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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.02 15:07:00 -
[1]
Screenshot Download link Fully rev 2 compatible except new hardwirings and some mining-related stuff which I never bother to finish.
P.S.: Thanks to RAT corporation for beta testing.
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DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.07.02 15:29:00 -
[2]
After a quick try:
Character import using Eve API - nice Missing some modules - not cool The fittings window autoclosing every friggin time you d'n'd a module to ship view - EXTREMELY ANNOYING
Otherwise very promising app.
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NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.02 15:32:00 -
[3]
Looks promising, but there are tons to improve. I personally like the fact that its not java, but from what I can tell.. object pascal? What I miss the most are options and extra functions wich for example Quickfit yields.
I dont want the menu to the right to auto-hide, I want to be able to import from .xml, I want to fit a module by doubleclicking it and so on and so forth.
Post count: 194083
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.02 16:41:00 -
[4]
Originally by: DTson Gauur The fittings window autoclosing every friggin time you d'n'd a module to ship view - EXTREMELY ANNOYING
There is a lock button on the upper part of fitting panel. I think I'll make it locked by default because it looks like no one use this feature except me.
Originally by: NoNah I personally like the fact that its not java, but from what I can tell.. Delphi?
Yes it is.
Originally by: NoNah - Doubleclicking should fit the module - not display info(A window wich can be greatly improved in its design btw).
There can be multiple opened setup windows and no way to tell where to fit module by double-click.
Originally by: NoNah - Love the fact that you added cap per second as a value right away, but would you please add the recharge time and such as secondary information aswell?
This information displayed in the tooltip of capacitor volume.
Originally by: NoNah - There are two values called defence? What does those mean? Same thing with Firepower?
Firepower section shows DPS and Volley damage. Volley damage shown only for turrets or missiles or smartbombs, not altogether.
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
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AbdullahAhmed
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Posted - 2007.07.02 17:08:00 -
[5]
This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
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NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.02 17:26:00 -
[6]
Originally by: Gripen
Originally by: NoNah - Doubleclicking should fit the module - not display info(A window wich can be greatly improved in its design btw).
There can be multiple opened setup windows and no way to tell where to fit module by double-click.
Good point, but I would still like the info window redesigned. Perhaps it could be solved by sending the module to the last window active? Yes, it will still end up in a "random"(top?) slot, but it can easily be moved there and it doesnt really matter anyway.
Oh, and the option to import through .xml would be great. This is probably due to my "windowmanager" but the buttons are unreadable when pressed. Might be quite an undertaking, but adding a ew-calculator would be sweet aswell. Hows the accurasy, have you spent the time getting exact figures to everything such as peak recharge?
Post count: 427132
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OldPueblo
H.Y.D.R.A. GoonSwarm
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Posted - 2007.07.02 17:50:00 -
[7]
Looks very promising, I'll play a bit and give some feedback. Keep at it and you might develop a nice little side isk income off of it.
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Redora
Gallente Minmatar Ship Construction Services
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Posted - 2007.07.02 17:54:00 -
[8]
Wow. I used this once after I saw your post, and I'll have to play with it more, but thus far I much prefer it to QuickFit...Much shorter startup time. A prettier interface and I prefer the functionality of the interface with Drag and Drop module fuitting, the much less cluttered feel and look of the relevant information, and not to mention the wonderful images that make it much easier to simply glance at the statistics for this fit, and get the immediate picture (Again preferable to tabbing through multiple windows to find my optimal/RoF/Damage mod and then back to see how Change X affected Stat Y in Manner Z....) and the multiple ship-fitting windows is incredible. I LOVE the import functionality, now I'm no longer repeatedly saving XML files from EveMon (Not a HUGE hassle, but definitely nice when I realize I have to update :D)
A few things I see that can be improve (IMO): --The 'info box' that pops up when I hover my cursor over a specific area (Defense, firepower, etc.) should be a part of that display, instead of just a fleeting tooltip. --A quick name-change of all the faction ammos so the two equivilant factions are represented (Serpentis/Guristas for hybrid ammo, for instance.) --A damage breakdown by TYPE as well as drones/guns.
And more as I think of them.
---
Redora
http://oldforums.eveonline.com/?a=topic&threadID=543553 |
J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.02 18:01:00 -
[9]
Nice tool! With a few tweaks I'd use this over QF in a second.
1) The double click to fit a module is needed, tbh. Alot of people have vast screen real estate these days, and traveling all over the place with the same module gets tedious. Yes you can have many windows open, but just have an 'ActiveWindow' switch that sends the double-clicked module to the active window.
2) Needs a few buttons for the skills, I'd recommend "Max All Relevant Skills", "Set Required Skills to Minimum" and "Set All Skills to Maximum". You've done alot of the hard work by determining what skills affect what modules (love it, absolutely love it) just take that a step further with the first one. The second is easy, just set it all to the minimum requirements. The last is obvious.
3) I don't know if this is a thing with your code, or Delphi as a whole, but when I right click something I want the focus to move to that and then the right click take place, not the right click taking place on the previously highlighted option.
4) I'd love to see a panel at the right to match the panel at the left, purely for the character. The top panel could contain the information currently in the Character Editor window, and the bottom panel could have a number of tabs listing skills required for currently selected fit etc (again, this would tie in easier with an 'ActiveWindow' switch).
5) I'd like a pop-up over all loaded modules with the information about the module, instead of having to open up another window (that doesn't update when something changes). A bit like you have for the icons on the right of the setup window.
Overall, this is a top class program for it's purpose. Yes, you're missing modules (which could easily be compensated for by using the DB dumps from the game itself and having the program interact with those), and it doesn't have some of the functionality of QF, but it's so, so, so much faster than QF, and that's what does it for me.
In fact, I'd go so far as to say that given the speed and layout, this is the best base I've seen so far for a fully integrated eve tool, with skills, setups, and performance of setups, all in one. So much so that I'd love to help out if you need help, especially if you take it down the integrated route (never done Delphi, but I know my programming).
One final thing though - as it's so early in testing, any chance you could build it up for a cross-platform user? Even if it's with Cedega/Wine/Mono/Crossover, whatever, it would be nice to have that (I don't know much about cross-platform Delphi, I'm afraid)
-J
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Liang Nuren
The Refugees
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Posted - 2007.07.02 18:08:00 -
[10]
Out of curiosity (not that its incredibly important), can the statistics on the items be user edited or user added?
I've had occassion to .. erm, hack on certain similar applications to see the results of certain ideas - and it was useful. I'll definitely give this a shot once I get back home.
Anyone out there vouch for its accuracy?
^_^
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Igus
Green Gecko Inc. Freelancer Alliance
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Posted - 2007.07.02 19:24:00 -
[11]
Edited by: Igus on 02/07/2007 19:28:32 Great tool!
Suggestions I would make, hopefully I haven't missed a way to do this already. - Provide a method to export your saved setups to file. - Provide a menu option to easily lookup all you loadouts at once, instead of having to look at the ships menu tree. - On open, automatically load last ship loadouts that were open at the close of the previous session. - A toolbar, or window menu item list to list all open windows, or just all open loadouts. ie similar to the way mirc lists its open channels at the top of the window. - Dock/anchor the equipment window by default.
Few things that would be cool to have. - If at all possible, use the same export file format at Quickfit. - Provide a way to import Quickfit loadouts.
*edit*: Didn't see each ship type has its own data file for loadouts, It would be great if it were possible to export a individual ship loadout.
-- *snip* Your signature exceeds the maximum filesize (24,000bytes) and also the signature dimensions 400x120 pixels -TheDagda ([email protected]) |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.02 19:55:00 -
[12]
Originally by: NoNah Oh, and the option to import through .xml would be great.
I disabled such option. CCP are going to remove ability to export XML soon so only valid way to get your skills would be through API.
Originally by: NoNah Might be quite an undertaking, but adding a ew-calculator would be sweet aswell.
There is ew-calculator. Press "Projected Effects" button and drag modules there from fitting panel (won't take skills into account) or from another opened setup window. On the screenshot in first post you can see Curse dampening and nossing Zealot. For jammers chance to jam will be shown in caption of "Targeting" box.
Originally by: Redora A quick name-change of all the faction ammos so the two equivilant factions are represented (Serpentis/Guristas for hybrid ammo, for instance.)
I specifically excluded half of faction ammo because they have same stats as the other half and would just overcrowd menu.
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Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.07.02 20:32:00 -
[13]
1. How do you get drones into setups?
2. Are you planning on adding Faction and Officer Modules later on?
3. Sticky Windows? ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander
Meet the Overlord |
Elve Sorrow
Amarr Shinra
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Posted - 2007.07.02 20:34:00 -
[14]
pwn.
Faction/Complex/Officer mods are all in there. There's 4 buttons in the bottom left corner to switch from Market to Faction/Complex/Officer. (4 groups total.)
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |
Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.02 20:42:00 -
[15]
Edited by: Valandril on 02/07/2007 20:42:30 Mmm, my fitting ***** personality likes it, time to play more with it. Open source maybe ? I'm not giving my ac/pass otherwise :P ---
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NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.02 20:48:00 -
[16]
Originally by: Gripen
I disabled such option. CCP are going to remove ability to export XML soon so only valid way to get your skills would be through API.
While this is true, there are still quite a few .xml's around, and EVEMon for example allows you to export them - wich allows you to calculate on future setups much easier. No biggie, but I find it handy. Also gives you the option of testing with max skills easily.
Originally by: "Gripen" There is ew-calculator. Press "Projected Effects" button and drag modules there from fitting panel (won't take skills into account) or from another opened setup window. On the screenshot in first post you can see Curse dampening and nossing Zealot. For jammers chance to jam will be shown in caption of "Targeting" box.
Thats also true, however its a defensive and not offensive, Id like to see the modified stats of each and every one of the damps fitted(thus including skills), and the total effect of them all used - with stacking penalties etc.
Then again that might just be beacuse I dont understand. No clue how to make one ships effects appear on the other, without simulating it(IE using twice as many noses as the curse can actually fit due to a 100% bonus).
Really dont mean to complain or be negative, I like the app, and I will be using it, though in my world - the more stats the better. Just chime if you want me to stop whining. =)
Post count: 381938
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.02 21:34:00 -
[17]
Give it similar features to Quickfit but make it load faster and you have my business. --- Proud Amarr pilot.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.02 21:47:00 -
[18]
Edited by: Valandril on 02/07/2007 21:50:50
Originally by: Cyan Nuevo Give it similar features to Quickfit but make it load faster and you have my business.
It got much more features than qfit, effecitve tanking calc, proeper dps couting, easier managment with skills/ammo and most important work like dream
Also did i told already how much i love this tanking calculator ? :D
Also it don't save drones into ship setups :( ---
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Le Dentiste
Res Publica R i s e
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Posted - 2007.07.02 22:35:00 -
[19]
"and some mining-related stuff which I never bother to finish"
most-useless-software-ever.
Mining is the future dude
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xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
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Posted - 2007.07.02 23:16:00 -
[20]
This program is missing the module Capacitor Flux Coil II
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Ben Booley
Mutually Assured Distraction Molotov Coalition
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Posted - 2007.07.03 01:30:00 -
[21]
Heavy Capacitor Booster II uses 1950 PG, not 1750 PG.
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DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.07.03 07:56:00 -
[22]
Wanted to do some dream fits and ran into a lil probby
State Issue Raven is missing :D
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Althea Nar'agh
Gallente
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Posted - 2007.07.03 08:24:00 -
[23]
Hi Gripen,
Looks nice (from the shoot and from what ppl say) but can't check it out as it seams you are not taking into account proxy settings...
Also, are (will) you give source code for this one? Would be good to have this little puppy in C# -------------------------- War. War never changes |
SellYaStuff
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Posted - 2007.07.03 08:41:00 -
[24]
******* amasing proggy if i wasn't souch a noob i'd send you some isk...
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AntonioBanderas
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Posted - 2007.07.03 08:54:00 -
[25]
where's DPS?
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SellYaStuff
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Posted - 2007.07.03 09:26:00 -
[26]
forget it, found it. Graphic is broken on win 2k btw Beautiful program
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Kellyl
Free Traders
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Posted - 2007.07.03 09:47:00 -
[27]
Lovely looking tool.
But I'm having a few problems.
Im using windows Vista (laptop came with it, sucks tbh) and I dont see the fitting panel.
I can turn it on and off, but othing appears except a slim empty bar at the left side of the proggy.
Is this a windows Vista issue? Or am I doing something noobish xD.
Thanks, X
Originally by: HippoKing pretty much all caldari ships ming something terrible
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Elve Sorrow
Amarr Shinra
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Posted - 2007.07.03 09:49:00 -
[28]
Move your mouse to that little bar that pops up and hover over it. It should expand. Closes itself again when the mouse leaves it though. But, theres a little 'Lock' button in the top of said Module screen which is quite handy.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |
Kellyl
Free Traders
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Posted - 2007.07.03 09:55:00 -
[29]
Originally by: Elve Sorrow Move your mouse to that little bar that pops up and hover over it. It should expand. Closes itself again when the mouse leaves it though. But, theres a little 'Lock' button in the top of said Module screen which is quite handy.
I tried that but nothing happens.
Here is what I see when I run it, im hovering my mouse on the left bar in this screenshot (printscreen hid the mouse cursor :/).
Linkage
Originally by: HippoKing pretty much all caldari ships ming something terrible
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.03 11:30:00 -
[30]
Originally by: NoNah Then again that might just be beacuse I dont understand. No clue how to make one ships effects appear on the other, without simulating it(IE using twice as many noses as the curse can actually fit due to a 100% bonus).
Open Curse. Fit it with nos. Open another ship which will be the target. Open "projected effects" on target setup. Drag nos from curse module list to target's projected effects. That way all bonuses will apply. If you do this with dampeners or tracking disruptors they will be stacking penalized.
Originally by: Kellyl Im using windows Vista (laptop came with it, sucks tbh) and I dont see the fitting panel.
I can turn it on and off, but othing appears except a slim empty bar at the left side of the proggy.
I've had a problem when panel just don't show up as a result of program crash. You can try to delete config.ini in program directory and thus reset all settings. If this does not help then it may be a Vista what causing problem. You also may try to edit config.ini and change FittingPanel_Locked=0 to FittingPanel_Locked=1.
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Althea Nar'agh
Gallente
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Posted - 2007.07.03 12:49:00 -
[31]
Any idea about using proxy? or another way to update my skills? -------------------------- War. War never changes |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.03 13:31:00 -
[32]
Originally by: Althea Nar'agh Any idea about using proxy? or another way to update my skills?
I'll try to make it work with proxy as soon as possible. In the meanwhile you can set your skills manually using right-click menu in the skill tree.
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Menay
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Posted - 2007.07.03 13:56:00 -
[33]
Can you host on eve-files or something aswell? The link doesn't seem to be working for me |
Grytok
German Kings OPUS Alliance
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Posted - 2007.07.03 14:01:00 -
[34]
Yep, can't download as well, through the given Link .
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LUH 3471
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Posted - 2007.07.03 14:02:00 -
[35]
this is impressive very nice work just missing some modules shouldnt be to hard to integrate them
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.03 14:56:00 -
[36]
Edited by: Valandril on 03/07/2007 14:54:41 Rehost on evefiles ---
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.03 16:28:00 -
[37]
Uploaded new version on Eve-Files. Updated link in the first post.
Fixed few bugs and made changes done in todays patch.
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Althea Nar'agh
Gallente
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Posted - 2007.07.03 16:44:00 -
[38]
Originally by: Gripen I'll try to make it work with proxy as soon as possible. In the meanwhile you can set your skills manually using right-click menu in the skill tree.
Cheers! -------------------------- War. War never changes |
Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.03 16:47:00 -
[39]
It still don't save drones with setup. ---
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ZigZag Joe
The Republican Guard
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Posted - 2007.07.03 16:50:00 -
[40]
This thing == pwn. And its been saving drones fine for me...
<< zigzag forever. >> |
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ArtemisEntreri
Art of War Cult of War
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Posted - 2007.07.03 17:49:00 -
[41]
Cool stuff, testing it now
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xRazoRx
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2007.07.03 23:19:00 -
[42]
Edited by: xRazoRx on 03/07/2007 23:18:43 Great prog. But i have just one question. Why do i get this :S
Death is only the beginning... |
cflux
Caldari FinFleet
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Posted - 2007.07.03 23:32:00 -
[43]
I have been drooling on this since the day someone found a screenshot off this application on RAT folder in EVE-Files.
Awesome stuff, thank you very much - want ISK donation?
-- Lord Chaos - Only add Fluxcage. |
Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.03 23:36:00 -
[44]
Edited by: Xeliya on 03/07/2007 23:35:59 Peak cap is a bit off. Should be (Cap/Recharge)*2.5 Cap ran dry when I was 10 under peak but is fine with the method I put and holds at 30-35%
It would also be nice to have a button to search all items and not need to keep chaning from normal/facion.
Other then that amazing program so far!
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Baji Core
Privateers
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Posted - 2007.07.03 23:54:00 -
[45]
oh oh god yes
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Takahashi Arran
coracao ardente Triumvirate.
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Posted - 2007.07.03 23:56:00 -
[46]
Edited by: Takahashi Arran on 03/07/2007 23:57:06 THis is an amazing tool, however :
Double clicking NEEDS to fit the module, I actually visited this thread to work out how to do it. The current drag+drop method is difficult and because of the small area to drag unintuitive
You need to add the new hardwirings as options :)
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Deep Slumber
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.07.04 01:26:00 -
[47]
I'm just messing with EFT right now and love it so far. I created four setups and found it to be a breeze after getting used to it. The interface and functionality make it much more appealing to me than QuickFit, which also always slowed my (rather aged) box down to a crawl due to it being Java. I do have a few spontaneous suggestions though.
Originally by: Takahashi Arran Edited by: Takahashi Arran on 03/07/2007 23:57:06
Double clicking NEEDS to fit the module [..]
Having this option would indeed be more convenient for the user. Would it be possible to implement it and default the adding of the module in question to the currently highlighted setup window? Doubleclicking on an already fitted mod should in turn remove it.
- An excellent feature which I'd love to see in EFT (even though it would be a blatant QuickFit ripoff) would be the "last slot" option. I sometimes find myself in the situation where I am left with a free slot and can't make my mind up on what to fit and appreciate having this possibility. Sometimes I even get a new idea from it.
- Also, a nice ergonomic change would be the implementation of standard Windows Ctrl and Shift keys while dragging & dropping. E. g. having fitted a specific gun to let's say a battleship, you could then simply Ctrl + drag the gun from the high slot to another high slot, a "+" sign would appear next to the transparent icon, and it would be "cloned", well, copied over to the next slot. Doing the same thing while holding down "Shift" could move the module in question to another slot or switch positions with a module if there already is one in the destination slot - which would be purely cosmetic, but would help keeping a setup tidy.
- Rightclicking on fitted modules should also open the specific market group and show the entries (similar to the ammo function for guns) to present you with alternatives. It would be more convenient than manually finding the item in question in the integrated browser, especially if you just cannot think of the damn name (it happens all too often).
- On a last note, the bottom left window showing the search matches (and especially group entries if using the item browser) should be sortable; if you click on the "Name" tab, they should be sorted alphabetically. If you click on the "CPU" tab, it should be sorted by values; if you click it again, the sorting will be reversed, etc.. just like in windows explorer or the market window in Eve itself.
All the suggestions aside, so far EFT looks like epic pwn to me. I salute you for creating a program which offers a lot of functionality and giving it to the community for use
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Novacek
Us against You
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Posted - 2007.07.04 03:50:00 -
[48]
Originally by: xRazoRx Edited by: xRazoRx on 03/07/2007 23:18:43 Great prog. But i have just one question. Why do i get this :S
what he said, i am using xp and getting this error
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Igus
Green Gecko Inc. Freelancer Alliance
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Posted - 2007.07.04 03:55:00 -
[49]
Edited by: Igus on 04/07/2007 03:54:35 Also just a thought while using this great tool. How about instead of making the 'Defense' instead of showing the average and the specific values as a mouse over to just make the box bigger and show each resist type and its stats. Makes fitting for ratting/missions a bit faster!
Or just add a preference option that allows the user to select between the different display mods, though i guess that would be a good bit more complected.
(*hehe it should also be labeled Defense not Defence, programing IDE's really need spell checkers in them, been there many times. *) :)
-- *snip* Your signature exceeds the maximum filesize (24,000bytes) and also the signature dimensions 400x120 pixels -TheDagda ([email protected]) |
Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.04 04:25:00 -
[50]
Originally by: Valandril It got much more features than qfit, effecitve tanking calc, proeper dps couting, easier managment with skills/ammo and most important work like dream
OK, wow. I couldn't test before because I was at work, but this is looking great!
A few issues: * I am also getting the corrupted icons bug. Running Win2000, I'll be happy to provide more info if you need it. * Please don't make Ctrl+C toggle the character window. I'm sure everyone is used to it being copy and it will just be confusing this way. * Can we have a way of exporting a setup (in XML) to share with friends or whatever?
I'll post more requests as I think them up, great work so far! --- Proud Amarr pilot.
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Socrates Nacht
Maelstrom Crew
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Posted - 2007.07.04 04:34:00 -
[51]
Fast and responsive program, easy on the eyes.
Aside from the double clicking not equipping stuff gripe, it'd be nice to have a "perfect skills" feature, just to see max DPS possible, whether something is possible to fit, etc. *snip* please keep sigs EVE-related. Contact [email protected] if you have any further questions - Karass Sayfo |
Gerard Vienne
Ever Flow FREGE Alliance
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Posted - 2007.07.04 05:17:00 -
[52]
Originally by: Igus Edited by: Igus on 04/07/2007 03:54:35 (*hehe it should also be labeled Defense not Defence, programing IDE's really need spell checkers in them, been there many times. *) :)
You know not every English-speaker is American, right?
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Father Calistas
Antipodean inc. Sparta Alliance
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Posted - 2007.07.04 05:27:00 -
[53]
Great tool! One suggestion. It would be great if hot new ship designs you've made up were more accessible than from the click-ships, find ship, click design way you get to them now.
An item bar (think Photoshop) on the right with ships and characters you've got hotlisted would be super. Or something similar. I like to go back to the same design over and over and fiddle and it's slow opening the ship browser and finding it etc etc.
SirMolle - *** Bar Video!
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Mara Skye
Gallente The Nest
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Posted - 2007.07.04 06:32:00 -
[54]
Edited by: Mara Skye on 04/07/2007 06:31:41
Originally by: Gripen
Originally by: NoNah Oh, and the option to import through .xml would be great.
I disabled such option. CCP are going to remove ability to export XML soon so only valid way to get your skills would be through API.
An XML-import option would also be handy for those of us that work with really heavy network restrictions. Love the app so far, but this is the one thing that would push me back to Quickfit to be honest.
(And yes, I know I should be doing work at work, but I still have lunch times free y'know...)
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AntonioBanderas
|
Posted - 2007.07.04 07:12:00 -
[55]
fix icon problem, add xml support. leave the rest Superb.
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Inabus
GoonFleet GoonSwarm
|
Posted - 2007.07.04 08:44:00 -
[56]
A way to copy a fitting so you can create several small variations would be nice. So would an option to import/export fittings.
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Pesadel0
Ordem dos Templarios Pax Atlantis
|
Posted - 2007.07.04 09:16:00 -
[57]
Awesome tool :D
I was sworn to absolute secrecy BY CCP. |
Kim kitori
Caldari State War Academy
|
Posted - 2007.07.04 09:23:00 -
[58]
Can anyone confirm that this tool is free from trojans or spywares? Looks great.
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Simon Illian
Caldari Black Nova Corp Band of Brothers
|
Posted - 2007.07.04 09:59:00 -
[59]
when i like the ability to set gang bonus (fleet / wing / squad), could we specified the ship & gang bonus used (taken from a saved ship config maybe) ? ____________________________________________ For all you'r Map & Data madness : http://eve.galop-spatial.com |
Paigan
Amarr Thirdwave
|
Posted - 2007.07.04 10:11:00 -
[60]
In Skill overview, having marked one skill (like Electronics) but right-clicking on another skill (like Multitaksing) opens the RMB skill-set menu for the old skill (Electronics in this case). However it should automatically mark the new skill (Multitasking) and then open the RMB menu for it.
Otherwise there are twice as much clicks needed to set skills, which is very annoying after 1-2 minutes.
And there should be a way to import skills via XML as well. I don't feel comfortable with giving a third party app any of my access data, even if its only for skill monitoring. -- This game is still in beta stage |
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Lore Isander
Caldari Paisti
|
Posted - 2007.07.04 10:18:00 -
[61]
Deffo gotta try this one
--- How do I shot web? |
R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2007.07.04 10:30:00 -
[62]
Amazing tool - my new favorite.
Feature request: ability to sort by name/cpu/pg usage on the modules browser would be time saving!
Thanks for this great addition to my eve software library :)
DKOD - an awesome synchronised killing machine |
J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.07.04 12:07:00 -
[63]
Originally by: Paigan
2.) And there should be a way to import skills via XML as well. I don't feel comfortable with giving a third party app any of my access data, even if its only for skill monitoring.
I think this too, but you aren't giving the login details. It's a CCP method API of using 'passive' information, basically. You get the details to give to the program, and if you think the program is abusing your information (don't see how, there's nothing vital there, though I guess it could be used for spying) then all you need to do is re-generate the login information used.
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Karim alRashid
Gallente principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.07.04 12:27:00 -
[64]
Thank you, very nice and responsive tool.
Sadly, I still prefer QuickFit for the cap usage simulator.
Unless there's an analogous functionality hidden somewhere in this tool too ?
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DTson Gauur
Glauxian Brothers Ground Zeero
|
Posted - 2007.07.04 12:58:00 -
[65]
Very nice, this tool has now bumped QF down to #2 spot on my fitting needs :)
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.04 13:24:00 -
[66]
Edited by: Gripen on 04/07/2007 13:23:36
Originally by: Xeliya Peak cap is a bit off. Should be (Cap/Recharge)*2.5 Cap ran dry when I was 10 under peak but is fine with the method I put and holds at 30-35%
According to this guide as well as my own experience is 2.4, not 2.5
Originally by: Xeliya It would also be nice to have a button to search all items and not need to keep chaning from normal/facion.
You can select multiple module filter buttons at once by control-clicking them.
Originally by: Father Calistas An item bar (think Photoshop) on the right with ships and characters you've got hotlisted would be super. Or something similar. I like to go back to the same design over and over and fiddle and it's slow opening the ship browser and finding it etc etc.
There is always a tradeoff between usability and overcluttering interface. I thought about such thing by myself before but can't promise anything. Btw you can speed up opening setups a little by double clicking somewhere in main window workspace. This will open ship browser (just like open dialog in Photoshop ).
Originally by: Simon Illian when i like the ability to set gang bonus (fleet / wing / squad), could we specified the ship & gang bonus used (taken from a saved ship config maybe) ?
When you open setup with gang links fitted it becames available for selecting in all setup windows under "Bonuses from ship".
Originally by: Karim alRashid Sadly, I still prefer QuickFit for the cap usage simulator.
Unless there's an analogous functionality hidden somewhere in this tool too ?
Capacitor box caption shows how long your setup can run all active modules. It's the same simulation done every time you change setup but only final result is shown.
I have a question to those who have corrupted images bug: is it affects only interface images or module icons too?
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SellYaStuff
|
Posted - 2007.07.04 13:37:00 -
[67]
Originally by: Kim kitori Can anyone confirm that this tool is free from trojans or spywares? Looks great.
i've played with it on the work for whole day, and we have sophos going in the background... so it looks safe.
Oh, one thing i'd like to see is 'Copy Setup', so that i don't have to manually copy/paste fittings in .cfg files, i f i want to make minor changes on setups to compare.
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Karad Forsky
Caldari
|
Posted - 2007.07.04 14:34:00 -
[68]
Awesome tool. Only mistake I've noticed so far is that an Interdiction Sphere Launcher takes up one launcher slot on an Interdictor - it doesn't. |
Mr Drumbass
|
Posted - 2007.07.04 14:51:00 -
[69]
Somes idea :
=> Possibility to duplicate and existant fitting and rename it to a new name (to try small diff) => Possibility in select ship screen to select a char to filter only what he can fly
=> maybe a more visual way to see max range (for sniping setup for exemple)
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Ehrine Ashbark
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.07.04 16:22:00 -
[70]
Nice looking tool (easy to use as well it seems). I have a slight issue though. I've uploaded my character via API access and it's got some of my skills wrong. It seems that my carrier skill is too low - strangly it is at the same level as my freighter skill (a skill the character editor doesn't list).
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Paigan
Amarr Thirdwave
|
Posted - 2007.07.04 17:01:00 -
[71]
Originally by: J'Mkarr Soban
Originally by: Paigan
2.) And there should be a way to import skills via XML as well. I don't feel comfortable with giving a third party app any of my access data, even if its only for skill monitoring.
I think this too, but you aren't giving the login details. It's a CCP method API of using 'passive' information, basically. You get the details to give to the program, and if you think the program is abusing your information (don't see how, there's nothing vital there, though I guess it could be used for spying) then all you need to do is re-generate the login information used.
I'm well aware that they are no actual login data. I didn't say that in the first place :P
But okay: if you can re-generate them to make the old ones invalid, then it's no problem. Still an additional XML import wouldn't be a bad thing :D -- This game is still in beta stage |
Redora
Gallente Minmatar Ship Construction Services
|
Posted - 2007.07.04 17:31:00 -
[72]
Quote:
3.) Faction modules are missing, making this tool useless for me. Why don't you just leave faction, officer, and stuff modules in the database...
There is a tab along the lower edge of the module selection window labelled market/faction/deadspace/commander which changes the modules displayed to the proper type. ---
Redora
http://oldforums.eveonline.com/?a=topic&threadID=543553 |
Torgor
Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.04 18:26:00 -
[73]
I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.
I really like what you have done with this and want to get it working, any help would be appreciated.
Torgor
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Paigan
Amarr Thirdwave
|
Posted - 2007.07.04 18:33:00 -
[74]
Originally by: Redora
Quote:
3.) Faction modules are missing, making this tool useless for me. Why don't you just leave faction, officer, and stuff modules in the database...
There is a tab along the lower edge of the module selection window labelled market/faction/deadspace/commander which changes the modules displayed to the proper type.
ahhh... thx for the hint. Didn't search properly. So this point has vanished already :D -- This game is still in beta stage |
enymphia
M. Corp M. PIRE
|
Posted - 2007.07.04 18:37:00 -
[75]
no faction mods :(:(::((
ride ze lightning!
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Sli'co Scoser
Gallente World Order The Imperial Order
|
Posted - 2007.07.04 18:37:00 -
[76]
Originally by: enymphia no faction mods :(:(::((
QFT
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Paigan
Amarr Thirdwave
|
Posted - 2007.07.04 18:42:00 -
[77]
Originally by: Sli'co Scoser
Originally by: enymphia no faction mods :(:(::((
QFT
Originally by: Paigan
Originally by: Redora
Quote:
3.) Faction modules are missing, making this tool useless for me. Why don't you just leave faction, officer, and stuff modules in the database...
There is a tab along the lower edge of the module selection window labelled market/faction/deadspace/commander which changes the modules displayed to the proper type.
ahhh... thx for the hint. Didn't search properly. So this point has vanished already :D
reading > posting (which i have found out as well now :D ) -- This game is still in beta stage |
Lore Isander
Caldari Paisti
|
Posted - 2007.07.04 18:44:00 -
[78]
This is damn sweet dude!
I will definitely use this over QuickFit
Keep improving it!
--- How do I shot web? |
Y3R M4W
|
Posted - 2007.07.04 19:04:00 -
[79]
I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome
Note: YER MAW! is Scottish for Your Mother. |
Mara Skye
Gallente The Nest
|
Posted - 2007.07.04 20:06:00 -
[80]
Edited by: Mara Skye on 04/07/2007 20:05:46 Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome
There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr
|
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xeom
Coagulated
|
Posted - 2007.07.04 20:12:00 -
[81]
Err mods wheres the stick for this already?
This thing rocks ******* hard.Great job Gripen.
--- Coagulated
-Videos- Viciously Delicious New! Non-Entity
|
Y3R M4W
|
Posted - 2007.07.04 20:35:00 -
[82]
Originally by: Mara Skye Edited by: Mara Skye on 04/07/2007 20:05:46 Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome
There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr
Pont is that's useless without an XML import or something similar
Note: YER MAW! is Scottish for Your Mother. |
Xeliya
Eternity INC. Mercenary Coalition
|
Posted - 2007.07.04 22:08:00 -
[83]
Edited by: Xeliya on 04/07/2007 22:11:46
Originally by: Gripen Edited by: Gripen on 04/07/2007 13:23:36
Originally by: Xeliya Peak cap is a bit off. Should be (Cap/Recharge)*2.5 Cap ran dry when I was 10 under peak but is fine with the method I put and holds at 30-35%
According to this guide as well as my own experience is 2.4, not 2.5
Ah I was even off, but the program is using something higher then 2.4. It seems it is set around 3.
My peak should be 42.5 but the program is giving me 52.4
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Mara Skye
Gallente The Nest
|
Posted - 2007.07.04 22:45:00 -
[84]
Originally by: Y3R M4W
Originally by: Mara Skye Edited by: Mara Skye on 04/07/2007 20:05:46 Edited by: Mara Skye on 04/07/2007 20:05:21
Originally by: Y3R M4W I agree with having a function to import XML, or have a char template that includes max skills, I find them useful for comparisons. Also, as was mentioned, exports from evemon are very useful to see what sort of setups you can build after you've completed your plan
Otherwise, awesome tool, prefer it to quick fit, although I find the lack of 'double-click' functionality a bit tiresome
There's one here: http://kung-fu.kungfoosheep.com/tools/shc/DerekIsGod.chr
Pont is that's useless without an XML import or something similar
Nope, pop it into the /Characters subdirectory. Voila :)
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.04 22:51:00 -
[85]
Originally by: Torgor I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.
Can you post a screen please?
Originally by: Xeliya My peak should be 42.5 but the program is giving me 52.4
Nos? Any cap you get from Nosferatu, Cap Injector or Energy Transfer Array through Projected Effects is added to recharge rate.
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Foxon
|
Posted - 2007.07.04 23:22:00 -
[86]
Edited by: Foxon on 04/07/2007 23:21:01 Gripin, I'm having the same issue. Here's a screenshot. http://i204.photobucket.com/albums/bb237/Darsii/shipfit.jpg
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ZaKma
Eternity INC. Mercenary Coalition
|
Posted - 2007.07.04 23:49:00 -
[87]
Think you could add a export to text function or maybe another button down where the drones are that would show the setup in text so we could copy / paste it on forums / eve-mails etc? That would be really nice imo.
Other than that, awesome app.
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Torgor
Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.05 01:24:00 -
[88]
Originally by: Gripen
Originally by: Torgor I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.
Can you post a screen please?
[URL=http://www.mypicshare.com/umehwu9npic.html]Try this[/URL]
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Zack K'Lorna
|
Posted - 2007.07.05 06:09:00 -
[89]
This looks great! I'm not sure what the sustained and reinforced figures are referring to under 'Defence'. I'm sure it's very obvious . Is there something that tells me how much HP I'm repping per second - I realise its very easy to work out but I'm lazy and you might have included it and I missed it? Oh, and it's spelt PEAK self-recharge :) .
LolGank |
Turok Lance
Gallente The Scope
|
Posted - 2007.07.05 08:41:00 -
[90]
Very nice program, I love it.
Noticed that it seams to be missing the freighter skill thou.
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Zeleznick Greystall
Conisor Excavations Syndicate Antagonistic Assembly
|
Posted - 2007.07.05 09:50:00 -
[91]
The optimal range bonus on Damnation is not applied, dont know if the bonus to warfare links is.
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Y3R M4W
|
Posted - 2007.07.05 11:09:00 -
[92]
Edited by: Y3R M4W on 05/07/2007 11:11:43
Quote: Nope, pop it into the /Characters subdirectory. Voila :)
/me huggles
lub
Another comment is that on the implants screen. the right-click menu containing the implants obscures the implan description at the bottom.
Note: YER MAW! is Scottish for Your Mother. |
commander tycho
Minmatar Cruoris Seraphim Exuro Mortis
|
Posted - 2007.07.05 11:30:00 -
[93]
I have a problem with this.
I put in the API key and User ID. It comes up with the choose character screen. I then click commander tycho and ok but i get an error saying;
" '.' is not a valid integer value. "
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SauliusV
|
Posted - 2007.07.05 11:33:00 -
[94]
seems like tech 1 energized reactive membrane has wrong PG requirements. Currently in game its 2MW, and EFT uses 1 MW.
Btw, great software ;)
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Paigan
Amarr Thirdwave
|
Posted - 2007.07.05 12:41:00 -
[95]
As i only had 3 points/proposals in my initial posting and then added the rest later while testing and while the thread advanced to page 3, i feel most of my points have not been noticed by the op. So i dare to repost them :P
--------------
1.) In Skill overview, having marked one skill (like Electronics) but right-clicking on another skill (like Multitaksing) opens the RMB skill-set menu for the old skill (Electronics in this case). However it should automatically mark the new skill (Multitasking) and then open the RMB menu for it.
Otherwise there are twice as much clicks needed to set skills, which is very annoying after 1-2 minutes.
2.) --- [XML stuff is already being discussed]
3.) --- [haha my fault]
4.) About the double click thing: You can store which fitting window was last selected before setting the focus to the item section. This last fitting window would be the target for the double clicked module, then.
5.) tabbed fitting windows instead of many floating ones would be nice. Using muliple windows of the same kind always needs tabbing in order to get it comfortable. No matter if its brwoser windows, application windows or fitting windows inside a fitting program.
6.) Rack order should be: Highs Meds Lows Rigs
As it is everywhere else.
Or make it optional by clicking the column title for sorting (sorting only racks, of course)
7.) As far as i can see, some rev2.0 implants are missing. Like - 'squire' CC8 / +5% Cap / slot 7 - 'Snapshot' ZMT-2000 / +5% Torp Damage / slot 6
8.) volley damage selection does not take damage amount into account. Example: 7x Launchers do 6500 damage 1x 425mm rail does 180 damage. If the rail is fitted, the hardly relevant turret value is used and the much more relevant launcher value is ignored.
Nothing serious, but surely something to improve :P -- This game is still in beta stage |
Kirtan Loor
Divine Retribution
|
Posted - 2007.07.05 13:28:00 -
[96]
A bump
Mods...this needs a sticky.
Very good job bro. |
Ty'derian
Brutor tribe
|
Posted - 2007.07.05 14:32:00 -
[97]
2007.07.05 14:15
Victim: QuickFit Alliance: NONE Corp: JavaStuff Destroyed: Applet System: Ohst Security: 0.0
Involved parties:
Name: Gripen Security: 0.2 Alliance: Against ALL Authorities Corp: Rage and Terror Ship: Logitech Weapon: Delphi
Destroyed items:
Exotic Dancer
|
Elve Sorrow
Amarr Shinra
|
Posted - 2007.07.05 14:56:00 -
[98]
Edited by: Elve Sorrow on 05/07/2007 14:57:33 Edited by: Elve Sorrow on 05/07/2007 14:56:04 One tiny addition id like is to have multiple setups for the same ship open at the same time. For example, if i want to simulate 2 Guardians transferring both cap and armor to eachother...
I have to: Setup a Guardian with remote reps + 1 Energy transfer Setup an Oneiros with remote reps, which are projected on the Guardian. Setup a Basilisk with an Energy transfer, which is then also projected on the Guardian.
Be easier if i could simply 'duplicate' the Guardian setup and have them project their highslots on eachother.
EDIT: Im an idiot. I can simply use the reps + transfers from the Guardian on itself, same effect without multiple setups.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |
Antisocial Butterfly
Taste the Rainbow
|
Posted - 2007.07.05 14:59:00 -
[99]
This looks very interesting. I'll be keeping this bookmarked!
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Buddy King
Caldari Jork Corp
|
Posted - 2007.07.05 15:17:00 -
[100]
This is a seriously awesome tool. Who should ISK be donated to?
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Paigan
Amarr Thirdwave
|
Posted - 2007.07.05 15:18:00 -
[101]
Originally by: Ty'derian 2007.07.05 14:15
Victim: QuickFit Alliance: NONE Corp: JavaStuff Destroyed: Applet System: Ohst Security: 0.0
Involved parties:
Name: Gripen Security: 0.2 Alliance: Against ALL Authorities Corp: Rage and Terror Ship: Logitech Weapon: Delphi
Although i must say that this is very funny, i want to add two things:
1.) Quickfit isn't "killed" by this tool, as it (for now?) still has some advantages over it. Like proper cap simulation, combat simulation or customizable modules and bonuses.
2.) Quickfit is no applet. Seems you don't really know what java is and what it can do :P
-- This game is still in beta stage |
Tobias Sjodin
Ore Mongers R0ADKILL
|
Posted - 2007.07.05 16:07:00 -
[102]
Awesome tool. Will replace quickfit for me.
Only thing I want now is an export to text feature.
- Recruitment open again-
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Sparkius
Amarr
|
Posted - 2007.07.05 16:44:00 -
[103]
Looks nice so far. Great work!
<----------------------------------------------------------------------------------------------------> "Never attribute to malice what can be adequately explained by incompetence." - Anoymous |
Draskuul Vrallis
Minmatar PoliCratton Technologies
|
Posted - 2007.07.05 17:18:00 -
[104]
Originally by: Torgor Edited by: Torgor on 05/07/2007 01:49:19
Originally by: Gripen
Originally by: Torgor I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.
Can you post a screen please?
Try this
*edit for clicky
I'll provide you one more example here, since the one linked above was somewhat small.
This is from Windows XP, fully updated. Resizing the window has no effect. Something that might provide a hint (though still doubtful) is I have Display Properties->General->DPI setting set to "Large size (120 DPI)."
And nice tool so far! I'll be glad when you can add a cap simulator and take Quickfit out of the equation completely (I have a deep personal hatred for full Java applications and their slow and bloated VM).
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Foxon
|
Posted - 2007.07.05 17:41:00 -
[105]
It is the DPI setting, changed mine from large back to normal and the window looks fine now, too bad everything else is so tiny.
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Asasham
Caldari Deep Core Mining Inc.
|
Posted - 2007.07.05 18:54:00 -
[106]
Very nice job, very helpful and quite a bit easier to use.
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Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.07.05 19:16:00 -
[107]
Edited by: Sky Marshal on 05/07/2007 19:24:32 Really good program, but some features are needed.
- A "Duplicate" button to copy one existing setup to a new one. This can permit small upgrading tests on existing models more easily (I don't like revert back or copy manually at each time :)) - Probably already asked, a "Import setup from Quickfit file" function. - One option in the right-click menu of the modules already fitted, to give possibility to switch between T2/T1 & Revert back (for named). This would reduce the amount of clicks and permit more easily to find an optimum setup. - The search engine is too much reactive IMHO. Probably better if it begin to search with 2 or 3 characters minimum than only one (why not with an option in Preferences menu).
Also, it seems impossible to sort modules alphabetically when I want, that it is a problem when I use the search engine.
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.05 20:50:00 -
[108]
Originally by: Zeleznick Greystall The optimal range bonus on Damnation is not applied, dont know if the bonus to warfare links is.
I've just checked all Damnation bonuses and they're working fine. The bug may be with gun and not the ship. Which one are you trying to fit?
Originally by: commander tycho I put in the API key and User ID. It comes up with the choose character screen. I then click commander tycho and ok but i get an error saying;
" '.' is not a valid integer value. "
Does this error repeats every time you try to import? If you have another accounts do they have the same issue?
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Ferahdi
Conisor Excavations Syndicate
|
Posted - 2007.07.05 21:46:00 -
[109]
Edited by: Ferahdi on 05/07/2007 21:46:18 EDIT: Wrong char, Zeleznick Greystall posting.
Ive fitted Heavy Beam Laser II and Heavy Pulse Laser II. The bonus doesnt show under the modules "affected by" tab either.
I fly the ship ingame and have checked the actual range I get. The range Im missing correspond with missing the range bonus from the ship.
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Zilulil
Gallente Mutually Assured Distraction Molotov Coalition
|
Posted - 2007.07.05 22:21:00 -
[110]
I don't know if it's something about my settings. But in the ship setups window the entire right side is cut off... So I can't see important things... like my explosive resistance. pic
Originally by: Random Noob Where do named items come from?
Originally by: Tuxford when a standard tech 1 item and a basic item love eachother very much...
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La FemmeFatal
Amarr Exiled.
|
Posted - 2007.07.06 00:01:00 -
[111]
Nice program. but pls can someone tell me how i can import my char details? it asks for API whatever that is, and my user ID? |
Xeliya
Eternity INC. Mercenary Coalition
|
Posted - 2007.07.06 03:32:00 -
[112]
Edited by: Xeliya on 06/07/2007 03:34:30 Ship bonus don't get applied i.e. Chimera gets 5% per level on all resist but the program doesn't put that in. Would be nice to have ship bonus' in here.
Also having to type something in to click the mod options at the bottom (i.e. Market, Faction, Etc) is annoying.
Rest so far is amazing, can't wait for the next release!
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Kyria Timeyu
Pie Vendor
|
Posted - 2007.07.06 08:17:00 -
[113]
Originally by: Paigan Seems you don't really know what java is and what it can do :P
A horrible abomination and nothing?
|
Mnengli Noiliffe
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Posted - 2007.07.06 09:02:00 -
[114]
good program. I have a few suggestions.
1. when selecting the implants, the RBM list covers description field. To solve it - perhaps make a new window to the right with implant list, or move the description field somewhere to the top or left. 2. isn't it possible to get implants list using the API? 3. multiple jump clones (implant sets) for the same char should be supported. Either that or make a character copying function to avoid importing the same data. 4. the gang bonuses are not working sometimes... it's pretty buggy actually... I changed a mindlink implant on booster and bonuses stopped to apply somewhy. (reloaded his command ship too) Maybe I'll test it little more. 5. the icons display is weird on winXP and win2k but that's been mentioned already.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.06 10:36:00 -
[115]
Originally by: Zeleznick Greystall Ive fitted Heavy Beam Laser II and Heavy Pulse Laser II. The bonus doesnt show under the modules "affected by" tab either.
Bonus in EFT is set to 5% per level as stated in ship description and working OK but in data import it's 10% per level. I don't have Damnation on Tranquility and can't log onto Sisi now to check. If you can make sure that bonus is 10% and not 5% you should bug report error in the description.
BTW: "Affected By" shows only direct Skill-To-Module bonus and does not list bonuses from ship.
Originally by: La FemmeFata Nice program. but pls can someone tell me how i can import my char details? it asks for API whatever that is, and my user ID?
http://myeve.eve-online.com/api/default.asp
Originally by: Xeliya Ship bonus don't get applied i.e. Chimera gets 5% per level on all resist but the program doesn't put that in. Would be nice to have ship bonus' in here.
Working fine for me. May be you got same error reported earlier with Carrier skill not being imported propertly?
Originally by: Mnengli Noiliffe 2. isn't it possible to get implants list using the API?
At the moment implant data is not included in Eve API import.
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DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.07.06 10:56:00 -
[116]
Heh, more missing modules:
Strip miners Ice Harvesters
All of them are no where to find.
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CaldariCitizen2023
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Posted - 2007.07.06 11:30:00 -
[117]
Edited by: CaldariCitizen2023 on 06/07/2007 11:30:13 Edited by: CaldariCitizen2023 on 06/07/2007 11:29:54 To replay to the people earlier that couldnt get the ship fitting window up in vista, mouse over the thin grey bar on the left, right click it, then left click it, and try and drag then lock it.
Am I totally missing something or is ammunition missing?
Set up some standard launchers and they were auto filled with sabertooth already, and I couldnt find a place to change to that.
Any combat simulation, 1 char skill set w/ ship & mods vs. another character skill set + ship & mods available.?
Amazing tool!
edit: spel gut
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Sariene Soft
Minmatar O.E.C Legionnaire Services Ltd.
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Posted - 2007.07.06 11:31:00 -
[118]
just a couple very minor things (not sure if they were mentioned or not, i'm too lazy to read completely through):
1.) projectile guns shouldn't have controlled bursts on the affected by skills list as it doesn't do anything to guns with no cap use. (not important at all, just pointing it out)
2.) regarding the setup window. can you make the unused high slots be marked as turret/launcher/neither etc? and last, some kind of blank line or bar to separate highs from mediums from lows from rigs would make it look much cleaner and easier on the eyes (think this one was mentioned). and i agree that the rack order needs to be redone as highs then meds then lows then rigs)
with exception to those i like it a lot (and they're very minor visual things), although i'm just toying with it so far.
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Damfoose
Caldari Kinetic Vector
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Posted - 2007.07.06 12:38:00 -
[119]
Edited by: Damfoose on 06/07/2007 12:37:50 Great tool puts QF second place this defo takes over as prefered fitting tool.
Found small probs though ship requirements for some modules are not being taken into consideration. Try fitting a Rook or Falcon with cov ops cloak and the cloak is taking 1000 cpu not the 99% reduction !
Other than the few little things its great
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Harlequin D'Earth
Momentary Lapse of Reason Cruel Intentions
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Posted - 2007.07.06 13:50:00 -
[120]
Excellent first public release.
Quick question - have I missed somewhere to add implants outside the list available via Character Editor -> Implants -> right-click?
I'm looking for a way to add -3%/-5% turret CPU implants as (being Minmatar) these are pretty much no brainers
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Tintifish
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.06 14:10:00 -
[121]
A custom implant funtion ala quickfit would be handy, for all these new implants that are not on the market.
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JitaSlave
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Posted - 2007.07.06 15:08:00 -
[122]
I also have the corrupted graphics problem on Windows XP. I tried opening the archive with winzip, windows built in zip support, and winrar to see if it was a corruption issue on extraction but the result was the same.
It is really hard to use without having a clean interface :( All the icons are corrupted to some extent though some (like the check boxes and model icons) are almost clean. The others like the resist icons are totally impossible to recognize.
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Slyton Silur
Caldari Eve University Ivy League
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Posted - 2007.07.06 17:01:00 -
[123]
Nice program, Quickfit seems to get some competition here. But there is a small thing i miss, a calculation of my optimal range?
Also whats in store for this great program in the future? thinking of if you want to share some function you may gonna add as the developing goes on?
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Watcher Four
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Posted - 2007.07.07 06:13:00 -
[124]
"Include reload time" function does not affect cap boosters.
Nice program. :)
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.07.07 08:37:00 -
[125]
anybody else has problems with gang bonuses?
I dont get any if i select me for squad commander..
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Lore Isander
Caldari Paisti
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Posted - 2007.07.07 08:40:00 -
[126]
Originally by: Miss KillSome anybody else has problems with gang bonuses?
I dont get any if i select me for squad commander..
They seem to work just fine for me
--- How do I shot web? |
Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.07.07 08:49:00 -
[127]
This program Rocks Man!!!
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Heggsey
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Posted - 2007.07.07 10:07:00 -
[128]
Nice, I wish I had used this instesd of QF for a recent ship setup, would have saved myself some iskies !! Good luck with it m8.
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Ash Vincetti
Agony Unleashed Agony Empire
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Posted - 2007.07.07 11:00:00 -
[129]
Edited by: Ash Vincetti on 07/07/2007 10:59:50 I'm not sure if it's been mentioned, but the bomb launcher I in your program uses a launcher slot, while according to the in-game "show info", the bomb launcher I does not use a launcher slot (it fits the same as probe launchers). This makes it impossible to fit 3x cruise + 1x bomb launcher in EFT, while it should be possible to do so on TQ. -----
free bree! |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.07 12:31:00 -
[130]
Originally by: Kazuo Ishiguro 'Time to warp' calculation would be very useful; the formula is
TTW = -ln(0.2) * agility * mass / 1000000
I am thinking about implementing some way to display agility and mass but this formula is quite wrong for heavy ships. For example Damnation with four 1600mm tech 2 plates aligns in 23.5 - 24 seconds and not 27.25, while for the Jaguar your formula is perfectly accurate.
Originally by: Slasher Arcana Hi Gripen.
I tried ur EFT but after typing in the API key EFT says "Connection Failed". No problem using EVEMon (the API version) tho.
Probably because of you are using proxy. I hope I'll make it work with proxy in the next version.
Originally by: Damfoose Found small probs though ship requirements for some modules are not being taken into consideration. Try fitting a Rook or Falcon with cov ops cloak and the cloak is taking 1000 cpu not the 99% reduction !
Rook can't use Covert Ops cloak, Falcon bonus works.
Originally by: Watcher Four "Include reload time" function does not affect cap boosters.
Cap Boosters always take reload time into consideration. It is by the design.
Originally by: Ash Vincetti I'm not sure if it's been mentioned, but the bomb launcher I in your program uses a launcher slot, while according to the in-game "show info", the bomb launcher I does not use a launcher slot (it fits the same as probe launchers). This makes it impossible to fit 3x cruise + 1x bomb launcher in EFT, while it should be possible to do so on TQ.
Bomb Launcher takes missile slot on TQ as well.
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Vaklor Danari
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Posted - 2007.07.07 14:44:00 -
[131]
Not sure if this has been mentioned, but you're missing the Hardwiring Inherent Implants - 'Squire' PG2 in Slot 6. You have PG4 and PG8, but not PG2.
Double click fitting would be nice and since we drag on to fit, dragging off to remove would be more consistent than the right click that it currently is.
Other Items on my wishlist: Range calculations a la QuickFit Being able to directly open saved ship builds (say from the file dropdown) Being able to double-click the "missing skills" indicator to open up character editor In the ship editor, make the drop down include all ship builds, not just ones for the current ship type.
Overall a much better program than Quickfit (specifically, it's non-javaness), but still has a long way to go. Keep up the good work!
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Xrensa
GoonFleet GoonSwarm
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Posted - 2007.07.07 20:13:00 -
[132]
unless this has already been covered, you don't have weapons upgrades skill set to affect smartbombs. Kinda important when I'm trying to work out smartbomb bs fittings
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.07.07 23:16:00 -
[133]
Hello there. This tool rocks, but I found an issue for those who run dual monitors.
Bug: EFT does not draw its window again after you've dragged it off to a secondary monitor.
Reproduction: Run EFT. Drag window to second monitor. Close EFT. Run EFT. No window shows, program will appear in start menu (right click to close).
Workaround: Open config.ini in the folder where you installed EFT. Change the values for Main_x and Main_y to 100. This puts the upper left corner of the window 100 pixels from the top and 100 pixels from the left side of the primary adapter.
Notes: I run my desktop with Nvidia's drivers set to Dualview mode.
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Neon Ghost
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Posted - 2007.07.07 23:57:00 -
[134]
Minor point, but rigs don't actually require any skills to use, just to fit to a ship. Quickfit tells me off about this too :)
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God forbid
Amarr Turbulent
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Posted - 2007.07.08 01:06:00 -
[135]
Really Nice Program No More Quick Fit for me..
Quote: "Dont Be too Cool for your Mam"
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Awox
Minmatar QUANT Corp. Southern Connection
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Posted - 2007.07.08 01:35:00 -
[136]
I love this program, but, a few things:
Interdiction Sphere Launcher I doesn't use a launcher hard-point Some kind of export/import function would be nice A copy to clip board feature would be cool too =)
Thanks a lot Gripen - AwoxEveUtils (EVELauncher, ShiftWindows, ScratchPad) script for AutoIt scripting language!
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.08 02:14:00 -
[137]
Just attempted to fit a Navy Vexor and it only shows two rig slots. Navy Vexor has three.
"A witty saying proves nothing" - Voltaire |
Kandat
Gallente The Scope
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Posted - 2007.07.08 09:38:00 -
[138]
Awesome program! Thank you for making it!
Four issues/suggestions:
1) I would love it if you added a feature to copy current ship setup to a new name. This works well with suggestion #2.
2) I'd like to be able to have multiple setups of the same ship open at the same time, side by side. This makes it easier to compare minor changes.
3) Whenever I open a saved setup it defaults to "Without skills". Could you possible have an option to have it default to the last character selected to use that ship?
4) You aren't tracking how many active drones my ship/skills allow. Currently all drones added to the ship default active and add to the firepower of the setup. You then have to manually deactivate the extra drones.
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Ol' Delsai
Caldari Aeden Tau Ceti Federation
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Posted - 2007.07.08 09:52:00 -
[139]
That's an awesome work ! thanks a lot Gripen
two suggestion : - I'd like to be able to compare two fit for the same ship - It may be great if each time one open a fit, the default selected pilot was the last one (and not be reverted to none)
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Mara Skye
Gallente The Nest
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Posted - 2007.07.08 13:06:00 -
[140]
Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.08 15:19:00 -
[141]
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
"A witty saying proves nothing" - Voltaire |
Mara Skye
Gallente The Nest
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Posted - 2007.07.08 16:02:00 -
[142]
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.08 16:19:00 -
[143]
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
"A witty saying proves nothing" - Voltaire |
Mara Skye
Gallente The Nest
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Posted - 2007.07.08 17:53:00 -
[144]
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
That's funny, because I'm looking at my character sheet right now with this URL format:
http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.08 18:23:00 -
[145]
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
That's funny, because I'm looking at my character sheet right now with this URL format:
http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]
He said 'in the future' they won't. Don't be too quick to get your e-peen out to prove people wrong, if it just means you look stupid.
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Alishia Bowen
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Posted - 2007.07.08 21:18:00 -
[146]
Not sure if it's been mentioned, but Medium cap booster II's have the old 15sec duration time instead of the ingame 12 second time ( same as electrochems now with higher volume )
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Yorick Downe
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Posted - 2007.07.09 00:36:00 -
[147]
Sticking it here, since I can't find another way to report bugs. The "'Orion' Tracking CPU I", a named Tracking Computer, does not give bonuses to 250mm Railgun I(I). When right-clicking the railgun, its optimal is the same with or without the Orion fitted / active. Fit a Tracking Computer I(I) instead, and the calculation works correctly.
I have not checked whether this is a general issues with named modules - it may be.
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Eka Maladay
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Posted - 2007.07.09 02:14:00 -
[148]
This one deserves some donation!
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.09 02:44:00 -
[149]
Edited by: Cyan Nuevo on 09/07/2007 02:44:46 I don't get why having XML import would offer any advantage to those without an internet connection. You have to have an internet connection at some point to get an XML sheet in the first place, so why not just transfer a CHR file instead of the XML?
Oh, and fix the distorted icons bug plz or I'm CANCELING MY ACCOUNTS! All 6 of them! --- Proud Amarr pilot.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.09 04:35:00 -
[150]
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye
Originally by: Druadan
Originally by: Mara Skye Don't get me wrong, I love the tool. But...
as I've already said before in this thread (and a couple other people have) is there any way of getting an XML parsing utility put in for those of us that may use it on PCs that don't have internet connections?
Manually editing a .chr file isn't my idea of fun.
If I recall correctly, according to the folks at EVEmon, the XML character output is going to be removed soon, now that they've got the API access. Which would be a shame as it's really quite useful.
The API still produces an XML sheet, just in a different way (API key and user code instead of username/password), and in a slightly different format.
Read the documentation: http://myeve.eve-online.com/api/doc/data-charsheet.asp
Yeah, I know that, but there's not going to be a link for us to just save our XML data from. You would have to build an app to retrieve and output the XML so you could import the XML to other apps.
That's funny, because I'm looking at my character sheet right now with this URL format:
http://api.eve-online.com/char/CharacterSheet.xml.aspx?userID=[[YOURUSERIDHERE]]&apiKey=[[YOURAPIKEYHERE]]&characterID=[[YOURCHARIDHERE]]
*le sigh* You're missing the point while trying to look like a smartarse.
You want everyone who wants an offline copy of their character to do that, or are you just thinking of yourself? To get that link you had to go into the documentation for the API access, get the template of the link, get your userID and api key from the api page, the characterID from the URL you are sent to (not the page, but cutting it out of the link itself) when you select your character on My Character, and then piece it all together into a nice big link to paste into your browser. Very user-friendly, and intuitive too! And then you've got to copy and paste that into notepad and save it as an XML. Not hard for you, or I, or any of the other coders frequenting these parts, but it's frightfully curcuitous and a very, very far cry from right-clicking on a link labelled ''XML DATA'' and saving the target of the link. I hope you're going into software engineering 'cause with more people around who think that's a good method of end-user data access, it's going to be really easy to get a job.
"A witty saying proves nothing" - Voltaire |
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odium alpha
Caldari
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Posted - 2007.07.09 06:53:00 -
[151]
At firs i was a bit skeptical, but this really is a great program.
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Ather Ialeas
Amarr Viziam
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Posted - 2007.07.09 07:30:00 -
[152]
This tool is made of awesomeness. [ insert fancy sig here ]
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Zack K'Lorna
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Posted - 2007.07.09 09:17:00 -
[153]
I'm pretty confident ECM drones aren't affected by Drone Interfacing. It's not a huge issue :P but now you know it anyway :) .
LolGank |
Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.07.09 10:36:00 -
[154]
Excellent tool to be honest :) I am finding it much much easier to use than Quickfit however both still very good tools.
This one however shows promise to be the best.
I have run some tests, lots of setups I use currently, and seeing if I find any bugs with the CPU/Powergrid usage, and other things...none found as of yet
The little touches on this program are just great..change affecting skill etc, oh this saves a lot of time. Also the character editor is SO SO easy to use and so quick man, great job on the implementation of that.
Just a few suggestions;
- On the API import, could you add an active hyperlink to the page where you gain the API key. - Could you perhaps add a base speed field please? One with and one without MWD/AB applied.
SKUNK VOTES FOR FORUM STICKY
Gripen mate, your probably gunna wanna change the title on the EvE forums a bit so its more eye catchy. Nothing like 'FROGS SELL CAMEL FOR A PAIR OF SHOES' more of 'EFT - New EvE fitting tool (Sex)'
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Harlequin D'Earth
Momentary Lapse of Reason Cruel Intentions
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Posted - 2007.07.09 11:07:00 -
[155]
Originally by: Spaced Skunk
- Could you perhaps add a base speed field please? One with and one without MWD/AB applied.
Not exactly what you are asking for (and you might already know) but you can just uncheck your MWD/AB and the stats show the update to sig, base speed and cap
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.07.09 11:20:00 -
[156]
Originally by: Harlequin D'Earth
Originally by: Spaced Skunk
- Could you perhaps add a base speed field please? One with and one without MWD/AB applied.
Not exactly what you are asking for (and you might already know) but you can just uncheck your MWD/AB and the stats show the update to sig, base speed and cap
In mornings I lack common sense
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eveplayer11
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Posted - 2007.07.09 14:28:00 -
[157]
I want to marry Gripen if he is free
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.09 15:00:00 -
[158]
Nice tool, but I still prefer Quickfit for a number of reasons:
1. No doubleclick fitting/unfitting for modules, drones and ammo. This is a major gamebreaker for me. I HATE drag and drop. Doubleclick is so much faster.
2. No faction modules (yet?) which makes it useless for the mission runner in me.
3. Important stats only in tooltips
4. No favorites
5. No firepower sim with detailed stats like damage on specific NPCs, resists etc.
And a few minor issues: - On opening the program, the setup you last worked on should be loaded. - There should be a permanent big button that opens the ship browser. - The icons in ship resources and parameters are totally fubar for me.
Work out those kinks and you might be on to something great.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Mysterlee
Gallente 5punkorp Betrayal Under Mayhem
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Posted - 2007.07.09 15:11:00 -
[159]
Brilliant program, a few suggestions though:
As said on the first page I'd like to be able to add modules to my setup by double clicking them rather than click and drag, its alot faster doing it that way.
I'm not sure if this has been said but I'd prefer the high slots to be on the top and the low slots to be on the bottom or at least provide an option to do this. Also a space between the each slot type wouldn't hurt for readability, ie:
high slot high slot
med slot med slot
low slot low slot
rig slot rig slot
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Sathamarid
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Posted - 2007.07.09 15:27:00 -
[160]
Edited by: Sathamarid on 09/07/2007 15:32:38 I dunno if the OP feels like hopping on the EveMon bandwagon, but his help might be a real boon to us: Linkage
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Ping Me
Aces and Eights Enterprises R i s e
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Posted - 2007.07.09 16:29:00 -
[161]
Only bug i found so far is the Caldari Navy Terror Assault Missile having the damage attribute wrong.
This program seems promising, keep up the good work ----- I reject your reality and substitute my own! |
Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2007.07.10 04:27:00 -
[162]
Excellent! I really like it.
A few ideas:
1. Would be nice to have that "All Level V" pseudocharacter built in.
2. You could pick a module-double-click target a la QuickFit. Here's how: even with multiple setup windows open, I still have input focus going to the most recently used setup. That's where a double-clicked module should go to.
3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
4. Effective HP could be broken down into the four damage types. This is useful for designing a DD-resistant tank. It could be just included in the "EM resistances" mouseover popup.
5. Missing many new implants?
6. Ctl-Z undo? :)
7. How about a list of all current setups, rather than browsing by shiptype?
8. A mechanism to export fitting and stats to the clipboard would be very handy.
Nonetheless it's already better than QuickFit for my needs. Thanks Gripen!
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Kirex
Gallente Vale Heavy Industries Molotov Coalition
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Posted - 2007.07.10 04:51:00 -
[163]
Edited by: Kirex on 10/07/2007 04:52:21 Corrupt Icon bug: http://dl.eve-files.com/media/0707/bug.JPG
Adding stuff like cap and DPS simulation and this would be great. ;o Also in the ship browser, could you list ships from largest to smallest then others instead of smallest to largest then others?
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.10 09:54:00 -
[164]
The corrupted icon bug is because of color depth. I just switched to 32bit colors and they display fine. On 16bit theyre fubar. Would be nice if that was fixed though as I run 16bit most of the time due to HOI2 not liking 32bit...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.10 13:30:00 -
[165]
Free bump :-)
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Zoea
Minmatar Synergy. Imperial Republic Of the North
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Posted - 2007.07.10 15:02:00 -
[166]
I extract it to it's own folder and run it and get an error
Cannot open /icons/other/ship.ico. the system cannot find the path specified.
Then eve fit tools opens with a blank window.
Is this a known bug?
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Achilleon Nexus
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Posted - 2007.07.10 15:02:00 -
[167]
Absolutely brilliant tool. Thanks. Totally replaced QuickFit for me, which is especially because I like pretty icons.
My biggest complaint at the moment is that if I have more than one ship setup of a given ship type (I like to keep several variants of my fave ships), the drones end up getting removed, merged together into a single ship setup or otherwise 'forgotten' about when I restart the app. Add this to the fact that I have to drag 5x the drones I want individually to the drones panel every time, and I end up being an unhappy ship fitter...
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Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.07.10 15:33:00 -
[168]
I tried this program today. Its pretty nice, but what there are some things i'm missing.
Cap test like in Quickfit Doubleclick for Fit and Unfit Infos of modules will get shown if clicked Calculated DPS
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Ba'Zap Da'Rezd
GoonFleet GoonSwarm
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Posted - 2007.07.10 18:23:00 -
[169]
Great program, quickfit is definitely going right out the window. Hope to see an update soon, as there are quite a few good suggestions in the thread so far. Only real gripe I have at the moment is the missing Mining Foreman Mindlink... I don't care about knowing gang effect and such, but having the module available to fit so the CPU and PG requirements can be taken into account would be great.
So thanks and keep on keepin' on. I'm sending you a token of my appreciation in game and I encourage anyone else impressed by this to do the same. |
Slyton Silur
Caldari NorCorp Security Curse Alliance
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Posted - 2007.07.10 18:34:00 -
[170]
Would it be possible to make the size of the ship fitting window stay at what you drag it to? because everytime i restart the program and open up a ship to fit with modules, the window resize itself back to the normal width and hight.
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Rasta Rocketman
Sniggerdly
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Posted - 2007.07.10 18:46:00 -
[171]
very nice program so far. _______________________________________________
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xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
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Posted - 2007.07.10 18:48:00 -
[172]
Edited by: xHalcyonx on 10/07/2007 18:48:09
Originally by: Shiraz Merlot Excellent! I really like it. 3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
Left click the green arrow next to an active module to turn it off (click the red "x" that appears in the green arrow's stead to turn it back on).
Right click the green arrow or the red "x" to Overheat the module, left click the "Fire" icon that takes the green arrow's/ red "x"'s place to turn off heat (the fire becomes a green arrow regardless of what it was before).
Originally by: Naomi Wildfire I tried this program today. Its pretty nice, but what there are some things i'm missing.
Cap test like in Quickfit Doubleclick for Fit and Unfit Infos of modules will get shown if clicked Calculated DPS
Right above the capacitor icon on the right hand side of the ship setup pane there is a place that will say how long your capacitor will last; activate and deactivate modules to vary the result.
Below and to the left of the capacitor icon there is a gun icon in the "Firepower" section of the setup pane, next to the gun icon on the right there is a number. That number is you DPS. Below that is your "Volley damage" which is your Alpha Strike.
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Leng Su
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Posted - 2007.07.10 20:51:00 -
[173]
I like it :)
The maximize button for the ship setup is grayed out though, would be nice if that would fit the window to the leftover space.
Also I'd like the tooltip window to stay open longer (or maybe make an on click and show it somewhere below the speed?)
Great tool!
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.07.10 21:28:00 -
[174]
If you could include a simple readout of the range of the weapons mounted (rather than viewing properties) that'd be fantastic.
FF80
What I do the rest of the time - Vote for a Jita bypass! |
Lore Isander
Caldari Paisti
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Posted - 2007.07.10 22:56:00 -
[175]
One thing I noticed is that Drake only has 5 launcher hardpoints where it should have 7.
No idea someone has meantioned it already.
--- How do I shot web? |
Sucram
Amarr Citadel of dark arts
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Posted - 2007.07.11 00:17:00 -
[176]
A slight error. The T2 cap booster heavy has 15sec activation time in program, but 12sec ingame. --------------------------------------------
"From pain comes truth, let me show you the truth" |
Rogerano
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Posted - 2007.07.11 01:43:00 -
[177]
How is the effective HP figure calculated? |
Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.11 01:50:00 -
[178]
Originally by: Rogerano How is the effective HP figure calculated?
Total shields + resistances, total armor + resistances, total hull + resistances. ---
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Rogerano
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Posted - 2007.07.11 01:53:00 -
[179]
33k for a zealot seems high. I get the general idea, but wanted more detailed explanation. ;)
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.11 02:09:00 -
[180]
Great program, the interface is a big step up from QF.
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Master OlavPancrazio
Einherjar Rising
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Posted - 2007.07.11 03:47:00 -
[181]
keylogger? :P
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.11 04:41:00 -
[182]
Originally by: Master OlavPancrazio keylogger? :P
good firewall ? ---
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2007.07.11 08:52:00 -
[183]
Originally by: xHalcyonx Edited by: xHalcyonx on 10/07/2007 18:48:09
Originally by: Shiraz Merlot Excellent! I really like it. 3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
Left click the green arrow next to an active module to turn it off (click the red "x" that appears in the green arrow's stead to turn it back on).
That turns it on and off. It doesn't offline the module completely, a reasonably common tactic with MWDs.
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Leng Su
Raw Edge O X I D E
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Posted - 2007.07.11 09:25:00 -
[184]
Originally by: Lore Isander One thing I noticed is that Drake only has 5 launcher hardpoints where it should have 7.
No idea someone has meantioned it already.
It has 8 high slots with 7 hardpoints for me.
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Ping Me
Aces and Eights Enterprises R i s e
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Posted - 2007.07.11 09:53:00 -
[185]
Edited by: Ping Me on 11/07/2007 09:52:47
Originally by: Shiraz Merlot
Originally by: xHalcyonx Edited by: xHalcyonx on 10/07/2007 18:48:09
Originally by: Shiraz Merlot Excellent! I really like it. 3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
Left click the green arrow next to an active module to turn it off (click the red "x" that appears in the green arrow's stead to turn it back on).
That turns it on and off. It doesn't offline the module completely, a reasonably common tactic with MWDs.
use CTRL+Left click to offline a module (it does say so if you hover over the on/off switch)... be sure to click in that area and not on the module name. ----- I reject your reality and substitute my own! |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.11 10:57:00 -
[186]
Edited by: Gripen on 11/07/2007 10:56:45
Originally by: Leandro Salazar The corrupted icon bug is because of color depth. I just switched to 32bit colors and they display fine. On 16bit theyre fubar. Would be nice if that was fixed though as I run 16bit most of the time due to HOI2 not liking 32bit...
Big thanks for that. Never thought what somebody is still using highcolor modes. I was able to reproduce this bug and it will help me to fix it.
Originally by: Rogerano How is the effective HP figure calculated?
TotalEffectiveHP = ShieldEffectiveHP +ArmorEffectiveHP +StructureEffectiveHP ShieldEffectiveHP = ShieldHP/(1 -AverageShieldResist) AverageShieldResist = (ShieldResistEM +ShieldResistThermal +ShieldResistKinetic +ShieldResistExplosive)/4
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Sir Glendras
Caldari Interplanetary Stage Mechanics
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Posted - 2007.07.11 11:45:00 -
[187]
Sounds like the majority like it, guess i will try it and see. Caldari Rule with iron gloves, does not make us unsociable. Keep your afterburners current and that stargate in mind, you'll never know who's right behind. |
Perrin Ay'bara
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Posted - 2007.07.11 12:27:00 -
[188]
Is it possible to edit the data files? Apocalypse should have 8 low slots not 7 :(
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Level Zero
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Posted - 2007.07.11 12:50:00 -
[189]
Originally by: Perrin Ay'bara Is it possible to edit the data files? Apocalypse should have 8 low slots not 7 :(
ORLY?
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2007.07.11 13:02:00 -
[190]
Originally by: Ping Me use CTRL+Left click to offline a module (it does say so if you hover over the on/off switch)... be sure to click in that area and not on the module name.
\o/
How much other handy functionality is hidden? :)
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Spawinte
The Templars Knights
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Posted - 2007.07.11 19:13:00 -
[191]
Thank you SO MUCH Gripen, this is excellent.
Goodbye Quickfit, i always hated java anyway, horrible pig of a language.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.11 19:46:00 -
[192]
Originally by: Gripen
Originally by: Rogerano How is the effective HP figure calculated?
TotalEffectiveHP = ShieldEffectiveHP +ArmorEffectiveHP +StructureEffectiveHP ShieldEffectiveHP = ShieldHP/(1 -AverageShieldResist) AverageShieldResist = (ShieldResistEM +ShieldResistThermal +ShieldResistKinetic +ShieldResistExplosive)/4
Imho it would be better to use the lowest resist rather than an average for this. Or better yet, show effective armor/shield HP for every resistance seperately in the resistance fields. And please put the info directly into the field, not into tooltips. There is so much unused screen real estate there, and having so much info only in tooltips which cant be displayed all at once is less than optimal imho.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Eraggan Sadarr
Caldari Phoenix Tribe
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Posted - 2007.07.11 21:41:00 -
[193]
Originally by: Redora Wow. I used this once after I saw your post, and I'll have to play with it more, but thus far I much prefer it to QuickFit...Much shorter startup time. A prettier interface and I prefer the functionality of the interface with Drag and Drop module fuitting, the much less cluttered feel and look of the relevant information, and not to mention the wonderful images that make it much easier to simply glance at the statistics for this fit, and get the immediate picture (Again preferable to tabbing through multiple windows to find my optimal/RoF/Damage mod and then back to see how Change X affected Stat Y in Manner Z....) and the multiple ship-fitting windows is incredible. I LOVE the import functionality, now I'm no longer repeatedly saving XML files from EveMon (Not a HUGE hassle, but definitely nice when I realize I have to update :D)
A few things I see that can be improve (IMO): --The 'info box' that pops up when I hover my cursor over a specific area (Defense, firepower, etc.) should be a part of that display, instead of just a fleeting tooltip. --A quick name-change of all the faction ammos so the two equivilant factions are represented (Serpentis/Guristas for hybrid ammo, for instance.) --A damage breakdown by TYPE as well as drones/guns.
This almost says it all Fantastic alternative/replacement for QF I really like the easy way to change affecting skills of a particular module. Keep up the good work...i have yearned for a non-java alternative.
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Nexus Kinnon
Synthetic Frontiers
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Posted - 2007.07.11 22:16:00 -
[194]
<3.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.07.12 02:24:00 -
[195]
Man, that tool owns. Thank you so much for putting it together.
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.12 04:01:00 -
[196]
Originally by: Gripen Big thanks for that. Never thought what somebody is still using highcolor modes. I was able to reproduce this bug and it will help me to fix it.
Well I got the bug in 32-bit color, but I hope it's fixed for my anyway. --- Proud Amarr pilot.
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Aioa
Planetary Assault Systems
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Posted - 2007.07.12 08:50:00 -
[197]
Very nice, thanks for the App.
Sticky please!
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xAsmod
Dark Blade Incorporated Interstellar Alcohol Conglomerate
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Posted - 2007.07.12 10:01:00 -
[198]
Looks good so far :) I found two things that don't seem right though.
Firstly I have a Cerb that I use for missions. I can run the shield booster/hardeners for ever. EFT reports I can only run them for 3 and a bit minutes before running out of cap.
Eve shows my capacitor as 1405 as does EFT but then my recharge is shown as 190 sec. EFT shows it as 273.8.
Cerb in eve Same setup in EFT
The other one I found I would guess could be a rounding issue. I have a sniping eagle and I can't actually fit it the same as I have in game. I need about 0.3 more cpu on EFT!! I don't have the details with me right now but I'll get them and post the info laster
One other question, what does the sustained and reinforced bits mean under the shield icon?
xAsmod
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Aioa
Planetary Assault Systems
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Posted - 2007.07.12 10:14:00 -
[199]
Originally by: xAsmod Cerb in eve Same setup in EFT
2nd screenshot has Scourge Fury loaded - they gimp your cap
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katz3
Aliastra
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Posted - 2007.07.12 10:15:00 -
[200]
Excellent tool. Thnx alot. ___________________
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xAsmod
Dark Blade Incorporated Interstellar Alcohol Conglomerate
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Posted - 2007.07.12 10:33:00 -
[201]
Originally by: Aioa
Originally by: xAsmod Cerb in eve Same setup in EFT
2nd screenshot has Scourge Fury loaded - they gimp your cap
Had to be something simple :) Thanks for the answer
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Preston FateForger
Caldari The Elear
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Posted - 2007.07.12 12:02:00 -
[202]
Freaking awesome Gripen! Evefit never worked on any of my computers and this one looks better anyway. Keep up the good work!
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Venetta
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Posted - 2007.07.12 12:12:00 -
[203]
God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.
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Lore Isander
Caldari Paisti
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Posted - 2007.07.12 12:15:00 -
[204]
Originally by: Venetta God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.
Afaik you cannot import XML files, you need to use the new API thingy.
--- How do I shot web? |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.12 12:34:00 -
[205]
Great work. Unfortunately not very good for linux users. It works withWINE but interface get screwed. Any chance of opening the source so people (liek me) coudl work on tuning it to work better in wine? or even make a linux version?
If brute force doesn't solve your problem... you are not using enough |
Kirtan Loor
Divine Retribution
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Posted - 2007.07.12 12:47:00 -
[206]
Best fitting tool availiable!
I love that tank indicator!!! On thing I would request would be an 'expected damage ratio' slidebar.
Right now the tanking indicator shows average tanking ability and it assumes you are getting equal percentages from each damage type.
However, some people would like to see how their tank would hold up vs kin/them only. Some would like to see how it would hold up vs. EM/therm.
There is already individual tanking values availiable. Instead of adding them together and dividing by 4, 4 different slider bars for different damage types to change percentage of different damages in total. An omni tank would be tested vs %25 in each while a Guristas mission runner would put %70kin %30 thermal and 0 to others.
I know....a very silly request...I'm more than happy with current layout and I already have a datasheet to do this calculation.
Uh....and the ability to fit multiple weapons at once. Dragging them one by one is time consuming.
Once again, thanx for this tool! |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.12 15:32:00 -
[207]
Under wine i get this message fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
And all icons get porked. Seems an issue with alpha. I will make an imagemagic scrip to remove all alpha en raeplace with the color used in backgroudn at specific location. maybe it solves the issues on linux
If brute force doesn't solve your problem... you are not using enough |
Leeloo Lamenti
Caldari Coreli Corporation Corelum Syndicate
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Posted - 2007.07.12 17:41:00 -
[208]
Edited by: Leeloo Lamenti on 12/07/2007 17:42:32 Where are the carebear mods? For ****s and giggles I want to fit some exhumers and there are no stripminers or ice harvesters.
Also - please re-enable the maximize button on the MDI child windows. There's no real reason why a user shouldn't be allowed to fill the child MDI area.
Other than that - great tool.
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Venetta
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Posted - 2007.07.12 19:13:00 -
[209]
Originally by: Lore Isander
Originally by: Venetta God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.
Afaik you cannot import XML files, you need to use the new API thingy.
Hey thanks, but how do I do the api thingy?
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lyrenna
Caldari
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Posted - 2007.07.12 19:43:00 -
[210]
Edited by: lyrenna on 12/07/2007 19:43:21
Originally by: Venetta
Originally by: Lore Isander
Originally by: Venetta God I'm stupid! I can't work out how to import my character. I exported the xml file from My Character but no matter where I place it it doesn't appear to pick it up and enable the import button.
Afaik you cannot import XML files, you need to use the new API thingy.
Hey thanks, but how do I do the api thingy?
enlarge your api
to op: nice job btw, thnx for your effort.
=== when you armor tank a raven god kills a kitten. === |
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Ambient Noise
Minmatar Blood-Adders
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Posted - 2007.07.12 21:47:00 -
[211]
Thanks for making this tool.
One thing I would like to say is that I don't think color depth is the problem with corrupted icons, at least not for me.
I am running win 2k pro, it doesn't matter if I am at 16bit, or 32 bit, the icons have some weird transparency weirdness going on. Even if I reboot after I change the color depth. My video card is geforce 6600 gt, so could it possibly be the combo of win2k and an geforce card. Here is a pic: icon problem pic
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Ping Me
Aces and Eights Enterprises R i s e
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Posted - 2007.07.13 00:13:00 -
[212]
Edited by: Ping Me on 13/07/2007 00:18:29 Edited by: Ping Me on 13/07/2007 00:16:11
Originally by: Ambient Noise Thanks for making this tool.
One thing I would like to say is that I don't think color depth is the problem with corrupted icons, at least not for me.
I am running win 2k pro, it doesn't matter if I am at 16bit, or 32 bit, the icons have some weird transparency weirdness going on. Even if I reboot after I change the color depth. My video card is geforce 6600 gt, so could it possibly be the combo of win2k and an geforce card. Here is a pic: icon problem pic
TBH that is exactly how the icons look on my pc in explorer, thumbnail view.. but they're OK in the program SEE? Could the issue be screen resolution? or maybe the icons are forced to display a bigger rez than they were meant to? ----- I reject your reality and substitute my own! |
Vishous
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Posted - 2007.07.13 03:46:00 -
[213]
Originally by: Winterblink Hello there. This tool rocks, but I found an issue for those who run dual monitors.
Bug: EFT does not draw its window again after you've dragged it off to a secondary monitor.
Reproduction: Run EFT. Drag window to second monitor. Close EFT. Run EFT. No window shows, program will appear in start menu (right click to close).
Workaround: Open config.ini in the folder where you installed EFT. Change the values for Main_x and Main_y to 100. This puts the upper left corner of the window 100 pixels from the top and 100 pixels from the left side of the primary adapter.
Notes: I run my desktop with Nvidia's drivers set to Dualview mode.
This was JUST the answer to the problem I was looking for. Thanks Winterblink (love the comics btw ) for figuring it out for the masses.
Also, love the program Gripen. I will certainly be using it much more then Quikfit. I have to tell you, it's the pritty pictures of the turrets and modules that got my attention. Really helps figuring out what to add and to figure out what the moduals are other then some of the interesting names they put on it.
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Einar Matveinen
Gallente Paladines N E X O
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Posted - 2007.07.13 07:30:00 -
[214]
Great job!! --
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Parhelion
Thundercats RAZOR Alliance
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Posted - 2007.07.13 08:32:00 -
[215]
Great tool. Thanks very much.
My only gripe is the multi-doc interface (MDI) - just open the windows outside of the main window. Most of the newer windows applications have moved away from the 'old-style' MDI interface (e.g. Office etc). Something like the way evemon works, open a separate window for the fitting screen, allow multiple windows to be opened, that way each appear on the taskbar and can also be minimized, enlarged etc. Anyway, it's free so just take this as constructive critism :)
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ry ry
StateCorp
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Posted - 2007.07.13 11:41:00 -
[216]
great util. smooth off a few of the edges and this will be a quickfit beater.
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Gutsani
Chaos Reborn
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Posted - 2007.07.13 18:21:00 -
[217]
great tool, i especially like the shortcuts. however, i would like to see "insert" place the mod directly on the ship. i'm to lazy to drag
i also saw a bug when dragging a mod over the fitting window, it would leave "edges". dragging the fitting window under the mod window partially solves it. (sounds like the redraw bug mentioned earlyer)
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Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2007.07.14 04:48:00 -
[218]
Great program. If you ever add more stuffs, one thing I'd personally like to see is a excel-type field next to every mod you're fitting where you could input the price, and it could total it at the bottom. Maybe that could be saved with every different setup, I don't think it should apply to all setups of all time :p It would be nice to be able to guess how much this monster I just fitted up would cost without having to bring out the calculator. Anyways, cheers for the program. -----------
Primary is family values, secondary is 0.0... |
Marcus Starr
Chosen Path FATAL Alliance
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Posted - 2007.07.14 15:17:00 -
[219]
Great work. Loads fast with a clean and simple interface. Easily beats the slow loading, cluttered interface Quickfit. Only thing I would recommend is documentation on the features of your program for people who can't figure out how to use them.
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Kurt Armstrong
hirr Morsus Mihi
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Posted - 2007.07.14 16:07:00 -
[220]
Great program nice work Gripen
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Slyton Silur
Caldari NorCorp Security Curse Alliance
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Posted - 2007.07.14 16:38:00 -
[221]
Hope it will be possible to make the ship fitting window stay at the size you drag it to, its a bit annoying for my part that it keeps resetting itself.
Anyway, i've found a bug i think, its about the drone bays, if you put 5 drones for example, and close the program and open it again and select the same ship which you gave 5 drones, but now it will have 10 drones. It seems like it doubles itself on reloading the program or something. Hope this can be fixed.
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Lore Isander
Caldari Paisti
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Posted - 2007.07.14 16:42:00 -
[222]
Originally by: Slyton Silur Hope it will be possible to make the ship fitting window stay at the size you drag it to, its a bit annoying for my part that it keeps resetting itself.
Anyway, i've found a bug i think, its about the drone bays, if you put 5 drones for example, and close the program and open it again and select the same ship which you gave 5 drones, but now it will have 10 drones. It seems like it doubles itself on reloading the program or something. Hope this can be fixed.
Regarding this, I dont think it remembers my drones at all after reboot
Weird...
