart. Support Killmail Overhaul
|

Tonto Auri
|
Posted - 2008.03.30 23:18:00 -
[1722]
Originally by: Chribba
Originally by: Tonto Auri Chribba, just curious, do You use any virus-checking on the files uploaded to Your host? I know that at least Dr.Web is able to scan for viruses in (even) nested archives.
Yes there is AV running, however there is a slight problem running it the way I want since I cannot have an AV running checking every file when it is accessed since there is a lot of requests every sec.
So what happends is that an uploaded file is saved onto a specific folder which is being monitored and then after a short time moved to its destination. There is a chance that an infected file can be moved out from that monitored folder before the AV has checked it and thus getting past the scan.
I think it can be resolved other way (I've used it for other purpose, but in similar situation). 1. User upload a file. 2. script checking that file is uploaded and giving the user a size and MD5 of the uploaded file. Also showing a message that file will be available for download after a short while. 3. Script, at the same time, moving the file to the temp folder and adding it to the list of checked files. 4. Different script starts by scheduler and run antivirus checking against every file. Antivirus must be able to save logfile and produce "Ok" on every checked file, or at least end with errorlevel if it found anything smelly and scary. 5. After each check, if nothing found, it moving checked file to the intended location to make it available for downloading.
That way, You 1. Ensure that EVERY file is passed through antivirus checking. 2. Do not slow down Your system by running AV monitor in the mode of checking archives/nested archives. -- Thanks CCP for cu<end of sig> |

Fist1
|
Posted - 2008.03.31 01:13:00 -
[1723]
about a week ago I noticed the Onyx shield resist is not matching up to whats in game.
EFT has EM 25%, TH 85%, KN 77.5%, EX 62.5%. in game EM 0%, TH 80%, KN 70%, EX 50%.
saw there was an update was hoping the resist were changed and its not. wasn't sure if you were aware of this and just bringing it to your attention.
|

Mr Krosis
|
Posted - 2008.03.31 01:46:00 -
[1724]
Originally by: Fist1 about a week ago I noticed the Onyx shield resist is not matching up to whats in game.
EFT has EM 25%, TH 85%, KN 77.5%, EX 62.5%. in game EM 0%, TH 80%, KN 70%, EX 50%.
saw there was an update was hoping the resist were changed and its not. wasn't sure if you were aware of this and just bringing it to your attention.
Originally by: FAQ.txt Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't have it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

Fist1
|
Posted - 2008.03.31 02:08:00 -
[1725]
durrrrrrr I looked for that before I posted and missed it. thanks
|

Shyier
|
Posted - 2008.03.31 03:39:00 -
[1726]
would be nice with a way to see how fast you can orbit at different speeds and how fast you reach a specific speed.
|

Tervilious
|
Posted - 2008.03.31 04:08:00 -
[1727]
GREAT PLACE TO HOST EVE FITTING TOOL ITS LIKE A SPAM CENTER does anyone no a better place to get it from
|

Doc Extropy
|
Posted - 2008.03.31 07:16:00 -
[1728]
Agreed. It boogles my mind why people even CONSIDER (!) using those filehosters with their annoying download tickets, download slots, advertisments, etc...
As if there were no other possibilities which are actually not annoying like a 12 inch diameter stick up the you know what.  Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Blazde
|
Posted - 2008.03.31 09:02:00 -
[1729]
Small bug...
Ingame Capital Energy Transfer Array I is recieving the cap use bonus from the Energy Emission Systems skill as well as from the Capital Energy Emission Systems skill. Eg. I have the capital one on level 2 and it's activation cost is 1620. In EFT2.5.2 only the capital skill bonus is applying.
Originally by: Gripen
Originally by: Mr Krosis The lock time function still seems to be returning bad values. It's pretty accurate for smaller targets, but for larger targets the lock time listed is faster than it should be. Targeting a battleship shows about 15-20% faster than it should. Any word on what formula you use to come up with those times?
I've answered you here. The formula came from the thread you've linked.
The most accurate lock time formula I know of is:
seconds = ((40000 / ScanRes) / (asinh(SigRadius) ^ 2))
Which I derived after testing the very long lock times on EW starbase mods (10mm scan res) before they got boosted back up. It also fits short lock times perfectly. _
http://www.4s-community.org.yu/eve/tools/?view=campaigns Please visit your user settings to re-enable images.[/url] |

Ishina Fel
Synergy. Imperial Republic Of the North
|
Posted - 2008.03.31 09:08:00 -
[1730]
Minor bug report:
The skill "medium pulse laser specialization" requires as its prerequisite the skill "small beam laser specialization IV"
...shouldn't that be "small PULSE laser specialization IV"? 
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |
|

Sephy'Ra
Ascendant Strategies Inc. Paxton Federation
|
Posted - 2008.03.31 11:40:00 -
[1731]
I think i have a problem. I know this program is used at everyone's own risk but the problem is any version after 2.4 seems to display an incorrect cap recharge (+X.Y)for the Hulk. It basically just went up by 0.3. As a result one of my setups is shown cap-stable, but the cap runs dry after about 4 minutes (as displayed in version 2.4). Maybe that should be looked into again.
PS: I can provide both, the setup and v2.4 if you deleted/overwrote them yourself and the setup I'm having issues with, but it seems pretty obvious that v2.4 shows the more correct numbers in this case.
|

Ishina Fel
Synergy. Imperial Republic Of the North
|
Posted - 2008.03.31 11:45:00 -
[1732]
Edited by: Ishina Fel on 31/03/2008 11:45:25
Originally by: Sephy'Ra I think i have a problem. I know this program is used at everyone's own risk but the problem is any version after 2.4 seems to display an incorrect cap recharge (+X.Y)for the Hulk. It basically just went up by 0.3. As a result one of my setups is shown cap-stable, but the cap runs dry after about 4 minutes (as displayed in version 2.4). Maybe that should be looked into again.
The reason for this is likely that module activation pushes your cap levels past the optimum recharge point, thus you don't get the full recharge as shown and your cap runs dry eventually.
Older EFT versions used a slightly more conservative number than the actual peak recharge, I believe to remember, so effects like these were compensated.
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |

Sephy'Ra
Ascendant Strategies Inc. Paxton Federation
|
Posted - 2008.03.31 12:07:00 -
[1733]
Edited by: Sephy''Ra on 31/03/2008 12:08:28
Originally by: Ishina Fel Edited by: Ishina Fel on 31/03/2008 11:45:25
Originally by: Sephy'Ra I think i have a problem. I know this program is used at everyone's own risk but the problem is any version after 2.4 seems to display an incorrect cap recharge (+X.Y)for the Hulk. It basically just went up by 0.3. As a result one of my setups is shown cap-stable, but the cap runs dry after about 4 minutes (as displayed in version 2.4). Maybe that should be looked into again.
The reason for this is likely that module activation pushes your cap levels past the optimum recharge point, thus you don't get the full recharge as shown and your cap runs dry eventually.
Older EFT versions used a slightly more conservative number than the actual peak recharge, I believe to remember, so effects like these were compensated.
In other words: I have to cascade my mining lasers? Not that great actually but who knows how much ISK the proggy saved me from spending for testing pruposes - it had to reclaim some of it...  Maybe a reminder that switching on all active modules at the same time will push your cap below peak reacharge values and that this may cause unforseen effects could be added. Just an idea. 
|

Larania Hypax
|
Posted - 2008.03.31 13:14:00 -
[1734]
Originally by: Gripen In regards of bug when EFT going to inactive state upon task switching or minimizing: I was unable to reproduce this but in attempt to fix the problem 2.5.1 version can be lauched with /OldHints switch. It will enable some workaround based on my guess about source of the problem. If you are experiencing this bug, please try this option out and post your results.
I have no clue what it is supposed to mean, but i wanted to tell you that it fixed my tooltip problem. Before that option tooltips stayed visible all the time until i closed the parent fitting window or the whole application. That's been fixed with your param. :) Thanks! :)
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.03.31 14:24:00 -
[1735]
Originally by: Sephy'Ra In other words: I have to cascade my mining lasers? Not that great actually
It is a good idea, to let You know. barges have rather weak capacitor and stripminers do use alot of cap. Guess You must also improve Your cap skills, because I'm able to permarun 3 strips on Covetor even with early deactivations due to rocks beeing popped before cysle ends. Was never run out of cap in like 5 hours.
Originally by: Larania Hypax
Originally by: Gripen In regards of bug when EFT going to inactive state upon task switching or minimizing: I was unable to reproduce this but in attempt to fix the problem 2.5.1 version can be lauched with /OldHints switch. It will enable some workaround based on my guess about source of the problem. If you are experiencing this bug, please try this option out and post your results.
I have no clue what it is supposed to mean, but i wanted to tell you that it fixed my tooltip problem. Before that option tooltips stayed visible all the time until i closed the parent fitting window or the whole application. That's been fixed with your param. :) Thanks! :)
I must say that when this fixes the usage problem, it is still do not display skill requirements on the red square right to the character selection. -- Thanks CCP for cu<end of sig> |

Dreadmuppet Four
School of Applied Knowledge
|
Posted - 2008.03.31 14:30:00 -
[1736]
please allow us to save a char skills, that way if you are behind a firewall and your api doesn't work we don't have to manually put the skills in every time!
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.03.31 14:58:00 -
[1737]
Edited by: Tonto Auri on 31/03/2008 14:58:41
Originally by: Dreadmuppet Four please allow us to save a char skills, that way if you are behind a firewall and your api doesn't work we don't have to manually put the skills in every time!
http://project.dyndns.org/EVE/ has the answer to Your question. -- Thanks CCP for cu<end of sig> |

Mr Krosis
|
Posted - 2008.04.01 07:27:00 -
[1738]
Originally by: Blazde The most accurate lock time formula I know of is:
seconds = ((40000 / ScanRes) / (asinh(SigRadius) ^ 2))
Which I derived after testing the very long lock times on EW starbase mods (10mm scan res) before they got boosted back up. It also fits short lock times perfectly.
Wow, where were you when we were working on that thread? Look at all of the crazy formulas we came up with, and it looks like the simple ^2 was all we needed.
To clarify, the formula you mentioned appears to be the exact one the game uses, and matched all of my measured values exactly with millisecond accuracy. Use that formula Gripen. 
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2008.04.01 08:06:00 -
[1739]
Originally by: Blazde
The most accurate lock time formula I know of is:
seconds = ((40000 / ScanRes) / (asinh(SigRadius) ^ 2))
Which I derived after testing the very long lock times on EW starbase mods (10mm scan res) before they got boosted back up. It also fits short lock times perfectly.
Quoting this for awesome. (Also so that I can find it later.) * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Kivers
|
Posted - 2008.04.02 00:01:00 -
[1740]
Edited by: Kivers on 02/04/2008 00:02:05 Been meaning to do this for a while - thanks for making working for a living more bearable! Excellent tool that keeps improving just when I think all the possible useful info bases are covered.
Regular EFT breaks continue to keep me sane during the hours of 9-5, plus it sits nicely inside a disguising Outlook window  |
|

BiggaFigga
|
Posted - 2008.04.02 04:22:00 -
[1741]
How do I get that beautiful black skin in the screenshot? It's so much better than gray.
|

Meridius Dex
|
Posted - 2008.04.02 04:50:00 -
[1742]
Originally by: BiggaFigga How do I get that beautiful black skin in the screenshot? It's so much better than gray.
Since it's a Windows app, whatever skin you have chosen for Windows will be the skin for EFT.
I have several custom visual styles for Windows and have Windowblinds installed. Some examples:
Aerometal Artifice Aqua Art Ascension -- Meridius Dex --
Please visit your user settings to re-enable images. Amarr = EVE on Hard setting |

Jukhta Mein
|
Posted - 2008.04.02 06:23:00 -
[1743]
I receive the error message 'connection failed' when trying to import my API. Any help?
|

Tonto Auri
|
Posted - 2008.04.02 11:21:00 -
[1744]
Found an error: Saving as image, EFT does not filter bad characters and trying to save file name as is. In my case it was Hyperion - Hyperion: Ion Test (PvP Setup).jpg and all fitting were saved as "Ion Test (PvP Setup).jpg" stream in file "Hyperion - Hyperion" of zero size. Thanks CCP for cu |

Griffin Jr
|
Posted - 2008.04.02 23:51:00 -
[1745]
looks like i found an error:
eft shows incorrect ship speed when using more then one rig with speed penalty (armor rigs), speed eft shows is less then actual ingame speed.
looks like EFT substracts 10% speed for each rig, while ingame rigs negative speed effect is stack nerfed.. -8.7% for second rig and so on, with usual stack nerf rates
so if you use for example 3x salvage rigs on ship and some cargohold expanders - eft shows really different numbers then you can see ingame
|

Pilfer Gil
|
Posted - 2008.04.03 10:13:00 -
[1746]
having problems importing my character - says connection failed. any help?
|

Kivers
|
Posted - 2008.04.03 13:22:00 -
[1747]
Originally by: Pilfer Gil having problems importing my character - says connection failed. any help?
If you're behind a firewall at work or some such then see one of Tonto's posts near the top of the page for a work around to import character information. |

Tagaki Takeo
War Tactical Groups
|
Posted - 2008.04.04 13:24:00 -
[1748]
In 2.5.2 megathron have 35 kinetic res on armor insted of 25.
|

Tonto Auri
|
Posted - 2008.04.04 19:33:00 -
[1749]
Originally by: Tagaki Takeo In 2.5.2 megathron have 35 kinetic res on armor insted of 25.
Does that differs from ingame stats while You are in it? Thanks CCP for cu |

Ludi Cross
Real Nice And Laidback Corporation Brutally Clever Empire
|
Posted - 2008.04.04 21:01:00 -
[1750]
** For the Bug List
In case not previously mentioned (and still with us in 2.5.2):
The Missile Launcher Rigs do not calculate DPS changes properly. Instead of the 10% bonii in their descriptions, they appear to add approximately 1% to the calculated DPS when installed.
(Sig, Schmig.) |
|

Phyneas
GoonFleet GoonSwarm
|
Posted - 2008.04.06 05:26:00 -
[1751]
Originally by: Ludi Cross ** For the Bug List
In case not previously mentioned (and still with us in 2.5.2):
The Missile Launcher Rigs do not calculate DPS changes properly. Instead of the 10% bonii in their descriptions, they appear to add approximately 1% to the calculated DPS when installed.
Seems to work fine for me, a single Warhead Calefaction Catalyst boosts my missile DPS by 10% (from 136.9 to 150.6). You aren't trying to fit one in addition to a bunch of BCSs, are you? Remember that damage mods and damage rigs stack with each other, and the rigs, being weaker, are applied last.
|

Dartman75G
Silver Aria
|
Posted - 2008.04.06 16:39:00 -
[1752]
Excellent tool Gripen!
I did find a small bug with the application of the "Information Warfare Link - Electronics Superiority" module and the effects it has on squad member "Remote Sensor Damper" modules. It appears to nerf the effectiveness of the remote sensor damps rather than make it more effective.
e.g. before gang link, -51.54% targetting range or scan resolution after link (L5) it's -46.21%.
Good luck!
Greg |

Golden Gnu
|
Posted - 2008.04.06 19:40:00 -
[1753]
Thanks for this fantastic tool!!!
I got a few feature suggest: 1. Export of skill plan to EVEMon (sorry if this is a re-request) 2. Show skills required to fit the fitted modules. Not just the skills required to use the modules, but also, skills that lower CPU/PG needs for fitted modules or generally adds to the CPU/PG (If the extra CPU/PG is needed)
|

Kalmanaka
Malium Imperium
|
Posted - 2008.04.07 15:03:00 -
[1754]
I wanted to see what effects skills and implants would have on the speed of my freighter, and to it's shield, armor, and hull. Could you put all the ships into EFT so we could do that? It doesn't have freighters.
|

Arimai
|
Posted - 2008.04.07 17:59:00 -
[1755]
Could you list the MD5 sum of the last release? (2.5.2)
If you provide that in your start post, i can mirror the file without people being distrustfull.
|

Nakuda
|
Posted - 2008.04.07 21:47:00 -
[1756]
Edited by: Nakuda on 07/04/2008 21:48:30 EFT2.5.2.zip MD5: E421BE14AA4861AA8A604BE4A8E050A8 CRC32: C094AC47 SHA-1: 1D2E1FE4DE27ECDA696D83F0DEB32A67AB510F17
This is the one downloaded from gripens message.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.04.08 14:57:00 -
[1757]
Originally by: Arimai Could you list the MD5 sum of the last release? (2.5.2)
If you provide that in your start post, i can mirror the file without people being distrustfull.
Done.
|

Gallentifier
Federal Navy Academy
|
Posted - 2008.04.08 15:52:00 -
[1758]
Edited by: Gallentifier on 08/04/2008 15:53:52 sorry if im being ********, i've only just downloaded EFT..
is 2.5.2 still the newest version? does it update itself to changes in the game (becasue 2.5.2 was out before the torp nerf, and the NOS nerf amongst others)?
*edit, i found ammo :P sorry
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.08 16:31:00 -
[1759]
Bug: It is possible to load recon probes into scan probe launcher et vice versa - survey and scan probes into recon launcher.
Please move "Show charge info" down to charges section. So context menu will looks like
Show Item Info Open Market Group Change Affecting Skills... ------------------ Show Charge Info T1 Charges ....
Originally by: Gallentifier Edited by: Gallentifier on 08/04/2008 15:53:52 sorry if im being ********, i've only just downloaded EFT..
is 2.5.2 still the newest version? does it update itself to changes in the game (becasue 2.5.2 was out before the torp nerf, and the NOS nerf amongst others)?
*edit, i found ammo :P sorry
Sorry to say that, but 2.5.2 were published just a week or two ago. And torp nerf were made like half-year ago. Thanks CCP for cu |

InsaneMachine
Otter Corp
|
Posted - 2008.04.08 22:51:00 -
[1760]
Shadow Serpentis Energized Adaptive Nano Membrane
This mod is bugged. It has 20% resists in EFT, but 22.5% resists in the game.
Love the program, keep up the good work.
|
|

Truis
In terrorem
|
Posted - 2008.04.08 23:17:00 -
[1761]
I have tried to read all the post before me and I have seen people with the same problem however it seems the new EFT fixed it.
I can not update my characters. All it shows are 0s for all my skills. Been doing it for a couple weeks now. I have downloaded and am using 2.5.2 I simply just gave up and decided not to bother with it anymore. However I am missing EFT now.
Figured I would give it one last try and see if anyone knows how I can fix it. Thanks 
|

Verite Rendition
F.R.E.E. Explorer Atrum Tempestas Foedus
|
Posted - 2008.04.09 00:14:00 -
[1762]
Perhaps this has already been answered, but is there any specific reason why T1 and T2 freighters aren't in EFT? I know you can't fit anything on them, but the alignment and HP/resist data would be handy. ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |

Theramin Dogon
|
Posted - 2008.04.09 07:47:00 -
[1763]
It never ceases to amaze me how many tools GS and her allies have put out, such as EFT and EVEMon. :madprops:, Gripen. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.09 09:52:00 -
[1764]
Originally by: Verite Rendition Perhaps this has already been answered, but is there any specific reason why T1 and T2 freighters aren't in EFT? I know you can't fit anything on them, but the alignment and HP/resist data would be handy.
You're right, they are not here in case You can't fit anything on them. Period.
Originally by: Truis I have tried to read all the post before me and I have seen people with the same problem however it seems the new EFT fixed it.
I can not update my characters. All it shows are 0s for all my skills. Been doing it for a couple weeks now. I have downloaded and am using 2.5.2 I simply just gave up and decided not to bother with it anymore. However I am missing EFT now.
Figured I would give it one last try and see if anyone knows how I can fix it. Thanks 
Use EVEmon export and my small tool to convert it to EFT format. -- Thanks CCP for cu |

Arimai
hirr Morsus Mihi
|
Posted - 2008.04.10 15:20:00 -
[1765]
Edited by: Arimai on 10/04/2008 15:22:06 Edited by: Arimai on 10/04/2008 15:20:52 Edited by: Arimai on 10/04/2008 15:20:18 Okay :) Forgot about this for a bit, but i mirrored. (open) dir is at open dir , direct dl (no ads): EFT2.5.2.zip md5 (which i got, so dont trust this & check yourself): there
again: DL & compare md5sum before trusting _any_ mirror.
|

Sgt Blade
Caldari Save Yourself Inc.
|
Posted - 2008.04.10 23:51:00 -
[1766]
very decent app, just a few things that i would like to see in future updates though :P
can the ship browser window not auto close when you have selected on ship... or at least an option for it not to. saves alot of clicking when i want to compare lots of ships etc
also for ship browser... at least an option for me to sort the ship types into alphabetical order... it being in smallest to biggest is ok but abit weird sometimes.
Hypnotic Pelvic Thrusting Level 5 |

HeavenlyCreature
TEKNO
|
Posted - 2008.04.11 14:24:00 -
[1767]
Just wanted to say thank you very much to everyone who has worked on this app. Great tool.
|

Kandrew Dorak
Gallente Eve University Ivy League
|
Posted - 2008.04.11 19:48:00 -
[1768]
I don't know if anyone else has this problem but I've never gotten the online price update to work. When I hit update it still says double click to set the price. Is there any way to fix this?
|

Evangeline d'Arcy
Caldari
|
Posted - 2008.04.11 21:26:00 -
[1769]
Originally by: Tonto Auri
Originally by: Verite Rendition Perhaps this has already been answered, but is there any specific reason why T1 and T2 freighters aren't in EFT? I know you can't fit anything on them, but the alignment and HP/resist data would be handy.
You're right, they are not here in case You can't fit anything on them. Period.
That's not much of an argument. Freighters or shuttles may not be able to fit any modules, sure, but they're still affected by implants, skills, projected effects and so on, they've still got effective hitpoints, agility and warp speeds, and the resulting data is still useful for a variety of purposes, even if it's only "how many Basiliks would I require in support of my Charon to withstand the average BS gank gang?".  _________________________
|

Blarkdrish
|
Posted - 2008.04.12 07:41:00 -
[1770]
ok, I don't know if I'm just understanding wrong or if this is a problem. So here goes.
With my current skills my Typoon has the following stats: Capacitor : 6000 Recharge Rate : 870s 6000/870 = 6.9/second recharge rate.
EFT is showing a recharge rate of 17.2/sec.
If I then do my full fit later on EFT says I'll be able to permarun the setup, but that is not the case.
Am I missing something or is there a problem with the calculation?
ps. This calculation is with no cap rechargers fitted
|
|

Di Jiensai
Gallente Domination. Scorched Earth.
|
Posted - 2008.04.12 09:40:00 -
[1771]
Originally by: Blarkdrish ok, I don't know if I'm just understanding wrong or if this is a problem. So here goes.
With my current skills my Typoon has the following stats: Capacitor : 6000 Recharge Rate : 870s 6000/870 = 6.9/second recharge rate.
EFT is showing a recharge rate of 17.2/sec.
If I then do my full fit later on EFT says I'll be able to permarun the setup, but that is not the case.
Am I missing something or is there a problem with the calculation?
ps. This calculation is with no cap rechargers fitted
recharge rate is not 'flat'. your cap recharges fastest at about 30% of max capacity, roughly 2.5 times as much as max cap/recharge time.
if EFT shows it is cap stable, but its not in game, check your implants, and see if you have some set in EFT which influence recharge time.
|

claire xxx
Alcatraz Inc.
|
Posted - 2008.04.12 09:48:00 -
[1772]
Edited by: claire xxx on 12/04/2008 09:53:17 nvm
|

Blarkdrish
|
Posted - 2008.04.12 12:27:00 -
[1773]
Originally by: Blarkdrish ok, I don't know if I'm just understanding wrong or if this is a problem. So here goes.
With my current skills my Typoon has the following stats: Capacitor : 6000 Recharge Rate : 870s 6000/870 = 6.9/second recharge rate.
EFT is showing a recharge rate of 17.2/sec.
If I then do my full fit later on EFT says I'll be able to permarun the setup, but that is not the case.
Am I missing something or is there a problem with the calculation?
ps. This calculation is with no cap rechargers fitted
I apologize. EFT is 100% on its calculations :) It appears that the recharge rate of cap peaks when cap is at +- 30% and I never let it get that low  |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.12 13:15:00 -
[1774]
Originally by: Blarkdrish I apologize. EFT is 100% on its calculations :) It appears that the recharge rate of cap peaks when cap is at +- 30% and I never let it get that low 
Shield and capacitor have best regen rate at 1/3 of their total value. -- Thanks CCP for cu |

Jack Haydn
|
Posted - 2008.04.13 00:27:00 -
[1775]
Hey, great tool, thanks for investing your time into it!
However, if you don't release the sourcecode, could you probably compile the program on Linux and release a Linux-native version?
Yeah, you can use WINE to run EFT, but the result is rather crappy (no alpha channels supported, so you have ugly, huge squares for all graphics, right click menus don't always work, module drag & drop is seriously bugged).
Would be great to have this tool work as well under Linux as it does on Windows! :)
|

TyranLe Ming
|
Posted - 2008.04.14 15:30:00 -
[1776]
I wonder if this is the latest version or if there is a newer one, cause i am missing some things. for e.g. the skill which is needed for overloading and some fittings (i cant give an example when i play i have not time to write posts, and after it i have forget it) On the other hand there should be an extra ....umm... slot(?) (like the market, faction, complex, commander things) for storyline things cause they aren't that available . AH .. an auto save would be cool because caused on a crash i have lost much data, which wasn't cool. and quick access to places (ships,etc) which everyone can define them self would be useful, i often comeback to same places. The rest is a very great program. (I don't want to blame you .. there isn't a [good] program which cant be made better)
|

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2008.04.14 18:18:00 -
[1777]
in my version i have those skills..
try to redownload and do a clean "install" of EFt 2.5.2..
|

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2008.04.14 18:19:00 -
[1778]
Guys, if i select any of EW drones and try to list affecting skills, skill Electronic Warfare Drone Interfacing is not listed, altough it does change operational range of drones by 3000m.
Whats with that? |

Dyaven
Gallente Attention Limited Terran Alliance
|
Posted - 2008.04.14 18:39:00 -
[1779]
Originally by: Kandrew Dorak I don't know if anyone else has this problem but I've never gotten the online price update to work. When I hit update it still says double click to set the price. Is there any way to fix this?
I've got the same problem.  |

Tchell Dahhn
Amarr Deny Reality
|
Posted - 2008.04.14 19:12:00 -
[1780]
Originally by: Dyaven
Originally by: Kandrew Dorak I don't know if anyone else has this problem but I've never gotten the online price update to work. When I hit update it still says double click to set the price. Is there any way to fix this?
I've got the same problem. 
I only ever have this problem at work, where I'm behind a heavy firewall. At home, it works fine for me.
Now offering Scanning Services for that 'hard to find' Mission Runner! Convo in-game for details!
|
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.04.14 23:20:00 -
[1781]
Originally by: Kandrew Dorak I don't know if anyone else has this problem but I've never gotten the online price update to work. When I hit update it still says double click to set the price. Is there any way to fix this?
First thing you must to do is enable price update in Preferences. Then, clicking price entry in module info and then "Update" will just reset time of last update and make module price actually update during next time it will be encountered in opened setup.
Originally by: Tonto Auri Shield and capacitor have best regen rate at 1/3 of their total value.
Strictly speaking best regen rate is at 29.5% and equal of 2.5x of average recharge rate. 1/3 is the same as 33% and cap or shield regen there is at 2.4x of average rate.
Originally by: Jack Haydn However, if you don't release the sourcecode, could you probably compile the program on Linux and release a Linux-native version?
There are a lot of changes need to be done in source code to make it cross platform and I don't have a time to make them.
Originally by: TyranLe Ming I wonder if this is the latest version or if there is a newer one, cause i am missing some things. for e.g. the skill which is needed for overloading and some fittings (i cant give an example when i play i have not time to write posts, and after it i have forget it) On the other hand there should be an extra ....umm... slot(?) (like the market, faction, complex, commander things) for storyline things cause they aren't that available.
Thermodynamics skill required for module overload doesn't included in EFT because it doesn't affect anything EFT can show. Storyline modules available under "Market" category.
Originally by: Miss KillSome Guys, if i select any of EW drones and try to list affecting skills, skill Electronic Warfare Drone Interfacing is not listed, altough it does change operational range of drones by 3000m.
Drone control range in EFT is an attribute of a ship, not a drone. If you right click somewhere in slot list with no slots selected you can display ship info window where this parameter will be shown. Also Electronic Warfare Drone Interfacing will be listed in affecting skills of the ship.
|

Ganiaxxir Anferdanni
Caldari Deep Core Mining Inc.
|
Posted - 2008.04.15 00:13:00 -
[1782]
Really quick noob question, am heading out to work, darnit, found this thread... are the named equipment items (gistii, etc sorry if spelling?) in the program to fit onto ships? Will download it after work and play with it, sounds like a great program..
Thanks for any info..
|

Conq Er
Sweetrock Mining
|
Posted - 2008.04.15 03:36:00 -
[1783]
Originally by: Ganiaxxir Anferdanni Really quick noob question, am heading out to work, darnit, found this thread... are the named equipment items (gistii, etc sorry if spelling?) in the program to fit onto ships? Will download it after work and play with it, sounds like a great program..
Thanks for any info..
Loot at the bottom left corner of the window, click on Faction/Complex/Commander.
|

DrHate
|
Posted - 2008.04.15 07:45:00 -
[1784]
Dear Mr Gripen, Thank you, thank you, thank you, eft is almost as bad as eve, and sometimes more so... of course i mean as a wonderful way to destroy time :D for me the only two must have programs for pilots in eve are eft and eve mon. so thank you for taking the time to make, and share eft with us.
ps i havent read the whole thread so if at some point you've stated you were kidnapped and forced to make it by a bunch of fork brandishing geeks, and therefore resent making it, my apologies ;)
|

Sariyah
HUN Corp.
|
Posted - 2008.04.15 11:13:00 -
[1785]
Hi,
I have just tried proxy authentication and it does not work, the character browse popup doesn't show any characters. Wish I would get the error message. Proxy is some squid, can't check it's logs, don't have acces to it. :(
|

LeGlt
Caldari
|
Posted - 2008.04.15 17:56:00 -
[1786]
I suppose I can't really complain given how it's a cool tool provided free of charge, but each of the download mirrors takes me several minutes to even get the ball rolling with their ridiculous wait times, to force you to look at their adverts. Surely EFT could be uploaded to fileplanet/evefiles/etc? Granted they have adverts too, but dont force you to wait 12 minutes to start the download and have actual benefits to gamers for paid subscriptions (beta keys etc) __________________________ Nice forum - I'll take it! |

Trakilor
|
Posted - 2008.04.16 08:42:00 -
[1787]
Hi,
Thanks all to have worked on this app, brilliant app, just had a question, not sure if its me but i dont think the armor bonuses on the Heavy assault ship seem to be applying with the Amarr ships. It may have already been mentioned (sorry just in case). Just i dont have the amarr cruiser 5 and when i change my character to lvl 5 the armor resistances doest seem to change.
|

PraetorNZ
Axe Gang
|
Posted - 2008.04.16 10:44:00 -
[1788]
i seem to be rather nub at this but how do i get the 5th turrent on a zealot :\ 
|

Dessire
Minmatar Contraband Inc.
|
Posted - 2008.04.16 13:59:00 -
[1789]
I keep getting this error message when i click 'quick import' on the character window.
Quote: Parsing Error. Server response has been saved to: ***
Then it resets all my characters skills to 0.
I just deleted my characters and added them again, re-entering the API keys. It still gives me the error message, but if I import again it seems to work.
|

Grissem
Griss Co
|
Posted - 2008.04.17 09:47:00 -
[1790]
Gripen,
Wanted to say thanks for an amazing tool for setups - well done and much better than Quickfit btw!!
Question However:
I appreciate that the DPS that you can tank is an average for all damage types but can I use it to determine how much dps I could tank from a faction pirate (Angel Deadspace BS)?
And if so.....how?
|
|

Xerpex
Ars ex Discordia GoonSwarm
|
Posted - 2008.04.17 11:56:00 -
[1791]
Originally by: Grissem Gripen,
Wanted to say thanks for an amazing tool for setups - well done and much better than Quickfit btw!!
Question However:
I appreciate that the DPS that you can tank is an average for all damage types but can I use it to determine how much dps I could tank from a faction pirate (Angel Deadspace BS)?
And if so.....how?
Right click on the number, you can set damage types.
|

Grissem
Griss Co
|
Posted - 2008.04.17 12:02:00 -
[1792]
awesome, thanks very much --------------- ROA Till I die......or they find someone better |

Krollin
Minmatar Ki Shoda United Corporations Against Macros
|
Posted - 2008.04.17 14:40:00 -
[1793]
Further to my previous post I have discovered how to do this:
Simply right-click on the scan resolution icon within the Targetting window, can't believe I missed it before 
Kro
|

Serapis
No Quarter. Vae Victis.
|
Posted - 2008.04.18 09:56:00 -
[1794]
Hi Folks, Hi Gripen,
I really appreciate your work, it is a great tool! I'd like to offer a mirror service for your tool (as Arimai does).
If you download from unknown sources (in this case ME ), check the MD-Sum to ensure the file was not modified!
So folks here are the links to:
EFT 2.5.2 hosted on my server
Free MD5-Checksum Tool MD5summer
MD5-Checksum, created by Gripen: e421be14aa4861aa8a604be4a8e050a8
EFT2.5.2 MD5-Checksum, created by myself (e.g. for cross checking only)
Use ONLY the MD-5 Checksum provided by Gripen (OP). He noted it on the first post of this thread.
Gripen, if you mind me mirroring this, throw an EvEMail! Same, to speed up mirror updates :-)
Thx for all the fish, Serapis
Originally by: Gripen Edited by: Gripen on 08/04/2008 14:55:43 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.
[...]
Archive file md5 sum is: e421be14aa4861aa8a604be4a8e050a8
[...]
|

Iva Soreass
Personal Vendetta
|
Posted - 2008.04.18 17:07:00 -
[1795]
To Op great fawking tool but your links to download eft are just pure fail....either don't work or wont dl.
|

Assimil8r
|
Posted - 2008.04.19 13:34:00 -
[1796]
Thanks for this extremely useful app, Gripen! I'd just like to file a very minor bug report:
Open Character Editor (with any char) -> Implants -> expand any slot -> right-click No Implant -> choose Show Info -> access violation!
I haven't read through all the pages in this thread, but that error tells me that EFT is a Delphi app ;). |

Ikki Phoenix
Gallente The Graduates Brutally Clever Empire
|
Posted - 2008.04.19 14:05:00 -
[1797]
Is it possible to install the tool on the computer,instead of having to open from the zip file? EveMag:Download Location 2 EveMag:Download Location 3 |

Vladmir Loki
Caldari State War Academy
|
Posted - 2008.04.20 01:15:00 -
[1798]
I still can't get the import to work. It used to work, but stopped not that long ago. It's pretty simple, so I figure it's not that easy to do it wrong. Is there anything I can try?
************************************* Spoony G > CCP will have to reimburse me for what i paid for all that iskies |

wildmanjack
|
Posted - 2008.04.20 01:28:00 -
[1799]
why does the tool look like to screen shot for me
|

Back Again
Caldari Caldari Provisions
|
Posted - 2008.04.20 03:47:00 -
[1800]
Edited by: Back Again on 20/04/2008 03:59:58 Gripen, 1st I would like to thank you for this great tool, I even don't know how I could play EVE for more than 2 years without EFT
2nd, NVM. (my bad I was looking the velocity with the Cloaking Device activated)
Thanks again dude, really nice work there. 
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
|

CroC0p
|
Posted - 2008.04.20 08:31:00 -
[1801]
Sorry, there are currently no free download slots available on this server.
Please try again later, or you can upgrade to FileFactory Premium for instant access.
^^^all of your download links SUCK!
get back to eve files.
this is hopeless.
|

FarbiE
|
Posted - 2008.04.20 14:26:00 -
[1802]
Can I open fitting window, at starting EFT, automatically which was opened last time?
|

Jovoich
Towers Inc.
|
Posted - 2008.04.20 20:05:00 -
[1803]
just wonderin why there isnt a dl from eve-files? Im pritty crap when it comes to computers and would rather dl from somewhere i know and trust. Just wonderin if there is a reason Chribba isnt hostin it?
Thanks
Jov
|

MentaFox
StarHunt Fallout Project
|
Posted - 2008.04.20 22:29:00 -
[1804]
Originally by: Serapis Hi Folks, Hi Gripen,
I really appreciate your work, it is a great tool! I'd like to offer a mirror service for your tool (as Arimai does).
If you download from unknown sources (in this case ME ), check the MD-Sum to ensure the file was not modified!
So folks here are the links to:
EFT 2.5.2 hosted on my server
Free MD5-Checksum Tool MD5summer
MD5-Checksum, created by Gripen: e421be14aa4861aa8a604be4a8e050a8
EFT2.5.2 MD5-Checksum, created by myself (e.g. for cross checking only)
Use ONLY the MD-5 Checksum provided by Gripen (OP). He noted it on the first post of this thread.
Gripen, if you mind me mirroring this, throw an EvEMail! Same, to speed up mirror updates :-)
Thx for all the fish, Serapis
Originally by: Gripen Edited by: Gripen on 08/04/2008 14:55:43 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.
[...]
Archive file md5 sum is: e421be14aa4861aa8a604be4a8e050a8
[...]
thanks for hosting it, thankyouthankyouthankyou
since the OP's download links are all a disgrace to the world wide web.. ----------------------
|

Daelorn
Dark Cartel Synchr0nicity
|
Posted - 2008.04.21 05:55:00 -
[1805]
Edited by: Daelorn on 21/04/2008 05:56:25
Here is another mirror for EFT.
If you don't trust my link (There is no reason not to, but I know some people are paranoid) then either check the MD5 as stated above, or simply just don't download it.
One of the best tools for EVE, this and EVEMon 
|

Flaming sambuka
IDLE GUNS
|
Posted - 2008.04.21 11:47:00 -
[1806]
WHY THE HELL DOES THE OP NOT HAVE A LINK TO EVE FILES :S:S:S:S:S
WE PLAY WITH OUR MEMBERS |

Zeta Syanthis
|
Posted - 2008.04.21 12:37:00 -
[1807]
I've noticed a bug where the crystal set effects are not calculated in regardless of being set in the character window.
Thanks, Zeta Syanthis
|

Jack Haydn
|
Posted - 2008.04.21 14:49:00 -
[1808]
Edited by: Jack Haydn on 21/04/2008 14:49:46
Originally by: Gripen
Originally by: Jack Haydn However, if you don't release the sourcecode, could you probably compile the program on Linux and release a Linux-native version?
There are a lot of changes need to be done in source code to make it cross platform and I don't have a time to make them.
Oh well, I already thought that you would say something like this :D A pitty... Well, feel free to contact me if you need some help porting it to Linux, I'd offer my help (if necessary I'd also sign a NDA so I don't give out the source :P).
Anyway, thanks again for this nice tool.
Cheers!
|

FAw'kin Hostile
|
Posted - 2008.04.21 21:13:00 -
[1809]
Why are the armor resists on the Malediction in EFT all wrong? They're too high! I saw the numbers and thought the Mal must be a pwnmobile, until I checked the numbers within Eve   |

MentaFox
StarHunt Fallout Project
|
Posted - 2008.04.21 22:59:00 -
[1810]
Here is another download link.
"If you don't trust my link (There is no reason not to, but I know some people are paranoid) then either check the MD5 as stated above, or simply just don't download it." -Same goes here. ----------------------
|
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.22 01:16:00 -
[1811]
Originally by: FAw'kin Hostile Why are the armor resists on the Malediction in EFT all wrong? They're too high! I saw the numbers and thought the Mal must be a pwnmobile, until I checked the numbers within Eve  
Can you please show a screenshot? -- Thanks CCP for cu |

FAw'kin Hostile
|
Posted - 2008.04.22 02:33:00 -
[1812]
Originally by: Tonto Auri
Originally by: FAw'kin Hostile Why are the armor resists on the Malediction in EFT all wrong? They're too high! I saw the numbers and thought the Mal must be a pwnmobile, until I checked the numbers within Eve  
Can you please show a screenshot?
Here is a screenshot: http://eve-files.com/dl/157485
In-game, the numbers for armor are EM50/KIN25/THERM35/EXP30
When I check the help/about tab in EFT, it says version 2.5.2 |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.22 06:47:00 -
[1813]
Your screenshot meaningless as You have no characters selected. EFT is not a ship browser, it takes in count skills required to fly ship. Select actual char in EFT, hop into Your Malediction in game. Then compare. -- Thanks CCP for cu |

FAw'kin Hostile
|
Posted - 2008.04.22 15:49:00 -
[1814]
Originally by: Tonto Auri Your screenshot meaningless as You have no characters selected. EFT is not a ship browser, it takes in count skills required to fly ship. Select actual char in EFT, hop into Your Malediction in game. Then compare.
EFT comes with two default characters: [Without skills] and [All level V]. Looking at a shipÆs stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you æshow infoÆ on an un-assembled ship. This is true for all the interceptors in EFT, except the Malediction, which has incorrect armor resist figures. |

Hameska
|
Posted - 2008.04.23 04:54:00 -
[1815]
OP links aren't working for me. Thx Ser for hosting. 
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.23 13:05:00 -
[1816]
Originally by: FAw'kin Hostile
Originally by: Tonto Auri Your screenshot meaningless as You have no characters selected. EFT is not a ship browser, it takes in count skills required to fly ship. Select actual char in EFT, hop into Your Malediction in game. Then compare.
EFT comes with two default characters: [Without skills] and [All level V]. Looking at a ship’s stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you ‘show info’ on an un-assembled ship. This is true for all the interceptors in EFT, except the Malediction, which has incorrect armor resist figures.
You wrong in the both assumptions in sentence "Looking at a ship’s stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you ‘show info’ on an un-assembled ship." This is NOT true. Firstly, "[Without skills]" is not a character, it's just a, eh, placeholder to not suffer from "Index List out of bounds" error. Secondly, EFT will NEVER give You exact stats as in database, if any stat of the ship You're viewing affected by the skills required to fly this exact ship. For Malediction is a 5% resists bonus from the Interceptors skill. In this last case, correct assumption would be: "A [Without skills] character actually is a character with minimal skills enough to hop into ship and use all modules fitted". -- Thanks CCP for cu |
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2008.04.23 16:41:00 -
[1817]
Upon clipboard import, it does not add drones? Bug/Feature?
Secure 3rd party service ■ Do you Veldspar? |
|

Too Bright
|
Posted - 2008.04.23 22:59:00 -
[1818]
The accuracy of the stated Effective HP seems to be high about 200% for my Vexor. I was wondering how to read the EHP readout so that I'm better prepared for how much HP I'll actually have? |

FAw'kin Hostile
|
Posted - 2008.04.23 23:31:00 -
[1819]
Originally by: Tonto Auri
Originally by: FAw'kin Hostile
Originally by: Tonto Auri Your screenshot meaningless as You have no characters selected. EFT is not a ship browser, it takes in count skills required to fly ship. Select actual char in EFT, hop into Your Malediction in game. Then compare.
EFT comes with two default characters: [Without skills] and [All level V]. Looking at a shipÆs stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you æshow infoÆ on an un-assembled ship. This is true for all the interceptors in EFT, except the Malediction, which has incorrect armor resist figures.
You wrong in the both assumptions in sentence "Looking at a shipÆs stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you æshow infoÆ on an un-assembled ship." This is NOT true. Firstly, "[Without skills]" is not a character, it's just a, eh, placeholder to not suffer from "Index List out of bounds" error. Secondly, EFT will NEVER give You exact stats as in database, if any stat of the ship You're viewing affected by the skills required to fly this exact ship. For Malediction is a 5% resists bonus from the Interceptors skill. In this last case, correct assumption would be: "A [Without skills] character actually is a character with minimal skills enough to hop into ship and use all modules fitted".
The bonus is actually 5% per level of Amarr Frigate skill, not interceptor skill.
That error aside, after reviewing the figures in EFT, I now agree with you that the starting figures are based upon a pilot with the minimum required skills to get into the ship. Since a Malediction pilot must have Amarr Frigate V, then they will always have the full armor resists bonuses, and EFT displays the figures with that in mind.
Thanks for the replies.
|

Mojo Juice
|
Posted - 2008.04.24 13:43:00 -
[1820]
Thank you for the service Serapis !!!
For all others: I checkes the MD5 hashes and I can confirm this zip file was not modified.
Gripen, please edit your main post to add this voluntary mirrors. It really sucks waiting forever to get in one of those free DL slots from the commercial sites
@Serapis and the other free mirror provider: How much traffic / hits did ya have till now ?
Originally by: Serapis Hi Folks, Hi Gripen,
I really appreciate your work, it is a great tool! I'd like to offer a mirror service for your tool (as Arimai does).
If you download from unknown sources (in this case ME ), check the MD-Sum to ensure the file was not modified!
So folks here are the links to:
EFT 2.5.2 hosted on my server
Free MD5-Checksum Tool MD5summer
MD5-Checksum, created by Gripen: e421be14aa4861aa8a604be4a8e050a8
EFT2.5.2 MD5-Checksum, created by myself (e.g. for cross checking only)
Use ONLY the MD-5 Checksum provided by Gripen (OP). He noted it on the first post of this thread.
Gripen, if you mind me mirroring this, throw an EvEMail! Same, to speed up mirror updates :-)
Thx for all the fish, Serapis
Originally by: Gripen Edited by: Gripen on 08/04/2008 14:55:43 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.
[...]
Archive file md5 sum is: e421be14aa4861aa8a604be4a8e050a8
[...]
|
|

Countess NotFarOut2
|
Posted - 2008.04.25 06:48:00 -
[1821]
Why is this tool better then Quickfit?
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.25 09:48:00 -
[1822]
Originally by: Countess NotFarOut2 Why is this tool better then Quickfit?
It's not better - it's diffirent. -- Thanks CCP for cu |

Discombulator
|
Posted - 2008.04.25 12:51:00 -
[1823]
Edited by: Discombulator on 25/04/2008 12:50:52 I have two ideas how to improve EFT :)
1) You can select (checkboxes under resists?), which resist will count into defense. It'll be more useful for making tanks against excat enemies.
2) Can you add something to modul to "activate" it's overload attribute? I think not only me will find it useful ... 
Thx anyway for this "EvE Offline" 
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.25 16:28:00 -
[1824]
Originally by: Discombulator Edited by: Discombulator on 25/04/2008 12:50:52 I have two ideas how to improve EFT :)
1) You can select (checkboxes under resists?), which resist will count into defense. It'll be more useful for making tanks against excat enemies.
2) Can you add something to modul to "activate" it's overload attribute? I think not only me will find it useful ... 
Thx anyway for this "EvE Offline" 
1. Right-click defence icon, bottom line - "Edit custom profiles"
2. Right-click activator mark
3) RTFM. -- Thanks CCP for cu |

Kallikor
Caldari Muppets Released
|
Posted - 2008.04.26 04:56:00 -
[1825]
Any chance of getting the "last slot" feature where it gives a list of modules that can fit in that last slot with the pg and cpu you have left? It was one of my favorite things about quickfit.
|

Zilverpine
|
Posted - 2008.04.26 19:54:00 -
[1826]
Edited by: Zilverpine on 26/04/2008 20:03:29 Sentry Damage Augmentor I/II rig does not affect drones dps in eft, the other drone riggs are working alright though :)
Thank you for great program!
Btw, when using Help/About.. and clicking on the link, it opens internet explorer even though i have firefox as standard.. minor problem though ;)
Edit: I found another dronerelated bug. The skill "Electronic Warfare Drone Interfacing" increases range on all drones. So, with EWDI V and Scout Drone Operation V, EFT says control range is 60km.
|

Yamaeda
Amarr
|
Posted - 2008.04.26 20:32:00 -
[1827]
Thanks for a great program, it's really lovely!
I just noticed though, that when creating dps-graphs, it doesn't take resistances into account! It should be an option!
I tried to compare different setups and weapon types against a "Angel Drone" (i created a setup with similar resistances), and it showed one setup as 750ish dps and the other at 430ish. When deactivating resistance plating on the Drone it still gave the same graphs and values.
My own calculations put both setups at almost identical 250ish effective dps.
/Y ---------- It's great being Amarr, ain't it? |

Power's Urge
Perkone
|
Posted - 2008.04.26 20:41:00 -
[1828]
Originally by: Zilverpine The skill "Electronic Warfare Drone Interfacing" increases range on all drones. So, with EWDI V and Scout Drone Operation V, EFT says control range is 60km.
And it's correct there; the skill works that way.
|

Jhnny Nthng
|
Posted - 2008.04.28 09:52:00 -
[1829]
Can't seem to get proxy auth to work at work. My shortcut is setup as: "C:\Documents and Settings\username\Desktop\eft\EFT.exe" /ProxyAuth [email protected]:password with the italics changed to my info. I've also setup the proxy info to go to the correct proxy server/port in the preferences. When I go to import my character it just shows a blank box after putting the api info in and hitting connect.
Works great at home. Awesome Program. Hope it keeps getting better.
|

Stolen Lotus
Octavian Vanguard
|
Posted - 2008.04.28 13:04:00 -
[1830]
Could we get "Maximum warp distance" as well as "Warp speed" ?
|
|

Power's Urge
Perkone
|
Posted - 2008.04.28 16:58:00 -
[1831]
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
Warp speed is already in as the last figure in the "Mobility" section.
|

Prosto neba
|
Posted - 2008.05.01 21:46:00 -
[1832]
1. Open Character editor Ctrl+C. 2. Click button Implants. 3. Dobleclick in any item in teeview(open and curtail). 4. Click button Skill. 5. Click button Implants. 6. Dobleclick in any item in teeview(open and curtail).
Error: Access violation in module EFT.exe.
|

tiller
MAFIA
|
Posted - 2008.05.02 07:47:00 -
[1833]
Fantastic program... can I make a request for a feature for low sec pirates please.
Can you put in a reading as to how long any given setup will tank low sec 2 gun sentrys ?, should be pretty easy and very useful for evil scum like me.
Thanks |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.05.02 11:23:00 -
[1834]
Originally by: tiller Fantastic program... can I make a request for a feature for low sec pirates please.
Can you put in a reading as to how long any given setup will tank low sec 2 gun sentrys ?, should be pretty easy and very useful for evil scum like me.
Thanks
Right-click defence icon - bottom line "Edit damage profiles". |

Doctor Crunch
|
Posted - 2008.05.02 15:25:00 -
[1835]
I must be dense, I can't figure out how to make the DPS graph work. It says "No graph selected" and I can't figure out how to select anything. |

Messerschmitt facility
Amarr Shinra Shinra Alliance
|
Posted - 2008.05.03 07:11:00 -
[1836]
I have been used it and I observe a small error.
If I choose Heavy Missle Launcher the damage of a F.O.F and a Heavy Missle is almost the same.
How can this be since the F.O.F has a damage of 120 and a Heavy Missle of 150 + my skills will give me a 25% more damage to the heavy missles compared to the 20% for the F.O.F.
Can anyone explain this? |

Cybele Lanier
Amarr The Graduates Brutally Clever Empire
|
Posted - 2008.05.03 12:23:00 -
[1837]
A suggestion for future version--have the damage / mining yield amount be switchable without needing to (for example) deselect combat drones on a mining barge. Also maybe include a stat showing how much shield / armour / cap a ship is remotely transferring per second. That'd be handy for fitting out a logistics (if it can already do this and I missed it, just ignore me). |

Dano Sarum
Amarr MotorSaikol LadrUNZ G00DFELLAS
|
Posted - 2008.05.03 18:13:00 -
[1838]
Can you explain me why I can't search for an item? I see the lock symbol next to the search field. |

Josef Amerentev
Gallente E.M.P. Industries
|
Posted - 2008.05.04 01:17:00 -
[1839]
on carriers/moms the additional drone control range does not appear |

Power's Urge
Perkone
|
Posted - 2008.05.04 01:23:00 -
[1840]
Just in case anyone else has a use for this - I made a small tool to easily convert QuickFit setup files to EFT's import format, so they don't have to be rebuilt in EFT by hand. It's quick and dirty, but should work okay most of the time. It doesn't export ammo (I was too lazy), scripts (my QuickFit version does not know those) and drones (apparently EFT does not import these, even if they have just been exported from it).
Download (from EVE Files) needs .NET Framework 2.0 or above to run
Originally by: Dano Sarum Can you explain me why I can't search an item in the search field? I see the lock symbol next to the search field.
You haven't tried, have you ? The lock icon has nothing to do with the search field, it just keeps the fitting panel from collapsing.
|
|

Messerschmitt facility
Amarr Shinra Shinra Alliance
|
Posted - 2008.05.04 05:02:00 -
[1841]
There is really a need for reset skills to default option. Basicaly once you finished playing with skill levels to see what bonuses you get at different levels, you're only bet is to re-import your character using the API key to get the default levels. Unless you want to re-check for all your skills. |

Doosh Bagge
Soldi di Protezione
|
Posted - 2008.05.04 05:49:00 -
[1842]
Is there some way to see what your jamming strength is with this thing? |

Riley Kendrik
Caldari Magnadyne
|
Posted - 2008.05.04 06:58:00 -
[1843]
Originally by: Doosh Bagge Is there some way to see what your jamming strength is with this thing?
Fit the mod. Right click and select show info. You'll see jam strength for that mod against all sensor types. |

Jaquomot
|
Posted - 2008.05.04 15:26:00 -
[1844]
Hi Gripen Is it possible to load the API for different characters? It doesn't seem to allow more then one . other than that great program .
Best regards Jaq |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.05.04 20:42:00 -
[1845]
Originally by: Jaquomot Hi Gripen Is it possible to load the API for different characters? It doesn't seem to allow more then one .
Why You didn't created more than one character in EFT? Any specific reason? |

Messerschmitt facility
Amarr Shinra Shinra Alliance
|
Posted - 2008.05.04 23:45:00 -
[1846]
Don't know if this has been asked before but no faction modules available like gisti? |

Power's Urge
Perkone
|
Posted - 2008.05.04 23:56:00 -
[1847]
Originally by: Messerschmitt facility Don't know if this has been asked before
Thousands of times.
Quote: but no faction modules available like gisti?
Take a closer look at the lower left corner of the program window. |

itasteofcheese
|
Posted - 2008.05.05 01:27:00 -
[1848]
Hi haven't gone through all the replys so don't know if this has been braught up yet, but it doesn't look like eft can work out the capacitor properly, i set up a permatank golem, on eve this can run forever yet on eft it says with a lvl 5 character, capacitor (Lasts 5m 57s} is this a bug? |

Stolen Lotus
Octavian Vanguard
|
Posted - 2008.05.05 04:45:00 -
[1849]
Originally by: Power's Urge
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
Warp speed is already in as the last figure in the "Mobility" section.
Pretty sure I already mentioned that. What I'm suggesting is "Maximum Warp Distance".
|

Imaos
|
Posted - 2008.05.05 08:30:00 -
[1850]
Originally by: Messerschmitt facility I have been used it and I observe a small error.
If I choose Heavy Missle Launcher the damage of a F.O.F and a Heavy Missle is almost the same.
How can this be since the F.O.F has a damage of 120 and a Heavy Missle of 150 + my skills will give me a 25% more damage to the heavy missles compared to the 20% for the F.O.F.
Can anyone explain this?
They are F.o.F. Heavy Missiles. So you get 120*1.2*1.25 and on the regular Heavy Missile 150*1.25.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|
|

Amerose
|
Posted - 2008.05.05 11:28:00 -
[1851]
I have detected an error on the consumption of X-large shield booster II. The Domination / Fleet republic consumes as much as a normal XLSB II. |

Delphen Gruss
Gallente Brethren Empire Hitchhiker's Alliance
|
Posted - 2008.05.05 14:07:00 -
[1852]
I dont know if this has been posted before, but with Vista, the pop-up description boxes for ship and missing skills, flickers when you move the mouse of the pop-up points.
|

Yoinx
Caldari JET FORCE
|
Posted - 2008.05.05 19:48:00 -
[1853]
Edited by: Yoinx on 05/05/2008 19:50:12 *removed* figured it out - I wish I had something witty to put in a signature. - |

Verinoloth
|
Posted - 2008.05.05 20:09:00 -
[1854]
Not sure if this has been fixed or not, but on version 2.5 armor compensation skills on passive modules for armor dont stack the right way. Other than that, great program :) Keep up the good work
|

Ruciza
Minmatar The Feminists
|
Posted - 2008.05.06 09:20:00 -
[1855]
Bug report:
It seems that Electronic Superiority Warfare Links make Sensor Dampener effectiveness worse rather than better.
|

Alfred Mover
|
Posted - 2008.05.06 17:58:00 -
[1856]
Please correct the popup not disapearing ! This is really really really annoying !
|

Olmaris
|
Posted - 2008.05.06 20:08:00 -
[1857]
Bug report (v2.5.2):
Onyx - Heavy Interdictor is not correct ship parametrs:
Shield Resistance ship in game: EM: 0%, Explosive: 50%, Kinetic: 70%, Thermal: 80% Shield Resistance ship in EFT: EM: 25%, Explosive: 62,5%, Kinetic: 77,5%, Thermal: 85%
Armor Resistance ship in game: Thermal: 86,25% Armor Resistance ship in EFT: Thermal: 86,3%
And program does not consider a Caldari Cruiser Skill Bonus - 5% bonus to shield resistances per level |

DubanFP
Caldari Four Rings Phalanx Alliance
|
Posted - 2008.05.07 02:54:00 -
[1858]
Edited by: DubanFP on 07/05/2008 02:55:14
Originally by: Olmaris Bug report (v2.5.2):
Onyx - Heavy Interdictor is not correct ship parametrs:
Shield Resistance ship in game: EM: 0%, Explosive: 50%, Kinetic: 70%, Thermal: 80% Shield Resistance ship in EFT: EM: 25%, Explosive: 62,5%, Kinetic: 77,5%, Thermal: 85%
- - - - - - - - - - - - - - - - - - - - - - - - - - -
And program does not consider a Caldari Cruiser Skill Bonus - 5% bonus to shield resistances per level
Considering you can only fly it with caldari cruiser V don't those 2 problems cancel each other out for simplicity's sake? _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Olmaris
|
Posted - 2008.05.07 18:43:00 -
[1859]
Originally by: DubanFP Considering you can only fly it with caldari cruiser V don't those 2 problems cancel each other out for simplicity's sake?
No - so the ship has Shield Resistance Thermal: 80 %, at Caldari Cruiser Skill V bonus on shield risistance should be on 25 % more, in EFT we see only 85% - this is not 25% bonus.
|

Radical Mole
|
Posted - 2008.05.08 03:09:00 -
[1860]
Im having trouble figuring out how a fleet command ship with full bonuses would affect my Battleship setup. Are there some directions that could help me wiht this? |
|

Sherrisa
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.05.08 03:40:00 -
[1861]
Awesome stuff, Thankyou for making this available.
What I would like to see is feedback after hitting the import character button, and some info on when the last character import took place.
Same for prices, how do I know when it last downloaded them?
Some kind of status screen showing the last download (Both character and price) attempt results, a log file, or anything would be great.
|

Halada
Caldari Lone Star Joint Venture
|
Posted - 2008.05.08 04:47:00 -
[1862]
The Nightmare's bonuses changed and need to be addressed
Click on my sig to read it ! |

Weeka
Amarr Tetragrammaton
|
Posted - 2008.05.08 05:09:00 -
[1863]
Originally by: Olmaris No - so the ship has Shield Resistance Thermal: 80 %, at Caldari Cruiser Skill V bonus on shield risistance should be on 25 % more, in EFT we see only 85% - this is not 25% bonus.
it IS 25% per .. it's the 25% of the remaining 20% to 100% - that's the way resistance add up in EVE.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.05.08 09:44:00 -
[1864]
Originally by: Chribba Upon clipboard import, it does not add drones? Bug/Feature?
Imports drones fine for me. Any specific setup that could be used to reproduce this bug?
Originally by: Kallikor Any chance of getting the "last slot" feature where it gives a list of modules that can fit in that last slot with the pg and cpu you have left? It was one of my favorite things about quickfit.
I'm going to try to implement this.
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
I've seen the formula for the warp distance somewhere but don't remember where. If someone knows it - post it here and I'll add this parameter.
Originally by: tiller Can you put in a reading as to how long any given setup will tank low sec 2 gun sentrys ?, should be pretty easy and very useful for evil scum like me.
Correct calculation for how long given setup could tank given damage isn't a simple thing (assuming active tanking). I have some plans in this field but it's a long term goal.
Originally by: Doctor Crunch I must be dense, I can't figure out how to make the DPS graph work. It says "No graph selected" and I can't figure out how to select anything.
Open setups which you'll use as attacker and target, then right click on the list in right side of DPS graph and choose appropriate attacker and target from the menu.
Originally by: Alfred Mover Please correct the popup not disapearing ! This is really really really annoying !
Have you tired latest version? This bug should be fixed in 2.5.2 or at least appear very rarely. ;)
Originally by: Radical Mole Im having trouble figuring out how a fleet command ship with full bonuses would affect my Battleship setup. Are there some directions that could help me wiht this?
Open fleet command ship in one setups window. Open battleship setup in the other and click "Gang bonuses" in battleship setup window. Right click on any commander position and in "Bonuses from ship" submenu select the opened command ship setup.
Originally by: Sherrisa What I would like to see is feedback after hitting the import character button, and some info on when the last character import took place.
Same for prices, how do I know when it last downloaded them?
Some kind of status screen showing the last download (Both character and price) attempt results, a log file, or anything would be great.
You can see the time since last price update in item info window.
|

Ulviirala Vauryndar
Gallente Cohortes Stellaris iPOD Alliance
|
Posted - 2008.05.10 14:34:00 -
[1865]
Edited by: Ulviirala Vauryndar on 10/05/2008 14:35:36 Edited by: Ulviirala Vauryndar on 10/05/2008 14:34:30
Hm, the transparency of the icons in the fitting windows still don't display correctly. And the lasers can load mining crystals, if I remember correctly.
http://www.abload.de/img/efticons12ok.jpg http://www.abload.de/img/efticons2kup.jpg (Force high-color icons)
Unfortunately, your signature is not 22239 bytes, it exceeds the 24000 byte limit allowed on the forums. -Darth Patches I fail, regards to Cortes - Ulvi |

N3m3sIsCEO
|
Posted - 2008.05.11 19:58:00 -
[1866]
Find an error. Eve Fitting Tools doesn't recognize perfectly the skill required for mining crystal. (example: Omber mining Crystal I) I hope this help you with this fantastic program.
|

Mr Krosis
The humble Crew
|
Posted - 2008.05.11 21:09:00 -
[1867]
Originally by: Gripen
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
I've seen the formula for the warp distance somewhere but don't remember where. If someone knows it - post it here and I'll add this parameter.
It takes the "warpCapacitorNeed" stat of the ship, multiplied by the mass of the ship. This gives you cap consumed per AU warped.
So.. Distance = <cap_capacity> / (<mass> * <warpcapneed> * (1 - (0.1 * <warpdriveop_skill>)))
Might be useful to display the cap/AU stat as well.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

Asa Tru
|
Posted - 2008.05.12 15:02:00 -
[1868]
I cant get the damn thing to connect to my info. I enter the info from the API screen, user ID, whole nine yards. It says connection failed, then the "choose character to load skills from" comes up, i select Asa Tru, hit ok, then it says connection failed again.
|

Olmaris
|
Posted - 2008.05.13 10:57:00 -
[1869]
Originally by: Weeka
Originally by: Olmaris No - so the ship has Shield Resistance Thermal: 80 %, at Caldari Cruiser Skill V bonus on shield risistance should be on 25 % more, in EFT we see only 85% - this is not 25% bonus.
it IS 25% per .. it's the 25% of the remaining 20% to 100% - that's the way resistance add up in EVE.
80% - base risistаnce, 25% from 80% = 80/100*25=20%. Result resistance = 80+20=100% or I not right?
|

BornePassive
|
Posted - 2008.05.13 19:02:00 -
[1870]
Im still having the problem where the bonus's are not adding up on the assault frigates, can anyone hand me a fix or is it some problem that only im having, my corp mates are telling me its working fine :'( and its such a great program.
|
|

Timsinsal
|
Posted - 2008.05.13 19:28:00 -
[1871]
Am I right in assuming that I have to pay for this program?
|

Power's Urge
Pixels Docks
|
Posted - 2008.05.13 20:26:00 -
[1872]
Originally by: Timsinsal Am I right in assuming that I have to pay for this program?
No, it's free. The dubious download sites that Gripen appears to be using now might be misleading.
Originally by: Olmaris 80% - base risistаnce, 25% from 80% = 80/100*25=20%. Result resistance = 80+20=100% or I not right?
"Resistance bonuses" in EVE are actually permittance reduction bonuses. That means that with 80% resistance you have 20% permittance, and any "resistance bonus" reduces that by the given amount. A 5% "resistance bonus" over 5 levels reduces your remaining permittance by 5*5% = 25%, and 25% of 20% are 5% which are deducted from said 20%. This results in 15% permittance left at level V, and this value subtracted from 100% permittance which you would have with no resistance at all gives the 85% "resistance" which EFT shows you. Also, because of this way of calculating bonuses, you can never reach 100% resistance.
That said, once again this is a fake T2 bonus the same way as the AFs have them, and for which someone at CCP should be poked with the pointy end of an Enyo.
|

Treasal
|
Posted - 2008.05.13 20:36:00 -
[1873]
Any chance that you can add a feature that shows effect of EW?
Example 1: x% range and tracking spd when using one or more tracking disruptors. Same just with sensor damps.
Example 2: % chance to jam a target of your choosing with ECM and ECM drones. Kinda like Quickfits feature where you can chose a fitted or unfitted ship(player) and see the effects/% chance to jam(frig, cruiser, BS, HAC and so on).
These are just a few examples of what i mean. If there is already are such features in the program, can anyone point me to where they are?
To top it off with: Awesome program, would just be awesome with a feature such as i descibed :)
|

Behedwin
RSP Enterprises HUZZAH FEDERATION
|
Posted - 2008.05.13 20:52:00 -
[1874]
i would love to see freighters and jump freighters being in this wonderful program.
RSP Enterprises
|

Timsinsal
|
Posted - 2008.05.13 21:26:00 -
[1875]
Thanks Power, for that confirmation.
|

Power's Urge
Pixels Docks
|
Posted - 2008.05.13 22:01:00 -
[1876]
Originally by: Treasal Any chance that you can add a feature that shows effect of EW?
If there is already are such features in the program, can anyone point me to where they are?
Open a window for the target ship, click "Projected effects" at the bottom. Then open the EW ship and drag the EW modules into the effects "tray" that has appeared in the target ship's window.
|

Wasoda Wunce
|
Posted - 2008.05.14 13:39:00 -
[1877]
Edited by: Wasoda Wunce on 14/05/2008 13:45:36 Edited by: Wasoda Wunce on 14/05/2008 13:42:31 Skills are not being applied properly. I have duplicated my current setup in EVE, and the shield resists are much lower than then "real" ones in EVE. Although this won't affect what I wanted to know (dps), I can't help but wonder if I can trust the dps calculation to be any more accurate than the shield resist calculation.
Edit: It's not using my skills at all, even though I have used the character editor to import my API key. The skill levels are correct in the "Character Editor", but there is no entry to apply my character in the fitting window (only "without skills" and "all level V"), and the Ship Resources and Ship Parameters are all completely wrong.
|

Deep Slumber
Black Nova Corp Band of Brothers
|
Posted - 2008.05.14 14:00:00 -
[1878]
Verified minor Bug in v2.5.2:
Skill requirement for all T2 medium projectiles says Gunnery IV while it is III in reality. Other T2 medium turrets are not affected and correctly list the requirement at III (lasers, hybrids).
|

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.05.14 15:53:00 -
[1879]
Firstly, I'd like to say thanks for this program, and that I much appreciate you taking the time to make it available for us. Nonetheless, like any good Eve forum thread, now is the time to whine, because I've got some feature requests:
1) Would it be possible to make it so that weapons can be dragged into "Projected Effects", to let us look at tank data and survival time? It'd be easier, in many ways, than using damage profiles, and it'd be a good way of evaluating a PvP duel or some such. And if you can code in things like range, ship speed, and sig radii, that would be awesome. I know, it's a bit beyond the parameters of what this program is intended to do, but it'd be cool.
2) If you can find a good list of what the NPC ships do, include them for testing purposes. I'd like to see what odds Guristas have of jamming me, or how much cap the Blood will steal, and be able to include it in EFT simulations instead of having to calculate it myself.
3) A capacitor simulator like QuickFit used to have. The numbers now are okay, but I'd rather have exact info if at all possible, rather than the approximate info we have now. Too often I've looked at a mission ship that's theoretically cap-stable by like half a point and wondered if it'd actually hold in reality.
4) Freighters. I know, they can't be fit, but I want to see effective HP and align times.
|

yrknat
|
Posted - 2008.05.14 18:21:00 -
[1880]
Including meta level in the module selection would be nice, also moving cosmos stuff to another tab.
|
|

Weeka
Amarr Tetragrammaton
|
Posted - 2008.05.14 18:45:00 -
[1881]
Originally by: Olmaris 80% - base risistаnce, 25% from 80% = 80/100*25=20%. Result resistance = 80+20=100% or I not right?
Ehm no .. resistance is always calculated from the remaining percentage that is not resisted yet.
If you have a base resist of 60% and 2 hardener, each 50% it would be :
base 60% + 50% of the remaining 40% from the base net to 60+20% = 80%
the second hardener would add 50% of the remaining 20% to a total of 90%
that is to illustrate the way it works, though the numbers are wrong .. every hardener after the first one is stacking penalties and won't add his full effect.
|

Dhark Tak
|
Posted - 2008.05.15 01:02:00 -
[1882]
Love this program, time to get it back to page 1
|

Justin Nisenn
|
Posted - 2008.05.15 04:49:00 -
[1883]
Love the Program -BUMP
|

Foxtrot986
Havoc Violence and Chaos R0ADKILL
|
Posted - 2008.05.18 07:56:00 -
[1884]
Edited by: Foxtrot986 on 18/05/2008 08:01:37 A RL friend of mine just clicked on the EFT version 2.5.2 link and got a virus that crashed his comp. When he rebooted, his wallpaper had little bugs crawling on it...I'm not kidding...he couldn't click on anything, then his comp crashed again.
"[I] clicked on that link and a IE browser popped up and like 10 seconds later (i didn't click on anything on the web page) i had the virus" --quote from my friend
My question is has anybody tried this link lately?!?!?! I'm not gonna touch it.
No I am not making this up and yes this is my main
Edit: I like EFT, not trying to detract from ppl dl'ing it, but can somebody please look into this? I don't want to see a bunch of ppl's comps messed up because of this. Thank you. - Fox
|

Cryolead
Gallente Northen Star Corporation
|
Posted - 2008.05.18 15:04:00 -
[1885]
it may be,The EFT have a wrong Resistances from Sacrilege Heavy Assault ship ?
Ingame: EM 50% / Therm 35% / Kinetic 62.5% / Explosive 80% EFT: EM 62.5% / Therm 51.3% / Kinetic 71.9% / Explosive 85%
what is wrong now ?
|

Krav
Egad Inc.
|
Posted - 2008.05.18 15:27:00 -
[1886]
Originally by: Foxtrot986 Edited by: Foxtrot986 on 18/05/2008 08:09:27 Edited by: Foxtrot986 on 18/05/2008 08:01:37 A RL friend of mine just clicked on the EFT version 2.5.2 link and got a virus that crashed his comp. When he rebooted, his wallpaper had little bugs crawling on it...I'm not kidding...he couldn't click on anything, then his comp crashed again.
"[I] clicked on that link and a IE browser popped up and like 10 seconds later (i didn't click on anything on the web page) i had the virus" --quote from my friend
My question is has anybody tried this link lately?!?!?! I'm not gonna touch it.
No I am not making this up and yes this is my main
Edit: I like EFT, not trying to detract from ppl dl'ing it, but can somebody please look into this? I don't want to see a bunch of ppl's comps messed up because of this. I realize that a lot of ppl have downloaded this without problems, so I dunno what is going on. TBH, I hope my friend is wrong and got it some other way. I really don't want to make a fool out of myself here, but I think I would be a bigger fool if there was a virus associated with the link and I did not do anything to report it. - Fox
I clicked the same link and downloaded EFT 2.5.2 with no problems. There were two annoying popups that I closed rather quickly when they popped up. I now have EFT's zip on the hdd and no crash or bugs on the screen.
I guess I'm stuck doing a virus scan for 2 hours to make sure I didn't get it, though. Wish I'd read this before trying to d/l EFT with my main computer grr.
Krav =====
Stacking Penalties and you |

Foxtrot986
Havoc Violence and Chaos R0ADKILL
|
Posted - 2008.05.18 20:23:00 -
[1887]
Alright, thanks Krav. My friend is going to format his hdd then try the download again to see if the same thing happens, hehe. I'll post again with the results later.
- Fox
|

Behedwin
RSP Enterprises HUZZAH FEDERATION
|
Posted - 2008.05.18 22:00:00 -
[1888]
i would love to se all ships in EFT. freighter, jump freighter.
great tool, thanks allot!!
RSP Enterprises
|

lamak 754
|
Posted - 2008.05.19 09:44:00 -
[1889]
wrong CPU usage of Magnetic Field Stabilizers
|

Sariyah
HUN Corp. HUN Reloaded
|
Posted - 2008.05.19 10:22:00 -
[1890]
I'm really not finding details on how to use this with a proxy. I have tried to set the proxy name as "proxy" or "http://proxy" or "http://proxy/", with command line showing as "D:\MyUserProfile\Desktop\Mystuff\EFT.exe /ProxyAuth userid:password" (directory, user and password have been changed for this post). With using "proxy" as proxy server name I get the character listing popup but it is empty (no character there with the usual radio buttons) although there should be 3 characters. With the other 2 proxy settings I get a connection failed. Maybe because they're invalid formats.
I use this proxy for browsing and it works. It is a squid http proxy. If anyone can point out where I made an error, or has any idea, please share.
|
|

Ursula Wadenknecht
|
Posted - 2008.05.19 22:21:00 -
[1891]
i'm using this very nice program a long time now. very good work!
maybe we can get an option that when you rightclick on an empty slot --> "show all possible modules" which gives you in the left frame the list of items, which are fitting with the left cpu & powergrid !? would be naaais 
|

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.05.20 18:37:00 -
[1892]
Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
|

Bronson Hughes
The. Conspiracy
|
Posted - 2008.05.20 18:54:00 -
[1893]
Originally by: Herschel Yamamoto Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
No, Stealth Bombers are supposed to move faster while cloaked than while uncloked with the Covert Ops skill at or above IV. I don't know if the calculation is perfect, but the progression that you listed as wrong (80/160/240/320/400) looks about right. Black Ops battleships are the same way. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Power's Urge
Pixels Docks
|
Posted - 2008.05.20 19:24:00 -
[1894]
Originally by: Herschel Yamamoto Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
Stealth Bombers actually work that way. The Nemesis' in game description says: "Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked"
|

Redginald
Minmatar M. Corp Mostly Harmless
|
Posted - 2008.05.21 05:04:00 -
[1895]
Edited by: Redginald on 21/05/2008 05:05:26 nm
|

Nathanael Alqenir
Ekchuah Incorporated
|
Posted - 2008.05.21 15:51:00 -
[1896]
Hmmm, just a question here, trying a setup for a crane and i don't see the resistance modifiers from the ship bonus taken in account, are they in the EHP value or are they forgoten ?
|

Glacius Prime
|
Posted - 2008.05.21 16:39:00 -
[1897]
Very very nice tool! Thank you!
I can't find the Federation Navy Antimatter... can someone help me? 
|

Power's Urge
Pixels Docks
|
Posted - 2008.05.21 17:06:00 -
[1898]
Originally by: Glacius Prime I can't find the Federation Navy Antimatter... can someone help me? 
It's been left out because it has the same stats as Caldari Navy ammo.
Originally by: Nathanael Alqenir Hmmm, just a question here, trying a setup for a crane and i don't see the resistance modifiers from the ship bonus taken in account, are they in the EHP value or are they forgoten ?
They are a "fake" T2 bonus, already built in.
|

Dragonwell
|
Posted - 2008.05.21 18:33:00 -
[1899]
"1.0' encoding' is not a valid integer value.
Getting this error message on startup; worked fine last night. O.o
|

Fastercart
Ihatalo Heavy Industries
|
Posted - 2008.05.22 14:39:00 -
[1900]
New faction cruisers are available on Sisi. Also, current faction cruisers have been changed (slots, grids, etc.). I dunno if these changes are final. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
|

Trigo
Mining unlimited Corp
|
Posted - 2008.05.24 00:58:00 -
[1901]
Don't know how hard it would be to add but being able to see ur dps v pos stuff would be nice. ------------------------------------
Originally by: Eris Discordia Do it yourself minmatar thong; duct tape. Underwear and wax in one.
|

Villa
Evolution
|
Posted - 2008.05.24 14:39:00 -
[1902]
When selecting mods, an instant show info somewhere on the same window would be good, show info is anooying.
|

William Pierce
|
Posted - 2008.05.24 16:30:00 -
[1903]
Bump from a fan 
IMO your program is much better than Quickfit
|

Falco Galtrope
Dawn of a new Empire Pure.
|
Posted - 2008.05.25 02:47:00 -
[1904]
Edited by: Falco Galtrope on 25/05/2008 02:54:38 Edited by: Falco Galtrope on 25/05/2008 02:53:50 Edited by: Falco Galtrope on 25/05/2008 02:52:31 Edited by: Falco Galtrope on 25/05/2008 02:51:34 I have noticed that the cap recharge calculator doen't take into account anything that reduces shield booster cap usage, such as shield compansation skill or the core defence capacitor sa***uard rig.
I don't understand why the board keeps putting those * in the middle of sa***uard
|

Ulviirala Vauryndar
Cohortes Stellaris iPOD Alliance
|
Posted - 2008.05.25 11:20:00 -
[1905]
Originally by: Cryolead it may be,The EFT have a wrong Resistances from Sacrilege Heavy Assault ship ?
Ingame: EM 50% / Therm 35% / Kinetic 62.5% / Explosive 80% EFT: EM 62.5% / Therm 51.3% / Kinetic 71.9% / Explosive 85%
what is wrong now ?
This is due to the Sacrilege's bonus on armor resistance per skill level.
Unfortunately, your signature is not 22239 bytes, it exceeds the 24000 byte limit allowed on the forums. -Darth Patches I fail, regards to Cortes - Ulvi |

Ishina Fel
Synergy. Imperial Republic Of the North
|
Posted - 2008.05.25 12:21:00 -
[1906]
Originally by: Falco Galtrope
I have noticed that the cap recharge calculator doen't take into account anything that reduces shield booster cap usage, such as shield compansation skill or the core defence capacitor sa***uard rig.
Erm, I'm pretty sure it does. At least, in my EFT that I have open right now, the CDFs are working fine.
|

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.05.25 23:28:00 -
[1907]
Edited by: Herschel Yamamoto on 25/05/2008 23:33:30
Originally by: Power's Urge
Originally by: Herschel Yamamoto Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
Stealth Bombers actually work that way. The Nemesis' in game description says: "Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked"
Apparently you're right. I had gotten other info, but apparently my sources for it were wrong. Whoops, my bad. ------------------ Fix the forums! |

Vinmier
|
Posted - 2008.05.26 06:56:00 -
[1908]
Didn't see solution in the forums, so putting it it. Sorry if it's been said time and time again.
For the error 'invalid filename' I made a folder, and dragged the contents from the zip to the new folder, and got this error.
Use 'extract' instead, and no error.
|

Euriti
Caritas.
|
Posted - 2008.05.27 11:46:00 -
[1909]
Originally by: Fastercart New faction cruisers are available on Sisi. Also, current faction cruisers have been changed (slots, grids, etc.). I dunno if these changes are final.
I'd love to see these soon so I can start EFT-warrioring the Scythe to see how OP it is (Mass is lollerskates on it)
|

Ecid Q'Wulf
Blue Labs
|
Posted - 2008.05.27 18:07:00 -
[1910]
I thinki just found a value overflow (or something of that sort) where it seems that the datatype used is not big enough.
I'm talking about the HitPoints, where it states right now:
(Effective HP: 1,.06,087,6E7)
Is there any ways to fix that ? ________
One like many, exactly like everyone else. |
|

MarleWH
|
Posted - 2008.05.27 18:16:00 -
[1911]
Anyone know how I am supposed to use these spiffy DPS graphs?
|

Exie
|
Posted - 2008.05.27 19:32:00 -
[1912]
Edited by: Exie on 27/05/2008 19:32:55 Do the Nano Bot accelerators and the boosters not work on Capital Armor Reppers? It seem to not increase my defense score at all. However on a Hyperion they do effect it. Anyone know what is happening here?
Never Mind I am ********...helps to read the tool tips ingame.
|

Slipion
|
Posted - 2008.05.27 23:01:00 -
[1913]
Possible Bug: multiple Auxiliary Nan Pump I's
I'm working on my dominix tank in EFT. When I add one ANP my def. goes up by 15%, as it should. When I add a second ANP, it goes up another 15% from the original value (should it be from the new value?). However, when I add a third ANP, it goes up another 11% from the original value, which is clearly not right. |

Power's Urge
Pixels Docks OPUS Alliance
|
Posted - 2008.05.27 23:24:00 -
[1914]
Originally by: Slipion I'm working on my dominix tank in EFT. When I add one ANP my def. goes up by 15%, as it should. When I add a second ANP, it goes up another 15% from the original value (should it be from the new value?). However, when I add a third ANP, it goes up another 11% from the original value, which is clearly not right.
Rigs like most other modules are stacking nerfed. The second one that affects the same stat has only 87% effectiveness, for the third, it's something around 54%. So your value with three rigs of the same kind computes as 100%*115%*(100% + 15%*.87)*(100% + 15*.54) = ca. 140%
|

Slipion
|
Posted - 2008.05.28 00:01:00 -
[1915]
Edited by: Slipion on 28/05/2008 00:01:15 Ah, I see. Thanks for the informative reply.
|

Do0GGy
|
Posted - 2008.05.28 08:25:00 -
[1916]
First of, Great tool! Have been using QuickFit for some time, but this is so much better =)
Then to the point, I have made an install/uninstall routine for this app (latest version, tested, all ok) so everything comes in a nice setup.exe file, makes dirs and icon on desktop + startmenu.
Gripen: if you want to add this to your downloads give me an ingame mail and ill give you the setup file + the source code.
Everybody else: want this? I first want permission from Gripen before i post this app anywhere! |

DrAtomic
Atomic Heroes Souls of Vengeance
|
Posted - 2008.05.28 12:17:00 -
[1917]
Edited by: DrAtomic on 28/05/2008 12:17:32 Aaaah, yes a setup is a very nice addition, provided it works with future updates as well. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
|

Do0GGy
|
Posted - 2008.05.28 16:11:00 -
[1918]
updates wil come from me once Gripen has posted em, if Gripen is up to it, still havent heard anything.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.05.29 01:28:00 -
[1919]
Bug : Cap Ship Transporter range not changed on Rorqual.
1|2|3|4|5 |

Funkert
Vice And Valour Fang Alliance
|
Posted - 2008.05.29 06:23:00 -
[1920]
hi,
i accidently loaded my char into the 'all level V' setting, and my skills took it over. is there somewhere i can reset that character, or do i have to set all skills back to V manually?
... yes i know im lazy :(
|
|

Do0GGy
|
Posted - 2008.05.29 06:58:00 -
[1921]
Originally by: Funkert hi,
i accidently loaded my char into the 'all level V' setting, and my skills took it over. is there somewhere i can reset that character, or do i have to set all skills back to V manually?
... yes i know im lazy :(
been there done that =) what about downloading the all lvl5 char file form a fresh and overwrite it?
|

Funkert
Vice And Valour Fang Alliance
|
Posted - 2008.05.29 15:32:00 -
[1922]
Originally by: Do0GGy
Originally by: Funkert hi,
i accidently loaded my char into the 'all level V' setting, and my skills took it over. is there somewhere i can reset that character, or do i have to set all skills back to V manually?
... yes i know im lazy :(
been there done that =) what about downloading the all lvl5 char file form a fresh and overwrite it?
ah that worked ..... i hadnt tried that since there was no all lvl5 char file in my folder, i figured it was just coded into the tool. thanks o/
|

Traug
|
Posted - 2008.05.31 03:40:00 -
[1923]
Having a problem with loading api, doesnt give me an error, just keeps all skills at 0. I thought maybe i wasnt doing it right, but i tried it on another computer and it worked fine. I also tried uploading my api to the "All Level 5" character and it brought all of those skills to 0. I tried redownloading but that didnt work either.
|

TheG2
|
Posted - 2008.06.01 00:33:00 -
[1924]
Trying to add a new character now causes EFT to freeze.
|

Jacqueri Calroszian
Lords Of Kaos
|
Posted - 2008.06.02 01:56:00 -
[1925]
Great tool, but I'm just curious as to why my Sentinel is price-tagged at 155,000,000 without even being fitted? 
I hope it's not taking the average price from around every region, as there were two sell orders in Jita for 11.5bil and 9bil. It looks like these are skewing the price of it a great deal.
Is it possible to add a feature in the future to set the Region/Constellation/Solar System/Station price of your ship fitting?
|

Warden Nightstar
|
Posted - 2008.06.02 08:19:00 -
[1926]
Edited by: Warden Nightstar on 02/06/2008 08:20:19 Obvious bug: Warhead Calefaction Catalyst I only adds 12 DPS on my current fit, vs. 32 DPS for the Tech2 version (which is only 50% better). Statistically, it should be adding approximately 21 DPS. I suspect it's being calculated at 5%, not 10%.
|

Lupus Lupus
Nosferatu Security Foundation
|
Posted - 2008.06.02 18:49:00 -
[1927]
Originally by: Warden Nightstar Edited by: Warden Nightstar on 02/06/2008 08:20:19 Obvious bug: Warhead Calefaction Catalyst I
Obvious bug? Really? There are two other obvious solutions to the behavior you are seeing:
1) that rig only affects dmg, not rate of fire, while the DPS calculation takes both into account. To see raw rig effect, you can compare the volley dmg figures before and after adding the rig.
2) Missile dmg rigs have stacking penalty with ballistic controls. To see only raw rig effect, remove all ballistic controls temporarily from your EFT setup, or offline them (ctrl-click left side of the module icon).
|

Gartanus
Caldari Provisions
|
Posted - 2008.06.02 21:44:00 -
[1928]
Edited by: Gartanus on 02/06/2008 21:45:10 I am either totally daft or just dont get it. I got my set up for my raven done ok. My problem is it wont open the window for me to do my CNR load out. Any ideas what I should do. I have to admit, this is not the easiest thing to use. When I say window, I mean the window you choose the modules from to place on the ship. Such as launchers and such. This space reserved for something witty..... |

olonoloko olm
|
Posted - 2008.06.03 15:39:00 -
[1929]
Just upgraded to EFT 2.5.2 cause I found a minor bug in 2.4.1 but it's still there: EFT tells me that 220mm Vulcan AutoCannon II requires Gunnery IV where it actually only requires Gunnery III. I transfered character data from the old version, hope this isn't the reason why the bug still exists.
|

Donde Esta
|
Posted - 2008.06.03 16:11:00 -
[1930]
I recommend that no one use a third party's setup program (no offense, OP). This is an easy way to get a keylogger, virus, trojan, etc on to your system. The current package is a pretty convenient way to go.
|
|

Jezs
|
Posted - 2008.06.03 20:03:00 -
[1931]
bug: Target painting drones add a fixed number to the target ships signature radius (on the projected effects and dps graph), for example a heavy TP drone always adds 20 instead of 20% |

Jeremey
|
Posted - 2008.06.03 22:14:00 -
[1932]
Some thoughts of mine on EFT usability (in russian).
|

Gartanus
Caldari Provisions
|
Posted - 2008.06.04 00:28:00 -
[1933]
Well after several attempts to get it to work, I have just decided to delete it. I will go back to battle clinic where I know it works.  This space reserved for something witty..... |

Elisa Day
Koshaku Brutally Clever Empire
|
Posted - 2008.06.04 05:53:00 -
[1934]
I didn't read the entire monster thread, and it's not in the FAQ, so:
Is it possible to apply boosters somehow? If so, how? If not: why not? 
|

Aaspa
Echolalia.
|
Posted - 2008.06.04 17:59:00 -
[1935]
Hello and thanks for that incredible tool.
Do you think you could add Nanite Operation and Nanite Interfacing skills ?
Aaspa.
|

Beatriz Branco
|
Posted - 2008.06.05 14:07:00 -
[1936]
Nice work mate, but I can not make the proxy autentication works :/ Some help? please..
|

Hakuriu
Freedom Incorporated
|
Posted - 2008.06.05 18:00:00 -
[1937]
I simply can't find how to import setups. And I can't read through 65 pages of posts. Can someone help me out? 
|

Shaak Ti
Equitus Nosferatum Praetorians
|
Posted - 2008.06.05 22:10:00 -
[1938]
What profiles do you have on the defence settins? e.g. I use 70 EM/30 Th on Sanshas as average.
|

Havoc 59
|
Posted - 2008.06.05 22:19:00 -
[1939]
Edited by: Havoc 59 on 05/06/2008 22:19:47 Is there a way to get this tool to work in XP? I can get it to work in Vista just fine but on my XP machine I keep getting an "invald file name" error when I try to open it.
|

Power's Urge
Pixels Docks Fang Alliance
|
Posted - 2008.06.05 22:57:00 -
[1940]
Originally by: Shaak Ti What profiles do you have on the defence settins? e.g. I use 70 EM/30 Th on Sanshas as average.
Someone once posted this; put it at the end of your config.ini:
DamageProfile=Amarr Navy,52,35,7,6 DamageProfile=Ammatar Navy,51,43,7,0 DamageProfile=Angels,24,18,24,34 DamageProfile=Angels 250k+,13,21,32,34 DamageProfile=Blood Raiders,55,45,0,0 DamageProfile=Blood Raiders 250k+,46,54,0,0 DamageProfile=Bounty Hunters,35,12,25,27 DamageProfile=Bounty Hunters 110k+,0,63,37,0 DamageProfile=Caldari Navy,0,57,36,7 DamageProfile=Cent,56,44,0,0 DamageProfile=Cent 500k+,46,54,0,0 DamageProfile=Concord,29,30,32,37 DamageProfile=Core,0,42,58,0 DamageProfile=Corpus,56,44,0,0 DamageProfile=Corpus 500k+,46,54,0,0 DamageProfile=Dark Blood,56,44,0,0 DamageProfile=Dark Blood 3m+,46,54,0,0 DamageProfile=Domination,14,17,33,35 DamageProfile=Domination 300k+,20,17,27,36 DamageProfile=Dread Guristas,0,57,43,0 DamageProfile=Freedom Fighters,39,10,27,24 DamageProfile=Gallente Navy,0,36,57,7 DamageProfile=Gist,25,17,26,32 DamageProfile=Gist 500k+,16,17,29,39 DamageProfile=Guristas,0,57,43,0 DamageProfile=Khanid Kingdom,54,40,4,3 DamageProfile=Mercenaries,23,35,19,23 DamageProfile=Minmatar Navy,7,0,30,63 DamageProfile=Mordus Legion,5,51,40,4 DamageProfile=Pith,0,57,43,0 DamageProfile=Rogue Drones,22,42,32,4 DamageProfile=Sansha,55,45,0,0 DamageProfile=Sansha 250k+,46,54,0,0 DamageProfile=Serpentis,0,43,57,0 DamageProfile=Shadow Serpentis,0,43,57,0 DamageProfile=True Sansha,63,38,0,0 DamageProfile=True Sansha 500k+,47,53,0,0 DamageProfile=Zazzmatazz,0,49,32,19 DamageProfile=Zazzmatazz 100k+,45,0,18,36
Originally by: Havoc 59 Is there a way to get this tool to work in XP? I can get it to work in Vista just fine but on my XP machine I keep getting an "invald file name" error when I try to open it.
Unzip the file with the folders intact; use "Extract" instead of just opening the file and dragging the contents out, or just use a dedicated archive handling program like 7-zip (as Windows' Zip file handling sucks anyway).
Originally by: Hakuriu I simply can't find how to import setups. And I can't read through 65 pages of posts. Can someone help me out? 
Import in what way ? EFT automatically recognizes an EFT setup in your clipboard and will ask you whether to import it. If you want to "import" your setups from an older version of EFT, just copy the "Setups" folder.
|
|

Hakuriu
Freedom Incorporated
|
Posted - 2008.06.05 23:19:00 -
[1941]
Originally by: Power's Urge Import in what way ? EFT automatically recognizes an EFT setup in your clipboard and will ask you whether to import it. If you want to "import" your setups from an older version of EFT, just copy the "Setups" folder.
I was trying to import my old setups. I noticed the new install didn't have a Setups folder so I assumed just copying the old one over wouldn't have any effect. I'll give it a try.
Thanks :)
|

Borgholio
Quantum Industries RAZOR Alliance
|
Posted - 2008.06.06 04:11:00 -
[1942]
In what way is the defense efficiency calculated? For example, it says my shield defense is 509. What does that number represent? ----------------------------------- You will be assimilated...bunghole! |

Korana Kortova
|
Posted - 2008.06.06 06:32:00 -
[1943]
Edited by: Korana Kortova on 06/06/2008 06:32:22 I have a couple of suggestions.
1. I like that you can get a price update for the items in the database, but the items only update when you load a setup with the item in it, or when you add an item to a new setup. 2. I'd love to see the tool automatically update all item prices when one is updated. 3. Alternately, I'd love to see a button that lets you force an update for the prices of all items in the database from the evecentral website.
|

Lupus Lupus
Nosferatu Security Foundation
|
Posted - 2008.06.06 09:35:00 -
[1944]
Originally by: Korana Kortova force an update for the prices of all items in the database from the evecentral website.
Err... not very practical suggestion. Can you imagine what kind of load this might cause for the website? Prices will never be 100% accurate anyway, unless you check each price separately and enter it manually.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.06.07 05:36:00 -
[1945]
evemon2eft conveter mirrored Now it can also be found at http://eve.rootdir.org/ -- Thanks CCP for cu |

Jezs
|
Posted - 2008.06.07 19:02:00 -
[1946]
Another bug I keep forgetting to report, if it hasn't been already: In EFT void has a 25% capacitor usage penalty which it doesn't have ingame.
|

b1zz
|
Posted - 2008.06.08 09:58:00 -
[1947]
Using EFT is more fun than the game itself . I'm addicted.
I've got some questions: Any chance of getting turret tracking vs turret vs ammo types vs transversal graphs similar to Eve Turret Calculator? Can't hurt to ask.
Good job Gripen
|

Makro SSRI
United Eve Directorate
|
Posted - 2008.06.09 12:32:00 -
[1948]
Originally by: Jezs Another bug I keep forgetting to report, if it hasn't been already: In EFT void has a 25% capacitor usage penalty which it doesn't have ingame.
void does have a 25% increased cap usage ingame
possible bug i found: the bonus applied to tracking links when using them on a scythe is too high
|

Tirano Time
|
Posted - 2008.06.09 13:02:00 -
[1949]
Not correctly work Hybrid Weapon Rigs.
Ths for prog
|

Meteor Crash
|
Posted - 2008.06.10 20:54:00 -
[1950]
Edited by: Meteor Crash on 10/06/2008 20:58:06
Originally by: Borgholio In what way is the defense efficiency calculated? For example, it says my shield defense is 509. What does that number represent?
How much DPS you can tank before actually taking damage.
For example, if you got 50% resistance to EM and a shield booster that heals you for 200 every three seconds, your defence against EM is 133 DPS. Imagine someone shoots at you 250 EM damage every two seconds. That EM will be cut by half (125) because of your resistance. In the third second you'll fully heal his damage because of your booster. In the fourth second you'll take another 125 damage. In the sixth second you'll take 250 damage total and heal 200, getting to a minus 50. Two seconds later you'll take -175, and on the nineth second you'll heal it all back. It will keep going like this, and you'll never die.
You'll stand it up to 265 EM damage/2s. If he breaks to 266, your tank will eventually fail to sustain all the damage, and you will die if you can't kill him first.
On EFT there are two values. One is the sustained defence which is the max. amount of DPS you can tank while not killing your cap recharge. The other is the max you can tank using all your tanking power. A perma-running tank will have both with the same value.
|
|

Borgholio
Quantum Industries RAZOR Alliance
|
Posted - 2008.06.10 21:02:00 -
[1951]
Originally by: Meteor Crash Edited by: Meteor Crash on 10/06/2008 20:58:06
Originally by: Borgholio In what way is the defense efficiency calculated? For example, it says my shield defense is 509. What does that number represent?
How much DPS you can tank before actually taking damage.
For example, if you got 50% resistance to EM and a shield booster that heals you for 200 every three seconds, your defence against EM is 133 DPS. Imagine someone shoots at you 250 EM damage every two seconds. That EM will be cut by half (125) because of your resistance. In the third second you'll fully heal his damage because of your booster. In the fourth second you'll take another 125 damage. In the sixth second you'll take 250 damage total and heal 200, getting to a minus 50. Two seconds later you'll take -175, and on the nineth second you'll heal it all back. It will keep going like this, and you'll never die.
You'll stand it up to 265 EM damage/2s. If he breaks to 266, your tank will eventually fail to sustain all the damage, and you will die if you can't kill him first.
On EFT there are two values. One is the sustained defence which is the max. amount of DPS you can tank while not killing your cap recharge. The other is the max you can tank using all your tanking power. A perma-running tank will have both with the same value.
Ah thanks! ----------------------------------- You will be assimilated...bunghole! |

Mon Kiera
State Protectorate
|
Posted - 2008.06.11 09:46:00 -
[1952]
Don't know if this has already been asked (can't find it in the last 4 pages of posts).
When will the new and updated ships from EA expansion be available for fitting?
Thanks for a great program. |

eXeGee
|
Posted - 2008.06.11 12:31:00 -
[1953]
Originally by: Mon Kiera Don't know if this has already been asked (can't find it in the last 4 pages of posts).
When will the new and updated ships from EA expansion be available for fitting?
Thanks for a great program.
signing to question :) cant wait to play with new ships in eft
|

Power's Urge
Pixels Docks Fang Alliance
|
Posted - 2008.06.11 12:37:00 -
[1954]
I suggest buying a few ISKs worth of a commodity called 'Patience' on the market (might find cheap offers in Contracts, too). Gripen has usually been pretty quick with updates, but nagging here achieves nothing. Nothing, really.
|

Zulu Six
State War Academy
|
Posted - 2008.06.11 14:25:00 -
[1955]
Bump for the new Fleet Issue Stabber stats =) EFT's a great program, btw. |

FabriceGP
Viziam
|
Posted - 2008.06.11 14:37:00 -
[1956]
Originally by: Power's Urge I suggest buying a few ISKs worth of a commodity called 'Patience' on the market (might find cheap offers in Contracts, too). Gripen has usually been pretty quick with updates, but nagging here achieves nothing. Nothing, really.
agreed. but, even a very little bit communication and a sorta "i'm working on it" would be very nice and would stop the next "when ? when ? when ?" posts in advance :p
I think gripen , like almost all other guys in the eve community are waiting for the next version of the database export , then the availability after the export is done is generally quite short. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.06.11 18:24:00 -
[1957]
Originally by: FabriceGP I think gripen , like almost all other guys in the eve community are waiting for the next version of the database export , then the availability after the export is done is generally quite short.
Right. I have hope that DB export will be available in a week or two. Depends on the work imposed by EA update deployment. |

Aadi Grox
Minmatar Mafia
|
Posted - 2008.06.11 22:07:00 -
[1958]
Originally by: Power's Urge I suggest buying a few ISKs worth of a commodity called 'Patience' on the market (might find cheap offers in Contracts, too). Gripen has usually been pretty quick with updates, but nagging here achieves nothing. Nothing, really.
they were asking when, not nagging, chill out.
|

Bruce Deorum
Mythos Corp RAZOR Alliance
|
Posted - 2008.06.11 22:39:00 -
[1959]
Any ETA, on new Empyrean changes? (mainly faction ships...)  |

Foocurr
|
Posted - 2008.06.11 22:41:00 -
[1960]
Edited by: Foocurr on 11/06/2008 22:41:20
Originally by: Bruce Deorum Any ETA, on new Empyrean changes? (mainly faction ships...) 
I assume you're being an ass, but if not, try reading the last 5 posts Einstein. |
|

Inquisitor Berthez
the oNe Academy
|
Posted - 2008.06.12 00:28:00 -
[1961]
Oh Gripen, I'm sure you're working hard on an update. Even though the new faction ships are neat, don't forget to check on the older ships. I've asked for a Pilgrim cpu fix a couple of times already and I'm sure some other ships might need some loving too. Much appreciated! |

Tomtomzz
|
Posted - 2008.06.12 05:48:00 -
[1962]
While them faction ships are being added, the program is also missing:
Passive Targeter II Med slot CPU: 25 PG: 1 Activation: 10 Seconds Energy: 7
Req Skills: Targeting level 2
Not that big of a deal, but I missed it while I was fitting my Manticore... |

Mon Kiera
State Protectorate
|
Posted - 2008.06.12 10:49:00 -
[1963]
No griping or moaning or pushing. This is the first expansion for me and didn't know if / how the new files are made available.
I have no doubt that the changes are being made and that no one is dragging the heels in the matter - just didn't want to be left in dark so to speak.
Will the changes, when available, be posted in this thread? or will it be an edit to the first comment of this thread? or will it be on a web page somewhere (read all the problems with viruses and such).
|

Fiona Silmaril
|
Posted - 2008.06.12 11:12:00 -
[1964]
Edited by: Fiona Silmaril on 12/06/2008 11:13:39 He always posts new versions in the edited first post. Usually fairly quickly after major patches. I would start looking for the update soon.
Oh since I've never said anything before, thank you VERY much for this program. My little circle of friends think I'm a God for supplying them with the fits they want to destroy things =) Keep up the great work.
|

Father Vegemite
Sicarii.
|
Posted - 2008.06.12 12:14:00 -
[1965]
Is there a list somewhere of the damage distributions for the various NPC's that I can use to check defense numbers?
------------- FV |

Power's Urge
Pixels Docks Fang Alliance
|
Posted - 2008.06.12 12:16:00 -
[1966]
Originally by: Father Vegemite Is there a list somewhere of the damage distributions for the various NPC's that I can use to check defense numbers?
I posted one just a page back.
|

Joseph Ghandour
|
Posted - 2008.06.12 19:06:00 -
[1967]
Are we going to see an updated version for the newest patch anytime soon? |

Skidblatnir
|
Posted - 2008.06.12 20:37:00 -
[1968]
Originally by: Joseph Ghandour Are we going to see an updated version for the newest patch anytime soon?
No, code your own fitting tool. That one will get updated whenever you like....
|

Liang Nuren
Perkone
|
Posted - 2008.06.12 20:42:00 -
[1969]
Originally by: Skidblatnir No, code your own fitting tool. That one will get updated whenever you like....
TBH, I did. Well, more of a supplement... it would be more interesting to see an open source fitting tool. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

Lykah Storm
Perkone
|
Posted - 2008.06.13 07:01:00 -
[1970]
Originally by: Liang Nuren
Originally by: Skidblatnir No, code your own fitting tool. That one will get updated whenever you like....
TBH, I did. Well, more of a supplement... it would be more interesting to see an open source fitting tool. :)
-Liang
So, how about releasing Your fitting tool miss Liang "The I-Must-Post-A-Reply-To-Every-Damn-Thread-In-The-Internet" Nuren?
|
|

Euriti
SniggWaffe
|
Posted - 2008.06.13 07:10:00 -
[1971]
Originally by: Lykah Storm
Originally by: Liang Nuren
Originally by: Skidblatnir No, code your own fitting tool. That one will get updated whenever you like....
TBH, I did. Well, more of a supplement... it would be more interesting to see an open source fitting tool. :)
-Liang
So, how about releasing Your fitting tool miss Liang "The I-Must-Post-A-Reply-To-Every-Damn-Thread-In-The-Internet" Nuren?