--- How do I shot web? |
Slyton Silur
Caldari NorCorp Security Curse Alliance
|
Posted - 2007.07.14 18:58:00 -
[223]
Originally by: Lore Isander
Originally by: Slyton Silur Hope it will be possible to make the ship fitting window stay at the size you drag it to, its a bit annoying for my part that it keeps resetting itself.
Anyway, i've found a bug i think, its about the drone bays, if you put 5 drones for example, and close the program and open it again and select the same ship which you gave 5 drones, but now it will have 10 drones. It seems like it doubles itself on reloading the program or something. Hope this can be fixed.
Regarding this, I dont think it remembers my drones at all after reboot
Weird...
Hmm, you are saying something there, i think there is a few times where i go "didn't i put drones in this setup?" So you may have right.
So to the author of this program, look into the drone thingy please =)
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Conner McCanner
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Posted - 2007.07.14 21:50:00 -
[224]
Very nice tool!
A suggestion for future release: add a Time to Warp (from rest) statistic. The Top Speed spreadsheet seen in this thread is an example. |
PKlavins
Caldari Twisted Attitude Executive Outcomes
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Posted - 2007.07.14 21:53:00 -
[225]
Is anyone else left confused by the 'defence' thingy? i really dont get those two numbers there...and i dont really get the damage ones either.
If anyone could explain them...
first -eris
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Philemon Asher
Shadow Of The Light R i s e
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Posted - 2007.07.15 00:49:00 -
[226]
Originally by: PKlavins Is anyone else left confused by the 'defence' thingy? i really dont get those two numbers there...and i dont really get the damage ones either.
If anyone could explain them...
Quoting the author's expanation (third post in this topic):
Quote:
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
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Pampinus Medusae
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Posted - 2007.07.15 17:43:00 -
[227]
It may be me but I don't think
1) The armor compensation skills seem to be working (not for my eanmII and anpII anyway) 2) The recon skills bonus is affecting the DPS of drones in the pilgrim
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.07.15 17:49:00 -
[228]
Originally by: Pampinus Medusae It may be me but I don't think
1) The armor compensation skills seem to be working (not for my eanmII and anpII anyway) 2) The recon skills bonus is affecting the DPS of drones in the pilgrim
The bonus to drone damage on the Pilgrim comes from Amarr Cruiser (which is required at V to fly the ship) not from the Recon Ships skill. -----
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Pampinus Medusae
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Posted - 2007.07.15 18:05:00 -
[229]
Edited by: Pampinus Medusae on 15/07/2007 18:06:33 -edit- never mind!
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Genevieve Bane
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Posted - 2007.07.15 18:15:00 -
[230]
Just found the program today, WOW love it, would like to see the rest of the mining stuff added, and I can not seem to find the worm in there anywhere..
Regards Genevieve
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Marcus Starr
Chosen Path FATAL Alliance
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Posted - 2007.07.15 22:06:00 -
[231]
Originally by: Genevieve Bane Just found the program today, WOW love it, would like to see the rest of the mining stuff added, and I can not seem to find the worm in there anywhere..
Regards Genevieve
Click on the Guristas faction button on the left side of the Ship Browser.
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Parhelion
Thundercats RAZOR Alliance
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Posted - 2007.07.16 06:04:00 -
[232]
Originally by: Philemon Asher
Originally by: PKlavins Is anyone else left confused by the 'defence' thingy? i really dont get those two numbers there...and i dont really get the damage ones either.
If anyone could explain them...
Quoting the author's expanation (third post in this topic):
Quote:
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
This still doesn't quite make sense.
I have two ship setups which I'm playing with. One is an absolution and one is a nighthawk. The defense values are 394 and 343 respectively. Which seems to indicate the abso setup will tank better, however, the tooltip information when you hover over the defense values indicates
For the abso: 237, 621, 861, 316 For the nighthawk: 146, 694, 1655!, 364
How are the 'summary' defense values calculated from the above? It doesn't appear to be an average. I would also think the nighthawk value should be higher than the abso given the huge difference in kinetic dps (all other resists are quite close).
Also, I find it hard to believe the kin dps different between the two setups (861 compared to 1655!) given similar resists (91 and 94 respectively - bear in mind one is armor other is shield).
Basically what I'm asking is details on how these values are being calculated.
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Twarda Sztuka
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Posted - 2007.07.16 07:13:00 -
[233]
Edited by: Twarda Sztuka on 16/07/2007 07:23:14 Very well done. I really like this application and I think you did tremendous job. Easy to use, nice interface, etc. Now issues:
1) There are modules that have limits of how much of them you can fit. As an example using your application you can install more than one bomb launcher. In eve it is impossible.
2) I have the same issue as Torgor ("I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit.". It looks exactly as screenshot posted by Foxon (his screenshot http://i204.photobucket.com/albums/bb237/Darsii/shipfit.jpg). I didn't try it on other PCs but it might have something to do with widescreen monitor ratio.
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Miezu Meethos
Caldari Maelstrom Crew
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Posted - 2007.07.16 12:55:00 -
[234]
Thank u for a great tool. Good job with the faction mods too.
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Mdram
Caldari Cirrius Technologies O X I D E
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Posted - 2007.07.16 13:11:00 -
[235]
does the program autoupdate itself? or how will we know when a new version is available?
great program
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Scilent Enigma
Minmatar Gerek Business Consortium
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Posted - 2007.07.16 13:42:00 -
[236]
Wow, deeply impressed by your program. Some small peeves but nothing even remotely major.
I especially love to see the effects of how the different skills effect the ships stats when you change them in the character editor. Like Advanced Weapon upgrades and shield upgrades etc.
Very impressive work!
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Deus eggs
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Posted - 2007.07.16 17:38:00 -
[237]
Excellent work! I'm now using this as my main fitting system.
If I have any feature suggestion at all, it's only that I would like to be able to click on any module and say "exclude from cap calculation" - I don't keep my MWD on at all times. |
Lore Isander
Caldari Paisti
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Posted - 2007.07.16 17:43:00 -
[238]
Originally by: Deus eggs Excellent work! I'm now using this as my main fitting system.
If I have any feature suggestion at all, it's only that I would like to be able to click on any module and say "exclude from cap calculation" - I don't keep my MWD on at all times.
Then turn it off and "voila"! It is not included in your cap calculations anymore
--- How do I shot web? |
Deus eggs
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Posted - 2007.07.16 19:37:00 -
[239]
Doh - I had not spotted I could click on the icon :) Now I'm happy!
I suggest duplicating it in the context menu ("nice to have")
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.16 22:32:00 -
[240]
Originally by: Parhelion I have two ship setups which I'm playing with. One is an absolution and one is a nighthawk. The defense values are 394 and 343 respectively. Which seems to indicate the abso setup will tank better, however, the tooltip information when you hover over the defense values indicates
For the abso: 237, 621, 861, 316 For the nighthawk: 146, 694, 1655!, 364
How are the 'summary' defense values calculated from the above? It doesn't appear to be an average. I would also think the nighthawk value should be higher than the abso given the huge difference in kinetic dps (all other resists are quite close).
It is an average. But if you just summ all individual values and divide them by 4 you'll get wrong result. Forumla is the same as with effective hitpoints but instead of amount of hitpoints you use amount of hitpoints per second you repairers can repair.
DefenceEff = HP_Per_Second/(1 -AverageResist) AverageResist = (ResistEM +ResistThermal +ResistKinetic +ResistExplosive)/4
Originally by: Parhelion Also, I find it hard to believe the kin dps different between the two setups (861 compared to 1655!) given similar resists (91 and 94 respectively - bear in mind one is armor other is shield).
That's the basics of eve math =) The higher your resistance is, the greater effect you get from every single percent of it. 50% resistance give you twice better protection than 0% resistance, as well as 99.5% gives you twice better than 99%.
Originally by: Mdram does the program autoupdate itself? or how will we know when a new version is available?
Some people don't like to allow it to connect to eve-online to fetch the skills, let alone checking for updates on some arbitrary site - which I wouldn't allow by myself. Just check this thread from time to time, I'll update it's name when new version became available.
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Liang Nuren
The Refugees
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Posted - 2007.07.16 22:52:00 -
[241]
Feature requests: An easy way to copy modules ... Example: I opened a Rupture setup, and I (for some reason) have 3 220mm AC II's fit, and 1 425mm AC II. I want to be able to drag the 220mm AC II's over the 425mm AC II and have it replace it. It's ok if I have to delete the 425mm first.
I don't want to have to go back to the components list.
Also, component categories would be nice (even if I have to put them there myself). Which is to say, that I want to be able to make a new category that contains components that I selected.
Armor tanking modules => Armor Rep II's, EANM II's, DCU II's, Explosive Hard II's, etc. Passive Shield tanking modules => Shield Extender II's (of variety), SPR II, Beta SPR, Shield Rechargers, Invuln II's, etc.
Its a nice tool... its dps calculation isn't too bad either. It's fairly accurate from what I've tested out on TQ.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Manus Stuprare
Slug Storm Squadron
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Posted - 2007.07.17 00:02:00 -
[242]
This thread really needs to be stickied.
Another very minor point, but is there any particular reason you put the resists in a non-standard order? I keep having to do a double take, would be nice if they went EM Exp Kin Therm like everywhere else ;) -------------- Poisoning the Chalice: Smartbombs as a Counter to Nos |
XaTraS9th
Darwin With Attitude oooh Shiny
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Posted - 2007.07.17 11:09:00 -
[243]
I just tried this tool and looks great.
Thing that i noticed is wrong: jammers info is not properly calculated, it seems like stacking penalties are not considered.
I created the Rook setup that I use and I compared the stats from the game and the stats that your program shows and your program shows too big stats like the stacking penalties are not considered (I have fitted 2 signal distortion amplifiers and 2 particle dispersion augmentor rigs)
Otherwise very nice tool.
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Rooker
Lysian Enterprises
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Posted - 2007.07.17 11:26:00 -
[244]
Edited by: Rooker on 17/07/2007 11:28:08 Awesome tool.
I'm getting a couple of weird issues with it though.
1) Dragging a module sometimes leaves a graphical glitch, like you're drawing on an etch-o-sketch or something. I'd link a screeny, but I can't load eve-files atm. No, here we go.
2) Every time I add drones to a set up, they disappear next time I open that same set up. Apparently it is picking a single ship and adding every drone to 1 ship. I wouldn't mind an Ishkur with 50 drones and 10,000DPS, but I don't think Eve lets me do that. :P
-- Forum Rules: 1) Do Not post while angry 2) Do Not post while drunk 3) Never, ever break rule #1 and #2 at the same time <== Guilty |
Serret Nevets
Vindictive Behavior THORN Alliance
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Posted - 2007.07.17 12:10:00 -
[245]
Gripen,
this things awesome. Love it not being Java based. Very easy to use. Thanks for a great tool.
Spanking or being spanked... it's up to you. |
Y3R M4W
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Posted - 2007.07.17 16:24:00 -
[246]
Quote: 1) Dragging a module sometimes leaves a graphical glitch, like you're drawing on an etch-o-sketch or something. I'd link a screeny, but I can't load eve-files atm. No, here we go.
I get the same problem, it's worse when eve is open, which it usually is too :(
Note: YER MAW! is Scottish for Your Mother. |
Preston FateForger
Caldari The Elear
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Posted - 2007.07.17 17:22:00 -
[247]
MODS, THIS THREAD NEEDS TO BE STICKIED!
I could never get QuickFit installed properly on my computer. This one does. EveFit is the only one I can use.
---------------
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Liang Nuren
The Refugees
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Posted - 2007.07.17 17:30:00 -
[248]
Originally by: Rooker Edited by: Rooker on 17/07/2007 11:28:08 Awesome tool.
I'm getting a couple of weird issues with it though.
1) Dragging a module sometimes leaves a graphical glitch, like you're drawing on an etch-o-sketch or something. I'd link a screeny, but I can't load eve-files atm. No, here we go.
2) Every time I add drones to a set up, they disappear next time I open that same set up. Apparently it is picking a single ship and adding every drone to 1 ship. I wouldn't mind an Ishkur with 50 drones and 10,000DPS, but I don't think Eve lets me do that. :P
Hahaha, I had that problem last night. ^_^ It made me laugh when I saw a Caracal with 200 drones in it...
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Tyeson Rai
Caldari Sturmgrenadier Inc R i s e
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Posted - 2007.07.17 21:36:00 -
[249]
Edited by: Tyeson Rai on 17/07/2007 21:38:25
Originally by: DTson Gauur After a quick try:
Character import using Eve API - nice Missing some modules - not cool The fittings window autoclosing every friggin time you d'n'd a module to ship view - EXTREMELY ANNOYING
Otherwise very promising app.
Speaking of missing modules... How the heck did you leave out Strip Miner Is & IIs? I've found some other common modules you have missing, but this was the first that compelled me to come post. I'll start actually listing them for you as I find them.
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Sariene Soft
Minmatar O.E.C Legionnaire Services Ltd.
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Posted - 2007.07.18 06:12:00 -
[250]
Originally by: Leng Su I'd like the tooltip window to stay open longer (or maybe make an on click and show it somewhere below the speed?)
/signed. it gets rather annoying having to keep hovering over thing and stopping over and over in order to read and reread more of the tooltip cause it despawns too fast. can you make it stick until the mouse is moved away? rather then after a few seconds.. that seems like it would be rather easy
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Leng Su
Raw Edge O X I D E
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Posted - 2007.07.18 12:03:00 -
[251]
Originally by: Preston FateForger MODS, THIS THREAD NEEDS TO BE STICKIED!
/signed
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.07.18 20:38:00 -
[252]
EFT thinks that interdiction sphere launchers take a missile launcher hard point. That's not the case.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
Marcus Starr
Chosen Path FATAL Alliance
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Posted - 2007.07.19 08:24:00 -
[253]
Still no sticky for this thread? What's it take for that to happen Mods?
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Liaya
Vindictive Behavior
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Posted - 2007.07.19 11:04:00 -
[254]
Edited by: Liaya on 19/07/2007 11:13:43 Damn this is such an awesome tool, and much much better than QuickFit, needs to be stickied!
Edit: There needs to be a way of changing a skill, when right clicking on a module, so that it'll show what effect it has but doesn't actually change your current skill.
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Djerin
Obsidian Exploration Services
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Posted - 2007.07.19 11:31:00 -
[255]
Nice tool
One thing i found though. The cap boosters t2 show same grid usage like t1 versions. Cannot check ingame now for obvious reasons, but i think that's not correct.
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Kirtan Loor
Divine Retribution
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Posted - 2007.07.19 14:24:00 -
[256]
No I won't let this tool to go to second page!!!
/bump
/me wants this thred to be stickied /me wants the mods to wake up and put this thread where it belongs |
JeanClaude DuSoir
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Posted - 2007.07.19 18:35:00 -
[257]
Gripen, very well done!!! I am impressed. Faster than QF, that's for sure.
Mods: please apply glue! /bump -- No siggy.
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Chum Tea
Janitors of the Empire
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Posted - 2007.07.20 07:44:00 -
[258]
Edited by: Chum Tea on 20/07/2007 07:44:22 Really nice. Usability wise way better than QuickFit.
Just two things: Please don't force windows to stay inside the application's container. Kinda makes it hard to use the app when using multiple windows on the desktop. Adding the civilian guns from the rookie ships would be nice, too - they are commonly used to get aggro on some PvE drone boats.
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Liang Nuren
The Refugees
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Posted - 2007.07.20 07:52:00 -
[259]
Give me a S Give me a T Give me a I Give me a C Give me a K Give me a Y
What's that spell?
*STICKY*
Mods? Hello?
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Kirtan Loor
Divine Retribution
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Posted - 2007.07.20 12:42:00 -
[260]
I think mods are still sleeping
Hello
This thread needs to be stickied. |
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.20 14:40:00 -
[261]
Yeah, come on - you can de-sticky and re-sticky the QF thread in a day, yet you miss this one?
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Drakkinn
Caldari Darkness Inc.
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Posted - 2007.07.20 20:04:00 -
[262]
This tool is full of win :)
Id like to see a favorites tab, like in the market window, that way I can put the modules I use the most in there, and not have to go find them each time
D
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.07.20 21:35:00 -
[263]
Cloak speed is a bit buggered.
Ingame my Nemesis fitted with an Improved Cloaking Device II goes 246m/s uncloaked and 230m/s cloaked. This is with CovOps at 3 and Navigation at 4. In EFT it says 154m/s cloaked.
"A witty saying proves nothing" - Voltaire |
me bored
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Posted - 2007.07.20 22:08:00 -
[264]
Originally by: Thor Xian 1. How do you get drones into setups?
I can't figure it out either. Anyone care to enlighten us?
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.20 22:57:00 -
[265]
Originally by: me bored
Originally by: Thor Xian 1. How do you get drones into setups?
I can't figure it out either. Anyone care to enlighten us?
Open "Active Drones" at the bottom of the ship setup, drag drones from fitting panel, etc.
Question from me: How do I copy a setup? I've been starting setups from scratch just to make slight variations, which sucks. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.20 23:08:00 -
[266]
Oh, and thank you very much for the fitting tool. In some ways Quickfit is more powerful, but I really like the interface and basic organization of this one better. The most critical thing it's missing for my purposes is a "favorites" folder. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Genevieve Bane
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Posted - 2007.07.20 23:17:00 -
[267]
Originally by: Marcus Starr
Originally by: Genevieve Bane Just found the program today, WOW love it, would like to see the rest of the mining stuff added, and I can not seem to find the worm in there anywhere..
Regards Genevieve
Click on the Guristas faction button on the left side of the Ship Browser.
Thanks Marcus..
Oh Freature Suggestion, 1 export ship fitting to a file. ( so we can share them ) 2 Import XML Character info, I can save my Character info with Eve Mon then use that file to update Eve Fitting tools.
Just some thoughts.
*S *T *I *C *K *Y
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xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
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Posted - 2007.07.21 02:23:00 -
[268]
Originally by: Genevieve Bane
Originally by: Marcus Starr
Originally by: Genevieve Bane Just found the program today, WOW love it, would like to see the rest of the mining stuff added, and I can not seem to find the worm in there anywhere..
Regards Genevieve
Click on the Guristas faction button on the left side of the Ship Browser.
Thanks Marcus..
Oh Freature Suggestion, 1 export ship fitting to a file. ( so we can share them ) 2 Import XML Character info, I can save my Character info with Eve Mon then use that file to update Eve Fitting tools.
Just some thoughts.
*S *T *I *C *K *Y
It does. Go to the folder where you have EFT and there should be a folder named "Setups". Each Setup has all saved setups on that particular ship. XML is out, API is in. ------------------- ნỊs uʍop əpỊsdn |
Genevieve Bane
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Posted - 2007.07.21 03:09:00 -
[269]
It does. Go to the folder where you have EFT and there should be a folder named "Setups". Each Setup has all saved setups on that particular ship. XML is out, API is in.
Thank you.. Found them.
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Lazarenn
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Posted - 2007.07.21 07:41:00 -
[270]
Great program thanks very much Gripen
In answer to some posters about the 'skills required' tool tip poping up and disapearing again, I found a neat work around. Open the character editor and at the bottom there's a small window, the text appears there. Just arrange them to view. Hope that helps.
Laz
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.21 08:37:00 -
[271]
Edited by: Valandril on 21/07/2007 08:38:58 Saying that xml is out because eve now gives it via api is wrong. XML is transportation layer which one makes easier to sync applications with each other, ie u can explort skills AFTER skillplan to xml, and then u can load them in program that support it (quickfit ie) and u see exactly what u will get after skillplan. Same with ship export, export to xml will make mashing data between apps a lot easier so cut this bull**** about "omg xml is out coz ccp don't export to plain xml anymore", its alive and kicking. --- Nanananana, can't touch my sig ! |
Rooker
Lysian Enterprises
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Posted - 2007.07.21 08:40:00 -
[272]
Bump \o/
THREAD IN DIRE NEED OF STICKEH
Anyway...
One thing I'm kind of missing from Quickfit is how it would show the damage you can expect a missile to do factoring in skills/ship bonus/modules. It looks like it's doing that for drones, which is nice.
-- Forum Rules: 1) Do Not post while angry 2) Do Not post while drunk 3) Never, ever break rule #1 and #2 at the same time <== Guilty |
Lutoslaw
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Posted - 2007.07.21 13:10:00 -
[273]
Bump (i think topic should be sticked)
Really good program, for me a lot better then quickfit. Still need some tweaks and bug fixes but really good work. Keep it going.
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Genevieve Bane
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Posted - 2007.07.21 15:40:00 -
[274]
Originally by: Rooker
One thing I'm kind of missing from Quickfit is how it would show the damage you can expect a missile to do factoring in skills/ship bonus/modules. It looks like it's doing that for drones, which is nice.
Under the charge info it shows you the damages, you can then change a skill or add a mod the check the info to see how it effected the damage.
but yes the way QF listed the changes that your skills and mods made was nice.
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Ozzie Asrail
Infinitus Odium The Church.
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Posted - 2007.07.22 10:49:00 -
[275]
Little bug regarding the window, haven't read every post yet but din't see tihs reported.
If I move it onto my 2nd screen (right hand side) then close EFT the next time it opens the window is somewhere off screen :/ I have to delte the config file to get it to reapear.
Great tool though, some nice features in it. -----
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cytomatrix
Caldari The Caldari Confederation
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Posted - 2007.07.22 11:03:00 -
[276]
Originally by: Ozzie Asrail Little bug regarding the window, haven't read every post yet but din't see tihs reported.
If I move it onto my 2nd screen (right hand side) then close EFT the next time it opens the window is somewhere off screen :/ I have to delte the config file to get it to reapear.
Great tool though, some nice features in it.
You can just edit the config file. You dont have to delete the file. ______________________________ Caldari blood. Gallente style. Minmatar Attitude. |
Xenari
For my sweet Revenge SOUL CARTEL
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Posted - 2007.07.22 12:27:00 -
[277]
Great tool! Thanks mate.
But a function to print the fitting, for the players who need it as a shopping list, would be very nice.
Greetings Xenari
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.22 18:27:00 -
[278]
Bump.
Sticky please.
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Philemon Asher
Shadow Of The Light R i s e
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Posted - 2007.07.22 20:36:00 -
[279]
Is the source code for this available? If not, are there any plans by the author to make it available?
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Corta Varaj
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Posted - 2007.07.23 02:41:00 -
[280]
Great work. Is there a website for this tool? If not there should be. :)
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Liang Nuren
The Refugees
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Posted - 2007.07.23 03:15:00 -
[281]
I'll second the part that asks for an estimated cost of each module + ship. Even if I have to initially put in the values ... I'd be ok with that. I tend to be making the same ship (types).
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.07.23 05:27:00 -
[282]
beautiful tool... only thing I prefer in quickfit is the way it handles chance to hit (DPS) and the real-time caps are fun, though I usually only use it to find out how long I have before cap death, so I guess EFT has that covered
Benn Helmsman> Could a mod give this guy a snip for constant insulting without giving any point to the topic? |
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department
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Posted - 2007.07.23 08:41:00 -
[283]
I've applied some temporary glue to this; we're doing a revamp of the stickies in Ships and Modules (finished SooN(TM)) and this will most definately be a part of one of those resource-stickies. Good work! :)
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Raekone
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Posted - 2007.07.23 08:42:00 -
[284]
Brilliant. Absolutely fantastic.
Advantages over quickfit:
* Looks better. I hate that Java look, feels really unprofessional * Much easier interface, not only GUI but importing skills etc * SO MUCH FASTER OMG
That being said, QuickFit is obviously the father of all fitting apps now and ever to come and deserves a ****load of respect - where would we be without it
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.23 13:17:00 -
[285]
My friend has recently finished a BP webpage that can work out current costs using Eve Central - I imagine this is an XML feed of data, so that could be used to give fairly accurate current price costs. (Otherwise I wouldn't have suggested it).
I still vote for using the raw Eve DB dumps for the fittings, that way you can guarantee that all mods are there, and that there are as they are in game, even if the game ones are wrong.
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Y3R M4W
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Posted - 2007.07.23 14:46:00 -
[286]
I recon the raw DB dumps have a lot of crap in them that's not actually availiable in-game, quickfit had a few such items.
Note: YER MAW! is Scottish for Your Mother. |
Liang Nuren
The Refugees
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Posted - 2007.07.23 16:29:00 -
[287]
Woot for sticky. Gripen, please make sure to update the title of the thread with version numbers and release dates. =D
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Tonto Auri
|
Posted - 2007.07.23 19:15:00 -
[288]
Where I can import character data from XML file? And any chance to fix icon rendering for operating systems other than WinXP?
-- Thanks CCP for cu<end of sig> |
Azia Burgi
Science and Trade Institute
|
Posted - 2007.07.24 01:21:00 -
[289]
a feature to export setups as HTML would be really great. i prefer this over QFit.
I did notice that some of the implants were missing. I had a look in the export and found the implants in the invtypes table, they have a groupID of 300 (faction implants) and can also be found in groupIDs 738-750.
i apologise if you've already got these added but i prefer the way you have implemented implants than the way QFit has.
keep up the good work!
Azia --------------------------------------------------
Azia Burgi
http://azia.geekandproud.co.uk |
Inuyasha507
Caldari HellBrothers Industries FREGE Alliance
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Posted - 2007.07.24 06:55:00 -
[290]
vista hates me, wont let me install it
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Twarda Sztuka
|
Posted - 2007.07.24 08:03:00 -
[291]
I had no problems with vista. Just right-click on it and set compatibility mode to Windows XP. Also if you have User Access Controll on, I suggest turning it off as soon as you can ;)
Now about the tool. I had time to play with it a bit more. So here is a list what (in my humble opinion) should be updated.
1) Cutting through the edge of Ship Configuration. It is bloody anoying. I think it might have to do something with widescreen monitors ratio. Can anyone confirm? 2) Modules description. 3) Tooltip should stay on.
Other than that it is the best tool so far.
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Lanu
Caldari
|
Posted - 2007.07.24 12:40:00 -
[292]
Really nice.. I like it over quickfit so far.. now I just need to find out how to get faction/deadspace mods on ( I must be missing something.. or isnt it in yet? ) __________________
I'm not obsessing. I'm just curious. |
Lanu
Caldari
|
Posted - 2007.07.24 12:52:00 -
[293]
Originally by: Lanu now I just need to find out how to get faction/deadspace mods on
Bottom left corner ! Thanks for the tool.. really handy and light weight!
__________________
I'm not obsessing. I'm just curious. |
Valois
Minmatar GoonFleet GoonSwarm
|
Posted - 2007.07.24 17:12:00 -
[294]
Top quality program, love it.
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Vitaki
Rens 911
|
Posted - 2007.07.24 17:41:00 -
[295]
This app helped me go from 620 to 1000 dps on my gank geddon. Also showed me how to better fit hyperions and megas. Really changed the way I fit ships.
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VileRichie
Igneus Auctorita GoonSwarm
|
Posted - 2007.07.24 20:52:00 -
[296]
Another thumbs up here
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Aelin Dao
GoonFleet GoonSwarm
|
Posted - 2007.07.24 21:52:00 -
[297]
My only complaint is that the program is still missing Strip Miners. Other than that, nice work.
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Xy Kintar
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Posted - 2007.07.25 05:23:00 -
[298]
Edited by: Xy Kintar on 25/07/2007 05:24:47 Edited by: Xy Kintar on 25/07/2007 05:23:50 I love the tool. but with 2.1 when I right click on the ship screen and select "change affecting skill" and select a skill to change, I always get the following error "Access violation at address 004a112a in module eft.exe. Read of address 0000037c". The program doesn't crash and the skill change does take place, I just alway get that notice.
This is running windows xp.
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Redora
Gallente Interstellar eXodus R0ADKILL
|
Posted - 2007.07.25 06:51:00 -
[299]
JUST DL'd and tried 2.1 (AFter using 2.0), and it's even more sex. TYTYTYTY. I'll see what ISK I can send your way. :) ---
Redora
http://oldforums.eveonline.com/?a=topic&threadID=543553 |
Sakura Nihil
Tabula Rasa Systems The Star Fraction
|
Posted - 2007.07.25 07:49:00 -
[300]
Ancillary Ballistic Screen Stabilizer I needs to be swapped out with F-S8 Relativistic Deflection Shield Induction I.
Looks like you have the passive kinetic and explosive shield hardeners swapped around.
50m Sig Contest! |
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Mynthon
|
Posted - 2007.07.25 10:23:00 -
[301]
Faction and commander tracking computers don't add anything to hybrid turrets optimal range or tracking speed. They work fine with projectiles and lasers.
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Jesho
Minmatar KDM Corp
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Posted - 2007.07.25 11:33:00 -
[302]
it looks like t2 strip miners are missing.
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Rayne Kinunato
Caldari Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.07.25 16:12:00 -
[303]
the Large Shield Transporter II have wrong cpu usage, EFT says that the module require 168 tf and if u check ingame the transporter use 154 tf
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Tonto Auri
|
Posted - 2007.07.25 16:12:00 -
[304]
Edited by: Tonto Auri on 25/07/2007 16:13:28
Originally by: Gripen Screenshot EFT version 2.1
Version 2.1.0 changes: Bug fixes: - Icons should now display correctly on high color desktop modes (Those who got corrupted icons using true color modes should try to enable "Force high-color icons" option in Preferences)
But that archive contains only truecolor icons. When I start EFT, I got "Cannot open file "***\EFT\Icons\AMMO_ELECTRONBOMB.ico".
And there is no "Force high-color icons" option in preferences :-\ -- Thanks CCP for cu<end of sig> |
Kua Toil
Trading Alt-ercations
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Posted - 2007.07.25 16:37:00 -
[305]
Gripen, you're a saint. Have you considered making it possible to sort groups of modules by CPU and PG by clicking on the icons?
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Paraglider
|
Posted - 2007.07.25 17:26:00 -
[306]
Very nice software. And works fast. Nicely done. Carry on. ] |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.25 19:45:00 -
[307]
Originally by: Mynthon Faction and commander tracking computers don't add anything to hybrid turrets optimal range or tracking speed. They work fine with projectiles and lasers.
Check latest version.
Originally by: Tonto Auri But that archive contains only truecolor icons. When I start EFT, I got "Cannot open file "***\EFT\Icons\AMMO_ELECTRONBOMB.ico".
It's how it should be. Highcolor icons will be generated on EFT startup. Errors you describe must be coming from wrong installation. Looks like you copied new data files but kept old exe file. Extract archive contents in some new directory and copy there your old config.ini, Characters and Setups folders.
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Ping Me
Aces and Eights Enterprises R i s e
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Posted - 2007.07.25 19:59:00 -
[308]
There seems to be a bug with 2.1. Whenever I change the affecting skill on EANM I get this. Hope it will be fixed soon cuz it's annoying. ----- I reject your reality and substitute my own! |
Phoenix T'ril
Gallente
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Posted - 2007.07.25 20:21:00 -
[309]
I love this program. Clean and efficient.
I wonder if you could provide some information about the 'defence efficiency' values, and configuring the custom profiles that have appeared in 2.1.
I kinda miss having my em / therm / kin / exp tooltip.
-- I do not speak for my corp, or my alliance. |
Ping Me
Aces and Eights Enterprises R i s e
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Posted - 2007.07.25 20:22:00 -
[310]
Edited by: Ping Me on 25/07/2007 20:23:10
Originally by: Phoenix T'ril I kinda miss having my em / therm / kin / exp tooltip.
Yes, i would love to have that back too tnx ----- I reject your reality and substitute my own! |
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Tonto Auri
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Posted - 2007.07.25 21:03:00 -
[311]
Originally by: Gripen
Originally by: Tonto Auri But that archive contains only truecolor icons. When I start EFT, I got "Cannot open file "***\EFT\Icons\AMMO_ELECTRONBOMB.ico".
It's how it should be. Highcolor icons will be generated on EFT startup. Errors you describe must be coming from wrong installation. Looks like you copied new data files but kept old exe file. Extract archive contents in some new directory and copy there your old config.ini, Characters and Setups folders.
Yep, I have done something wrong. (at least I forgot to replace .exe :-/ sorry...)
But that not change so much. Yep, now icons rendered a bit better... No crappy background. It now solid white (or black when Hi-color forced).
But it never becomes transparent as far as Win2k isn't support 8-bit alfa icons. -- Thanks CCP for cu<end of sig> |
General Coochie
Gallente New Justice Molotov Coalition
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Posted - 2007.07.25 21:54:00 -
[312]
Awesome. great job.
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.25 22:04:00 -
[313]
Originally by: Phoenix T'ril I wonder if you could provide some information about the 'defence efficiency' values, and configuring the custom profiles that have appeared in 2.1.
I kinda miss having my em / therm / kin / exp tooltip.
I thought it's pretty straightforward. Instead of uniform distribution of incoming damage you can now define you own damage type ratio preset which will affect both defence efficiency and effective HP calculations. If you want to know your tank efficiency against some explicit damage type (like it was shown in the tooltip before) you can create "Only EM", "Only Thermal" and so on presets.
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Tonto Auri
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Posted - 2007.07.25 22:04:00 -
[314]
And missing ability to import character from XML makes EFT unusable in long term. You can only fit Your own ships for Your current char skills.
No way to fit ships for Your corp members and characters on suspended accounts.
Keeping characters in EFT\Character\ folder in original XML format may resolve this issue. At least I would be able to copy my exported character to that folder and restart EFT.
Also keeping fitting in XML will help many people exchanging their thoughts.
You may use restricted version of QuickFit format.
Quote: <?xml version="1.0" encoding="iso-8859-1"?> <ship typeId="24688" name="Rokh" fitname="Rokh (Passtank)" comments=""> <fit> <highSlots> <module typeId="7451" name="425mm Carbide Railgun I"> <charges typeId="234" name="Lead Charge L"/> </module> <module typeId="7451" name="425mm Carbide Railgun I"/> .... </highSlots> <medSlots> <module typeId="1973" name="Sensor Booster I"/> ... </medSlots> <lowSlots> <module typeId="2046" name="Damage Control I"/> ... </lowSlots> <rigSlots> <rig typeId="25956" name="Ancillary Current Router I"/> <rig typeId="0" name="Empty Slot"/> ... </rigSlots> <drones> </drones> </fit> </ship>
-- Thanks CCP for cu<end of sig> |
Dahak2150
Chaos Monkeys
|
Posted - 2007.07.25 23:16:00 -
[315]
Edited by: Dahak2150 on 25/07/2007 23:17:06 Minor bug/mistake I'd like to point out. Nightmare's description says 5% bonus to cruise and siege ROF per caldari battleship level, but when I right click a siege launcher it doesn't have caldari battleship as an affecting skill. Also, the ROF bonus isn't applied. I set character to level 0 rapid launch and missile launcher operation, and the stock ROF on a siege launcher is the same as that of the ones on the ship.
Other than minor things like this, the program is incredible. I haven't touched QuickFit since I got this. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Incarna Varaj
|
Posted - 2007.07.25 23:39:00 -
[316]
Great tool Gripen! I apologize if this bug has been mentioned but Reacon Ships aren't effecting Cloaking device CPU. Specifically was using a Pilgrim.
Thanks again for this tool.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.26 00:29:00 -
[317]
This thing was imba before. Now it's an overpowered I-Win button. :D
The big thing I'd still kill for would be a customizable Favorite Module folder--perhaps as an additional meta-filter at the bottom of the module panel. I'm guessing that's a tough one to do though.
A much simpler little tweak would be having the ship browser open automatically. I can't see a good usability reason why that shouldn't be the default.
Once again, thanks so much. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Rob Robb
Pipeline Gypsies The OSS
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Posted - 2007.07.26 02:36:00 -
[318]
great toll! Needs some obvious tweeking, but I like the interface and it is user friendly. I did notive you did not have strip miners on there. But I am sure you are working on it. Great job!
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.26 10:53:00 -
[319]
Awesome work Gripen
DKOD - an awesome synchronised killing machine |
FT Diomedes
Gallente Ductus Exemplo
|
Posted - 2007.07.26 13:11:00 -
[320]
Edited by: FT Diomedes on 26/07/2007 13:12:58
Originally by: Mynthon Faction and commander tracking computers don't add anything to hybrid turrets optimal range or tracking speed. They work fine with projectiles and lasers.
I was testing setups last night and I don't think ANY of the trackign computers are working with hybrid turrets optimal range or tracking speed. I get the base range listing for all hybrid turrets regardless of how many tracking CPUs I put on the ship.
Edit - I'm sorry, I don't know what version I have. I know that I downloaded it on Monday or Tuesday evening. If it has been updated since then, you can disregard this.
Great program! ------------
Improvize. Adapt. Overcome. |
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Tonto Auri
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Posted - 2007.07.26 13:27:00 -
[321]
Originally by: FT Diomedes I'm sorry, I don't know what version I have.
Did You try to click "Help - About" ? -- Thanks CCP for cu<end of sig> |
FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.26 14:02:00 -
[322]
Originally by: Tonto Auri
Originally by: FT Diomedes I'm sorry, I don't know what version I have.
Did You try to click "Help - About" ?
Sorry, I should have clarified that. I don't know what version I have because I am at work and cannot access EFT right now. ------------
Improvize. Adapt. Overcome. |
Kalralahr
GoonFleet GoonSwarm
|
Posted - 2007.07.27 06:18:00 -
[323]
This is pretty much the best program.
Large Shield Transporter II should use 280 energy on activation rather than 240, though. Same as best-named.
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Orlando DeVency
Swedish Aerospace Inc Firmus Ixion
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Posted - 2007.07.27 11:22:00 -
[324]
love yer program man, keep it up :)
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Tonto Auri
|
Posted - 2007.07.27 12:52:00 -
[325]
Originally by: Kalralahr This is pretty much the best program.
Large Shield Transporter II should use 280 energy on activation rather than 240, though. Same as best-named.
Sure You not have Shield Emission Systems III skill? -- Thanks CCP for cu<end of sig> |
Djerin
Obsidian Exploration Services
|
Posted - 2007.07.27 16:44:00 -
[326]
I like the latest patch. Got some decent handling improvements. Good job.
I've found another minor bug. The indicator listing skills that are missing on a char doesn't work correctly. It seems to check only for the amount of drones. It doesn't seem to care if you have the skill to use the the chosen ones actually. Yet it applies their damage no matter if you can use them. Not a big thing, you'd realize as soon as you try to launch them. But it results in some inaccurate dps calculations.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.27 17:08:00 -
[327]
Another suggestion I forgot to mention earlier: I love the "Duplicate Setup" feature you've added to the ship fitting panel, and if you could add a similar function to the character panel, that would be awesome.
Once again, thanks. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Genevieve Bane
|
Posted - 2007.07.28 03:43:00 -
[328]
I'm really loving the new version, Great Job Gripen..
Although as a Miner I'm not feeling the love.. no strip miners, no mining link modules
Looking forward to seeing the up coming releases.
Keep up the wonderful work
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Renmil
|
Posted - 2007.07.28 11:14:00 -
[329]
Just downloaded to use it for mining barges.
Hopefully tech2 miners and strip miners will be added.
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xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
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Posted - 2007.07.28 21:19:00 -
[330]
The Missile RoF bonus on the Rattlesnake is not being taken into account in the DPS calculation. ------------------- ნỊs uʍop əpỊsdn |
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Vicious Phoenix
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Posted - 2007.07.28 23:02:00 -
[331]
The "Targeting System Subcontroller" rig does not apply it's bonus. The drawback is there, but the bonus is not. It says on EFT that it gives a signature resolution bonus but ingame it given a scan resolution bonus.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Aelin Dao
GoonFleet GoonSwarm
|
Posted - 2007.07.30 05:45:00 -
[332]
two more things that are bugging me that may have been mentioned previously:
Resists are listed in the order em/therm/kin/exp instead of the em/exp/kin/therm order used by everyone else anywhere ever.
Why are high slots at the bottom of the list and lows at the top? That's just kind of silly, and counter-intuitive.
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Ound
|
Posted - 2007.07.30 10:58:00 -
[333]
Excellent Tool, that what I was looking for! ***** Golden stars
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Goldfrapp
Templar Phoenix Command
|
Posted - 2007.07.30 12:53:00 -
[334]
Great tool i used to use ShipFit with ECM till i just couldnt get that to work anymore, so been looking forward to a new fitting tool. Will be even better once your happy with that errors are ironed out.
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Airpizza II
Virtual Warriors
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Posted - 2007.07.30 14:50:00 -
[335]
Getting better man ! I sent you some Iskies as a thank you for this very cool prog.
cheers!
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.30 18:43:00 -
[336]
Originally by: Aelin Dao Resists are listed in the order em/therm/kin/exp instead of the em/exp/kin/therm order used by everyone else anywhere ever.
Orly?
Quote: Why are high slots at the bottom of the list and lows at the top? That's just kind of silly, and counter-intuitive.
That one I agree with. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Orestes Umnon
Minmatar Sebiestor tribe
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Posted - 2007.07.30 19:09:00 -
[337]
First off, great tool.
There appears to be an odd bug, though, when both turrets and launchers/SBs are fitted to a ship. As long as the turrets are activated, the volley damage displayed will be grossly incorrect. To be more specific: all damage from missile launchers and smartbombs is ignored in terms of volley damage (though the DPS display updates correctly) unless all turrets are deactivated. It looks like this bug is not unique to any single ship or specific gun/launcher types. I've tested it on the Merlin, Kestrel, Typhoon, Breacher and Cyclone and had the same problem in every case. Smartbombs don't appear to have their own damage section under DPS, by the way, though they are taken into consideration for total DPS. Might be nice to have.
Seems this was mentioned back of page four, but I figured I'd point it out again. Can't hurt. I'm using v2.1.
One feature I'd love to see is the ability to apply all projected effects of a given setup (e.g. logistics ship) to another active setup with the press of a single button. Ideally this would include drones as well. :>
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Igus
Green Gecko Inc. Freelancer Alliance
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Posted - 2007.07.31 02:16:00 -
[338]
Edited by: Igus on 31/07/2007 02:17:05 Edited by: Igus on 31/07/2007 02:16:44 Awesome tool, but it is missing a few items
Modulated Strip Miners II Modulated Deep Core Strip Miners II
:) keep up the great work!.
-- Uhg, I think I need a flux capacitor
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Constantinee
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.31 04:38:00 -
[339]
where r the faction mods?
Omerta Syndicate |
Camilo Cienfuegos
EP0CH
|
Posted - 2007.07.31 06:59:00 -
[340]
Quote: where [are] the faction mods?
Hidden in the bottom left corner...
Firstly, fantastic little tool. I've thrown this link to a few folk now, and other than the usual Error Between Keyboard and Chair, I've heard nothing but praise for EFT. Simply superb job done here, and long may it last.
I presume ISK is to be sent to the character in the OP?
Anyway, I was hoping that a release candidate might be done to take into account the new Khanid changes. I'm really intruiged in running the numbers on some of these new missile boats... -- Don't take the carebears out of empire - take the empire out of carebears! |
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Lutoslaw
|
Posted - 2007.07.31 10:55:00 -
[341]
Good job :). A lot of good improvements,
But there is one thing (hmm for sure there are more but this one is really useful) which I really need : possibility to filter/searching modules (using type of slots, remaining cp/powergrid etc.)
Add this and I will finally be able to wipe out quickit from my hd ;)
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Trojanman190
Caldari Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.31 11:28:00 -
[342]
Great Tool, but I have a suggestion.
It would be nice if we could see our fit's dps in damage types. Ie, we have our full 702 dps readout, but it would also be nice to see how much of that is thermal and explosive.
Still a great tool!
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Slaughteruall
Caldari COBRA INC
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Posted - 2007.07.31 14:28:00 -
[343]
Any way to edit the .dat files? Would like to test some load outs of the propose changes to khanid ships.
And since i can't fly them cant really check on the test server.
What program would i use? Tryed note pad and well you know what it would look like with that.
Thanks in advance.
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Malibu Stacey
Gallente Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.07.31 14:31:00 -
[344]
Grabbing your skills via the API still doesn't work through a web proxy (yes I've clicked the box & entered the proxy hostname & port correctly). It takes longer to fail now as it's trying to connect through my proxy server & is then being asked for my username & password for the proxy server but has no way for me to enter the info for it to be supplied to my web proxy to allow it to get to the API feed.
Not a huge problem as I can create my .chr file at home & bring it to work with me whenever I update it after completing a skill.
Other than that it's an excellent update Gripen, keep it up --- Nobody expects the Spanish Inquisition!
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.31 20:27:00 -
[345]
It won't allow me to drag ewar drones to projected effects, at least neutra drones. ---
Not replying to alts, post with ur main or STFU |
Anton March
Mortis Angelus
|
Posted - 2007.07.31 22:24:00 -
[346]
Great tool!
The feature I'd most like to see is a cost estimator. I can fill in the prices for modules myself, if the program can save them and tell me how much various loadouts will cost me.
Anyway, thanks for the program, beats QuickFit hands down!
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Fallorn
GoonFleet GoonSwarm
|
Posted - 2007.08.01 00:08:00 -
[347]
Cost estimator would not really work because prices are changing every day and different things can change the market quite a bit. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Father Calistas
Antipodean inc.
|
Posted - 2007.08.01 01:23:00 -
[348]
For non-faction gear the tool could try and tap into the Eve market tools over at eve-central.com ?
SirMolle - *** Bar Video!
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Debes Sparre
|
Posted - 2007.08.01 06:21:00 -
[349]
720mm arty on the muninn does not give hac as an affecting skill, despite hac giving bonus to tracking and optimal. :)
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Elisa Day
Koshaku Interstellar Starbase Syndicate
|
Posted - 2007.08.01 06:24:00 -
[350]
Looks like the newest one is missing XL faction ammo?
|
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Moonaru Izu
Caldari I.Z.U Syndicate E.A.R.T.H. Federation
|
Posted - 2007.08.01 08:13:00 -
[351]
Originally by: Valandril It won't allow me to drag ewar drones to projected effects, at least neutra drones.
Me neither. I kinda miss this functionality too for EWAR drones.
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Eevul Rabbite
Lunch Money Millionaires
|
Posted - 2007.08.01 09:27:00 -
[352]
Edited by: Eevul Rabbite on 01/08/2007 09:27:28 bug report of sorts
Icons are all messed up here, which makes it rather hard to use the tool. This is with version 2.2, but the same was happening with 1.x.
http://go-dl1.eve-files.com/media/corp/edead/EFT_icons_bug.gif
Now I see it was reported earlier and related to Win2k Pro (which I'm also using) so I'm not the only one at least.
|
Ethaet
Gallente
|
Posted - 2007.08.01 15:42:00 -
[353]
Woot, mining stuff is here :D
Bug: The auxiliary nano pump is not being taken into account for tanked DPS calculations.
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Tar'noc Suud
Minmatar Roid-Raiders THE V I G I L
|
Posted - 2007.08.02 00:14:00 -
[354]
Edited by: Tar''noc Suud on 02/08/2007 00:17:27 BUGS:
In the Character Editor, Import, the text box at the bottom is not displaying the text selection highlight, thereby resulting in a random section being copied depending on how it was clicked to copy it.
Under Implants the "Limited" series of implants are missing. Limited Ocular Filter, for example.
-Tar
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Mnengli Noiliffe
|
Posted - 2007.08.02 05:09:00 -
[355]
When selecting another type of ammo for the weapon, should it not replace every other same kind turret's ammo as well?
At least such option would be really useful. Try to change 8 laser's crystals to faction and see yourself.
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Tamoko
Damage Unlimited Inc
|
Posted - 2007.08.02 11:33:00 -
[356]
The topic says Khanid Mk II, but I'm just not seeing that inside the application... ---
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Liaya
Vindictive Behavior
|
Posted - 2007.08.02 11:46:00 -
[357]
Good to see Mining has been added, although you have made a little mistake on the skills that effect both Barges and Exhumers. Instead of having Mining Barges/Exhumers listed it has Capital Ships and Advanced Spaceship Command.
Originally by: Tamoko The topic says Khanid Mk II, but I'm just not seeing that inside the application...
Right down at the end of the list.
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Tamoko
Damage Unlimited Inc
|
Posted - 2007.08.02 11:50:00 -
[358]
Originally by: Liaya Good to see Mining has been added, although you have made a little mistake on the skills that effect both Barges and Exhumers. Instead of having Mining Barges/Exhumers listed it has Capital Ships and Advanced Spaceship Command.
Originally by: Tamoko The topic says Khanid Mk II, but I'm just not seeing that inside the application...
Right down at the end of the list.
d'oh. Totally didn't see that ^^
Cheers. ---
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dopesuxx
UK1 Zero Red Moon Federation
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Posted - 2007.08.02 13:25:00 -
[359]
Maybe it's already somewhere in the thread ... didn't read it all.
Is there a way to add proxy authentication data ? Only found the proxy data in: File -> Preferences If not, any chance to see that soon ?
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.08.02 14:13:00 -
[360]
Ok, a question about a problem. and a suggestion for the next update.
1) Why the hell when i "unlocked" the fitting window can I not get it back without re-installing the program, its annoying because i click it by accident and it closes to a little side thing and I can't do anything
Suggestion:) People who use ammo and cap boosters together. If we designate how much ammo/booster/missiles we have in our cargo holds, and leave space for loot. How can we get an accurate amount of cap time and DPS. (especially the cap time). Right now its calculating like you have infinite boosters and no reload time for them, just activation time. (even with dps ammo reload turned on).
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Darth Marmite
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Posted - 2007.08.02 14:55:00 -
[361]
Dude - a few suggestion for this almighty, awsome, rediculously useful, incredibly handy and LIFE DESTROYING tool. I can't seem to get anything else done anymore... one more Rokh....
1) start putting version numbers on your release ZIPs. I'm up to EFT(4).zip and it's getting confusing :)
2) You've altered the double click functionality of the module window so it fits not brings up the info window. Can you add a Ctrl-DClick so I can still rapidly display all the modules? Or code a comparison window for looking at different modules stats. Stickin em in a Datagrid would do it. (I'd wanna be able to drag/dclick the module from the grid too... you'll work it out)
3) The Character Browser should keep the last character you edited selected.
4) You really need to work out some way to auto-update your client. Not important, just neat ;)
5) Ability to restrict modules by slot (this would effect the tree view, I think) And filter by ability (effecting the module list).
6) When you double click on a ship in the browser it says "You have no fittings for this ship, do you want to create one?". If you click no it just closes... I'd take the option out and go straight to naming the new plan. If they clicked on the wrong one, just cancel naming the new fit.
7) You need to talk to the EVEMon people and work on some kind of interoperation. So I can make an EVEMon plan to use the kit I've fit in EFT. Even if I could click a button in your tool to get a list of required skills. The skills would also have to take into account powergrid and CPU - and possibly suggest an implant to fit. Your target should be to get the character to the correct skills for fitting in the least time. Good luck :)
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.08.02 16:35:00 -
[362]
What I now miss most compared to Quickfit is Favorites for modules and a detailed damage stat sheet against a specific target.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Hyllekjeks
hirr Morsus Mihi
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Posted - 2007.08.02 17:43:00 -
[363]
really nice program.
I found two bugs though a megat and vindi with same fit, the mega outdmg the vindi :D should be equal. Allso eanm t2 is 6 cpu less then what it is on tq atm
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Igus
Green Gecko Inc. Freelancer Alliance
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Posted - 2007.08.02 19:04:00 -
[364]
woot, more updates!
Covert-ops cpu calculations was fixed with 2.2 :) -- Uhg, I think I need a flux capacitor
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Cosy
Porandor
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Posted - 2007.08.02 19:52:00 -
[365]
if is not to much can u add a option to "copy" selected item stats
-thx use h.264 code for your video and like that help eve-files
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Seleia O'Sinnor
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Posted - 2007.08.02 20:13:00 -
[366]
Hello there,
a fine tool you've written there.
Is there an upcoming feature which will allow the user to save a setting?
Thanks alot!
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.02 21:38:00 -
[367]
Originally by: Gripen
Originally by: Kazuo Ishiguro 'Time to warp' calculation would be very useful; the formula is
TTW = -ln(0.2) * agility * mass / 1000000
I am thinking about implementing some way to display agility and mass but this formula is quite wrong for heavy ships. For example Damnation with four 1600mm tech 2 plates aligns in 23.5 - 24 seconds and not 27.25, while for the Jaguar your formula is perfectly accurate.
First, thank you for implementing this feature. I'm surprised at this discrepancy; the formula was originally worked out using a plated battleship. I'd have been inclined to suggest that something was wrong with your data, but I've duplicated this result myself using a prophecy (same hull, fewer sp needed ).
I've noticed that the speedometer doesn't move at all until about two seconds after clicking 'warp to', so the formula is still returning an approximate 'time to warp' figure, but I'm not too happy with this. The information reported by the client is one or two seconds out of date, since it is only mirroring what happens on the server; perhaps the client corrects itself once the server confirms the warp/change in speed, causing a small amount of time to be cut off from the acceleration sequence as displayed in the client?
Even so, this wouldn't explain why the formula works in more typical cases. Perhaps this is a bug, or maybe it takes a bit longer for the server to work out what's happening if a ship has them fitted?
------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Camilo Cienfuegos
EP0CH
|
Posted - 2007.08.03 10:23:00 -
[368]
Gripen, you are a as a god amongst men. -- Don't take the carebears out of empire - take the empire out of carebears! |
Manina Boat
Republic Military School
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Posted - 2007.08.04 00:26:00 -
[369]
I'm pretty sure it's already been mentioned but, having a favourites or recently used modules list would be excellent for when you are juggling 2 or 3 modules trying to squeeze the last bit of available CPU or grid.
Oh, a minor point... could you make the "Market Faction Complex Commander" bar slighty taller? I have my Windows taskbar on auto hide and I keep overshooting the buttons, popping up the taskbar over the top. (My lack of mouse control explains my crap kdr too )
Fantastic tool - the double-click feature (rather than drag n drop) has totally converted me from Quickfit!
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Kazaam
Black Reign FATAL Alliance
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Posted - 2007.08.04 06:23:00 -
[370]
Thank you for an EXCELLENT Utility! Quickfit Deleted Regards
Kazaam
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DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.08.04 10:40:00 -
[371]
Gripen is gonna get a small donation next time I log in.
Small request: Would it be possible to make the DEFENSE show the defense value of the highest resists (shields OR armor) when no active repair/boost modules are in use? I mean:
When you don't have armor repairers running but have hardeners on the darn display defaults to _shields_ and that is pretty annoying if you want to know what's your passive armor "tank".
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WillisCorto
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Posted - 2007.08.04 14:10:00 -
[372]
re saving settings - I just copy over the Characters and Setups directories and it seems to work.
Just realised I am probably teaching you all to suck eggs. Apologies.
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Sentinel Eeex
Caldari Lords Of Amber
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Posted - 2007.08.04 19:31:00 -
[373]
Absolutelly FANTASTIC tool.
/me bows
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Pan Crastus
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Posted - 2007.08.04 22:56:00 -
[374]
The Cerberus' max. flight time bonus to heavy missiles does not seem to work in version 2.1.0 ...
this is a free post provided to you by a member of the EVE community.
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Elle D
Caldari Ars ex Discordia
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Posted - 2007.08.04 23:13:00 -
[375]
<3 EFT Forever.
Suggestion: Implement a feature to assign costs to each ship and module. That way you can get a cost estimate for every ship setup(of which I have _many_). I'm not thinking of any "import market" feature (which would require significat coding), just a user-specified static value for module/ship costs. THANKS!
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Cordella Crystalis
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Posted - 2007.08.06 02:47:00 -
[376]
First of I want to say awesome program, second, may I suggest something.
Like let's say when you swap from a T1 shield hardener to t2, you'd see an increase right? May i suggest something to see the difference, like an additional column?
Like (Before) -> (After)
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Esk Bedwyr
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Posted - 2007.08.06 07:57:00 -
[377]
Every time i try to start the program the first thing that pops up is something that resembles an error box with the character □ and it makes an error noise when I click ok. Nothing loads in EFT All options are empty and if I try to close EFT I get the following error message: " Access violation at address 004B430B in module 'EFT.exe'. Read of address 00000040. " Program was working fine then just started doing this. I have reinstalled it three times so far. same thing every time.
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Etharpos
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Posted - 2007.08.06 09:49:00 -
[378]
'Favorite modules' option would be very nice. Great program, keep up the good work :)
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.08.06 11:17:00 -
[379]
Originally by: Esk Bedwyr Every time i try to start the program the first thing that pops up is something that resembles an error box with the character □ and it makes an error noise when I click ok. Nothing loads in EFT All options are empty and if I try to close EFT I get the following error message: " Access violation at address 004B430B in module 'EFT.exe'. Read of address 00000040. " Program was working fine then just started doing this. I have reinstalled it three times so far. same thing every time.
EFT doesn't save anything besides config.ini in it's directory and setup\character files so if it was working in the first time it should work when you unzip it into the new folder. Just don't reuse config.ini or setup\character files which might be corrupted for some reason and preventing it from starting up propertly. That's the only explanation I can think of in situation you described.
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2007.08.06 19:32:00 -
[380]
Just one word..... AWESOME!!!!!
My views are my own. They do not represent the views of my corporation or alliance. |
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OneTruePurpose
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Posted - 2007.08.06 21:29:00 -
[381]
Wow. Found out about this thing browsing my alliance forums. QF just got deleted.
The only thing about this that annoys me is the sheer lack of faction/officer modules.
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Rod Pliskin
ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.08.07 01:01:00 -
[382]
Yes, I'd like to see True Sansha laser Crystals added soon. Thanks!
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CardboardSword42
Applied Eugenics
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Posted - 2007.08.07 03:02:00 -
[383]
Originally by: OneTruePurpose Wow. Found out about this thing browsing my alliance forums. QF just got deleted.
The only thing about this that annoys me is the sheer lack of faction/officer modules.
You're not doing it right. Check out the tabs on bottom: Market, Faction, Complex, Officer
And to the poster above: The equivalent of all faction ammos are in but there aren't duplicates. Dark Blood and True Sansha crystals have the same stats therefore there is only one of them.
I'm Ex-Biomass, that makes me cool But now I'm KOS and that makes me cooler 8)
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Soeniss Delazur
Gallente Spack Lords
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Posted - 2007.08.07 10:50:00 -
[384]
Edited by: Soeniss Delazur on 07/08/2007 10:54:38 Very useful tool indeed, well done Gripen!
I have a small problem though: EFT says I will gain cap with my setup but the tests prove the opposite
Drained cap (activated modules):
2 LAR II -> 2* 400 cap /12 sec = 66,6 cap/s 3 N-type hardeners -> 3* 24 cap /20 sec = 3,6 cap/s Total consumption: 70,2 cap/s, which is what EFT reports.
Cap regain (I need help for the calculation there):
2 CCC I -> 2* 15% cap regain 5 Cap rechargers II -> 5 * 20% cap regain 1 Cap power relay II -> 1 * 24% cap regain Energy management IV -> 4 * 5% more cap Energy system operation IV -> 4 * 5% bonus to cap recharge rate
EFT reports: 92,0 cap/s Recharge time 1087,5 sec for a Dominix to get 5000 cap
Can we retrieve these 92,0 by calculation? If this number is right, how come that I lose cap when only these modules are switched on ingame??
Thanks
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Power's Urge
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Posted - 2007.08.07 12:42:00 -
[385]
Originally by: Soeniss Delazur I have a small problem though: EFT says I will gain cap with my setup but the tests prove the opposite
Cap recharge (as well as shield recharge) is not linear. The recharge rate is highest at around 30% cap (iirc) and decreases as your cap fills up. When you get very close to 100%, it might take minutes to recharge even one more unit of cap. As I perceive it, the recharge rate reported by EFT is the peak recharge rate, which you don't have all the time. Assuming EFT is correct there, it could (and usually would) still be perfectly normal that your cap starts draining when you activate all your modules with full cap. As long as there's a point (which might well be significantly below 50%) at which your cap recharge rate exceeds the cap drain from your modules, your cap is balanced and you won't run out of energy.
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Soeniss Delazur
Gallente Spack Lords
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Posted - 2007.08.07 13:33:00 -
[386]
Edited by: Soeniss Delazur on 07/08/2007 13:33:24 Thanks for the reply, I will test this tonight and see if I can get the peak recharge rate at around 30% capacity.
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AntonioBanderas
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Posted - 2007.08.08 08:11:00 -
[387]
oh, thank you, thank you, thank you. i love this program.
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Omega Man
The Geddy Foundation
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Posted - 2007.08.08 10:24:00 -
[388]
unsticked? well thats a sin.
Let me say how useful this program is.
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Eiskalt
Solstice Systems Development Concourse
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Posted - 2007.08.08 18:33:00 -
[389]
Restick please...
No amount of balancing can fix playing like a moron! |
Mush Morton
Caldari Debiloff's Vanguard
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Posted - 2007.08.08 19:27:00 -
[390]
**I also vote to re-sticky this thread**
I'm very impressed with EFT thus far. Coming from QuickFit, I can say that it offers a more user-friendly and appealing user interface, as well an infinitely useful battle summary sheet for each ship load out. I plan on sticking with EFT for a while, in the hopes that it will continue to develop as a fitting tool.
A couple of suggestions:
1) Firepower Data:
a) It would be handy to be able to select the target ship's characteristics (e.g. signature radius, speed, resistances, etc.) for use in determining a ship's DPS and volley damage. Similar to the Defense Efficiency editor, wherein the user may specify damage ratios for use in computing the ship's overall defensive capabilities, I'm imagining an ability to designate the target ship's vital charactersitics and then save it as a profile for future use.
b) I would like the ability to edit the Defense Efficiency calculation to consider the tank's ability to withstand different damages from different sized weapons: (E.g. a module that may increase SE may also increase signature radius, thus reducing the SE against large weapon types).
2) Possible Errors:
a) I've noticed that the ship specific bonuses to range for the Cerberus (Caldari HAC) don't seem to be working properly. My in game data allows for a range of approx. 170km while the EFT calculation predicts 127km.
Again, EFT is a great program. Thanks for your efforts.
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Liang Nuren
The Refugees
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Posted - 2007.08.08 21:30:00 -
[391]
.... it got unstickied. How silly. Sticky please.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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MasterDecoy
Gallente The Grifters
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Posted - 2007.08.09 02:04:00 -
[392]
marry me
Originally by: Gan Dalf What's going on? Why is TQ down? Who is "GMT"? What's 'Reality', will it hurt?
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Tallain
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Posted - 2007.08.09 04:17:00 -
[393]
*** Another vote to re-sticky... Great Great tool...
One thing that'd be nice tho, is the ability to print the loadout...
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Seyah Remmus
Gallente Save our Souls
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Posted - 2007.08.09 07:42:00 -
[394]
/signed this should be perma-stickied. This tool is great. Much easier to use than quickfit.
If someone is still checking, i found a problem.
Was just playing with a astarte fitting, then jumped on test server and fitted it up, the last gun wouldnt online. Found the problem. I have Advanced Weapon Upgrades 4. Ingame, this gives a Heavy Neutron Blaster II a fitting of 199.xx. In EFT it shows as 195. If i edit the AWU level down to 3, it then shows as 199.xx.
Other than that, im loving this tool.
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Tonto Auri
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Posted - 2007.08.09 17:05:00 -
[395]
Restick again, please... It will avoid abusive bumping. -- Thanks CCP for cu<end of sig> |
Cpt Fina
Insult to Injury
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Posted - 2007.08.09 18:27:00 -
[396]
Please add freighters Your signature exceeds the maximum allowed filesize of 24000 bytes -TheDagda ([email protected]) |
Valois
Minmatar GoonFleet GoonSwarm
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Posted - 2007.08.09 23:30:00 -
[397]
Freighters? Could be handy for say, your skills and how they affect it, but for a Fitting tool - seems kind of pointless for a ship with no slots whatsoever. :P
Great program though, keep it up!
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.08.10 04:12:00 -
[398]
Bump for an A++++++++ product! Will use again! --- Proud Amarr pilot.
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Omega Man
The Geddy Foundation
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Posted - 2007.08.10 13:18:00 -
[399]
i fully endorse this service and/or product.
I hope development continues on it as I find it a very useful tool for removing boy scouts from hooves.
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Denuo Secus
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Posted - 2007.08.10 13:28:00 -
[400]
I vote for a restick too. It's a great tool!
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Lore Isander
Caldari Paisti
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Posted - 2007.08.10 14:31:00 -
[401]
Restickage bukkake!
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Natasha Nishan
Natural Selectors
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Posted - 2007.08.10 15:22:00 -
[402]
oh gawd sticky plz!
Very valuable tool, eve needs a corp -> individual standing so corps can set heroes like him to +10. <3
Friendly bump, nice weekend, o/
---- Start of Sig ----
Recruiting experienced pvp-pilots.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.08.10 17:46:00 -
[403]
Lack of "missing skills to board this ship and setup" button.
Beside this I really like it ! -=-=-
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Landarian
Spaceways Provisioning Company
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Posted - 2007.08.11 00:10:00 -
[404]
Basic implants seem to be missing. I'm loaded with +3's but they're not showing up. Is that because they have no effects that would impact a fitting scenario?
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Tonto Auri
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Posted - 2007.08.11 00:48:00 -
[405]
Originally by: Landarian Is that because they have no effects that would impact a fitting scenario?
Sure. -- Thanks CCP for cu<end of sig> |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 05:57:00 -
[406]
I am not sure if its posted already, but i found a bug: if you use javelin HAMs and put in a gang bonus, EFT makes you go faster than with normal ammo
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Theqwert125
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Posted - 2007.08.11 06:25:00 -
[407]
Seems good, but I am completely unable to use the character editor at all because the api import doesn't work. It just pauses with the connect button depressed then nothing happens. No errors, no asking which character to use, nothing. And because there is no alternative method, I cant use my skills to calculate fittings at all. And no, I'm not on a proxy.
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Cpt Fina
Insult to Injury
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Posted - 2007.08.12 07:35:00 -
[408]
Originally by: Valois Freighters? Could be handy for say, your skills and how they affect it, but for a Fitting tool - seems kind of pointless for a ship with no slots whatsoever. :P
Skills, implants, hardwirings...
Your signature exceeds the maximum allowed filesize of 24000 bytes -TheDagda ([email protected]) |
Admus
Mobius Construct Knights Of the Southerncross
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Posted - 2007.08.12 09:24:00 -
[409]
This tool is absolutely fantastic. Thanks Gripen!
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |
Tolderan
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Posted - 2007.08.13 06:13:00 -
[410]
/sticky
Originally by: Mush Morton
I've noticed that the ship specific bonuses to range for the Cerberus (Caldari HAC) don't seem to be working properly. My in game data allows for a range of approx. 170km while the EFT calculation predicts 127km.
I have the same problem with Commandship and the Battlecruiser Skill.
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Grytok
German Kings OPUS Alliance
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Posted - 2007.08.13 08:13:00 -
[411]
/me drops a little glue
I like the implementation of the upcoming Khanid-Ships, so I allready can buy the babies and fittings, hoping that they not get changed inbetween .
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Oshaga Nanir
Amarr Oberon Incorporated
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Posted - 2007.08.13 13:11:00 -
[412]
When using tech 2 sentry drones the EFT says that I may use them even if I don't have meet the requirements(sentry drone level 5).
--- Happy hauling in 0.0, out. |
Cpt Cosmic
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Posted - 2007.08.13 13:21:00 -
[413]
/vote for sticky
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Power's Urge
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Posted - 2007.08.13 18:07:00 -
[414]
EFT is a really, really totally awesome tool, and it's great to see it improving and advancing with each new version. However, I have some issues with the Ship Browser which, to be honest, is a bit annoying to use. I can't really think of how exactly it could be improved significantly (however, making it resizable and remember its size and what parts of the ship tree are expanded would be a start), but I have a few ideas on bypassing the need to use it for some frequent tasks.
- Provide a list of existing setups; a simple "Ship name - Setup name" table would do. When I'm looking for a certain setup I've already created, I don't care about 203 of the 204 ships listed in the browser. Now as I think about it, this could also be done as another filter in the Ship Browser with a checkbox that says "Only list ships with existing setups"; however, this would only really help if it removed all ship classes in which no ships are listed. To make this even more usable, the ship tree could list all the setups for a ship as another level in "existing setups" mode.
- Provide a way in the setup windows of directly opening another setup window for the same ship. Having to click through the collapsed ship tree in the small Ship Browser window to find the same ship twice in a row if you want to compare two setups is a bit tedious and redundant.
- (Not Ship Browser related) Setup windows and the Character Editor should default to the most recently used character, not "Without skills" or "All level V" respectively.
- Remembering and reopening setup windows between EFT sessions would be cool.
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Bellac
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Posted - 2007.08.13 21:38:00 -
[415]
Great tool - works really well.
I would like to request a couple of future mods though if possible.
Give a little loving to logistics ships please. When working on a guardian setup it would be great if there was a window on the right that shows energy transfer stats and armour transfer stats. Theres surely plenty of room on the right hand side to squeeze that in along with sheild transfer somehow.
In a similar vein it would also be good if you could mount logistic drones in the drone bay and see the stats on these.
Other than that this is a superb piece of kit for tweaking that last little bit out of your ship. Congrats and keep up the good work
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Lance Fighter
Amarr
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Posted - 2007.08.14 01:34:00 -
[416]
Thou shall not go to the second page!
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Capt MalcolmReynolds
Eth3real 3asy Company
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Posted - 2007.08.14 02:20:00 -
[417]
Great resource! - Capt
In a carrier near you. |
Liang Nuren
The Refugees
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Posted - 2007.08.14 02:40:00 -
[418]
I'm dense. Someone tell me how to unlock the Khanid changes in EFT?
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Mr Mirage
KIA Corp KIA Alliance
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Posted - 2007.08.14 03:08:00 -
[419]
Originally by: Liang Nuren I'm dense. Someone tell me how to unlock the Khanid changes in EFT?
Liang
look right down at the bottom of ship classes list :)
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Eek NL
Demonic Retribution Pure.
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Posted - 2007.08.14 15:33:00 -
[420]
Edited by: Eek NL on 14/08/2007 15:37:42
Originally by: Benn Helmsman I am not sure if its posted already, but i found a bug: if you use javelin HAMs and put in a gang bonus, EFT makes you go faster than with normal ammo
I have the same with precision light mssls with gang bonuses active, i get a 1,0175 speed bonus. Other then that, great tool.
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Neena Valdi
Art of War Cult of War
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Posted - 2007.08.14 16:34:00 -
[421]
Looks like when using sentry drones the EFT doesn't take into account ship bonuses when calculating total dps.
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Laotian
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Posted - 2007.08.14 21:11:00 -
[422]
is it me or has this thread lost its Glue ?
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Sally Sathir
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Posted - 2007.08.14 23:53:00 -
[423]
How might I go about editing the .dat files? I'd like play around with some of the changes on sisi, without having to be on sisi.
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Titano Rinaldo
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Posted - 2007.08.15 19:48:00 -
[424]
pls give sticky back
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Lobster Man
Murder-Death-Kill Triumvirate.
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Posted - 2007.08.16 13:31:00 -
[425]
Originally by: Titano Rinaldo pls give sticky back
yes, plz do
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Ryuichi
PoliCratton Technologies
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Posted - 2007.08.16 20:22:00 -
[426]
Excellent, excellent tool. Look forward to future versions, which I'm sure will add more features. You sir, are a JAY-NEE-USS.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.17 09:27:00 -
[427]
Originally by: Gripen Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.2
P.S.: Thanks to RAT corporation for beta testing.
Version 2.2.0 changes: - Exception on skill change through "Change Affecting Skill" menu when Character Editor isn't open should no longer occur - Corrected CPU and capacitor usage of Large Shield Transporter II - Error with the names of Ancillary Ballistic Screen Stabilizer I and F-S8 Relativistic Deflection Shield Induction I fixed - Fixed error with Targeting System Subcontroller rigs - Missing mining modules added - Nightmare and Rattlesnake now have working bonuses to Siege Launchers - Crusader bonus on capacitor use ny lasers fixed - Added ability to change default sorting order for modules on fitting panel by clicking column headers - Ship agility and mass represented by the new "Align Time" parameter which shows approximate time required to gain 75% of top speed from zero speed
The exception does still occur.
Feature requests:
1. remove charge from module ? So one can get the plain module stats (f.e. turret optimal). atm only option is to load 100% range ammo. 2. Show required skills for SHIP !!! Quickfit has a handy feature that shows all skills needed to board actual fit, highlighting missing ones. Would be nice to have.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Pete Stalker
Silentium.
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Posted - 2007.08.17 11:38:00 -
[428]
Originally by: Hugh Ruka
2. Show required skills for SHIP !!! Quickfit has a handy feature that shows all skills needed to board actual fit, highlighting missing ones. Would be nice to have.
Actually there's something like that: Move your mouse over the red (green if you got all the skills needed for that fitting) button next to the character selection dropdown menu and the missing skills will show up. But yes, a generall overview about the skills required to fly a ship would be nice. And the bonuses you get for the specific ship skill lvls.
Other than that a VERY usefull tool. Thx a lot. Go for sticky.
There are only two types of aircrafts -- fighters and targets. |
Neena Valdi
Art of War Cult of War
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Posted - 2007.08.17 20:01:00 -
[429]
Bump for a good tool. It need to be sticky, imho.
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Cain Calzon
Caldari Genco Interstellar Alcohol Conglomerate
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Posted - 2007.08.18 01:09:00 -
[430]
bumpily bump
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Aneroi's Trader
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Posted - 2007.08.18 11:45:00 -
[431]
fix the resistance bug. When I fit my ships the energized reactive membranes and so don't give any resists.
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TZeer
BURN EDEN
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Posted - 2007.08.18 13:21:00 -
[432]
Nice tool
Something is borked with the rail and eagle/moa setup. Dunno what else.
When I try to fit a eagle and set max skills it seems it only give bonus from the ammo, and HAC skill.
No changes if I change skill on guns or caldari cruiser. Range is still the same...
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Ound
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Posted - 2007.08.18 21:31:00 -
[433]
Bug at Heavy Drone Skill Req. It shows that you need Drones level 1 not level 5 to use them.
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Karl Andron
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Posted - 2007.08.19 05:32:00 -
[434]
Looks like the Astarte (Gallente field command) isn't getting the battle cruiser bonus to hybrid turret damage and armor repper effectiveness.
Otherwise, great tool. Much better than quickfit, in my opinion.
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Andreya
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Posted - 2007.08.19 08:03:00 -
[435]
im having some odd refire rates coming out for the small autocannons, im using v.2.2
i use quickfit to get the correct damages (for the autos) and EFT for everything else. great program, with a little tweaking it will overshadow QF in the near future.
awesome job, ill send you a gift (isk) when i get a version with my guns fixed
(thats a promise btw)
ps your a genius for added the new khanid ships in a diff section prepatch. you r king
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Andreya
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Posted - 2007.08.19 08:30:00 -
[436]
heh, i found the problem. the destroyers ROF penalty is still bing applied to the interdictors, interdictors do NOT receive the same rof penalty that destroyers get.. i did the math, and its bang on... once the penalty is removed :)
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Spoonarithm
Gallente PAX Interstellar Services
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Posted - 2007.08.19 11:32:00 -
[437]
great thing!
You are going too fast! Wait a minute and try again.
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Neena Valdi
Art of War Cult of War
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Posted - 2007.08.19 11:48:00 -
[438]
Question to author: is there any chance to get the source codes opened for the community?
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.08.19 22:08:00 -
[439]
Originally by: TZeer When I try to fit a eagle and set max skills it seems it only give bonus from the ammo, and HAC skill.
No changes if I change skill on guns or caldari cruiser. Range is still the same...
You can't fly Eagle without having Caldari Cruiser V so bonus from cruiser skill implemented as fixed +50% optimal bonus.
Originally by: Neena Valdi Question to author: is there any chance to get the source codes opened for the community?
No such thing planned atm.
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reaping miner
Gallente Huff and Puff Blood Raiders Alliance
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Posted - 2007.08.19 22:23:00 -
[440]
ishtars drone bay bonus doesnt work.
greetings Reap
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Hrin
Minmatar Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 23:57:00 -
[441]
I have a suggestion for this tool. Would it be possible to price these fits according to a game export of prices from major market hubs? Can Eve export market data? It would be nice if it was an interface similar to the api keys, just set once and forget about it.
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reaping miner
Gallente Huff and Puff Blood Raiders Alliance
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Posted - 2007.08.20 07:39:00 -
[442]
would be very nice indeed. after i make a fit i always check how expensive it is ^^
greets reap
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Bexx
Amarr Denial of Service
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Posted - 2007.08.20 22:55:00 -
[443]
great tool
sticky plz
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Ashen Wraith
|
Posted - 2007.08.21 03:04:00 -
[444]
So are you gonna fix the thing where the damnation is getting its slots back AND the new bonuses with the dev blog put out today?
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Marux
|
Posted - 2007.08.21 08:49:00 -
[445]
Bump. Really does need a sticky.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
|
Posted - 2007.08.21 08:53:00 -
[446]
Edited by: Jurgen Cartis on 21/08/2007 08:54:17 Shield Upgrades skill is not applying it's 5% bonus to grid usage per level to passive shield hardeners. Breaks a few very tight fits (mainly frigates, barges, etc.).
Great program though. Love the use of the API key so I don't have to load up XMLs all the time. I also like that it loads instantly, unlike the Java-based Quickfit and EveMEEP.
Edit: This thread used to be stickied, what happened? Someone needs to get Gripen some T2 Glue so it won't fall down again. -------------------------------------------------- ICE Blueprint Sales |
Miss Tigkill
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Posted - 2007.08.21 14:23:00 -
[447]
Edited by: Miss Tigkill on 21/08/2007 14:30:37 You may want to consider making the api URL clickable. you can't copy it either, making folks have to type it in....sure, not much work for a user, given that this application already TOTALLY ROCKS!!!...Just making a suggestion.
Also, I can't see any warning when I try to equip something I am not qualified to equip.
Am I missing something?
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EV1
|
Posted - 2007.08.21 21:59:00 -
[448]
This tool totally rocks! Many thanks to all who developed i t
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Shinithra
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Posted - 2007.08.22 00:27:00 -
[449]
This tool rocks! Bumpity bump till sticky!
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Shinhan
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.08.22 13:52:00 -
[450]
I would like to see "Open Market Group" option when right clicking on Drones in the Fitting Panel. At the moment high/mid/low/rig slots all show Open Market Group, but not drones.
Also, how about adding profiles to Firepower? Similar to defense, so we can easily see which damage type is best. For example, some think that Ogres are always better than Wasps because of higher Damage Modifier, but against Serpentis rats Wasps are 8-16% better than Ogres due to Serpentis' low kinetic defense.
And a big addition: Tracking guide (5th page)! This would be much better than the web version because in EFT I would not have to calculate all the values, just change a skill, add a module and I see in near real time the effect that makes.
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |
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Kateryne
Minmatar KAOS. KA0S Theory
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Posted - 2007.08.22 15:44:00 -
[451]
Come on mods, where's the sticky?
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Chezaka
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.08.23 00:43:00 -
[452]
Edited by: Chezaka on 23/08/2007 00:44:18 I've been working on a tool which you could call an Add-on for EFT. The goal is to lookup prices of modules + price of the whole ship-setup, automatically, getting info out of this database, where the entry of prices is aimed to be user-driven.
It's absolutely beta phase. The tool should work fine, i hope the installer does as well. But at this moment i just need a few people wanting to test this and tell me how it worked out.
If you're interested take a look at: http://www.drome.nl/eve/OnlineModulePrices.htm
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SublightNova
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Posted - 2007.08.23 08:28:00 -
[453]
Edited by: SublightNova on 23/08/2007 08:29:37 Awesome tool but there are some major bugs...
The API function is nice but:
The character editor doesn't work.. (correctly)... If I import my character through the API, some skills aren't shown (e.g. the entire learning branch is not there). On the implants tab I cannot select the implants I'm using (not all implants are listed).
On the actually ship fitting I can only select (all skills level 5) and it doesn't seem to use my character's skills.
oh... and some forum admin/mods needs to get their act together and sticky this.
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Power's Urge
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Posted - 2007.08.23 10:02:00 -
[454]
Originally by: SublightNova Edited by: SublightNova on 23/08/2007 08:29:37 If I import my character through the API, some skills aren't shown (e.g. the entire learning branch is not there).
Because they are of no use at all for EFTs task.
Quote: On the implants tab I cannot select the implants I'm using (not all implants are listed).
Same - implants that simply enhance attributes do not affect the ability to use and fit ships. They would just clutter the list.
Quote: On the actually ship fitting I can only select (all skills level 5) and it doesn't seem to use my character's skills.
Then you probably haven't added and imported your character correctly through the API.
Quote: oh... and some forum admin/mods needs to get their act together and sticky this.
qft
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SublightNova
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Posted - 2007.08.23 10:46:00 -
[455]
Thx for the quick reaction.. That makes perfect sense now!! Thx for this great tool.... :)
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Keeper ofDungeonSquad
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2007.08.23 14:09:00 -
[456]
Awesome tool! Love it from 1st time xRazoRx gave link to me.
Addition of proxy support solved my problems of thinking about setups at work!!! Great feature!
I have one more feature request: Can modal windows with "module info" close by Esc button? Really annoying to find this X symbol on each window...
Great tool anyways!
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Digital Anarchist
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Posted - 2007.08.23 15:26:00 -
[457]
Great tool, I found one bug and I have one request.
BUG The liquid cooled electronics rig does not update CPU at all.
REQUEST It would be nice to customize your hp by the attacker's DPS distribution.
Example: The attacker outputs 60% thermal and 40% kinetic damage.
EFT then tells you how much DPS can your setup absorb under those conditions.
secondly...
Your ship only shows the raw DPS output, not the specific EM/th/ki/ex.
Thanks again for a great tool Get your fix today |
Power's Urge
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Posted - 2007.08.23 19:10:00 -
[458]
Originally by: Digital Anarchist
REQUEST It would be nice to customize your hp by the attacker's DPS distribution.
Example: The attacker outputs 60% thermal and 40% kinetic damage.
EFT then tells you how much DPS can your setup absorb under those conditions.
Right click the icon under "Defence".
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Digital Anarchist
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Posted - 2007.08.23 20:40:00 -
[459]
Originally by: Power's Urge
Originally by: Digital Anarchist
REQUEST It would be nice to customize your hp by the attacker's DPS distribution.
Example: The attacker outputs 60% thermal and 40% kinetic damage.
EFT then tells you how much DPS can your setup absorb under those conditions.
Right click the icon under "Defence".
I downloaded the latest version and it works. Thanks! Get your fix today |
Mr Horizontal
Gallente
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Posted - 2007.08.24 12:19:00 -
[460]
Firstly, this tool is wonderful. Congrats Gripen for some great work!
Any chance to have an indication of how much Armor is repaired / Shield is boosted per min as well? I often use perma-repper setups that don't have particularly high HP, but EFT doesn't really acknowledge this except for the cap part.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.24 12:43:00 -
[461]
Originally by: Chezaka Edited by: Chezaka on 23/08/2007 00:44:18 I've been working on a tool which you could call an Add-on for EFT. The goal is to lookup prices of modules + price of the whole ship-setup, automatically, getting info out of this database, where the entry of prices is aimed to be user-driven.
It's absolutely beta phase. The tool should work fine, i hope the installer does as well. But at this moment i just need a few people wanting to test this and tell me how it worked out.
If you're interested take a look at: http://www.drome.nl/eve/OnlineModulePrices.htm
This looks quite promising, but the price upload feature could be improved a great deal by making it work via regional/trade hub averages obtained from market exports, which many people already collect and submit to www.eve-central.com. As an added bonus, you could then compare how much your setup costs in different regions.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Chezaka
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.08.24 17:25:00 -
[462]
Ah yes that looks interesting indeed.
Going to take a look at using their market database for this.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.24 17:37:00 -
[463]
Originally by: SublightNova
oh... and some forum admin/mods needs to get their act together and sticky this.
It is stickied, ffs. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Hacra
Minmatar League of the Tiger and Tentacle
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Posted - 2007.08.25 17:44:00 -
[464]
Great tool! thank you.
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.08.26 02:57:00 -
[465]
This thread has been nominated for a bump! Winners will be announced shortly. --- Proud Amarr pilot.
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Chezaka
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.08.27 01:52:00 -
[466]
Originally by: Kazuo Ishiguro
Originally by: Chezaka Edited by: Chezaka on 23/08/2007 00:44:18 I've been working on a tool which you could call an Add-on for EFT. The goal is to lookup prices of modules + price of the whole ship-setup, automatically, getting info out of this database, where the entry of prices is aimed to be user-driven.
It's absolutely beta phase. The tool should work fine, i hope the installer does as well. But at this moment i just need a few people wanting to test this and tell me how it worked out.
If you're interested take a look at: http://www.drome.nl/eve/OnlineModulePrices.htm
This looks quite promising, but the price upload feature could be improved a great deal by making it work via regional/trade hub averages obtained from market exports, which many people already collect and submit to www.eve-central.com. As an added bonus, you could then compare how much your setup costs in different regions.
I've finished updating the server platform to use eve-central.com originated price data. Makes the tool so much more useful since all prices are right there now ready to be used, instead of waiting for the list to grow and get complete. In the process i've added the price data to the item database itself as well.
I yet have to update the client program to remove the submitting parts, and i might actually do something with your suggestion on regions.
Thanks for pointing it out!
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raukhur
|
Posted - 2007.08.27 14:54:00 -
[467]
Minor bug:
When doing info on e.g. 250mm Light artillery cannon II (think the same issue with all of them) optimal range is listed as 9660. However, when I fit it it says 4.8+8 and if I do "show module info" from the setup it says 4830 on optimal range.
P.S. was this tool opensourced? just wondering, haven't found it anywhere.
Thanks for doing this m8!
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Ping Me
Aces and Eights Enterprises R i s e
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Posted - 2007.08.27 15:41:00 -
[468]
There seems to be a bug with the Vindicator's bonus to MWD cap penalty.. after fitting a mwd, I actually ended up having more cap than before (went from 6750 to 7088 having minmatar BS lvl4 set; with lvl5 it goes up to 7594). I have no idea if this is a intended feature ingame too, because I haven't flown a Vindi yet. ----- I reject your reality and substitute my own! |
Y3R M4W
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Posted - 2007.08.27 16:44:00 -
[469]
Bump!
And also it would be nice if the ship data was stored in an easily modifiable format, so values like Max PG and CPU could be change in the event of minor changes like the recently released modifications to the Khanid Mk II ships.
Note: YER MAW! is Scottish for Your Mother. |
DeathsEmbrace
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Posted - 2007.08.27 19:11:00 -
[470]
Chezaka you add-ons really bloody useful mate, helps a ton for costing up. However the E5 energy vampire isn't coming up with a price bud. I'll post any other bits of missing data as I go through it mate.
Cheers for the effort put in for this.
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Chezaka
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.08.28 01:56:00 -
[471]
Originally by: DeathsEmbrace Chezaka you add-ons really bloody useful mate, helps a ton for costing up. However the E5 energy vampire isn't coming up with a price bud. I'll post any other bits of missing data as I go through it mate.