Have a problem with it? 
|

Jack Tau
Coalition of Nations Free Trade Zone.
|
Posted - 2008.06.13 12:13:00 -
[1972]
I've had some problem with EFT, and I just can't use it any more. Every time I open it on vista it blue screens my whole machine. I am a windows programmer so I have gone through all the usual steps to get it working, but it's a persistent bug. Obviously this isn't solely EFTs fault, I have a particular combination of mbrd/gfx card that causes nvidia drivers to become massively unstable, but they were running quite nicely till I ran EFT. Would you like the debug information or stack trace for the crash? Enkidu Production Manager |

Teclador
|
Posted - 2008.06.13 16:49:00 -
[1973]
Are there some Updates planed, regarding to the lastes Patch "Empyrean Age" ? |

FabriceGP
Viziam
|
Posted - 2008.06.13 17:07:00 -
[1974]
Originally by: Jack Tau I've had some problem with EFT, and I just can't use it any more. Every time I open it on vista it blue screens my whole machine. I am a windows programmer so I have gone through all the usual steps to get it working, but it's a persistent bug. Obviously this isn't solely EFTs fault, I have a particular combination of mbrd/gfx card that causes nvidia drivers to become massively unstable, but they were running quite nicely till I ran EFT. Would you like the debug information or stack trace for the crash?
If it's a blue screen , EFT can't be the cause of it , only a trigger. btw , windows will generally give you the information about the context of a bluescreen in a dump file and microsoft have made available some tools to check which file caused the problem, and it's surely the nVidia driver, or perhaps your system memory or your hard drive (quick guessing : defective blocks where EFT is installed on the hard drive > corrupted exe > bad information given to the API or GUI > blue screen caused by the driver). In many cases , reading the STOP error number and the error type (I.e : IRQL_NOT_LESS_OR_EQUAL) is sufficient to quickly find where the problem is. there are as well a series of 4 numbers inside parenthesis on the bottom of the bluescreen information, write them down and do a google.
Hope my answer helped. |

Yorick Downe
Agony Unleashed Agony Empire
|
Posted - 2008.06.14 02:40:00 -
[1975]
Signal Amplifier II takes 25 CPU unmodified, not 20.
|

BadCo NZ
|
Posted - 2008.06.14 05:33:00 -
[1976]
A feature to export the skills need for a ship to evemon would be bloody handy.
By the way, great work on this program. I use it about as much as I play Eve :P
-Bad
|

Euriti
SniggWaffe
|
Posted - 2008.06.14 10:30:00 -
[1977]
Originally by: BadCo NZ A feature to export the skills need for a ship to evemon would be bloody handy.
By the way, great work on this program. I use it about as much as I play Eve :P
-Bad
sadly qtf, but only because fountain is empty.
|

Euriti
SniggWaffe
|
Posted - 2008.06.14 10:31:00 -
[1978]
Originally by: Euriti
Originally by: BadCo NZ A feature to export the skills need for a ship to evemon would be bloody handy.
By the way, great work on this program. I use it about as much as I play Eve :P
-Bad
sadly qtf
|

Kaishain
|
Posted - 2008.06.14 14:05:00 -
[1979]
Please add freighters.
Want to be able to see gang effects, implant- and hardwitingeffects, skills and warlinks.
|

Terianna Eri
Scrutari
|
Posted - 2008.06.14 14:25:00 -
[1980]
Edited by: Terianna Eri on 14/06/2008 14:26:23 Would be totally nice to see the new faction cruisers in EA aded :)
EDIT: the last page has informed me that this has been requested like 8 times already, sorry for wasting space  __________________________________
|
|

Fourty Niner
|
Posted - 2008.06.14 14:54:00 -
[1981]
lol, less than five days, and already ppl are asking for stuff THAT IS BOUND TO BE IN THE NEXT UPDATE.
Gripen, Thank you very much for EFT, it is an invaluable aid in my ship fitting, please feel free to actualy have the time to play the FW update before you think about reponding to the outragious "demands" that EFT should be updated before we have time to download the new paches each time.
|

Nebulaeus Moonstalker
|
Posted - 2008.06.15 00:03:00 -
[1982]
i can't seem to get my character skills imported using the api key. i see the list of my characters. but nothing happens when i import. any help would be appreciated.
|

Danae Melios
Federation Zone Operations Command
|
Posted - 2008.06.15 14:06:00 -
[1983]
OK, this is becoming extremely annoying to me. I inputted my character months ago by hand. Since then, EFT doesn't save any updates and I have to put the API key in every time I open up EFT. Even if I click at the bottom of the API key entry to allow it to save the key for next time, it does not retain the information. What am I missing to get it to retain my updated character from one session to the next?
|

Athar Mu
Federal Navy Academy
|
Posted - 2008.06.15 14:22:00 -
[1984]
Originally by: Danae Melios OK, this is becoming extremely annoying to me. I inputted my character months ago by hand. Since then, EFT doesn't save any updates and I have to put the API key in every time I open up EFT. Even if I click at the bottom of the API key entry to allow it to save the key for next time, it does not retain the information. What am I missing to get it to retain my updated character from one session to the next?
This might sound really stupid but have you got the latest version? I had this problem awhile ago and I sorted it by redownloading it.
|

BeefStewer
Cloak of Shadows
|
Posted - 2008.06.15 17:40:00 -
[1985]
Good time to open source this...
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.06.15 18:44:00 -
[1986]
Originally by: Do0GGy I have made an install/uninstall routine for this app (latest version, tested, all ok) so everything comes in a nice setup.exe file, makes dirs and icon on desktop + startmenu.
Gripen: if you want to add this to your downloads give me an ingame mail and ill give you the setup file + the source code.
Everybody else: want this? I first want permission from Gripen before i post this app anywhere!
I can't guarantee the safety of package which wasn't made by me. And the reason why EFT deployed as archive now is because it does now require any additional DLLs or software to function nor stores anything in system registry or files other than in EFT directory so there is no need for dedicated installer.
Originally by: Jacqueri Calroszian Great tool, but I'm just curious as to why my Sentinel is price-tagged at 155,000,000 without even being fitted?
I hope it's not taking the average price from around every region, as there were two sell orders in Jita for 11.5bil and 9bil. It looks like these are skewing the price of it a great deal.
Is it possible to add a feature in the future to set the Region/Constellation/Solar System/Station price of your ship fitting?
Right now Eve-central provides only average price for items on such requests. It's possible to set a region but I doubt that this will help because such overpriced orders are quite common.
Originally by: Gartanus I am either totally daft or just dont get it. I got my set up for my raven done ok. My problem is it wont open the window for me to do my CNR load out. Any ideas what I should do. I have to admit, this is not the easiest thing to use. When I say window, I mean the window you choose the modules from to place on the ship. Such as launchers and such.
You've probably enabled autohide feature of fitting panel - move mouse pointer to the left border of the EFT window for it to show up. Autohide mode can be enabled\disabled using lock button located to the right of search box.
Originally by: Elisa Day Is it possible to apply boosters somehow? If so, how? If not: why not?
Right now it's imposible but it's planned to be implemented.
Originally by: Korana Kortova I have a couple of suggestions.
1. I like that you can get a price update for the items in the database, but the items only update when you load a setup with the item in it, or when you add an item to a new setup. 2. I'd love to see the tool automatically update all item prices when one is updated. 3. Alternately, I'd love to see a button that lets you force an update for the prices of all items in the database from the evecentral website.
This will greatly increase load on Eve-central and will be quite a slow process. And what's the point of having a price for items you don't use in your fits?
Originally by: b1zz I've got some questions: Any chance of getting turret tracking vs turret vs ammo types vs transversal graphs similar to Eve Turret Calculator? Can't hurt to ask.
In last version there is a DPS graphs function available.
Originally by: Inquisitor Berthez Oh Gripen, I'm sure you're working hard on an update. Even though the new faction ships are neat, don't forget to check on the older ships. I've asked for a Pilgrim cpu fix a couple of times already and I'm sure some other ships might need some loving too.
Ingame pilgrim cpu = 350. In EFT pilgrim cpu = 350. ???
Originally by: FabriceGP
Originally by: Jack Tau ...
If it's a blue screen , EFT can't be the cause of it , only a trigger. btw , windows will generally give you the information about the context of a bluescreen in a dump file and microsoft have made available some tools to check which file caused the problem, and it's surely the nVidia driver, or perhaps your system memory or your hard drive (quick guessing : defective blocks where EFT is installed on the hard drive > corrupted exe > bad information given to the API or GUI > blue screen caused by the driver). In many cases , reading the STOP error number and the error type (I.e : IRQL_NOT_LESS_OR_EQUAL) is sufficient to quickly find where the problem is. there are as well a series of 4 numbers inside parenthesis on the bottom of the bluescreen information, write them down and do a google.
That is basically what I was going to tell.
Originally by: Danae Melios OK, this is becoming extremely annoying to me. I inputted my character months ago by hand. Since then, EFT doesn't save any updates and I have to put the API key in every time I open up EFT. Even if I click at the bottom of the API key entry to allow it to save the key for next time, it does not retain the information. What am I missing to get it to retain my updated character from one session to the next?
I heard some people mark their character files as read-only so they can safely play with their skills and don't get their changes saved. I suggest you to check it.
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2008.06.15 20:47:00 -
[1987]
Still fishing for that "Kick-ass Community Member" title Gripen?
Damn fine work and thank you for the speedy update.
|

MellaRinn
Veto. Veto Corp
|
Posted - 2008.06.16 00:03:00 -
[1988]
\o/
♥Gripen♥
✖Veto Corp. Officer✖ Click the sig 4 my vids |

Pliskkenn
Veto. Veto Corp
|
Posted - 2008.06.16 00:16:00 -
[1989]
Very much appreciate this app. ---
|

Semper Spero
IMR Corporation
|
Posted - 2008.06.16 04:21:00 -
[1990]
Great work!
By the way,I noticed that the Captial Ship skill seems to affect the align speed ordinary freighters (improved agility). Skill description says only affects cap ships with require the Cap Ship skillbook. True?
|
|

Zaqar
Pator Tech School
|
Posted - 2008.06.16 06:12:00 -
[1991]
Edited by: Zaqar on 16/06/2008 06:13:59 Many thanks for the update Gripen *\o/*
edit: seems to load much faster this time, nice.
|

Uncle Mo
Raddick Explorations
|
Posted - 2008.06.16 06:25:00 -
[1992]
2000th post!
Great program. --------------------------------------------- Official US ambassador to the UK.
|

Phoenix Nightblaze
|
Posted - 2008.06.16 07:52:00 -
[1993]
Quick and awesome work gripen, cant imagine a life without EFT.
Donations accepted? If so to what name? "Gripen" ?
Best Regards, Phoe
|

HeavenlyCreature
TEKNO
|
Posted - 2008.06.16 08:50:00 -
[1994]
I'm sure i've said it before and i'll say it again .. thank you so much for this amazing application. A hell of a lot of people use it for a lot of the time. Excellent work very much appreciated.
|

Kuga Kita
Veto Corp
|
Posted - 2008.06.16 12:59:00 -
[1995]
Almost a year and a half of development, updates, added features.
On something he doesn't get paid to do.
Thanks m8. |

rValdez5987
32nd Amarrian Imperial Navy Regiment
|
Posted - 2008.06.16 16:43:00 -
[1996]
Someone pay this man. Great program. A+
|

NightmareX
MAFIA Pirate Coalition
|
Posted - 2008.06.16 17:50:00 -
[1997]
Edited by: NightmareX on 16/06/2008 17:52:58 Gripen, can you fix the stats on the Megathron Federate Issue on your next update please?.
It's drone bay should be 175 m3 and not 250 m3. And the CPU is also wrong atm for the ship. On EFT it says i have 812.5 CPU on the ship, but on sisi where i have the ship, i only have 750 CPU.
EDIT: I also think the armor hp's are wrong to.
|

Terianna Eri
Scrutari
|
Posted - 2008.06.16 18:14:00 -
[1998]
Omen Navy Issue has only 335 CPU before skills, not 350 as it does in this version of EFT. (Perhaps you were looking at "calibration" when you set the CPU? it does only have 350 of that)
That aside great program, don't know what I'd do without it  __________________________________
|

Tempest Inferno
|
Posted - 2008.06.16 21:17:00 -
[1999]
Edited by: Tempest Inferno on 16/06/2008 21:19:29 Was looking at the DPS charts for carriers and it does not include the extended range for fighters. It drops the DPS to 0 at about 54 km for me which is my max drone range.
Other than that, Good program. Would like to see an Attacker vs Target break down of weapon dps similer to quickfit though.
|

Mugmoneus X
Heretic Militia
|
Posted - 2008.06.17 21:37:00 -
[2000]
will you have my babies from your mangina Gripen?
much love for EFT service dude u r teh uberest 
|
|

FreeBird2k
|
Posted - 2008.06.18 00:53:00 -
[2001]
is EFT Program illeagle to EVE/Eula?
|

Hank Hanky
Nova Inc.
|
Posted - 2008.06.18 02:03:00 -
[2002]
Originally by: Mugmoneus X will you have my babies from your mangina Gripen?
much love for EFT service dude u r teh uberest 
I offer my mangina as a surragate host for Gripen's babies,
and what he said,
|

Hank Hanky
Nova Inc.
|
Posted - 2008.06.18 02:12:00 -
[2003]
Edited by: Hank Hanky on 18/06/2008 02:12:41
Originally by: FreeBird2k is EFT Program illeagle to EVE/Eula?
if a 1 year old, 67 page thread on CCP's own EvE forum hasnt raised their attention, then im going to guess yes its ok,
edit: make that 68 pages, =)
|

b1zz
|
Posted - 2008.06.18 06:48:00 -
[2004]
Originally by: Gripen
Originally by: b1zz I've got some questions: Any chance of getting turret tracking vs turret vs ammo types vs transversal graphs similar to Eve Turret Calculator? Can't hurt to ask.
In last version there is a DPS graphs function available.
Found it myself. Had some trouble trying to work it but eventually found the right click in the white box to add target and attacker; then was really impressed when I figured out you could left click the graph line and adjust transfersals.
This tool really completes this application. Very nice. isk coming your way.
Originally by: Gripen
Originally by: Elisa Day Is it possible to apply boosters somehow? If so, how? If not: why not?
Right now it's imposible but it's planned to be implemented.
What about implant effects?
|

Makurid
|
Posted - 2008.06.18 11:22:00 -
[2005]
First of all I want to thank you for that great program! I can't live without it since your first release :)
But I still miss one feature. It would be really neat to have the possibility to export (copy to clipboard) the current ship statistics (damage, tank, etc.) along with the fitting.
Do you think it might me possible to integrate it in one of the following versions?
Keep up the amazing work! |

Raspp
Caldari Provisions
|
Posted - 2008.06.18 11:46:00 -
[2006]
Originally by: b1zz
What about implant effects?
View>>Character Editor>>Select Character from the drop down list>>Click implants>>add implants,
when you load/open a ship profile load the character in as well,
|

V0rador
Eternity INC. Project Alice.
|
Posted - 2008.06.18 12:12:00 -
[2007]
Thank you very much for your work .
|

Schneiderr
Asgard Schiffswerften Ev0ke
|
Posted - 2008.06.18 12:13:00 -
[2008]
thanks Gripen for another fine update!
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2008.06.18 12:29:00 -
[2009]
Any chance of updating the graphs to include hit quality correction for turrets? The lower your chance to hit, the lower your typical quality of hit (except for wrecking hits), so there tend to be some slightly unusual things happening at extreme ranges.
The formula to use is
expected DPS = damage mod * base ammo damage * [min(chance to hit, 1%)*3 + max(0,chance to hit - 1%)*(0.99+chance to hit)/2]
Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Mon Kiera
State Protectorate
|
Posted - 2008.06.18 13:53:00 -
[2010]
Just want to understand what is volley damage compared to DPS?
It must be important because EFT shows it, and obviously bigger is better - but what is volley damage?
Is it the damage you do with a single round of fire taking into account the rate of fire (i.e. volley damage of 600 with 6s RoF would indicator 100 DPS)?
|
|

Deuce TBE
Special Operations Corp
|
Posted - 2008.06.18 16:07:00 -
[2011]
Edited by: Deuce TBE on 18/06/2008 16:07:47 Volley damage is how much damage you give 'per shot' i.e. how much damage you inflict if you activate weapons then turned them straight off. Only really useful if you're trying for something that can make one hit kills I suppose. Handy to a few people I guess.
|

Nethras
Tribal Liberation Force
|
Posted - 2008.06.18 19:38:00 -
[2012]
Originally by: Kazuo Ishiguro Any chance of updating the graphs to include hit quality correction for turrets? The lower your chance to hit, the lower your typical quality of hit (except for wrecking hits), so there tend to be some slightly unusual things happening at extreme ranges.
So those lovely graphs don't take that into effect? Confirmation would be nice, too lazy to go through figuring it out myself right now, but it also affects borderline tracking situations rather severely - I had been assuming this was already included. Great feature though, keep up the good work Gripen!
|

Plague Black
4S Corporation Morsus Mihi
|
Posted - 2008.06.19 08:48:00 -
[2013]
I get "floating point division by zero after every" action. Anyone else?
Love EFT, keep up the good work.
|

Raspp
Caldari Provisions
|
Posted - 2008.06.19 09:17:00 -
[2014]
Edited by: Raspp on 19/06/2008 09:18:52
Originally by: Plague Black I get "floating point division by zero after every" action. Anyone else?
Love EFT, keep up the good work.
did you copy old files into your new version of eft?
try unpacking and running the program on its own fresh out of the zip,
|

Virgo I'Platonicus
Selectus Pravus Lupus
|
Posted - 2008.06.19 09:31:00 -
[2015]
Edited by: Virgo I''Platonicus on 19/06/2008 09:34:25 Edited by: Virgo I''Platonicus on 19/06/2008 09:32:43 Running latest version of EFT, testing the widow class BO:
Base shield amount is the same in EVE and EFT (5312) however when you apply any character skills, you get almost 10% higher shild HP in EFT than EVE ( 6042 HP ingame, 6640 in EFT). I tested all implants and some skills, couldn't find the source of 10% extra HP. Are any gang skills applied automatically, bypassing the squad commander code?
EDIT: I tested the shield management skill in EFT, it seems to make the problem. If you put shield management to 0, the shield level is correct, however at level 5 there's the difference between ingame and EFT by 10%.
EDIT2: tested it with my Golem in game and EFT, there's no problem there. Weird.
V. <3 |

12433412
R0ADKILL
|
Posted - 2008.06.19 12:03:00 -
[2016]
Hi,
nice program, I found a bug - ecm burst modules in eft don't seem to receive bonuses from scorp/widow even though they should (check the updated description on ecm bursts). Cheers, have fun and keep up the good work.
124
_____________________________________________________ Beware of what you want, it might want you more! |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.06.20 10:58:00 -
[2017]
Originally by: NightmareX Gripen, can you fix the stats on the Megathron Federate Issue on your next update please?.
It's drone bay should be 175 m3 and not 250 m3. And the CPU is also wrong atm for the ship. On EFT it says i have 812.5 CPU on the ship, but on sisi where i have the ship, i only have 750 CPU.
EDIT: I also think the Shield, Armor and Structure hp's are wrong to.
So just fix the stats
Did you checked your skills before reporting any bugs? [Without skills] character is a (basically) character with minimally acceptable skills to jump in the hull. If any of these skills affecting hull stats, you'll see values different from the raw database ship stats.
2 Gripen: can you please rename "Without skills" to "Required minimum of skills" or something like that? -- Thanks CCP for cu |

Cain Calzon
Genco Interstellar Alcohol Conglomerate
|
Posted - 2008.06.20 11:18:00 -
[2018]
dont know if this has been mentioned yet, on the Freighters&Jump Freighters the Capital Ships skill affect align time. but since Frighters&Jump Freighters dont require the Capital Ships skill this must be an bug.
|

Beaty Swollocks
Freelancing Corp
|
Posted - 2008.06.20 16:13:00 -
[2019]
Please correct me if im wrong -
But on the caldari trasnport ships the description says
"Caldari Industrial Skill Bonus: +5% cargo +5% velocity, 10% shield and armor thermal, 5% shield and armor kinetic"
So this means with lvl 5 caldari it should have - 25% More cargo // 25% more velocity // 50% more therm resists to armor and sheilds // 25% more to kin sheild and armor resists right ?
If so then how come the stats dont change in EFT when i open a set up for either the crane or bustard the stats dont change at all when i select me as teh pilot (with lvl 5 caldari indy) nor with all lvl 5.
|

Xaen
Caritas.
|
Posted - 2008.06.20 16:26:00 -
[2020]
Suggestions:
1. It shouldn't be hard coded to launch Internet Explorer. Firefox is quite popular. 2. What about an Enemy Capacitor neutralized per second display? I fly a lot of energy warfare ships like the Curse & Domi, but to calculate how much I'm doing to an enemy capacitor requires that I use a spreadsheet. I realize I can use projected effects on another ship, and that's awesome, but it's a bit complicated.
Issues:
1. If a setup.cfg is corrupted EFT throws an exception when you open it. It doesn't tell you which one it failed to load and hitting the close button just makes it throw an exception again and NOT close. It must be killed from task manager.
2. The DPS graph does not get updated if you modify projected effects on the target ship.
3. It's not clear whether every attacker gets the bonus of the projected effect, or just the one doing it. Use case: I want to compare the DPS of a cruise Golem with no target painter to a torp golem with a painter on the same ship. - Support fixing the UI|Suggest Jita fixes|Compact logs |
|

NightmareX
MAFIA Pirate Coalition
|
Posted - 2008.06.20 16:42:00 -
[2021]
Originally by: Tonto Auri
Originally by: NightmareX Gripen, can you fix the stats on the Megathron Federate Issue on your next update please?.
It's drone bay should be 175 m3 and not 250 m3. And the CPU is also wrong atm for the ship. On EFT it says i have 812.5 CPU on the ship, but on sisi where i have the ship, i only have 750 CPU.
EDIT: I also think the Shield, Armor and Structure hp's are wrong to.
So just fix the stats
Did you checked your skills before reporting any bugs? [Without skills] character is a (basically) character with minimally acceptable skills to jump in the hull. If any of these skills affecting hull stats, you'll see values different from the raw database ship stats.
2 Gripen: can you please rename "Without skills" to "Required minimum of skills" or something like that?
I have checked the standard stats on the Megathron Federate Issue on sisi without the skills and implants on it there, and the stats on EFT is totally wrong .
EFT says: 7500 shield hp. Sisi says: 11179 shield hp.
EFT says: 10548 armor hp. Sisi says: 11953 armor hp.
EFT says: 12500 structure hp. Sisi says: 13500 structure hp.
EFT says: 7030 capacitor. Sisi says: 6187 capacitor.
EFT says: 650 CPU. Sisi says: 600 CPU.
EFT says: 21000 powergrid. Sisi says: 18600 powergrid.
EFT says: 250 m3 dronebay. Sisi says: 175 m3 dronebay.
So EFT is wrong in most of the stats .
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.06.20 21:42:00 -
[2022]
Originally by: NightmareX I have checked the standard stats on the Megathron Federate Issue on sisi without the skills and implants on it there, and the stats on EFT is totally wrong .
EFT says: 7500 shield hp. Sisi says: 11179 shield hp.
EFT says: 10548 armor hp. Sisi says: 11953 armor hp.
EFT says: 12500 structure hp. Sisi says: 13500 structure hp.
EFT says: 7030 capacitor. Sisi says: 6187 capacitor.
EFT says: 650 CPU. Sisi says: 600 CPU.
EFT says: 21000 powergrid. Sisi says: 18600 powergrid.
EFT says: 250 m3 dronebay. Sisi says: 175 m3 dronebay.
So EFT is wrong in most of the stats .
This was with 'Without Skills' on EFT. And the stats from sisi was from a Megathron Federate Issue that wasn't mine, the ship was moved into a trade window so i could just Show Info on the ship.
This way it looks you're right and stats aren't the same as on SiSi. -- Thanks CCP for cu |

Tomtomzz
|
Posted - 2008.06.21 00:35:00 -
[2023]
Edited by: Tomtomzz on 21/06/2008 00:35:46
Originally by: Tonto Auri
Originally by: NightmareX I have checked the standard stats on the Megathron Federate Issue on sisi without the skills and implants on it there, and the stats on EFT is totally wrong .
EFT says: 7500 shield hp. Sisi says: 11179 shield hp.
EFT says: 10548 armor hp. Sisi says: 11953 armor hp.
EFT says: 12500 structure hp. Sisi says: 13500 structure hp.
EFT says: 7030 capacitor. Sisi says: 6187 capacitor.
EFT says: 650 CPU. Sisi says: 600 CPU.
EFT says: 21000 powergrid. Sisi says: 18600 powergrid.
EFT says: 250 m3 dronebay. Sisi says: 175 m3 dronebay.
So EFT is wrong in most of the stats .
This was with 'Without Skills' on EFT. And the stats from sisi was from a Megathron Federate Issue that wasn't mine, the ship was moved into a trade window so i could just Show Info on the ship.
This way it looks you're right and stats aren't the same as on SiSi.
Confirmed on Tranquility that these stats are correct, the same as SiSi.
|

Elseer Radak
Aliastra
|
Posted - 2008.06.21 02:29:00 -
[2024]
Edited by: Elseer Radak on 21/06/2008 02:34:56 Edited by: Elseer Radak on 21/06/2008 02:31:10 Edited by: Elseer Radak on 21/06/2008 02:30:34 Edited by: Elseer Radak on 21/06/2008 02:29:38 Hi All,
I'm having a problem with EFT. EFT says my mission domini is not cap stable and should tank it's capacitor in 4 minutes with guns or 8 minutes without guns. However on the real server, the ship is quite cap stable (at about 2/3 cap). The capacitor amount is correct it lists 6250 units.
Here are the relevant skills (evemail or in game convo for xml char file and ship layout files). Let me know how I can help debug this :>
Energy Management 5 Energy systems operations 5 Repair system 4 Controlled bursts 4
Domini: High: 3x 350 t1 large rails 1x t2 150mm small rail (or 4x l50mm small rails as needed) 2x drone range augmentors Medium: 5x Cap recharger II Low: 2x lar II 4x Active Armour hardener II 1x eanm II
Rigs: CCC 1 x1 Trimark 1 x2
Implants: +3 learning set.
My somewhat outdated ineve profile is at: http://ineve.net/skills/character.php?charID=MjU0MzM3NDUx
The ineve profile has not changed in the past month except for soem industrial skills.
|

Lin Shinto
|
Posted - 2008.06.21 08:54:00 -
[2025]
Edited by: Lin Shinto on 21/06/2008 08:55:19 Hello there.
Apparently there seems to be a bug with the current version of EFT. It removes all my characters that are not included via the API, so I need to make a new maxed char for every setup I plan on doing in the future. This is quite annoying since I had character for different implant sets for fast checks.
EDIT: Typo typo Khanid Kingdom - Royal Khanid Navy |

Zorok
LEGI0N F.E.A.R Alliance
|
Posted - 2008.06.22 00:03:00 -
[2026]
Gripen, Do you plan to add the drone rig "Stasis Drone Augmentor". I noticed that it's in in version 2.6 but the item looks to be in the game. Thanks!!
|

Josef Amerentev
E.M.P. Industries
|
Posted - 2008.06.22 03:08:00 -
[2027]
still noticed that the carriers lack their drone control range bonus.
|

BlueTest2
|
Posted - 2008.06.22 11:09:00 -
[2028]
I can't seem to use the API import function.
I keep getting connection failed while trying to import. Any way to solve this?
|

Jung Hi
|
Posted - 2008.06.22 11:59:00 -
[2029]
Edited by: Jung Hi on 22/06/2008 12:02:50
Originally by: BlueTest2 I can't seem to use the API import function.
I keep getting connection failed while trying to import. Any way to solve this?
AFAIK the API server is also down during daily maintance, and by the timestamp of your post, that's when you were trying to access it.
It's working fine for me here at the moment, so try again now.
---
Gripen - EFT is a great tool that I use on a regular basis, thanks for making it!
|

Zithon
JinTech Industries Soldiers of the Forgotten Abyss
|
Posted - 2008.06.22 19:10:00 -
[2030]
Ok, EFT is wrong about an issue about Cap.
Acording to EFT my Ashimmu has a max cap of 1866, in game its 1811. Acording to EFT when I run my reppers + 3 med Nos + 1 small Nos + 2 med neuts I should have a cap balance of: -44.3 +45.6
and with the final small neut:
-49.9 +45.6
However, to have a stable cap I have to switch off all neuts. The annoying thing is that EFT showed it as working.
|
|

Ishina Fel
Synergy. Imperial Republic Of the North
|
Posted - 2008.06.22 21:53:00 -
[2031]
Are you sure your EFT profile didn't have some kind of implants on it? Because 1811 -> 1866 is pretty much exactly what a +3% cap implant does.
And there could be Talisman implants in there too, that improve your cap gain with the NOS, so you can actually run the Neuts in EFT but not on TQ where you don't have these implants.
I mean, could be that EFT is wrong, but my experience has taught me that everytime I thought EFT was wrong, i ended up finding that I had forgotten to remove the implants I used for my last experimental fit.
|

Zithon
JinTech Industries Soldiers of the Forgotten Abyss
|
Posted - 2008.06.22 22:43:00 -
[2032]
Edited by: Zithon on 22/06/2008 22:47:13 Edited by: Zithon on 22/06/2008 22:44:37
Originally by: Ishina Fel Are you sure your EFT profile didn't have some kind of implants on it? Because 1811 -> 1866 is pretty much exactly what a +3% cap implant does.
And there could be Talisman implants in there too, that improve your cap gain with the NOS, so you can actually run the Neuts in EFT but not on TQ where you don't have these implants.
I mean, could be that EFT is wrong, but my experience has taught me that everytime I thought EFT was wrong, i ended up finding that I had forgotten to remove the implants I used for my last experimental fit.
You are right there. However... Something is still wrong. It says my cap should be stable, but it aint.
In fact I should be able to run a pair of webs as well, but I cant. I cant even run it with 3x Cap Recharger IIs.
|

Arimai
hirr Morsus Mihi
|
Posted - 2008.06.23 13:03:00 -
[2033]
Another (untrusted) mirror by me, at http://alias.student.utwente.nl/eft/EFT2.6.zip . download & compare md5sum to the one from the topic start.
|

Dmian
Starline Engineering Corporation
|
Posted - 2008.06.23 21:46:00 -
[2034]
I just downloaded the last version. So far, so good.  ----
Eve Alpha - The font of Eve - Get it here |

BlueTest2
|
Posted - 2008.06.24 10:17:00 -
[2035]
Edited by: BlueTest2 on 24/06/2008 10:18:11
Originally by: Jung Hi Edited by: Jung Hi on 22/06/2008 12:02:50
Originally by: BlueTest2 I can't seem to use the API import function.
I keep getting connection failed while trying to import. Any way to solve this?
AFAIK the API server is also down during daily maintance, and by the timestamp of your post, that's when you were trying to access it.
It's working fine for me here at the moment, so try again now.
---
Gripen - EFT is a great tool that I use on a regular basis, thanks for making it!
Unforunately, i still can't get it to work even while the servers are running. Evemon is able to gather my api data right now and the servers are up.
Any tips to get it to work?
|

Presidente Gallente
Order of the Griffin CORPVS DELICTI
|
Posted - 2008.06.24 11:44:00 -
[2036]
EFT 2.6:
I have skilled HAC 5 and my Drone DPS is still the same. What is the HAC skill finally really affecting? It says: Drone damage +10% each level. But EFT will still keep 5x Ogre II at 466.6.
Did I miss something? +++ JOIN PAP +++ |

SSRAT
|
Posted - 2008.06.24 16:49:00 -
[2037]
Something I noticed, and may have been mentioned before, I just didn't feel like wading through 69 pages of posts... ^^
The Archon does not seem to reflect resistance increase per lvl of Amarr Carrier. It does not allow 10 Fighters (Drones) Drone Control Unit I seems to be broken. Aux Nano Pump doesn't seem to effect armor rep ##'s.
Otherwise, thankyou for such an awsome isk saving tool.
|

SSRAT
|
Posted - 2008.06.24 17:04:00 -
[2038]
NM, my 'All lvl 5' Character got messed up. ^^ Everything works, and I'm an idiot.
|

FlameGlow
State Protectorate
|
Posted - 2008.06.25 08:53:00 -
[2039]
Can you add a simple option to set target's shield resistances, speed(plain and transversal), distance and signature radius and recalculate setups's DPS with those?
|

Aaspa
Echolalia.
|
Posted - 2008.06.25 09:43:00 -
[2040]
Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations 
Thanks again for your good work Keep going !
|
|

Cavik
|
Posted - 2008.06.25 10:48:00 -
[2041]
Would definately like to see HEAT upgraded a it more in EFT. Time/Heat Qt/Heat Produced.. blah blah.. Would be nice to know these things as well =]
|

VheroKai
Vhero' Multipurpose Corp
|
Posted - 2008.06.25 11:06:00 -
[2042]
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations 
Thanks again for your good work Keep going !
How do they affect your ship stats? --sig--
Originally by: Bunyip The LOLqual is a capital-sized joke
|

Laughlyn Vaughns
Lagos-Vaughn Industries
|
Posted - 2008.06.25 21:13:00 -
[2043]
I;m havign trouble importing the Api details, i have my ID number but where do i get the Api Key?
|

KrabKley
|
Posted - 2008.06.25 22:16:00 -
[2044]
Question about ECM Excuse for my English but I will try to tell. It is possible to answer in Russian :)
I use version 2.6 in it there is a section "Projected effects" We take "Condor" from it Target sensor strength = 8 and I wish to count probability jamm. I move in section "Projected effects" from section Multi Spectrum Jammers - ECM - Multispectral Jammer II (in EFT at it force 2.4) and the probability jamm = 30 %, but in game at me by ship ROOK force ECM - Multispectral Jammer II = 8.4, that about the formula [Jammer Strength] / [Target sensor strength] * [100 %] = 8 so that I jamming from 100 % result turns out.
Help to understand! Even if I in EFT will drag in section "Projected effects" - 4 Multispectral Jammer II that the probability will be only 76 %.
Where an error???
PS. Well to make so that it was possible to expose the force jamm in section "Projected effects"
|

Zithon
JinTech Industries Soldiers of the Forgotten Abyss
|
Posted - 2008.06.26 00:16:00 -
[2045]
Edited by: Zithon on 26/06/2008 00:19:14 Ok, I have now re-downloaded EFT 2.6, imported my character and re-made my setup. EFT shows it as cap stable. In EVE the cap lasts for about 1 minute. It is just barely stable if I switch off either my reps or my neuts.
Something is wrong. Wether at your end or in EVE itself I have no idea. But perhaps you ought to check how cap is calculated.
Or if there is a problem with that ship itself, it is an uncommon one. An Ashimmu.
EDIT: Did the last one. Checked basic cap recharge. According to EVE i should have a cpa recharge rate of +9, in EFT it shows as +11.5. So something is wrong in EFT. If some bonus is wrongfully applied somewhere or something. And no, NO implants in my character.
|

Hanneshannes
|
Posted - 2008.06.26 16:00:00 -
[2046]
Is it just me or are caldari BS missing?
|

Chris Vattic
Paxton Industries Paxton Federation
|
Posted - 2008.06.26 21:17:00 -
[2047]
You seriously need to upload your files to a better site man. After trying to download it 3 times without the page wanting me to write the russian F or 'sch' I went looking for other places to get it. If you recommend people to use your page and that only then maybe try to provide them the ability to use it, not everybody have russian ketboards you know  --
|

Garr Anders
Minmatar Tribal Liberation Force
|
Posted - 2008.06.27 08:37:00 -
[2048]
Great tool and love it!
Any changes tracking get's incorporated into the tools as well ?
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
|

Tekumze Wolf
Minmatar Jericho Fraction The Star Fraction
|
Posted - 2008.06.27 10:13:00 -
[2049]
Edited by: Tekumze Wolf on 27/06/2008 10:13:40 Very nice tool... but it has a bug that not many people notice :)
Try structure tanking and you will notice that structure reppers have no effect on defensive efficiency. They should. How else can I make a structure tanking LOLZ fit ;)
|

Lupus Lupus
Nosferatu Security Foundation
|
Posted - 2008.06.27 14:23:00 -
[2050]
Zithon, I'm guessing that both you and EFT assume that nosferatus bring you max energy all the time when they are active. In game their benefit is conditional; they will bring you energy only if you have less cap than the enemy. Their functionality was changed in one of the patches last year (the hotly discussed nosf nerf).
I don't see any way how EFT could automatically factor in the conditional aspect of nosferatus. You can do it manually in EFT by toggling nosferatus, thus testing the effects of both getting and not getting energy from enemy. |
|

Trpos
|
Posted - 2008.06.27 14:53:00 -
[2051]
Its possible to add Armor / Shield Maintenance Bots to defence ?
Btw good job so far.
|

Karando
Random Goods
|
Posted - 2008.06.27 21:19:00 -
[2052]
my EFT won't save created setups 90% of the time after i close it. any idea?
|

Aaspa
Echolalia.
|
Posted - 2008.06.28 00:19:00 -
[2053]
Originally by: VheroKai
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations 
Thanks again for your good work Keep going !
How do they affect your ship stats?
One of the skill reduce repair cycle time and the other one improve armor HP repair amount.....
|

Terianna Eri
Amarr Scrutari
|
Posted - 2008.06.28 03:36:00 -
[2054]
Originally by: Aaspa
Originally by: VheroKai
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations 
Thanks again for your good work Keep going !
How do they affect your ship stats?
One of the skill reduce repair cycle time and the other one improve armor HP repair amount.....
Only when using Nanite Repair Paste. The skills don't affect armor repairers that you fit to your own ship.
(No, you cannot double your tanking efficiency by training nanite interfacing V, that would be broken) __________________________________
|

Aaspa
Echolalia.
|
Posted - 2008.06.28 07:16:00 -
[2055]
Originally by: Terianna Eri
Originally by: Aaspa
Originally by: VheroKai
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations 
Thanks again for your good work Keep going !
How do they affect your ship stats?
One of the skill reduce repair cycle time and the other one improve armor HP repair amount.....
Only when using Nanite Repair Paste. The skills don't affect armor repairers that you fit to your own ship.
(No, you cannot double your tanking efficiency by training nanite interfacing V, that would be broken)
Ohhhhhhhhhhh.............thanks! I didn't know.........yeah, that would have been too easy lol....
|

Mousy
Romal Mining Ventures Ltd.
|
Posted - 2008.06.28 15:47:00 -
[2056]
Edited by: Mousy on 28/06/2008 15:48:06 I just uploaded and upgraded from eft v2.41 to eft v2.6. Now when I try to import my skills, it does not import. Anyone have any idea what might be the problem? Thanks |

HalfWolf
|
Posted - 2008.06.28 20:01:00 -
[2057]
I read the FAQ that came with the EFT. About the Import and no names apearing on the list when tryin to import. I cant seem to save to import to any names. Well I cant because no name apeer to be saved with? I tried making new guy. Then selected that guy I made. But he dose not apeer on the import skills list. No names show up at all. Help?
|

AlienHand
|
Posted - 2008.06.28 20:42:00 -
[2058]
Hey Gripen! Used you tool for some time now and it is simply a "must have" application. Just upgraded to v2.6 ;)
I do have one question (didn't read the whole thread as it is 2000+ posts!) Will EFT ever feature Named modules or likewise?
Cheers!
|

AlienHand
|
Posted - 2008.06.28 21:02:00 -
[2059]
Originally by: Mousy Edited by: Mousy on 28/06/2008 17:03:59 I just uploaded and upgraded from eft v2.41 to eft v2.6. Now when I try to import my skills, it does not import. Anyone have any idea what might be the problem? The import still works fine with v2.41 but with v2.6 no skills are updated. Thanks
I just copied over the old files .. still works ;)
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.06.28 22:55:00 -
[2060]
Originally by: AlienHand I do have one question (didn't read the whole thread as it is 2000+ posts!)
Will EFT ever feature Named modules or likewise?
Define "named modules".
Going by the definition as the community uses it, "named" items are the tech 1 low meta variants. I.e. for a missile launcher, the malkuth, limos, SV-xxxx and arbalest variants. These are available in EFT and have been for a long time.
What you mean are probably the high meta variants, which should be called "faction" items (dread guristas, dark blood, etc), "deadspace" items (Gist, Pith, etc), and "officer" items (so-and-so's modified stuff).
These are also available in EFT. Look at the very bottom of the window where you can choose modules. There are four tabs for "market", "faction", "deadspace", and "officer" modules. |
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.06.28 23:02:00 -
[2061]
Edited by: Ishina Fel on 28/06/2008 23:03:20
Originally by: Trpos Its possible to add Armor / Shield Maintenance Bots to defence ?
Btw good job so far.
When editing a setup, click on the "projected effects" tab at the bottom. Now find the item you want to have affect the ship in the module listing, and drag it to this area. This works for rep drones just as well as for remote sensor boosters, target painters, or anything that a friendly or enemy ship might point at you.
However, that will give only the base effect before skills. To have the final effect, design a second ship, set appropriate skills for it, load the drones into its drone bay (or fit the remote modules onto the ship) and then drag them from there into the projected effects area of your own ship.
Extra hint: if you want gang assist modules to affect your ship, you must design a second ship that uses them (like a BC or command ship), set skills for it, then find the "gang bonuses" tab at the bottom of your first ship and set "squad commander -> bonuses from ship -> [the ship with gang mods]". |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.06.28 23:11:00 -
[2062]
Originally by: FlameGlow Can you add a simple option to set target's shield resistances, speed(plain and transversal), distance and signature radius and recalculate setups's DPS with those?
You can do that with the DPS graph.
Design your ship. Design a second ship to be the target. Make sure both are opened in separate design windows.
Click "File -> New DPS graph".
Right-click on the window to the right, above the speed throttles, and select "add attacker -> [your ship]" and "add target -> [second ship]". Now you can set yours and the targets speed with the throttles. Also, the graph updates in real time with changes to make to either of your ships in their design windows (for example, if you turn the target's MWD on or its shield hardeners off).
Right-click at any point in the DPS graph to receive and exact measure of how much DPS is being done at that exact range. Also, if you have multiple attackers and/or multiple targets, you can click on the various graphs to bolden them.
Extra hint: make the DPS graph window much larger for better detail! |

Ian Kazansky
Gallente ICE is Coming to EVE
|
Posted - 2008.06.29 09:59:00 -
[2063]
Originally by: HalfWolf I read the FAQ that came with the EFT. About the Import and no names apearing on the list when tryin to import. I cant seem to save to import to any names. Well I cant because no name apeer to be saved with? I tried making new guy. Then selected that guy I made. But he dose not apeer on the import skills list. No names show up at all. Help?
Same for me :( |

Jukhta Mein
|
Posted - 2008.06.30 01:30:00 -
[2064]
I seem to be getting "Connection failed" messages every time AI try to import my API settings. Any suggestions? |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.06.30 08:28:00 -
[2065]
Originally by: Jukhta Mein I seem to be getting "Connection failed" messages every time AI try to import my API settings. Any suggestions?
You might need to configure proxy settings. I cannot tell you what to put there though, because only you can have that knowledge. |

Jukhta Mein
|
Posted - 2008.06.30 11:24:00 -
[2066]
To be honest, I'm not sure what it is either.
But I remember there used to be a website that allows one to get around this..something related to Evemon and converting character files, then pasting it directly into EFT characters' folder.
|

Mlkman
|
Posted - 2008.07.01 03:58:00 -
[2067]
Edited by: Mlkman on 01/07/2008 03:58:46 I'm new to EFT and can't figure out why it only gives the "All level 5".Mine aren't all level 5 so of coarse nothing comes out right.Also I have one Basic implant but only ones I see available to select are named.Any help would be apreciated.
|

Killajoules
|
Posted - 2008.07.01 07:14:00 -
[2068]
I absolutely LOVE the simple graphical interface... It's very smooth and clean, the only thing however that I wished existed was the ability to export the required skills to eve-mon (similair to Quick Fit.) Although this is the most usefull feature for devolping characters I would in addition like to see thumbnails incorporated into the program as well. Perhaps maybe just the ships at first but evetually it would be interesting to see all images from eve for modules incorporated (a daunting task, I'm sure.)
Above are the the two main features that seem most important to me, I'm sure that the doomsday proof was a feature many players liked that existed in quick fit. Because quick fit is essentially dead right now while we wait for other people to pick up the updates, it would be nice to see if possible many of the same simulations and features present in Quickfit encorporated into Eve Fitting Tool. EFT however would still be unique in many aspects but the overall well roundeness of Quickfit was perhaps the best feature about it.
As stated before, particuallarly the skills management, where you were able to accuratly determine what skills at what levels you would need to fit a certain ship all displayed at your fingertips ready to be exported to eve-mon as a plan is an essential feature I would like to see incorporated into EFT. If time would permit would it be possible to see any of these features in EFT anytime soon? |

Zhull
|
Posted - 2008.07.01 08:51:00 -
[2069]
Great tool.
I would like to suggest an addition for future versions.
I currently use EFT to plan my fittings, EVE asset manager to control my inventories and Excel or a piece of paper for my shopping list.
It would be great if EFT could read my assets api and tell me which modules i already own and where and which ones i have to buy for each fitting.
|

Telorast
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2008.07.01 17:59:00 -
[2070]
Found a bug
The capital shield and energy transfers on the Wyvern get their range bonus from the Amarr carrier skill instead of from Caldari carrier.
|
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.07.01 18:08:00 -
[2071]
Doomsday Proof test in EFT:
right-click on defense, edit damage profiles. Create a profile each for 100% EM, Therm, Kin and Explosive.
Fit your ship. Activate the previously created damage profiles one after the other. If your effective HP drops below 70,500 on any of them, you are not doomsday secure against that damage type.
Next, set the all level 5 profile as your squad commander. Check the figures again. If you are still not doomsday secure against the type(s) you want, you need to improve your tank.
|

Jukhta Mein
|
Posted - 2008.07.02 05:11:00 -
[2072]
No one has any idea how to convert character files into a valid format for EFT, so that one can get around the "connection failed" message when trying to import from character API?
|

Darpz
Sniggerdly Pandemic Legion
|
Posted - 2008.07.02 15:01:00 -
[2073]
was doing some sprucing up on my desktop and needed a highres icon for eft so I made this one:
http://img385.imageshack.us/img385/1676/efticontg9.png
works great for docks such as rocketdock
|

Nues
|
Posted - 2008.07.02 15:20:00 -
[2074]
Originally by: Zhull Great tool.
I would like to suggest an addition for future versions.
I currently use EFT to plan my fittings, EVE asset manager to control my inventories and Excel or a piece of paper for my shopping list.
It would be great if EFT could read my assets api and tell me which modules i already own and where and which ones i have to buy for each fitting.
Aaand how much you paid for it - to use as a benchmark for future fitting costs? 
|

Okiar
Deadly Jesters
|
Posted - 2008.07.04 10:51:00 -
[2075]
Edited by: Okiar on 04/07/2008 10:51:08
Originally by: Mlkman Edited by: Mlkman on 01/07/2008 03:58:46 I'm new to EFT and can't figure out why it only gives the "All level 5".Mine aren't all level 5 so of coarse nothing comes out right.Also I have one Basic implant but only ones I see available to select are named.Any help would be apreciated.
Mlkman, see the EFT Tutorial here: http://www.eve-wiki.net/index.php?title=EFT_tutorial
It takes you through how to import your own characters into EFT alongside the "All Level 5" character (that's just there for reference and so you can see how good its possible to be in various ships and configs).
|

Chris Sharp
|
Posted - 2008.07.04 15:01:00 -
[2076]
Been experimenting a bit with getting torps going with decent range, and I was wondering:
There is a noticeable range difference between the EFT numbers and the actual "still hits" range. Is this a misscalculation or is this more lag dependant?
(Its less ingame then in eft)
thanks for this great tool :)
|

Fastercart
Gallente Ihatalo Heavy Industries
|
Posted - 2008.07.04 15:24:00 -
[2077]
Originally by: Chris Sharp Been experimenting a bit with getting torps going with decent range, and I was wondering:
There is a noticeable range difference between the EFT numbers and the actual "still hits" range. Is this a misscalculation or is this more lag dependant?
(Its less ingame then in eft)
thanks for this great tool :)
EFT, and most people, don't take "acceleration" into account (Dev's word, not mine). Many of us just do straight Travel Time * Velocity. But, torps don't have a constant velocity and don't launch at full speed. So, they'll always expire a bit shorter than what we'd expect. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Chashirah
|
Posted - 2008.07.04 18:19:00 -
[2078]
I Love this tool, but my antivirus program detected a virus in the file. I downloaded it from all three sites, and all had the virus. I'm including a Virustotal.com log file
File EFT2.6.zip received on 07.04.2008 19:23:45 (CET) AntivirusVersionLast UpdateResult AhnLab-V32008.7.4.12008.07.04- AntiVir7.8.0.642008.07.04- Authentium5.1.0.42008.07.04W32/Infostealer.A!Maximus Avast4.8.1195.02008.07.04- AVG7.5.0.5162008.07.03- BitDefender7.22008.07.04- CAT-QuickHeal9.502008.07.04- ClamAV0.93.12008.07.04- DrWeb4.44.0.091702008.07.04- eSafe7.0.17.02008.07.03- eTrust-Vet31.6.59272008.07.04- Ewido4.02008.07.04- F-Prot4.4.4.562008.07.03W32/Infostealer.A!Maximus F-Secure7.60.13501.02008.07.03- Fortinet3.14.0.02008.07.04- GData2.0.7306.10232008.07.04- IkarusT3.1.1.26.02008.07.04- Kaspersky7.0.0.1252008.07.04- McAfee53322008.07.04- Microsoft1.37042008.07.04- NOD32v232432008.07.04- Norman5.80.022008.07.04- Panda9.0.0.42008.07.04- Rising20.51.42.002008.07.04- Sophos4.31.02008.07.04- Sunbelt3.1.1509.12008.07.04- Symantec102008.07.04- TheHacker6.2.96.3702008.07.04- TrendMicro8.700.0.10042008.07.04- VBA323.12.6.82008.07.03- VirusBuster4.5.11.02008.07.04- Webwasher-Gateway6.6.22008.07.04- Additional information File size: 1063113 bytes MD5...: 686dc1a4611def41de3bf68dc1dbfa5d SHA1..: a14caa5259e308dd0528821fff6491380fe80bc2 SHA256: 8bf6c5ec4a609771380f06552ae490cf5a40ee59a5f9e64a3264878fc2594932 SHA512: f282cde597dbcc41fd330fb237920f2492fc157600a29aa0033f6b7c401a4ec4<br>3df14c0dcb855581592d6f6fbf4fc117169def3dea2c4a2b8da65c5809bddbe0 PEiD..: - PEInfo: -
|

Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.07.05 04:19:00 -
[2079]
Bug report: Energy Discharge Elutration I: Ingame says 20% Cap reduction, EFT says 25%.
|

michael weels
Gallente THE IRIS Infinite Innovation
|
Posted - 2008.07.07 06:39:00 -
[2080]
Seems you cant make images any more, or at least whenever I try I get 0-sized files, not sure what that's all about?
|
|

Guns nButter
Tribal Liberation Force
|
Posted - 2008.07.07 07:58:00 -
[2081]
just use print screen and paste it into paint >.> that'll solve your image problem in a jiff.
|

michael weels
Gallente THE IRIS Infinite Innovation
|
Posted - 2008.07.07 08:30:00 -
[2082]
Originally by: Guns nButter just use print screen and paste it into paint >.> that'll solve your image problem in a jiff.
Absolutely, but that'd mean one of the programs features is bustardo =P
|

Caffeine Junkie
2 Guys In Motherships
|
Posted - 2008.07.07 14:05:00 -
[2083]
There is a bug! :)
The range bonus to Capital Shield Transporters on a Wyvern calculates based on the skill level of "Amarr Carrier", not "Caldari Carrier" as it should.
Nothing special, not big or clever, just 20 fighters and one hell of a tank.... |

Fenana
|
Posted - 2008.07.08 04:32:00 -
[2084]
I want to be able to resize the Ship Browser-window! thanx
|

Rubie Red
|
Posted - 2008.07.08 13:52:00 -
[2085]
I'm also receiving the "Connection Failed". I looked at the proxy settings, but I'm straight off a router so I don't understand why I should have to set any proxy. Anyone have any ideas?
Thanks
|

Yon Andon
Gallente
|
Posted - 2008.07.08 23:47:00 -
[2086]
I just love EFT, saves a lot of headaches. Here's a couple of ideas for it:
1. Don't attach implant sets to a character, have them definable in a separate window and then add an "Implants" drop-down next to the "Current Setup" and "Character" drop-downs in the ship setup window. This way you can quickly see how different sets of implants and hardwires effect your ship's stats without having to create separate characters for each set.
2. In the "DPS Graph" window, show how much damage each salvo (i.e. the alpha strike) will do to the target with damage types of the attacker and resistance types on the target. Perhaps easiest to display as the percentage of effective hit points taken. This is handy for sniper setups, you can see what kind of ships with what kind of setups can be instapopped. Show also time until ship is destroyed, given full dps, zero if popped on alphastrike.
Also, the skill requirement for "ECCM - Magnetometric II" is incorrect, in EFT it's Electronic Warfare 1 whereas ingame it's level 4.
Thanks alot for making this tool Gripen 
|

Caffeine Junkie
2 Guys In Motherships
|
Posted - 2008.07.08 23:56:00 -
[2087]
Originally by: Yon Andon
1. Don't attach implant sets to a character, have them definable in a separate window and then add an "Implants" drop-down next to the "Current Setup" and "Character" drop-downs in the ship setup window. This way you can quickly see how different sets of implants and hardwires effect your ship's stats without having to create separate characters for each set.
/signed
Truly Epicly good idea.
Nothing special, not big or clever, just 20 fighters and one hell of a tank.... |

Kryste Banes
Imperium Technologies
|
Posted - 2008.07.09 01:42:00 -
[2088]
I put in my API key and user number, click import... and nothing happens. It does not say Connection failed. I clicked on the proxy tick box and tried it, THEn it said connection failed. So it is getting through, it let'e me choose my character, but does not import any information. All my skills are still "0". Am I doing something wrong? it seems to be working, just not importing anything at all. [url=http://ig.eve-fix.com/kb/?a=pilot_detail&plt_id=6785] [/url] |

Ghost Siretsa
|
Posted - 2008.07.09 12:08:00 -
[2089]
Edited by: Ghost Siretsa on 09/07/2008 12:12:51 Thanks for this GREAT tool :)
|

Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2008.07.10 22:48:00 -
[2090]
BUG REPORT
Nearly every non-T1/T2 items in Shield passive resistance amplifier must be corrected, their values are not good.
Dread Guristas & Caldari Navy Explosion Dampening Amplifier : - 39.4% more resist ingame, 37.5% in EFT - 28 CPU required ingame, 19 in EFT
Domination Magnetic Scattering Amplifier : - 35% ingame, 32.5% in EFT - 17 CPU required ingame, 15 in EFT
Gistum A-Type Kinetic Deflection Amplifier : - 43.2% ingame, 42.1% in EFT - 29 CPU required ingame, 23 in EFT
Estamel's Modified Heat Dissipation Amplifier : - 46% ingame, 43.6% in EFT - 38 CPU required ingame, 29 in EFT
Etc... Too lazy to do the full list, 4 resists and 10 items minimum each ^^
ALSO
Since this new version, I am unable to have the habitual informations when I move the mouse on the shield/armor/structure icon. Is this normal ? ____
Removing/Replacing Local is the stupidest idea who can be asked, ever. |
|

hipno
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.07.12 14:39:00 -
[2091]
Bug report:
Tachyon Beam Laser II EFT2.6: 47.25 CPU In game: 45.8325 CPU
(WU 5, Electronics 5)
Ty for your tool, i practically spend more time with it than playing EVE :p
|

Aith Krahl
|
Posted - 2008.07.12 15:51:00 -
[2092]
Does this have a port to the mac platform? Cause that would be swell.
|

hipno
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.07.12 16:25:00 -
[2093]
I run EFT on Linux with Wine. Some nasty window refresh problems but is usable.
|

Arkanus Malstrom
Amarr Viziam
|
Posted - 2008.07.13 01:07:00 -
[2094]
Is there any way to add the faction modules into the system? I'd still like to be able to use those...
|

To Him
|
Posted - 2008.07.13 09:46:00 -
[2095]
Noticed a small miss, not sure if it has been said before...
Smartbombs, t2 version. Ingame they have 6 km range, in EFT only 5 km, also they have 1100PG req, not 1000. Might be more diffrences that i missed on them.
Other then that, thx for a great program. It realy changes the way you fit and play.
|

Hannibal218
|
Posted - 2008.07.13 09:48:00 -
[2096]
there is a problem with the nighthawk
when i increase the command ships skill it increases my DPS even if i am using heavy assault missiles even tough the nighthawk doesnt give bonus to HAMS in its command ships skill
|

Buoytender Bob
|
Posted - 2008.07.14 02:35:00 -
[2097]
Good program! Noticed that Beta Reactor Control in EFT does not increase shield value as it does in the game.
|

Terianna Eri
Amarr Terianna Eri Corp
|
Posted - 2008.07.14 06:06:00 -
[2098]
Originally by: Arkanus Malstrom Is there any way to add the faction modules into the system? I'd still like to be able to use those...
Lower left of window, next to where it says "market" - should be faction, complex, and commander tabs.
Click on those, if you ctrl-click on them it should add them to the same display list instead of switching to a new one. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
|

Phaeydra
Bat Country Aegis Militia
|
Posted - 2008.07.14 21:04:00 -
[2099]
I dont think EFT is applying the destroyer 50% range bonus on small hybrid turrets correctly. At least the ships I've tried fitting seem to have half the optimal that they show in game using the tactical overlay.
|

Trent Angelus
Southern Cross Incorporated Southern Cross Alliance
|
Posted - 2008.07.15 04:26:00 -
[2100]
<3 EFT. Thankyou Gripen & co, keep up the good work.
|
|

Tactikill
|
Posted - 2008.07.15 11:20:00 -
[2101]
WARNING Virus!?
OK, when I go to the webpage for v2.6 (the one listed on the first thread in this topic), it directs me to one of these sites with all sorts of pop-up, ads and what-not. When I allowed the pop-ups so I could download the file, my AVG anti-virus advised that two virus were trying to install themselves on my computer . Now, I understand the need to get some revenue for this great tool but how about moving it from this "****-like" site and getting donations from the community? I for one would be pleased to donate to avoid these types of sites.
Thank you for the great tool but a flame for putting it on such a questionable site.
|

deepb
|
Posted - 2008.07.15 12:59:00 -
[2102]
Originally by: Tactikill OK, when I go to the webpage for v2.6 (the one listed on the first thread in this topic), it directs me to one of these sites with all sorts of pop-up, ads and what-not. When I allowed the pop-ups so I could download the file, my AVG anti-virus advised that two virus were trying to install themselves on my computer . Now, I understand the need to get some revenue for this great tool but how about moving it from this "****-like" site and getting donations from the community? I for one would be pleased to donate to avoid these types of sites.
That site you're referring to is just a free file-sharing service - the ad revenue presumably goes towards operational expenses (e.g., bandwidth), and is not distributed to users of the free service in any way, shape, or form. FYI, I figured that out after spending about 10 seconds reading their FAQ.
As for the "infected" pop-up ads - for one thing, I'm able to download the file without disabling my pop-up blocker (using Firefox), so I'm not sure why you felt it was necessary to do so (IE?). Additionally, that "virus" you're referring to is probably nothing more than a tracking cookie, or some other non-malicious and/or non-destructive form of spyware. Not all AVG warnings are indicative of a virus.
Finally, do you understand what "mirror" means in a file-sharing context? A "mirror" is just another place to download the same file. If you look back to the original post, there are two "mirrors" listed for EFT 2.6. So you actually have two additional sites to choose from, for a grand total of three.
|

Na Dine
|
Posted - 2008.07.15 18:00:00 -
[2103]
Fitting Warp Disruptor on Crow shows 1 cap usage per second while it probably should be 0.2 due to crow bonus to prop jammin modules. Cant verify it ciz i'm still training to this setup. If anyone will be able to confirm it i'll be most grateful.
|

Conge Omanticore
|
Posted - 2008.07.15 21:42:00 -
[2104]
I'm sure this has been asked plenty of times before, but 70 pages is a bit much to check through! Is there a way to view figures with heat? Cheers.
|

Shadow Eve
|
Posted - 2008.07.16 04:32:00 -
[2105]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
I see this is an old message but OMG, it seems awful to me, I'm only 10 days old - well my character is lol - and a Raven costs so much, sorry for your lost whew.
|

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2008.07.16 10:40:00 -
[2106]
Magnetometric ECCM II has wrong skill reqs.
|

Schneiderr
Asgard Schiffswerften Ev0ke
|
Posted - 2008.07.16 11:34:00 -
[2107]
Originally by: Conge Omanticore I'm sure this has been asked plenty of times before, but 70 pages is a bit much to check through! Is there a way to view figures with heat? Cheers.
right click the icon infront of each heat capable module in fitting screen.
|

Conge Omanticore
Federal Noob Mercs
|
Posted - 2008.07.16 11:41:00 -
[2108]
Originally by: Schneiderr
Originally by: Conge Omanticore I'm sure this has been asked plenty of times before, but 70 pages is a bit much to check through! Is there a way to view figures with heat? Cheers.
right click the icon infront of each heat capable module in fitting screen.
Thanks, I was right-clicking all over the place looking for it but I must have missed that one!
|

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2008.07.16 13:49:00 -
[2109]
Originally by: Miss KillSome Magnetometric ECCM II has wrong skill reqs.
!!
|

OSGOD
|
Posted - 2008.07.16 14:23:00 -
[2110]
hey went to download site wanted 68 dollars not gonna happen
|
|

MarleWH
|
Posted - 2008.07.16 15:06:00 -
[2111]
Originally by: OSGOD hey went to download site wanted 68 dollars not gonna happen
Try shooting yourself instead.
|

La5eR
Amarr Tides of Silence Hydra Alliance
|
Posted - 2008.07.16 18:50:00 -
[2112]
I would like to report the lack of armor resistances added to the damnation and the absolution. It isnt reporting the resistance bonuses at all.
|

Symon Steele
|
Posted - 2008.07.16 20:33:00 -
[2113]
2.6 eft not retriving implant info?
|

The Archetect
|
Posted - 2008.07.17 21:46:00 -
[2114]
Which link do you click to download EFT? What are the mirrors? I clicked EFT version 2.6 and it sent me to this site, depositfiles.com is that where you download EFT?...
|

Verstal
|
Posted - 2008.07.17 23:24:00 -
[2115]
Great Program! Very good! Thank you for making it!
Question about speed on the 2.6, did a change happen to eve after the last update for this program related to speed? For instance I have created an interceptor, using the API, Implants, all an exact match in game, speed reading in EFT 2.6 is:
927 mobility // 11.2k with MWD // 16.4 MWD overheated
compared to actual in-game stats of...
858 mobility // 10.4k with MWD // 15.4 MWD overheated
Please note this is a small amount but the price for speed in eve is high. I am not using leadership skills on either side in-game or in EFT 2.6. Finally I also noted that even though the character has good leaderships skills I only get the bonuses when I use the All Level 5 character in any of the options.
|

Daerenys Targaryen
|
Posted - 2008.07.18 14:29:00 -
[2116]
Hey ! I'm having an error while trying to import my character with my api key. The message is "Error: Failed getting character information" When I look at the log (http://myeve.eve-online.com/api/log.asp) I see Result 522... Any idea ? |

Nihni
|
Posted - 2008.07.19 11:05:00 -
[2117]
A feature I would find really useful: search by slot and pg / cpu requirements. So if I have eg a high slot, 10 power and 5 cpu left over, I can find an item to fit in it :3
|

Ryan TheFighter
Caldari
|
Posted - 2008.07.19 14:37:00 -
[2118]
Edited by: Ryan TheFighter on 19/07/2008 14:39:35 plz delete. i was mistaken.
|

Yoinx
Caldari Gemini Sun
|
Posted - 2008.07.20 17:07:00 -
[2119]
Are there any plans to add the ability to import implants using the api sometime?
Would be kinda useful, and entirely possible.
Or is this already implemented and mine just isnt working? - I wish I had something witty to put in a signature. - |

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2008.07.20 21:55:00 -
[2120]
Are there any plans to add boosters to EFT? They're probably the key feature missing currently, imo. ____________
|
|

Elisa Day
Eternity INC. Project Alice.
|
Posted - 2008.07.21 11:20:00 -
[2121]
Originally by: Tareen Kashaar Are there any plans to add boosters to EFT? They're probably the key feature missing currently, imo.
Seconded, just add the booster slots as extra implant slots, please. Just make them hit with all side effects too so we see their effects.
|

Bufo8o2
|
Posted - 2008.07.21 11:21:00 -
[2122]
dread guristas resistance amplifiers have the wrong cpu, according to eft it has 19tf but its actually 28tf.
|

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2008.07.21 17:29:00 -
[2123]
Nice new version! Can I just say that the heat column is awesome? :) ____________
|

Arvald
Caldari Ninjas N Pirates
|
Posted - 2008.07.21 17:31:00 -
[2124]
you
are
GOD!!!
(i realy like the new heat features )
Originally by: Reem Fairchild The fact that people who post stupid things get instant and honest feedback letting them know how stupid they are, is one of the best qualities of the Eve forums.
|

Lunch Money
Teylas Inc.
|
Posted - 2008.07.21 17:48:00 -
[2125]
I still cant find overheat column:(
|

Tactikill
|
Posted - 2008.07.21 18:46:00 -
[2126]
Originally by: deepb
Originally by: Tactikill OK, when I go to the webpage for v2.6 (the one listed on the first thread in this topic), it directs me to one of these sites with all sorts of pop-up, ads and what-not. When I allowed the pop-ups so I could download the file, my AVG anti-virus advised that two virus were trying to install themselves on my computer . Now, I understand the need to get some revenue for this great tool but how about moving it from this "****-like" site and getting donations from the community? I for one would be pleased to donate to avoid these types of sites.
That site you're referring to is just a free file-sharing service - the ad revenue presumably goes towards operational expenses (e.g., bandwidth), and is not distributed to users of the free service in any way, shape, or form. FYI, I figured that out after spending about 10 seconds reading their FAQ.
As for the "infected" pop-up ads - for one thing, I'm able to download the file without disabling my pop-up blocker (using Firefox), so I'm not sure why you felt it was necessary to do so (IE?). Additionally, that "virus" you're referring to is probably nothing more than a tracking cookie, or some other non-malicious and/or non-destructive form of spyware. Not all AVG warnings are indicative of a virus.
Finally, do you understand what "mirror" means in a file-sharing context? A "mirror" is just another place to download the same file. If you look back to the original post, there are two "mirrors" listed for EFT 2.6. So you actually have two additional sites to choose from, for a grand total of three.
Well yes, I been a user of the internet since DARPA :) I did eventually choose a mirror and was able to download without any AVG warnings at all. I need to pay more attention when I'm downloading things.
|

Tactikill
|
Posted - 2008.07.21 18:48:00 -
[2127]
Originally by: The Archetect Which link do you click to download EFT? What are the mirrors? I clicked EFT version 2.6 and it sent me to this site, depositfiles.com is that where you download EFT?...
I chose one of the mirror sites and it worked fine. Suggest that the first link be avoided as it is very pop-up intensive. Cheers
|

Tactikill
|
Posted - 2008.07.21 18:52:00 -
[2128]
Originally by: Nihni A feature I would find really useful: search by slot and pg / cpu requirements. So if I have eg a high slot, 10 power and 5 cpu left over, I can find an item to fit in it :3
Since we are talking about features, here's some suggestions: - Module info showing which slot it will occupy before you try to fit it - On sht ship fitting screen, an indication of which slot is low, med or high - An undo button!! - Great idea above, would like to be able to find all possible fittings for a particular slot given CPU and Power availability. Or, the ability just to see what would fit in any given slot if there were no restrictions because we all like to dream 
Great tool by the way, has saved me much time and ISK.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.07.21 19:08:00 -
[2129]
Now all it needs is a "offline module" feature 
_
THE APPRENTICE || mineral balance || nanofix
|

VheroKai
Vhero' Multipurpose Corp
|
Posted - 2008.07.21 19:39:00 -
[2130]
Originally by: Akita T Now all it needs is a "offline module" feature 
Ctrl+Click 
Originally by: Tactikill Since we are talking about features, here's some suggestions: - Module info showing which slot it will occupy before you try to fit it
Will be used like... first 2 days. Then you'll know it all.
Quote: - On sht ship fitting screen, an indication of which slot is low, med or high
File - Preferences - Interface group. Or what you mean?
Quote: - An undo button!!
Ha-ha! --sig--
Originally by: Bunyip The LOLqual is a capital-sized joke
|
|

cytomatrix
Caldari Carebear Killers Inc. Anarchy.
|
Posted - 2008.07.21 20:16:00 -
[2131]
Now only thing thats missing is combat boosters. :D ______________________________________________________________
|

MidKnight Reign
|
Posted - 2008.07.21 20:29:00 -
[2132]
Skills missing: Nanite Operation Nanite Interfacing
Both Mechanic category.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.07.21 20:34:00 -
[2133]
Originally by: VheroKai
Originally by: Akita T Now all it needs is a "offline module" feature 
Ctrl+Click
Whoa when did THAT come out ?  Shame on me 
_
THE APPRENTICE || mineral balance || nanofix
|

Lenid Kalkin
Ars ex Discordia GoonSwarm
|
Posted - 2008.07.22 05:55:00 -
[2134]
Bug report eft version 2.7 (but also existed in v2.6)
Command ship warfare link module bonuses are not always being applied to capital ships via gang bonuses.
Steps to Reproduce: 1) Create Damnation setup with 'All Level V' character and all 3 armored warfare links active 2) Put ship in step 1 as squad commander in Gang Bonus section of any cap ship setup 3) The passive defense warfare link (armor resists %) is correctly applied 4) The Damage Control (less cap needed) and Rapid Repair (lower duration) are correctly applied to Capital Remote Armor Reps but not to the Capital Armor Rep
Repeat with Vulture and siege links (shield) and neither the Capital Shield Reps or Capital Shield Transporters are receiving the bonuses. The passive shield bonuses are correctly applied.
Excellent tool. Thanks. |

G Dabak
Magellanic Itg GoonSwarm
|
Posted - 2008.07.22 08:36:00 -
[2135]
Thanks for the update!
One bug though, empty/offline module slots reduce the chance for heat damage for the entire ship, not just the same rack. Pretty sure this is what Tuxford says in that heat video (hard as hell to understand) and I've tested it with consistent results. |

Mamarto
Minmatar Dead Pirates' Society Valhalla Alliance
|
Posted - 2008.07.22 12:13:00 -
[2136]
Figured I'd make a "small" feature request, could you add some sort of function for sorting the different setups within each ship? Would make it easier to compare setups of the same type if you could keep them right after eachother in the drop down menu.
|

Quincunx
Minmatar Subspace Anomaly
|
Posted - 2008.07.22 15:50:00 -
[2137]
Nice update.
However, the mirrors you are using are horrible, pop-up banner filled pieces of crap, basically.
May I suggest you use www.fileducky.com? Fileducky will upload the file to multiple filesharing-sites at once.
|

Reithan
Caldari Dead 2 Rights
|
Posted - 2008.07.22 19:24:00 -
[2138]
The cap/sec stat on the small NOSes is wrong. Should be 3, says 3.2 -----------------------------------------------
|

Boz Well
|
Posted - 2008.07.22 19:25:00 -
[2139]
The second mirror is to eve-files, which is the one I always use. No issues there so far.
Just wanted to say thanks for yet another update. Keep up the good work. 
|

agent apple
FIRMA
|
Posted - 2008.07.22 19:37:00 -
[2140]
Originally by: Tactikill Module info showing which slot it will occupy before you try to fit it
Preferences > colour module by slot type
|
|

Bak Vlok
|
Posted - 2008.07.22 22:21:00 -
[2141]
In 2.7, I'm still getting too much speed on Destroyers with afterburners. EFT claims 412m/s in-game it's 376 on a Catalyst. Also, when I duplicate a setup (from the dropdown box) some kind of bug occurs that either crashes EFT or hides the new setup from view, on restart it works again.
|

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2008.07.22 22:46:00 -
[2142]
Awesome work d(O_O)b
|

Kitoba
Minmatar Legion of Dynamic Discord
|
Posted - 2008.07.23 18:41:00 -
[2143]
I'm missing the Hound in the ship browser.
|

Asulox
Native Freshfood
|
Posted - 2008.07.25 11:36:00 -
[2144]
Edited by: Asulox on 25/07/2008 11:45:31 Thanks for making this tool available to us all Gripen, ive used it now for several versions and it really clarifies some of the difficult to imagine stacking penalties and nuances of eve. Ive read the FAQ and find no details on how to use the dps graphs, i assume they also provide %chance to hit? Anyone who has succesfully used this could you please provide some basic instruction. Otherwise, many thanks for the hours that must have gone into this tool 
|

Clueless Alt
|
Posted - 2008.07.25 13:51:00 -
[2145]
Originally by: Kitoba I'm missing the Hound in the ship browser.
Stealth bombers > Hound
|

Saka Mizuno
The Graduates Morsus Mihi
|
Posted - 2008.07.25 15:56:00 -
[2146]
Feature request:
Ability to only list ships that you have fits for?
|

Aaspa
Echolalia.
|
Posted - 2008.07.26 20:00:00 -
[2147]
Hello,
I'm about to buy a MacBookPro and i was wondering if EFT can be used on Mac? If not, i'll be deep in the shit i can't live with EFT 
|

Felizardo
Caldari Imperial House Ordos
|
Posted - 2008.07.27 01:06:00 -
[2148]
Edited by: Felizardo on 27/07/2008 01:06:43 Just to give my thanks to the maker of this incredible application.
|

Cerulean Freeman
|
Posted - 2008.07.27 04:55:00 -
[2149]
W32/Infostealer.A!Maximus
No thanks. Get any lucrative accounts?
|

VheroKai
Vhero' Multipurpose Corp
|
Posted - 2008.07.27 16:42:00 -
[2150]
Originally by: Akita T
Originally by: VheroKai
Originally by: Akita T Now all it needs is a "offline module" feature 
Ctrl+Click
Whoa when did THAT come out ?  Shame on me 
Well, it is not offlining as it works in game, it mostly sort of temporary removal of the module or hide it from calculations. You know that in game, some modules has passive modifiers which affecting the ship stats even if module offlined. Cloaking device for example.
Originally by: Cerulean Freeman W32/Infostealer.A!Maximus
No thanks. Get any lucrative accounts?
Get any brain with you? If yes - update your virus base to fix this false alarm. --sig--
Originally by: Bunyip The LOLqual is a capital-sized joke
|
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.07.27 17:54:00 -
[2151]
YAY new version :-)
Bug report:
I was trying to fit a Claw with an AC setup, the 200mm small AC (and any small ACs) have broken skill reqs. They take Small projectile IV and autocannon spec I and show as green, but ingame the need Small projectile V.
Seems like any skill requirements after secondary are ignored by EFT.
(maybe this is alreay a known bug) --- SIG --- CSM: your support is needed ! |

Chigun
|
Posted - 2008.07.27 23:38:00 -
[2152]
Where can I download or how can I export a database for Empyrean? I found the Trinity one with no problem.
|

Tolderan
Abyss Rangers
|
Posted - 2008.07.28 03:00:00 -
[2153]
Edited by: Tolderan on 28/07/2008 03:02:03 Edited by: Tolderan on 28/07/2008 03:01:44
Originally by: Cerulean Freeman Edited by: Cerulean Freeman on 27/07/2008 23:34:07 Edited by: Cerulean Freeman on 27/07/2008 23:32:08
Originally by: VheroKai Get any brain with you? If yes - update your virus base to fix this false alarm.
Get any English with you?
It was scanned with 35 different virus scanners at www.virustotal.com. It's no false alarm. Google InfoStealer and read up on this trojan yourself. Get some brain with you.
This guy should be banned.
The devs know account hacking is on the rise. They think it's from an ISK website. It's probably this program.
Just use only Gripens Mirrors and you have a virus-free EFT ;)
|

Ol' Delsai
Caldari Kernel of War Tau Ceti Federation
|
Posted - 2008.07.28 06:17:00 -
[2154]
I can confirm that EFT.exe v1.7 downloaded via gripen mirrors is scanned positive for virus W32.Trojan.Infostealer.A by F-Prot and Authentium via VirusTotal.com
However : - this virus detection used the !Maximus heuristic algorithm which may lead to false detection as explained there - W32.Trojan.Infostealer.A is an old virus from 2006. That confirms it is a false detection by f-prot since, the 30 other updated antivirus at virustotal should have detected it given its old age - W32.Trojan.Infostealer.A details can be found here. You can see that after having run EFT, the files and registry entries were not created. Thus, this confirms that there is no viruses in EFT
|

z0de
Gallente The Bastards
|
Posted - 2008.07.28 11:35:00 -
[2155]
Any chance of eft including boosters at some point?
|

Nethras
Minmatar Tribal Liberation Force
|
Posted - 2008.07.28 12:13:00 -
[2156]
Originally by: Aaspa Hello,
I'm about to buy a MacBookPro and i was wondering if EFT can be used on Mac? If not, i'll be deep in the shit i can't live with EFT 
Not in OS X natively, sorta worked in Wine based solutions when I tried them, works perfectly booted into Windows XP... speaking of which, if you're planning on playing EVE on that MacBook Pro, you may want to install Windows sadly... Trinity graphics in Windows XP runs faster/smoother than the OS X client does on mine. OS X client is nice for changing skill training without having to reboot though, and it is more or less playable *shrug*.
|

Je'rin
Caldari Senate and People of Rome The Kano Organisation
|
Posted - 2008.07.28 23:34:00 -
[2157]
I haven't looked through all the pages yet, but I noticed that the Retreiver is showing DPS rather than the ore yield. Is there something I need to do to change that back?
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.07.28 23:36:00 -
[2158]
Originally by: Je'rin I haven't looked through all the pages yet, but I noticed that the Retreiver is showing DPS rather than the ore yield. Is there something I need to do to change that back?
Disable your drones. Damage takes precedence over mining yield, so if you have active drones in your bay you'll see a DPS indication rather than the yield you want.
|

Malek Deneith
Caldari Mission Runners United Overtime Alliance
|
Posted - 2008.07.28 23:53:00 -
[2159]
Edited by: Malek Deneith on 28/07/2008 23:53:20 Hi there. First of all thanks for very usefull program there. I have two questions/problems though:
1)Where's the fabled "heat" column that should come in 2.7? Can't see it nowhere.
2)The "frames" holding all the info in the fitting panel have their title text cut off (picture below) - this is especially annoying with capacitor as sometimes I just cant view how long it will hold. Is there a way to fix that? http://img140.imageshack.us/my.php?image=efmrm4.png
|

Aimel
|
Posted - 2008.07.29 00:38:00 -
[2160]
thanks for the update : >
|
|

Aimel
|
Posted - 2008.07.29 00:39:00 -
[2161]
is there a way to add faction items easily? I saw it once in eft but I'm not able to find the option anymore :/
|

Ash Naseen
Caldari Caldari Provisions
|
Posted - 2008.07.29 00:40:00 -
[2162]
Awesome job mate :)
keep up the good work
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.07.29 07:21:00 -
[2163]
Originally by: Aimel is there a way to add faction items easily? I saw it once in eft but I'm not able to find the option anymore :/
Select any item category, at the bottom of the item screen is a set of 4 buttons labelled "market", "faction", "Deadspace" and "Commander" click the faction one to get to the faction items. 
|

Sapphrine
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2008.07.29 11:13:00 -
[2164]
Originally by: Ol' Delsai I can confirm that EFT.exe v1.7 downloaded via gripen mirrors is scanned positive for virus W32.Trojan.Infostealer.A by F-Prot and Authentium via VirusTotal.com
However : - this virus detection used the !Maximus heuristic algorithm which may lead to false detection as explained there - W32.Trojan.Infostealer.A is an old virus from 2006. That confirms it is a false detection by f-prot since, the 30 other updated antivirus at virustotal should have detected it given its old age - W32.Trojan.Infostealer.A details can be found here. You can see that after having run EFT, the files and registry entries were not created. Thus, this confirms that there is no viruses in EFT
nice useful post clearly explaining the false positive. Whats the betting the original complainant doesn't apologise? :P
|

Regsamjor
|
Posted - 2008.07.29 16:57:00 -
[2165]
Edited by: Regsamjor on 29/07/2008 16:57:54 My problem with EFT is this; I can import characters all day long and their skills are present. I can build fittings & I can import (via clipboard) fittings as well. But when a skill finishes for any of my characters, I attempt to update the character in EFT by selecting the Quick Update button however the skill level is not updating in the character editor. I have tried deleting & re-adding as well. When I re-add the character, it has the initial skills & levels that were present the very FIRST time I added the character. IÆve manipulated every local firewall setting available (IÆm a network engineer so pls don't go down this path; years of frustration lies in wait.). I tried to review a page or 5 from the EFT posting, but the posts are now into the 70s and after a while I get tired of searching. Is there a comprehensive EFT document / help FAQ that anyone knows of by chance or a known-work around for this issue? Thank you.
|

Anita Lazarin
|
Posted - 2008.07.29 17:20:00 -
[2166]
I seem to have an issue where I can't add Drone Control units to a Thanatos build, it could be because my pilot doesn't have advanced drone interfacing skill trained, but I can't click on the module and change the affected skill either to give it to my pilot.
|

Tolas
Aerthyrian Sovereignty
|
Posted - 2008.07.29 18:14:00 -
[2167]
Originally by: Regsamjor Edited by: Regsamjor on 29/07/2008 16:57:54 My problem with EFT is this; I can import characters all day long and their skills are present. I can build fittings & I can import (via clipboard) fittings as well. But when a skill finishes for any of my characters, I attempt to update the character in EFT by selecting the Quick Update button however the skill level is not updating in the character editor. I have tried deleting & re-adding as well. When I re-add the character, it has the initial skills & levels that were present the very FIRST time I added the character. IÆve manipulated every local firewall setting available (IÆm a network engineer so pls don't go down this path; years of frustration lies in wait.). I tried to review a page or 5 from the EFT posting, but the posts are now into the 70s and after a while I get tired of searching. Is there a comprehensive EFT document / help FAQ that anyone knows of by chance or a known-work around for this issue? Thank you.
Happens to me as well. I have found that sometimes you just have to wait a little bit for it to update or change that skill manually for the time being until it does. A slight nuisance but otherwise not a big deal. ___________________________________________________
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." |

Malek Deneith
Caldari Mission Runners United Overtime Alliance
|
Posted - 2008.07.29 18:48:00 -
[2168]
Originally by: Tolas
Originally by: Regsamjor Edited by: Regsamjor on 29/07/2008 16:57:54 My problem with EFT is this; I can import characters all day long and their skills are present. I can build fittings & I can import (via clipboard) fittings as well. But when a skill finishes for any of my characters, I attempt to update the character in EFT by selecting the Quick Update button however the skill level is not updating in the character editor. I have tried deleting & re-adding as well. When I re-add the character, it has the initial skills & levels that were present the very FIRST time I added the character. I’ve manipulated every local firewall setting available (I’m a network engineer so pls don't go down this path; years of frustration lies in wait.). I tried to review a page or 5 from the EFT posting, but the posts are now into the 70s and after a while I get tired of searching. Is there a comprehensive EFT document / help FAQ that anyone knows of by chance or a known-work around for this issue? Thank you.
Happens to me as well. I have found that sometimes you just have to wait a little bit for it to update or change that skill manually for the time being until it does. A slight nuisance but otherwise not a big deal.
That's an API issue - it seems that character sheet in API gets updated every hour or so (I searched for info about it a few days a go)
|

King Leo'nidas
|
Posted - 2008.07.30 03:11:00 -
[2169]
Edited by: King Leo''nidas on 30/07/2008 03:11:46 I realize that EFT isn't an exact tool, and if this was asked before I couldn't find it; however, the capacitor balance seems to be WAY off.
Example: (All of this done with imported, updated skills for my character) While simulating my Caracal fit it tells me that my capacitor consumption is 3.3, while my peak recharge is 11.2, and the "Capacitor lasts: " warning doesn't appear. Yet when I fit my Caracal in-game (exactly how I simulated it in EFT, down to which modules I activated to get the 3.3/11.2) my capacitor starts to drain. What the heck is going on?
As I said, I realize that EFT is just projection, and frequently very accurate, but this seemed a bit too far off to me. All my other experiences with EFT had returned accurate in-game results.
|

Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
|
Posted - 2008.07.30 11:34:00 -
[2170]
Originally by: King Leo'nidas Edited by: King Leo''nidas on 30/07/2008 03:11:46 I realize that EFT isn't an exact tool, and if this was asked before I couldn't find it; however, the capacitor balance seems to be WAY off.
Example: (All of this done with imported, updated skills for my character) While simulating my Caracal fit it tells me that my capacitor consumption is 3.3, while my peak recharge is 11.2, and the "Capacitor lasts: " warning doesn't appear. Yet when I fit my Caracal in-game (exactly how I simulated it in EFT, down to which modules I activated to get the 3.3/11.2) my capacitor starts to drain. What the heck is going on?
As I said, I realize that EFT is just projection, and frequently very accurate, but this seemed a bit too far off to me. All my other experiences with EFT had returned accurate in-game results.
Did your cap ever empty? A stable cap doesn't necessarily mean it will be at 99% indefinitely. Due to the way capacitors work, the peak recharge is when the capacitor is down to (if I recall correctly) somewhere around 27% -- there are posts explaining that, with math included , and should you be curious, you can find them through EVE Search.
|
|

King Leo'nidas
|
Posted - 2008.07.30 11:44:00 -
[2171]
Originally by: Seth Ruin
Did your cap ever empty? A stable cap doesn't necessarily mean it will be at 99% indefinitely. Due to the way capacitors work, the peak recharge is when the capacitor is down to (if I recall correctly) somewhere around 27% -- there are posts explaining that, with math included , and should you be curious, you can find them through EVE Search.
I didn't realize that! Thank you for the help.
|

John Shirley
|
Posted - 2008.07.31 00:13:00 -
[2172]
I just started to play around with EFT and there's something i don't quite get: EFT shows the effective hp and the numbers for defence. I know from the faq that defence shows how much dps i can tank with the setup, but somehow i often seem to manage to create setups in which i have high effective hp and low defence. Can someone explain to me what the difference is exactly and which one is really more important. Sorry if this has already been discussed i couldn't bring myself to go through the whole thread.
|

Lorna Loot
Caldari Nox Eternus
|
Posted - 2008.07.31 00:39:00 -
[2173]
Originally by: John Shirley I just started to play around with EFT and there's something i don't quite get: EFT shows the effective hp and the numbers for defence. I know from the faq that defence shows how much dps i can tank with the setup, but somehow i often seem to manage to create setups in which i have high effective hp and low defence. Can someone explain to me what the difference is exactly and which one is really more important. Sorry if this has already been discussed i couldn't bring myself to go through the whole thread.
EHP just shows the number of estimated hitpoints you have. (an example of a standard High HP ship would be the Neutron Megathron with armour plates).
Defence is the estimated DPS you can tank. Sustained shows how much you can tank whilst managing your cap to continue tanking whilst reinforced shows your tank whilst running none stop.
The standard plated mega will have a relatively high EHP but whereas it has no way to repair locally it will have an extremely low defence. The standard mission running raven will have a much lower EHP but whereas it will have a strong active tank you will see a higher defence rating.
Resistance modules (invulnerability fields/EANM) will add to both defence and EHP. Whereas repair modules will only add to defence numbers.
|

Greegor
Gallente Shadow Company Souls of Vengeance
|
Posted - 2008.07.31 02:38:00 -
[2174]
Originally by: Malek Deneith Edited by: Malek Deneith on 28/07/2008 23:53:20 Hi there. First of all thanks for very usefull program there. I have two questions/problems though:
1)Where's the fabled "heat" column that should come in 2.7? Can't see it nowhere.
2)The "frames" holding all the info in the fitting panel have their title text cut off (picture below) - this is especially annoying with capacitor as sometimes I just cant view how long it will hold. Is there a way to fix that? http://img140.imageshack.us/my.php?image=efmrm4.png
I have installed this 3 times now and cant seem to get the heat column either, if anyone could shed some light on this issue i'd be grateful. Does it require you to completely uninstall and install the new 2.7 to get it to show up or have i just messed up somewhere? 
|

Aaspa
Echolalia.
|
Posted - 2008.07.31 16:04:00 -
[2175]
Originally by: Nethras
Originally by: Aaspa Hello,
I'm about to buy a MacBookPro and i was wondering if EFT can be used on Mac? If not, i'll be deep in the shit i can't live with EFT 
Not in OS X natively, sorta worked in Wine based solutions when I tried them, works perfectly booted into Windows XP... speaking of which, if you're planning on playing EVE on that MacBook Pro, you may want to install Windows sadly... Trinity graphics in Windows XP runs faster/smoother than the OS X client does on mine. OS X client is nice for changing skill training without having to reboot though, and it is more or less playable *shrug*.
Ok thanks for the info but what is Wine? Something like Parallels or Fusion ?
|

Archonus
Amarr Imperial Shipment
|
Posted - 2008.07.31 17:53:00 -
[2176]
I'm getting access violations when I right click a module form the search results box.
Its happening on both Vista and XP (2 different computers). IIRC, it wasn't doing it initially on my XP system, but started after I had a ship setup open. [url=http://www.simshaun.com/kb/?a=pilot_detail&plt_id=39011][/url] |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.07.31 19:58:00 -
[2177]
Originally by: Malek Deneith 1)Where's the fabled "heat" column that should come in 2.7? Can't see it nowhere.
2)The "frames" holding all the info in the fitting panel have their title text cut off (picture below) - this is especially annoying with capacitor as sometimes I just cant view how long it will hold. Is there a way to fix that? http://img140.imageshack.us/my.php?image=efmrm4.png
Heat simulation column designed to hide when there is no overloaded modules. In your case it may stay hidden all the time because of some malfunction. Try to close EFT and remove "Setups_ColumnSizes=..." line from config.ini to reset column settings.
Cut off text could be a result of error in windows theme you are using. Try another one.
|

Malek Deneith
Caldari Mission Runners United Overtime Alliance
|
Posted - 2008.07.31 23:00:00 -
[2178]
Originally by: Gripen Heat simulation column designed to hide when there is no overloaded modules. In your case it may stay hidden all the time because of some malfunction. Try to close EFT and remove "Setups_ColumnSizes=..." line from config.ini to reset column settings.
To be honest I can't figure out how to overload a module in EFT.
Originally by: Gripen Cut off text could be a result of error in windows theme you are using. Try another one.
This actually proved to be some kind of problem with the theme I was using. (Shame I liked it Oh well...)
|

Stab Wounds
Caldari State Protectorate
|
Posted - 2008.07.31 23:48:00 -
[2179]
Originally by: Malek Deneith
Originally by: Gripen Heat simulation column designed to hide when there is no overloaded modules. In your case it may stay hidden all the time because of some malfunction. Try to close EFT and remove "Setups_ColumnSizes=..." line from config.ini to reset column settings.
To be honest I can't figure out how to overload a module in EFT.
Originally by: Gripen Cut off text could be a result of error in windows theme you are using. Try another one.
This actually proved to be some kind of problem with the theme I was using. (Shame I liked it Oh well...)
really?
|

Slyton Silur
|
Posted - 2008.08.01 00:24:00 -
[2180]
Edited by: Slyton Silur on 01/08/2008 00:24:15 Could someone explain to me how to get the sisi changes working? I don't quite fully understand the:
Quote: Changes from SiSi server made available for testing. To test them EFT must be launched with "/DataDir Data_SpeedPatch" switch
|
|

sdchew
Gallente Jazz Associates Cosmic Anomalies
|
Posted - 2008.08.01 04:22:00 -
[2181]
Originally by: Slyton Silur Edited by: Slyton Silur on 01/08/2008 00:24:15 Could someone explain to me how to get the sisi changes working? I don't quite fully understand the:
Quote: Changes from SiSi server made available for testing. To test them EFT must be launched with "/DataDir Data_SpeedPatch" switch
Click Start->Run, then locate your EFT.EXE file. After which, append /DataDir Data_SpeedPatch behind the EFT.EXE
The day that EVE is truly bug-free, the EVE Gate will probably go super nova and kill us all. |

Liang Nuren
Perkone
|
Posted - 2008.08.01 04:25:00 -
[2182]
Edited by: Liang Nuren on 01/08/2008 04:24:49
Originally by: Slyton Silur Edited by: Slyton Silur on 01/08/2008 00:24:15 Could someone explain to me how to get the sisi changes working? I don't quite fully understand the:
Quote: Changes from SiSi server made available for testing. To test them EFT must be launched with "/DataDir Data_SpeedPatch" switch
Right click on the EFT Executable. Create a shortcut. Edit the shortcut. Append /DataDir Data_SpeedPatch to the end of the "Target" line. Run EFT through the shortcut.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

sh4rp ov3rvolt
Hikage Corporation Paxton Federation
|
Posted - 2008.08.01 12:13:00 -
[2183]
Loved the last version... I would send ISK if you weren't a daily enemy 
|

Lucai
Jericho Fraction The Star Fraction
|
Posted - 2008.08.01 18:29:00 -
[2184]
Edited by: Lucai on 01/08/2008 18:33:40
Originally by: Stab Wounds
To be honest I can't figure out how to overload a module in EFT.
Its written somewhere, took me a bit to find it at first, though.
Rightclicking the green checkmark/red cross = Overload
|

FullMetal Basilisk
Minmatar Freeform Industries
|
Posted - 2008.08.01 20:12:00 -
[2185]
Edited by: FullMetal Basilisk on 01/08/2008 20:12:57 heya, there seems to be a bug where if u change the base resistances (em shield compensation etc) it wont actually show on EFT.
is there a way of updating this?
thank you
FullMetal
|

Skraut
ElitistOps GoonSwarm
|
Posted - 2008.08.02 02:27:00 -
[2186]
Originally by: FullMetal Basilisk Edited by: FullMetal Basilisk on 01/08/2008 20:12:57 heya, there seems to be a bug where if u change the base resistances (em shield compensation etc) it wont actually show on EFT.
is there a way of updating this?
thank you
FullMetal
If you're implying that those skills affect base ship resistances, you're simply mistaken. They only affect passive hardeners such as resistance amplifiers for shields, and membranes and platings for armor.
|

MorLoki
|
Posted - 2008.08.02 21:09:00 -
[2187]
I read in the changes that patch 2.6 fixed the stacking speed penalty of armor rigs. However, after messing around with a few armor rigs (and even creating a ship in EVE with armor rigs based on my EFT setup), it seems that armor rig speed penalties aren't being calculated at all. I site my setup of a salavager Hurricane that, according to EFT, with a single salvage tackle (or even three) and my current skills should have a max speed of 147, but the ship I have online has a max speed of 133. The error continues to exist in the latest version of EFT as well.
|

Kaivaja
State War Academy
|
Posted - 2008.08.02 22:35:00 -
[2188]
Originally by: MorLoki it seems that armor rig speed penalties aren't being calculated at all.
My testing confirms this. EFT 2.7 doesn't give any speed penalty from one or more salvaging rigs, but the game does. |

Liang Nuren
Perkone
|
Posted - 2008.08.02 22:56:00 -
[2189]
Anyone else having floating point errors if they add a cap booster to a near empty setup?
Duplication: Create empty Rokh setup Add Invuln II Add Hvy Cap Booster II Change to Cap Booster 800's -- Invalid floating point operation.
I think it's related to the Stable at: XXX% operation.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Demench
|
Posted - 2008.08.03 03:46:00 -
[2190]
Originally by: Archonus I'm getting access violations when I right click a module form the search results box.
Its happening on both Vista and XP (2 different computers). IIRC, it wasn't doing it initially on my XP system, but started after I had a ship setup open.
Same. Vista as well. Prior version worked fine.
|
|

Zaqar
Pator Tech School
|
Posted - 2008.08.03 09:05:00 -
[2191]
Edited by: Zaqar on 03/08/2008 09:09:49 Many 'bugs' being reported are actually because people don't know how the game works. Please consider getting your facts right before crying 'bug!' Kthx.
E: nope Liang, no error for me when I try that.
|

Jim McGregor
|
Posted - 2008.08.03 11:12:00 -
[2192]
Edited by: Jim McGregor on 03/08/2008 11:15:44
Thanks for the update. :)
By the way, adding rigs with a power grid penalty doesn't alter the remaining power amount on ships correctly. Thats the only bug I have found.
---
Originally by: Roguehalo Can you nano Titans?
|

Drago Wolfson
|
Posted - 2008.08.03 16:47:00 -
[2193]
I don't want to ask a stupid question here, can you point me to the FAQ for EFT....I don't seem to be able to find it
|

Sweetiekin
|
Posted - 2008.08.04 00:06:00 -
[2194]
Is there a way to include the Meta level in the item info? Also instead of moving faction items to a separate submenu, I personally would like an option to have everything in one place (all Market, Faction, Complex and Commander in one list). EFT still is a fantastic tool, thanks for creating and sharing it with the community.
|

Death Stryke
|
Posted - 2008.08.04 02:01:00 -
[2195]
I don't know if this is a bug, or if its supposed to be this way but when you mount both turrets AND missile launchers, the volley damage doesn't calculate the damage from the missiles. The dps on the other hand, seems to rise accordingly.
When the ship consists of ONLY missile launchers, the volley damage seems to add up accordingly.
Is this a bug? or is there an option for me to enable both turret and missile damage when calculating volley damage?
|

Sigras
|
Posted - 2008.08.04 02:01:00 -
[2196]
please dont think im just complaining because i really love this program and i use it almost every day.
But in that use i did find one bug . . . if you use a guardian/basilisk to cap transfer a ship way above what's necessary the game returns a floating point operation bug.
A related bug is that you can similarly make the system say it will be cap stable at over 100%
|

neosquad
|
Posted - 2008.08.04 04:21:00 -
[2197]
PLEASE!!!!
add hull repairers to defense efficiency. i want to get an accurate comparison of armor and hull tanking and cant do it with the current version.
thank you!!!
|

VicturusTeSaluto
Metafarmers
|
Posted - 2008.08.04 11:25:00 -
[2198]
gang skills don't seem to be applying a speed bonus in this new version
|

Fredou
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2008.08.04 15:55:00 -
[2199]
is it possible to add a filter like:
"show me the module I can still fit on my ship without going over my cpu/pg"
|

Rhaegor Stormborn
Pestilent Industries Amalgamated
|
Posted - 2008.08.04 16:05:00 -
[2200]
Originally by: Liang Nuren Anyone else having floating point errors if they add a cap booster to a near empty setup?
Duplication: Create empty Rokh setup Add Invuln II Add Hvy Cap Booster II Change to Cap Booster 800's -- Invalid floating point operation.
I think it's related to the Stable at: XXX% operation.
-Liang
I was getting Floating Point Errors as well, but for a bunch of different things, not cap boosters. Not sure what was causing it on a couple of my setups, but I deleted them and remade them, and the error didn't come back.
|
|

Alvin Exe
|
Posted - 2008.08.05 09:31:00 -
[2201]
GREAT JOB =) I just find out how I could put some modules offline or overheat them ... I know I suck.
Anyway if I could make a suggestion about it ? That the fitt remember the modules that you want to keep offline (only there to cool the overheated modules on the same rack).
Thanks a lot (again), keep it up 
|

Taron Lymas
|
Posted - 2008.08.05 10:59:00 -
[2202]
I'm a noob with this program, but what's the point in importing your char if when you build a ship your skills can't be applied to the build. Or why not just import the out fitting of your current ship to see how to make them better or change your outfitting. Beyond that I can't even get to my char info because when I minimized the program my char window stayed where it was originally when I brought the program back up. So now I can't see 2/3 of that window. In my opinion this program needs major work. I don't have the time to try to fix this kind of thing.
|

Ignatious Mei
|
Posted - 2008.08.05 14:43:00 -
[2203]
Ok, This is going to make me sound really dumb but...how do you run it with the /DataDir Data_SpeedPatch switch thing?
|

Threv Echandari
Caldari K Directorate
|
Posted - 2008.08.05 17:18:00 -
[2204]
Edited by: Threv Echandari on 05/08/2008 17:23:54 Nice Tool But I would ask that you put the ability to import XML back in. I know that CCP Stopped Supporting it, (I export from Evemon) but the Firewall where I work prevents me form getting API Data from the Eve site, so Pretty please.....help me avoid doing doing work!!
Post Edit: is there a way to show your top speed when Cloaked (E.G. in a Stealth Bomber) or the Targetting delay while cloaked. (there are rigs to speed this up) ---------------------------------------- Happiness is a Wet Pod
|

Shereza
|
Posted - 2008.08.05 17:30:00 -
[2205]
I'd like to see hull tanking get included in the tank options. Most people agree that hull tanking is usually pretty stupid but it's annoying to throw together a ship with tons of effective HP, several hull reps, and to have the tank based off of its passive shield regen.
In addition I'd like to see, but am not setting any hopes on it, composite tanking displayed. IOW, if you are running active shield and/or armor and/or hull modules I'd like to see what the combined tank is.
I'm quite well aware that neither is much more than a niche or a "stupid user" option, for the most part, but opening EFT up a little more to "outside of the box" thinking, even if it's just to help prove how bad the idea is, would be nice. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |

VicturusTeSaluto
Metafarmers
|
Posted - 2008.08.05 21:04:00 -
[2206]
Hull reps are too slow, it doesn't matter whether you have them fit or how many.
The only way to hull tank is to use a suitcase and a bunch of t2 reinforced bulkheads. This fitting was sadly nerfed like a year ago, but it is still viable sometimes. After you have used a ship with such a hull tank, the hull repairs are so damn slow that you might as well self-destruct it for insurance or pay more than the cost of the ship for station repairs.
|

neosquad
|
Posted - 2008.08.05 21:48:00 -
[2207]
Originally by: VicturusTeSaluto Hull reps are too slow, it doesn't matter whether you have them fit or how many.
The only way to hull tank is to use a suitcase and a bunch of t2 reinforced bulkheads. This fitting was sadly nerfed like a year ago, but it is still viable sometimes. After you have used a ship with such a hull tank, the hull repairs are so damn slow that you might as well self-destruct it for insurance or pay more than the cost of the ship for station repairs.
PLEASE read posts before you send. even IF its a bad idea, whats the worst that could happen? noobs see numbers confirming its a bad idea? and if it is viable, we can figure out on what ships its viable. I agree with the post 2 above that it should be added, and combined tanking values sounds like a great idea, i'd love to see that, especially if i'm fitting a cap ship ;), where every bit counts
|

Alton Jin
Gallente Astromechanica Maxima Astromechanica Federatis
|
Posted - 2008.08.05 21:55:00 -
[2208]
Keres bugged
10mŠ for the drones more velocity and bug in capacitor
|

VicturusTeSaluto
Metafarmers
|
Posted - 2008.08.05 22:40:00 -
[2209]
Originally by: neosquad
Originally by: VicturusTeSaluto Hull reps are too slow, it doesn't matter whether you have them fit or how many.
The only way to hull tank is to use a suitcase and a bunch of t2 reinforced bulkheads. This fitting was sadly nerfed like a year ago, but it is still viable sometimes. After you have used a ship with such a hull tank, the hull repairs are so damn slow that you might as well self-destruct it for insurance or pay more than the cost of the ship for station repairs.
PLEASE read posts before you send. even IF its a bad idea, whats the worst that could happen? noobs see numbers confirming its a bad idea? and if it is viable, we can figure out on what ships its viable. I agree with the post 2 above that it should be added, and combined tanking values sounds like a great idea, i'd love to see that, especially if i'm fitting a cap ship ;), where every bit counts
Trying to active hull tank is idiotic. It would be a waste of time to implement. EFT has other shortcomings/bugs to be addressed.
|

neosquad
|
Posted - 2008.08.06 04:12:00 -
[2210]
how hard would it be to impliment? use the armor or shield code as a template. there's far less repairers to put in, and calculating effective defense should be easier since all resistances are always the same.
|
|

Zaqar
Pator Tech School
|
Posted - 2008.08.06 06:09:00 -
[2211]
Originally by: Taron Lymas I'm a noob with this program, but what's the point in importing your char if when you build a ship your skills can't be applied to the build.
What the hell are you bleating about?
|

Shaina Marru
Gallente
|
Posted - 2008.08.06 09:51:00 -
[2212]
Yeah after several days i still can't get my user id/api key, everytime i click the link on the site it gets api key generation fail try again, so this problem is useless without the functionally of eve's site.
|

Zaqar
Pator Tech School
|
Posted - 2008.08.06 17:02:00 -
[2213]
Originally by: Shaina Marru Yeah after several days i still can't get my user id/api key, everytime i click the link on the site it gets api key generation fail try again, so this problem is useless without the functionally of eve's site.
Try clearing your cookies for eve-online.com, or try another browser. Might need a bugreport if you still have no luck.
|

Ferocious FeAr
THE FINAL STAND
|
Posted - 2008.08.06 20:01:00 -
[2214]
Edited by: Ferocious FeAr on 06/08/2008 20:01:51 I get "invalid floating point operation" when I try to offline and turn modules off. Werid. 
Don't hate me, learn to love me |

shinzat
|
Posted - 2008.08.07 00:27:00 -
[2215]
when i try to right click a piece of equipment in the bottom left (where the results appear when you search for something) it gives me an access violation. looked a little bit and couldnt find anything on it, wondering if anybody else is getting this problem?
|

dojocan81
|
Posted - 2008.08.07 08:32:00 -
[2216]
Edited by: dojocan81 on 07/08/2008 08:33:48 hi there
really damn F***** great job with this tool, love it and using it mostly every day
keep up the good work
|

Mevadem
|
Posted - 2008.08.07 16:33:00 -
[2217]
I too get the floating point error.
However, the error occurs 7 out of 10 tries when I add or remove modules.
|

Ydyp Ieva
Caldari Amarrian Retribution
|
Posted - 2008.08.07 20:09:00 -
[2218]
Program works find, but I'm thinking of going back to version 2.4, as the 2.7 calculates the capacitor fully wrong.
In game with my nighthawk I run out of cap eventualy (around 1 hour). If I put it in version 2.4 it gives that ammount of time, but in 2.7 I can run it forever with stab around 50%. So please can you check your formula again and fix it.
|

Strill
|
Posted - 2008.08.08 08:12:00 -
[2219]
Edited by: Strill on 08/08/2008 08:23:14 I was getting the floating point error whenever I offlined or onlined my armor repper.
|

Druadan
Aristotle Enterprises
|
Posted - 2008.08.08 08:49:00 -
[2220]
Edited by: Druadan on 08/08/2008 08:51:56
So I downloaded 2.7.1 and had a play around, subbing in the Data_SpeedPatch folder as the source data folder so that I could see how certain ships would perform. I noticed on the DPS graphs that any target of a ship that is using a Warp Scrambler (i.e. the 2pt one that kills MWDs in the speed patch) seemed to get no transversal at all. So I took a look at the mod and it has a -100% to Speed effect. As far as I understand it, that's not what the Warp Scrambler will do in the speed patch; it will just shut down MWDs, so the target can still move and can still use afterburners. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
|

BiddiXXL
|
Posted - 2008.08.08 12:18:00 -
[2221]
The 'Invalid floating point operation' shows up when you get too much energy, maybe a region setting problem, germans use , and not . as decimal place.
english writing for 9 million is 9,000,000.0
german writing is 9.000.000,0
maybe thats the reason for the error msg - gripen time for you :)
|

Garr Anders
Minmatar Thukk U
|
Posted - 2008.08.08 13:45:00 -
[2222]
Any chance that we get tracking speed of turrets calculated in EFT in a future version?
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.08.08 15:49:00 -
[2223]
Originally by: Garr Anders Any chance that we get tracking speed of turrets calculated in EFT in a future version?
Right-click a fitted turret, select info. Look up tracking. That's the tracking speed in rad/s. Easiest way to use those numbers: Setup your EVE overview to display Radial Velocity rather than Transversal. It then displays your opponents movement relative to yours in rad/s too. If his radial velocity is less than the tracking speed of your turret you can hit him.
|

Druadan
Aristotle Enterprises
|
Posted - 2008.08.08 17:14:00 -
[2224]
Originally by: Meiyang Lee
Originally by: Garr Anders Any chance that we get tracking speed of turrets calculated in EFT in a future version?
Right-click a fitted turret, select info. Look up tracking. That's the tracking speed in rad/s. Easiest way to use those numbers: Setup your EVE overview to display Radial Velocity rather than Transversal. It then displays your opponents movement relative to yours in rad/s too. If his radial velocity is less than the tracking speed of your turret you can hit him.
Angular velocity. The radial velocity column shows how fast the distance between you and the overview item is changing, i.e. how fast the radius of a sphere, that you are the centre of and the overview item is on the surface of, is changing. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.08.08 17:58:00 -
[2225]
Originally by: Druadan
Originally by: Meiyang Lee
Originally by: Garr Anders Any chance that we get tracking speed of turrets calculated in EFT in a future version?
Right-click a fitted turret, select info. Look up tracking. That's the tracking speed in rad/s. Easiest way to use those numbers: Setup your EVE overview to display Radial Velocity rather than Transversal. It then displays your opponents movement relative to yours in rad/s too. If his radial velocity is less than the tracking speed of your turret you can hit him.
Angular velocity. The radial velocity column shows how fast the distance between you and the overview item is changing, i.e. how fast the radius of a sphere, that you are the centre of and the overview item is on the surface of, is changing.
That's the one indeed, sorry bit tired.
|

shinzat
|
Posted - 2008.08.08 23:03:00 -
[2226]
i cant right click stuff in the search results to look at the info cause it gives me an error as i stated above lol. i actually have to equip the piece to be able to right click it and see the info
|

Gavin Darklighter
THE FINAL STAND
|
Posted - 2008.08.08 23:37:00 -
[2227]
I would like to see something like a "survivability graph" that plots DPS agianst time and shows how long a ship lasts agianst certain amounts of incomming damage. Such a graph would help show the effects of effective hitpoints and defense rating making it easier to create a setup that has a ballance between the two.
signature picture exceeds the size limit.~WeatherMan |

Gizznitt Malikite
|
Posted - 2008.08.09 20:34:00 -
[2228]
Do you need any help with updates to EFT? I'd be interested in helping.
Also, how do we report bugs?
In EFT v2.71, the Vexor only has a drone bay size of 75 m3. In game, it has a drone bay size of 100 m3.
|

Ast3r0iD
Gallente Aliastra
|
Posted - 2008.08.09 20:37:00 -
[2229]
what would be nice is to have pre loaded into the system the damage distribution for each type of mission. That way you can click on your tank, change to the mission your doing and see how well the tank does.
|

John Quicksilver
Caldari The Caldari Confederation Power Of 3
|
Posted - 2008.08.10 01:35:00 -
[2230]
Edited by: John Quicksilver on 10/08/2008 01:35:51 Edited by: John Quicksilver on 10/08/2008 01:35:32 Hey man, hope this helps you solve the bugs goin on here. Was a bit case of WAT!? when i saw lol. Dual Setups Image
Zombies in the house! ;) |
|

Grahv Exitus
Minmatar Federal Noob Mercs
|
Posted - 2008.08.10 01:46:00 -
[2231]
Edited by: Grahv Exitus on 10/08/2008 01:48:36
Originally by: Liang Nuren
Right click on the EFT Executable. Create a shortcut. Edit the shortcut. Append /DataDir Data_SpeedPatch to the end of the "Target" line. Run EFT through the shortcut.
-Liang
I appended the Target line of my shortcut so that it looks like this:
"C:\Documents and Settings\Adam\Desktop\EFT2.5\EFT.exe\DataDir Data_SpeedPatch"
But everytime I try to hit Apply or Ok, it gives me a problem with Shortcut error message. It says that the name specified in the target box in invalid, and I should make sure the path and filename are correct. What am I doing wrong?
I made the shortcut in the installation folder, and also, I'm using XP pro if that matters.
|

Zarnak Wulf
|
Posted - 2008.08.10 02:24:00 -
[2232]
It's not picking up the new information.....my target line looks like:
"C:\Program Files\EFT2.7.1\EFT.exe" \DataDirData_SpeedPatch
|

Vessper
Indicium Technologies
|
Posted - 2008.08.10 08:03:00 -
[2233]
Originally by: Zarnak Wulf It's not picking up the new information.....my target line looks like:
"C:\Program Files\EFT2.7.1\EFT.exe" \DataDirData_SpeedPatch
It should look like:
"C:\Program Files\EFT2.7.1\EFT.exe" /DataDir Data_SpeedPatch
(forward slash before the DataDir and a space after DataDir)
- - -
EveHQ Character App | Item Database |

Colonel Scott
Herrscher der Zeit
|
Posted - 2008.08.10 11:41:00 -
[2234]
Hello,
thx for the nice tool.
I found a bug. In EFT the Domination and the Rep.Fleet Warpscrambler need 14 units of CPU and in the game they need 19 unit.
Thx and have a nice day
scotty
|

Zarnak Wulf
|
Posted - 2008.08.10 14:24:00 -
[2235]
Originally by: Vessper
Originally by: Zarnak Wulf It's not picking up the new information.....my target line looks like:
"C:\Program Files\EFT2.7.1\EFT.exe" \DataDirData_SpeedPatch
It should look like:
"C:\Program Files\EFT2.7.1\EFT.exe" /DataDir Data_SpeedPatch
(forward slash before the DataDir and a space after DataDir)
That worked. Thank you.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.08.11 03:07:00 -
[2236]
New version out fixing couple of recent bugs.
|

Grahv Exitus
Minmatar Federal Noob Mercs
|
Posted - 2008.08.11 06:48:00 -
[2237]
Originally by: Vessper
Originally by: Zarnak Wulf It's not picking up the new information.....my target line looks like:
"C:\Program Files\EFT2.7.1\EFT.exe" \DataDirData_SpeedPatch
It should look like:
"C:\Program Files\EFT2.7.1\EFT.exe" /DataDir Data_SpeedPatch
(forward slash before the DataDir and a space after DataDir)
It worked for me as well, thank you.
|

Slyton Silur
|
Posted - 2008.08.11 18:32:00 -
[2238]
My sniper megathron, putting in Javelin L ammo goes from 156m/s to 75m/s in speed, without mwd. Is this a bug or what? or is the Javelin ammo really supposed to slow me down?
|

Katja Saitou
Gallente Hemorrhagic Visions
|
Posted - 2008.08.11 23:29:00 -
[2239]
Originally by: Slyton Silur My sniper megathron, putting in Javelin L ammo goes from 156m/s to 75m/s in speed, without mwd. Is this a bug or what? or is the Javelin ammo really supposed to slow me down?
Javelin ammo reduces your maximum velocity, have a look in the attributes of the ammo 
|

Slyton Silur
|
Posted - 2008.08.11 23:53:00 -
[2240]
Edited by: Slyton Silur on 11/08/2008 23:53:26 Hmm, really? Just got hold on T2 large weapons, so yea didn't know. Sounds kinda weird though, that ammo can slow you down, and this is like 50%...
|
|

r0land 446x
|
Posted - 2008.08.12 01:20:00 -
[2241]
I'm working since few days with EFT 2.7.1 and now i found 2.7.2
Great work. MANY thanks to you and your work!!!
|

Vincent Jarjadian
|
Posted - 2008.08.12 11:30:00 -
[2242]
Thank-you So Much for this little application.
Made my life so much easier.
|

Ademaro Imre
Caldari Intrepid Crossing
|
Posted - 2008.08.12 13:56:00 -
[2243]
I would like an option where each created setup has a optional field for text notes. Sometimes I see setups that I created, and wonder what the hell I was thinking. The aim of politics is to keep the populace alarmed and clamorous to be saved by menacing it with imaginary hobgoblins. The urge to save humanity is a false front for the urge to rule it. |

Colonel Scott
Herrscher der Zeit
|
Posted - 2008.08.12 14:23:00 -
[2244]
Hello,
when I fit a ship often I get follow failure: " invalid floating point operation "
What can I do?
Thanks for the nice tool.
Scotty
|

DTson Gauur
Underground-Operators
|
Posted - 2008.08.12 15:05:00 -
[2245]
Originally by: Colonel Scott Hello,
when I fit a ship often I get follow failure: " invalid floating point operation "
What can I do?
Thanks for the nice tool.
Scotty
Get the latest version (2.7.2) which fixes this bug.
|

Mortus Valitum
|
Posted - 2008.08.12 18:12:00 -
[2246]
Edited by: Mortus Valitum on 12/08/2008 18:12:55 Please sort types and names of the ships alphabetically in the selection window. BTW Very great tool!
|

Gene3N
|
Posted - 2008.08.13 02:39:00 -
[2247]
Edited by: Gene3N on 13/08/2008 02:40:45 I get a 'Invalid Floating Point Operation' error whenever I try to open a Freight class ship. Any of that type give me this error (and all the attributes are blank) while all other ships seem to work fine. Program does not quit, it just pops up that message.
|

predatorGR
|
Posted - 2008.08.13 09:22:00 -
[2248]
Edited by: predatorGR on 13/08/2008 09:24:31 hi id like to update from 2.6 to 2.7.2. can someone please tell me what to do so i dont lose the data i had in the last version?
thanks
|

Interscene
Minmatar E X O D U S Imperial Republic Of the North
|
Posted - 2008.08.13 14:23:00 -
[2249]
Originally by: predatorGR Edited by: predatorGR on 13/08/2008 09:24:31 hi id like to update from 2.6 to 2.7.2. can someone please tell me what to do so i dont lose the data i had in the last version? thanks
Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
(If you havn't created any setups yet, the folder won't have been created inside the new installation, if it has, either over-write it or just save the files into it).
I'm not an IRON diplomat or a spokesmen, my words and opinions are my own. Good luck taking them off me, though. |

Andreus Ixiris
Gallente Mixed Metaphor
|
Posted - 2008.08.13 17:37:00 -
[2250]
For God's sake, CCP, sticky this. -----
CEO, Mixed Metaphor Dance Commander
Asuka Smith > not even goons can make 30m ISK this interesting. |
|

Rho'varo
Diversified Operational Services
|
Posted - 2008.08.13 19:12:00 -
[2251]
Originally by: Interscene Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
You might want to also copy across your own character files from the "Character" folder (not the "All Lvl V.chr" file, though).
Features & Ideas: Winding Up Learning Skills |

kilteroff
|
Posted - 2008.08.13 20:56:00 -
[2252]
this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
|

Leisel Fieve
Eve University
|
Posted - 2008.08.13 21:22:00 -
[2253]
Originally by: kilteroff this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
Learning implants don't affect anything ship-wise, so there's no need for them to be included with this program.
|

Liang Nuren
Perkone
|
Posted - 2008.08.13 21:31:00 -
[2254]
Gripen,
What's the chances of getting the hit quality formula incorporated into your damage output and graphs?
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

kilteroff
|
Posted - 2008.08.13 22:15:00 -
[2255]
Originally by: Leisel Fieve
Originally by: kilteroff this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
Learning implants don't affect anything ship-wise, so there's no need for them to be included with this program.
i figured as much, i'd still like to know why i get inaccurate numbers on cap usage and mod fittings though. it works perfectly for everyone else in my corp :/ |

predatorGR
|
Posted - 2008.08.13 22:50:00 -
[2256]
Originally by: Interscene
Originally by: predatorGR Edited by: predatorGR on 13/08/2008 09:24:31 hi id like to update from 2.6 to 2.7.2. can someone please tell me what to do so i dont lose the data i had in the last version? thanks
Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
(If you havn't created any setups yet, the folder won't have been created inside the new installation, if it has, either over-write it or just save the files into it).
thanks man, worked like a charm!
|

Kaivaja
State War Academy
|
Posted - 2008.08.14 12:15:00 -
[2257]
Originally by: Interscene
Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
There is much easier way: unzip the new version on top of the old version making sure you overwrite old files. All setups, settings and character data is unaffected.
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.08.14 13:38:00 -
[2258]
Originally by: kilteroff this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
Make sure your skills got imported propertly and you didn't imported them into wrong character. Also check if your implants are set according to ingame state (implants don't imported with API import).
Originally by: Liang Nuren Gripen,
What's the chances of getting the hit quality formula incorporated into your damage output and graphs?
Last time I studied into subject I came up with a conclusion that there is no such thing as hit quality and it's just an attemp to compensate lack of statistical data. Official tracking guide also says nothing about hit quality theory.
|

LX926
|
Posted - 2008.08.17 18:01:00 -
[2259]
I can't get this to work. I download the zip, drag all the files in to a folder, replace the the duplicates, open the application and all I get is a pop up that says "invalid filename" then a window with nothing in it. What did I do?
|

DeadRow
Mercenary Forces
|
Posted - 2008.08.17 19:39:00 -
[2260]
Originally by: Andreus Ixiris For God's sake, CCP, sticky this.
It is stickied.
Ships and Modules Resource Thread
Norrin Ellis > What?! Boobs aren't inappropriate! They feed children! For God's sake, think of the children!
|
|

Sanzorz
Amarr EVEfan.dk
|
Posted - 2008.08.17 20:53:00 -
[2261]
I may be missing something, but I'm getting wrong speed measures.
I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
Am I really blind here?
|

Fright01
|
Posted - 2008.08.18 19:06:00 -
[2262]
Great program! Thanks :D |

Fastercart
Gallente Ihatalo Heavy Industries
|
Posted - 2008.08.19 07:11:00 -
[2263]
Originally by: Gene3N Edited by: Gene3N on 13/08/2008 02:40:45 I get a 'Invalid Floating Point Operation' error whenever I try to open a Freight class ship. Any of that type give me this error (and all the attributes are blank) while all other ships seem to work fine. Program does not quit, it just pops up that message.
Confirmed for 2.7.2. Happens for both Freighters and Jump Freighters. Same thing happened with 2.7.1. |

Julius costpeters
|
Posted - 2008.08.19 16:11:00 -
[2264]
I updated the EFT to lastest version and now allways I try to update my skills. the EFT stops to respond. I tryed delete and the problem persists. Now I can't take my char info |

Katana Seiko
Gallente
|
Posted - 2008.08.19 17:09:00 -
[2265]
Why don't you use EVE-Files for the upload? |

Spawinte
Aliastra
|
Posted - 2008.08.19 18:27:00 -
[2266]
Mirror 1 is eve-files |

nutbar
Caldari Flair Inc.
|
Posted - 2008.08.20 14:40:00 -
[2267]
Originally by: Sanzorz I may be missing something, but I'm getting wrong speed measures.
I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
Am I really blind here?
Don't think so - I've got the same problem. I am finding that speeds are being reported as faster than they end up being in EVE. I have a few frigate class ships which report they should be going in the ranges of 200-400m/s faster than they actually end up going. I've made sure all relevant skills are correct and the %'s of the modules do appear to be correct as well.
I'm guessing there's some stacking penalty or something that's applying in EVE but isn't being applied in EFT. It would be nice to get these speed values correct (even if they're different on SiSi - does it affect that data too? Could be a base calculation issue). |

nutbar
Caldari Flair Inc.
|
Posted - 2008.08.20 14:47:00 -
[2268]
Originally by: nutbar
Originally by: Sanzorz I may be missing something, but I'm getting wrong speed measures.
I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
Am I really blind here?
Don't think so - I've got the same problem. I am finding that speeds are being reported as faster than they end up being in EVE. I have a few frigate class ships which report they should be going in the ranges of 200-400m/s faster than they actually end up going. I've made sure all relevant skills are correct and the %'s of the modules do appear to be correct as well.
I'm guessing there's some stacking penalty or something that's applying in EVE but isn't being applied in EFT. It would be nice to get these speed values correct (even if they're different on SiSi - does it affect that data too? Could be a base calculation issue).
Ah, upon further investigation, I think I've found the problem - it's with the user skill calculations. Take the Retribution for example - base speed of 240m/s which is both correct in EVE and EFT. However, applying all level 5 skills to the ship, EFT reports it should go 330m/s, but in reality it only goes 300m/s. So, somewhere in the calculation of speed with regards to character skills, there's an error which is causing speeds higher than they really should be. |

ysamitis
|
Posted - 2008.08.20 23:39:00 -
[2269]
Edited by: ysamitis on 20/08/2008 23:43:13 Edited by: ysamitis on 20/08/2008 23:41:22 Does anybody else gets an Invalid floating point operation error when selecting any of the freighters?
At least I do.. :( and after that all 0s in every parameter.
2.7.2 Version. and the same when using the SiSi switch.
Edit. Just saw the past posts. Same problem here with 2.7.2 |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.08.23 10:16:00 -
[2270]
Originally by: Sanzorz I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
I was able to reproduce this and will try to fix that later.
Originally by: nutbar Ah, upon further investigation, I think I've found the problem - it's with the user skill calculations. Take the Retribution for example - base speed of 240m/s which is both correct in EVE and EFT. However, applying all level 5 skills to the ship, EFT reports it should go 330m/s, but in reality it only goes 300m/s. So, somewhere in the calculation of speed with regards to character skills, there's an error which is causing speeds higher than they really should be.
10% speed difference looks like to come from Skirmish Warfare skill. Don't you have "Always apply leadership skills" option enabled?
|
|

nutbar
Caldari Flair Inc.
|
Posted - 2008.08.24 00:44:00 -
[2271]
Originally by: Gripen
10% speed difference looks like to come from Skirmish Warfare skill. Don't you have "Always apply leadership skills" option enabled?
Son of a... Thanks - boy do I feel like a tool :P I thought that option was something that referred to if I had gone to the leadership tab or something. I didn't think it meant it was applying the leadership skill to my stats. Hmm... now this means all my setups are a bit skewed for dps and such too :P
Thanks for the info though!
|

Arothnai
|
Posted - 2008.08.24 03:49:00 -
[2272]
This is a top-class program and I recommend it to any EVE fanatic...
The only other EVE-related program I'd compare this to on basis of quality would be Evemon. Thanks Gripen for this amazing program! Keep up the good work!
|

nutbar
Caldari Flair Inc.
|
Posted - 2008.08.24 03:55:00 -
[2273]
Edited by: nutbar on 24/08/2008 03:55:39 BTW, not sure if you have other screenshots submitted or not, but I noticed your screenshot seems kind of old. Here's a quick screenshot from within Vista showing the character import screen, and 2 setups I had... I kind of mimiced your screenshot, so I disabled the fitting panel in the first shot. The second is with it undocked as a window (I think that's a new feature?).
|

Fastercart
Gallente Ihatalo Heavy Industries
|
Posted - 2008.08.24 07:30:00 -
[2274]
Freighters work in 2.8. Thanks. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Kaivaja
State War Academy
|
Posted - 2008.08.24 08:02:00 -
[2275]
Edited by: Kaivaja on 24/08/2008 08:02:04
Originally by: nutbar Here's a quick screenshot from within Vista
It took me a while to realise why your screenshots look so ugly. All icons have black background for some reason. Is that a conflict between EFT and Vista, or is it something like a problem with your specific setup, maybe with buggy display driver?
|

DTson Gauur
Underground-Operators
|
Posted - 2008.08.24 09:06:00 -
[2276]
v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
|

Kit Ramsey
|
Posted - 2008.08.24 16:16:00 -
[2277]
Character import doesn't appear to be working in 2.8. Can someone else confirm?
|

Liang Nuren
Perkone
|
Posted - 2008.08.24 16:22:00 -
[2278]
Originally by: DTson Gauur v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
Yeah, I am too. I'm about to try a fresh install.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Fastercart
Gallente Ihatalo Heavy Industries
|
Posted - 2008.08.24 17:09:00 -
[2279]
Originally by: Kit Ramsey Character import doesn't appear to be working in 2.8. Can someone else confirm?
I had a problem with that too. But, closing EFT, then reopening and re-importing did the trick for me. I thought it was a one time thing or a mistake on my part because I don't import but once a week. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.08.24 17:20:00 -
[2280]
there's a slight type in the Boosters & Implants tab at the bottom of the fitting window. At the moment it says "boosters and Imlpants".
Other than that, great work on EFT. 
|
|

Javelin6
Minmatar Dirt Nap Squad Dirt Nap Associates
|
Posted - 2008.08.24 19:12:00 -
[2281]
Originally by: Liang Nuren Edited by: Liang Nuren on 24/08/2008 16:32:35
Originally by: DTson Gauur v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
Yeah, I am too. I'm about to try a fresh install.
-Liang
Ed: Reproduction steps:
1. Fresh install. 2. Load Vagabond (new setup) 3. Add Slot 1: Strong X-Instinct Booster
Access violations and I have to use the Task manager to kill the program now. And every time I load the program back up.... access violations.
On the bright side, 2.8 finally fixed the floating point exception from having hvy cap boosters and invuln fields fit (cap is maxed at 100%).
I am having the same issue as well.
|

SunTzu Liao
|
Posted - 2008.08.25 17:42:00 -
[2282]
Originally by: Gripen Edited by: Gripen on 23/08/2008 10:10:27 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.
Archive file md5 sum is: ace0a9301257ddc6adab9bab691e997
The file checksum on the eve files mirror is different from the one above, it is:
MD5 Checksum: ace0a9301257ddc6adab9bab6916e997
Not having tech knowhow, I dont know what that means but I didnt download. Could someone tell me what if anything, this means?
|

Callipygian Provocateur
State War Academy
|
Posted - 2008.08.25 23:51:00 -
[2283]
Edited by: Callipygian Provocateur on 25/08/2008 23:53:21 It's 1 digit missing which leads me to believe it's a typoe. If it were 1 bit different, it would be an entirely different md5 sum.
|

MalVortex
Jericho Fraction The Star Fraction
|
Posted - 2008.08.26 00:41:00 -
[2284]
2.8 nuked all my ship setups (or at least, corrupted one of the dozens I have). Threw floating point and other errors on load. Switching back to 2.7 till the bug is fixed.
Oh well. I get to play around with EFT even moar now 
|

Fastercart
Gallente Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2008.08.26 05:43:00 -
[2285]
Originally by: MalVortex 2.8 nuked all my ship setups (or at least, corrupted one of the dozens I have). Threw floating point and other errors on load. Switching back to 2.7 till the bug is fixed.
Oh well. I get to play around with EFT even moar now 
Weird. No one else seems to have this error. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Liang Nuren
Perkone
|
Posted - 2008.08.26 05:45:00 -
[2286]
Originally by: Fastercart
Originally by: MalVortex 2.8 nuked all my ship setups (or at least, corrupted one of the dozens I have). Threw floating point and other errors on load. Switching back to 2.7 till the bug is fixed.
Oh well. I get to play around with EFT even moar now 
Weird. No one else seems to have this error.
I did... It happened with all the floating point errors I pointed out above.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.08.26 08:36:00 -
[2287]
Questions to those who are experiencing this booster error as I was unable to reproduce it: 1) Is there anyone getting it under XP or it's only in Vista? 2) Does this error appears if you drag an implant to setup?
Originally by: SunTzu Liao The file checksum on the eve files mirror is different from the one above, it is:
MD5 Checksum: ace0a9301257ddc6adab9bab6916e997
Not having tech knowhow, I dont know what that means but I didnt download. Could someone tell me what if anything, this means?
Yes, it was a typo.
Originally by: MalVortex 2.8 nuked all my ship setups (or at least, corrupted one of the dozens I have). Threw floating point and other errors on load. Switching back to 2.7 till the bug is fixed.
In case of such errors appearing on the first start (not caused by use of boosters) make sure your copy of archive wasn't corrupted during download and you've overwritten all the files.
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.08.26 08:46:00 -
[2288]
Edited by: Meiyang Lee on 26/08/2008 08:47:33 Working under XP SP3 here, boosters seem to be working as normal, certainly not generating errors. Implants dragged into the window perform their functions as normal too.
|

Navigator Six
Domination.
|
Posted - 2008.08.26 08:59:00 -
[2289]
This might be somewhere in the mass of pages behind me, but do you by chance have any plans to add the ability to design your own modules (and maybe ships)? Custom modules is one thing I miss from Quickfit, and it would make it much easier to suggest balance changes to ships / modules themselves. Alternately, some easy way of editing the .dat files would work.
Thanks for a great app.
|

Antoine Lefevre
Space Perverts and Forum Warriors United
|
Posted - 2008.08.26 09:31:00 -
[2290]
Originally by: Fastercart Freighters work in 2.8. Thanks.
Still need shuttles, though. 
|
|

Keeno Smythe
Amarr GBTeam C0VEN
|
Posted - 2008.08.26 10:23:00 -
[2291]
Originally by: Javelin6
Originally by: Liang Nuren Edited by: Liang Nuren on 24/08/2008 16:32:35
Originally by: DTson Gauur v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
Yeah, I am too. I'm about to try a fresh install.
-Liang
Ed: Reproduction steps:
1. Fresh install. 2. Load Vagabond (new setup) 3. Add Slot 1: Strong X-Instinct Booster
Access violations and I have to use the Task manager to kill the program now. And every time I load the program back up.... access violations.
On the bright side, 2.8 finally fixed the floating point exception from having hvy cap boosters and invuln fields fit (cap is maxed at 100%).
I am having the same issue as well.
same issue here -> Vista 64 ------------------------------
|

Osric Wuscfrea
Gallente PsyCorp Imperial Republic Of the North
|
Posted - 2008.08.26 10:28:00 -
[2292]
Vista 32 Ultimate. Upgraded from 2.4.1 to 2.8. Range errors, out of scope, illegal operations etc... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
|

Thirzarr
|
Posted - 2008.08.26 10:38:00 -
[2293]
Is this an error in eve or in eft:
EFT shows way too much range on torpedos. Honestly Javelines dont go that far in "eve-reality". ;)
|

Kalintos Tyl
Minmatar
|
Posted - 2008.08.26 12:33:00 -
[2294]
it shows good, it show range in streight line.
|

Liang Nuren
Perkone
|
Posted - 2008.08.26 14:37:00 -
[2295]
Originally by: Osric Wuscfrea Edited by: Osric Wuscfrea on 26/08/2008 10:49:15 Vista 32 Ultimate. Upgraded from 2.4.1 to 2.8. Read beyond end of file, range errors, out of scope, illegal operations etc...
Yeah I'm running Vista of some variety as well... maybe EFT is broken on Vista? Anyone got EFT 2.8 working on Vista yet? -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

DTson Gauur
Underground-Operators
|
Posted - 2008.08.26 16:23:00 -
[2296]
Edited by: DTson Gauur on 26/08/2008 16:25:33
Originally by: Gripen Questions to those who are experiencing this booster error as I was unable to reproduce it: 1) Is there anyone getting it under XP or it's only in Vista? 2) Does this error appears if you drag an implant to setup?
WinXP SP3 , all post patches installed that are available from Windows Update.
And yes, it appears after dragging an Implant into the setup (hell, I didn't even know that was possible... cool! :D )
|

Fastercart
Gallente Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2008.08.26 16:33:00 -
[2297]
Originally by: Thirzarr Is this an error in eve or in eft:
EFT shows way too much range on torpedos. Honestly Javelines dont go that far in "eve-reality". ;)
Blame CCP. Most people would think a torpedo's range is Velocity times Flight Time. But according to CCP, torpedoes must "accelerate" to full speed instead of launching at and keeping a constant velocity. Because of this acceleration, torpedoes' flight time make them expire before everyone except CCP expects. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Kaivaja
State War Academy
|
Posted - 2008.08.27 12:17:00 -
[2298]
Originally by: Fastercart But according to CCP, torpedoes must "accelerate" to full speed instead of launching at and keeping a constant velocity. Because of this acceleration, torpedoes' flight time make them expire before everyone except CCP expects.
CCP Casqade confirms what Fastercart said here: http://oldforums.eveonline.com/?a=topic&threadID=849257&page=1#9
My own tests confirm it in game as well.
|

Mirtia Nefong
Caldari Eve University
|
Posted - 2008.08.27 12:35:00 -
[2299]
Originally by: Gripen Questions to those who are experiencing this booster error as I was unable to reproduce it: 1) Is there anyone getting it under XP or it's only in Vista? 2) Does this error appears if you drag an implant to setup?
1.) It appears for me under Win 2k3 Enterprise Edition. 2.) The issue occurs after adding a booster to a setup. Rolling back to a prior version of EFT doesn't fix the issue until the setup is deleted (the actual file as EFT gets quite unhappy)
|

Elisa Day
Shade.
|
Posted - 2008.08.27 22:56:00 -
[2300]
Edited by: Elisa Day on 27/08/2008 22:56:35 I run Vista 64 and I can't add boosters without permanently buggering the setup (and they don't work either).
EDIT: Oh and the "sticky tooltips" bug is back on the ship description and skill reqs.
|
|

Apoctasy
The Python Cartel
|
Posted - 2008.08.28 00:50:00 -
[2301]
Edited by: Apoctasy on 28/08/2008 00:52:52 I run XP SP2 and get the same boosters error.
I wonder if it is caused by not having the requisite skills to use them?
UPDATE: Just tried it on all lvl V character and manually changing my skills, and the errors still prevail. ----
|

LX926
|
Posted - 2008.08.28 03:47:00 -
[2302]
I'll ask again:
I can't get this to work. I download the zip, drag all the files in to a folder, replace the the duplicates, open the application and all I get is a pop up that says "invalid filename" then a window with nothing in it. What did I do wrong and how can I fix it?
|

Zaran Darkstar
Brutor tribe
|
Posted - 2008.08.28 06:21:00 -
[2303]
Originally by: Apoctasy Edited by: Apoctasy on 28/08/2008 00:52:52 I run XP SP2 and get the same boosters error.
I wonder if it is caused by not having the requisite skills to use them?
UPDATE: Just tried it on all lvl V character and manually changing my skills, and the errors still prevail.
Same here.
As a side note for those that can't make the alternative data_Speedpatch to work the way the program says you can just RENAME the original Data folder into something else (example "Data2" ) and name the Data_Speedpatch folder as Data. Then restart the program and you can make your tests with the new speeds. |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.08.28 07:20:00 -
[2304]
Originally by: LX926 I'll ask again:
I can't get this to work. I download the zip, drag all the files in to a folder, replace the the duplicates, open the application and all I get is a pop up that says "invalid filename" then a window with nothing in it. What did I do wrong and how can I fix it?
don't drag them all out, extract them, and let the program make folders where needed.
|

Faffywaffy
|
Posted - 2008.08.28 08:24:00 -
[2305]
In EFT, offlining a cloaking device removes its scan resolution drawback, but in EVE, the drawback still applies even with an offline cloak.
|

Kweejab Kiln
Amarr Stargate SG-1 Sev3rance
|
Posted - 2008.08.28 17:08:00 -
[2306]
Hi Gripen,
Thanks for all your work on EFT. Much appreciated.
I noticed that the Hardwiring - Zainou "Beancounter" Implants (Slot 8) are not in the EFT Character Editor List.
Just wanted to let you know.
Sincerely, Kweejab |

Kaivaja
State War Academy
|
Posted - 2008.08.28 17:26:00 -
[2307]
Originally by: Kweejab Kiln I noticed that the Hardwiring - Zainou "Beancounter" Implants are not in the EFT Character Editor List.
Which attribute of a ship would they affect? If you look closely, you will notice that also the learning implants are missing from EFT, for the very same reason.
|

LX926
|
Posted - 2008.08.28 20:24:00 -
[2308]
Originally by: Meiyang Lee
don't drag them all out, extract them, and let the program make folders where needed.
Worked, thanks.
|

TimMc
Gallente Genos Occidere
|
Posted - 2008.08.28 21:45:00 -
[2309]
Your spelt Implant wrong. But otherwise great update.
|

Apoctasy
The Python Cartel
|
Posted - 2008.08.28 23:09:00 -
[2310]
Any updates on the booster fix? ----
|
|

Hagbard23Celine
Tri Optimum Ev0ke
|
Posted - 2008.08.29 09:50:00 -
[2311]
Some problems with Overheating, i set up a taranis and insert a nos as a heatsink, but time decreased instead of increasing. One blaster overheated = 3m18s, with nos as heatsink 3m5s.
|

Grath Moncalimar
Order of the 903rd
|
Posted - 2008.08.29 23:41:00 -
[2312]
Sorry, but I do not have the time to read through 78 pages of posts therefore my question is this: Is there any way to "import" the ship fits I have under v2.6 into this newer version? To boldly go...you know the rest, HA!
|

Quincunx
Minmatar Subspace Anomaly
|
Posted - 2008.08.30 19:19:00 -
[2313]
I'm sure someone already mentioned it, but I can't be bothered to plow through 30 pages or so. Anyway, in the fitting window it says 'Boosters and Imlpants'.
Small typo. ;) Unless they are nice pants?
|

Liang Nuren
Perkone
|
Posted - 2008.08.30 19:23:00 -
[2314]
Originally by: Grath Moncalimar Sorry, but I do not have the time to read through 78 pages of posts therefore my question is this: Is there any way to "import" the ship fits I have under v2.6 into this newer version?
Make a copy of your "Setups" directory and copy it directly into the new folder.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Wardeneo
DEADLY RENEGADE ELITE ASSASSIN MERC SQUAD Pupule 'Ohana
|
Posted - 2008.08.30 19:25:00 -
[2315]
Edited by: Wardeneo on 30/08/2008 19:25:21
Originally by: Liang Nuren
Originally by: Grath Moncalimar Sorry, but I do not have the time to read through 78 pages of posts therefore my question is this: Is there any way to "import" the ship fits I have under v2.6 into this newer version?
Make a copy of your "Setups" directory and copy it directly into the new folder.
-Liang
grrr damn u liang u beat me to another question lmfao, owell i was gona say the same no it dont matter who posts same good info is said !! :)
wb wardeneo
PS CCP MAKE THIS THREAD A STICKY FFS!!!!!!!!!!!!! --> EFT is awsome :)
The best tactic to win a fight in eve is DPS!!! and if u cant do this or fail trying u need more DPS :) |

Spinalonga
State War Academy
|
Posted - 2008.08.31 17:01:00 -
[2316]
I get strange numbers with heat. If I add modules to a ship, regardless of rack, the offline time of the overheated module decreases :/ Is heat working that way in EVE?
Eg, a heated mwd and a set of low slot modules. The more low slot modules I add the less time the heated mwd has...
|

Greywolf Sindraugh
|
Posted - 2008.08.31 18:39:00 -
[2317]
Ok, I also do not have time to read 78 pages of posts so please don't flame me, I 20 or them but didn't find my problem. I just downloaded v 2.8 from the link at the beginning of this thread. I opened the character editor, made a new character, clicked on the import tab, typed my user id and my api. I got this error message: "Error: Must provide userID parameter for authentication" This implies that I didn't have anything in the user id field however I assure you I did.
|

Darkeen
Gallente
|
Posted - 2008.08.31 23:29:00 -
[2318]
Hey, GREAT program!
BTW< is there a Linux version or is someone else working on one?
Regards,
Jason Brisbane
|

Skychan
|
Posted - 2008.09.01 00:45:00 -
[2319]
Is 2.8 the latest version? I don't want to look through all 78 pages to find the latest link to the latest version. I could not find anything in the last few pages.
Thx guys :)
|

Apoctasy
The Python Cartel
|
Posted - 2008.09.01 03:34:00 -
[2320]
still waiting on the boosters error fix |
|

Sabrina Al'Kian
|
Posted - 2008.09.01 06:43:00 -
[2321]
Okay, possible bug. About a week after I download the file, it deletes itself from my computer. This has happened about 3 times now. Comments?
|

Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.09.01 13:02:00 -
[2322]
Originally by: Sabrina Al'Kian Okay, possible bug. About a week after I download the file, it deletes itself from my computer. This has happened about 3 times now. Comments?
My first guess is that you are downloading this to your temp folder.
My Second guess is - dunno |

Greywolf Sindraugh
|
Posted - 2008.09.01 16:48:00 -
[2323]
Originally by: Greywolf Sindraugh Ok, I also do not have time to read 78 pages of posts so please don't flame me, I read 20 or so pages of them but didn't find my problem. I just downloaded v 2.8 from the link at the beginning of this thread. I opened the character editor, made a new character, clicked on the import tab, typed my user id and my api. I got this error message: "Error: Must provide userID parameter for authentication" This implies that I didn't have anything in the user id field however I assure you I did.
Has no one else heard of this error? I have already tried uninstalling/deleting all traces of EFT I had and re-downloading and reinstalling. This does not fix the issue. As it is I have taken about an hour to manually input my skills, but do not want to have to do this with other accounts. |

Rudy Metallo
The Bastards
|
Posted - 2008.09.01 21:12:00 -
[2324]
HOW2WORK ON MAC?
/noob |

Highfaust
|
Posted - 2008.09.01 21:42:00 -
[2325]
Kudos on the program.
I am in the process of makin one.
Linkage
|

Darkeen
Gallente
|
Posted - 2008.09.01 22:21:00 -
[2326]
Hi, Thanks for the Great program.
Got it working first time under Linux via Wine. Followed the instructions to ensure High Colors are turned on (fixed icon issues), and I had to adjust the wine window size (by default it was 800x600 and I upped it to 1024x768 to see it on my laptop) but otherwise fine!
It WOULD be good to have the ability to import characters as the import doesnt work (not under Windows XP at work or Linux w/WINE at home).
Now all I need is an ore calculator and I'm set!
|

MalVortex
Jericho Fraction The Star Fraction
|
Posted - 2008.09.01 23:19:00 -
[2327]
Originally by: Gripen
In case of such errors appearing on the first start (not caused by use of boosters) make sure your copy of archive wasn't corrupted during download and you've overwritten all the files.
Archive was fine. Overwriting files had no change.
It is possible the booster stuff I was trying on one configuration is the culprit, I don't know. I didn't remember which ship I was testing, and I didn't want to go through my entire list of ship fittings to try to find the culprit file (if any).
I did the drag/drop implant calculator, and that was definitely the moment the program exploded on me. Overwriting data had no impact: the program would load with the error.
Rewriting to previous 2.7 gave me a gibberish ASCII error, and then terminates. I had to do a complete deletion of the folder and throw out all ship fittings to get 2.7 working again.
I can play around / get screenshots of those 2.8 problems if you want. Windows XP. |

dojocan81
|
Posted - 2008.09.02 12:45:00 -
[2328]
hi there
is evemon working as indeed if it is showing me that i can train flagships ? |

Svenjabi Xiang
Gallente Reaper Industries Eternal Rapture
|
Posted - 2008.09.02 18:25:00 -
[2329]
Also having the error in Vista 32 Ultimate.
As an addendum, you need an "apply" or "save" option in this application somewhere before changing the data file. In this particular case, generating the exception error results in the ship's datafile being set to zero file size, which the program promptly removes on next startup.
Reverting to 2.7.
|

Slobodanka
|
Posted - 2008.09.02 20:24:00 -
[2330]
Dunno if this has been suggested yet, but is it possible to add another stat to a ship showing max warp distance on full cap? In DB dump there is a stat for every ship called "warpCapacitorNeed" and is apparently 'cap use/mass in kg/distance in au'. It takes quite some time to factor in skills for cap and warp drive op skills, having this automated would be sweet.
|
|

Agrikk
|
Posted - 2008.09.02 23:59:00 -
[2331]
I am having a problem post the 1.1 patch where updating a character using his API failes with a "update failed" error message. I have verified that the API is correct.
Has the patch broken something?
|

Captain Oscar
|
Posted - 2008.09.03 01:10:00 -
[2332]
Edited by: Captain Oscar on 03/09/2008 01:12:54 Edited by: Captain Oscar on 03/09/2008 01:10:33 Do you have a version for the new patch 1.1, v2.8 will no longer connect.
EFT is an awesome utility
Thanks
|

Snuffer Smith
|
Posted - 2008.09.03 04:22:00 -
[2333]
Downloaded version 2.8 from the link provided in the EFT Thread just after the new 1.1 patch today and it won't load any characters. Tried on two PCs. The API info is correct. Made a new character in EFT, hit the "import" button, entered the API infor and hit Connect. Nothing, nada, zip.
Is it incompatible with the new patch?
|

Razz XXX
Minmatar Pator Tech School
|
Posted - 2008.09.03 05:28:00 -
[2334]
Nothing wrong ccp turns any extra dl during patch.
|

Skychan
|
Posted - 2008.09.03 06:03:00 -
[2335]
I also am having same problem as several others are reporting. Created new character, entered correct API info and clicked "ConnecT" and got a dialogue box reporting "connection failed". EFT version 2.8. This is my first time trying the app.
Does it work with a different version?
|

Constantinee
Caldari Sharks With Frickin' Laser Beams
|
Posted - 2008.09.03 06:35:00 -
[2336]
uh yeah. noob quesyion here but how do i set prices for mods and ships in eft? or hiow to i upload them? -------------------- My Videos.
|

Rhe Timyr
|
Posted - 2008.09.03 07:14:00 -
[2337]
New API ? for patch 1.1 not working to EFT 2.8 and last EVeMon 1.2.5.1170 
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.09.03 08:33:00 -
[2338]
Guys, you lazy... API always down after patch. CCP turning off all services that do not related directly to gameplay, to see if patch applied and working correctly. Wait at least 2 days and try API again. Or, if you can't live without, use EVEmon and converter. -- Thanks CCP for cu |

Razior Void
|
Posted - 2008.09.03 11:12:00 -
[2339]
hi, i just dl'ed the file today, when i used the link to goto the site it played up and said i was already downloading something and couldnt dl more than one in paralel, then i used a link going dirctly to the site without goin thru the forum and it worked, but, during unpackaging to use the .exe my AVG found a trojan called, Startpage Trojan Horse.CZA i use ie6, the source could be from anywhere and triggered by me unpackaging but i do regular scans so im leaning toward this link/site being the source. has anyone else come across this? im generally lacking in pootersmarts so i dont know either way and not laying any accusations or anything
raz 
|

Skychan
|
Posted - 2008.09.03 15:50:00 -
[2340]
Razior Void, you cannot trust any other link than the one provided on the first page of this thread. You said you downloaded this app via a link outside of this thread, therefore you cannot trust that link.
I can understand why you did that, its annoying that the site said you cannot download more than one thing at a time. Try the original link again, if it still gives you this error, you must be downloading another file off that site. Look for another tab to that site and close that tab or download. If that does not work try clearing all browser temporary files, especially cookies and cache then try the download again.
I hope you can solve it.
|
|

Skychan
|
Posted - 2008.09.03 16:03:00 -
[2341]
Tonto Auri was right, character import is now working in EFT
|

Liang Nuren
Perkone
|
Posted - 2008.09.03 16:50:00 -
[2342]
Originally by: Razior Void hi, i just dl'ed the file today, when i used the link to goto the site it played up and said i was already downloading something and couldnt dl more than one in paralel, then i used a link going dirctly to the site without goin thru the forum and it worked, but, during unpackaging to use the .exe my AVG found a trojan called, Startpage Trojan Horse.CZA i use ie6, the source could be from anywhere and triggered by me unpackaging but i do regular scans so im leaning toward this link/site being the source. has anyone else come across this? im generally lacking in pootersmarts so i dont know either way and not laying any accusations or anything
raz 
Hey Raz, just download from Eve files in the OP... works great. ;-) Shoot me an evemail some time and we can chat it up you know?
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Snuffer Smith
|
Posted - 2008.09.03 19:49:00 -
[2343]
Working now thanks.
(Don't see how that makes be lazy though...
|

nutbar
Caldari Flair Inc.
|
Posted - 2008.09.04 22:39:00 -
[2344]
Edited by: nutbar on 04/09/2008 22:53:24
Originally by: Kaivaja Edited by: Kaivaja on 24/08/2008 08:02:04
Originally by: nutbar Here's a quick screenshot from within Vista
It took me a while to realise why your screenshots look so ugly. All icons have black background for some reason. Is that a conflict between EFT and Vista, or is it something like a problem with your specific setup, maybe with buggy display driver?
Hmm! It must be something with vista I guess? I thought it was supposed to be like that :P My setup isn't anything super odd, so I don't know why it would be doing this if it shouldn't be.
Anyone else using vista - can you confirm if you've got black backgrounds on your icons too?
*edit* If I turn on high contrast colours, the icons work a bit better (alpha blending edges are still black, but rest is transparent). I'm using Vista Ultimate 64bit SP1 with an nVidia 8600GTS card using 175.19 drivers.
|

Liang Nuren
Perkone
|
Posted - 2008.09.04 22:43:00 -
[2345]
Originally by: nutbar Anyone else using vista - can you confirm if you've got black backgrounds on your icons too?
Vista 32b, no black backgrounds.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

NoNah
|
Posted - 2008.09.05 13:20:00 -
[2346]
Just downloaded the newest version. Admitably the very first version I'm disappointed in.
Seriously... imlpants? Parrots, commence!
Postcount: 482814
|

Pretty H4X
|
Posted - 2008.09.05 23:55:00 -
[2347]
One thing I think would be really awesome for this tool, would be alphabetical ordering of the ship classes xD
|

Razior Void
|
Posted - 2008.09.08 11:42:00 -
[2348]
Originally by: Skychan Razior Void, you cannot trust any other link than the one provided on the first page of this thread. You said you downloaded this app via a link outside of this thread, therefore you cannot trust that link.
hi, initially i used the link from this thread and thats the time it went screwy on me, i then went straight to the dl page after that. oh well, il try again anyhoo :)
and \o/ @ liang 
|

Riksha San
|
Posted - 2008.09.08 13:30:00 -
[2349]
When i drop booster to config, i receive access violation message :( Activating ,deactivating and attempt to delete booster effect give me that message again. When i close EFT and open it again, configuration for ship using booster functionality was removed.
|

Quincunx
Minmatar Subspace Anomaly
|
Posted - 2008.09.08 16:15:00 -
[2350]
Originally by: Riksha San When i drop booster to config, i receive access violation message :( Activating ,deactivating and attempt to delete booster effect give me that message again. When i close EFT and open it again, configuration for ship using booster functionality was removed.
Yup. Noticed stuff like that happen too when trying to use the 'Boosters and Imlpants' bit. Access violation messages, not being able to remove it, and in the end the ship configuration gets broken. The config name changes, selecting it gives more violation errors. I had to go into the <shipname>.cfg from the 'Setups' folder and delete the setup manually from that file in a text editor.
|
|

Liang Nuren
No Salvation
|
Posted - 2008.09.08 16:56:00 -
[2351]
Originally by: Quincunx Yup. Noticed stuff like that happen too when trying to use the 'Boosters and Imlpants' bit. Access violation messages, not being able to remove it, and in the end the ship configuration gets broken. The config name changes, selecting it gives more violation errors. I had to go into the <shipname>.cfg from the 'Setups' folder and delete the setup manually from that file in a text editor.
Yeah, any word on this Gripen?
-Liang --
|

Semajyn Ironbow
Minmatar Legendary Guard
|
Posted - 2008.09.08 23:57:00 -
[2352]
Edited by: Semajyn Ironbow on 09/09/2008 00:20:45 Odd, I'm using vista and I can't get the skills to import. I have downloaded twice now. Any ideas?
Nevermind: I had to change the firewall settings and the proxy server in the EFT.
|

Riksha San
|
Posted - 2008.09.09 13:12:00 -
[2353]
Nice - now eft wiped out all my setups :(
|

Furious Hawk
Caldari Farlight Council
|
Posted - 2008.09.09 13:58:00 -
[2354]
I'm a big fan of this program and I thank everyone involved for all the effort that has gone into the project, but I have to say I'm getting quite tired of downloading individual updates.
After extracting the file, I gotta transfer setups, characters, and faction damage profiles each time, and after so many versions it's beginning to get on my nerves.
Are there any plans to implement and auto-update feature into the program? Surely someone somewhere would be willing to host a server for that feature.
Quick suggestion also: Instead of leaving most people in the dark that you need to ctrl+click to display multiple classes of modules at once (market, faction, complex, commander), why not just make them into check boxes that people can select to display them. You could erase it from the FAQ at that point. -------------------------------------------------- Everyone is entitled to my opinion. |

Altar Mei
Solstice Systems Development Concourse Un-Natural Selection
|
Posted - 2008.09.10 03:33:00 -
[2355]
Does anybody else get a vibrating fitting screen when fitting a heavy nuet to a Bhaalgorn, locks everything up for me. |

Damien Arcuri
Empire Black Market
|
Posted - 2008.09.10 03:44:00 -
[2356]
Is there any chance of an option to disable tooltips? If I mouse over a ship "?" and then move the mouse away before the tooltip appears, once it does appear it won't disappear until the mouse moves over the "?" again. It's very aggravating, because a tooltip covers everything. I'm on vista btw.
|

Jin'El
|
Posted - 2008.09.10 14:40:00 -
[2357]
Do you know of any issues with EF 2.8 and XP64?
|

CoLe Blackblood
Federal Defence Union
|
Posted - 2008.09.10 15:04:00 -
[2358]
OSX version???
hint hint
|

agent apple
The Priory
|
Posted - 2008.09.10 15:31:00 -
[2359]
Shaking screen seems linked to column size, also getting memory access problems after using drugs. The first time of trying to add them seems to have broken EFT permanently as it just throws these memory errors continuously now.
|

Quincunx
Minmatar Subspace Anomaly
|
Posted - 2008.09.10 16:51:00 -
[2360]
Originally by: agent apple Shaking screen seems linked to column size, also getting memory access problems after using drugs. The first time of trying to add them seems to have broken EFT permanently as it just throws these memory errors continuously now.
If you delete the fitting where you used the Boosters & Imlpants part, the errors should go away. You might have to go into the Setups folder, and manually delete the fitting from the appropriate ship .cfg file
|
|

Elapidae
|
Posted - 2008.09.11 18:10:00 -
[2361]
No errors with EFT here, however small bug.
In the dps figure, smartbomb dps does not get its own category. It shows Total DPS: 55 Turret DPS: 49
It omits to show the smartbomb DPS as a category.
|

Lu Ten
|
Posted - 2008.09.13 01:53:00 -
[2362]
bug report, should be a relatively easy fix: I made a damage profile with a comma in the name, and it hosed things when eft tried to load everything up the next time I launched it.
|

Digital Mermaid
|
Posted - 2008.09.13 02:25:00 -
[2363]
I was scratching my head trying to figure out how to add a character before I realize all the icons are missing... I Just downloaded from the front page less than an hour ago. I'm on XP with the traditional layout, in case it matters.
Here is a crappy screen shot: http://mizu-bu.org/misc/EFT_Issues.jpg (1440 x 900).
Digi
|

nutbar
Caldari Flair Inc.
|
Posted - 2008.09.13 04:29:00 -
[2364]
I'm experiencing a very odd bug with 2.8, and it seems to be specific to skills somehow (because it doesn't happen with "without skills" character choice selected). You can reproduce it using the "all level v" character it seems too.
If you select a Vulture, and try to add t2 invuln fields (which is one way it happens - there are other modules which seem to cause it to happen too, or it might be caused by stuff in the midslots - not sure what causes it exactly) to the midslots. If the bug happens for you, the fitting screen should flicker a bunch of times (it eventually stops). Happens every time you try to change something on the fitting screen until you remove whatever causes it in the first place.
Quite annoying, and also makes me wonder if it's causing other problems too (incorrect fitting report, etc...). This is a brand new ship fitting too - so not caused by version upgrade or anything.
|

Nikolae Varius
Amarr Exiled. Un-Natural Selection
|
Posted - 2008.09.13 04:40:00 -
[2365]
Is it just me or has all of the items been shifted down 2 categories? Heavy cap injectors displays medium and ect. Massive bug? Mebe... still luv the program :)
|

Aamirr Xanis
|
Posted - 2008.09.13 04:58:00 -
[2366]
Hi, Love you EFT, it's a great 'What if' tool. but I think you may need to review your CPU algorithm. It seems it's off, for my character by 3.75 tf w/ every ship. Of course Quick Fit isnt much better, atleast your closer in your estimates.
Keep it going love the work, and the tool.
|

Gor Kraon
Minmatar Against ALL Authorities
|
Posted - 2008.09.13 05:04:00 -
[2367]
Sounds more like you have skills/implants that don't match in game and in EFT.
|

Zennar
|
Posted - 2008.09.13 08:16:00 -
[2368]
Originally by: Jin'El Do you know of any issues with EF 2.8 and XP64?
I'm having trouble with EF 2.8 and Vista 64 bit - I just can't get the programme to work so I deleted it!
Z
|

Lord GeMini
Gallente Superbia Inc. Empire Research
|
Posted - 2008.09.13 12:02:00 -
[2369]
I used EFT a long time, without problems, but now the "supergau" had happend.
EFT killed my ship-setups!
It began with a setup which the all V char that had not enough PG so i klick on the +3% right from the PG numbers and i get an error, i tried to go back and set no implant, but this was no help i get errors and cant do anything. So i closed it and reopen it => Error
all like : Quote: Access violation at address 004D8C5C in module 'EFT.exe'. Read of address 00000040
(Memory values changing)
I made a fresh install and copied over my chars and setups and the error comes every start.
Then i discovered that 15 setup files are gone!
And every time those 15 setups get deleted, whenever i start EFT.
Pls fix this!
GeMini
|

Dantes Revenge
Caldari
|
Posted - 2008.09.13 14:23:00 -
[2370]
I would love to have a FULL API referenced version that allows you to import your own ships and their attached mods (assets) to check their setups.
This could check ships that are not in the system you are currently in. If you need to buy anything to fit it better, you can do so on the way to pick up the ship.
Like the 'Ship Browser', a menu item for 'My Ship Browser' to allow you to select a ship you currently own. As it is imported into the fitting window, the current fit is added to it. If you can them modify the fit to see what would work better, you would then create a shopping list. In addition to this, it could easily check your assets and tell you where you have these items stored or if you need to go shopping for them.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |
|

Aamirr Xanis
|
Posted - 2008.09.13 19:32:00 -
[2371]
Originally by: Gor Kraon Sounds more like you have skills/implants that don't match in game and in EFT.
To update my character in EFT, I imported him, and reconnected. I save my character, and api in EFT , so I don't have to seek it all the time.
any thoughts?
|

Aamirr Xanis
|
Posted - 2008.09.13 19:36:00 -
[2372]
I'm looking at the interface. Would it be possible to do a roll-over description for Capacitor, like you've done for some others to describe what I'm seeing for a value. For example, w/ capacitor I see in paratheses Stable at: 54%, I'm assuming that will my usage vs. recharge rate, it stablizes at 54% with no loss or gain in my capacitor levels.
Otherwise I still think its a great tool.
|

xergher
|
Posted - 2008.09.14 10:40:00 -
[2373]
Sometimes you don't have everything maxed and use the "All at Level V" option. Could you show somewhere the exact skills you'd need to be at that level for the effects displayed?
|

Aioa
Planetary Assault Systems
|
Posted - 2008.09.14 10:49:00 -
[2374]
Originally by: Aamirr Xanis
Originally by: Gor Kraon Sounds more like you have skills/implants that don't match in game and in EFT.
To update my character in EFT, I imported him, and reconnected. I save my character, and api in EFT , so I don't have to seek it all the time.
any thoughts?
You have to enter implants manually. Post a screenshot of the offending setup. --
|

Kaivaja
State War Academy
|
Posted - 2008.09.14 14:33:00 -
[2375]
Originally by: Digital Mermaid I realize all the icons are missing...
Just a thought: is it possible that you unzip'ed EFT without creating directories? Perhaps you drag'n'dropped the files and didn't extract?
|

JagerJake
|
Posted - 2008.09.14 21:18:00 -
[2376]
So the drone bay for my myrmidon is wrong... anything I can do about this?
It's supposed to be 150 but it's 75 on EFT
|

DiseL
Dirt Nap Squad Dirt Nap Associates
|
Posted - 2008.09.15 08:55:00 -
[2377]
Did the process for applying fleet/gang bonuses change? I don't have the option at the bottom of the screen anymore.
|

Kaivaja
State War Academy
|
Posted - 2008.09.15 12:22:00 -
[2378]
Sigh, it must be hard for Gripen to follow this topic with over 2000 messages, getting "bug reports" like this...
EFT 2.8 gives Myrmidon 150 m3 drone space and 75 Mbit/s drone bandwidth, which is 100% correct.
Leadership settings were moved to the bottom of the right hand side column.
|

Aioa
Planetary Assault Systems
|
Posted - 2008.09.16 09:07:00 -
[2379]
Originally by: Kaivaja Sigh, it must be hard for Gripen to follow this topic with over 2000 messages, getting "bug reports" like this...
Don't worry, he's smart enough to just ignore the 'tards. Although I do think EFT could do with a splashscreen stating that you need a working knowledge of Eve to use it :)
--
|

Bast's Cleric
Amarr 24th Imperial Reserves
|
Posted - 2008.09.16 11:31:00 -
[2380]
Originally by: Aioa
Originally by: Kaivaja Sigh, it must be hard for Gripen to follow this topic with over 2000 messages, getting "bug reports" like this...
Don't worry, he's smart enough to just ignore the 'tards. Although I do think EFT could do with a splashscreen stating that you need a working knowledge of Eve to use it :)
Actually Just a Splash Screen Showing you what Version you have would be cool too. -
Logistics Frigates |
|

Auron Freelancer
|
Posted - 2008.09.17 11:31:00 -
[2381]
Hi, i have a problem with this tool. The first time i started eft it worked well but after my second start, my Charakter editor is upper left in the screen and I see no way to become this editor to the middle of the screen. Actually i cant import a charakter because the editor is not moveable. Thank you for your help and I hope my english is good enough. :)
|

Aioa
Planetary Assault Systems
|
Posted - 2008.09.17 11:42:00 -
[2382]
Originally by: Auron Freelancer Hi, i have a problem with this tool. The first time i started eft it worked well but after my second start, my Charakter editor is upper left in the screen and I see no way to become this editor to the middle of the screen. Actually i cant import a charakter because the editor is not moveable. Thank you for your help and I hope my english is good enough. :)
Can't use the scrollbars to move it back into view? --
|

Auron Freelancer
|
Posted - 2008.09.17 11:50:00 -
[2383]
Edited by: Auron Freelancer on 17/09/2008 11:51:09 thank you for your answer, no i cant as the editor ist completly upper right out of the screen, i just can edit the size of the window if i click it but not move. If i want to move this window i have to click an hold the char editor at the upper side and this side is hide. :(
|

Kaivaja
State War Academy
|
Posted - 2008.09.17 12:39:00 -
[2384]
Originally by: Auron Freelancer Charakter editor is upper left in the screen and I see no way to become this editor to the middle of the screen
Window positions are stored in a text file called config.ini. First close EFT, then try to edit the file and if that doesn't help, rename it.
|

Anthony Mong
|
Posted - 2008.09.17 12:55:00 -
[2385]
I am getting 0's when importing character. I have downloaded from each of the mirrors and still same thing. All skills at 0 when using import function. Any help would be appreciated.
|

X1376
Caldari The Aztecs Intrepid Crossing
|
Posted - 2008.09.17 17:55:00 -
[2386]
Nice tools this EFT. I wanted to report 2 bugs, maybe.
1. If I put some modul into EFT and then try to make column with energy consumption wider, it starts to flash and crashes.
2. If you put cloaking device off-line, EFT shows sensor strength like if module was no installed. In reality off-lined cloaking device still lowers sensor strength.
I am sorry, if this was reported already.
|

UAB
Caldari Oblivion Industries
|
Posted - 2008.09.18 08:52:00 -
[2387]
Edited by: UAB on 18/09/2008 08:58:21 Edited by: UAB on 18/09/2008 08:57:33 Hello, i have found one bug. EFT calculates Explosive resistance for Hulk wrong http://img182.imageshack.us/my.php?image=bug11zp6.jpg and http://img179.imageshack.us/img179/9091/bug12wt0.jpg
|

tungkuska
RED SUN RISING
|
Posted - 2008.09.19 21:16:00 -
[2388]
Edited by: tungkuska on 19/09/2008 21:26:07 Hi, I have been using this brilliant tool for about a year and never had any problems with it. I always import my character skills at the start of any session. I am trying to fit a thorax however EFT gives me 1082.4 powergrid, but in eve I can't achieve the fitting because it only gives me 1033.2 a difference of 49.2
I just can't understand what is causing the difference. The difference is the same in 2.7 and 2.8 so I suspect it's me being a muppet and not the software.
anyone got any ideas?
Please ignore me - I was indeed being a muppet. I had Local Power plant Manager: Diagnostic control fitted instead of the LPpM: Reaction control

thanks
|

PMolkenthin
Sniggerdly Pandemic Legion
|
Posted - 2008.09.20 22:26:00 -
[2389]
OK im confused. I built a setup for a Golem for my mission running character on EFT. According to EFT it could run the booster for ever. I bought it and I use it and it works fine. Now suddenly EFT is telling me that the cap lasts only for 16 minutes. I wondered what had changed, so I checked all the implants, all the fittings, gang bonuses etc. made sure that things like tractor beams were turned off, and sure enough, its no longer cap stable on EFT. So I logged in, checked the fittings etc, undocked, and iv been running my booster now for an hour without going below 21% cap. Any advice?
|

Raidin
Amarr The Avengean Guard
|
Posted - 2008.09.21 04:35:00 -
[2390]
Love EFT! Can't live without it. =)
I did, however, run into a weird bug. I tried making a Rokh setup just now. First thing I did was select all lvl 5 skills as the profile, then fill all the high-slots with Tech 2 425mm Railguns, and as soon as I chose T2 ammo, it started to make a funny sound, a repeating "stuck" sort of sound effect in Windows (using Vista Ultimate 64-bit). The sound goes away eventually, not sure what triggers it to go away, but if you close EFT and return to that profile, it will be blank, won't even show the slot placeholders. You have to delete it and start over. ______________________________________________ For those with wings, fly to your dreams |
|

PaddyPaddy Nihildarnik
Gallente aurorae pacificas
|
Posted - 2008.09.22 10:55:00 -
[2391]
Just a suggestion- dont know how far this will go, let's hope into the 2.9 build.
An option, (perhaps presetting/char option?)that allows for a certain type of ammo to be set as default rather than the standard close range (eg AM ammo for hybrids/ EM dmg for missiles). That way a person wouldnt have to constantly be fiddling with ammo types, exchanging for Faction ammo etc.
Otherwise, I love this app.
|

Dawn Black
|
Posted - 2008.09.22 11:21:00 -
[2392]
apoc fitting is totally and totally off. Was unable to fit lvl4 fit with bs5 etc... skills.. Ingame I even head plenty of grid/cpu left.
|

Choans
RSP Enterprises HUZZAH FEDERATION
|
Posted - 2008.09.22 12:48:00 -
[2393]
Great tool and thanks for keeping it up to date all the time.
I would love to see this to evolve more as i like the interface so much, easy to use and easy to understand.
Would be cool to see EFT evolve into something more than just ship fitting. POS Fitting, Science&Industry options or maybe implement doomsday info on your current fitting etc.
Thanks
RSP Enterprises
|

Aioa
Planetary Assault Systems
|
Posted - 2008.09.23 03:41:00 -
[2394]
Originally by: Dawn Black apoc fitting is totally and totally off. Was unable to fit lvl4 fit with bs5 etc... skills.. Ingame I even head plenty of grid/cpu left.
What a pointless post. Specifics? Screenshot? --
|

Liang Nuren
No Salvation
|
Posted - 2008.09.23 03:47:00 -
[2395]
Gripen, any word on fixing the implant/booster issue?
-Liang --
|

Kaivaja
State War Academy
|
Posted - 2008.09.23 19:27:00 -
[2396]
Originally by: Aioa What a pointless post. Specifics? Screenshot?
Good questions. One more: what is the version of EFT he used? Perhaps he is using some ancient version of EFT? CCP has changed Apoc recently...
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.09.23 21:14:00 -
[2397]
Originally by: Liang Nuren Gripen, any word on fixing the implant/booster issue?
Well, so far I have no idea how to fix it. Error pops up when adding new item into item list - a simple operation which shouldn't generate any errors. I'm thinking about supressing this error because despite of it new item is actually created and if exception error won't interrupt execution everything could work fine but not sure if this would be the right solution.
|

Liang Nuren
No Salvation
|
Posted - 2008.09.23 21:22:00 -
[2398]
Originally by: Gripen
Well, so far I have no idea how to fix it. Error pops up when adding new item into item list - a simple operation which shouldn't generate any errors. I'm thinking about supressing this error because despite of it new item is actually created and if exception error won't interrupt execution everything could work fine but not sure if this would be the right solution.
Can you reproduce it? I can make a new install on my box and run test patterns for you if you'd like. At any rate, things break and no longer update/function after the error happens so ignoring it may not be a really good option. I'd offer to help, but my C# is pretty weak by virtue of being a *nix/ETL developer.
-Liang --
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.09.24 01:06:00 -
[2399]
Thanks but a friend of mine with Vista pc and same error done all the testing I needed. On my own pc with WinXP SP2 everything works fine.
Things don't work after the error because default error handling prevents some code execution after the line which generates error. If I don't let default error handler to handle the error I think that all the rest of code will execute propertly.
|