Cheers for the effort put in for this.
Glad you find it useful!
About the E5 energy vamp, you are correct. The price is currently not in the database, but that is because it isn't avaliable atm in the local database. And THAT is because no price info is currently available at the eve-central database.
Basically 95% of all modules are probably in, and eve-central.com is growing every day and has already tons of market info as we speak, things will only get better
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.28 11:21:00 -
[472]
Originally by: Ping Me There seems to be a bug with the Vindicator's bonus to MWD cap penalty.. after fitting a mwd, I actually ended up having more cap than before (went from 6750 to 7088 having minmatar BS lvl4 set; with lvl5 it goes up to 7594). I have no idea if this is a intended feature ingame too, because I haven't flown a Vindi yet.
This is how it works in game; 5% per level ships like the Thorax get 1.25*0.75 = 93.75% of their original capacitor, and the 10% bonus ships get 1.5*0.75 = 112.5% of their original capacitor. I've tested this with a Daredevil, which gets the same bonus. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
ZaKma
Seraphin Technologies Mercenary Coalition
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Posted - 2007.08.28 14:08:00 -
[473]
Will there be a new version soon with all the changes in this patch?
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PhantomVyper
Darkness Inc.
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Posted - 2007.08.28 14:08:00 -
[474]
Thanks for all you work Gripen.
Any info on the Khanid Mk2 updates?
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Xaen
Caldari Caldari Provisions
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Posted - 2007.08.28 14:14:00 -
[475]
It seems motherships (at least the Nyx) are not receiving the bonus for 99% reduction in CPU need for Projected Electronic Countermeasures. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |
Xaen
Caldari Caldari Provisions
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Posted - 2007.08.28 14:20:00 -
[476]
Remote Repair modules are not receiving bonuses in the form of cap usage reduction from the [Race] Cruiser skill at least on the Exequror.
Caused me to way overcompensate on cap regen modules.
EFT and Quickfit both showed me not having enough cap regen to run 3 Solaces indefinitely but I could definitely do it easily. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |
KD.Fluffy
The Refugees
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Posted - 2007.08.28 16:36:00 -
[477]
is there a new version of this out that reflects the latest patch with the amarr ships and stuff?
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Chezaka
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.08.28 16:38:00 -
[478]
Xaen, a corp mate of mine had the same problem. In his case it was due to a faulty import of skills.
You might want to check EFT with character selection as 'All Level 5' to see if this changes the 'Cap Lasts' calculation to realistic levels. If it does, then try deleting your character in EFT and recreate your char from scratch with the API connection, this fixed the problem for him. (But of course I am not saying it will fix the problem in your case as well).
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Ashen Wraith
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Posted - 2007.08.28 18:00:00 -
[479]
Originally by: KD.Fluffy is there a new version of this out that reflects the latest patch with the amarr ships and stuff?
well the new damnation atleast? everything else apears to be right
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Sucram
Amarr North Star Networks Cruel Intentions
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Posted - 2007.08.28 19:06:00 -
[480]
The sacrilege (sp?) and damnation dont have the new spec? only 3 missilslots on the sac for instance... --------------------------------------------
"From pain comes truth, let me show you the truth" |
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PMolkenthin
Contraband Inc. Mercenary Coalition
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Posted - 2007.08.28 19:30:00 -
[481]
The deimos doesnt seem to have the new stats either.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.08.28 19:32:00 -
[482]
The Flycatcher and the Caldari capitals all got improved fitting as well.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
Lobster Man
Murder-Death-Kill
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Posted - 2007.08.28 19:39:00 -
[483]
Another bump and wondering if we'll get an update soon :)
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Karl Andron
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Posted - 2007.08.29 00:22:00 -
[484]
Another for an update, or open-sourcing the whole thing. But still, a great program worthy of all praises. And since it is such a great program, your work will never end, and you have to listen to all us raving loonies screaming for more.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
|
Posted - 2007.08.29 00:26:00 -
[485]
Edited by: Cedric Diggory on 29/08/2007 00:26:47 Whilst I can understand your hesitance to open source the client, would it be possible to release information on how to edit the ship and module data files (if this is even possible)? This would mean that we could all "modify" our versions independently when updates come out, and even attempt such things as modifying the attributes on ships and modules to see how certain changes would effect the balance of the game.
Examples being: Increasing Caldari manouverability Increasing Missile velocity Increasing tracking on Blasters ...and many, many more.
Your tool is such a useful one already, but with a little information like this it would go a long way to show why certain changes would be desirable or otherwise, and would mean that you no longer dreaded patch day any more than the rest of us do
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Awox
Advanced Logistics
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Posted - 2007.08.29 03:19:00 -
[486]
<3 this tool, have an idea though: Resistance profiles for dps calculations, to allow one to easily discover the best ammo for certain targets. This is not so simple to calculate when you factor in ammo that does multiple damage types, drones and split weapon systems.
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Lex Causae
Zealot Research Corporation
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Posted - 2007.08.29 07:11:00 -
[487]
Great tool! Thank you for making it. I think you miss the Damnation 10% armor HP bonus per cmdship lvl, and only 4 missile slots instead of 5. I hope u will update that.
Keep up the good work!
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Ping Me
Aces and Eights Enterprises R i s e
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Posted - 2007.08.29 10:58:00 -
[488]
weeee!.. tnx for update <3 ----- I reject your reality and substitute my own! |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.08.29 11:01:00 -
[489]
Originally by: Cedric Diggory Whilst I can understand your hesitance to open source the client, would it be possible to release information on how to edit the ship and module data files (if this is even possible)? This would mean that we could all "modify" our versions independently when updates come out, and even attempt such things as modifying the attributes on ships and modules to see how certain changes would effect the balance of the game.
The dat files not meant to be edited. I use debug version of EFT which gets its data from simple text files and can compile set of .dat files for release version. Of course debug version loads slowly and not supposed for end users. I could introduce some way to edit database but I prefer to develop more usefull features instead.
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Aleyah Dawnborn
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Posted - 2007.08.29 11:53:00 -
[490]
Wouldn't it be faster, over-all, to use XML files for storage of ship and module data?
Or is that just me. :p
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Awox
Advanced Logistics
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Posted - 2007.08.29 12:44:00 -
[491]
Originally by: Aleyah Dawnborn Wouldn't it be faster, over-all, to use XML files for storage of ship and module data?
Or is that just me. :p
no. :P
xml is a phase. you'll grow out of it.
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Kejsar Brutus
Minmatar
|
Posted - 2007.08.29 12:53:00 -
[492]
Firstly, thanks a ton for an awesome app. This knocks the wind out of quickfit with ease imho.
Anyhow. No intention of stressing you out or anything, but any ETA on an update that includes Khanid MK2 ship changes?
Thanks and keep up the good work!
Minmatar ships make chopsticks look like a technological marvel. |
Polly Math
Caldari Omega Consulting
|
Posted - 2007.08.29 15:33:00 -
[493]
very nice tool, much easier to handle then quickfit.
how about you split the data for ships and modules off into a xml file or something, this way you could let other ppl keep the data uptodate and concentrate on new features.
keep up the good work.
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ry ry
StateCorp The State
|
Posted - 2007.08.29 15:40:00 -
[494]
Originally by: Kejsar Brutus Anyhow. No intention of stressing you out or anything, but any ETA on an update that includes Khanid MK2 ship changes?
they're in.
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PhantomVyper
Darkness Inc.
|
Posted - 2007.08.29 15:43:00 -
[495]
Originally by: Gripen Edited by: Gripen on 29/08/2007 10:44:18 Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.3
Version 2.3.0 changes: - Missing skill indicator now checks drone skills too - Remote Sensor Booster II cpu requirements corrected - Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking penalized - Removed stacking penalty from Discharge Elutriation and Algid Administration rigs - Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't - Fixed Cerberus bonus on missile flight time - Fixed Siege Module damage bonus - Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed - Added mothership bonus to Projected ECM CPU usage - Fixed bug with gang skills affecting ammunition penalties - Shield Upgrades skills affects Shield Resistance Amplifiers now - Error with Interdictors having same ROF penalty as destroyers fixed - Exequror bonuses are now working correctly - Faction XL ammo have been added - Database updated to Revelations 2.2
P.S.: Thanks to RAT corporation for beta testing.
You sir, are a giant among men, thank you very much.
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Vishous
Port Royal Independent Kontractors
|
Posted - 2007.08.29 16:24:00 -
[496]
/signed
We thank you Gripen for the speedy update of a program rivaling in greatness to evemon.
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Zachios Primos
Eternity INC. Mercenary Coalition
|
Posted - 2007.08.29 16:28:00 -
[497]
Edited by: Zachios Primos on 29/08/2007 16:31:22 Firstly, let me say this is an outstanding app and thank you for spending the time to put this together.
The only suggestion i have, and sorry if this has been mentioned before...too lazy to read through 17 pages, is to be able to turn off modules that are effecting how long the cap will last. perhaps a turn off option on the right click menu (on the fitting window)
Before you all say, "well why not just take off the module", this applies specifically to the mwd so i can see how long my cap will last just running a rep and guns, but still get the -25% to my cap for having the mwd fitted.
edit: spelling
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Zitheral
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Posted - 2007.08.29 16:32:00 -
[498]
Originally by: Zachios Primos Edited by: Zachios Primos on 29/08/2007 16:31:22 Firstly, let me say this is an outstanding app and thank you for spending the time to put this together.
The only suggestion i have, and sorry if this has been mentioned before...too lazy to read through 17 pages, is to be able to turn off modules that are effecting how long the cap will last. perhaps a turn off option on the right click menu (on the fitting window)
Before you all say, "well why not just take off the module", this applies specifically to the mwd so i can see how long my cap will last just running a rep and guns, but still get the -25% to my cap for having the mwd fitted.
edit: spelling
Click the green checkmark
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PhantomVyper
Darkness Inc.
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Posted - 2007.08.29 16:37:00 -
[499]
Originally by: Zachios Primos Edited by: Zachios Primos on 29/08/2007 16:31:22 Firstly, let me say this is an outstanding app and thank you for spending the time to put this together.
The only suggestion i have, and sorry if this has been mentioned before...too lazy to read through 17 pages, is to be able to turn off modules that are effecting how long the cap will last. perhaps a turn off option on the right click menu (on the fitting window)
Before you all say, "well why not just take off the module", this applies specifically to the mwd so i can see how long my cap will last just running a rep and guns, but still get the -25% to my cap for having the mwd fitted.
edit: spelling
If you mean offlining the module, it is already possible to do that, just CTRL + left click the module in the active / inactive area.
If you right click it, then the module will be overloaded.
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Zachios Primos
Eternity INC. Mercenary Coalition
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Posted - 2007.08.29 16:37:00 -
[500]
Originally by: Zitheral
Originally by: Zachios Primos Edited by: Zachios Primos on 29/08/2007 16:31:22 Firstly, let me say this is an outstanding app and thank you for spending the time to put this together.
The only suggestion i have, and sorry if this has been mentioned before...too lazy to read through 17 pages, is to be able to turn off modules that are effecting how long the cap will last. perhaps a turn off option on the right click menu (on the fitting window)
Before you all say, "well why not just take off the module", this applies specifically to the mwd so i can see how long my cap will last just running a rep and guns, but still get the -25% to my cap for having the mwd fitted.
edit: spelling
Click the green checkmark
Ha! why didn't I think of that...well then, great app!
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Kejsar Brutus
Minmatar
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Posted - 2007.08.29 19:40:00 -
[501]
Originally by: ry ry
Originally by: Kejsar Brutus Anyhow. No intention of stressing you out or anything, but any ETA on an update that includes Khanid MK2 ship changes?
they're in.
I'm such a klutz, didn't think the Khanid MK2 would be under a completely new tab, thought they'd be under the same categories as usual (AF, HAC and so forth). Just noticed this while trying to check that all the ship classes hadn't got their new bonuses for me. Thanks for correcting me, and thanks Gripen again for this awesome app
Minmatar ships make chopsticks look like a technological marvel. |
Lain Asahina
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Posted - 2007.08.29 21:33:00 -
[502]
I really like your application. Too bad it doesn't save my ship fittings or character imports properly.
Could you add the feature "Save As..." or some sort of manual save feature so we know our settings are saved. I lost two excellent ship set-ups and multiple character imports over the last couple of days believing that the application saved my set-ups with every change.
Please save my data.
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Grackis
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Posted - 2007.08.29 21:44:00 -
[503]
Has anyone else Noticed that the Program seems to not calculate the omnidirectional tracking link 1? it seems to apply some sort of Stacking penalty or something...
FIX PLEASE!@@@
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True Ace
Gallente Garoun Investment Bank
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Posted - 2007.08.29 22:01:00 -
[504]
very nice program but everytime i try to download 2.3 i get 2.2 instead IM YOUR KING'S KING. |
Grackis
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Posted - 2007.08.29 22:07:00 -
[505]
Oh yeah also Besides the Drone Omnidirectional link issue It would be nice if he allowd us to input Resists in the DPS meter to see what our DPS would be against different Resistences... no i dont wanna do the math myself
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Dr Bernard
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Posted - 2007.08.30 00:33:00 -
[506]
Excellent tool. One addition that would be really great would be a third panel in the ship browser underneath the other 2 that displays a spreadsheet view of ships in the branch. If you've ever used ESSDB you'll know what I mean. The spreadsheet view would contain columns for number of high, med, low slots, base velocity, shield resists, armor resists, sig radius etc etc. Such a view would really help in picking out a suitable ship. It would also replace ESSDB which seems to have gone missing I guess this is doable just by opening and comparing lots of ships in seperate ship views but its somehow more awkward and less easy on the eyes.
Another idea - or variation on this would be to add additional columns in the module browser that show relevant information. For example when selecting a laser, show the base dps of the laser next to the fitting requirements.
Anyway keep up the great work - this app is fantastic.
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Lobster Man
Murder-Death-Kill
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Posted - 2007.08.30 03:52:00 -
[507]
Awesome, an update :) bump and sticky request
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Irob Urore
Amarr Rick Astleys Pirate Corp Of Goodness
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Posted - 2007.08.30 03:58:00 -
[508]
one of the best eve tools ever. thanks so much for update.
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Xequecal
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Posted - 2007.08.30 04:16:00 -
[509]
Bug: Domination and Republic Fleet Warp Disruptors don't get a cap use bonus from Propulsion Jamming.
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Ferana
Groton Heavy Industries
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Posted - 2007.08.30 13:57:00 -
[510]
Feature requests:
* add gun tracking to the optimal+falloff display * allow drones to be used as projected effects (repair drones, ecm drones, etc)
Overall, an awesome tool that keeps getting better with every release. Many thanks.
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Isyel
Minmatar Queens of the Stone Age
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Posted - 2007.08.30 17:04:00 -
[511]
Dunno if it's possible but could we get a sort of "Max speed orbit distance" thingy info? :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.31 01:26:00 -
[512]
Dont know if it was mentioned before, but the drone range bonus on ishtar is not applied. I see 60000km as drone control range with max skills, but it should be like 85000km.
-- Zuba |
Zyondor
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Posted - 2007.08.31 08:27:00 -
[513]
First, nice program but i found a bug: - The Ming laser upgrades dont work correct, i only get 2 * 5% bonus from two MLUs I but it schould be 1,05%^2
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.08.31 09:01:00 -
[514]
I cannot have access to faction module, only T1, named and T2 item. For example, where can i find my dark blood thermic hardener ?
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Knetschueler
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Posted - 2007.08.31 09:39:00 -
[515]
Hi
@Gozmoth Down in the left corner there are a four buttons (Market, Faction, Complex and Officer). There you have to select what kind of item you want. There you have to specify if it's an office item or something standard like from the market.
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Henna Zarphis
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Posted - 2007.08.31 09:43:00 -
[516]
Hi
Nice tool. But I have a question about how to use it. I saw that I can use my API key with this tool. But when I want to fit a ship the only two options are "without skills" and "All Level V".
How can I see the fittet ship with my skills?
Thanks and kind regards Henna Zarphis
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.08.31 09:46:00 -
[517]
Originally by: Knetschueler Hi
@Gozmoth Down in the left corner there are a four buttons (Market, Faction, Complex and Officer). There you have to select what kind of item you want. There you have to specify if it's an office item or something standard like from the market.
Thanks !
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Henna Zarphis
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Posted - 2007.08.31 09:47:00 -
[518]
Ok, I got it.
At first I have to create a new character than import the API and everything is fine...
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Sc0rphion
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Posted - 2007.08.31 09:54:00 -
[519]
Dude The Heat Sink !! doesnt upgrade the "less Cpu pretty thing" that should be with Weapons Upgrade lvling
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SaishoDaemon
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Posted - 2007.08.31 15:03:00 -
[520]
I'm getting an "Invalid Filename" error when loading it and then I click OK and there's no content on any of the windows.
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Celesta Croft
Agony Unleashed Agony Empire
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Posted - 2007.09.01 00:21:00 -
[521]
I think I might have found a bug of sorts. When fitting out a chimera the range bonus for capital remote shield transfer arrays is not being calculated. Upon right clicking on the module and choosing "Change Affecting Skill" the skill listed is Amarr Carrier.
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Marcathonas
Minmatar Celestial Apocalypse Insurgency
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Posted - 2007.09.01 01:35:00 -
[522]
Edited by: Marcathonas on 01/09/2007 01:40:58 This is an amazing tool and I thank you for making and updating it.
Problem in 2,3, speed is miscalculated. After trying a few different changes, I've narrowed it down (or I think I have) to Navigation. Changing the skill doesn't reflect on the ship speed, and multiplying my current displayed speed by the nav bonus gives correct numbers again. Hope this helps.
edited for cluster**** of words
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Jack Forge
Gallente Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.09.01 18:35:00 -
[523]
yeah, i dl'ed it today, have it on my work comp... now it's all fubar __________________________________________________ Stupid is as stupid does... |
Tonto Auri
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Posted - 2007.09.01 22:44:00 -
[524]
Still useless without EVEmon interaction. -- Thanks CCP for cu<end of sig> |
Morden Nok
Cohortes Vigilum Curatores Veritatis Alliance
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Posted - 2007.09.01 23:00:00 -
[525]
Originally by: Tonto Auri Still useless without EVEmon interaction.
I really don't see why one should integrate this with EVEMon. You can already import all your character data just by going to View->Character editor, Creating new character and copy-pasting the user ID and API key there, just as the description box indicates.
EFT is far better than Quickfit (only thing I'm really missing is cap simulation) and now that latest version has double-click to add item (much nicer than drag and drop) and all level V skills character inbuilt so one does not have to edit that one.
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Tonto Auri
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Posted - 2007.09.01 23:45:00 -
[526]
Originally by: Morden Nok
Originally by: Tonto Auri Still useless without EVEmon interaction.
I really don't see why one should integrate this with EVEMon. You can already import all your character data just by going to View->Character editor, Creating new character and copy-pasting the user ID and API key there, just as the description box indicates.
EFT is far better than Quickfit (only thing I'm really missing is cap simulation) and now that latest version has double-click to add item (much nicer than drag and drop) and all level V skills character inbuilt so one does not have to edit that one.
Are You know difference between "interaction" and "integration" ?
QF interacts with EVEmon without integration. And that makes me very happy each day I use it.
In example, I have new corp member, one month old. I need to make skill plan so he can fly battleship with enough fitting as fast as possible.
What I can do with QF? I'll start QF, import current character, adjust Engineering, Electronics to maximum and start making a fit. Once I have somewhant good fit, I'll go back to character tab and save skillplan, then import it to EVEmon and polish order/add other required skills. Then send that plan to member.
With EFT? I can't do anything.
More? I have 5-month plan to fly Arazu. I want to see how it may looks like after all.
With QF? I'll export planned character(long format) from EVEmon, import to QF and make a fit.
With EFT? Nothing.
I can continue, but.. Is it really need?
(And again, EFT looks ugly) -- Thanks CCP for cu<end of sig> |
Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.02 00:23:00 -
[527]
Herm... I accidently deleted the "All lvl 5" char... is there some way of getting him back without manually setting all the skills to 5 on another char?
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Tonto Auri
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Posted - 2007.09.02 00:30:00 -
[528]
Here You are... -- Thanks CCP for cu<end of sig> |
Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.02 00:48:00 -
[529]
Originally by: Tonto Auri Here You are...
Thx a lot mate, much obliged /me tips hat.
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.09.02 01:05:00 -
[530]
Is there any way, in EFT, to copy a character so that i can have more than one "all lvl5" char without adjusting them manually? basically i want a way to have lvl5 characters with different implant sets without having to change all the implants when i go to a different ship (say i have one fit that wants snakes and another slaves for instance)
is there an easy way to accomplish this? __________________________________
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.02 01:39:00 -
[531]
Originally by: Terianna Eri Is there any way, in EFT, to copy a character so that i can have more than one "all lvl5" char without adjusting them manually? basically i want a way to have lvl5 characters with different implant sets without having to change all the implants when i go to a different ship (say i have one fit that wants snakes and another slaves for instance)
is there an easy way to accomplish this?
Create many characters (All lvl V 1, All lvl V 2, etc.). Go to the "Characters" folder, open the chars' files with Word, and copy/paste the skills from the original All lvl V char (or use the file the kind dude provided me in this thread).
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Agent Oskar
Wreckless Abandon Triumvirate.
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Posted - 2007.09.02 03:33:00 -
[532]
It might be nice to have a link in the add character section to the API key page like in evemon.
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Darth Vaders
Caldari United Eve Socialist Republic
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Posted - 2007.09.02 04:32:00 -
[533]
Edited by: Darth Vaders on 02/09/2007 04:32:32 To the original poster.
Man i don't understand why the others complain but i have to say that program rocks! If it is your work CONGRATULATIONS on my behalf, i have no words to express my gratitude. THIS PROGRAM ROCKS! :)
_______________________________________________ As a side wish please remove the agent missions from Jita. |
Tonto Auri
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Posted - 2007.09.02 08:47:00 -
[534]
Originally by: Deschenus Maximus
Create many characters (All lvl V 1, All lvl V 2, etc.). Go to the "Characters" folder, open the chars' files with Word, and copy/paste the skills from the original All lvl V char (or use the file the kind dude provided me in this thread).
"Create characters", "open Word"... Why not just copy that file as many times as You need?? It's alot faster than sex with creating and copying contents. -- Thanks CCP for cu<end of sig> |
Tonto Auri
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Posted - 2007.09.02 09:13:00 -
[535]
BTW, as temporary solution to character import:
Export Your character from EVEmon as text file. Run this PHP script. It takes stream from STDIN and output result to STDOUT. So...
php -f evemon2eft.php < Character.txt > character.chr
<?php
$roman = array( '#^(\w.+)\sI$#', '#^(\w.+)\sII$#', '#^(\w.+)\sIII$#', '#^(\w.+)\sIV$#', '#^(\w.+)\sV$#' );
$arabic = array( '$1=1', '$1=2', '$1=3', '$1=4', '$1=5', );
$f = '';
while(!feof(STDIN)) { $f .= fread(STDIN, 8192); }
if(preg_match_all('#^:\s(\w.+?\s[IV]+)\s\(\d+\)#m', $f, $ts)) { $s = preg_replace($roman, $arabic, $ts[1]); foreach($s as $str) { print("{$str}\r\n"); } }
?> -- Thanks CCP for cu<end of sig> |
Allestin Villimar
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Posted - 2007.09.02 09:21:00 -
[536]
Originally by: Tonto Auri Are You know difference between "interaction" and "integration" ?
QF interacts with EVEmon without integration. And that makes me very happy each day I use it.
In example, I have new corp member, one month old. I need to make skill plan so he can fly battleship with enough fitting as fast as possible.
What I can do with QF? I'll start QF, import current character, adjust Engineering, Electronics to maximum and start making a fit. Once I have somewhant good fit, I'll go back to character tab and save skillplan, then import it to EVEmon and polish order/add other required skills. Then send that plan to member.
With EFT? I can't do anything.
More? I have 5-month plan to fly Arazu. I want to see how it may looks like after all.
With QF? I'll export planned character(long format) from EVEmon, import to QF and make a fit.
With EFT? Nothing.
I can continue, but.. Is it really need?
(And again, EFT looks ugly)
QF is in dire need of an update, though.
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Reiisha
Eve University Ivy League
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Posted - 2007.09.02 14:10:00 -
[537]
EFT is still missing faction ammo entries, or at least a comment that some ammo versions are equivalent to one another.
Also, subdivide faction ammo into their own groups instead of having the entire list at once (navigate faction ammo -> faction -> ammo instead of faction ammo -> huge list).
EVE History Wiki
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.02 14:18:00 -
[538]
Originally by: Tonto Auri
Originally by: Deschenus Maximus
Create many characters (All lvl V 1, All lvl V 2, etc.). Go to the "Characters" folder, open the chars' files with Word, and copy/paste the skills from the original All lvl V char (or use the file the kind dude provided me in this thread).
"Create characters", "open Word"... Why not just copy that file as many times as You need?? It's alot faster than sex with creating and copying contents.
Hmm fair enough.
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farl
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Posted - 2007.09.03 12:01:00 -
[539]
BUG: WASP EC-900 is shown as WASP EC-600. Enter EC-6 and you'll see 2 entries, the wasp one is wrong.
Are resistance skills taken into account properly? I didn't see the resists change when I was fiddling with skills.
Great app! cheers farl
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Vhero'ushr
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Posted - 2007.09.03 14:27:00 -
[540]
Could some please upload it to a different place than eve-files.com, because for some reason i'm having problems from time to time to enter eve-files.
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Solid Trust
Minmatar Haven Front
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Posted - 2007.09.03 15:05:00 -
[541]
I have been using Quickfit (which has been very accurate), but was looking at trying EFT however I believe I found a discrepency between the two.
For the Capacitor Peak Recharge I get a slightly lower recharge then I do with Quickfit, yet all other numbers (concerning capacitor) are identical. It seems the forumula to determine peak recharge is slightly different.
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Marqui De'Xentura
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Posted - 2007.09.03 17:14:00 -
[542]
Faction Heavy Assault Missile Launchers are missing
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Kendrix Arathan
Minmatar N00bs With Guns
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Posted - 2007.09.03 18:28:00 -
[543]
exelent exelent program
only problem i've had so far is that i don't get the mouse-over tooltips on my gaming computer... This I assume is caused by the fact that it is running windows XP 64bit (which is largly based on server 2003 and tends to have compadability issues)
it does however work beuatifuly on my laptop which runs xp
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Ulviirala Vauryndar
Gallente Cohortes Stellaris Spear 0f Destiny
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Posted - 2007.09.03 22:56:00 -
[544]
Edited by: Ulviirala Vauryndar on 03/09/2007 22:56:28
Is it possible that EFT calculates a stacking penalty for mining laser upgrades? If so, then this may not be in line with the ingame mechanics.
As of late my Hulk setup was as follows: Modulated Strip Miner II (360m¦ base) Tech II Crystals (1.75x Modifier) Mining V (1.25x Modifier) Astrogeology V (1.25x Modifier) Mining Barge V (1.15x Modifier) Exhumers IX (1.12x Modifier) Mining Laser Upgrade I (1.05x Modifier) Mining Laser Upgrade I (1.05x Modifier) Mining Foreman IV (1.08x Modifier)
Show Info said its 1509m¦ per cycle but EFT says it would be 1389m¦ without the 8% Foreman (which would end up as 1500m¦ per cycle. The values differ when I add the second Uprade, so my bet is EFT uses a stacking penalty.
PS: I like it. Lightweight, funcionality, fast and clear arranged GUI imho.
Oke Cortes, I "gif" up. You won. 400x80 @ 22239 bytes ^_^ |
jefferton alive
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Posted - 2007.09.04 05:04:00 -
[545]
Great tool, very useful.
Also, consider migrating to an xml dataset. Evemon loads all it's ship/module/skill data straight from xml, easily edited by the user. It would allow us to update our own files without having to wait for an update.
Also I think I've found a bug. The Thrasher gets a -25% rof penalty, and the Sabre does not. But according to EFT the Sabre only has 27% more dps per second when fitting the same small projectile. I believe this should be a 33% difference, not 27%.
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.09.04 08:45:00 -
[546]
BUG: Chimera have 400 calibration points, not 350 ________________________________________
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Blazde
4S Corporation Morsus Mihi
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Posted - 2007.09.04 08:50:00 -
[547]
EFT 2.3 bug:
- The "-50% power need for Energy Transfer Arrays" role bonus of Guardians and Basilisks should affect Nosferatu and Neutralizers as well as actual Energy Transfer Arrays. Eg. Med Nos II only uses 100pg. _
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Ryan Ewans
Caldari EVEfan.dk
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Posted - 2007.09.04 19:28:00 -
[548]
May we host the tool at EVEfan.dk ??
Webmaster & Founder EVEfan.dk |
Awateru
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Posted - 2007.09.04 21:40:00 -
[549]
Originally by: Vhero'ushr Could some please upload it to a different place than eve-files.com, because for some reason i'm having problems from time to time to enter eve-files.
temporarily hosted at Bahamut's Lair
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nakKEDK
Gallente North Face Force
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Posted - 2007.09.04 22:25:00 -
[550]
Originally by: Ryan Ewans May we host the tool at EVEfan.dk ??
hey ryan.. how you doing? :)
btw, this thread needs to be sticky
dont bother arguing with me, cause im allways right. Well at least sometimes. |
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Zilverpine
|
Posted - 2007.09.05 12:00:00 -
[551]
Request: Add mouseover info on the ships CPU and PG showing remaining resources.
Why? Right now i have to use a calculator quite often to see what "1137,78 minus 1048" is. There's lots of space left on the right side of the setup window, so maybe not even a need for a mouseover. It would be a good thing if "shield peak self-recharge" would be in that unused area too!
Thanks for a great program! Brilliant :)
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Raeza
Amarr
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Posted - 2007.09.05 15:38:00 -
[552]
Boosters?
with option to show the effect of a 'bad trip'
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Seleia O'Sinnor
|
Posted - 2007.09.05 17:47:00 -
[553]
Hello there,
I appreciate this tool very much! It helped me alot learning a great deal about the vast range of equipment in eve.
I think opening the source could improve this tool even more. Best example is evemon. I hope, like many other eve players, you will share your nice program with us.
I'm a professional application developer. I have many features in mind and so much spare to time to spend on it...
Any way you're planning a list of setups already created for a quick access?
Thanks and regards
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Cardnyl Sin
Gallente Agony Unleashed Agony Empire
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Posted - 2007.09.05 22:14:00 -
[554]
Originally by: Ulviirala Vauryndar Edited by: Ulviirala Vauryndar on 03/09/2007 22:56:28
Is it possible that EFT calculates a stacking penalty for mining laser upgrades? If so, then this may not be in line with the ingame mechanics.
As of late my Hulk setup was as follows: Modulated Strip Miner II (360m¦ base) Tech II Crystals (1.75x Modifier) Mining V (1.25x Modifier) Astrogeology V (1.25x Modifier) Mining Barge V (1.15x Modifier) Exhumers IX (1.12x Modifier) Mining Laser Upgrade I (1.05x Modifier) Mining Laser Upgrade I (1.05x Modifier) Mining Foreman IV (1.08x Modifier)
Show Info said its 1509m¦ per cycle but EFT says it would be 1389m¦ without the 8% Foreman (which would end up as 1500m¦ per cycle. The values differ when I add the second Uprade, so my bet is EFT uses a stacking penalty.
PS: I like it. Lightweight, funcionality, fast and clear arranged GUI imho.
There might be a number of issues at play. The MLU2 module has the correct bonus but the incorrect CPU penalty listed for 2.3. I suspect an update is on the horizon. -So newbie its not even funny.- |
Mistole Melodius
Gallente Intercommercial Aerospace Retail United Stations
|
Posted - 2007.09.06 15:02:00 -
[555]
The Modulated Strip Miner II mining crystals do not perform a skill check in order to use them.
Other then that... I love the tool and its a good bit of work you have done!
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Dalyn Arathon
Jericho Fraction The Star Fraction
|
Posted - 2007.09.06 18:32:00 -
[556]
MODS:
Can you sticky this, please?
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Lain Asahina
|
Posted - 2007.09.06 19:02:00 -
[557]
Edited by: Lain Asahina on 06/09/2007 19:03:34 BUG:
The Medium Energy Neutralizer I is incorrect. It should be 20 tf CPU and 175 MW Powergrid.
I didn't check the other named neutralizer types but you should assume they have changed with the recent rev patch.
EDIT: Please put in a 'Save to File' feature. I hate re-doing my ship set-ups.
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Benny Hill
Caldari Deceased Inc
|
Posted - 2007.09.07 05:19:00 -
[558]
what specifically is the Defense efficiency? Sustained and Reinforced?
I would like to see a window or favorite modules
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Qual'uraq
|
Posted - 2007.09.07 11:02:00 -
[559]
I'm missing the "Khanid Navy" stuff
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AntonioBanderas
|
Posted - 2007.09.07 12:13:00 -
[560]
When i create setup, eft tells me i can permarun it. When i do exact same thing in eve, it certanly doesn't permarun. So, there must be a bug somewhere
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Zilverpine
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Posted - 2007.09.07 12:23:00 -
[561]
Originally by: AntonioBanderas When i create setup, eft tells me i can permarun it. When i do exact same thing in eve, it certanly doesn't permarun. So, there must be a bug somewhere
Are you sure you have the same level of skills in EvE? Maybe you're using the "All skills lvl5"? The cap and shieldduration is based on the 30% mark, where you get: 2.5 x (max / regentime). It's impossible to know how new you are to the game, so please dont be offended if you already know this, but, even if your cap/shield drops fast from 100% down to 40%, it will even out at around 35% as you regen more at that % (if EFT claims you can permarun it, that is)
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.09.07 14:52:00 -
[562]
tested 2.3:
1. still only showing last skill needed. f.e. for Cerberus it only shows HAS 1 skill. Not the complete tree (assault ships 4 etc that are missing).
2. selecting a char, changing affecting skills on modules, then reimporting skills does not change the skills back while there is a ship setup window open. you need to quit and restart EFT for skill import to work again.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Kumiko Demontang
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Posted - 2007.09.07 18:20:00 -
[563]
Great program, keep up the good work!
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Digital Anarchist
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Posted - 2007.09.07 21:27:00 -
[564]
Edited by: Digital Anarchist on 07/09/2007 21:27:48 Great tool and a worthy bump.
BUG The "liquid cooled electronics" rig does not update CPU capacity stats.
Get your fix today |
Ocspa Enamel
|
Posted - 2007.09.08 13:00:00 -
[565]
I've been using EFT for a bit now and very nicely done
I've skimmed through the majority of this thread and did see snyone else mention it, but are the module descriptions anywhere? Show Info on a module gives u the CCP attribs, but not what the module does exactly. Ya, for many modules it's self explanatory, but when u get into the command modules the items are not so explanatory. |
Josiah Caledon
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.09.09 16:55:00 -
[566]
One thing I've seen commented on and just want to bring up is faction gear. Tried finding a TS RCU and there was no TS mods at all. Otherwise great program and if ya can add faction woot, if not, oh well still awesome. :)
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Ryryk Achor
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Posted - 2007.09.09 17:04:00 -
[567]
Would it be possible to add something that would give you an idea how agile the ship is?
ie, how small a circle it can pull at which speed?
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Cyno Dragon
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Posted - 2007.09.10 04:46:00 -
[568]
Great tool and I must say Well Done to the author! I do spend a considerable amount of time using it to try out various settings.
I have two feature suggestions which I hope Gripen would consider:
1) Add an option in which we can user input add pricing information for the ships/modules/rigs/implants. A small stats display can then display the total cost of the loadout (Right click on ship/module/rig/implant and have an 'Add Price' option?) 2) Have another drawer window similar to the Active Drones, Gang Bonuses and Project Effects tab for Ship Cargohold. This will allow us to add ammo, cap boosters, etc. Stats should then calculate how long the capacitor can last based on the Cap booster charges in the bay instead of the current setup of considering it as an infinite reloads.
Thanks again Gripen for this great tool! |
angel rogue
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Posted - 2007.09.10 09:47:00 -
[569]
Originally by: AntonioBanderas When i create setup, eft tells me i can permarun it. When i do exact same thing in eve, it certanly doesn't permarun. So, there must be a bug somewhere
same here
I shows definatly too much recharge.
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Salpad
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Posted - 2007.09.10 11:59:00 -
[570]
Originally by: Gripen Edited by: Gripen on 29/08/2007 10:44:18 Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.3
Version 2.3.0 changes: - Missing skill indicator now checks drone skills too - Remote Sensor Booster II cpu requirements corrected - Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking penalized - Removed stacking penalty from Discharge Elutriation and Algid Administration rigs - Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't - Fixed Cerberus bonus on missile flight time - Fixed Siege Module damage bonus - Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed - Added mothership bonus to Projected ECM CPU usage - Fixed bug with gang skills affecting ammunition penalties - Shield Upgrades skills affects Shield Resistance Amplifiers now - Error with Interdictors having same ROF penalty as destroyers fixed - Exequror bonuses are now working correctly - Faction XL ammo have been added - Database updated to Revelations 2.2
P.S.: Thanks to RAT corporation for beta testing.
Hi
I've started using your EVE Fitting tool, and it is a neat piece of software, but I'd really like to have some kind of repository for modules that I use frequently. Like if I'm unsure whether to fit one module or the other, I fit one module, then I delete it, then I fit the other. Then if I delete this other module, I have to click my way through the module tree all over again.
Instead of deleting a module, I'd much prefer to be able to drag it to a "frequently used modules" repository, even if this repository only lasts for as long as the program is open.
Please look into adding a feature like that.
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.09.10 12:14:00 -
[571]
Originally by: Josiah Caledon One thing I've seen commented on and just want to bring up is faction gear. Tried finding a TS RCU and there was no TS mods at all. Otherwise great program and if ya can add faction woot, if not, oh well still awesome. :)
At the bottom of the module selection, there are tabs where you can select which types of mods you want to display. While this might be good for people new to EVE and browsing for modules, I find it incredibly clumsy if I already know what I am looking for, since it forces me to do many extra clicks when fitting mixes of faction, deadspace, officer and standard mods while using the text search to quickfind modules. Would much prefer if the search would show ALL the mods.
Also, a favorites feature is the one most needed thing for this to be able to really live up to quickfit. Right now I still use mostly quickfit even though the latest version has an outdated DB and a bunch of bad bugs, since it is simply so much more convenient.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Brother Nuddels
Congregatio
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Posted - 2007.09.10 12:36:00 -
[572]
Hi,
found a little error. The shield-resistance of the Mackinaw are incorrect. The program shows EM :25% (correctly: 37,5%) Therm:40% (correctly: 50%) Kin :55% (correctly: 62,5%) Expl :70% (correctly: 75%)
hope i can help out
so long Brother
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TheBelgarion
Caldari Kinetic Vector Ka-Tet
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Posted - 2007.09.10 13:37:00 -
[573]
one thing which i loved with QuickFit was that you could select Slot.
So if you select "Only Low Slot" it only shows the Items fitting into low slot ( useful in cases you have a free slot and unsure which would be the best item to fit there)
would love to be able to Max. The Ship Fitting Setup window within the EFT window
I would if it would be possible and nice to haave the following option:
e.g. you check different Shield Booster ( liek faction,commander,T2) you always have to fit one look at the layout. remove it, select the next one - so might be nice in the case that there is no spare Slot it tries to find if there is a Item of the same Group fitted and replace that.
Copy item, e.g. you have 2 BCS fitted ... and you remove one to replace it with a PDS so you search for the PDS ... now you decide PDS sucks and want your second BCS back .. so you have to search for it again ... ( rather than simple copy the item from the other slot. ( might be with right-click Menu or shift Drag or something) another solution to that would be making the existing "show Market Group" also select the same Sub-Group (e.g. Complex) -------------------------------------------- Best 3rd Party Tools for Eve: EveMon - Character Planning Tool EFT - Eve Fitting Tools EveMeep - Market,wallet Journal + Pos Tool |
Sareriosh
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Posted - 2007.09.11 03:10:00 -
[574]
Just a question. When are the new mods hoing to be introduced to EFT? The mining upgrade II and others have now been added and was just curious if the patch for EFT was out and I just don't see it or what. The 2.3 doesn't have them (that's the one I have now).
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Decairn
Caldari Deep Core Mining Inc.
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Posted - 2007.09.11 03:53:00 -
[575]
Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
--Decairn |
Liang Nuren
The Refugees
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Posted - 2007.09.11 03:54:00 -
[576]
Originally by: Decairn Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
There's a "duplicate" function... would that help?
Liang
Yarr? |
velmistr Ecco
Caldari InNova Tech Inc Combined Planetary Union
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Posted - 2007.09.11 09:23:00 -
[577]
When fitting MWD module I can access (with right click) affecting skills: Acceleration control and High speed manouvering. I wish I had there navigation skill too.
tyvm
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Elrich Zann
Minmatar Hidden Agenda
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Posted - 2007.09.11 14:11:00 -
[578]
I don't know if this has been pointed out before, but it appears that there is an error in the recharge rate calculation. Using a setup that I know has stable cap on TQ, and shows as stable cap in Quickfit, EFT calculates a lower recharge rate. The cap usage is the same, but the recharge is too low (by around 8%).
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.09.11 15:36:00 -
[579]
Concerning cap recharge issues: QuickFit uses 2.45*CapacitorCapacity/CapacitorRecharge, EFT uses 2.4 and adds any cap you get from nosferatus to it. If you compare your nos equpped setup from EFT with one in EVE make sure that to nos someone who has more cap than you are.
Originally by: TheBelgarion Copy item, e.g. you have 2 BCS fitted ... and you remove one to replace it with a PDS so you search for the PDS ... now you decide PDS sucks and want your second BCS back .. so you have to search for it again ... ( rather than simple copy the item from the other slot.
You can copy item. Drag to the another slot with right mouse button and you'll be given an option to copy it.
Originally by: Sareriosh Just a question. When are the new mods hoing to be introduced to EFT? The mining upgrade II and others have now been added and was just curious if the patch for EFT was out and I just don't see it or what. The 2.3 doesn't have them (that's the one I have now).
Tech 2 Mining Upgrades are in 2.3
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Gut Punch
Gallente The Graduates Brutally Clever Empire
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Posted - 2007.09.11 20:07:00 -
[580]
Thanks for the tool. It takes a minute to get used to from using quickfit for quite a while but I think it is much cleaner.
One suggestion, could add an option on the character drop down in a fit that would be "Minimum Skills Required". I realize you can get around any skill problem by setting the character to "All Level V". Or you can right click on the module and change the related skills. However, the lvl 4 character is an unrealistic solution because there is a good majority of people far from that. And the right click to modify related skills takes quite some time when you have more than one module you are adding to the fit which you don't have skills for.
This would be more difficult than the current method because you would have to calculate minimum skills every time you added/subtracted a module. However, it would make a better tool for looking at ships beyond your current skills and determining what to expect and so forth.
Thanks ---
--- Brutally Clever Empire --- |
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teh nihilist
altcorp
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Posted - 2007.09.12 02:48:00 -
[581]
Is there any reason that freighters are not found in EFT? It would be nice to see how skills affect the cargo size on it. QFT blows up pretty handily if you select a freighter.
-------------------------------- Altcorp - Seriously |
Flere Imshao
Caldari The X-Trading Company Mostly Harmless
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Posted - 2007.09.12 08:15:00 -
[582]
Don't know it it has been reported before, but the 'Advanced Weapon Upgrades' skill seem to affect Power Grid, not CPU!
Reported Version: 2.3
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Liang Nuren
The Refugees
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Posted - 2007.09.12 08:17:00 -
[583]
Originally by: Flere Imshao Don't know it it has been reported before, but the 'Advanced Weapon Upgrades' skill seem to affect Power Grid, not CPU!
Reported Version: 2.3
That's because Advanced Weapon Upgrades does affect PG, not CPU. You're looking for Weapon Upgrades.
Liang
Yarr? |
Grifft
Caldari KarWal Corporation FATAL Alliance
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Posted - 2007.09.13 03:27:00 -
[584]
First, let me say that this is an AWESOME tool, thank you very much for the effort you have put into this.
But of course, we always want more. I couldn't make it through all 20 pages of this post to see if my question has already been asked, so I am going to ask and apologize in advance if it has been asked 20 times before.
Are there plans to add Faction & Deadspace modules and ships to this in the future? I used quickfit for prechecking my mission ship setups before I would drop the isk on expensive faction gear. I like using your tool better than quickfit, but I'm stuck without the faction gear choices.
Again, awesome job.
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Liang Nuren
The Refugees
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Posted - 2007.09.13 03:31:00 -
[585]
Originally by: Grifft First, let me say that this is an AWESOME tool, thank you very much for the effort you have put into this.
But of course, we always want more. I couldn't make it through all 20 pages of this post to see if my question has already been asked, so I am going to ask and apologize in advance if it has been asked 20 times before.
Are there plans to add Faction & Deadspace modules and ships to this in the future? I used quickfit for prechecking my mission ship setups before I would drop the isk on expensive faction gear. I like using your tool better than quickfit, but I'm stuck without the faction gear choices.
Again, awesome job.
Go plow through the first 2 pages at least.
Liang
Yarr? |
TheBelgarion
Caldari Kinetic Vector Ka-Tet
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Posted - 2007.09.13 08:57:00 -
[586]
Edited by: TheBelgarion on 13/09/2007 08:57:26
Originally by: Grifft
Are there plans to add Faction & Deadspace modules and ships to this in the future? I used quickfit for prechecking my mission ship setups before I would drop the isk on expensive faction gear. I like using your tool better than quickfit, but I'm stuck without the faction gear choices.
*LoL*
(hint:Left lower Corner) -------------------------------------------- Best 3rd Party Tools for Eve: EveMon - Character Planning Tool EFT - Eve Fitting Tools EveMeep - Market,wallet Journal + Pos Tool |
Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.09.13 10:43:00 -
[587]
Well it IS easy to miss. And the subdivision into categories only adds clicks for the experienced user that already knows what he wants to fit rather than browse for stuff, so I really don't like it either. If I enter ballistic control into the search, I want ALL BCUs to be listed, not just the ones in the currently selected category :(
Of course the main reason for this whine is the lack of favorites, if I had those I would have to do the clumsy search only once for mods I commonly use at least.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Final Requiem
Gallente White Shadow Imperium Burning Horizons
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Posted - 2007.09.13 20:09:00 -
[588]
i really like it, it's saved a ton of money on trying out new builds since i can test it BEFORE i spend the money to find out it's not so great.
the one thing i'd like to see though is a change to the display window for parts, more like the info displayed in game's sheet. on more then a few mods i have to look em up in game because the description isnt so great on the eft. other then that it's great, and i love how it's broken down into things like faction, commander, general, and such, makes finding things alot easier :) __________ [-WSI-] "In the name of God, impure souls of the living deal shall be banished into eternal damnation. AMEN." |
Eraggan Sadarr
Caldari Phoenix Tribe The Volition Cult
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Posted - 2007.09.13 23:50:00 -
[589]
Sorry if this question has been asked before?
Love the app
Where are the ships setups saved? I just reinstalled my windows and forgot to check were they are saved :( May i recommend the be saved in the users application directory, for easy backup.
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Cyno Chic
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Posted - 2007.09.14 02:25:00 -
[590]
Edited by: Cyno Chic on 14/09/2007 02:26:26
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Grifft
Caldari KarWal Corporation FATAL Alliance
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Posted - 2007.09.14 02:27:00 -
[591]
Well don't I feel absolutely noobish. I completely missed those tabs at the bottom. Thanks for the hints.
I did notice an error though. The cap requirement for a Large Energy Transfer Array II is still at the old value of 439/activation. The LETA II now only uses 366/activation.
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Djerin
Obsidian Exploration Services
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Posted - 2007.09.14 16:01:00 -
[592]
Edited by: Djerin on 14/09/2007 16:04:26 The tool is becoming more and more awesome. Keep up the great work.
I've found another minor error. Obviously you are calculating drone stats from the player that is active on the setup. You are doing it for electronic warfare drones too. Now i realized that at least some of them are calculated wrong.
When i click show info in the fitting panel i can see the base value. For example the speed modifier for a web drone. It shows 0.7 which is correct. Now if i put it in the drone bay of a non-dedicated ship (no drone bonus) this value changes to 0.77 with all skills lvl5 which is not correct. I don't know if drone interfacing actually works for EW drones, but if it does this should be something like 0.49 or even 0.4.
But then again this sounds really bad ass because this would mean 5 web drones could web down a target by over 97%.
I suggest you grab one of your testers and have them find that out.
Cheers
---- Sarmaul's crosstrainorgtfo |
Quass
Caldari THE KENSEI Hydra Alliance
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Posted - 2007.09.14 19:45:00 -
[593]
Originally by: Cyno Dragon Great tool and I must say Well Done to the author! I do spend a considerable amount of time using it to try out various settings.
I have two feature suggestions which I hope Gripen would consider:
1) Add an option in which we can user input add pricing information for the ships/modules/rigs/implants. A small stats display can then display the total cost of the loadout (Right click on ship/module/rig/implant and have an 'Add Price' option?) 2) Have another drawer window similar to the Active Drones, Gang Bonuses and Project Effects tab for Ship Cargohold. This will allow us to add ammo, cap boosters, etc. Stats should then calculate how long the capacitor can last based on the Cap booster charges in the bay instead of the current setup of considering it as an infinite reloads.
Thanks again Gripen for this great tool!
This is pretty much what I was coming in here to say. Awesome work so far, but it could be even more awesome
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Phyllis Tine
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Posted - 2007.09.14 21:25:00 -
[594]
Excelent tool!! I love it and will use it whatever, in the interests of improving it further a few things (some the same as others' ideas, some I haven't seen suggested )
Updates: An auto-update, or a "check for update" would be nice. (I don't like missing out for a moment if a new version is around - each version update has been cool) Auto-update of character skills too please.
Modules: I agree favourites would be nice. I like the fact that I can turn off all the uber-expensive gear mostly - but sometimes I want to see everything - an extra ALL tab at the bottom maybe? Slots please - maybe I'm crap but at please list it in atributes and give us a filter - I end up using evemon to find things to go in certain slots. I think I agree searches should search the entire database. In the module list I'd love to see relevent stats listed as well as the CPU and PG [like default armour repaired and cycle time for armour reppers etc...]
Ships: Please give me a hanger where only ship types I have set-up are listed. Personally I'd list the ship typs in alphabetical order instead of a quasi-size-based list.
Implants: Dunno if you can do a "load current implants"?
Damage and stuff: Max Range column would be nice. Damage profiles - I only just found these {right click the Defence box} (VERY NICE!! ) maybe load some defaults for factions though so that if CCP update them they change? Ammo Types - "change all ammo" option?
Small beans: Auto adjust column widths for PowerGrid/CPU etc so we can see the numbers (Or remeber where I set them so I don't have to adjust every time I restart)
In my [wet] dreams : Do all the calculations "on-the fly" as I hover over a module for a few seconds - like in eve itself when fitting a ship, make calculated numbers a different colour.
Niggles: I don't want to put them in, but if no-one says anything.... I know the calculations on the cycle times of ice harvester II are wrong (it's different IG) - and they mine ice not ore - so the yeild thingy might measure ice mined/minute. I'd like to see the slot type displayed permenantly on the edge of the setup window. An "Undo" feature - maybe I should think more before I click
I think that's it from me - I have always said this tool is nicer to use than anything else and it takes a leap forward with each release - you're doing a grand job!!
Thank-you.
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Cosmic Buddha
Caldari Interstellar eXodus R0ADKILL
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Posted - 2007.09.14 22:25:00 -
[595]
Each time I download v 2.3 from the first post in this thread, it comes up with many damaged files and WinZip can't open it properly. Is there any other place to download this from it or can you check the integrity of this file?
In Gassho, Cosmic Buddha |
brokenrage
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Posted - 2007.09.15 02:03:00 -
[596]
I just noticed a bug
When the attributes for Ballistic Controls are applied the Damage bonus is applied but the rate of fire bonus is not. This results in an incorrect DPS calculation.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.09.15 02:56:00 -
[597]
Originally by: Phyllis Tine I like the fact that I can turn off all the uber-expensive gear mostly - but sometimes I want to see everything - an extra ALL tab at the bottom maybe?
Hold the Control down when clicking module type buttons.
Originally by: Cosmic Buddha Each time I download v 2.3 from the first post in this thread, it comes up with many damaged files and WinZip can't open it properly. Is there any other place to download this from it or can you check the integrity of this file?
I downloaded archive and opened it without any problems. It seems to be something wrong on your side.
Originally by: brokenrage When the attributes for Ballistic Controls are applied the Damage bonus is applied but the rate of fire bonus is not. This results in an incorrect DPS calculation.
Which BCS? Which launcher?
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Digital Anarchist
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Posted - 2007.09.15 15:47:00 -
[598]
The liquid cooled electronics rig still does not update CPU stats of a ship.
Third time reporting's a charm? :)
Nice tool, keep up the good work! Only problem I found with it. Get your fix today |
Cosmic Buddha
Caldari Interstellar eXodus R0ADKILL
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Posted - 2007.09.16 01:07:00 -
[599]
Originally by: Cosmic Buddha Each time I download v 2.3 from the first post in this thread, it comes up with many damaged files and WinZip can't open it properly. Is there any other place to download this from it or can you check the integrity of this file?
Must be something wrong with either my WinZip or something on my home PC. I d/l the .zip to my work laptop and all is fine. I just copied the extracted structure to my thumb drive and then dropped it onto my home PC.
I have used nothing but QuickFit for the last 2 years so this will take a bit of getting used to. I do like it lots so far though
Thank you for verifying that the archive was valid.
In Gassho, Cosmic Buddha |
Hugh Ruka
Caldari Free Traders
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Posted - 2007.09.17 11:59:00 -
[600]
Don't know if this bug was already mentioned:
Cloak reactivation delay hidden bonus on force recons (i.e. falcon) does not exist in EFT.
I have 5 sec cloak reactivation ingame while EFT shows 30 second in module info on a fitted cloak.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Celesta Croft
Agony Unleashed Agony Empire
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Posted - 2007.09.17 18:43:00 -
[601]
Is it just me or is the Drone Upgrades folder completely empty?
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Power's Urge
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Posted - 2007.09.17 21:04:00 -
[602]
Originally by: Celesta Croft Is it just me or is the Drone Upgrades folder completely empty?
You had probably selected Faction, Complex or Officer mods before; EFT doesn't switch those categories even if the newly selected group is empty. Click on "Market" in the lower left corner, and you should see the Drone Upgrades.
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Liang Nuren
The Refugees
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Posted - 2007.09.18 04:23:00 -
[603]
I may also be missing things, but it seems like it'd be a grand feature to be able to use logistics/ewar drones and see the results in the tank/% chance jammed/effective speed/sig radius/etc.
Presumably just dragging the drones from the "offending" ship's drone bay onto the target ship's projected effects...
Liang
Yarr? |
Celesta Croft
Agony Unleashed Agony Empire
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Posted - 2007.09.18 14:10:00 -
[604]
Originally by: Power's Urge
Originally by: Celesta Croft Is it just me or is the Drone Upgrades folder completely empty?
You had probably selected Faction, Complex or Officer mods before; EFT doesn't switch those categories even if the newly selected group is empty. Click on "Market" in the lower left corner, and you should see the Drone Upgrades.
Ah thank you soo much, this was exactly the solution. I went to the search box and typed in the module and had to click the market button at the bottom
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Shdaimes
Minmatar
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Posted - 2007.09.18 14:59:00 -
[605]
Hurg. Very great tool.
But there's no Torpedos ?
-- Shdaimes |
Murphy IV
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Posted - 2007.09.18 19:06:00 -
[606]
What exactly does this program do for you that the game doesnt already do?
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Minith Jin
Amarr Ore Mongers R0ADKILL
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Posted - 2007.09.18 19:24:00 -
[607]
Let you fit offline, let you fit without spending money on mods, let you fit crazy-ass faction/officer fits...
The list goes on ------- Killing innocents since Jan 06
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Liang Nuren
The Refugees
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Posted - 2007.09.18 19:30:00 -
[608]
Originally by: Murphy IV What exactly does this program do for you that the game doesnt already do?
It tells you about tank'n'gank. It tells you about how your ewar is going to affect someone, and how your gang leader's bonuses are going to affect you. All before you get in space.
It lets you see if that new fancy faction web's going to fit, what your effective range would be with your commander's skills in a claymore. With and without mindlink.
It lets you see pretty much how any particular aspect of your ship will perform. It's pretty accurate too, tbh. Its DPS calculation is just about right, though, as with any DPS calculator, it'll be wrong situationally. More a measure of your potential rather than performance.
At any rate, this application (and others like it) saved me lots and lots of ISK.
Liang
Yarr? |
Klaatu Nikto
Frontier Combine Inc Sempiternus
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Posted - 2007.09.20 23:35:00 -
[609]
Originally by: Liang Nuren
Originally by: Decairn Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
There's a "duplicate" function... would that help?
Paste function would be very useful, e.g. for posting fit on forums one could get it pasted from site rather than manually insert each module.
Also copy to clipboard could copy ship stats (dps, resistances, etc...)
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Liang Nuren
The Refugees
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Posted - 2007.09.20 23:37:00 -
[610]
Originally by: Klaatu Nikto
Originally by: Liang Nuren
Originally by: Decairn Can we get a "paste" function? There's a copy to clipboard, how about the paste? What I am doing instead to mess with ship setup options is edit the .cfg, replicate the one you want to mess with and give it a new name, then restart the client.
There's a "duplicate" function... would that help?
Paste function would be very useful, e.g. for posting fit on forums one could get it pasted from site rather than manually insert each module.
Also copy to clipboard could copy ship stats (dps, resistances, etc...)
I'd take those... right after we get logistics/ewar drones draggable to the projected effects window.
Overall though, I rate them as excellent suggestions.
Liang
Yarr? |
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Armadaus Baldwin
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Posted - 2007.09.21 06:16:00 -
[611]
Everytime I try to use this application, I get an error "Invalid Filename" and the application opens, but is completely empty/useless, assistance please.
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Cassana Daystar
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Posted - 2007.09.21 07:03:00 -
[612]
Edited by: Cassana Daystar on 21/09/2007 07:04:56
I like the program. It is pretty slick.
There are a few things I liked about QuickFit , however, that I wish you could incorporate into this:
1) Tabbed organization - characters on a tab, ships on a tab, equipment on a tab, ... 2) The equipment search 3) Equipment display - QuickFit wasn't perfect, but I liked that the slots had separators and were color coded. 4) All equipment displayed in lists were color coded, by slot (low, mid, high) for easy reference. This was great if you were scanning a list for that one item in a specific slot - like interdictor launchers.
Also - does your program has a way to export fittings to a text or html file? That would also be great.
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Will Stronghold
Firing Squad Interstellar Alcohol Conglomerate
|
Posted - 2007.09.21 13:45:00 -
[613]
First of all, thanks for a graet tool.
on a side note, I found that the Chimera in EFT shows only 350 calibration points, when in EVE it showed 400
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Tonto Auri
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Posted - 2007.09.21 14:07:00 -
[614]
Edited by: Tonto Auri on 21/09/2007 14:10:26 1. Can't drag modules between loadouts. Why? Any specific reason? 2. After duplicating/creating new loadout, it came to the same window. But I duplicate fitting ONLY for comparison. Guess someone may do that for another goal, but can I have it incorporated so I'll be able to compare setups without browsing whole ship tree again? 3. There's intended option to browse list of loadouts hidden under "Shiptype (some loadouts)". Can we have a "+" from shiptype lists all created fits? 4. May I have description for data files used in EFT? I have some suggestions to changes in game mechanics and want to test 'em before releasing on forums. (Have heard that You're writing it in Delphi so data structures will be enough, thanks). 5. Can't change required skills if they are not affecting any module fitted on ship. Do I miss something, or it's pretend to be wish? 6. I understand that You're do not want to have people exchanging their loadouts created by EFT, but I hope You may change Your decision. Even 7. Ship types tree lack of search ability. There's plently of free space at bottom-left of that window, I think it will not be that hard to add one additional field.
Thanks. -- Thanks CCP for cu<end of sig> |
Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.21 14:11:00 -
[615]
Couple of minor things...
On the Open Market Group option....could you make it so it doesn't collapse all the other module trees? It makes going back and forth between module sections painful.
Also, An undo feature would be great. Use case: Just used 'Open Market Group' Remove the last of a different type of module then 'Open Market Group' Was used on Tedious scrolling and clicking ensues to re-add the accidentally removed module
Also, could you please autosize column widths....everywhere?
Ctrl+numpad_plus_key will do it, but it would be better if I never had to.
Windows explorer exhibits the same behavior. It's like it's telling me, "here are 7 columns all too narrow to read any text at all in, isn't that helpful?" No, windows, it isn't, especially when there's no good reason you couldn't resize them for me automatically. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |
Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.21 14:25:00 -
[616]
Originally by: Cassana Daystar Edited by: Cassana Daystar on 21/09/2007 07:04:56
I like the program. It is pretty slick.
There are a few things I liked about QuickFit , however, that I wish you could incorporate into this:
1) Tabbed organization - characters on a tab, ships on a tab, equipment on a tab, ... 2) The equipment search 3) Equipment display - QuickFit wasn't perfect, but I liked that the slots had separators and were color coded. 4) All equipment displayed in lists were color coded, by slot (low, mid, high) for easy reference. This was great if you were scanning a list for that one item in a specific slot - like interdictor launchers.
Also - does your program has a way to export fittings to a text or html file? That would also be great.
Tabbed organization sucked. You're crazy.
The only things I miss from quickfit were the "last-slot" search and the Stats calculation.
"last-slot" would show you modules that would fit in your remaining slots (sadly it didn't hide turrets if you had available high slots, but no turret hardpoints).
Stas would take into account target resistances, speed, transversal, sig radius, etc.
Made for really good estimation of actual in-game damage instead of just raw. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |
SL Helper
|
Posted - 2007.09.22 14:02:00 -
[617]
Please add freighters.
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hellraiser
Mortis Angelus The Church.
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Posted - 2007.09.22 14:06:00 -
[618]
Is there a way to change the ammo loaded in the modules?
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Tharsgaard
Caldari Fukd up Beyond all Reckognition
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Posted - 2007.09.22 14:09:00 -
[619]
Originally by: hellraiser Is there a way to change the ammo loaded in the modules?
Click on the gun/launcher, then r-click it, then you should have a drop-down menu with the option too chose ammo among the option's. ---------------
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Rotendo
|
Posted - 2007.09.23 08:20:00 -
[620]
Edited by: Rotendo on 23/09/2007 08:21:19 Edit: Nevermind, my question was already answered directly above this post.
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Omega Man
The Geddy Foundation
|
Posted - 2007.09.23 11:08:00 -
[621]
I miss the combat analyzer and the POS fitting you could do on quickfit.
Any chance these can be added to this tool? -
Happy user of CAOD troll cleaner http://oldforums.eveonline.com/?a=topic&threadID=584345 |
Armadaus Baldwin
|
Posted - 2007.09.24 07:50:00 -
[622]
Originally by: Armadaus Baldwin Everytime I try to use this application, I get an error "Invalid Filename" and the application opens, but is completely empty/useless, assistance please.
Any chance someone has an answer so I can use it? LOL
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.09.24 14:43:00 -
[623]
If you haven't already done so you can try to unpack EFT to another new directory to make sure all files were unpacked correctly.
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Aceoil
Murder-Death-Kill
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Posted - 2007.09.24 16:14:00 -
[624]
Another request for the last slot option.
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killmc
Gallente The Black Guards Solaris Consortium
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Posted - 2007.09.26 23:38:00 -
[625]
i ran in to problem with skill import as some of my skill are not showing up as in all skill need for ore capship program say i dont have them yet i flying about in one right now and use indy core clone vat in eve right now yet eft says i dont have the skills i had to man update thow skills for your program to work
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Miklon
Gallente Knockaround Guys
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Posted - 2007.09.27 04:02:00 -
[626]
Overall a very good tool, but it would benefit hugely from some UI lovin' like...
1) If Modules are listed in the order they appear on the market on, so should Ships. We are in the mindset of EvE when using this tool so what we encounter in the game should be carried over. The less thinking the user has to do the better. 2) Add things like "Offline Module," "Online Module," "Activate Module," and "Deactivate Module," to the right-click context menus. Tool tips are nice, but these user actions should be more apparent. 3) Why does double-clicking remove fitted Modules? Shouldn't it activate/deactivate them? Again, in-game expectation should be carried over.
Those are just the first three things I noticed that would help make it a little bit better. |
Mnengli Noiliffe
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Posted - 2007.09.27 05:32:00 -
[627]
Please make it possible to select ammo type for ALL of the turrets fitted.
I want to see DPS with faction ammo but have to change ammo for each of 7 turrets for this... this is pathetic.
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Dirk Fallows
Caldari Galley-la
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Posted - 2007.09.27 08:53:00 -
[628]
Originally by: Mnengli Noiliffe Please make it possible to select ammo type for ALL of the turrets fitted.
I want to see DPS with faction ammo but have to change ammo for each of 7 turrets for this... this is pathetic.
Just select all of the turrets (you know, shift-click), and press change ammo. -- Ceterum censeo reinforcements needs to stop shooting drones. |
El Mandinga
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Posted - 2007.09.27 09:03:00 -
[629]
Originally by: Mnengli Noiliffe Please make it possible to select ammo type for ALL of the turrets fitted.
I want to see DPS with faction ammo but have to change ammo for each of 7 turrets for this... this is pathetic.
Highlight them all and then choose then. ;)
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Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.09.27 21:53:00 -
[630]
Edited by: Treher on 27/09/2007 21:53:57
Originally by: Mnengli Noiliffe Please make it possible to select ammo type for ALL of the turrets fitted.
I want to see DPS with faction ammo but have to change ammo for each of 7 turrets for this... this is pathetic.
As the previous posters have stated. You, sir, do not deserve to use this program!
______________________________________________________ I forget which station container has my memory implants. |
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Jens Wu
Gallente Dark and Light inc. D-L
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Posted - 2007.09.28 07:57:00 -
[631]
Where to find the manual?
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie |
Jens Wu
Gallente Dark and Light inc. D-L
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Posted - 2007.09.28 08:01:00 -
[632]
Edited by: Jens Wu on 28/09/2007 08:03:04
Originally by: Gripen
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
What exactly means 'from time to time' - in terms of variation factor compared to defence DPS without any booster/repper used ?
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie |
Jens Wu
Gallente Dark and Light inc. D-L
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Posted - 2007.09.28 08:32:00 -
[633]
Originally by: Phyllis Tine
Excelent tool!!
Implants: Dunno if you can do a "load current implants"?
Damage and stuff: Max Range column would be nice. Damage profiles - defaults for factions Ammo Types - "change all ammo" option?
You're doing a grand job!! Thank-you.
Agreed to and supporting the above statements/requests very much!
Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie |
Jens Wu
Gallente Dark and Light inc. D-L
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Posted - 2007.09.28 08:34:00 -
[634]
I am just confused by the fact, that on my passive tanked Drakes, the Effective Hitpoints go up, when the defence values are going down and vice versa... Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie |
Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.09.28 12:29:00 -
[635]
I think I just founda bug in EFT:
Omnidirectional tracking links seem to be stacking nerfed (fitting one as 5th range mod only turns 47km optimal into 48km) which they are not in EVE afaik.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Sofring Eternus
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Posted - 2007.09.28 13:37:00 -
[636]
Originally by: Jens Wu
Originally by: Phyllis Tine
Excelent tool!!
Implants: Dunno if you can do a "load current implants"?
Damage and stuff: Max Range column would be nice. *This column is already there in EFT* Damage profiles - defaults for factions *Not sure if you want a different default ammo type or default ship setups, either is ********* Ammo Types - "change all ammo" option? *Select first gun, hold SHIFT, select last gun, right click and choose ammo*
You're doing a grand job!! Thank-you.
Agreed to and supporting the above statements/requests very much!
/disagree All of the changes you are requesting are already in the tool. *insert insult*
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Liang Nuren
The Refugees
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Posted - 2007.09.28 16:55:00 -
[637]
Originally by: Jens Wu I am just confused by the fact, that on my passive tanked Drakes, the Effective Hitpoints go up, when the defence values are going down and vice versa...
Start a thread about it and I'll explain it. You're doing it wrong I think (because this doesn't happen to me).
Liang
Yarr? |
Marius Deterium
Caldari Viper Intel Squad Pure.
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Posted - 2007.09.28 19:44:00 -
[638]
AWESOME tool. I love EFT! use it all the time now.
But, If I had to add new features... I'd like a way to compare setups for the same ship. Now it's hard as I can't open more that one fit per ship at once.
Thanks and keep up the good work!
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Ethaet
Gallente
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Posted - 2007.09.28 22:05:00 -
[639]
the maximum DPS tanked by an armour tank will not go above 6560 (havent managed ot make a shield tank get that high but it probably has the same limit) the commandship skill rep bonus is not applied to the eos most co processors have the wrong CPU bonus values
keep up the great work! - TQ has encountered a database issue, we are sitting around wondering why it has crashed this time, waiting for 500,000 petitions and watching the forums fill up. |
Power's Urge
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Posted - 2007.09.28 22:28:00 -
[640]
Originally by: Marius Deterium But, If I had to add new features... I'd like a way to compare setups for the same ship. Now it's hard as I can't open more that one fit per ship at once.
It's possible, but a bit un-intuitive - open another window for the same ship through the Ship Browser.
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no1knowsWho
Gallente
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Posted - 2007.09.29 06:53:00 -
[641]
fyi: the link doesn't work anymore.
Originally by: Stitcher Hold on, I think it's trying to communicate..... Bar wheep grada, wheep ninibong?
Originally by: Opinionated Git
Hilabana should quit his jibba jabba
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Zillaby Trypp
The Graduates
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Posted - 2007.09.29 07:01:00 -
[642]
It seems the eve-files.com is down all together.
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Strife Phoenix
Acerbus Vindictum
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Posted - 2007.09.29 10:19:00 -
[643]
Is this mirrored somewhere? Evefiles are broken atm.
Buy my tower
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Lisa Skye
Murder-Death-Kill
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Posted - 2007.09.29 10:47:00 -
[644]
First of all, I like to say this is an awesome tool! so easy to use :)
Now. this has probably been asked before, but is there a way to add faction modules to the tool? (or are they going to be added later on)
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Power's Urge
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Posted - 2007.09.29 11:25:00 -
[645]
Originally by: Lisa Skye is there a way to add faction modules to the tool? (or are they going to be added later on)
Look down left, notice the button with "Faction" on it, click it.
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Lisa Skye
Murder-Death-Kill
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Posted - 2007.09.29 20:01:00 -
[646]
Oh rofl, fail.. thanks!
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Power's Urge
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Posted - 2007.09.29 20:27:00 -
[647]
Oh, and by the way, as I haven't seen that mentioned (may well have overlooked it, though) - if anyone wants to view several categories at the same time (like all Market and Faction modules in a group), click those buttons at the lower left with Ctrl held down.
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Vollaryn
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Posted - 2007.09.30 22:12:00 -
[648]
Found a bug with Capital Remote Armor Reps (and probably capital shield transfers & capital energy transfers as well.)
EFT is calculating cap use on these based only on the capital remote armor repair skill, but the base skill (remote armor repair) affects the cap use as well, which is another 25% reduction in cap use.
This makes the base cap use on capital remote armor repairers 1012.5 power instead of the 1350 it's using currently.
Also, my implant, the Inherent Implants 'Noble' ZET200 is not affecting it, where it should be. (There is one also specifically for capital repairers, but the 'normal' one affects them as well.)
I know for a fact that it works the same way for capital remote energy transfers, and I imagine it's the same for shield transfer as well, though I'm not certain about hull repair.
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Dr Ho
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Posted - 2007.09.30 23:13:00 -
[649]
Does anyone have this mirrored anywhere?
Originally by: Strife Phoenix Is this mirrored somewhere? Evefiles are broken atm.
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Kamoonga
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Posted - 2007.10.01 04:43:00 -
[650]
Okay, forgive the stupidity, but how do you actually use this thing? I unzipped the files to a folder on the desktop. Right away WinZip complains about having to overwrite a CPU icon, but I let it do so. Then, I try to launch the .exe and get an "invalid filename" error. Hit OK to get out of that and the proggie window opens. Hover over the lefthand window and try to search for a ship, and I get "Access violation at address 004Ag783 in module 'EFT.exe'. Read of address 00000000."
Open ship browser and click on a blank square, and I get "invalid index" again. OK out of that and a setup window opens but throws another access violation.
WTH am I doing wrong?
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Haben Geld
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Posted - 2007.10.01 07:22:00 -
[651]
Originally by: Kamoonga
WTH am I doing wrong?
I don't think you are doing anything wrong. It's pretty obvious that something is severley b0rken, though. Have you tried downloading it again - perheps your copy is corrupt.
Also, how long has it been since you got a new zip tool? The format may have changed.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.10.01 07:35:00 -
[652]
Gripen, you already know EFT totally kicks ass! So... here's some suggestions that I'd like to see implemented if possible
Like QuickFit has, an option to list modules that would fit the last cpu/pg, eg you have a setup with one slot free and very little cpu/pg kinda, what modules would fit in that last slot, rather than having to try module after module to see what might fit.
As many users upload a screenshot of their setup on EVE-Files a function to save only the fitting window to a jpeg or similar would be nice, that way its easier for the users and we don't have to see the whole desktop kinda. Also would be really sweet if one could export the settings to a file. Maybe even building some nice site to upload the setups to so that you can download other peoples setup with a simple click from EFT (I'd be happy to aid you in creating such a site/service whenever possible).
What also would be nice is the way that EFT list ships initially, would be cool to have some filtering options there, eg a way to list ships based on cargo size etc, that would make it much easier to find a ship to set up if you are looking for it to fullfill a special role.
Keep up the great work loving it!
Did you find Chribba's LoveCan? |
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.01 08:48:00 -
[653]
Originally by: Kamoonga Okay, forgive the stupidity, but how do you actually use this thing? I unzipped the files to a folder on the desktop. Right away WinZip complains about having to overwrite a CPU icon, but I let it do so. Then, I try to launch the .exe and get an "invalid filename" error. Hit OK to get out of that and the proggie window opens. Hover over the lefthand window and try to search for a ship, and I get "Access violation at address 004Ag783 in module 'EFT.exe'. Read of address 00000000."
Open ship browser and click on a blank square, and I get "invalid index" again. OK out of that and a setup window opens but throws another access violation.
WTH am I doing wrong?
Did you install .net ? I think it is required for EFT, is it not?
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Eben Rochelle
Gallente Free Mercenaries Union FATAL Alliance
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Posted - 2007.10.01 11:02:00 -
[654]
As above, anybody know of another mirror for EFT as eve files doesnt seem to have it anymore?
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Kronnoss
Gallente Trident Future Technologies
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Posted - 2007.10.01 12:15:00 -
[655]
Edited by: Kronnoss on 01/10/2007 12:20:35
Originally by: Eben Rochelle As above, anybody know of another mirror for EFT as eve files doesnt seem to have it anymore?
Linkage
-----
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Eben Rochelle
Gallente Free Mercenaries Union FATAL Alliance
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Posted - 2007.10.01 13:43:00 -
[656]
I love you
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Malayko
Amarr GoonFleet GoonSwarm
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Posted - 2007.10.01 16:12:00 -
[657]
pls find another host tia Malayko |
Frash
Gallente Eve University Ivy League
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Posted - 2007.10.01 17:37:00 -
[658]
gratzi!
Don't like EVE-Radio.com? Try ETN.FM or Afterhoursdjs.com |
Kamoonga
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Posted - 2007.10.01 18:32:00 -
[659]
Originally by: Leandro Salazar
Did you install .net ? I think it is required for EFT, is it not?
I have the most current .net release installed, and I'm using the current WinZip eval version. I've also re-downloaded the file repeatedly over the last few versions.
I'm just lost. Went back to quickfit for now. |
Power's Urge
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Posted - 2007.10.01 18:38:00 -
[660]
Originally by: Kamoonga I have the most current .net release installed
Reinstalling this might still help; I had a similar issue lately (not with EFT) that was solved after a .NET Framework reinstall.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.10.01 19:23:00 -
[661]
Originally by: Leandro Salazar
Originally by: Kamoonga Okay, forgive the stupidity, but how do you actually use this thing? I unzipped the files to a folder on the desktop. Right away WinZip complains about having to overwrite a CPU icon, but I let it do so. Then, I try to launch the .exe and get an "invalid filename" error. Hit OK to get out of that and the proggie window opens. Hover over the lefthand window and try to search for a ship, and I get "Access violation at address 004Ag783 in module 'EFT.exe'. Read of address 00000000."
Open ship browser and click on a blank square, and I get "invalid index" again. OK out of that and a setup window opens but throws another access violation.
WTH am I doing wrong?
Did you install .net ? I think it is required for EFT, is it not?
EFT does not use .net
If you are upgrading from older version you should try to unzip to a new folder and if it works copy there your characters and setups subfolders from old version as well as config.ini. If you are using EFT for the first time this may be either a corrupted archive because of some issues with downloading or your WinZip.
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Neroo Tal
Minmatar Ambart Valaina
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Posted - 2007.10.01 19:30:00 -
[662]
Feature Request : Highlight modules for which you don't have the skills required to fit. ie: tech 2 items you cannot equipped the whole row is highlight ( say.. yellow.. something light enough to read easily through and dark enough to be easily noticed.. ) When you hover over it, it should also let you know what skill you are missing ( in addition to the info already presented ).
Just a feature suggestion so you can quickly and easily see what you need to train. Oh, this option should also be configurable :) So if you don't want it, just tick a box. Ambart Valaina -= Because Fate is Divine. |
Kyra Felann
Gallente Red Eye .Inc.
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Posted - 2007.10.01 21:08:00 -
[663]
Very nice program. I tried QuickFit for about 2 minutes and gave up on it because I couldn't stand the interface. EFT does is very handy and has a good interface.
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Liang Nuren
The Avalon Foundation
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Posted - 2007.10.01 21:10:00 -
[664]
Originally by: Neroo Tal Feature Request : Highlight modules for which you don't have the skills required to fit. ie: tech 2 items you cannot equipped the whole row is highlight ( say.. yellow.. something light enough to read easily through and dark enough to be easily noticed.. ) When you hover over it, it should also let you know what skill you are missing ( in addition to the info already presented ).
Just a feature suggestion so you can quickly and easily see what you need to train. Oh, this option should also be configurable :) So if you don't want it, just tick a box.
I like this idea, but you can already get the list of skills by hovering the mouse over the little red box in the top right next to the character name.
Liang
Yarr? |
Yoinx
Caldari Pheonix From the Ashes
|
Posted - 2007.10.01 21:26:00 -
[665]
Eve files had a harddisk error... I dont know when it came back up. But the link in the first topic is broke now. Current link is: EFT 2.3
- I wish I had something witty to put in a signature. - |
Neroo Tal
Minmatar Ambart Valaina
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Posted - 2007.10.01 21:48:00 -
[666]
Originally by: Liang Nuren
I like this idea, but you can already get the list of skills by hovering the mouse over the little red box in the top right next to the character name.
Liang
I know, but an immediate indicator would be nice as well. :) Took me a few minutes to realize that was what the green thing was for. Ambart Valaina -= Because Fate is Divine. |
Stephente
|
Posted - 2007.10.01 23:49:00 -
[667]
Originally by: Yoinx Eve files had a harddisk error... I dont know when it came back up. But the link in the first topic is broke now. Current link is: EFT 2.3
Thanks for posting this! Been trying to download a fitting program for a couple of days now.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.10.02 06:48:00 -
[668]
Link fixed, sorry for the delay.
Did you find Chribba's LoveCan? |
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MOS DEF
0utbreak
|
Posted - 2007.10.02 10:34:00 -
[669]
This tool rocks. Thanks for this.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.02 12:08:00 -
[670]
I can finally put paper and calculator away :P Great tool.
Btw, eta on sacri update?
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BillyBong2
Amarr Eternity INC. Mercenary Coalition
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Posted - 2007.10.02 14:59:00 -
[671]
Originally by: LUKEC I can finally put paper and calculator away :P Great tool.
Btw, eta on sacri update?
You mean the Khanid version of the Sacrilege? It is already there, the previous version 2.2 had it under the Khanid tab, however, 2.3 has it under the Amarr Heavy Assault ship. Bonii are all correct on it as well. It is a nice ship too.
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retzki
Laughing Leprechauns Corporation
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Posted - 2007.10.03 09:19:00 -
[672]
Hi mate,
first of: gj! I luv you.
Okay, I don't know if it has been said before but despite the All-level-5-char, which is great, it would also rock if there is a all-level-4 char. Because 99% of the time you skill a ship/module you get it to lvl 4 quickly and then you maybe skill something else to 5 or it takes a while...
Another thing is that 'profiles' for the implants would be interesting imho. Coupling the imps to the char is right from the eve-online point of view, but it makes more sense to completely seperate it. So let's say you fit a ship. Character: all level 5(4! :P). Okay speed is at this-and-that. Now with imps (selecting a custom profile from another drop-down menue). Ah right, now I hit 10k :P
See you soon ;)
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Ablarg
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Posted - 2007.10.03 09:26:00 -
[673]
I love you man.
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HydroSan
GoonFleet GoonSwarm
|
Posted - 2007.10.03 17:36:00 -
[674]
This is the best thing to happen to EVE in a long time. Great job, keep it up.
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SeismicForce
Clear Horizon Industries
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Posted - 2007.10.04 14:41:00 -
[675]
Hmm, am I doing something wrong?
With a hulk, my ice miner II's show a duration of 280.5 seconds in EFT, and in-game they are 330 seconds. (No implants, no mining upgrades, exhumers at level IV)
Any ideas?
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
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Dogoo
STK Scientific M. PIRE
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Posted - 2007.10.04 14:45:00 -
[676]
thx alot ----
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Chezaka
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.04 22:14:00 -
[677]
Edited by: Chezaka on 04/10/2007 22:14:06 Just a quick note that i released an update to EFT - Online Module Prices, the separate prices Add-on for EFT.
V0.3 - (October 4th, 2007)
Updated server communications to the new domain. Old versions of the software are no longer able to retrieve online information. Thanks DeathsEmbrace for reporting the problem :) Added little counter in the status bar while retrieving online items. You can fetch the update at http://eve.drome.nl. Go to the 'Online Module Prices' page.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.10.04 23:49:00 -
[678]
Originally by: SeismicForce With a hulk, my ice miner II's show a duration of 280.5 seconds in EFT, and in-game they are 330 seconds. (No implants, no mining upgrades, exhumers at level IV)
It is very possible that there are some errors with mining barges bonuses. I can't fly and test them so I get info about their bonuses only from description and database parameters.
There is a -3% duration bonus stated in the database which I thought is the equivalent of 3% yield bonus of strip miners for ice harvesters. Probably my assumptation here was wrong and all barges (T1 and T2) in EFT getting -3% duration of Ice Harvesters per Mining Barge level which they don't have in EVE.
If someone can test and confirm it I'll fix this in the next version.
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SeismicForce
Clear Horizon Industries
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Posted - 2007.10.05 07:29:00 -
[679]
Originally by: Gripen If someone can test and confirm it I'll fix this in the next version.
OK, tested on sisi:
Tech 1 barges don't affect ice mining.
Tech 2 barges seem to work as follows :
Mackinaw 5% reduction in cycle time/ level, 25% penalty flatrate
So, to work out the cycle time you use the following formula :
Base time - Ice Mining skill % - Implant % - Exhumers Skill % - 1st Laser Upgrade % - 2nd Laser Upgrade % + 25%
Using a tech 1 ice laser, a 5% yeti implant, 2 tech 1 upgrades, the exhumers skill at IV, the ice mining skill at 1, you get the following cycle time :
600 - 5% - 5% - 20% - 5% - 5% + 25% = 488,70 seconds
Max skills / t2 lasers and upgrades :
500 - 25% - 5% - 25% - 9% - 9% + 25% = 276,57 seconds
Hulk 3% reduction to cycle time / level
It's virtually the same formula as above:
Base time - Ice Mining Skill % - Implant % - Exhumers % - 1st upgrade % - 2nd upgrade %
Example time, using same skills as above
600 - 5% - 5% - 12% -5% -5% = 430,06 seconds.
Max skills / tech 2 lasers and upgrades :
500 - 25% - 5% - 15% - 9% - 9% = 250,76 seconds
Hope that helps
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
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Shinhan
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.10.05 08:55:00 -
[680]
Feature request:
Make it possible to drag-and-drop Logistic drones to Projected effects so their influence on defense can be calculated.
Ability to make "Firepower" profiles because rats dont have omni tanks.
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |
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Jasai Kameron
Deep Core Mining Inc.
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Posted - 2007.10.05 17:04:00 -
[681]
Sorry if this has been asked before, but in the EFT info screen regarding your ship there is some information on the tank. There are two numbers there which seem to indicate the dps the ship can tank per second. Often they are the same, but sometimes they are not.
Can someone let me know what those numbers are showing and what the difference is between the top and bottom number?
Much appreciated.
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demonfurbie
Minmatar Covert Nexus Apoapsis Multiversal Consortium
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Posted - 2007.10.05 18:49:00 -
[682]
ive been looking around and i dont see fed charges in the hybrid and the cap usage when you change hybrid/crystals dosent change w/ each one
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Power's Urge
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Posted - 2007.10.05 19:30:00 -
[683]
Edited by: Power''s Urge on 05/10/2007 19:30:46
Originally by: demonfurbie ive been looking around and i dont see fed charges in the hybrid
In many cases some faction stuff has been left out when its stats are the same as another faction's (so the lists don't get cluttered up too much). In the case of Fed Navy ammo that would be Caldari Navy - their charges are exactly the same except the names.
Quote: and the cap usage when you change hybrid/crystals dosent change w/ each one
Dunno about that; it does here.
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Liang Nuren
The Avalon Foundation
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Posted - 2007.10.05 19:36:00 -
[684]
Originally by: Jasai Kameron Sorry if this has been asked before, but in the EFT info screen regarding your ship there is some information on the tank. There are two numbers there which seem to indicate the dps the ship can tank per second. Often they are the same, but sometimes they are not.
Can someone let me know what those numbers are showing and what the difference is between the top and bottom number?
Much appreciated.
The higher number is "burst" tank. The lower number is "sustainable" tank.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Tauen
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Posted - 2007.10.06 06:21:00 -
[685]
Thank you for making this great tool it has saved me hundreds of hours of calculations.
I believe I found a calculation error when adding a second Ice Harvester Upgrade to the Mackinaw.
A Mackinaw fitted with: Mining Upgrades 4 Electronics 4
Ice Harvester II Ice Harvester II Ice Harvester Upgrade II
EFT Shows 185.2/225.6 CPU with Ice Harvester IIs using 72.6 each and the Upgrade another 40 CPU. These values check out in game as well. However adding an Ice Harvester Upgrade I (30 CPU),in EFT, shows the Harvester CPU as 77.6 putting the total at 225.3/225.6 in EFT. The game shows the correct value as 78.408 (72.6 * 1.08 = 78.408) and the real total as 226.82/225.6 just out of reach The module shows the correct penalty of 8% under information however EFT seems to apply only a ~6.9% increase.
Further testing revealed that the error occurs when adding a second upgrade regardless of the ship or Ice Harvester.
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xBANDWAGONx
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Posted - 2007.10.06 07:10:00 -
[686]
I've been using this tool since you first published it and posted on the forums. Its great to see the constant improvements, and your dedication with quick updates when modules and ship stats change. Thank you so much for your hard work... this is an awesome contribution to the eve communtiy. I'll be sending an ISK donation to show my appreciation... EFT Rocks! -- so as not to confuse you, everything below those two little lines is my forum signature. Now i just need to think or something worth putting here... |
Curx
Ardent Industrial Hydra Alliance
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Posted - 2007.10.06 15:41:00 -
[687]
Great tool :D
Khanid ships, like sacrilege don't have the ass missile launcher slots/ bonis. would it be possible to update that?
- Curx |
Lan al'Mandragoran
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Posted - 2007.10.06 18:17:00 -
[688]
For some odd reason i can't get my char to import into EFT,
The first day i downloaded it worked fine. Came back the next day to use it agian and my char where no longer loaded.
Now whenever i try to import char via api it say choose char and then i hit okay. Nothing happens.
Is there a know fix for this?
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Ing ColdBlood
Gallente Two Men's Honor
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Posted - 2007.10.07 11:51:00 -
[689]
Edited by: Ing ColdBlood on 07/10/2007 11:51:55 wrong stacking penalty about die mining upgrades II If I fitt two of this mining upgrades II in EFT on a hulk, the modulated strip miner II need in EFT 71,7 CPU. But in real it need 72,6 CPU
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.07 16:27:00 -
[690]
This is an excellent tool, much appreciated, keep up the good work.
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Fu MunSho
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Posted - 2007.10.07 17:18:00 -
[691]
Great Job Gripen
I just want to ask if it's possible to give more info in the copy to clipboard file? As: <Ship Name>
<Slot> <Item used> ...
10xs m8
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Lothris Andastar
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Posted - 2007.10.07 17:31:00 -
[692]
Dumb question i know but how does the damage types ratio setting work?
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Ico Seduvaar
Uninvited Guests
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Posted - 2007.10.07 17:43:00 -
[693]
I can't tell if this idea has been posted, but one feature I would personally love would be to have the ability to copy an individual ship setup window to the clipboard, like as a bitmap. Better yet, have EFT save the ship setup window as a PNG directly (maybe use the setup name as the fielname?). That would make posting screenshots of setups very easy.
Great tool, by the way!
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.08 00:45:00 -
[694]
Playing around with gang-links it appears some of them are not working.
Shield Efficiency and Active Shielding are not adding their bonuses to shield reps, though Shield Harmonizing is working fine.
I may be wrong of course and simply messing something up (though I assume I'm not a complete nub since harmonizing is working fine).
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TasTInn II
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Posted - 2007.10.08 14:28:00 -
[695]
the exe file is corrupted
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Tenshiin
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Posted - 2007.10.08 18:30:00 -
[696]
This has probably been suggested already, but I can't bother to read 24 pages..
Very fine program, but it really needs some way to export a ship setup, including all the modules, drones, charges, stats, etc (formatted text would be fine).
Also, maybe add a quick menu listing the setups you have, instead of having to go through the ship list every time.
Overall, very good work.
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Umamasyean
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Posted - 2007.10.08 21:53:00 -
[697]
Originally by: Gripen[quote=NoNah I personally like the fact that its not java, but from what I can tell.. Delphi?
Yes it is.
Neat tool. Have you considered rewriting in Windows .NET? Theoretically you can possibly expand on this with the capabilities with use of the Office Suite...like Excel and such. Just thought of this to open up some imagination.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.09 12:03:00 -
[698]
Just a minor nitpick, but I see "EFT v2.3" uses *2.4 as "peak recharge" multiplier for both shield and capacitor. It's been tested and confirmed several times that the PEAK multiplier is in fact x2.5, not x2.4 Sure, if you do "alphastrike" your own capacitor via huge-consumption modules, you want to use less than x2.5 for calculations, as you go past the peak recharge area relatively fast... still, EFT doesn't list the "true" peak values, as I think it should... Like I said, just a minor nitpick. _
1|2|3 |
FabriceGP
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Posted - 2007.10.09 14:04:00 -
[699]
hi there, and thanks for this tool, it's really great !
I'd like to aks for some improvements , or new features so here they are , as is :)
- There's no way to know our drone control range , could be nice to add this value to the drones show info or near the targeting range value.
- Exporting/importing a setup should be one of the first feature we have on such a software imho :). currently all setups for a ship are embedded in one single ship file, so copy/paste the file will replace all ships setups.
- Some ships are able to do mining and fighting at the same time. Why not separating the mining yeld and dps values ? there's some room :)
- PvE players like me like very much the resistance presets to optimize their tank. Why not adding the same for the resistances npcs have in order to have a better idea of which kind of weapon we should use ? (a non skilled projectile weapon will perhaps be preferable instead of -even skilled- lasers against guristas npc's)
- Setup windows & fitting panel never remember columns sizes, it's just a little bit annoying to resize all columns each time I open EFT again :)
- It would be very nice to be able to choose our display font. When using a 1024x768 display I always have to move windows here and there continuously, kinda tiring :)
- Adding a comment to a setup would be a usefull feature I think
- On many cases, when right clicking to get access to ship related skills, there is no line for the ship's class skill by itself, despite for example turrets display it when the ship has a bonus for turrets. I think it would be usefull in all cases to display the ships class skill in order to preview the overall effect a ship skill will have.
- An option to show/hide items the user can't fit because his skill, and/or because cpu/pwg/calibration needs would be greatly appreciated :)
- I think there is no way, IG, to keep a afterburner/mwd activated when cloaked. but EFT keeps these modules activated when we activate the cloaking device.
- EFT should automatically switch to the market tab when there's no items in the currently selected tab.
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roadrage639
Caldari The Carebear Stare
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Posted - 2007.10.09 18:38:00 -
[700]
my fitting tool isnt working any more... i keep getting the same error message '.' is not a valid integer value. Is broke on both my PC's now
Originally by: Undercover Palmtree Corp thief, do not join. Any blue prints or ships you give him he will steal. Look at his corp history and you'll see what I mean.
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Spectral Cat
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Posted - 2007.10.09 18:38:00 -
[701]
Edited by: Spectral Cat on 09/10/2007 18:38:45 Hi! I put in the API key and User ID. Than i go to the choose character screen. I selected my character and pressed ok. I get following error: " '.' is not a valid integer value. " What i need to do? TIA
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Tonto Auri
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Posted - 2007.10.09 18:47:00 -
[702]
2 Gripen:
var FormatSettings: TFormatSettings;
initialization
GetLocaleFormatSettings(0, FormatSettings); FormatSettings.DecimalSeparator := '.';
SomeFloat := StrToFloat(SomeText, FormatSettings); -- Thanks CCP for cu<end of sig> |
Azumo
Terracorp Inc. Crescent and Hammer
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Posted - 2007.10.09 19:53:00 -
[703]
Love your tool very much, THX. Recently i've started to get an error " '.' is not a valid integer " when i connect to myeve for import. This just started yesterday, nothing helped me so far. I'm using version 2.3. Tried to solve the problem: reinstalling EFT, changing regional setting of windows, nothing helped so far. Will there be any suggestions? Does EFT use windows registry? If does, where are it's registry data located?
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Ms Peddlington
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Posted - 2007.10.09 22:15:00 -
[704]
Originally by: Azumo Love your tool very much, THX. Recently i've started to get an error " '.' is not a valid integer " when i connect to myeve for import. This just started yesterday, nothing helped me so far. I'm using version 2.3. Tried to solve the problem: reinstalling EFT, changing regional setting of windows, nothing helped so far. Will there be any suggestions? Does EFT use windows registry? If does, where are it's registry data located?
I am having this problem too. Everytime I try to do a quick import or add a new character, I get an error ''.' is not a valid integer' everytime after I chose character (after the api has been validated). Anyone have a proposed solution for this?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.09 22:18:00 -
[705]
"Showinfo" details on loaded missiles too, please... like, exp-rad/exp-vel on loaded missiles, for instance _
1|2|3 |
Cybele Lanier
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Posted - 2007.10.09 22:35:00 -
[706]
Originally by: Ico Seduvaar I can't tell if this idea has been posted, but one feature I would personally love would be to have the ability to copy an individual ship setup window to the clipboard, like as a bitmap. Better yet, have EFT save the ship setup window as a PNG directly (maybe use the setup name as the fielname?). That would make posting screenshots of setups very easy.
Great tool, by the way!
I do that already, by using Print Screen and pasting it into Paint. I cut out the window with the ship stats, and then put that into a new image, so it fits on one page.
To the author, I'd also like to say thank you for this program. It is a really useful tool, very intuitive and little features like "open market group" for loaded modules saves a lot of menu-hunting.
The inevitable suggestion / nitpick--I can't seem to find an option to load non-faction advanced rockets & missiles. (Someone's probably already mentioned this.)
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Power's Urge
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Posted - 2007.10.09 23:14:00 -
[707]
Originally by: Cybele Lanier I do that already, by using Print Screen and pasting it into Paint. I cut out the window with the ship stats, and then put that into a new image, so it fits on one page.
Sure, that works, but it's tedious.
Quote: The inevitable suggestion / nitpick--I can't seem to find an option to load non-faction advanced rockets & missiles.
T2 ammo can only be loaded into T2 weapons.
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Galerus
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Posted - 2007.10.10 00:21:00 -
[708]
I'm just putting myself in the pot as another instance of the character import error: " '.' is not a valid integer ". I've tried multiple new API keys and the error persists with version 2.3.
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Mina Blaze
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Posted - 2007.10.10 01:54:00 -
[709]
the problem is on all versions not just the 2.3 CCP probly changed something in the API
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SuHwak
Praetorian Guard FREGE Alliance
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Posted - 2007.10.10 12:15:00 -
[710]
Same problem with the "." error, but now captured:
Clicky ---- Diplomacy: Telling someone to go to hell in such a way, that he looks forward to the trip. |
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Graes Louarn
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Posted - 2007.10.10 16:31:00 -
[711]
Not sure if anyones already told you or not but cap rechargers and cap power relays are on the wrong slots rechargers should be low and relays are mid.
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Linavin
Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2007.10.10 17:03:00 -
[712]
Originally by: Graes Louarn Not sure if anyones already told you or not but cap rechargers and cap power relays are on the wrong slots rechargers should be low and relays are mid.
Umm, No?
And how soon are you planning to get the new ships on sisi in? As soon as the bonuses come out? ---
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Graes Louarn
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Posted - 2007.10.10 18:16:00 -
[713]
Originally by: Linavin
Originally by: Graes Louarn Not sure if anyones already told you or not but cap rechargers and cap power relays are on the wrong slots rechargers should be low and relays are mid.
Umm, No?
And how soon are you planning to get the new ships on sisi in? As soon as the bonuses come out?
Umm, No? umm no what? Cap rechargers should go in the low slots shouldnt they?
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xHalcyonx
Amarr Lucian Alliance
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Posted - 2007.10.10 19:16:00 -
[714]
Originally by: Graes Louarn
Originally by: Linavin
Originally by: Graes Louarn Not sure if anyones already told you or not but cap rechargers and cap power relays are on the wrong slots rechargers should be low and relays are mid.
Umm, No?
And how soon are you planning to get the new ships on sisi in? As soon as the bonuses come out?
Umm, No? umm no what? Cap rechargers should go in the low slots shouldnt they?
Go check on Tranq. I'm tired of dealing with tards and idiots today. (****ing Halo 3) ------------------- ნỊs uʍop əpỊsdn |
xHalcyonx
Amarr Lucian Alliance
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Posted - 2007.10.11 07:44:00 -
[715]
Wow, sorry about that. I was a being a complete douche. To answer your question, Cap Rechargers are Mid slot modules, while Capacitor Power Relays are Low slot modules.
I hope that clears up any confusion. ------------------- ნỊs uʍop əpỊsdn |
Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.10.11 16:37:00 -
[716]
Edited by: Kweel Nakashyn on 11/10/2007 16:37:10 Chimera have 400 calibration on current TQ build (or is it me ?). EFT gives 350. 2isk
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Aelena Thraant
Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.11 17:00:00 -
[717]
Great tool... Nice to see a Delphi tool out there :D
One suggestion that would be nice to add and if source was available I would... hint hint.. is a price this setup option. Now it would only work with market mods but I would like it to hit eve-central and get prices of all the mods and ship and give you an estimate. |
Graes Louarn
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Posted - 2007.10.11 19:27:00 -
[718]
Originally by: xHalcyonx Wow, sorry about that. I was a being a complete douche. To answer your question, Cap Rechargers are Mid slot modules, while Capacitor Power Relays are Low slot modules.
I hope that clears up any confusion.
Lol, least you admit it . Ya my bad, it was a long day at work where i obviously couldn't go and check online from! I just could have sworn the one that gave -shield boosting was a mid slot. (Been a while since I played last, just getting back in.)
Also awesome tool, great for the long boring time at work!
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Quin Aquinas
Gallente Vendetta Underground Rule of Three
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Posted - 2007.10.11 23:42:00 -
[719]
There seems to be ZERO (0) calibration pts for a Maelstrom in EFT 2.3.
This is wrong, and for the life of me I cannot figure out why it's not showing 400 pts.
All other ships have calibration pts (and allow calibration), and The Maelstrom does not (only one I found).
It's important, since I fit my ships with neato rigs..
Any help please.
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Cain Calzon
Caldari Genco Interstellar Alcohol Conglomerate
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Posted - 2007.10.12 18:35:00 -
[720]
dont know if this has allready been mentioned. but on the capital armor repair module the EFT only accounts from the Capital repair systems skills. but on TQ and ingame the module itself gets the 5% cap reduction from the normal "Remote Armor Repair" skill
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Lance Fighter
Amarr
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Posted - 2007.10.13 15:49:00 -
[721]
bump... where did the sticky go?
As well, is it possible to create custom ships? that way we wont have to request a new release every time something changes on sisi... Where would i have to edit to do this?
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Sirius Problem
Darkness Inc.
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Posted - 2007.10.13 17:10:00 -
[722]
Can't read through 25 pages. Sorry if these have been suggested already:
1) Reverse fitting order from low/med/high, to high/med/low. This is the visual slot layout in Eve, and how most people describe fits to people
2) Order ship classes in Ship Browser alphabetically. This how Eve, Eve Mon, and people's brains work best.
3) Reload/display last ship fitting windows when program was shut down. If no fitting windows were open, display the Ship Browser window.
4) Consider making Ship Browser dockable on the left - Stacked with fitting panel.
5) Ship Browser and Character Editor menu items should be on the same menu.
6) Add a toolbar. There are so few menu options that the extra clicks just to open the base menu (file, view, etc) are a waste.
7) Add auto update capability. Constantly having to come back to this thread to check the version number here, then check the version number of the program is a pain.
8) Consider getting this whole thing on your own website, with news, forums, etc.
Again, sorry if these have been suggested, but reading one, long thread just takes too much time.
PS. I'm an experience developer (+15 years) and use Delphi a lot. If you would like any help with this project, let me know. I'd be glad to lend a hand. I might also be able to help out with web site, forums, etc.
Just e-mail this address: [email protected] (anti spam/privacy address)
---- Some people say I have a bad attitude. Those people are stupid.
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Lance Fighter
Amarr
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Posted - 2007.10.14 13:52:00 -
[723]
To be honest, I like how it is now. Although the resists could be changed around so that it is em/exp/kin/therm, instead of em/therm/kin/exp (honestly, what gave you the idea to do it like that?)
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un5een
Cataclysm Enterprises Kraftwerk.
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Posted - 2007.10.14 16:10:00 -
[724]
Originally by: Lance Fighter To be honest, I like how it is now. Although the resists could be changed around so that it is em/exp/kin/therm, instead of em/therm/kin/exp (honestly, what gave you the idea to do it like that?)
it's the way most ppl give their resists on comms. i use it since the time only shield tanking was implemented in a reasonable way. only med armor reps existed with hull rep like stats... anyway the logical order was to go from naturally lowest to highest resist. ----------------------------------------------- there are 6 million ways to die... chose one! - i chose LAG
Kraftwerk |
Tonto Auri
|
Posted - 2007.10.14 17:20:00 -
[725]
Originally by: Lance Fighter To be honest, I like how it is now. Although the resists could be changed around so that it is em/exp/kin/therm, instead of em/therm/kin/exp (honestly, what gave you the idea to do it like that?)
It is the way resists sorted itself. Shield: EM < TM < KI < EX Armor: EM > TM > KI > EX
Dunno why in EVE they're in different order - it's somewhat brainbreaking for me. -- Thanks CCP for cu<end of sig> |
Lothris Andastar
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Posted - 2007.10.15 05:59:00 -
[726]
Why it not sticky?
And i would recomend changing the layout to High/Mid/Low/Rigs
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pancit
Infestation.
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Posted - 2007.10.15 07:47:00 -
[727]
Hello there!
First of all i want to say that this is a excellent program.
I am having a problem with connecting to the eve-online site to get the skill information. I put in the limited API key and the program thinks for about 30sec, then there pops up a error " Connection failed".
Can anyone help me ?
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pancit
Infestation.
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Posted - 2007.10.15 08:31:00 -
[728]
sorted
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.10.15 09:25:00 -
[729]
I must be doing something wrong when trying to import character information.
I click import, enter the API key. The window to select character pops ups. After I select a character and hit ok the window is closed but still no character to be found for selection anywhere.
Any ideas? The API key works great in evemon.
Jita fix: The distributed market hub
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Tonto Auri
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Posted - 2007.10.15 11:13:00 -
[730]
Originally by: Mashie Saldana Any ideas? The API key works great in evemon.
That the reason. Close EVEmon and wait for about an hour. Or poke EFT author to implement that damn file import/export at last. -- Thanks CCP for cu<end of sig> |
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.15 14:10:00 -
[731]
Would you mind adding Freighters to EFT? They cannot be fitted, but will still be affected by implants and gang modules, so it's interesting to play with those things.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Dubious Drewski
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Posted - 2007.10.15 14:37:00 -
[732]
One tiny feature I'd like to see (In addition to some of Sirius Problem's suggestions) is a colour-coding of high/medium/low/rig modules backgrounds. Just for clarity sake. Right now, they all visually meld together.
Good work though! Eft is becoming the standard!
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Endless Subversion
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Posted - 2007.10.15 14:41:00 -
[733]
Can someone help me get Gang Module bonuses projected onto a ship that doesn't fit those mods?
I want to see the effects of having a claymore pilot in gang with me will be on one of my ship setups but dragging the gang modules into projected effects doesnt do anything.
Is there a way to do this in EFT?
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.10.15 16:53:00 -
[734]
Originally by: Mashie Saldana I click import, enter the API key. The window to select character pops ups. After I select a character and hit ok the window is closed but still no character to be found for selection anywhere.
You need to create a new character, select it from the list and then load the skills. You've probably get your skills into default "All Level V" character.
Originally by: Endless Subversion Can someone help me get Gang Module bonuses projected onto a ship that doesn't fit those mods?
You need to have command ship setup opened with Gang Modules fitted. Then it becames selectable under the "Gang bonuses" for all setup windows.
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Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.10.15 17:16:00 -
[735]
The core defense rig to lessen the cap usage of shield boosters doesn't seem to be working on Cap Ships.
______________________________________________________ I forget which station container has my memory implants. |
Tonto Auri
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Posted - 2007.10.15 21:17:00 -
[736]
Originally by: Treher The core defense rig to lessen the cap usage of shield boosters doesn't seem to be working on Cap Ships.
From what I've heard, rigs aren't working on capital sized modules. -- Thanks CCP for cu<end of sig> |
Nivada
|
Posted - 2007.10.16 04:29:00 -
[737]
Edited by: Nivada on 16/10/2007 04:29:56 Great tool but there's two issues i have in the interface. First off as somone said color coding the module's pane by high/mid/low would be nice. Second, once you fit a ship theres no way to tell which slots are high/mid/low. Something like a label seperating the highs from the mids and mids from the lows would be nice. If color coding is dificult (i know it's delphi but from my .net experience that looks like a treeview from and making custom controls is a #$^@$) it would be ok if you just added the info to the show info window. My last question is did you hard code the item database or did you pull it off of eve-online.com, and will it autoupdate when CCP makes changes?
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Taerynox
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Posted - 2007.10.16 12:24:00 -
[738]
Two questions. I cannot figure out how to import my toons api, the import button is greyed out. Second question, where do I find the latest version of this app? Thanks
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2007.10.17 07:47:00 -
[739]
A little bug:
The "Zainou 'Gypsy' KNB-75" and lesser implant should give a bonus to Signature analysis, which i recon would be scan resolution. But the bonus is given to targeting range.
Feature/improvements:
Originally by: Sirius Problem
1) Reverse fitting order from low/med/high, to high/med/low. This is the visual slot layout in Eve, and how most people describe fits to people
2) Order ship classes in Ship Browser alphabetically. This how Eve, Eve Mon, and people's brains work best.
3) Reload/display last ship fitting windows when program was shut down. If no fitting windows were open, display the Ship Browser window.
4) Consider making Ship Browser dockable on the left - Stacked with fitting panel.
5) Ship Browser and Character Editor menu items should be on the same menu.
6) Add a toolbar. There are so few menu options that the extra clicks just to open the base menu (file, view, etc) are a waste.
7) Add auto update capability. Constantly having to come back to this thread to check the version number here, then check the version number of the program is a pain.
8) Consider getting this whole thing on your own website, with news, forums, etc.
Otherwise thx for a wonderful program.
Eve Market Scanner
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Xaren Keth
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Posted - 2007.10.18 03:26:00 -
[740]
I'm getting the "'.' is not a valid integer value." message too now for some reason when I do an import. Used to work...now it doesn't. I haven't imported any toons for a few weeks at least...would it have been a patch or somthing in the meantime?
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Stafen
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Posted - 2007.10.18 04:57:00 -
[741]
Originally by: Xaren Keth I'm getting the "'.' is not a valid integer value." message too now for some reason when I do an import. Used to work...now it doesn't. I haven't imported any toons for a few weeks at least...would it have been a patch or somthing in the meantime?
I am getting the same error, so it is not an isolated case. Must be some change in the EVE API format.
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cyberjep
|
Posted - 2007.10.18 10:29:00 -
[742]
Got the same "'.' is not a valid integer value." - message, when trying to import any character
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DeathsEmbrace
|
Posted - 2007.10.18 11:24:00 -
[743]
Originally by: cyberjep Got the same "'.' is not a valid integer value." - message, when trying to import any character
Same here, anyone figured out whats causing this or how to fix it? To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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Lothros Andastar
Gallente Imperium Forces United Freemen Alliance
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Posted - 2007.10.18 14:30:00 -
[744]
Bump and any news on the api messup?
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Ratheon Blue
|
Posted - 2007.10.18 15:48:00 -
[745]
Just checking in to say that I've had the integer error issue too from today on. Reinstalling EFT didn't help, neither did generating new limited API key.
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Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.10.18 16:46:00 -
[746]
Originally by: Endless Subversion Can someone help me get Gang Module bonuses projected onto a ship that doesn't fit those mods?
I want to see the effects of having a claymore pilot in gang with me will be on one of my ship setups but dragging the gang modules into projected effects doesnt do anything.
Is there a way to do this in EFT?
Yes. Create the Claymore setup. Open it up as a second window. Click "Gang bonuses", Right-click squad-commander and set it as the Claymore.
As for my own question? Is there anyway to still have modules fitted, but turned off. It would be great if I could get an estimate of my cap/speed with various modules turned on/off. In particular with MWDs and Cloaks as those project passive and active penalties. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |
TimMc
Skiddies of Doom
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Posted - 2007.10.18 17:24:00 -
[747]
Have you prepared the SiSi changes for EFT? Would be nice if there was a SiSi version of EFT. Play around with the new toys.
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Power's Urge
Under Heavy Fire
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Posted - 2007.10.18 19:07:00 -
[748]
Originally by: Nomakai Delateriel As for my own question? Is there anyway to still have modules fitted, but turned off. It would be great if I could get an estimate of my cap/speed with various modules turned on/off. In particular with MWDs and Cloaks as those project passive and active penalties.
Click before the module with Ctrl held down.
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Yomasophat
|
Posted - 2007.10.18 19:17:00 -
[749]
/aol on the integer error problem.
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Rena Krell
|
Posted - 2007.10.18 19:28:00 -
[750]
I am also getting this '.' is not a valid interger value. Program used to work when importing character details but has stopped working now :(
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Sago Tuc
Gallente Freelancer Guild Imperium Sanctus Formare Romanus
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Posted - 2007.10.18 19:35:00 -
[751]
Originally by: Rena Krell I am also getting this '.' is not a valid interger value.(
me too...
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XSarah
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Posted - 2007.10.18 19:49:00 -
[752]
'.' is not a valid interger value
I am getting this error now as well.
I tried two comptuters and two accounts same results.
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TimMc
Skiddies of Doom
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Posted - 2007.10.18 21:54:00 -
[753]
Edited by: TimMc on 18/10/2007 21:54:34 I think its because the Eve API system is down or broken, not EFT.
EDIT: Nvm, Evemon works.
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Hrett
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Posted - 2007.10.19 03:14:00 -
[754]
First - Awesome program. Really. I cant get by without it. Kudos.
I am getting the interger problem too. Seems to have started after Tuesday's update?
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Dievas
Eve University Ivy League
|
Posted - 2007.10.19 10:01:00 -
[755]
Bumpin' for an API fix...
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Dinas Queequeg
|
Posted - 2007.10.19 11:27:00 -
[756]
Edited by: Dinas Queequeg on 19/10/2007 11:27:25 Another "nice to have", and one thing I miss from QuickFit:
Can we have an option to find items that will fit in the remaining slots/grid/cpu? QuickFit provides a nice search via the "Last Slot" option.
This is handy for tweaking the last little bit out of your ship fits.
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Galanto Anynom
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Posted - 2007.10.19 13:00:00 -
[757]
'.' is not a valid interger value
I get this error, too.
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Ratheon Blue
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Posted - 2007.10.20 11:16:00 -
[758]
Integer error disappeared for me, character import works just fine now.
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cyberjep
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Posted - 2007.10.20 16:07:00 -
[759]
Yes, seems to be fixed. Everythings going well now.
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TimMc
Skiddies of Doom
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Posted - 2007.10.20 20:01:00 -
[760]
Works fine for me too, must have been something to do with the recent downtime.
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Xaren Keth
|
Posted - 2007.10.21 15:27:00 -
[761]
\o/ Works for me again too.
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Kharon
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Posted - 2007.10.22 06:15:00 -
[762]
Not sure if this has been said, but Heavy Assault Missile Specialization does not affect the Total DSP of the missiles.
Also, the skill description mentions about Heavy Missiles instead of Heavy Assault Missiles.
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Hogan Hulk
Caldari
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Posted - 2007.10.23 17:20:00 -
[763]
Edited by: Hogan Hulk on 23/10/2007 17:20:22 Fitting a Mackinaw gave me all the wrong results (cycle time, fittings etc etc) compared to ingame stats.
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.10.23 17:30:00 -
[764]
Awesome, Awesome tool.
Feature Requests:
Damage Profiles for various NPC factions.
"Add This Fitting's Skill Requirements To EVEMon" feature --
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Meiyang Lee
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Posted - 2007.10.23 18:03:00 -
[765]
You can easily make your own profiles (just find a site that has them) and add them through EFT. Works a charm, no need for the creator of this program to add them for you.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.23 18:12:00 -
[766]
Update with new Rev III ships pretty please? --
Support fixing the EVE UI
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Power's Urge
Under Heavy Fire
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Posted - 2007.10.23 19:32:00 -
[767]
Originally by: Xaen Update with new Rev III ships pretty please?
I doubt he'll bother with that until their stats and skill requirements are officially finalized and complete and publicly available; and rightfully so. No point in spending time on inofficial and vaguely mentioned ideas of which much is still subject to speculation, so a lot of the data could only be guessed.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.23 20:56:00 -
[768]
Originally by: Power's Urge
Originally by: Xaen Update with new Rev III ships pretty please?
I doubt he'll bother with that until their stats and skill requirements are officially finalized and complete and publicly available; and rightfully so. No point in spending time on inofficial and vaguely mentioned ideas of which much is still subject to speculation, so a lot of the data could only be guessed.
But I wanna fit a Marauder now! --
Support fixing the EVE UI
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Futureface01
Gallente Federal Navy Academy
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Posted - 2007.10.23 23:20:00 -
[769]
Heh, acually I came to this thread for the same reason...To see if anyone made a plug-in for the Rev III ships. TBH if they make little changes before release it couldnt be that hard to modify it on release. Eh, if it aint availible until release, no biggie. But it'd be cool as hell if it were available now :)
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Avirana
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Posted - 2007.10.24 08:15:00 -
[770]
yeah, RevIII Ships would be nice :D
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Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.10.24 10:14:00 -
[771]
Edited by: Khan Soriano on 24/10/2007 10:14:52
Originally by: Futureface01 Heh, acually I came to this thread for the same reason...To see if anyone made a plug-in for the Rev III ships. TBH if they make little changes before release it couldnt be that hard to modify it on release. Eh, if it aint availible until release, no biggie. But it'd be cool as hell if it were available now :)
QFT
We all know CCP, changes to new t2 ships will be minimal, remember Khanid MK2? As I recall only Damnation was changed.
We must face the facts and start thinking about utilizing what we'll get. They will get some lovin (actual work) in about 6-12 months
To make it more easy for you just add EW frigs, Heavy Dictors (without the Amarr Devoter since nobody will be flying those) and Kronos (and maybe the Minmatar ones) as for the rest, they won't be used anyway so why bother. ----- Arbitrator - Life & Death |
Ismern
GoonFleet GoonSwarm
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Posted - 2007.10.24 13:37:00 -
[772]
Well, adding an update pre-Rev3 isn't a bad idea. It lets him enter in all the groundwork and have it done already. All that remains after that (once the patch is actually released) is editing a few numbers that were changed from Sisi -> Tranq.
----------------------------------------------------------- The winners of EVE have spoken.
Let's all quit GoonSwarm and go to Empire while we still have some ISK left. |
Gharr Rhinn
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Posted - 2007.10.25 01:24:00 -
[773]
If this is a feature, I cannot find it anywhere. If it is not, I would love to suggest it.
After fitting a ship using my selected character, is there any way to display the skills that I do not yet have to actually be able to fit it?
I see how nice it is to be able to adjust skils and such that effect aspects of the ship profile like dps, cap etc. Is there a final list of skills and their levels for your fit?
Thanks so much.
~Gharr Rhinn
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Rogerano
Minmatar Einherjar Rising
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Posted - 2007.10.25 06:39:00 -
[774]
Any chance you can supply format of Ships.dat? --- Not happy with something in EVE? An emo whine will doubtless help your cause. |
Marionas
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Posted - 2007.10.25 08:55:00 -
[775]
Edited by: Marionas on 25/10/2007 08:55:43 Hi everyone. Sorry, but i have not read all the 26 pages.
I have found a bug : Commander Ship have two type of bonus: Battlecruiser Bonus, and Command ship Bonus. It seems that Battlecruiser Bonus don't work.
For exemple, try to fit a Vulture (caldari CS), let im empty. Move your Battlecruiser skill, you will see that Shield resist don't change.
PS1 : I use EFT 2.3 PS2 : Sorry for my poor english, i'm a poor foreigner
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Scaramunga Scaramai
Amarr Filthy Scum
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Posted - 2007.10.25 09:21:00 -
[776]
As the battlecruiser skill to 5 is a pre-req of the ship, one would assume that the bonus is hard coded into the ship's base stats in the same respect tht the AF bonus is hard coded into the ships base pre assembled stats.
Just my 2ú
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Marionas
|
Posted - 2007.10.25 09:30:00 -
[777]
Oki, thx for your answer ^^
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Nexus Kinnon
Synthetic Frontiers
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Posted - 2007.10.25 13:13:00 -
[778]
Originally by: Gharr Rhinn If this is a feature, I cannot find it anywhere. If it is not, I would love to suggest it.
After fitting a ship using my selected character, is there any way to display the skills that I do not yet have to actually be able to fit it?
I see how nice it is to be able to adjust skils and such that effect aspects of the ship profile like dps, cap etc. Is there a final list of skills and their levels for your fit?
Thanks so much.
You can see the skills you're missing if you hover your mouse over the red box to the right of the character drop-down menu.
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Amarr Holymight
|
Posted - 2007.10.25 15:42:00 -
[779]
Just noticed the Ishkur doesn't update resists according to gallente frig level. AHM
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Power's Urge
Under Heavy Fire
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Posted - 2007.10.25 16:47:00 -
[780]
Originally by: Amarr Holymight Just noticed the Ishkur doesn't update resists according to gallente frig level.
Look three posts above yours - same story. There simply is no Ishkur without Gallente Frig 5.
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VCBee 466
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Posted - 2007.10.26 10:53:00 -
[781]
Mentioned here about a thousand times, but still, please please please list the slots from High->Mid->Low->Rigs. Thats far more intuitive and much closer to how the ingame fitting windows looks.
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Lobster Man
Murder-Death-Kill
|
Posted - 2007.10.26 18:33:00 -
[782]
when will we see rev3 stuff?
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IntegralHellsing
Gallente Out Siders
|
Posted - 2007.10.27 01:57:00 -
[783]
when Gripen feels like it or when the figures become official --------------------------------------
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Neena Valdi
Art of War Cult of War
|
Posted - 2007.10.27 17:08:00 -
[784]
bump.
CCP please sticky it...
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Amarr Holymight
|
Posted - 2007.10.27 20:39:00 -
[785]
integral I just took the exact same photo for my sig about three hours ago freaky lol :)
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Rooker
Lysian Enterprises
|
Posted - 2007.10.28 01:25:00 -
[786]
Edited by: Rooker on 28/10/2007 01:25:45 Sorry if it's posted already.
Ishtar - Drone control range is not updated for the HAC skill bonus if you hover over the drone thing. Exequeror - EFT has the remote armor repair range bonus wrong on Exequeror. At cruiser 5, it says I can use medium remote reps at 156KM :\
-- Let Us Avoid Systems Via Autopilot |
ry ry
StateCorp The State
|
Posted - 2007.10.29 11:00:00 -
[787]
Originally by: Lobster Man when will we see rev3 stuff?
here is an unofficial patch with the new ships in. backup your EFT folder before moving the .dat files in.
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Jno Aubrey
|
Posted - 2007.10.29 14:00:00 -
[788]
Whenever I import my character from the API, for some reason the skill "Scout Drone Operation" is set to Level 0, when I have it trained to Level 5. As far as I can tell this is the only skill that is not loading correctly.
Regards, Jno. Aubrey
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Triksterism
Gallente Image Not Found
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Posted - 2007.10.29 15:11:00 -
[789]
Thank you Gripen! This is an amazing tool! I never though there'd be anything better than QuickFit but this has clearly proven otherwise. RIP QuickFit and <3 EFT ----------------------------------- CCP Please update my portrait on the website/forums :D
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Buyerr
|
Posted - 2007.10.30 04:17:00 -
[790]
i liked the quickfit better, but yes nicely made ^^
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Arlenna Molatov
Caldari The 59th Parallel
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Posted - 2007.10.30 04:55:00 -
[791]
I'm a noob to using this tool. Can I ask how to import char information? I've looked through this thread but not actually found out HOW to do it.
Thank you very much for the help in advance!
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Ohmy Fugod
|
Posted - 2007.10.30 22:14:00 -
[792]
Hey there,
First of all, great program. Thank you very much to those who made it.
Now, I'm sorry I didn't go through the 27 thread pages, but, is it there any way to import your .XML sheet? 'Cause I won't use it if I got to give away my account info.
Thank you lots in advance. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non dat, Salmantica non praesta |
Last Wolf
Templars of Space
|
Posted - 2007.10.30 23:14:00 -
[793]
Just use the limited API and they can't do any more to your account than if you gave them your .XML file.
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Ally Poo
Caldari Executive Mindframe
|
Posted - 2007.10.31 02:51:00 -
[794]
hey
i dont know if this has been said because im not going threw 27 pages of stuff but the hurricane has one extra missile slot and missing one turret slot. fyi. ============================================ Sleep is for the Dead. |
deadmaus
Gallente Shiva Morsus Mihi
|
Posted - 2007.10.31 07:41:00 -
[795]
Originally by: Arlenna Molatov Edited by: Arlenna Molatov on 30/10/2007 20:53:52 Question- what do the numbers next to the shield ICON represent? In the 'defence' area.
This:
Originally by: Gripen
Defence and effective HP are terms that really need to be explained. Effective HP is your hitpoints with resistances taken into account. Defence is amount of DPS setup can tank. Bottom value is your tanking efficiency when you run your booster\repairer on autorepeat and upper value is your tanking efficiency when you turn on your booster\repairer from time to time to not allow your capacitor to fall below peek recharge point.
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Kirmok
|
Posted - 2007.10.31 15:55:00 -
[796]
Has this program been updated with the latest stuff? Just curious cause QuickFit hasn't been touched in a while :(
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Power's Urge
Under Heavy Fire
|
Posted - 2007.10.31 16:43:00 -
[797]
Originally by: Kirmok Has this program been updated with the latest stuff? Just curious cause QuickFit hasn't been touched in a while :(
EFT 2.3 reflects the current live game on Tranquility (Revelations 2.2.whatever).
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IsiL'Nom
|
Posted - 2007.10.31 22:10:00 -
[798]
Edited by: IsiL''Nom on 31/10/2007 22:11:44 It is great very good job, i wonder how many hours u were on it.
..and thanx
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Apollo Artemis
FW Inc
|
Posted - 2007.11.01 06:11:00 -
[799]
The link to the rev 3 files is down, does anyone have a mirror?
Really great program, Thanks!!!
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Mush Morton
Caldari Wolf Echelon Combined Planetary Union
|
Posted - 2007.11.01 06:36:00 -
[800]
Agreed - anyone have a working link to the new material for EFT? ----------------- Molon Labe! |
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chisell
Gallente BoB Enterprises
|
Posted - 2007.11.01 07:25:00 -
[801]
Trying to download and use the program, but everytime i get it it tells me there is an invalid file name?? any ideas?
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Red Will
|
Posted - 2007.11.02 23:48:00 -
[802]
Somewhere back a couple pages someone mentioned file-server borkage or something...
I think this one works: Linkage
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Cyrus Teymour
|
Posted - 2007.11.03 00:53:00 -
[803]
The max velocity bonus of afterburners and MWDs is not taken into account. (Fit a 10MN AB on a frigate to see.)
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Kirmok
|
Posted - 2007.11.03 03:39:00 -
[804]
Originally by: Red Will Somewhere back a couple pages someone mentioned file-server borkage or something...
I think this one works: Linkage
Thank you for linking this, now I can use this tool. To bad the sites down! Thanks!
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Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.11.04 00:30:00 -
[805]
Edited by: Sky Marshal on 04/11/2007 00:31:28
Originally by: ry ry here is an unofficial patch with the new ships in. backup your EFT folder before moving the .dat files in.
Originally by: Apollo Artemis The link to the rev 3 files is down, does anyone have a mirror?
It is not really dead. There are new versions frequently but the hacker uses filenames with a dated nomenclature, who make the link dead because he deletes old versions.
Check the folder of the link instead, and take the last one (20071103b.zip ATM).
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eevvee001
|
Posted - 2007.11.04 05:01:00 -
[806]
Originally by: Sky Marshal Edited by: Sky Marshal on 04/11/2007 00:31:28
Originally by: ry ry here is an unofficial patch with the new ships in. backup your EFT folder before moving the .dat files in.
Originally by: Apollo Artemis The link to the rev 3 files is down, does anyone have a mirror?
It is not really dead. There are new versions frequently but the hacker uses filenames with a dated nomenclature, who make the link dead because he deletes old versions.
Check the folder of the link instead, and take the last one (20071103b.zip ATM).
The EFT had an integrity supply, there only have 4 dat file
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Si Delane
|
Posted - 2007.11.04 05:05:00 -
[807]
EFT miscalculates the CPU usage of stacking mining upgrades. With mining upgrades 3, and 4 mining laser upgrades on a Rokh is taking 110.86 CPU and change rather than the 100.1 EFT told me.
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eevvee001
|
Posted - 2007.11.04 05:05:00 -
[808]
Please give me the EFT of integrity of an last, thanks!
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Kirmok
|
Posted - 2007.11.04 06:56:00 -
[809]
Edited by: Kirmok on 04/11/2007 06:57:02
Originally by: Sky Marshal Edited by: Sky Marshal on 04/11/2007 00:31:28
Originally by: ry ry here is an unofficial patch with the new ships in. backup your EFT folder before moving the .dat files in.
Originally by: Apollo Artemis The link to the rev 3 files is down, does anyone have a mirror?
It is not really dead. There are new versions frequently but the hacker uses filenames with a dated nomenclature, who make the link dead because he deletes old versions.
Check the folder of the link instead, and take the last one (20071103b.zip ATM).
Never mind, Its late and I misread...
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Ajja 17
Ars ex Discordia GoonSwarm
|
Posted - 2007.11.04 18:37:00 -
[810]
Exequror remote rep range bonus is flat, not per level. (brings to weirdness like having a 150km range on medium remote reps)
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Baji Core
Privateers
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Posted - 2007.11.05 00:47:00 -
[811]
Cost estimation would be amazing. Perhaps work something out with Eve Central to get the data. I find myself tabbing back and forth between eve and EFT trying to figure out what I can afford. Looking in Jita with an alt, and where ever I happen to be with my main. If this were automated somehow it would be incredibly helpful.
And THANK YOU! So much friendlier to use than QuickFit. Excellent software.
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Xenodeal
Amarr
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Posted - 2007.11.05 01:41:00 -
[812]
Not sure if it's a known bug, but the Phantasm doesn't give the RoF bonus, at least not to Heavy Assault Launchers I tried to fit.
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Parhelion
Thundercats RAZOR Alliance
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Posted - 2007.11.05 11:45:00 -
[813]
Not sure if this has been mentioned, but could you please add logistics drones to the 'projected effects' window? I'm trying to calculate dps tanking with remote armor rep drones but they can't be dragged and dropped onto the projected effects window.
Thanks again for the awesome app.
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Mehektet
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Posted - 2007.11.05 12:23:00 -
[814]
I can't seem to load the website or download anything. Is there a mirror to do this?
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Ancy Denaries
Caldari Isseras Manufacture
|
Posted - 2007.11.05 12:37:00 -
[815]
Edited by: Ancy Denaries on 05/11/2007 12:42:31 As mentioned in the picture, EVE Files is down. Look on page 26 for a link to a mirror.
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Ancy Denaries
Caldari Isseras Manufacture
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Posted - 2007.11.05 14:00:00 -
[816]
What I'm missing is the ability to see the percentage chance to jam someone (like QuickFit had) since I focus mainly on ECM warfare. Or am I just missing it? I can't seem to find anywhere to see my ECM effectiveness against an enemy.
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Blazing Fire
Interstellar Operations Incorporated
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Posted - 2007.11.05 15:46:00 -
[817]
Edited by: Blazing Fire on 05/11/2007 15:56:19 Can you check if thr 50% bonus to the Optimal range is applied to the Destroyers, as I think it doesn't.
Blazing Fire CEO Interstellar Operations Incorporated Corp web site
Recruitment Looking for experienced players Looking for new EVE players
Services [Service] Killboard hosting [Service] Forum hosting [Service] Web site hosting [Service] Obelisk for rent [Service] Alliance Creation
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Lucifer Fellblade
Ore Mongers R0ADKILL
|
Posted - 2007.11.05 16:24:00 -
[818]
Originally by: Blazing Fire Edited by: Blazing Fire on 05/11/2007 15:56:19 Can you check if thr 50% bonus to the Optimal range is applied to the Destroyers, as I think it doesn't.
This says otherwise.
While I'm posting aswell, remote rep drones and ECM jam % are something I'd like to see. ------
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Plekto
Priory Of The Lemon R0ADKILL
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Posted - 2007.11.06 16:26:00 -
[819]
I was using this tool and noticed that it doesn't seem to be calculating Balistic Control Systems correctly.
It says 7% in the actual program, yet the rate of fire bonus is X 0.925 for the tech 1 version. The actual times listed for reloading as well in-game are different. For instance, I get 1.96 seconds for my t2 missile launcher setup and I *don't* have maxxed skills - just a couple of t2 modules.(the program says maxxed possible skills nets you 2.06 seconds or something). Play with it and compare - the reloading times are using different calculations. As near as I can tell, skills affect reloading times as a flat percentage and then everything else is worked from that as typical modules/modifiers, with the penalties.
Other than that's it's a great program.
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Lady Absenthe
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Posted - 2007.11.07 01:21:00 -
[820]
Now that we have Mac version, any way there's gonna' be a Mac-compatible ship-fitting tool?
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Parhelion
Thundercats RAZOR Alliance
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Posted - 2007.11.07 02:59:00 -
[821]
Sigh.... give someone a finger and they want the whole hand!
Just kidding :)
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Arnold Duncan
A.N.A.R.C.H.I.C.A Cult of War
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Posted - 2007.11.07 16:06:00 -
[822]
Btw nightmare still has the old version slot layout and bonuses.
Is there a way to bypass that? ------------------------------
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi".
Playing amarr is "like going down a flight of stairs in a office chair. P |
Ivy Lynneleo
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Posted - 2007.11.07 16:33:00 -
[823]
Edited by: Ivy Lynneleo on 07/11/2007 16:34:00 Spotted something strange...
A Heavy assault ship build requires Cruiser V. Now I¦m not at V but at IV so EFT flags it in red (which is correct). I still carry on with the build and put some turrets on it.
I make my HAC skill vary -> the DPS gets updated (correct) I make my cruiser skill vary -> the DPS stays the same (incorrect)
edit: Note that both skills should affect my damage output (tried on Ishtar, Deimos).
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Rednas Nemook
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Posted - 2007.11.07 16:59:00 -
[824]
Edited by: Rednas Nemook on 07/11/2007 17:03:14 is it possible to change ammo type?
found....... sry
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oniplE
NED-Clan R i s e
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Posted - 2007.11.07 17:55:00 -
[825]
Originally by: Ivy Lynneleo Edited by: Ivy Lynneleo on 07/11/2007 16:34:00 Spotted something strange...
A Heavy assault ship build requires Cruiser V. Now I¦m not at V but at IV so EFT flags it in red (which is correct). I still carry on with the build and put some turrets on it.
I make my HAC skill vary -> the DPS gets updated (correct) I make my cruiser skill vary -> the DPS stays the same (incorrect)
edit: Note that both skills should affect my damage output (tried on Ishtar, Deimos).
You will always need cruiser 5 to fly those ships, so it doesnt matter how much dps it does with cruiser 4, since you wont be able to fly it @ lvl 4. x |
Ancy Denaries
Caldari Isseras Manufacture
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Posted - 2007.11.07 19:20:00 -
[826]
Originally by: oniplE You will always need cruiser 5 to fly those ships, so it doesnt matter how much dps it does with cruiser 4, since you wont be able to fly it @ lvl 4.
Which basically means that EFT will ASSUME that you have Cruiser V, regardless of what you have set it to and thus calculate DPS from Cruiser V.
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nickiy
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Posted - 2007.11.08 10:33:00 -
[827]
Can someone please help me. I wanted to try this program out and tryed to use the API key to import my character but it says "Connection failed" Can someoneplease help?
Thanks, nickiy
PS. If it has been said somewhere in these 28 pages then i'm sorry, but it's just too long
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.08 10:52:00 -
[828]
Did you happen to try it while EVE was down? (either from a crash or maintenance) Because it won't always be able to connect then. Also, check if your firewall is blocking the program, it needs internet acces to work obviously. Other than that i wouldn't know what could be wrong.
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nickiy
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Posted - 2007.11.08 11:18:00 -
[829]
It wasnt during a DT or crash, was about half an-hour ago. Though yeah, the firewall might do the trick here and since it's my work PC then i can't change it either
Thanks for the help though, Nickiy
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Mdram
Caldari Cirrius Technologies O X I D E
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Posted - 2007.11.08 16:52:00 -
[830]
hhmmm would it be possible to add a cost to the build? maybe using the feed from eve-central or someplace?
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IronWill4u
|
Posted - 2007.11.09 14:34:00 -
[831]
Hi,
Perhaps that I'm mistaken but I did not succeed in finding < advanced energy grid upgrades > in the Character Editor, skills tree - Engineering.
Can you help me. Thx
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Flash Light
|
Posted - 2007.11.09 23:33:00 -
[832]
Free bump for you
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SumDum
AirHawk Alliance Rule of Three
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Posted - 2007.11.10 03:05:00 -
[833]
Absolute win over Quickfit. A> Not Java B> Not Java C> Very well designed
I am having a problem with the fitting window closing all the time time. I think it started when I closed it the first time, ever since then it closes if my mouse loses focus over it. A small annoyance when compared to the overall product.
AHE wants YOU! |
Leviaxxan
Gallente Battlestars GoonSwarm
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Posted - 2007.11.10 03:10:00 -
[834]
Am i missing something or are there no faction mods on this program?
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Toran Darrell
Gallente Mom's Friendly Robots Paxton Federation
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Posted - 2007.11.10 05:46:00 -
[835]
Edited by: Toran Darrell on 10/11/2007 05:46:30
Originally by: Leviaxxan Am i missing something or are there no faction mods on this program?
You're missing the buttons at the bottom of the fitting panel.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.10 15:04:00 -
[836]
Originally by: SumDum I am having a problem with the fitting window closing all the time time. I think it started when I closed it the first time, ever since then it closes if my mouse loses focus over it. A small annoyance when compared to the overall product.
That is easy to solve, at the top-right of the fitting window is a small padlock shaped icon, click it, and it should stay put if focus is lost. Not entirely sure if that's what you meant, don't have that issue.
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Kaigon Jane
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Posted - 2007.11.11 09:51:00 -
[837]
Edited by: Kaigon Jane on 11/11/2007 09:54:27 help i cannot find the rigs list
EDIT: FOUND IT !!
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Neena Valdi
Art of War Cult of War
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Posted - 2007.11.11 10:13:00 -
[838]
Was EFT abandoned like quickfit? No updates for 3+ month?
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.11 11:16:00 -
[839]
Originally by: Neena Valdi Was EFT abandoned like quickfit? No updates for 3+ month?
my guess is, no need to update at the moment, although i expect an update will come once the definitive stats for the new goodies and changed equipment for Trinity are released.
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enymphia
The Movement
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Posted - 2007.11.11 13:54:00 -
[840]
would be awesome if it calculated an average price on the setup you built - - - - - - - - - - - - - - - - - - - - - |
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DeathsEmbrace
|
Posted - 2007.11.12 01:09:00 -
[841]
Theres an addon that does just that, it was made by Chezaka
http://eve.drome.nl/ To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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Acidictadpole
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.11.12 14:26:00 -
[842]
It may also be a good idea to "lock-in" the skills for the character "All level V".
I accidently imported my API onto that character, forgetting that I needed to create a new one first.
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Wilm v'Rabe
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Posted - 2007.11.12 15:48:00 -
[843]
Totally basic question, but I'm not finding any way. How do you save a setup? Using 2.3.
Thanks,
Wilm
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Power's Urge
Under Heavy Fire
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Posted - 2007.11.12 18:58:00 -
[844]
Originally by: Wilm v'Rabe Totally basic question, but I'm not finding any way. How do you save a setup?
Setups are saved automatically.
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velocity7
|
Posted - 2007.11.12 21:00:00 -
[845]
Could the tool go open-source? That'd be nice. :)
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Kirmok
|
Posted - 2007.11.14 00:23:00 -
[846]
Originally by: Acidictadpole It may also be a good idea to "lock-in" the skills for the character "All level V".
I accidently imported my API onto that character, forgetting that I needed to create a new one first.
I did the same thing...thought it was broken, then I realized what I'd done.
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Umrathama
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Posted - 2007.11.14 05:25:00 -
[847]
Originally by: Gripen Edited by: Gripen on 29/08/2007 10:44:18 Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.3
Version 2.3.0 changes: - Missing skill indicator now checks drone skills too - Remote Sensor Booster II cpu requirements corrected - Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking penalized - Removed stacking penalty from Discharge Elutriation and Algid Administration rigs - Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't - Fixed Cerberus bonus on missile flight time - Fixed Siege Module damage bonus - Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed - Added mothership bonus to Projected ECM CPU usage - Fixed bug with gang skills affecting ammunition penalties - Shield Upgrades skills affects Shield Resistance Amplifiers now - Error with Interdictors having same ROF penalty as destroyers fixed - Exequror bonuses are now working correctly - Faction XL ammo have been added - Database updated to Revelations 2.2
P.S.: Thanks to RAT corporation for beta testing.
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Rhin Kaiser
New Eden Advanced Reconnaissance Unit
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Posted - 2007.11.14 07:18:00 -
[848]
Awesome program, but is there any way to remove drones from the drone bay? I've looked everywhere I can think of, but it seems that once drones are in, they're in there for good. Am I missing something?
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NvyoU
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Posted - 2007.11.14 07:48:00 -
[849]
Rhin - Click on the Active Drones tab to expand it then double click on the drones you want to remove.
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Theron Gyrow
Gradient Electus Matari
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Posted - 2007.11.14 13:04:00 -
[850]
Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill. -- Gradient forum |
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Rhin Kaiser
New Eden Advanced Reconnaissance Unit
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Posted - 2007.11.14 22:49:00 -
[851]
Edited by: Rhin Kaiser on 14/11/2007 22:50:34
Originally by: NvyoU Rhin - Click on the Active Drones tab to expand it then double click on the drones you want to remove.
Ah, thank you! This program reaches new heights of awesome.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.14 22:59:00 -
[852]
Originally by: Theron Gyrow Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill.
I'm pretty sure they're not on TQ either.
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Theron Gyrow
Gradient Electus Matari
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Posted - 2007.11.15 06:37:00 -
[853]
Originally by: Liang Nuren
Originally by: Theron Gyrow Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill.
I'm pretty sure they're not on TQ either.
I didn't say where the bug was, did I?
But seriously, if you have proof about that on TQ/Sisi, could you please make a bug report? -- Gradient forum |
Horace Friendly
GoonFleet GoonSwarm
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Posted - 2007.11.16 17:06:00 -
[854]
just wanted to say i love this tool. it is invaluable. a guy has done some hacking of the ship data files to get new ships in there for theorycrafting, but i eagerly await a complete (official) release in the coming weeks.
you rock
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FabriceGP
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Posted - 2007.11.16 18:58:00 -
[855]
Originally by: Meiyang Lee
my guess is, no need to update at the moment, although i expect an update will come once the definitive stats for the new goodies and changed equipment for Trinity are released.
I don't agree .. as good as EFT could be, there are numerous little bugs (like misloading resistance presets) that have been reported since a long time. So I say : When there are bugs, fixing them should always be a priority
@Gripen : Again, great gret tool, but please give us some news about your work in progress. :) |
Natasha Krazen
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Posted - 2007.11.16 19:17:00 -
[856]
The one thing i don't like is that it does not show accurately the skills that you are missing, for instance I plugged in a t2 425mm autocannon and it said I wa sonly missing medium projectile 4, when really i needed medium projectile 5 and small projectile 5 and so on.
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Asherana
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Posted - 2007.11.16 20:22:00 -
[857]
Originally by: Meiyang Lee
Originally by: Neena Valdi Was EFT abandoned like quickfit? No updates for 3+ month?
my guess is, no need to update at the moment, although i expect an update will come once the definitive stats for the new goodies and changed equipment for Trinity are released.
Did you try to read this topic... at least 10 last pages before you "guessed"? ;)
Thats why such tool simply a MUST be OSS...
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Verani
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Posted - 2007.11.17 06:21:00 -
[858]
some small annoyances ... one the group box titles should have mouse overs, they should be put into some other sort of container so that you can always read the labels, or you need to be able to expand the right side of the ship browser window.. on my system they are never long enough. It says things like "Capacitor lasts 1..".
I don't know much about delphi but in VB, C#, etc you can use something called a "Panel" or "Split container" or even a "Tab Control". Anyway other than that i like this program way better than quickfit. =)
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Tarron Sarek
Gallente Endica Enterprises Alternative Realities
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Posted - 2007.11.17 09:21:00 -
[859]
Great tool. Thx a lot for creating it.
It would be a nice feature addition if:
- Ship bonuses of the currently selected ship could be shown on the bottom right side, below signature and cargohold.
I know most ships' bonuses, but sometimes I'm not 100% sure. Looking them up with Ctrl+N isn't the perfect solution.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.11.17 14:45:00 -
[860]
Originally by: FabriceGP I don't agree .. as good as EFT could be, there are numerous little bugs (like misloading resistance presets) that have been reported since a long time. So I say : When there are bugs, fixing them should always be a priority
@Gripen : Again, great gret tool, but please give us some news about your work in progress. :)
Unfortunatly couple of serious additions I'm planning most likely won't be ready to release with next version of EFT so not to tease you much let them remain unannouced. That way next version will include only minor improvements and bug fixes.
And what is that misloading resistance preset bug? I don't remember anything like that reported.
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Professor Perplex
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Posted - 2007.11.17 15:12:00 -
[861]
is there some thing wrong with the electronic superiority rigs ? some of them, or most of them have just draw backs and no bonus ?
eft 2.3
program is the best ever tbfh
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Meridius Dex
Amarr Species 5618 R0ADKILL
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Posted - 2007.11.17 20:26:00 -
[862]
Originally by: Gripen Unfortunatly couple of serious additions I'm planning most likely won't be ready to release with next version of EFT so not to tease you much let them remain unannounced. That way next version will include only minor improvements and bug fixes.
Just a quick note of appreciation to say how excellent this prog is, Gripen. I tell everyone I know who plays EVE that EFT is an indispensable tool. I truly don't know how I would play the game without EFT or EVEMon. Certainly fitting would take many hours longer and be done with much less efficiency.
I certainly hope CCP is paying you some kind of gratuity; they ought be licensing the program from you outright to make available for download along with the EVE client. That way EFT (and EVEMon, for that matter) are updated whenever the game is changed.
You are doing God's Work here, sir. -- Meridius Dex --
Amarr = EVE on Hard setting |
Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.11.17 20:57:00 -
[863]
Good program, nice work. I have found a little discrepency.
When I fit a prophecy with Focused Medium Pulse II with Standard Lenses, I get an optimal of 14km, but on SISI I get 13km.
Hope you can find the bug
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FabriceGP
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Posted - 2007.11.17 21:17:00 -
[864]
Originally by: Gripen
Originally by: FabriceGP I don't agree .. as good as EFT could be, there are numerous little bugs (like misloading resistance presets) that have been reported since a long time. So I say : When there are bugs, fixing them should always be a priority
@Gripen : Again, great gret tool, but please give us some news about your work in progress. :)
Unfortunatly couple of serious additions I'm planning most likely won't be ready to release with next version of EFT so not to tease you much let them remain unannouced. That way next version will include only minor improvements and bug fixes.
And what is that misloading resistance preset bug? I don't remember anything like that reported.
In fact , it wasn't
On my computer they aren't always , or not all , loaded correctly. I've got 7 presets , added to the default one, and for ex on my last EFT execution , one of them was completely empty, and some others have, for instance 0/0/19/0 instead of 0/19/81/0. Seems some data are not put at the right place.
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Power's Urge
Under Heavy Fire
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Posted - 2007.11.18 15:17:00 -
[865]
Originally by: FabriceGP On my computer they aren't always , or not all , loaded correctly. I've got 7 presets , added to the default one, and for ex on my last EFT execution , one of them was completely empty, and some others have, for instance 0/0/19/0 instead of 0/19/81/0. Seems some data are not put at the right place.
I can confirm that. I have observed damage presets occasionally losing their values too.
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Grytok
KL0NKRIEGER
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Posted - 2007.11.18 18:58:00 -
[866]
Edited by: Grytok on 18/11/2007 18:59:33 Using EFT since you announced it here in the Forums, there is no doubt that this tool makes it much more easy then QuickFit did, to outfit a ship and have a look at it's stats within a minute.
However I've got to say, that there are some really bad things happening, because of your great tool.
All the braindead people nowadays showing up in the forums stating that this or that ship is OP, with the proof (EFT-numbers) in their hands.
QuickFit was'nt that easy to use and accurate maybe, but it counted things like transversal speed and range into the DPS-results. This is one thing you should really implement in EFT, as we maybe get rid of those EFT-players, who don't have a clue about Falloff and stuff.
Claiming that a Vagabond does 350 DPS is plain stoopid, because therefore you'd have to be at 3.x km to your target both standing still, which is nowhere near reality.
So please implement a "real" damage calculation instead of the plain multiplied numbers .
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Herschel Yamamoto
|
Posted - 2007.11.19 05:12:00 -
[867]
Firstly, Gripen, thanks for this tool. It might be a sad comment on how I play Eve that I probably spend more time playing EFT than I do playing TQ, but it's nonetheless surprisingly true.
That said, you know what would make an awesome add-on? Being able to put weapons into the projected effects category. I know it'd probably be a ***** to code, but it'd be good to have a survival time stat along with the rest. If I was getting really ambitious, I'd ask for some implementation of tracking, falloff, sig radius, and all the rest of that combat math, but I don't really expect that.
Also, in the slightly more realistic category, would it be possible to do something with cargo limitations on things like ammo, module fuel, and booster charges? Booster charges are my primary concern - I know I can hand-calculate how long they'll hold out for easily, but letting you do it for me is even easier . But also, it'd be good to know how long I can run my siege-fit, cap-boosted, ammo-using dread for without scraping bottom. Even just a cargo capacity timer would be good. Thanks.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.19 06:22:00 -
[868]
Originally by: Grytok Edited by: Grytok on 18/11/2007 18:59:33 Using EFT since you announced it here in the Forums, there is no doubt that this tool makes it much more easy then QuickFit did, to outfit a ship and have a look at it's stats within a minute.
However I've got to say, that there are some really bad things happening, because of your great tool.
All the braindead people nowadays showing up in the forums stating that this or that ship is OP, with the proof (EFT-numbers) in their hands.
QuickFit was'nt that easy to use and accurate maybe, but it counted things like transversal speed and range into the DPS-results. This is one thing you should really implement in EFT, as we maybe get rid of those EFT-players, who don't have a clue about Falloff and stuff.
Claiming that a Vagabond does 350 DPS is plain stoopid, because therefore you'd have to be at 3.x km to your target both standing still, which is nowhere near reality.
So please implement a "real" damage calculation instead of the plain multiplied numbers
When I was implementing my damage calculator, I ran across this problem. The problem is that you've got to get a "situation" before you can really calculate damage.
For instance, you've got to have a target. The way I implemented it was to select a target from a list or input raw values. Of course, my GUI is horrible (a series of boxes to type the values into.. lol)
It's really quite a bit more complex than it really sounds.
If I were going to try to do it with EFT, I'd have to settle on a double-click popup for the damage type.
Select a ship preset (presumably "open ships") from the dropdown, and a slider for range (from 0-250km).
From there, it would auto-populate what values it can, with the option of editing. It would really muck up EFT's interface, tbh - but I've never been a GUI guy (I'm a systems engineer for a reason).
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Theron Gyrow
Gradient Electus Matari
|
Posted - 2007.11.19 10:35:00 -
[869]
Originally by: Last Wolf
Originally by: Theron Gyrow But seriously, if you have proof about that on TQ/Sisi, could you please make a bug report?
Last I checked sentry drones didn't require a racial drone skill to use, so more than likely it doesn't affect them.
... Oops. I could have sworn... You are indeed correct.
-- Gradient forum |
Loc Maythan
Gallente AlfaCorp
|
Posted - 2007.11.19 13:08:00 -
[870]
I'm sure some of these have been mentioned already, but I'm not about to read through 30 pages of posts:
*Damage types really should be in the same order as in game - em, exp, kin, therm - rather than em, therm, kin, exp. I've lost track of the number of double-takes this has caused me ;-)
*Level 5 character should be locked in some way to prevent accidental overwriting - yes, I did do that :-(
*It would be nice if the ship description/bonuses etc were displayed in the large area of empty space below the Ship Resources/Ship Parameters sections, rather than having to go through the Ship Browser again.
*It would be nice if the charges menus could display the effects on the menu for the selected weapon. For example: Antimatter Charge S (Cap -0.5, Opt 1+2.5) Plutonium Charge S (Cap -0.5, Opt 1.2+2.5) Uranium Charge S (Cap -0.4, Opt 1.5+2.5)
Loc.
|
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The judgest
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Posted - 2007.11.19 15:11:00 -
[871]
I'm trying to import char... but it is not in my window... surely i type my Api key and userid (copy and paste).. connect... choose my char and so?!?! i don't se other if not all level V :(((
How i can import?!?!
Thanks in adv
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iiOs
|
Posted - 2007.11.19 15:12:00 -
[872]
where can I get SISI version?
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Newbie Ned
Real Nice And Laidback Corporation
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Posted - 2007.11.19 15:27:00 -
[873]
The Judgest - you have probably done the same as me (and many others) and imported your charaacter into "All level 5". Check the skills list! If you don't create a new name first and import your char it goes into the default "All level 5". This is a bad point, on what is otherwise an excellent tool, imho. Hopefully this will be fixed with the upcoming update as many have complained.
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The judgest
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Posted - 2007.11.19 15:33:00 -
[874]
OMG many ty! Now it works! A strange way to run! :-)
Many thanks again!
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Natasha Krazen
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Posted - 2007.11.20 13:01:00 -
[875]
Hmmm how come when I add Drone Control Unit to the Chimera it will not let me turn the mod on as I get a "You can not activate this module because of the limitation on max modules of this type at the same time." I am only trying to turn one on.
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SchirmerN
Amarr x13
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Posted - 2007.11.20 15:56:00 -
[876]
I got a problem in EFT when fitting a Malediction. In EFT i got 48.13 powergrid. But in EvE i got only 43.75 PG.
My skill settings should be right as i imported my skills via API.
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Elle D
Ars ex Discordia GoonSwarm
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Posted - 2007.11.21 09:20:00 -
[877]
Suggestion: Isk Value setting for each module/drone/charge, etc. A user can either set a value or import from a text file(possible future integration with eve-central?) and get a rough estimate of how much fittings for their ship will cost.
I've suggested this before but it's long since been buried. I think it would be a neat feature ;) Overall great tool. I've got about 15 different Dominix setups!
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.21 09:32:00 -
[878]
Originally by: SchirmerN I got a problem in EFT when fitting a Malediction. In EFT i got 48.13 powergrid. But in EvE i got only 43.75 PG.
My skill settings should be right as i imported my skills via API.
Perhaps your character in EFT has a +PG implant? Because the "all at 5" char gets 43.75 grid in EFT, which is just the base grid multiplied with the increase for Engineering 5.
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Osiris Occido
Laughing Leprechauns Corporation
|
Posted - 2007.11.21 20:11:00 -
[879]
Medium Energy Transfer Array II doesn't apply the Energy Emissions Systems bonus correctly. Or actually, hmm.. the base activation cap cost is wrong. Shows activation as 146 but should be 122. T1/named variants are correct base activation costs.
Perfect Quality with Windows Movie Maker |
Trent Angelus
Caldari Southern Cross Incorporated Southern Cross Alliance
|
Posted - 2007.11.22 01:27:00 -
[880]
Can we please have "offline/online module" in the next version?
I love EFT, thank you so much for such an excellent program. Most of my corp are now EFT-Converts.
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FabriceGP
|
Posted - 2007.11.22 14:38:00 -
[881]
Originally by: Trent Angelus Can we please have "offline/online module" in the next version?
You just have to ctrl+click on the left of the module icon to put it offline
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2007.11.22 14:59:00 -
[882]
Hello Gripen,
first of all, a hearty thank you for EFT :) Wouldn't know where i'd be now without it. (probably in a pod wondering why my tank failed :P)
Just found out that my damage-presets had been messed up. Appears as if between each number in the preset a 0 was inserted, shifting it a column to the right resulting in the loss of over half the data. Its not difficult to re-enter the data from a site, but perhaps its a good idea to take a look at it. If it occurs again i'll post the config file in this thread so you can take a look at it.
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Aldus Lightwing
|
Posted - 2007.11.22 18:50:00 -
[883]
Kudo's to the author of EFT. It has saved me countless hours of trying to tweak builds.
Bug: If i have changed some skills for a particular character that haven't been learned yet. Then i try to reimport that character again to reset that character, then. these unlearned skills don't get reset to zero.
Some suggestions for a future version:
- It would be nice if you would create an exhaustive list of missing skills for a particular build. Right now, you are only listing the top level missing skills.
- It would be nice if you would create a sandbox of equipment that i have tried for a particular ship. I am often swapping stuff in and out to find good combo's and am constantly going to the search or tree list of equipment. A list of equipment that i have tried that i could immediately drag and drop would be great.
- It would be nice if you created a character compare feature. I often take a character and tweak its skills to get the best performance. I would then like to compare it against my current skill set and have a list of skills that i need to train.
- It would be nice if you could also simulate the cargohold of a ship. i.e. actual storage space when using secure containers.
- Lock the Level 5 character like others have mentioned.
- Don't change the current character for all of the builds for a particular ship. I often want to compare the stats of Char1/Build1 against Char2/Build2, etc. Or at least create an option to turn on/off character mirroring on all builds.
- Build cost estimation but that sounds like a lot of work.
Thanks again for all of your hard work!
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Yosser
Garoun Investment Bank
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Posted - 2007.11.22 19:16:00 -
[884]
Something I saw while browsing
EFT Prices Module
Works quite well for me...
Start EFT Start the pricing module Create/Load your ship fit Copy config to clipboard Switch to pricing module Prices should be there
(BTW I am not affiliated with the author in any way it just deserves to be passed around)
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marcoos
Bermuda Syndrome
|
Posted - 2007.11.23 09:41:00 -
[885]
Please add user and password settings to proxy server in preferences EFT. Few proxy servers need this parameters. :)
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.11.23 10:27:00 -
[886]
Gripen-
Awesome fitting app. Much thanks!
Would it be possible to include a feature that allowed you to creat fictional ships from scratch?
Allow the user to simply choose the slot layout, grid, cpu, cap, resists, pick from a list of standard ship bonuses like rof or damage mod or w/e and specify the amount?
Basically modify every stat possible for a ship, and then have a generic list of bonuses common to most ships. How hard would that be to do? Maybe split it off into a seperate application?
How awesome would it be to be able to quickly work out the effects of adding another +50 grid or +20 CPU, or to reduce the cap on a ship, or change it's slot layout? Or change it's resists or ship bonuses?
Would be a ship/game designers dream come true.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Max Tyrell
|
Posted - 2007.11.24 17:37:00 -
[887]
I cant import from API, I press connect, char shows up, then ok -- Nothing happens and character is not imported
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.11.24 23:12:00 -
[888]
Originally by: Bellum Eternus Would it be possible to include a feature that allowed you to creat fictional ships from scratch?
No such thing planned because it will make people to play EFT instead of EVE even more. Seriously speaking while it could be fun to try some of "what if ..." there is no real purpose for doing so and there are some more usefull features scheduled and most of them were already mentioned here.
Originally by: Max Tyrell I cant import from API, I press connect, char shows up, then ok -- Nothing happens and character is not imported
Import function loads skills to currently selected character so if you aren't created one your skills probably were loaded into Level 5 character. I know that it is little bit unclear now and need to be improved somehow.
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Lord KesH
Nymphetamine Junkies Nocturnal Legion
|
Posted - 2007.11.25 10:28:00 -
[889]
Edited by: Lord KesH on 25/11/2007 10:29:33 First of all, very nice program...
1 thing i encountered: The Maelstrom, i dont know if there is anything else on thats not right, but the Calibration doesnt show, and it shows as "red" in the little thingy ? Even when i load the lvl 5 char... Dont know, but would it be possible to update that :)
Thx ------------------------------------
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BoBoTai
|
Posted - 2007.11.26 14:08:00 -
[890]
Great Program!
2 tips:
1. Save the new setups directly when created (instead of after closing the program). I set my computer often in energy saving mode and then EFT also stays open. When Vista crashes after a while (inevidable..:-) then al the setups are lost..:-(
2. Create a overview of all created setups (instead of via Ship Browser).
Thanks mate! Grz. BoBoTai.
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Isaac benyamin
|
Posted - 2007.11.26 19:41:00 -
[891]
Gripen,
Are you looking for any additional coders for this application? If so, what language is it developed in and would you consider GPL'ing the application and maybe setting up a sourceforge project page for it? I'm interested in helping the eve community and definitely love this project but would love to see some new UI ideas played with inside the app.
~Isaac
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Thellya
|
Posted - 2007.11.27 05:54:00 -
[892]
Hi there. Great tool and I use it alot, but could it be that the cap calculations are not 100% correct?
I've tested with a Hulk and a Small Domination Shield Booster - and EFT showed -9.2 as the used cap and +14 as what the ship is producing. So actually I shouldn't run dry, from the bare numbers. Well, when sitting still in front of a station with just the booster running, the cap dies out. Veeery slowly, but it does.
I'm using the Hulk, a Domination small Shield Booster and the Eugenic Cap Recharger. Engergy Management at 3 Engergy Systems OP at 4 Shield Compensation at 4 Shield OP at 5
Could this be a but or am I doing something wrong?
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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
|
Posted - 2007.11.27 09:36:00 -
[893]
Edited by: Ranvaldy on 27/11/2007 09:39:23 Best fitting tool EVE(R) (ye big joke i know :P :) ) Really great job man and i love this fitting tool i hope u will "support" it with later patches also(making neccesary changes i mean for the upcoming nerfs/buffs etc). Best thing ever ! Personally i didnt run into any bugs/problems yet its fine as it is for me atm :)
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Seb Balaak
Balaak Industries
|
Posted - 2007.11.27 13:05:00 -
[894]
I've just noticed that the racial industrial skills don't effect the cargo and speed of transports in this program. Is that a bug or is it intentional? Since the item database says transports get the same bonus as industrials (consequently giving the impel the biggest hauling capacity with 7 low slots and 2 rig slots, which surprisingly has more cargo cap then the popular iteron V with 5 low slots and 3 rig slots, allthough it's a lot more expensive of course).
Selling MOROS capital ships for 1.6b |
Polly Prissypantz
|
Posted - 2007.11.27 15:59:00 -
[895]
Originally by: Seb Balaak Edited by: Seb Balaak on 27/11/2007 15:55:08 sorry, post deleted
Aww man and I was just about to correct you.
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Polly Prissypantz
|
Posted - 2007.11.27 16:05:00 -
[896]
Originally by: Thellya Hi there. Great tool and I use it alot, but could it be that the cap calculations are not 100% correct?
I've tested with a Hulk and a Small Domination Shield Booster - and EFT showed -9.2 as the used cap and +14 as what the ship is producing. So actually I shouldn't run dry, from the bare numbers. Well, when sitting still in front of a station with just the booster running, the cap dies out. Veeery slowly, but it does.
I'm using the Hulk, a Domination small Shield Booster and the Eugenic Cap Recharger. Engergy Management at 3 Engergy Systems OP at 4 Shield Compensation at 4 Shield OP at 5
Could this be a but or am I doing something wrong?
I've never tested it with a Hulk, but many times I've had Crow setups that have been cap stable according to EFT. The problem is that they're only cap stable if they land at or near 30% cap. If you have any modules that drain so much cap in one go that it takes you below 30% (say from 45% to 28% in one go - in the Crow's case the Warp Disruptor/Microwarp Drive), it will break your cap, even though EFT says it'll be stable.
This isn't really a bug with EFT since EFT is only giving a possible stable value if you land at/near 30% cap.
That said, Hulk has a fairly respectable capacitor, so I'm not sure if this is the problem you're encountering.
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Nizbah
Task Force Zener Dark Matter Coalition
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Posted - 2007.11.28 20:06:00 -
[897]
I have a tool that would be a useful addition to EFT. Include a way to check the lock time of a setup on the scan resolution of another setup.
Right now I just use this.
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Triksterism
Gallente Image Not Found
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Posted - 2007.11.29 01:08:00 -
[898]
Any word on when there will be a new update?
----------------------------------- CCP Please update my portrait on the website/forums :D
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Polly Prissypantz
|
Posted - 2007.11.29 05:05:00 -
[899]
Just a guess, but I'd say after Trinity (CCP watches way too much Matrix) comes out.
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Kenshin Woo
|
Posted - 2007.11.29 05:12:00 -
[900]
I too eagerly await 2.4, with the suggested changes:
- Lock the Level V. - Make the character selection independent of build.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.11.29 06:14:00 -
[901]
Originally by: Gripen
Originally by: Bellum Eternus Would it be possible to include a feature that allowed you to creat fictional ships from scratch?
No such thing planned because it will make people to play EFT instead of EVE even more. Seriously speaking while it could be fun to try some of "what if ..." there is no real purpose for doing so and there are some more usefull features scheduled and most of them were already mentioned here.
Dang dood, I'm crushed!
Anyhoo, awesome work. I'm looking forward to 2.4.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Meridius Dex
Amarr Species 5618 R0ADKILL
|
Posted - 2007.11.29 16:14:00 -
[902]
So Gripen, how soon after Trinity launch can we expect a new version of EFT? Have CCP provided you in advance all the technical changes to modules, ships and such to already have such an update underway? (hope, hope) -- Meridius Dex --
Amarr = EVE on Hard setting |
Shinhan
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.11.29 16:30:00 -
[903]
I'm watching this thread with my RSS reader so I can get the new version as soon as its up.
Bad side: there is quite a lot of changes, so it will probably be a lot of work. Good side: Tranquility will be down for 24 hours, which is best time to code the Trinity changes!
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |
Slighet
Critical Analysis
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Posted - 2007.11.30 10:57:00 -
[904]
I don't suppose there's any chance of either source access, or perhaps exposing some API?
Fantastic tool by the way, it's a lifesaver.
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Valia Deluri
Cirrius Technologies O X I D E
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Posted - 2007.12.01 19:36:00 -
[905]
Edited by: Valia Deluri on 01/12/2007 19:36:54 Linkagetrinity eft?
Code of Deluri Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those people I had to kill today. |
Polly Prissypantz
|
Posted - 2007.12.02 11:47:00 -
[906]
Originally by: Valia Deluri Edited by: Valia Deluri on 01/12/2007 19:36:54 Linkagetrinity eft?
I'd lose a tractor and gain a salvager.
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Otsec Mai
|
Posted - 2007.12.02 23:02:00 -
[907]
How do you save a fitting? I can't figure it out and it's annoying I have version 2.3, it's the newest one right?
Thanks
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Tarron Sarek
Gallente Endica Enterprises Alternative Realities
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Posted - 2007.12.02 23:31:00 -
[908]
Regarding Lock 'All level V': - open 'Characters' folder in EFT folder - rightclick 'All level V.chr' and check the box for write protection - enjoy!
Of course it's a dirty workaround, but anyway it works.
Regarding getting back 'All level V': - open 'Characters' folder in EFT folder - copy 'All level III.chr' or any other character file - open it with a text editor - search & replace all '1', '2', '3' and '4' with '5' - safe and rename as 'All level V.chr' - enjoy!
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |
Tak Ho
|
Posted - 2007.12.03 09:03:00 -
[909]
how can I contribute some code to this? I want to add an ECM calculator.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.12.03 15:28:00 -
[910]
Originally by: Otsec Mai How do you save a fitting? I can't figure it out and it's annoying I have version 2.3, it's the newest one right?
Thanks
Ehm, in the normal situation it automatically saves any setups you make, just create a setup, fit it out and it should save it. (on exit i believe, so don't let it crash)
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Assasaint
Gallente Inki Noctis Space Exploration and Logistic Services
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Posted - 2007.12.03 17:36:00 -
[911]
Edited by: Assasaint on 03/12/2007 17:45:47 I use current version (2.3) of EFT and remote armor rep have wrong stat Large 'solace' armor repairer stats on EFT/QF/EvE Item DataBase
HP repaired: 384/624/624 Activation cost: 252/650/650 Cycle time: 5/8/8 Optimal: 8400/9000/9000
My second fit on this tool... and such an error... I hope not having to check every single module :s
EDIT: all my apologies: I just checked IG and you are EFT is right XD
Except that this tool is great, a lot more user friendly than QF
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.12.03 19:21:00 -
[912]
I'm going to learn programming just so I can add such neat Quickfit features as the ability to calculate true DPS and time to kill a given opponent based on range, transversal, their resists, etc., and ofc the dynamic capacitor calculator for those times when you want to see how cycling a large cap-drain mod will affect your ability to stay capped up.
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Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.12.04 01:43:00 -
[913]
Any chance of a Trinity update Soon™ ? C|S|I|N|x. |
Fist1
|
Posted - 2007.12.04 06:31:00 -
[914]
is anyone else having trouble with logistic drones? even with all lvl 5 skills, if I add shield drones, my tank does not increase. or am I doing it wrong lol
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.12.04 06:40:00 -
[915]
Originally by: Fist1 is anyone else having trouble with logistic drones? even with all lvl 5 skills, if I add shield drones, my tank does not increase. or am I doing it wrong lol
Well, you can't use logistics drones on yourself, for starters, so obviously your tank rating has no way of increasing from that... C|S|I|N|x. |
Riho
Northen Breeze
|
Posted - 2007.12.04 09:17:00 -
[916]
Originally by: Fist1 is anyone else having trouble with logistic drones? even with all lvl 5 skills, if I add shield drones, my tank does not increase. or am I doing it wrong lol
lmao.. you cant use rep drones on yourself :P
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Syri Taneka
Gallente Decimus Corp FOUNDATI0N
|
Posted - 2007.12.04 14:18:00 -
[917]
If you can target it, you can attack it, remote boost/rep it, and/or use drones on it. Not that I recommend doing any or all of the above on all potential targets... --------------------------------------
Bishop Endarr > christ, the church is a massive smack machine |
Sunburst
Gallente Asteroids Logistics Team
|
Posted - 2007.12.04 20:09:00 -
[918]
in case you missed it... Here is your data export....
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Lobster Man
Murder-Death-Kill
|
Posted - 2007.12.05 23:59:00 -
[919]
2.4? :)
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Anon Forumalt
|
Posted - 2007.12.06 00:11:00 -
[920]
Originally by: Lobster Man 2.4? :)
I support this smiley faced question.
EFT addict going into withdrawal....
WHAT RANGE DOES MY RAVEN HIT AT WITH MISSILE VELOCITY RIGS?? |
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Admiral Gylen
Caldari PROGENITOR CORPORATION Intrepid Crossing
|
Posted - 2007.12.06 01:56:00 -
[921]
For some reason, anytime I try to import using the API key I get the same error... Some database error. I'm not really an admiral, please don't hurt me! |
Anon Forumalt
|
Posted - 2007.12.06 02:18:00 -
[922]
my EVEmon is freaking out when i try to do the same, probably something EVEside. |
dethdealer
|
Posted - 2007.12.06 02:28:00 -
[923]
Originally by: Admiral Gylen For some reason, anytime I try to import using the API key I get the same error... Some database error.
http://oldforums.eveonline.com/?a=topic&threadID=511471
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Skavenger
|
Posted - 2007.12.06 03:37:00 -
[924]
Originally by: dethdealer Edited by: dethdealer on 06/12/2007 02:28:15
Originally by: Admiral Gylen For some reason, anytime I try to import using the API key I get the same error... Some database error.
http://oldforums.eveonline.com/?a=topic&threadID=511471
because something that didnt work 8 months ago doesnt work today? ...why did you link that?
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Reptar Dragon
Eternity INC. Mercenary Coalition
|
Posted - 2007.12.06 09:14:00 -
[925]
alright, so let's have 2.4 :)
i want to fit my nano torp gank raven.
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Neena Valdi
Art of War
|
Posted - 2007.12.06 09:28:00 -
[926]
I hope EFT didn't die like it happened to Quickfit. We really need an update asap.
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Lobster Man
Murder-Death-Kill
|
Posted - 2007.12.06 10:14:00 -
[927]
Originally by: Neena Valdi I hope EFT didn't die like it happened to Quickfit. We really need an update asap.
Yeah, not to be ungrateful because EFT is awesome, but it would be nice of gripen to post and at least say "yes, all is well, EFT rev3 edition coming soon(tm)".
I don't think it's dead becuase he did make a post not too long ago saying he was working on stuff. And quickfit was garbage anyway, ETF is the new era
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Leyonal
|
Posted - 2007.12.06 10:35:00 -
[928]
let us PRAY dudes...
Our father, which art in eve. hallowed be your name. The update come. Thy will be done on high sec as in low sec. Give us this day our daily bread. And forgive us our whine, as we will forgive any bugs. And lead us not into temptation, but deliver us from "the capacitor is empty". For thine is the kingdom and the powergrid and the CPU forever and ever.
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Epsilon Aspire
|
Posted - 2007.12.06 11:33:00 -
[929]
Another person here waiting and hoping for a V2.4
|
sh4rp ov3rvolt
Hikage Corporation Paxton Federation
|
Posted - 2007.12.06 12:17:00 -
[930]
Originally by: Epsilon Aspire Another person here waiting and hoping for a V2.4
this.
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Malkazi
GoonFleet GoonSwarm
|
Posted - 2007.12.06 14:08:00 -
[931]
If you haven't donated ISK to Gripen already (or the last time you did was months and months ago) there probably has never been a better time. The Eve community is rabid and demanding, so we should show him we're willing to pay for hard work __________ "We demand rigidly defined values of doubt and uncertainty!" |
Scaramunga Scaramai
Amarr Filthy Scum
|
Posted - 2007.12.06 14:32:00 -
[932]
fix
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Riho
Northen Breeze
|
Posted - 2007.12.06 14:48:00 -
[933]
lmao.. let the man work its magic for a day or 2 :P
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Lief Siddhe
University of Caille
|
Posted - 2007.12.06 15:02:00 -
[934]
Just started EVEMon, it downloaded a new update, current version 1.2.4.1005 --- Beneath all of our differences there's a single bond between every living Gallentean that makes us hard as diamond: a love of freedom. |
Ulviirala Vauryndar
Gallente Filiae Stellaris
|
Posted - 2007.12.06 16:29:00 -
[935]
The EVE API is back up since about 20 minutes. EFT fails to import skills via the API with the following (parsing) error:
'.' is not an integer value.