Soeniss Delazur
Noir. Trinity Nova Alliance
|
Posted - 2008.09.24 20:00:00 -
[2400]
Edited by: Soeniss Delazur on 24/09/2008 20:03:46 Doh, nvm.
|
|

Ancy Denaries
Caldari Amarr Sisterhood of Galactic Sirens
|
Posted - 2008.09.24 20:02:00 -
[2401]
Originally by: Soeniss Delazur I am getting troubles with the skill update. Wanted to wait a bit before reporting it since CCP has had an import recently, but it still doesn't work.
IŠm getting all my characters with "(cached)" mention on them. TQ status doesn't work either. I am able to load in new API keys but it would still not show me what skills are in training. It works on my PC at work though.
I run EVEmon from home (no proxy information), version 2.8 downloaded from the OP. I haven't changed my network settings and EVEmon has always run just fine.
What can I check in order to identify the problem? Thanks by advance
Maybe you should try at the Evemon site. This is for EFT dude.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Ombey
Obsidian Inc. KIA Alliance
|
Posted - 2008.09.25 13:27:00 -
[2402]
The thing I really love about this app- if you have a fitting copied to clipboard (eg. from a forum or something), and fire up EFT, it detects you have that in clipboard and asks you if you want to apply it as a fitting. Very very smart indeed  -- 2d EveMaps My blog
|

Katana Seiko
Gallente
|
Posted - 2008.09.25 22:06:00 -
[2403]
Err... Can you please do us a little favor? Please order the ship classes by name, not random... --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |

Retmas
Gallente Serial Number Inventors Incorporated
|
Posted - 2008.09.26 04:29:00 -
[2404]
Edited by: Retmas on 26/09/2008 04:34:33 Edited by: Retmas on 26/09/2008 04:33:16 unfortunately, i've got a major problem atm with EFT.
i ran a fit through it, a domi with five active hardeners, two LARII's, five cap recharger II's, two CCCI's, and a aux nano pump. it said that, with my skills, it would be cap-stable, if barely (-74.2, +74.4). i doublechecked that my skills matched what i had ingame, did a quick import, etc., and went ahead and made/installed the rigs. well, to test it, i got out there and flipped the whole set on. five or six minutes later, i ran out of juice. i'm attempting to stagger the LAR's as well as the hardeners, but so far it seems to be the same slow fall into the rabbit hole. i'm guessing this is a bug, but either way i dont really have the money to just up and re-rig it, though i do have two more levels of energy management to train. any ideas as to the discrepancy?
-edit- just downloaded the newest version, and it says i should be stable at 32%. however, i'm hanging atm with the staggers at about 25. EM V will get me to a 45% stability.
|

Ancy Denaries
Caldari Amarr Sisterhood of Galactic Sirens
|
Posted - 2008.09.26 14:48:00 -
[2405]
That is most certainly due to how EFT calculates cap. It's really not advisable to trust EFT too much in such tight situations.
For the most part, you don't have modules draining cap every second, but more like every 5th or more. This can cause your cap to drop below "optimum" and as such, you aren't recharging fast enough, and will slowly drop to caplessness. That's just how the game works.
Training those two last levels will certainly help you, and if EFT reports stable at 45%, that is probably true, and you will not be very much in danger of dropping below 30% since you have a 15% buffer.
With 32% a healthy sneeze will bring you below optimal and dwindle off into caplessness. So be really careful in trusting EFT with that tight marginals. EFT is only a best estimate on cap-stableness and dps / tank.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Savage Roar
Storm Thesis
|
Posted - 2008.09.26 15:41:00 -
[2406]
Originally by: Katana Seiko Err... Can you please do us a little favor? Please order the ship classes by name, not random...
It's not random, it's ordered by the ingame ordering- ie lower tier/size etc first... and yes, this is my sig. IBTL |

SSteejans
Blake Industries
|
Posted - 2008.09.27 00:30:00 -
[2407]
Originally by: Gripen Thanks but a friend of mine with Vista pc and same error done all the testing I needed. On my own pc with WinXP SP2 everything works fine.
Things don't work after the error because default error handling prevents some code execution after the line which generates error. If I don't let default error handler to handle the error I think that all the rest of code will execute propertly.
can you edit the first post with a warning and perhaps some instruction on how to get around the error once it has happened? i cant use eft at the moment because it doesnt save any changes i make. how do i fix my install without deleting ALL of my saved fittings?
_______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

Liang Nuren
No Salvation
|
Posted - 2008.09.27 00:31:00 -
[2408]
Originally by: SSteejans can you edit the first post with a warning and perhaps some instruction on how to get around the error once it has happened? i cant use eft at the moment because it doesnt save any changes i make. how do i fix my install without deleting ALL of my saved fittings?
I don't think you can.
-Liang --
|

The Vixen
Gallente DataPipe Industries
|
Posted - 2008.09.27 20:34:00 -
[2409]
When I try to import via API key, I get a box that tells me to "Choose the character" yet nothing is selectable. Yes, I have a character on this account. 'OK' button is not clickable.
Please advise.
Thanks.
|

Airya Fujiwara
|
Posted - 2008.09.27 22:04:00 -
[2410]
I have encountered the same problem.
|
|

Deltath Armenak
Deep Core Mining Inc.
|
Posted - 2008.09.27 22:10:00 -
[2411]
I just reinstalled my OS and had so had to set this up again. When I try to import my character using the API all I get is a blank box where my characters should be. I can type anything into the box and it come up with the same thing, whether its my valid key or not. Its not my connection or anything and the API isn't down as I can connect to the API with Evemon just fine. Screenshot posted in case that helps.
Clicky
|

Petrik L
FeHo Lonely Miners UnLimited
|
Posted - 2008.09.27 22:35:00 -
[2412]
It's not 2.8, I have no problem at the API code, it's working fine.
|

The Vixen
Gallente DataPipe Industries
|
Posted - 2008.09.27 22:39:00 -
[2413]
Originally by: Deltath Armenak Edited by: Deltath Armenak on 27/09/2008 22:25:36 Edited by: Deltath Armenak on 27/09/2008 22:17:51 I just reinstalled my OS and had so had to set this up again. When I try to import my character using the API all I get is a blank box where my characters should be. I can type anything into the box and it come up with the same thing, whether its my valid key or not. Its not my connection or anything and the API isn't down as I can connect to the API with Evemon just fine. Screenshot posted in case that helps.
Clicky
EDIT: Starting using the program, its a different version than the one I had and from the previous two posts claiming the same thing, I would take a guess that 2.8 broke the API code. I don't have a previous version to test if this is the case though.
Oh and the 'Boosters and Imlpants' button is spelt wrong.
Yeah, this is my same problem.
Originally by: Petrik L It's not 2.8, I have no problem at the API code, it's working fine.
Uhh... yeah it is. If you need a screenie to prove it, let me know.
|

Bong Kong
|
Posted - 2008.09.27 23:45:00 -
[2414]
is there a way to transfer all my ship fittings from 2.5 to 2.8 or do i have to do them all over again?
|

Alivi
Ars ex Discordia GoonSwarm
|
Posted - 2008.09.28 03:24:00 -
[2415]
The problem with 2.8 isn't the API code, it is the button labels. In the Character Editor, next to the character selection dropdown, there are four buttons - Create new character, rename character, Quick Import, and Delete Character. In a clean 2.8 install, those buttons show up with no labels, so it doesn't look like they are there, so you hit 'import' and accidentally replace the "All Level V" character with the stats from the imported API. The buttons can still be clicked on - rather than hitting 'Import', hit the blank 'Create Character' button first, then import to that character.
|

Ellefaine
|
Posted - 2008.09.28 04:28:00 -
[2416]
Originally by: nutbar I'm experiencing a very odd bug with 2.8, and it seems to be specific to skills somehow (because it doesn't happen with "without skills" character choice selected). You can reproduce it using the "all level v" character it seems too.
If you select a Vulture, and try to add t2 invuln fields (which is one way it happens - there are other modules which seem to cause it to happen too, or it might be caused by stuff in the midslots - not sure what causes it exactly) to the midslots. If the bug happens for you, the fitting screen should flicker a bunch of times (it eventually stops). Happens every time you try to change something on the fitting screen until you remove whatever causes it in the first place.
Quite annoying, and also makes me wonder if it's causing other problems too (incorrect fitting report, etc...). This is a brand new ship fitting too - so not caused by version upgrade or anything.
Let me first start by saying that this is an awesome program and I love using it. Now on to the Bug Report.
This is very closely related to the report quoted above. I am using 2.8. I noticed the bug when trying to fit a "1400mm Howitzer Artillery II". The program will stop responding, the screen will flicker and eventually stop. Then I must force the program to close. It is directly related to the Weapons Upgrade and Advanced Weapons Upgrade skills. Any level in both skills greater than 0 will cause this crash. The bug does not affect the 1200mm T1/T2 or any of the 1400mm T1. I hope this helps in tracking down the bug.
|

Deltath Armenak
Deep Core Mining Inc.
|
Posted - 2008.09.28 08:43:00 -
[2417]
Originally by: Alivi The problem with 2.8 isn't the API code, it is the button labels. In the Character Editor, next to the character selection dropdown, there are four buttons - Create new character, rename character, Quick Import, and Delete Character. In a clean 2.8 install, those buttons show up with no labels, so it doesn't look like they are there, so you hit 'import' and accidentally replace the "All Level V" character with the stats from the imported API. The buttons can still be clicked on - rather than hitting 'Import', hit the blank 'Create Character' button first, then import to that character.
That problem must be random. If you look at my screenshot a few posts up, I've got a character called 'new' selected and all the buttons are there. The import itself is what doesn't work for me. If I could import but only do it on the level 5, I would be much happier (Copy 'All level V.chr' file, rename it, import over the copy).
|

Alivi
Ars ex Discordia GoonSwarm
|
Posted - 2008.09.28 14:58:00 -
[2418]
Hm. I downloaded it again, extracted it again, 2.8 is working fine for me now, including importing. Sorry I have no clue what's breaking for you Deltath.
|

Sornelia
|
Posted - 2008.09.29 10:48:00 -
[2419]
Data error:
Cormorant has 475 base cap instead of 500.
|

Strill
|
Posted - 2008.09.29 11:25:00 -
[2420]
Edited by: Strill on 29/09/2008 11:25:49 I discovered a bug in version 2.8. If you drag a module fitted to your ship into the projected effects box, then switch to another setup, then try to remove the projected effect, it causes a pop-up box that says "Access violation at address 004D482D in module 'EFT.exe'. Read of address 00000010." |
|

SSteejans
Blake Industries
|
Posted - 2008.09.29 11:59:00 -
[2421]
Originally by: Liang Nuren
Originally by: SSteejans can you edit the first post with a warning and perhaps some instruction on how to get around the error once it has happened? i cant use eft at the moment because it doesnt save any changes i make. how do i fix my install without deleting ALL of my saved fittings?
I don't think you can.
-Liang
I through the setups folder and deleted any ship i thought i used boosters/implants with. after deleting those the error is gone and all is well.
it seems the error is only popping up for some people and is related to boosters corrupting setup files. _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

DTson Gauur
Caldari Underground-Operators
|
Posted - 2008.09.29 12:31:00 -
[2422]
Originally by: Strill Edited by: Strill on 29/09/2008 11:25:49 I discovered a bug in version 2.8. If you drag a module fitted to your ship into the projected effects box, then switch to another setup, then try to remove the projected effect, it causes a pop-up box that says "Access violation at address 004D482D in module 'EFT.exe'. Read of address 00000010."
Confirmed, it does so. This is milder than the bug affecting Boosters/Implants though, does not destroy the setup or force you to manually delete the offending 0 byte long <ship-nnn> setup file so you can actually start EFT again.
|

Albert Wittmann
|
Posted - 2008.09.29 14:08:00 -
[2423]
Please rewatch the "Capital Ships" skill, in EFT 2.8 this skill give the freighters and jumpfreighters a bonus in agility, but this ships dont use this skill. |

Elle D
The Taco Stand
|
Posted - 2008.09.30 02:06:00 -
[2424]
Suggestion:
Regarding ship/module prices. I find myself manually loading in prices for ships/modules that can be bought at market hubs because these prices are often times lower(sometimes MUCH lower) than the eve-central reported average which EFT downloads automatically. My idea is to have a box ticked in settings that will tell EFT to gather any available market data from C:\Documents and Settings\$USER\My Documents\EVE\logs\Marketlogs folder. Market logs can be obtained by clicking the "export to file" button at the bottom of all market(details tab) screens. |

Dysthyme
|
Posted - 2008.09.30 12:31:00 -
[2425]
Edited by: Dysthyme on 30/09/2008 12:33:56 Not sure if it has already been mentioned... I recognized while fitting an Astarte. The Battlecruiser Bonus doesnt seem to apply correctly as there are no DPS changes when changing Battlecruiser Skill. - Maybe it has been applied without linking it to the skill level as its a prereqiusite - I dont know.. So long |

Sadumon
The Dead Parrot Shoppe Inc.
|
Posted - 2008.10.01 15:40:00 -
[2426]
Originally by: Dysthyme Edited by: Dysthyme on 30/09/2008 12:33:56 Not sure if it has already been mentioned... I recognized while fitting an Astarte. The Battlecruiser Bonus doesnt seem to apply correctly as there are no DPS changes when changing Battlecruiser Skill. - Maybe it has been applied without linking it to the skill level as its a prereqiusite - I dont know.. So long
Any T2 ship already has the bonuses from the level 5 required skill built into it, since it's a requirement to fly the ship. Changing that skill level won't change the stats because without the level 5 skill you wouldn't be able to fly the ship. Even though the description says something like 5% bonus to velocity per level in Minmatar Cruiser, the base stats of the Vagabond already take into account the 25% boost in speed because you *need* Minmatar Cruiser V to fly the ship. |

Razvyednitza
|
Posted - 2008.10.02 16:17:00 -
[2427]
How do you save a Setup?
Kinda basic, but not obvious.
|

The Vixen
Gallente DataPipe Industries
|
Posted - 2008.10.02 16:24:00 -
[2428]
Originally by: Razvyednitza How do you save a Setup?
Kinda basic, but not obvious.
Once you create it, mess with it and exit the setup, it auto-saves.
|

Razvyednitza
|
Posted - 2008.10.02 17:21:00 -
[2429]
thanks, I'll try that. I had just exited with the setup live.
|

Yoinx
Caldari Gemini Sun
|
Posted - 2008.10.02 19:48:00 -
[2430]
Edited by: Yoinx on 02/10/2008 19:55:35 Ok, so I was messing around with a raven setup, and added a booster...
For some reason EFT crashed...
Then I started getting this error when trying to open or close EFT.
"Access violation at address 004CB05A in module 'EFT.exe'. Read of address 02128000."
I ended up having to remove my raven.cfg file to correct the error. Looking at that file... it looks like when EFT crashed... it didnt fully write the fittings to that file. So my last lines look like:
Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile
Which EFT apparently panics when it sees that partial name.
*edit*
removed that final setup, replaced the file and EFT still errors.... Is there anyway to recover the file? - I wish I had something witty to put in a signature. - |
|

Assimil8r
|
Posted - 2008.10.02 21:40:00 -
[2431]
Originally by: Liang Nuren Can you reproduce it? I can make a new install on my box and run test patterns for you if you'd like. At any rate, things break and no longer update/function after the error happens so ignoring it may not be a really good option. I'd offer to help, but my C# is pretty weak by virtue of being a *nix/ETL developer.
EFT is not written in C#, it is written in Delphi/Object Pascal; I can tell this from the fact that it throws up so many access violations. EFT is a great app but, no offence to Gripen, Delphi is possibly the worst programming language to write anything in, due to the fact that (a) the runtime seems to trigger access violations at the drop of a hat and (b) access violations have a nasty habit of corrupting the internal state of the app.
Gripen, from one programmer to another, I'd seriously advise you to consider rewriting EFT in a mananged language such as C#. The company I'm currently working for used to be a Delphi shop and is slowly migrating to C#, and the apps we've ported from Delphi to C# are now so stable that even the users have commented on this!
If you decide to do this, I'm happy to help you port code... hell I've had enough experience converting Delphi apps to C# apps to last me a lifetime .
|

Caffeine Junkie
I.M.M
|
Posted - 2008.10.03 12:56:00 -
[2432]
Tiny bug:
When you right click a Mining Gang Link module thats fitted to a Rorqual. The "Change Affecting Skills" menu does not include the level for "Capital Industrial Ships".
There are many places in this game where battles are fought and won, EFT isn't one of them. |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.10.04 00:21:00 -
[2433]
Boosters should work now in the new version available for download. |

DTson Gauur
Caldari Underground-Operators
|
Posted - 2008.10.04 08:19:00 -
[2434]
Boosters work + drag'n'dropping implants works too. Also projected effects are properly removed when changing setups within same ship.
Again, superb work Gripen! I know you won't prolly need it but small isk donation coming your way anyway :)
|

Azeryn
|
Posted - 2008.10.04 11:16:00 -
[2435]
Not sure it is a bug or I am missing something.
In the following setup:
[Hurricane, Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Large Capacitor Battery II Large Capacitor Battery II Cap Recharger II 100MN Afterburner I
Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Salvage Tackle I Salvage Tackle I Salvage Tackle I
The speed listed for the ship with the AB turned on is the same with and without the salvage tackle rigs. It should apply a penalty of 9% per tackle, resulting in about 410 m/s speed with 3 rigs installed, right? This is about the speed I get in-game with this setup anyway, so something is wrong in EFT.
Fantastic program btw, saved me so much time and isk, I can't stand the thought of playing EVE without it. Keep up the good work.
|

Yoinx
Caldari Gemini Sun
|
Posted - 2008.10.04 16:53:00 -
[2436]
Gripen,
Downloaded 2.8.1
Playing with the boosters... it doesnt turn the character skill requirements indicator red when you choose a booster that requires biology 2, and you only have biology 1.
IE: Have biology 1. Added Improved X-Instinct booster. Still showed green. - I wish I had something witty to put in a signature. - |

Professor Mostiarty
|
Posted - 2008.10.06 23:02:00 -
[2437]
Minor Feature Suggestion:
Often when playing around with fitting ideas, you have to do a lot of A/B/C comparisons of various modules and rigs in order to determine the best combination.
For example, this afternoon I was playing with fitting out a Crane with combinations of nozzles, polycarbon, nanofiber and stabilizers, trying to find the best "bang for buck" combination for speed and manuverability.
It would be extremely handy if the popup you get when you right-click on a slot also lists all the items you've put into that type of slot during the current session, for quick replacement. This would make the mix-n-match process a lot faster.
Props on the app, btw.
|

MalVortex
Reaper Industries Eternal Rapture
|
Posted - 2008.10.06 23:25:00 -
[2438]
EVE-Files link appears damaged for 2.8.1. Really looking forward to trying out the booster feature finally! Keep up the work Gripen 
"Provider error '8000ffff'
Catastrophic failure
/includes.dxd, line 34 "
|

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2008.10.07 15:37:00 -
[2439]
Edited by: Miss KillSome on 07/10/2008 15:37:41 I get this error on Vista on running program
http://www.imagebam.com/image/7dadf715129483/ ----- TCODA corporation is recruiting! TCODA is awesome! |

Maniac deathandler
|
Posted - 2008.10.07 21:19:00 -
[2440]
Edited by: Maniac deathandler on 07/10/2008 21:20:05 Every time I download this programe I keep getting Missing Filename and then it open. When i try to then use it, it states an access violation.
I am getting frustrated with this as I have tried in vain to download a workable version...any tips apart from stop downloading it.
I am running xp pro 64 bit.
Cheers manic
|
|

sixth sense
|
Posted - 2008.10.08 08:46:00 -
[2441]
425mm Railgun II CPU calculation
I'm getting a difference between EFT and in-game fitting a Megathron EFT 56.0175 In-game 57.75
Relevant skills AWU IV WU V Electronics V
|

Robdon
|
Posted - 2008.10.08 17:40:00 -
[2442]
Hi,
Might be a problem with Frieghters & Jump Frieghters.
Thier align time seems to get modified by the Capital Ships skill.
However, the Capital Ships skill says....
"Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill."
However, these 2 ship types dont require the Capital Ship skill. So is EFT wrong or is the description in Eve wrong?
Thanks,
Rob.
|

Kaivaja
State War Academy
|
Posted - 2008.10.10 14:01:00 -
[2443]
Originally by: sixth sense 425mm Railgun II CPU calculation
The difference is exactly 3%... smells like 3% turret CPU usage hardwire. See what happens if you put correct hardwires to your EFT profile... |

Sornelia
|
Posted - 2008.10.10 14:28:00 -
[2444]
Originally by: Sornelia Data error:
Cormorant has 475 base cap instead of 500.
This was not fixed with the last update. |

Shawn Gallentino
|
Posted - 2008.10.11 21:37:00 -
[2445]
Hey, Thanks for all of your hard work on the EFT it really helps Fit for PVP.
On that note, I noticed that it doesn't show the Strip Miner/Ice Harvester reduced cycle time when getting boosts from a command ship with Mining Foreman Modules.
Is this by design?
|

Zjavoronok
|
Posted - 2008.10.12 11:58:00 -
[2446]
BUG REPORT
EFT-2.7 looses changes when computer shutdowned via Run->Shutdown. When I manually click EFT:File->Exit all changed data saved as needed.
|

sixth sense
|
Posted - 2008.10.13 13:36:00 -
[2447]
Originally by: Kaivaja
Originally by: sixth sense 425mm Railgun II CPU calculation
The difference is exactly 3%... smells like 3% turret CPU usage hardwire. See what happens if you put correct hardwires to your EFT profile...
Your damn right Kaivaja, well done, thanks.
|

Kyoko Sakoda
Caldari Veto. Veto Corp
|
Posted - 2008.10.13 13:41:00 -
[2448]
Hi Gripen
Found what appears to be a bug with 2.8.1. In Vista x64 when hovering over the question mark (?) to get a ship description, the description is often blank and when it is CPU usage will often bump up past 20%. Also, the description box will not disappear upon moving the cursor off the (?) icon.
|

Sokachi
|
Posted - 2008.10.13 19:11:00 -
[2449]
hey there! i got a real quick question about EFT. after fitting several modules to various ships the capacitor summery is telling me "Stable at 100%". what does that mean exactly? 
|

jarrell garick
|
Posted - 2008.10.13 21:56:00 -
[2450]
hey there. everytime i go to download, i click the link and it takes me to http://depositfiles.com/en/files/8448710, i select the free downloading option and get a 60second countdown, once this has finished, i click download and get "Downloading is currently impossible, because the link generated for your IP address 90.192.45.3 is now obsolete, please, get a new download-link" along with a party poker sight pop-up. anyone know why my download keeps failing?
regards jarrell
|
|

Aioa
Planetary Assault Systems
|
Posted - 2008.10.13 22:38:00 -
[2451]
Originally by: jarrell garick hey there. everytime i go to download, i click the link and it takes me to http://depositfiles.com/en/files/8448710, i select the free downloading option and get a 60second countdown, once this has finished, i click download and get "Downloading is currently impossible, because the link generated for your IP address 90.192.45.3 is now obsolete, please, get a new download-link" along with a party poker sight pop-up. anyone know why my download keeps failing?
regards jarrell
Grab it from the Alt mirror #1 (eve-files) --
|

Solkir
|
Posted - 2008.10.15 03:57:00 -
[2452]
Don't know if this has been reported.
"Capacitor Flux Coil I" shows as requiring "Energy Grid Upgrades IV" when it only requires upgrades 3. |

Solkir
|
Posted - 2008.10.15 03:57:00 -
[2453]
Don't know if this has been reported.
"Capacitor Flux Coil I" shows as requiring "Energy Grid Upgrades IV" when it only requires upgrades 3. |

Solkir
|
Posted - 2008.10.15 03:57:00 -
[2454]
Don't know if this has been reported.
"Capacitor Flux Coil I" shows as requiring "Energy Grid Upgrades IV" when it only requires upgrades 3. |

Solkir
|
Posted - 2008.10.15 03:57:00 -
[2455]
Don't know if this has been reported.
"Capacitor Flux Coil I" shows as requiring "Energy Grid Upgrades IV" when it only requires upgrades 3. |

Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.10.15 10:16:00 -
[2456]
Hi
not sure if it is my misunderstanding - but the mining upgrades skill does not seem to be affecting the ice harvestor cpu usage in eft2.8.
Dan
|

Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.10.15 10:16:00 -
[2457]
Hi
not sure if it is my misunderstanding - but the mining upgrades skill does not seem to be affecting the ice harvestor cpu usage in eft2.8.
Dan
|

Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.10.15 10:16:00 -
[2458]
Hi
not sure if it is my misunderstanding - but the mining upgrades skill does not seem to be affecting the ice harvestor cpu usage in eft2.8.
Dan
|

Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.10.15 10:16:00 -
[2459]
Hi
not sure if it is my misunderstanding - but the mining upgrades skill does not seem to be affecting the ice harvestor cpu usage in eft2.8.
Dan
|

Tarke
Mercurialis Inc.
|
Posted - 2008.10.15 17:30:00 -
[2460]
Is the API part broken? I have tried a few times, with two accounts and it will only give back failed. Evemon is working so I know i can get API through the web. |
|

Tarke
Mercurialis Inc.
|
Posted - 2008.10.15 17:30:00 -
[2461]
Is the API part broken? I have tried a few times, with two accounts and it will only give back failed. Evemon is working so I know i can get API through the web. |

Tarke
Mercurialis Inc.
|
Posted - 2008.10.15 17:30:00 -
[2462]
Is the API part broken? I have tried a few times, with two accounts and it will only give back failed. Evemon is working so I know i can get API through the web. |

swisher
The Magnificents Axiom Empire
|
Posted - 2008.10.16 07:13:00 -
[2463]
Is there any way for us to make experimental ships? say we want to play around with balancing a hypothetical t2 destroyer or similar, are ships base data accessible?
|

swisher
The Magnificents Axiom Empire
|
Posted - 2008.10.16 07:13:00 -
[2464]
Is there any way for us to make experimental ships? say we want to play around with balancing a hypothetical t2 destroyer or similar, are ships base data accessible?
|

swisher
The Magnificents Axiom Empire
|
Posted - 2008.10.16 07:27:00 -
[2465]
Originally by: swisher Is there any way for us to make experimental ships? say we want to play around with balancing a hypothetical t2 destroyer or similar, are ships base data accessible?
post hoc- I looked at ships.dat and the others, the descriptions are in ascii but that's about it, they are encoded in some way.
|

funky junk9
|
Posted - 2008.10.16 13:44:00 -
[2466]
 sounds good to me
|

Vincent Jarjadian
|
Posted - 2008.10.17 11:45:00 -
[2467]
The Golem doesnt seem to take the caldari battleship skill into account?
this could be intentional since the golem required BS lvl5, but all the other skills are in similar parts.
|

Sylar McIntyr
Caldari Konstrukteure der Zukunft
|
Posted - 2008.10.17 13:18:00 -
[2468]
Originally by: Vincent Jarjadian The Golem doesnt seem to take the caldari battleship skill into account?
this could be intentional since the golem required BS lvl5, but all the other skills are in similar parts.
Its intentional. EFT calculates teh stats of the Golem always as if you had BS5 even it is not true (same goes for other ships) ________________________________________________
Making space dangerous again ! |

Noriko Sakai
Gallente DC1 Coalition
|
Posted - 2008.10.17 20:42:00 -
[2469]
First, Thanks for all the effect you've put into this project. I do have a suggestion as follows.
The current version will calculate your cap booster charges and give you how long your cap will last with the cap booster on and off.
However. This info is a bit misleading. The time listed with the booster on is based on unlimited amount of booster charges. But in most case, you'll actually run out of booster charges before then due to cargo space restriction.
Example. I have a CNR setup with Heavy Cap Booster II using 800 charges. EFT shows 8m 12s with Cap booster on and 1m 37s off. But in reality, You'll most likely be carrying only 12 (320m3+4 in module) to 16 (480m3+4 in module) charges. Using a cycle time of 58sec (4 charge per module every 12 sec with a 10 sec reload). You'll run out of charges after 3-4 minutes and you'll run out of cap in 4 1/2 to 5 1/2 minutes.
Can we add an option so the user can input the number of booster charges being carried on the ship and use that to provide a more realistic Cap endurance?
|

Tinker1947
|
Posted - 2008.10.19 09:26:00 -
[2470]
Seem to want a payment to download your file from the site it is stored at, choosing the Download Free option just give a error (as is normal with this type of site), any other place to retrieve the EFT file from..????
|
|

Melerose Tenaku
|
Posted - 2008.10.19 23:00:00 -
[2471]
dont suppose we have a mac compatible version do we?
|

k1n1
|
Posted - 2008.10.20 00:41:00 -
[2472]
I have a bug in version 2.8.1 for coercer not have rigs slots, but high slots have a 11 slots! Please corrective tham!
|

sh4rp ov3rvolt
Hikage Corporation Paxton Federation
|
Posted - 2008.10.24 07:04:00 -
[2473]
Originally by: k1n1 Edited by: k1n1 on 22/10/2008 00:07:12 I have a bug in version 2.8.1 for coercer not have rigs slots, but high slots have a 11 slots! Please corrective that!
works perfectly for me... |

Rilwar
BlackStar Industrial
|
Posted - 2008.10.24 20:31:00 -
[2474]
After using EFT for half a year I've found something that annoys me a little bit, and spurred me to make a request/suggestion.
Is it possible to move the control item for Market/Faction/Complex/Deadspace gear to the top of the listbox that it's at now? I.E. In between the item category tree pane and the module selection pane? I think that's possibly one of the most used controls in the program, and it's as far as it possibly can be from the main area of the program where your mouse is 95% of the time.
That said, keep up the uber work, this program is second to none, and if it ever goes away I'm nuking Iceland just because I can't play EVE and have EFT at the same time. ------------------------------------------ FTW \o/ |

UrsaeMajoris
|
Posted - 2008.10.25 06:11:00 -
[2475]
Found something in 2.8.1 that needs to be corrected: EFT shows Crash boosters affecting "unguided" missiles' explosion radius, e.g. rockets, HAMs and torps. Crash boosters dont have any effect on those missiles in game.
|

Gal'tashec
Gallente The Dead Parrot Shoppe Inc.
|
Posted - 2008.10.26 08:46:00 -
[2476]
Edited by: Gal''tashec on 26/10/2008 08:46:10 I'm sure this is a known issue since I've been affected by it since atleast 2.4.1, however sometimes (if not always) when you import a setup from the clipboard then it's almost like the application miss calculates the speed of the ship by a factor of 10.
For example when I import the following
[Eris, Twin Bubble] Co-Processor II Co-Processor II Overdrive Injector System II Nanofiber Internal Structure II
Sensor Booster II 1MN MicroWarpdrive II
Interdiction Sphere Launcher I, Warp Disrupt Probe Interdiction Sphere Launcher I, Warp Disrupt Probe Prototype Cloaking Device I 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S
Auxiliary Thrusters I Auxiliary Thrusters I
Hobgoblin II x1
It gets a top speed of 349 m/s using the "All Level V" character profile, when infact the top speed should be 3494 m/s. Removing all the speed mods and adding them again does not solve it either, it keeps displaying it wrong.
And here's a funny twist. If you remove all modules, except the Prototype Cloaking Device I it will continue to calculate wrong (it will give you a top speed of 41 m/s), however the second you remove the cloak it starts calculating it correctly again. So if you import the setup and only remove the cloak it will start displaying correctly again.
I'm pretty sure I've had similar problems with setups that do not include the cloak, but this time I was able to reproduce it time after time again and pin point it down to the cloak. --- CEO of Raptus Regaliter Always in the lookout for good pilots |

Joshua Calvert
Caldari Safespot Industries
|
Posted - 2008.10.26 16:12:00 -
[2477]
Edited by: Joshua Calvert on 26/10/2008 16:14:54 It was those pesky leadership skills!
Peace and love, Josh
|

Arwen EpeeNoire
Caldari Defcon One Tau Ceti Federation
|
Posted - 2008.10.26 22:05:00 -
[2478]
Edited by: Arwen EpeeNoire on 26/10/2008 22:05:42
Originally by: Gal'tashec Edited by: Gal''tashec on 26/10/2008 08:46:10 I'm sure this is a known issue since I've been affected by it since atleast 2.4.1, however sometimes (if not always) when you import a setup from the clipboard then it's almost like the application miss calculates the speed of the ship by a factor of 10.
For example when I import the following
[Eris, Twin Bubble] Co-Processor II Co-Processor II Overdrive Injector System II Nanofiber Internal Structure II
Sensor Booster II 1MN MicroWarpdrive II
Interdiction Sphere Launcher I, Warp Disrupt Probe Interdiction Sphere Launcher I, Warp Disrupt Probe Prototype Cloaking Device I 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S
Auxiliary Thrusters I Auxiliary Thrusters I
Hobgoblin II x1
It gets a top speed of 349 m/s using the "All Level V" character profile, when infact the top speed should be 3494 m/s. Removing all the speed mods and adding them again does not solve it either, it keeps displaying it wrong.
And here's a funny twist. If you remove all modules, except the Prototype Cloaking Device I it will continue to calculate wrong (it will give you a top speed of 41 m/s), however the second you remove the cloak it starts calculating it correctly again. So if you import the setup and only remove the cloak it will start displaying correctly again.
I'm pretty sure I've had similar problems with setups that do not include the cloak, but this time I was able to reproduce it time after time again and pin point it down to the cloak.
Prototype Cloaking Device I Attributes powergrid usage 1 MW CPU usage 30 tf Maximum Velocity Penalty 90 % Tech Level 1 Sensor Recalibration Time 3 sec Scan Resolution Bonus -50 %
Here is your factor x10...
|

Gaggarth
|
Posted - 2008.10.26 22:23:00 -
[2479]
I am trying to download the Fitting program but it wants to open it up using windows photo gallery. It will not finish because it says it is not compatible or the program is not up to date. The program is. I have tried using the mirror and different sites. Thanks |

Miko Sull
|
Posted - 2008.10.27 05:58:00 -
[2480]
it looks great.. just a few things... why NO shortcut for the program??? and why doesn't it show up under start/ all programs... like most every other exe program in the real world? oh and if it's supposed to do that, then your "only download eft from here" scap is just that crap... I also would thinkthat eft could also auto update a previous version of eft installed on a persons computer.
Don't get me wrong.. Gripen you are doing an awesome job and it is appreciated, but a shorcut at the very least is a damn MUST!!!!!
I have been using eft 2.3 since it came out and if eft's updates would ever update the 2.3 version, i'd use the newer versions, but it never does.
oh and the crap that you have on your FAQ page is just that.. crap. it certainly reminds me of corporate America's idea of FAQ's.. and those are useless.
I'm certain that i'm not the only eve player who has seen the fact that there is NO shortcut for this program.
Please fix these items immediately :)
thanks |
|

Knorp
|
Posted - 2008.10.27 07:26:00 -
[2481]
I'm new to EFT, but can't use it atm since i can't import my char. API connecting seems to work, since i'm able to chose one of my chars. But clicking the "import" button doesnt seem to be importing anything.... Any clue?
|

2nd Ammendment
|
Posted - 2008.10.28 04:07:00 -
[2482]
I've never used the program, but I would like to try... however, when I run the download through http://virusscan.jotti.org/ I get a warning message as follows: F-Prot Antivirus Found W32/Infostealer.A!Maximus (probable variant)
Any ideas? I downloaded from two of your listed sources, and got the same warning on both.
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.10.28 16:02:00 -
[2483]
Edited by: Ishina Fel on 28/10/2008 16:03:11
Originally by: Miko Sull it looks great.. just a few things... why NO shortcut for the program??? and why doesn't it show up under start/ all programs... like most every other exe program in the real world? oh and if it's supposed to do that, then your "only download eft from here" scap is just that crap... I also would thinkthat eft could also auto update a previous version of eft installed on a persons computer.
Don't get me wrong.. Gripen you are doing an awesome job and it is appreciated, but a shorcut at the very least is a damn MUST!!!!!
I have been using eft 2.3 since it came out and if eft's updates would ever update the 2.3 version, i'd use the newer versions, but it never does.
oh and the crap that you have on your FAQ page is just that.. crap. it certainly reminds me of corporate America's idea of FAQ's.. and those are useless.
I'm certain that i'm not the only eve player who has seen the fact that there is NO shortcut for this program.
Please fix these items immediately :)
thanks
So? Then make yourself a shortcut. Surely you are proficient enough with Microsoft Windows to know and understand the entire two-click process that it takes...?
Also, auto-updaters are NOT a trivial thing that just anyone can develop and run. In addition to the added development effort, it requires that you have your own static file server (or a paid storage service) online 24/7, with enough bandwidth to handle (in EFT's case) possibly a five digit amount of users after a new version release.
Seriously, people who post stuff like this have zero idea how application development and release actually works. Just as long as they can mooch off of someone else's free service... *pet peeve* 
|

Vincent Jarjadian
|
Posted - 2008.10.28 17:27:00 -
[2484]
I dont quite know how you deal with this...
but when is the orca planned to be in EFT? or the speed changes.
Or is there a way we can edit a spare version of EFT with some changes or the new ship?
luckily the itty 1 has the same lowslots and bonus so we know it'll have 100k m3 cargo at lvl5 and t2 rigged :) |

Azeryn
|
Posted - 2008.10.29 11:58:00 -
[2485]
Edited by: Azeryn on 29/10/2008 11:59:57 Edited by: Azeryn on 29/10/2008 11:59:25 Feature suggestion:
A third column in the lower right window, labeled "meta level", in addition to CPU and Powergrid usage (with maybe a toggle in the preferences so those who are not interested can switch it off).
Meta-level is the quickest way to differentiate between different variations of the same T1 module. It's a bit tedious to open the infos of every module to find out what is what, when a single parameter could be sufficient.
Thanks again for this fantastic tool!
|

RealRancor
Gallente Krupp-Stahl Majesta Empire
|
Posted - 2008.10.29 16:07:00 -
[2486]
Hi!
I hope this wasn't posted before:
There is an small bug in the interceptor ships, you need Evasive Maneuvering on Lvl5 but EFT doesn't show this...
|

Fastercart
Gallente Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2008.10.29 16:42:00 -
[2487]
Originally by: Azeryn Feature suggestion:
A third column in the lower right window, labeled "meta level", in addition to CPU and Powergrid usage (with maybe a toggle in the preferences so those who are not interested can switch it off).
Meta-level is the quickest way to differentiate between different variations of the same T1 module. It's a bit tedious to open the infos of every module to find out what is what, when a single parameter could be sufficient.
Thanks again for this fantastic tool!
I like this idea. I constantly switch between Evemon or the game and EFT to look at meta levels. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |

Mattk50
Caldari House Maadiah
|
Posted - 2008.10.31 20:18:00 -
[2488]
were is the manticore ship in this? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <a href="http://rumandmonkey.com/widgets/toys/testgen/6199/"><img src="http://stat.rumandmonkey.com/tests/9/9/6199/25764.jpg" title="Industrialist with teeth" alt="Indus |

Alqualonde
Merch Industrial GoonSwarm
|
Posted - 2008.10.31 20:35:00 -
[2489]
Edited by: Alqualonde on 31/10/2008 20:41:10
It would be incredibly useful to me if I could run EFT in other OSes, even if just in WINE, but there are some significant bugs running this in WINE:
1. none of the icons have masks so it looks terrible 2. typing in the search box causes the program window to be displaced down a little bit with every character you type
Obviously this is not something I would necessarily expect the original author to work on, but I sure would love to waste my own time working on it if only it were open source.
|

Jack Sly
|
Posted - 2008.11.01 16:44:00 -
[2490]
I downloaded from here (2 sites) and both were infected with an infostealer, is this part of the program
|
|

WARTECH ASSASSIN
|
Posted - 2008.11.01 21:12:00 -
[2491]
Edited by: WARTECH ASSASSIN on 01/11/2008 21:12:36 As of Version 2.8.1
Berserker SW-900 (webber drone) still is set under REQUIREMENTS as needing DRONE 1 when in game it requires DRONE 5.
Reporting it in. Thanks for the tool.
|

Uhr Ptrak
Minmatar Es and Whizz Hedonistic Imperative
|
Posted - 2008.11.02 04:28:00 -
[2492]
Thanks for the addition of combat boosters to the mix in EFT. But, it shows all of the potental negative side-effects occuring, which is astronomically unlikely.
For example, standard blue pill has a 20% of side-effects (with no levels of nanite control skill). If you get unlucky, you'll trigger one, randomly selected, negative effect. You then get a 2% chance of another negative effect occuring. If that one goes against you, you get a .2% chance of a third negative effect.
I know it's probably a pain but any chance of EFT taking any of this into account?
|

Allestin Villimar
Dark Ashes
|
Posted - 2008.11.03 01:49:00 -
[2493]
Originally by: Jack Sly I downloaded from here (2 sites) and both were infected with an infostealer, is this part of the program
What exactly do you mean by "infostealer" and what are you basing that off of? A lot of antivirus programs give false positives for just about anything. ...in bed. |

Vhiskey
Caldari Imperial Forces
|
Posted - 2008.11.04 01:02:00 -
[2494]
hi,
got a problem. i recently updated eft to the newest version and now eft isnt saving my chars and ship setups anymore. didnt have that problem with the older version.
dont know what i can do. any help? thx
|

Xeliya
Reikoku Band of Brothers
|
Posted - 2008.11.04 07:43:00 -
[2495]
Would love to see a jump time for capitals added in. So from 0% and 30% cap how long would it take to hit 71%
|

Davik Rendar
Open All Hours
|
Posted - 2008.11.05 00:42:00 -
[2496]
Originally by: Uhr Ptrak Thanks for the addition of combat boosters to the mix in EFT. But, it shows all of the potental negative side-effects occuring, which is astronomically unlikely.
For example, standard blue pill has a 20% of side-effects (with no levels of nanite control skill). If you get unlucky, you'll trigger one, randomly selected, negative effect. You then get a 2% chance of another negative effect occuring. If that one goes against you, you get a .2% chance of a third negative effect.
I know it's probably a pain but any chance of EFT taking any of this into account?
It does. Right click on the booster in the ship loadout window and you can deactivate the side effects or randomize the penalties.
|

Blind Molechild
|
Posted - 2008.11.05 10:42:00 -
[2497]
Edited by: Blind Molechild on 05/11/2008 10:42:20 somethings wrong with turret cpu calculation on navythron.
EFT says im good / no implants, EVE doesnt agree.
Fitting is in EFT: hi 3x 425mm t2, 4x 425mm prototype mid 4x t2 cap rechargers low t2 lar, 2x t2 mag stabs, 4x t2 hardeners, dc2
no implants in EFT or EVE on clone. lv4 adv weapon upgrades.
|

Matata Hakuna
4S Corporation
|
Posted - 2008.11.05 12:53:00 -
[2498]
Are locus rig stacking changes included in latest version (when you switch data folders)? I don't see any difference from my old fittings with multiple locus rigs.
|

FugginNutz
Caldari Chinchilla Industries Manifest Destiny.
|
Posted - 2008.11.06 19:09:00 -
[2499]
On the DPS Chart...is there a way to increase the range the chart tracks? With me it keeps cutting off at 55K.
|

Lakhthaar
Gallente STK Scientific N.A.S.A
|
Posted - 2008.11.06 23:40:00 -
[2500]
Shield Power Relays are broken. When you fit one your cap recharge goes down, and your sheild regen goes up.
|
|

Karina Redstar
|
Posted - 2008.11.07 07:49:00 -
[2501]
Enyo - doesn't take the shield&armor resist bonus per galente frigate level.
|

Caphis
|
Posted - 2008.11.07 07:59:00 -
[2502]
there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
|

NoNah
|
Posted - 2008.11.07 08:04:00 -
[2503]
Originally by: Caphis there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
The ship in game allows 5? Parrots, commence!
Postcount: 926212
|

Caphis
|
Posted - 2008.11.07 08:34:00 -
[2504]
Edited by: Caphis on 07/11/2008 08:34:15
Originally by: NoNah Edited by: NoNah on 07/11/2008 08:07:55
Originally by: Caphis there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
The ship in game allows 5?
in EFT it allows 5...ingame it allows 4
|

Metathron
S'Erum
|
Posted - 2008.11.07 10:30:00 -
[2505]
Originally by: Caphis Edited by: Caphis on 07/11/2008 08:34:15
Originally by: NoNah Edited by: NoNah on 07/11/2008 08:07:55
Originally by: Caphis there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
The ship in game allows 5?
in EFT it allows 5...ingame it allows 4
Look again. Or buy glasses. 
|

TheRealBanana1
Gallente Seven Samurai
|
Posted - 2008.11.07 10:37:00 -
[2506]
\o/ I finally fixed all of my pesky illegal operation errors. Had to go into EFT/Setups and check each CFG for Booster_Active remove the line whenever I found it. Kind of annoying, hope it gets fixed soon.
|

Plave Okice
Mercenary Forces
|
Posted - 2008.11.07 10:40:00 -
[2507]
Originally by: Caphis Edited by: Caphis on 07/11/2008 08:34:15
Originally by: NoNah Edited by: NoNah on 07/11/2008 08:07:55
Originally by: Caphis there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
The ship in game allows 5?
in EFT it allows 5...ingame it allows 4
D'oh
|

Grigo
Dracula Order The Black Isle
|
Posted - 2008.11.07 11:48:00 -
[2508]
Originally by: Metathron Look again. Or buy glasses. 
Click here if you are Romanian. |

Kaivaja
State War Academy
|
Posted - 2008.11.07 19:32:00 -
[2509]
Originally by: Caphis in EFT it allows 5...ingame it allows 4
Caphis, read Trinity 1.1 patch notes (12 March 2008).
Alternatively, login to the game, buy an Eagle and open the ship fitting screen :-).
|

McFly
C0LDFIRE RUDE Alliance
|
Posted - 2008.11.08 09:59:00 -
[2510]
I dont know if this has been asked already, but Gripen is there a release date for the Quantum Rise version with the changes to industrials, orca and final speed changes/blaster ship mods?
Or is it all still too much 'up in that air' ??
|
|

Josef Amerentev
Gallente E.M.P. Industries Malum Exuro
|
Posted - 2008.11.09 02:08:00 -
[2511]
In the character editor, i cant see any description of the implants, also the implants do not appear in the fitting panel
|

Garqek
|
Posted - 2008.11.09 07:03:00 -
[2512]
When trying to import my info for my char it does not update or show implants. I am running win vista 64bit , dont think anything else is needed to help. If I get an error I will post it.
|

Mon Marth
|
Posted - 2008.11.09 14:24:00 -
[2513]
Edited by: Mon Marth on 09/11/2008 14:24:02 Yes! I am wondering the same thing as McFly, will there be a Quantum Rise update soon? That would be very beneficial for the eve community!!!
And not just the carebear updates :) but the speed nerf changes as well
|

dojocan81
|
Posted - 2008.11.09 15:52:00 -
[2514]
same as above
eft needs a QR update, but when? :)
regards
|

805BEST
Caldari Cskillzone DAMAGE INC...
|
Posted - 2008.11.09 23:46:00 -
[2515]
dumb question but how do you install it and where. Because ive tried several times and i keep on getting errors. Q/ |

McFly
C0LDFIRE RUDE Alliance
|
Posted - 2008.11.10 11:54:00 -
[2516]
Edited by: McFly on 10/11/2008 11:55:22
Originally by: Mon Marth Edited by: Mon Marth on 09/11/2008 14:24:02 Yes! I am wondering the same thing as McFly, will there be a Quantum Rise update soon? That would be very beneficial for the eve community!!!
And not just the carebear updates :) but the speed nerf changes as well
I would really like to compare my eft of my nighthawk to eft of the new missile changes that came out after the updated speed change data pack was with EFT 2.8.1 as well as just be content with have an accurate EFT to the server build.
|

Xhypros
Gallente Enterprise Estonia FOUNDATI0N
|
Posted - 2008.11.10 14:10:00 -
[2517]
I've had a problem with EFT from the start, but haven't found a feasible solution as of yet. The trouble is that some of the features (effective hp, capacitor etc.) are truncated as if they didn't fit on the screen. Resizing or changing the resolution don't seem to affect it at all. I've added a picture of the issue, any thoughts?
http://web.zone.ee/mastik/eft-trouble.jpg
BTW otherwise the program is perfect and thanks a million to the creator!
|

Black DeathRain
Caldari Big Fake Mother I The Fierce Allegiance
|
Posted - 2008.11.10 18:06:00 -
[2518]
Originally by: Xhypros I've had a problem with EFT from the start, but haven't found a feasible solution as of yet. The trouble is that some of the features (effective hp, capacitor etc.) are truncated as if they didn't fit on the screen. Resizing or changing the resolution don't seem to affect it at all. I've added a picture of the issue, any thoughts?
http://web.zone.ee/mastik/eft-trouble.jpg
BTW otherwise the program is perfect and thanks a million to the creator!
Fonts FONTS fonts
|

Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.11.12 00:01:00 -
[2519]
Edited by: Rhaegor Stormborn on 12/11/2008 00:01:36
How long until an update for Quantum Rise, or is there one already?
|

Pattern Clarc
Naglihiem
|
Posted - 2008.11.12 00:41:00 -
[2520]
Originally by: Rhaegor Stormborn
How long until an update for Quantum Rise, or is there one already?
Lol, beat me too it :P ____
"I'm for the big things, and the realy big things"
Pattern For CSM!
|
|

Mattk50
Caldari House Maadiah
|
Posted - 2008.11.12 01:08:00 -
[2521]
methinks we need a new eft so i can see if my MW has any use any more.
without EFT i am nothing.
|

Joe Shooter
Infusion. G00DFELLAS
|
Posted - 2008.11.12 01:11:00 -
[2522]
Edited by: Joe Shooter on 12/11/2008 01:11:37
Originally by: Rhaegor Stormborn Edited by: Rhaegor Stormborn on 12/11/2008 00:01:36
How long until an update for Quantum Rise, or is there one already?
These changes have already been implemented but they are currently in a folder callwed 'data_speedpatch', if you rename that folder to 'data' then it will read the data from that folder and thus the speednerf is applied to EFT :P ___________
|

Haruo Wako
|
Posted - 2008.11.12 03:08:00 -
[2523]
Originally by: Joe Shooter Edited by: Joe Shooter on 12/11/2008 01:11:37
Originally by: Rhaegor Stormborn Edited by: Rhaegor Stormborn on 12/11/2008 00:01:36
How long until an update for Quantum Rise, or is there one already?
These changes have already been implemented but they are currently in a folder callwed 'data_speedpatch', if you rename that folder to 'data' then it will read the data from that folder and thus the speednerf is applied to EFT :P
Actually EFT is missing the stats for the new cloaking transports. Not to mention it using month old SISI data.
|

Meridius Dex
Amarr 24th Imperial Crusade
|
Posted - 2008.11.12 03:48:00 -
[2524]
We also seem to be missing the Orca and locus rig stacking penalties. -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |

Riley Masterson
|
Posted - 2008.11.12 04:28:00 -
[2525]
Well, we'll get an update soon I'm sure.
I was on SIS right before it went down for the final time before the expansion was released on TQ and I can tell you that at least in regards the the Orca, things were changed in those few days.
I'm sure once all the correct data is collected an updated version will be released, heck it's only been about 4 hours or so at this point. With eve, and everything else, patience isn't a virtue, but a requirement.
Looking forward to the update myself so I can gauge just how worthless the Orca really is, lol.
|

Chimii Lecto
Gallente
|
Posted - 2008.11.12 08:08:00 -
[2526]
Just wait for CCP to throw out the database dump. ---------- /Pretty Posting. |

Lana Lanee
Minmatar
|
Posted - 2008.11.12 09:24:00 -
[2527]
when will we see a QR version?
|

Lindsay Logan
|
Posted - 2008.11.12 11:58:00 -
[2528]
Originally by: Lana Lanee when will we see a QR version?
Soon I hope. EFT is importent to me :P
|

Selaya Calinus
|
Posted - 2008.11.12 12:03:00 -
[2529]
I'll be honest it is the changes to Javelin missiles that i need to know about.
My damnation rocked for popping the small mish rats at 100km, before closing to to kill the big ones with rage missiles.
The sacrelige also rocked with HAMs, but losing 40km of range on the javelins really makes my life harder. Especially now we cant go as fast it means more sitting about waiting for targets to come into range.
The change from cap charge penalty to sig rad penalty on the rage missiles will help with cap stability whilst tanking hard hitters, but i guess the increase in sig means those BS guns will hit harder...
The sooner these effects are available for exploration in EFT the better imo!
Good work on a great utility, keep it up!
|

Lieutenant Keen
|
Posted - 2008.11.12 15:03:00 -
[2530]
Don't know if this has been asked - but is there any way to have a menu option similar to the shield resist options by right clicking on the Firepower/DPS area so we can set the target signature radius and speed?
If we can tell the program the sig radius and speed of a potential target, it would greatly help determining the best type and size weapons to use.
|
|

Lee Maker
|
Posted - 2008.11.12 15:17:00 -
[2531]
If I get the newer eft will I have to move my current fit setups over to it or will it move them over for me? I never updated my eft.
|

Eo Prime
|
Posted - 2008.11.12 15:37:00 -
[2532]
Originally by: Lee Maker If I get the newer eft will I have to move my current fit setups over to it or will it move them over for me? I never updated my eft.
Drag and Drop the "Setups" folder into the new EFT directory. thats the way I update my eft.
|

Cybele Lanier
Amarr The Graduates Morsus Mihi
|
Posted - 2008.11.12 17:08:00 -
[2533]
Originally by: Eo Prime
Originally by: Lee Maker If I get the newer eft will I have to move my current fit setups over to it or will it move them over for me? I never updated my eft.
Drag and Drop the "Setups" folder into the new EFT directory. thats the way I update my eft.
I just delete everything except the Characters & Setups folders, then install the new one. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Uruz Rune
Minmatar Vale Heavy Industries Molotov Coalition
|
Posted - 2008.11.12 17:36:00 -
[2534]
I waaaaaant youuuuu to waant meeeeee I neeeeeeed youuuuu to neeed meeeeee
(need new EFT. Cannot Theorycraft. Brain... disintegrating... into... 80's... songs...)
Hit me with your best shot! FIRE AWAAAYYYYYYYY
(...so cold...) |

Rudolf Miller
Dawn of a new Empire The Initiative.
|
Posted - 2008.11.12 19:50:00 -
[2535]
Originally by: Uruz Rune I waaaaaant youuuuu to waant meeeeee I neeeeeeed youuuuu to neeed meeeeee
(need new EFT. Cannot Theorycraft. Brain... disintegrating... into... 80's... songs...)
Hit me with your best shot! FIRE AWAAAYYYYYYYY
(...so cold...)
as a fellow EFT warrior, i can affirm these symptoms are both true and serious... help us!
|

Sebea
Bottomfeeders Science and Research
|
Posted - 2008.11.12 19:50:00 -
[2536]
Can we get a word from the OP letting us know if he's one of the hundreds of pilots who've canceled 12 accounts and rage quit?
|

sh4rp ov3rvolt
Hikage Corporation Paxton Federation
|
Posted - 2008.11.12 21:16:00 -
[2537]
Originally by: Sebea Can we get a word from the OP letting us know if he's one of the hundreds of pilots who've canceled 12 accounts and rage quit?
Nah, don't think he has quitted, he is one of the best kind of pvper, the kind that actually adapt to changes ... ______________________________________
|

Giribaldi
|
Posted - 2008.11.12 21:18:00 -
[2538]
Hey since were in a new era of eve patches and stuff can we get a new eft pls id like to know what im fitting and stuff before i fit it and then it turns out i cant exactly use that fitting mail me in game thanks bye
|

Drake Draconis
Minmatar Brutor tribe
|
Posted - 2008.11.12 21:36:00 -
[2539]
YESSSSSS
Must know what to fit on new blockade runnerssssss
I Must havvessss Itsss..... My Preciousssssss
GOLLLUMN!
<cough cough hack hack>
|

Noriko Sakai
Gallente DC1 Coalition
|
Posted - 2008.11.12 22:21:00 -
[2540]
Yea, even using the speed patch data folder. It's showing that my Javelin HAM have a range of 220KM. I don't think that is right.
|
|

McFly
C0LDFIRE RUDE Alliance
|
Posted - 2008.11.13 00:40:00 -
[2541]
I bet gripen's working on it right now... watching the post count increase on the thread... thinking why did I create this thing?
Oh that's right, because it's BADASS, and we all needz our EFT Warfare... we can't post, because to do so would wholly inaccurate without the new data and.... ohwait...
|

Mankirks Wife
|
Posted - 2008.11.13 01:58:00 -
[2542]
I'll chip my vote in for a new EFT. Working a calculator and doing it the old fashioned way is making my fingers sore.
COOKIE for the op when he updates! ---
|

Kallikor
Caldari Muppets Released
|
Posted - 2008.11.13 02:01:00 -
[2543]
PLEASE PLEASE PLEASE put in a "last slot" funtion like quickfit had, so when I have one slot left and just a little PG or CPU I can get a list of what will fit in that last damn slot that I can't figure out what fits in it. tyvm
|

Lana Lanee
Minmatar
|
Posted - 2008.11.13 10:55:00 -
[2544]
wheeeeeeen dooooo weeeeee geeeeeeeet updateeeeee pleaseeeeeee :<
|

DrAtomic
Atomic Heroes Arcane Alliance
|
Posted - 2008.11.13 11:03:00 -
[2545]
Patience guys, this patch prolly has a huge impact on EFT given the heaps and heaps of stuff that changed. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
|

DrefsabZN
Caldari Butterfly Effect Corp.
|
Posted - 2008.11.13 11:45:00 -
[2546]
To be honest the last slot feature would be amazing :) Or even the ability to select a slot and have it list all mods that you can fit/run with it.
|

Hygelac
Sharks With Frickin' Laser Beams
|
Posted - 2008.11.13 12:01:00 -
[2547]
Well done on a fantastic tool. As a software developer I can appreciate the man hours that's gone into this quality product.
I find it funny to see how many people have become totally dependent on EFT to do the calculations on their fittings for them, makes me wonder if EFT is *too* good.
Anyway, keep up the good work. --- Veni Vidi Castratavi Illegitimos |

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2008.11.13 12:50:00 -
[2548]
Not much Gripen can do until he gets the database dump. Not much he can do to get it either. Send your 80s songs to CCP and hope they provide Gripen and us as a whole with updated dbdumpo soonÖ.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Miklas Laces
A.N.A.R.C.H.I.C.A G00DFELLAS
|
Posted - 2008.11.13 12:53:00 -
[2549]
Stupid CCP should never change stuff in-game before EFT is updated 
|

sh4rp ov3rvolt
Hikage Corporation Paxton Federation
|
Posted - 2008.11.13 13:18:00 -
[2550]
Originally by: Miklas Laces Stupid CCP should never change stuff in-game before EFT is updated 
this tbfh  ______________________________________
|
|

FullMetal Basilisk
Minmatar Freeform Industries
|
Posted - 2008.11.13 13:26:00 -
[2551]
Edited by: FullMetal Basilisk on 13/11/2008 13:26:51 surely if evemon has updated, the dump has been released?
also, +1 on the last slot feature.
+ w00p - 1st post on page 86 of this glorious program + thread
|

Felix Sidius
|
Posted - 2008.11.13 13:29:00 -
[2552]
the data dump has been done now - so shouldn't be long to its update i hope 
|

steave435
Caldari SniggWaffe
|
Posted - 2008.11.13 14:01:00 -
[2553]
Originally by: Kallikor PLEASE PLEASE PLEASE put in a "last slot" funtion like quickfit had, so when I have one slot left and just a little PG or CPU I can get a list of what will fit in that last damn slot that I can't figure out what fits in it. tyvm
yep, that would be amazing
|

Kelshron
|
Posted - 2008.11.13 14:50:00 -
[2554]
Originally by: steave435
Originally by: Kallikor PLEASE PLEASE PLEASE put in a "last slot" funtion like quickfit had, so when I have one slot left and just a little PG or CPU I can get a list of what will fit in that last damn slot that I can't figure out what fits in it. tyvm
yep, that would be amazing
Yep, that would be great....but get the updated database in there first 
|

Nuramori
|
Posted - 2008.11.13 14:51:00 -
[2555]
One thing I liked in 2.8 over 2.81 is in the UI the slots were separated into groups vs the lumpinto one column look in 2.8.1. Any way we can return to the more organized look? Just sayin'.
Please don't let this comment distract from my appreciation for a very useful tool that you've created.
Thanks.
|

Culzarn
|
Posted - 2008.11.13 14:55:00 -
[2556]
Edited by: Culzarn on 13/11/2008 14:56:13
Originally by: Nuramori One thing I liked in 2.8 over 2.81 is in the UI the slots were separated into groups vs the lumpinto one column look in 2.8.1. Any way we can return to the more organized look? Just sayin'.
Isn't that a windows XP only check box in the options section?
|

Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.11.13 15:37:00 -
[2557]
click file - > preferences click the box that states Show slots in groups(Winxp only)
Is this what you mean?
|

Professor Yukawa
|
Posted - 2008.11.13 15:54:00 -
[2558]
Originally by: Dangrou click file - > preferences click the box that states Show slots in groups(Winxp only)
Is this what you mean?
Not to get off-topic, but I run Vista and just tried that setting.
It worked and I like it.
Is there anything I should be aware of such as instability because of this?
|

Textret
|
Posted - 2008.11.13 16:08:00 -
[2559]
Originally by: Professor Yukawa
Originally by: Dangrou click file - > preferences click the box that states Show slots in groups(Winxp only)
Is this what you mean?
Not to get off-topic, but I run Vista and just tried that setting.
It worked and I like it.
Is there anything I should be aware of such as instability because of this?
It works fine in Vista
|

Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.11.13 16:30:00 -
[2560]
Originally by: Professor Yukawa
Is there anything I should be aware of such as instability because of this?
I fell off my chair when i clicked it - but I use XP so can't really comment on Vista
|
|

Koragoni SkyKnight
|
Posted - 2008.11.13 17:40:00 -
[2561]
Show slot groups works fine for me as well. Vista Ultimate x64 here...
I noticed that 2.8.1 isn't calculating speed correctly anymore. I assume it doesn't have the quantum rise changes yet?
|

Takon Orlani
Caldari Chaos Monkeys
|
Posted - 2008.11.13 18:51:00 -
[2562]
I dont think they have updated it with the changes yet.
|

Brunbaer
|
Posted - 2008.11.13 20:37:00 -
[2563]
Originally by: Koragoni SkyKnight Show slot groups works fine for me as well. Vista Ultimate x64 here...
I noticed that 2.8.1 isn't calculating speed correctly anymore. I assume it doesn't have the quantum rise changes yet?
run it as "eft.exe /DataDir Data_SpeedPatch", should contain a preliminary version of the speed changes
|

Einsteina TX
Caldari Pax Minor Asylum
|
Posted - 2008.11.13 20:53:00 -
[2564]
I have this weird effect going on in EFT 2.8.1
It worked fine but since I got the last driver from Nvidia it's been happening
The GUI keeps "dancing"/"shaking" when it is doing calculation. Plus calculation takes 32 seconds each time something triggers it( module change/activation/removal , etc.). It sometimes leads to crashes of EFT app. I have tried to redownload the app, thinking it might have got corrupted, but there was no improvment.
The above mentionned driver makes my life easier with many games, so there is no plan on downgrading them.
BTW thanks for a great app been using it for a while before this happened. Do you think of anything that could help fixing this issue? Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) "La repr |

Tiirae
The New Era HUZZAH FEDERATION
|
Posted - 2008.11.13 22:00:00 -
[2565]
Originally by: Einsteina TX Edited by: Einsteina TX on 13/11/2008 20:56:55 I have this weird effect going on in EFT 2.8.1
It worked fine but since I got the last driver from Nvidia it's been happening
The GUI keeps "dancing"/"shaking" when it is doing calculation. Plus calculation takes 32 seconds each time something triggers it( module change/activation/removal , etc.). It sometimes leads to crashes of EFT app. I have tried to redownload the app, thinking it might have got corrupted, but there was no improvment.
The above mentionned driver makes my life easier with many games, so there is no plan on downgrading them.
BTW thanks for a great app been using it for a while before this happened. Do you think of anything else that could help fixing this issue?
/edit: added "else" after "anything" since I was implying it, however not mentionning it would have been detrimental to some. :edit/
You could try installing it on a computer instead of just reading the source code and doing it all in your head... 32 seconds to recalculate is impressive for a human but you will find a PC will be a lot faster!
|

Einsteina TX
Caldari Pax Minor Asylum
|
Posted - 2008.11.13 22:02:00 -
[2566]
Originally by: Tiirae
Originally by: Einsteina TX Edited by: Einsteina TX on 13/11/2008 20:56:55 I have this weird effect going on in EFT 2.8.1
It worked fine but since I got the last driver from Nvidia it's been happening
The GUI keeps "dancing"/"shaking" when it is doing calculation. Plus calculation takes 32 seconds each time something triggers it( module change/activation/removal , etc.). It sometimes leads to crashes of EFT app. I have tried to redownload the app, thinking it might have got corrupted, but there was no improvment.
The above mentionned driver makes my life easier with many games, so there is no plan on downgrading them.
BTW thanks for a great app been using it for a while before this happened. Do you think of anything else that could help fixing this issue?
/edit: added "else" after "anything" since I was implying it, however not mentionning it would have been detrimental to some. :edit/
You could try installing it on a computer instead of just reading the source code and doing it all in your head... 32 seconds to recalculate is impressive for a human but you will find a PC will be a lot faster!
I have one comment on this: ROFL Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) "La repr |

Talmeric Eratirel
|
Posted - 2008.11.13 23:14:00 -
[2567]
Originally by: Tiirae
You could try installing it on a computer instead of just reading the source code and doing it all in your head... 32 seconds to recalculate is impressive for a human but you will find a PC will be a lot faster!
Best Reply Evar
|

Squably
Minmatar Republic Military School
|
Posted - 2008.11.14 11:42:00 -
[2568]
any eta on QR version yet? Signature removed. Please do not imply profanity in your signature. Navigator
|

Balderic Lunacy
|
Posted - 2008.11.14 14:52:00 -
[2569]
EFT is the most used program that I have. Thanks for all the work that you do.
|

SirKnifeaLot
|
Posted - 2008.11.14 15:16:00 -
[2570]
Just a heads up, I noticed this just today...you need to change the bonuses of the Vengeance. It no longer has the 15% to explosive and 10% to kinetic and thermal resist on the frigate portion of the bonuses. Wish they WERE there though..I feel like my poor Vengeance has been gimped... |
|

Dyaven
The Tuskers
|
Posted - 2008.11.14 15:26:00 -
[2571]
Originally by: SirKnifeaLot Just a heads up, I noticed this just today...you need to change the bonuses of the Vengeance. It no longer has the 15% to explosive and 10% to kinetic and thermal resist on the frigate portion of the bonuses. Wish they WERE there though..I feel like my poor Vengeance has been gimped...
They're built in now, like they should have been from the start. Now they just need to add a real 4th bonus to AFs. |

SFX Bladerunner
Naval Protection Corp
|
Posted - 2008.11.14 19:01:00 -
[2572]
when's a quantum rise compatible version update coming out? __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Fade Xaran
Caldari BlackStar Industrial
|
Posted - 2008.11.14 22:59:00 -
[2573]
I pity Gripen's evemail inbox atm |

Amy Winter
|
Posted - 2008.11.14 23:23:00 -
[2574]
isk sent to the maker of a wonderful program. saved me lot of time and isk, so why should you not have some.
|

Lord Donski
|
Posted - 2008.11.15 03:37:00 -
[2575]
Simply superb program! Well done!! I'm sure the new version from the patch is not trivial. We'll all wait with baited breath 
Thanks again for a very useful program. Couldn't live without it in the EVE Universe. |

Clydar Dramos
101st Space Marine Force The Leathernecks
|
Posted - 2008.11.15 03:54:00 -
[2576]
Edited by: Clydar Dramos on 15/11/2008 03:56:20
First off, its a great program, thanks.
Is there any chance of adding the ships in the following thread? http://oldforums.eveonline.com/?a=topic&threadID=659654&page=18#532
I understand if you don't want to add ships that aren't yet in the game, but if you could it'd be awesome.
Thanks again.
P.s.: sorry for not linking it, it refused to work...
|

Alz Shado
Ever Flow Axiom Empire
|
Posted - 2008.11.15 04:20:00 -
[2577]
Yeah, I wouldn't mind seeing the Orca in the ship browser. |

McFly
C0LDFIRE RUDE Alliance
|
Posted - 2008.11.15 09:40:00 -
[2578]
although it is an inferior tool, and I've not found a way to project the gang bonus to another ship, or see the effect of gang bonuses, the ship fitting tool in EveHQ has the new data dump information for the mean time.
It can be found here..... Linkage
|

LORD CHARISMA
|
Posted - 2008.11.15 11:39:00 -
[2579]
THis question has probably allready been answered , but can someone explain excactly how to get the speed patch working in eft 2.8. please |

Hirana Yoshida
Behavioral Affront
|
Posted - 2008.11.15 12:57:00 -
[2580]
You gotta love patches. Never ceases to amaze me watching the throngs of addicts pleading with their local EFT-pusher to get their fix 
Take your time Gripen (not too much mind you!).
|
|

Flavien Potier
|
Posted - 2008.11.15 12:59:00 -
[2581]
Well I just scanned this zip file and here is what fprot seems to report : [Found possible virus] <W32/Infostealer.A!Maximus (not disinfectable)> ./EFT2.8.1.zip->EFT.exe [Contains infected objects]./EFT2.8.1.zip
|

Flavien Potier
|
Posted - 2008.11.15 13:27:00 -
[2582]
Originally by: Cerulean Freeman Edited by: Cerulean Freeman on 27/07/2008 23:34:07 Edited by: Cerulean Freeman on 27/07/2008 23:32:08
Originally by: VheroKai Get any brain with you? If yes - update your virus base to fix this false alarm.
Get any English with you?
It was scanned with 35 different virus scanners at www.virustotal.com. It's no false alarm. Google InfoStealer and read up on this trojan yourself. Get some brain with you.
This guy should be banned.
The devs know account hacking is on the rise. They think it's from an ISK website. It's probably this program.
Im getting the same result from my scans on the 2.8.1 zip file... |

Jurimaru
|
Posted - 2008.11.15 14:51:00 -
[2583]
Have just downloaded EFT2.8.1.zip from eve-files.com. According to my antivirus, this archieve is clear.
|

Meridius Dex
Amarr 24th Imperial Crusade
|
Posted - 2008.11.15 15:02:00 -
[2584]
Edited by: Meridius Dex on 15/11/2008 15:04:13
Originally by: LORD CHARISMA THis question has probably allready been answered , but can someone explain excactly how to get the speed patch working in eft 2.8. please
Open your EFT directory and delete the folder named "/Data" then rename the folder "/DataDir Data_SpeedPatch" to "/Data".
This adds the speed changes, but doesn't have the new rig stacking or missile formula changes incorporated. We have to wait on Gripen giving us a new version of EFT for that. -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |

Cade Morrigan
Caldari The Terrible Secret
|
Posted - 2008.11.15 15:03:00 -
[2585]
Originally by: Jurimaru Edited by: Jurimaru on 15/11/2008 15:00:00 Edited by: Jurimaru on 15/11/2008 14:58:46 Have just downloaded EFT2.8.1.zip from eve-files.com. According to my antivirus, this archieve is clear.
Another one: http://www.kaspersky.com/scanforvirus - use it to scan zip-file online.
Yeah I think there are some false positives showing up. I went to my registry looking for the telltale entries that come with the infostealer trojan and I can't find them. I've had false positives on commercial games before, it does happen.
-= Don't you DARE call her ugly! =-
|

Katja Saitou
Gallente
|
Posted - 2008.11.15 15:06:00 -
[2586]
Originally by: Flavien Potier Well I just scanned this zip file and here is what fprot seems to report : [Found possible virus] <W32/Infostealer.A!Maximus (not disinfectable)> ./EFT2.8.1.zip->EFT.exe [Contains infected objects]./EFT2.8.1.zip
It's just a false positive.
Virustotal scan of EFT2.8.1.zip
F-Prot and 1 other AV shows the same result, all others reports clean. Result: 2/34 (5.88%)

|

Flavien Potier
|
Posted - 2008.11.15 15:29:00 -
[2587]
Yep looks like a false positive... |

Bline Dist
|
Posted - 2008.11.15 17:44:00 -
[2588]
::taps foot while frothing at the mouth waiting for the new version of eft::
Take your time - i can't even imagine how difficult this program is to manage etc. But hurry while taking your time because I need a eft fix asap.
|

Drake Draconis
Minmatar Brutor tribe
|
Posted - 2008.11.15 20:51:00 -
[2589]
Anyone know this guy personally or in the game?
Cause I got a rabid bunch of corp mates here wishing for that nice little fat juicy EFT update. |

Meridius Dex
Amarr 24th Imperial Crusade
|
Posted - 2008.11.15 23:04:00 -
[2590]
I can tell you all from past experience that the best way to show your appreciation and encourage his alacrity would be to send him some ISK (and I don't mean a couple hundred).  |
|

Derty Joe
Gallente Nomad LLP
|
Posted - 2008.11.15 23:29:00 -
[2591]
Ok ppl im starting a fund raiser for EFT, All iskies sent to me i will match and forward accordingly. Will only match isk donations above 10 million. All donations will be highly appreciated and sorted out quickly towards getting EFT up and going :) Fly safe out there o7
|

Solkir
|
Posted - 2008.11.16 00:14:00 -
[2592]
Originally by: Derty Joe Ok ppl im starting a fund raiser for EFT, All iskies sent to me i will match and forward accordingly. Will only match isk donations above 10 million. All donations will be highly appreciated and sorted out quickly towards getting EFT up and going :) Fly safe out there o7
lame  |

General Esylium
|
Posted - 2008.11.16 02:10:00 -
[2593]
Originally by: Derty Joe Ok ppl im starting a fund raiser for EFT, All iskies sent to me i will match and forward accordingly. Will only match isk donations above 10 million. All donations will be highly appreciated and sorted out quickly towards getting EFT up and going :) Fly safe out there o7
lol wtf? seriously, scammers in eve are worse than 2nd grade candy stealers, please respect our intelligence!
|

THE R3APER
No Slack
|
Posted - 2008.11.16 03:00:00 -
[2594]
I'm looking for a mac version of EFT. Anyone know if it's in the works? -------------------- NO BREATHER FROM WORK NO RELIEF FROM COMBAT NO REQUEST FOR RESPITE NO SLACK! |

NoNah
|
Posted - 2008.11.16 03:02:00 -
[2595]
Originally by: THE R3APER I'm looking for a mac version of EFT. Anyone know if it's in the works?
I can with relative certainty state that it's not. Try using wine or even bootcamp and a tiny xp install. Or any alternative fitter such as quickfit(granted it may be a tad outdated). Parrots, commence!
Postcount: 362912
|

Derty Joe
Gallente Nomad LLP
|
Posted - 2008.11.16 04:35:00 -
[2596]
scammers post on alts, and try to hide their identity. I was really bored at work and thought it was funny following up the previous post. Also know that anyone with a brain wouldnt actually go for that, and the smiley at the end should have sorted any thoughts otherwise. In short i am not a scammer, But this is a great service and if any would have sent isk i would have matched and sent to the correct guy (even though he is a bloody red) So just to straighten matters up, there u go.
gimme all ur iskies
|

Dennis08
Caldari GoonFleet GoonSwarm
|
Posted - 2008.11.16 06:47:00 -
[2597]
Edited by: Dennis08 on 16/11/2008 06:47:55
Originally by: Derty Joe scammers post on alts, and try to hide their identity.
You'd be surprised...
Quote: if any would have sent isk i would have matched and sent to the correct guy
But of course you would have...
Quote:
gimme all ur iskies
Just for saying "iskies" ...NO
|

FireMonk
Caldari The Giant Squid Corp.
|
Posted - 2008.11.16 13:52:00 -
[2598]
Im having issues trying to extract the files from the 2.8.1 zip, windows explorer keeps stopping crashing part way through. Also does the same with winzip. Anyone got any ideas? (using vista home premium 32) other than 'dont use vista' |

Kaivaja
|
Posted - 2008.11.16 14:56:00 -
[2599]
Originally by: FireMonk Anyone got any ideas?
It seems obvious that you have broken download. Download from the "Alternative mirror 1" in Gripen's original post.
|

Klee Tarris
Amarr Dirty Filthy Perverts
|
Posted - 2008.11.16 16:43:00 -
[2600]
I think I have to add my name to the list, and say that I'm eagerly awaiting an EFT update that has all the QR changes to it.
EFT has saved many hours (and shedloads of isk) fart-arsing around with setups, great work Gripen !
o7 |
|

Jin'te An
Caldari
|
Posted - 2008.11.16 19:07:00 -
[2601]
I also look forward to the update and sent a few ISKies Gripen's way as proof. Look forward to it. |

Drake Draconis
Minmatar Brutor tribe
|
Posted - 2008.11.17 00:54:00 -
[2602]
Originally by: Derty Joe scammers post on alts, and try to hide their identity. I was really bored at work and thought it was funny following up the previous post. Also know that anyone with a brain wouldnt actually go for that, and the smiley at the end should have sorted any thoughts otherwise. In short i am not a scammer, But this is a great service and if any would have sent isk i would have matched and sent to the correct guy (even though he is a bloody red) So just to straighten matters up, there u go.
gimme all ur iskies
Dude.... GTFO and take your scam with you. If we want to donate any amount of ISK its going to the EFT dude.. not you..and sure as hell not for your scam.
|

Mathena Moran
Caldari Kiith Paktu
|
Posted - 2008.11.17 01:14:00 -
[2603]
Is this the only forum for EFT and have there been any News Updates concerning work on updating EFT to accomodate for the new Quantum Rise Patch in Eve? I went back a few pages and I haven't seen any tidbits explaining the enormouse amount of work I'm sure that's involved in overhauling missile states, hardwire placements, speed related modules and ship speeds and sig radius and bonus changes and yada yada. It'd be nice to hear from him and get an update on the upcoming update. :P |

Oldas Pintera
|
Posted - 2008.11.17 01:42:00 -
[2604]
where is the Orca for EFT when can we miners expect to see that bulbus porpus added to the ORE list of ships
|

Drake Draconis
Minmatar Brutor tribe
|
Posted - 2008.11.17 06:08:00 -
[2605]
Best way to tell is to check the OP and see if the edit date time stamp changed... and if theres any mention of QR...
Otherwise theres been no changes...and yes.. this seems to be it as far as EFT news. |

Talinthi
|
Posted - 2008.11.17 11:03:00 -
[2606]
Edited by: Talinthi on 17/11/2008 11:04:28 Well I figured I'd add my support for EFT, My work day has been much more boring lately otherwise keep up the good work Gripen !!!
p.s. if Gripen could give us a prospective date for release I think it'd quiet down a lot of complaints on here or even just a message that he was working on it (which im sure he is) would be great.
|

Neddy Fox
Gallente Paxton Industries Paxton Federation
|
Posted - 2008.11.17 11:09:00 -
[2607]
How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that. ---- [PXIN Recruiter]
PXIN Recruitement thread |

FellRaven
Minmatar GREY COUNCIL Imorral Dragons
|
Posted - 2008.11.17 12:12:00 -
[2608]
Edited by: FellRaven on 17/11/2008 12:12:53
Originally by: FireMonk Im having issues trying to extract the files from the 2.8.1 zip, windows explorer keeps stopping crashing part way through. Also does the same with winzip. Anyone got any ideas? (using vista home premium 32) other than 'dont use vista'
You're not alone I'm having exact same problem and I'm using XP.
|

Jovoich
Infestation. R.U.R.
|
Posted - 2008.11.17 12:58:00 -
[2609]
Right, so we need to go on a witch hunt in CCP for them to publish there DB?
/me gets a pitch fork |

Arthas Wallace
|
Posted - 2008.11.17 13:28:00 -
[2610]
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then? Why Gripen doesn't say anything about the future update? There will still be one? Im not giving isk in advance... By the way, having EFT before your enemies, right after a great update like this one is a good advantage IMO... |
|

long RND1
|
Posted - 2008.11.17 13:39:00 -
[2611]
Originally by: Arthas Wallace
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then?
EFT uses a lot more data from that Db then EveMon. Don't push it - I'm doing some dev myself using the eve db and i know how difficult it is to support something like EFt without the actual data!
|

Katja Saitou
Gallente
|
Posted - 2008.11.17 13:48:00 -
[2612]
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ? Gripen can't do anything without that.
The database has been out for 4 days or so  And other programs have been updated already..
Could be that Gripen is on vacation or something else along those lines 
|

FullMetal Basilisk
Minmatar Freeform Industries
|
Posted - 2008.11.17 14:47:00 -
[2613]
Originally by: long RND1
Originally by: Arthas Wallace
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then?
EFT uses a lot more data from that Db then EveMon. Don't push it - I'm doing some dev myself using the eve db and i know how difficult it is to support something like EFt without the actual data!
ah kk, didn't realise that.
we need eft.....brain....diminishing.....becoming.....monkey......need....banan...aphone |

YoYo LaBelle
|
Posted - 2008.11.17 15:22:00 -
[2614]
When I run with the "/DataDir Data_SpeedPatch" I am unable to import any character information. I get an access violation, although the program seems to continue to function. Anyone else having this issue?
|

Arthur Guinness
Digital assassins G00DFELLAS
|
Posted - 2008.11.17 16:35:00 -
[2615]
This worries me a little. I'm sure he'll get it updated when he gets the time, but is it possible for anyone else to take over updating EFT if Gripen ever get's tired of messing with it? Would suck for real life to remove his Eve time and cause EFT to die.
--- Good night. Good work. Sleep well. I'll most likely kill you in the morning. |

Mithrilo
Center for Advanced Studies
|
Posted - 2008.11.17 16:37:00 -
[2616]
Originally by: YoYo LaBelle When I run with the "/DataDir Data_SpeedPatch" I am unable to import any character information. I get an access violation, although the program seems to continue to function. Anyone else having this issue?
Yeah, I have it same. But I would not worry about it, you can update your character without speed data and restart EFT with them later. Aside of it, as we expect new version soon, it is marginal issue.
|

Cade Morrigan
Caldari The Terrible Secret
|
Posted - 2008.11.17 17:03:00 -
[2617]
Originally by: YoYo LaBelle When I run with the "/DataDir Data_SpeedPatch" I am unable to import any character information. I get an access violation, although the program seems to continue to function. Anyone else having this issue?
I just made a new character and it imported via key just fine. |

Sebea
Bottomfeeders Science and Research
|
Posted - 2008.11.17 20:05:00 -
[2618]
Originally by: Arthas Wallace
Why EveMon is already updated then? Why Gripen doesn't say anything about the future update? There will still be one? Im not giving isk in advance... By the way, having EFT before your enemies, right after a great update like this one is a good advantage IMO...
I hope he gives it to everybody BUT you, just because of your splendid attitude.
|

NoNah
|
Posted - 2008.11.17 20:35:00 -
[2619]
Originally by: Arthas Wallace
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then? Why Gripen doesn't say anything about the future update? There will still be one? Im not giving isk in advance... By the way, having EFT before your enemies, right after a great update like this one is a good advantage IMO...
It is, hence he shouldn't release it for a few weeks even after the dbdump is out. And why don't you update it yourself? Don't try to claim customer rights for a free product without any real competition. Donate for what you've got, for him doing the community a great service, and do it when you feel like he's worth it. But don't whine at random people for not having fullfilled your dreams. Parrots, commence!
Postcount: 217291
|

Aaspa
Echolalia. Shangri-La.
|
Posted - 2008.11.17 21:34:00 -
[2620]
Originally by: NoNah
Originally by: Arthas Wallace
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then? Why Gripen doesn't say anything about the future update? There will still be one? Im not giving isk in advance... By the way, having EFT before your enemies, right after a great update like this one is a good advantage IMO...
It is, hence he shouldn't release it for a few weeks even after the dbdump is out. And why don't you update it yourself? Don't try to claim customer rights for a free product without any real competition. Donate for what you've got, for him doing the community a great service, and do it when you feel like he's worth it. But don't whine at random people for not having fullfilled your dreams.
Is it possible to update it by my own?
Just wondering...
|
|

Rilwar
BlackStar Industrial
|
Posted - 2008.11.17 21:57:00 -
[2621]
No, it isn't. EFT Isn't open source, and isn't planned to be.
Quote that magical little FAQ.txt that comes with EFT \o/ ------------------------------------------ FTW \o/ |

Capt Blak
Caldari Nomad LLP Black Sun Alliance
|
Posted - 2008.11.17 22:16:00 -
[2622]
Well EFT isnt working and found a post in here from someone else and i checked it out. And in short is it purely leet. Its EFT/EveMon/Assets and more all into one. And its up to date with current QR patch, maybe check it out till you get EFT back.
http://www.evehq.net/news.php
That scammer guy (derty joe) real tool, he stole my isk and my wife!
|

Arthur Guinness
Digital assassins G00DFELLAS
|
Posted - 2008.11.18 02:15:00 -
[2623]
I honestly wish Gripen would start charging real money for EFT. Not an exorbitant amount, but enough to make it worthwhile to keep developing it, and enough to keep every single Eve player from having a copy. There would of course be those that would refuse to pay, making it better for those that did.
Gripen, charge something so you can profit from such a great tool. Buy yourself a god-like computer or pay off all your bills with the profits. 
I'd definitely pay for EFT.
--- Good night. Good work. Sleep well. I'll most likely kill you in the morning. |

NoNah
|
Posted - 2008.11.18 02:20:00 -
[2624]
Originally by: Aaspa
Is it possible to update it by my own?
Just wondering...
In theory, yes, it is. But... it's not constructed to be possible and it's basically unrealisticly cumbersome to do. Most cases you'd be better of making your own version of it, especially out of respect. Parrots, commence!
Postcount: 734217
|

Overbrain
|
Posted - 2008.11.18 03:17:00 -
[2625]
Mann, this EveHQ software is terrible , i wanted to give it a try but i totaly got lost within and after minutes i was able to create a character but then it threw up an error and i just uninstalled it .
Gotta wait for eft update...
|

Iracham
Gallente
|
Posted - 2008.11.18 04:06:00 -
[2626]
Originally by: Arthur Guinness I honestly wish Gripen would start charging real money for EFT. Not an exorbitant amount, but enough to make it worthwhile to keep developing it, and enough to keep every single Eve player from having a copy. There would of course be those that would refuse to pay, making it better for those that did.
Gripen, charge something so you can profit from such a great tool. Buy yourself a god-like computer or pay off all your bills with the profits. 
I'd definitely pay for EFT.
I would too, but within 20 minutes it'd be uploaded to a half dozen torrent sites  |

Balgorad
|
Posted - 2008.11.18 07:53:00 -
[2627]
Hmmm.. let's see... A guy takes serious time off his RL to build something he wants to provide for free and people are beginning to grumble that he's not doing it fast enough. The next thing I guess is demanding that he quits his job, abandons his wife and children and start building us a better EFT client, cause this one's graphic environment is not 3D and the fonts and colours are dull. Maybe in the future we can complain that he only works for this 18 hours a day, when clearly the day has 24 hours.
EFT is free and great. Gripen should be made into a statue to be worshiped by all of the hard-core number-fiddlers out there. You have no right whatsoever to complain about anything, even if the next version has a vocal interface that swears at you every time you click on something. It's free for pete's sake!
Balgorad, who wishes there was a greater power to smite down upon the ungrateful
|

Zahgurim
|
Posted - 2008.11.18 09:30:00 -
[2628]
Originally by: Overbrain Mann, this EveHQ software is terrible , i wanted to give it a try but i totaly got lost within and after minutes i was able to create a character but then it threw up an error and i just uninstalled it .
Gotta wait for eft update...
it's not so easy to understand like EFT, but with a bit of time, it's a great tool... i wait for the eft update, then compare EFT and EVEHQ, and if the values are equal, well, then i think, i switch to EVEHQ... but only cause there are more features then in EFT :)
if the values are different, then i come back to EFT, which i trust more at the moment (cause the values are different between actual EVEHQ and the old EFT ) |

Evlyna
|
Posted - 2008.11.18 09:39:00 -
[2629]
Bumpidoo!
By the way, Gripen is not that dead or inactive, his last post was on November 2. So keep an eye here. Either he's busy or working on it. Don't worry too much, you'll all have your EFT fix soon I suppose.

|

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2008.11.18 09:58:00 -
[2630]
Gotta love the EFT warrior whining, another source of tears to sustain me :D
Seriously though, if you want to test some stuff out, get on sisi like the rest of us and wait patiently for an updated EFT. |
|

X1376
AWE Corporation Intrepid Crossing
|
Posted - 2008.11.18 10:51:00 -
[2631]
I just wonder why CCP did not created such application themselves already, many people spent more time in EFT as in game for sure. I would say that next EFT is anticipated more as was the QR patch itself.
@Keitaro: Use that organ hidden in your skull between ears. Most of us use EFT when we cannot log online or need validate fitting needs in the release build, not in the testbed where parameters can be different. :P |

Ka Jolo
The Tuskers
|
Posted - 2008.11.18 12:42:00 -
[2632]
Originally by: Balgorad Hmmm.. let's see... A guy takes serious time off his RL to build something he wants to provide for free and people are beginning to grumble that he's not doing it fast enough. The next thing I guess is demanding that he quits his job, abandons his wife and children and start building us a better EFT client, cause this one's graphic environment is not 3D and the fonts and colours are dull.
Now as you mention in...
I want Girplan to make EFT so it checks my skillpoints, wallet and hangars, consults my kills and losses on BattleClinic, then recommends ships and fitouts for a variety of purposes, not only for now but also what I should be training for next, allowing me to export a plan to EVEMon. Then if it could log into EVE and totally solowtfpwn other pilots, that would be great. Finally, it should be able to post on these forums, causing other players to drop their mouths in awe at my uberness.
Yeah, that's the ticket!
|

Squably
Minmatar Republic Military School
|
Posted - 2008.11.18 13:10:00 -
[2633]
/bump
when? when? when? Signature removed. Please do not imply profanity in your signature. Navigator
|

Cpt Cosmic
|
Posted - 2008.11.18 13:17:00 -
[2634]
I hope ccp will take this good example from gripen and introduce such a tool by themself.
|

Posidrive
Caldari State Ordnance Company
|
Posted - 2008.11.18 13:29:00 -
[2635]
Originally by: Ka Jolo
Originally by: Balgorad Hmmm.. let's see... A guy takes serious time off his RL to build something he wants to provide for free and people are beginning to grumble that he's not doing it fast enough. The next thing I guess is demanding that he quits his job, abandons his wife and children and start building us a better EFT client, cause this one's graphic environment is not 3D and the fonts and colours are dull.
Now as you mention in...
I want Girplan to make EFT so it checks my skillpoints, wallet and hangars, consults my kills and losses on BattleClinic, then recommends ships and fitouts for a variety of purposes, not only for now but also what I should be training for next, allowing me to export a plan to EVEMon. Then if it could log into EVE and totally solowtfpwn other pilots, that would be great. Finally, it should be able to post on these forums, causing other players to drop their mouths in awe at my uberness.
Yeah, that's the ticket!
Do you think it would bring up a cup of tea once it has finished now that really would make my day 
I know nothng of the data dump you speak of but is it this
http://oldforums.eveonline.com/?a=topic&threadID=920918 Researched Rig BPO Sales |

Tryptic Photon
Gallente Mad Bombers Ushra'Khan
|
Posted - 2008.11.18 14:00:00 -
[2636]
Originally by: Balgorad EFT is free and great. Gripen should be made into a statue to be worshiped by all of the hard-core number-fiddlers out there.
This. ^^ Srsly.
|

Noah Cyril
|
Posted - 2008.11.18 15:23:00 -
[2637]
Originally by: Cpt Cosmic I hope ccp will take this good example from gripen and introduce such a tool by themself.
Why would CCP do it when some 1 ells is alraedy doing it for them for free =p |

RealRancor
Gallente Krupp-Stahl Majesta Empire
|
Posted - 2008.11.18 15:37:00 -
[2638]
Edited by: RealRancor on 18/11/2008 15:36:54
Originally by: RealRancor
I hope this wasn't posted before:
There is an small bug in the interceptor ships, you need Evasive Maneuvering on Lvl5 but EFT doesn't show this...
And another Bug: The Light Ion Blaster II requires Small Hybrid Turret V, not Small Hybrid Turret IV...
http://www.eve-online.com/itemdatabase/EN/shipequipment/turretsbays/hybridturrets/blasters/small/3170.asp |

YoYo LaBelle
|
Posted - 2008.11.18 16:32:00 -
[2639]
Edited by: YoYo LaBelle on 18/11/2008 16:32:44 This EveHQ program looks pretty rockin' except that it crashes a lot. If that were fixed, it would be a very good application. The shipfit portion seems to be taken almost exactly from EFT. Of course, I can't recall the last time EFT crashed...
|

Noah Cyril
|
Posted - 2008.11.18 16:32:00 -
[2640]
Originally by: RealRancor Edited by: RealRancor on 18/11/2008 15:36:54
Originally by: RealRancor
I hope this wasn't posted before:
There is an small bug in the interceptor ships, you need Evasive Maneuvering on Lvl5 but EFT doesn't show this...
And another Bug: The Light Ion Blaster II requires Small Hybrid Turret V, not Small Hybrid Turret IV...
http://www.eve-online.com/itemdatabase/EN/shipequipment/turretsbays/hybridturrets/blasters/small/3170.asp
Is not a bug, the skill shows on the EFT is the primary, so the requires for for light ion baster II needs IV, but is the light blaster spec(which is shown in EFT that is needed) that need small hybrid V to train, which is inclued in the skill requirement.
|
|

Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2008.11.18 16:33:00 -
[2641]
Originally by: Evlyna Bumpidoo!
By the way, Gripen is not that dead or inactive, his last post was on November 2. So keep an eye here. Either he's busy or working on it. Don't worry too much, you'll all have your EFT fix soon I suppose.

Or, he could be busy. |

Master Zenor
|
Posted - 2008.11.18 17:43:00 -
[2642]
I think Gripen is having to redesign the interface slightly before he can release the QR version. Since he would have to add the information about the certificates, so it checks if you have the recommended certificates for that ship. |

Noah Cyril
|
Posted - 2008.11.18 18:03:00 -
[2643]
I rather he do the QR patch ASAP first then move on to the cert, since they r not a must
|

Legowan Wealson
Caldari Ardent Industrial Arcane Alliance
|
Posted - 2008.11.18 19:36:00 -
[2644]
If you didn't notice, the QR patch actually changed some mechanics like how missile damage is applied. So it's not simply a matter of plugging in the updated data dump, the only way to derive the new formulas is to do a bunch of testing ingame.
Give Gripen a rest and some credit, he has done a tremendous amount of free work for the community already and even if he decided to scrap EFT we'd all still owe him beers for all he's done so far. ---
|

Foocurr
|
Posted - 2008.11.18 19:41:00 -
[2645]
The best thing to do is send Gripen some isk and wait patiently.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.18 21:34:00 -
[2646]
Originally by: Master Zenor I think Gripen is having to redesign the interface slightly before he can release the QR version. Since he would have to add the information about the certificates, so it checks if you have the recommended certificates for that ship.
What the point to ever think about implementing certificates? they are redundant in the area of EFT. Affecting nothing of and doing nothing for ship fitting. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.18 21:37:00 -
[2647]
Originally by: Legowan Wealson If you didn't notice, the QR patch actually changed some mechanics like how missile damage is applied.
It wasn't been taken into account ever, at least not in the fitting screen. Could be some issues in tracking simulation, and I agree it's of low priority for majority of players... but... it's up to Gripen if he ever decide to release new version or not. -- Thanks CCP for cu |

Cade Morrigan
Caldari The Terrible Secret
|
Posted - 2008.11.19 03:05:00 -
[2648]
Originally by: Tonto Auri
Originally by: Master Zenor I think Gripen is having to redesign the interface slightly before he can release the QR version. Since he would have to add the information about the certificates, so it checks if you have the recommended certificates for that ship.
What the point to ever think about implementing certificates? they are redundant in the area of EFT. Affecting nothing of and doing nothing for ship fitting.
Yeah certs are more the realm of EveMon, if anything.
-= Don't you DARE call her ugly! =-
|

McFly
C0LDFIRE RUDE Alliance
|
Posted - 2008.11.19 05:05:00 -
[2649]
I LOVE EFT.... but, for those of u have not noticed or dont use it. EVE HQ has a ship fitter with the new datadump. Sadly however I've not figured out a way to apply gang bonuses in EveHQ's fitting tool. But for the time being it's been an alright substitute. Here's the link....
Linkage |

SonoA
Gallente Yakiya Tovil-Toba Revange
|
Posted - 2008.11.19 07:14:00 -
[2650]
Originally by: McFly I LOVE EFT.... but, for those of u have not noticed or dont use it. EVE HQ has a ship fitter with the new datadump. Sadly however I've not figured out a way to apply gang bonuses in EveHQ's fitting tool. But for the time being it's been an alright substitute. Here's the link....
Linkage
Thanks for the Tip |
|

Moresco
|
Posted - 2008.11.19 10:46:00 -
[2651]
I'm sure Gripen will be finished with QR EFT soon. But it would be fine if he can write some words like "yes, iam working on it. Just wat a few days" or "i don't have time for the moment." |

NRUSSIAN
|
Posted - 2008.11.19 11:49:00 -
[2652]
I like EFT and we waiting for new version. Thanks to Gripen for good tool ... |

Hikaru Sulu
Caldari Black Legion Industries
|
Posted - 2008.11.19 12:00:00 -
[2653]
Can I move once again that someone sticky this thread? Seriously, mods, stickies.
On another note, I agreez with people whose advice has been to send isk and wait patiently. I've contributed to the cause, everyone else should too.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things.
|

Athelas Loraiel
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
|
Posted - 2008.11.19 12:47:00 -
[2654]
Thank you so much for this tool. Id like to give you a Pay pal donation for your hard work, since I hate oto part with hard earn EVE cash (LOL).
anyway, mail me data in game and Ill send some $. If everyone using it would give at least 1 $ per paypal, hed be a lucky man. also, whats the status for new patch?
|

ChangWufei
Slacker Industries
|
Posted - 2008.11.19 15:41:00 -
[2655]
Originally by: McFly I LOVE EFT.... but, for those of u have not noticed or dont use it. EVE HQ has a ship fitter with the new datadump. Sadly however I've not figured out a way to apply gang bonuses in EveHQ's fitting tool. But for the time being it's been an alright substitute. Here's the link....
Linkage
EVE HQ is pretty buggy though. Has crashed for me several times and many mods/ships don't seem to be working properly at all. Even mods which have the stats correct in the show info box's still aren't changing the ships projected stats as they should. Gripen will come through as always hehe.
|

Heavy MG
Paxton Industries Paxton Federation
|
Posted - 2008.11.19 17:37:00 -
[2656]
Originally by: ChangWufei
EVE HQ is pretty buggy though. Has crashed for me several times and many mods/ships don't seem to be working properly at all. Even mods which have the stats correct in the show info box's still aren't changing the ships projected stats as they should. Gripen will come through as always hehe.
I will confirm the buggy/uselessness. Some mods and scripts simply don't effect the stats. |

Mdram
Caldari Point of No Return Eradication Alliance
|
Posted - 2008.11.19 18:32:00 -
[2657]
if youvr tried evehq and found bugs, please report them so they can be fixed. you usually get answer quickly |

Jenny Law
|
Posted - 2008.11.20 11:16:00 -
[2658]
love to this program. |

Darkeen
Gallente
|
Posted - 2008.11.20 11:23:00 -
[2659]
Edited by: Darkeen on 20/11/2008 11:25:49 HI,
Noop question here...
Is there a help file (or a possibility to get an updated help file) with descriptions of the details:
ie I know what DPS is but I dont know what Volley is... Since there isnt a search facility, can anyone tell me what volley is?
Thanx. |

Mona X
Caldari Polish Task Forces C0VEN
|
Posted - 2008.11.20 11:48:00 -
[2660]
Volley
|
|

Karad Forsky
Caldari
|
Posted - 2008.11.20 11:48:00 -
[2661]
Originally by: Darkeen ie I know what DPS is but I dont know what Volley is...
Exactly what is sounds like - i.e. the total damage your guns or launchers do when they all hit the target simultaneously (alpha strike).
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2008.11.20 12:11:00 -
[2662]
I'd like to also extend my gratitude to Gripen for providing us with the wonderfully handy tool that is EFT.
However, I like many others am eager to hear some update of when we could expect a fully QR- compliant version... TBH in times of major overhaul like this I do wish that the updating of the app was not dependent on one person but it obviously is his creation and he does like he wishes. ATM I can fit stuff ok with the speedpatch data and most things work like expected on TQ but it would still be great to get totally accurate stats...
I will do like someone suggested and make a modest ISK donation, he does indeed deserve it! |

Jack Gilligan
Caldari THE MuPPeT FaCTOrY KIA Alliance
|
Posted - 2008.11.20 15:12:00 -
[2663]
Haven't used this in awhile, just d/l'ed the new version today, and I have to say I am astounded at the upgrades in the last 3 months.
Fabulous job, Gripen!
|

Aravandor
|
Posted - 2008.11.20 19:01:00 -
[2664]
Gripen has done some amazing work on EFT and he's devoted a lot of time to it, I agree. It's an excellent utility and very accurate. I do wish that he'd change to a development/distribution model that would allow him to work corraboratively in developing and maintaining it though. As a programmer myself, I can imagine the hours that went into making EFT. I can also understand why he might not want to just release the fruits of that labor to anyone and everyone. I wish he would charge for it instead. Maybe that income could be used to organize a project to maintain EFT. If nothing else, it would represent a concrete incentive. I know that it would be pirated, but there are still some carebears left IRL... Every day I play Eve without it, I feel like I'm flying blind.
So thanks to Gripen for all his hard work, but please think about trying to establish some kind of team to share the burden. I'm no Dijkstra, but I'd be the first one to sign up! And there's got to be plenty of programmers out there who would love to help as well. EFT is reward enough in itself.
|

Aravandor
|
Posted - 2008.11.20 19:05:00 -
[2665]
Originally by: Aravandor Gripen has done some amazing work on EFT and he's devoted a lot of time to it, I agree. It's an excellent utility and very accurate. I do wish that he'd change to a development/distribution model that would allow him to work corraboratively in developing and maintaining it though. As a programmer myself, I can imagine the hours that went into making EFT. I can also understand why he might not want to just release the fruits of that labor to anyone and everyone. I wish he would charge for it instead. Maybe that income could be used to organize a project to maintain EFT. If nothing else, it would represent a concrete incentive. I know that it would be pirated, but there are still some carebears left IRL... Every day I play Eve without it, I feel like I'm flying blind.
So thanks to Gripen for all his hard work, but please think about trying to establish some kind of team to share the burden. I'm no Dijkstra, but I'd be the first one to sign up! And there's got to be plenty of programmers out there who would love to help as well. EFT is reward enough in itself.
"corraboratively" = "collaboratively" - I'm not as think as you illiterate I am.
|

Jonak
Gallente
|
Posted - 2008.11.20 21:20:00 -
[2666]
So a new version has been released? |

Darkeen
Gallente
|
Posted - 2008.11.20 21:35:00 -
[2667]
Originally by: Karad Forsky
Originally by: Darkeen ie I know what DPS is but I dont know what Volley is...
Exactly what is sounds like - i.e. the total damage your guns or launchers do when they all hit the target simultaneously (alpha strike).
Thanks Klarad (and Thanks Mona).
Thats what I thought but I was getting confused as DPS was adding up all the damage form the guns when selected. I forgot that the volley broken down into a per second damage would be the DPS...
Thanks, its clarified it for me!
Regards,
Jason Brisbane
|

Arthur Guinness
Digital assassins G00DFELLAS
|
Posted - 2008.11.20 23:30:00 -
[2668]
Originally by: Jonak So a new version has been released?
Think he means 2.8.1. which is "new" to him. As far as I know the QR version hasn't been released yet. Can't wait for it though... |

Darcha
Dark Production Industries
|
Posted - 2008.11.20 23:48:00 -
[2669]
EFT is still my favourite by far and I hope it will still be updated.
EveHQ isn't bad......but it just doesn't work.....not like EFT. ______________________________________ "There are NO bugs in EVE, just oversights" ----- Oveur and TomB, EvE fanfest 2006 |

Staticslash
|
Posted - 2008.11.21 01:30:00 -
[2670]
Is there a version of EFT for Mac ?? or any skill & loadout planner for Mac ?? someone must have designed one by now...... |
|

Aggememnon
Insurrection Inc Tygris Alliance
|
Posted - 2008.11.21 06:36:00 -
[2671]
Originally by: Staticslash Is there a version of EFT for Mac ?? or any skill & loadout planner for Mac ?? someone must have designed one by now......
If not use VMware fusion or the native tools for virtualisation and use a windows image. i've been doing this and it even runs EVE  |

Zitus
|
Posted - 2008.11.21 06:56:00 -
[2672]
So uh, There should definitaly be an ISD report on the client reporting that the New EFT is ready when it comes out.
BTW EFT is possibly the best EVE tool out there (far superior to any tool even Eve mon... srs)
As a fellow programmer, I can relate to you on doing work like this. KEEP UP THE GOOD WORK GRIPEN! |

Stelios Demetri
|
Posted - 2008.11.21 11:02:00 -
[2673]
for some reason EFT does not display the mining lasers when I'm trying to fit out a Hulk. A bit annoying. It lets me display gas coud harvester. Any ideas? And I do have the mining lasers selected in the top left |

Rotorgeek
|
Posted - 2008.11.21 15:29:00 -
[2674]
Strong work, but I cant seem to find ANY warp core stabs.
|

Mona X
Caldari Polish Task Forces C0VEN
|
Posted - 2008.11.21 15:55:00 -
[2675]
Originally by: Stelios Demetri for some reason EFT does not display the mining lasers when I'm trying to fit out a Hulk. A bit annoying. It lets me display gas coud harvester. Any ideas? And I do have the mining lasers selected in the top left
Hulk don't have turret hardpoints.
|

X1376
AWE Corporation Intrepid Crossing
|
Posted - 2008.11.21 16:14:00 -
[2676]
@Gripen: I would have an idea for functionality. In mobility group is shown today speed and align time and warp speed/distance. Could you add there a maximal speed reached from 0 in a time of 1 AB/MWD cycle based on skills/ship build/boosters/etc.?
|

Kali Mania
Minmatar StarFleet Enterprises StarFleet Federation
|
Posted - 2008.11.21 16:24:00 -
[2677]
Edited by: Kali Mania on 21/11/2008 16:23:57 When using the QR switch "/DataDir Data_SpeedPatch", I get the following error when importing data using API;
"Access Violation at address 004BEFB8 in modu;e 'EFT.exe'. Write of address 00000010"
Running EFT without that switch will allow me to get aroung it, but just though I would let you know.
edit: btw, thank for the great program |

Commandante Caldari
|
Posted - 2008.11.21 17:24:00 -
[2678]
Originally by: Kali Mania Edited by: Kali Mania on 21/11/2008 16:23:57 When using the QR switch "/DataDir Data_SpeedPatch", I get the following error when importing data using API;
"Access Violation at address 004BEFB8 in modu;e 'EFT.exe'. Write of address 00000010"
Running EFT without that switch will allow me to get aroung it, but just though I would let you know.
edit: btw, thank for the great program
API is changed. We need a new update.
|

Zitus
|
Posted - 2008.11.21 17:45:00 -
[2679]
Originally by: X1376 @Gripen: I would have an idea for functionality. In mobility group is shown today speed and align time and warp speed/distance. Could you add there a maximal speed reached from 0 in a time of 1 AB/MWD cycle based on skills/ship build/boosters/etc.?
That would be possible. Just alittle calculus would do it, deriving the equation though would be alittle weird... |

FullMetal Basilisk
Minmatar Freeform Industries
|
Posted - 2008.11.21 19:33:00 -
[2680]
have we had any news on this?
Doesn't anybody in Gripens Alliance/Corp get in touch with him OOG? |
|

Mito Rilo
Caldari Vale Heavy Industries Molotov Coalition
|
Posted - 2008.11.21 20:39:00 -
[2681]
When will an update efter the speed nerf be available? ----------------------------------------------
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.11.21 20:51:00 -
[2682]
Bump for the new version. Sorry for being lazy and not responding alot here. I read this thread regulary and all your suggestions and bug reports being noticed.
|

Lord Zarcam
Amarr Royal Amarr Institute
|
Posted - 2008.11.21 21:02:00 -
[2683]
Thank You!
|

Jelmer
Minmatar Dromedary Goat Albatross and Fish Big Bang Quantum
|
Posted - 2008.11.21 21:06:00 -
[2684]
Thank you for the best tool... ever
:) Jelly
***** A noob a day takes the boredom away ***** |

Titos Polo
Senseless Violence
|
Posted - 2008.11.21 21:07:00 -
[2685]
tnx m8 for QR EFT 
|

Sgt Jinxed
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2008.11.21 21:11:00 -
[2686]
new version \o/
<3 Gripen
|

Balderic Lunacy
|
Posted - 2008.11.21 21:29:00 -
[2687]
Gripen MY MAN!!!!!! toss your paypal info this way and I'll send ya a little cash for your LOADS of time.
I say we should rename Jita after you!!!!!!!!!!!!!
|

Krimhild
|
Posted - 2008.11.21 21:35:00 -
[2688]
Hi,
thx for this wonderful tool and the brand new version, and here comes the first bug report 
The dominix shows me 150 m/s speed but eve gives me only 123 m/s
I double checked for imps or other stuff which could influence the results ...
Greetings Krim Sweet Revenge from a tough lady! |

Xe na
Privateers Privateer Alliance
|
Posted - 2008.11.21 21:35:00 -
[2689]
yay thanks
|

asdasdfasdf
|
Posted - 2008.11.21 21:46:00 -
[2690]
great program... just download new one and its giving me
I/O error 32 any suggestions Thank you |
|

Tanathryn
Caldari The 5th Freedom R.E.P.O.
|
Posted - 2008.11.21 22:05:00 -
[2691]
Doesn't seem to reflect the new ship speeds. Other than that everything else looks great.
Tried to use the ships.dat from the 2.8.1 speedpatch directory for now, but got a floating point divide by zero error. |

Drake Draconis
Minmatar Brutor tribe
|
Posted - 2008.11.21 22:21:00 -
[2692]
Gripen you da mon!
*\o/* <--- cheering
^_^ |

Bunch Holding
|
Posted - 2008.11.21 23:34:00 -
[2693]
Awesome! Just wanna say: Thanks Gripen! |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.11.21 23:39:00 -
[2694]
Originally by: Krimhild Hi,
thx for this wonderful tool and the brand new version, and here comes the first bug report 
The dominix shows me 150 m/s speed but eve gives me only 123 m/s
I double checked for imps or other stuff which could influence the results ...
Greetings Krim
Damn, you're right. Base speeds for quite a few ships were not updated for some reason. I'll fix it asap. |

Sadumon
The Dead Parrot Shoppe Inc.
|
Posted - 2008.11.21 23:39:00 -
[2695]
Edited by: Sadumon on 21/11/2008 23:40:28 Version 2.9 -- Scorpion base speed is showing as 115, but it really is 94.
Edit...doh, one post too late ;) |

Sakura Nihil
Stimulus Rote Kapelle
|
Posted - 2008.11.21 23:47:00 -
[2696]
Danke! |

Kaivaja
|
Posted - 2008.11.21 23:48:00 -
[2697]
It seems that salvage rigs do not affect speed in EFT 2.9. Ingame they do. |

Arthur Guinness
Digital assassins G00DFELLAS
|
Posted - 2008.11.21 23:49:00 -
[2698]
<3 <3 <3 |

Crux Australis
Sebiestor tribe
|
Posted - 2008.11.22 00:02:00 -
[2699]
/submit /purr /worship

|

Ixich
|
Posted - 2008.11.22 00:14:00 -
[2700]
Edited by: Ixich on 22/11/2008 00:15:06 First off, Three Cheers for Gripen, I have no clue where your going to bother reading this :D a I'm sure you have a hell load of these replies coming. I have to say EFT is a valuable asset for both me and the thousands of other Eve players out there and i seriously recommend you seek donations/sponsorship for your hard work. Once again, Thanks Gripen
-Ix- |
|

Kwuggy
Amarr
|
Posted - 2008.11.22 01:06:00 -
[2701]
Thank you thank you thank you thank you thank you thank you!
Gotta give you cred, Gripen. Really generous of you to keep doing this favor to the EVE players for free o/
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.11.22 01:16:00 -
[2702]
Base speeds were fixed.
|

Data Fox
Damage Unlimited Inc INTERDICTION
|
Posted - 2008.11.22 01:32:00 -
[2703]
Edited by: Data Fox on 22/11/2008 01:32:45 *nm*
|

NoNah
|
Posted - 2008.11.22 01:53:00 -
[2704]
Originally by: Gripen Base speeds were fixed.
Another cookie, sir. Parrots, commence!
Postcount: 965584
|

Kaivaja
|
Posted - 2008.11.22 02:39:00 -
[2705]
EFT 2.9.1 shows low slot tracking enhancers as player activated items. Older 2.8.x showed them as fully passive items that they are.
|

Dave Tehsulei
Atomic Battle Penguins The Darwin Award Foundation
|
Posted - 2008.11.22 02:41:00 -
[2706]
i love gripen... sexually
------- Atomic Battle Penguins Forum | Website ABP is available for contract work |

Ffuantu Grym
Sebiestor tribe
|
Posted - 2008.11.22 02:42:00 -
[2707]
Originally by: Gripen Bump for the new version. Sorry for being lazy and not responding alot here. I read this thread regulary and all your suggestions and bug reports being noticed.
New version released only a week after some significant balance and mechanic changes? Sorry mate, that doesn't qualify as lazy. Nice work, and thanks.
|

Nalust
Interstellar Indutry Services
|
Posted - 2008.11.22 04:21:00 -
[2708]
Is there a way to show Command Mdoule effects on other ships? I tried putting them into the projected effects but it will not put them in. Other logistical mods work (i.e. cap transfers, shield transporters, remote repairs, etc), but I cannot drop a command module in.
|

Maleagent
Amarr Section XIII Tau Ceti Federation
|
Posted - 2008.11.22 04:39:00 -
[2709]
Thanks a lot, you are a good addition to eve players base with that program its help a lot to get good idea on fit
And good fight, see ya in space. History is a bunch of lies that we all agree on. |

Caldar
|
Posted - 2008.11.22 05:02:00 -
[2710]
Sent you a small thank you Gripen. Job well done and much appreciated!
|
|

Kilrex
|
Posted - 2008.11.22 05:10:00 -
[2711]
Originally by: Nalust Is there a way to show Command Mdoule effects on other ships? I tried putting them into the projected effects but it will not put them in. Other logistical mods work (i.e. cap transfers, shield transporters, remote repairs, etc), but I cannot drop a command module in.
R clik the module and it will show the bonus given.
|

Iknota
Dynasty Banking
|
Posted - 2008.11.22 05:24:00 -
[2712]
I love EFT, but the one thing I would ask for is a "work" mode like Evemon has. Its not that I actually worry that the little icons will make my boss think im not working, but I'm running EFT via Crossover on my Mac. The icons look terrible and I could remove them, but then I am left guessing at a few things. Maybe if there was a way to replace the images with just text. (CPU picture becomes "CPU")
Anyway, great job on EFT as a whole. I'm always happy when I get to convert a Non-user to EFT.
|

Karl Mattar
Caldari Independent Navy Reserve
|
Posted - 2008.11.22 05:26:00 -
[2713]
Gripen, THANK YOU!
|

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.11.22 05:43:00 -
[2714]
Hurray for gripen. Thanks for update. ----------------------------------------- [Video] The Cruise |

BlackGuard 118
The Graduates Morsus Mihi
|
Posted - 2008.11.22 05:50:00 -
[2715]
You are my hero sir! thank you for the update and I will be sending you something as well.
|

MalVortex
Reaper Industries Eternal Rapture
|
Posted - 2008.11.22 06:00:00 -
[2716]
First, thanks for the speedy update!
Now, for a question: On the DPS simulation, do missile simulations follow the new derived formula? I'd assume so, but I'd really like confirmation either way on this point.
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2008.11.22 06:35:00 -
[2717]
Great! And thank you for this great app and the swift update, I sent some ISK like I said aswell. 
|

Kaivaja
|
Posted - 2008.11.22 07:11:00 -
[2718]
Originally by: Nalust Is there a way to show Command Mdoule effects on other ships? I tried putting them into the projected effects but it will not put them in. Other logistical mods work (i.e. cap transfers, shield transporters, remote repairs, etc), but I cannot drop a command module in.
Open 2 ship setups in 2 different windows. Set squad, wing or fleet boosters from the other ship instead from a pilot.
|

Katja Saitou
Gallente
|
Posted - 2008.11.22 10:33:00 -
[2719]
Gripen for president! 
Thank you for the update, Gripen 
|

Voulture
GBTeam Zbojcerze
|
Posted - 2008.11.22 10:37:00 -
[2720]
Much <3
_________
|
|

Keeno Smythe
Amarr Most Wanted INC G00DFELLAS
|
Posted - 2008.11.22 10:59:00 -
[2721]
Thanks! ;]
|

Shaddn Arakh
|
Posted - 2008.11.22 11:52:00 -
[2722]
Great job! Thanks!
|

Suitonia
Gallente interimo
|
Posted - 2008.11.22 11:59:00 -
[2723]
Thanks!
|

Telladon
|
Posted - 2008.11.22 12:14:00 -
[2724]
Excellent program
How about an option to show you how much CPU and Powergrid you have left
|

Haywoode Jablome
The Templars Knights
|
Posted - 2008.11.22 12:24:00 -
[2725]
Originally by: Telladon Excellent program
How about an option to show you how much CPU and Powergrid you have left
huh? it shows top right?
|

Retsil Evad
Caldari The Arrow Project Morsus Mihi
|
Posted - 2008.11.22 12:33:00 -
[2726]
Thanyou for providing this latest update to one one most useful tools for Ever Online players. A small gratuity will be finding it's way to your wallet when I next log in.
o7
============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |

Telladon
|
Posted - 2008.11.22 12:34:00 -
[2727]
yes but it shows you how much used/total would like to see how much you have left maybe in brackets or tool tip bubble or start at max cpu + powergride and subtrack module needs
|

Mundem Pashdale
20th Legion Southern Cross Alliance
|
Posted - 2008.11.22 12:40:00 -
[2728]
WE LOVE YOU GRIPEN!
|

Tiirae
The New Era HUZZAH FEDERATION
|
Posted - 2008.11.22 12:41:00 -
[2729]
Originally by: Telladon yes but it shows you how much used/total would like to see how much you have left maybe in brackets or tool tip bubble or start at max cpu + powergride and subtrack module needs
This would probably go hand in hand with the previously requested feature of a checkbox that would only list items in the item tree that will fit with remaining grid/cpu. Not sure if it will ever appear but it would be nice.
Either way, EFT freaking rocks.
|

Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
|
Posted - 2008.11.22 12:50:00 -
[2730]
Originally by: Kaivaja EFT 2.9.1 shows low slot tracking enhancers as player activated items. Older 2.8.x showed them as fully passive items that they are.
This. It's hardly a bother, but weird.
|
|

Ayrion Centare
Caldari
|
Posted - 2008.11.22 13:06:00 -
[2731]
Gripen, you are the wind beneath my wings.
|

Kantress
|
Posted - 2008.11.22 13:41:00 -
[2732]
I also must say, this tool is INVALUABLE to us. I have spent hours upon hours upon hours researching fitting options for various scenarios on EFT.
Is there a way we can change the base stats of ships in EFT, such as mass and inertia, or change base stats for modules (nanofibers in particular)? Until those are updated in a new patch, I could really use correct stats for those things, and if I could update my own EFT, that would be a big help.
|

Azeryn
|
Posted - 2008.11.22 14:10:00 -
[2733]
Just another deserved "THANK YOU GRIPEN!!!" since EFT is a wonderful tool that I am sure helps thousands of pod pilots out there.
|

K1RTH G3RS3N
Roflcoptorz Coptorcorp
|
Posted - 2008.11.22 16:11:00 -
[2734]
very very nice program thankyou :)
|

Dinsdale Pirannha
Gallente
|
Posted - 2008.11.22 16:40:00 -
[2735]
I don't know how many ways it has been said Gripen, but you are a saint. The work that goes into this I can't even fathom.
Thank You.
|

Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.11.22 19:19:00 -
[2736]
Thank you Gripen!!!
|

Jas Dor
Minmatar
|
Posted - 2008.11.22 19:46:00 -
[2737]
Woot! New EFT! Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Noriko Sakai
Gallente DC1 Coalition
|
Posted - 2008.11.22 19:54:00 -
[2738]
All I can say is that CCP should be paying you instead of the other way around. Thanks a lot.
|

Ryvex
|
Posted - 2008.11.22 21:37:00 -
[2739]
Originally by: Noriko Sakai All I can say is that CCP should be paying you instead of the other way around. Thanks a lot.
qft!
(and i usually never post @ eve-o.com forums ;D )
|

rodgerd
Aliastra
|
Posted - 2008.11.22 23:54:00 -
[2740]
Many thanks
Not necessarily the opinions of my corp. |
|

Mel Dareia
|
Posted - 2008.11.23 00:19:00 -
[2741]
Can't imagine playing EVE without this wonderful little program. Many thanks for your efforts!
|

Amantus
Gallente 0utbreak
|
Posted - 2008.11.23 02:30:00 -
[2742]
Decent resolution icon! Fantastic. ------------
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.23 02:54:00 -
[2743]
Originally by: Telladon yes but it shows you how much used/total would like to see how much you have left maybe in brackets or tool tip bubble or start at max cpu + powergride and subtrack module needs
Subtract them in mind? Don't let your brain gone into mud. -- Thanks CCP for cu |

Mioelnir
Minmatar Meltd0wn The Black Isle
|
Posted - 2008.11.23 04:04:00 -
[2744]
- Tracking Enhancers are active modules but shouldn't - Core-X and Gist-X 100mn MWDs are missing the -3% capacitor attribute
Nice release Gripen.
|

Dom Khavash
|
Posted - 2008.11.23 04:47:00 -
[2745]
Great job, thanks.
Dom
|

Forlorn Wongraven
Universal Army
|
Posted - 2008.11.23 10:46:00 -
[2746]
Thanks for the update, Gripen!
|

Yana Pizdah
Dirty Filthy Perverts
|
Posted - 2008.11.23 11:17:00 -
[2747]
Manny thanks for the update Gripen !
|

Euriti
Sniggerdly Pandemic Legion
|
Posted - 2008.11.23 11:20:00 -
[2748]
Overheat and Claymore range bonuses to scramblers/disruptors and webs are stacking penalized ingame. This is not the case in EFT.
|

Mathena Moran
Caldari Kiith Paktu
|
Posted - 2008.11.23 14:34:00 -
[2749]
The DPS Graph doesn't seem to be working correctly when missiles are concerned. I've tried moving the sliders for transversal, changing AB for MWD, turning off webs and on, and nothing is changing the damage that the graph shows for missile damage inflicted on a target. I was wondering if I was maybe doing something wrong? I've loved using this graph and was looking forward to seeing the effect missile's new Explosion Velocities and Damage Reduction Factors had on targets. You can run, but you'll just die tired... |

6Bagheera9
Slacker Industries Confederation of Independent Corporations
|
Posted - 2008.11.23 17:09:00 -
[2750]
ISKredits given where credit is due.
|
|

Supposing CEO
|
Posted - 2008.11.23 17:53:00 -
[2751]
I`ve been using the new EFT Version now, and i must say, its awesome. I really like it.
But i stumbled upon a value on the Missile Charge Information window called "Damagereductionfactor". So i`ve been wondering, what does it do ?
|

Josef Amerentev
Gallente E.M.P. Industries Malum Exuro
|
Posted - 2008.11.23 19:12:00 -
[2752]
gripen - on motherships/carriers it is not showing the drone control range increase also tracking enhancer is passive mod |

Hesod Adee
Federal Defence Union
|
Posted - 2008.11.23 19:49:00 -
[2753]
Thanks for the update. ---------------------------------------------- I support skill queues. |

Albion26
Blueprint Haus Shadow of xXDEATHXx
|
Posted - 2008.11.23 20:34:00 -
[2754]
Originally by: Mathena Moran The DPS Graph doesn't seem to be working correctly when missiles are concerned. I've tried moving the sliders for transversal, changing AB for MWD, turning off webs and on, and nothing is changing the damage that the graph shows for missile damage inflicted on a target. I was wondering if I was maybe doing something wrong? I've loved using this graph and was looking forward to seeing the effect missile's new Explosion Velocities and Damage Reduction Factors had on targets.
Did you make the changes to your setup, and then delete/add the ship to the graph? That worked for me. I don't think the graph will auto-update the stats once the attacker/defender have been added...
|

FullMetal Basilisk
Minmatar Freeform Industries
|
Posted - 2008.11.23 20:39:00 -
[2755]
speed seems to have a fault.
the speed does not modify when I change the fleet commander.
So eg. my destroyer was 1283m/s without fleet commander settings, and 1283m/s with lvl 5 fleet commander settings.
any ideas?
|

StoreSlem
Minmatar 4S Corporation Morsus Mihi
|
Posted - 2008.11.23 20:46:00 -
[2756]
Originally by: FullMetal Basilisk speed seems to have a fault.
the speed does not modify when I change the fleet commander.
So eg. my destroyer was 1283m/s without fleet commander settings, and 1283m/s with lvl 5 fleet commander settings.
any ideas?
yes, read patch notes.
|

FullMetal Basilisk
Minmatar Freeform Industries
|
Posted - 2008.11.23 20:54:00 -
[2757]
Edited by: FullMetal Basilisk on 23/11/2008 20:54:50 unless i'm missing something...
Version 2.9.1 changes: - Ship base speed changes were missing. This has been resolved.
if that's the case, I already have 2.9.1
|

Andreya
Direct Intent
|
Posted - 2008.11.23 21:52:00 -
[2758]
10 mill donation sent... the rest of you should do the same.. at least _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |

Sadumon
The Dead Parrot Shoppe Inc.
|
Posted - 2008.11.24 00:52:00 -
[2759]
Originally by: Mathena Moran The DPS Graph doesn't seem to be working correctly when missiles are concerned. I've tried moving the sliders for transversal, changing AB for MWD, turning off webs and on, and nothing is changing the damage that the graph shows for missile damage inflicted on a target. I was wondering if I was maybe doing something wrong? I've loved using this graph and was looking forward to seeing the effect missile's new Explosion Velocities and Damage Reduction Factors had on targets.
It is working correctly, as it is set up, although it is a bit confusing. The way the DPS graph works is that it always assumes that both ships are moving at full speed -- the only thing the sliders do is determine how much of that speed is perpendicular to the two ships (i.e. contributing to transversal). Therefore, a transversal of 0% doesn't mean the ship is moving at 0 m/s, but rather it is moving at full speed, just directly toward/away from you. Since missiles only worry about raw speed, and not transversal, sliding the transversal slider makes no effect on the DPS.
That said, perhaps it would be useful to have the sliders affect the overall speed as far as missiles are concerned, so you can see what sort of damage you would inflict (or take) at different speeds (because we can't always go full speed). One way to sort of estimate what slower speeds would have is to just stick a webifier on the projected effects on the target ship, and that will at least show you the damage taken at 40-50% of max speed.
|

Amarr'd
Amarr
|
Posted - 2008.11.24 01:33:00 -
[2760]
Thanks Gripen you sexy little man.
|
|

Solhaya
|
Posted - 2008.11.24 01:43:00 -
[2761]
I thought I'd throw in that it looks like the mining crystals aren't accounting for skills quite right. The Veldspar Mining Crystal I only has Mining I listed, which is the secondary skill requirement. There's a gap above it in the requirements which I would think is where Veldspar Processing Level III was supposed to be.
Intentional, or a mistake in transition? I have no idea. It's been like that since EFT 2.8 at least.
And thanks, Gripen, for writing EVE Fitting Tool. Not just that, but doing a very good job with it. |

BadCo NZ
|
Posted - 2008.11.24 02:13:00 -
[2762]
Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
|

Lady Aja
Caldari Ore Mongers Black Hand.
|
Posted - 2008.11.24 03:48:00 -
[2763]
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
grouped weapons?
03:16:31 Combat Your group of Heavy Beam Laser II is well aimed at State Bushi, inflicting 695.7 damage.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.24 05:41:00 -
[2764]
Originally by: Solhaya I thought I'd throw in that it looks like the mining crystals aren't accounting for skills quite right. The Veldspar Mining Crystal I only has Mining I listed, which is the secondary skill requirement. There's a gap above it in the requirements which I would think is where Veldspar Processing Level III was supposed to be.
Intentional, or a mistake in transition? I have no idea. It's been like that since EFT 2.8 at least.
And thanks, Gripen, for writing EVE Fitting Tool. Not just that, but doing a very good job with it.
Intentional. Veldspar Processing does not have any effect on resulting stats, so it's not there. -- Thanks CCP for cu |

NoNah
|
Posted - 2008.11.24 05:50:00 -
[2765]
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
Missile damage is by far the easiest to calculate. There are no perfect or suboptimal hits. Just check out the damage a missile does for you on TQ, divide by rate of fire and multiply with your number of launchers. This is what dps you will deal on any stationary infinitely huge target. If either of those change, the formula gets far more compllicated and you can't illustrate it with a single figure.
Parrots, commence!
Postcount: 483410
|

Solhaya
|
Posted - 2008.11.24 06:53:00 -
[2766]
Originally by: Tonto Auri
Originally by: Solhaya I thought I'd throw in that it looks like the mining crystals aren't accounting for skills quite right. The Veldspar Mining Crystal I only has Mining I listed, which is the secondary skill requirement. There's a gap above it in the requirements which I would think is where Veldspar Processing Level III was supposed to be.
Intentional, or a mistake in transition? I have no idea. It's been like that since EFT 2.8 at least.
And thanks, Gripen, for writing EVE Fitting Tool. Not just that, but doing a very good job with it.
Intentional. Veldspar Processing does not have any effect on resulting stats, so it's not there.
Isn't it a requirement to fit the "charge", though? Kind of like how you have to have Astrometrics III and Survey III to load a Discovery Survey Probe I into a Scan Probe Launcher I, even though the Scan Probe Launcher I only requires Astrometrics I. Bear in mind, I'm talking about the requirements sheet when you look at the info for that particular item. Not the skills that affect the item's performance.
|

Todo Akamura
Royal Enterprise Bionic Dawn
|
Posted - 2008.11.24 09:28:00 -
[2767]
free bump, every1 should have this installed :) Our corp is recruiting, don't miss your chance! |

DrAtomic
Atomic Heroes Arcane Alliance
|
Posted - 2008.11.24 10:29:00 -
[2768]
It will be a sad sad sad day for eve if you ever stop playing/programming eft. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
|

Mathena Moran
Caldari Kiith Paktu
|
Posted - 2008.11.24 11:22:00 -
[2769]
Originally by: Sadumon
Originally by: Mathena Moran The DPS Graph doesn't seem to be working correctly when missiles are concerned. I've tried moving the sliders for transversal, changing AB for MWD, turning off webs and on, and nothing is changing the damage that the graph shows for missile damage inflicted on a target. I was wondering if I was maybe doing something wrong? I've loved using this graph and was looking forward to seeing the effect missile's new Explosion Velocities and Damage Reduction Factors had on targets.
It is working correctly, as it is set up, although it is a bit confusing. The way the DPS graph works is that it always assumes that both ships are moving at full speed -- the only thing the sliders do is determine how much of that speed is perpendicular to the two ships (i.e. contributing to transversal). Therefore, a transversal of 0% doesn't mean the ship is moving at 0 m/s, but rather it is moving at full speed, just directly toward/away from you. Since missiles only worry about raw speed, and not transversal, sliding the transversal slider makes no effect on the DPS.
That said, perhaps it would be useful to have the sliders affect the overall speed as far as missiles are concerned, so you can see what sort of damage you would inflict (or take) at different speeds (because we can't always go full speed). One way to sort of estimate what slower speeds would have is to just stick a webifier on the projected effects on the target ship, and that will at least show you the damage taken at 40-50% of max speed.
I'm an idiot. :P I thought I was thorough and tried everything, and today I was trying to think of other options when BAM, it hit me... I forgot to uncheck the box on drones I had fitted. der der der
Thanks for the replies I got to this. :) You can run, but you'll just die tired... |

Mr Goldfish
Ceptacemia
|
Posted - 2008.11.24 11:58:00 -
[2770]
Stabber Fleet Issue seems to only have 5 high slots in EFT, should have 6 right? Goldie |
|

BadCo NZ
|
Posted - 2008.11.24 14:40:00 -
[2771]
Originally by: NoNah
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
Missile damage is by far the easiest to calculate. There are no perfect or suboptimal hits. Just check out the damage a missile does for you on TQ, divide by rate of fire and multiply with your number of launchers. This is what dps you will deal on any stationary infinitely huge target. If either of those change, the formula gets far more compllicated and you can't illustrate it with a single figure.
I don't think people understand what I'm saying. The damage a missile does in HP is different from EFT 2.9.1 to TQ.
|

Pohbis
Neo T.E.C.H.
|
Posted - 2008.11.24 14:50:00 -
[2772]
Originally by: BadCo NZ I don't think people understand what I'm saying. The damage a missile does in HP is different from EFT 2.9.1 to TQ.
EFT is raw optimal damage. For missiles, it's mitigated by speed and signature radius on TQ.
|

Andreus Ixiris
Gallente Mixed Metaphor
|
Posted - 2008.11.24 16:01:00 -
[2773]
Originally by: Pohbis EFT is raw optimal damage. For missiles, it's mitigated by speed and signature radius on TQ.
And resistances. Don't forget resistances. -----
CEO, Mixed Metaphor Dance Commander |

Lagerstars
Caldari Repo Industries R.E.P.O.
|
Posted - 2008.11.24 16:02:00 -
[2774]
2.9.1 doesnt appear to be applying my gang bonuses in EFT. When fitting a commandship it also doesnt offer the ship as the bonus source like in previous versions.
Sorry if this was already covered, but there are a lot of pages -----------------------------------------
|

Dikat
|
Posted - 2008.11.24 16:24:00 -
[2775]
Tracking enhancers appear to be stacking nerfed when used with energy locus coordinator rigs. Not sure if this is new with QR but based on gameplay last night, I don't believe so.
|

FullMetal Basilisk
Minmatar Freeform Industries
|
Posted - 2008.11.24 16:43:00 -
[2776]
Edited by: FullMetal Basilisk on 24/11/2008 16:43:10
Originally by: Lagerstars 2.9.1 doesnt appear to be applying my gang bonuses in EFT. When fitting a commandship it also doesnt offer the ship as the bonus source like in previous versions.
Sorry if this was already covered, but there are a lot of pages
yea, I already posed that question, albeit it has not been answered as of yet:
Originally by: FullMetal Basilisk
unless i'm missing something...
Version 2.9.1 changes: - Ship base speed changes were missing. This has been resolved.
if that's the case, I already have 2.9.1
also, there still seems to be a base speed issue.
My raven does 117m/s, and EFT is showing 92...
gang bonuses and base speed do not seem to be in effect or are incorrect.
other than that, superb program.
|

Meriones
Shiva Morsus Mihi
|
Posted - 2008.11.24 17:58:00 -
[2777]
Thanks for all the hard work. This program is a must for any pilot. Cheers!
|

Togae Alus
The Leathernecks
|
Posted - 2008.11.24 18:37:00 -
[2778]
It seems that the cargo bay for the mackinaw is not calculated rigth as ingame i gert above 12.000M3 but here it only goes to like 11.000
|

Aeon Yakati
Destructive Influence Band of Brothers
|
Posted - 2008.11.24 19:31:00 -
[2779]
Maybe I'm being thick, but how do I open my drone bay to see my drones' stats (being modified by drone upgrades)?
|

Chi Vashon
Caldari The Elear Sylph Alliance
|
Posted - 2008.11.24 20:29:00 -
[2780]
Even though you are right now my enemy i appreciate the time you put into this valuable program! fly safe!
|
|

Rilwar
BlackStar Industrial
|
Posted - 2008.11.24 22:46:00 -
[2781]
Originally by: DrAtomic It will be a sad sad sad day for eve if you ever stop playing/programming eft.
Quoted for emphasis.
Hopefully if that ever does come Gripen will either release the source or give it to some other talented dev for more uberness. ------------------------------------------ FTW \o/ |

Sadumon
The Dead Parrot Shoppe Inc.
|
Posted - 2008.11.24 23:22:00 -
[2782]
Originally by: Dikat Tracking enhancers appear to be stacking nerfed when used with energy locus coordinator rigs. Not sure if this is new with QR but based on gameplay last night, I don't believe so.
From the patch notes: Quote: # Locus Coordinator rigs are now subject to stacking penalties.
I can confirm that the optimals I am getting with tracking enhancers and locus rigs are coming out to the same values that EFT is producing. Adding a number of tracking computers in addition to enhancers and the rigs still gives the same value between TQ and EFT.
|

Flamewave
Crimson Moon Society
|
Posted - 2008.11.24 23:38:00 -
[2783]
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
It's a bug with Ballistic Controls. The damage missiles do isn't updated in the show info screen of the missile. Online and offline your BCSes and notice how the damage value doesn't change when you Show Info again. However the damage is still actually applied to the missile.
I bugreported this one year and eight months ago. It was attached to a defect and never fixed. Maybe someone else should bugreport it.  __________
|

BadCo NZ
|
Posted - 2008.11.25 01:07:00 -
[2784]
Originally by: Pohbis
Originally by: BadCo NZ I don't think people understand what I'm saying. The damage a missile does in HP is different from EFT 2.9.1 to TQ.
EFT is raw optimal damage. For missiles, it's mitigated by speed and signature radius on TQ.
Swing and a miss. I'm saying if you right click the launcher in EFT and go to 'Show Charge Info' it says 1010 EM Damage, and in TQ if I go to my fitting window and show info on the missile it only shows 777 Em Damage. Both are Identical fits, and thats a huge difference in DPS.
|

BadCo NZ
|
Posted - 2008.11.25 01:10:00 -
[2785]
Originally by: Flamewave
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
It's a bug with Ballistic Controls. The damage missiles do isn't updated in the show info screen of the missile. Online and offline your BCSes and notice how the damage value doesn't change when you Show Info again. However the damage is still actually applied to the missile.
I bugreported this one year and eight months ago. It was attached to a defect and never fixed. Maybe someone else should bugreport it. 
A-ha! Thanks for that, I'll check it out.
|

Flamewave
Crimson Moon Society
|
Posted - 2008.11.25 02:14:00 -
[2786]
Just because you don't notice it doesn't mean it isn't there. 
Bug report ID 35782
Revelations 1.4 30636
2007.03.22 22:09:41
 __________
|

Darth Skorpius
Crystalline INC The Black Alliance
|
Posted - 2008.11.25 07:51:00 -
[2787]
Edited by: Darth Skorpius on 25/11/2008 07:53:28 im not sure if anyone have requested this yet, but is there a way to have eft auto update when there is a new version available?
also, thanks for making this awesome tool available to us ___________________________________________________________________________________________________________
updating sig, brb |

Captain Limiate
|
Posted - 2008.11.25 11:37:00 -
[2788]
Hull Repairer II missing
|

Khana Loaris
|
Posted - 2008.11.25 16:03:00 -
[2789]
Great tool - nice update to 2.9.1
However, I'm getting an massive failure if you add special characters )(, etc to the name of a custom damage profile. e.g "Amarr Faction (blood, sansha)"
First error dialogue:" ' sansha)' is not a floating point value." [ok]
Click OK - App opens but everything is blank, only menus show. It is possible to open the char and ship browser but both are blank. It is possible to click into the ship browser and then ok to open a ship setup screen (again everything here is blank), this then triggers the next error dialogue: "Access violation at address 004DB8C3 in module 'EFT.exe'. Read of address 0000000C" [ok] Click OK and the app just sits there all blank. Right clicking & selecting options is possible but generally retruns access violation errors.
To fix this I had to edit the config.ini and remove the offending characters from the last two lines: "DamageProfile=Amarr Faction (blood, sansha),65,35,0,0"
edit to
"DamageProfile=Amarr Faction,65,35,0,0"
and everything is ok again :)
|

Aceoil
Eyes of the Night
|
Posted - 2008.11.25 23:19:00 -
[2790]
I would like to see a POS fitting tool.
Not necessarily within EFT. But I would like to be able to fit a POS in the same way I fit a ship in EFT.
- See the amount of damage it can spit out (and the range and tracking speed in the damage calculations) - See how much shields and armor I have, adjust hardeners accordingly. - See how long my fuel will last (tied in with API)
I know there are plenty of other POS tools. But I don't think that those other tools are as refined and precise as EFT has become. If you can put as much skill and time into a POS fitting tool as you have put into EFT. It could be really sexy.
Can you do for POS fitting/managing tools what you did for ship fitting tools Gripen?
|
|

Vailokas
|
Posted - 2008.11.25 23:33:00 -
[2791]
The "DPS graph" window does not consider the effect of signature radius + velocity on missile damages it would be kind of nice to see, especially now that speed matters that much more.
|

Sophie Garatonku
Freedom Caps
|
Posted - 2008.11.26 06:33:00 -
[2792]
Originally by: Aceoil I would like to see a POS fitting tool.
Not necessarily within EFT. But I would like to be able to fit a POS in the same way I fit a ship in EFT.
- See the amount of damage it can spit out (and the range and tracking speed in the damage calculations) - See how much shields and armor I have, adjust hardeners accordingly. - See how long my fuel will last (tied in with API)
I know there are plenty of other POS tools. But I don't think that those other tools are as refined and precise as EFT has become. If you can put as much skill and time into a POS fitting tool as you have put into EFT. It could be really sexy.
Can you do for POS fitting/managing tools what you did for ship fitting tools Gripen?
That's a very nice idea. It doesn't even need to be a separate app, as I suspect POSes could be added to EFT as a special "ship" class. Since POSes ignore the usual combat modifiers such as skills, implants, gang boni, etc. it may even turn out to be rather simple to implement (or an absolute nightmare, for some esoteric reason).
An additional benefit from having POS kits in EFT would be the ability to check out POS vs ships fits for DPS/tanking, the same way you currently can run ship kits agaisnt one another.
Is that something you'd be willing to look at, Gripen ? Pretty please with whipped cream and cherry on top ? 
Safety Middleware Specialists
|

Mordican
|
Posted - 2008.11.26 16:24:00 -
[2793]
Can someone post the additions to the INI file that cover all the NPC Rat damage types? I tried looking through the thread and a few other places and cannot find it.
|

destinationZERO
Minmatar Pain Management Services
|
Posted - 2008.11.26 16:34:00 -
[2794]
DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964
add that to your config.ini. --
yes. That would be me, not you. |

Kravotir
|
Posted - 2008.11.26 17:44:00 -
[2795]
Thanks for the update
|

Evangeline Vice
|
Posted - 2008.11.26 19:21:00 -
[2796]
wonderfull work and a must-have tool for EVE. appriciated with ISK donation 
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.26 22:59:00 -
[2797]
Originally by: Khana Loaris Great tool - nice update to 2.9.1
However, I'm getting an massive failure if you add special characters )(, etc to the name of a custom damage profile. e.g "Amarr Faction (blood, sansha)"
First error dialogue:" ' sansha)' is not a floating point value." [ok]
Noticed that actual offending character was the comma?
Originally by: Aceoil I would like to see a POS fitting tool.
MyPOS ? -- Thanks CCP for cu |

Cadde
Gallente Gene Works AKA-AHN KINGDOM
|
Posted - 2008.11.27 09:09:00 -
[2798]
Originally by: Tonto Auri
Originally by: Khana Loaris ... First error dialogue:" ' sansha)' is not a floating point value." [ok]
Noticed that actual offending character was the comma?
That is because COMMA is the delimiter in the INI file. I.E [PROFILE NAME], [EM], [THERM], [KIN], [EXP]
Having a comma in profile name is saved in the INI and it gets messed up. Solution is simple! Don't use comma in profile names, instead may i suggest "/" ? --------------- Opinions? Yes they belong to me, not my corp! |

Palinto Morex
|
Posted - 2008.11.27 10:32:00 -
[2799]
I can't find an alternative method to get in touch with Gripen so I'll post this here.
I'm in the process of developing a Mac OS X based EVE tool suite, which includes a fitting application. I'm still a long ways off completing it but at some point I'm going to have to deal with the skill/mod/ship calculations and it's been suggested I get in touch to see if you're willing to assist at all.
You can see what the state of play is at http://cocoarookie.wordpress.com/ and the Google Code project http://code.google.com/p/mac-eve-tool-suite/
|

Andian Steel
|
Posted - 2008.11.27 17:53:00 -
[2800]
I've noticed that Capacitor Peak Recharge shows up as 2.5 times what it should. For example, on an empty Harbinger with no skills, the cap is 3125 and the recharge time is 750s, so the recharge rate should be about 4.2 per second (rounded). But peak recharge shows as 10.4.
Is peak recharge something different? What am I missing?
Thanks!
|
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.11.27 18:02:00 -
[2801]
Originally by: Andian Steel I've noticed that Capacitor Peak Recharge shows up as 2.5 times what it should. For example, on an empty Harbinger with no skills, the cap is 3125 and the recharge time is 750s, so the recharge rate should be about 4.2 per second (rounded). But peak recharge shows as 10.4.
Is peak recharge something different? What am I missing?
Thanks!
Capacitor Recharge in EVE isn't linear, it peaks at around 33% and is indeed about 2.5 times faster at that point than linear recharge would be.
|

Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
|
Posted - 2008.11.27 22:41:00 -
[2802]
Some questions.
I'm facing 2 problems.
First of all in a setup im trying (claymore setup) for some unknown reason character All lvl 5 seems to have less shield tanking than Deorum Character. (i've checked if skills are really lvl 5 for the "lvl5" char).
Secondly, i cant get it to apply gang-modules bonus. I press right click set wing/squad/fleet commander with the ship/setup that supposly gives the bonuses but nothing happens.
any insight ?
|

Borun Tal
Minmatar Virtual Rock Industries
|
Posted - 2008.11.28 03:42:00 -
[2803]
Just downloaded 2.9.1; tried running under Vista Business. On launch I get "I/O Error 32". Try opening the ship browser, get error "Invalid Index". Click OK to get out of that screen, get "Access violation" error in eft.exe. Haven't been able to get a single installation to work since QR.
|

Pliauga
Gallente Federal Defence Union
|
Posted - 2008.11.28 09:44:00 -
[2804]
Love it, thnx for the QR update.
Only one tiny bug that I've noticed. The DPS graph seems to be ignoring the effects of stasis webs on target ships. Is this bug just with me, or has anyone else noticed it?
---------- DRONE love rulez!! 'mkay?! . |

StallioN SDK1
United Forces Caeruleum Alliance
|
Posted - 2008.11.28 09:52:00 -
[2805]
How about WinXP 64bit? Since QR evemon stopped update it self  Took evemon in a memory stick and updated in a 32bit system, which worked well, but when came back to 64bit, evemon did the same thing.
Any ideas?

|

Pliauga
Gallente Federal Defence Union
|
Posted - 2008.11.28 10:30:00 -
[2806]
Originally by: StallioN SDK1 How about WinXP 64bit? Since QR evemon stopped update it self  Took evemon in a memory stick and updated in a 32bit system, which worked well, but when came back to 64bit, evemon did the same thing.
Any ideas?

 How are evemon and EFT related?
---------- DRONE love rulez!! 'mkay?! . |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.28 16:33:00 -
[2807]
Orca shield regen patch
SHIPS.DAT 000454C6: 00 40 000454C7: 48 03 000454C8: 44 45 -- Thanks CCP for cu |

Flashetta
|
Posted - 2008.11.28 19:20:00 -
[2808]
Small suggestion/request: Can you add the link to the API page lol? I always open EveMon and click the link :P
Thanks.
|

Mia Den
Minmatar AFK
|
Posted - 2008.11.28 19:42:00 -
[2809]
Was using 2.8.1 with no issues until QR. Now 2.9.1 will not connect to API - it just crashes out
Running Vista x64
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.29 00:02:00 -
[2810]
Originally by: Flashetta Small suggestion/request: Can you add the link to the API page lol? I always open EveMon and click the link :P
Thanks.
You can as well save char from EVEmon... Either current or planned. -- Thanks CCP for cu |
|

Ticl Er
hirr Morsus Mihi
|
Posted - 2008.11.29 04:33:00 -
[2811]
Something is wrong with Tracking Enhancer I. It is giving out optimal range bonus better than T2 and named mods.
|

Vincent Jarjadian
|
Posted - 2008.11.29 07:30:00 -
[2812]
Could this application be expanded to POS setups?
this could possibly allow for the effects of POS neuts and ECMs to be projected, possibly useful for dreads in siege.
|

Seriya
Caldari The Illuminati. Pandemic Legion
|
Posted - 2008.11.29 11:05:00 -
[2813]
Don't know if this has been reported yet, but:
Nanofiber Internal Structures, Polycarbons and Inertia Stabilizers should affect Inertia, not Agility. This effect is not stacking penalized with Low-Friction Nozzle Joints, which still affect agility.
|

Lodurina
|
Posted - 2008.11.29 11:37:00 -
[2814]
Dankesch÷n! Thanks
|

Lodurina
|
Posted - 2008.11.29 11:37:00 -
[2815]
Edited by: Lodurina on 29/11/2008 11:38:39

|

NZStar
|
Posted - 2008.11.29 19:20:00 -
[2816]
When are we going to be able to print the loadouts? That would be excellent, without doing a prntscrn? |

Arakarth
Minmatar Voracity Incorporated
|
Posted - 2008.11.30 00:42:00 -
[2817]
Edited by: Arakarth on 30/11/2008 00:42:28 I've found a slightly annoying glitch, using EFT 2.9.1, Vista Ultimate and Ultramon 3.03 (http://www.realtimesoft.com/ultramon/); hovering over the show info question mark to show current ship bonuses causes the popup box to appear although it flickers constantly, making it difficult to read the ship bonuses easily. Additionally, the extra buttons that ultramon adds to the window (send to other monitor and stretch window across both monitors) flicker at the same time. Anyone else having this? Great program, kudos to Gripen  EDIT turning off ultramon fixes this problem, but d*mnit I can't live without that!
|

Dracthera
|
Posted - 2008.11.30 05:34:00 -
[2818]
Edited by: Dracthera on 30/11/2008 05:37:55 *** nvm figured it out ***
|

Milano Mines
Critical Mass Enterprises
|
Posted - 2008.11.30 05:49:00 -
[2819]
I also would love to be able to print setups. if it could just export to a txt file... that'd be great.
Anyway for those of you wondering, eft works fine on Windows Server 2008 x64.
|

Dracthera
|
Posted - 2008.11.30 06:48:00 -
[2820]
Edited by: Dracthera on 30/11/2008 06:49:29
Originally by: Milano Mines I also would love to be able to print setups. if it could just export to a txt file... that'd be great.
Have you tried copying setups to the clipboard and pasting them into a text editor? You can use Notepad or any other text editor for that and save the setups as .txt files if that's what you need. Takes about 5 seconds.
|
|

StallioN SDK1
United Forces Caeruleum Alliance
|
Posted - 2008.11.30 11:24:00 -
[2821]
Originally by: Pliauga
Originally by: StallioN SDK1 How about WinXP 64bit? Since QR evemon stopped update it self  Took evemon in a memory stick and updated in a 32bit system, which worked well, but when came back to 64bit, evemon did the same thing.
Any ideas?

 How are evemon and EFT related?
LOL... my bad... wrong forum 
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.30 19:38:00 -
[2822]
Originally by: Milano Mines I also would love to be able to print setups. if it could just export to a txt file... that'd be great.
Save as image -> go to EFT directory -> Rclick image -> Print -- Thanks CCP for cu |

Lurkios
|
Posted - 2008.12.01 05:41:00 -
[2823]
EXCELLENT tool, thanks much.
Found one issue so far: Tracking Enhancer II has the check mark next to it to toggle it on or off, when it cant be turned off.
|

Madimus Max
Intergalactic Peace Organization
|
Posted - 2008.12.01 08:27:00 -
[2824]
Originally by: Milano Mines I also would love to be able to print setups. if it could just export to a txt file... that'd be great.
Go to your EFT/Setups/ directory. Each of your saved setups is here as a .cfg file. This .cfg file is just a text file with a funny extension. Copy, edit, import at your leisure.
Sig Removed. Please keep sig to with in size limits stated in forum rules. Any questions mail us [email protected] -kaemonn |

Theron Gyrow
Gradient Electus Matari
|
Posted - 2008.12.01 08:39:00 -
[2825]
Excellent tool and brilliant support, thank you Gripen!
However, one small nitpick: I think some of the faction scramblers have slightly wrong ranges due to how the in-game info is given. All that have 10km range in EFT (DB, DG, RF) should have 10.5km range, and all that have 11km range (TS, Domi) should have 11.25km range. -- Gradient forum |

Ben Thomas
Caldari Legion of Ascension
|
Posted - 2008.12.01 12:46:00 -
[2826]
Originally by: Tonto Auri Orca shield regen patch
SHIPS.DAT 000454C6: 00 40 000454C7: 48 03 000454C8: 44 45
Nice one, thank you. Didn't even realise the .dat files were stored as hex until you posted that >_<
For the non-hex inclined, the above patch fixes the Orca's Shield Regeneration time it was originally 800s, and should be 2100s. I uploaded a "fixed" Ships.dat here - simply browse to the EFT folder, and download "Ships.zip" extract it, then overwrite the Ships.dat in your EFT/Data directory with the one from the zip file.
Enjoy.
--- Founder, CEO - Legion of Ascension |

FugginNutz
Caldari Chinchilla Industries Manifest Destiny.
|
Posted - 2008.12.01 13:01:00 -
[2827]
Why isn't this thread stickied CCP? 
|

Rilwar
BlackStar Industrial
|
Posted - 2008.12.01 21:20:00 -
[2828]
Originally by: Ben Thomas Edited by: Ben Thomas on 01/12/2008 19:00:07
Originally by: Tonto Auri Orca shield regen patch
SHIPS.DAT 000454C6: 00 40 000454C7: 48 03 000454C8: 44 45
Nice one, thank you. Didn't even realise the .dat files were stored as hex until you posted that >_<
For the non-hex inclined, the above patch fixes the Orca's Shield Regeneration time it was originally 800s and now should be 2100s. I uploaded a "fixed" Ships.dat here - simply browse to the EFT folder, and download "Ships.zip" extract it, then overwrite the Ships.dat in your EFT/Data directory with the one from the zip file.
All credits to Tonto Auri for the patch.
Enjoy.
Throwing a "This file is safe to download" endorsement for anyone who's a ninny on the internets. and you know what, for the love of god stop reading my sig \o/ |

venivenerivanmoosi
|
Posted - 2008.12.02 20:34:00 -
[2829]
Hey, I'm having a problem downloading the latest version of EFT. All previous versions have worked fine so I'm not sure what's up here.
Basically, whenever I try to unzip the file it crashes Windows Explorer. I'm running Windows Vista Home Premium 32bit and I haven't been monkeying around with anything so I don't know what's wrong really.
Anyone got any ideas?
|

Rilwar
BlackStar Industrial
|
Posted - 2008.12.02 21:18:00 -
[2830]
Originally by: venivenerivanmoosi Hey, I'm having a problem downloading the latest version of EFT. All previous versions have worked fine so I'm not sure what's up here.
Basically, whenever I try to unzip the file it crashes Windows Explorer. I'm running Windows Vista Home Premium 32bit and I haven't been monkeying around with anything so I don't know what's wrong really.
Anyone got any ideas?
Re-download it, you probably got a corrupted copy. and download if from a different mirror than the last one. and you know what, for the love of god stop reading my sig \o/ |
|

venivenerivanmoosi
|
Posted - 2008.12.02 22:07:00 -
[2831]
Originally by: Rilwar Re-download it, you probably got a corrupted copy. and download if from a different mirror than the last one.
Still not working. tried all three download sites in the OP, nothing doing :(
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.02 23:41:00 -
[2832]
Originally by: venivenerivanmoosi
Originally by: Rilwar Re-download it, you probably got a corrupted copy. and download if from a different mirror than the last one.
Still not working. tried all three download sites in the OP, nothing doing :(
There's TONS of archiving programs in the world, and every first one can deal with ZIP's. WinRAR, 7-zip, TUGZip, WinACE - just to name a few. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.02 23:43:00 -
[2833]
Originally by: Ben Thomas Nice one, thank you. Didn't even realise the .dat files were stored as hex until you posted that >_<
I'm almost sure they are a raw Pascal records dump. Even if not, it's safe enough to hexedit some values while you keeping structure length the same. -- Thanks CCP for cu |

Jamie Balton
|
Posted - 2008.12.03 13:18:00 -
[2834]
CPU math problem version 2.9.1
I have a CPU problem that causes EFT to show a fitting to work, but when I put it into the game it does not.
I am fitting a Mackinaw, my Electronics skill is at 5 and I have a T2 Co-Processor. Mackinaw CPU = 198 * 1.25 (electronics 5) * 1.1 (Co-Processor) * 1.03 (implant) = 280.42 which is what I get from Eve. EFT show that ship to have a CPU of 285.86 causing me to use more CPU than is available.
There is nothing new under the sun so this has probably already been addressed, but I wanted to let you know.
Jim
|

Kaivaja
|
Posted - 2008.12.03 18:54:00 -
[2835]
Originally by: Jamie Balton I am fitting a Mackinaw, my Electronics skill is at 5 and I have a T2 Co-Processor. Mackinaw CPU = 198 * 1.25 (electronics 5) * 1.1 (Co-Processor) * 1.03 (implant) = 280.42 which is what I get from Eve. EFT show that ship to have a CPU of 285.86 causing me to use more CPU than is available.
It seems to me that you have 5% hardwire in your EFT character editor profile. Change it to 3% hardwire and you will get the same results you will in game.
|

Salsero
|
Posted - 2008.12.04 10:36:00 -
[2836]
Edited by: Salsero on 04/12/2008 10:38:14
I used EFT for a Hurricane Salvage setup, 1x10MN MWD, 6xExpanded Cargo II's and 3xSalvage Tackle I's. EFT says my top speed is 897m/s which was correct before fitting the Salvage Tackles (both on EFT and ingame).
With the Salvage Tackles, my ingame speed dropped to 714m/s (I got armor rigging I).
Just thought I would report the bug if no one else saw it.
|

rubico1337
Caldari State Protectorate
|
Posted - 2008.12.04 11:44:00 -
[2837]
Edited by: rubico1337 on 04/12/2008 11:44:48 i love this tool! one thing i couldn't find is a minimum orbital radii, for instance the comparison between speed and agility.. the minimum radius which a ship can orbit in a circle, i used align time as a rough guesstimate but a minimum orbital radius would be just golden for all those tacklers our there 
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
|

Benzmann
Darkness and Chaos
|
Posted - 2008.12.05 09:41:00 -
[2838]
hey guys, i am having trouble launching the EFT 2.9.1, everytime i try, either, my virus protection blocks it, and when i make windows unblock it, then windows blocks it, here is the thing i get when i try to open it:
Windows Cannot Access the specified device, path or file. You May not have the appropriate permissions to access the item.
i run my computer as administrator, i tryed EFT on Windows Vista, Windows XP, and Windows Server 2003
and it only seems to work on windows server 2003.
can any1 give me some advices on how to make it run on XP or Vista ?
|

Aioa
Planetary Assault Systems
|
Posted - 2008.12.05 12:41:00 -
[2839]
Originally by: Salsero Edited by: Salsero on 04/12/2008 10:38:14
I used EFT for a Hurricane Salvage setup, 1x10MN MWD, 6xExpanded Cargo II's and 3xSalvage Tackle I's. EFT says my top speed is 897m/s which was correct before fitting the Salvage Tackles (both on EFT and ingame).
With the Salvage Tackles, my ingame speed dropped to 714m/s (I got armor rigging I).
Just thought I would report the bug if no one else saw it.
Looks like the speed penalty from the rigs is being subjected to the stacking penalty in EFT, but not in-game. --
|

Vischar
|
Posted - 2008.12.05 15:44:00 -
[2840]
A noticed a bug when I was working on a Kronos fit. It seems that the Kronos doesn't get the 25% hybrid weapon damage from having BS5 in EFT. I changed my BS skill from 5-0 even and no change in turret damage. So turns out the Kronos will do even more damage then EFT says.. awesome
|
|

Vintorez Kosakami
Caldari Eudaimonia Inc Sev3rance
|
Posted - 2008.12.05 18:40:00 -
[2841]
Vischar, the marauder requires lvl 5 to fly it, so its bonus is already integrated into the calculation.
Their is no bug, its a feature!!!
|

GRAVEN FIVE
|
Posted - 2008.12.06 09:54:00 -
[2842]
when ever i extract it only the icons folder extartcs and nothing else?
|

Karl Kahn
|
Posted - 2008.12.06 10:00:00 -
[2843]
Sorry if this has been posted before, but I couldn't pull myself to look through 95 pages of this thread to find a possible answer to my problem.
It's not a big problem, it doesn't keep me from using EFT, but I use Windows Vista, and for some reason none of the icons in EFT show up when using the program. I used to run XP and they showed up fine there. Is there a fix to this, is it a common problem?
|

Karma InnRuin
|
Posted - 2008.12.06 11:11:00 -
[2844]
May have been posted already!
I have found a discrepancy with the Crane. According to EFT I cannot fit a MWD and a cloak without a PDU. This is not the case as I have one that works perfectly fine ingame.
Great application, keep up the good work.
Karma
|

Chaos Raines
Stormfront A.W. Stormfront J.U.N.T.A.
|
Posted - 2008.12.06 13:35:00 -
[2845]
Edited by: Chaos Raines on 06/12/2008 13:44:31
Originally by: Tonto Auri
Originally by: venivenerivanmoosi
Originally by: Rilwar Re-download it, you probably got a corrupted copy. and download if from a different mirror than the last one.
Still not working. tried all three download sites in the OP, nothing doing :(
There's TONS of archiving programs in the world, and every first one can deal with ZIP's. WinRAR, 7-zip, TUGZip, WinACE - just to name a few.
edit: I'm had the same problem as this guy did...and using 7-zip fixed it. Thanks for the suggestion
|

Shareeth
|
Posted - 2008.12.07 03:30:00 -
[2846]
Edited by: Shareeth on 07/12/2008 03:33:16 Tracking Enhancer 1 gives a greater bonus than Tracking Enhancer II and the numbers are off. base range with multifrequency crystal an' mega modulated energy beam I is 30+19 with tracking enhancer II (which is actualy TE I) it's 35+19 but in game it shows 33+19. i did triple check to make sure all the mods and implants were exactly the same. i dont have a TE II to compare it to the TE I (which is actually TE II) in eft to see if that number is also incorrect.
[Edit] I looked at the named mods and they're all less optimal than both TE I and TE II, so i'm pretty sure those aren't being calucated right either.
|

Kaivaja
|
Posted - 2008.12.07 15:24:00 -
[2847]
Originally by: Karma InnRuin I have found a discrepancy with the Crane. According to EFT I cannot fit a MWD and a cloak without a PDU. This is not the case as I have one that works perfectly fine ingame.
Karma, one question: what hardwire (if any) do you have in slot 6 in game?
|

Sieur NewT
Gallente Section XIII
|
Posted - 2008.12.07 17:04:00 -
[2848]
great job for this new version of EFT, thx you very much  ---- Sauvez les castors, mangez la foret! |

Captain Narmio
Baptism oF Fire
|
Posted - 2008.12.08 03:33:00 -
[2849]
Originally by: Pliauga Love it, thnx for the QR update.
Only one tiny bug that I've noticed. The DPS graph seems to be ignoring the effects of stasis webs on target ships. Is this bug just with me, or has anyone else noticed it?
This is happening to me, as well. It's a bit irritating when doing comparisons, particularly with the new missile damage formula.
|

the rainingdeath
The humble Crew
|
Posted - 2008.12.09 04:03:00 -
[2850]
seriously why isn't this a sticky yet?
|
|

Lea Re
Mercenary Forces
|
Posted - 2008.12.09 06:45:00 -
[2851]
over 1yr on boards nearly 1.2m views
what else do mods need to sticky it ????
|

velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
|
Posted - 2008.12.09 08:49:00 -
[2852]
It looks like crane has 120 bas PG in 2.9.1 version of eft while it has 125 in game. ty
Quote:
Weirdtopia > i need help in eve Bloodspoon > ...you installed eve? Weirdtopia > ya 14 day trial Bloodspoon > did you unistall WoW Weirdtopia > no Bloodspoon > then i can't help ya
|

ShadowDraqon
The Quantum Company
|
Posted - 2008.12.09 16:16:00 -
[2853]
Is the depositfiles.com link a confirmed safe one? tried 3 times now, my antivirus keep quarantining it...  ________________ ~{ END OF POST }~
Support Player-controlled Deadspace Complexes! |

Heavy Mellow
Amarr Imperial Academy
|
Posted - 2008.12.09 21:36:00 -
[2854]
Great tool, don't know what I'd do without it. :)
However, eve-central's prices suck. I tend to input my prices manually but have not found a place to input ship cost, nor where price information in general is saved. My best guess is favorites.dat, a wonderfully cryptic binary file.
How can I manually set the price of a particular ship? If this is not editable in an external human-readable text file that I just haven't found yet, can you make it so?
It'd be great if I could just write line-by-line like:
Dominix=51000000 100MN MicroWarpdrive II=5995000
etc.. and it would use those prices. Also importing from exported market logs with the option of taking the lowest sell or highest buy order would be great. Allowing you to restrict the price it grabs to a particular system would be better.
Cheers. -- Hello, I am Heavy Mellow. |

Dracthera
|
Posted - 2008.12.10 00:45:00 -
[2855]
Question about the DPS graph: how come my missile DPS drops sharply at a certain range for smaller targets? For my setup, it happens at 30km. Do missiles do less damage against smaller targets at a certain distance, or is that some sort of graphing artifact that I can ignore?
|

Spawinte
Aliastra
|
Posted - 2008.12.10 03:45:00 -
[2856]
Originally by: Lea Re over 1yr on boards nearly 1.2m views
what else do mods need to sticky it ????
Gripen is not a dev or linked to CCP in any other way that I know (apart from being a customer). His app while useful cannot be endorsed by CCP with a sticky, as that would, in a way, give EFT an official stamp of approval. If they do this for Gripen then they have to do it for any other half assed crap that people want stickied. Even worse, if EFT were to suddenly do something along the lines of oh I don't know delete an important file on peoples PCs then CCP would get the blame along with Gripen because they "endorsed" the application. -----
|

Riley Masterson
|
Posted - 2008.12.10 04:42:00 -
[2857]
Here is an idea for addition to EFT.
Much like we can set rat damage types to allow us to configure our armor resists, how about letting us set the rats resistances so we can better choose our ammo loudouts as well.
There are cases where a certain damage type might be best under normal circumstances, but a ship gives a 25% bonus to a certain type of damage, which may or may not be enough to warrant switching to that ammo type to increase damage.
It could be implimented in the same fashion as the shield resust, just put it with the gun icon. Perhaps it could also allow you to select other ship builds so you could test VS those, althought this would be more difficult.
|

JEDeyeMASTER
|
Posted - 2008.12.11 03:40:00 -
[2858]
F-Prot comes back with a possible virus hit. Tried different download sites.
Eft.exe W32/Infostealer.A!Maximus
Using Windows XP.
Please Advise.
|

Daisaku K
|
Posted - 2008.12.11 12:58:00 -
[2859]
It's getting really fun to deal with fitting issues but... price
|

Nebuchadnezzar I
Art of War Exalted.
|
Posted - 2008.12.11 21:40:00 -
[2860]
Edited by: Nebuchadnezzar I on 11/12/2008 21:42:55 Hey there thank you for a great tool.
EDIT: No bug, figured out what was wrong :)
|
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.11 23:03:00 -
[2861]
Originally by: JEDeyeMASTER F-Prot comes back with a possible virus hit. Tried different download sites.
Eft.exe W32/Infostealer.A!Maximus
Using Windows XP.
Please Advise.
Three words: 1. Read. 2. Before. 3. Post. Key word is "Maximus". -- Thanks CCP for cu |

Githtakai
Gallente The Scope
|
Posted - 2008.12.12 06:17:00 -
[2862]
Forgive me if this has already come up but does the DPS graph include sig radius and transversal for drone damage?
I did some playing around and found that in EFT ogres (large drones) do full damage to frigs at all speeds and sig radii (i.e. AB and MWD). This does not seem to reflect the current game mechanics (and makes it hard to figure out if it is worth fitting an omnidirectional tracking link, or to figure out if your new assault frigate is going to get pwned by the first drone ship you run into).
Thanks,
G
|

Vorononv Circut
Opinicus Operations Vanguard.
|
Posted - 2008.12.12 08:32:00 -
[2863]
Originally by: Githtakai Forgive me if this has already come up but does the DPS graph include sig radius and transversal for drone damage?
I did some playing around and found that in EFT ogres (large drones) do full damage to frigs at all speeds and sig radii (i.e. AB and MWD). This does not seem to reflect the current game mechanics (and makes it hard to figure out if it is worth fitting an omnidirectional tracking link, or to figure out if your new assault frigate is going to get pwned by the first drone ship you run into).
Thanks,
G
No... I wish it did. Fortunately there is a good workaround - use CCP's! Linkage
It's a flash app - go to page 5 and enter in all your drone's info (tracking, speed, damage, sigres) and your target's info.
|

Jumanat
|
Posted - 2008.12.13 18:25:00 -
[2864]
Great tool, thanks to Gripen for putting this together. It is right up there with EveMon as the most useful eve tool ever!
Is the tool still being updated? I noticed that 10MN microwarpdrives in the EFT has a powergrid value of 50, but in the game they have a value of 150. This is probably part of the "speed nerf" and EFT hasn't updated the stats yet. Was wondering if this would be done, or if we could be given the ability to set the stats ourselves?
Also, minor notes, but it would be nice to have the ship selection dropdown menu collapse ship types by race as well. So "Cruisers" - "Gallente" would show Thorax, Vexor, etc. A minor point, but it would follow the Eve system that we've become accustomed to.
Once again, great tool and thanks!
|

Rasai
|
Posted - 2008.12.14 11:01:00 -
[2865]
is anyone else having trouble getting it to download the prices?
Other than it saying that my setup costs 0isk it looks good, thanks for the work Avalable Highsec research slots |

GashaSerb
|
Posted - 2008.12.15 01:19:00 -
[2866]
Not sure if it is right place to post it but found some errors in 2.9.1 version. Onyx speed with 10MN MWD is completly wrong. EFT say 248 m/s normal speed and 358 m/s with 10mn mwd II. Real speed is over 1200 m/s. Not sure with aligning time too.. 1.3 sec look so good to be true :)
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.15 01:40:00 -
[2867]
Originally by: Rasai is anyone else having trouble getting it to download the prices?
Other than it saying that my setup costs 0isk it looks good, thanks for the work
No problem so far. Check your connection to http://eve-central.com/ and type of proxy you're using (if any).
Originally by: GashaSerb Not sure if it is right place to post it but found some errors in 2.9.1 version. Onyx speed with 10MN MWD is completly wrong. EFT say 248 m/s normal speed and 358 m/s with 10mn mwd II. Real speed is over 1200 m/s. Not sure with aligning time too.. 1.3 sec look so good to be true :)
Disable field generator before reporting this may be? -- Thanks CCP for cu |

SickSeven
|
Posted - 2008.12.15 05:46:00 -
[2868]
Having a problem with damage profiles in 2.9.1 I dont see the 'config' file in the directory like I do in my 2.8 folder. and if i copy the 2.8 config folder over it does nothing. where is 2.9 saving the damage profiles??
|

Symlin Raahn
Gallente Killer Koalas Eradication Alliance
|
Posted - 2008.12.15 08:26:00 -
[2869]
Originally by: Tonto Auri
Originally by: Rasai is anyone else having trouble getting it to download the prices?
Other than it saying that my setup costs 0isk it looks good, thanks for the work
No problem so far. Check your connection to http://eve-central.com/ and type of proxy you're using (if any).
Yes. I'm getting no pricing for modules or items imported into my EFT either.
As far as checking one's connection to http://eve-central.com/, where would I do that. I do NOT have Proxy enabled in the Preferences area. Price update is set for 1 day.
Tx in advance!  òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
|

Xathytoz
Gallente Scoopex Zenith Affinity
|
Posted - 2008.12.15 11:12:00 -
[2870]
Originally by: GashaSerb Not sure if it is right place to post it but found some errors in 2.9.1 version. Onyx speed with 10MN MWD is completly wrong. EFT say 248 m/s normal speed and 358 m/s with 10mn mwd II. Real speed is over 1200 m/s. Not sure with aligning time too.. 1.3 sec look so good to be true :)
deactivate your Warp Disruption Field Generator (your HIC bubble generator) ^^. Since this thing boosts agility and cuts speed to 10% when active, you get that aligning time and the slow speed. Was confuses by this myelf til I foudn out what was wrong.
|
|

Yon Andon
Gallente
|
Posted - 2008.12.15 13:31:00 -
[2871]
Great tool Gripen. I'd like to bump my idea though since a few months ago (P70), in case you missed it:
Don't attach implant sets to a character, have them definable in a separate window and then add an "Implants" drop-down next to the "Current Setup" and "Character" drop-downs in the ship setup window. This way you can quickly see how different sets of implants and hardwires effect your ship's stats without having to create separate characters for each set.
-------------------- I only poast when I haz drinked |

Zaqar
Pator Tech School
|
Posted - 2008.12.15 15:51:00 -
[2872]
No software is bug-free, but EFT gets its numbers right most of the time and many of the 'bugs' reported here are not errors at all. If you are seeing a discrepancy between EFT numbers and in-game ones, some things to check before reporting it here:
- Make sure your implant sets are identical between EFT and Eve and skills are up to date
- Check for T2 ammo, cloak and other mods with penalties to other stats
- Try on- and offlining mods (ctrl-click the icon in EFT) and see if one of them is affecting the stats
Happy EFT-warrioring 
|

Darth Vaders
Caldari Divine Slaves
|
Posted - 2008.12.15 15:57:00 -
[2873]
Something must be wrong with the damage output at some ships. For example the Kronos is supposed to do the same damage with the Hyperion since the Kronos has the same damage bonuses with it but it comes out different in Kronos favor. Is it a bug or am i missing something? |

Rilwar
BlackStar Industrial
|
Posted - 2008.12.15 16:28:00 -
[2874]
Edited by: Rilwar on 15/12/2008 16:30:25 Edited by: Rilwar on 15/12/2008 16:29:47
Originally by: Darth Vaders Something must be wrong with the damage output at some ships. For example the Kronos is supposed to do the same damage with the Hyperion since the Kronos has the same damage bonuses with it but it comes out different in Kronos favor. Is it a bug or am i missing something?
Somthing is wrong alright.
You didn't read the ship descriptions.
Originally by: Kronos
Gallente Battleship Skill Bonus: 5% bonus to large hybrid weapon damage and 10% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon tracking per level
Role Bonus: 100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams
Originally by: Hyperion Special Ability: 5% large hybrid weapon damage per level 7.5% bonus to armor repair amount of armor repair systems
---O-H--S-H-*-T---
|

Zaqar
Pator Tech School
|
Posted - 2008.12.15 17:56:00 -
[2875]
Originally by: Darth Vaders Something must be wrong with the damage output at some ships. For example the Kronos is supposed to do the same damage with the Hyperion since the Kronos has the same damage bonuses with it but it comes out different in Kronos favor. Is it a bug or am i missing something?
They come out the same for me (assuming 8 guns on the hyp vs 4 on kronos). Sure you've got the same char selected, same ammo, guns, dmg mods etc?
|

Cmndr Griff
Opinicus Operations Vanguard.
|
Posted - 2008.12.16 03:30:00 -
[2876]
For some reason my EFT locks up when I try to change to all Level V on certain ships, and I just couldn't fit a Succubus with mids and low-slots as it just made the fitting shake, then lock up. Works fine otherwise. Where do ideas like these come from? Monkeys in hats? |

MMXMMX
Caldari Resistance is Futile
|
Posted - 2008.12.16 14:09:00 -
[2877]
Ok i have a problem .
With the setup i make for my CNR in EFT i get cap stable 49%
But when i use that setup in eve the cap is stable ad 41 % going up to 44% and back to 41%
I have cleart cash but it dident help
|

Noferatu
|
Posted - 2008.12.16 14:39:00 -
[2878]
Edited by: Noferatu on 16/12/2008 14:43:37
Originally by: Cmndr Griff For some reason my EFT locks up when I try to change to all Level V on certain ships, and I just couldn't fit a Succubus with mids and low-slots as it just made the fitting shake, then lock up. Works fine otherwise.
You can download an fresh "All Level 4" template from http://www.eve-wiki.net/index.php?title=EFT_tutorial
.. then use Notepad or somesuch to replace 4's with 5's. That may help.
I've had the "shakes" in EFT before too - I reinstalled with v2.91 and haven't suffered since.
|

davcin
Caldari davcin Corp
|
Posted - 2008.12.16 15:50:00 -
[2879]
Edited by: davcin on 16/12/2008 15:50:55 I am noticing differences between EFT and EVE when fitting my Golem. EFT says it uses allot more CPU and power then EVE ends up using.
This is using the latest EFT.
Any help? May it be related to cash files? (that I didn't clean when updating EFT)
|

PJRiddick
|
Posted - 2008.12.17 03:57:00 -
[2880]
Lo all,...i jut have a quick question,..i got the new EFT 2.9.1,...Ive noticed that the cap on my raven is not what it is showing in EFT,.....Did CCP nerf us again?
EFT is showing a 44% cap but its holding in the high 20 to th elow 30s,... any ideas? >R<
|
|

Angelstalker
|
Posted - 2008.12.17 06:02:00 -
[2881]
Originally by: PJRid**** Lo all,...i jut have a quick question,..i got the new EFT 2.9.1,...Ive noticed that the cap on my raven is not what it is showing in EFT,.....Did CCP nerf us again?
EFT is showing a 44% cap but its holding in the high 20 to th elow 30s,... any ideas? >R<
My CNR was cap stable before today's patch and is no longer cap stable after the patch as well. Stealth-nerf? Anyone else experience this?
|

MMXMMX
Caldari Resistance is Futile
|
Posted - 2008.12.17 11:55:00 -
[2882]
Edited by: MMXMMX on 17/12/2008 11:54:59 Yeh exatly it all hapend after latest patch and EFT is the proof we have .
Maiby we all need to fil in a petition ?
|

Somal Thunder
Intergalactic Peace Organization
|
Posted - 2008.12.18 03:33:00 -
[2883]
Edited by: Somal Thunder on 18/12/2008 03:33:45 Great program, but I hate how you canŠt pick colors for the dps graph.
|

Tirym
|
Posted - 2008.12.18 06:38:00 -
[2884]
Edited by: Tirym on 18/12/2008 06:39:02 Edited by: Tirym on 18/12/2008 06:38:21 Great tool and I love for when I need a break and can't log-in.
Btw I can't seem to get it working properly: I miss the very icons and a lot of buttons just don't visualize (for example the "create new pilot" button doesn't visualize at all, like those that besides it; no modules icon are visualizing etc.)
Is it a known problem ?
I must be fair and say that I didn't went through this whole topic since it's huuuge. |

Shadorni
|
Posted - 2008.12.18 11:28:00 -
[2885]
Edited by: Shadorni on 18/12/2008 11:35:17 First i wanna thank you for all that work, EFT became a really awesome and helpful programm.
And second:
Originally by: Tirym
Btw I can't seem to get it working properly: I miss the very icons and a lot of buttons just don't visualize (for example the "create new pilot" button doesn't visualize at all, like those that besides it; no modules icon are visualizing etc.)
Is it a known problem ?
In the preferences there is an option for using "high color items". If its checked,try to uncheck it. When i used it in previous versions, i also missed some buttons. Maybe that will help you.
|

ninev0lts
Gallente Galaxy Punks
|
Posted - 2008.12.18 20:52:00 -
[2886]
Ive been having problems with my characters not being displayed after putting my API key in and user ID. When the select character window appears there nothing in it.
Ive posted on the general and Tech Lab boards but no luck so far
|

Katana Seiko
Gallente
|
Posted - 2008.12.18 21:23:00 -
[2887]
Could you maybe add an other graph to have two ships actually fight each other instead of just one shooting a second one? In a way that you can see "if ship 1 uses all firepower in its fitting, it wins after 20 seconds. If you change that module, it's 19. If you change this, the cap runs out after 10 seconds and ship 2 wins." --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |

Eraggan Sadarr
Phoenix Tribe
|
Posted - 2008.12.18 23:19:00 -
[2888]
First of all. Thanks for the most useful third party app for Eve. Well maybe Evemon and EFT on the same shelf :)
Anyways a little bug: Eos dronebay is wrong. EFT says 75 m3 where TQ says 150 m3. And the command ships bonus to drone bay is not applied.
Keep up the good work.
Eve Market Scanner - Marketlog comparisons |

Tirym
|
Posted - 2008.12.19 00:04:00 -
[2889]
Thx Shadorni, I'll try it out.
|

Teronius
|
Posted - 2008.12.19 03:07:00 -
[2890]
im haveing a problem with EFT. Im trying to fit ships using my character but it seems my character is all lvl 5 even thou im importing though API method. I create a new character, click import, enter API info, and than when I try to use that character in the fitting window, it grants the same bonuses to the fitting window as a all lvl 5 character, even thou under the character viewer window, he doesnt have all skills lvl 5, im lost. I want ot use this program, but its pretty much useless ot me if its not going to allow me to fit ships with my CURENT skills and not all lvl 5. |
|

Harrent
Caldari
|
Posted - 2008.12.19 03:15:00 -
[2891]
EFT does not calculate the increased CPU cost when fitting missile modifications to ships? =----------=
Semper Fi |

madthepopo
Skill Level Six Dara Cothrom
|
Posted - 2008.12.19 04:33:00 -
[2892]
Edited by: madthepopo on 19/12/2008 04:33:28 according to eft, nanobot accelerators affect capital armor repairers, but we tested it ingame, and it doesnt.
I have version 2.9.1, we tried it on a thanatos.
|

Tigertalon
|
Posted - 2008.12.20 04:33:00 -
[2893]
Hello Gripen,
great tool which helps a lot, but something is wrong with the CPU calcualtions.
For e.g. (EFT v 2.9.1) 'Arbalest' Cruise Missile Launcher (68 CPU), with All Level 5 Char (51 CPU), i have (51 CPU); But when i fit it to my Raven InGame i have (38,25 CPU) with no implants and all necessary Skills to L5.
What is here wrong, i get every time a wrong CPU Value?
|

Pemulis
Gallente
|
Posted - 2008.12.20 08:09:00 -
[2894]
The resist values for two of the faction Explosive Resistance Amplifiers appears to be incorrect, based on checking each item in-game.
The Caldari Navy and Dread Guristas explosion dampening amplifiers both give a 39.4% bonus to resists in-game. In EFT 2.9.1, they are listed as 37.5%. The values are correct for the Domination and Republic Fleet version, at a 37.5% bonus for each.
The values for faction kinetic, heat, and EM resists are all correct for each faction, but for whatever reason, the explosive resists are appear to have been overlooked.
Figured I would mention this here and hope for an update on it in the near future.
Thanks for a great program though, couldn't EVE without it. :-)
|

Kigyouka
|
Posted - 2008.12.20 09:27:00 -
[2895]
Any idea why, when I try use the currant version of EFT it keeps saying file violation or file missing. I have downloaded EFT at least a dozen times now and the same issue occurs. Each time I remove the programe and all file from my PC. I am running xp professional 64x with 500gHD and 4 g of ram.
Any info would be appreciated
Cheers
|

Aioa
Planetary Assault Systems
|
Posted - 2008.12.20 10:54:00 -
[2896]
Originally by: Tigertalon Hello Gripen,
great tool which helps a lot, but something is wrong with the CPU calcualtions.
For e.g. (EFT v 2.9.1) 'Arbalest' Cruise Missile Launcher (68 CPU), with All Level 5 Char (51 CPU), i have (51 CPU); But when i fit it to my Raven InGame i have (38,25 CPU) with no implants and all necessary Skills to L5.
What is here wrong, i get every time a wrong CPU Value?
My EFT lists the base cpu as 51tf and gives the 38.3tf when fitted. Post a screengrab of your problem? --
|