The XML output may have been changed and some value turned to float or something :) Unfortunately, your signature is not 22239 bytes, it exceeds the 24000 byte limit allowed on the forums. -Darth Patches I fail, regards to Cortes - Ulvi |
Final Requiem
Gallente White Shadow Imperium Burning Horizons
|
Posted - 2007.12.06 16:47:00 -
[936]
any eta on when/if you'll release a new version with the new ships, torp range adjustments, and what not in it? __________ [-WSI-] "In the name of God, impure souls of the living deal shall be banished into eternal damnation. AMEN." |
Bein Glorious
GoonFleet GoonSwarm
|
Posted - 2007.12.06 17:51:00 -
[937]
this is the greatest program ever made by a man
but i need the new version for trinity |
Xerpex
Ars ex Discordia
|
Posted - 2007.12.06 18:02:00 -
[938]
Weren't there some hacked data files somewhere?
|
Todo Akamura
Caldari Royal Enterprise Infinite Innovation
|
Posted - 2007.12.06 18:40:00 -
[939]
Originally by: Ulviirala Vauryndar The EVE API is back up since about 20 minutes. EFT fails to import skills via the API with the following (parsing) error:
'.' is not an integer value.
The XML output may have been changed and some value turned to float or something :)
I have the same very issue and i never used before this prog, i was hoping i could try some fittings.
Our corp is recruiting, don't miss your chance! |
Vanst Keal
GoonFleet GoonSwarm
|
Posted - 2007.12.06 18:56:00 -
[940]
Originally by: Ulviirala Vauryndar The EVE API is back up since about 20 minutes. EFT fails to import skills via the API with the following (parsing) error:
'.' is not an integer value.
The XML output may have been changed and some value turned to float or something
^ this. I suggest showering Gripen with ISK to get this problem fixed faster.
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Lia Vherokior
|
Posted - 2007.12.06 19:56:00 -
[941]
If he would post that he is working on it no problem, but he is so silent
|
Riho
Northen Breeze
|
Posted - 2007.12.06 20:44:00 -
[942]
Originally by: Lia Vherokior If he would post that he is working on it no problem, but he is so silent
because he has no time posting threads cause hes working hes ass off :P i hope :D
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Maeltstome
Minmatar D00M. Triumvirate.
|
Posted - 2007.12.06 23:00:00 -
[943]
if EFT die's, i demand a wardec on his ass. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
Cool Wave
|
Posted - 2007.12.06 23:01:00 -
[944]
We can only hope he is working in it
|
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2007.12.06 23:09:00 -
[945]
Originally by: Todo Akamura
Originally by: Ulviirala Vauryndar The EVE API is back up since about 20 minutes. EFT fails to import skills via the API with the following (parsing) error:
'.' is not an integer value.
The XML output may have been changed and some value turned to float or something :)
I have the same very issue and i never used before this prog, i was hoping i could try some fittings.
No idea what CCP did on their end (i know EFT didn't get updated yet atleast) but API import appears to work fine now for me atleast.
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Camilo Cienfuegos
Earned In Blood Divine Retribution Alliance
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Posted - 2007.12.06 23:55:00 -
[946]
Quote: I suggest showering Gripen with ISK to get this problem fixed faster.
I agree, ISK sent. Hell, he deserves the ISK regardless - send him some. It might just work, too!
That's character name "Gripen", send as much as you feel he deserves for all his hard work in the past and future. Hardpoint Rigs |
Mad Evil
Mentally Unstable Enterprises
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Posted - 2007.12.07 00:15:00 -
[947]
cant wait for the new version :) _____________________________________________ Born to pull the trigger Fueled to feed the hate
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.12.07 04:44:00 -
[948]
Edited by: Blane Xero on 07/12/2007 04:44:53 Found a little error in the XL shield boosters bit.
All "Market" versions should have a 5sec activation timer, EFT puts the Named non-t2 at faster speeds, not sure if they were all set to 5sec by CCP in this patch, but i thought it worth mentioning, the lessers are probably suffering the same error.
Welcome to EvE |
Sarah Moonshine
MEPS Inc.
|
Posted - 2007.12.07 10:18:00 -
[949]
Named shield boosters used to have shorter activaction time; this has been changed in the trinity patch, as you can see in the patch notes. Since EFT is still using the old database, it's still using the old figures.
Originally by: Blane Xero Edited by: Blane Xero on 07/12/2007 04:44:53 Found a little error in the XL shield boosters bit.
All "Market" versions should have a 5sec activation timer, EFT puts the Named non-t2 at faster speeds, not sure if they were all set to 5sec by CCP in this patch, but i thought it worth mentioning, the lessers are probably suffering the same error.
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Krystian
Caldari No Quarter. Vae Victis.
|
Posted - 2007.12.07 14:35:00 -
[950]
I love this program. It is the best tool I ever seen for EvE. I have come up with designs never thought possible. Thanks for the program.
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Trypho
Minmatar Infinitus Odium The Church.
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Posted - 2007.12.07 15:05:00 -
[951]
Praying for an upgrade!
News/Contenteditor EVEZone.nl & MMOZone.nl |
Zhecao Vai
Ultrapolite Socialites GoonSwarm
|
Posted - 2007.12.07 15:14:00 -
[952]
Originally by: Bein Glorious this is the greatest program ever made by a man
but i need the new version for trinity
Get the data files from the goonfleet forums, they're in the PvP/PvE archives. If you can't find them PM me and I'll send you mine.
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Flak Freefall
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Posted - 2007.12.07 15:16:00 -
[953]
Originally by: Zhecao Vai
Originally by: Bein Glorious this is the greatest program ever made by a man
but i need the new version for trinity
Get the data files from the goonfleet forums, they're in the PvP/PvE archives. If you can't find them PM me and I'll send you mine.
Have a link please? ;) Thanks!
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Felt Saidhao
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Posted - 2007.12.07 16:34:00 -
[954]
Well given that goonsfleet forum is pretty much limited to swarm members, I can only add my voice to that of the poster above.
That being said, and in respect and fairness to (unknown to me) Goonfleet's rules(??), make sure to ask a director or some such before you throw what may be an exclusive to the crazy masses. |
Kethry Avenger
PALE RIDERS REBORN
|
Posted - 2007.12.07 17:48:00 -
[955]
Semi-patiently awaiting the updated version. Best fitting program I've come across, if CCP ever redid the fitting screen it should mimic this program.
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alpheon
Caldari Ars ex Discordia GoonSwarm
|
Posted - 2007.12.07 18:16:00 -
[956]
Originally by: Kethry Avenger Semi-patiently awaiting the updated version. Best fitting program I've come across, if CCP ever redid the fitting screen it should mimic this program.
umm, no, the IN GAME ship fit screen is fine for what it does. I just wish it displayed the results of your skills + modules for you, so you didn't have to undock and shoot at someone to test it...
/me waits patiently for the trinity official release of EFT.
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Condecinte
|
Posted - 2007.12.07 19:08:00 -
[957]
Why have CCP not implimented some kind of ingame tool for stuff like this. I would think that they of all people would be best qualified to make it and keep it up to date.
Though I'm not complaining about EFT oh no no no and ty for making it Gripen. I think its about time I sent Gripen some isk for his efforts and I would encourage others to do the same, the man needs to be paid!
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Reviera
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Posted - 2007.12.07 21:26:00 -
[958]
me think the creator of EFT is a good person. me hope the creator of EFT will upgrade it. me cant wait to play with EFT again. me try to have patience. me have a hard time having patience. me should stop writing now.
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Doosh Bagitis
THE FINAL STAND
|
Posted - 2007.12.07 21:35:00 -
[959]
arghh hurry.
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Krikin
The Coalition Of Buccaneers Mercenary Services
|
Posted - 2007.12.07 22:09:00 -
[960]
hi
I need the update :O _____________________________________________
\\o \o/ o// |
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Scaramunga Scaramai
Amarr Filthy Scum
|
Posted - 2007.12.07 22:38:00 -
[961]
i offer c6 for 2.4!
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Steph Wing
Gallente The Graduates Brutally Clever Empire
|
Posted - 2007.12.07 23:20:00 -
[962]
Quote: umm, no, the IN GAME ship fit screen is fine for what it does. I just wish it displayed the results of your skills + modules for you, so you didn't have to undock and shoot at someone to test it...
So what you're saying is that if I wanted to see how well a rack of large faction blasters would fit compared to a rack of large faction railguns, I would have to buy both?
You're a tool. The ingame ship fit screen is not meant to test fittings, it is meant to APPLY fittings. Out of game fitting tools allow players to test setups without having to spend all their ISK on them only to find that the setups suck arse.
About TGRAD |
Ancient Pistol
|
Posted - 2007.12.08 02:23:00 -
[963]
Umm, methinks I don't have to mention why I'm posting...
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Demonic Aurora
|
Posted - 2007.12.08 04:17:00 -
[964]
Well a newer version of "EFT" come out for the new ships and scripts etc?
Really interested.
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Laashi Nogota
|
Posted - 2007.12.08 07:23:00 -
[965]
*bump* for a thread vital to my sanity!!1!
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Lacolo Basema
Caldari Fortunate Few
|
Posted - 2007.12.08 07:46:00 -
[966]
Don't make me regret donating money :-(
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McFly
Path of Light R0ADKILL
|
Posted - 2007.12.08 11:20:00 -
[967]
bump, good app, please update.... --
--my opinions do not reflect that of my corp nor my alliance-- |
Ranvaldy
Amarr Hungarian Space Defenders Exaequo
|
Posted - 2007.12.08 11:23:00 -
[968]
Yes plx plx plx plx update. Bored of plz and plx sounds more fancy and im sure he likes it more and only because of me he will make a new version (ye im a bit crazy i just woke up )
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Todo Akamura
Caldari Royal Enterprise Infinite Innovation
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Posted - 2007.12.08 11:24:00 -
[969]
Update please? I can't use this now after Trinity!
Our corp is recruiting, don't miss your chance! |
Todo Akamura
Caldari Royal Enterprise Infinite Innovation
|
Posted - 2007.12.08 13:59:00 -
[970]
Any news? I need the update :)
Our corp is recruiting, don't miss your chance! |
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.12.08 14:24:00 -
[971]
Come on guys... you're demonstrating exactly why EFT is such an addiction at the moment... give the man some time and bust out your pocket calculator in the meantime. Or look closely and discover that you can for example fit out an Onyx without that many problems if you compare it to, say, a Cerberus...
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Oam Mkoll
Caldari HUSARIA Curatores Veritatis Alliance
|
Posted - 2007.12.08 14:24:00 -
[972]
Gripen is busy coding extra 'multiplayer combat' into EFT so all the forum warriors can go awaii and settle whines and nerfs once and for all :D.
Srsly though, upgrade EFT good sir. Pretty please.. --- I am violence boat
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Crux Australis
MotorSaikol LadrUNZ Privateer Alliance
|
Posted - 2007.12.08 14:28:00 -
[973]
/me worships Gripen...
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Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.12.08 16:56:00 -
[974]
Like many players, I wait also for a new version.
But as I can imagine that update a software requires much time and work, and as Trinity add a good amount of modifications/boosts/nerfs, I will wait calmly for the new version.
I suppose that Gripen is actualy harrassed by many EFT fanboys who send him eve-mails each day to ask him the new version ^^ This is probably not fun for him if it is real :(
I don't expect an update before one week.
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Ashen Angel
Minmatar Eve University Ivy League
|
Posted - 2007.12.08 17:00:00 -
[975]
plus there is the fact they will be tweaking some of the changes for the next few weeks too
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Seryius
3B Legio IX Atlas Alliance
|
Posted - 2007.12.08 22:20:00 -
[976]
Waiting for the release of my 2nd favourite game
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HarryManback
Minmatar Conniving Opportunist
|
Posted - 2007.12.09 00:41:00 -
[977]
Yarr I need the new ships scripts and faction/officer/deadspace mods Amarr Recon/Electronics Attack Ship/almost Black Ops pilot for auction |
HarryManback
Minmatar Conniving Opportunist
|
Posted - 2007.12.09 04:38:00 -
[978]
For every day that EFT is not updated a kitten dies.
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Dictum Factum
Gallente Gemini Sun Knights Of the Southerncross
|
Posted - 2007.12.09 05:17:00 -
[979]
Originally by: HarryManback For every day that EFT is not updated a kitten dies.
I am ok with that.
I know less than you think I do. |
FabriceGP
|
Posted - 2007.12.09 07:01:00 -
[980]
Not even a single word
nothing
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.09 08:12:00 -
[981]
Trinity version out. And sorry if there are any bugs - I had no time to test everything out. A lot of people ask for faster update.
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sintri
|
Posted - 2007.12.09 08:13:00 -
[982]
thanks
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Niffetin
Gallente CONsordium Infinate
|
Posted - 2007.12.09 08:15:00 -
[983]
Originally by: Gripen Trinity version out. And sorry if there are any bugs - I had no time to test everything out. A lot of people ask for faster update.
Much wub!
WTS: Armageddon / Void L / Mobile Large Warp Disruptor |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.09 08:28:00 -
[984]
There was a problem with a download - looks like old archive was cached somehow and didn't update. Those who already downloaded EFT.zip before this my post got old version and need to try again - I've changed link in the first post and file is called EFT2.4.zip now.
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Verkieg
|
Posted - 2007.12.09 08:51:00 -
[985]
Many thanks. You are a good man.
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FabriceGP
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Posted - 2007.12.09 08:53:00 -
[986]
Thank you
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Cain Calzon
Caldari Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.12.09 09:08:00 -
[987]
yey, nice work Gripen :)
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Lazarann
Caldari Provisions
|
Posted - 2007.12.09 09:12:00 -
[988]
Hooray
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David Khan
Minmatar
|
Posted - 2007.12.09 09:22:00 -
[989]
First bug, Warp Disruption Field Generator is uneffected by the Heavy Interdictors skill.
<3 for the tool and quick update to trinity.
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Marco P
Really Nice And Laidback Corporation
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Posted - 2007.12.09 09:24:00 -
[990]
Thanks Gripen, payment on the way!
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.12.09 09:48:00 -
[991]
Trying to set a script on like a sensor boosters -> Invalid floating point operation.
Keep up the good work!
Secure 3rd party service ■ the Love project |
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Nadun'Hagar
N00bs With Guns
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Posted - 2007.12.09 10:25:00 -
[992]
Much Love!
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Cypherous
Minmatar Liberty Rogues Namtz'aar k'in
|
Posted - 2007.12.09 10:43:00 -
[993]
Edited by: Cypherous on 09/12/2007 10:45:15 great work
---------
Liberty Rogues Website
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McFly
Path of Light R0ADKILL
|
Posted - 2007.12.09 10:50:00 -
[994]
Gripen YOU ROCK...thanks... --
--my opinions do not reflect that of my corp nor my alliance-- |
Ping Me
InQuest Ascension R i s e
|
Posted - 2007.12.09 11:05:00 -
[995]
My hero! ----- I reject your reality and substitute my own! |
Alkayne
Eve University Ivy League
|
Posted - 2007.12.09 11:10:00 -
[996]
It isn't seeming to work for me unless I unzip the program and all ancillary files into my desktop. When I unzip it into my program files I can open the browser window but can't import my API or use anything in it, help!
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Hamsung
|
Posted - 2007.12.09 11:14:00 -
[997]
Thank you!
In what language are your *.dat files written? I want to remove some stuff I will never use to make selection of modules faster.
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breadcat
|
Posted - 2007.12.09 11:16:00 -
[998]
Thanks for the update, but there is somehting wrong with the CPU calculation.
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Rendana Strider
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Posted - 2007.12.09 11:18:00 -
[999]
I get access violation if i leave remote rep in projected effect and change setup.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.09 11:23:00 -
[1000]
Great work! Props.
Little bug I found - if you try to load scripts get "Invalid Floating Point Operation" and have to delete the setup and restart.
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Dictum Factum
Gallente Gemini Sun Knights Of the Southerncross
|
Posted - 2007.12.09 11:25:00 -
[1001]
Thank you for the update.
I know less than you think I do. |
Killa Bee
Agony Unleashed Agony Empire
|
Posted - 2007.12.09 11:27:00 -
[1002]
Thanks Gripen, not having the the tool updated made me realize how important it actualy is to me Keep up the good work
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Leyonal Watcher
|
Posted - 2007.12.09 11:35:00 -
[1003]
Thank you very much for your work - doing in the update.
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Marak Bon
|
Posted - 2007.12.09 11:47:00 -
[1004]
thankyou very much, now i can update my designs!
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Dei
Amarr Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.12.09 11:47:00 -
[1005]
Originally by: Granmethedon III Great work! Props.
Little bug I found - if you try to load scripts get "Invalid Floating Point Operation" and have to delete the setup and restart.
Yup, very annoying, but it's just scripts so I assume it's a little thing. ---
The true master paralyses his opponent, leaving him vulnerable to attack |
Daren Kai
Caldari War Tactical Groups
|
Posted - 2007.12.09 12:09:00 -
[1006]
"Capital shield buster now boosts 7200 per cycle by default, instead of the pre-patch figure of 6400"
http://oldforums.eveonline.com/?a=topic&threadID=655129
Please set right value in eft, now it's 6400. Thanks for the great tool, helps a lot.
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evePreD
Kernel of War Tau Ceti Federation
|
Posted - 2007.12.09 13:00:00 -
[1007]
thx for this job
But like others, i've some bug with this new version -> I got "Invalid Floating Point Operation" too when i tryed to load Script. I'm forced to delete the ship setup to make a new one, but im still unable too use/load scripts
Its seems Golem won't have bonuses to Cruise launcher (i get less DPS in a golem cruise than a raven cruise )
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Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.12.09 13:11:00 -
[1008]
Edited by: Sky Marshal on 09/12/2007 13:15:16
To all "Invalid Floating Point Operation" players,
This happens because there is one or more modules with scripts in your setup, AND because you activate "Include reload time in DPS" in Preferences, at the same time.
This don't crash the setup, it is still here but hidden.
Disable the "Include reload time in DPS" and all will be fine for setups with scripts.
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.12.09 13:24:00 -
[1009]
Warp disruptor field generators should be afected by the propulsion jamming skill this includes when loaded with script. ---------------------------------
Oh noes! |
Reiisha
Splint Eye Probabilities Inc.
|
Posted - 2007.12.09 13:25:00 -
[1010]
Gief Gripen ISK!
EVE History Wiki
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Xerpex
Ars ex Discordia
|
Posted - 2007.12.09 13:31:00 -
[1011]
Have my first-born.
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Gerome Doutrande
Rue Morgue
|
Posted - 2007.12.09 14:01:00 -
[1012]
glorious
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Robert Capa
|
Posted - 2007.12.09 14:10:00 -
[1013]
Originally by: Xerpex Edited by: Xerpex on 09/12/2007 13:44:23 Is it possible to have a little "notes" bit for every setup?
Yes.
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Schneiderr
Asgard Schiffswerften Ev0ke
|
Posted - 2007.12.09 14:36:00 -
[1014]
nice work again Gripen, thx!
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Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2007.12.09 15:22:00 -
[1015]
Small calculation anomaly about one rig.
In SiSi, when "Hydraulic Bay Thruster I" and "Rocket Fuel Cache Partition I" give me the same result with my Torp Raven (40KM maximum distance in both case), in EFT I have 40KM for Hydraulic (Correct), but 43,1KM for Rocket (Incorrect).
So probably 20% bonus for Rocket I instead of 15% (same if module info give the right bonus). The T2 seems affected too, but probably 25%.
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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
|
Posted - 2007.12.09 15:34:00 -
[1016]
Worshipping Gripen to eternity thaaank you
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Khefron
GoonFleet GoonSwarm
|
Posted - 2007.12.09 16:00:00 -
[1017]
Gripen is #1. Quote this if you're down.
I bet you think this sig is about you. Don't you? Don't you? |
JeanPaul Sartre
26th of July Movement
|
Posted - 2007.12.09 16:10:00 -
[1018]
Originally by: Khefron Gripen is #1. Quote this if you're down.
--
Quote: If a victory is told in detail, one can no longer distinguish it from a defeat.
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Pesadel0
Vagabundos
|
Posted - 2007.12.09 16:12:00 -
[1019]
Thanks for your hard work Gripen :).
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Kariss
Gallente hirr Morsus Mihi
|
Posted - 2007.12.09 16:51:00 -
[1020]
Love you Gripen <3 |
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Marqui De'Xentura
|
Posted - 2007.12.09 17:23:00 -
[1021]
Gripen, YOU ARE THE MAN!!!
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Lance Fighter
Amarr
|
Posted - 2007.12.09 17:23:00 -
[1022]
omg <3
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Ed Anger
Weekly World News
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Posted - 2007.12.09 17:25:00 -
[1023]
thanks for the update. is there any way to link to setup from an older version, or do they have to be recreated?
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Prometheus Exenthal
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.12.09 17:49:00 -
[1024]
Originally by: Ed Anger thanks for the update. is there any way to link to setup from an older version, or do they have to be recreated?
Keep the folder called setups. Setups on ships with slot changes will need to be remade. -
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Liquid5n0w
Vanguard Frontiers Imperial Republic Of the North
|
Posted - 2007.12.09 17:57:00 -
[1025]
Bug: There is only 3 highslots in the Ares, not 4. You do have the Turret count right though.
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Ed Anger
Weekly World News
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Posted - 2007.12.09 18:00:00 -
[1026]
Originally by: Prometheus Exenthal
Originally by: Ed Anger thanks for the update. is there any way to link to setup from an older version, or do they have to be recreated?
Keep the folder called setups. Setups on ships with slot changes will need to be remade.
danke.
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Sofring Eternus
Amarr
|
Posted - 2007.12.09 18:02:00 -
[1027]
Woot, thanks for the update Gripen, sent a small donation as a symbol of my appreciation. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |
Henry Sworddew
|
Posted - 2007.12.09 18:14:00 -
[1028]
thanks for fast update. donation sent!
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Horace Friendly
GoonFleet GoonSwarm
|
Posted - 2007.12.09 18:48:00 -
[1029]
in a world of bugged poses and missing boot.ini files, gripen is number #1 gripen is #1
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Tivookz
Caldari The Singularity Amalgamation Pure.
|
Posted - 2007.12.09 22:09:00 -
[1030]
How come u can add implants but some implants ( crystal set anyone? ) doesn't modify anything on the ship.
Tiv
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Khlea
|
Posted - 2007.12.09 22:26:00 -
[1031]
Thanks a lot for the update !
Keep up the good work guy. This piece of software is greeeaat !
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speedcat
Gallente Human Liberty Syndicate TALIONIS ALLIANCE
|
Posted - 2007.12.09 23:09:00 -
[1032]
Thank you Gripen, you are my hero. Nice work!
best regards, Speed
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Ademaro Imre
Caldari Eye of God
|
Posted - 2007.12.09 23:47:00 -
[1033]
Sensor booster scripts are causing an "Invalid floating point operation." error. Using XP, and in a Rook.
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Sahjahn
Caldari Sicarri Covenant
|
Posted - 2007.12.09 23:59:00 -
[1034]
Great stuff, however i just wanted to point out that there seems to be some descrepency. My malediction on TQ does 10,089m/s when i fit the exact same setup on EvE Fit using all the right implants and modules it's only reported as 8400m/s ish. This also happens with my crow and the kitsune.
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Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.12.10 02:24:00 -
[1035]
Bugreport : Onyx "range of warp disruption field" bonus is not applied to the WDFG-I's range.
1|2|3|4|5. |
Dubious Drewski
|
Posted - 2007.12.10 02:29:00 -
[1036]
2.4 is here. Yay! Good Job!
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Yuk Anahari
Caldari Caldarians Pride Ka-Tet
|
Posted - 2007.12.10 04:33:00 -
[1037]
Thanks Gripen! That was fast, you¦re the man!
Found two bugs: All scripts seem to cause "invalid floating point operation" so script bonuses are not applied and you have to remove the corresponding module to be able to fit anything more. If you try to fit another module after fitting a script you get the error aswell. Bonus to Warp Disruption Field range of the Heavy Interdictors is not applied.
OS is XP pro.
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Azuma Hijikata
|
Posted - 2007.12.10 04:45:00 -
[1038]
Edited by: Azuma Hijikata on 10/12/2007 04:46:12 The invalid floating point error occurs with all scripted modules, it seems. However, after you get the error box and click "ok", the module's attributes are changed to reflect the script you loaded into the module. For example, loading the single-target jamming script into the warp disruption field generator will cause an error, but will change the listed penalties from the unfocused effect to the focused script's penalties (of which there are none, to my knowledge).
Additionally, on the subject of the WDFG, the penalties aren't applied correctly when the module is active. The speed is still listed as ~250m/s, which is either a bug in EFT or a really, really bad design decision on CCP's part (-90% velocity for WDFG operation and a speed of 250m/s... Do the math).
OS: XP Pro, all system critical patches installed.
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Shereza
|
Posted - 2007.12.10 05:54:00 -
[1039]
Why are cap and shield recharge values calculated at 2.4? Is the actual value for peak regen or is it 2.5?
I've heard people on both ends but I haven't seen conclusive proof either way. Haven't really tried to nail it down either but that's my fault.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.12.10 06:06:00 -
[1040]
Originally by: Shereza Why are cap and shield recharge values calculated at 2.4? Is the actual value for peak regen or is it 2.5?
I've heard people on both ends but I haven't seen conclusive proof either way. Haven't really tried to nail it down either but that's my fault.
I believe the answer for tangential peak is 2.5 - however this is merely the value when the derivative is zero.
It is not really important except in as much as its a "peak" figure that is entirely worthless in realistic circumstances.
Modules take cap in discrete chunks, which has the "alpha" strike that puts it over this value.
In other words, you're better off calculating with 2.3 or 2.2 (depending how bad your cap consumption is as a ratio of your max capacitor).
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
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Elhina Novae
Amarr Suns Of Korhal
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Posted - 2007.12.10 06:12:00 -
[1041]
Keep up the good work Somebody set up us the bomb |
Pottsey
Enheduanni Foundation
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Posted - 2007.12.10 07:00:00 -
[1042]
ôIt is not really important except in as much as its a "peak" figure that is entirely worthless in realistic circumstances.ö For PvE the 2.5 peak for shields is very important. The difference between 2.4 and 2.5 can be a tank that holds and a tank that doesnt.
Shields donÆt act 100% the same as cap partly because your dealing with much bigger buffer numbers and partly becuase the damage in PvE in mostly constent, not on and off in big junks like modules on a cycle.
Passive shield tanking guide click here |
Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.10 07:05:00 -
[1043]
Originally by: Pottsey ôIt is not really important except in as much as its a "peak" figure that is entirely worthless in realistic circumstances.ö For PvE the 2.5 peak for shields is very important. The difference between 2.4 and 2.5 can be a tank that holds and a tank that doesnt.
Shields donÆt act 100% the same as cap partly because your dealing with much bigger buffer numbers and partly becuase the damage in PvE in mostly constent, not on and off in big junks like modules on a cycle.
I think that a generic fitting tool shouldn't make such assumptions in how the fit and cap usage works.
At any rate, the difference between 2.4 and 2.5 is not "whether the tank holds or breaks" - that is strictly determined by how much you're hitting the shield/cap (and not some arbitrary number).
It's far better to arrange your ships to be safe rather than sorry.
2.4 is a better compromise.
-Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Cilvius Sanctus
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Posted - 2007.12.10 07:13:00 -
[1044]
I love EFT, been using it for quite a while. Good job getting this released so quickly, keep it up.
The one thing I would love to see added to EFT is some sort of cost calculation of the fitting. It would be quite a bit of work adding the prices for everything, but once it is completed it would be very handy to be able to see an estimated cost of your selected fitting. Anybody else like this idea?
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Pottsey
Enheduanni Foundation
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Posted - 2007.12.10 07:15:00 -
[1045]
ôIt's far better to arrange your ships to be safe rather than sorry. 2.4 is a better compromise.ö But its a misleading number. Why not lower shield boosters by 5% to be safe rather then sorry?
People use fitting tools to work out whatÆs better. How can they compare passive to active tanking on the same ship when one has the numbers on the safe side.
In my mind you should have the correct number with an option to use the safe number. Not force everyone into the safe number.
Passive shield tanking guide click here |
Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.10 07:20:00 -
[1046]
Originally by: Pottsey ôIt's far better to arrange your ships to be safe rather than sorry. 2.4 is a better compromise.ö But its a misleading number. Why not lower shield boosters by 5% to be safe rather then sorry?
People use fitting tools to work out whatÆs better. How can they compare passive to active tanking on the same ship when one has the numbers on the safe side.
In my mind you should have the correct number with an option to use the safe number. Not force everyone into the safe number.
The problem is that in the overwhelming majority of the situations, you cannot realistically use the 2.5 number. You can't. Because it's wholly wrong.
It's not that its "better safe than sorry", it's that if you're going to use an aggregated number for your "DPS tanked" you can't really use an inflated number like that.
It's tangential - the limit. Realistically, you won't ever hit the limit anyway.
-Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Pottsey
Enheduanni Foundation
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Posted - 2007.12.10 07:31:00 -
[1047]
Edited by: Pottsey on 10/12/2007 07:34:28 ôThe problem is that in the overwhelming majority of the situations, you cannot realistically use the 2.5 number. You can't. Because it's wholly wrong.ö ItÆs not wholly wrong. You can find out the max tank for your shield booster and you can find out the max tank for your passive tank. Why lower the passive tank numbers below the real max and not the active tank? You know the max dps output of the rats so its useful to have your max tank.
I agree with using 2.4 for cap. But I see no reason to use it for shields at least for PvE. So often I have used 2.4 and should have died but didnÆt. ThatÆs the hole reason I did the research into shields and found the true number to be 2.5.
EDIT: Say you want to balance your tank on the max rats DPS. If you use 2.4 you might have to fit an extra tank module. If you use the true 2.5 number you might save 1 module and can tank the complex ok.
Passive shield tanking guide click here |
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.12.10 07:44:00 -
[1048]
I too found 2.4 to be too low a number. Sure, the difference is not the most glaring one in the world, but it is there. And I do want to know the theoretical maximum.
EFT is a tool for the theory, and everyone should know that. There is no reason to artificially make the numbers look lower than they actually are, especially if you only do it for one out of several possible tanking methods. Anyone who takes the numbers from EFT at face value and expects the game to behave like them will die anyway, and deservingly so.
It's about knowing the theory, knowing the practice, and knowing the difference between the two. I don't want someone to hide the theory from me.
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Jangizal
Caldari NYIT Gangstaz SMASH Alliance
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Posted - 2007.12.10 07:50:00 -
[1049]
Thank you for the updated EFT.
Blog. |
Pottsey
Enheduanni Foundation
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Posted - 2007.12.10 07:52:00 -
[1050]
Edited by: Pottsey on 10/12/2007 07:52:36 I wonder how hard it would be to let us choose the number? How much codeing would that take?
Being able to chose between 2.0 all the way to 2.5 would be nice. I can see why people might want to use 2.0 or 2.4. In PvP I like to use 2.0 along side 2.5 my self.
Still learning EFT here, how do you apply implants? They donÆt seem to be changing my HP regen. Is there an easy way to swap between 3%, 5%, 10%, 15% hitpoint boosts?
Passive shield tanking guide click here |
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.10 08:07:00 -
[1051]
Originally by: Pottsey Edited by: Pottsey on 10/12/2007 07:52:36 I wonder how hard it would be to let us choose the number? How much codeing would that take?
Being able to chose between 2.0 all the way to 2.5 would be nice. I can see why people might want to use 2.0 or 2.4. In PvP I like to use 2.0 along side 2.5 my self.
Still learning EFT here, how do you apply implants? They donÆt seem to be changing my HP regen. Is there an easy way to swap between 3%, 5%, 10%, 15% hitpoint boosts?
Make sure your clone | pilot in ship is right.
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Maeltstome
Minmatar D00M. Triumvirate.
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Posted - 2007.12.10 08:53:00 -
[1052]
Originally by: Maeltstome if EFT die's, i demand a wardec on his ass.
I'm glad my motivation helped, i may even donate isk -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.12.10 09:49:00 -
[1053]
I've just tested cap and shield recharge on sisi and found where my mistake was. I always thought that peak is at 33% while it is at 29.5% actually according to recharge formula and tests proved it. On the other hand recharge formula used in EFT wrong on peak recharge value assuming it to be 2.4 instead of 2.5. The reason it wasn't discovered is that it's only 4% difference and for most PvP setups (which are not cap stable), used by me for initial tests of capacitor calculation, this difference is just a few seconds and assumed to be within experimental error margin.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.12.10 11:10:00 -
[1054]
Originally by: Pottsey
Still learning EFT here, how do you apply implants? They donÆt seem to be changing my HP regen. Is there an easy way to swap between 3%, 5%, 10%, 15% hitpoint boosts?
You can also open the character editor and select implants for each slot manually.
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Booooom
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Posted - 2007.12.10 12:14:00 -
[1055]
Edited by: Booooom on 10/12/2007 12:16:14 Edited by: Booooom on 10/12/2007 12:15:49 Edited by: Booooom on 10/12/2007 12:15:30
Originally by: http://www.eve-online.com/itemdatabase/EN/ships/interceptors/amarr/11186.asp
Name: Malediction Hull: Executioner Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level Interceptors Skill Bonus: 5% reduction in Signature Radius and 5% bonus to EM Missile damage per level
In EFT (2.4) all characters (Without skill, Perfect, main and other) have max armor resistance as if they are have 5 livel of Ammar Frigate skill.
This bug exists with all ships with bonus to Armor Resistance per level.
Sorry for double... if present...
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HomeCroc
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Posted - 2007.12.10 12:16:00 -
[1056]
Edited by: HomeCroc on 10/12/2007 12:16:47 "Invalid floating point operation" error in EFT 2.4
This error appears after change Sensor script in any Sensor Boosters. And Setup becomes inaccessible of this error.
Screenshot
PS. OS WinXP SP2
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Pottsey
Enheduanni Foundation
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Posted - 2007.12.10 13:01:00 -
[1057]
ôYou can also open the character editor and select implants for each slot manually.ö Can you have two implants or is there another way to get bonus? When I looked quickly this morning I couldnÆt see how to add gang skills.
How do you add 15% hitpoints from mind link implant without removing my current slot 10 implant? Is there a way to add warfare link bonus from other ships?
Passive shield tanking guide click here |
FabriceGP
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Posted - 2007.12.10 13:57:00 -
[1058]
Originally by: Booooom
This bug exists with all ships with bonus to Armor Resistance per level.
Sorry for double... if present...
Why would you want to fit a ship without these full resistances , it simply doesn't exist because when you train the malediction, it's because you trained Amarr Frigates to 5.
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FabriceGP
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Posted - 2007.12.10 14:20:00 -
[1059]
I'd like to go back to the "missaving" of the resistances presets. The problem happens when EFT saves the config.ini file, not when loading, as far as I tested this problem.
To be sure to load the good values I suggest you to save the config.ini file in your EFT folder when you're sure it's well saved. Then you will only have to copy/paste all the lines beginning by DamageProfile (at the end of the file) from the saved config.ini
if it can be of any help , here's a quite realistic bunch of damage presets I've taken from a french site. Be sure to edit the config.ini file when EFT is NOT in execution, or you'll lose all modifications since EFT of course saves this file when exiting.
DamageProfile=Angel Cartel,6,10,28,56 DamageProfile=Blood Raiders,53,47,0,0 DamageProfile=Sansha Nation,60,40,0,0 DamageProfile=Gurista Pirates,0,19,81,0 DamageProfile=Serpentis,0,62,38,0 DamageProfile=Rogue Drones,16,16,18,50 DamageProfile=Amarr Navy,46,38,14,2 DamageProfile=Caldari Navy,4,45,51,0 DamageProfile=Gallente Navy,4,37,58,1 DamageProfile=Khanid Navy,42,28,15,16 DamageProfile=Republic Fleet,19,7,27,47 DamageProfile=Khanid,51,27,20,1 DamageProfile=Komni,10,70,20,0 DamageProfile=Mercenary,9,54,31,7 DamageProfile=Mordu's Legion,4,35,59,3 DamageProfile=Seven,8,31,29,32 DamageProfile=Thukker Tribe,9,26,26,39 DamageProfile=EoM,0,34,66,0
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Leyonal Watcher
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Posted - 2007.12.10 14:24:00 -
[1060]
Edited by: Leyonal Watcher on 10/12/2007 14:24:38 @Chezaka
Will there be any update for the EFT addon OnlineModulePrices?
Would be sweet too.
greetz.
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Raekone
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Posted - 2007.12.10 14:28:00 -
[1061]
Have I gone absolutely bonkers or are certain ship types missing, like freighters and jump freighters? I know freighters for example don't have any slots but they were in EFT before and they do after all have per-skill-level bonuses etc.
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Raekone
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Posted - 2007.12.10 14:30:00 -
[1062]
Originally by: Jangizal Thank you for the updated EFT.
this too!
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Biced
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Posted - 2007.12.10 15:18:00 -
[1063]
Not sure if anyone mentioned it here.. The paladin grid is 3k higher (though it should be like in eft =p) you made me happy for a sec there.. Other than that than you.
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Murtala
Mushin Market
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Posted - 2007.12.10 16:29:00 -
[1064]
Originally by: Gripen
EFT version 2.4
Thanks for EFT Goons - Real Goons - Goons Titans |
Yoinx
Caldari JET FORCE
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Posted - 2007.12.10 16:34:00 -
[1065]
Thanks Gripen, Great update for a great app.
- I wish I had something witty to put in a signature. - |
Vishous
Port Royal Independent Kontractors Atrum Tempestas Foedus
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Posted - 2007.12.10 18:15:00 -
[1066]
Originally by: HomeCroc Edited by: HomeCroc on 10/12/2007 12:16:47 "Invalid floating point operation" error in EFT 2.4
This error appears after change Sensor script in any Sensor Boosters. And Setup becomes inaccessible of this error.
Screenshot
PS. OS WinXP SP2
Exact same error here. Happens when I try any script with sensor damps, sensor boosters, and focus warp disruptor.
P.S. Thank you for the updates. We all very much enjoy EFT.
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vextorious
No Trademark Notoriety Alliance
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Posted - 2007.12.10 20:51:00 -
[1067]
Edited by: vextorious on 10/12/2007 20:51:28
Originally by: Vishous
Originally by: HomeCroc Edited by: HomeCroc on 10/12/2007 12:16:47 "Invalid floating point operation" error in EFT 2.4
This error appears after change Sensor script in any Sensor Boosters. And Setup becomes inaccessible of this error.
Screenshot
PS. OS WinXP SP2
Exact same error here. Happens when I try any script with sensor damps, sensor boosters, and focus warp disruptor.
P.S. Thank you for the updates. We all very much enjoy EFT.
To get your EFT to run again do this:
Go to your EFT folder. Open the Setups folder. Use Notepad to open the last ship you had open. Look for the module that uses scrips and delete the script and comma from the end. You can leave "sensor booster" or what ever the module name is...
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Nova Soldier
Dracula Order Hydra Alliance
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Posted - 2007.12.10 20:56:00 -
[1068]
Whenever i load a script on a ship it gives an error "invalig floating point operation" and after that it bugs out the entire ship unable to fit it again. |
Meridius Dex
Amarr Species 5618 R0ADKILL
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Posted - 2007.12.10 21:49:00 -
[1069]
I copied over my setups from the previous version, but can anyone inform where the character information is stored? I'd like to copy over the API codes, implants and such from the the other directory. -- Meridius Dex --
Amarr = EVE on Hard setting |
Cybele Lanier
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Posted - 2007.12.10 22:05:00 -
[1070]
Thank you for the update--I use this tool for every ship setup now. I'm pleased to see that the program now seems to remember how I set up the windows and frames, so that's a nice little extra.
Bug report, if nobody else has mentioned it--in Targeting Computers, you seem to have missed a decimal point for the optimal range bonus given by the "Monopulse Tracking Mechanism". It gives a 52% bonus instead of a 5.2% bonus.
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vextorious
No Trademark Notoriety Alliance
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Posted - 2007.12.10 22:24:00 -
[1071]
Originally by: Nova Soldier Whenever i load a script on a ship it gives an error "invalig floating point operation" and after that it bugs out the entire ship unable to fit it again.
Look up one post.
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Cassius Yaoma
Demonic Retribution Pure.
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Posted - 2007.12.11 03:30:00 -
[1072]
is there a way to view what your tracking speed is on guns? Or is it already there and I'm just blind?
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Shereza
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Posted - 2007.12.11 04:04:00 -
[1073]
I PvE with drakes, passive shield-tank machariels, and some other ships with massive shield HP recharge numbers (200+ on drake, 300+ on machariel) and honestly, a completely accurate value for peak regen would be very useful.
Now, I do agree that the lower values work for a "better safe than sorry" approach and, in all honesty, having a little bit of breathing room you don't know you actually have in missions is good because it'll help prevent you from over-estimating your tank/gank abilities whether shield or cap regen.
Either way, however, I really would prefer to have accurate numbers for peak regen, no matter how unlikely you are to achieve them, than have slightly fudged numbers so that I can make my own decisions based on real numbers.
If anything include a terms and conditions page that clearly states that peak regen is highly unlikely to be achieved that users are required to agree to (as well as a note on "All Level 5" and those numbers being slightly unrealistic at times as well) and perhaps throw in an option to set the regen multiplier to 2.4 so that people who want more realistic numbers with fudge room can go 2.4 while people like me can, when it is so desired, go 2.5 to get the real absolute values.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.12.11 07:58:00 -
[1074]
2.4.1 version focused mainly on fixing bugs available for download.
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Chumber
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Posted - 2007.12.11 14:00:00 -
[1075]
Thanks alot for the work, i really like your tool :)
Looks like you fixed some numbers in the new version, it showed me infinite cap in 2.3 and now in 2.41 it says 8m 28s which is more accurate since i run out of cap over time, bugger *g*
Anyway, much appreciated tool :)
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Shinori
GoonFleet
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Posted - 2007.12.11 14:27:00 -
[1076]
Originally by: Cassius Yaoma is there a way to view what your tracking speed is on guns? Or is it already there and I'm just blind?
Right-click your gun and "show module info".
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MrHooke
Minmatar SUNDERING
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Posted - 2007.12.11 16:35:00 -
[1077]
Awesome program! As always, nothing but the best. I always said that this thing should be packaged with the Eve game.
Dunno if it has already been said but the drone bay for the Pilgrim seams to be wrong.
-Hooke-
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ArtemisEntreri
TALON'S GRIP
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Posted - 2007.12.11 16:54:00 -
[1078]
2.4.1 bug still remains
warp disruption field generators (with or without script) aren't affected by propulsion jamming skill (cap use) but they are ingame
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E Vile
Fifth Exiled Legion SMASH Alliance
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Posted - 2007.12.11 18:42:00 -
[1079]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
Hahaha DOH!
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Agathorn
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Posted - 2007.12.11 23:18:00 -
[1080]
So far i'm really liking this program! Though the lack of any documentation that I see is probably making me miss features.
Is there any way to have it spit out what skills I need for a certain ship fit? This was one feature I really depended on in other apps.
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Atsuko Ratu
Caldari Advanced Logistics
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Posted - 2007.12.11 23:57:00 -
[1081]
Edited by: Atsuko Ratu on 11/12/2007 23:59:32 Just to let you know, the Cerb isn't applying its flight time bonus to heavy assault missles in EFT. It even lacks the bonus in it's description:
"10% bonus to light and heavy missle flight time",
where as it should be:
"10% bonus to light heavy assault and heavy missle flight time",
Not that big of a deal really, extra bonus isn't hard to apply yourself. Just thought he should know
Originally by: Agathorn So far i'm really liking this program! Though the lack of any documentation that I see is probably making me miss features.
Is there any way to have it spit out what skills I need for a certain ship fit? This was one feature I really depended on in other apps.
Right click over a module and hit "change effecting skill". On that ship, it will show every skill that effects that specific module in some way, hopefully.
I don't think theres a way to see what skills you need to fly a fitted ship though, but you should know already if you intend to fly it , and every module will tell you its required skills.
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Kaivaja
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Posted - 2007.12.12 00:00:00 -
[1082]
I ran into some problems with clipboard import with EFT version 2.4.1. I only tried to import setups made with V2.4.1. EFT didn't import anything if the setup name contained commas, for example setup name:
[Sacrilege, T2 HAM, MWD, 2 x EW, Neut]
didn't import at all until I manually removed the commas. This did work:
[Sacrilege, T2 HAM - MWD - 2 x EW - Neut]
This line also caused problems:
Medium Capacitor Booster II, Cap Booster 400
Also import failed with floating point exception when I tried to import the same line without comma and charge definition:
Medium Capacitor Booster II
Import worked without problems if I removed this line, yet the line was originally written by EFT V2.4.1 itself.
This line didn't stop import:
Heavy Assault Missile Launcher II, Hellfire Rage Assault Missile
but the ammo type didn't make it to the imported version. Another comma there.
Can anyone else repeat these problems, or is the problem only in my setup? Could the regional settings of Windows have an effect? I'm using English WinXP Pro with Finnish regional settings.
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Shereza
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Posted - 2007.12.12 04:39:00 -
[1083]
Bad fitting requirements:
2.4.1 10mn Afterburner II - EFT says 55 grid, 165 grid actual
Will edit with others if/when/as I find them while playing around on Singularity.
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Serra Minerva
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Posted - 2007.12.12 04:41:00 -
[1084]
EFT 2.4.1 incorrectly displays Nidhoggur as having 6mid and 5 lows still.. the devs changed the config to 5 mids and 6 lows
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Shichiro Motokana
Caldari THORN Alliance
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Posted - 2007.12.12 10:59:00 -
[1085]
I start with a Crow, Level V character, and the first thing I add is Micro Auxiliary Power Core I, which supposedly adds +10 powergrid. I start with 43.75 grid, I end up with 56.25 grid. This means it added 12.5 to my grid.
Is there a skill I'm not aware of? This looks like a 5% bonus per level type of thing, I don't know the skill that does this. Is this a bug? Is it accurate?
I have the new 2.4.1 version. -7san |
velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
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Posted - 2007.12.12 11:06:00 -
[1086]
Originally by: Shichiro Motokana I start with a Crow, Level V character, and the first thing I add is Micro Auxiliary Power Core I, which supposedly adds +10 powergrid. I start with 43.75 grid, I end up with 56.25 grid. This means it added 12.5 to my grid.
Is there a skill I'm not aware of? This looks like a 5% bonus per level type of thing, I don't know the skill that does this. Is this a bug? Is it accurate?
I have the new 2.4.1 version.
You can allways right click on MAPC and change relevant skill - try it :)
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Shichiro Motokana
Caldari THORN Alliance
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Posted - 2007.12.12 12:26:00 -
[1087]
Originally by: velmistr Ecco
You can allways right click on MAPC and change relevant skill - try it :)
Greyed out. I assume that means there is no relevant skill, so I must continue to ask - is this accurate or a bug? -7san |
Ancy Denaries
Caldari Isseras Manufacture
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Posted - 2007.12.12 12:56:00 -
[1088]
Originally by: Agathorn So far i'm really liking this program! Though the lack of any documentation that I see is probably making me miss features.
Is there any way to have it spit out what skills I need for a certain ship fit? This was one feature I really depended on in other apps.
When you have your imported character, just fit the ship and select your character. The "light" next to your char will be red (since you lack the skills) and not green. Mouse over the red light and it'll list all the missing skills.
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Ancy Denaries
Caldari Isseras Manufacture
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Posted - 2007.12.12 12:56:00 -
[1089]
Originally by: Shichiro Motokana
Originally by: velmistr Ecco
You can allways right click on MAPC and change relevant skill - try it :)
Greyed out. I assume that means there is no relevant skill, so I must continue to ask - is this accurate or a bug?
Some named MAPC add up to 12-13 grid. Could be something like that?
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James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2007.12.12 13:32:00 -
[1090]
Originally by: Shichiro Motokana I start with a Crow, Level V character, and the first thing I add is Micro Auxiliary Power Core I, which supposedly adds +10 powergrid. I start with 43.75 grid, I end up with 56.25 grid. This means it added 12.5 to my grid.
Is there a skill I'm not aware of? This looks like a 5% bonus per level type of thing, I don't know the skill that does this. Is this a bug? Is it accurate?
I have the new 2.4.1 version.
It does add 10 powergrid.
However your 'all level 5' character, presumably includes engineering 5, which is a 1.25x multiplier on powergrid.
HTH -- Crane needs more grid 249km locking? GMP and TNP |
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Soban Vuex
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Posted - 2007.12.12 14:09:00 -
[1091]
Edited by: Soban Vuex on 12/12/2007 14:09:48 I noticed a bug while fitting my myrm today - EM Armor Hardeners T1 requires only 33 CPU, but in EFT 2.4, and 2.4.1 it requires 40
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Ayanis
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Posted - 2007.12.12 14:15:00 -
[1092]
Originally by: FabriceGP I'd like to go back to the "missaving" of the resistances presets. The problem happens when EFT saves the config.ini file, not when loading, as far as I tested this problem.
EFT doesn't like you 'cause you're French.
More on topic, this bug also happened to me until I changed the Windows regional settings and set the decimal separator to . (dot) instead of , (comma). Since then, I haven't had any problem with this bug.
More precisely I have observed the following behaviour : - I enter a profile, e.g. Serpentis -> 0,62,38,0 - It gets saved as 0.00, 62.00, 38.00, 0.00 (numbers) - Since my system uses the comma (,) as the decimal separator, this is actually written to the config file (I saw this in the file) : 0,00,62,00,38,00,0,00 - When EFT loads again, it reads 0, 0, 62, 0. - I get a broken damage profile. - I'm ****ed off and quit, edit config.ini, relaunch.
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Shichiro Motokana
Caldari THORN Alliance
|
Posted - 2007.12.12 14:18:00 -
[1093]
Edited by: Shichiro Motokana on 12/12/2007 14:20:22
Originally by: Ancy Denaries Some named MAPC add up to 12-13 grid. Could be something like that?
I noticed those, and specifically avoided them for this particular question. I didn't check to see if the same happens with them, but I vaguely remember being more impressed with them than I should have been (as with the MAPCI).
As was said before, 10 is 10 and in the case of the best named listed, 12 would be 12. What I got is 12.5... -7san |
Shichiro Motokana
Caldari THORN Alliance
|
Posted - 2007.12.12 14:19:00 -
[1094]
Originally by: James Lyrus
It does add 10 powergrid.
However your 'all level 5' character, presumably includes engineering 5, which is a 1.25x multiplier on powergrid.
HTH
That would explain it. Neat, if it's accurate. I figured it would just add 10 points to my already adjusted grid. :) -7san |
FabriceGP
|
Posted - 2007.12.12 16:09:00 -
[1095]
Originally by: Ayanis
EFT doesn't like you 'cause you're French.
Thank you very much for the research on it Ayanis. It might help Gripen as well to know how to fix it.
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Kaivaja
|
Posted - 2007.12.12 17:04:00 -
[1096]
Originally by: Ayanis More on topic, this bug also happened to me until I changed the Windows regional settings and set the decimal separator to . (dot) instead of , (comma).
This seems to be closely related to the import issue I posted about a bit earlier. It seems EFT 2.4.1 may have problems with different separators in Windows regional settings.
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Seishomaru
|
Posted - 2007.12.12 17:44:00 -
[1097]
The boost value form the capital shield booster has changed on trinity, not reflected in 2.4 EFT.
|
Kirmok
|
Posted - 2007.12.12 17:47:00 -
[1098]
Thanks for the update!!
Have you thought of including an auto-updater or notifier?
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Taram Caldar
KIA Corp KIA Alliance
|
Posted - 2007.12.12 19:30:00 -
[1099]
Edited by: Taram Caldar on 12/12/2007 19:32:27
Originally by: James Lyrus
Originally by: Shichiro Motokana I start with a Crow, Level V character, and the first thing I add is Micro Auxiliary Power Core I, which supposedly adds +10 powergrid. I start with 43.75 grid, I end up with 56.25 grid. This means it added 12.5 to my grid.
Is there a skill I'm not aware of? This looks like a 5% bonus per level type of thing, I don't know the skill that does this. Is this a bug? Is it accurate?
I have the new 2.4.1 version.
It does add 10 powergrid.
However your 'all level 5' character, presumably includes engineering 5, which is a 1.25x multiplier on powergrid.
HTH
Character Skills 101: Explanation of why this works the way it does :)
Engineering: 5% boost to total powergrid per level Engineering 5 would thus be a 25% boost to total powergrid Thus a 10 PG item becomes a 12.5 PG item (2.5 being 25% of 10) Remember: MAPC boosts BASE powergrid of the ship thus Engineering skill applies to it.
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Camilo Cienfuegos
Earned In Blood Divine Retribution Alliance
|
Posted - 2007.12.12 22:04:00 -
[1100]
Quote: Gripen is #1. Quote this if you're down.
Hardpoint Rigs |
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Alvin Exe
|
Posted - 2007.12.13 14:32:00 -
[1101]
Hi, I've already updated my EFT version. Am I the only one who, when I tried to put script in sensor booster, it returned "Invalid Floating Point Operation"
Great job anyway :)
o/
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2007.12.13 15:04:00 -
[1102]
I tried to make s Widow setup (with L5 skills default character). After fitting a jump portal generator (the covert version), there is no reduction in fitting for it overshoots into red on all.
The Widow description states it can fit these things. Bug/feature ?
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Dracborne
Mining Bytes Inc. Insurgency
|
Posted - 2007.12.13 19:59:00 -
[1103]
Absolutely incredible program! Been using it at home for awhile now and started to try to run it at work off a thumbdrive.
Is there anyway to make EFT pull it's proxy settings from the browser? Manual settings aren't working correctly at work. Or would it possible to import a char based on a downloaded xml from the My Character section?
Your signature image exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie ([email protected])
O xein', angellein Lakedaimoniois hoti tOde keimetha tois keinon rhTmasi peithomenoi. |
Ademaro Imre
Caldari Eye of God
|
Posted - 2007.12.14 00:23:00 -
[1104]
Edited by: Ademaro Imre on 14/12/2007 00:23:22 Are the EFT files mirrored anywhere? Seems eve-files.com exceeded their bandwidth or something else is wrong, been trying to download EFT 2.4.1 all day
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Kirmok
Solarflare Heavy Industries Pure.
|
Posted - 2007.12.14 01:06:00 -
[1105]
Originally by: Ademaro Imre Edited by: Ademaro Imre on 14/12/2007 00:23:22 Are the EFT files mirrored anywhere? Seems eve-files.com exceeded their bandwidth or something else is wrong, been trying to download EFT 2.4.1 all day
I don't know...however if there is no official mirror...we need to work out one.
I will start keeping the file and toss it up on one of those temporary hosting sites if I have to. That way we'll still have accesses to it if eve-files goes down.
|
Ademaro Imre
Caldari Eye of God
|
Posted - 2007.12.14 01:41:00 -
[1106]
I have not changed any of my browser or comp settings and the downloads either do not start - or stop at 878K. |
Beaty Swollocks
Perkone
|
Posted - 2007.12.14 02:58:00 -
[1107]
Hmm i dunno if it has been posted before or talked about in here before but, according to EFT (new version) with my skills and fitting i could run my XL T2 SB for 5m 49s so i tested and cap lasted 8m 32secs O_o.
So im not sure if eft is suposed to be 100% accurate but i just thought i would let you know.
(great tool btw love it)
|
Acidictadpole
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.12.14 04:23:00 -
[1108]
Is there a way to see the distance your ship would warp? If not that may be a nice addition to the app :)
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.14 05:59:00 -
[1109]
Edited by: Gripen on 14/12/2007 05:59:53
Originally by: Alvin Exe Hi, I've already updated my EFT version. Am I the only one who, when I tried to put script in sensor booster, it returned "Invalid Floating Point Operation"
Are you sure you updated everything right because this error must be fixed in 2.4.1? You can check your EFT version in main menu > Help > About. Also, the cause of old error was "Include reload time in DPS" option. Switching on\off affects error appearance in your case?
Originally by: Hugh Ruka I tried to make s Widow setup (with L5 skills default character). After fitting a jump portal generator (the covert version), there is no reduction in fitting for it overshoots into red on all.
Covert Jump Portal Generator uses only 50 cpu and 1500 pg and does not require any fitting reduction. You must be fitting a titan one.
Originally by: Dracborne Is there anyway to make EFT pull it's proxy settings from the browser? Manual settings aren't working correctly at work.
EFT should get it's proxy settings from the browser but proxy authentication is not supported so far.
Regarding wrong capacitor calculation: if EFT reports that you can run longer than you actually can make sure that you have no nosferatus active because they are also accounted in cap balance. Also you should check your capacitor capacity and cap recharge time from EFT to much numbers ingame as well as compare activation costs and cycle duration times of all cap-consuming modules - that way you can pinpoint the source of the problem. --- There is no Amarr problem. |
Beaty Swollocks
Perkone
|
Posted - 2007.12.14 10:58:00 -
[1110]
Ok, looking at eft it says i have 7380 cap, in game 7379 so seems practicly bang on. But again eft says cap will last 5min 49secs but in game it lasts 8min 32secs.
|
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Beaty Swollocks
Perkone
|
Posted - 2007.12.14 14:18:00 -
[1111]
Ok 3rd test,
EFT says - 5422 Cap will last for 13m 1s
Ingame says - 5421 cap 1h 32mins later its still going (went afk) and holding around 38% cap.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2007.12.14 14:22:00 -
[1112]
Originally by: Gripen Edited by: Gripen on 14/12/2007 05:59:53
Originally by: Alvin Exe Hi, I've already updated my EFT version. Am I the only one who, when I tried to put script in sensor booster, it returned "Invalid Floating Point Operation"
Are you sure you updated everything right because this error must be fixed in 2.4.1? You can check your EFT version in main menu > Help > About. Also, the cause of old error was "Include reload time in DPS" option. Switching on\off affects error appearance in your case?
Originally by: Hugh Ruka I tried to make s Widow setup (with L5 skills default character). After fitting a jump portal generator (the covert version), there is no reduction in fitting for it overshoots into red on all.
Covert Jump Portal Generator uses only 50 cpu and 1500 pg and does not require any fitting reduction. You must be fitting a titan one.
Originally by: Dracborne Is there anyway to make EFT pull it's proxy settings from the browser? Manual settings aren't working correctly at work.
EFT should get it's proxy settings from the browser but proxy authentication is not supported so far.
Regarding wrong capacitor calculation: if EFT reports that you can run longer than you actually can make sure that you have no nosferatus active because they are also accounted in cap balance. Also you should check your capacitor capacity and cap recharge time from EFT to much numbers ingame as well as compare activation costs and cycle duration times of all cap-consuming modules - that way you can pinpoint the source of the problem.
I double checked and realized my mistake. Accept my appology.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.14 15:18:00 -
[1113]
Originally by: Beaty Swollocks Ok 3rd test,
EFT says - 5422 Cap will last for 13m 1s
Ingame says - 5421 cap 1h 32mins later its still going (went afk) and holding around 38% cap.
Can you post ship and setup? --- There is no Amarr problem. |
Beaty Swollocks
Perkone
|
Posted - 2007.12.14 15:39:00 -
[1114]
Edited by: Beaty Swollocks on 14/12/2007 15:40:03
Originally by: Gripen
Originally by: Beaty Swollocks Ok 3rd test,
EFT says - 5422 Cap will last for 13m 1s
Ingame says - 5421 cap 1h 32mins later its still going (went afk) and holding around 38% cap.
Can you post ship and setup?
Raven - Highs : 6 x Cruise t2
Mids : 1x XL T2 SB // 1 x Domination Shield amp // 2 x shield hardeners // 2 x cap rechargers t2
Lows : 2 x BCU t2 // 2 x Cap Flux Coils t2 // 1 x PDU t2
3 x CCC t1
Only implant i was wearing that effected anything is Zainou 'Gnome' KVA 1000 (3% shield capacity) which i did add to eft.
Character is imported via API to.
|
Beaty Swollocks
Perkone
|
Posted - 2007.12.14 15:57:00 -
[1115]
Im sorry Gripen i had version 2.4 just dl 2.4.1 and now seems to show cap will perma run with that fit.
Sorry mate didnt mean to confuse you up :x
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Joskken Inx
PURE Legion Pure.
|
Posted - 2007.12.15 07:57:00 -
[1116]
I was using 2.4 and had problems with it holding my skills, ie, I would plug in the limited API key, import my skills, but then the only choice I would have on ship setups was "All skills at Level V" and never my char I deleted 2.4 and d/l 2.4.1 and again, I'd be able to plug in API, I could see my char's skills, but my char is not viewable/selectable on ship setup menu. Just "All at V". I've rebooted twice to no avail, and will try a new API and see it that works.
Otherwise, thanks for all your work :]
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Joskken Inx
PURE Legion Pure.
|
Posted - 2007.12.15 17:55:00 -
[1117]
Nope, nothing I tried last night worked. Still stuck with "All skills at V" option only. Any ideas what I may be doing wrong?
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.15 19:41:00 -
[1118]
You've loaded your skills into the "All level 5" character. You need to create a new character prior to using API import. --- There is no Amarr problem. |
MysteriousJade
|
Posted - 2007.12.16 02:16:00 -
[1119]
ivnt said it yet but thx Gripen for your nice tool! using it since it had apeared. and to everyone who say it sucks - ive most (90%) of the used skills to 5 so shut up...
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true enjoyment
|
Posted - 2007.12.16 04:31:00 -
[1120]
Is there a mirror for EFT v2.4.1? eve-files seems to have exceeded its bandwidth allowance
|
|
link741
|
Posted - 2007.12.16 12:18:00 -
[1121]
how do I to import the fits of the preceding version?
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Conrad Rock
Caldari Provisions
|
Posted - 2007.12.16 13:14:00 -
[1122]
Hello Gripen, is there any way to delete ships and modules from the database so they don't appear in the selection list?
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.17 10:44:00 -
[1123]
Originally by: true enjoyment Is there a mirror for EFT v2.4.1? eve-files seems to have exceeded its bandwidth allowance
Eve-Files work for me. But here is a mirror.
Originally by: link741 how do I to import the fits of the preceding version?
To import your fits when upgrading from older version you need to copy "Setups" folder contents from old EFT directory to the new one before using new version. If you want to import someone's setups posted using "Copy to clipboard" function from older versions there is no backward compatibility with old export format.
Originally by: Conrad Rock Hello Gripen, is there any way to delete ships and modules from the database so they don't appear in the selection list?
There is no such feature in EFT. --- There is no Amarr problem. |
Kallikor
Caldari Muppets Released
|
Posted - 2007.12.17 15:56:00 -
[1124]
Feature suggestion... The one thing I really loved about quickfit was the last slot feature where it would show you a list of everything that would fit in that one last slot according to whatever PG and CPU you had left. Any chance of getting that put into EFT in the future?
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Fastercart
Gallente Ihatalo Council
|
Posted - 2007.12.17 16:58:00 -
[1125]
Originally by: Kallikor Feature suggestion... The one thing I really loved about quickfit was the last slot feature where it would show you a list of everything that would fit in that one last slot according to whatever PG and CPU you had left. Any chance of getting that put into EFT in the future?
Hey, that would be nice actually! Forgot about that feature. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Yoinx
Caldari JET FORCE
|
Posted - 2007.12.17 17:40:00 -
[1126]
Originally by: Conrad Rock Hello Gripen, is there any way to delete ships and modules from the database so they don't appear in the selection list?
There is the selection filter on the ship browser. To the left, you can choose which races you want shown.
- I wish I had something witty to put in a signature. - |
Dubious Drewski
|
Posted - 2007.12.18 02:54:00 -
[1127]
Fantastic! I finally went and bothered to learn what the 'projected effects' window does. Neat!
Only thing that bugs me is that we can colour-code the modules in the selection pane, but not in the fitting screen. Dividing them into groups(new feature!) is a half-fix - it just makes the window take up too much room.
Please may we have coloured backgrounds for the high-med-low modules?
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
vigilliann
Gallente Talion Federal Navy
|
Posted - 2007.12.18 12:00:00 -
[1128]
hi,
maybe try to do a compatible version for mac and linux. If your program is in C++, just see if in your program you need system files from windows if not you just need to give us the *.cpp and we can compile it (OS X and ubuntu are in C++ and have the compiler g++ integrated ) forum watcher capital ship production manager |
Kremnican
Caldari Jericho Fraction The Star Fraction
|
Posted - 2007.12.18 12:08:00 -
[1129]
I'd really like to see the option to use default proxy settings with default credentials in order to import / refresh the character info. The Properties window allows to set the proxy address and port, but if the proxy requires authentication it won't work.
I do not know if you use .NET for getting to EVE-API, but something like "request.Proxy.Credentials = CredentialCache.DefaultCredentials" should do the trick.
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Killinius
|
Posted - 2007.12.18 23:00:00 -
[1130]
Let me start by saying GOOD JOB. Me and my friends use this tool extensively. I have found one flaw that has affected my opinion of the program. I was fitting a ship with T2 heavy missle launchers and trying to support a permatank. Everything looked fine on EFT so I took it out for a test drive and found that the penalty I get from using T2 missles was enough to kill my cap. Is there some way to change the ammo type loaded into the launchers? If not I would really like to see that added to the program.
|
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Hami Sa
|
Posted - 2007.12.18 23:03:00 -
[1131]
Originally by: Killinius Let me start by saying GOOD JOB. Me and my friends use this tool extensively. I have found one flaw that has affected my opinion of the program. I was fitting a ship with T2 heavy missle launchers and trying to support a permatank. Everything looked fine on EFT so I took it out for a test drive and found that the penalty I get from using T2 missles was enough to kill my cap. Is there some way to change the ammo type loaded into the launchers? If not I would really like to see that added to the program.
Right click on the launchers.
|
Dubious Drewski
|
Posted - 2007.12.19 03:33:00 -
[1132]
No! You use T2 ammo or no ammo at all! Hmph!
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
John Lexish
|
Posted - 2007.12.19 10:36:00 -
[1133]
Great Tool - Use this at home and its a fantastic guide when it comes to getting you ships/shopping sorted before going to the lag fest that is Jita.
I do have a problem getting it to run on my work computer.
I have downloaded EFT2.4.1 but when i try and run it on my work PC i get the error
" is not a valid interger value
This is only on my work PC (running XP SP2)
Any help would be great
|
Deflekt
Caldari
|
Posted - 2007.12.19 20:24:00 -
[1134]
i would like to thank you for this great tool. thanks a lot for all the effort!
|
SpamooM
Caldari EvE HeadQuarters
|
Posted - 2007.12.20 06:57:00 -
[1135]
I think if you stuck EFT to EveMon, that would be on bad ass program :D
Nice work. www.SamJordan.co.uk |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.20 09:31:00 -
[1136]
Originally by: John Lexish I have downloaded EFT2.4.1 but when i try and run it on my work PC i get the error
" is not a valid interger value
You may try to set a period as a decimal separator in Control panel > Language and regional standards. --- There is no Amarr problem. |
swire
|
Posted - 2007.12.20 10:15:00 -
[1137]
Just tried out EFT for the first time. Generally pretty good. I found the character selection a little confusing (should it not know what my character name is if I am importing from eve api?).
I've noticed that quite a few mods (auto targetting systems for example) and all of the rigs are not there. Is this just me?
Swire
|
Ivan Siff
Caldari CC Industries
|
Posted - 2007.12.20 17:21:00 -
[1138]
Originally by: swire Just tried out EFT for the first time. Generally pretty good. I found the character selection a little confusing (should it not know what my character name is if I am importing from eve api?).
I've noticed that quite a few mods (auto targetting systems for example) and all of the rigs are not there. Is this just me?
Swire
new to EFT as well and I am slowly making my way through the 38 pages of posts to figure out where the faction mods and officer mods are hiding.
the program is awesome, I assume I just am missing something.
WTFWJD |
Incantare
Kernel of War Tau Ceti Federation
|
Posted - 2007.12.20 17:24:00 -
[1139]
Originally by: Ivan Siff
Originally by: swire Just tried out EFT for the first time. Generally pretty good. I found the character selection a little confusing (should it not know what my character name is if I am importing from eve api?).
I've noticed that quite a few mods (auto targetting systems for example) and all of the rigs are not there. Is this just me?
Swire
new to EFT as well and I am slowly making my way through the 38 pages of posts to figure out where the faction mods and officer mods are hiding.
the program is awesome, I assume I just am missing something.
On the lower left of the fitting panel you have buttons for "Market", "Faction", "Complex" and "Commander".
That's where.
|
Ivan Siff
Caldari CC Industries
|
Posted - 2007.12.20 17:41:00 -
[1140]
Originally by: Incantare
Originally by: Ivan Siff
Originally by: swire Just tried out EFT for the first time. Generally pretty good. I found the character selection a little confusing (should it not know what my character name is if I am importing from eve api?).
I've noticed that quite a few mods (auto targetting systems for example) and all of the rigs are not there. Is this just me?
Swire
new to EFT as well and I am slowly making my way through the 38 pages of posts to figure out where the faction mods and officer mods are hiding.
the program is awesome, I assume I just am missing something.
On the lower left of the fitting panel you have buttons for "Market", "Faction", "Complex" and "Commander".
That's where.
I knew I was just missing something :) tyvm.
WTFWJD |
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Beness
Absolutely No Retreat
|
Posted - 2007.12.21 05:38:00 -
[1141]
Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
|
MysticNZ
Solstice Systems Development Concourse
|
Posted - 2007.12.21 09:13:00 -
[1142]
I try to load my xml sheet but it says it is invalid?
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Kael D'mende
Homo Victor
|
Posted - 2007.12.21 15:48:00 -
[1143]
Edited by: Kael D''mende on 21/12/2007 15:49:33 auto updater would be on the most wanted for sure...
great work, keep it up ;O)
Regards. /Kael |
xttz
GoonFleet GoonSwarm
|
Posted - 2007.12.21 15:50:00 -
[1144]
Great program, have a quick feature request.
Can we have a 'temporary items window' to drag fittings into and keep them for quick access, rather than looking them up each time? For example, if I want to find the best armour tank setup I would drag EANM, hardeners, plate and DCU into temp area. I can then quickly swap out mods without typing their name in search each time.
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Dubious Drewski
|
Posted - 2007.12.21 18:03:00 -
[1145]
Edited by: Dubious Drewski on 21/12/2007 18:10:57
Originally by: Kael D'mende auto updater would be on the most wanted for sure...
You mean to say that the "quick import" button in the character window isn't quick enough? I'd rather not have it automatic - it might make it difficult to play with my skill levels while I fit ships.
Originally by: MysticNZ I try to load my xml sheet but it says it is invalid?
?? EFT Can't load or save XML files. There's no part of the interface that even mentions XML. What program are using again? This is the EFT thread.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
MysticNZ
Solstice Systems Development Concourse
|
Posted - 2007.12.22 03:49:00 -
[1146]
lol, I was using quick fit. Sorry. This program seems much better. The new eve api is grand.
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Xi Mishikani
|
Posted - 2007.12.22 07:38:00 -
[1147]
The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.12.22 07:48:00 -
[1148]
Originally by: Xi Mishikani The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
This is caused by using up your capacitor in "large chunks" most of the time. There was a discussion about this earlier in the thread (concerning whether or not to use 2.4 or 2.5 as the max recharge rate).
-Liang -- I give up (Make me say whatever you want!): Price Check: Liang Nuren
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Chi Quan
DEFCON. Phoenix Allianz
|
Posted - 2007.12.22 12:04:00 -
[1149]
is there a way to plantext-edit the .dat files? i would like to play "what if" and change some shipstats/bonuses
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Xi Mishikani
|
Posted - 2007.12.22 17:56:00 -
[1150]
Originally by: Liang Nuren
Originally by: Xi Mishikani The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
This is caused by using up your capacitor in "large chunks" most of the time. There was a discussion about this earlier in the thread (concerning whether or not to use 2.4 or 2.5 as the max recharge rate).
-Liang
Yeah, I was thinking about that a little while after I posted. I'm just about to try staggering the 2 Large Armor Repairer II's. I'll come back with the results.
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ranna sleeper
White Shadow Imperium Burning Horizons
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Posted - 2007.12.23 01:58:00 -
[1151]
Edited by: ranna sleeper on 23/12/2007 01:58:53
Originally by: Xi Mishikani
Yeah, I was thinking about that a little while after I posted. I'm just about to try staggering the 2 Large Armor Repairer II's. I'll come back with the results.[/quote
a) your cap's peak is about 35-40%, so if it dips below that by a little, it's just because eft shows in cap/sec while modules take cap/cycle, so if it's a 10 min cycle it may only drain 2 cap per sec but that's 1200 cap chunk taken, it's expected for it to dip and go above peak a little.
b) if anything eft is a little forgiving on cap recharge rate. i've got a few setup's that it shows can only run for say 30 minutes but i've let them run over night w/o and still had it running in the morning, so it's cap formula isnt to far off, and the nice thing is it's off in the safe direction xP
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Jno Aubrey
Caldari Royal Navy Industries
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Posted - 2007.12.23 04:32:00 -
[1152]
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
________________________________________ Always choose the lesser of two weevils! |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.23 12:27:00 -
[1153]
Originally by: Jno Aubrey
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
If you use any other program supporting api import (like EveMon), can you check if this skill imported there correctly? --- There is no Amarr problem. |
erizias
Caldari Wokou Enterprises
|
Posted - 2007.12.23 17:37:00 -
[1154]
is version 2.4.1 the latest?
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Ristro
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Posted - 2007.12.23 18:40:00 -
[1155]
Are there going to be support for Faction Items and or Deadspace Items (e.x. Gist Shield Boosters, Dread Gurista Shield Amps)?
Ristro
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Power's Urge
Keepers of the Holy Bagel
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Posted - 2007.12.23 19:03:00 -
[1156]
Originally by: Ristro Are there going to be support for Faction Items and or Deadspace Items (e.x. Gist Shield Boosters, Dread Gurista Shield Amps)?
Ristro
Look all the way down in the modules pane on the left.
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Galitha
Galactech Industries Ltd.
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Posted - 2007.12.23 21:23:00 -
[1157]
Edited by: Galitha on 23/12/2007 21:25:57 Not sure if this has been reported or not. (Using 2.4.1)
I have two characters:
- Is the pilot of a drake with two mining modules on (lower duration & longer range).
- Is the pilot of a Hulk with T2 Strip Miners & T2 Crystals.
When I put gang bonuses on from the character with the leadership skills the appropriate bonuses work fine. (Shields, Speed, Ore Yield)
The bug is when I switch to bonuses from the drake. I get all the module bonuses and all the pilots bonuses except Ore Yield does not apply. (Viewable if you show the module info)
For some reason that bonus which should be coming from that pilots mining foreman skill does not get calculated in.
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Ristro
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Posted - 2007.12.23 21:53:00 -
[1158]
Originally by: Power's Urge
Originally by: Ristro Are there going to be support for Faction Items and or Deadspace Items (e.x. Gist Shield Boosters, Dread Gurista Shield Amps)?
Ristro
Look all the way down in the modules pane on the left.
I still cannot find what you are saying. Could you give me a step by step walkthrough to get to those items. Thanks for your help!
Ristro
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Raz Gulderoi
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Posted - 2007.12.23 23:27:00 -
[1159]
Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
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BCBArclight
Odessa Operations Sylph Alliance
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Posted - 2007.12.23 23:37:00 -
[1160]
Possible bug in the speed calculation.
I tried this on my curse and malediction, I used various setups and on all accounts the speed quoted by EFT was alot faster than ingame, its possible they have change the ship attributes to what EFT was set to use or the calculation to fiqure it out is off.
* This effect is not due to rigs or speed implants. Odessa Ops, Anti-Pirate 0.0 PvP corp - Newbs and Corp Mergers Welcome
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ZMasterz
Caldari PURE Legion Pure.
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Posted - 2007.12.24 00:19:00 -
[1161]
There¦s a bug when you try to import any Fitting with a CapBooster on it.
Error: Floating point division by zero.
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Lyn Raz
Caldari
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Posted - 2007.12.24 03:52:00 -
[1162]
I'm getting errors even with no cap boosters. Even with not fittings, and no skills whatsoever. The problem might be that the Eve ships info is not hard coded in correctly.
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Marak Bon
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Posted - 2007.12.24 03:57:00 -
[1163]
First up - love the software, saves me a lot of hastle and makes helping new corp members easier.
Second - found a few bugs:
The DPS gague: if you fit missiles and turrets, it only calculates one(always the turrets i believe), thats not such a big problem.
Torp Range: I have 3 rigs on my raven(2 x flight time, 1 x speed), a 5% speed hardwiring for missiles, and the range is about 3km off what EFT says it should be, i think one of hte figures in EFT is miscalculating(or with the new rules isnt applied) - although i cannot tell you which, im not sure. Im pretty sure its NOT the implant, as i was getting a similar problem before but didnt have time to test with corp mates.
Also - next time you update, can you make the characters auto-update their skills? I know its not hard to go into char and update them, but quite a few times ive told corp mates they cant fit something until they point out ive forgotten to update again haha.
-- Lets hope it posts this time, damn forums --
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.12.24 14:08:00 -
[1164]
Originally by: Raz Gulderoi In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
EFT shows peak recharge rate which is 2.5*Capacitor_Capacity/Recharge_Time, and not average recharge.
Originally by: BCBArclight Possible bug in the speed calculation.
I tried this on my curse and malediction, I used various setups and on all accounts the speed quoted by EFT was alot faster than ingame, its possible they have change the ship attributes to what EFT was set to use or the calculation to fiqure it out is off.
I need exact setup to reproduce the bug. Are you sure this error doesn't come from "Always apply leadership skills" option in EFT while in EVE you are testing outside of the gang?
Originally by: Marak Bon The DPS gague: if you fit missiles and turrets, it only calculates one(always the turrets i believe), thats not such a big problem.
You are probably talking about volley damage and not DPS. It is by the design that is shows volley from turrets only if there is any.
Originally by: Marak Bon Torp Range: I have 3 rigs on my raven(2 x flight time, 1 x speed), a 5% speed hardwiring for missiles, and the range is about 3km off what EFT says it should be, i think one of hte figures in EFT is miscalculating(or with the new rules isnt applied) - although i cannot tell you which, im not sure. Im pretty sure its NOT the implant, as i was getting a similar problem before but didnt have time to test with corp mates.
Missile range in EFT is multiplication of missile speed and flight time. In EVE real range is slightly less but I do not consider it a bug. Also, make sure you are using 2.4.1 version because in 2.4 missile flight time rigs had no stacking penalty applied to them. --- There is no Amarr problem. |
Cordus
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Posted - 2007.12.24 16:28:00 -
[1165]
Edited by: Cordus on 24/12/2007 16:30:35 Some of the resistance bonuses that should be applied are completely ignored by EFT. For instance, jump into a vulture and set all skills to level 5. You should have a 25% shield EM resistance instead of the 0, but EFT does not recognize the battlecruiser skill bonuses.
Edit: Aha, this has been fixed in 2.4.1 so never mind.
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Trioxis
Caldari Caldari Provisions
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Posted - 2007.12.24 17:07:00 -
[1166]
I can't download the zip, it goes to approx 80% and then just stops for no reason. Is there another site to download it from? I really want to use this tool.
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Condecinte
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Posted - 2007.12.24 19:57:00 -
[1167]
Originally by: Raz Gulderoi Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
Capacitor reaches its peak recharge rate at roughly 40% of capacity. It does not recharge at a flat rate per second. The closer your cap gets back towards being full the slower it recharges. Hence you need to use the little formula Gripen gave and not just CAP / RECHARGE TIME.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.27 19:44:00 -
[1168]
Originally by: Condecinte
Originally by: Raz Gulderoi Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
Capacitor reaches its peak recharge rate at roughly 40% of capacity. It does not recharge at a flat rate per second. The closer your cap gets back towards being full the slower it recharges. Hence you need to use the little formula Gripen gave and not just CAP / RECHARGE TIME.
It's actually around 30%, but otherwise, you're correct. Expressed as a graph, the cap recharge rate peaks at 30% remaining and is very small close to 0% and 100%. -- Support fixing the EVE UI | Suggest Jita fixes
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Kalfu Arcturus
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Posted - 2007.12.28 09:19:00 -
[1169]
Quote: Microsoft OLE DB Provider for ODBC Drivers error '80004005'
[Microsoft][ODBC SQL Server Driver][SQL Server]Cannot open database requested in login 'EVE_FILES'. Login fails.
/includes.dxd, line 29
Could someone please host this on a server that isn't infected with the Microsoft virus?
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EonSmith
Caldari
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Posted - 2007.12.28 10:44:00 -
[1170]
I think i found a bug on Transport Ship bonus, the -5% Armor Repairer Cap Need Bonus isn't applied, while the duration bonus is applied correctly.
I'm using EFT 2.4.1
Let's get to the numbers:
Ship: Occator Module involved: Medium Armor Repairer II, (Cap: 160, Dur: 12 sec, Cap/Sec: 13.33)
Affecting Skills: - Repair Systems (-5% duration/level): Assuming level 2, (Cap: 160, Dur: 10.8sec, Cap/Sec: 14.8)
- Transport Ships (-5% duration & -5% cap need/level) : Assuming level 5, In EFT: (Cap: 160, Dur: 8.1, Cap/Sec: 19.75) Should be: (Cap: 120, Dur: 8.1, Cap/Sec: 14.8)
Is this a slipped bug? Or is my calculation above incorrect?
Anyway, thanks a lot for creating and maintaining this great tool, Gripen.
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TimMc
Gallente Vidar Fierd Mercenary Coalition
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Posted - 2007.12.28 10:58:00 -
[1171]
404 on the new version. Jita: No one gets out alive. |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2007.12.28 14:12:00 -
[1172]
I've added mirror link to the first post. --- There is no Amarr problem. |
Xaen
Caldari Caldari Provisions
|
Posted - 2007.12.28 15:12:00 -
[1173]
Originally by: TimMc 404 on the new version.
eve-files.com bit the dust (according to Chribba, HD failure) -- Support fixing the EVE UI | Suggest Jita fixes
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SumDum
AirHawk Alliance Rule of Three
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Posted - 2007.12.28 22:20:00 -
[1174]
Is anyone else having EFT reporting stupidly low speed numbers after playing around with a fit for awhile? I can switch it to max skills and it will show something stupid like 615m/s for a Huginn with 2x Overdrive II's and a 10mwd activated. If I delete the setup entirely and make it over from scratch it usually fixes the problem, but comes up again after I play around with a few things.
It seems to happen after I stick a mod on that overloads the available power grid, after I remove the mod is about when I usually notice speed has gone through the floor. I haven't nailed down exactly what is causing it, but it's really annoying.
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Kashmar Akichu
Caldari The Vorlon Empire Skunk-Works
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Posted - 2007.12.29 04:36:00 -
[1175]
Found a bug.. Not likely to be something people encounter a lot but still ;)
Open the Ship Browser, double-click on a ship with no fitting-plans. When you get asked to name a new plan, press the cancel-button and watch the glorious Access Violation error. ;) ------------------------------------- Bill Gates: What's that?!? Steve Jobs: It's an iHouse! Bill Gates: But there's no windows... Steve Jobs: EXACTLY! HAHAHAHA! |
Tekai Foo
Antares Frontier The Fifth Race
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Posted - 2007.12.29 14:35:00 -
[1176]
I think i found a another bug in 2.4.1: I can't import setups from clipboard which have a capacitor booster. It results in an "Floating point division by zero" error.
to reproduce: create a new fitting on any ship fit any capacitor booster use "Copy to Clipboard" paste the fitting in text editor change the fitting name change to EFT and click "Yes" to import the fitting "Floating point division by zero"
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HINENUITEPO
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Posted - 2007.12.30 06:00:00 -
[1177]
Edited by: HINENUITEPO on 30/12/2007 06:01:02 Is anyone else having a problem with getting EFT connecting to get your char information?
I connected yesterday with API just fine and set up 3 chars but today I can't get it to connect to update or to setup a new char. It keeps saying "connection failed"
Anyone else?
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Malkazi
GoonFleet GoonSwarm
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Posted - 2007.12.30 19:17:00 -
[1178]
Would it be possible to add a 'Default Character' option so that we don't need to specify a character every time we open a ship fitting window? __________ "We demand rigidly defined values of doubt and uncertainty!" |
Hebus Zanheros
Gallente ICE is Coming to EVE Tau Ceti Federation
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Posted - 2007.12.31 12:12:00 -
[1179]
would it be possible to add proxy authentication please ? -----------------------------------------------
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Valanos
|
Posted - 2008.01.01 04:51:00 -
[1180]
Im having problems importing character information as well. I finally got it to recognize the api and ask me which character to import, but once I select the character and hit ok it does nothing. The character is not available in the skills drop down or anything anywhere. Yesterday I couldn't even get the api to recognize.
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Solara Astaris
Caldari Agony Unleashed Agony Empire
|
Posted - 2008.01.01 13:10:00 -
[1181]
Originally by: SumDum Is anyone else having EFT reporting stupidly low speed numbers after playing around with a fit for awhile? I can switch it to max skills and it will show something stupid like 615m/s for a Huginn with 2x Overdrive II's and a 10mwd activated. If I delete the setup entirely and make it over from scratch it usually fixes the problem, but comes up again after I play around with a few things.
It seems to happen after I stick a mod on that overloads the available power grid, after I remove the mod is about when I usually notice speed has gone through the floor. I haven't nailed down exactly what is causing it, but it's really annoying.
Yes. I've been trying to pin down the speed issue (I noticed it working on Flycatchers. It seems to be off by 10x) and I just noticed a problem with grid while working on a Rifter speed fit (EFT shows grid approaching 100% while in game it's about 60%).
I'll try to get some better data after New Years Day.
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unknownuna
Beyond Divinity Inc
|
Posted - 2008.01.02 14:07:00 -
[1182]
Could you have a remove all implants button?
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Krollin
Minmatar Ki Shoda
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Posted - 2008.01.02 15:18:00 -
[1183]
Edited by: Krollin on 02/01/2008 15:18:04 Hi,
First off, I would just like to say thanks for such a great tool, very impressive indeed.
Now, I am not sure if this is a bug, or if this is actually correct:
Looking at the base damage modifiers for 450mm AC's - T2 and Domination the latter obviously does more damage. However when adding the weapon to the Sleipnir the T2 varient has better overall DPS. Thinking that it might be my skills I used the 'All level V' option, and was surprised to see it still comes off worse, surely this cant be right?
Many thanks in advance
Kro
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Athalian
Capital Productions Inc.
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Posted - 2008.01.02 16:26:00 -
[1184]
Originally by: Krollin Edited by: Krollin on 02/01/2008 15:18:04 Hi,
First off, I would just like to say thanks for such a great tool, very impressive indeed.
Now, I am not sure if this is a bug, or if this is actually correct:
Looking at the base damage modifiers for 450mm AC's - T2 and Domination the latter obviously does more damage. However when adding the weapon to the Sleipnir the T2 varient has better overall DPS. Thinking that it might be my skills I used the 'All level V' option, and was surprised to see it still comes off worse, surely this cant be right?
Many thanks in advance
Kro
prolly coz t2 variant has one more bonus then t1/named/faction. which is why a caldari t2 missile launcher will fire faster then the arbalest, since the t2 skill gives bonus to the rof..
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OutFreejn
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Posted - 2008.01.02 23:09:00 -
[1185]
EFT run in Vista 64bit ?