Zitar Ruche
|
Posted - 2008.12.20 11:20:00 -
[2897]
Sometimes it realy need to write some note on setups. I Using setups title for this. But this is bad. |

Smougg
|
Posted - 2008.12.20 13:04:00 -
[2898]
Cpu and powergrid numbers are all wrong :(
|

Aioa
Planetary Assault Systems
|
Posted - 2008.12.20 13:11:00 -
[2899]
Originally by: Smougg Cpu and powergrid numbers are all wrong :(
Great synopsis    --
|

Rilwar
BlackStar Industrial Wong Thong Crew
|
Posted - 2008.12.20 15:17:00 -
[2900]
Originally by: Smougg Cpu and powergrid numbers are all wrong :(
No they're not. ---O-H--S-H-*-T---
|
|

Harrent
Caldari
|
Posted - 2008.12.20 17:09:00 -
[2901]
Originally by: Rilwar
Originally by: Smougg Cpu and powergrid numbers are all wrong :(
No they're not.
Character sync ftw
=----------=
Semper Fi |

GorlamAGJ
|
Posted - 2008.12.21 11:40:00 -
[2902]
Edited by: GorlamAGJ on 21/12/2008 11:40:17 are there some bugs in eft?
because i get wrong readings for capacitor lasting and i am sure that tracking enhancers are still passive modules not active...
or did i somehow screw the installation O.o
but enough of the whining :)
eft is *the* fitting simulator for eve - keep up the great work 
|

Alica Wildfire
Minmatar Federal Investigations Agency
|
Posted - 2008.12.21 15:08:00 -
[2903]
Bugreport:
Speed of Reaper is 484 with Minmatar Frigates 5/Navigation 5. But EFT says: 430 m/s
So my MWD fitted "Snowcrash" Reaper of Doom varies vastly from what EFT says.Something like "a bit over 2000" to "a bit over 3000". -- FREEDOM, PUNK & AUTOCANNONS
|

Trabber Shir
Caldari State Protectorate
|
Posted - 2008.12.22 10:08:00 -
[2904]
Umm, I think I found an interesting bug, or I am missing something entirely. I have 2 setups for the same ship using the same character and identical modules. All the numbers are the same except the ones relating to defense. Here is a screenshot.
http://eve-files.com/dl/181974
I would really like to know why this is happening. Thanks.
|

Hidiyoshi
|
Posted - 2008.12.22 23:45:00 -
[2905]
There is something wrong with 2.9.1
All my fittings from 2.8.1, and the fittings I currently fly which I used 2.8.1 to build, are all telling me I'm short on CPU by anything from 1 to 1.5. I'm also getting entirely different DPS readings from what 2.8 told me, some as much as 30 DPS.
|

Jack Jombardo
Amarr
|
Posted - 2008.12.23 03:18:00 -
[2906]
problem with DPS-graph:
I fittet a Apoc and a Geddon, Apoc with resi-activ-tank, Geddon with 0815-remote-plate-buffer (not self rep).
So EFT says 691 DPS just for guns from the Geddon.
If I now let the Geddon attack the Apoc at the DPS-graph this graph tells me, the Geddon does 691 DPS against the Apoc.
According to 77,4% EM and 75,1% THERM resitences on the Apoc ... this 691 DPS are very unclear to me (and maybe some more)!
Amarr Navy Multi L: 32,2 EM dam 23 THERM dam
Even if they are split 50/50 for damage types and I just use 75% everage resitences this would mean (as far as I understand) a damage reduction of 3/4 resulting in 172,75 leftover DPS from the Geddon (691/4) against this 75% everage resitences.
Might I get a clarification about this please?
|

Wizzoh
Gallente Nightsky Industries
|
Posted - 2008.12.23 04:57:00 -
[2907]
I'm running into trouble with the cap calculations, wherein EFT is telling me that I'm unstable, when the reality of it is that I hold up fine. I've just imported my skills, and the fitting is precisely the same, yet EFT thinks I'll make it 9 minutes, when my Dominix is perma-tanking at around 30% cap.
|

Esamir
|
Posted - 2008.12.23 09:52:00 -
[2908]
Originally by: Trabber Shir Edited by: Trabber Shir on 22/12/2008 10:23:39 Umm, I think I found an interesting bug, or I am missing something entirely. I have 2 setups for the same ship using the same character and identical modules. All the numbers are the same except the ones relating to defense. Here is a screenshot.
http://eve-files.com/dl/181974
I would really like to know why this is happening. Thanks.
Edit: When this happens, if I close the window with the wrong data (the left one in the screen shot) everything seems to work fine. however if I close the window with the correct data (the right one) I can't get any loadout for that ship to give the right numbers. Even after closing and restarting the app. That is where I stand now, I can't get right numbers for Raven loadouts .
Weird. You're sure you have the same damage profile loaded on both setups? (R-click the defense numbers) If so, do showinfo on the booster to see what the shieldboost amount on each setup is.
|

Adyriana
|
Posted - 2008.12.23 11:04:00 -
[2909]
need some help here. firstly, ive tried to check the FAQ with the eft download. but i couldnt find any such file. secondly, yes, theres probably someone who already wondered about the same thing i do and got answered, but seriously, im not gonna spend an hour or two reading a book and maybe find the answer.
anyways, could anyone please tell me how i can import my characterinfo to eft using the API and/or ID key? I've no idea where none of these are 
|

Esamir
|
Posted - 2008.12.23 12:02:00 -
[2910]
Get your API key from here.
View > Char editor > Import
Create a new char, paste in your API ID and key and hit connect
|
|

Cypher V
Minmatar Ore Mongers
|
Posted - 2008.12.23 13:22:00 -
[2911]
Would be nice to have an "Overload Rack" button.
Pain in the ass to overload each module independently.
Fankoo, Cyph. |

Trabber Shir
Caldari State Protectorate
|
Posted - 2008.12.23 14:57:00 -
[2912]
Originally by: Esamir
Originally by: Trabber Shir Edited by: Trabber Shir on 22/12/2008 10:23:39 Umm, I think I found an interesting bug, or I am missing something entirely. I have 2 setups for the same ship using the same character and identical modules. All the numbers are the same except the ones relating to defense. Here is a screenshot.
http://eve-files.com/dl/181974
I would really like to know why this is happening. Thanks.
Edit: When this happens, if I close the window with the wrong data (the left one in the screen shot) everything seems to work fine. however if I close the window with the correct data (the right one) I can't get any loadout for that ship to give the right numbers. Even after closing and restarting the app. That is where I stand now, I can't get right numbers for Raven loadouts .
Weird. You're sure you have the same damage profile loaded on both setups? (R-click the defense numbers) If so, do showinfo on the booster to see what the shieldboost amount on each setup is.
Doh, I spent 2 hours fidgiting with it and somehow didn't notice that I had simply changed the damage profile on one. I feel incredibly stupid now, I'll delete the original post to avoid sending someone on a fictional bug hunt.
|

Bobby2006
Gallente Garoun Investment Bank
|
Posted - 2008.12.23 23:23:00 -
[2913]
Edited by: Bobby2006 on 23/12/2008 23:23:02 Super program :P
|

DeatyPoo I
|
Posted - 2008.12.24 04:12:00 -
[2914]
This is a really nice app, it must have taken a lot of time!
I'm a programmer myself and honestly, I can understand how many hours were invested in this app, great job, keep up the good work!
|

Exlegion
Caldari New Light
|
Posted - 2008.12.24 17:14:00 -
[2915]
Gripen, my man. Excellent job. I don't even bother fitting a ship before running the numbers through EFT first. Don't want to go back to pre-EFT times. You should add this accomplishment to your resume. I'm serious.
CCP should consider buying this application from you and hiring you to maintain it.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Commander Yassir
The Seven Sins
|
Posted - 2008.12.25 21:54:00 -
[2916]
I am having a lot of problems with this latest version. Whenever I try to extract it it crashes Windows explorer. When I do get it to extract (by extracting and getting only the icons folder and then extracting again to the same place.) Once I do that I cannot see any of the EFT icons when I open it. Is there a way to fix this? ~ The man who smiles when things go wrong has thought of someone to blame it on. |

Fyrkraag
Caldari The Knights Templar
|
Posted - 2008.12.26 07:14:00 -
[2917]
virustotal.com shows 2 viruses for 2.9.1 for EFT.exe
Are these false positives?
--------- TKT - Fyrkraag The Knights Templar - Achievement with style: Maturity, integrity, respect.
|

Zel Nughat
Amarr Nughat Corp
|
Posted - 2008.12.26 13:30:00 -
[2918]
I'm a RL developer, and from that perpective i must tell you OP, Great Job!! I haven't had any problem with the application, none whatsoever, its very well done and it works great. There is one problem though, it is too goddamn addictive.
Thanks for sharing, hope you make the best from it.
All the best.
-------------------------------------------
The moon is a terrible mistress... ...who walks the night with demons of dread. |

Pantload
The Underpants Gnomes Deep Space Engineering
|
Posted - 2008.12.27 07:36:00 -
[2919]
Does the Capital Ships skill affect agility on freighters? EFT says it does. EFT shows it modifying a ship attribute it calls advanced agility. Text in description of skillbook in-game says that Capital Ships skill affects ships that require it. But freighters don't require it. Is the text of the skill description in-game misleading or is this a simple error in EFT itself? I would appreciate any feedback about this. Thanks in advance.
Regards, Pantload
|

Jens Wu
Gallente Galactic Exploration and Mining Corporation
|
Posted - 2008.12.27 14:01:00 -
[2920]
I am missing the Federal Navy Hybrid Ammos
|
|

Terianna Eri
Amarr Scrutari
|
Posted - 2008.12.27 15:04:00 -
[2921]
Originally by: Jens Wu I am missing the Federal Navy Hybrid Ammos
Caldari Navy ammo is equivalent to Federation Navy ammo, so there's no reason to include both. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
|

keepiru
Supernova Security Systems
|
Posted - 2008.12.28 08:37:00 -
[2922]
X-Type MWDs have capacitorCapacityMultiplier = 1 in the DB, but no such value in EFT. Overzealous db pruning maybe?
In any case, that means in EFT a Vindicator has more cap with an A-Type MWD than with an X-Type. ... and I really think they should boost T2 plate HP.
|

Cpt Jacqui
|
Posted - 2008.12.29 17:31:00 -
[2923]
Where can I get the DMG Templates to show me Tank vs. Gusristas, as an example?
|

Master Morden
GoonFleet GoonSwarm
|
Posted - 2008.12.30 05:26:00 -
[2924]
It doesn't look like Phoenix is getting +5% kinetic damage per level of Caldari Dreadnought. The firepower increases (due to +5% launcher fire rate) but the volley damage stays the same no matter what level dread you have...
thanks!
|

Maxsim Goratiev
|
Posted - 2008.12.30 11:34:00 -
[2925]
OK, i connot download it.. this is what i get: Can someone sent it to my email if you will be bothered to: [email protected]
|

Rethie
Caldari
|
Posted - 2008.12.30 13:21:00 -
[2926]
Hey thanks for the great tool.
I am having a bug though. Shield resistances are not upgrading per level on Hulk (7.5% pl) only upgrades to the third bonus 3x7.5%, on L4 exhumers it is unchanged, cross checked in game to confirm this.
|

firehelix
|
Posted - 2008.12.30 22:11:00 -
[2927]
missing the large hull repper II
also, not sure if this is a bug, or im not understanding something properly, but putting a hull repper on, regardless of type (using large reppers) makes no effect on the effective HP on an Orca I'm piecing together
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.31 04:52:00 -
[2928]
Originally by: Rethie Hey thanks for the great tool.
I am having a bug though. Shield resistances are not upgrading per level on Hulk (7.5% pl) only upgrades to the third bonus 3x7.5%, on L4 exhumers it is unchanged, cross checked in game to confirm this.
How did you managed to put a toon without Barges 5 in a hulk ingame? O.o Oh, sorry, I understand, it was a joke? Happy new year!
Originally by: firehelix also, not sure if this is a bug, or im not understanding something properly, but putting a hull repper on, regardless of type (using large reppers) makes no effect on the effective HP on an Orca I'm piecing together
Sorry to say that, but do you know what the "effective health points" stands for? Here it is: the size of your buffer with resists taken into account, against specific type of damage. In short, the power of the alfa strike which would put you in a POD. Active tank will never change this value. -- Thanks CCP for cu |

Rethie
Caldari
|
Posted - 2008.12.31 05:33:00 -
[2929]
Originally by: Tonto Auri
Originally by: Rethie Hey thanks for the great tool.
I am having a bug though. Shield resistances are not upgrading per level on Hulk (7.5% pl) only upgrades to the third bonus 3x7.5%, on L4 exhumers it is unchanged, cross checked in game to confirm this.
How did you managed to put a toon without Barges 5 in a hulk ingame? O.o Oh, sorry, I understand, it was a joke? Happy new year!
So it is Mining barges ( I meant barges not exhumers - My Bad) that gives the shield resistances per level bonus? Thats what it indicates. It takes Mining Barges 5 to fly one, I understand. The core value of say EM shield resistance of an unfitted Hulk is 37.5%(item database) now applying the bonus (not stacked% only on the original value)Barges L2= 40.31, L3=43.12, L4=45.93,L5=48.75, this is without all the resistance/ compentsation bonuses included (no resist amp/invul fitted) this change is not showing in my EFT (latest build)
With a All level 5 character and a "New setup" hulk inserted into EFT, the shield resist remains at the core value of 37.5%(item database) when if it is the way I was lead to believe from a Petition about something else regarding bonus/ stacking etc, the figure should have changed to 48.75% simply because it takes L5 to fly it.
Wasn't a joke, maybe I misunderstand it somewhere.
Happy New Year
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.31 06:10:00 -
[2930]
I doubt that's true. Base shield EM resist is always zero. So that 37.5% you see is what you have with Barges 5 taken into account. Gonna try and check ingame myself, however... -- Thanks CCP for cu |
|

Rethie
Caldari
|
Posted - 2008.12.31 06:54:00 -
[2931]
Originally by: Tonto Auri Edited by: Tonto Auri on 31/12/2008 06:29:10 I doubt that's true. Base shield EM resist is always zero. So that 37.5% you see is what you have with Barges 5 taken into account. Gonna try and check ingame myself, however...
ADD: Aye, it is... Ingame I got 38% (displayed) resistance on Hulk.
Ok, so if base resist is always 0% for EM, then it would be right with a stacked bonus, eg 7.5%x5=37.5% The point is the hulk shows a base resist before you make the vessel active (so then it's not applying the bonus per level, just the core value for the unfitted inactive vessel). Therefore the value for EM resist should change to 37.5%(base) plus the stacked bonus (as you indicated) 37.5%=75% if you work it out that way, or conservatively not stacked, but a 7.5% increase on the core value per level comes to 48.75% Em resist.
Just trying to get my head around it.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.31 07:25:00 -
[2932]
No-no-no, you got me wrong... I apologize for being unclear. I did made ship active and 38% was readout from fitting screen (the only place where rounding taking place at natural numbers). I guess, that it made such way intentionally, to reduce calculations on the server's end. You can't fly Hulk without Barges 5, so that bonus just made it's way into static EM Shield resist. And no, skill bonuses is not (never) a subject for stacking penalty.
If your explanation would be right, it will be 37.5 + (100-37.5) * (7.5 * <Level> / 100) = 60.9375 exactly. -- Thanks CCP for cu |

Dinaheyr
|
Posted - 2008.12.31 14:42:00 -
[2933]
I don't know if somebody reported it, but I found some diference betwen Shield capacity displayed in EFT and ingame.In EFT has shield more HP than in game (CNR skills on lv4 +2x core defence field extender I rig has in EFT 18211HP but in game CNR has 17853)I found this diference on Raven and on Drake as well. Diference was usualy several hundred HP
|

yrknat
|
Posted - 2008.12.31 23:46:00 -
[2934]
Edited by: yrknat on 31/12/2008 23:53:24 Is there a way to "makeup" ships in EFT? What I mean is I want to try out fittings for the nidhoggur's old slot layout, just for fun.
this would also let us test out suggested layout changes that people throw out for different ships occasionally.
|

Qinoly
Gallente Remember Redemption
|
Posted - 2008.12.31 23:55:00 -
[2935]
Possibly my minor knowledge of rigs is responsible for it, however 2.9.1 seems to uncorrectly apply the 10% penalty on power of the Energy Weapon RIGs : Energy Metastasis Adjuster & Energy Burst Aerator
My zealot's grid has 1475 MW, after fitting those rigs, to my understanding it should be 1475 - 20% ?
In which case I should fit a reactor control to compensate. But like I said, I'm new to RIGs
|

Aioa
Planetary Assault Systems
|
Posted - 2009.01.01 10:31:00 -
[2936]
Originally by: Qinoly Possibly my minor knowledge of rigs is responsible for it, however 2.9.1 seems to uncorrectly apply the 10% penalty on power of the Energy Weapon RIGs : Energy Metastasis Adjuster & Energy Burst Aerator
My zealot's grid has 1475 MW, after fitting those rigs, to my understanding it should be 1475 - 20% ?
In which case I should fit a reactor control to compensate. But like I said, I'm new to RIGs
Read the description on the rig again. --
|

Smokin' Dragon
|
Posted - 2009.01.01 15:16:00 -
[2937]
Originally by: Kigyouka Any idea why, when I try use the currant version of EFT it keeps saying file violation or file missing. I have downloaded EFT at least a dozen times now and the same issue occurs. Each time I remove the programe and all file from my PC. I am running xp professional 64x with 500gHD and 4 g of ram.
Any info would be appreciated
Cheers
This
Except ia am running Vista.
and Explorer crashes evertime i try to extract the .exe file.
(so not this really, but it genarlly doesnt work)
Shame, its my fav tool, does anyone know if its just Vista being paranoid, or did the latest version need to be beta'd on vista?
|

Sadumon
The Dead Parrot Shoppe Inc.
|
Posted - 2009.01.01 17:37:00 -
[2938]
For the Hulk, and any other T2 ship in the game -- the T1 skill bonuses (mining barges for the Hulk, racial cruiser for T2 cruisers, etc) on the ship are already factored in to the base stats of the ship, because the ship requires level 5 of that skill to fly. For example, the Hulk's base stats already take into account the bonuses per level of Mining Barges. Changing the level of mining barges won't affect those bonuses because you wouldn't be able to fly the ship without level 5.
|

Hjerre
Minmatar Valheru Empire Science and Production Agency
|
Posted - 2009.01.01 19:43:00 -
[2939]
Nice program! I would like a print button though. Would that be possible? Thanks for the good work! [flash=190,25]http://www.kabouterbond.nl/files/v3spa.swf[/flash] |

Memorya
Minmatar
|
Posted - 2009.01.02 19:34:00 -
[2940]
About info we get:
1. sustained and reinforced deffence 2. DPS and voley damage 3. CAP info 4. Resistance
After you fit a ship with spec. hardeners and ammo type, what numbers should you get for good PVE ship ?
1. it's 500 ok? maybe 600 ? how much is enought for most cases ? 2. what is the min. recomended DPS ? 3. Stable CAP is very good, but if it last 10min i think this is ok too 4. How much % is enough resistance ? Metal lives forever !! |
|

Lion Jonson
Caldari State Protectorate
|
Posted - 2009.01.02 19:54:00 -
[2941]
Edited by: Lion Jonson on 02/01/2009 20:21:20 Not sure if this is just me being stupid, but fitting shield rechargers doesn't increase the effective shield HP. Surely it should?
EDIT: Terrible spelling/grammar 
|

Kasora Neko
|
Posted - 2009.01.03 12:18:00 -
[2942]
Can someone explain to me how to get the "Save As image" Option to work? Keep getting a error. =[
|

Khanamar
|
Posted - 2009.01.03 13:59:00 -
[2943]
How is the align time in EFT calculated? Is it how fast it can make a 180 and get to top speed perhaps?
|

AZZMERA
|
Posted - 2009.01.03 14:07:00 -
[2944]
this thing doesent work maybe someone knows what the deal is i get errors everytime i use this invalid filenames and crap idk what the deal is but none of the versions work?
|

Suri Akagawa
Caldari
|
Posted - 2009.01.03 19:41:00 -
[2945]
- Using 2.91 - Fitted a Heavy Missile II that I know I don't have the skills for...light went red, as expected. - Hovered over the light to see what skills I was short, it said Missile Launcher Ops IV and Heavy Missile Spec I, which I am indeed missing. - I went in game to see what I needed to get those skills and saw that, in addition to those 2, I also need Heavy Missiles V, but the red light did not tell me that was missing.
Is that expected? Granted, I can not get Heavy Missile Spec I without Heavy Missile V, but I guess I sort of assumed the tool tip would show me ALL of the skills I was missing.
Great tool, enjoying playing around with it.
Thanks, Suri ---------- "Money frees you from doing things you dislike. Since I dislike doing nearly everything, money is handy." |

Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.03 22:41:00 -
[2946]
Originally by: Suri Akagawa - Using 2.91 - Fitted a Heavy Missile II that I know I don't have the skills for...light went red, as expected. - Hovered over the light to see what skills I was short, it said Missile Launcher Ops IV and Heavy Missile Spec I, which I am indeed missing. - I went in game to see what I needed to get those skills and saw that, in addition to those 2, I also need Heavy Missiles V, but the red light did not tell me that was missing.
Is that expected? Granted, I can not get Heavy Missile Spec I without Heavy Missile V, but I guess I sort of assumed the tool tip would show me ALL of the skills I was missing.
Great tool, enjoying playing around with it.
Thanks, Suri
Yes, it's taken into account that Heavy Missiles V is a prereq of Heavy Spec, but no it dosen't show you. Try putting your char into a carrier, see what EFT says you're missing, then go ask EVEMon the same question. ---O-H--S-H-*-T---
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.01.04 18:45:00 -
[2947]
Originally by: Lion Jonson Not sure if this is just me being stupid, but fitting shield rechargers doesn't increase the effective shield HP. Surely it should?
How so? EHP = alfa strike that will kill you. How the shield recharge can affect it?
Originally by: Kasora Neko Can someone explain to me how to get the "Save As image" Option to work? Keep getting a error. =[
And which error it was - we need to guess?
Originally by: Khanamar How is the align time in EFT calculated? Is it how fast it can make a 180 and get to top speed perhaps?
No, it's a complex formula from your agility and max speed. If you do not know, ships in EVE is a (*cough*) balls, without any direction if they standing still. You can find details in this same thread. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.01.04 18:46:00 -
[2948]
Originally by: AZZMERA this thing doesent work maybe someone knows what the deal is i get errors everytime i use this invalid filenames and crap idk what the deal is but none of the versions work?
Stop this mindstream please and explain your problem. If you getting error while extracting from archive - don't use Explorer. -- Thanks CCP for cu |

Khanamar
|
Posted - 2009.01.05 00:04:00 -
[2949]
Quote: You can find details in this same thread.
Any idea on what page?
|

Memorya
Minmatar
|
Posted - 2009.01.05 07:26:00 -
[2950]
Originally by: Memorya About info we get:
1. sustained and reinforced deffence 2. DPS and voley damage 3. CAP info 4. Resistance
After you fit a ship with spec. hardeners and ammo type, what numbers should you get for good PVE ship ?
1. it's 500 ok? maybe 600 ? how much is enought for most cases ? 2. what is the min. recomended DPS ? 3. Stable CAP is very good, but if it last 10min i think this is ok too 4. How much % is enough resistance ?
anyone ? Metal lives forever !! |
|

Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.01.05 22:11:00 -
[2951]
Would you be able to add shuttles and capsule to eft like you did with freighters. Would be handy to check out ehp and signature with implants. 
|

ShadowMonk
Exiled. Veritas Immortalis
|
Posted - 2009.01.06 01:42:00 -
[2952]
Ive lost all my Gallente ships in the ship browser. Im using 2.9.1. Not had any troubles before, great program. I think the problem happened when I updated to the latest version. Ive tried a reinstall.
Any tips?
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.01.06 07:23:00 -
[2953]
Originally by: ShadowMonk Ive lost all my Gallente ships in the ship browser. Im using 2.9.1. Not had any troubles before, great program. I think the problem happened when I updated to the latest version. Ive tried a reinstall.
Any tips?
Buttons at left of ship browser...
Originally by: Khanamar
Quote: You can find details in this same thread.
Any idea on what page?
eve-search.com will help... most likely... -- Thanks CCP for cu |

Snake Pliiskin
|
Posted - 2009.01.06 13:42:00 -
[2954]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
muhaha |

ShadowMonk
Exiled. Veritas Immortalis
|
Posted - 2009.01.06 19:28:00 -
[2955]
Edited by: ShadowMonk on 06/01/2009 19:29:25 Well... Ive never seen those before. Cheers.
|

Casino Alkasar
Caldari
|
Posted - 2009.01.07 03:59:00 -
[2956]
nice always handy top have and fool around ^^ _________________ itze mine RockŠn roll |

Klavis lychnuchus
|
Posted - 2009.01.07 12:36:00 -
[2957]
Friendly Bump for a fantastic proggy of doom! |

Notos Alluega
|
Posted - 2009.01.07 12:53:00 -
[2958]
Edited by: Notos Alluega on 07/01/2009 12:53:10 Hi all,
FYI
EFT shows 125mŠ dronebay for the typhoon bs, but it is 175mŠ.
I just want to tell you that.
Thanks.
Kind Regards
Notos |

BadCo NZ
|
Posted - 2009.01.08 11:12:00 -
[2959]
Originally by: Notos Alluega Edited by: Notos Alluega on 07/01/2009 12:53:10 Hi all,
FYI
EFT shows 125mŠ dronebay for the typhoon bs, but it is 175mŠ.
I just want to tell you that.
Thanks.
Kind Regards
Notos
Swing and a miss.
Its drone bay is 175m3, which EFT shows (just below where it stats your signature). Its drone bandwidth is 125m3, which EFT also shows (just below your CPU and PG usage). |

Nukedeath
Amarr NorCorp Technologies
|
Posted - 2009.01.08 11:56:00 -
[2960]
Gripen, i can give you FTP Access and a mirror.
Send over an evemail if your interested. signature hello /signature
|
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.09 20:36:00 -
[2961]
Feature request :-)
Can I set damage profiles also for EHP calculation as I can do for tank ? Current EHP numbers are a bit misleading ... --- SIG --- CSM: your support is needed ! |

Amerilia
|
Posted - 2009.01.09 20:50:00 -
[2962]
Edited by: Amerilia on 09/01/2009 20:50:09 The 720mm Howitzer Artillery has a wrong optimal range. It says 10km, in game it states 20km. The others might be wrong as well. |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.09 20:55:00 -
[2963]
Originally by: Amerilia Edited by: Amerilia on 09/01/2009 20:50:09 The 720mm Howitzer Artillery has a wrong optimal range. It says 10km, in game it states 20km. The others might be wrong as well.
my EFT says 20km optimal ... check your ammo penalties ... --- SIG --- CSM: your support is needed ! |

Aatch Bland
|
Posted - 2009.01.10 00:47:00 -
[2964]
Originally by: Suri Akagawa - Using 2.91 - Fitted a Heavy Missile II that I know I don't have the skills for...light went red, as expected. - Hovered over the light to see what skills I was short, it said Missile Launcher Ops IV and Heavy Missile Spec I, which I am indeed missing. - I went in game to see what I needed to get those skills and saw that, in addition to those 2, I also need Heavy Missiles V, but the red light did not tell me that was missing.
Is that expected? Granted, I can not get Heavy Missile Spec I without Heavy Missile V, but I guess I sort of assumed the tool tip would show me ALL of the skills I was missing.
Great tool, enjoying playing around with it.
Thanks, Suri
If you play areound with the API data, you see that all items only have the actual skill requirements attached to them. So most ships only have 1 or 2 skills for them, but they might require many more. Since there are several prerequisite skills for the main skills. |

Hatsumi Kobayashi
SniggWaffe
|
Posted - 2009.01.10 08:44:00 -
[2965]
Not sure if this feature/fix as been suggested before, but I think separating COSMOS modules from the market modules would be a good idea, since they are usually not as readily available and in the same price ranges as the others. In their own tab maybe? |

Himo Amasacia
Minmatar Ultrapolite Socialites GoonSwarm
|
Posted - 2009.01.10 15:51:00 -
[2966]
Bug spotted. I was playing around with fits and tracking enhancer Is gave a much bigger range boost to my guns than tracking enhancer IIs. This confirmed what I saw in game as I using TE 1 and II togetether gave me a far less range boost in game than I had on the EFT screen |

Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.01.11 01:40:00 -
[2967]
Small error : The Sentinel (Electro Amarr) has a drone bay capacity of 60mŠ in EVE, but 40mŠ in EFT. |

Deuce TBE
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.01.11 04:39:00 -
[2968]
Originally by: Dibsi Dei Would you be able to add shuttles and capsule to eft like you did with freighters. Would be handy to check out ehp and signature with implants. 
I'd also like these added. Granted, you can't fit them, but having that stats available to be able to compare with other ships would be very handy. |

Woulvesbaine
|
Posted - 2009.01.11 06:17:00 -
[2969]
FEATURE REQUEST - a rather useful one - Cap Booster Quantity.
Cap Booster quantity and link it to Capacitor (duration). This way EFT would give an accurate Cap duraiton for ships relying on cap boosters.
Would also be handy to be able to consecrate an amount of cargo space to a type of booster. For instance in my armageddon, from a pull tab or type field, input 450m3 for cap booster 800's. This way I dont have to do the math outside of EFT to get a rough idead of how many Cap 800's I can fit and still have room for ammo/loot etc.
Maybe this has been asked of before?
|

ZMasterz
Caldari Pothouse Cartel IDLE EMPIRE
|
Posted - 2009.01.11 15:07:00 -
[2970]
Originally by: Sky Marshal Small error : The Sentinel (Electro Amarr) has a drone bay capacity of 60mŠ in EVE, but 40mŠ in EFT.
My EFT shows 60mŠ Dronebay for Sentinel, check your version of EFT |
|

Korr'Tanas
|
Posted - 2009.01.11 17:01:00 -
[2971]
Edited by: Korr''Tanas on 11/01/2009 17:01:24 Dread Guristas Explosion Dampening Amplifier and Caldari Navy Explosion Dampening Amplifier are both listed with 37.5% resistance bonus in EFT but in fact they give 39.4%.
ps. <3 EFT
|

Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.01.11 23:48:00 -
[2972]
Originally by: ZMasterz My EFT shows 60mŠ Dronebay for Sentinel, check your version of EFT
I have the 2.9.1, just checked by the About window, so the last one 
I already tried to reinstall it, same deal.
Curious bug. ___________________
CCP deserves only disrespect and hatred for all nerfs since Empyrean Age. |

Knight Hippaforalkus
Gallente Cut Throats And Wise Guys
|
Posted - 2009.01.12 15:08:00 -
[2973]
Hi there, I was wondering if anyone knows if EFT works on the T-Mobile G1 phone? Also EveMon?
K.H.
|

Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.12 23:29:00 -
[2974]
Originally by: Knight Hippaforalkus Hi there, I was wondering if anyone knows if EFT works on the T-Mobile G1 phone? Also EveMon?
K.H.
Can the phone run normal .Net applications?
and try thinking about that for half a second before posting.
"Can I use these apps that use well over a square foot of desktop space or more, on a cellphone with a screen that doesn't posses even 1/5th of the needed space to display them? ---O-H--S-H-*-T---
|

Reznek
|
Posted - 2009.01.13 10:37:00 -
[2975]
how do i use dps graphs
|

Mr Krosis
The humble Crew
|
Posted - 2009.01.13 20:25:00 -
[2976]
A few minor feature requests:
1) Improve recognition of character files from older versions of EFT. Whenever I download a new version, I try to copy over 20 some characters, but I run into the problem that EFT won't update their skills from the API anymore. For the current version, I just needed to add the capital industrial skill to the file, then it updated just fine. Is there a way you can automatically add any skill not found in the character file for future versions? This would eliminate the need to manually edit each file, or manually re-enter the API keys when recreating characters.
2) Remove the "Setups" text from the setups window title so the ship name is visible when the setup is minimized within EFT. So for example the window title instead of "Setups for <Ship> <Class>", it would say just "<Ship> <Class>" or "<Ship> <Class> Setups". This way when setups are minimized within EFT, we can see the name of whatever ship it is in the minimized title bar. As it is now if I have 5 setups open and minimize them all, I have 5 minimized title bars that all say "Setups..." on them.
Thanks again for keeping up work on this great app!
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

lady2isis
Caldari Pacific Starfleet Command
|
Posted - 2009.01.14 05:38:00 -
[2977]
this is a wonderful software, been using it for a very long time now...since 2.5.2 i think :)
i jz downloaded the lastest version (2.9.1), everything in it is good, but i seem to be missing those "pop-up windows" which provides additional details on your shield or cap recharge time... etc~
im running on vista. hav tried running compatibility as Windows XP and also as admin, but still the same problem.
can anyone help me out here?
thx!!! :) |

DARKSIDE SHINOBY
|
Posted - 2009.01.14 10:17:00 -
[2978]
Please help. EFT not work on my computer anymore. When start it up pop up window: "is not a valid floating point value". EFT run, but all windows - empty. When try to exit: "access violation to address 004DB20A in modul 'EFT.EXE'. Read of address 00000040.
I reboot and re download - nothing change.
how to solve this problem?
thx. |

Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.01.14 10:31:00 -
[2979]
Originally by: DARKSIDE SHINOBY Please help. EFT not work on my computer anymore. When start it up pop up window: "is not a valid floating point value". EFT run, but all windows - empty. When try to exit: "access violation to address 004DB20A in modul 'EFT.EXE'. Read of address 00000040.
I reboot and re download - nothing change.
how to solve this problem?
thx.
its trying to load an invalid value into memory. delete the whole folder, and re download it. saimply unzipping it over your old install wont help, the value is in your config files somewhere. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

tradescout1
|
Posted - 2009.01.14 11:40:00 -
[2980]
Originally by: Sir Substance
its trying to load an invalid value into memory. delete the whole folder, and re download it. saimply unzipping it over your old install wont help, the value is in your config files somewhere.
I reunzip it before. now remove config, and all work. Thank You for help :)
|
|

Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.01.14 12:58:00 -
[2981]
Originally by: tradescout1
Originally by: Sir Substance
its trying to load an invalid value into memory. delete the whole folder, and re download it. saimply unzipping it over your old install wont help, the value is in your config files somewhere.
I reunzip it before. now remove config, and all work. Thank You for help :)
NP.
|

Suicide Koala
|
Posted - 2009.01.14 14:44:00 -
[2982]
For some reason, my setups and characters arent saving when i exit eft, upon restart i get 0 characters and maybe some setups maybe not. Any ideas?
|

Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.14 23:08:00 -
[2983]
Originally by: Suicide Koala For some reason, my setups and characters arent saving when i exit eft, upon restart i get 0 characters and maybe some setups maybe not. Any ideas?
Check the EFT Folder, are the /Characters and /Setups folders present? I'm far too lazy to delete mine to see if EFT will (re)create them if needed, but perhaps it's a missing folder problem.
Possibly corrupted/bugged config/settings files as well, if your Char and Setups folder are indeed present, it could be a corrupted config file. Have you tried deleting the EFT folder and installing from a fresh archive?
I've had more than one odd bug with EFT that simply deleting/reinstalling fixes every time. Just back up /Characters and /Setups beforehand, that way if a reinstall does indeed work, you can restore the char and setups folder ONE AT A TIME, so you can verify if it is indeed a bugged file in a folder, and doing it one at a time and starting EFT after each folder will let you find out what it is. |

Pirate Aussie
|
Posted - 2009.01.14 23:36:00 -
[2984]
both character setups and ships folders are in the eft folder, Have tried to reinstall eft already, and the setups seem to save whilst eve fitting tool is open, but when i close it and reopen, they are all gone again
|

Aleksey NB
Gallente Nebula Innovations
|
Posted - 2009.01.16 07:36:00 -
[2985]
It is a bug when you try to fit in phoenix any capital turret - dps and volley damage is decreasing. Gripen pls take a look at this issue.
|

Dasfry
Caldari Demio's Corporation 101010 Alliance
|
Posted - 2009.01.16 09:06:00 -
[2986]
Gripen,
Thank you for EFT,
if possible in your next update can you include the Tech 2 hull repairers
Thank you in advance. |

Galendorf
|
Posted - 2009.01.17 16:38:00 -
[2987]
The required skills on the 720mm Howitzer Artillery II is inaccurate. EFT says this item rquires Gunnery IV when it only requires Gunnery III.
No rush, just an FYI bro.
Great tool, Gal |

Phoenix Torp
Caldari Kingmakers
|
Posted - 2009.01.18 20:15:00 -
[2988]
I see an error (or I think that). When you fit a Shield Recharger, either T1/Named/T2, seems it doesn't update the Effective Hit Points, only the Sustained & Reinforced Defence. The same for the Core Defence Field Purguers. |

Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.18 20:17:00 -
[2989]
Quote: I see an error (or I think that). When you fit a Shield Recharger, either T1/Named/T2, seems it doesn't update the Effective Hit Points, only the Sustained & Reinforced Defence. The same for the Core Defence Field Purguers.
Effective Hit Points is the amount is simultaneous damage you can take, and shield rechargers won't help you with that.
EHP is defense against Alpha Strike. |

Phoenix Torp
Caldari Kingmakers
|
Posted - 2009.01.18 22:16:00 -
[2990]
Originally by: Camilo Cienfuegos
Quote: I see an error (or I think that). When you fit a Shield Recharger, either T1/Named/T2, seems it doesn't update the Effective Hit Points, only the Sustained & Reinforced Defence. The same for the Core Defence Field Purguers.
Effective Hit Points is the amount is simultaneous damage you can take, and shield rechargers won't help you with that.
EHP is defense against Alpha Strike.
What's Alpha Strike? I thought that EHP it were the amount of hit points before your ship get destroyed. ------ Skills |
|

Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.18 22:19:00 -
[2991]
Alpha Strike is like volley damage; it's the initial "burst" damage a ship puts out (eg 7 artillery cannons hitting at once, or 7 cruise missile hitting at once and so on). EHP is the amount of burst damage you can take when shields/armor etc are at full, not how long your ship can last.
Shield rechargers/Field Purgers have no bearing on the amount of damage you can take in a single go, so have no effect on EHP.
|

Phoenix Torp
Caldari Kingmakers
|
Posted - 2009.01.18 22:37:00 -
[2992]
Edited by: Phoenix Torp on 18/01/2009 22:39:29
Originally by: Camilo Cienfuegos Alpha Strike is like volley damage; it's the initial "burst" damage a ship puts out (eg 7 artillery cannons hitting at once, or 7 cruise missile hitting at once and so on). EHP is the amount of burst damage you can take when shields/armor etc are at full, not how long your ship can last.
Shield rechargers/Field Purgers have no bearing on the amount of damage you can take in a single go, so have no effect on EHP.
So there's some way to know which ship of a group (to be concrete Nighthawk, Raven, Raven Navy Issue, Golem) is the most resistent in a passive setup? As for example, combining the EHP and the sustained (and reinforced being the same) defence efficiency? Is that a correct way to know it?
Now that i think a Raven can't be better than a Raven Navy Issue ŒŒ, but well... ------ Skills |

Lone Hitman
|
Posted - 2009.01.19 00:45:00 -
[2993]
In EFT it says the signature radius of my Nighthawk is 530.52 m after all fittings and rigs, in the EVE fittings window it says 386 m with the same setup. |

Alassra Eventide
14th Legion Equilibrium.
|
Posted - 2009.01.19 09:02:00 -
[2994]
Do you have any speed mods on the ship? Turning them on will boost your sig radius.
Also, you don't happen to have any Halo implants in, do you? Those lower sig radius, as well. |

NoNah
|
Posted - 2009.01.19 18:12:00 -
[2995]
Linkage and Linkage
looks like an unexpected feature, doesn't it? |

Lone Hitman
|
Posted - 2009.01.20 03:12:00 -
[2996]
Originally by: Alassra Eventide Do you have any speed mods on the ship? Turning them on will boost your sig radius.
Also, you don't happen to have any Halo implants in, do you? Those lower sig radius, as well.
Only an afterburner, which doesn't affect sig radius in EFT when turned on, off or removed altogether. No Halo implants at all.
|

Lexa Hellfury
Eden Federal Recon
|
Posted - 2009.01.20 07:54:00 -
[2997]
Quick question, sorry if this has been answered in the previous 99 pages.
If I want to see what effect a heavy neutralizer against me will have on my cap, is there a way to do that? Thanks. |

Reznek
Specter Enterprises
|
Posted - 2009.01.20 11:34:00 -
[2998]
Originally by: Reznek Edited by: Reznek on 20/01/2009 11:32:34 how do i use dps graphs Anyone use it ?
bump
|

CAINU
|
Posted - 2009.01.20 14:29:00 -
[2999]
I have loaded eve fitting tool inported my char put up which ship i want toset up but i can not find where u put the mods. I see low med hig and rigs but when i click on them nothing happens, where do u go to put ur mods in?
|

CAINU
|
Posted - 2009.01.20 15:20:00 -
[3000]
nvm sorted it
|
|

Lord Solaris
|
Posted - 2009.01.20 22:28:00 -
[3001]
I can't get it to work!
|

Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.21 00:51:00 -
[3002]
Originally by: Lord Solaris I can't get it to work!
Want a cookie?
---O-H--S-H-I-T---
|

Cade Morrigan
Caldari
|
Posted - 2009.01.21 01:24:00 -
[3003]
Edited by: Cade Morrigan on 21/01/2009 01:24:36
Originally by: Rilwar
Originally by: Lord Solaris I can't get it to work!
Want a cookie?
I do; I ****in' LOVE cookies!
(oh, and I love EFT too, thanks for it!) |

Liquid Tracer
|
Posted - 2009.01.21 16:02:00 -
[3004]
First of all Thank you Gripen for keeping this essential tool running and up to date, second of all, i think iv found a bug.
It seems (atleast on the two characters i tested it on) that the curse's damage bonus to drones isnt being applied? anyone else getting the same?
|

Esamir
|
Posted - 2009.01.22 14:21:00 -
[3005]
Originally by: Liquid Tracer It seems (atleast on the two characters i tested it on) that the curse's damage bonus to drones isnt being applied? anyone else getting the same?
The drone dmg bonus is for the amarr cruiser skill  |

Liquid Tracer
|
Posted - 2009.01.22 20:56:00 -
[3006]
I know, which is why i was increasing and decreading the amarr cruiser skill with a curse and drones fitted, no change, stating that i should have mentioned it was the cruiser bonus and not just a bonus associated with the curse doesnt change the fact that the damage increase isnt being applied, |

Endless Subversion
The Accursed
|
Posted - 2009.01.22 21:20:00 -
[3007]
Originally by: Liquid Tracer I know, which is why i was increasing and decreading the amarr cruiser skill with a curse and drones fitted, no change, stating that i should have mentioned it was the cruiser bonus and not just a bonus associated with the curse doesnt change the fact that the damage increase isnt being applied,
This has been mentioned roughly 3000 times. You cannot fly the curse without amarr cruiser 5, so Gripen doesn't change the dmg values when you change the cruiser value.
Now onto a real bug. Having unfitted High or Mid slots changes the time until heat death on LOW slot modules despite heat being specific to either low, mid or high slot racks only.
|

Hidden Lily
|
Posted - 2009.01.22 23:20:00 -
[3008]
Anyone else have issue with the fact that it does not calculate the bonus when fitting a covert ops cloaking device?
|

Esamir
|
Posted - 2009.01.23 11:40:00 -
[3009]
Originally by: Liquid Tracer doesnt change the fact that the damage increase isnt being applied,
That is not a 'fact'. |

Esamir
|
Posted - 2009.01.23 11:45:00 -
[3010]
Originally by: Hidden Lily Anyone else have issue with the fact that it does not calculate the bonus when fitting a covert ops cloaking device?
Which bonus? |
|

Liquid Tracer
|
Posted - 2009.01.23 16:01:00 -
[3011]
Originally by: Endless Subversion
This has been mentioned roughly 3000 times. You cannot fly the curse without amarr cruiser 5, so Gripen doesn't change the dmg values when you change the cruiser value.
Thank you Endless, wasnt aware anyone else brought it up, sorry didnt find anything in various searches my bad.
as for:
Originally by: Esamir
Originally by: Liquid Tracer doesnt change the fact that the damage increase isnt being applied,
That is not a 'fact'.
I'm not even going to bother explaining the other definition or uses for the word 'Fact' because im sure they will be lost on you.
|

JanoMark
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.01.23 18:48:00 -
[3012]
I've had no problem's running EFT till now, for some strange reason I started getting an error, " " is not a valid floating point value. " Anyone have this issue? Sorry if it was posted already, didn't exactly feel like going through 100 pages to find out. |

Lyta Reimalken
Minmatar No Fear Buccaneers
|
Posted - 2009.01.23 19:16:00 -
[3013]
Originally by: Liquid Tracer
Originally by: Endless Subversion
This has been mentioned roughly 3000 times. You cannot fly the curse without amarr cruiser 5, so Gripen doesn't change the dmg values when you change the cruiser value.
Thank you Endless, wasnt aware anyone else brought it up, sorry didnt find anything in various searches my bad.
as for:
Originally by: Esamir
Originally by: Liquid Tracer doesnt change the fact that the damage increase isnt being applied,
That is not a 'fact'.
I'm not even going to bother explaining the other definition or uses for the word 'Fact' because im sure they will be lost on you.
No, you see, you were just wrong. Plain ordinary wrong. |

Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.24 01:29:00 -
[3014]
Originally by: JanoMark I've had no problem's running EFT till now, for some strange reason I started getting an error, " " is not a valid floating point value. " Anyone have this issue? Sorry if it was posted already, didn't exactly feel like going through 100 pages to find out.
Delete whole EFT folder, reinstall.
One of your files got bugged. |

Jake Daltara
|
Posted - 2009.01.24 03:09:00 -
[3015]
Great tool, I love it!
One more thing that would make it incredibly helpful is showing the electronic warfare strengths of the modules with your skills and bonuses applied. For example, with my ship using an ECM module (or modules), it would show individual jamming strength for each module, and/or overall jamming strengths for each type.
|

Xelexous
|
Posted - 2009.01.24 07:15:00 -
[3016]
Edited by: Xelexous on 24/01/2009 07:16:04 oops |

Bahzell McIntyre
|
Posted - 2009.01.24 07:45:00 -
[3017]
Hmm, I'm a bit confused here. I was playing with setups for a Marauder and using the all level 5 skill option, an identically fitted Raven with 6 Siege Launcher IIs has exactly the same dps as a Golem fitted with 4. Now, I know the Raven has a 5% RoF bonus per level, but does this really increase dps by the equivalent of 2 launchers at the cost of increased missile expenditure?
The dps increase for Golem should be 33% since the equivalent of 2 additional launchers is 1/3 of the original Raven fit. How does five 5% bonuses to RoF = 33% more dps?
|

Esamir
|
Posted - 2009.01.24 08:09:00 -
[3018]
Originally by: Liquid Tracer I'm not even going to bother explaining the other definition or uses for the word 'Fact' because im sure they will be lost on you.
Having seen the standard of your bug-reporting, I think I can live without your explanations 
|

Esamir
|
Posted - 2009.01.24 08:17:00 -
[3019]
Edited by: Esamir on 24/01/2009 08:17:26
Originally by: Bahzell McIntyre Hmm, I'm a bit confused here. I was playing with setups for a Marauder and using the all level 5 skill option, an identically fitted Raven with 6 Siege Launcher IIs has exactly the same dps as a Golem fitted with 4. Now, I know the Raven has a 5% RoF bonus per level, but does this really increase dps by the equivalent of 2 launchers at the cost of increased missile expenditure?
The dps increase for Golem should be 33% since the equivalent of 2 additional launchers is 1/3 of the original Raven fit. How does five 5% bonuses to RoF = 33% more dps?
Because the rate of fire bonus causes a reduction in that attribute.
If you had base ROF of 10s:
10 x 0.75 = 7.5, which is a 33% increase in damage
Edit, forgot decimal place :)
|

Ash Donai
|
Posted - 2009.01.25 20:43:00 -
[3020]
Is there a way to disable the animated bars for CPU and PG? The constant flicker from the redrawing of those bars is very annoying.
|
|

Elisriel
|
Posted - 2009.01.26 04:01:00 -
[3021]
I may have been smoking something, but I thought there was a way to load up a menu listing all submitted builds for a ship.
Was I really high, or am I missing a shortcut?
|

Malovich
Caldari
|
Posted - 2009.01.26 04:14:00 -
[3022]
Originally by: Elisriel I may have been smoking something, but I thought there was a way to load up a menu listing all submitted builds for a ship.
Was I really high, or am I missing a shortcut?
Are you perhaps thinking of EveMON's tie-in to Battleclinic when viewing ships in skillplans?
|

Elisriel
|
Posted - 2009.01.26 04:24:00 -
[3023]
After doing some research, it appears yes, that it was I was thinking about.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.01.27 20:12:00 -
[3024]
Originally by: Rilwar
Originally by: JanoMark I've had no problem's running EFT till now, for some strange reason I started getting an error, " " is not a valid floating point value. " Anyone have this issue? Sorry if it was posted already, didn't exactly feel like going through 100 pages to find out.
Delete whole EFT folder, reinstall.
One of your files got bugged.
No need for such disasterous adwise. Open Config.ini and look at "DamageProfile=" strings. They should have no more than four commas, like
DamageProfile=Enemies Abound (5/5) [L4-MR],16,3,9,8 If it has any extra, f.e.
DamageProfile=Common KI/TM damage, typical for hybrid weapon,0,8,4,0 THAT will throw exception listed above. |

Kaivaja
|
Posted - 2009.01.28 12:51:00 -
[3025]
Originally by: Bahzell McIntyre How does five 5% bonuses to RoF = 33% more dps?
Ain't math wonderful? You are lucky EFT is doing all the calculations for you :-).
5 x 5% RoF bonus -> -25% cycle time -> cycle time 1/0.75 = 1.33 x dps = 33.33% dmg bonus |

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2009.01.28 13:03:00 -
[3026]
Look at it the other way, to go from 75 to 100 you would have to add 75/3. |

Bob Fegaipeor
|
Posted - 2009.01.29 07:37:00 -
[3027]
Edited by: Bob ***aipeor on 29/01/2009 07:38:47 Edited by: Bob ***aipeor on 29/01/2009 07:37:56 hey, first of all great program, love it ever since i started playing eve.
i was playing with the orca fittings, and found that i could get it to passive tank at like 900 defense, and thought surly this was wrong and that it is a bug and will be nerfed, so i went into the game to check to see if you could really do it, and it turns out that the shield recharge times in eft is different form the show info in the game. so i thought i would bring it up not sure if you are already onto fixing it or if you never noticed.
thanks for a great program see ya, |

Denion
DeathGames Inc.
|
Posted - 2009.01.29 13:00:00 -
[3028]
Just had an idea which mostly likely has been suggested before but I cba to read the previous 101 pages :)
So, how about if EFT had a webserver (like EVEMon has) for viewing your saved fittings with the ingame browser with links to the modules etc? It would make buying modules for your fits so easy. Yes, I'm lazy.
Thoughts?
|

BetaWraith
Caldari I.R.S.
|
Posted - 2009.01.29 14:17:00 -
[3029]
First let me say that I love EFT, it is the best tool for evaluating ship loadouts that I have come across. I have found an error in the calculation of the mining amount values when in a fleet with the orca. I have one character that, in EFT 2.9.1, has for the modulated strip miner II's fitted with tech II crystals a stand alone mining rate of 1451.0829 and when in fleet with my mining foreman character (no ship bonus added), has 1668.7452. This consistant with the in-game values, and in game this does not change when the fleet commander is in an orca. But in EFT 2.9.1 as soon as I add the ship to the character bonus the mining amount drops to 1596.1912. This does not occur in the game. I just wanted to bring this up as I know that you are striving for a quality product. |

Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.29 14:28:00 -
[3030]
Quote: So, how about if EFT had a webserver (like EVEMon has) for viewing your saved fittings with the ingame browser with links to the modules etc? It would make buying modules for your fits so easy. Yes, I'm lazy.
Install your common garden variety Apache/MySQL/PHP package Download Drupal 5 & the IGB theme Open EFT, copy your setup & Create a page in Drupal with your setup on it.
This way not only do you get to be lazy (and/or cheap - buy a second monitor and you have exactly the same thing!) with your ship fittings, but with loads more information you'd like to have at hand.
Alternatively, pay like ú2/month to rent remote hosting and let someone else handle the massive security headaches involved in opening up ports to the outside world. |
|

Garett Johnson
|
Posted - 2009.01.30 00:56:00 -
[3031]
Where can I download the latest version of EFT? My current one is horribly outdated. I got it from a friend and I don't know where he got it from originally. |

Kreshin
22nd Black Rise Defensive Unit
|
Posted - 2009.01.30 04:53:00 -
[3032]
Edited by: Kreshin on 30/01/2009 04:53:47
Originally by: Garett Johnson Where can I download the latest version of EFT? My current one is horribly outdated. I got it from a friend and I don't know where he got it from originally.
Google is your friend.
Check page 1 of this thread. |

Garett Johnson
|
Posted - 2009.01.30 05:00:00 -
[3033]
Call me paranoid but I'd prefer to not download it off of the first random website I see that claims to have it.
|

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2009.01.30 10:01:00 -
[3034]
Indeed, the fist page tells you not to download any old version.
The fist page of this thread also has a link to the latest version. |

Zubakis
Bambooule Privateer Alliance
|
Posted - 2009.01.30 18:24:00 -
[3035]
Request for feature.
Being able to show the price of a setup without the ship price (only the fitting price). Like this:
Price: (Ship price) / (Fitting price)
Thank You.
-- Zuba |

Elimidation
|
Posted - 2009.01.31 03:03:00 -
[3036]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
Blame shifting compell you to announce your idiocy? Regardless I find no fault on behalf of EFT. 
|

lebrata
Hedion University
|
Posted - 2009.01.31 10:18:00 -
[3037]
i have down loaded it but for some reason it is totally blank and tells me theirs a error and although it pops up it is totally blank...? Do i need to update it or summat...
|

Infinion
Caldari Es and Whizz Hedonistic Imperative
|
Posted - 2009.02.03 23:10:00 -
[3038]
why hasn't this thread been stickied? |

Saint Angeal
|
Posted - 2009.02.04 16:55:00 -
[3039]
I need some help downloading the file, i get to the EFT.exe file but when i try to run the install i get invalid filename error.. am i doing something wrong?
|

ZombieFX
|
Posted - 2009.02.04 22:31:00 -
[3040]
Where i can post EFT BUGS?
It shows: Module: Capacitor Flux Coil I Needed: Energy Grid Upgrades IV
For Real its:
Please visit your user settings to re-enable images.
Only "CFC T2" needs "Energy Grid Upgrades IV" |
|

ZombieFX
|
Posted - 2009.02.05 08:31:00 -
[3041]
Controlled Burst doesnt work in EFT.
It should be -25% on lvl 5 .... but the turrets still need 200 insteed 150.. :(
|

Esamir
|
Posted - 2009.02.05 09:40:00 -
[3042]
Originally by: ZombieFX Controlled Burst doesnt work in EFT.
Yes it does. Originally by: ZombieFX the turrets
Which turrets? Originally by: ZombieFX still need 200 insteed 150.. :(
There's no turret with a base cap use of 200 per shot, so what exactly are you talking about? |

3x1T
Caldari Eye of God
|
Posted - 2009.02.05 23:12:00 -
[3043]
I must say ever since EFT first came out you guys came a long way, keep up the good work I just love it :)
|

Tareb
|
Posted - 2009.02.06 15:52:00 -
[3044]
Great tool, keep up the good work.
However, I am having a bit of a problem at the moment and cant seem to find what is causing it. Its probably something really simple that I am missing haha.
Ive got a fit for an Eagle, all the number in EFT match ingame apart from my Optimal range. Showing info on the fitted gun with the ammo loaded gives me an Optimal which is 40km (ish) less that EFT gives me. I have never noticed this on any other ship I have fitted out.
Is there a known problem with the Eagle in EFT or EVE? Anyone have any ideas?
Thanks
|

P'uck
|
Posted - 2009.02.06 15:57:00 -
[3045]
It's about time I say "thank you!" for EFT, too. It's a great tool which is a lot more convenient to use than quickfit ever was. There are some problems I'm having, tho, I don't know if it's user error or not:
1) Heat simulation. Empty slots from different racks influence how long you can boil something before it burns. I thought that's not how it works ingame, but what do I know. 2) Missile damage graph. It seems missile damage is not calculated properly. I tried to get the target to move, I gave it several different sig radii, and it always seemed the missile damage reduction did NOT behave like it did ingame. 3) I HATE THE SHIPBROWSER. Can we PLEASE have a search field in the ship browser? Typing shipnames would make stuff a lot easier imo. Especially since you cannot resize the ship browser. Just a convenience thing, but this is the only real gripe I have with EFT.
|

iNFoRMaLiTY
Canadian Imperial Armaments
|
Posted - 2009.02.06 19:35:00 -
[3046]
I am having trouble getting EFT to load my skills in. I have used it before but just recently reinstalled Windows XP 32bit Professional. I downloaded the newest version off this thread.
I load in my API and the box comes up and I see my three characters and select which one I want and saved my details the first time I did it. Check skils and they are all at 0.
I also switched a few to 5 and then tried it again and it reset them to 0. My buddy put my details into his EFT and it worked perfectly.
The only thing different on my computer is I am using CA Security for my Anti-Viruis, Firewall, and Anti-Spyware. I turned off the firewall and tried it with the same result.
Any ideas?
|

Tau Pendarynn
Gallente House Ix
|
Posted - 2009.02.06 21:19:00 -
[3047]
EFT is a really great tool, nice work.
Can I suggest a small change though? It would be good if EFT stored all your ship fits in your user profile on your PC somewhere, I just reinstalled and lost all my fits :(
Cheers!
|

Rhen Ayase
Gallente Imperial Crusade Syndicate
|
Posted - 2009.02.07 02:47:00 -
[3048]
hey i think i found two bugs: while fitting in EFT a damnation i found that the damage control link is always active (reducing cap on repair), independet on whatever i make the ship actually a squad/wing/fleet commander or not. in contrast, the passive link for resistance only takes affect then i make the ship one of the commanders. this could maybe bug with other links too.
and while fitting my harbinger i saw that tracking enhancer i adds more optimal range then the t2 version, this seems to be odd too :> |

ZombieFX
|
Posted - 2009.02.07 12:48:00 -
[3049]
Originally by: Esamir
Originally by: ZombieFX Controlled Burst doesnt work in EFT.
Yes it does. Originally by: ZombieFX the turrets
Which turrets? Originally by: ZombieFX still need 200 insteed 150.. :(
There's no turret with a base cap use of 200 per shot, so what exactly are you talking about?
About the "Controlled Burst" - that was my fault, i mixed it up^^
But i still have no clue where to post that "flux coil bug" :P |

Riley Masterson
|
Posted - 2009.02.08 02:52:00 -
[3050]
I'm sure it's been mentioned before, but add in the ability to calculate remote repping into a ship tankable dps.
Other than that there are just some speed and cargo capacity errors that I've noticed floating about. |
|

Spaztick
Canadian Imperial Armaments Veritas Immortalis
|
Posted - 2009.02.08 03:33:00 -
[3051]
Originally by: Riley Masterson I'm sure it's been mentioned before, but add in the ability to calculate remote repping into a ship tankable dps.
Other than that there are just some speed and cargo capacity errors that I've noticed floating about.
Someone clearly hasn't used EFT enough. |

Saint Angeal
|
Posted - 2009.02.08 11:39:00 -
[3052]
Originally by: Kellyl Im using windows Vista (laptop came with it, sucks tbh) and I dont see the fitting panel.
I can turn it on and off, but othing appears except a slim empty bar at the left side of the proggy.
Originally by: Gripen I've had a problem when panel just don't show up as a result of program crash. You can try to delete config.ini in program directory and thus reset all settings. If this does not help then it may be a Vista what causing problem. You also may try to edit config.ini and change FittingPanel_Locked=0 to FittingPanel_Locked=1.
I cant seem to open the programme without "Incorect filename" poping up then it goes to a window which i would assume to be the programme but i just get nothing there, im on vista aswell, but for some reason i cannot find the "config.ini" i have downloaded the files off all 3 links in this topic and all of them bring back the same result "Incorect Filename" then opens to a blank window. I must be doing something wrong coz it just wont work for me. Gripen Please help. Been trying to download this programme and get it to work for abotu 2 weeks... :'( |

Death Stryke
|
Posted - 2009.02.11 11:07:00 -
[3053]
Edited by: Death Stryke on 11/02/2009 11:10:36 I don't know anything about minmatar and destroyers but is Quake S on a thrasher supposed to drag it's speed down?
Edit: lol i'm such a noob ignore me... |

Roch Strongo
|
Posted - 2009.02.11 11:30:00 -
[3054]
Just a thought but do you want me to host a download for you that has a direct link to the ZIP so you don't have to wade through a load of adverts?
The ads are intensely annoying! And with my ad-blocker on, one of the links doesn't actually work unless I turn it off... :(
Eve-mail me in-game to this character if you do... I like your utility and it's worth supporting! |

Pantherius
|
Posted - 2009.02.11 11:31:00 -
[3055]
Sorry for asking a noobish question but I have just started using this program and am not sure how you check the different META levels for fittings etc.
Or when you right click over something and select "Show Info," is the number at the top the META level?
CAPACITY 2, 3, 4, 5 etc?
Apart from that I agree with everyone else, awesome program. Cheers.
|

Kaivaja
|
Posted - 2009.02.11 13:43:00 -
[3056]
Originally by: Saint Angeal I cant seem to open the programme without "Incorect filename" poping up
One thing to check: did you unzip the archive so that all directories got created?
|

Cloora
APEX Unlimited APEX Conglomerate
|
Posted - 2009.02.13 04:56:00 -
[3057]
Bumping because this is such an awesome program.
|

blackbubu
|
Posted - 2009.02.13 14:11:00 -
[3058]
anybody knows if new upgrades will be available at the program, that includes t3 ships and all the aprocyphia patch stuff coming in march?
|

Gnoof
|
Posted - 2009.02.13 22:17:00 -
[3059]
A normal T2 invulnerability field II (30%) or a faction Caldari Navy invul field (37.5%) does not change the resistances.
v2.9.1
Besides this minor bug EFT is a great tool.  |

Psichotic
|
Posted - 2009.02.15 00:24:00 -
[3060]
Originally by: Kreshin Edited by: Kreshin on 30/01/2009 04:53:47
Originally by: Garett Johnson Where can I download the latest version of EFT? My current one is horribly outdated. I got it from a friend and I don't know where he got it from originally.
Google is your friend.
Check page 1 of this thread.
So the application hasn't been updated since 2007.07.02???
|
|

Mei Tschar
|
Posted - 2009.02.15 09:06:00 -
[3061]
read first... Edited by: Gripen on 22/11/2008 01:14:54
|

Caelwrath
|
Posted - 2009.02.15 18:59:00 -
[3062]
Needs an ability to specify cargo used for cap boosters. I use cap boosters on a lot of my ships for PvP and "stable at 65%" really means stable till I run out of 800's. Would like to know how much time I could really run things.
Best tool - indispensable for tight fit solutions. 
|

Esamir
|
Posted - 2009.02.15 21:21:00 -
[3063]
Originally by: Gnoof A normal T2 invulnerability field II (30%) or a faction Caldari Navy invul field (37.5%) does not change the resistances.
v2.9.1
Besides this minor bug EFT is a great tool. 
Can you at least try to explain yourselves when posting fake bugreports, so we can know in exactly which way you don't understand how the game works, and then flame you accordingly. Thanks!
|

Sigras
|
Posted - 2009.02.15 22:21:00 -
[3064]
Small bug, no biggie; you can fit more than 5 gas cloud harvesters on a ship that can support them . . . thanks for the great tool man
|

Espoir
Trans-Solar Works FOUNDATI0N
|
Posted - 2009.02.16 08:38:00 -
[3065]
Thanks for this great tool!
Will there be an Apocrypha update in the following months? Guess its lots of work with all the T3 Subsystems...
o7
|

FaithJr
|
Posted - 2009.02.16 16:37:00 -
[3066]
is there T2 ammo on this? i cant seem to see then. missiles i mean like fury etc
|

Zaqar
Pator Tech School
|
Posted - 2009.02.16 18:02:00 -
[3067]
Originally by: FaithJr is there T2 ammo on this? i cant seem to see then. missiles i mean like fury etc
R-click the weapon and you'll see sub-menus for T1, T2 and faction ammo.
|

Shepherd Riddick
|
Posted - 2009.02.17 09:59:00 -
[3068]
There are wrong attribute values(optimal range) for 1600mm Scout Artillery. Didn't look further. Thanks for great work
|

FaithJr
|
Posted - 2009.02.17 10:10:00 -
[3069]
Edited by: FaithJr on 17/02/2009 10:13:46
Originally by: Zaqar
Originally by: FaithJr is there T2 ammo on this? i cant seem to see then. missiles i mean like fury etc
R-click the weapon and you'll see sub-menus for T1, T2 and faction ammo.
i only get T1 faction F.O.F and defender. is it cause i dont have the required skills yet or is it baceuse i have an older version? im on 2.9.1. or is it because i am using CN heavy launchers? can they not use the T2 ammo?
|

Zolian
|
Posted - 2009.02.17 10:13:00 -
[3070]
You need to have T2 weapons fitted for T2 ammo to show up.
|
|

FaithJr
|
Posted - 2009.02.17 10:21:00 -
[3071]
yeah i just noticed. so can you not use T2 ammo with CN launchers? im gonna be gutted if ya cant
|

Mrs Malty
|
Posted - 2009.02.17 15:12:00 -
[3072]
Ya cant
|

Esamir
|
Posted - 2009.02.18 18:43:00 -
[3073]
Originally by: Shepherd Rid**** There are wrong attribute values(optimal range) for 1600mm Scout Artillery.
Assuming you mean 1400mm scout: In game: 48km EFT says: 48km
...
|

Anil Intensive
|
Posted - 2009.02.18 21:26:00 -
[3074]
Is it me or what? EFT being such a useful tool for fitting ships (durn near a requirement, if you ask me), why hasn't this topic been stickied so all those rookies out there can find the download link easy? This should be addressed post-hasteà
|

Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.02.19 03:39:00 -
[3075]
Originally by: FaithJr yeah i just noticed. so can you not use T2 ammo with CN launchers? im gonna be gutted if ya cant
Don't buy ISK and things like that won't happen. ---O-H--S-H-I-T---
|

BadCo NZ
|
Posted - 2009.02.19 04:46:00 -
[3076]
Edited by: BadCo NZ on 19/02/2009 04:47:04
Originally by: Psichotic
Originally by: Kreshin Edited by: Kreshin on 30/01/2009 04:53:47
So the application hasn't been updated since 2007.07.02???
You. Moron.
Quote: Edited by: Gripen on 22/11/2008 01:14:54 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software
Christ there are some dumb posts in this thread.
|

Rojo Mojo
The Dubious Gentlemen Freedom of Elbas
|
Posted - 2009.02.19 05:55:00 -
[3077]
Edited by: Rojo Mojo on 19/02/2009 06:06:39 This question may have been answered somewhere else in this thread, but tbh, I am not reading through 103 pages.
I have a had a problem with EFT saving my character info and ship load outs. Every time I close out of EFT my character info is erased and I have noticed that it is not saving to character file when I make new one, and yes, I am creating characters the way it says to do so in the FAQ. I am also making sure I click save user ID and api key.
Any help is appreciated.
Thanks, Rojo Mojo
|

Kaivaja
|
Posted - 2009.02.19 12:38:00 -
[3078]
Edited by: Kaivaja on 19/02/2009 12:38:43
Originally by: Rojo Mojo I have a had a problem with EFT saving my character info and ship load outs.
Perhaps you don't have rights to modify the install directory. Check the filesystem access rights.
|

Deast Niene
Caldari RosAviaCosmos
|
Posted - 2009.02.19 13:12:00 -
[3079]
Correct me, if i'm wrong, but in game the Raptor's base max velocity is 415 m/s, and EFT 2.9.1 still says it is 212 m/s. Is it EFT of dev's bug? =)
|

Rojo Mojo
The Dubious Gentlemen Freedom of Elbas
|
Posted - 2009.02.19 18:30:00 -
[3080]
Originally by: Kaivaja Edited by: Kaivaja on 19/02/2009 12:38:43
Originally by: Rojo Mojo I have a had a problem with EFT saving my character info and ship load outs.
Perhaps you don't have rights to modify the install directory. Check the filesystem access rights.
Im not exactly sure what you mean, but if you are referring to me being the admin of my computer, I am since I am the only person that uses it.
|
|

Meridius Dex
Amarr Gunship Diplomacy
|
Posted - 2009.02.19 18:49:00 -
[3081]
WTF just happened? There was some kind of pop-up error message when I loaded EFT today and now all my ship fittings have been erased! Anyone else ever get this? -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |

GTN
tr0pa de elite Triumvirate.
|
Posted - 2009.02.19 20:18:00 -
[3082]
Edited by: GTN on 19/02/2009 20:18:29 Drone Interfacing skill is NOT affecting fighters damage!!! 
Just noticed it while fitting nidhoggur with EveHQ.
|

Esamir
|
Posted - 2009.02.19 20:31:00 -
[3083]
Originally by: Deast Niene Correct me, if i'm wrong, but in game the Raptor's base max velocity is 415 m/s, and EFT 2.9.1 still says it is 212 m/s. Is it EFT of dev's bug? =)
mine says 415. what have you got fitted on it?
|

Deast Niene
Caldari RosAviaCosmos
|
Posted - 2009.02.19 23:01:00 -
[3084]
Originally by: Esamir
Originally by: Deast Niene Correct me, if i'm wrong, but in game the Raptor's base max velocity is 415 m/s, and EFT 2.9.1 still says it is 212 m/s. Is it EFT of dev's bug? =)
mine says 415. what have you got fitted on it?
Nothing peculiar, actually, that number is shown when there's nothing fitted at all and no char is selected. The strange thing is, that on the other PC the new installation of EFT shows correct 415 m/s, while on this, where eft was updated by deleting everything except characters and setups, it shows that strange behaviour... i'll look into it tomorrow, seems quite strange to me.
|

Squizz Caphinator
|
Posted - 2009.02.21 18:50:00 -
[3085]
Is this a feature or a bug?
Double clicking an implant does not add it to "Boosters and Implants". Instead, the implant must actually be dragged and dropped.
Expected behavior: Double clicking the implant should add the implant to "Boosters and Implants" to match the behavior of double clicking ship mods and drones.
|

Marcus Gideon
Gallente Excessive Force
|
Posted - 2009.02.21 23:38:00 -
[3086]
I'm sure this has been asked before, but 100+ pages is a lot to read.
What is a generally "safe" number to shoot for, for Defense of mission running ships?
I have already loaded the usual profiles for Angels or Serps or whatever. So I'm looking for a specific tank against a specific NPC.
What's a decent Defense for L1s, L2s, L3s and L4s? I've heard some say for L4s that 500 is plenty. Other folks say don't enter L4 solo with less than 1k. Hence why I'm asking.
Any pointers? --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |

Rhen Ayase
Gallente Imperial Crusade Syndicate
|
Posted - 2009.02.22 07:50:00 -
[3087]
Originally by: Marcus Gideon I'm sure this has been asked before, but 100+ pages is a lot to read.
What is a generally "safe" number to shoot for, for Defense of mission running ships?
I have already loaded the usual profiles for Angels or Serps or whatever. So I'm looking for a specific tank against a specific NPC.
What's a decent Defense for L1s, L2s, L3s and L4s? I've heard some say for L4s that 500 is plenty. Other folks say don't enter L4 solo with less than 1k. Hence why I'm asking.
Any pointers?
1k is enough for every lvl4 with a battleship, but with battlecruisers (or hacs) you take much less damage from the battleship rats also not every mission is heavy damage incoming. ae bonus room for example is damage heavy and deals every damage type, so its kinda hard to tank, also half the rats are battleships, so you will take much damage if your in one of your own. so for the average mission
for the rat specific damage types, add this lines to the end of your config.ini in eft, its not 100% for every mission but it shows you how much you tank against this rats in average. (right click on the defence efficency to choose "enemy") DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964 DamageProfile=Enemys Abound 3,505,305,789,1502
for the tank itself, i suggest: L1~25 with frigate L2~75 with cruiser L3~200 with battlecruiser L4~500 with battlecruiser L4~600 with battleship 800-1k for most hard ones to (like AE bonus room) L5~1200 (preferable you got a logistic or other RR ship with you, damage can vary) -------------------------------------- Slave and Property of Kathryn Dougans. |

Fenris Ulfur
Tenacious Tendencies
|
Posted - 2009.02.23 02:10:00 -
[3088]
What language did you use when making EFT? Originally by: Clansworth -------------------------------------------------------------------------------- I am not much of a role-player, but I do see value in stuff being somewhat based on some so |

Dratap
|
Posted - 2009.02.25 00:17:00 -
[3089]
Is there a way to submit inaccuracies? Or do I just report it here?
The tool is telling me I need Energy Grid Upgrades IV for a Capacitor Flux Coil I, when the correct level is Energy Grid Upgrades III.
Thanks.
Dra.
|

Chinggis
Caldari Builders League United
|
Posted - 2009.02.25 12:47:00 -
[3090]
I'm having an issue with EFT I was hoping to get some help with.
Whenever I try to import skills to a character I've created, 1 of 2 things happens- either the box that lets you select which character you want to import skills from (after you enter your api info and tell it to connect) just never comes up, or it does and I tell it to import those skills, but it doesn't - all the skills for the character I've created stay at 0. I checked to make sure I wasn't accidentally sending them to the All Level V character, and I wasn't. I also tried making a new api key. This problem is happening on two seperate computers, both running Windows XP SP3 (though connecting through the same router), and on two different accounts.
Everything use to be fine, I think the trouble started a while back after I reformatted once and then reinstalled, though I'm not sure because I wasn't using EFT very often until recently.
Also, I know I can just enter the skills manually, but that's annoying (especially for 6 characters), and I'm lazy , so any help would be greatly appreciated!
|
|

Gorfob
Minmatar GoonFleet GoonSwarm
|
Posted - 2009.02.25 23:03:00 -
[3091]
Requesting:
1) Authenticated proxy support using user name and password
or
2) The ability to import character XML sheets without using the API
|

Gia Lente
|
Posted - 2009.02.26 01:36:00 -
[3092]
So I could be missing something, but with with same character and BS IV and HAS IV, I get different drone damage on a Domi and a Ishtar with the same drones.
The Ishtar drones are doing more damage.
When I make them both All V's, the damage becomes equal again.
What am I missing?
|

Gia Lente
|
Posted - 2009.02.26 02:34:00 -
[3093]
Nevermind, I just realized that the Ishtar Drone damage is tied to the cruiser skill and not the HAS skill.
|

Jumanat
|
Posted - 2009.02.26 20:05:00 -
[3094]
Can someone explain why the DPS and volley damage are giving some screwy results?
I have fit a merlin with 2 standard missile launchers giving a dps of 15 and volley damage of 179.
When I add two 200mm autocannons to the empty turret slots, the dps increases to 36 and the volley damage decreases to 73.
Shouldn't both the dps and the volley damage increase? It seems EFT is only giving a reading for the autocannons when they are added to the ship and the launchers are being ignored.
How can I fix this? Is there and option I've missed?
|

RealRancor
Gallente Krupp-Stahl Majesta Empire
|
Posted - 2009.02.26 23:01:00 -
[3095]
Hi!
Originally by: Chinggis
Whenever I try to import skills to a character I've created, 1 of 2 things happens- either the box that lets you select which character you want to import skills from (after you enter your api info and tell it to connect) just never comes up, or it does and I tell it to import those skills, but it doesn't - all the skills for the character I've created stay at 0. I checked to make sure I wasn't accidentally sending them to the All Level V character, and I wasn't. I also tried making a new api key. This problem is happening on two seperate computers, both running Windows XP SP3 (though connecting through the same router), and on two different accounts.
I have the same problem since a few weeks... From one day to an other the import of the skills stops. EFT version is 2.9.1, OS is Vista Home Premium. Maybe CCP has changed the api informations?
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.02.27 02:19:00 -
[3096]
Originally by: Gorfob 2) The ability to import character XML sheets without using the API
http://eve.rootdir.org/ -- Thanks CCP for cu |

bubbabri
|
Posted - 2009.02.27 03:31:00 -
[3097]
100+ pages.... hope someone can give me an answer to this tho:
Fitting out a ship, cap stable. i fit on a wep upgrade to increase ROF, cap drops to 24min timer. is this a bug or some other thing that is calculated with modules that don't use cap but use grid/cpu?
|

Davik Rendar
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.02.27 04:59:00 -
[3098]
Originally by: bubbabri 100+ pages.... hope someone can give me an answer to this tho:
Fitting out a ship, cap stable. i fit on a wep upgrade to increase ROF, cap drops to 24min timer. is this a bug or some other thing that is calculated with modules that don't use cap but use grid/cpu?
The ROF upgrade lowers the weapon cycle time, meaning the gun will use more cap because its cycling faster.
|

Cyrus Mierre
The Forsaken Legion
|
Posted - 2009.02.27 10:46:00 -
[3099]
Originally by: Jumanat Can someone explain why the DPS and volley damage are giving some screwy results?
I have fit a merlin with 2 standard missile launchers giving a dps of 15 and volley damage of 179.
When I add two 200mm autocannons to the empty turret slots, the dps increases to 36 and the volley damage decreases to 73.
Shouldn't both the dps and the volley damage increase? It seems EFT is only giving a reading for the autocannons when they are added to the ship and the launchers are being ignored.
How can I fix this? Is there and option I've missed?
Missiles take time to fly, so by the time guns hit the target, missiles are still in the air. Your volley damage can no longer include your missiles i'm afraid.
|

Viceroy Bolloxim
Caldari Digital Fury Corporation Digital Renegades
|
Posted - 2009.02.27 18:26:00 -
[3100]
Found a bug. Might be reported already. CRANE> 125 powergrid, but is reported as 120 powergrid in evefit.
excellent tool btw, thank you
-vice Digital - Expressed in numerical form, especially for use by a computer. Fury - the property of being wild or turbulent; "the storm's violence" |
|

Malcom Hawk
|
Posted - 2009.02.27 21:53:00 -
[3101]
Originally by: Chinggis I'm having an issue with EFT I was hoping to get some help with.
Whenever I try to import skills to a character I've created, 1 of 2 things happens- either the box that lets you select which character you want to import skills from (after you enter your api info and tell it to connect) just never comes up, or it does and I tell it to import those skills, but it doesn't - all the skills for the character I've created stay at 0. I checked to make sure I wasn't accidentally sending them to the All Level V character, and I wasn't. I also tried making a new api key. This problem is happening on two seperate computers, both running Windows XP SP3 (though connecting through the same router), and on two different accounts.
Everything use to be fine, I think the trouble started a while back after I reformatted once and then reinstalled, though I'm not sure because I wasn't using EFT very often until recently.
Also, I know I can just enter the skills manually, but that's annoying (especially for 6 characters), and I'm lazy , so any help would be greatly appreciated!
+1 i got the exact same issue. Impossible to import my character's stats :(
|

Momm
Minmatar Ascendant Strategies Inc.
|
Posted - 2009.02.28 04:44:00 -
[3102]
Hello Dearies,
I am tired and frustrated .. so bear with me
how do i install this
i downloaded and now my bitzipper is just listing a bunch of .ico files
theres an eft.exe file that when i open it says invalid file name then opens up what seems to be only a fragmented part of the program...
any help is appreciated... the FAQ doesnt help at all too =/
-Momm
|

Ben How
Exploration and Exploitation
|
Posted - 2009.02.28 12:00:00 -
[3103]
.
|

Verys
The Black Ops Black Core Alliance
|
Posted - 2009.02.28 14:12:00 -
[3104]
I seem to have a problem where the lvl 5 character is using more cap than my own character. I've checked all implants, boosters, gang effects and skills but i found nothing. I've also tried reinstalling EFT but the problems keeps showing up somehow.
Is somebody else having these problems as well?
|

Esamir
|
Posted - 2009.02.28 14:16:00 -
[3105]
Originally by: Verys I seem to have a problem where the lvl 5 character is using more cap than my own character. I've checked all implants, boosters, gang effects and skills but i found nothing. I've also tried reinstalling EFT but the problems keeps showing up somehow.
Is somebody else having these problems as well?
Any skill that makes a module cycle faster is gonna make it eat more cap/s. Rapid firing and repair systems ops sprint to mind.
|

hatshepsot
|
Posted - 2009.02.28 17:03:00 -
[3106]
I think something has changed on eveonline that renders EFT unable to access the character stats. I too can no longer get stats for my characters. I reloaded my API and even reinstalled EFT. All I get is "Connection Lost" after about 30 seconds if I try to update my stats.
Also I know another player who is having the same problem too. (not posted here)
Eve changed the Eveonline website; might that be it?
|

Majuan Shuo
Garoun Investment Bank
|
Posted - 2009.02.28 17:52:00 -
[3107]
Originally by: hatshepsot I think something has changed on eveonline that renders EFT unable to access the character stats. I too can no longer get stats for my characters. I reloaded my API and even reinstalled EFT. All I get is "Connection Lost" after about 30 seconds if I try to update my stats.
Also I know another player who is having the same problem too. (not posted here)
Eve changed the Eveonline website; might that be it?
i too am having this problem Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal |

Syntax Disrupt
|
Posted - 2009.02.28 17:53:00 -
[3108]
Edited by: Syntax Disrupt on 28/02/2009 17:54:53 Well, as stated above the issue with getting character skill information doesn't seem to be working. I keep receiving a "Connection Failed" error. I've tried on both my desktop and laptop from home with no success as well I've tried with my laptop in multiple locations. No settings on either of my computers have been changed (software/hardware). I've also generated a new API but to no avail. I've noticed this about a week or so ago.
Also a few friends that use EFT have indicated the same problem.
Pathetically I've grown to rely on EFT and feel kinda lost with out it so please help 
|

Rakivic
Galactic Express Burning Horizons
|
Posted - 2009.02.28 19:57:00 -
[3109]
Hi, I am having a problem with my EFT Whenever I try to import skills to a character I've created, either the box that lets you select which character you want to import skills from just never comes up, (and I get conection failed error message) or it does and I tell it to import those skills, but it doesn't - all the skills for the character I've created stay at 0. I also get this error message one times as well ERROR: "Unexpeted failure accessing database" I have reneued my API reinstaleld EFT. And nothing works I do know there are other people having probles with this and it is just not only me. Also it not working with EVE MON eather basicaly the same things happen eather it fails to conect or it does but none of my skils load up. Seems to me something is up with the API system ----------------------------------------------- [Image Removed] CCP did not like my signature so I had to replace it with this one |

Knight Hippaforalkus
Gallente Cut Throats And Wise Guys
|
Posted - 2009.02.28 21:59:00 -
[3110]
Another postee going on about problem!
Same as others pretty much, when I click 'Connect' nothing happens. No window to choose character, no error message, nothing.
However, EveMon is working fine for me.
K.H.
|
|

Casimir Predatorski
|
Posted - 2009.03.01 19:11:00 -
[3111]
I download from this site 2.9.1 and run a few times, then my McAfee software warns a virus detected and then removes the .exe file. Whats the problem?
|

Burial Grimm
|
Posted - 2009.03.02 04:34:00 -
[3112]
When I try to open this program it says invalid file name. It brings it up but there is nothing on it and when i click on something it says "access violation at address..." what on earth is going on?
|

Captain Watkins
|
Posted - 2009.03.02 05:58:00 -
[3113]
For some reason its not saving my character. Everytime I close the program I have to redo all my api stuff, and its also not saving my ship fittings. Any ideas or suggestions?
|

UGINSECOND
|
Posted - 2009.03.02 15:32:00 -
[3114]
Another one, button "price update" need to be added.. When you change ship - not update all prices...
|

Element 22
Gallente
|
Posted - 2009.03.02 19:03:00 -
[3115]
Originally by: Casimir Predatorski I download from this site 2.9.1 and run a few times, then my McAfee software warns a virus detected and then removes the .exe file. Whats the problem?
McAffe's the problem. If you're going to get anti-virus software I suggest Avast because it's free and good. IF you insist on paying then BitDefender. Or you could do what I did and switch to linux 
Anyways. My question is how do I get a transversal in the dps graph. No matter what I do it always give me a transversal of 0 m/s so I'm assuming that the graph is simply a matter of fall off then.
Thanks. Signatures are annoying...kinda like me. |

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
|
Posted - 2009.03.02 19:08:00 -
[3116]
Regarding character update problems, CCP had been doing work on the API server. However EVEMon is working now, but I'm still having the same issues trying to update my characters in EFT. ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
|

VJ Maverick
Splinter Cell Alfa
|
Posted - 2009.03.03 19:43:00 -
[3117]
I apologize if this has been answered in the previous 100+ pages of posts but I'd like to know if there is a way to enter prices for the ships. I like the ability to enter module prices and would like to use EFT to track the costs of my setups. But I don't know how to enter the prices for the ship hulls themselves. Has anyone figure out a way to do this? -------- [ |

Esamir
|
Posted - 2009.03.03 21:46:00 -
[3118]
Originally by: VJ Maverick I apologize if this has been answered in the previous 100+ pages of posts but I'd like to know if there is a way to enter prices for the ships. I like the ability to enter module prices and would like to use EFT to track the costs of my setups. But I don't know how to enter the prices for the ship hulls themselves. Has anyone figure out a way to do this?
r-click in the main ship window where your fitted modules are > show ship info > scroll down to price
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.04 00:39:00 -
[3119]
Originally by: Cedric Diggory Regarding character update problems, CCP had been doing work on the API server. However EVEMon is working now, but I'm still having the same issues trying to update my characters in EFT.
Copy your char from EVEmon then... link above in thread. -- Thanks CCP for cu |

VJ Maverick
Splinter Cell Alfa
|
Posted - 2009.03.04 03:56:00 -
[3120]
Originally by: Esamir
Originally by: VJ Maverick I apologize if this has been answered in the previous 100+ pages of posts but I'd like to know if there is a way to enter prices for the ships. I like the ability to enter module prices and would like to use EFT to track the costs of my setups. But I don't know how to enter the prices for the ship hulls themselves. Has anyone figure out a way to do this?
r-click in the main ship window where your fitted modules are > show ship info > scroll down to price
Sweet! Thank you. -------- [ |
|

Hassan Cehef
|
Posted - 2009.03.04 07:24:00 -
[3121]
Edited by: Hassan Cehef on 04/03/2009 07:25:05 I have made some test about why I couldn't fing the same value for the strips/miners yield with an implanted squad booster between EFT and my ingame showinfo (that has a higher yield).
My conclusion is that EFT doesn't count that this implant has TWO effects: - it gives a 50% bonus to the time reduction of mining foreman link modules - it also gives a 50% bonus to the yield bonus of the mining foreman skill (necessarely at 5)
the second effect is not counted by EFT.
Thanks for your excellent work.
|

RealRancor
Gallente United Space Command Dragons Of Oceans
|
Posted - 2009.03.04 15:52:00 -
[3122]
Hi!
I hope this wasn't posted before: There must be a problem in calculation the needed cpu for the 425mm Prototype I Gauss Gun. EFT shows me that this gun needs 44,3 tf with weapons upgrade to lvl5, but ingame the gun need 47,2 tf. I have imported all my skills with the API into EFT and i have weapons upgrade to Lvl5. Can someone confirm/check this? Thanks in advance...
|

Dyaven
The Tuskers
|
Posted - 2009.03.04 16:55:00 -
[3123]
Originally by: RealRancor Edited by: RealRancor on 04/03/2009 16:12:52 Hi!
I hope this wasn't posted before: There must be a problem in calculation the needed cpu for the 425mm Prototype I Gauss Gun. EFT shows me that this gun needs 44,3 tf with weapons upgrade to lvl5, but ingame the gun need 47,2 tf. I have imported all my skills with the API into EFT, my char has weapon upgrades to Lvl5 and i don't have any other cpu affecting items in my ship. Can someone confirm/check this? Thanks in advance...
You sure you don't have a gun CPU reducing implant in your EFT character?
|

RealRancor
Gallente United Space Command Dragons Of Oceans
|
Posted - 2009.03.04 17:04:00 -
[3124]
Yes, i'am absolut shure. The same happens when i use the standart "All LevelV" char...
|

Gathtrag
|
Posted - 2009.03.05 12:05:00 -
[3125]
Just downloaded this week , excellent prog, this would have saved me a lot of wrecks and isk. question how do I get the DPS graph to work please it opens but say's nothing selected.
sorry if this has been asked or explained before

|

Jerri Garrotte
|
Posted - 2009.03.05 12:41:00 -
[3126]
Here is the some problem
Короче установив на другом компе не увидел ни одной иконки вообще
After installing on another computer i cant see no one icons where is bug?
|

top carrot
|
Posted - 2009.03.05 14:23:00 -
[3127]
Is this program still being supported or is it dead now? I cant find any thing to direct me to a newer build. Any info would be great!
|

Burn Mac
Minmatar The Tuskers
|
Posted - 2009.03.05 14:28:00 -
[3128]
I can imagine that the coming T3 ships will complicate things for EFT cause of the modular slot layout.
|

anomalousresult
|
Posted - 2009.03.06 11:53:00 -
[3129]
Edited by: anomalousresult on 06/03/2009 11:54:44
Originally by: top carrot Is this program still being supported or is it dead now? I cant find any thing to direct me to a newer build. Any info would be great!
The latest build, 2.9.1 was for the last expansion and is the latest build you need. Of course this could all change in a few days, but for every non-T3 ship it'll still probably be useful.
Also tracking enhancers don't seem to work properly - T1s give more bonus than T2 and T2s seem to give too much according to in-flight and in EFT unless the in game show info rounds down..., anyway try these two fits:
[Crusader, T1 Trackers] Tracking Enhancer I Tracking Enhancer I Overdrive Injector System II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
[empty rig slot] [empty rig slot]
14,463m optimal
[Crusader, T2 Trackers] Tracking Enhancer II Tracking Enhancer II Overdrive Injector System II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
[empty rig slot] [empty rig slot]
13,161m optimal
Otherwise, if I haven't said it already, cheers for the program.
|

Nalena Arlath
|
Posted - 2009.03.06 13:01:00 -
[3130]
Maybe this has already been covered (too many pages to sift through it all in detail).
I set up an Impel (transport ship) with 7 x CE's and using the "All level V" character, and it only returned 27.8km3 as max cargo.
In fact, switching between "No skills" and "All level V" didn't change the amount of cargo space at all, it remained 27.8km3.
Seems like EFT doesn't take into account the added cargospace granted from Industrial and Transport skill sets (5% per level)
|
|

Aioa
Planetary Assault Systems
|
Posted - 2009.03.06 13:53:00 -
[3131]
Edited by: Aioa on 06/03/2009 13:53:01 Transport ship skill does not give a bonus to Impel's cargo. You need Amarr indy at V anyway, so EFT just applies the bonus to the ship. --
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.06 19:28:00 -
[3132]
Originally by: Jerri Garrotte Edited by: Jerri Garrotte on 05/03/2009 13:24:32 Here is the some problem
Короче установив на другом компе иконки имеют странный вид
After installing on another computer icons has strange view where is bug?
If that "another computer" has Windows 2000 or older OS, try the "Force Hi-Color icons" option. It wont fix all issues, but it could make icons more distinct. Problem is that only win XP and newer OS has support for icons with 8-bit alpha-channel.
Если тот "другой компьютер" имеет операционную систему Windows 2000 или более старую, попробуй включить опцию "Force high-color icons" в настройках программы. Это не уберет всех артефактов, но, возможно, сделает иконки более различимыми. Проблема в том, что иконки с 8-битный альфа-каналом поддерживаются только начиная с Win XP. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.06 19:29:00 -
[3133]
Originally by: top carrot Is this program still being supported or is it dead now? I cant find any thing to direct me to a newer build. Any info would be great!
Newer than what? Build posted in the thread has only one known issue with shield recharge rate for Orca industrial command ship and this thread has patch for it. -- Thanks CCP for cu |

bubbabri
|
Posted - 2009.03.07 03:50:00 -
[3134]
are target painters reporting the wrong cap usage for anyone else?
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.07 19:39:00 -
[3135]
Originally by: bubbabri are target painters reporting the wrong cap usage for anyone else?
Explain, please? -- Thanks CCP for cu |