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Krollin
Minmatar Ki Shoda
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Posted - 2008.01.03 08:23:00 -
[1186]
Athalian,
Checking last night I realised that the T2 was getting an additional bonus, whereas the Faction one was not.
Thanks for clarifying this for me, guess I will stick to the T2 version, also explains why I was having difficulty finding any on contracts.
Cheers,
Kro
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Pundge
|
Posted - 2008.01.03 11:27:00 -
[1187]
Originally by: OutFreejn EFT run in Vista 64bit ?
Yes it does :) |
Quincunx
Minmatar Subspace Anomaly
|
Posted - 2008.01.03 15:48:00 -
[1188]
Very nice app. Nice and quick to check out a couple of fittings.
However - and this is probably me - I can't seem to figure out how and where I can check how many DPS I can tank? I think it should be somewhere. I don't really get the 'defense' bit where you get 'what is 0% of 0 damage', if that is what I'm supposed to look at for the tank.
Thanks :)
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Christel Isabel
|
Posted - 2008.01.03 19:43:00 -
[1189]
Kust seda Evefit t)mmata saaks?
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Cordus
|
Posted - 2008.01.03 23:14:00 -
[1190]
EFT does not seem to apply the Caldari assault frigate shield resistance bonuses properly.
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Power's Urge
Keepers of the Holy Bagel Darkness Rising Alliance
|
Posted - 2008.01.03 23:33:00 -
[1191]
Originally by: Cordus EFT does not seem to apply the Caldari assault frigate shield resistance bonuses properly.
In what way ? The resistance bonuses for some T2 ships such as the AFs are given in a rather confusing way - they are stated in the description as being applied per level of the racial frigate skill on top of those of the T1 base ship, but the base values in the info already include the full bonuses with Frigate V because you need that anyway to be able to fly the AF at all. That means the 80/70 therm/kin are already the final resists you get without modules or rigs. I've never found EFT off on the resists of any AF (and I fly them all).
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xHalcyonx
Amarr Wreckless Abandon
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Posted - 2008.01.03 23:34:00 -
[1192]
Originally by: Xaen
Originally by: Condecinte
Originally by: Raz Gulderoi Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
Capacitor reaches its peak recharge rate at roughly 40% of capacity. It does not recharge at a flat rate per second. The closer your cap gets back towards being full the slower it recharges. Hence you need to use the little formula Gripen gave and not just CAP / RECHARGE TIME.
It's actually around 30%, but otherwise, you're correct. Expressed as a graph, the cap recharge rate peaks at 30% remaining and is very small close to 0% and 100%.
That is correct. It is indeed a Bell Graph with the apex located at the 33.3...% mark. ------------------- ნỊs uʍop əpỊsdn Support the introduction of Blaze M crystals for Amarr! |
Chi Hun
Sacred Templars DeStInY.
|
Posted - 2008.01.03 23:36:00 -
[1193]
Would it be possible to have an option to 'lock' a fit.
i.e. sometimes I load a fit I like, and forget to 'duplicate' it before editing. Since it 'auto-saves' - I overwrite my previous setup :(
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CrazyArsed Monkey
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Posted - 2008.01.04 01:07:00 -
[1194]
Fantastic tool Gripen, well thought out and well implemented, thank you for sharing it :) Will send some ISK when i am online.
Cheers bud, CAM.
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Hengeyokai
Erasers inc. Interstellar Alcohol Conglomerate
|
Posted - 2008.01.04 03:40:00 -
[1195]
Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
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Beness
Absolutely No Retreat
|
Posted - 2008.01.04 11:25:00 -
[1196]
Originally by: Gripen
Originally by: Jno Aubrey
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
If you use any other program supporting api import (like EveMon), can you check if this skill imported there correctly?
Yes, API import correctly at ineve.net. Note that I have Salvage Drone Operation - this may be causing problems.
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Ephemeral Waves
The Nine Gates
|
Posted - 2008.01.04 20:02:00 -
[1197]
Originally by: Hengeyokai Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
I second this.
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Cordus
|
Posted - 2008.01.04 22:39:00 -
[1198]
Originally by: Power's Urge
Originally by: Cordus EFT does not seem to apply the Caldari assault frigate shield resistance bonuses properly.
In what way ? The resistance bonuses for some T2 ships such as the AFs are given in a rather confusing way - they are stated in the description as being applied per level of the racial frigate skill on top of those of the T1 base ship, but the base values in the info already include the full bonuses with Frigate V because you need that anyway to be able to fly the AF at all. That means the 80/70 therm/kin are already the final resists you get without modules or rigs. I've never found EFT off on the resists of any AF (and I fly them all).
If that's true, then that seems a little unfair from a game design perspective. Normal tech 2 Caldari ships all have, initially, the 0 / 80 / 70 / 60 resistances. What shield resistance bonuses they have are in -addition- to that.
Perhaps the Caldari assault frigates simply don't have their stated shield bonuses in the game.
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Mistress Clara
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Posted - 2008.01.05 02:47:00 -
[1199]
Just a reminder to anyone that is using eft. the resistances of 2.41 are bugged. they still take into effect the previous hardener skills that add to active hardeners while active. You need to actively take off the hardener skills on your character if you want to find the true active hardener tank and then read them later once your done using it.
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2008.01.06 03:31:00 -
[1200]
Originally by: Ephemeral Waves
Originally by: Hengeyokai Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
I second this.
/Signed
Eve Market Scanner
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Taua Roqa
Minmatar Eve University Ivy League
|
Posted - 2008.01.06 14:17:00 -
[1201]
Perhaps in a future version you could introduce the ability to calculate things using all the various combat boosters :D?
great tool btw! -------------------------------------------- Threads are stacking-nerfed; the more posts you add the less effective those posts are. mooooooo. |
Awrethien
|
Posted - 2008.01.06 20:03:00 -
[1202]
Originally by: Eraggan Sadarr
Originally by: Ephemeral Waves
Originally by: Hengeyokai Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
I second this.
/Signed
/agree
I also would kill for tech 2 ships to have their tech 1 ship bonus' added to all the calculations... For example, for HACs to have the 5 levels in cruiser added to DPS/Resists/etc.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.01.07 11:23:00 -
[1203]
Originally by: Awrethien
Originally by: Eraggan Sadarr
Originally by: Ephemeral Waves
Originally by: Hengeyokai Edited by: Hengeyokai on 04/01/2008 03:41:00 I would like to see the ships bonuses on the Setups-window. I hate to open the Ship Browser every single time I can't remember ships individual bonuses. There's enough room for the description and bonus info right below Defence, Firepower, Mobility etc. in the Setups-window.
I second this.
/Signed
/agree
I also would kill for tech 2 ships to have their tech 1 ship bonus' added to all the calculations... For example, for HACs to have the 5 levels in cruiser added to DPS/Resists/etc.
They already have their bonuses added. Except they've been added as a fixed value (since you need cruiser V to fly the ship anyway) instead of a variable. You'll find this in the faq.txt that comes with the program:
Originally by: EFT FAQ Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
By the way Gripen, EFT has incorrect attributes for capacitor flux coils. If I recall correctly, the modules remove a % of your total capacitor, and increase your recharge rate. The current EFT version has the module reduce both total capacitor and recharge rate. Basically the CAPRECHARGE value needs to be positive, not negative. The same problem seems to be present with shield flux coils, but I haven't taken the time to test it.
Looking for queue-free research slots? Click here!
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Jno Aubrey
Caldari Royal Navy Industries CryoGenesis Mining Syndicate
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Posted - 2008.01.08 05:10:00 -
[1204]
Originally by: Beness
Originally by: Gripen
Originally by: Jno Aubrey
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
If you use any other program supporting api import (like EveMon), can you check if this skill imported there correctly?
Yes, API import correctly at ineve.net. Note that I have Salvage Drone Operation - this may be causing problems.
I also have Salvage Drone Operation! That sounds like it could be the common thread here.
________________________________________ Always choose the lesser of two weevils! |
Brein
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Posted - 2008.01.09 09:51:00 -
[1205]
Is it possible to import XML character data that can be downloaded through "My character" menu on this site?
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Zubakis
Bambooule Blood Blind
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Posted - 2008.01.09 11:15:00 -
[1206]
Originally by: Tamia Clant
By the way Gripen, EFT has incorrect attributes for capacitor flux coils. If I recall correctly, the modules remove a % of your total capacitor, and increase your recharge rate. The current EFT version has the module reduce both total capacitor and recharge rate. Basically the CAPRECHARGE value needs to be positive, not negative. The same problem seems to be present with shield flux coils, but I haven't taken the time to test it.
Nothing wrong with flux coils.
-- Zuba |
Riho
Northen Breeze
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Posted - 2008.01.09 11:23:00 -
[1207]
Originally by: Brein Is it possible to import XML character data that can be downloaded through "My character" menu on this site?
use api.. much simpler.. dunno if you can do it even whit XML ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |
My Goddess
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Posted - 2008.01.09 13:35:00 -
[1208]
Originally by: Riho
Originally by: Brein Is it possible to import XML character data that can be downloaded through "My character" menu on this site?
use api.. much simpler.. dunno if you can do it even whit XML
At work I'm behind proxy and this program doesn't work through it.
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Drakelstrike
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Posted - 2008.01.09 15:43:00 -
[1209]
hi, i keep getting no conection when i try the API. Just wonderin if im missin something?
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Axe 2Gr1nd
Minmatar Einherjar Rising
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Posted - 2008.01.10 01:25:00 -
[1210]
Love ur tool, can I make a suggestion: are you able to add these to the base build so that every one dose not need to do it? http://www.evegeek.com/npc_damage.php as damage profiles, I'm not sure how up to date they are.
I was thinking you could use some this like:
Quote: Serpentis= 0%0%57%43% Core0%0%58%42% Shadow Serpentis0%0%57%43%
becomes these 3 profiles:
Quote: Ser***** Serpentis - Core Serpentis - Shadow (H)
so noobs (like me )would know which is the base & which is the highest types. or as I understand this might be a bit of work, just add one damage profile for each of the races?
thanks heaps, keep up the good work.
enjoy -------------------------------------------------- To be put to the grind stone, To Sharpen One's Skills. --------------------------------------------------
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Poco Estudiante
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Posted - 2008.01.10 21:06:00 -
[1211]
Just downloaded the 2.41 version. I'm running vista. Copied it to my documents folder, ran it, and tried to add an account. "Unexpected failure accessing database"
What am I doing wrong?
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Dr Bernard
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Posted - 2008.01.11 01:33:00 -
[1212]
Has the API export been changed recently ? I now get the following error when trying to update skills on a character
Parsing error. Server response has been save to: ....
Any advice ?
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Eagi Anea
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Posted - 2008.01.11 02:36:00 -
[1213]
Originally by: Dr Bernard Has the API export been changed recently ? I now get the following error when trying to update skills on a character
Parsing error. Server response has been save to: ....
Any advice ?
I also get this error. Furthermore, all skills for the character being updated are set to 0.
I wonder if this has anything to do with the recent windows upate.
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Dr Bernard
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Posted - 2008.01.11 03:12:00 -
[1214]
Edited by: Dr Bernard on 11/01/2008 03:13:11 Edited by: Dr Bernard on 11/01/2008 03:12:24 My initial guess was a missing dll. I ran http://www.dependencywalker.com/ which discovered I had 2 missing dll's msjava.dll and efsadu.sll. I have recently re-installed my machine so it made sense, but having grabbed these dll's off the web I still have no luck.
Perhaps there is another dependency that is being used to parse the xml ?
Or a recent change in the eve api export thats messed up some assumption in the eft parser ?
I noticed also that my skill tree is missing a few branches and quite a few skills. I can list them if that helps.
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2008.01.11 03:53:00 -
[1215]
I haven't read all 41 pages, but i think the general cap recharge is too generous, unless the peak recharge suddenly became 2.5 instead of 2.4. Where did this new number come from?
EVE History Wiki
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Calenn Blackwell
Archaic Rage Order of Khaos
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Posted - 2008.01.11 06:22:00 -
[1216]
Originally by: Dr Bernard Edited by: Dr Bernard on 11/01/2008 03:13:11 Edited by: Dr Bernard on 11/01/2008 03:12:24 My initial guess was a missing dll. I ran http://www.dependencywalker.com/ which discovered I had 2 missing dll's msjava.dll and efsadu.sll. I have recently re-installed my machine so it made sense, but having grabbed these dll's off the web I still have no luck.
Perhaps there is another dependency that is being used to parse the xml ?
Or a recent change in the eve api export thats messed up some assumption in the eft parser ?
I noticed also that my skill tree is missing a few branches and quite a few skills. I can list them if that helps.
SAme issue here....that windows update thing would have affected EVE-Mon, wouldn't it have?
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Idami Raptor
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Posted - 2008.01.11 08:48:00 -
[1217]
Parse Error here too when trying to update skills.
Checked the server output and it appears to be pretty much the same XML file as you can export manually anyway. Only difference I can see is that the manual XML has Line breaks after each skill and the server response from the API doesn't.
Looks like the data is getting through fine, just EFT isn't reading it right and on top of that is resetting all the character's skills to 0 to boot (this is what we call 'failing badly' as opposed to 'failing gracefully'. If it kept the skills at least the differences would be minor, or could be manually updated. I'm not manually updating everything though!)
The fact that the Eve API exports the same file as the manual XML output does tend to make one wonder why there Isn't a manual import option, like say for when Eve API breaks or if there's a connection problem.
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Shimizu Takumi
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Posted - 2008.01.11 09:04:00 -
[1218]
I've got the parse error taoday after my drone skill was finished to lvl5. yestarday it was just working fine.
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2008.01.11 11:21:00 -
[1219]
Edited by: Mona X on 11/01/2008 11:21:51
Originally by: Shimizu Takumi I've got the parse error taoday after my drone skill was finished to lvl5. yestarday it was just working fine.
I also got that error on my home home computer, but at work I have EFT 2.4 and quick import went well, I have updated skills.
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JasonKuehn
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Posted - 2008.01.11 12:24:00 -
[1220]
I just started getting the parsing error when updating today. It worked fine previously, and no settings changed. Also, I have NOT installed any windows updates, so that is not related. It must be something about the way the EVE servers are sending out the data.
I also considered that maybe I trained some skill it didn't like, but no skills have completed in the time where it worked vs quit working.
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Jadiin
Mindstar Technology Talon Alliance
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Posted - 2008.01.11 12:45:00 -
[1221]
Not wanting to spam the topic with more parsing errors but same here. Just got the latest version of EFT to sort out some cmd setups and imported my char and everything is gone.
I'm actually going to have to do some work now. I'm not happy :)
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Nash'Krul
Caldarians Pride Ka-Tet
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Posted - 2008.01.11 13:06:00 -
[1222]
Seems the Errors started to happen after CCP put the Secure Site down, ev. they changed something and gripen didn't got it on track yet?
I'm having the same problem on work as on home computer, quick-import causes an error and all skills are gone.
any statement from u grip? si vis pacem para bellum |
DmitryEKT
Dark Nebula Academy
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Posted - 2008.01.11 13:11:00 -
[1223]
Maybe it's just me being stupid and missing something, but I swear this is a bug: When fitting a Jaguar, it's meant to get resist bonuses based on your skill level, but regardless of what I set the skill to, there are no resist bonuses being shown. Please fix. |
Kailin Balien
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Posted - 2008.01.11 13:30:00 -
[1224]
Hi, I love your program and do use it all the time BUT I have had a lot of issues with it lately : 1. characters (or projected skills for a character) tend to disapear once in a while for no apparent reason . 2. Character window persistently appears half hidden on program exe, forcing me to modify the config.ini every time to be able to access it . 3. and the reason for this post is that today I receive a "parsing error". No way around it that I found yet (I am not great with computers nor is my technical english very good, I do not know "parsing"), result is I can't import my character in the program. I have modified skills on a blank one to make a few fittings, but it takes forever and might disapear as well...
Is this an issue linked to Windows XP? to this new version of EFT? or am the only one to have that kind of fun?
Please Help!
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ScReWFaC3
Minmatar Igneus Auctorita GoonSwarm
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Posted - 2008.01.11 14:56:00 -
[1225]
I had the same problem i downloaded EFT a phew days ago. worked fined was really pleased then i come back and try update my new skill and i get the same parsin error ive tried deleting it and reinstalling but still no luck CCP Has Nerfed Ur Bunny Because everyone likes it. |
Holice Akhanidian
Amarr The Unit...
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Posted - 2008.01.11 15:54:00 -
[1226]
So has anyone figured out what the deal is with the "division by zero" problem when you try to import EFT loadouts? and how to fix it?
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Flying Elvis
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Posted - 2008.01.11 16:21:00 -
[1227]
Edited by: Flying Elvis on 11/01/2008 16:24:50 I did the quick import thing and all my skills were gone as well. Then I went to the program directory and found the character file was there and had my skills in it. I made a duplicate of it, altering the name, restarted the program and when i select my duplicate, it has all my skills again. I think I'll make a copy of this file in another place too ;)
Hope this helps a little :/
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TheBox
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Posted - 2008.01.11 17:04:00 -
[1228]
Im getting a error message when i try and update my toon "Parsing error" can anyone help me plz?
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Warp Knight
The Serenity Society
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Posted - 2008.01.11 17:27:00 -
[1229]
I'm receiving the exact same parsing error. I don't think it's the version because I was getting it on 2.3 which is why I upgraded to 2.4.1, and it's the same thing. ==============================
Work is for people that don't know how to plunder. |
Joshua Deakin
Gallente The Phalanx Expeditionary Conglomerate Blue Sky Consortium
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Posted - 2008.01.11 17:33:00 -
[1230]
Parsing error here too. I think it was fine yesterday. I guess something changed serverside. My API is still correct. -------------------------------------------------
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Griffin Jr
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Posted - 2008.01.11 17:51:00 -
[1231]
i had same parsing error, but tryed it again just now and everything fine no clue wonder where problem actually was, but its working again now, at least for me
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Gosh Krux
Minmatar Clown Punchers Syndicate
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Posted - 2008.01.11 18:22:00 -
[1232]
Parse error here too. Started last nite, still persisiting today.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die." -Mel Brooks |
Ludi Cross
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Posted - 2008.01.11 19:06:00 -
[1233]
Edited by: Ludi Cross on 11/01/2008 19:10:31 This is an error/bug report. I looked to find a more appropriate place to put it before posting it here, and was unable to find one, so here goes:
When I attempt to import my character stats, I receive the following popup error message:
"Parsing error. Server response has been saved to: [...]\APIError.txt"
This function has been working correctly for some time; this is a change in behavior that just occurred for the first time today, using v2.4.1.
Usually a change in behavior is accompanied/caused by some other change in the environment. In my case, the only change I can identify is the training of a new skill from a skillbook, "Electronic Attack Ships", which just completed.
I, of course, have the APIError.txt in question, but hesitate to post it here (9k of plain text), but would be happy to email or upload it wherever it would be most useful.
Looking forward to your feedback.
:edit:
I don't see a method here for monitoring this thread, but I'm no expert. If you need more info, please send me an email through this board (if that's possible) or mail me ingame at Ludi Cross.
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M'en Dharrk
Frogs of Armageddon
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Posted - 2008.01.11 20:35:00 -
[1234]
I've got the same problem, happened after I trained Military Connections, but I don't know if that's the cause or a coincidence. Love EFT, it helps me find out if a fitting I have in mind will fit with my skills before I go around buying the modules, and gives me numbers to compare with corp-mates' setups on similar ships. Keep up the good work! :)
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Miss Miata
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Posted - 2008.01.11 23:02:00 -
[1235]
just a `thanks`
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Lena Planeswalker
IDLE GUNS
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Posted - 2008.01.11 23:09:00 -
[1236]
yup go the error too, i think something changed in the api file so eft doesnt understand it anymore, and when i tried to get my skill they were all reset to 0 so i lost my current ones
i love eft so pls fix it
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josuaa
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Posted - 2008.01.11 23:12:00 -
[1237]
I am getting a parsing error as well. Started last night. I just reinstalled, same result.
"Parsing error. Server response has been saved to: c:\Documents and Settings\User\Desktop\EFT\APIError.txt"
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Rhaegor Stormborn
Volition Cult The Volition Cult
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Posted - 2008.01.11 23:59:00 -
[1238]
Originally by: josuaa I am getting a parsing error as well. Started last night. I just reinstalled, same result.
"Parsing error. Server response has been saved to: c:\Documents and Settings\User\Desktop\EFT\APIError.txt"
Same.
Rhaegor Stormborn Fleet Admiral - The Volition Cult |
Sion Sheevok
Gallente Round Table Enterprises New Age Solutions Amalgamated
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Posted - 2008.01.12 00:09:00 -
[1239]
Same, bloody hell, and I just sold my Domi to get a Hyp, now I can't figure out what'll work best of if I should stick to a Domi... feck...
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Ash'el
Amarr Imperial Academy
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Posted - 2008.01.12 00:14:00 -
[1240]
Originally by: Rhaegor Stormborn
Originally by: josuaa I am getting a parsing error as well. Started last night. I just reinstalled, same result.
"Parsing error. Server response has been saved to: c:\Documents and Settings\User\Desktop\EFT\APIError.txt"
Same.
Same thing here.
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Power's Urge
Perkone
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Posted - 2008.01.12 00:47:00 -
[1241]
We (and Gripen) have already known about that error since the previous page of this thread. It's not changing anything if each and every user of EFT posts the same thing now.
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DutchSkeleton
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Posted - 2008.01.12 01:41:00 -
[1242]
hehe like last 2 pages i too have same error. but i kinda think i found where the problem is. forgive me if i am wrong.
but it seems when u update via api the check found out that the implant static for example implant basic +1 is not calcuted into chr file.
So i think the problem is around implant static.
I hope this helps.
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Idami Raptor
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Posted - 2008.01.12 02:04:00 -
[1243]
Originally by: Power's Urge We (and Gripen) have already known about that error since the previous page of this thread. It's not changing anything if each and every user of EFT posts the same thing now.
Well given that EFT is essentially useless for its only purpose without the skills plugged in, there isn't a whole lot anyone can *do* aside from report it's not working. And they're going to do so, over and over, until it's fixed. mostly because people like to complain when their stuff doesn't work. |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.01.12 02:38:00 -
[1244]
Can somebody who gets parsing error upload APIError.txt somewhere and post a link here or (if you don't want your skills\wallet balance viewed by the others) mail a link to me ingame?
Originally by: Tamia Clant By the way Gripen, EFT has incorrect attributes for capacitor flux coils. If I recall correctly, the modules remove a % of your total capacitor, and increase your recharge rate. The current EFT version has the module reduce both total capacitor and recharge rate. Basically the CAPRECHARGE value needs to be positive, not negative. The same problem seems to be present with shield flux coils, but I haven't taken the time to test it.
Maybe it was not the best way to name it but CAPRECHARGE is a capacitor recharge time and lower is better.
Originally by: Reiisha I haven't read all 41 pages, but i think the general cap recharge is too generous, unless the peak recharge suddenly became 2.5 instead of 2.4. Where did this new number come from?
Peak recharge was changed to 2.5 in the last version after series of ingame tests.
Originally by: Poco Estudiante Just downloaded the 2.41 version. I'm running vista. Copied it to my documents folder, ran it, and tried to add an account. "Unexpected failure accessing database"
What am I doing wrong?
If you get this message upon attempt of API export and exact message string was "Error: Unexpected failure accessing database" when it's something wrong on CCP's part. --- There is no Amarr problem. |
Hexman
The Ankou The Reckoning.
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Posted - 2008.01.12 05:09:00 -
[1245]
Did u get a response for this?
Originally by: Gripen Can somebody who gets parsing error upload APIError.txt somewhere and post a link here or (if you don't want your skills\wallet balance viewed by the others) mail a link to me ingame?
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Krystian
Caldari No Quarter. Vae Victis.
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Posted - 2008.01.12 06:17:00 -
[1246]
Odd its working again. Server side issue? Very weird.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.12 12:45:00 -
[1247]
In 2.4.1, the Triage Module no longer affects Capital Remote Armor Repair Systems ... (I think it did before 2.4.1). Shield Transporters get the +100%/-50% bonus properly.
Disclaimer: I do not speak for the fanbois. |
xRoma
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Posted - 2008.01.12 15:19:00 -
[1248]
2Gripen Big Thanks, for your work! And... :) Can you add in preferences, setting for autorized proxy (login & password)?
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DutchSkeleton
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Posted - 2008.01.12 15:36:00 -
[1249]
Woohooo it work thx
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Ludi Cross
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Posted - 2008.01.12 20:37:00 -
[1250]
:Followup to error posted in detail, above:
The anomaly appears to have been in the download stream from the Eve API, as it was working again after about 4 hours after the initial report.
My recommendation for the EFT improvement list, however, would be to postpone making any change to the stored character stats until _after_ verifying receipt of a valid new package. In this case, EFT unnecessarily reset all stored stats to zero as a result of the receive error, requiring restoration from backup.
See an error? OK, stop. Don't change anything. :)
Thanks.
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Noden Vorpalstar
Gallente Elite Storm Enterprises
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Posted - 2008.01.13 01:03:00 -
[1251]
I'm having some trouble getting EFT to work. When the program starts I am seeing the following pop-up message...
Invalid File Name
Clicking OK takes me into the EFT, however it is blank and looks nothing like the screen shot of the tool.
The next thing I try is using the Ship Browser. When the Ship Browser window is up it is blank with small squares to the left hand side. Clicking on any of these squares gives me another pop-up message...
Invalid index
Again clicking Ok to the message takes me to a set up screen. At the top it has Current Setup and Character both blank with a drop down menu. To the right it shows Ship Resources all at 0 (understandable because I do not have any character or ship information in here) And below is an area for Modules, and so on and so forth.
However again there is another pop-up error message...
Access violation at address 004BB22F in module 'EFT.exe'. Read of address 0000000C.
Would someone please help me with fixing the problems I am experiencing with getting the EFT tool to function correctly?
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Zhoul
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Posted - 2008.01.13 02:48:00 -
[1252]
Originally by: Noden Vorpalstar I'm having some trouble getting EFT to work. When the program starts I am seeing the following pop-up message...
Invalid File Name
Clicking OK takes me into the EFT, however it is blank and looks nothing like the screen shot of the tool.
The next thing I try is using the Ship Browser. When the Ship Browser window is up it is blank with small squares to the left hand side. Clicking on any of these squares gives me another pop-up message...
Invalid index
Again clicking Ok to the message takes me to a set up screen. At the top it has Current Setup and Character both blank with a drop down menu. To the right it shows Ship Resources all at 0 (understandable because I do not have any character or ship information in here) And below is an area for Modules, and so on and so forth.
However again there is another pop-up error message...
Access violation at address 004BB22F in module 'EFT.exe'. Read of address 0000000C.
Would someone please help me with fixing the problems I am experiencing with getting the EFT tool to function correctly?
Anyone having this issue has not extracted the entire .zip file. What they are doing is opening the EXE directly from the zip file. All the files in the zip file are required (items database, etc). I was able to reproduce this by copying my EFT folder to a new folder, then deleting all the files in the new folder except for EFT.exe. I then ran EFT.exe and got the same errors.
The wrong way: - Download zip file - Open zip file - Double-click EFT.exe
The right way: - Download the zip file - Extract the zip file (entire contents) to any location (you can do this by right-clicking the zip file. If you have winzip, there will be a sub-menu). - Run EFT.exe
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MenanceWhite
Amarr
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Posted - 2008.01.13 05:58:00 -
[1253]
stealth bombers are'nt restricted to only 1 bomb launcher/ship some ship bonuses does'nt seem to apply; doomsday titan? ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Griff'ster
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Posted - 2008.01.13 20:01:00 -
[1254]
Edited by: Griff''ster on 13/01/2008 20:05:23 Edited by: Griff''ster on 13/01/2008 20:01:55 "Copy to Clipboard" doesn't seem to. Any ideas?
Well, the text seems to be copied just fine, but other than a screen shot, is there a way to export the oh-so-beautiful graphics? :)
"If you haven't measured a thing, you don't know a thing about a thing." |
Kaaii
Caldari PixelJuice Design Executive Outcomes
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Posted - 2008.01.14 00:57:00 -
[1255]
Question..
What is my shield defense efficiency?
And how do i raise(?) it?
Is the number there the amount of damage I can sustain without...?
Otherwise, nice tool. You might want to put in a menu option to call back the modules thing that hides on the left side if you close it...took me two days to find it again, thought id broke it
thx Kaaii
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Inquisitor Berthez
the oNe Academy
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Posted - 2008.01.14 17:09:00 -
[1256]
bump \o/
and sticky this please . Ö Hamster Liberation Front since 2006 |
Sarmaul
Brutor tribe
|
Posted - 2008.01.15 19:03:00 -
[1257]
Bug: Triage has no effect on capital remote reps in EFT.
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Meeshaa
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Posted - 2008.01.16 02:09:00 -
[1258]
I have just downloaded the tool. Do i have to have the game open to use? I cant get it to see my character or skills. I am new to eve btw, 12 days i think.
Thanks in advance :)
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Mangus Thermopyle
Caldari Provisions
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Posted - 2008.01.16 10:07:00 -
[1259]
Awesome tool.
I think I found a bug though: the sustained defence gets lower when you use a Semiconductor Memory Cell instead of a Capacitator Control Circuit. The same with cap/second. But they should give the same result I think, they just use 2 different ways to increase it by 15%.
Or is my math off here? Is CCC really better than Semiconductor for cap recharge?
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Krollin
Minmatar Ki Shoda
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Posted - 2008.01.16 12:12:00 -
[1260]
Meesha,
Open EFT then select the View menu opion and select 'Character Editor'. There should be 4 icons on the right hand side of the screen, the left most icon (of a person) allows you to add your character using the API plug in.
Enjoy!
Kro
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adriaans
Amarr Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.01.16 13:56:00 -
[1261]
Bug: (or faulty at least): the cap recharge seems to have a value at 2.5x for peak recharge...however hardly any barely cap sustainable setups works (1-3 cap/s extra)(i.e caps out), I've found that the 2.4x value is more accurate, same goes for shields. I suggest tweaking it as right now setups look better than they are. -sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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Marius Deterium
Caldari The Hull Miners Union The Red Skull
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Posted - 2008.01.16 17:39:00 -
[1262]
Edited by: Marius Deterium on 16/01/2008 17:42:16 EFT Rules, I use it all the time now. This thread it huge so I hope I don't ask for no reason.
Can you do ECM calculations with EFT? Maybe I'm missing it?
EDIT: To clarify, I want to know how effective MY jamming is on somone else. Not using projected effects with calculates how much somone can jam ME.
Also, would be great to be able to compare 2 ships of the same time by having multiple fits of the same ship open at the same time.
Keep up the great work! --- Mining hulls for the juicy goods inside.
Good...bad, I'm the guy with the gun. |
Chi Quan
DEFCON. Phoenix Allianz
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Posted - 2008.01.16 19:05:00 -
[1263]
anyone has an idea how to edit the dat files so i can play around with different grid and cpu stats for ships?
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Power's Urge
Perkone
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Posted - 2008.01.16 19:07:00 -
[1264]
Originally by: Marius Deterium To clarify, I want to know how effective MY jamming is on somone else. Not using projected effects with calculates how much somone can jam ME.
That's just a matter of perspective - think of the other ship being you and you being the other ship.
Quote: Also, would be great to be able to compare 2 ships of the same time by having multiple fits of the same ship open at the same time.
Opening another window for the same ship through the ship manager does the trick.
EFT rules in the fitting creation department, but usability and clarity still leave a lot of room for improvement in many places.
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Reaver77
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Posted - 2008.01.16 20:49:00 -
[1265]
Trying to import my character via API but all my skills dont appear plus my character does not appear when trying to fit my ship?
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Tekashi Kovacs
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Posted - 2008.01.16 21:59:00 -
[1266]
Bug: Curator II has lower falloff than t1 equivalent. Optimal range of both of them is bugged as well (35k->36k).
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Barney Hanlon
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Posted - 2008.01.16 22:57:00 -
[1267]
May I recommend that all ships are available, even ones you can't fit. While you can multiply your skills to work out, for example, the speed of a shuttle or the capacity of a Rhea, I wouldn't mind a tool that did it for me.
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EonSmith
Caldari
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Posted - 2008.01.17 02:28:00 -
[1268]
Hi Grippen, Have you check on this issue i posted before? Thanks.
Originally by: EonSmith I think i found a bug on Transport Ship bonus, the -5% Armor Repairer Cap Need Bonus isn't applied, while the duration bonus is applied correctly.
I'm using EFT 2.4.1
Let's get to the numbers:
Ship: Occator Module involved: Medium Armor Repairer II, (Cap: 160, Dur: 12 sec, Cap/Sec: 13.33)
Affecting Skills: - Repair Systems (-5% duration/level): Assuming level 2, (Cap: 160, Dur: 10.8sec, Cap/Sec: 14.8)
- Transport Ships (-5% duration & -5% cap need/level) : Assuming level 5, In EFT: (Cap: 160, Dur: 8.1, Cap/Sec: 19.75) Should be: (Cap: 120, Dur: 8.1, Cap/Sec: 14.8)
Is this a slipped bug? Or is my calculation above incorrect?
Anyway, thanks a lot for creating and maintaining this great tool, Gripen.
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Deuce TBE
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Posted - 2008.01.18 02:51:00 -
[1269]
Could we have shuttles added to the ship browser? Obviously we won't be able to fit them, but to have the attributes available would be good when you want to look at whether using a shuttle, or a fast frigate, would be a better option. I'd also like to try fitting an Interceptor to have better stats than a shuttle (i.e. align time, speed) to do courier missions. I'm sure other people would like to see this too.
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Fastercart
Gallente Ihatalo Heavy Industries
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Posted - 2008.01.18 04:46:00 -
[1270]
Originally by: Deuce TBE Could we have shuttles added to the ship browser? Obviously we won't be able to fit them, but to have the attributes available would be good when you want to look at whether using a shuttle, or a fast frigate, would be a better option.
I'd like Freighters added too. I wish I could have seen attributes various skill trainings would have (Gallente Freighter 4 versus Caldari Freighter 4). __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
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Pyr3x
Gallente TiS Industries
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Posted - 2008.01.18 09:21:00 -
[1271]
Edited by: Pyr3x on 18/01/2008 09:21:23 I made an icon for the EVE Fitting Tool that is Vista ready. I run Vista myself and well the EFT Icon is a little harsh. Anyhow here it is if anyone wants it.
EFTool_V_Icon_TiS.rar
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Morn Judith
Caldari The Singularity Project Rare Faction
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Posted - 2008.01.18 16:44:00 -
[1272]
I'm having a problem importing my skills. I put in my API code, but nothing happens. Is there something I'm doing wrong? It used to work well for me.
I don't like my sig.
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Titos Polo
Senseless Violence
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Posted - 2008.01.18 17:50:00 -
[1273]
Bug : Monopulse Tracking Mechanism I has a optimal range bonus of 52.5% instead 5.25% or 5.3%(from eve info window).
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Slithysss
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Posted - 2008.01.18 23:51:00 -
[1274]
Is the marauder "100% damage bonus" applied ? I could be wrong but it looks like it`s not
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Beness
Absolutely No Retreat
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Posted - 2008.01.19 01:39:00 -
[1275]
Originally by: Mangus Thermopyle I think I found a bug though: the sustained defence gets lower when you use a Semiconductor Memory Cell instead of a Capacitator Control Circuit. The same with cap/second. But they should give the same result I think, they just use 2 different ways to increase it by 15%.
Or is my math off here? Is CCC really better than Semiconductor for cap recharge?
Short answer: Yes.
Semiconductor will give you more total cap, while CCC reduces the time it takes refill the cap. Take the fully abstracted, simplified, and arbitrary case of a ship that has 100 cap that recharges in 100 seconds linearly (100/100 = 1 cap per second).
I add 1 Semiconductor, I now have 115 cap that recharges in 100 seconds - or a linear recharge of 115/100 = 1.15 cap/sec. I add 1 CCC, I now have 100 cap that recharges in 85 second - or a linear recharge of 100/85 = 1.18 cap/sec.
The actual cap follows a curve instead a straight line, but each point on the curve is multiplied by the above improvement, and the result is that the CCC provides a better peak recharge rate.
The Semiconductor does give a "wider" peak zone, and can, in specific cases, allow a perma-tank where the CCC wouldn't. However, CCCs are generally half the price of Semiconductors, and are generally my choice.
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Arde Mayhew
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Posted - 2008.01.19 14:14:00 -
[1276]
Edited by: Arde Mayhew on 19/01/2008 14:18:33 "I'm having a problem importing my skills. I put in my API code, but nothing happens. Is there something I'm doing wrong? It used to work well for me."
I am showing the same problem, but the issue is that you are supposed to use the numeric user ID and not your text ID.
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reaping miner
Gallente Viper Squad Triumvirate.
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Posted - 2008.01.19 21:59:00 -
[1277]
is it just me or does it need patching? cus my curse should have more dronespace. neutralizers use to much PG. i cant see scrips etc. or if iam wrong can you tell me where i can download a newer version?
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AlienHand
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Posted - 2008.01.19 22:35:00 -
[1278]
Connection failed...
This is what I get .. and I did put in my ID and API key.
What gives ??
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Lin Xiao
Caldari Ex Coelis
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Posted - 2008.01.20 03:09:00 -
[1279]
This may have already been covered in an earlier post, so forgive me for not wading through 40-some pages to make sure...
Request: XML character file import
It would streamline setting up dummy characters to test fits rather than the current system which requires setting character skills manually.
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Rhaxis
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Posted - 2008.01.20 03:36:00 -
[1280]
Pyr3x: Thanks heaps for the icon mate, looks a lot better :) Cheers!
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Arenthia D'naga
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Posted - 2008.01.21 00:03:00 -
[1281]
Edited by: Arenthia D''naga on 21/01/2008 00:03:31 I'm having trouble importing my character. I get the API key and enter character ID (numeric, 6 characters) and the API key (copy/pasted, no spaces at the start or end) and hit connect and it comes up as below.
Screenshot
No errors or anything, just no characters listed. |
Delphen Gruss
Gallente Brethren Empire
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Posted - 2008.01.21 02:31:00 -
[1282]
I just have one question about defence.
Effective efficientcy is how well you can tank, and the reinforced is with your Armor rep on. How are these numbers suppose to be set? on one of my setups they are both the same. What does that mean?
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Arenthia D'naga
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Posted - 2008.01.21 02:53:00 -
[1283]
That means you can perma-run your repper, you won't flatten your cap. |
flaming phantom
Minmatar Tyrell Corp INTERDICTION
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Posted - 2008.01.21 04:54:00 -
[1284]
i love the program, but 2 thimgs to say
1- i can get a "'barrage' siege missile launcher" in EFT, but i can find no such item in the actual game...so um, i dont think that's suppose to be in EFT.
2- it would be really sweet if somehow using this site: link or some similar thing, so through EFT it could give you a rough estimate as to how much the current setup will cost you
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Arenthia D'naga
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Posted - 2008.01.21 10:17:00 -
[1285]
The "Barrage" launcher is a Cosmos item. It does exist. |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.01.21 14:18:00 -
[1286]
Originally by: EonSmith Hi Grippen, Have you check on this issue i posted before? Thanks.
Yes, bonuses are wrong. Thank you for the report.
Originally by: reaping miner is it just me or does it need patching? cus my curse should have more dronespace. neutralizers use to much PG. i cant see scrips etc. or if iam wrong can you tell me where i can download a newer version?
You're using old version. Get the last one from the link in first post.
Originally by: AlienHand Connection failed...
This is what I get .. and I did put in my ID and API key.
What gives ??
There are a lot of possible reasons to it: you can have problems with your internet connection or your firewall blocking EFT access to it. Or EVE API service could not work at the time you were trying.
Originally by: Arenthia D'naga I'm having trouble importing my character. I get the API key and enter character ID (numeric, 6 characters) and the API key (copy/pasted, no spaces at the start or end) and hit connect and it comes up as below.
I used to get such behavior when trying to update skills while running other downloads in background. Try to not run applications which can use most of your available bandwidth while using API import. Also make sure your connection doesn't suffer from packet losses. --- There is no Amarr problem. |
Dramarro
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Posted - 2008.01.21 22:08:00 -
[1287]
A suggestion for future versions, i think its would be nice:
Add one extra, editable stat to each modul, the 'price' and one field under the drone bay, named 'SumPrice:' or so. Then the users can see immediately the ships price in isk, and dont need use a calculator, or they brain (ohh i really hate it) Of course dont need build the full price datebase, its a big work, and i think, all people use only 60-70 modul genelally, we can do it ourself. Or make it easy importable and i am sure, someone will make it, and update sometimes.
What do u think its a crazy idea or do u like it?
Ps.: i love this tool, sometimes i dont log in just play EFT-Online :)
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ghosttr
Amarr ARK-CORP RONA Alliance
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Posted - 2008.01.22 01:01:00 -
[1288]
I would really like it if there was a setting on the skills where you see the minimum skill requirements for a fitting. If you put that in ill be sure to throw some isk your way
A bigger eve Annndd..Player Factions |
Aegis Osiris
Gallente Demonic Retribution Pure.
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Posted - 2008.01.22 02:59:00 -
[1289]
First off, thanks for the tool Gripen, very nice!
This might have been asked before, but at 44 pages I don't have the moral fortitude to go looking for it lol.
Have you considered putting in a POS section, that would be able to calculate damage, tracking, tanking, etc. as ships in EFT do now? I don't know how much work would be involved, probably more then it seems, but figured I'd wonder out loud and see... ________________________________________________ This thread does not exist
Sig in process.... |
Teddy Ruckspin
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Posted - 2008.01.22 11:08:00 -
[1290]
One feature I would love to see in this app is ship/fitting costs with the prices drawn of eve central so when I fit a ship in EFT, it will also show the cheapest/average price to fit it. Even possibly a tab showing where the cheapest place to get each mod and the ship is. Obviously officer mods and such would not appear on eve-central so for these I would use a base price or average price which is updated month or so.
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Per Bastet
Amarr B.O.O.M Socius Tutaminis Velox
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Posted - 2008.01.22 15:38:00 -
[1291]
BUG FOUND!!!!!
I have the Salvage Drones Skill, and the EFT is Parsing it as Scout Drone Operation.
I know it's a Minor Bug, but it should be fixed for those that have the skill.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.01.23 14:36:00 -
[1292]
First off, thanks for the great tool Gripen.
I had a question concerning Warfare Link modules in EFT (in this case, the Armored Warfare Links Damage Control and Rapid Repair.) These are not affecting Capital Repair Systems (onboard reps), but are affecting the Capital Remote Reps. Is this how they function on TQ aswell?
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Ginpour
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Posted - 2008.01.23 18:23:00 -
[1293]
Originally by: Holice Akhanidian So has anyone figured out what the deal is with the "division by zero" problem when you try to import EFT loadouts? and how to fix it?
This problem needs some attention.
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merrick ro
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Posted - 2008.01.23 20:27:00 -
[1294]
Is it possible to view multiple setups at the same time? I see one setup window, where I can select the current setup, but would like to view setups side by side to make comparisons...
thanks :)
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Baaltazar
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Posted - 2008.01.23 22:24:00 -
[1295]
dose new version of EFT exist so I could see Heavy Interdictor in it ???
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.01.23 22:44:00 -
[1296]
Edited by: Meiyang Lee on 23/01/2008 22:44:37
Originally by: merrick ro Is it possible to view multiple setups at the same time? I see one setup window, where I can select the current setup, but would like to view setups side by side to make comparisons...
thanks :)
Well 2 above eachother usually works fine, just scale them down a bit.
Originally by: Baaltazar dose new version of EFT exist so I could see Heavy Interdictor in it ???
download the latest version, it should include HICs
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beuzathor
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Posted - 2008.01.24 03:50:00 -
[1297]
Hello I think there is a bug with the rattlesnake. Eft don't apply the Ship bonus to the missile. The raven and the rattlesnake have the same flight time with the same fitting. By
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Mamista
Caldari Stardust Assassins
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Posted - 2008.01.24 03:52:00 -
[1298]
Edited by: Mamista on 24/01/2008 03:55:04 please delete, fixed my own problem by reading the supplied FAQ >.> -=[SiGNaTuRe]=-
Quote: "Life is pleasant. Death is peaceful. It's the transition that's troublesome." - Isaac Asimov
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Thaibog
Destructive Influence Band of Brothers
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Posted - 2008.01.25 15:44:00 -
[1299]
Originally by: Meiyang Lee First off, thanks for the great tool Gripen.
I had a question concerning Warfare Link modules in EFT (in this case, the Armored Warfare Links Damage Control and Rapid Repair.) These are not affecting Capital Repair Systems (onboard reps), but are affecting the Capital Remote Reps. Is this how they function on TQ aswell?
Yes, Thats how it works on TQ. Just to make sure, I tested it a second ago and it does work like that. AWLDC and RR affect the capital remote reps, but not the capital armor repper.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.01.25 18:37:00 -
[1300]
Originally by: Thaibog Yes, Thats how it works on TQ. Just to make sure, I tested it a second ago and it does work like that. AWLDC and RR affect the capital remote reps, but not the capital armor repper.
Thank you very much
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Rovad Algore
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Posted - 2008.01.27 11:45:00 -
[1301]
Regional settings decimal point/decimal comma bug:
Using version 2.4.1. There is a bug during saving of config.ini file if your windows regional settings have comma as a decimal character. Sometimes EFT would save DamageProfile values as floating point numbers with comma as decimal point but also separate various damage values with commas as well. As a result of this, when reading config.ini file on the next EFT start, wrong damage values are read back in.
Perhaps making sure that decimal point is used in floating value during saving and reading at all times regardless of windows regional settings would solve this problem?
Thanks for a great utility!
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doesnotcompute
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Posted - 2008.01.27 16:40:00 -
[1302]
Edited by: doesnotcompute on 27/01/2008 16:40:33 Doh - figured it.
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Noelle Fay
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Posted - 2008.01.28 20:22:00 -
[1303]
Is it me or does the capacitor balance not work?
On my Harbinger Fit it says: -11.3 +20
That's with nothing "active" but my 7 focused medium beams.
Shouldn't that mean I willnever run out of cap? Yet, I do...
Thanks in advance, Fay
P.S.: Nice program aside from that! The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |
Arenthia D'naga
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Posted - 2008.01.28 21:19:00 -
[1304]
Noelle, is it possible you're using the "All level 5" character instead of your own imported one? |
Noelle Fay
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Posted - 2008.01.28 21:42:00 -
[1305]
Nah, but I figured it out... I didn't know the cap recharge wasn't linear.. like it regs more when you're down to 30% lol.
ah well.. being a newb is great... anyhow, thanks :P The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |
Conrad Rock
Caldari Provisions
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Posted - 2008.01.29 18:00:00 -
[1306]
You're missing all the T2 versions in the ECCM category.
ECCM - Ladar II ECCM - Gravimetric II ECCM - Magnetometric II ECCM - Omni II ECCM - Radar II
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Etheoma
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Posted - 2008.01.29 18:18:00 -
[1307]
Edited by: Etheoma on 29/01/2008 18:19:48 One small problem theres no t2 armor reppers in either small Med or large and also reppers go in the low slots right... well not here
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cytomatrix
Caldari Cosmic Ev0lution
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Posted - 2008.01.29 19:02:00 -
[1308]
I dont know if this has been asked already. Is there a version for mac? Cheers ______________________________________________________________
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Arenthia D'naga
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Posted - 2008.01.29 19:10:00 -
[1309]
Originally by: Etheoma Edited by: Etheoma on 29/01/2008 18:19:48 One small problem theres no t2 armor reppers in either small Med or large and also reppers go in the low slots right... well not here
T2 reppers show fine for me. Are you looking on the "market" tab (bottom left)?
And they go in the right slots too. Remember hull reppers go in mid slots, and remote reppers in the highs, you haven't accidentally grabbed one of those? |
aldarrin
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Posted - 2008.01.31 16:23:00 -
[1310]
Siege Warfare links aren't giving bonuses to capital shield transporters. -- Flame on. |
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Andreask14
Alterum - Infinitus - Fabula Dragons Of Oceans
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Posted - 2008.01.31 16:30:00 -
[1311]
The bonus of the mining foreman skill is not applies to mining laser yield. This has probably been said before.
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Isorath
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Posted - 2008.02.01 04:20:00 -
[1312]
Edited by: Isorath on 01/02/2008 04:23:36 if i upgrade from 2.3 to the newest version, will i still keep my setups?
EDIT: oh, and the config edit for the racial stuff, like tank and dps against NPCs, will that be lost?
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Shearha
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Posted - 2008.02.01 11:50:00 -
[1313]
I have some strange problem (it occures from early version). If i doubleclick anything (modules, other windows) my character window appears. It's quite annoying closing it after every action.
Second thing: I'm not able to import fit using copy function. I got message from EFT if I want to do it, then I click ok and I get error message "Floating point division by zero"
Thanks for help
PS. Still I miss some search tools when I can find only these modules which I can fit in my current fit (taking left CPU and powergrid into considiration)
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Rovad Algore
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Posted - 2008.02.01 21:17:00 -
[1314]
Originally by: Rovad Algore Regional settings decimal point/decimal comma bug:
Using version 2.4.1. There is a bug during saving of config.ini file if your windows regional settings have comma as a decimal character. Sometimes EFT would save DamageProfile values as floating point numbers with comma as decimal point but also separate various damage values with commas as well. As a result of this, when reading config.ini file on the next EFT start, wrong damage values are read back in.
Perhaps making sure that decimal point is used in floating value during saving and reading at all times regardless of windows regional settings would solve this problem?
Thanks for a great utility!
BTW - this only happens after you change or edit damage types before exiting application. If you only open EFT and close it the bug is not manifested.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.02.02 11:54:00 -
[1315]
Originally by: Isorath if i upgrade from 2.3 to the newest version, will i still keep my setups?
EDIT: oh, and the config edit for the racial stuff, like tank and dps against NPCs, will that be lost?
Yes you do. You just need to save Setups and Character subfolders as well as config.ini and Favorites.dat files and put them in where you unpack a new version.
Originally by: Shearha I have some strange problem (it occures from early version). If i doubleclick anything (modules, other windows) my character window appears. It's quite annoying closing it after every action.
I bet you have some kind of software which translates doubleclicks to Ctrl+C shortcut which often used as copy command but shows Character Editor in EFT. --- There is no Amarr problem. |
Karen Sarann
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Posted - 2008.02.02 13:35:00 -
[1316]
Haven't bothered to read all the pages in this thread, but when trying to EFT fit my deimos, I'm pretty sure the gallente cruiser damage bonus did not factor in.
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Y3R M4W
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Posted - 2008.02.02 17:27:00 -
[1317]
I don't suppose anyone can tell me what format the .dat files are in, it would be nice to be able to customize stuff, to test wacky things and stuff released on test server (such as 5 turreted zealot ).
Note: YER MAW! is Scottish for Your Mother. |
Jim Chone
Caldari Die dunkle Bruderschaft
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Posted - 2008.02.02 20:54:00 -
[1318]
Hey i had a problem crop up with EFT.
Me and a friend of mine were testing drake setups and just to see what peak recharge my current fitting would produce with all skills on 5 he decided to set one up just like mine. Now with my current skills applied and the same fitting as in game. I also had the same values as in game. That said when I set my EFT to "all 5s" I had less peak recharge than my friend. We were both using ver. 2.4.1 and he assured me that he had exactly the same fitting as I. What could be the reason for this?
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Y3R M4W
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Posted - 2008.02.02 22:15:00 -
[1319]
It's quite probably you've editted your All Skills Lvl V character at some point to test something, and forgot to switch it back. Happens to me all the time
Note: YER MAW! is Scottish for Your Mother. |
Jim Chone
Caldari Die dunkle Bruderschaft
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Posted - 2008.02.02 23:39:00 -
[1320]
I had that thought too but after setting all skills to lvl5 manually my friend still had a higher peak recharge than me.
PS: If it was that simple then I wouldnt have posted here.
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Bronson Hughes
Knights of the Wild
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Posted - 2008.02.02 23:52:00 -
[1321]
Check your gang bonuses too. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Jim Chone
Caldari Die dunkle Bruderschaft
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Posted - 2008.02.03 01:37:00 -
[1322]
Edited by: Jim Chone on 03/02/2008 01:42:41 aha that does rais it a bit thanks i'll check with my friend.
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Bronson Hughes
Knights of the Wild
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Posted - 2008.02.03 01:43:00 -
[1323]
It's at the bottom of the ship window, beside where you open the drone bay. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Homer'Simpson
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Posted - 2008.02.03 15:15:00 -
[1324]
Where do i get the fitting tool from??
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.02.03 15:16:00 -
[1325]
Originally by: Homer'Simpson Where do i get the fitting tool from??
First page silly.
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Sky Marshal
Aeden Tau Ceti Federation
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Posted - 2008.02.03 15:56:00 -
[1326]
Edited by: Sky Marshal on 03/02/2008 15:57:46
EFT needs one feature in my opinion : a "Quirks Mode".
It would be an option who, activated, will permit to drag/drop any module to ANY slot, despite any hardpoint limitation (4 turrets for 5 slots ? don't care, I drop 1 more) and who don't stop me if I want drop a plate in a med slot.
When you see the new incoming changes (Zealot +1 hardpoint turret, or Deimos with -1 med / + 1 low, etc...), this option can permit to create new fits without have to wait for an upgrade of EFT, and so permit to have more informations and make more easy some tests in SiSi (and comment it in devblogs topics).
Of course, this can have some problems (Deimos + 265 Capacitor, difficult to reproduce), but maybe it is possible to edit temporary some caracteristics of the ship as long as this option is enabled. Offline, all would return to normal. _______
16/20 Dragon : ½ Great Game + 14/20 Revelations : ½ Desyncs... + 11/20 Trinity : ½ BBSOD, Bugs, Desyncs, F*** Nerfs + 10/20 v1.1 : ½ [...] + EXP shield nerf +
CCP, you are tiring. |
Y3R M4W
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Posted - 2008.02.03 17:52:00 -
[1327]
That's why I was wanting to know what format the .dat files were in, so I can make changes without waiting for the next official release.
Note: YER MAW! is Scottish for Your Mother. |
Inquisitor Berthez
the oNe Academy
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Posted - 2008.02.04 23:18:00 -
[1328]
The Pilgrim CPU is way off . Ö Hamster Liberation Front since 2006 |
Shearha
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Posted - 2008.02.06 11:17:00 -
[1329]
Once again :P
I have some strange problem (it occures from early version). If i doubleclick anything (modules, other windows) my character window appears. It's quite annoying closing it after every action.
Second thing: I'm not able to import fit using copy function. I got message from EFT if I want to do it, then I click ok and I get error message "Floating point division by zero"
Thanks for help
PS. Still I miss some search tools when I can find only these modules which I can fit in my current fit (taking left CPU and powergrid into considiration)
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aldarrin
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Posted - 2008.02.06 11:32:00 -
[1330]
Don't know about the .dat files. But you can copy the fit to the clip board (same drop down as new, duplicate, delete fit). Paste it into notepad, make changes, and then ctrl+A ctrl+C to put the changes back on the clipboard. When EFT next gets focus, it'll ask you if you want to import the fit.
BTW, does anyone know if siege warfare modules affect capital shield transporters? -- Flame on. |
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J'me Mer
|
Posted - 2008.02.08 05:46:00 -
[1331]
Edited by: J''me Mer on 08/02/2008 05:47:42 Ignore me - fixed the problem
Excellent tool btw.
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Ral Ulgur
Caldari Provisions
|
Posted - 2008.02.08 07:58:00 -
[1332]
1337th reply \o/
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Mamarto
Minmatar Dead Pirates' Society Valhalla Alliance
|
Posted - 2008.02.08 08:25:00 -
[1333]
Don't know if this has been mentioned, as I haven't read the whole thread.
I found a bug when using the auto targeting systems (The tech 2 one specifically). Instead of adding the 3 extra targets like the description says it should, it only adds 1.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.02.08 10:46:00 -
[1334]
Originally by: Mamarto Don't know if this has been mentioned, as I haven't read the whole thread.
I found a bug when using the auto targeting systems (The tech 2 one specifically). Instead of adding the 3 extra targets like the description says it should, it only adds 1.
This might be a silly question, but do your skills support those 3 extra targets? (since the number displayed is limited by how many your character can handle, with the ships base max-targets as secondary check)
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zacuis
Great Big Research
|
Posted - 2008.02.09 01:13:00 -
[1335]
speed calcs seem to be a bit fubar in this new version its almost as if its calculating in the navagation skill twice im playing with a malediction in game and i get different speeds than in eft. plz fix
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Nash Tobanyi
|
Posted - 2008.02.09 16:34:00 -
[1336]
I noticed that In the side window it has Gang Assist Modules as 25 energy per cycle, but when you actually fit them to you ship it put them in as 2.5 energy per cycle.
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Karl Mattar
Caldari Independent Navy Reserve The Fourth District
|
Posted - 2008.02.11 05:37:00 -
[1337]
Lately when I try and update my character information using quick import, I get the message "Connection Failed". I'm unable to update my characters now, short of manual editing.
What do I need to do to fix this?
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Mamarto
Minmatar Dead Pirates' Society Valhalla Alliance
|
Posted - 2008.02.11 15:08:00 -
[1338]
Originally by: Meiyang Lee
Originally by: Mamarto Don't know if this has been mentioned, as I haven't read the whole thread.
I found a bug when using the auto targeting systems (The tech 2 one specifically). Instead of adding the 3 extra targets like the description says it should, it only adds 1.
This might be a silly question, but do your skills support those 3 extra targets? (since the number displayed is limited by how many your character can handle, with the ships base max-targets as secondary check)
Ah, never thought of that, but you're absolutely right, switched over to the level 5 character and the number og targets jumped right up to 9 as it should. Well debunked!
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Volzir
Amarr
|
Posted - 2008.02.11 17:03:00 -
[1339]
Originally by: Nash Tobanyi I noticed that In the side window it has Gang Assist Modules as 25 energy per cycle, but when you actually fit them to you ship it put them in as 2.5 energy per cycle.
When you fit it to your ship it does not display cap usage "per cycle" instead it displays it as "per second" or "cap use per cycle/duration time in seconds" specifically. This is to show you how much you are ACTUALLY using since 100 cap use on a 120 second duration module is significantly less than 5 cap use on a 2 second duration module.
Member of the second best race in the galaxy. |
Rhin Kaiser
New Eden Advanced Reconnaissance Unit
|
Posted - 2008.02.12 09:53:00 -
[1340]
OK, having an issue with loading skills. Not sure if anyone else mentioned it, but I didn't see anybody else with this problem.
I go to View -> Character Editor -> Import, enter my API key and User ID, hit connect, then it gives me the option to select which character I want to load skills for. All is kosher thus far.
Choose my character, hit OK... and nothing happens. It's obviously getting the information if it can see the correct characters, but the skills won't load for some reason. Anyone know if it's a software issue, or am I just an idiot and missing something obvious?
|
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.02.12 09:56:00 -
[1341]
This has happened to me before. I went and did it again, and then the skills updated. So just keep trying.
Dunno if it is a EFT known issue or just a problem with the API in general - try browsing a couple of pages back and see if you find something.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
Rhin Kaiser
New Eden Advanced Reconnaissance Unit
|
Posted - 2008.02.12 10:10:00 -
[1342]
Originally by: Ishina Fel This has happened to me before. I went and did it again, and then the skills updated. So just keep trying.
Dunno if it is a EFT known issue or just a problem with the API in general - try browsing a couple of pages back and see if you find something.
I've tried it around 20-25 times or so, and still nothing. Could it be an issue with my wireless connection? I doubt it is, but still... I'm grasping for anything it may be.
Yeah... apparently I'm blind, and failed to notice that this question has been asked many times already. That's what I get for browsing so quickly -_-' Still, anyone have any ideas as to how to solve the issue? I didn't see any definitive solutions anywhere...
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.02.12 12:17:00 -
[1343]
Originally by: zacuis speed calcs seem to be a bit fubar in this new version its almost as if its calculating in the navagation skill twice im playing with a malediction in game and i get different speeds than in eft. plz fix
I need to know your setup and navigation skills to try to reproduce error.
Originally by: Rhin Kaiser Yeah... apparently I'm blind, and failed to notice that this question has been asked many times already. That's what I get for browsing so quickly -_-' Still, anyone have any ideas as to how to solve the issue? I didn't see any definitive solutions anywhere...
API import loads skills to the selected character. If you haven't created a new one before importing you get your skills loaded to "All level 5" character. --- There is no Amarr problem. |
Rhin Kaiser
New Eden Advanced Reconnaissance Unit
|
Posted - 2008.02.12 12:26:00 -
[1344]
Originally by: Gripen API import loads skills to the selected character. If you haven't created a new one before importing you get your skills loaded to "All level 5" character.
Ah HA! That's it! Gripen, are my god until the next person does something worthy of deity status. Enjoy your five minutes of praise. Maybe I should revise my standards for godhood... Thank you so much!
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Skyblue
Karjala Inc.
|
Posted - 2008.02.12 18:43:00 -
[1345]
anyone got a link for all skills V?
|
Ohmy Fugod
|
Posted - 2008.02.12 19:32:00 -
[1346]
Hey there, Is there any way out there -maybe via an add on I obviously still don't know about- to include faction mods into the list? Been playing around with all the options, still can't find them.
Also: 1) Great tool, thanks a lot! 2) My apologies for having not read the 45 pages :p
Cheers -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non dat, Salmantica non praesta |
Florist Gump
|
Posted - 2008.02.13 16:18:00 -
[1347]
Edited by: Florist Gump on 13/02/2008 16:20:36 EDIT: Nevermind, I was using 2.4, not 2.4.1
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Power's Urge
Perkone
|
Posted - 2008.02.13 19:55:00 -
[1348]
Originally by: Ohmy Fugod Is there any way out there -maybe via an add on I obviously still don't know about- to include faction mods into the list? Been playing around with all the options, still can't find them.
Look down left.
|
Almega
Archon Industries
|
Posted - 2008.02.14 05:42:00 -
[1349]
Anyone tried to update/import their character API within the last 24 hours (on the assumption that my problem is related to the proxy update or whatever that happened during that time)? I keep getting "connection failed" when using my API info now.
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Viryana
Genco Interstellar Alcohol Conglomerate
|
Posted - 2008.02.14 08:20:00 -
[1350]
Anyone know how I can find freighters and jump freighters? I know regular freighters used to be there but I can't seem to find them anymore since the last couple of verisons :\
|
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Artazzo
|
Posted - 2008.02.14 08:29:00 -
[1351]
couple of questions/suggestions/problems
- what's with the order of ships? i don't get the order? - how can i reset my altered skills? - is there a way to quickly see which skills i am missing for a certain setup?
anyway, kudos for the tool. bit strange to get used to it, but once you get to know the 'features' it's a good tool.
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Lady Aevis
Leela's Lamas
|
Posted - 2008.02.14 11:04:00 -
[1352]
Originally by: Artazzo couple of questions/suggestions/problems
- is there a way to quickly see which skills i am missing for a certain setup?
Just hover the cursor over the red rectangle ( which turns green if you have all the skills ) and a pop-up window will ... *pop* listing you the skills you need
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Artazzo
|
Posted - 2008.02.14 13:33:00 -
[1353]
Originally by: Lady Aevis
Originally by: Artazzo couple of questions/suggestions/problems
- is there a way to quickly see which skills i am missing for a certain setup?
Just hover the cursor over the red rectangle ( which turns green if you have all the skills ) and a pop-up window will ... *pop* listing you the skills you need
agha! i did noticed the red rectangle, but the popup i never saw. geez, all those hidden features
|
Sushi Zen
Amarr Imperial Academy
|
Posted - 2008.02.14 22:57:00 -
[1354]
Originally by: Shearha
Second thing: I'm not able to import fit using copy function. I got message from EFT if I want to do it, then I click ok and I get error message "Floating point division by zero"
I'm having this same problem as well, only not 100% of the time (but often enough to make me cry:P)
I tried narrowing it down: at first I thought it was because I might not have the skills required to fly a specific skill type, but that was quickly tossed out the door.
I am able to import ships up to cruiser; also some Assault Frigs; battleships & battlecruisers are out.
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Dictum Factum
Gemini Sun The Reckoning.
|
Posted - 2008.02.14 23:29:00 -
[1355]
Thanks for the update.
I know less than you think I do. |
Venetta
|
Posted - 2008.02.15 07:58:00 -
[1356]
I love this tool. Only three enhancements I'd really like. One is to be able to just do a search by ship (instead of having to always select it from the list). Second is to have a favourites where all the ship types you have set ups on could be listed in a quickbar for faster selection. The third is for the tool to recognise some of the well known abbreviations for a module in the search (EANM, MWD, ML). Sometimes I forget exactly how a module is called which means I have to select from the module list (not a big deal I admit).
Excellent tool though!
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Loschey Teg
|
Posted - 2008.02.15 16:19:00 -
[1357]
I got through about 15 pages of this forum and am learning how wonderful eft is but - I can't save my characters xml file in a way that the program can use. Please someone tell me how i save the xml file as though i am a five year old.
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Power's Urge
Perkone
|
Posted - 2008.02.16 10:01:00 -
[1358]
Originally by: Loschey Teg I got through about 15 pages of this forum and am learning how wonderful eft is but - I can't save my characters xml file in a way that the program can use. Please someone tell me how i save the xml file as though i am a five year old.
EFT cannot use an XML file. You will have to import your character through the character API provided by CCP. You can get your API key here.
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ry ry
StateCorp Insurgency
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Posted - 2008.02.16 10:14:00 -
[1359]
for some reason, a stiletto with a cap battery 2 seems to be shown as having way less grid than it should do. dunno which is wrong. might just be my wonky version though since i've had a whole bunch of random data files in there at various points. Signature removed. Too large and flashing signatures are not really permitted. Navigator |
Fastercart
Gallente Ihatalo Heavy Industries
|
Posted - 2008.02.16 10:31:00 -
[1360]
Originally by: Viryana Anyone know how I can find freighters and jump freighters? I know regular freighters used to be there but I can't seem to find them anymore since the last couple of verisons :\
Neither are in EFT unfortunately. I would like to see them in too. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
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zacuis
Great Big Research
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Posted - 2008.02.16 12:07:00 -
[1361]
my character has all nav skills at level 5 and is using a malediction with 1 nano 2 overdrivers and a 1mn mwd all t2 of course
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dracice
|
Posted - 2008.02.17 06:49:00 -
[1362]
i imported my api key... user ID, it accepts it i click this character but it doesnt add this char to the drop down list of other characters i have already imported. tried restarting client, no go.
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Sy Ko'Jeniq
|
Posted - 2008.02.18 02:13:00 -
[1363]
I have a couple of odd bugs with EFT, thought I'd better let people know, see if they have the same problems and/or fixes for them.
Firstly, the icons just don't display correctly on my system. The parts that should be transparent are instead black. I realise this is mostly cosmetic, so it's not a real biggie, but it is somewhat annoying.
Secondly, and this one is a real problem, is the API import function is not importing character details correctly. By this, I don't mean that it cannot import - but that it imports the data incorrectly. As an example, one character has Scout Drone Operation to Level 3, but EFT constantly sets it to Level 0 upon import. Not all skills are imported incorrectly, so I have to go through and manually double-check all of the skills to make sure they are correct. This somewhat invalidates the point of skill importing...
For the record, I'm running EFT on a somewhat old notebook running Win2K - which may be the cause of the icon glitch. But EVEmon seems to have no problems with character imports, so that leads me to believe the problem is in EFT itself.
|
Drano Kay
Caldari Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2008.02.18 09:50:00 -
[1364]
Feature request:
Import raw killmails as ship fittings
Would be amazing. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
SghnDubh
BattleClinic
|
Posted - 2008.02.18 20:10:00 -
[1365]
Originally by: Drano Kay Feature request:
Import raw killmails as ship fittings
Would be amazing.
Already done - visit BattleClinic.com. The killboards show the fittings. You can also import loadouts from BC into EFT to see how they work for you.
Enjoy.
. Timecodes: http://shop.BattleClinic.com
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d3vo
Amarr The Core Doctrine Covenant of Prophecy
|
Posted - 2008.02.19 03:51:00 -
[1366]
Is EFT being updated whenever changes occur?
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Natasha Kinsikor
Virtus Auctorita Vires
|
Posted - 2008.02.19 12:44:00 -
[1367]
Potentially suggested already but: Ability to load scripts into the Projected Effects would be winrar. No one uses un-scripted sensor damps, so it'd be nice to get the actual numbers of what the damps are doing with scripts.
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Power's Urge
Perkone
|
Posted - 2008.02.19 18:48:00 -
[1368]
Originally by: Natasha Kinsikor Potentially suggested already but: Ability to load scripts into the Projected Effects would be winrar. No one uses un-scripted sensor damps, so it'd be nice to get the actual numbers of what the damps are doing with scripts.
Scripts are already taken into account when you drag a scripted module from another ship into the projected effects.
d3vo: Gripen is usually pretty quick with updates whenever the game changes, taking only a few short days.
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Natasha Kinsikor
Virtus Auctorita Vires
|
Posted - 2008.02.20 22:18:00 -
[1369]
Oh ok, bit of a pain in the ass, but at least it can be done.
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Hepren D'narr
|
Posted - 2008.02.21 01:21:00 -
[1370]
Wow, this program is really good. Good job there! I like it!
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Elrons Shadow
Gallente
|
Posted - 2008.02.21 06:33:00 -
[1371]
Hi all,
Maybe I'm stupid but can anyone tell me how to setup my implants. In the character editor I only see "alpha" implants on slot 1, beta implants for slot 2 and so on. But my EVE Character has an "Ocular Filter Basic" on slot 1 and a "Memory Augmentation Basic" for slot 2, how do this values match the values in EFT???
I'm really confused, and help on this would be apprectiated.
Thanks a lot.
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Jagdgewehr
Layered Orbital Logistics and Industrial Supply
|
Posted - 2008.02.21 08:38:00 -
[1372]
Those implants aren't in EFT because they have no consequence on ship performance.
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DeTox MinRohim
Madhatters Inc. Pure.
|
Posted - 2008.02.21 10:04:00 -
[1373]
Can't really bother reading the 45 pages, just dropping 1 note and a feature request.
1 - Very, VERY nice work... using it intensivly. (Also did a eft price check giving you an approximative price of your ship/fit here)
2 - Sorry if already requested but it would be nice to have something creating an Evemon skill plan for a ship/fit for wich you are missing skills. Like setting up the Evemon folder, right-click on the little red rectangle and have a "Create Evemon plan".
o/
------ This sig space is Read-only ! omgalink - Online Skillsheet |
Elizabeth vonStrauss
|
Posted - 2008.02.22 18:26:00 -
[1374]
Edited by: Elizabeth vonStrauss on 22/02/2008 18:26:23 i think i found a bug:
compare this two images, one is from EVE, one is from EFT. check the armour amount on both..
Or did i missed anything?
http://www.imagebam.com/image/db3c433049055/ http://www.imagebam.com/image/cc26823049066/
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Xela Dioved
|
Posted - 2008.02.23 14:34:00 -
[1375]
Originally by: Elizabeth vonStrauss Edited by: Elizabeth vonStrauss on 22/02/2008 18:26:23 i think i found a bug:
compare this two images, one is from EVE, one is from EFT. check the armour amount on both..
Or did i missed anything?
http://www.imagebam.com/image/db3c433049055/ http://www.imagebam.com/image/cc26823049066/
You appear to be comparing actual raw armor in Eve against 'effective' armour in EFT, effective armour is how much raw damage you can take allowing for resists.
If you want to see raw armour values, just hover the cursor over the armour icon.
|
Elizabeth vonStrauss
|
Posted - 2008.02.23 15:05:00 -
[1376]
no, i am comparing right values. EFT armor HP is 30k, while EVE's armor HP is somewhere around 27k..
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Sgt Blade
An Eye For An Eye Rule of Three
|
Posted - 2008.02.24 02:27:00 -
[1377]
great tool but an extra that could be included next patch if its possible, tell you how far your ship can warp. not really important for big ships but for frigs, cov-ops it would be nice to know eg how much cap is needed for 1au warp and then max warp possible with most cap available
Hypnotic Pelvic Thrusting Level 5 |
Sensha Saigen
|
Posted - 2008.02.24 17:55:00 -
[1378]
EFT needs a fix on thermal and em armor/shield bonus on the min assault ships. Dunno if it does it for other assaults, cause I'm lazy, but each skill in assault ship is supposed to add another 15% or so to em and thermal res.'s
|
ERCI UPS
|
Posted - 2008.02.25 12:26:00 -
[1379]
plz add some info we can find in quickfit, in EFT - like max targeting range for turret and launcher - chance to hit the target if in certains range
|
Idxx
|
Posted - 2008.02.25 15:04:00 -
[1380]
Bug or maybe I just don't understand... I'm trying to add a "projected bonus" to my ship. I've dragged a Gallente Navy Tracking Link into the window, and sure enough, my optimal range goes up. I can't set the script for it however. In the main window, I would normally right click to do it. How do I do it down below?
Thanks.
|
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Shinca
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Posted - 2008.02.25 16:03:00 -
[1381]
Edited by: Shinca on 25/02/2008 16:05:48 put it on a ship that does the boosting, set it up, then drag it from there... if you change the script, you must disable and then enable module in projected effects window to see effect
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Idxx
|
Posted - 2008.02.25 17:13:00 -
[1382]
Ahh, thanks very much. That works well.
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Morn Judith
Caldari Havoc Inc Blood Blind
|
Posted - 2008.02.26 05:23:00 -
[1383]
Ok, I've been having a problem getting my information to sync using the API key. Im putting in the key, the same one as I use for my EVEMon, but it is not syncing.
Is there anything I'm doing wrong. I h ave EFT 2.4.1, and it used to work. But Ever since Trinity, it hasn't. And I have also tried a new API code recently, to no avail.
Quote: Bah, Eve>women. Heck, I left my wife for eve. Well, that and because she had a boyfriend.
|
Miranda Keyez
|
Posted - 2008.02.26 11:15:00 -
[1384]
I notice an issue with the "change affecting skills", it's not working for any of the co-processor modules
|
doodgraver
|
Posted - 2008.02.26 12:21:00 -
[1385]
Hi,
Just noticed that the fitting for a typhoon in EFT has an extra med slot than in game. Also the powergrid figures differ from EFT and ingame.
|
mybad
|
Posted - 2008.02.26 16:05:00 -
[1386]
Seems to no longer work..
I get Parsing error.Server rsponse has been saved to
then a link to the EFT folder and a text file.
|
Viruzs
|
Posted - 2008.02.26 16:41:00 -
[1387]
+1
|
Elias Modron
Rage For Order Nihil-Obstat
|
Posted - 2008.02.26 16:49:00 -
[1388]
Originally by: mybad Seems to no longer work..
I get Parsing error.Server rsponse has been saved to
then a link to the EFT folder and a text file.
Getting the same problem
|
Jiremjahu Menasseh
|
Posted - 2008.02.26 16:58:00 -
[1389]
Yup - me too.
I've tried deleting then recreating the character to no avail.
|
Dread Rabbit
|
Posted - 2008.02.26 18:08:00 -
[1390]
Yeah I can no longer use EFT's API at all. Same link to parser error in a text file
|
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Lo3d3R
MAFIA
|
Posted - 2008.02.26 19:41:00 -
[1391]
Hi all just wanted to say that I also have the parsing error :( please fix hehe
EFT IS TEH BEST ___________________
Sexy Time: |
Chandelin
|
Posted - 2008.02.26 23:33:00 -
[1392]
Aye, I to am getting the same error message. As anyone figured out a) what this means as the APIError.txt doesnt help much and b) how to go about fixing this?
-Chan
|
BartMancuso
|
Posted - 2008.02.27 00:36:00 -
[1393]
Wow cool, thought I was losing my mind. So I am not the only one with this error.
|
Dinas Queequeg
|
Posted - 2008.02.27 00:46:00 -
[1394]
Also getting the same error.
|
Howzic
|
Posted - 2008.02.27 03:25:00 -
[1395]
Same error here
|
Prieith
VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2008.02.27 04:20:00 -
[1396]
Yep, getting same error as above
|
ProspectorBob
|
Posted - 2008.02.27 06:01:00 -
[1397]
Yep, same thing here as well
|
ProspectorBob
|
Posted - 2008.02.27 07:09:00 -
[1398]
Eve-mon stopped working for a while as well. Then both Eve-Mon and EFT began working properly again
|
Danari
Amarr Viper Squad Triumvirate.
|
Posted - 2008.02.27 07:39:00 -
[1399]
Edited by: Danari on 27/02/2008 07:42:39 lol nm
|
dunston thorbald
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.02.27 09:37:00 -
[1400]
+ 1 on the Parsing error
|
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Makkiavelli
Caldari Ad Astra Vexillum Brutally Clever Empire
|
Posted - 2008.02.27 09:38:00 -
[1401]
I've been getting this same parsing error. EVEMon still works though...
|
JulietPapa
|
Posted - 2008.02.27 12:17:00 -
[1402]
Edited by: JulietPapa on 27/02/2008 12:17:29 Same error, anyone know what the problem is?
|
EkunRA
|
Posted - 2008.02.27 13:24:00 -
[1403]
+1
|
s3xplicity
Gallente
|
Posted - 2008.02.27 14:25:00 -
[1404]
+1 |
Kerieth Makari
|
Posted - 2008.02.27 14:30:00 -
[1405]
I too am getting the parsing error and EveMon still works
|
Zap Brattigan
|
Posted - 2008.02.27 14:38:00 -
[1406]
+1
|
Mike Christiansen
|
Posted - 2008.02.27 15:30:00 -
[1407]
Originally by: Artazzo couple of questions/suggestions/problems - what's with the order of ships? i don't get the order?
I'm sure somewhere in the 40+ pages this has been mentioned before. Can we get a sort for the ship listing, it would make locating ships much easier.
Love EFT. Character import works for me. :P
Thanks
|
Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2008.02.27 18:12:00 -
[1408]
it works now..
|
Hanneshannes
|
Posted - 2008.02.27 23:57:00 -
[1409]
I was wondering if there was a way to simulate the fitting, like how much damage you are doing, how long there is nothing happening while you reload your weapons or how your capacitor will look if you need to reload your cap booster while running an XL Booster.
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Dinas Queequeg
|
Posted - 2008.02.28 11:40:00 -
[1410]
Also, can we get an enhancement that lets you look for modules that will fit in the remaining CPU/Grid for an empty slot. I used to use the "Last Slot" feature of QuickFit all the time, and is the only feature I really miss. Something like right-clicking an empty slot and having the module selections filter by what could go there would work. Also, having this process selectable by whether or not I currently have the skill to use an item would be nice too. Sometimes I want to see what things I could train for, and sometimes, I just want to see what I can currently use.
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Y3R M4W
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Posted - 2008.02.28 12:35:00 -
[1411]
I'd be interested to know how EFT handles sending the proxy request. I want to tunnel through a SOCKS5 proxy using EFT, however it seems to be setup only to handle HTTP proxies. My solution to **** would be to setup a temporary local server imitating a HTTP proxy, tunneling the request through the SOCKS5 proxy, and returning the result. Alternatively SOCKS Proxy support could be a nice feature
Note: YER MAW! is Scottish for Your Mother. |
Lo3d3R
MAFIA
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Posted - 2008.02.28 23:48:00 -
[1412]
fixed itself... so must have been server side, EFT FTW!!! ___________________
Sexy Time: |
Gajedo
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Posted - 2008.02.29 12:51:00 -
[1413]
Edited by: Gajedo on 29/02/2008 12:51:58 nm, found it.
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Wardeneo
Gallente BLL Wise Guys Knights Of Syndicate
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Posted - 2008.02.29 14:45:00 -
[1414]
y dont they mske this a sticky ?????
If brute force doesn't work..... your not using enough :) |
Iluminat
Minmatar WASTELAND MINERS Inc.
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Posted - 2008.03.01 21:10:00 -
[1415]
Edited by: Iluminat on 01/03/2008 21:10:37
Bump for this nice tool.
Sticky sticky sticky sticky comprende...
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Ivan Kinsikor
Amarr International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2008.03.01 22:45:00 -
[1416]
Probably been suggested before, but how about an ability to take two loaded up ship configs and have them "fight" comparing how fast ship A's tank would break vs ship B, or how ship B would react to getting jammed, etc. etc. etc. Killing is business and business is good. |
Meridius Dex
Amarr Foundation R0ADKILL
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Posted - 2008.03.02 16:07:00 -
[1417]
Don't know if this has been asked already, but have you already begun updating for the new patch changes (Apocalypse, Zealot, Omen, etc)?
Thanks again for an indispensable tool! -- Meridius Dex --
Amarr = EVE on Hard setting |
Mortis Sidius
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Posted - 2008.03.02 16:33:00 -
[1418]
I tried getting faction items on EFT but no dice. Like Dread Guristas or Gist-B for fitting purposes. Am I missing something here?
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Power's Urge
Perkone
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Posted - 2008.03.02 23:38:00 -
[1419]
Originally by: Mortis Sidius I tried getting faction items on EFT but no dice. Like Dread Guristas or Gist-B for fitting purposes. Am I missing something here?
Yes, the lower left corner of the program window.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.03.04 01:06:00 -
[1420]
Originally by: Elizabeth vonStrauss
i think i found a bug:
compare this two images, one is from EVE, one is from EFT. check the armour amount on both..
Or did i missed anything?
http://www.imagebam.com/image/db3c433049055/ http://www.imagebam.com/image/cc26823049066/
Looks like you have "Always apply leadership skills" option enabled so EFT shows shield and armor values with bonuses from your leadership skills.
Originally by: Y3R M4W I'd be interested to know how EFT handles sending the proxy request. I want to tunnel through a SOCKS5 proxy using EFT, however it seems to be setup only to handle HTTP proxies. My solution to **** would be to setup a temporary local server imitating a HTTP proxy, tunneling the request through the SOCKS5 proxy, and returning the result. Alternatively SOCKS Proxy support could be a nice feature
As with any feature it depends on how much people will ask for it and how difficult is it to implement.
I'm not very familiar with web-related programming and I wrote api import code using examples I found in the net so it may be possible that my answer isn't what you actually need.
If proxy is enabled POST request send to specified proxy server with header formatted as follows 'POST http://api.eve-online.com/account/Characters.xml.aspx HTTP/1.0' +#13#10 +'Content-Type: application/x-www-form-urlencoded' +#13#10 +'Host: api.eve-online.com' +#13#10 +'Content-Length: ' +IntToStr(15 +Length(Edit_UserID.Text) +Length(Edit_APIKey.Text)) +#13#10#13#10 +'userid=' +Edit_UserID.Text +'&apikey=' +Edit_APIKey.Text
Originally by: Meridius Dex Don't know if this has been asked already, but have you already begun updating for the new patch changes (Apocalypse, Zealot, Omen, etc)?
It would take just a few minutes to make such changes so haven't done it yet. On the other hand I will not be able to access internet for about two weeks soon so it is possible what I'll make a version with those preliminary changes in case of Trinity 1.1 release while I'm away. --- There is no Amarr problem. |
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Tennents Supra
eXceed Inc. eXceed.
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Posted - 2008.03.04 13:02:00 -
[1421]
Don't know if this has been mentioned yet in the 48 pages dedicated to this marvelous tool, but there are no T2 ECCM modules in EFT.
Any plans on adding these at some point?
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Lizaa
Caldari Reikoku Band of Brothers
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Posted - 2008.03.04 14:27:00 -
[1422]
i dunno if this has been mentioned, but eft doesnt apply the correct bonuses to blackops ships. your blackops skill increases cloaked speed by 125% per level. but eft only applys the negitive effects of having the improved cloak activated...which is -45% or somthin. Lizaa
Director of GriefTactics StudiosÖ |
Todo Akamura
Caldari Royal Enterprise Infinite Innovation
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Posted - 2008.03.04 14:48:00 -
[1423]
I don't know if eft is calculating something wrong, but, with all lvl5, i can get more dps from a vexor with light neutron blasters II and 2 x Ogre II, 2 x Hammerhead II and 1 hobgoblin II (435 DPS without any rigs and damage modules) than from a Brutix with 7 x Heavy Neutron Blasters II, but without drones (417 dps, without magstabs and rigs), i use void ammo on both setups(with 5 hammerheads II in brutix dps rises to 575, isn't this low still?). I thought Brutix could deal a lot more pain.
Our corp is recruiting, don't miss your chance! |
Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2008.03.05 00:20:00 -
[1424]
* Sorting of ship lists and * Display of ship bonuses is missing.
Otherwise very good tool. Keep up the good work and thanks a lot.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |
Terror DeBiaN
Lucid Space Discoveries
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Posted - 2008.03.05 16:12:00 -
[1425]
First: Eve Fitting Tool ROCKS!
Second: Four suggestions
1. Add a field to put a price in for each base ship, module, insurance cost, and insurance payout. This way you know exactly how much ISK you are risking with a given fitting. I always wonder "How much is my ship actually worth after fitting and insurance are taken into account."
2. Add a "undo" feature to undo the last changes to your ship. Each click of "undo" would go back one change.
3. Add a "toggle" for each slot to toggle between two different modules.
4. Add a "compare" feature to easily compare two ship fittings.
THANKS! T
--- CEO - Lucid Space Discoveries -LSD- |
Gods Smight
Caldari Kamikaze Fleet Elite
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Posted - 2008.03.05 23:10:00 -
[1426]
Great tool! Latest autoupdate doesn't to want to download for some reason. I've exited eft, reloaded it, i get the need to update msg, click update, a window pops up with a progress bar, then vanishes. I'm running windows vista ultimate 64 bit, evga 780i motherboard, qx9650 intel proc, 8 gigs mem, 2x150 raptor's raid 0, 8800 gtx x 2, auzentech sound card. Vista is fairly stable for me no reasonable issues there that I'm aware of. All software, drivers etc are up to date.
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Meridius Dex
Amarr Foundation R0ADKILL
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Posted - 2008.03.05 23:18:00 -
[1427]
Originally by: Gripen
Originally by: Meridius Dex Don't know if this has been asked already, but have you already begun updating for the new patch changes (Apocalypse, Zealot, Omen, etc)?
It would take just a few minutes to make such changes so haven't done it yet. On the other hand I will not be able to access internet for about two weeks soon so it is possible what I'll make a version with those preliminary changes in case of Trinity 1.1 release while I'm away.
With confirmation for Tuesday being patch release, I hope you do get a chance to give us an update before your trip.
Thanks again, Gripen! As always, I believe EFT ought be bundled with EVE and you be put on the payroll with CCP. -- Meridius Dex --
Amarr = EVE on Hard setting |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.03.06 00:29:00 -
[1428]
Originally by: Gods Smight Great tool! Latest autoupdate doesn't to want to download for some reason. I've exited eft, reloaded it, i get the need to update msg, click update, a window pops up with a progress bar, then vanishes.
EFT doesn't support autoupdating so you are either talking not about EFT or got some kind of virus or trojan pretending to be autoupdater.