Gajedo
|
Posted - 2009.03.08 13:08:00 -
[3136]
Hello,
thanks for the fine tool. I was tinkering with my fittings and found out, that somehow switching from my character template to "All Vs" the DPS decreased as it should increase?
Cheers, Gand
|

Aioa
Planetary Assault Systems
|
Posted - 2009.03.08 13:38:00 -
[3137]
Originally by: Gajedo Hello,
thanks for the fine tool. I was tinkering with my fittings and found out, that somehow switching from my character template to "All Vs" the DPS decreased as it should increase?
Cheers, Gand
implants? --
|

Moominator
|
Posted - 2009.03.08 20:48:00 -
[3138]
Since extracting the zip and running it. I try to import my API key/Userid ID and it states UserID parameter is missing :(
Dunno what to do!
|

Moominator
|
Posted - 2009.03.08 21:02:00 -
[3139]
Nevermind... I was using my account id.. not the ID that comes with the API.. silly me !
|

GTN
tr0pa de elite Triumvirate.
|
Posted - 2009.03.10 21:29:00 -
[3140]
Originally by: Nalena Arlath Maybe this has already been covered (too many pages to sift through it all in detail).
I set up an Impel (transport ship) with 7 x CE's and using the "All level V" character, and it only returned 27.8km3 as max cargo.
In fact, switching between "No skills" and "All level V" didn't change the amount of cargo space at all, it remained 27.8km3.
Seems like EFT doesn't take into account the added cargospace granted from Industrial and Transport skill sets (5% per level)
Open EFT -> Help -> Frequently Asked Questions:
Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't have it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
noob
|
|

malakisi
Dark Carnivale
|
Posted - 2009.03.10 22:00:00 -
[3141]
Is anyone else having a problem importing their character in to EFT? It used to work and now after the last patch I can no longer import my character. I even tried deleting the EFT profile and put it back in. User ID is correct and I even regenerated a new API key. I have also waited around for an hour just in case the new API key needed some time. --------------- pew pew |

FinnAgain Zero
|
Posted - 2009.03.10 22:23:00 -
[3142]
API support goes down after pretty much every patch. CCP has said that it'll be back up after downtime tomorrow, but you might not want to bet on that. ------------------------------------------------ Hohohoho, Mister Finn, youÆre going to be Mister Finnagain! Comeday morm and, O, youÆre vine! SenddayÆs eve and, ah, youÆre vinegar! Hahahaha, Mister |

KiaMatarie
|
Posted - 2009.03.10 23:09:00 -
[3143]
how long till u think u might have the new eft up with t3 cruisers in it
|

vextorious
No Trademark
|
Posted - 2009.03.11 00:37:00 -
[3144]
Edited by: vextorious on 11/03/2009 00:37:24 REQUEST! exporting in the EVE.xml format for direct loading of fits to eve.
Ive copied and pasted from EFT.cfg files to EVE.xml and imported EFT fits that way.
|

malakisi
Dark Carnivale
|
Posted - 2009.03.11 02:03:00 -
[3145]
Originally by: vextorious Edited by: vextorious on 11/03/2009 00:37:24 REQUEST! exporting in the EVE.xml format for direct loading of fits to eve.
Ive copied and pasted from EFT.cfg files to EVE.xml and imported EFT fits that way.
Awesome thanks! --------------- pew pew |

Knight Hippaforalkus
Gallente Cut Throats And Wise Guys
|
Posted - 2009.03.11 15:44:00 -
[3146]
Ok somenoe gave me these numbers, but would like to clarify them here. (btw they are for dmg by npc thingies you can add to eft)
DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964
Are these numbers accurate?
K.H.
|

Zaqar
Pator Tech School
|
Posted - 2009.03.11 19:19:00 -
[3147]
Originally by: Knight Hippaforalkus Are these numbers accurate?
There's no way to be truly accurate, because different ships from the same faction can deal different types of damage. Most of it looks ok, but some Angels definitely deal thermal damage - you won't want a bunch of Angel Saints on you with low thermal resist...
|

Azlynn
|
Posted - 2009.03.11 21:27:00 -
[3148]
Getting "Error: Must provide userID parameter for authentication" when importing a character. Any solutions found for this?
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.11 23:12:00 -
[3149]
Originally by: Azlynn Getting "Error: Must provide userID parameter for authentication" when importing a character. Any solutions found for this?
Supply userID provided with your API key, not your account name. -- Thanks CCP for cu |

Quesa
Atlas Alliance
|
Posted - 2009.03.12 00:55:00 -
[3150]
I don't suppose you could make a super addon that is for fitting POS's that shows ~DPS, range of turrets, and all that cool stuff. Basically the same fitting model that you have for ships, but for POS's.
We are in such need for that.
|
|

Cadde
Gallente Gene Works Initiative Associates
|
Posted - 2009.03.12 02:24:00 -
[3151]
Originally by: vextorious Edited by: vextorious on 11/03/2009 00:37:24 REQUEST! exporting in the EVE.xml format for direct loading of fits to eve.
Ive copied and pasted from EFT.cfg files to EVE.xml and imported EFT fits that way.
I am pretty sure this will be in the next version of EFT, because it is so simple ofc! And in the meantime i am sure someone could cook up a EFT to EVE XML converter that reads all your fittings and saves them as XML files. Heck, you could possibly fit your ships in EFT, export and then import in eve almost making it as if you fitted eve with EFT!
If i felt that i would need that feature i could build the application to do so myself but at the moment i don't need it.  Get working on it, it's really easy!
My opinions belong to me, you can't have them!
|

DatacoreFarmAlt
|
Posted - 2009.03.12 06:02:00 -
[3152]
Edited by: DatacoreFarmAlt on 12/03/2009 06:01:52 Any news on when the new probe launchers will be added?
If not is there a way for me to add modules manually? (edit a config file of some sort for example)
|

Trabber Shir
Caldari Caldari Provisions
|
Posted - 2009.03.12 06:04:00 -
[3153]
Oops, Alt post
|

Asume Nosami
|
Posted - 2009.03.12 07:08:00 -
[3154]
Any ETA on the next release?
|

Aioa
Planetary Assault Systems
|
Posted - 2009.03.12 08:06:00 -
[3155]
Stop harrassing the dude. You'll get it when it's done. --
|

Tokka
|
Posted - 2009.03.12 11:00:00 -
[3156]
Doesn't CCP have to provide a new Database-Export for an new release, first ?
And then i think it needs time to implement the T3 Subsystem Features.
|

ilove2mine
|
Posted - 2009.03.12 11:00:00 -
[3157]
will there be an eft for tech 3 ships??
|

Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.03.12 11:50:00 -
[3158]
the EFT team is no doubt on it as we speak, however im more desperate to get the updates to probles. its really hard to make a guess at wormhole scanning setups.
|

Laughlyn Vaughns
Gallente Active Exploration Organisation IMPERIUM.
|
Posted - 2009.03.12 11:57:00 -
[3159]
Yer i think everyone is eager for the next release of the most popular tool for the game. I would expect it'd be more than a week from now to fully implement all the new stuff, will make testing T3 combos really easy
|

Lavoslav Penkala
Intergalactic Trade and Transport Corporation The Fifth Syndicate
|
Posted - 2009.03.12 12:31:00 -
[3160]
If I could make a small request:
When I click on links on "About" window they automaticaly open in MS's Internet Explorer wich I don't use at all. Can you make it so that the links open in default browser set in the system instead in Internet Explorer?
|
|

Kristyni
Caldari Black Lambda
|
Posted - 2009.03.12 12:45:00 -
[3161]
Originally by: Lavoslav Penkala If I could make a small request:
When I click on links on "About" window they automaticaly open in MS's Internet Explorer wich I don't use at all. Can you make it so that the links open in default browser set in the system instead in Internet Explorer?
I'd also like this ... Firefox = <3, IE = :'( The Black Sheep |

Rommel Rottweil
|
Posted - 2009.03.12 22:43:00 -
[3162]
o/ Nice program, just want to point out that in EFT the 'Tracking Enhancer' modules can be turned on and off like Active Modules but in fact they are Passive Modules that should always be ON. Keep up the good work! Tnx
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.13 00:24:00 -
[3163]
Originally by: Quesa I don't suppose you could make a super addon that is for fitting POS's that shows ~DPS, range of turrets, and all that cool stuff. Basically the same fitting model that you have for ships, but for POS's.
We are in such need for that.
POS guns range would be greatly affected by guns placement. It's not the ship, that is effectively a point with radius.
Originally by: Cadde
Originally by: vextorious
REQUEST! exporting in the EVE.xml format for direct loading of fits to eve.
Ive copied and pasted from EFT.cfg files to EVE.xml and imported EFT fits that way.
I am pretty sure this will be in the next version of EFT, because it is so simple ofc!
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Quote: And in the meantime i am sure someone could cook up a EFT to EVE XML converter that reads all your fittings and saves them as XML files.
If you check the Tech Lab, you'll see there's already one. And another will be added to my page next to the EVEmon->EFT character converter that already exists. -- Thanks CCP for cu |

Palupa Slugsnail
Minmatar Balanced Unity
|
Posted - 2009.03.13 08:38:00 -
[3164]
I fitted a logistics ship and installed a "Drone Repair Augmentor I" rig. The repair amount for the drones does not change.
Is there a reason for that or is it a small bug? Have a nice day |

Yamato Gasaraki
|
Posted - 2009.03.13 12:30:00 -
[3165]
Any Chance of adding a Ship Selector like EveMon has? Or at least a Search-as-you-Type Feature in the Selection Screen?
Warning: Your Subscription is running out. Please buy a new GTC to continue playing on these Boards. |

Alfred Spangler
NoD Imperium
|
Posted - 2009.03.13 16:32:00 -
[3166]
Originally by: Palupa Slugsnail I fitted a logistics ship and installed a "Drone Repair Augmentor I" rig. The repair amount for the drones does not change.
Is there a reason for that or is it a small bug?
Drones stats are bugged for most things imho, rigs as well, and skills. Great tool nevertheless!
|

NoNah
|
Posted - 2009.03.13 16:37:00 -
[3167]
Originally by: Tonto Auri
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Might want to read first page of this very thread.
Parrots, commence!
Postcount: 290075
|

JJ McHawker
BazCo
|
Posted - 2009.03.13 17:32:00 -
[3168]
In defense of the EFT team, CCP didn't assign the buffs and attributes to the new T3 ships and subsystems until only a few days before the release of Apocrypha, so they've not had long to add and define those new items, and of course they have to come up with a new mechanism for subsystems too. Give them a break.. it'll be ready when it's ready, and you know it'll be an excellent addition to the best EVE tool out there.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.13 19:08:00 -
[3169]
Originally by: NoNah
Originally by: Tonto Auri
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Might want to read first page of this very thread.
Just read it all, found nothing. Could you please point my poor eyes to where it mentioning capability of importing characters from file? -- Thanks CCP for cu |

NoNah
|
Posted - 2009.03.13 19:17:00 -
[3170]
Originally by: Tonto Auri
Originally by: NoNah
Originally by: Tonto Auri
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Might want to read first page of this very thread.
Just read it all, found nothing. Could you please point my poor eyes to where it mentioning capability of importing characters from file?
Post 6(end) and post 12(top) Parrots, commence!
Postcount: 206966
|
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.14 02:05:00 -
[3171]
Originally by: NoNah
Originally by: Tonto Auri
Originally by: NoNah
Originally by: Tonto Auri
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Might want to read first page of this very thread.
Just read it all, found nothing. Could you please point my poor eyes to where it mentioning capability of importing characters from file?
Post 6(end) and post 12(top)
I've asked to point me to the existing feature, instead you showed me the authour's misunderstanding. Gripen was wrong, there was and still no intention from CCP to remove manual XML export from character page. If you take your time to actually check it, you'll see it's exist. It was just changed to use API, the same way as you'd retrieve it through API server using any other tools. -- Thanks CCP for cu |

1072
Amarr Fliegerkorps
|
Posted - 2009.03.15 11:35:00 -
[3172]
just wanted show my support for those eft guys, you really made eve much more "awesome" for me.
Cant even think of fitting a t3 without eft.
I believe CCP, gotta agree on terms with you guys then add eft as an add-on to eve.
: ) |

Tetrameth
|
Posted - 2009.03.15 21:48:00 -
[3173]
very nice program, a really useful feature would be to make it easier to view the meta level of each of the modules, a nice place to implement this would be to view this information in an extra column in the item box (bottom left corner) next to the name/power/CPU requirements, this way it could easily be 'sorted by' just by clicking the column
|

Vasali Tor
|
Posted - 2009.03.15 22:42:00 -
[3174]
It's a great program, I just find it lacks in basic usability aspects so I'll request a few:
1) When EFT is started up initially, automatically bring up the "Open Ship Browser..." dialog. That should help immensely with the task of fitting a ship that is not on the clipboard. Most people who have just downloaded the program won't even know where to start.
2) In the ship browser window itself, have an extra area that has a running list of the last 5-10 fittings, then I don't have to spend half a minute trying to find the fitting I'm checking back up on.
Thanks for listening. |

b1zz
|
Posted - 2009.03.16 11:07:00 -
[3175]
Feature suggestion:
export to excel, or in built comparison chart that allows you to compare ship fittings stats and gang fitting stats.
|

Kersh Marelor
Amarr
|
Posted - 2009.03.16 22:58:00 -
[3176]
Feature suggestion: It would be great to have easy access to fittings in a text form. It is possible to view them like that after finding them among the EFT files. How about adding an option in EFT interface to open a CFG file for the fitting being viewed?
|

Mystafyre
Caldari First Clan Corp FOUNDATI0N
|
Posted - 2009.03.16 23:11:00 -
[3177]
Edited by: Mystafyre on 16/03/2009 23:13:47 Could I modify some ship from EFT database and replace it's attributes with t3 ship attributes? To check few possible fittings untill the new version is released?
EDIT: By tweaking the ships.dat? But I see that its in binary form or something... Anyway to edit it?
|

Eddie Knight
The Empire Guard
|
Posted - 2009.03.17 05:25:00 -
[3178]
Originally by: Cadde [...] And in the meantime i am sure someone could cook up a EFT to EVE XML converter that reads all your fittings and saves them as XML files. [...]
You can use my converter. It's not finished yet but it should work in most cases. I am still waiting for the Apocrypha database dump and I need to change the conversion to EFT so you don't have to manually edit any file, but otherwise, it should work. _____________
This signature has been locked away due to its misbehavior. |

Happatai
|
Posted - 2009.03.18 06:55:00 -
[3179]
Unless I'm mistaken, there hasn't been an update from Gripen in quite some time. I think we should all just assume this project is dead unless anyone knows 100% otherwise
|

Renarla
|
Posted - 2009.03.18 07:09:00 -
[3180]
Edited by: Renarla on 18/03/2009 07:09:22 Last update was 3 months ago, which is hardly dead considering there hasn't been any need to update in those 3 months. Have some patience for christs sake, Apocrypha was a huge update for a program like EFT.
|
|

Grehem
|
Posted - 2009.03.18 09:31:00 -
[3181]
Edited by: Grehem on 18/03/2009 09:32:15
Originally by: Renarla
Last update was 3 months ago, which is hardly dead considering there hasn't been any need to update in those 3 months. Have some patience for christs sake, Apocrypha was a huge update for a program like EFT.
It is a part of a problem. IMHO there are a lot of areas where EFT could and should improve, aside from updating to Apocrypha and a 3 months product cycle is a really long time for such applications. I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.18 10:01:00 -
[3182]
Originally by: Grehem It is a part of a problem. IMHO there are a lot of areas where EFT could and should improve, aside from updating to Apocrypha and a 3 months product cycle is a really long time for such applications. I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
I only can't understand, why it "should"? As developer myself, I see no point in your words. If I share some of my work with community just because I think it would help someone, noone can change my mind and force me to do something with my tools. Dislike it? Find something other. But wandering around and screaming - no way you can get something for you that way... -- Thanks CCP for cu |

DeTox MinRohim
Madhatters Inc. The Initiative.
|
Posted - 2009.03.18 10:10:00 -
[3183]
Originally by: Grehem Edited by: Grehem on 18/03/2009 09:32:15
Originally by: Renarla
Last update was 3 months ago, which is hardly dead considering there hasn't been any need to update in those 3 months. Have some patience for christs sake, Apocrypha was a huge update for a program like EFT.
It is a part of a problem. IMHO there are a lot of areas where EFT could and should improve, aside from updating to Apocrypha and a 3 months product cycle is a really long time for such applications. I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
3 months is far from being a long cycle when it comes to "improvments" as it is not a "need" but a "wish". If it was crashing or had any bug rending the application useless or impossible to use then yes, 3 months would be long and to the point of maybe killing the application. But, not the case here right?
------ This sig space is Read-only ! omgalink - Online Skillsheet |

davcin
Caldari davcin Corp
|
Posted - 2009.03.18 10:55:00 -
[3184]
Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
|

meat vapour
|
Posted - 2009.03.18 11:17:00 -
[3185]
Originally by: Happatai I think we should all just assume this project is dead unless anyone knows 100% otherwise
Originally by: Grehem 3 months product cycle is a really long time for such applications.
lol @ the me me me now now now pubbies who don't have the first clue about software development nor the scale of the task involved in upgrading eft to apocrypha
|

Esamir
|
Posted - 2009.03.18 11:19:00 -
[3186]
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
EFT uses flight time x velocity, but ingame missiles take a moment to accelerate, so the range won't be strictly accurate in EFT.
|

Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.03.18 11:40:00 -
[3187]
Originally by: Esamir
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
EFT uses flight time x velocity, but ingame missiles take a moment to accelerate, so the range won't be strictly accurate in EFT.
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
|

Chssmius
Capital Support House of Mercury
|
Posted - 2009.03.18 14:53:00 -
[3188]
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
Take The EvE Personality Test today! |

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
|
Posted - 2009.03.18 23:43:00 -
[3189]
Bumping thread to the top again. Some folks are talking about a T3-friendly version of EFT that's doing the rounds, and clarification from Gripen on this would be appreciated!  ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
|

Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.03.18 23:47:00 -
[3190]
Originally by: Chssmius
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
no, its not. if you select the missile, so its got that little square around it, you can see the square follows the same path as the trail.
|
|

Chssmius
Capital Support House of Mercury
|
Posted - 2009.03.19 00:07:00 -
[3191]
Originally by: Sir Substance
Originally by: Chssmius
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
no, its not. if you select the missile, so its got that little square around it, you can see the square follows the same path as the trail.
I don't mean to repeat myself but that doesn't necessarily mean anything. It could still be a purely visual effect.
Take The EvE Personality Test today! |

Kira Semarov
|
Posted - 2009.03.19 00:24:00 -
[3192]
Edited by: Kira Semarov on 19/03/2009 00:27:54 Edited by: Kira Semarov on 19/03/2009 00:27:22
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
i would say because if a target is orbiting, the missile is using a line of sight flight profile which ends up being a greater distance for the missile to travel than your distance to the target.
but you said it didn't happen before the patch.
|

Huryiade
|
Posted - 2009.03.19 03:02:00 -
[3193]
Originally by: Kira Semarov Edited by: Kira Semarov on 19/03/2009 00:27:54 Edited by: Kira Semarov on 19/03/2009 00:27:22
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
i would say because if a target is orbiting, the missile is using a line of sight flight profile which ends up being a greater distance for the missile to travel than your distance to the target.
but you said it didn't happen before the patch.
Another possibility is that often npc are running away, so even if you keep the npc at the range of 52km, if he's moving, he's increasing the flightime the missile needs to get to him thus getting out of range, same for pvp.
|

Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.03.19 07:21:00 -
[3194]
Originally by: Chssmius
Originally by: Sir Substance
Originally by: Chssmius
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
no, its not. if you select the missile, so its got that little square around it, you can see the square follows the same path as the trail.
I don't mean to repeat myself but that doesn't necessarily mean anything. It could still be a purely visual effect.
missiles are tracked server side like ships are. if the actual missile (that thing you can click and have a box appear around) appears to orbit before hitting, then the missile is orbiting.
|

Retsil Evad
Caldari The Arrow Project Morsus Mihi
|
Posted - 2009.03.19 08:57:00 -
[3195]
Originally by: Cedric Diggory Bumping thread to the top again. Some folks are talking about a T3-friendly version of EFT that's doing the rounds, and clarification from Gripen on this would be appreciated! 
That might have been a beta version, or maybe even an alpha.
Just relax. Gripen will release the next version when he feels that it is ready for the great unwashed community out there.
============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |

Glari
|
Posted - 2009.03.19 16:39:00 -
[3196]
Originally by: Grehem I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
If you (or anyone else) wants to pitch in on "such a tool", EveHQ has a reasonably good, actively maintained fitting manager and is open source. Feel free to have at it. Personally, I'm happy to wait for EFT. I do enough programming already in my day job.
|

Chssmius
Capital Support House of Mercury
|
Posted - 2009.03.19 18:21:00 -
[3197]
Originally by: Sir Substance
missiles are tracked server side like ships are. if the actual missile (that thing you can click and have a box appear around) appears to orbit before hitting, then the missile is orbiting.
That seems an odd choice of implementation. Every missile would be like a little suicidal drone then. I wonder if they use similar code.
Do you have reference for this?
Take The EvE Personality Test today! |

VCBee2817
|
Posted - 2009.03.20 11:52:00 -
[3198]
EFT is ok but not anymore now that there is EVEHQ. Sorry EFT has been slow releasing fixes after every single patch, even tiny patches. Good luck waiting for t3 ships along with other updates. There is literally no reason to use EFT over EVEHQ.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.20 12:20:00 -
[3199]
Edited by: Tonto Auri on 20/03/2009 12:22:30
Originally by: VCBee2817 EFT is ok but not anymore now that there is EVEHQ. Sorry EFT has been slow releasing fixes after every single patch, even tiny patches. Good luck waiting for t3 ships along with other updates. There is literally no reason to use EFT over EVEHQ.
EveHQ v1.8.3.233 Installer 20 Dec : 05:35 Vessper 47.52 mb
P.S. Post from your main or STFU. -- Thanks CCP for cu |

Venatoris Portucalis
Agony Unleashed Agony Empire
|
Posted - 2009.03.20 12:24:00 -
[3200]
Well i saw very little posts saying what i believe to be very important, especially to ppl that are sharing their work for free, so i am going to say it also:
"Thank you for EFT, your job is fabulous!"
yeah no future request, no suggestions, no whining, just a big THANK YOU, for your work.
Vena
![]() The views expressed here are my personal views, and in no way represent my corporation views.
|
|

JasonKuehn
The Graduates Morsus Mihi
|
Posted - 2009.03.20 13:08:00 -
[3201]
Quote: "Thank you for EFT, your job is fabulous!"
/Signed x 1000000000
Aside from being -A- (a really big down side ), Gripen is awesome in my book. This guy has developed a tool, for free, on his own free time, that is used on a daily basis by probably 99% of the eve community. Not only that, but it works EXTREMELY well with only very minor bugs here and there. THANKS FOR ALL THE HARD WORK!!
|

Vincent Jarjadian
|
Posted - 2009.03.20 16:05:00 -
[3202]
Originally by: Venatoris Portucalis Well i saw very little posts saying what i believe to be very important, especially to ppl that are sharing their work for free, so i am going to say it also:
"Thank you for EFT, your job is fabulous!"
yeah no future request, no suggestions, no whining, just a big THANK YOU, for your work.
Vena
I dont know how i would play EVE without this program,
anyone interested in t3 would be wise to wait for this program to support it so you can tell what to get without having to spend a ton of ISK on the incorrect subsystems
|

DKBelisarius
Caldari KIA Corp KIA Alliance
|
Posted - 2009.03.21 00:03:00 -
[3203]
Gripen is most probably waiting to have some info on the t3 modules to give a correct version to all, lets have patience. In my personal behalf thank you gripen your program has helped me alot, cant play even without it anymore.
|

Asuka Smith
Gallente StarHunt
|
Posted - 2009.03.21 01:55:00 -
[3204]
I just managed to bug out my copy of EFT so that it cannot import API info anymore. I had one profile selected and chose import, entered in the details, then realized it was my "All Level V" profile and not the correct profile for the character I was attempting to make a fit for. So I switch to the correct character and hit quick import on accident first and then hit regular import and it said that all my skills were zero and even after deleting and re-making the profile it refuses to update using any API.
Not much of a bother since I simply unzipped a new copy but I thought I might share that in case you care about such bugs Gripen. Also, cannot wait until the new version I am very excited!!
|

Zak Zerachiel
Caldari Slacker Industries
|
Posted - 2009.03.21 03:07:00 -
[3205]
Originally by: Asuka Smith
~Bug Stuff~
I'm having the same problem. I can't update my skills w/ the API import. It's a bit of a **** off.
I would also like to thank the creator/creators of EFT, it's an amazing tool and thank you. One small request (which I hope would be simple?) is a small notepad that we can associate with our fits? For thoughts on the setup, time left to train, uses.... whatever.
But again, thanks for this amazing program.
|

Asuka Smith
Gallente StarHunt
|
Posted - 2009.03.21 03:16:00 -
[3206]
As an update I just tried importing into the newly unzipped copy that I thought would fix it, and I am simply unable to update EFT with an API key any longer.
|

Ray Guzman
Oberon Incorporated Morsus Mihi
|
Posted - 2009.03.21 03:25:00 -
[3207]
This tool is great :)
|

The Scraper
Gallente The Miner's Paradise
|
Posted - 2009.03.21 06:36:00 -
[3208]
Originally by: Asuka Smith As an update I just tried importing into the newly unzipped copy that I thought would fix it, and I am simply unable to update EFT with an API key any longer.
Same problem here ; it doesn't display the character to import anymore ; i can just do "cancel"
|

Steely Dhan
Perkone
|
Posted - 2009.03.21 06:37:00 -
[3209]
Edited by: Steely Dhan on 21/03/2009 06:37:47 Is the character api import function working atm? I could not update my characters skills and when i tried to import a new one the api key showed no character. Was working ok yesterday.
Tried a new dl of eft but same prob.
EDIT: I see others are having the same probs in the time it took me to write this post  |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2009.03.21 07:50:00 -
[3210]
Originally by: Asuka Smith As an update I just tried importing into the newly unzipped copy that I thought would fix it, and I am simply unable to update EFT with an API key any longer.
They fixed it now, seems like the API server was down for a little while. It emptied my character, and now it just reimported everything correctly.
|
|

Asuka Smith
Gallente StarHunt
|
Posted - 2009.03.21 08:01:00 -
[3211]
Lol what a bizarre coincidence that the API server went down right as I tried to upload my skills in a wonky way, leading me to believe in an imaginary bug.
In that case this thread is now about petitioning CCP to hire Gripen and give him whatever he needs to update us to 3.0.0 for Apocrypha!!
|

Rho desh
|
Posted - 2009.03.21 13:17:00 -
[3212]
Gripen, you may be interested in hosting your files on a site called Mediafire - Check it out it's got unlimited bandwidth and some cool features and people don't have to wait to download the files either.
|

Exarch Alitesh
|
Posted - 2009.03.21 19:27:00 -
[3213]
Originally by: Tonto Auri
EveHQ v1.8.3.233 Installer 20 Dec : 05:35 Vessper 47.52 mb
P.S. Post from your main or STFU.
FYI: That is just the date of the last full package download, all associated modules have been updated more recently.
The 47.52 meg install took me around 53 seconds to download. Incidentally, this size is minuscule in the day of $80 1-million megabyte drives.
EveHQ is quite a bit more than just a fitting manager.
Know what you're talking about or QFT.
P.S. I run both.
|

Arkeladin
|
Posted - 2009.03.21 19:51:00 -
[3214]
Originally by: Grehem Edited by: Grehem on 18/03/2009 09:32:15
Originally by: Renarla
Last update was 3 months ago, which is hardly dead considering there hasn't been any need to update in those 3 months. Have some patience for christs sake, Apocrypha was a huge update for a program like EFT.
It is a part of a problem. IMHO there are a lot of areas where EFT could and should improve, aside from updating to Apocrypha and a 3 months product cycle is a really long time for such applications. I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
Did you pay a dime for EFT? Did you?
If not, then STFU and GTFO.
EFT is provided by the developer for the community to use, out of the goodness of his heart. He is under NO financial obligation to you or anyone ese to keep it updated - and words from a overentitled ******* like yourself can have the effect of discouraging him from updating it.
":Why should I invest my free time when people from Grehem do noting but demand? I have a life too, you know!".
If you're not willing to wait on the author doing his update, feel free to go use something else. What? Nothing Else?
Sounds like you're boned, and acting in this way won't get you anywhere. Your attitude has a point when it's a commercial house doing it, that charged you money - since EFT is free to all, the dev is under no obligation AT ALL to keep it going.
Look at QuickFit, EFT's predecessor - it's now dead. STFU if you don't want EFT to die, too.
|

Johann Callasan
Caldari State War Academy
|
Posted - 2009.03.21 19:55:00 -
[3215]
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
That's been around for a while now.
EFT reports the THEORETICAL range, and uses flight time * velocity.
In actuality, unlike guns missiles have a very short "acceleration" window once launched. The equation for missiles really should be flight time * missile velocity - 5%.
All the fitting tools that exist or have existed have that little error - it comes from using the same function to calculate missile range as it does for gun range - guns don't have that "window". In essence, in the calculation missiles have huge optimal ranges and NO falloff.
|

Vessper
Indicium Technologies
|
Posted - 2009.03.21 23:54:00 -
[3216]
Originally by: Johann Callasan In actuality, unlike guns missiles have a very short "acceleration" window once launched. The equation for missiles really should be flight time * missile velocity - 5%.
All the fitting tools that exist or have existed have that little error - it comes from using the same function to calculate missile range as it does for gun range - guns don't have that "window".
Actually, EveHQ has an option where you can set the actual range to a proportion of the theoretical maximum, anywhere between 0.5x and 1.0x.
- - -
EveHQ Character App | Item Database |

Aker III
|
Posted - 2009.03.22 00:25:00 -
[3217]
Excellent programme, I have noticed a possible error, when fitting out my manticore STEALTH BOMMER using EFT it allowed me to fit 3 bomb launchers, when I purchased my manticore and Launchers , it will only let me fit one. I realised you are only allowed to fit one bomb launcher in any one ship but I thought ( hoped) the stealth bommer was an exception especially when you fit the first one the CPU and Power hardly move. Is this an error in EFT or Eve?
best regards
|

Johann Callasan
Caldari State War Academy
|
Posted - 2009.03.22 00:55:00 -
[3218]
Originally by: Vessper
Originally by: Johann Callasan In actuality, unlike guns missiles have a very short "acceleration" window once launched. The equation for missiles really should be flight time * missile velocity - 5%.
All the fitting tools that exist or have existed have that little error - it comes from using the same function to calculate missile range as it does for gun range - guns don't have that "window".
Actually, EveHQ has an option where you can set the actual range to a proportion of the theoretical maximum, anywhere between 0.5x and 1.0x.
Hmm - Haven't seen that, where's it located?
|

Splynter
|
Posted - 2009.03.22 12:03:00 -
[3219]
Edited by: Splynter on 22/03/2009 12:03:04 I, like many, would love to see an Apocrypha-updated version of the tool and suffer from a bit of restless anticipation, though, I assure you that anticipation is untainted by blame or harsh impatience.
Yet, just a few days ago a very dark thought occurred to me while reading this thread. Is Gripen still supporting this tool? We have all blithely assumed that he was, but has anyone heard from him indicating that he is working on the tool update? A quick search of the forums tells me that he has not so much as mentioned EFT here since some time in 2008.
I want to emphasis that this is not intended to be some veiled criticism of the time the update is taking to program but an honest question as to whether Gripen has decided to update it.
|

Tzigan Jegos
Dirty Gypsies Trading Co.
|
Posted - 2009.03.22 16:34:00 -
[3220]
Any news ? |
|

Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.03.22 17:05:00 -
[3221]
Edited by: Rilwar on 22/03/2009 17:05:42
Originally by: Tzigan Jegos Any news ?
http://news.google.com/
---O-H--S-H-I-T---
|

Rakivic
Mad 4 Gaming MagiTech Corp
|
Posted - 2009.03.22 18:27:00 -
[3222]
Originally by: Splynter Edited by: Splynter on 22/03/2009 12:03:04 I, like many, would love to see an Apocrypha-updated version of the tool and suffer from a bit of restless anticipation, though, I assure you that anticipation is untainted by blame or harsh impatience.
Yet, just a few days ago a very dark thought occurred to me while reading this thread. Is Gripen still supporting this tool? We have all blithely assumed that he was, but has anyone heard from him indicating that he is working on the tool update? A quick search of the forums tells me that he has not so much as mentioned EFT here since some time in 2008.
I want to emphasis that this is not intended to be some veiled criticism of the time the update is taking to program but an honest question as to whether Gripen has decided to update it.
MY thought's exactly and if he is not where can I find an Apocrypha-updated type fitting tool ----------------------------------------------- [Image Removed] CCP did not like my signature so I had to replace it with this one |

Esamir
|
Posted - 2009.03.22 21:01:00 -
[3223]
Originally by: Tzigan Jegos Any news ?
This just in: you are an impatient, spoiled child.
|

Deadfromtheneckup
OcUK
|
Posted - 2009.03.22 21:40:00 -
[3224]
In before the update.  Dftnu -- You have learned a valuable lesson about running missions.....When in doubt, just kill everything |

Why AMISOBALD
|
Posted - 2009.03.23 09:10:00 -
[3225]
When dragging a phased muon remote sensor dampener fitted with a script from one ship setup into the projected effects area of another setup the inappropriate attribute is affected. If fitted with targeting range script, the second ship loses scan resolution. If fitted with scan resolution script, the second ship loses targeting range.
Version 2.9.1
|

Asuka Smith
Gallente StarHunt
|
Posted - 2009.03.23 10:59:00 -
[3226]
He updated it for Quantum Rise (The last expansion) and he would have made a "I am no longer go to support this tool, someone else can have the codebase" type post by now if he was not going to update it.
I am almost certain he will be updating and I, like the rest, am waiting with baited breath!
|

Michel Licari
Gallente Knockaround Guys Inc.
|
Posted - 2009.03.23 15:42:00 -
[3227]
The new fitting tool is already finished.
He is just waiting for everyone to finish sending him isk with the hopes that it will come out faster.
|

DeTox MinRohim
Madhatters Inc. The Initiative.
|
Posted - 2009.03.23 16:13:00 -
[3228]
People need to understand that T3 brings a small headache to fitting tool devs. As they not only have a ship with fixed information to add to the list but a ship that can be a combination chosen by the user.
So the concept behind both EFT and EveHQ (wich as far as I know still don't have updated their fitter either) has to be modified/enhanced to include this step when chosing a T3 ship.
It takes time to be done right.  ------ This sig space is Read-only ! omgalink - Online Skillsheet |

FabriceGP
Amarr Synergis Industry
|
Posted - 2009.03.23 18:40:00 -
[3229]
Originally by: DeTox MinRohim People need to understand that T3 brings a small headache to fitting tool devs. As they not only have a ship with fixed information to add to the list but a ship that can be a combination chosen by the user.
So the concept behind both EFT and EveHQ (wich as far as I know still don't have updated their fitter either) has to be modified/enhanced to include this step when chosing a T3 ship.
It takes time to be done right. 
Well it's not as hard as you seem to say. If Gripen has done a good structure to his ship data inside EFT, the change would be quite quick : make the structure dynamical in order to make it possible to change the number of slots. For example this kinda "general structure" could have been made since the beginning even if the number of slots are static : say 8/8/8/3 then lock slots according to the chosen ship attributes. Then add a "Rack" (Hi/Med/Low/Rigs, and now subsystems) where Subsytems would be managed as any other fittable module, giving bonuses on slot numbers beside other attributes. If well organized "before" the patch, this could be done in less than a day.
What I think is that Gripen just has something else to do, and doesn't have time to work on EFT currently. What I hope is that he just give one little message to the thousands of people waiting for an update , that is just to say "I'm working on it" or "i'll work on it" :)
We all know that , as a free tool developper, Gripen has no obligation on giving us quickly any update, but I think just a word would give people a reason to wait and stay confident on a possible update.
|

Dikat
|
Posted - 2009.03.23 19:02:00 -
[3230]
If he were to make an itouch/iphone version of EFT I would gladly fork out $5 for it. *hint hint*
|
|

DeTox MinRohim
Madhatters Inc. The Initiative.
|
Posted - 2009.03.24 00:39:00 -
[3231]
Edited by: DeTox MinRohim on 24/03/2009 00:39:30
Originally by: FabriceGP
Well it's not as hard as you seem to say.
Didn't say it would be hard... just a small headache for the reason mentioned and for the dev who did the app. Yes it could be done easily if the structure was open enough to modification. But if it's not or one flaw in the concept GUI, the codeine could be handy... and the coffee... and the "we need a break" from the girlfriend... nvm.
Originally by: FabriceGP
If well organized "before" the patch, this could be done in less than a day.
We ALWAYS think that... 
Originally by: FabriceGP
We all know that , as a free tool developper, Gripen has no obligation on giving us quickly any update, but I think just a word would give people a reason to wait and stay confident on a possible update.
Amen... and this post was only for the sake of bumping it out of page 2. (Damn, miscalculated for page 109) ------ This sig space is Read-only ! omgalink - Online Skillsheet |

Tzigan Jegos
Dirty Gypsies Trading Co.
|
Posted - 2009.03.24 06:10:00 -
[3232]
Originally by: Esamir
Originally by: Tzigan Jegos Any news ?
This just in: you are an impatient, spoiled child.
I said news.  |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.03.24 20:35:00 -
[3233]
Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
|

Del Girl
Shade. Penumbra Alliance
|
Posted - 2009.03.24 20:47:00 -
[3234]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Glad you still have the time to work on it, look forward to the update \o/
Del
|

Sidus Isaacs
Gallente
|
Posted - 2009.03.24 20:57:00 -
[3235]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Excelent news!
You are doing a fantastic job with EFT, I could not imaginge EVE without it!
|

Terianna Eri
Amarr Scrutari
|
Posted - 2009.03.25 01:47:00 -
[3236]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
On the other hand an EFT that can handle T3 ships would be omfgwhoa so it's totally worth it. Hell I think it'll make T3 production spike up when people try fitting them and see what they can do 
ty gripen <3 __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
|

Lyra Swift
Silentium Mortalitas Mortal Destruction
|
Posted - 2009.03.25 09:15:00 -
[3237]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
awesome dude, I can't wait. Thanks a lot for the reassurances you were working on an update... The eve community owes you
|

Gjs312
coracao ardente Triumvirate.
|
Posted - 2009.03.25 13:23:00 -
[3238]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Gripen you are doing a fantastic job with this and the community owes you a big thanks for your work, dont let the children and whiners in here get to you man .
|

314159265
|
Posted - 2009.03.25 13:44:00 -
[3239]
Wheeeee, nice Gripen, that you're working on it again.. Ofcourse, I must ask... How long will it take you to get it online?
Can't wait mate! 
|

TimMc
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.03.25 14:09:00 -
[3240]
Wooo <3
|
|

underwoodr
|
Posted - 2009.03.25 14:34:00 -
[3241]
I know you guys are probably busy updating for apocrypha, but is there any chance you can make it detect which internet program you use by default, for example when you goto "help-about" and click on the "download thread" link, it opens Internet explorer, Would be better if it used your default program, just a thought:) Thanks Underwoodr.
|

Warrio
Southern Cross Incorporated Dara Cothrom
|
Posted - 2009.03.25 15:29:00 -
[3242]
I would wager that the new edition of EFT will be by far the largest affecter of T3 ship production and marketing. sXe |

romek mablung
Caldari Perkone
|
Posted - 2009.03.25 16:59:00 -
[3243]
Latest build of EveHQ has tactical cruisers fitting!enjoy,found it yesterday.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.25 17:01:00 -
[3244]
Originally by: underwoodr I know you guys are probably busy updating for apocrypha, but is there any chance you can make it detect which internet program you use by default, for example when you goto "help-about" and click on the "download thread" link, it opens Internet explorer, Would be better if it used your default program, just a thought:) Thanks Underwoodr.
Actually, this change is quite clear:
program EVEshellexec; {$IFOPT D+} {$APPTYPE CONSOLE} {$ENDIF}
uses Windows, ShellAPI;
{$R *.res}
var url: String; ShellExecuteInfo: TShellExecuteInfo;
begin url := Paramstr(1); CharLowerBuff(@url[1], Length(url)); if pos('shellexec:', url) = 1 then begin url := copy(Paramstr(1), 11, Length(url)) + #$0; with ShellExecuteInfo do begin fMask := SEE_MASK_NOCLOSEPROCESS + SEE_MASK_FLAG_NO_UI; lpVerb := nil; // <------- this one lpFile := @url[1]; lpDirectory := ''; nShow := 0; cbSize := SizeOf(ShellExecuteInfo); end; ShellExecuteEx(@ShellExecuteInfo); {$IFOPT D+} WriteLn(url); ReadLn(url); {$ENDIF} end; end. -- Thanks CCP for cu |

underwoodr
|
Posted - 2009.03.25 18:24:00 -
[3245]
Originally by: Tonto Auri
Originally by: underwoodr I know you guys are probably busy updating for apocrypha, but is there any chance you can make it detect which internet program you use by default, for example when you goto "help-about" and click on the "download thread" link, it opens Internet explorer, Would be better if it used your default program, just a thought:) Thanks Underwoodr.
Actually, this change is quite clear:
program EVEshellexec; {$IFOPT D+} {$APPTYPE CONSOLE} {$ENDIF}
uses Windows, ShellAPI;
{$R *.res}
var url: String; ShellExecuteInfo: TShellExecuteInfo;
begin url := Paramstr(1); CharLowerBuff(@url[1], Length(url)); if pos('shellexec:', url) = 1 then begin url := copy(Paramstr(1), 11, Length(url)) + #$0; with ShellExecuteInfo do begin fMask := SEE_MASK_NOCLOSEPROCESS + SEE_MASK_FLAG_NO_UI; lpVerb := nil; // <------- this one lpFile := @url[1]; lpDirectory := ''; nShow := 0; cbSize := SizeOf(ShellExecuteInfo); end; ShellExecuteEx(@ShellExecuteInfo); {$IFOPT D+} WriteLn(url); ReadLn(url); {$ENDIF} end; end.
ok.. now is this a planned change? or are you telling me theres a way to change it myself, because if so ive no idea what to do with that code lol Thanks Underwoodr
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.25 19:20:00 -
[3246]
Originally by: underwoodr ok.. now is this a planned change? or are you telling me theres a way to change it myself, because if so ive no idea what to do with that code lol Thanks Underwoodr
That was complete code of my own small prog, the "shellexec:" URL handler for Windows systems. I have no other contacts to reach Gripen other than this forum, so I posted it here. -- Thanks CCP for cu |

Heavy Nova
Gallente
|
Posted - 2009.03.26 02:50:00 -
[3247]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
I love you. :D
She's so fine, there's no tellin' where the money went. |

Lobster Man
Metafarmers
|
Posted - 2009.03.26 04:11:00 -
[3248]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
<3 <3 
Very much looking forward to this, take your time to make it right, and I'll send a donation next time I log in on my main  (I assume you'd want them sent to the character Gripen)
|

Lysio Malduran
|
Posted - 2009.03.26 17:00:00 -
[3249]
Hi, I have a problem with the import of my Char. I have make a new Limited API key,too. I have downloaded the version from this site, and when i created a new char and try to import my char from eve, it apears the small window where i can choose my Char. When i choose it and click on import, it not function. The EFT don't take over the char skills. There are allready all skills lv 0.
|

Ruyman
Paladines
|
Posted - 2009.03.26 18:38:00 -
[3250]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Good to know. I canŠt wait to see the new EFT.
Any possible date for the release? November Bellicose |
|

Tarjema Maloria
In Pain Corp
|
Posted - 2009.03.26 19:50:00 -
[3251]
I would like to report a bug with EFT. It would appear that in game shield flux coil II's are getting reduced CPU use requirement from Energy Grid Upgrades as it is the main pre requisite skill. But in EFT it does not recieve this benefit.
|

Nasguul v2
|
Posted - 2009.03.26 20:35:00 -
[3252]
Edited by: Nasguul v2 on 26/03/2009 20:37:08 Sending a Donation Gripen s way TIA for update your tool is the best evem toh were enemies
Nasguul
|

Retsil Evad
Caldari The Arrow Project Morsus Mihi
|
Posted - 2009.03.26 23:56:00 -
[3253]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Thank you kind sir. And once that new version comes out I shall be dropping some iskies in your wallet and I think that others should do the same.
============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |

David LeBatas
Deep Core Mining Inc.
|
Posted - 2009.03.27 09:38:00 -
[3254]
Is there a way to keep EFT synced between two PCs without breaking it. I tried copying cfg files back an forth, but it only resulted in an exception error when starting EFT, so now I've lost most of my loadouts and neither client works.
|

Fossil Wolf
omen. Gay4Life
|
Posted - 2009.03.27 10:23:00 -
[3255]
Originally by: David LeBatas Is there a way to keep EFT synced between two PCs without breaking it. I tried copying cfg files back an forth, but it only resulted in an exception error when starting EFT, so now I've lost most of my loadouts and neither client works.
You can keep them in sync by using a dropbox its free. Drop the whole program into a folder with in 'My Dropbox' and it will auto sync between the two computers.
|

Majenta RedBlade
|
Posted - 2009.03.27 10:30:00 -
[3256]
Is there any way some one could help me, Ive tried to download EFT numerous times now but when I try to install it a message comes up that basicly tells me to F*$% off. I'm not the most computer literate person and can't find any answers myself. I have a powerful computer which runs vista ... I'm now losing my mind..... Please help a poor old man get this wonderful program, thank you :)
|

I'Can'Has'Hauler
Amarr Viziam
|
Posted - 2009.03.27 11:14:00 -
[3257]
/me huggles Gripen a great big fluffy lot.
Now.. Get to work.
------------ /me the alt |

Employee Kate
|
Posted - 2009.03.27 13:01:00 -
[3258]
In my EFT, 2x tracking enhancer I is giving me a higher optimal range than 2x tracking enhancer IIs.
Could anybody enlighten me if this is a known/unknown error, or is there something i'm missing? cheers. |

Warrio
Southern Cross Incorporated Dara Cothrom
|
Posted - 2009.03.27 14:19:00 -
[3259]
Originally by: Employee Kate In my EFT, 2x tracking enhancer I is giving me a higher optimal range than 2x tracking enhancer IIs.
Could anybody enlighten me if this is a known/unknown error, or is there something i'm missing? cheers.
Confirm that. I get the same error. Looks like there is an extra entry in the T1s that is doubling their effectiveness. sXe |

HellSpeed
Gallente Estrale Frontiers BlackWater.
|
Posted - 2009.03.27 14:57:00 -
[3260]
Any possibility of making an "Import" exported in-game EVE fitting xml files? It would help speed up things. On the other hand, why are you reading my signature? |
|

Caldari Citizen4714
|
Posted - 2009.03.27 15:45:00 -
[3261]
Bug: Sometimes a fitting will get corrupted and EFT will lock up when starting up. The only way I've found to fix it is to start deleting the most recently made fits until it starts again.
An error message - that is NOT a modal dialog with only an OK button - informing me which fit is corrupted would be nice, skip loading that one and start up. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |

David LeBatas
WOLIMAZO INC
|
Posted - 2009.03.27 16:31:00 -
[3262]
Originally by: Fossil Wolf
Originally by: David LeBatas Is there a way to keep EFT synced between two PCs without breaking it. I tried copying cfg files back an forth, but it only resulted in an exception error when starting EFT, so now I've lost most of my loadouts and neither client works.
You can keep them in sync by using a dropbox its free. Drop the whole program into a folder with in 'My Dropbox' and it will auto sync between the two computers.
If it was that simple, I wouldn't have bothered posting. As I said, I am getting exception errors by EFT if files get overwritten or the number of cfg files increases over the previous amount by some threshold.
|

Employee Kate
|
Posted - 2009.03.27 17:14:00 -
[3263]
Originally by: Warrio
Originally by: Employee Kate In my EFT, 2x tracking enhancer I is giving me a higher optimal range than 2x tracking enhancer IIs.
Could anybody enlighten me if this is a known/unknown error, or is there something i'm missing? cheers.
Confirm that. I get the same error. Looks like there is an extra entry in the T1s that is doubling their effectiveness.
But which one displays the correct info? Tracking II or I? |

Nif Makria
Caldari Aquilan Federation
|
Posted - 2009.03.27 23:55:00 -
[3264]
Ive a standard Raven with a shield tank setup. Ive updated my skills ( i checked that the last thin I learnt was in the skills list in EFT) I dont have any implants at all.
Now according to EFT my capacitor will run out after 5minutes... yet in testing this in game, im still sitting after about 15minutes and my capacitor is still only 75% used.
Why is the EFT way way out on capacitor time? - am i missing something? Im worried as if the EFT is out on the capacitor time, then could it be out on something else as well?
EFT made me fit 3 capacitor flux coils so I can get stable - in reality I can fix 2 - get stable and use that slot for something else !! Had I not tested this I EFT would have me use up a slot that was not needed. Be seeing you.... |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.28 01:27:00 -
[3265]
Can we see that fit at the very least? And the image of that fit in EFT, please. -- Thanks CCP for cu |

Peter Francisco
|
Posted - 2009.03.28 12:14:00 -
[3266]
Originally by: Nif Makria
Now according to EFT my capacitor will run out after 5minutes... yet in testing this in game, im still sitting after about 15minutes and my capacitor is still only 75% used.
Is EFT accounting for turrets/launchers (or other modules), while your testing does not?
|

Warrio
Southern Cross Incorporated Dara Cothrom
|
Posted - 2009.03.28 13:05:00 -
[3267]
Originally by: Employee Kate
Originally by: Warrio
Originally by: Employee Kate In my EFT, 2x tracking enhancer I is giving me a higher optimal range than 2x tracking enhancer IIs.
Could anybody enlighten me if this is a known/unknown error, or is there something i'm missing? cheers.
Confirm that. I get the same error. Looks like there is an extra entry in the T1s that is doubling their effectiveness.
But which one displays the correct info? Tracking II or I?
Tracking II is fine. Tracking I is showing double bonuses. sXe |

Blonde Prince
|
Posted - 2009.03.28 13:09:00 -
[3268]
Originally by: Nif Makria Ive a standard Raven with a shield tank setup. Ive updated my skills ( i checked that the last thin I learnt was in the skills list in EFT) I dont have any implants at all.
Now according to EFT my capacitor will run out after 5minutes... yet in testing this in game, im still sitting after about 15minutes and my capacitor is still only 75% used.
Why is the EFT way way out on capacitor time? - am i missing something? Im worried as if the EFT is out on the capacitor time, then could it be out on something else as well?
EFT made me fit 3 capacitor flux coils so I can get stable - in reality I can fix 2 - get stable and use that slot for something else !! Had I not tested this I EFT would have me use up a slot that was not needed.
Make sure you have the ship piloted in EFT. If pain persists, link the fit here.
|

HEPEAJIbHOCTb
|
Posted - 2009.03.28 18:24:00 -
[3269]
I found a bag. I fly following Arby: [Arbitrator, New Setup 1] Nanofiber Internal Structure II Nanofiber Internal Structure II Reactor Control Unit I Damage Control II
10MN MicroWarpdrive I Large Shield Extender II Large Shield Extender II Warp Disruptor II
E50 Prototype Energy Vampire E50 Prototype Energy Vampire E5 Prototype Energy Vampire Small Energy Neutralizer II
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hornet EC-300 x5 Hammerhead II x5 Hobgoblin II x7 Warrior II x8
With this skills: http://eve-sheet.com/skills/HEPEAJIbHOCTb
In EFT I permarun 3 nos, neut, point and DCU with 100% capacitor. In game cap goes to 0 in a 2-3 min.
|

Lelulie
Minmatar Republic Military School
|
Posted - 2009.03.28 18:51:00 -
[3270]
EFT assumes you have a target to fully NOS to the extent of your fittings under the previous NOS changes.
I'd bet you didn't for your test. ------------------------------------ |
|

KeLLaX
HUNLAR the Almighty Scalar Federation
|
Posted - 2009.03.29 10:42:00 -
[3271]
Originally by: HEPEAJIbHOCTb I found a bag. I fly following Arby: [Arbitrator, New Setup 1] Nanofiber Internal Structure II Nanofiber Internal Structure II Reactor Control Unit I Damage Control II
10MN MicroWarpdrive I Large Shield Extender II Large Shield Extender II Warp Disruptor II
E50 Prototype Energy Vampire E50 Prototype Energy Vampire E5 Prototype Energy Vampire Small Energy Neutralizer II
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hornet EC-300 x5 Hammerhead II x5 Hobgoblin II x7 Warrior II x8
With this skills: http://eve-sheet.com/skills/HEPEAJIbHOCTb
In EFT I permarun 3 nos, neut, point and DCU with 100% capacitor. In game cap goes to 0 in a 2-3 min.
Your NOS' can only transfer cap from target to you as long as target has 1 more unit of capacitor than you have. So after a few cycle, probably target's capacitor goes below yours and NOS' stop transferring capacitor. So that's not a bug.
|

Arous Drephius
Perkone
|
Posted - 2009.03.29 12:07:00 -
[3272]
Originally by: KeLLaX Your NOS' can only transfer cap from target to you as long as target has 1 more unit of capacitor than you have. So after a few cycle, probably target's capacitor goes below yours and NOS' stop transferring capacitor. So that's not a bug.
It's based on percentage, not actual cap points.
|

Rohc
|
Posted - 2009.03.29 23:58:00 -
[3273]
Hmmm...the default unzip location is to a Temporary Internet File folder, and when you empty that folder you lose the program. Not everyone is computer savvy. How about an installer that puts it some place safe?
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.30 01:26:00 -
[3274]
Originally by: Rohc Hmmm...the default unzip location is to a Temporary Internet File folder, and when you empty that folder you lose the program. Not everyone is computer savvy. How about an installer that puts it some place safe?
If you that stupid to accept everything waht pops on your screen without a thought, you better buy a very good antivirus and firewall. Default location for unzip is the location of your stored archive. If you stored it in your temp folder, you may only blame yourself about that. Gladly for you, EFT is not an EveHQ. It's only 4Mb in download. -- Thanks CCP for cu |

Ivan Dobbski
|
Posted - 2009.03.30 08:31:00 -
[3275]
Nice work. Gripen thank you for all your hard work. Where do we send donations of coffee and painkillers?
As to the whiners and moaners on the forums, well we all know where to get names for our "surprise Pvp" lists dont we :)
Free Ivan Dobbski, Free Ivan Dobbski. You know he never done it, He only said he done it, so they'd STOP, Playing Bar Billiards with his *******s. --As sung by Billy Brag--
|

Xenoxide
Caldari Deep Core Mining Inc.
|
Posted - 2009.03.30 11:32:00 -
[3276]
Right, I think I'm being a noob, but what am I doing wrong?
I'm comparing this setup, which I put into EFT myself:
http://img4.imageshack.us/img4/4377/eftdrake.jpg
To this one, which was posted in another thread:
http://dl.eve-files.com/media/0903/drakes.png (The one on the left)
With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question. 
|

Ghostfire
|
Posted - 2009.03.30 12:11:00 -
[3277]
Edited by: Ghostfire on 30/03/2009 12:11:05
Originally by: Xenoxide With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question. 
Possibly coz your'e using Different Launchers?
|

Xenoxide
Caldari Deep Core Mining Inc.
|
Posted - 2009.03.30 12:44:00 -
[3278]
Originally by: Ghostfire Possibly coz your'e using Different Launchers?
Same launchers, but I had Thunderbolts rather than Scourges loaded. Changing it makes very little difference.
That doesn't explain his tank though, and the DPS output is still short.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.30 13:49:00 -
[3279]
Scourge Fury(!) - T2 version of the missiles. Replicating the fit myself, i've got more DPS/Alfa due to All-five char comparing to your first image.
[Drake, Passtank] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Ballistic Control System II Ballistic Control System II
Heat Dissipation Amplifier II Heat Dissipation Amplifier II Large Shield Extender II Large Shield Extender II Kinetic Deflection Amplifier II Kinetic Deflection Amplifier II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Damage profile selected: Guristas (0/7/5/0)
-- Thanks CCP for cu |

Xenoxide
Caldari Deep Core Mining Inc.
|
Posted - 2009.03.30 14:44:00 -
[3280]
Originally by: Tonto Auri Damage profile selected: Guristas (0/7/5/0)
That's where I was going wrong! Didn't know about damage profiles. Just got a set loaded now from EVE-Survival, that's better. 
Cheers!
|
|

Avall
|
Posted - 2009.03.30 14:57:00 -
[3281]
Also, the five hobgoblin IIs will make up the difference in dps...
Originally by: Xenoxide Right, I think I'm being a noob, but what am I doing wrong?
I'm comparing this setup, which I put into EFT myself:
http://img4.imageshack.us/img4/4377/eftdrake.jpg
To this one, which was posted in another thread:
http://dl.eve-files.com/media/0903/drakes.png (The one on the left)
With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question. 
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.30 20:24:00 -
[3282]
Originally by: Avall Also, the five hobgoblin IIs will make up the difference in dps...
I never look at DPS for missile boats, unless it's a ratting Raven. -- Thanks CCP for cu |

lunnatic
Solarflare Heavy Industries Doctrine.
|
Posted - 2009.03.31 07:56:00 -
[3283]
Any idea when an Apocrypha compliant EFT is coming out?
|

Warrio
Southern Cross Incorporated Dara Cothrom
|
Posted - 2009.03.31 08:28:00 -
[3284]
Edited by: Warrio on 31/03/2009 08:28:00
Originally by: lunnatic Any idea when an Apocrypha compliant EFT is coming out?
Never. EveHQ It kinda sucks but it's up to date so meh. sXe |

VIL COYOTTE
|
Posted - 2009.03.31 11:44:00 -
[3285]
Does it mean that the developpement is ended ?
Is this the reason why there's no ORCA in the ship list ?
|

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2009.03.31 11:57:00 -
[3286]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Actually this was posted by Gripen just about a week ago. So yes there will be a new version. If however he is rewriting portions of the code it may take a while, so we'll have to be patient.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

SFX Bladerunner
Minmatar Black Serpent Technologies
|
Posted - 2009.03.31 15:37:00 -
[3287]
*bump*
Can't wait for Apocrypha-compatible EFT.
Keep up the great work <3 __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Captain Dorja
|
Posted - 2009.03.31 18:17:00 -
[3288]
EFT changed this game for me and helps a ton with ship fitting.
Can't wait for the t3 compliant version.
I'll be expressing my gratitute in ISK next time I get online.
Thanks man.
|

McFly
C0LDFIRE RUDE Alliance
|
Posted - 2009.04.01 06:22:00 -
[3289]
/me votes gripen 2nd coolest eve player ever, 1st still held by Chribba (ooo veldspar!)
|

Z3r0n
Priory Of The Lemon Atlas Alliance
|
Posted - 2009.04.01 07:46:00 -
[3290]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
You sir just made this EFT warrior a happy panda! I was a bit worried that there wouldn't be an Apo version of EFT... really glad to hear you are working on one. I'll be sending you 50 mil ISK once the new version of EFT is released. You saved me at least that much by being able to properly plan my fittings. And I'll be naming my first born son Gripen as well in your honor... unless it's a girl... then I'll name her Chribba. 
Currently Training: ePeen Compensation Rank (19) |
|

Arous Drephius
Perkone
|
Posted - 2009.04.01 15:59:00 -
[3291]
Originally by: VIL COYOTTE Is this the reason why there's no ORCA in the ship list ?
Look under Capital Industrial Ships near the bottom of the ship class list.
|

Arkeladin
|
Posted - 2009.04.01 16:58:00 -
[3292]
Always god to hear about EFT updates - 3 beers to Gripen!
ON another topic though....
Anyone know if there are newer damage profiles out for EFT? THe standard ones, posted on Battleclinic and EvE-Survival, seem to be a little off when it comes to Mercenaries/Rogue Drone damage profiles.
Example:
Tanked for Mercenaries when doing the l4 mission "Vengeance" (2x Therm hardener II, 1x KIn II hardener, 1x Invuln II, 1x DCU II) as that was the damage profile for Mercs. Using that setup, had to warp out due to too much incoming damage - which is a bit odd, as that setup tanked about 680 in EFT.
So, anyone kow if the profiles have been updated any, and where to gett he updated ones?
|

Mithrilo
Center for Advanced Studies
|
Posted - 2009.04.01 18:09:00 -
[3293]
General profile for drones up to -0.7 system security:
DamageProfile=Rogue Drones,86,91,281,964
The most painful spawns are:
DamageProfile=Drone Rulers,360,360,0,720 DamageProfile=Matriarch Drones,0,960,240,0 DamageProfile=Drone Queens,600,0,240,480
It is based on some data mining website.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.01 20:58:00 -
[3294]
Originally by: Arkeladin Anyone know if there are newer damage profiles out for EFT? THe standard ones, posted on Battleclinic and EvE-Survival, seem to be a little off when it comes to Mercenaries/Rogue Drone damage profiles.
My own research, and it reflecting what I see in game:
DamageProfile=Angel EM / Barracuda Drones,5,0,2,4 DamageProfile=Angel EX / Viral Infector drones,0,0,8,30 DamageProfile=Drones Alvi Raider/Sunder,8,6,0,0
In other terms, if you see specific ships doing huge amount of damage - refit. Loosing time is not the same as loosing ship. -- Thanks CCP for cu |

Uglyhead Mk2
|
Posted - 2009.04.01 21:37:00 -
[3295]
Greetings everyone,
First, a big hug to Gripen for his wonderful work 
Just something I wanted to point : Contrary to what EFT says, Freighters and Jump Freighters do not benefit from the "Capital Ships" skill, which is a damn shame if you ask me, but does make sense from the skill description.
Not a crucial mistake, but at 360 millions the skillbook it can be costly ; good thing I first tried it on Sisi before actually buying it 
Best Regards, Ugkyhead Mk2 |

Twi'shak
Caldari Military Mining and Manufacturing Free Trade Zone.
|
Posted - 2009.04.02 00:47:00 -
[3296]
I do not believe that EFT is correctly adjusting for the various Shield Compensation skills. I just trained the overall Shield Compensation skill and EM, thermal, kinetic and explosive to level 1. There was no drop in capacitor usage for the former and no increase in resistance for any of the latter.

|

Andrea Griffin
|
Posted - 2009.04.02 05:05:00 -
[3297]
I believe that I have found a bug in EFT regarding the ECM Burst module - perhaps someone could confirm this.
From the ECM Burst item description:
Quote: [...] only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.
The ECM Burst I module has a jamming strength of 6 for all sensor types. However, when fitted on my Griffin, it receives a bonus to its ECM strength. This also occurs for ECM Burst II. I didn't attempt to test the named ECM Burst modules.
|

Zaqar
Pator Tech School
|
Posted - 2009.04.02 07:34:00 -
[3298]
Originally by: Twi'shak I do not believe that EFT is correctly adjusting for the various Shield Compensation skills. I just trained the overall Shield Compensation skill and EM, thermal, kinetic and explosive to level 1. There was no drop in capacitor usage for the former and no increase in resistance for any of the latter.

You're doing something wrong, for sure 
|

Xela Dioved
Minmatar
|
Posted - 2009.04.02 08:12:00 -
[3299]
Originally by: Twi'shak I do not believe that EFT is correctly adjusting for the various Shield Compensation skills. I just trained the overall Shield Compensation skill and EM, thermal, kinetic and explosive to level 1. There was no drop in capacitor usage for the former and no increase in resistance for any of the latter.

Best guess would be, you forgot to update your character via the API.
|

Sandiercy
|
Posted - 2009.04.02 09:11:00 -
[3300]
Originally by: Twi'shak I do not believe that EFT is correctly adjusting for the various Shield Compensation skills. I just trained the overall Shield Compensation skill and EM, thermal, kinetic and explosive to level 1. There was no drop in capacitor usage for the former and no increase in resistance for any of the latter.

Works fine for me. Have you tried turning the module on and off? Remember, those skills only give a bonus to PASSIVE hardeners or ACTIVE modules that are OFFLINE. |
|

Caldari Citizen4714
|
Posted - 2009.04.02 16:40:00 -
[3301]
Originally by: Xenoxide Right, I think I'm being a noob, but what am I doing wrong?
I'm comparing this setup, which I put into EFT myself:
http://img4.imageshack.us/img4/4377/eftdrake.jpg
To this one, which was posted in another thread:
http://dl.eve-files.com/media/0903/drakes.png (The one on the left)
With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question. 
The drake has a damage bonus to kinetic missiles only. Your setup has EM ones. Both of the others were using kinetic. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.02 19:22:00 -
[3302]
Originally by: Sandiercy Works fine for me. Have you tried turning the module on and off? Remember, those skills only give a bonus to PASSIVE hardeners or ACTIVE modules that are OFFLINE.
Not "offline" but "not active". -- Thanks CCP for cu |

Evil Mercenary
|
Posted - 2009.04.02 20:34:00 -
[3303]
Originally by: Xenoxide Right, I think I'm being a noob, but what am I doing wrong?
I'm comparing this setup, which I put into EFT myself:
http://img4.imageshack.us/img4/4377/eftdrake.jpg
To this one, which was posted in another thread:
http://dl.eve-files.com/media/0903/drakes.png (The one on the left)
With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question. 
Well first off the one with the 2 EFT's in the screenshot. The one of the Left has Heavy Missle Launchers II, The one of the Right has 'Arbalest' Heavy ASSAULT Missle Launchers. Yes they are 2 totally different launchers, and missles they fire. If you went back to your EFT and opened the list swapped the Heavy Assault Launchers in yours for the Heavy Missle Launchers and switched the Missles to Scourge which would be the Kinetic which has the Bonuses within a Drake. The reason the tank is different is that the shield hardeners your using is active while the other one where the t2 heavy missle launchers are already is passive. He also is using t2 Shield items in the mid while you are using named.
|

Lordtrenchard2005
|
Posted - 2009.04.02 20:55:00 -
[3304]
When I update from an old eft to a new one, how do i retain my fits please?
|

Argent Lansing
|
Posted - 2009.04.02 21:52:00 -
[3305]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Would it be possible to get an interim release of EFT without T3 fitting so we can continue to get accurate info for the other 99% of what is flown?
I dont know how many differences there are to existing fittings, but I know the new scan probe launchers aren't in the current release of EFT and related skill changes, etc. The new salvager II is not as well. |

Qui Shon
|
Posted - 2009.04.02 22:45:00 -
[3306]
Originally by: Lordtrenchard2005 When I update from an old eft to a new one, how do i retain my fits please?
Copy the Setups folder from your old EFT dir to your new one.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.03 12:08:00 -
[3307]
Originally by: Lordtrenchard2005 When I update from an old eft to a new one, how do i retain my fits please?
If you *update*, they will *remain* in EFT. No additional action need. -- Thanks CCP for cu |

tasman devil
Amarr Imperium Galactica Omega Alliance
|
Posted - 2009.04.03 13:51:00 -
[3308]
Any word when a new, 3.0 version will be out (just to rhetorically match Tech3 wich should be included in it... )  ---------------------------------- Even if you don't belive in God, Be prepared to meet him anytime... |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.03 19:52:00 -
[3309]
Read before post? -- Thanks CCP for cu |

Zackaryel
Caldari Echolalia. Shangri-La.
|
Posted - 2009.04.03 19:55:00 -
[3310]
Originally by: Tonto Auri Read before post?
Yeah like everyone should read 111 pages before posting right... ----------
http://www.youtube.com/user/Zackaryel |
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.03 22:21:00 -
[3311]
Originally by: Zackaryel
Originally by: Tonto Auri Read before post?
Yeah like everyone should read 111 pages before posting right...
Why not read 3 posts above your? (OP in this case) -- Thanks CCP for cu |

Mona X
Caldari Polish Task Forces C0VEN
|
Posted - 2009.04.03 23:49:00 -
[3312]
Originally by: Xenoxide Right, I think I'm being a noob, but what am I doing wrong?
Nothing. First, as others mentioned you're using thundrbolts, while other setup have drones and bonused scourges. What they failed is that those sciurges are actually Fury (=even more dps).
About tank: This picture is very old.
|

Alurexar
The Graduates Morsus Mihi
|
Posted - 2009.04.04 12:10:00 -
[3313]
Edited by: Alurexar on 04/04/2009 12:10:32 we need the ability to convert EFT setups into Ingame XML file setups
like here http://www.eve-search.com/thread/1028435 _______________________________________________________
|

NoNah
|
Posted - 2009.04.04 13:59:00 -
[3314]
Originally by: Alurexar Edited by: Alurexar on 04/04/2009 12:10:32 we need the ability to convert EFT setups into Ingame XML file setups
like here http://www.eve-search.com/thread/1028435
False. Parrots, commence!
Postcount: 467280
|

g0ggalor
|
Posted - 2009.04.04 17:58:00 -
[3315]
Great app! thanks
|

Marcus Gideon
Gallente Limited Liability Corp
|
Posted - 2009.04.05 03:29:00 -
[3316]
Odd question...
I notice that all my ship fitting windows have a Minimize, Maximize, and Close button in the corner.
The minimize works fine, as does close... but the Maximize never works.
Am I doing something wrong, or is it impossible to get a single ship fitting screen to fill the EFT interface without stretching manually? |

namelessclone01
Caldari blackbox ops
|
Posted - 2009.04.05 11:34:00 -
[3317]
Originally by: Arkeladin Tanked for Mercenaries when doing the l4 mission "Vengeance" (2x Therm hardener II, 1x KIn II hardener, 1x Invuln II, 1x DCU II) as that was the damage profile for Mercs.
to my knowledge, there is no Vengeance vs mercs. there are Angels, Blood Raiders, Sanshas, Guristas, Serps, Mordus, but no Mercs.
also mercs' damage depends heavily on the specific ships you are facing. a load of cruisers is very different from a load of BS's damage type-wise
same goes for rogue drones too.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.05 16:47:00 -
[3318]
Originally by: namelessclone01 also mercs' damage depends heavily on the specific ships you are facing. a load of cruisers is very different from a load of BS's damage type-wise
same goes for rogue drones too.
And Angels. -- Thanks CCP for cu |

Atherin Gaius
Caldari Domini Umbrus DEFI4NT
|
Posted - 2009.04.06 00:03:00 -
[3319]
while I love EFT and use it as my primary fitting tool...in the interim I am using EveHQ that also has a fitting tool and is updated to include the t3 subsystems, ships and changes they make to the ship.
Look forward to the EFT release.
|

DKBelisarius
Caldari Altruism. Avarice.
|
Posted - 2009.04.06 04:59:00 -
[3320]
Indeed i find it very disturbing that we havent heard from grippen for some time, is the EFT refit for T3 going well or the reshape of it has doomed it to its end?
|
|

Soenan
|
Posted - 2009.04.06 08:39:00 -
[3321]
Great program and I appreciate the work Gripen has done.
However... BLUE BALLS!
I can't stand eve hq and cannot wait for the new version of eft to come out.
|

Retsil Evad
Caldari The Arrow Project Morsus Mihi
|
Posted - 2009.04.06 11:43:00 -
[3322]
Originally by: DKBelisarius Indeed i find it very disturbing that we havent heard from grippen for some time, is the EFT refit for T3 going well or the reshape of it has doomed it to its end?
So just how do you define "for some time"? If you had bothered to read more than one page you would have seen that Gripen replied on March 24 (Linkage) saying that he was working on the newest version. That was only 2 weeks ago. Be patient. ============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |

Symlin Raahn
Gallente Killer Koalas Intrepid Crossing
|
Posted - 2009.04.06 21:54:00 -
[3323]
First, may I say, a GREAT program! Thank you! Thank you! Thank you!
I have a request...
When a setup is open there is an option on the Current Setup pull-down to "Save as image."
The default save location is the "\EVE Fitting Tool" installation folder.
Could it fairly easily be done that one could indicate a default save location under File | Preferences? If not, could you allow a different saving location by some other means?
The first would be the most preferable to me.
Tx again! òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
|

Manthoss
|
Posted - 2009.04.06 22:35:00 -
[3324]
Thank you for such a great program. You have really made this game fun.
I am dying for a new release. There is going to be a release with all the changes right? Please please? You rock mate.
If its not too much to ask could you include mining laser yield changes?
|

Malarkie
|
Posted - 2009.04.07 22:31:00 -
[3325]
Originally by: DKBelisarius Indeed i find it very disturbing that we havent heard from grippen for some time, is the EFT refit for T3 going well or the reshape of it has doomed it to its end?

Troublesome indeed.
|

314159265
|
Posted - 2009.04.08 10:40:00 -
[3326]
Originally by: Malarkie
Originally by: DKBelisarius Indeed i find it very disturbing that we havent heard from grippen for some time, is the EFT refit for T3 going well or the reshape of it has doomed it to its end?

Troublesome indeed.
Gripen will tell us if he fails, I'm sure of that... But he won't let that happen, just relax.. Don't buy any T3 yet since they're still somewhat overpriced.. Wait like 2 weeks and I'm sure we'll have a working EFT
Cant wait! :D
|

Arous Drephius
Perkone
|
Posted - 2009.04.08 12:24:00 -
[3327]
Gripen has already posted saying he's working on it....
|

Lindsay Logan
|
Posted - 2009.04.08 15:29:00 -
[3328]
Edited by: Lindsay Logan on 08/04/2009 15:29:36 Considering EFT probartly take a bit of time to make, and that Gripen is doing it in his spare time, I say we just wait.
EFT is an excelent tool, and I rather wait for a good veriosn of it then some rushed half-assed attemp.
Not that I think Gripen delivers anything bad, I expect the new version to be just as good or better hten the previous version :).
So to all the "doom talkes", lol, just wait a bit.
Remember that Gripen probartly like to play EVE as well, and since AAA are doing war stuff noe, be patient.
|

Xessej
|
Posted - 2009.04.08 17:17:00 -
[3329]
Any idea if the next version of EFT will let you evaluate your ship's fit under the various w space anomolies?
|

Drykor
Minmatar Reform-Revolt
|
Posted - 2009.04.08 20:09:00 -
[3330]
In my EFT the Tracking enhancer II lists the actual bonus 3 times and the tracking enhancer I even lists it 4 times. It does actually calculate with the wrong numbers as well, the tracking enhancer I gives a better boost than the T2 version. I checked with someone else and he has the same problem.
|
|

Drykor
Minmatar Reform-Revolt
|
Posted - 2009.04.08 20:10:00 -
[3331]
Edited by: Drykor on 08/04/2009 20:11:41 doublepost
|

A Barvor
Caldari Orias Fringe Enterprises OWN Alliance
|
Posted - 2009.04.09 05:23:00 -
[3332]
Will there be a new eft update? And if so, when is the date that it Could be done?
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.04.09 14:46:00 -
[3333]
Check the first page 
|

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.04.09 14:52:00 -
[3334]
Originally by: Gripen Check the first page 
Nice. :D "Ruppie ain't no puppie." |

Sidus Isaacs
Gallente
|
Posted - 2009.04.09 14:54:00 -
[3335]
Originally by: Gripen Check the first page 
<3
|

Jofridur
|
Posted - 2009.04.09 15:02:00 -
[3336]
Hey I have one suggestion, but it might be tedious to implement.
How about adding a column in the item browser to show the bonuses and slots you receive when choosing subsystems?
This could be done for all items, but that might be a bit much considering they have all kinds of different stats.
Aha! I actually think I have a better idea, what about a "Item Info" window that updates whenever you highlight a new item and shows its stats, saving a lot of "Right Click -> Show Info".
Just a thought.
|

Zaqar
Pator Tech School
|
Posted - 2009.04.09 15:20:00 -
[3337]
And there was much rejoicing 
|

FullMetal Basilisk
Minmatar Brutor tribe
|
Posted - 2009.04.09 15:41:00 -
[3338]
excellent. Thank you very much for the hard work on the update.
|

IceAero
Amarr Shadow Company
|
Posted - 2009.04.09 15:50:00 -
[3339]
yes Yes YES
I can finally get back to doing real work at work ;)
|

Marcus Gideon
Gallente Limited Liability Corp
|
Posted - 2009.04.09 16:37:00 -
[3340]
How about making the current ship screen "Maximize" to fill the entire EFT interface?
I see the button up there, calling to me... but it's greyed out. |
|

Gneeznow
North Eastern Swat Pandemic Legion
|
Posted - 2009.04.09 16:45:00 -
[3341]
thx for this gripen
|

Sir Zzang
Amarr
|
Posted - 2009.04.09 16:49:00 -
[3342]
Awesome job :) _ :D! |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2009.04.09 16:54:00 -
[3343]
Thanks for the awesome upgrade Gripen, the new T3 interface works a treat. 
|

Kelly O'Connor
Minmatar Shade. Penumbra Alliance
|
Posted - 2009.04.09 16:58:00 -
[3344]
Thanks Gripen :)
|

Kell Hunter
|
Posted - 2009.04.09 17:00:00 -
[3345]
Proteus Engineering - Augmented Capacitor Reservoir is missing +100m3 dronbay >.>
but otherwise, THANK YOU GRIPEN!
|

Halsoy
Gallente Shade. Penumbra Alliance
|
Posted - 2009.04.09 17:00:00 -
[3346]
Awesome as always 
|

Pottsey
Enheduanni Foundation
|
Posted - 2009.04.09 17:21:00 -
[3347]
Instead of saying thanks everyone should donate him a million or two. ______ How to Passive Shield Tank T2
|

IceAero
Amarr Shadow Company
|
Posted - 2009.04.09 17:29:00 -
[3348]
What I'd like to see:
When you have a T3 subsystem fitted....being able to right click on it and swap it out with another. If the slots are changed, just have the mod removed instead of saying 'you need to remove -2 mid slots'.
|

Cmdr Greg
|
Posted - 2009.04.09 17:52:00 -
[3349]
Gripen, you sir are a gentlemen and I salute you.
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2009.04.09 17:53:00 -
[3350]
*love* /bows
Win a Wyvern mothership for 10M ISK |
|
|

Ozkar
Decimus Corp
|
Posted - 2009.04.09 17:55:00 -
[3351]
Edited by: Ozkar on 09/04/2009 17:55:16 Thank you for this Gripen!!! Already busy playing with the new t3 ships 
Edit: i suck at spelling  I would make a sig, but that would take time away from hunting. |

Sern Rothlust
Gallente Thanos and Killjoy Productions HUZZAH FEDERATION
|
Posted - 2009.04.09 18:17:00 -
[3352]
Love it! |

Katy Karkinoff
Minmatar Psycho Chicks
|
Posted - 2009.04.09 18:45:00 -
[3353]
nice work n' all gripen, but you need to go back and double check the slot modifiers of the subsystems. The gallente propulsion Gravitational Capacitor gives a MID not a low. Others have mentioned the drone bay stuff as well.
Again, its great that you can make it work now it just needs accurate stats.
|

Shasz
Planetary Industry and Trade Organization
|
Posted - 2009.04.09 18:56:00 -
[3354]
Let me be the 3000th (or so) person to say I absolutely appreciate what you've done for the community. EFT is an invaluable tool!
Thanks for the update! ** ** PINTO is now hiring and training newbies in high-sec **
|

Incantare
|
Posted - 2009.04.09 19:02:00 -
[3355]
Thank you for this.
|

Olivier Matakame
|
Posted - 2009.04.09 19:04:00 -
[3356]
Edited by: Olivier Matakame on 09/04/2009 19:06:06 Greetings again
Ah Gripen, I would gladly say I love you, but often people are not overjoyed when I say this especially guys, go figure... 
Anyway, I said previously that Freighters and Jump Freighters do not benefit from the Capital Ship skill, and this has been corrected in EFT 2.10 which is nice ; however, Advanced Spaceship Command does apply to both class, and this has disappeared in EFT 2.10 
And now, off to play with T3 fits 
Best Regards Olivier Matakame
|

Sirani
Caldari The Graduates Morsus Mihi
|
Posted - 2009.04.09 20:31:00 -
[3357]
how about putting a damn link to http://www.eveonline.com/api/default.asp on the character editor so we don't have to go fishing for the page everytime we add a character ------------------- |

Inen
Black Elite
|
Posted - 2009.04.09 20:58:00 -
[3358]
Originally by: Sirani how about putting a damn link to http://www.eveonline.com/api/default.asp on the character editor so we don't have to go fishing for the page everytime we add a character
I'm sure it's now hit the top of his to do list 
|

Plague Black
4S Corporation Morsus Mihi
|
Posted - 2009.04.09 21:08:00 -
[3359]
Although I would shoot you on sight I thank you from the bottom of my heart for this tool. You rawk.
|

Alkeena
Gallente Dynamic Solutions
|
Posted - 2009.04.09 21:15:00 -
[3360]
Edited by: Alkeena on 09/04/2009 21:15:26 Found a bug:
Proteus Gravitational Capacitor Propulsion Subsystem:
EFT 2.10: + 1 Low Slot TQ: + 1 Mid Slot
|
|

Tester128
|
Posted - 2009.04.09 21:33:00 -
[3361]
great work, thanks
by the way, proteus defence subsystems state 50% explosive resist, not 10% as it is ingame
|

Thetys
Caldari Breed of Malakka
|
Posted - 2009.04.09 23:20:00 -
[3362]
many thanks Gripen! ------ |

Dragon Sworn
Caldari Caldari Provisions
|
Posted - 2009.04.10 00:31:00 -
[3363]
Thanks Gripen !!
------ Sniff it, sniff it then EAT IT. KLADDKAKA, pleasing NSN members since 2003 ! |

Miyamoto Isoruku
Caldari Noir.
|
Posted - 2009.04.10 01:48:00 -
[3364]
<3 Gripen <3

Please resize your sig to a maximum of 400 x 120 - Mitnal |

Atsuko Yamamoto
The Nietzian Way
|
Posted - 2009.04.10 02:01:00 -
[3365]
I love you...
|

Rudolf Miller
Dawn of a new Empire The Initiative.
|
Posted - 2009.04.10 02:26:00 -
[3366]
I keep getting a memory address error whenever I try to select a booster to use on a fitting. This degrades the entire integrity of the program to the point where it crashes. Multiple downloads and unrars have no fixed this.
Help?
PS: Program otherwise is awesome-sauce.
|

Cybs
|
Posted - 2009.04.10 03:57:00 -
[3367]
I want to have your babies.
|

Meridius Dex
Amarr Gunship Diplomacy
|
Posted - 2009.04.10 04:09:00 -
[3368]
Just a friendly note: when I copy a T3 ship fitting to the clipboard, the only items which import to EFT are the rigs and subsystems. -- Meridius Dex Visit the Gunship Forums --
|

Forando
Interstellar Cowards
|
Posted - 2009.04.10 04:25:00 -
[3369]
Originally by: Gripen Check the first page 
You're the MAN!
Your effort is highly appreciated, should you have failed to notice it in this thread. This tool really is a nice asset, for testing out a sketchy setup idea, and make sure you're not ending with a bunch of expensive modules but being 12powergrid too short.
Thanks again.
---
CRTL+C NOT COPY I haven't tested this version yet, but the earlier version used ctrl+c to open the character pane. I would have assumed I could use it to copy, as it works in pretty much every other windows application. I ran into this, while trying copying API key. It's pretty much the only thing I've run into that annoyed me. It's a minor issue, but I thought it was worth mentioning as it kinda breaches the common Windows design habits.
---
Enjoy, and fly safe..
|

Brentum Kaltarr
Elemental Foundries
|
Posted - 2009.04.10 07:00:00 -
[3370]
Many thanks gripen! 
|
|

159Pinky
Trans-Solar Works FOUNDATI0N
|
Posted - 2009.04.10 09:43:00 -
[3371]
Great work, thx a lot
|

JJ McHawker
BazCo
|
Posted - 2009.04.10 10:09:00 -
[3372]
Many thanks
|

Thenoran
Caldari Tranquility Industries
|
Posted - 2009.04.10 10:12:00 -
[3373]
Proteus Augmented Plating Subsystem has a bug. It gives 50% base Explosive Resistance, but it should only be 10%.
Other than, awesomeness! ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Z3r0n
Priory Of The Lemon Atlas Alliance
|
Posted - 2009.04.10 14:04:00 -
[3374]
Originally by: Z3r0n I'll be sending you 50 mil ISK once the new version of EFT is released.
Sent. Thanks for your hard work! 
Currently Training: ePeen Compensation Rank (19) |

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2009.04.10 15:05:00 -
[3375]
Originally by: Meridius Dex Just a friendly note: when I copy a T3 ship fitting to the clipboard, the only items which import to EFT are the rigs and subsystems.
i get the same here..
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.10 15:52:00 -
[3376]
Originally by: Miss KillSome
Originally by: Meridius Dex Just a friendly note: when I copy a T3 ship fitting to the clipboard, the only items which import to EFT are the rigs and subsystems.
i get the same here..
Ditto, same here. ---
|

ElanMorin6
GoonSwarm
|
Posted - 2009.04.10 16:36:00 -
[3377]
Nice update, thanks.
Just FYI though, your second download mirror (filefactory) is trying to install malware on my computer. Dunno if it's just one of their advertising partners or not but it was rather annoying.
|

MOS DEF
0utbreak KrautbreaK
|
Posted - 2009.04.10 16:46:00 -
[3378]
If you`d make this as an iphone application i`d pay 10 bucks for that app. I bet many would.  ___
|

killmc
Gallente Eve Unity Sylph Alliance
|
Posted - 2009.04.10 18:55:00 -
[3379]
yea new eft great work
but can you fix subsytem and rig so rig's show in subclass like in game and make so t3 subsystem breck down by type class
|

Groox
noli turbare circulos meos
|
Posted - 2009.04.10 21:01:00 -
[3380]
Great update indeed, but you lost leadership related bonuses.
There is no option in preferences any more to apply always those skills :(
|
|

Davik Rendar
NQX Innovations
|
Posted - 2009.04.11 03:50:00 -
[3381]
Thanks Gripen
Oh yea, and the "Loki Defensive - Adaptive Shielding" subsystem is missing a +50tf CPU attribute
Eve Online Ship Chart - Apocrypha Edition |

Khors
Amtek Inc
|
Posted - 2009.04.11 08:34:00 -
[3382]
Great, now we will see hundreds of threads with people spamming their all lvl5 pirate hardwired officer fits on t3 cruisers too.
But thanks anyway : D
|

Jovoich
Kleinrock Heavy Industries The Kadeshi
|
Posted - 2009.04.11 14:33:00 -
[3383]
Cheers, very grateful
I call 'Bull****' CCP. Isn't it great that the alchemy process was introduced & can 'take up the slack?' |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.04.11 15:18:00 -
[3384]
2.10.1 version hotfixing all reported bugs is available.
Originally by: "ElanMorin6" Just FYI though, your second download mirror (filefactory) is trying to install malware on my computer. Dunno if it's just one of their advertising partners or not but it was rather annoying.
What made you think that? I've just downloaded it using IE and my antivirus didn't said anything. No popups have opened and it's very unlikely to me that a well known file sharing site could have something wrong on their page itself.
Originally by: "Groox" Great update indeed, but you lost leadership related bonuses.
There is no option in preferences any more to apply always those skills :(
It was intentionally removed as redundant and source of false bugreports. On every Setups window you have three commander slots below setup parameters where you can select a character or a ship which will provide gang bonuses.
|

Zubakis
Bambooule
|
Posted - 2009.04.11 17:05:00 -
[3385]
All Proteus electronics subsystems dont show the magnetometric strength attribute. It always shows that you have 0 sensor strength.
-- Zuba |

Groox
noli turbare circulos meos
|
Posted - 2009.04.11 17:31:00 -
[3386]
Edited by: Groox on 11/04/2009 17:31:24
Originally by: Gripen
It was intentionally removed as redundant and source of false bugreports. On every Setups window you have three commander slots below setup parameters where you can select a character or a ship which will provide gang bonuses.
ok, thanks.
|

Fredou
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2009.04.11 19:02:00 -
[3387]
thanks for that tool
feature suggestion:
could you create a filter to show which module you can fit on the ship by respecting skill & cpu & powergrid & slot available (low/mid/high/turret/missile) and not showing the one you cannot use?
|

Aurvundill
Caldari Merch Industrial GoonSwarm
|
Posted - 2009.04.12 08:23:00 -
[3388]
Originally by: Thenoran Edited by: Thenoran on 10/04/2009 10:35:13 All Proteus Armor Subsystems have a bug. They give 50% base Explosive Resistance, but it should only be 10%.
Other than, awesomeness!
I fixed that bug in my version. ;) ________
|

Shad0wsFury
Helljumpers
|
Posted - 2009.04.12 20:07:00 -
[3389]
Many thanks Gripen, EFT is an amazingly useful program.
I've noticed a few problems with the T3 subsystems. Most have been stated above, but I also noticed that the Proteus propulsion - Gravitational capacitor subsystem incorrectly gives 1 low slot when it should give 1 mid slot.
|

Aurvundill
Caldari Merch Industrial GoonSwarm
|
Posted - 2009.04.12 20:39:00 -
[3390]
Originally by: Shad0wsFury Many thanks Gripen, EFT is an amazingly useful program.
I've noticed a few problems with the T3 subsystems. Most have been stated above, but I also noticed that the Proteus propulsion - Gravitational capacitor subsystem incorrectly gives 1 low slot when it should give 1 mid slot.
Not trolling just showing an example.
Click for Full Res ________
|
|

Shad0wsFury
Helljumpers
|
Posted - 2009.04.13 18:37:00 -
[3391]
Originally by: Aurvundill
Originally by: Shad0wsFury Many thanks Gripen, EFT is an amazingly useful program.
I've noticed a few problems with the T3 subsystems. Most have been stated above, but I also noticed that the Proteus propulsion - Gravitational capacitor subsystem incorrectly gives 1 low slot when it should give 1 mid slot.
Not trolling just showing an example.
Click for Full Res
I'm going to try re-installing then, because I swear it gives me a lowslot bonus.
|

Aurvundill
Caldari Merch Industrial GoonSwarm
|
Posted - 2009.04.13 22:06:00 -
[3392]
Edited by: Aurvundill on 13/04/2009 22:06:01
Originally by: Shad0wsFury
Originally by: Aurvundill
Originally by: Shad0wsFury Many thanks Gripen, EFT is an amazingly useful program.
I've noticed a few problems with the T3 subsystems. Most have been stated above, but I also noticed that the Proteus propulsion - Gravitational capacitor subsystem incorrectly gives 1 low slot when it should give 1 mid slot.
Not trolling just showing an example.
Click for Full Res
I'm going to try re-installing then, because I swear it gives me a lowslot bonus.
It will always give you that. I modified my Modules.dat to fix the issue. I'll be nice and toss this file out with the modded modules.dat.
Eve-Files was being a pain and wouldn't let me upload it there. Download: http://rapidshare.com/files/220992612/Modules_r02.zip.html Just extract this into EFT/Data/ ________
|

Seiryu
Viziam
|
Posted - 2009.04.14 04:26:00 -
[3393]
Anyone know how to fix this? I can't move the character editor, so I can't add new characters or add implants to my existing one...
http://i66.photobucket.com/albums/h249/Masamune200/eftwtf.jpg ----True bravery is not lacking fear, but confronting it.----
|

Aurvundill
Caldari Merch Industrial GoonSwarm
|
Posted - 2009.04.14 05:11:00 -
[3394]
Originally by: Seiryu Anyone know how to fix this? I can't move the character editor, so I can't add new characters or add implants to my existing one...
http://i66.photobucket.com/albums/h249/Masamune200/eftwtf.jpg
>_> To your direct right there is a vertical scroll bar. Move it up. ________
|

Liosa Rearl
|
Posted - 2009.04.14 06:26:00 -
[3395]
Thank you Gripen for an excellent program. Nearly everyone in my corp uses it for fitting. You support for the community is appreciated.
Liosa Rearl
|

Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.14 09:02:00 -
[3396]
It's funny, I have 2.10.1 installed on two computers after manual removal of the previous version, and IŠm getting two different CPU values for the J5b warp disruptor. 34 CPU used according to one computer, and 27 CPU used according to the other one. The latter seems the right value.
|