Originally by: Lizaa i dunno if this has been mentioned, but eft doesnt apply the correct bonuses to blackops ships. your blackops skill increases cloaked speed by 125% per level. but eft only applys the negitive effects of having the improved cloak activated...which is -45% or somthin.
I've probably used wrong formula for the bonus because I can't test it by myself. It would be great if anyone can supply me an example like "Black ops <Ship type> with Navigation level X and Black Ops level Y with <some cloaking mod> fitted flys Z meters per second".
--- There is no Amarr problem. |
Satess
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Posted - 2008.03.06 01:00:00 -
[1429]
I'm sorry, but can anyone actually help me use this? I'm not a computer expert and the read me file has no usage info. How do I import my character? I have tried doing a setup and get the screen with stats but no way to attach modules or anything?
I'm just really lost in this game and now extra lost in this program that was supposed to make it easy to outfit a ship, or at least see how before spending lots of isk. I don't see any usage info anywhere in the post or the read me, what am I missing here?
Hoping you can help me, thanks in advance =)
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Creedeth
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Posted - 2008.03.06 02:10:00 -
[1430]
bumping to top
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Deux Machina
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Posted - 2008.03.06 02:11:00 -
[1431]
Edited by: Deux Machina on 06/03/2008 02:12:57
Originally by: Creedeth bumping to top
Genius.
Ed: name
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Satess
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Posted - 2008.03.06 02:26:00 -
[1432]
Nice, another great game with an unfriendly, unhelpful, arrogant and egotistical community.
I assume you mean to bump to the first poster, well I already read that since you guys want to be jerks about it, let me cut and paste the FAQ file and you can quote where it gives usage info:
"Q: Some of the skills are missing in the EFT. Why? A: EFT database includes only those skills which can affect ship fitting or required by any modules.
Q: Where I can find faction\deadspace\officer modules? A: Look at the bottom of fitting panel located on the right side of main window. There are a four buttons allowing you to see any module category. You can select multiple categories at once by holding <CTRL> when clicking them.
Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
Q: What is the meaning of defence numbers shown in the Setups Window? A: This numbers show amount of DPS your setup can tank assuming that all incoming damage distributed eventually between damage types (you can set your own damage type ratio by right-clicking defence group box). Bottom number shows reinforced tank or amount of DPS you can tank with running your repair modules on autorepeat. It does not take your capacitor recharge rate into account. Upper number is a sustained tank or amount of DPS you can tank forever by repeatly activating your repair modules and allowing capacitor to hold. You can think of sustained tank value as amount of DPS your enemy will need to break your tank.
Q: Can I simulate effects of electronic warfare or remote boosting in EFT? A: Setups window has Projected Effects button which opens list of external effects affecting your setup. You can drag there any module or drone which has some kind of remote effect.
Q: Is the EFT open source? A: It isn't and not planned to be."
Yeah nothing about how to set the program up or use it, so telling me to read the first thread with your clever bump post really isn't helping, It is showing what a nasty person you are, but isn't really helping any.
Which brings me to my first point, can anyone help me with how to use this program since neither the OP nor the FAQ file have any info on how to use it?
I would love a response from anyone who can actually help, someone show me the community isn't as awful as it appears at first glance? Because all I have been getting in game and in the forums, are people who are nasty, and just act annoyed that anyone would even be trying to learn the game.
So, could I get some help with this program please
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Captain Sonata
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Posted - 2008.03.06 02:28:00 -
[1433]
If you can't figure out how to use as simple of a program as EFT, you shouldn't be using computers in the first place. I hear TV and Reading requires less IQ.
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Deux Machina
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Posted - 2008.03.06 02:29:00 -
[1434]
Originally by: Satess A bunch of flaming crap
The reason we bumped this thread is because there was a phishing/keylogger/virus attack in another thread on the same page.
Way to be an arrogant ass or a troll yourself.
Ask a specific question and I'll consider answering it.
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Deux Machina
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Posted - 2008.03.06 02:44:00 -
[1435]
Originally by: Satess
You guys are all great human beings, thanks for the help and kindness and empathy. /sarcasm off
This is as good as the hate mail I got last night.
Originally by: "Satess"
Which brings me to my first point, can anyone help me with how to use this program since neither the OP nor the FAQ file have any info on how to use it?
I would love a response from anyone who can actually help, someone show me the community isn't as awful as it appears at first glance? Because all I have been getting in game and in the forums, are people who are nasty, and just act annoyed that anyone would even be trying to learn the game.
Those are not specific questions, and what you posted is not "how to use the program". It's more how to setup your character.
Also, as you will learn as you get older, young whipper snapper: Your attitude affects those around you, and their responses to you. If you're smelling ****, check out your upper lip, so to speak.
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Satess
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Posted - 2008.03.06 02:52:00 -
[1436]
Originally by: Captain Sonata If you can't figure out how to use as simple of a program as EFT, you shouldn't be using computers in the first place. I hear TV and Reading requires less IQ.
So anyone who doesn't understand how EVE API Key management works when they touch a computer should watch TV?
Or are you saying that because I am new and would have absolutely zero way of know what EVE API Key was, I'm stupid?
Either way, you just sound mean and awful and full of hate. I'm so glad I'm not you =)
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Satess
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Posted - 2008.03.06 03:00:00 -
[1437]
Edited by: Satess on 06/03/2008 03:01:10
Originally by: Deux Machina
Originally by: Satess
You guys are all great human beings, thanks for the help and kindness and empathy. /sarcasm off
This is as good as the hate mail I got last night.
Originally by: "Satess"
Which brings me to my first point, can anyone help me with how to use this program since neither the OP nor the FAQ file have any info on how to use it?
I would love a response from anyone who can actually help, someone show me the community isn't as awful as it appears at first glance? Because all I have been getting in game and in the forums, are people who are nasty, and just act annoyed that anyone would even be trying to learn the game.
Those are not specific questions, and what you posted is not "how to use the program". It's more how to setup your character.
Also, as you will learn as you get older, young whipper snapper: Your attitude affects those around you, and their responses to you. If you're smelling ****, check out your upper lip, so to speak.
And as you learn not to judge peoples age, based on your obviously seriously limited perception skills, you will become familiar with this little saying, "Assuming makes and ass out of you and me" although in this case, it is just you.
You are really going to defend no one answering as my poor attitude? Interesting tactic, you might want to try logic. Might work out better than random stuff you make up.
And these foruyms did nothing but be nasty, If not for an outside party, I still wouldn't know, and one last note before I go, If 1 person writes you hate mail, maybe just a coincidence, if 2 claim to think badly about you, still maybe the other peoples problem, but I bet lots of people say things like that to you don't they? lol, but I bet you are confident that everyone except you is wrong? Yeah, I figured you for the type. It is obvious in your posts and language.
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Captain Sonata
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Posted - 2008.03.06 03:06:00 -
[1438]
I bet Satess' VCR/Microwave/DVD Player and wrist watch etc are still blinking 12:00.... Damn technophobes, and welcome to the internet by the way.
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Deux Machina
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Posted - 2008.03.06 03:19:00 -
[1439]
Originally by: Satess
I bet lots of people say things like that to you don't they? lol, but I bet you are confident that everyone except you is wrong? Yeah, I figured you for the type. It is obvious in your posts and language.
:) No, I'm sure that I'm an evil ganking and podding monster.
Man, you are really hawt when you get mad, Satess. Wanna pod with me in the back of my Impala?
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Boyminer
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Posted - 2008.03.06 14:16:00 -
[1440]
Alright Satess, just to show we're not all evil, the way to setup your character in EFT is like this.
Open EFT and go View - Character Editor Click on the New Character icon (first to the right of the character drop-down menu). Enter your character name. Now your character should be the one showing in the drop-down menu. Click on where it says Import (just below the new character icon). That's where you enter you User ID and API key.
Now open a browser window. Go to eve-online.com and log into your account using the My Account button on the nav bar on the left. Now whack api into the search bar or just put "http://myeve.eve-online.com/api/default.asp" into the address bar in your browser. Copy and paste the values into the EFT character editor window and you're done. Whenever you learn a new skill in Eve you'll have to go back into the character editor and hit the Quick Import icon, two to the right of New Character, but that's just something we all have to put up with.
Hope this all helped.
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Boyminer
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Posted - 2008.03.06 14:17:00 -
[1441]
Oh yeah, and when are we going to get freighters in EFT? My industrial alt is champing at the bit!
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.03.07 00:02:00 -
[1442]
Edited by: Gripen on 07/03/2008 00:02:50 bump (v2.5 out) --- There is no Amarr problem. |
Rainhailer
Gallente Einherjar Rising Cry Havoc.
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Posted - 2008.03.07 00:07:00 -
[1443]
Woot 2.5!
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Deux Machina
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Posted - 2008.03.07 00:14:00 -
[1444]
Originally by: Gripen Edited by: Gripen on 07/03/2008 00:02:50 bump (v2.5 out)
I may go home "early" today and look at this... wow.
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Deux Machina
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Posted - 2008.03.07 01:48:00 -
[1445]
A few comments: - The background for the DPS graph should be variable - The DPS lines need to be bold (Especially red and green - I am colorblind) - The DPS lines don't seem to be continuous, and I doubt it's intentional.
Take (All lvl 5 for each character): [Tempest, Anti-Nano] Gyrostabilizer II Gyrostabilizer II Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
100MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Tracking Speed
Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dual 425mm AutoCannon II, Republic Fleet EMP L Dark Blood Heavy Energy Neutralizer Dark Blood Heavy Energy Neutralizer
Projectile Metastasis Adjuster I Projectile Metastasis Adjuster I Projectile Ambit Extension I
shooting at:
[Ishtar, Nano Ishtar] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Local Hull Conversion Inertial Stabilizers I
10MN MicroWarpdrive II Dark Blood Warp Disruptor Large Capacitor Battery II Large Shield Extender II Cap Recharger II
Medium Unstable Power Fluctuator I 150mm Compressed Coil Gun I, Iridium Charge S 150mm Compressed Coil Gun I, Iridium Charge S 150mm Compressed Coil Gun I, Iridium Charge S Improved Cloaking Device II
Polycarbon Engine Housing I Polycarbon Engine Housing I
Ogre II x5
Set the Ishtar to be going 80% of its velocity, and the Tempest to be sitting still.
You will see at 10km a large and sudden drop in the DPS calculation; this is incongruous with what appears on the Eve-O tracking guide.
Additionally, explosion velocity/radius don't seem to be taken into account.
Excellent work though - it's much faster than typing the stuff out manually into the tracking guide.
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Deux Machina
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Posted - 2008.03.07 02:09:00 -
[1446]
Edited by: Deux Machina on 07/03/2008 02:12:42 It factors webs in... which explains the sudden spike in DPS at 10km. D'oh.
Very nice.
Ed: Domi web on one of my setups revealed my error. ;-)
Ed: Clicking on the individual lines will bold them, which is greatly appreciated.
Ed: Right clicking will show specific DPS calculations and provide range.
Ed: Request: Clicking on the ships on the right should highlight them in the same way that clicking their graph highlights the ship.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.03.07 07:45:00 -
[1447]
Edited by: Chribba on 07/03/2008 07:46:29 Sweet as ever, and the save image is a most welcomed feature. Keep up the great work!
edit: if it would be possible to save the DPS graph as well I think you're spot on.
Secure 3rd party service ■ Do you Veldspar? |
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.03.07 10:52:00 -
[1448]
I seem to get a lot of 'Floating Point Division by Zero' errors when using the DPS graph, but otherwise it looks ok. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Qui Shon
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Posted - 2008.03.07 11:08:00 -
[1449]
Edited by: Qui Shon on 07/03/2008 11:14:06 Awesome stuff, a huge thanks for your work. I spend a *lot* of time using EFT.
EDIT: Actually, it doesn't take into account sentries at all? Just gives gun dps?
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.03.07 11:24:00 -
[1450]
Um the Moa hasn't been changed in EFT 2.5 and yes I am trying to setup the Trinity 1.1 variation. It still only has 4 turret HP.
--------------- you all smell! |
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Rin Kaeda
Red.
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Posted - 2008.03.07 11:28:00 -
[1451]
Awesome! Only one little "bug":
You can't set price for faction ships...
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Haytrid
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Posted - 2008.03.07 16:43:00 -
[1452]
My god Satess, go play WOW, none of us will miss you, honest. While your at it, step out in front of a bus.
Originally by: Satess Nice, another great game with an unfriendly, unhelpful, arrogant and egotistical community.
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Dictum Factum
Gemini Sun
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Posted - 2008.03.07 18:11:00 -
[1453]
Thanks for the update.
I know less than you think I do. |
Quincunx
Minmatar Subspace Anomaly
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Posted - 2008.03.07 18:36:00 -
[1454]
Edited by: Quincunx on 07/03/2008 18:44:05 I'm sure this has been asked before, but the thread is a bit too large to go through, but when going from 2.4.1 to 2.5, isn't there a way to upgrade? I mean, downloading and using a new version loses all ship fittings I made in 2.4? Or is there a way to import those to the new version?
Thanks.
Also, if you want to fit faction crystals into turrets, True Sansha crystals arent there? I know they are they same as some of the other ones, but still.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.03.07 20:23:00 -
[1455]
Originally by: Quincunx Edited by: Quincunx on 07/03/2008 18:44:05 I'm sure this has been asked before, but the thread is a bit too large to go through, but when going from 2.4.1 to 2.5, isn't there a way to upgrade? I mean, downloading and using a new version loses all ship fittings I made in 2.4? Or is there a way to import those to the new version?
Thanks.
Just unpack the version 2.5 archieve over the 2.4.1. version, your own characters and setups are not overwritten all other files are. No need for upgrading.
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Quincunx
Minmatar Subspace Anomaly
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Posted - 2008.03.07 21:00:00 -
[1456]
Originally by: Meiyang Lee
Originally by: Quincunx Edited by: Quincunx on 07/03/2008 18:44:05 I'm sure this has been asked before, but the thread is a bit too large to go through, but when going from 2.4.1 to 2.5, isn't there a way to upgrade? I mean, downloading and using a new version loses all ship fittings I made in 2.4? Or is there a way to import those to the new version?
Thanks.
Just unpack the version 2.5 archieve over the 2.4.1. version, your own characters and setups are not overwritten all other files are. No need for upgrading.
Cool. Thanks. :)
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.03.07 22:30:00 -
[1457]
One question Gripen: Is it possible to increase the quality of the saved JPG, because its quite low and pretty full of artefacts.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.03.07 22:41:00 -
[1458]
Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.08 00:17:00 -
[1459]
Originally by: Deschenus Maximus Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
He did - it's at the bottom of the ship browser under Trinity 1.1 ships.
-Liang -- My new keyboard is awesome... I can type again (beware Eve-O spreaders of misinformation!) |
Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.03.08 00:56:00 -
[1460]
Originally by: Liang Nuren
Originally by: Deschenus Maximus Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
He did - it's at the bottom of the ship browser under Trinity 1.1 ships.
-Liang
Oh cool! Thx mate, hadn't noticed that.
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Pohbis
Neo T.E.C.H.
|
Posted - 2008.03.08 11:54:00 -
[1461]
Excellent improvement!
I'd kill for Projected Effects to be expanded into something like the Sensor Resolution right-click feature. As in you can select from different set-ups and have it show your chance to jam. Of course having stacking penalties and skills calculated into the result would be preferable :)
Nice work I have to say :)
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cytomatrix
Caldari Carebear Killers Inc. DeStInY.
|
Posted - 2008.03.08 23:19:00 -
[1462]
What are projected effects? How do you use them? Cheers ______________________________________________________________
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Phil Miller
Royal Hiigaran Navy
|
Posted - 2008.03.09 00:15:00 -
[1463]
Another fantastic release! ______________________________________
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.09 09:39:00 -
[1464]
Originally by: cytomatrix What are projected effects? How do you use them? Cheers
Projected effects are things like neuts/nos, energy transfer arrays, remote reps, shield transporters, projected ECCM and so on. You can see the effect they have on your fit by opening another ship with the relevant modules, or if they're fitted on your own ship and drag the module you want to see the effect of into the projected effects window. It then applies that effect to your ship.
Easy example: take a guardian, all skills 5 pilot, fit a Energy Transfer array and then drag it into the projected effects box. Now you see the extra cap gained per second if the ship were affected by that module. (useful for setting up cap-stable twin logi setups)
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cytomatrix
Caldari Carebear Killers Inc. DeStInY.
|
Posted - 2008.03.09 10:26:00 -
[1465]
Originally by: Meiyang Lee
Originally by: cytomatrix What are projected effects? How do you use them? Cheers
Projected effects are things like neuts/nos, energy transfer arrays, remote reps, shield transporters, projected ECCM and so on. You can see the effect they have on your fit by opening another ship with the relevant modules, or if they're fitted on your own ship and drag the module you want to see the effect of into the projected effects window. It then applies that effect to your ship.
Easy example: take a guardian, all skills 5 pilot, fit a Energy Transfer array and then drag it into the projected effects box. Now you see the extra cap gained per second if the ship were affected by that module. (useful for setting up cap-stable twin logi setups)
Ah.. Thanks. Thats pretty handy. EFT doesnt support combat boosters does it? ______________________________________________________________
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.09 14:38:00 -
[1466]
Originally by: cytomatrix Ah.. Thanks. Thats pretty handy. EFT doesnt support combat boosters does it?
No i don't believe EFT has the option to add Booster effects. May have something to do with the random drawbacks and so on.
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Mr Krosis
The humble Crew Odyssey.
|
Posted - 2008.03.09 18:42:00 -
[1467]
I like some of the new features in 2.5, but I'm curious what formula you are using for the targeting time display?
It doesn't seem to be the "original" 10000/scanres/asinh(sigrad) formula, and it doesn't seem to be the newer one we reverse engineered either. It looks like it shows a targeting time that is faster than it should be, especially for larger size targets.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
Cyrus Teymour
|
Posted - 2008.03.09 19:09:00 -
[1468]
Looks like shield transporters and remote armor repairers aren't affected properly by warfare links.
Can someone check to see if I'm just missing something?
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Inquisitor Berthez
the oNe Academy
|
Posted - 2008.03.09 21:35:00 -
[1469]
The Pilgrim CPU is still off. It should be 350tf instead of your 385. Please fix this. ___________________
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Sky Marshal
Aeden Tau Ceti Federation
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Posted - 2008.03.09 23:32:00 -
[1470]
Edited by: Sky Marshal on 09/03/2008 23:35:20
EFT 2.5 has an annoying bug > Open a setup, go to an another software (or minimize EFT), then return to EFT.
EFT can not be used anymore, because the left click of the mouse can't interact (left column don't want add an item or expand a category, I can't delete a fitted item, etc...), and the taskbar remains grey (like EFT is totally frezzed).
If I do a right click in the left column inside EFT, or inside the setup, this unblock EFT and I can operate now.
More funny, if I open TWO setups or more, only the one who was in forefront before I minimize EFT can't be accessed, I can left click on the second one and use it normaly, but the forefronted one still remains impossible to interact, as long as I don't use the right click inside him or inside the left column to unblock it.
For information, I unzip the software in a new folder and I only copied setups files and character files inside.
One another thing, for price, I think it can be good if you can add a " "Checking..." "Connection failed", etc..." state who would appear in the same line, because after click, I don't know if I REALLY click, or what he does. _______
16/20 Dragon : ½ Great Game + 14/20 Revelations : ½ Desyncs... + 11/20 Trinity : ½ BBSOD, Bugs, Desyncs, F*** Nerfs + 10/20 v1.1 : ½ [...] + EXP shield nerf +
CCP, you are tiring. |
|
Yamaeda
Amarr
|
Posted - 2008.03.10 05:15:00 -
[1471]
Haven't read all, so it might already have been posted ...
It seems the defensive calc is bugged. Setting up pure damage types Effective Armor increases as it's supposed to when i add resistance modules. (The damage type with the largest resistance gets the highest effective armor-value)
However, setting up typical mob-types, as Blood raiders and Angels, it calculates 3xExp+Kin-hardeners to 72k against angels, but 95k against Blood Raiders?
This was 2.4 though, but i didn't see anything about it in patch notes.
Else a lovly program, keep up the good work!
/Y ---------- It's great being Amarr, ain't it? |
Darth Mouse
Caldari Deep Core Mining Inc.
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Posted - 2008.03.10 10:53:00 -
[1472]
Currently unable to import character data either, will try again after server up .. Came up connection failed, yet website says my key was accessed properly... No details transfered :)
Thanks
Mouse
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Sicae Tiberius
|
Posted - 2008.03.10 11:28:00 -
[1473]
Perhaps being thick or missed a patch note somewhere,
But when adding rigs to a ship that affect Rate of fire, this does not affect the DPS Calculation? |
Calimor
Caldari GoonFleet GoonSwarm
|
Posted - 2008.03.10 11:40:00 -
[1474]
I'd like to suggest the idea to display the amount of time a ship would resist before blowing up in the DPS Chart.
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Nerfmypewpew
|
Posted - 2008.03.10 12:50:00 -
[1475]
Edited by: Nerfmypewpew on 10/03/2008 12:53:16 Edited by: Nerfmypewpew on 10/03/2008 12:51:08 I have a problem with EFT, sometimes, pretty rarely a small tooltip shows up: for example this time, the hyperions tooltip: Special Ability: 5% large hybrid weapon damage per level.." etc. Great, but, now it's stuck where it showed up. While typing this post it's still there in the middle of the screen, even though EFT is minimized. Very weird bug, it dissapears if I shut down EFT.
edit: This window appears when mousing over the blue exclamationamark next to the setup list when you have an open ship setup window. It also dissapeared when I shut down the hyperion setup window.
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Toobah
|
Posted - 2008.03.10 14:58:00 -
[1476]
First off: Great program! I will be using this a LOT! Secondly: The "ore yield" box seems to be missing on the Osprey... And third...ly: It would be really nice to be able to sort modules after othe attribs that cpu and power. I.e. damage for weapons, yield for mining lasers...
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.10 16:13:00 -
[1477]
Originally by: Toobah First off: Great program! I will be using this a LOT! Secondly: The "ore yield" box seems to be missing on the Osprey... And third...ly: It would be really nice to be able to sort modules after othe attribs that cpu and power. I.e. damage for weapons, yield for mining lasers...
If you have any sort of activated weaponry fitted to the osprey those will take precedence over the yield. Set the weapon to off and the yield is back
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Anders Offwidth
|
Posted - 2008.03.10 17:01:00 -
[1478]
Originally by: Liang Nuren
Originally by: Deschenus Maximus Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
He did - it's at the bottom of the ship browser under Trinity 1.1 ships.
-Liang
Unfortunately, the Trinity 1.1 Moa still shows only four turret hardpoints.
I like the new features so far, though! Keep up the good work.
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Deux Machina
|
Posted - 2008.03.10 18:00:00 -
[1479]
Originally by: Nerfmypewpew Edited by: Nerfmypewpew on 10/03/2008 12:53:16 Edited by: Nerfmypewpew on 10/03/2008 12:51:08 I have a problem with EFT, sometimes, pretty rarely a small tooltip shows up: for example this time, the hyperions tooltip: Special Ability: 5% large hybrid weapon damage per level.." etc. Great, but, now it's stuck where it showed up. While typing this post it's still there in the middle of the screen, even though EFT is minimized. Very weird bug, it dissapears if I shut down EFT.
edit: This window appears when mousing over the blue exclamationamark next to the setup list when you have an open ship setup window. It also dissapeared when I shut down the hyperion setup window.
You can also mouse over the tooltip again to make it go away. I find that this happens when I move the mouse very quickly and the tooltip in question is partially obscured by another fitting window.
I think its because the tooltip isn't getting a mouse_out event, since it would be expecting the next mouse position to be on that fitting window (and it is not).
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Deux Machina
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Posted - 2008.03.10 18:00:00 -
[1480]
Originally by: Anders Offwidth
Originally by: Liang Nuren
Originally by: Deschenus Maximus Awesome work as ever, though it would've been nice to include next Tuesday's patch content (new apoc bonus, more turrets for Zealot, Eagle and Ferox, etc) with this release.
He did - it's at the bottom of the ship browser under Trinity 1.1 ships.
-Liang
Unfortunately, the Trinity 1.1 Moa still shows only four turret hardpoints.
I like the new features so far, though! Keep up the good work.
That doesn't change that the poster is correct. That the Moa is incorrect has nothing to do with the rest of the ships not being there.
Unless you're just looking to point out a "flaw" with what was said... ?
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sh4rp ov3rvolt
Hikage Corporation Paxton Federation
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Posted - 2008.03.11 11:01:00 -
[1481]
I just love the new features
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Tehyarec
Erasers inc. Interstellar Alcohol Conglomerate
|
Posted - 2008.03.11 12:25:00 -
[1482]
Originally by: Nerfmypewpew Edited by: Nerfmypewpew on 10/03/2008 12:53:16 Edited by: Nerfmypewpew on 10/03/2008 12:51:08 I have a problem with EFT, sometimes, pretty rarely a small tooltip shows up: for example this time, the hyperions tooltip: Special Ability: 5% large hybrid weapon damage per level.." etc. Great, but, now it's stuck where it showed up. While typing this post it's still there in the middle of the screen, even though EFT is minimized. Very weird bug, it dissapears if I shut down EFT.
edit: This window appears when mousing over the blue exclamationamark next to the setup list when you have an open ship setup window. It also dissapeared when I shut down the hyperion setup window.
Yeah, it'd be nice if this got fixed. It is a bit annoying having to mess around with the icon.
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Dsann
Steel Brethren
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Posted - 2008.03.11 19:37:00 -
[1483]
Why cant i upload my info using my api? it wont show my skills. any help would be nice. thanks in advance
Dsann
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Re Seller
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Posted - 2008.03.12 01:38:00 -
[1484]
the drone bug is still here
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d3vo
|
Posted - 2008.03.13 03:48:00 -
[1485]
we need a new one
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Lobster Man
|
Posted - 2008.03.13 04:18:00 -
[1486]
Is it just me, or are the base armor/shield resists still the old values?
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Mitchman
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Posted - 2008.03.13 05:08:00 -
[1487]
Import using EVE APi doesn't seem to work. I get an empty dialog where I should select the character to use.
Last video: Pride, Honor & Retribution
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Mo Steel
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Posted - 2008.03.13 05:24:00 -
[1488]
Edited by: Mo Steel on 13/03/2008 05:26:24
Originally by: Mitchman Import using EVE APi doesn't seem to work. I get an empty dialog where I should select the character to use.
Getting this on 2.4.1 as well; going to update and try again.
Error also occurs on version 2.5. API no longer working for some reason for this? -----
Want a sig made? Eve-Mail me, signatures made for 5 million isk each. |
Xandalis
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Posted - 2008.03.13 05:39:00 -
[1489]
Aye, having the same character import issue. If there's an xml import option I'm missing, that would probably work just as well, but, I don't see one. I did redownload 2.5 just to make sure I had the most rescent version, etc. Ideas? Help? |
Evanda Char
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Posted - 2008.03.13 05:44:00 -
[1490]
Had the same issue as Mitchman but checked it with EFT 2.4 as well, and doesn't work there either, so I think the problem is server side in the wake of the patch. -Eva-
Electus Matari - taking it one bad guy at a time |
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1157767
|
Posted - 2008.03.13 06:04:00 -
[1491]
nothing related to the APIs is currently working
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Fei Lu
|
Posted - 2008.03.13 06:14:00 -
[1492]
Eagle still has 4 turret points instead of 5.
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Pedronicus
|
Posted - 2008.03.13 07:36:00 -
[1493]
Originally by: Fei Lu Eagle still has 4 turret points instead of 5.
check the change notes that come with EFT :)
Quote: - New versions of ships with pending changes from Trinity 1.1 available in the last folder of Ship browser
-------------------------------------------------- Holiness is in right action, and courage on behalf of those who cannot defend themselves. |
X99 Z990
|
Posted - 2008.03.13 08:01:00 -
[1494]
resistance changes arent in place.
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Sgt Jinxed
|
Posted - 2008.03.13 08:16:00 -
[1495]
Edited by: Sgt Jinxed on 13/03/2008 08:15:59 nm
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Princess Wildlands
|
Posted - 2008.03.13 08:16:00 -
[1496]
NOTE: API ISN'T ENABLED BY CCP ATM, IT GOES BACK UP AFTER DT TODAY 13TH OF MARCH.
Enough caps
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Alski
|
Posted - 2008.03.13 08:33:00 -
[1497]
Edited by: Alski on 13/03/2008 08:35:50 Whats this new DPS graph option?
I've had a play around but whatever i do it says no graph selected.
edit: nevermind, i fail at reading comprehention -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Hirana Yoshida
|
Posted - 2008.03.13 08:45:00 -
[1498]
What the hell, server has been up for seven hours and still no final Trinity 1.1 EFT!!!!1111
Hurry up, I want to play the Game ... errrrr
Keep up the awesome work Gripen and take your time, we'll survive with estimating the resists changes. We are all versed in basic math after all .. right people?
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Gangus
|
Posted - 2008.03.13 09:57:00 -
[1499]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
Pure gold. Blaming the program you just downloaded for being the reason you ignoring your ship in 0.0
/me remembers to use that some day, somewhere that people are never gonna remember this post.
Never mess with a guy in an ugly ship. He's bitter and has nothing to lose. |
captain kikaz
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Posted - 2008.03.13 11:18:00 -
[1500]
love this program just downloaded 2.5. just to let you know though gripen the zealot also only has 4 turret slots. keep up the good work dude
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Slider46
|
Posted - 2008.03.13 12:06:00 -
[1501]
I love the new EFT!
But i'm having a problem importing my character using the api key.
I get the 'select character' window to pop up but I my character isn't there to select!
Help please!
-Slider
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Tasuric Orka
|
Posted - 2008.03.13 12:20:00 -
[1502]
Originally by: Slider46 I love the new EFT!
But i'm having a problem importing my character using the api key.
I get the 'select character' window to pop up but I my character isn't there to select!
Help please!
-Slider
That's because whatever character you decide to import replaces the one that you have selected at the time of importing. So if you did not create a new character first, chances are you replaced "all to level V" with your character.
Check what skills "all to level V" has. ________________________________________________ Currently training for "caldari overlord I"
Thank you ccp! |
Slider46
|
Posted - 2008.03.13 12:26:00 -
[1503]
Originally by: Tasuric Orka
Originally by: Slider46 I love the new EFT!
But i'm having a problem importing my character using the api key.
I get the 'select character' window to pop up but I my character isn't there to select!
Help please!
-Slider
That's because whatever character you decide to import replaces the one that you have selected at the time of importing. So if you did not create a new character first, chances are you replaced "all to level V" with your character.
Check what skills "all to level V" has.
Na I created a new character first "Slider" and put in my user ID and API key and the window came up to select the character, but there aren't any...
I even created a new API key but that still doesnt work.
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Yorick Downe
|
Posted - 2008.03.13 12:33:00 -
[1504]
EFT 2.5 miscalculates the EM armor resistance on the Sacrilege. An unfitted Sacrilege should show up as EM 62.5%, EXP 85%, KIN 71.875%, and THE 51.25%. EFT shows 70% EM resistance. If only!
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Durzel
|
Posted - 2008.03.13 12:40:00 -
[1505]
Originally by: Yorick Downe EFT 2.5 miscalculates the EM armor resistance on the Sacrilege. An unfitted Sacrilege should show up as EM 62.5%, EXP 85%, KIN 71.875%, and THE 51.25%. EFT shows 70% EM resistance. If only!
Probably because shield & armour resists were changed in Trinity 1.1 - I doubt EFT has been updated yet.
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Meiyang Lee
|
Posted - 2008.03.13 12:52:00 -
[1506]
Edited by: Meiyang Lee on 13/03/2008 12:52:34
Originally by: Durzel
Originally by: Yorick Downe EFT 2.5 miscalculates the EM armor resistance on the Sacrilege. An unfitted Sacrilege should show up as EM 62.5%, EXP 85%, KIN 71.875%, and THE 51.25%. EFT shows 70% EM resistance. If only!
Probably because shield & armour resists were changed in Trinity 1.1 - I doubt EFT has been updated yet.
QFT Give the man some time to upgrade, the patch hasn't even been live for 24 hours.
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Slider46
|
Posted - 2008.03.13 13:13:00 -
[1507]
This is the window that pops up when I try to import my char.
Please visit your user settings to re-enable images.
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Slider46
|
Posted - 2008.03.13 13:13:00 -
[1508]
Well that was useless...cant even see the screen shot...
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Junrhod Lockwood
|
Posted - 2008.03.13 13:46:00 -
[1509]
Edited by: Junrhod Lockwood on 13/03/2008 13:50:54 Edited by: Junrhod Lockwood on 13/03/2008 13:48:40 Hello there, just installed the V2.5 and i've got a problem
with the same setup, and same character i do not have same results for cap
cap qty is the same (8208) cap consumption is the same on both setup BUT cap pick recharge is not.
EFT 2.4 : cap 8208 // -112.7/+109.9
EFT2.5 : cap 8208 // -112.7/+114.5
Which make a SLIGHT difference, the first setup, cap last for about 11min, the second setup is cap stable ...
which one to trust ?
[EDIT] seems that the new apoc in the trit 1.1 ship is missing his +25% cap base bonus, should have 9500 cap and not 7500)
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Tmarte
|
Posted - 2008.03.13 13:56:00 -
[1510]
People, for the last time, CCP has taken down the API server for a day. That is why you character isn't being properly imported.
I have a question about the Caldari Hawk, it says it's caldari frigate skill bonus is +15% per level for EM and Thermal shield resistances, but when you change the level on the character, or even load up the All Level V guy, the shield resistences don't change. Is this a bug?
|
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Lostshadow
|
Posted - 2008.03.13 14:22:00 -
[1511]
Originally by: Tmarte I have a question about the Caldari Hawk, it says it's caldari frigate skill bonus is +15% per level for EM and Thermal shield resistances, but when you change the level on the character, or even load up the All Level V guy, the shield resistences don't change. Is this a bug?
From the FAQ included with EFT:
Originally by: FAQ Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
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Graptharr
|
Posted - 2008.03.13 14:59:00 -
[1512]
it keeps telling me its outta memory :(
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Edriahn
|
Posted - 2008.03.13 15:07:00 -
[1513]
Is there gonna be fix for the new armor/shield resistances?
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Fastercart
|
Posted - 2008.03.13 16:19:00 -
[1514]
http://myeve.eve-online.com/news.asp?a=single&nid=1864&tid=1
Quote: In addition to this, the API will not be enabled until after the next regular Downtime on Friday, 14 March, due to performance issues relating to the database.
Gotta wait until Friday now... __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Tchell Dahhn
|
Posted - 2008.03.13 16:22:00 -
[1515]
I'm anxiously watching for updates, as I've just noticed that while my Omen has the new "fifth turret" fitted, the EFT still shows only four available.
For this product, Gripen, I'll be patient. You can't rush such a fantastic program. Thanks.
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MirrorGod
|
Posted - 2008.03.13 17:17:00 -
[1516]
Originally by: Tchell Dahhn I'm anxiously watching for updates, as I've just noticed that while my Omen has the new "fifth turret" fitted, the EFT still shows only four available.
For this product, Gripen, I'll be patient. You can't rush such a fantastic program. Thanks.
Hey, quick tip for getting that fifth turret hardpoint on an omen/zealot
in my example I'll use the zealot, same can be applied to the omen (fake fit as i likes mine secret): 1) Run EFT, make an zealot with all but the 5th turret fitteed 2) Close EFT 3) Go to the EFT install folder, go to EFT/Setups 4) Open 'zealot.cfg' with notepad 5) you will see something like:
Quote: [Zealobond] Heat Sink II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Energized Adaptive Nano Membrane I Small armor Rep II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Capacitor Booster II Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M
Polycarbon Engine Housing I Polycarbon Engine Housing I
--change this to--
Quote: [Zealobond] Heat Sink II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Energized Adaptive Nano Membrane I Small armor Rep II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Capacitor Booster II Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Polycarbon Engine Housing I Polycarbon Engine Housing I
6) Safe the .cfg file 7) Boot up EFT and open up the Zealot again 8) Profit!!!
What you effectively do here is to simply edit the text file that EFT reads from to force it to read a fifth turret. Again that zealot fit is close to my zealot fit but not quite on. Hope this helps in the mean time before the patch.
In other news, wish I new how to change the apoc's bonuses so I could play with new fits for that Please visit your user settings to re-enable images. |
Lunch Money
|
Posted - 2008.03.13 17:23:00 -
[1517]
zealot have bigger dmg not only becouse of 5th slot but also becouse lower base Em resistance for armor for every ship:)
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Junrhod Lockwood
|
Posted - 2008.03.13 17:30:00 -
[1518]
i don't if it helps BUT
Release note V2.5 EFT :
- New versions of ships with pending changes from Trinity 1.1 available in the last folder of Ship browser
Even if there still some mistakes (such as 7500 cap for new apoc against 9500) it can help before you get the final version !
and can someone answer my cap problem pls ?
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Tom A
|
Posted - 2008.03.13 17:34:00 -
[1519]
Edited by: Tom A on 13/03/2008 17:34:41
Originally by: MirrorGod
Originally by: Tchell Dahhn I'm anxiously watching for updates, as I've just noticed that while my Omen has the new "fifth turret" fitted, the EFT still shows only four available.
For this product, Gripen, I'll be patient. You can't rush such a fantastic program. Thanks.
Hey, quick tip for getting that fifth turret hardpoint on an omen/zealot
in my example I'll use the zealot, same can be applied to the omen (fake fit as i likes mine secret): 1) Run EFT, make an zealot with all but the 5th turret fitteed 2) Close EFT 3) Go to the EFT install folder, go to EFT/Setups 4) Open 'zealot.cfg' with notepad 5) you will see something like:
Quote: [Zealobond] Heat Sink II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Energized Adaptive Nano Membrane I Small armor Rep II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Capacitor Booster II Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M
Polycarbon Engine Housing I Polycarbon Engine Housing I
--change this to--
Quote: [Zealobond] Heat Sink II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Energized Adaptive Nano Membrane I Small armor Rep II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Medium Capacitor Booster II Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Heavy Pulse Laser II,Scorch M Polycarbon Engine Housing I Polycarbon Engine Housing I
6) Safe the .cfg file 7) Boot up EFT and open up the Zealot again 8) Profit!!!
What you effectively do here is to simply edit the text file that EFT reads from to force it to read a fifth turret. Again that zealot fit is close to my zealot fit but not quite on. Hope this helps in the mean time before the patch.
In other news, wish I new how to change the apoc's bonuses so I could play with new fits for that
Sure if you like doing things the hard way. I guess some people are too smart for there own good.
As people have already mentioned. Use the ships in the trinity 1.1 ships folder found at the bottom of the list in the ship browser. EM armor and explosive shield resists will not be right but the rest seems fine.
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Kenshin Woo
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Posted - 2008.03.13 18:28:00 -
[1520]
Is anyone having trouble getting EFT to update your skills?
I did the update, and all my skills reset to zero in EFT.
Funny thing is that EVEMon isn't able to update either, so I'm wondering if there's a relationship.
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Compendium
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Posted - 2008.03.13 18:34:00 -
[1521]
This patch may be such an epic fail, that it's leaking into other programs on your computer! Quick, disconnect!
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Ludi Cross
|
Posted - 2008.03.13 18:44:00 -
[1522]
The problem with the updates atm is that the API interface is inactive for the next 24 hours, according to the CCP news.
HOWEVER, this sheds light on an EveMon flaw that I had requested be changed some time ago, which is that a failure to communicate via API should NOT alter currently stored info. In other words, Connect, Verify, then Overwrite. If Verify fails, Stop.
(Sig, Schmig.) |
Mitchman
|
Posted - 2008.03.13 22:14:00 -
[1523]
I realize that the API is down now, but shouldn't EFT provide an error message in such cases?
Please visit your user settings to re-enable images. Last video: Pride, Honor & Retribution
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Edriahn
|
Posted - 2008.03.14 00:31:00 -
[1524]
Originally by: Edriahn Is there gonna be fix for the new armor/shield resistances?
May be it's just me, but the EM EXP resists in the 2.5 version are still 60% base. How to fix that?
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MalVortex
|
Posted - 2008.03.14 01:28:00 -
[1525]
Originally by: Mitchman I realize that the API is down now, but shouldn't EFT provide an error message in such cases?
EveMon also fails to update. An error message would really depend on what the server is sending back. I don't want to speculate, but that both programs fail to throw obvious error messages may mean its just a simple "try again later" reply that neither program has a prepared notification for.
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Riho
|
Posted - 2008.03.14 06:19:00 -
[1526]
some ppl FAIL hard at reading it seems....
Grimpen said when the new patch comes out he will change the resistsances.
new ships are in the last folder (tho some stuff is bit wrong.. but nothing huge)
and API is down untill DT today
quit whineing you useless muppets who cant read ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Liang Nuren
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Posted - 2008.03.14 06:39:00 -
[1527]
Edited by: Liang Nuren on 14/03/2008 06:38:51
Originally by: Riho
quit whineing you useless muppets who cant read
You muppets
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Lady Titsburg
Pator Tech School
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Posted - 2008.03.14 08:58:00 -
[1528]
When resistances will be updated?
And will those trinity 1.1 ships stay in their own 'weird' directory?
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Durzel
State War Academy
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Posted - 2008.03.14 10:29:00 -
[1529]
Just a heads up, don't try and re-import your skills into EveFit while the API is down as it will automatically reset everything to 0.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.03.14 10:29:00 -
[1530]
Just a friendly heads up Gripen. I think you should include the MD5 signature of the EXE and ZIP in your OP, I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE, I do my best to remove and block them per auto but there's still a risk of such packages ending up on other sites as well.
So just a suggestion to include the MD5 signatures on the EXE and ZIP (EVE-Files now display the ZIP/RAR signatures upon download).
Secure 3rd party service ■ Do you Veldspar? |
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Zubakis
Bambooule
|
Posted - 2008.03.14 11:35:00 -
[1531]
Noticed that the rig 'Drone Durability Enhancer' doesn't work.
-- Zuba |
Nuagni
Sniggerdly Pandemic Legion
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Posted - 2008.03.14 15:05:00 -
[1532]
On an XP box with the latest updates and 2.4.1 performing as expected:
It seems 2.5 does not like to be minimized on my box. If it is minimized and then restored or alt + tab'd to, you can move the window, but you can not click/interact with anything inside the window. If EFT is not minimized and I just alt tab around, it will work. I found this behavior when somebody on our forums reported an odd lockup with their EFT and I started trying to duplicate it. Yes, I scanned the forums and did not see mention of it. So, if it has already been noted...whatever.
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Sgt Jinxed
Domination. Scorched Earth.
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Posted - 2008.03.14 15:30:00 -
[1533]
Edited by: Sgt Jinxed on 14/03/2008 15:36:03 Gah, stupid API!
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LordChaos
Trinity Nova Trinity Nova Alliance
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Posted - 2008.03.14 16:51:00 -
[1534]
is their a way to get EFT to put faction modules? The Master Of Chaos
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Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.03.14 17:22:00 -
[1535]
Edited by: Meiyang Lee on 14/03/2008 17:22:15
Originally by: LordChaos is their a way to get EFT to put faction modules?
Check at the bottom of the module window. 4 buttons, Market, Faction, Deadspace and Commander(officer). Each contains the modules of the relevant type for the current selection.
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Javlington
School of Applied Knowledge
|
Posted - 2008.03.14 23:11:00 -
[1536]
Edited by: Javlington on 14/03/2008 23:15:19 The Ferox has 6 turret slots, but I'm unable to fit 6 turrets to it in EFT 2.5. Can anyone please verify this? It might be out of date.
edit: nevermind! Just found the new ships section.
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Lobster Man
Metafarmers
|
Posted - 2008.03.14 23:30:00 -
[1537]
Originally by: Chribba Just a friendly heads up Gripen. I think you should include the MD5 signature of the EXE and ZIP in your OP, I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE, I do my best to remove and block them per auto but there's still a risk of such packages ending up on other sites as well.
So just a suggestion to include the MD5 signatures on the EXE and ZIP (EVE-Files now display the ZIP/RAR signatures upon download).
This is actually a pretty good idea, I second this notion
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Romandra
House of Moloch
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Posted - 2008.03.14 23:33:00 -
[1538]
I don't know if anyone mentioned this, but I have noticed some modules being nerfed after trinity 1.1 patch.
Ex. DG passive hardeners used to be 40%, now they are 37.5%.
The faction ones seem even worse.. Pithum C-type gives 39%, using 21 cpu... Pithum B-type gives the same 39%, but uses 24 cpu.. which makes the C-type BETTER than B-type.. wtf?!?
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Chi Quan
DEFCON. Phoenix Allianz
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Posted - 2008.03.15 12:12:00 -
[1539]
shouldn't low friction nozzle joints decrease align time? currently they don't. bug?
and Gripen, is there a way to edit the ship values in the database (text editor or somesuch)? i would like playing around with ships giving them a higher grid, other cpu values and the like.
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Harno
Schall und Rauch
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Posted - 2008.03.15 14:00:00 -
[1540]
I just wanted to express my biggest thanks to you Gripen!
Keep up your famous work and dont let all those who cant wait for a new version get on your nerves. Just do what you allready did until now: Shareing a fantastic software with the community, even if this community is disrespectful to you sometimes.
THUMBS UP!
With great respect
Harno
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Sepelio Fas
Kingfisher Industries
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Posted - 2008.03.15 16:49:00 -
[1541]
i feel like a moron for asking this but how do you use the dps graph, i think it sounds really cool i just cant figure it out. appreciate your help thanks
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Lyta Reimalken
No Fear Buccaneers
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Posted - 2008.03.15 18:53:00 -
[1542]
Maybe its just me, but in the trin1.1 section, all the other ships are right, but the Moa still has 4 turret slots. The Omen, Ferox et al seem to have gotten their changes, but the Moa has not. AmIdoinitrite? :)
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Dyaven
Federal Enforcement of the Abyssal Realm Black Scope Project
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Posted - 2008.03.15 19:54:00 -
[1543]
Every time I minimize and then maximize EFT it locks up and it doesn't let me select any of the windows, it acts like it's being run minimized even though it's not. ---- In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - The Hitchhiker's Guide to the Galaxy, Douglas Addams |
Willow Whisp
Sadist Faction
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Posted - 2008.03.15 21:10:00 -
[1544]
Dear Gripen:
I've made a 25M donation to your amazing tool. Thanks for all your time and effort in it. Now get to making the post "boostpatch" version! -- Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes ^^ Woo hoo! Yellow Text!... wait... :( |
Drathkun
Shade Of Darkness
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Posted - 2008.03.15 23:36:00 -
[1545]
When was the last update to this program? I know that this patch is very recent but Im trying to find the most up to date program. Only found QuickFit and EFT which are now both outdated a little.
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Crewman Jenkins
State War Academy
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Posted - 2008.03.16 02:59:00 -
[1546]
scroll down the list of ship types, theres a category called trinity 1.1 ships.
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Xi Mishikani
Perkone
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Posted - 2008.03.16 05:59:00 -
[1547]
Originally by: Crewman Jenkins scroll down the list of ship types, theres a category called trinity 1.1 ships.
That doesn't really help because the "Trinity 1.1 ships" don't have the "Trinity 1.1" resist nerf applied...plus, the Apoc STILL sucks as a laser boat. The optimal range boost is about as useless as the cap usage bonus.
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xHUN73R
Risk Holdings Interspace Co.
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Posted - 2008.03.16 07:58:00 -
[1548]
Well, it's about time for the resists, cuz now we should reconfigure our tanks completely.
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Riho
Mercenary Forces
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Posted - 2008.03.16 09:10:00 -
[1549]
Originally by: Xi Mishikani
Originally by: Crewman Jenkins scroll down the list of ship types, theres a category called trinity 1.1 ships.
That doesn't really help because the "Trinity 1.1 ships" don't have the "Trinity 1.1" resist nerf applied...plus, the Apoc STILL sucks as a laser boat. The optimal range boost is about as useless as the cap usage bonus.
you are as clueless as ever... shut up if you dont know how to fit the new uber apoc... ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Ferocious FeAr
THE FINAL STAND
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Posted - 2008.03.16 11:25:00 -
[1550]
Gripen, I'm a very big fan of your work. EFT is an amazing program.
Here are a few of my suggestions for future versions.
1. Show how long an individual can overload for. I understand the damage is random but there is a certain amount of damage your module can take and modules have HP just like anything else in this game. I'm sure you have the skills to knock this out, this would be a huge feature if you can add it.
2. Allow capacitor injectors to be overloaded. The injectors are able to be overloaded but there is no option for it on EFT.
3. Fix the combined turret and missile volley damage glitch. When you have a full rack of missiles and you add a turret the volley damage is reduced significantly.
4. Add a drop down box for how many cap booster xxx your ship can hold. Include the reload time on the cap booster itself. Right now it shows you only holding 1 cap booster xxx amount.
5. Instead of manually inputing (edit custom profiles for the tank) the ratio of the damage types, have it where you can choose it like a menu. For example, you would have EMP S EMP M EMP L ...if you want to get really detailed you can do faction ammo as well.
That is all I can think of right now, it's really late.
Don't hate me, learn to love me |
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Zakgram
Caldari Ore
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Posted - 2008.03.16 11:30:00 -
[1551]
Is there any obvious way to have implant sets?
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Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.03.16 11:40:00 -
[1552]
Originally by: Zakgram Is there any obvious way to have implant sets?
Open the character editor for the char you want, click the implant tab and add what you need.
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Drathkun
Shade Of Darkness
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Posted - 2008.03.16 12:32:00 -
[1553]
Originally by: Crewman Jenkins scroll down the list of ship types, theres a category called trinity 1.1 ships.
Thanks! suprised I didnt even notice that.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.16 16:59:00 -
[1554]
Originally by: Ferocious FeAr
3. Fix the combined turret and missile volley damage glitch. When you have a full rack of missiles and you add a turret the volley damage is reduced significantly.
IIRC, this is intended, and it actually makes sense. About the only time you're interested in volley damage is when you're sniping. Maybe use max(turret_volley, missile_volley) instead, but I'd argue that it would not be overly interesting to have them added together.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Raskor
Crossflow Enterprises
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Posted - 2008.03.16 20:40:00 -
[1555]
Originally by: Chribba I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE
Does this mean that we could potentially get an infected version from the official link (as listed in the OP post)?
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Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.03.16 20:46:00 -
[1556]
Originally by: Raskor
Originally by: Chribba I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE
Does this mean that we could potentially get an infected version from the official link (as listed in the OP post)?
Nope, each file has a unique header/identifier so the official link is safe, but the person who uploaded the malicious version could link to that in a post of his here or on another forum and infect/target others that way.
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Caius LiviusCerso
Science and Trade Institute
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Posted - 2008.03.16 21:29:00 -
[1557]
zealot has 4 turrets*?
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.03.16 21:35:00 -
[1558]
Originally by: Raskor
Originally by: Chribba I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE
Does this mean that we could potentially get an infected version from the official link (as listed in the OP post)?
No, just like Meiyang Lee said, the official link is ok, but other packages (on other links) may not be safe.
Secure 3rd party service ■ Do you Veldspar? |
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Zakgram
Caldari Ore
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Posted - 2008.03.16 21:57:00 -
[1559]
Originally by: Meiyang Lee
Originally by: Zakgram Is there any obvious way to have implant sets?
Open the character editor for the char you want, click the implant tab and add what you need.
Doesn't help - if I've got 3 implant sets - one for missioning, one for pvp, one for utility, then it's a lot of clicking...
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Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.03.16 22:04:00 -
[1560]
Originally by: Zakgram
Originally by: Meiyang Lee
Originally by: Zakgram Is there any obvious way to have implant sets?
Open the character editor for the char you want, click the implant tab and add what you need.
Doesn't help - if I've got 3 implant sets - one for missioning, one for pvp, one for utility, then it's a lot of clicking...
Make multiple characters, all referring to the same API key, give them appropriate names and voila, different sets of implants for different occasions.
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WilIam Hung
Defenders of the Rice Fields
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Posted - 2008.03.17 02:05:00 -
[1561]
I'm sure this has been brought up, but because Shield Extenders increase a ship's shield dps tank, but Armor extenders (i.e. 1600mm Plates) don't increase a ship's armor dps tank.
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Decepshun
State War Academy
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Posted - 2008.03.17 02:41:00 -
[1562]
Don't know if this has been mentioned, but I get crashes all the time with version 2.5...never happened with earlier versions.
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Karad Forsky
State War Academy
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Posted - 2008.03.17 03:13:00 -
[1563]
Originally by: WilIam Hung I'm sure this has been brought up, but because Shield Extenders increase a ship's shield dps tank, but Armor extenders (i.e. 1600mm Plates) don't increase a ship's armor dps tank.
Shield recharges, hence adding shield and keeping the same recharge rate makes so that more HP is recharged per second. Hence your passive shield tank goes up.
Armor doesn't recharge. The plate is just HP, it doesn't help you regenerate HP, just gives you a higher number of effective HP.
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WilIam Hung
Defenders of the Rice Fields
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Posted - 2008.03.17 03:30:00 -
[1564]
Originally by: Karad Forsky
Originally by: WilIam Hung I'm sure this has been brought up, but because Shield Extenders increase a ship's shield dps tank, but Armor extenders (i.e. 1600mm Plates) don't increase a ship's armor dps tank.
Shield recharges, hence adding shield and keeping the same recharge rate makes so that more HP is recharged per second. Hence your passive shield tank goes up.
Armor doesn't recharge. The plate is just HP, it doesn't help you regenerate HP, just gives you a higher number of effective HP.
That's not what I mean. Situation 1: Low MARII 1600MM Rolled Tungston Situation 2: Mid LSEII
By adding MORE HP in shield, the overall tank goes up, but by adding armor, it dosen't.
I understand that shield recharges and armor dosen't, but my point is, the armor (which is being recharged by the MAR) is not going up (dps/tank) when HP (1600mm) is added.
I believe you misunderstood me
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SAS Kinghtwing
Army Of Angels
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Posted - 2008.03.17 05:04:00 -
[1565]
I'm getting a "Floating Point by Zero" error when i try to import ship fittings from the clipboard. Can anyone suggest a solution? Thanks in advance :)
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Ancy Denaries
Under Heavy Fire
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Posted - 2008.03.17 07:34:00 -
[1566]
Originally by: WilIam Hung That's not what I mean. Situation 1: Low MARII 1600MM Rolled Tungston Situation 2: Mid LSEII
By adding MORE HP in shield, the overall tank goes up, but by adding armor, it dosen't.
I understand that shield recharges and armor dosen't, but my point is, the armor (which is being recharged by the MAR) is not going up (dps/tank) when HP (1600mm) is added.
I believe you misunderstood me
No, she did not misunderstand you. You cannot tank more DPS simply because you add more armor HP, since armor HP will not regenerate. You will simply just add more time until you die.
Example:
1000 HP, 150 DPS tank. Incoming damage is 200 DPS. You die after 20 seconds 10000 HP, 150 DPS tank. Incoming damage is 200 DPS. You after 200 seconds. But you will not tank MORE DPS just because you had a bigger buffer.
With shields, you have a set recharge rate, and a buffer. Increasing total shieldpoints will INCREASE the recharge amount on the shield, since the shield retains it's recharge time.
Thus:
1000 HP tank, 1000 second recharge = 1 HP / s 10000 HP tank, 1000 second recharge = 10 HP/s (average numbers here)
Therefore you actually increase the DPS tanked by adding more shield HP, since your shield recharges more HP / sec if you increase it's buffer. Armor will not.
The armor repper will not repair MORE HP/sec just because you add a buffer. Neither will a shieldbooster. The PASSIVE recharge rate will, however.
Clearer now?
Originally by: "Cris Dono" That ofc isn't the best thing when a punisher obviously fitted with an Acme Infini-cap-o-matic is still dishing out hurt like there was no tomorrow :(
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Ismern
GoonFleet GoonSwarm
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Posted - 2008.03.17 14:09:00 -
[1567]
EFT only lists your tankable DPS for whichever tanks better, shield or armor.
If your armor tanks better, it lists your armor's tankable DPS regardless of how little your shields tank and vice versa. ----------------------------------------------------------- The winners of EVE have spoken.
Let's all quit GoonSwarm and go to Empire while we still have some ISK left. |
albathor
Section XIII Tau Ceti Federation
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Posted - 2008.03.17 16:13:00 -
[1568]
that s possible to implement ewar stats ?
i remember quickfit do it, % jamming against type ship, remote damping (targetdistance and time to lock)...
so thank you for your job.
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Abye
Perkone
|
Posted - 2008.03.17 17:21:00 -
[1569]
JPG is messy for images with few colors like screenshots of Windows apps. No chance for PNG ? Can't imagine that there aren't good libs for Delphi handling that. ___ CCP Garthagk: "And that is why GMs aren't DEVs"
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Professor Zen
Royal Amarr Institute
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Posted - 2008.03.17 20:47:00 -
[1570]
Edited by: Professor Zen on 17/03/2008 20:51:37
Originally by: SAS Kinghtwing I'm getting a "Floating Point by Zero" error when i try to import ship fittings from the clipboard. Can anyone suggest a solution? Thanks in advance :)
Does the Loadout have a Cap booster? EFT seems to have issues importing these items sometimes...
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Sgt MaxFightmaster
Republic Military School
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Posted - 2008.03.17 21:06:00 -
[1571]
Originally by: Ancy Denaries
Originally by: WilIam Hung That's not what I mean. Situation 1: Low MARII 1600MM Rolled Tungston Situation 2: Mid LSEII
By adding MORE HP in shield, the overall tank goes up, but by adding armor, it dosen't.
I understand that shield recharges and armor dosen't, but my point is, the armor (which is being recharged by the MAR) is not going up (dps/tank) when HP (1600mm) is added.
I believe you misunderstood me
No, she did not misunderstand you. You cannot tank more DPS simply because you add more armor HP, since armor HP will not regenerate. You will simply just add more time until you die.
Example:
1000 HP, 150 DPS tank. Incoming damage is 200 DPS. You die after 20 seconds 10000 HP, 150 DPS tank. Incoming damage is 200 DPS. You after 200 seconds. But you will not tank MORE DPS just because you had a bigger buffer.
With shields, you have a set recharge rate, and a buffer. Increasing total shieldpoints will INCREASE the recharge amount on the shield, since the shield retains it's recharge time.
Thus:
1000 HP tank, 1000 second recharge = 1 HP / s 10000 HP tank, 1000 second recharge = 10 HP/s (average numbers here)
Therefore you actually increase the DPS tanked by adding more shield HP, since your shield recharges more HP / sec if you increase it's buffer. Armor will not.
The armor repper will not repair MORE HP/sec just because you add a buffer. Neither will a shieldbooster. The PASSIVE recharge rate will, however.
Clearer now?
Don't think you read the post. You are saying the same thing he is:
Increasing shield HP inherently increases shield tank. Increasing armor HP does NOT inherently increase armor tank.
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Knorkor
Megalomania Heavy Industries
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Posted - 2008.03.18 01:06:00 -
[1572]
Thanks for the Program Bud. I really appreciate your work :). greets Knorkor
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Zakgram
Caldari Ore
|
Posted - 2008.03.18 07:28:00 -
[1573]
Originally by: Meiyang Lee
Make multiple characters, all referring to the same API key, give them appropriate names and voila, different sets of implants for different occasions.
What a simple solution! Thanks.
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Dashboard
Hard Rock Cafe
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Posted - 2008.03.18 08:37:00 -
[1574]
Feature check/request: is there a quick reference in EFT for effective total HP for a single damage type?
e.g. a vaga out of the box has effective HP against EM damage of 2273/(1-75/100) + 1838/(1-92.5/100) + 1230/(1-0/100) = 34829.
I can't see anywhere in EFT where this calculation occurs. (It's useful for DD-proofing - right now I do it with Excel). Ideally it'd be in the mouseover that currently just says "EM resistances".
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Kathira
Denial of Service Freelancer Coalition
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Posted - 2008.03.18 09:05:00 -
[1575]
I would be pleased when the new MOA design would be implemented.
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Mei LiLing
Garoun Investment Bank
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Posted - 2008.03.18 12:17:00 -
[1576]
Dashboard,
i think you are looking for a right click into the "Defense" field. That will bring up a nice context menu where you can change the incoming damage distribution.
Greets, Mei
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Chi Quan
DEFCON. Phoenix Allianz
|
Posted - 2008.03.18 12:39:00 -
[1577]
Originally by: Dyaven Every time I minimize and then maximize EFT it locks up and it doesn't let me select any of the windows, it acts like it's being run minimized even though it's not.
i have that as well
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Ludi Cross
Real Nice And Laidback Corporation Brutally Clever Empire
|
Posted - 2008.03.18 16:07:00 -
[1578]
I have a problem in 2.5 that I haven't seen mentioned yet.
The tooltip that pops up when mousing over the blue "?" info link does not go away. In fact, as is typical of a tooltip, it stays "on top" of anything else I move around the desktop, blocking whatever information is underneath it. I tried looking for a way to turn off the tooltip as a workaround, but couldn't do that either.
If I click the info button and hold the click, I can at least position the tooltip somewhere that it isn't in the way too much, but that's the best I can do.
Even though I'm trying to stay away from it, I still manage to mouse over it occasionally, popping up that tooltip.
(Sig, Schmig.) |
Ludi Cross
Real Nice And Laidback Corporation Brutally Clever Empire
|
Posted - 2008.03.18 16:19:00 -
[1579]
I know everyone asks about next versions, deadlines, and features.
Is there a sticky or URL somewhere with anything, even blog notes, about what's going on with EFT?
I'd really rather check something like that than even ask this question. Thanks.
(Sig, Schmig.) |
Nicholas Barker
MASS Ministry Of Amarrian Secret Service
|
Posted - 2008.03.18 16:32:00 -
[1580]
Originally by: Ludi Cross Edited by: Ludi Cross on 18/03/2008 16:19:54 I have a problem in 2.5 that I haven't seen mentioned yet.
The tooltip that pops up when the user mouses over the blue "?" info link does not go away. In fact, as is typical of a tooltip, it stays "on top" of anything else I move around the desktop, blocking whatever information is underneath it. I tried looking for a way to turn off the tooltip as a workaround, but couldn't do that either.
If I click the info button and hold the click, I can at least position the tooltip somewhere that it isn't in the way too much, but that's the best I can do.
Even though I'm trying to stay away from it, I still manage to mouse over it occasionally, popping up that tooltip.
alt and tab EFT back to the front, move your cursor back over the ? and away again and it should disappear. ---
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Xaen
Caritas.
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Posted - 2008.03.18 19:44:00 -
[1581]
The links in the about dialog launch Internet Explorer rather than the system default browser. Please use the system default. Lots of people hate Internet Explorer. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xaen
Caritas.
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Posted - 2008.03.18 20:00:00 -
[1582]
Originally by: Zakgram
Originally by: Meiyang Lee
Make multiple characters, all referring to the same API key, give them appropriate names and voila, different sets of implants for different occasions.
What a simple solution! Thanks.
That's what I've been doing. But a "Copy Character" button would be nice. And binding "open character window" to ctrl+C is a terrible idea. That's hard wired in many people's brains as "copy".
I say this on the tail end of character duplication, because when i try to copy the API key from one character to another (working around the lack of a "Copy Character" button) EFT closes the character window instead. I have to remember to right click *shudder* to copy the text. And I never remember the first time. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Chi Quan
DEFCON. Phoenix Allianz
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Posted - 2008.03.18 21:18:00 -
[1583]
the characters are in the characters folder, you can easily edit those files with a standard text editor (like notepad) and copy them around.
ot: that way i made a different skill files for all skills at 2, 3 and 4 for comparison
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Cybele Lanier
The Graduates Brutally Clever Empire
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Posted - 2008.03.18 22:28:00 -
[1584]
I like the ability to get info on what piloting skill bonuses do without having to re-open the ship index. Keep up the good work! --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |
Naomi Wynn
Red Dawn Empire
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Posted - 2008.03.19 05:32:00 -
[1585]
I don't know if someone already posted this, but the Omen and Zealot have +1 turret hardpoints as of trinity 1.1, now a total of 5 on each. This needs to be updated :D
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Sonera Tau
Aymz Industries Blackguard Coalition
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Posted - 2008.03.19 06:24:00 -
[1586]
Originally by: Naomi Wynn I don't know if someone already posted this, but the Omen and Zealot have +1 turret hardpoints as of trinity 1.1, now a total of 5 on each. This needs to be updated :D
it is, Check under "Trinity 1.1 Ships" in the Ship Browser
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HRRNighthawk
Vendetta Underground Rule of Three
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Posted - 2008.03.19 08:15:00 -
[1587]
I may just be dumb, but how do you read that new DPS graph? It didn't seem to be taking the damage type/resistances into account as the few ships i tried to use with it had the max dmg at the top of the curve every time. Help? :)
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heiditje
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Posted - 2008.03.19 12:03:00 -
[1588]
now that some ships have an changed shield/armor esistance/fitting options etc, we now need an updated version of the great fitting tool u made.
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Xaen
Caritas.
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Posted - 2008.03.19 13:48:00 -
[1589]
Originally by: HRRNighthawk I may just be dumb, but how do you read that new DPS graph? It didn't seem to be taking the damage type/resistances into account as the few ships i tried to use with it had the max dmg at the top of the curve every time. Help? :)
It doesn't.
Calculating DPS vs a ship is not trivial and isn't simply a matter of resistances. You basically have to run a simulation that accounts for boosting/repairing, capacitor, cap boosters, reloading, and the switch from shield to armor, and from armor to structure.
I suppose you could simplify it by only calculating against the shield or armor that is tanked the most though. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Logan Empuls
The Crew Incorporated
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Posted - 2008.03.19 14:14:00 -
[1590]
Not sure if this has been brought up before or not, but I was noticing a problem with EFT with regards to mining crystals. The correct required skills are not associated with them. It would be nice if this were fixed.
Thanks!
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.03.19 16:10:00 -
[1591]
Originally by: Mr Krosis I like some of the new features in 2.5, but I'm curious what formula you are using for the targeting time display?
It doesn't seem to be the "original" 10000/scanres/asinh(sigrad) formula, and it doesn't seem to be the newer one we reverse engineered either. It looks like it shows a targeting time that is faster than it should be, especially for larger size targets.
I've used following formula: (15882 -1804*Ln(SigRad))/(ScanRes*asinh(SigRad)). Can't remember where does it came from because it has been sticking in my "to do" list for quite a while. It gave me a good results so if you think it is wrong I need a report with more definite numbers.
Originally by: Sky Marshal EFT 2.5 has an annoying bug > Open a setup, go to an another software (or minimize EFT), then return to EFT.
EFT can not be used anymore, because the left click of the mouse can't interact (left column don't want add an item or expand a category, I can't delete a fitted item, etc...), and the taskbar remains grey (like EFT is totally frezzed).
Never had such behavior. What OS are you using? Also if you getting this all the time you can try to disable price queries because they are one of the few really new things in 2.5 and if you have this problem only with 2.5 then they could be the cause.
Originally by: Junrhod Lockwood Hello there, just installed the V2.5 and i've got a problem
with the same setup, and same character i do not have same results for cap
cap qty is the same (8208) cap consumption is the same on both setup BUT cap pick recharge is not.
Peak can recharge was changed in version 2.4.1 to 2.5*Cap_Capacity/Cap_Recharge.
Originally by: Chribba Just a friendly heads up Gripen. I think you should include the MD5 signature of the EXE and ZIP in your OP, I've been noticing users uploading repacks of EFT onto EVE-Files but with trojans in the EXE, I do my best to remove and block them per auto but there's still a risk of such packages ending up on other sites as well.
So just a suggestion to include the MD5 signatures on the EXE and ZIP (EVE-Files now display the ZIP/RAR signatures upon download).
I don't think that people who don't know basic rules of internet security and download something from random sources know what MD5 signature is or bother to check it. But thanks for your info - I've added a warning to the first page.
Originally by: Abye JPG is messy for images with few colors like screenshots of Windows apps. No chance for PNG ? Can't imagine that there aren't good libs for Delphi handling that.
Such quality is set intentionally to minimize file size. There are still people playing on dialup and setups isn't a game screenshot or photo to worry about quality.
--- There is no Amarr problem. |
Talosen
Shiva Morsus Mihi
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Posted - 2008.03.19 18:40:00 -
[1592]
Don't know if this has been brought up before, but isn't t he EM resistance for armor, and EXP resistance for shields still wrong? Will there be a new update to fix that, or is there another way for me to fix it.
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Xaen
Caritas.
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Posted - 2008.03.19 21:25:00 -
[1593]
Originally by: Gripen
Originally by: Abye JPG is messy for images with few colors like screenshots of Windows apps. No chance for PNG ? Can't imagine that there aren't good libs for Delphi handling that.
Such quality is set intentionally to minimize file size. There are still people playing on dialup and setups isn't a game screenshot or photo to worry about quality.
GIFs serve better for screenshots of an application.
For your comparison:
JPEG
GIF
Some color information is lost, but the GIF is better at preserving a screenshot of text since it's a vector format. The text of the setup is really what matters anyway. Lastly, the GIF is only 48KB, the JPEG is 71KB. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2008.03.19 22:17:00 -
[1594]
Edited by: Xeliya on 19/03/2008 22:20:41
Originally by: Xaen GIFs serve better for screenshots of an application.
For your comparison:
JPEG
GIF
Some color information is lost, but the GIF is better at preserving a screenshot of text since it's a vector format. The text of the setup is really what matters anyway. Lastly, the GIF is only 48KB, the JPEG is 71KB.
Your compression is horrid tbh, I can get a gif and jpg half that size with out less quality loss but you were semi right. A gif is better for this type of an application but a png is better then a gif here. Now an application like Eve a jpg is far better.
JPG - GIF - PNG Explanation
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Cypres Black
Center for Advanced Studies
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Posted - 2008.03.19 22:23:00 -
[1595]
Originally by: Sonera Tau
Originally by: Naomi Wynn I don't know if someone already posted this, but the Omen and Zealot have +1 turret hardpoints as of trinity 1.1, now a total of 5 on each. This needs to be updated :D
it is, Check under "Trinity 1.1 Ships" in the Ship Browser
I just installed it and tried to set up my zealot yesterday. I didn't notice Trinity 1.1 ship option, but I will look at it again when I get home.
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W Floyd
Sebiestor tribe
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Posted - 2008.03.19 23:10:00 -
[1596]
Just wanted to say thanks for such a great little app. I just got back to Eve and it can be a real hassle to even get a decent Rifter Ratting setup. Your program helped me overcome my incompetence, will be using it in the future :).
I've noticed there are a list of skills that affect every item's effiency, can you read, from within the program, exactly HOW a separate skill affects the item? It would be handy imo.
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Jace Shan
Heaven's Avatars
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Posted - 2008.03.19 23:16:00 -
[1597]
Where do you put the file so you can use it in game?
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Virgo I'Platonicus
Larcenist Rehabilitation Centre
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Posted - 2008.03.20 00:39:00 -
[1598]
Optimal range disruption script now affects accuracy fallow. V2.5 doesnt have it implemented yet.
Regards, V. <3 |
welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.03.20 02:21:00 -
[1599]
The Moa still hasn't been updated, it only has 4 turrets still, even in the Trinity 1.1 ship section. Any ETA on this being fixed? Ta. --------------- you all smell! |
Stolen Lotus
Octavian Vanguard RAZOR Alliance
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Posted - 2008.03.20 03:18:00 -
[1600]
Edited by: Stolen Lotus on 20/03/2008 03:18:35
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Xaen
Caritas.
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Posted - 2008.03.20 04:17:00 -
[1601]
Originally by: Xeliya Edited by: Xeliya on 19/03/2008 22:20:41
Originally by: Xaen GIFs serve better for screenshots of an application.
For your comparison:
JPEG
GIF
Some color information is lost, but the GIF is better at preserving a screenshot of text since it's a vector format. The text of the setup is really what matters anyway. Lastly, the GIF is only 48KB, the JPEG is 71KB.
Your compression is horrid tbh, I can get a gif and jpg half that size with out less quality loss but you were semi right. A gif is better for this type of an application but a png is better then a gif here. Now an application like Eve a jpg is far better.
JPG - GIF - PNG Explanation
That was the JPG EFT generated.
The GIF was a quick and dirty paint version. But the fact remains that GIFs are better for pictures of applications. - Support fixing the UI|Suggest Jita fixes|Compact logs |
NeoNxGREEN
Rising Knights SMASH Alliance
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Posted - 2008.03.20 08:08:00 -
[1602]
OY, is there a mac version of EFT, or can one be made? (same for eve mon) :P
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Darth Felin
Federal Navy Academy
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Posted - 2008.03.20 11:37:00 -
[1603]
Hello is there any estimation when we see a new version of EFT with new ships (not under Tri 1.1 section) and rebalanced fraction/cosmos passive shield hardeners
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Sky Marshal
Aeden Tau Ceti Federation
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Posted - 2008.03.20 15:07:00 -
[1604]
Edited by: Sky Marshal on 20/03/2008 15:09:47
PNG is the best format for images with no complex areas, like screenshots of applications. An EFT window of my Rokh can take 101K in JPG, 98K with GIF, 73K with PNG (Irfanview without PNGOUT, with, it gives 70K).
As asked by others players, I wait for the new version, with the correction of the "minimized" bug and Trinity update ____
14/20 Revelations : Desyncs... 11/20 Trinity : BBSOD, Bugs, Desyncs, F*** Nerfs 10/20 1.1 : [...] + EXP shield nerf 07/20 ½ Not a single nerf + : What ?!?
CCP is the real problem of EVE. |
Magius Paulus
Agony Unleashed Agony Empire
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Posted - 2008.03.20 15:58:00 -
[1605]
Great tool, tx a million! But how can i set the prices of the ships manually?
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Sonya Rayner
Unicorn Enterprise Blind Octopus
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Posted - 2008.03.20 19:25:00 -
[1606]
I wish the autor had updated the resistances for armor EM and shield explosive. since atm it is displaying inaccurate numbers. If i knew exactly the format of the data files i'd modify it myself.
____________________
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Puk Jinn
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Posted - 2008.03.21 17:02:00 -
[1607]
though they're not really *****ble, i'm missing freighters.
there are some skill based stats i'd really like to test out
cheers
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Takari TO
Ikani Incorporated Omega Alliance
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Posted - 2008.03.24 01:50:00 -
[1608]
Edited by: Takari TO on 24/03/2008 01:50:07 an idea: screenshot export to PNG (or gif) would be better. Losless compression, so look much better, and usually about the same in size. Maybe even smaller...
Of course great program right now, thanks for it. Ikani Inc. blueprint research services |
Halada
Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2008.03.24 05:09:00 -
[1609]
After chatting with a corpmate, who is a college math professor, he pointed out the DPS calculations of EFT were completely erroneous and pointed out the author of this handy program must be an idiot at math after we shared Abaddons setups.
Therefore I am wondering if anyone else noticed the DPS is not right and wonder what formula is used?
In any case you can convo "Yurito", he seems to know all about math. Send him the flames!
Click on my sig to read it ! |
Kismet X
Amethyst-Ree Research
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Posted - 2008.03.24 11:05:00 -
[1610]
Not sure if its already been mentioned, but according to EFT 2.5 the ECCM Projector II requires 40 CPU but the actual fitting cost is 55 CPU.
Item DB Entry for ECCM Proj II: http://www.eve-online.com/itemdatabase/EN/shipequipment/electronicwarfare/projectedeccm/1960.asp ____________________________________________________________________ "[D]rones are the alternative to everything... you defer all your combat to your cat herding skills" -Fryx, 10/29/2005 |
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Commander Poppinfresh
Life. Universe. Everything.
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Posted - 2008.03.24 17:17:00 -
[1611]
Originally by: Halada After chatting with a corpmate, who is a college math professor, he pointed out the DPS calculations of EFT were completely erroneous and pointed out the author of this handy program must be an idiot at math after we shared Abaddons setups.
Therefore I am wondering if anyone else noticed the DPS is not right and wonder what formula is used?
In any case you can convo "Yurito", he seems to know all about math. Send him the flames!
Damage calculations aren't very complicated. Damage mod * ammo damage / RoF. For missiles you drop the damage mod... It isn't that hard to do the math yourself and see the numbers are the same.
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Huggs
Eternity INC. Mercenary Coalition
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Posted - 2008.03.24 18:16:00 -
[1612]
EFT is very useful. Great program.
Thanks. ________________________________________________
If you're buyin'.. I'm flyin' and they're dyin' [email protected] |
Revocks Bishop
Slug Storm Squadron
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Posted - 2008.03.24 18:17:00 -
[1613]
Thanks Gripen for a swift release on this one:)
Having a few issues unfortunately.
#1 Someone mentioned it in an earlier post, any time the EFT window gets sent back, whether I'm checking the web for something or click over to a video, it stops working. The window comes back up but all buttons, fittings and whatnot do not react to mouse clicks at all. It acts as if its still minimized, and can only be quit through right clicking the task bar and quitting (or ending task through manager.) OS is Windows Vista, happens on two different computers.
#2 Every time I open up EFT, regardless of if I close it, end it, or leave it running, an extra EFT.exe process is running in the background and it's taking up usually a decent chunk of CPU. I'm not sure if this process is the thing that grabs the prices off the market or whatnot, but the only way to get rid of it is to end it directly. If I open multiple copies of EFT, then multiple processes stick around.
I can provide pics and whatnot if you need em...
Other then that, very happy with this release. Excellent job
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Djana Libra
The Black Ops Black Core Alliance
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Posted - 2008.03.24 19:40:00 -
[1614]
The trinity moa still only has 4 turret hardpointthis should be 5 with the trinity 1.1 patch
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.03.24 22:41:00 -
[1615]
Originally by: Revocks Bishop #2 Every time I open up EFT, regardless of if I close it, end it, or leave it running, an extra EFT.exe process is running in the background and it's taking up usually a decent chunk of CPU. I'm not sure if this process is the thing that grabs the prices off the market or whatnot, but the only way to get rid of it is to end it directly. If I open multiple copies of EFT, then multiple processes stick around.
I can't comment about Vista and it's process manager as I've never had a chance to test it but things you describe definitely does not sound right. EFT creates separate thread for price queries but it is created only when some prices are about to be updated and terminated once such update is finished. This is a thread within a program and not a separate process so it's impossible for it to keep running after EFT is closed.
I suggest you to do a virus check or search your PC for this "other" EFT.exe file.
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Phienta
Supernova Security Systems
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Posted - 2008.03.25 00:17:00 -
[1616]
is there any plan to upgrade the database to include faction ships/items? it'd be nice to see them added so that we can fit our cap ships with something better than T2 for calculations.
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Evangeline d'Arcy
State War Academy
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Posted - 2008.03.25 00:37:00 -
[1617]
Originally by: Phienta is there any plan to upgrade the database to include faction ships/items? it'd be nice to see them added so that we can fit our cap ships with something better than T2 for calculations.
Uh, faction/officer modules and ships are all included already. Try the faction/complex/commander buttons at the very bottom of the fitting panel? _________________________
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fat sackz
PuddinCorp
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Posted - 2008.03.25 01:00:00 -
[1618]
Edited by: fat sackz on 25/03/2008 01:02:15 Can we get this stickied somewhere? I know I can copy the URL but I keep losing it.
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NoNah
Tenth Legion Holdings Tenth Legion
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Posted - 2008.03.25 01:32:00 -
[1619]
Originally by: fat sackz Edited by: fat sackz on 25/03/2008 01:02:15 Can we get this stickied somewhere? I know I can copy the URL but I keep losing it.
Linked in a sticky. Prolly as good as it's gonna get for some time. =)
Postcount: 648556
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Judician Nar
GTE Corp
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Posted - 2008.03.25 17:04:00 -
[1620]
Just a point - the Berserker SW-900 is misspelt as 'Breserker SW-900'.
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Lillis85
Task Force Zener Atlas Alliance
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Posted - 2008.03.25 19:11:00 -
[1621]
Noticed that the resitances haven't got changed since the patch (50%Em for shields and 50%Exp for armor). Is this something that's planned?
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N4rF
GoonFleet GoonSwarm
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Posted - 2008.03.25 21:58:00 -
[1622]
Moa under the 1.1 section of the ship chooser has only 4 gun hardpoints. I assume the actual thing now has 5 hardpoints. When will this be fixed?
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KEYSTYLES
Synergy. Imperial Republic Of the North
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Posted - 2008.03.26 01:58:00 -
[1623]
why do projectile not work with cap estimation?? last time i checked they use cap when fired just like everything else
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Charlie Chaplin
Williams Aerospace
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Posted - 2008.03.26 02:51:00 -
[1624]
Projectiles dont use cap
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Ami Apollo
Imperial Academy
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Posted - 2008.03.26 03:37:00 -
[1625]
i've noticed for amarr destroyer, when using the small beams that it's not getting the 50% bonus to optimal range in the EFT 2.5 version. also EFT says that medium modal laser I's use 17 cpu, and when on my char they're 16.1 but in eve it's still 17 cpu. not sure why that is. i imported the skills via the api info. and checked that all the skills were there. the discrepancy remains. have not had any problems with the non weapon modules.
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Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.03.26 10:26:00 -
[1626]
Originally by: Lillis85 Noticed that the resitances haven't got changed since the patch (50%Em for shields and 50%Exp for armor). Is this something that's planned?
There hasn't been a post-Trinity 1.1 release yet. The EFT version 2.5 was actually just an extra release that would let people play with the modified ships (5 turret Eagle, optimal range Apoc etc). In fact, though I may be mistaken, I think EFT 2.5 was out before Trinity 1.1 already.
I assume Gripen is working on a real Trinity 1.1 release.
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |
Cyleus Taestar
Eve University Ivy League
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Posted - 2008.03.26 16:27:00 -
[1627]
Edited by: Cyleus Taestar on 26/03/2008 16:28:34 Has it been brought up to filter the Fitting Panel based on CPU/PG/slot requirements? Like say, I've got one mid slot with 20 CPU and 5 PG left. What can I fit?
Great job on what is probably the most useful third party tool in EVE. Thanks!
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Xi Mishikani
Perkone
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Posted - 2008.03.26 21:38:00 -
[1628]
Originally by: Cyleus Taestar Edited by: Cyleus Taestar on 26/03/2008 16:28:34 Has it been brought up to filter the Fitting Panel based on CPU/PG/slot requirements? Like say, I've got one mid slot with 20 CPU and 5 PG left. What can I fit?
Great job on what is probably the most useful third party tool in EVE. Thanks!
Right now it's sorted based on the effectiveness of the module, which I like very much. Perhaps just add a button that sorts according to whichever you're looking for. ie. cpu, pg, name, effectiveness etc.
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Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.03.26 22:27:00 -
[1629]
Originally by: Xi Mishikani
Originally by: Cyleus Taestar Edited by: Cyleus Taestar on 26/03/2008 16:28:34 Has it been brought up to filter the Fitting Panel based on CPU/PG/slot requirements? Like say, I've got one mid slot with 20 CPU and 5 PG left. What can I fit?
Great job on what is probably the most useful third party tool in EVE. Thanks!
Right now it's sorted based on the effectiveness of the module, which I like very much. Perhaps just add a button that sorts according to whichever you're looking for. ie. cpu, pg, name, effectiveness etc.
You already can actually (no idea how i get the "by effectiveness" one though) but by default mine are sorted by meta-level, and clicking on the row-icon for PG or CPU sorts them by those, same for the row-bar above the name of the module to sort them alphabetically.
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Power's Urge
Perkone
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Posted - 2008.03.26 23:29:00 -
[1630]
Edited by: Power''s Urge on 26/03/2008 23:29:41 The question was about filtering, not sorting. Everyone with the intelligence needed to unpack the Zip file can be expected to find the module variant that fits their remaining fitting resources once they've picked a category and see the list, even without sorting. What is wanted here is the "last slot" feature that QuickFit had - the program simply shows you ALL modules that fit your free slot type and remaining CPU and Grid, so you get an idea what *kind* of module you could use in the first place.
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Etho Demerzel
Holy Clan of the Cone
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Posted - 2008.03.27 00:50:00 -
[1631]
I don't know if this was reported yet, but there is something terribly wrong with blockade runners max speed and align time calculations in EFT. The result is waaaay lower (or higher in the case of the time) than it is in the real game. About a factor of 3 lower.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
Lance Fighter
Safe Haven North Star Confederation
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Posted - 2008.03.27 01:12:00 -
[1632]
Can i possibly make a suggestion on ship selection? In the ship select page, each ship type that has a fitting already for it should show as a subset thingie in the tree... That way I can just go to there, and not worry about the other 4 fittings I have...
Maintain the other ways to switch between fittings of course, but could this be included? Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.03.27 09:26:00 -
[1633]
Two suggestions.
QuickFit had this "last slot" feature, where it suggested what to put in the last empty slot based on available cpu/pg, that'd be cool.
Freighters added, I know no slot, but good to estimate resistance, cargo, sig radius, etc.
Secure 3rd party service ■ Do you Veldspar? |
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Reviera
Pator Tech School
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Posted - 2008.03.27 11:46:00 -
[1634]
i miss the new patch upgrades on zealot and apoc.
thx allot for all your work, isk sent to you from other char.
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Sky Marshal
Aeden Tau Ceti Federation
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Posted - 2008.03.27 15:18:00 -
[1635]
Originally by: Gripen
Originally by: Sky Marshal EFT 2.5 has an annoying bug > Open a setup, go to an another software (or minimize EFT), then return to EFT.
EFT can not be used anymore, because the left click of the mouse can't interact (left column don't want add an item or expand a category, I can't delete a fitted item, etc...), and the taskbar remains grey (like EFT is totally frezzed).
Never had such behavior. What OS are you using? Also if you getting this all the time you can try to disable price queries because they are one of the few really new things in 2.5 and if you have this problem only with 2.5 then they could be the cause.
I didn't read this post.
I have Windows XP SP2 (fr) and EFT is the only program to have this behaviour on my system.
Price queries is always disabled by default as I use it very rarely, this can't be the reason. ____
14/20 Revelations : Desyncs... 11/20 Trinity : BBSOD, Bugs, Desyncs, F*** Nerfs 10/20 1.1 : [...] + EXP shield nerf 07/20 ½ Not a single nerf + : What ?!?
CCP is the real problem of EVE. |
Fastercart
Ihatalo Heavy Industries Phalanx Alliance
|
Posted - 2008.03.27 16:12:00 -
[1636]
Originally by: Chribba Two suggestions.
QuickFit had this "last slot" feature, where it suggested what to put in the last empty slot based on available cpu/pg, that'd be cool.
Freighters added, I know no slot, but good to estimate resistance, cargo, sig radius, etc.
These and Jump Freighters too please? __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
d3vo
Airborne Assassins Order of the Black Cross
|
Posted - 2008.03.27 19:39:00 -
[1637]
when are we going to get an update...with all the new resistances and changes in 1.1
|
Vilth Wiben
Australia and New Zealand Eve Corp Brutally Clever Empire
|
Posted - 2008.03.27 22:26:00 -
[1638]
Just wondering if you are going make it easier for proxy authentication... perhaps there is a work around and/or requests for this already but there are just too many pages in this thread to read through for answers... Please...?