Asuka Smith
Gallente StarHunt
|
Posted - 2009.04.14 12:48:00 -
[3397]
Are you sure that the profile you are using is identical skills and identical implants AND identical leadership bonuses?
|

Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.14 15:04:00 -
[3398]
Originally by: Asuka Smith Are you sure that the profile you are using is identical skills and identical implants AND identical leadership bonuses?
Yeah it was the case, but I screwed up by selecting the scrambler on one setup and the disruptor on the other one (J5 vs J5b). 
|

Scara manga
|
Posted - 2009.04.14 17:20:00 -
[3399]
Nice tool, especially with export to xml. But could be perfect if it had exported drones too.
|

Roncar Amber
|
Posted - 2009.04.14 18:09:00 -
[3400]
Hi Gripen,
i have a liitle prob with the Tachyon Beam Laser. The Tech II gives more DMG then the Faktion. But the DMG for Tech II is 3.4 and for Faktion 3.625 is it a Bug? For Infomation i fit it on a Abaddon i have all afecting skills on 5 only surigal strike and trajectory analisis on 4.
Geat work from you.
greetings
Roncar
|
|

Josorna
|
Posted - 2009.04.14 18:18:00 -
[3401]
Originally by: Roncar Amber Hi Gripen,
i have a liitle prob with the Tachyon Beam Laser. The Tech II gives more DMG then the Faktion. But the DMG for Tech II is 3.4 and for Faktion 3.625 is it a Bug? For Infomation i fit it on a Abaddon i have all afecting skills on 5 only surigal strike and trajectory analisis on 4.
Geat work from you.
greetings
Roncar
On no skills, damagemod on faction is indeed higher than on t2. But, t2 has one more skill affecting it, Large Beam Laser Specialization, which brings the damage just over that of faction. So EFT is correct.
|

maria stallion
Destructive Influence KenZoku
|
Posted - 2009.04.15 19:22:00 -
[3402]
Once again, very nice work!
|

Misina Arlath
Amarr
|
Posted - 2009.04.16 12:14:00 -
[3403]
Thanks Gripen for continued and awesome work :) -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Psychedemic
Boonsquad Inc. The Second Genesis
|
Posted - 2009.04.16 17:23:00 -
[3404]
I love this application. I use it daily to fit my ships. Thumps up! :D I'd love an update with the newest patch though. :]
|

HirschG
Mindstar Technology Executive Outcomes
|
Posted - 2009.04.16 17:35:00 -
[3405]
great program -------------
Matari ships ARE the real deal |

Avok
Epsilon Lyr Tau Ceti Federation
|
Posted - 2009.04.16 18:31:00 -
[3406]
Thank you for this "ubber" tool.
|

Mirthander Kane
|
Posted - 2009.04.16 19:10:00 -
[3407]
Hey Gripen
Also just wanted to say thanx for this great app! this is one of the MUST HAVE apps for EVE.  I salute you. o7
cheers
|

Bo'Tox
Amarr Arkor Inc
|
Posted - 2009.04.17 02:45:00 -
[3408]
Bump'ed waiting for new Apocrypha patch version....
|

Raguun
LDK Kraftwerk.
|
Posted - 2009.04.17 11:02:00 -
[3409]
I get "Floating point division by zero" error then adding missile ships as attackers in DPS graph. It just me?
|

Girabaldi D'Protagonist
Minmatar In Theory.
|
Posted - 2009.04.17 12:43:00 -
[3410]
Does anyone remember where that wonderful code to seperate out the faction defense is.. I loved that stuff... but I couldn't find it..
I downloaded this version yesterday and I really miss that part of the old one..
|
|

Misina Arlath
Amarr
|
Posted - 2009.04.17 12:55:00 -
[3411]
Originally by: Girabaldi D'Protagonist Does anyone remember where that wonderful code to seperate out the faction defense is.. I loved that stuff... but I couldn't find it..
I downloaded this version yesterday and I really miss that part of the old one..
You can add those yourself, or get templates from people too I guess.
Just right click where it says "Defense" when you have a ship fitting window open, and you can add Custom profiles. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

CryHarder
|
Posted - 2009.04.17 14:42:00 -
[3412]
BECAUSE OF FALCON!
|

Eton Favre
Instagate Corp Shroud Of Darkness
|
Posted - 2009.04.17 15:52:00 -
[3413]
Originally by: Girabaldi D'Protagonist Does anyone remember where that wonderful code to seperate out the faction defense is.. I loved that stuff... but I couldn't find it..
I believe what your looking for is Damage Profiles:
DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964
Open your EFT config.ini with a text editor and copy those into it at the very end. Restart EFT... --
|

Mamarto
Minmatar Sebiestor tribe
|
Posted - 2009.04.17 16:33:00 -
[3414]
Just found a bug (might have been mentioned by others, didn't bother to read this huge thread).
It seems that the Absolution, Astarte, Nighthawk and Sleipnir have the CS bonus added twice now, they show in the list twice if you check the skill levels for a weapon atleast. Haven't checked if they add the bonus twice, but the two CS skills in the right click menu are locked together, if you change one you change both.
|

Idara
Caldari Failure Corp
|
Posted - 2009.04.17 17:16:00 -
[3415]
Assuming the latest Apoc patch version isn't out yet?
Anyone have a damage profile for the Sleepers as well? --- Failure Corp [FAILD] - Failing to fail first in EVE - Idara |

Nova Satar
Annihilate.
|
Posted - 2009.04.17 17:57:00 -
[3416]
update needed Gripen my love!
|

AKIRA RTF
|
Posted - 2009.04.17 21:04:00 -
[3417]
Originally by: Nova Satar update needed Gripen my love!
Very needed 
|

HaartSp
|
Posted - 2009.04.17 23:30:00 -
[3418]
Originally by: Mamarto It seems that the Absolution, Astarte, Nighthawk and Sleipnir have the CS bonus added twice now, they show in the list twice if you check the skill levels for a weapon atleast. Haven't checked if they add the bonus twice, but the two CS skills in the right click menu are locked together, if you change one you change both.
That bug applies not only on CS - but on every ship bonus that affects same module twice, e.g. muninn, etc
|

CadetBoot
|
Posted - 2009.04.18 06:08:00 -
[3419]
Where can I find an instruction manual for using the EFT?
|

Loo Kinn
|
Posted - 2009.04.18 06:10:00 -
[3420]
I have a request/suggestion:
A button that creates a text file with a shopping list for all my fits. Could be placed under the File menu.
The file would simply list what i need to buy like so:
10x Nanofiber T2 5x 200mm titanium plates 100x etc...
|
|

Zaenna Dark4ngel
|
Posted - 2009.04.18 06:23:00 -
[3421]
Suggestion - something that calculates cap stability relative to a set number of cap boosters. Its great that I am "cap stable" when switching to 800's but how many can I fit in my cargo - and how long will my cap really last are questions that would be great to calculate answers too.
Best eve tool ever. Keep up the good work - and see you around Stain.
|

Zaqar
Pator Tech School
|
Posted - 2009.04.18 07:32:00 -
[3422]
Originally by: CadetBoot Where can I find an instruction manual for using the EFT?
Ok, I'll bite. There isn't a manual, of course. EFT is self-explanatory to anyone who plays eve. What exactly do you think you need a manual for? 
|

Snake Dude
|
Posted - 2009.04.18 12:01:00 -
[3423]
Edited by: Snake Dude on 18/04/2009 12:01:19 Damn.......... just downloaded the newest version and it replaced all my old loadouts.Which is annoying as I was trying to avoid that and keep some VERY use full loadouts. 
Apart from that its good 
|

Justice Bringer
Minmatar Space-Bar Cruor-Salax Legion
|
Posted - 2009.04.18 13:00:00 -
[3424]
Does it take into account the new changes to Rook/Falcon/Stealth Bombers etc?
|

Cade Morrigan
Caldari
|
Posted - 2009.04.18 13:30:00 -
[3425]
Originally by: Justice Bringer Does it take into account the new changes to Rook/Falcon/Stealth Bombers etc?
2.10.1 does not (at least not Rooks which I checked last night) |

Havok Pierce
Gallente The Bastards
|
Posted - 2009.04.18 15:06:00 -
[3426]
I'd like to make a request: Expose a plugin interface to the program. That would allow other developers to add small features and not have to bother you for it (like calculating known WH effects, or adding some additional DPS calculations/tweaks (average DPS at range with given presets).
Originally by: CCP Wrangler There's a Community petition category??
|

Freedom7
|
Posted - 2009.04.18 15:11:00 -
[3427]
I cant get an API key ?? the link is not valid what am i doing wrong ?
|

Zaqar
Pator Tech School
|
Posted - 2009.04.18 15:18:00 -
[3428]
Originally by: Freedom7 I cant get an API key ?? the link is not valid what am i doing wrong ?
http://www.eveonline.com/api/ is working for me.
|

Kaeli Suun
Caldari Caldari Provisions
|
Posted - 2009.04.18 20:13:00 -
[3429]
Originally by: Cade Morrigan
Originally by: Justice Bringer Does it take into account the new changes to Rook/Falcon/Stealth Bombers etc?
2.10.1 does not (at least not Rooks which I checked last night)
It doesn't have the changes to the bombers either. ----------------------------------------------- CEO: Wayfarers Venture + Mission Runner + Explorer + Trader --------------------------------- |

Luke1991
|
Posted - 2009.04.18 20:37:00 -
[3430]
First off awsome program, ese it to work out almost every fit. also when will there be a patch or release to take into account the new changes (not trying to rush you or anything, just asking for an estimate) also havok's idea sounds good and I second it.
Originally by: Havok Pierce I'd like to make a request: Expose a plugin interface to the program. That would allow other developers to add small features and not have to bother you for it (like calculating known WH effects, or adding some additional DPS calculations/tweaks (average DPS at range with given presets).
A very good and useful program, keep up the good work.
|
|

Finistri Nirum
Caldari 75th Caldari Expeditionary Force
|
Posted - 2009.04.18 21:06:00 -
[3431]
Feature request:
Automatic patching.
I know this may make EFT bloat in size and complexity, but an automatic updating function would make this very functional tool even more functional and would prevent re-installation bugs and other hassles.
"Friendly fire ain't." ---Unknown soldier |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.04.18 21:42:00 -
[3432]
Originally by: Snake Dude Edited by: Snake Dude on 18/04/2009 12:01:19 Damn.......... just downloaded the newest version and it replaced all my old loadouts.Which is annoying as I was trying to avoid that and keep some VERY use full loadouts. 
Apart from that its good 
The act of unpacking EFT does not remove any fittings. You may have unpacked it into a new directory, or in some other way done it incorrectly, so they didn't overlap, or your old fits would still be there. They are probably still on your computer, if you just find them and copy them to the appropriate directory. _________________ - Rivqua - --- R.E.P.O. --- |

Captain Campion
Synergy. Imperial Republic Of the North
|
Posted - 2009.04.18 22:44:00 -
[3433]
I'd like to be able to resize the ship browser box, and maybe have it remember which ship-classes I had expanded?
|

Full Bird
Gallente Fusion Enterprises Ltd Mostly Harmless
|
Posted - 2009.04.19 04:13:00 -
[3434]
I know you are working on it already, but do you have an estimated time frame for the release of the next update which includes the changes recently made to Eve by CCP?
WFI, love the link from Eve Mon to a Battle-clinic load out to EFT. Keep up the good work! Giving YouThe Full Bird
|

Aquidus Nefron
Caldari Department of Defence Dead Mans Hand
|
Posted - 2009.04.19 04:42:00 -
[3435]
Originally by: Full Bird I know you are working on it already, but do you have an estimated time frame for the release of the next update which includes the changes recently made to Eve by CCP?
WFI, love the link from Eve Mon to a Battle-clinic load out to EFT. Keep up the good work!
yea, i would love to know what fits to try on the new SBers-lol Bet you didn't know this was my signature
|

Pharago
Gallente Piratas Leprosos Guineanos Black Core Alliance
|
Posted - 2009.04.19 04:49:00 -
[3436]
Originally by: Havok Pierce I'd like to make a request: Expose a plugin interface to the program. That would allow other developers to add small features and not have to bother you for it (like calculating known WH effects, or adding some additional DPS calculations/tweaks (average DPS at range with given presets).
OFC, you guys dont realize how hard to correctly implement that is.
The program is perfect right now, imo, maybe i'd change the way it asks for the manual removal of modules when unfitting a subsystem, like just automatically removing them going bottom up, and adding a caption on each subsystem enumerating the amount of slots provided like: "Legion Defensive - Adaptive Augmenter +1L/+1H" with the info on the Charges column or something like that.
Anyway, great job as always, i imagine you'll be coding the new changes to SB's and ECM boats just because of falcon.
Take care, and thanks for all the fish.
|

Chariscutae
|
Posted - 2009.04.19 04:54:00 -
[3437]
Hi, I'm getting this error when I try to import my character: "must provide user ID parameter" even when I type in my EVE account ID and paste in the API key. Anyone else getting this or know how to fix it? Could it be a problem that my user ID starts with a digit?
|

CryHarder
|
Posted - 2009.04.19 05:02:00 -
[3438]
Can you add a feature where one can search for a ship by name, instead of just by race and through drop down tab's?
|

Zaqar
Pator Tech School
|
Posted - 2009.04.19 09:30:00 -
[3439]
Originally by: Chariscutae Hi, I'm getting this error when I try to import my character: "must provide user ID parameter" even when I type in my EVE account ID and paste in the API key. Anyone else getting this or know how to fix it? Could it be a problem that my user ID starts with a digit?
Your user ID is made entirely from digits. You're not using your account name are you?
|

Shiogi Marovkin
|
Posted - 2009.04.19 17:01:00 -
[3440]
Just a quick note to the Developer(s). My friends and I call the progeam Eve Crack Tool. We have spent almost as much time playing with loadouts as playing the game. It is a very easy progam to use and the ability to import multiple characters is awesome - I have 8 api's loaded. Bonusing takes some practice, but figuring ship loadouts is a piece of cake. Hope to see the new update soon for SB's. An autoupdate feture would be nice, if feasable, but not necessary.
|
|

MrNuby
|
Posted - 2009.04.19 19:12:00 -
[3441]
I seem to have a problem with the import function, shown in the following picture: http://www.teamswe.se/images/eftwtf.jpg
If I do tab and hit enter the fitting will load.
Any ideas how to fix this? DPI issue or something?
/Nick
|

Goldar8
|
Posted - 2009.04.19 19:17:00 -
[3442]
I downloaded the EFT 2.10.1 and I am trying to fit a Manticore, with Arbalest Siege Missiles Launcher and with a Covert Ops Cloaking Device but it doesn't work, did I downloaded the wrong version or the Stealth Bomber section is not updated ye? Thanks for the help, and thanks for EFT, it helps a lot
|

Sidus Isaacs
Gallente
|
Posted - 2009.04.19 19:52:00 -
[3443]
Originally by: Goldar8 I downloaded the EFT 2.10.1 and I am trying to fit a Manticore, with Arbalest Siege Missiles Launcher and with a Covert Ops Cloaking Device but it doesn't work, did I downloaded the wrong version or the Stealth Bomber section is not updated ye? Thanks for the help, and thanks for EFT, it helps a lot
If you check closly, the new EFT came out before Apo 1.1. So its not in there yet.
|

Irn Bruce
|
Posted - 2009.04.19 22:11:00 -
[3444]
It would be really useful if we were able to edit the datafiles ourselves. For a start, it would be really useful if a new patch came out a few days after thte latest EFT version, with brand new ship stats, and we desperately wanted to see how our newly torpedo equipped stealth bomber was best fit, just by way of random example....
Secondly, I imagine a large part of updating EFT is spent updating datafiles. With the userbase EFT has, user editable datafiles would mean the users would surely keep them updated. That'd take a lot of the load off Gripen.
Alternatively, is there a way to interface with the Eve database and automatically pull the current ship/item attributes directly from there?
|

X1376
Caldari Lyonesse. KIA Alliance
|
Posted - 2009.04.20 10:12:00 -
[3445]
@Irn Bruce: After every patch, sooner or later, is released a new database by CCP. The format changes are fully in hands of CCP. Gripen is, so I believe, exporting this CCP original into some database engine EFT use and modifies EFT to be compatible with database format changes under EFT hood. Thus database editor is probably not possible as it is one-way process and only by Gripen.
@Grippen: I wonder if you could as a new feature introduce capacitor simulator. That capacitor stability state based on peak consumption and peak recharge rate is a bit rough. It would have good use for all capital pilots and sub-cap pilots will prolly better understand their ships.
Entrance point could be in File menu, where you open capacitor simulator window. It would show 2d plot with x-axis time and y-axis cap %. Curve(s) present in plot would be either preset:
with 10% starting cap without mods used (for chain jumping) with 20% start cap with mods active in ship screen with 30% start cap with mods active in ship screen
or there would be entrance field for cap starting state in % and only active modules in fit would be used to plot 1 curve only.
Plot would have rulers cutting x-axis at points where cap reaches 70% and 80% (if it gets up to there).
If starting cap input field would be used, an extra ruler cutting y-axis to show cap stable percentage could be handy (if fit is cap stable of course).
I guess you have all infos needed--capacitor paramters and module consumption and their cycles collected. EFT would have a perfect chance to do a tick based simulation with full resolution of different module cycles.
It would allow quick analyze of recharge times for cases like chain jumping (10%->80% cap) or emergency jumps out after siege (20%/30%->70% cap with modules active). Dread fleets could for example avoid usual mess with waiting on one or two stupidly fitted colleages with loong recharge time. Dreads could be as well better tanked without over-recharging, when you know you get enough cap to jump out after siege.
|

McFly
C0LDFIRE RUDE Alliance
|
Posted - 2009.04.20 11:04:00 -
[3446]
thanks Gripen, u rock
|

ZinderX500
Mythos Corp RAZOR Alliance
|
Posted - 2009.04.20 15:57:00 -
[3447]
Thanks!! It's great :)
|

Bastaardicious
Enrave Ethereal Dawn
|
Posted - 2009.04.20 16:54:00 -
[3448]
Wouldn't it be really awesome if EFT would collaborate with EVE ? So you make a fit in EFT, save it ... and then import it in EVE so you can build it straight away and visa versa....
Btw EFT rocks! Hope the new version comes out quickly.
|

Angel Vengen
Caldari Veto. Veto Corp
|
Posted - 2009.04.20 17:22:00 -
[3449]
AMazing program. THanks a tremendous bunch Gripen. any chance of an ETA for the bomber changes?
|

endaler
Caldari Science and Trade Institute
|
Posted - 2009.04.20 17:43:00 -
[3450]
Edited by: endaler on 20/04/2009 17:42:53 Thanx a lot Gripen :D
|
|

Nethras
Minmatar Heretic Army Heretic Nation
|
Posted - 2009.04.20 17:47:00 -
[3451]
Originally by: X1376 @Irn Bruce: After every patch, sooner or later, is released a new database by CCP. The format changes are fully in hands of CCP. Gripen is, so I believe, exporting this CCP original into some database engine EFT use and modifies EFT to be compatible with database format changes under EFT hood. Thus database editor is probably not possible as it is one-way process and only by Gripen.
The ship bonuses are probably the only problem with trying to update the datafiles - the standard ship stats (cap, hp, regen times, slots, etc) look like they're stored in a standard format in Ships.dat, and could be edited. However, ship bonuses are likely only represented by an ID number, and changing them could be significantly more complicated, and if the new bonuses aren't on some pre-existing ship (ie, the new Bomber bonuses), is almost certainly impossible without code modifications. I could be wrong, but I also believe that EFT has been updated faster in the past than new data dumps have been given by CCP.
Originally by: X1376 @Grippen: I wonder if you could as a new feature introduce capacitor simulator. That capacitor stability state based on peak consumption and peak recharge rate is a bit rough. It would have good use for all capital pilots and sub-cap pilots will prolly better understand their ships.
All of those regen times you mention as uses can be calculated in a spreadsheet pretty accurately (ignoring the timing of mod use) based on ship cap, cap recharge time, and cap use. A general purpose cap simulator requires a new UI to deal with mod use and timing as well as the simulation engine itself - most ship fits that are barely cap stable lose that stability if all the mods cycle at the same time for example. Considering that this has been on people's wishlists since QuickFit quit being maintained, I doubt Gripen will suddenly decide it's something he wants to do just because your fleets are apparently being delayed by fits outside your own standards.
|

Calleb
|
Posted - 2009.04.20 18:40:00 -
[3452]
I have been using EFT for years now and really like the way it works - so well done - but can I make a request?
In the same way you have the firepower and defense sections on the right hand side of the screen that you can also have a "projected defense" section that would apply mainly for logistic ships - but infact to all ships that fit remote repair systems. Unless I am mistaken there is no way for example to see how much armour my guardian can repair per sec - or for that matter how much capacitor I can project - without doing the grunt work myself of course.
Anyhoo - keep up the good work
|

Chi Quan
Perkone
|
Posted - 2009.04.20 18:51:00 -
[3453]
@Calleb you can do this by drag&dropping the respective modules onto the projected effects of a second ship. you can than read the new defense values and the new cap regen in the ships stats you used to drop the modules on. ---- Ceterum censeo blasters need some tracking love |

COD TERMINATOR
|
Posted - 2009.04.20 20:01:00 -
[3454]
when is the next upgrade to EFT? i downloaded 2.10.1 and the manticore fitting is not working properly.
|

Sidus Isaacs
Gallente
|
Posted - 2009.04.20 20:44:00 -
[3455]
Originally by: COD TERMINATOR when is the next upgrade to EFT? i downloaded 2.10.1 and the manticore fitting is not working properly.
Next update happens when Gripen makes it :). As for when that actually is, thats unknown and up to him :P.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.20 21:57:00 -
[3456]
Originally by: X1376 @Irn Bruce: After every patch, sooner or later, is released a new database by CCP. The format changes are fully in hands of CCP. Gripen is, so I believe, exporting this CCP original into some database engine EFT use and modifies EFT to be compatible with database format changes under EFT hood. Thus database editor is probably not possible as it is one-way process and only by Gripen.
Trust me, it is entirely possible :) File format is quite simple, I just didn't put enough effert in dissecting and enumerating it. And now I won't. With changes to SB it left only 2 ships for me to fly. Playing EVE with only 2? Kidding? EVE is attractive game, but not to that extent. I can find blobbing tools in more attractive form in other games. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.20 22:01:00 -
[3457]
Originally by: Chi Quan @Calleb you can do this by drag&dropping the respective modules onto the projected effects of a second ship. you can than read the new defense values and the new cap regen in the ships stats you used to drop the modules on.
You can even drag modules to project effects on yourself :)
BTW, it works for almost every module, not only RReppers/Transfers. Web, sensor damp/boost, cap neuting, tracking link/disrupt - it all works. -- Thanks CCP for cu |

X1376
Caldari Lyonesse. KIA Alliance
|
Posted - 2009.04.20 22:17:00 -
[3458]
Originally by: Nethras The ship bonuses are probably the only problem with trying to update the datafiles - the standard ship stats (cap, hp, regen times, slots, etc) look like they're stored in a standard format in Ships.dat, and could be edited. However, ship bonuses are likely only represented by an ID number, and changing them could be significantly more complicated, and if the new bonuses aren't on some pre-existing ship (ie, the new Bomber bonuses), is almost certainly impossible without code modifications. I could be wrong, but I also believe that EFT has been updated faster in the past than new data dumps have been given by CCP.
I personally do not go so far in guessing how looks EFT under hood exactly. So I will wait on Gripen update.
Originally by: Nethras
Originally by: X1376 @Grippen: I wonder if you could as a new feature introduce capacitor simulator.
All of those regen times you mention as uses can be calculated in a spreadsheet pretty accurately (ignoring the timing of mod use) based on ship cap, cap recharge time, and cap use. A general purpose cap simulator requires a new UI to deal with mod use and timing as well as the simulation engine itself - most ship fits that are barely cap stable lose that stability if all the mods cycle at the same time for example. Considering that this has been on people's wishlists since QuickFit quit being maintained, I doubt Gripen will suddenly decide it's something he wants to do just because your fleets are apparently being delayed by fits outside your own standards.
It is actually not so complicated at all and I even have such spreadsheet for my own need. However EFT could do it more precisely with timing of mods, where I do use just average consumption per tick to save myself that hassle with module timing. Can provide for Gripen if he would be interested in it.
BTW You are his official spokesperson voicing his decisions? 'cause I do not care much about your doubts. :P
|

Muso Soseki
|
Posted - 2009.04.21 05:38:00 -
[3459]
not sure if anyone has said this, but the effects of subsystems are not working atm. I'm not worried too much though, i have 20 more days till i can pilot my precious tengu.
|

Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.21 06:34:00 -
[3460]
Edited by: Soeniss Delazur on 21/04/2009 06:35:20 Has anything changed with the intuitive module search? Before I could start typing "x5" and it would display a list of modules at the bottom, narrowing down my search. Same goes with "j5"Šit seems. Now it just remains blank so I have to open the stasis webifiers list manually and get the x5 web myself.
I know IŠm lazy but it was a nice feature 
|
|

Terianna Eri
Amarr Scrutari
|
Posted - 2009.04.21 06:58:00 -
[3461]
Originally by: Soeniss Delazur Edited by: Soeniss Delazur on 21/04/2009 06:35:20 Has anything changed with the intuitive module search? Before I could start typing "x5" and it would display a list of modules at the bottom, narrowing down my search. Same goes with "j5"Šit seems. Now it just remains blank so I have to open the stasis webifiers list manually and get the x5 web myself.
I know IŠm lazy but it was a nice feature 
Are you sure you have the "market" window selected in the bottom left corner? __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
|

Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.21 08:14:00 -
[3462]
Originally by: Terianna Eri
Originally by: Soeniss Delazur Edited by: Soeniss Delazur on 21/04/2009 06:35:20 Has anything changed with the intuitive module search? Before I could start typing "x5" and it would display a list of modules at the bottom, narrowing down my search. Same goes with "j5"Šit seems. Now it just remains blank so I have to open the stasis webifiers list manually and get the x5 web myself.
I know IŠm lazy but it was a nice feature 
Are you sure you have the "market" window selected in the bottom left corner?
Yep IŠm sure
|

Kaivaja
|
Posted - 2009.04.21 08:49:00 -
[3463]
Edited by: Kaivaja on 21/04/2009 08:50:30
Originally by: Soeniss Delazur Has anything changed with the intuitive module search?
Yes, something has changed. Gripen explained this in his post. New default length for searches is 3 characters. You can change it by modifying the config.ini line:
FittingPanel_MinSearchStringLen=3
|

Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.21 08:57:00 -
[3464]
Originally by: Kaivaja Edited by: Kaivaja on 21/04/2009 08:50:30
Originally by: Soeniss Delazur Has anything changed with the intuitive module search?
Yes, something has changed. Gripen explained this in his post. New default length for searches is 3 characters. You can change it by modifying the config.ini line:
FittingPanel_MinSearchStringLen=3
Thanks
|

Uruz Rune
Minmatar Ark Industries
|
Posted - 2009.04.21 11:59:00 -
[3465]
bump for update. c'monnnn update.
|

steveid
Killed In Action The Firm.
|
Posted - 2009.04.21 12:32:00 -
[3466]
every time I try to unzip the bloody thing it shuts down windows explorer. Nightmare. Any ideas anyone?
|

GyokZoli
Caldari
|
Posted - 2009.04.21 12:43:00 -
[3467]
Originally by: steveid every time I try to unzip the bloody thing it shuts down windows explorer. Nightmare. Any ideas anyone?
Try using a 3rd party software for unzipping like 7-zip. It's free and open source. -> Linkage
|

Triksterism
z3r0 Gravity
|
Posted - 2009.04.21 18:58:00 -
[3468]
Bump for update
|

Sidus Isaacs
Gallente
|
Posted - 2009.04.21 19:04:00 -
[3469]
Edited by: Sidus Isaacs on 21/04/2009 19:05:22 Edited by: Sidus Isaacs on 21/04/2009 19:04:45
Originally by: Triksterism Bump for update
Its not like Gripen will hastely make an update if you bump it 
Its done when its done. Thats it.
Originally by: GyokZoli
Originally by: steveid every time I try to unzip the bloody thing it shuts down windows explorer. Nightmare. Any ideas anyone?
Try using a 3rd party software for unzipping like 7-zip. It's free and open source. -> Linkage
I use winrar, works fine as well.
|

Eye Am
|
Posted - 2009.04.21 19:51:00 -
[3470]
for some reason the eft doesn't make the right changes for useing the covert ops cloaking device II for the nemesis whitch is a stealth bomber whitch the last patch of eve changed and gave them the use of that item this makes it frustrating while trying to do a set up for the nemesis when it keeps telling you that you dont have enough power grid and cpu
|
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.04.21 20:37:00 -
[3471]
Apocrypha 1.1 compilant version available.
|

Katy Karkinoff
Minmatar Psycho Chicks
|
Posted - 2009.04.21 20:39:00 -
[3472]
gripen: Your children. Give them to me.
|

Triksterism
z3r0 Gravity
|
Posted - 2009.04.21 21:04:00 -
[3473]
Originally by: Gripen Apocrypha 1.1 compilant version available.
Those are the exact words I imagined you whispering into my ear so tenderly in my dream I had last night. The warm sunset falling on the beach as you held me in your arms.
|

Bai Guang
Caldari Edge Of Infinity H E L I C O N
|
Posted - 2009.04.21 21:05:00 -
[3474]
Awesome update, and thanks for it, but I think i've found a small error, and im not exactly sure whats going on.
In EFT my falcon (3x SDA IIs, 2x Particle Dispersion Projector I rigs, meta 4 racial jammers) says it has an 80km optimal, however on Singularity with the same setup and skills I'm only getting a 69km optimal.
Maybe some one knows what I'm doing wrong. Thanks! 
|

GeneralNukeEm
Black Omega Security Pandemic Legion
|
Posted - 2009.04.21 22:06:00 -
[3475]
Particle dispersion projector rigs aren't stacking penalized against signal distortion amps in EFT whereas they are stacking penalized in the game. |

Sidus Isaacs
Gallente
|
Posted - 2009.04.21 22:35:00 -
[3476]
Even more <3<3<3<3<3<3 |

Vanderie
Amarr Ignatium. Rote Kapelle
|
Posted - 2009.04.21 23:34:00 -
[3477]
This is just a little something I put together to save everyone a bit of pain and frustration doing it themselves.
Contained in this zip are 19 characters for EFT that are all set with max skills but are all labeled for different implant sets, such as a HG Slave set, LG Snake set, HG Crystal set and so on. 5 of the characters are labeled with 'Mindlink' and have their respective mindlinks inserted into them so that you can test gang boosters with those characters.
Primary Link: EFT Characters.zip
Secondary Link: EVE-Files - EFT Characters.zip
If this has already been done, my bad. If not, enjoy. 
-Vanderie ----------
|

Captain Dorja
|
Posted - 2009.04.22 02:26:00 -
[3478]
Not trying to be a bother, but any idea when EFT will take into account changes made to SBs? I love EFT. It's such a great tool. Unfortunatly now I'm freaking totally dependant on it :)
|

Katja Saitou
|
Posted - 2009.04.22 04:44:00 -
[3479]
Edited by: Katja Saitou on 22/04/2009 04:46:38
Originally by: Captain Dorja Not trying to be a bother, but any idea when EFT will take into account changes made to SBs? I love EFT. It's such a great tool. Unfortunatly now I'm freaking totally dependant on it :)
Originally by: Gripen Apocrypha 1.1 compilant version available.
Stealth Bomber changes are added  Gripen's post is just a few over yours, you missed it!  Thanks for the update, Gripen! 
|

Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2009.04.22 05:36:00 -
[3480]
Originally by: Bai Guang Awesome update, and thanks for it, but I think i've found a small error, and im not exactly sure whats going on.
In EFT my falcon (3x SDA IIs, 2x Particle Dispersion Projector I rigs, meta 4 racial jammers) says it has an 80km optimal, however on Singularity with the same setup and skills I'm only getting a 69km optimal.
Maybe some one knows what I'm doing wrong. Thanks! 
Yeah, I'm seeing the same over-optimistic view of the optimal range of a scorpion. I think there's a stacking penalty that's not being applied correctly for ECM range mods. |
|

Lady Darkmoon
|
Posted - 2009.04.22 10:12:00 -
[3481]
Thanks again Gripen for the awesome work :) |

ko0rt
Beach Boys
|
Posted - 2009.04.22 11:25:00 -
[3482]
Thanks Gripen.
|

Galea Wildfang
Inebriated Consortium Enterprises Inc.
|
Posted - 2009.04.22 11:51:00 -
[3483]
Thanks alot for your work and service to the EVE community.
o7
Flamming leads to anger, anger leads to pain, pain leads to suffering, and suffering leads to teh Dark Side !
|

Goraak
|
Posted - 2009.04.22 13:11:00 -
[3484]
Hey Gripen your EFT is freakn awesome no dought about it. I was curious to know if you maybe had a way to update it with the recent patch they put in? They changed around a few things for example the stealt bombers are completely different now. I'd be curious to see EFT calculations for the new bomber stats. |

Welktickler
|
Posted - 2009.04.22 14:34:00 -
[3485]
EFT is just addictive as eve it's self. Great tool. I have been looking at fitting out a Ishtar but the cruiser bonus does not seem to be added to the dps. Is this just me being silly? When i move the cruiser level up the dps does not change. |

Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.04.22 14:49:00 -
[3486]
Originally by: Welktickler EFT is just addictive as eve it's self. Great tool. I have been looking at fitting out a Ishtar but the cruiser bonus does not seem to be added to the dps. Is this just me being silly? When i move the cruiser level up the dps does not change.
I think this is a case of the program assigning a fixed ship bonus, since the bonus relies on a skill that you need to have at a fixed value (5) in order to fly the ship at all. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Maria DeVille
|
Posted - 2009.04.22 15:06:00 -
[3487]
I noticed someone earlier saying it had been updated. I have v 2.10.2 and the Stealth Bombers are still not updated unless I'm doing something wrong. Hopefully they will be done in the next update if I'm right.
|

Nomika
|
Posted - 2009.04.22 15:16:00 -
[3488]
Originally by: Maria DeVille I noticed someone earlier saying it had been updated. I have v 2.10.2 and the Stealth Bombers are still not updated unless I'm doing something wrong. Hopefully they will be done in the next update if I'm right.
make sure you delete your old EFT.exe file and shortcut first. mine works fine. just need to wait for CCP to fix the SB dmg mod bug now
|

Welktickler
|
Posted - 2009.04.22 15:22:00 -
[3489]
Originally by: Tippia
Originally by: Welktickler EFT is just addictive as eve it's self. Great tool. I have been looking at fitting out a Ishtar but the cruiser bonus does not seem to be added to the dps. Is this just me being silly? When i move the cruiser level up the dps does not change.
I think this is a case of the program assigning a fixed ship bonus, since the bonus relies on a skill that you need to have at a fixed value (5) in order to fly the ship at all.
ahhhhhhhhhhhhhhhh makes sense. Thank you for that 
|

Chisii
|
Posted - 2009.04.22 15:34:00 -
[3490]
Ah ha, I'll go and check it out now. Thought it was a fresh install i did. Cheers for letting us know.
|
|

AndrewIFA
|
Posted - 2009.04.22 19:08:00 -
[3491]
Whats the best way to migrate all loadouts from one version to another? |

Tozmeister
Digital Fury Corporation Digital Renegades
|
Posted - 2009.04.22 20:33:00 -
[3492]
Edited by: Tozmeister on 22/04/2009 20:34:11 As a future update can you pretty, pretty please update the missile damage formula graph.
At the moment missile damage isn't taking account of velocity of the target, unlike gunnery graphs which do.
Edit:- Forgot to say thank you for a great tool. very useful.
+++????+++Out of Cheese Error. Redo From Start+++
|

electrostatus
Center for Advanced Studies
|
Posted - 2009.04.22 22:48:00 -
[3493]
Can you add the super secret ships? Like the Enigma? and the GM ships and the Jove ships? I know none of us are allowed to fly them, so it'd be mostly for fun. ― Vexo M > He turned the drives up to 11 |

Barashi Nugan
Gallente Zero Point Group
|
Posted - 2009.04.23 00:21:00 -
[3494]
Noticed an error with a Proteus subsystem:
Proteus Offensive - Drone Synthesis Projector gives 1 medium slot in game, where as EFT gives an extra low.
While I'd love EFT to be correct in this, sadly the Drone subsystem shafts you on that tasty 7th low.
|

deadmaus
Shiva Morsus Mihi
|
Posted - 2009.04.23 03:10:00 -
[3495]
Originally by: AndrewIFA Whats the best way to migrate all loadouts from one version to another?
Just go into the old EFT 'ships setup's' folder, select all and drag to new EFT ship setup folder. Same with characters. |

Kaivaja
|
Posted - 2009.04.23 10:51:00 -
[3496]
Originally by: AndrewIFA Whats the best way to migrate all loadouts from one version to another?
Do this:
1) If old EFT is running, close it.
2) Unzip the new version on top of the old version to the exactly same directory. Make sure your unzip tool creates all directories and overwrites all old files. If in doubt, install better unzip tool.
3) Run new EFT.
|

Spriggen Ma'for
Ministry of War
|
Posted - 2009.04.23 16:39:00 -
[3497]
Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
|

Sidus Isaacs
Gallente
|
Posted - 2009.04.23 16:40:00 -
[3498]
Originally by: Spriggen Ma'for Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
Try making a new api key.
--------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Spriggen Ma'for
Ministry of War
|
Posted - 2009.04.23 16:48:00 -
[3499]
Originally by: Sidus Isaacs
Originally by: Spriggen Ma'for Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
Try making a new api key.
Thanks for your answer but please read my message :
"I've tried to change my api, doesn't work.."
|

Aceru
Gallente Apellon
|
Posted - 2009.04.23 16:50:00 -
[3500]
Bug: Bombers are still using the bonus to cloaked velocity if you use cloaks other than the Covert Ops Cloak.
Its nothing incredibly important since everyone is using the covert ops cloak, but for those of us who have more omgwtfpwn bombers and need the extra CPU we use the underdog cloaks.
I know my max speed cloaked is close to 85 m/s but EFT says 320 m/s, the speed I had before the update.
I am using the latest version and there is nothing wrong with my data file before anyone questions.
Originally by: Vall Kor If you're in a fair fight, you didn't plan it properly.
|
|

Magelll
|
Posted - 2009.04.23 17:48:00 -
[3501]
Hi Folks I got the same problem
My first char got to all skills 0 the others work fine so that says that my Api are correct
I tried it 2 times always the same result :(
|

Lornnar
|
Posted - 2009.04.23 18:23:00 -
[3502]
a question for Falcon jammer optimal. in EFT (2.10.2)Optimal Racial Jammer Range is 85km same fitting in a ship ig. gives 74km Optimal in Module description. (All needed skills at 5)
One must be wrong...ig description bug or eft bug?
|

Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2009.04.24 01:56:00 -
[3503]
Originally by: Lornnar a question for Falcon jammer optimal. in EFT (2.10.2)Optimal Racial Jammer Range is 85km same fitting in a ship ig. gives 74km Optimal in Module description. (All needed skills at 5)
One must be wrong...ig description bug or eft bug?
EFT isn't applying stacking penalties on ECM range mods properly.
|

Kaivaja
|
Posted - 2009.04.24 08:34:00 -
[3504]
Originally by: Alexander Knott EFT isn't applying stacking penalties on ECM range mods properly.
As somebody reported already, it seems to me that EFT is stacking penalizing ECM amplifiers with amps and ECM rigs with rigs, but it fails to stacking penalize amps with rigs. Let's hope this bug will be fixed in the next version of EFT.
|

Spriggen Ma'for
Ministry of War
|
Posted - 2009.04.24 11:21:00 -
[3505]
Originally by: Spriggen Ma'for Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
Some news: -It only happens with one character of the account, others can be imported... when I import him, skills stay at 0... boring 
|

Marcus Baltar
|
Posted - 2009.04.24 11:35:00 -
[3506]
Originally by: Spriggen Ma'for Some news: -It only happens with one character of the account, others can be imported... when I import him, skills stay at 0... boring 
Make sure, unless this one character is the one training, that the skill training queue is empty. 
Seems that the XML data is corrupted if any character has skills in their training queue when they are not actually training. 
Hope that helps - solved my problems anyway (for now ).  --
DesuSigs |

Red Revolver
|
Posted - 2009.04.24 11:58:00 -
[3507]
is it possible to show all the subsystem bonusses when i hold my cursor on the ship information questionmark? this would really make it easy to see what kind of setup im looking at. Tnx, Red
|

Spriggen Ma'for
Ministry of War
|
Posted - 2009.04.24 16:29:00 -
[3508]
Originally by: Marcus Baltar
Originally by: Spriggen Ma'for Some news: -It only happens with one character of the account, others can be imported... when I import him, skills stay at 0... boring 
Make sure, unless this one character is the one training, that the skill training queue is empty. 
Seems that the XML data is corrupted if any character has skills in their training queue when they are not actually training. 
Hope that helps - solved my problems anyway (for now ). 
Yes! that was it! Thanks a lot!
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.24 16:54:00 -
[3509]
Originally by: Spriggen Ma'for Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
There has been reports of misbehaving API for certain characters. Check with BC API test page if CCP return anything meaningful in reply to your request. http://evemon.battleclinic.com/apitest.html -- Thanks CCP for cu |

Zubakis
Bambooule
|
Posted - 2009.04.25 00:07:00 -
[3510]
Blackbird is not updated. It has still it's old description and uses the old bonus.
-- Zuba |
|

Wiu Ming
|
Posted - 2009.04.25 05:14:00 -
[3511]
great tool - couldn't live without it. some missing modules though... i.e. sisters expanded probe launcher
|

Zaqar
Pator Tech School
|
Posted - 2009.04.25 08:16:00 -
[3512]
Originally by: Wiu Ming great tool - couldn't live without it. some missing modules though... i.e. sisters expanded probe launcher
Not missing, look under faction items....
|

Animus Rea
|
Posted - 2009.04.25 13:27:00 -
[3513]
loving the new version :)
Playing with stealthbombers now - the "improvised 'guise' cloaking device II" seems to be incorrectly applying the speed penalty, resulting in a speed boost (naked hound fitted with the module and All V profile results in 555m/s speed - 355m/s without module).
Much love for fixing the torpedoes, 19 hours till I can try mine out :D
|

DrAtomic
Atomic Heroes Chain of Chaos
|
Posted - 2009.04.25 19:34:00 -
[3514]
Hi,
Awesome work Gripen!
I found a bug with the deimos; the microwarp drive capacitator ftting penalty is applied as a bonus instead of as a penalty. With my skills the Deimos has a base cap of 1719, when I fit a mwd the cap is increased to 1856 instead of being penalized.
Cheers, DA - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
|

BlindBleu
Gallente Freedom-Technologies
|
Posted - 2009.04.25 19:52:00 -
[3515]
Is there way to have various Officer/Faction mods available to use in EFT?
Ie Caldari Navy Ballistic Control System, Caldari Navy Siege Launcher etc?
Thanks I enjoy and use EFT. Every Plan lasts until the first shot is fired. "I have a Plan, a good one." Generally means it is not. If Yellow it get a Fellow Killed |

Kry Nanase
Sebiestor tribe
|
Posted - 2009.04.25 20:42:00 -
[3516]
Originally by: BlindBleu Is there way to have various Officer/Faction mods available to use in EFT?
Ie Caldari Navy Ballistic Control System, Caldari Navy Siege Launcher etc?
Thanks I enjoy and use EFT.
There are 4 buttons at the bottom left corner which say market, faction, complex, commander. These may be what you are looking for, those mods are there.
|

BlindBleu
Gallente Freedom-Technologies
|
Posted - 2009.04.25 21:25:00 -
[3517]
Originally by: Kry Nanase
Originally by: BlindBleu Is there way to have various Officer/Faction mods available to use in EFT?
Ie Caldari Navy Ballistic Control System, Caldari Navy Siege Launcher etc?
Thanks I enjoy and use EFT.
There are 4 buttons at the bottom left corner which say market, faction, complex, commander. These may be what you are looking for, those mods are there.
*slaps self with a Wet Amarrian Carp* Thank you, you are correct Every Plan lasts until the first shot is fired. "I have a Plan, a good one." Generally means it is not. If Yellow it get a Fellow Killed |

Mona X
Caldari Polish Task Forces C0VEN
|
Posted - 2009.04.25 21:34:00 -
[3518]
Originally by: DrAtomic Hi, I found a bug with the deimos; the microwarp drive capacitator ftting penalty is applied as a bonus instead of as a penalty. With my skills the Deimos has a base cap of 1719, when I fit a mwd the cap is increased to 1856 instead of being penalized.
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% increase to MicroWarpdrive capacitor bonus per level
|

turri spacepilot
|
Posted - 2009.04.25 22:04:00 -
[3519]
Capital industrial ships skill dont give bonus to mining foreman link modules in rorqual. |

Wiu Ming
|
Posted - 2009.04.26 08:05:00 -
[3520]
Originally by: Zaqar
Originally by: Wiu Ming great tool - couldn't live without it. some missing modules though... i.e. sisters expanded probe launcher
Not missing, look under faction items....
whoops! you're right, of course - thanks!
|
|

Xorux
|
Posted - 2009.04.26 19:24:00 -
[3521]
Guys, a little help here please. Searched on EFT memory, etc but found no help. Just upgraded to 10.2 from 9.2 on Vista 32 and when launching app it gives me "Out of memory" and then "Access violation errors". Interface comes up but tere is no modules, nothing...
Tried running in XP SP2 simulated mode but still the same. Anyone had this issue?
|

Damien Larkspur
Gallente
|
Posted - 2009.04.26 20:30:00 -
[3522]
Originally by: Animus Rea loving the new version :)
Playing with stealthbombers now - the "improvised 'guise' cloaking device II" seems to be incorrectly applying the speed penalty, resulting in a speed boost (naked hound fitted with the module and All V profile results in 555m/s speed - 355m/s without module).
Much love for fixing the torpedoes, 19 hours till I can try mine out :D
Both of the improved cloaking devices are doing this in ETF. I think its that ETF is still applying the 125% bonus to speed per skill level using the improved cloaking devices that it had from before the last patch. Probably just a programming oversight than anything else. I'm sure it'll get fixed sometime soon. In the meantime, if you equip those two devices to your stealth bomber they will suffer from the 75% speed penalty like they should in game.
|

Damien Larkspur
Gallente
|
Posted - 2009.04.26 21:16:00 -
[3523]
Originally by: Mona X
Originally by: DrAtomic Hi, I found a bug with the deimos; the microwarp drive capacitator ftting penalty is applied as a bonus instead of as a penalty. With my skills the Deimos has a base cap of 1719, when I fit a mwd the cap is increased to 1856 instead of being penalized.
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% increase to MicroWarpdrive capacitor bonus per level
This also is how it works with the Thorax and any other ships with the 5% bonus to MWD capacitor. EFT is showing you the right info, it's how it works in game.
|

5pinDizzy
|
Posted - 2009.04.27 02:20:00 -
[3524]
Edited by: 5pinDizzy on 27/04/2009 02:24:36
Meh I can't seem to import 5pindizzy into EFT, even though it worked with other characters I tested on the same userID and API.
Wouldnt happen to be due to having a number at start of name would it?
A nice new disadvantage to add to the list that would be.
Why does EFT and Eve have a good difference in ehp aswell?
if you disagree with me then you should probably post a response and stop reading my signature. |

hammyhamm
GoonFleet GoonSwarm
|
Posted - 2009.04.27 04:54:00 -
[3525]
Edited by: hammyhamm on 27/04/2009 05:03:36
Originally by: 5pinDizzy Edited by: 5pinDizzy on 27/04/2009 02:24:36Why does EFT and Eve have a good difference in ehp aswell?
EFT listed EHP depends on the type of damage percentage breakdowns you choose (right click on the icon under "Defence" to set this).
It seems 2.10.2 is not calculating the Scorpion ECM optimal and fallof ranges correctly when Particle Dispersion Projector I rigs as well as Signal Distortion Amplifier (I and II) are being used. Same goes for Energy Locus Coordinator I rigs on the Apocalypse.
Listed optimal in EFT is greater than ingame. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

Mr M
Legion of Illuminated Social Rejects
|
Posted - 2009.04.27 05:05:00 -
[3526]
Seems like EFT is having problem importing some characters at the moment, but I get an error when I try to load the XML-file from http://www.eveonline.com/character/skilltree.asp so it seems like it's a problem on CCP's end.
EVEgeek|Eden Underground Radio |

Xorux
|
Posted - 2009.04.27 11:26:00 -
[3527]
Edited by: Xorux on 27/04/2009 11:26:27 Hi again,
For those who experience EFT 10.2 crashing with "Out of memory" error on Vista please try following: 1. Right-click on EFT.exe and choose Properties 2. Change to Compatibility tab 3. Check Run as an administrator check box
That worked for me even my account is an administrator account I needed to give special permission to eft by selecting that option
Cheers X
|

5pinDizzy
|
Posted - 2009.04.27 12:38:00 -
[3528]
Originally by: hammyhamm Edited by: hammyhamm on 27/04/2009 05:03:36
Originally by: 5pinDizzy Edited by: 5pinDizzy on 27/04/2009 02:24:36Why does EFT and Eve have a good difference in ehp aswell?
EFT listed EHP depends on the type of damage percentage breakdowns you choose (right click on the icon under "Defence" to set this).
Why would I want to change it from uniform damage distribution to understand why EHP in EFT and EHP in the ingame fitting window is different?
if you disagree with me then you should probably post a response and stop reading my signature. |

Zaqar
Pator Tech School
|
Posted - 2009.04.27 15:43:00 -
[3529]
EFT uses average resist across each layer to calculate the EHP.
Unfitted Apoc, max skills no implants, copy & paste from Excel:
sharhull em0500 th20350 kin40250 ex50200 Average27.532.50 HP776493758301 EHP10708.9655213888.88889830132898.85441 <- total EHP ...which tallies with EFT (32899).
Now, if someone from CCP could tell us how the Eve fitting screen calculates it...
|

Knight Hippaforalkus
Gallente Cut Throats And Wise Guys
|
Posted - 2009.04.27 15:49:00 -
[3530]
Has anyone else been having this problem. I create a character in EFT, import my skills using API as always, then adjust the skills to the end result of a current plan so I can see what I can do with it. Then the next time I load up EFT the character doesn't exist!
K.H.
|
|

5pinDizzy
|
Posted - 2009.04.27 18:26:00 -
[3531]
Edited by: 5pinDizzy on 27/04/2009 18:28:04
Originally by: Zaqar EFT uses average resist across each layer to calculate the EHP.
Unfitted Apoc, max skills no implants, copy & paste from Excel:
sharhull em0500 th20350 kin40250 ex50200 Average27.532.50 HP776493758301 EHP10708.9655213888.88889830132898.85441 <- total EHP ...which tallies with EFT (32899).
Now, if someone from CCP could tell us how the Eve fitting screen calculates it...
Ohhh, ok, thanks though.
Just there's quite a few maths wizkids on here and thought someone had probably figured it out or gotten very close at least with some kind of formula.
I had two setups, one ingame and one in EFT, same hitpoints, same resists yet there's around a 30% difference in EHP.
if you disagree with me then you should probably post a response and stop reading my signature. |

5pinDizzy
|
Posted - 2009.04.27 19:22:00 -
[3532]
Edited by: 5pinDizzy on 27/04/2009 19:24:34
Ah nevermind I can see what Eve uses to calculate effective HP, quite simple really.
Along the lines of
Total Shield HP/100 x Lowest Shield Resistance + Total Shield HP.
Same again for Armour.
Same Again for Hull.
Add them all together.
You'll get an answer that's a little bit out but that's only because the figures in the fitting window are rounded off I think.
Basicly Eves fitting window gives you the absolute minimum damage you can take before you'll die whereas EFT gives you approximately the average damage you're most likely to take before you die.
if you disagree with me then you should probably post a response and stop reading my signature. |

Wardeneo
Sebiestor tribe
|
Posted - 2009.04.27 19:36:00 -
[3533]
Edited by: Wardeneo on 27/04/2009 19:36:05 is it just me or is this thread got the mosts views and posts????
wardeneo
|

Kat Bandeis
Caldari Deep Core Mining Inc.
|
Posted - 2009.04.27 21:24:00 -
[3534]
Didn't read entire thread, but any idea when the Sisters launchers are going to be put in the database?
|

ikillu532
|
Posted - 2009.04.27 21:49:00 -
[3535]
Where can I find the newest version of eft?
|

Kirzath
Sinister Elite Raining Doom
|
Posted - 2009.04.27 22:22:00 -
[3536]
A little bug I've encountered: When dragging implants into the little 'Implants and Boosters' window, the window closes and I have to double click in order to get it to open up again. Rather annoying.
|

Daff Punk
Neo Spartans
|
Posted - 2009.04.27 22:35:00 -
[3537]
Edited by: Daff Punk on 27/04/2009 22:35:02
Originally by: ikillu532 Where can I find the newest version of eft?
Try the first post in this thread.. :/
Lark for CSM! |

Kieler
|
Posted - 2009.04.27 23:52:00 -
[3538]
Originally by: Kat Bandeis Didn't read entire thread, but any idea when the Sisters launchers are going to be put in the database?
Click "Faction" at the bottom of the left pane after you open the Scan Probe Launchers group.
|

ikillu532
|
Posted - 2009.04.28 01:32:00 -
[3539]
The start of the thread has the 2.1 ver. Not the newest version.
|

ARALIEUS
|
Posted - 2009.04.28 06:24:00 -
[3540]
Originally by: ikillu532 The start of the thread has the 2.1 ver. Not the newest version.
Post was edited on 21/04/2009 20:34:15 so I am assuming it is the latest version
|
|

Kaivaja
|
Posted - 2009.04.28 11:03:00 -
[3541]
Originally by: ikillu532 The start of the thread has the 2.1 ver. Not the newest version.
Note the difference between 2.1.x and 2.10.x. The first post of this thread DOES have the latest released version.
|

Jumanat
|
Posted - 2009.04.28 16:16:00 -
[3542]
I LOVE EFT!!! ... and use it all the time.
A few things that would make it even more enjoyable and a much better tool:
1. "open ship browser", the ships are in no particular order, why not alphabetize them?
2. Ship browser has no "search" function to search ships by name or by fitting name.
3. ship fittings open in separate window inside EFT, tabs would be better than sub-windows.
4. If you stick with sub-windows, why not have a "maximize" function to stick the window to the frame
5. in the top left item browser, why not have two tabs one for "all fittings" and one for "favorites"/"recently used"?
6. Add an option when r-clicking an item to "add to favorites" in addition to just "show info"
7. Shields show the "self-recharge time", but not the recharge rate with boosters on including any cumulative effects from rigs and/shield boost amplifiers
8. "Active Drones", "Boosters and Implants", and "projected effects" could be better placed in the large blank spot under the Fleet/Wing/suqad commander.
9. You should be notified if an update is available when you open the EFT and prompted to begin download or not. Currently, one must check the forum periodically to see if an update has come out.
These things would really take EFT to the next level I think. It's still a great program (and complicated to program/maintain I'm sure), but it does have a bit of a clunky feel to the interface ... and I'm saying that as an EVE player. 
|

Quinn Keaveny
|
Posted - 2009.04.28 18:53:00 -
[3543]
Thank you for all your hard work making EFT the tool of choice.
I've run into the problem of importing skills through the API. The skills on different alts are not downloaded from the account even though I select them in the connection window. I've changed the API but still no joy. I only get the skills for one toon. Obviously I'm missing something. Any help? |

Thalene
|
Posted - 2009.04.28 22:22:00 -
[3544]
Found a bug (maybe). Cycle time and cap use armor gang links apply to capital armor rep. AFAIK they don't in game.
|

El Yatta
Mercenary Forces
|
Posted - 2009.04.28 22:56:00 -
[3545]
Good work as always Gripen.
BUG REPORT:
The skill bonuses for Subsystem skills appear to be incorrectly applied (at least for all 5 Proteus subsbystems, I have not tested the Tengu, Loki and Legion).
For the 5 gallente subsystem skills, a static bonus is being applied (as if the skills were permanently at level 1), instead of per level. Changing the skill levels in the character sheet does not affect the relevant ship and module attributes.
For example, say I have Augmented Plating, Covert Reconfig, Friction Extension, Powercore, and Interdiction subs fitted, I get 10% to armor HP, 5% to damage, 10% to scram/ruptor range, 5% to grid adn 5% to agility, STATIC. Changing my skill levels (to a more realistic level 4 for example) does not affect these bonuses to become 40%, 20%, 40%, 20% and 20%. It essentially makes EFT useless for coming up with proteus fits. _______________________________________________ Mercenary Forces |

Faranti Centro
Caldari 3M Enterprises
|
Posted - 2009.04.29 11:39:00 -
[3546]
Great utility Thanks Gripen.
How many characters can you have in EFT? I have 4 atm of my corpmates and wanted to help another corpie with some builds. I'm unable to add another character. If 4 is the max can you increase it?
|

penifSMASH
GoonFleet GoonSwarm
|
Posted - 2009.04.29 14:32:00 -
[3547]
EFT is incorrectly calculating optimal and falloff for ECM ships. For reference I'll give you my relevant skills and the in-game optimals versus EFT optimals when I'm in a Blackbird.
Frequency Modulation 3 Long Distance Jamming 3 Signal Dispersion 3 Caldari Cruiser 4
Blackbird Lows: Signal Distortion Amplifier II Signal Distortion Amplifier II Mids: 4x ECM - Spatial Destabilizer II Sensor Booster II 10mn MWD
In-game optimal: 69km (+64km falloff) EFT optimal: 90km (+46km falloff)
When there is only one SDA II: In-game optimal: 64km (+64km falloff) EFT optimal: 82km (+46km falloff)
|

Zitus
|
Posted - 2009.04.29 21:29:00 -
[3548]
Originally by: penifSMASH EFT is incorrectly calculating optimal and falloff for ECM ships. For reference I'll give you my relevant skills and the in-game optimals versus EFT optimals when I'm in a Blackbird.
Frequency Modulation 3 Long Distance Jamming 3 Signal Dispersion 3 Caldari Cruiser 4
Blackbird Lows: Signal Distortion Amplifier II Signal Distortion Amplifier II Mids: 4x ECM - Spatial Destabilizer II Sensor Booster II 10mn MWD
In-game optimal: 69km (+64km falloff) EFT optimal: 90km (+46km falloff)
When there is only one SDA II: In-game optimal: 64km (+64km falloff) EFT optimal: 82km (+46km falloff)
I aggree, I actually ran some numbers, calculating my my skills and modules and rigs and found that on a Falcon I can get 80+km optimal. I think theres a problem with the SDA II's in the fact that they arne't showing a stacking penalty.
Edit: Confirmed. SDA II's in EFT aren't bound by the stacking penalty as they are in the game.
|

Beezir Kaz
|
Posted - 2009.04.29 21:58:00 -
[3549]
Edited by: Beezir Kaz on 29/04/2009 21:59:45 I'm having some weird issues with cap stability in the latest version of EFT (not sure how long it's been like this). For instance, I set up a punisher build where I could perma-run everything stable at around 45% cap with my current skills. In game, however, cap is gone within 2m and isn't even stable with just two of the modules on.
Cap stability seems to be off even when it's stable in game... punisher with cold-gas arcjet, small armor rep ii, and 3x capacitor power relay should be stable at 41%, but in-game is 37.5%. Add 3 gatling pulse lasers and a j5b warp scram (ignoring NOS since in game seems to ignore it), I get almost 10m of cap in EFT but under 2m in game. Any clues on this one?
EDIT: Just realized this is the same issue as the previous post - EFT doesn't seem to be properly calculating stacking penalties. |

Jumanat
|
Posted - 2009.04.30 00:57:00 -
[3550]
Ack! Forgot one thing to add to the list above.
It would be awesome if you also had the ability to "browse" fittings by slot type.
Can't tell you how many times I've crammed a bunch of cool fittings onto my ship, then have just that one low slot, or mid/high that's empty and I just need something to put in that particular slot that only need 20 cpu or 24 Powergrid.
Would be cool if you could get all the fittings for that slot, sort them in ascending order of cpu/powergird need and shop for things that would fit. 
|
|

Krazemzar
Khaos Heavy Industries Unity Thru Aggression.
|
Posted - 2009.04.30 01:01:00 -
[3551]
Confirming the Signal distortion Amplifier bug, they are not getting a stacking penalty in EFT and they are ingame.
|

Rovad Algore
|
Posted - 2009.05.01 17:30:00 -
[3552]
An option to restore previously open windows (with positions and sizes) when starting could be very useful if you have to reopen EFT a lot.
Also a way to save current program state either with a save button or periodically every xx minutes in case of power failure or abnormal program termination.
|

Baelrun
|
Posted - 2009.05.01 22:56:00 -
[3553]
The blackbird bonus in EFT does not match the bonus in-game:
EFT: 15% bonus to ECM Target Jammer strength and 20% bonus to ECM Target Jammer optimal range per skill level.
In Game: 15% bonus to ECM Target Jammer strength per level 10% bonus to ECM Target Jammer optimal range and falloff per level.
b.
|

neanderthol
|
Posted - 2009.05.01 23:14:00 -
[3554]
thxs
|

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2009.05.02 13:55:00 -
[3555]
Just in case this has not been mentioned in the last 100+ pages ...
Under Vista, the character info is stored in: C:\Users\<username>\AppData\Local\VirtualStore\Program Files (x86)\EVE EFT\Characters\
Let My People Go |

Disintegrator
Minmatar GK inc.
|
Posted - 2009.05.02 23:51:00 -
[3556]
Pls can you make that ehp could be counted only for shields or armor and forgetting hull completely? :P
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.05.03 13:23:00 -
[3557]
New version uploaded.
Originally by: Disintegrator Pls can you make that ehp could be counted only for shields or armor and forgetting hull completely? :P
You can hover your mouse above shield and armor icons and there will be shield ehp and armor ehp shown in the tooltips.
|

Jumanat
|
Posted - 2009.05.03 18:14:00 -
[3558]
Edited by: Jumanat on 03/05/2009 18:14:39 since I'm on a roll ....
A) "tracking speed" would be good to display, so you know if you can hit a frig or not.
B) under "change affecting skill" it would be awesome if the sub-menus were based on "cpu", "powergrid", "damage", "rate of Fire", "capacitor usage", etc. so you could find the skill that affects a particularlar aspect of the fitting.
Currently, you have to blindly blast away at the listed skills to find the ones that affect the stat you are concerned about.
|

Disintegrator
Minmatar GK inc.
|
Posted - 2009.05.03 20:14:00 -
[3559]
Originally by: Gripen New version uploaded.
Originally by: Disintegrator Pls can you make that ehp could be counted only for shields or armor and forgetting hull completely? :P
You can hover your mouse above shield and armor icons and there will be shield ehp and armor ehp shown in the tooltips.
Whoa awesome!
|

Freighter Jjoe
|
Posted - 2009.05.03 20:29:00 -
[3560]
Edited by: Freighter Jjoe on 03/05/2009 20:29:14 FEATURE REQUEST: Cap booster charge count (quantity of 800's etc in cargo).
Because this would tell us how really how long our cap would run(before the ship gets neuted anyway).
Best eve-tool ever.
|
|

AymenB1
|
Posted - 2009.05.04 05:00:00 -
[3561]
After the Apocrypha expansion eft has become inaccurate with its cap stabilization, and the power/cpu readout. What's the deal with that?
|

Umbra Vipera
|
Posted - 2009.05.04 06:45:00 -
[3562]
Edited by: Umbra Vipera on 04/05/2009 06:47:04 Edited by: Umbra Vipera on 04/05/2009 06:45:41 There is an issue with the Cheetah in version 2.10.3. It shows that there are only 18.75 GJ available when in fact there should be 187.5 GJ. That's with the All Level V character option selected.
|

Orrono
Amarr
|
Posted - 2009.05.04 12:50:00 -
[3563]
I found a little bug. when there is no skill in training, EFT doesnŠt proberly download the character data and all skill are beeing reset to 0.
|

Artibane
|
Posted - 2009.05.05 04:16:00 -
[3564]
Another bug I just found. The Loki Defensive subsystem in game has a powergrid bonus, the EFT subsystem does not. So it's short by 150 Pg
|

mushi85
|
Posted - 2009.05.05 11:32:00 -
[3565]
Loving the tool, one thing that i'm sure others would like is an option to change to darker colours or make it negative so it's friendly to my eyes when I alt-tab out of game in a dark room. Oh god it burns...
|

Tazuo
|
Posted - 2009.05.05 18:23:00 -
[3566]
Edited by: Tazuo on 05/05/2009 18:26:10
Originally by: Orrono I found a little bug. when there is no skill in training, EFT doesnŠt proberly download the character data and all skill are beeing reset to 0.
That seems to be more of a problem that originates from how EVE handles paused skill training. I experienced this issue while my alts training was paused instead of stopped. If you remove all skills from the queue or continue skill training the problem will probably not occur. This issue is btw not limited to EFT, I had it with EVEMon too.
@Gripen EFT is the most useful tool ever created for all those addicted to EVE Online ;-) Keep up the good work!
|

Pyro Zora
The Tuskers
|
Posted - 2009.05.06 18:57:00 -
[3567]
bump for the best 3rd party eve app. ------------------------------ Nublet Extremist Hard at Work. |

Roslyn
coracao ardente Triumvirate.
|
Posted - 2009.05.06 20:19:00 -
[3568]
EFT does not work if the Arial font in Windows Vista x86 is corrupt. It gives a Send/Dont Send error at startup.
|

ArmaTanker
|
Posted - 2009.05.08 08:20:00 -
[3569]
Edited by: ArmaTanker on 08/05/2009 08:25:59 Just want to say great program. I thought I found a bug but it was me who set up things wrong.
Thanks for a great program.
|

Scara manga
|
Posted - 2009.05.08 14:15:00 -
[3570]
Armored Warfare Link - Passive Defence spells with an S not a C. It doesn t export to xml. Thanx for correction
|
|

Anarr Vinjen
Amarr Estrale Frontiers
|
Posted - 2009.05.09 05:05:00 -
[3571]
Edited by: Anarr Vinjen on 09/05/2009 05:05:23 Bugreport: version 2.10.3 i can't add rigs to falcon anymore,... haven't checked other ships...
|

Arcane Carnage
D00M. Triumvirate.
|
Posted - 2009.05.09 11:41:00 -
[3572]
Originally by: Jumanat Edited by: Jumanat on 03/05/2009 18:14:39 since I'm on a roll ....
A) "tracking speed" would be good to display, so you know if you can hit a frig or not.
B) under "change affecting skill" it would be awesome if the sub-menus were based on "cpu", "powergrid", "damage", "rate of Fire", "capacitor usage", etc. so you could find the skill that affects a particularlar aspect of the fitting.
Currently, you have to blindly blast away at the listed skills to find the ones that affect the stat you are concerned about.
A) somthing along the lines of locking time would be good so you select a preset
B) this has annoyed me multiple times -
D00M - Triumvirate
[i like men 4 fanest <3 ****] - life lesson never logon drunk @ fanfest. |

Kismeteer
BGG
|
Posted - 2009.05.09 18:11:00 -
[3573]
Bug report:
EFT did not detect a missing requirement for Veldspar Crystals II. It does not show the Veldspar Processing requirements. (Fit to a retriever, have veldspar proc I, need IV) -- Kismeteer, carebear extraordinaire
|

Roland Deschaines
Minmatar Esquires Of Questionable Intention
|
Posted - 2009.05.10 17:12:00 -
[3574]
The DPS graph seems to work erratically. It doesn't take into account Sig Radius / Sig Resolution. Also, sometimes there's unexplained sudden drops in DPS at certain ranges (not due to missiles, but I have no idea what's causing it). Also, when overheating, it shows only how long the modules can take it before being offlined, not how long before the rack overheats and all modules are disabled, which usually happens first.
Great app, love it, thanks so much.
|

Tazuo
Caldari
|
Posted - 2009.05.10 22:17:00 -
[3575]
I am not able to verify this at the moment, but while fitting a Hulk, which is an Exhumer class vessel, I noticed that only the ore yield bonus given by the Exhumers skill seems to be factored in by EFT to calculate the ore yield/minute. But, as the description text of the Hulk states, while flying a Hulk one will receive the bonus from Exhumers as well as the bonus from the Mining Barge skill. It may be that I am missing something, but it seems to me that the yield calculated by EFT is too low when using a Hulk. All you have to decide is what to do with the time that is given to you. |

Warrio
GoonSwarm
|
Posted - 2009.05.10 22:32:00 -
[3576]
Originally by: Tazuo I am not able to verify this at the moment, but while fitting a Hulk, which is an Exhumer class vessel, I noticed that only the ore yield bonus given by the Exhumers skill seems to be factored in by EFT to calculate the ore yield/minute. But, as the description text of the Hulk states, while flying a Hulk one will receive the bonus from Exhumers as well as the bonus from the Mining Barge skill. It may be that I am missing something, but it seems to me that the yield calculated by EFT is too low when using a Hulk.
Since you need Mining Barge 5 to fly the ship EFT always considers you to have the skill when displaying yield. As such, if you fly a hulk and drop mining barge to 1 you will see no change. The yield is fine though. sXe |

Maire Devylin
Amarr Rule of Five The Junta
|
Posted - 2009.05.13 03:59:00 -
[3577]
I am noticing a discrepancy. My Sacrilege is showing an almost 7k difference in effective hit points between the EFT and the fitting screen in game. I have all the same modules and I am using my skills from in game. The EFT is showing a lot more HP than I am showing in game. Everything else is accurate aside from the effective hit points.
Is this a known issue? |

Tekani Sorinari
|
Posted - 2009.05.13 06:50:00 -
[3578]
I was wondering if anyone can confirm if the bonuses for the Harbinger are being applied as per how they work in the game. I don't have access to a Harbinger in game so cannot confirm myself.
The listed bonuses are: Battlecruiser Skill Bonus: 10% reduction in laser capacitor need and 5% bonus to laser damage per level.
I came across the situation where I was playing with gattling pulse laser IIs on the Harbinger. I was flicking between the "All Level V" character and my own character that has no laser or battlecruiser skills, and I noticed that the capacitor usage was not changing. I replaced the gattlings with Heavy Pulse Laser IIs and performed the same test, the cap usage was lowered as expected for max skills. I did the same for Mega Pulse Laser IIs and again the cap usage was not changed.
I just wanted to confirm that the Harbinger bonuses do actually apply to all lasers and EFT has a defect, or that it is a known issue and the description is incorrect and the bonus only applies to Medium class lasers.
Thanks for your time.
|

Zaqar
Pator Tech School
|
Posted - 2009.05.13 10:46:00 -
[3579]
Originally by: Maire Devylin I am noticing a discrepancy. My Sacrilege is showing an almost 7k difference in effective hit points between the EFT and the fitting screen in game. I have all the same modules and I am using my skills from in game. The EFT is showing a lot more HP than I am showing in game. Everything else is accurate aside from the effective hit points.
Is this a known issue?
EFT calculates EHP differently to Eve. EFT uses an average resist whereas Eve uses the lowest. Skip back a couple of pages in this thread for details.
|

Kaivaja
|
Posted - 2009.05.13 11:05:00 -
[3580]
If you want the same ehp numbers, create and use new damage profile in EFT: 100% against your weakest resistance and 0% against the other three damage types.
|
|

Maire Devylin
Amarr Rule of Five The Junta
|
Posted - 2009.05.13 11:09:00 -
[3581]
Thanks for the info. I tried looking through the thread for the answer, but it was last and I was half asleep. :)
|

Nuts Nougat
Sniggerdly Pandemic Legion
|
Posted - 2009.05.13 14:18:00 -
[3582]
Dunno if anyone suggested this yet (lol 120 pages) but could we get a "time to jump out from <number> cap" timer in the cap tooltip for jump capables?  ---
|

Nova Satar
Annihilate.
|
Posted - 2009.05.13 16:02:00 -
[3583]
Looking forward to seeing the new nag changes on here!!!!!
gripen have my babies
|

TimMc
Gallente Brutal Deliverance Blackguard Coalition
|
Posted - 2009.05.13 16:26:00 -
[3584]
Originally by: Nuts Nougat Dunno if anyone suggested this yet (lol 120 pages) but could we get a "time to jump out from <number> cap" timer in the cap tooltip for jump capables? 
Thats an awesome idea. Something like a counter how long it takes to make a second jump would be great.
|

Methicone
Amarr Annihilate.
|
Posted - 2009.05.14 13:55:00 -
[3585]
Yo,
Just an idea here, any chance you could add a small input box that we can type in how much dps is hitting the fitted ship. And then EFT can tell us how long the buffer/tank will last. (You all ready have to ability to change the proportion of dmg type)
I have put together a spreadsheet that works for buffer tanks only, but would be cool to have it within EFT.
- Meth
|

Laarz
|
Posted - 2009.05.14 21:42:00 -
[3586]
Yeah I was just wondering if there will be a new version with the apocrypha 1.2 patch to include the Naglefar changes?
|

SickSeven
The Undead Righteous Knights
|
Posted - 2009.05.15 03:56:00 -
[3587]
Yes, when do we get the Nag changes??
|

Zaqar
Pator Tech School
|
Posted - 2009.05.15 07:00:00 -
[3588]
Ah, this again.
Shut up, and be patient.
|

Tassill
Minmatar Divine Retribution Sons of Tangra
|
Posted - 2009.05.15 10:56:00 -
[3589]
Interdiction sphere launchers are not effected by the interdictor skill at the moment. No mater what level interdictor you have "show info" on the launcher shows a reactivation delay of 118 seconds. This should be reduced by 10% per level of interdictor.
Small bug but...
|

Nova Satar
Annihilate.
|
Posted - 2009.05.15 12:43:00 -
[3590]
Originally by: Zaqar Ah, this again.
Shut up, and be patient.
*RUNS ROUND ROOM SCREAMING "UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE" COMPLETELY NAKED!!*
|
|

Marietta Longbow
|
Posted - 2009.05.15 22:36:00 -
[3591]
a carrier displays 60km drone control range, not 180km drone control range. The ishtar and drone link augmentor work.
|

Barakkus
|
Posted - 2009.05.15 23:03:00 -
[3592]
I would love to see the cap simulation from quickfit in eft. I stopped using quickfit when I discovered eft b/c how sucky java is for desktop apps. If that were added it would be the perfect fitting tool, and the only thing I miss from quickfit.
I love eft btw, been using it for couple years now...and I'm glad to see that Delphi is still used for something LOL. (I program in delphi for a living).
|

Rollthor
|
Posted - 2009.05.16 11:20:00 -
[3593]
Hi there, i may have found an error in EFT. not sure though so that's why i post this:
I made a testfit for a CONDOR (cald.frig.) EFT says that i insufficient Power (+1%), which is wrong. Actually within game everything is fine. the fitting of which EFT says it's not possible, works in game just fine. Note that on my clone i have no Imps, so it shud work within EFT. Plus the Speed with the MWD turned on is shown at 3.2k wihtin EFT. the real ingame Speed is only a bit more than 1.2k. 
To make sure i deleted the whole Folder, and reinstalled (b4 i made a copy of /characters/ so i wud not have to set it up again).
CONDOR Fit:
[Condor, PVP] LOWS: Inertia Stabilizers II
MIDS: Catalyzed Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I
HIGHS: 'Malkuth' Rocket Launcher I, Thorn Rocket 'Malkuth' Rocket Launcher I, Thorn Rocket Small 'Knave' I Energy Drain
RIGS: Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
So what is wrong here? Is this an Issue with EFT or was it my fault (howsoever)?
TX anyways. After all if this can be fixed i may start using EFT coz i think it is some great Code u've written there! 
regards

|

Topain Ndeath
|
Posted - 2009.05.16 14:39:00 -
[3594]
Edited by: Topain Ndeath on 16/05/2009 14:41:20 Got an issue where I cannot import my Char info. I enter the userID and API and hit connect and it tells me I need to enter the userID parameter for auth..yea ..um...I did LOL
Is there something I am missing?
<EDIT> NVM I am an idiot! I found what it was looking for.
|

Don Lassini
|
Posted - 2009.05.16 15:21:00 -
[3595]
Possible bug in EFT....
While making damage tables for Projectile weapons, I ran into something which I believe is a bug in EFT (I use EFT to verify the numbers I've calculated, and ran into differences).
To see this error, do the following: 1) Create a ship fitting with a ship which does NOT give any turret bonuses at all (no RoF, DAM etc.) - e.g. a Bestower. 2) Fit that ship with one "Dual 650mm Repeating Artillery I". 3) Fit that weapon with an EMP crystal (which is default). 4) Select the character "[Without skills]".
The volley damage is reported by EFT as being 108, and the total DPS is reported as being 14.1. If I divide the volley damage with the DPS, I should get the RoF.
But 108/14.1 is ~7,5696, and not 7.5 as expected. The DPS listed should have been 108/7.5 or 14.4.
This is deviation of about 2 per cent.
If you try another ship with no projectile bonuses, e.g. an Apocalypse with 8x "Dual 650mm Repeating Artillery I", you get volley damage 860 and DPS 112.8 - which gives a RoF of ~7,6241 which is about 1,5 per cent off.
This has been tested with EFT 2.9.1.
Note that I've only verified this for Projectile weapons; as far as I can see, laser weapons calculate just fine. I have not yet looked into missile or hybrid weapons.
|

Zaqar
Pator Tech School
|
Posted - 2009.05.16 17:54:00 -
[3596]
Originally by: Don Lassini stuff
EFT rounds the DPS to the nearest whole number, and you are working backwards from there.
Volley: 44 x 2.4442 = 107.5448 - EFT rounds up to 108
DPS: 107.5448 / 7.5 = 14.339306 - EFT rounds down to 14.3, which is what my EFT shows when I mouseover the DPS figure. (dunno why you are seeing 14.1)
|

Myestra Popovich
Caldari
|
Posted - 2009.05.17 04:50:00 -
[3597]
i had a suggestion that would make EFT extremely helpful for wormhole explorers/pvpers. what im think is a specific option that allows to apply all the specific wormhole system effects to your EFT ship (found at: http://dl.eve-files.com/media/0903/WHThingie_0.52.zip)... so when entering a new WH system u could quickly put the Locus signature into EFT, and see what sort of results are going to happen to your ship. I know its relatively simple math to do -50% targeting range in your head and everything, but some systems have quite a few affects on your ship which can be annoying to look up, especially when it comes to resists.
|

Josorna
|
Posted - 2009.05.17 19:10:00 -
[3598]
Originally by: Don Lassini Text
As said before, it rounds to nearest, which gives that 14.3. And why you're seeing only 14.1, is because you have Include reload time in DPS calculations checked in options.
|

Don Lassini
|
Posted - 2009.05.17 21:55:00 -
[3599]
Originally by: Josorna
Originally by: Don Lassini Text
As said before, it rounds to nearest, which gives that 14.3. And why you're seeing only 14.1, is because you have Include reload time in DPS calculations checked in options.
Thank you thank you thank you thank you! That was it.... damn, I've spent a long time trying to figure out if I'd missed something. And that explains why my formulas worked for lasers.... no reload time.... :-)
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.05.17 23:35:00 -
[3600]
Apocrypha 1.2 version available.
Originally by: Anarr Vinjen i can't add rigs to falcon anymore,... haven't checked other ships...
Install a new copy of EFT. Such issues may arise when mixing *.dat files from different versions (you need to replace every file even if their size didn't changed from previous version).
Originally by: Roland Deschaines The DPS graph seems to work erratically. It doesn't take into account Sig Radius / Sig Resolution. Also, sometimes there's unexplained sudden drops in DPS at certain ranges (not due to missiles, but I have no idea what's causing it). Also, when overheating, it shows only how long the modules can take it before being offlined, not how long before the rack overheats and all modules are disabled, which usually happens first.
DPS graph do take into account signature radius and resolution. Drops in DPS can came from drone range or web\painter optimal ranges. When rack heat reaches maximum level modules are taking damage at every cycle - not disabled all together.
Originally by: Barakkus I would love to see the cap simulation from quickfit in eft.
Implementing capacitor simulation in the way it was done in Quickfit would require a very clumsy interface. Also it is a very inconvenient to use while I can't see any advantages such simulation could give.
Originally by: Rollthor Plus the Speed with the MWD turned on is shown at 3.2k wihtin EFT. the real ingame Speed is only a bit more than 1.2k.
Looking at this huge speed difference may I suggest that ingame you have Cold-Gas I Arcjet Thrusters fitted which are afterburners and not an MWD.
Originally by: Myestra Popovich i had a suggestion that would make EFT extremely helpful for wormhole explorers/pvpers. what im think is a specific option that allows to apply all the specific wormhole system effects to your EFT ship
This is planned.
|
|

Cagot
Spelunkers
|
Posted - 2009.05.18 00:27:00 -
[3601]
OK, I'm a bonehead and can't get started with EFT. Please point me the right way.
I did the following:
1. Download EFT 2.10.4 2. Unpack to the default subdirectory 3. Read FAQ.txt 4. Click on EFT.exe 5. Brought up the character screen 6. Create new character "Cagot" and select it off the drop-down 7. Clicked Import 8. Gave it the user ID and limited API that I'd generated half an hour earlier 9. Clicked "Cagot" when it showed that and my two alts 10. Clicked "Save userID and API key for this char", then OK 11. Checked "Skills" and opened "Drones". They're all at 0 (and mine aren't).
What did I leave out? Or where did I go wrong?
Thanks...
|

BlindBleu
Gallente Freedom-Technologies
|
Posted - 2009.05.18 01:39:00 -
[3602]
Originally by: Gripen Apocrypha 1.2 version available.
Originally by: Anarr Vinjen i can't add rigs to falcon anymore,... haven't checked other ships...
Install a new copy of EFT. Such issues may arise when mixing *.dat files from different versions (you need to replace every file even if their size didn't changed from previous version).
Originally by: Roland Deschaines The DPS graph seems to work erratically. It doesn't take into account Sig Radius / Sig Resolution. Also, sometimes there's unexplained sudden drops in DPS at certain ranges (not due to missiles, but I have no idea what's causing it). Also, when overheating, it shows only how long the modules can take it before being offlined, not how long before the rack overheats and all modules are disabled, which usually happens first.
DPS graph do take into account signature radius and resolution. Drops in DPS can came from drone range or web\painter optimal ranges. When rack heat reaches maximum level modules are taking damage at every cycle - not disabled all together.
Originally by: Barakkus I would love to see the cap simulation from quickfit in eft.
Implementing capacitor simulation in the way it was done in Quickfit would require a very clumsy interface. Also it is a very inconvenient to use while I can't see any advantages such simulation could give.
Originally by: Rollthor Plus the Speed with the MWD turned on is shown at 3.2k wihtin EFT. the real ingame Speed is only a bit more than 1.2k.
Looking at this huge speed difference may I suggest that ingame you have Cold-Gas I Arcjet Thrusters fitted which are afterburners and not an MWD.
Originally by: Myestra Popovich i had a suggestion that would make EFT extremely helpful for wormhole explorers/pvpers. what im think is a specific option that allows to apply all the specific wormhole system effects to your EFT ship
This is planned.
How do you use the DPS graph. When I select new DSP Graph it is blank. Every Plan lasts until the first shot is fired. "I have a Plan, a good one." Generally means it is not. If Yellow it get a Fellow Killed |

Kevin Davis
|
Posted - 2009.05.18 01:41:00 -
[3603]
Originally by: Cagot OK, I'm a bonehead and can't get started with EFT. Please point me the right way.
I did the following: : : : Thanks...
I have been using EFT since 2.8.1. I haven't used it since a few days after I upgraded to 2.10.1 upgrade. I used it again today and tried to update my character by importing it through the API and it zeroed my skills. Characters that have not been updated still have their old stats.
|

Cagot
Spelunkers
|
Posted - 2009.05.18 02:36:00 -
[3604]
Originally by: Kevin Davis
I have been using EFT since 2.8.1. I haven't used it since a few days after I upgraded to 2.10.1 upgrade. I used it again today and tried to update my character by importing it through the API and it zeroed my skills. Characters that have not been updated still have their old stats.
Thanks for the response. I'm glad to hear it's probably not just me. Perhaps CCP switched around the API dump again.
I'll try entering everything by hand... now's the time I wonder whether becoming a skill collector was all that smart!
|

steave435
Caldari SniggWaffe
|
Posted - 2009.05.18 08:04:00 -
[3605]
Originally by: Cagot
Originally by: Kevin Davis
I have been using EFT since 2.8.1. I haven't used it since a few days after I upgraded to 2.10.1 upgrade. I used it again today and tried to update my character by importing it through the API and it zeroed my skills. Characters that have not been updated still have their old stats.
Thanks for the response. I'm glad to hear it's probably not just me. Perhaps CCP switched around the API dump again.
I'll try entering everything by hand... now's the time I wonder whether becoming a skill collector was all that smart!
I had a similar problem a while ago. The soloution I got from ccp when I petitioned it (since it didn't work in evemon either) was to pause the skill I was training on my other char on that account and start training one on the character I had issues with for a few seconds and then switch back. Worked for me.
|

Riksha San
|
Posted - 2009.05.18 09:09:00 -
[3606]
Can you add something like this in future versions of eft:
Adding to projected effects not only modules, but whole setups. For example, i want see how my logist boost tanking, or my ewar ship decrease enemy's ship characteristics.
|

Cagot
Spelunkers
|
Posted - 2009.05.18 21:06:00 -
[3607]
Originally by: steave435
I had a similar problem a while ago. The soloution I got from ccp when I petitioned it (since it didn't work in evemon either) was to pause the skill I was training on my other char on that account and start training one on the character I had issues with for a few seconds and then switch back. Worked for me.
Interesting - that would fit my case... my alt is busily studying scanning to serve as my backup in a wormhole. I've finished inputting my skills by hand, but will remember this for next time.
|

Mr M
Legion of Illuminated Social Rejects
|
Posted - 2009.05.18 21:12:00 -
[3608]
Originally by: steave435 I had a similar problem a while ago. The soloution I got from ccp when I petitioned it (since it didn't work in evemon either) was to pause the skill I was training on my other char on that account and start training one on the character I had issues with for a few seconds and then switch back. Worked for me.
Same problem here, started and paused the skills on the character and everything worked fine.
EVEgeek|Eden Underground Radio |

sirris819
|
Posted - 2009.05.19 16:15:00 -
[3609]
I get the following error when i enter my character information:
Error: Must provide userID parameter for authentication.
There was a patch during downtime last night. But, this is my first time using the program, SO I'm thinking it is more likely something im doing wrong. I enter my user ID as i do to enter the game client and eve sight, and used a new API key.
|

blomer
|
Posted - 2009.05.19 18:56:00 -
[3610]
Originally by: sirris819 I get the following error when i enter my character information:
Error: Must provide userID parameter for authentication.
There was a patch during downtime last night. But, this is my first time using the program, SO I'm thinking it is more likely something im doing wrong. I enter my user ID as i do to enter the game client and eve sight, and used a new API key.
The user ID is above the API key: I believe its 7 digits long, like "123467". It is NOT your logon name.
|
|

CommmanderInChief
Comply Or Die
|
Posted - 2009.05.19 22:01:00 -
[3611]
Edited by: CommmanderInChief on 19/05/2009 22:01:25 Can i asked what the 'All level 5' is? its either that or no skills? How do i get EFT to use myskills? I imported my API etc and that worked fine.. Also why is there no faction/officer available to choose? Sorry if i missed anything and im just being thick...
|

Kouran Darkblade
Caldari Dark Circle Enforcement
|
Posted - 2009.05.21 03:17:00 -
[3612]
Originally by: CommmanderInChief Edited by: CommmanderInChief on 19/05/2009 22:01:25 Can i asked what the 'All level 5' is? its either that or no skills? How do i get EFT to use myskills? I imported my API etc and that worked fine.. Also why is there no faction/officer available to choose? Sorry if i missed anything and im just being thick...
All level five is a default character with all skills at level 5, to get your skills into EFT click 'view' then 'character editor' then create new character and load in your API to that character, you may have loaded oyur data into the all level 5 character. for faction and officer modules, select the type of module your after, shield boosters for example, and down the bottom left underneath the list of modules there should be the options 'faction' 'complex' and 'commander' if there are any of those modules available for the selected type of module you can view them by clicking on 'faction' or whatever. Hope this helps, im hopeless at explaining things.
|

Adolar Kron
Meltd0wn
|
Posted - 2009.05.21 09:47:00 -
[3613]
report: There are differences in targeting range of the rokh between EFT and TQ.
|

Zaqar
Pator Tech School
|
Posted - 2009.05.21 12:19:00 -
[3614]
Originally by: Adolar Kron report: There are differences in targeting range of the rokh between EFT and TQ.
nope, 90km in both
|

Steely Dhan
Perkone
|
Posted - 2009.05.22 09:04:00 -
[3615]
Not sure if this bug has been reported yet but Heavy electron and heavy ion blasters specs are the wrong way around when trying to fit them. They show correct in market group.
i.e I can fit 3 T2 heavy electron's t2 but not 3 T2 ion's.... should be the other way around.
cheers, love the prog.
|

Qui Shon
|
Posted - 2009.05.22 09:11:00 -
[3616]
Originally by: Steely Dhan Not sure if this bug has been reported yet but Heavy electron and heavy ion blasters specs are the wrong way around when trying to fit them. They show correct in market group.
i.e I can fit 3 T2 heavy electron's t2 but not 3 T2 ion's.... should be the other way around.
cheers, love the prog.
That's the correct way. Neutron > Ion > Electron, Neutrons being the hardest to fit and electron the easiest.
|

Steely Dhan
Perkone
|
Posted - 2009.05.22 11:02:00 -
[3617]
Originally by: Qui Shon
Originally by: Steely Dhan Not sure if this bug has been reported yet but Heavy electron and heavy ion blasters specs are the wrong way around when trying to fit them. They show correct in market group.
i.e I can fit 3 T2 heavy electron's t2 but not 3 T2 ion's.... should be the other way around.
cheers, love the prog.
That's the correct way. Neutron > Ion > Electron, Neutrons being the hardest to fit and electron the easiest.
Oh damn you are correct, I got electron and neutron as same thing.
Apologies.
|

Samurayo
Cor Stellium
|
Posted - 2009.05.23 00:09:00 -
[3618]
Gripen, very good job, man!
One thing I canÆt figure out is how to import XML fit file. If anyone had this problem before and got an answer I apologize for asking about it again.
So how do you do it?
I go to File > Import fit from XMLà, empty window opens with æRefreshÆ (highlighted) and æImport, deleteÆ (grayed-out), nothing in the window.
I Managed to Export a ôtest fitö in to XML but now I canÆt import it back to the program. I tried placing the exported *.xml file in to main dir, and every subfolder I could find thereà nothing worked.
Why not take a screenshot and be done with it?... Got tired of taking screenshots ;)
Thanks in advance
|

Thercon Jair
Minmatar Nex Exercitus Skunk-Works
|
Posted - 2009.05.23 13:37:00 -
[3619]
Error in the programme EFT 2.10.4:
The warp disruptor II module is affected by the triage mode of the carrier (in this case, nidhoggur), and is stated to use 375000GJ/s cap when in triage mode and 1875000GJ per cycle...  Real men do it the hard way: fly Minmatar! |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.05.23 14:41:00 -
[3620]
to Samurayo
For EVE or EFT to be able to import fit from XML file it must be saved to the <MyDocuments>\EVE\fittings where <MyDocuments> is "C:\Documents and Settings\<UserName>\My Documents" in case of XP or "C:\Users\<UserName>\Documents" for Vista.
This path should be default for exporting fit to XML but it is possible that there would be no "fittings" folder because EVE does not create one until some fit exported from the game.
In the next EFT version such case will be handled and "fittings" folder created if it doesn't exist so default saving location will be correct.
|
|

SAI Peregrinus
Caldari Queens of the Stone Age Rote Kapelle
|
Posted - 2009.05.23 17:47:00 -
[3621]
EFT under WINE gives the following error when trying to drag a module from one ship to the projected effects field of another ship: fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
Could you add a way to turn off the alpha when dragging ship-to-ship? Make it work like dragging from the itembrowser, since that works properly. This is needed since the itembrowser does not add pilot skills or ship bonuses.
I've voted for the bug at winehq: http://bugs.winehq.org/show_bug.cgi?id=17319 Other linux/mac users, please do the same.
|
An error occurred on the server when processing the URL. Please contact the system administrator. If you are the system administrator please click here to find out more about this error.