Very handy program and I would like to use it at work too.
|
Zedma
ACME United
|
Posted - 2008.03.28 08:52:00 -
[1639]
Little bug:
In Trinity all remote sensor boosters have optimal range/falloff but those ranges are not present in EFT.
Great job, Gripen, waiting EFT 2.5.1 with nerfed ships :)
Regards, Zedma
|
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.03.28 15:21:00 -
[1640]
2.5.1 out Also, please read first post if you are using proxy authentication or experiencing bug with EFT becames inactive.
|
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
|
Posted - 2008.03.28 15:45:00 -
[1641]
I can't seem to download from either mirror...
Why no eve-files link?
EVE History Wiki
|
Mihailo Great
GoonFleet GoonSwarm
|
Posted - 2008.03.28 15:51:00 -
[1642]
You know how the MWD gives you a 25% cap capacity nerf? Well I'd like to be able to look at a setup's cap viability without actually using the mwd evn though it will b fitted, meaning not calculating the mwd activation cost when displaying capacitor viability numbers.
|
Zarch AlDain
Hematite Rose Bionic Dawn
|
Posted - 2008.03.28 16:00:00 -
[1643]
Originally by: Mihailo Great You know how the MWD gives you a 25% cap capacity nerf? Well I'd like to be able to look at a setup's cap viability without actually using the mwd evn though it will b fitted, meaning not calculating the mwd activation cost when displaying capacitor viability numbers.
So click the tick next to the MWD to turn it off....
Zarch AlDain ---- My corp is recruiting. See the recruitment thread here.
|
Sgt Jinxed
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2008.03.28 16:34:00 -
[1644]
New version \o/ <3 Gripen
|
Athas Darksun
Ghost Festival
|
Posted - 2008.03.28 17:01:00 -
[1645]
at work atm, and was wondering if the resist changes are included in this update
/thanks
|
Meiyang Lee
Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.03.28 17:10:00 -
[1646]
Edited by: Meiyang Lee on 28/03/2008 17:10:22
Originally by: Athas Darksun at work atm, and was wondering if the resist changes are included in this update
/thanks
Yes they are Athas, he called it the trinity 1.1 update for reason.
|
Meridius Dex
Foundation R0ADKILL
|
Posted - 2008.03.28 17:41:00 -
[1647]
Great update, Gripen! Many thanks as always and my alt, Freya, is sending you 25M as we speak.
And, if it's not too much trouble, count me in with those hoping you'll add Freighters in the next update. No slots, we know, but it'd be nice to see prospective ship stats based on character skills.
-- Meridius Dex --
Amarr = EVE on Hard setting |
Lazarenn
Pax Britannia Rally Against Evil
|
Posted - 2008.03.28 18:10:00 -
[1648]
Great tool Gripen, thank you.
One small point, could we have comma seperators on the item price information info page, would make it easier to read.
Regards ---------- Lazarenn |
Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2008.03.28 18:11:00 -
[1649]
Originally by: Gripen In regards of bug when EFT going to inactive state upon task switching or minimizing: I was unable to reproduce this but in attempt to fix the problem 2.5.1 version can be lauched with /OldHints switch. It will enable some workaround based on my guess about source of the problem. If you are experiencing this bug, please try this option out and post your results.
Thanks for this release.
My test result about this bug is good, but curious. I launch EFT 2.5.1 without the /OldHints switch, but I don't encounter anymore this bug. Use it give the same result, no problem.
It is solved ^^ in my system at least. ____
14/20 Revelations : Desyncs... 11/20 Trinity : BBSOD, Bugs, Desyncs, F*** Nerfs 10/20 1.1 : [...] + EXP shield nerf 07/20 ½ Not a single nerf + : What ?!?
CCP is the real problem of EVE. |
Franga
NQX Innovations
|
Posted - 2008.03.29 07:37:00 -
[1650]
Gripen rocks. I shall have his babies. No really, I will.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
|
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Reviera
|
Posted - 2008.03.29 11:15:00 -
[1651]
i miss the apoc navy issue to have been updated to the new bonuses?
|
Artazzo
Clan Wulf
|
Posted - 2008.03.29 11:41:00 -
[1652]
somehow i can't import my skills altho i can get to the avatar-selection which toon i want to import.
|
zzCoins
Odessa Operations Sylph Alliance
|
Posted - 2008.03.29 11:56:00 -
[1653]
EFT nolonger starts minimised, you have fixed that.
Unfortunatly the setups I created for the ships which changed in the 1.1 patch have gone missing. The Ship Browser window used to have a special section for 1.1 patch ships, all the setups which were in there are now missing. The .cfg files are in my setups folder, but when I browse in the ship selector window I do not have any Raptor setups. |
Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.03.29 12:00:00 -
[1654]
Originally by: Reiisha I can't seem to download from either mirror... Why no eve-files link?
What she said. Why no eve-files link ?
1|2|3|4|5. |
count sporkula
Warpworks Brotherhood of the Spider
|
Posted - 2008.03.29 12:07:00 -
[1655]
whenever i try to import my character with 2.5.1 it sets all of my skills to 0.
and 2.5 set my skills to 0 as well, yet 3 days ago it worked just fine.
when i went back to 2.4 just for S&G it gave me parsing errors
i redownloaded 2.5.1 and it still does the same thing.... set all my skills to 0
i don't think i am doing anything wrong...
|
Soeniss Delazur
KNIGHTS OF RYCHE Interstellar Alcohol Conglomerate
|
Posted - 2008.03.29 12:13:00 -
[1656]
Same problem here.
|
Power's Urge
Perkone
|
Posted - 2008.03.29 12:16:00 -
[1657]
Originally by: zzCoins Unfortunatly the setups I created for the ships which changed in the 1.1 patch have gone missing. The Ship Browser window used to have a special section for 1.1 patch ships, all the setups which were in there are now missing. The .cfg files are in my setups folder, but when I browse in the ship selector window I do not have any Raptor setups.
That is because the Trinity 1.1 versions were completely separate ships for the program. If you have no setups for the "normal" version of a ship, simply rename the 1.1 .cfg file. Otherwise you'd have to copy the contents of the 1.1 .cfg file into the file for the respective "normal" ship; just make sure the last setup in that file has the correct number of blank lines at the end, so EFTs parser can find the first "new" setup. Or, you could open EFT 2.5 and 2.5.1 side by side, copy the 1.1 ship setups into the clipboard one by one and have 2.5.1 import them.
That said, if Gripen was using XML for the setups files, it might save a few troubles here and there.
|
TheMommie
Perkone
|
Posted - 2008.03.29 12:16:00 -
[1658]
And me too, cannot import skills anymore (api is checked, same api works in evemon). Deleting files and redownloading and starting over doesn't help. No errors are given either.
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.03.29 12:17:00 -
[1659]
With /OldHints it works great (as expected). No more stupid hangs for a sec when I hovering module activation icons, but in this mode it does not show the required skills hint. Can You please fix this ASAP? (And make this mode primary, please?)
And in the love of god, WHEN we can expect importing skills from file? Why shall I close EFT every time I want to import new character? Can You at least scan /Characters directory for new characters at the time Character Editor window called? It will solve my problem.
Originally by: count sporkula whenever i try to import my character with 2.5.1 it sets all of my skills to 0.
and 2.5 set my skills to 0 as well, yet 3 days ago it worked just fine.
when i went back to 2.4 just for S&G it gave me parsing errors
i redownloaded 2.5.1 and it still does the same thing.... set all my skills to 0
i don't think i am doing anything wrong...
You aren't it's just EVE. Try accessing http://api.eve-online.com/ from regular browser at the time of trouble, if it works, then look for problem in EFT/EVEmon/etc, if not - wait for the CCP to fix API back. -- Thanks CCP for cu<end of sig> |
TheMisses
Republic Military School
|
Posted - 2008.03.29 12:26:00 -
[1660]
Originally by: Tonto Auri
You aren't it's just EVE. Try accessing http://api.eve-online.com/ from regular browser at the time of trouble, if it works, then look for problem in EFT/EVEmon/etc, if not - wait for the CCP to fix API back.
http://api.eve-online.com/ < is up http://myeve.eve-online.com/api/ < is up Evemon working fine...
Still resets all skills to 0 when updating. |
|
count sporkula
|
Posted - 2008.03.29 12:28:00 -
[1661]
Originally by: Tonto Auri
... You aren't it's just EVE. Try accessing http://api.eve-online.com/ from regular browser at the time of trouble, if it works, then look for problem in EFT/EVEmon/etc, if not - wait for the CCP to fix API back.
evemon doesn't seem to have a problem.. so i think it is with eft. i was posting here so i could be sure i wasn't the only one (and doing something stupid) and possibly make someone aware of the issue
|
Tonto Auri
|
Posted - 2008.03.29 12:30:00 -
[1662]
If You can adhust sampling rate of generated JPG, set it to 1x1 and 67% quality. Images will be smaller with better quality. -- Thanks CCP for cu<end of sig> |
Tonto Auri
|
Posted - 2008.03.29 12:35:00 -
[1663]
Originally by: count sporkula
Originally by: Tonto Auri
... You aren't it's just EVE. Try accessing http://api.eve-online.com/ from regular browser at the time of trouble, if it works, then look for problem in EFT/EVEmon/etc, if not - wait for the CCP to fix API back.
evemon doesn't seem to have a problem.. so i think it is with eft. i was posting here so i could be sure i wasn't the only one (and doing something stupid) and possibly make someone aware of the issue
Then do what I did. I've never tried using API in EFT cause I have EVEmon runned 24/7 and after that API returning only "try again later" to EFT. I just made a simple script to translate EVEmon text-only characters to the EFT .chr format. ATM I'm working to make it available for public. Please wait a bit. -- Thanks CCP for cu<end of sig> |
TheOne85CA
|
Posted - 2008.03.29 12:47:00 -
[1664]
Im with you on this one count, 0's for all my skills
|
Kadima Likud
Viper Intel Squad
|
Posted - 2008.03.29 13:05:00 -
[1665]
Same problem here - in EFT2.5.1 all my skills have set to zero.
Reverting to EFT2.4 gives an API parsing error.
|
Meiyang Lee
|
Posted - 2008.03.29 13:22:00 -
[1666]
Don't think its EFTs fault, my iGoogle plugin for skill-tracking bugged up earlier today aswell. Please visit your user settings to re-enable images. |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.03.29 13:39:00 -
[1667]
Edited by: Tonto Auri on 29/03/2008 13:41:41 http://project.dyndns.org/EVE/evemon2eft.php
Save Your character from EVEmon in a .txt format and upload to the simple form above. Get back converted character and save it to the /Characters folder of EFT. That way, You may also export Your planned characters. MUCH easier than sitting in EFT's Character Editor picking every single skill and adjusting to the expected level.
And yes, You must restart EFT to get Your exported characters to work (or better have it not running at the time of characters implantation). -- Thanks CCP for cu<end of sig> |
Gargamel
|
Posted - 2008.03.29 13:53:00 -
[1668]
Originally by: Tonto Auri Edited by: Tonto Auri on 29/03/2008 13:41:41 http://project.dyndns.org/EVE/evemon2eft.php
Save Your character from EVEmon in a .txt format and upload to the simple form above. Get back converted character and save it to the /Characters folder of EFT. That way, You may also export Your planned characters. MUCH easier than sitting in EFT's Character Editor picking every single skill and adjusting to the expected level.
And yes, You must restart EFT to get Your exported characters to work (or better have it not running at the time of characters implantation).
Nice works perfectly
|
d3vo
Airborne Assassins Order of the Black Cross
|
Posted - 2008.03.29 16:22:00 -
[1669]
eve files link please
|
AngelCake
School of Applied Knowledge
|
Posted - 2008.03.29 16:22:00 -
[1670]
The is a great tool which I've been using for many months. However, like some people before me, this 2.5.1 version is not importing my skills via the API :( All other tools which use the API are working just fine. |
|
Athar Mu
|
Posted - 2008.03.29 16:27:00 -
[1671]
Originally by: Tonto Auri Edited by: Tonto Auri on 29/03/2008 13:41:41 http://project.dyndns.org/EVE/evemon2eft.php
Save Your character from EVEmon in a .txt format and upload to the simple form above. Get back converted character and save it to the /Characters folder of EFT. That way, You may also export Your planned characters. MUCH easier than sitting in EFT's Character Editor picking every single skill and adjusting to the expected level.
And yes, You must restart EFT to get Your exported characters to work (or better have it not running at the time of characters implantation).
Thank you!!
|
Lord Gale
Royal Amarr Institute
|
Posted - 2008.03.29 16:44:00 -
[1672]
Edited by: Lord Gale on 29/03/2008 16:44:50 When I unzipped it with the native WinXP decompressor thing, it had the EFT folder marked as 'Read-only'. This prevented me from importing my character's skills successfully, but EFT did *not* give me any indication of its failure to write out the character file.
After about 20 minutes, I figured out what was wrong, but...can we have some kind of error popup if that happens?
Much appreciated!
(Oh, and reading the last reply before mine: Right click the folder, properties, and untick the 'Read-only' box, restart EFT. Your character's skill will import successfully after that.)
|
LeGlt
Ajrdlcorp
|
Posted - 2008.03.29 17:18:00 -
[1673]
Originally by: Lord Gale Edited by: Lord Gale on 29/03/2008 17:02:43 Edited by: Lord Gale on 29/03/2008 16:44:50 When I unzipped it with the native WinXP decompressor thing, it had the EFT folder marked as 'Read-only'. This prevented me from importing my character's skills successfully, but EFT did *not* give me any indication of its failure to write out the character file.
After about 20 minutes, I figured out what was wrong, but...can we have some kind of error popup if that happens?
Much appreciated!
(Oh, and reading the last reply before mine: Right click the folder, properties, and untick the 'Read-only' box, restart EFT. Your character's skill will import successfully after that.)
Edit again: WTF, Windows keeps resetting the read-only option on the folder. I have no idea why.
That doesn't work :P I've been using EFT 2.4 for god knows how long with no troubles until ltoday and it has always been set to read only and the character update always worked. I came here, tried out 2.5 figuring the 2.4 had expired or something and get the same issue with or without read only but without the error message! Evemon went down earlier but it works now, it's just EFT is borked for me :) __________________________ Nice forum - I'll take it! |
AngelCake
School of Applied Knowledge
|
Posted - 2008.03.29 17:22:00 -
[1674]
Same here. Tooke read-only flag off all folders/files but still doesn't import character skills |
Hayaishi
|
Posted - 2008.03.29 18:12:00 -
[1675]
Also, this may be because of the website downtime that may have done it, who knows.
|
Quiet Tiger
|
Posted - 2008.03.29 18:13:00 -
[1676]
Hi... Installed the latest version of EFT and it worked for me yesterday. For some reason today the character update API function does indeed result in all skills reset to zero. My guess is that something has changed on the CPP end and EFT does not process the file character correctly.
Since I've only had this one version and it did work, it's likely CCP is messing with the char data in some way that EFT can not contend with. I'm sure Gripen is working on it already
|
AngelCake
|
Posted - 2008.03.29 18:34:00 -
[1677]
Originally by: Quiet Tiger
Since I've only had this one version and it did work, it's likely CCP is messing with the char data in some way that EFT can not contend with. I'm sure Gripen is working on it already
I'm sure he's looking into it, but EVEMon and the Eve Online Skillwatch for Vista Sidebar are working just fine, so seems to point to EFT itself. |
Connor Banks
|
Posted - 2008.03.29 18:50:00 -
[1678]
Bug report:
Explosive shield resists aren't calulated correctly.
Example: Drake, Ferox, and Rokh which all give 5% to shield resists per ship level.
This means that the base explosive shield resist at 50 % should jump to 50 + 50*0.25 = 62.5% at level 5. EFT only shows 60%.
The other three shield resists are calculated correctly.
/Connor
|
Neena Valdi
Geddonites
|
Posted - 2008.03.29 19:08:00 -
[1679]
Please pretty please put the EFT on eve-files.com
Neither one of listed urls works for me...
|
Lakut
|
Posted - 2008.03.29 19:37:00 -
[1680]
Edited by: Lakut on 29/03/2008 19:37:22 About EFT setting skills to 0 on char import: API Down (last post)
Apparently the other apps that don't screw up just ignore those kind of messages. ---------- Please visit your user settings to re-enable images. You get a wonderful view from the point of no return. |
|
Ranko
|
Posted - 2008.03.29 19:38:00 -
[1681]
Originally by: Neena Valdi Please pretty please put the EFT on eve-files.com
Neither one of listed urls works for me...
I do not know if I should have done this, but I did it anyway.
I have made a MSI-based installation program for EFT 2.5.1, this installer will install the EFT to your Program Files, add short-cuts to your Deskop, Quick Launch and Start Menu (if selected). It also has its own uninstaller, which will remove EFT from your computer, while keeping the EFT settings and fitting logs.
You can download it from EVE-Files via: http://eve-files.com/dl/154729
I will remove this download if Gripen requests it, as I have not asked him if he is happy that I distribute a installer version of EFT. (I hope he does not mind )
I made this simply because I hate having to drag the zip to my program files and make short cuts for it all the time. --- Please visit your user settings to re-enable images.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 ^_^ |
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Chribba
|
Posted - 2008.03.29 20:31:00 -
[1682]
While it's Gripen's choice to put it on EVE-Files or not. I would personally recomend that downloading off EVE-Files - make sure the file is located in either Gripen's OR my folder (/media/corp/gripen/ and /media/corp/OTHER/) due to the recent attempts to infect EFT packages with viruses (and most other locations get auto-removed anyway).
My upload: http://dl.eve-files.com/media/corp/OTHER/EFT2.5.1.zip
Please visit your user settings to re-enable images. Secure 3rd party service ■ Do you Veldspar? |
|
Cryolead
Northen Star Corporation
|
Posted - 2008.03.29 21:25:00 -
[1683]
Edited by: Cryolead on 29/03/2008 21:34:35 Edited by: Cryolead on 29/03/2008 21:31:41 maybe error on the api.eve-online site ?
the output xml File, not Contains the levels.
see here (screenshot from my CharacterSheet.xml.aspx)
where did all the Levels ?????
Or this was removed from eveapi2 ??
see here for eveapi1
http://myeve.eve-online.com/api/doc/data-charsheet.asp
sorry for my bad english :)
regards Cryolead
|
Ranko
|
Posted - 2008.03.29 21:39:00 -
[1684]
I think the API server is slightly b0rked --- Please visit your user settings to re-enable images.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 ^_^ |
Quincunx
Subspace Anomaly
|
Posted - 2008.03.29 22:14:00 -
[1685]
Yep, seems it is borked. Getting lvl 0 for all skills in EFT, while EVEMon is fine.
|
Maxim K
|
Posted - 2008.03.29 23:18:00 -
[1686]
Yeah, got all zeros as well.
|
Mr Krosis
|
Posted - 2008.03.29 23:38:00 -
[1687]
The lock time function still seems to be returning bad values. It's pretty accurate for smaller targets, but for larger targets the lock time listed is faster than it should be. Targeting a battleship shows about 15-20% faster than it should. Any word on what formula you use to come up with those times?
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
TheGunslinger42
FezCorp Red Republic
|
Posted - 2008.03.30 00:21:00 -
[1688]
My skills are being reset to 0 when I try to import too. It gives an error message saying Parsing Error. Server response has been saved to: C:\...\EFT\APIError.txt
|
Kurtz McPhaine
|
Posted - 2008.03.30 01:16:00 -
[1689]
Yep, all skillz at 0 for me to no matter what I do. Reinstall, new character and what not. It seems to connect to server, but then when checking all skillz still at 0. Worked just great yesterday.
|
Ian McCandless
McCandless Corporation
|
Posted - 2008.03.30 02:10:00 -
[1690]
I'm so glad to hear this isn't just me... that means it'll get fixed.
|
|
Jumpin Jill
|
Posted - 2008.03.30 02:31:00 -
[1691]
Edited by: Jumpin Jill on 30/03/2008 02:35:39 Please change the About dialog box so that the hyperlinks load Default Browser instead of Interturd Explorer. kkthx.
Also, how about changing the text link on the Import Character window to a hyperlink, too.
|
Silent Else
|
Posted - 2008.03.30 05:29:00 -
[1692]
I also am having the same issue as stated above. I have followed the directions as stated in the faq.txt. Hopefully the author resolves this issue soon as his software is Very well written and useful by a vast portion of the eve community.
Gripen please keep up the good work. Silent Else Please visit your user settings to re-enable images. |
Michal Aniol
University of Caille
|
Posted - 2008.03.30 08:28:00 -
[1693]
Hey people, is there any way to import skill to EFT other way than broken api and setting it manualy ? |
Rematha'klan
|
Posted - 2008.03.30 09:45:00 -
[1694]
Still have the same issue with the new version (2.5.1). It resets all skills to 0 after a few seconds. Devide & Conquer |
Richard Butt
|
Posted - 2008.03.30 09:48:00 -
[1695]
I think the import thing is definitely an "issue" on EVE's side rather than EFT; it was working fine until a few days ago, and I haven't even installed 2.5.1 yet so nothing's changed here. I can only assume that EVEMon is less "fussy" about what info it's getting from the API server - although I do remember it taking absolutely ages the other day to access the info for a new character I added...
|
Silicon Sally
Republic University
|
Posted - 2008.03.30 10:11:00 -
[1696]
I'd also say it's an issue with EVE rather than EFT, because there's problems on ineve.net with the api aswell - all learning skills bonuses are reporting 0 in the attributes list.
|
Lillis85
|
Posted - 2008.03.30 10:51:00 -
[1697]
Same here. There is also a problem with finished skills in EVEmon. They are showing up as 100% done on my skill plans and never go away. So I guess it's something with the API atm yeah.
|
Jonantus Lorenzuz
|
Posted - 2008.03.30 10:54:00 -
[1698]
Same **** here:-P Except my iceo google gadget is working just dandy.
|
edraith
Project Aquarion Valkyrie Deus Ex.
|
Posted - 2008.03.30 11:23:00 -
[1699]
all skills at 0
|
Ishina Fel
Synergy. Imperial Republic Of the North
|
Posted - 2008.03.30 11:41:00 -
[1700]
Yes, same issue. It's an API problem. We can only hope CCP fixes it swiftly (and maybe whine in the EVE technology discussion forum )
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |
|
Buyerr
|
Posted - 2008.03.30 13:09:00 -
[1701]
ahh nice update :D I declare war on stupidity |
Riho
Mercenary Forces
|
Posted - 2008.03.30 13:33:00 -
[1702]
i just tested it on older versions of EFT (still had the setups) and its a api problem atm :( i hope it will get fixed soon :) ---------------------------------- MY VIEW ARE MY OWN, I DON'T REPRESENT MY CORPORATIONS VIEWS HERE... stop mailing me.. plz
|
Gripen
|
Posted - 2008.03.30 14:03:00 -
[1703]
Edited by: Gripen on 30/03/2008 14:03:35 Version 2.5.2 with support of new API import is available.
Originally by: Akita T
Originally by: Reiisha I can't seem to download from either mirror... Why no eve-files link?
What she said. Why no eve-files link ?
I've decided not to use Eve-Files anymore. What kind of problems you're experiencing with downloading? If you know file hosting service what will work for you - name it and I'll upload there.
Originally by: Mr Krosis The lock time function still seems to be returning bad values. It's pretty accurate for smaller targets, but for larger targets the lock time listed is faster than it should be. Targeting a battleship shows about 15-20% faster than it should. Any word on what formula you use to come up with those times?
I've answered you here. The formula came from the thread you've linked.
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Silicon Sally
Republic University
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Posted - 2008.03.30 14:50:00 -
[1704]
Edited by: Silicon Sally on 30/03/2008 14:54:43 Well, the 1st site (depositfiles) is riddled with popups, and the 2nd site never has any download slots available. Would somewhere like download.com not be suitable ?
Thanks for the update though Gripen - managed to download the new version on the 5th attempt, and it works a treat :)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.03.30 15:18:00 -
[1705]
Originally by: Gripen
Originally by: Akita T
Originally by: Reiisha I can't seem to download from either mirror... Why no eve-files link?
What she said. Why no eve-files link ?
I've decided not to use Eve-Files anymore.
Can You please explain, why?
Quote: What kind of problems you're experiencing with downloading?
Unable to download. "Someone already downloading from Your IP, try again later" all time. I'm in the network that goes to internet through few IP's. And someone in there always downloading something at every present time. Glad I have modem (yes, modem... 56k dialup connection over telephone... You know) and can connect to different ISP to download Your program. You're lucky it worth doing that.
Quote: If you know file hosting service what will work for you - name it and I'll upload there.
Eve-files. Obviously. -- Thanks CCP for cu<end of sig> |
Assess
ELITE EXPLORATION ENTERPRISE The Nexus Federation
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Posted - 2008.03.30 15:21:00 -
[1706]
Edited by: Assess on 30/03/2008 15:25:36 Gripen,
I just wanted to let you know I'd be willing to offer use of my host as a means for users to download this brilliant program. I just bought quite a nice plan for my corporation which has 5TB of bandwidth. As one might imagine I've had everything setup for about two weeks now and we've only used 80MB of bandwidth. In addition, the server runs an automated virus check every hour so it would be perfectly safe for users.
I have plenty of free FTP accounts under cPanel and would be willing to grant you a subdirectory where you could host this program.
Feel free to contact me ingame regarding this issue.
- Thanks
P.S. 2.5.2 resolved all my issues with EFT.
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Riho
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Posted - 2008.03.30 15:31:00 -
[1707]
i wish you would upload to eve files Grimpen :) as the sites provided suck some mayor ballz.
first one has a lame 90 sec wait and other one says its out of slots all the time :(
if you are afraid that the ppl who try to hack your program might also.. then that just sucks.. if you have a original link here it shouldnt cause too much of a issue and iv seen cribba say that he trys to removed the bad copys as fast as he sees them.
so please.. give it some thought :)
/me worships Gripen for the uber program he has created :D ---------------------------------- MY VIEW ARE MY OWN, I DON'T REPRESENT MY CORPORATIONS VIEWS HERE... stop mailing me.. plz
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Mr Krosis
The humble Crew Odyssey.
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Posted - 2008.03.30 15:37:00 -
[1708]
Originally by: Gripen I've answered you here. The formula came from the thread you've linked.
Sorry I must have missed your original response. I'll admit I never really took a look at the formula Darunia submitted until now. I dug up some old numbers and compared measured values against TomB's original formula, Taylorana's formula, and Darunia's formula. Comparison was made with 56.25mm ScanRes.
Result table is here.
It looks like that formula is close for small things but gets too fast as the target gets larger. The specific version of Taylorana's formula that I used was from this post. The source for a little web calculator in perl that uses it is here if that is of any benefit.
Also EFT doesn't seem to cap the time at 180 seconds as would happen in game, although that may be intentional.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
Urm
The n00b Experience
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Posted - 2008.03.30 16:29:00 -
[1709]
So how much are u getting per newly registered user on those servers u chose to use? I have been trying all bloody day to dl the file and everytime the dl slots are either full or the serviceis teporary unavailable. It is perfectly clear why u opted not to use evefiles anymore, u decided it was time ppl starting to pay for your work. I am sad this is the road u took as there will be a replacement for ur tool on these forums within weeks. I know several others already and with a lil luvin' they will become just as good, if not better. Anybody remember Quickfit, it was less than a month before nobady was using that anymore...
I hope u get a few bucks out of it, but dont expect me to register to get it... i am sure someone will upload it onto EVE-FILES very soon anyways.
I guess it was good while it lasted...
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CarbonFury
Prophets Of a Damned Universe
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Posted - 2008.03.30 16:42:00 -
[1710]
Originally by: Urm So how much are u getting per newly registered user on those servers u chose to use? I have been trying all bloody day to dl the file and everytime the dl slots are either full or the serviceis teporary unavailable. It is perfectly clear why u opted not to use evefiles anymore, u decided it was time ppl starting to pay for your work. I am sad this is the road u took as there will be a replacement for ur tool on these forums within weeks. I know several others already and with a lil luvin' they will become just as good, if not better. Anybody remember Quickfit, it was less than a month before nobady was using that anymore...
I hope u get a few bucks out of it, but dont expect me to register to get it... i am sure someone will upload it onto EVE-FILES very soon anyways.
I guess it was good while it lasted...
I absolutely agree.. how dare someone get paid for their work.
Since you can't stand the wait to download free software it must suck waiting in the welfare line. Or do you do a job where you get paid?
/flame
Great software guys! Keep it up :)
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Urm
The n00b Experience
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Posted - 2008.03.30 17:03:00 -
[1711]
Edited by: Urm on 30/03/2008 17:04:00 Get off ur high horse! Ofc ppl deserve to be rewarded for their work, but at least have the balls to stand up and admit that is the reason the file was not uploaded on eve-files. Instead a warning ("Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.") is added to scare ppl into registering at pretty expensive dl sites, they will only use once and likely get recurring charges and on top of that will sell the email addresses to spammers.
If u are looking for ppl to donate for you hard work (which is well deserved btw), do it like this: http://www.pledgie.com/campaigns/396. Add a link (or even a popup) in the tool itself and I am sure ppl will donate. But to do it like this is trickery, misleading and will only get ppl upset.
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Julius Romanus
Fatalix Inc. Phalanx Alliance
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Posted - 2008.03.30 17:16:00 -
[1712]
So this is great. I keep waiting a minute. Putting in a "i'm not a ******* bot" code. And it gets rejecting it and having me wait a minute. woooo, so glad its not hosted on eve files anymore =P ------------------ For Medicinal Use Only. |
Oximus Maximus
Republic University
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Posted - 2008.03.30 17:36:00 -
[1713]
thank you for such a great tool!
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Omega Man
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Posted - 2008.03.30 18:14:00 -
[1714]
Edited by: Omega Man on 30/03/2008 18:15:03
Originally by: Urm Edited by: Urm on 30/03/2008 17:04:00 Get off ur high horse! Ofc ppl deserve to be rewarded for their work, but at least have the balls to stand up and admit that is the reason the file was not uploaded on eve-files. Instead a warning ("Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.") is added to scare ppl
I agree, the OP had no right in passing on the warning Chribba had sent regarding the fact there ARE virus infected versions of this software which had been uploaded onto Eve files.
It is quite shameful he spends this time developing a great bit of software gives it away free and then protects people from the stains on society that infect his work with viruses.
What he should have done is what Urm does for the community. - Please visit your user settings to re-enable images. - Happy user of CAOD troll cleaner http://oldforums.eveonline.com/?a=topic&threadID=584345 |
Cryolead
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Posted - 2008.03.30 18:17:00 -
[1715]
Edited by: Cryolead on 30/03/2008 18:21:36 thx for Bugfix !
and now is the Api server down ( http://api.eve-online.com/ )
Please visit your user settings to re-enable images.
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Kazuo Ishiguro
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Posted - 2008.03.30 18:22:00 -
[1716]
Neither of the hosts is allowing me to download the file (out of free download slots). Gripen, please can you include a safe eve-files link in the 1st post of the thread? My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Kane Rizzel
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Posted - 2008.03.30 20:01:00 -
[1717]
Mirror downloaded fine for me. Thanks for all your hard work on this wonderful piece of software.
Please visit your user settings to re-enable images. A Pirates Perspective
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.03.30 21:53:00 -
[1718]
This post is not to tell Gripen what to do or not to do, but just to clairify the EVE-Files situtation. Of course Gripen choses what he feels suites him the best and should continue to do so in the future as well.
My guess is that Gripen has decided to not use EVE-Files any longer due to the fact that there are people uploading "EFT" to EVE-Files additional times - but with the added virus-infected EXE's. I myself has taken the policy to remove all EFT versions NOT LOCATED in Gripen's own folder to remove the possibility of false versions.
I also would like to enlighten that there have not been any security flaw in EVE-Files, Gripen's account is his own and his files, but upon for example searching for EFT you could get presented with one of the "newer" uploads. However by using supplied links in Gripen's post there would be no risk of encountering any wrongfully files - unless ofc it's by Gripen's own upload - which I highly doubt he ever would manipulate.
I look forward to Gripens future work, no matter where it is hosted and hope that he continues to develop his software as it is an amazing addition to our community. Keep up the great work Gripen!
/c
Secure 3rd party service ■ Do you Veldspar? |
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.03.30 22:11:00 -
[1719]
Chribba, just curious, do You use any virus-checking on the files uploaded to Your host? I know that at least Dr.Web is able to scan for viruses in (even) nested archives.
To the Gripen: can You please add ResistanceProfile, similar to DamageProfile but working for calculating damage done by current setup? -- Thanks CCP for cu<end of sig> |
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Chribba
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Posted - 2008.03.30 22:29:00 -
[1720]
Originally by: Tonto Auri Chribba, just curious, do You use any virus-checking on the files uploaded to Your host? I know that at least Dr.Web is able to scan for viruses in (even) nested archives.
Yes there is AV running, however there is a slight problem running it the way I want since I cannot have an AV running checking every file when it is accessed since there is a lot of requests every sec.
So what happends is that an uploaded file is saved onto a specific folder which is being monitored and then after a short time moved to its destination. There is a chance that an infected file can be moved out from that monitored folder before the AV has checked it and thus getting past the scan.
Please visit your user settings to re-enable images. Secure 3rd party service ■ Do you Veldspar? |
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Erotic Irony
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Posted - 2008.03.30 22:38:00 -
[1721]
Gripen, your program is fantastic but I wish there was someway to organize implant and hardwire options a little better.
As is you can see some implant possibilities but to do this you have to navigate to a fitted item and right click to see what could modify it, given the wealth of LP implants and cosmos hardwires. While its functional it can be very cumbersome. Would it be possible to create a secondary implant subsection that groups implants by what they modify, i.e., s/m/l projos, capacitor, turret tracking, navigation etc? ___ Eve Players are not very smart. Support Killmail Overhaul
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Tonto Auri
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Posted - 2008.03.30 23:18:00 -
[1722]
Originally by: Chribba
Originally by: Tonto Auri Chribba, just curious, do You use any virus-checking on the files uploaded to Your host? I know that at least Dr.Web is able to scan for viruses in (even) nested archives.
Yes there is AV running, however there is a slight problem running it the way I want since I cannot have an AV running checking every file when it is accessed since there is a lot of requests every sec.
So what happends is that an uploaded file is saved onto a specific folder which is being monitored and then after a short time moved to its destination. There is a chance that an infected file can be moved out from that monitored folder before the AV has checked it and thus getting past the scan.
I think it can be resolved other way (I've used it for other purpose, but in similar situation). 1. User upload a file. 2. script checking that file is uploaded and giving the user a size and MD5 of the uploaded file. Also showing a message that file will be available for download after a short while. 3. Script, at the same time, moving the file to the temp folder and adding it to the list of checked files. 4. Different script starts by scheduler and run antivirus checking against every file. Antivirus must be able to save logfile and produce "Ok" on every checked file, or at least end with errorlevel if it found anything smelly and scary. 5. After each check, if nothing found, it moving checked file to the intended location to make it available for downloading.
That way, You 1. Ensure that EVERY file is passed through antivirus checking. 2. Do not slow down Your system by running AV monitor in the mode of checking archives/nested archives. -- Thanks CCP for cu<end of sig> |
Fist1
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Posted - 2008.03.31 01:13:00 -
[1723]
about a week ago I noticed the Onyx shield resist is not matching up to whats in game.
EFT has EM 25%, TH 85%, KN 77.5%, EX 62.5%. in game EM 0%, TH 80%, KN 70%, EX 50%.
saw there was an update was hoping the resist were changed and its not. wasn't sure if you were aware of this and just bringing it to your attention.
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Mr Krosis
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Posted - 2008.03.31 01:46:00 -
[1724]
Originally by: Fist1 about a week ago I noticed the Onyx shield resist is not matching up to whats in game.
EFT has EM 25%, TH 85%, KN 77.5%, EX 62.5%. in game EM 0%, TH 80%, KN 70%, EX 50%.
saw there was an update was hoping the resist were changed and its not. wasn't sure if you were aware of this and just bringing it to your attention.
Originally by: FAQ.txt Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't have it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
Fist1
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Posted - 2008.03.31 02:08:00 -
[1725]
durrrrrrr I looked for that before I posted and missed it. thanks
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Shyier
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Posted - 2008.03.31 03:39:00 -
[1726]
would be nice with a way to see how fast you can orbit at different speeds and how fast you reach a specific speed.
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Tervilious
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Posted - 2008.03.31 04:08:00 -
[1727]
GREAT PLACE TO HOST EVE FITTING TOOL ITS LIKE A SPAM CENTER does anyone no a better place to get it from
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Doc Extropy
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Posted - 2008.03.31 07:16:00 -
[1728]
Agreed. It boogles my mind why people even CONSIDER (!) using those filehosters with their annoying download tickets, download slots, advertisments, etc...
As if there were no other possibilities which are actually not annoying like a 12 inch diameter stick up the you know what. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Blazde
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Posted - 2008.03.31 09:02:00 -
[1729]
Small bug...
Ingame Capital Energy Transfer Array I is recieving the cap use bonus from the Energy Emission Systems skill as well as from the Capital Energy Emission Systems skill. Eg. I have the capital one on level 2 and it's activation cost is 1620. In EFT2.5.2 only the capital skill bonus is applying.
Originally by: Gripen
Originally by: Mr Krosis The lock time function still seems to be returning bad values. It's pretty accurate for smaller targets, but for larger targets the lock time listed is faster than it should be. Targeting a battleship shows about 15-20% faster than it should. Any word on what formula you use to come up with those times?
I've answered you here. The formula came from the thread you've linked.
The most accurate lock time formula I know of is:
seconds = ((40000 / ScanRes) / (asinh(SigRadius) ^ 2))
Which I derived after testing the very long lock times on EW starbase mods (10mm scan res) before they got boosted back up. It also fits short lock times perfectly. _
http://www.4s-community.org.yu/eve/tools/?view=campaignsPlease visit your user settings to re-enable images.[/url] |
Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.03.31 09:08:00 -
[1730]
Minor bug report:
The skill "medium pulse laser specialization" requires as its prerequisite the skill "small beam laser specialization IV"
...shouldn't that be "small PULSE laser specialization IV"?
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |
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Sephy'Ra
Ascendant Strategies Inc. Paxton Federation
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Posted - 2008.03.31 11:40:00 -
[1731]
I think i have a problem. I know this program is used at everyone's own risk but the problem is any version after 2.4 seems to display an incorrect cap recharge (+X.Y)for the Hulk. It basically just went up by 0.3. As a result one of my setups is shown cap-stable, but the cap runs dry after about 4 minutes (as displayed in version 2.4). Maybe that should be looked into again.
PS: I can provide both, the setup and v2.4 if you deleted/overwrote them yourself and the setup I'm having issues with, but it seems pretty obvious that v2.4 shows the more correct numbers in this case.
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Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.03.31 11:45:00 -
[1732]
Edited by: Ishina Fel on 31/03/2008 11:45:25
Originally by: Sephy'Ra I think i have a problem. I know this program is used at everyone's own risk but the problem is any version after 2.4 seems to display an incorrect cap recharge (+X.Y)for the Hulk. It basically just went up by 0.3. As a result one of my setups is shown cap-stable, but the cap runs dry after about 4 minutes (as displayed in version 2.4). Maybe that should be looked into again.
The reason for this is likely that module activation pushes your cap levels past the optimum recharge point, thus you don't get the full recharge as shown and your cap runs dry eventually.
Older EFT versions used a slightly more conservative number than the actual peak recharge, I believe to remember, so effects like these were compensated.
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |
Sephy'Ra
Ascendant Strategies Inc. Paxton Federation
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Posted - 2008.03.31 12:07:00 -
[1733]
Edited by: Sephy''Ra on 31/03/2008 12:08:28
Originally by: Ishina Fel Edited by: Ishina Fel on 31/03/2008 11:45:25
Originally by: Sephy'Ra I think i have a problem. I know this program is used at everyone's own risk but the problem is any version after 2.4 seems to display an incorrect cap recharge (+X.Y)for the Hulk. It basically just went up by 0.3. As a result one of my setups is shown cap-stable, but the cap runs dry after about 4 minutes (as displayed in version 2.4). Maybe that should be looked into again.
The reason for this is likely that module activation pushes your cap levels past the optimum recharge point, thus you don't get the full recharge as shown and your cap runs dry eventually.
Older EFT versions used a slightly more conservative number than the actual peak recharge, I believe to remember, so effects like these were compensated.
In other words: I have to cascade my mining lasers? Not that great actually but who knows how much ISK the proggy saved me from spending for testing pruposes - it had to reclaim some of it... Maybe a reminder that switching on all active modules at the same time will push your cap below peak reacharge values and that this may cause unforseen effects could be added. Just an idea.
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Larania Hypax
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Posted - 2008.03.31 13:14:00 -
[1734]
Originally by: Gripen In regards of bug when EFT going to inactive state upon task switching or minimizing: I was unable to reproduce this but in attempt to fix the problem 2.5.1 version can be lauched with /OldHints switch. It will enable some workaround based on my guess about source of the problem. If you are experiencing this bug, please try this option out and post your results.
I have no clue what it is supposed to mean, but i wanted to tell you that it fixed my tooltip problem. Before that option tooltips stayed visible all the time until i closed the parent fitting window or the whole application. That's been fixed with your param. :) Thanks! :)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.03.31 14:24:00 -
[1735]
Originally by: Sephy'Ra In other words: I have to cascade my mining lasers? Not that great actually
It is a good idea, to let You know. barges have rather weak capacitor and stripminers do use alot of cap. Guess You must also improve Your cap skills, because I'm able to permarun 3 strips on Covetor even with early deactivations due to rocks beeing popped before cysle ends. Was never run out of cap in like 5 hours.
Originally by: Larania Hypax
Originally by: Gripen In regards of bug when EFT going to inactive state upon task switching or minimizing: I was unable to reproduce this but in attempt to fix the problem 2.5.1 version can be lauched with /OldHints switch. It will enable some workaround based on my guess about source of the problem. If you are experiencing this bug, please try this option out and post your results.
I have no clue what it is supposed to mean, but i wanted to tell you that it fixed my tooltip problem. Before that option tooltips stayed visible all the time until i closed the parent fitting window or the whole application. That's been fixed with your param. :) Thanks! :)
I must say that when this fixes the usage problem, it is still do not display skill requirements on the red square right to the character selection. -- Thanks CCP for cu<end of sig> |
Dreadmuppet Four
School of Applied Knowledge
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Posted - 2008.03.31 14:30:00 -
[1736]
please allow us to save a char skills, that way if you are behind a firewall and your api doesn't work we don't have to manually put the skills in every time!
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.03.31 14:58:00 -
[1737]
Edited by: Tonto Auri on 31/03/2008 14:58:41
Originally by: Dreadmuppet Four please allow us to save a char skills, that way if you are behind a firewall and your api doesn't work we don't have to manually put the skills in every time!
http://project.dyndns.org/EVE/ has the answer to Your question. -- Thanks CCP for cu<end of sig> |
Mr Krosis
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Posted - 2008.04.01 07:27:00 -
[1738]
Originally by: Blazde The most accurate lock time formula I know of is:
seconds = ((40000 / ScanRes) / (asinh(SigRadius) ^ 2))
Which I derived after testing the very long lock times on EW starbase mods (10mm scan res) before they got boosted back up. It also fits short lock times perfectly.
Wow, where were you when we were working on that thread? Look at all of the crazy formulas we came up with, and it looks like the simple ^2 was all we needed.
To clarify, the formula you mentioned appears to be the exact one the game uses, and matched all of my measured values exactly with millisecond accuracy. Use that formula Gripen.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.04.01 08:06:00 -
[1739]
Originally by: Blazde
The most accurate lock time formula I know of is:
seconds = ((40000 / ScanRes) / (asinh(SigRadius) ^ 2))
Which I derived after testing the very long lock times on EW starbase mods (10mm scan res) before they got boosted back up. It also fits short lock times perfectly.
Quoting this for awesome. (Also so that I can find it later.) * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Kivers
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Posted - 2008.04.02 00:01:00 -
[1740]
Edited by: Kivers on 02/04/2008 00:02:05 Been meaning to do this for a while - thanks for making working for a living more bearable! Excellent tool that keeps improving just when I think all the possible useful info bases are covered.
Regular EFT breaks continue to keep me sane during the hours of 9-5, plus it sits nicely inside a disguising Outlook window |
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BiggaFigga
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Posted - 2008.04.02 04:22:00 -
[1741]
How do I get that beautiful black skin in the screenshot? It's so much better than gray.
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Meridius Dex
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Posted - 2008.04.02 04:50:00 -
[1742]
Originally by: BiggaFigga How do I get that beautiful black skin in the screenshot? It's so much better than gray.
Since it's a Windows app, whatever skin you have chosen for Windows will be the skin for EFT.
I have several custom visual styles for Windows and have Windowblinds installed. Some examples:
Aerometal Artifice Aqua Art Ascension -- Meridius Dex -- Please visit your user settings to re-enable images. Amarr = EVE on Hard setting |
Jukhta Mein
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Posted - 2008.04.02 06:23:00 -
[1743]
I receive the error message 'connection failed' when trying to import my API. Any help?
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Tonto Auri
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Posted - 2008.04.02 11:21:00 -
[1744]
Found an error: Saving as image, EFT does not filter bad characters and trying to save file name as is. In my case it was Hyperion - Hyperion: Ion Test (PvP Setup).jpg and all fitting were saved as "Ion Test (PvP Setup).jpg" stream in file "Hyperion - Hyperion" of zero size. Thanks CCP for cu |
Griffin Jr
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Posted - 2008.04.02 23:51:00 -
[1745]
looks like i found an error:
eft shows incorrect ship speed when using more then one rig with speed penalty (armor rigs), speed eft shows is less then actual ingame speed.
looks like EFT substracts 10% speed for each rig, while ingame rigs negative speed effect is stack nerfed.. -8.7% for second rig and so on, with usual stack nerf rates
so if you use for example 3x salvage rigs on ship and some cargohold expanders - eft shows really different numbers then you can see ingame
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Pilfer Gil
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Posted - 2008.04.03 10:13:00 -
[1746]
having problems importing my character - says connection failed. any help?
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Kivers
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Posted - 2008.04.03 13:22:00 -
[1747]
Originally by: Pilfer Gil having problems importing my character - says connection failed. any help?
If you're behind a firewall at work or some such then see one of Tonto's posts near the top of the page for a work around to import character information. |
Tagaki Takeo
War Tactical Groups
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Posted - 2008.04.04 13:24:00 -
[1748]
In 2.5.2 megathron have 35 kinetic res on armor insted of 25.
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Tonto Auri
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Posted - 2008.04.04 19:33:00 -
[1749]
Originally by: Tagaki Takeo In 2.5.2 megathron have 35 kinetic res on armor insted of 25.
Does that differs from ingame stats while You are in it? Thanks CCP for cu |
Ludi Cross
Real Nice And Laidback Corporation Brutally Clever Empire
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Posted - 2008.04.04 21:01:00 -
[1750]
** For the Bug List
In case not previously mentioned (and still with us in 2.5.2):
The Missile Launcher Rigs do not calculate DPS changes properly. Instead of the 10% bonii in their descriptions, they appear to add approximately 1% to the calculated DPS when installed.
(Sig, Schmig.) |
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Phyneas
GoonFleet GoonSwarm
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Posted - 2008.04.06 05:26:00 -
[1751]
Originally by: Ludi Cross ** For the Bug List
In case not previously mentioned (and still with us in 2.5.2):
The Missile Launcher Rigs do not calculate DPS changes properly. Instead of the 10% bonii in their descriptions, they appear to add approximately 1% to the calculated DPS when installed.
Seems to work fine for me, a single Warhead Calefaction Catalyst boosts my missile DPS by 10% (from 136.9 to 150.6). You aren't trying to fit one in addition to a bunch of BCSs, are you? Remember that damage mods and damage rigs stack with each other, and the rigs, being weaker, are applied last.
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Dartman75G
Silver Aria
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Posted - 2008.04.06 16:39:00 -
[1752]
Excellent tool Gripen!
I did find a small bug with the application of the "Information Warfare Link - Electronics Superiority" module and the effects it has on squad member "Remote Sensor Damper" modules. It appears to nerf the effectiveness of the remote sensor damps rather than make it more effective.
e.g. before gang link, -51.54% targetting range or scan resolution after link (L5) it's -46.21%.
Good luck!
Greg |
Golden Gnu
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Posted - 2008.04.06 19:40:00 -
[1753]
Thanks for this fantastic tool!!!
I got a few feature suggest: 1. Export of skill plan to EVEMon (sorry if this is a re-request) 2. Show skills required to fit the fitted modules. Not just the skills required to use the modules, but also, skills that lower CPU/PG needs for fitted modules or generally adds to the CPU/PG (If the extra CPU/PG is needed)
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Kalmanaka
Malium Imperium
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Posted - 2008.04.07 15:03:00 -
[1754]
I wanted to see what effects skills and implants would have on the speed of my freighter, and to it's shield, armor, and hull. Could you put all the ships into EFT so we could do that? It doesn't have freighters.
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Arimai
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Posted - 2008.04.07 17:59:00 -
[1755]
Could you list the MD5 sum of the last release? (2.5.2)
If you provide that in your start post, i can mirror the file without people being distrustfull.
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Nakuda
|
Posted - 2008.04.07 21:47:00 -
[1756]
Edited by: Nakuda on 07/04/2008 21:48:30 EFT2.5.2.zip MD5: E421BE14AA4861AA8A604BE4A8E050A8 CRC32: C094AC47 SHA-1: 1D2E1FE4DE27ECDA696D83F0DEB32A67AB510F17
This is the one downloaded from gripens message.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.04.08 14:57:00 -
[1757]
Originally by: Arimai Could you list the MD5 sum of the last release? (2.5.2)
If you provide that in your start post, i can mirror the file without people being distrustfull.
Done.
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Gallentifier
Federal Navy Academy
|
Posted - 2008.04.08 15:52:00 -
[1758]
Edited by: Gallentifier on 08/04/2008 15:53:52 sorry if im being ********, i've only just downloaded EFT..
is 2.5.2 still the newest version? does it update itself to changes in the game (becasue 2.5.2 was out before the torp nerf, and the NOS nerf amongst others)?
*edit, i found ammo :P sorry
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.04.08 16:31:00 -
[1759]
Bug: It is possible to load recon probes into scan probe launcher et vice versa - survey and scan probes into recon launcher.
Please move "Show charge info" down to charges section. So context menu will looks like
Show Item Info Open Market Group Change Affecting Skills... ------------------ Show Charge Info T1 Charges ....
Originally by: Gallentifier Edited by: Gallentifier on 08/04/2008 15:53:52 sorry if im being ********, i've only just downloaded EFT..
is 2.5.2 still the newest version? does it update itself to changes in the game (becasue 2.5.2 was out before the torp nerf, and the NOS nerf amongst others)?
*edit, i found ammo :P sorry
Sorry to say that, but 2.5.2 were published just a week or two ago. And torp nerf were made like half-year ago. Thanks CCP for cu |
InsaneMachine
Otter Corp
|
Posted - 2008.04.08 22:51:00 -
[1760]
Shadow Serpentis Energized Adaptive Nano Membrane
This mod is bugged. It has 20% resists in EFT, but 22.5% resists in the game.
Love the program, keep up the good work.
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Truis
In terrorem
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Posted - 2008.04.08 23:17:00 -
[1761]
I have tried to read all the post before me and I have seen people with the same problem however it seems the new EFT fixed it.
I can not update my characters. All it shows are 0s for all my skills. Been doing it for a couple weeks now. I have downloaded and am using 2.5.2 I simply just gave up and decided not to bother with it anymore. However I am missing EFT now.
Figured I would give it one last try and see if anyone knows how I can fix it. Thanks
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Verite Rendition
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.04.09 00:14:00 -
[1762]
Perhaps this has already been answered, but is there any specific reason why T1 and T2 freighters aren't in EFT? I know you can't fit anything on them, but the alignment and HP/resist data would be handy. ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |
Theramin Dogon
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Posted - 2008.04.09 07:47:00 -
[1763]
It never ceases to amaze me how many tools GS and her allies have put out, such as EFT and EVEMon. :madprops:, Gripen. |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.09 09:52:00 -
[1764]
Originally by: Verite Rendition Perhaps this has already been answered, but is there any specific reason why T1 and T2 freighters aren't in EFT? I know you can't fit anything on them, but the alignment and HP/resist data would be handy.
You're right, they are not here in case You can't fit anything on them. Period.
Originally by: Truis I have tried to read all the post before me and I have seen people with the same problem however it seems the new EFT fixed it.
I can not update my characters. All it shows are 0s for all my skills. Been doing it for a couple weeks now. I have downloaded and am using 2.5.2 I simply just gave up and decided not to bother with it anymore. However I am missing EFT now.
Figured I would give it one last try and see if anyone knows how I can fix it. Thanks
Use EVEmon export and my small tool to convert it to EFT format. -- Thanks CCP for cu |
Arimai
hirr Morsus Mihi
|
Posted - 2008.04.10 15:20:00 -
[1765]
Edited by: Arimai on 10/04/2008 15:22:06 Edited by: Arimai on 10/04/2008 15:20:52 Edited by: Arimai on 10/04/2008 15:20:18 Okay :) Forgot about this for a bit, but i mirrored. (open) dir is at open dir , direct dl (no ads): EFT2.5.2.zip md5 (which i got, so dont trust this & check yourself): there
again: DL & compare md5sum before trusting _any_ mirror.
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Sgt Blade
Caldari Save Yourself Inc.
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Posted - 2008.04.10 23:51:00 -
[1766]
very decent app, just a few things that i would like to see in future updates though :P
can the ship browser window not auto close when you have selected on ship... or at least an option for it not to. saves alot of clicking when i want to compare lots of ships etc
also for ship browser... at least an option for me to sort the ship types into alphabetical order... it being in smallest to biggest is ok but abit weird sometimes.
Hypnotic Pelvic Thrusting Level 5 |
HeavenlyCreature
TEKNO
|
Posted - 2008.04.11 14:24:00 -
[1767]
Just wanted to say thank you very much to everyone who has worked on this app. Great tool.
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Kandrew Dorak
Gallente Eve University Ivy League
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Posted - 2008.04.11 19:48:00 -
[1768]
I don't know if anyone else has this problem but I've never gotten the online price update to work. When I hit update it still says double click to set the price. Is there any way to fix this?
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Evangeline d'Arcy
Caldari
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Posted - 2008.04.11 21:26:00 -
[1769]
Originally by: Tonto Auri
Originally by: Verite Rendition Perhaps this has already been answered, but is there any specific reason why T1 and T2 freighters aren't in EFT? I know you can't fit anything on them, but the alignment and HP/resist data would be handy.
You're right, they are not here in case You can't fit anything on them. Period.
That's not much of an argument. Freighters or shuttles may not be able to fit any modules, sure, but they're still affected by implants, skills, projected effects and so on, they've still got effective hitpoints, agility and warp speeds, and the resulting data is still useful for a variety of purposes, even if it's only "how many Basiliks would I require in support of my Charon to withstand the average BS gank gang?". _________________________
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Blarkdrish
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Posted - 2008.04.12 07:41:00 -
[1770]
ok, I don't know if I'm just understanding wrong or if this is a problem. So here goes.
With my current skills my Typoon has the following stats: Capacitor : 6000 Recharge Rate : 870s 6000/870 = 6.9/second recharge rate.
EFT is showing a recharge rate of 17.2/sec.
If I then do my full fit later on EFT says I'll be able to permarun the setup, but that is not the case.
Am I missing something or is there a problem with the calculation?
ps. This calculation is with no cap rechargers fitted
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Di Jiensai
Gallente Domination. Scorched Earth.
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Posted - 2008.04.12 09:40:00 -
[1771]
Originally by: Blarkdrish ok, I don't know if I'm just understanding wrong or if this is a problem. So here goes.
With my current skills my Typoon has the following stats: Capacitor : 6000 Recharge Rate : 870s 6000/870 = 6.9/second recharge rate.
EFT is showing a recharge rate of 17.2/sec.
If I then do my full fit later on EFT says I'll be able to permarun the setup, but that is not the case.
Am I missing something or is there a problem with the calculation?
ps. This calculation is with no cap rechargers fitted
recharge rate is not 'flat'. your cap recharges fastest at about 30% of max capacity, roughly 2.5 times as much as max cap/recharge time.
if EFT shows it is cap stable, but its not in game, check your implants, and see if you have some set in EFT which influence recharge time.
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claire xxx
Alcatraz Inc.
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Posted - 2008.04.12 09:48:00 -
[1772]
Edited by: claire xxx on 12/04/2008 09:53:17 nvm
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Blarkdrish
|
Posted - 2008.04.12 12:27:00 -
[1773]
Originally by: Blarkdrish ok, I don't know if I'm just understanding wrong or if this is a problem. So here goes.
With my current skills my Typoon has the following stats: Capacitor : 6000 Recharge Rate : 870s 6000/870 = 6.9/second recharge rate.
EFT is showing a recharge rate of 17.2/sec.
If I then do my full fit later on EFT says I'll be able to permarun the setup, but that is not the case.
Am I missing something or is there a problem with the calculation?
ps. This calculation is with no cap rechargers fitted
I apologize. EFT is 100% on its calculations :) It appears that the recharge rate of cap peaks when cap is at +- 30% and I never let it get that low |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.12 13:15:00 -
[1774]
Originally by: Blarkdrish I apologize. EFT is 100% on its calculations :) It appears that the recharge rate of cap peaks when cap is at +- 30% and I never let it get that low
Shield and capacitor have best regen rate at 1/3 of their total value. -- Thanks CCP for cu |
Jack Haydn
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Posted - 2008.04.13 00:27:00 -
[1775]
Hey, great tool, thanks for investing your time into it!
However, if you don't release the sourcecode, could you probably compile the program on Linux and release a Linux-native version?
Yeah, you can use WINE to run EFT, but the result is rather crappy (no alpha channels supported, so you have ugly, huge squares for all graphics, right click menus don't always work, module drag & drop is seriously bugged).
Would be great to have this tool work as well under Linux as it does on Windows! :)
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TyranLe Ming
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Posted - 2008.04.14 15:30:00 -
[1776]
I wonder if this is the latest version or if there is a newer one, cause i am missing some things. for e.g. the skill which is needed for overloading and some fittings (i cant give an example when i play i have not time to write posts, and after it i have forget it) On the other hand there should be an extra ....umm... slot(?) (like the market, faction, complex, commander things) for storyline things cause they aren't that available . AH .. an auto save would be cool because caused on a crash i have lost much data, which wasn't cool. and quick access to places (ships,etc) which everyone can define them self would be useful, i often comeback to same places. The rest is a very great program. (I don't want to blame you .. there isn't a [good] program which cant be made better)
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2008.04.14 18:18:00 -
[1777]
in my version i have those skills..
try to redownload and do a clean "install" of EFt 2.5.2..
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2008.04.14 18:19:00 -
[1778]
Guys, if i select any of EW drones and try to list affecting skills, skill Electronic Warfare Drone Interfacing is not listed, altough it does change operational range of drones by 3000m.
Whats with that? |
Dyaven
Gallente Attention Limited Terran Alliance
|
Posted - 2008.04.14 18:39:00 -
[1779]
Originally by: Kandrew Dorak I don't know if anyone else has this problem but I've never gotten the online price update to work. When I hit update it still says double click to set the price. Is there any way to fix this?
I've got the same problem. |
Tchell Dahhn
Amarr Deny Reality
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Posted - 2008.04.14 19:12:00 -
[1780]
Originally by: Dyaven
Originally by: Kandrew Dorak I don't know if anyone else has this problem but I've never gotten the online price update to work. When I hit update it still says double click to set the price. Is there any way to fix this?
I've got the same problem.
I only ever have this problem at work, where I'm behind a heavy firewall. At home, it works fine for me.
Now offering Scanning Services for that 'hard to find' Mission Runner! Convo in-game for details!
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.04.14 23:20:00 -
[1781]
Originally by: Kandrew Dorak I don't know if anyone else has this problem but I've never gotten the online price update to work. When I hit update it still says double click to set the price. Is there any way to fix this?
First thing you must to do is enable price update in Preferences. Then, clicking price entry in module info and then "Update" will just reset time of last update and make module price actually update during next time it will be encountered in opened setup.
Originally by: Tonto Auri Shield and capacitor have best regen rate at 1/3 of their total value.
Strictly speaking best regen rate is at 29.5% and equal of 2.5x of average recharge rate. 1/3 is the same as 33% and cap or shield regen there is at 2.4x of average rate.
Originally by: Jack Haydn However, if you don't release the sourcecode, could you probably compile the program on Linux and release a Linux-native version?
There are a lot of changes need to be done in source code to make it cross platform and I don't have a time to make them.
Originally by: TyranLe Ming I wonder if this is the latest version or if there is a newer one, cause i am missing some things. for e.g. the skill which is needed for overloading and some fittings (i cant give an example when i play i have not time to write posts, and after it i have forget it) On the other hand there should be an extra ....umm... slot(?) (like the market, faction, complex, commander things) for storyline things cause they aren't that available.
Thermodynamics skill required for module overload doesn't included in EFT because it doesn't affect anything EFT can show. Storyline modules available under "Market" category.
Originally by: Miss KillSome Guys, if i select any of EW drones and try to list affecting skills, skill Electronic Warfare Drone Interfacing is not listed, altough it does change operational range of drones by 3000m.
Drone control range in EFT is an attribute of a ship, not a drone. If you right click somewhere in slot list with no slots selected you can display ship info window where this parameter will be shown. Also Electronic Warfare Drone Interfacing will be listed in affecting skills of the ship.
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Ganiaxxir Anferdanni
Caldari Deep Core Mining Inc.
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Posted - 2008.04.15 00:13:00 -
[1782]
Really quick noob question, am heading out to work, darnit, found this thread... are the named equipment items (gistii, etc sorry if spelling?) in the program to fit onto ships? Will download it after work and play with it, sounds like a great program..
Thanks for any info..
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Conq Er
Sweetrock Mining
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Posted - 2008.04.15 03:36:00 -
[1783]
Originally by: Ganiaxxir Anferdanni Really quick noob question, am heading out to work, darnit, found this thread... are the named equipment items (gistii, etc sorry if spelling?) in the program to fit onto ships? Will download it after work and play with it, sounds like a great program..
Thanks for any info..
Loot at the bottom left corner of the window, click on Faction/Complex/Commander.
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DrHate
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Posted - 2008.04.15 07:45:00 -
[1784]
Dear Mr Gripen, Thank you, thank you, thank you, eft is almost as bad as eve, and sometimes more so... of course i mean as a wonderful way to destroy time :D for me the only two must have programs for pilots in eve are eft and eve mon. so thank you for taking the time to make, and share eft with us.
ps i havent read the whole thread so if at some point you've stated you were kidnapped and forced to make it by a bunch of fork brandishing geeks, and therefore resent making it, my apologies ;)
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Sariyah
HUN Corp.
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Posted - 2008.04.15 11:13:00 -
[1785]
Hi,
I have just tried proxy authentication and it does not work, the character browse popup doesn't show any characters. Wish I would get the error message. Proxy is some squid, can't check it's logs, don't have acces to it. :(
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LeGlt
Caldari
|
Posted - 2008.04.15 17:56:00 -
[1786]
I suppose I can't really complain given how it's a cool tool provided free of charge, but each of the download mirrors takes me several minutes to even get the ball rolling with their ridiculous wait times, to force you to look at their adverts. Surely EFT could be uploaded to fileplanet/evefiles/etc? Granted they have adverts too, but dont force you to wait 12 minutes to start the download and have actual benefits to gamers for paid subscriptions (beta keys etc) __________________________ Nice forum - I'll take it! |
Trakilor
|
Posted - 2008.04.16 08:42:00 -
[1787]
Hi,
Thanks all to have worked on this app, brilliant app, just had a question, not sure if its me but i dont think the armor bonuses on the Heavy assault ship seem to be applying with the Amarr ships. It may have already been mentioned (sorry just in case). Just i dont have the amarr cruiser 5 and when i change my character to lvl 5 the armor resistances doest seem to change.
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PraetorNZ
Axe Gang
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Posted - 2008.04.16 10:44:00 -
[1788]
i seem to be rather nub at this but how do i get the 5th turrent on a zealot :\
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Dessire
Minmatar Contraband Inc.
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Posted - 2008.04.16 13:59:00 -
[1789]
I keep getting this error message when i click 'quick import' on the character window.
Quote: Parsing Error. Server response has been saved to: ***
Then it resets all my characters skills to 0.
I just deleted my characters and added them again, re-entering the API keys. It still gives me the error message, but if I import again it seems to work.
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Grissem
Griss Co
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Posted - 2008.04.17 09:47:00 -
[1790]
Gripen,
Wanted to say thanks for an amazing tool for setups - well done and much better than Quickfit btw!!
Question However:
I appreciate that the DPS that you can tank is an average for all damage types but can I use it to determine how much dps I could tank from a faction pirate (Angel Deadspace BS)?
And if so.....how?
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Xerpex
Ars ex Discordia GoonSwarm
|
Posted - 2008.04.17 11:56:00 -
[1791]
Originally by: Grissem Gripen,
Wanted to say thanks for an amazing tool for setups - well done and much better than Quickfit btw!!
Question However:
I appreciate that the DPS that you can tank is an average for all damage types but can I use it to determine how much dps I could tank from a faction pirate (Angel Deadspace BS)?
And if so.....how?
Right click on the number, you can set damage types.
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Grissem
Griss Co
|
Posted - 2008.04.17 12:02:00 -
[1792]
awesome, thanks very much --------------- ROA Till I die......or they find someone better |
Krollin
Minmatar Ki Shoda United Corporations Against Macros
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Posted - 2008.04.17 14:40:00 -
[1793]
Further to my previous post I have discovered how to do this:
Simply right-click on the scan resolution icon within the Targetting window, can't believe I missed it before
Kro
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Serapis
No Quarter. Vae Victis.
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Posted - 2008.04.18 09:56:00 -
[1794]
Hi Folks, Hi Gripen,
I really appreciate your work, it is a great tool! I'd like to offer a mirror service for your tool (as Arimai does).
If you download from unknown sources (in this case ME ), check the MD-Sum to ensure the file was not modified!
So folks here are the links to:
EFT 2.5.2 hosted on my server Free MD5-Checksum Tool MD5summer MD5-Checksum, created by Gripen: e421be14aa4861aa8a604be4a8e050a8 EFT2.5.2 MD5-Checksum, created by myself (e.g. for cross checking only)
Use ONLY the MD-5 Checksum provided by Gripen (OP). He noted it on the first post of this thread.
Gripen, if you mind me mirroring this, throw an EvEMail! Same, to speed up mirror updates :-)
Thx for all the fish, Serapis
Originally by: Gripen Edited by: Gripen on 08/04/2008 14:55:43 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.
[...]
Archive file md5 sum is: e421be14aa4861aa8a604be4a8e050a8
[...]
|
Iva Soreass
Personal Vendetta
|
Posted - 2008.04.18 17:07:00 -
[1795]
To Op great fawking tool but your links to download eft are just pure fail....either don't work or wont dl.
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Assimil8r
|
Posted - 2008.04.19 13:34:00 -
[1796]
Thanks for this extremely useful app, Gripen! I'd just like to file a very minor bug report:
Open Character Editor (with any char) -> Implants -> expand any slot -> right-click No Implant -> choose Show Info -> access violation!
I haven't read through all the pages in this thread, but that error tells me that EFT is a Delphi app ;). |
Ikki Phoenix
Gallente The Graduates Brutally Clever Empire
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Posted - 2008.04.19 14:05:00 -
[1797]
Is it possible to install the tool on the computer,instead of having to open from the zip file? EveMag:Download Location 2 EveMag:Download Location 3 |
Vladmir Loki
Caldari State War Academy
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Posted - 2008.04.20 01:15:00 -
[1798]
I still can't get the import to work. It used to work, but stopped not that long ago. It's pretty simple, so I figure it's not that easy to do it wrong. Is there anything I can try?
************************************* Spoony G > CCP will have to reimburse me for what i paid for all that iskies |
wildmanjack
|
Posted - 2008.04.20 01:28:00 -
[1799]
why does the tool look like to screen shot for me
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Back Again
Caldari Caldari Provisions
|
Posted - 2008.04.20 03:47:00 -
[1800]
Edited by: Back Again on 20/04/2008 03:59:58 Gripen, 1st I would like to thank you for this great tool, I even don't know how I could play EVE for more than 2 years without EFT
2nd, NVM. (my bad I was looking the velocity with the Cloaking Device activated)
Thanks again dude, really nice work there.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
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CroC0p
|
Posted - 2008.04.20 08:31:00 -
[1801]
Sorry, there are currently no free download slots available on this server.
Please try again later, or you can upgrade to FileFactory Premium for instant access.
^^^all of your download links SUCK!
get back to eve files.
this is hopeless.
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FarbiE
|
Posted - 2008.04.20 14:26:00 -
[1802]
Can I open fitting window, at starting EFT, automatically which was opened last time?
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Jovoich
Towers Inc.
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Posted - 2008.04.20 20:05:00 -
[1803]
just wonderin why there isnt a dl from eve-files? Im pritty crap when it comes to computers and would rather dl from somewhere i know and trust. Just wonderin if there is a reason Chribba isnt hostin it?
Thanks
Jov
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MentaFox
StarHunt Fallout Project
|
Posted - 2008.04.20 22:29:00 -
[1804]
Originally by: Serapis Hi Folks, Hi Gripen,
I really appreciate your work, it is a great tool! I'd like to offer a mirror service for your tool (as Arimai does).
If you download from unknown sources (in this case ME ), check the MD-Sum to ensure the file was not modified!
So folks here are the links to:
EFT 2.5.2 hosted on my server Free MD5-Checksum Tool MD5summer MD5-Checksum, created by Gripen: e421be14aa4861aa8a604be4a8e050a8 EFT2.5.2 MD5-Checksum, created by myself (e.g. for cross checking only)
Use ONLY the MD-5 Checksum provided by Gripen (OP). He noted it on the first post of this thread.
Gripen, if you mind me mirroring this, throw an EvEMail! Same, to speed up mirror updates :-)
Thx for all the fish, Serapis
Originally by: Gripen Edited by: Gripen on 08/04/2008 14:55:43 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.
[...]
Archive file md5 sum is: e421be14aa4861aa8a604be4a8e050a8
[...]
thanks for hosting it, thankyouthankyouthankyou
since the OP's download links are all a disgrace to the world wide web.. ----------------------
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Daelorn
Dark Cartel Synchr0nicity
|
Posted - 2008.04.21 05:55:00 -
[1805]
Edited by: Daelorn on 21/04/2008 05:56:25
Here is another mirror for EFT.
If you don't trust my link (There is no reason not to, but I know some people are paranoid) then either check the MD5 as stated above, or simply just don't download it.
One of the best tools for EVE, this and EVEMon
|
Flaming sambuka
IDLE GUNS
|
Posted - 2008.04.21 11:47:00 -
[1806]
WHY THE HELL DOES THE OP NOT HAVE A LINK TO EVE FILES :S:S:S:S:S
WE PLAY WITH OUR MEMBERS |
Zeta Syanthis
|
Posted - 2008.04.21 12:37:00 -
[1807]
I've noticed a bug where the crystal set effects are not calculated in regardless of being set in the character window.
Thanks, Zeta Syanthis
|
Jack Haydn
|
Posted - 2008.04.21 14:49:00 -
[1808]
Edited by: Jack Haydn on 21/04/2008 14:49:46
Originally by: Gripen
Originally by: Jack Haydn However, if you don't release the sourcecode, could you probably compile the program on Linux and release a Linux-native version?
There are a lot of changes need to be done in source code to make it cross platform and I don't have a time to make them.
Oh well, I already thought that you would say something like this :D A pitty... Well, feel free to contact me if you need some help porting it to Linux, I'd offer my help (if necessary I'd also sign a NDA so I don't give out the source :P).
Anyway, thanks again for this nice tool.
Cheers!
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FAw'kin Hostile
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Posted - 2008.04.21 21:13:00 -
[1809]
Why are the armor resists on the Malediction in EFT all wrong? They're too high! I saw the numbers and thought the Mal must be a pwnmobile, until I checked the numbers within Eve |
MentaFox
StarHunt Fallout Project
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Posted - 2008.04.21 22:59:00 -
[1810]
Here is another download link.
"If you don't trust my link (There is no reason not to, but I know some people are paranoid) then either check the MD5 as stated above, or simply just don't download it." -Same goes here. ----------------------
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.22 01:16:00 -
[1811]
Originally by: FAw'kin Hostile Why are the armor resists on the Malediction in EFT all wrong? They're too high! I saw the numbers and thought the Mal must be a pwnmobile, until I checked the numbers within Eve
Can you please show a screenshot? -- Thanks CCP for cu |
FAw'kin Hostile
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Posted - 2008.04.22 02:33:00 -
[1812]
Originally by: Tonto Auri
Originally by: FAw'kin Hostile Why are the armor resists on the Malediction in EFT all wrong? They're too high! I saw the numbers and thought the Mal must be a pwnmobile, until I checked the numbers within Eve
Can you please show a screenshot?
Here is a screenshot: http://eve-files.com/dl/157485
In-game, the numbers for armor are EM50/KIN25/THERM35/EXP30
When I check the help/about tab in EFT, it says version 2.5.2 |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.22 06:47:00 -
[1813]
Your screenshot meaningless as You have no characters selected. EFT is not a ship browser, it takes in count skills required to fly ship. Select actual char in EFT, hop into Your Malediction in game. Then compare. -- Thanks CCP for cu |
FAw'kin Hostile
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Posted - 2008.04.22 15:49:00 -
[1814]
Originally by: Tonto Auri Your screenshot meaningless as You have no characters selected. EFT is not a ship browser, it takes in count skills required to fly ship. Select actual char in EFT, hop into Your Malediction in game. Then compare.
EFT comes with two default characters: [Without skills] and [All level V]. Looking at a shipÆs stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you æshow infoÆ on an un-assembled ship. This is true for all the interceptors in EFT, except the Malediction, which has incorrect armor resist figures. |
Hameska
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Posted - 2008.04.23 04:54:00 -
[1815]
OP links aren't working for me. Thx Ser for hosting.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.23 13:05:00 -
[1816]
Originally by: FAw'kin Hostile
Originally by: Tonto Auri Your screenshot meaningless as You have no characters selected. EFT is not a ship browser, it takes in count skills required to fly ship. Select actual char in EFT, hop into Your Malediction in game. Then compare.
EFT comes with two default characters: [Without skills] and [All level V]. Looking at a ship’s stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you ‘show info’ on an un-assembled ship. This is true for all the interceptors in EFT, except the Malediction, which has incorrect armor resist figures.
You wrong in the both assumptions in sentence "Looking at a ship’s stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you ‘show info’ on an un-assembled ship." This is NOT true. Firstly, "[Without skills]" is not a character, it's just a, eh, placeholder to not suffer from "Index List out of bounds" error. Secondly, EFT will NEVER give You exact stats as in database, if any stat of the ship You're viewing affected by the skills required to fly this exact ship. For Malediction is a 5% resists bonus from the Interceptors skill. In this last case, correct assumption would be: "A [Without skills] character actually is a character with minimal skills enough to hop into ship and use all modules fitted". -- Thanks CCP for cu |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.04.23 16:41:00 -
[1817]
Upon clipboard import, it does not add drones? Bug/Feature?
Secure 3rd party service ■ Do you Veldspar? |
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Too Bright
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Posted - 2008.04.23 22:59:00 -
[1818]
The accuracy of the stated Effective HP seems to be high about 200% for my Vexor. I was wondering how to read the EHP readout so that I'm better prepared for how much HP I'll actually have? |
FAw'kin Hostile
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Posted - 2008.04.23 23:31:00 -
[1819]
Originally by: Tonto Auri
Originally by: FAw'kin Hostile
Originally by: Tonto Auri Your screenshot meaningless as You have no characters selected. EFT is not a ship browser, it takes in count skills required to fly ship. Select actual char in EFT, hop into Your Malediction in game. Then compare.
EFT comes with two default characters: [Without skills] and [All level V]. Looking at a shipÆs stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you æshow infoÆ on an un-assembled ship. This is true for all the interceptors in EFT, except the Malediction, which has incorrect armor resist figures.
You wrong in the both assumptions in sentence "Looking at a shipÆs stats in EFT with [Without skills] selected, you should see numbers that exactly match the numbers you see in-game when you æshow infoÆ on an un-assembled ship." This is NOT true. Firstly, "[Without skills]" is not a character, it's just a, eh, placeholder to not suffer from "Index List out of bounds" error. Secondly, EFT will NEVER give You exact stats as in database, if any stat of the ship You're viewing affected by the skills required to fly this exact ship. For Malediction is a 5% resists bonus from the Interceptors skill. In this last case, correct assumption would be: "A [Without skills] character actually is a character with minimal skills enough to hop into ship and use all modules fitted".
The bonus is actually 5% per level of Amarr Frigate skill, not interceptor skill.
That error aside, after reviewing the figures in EFT, I now agree with you that the starting figures are based upon a pilot with the minimum required skills to get into the ship. Since a Malediction pilot must have Amarr Frigate V, then they will always have the full armor resists bonuses, and EFT displays the figures with that in mind.
Thanks for the replies.
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Mojo Juice
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Posted - 2008.04.24 13:43:00 -
[1820]
Thank you for the service Serapis !!!
For all others: I checkes the MD5 hashes and I can confirm this zip file was not modified.
Gripen, please edit your main post to add this voluntary mirrors. It really sucks waiting forever to get in one of those free DL slots from the commercial sites
@Serapis and the other free mirror provider: How much traffic / hits did ya have till now ?
Originally by: Serapis Hi Folks, Hi Gripen,
I really appreciate your work, it is a great tool! I'd like to offer a mirror service for your tool (as Arimai does).
If you download from unknown sources (in this case ME ), check the MD-Sum to ensure the file was not modified!
So folks here are the links to:
EFT 2.5.2 hosted on my server Free MD5-Checksum Tool MD5summer MD5-Checksum, created by Gripen: e421be14aa4861aa8a604be4a8e050a8 EFT2.5.2 MD5-Checksum, created by myself (e.g. for cross checking only)
Use ONLY the MD-5 Checksum provided by Gripen (OP). He noted it on the first post of this thread.
Gripen, if you mind me mirroring this, throw an EvEMail! Same, to speed up mirror updates :-)
Thx for all the fish, Serapis
Originally by: Gripen Edited by: Gripen on 08/04/2008 14:55:43 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.
[...]
Archive file md5 sum is: e421be14aa4861aa8a604be4a8e050a8
[...]
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Countess NotFarOut2
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Posted - 2008.04.25 06:48:00 -
[1821]
Why is this tool better then Quickfit?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.25 09:48:00 -
[1822]
Originally by: Countess NotFarOut2 Why is this tool better then Quickfit?
It's not better - it's diffirent. -- Thanks CCP for cu |
Discombulator
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Posted - 2008.04.25 12:51:00 -
[1823]
Edited by: Discombulator on 25/04/2008 12:50:52 I have two ideas how to improve EFT :)
1) You can select (checkboxes under resists?), which resist will count into defense. It'll be more useful for making tanks against excat enemies.
2) Can you add something to modul to "activate" it's overload attribute? I think not only me will find it useful ...
Thx anyway for this "EvE Offline"
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.25 16:28:00 -
[1824]
Originally by: Discombulator Edited by: Discombulator on 25/04/2008 12:50:52 I have two ideas how to improve EFT :)
1) You can select (checkboxes under resists?), which resist will count into defense. It'll be more useful for making tanks against excat enemies.
2) Can you add something to modul to "activate" it's overload attribute? I think not only me will find it useful ...
Thx anyway for this "EvE Offline"
1. Right-click defence icon, bottom line - "Edit custom profiles"
2. Right-click activator mark
3) RTFM. -- Thanks CCP for cu |
Kallikor
Caldari Muppets Released
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Posted - 2008.04.26 04:56:00 -
[1825]
Any chance of getting the "last slot" feature where it gives a list of modules that can fit in that last slot with the pg and cpu you have left? It was one of my favorite things about quickfit.
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Zilverpine
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Posted - 2008.04.26 19:54:00 -
[1826]
Edited by: Zilverpine on 26/04/2008 20:03:29 Sentry Damage Augmentor I/II rig does not affect drones dps in eft, the other drone riggs are working alright though :)
Thank you for great program!
Btw, when using Help/About.. and clicking on the link, it opens internet explorer even though i have firefox as standard.. minor problem though ;)
Edit: I found another dronerelated bug. The skill "Electronic Warfare Drone Interfacing" increases range on all drones. So, with EWDI V and Scout Drone Operation V, EFT says control range is 60km.
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Yamaeda
Amarr
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Posted - 2008.04.26 20:32:00 -
[1827]
Thanks for a great program, it's really lovely!
I just noticed though, that when creating dps-graphs, it doesn't take resistances into account! It should be an option!
I tried to compare different setups and weapon types against a "Angel Drone" (i created a setup with similar resistances), and it showed one setup as 750ish dps and the other at 430ish. When deactivating resistance plating on the Drone it still gave the same graphs and values.
My own calculations put both setups at almost identical 250ish effective dps.
/Y ---------- It's great being Amarr, ain't it? |
Power's Urge
Perkone
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Posted - 2008.04.26 20:41:00 -
[1828]
Originally by: Zilverpine The skill "Electronic Warfare Drone Interfacing" increases range on all drones. So, with EWDI V and Scout Drone Operation V, EFT says control range is 60km.
And it's correct there; the skill works that way.
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Jhnny Nthng
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Posted - 2008.04.28 09:52:00 -
[1829]
Can't seem to get proxy auth to work at work. My shortcut is setup as: "C:\Documents and Settings\username\Desktop\eft\EFT.exe" /ProxyAuth [email protected]:password with the italics changed to my info. I've also setup the proxy info to go to the correct proxy server/port in the preferences. When I go to import my character it just shows a blank box after putting the api info in and hitting connect.
Works great at home. Awesome Program. Hope it keeps getting better.
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Stolen Lotus
Octavian Vanguard
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Posted - 2008.04.28 13:04:00 -
[1830]
Could we get "Maximum warp distance" as well as "Warp speed" ?
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Power's Urge
Perkone
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Posted - 2008.04.28 16:58:00 -
[1831]
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
Warp speed is already in as the last figure in the "Mobility" section.
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Prosto neba
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Posted - 2008.05.01 21:46:00 -
[1832]
1. Open Character editor Ctrl+C. 2. Click button Implants. 3. Dobleclick in any item in teeview(open and curtail). 4. Click button Skill. 5. Click button Implants. 6. Dobleclick in any item in teeview(open and curtail).
Error: Access violation in module EFT.exe.
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tiller
MAFIA
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Posted - 2008.05.02 07:47:00 -
[1833]
Fantastic program... can I make a request for a feature for low sec pirates please.
Can you put in a reading as to how long any given setup will tank low sec 2 gun sentrys ?, should be pretty easy and very useful for evil scum like me.
Thanks |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.05.02 11:23:00 -
[1834]
Originally by: tiller Fantastic program... can I make a request for a feature for low sec pirates please.
Can you put in a reading as to how long any given setup will tank low sec 2 gun sentrys ?, should be pretty easy and very useful for evil scum like me.
Thanks
Right-click defence icon - bottom line "Edit damage profiles". |
Doctor Crunch
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Posted - 2008.05.02 15:25:00 -
[1835]
I must be dense, I can't figure out how to make the DPS graph work. It says "No graph selected" and I can't figure out how to select anything. |
Messerschmitt facility
Amarr Shinra Shinra Alliance
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Posted - 2008.05.03 07:11:00 -
[1836]
I have been used it and I observe a small error.
If I choose Heavy Missle Launcher the damage of a F.O.F and a Heavy Missle is almost the same.
How can this be since the F.O.F has a damage of 120 and a Heavy Missle of 150 + my skills will give me a 25% more damage to the heavy missles compared to the 20% for the F.O.F.
Can anyone explain this? |
Cybele Lanier
Amarr The Graduates Brutally Clever Empire
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Posted - 2008.05.03 12:23:00 -
[1837]
A suggestion for future version--have the damage / mining yield amount be switchable without needing to (for example) deselect combat drones on a mining barge. Also maybe include a stat showing how much shield / armour / cap a ship is remotely transferring per second. That'd be handy for fitting out a logistics (if it can already do this and I missed it, just ignore me). |
Dano Sarum
Amarr MotorSaikol LadrUNZ G00DFELLAS
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Posted - 2008.05.03 18:13:00 -
[1838]
Can you explain me why I can't search for an item? I see the lock symbol next to the search field. |
Josef Amerentev
Gallente E.M.P. Industries
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Posted - 2008.05.04 01:17:00 -
[1839]
on carriers/moms the additional drone control range does not appear |
Power's Urge
Perkone
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Posted - 2008.05.04 01:23:00 -
[1840]
Just in case anyone else has a use for this - I made a small tool to easily convert QuickFit setup files to EFT's import format, so they don't have to be rebuilt in EFT by hand. It's quick and dirty, but should work okay most of the time. It doesn't export ammo (I was too lazy), scripts (my QuickFit version does not know those) and drones (apparently EFT does not import these, even if they have just been exported from it).
Download (from EVE Files) needs .NET Framework 2.0 or above to run
Originally by: Dano Sarum Can you explain me why I can't search an item in the search field? I see the lock symbol next to the search field.
You haven't tried, have you ? The lock icon has nothing to do with the search field, it just keeps the fitting panel from collapsing.
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Messerschmitt facility
Amarr Shinra Shinra Alliance
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Posted - 2008.05.04 05:02:00 -
[1841]
There is really a need for reset skills to default option. Basicaly once you finished playing with skill levels to see what bonuses you get at different levels, you're only bet is to re-import your character using the API key to get the default levels. Unless you want to re-check for all your skills. |
Doosh Bagge
Soldi di Protezione
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Posted - 2008.05.04 05:49:00 -
[1842]
Is there some way to see what your jamming strength is with this thing? |
Riley Kendrik
Caldari Magnadyne
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Posted - 2008.05.04 06:58:00 -
[1843]
Originally by: Doosh Bagge Is there some way to see what your jamming strength is with this thing?
Fit the mod. Right click and select show info. You'll see jam strength for that mod against all sensor types. |
Jaquomot
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Posted - 2008.05.04 15:26:00 -
[1844]
Hi Gripen Is it possible to load the API for different characters? It doesn't seem to allow more then one. other than that great program.
Best regards Jaq |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.05.04 20:42:00 -
[1845]
Originally by: Jaquomot Hi Gripen Is it possible to load the API for different characters? It doesn't seem to allow more then one.
Why You didn't created more than one character in EFT? Any specific reason? |
Messerschmitt facility
Amarr Shinra Shinra Alliance
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Posted - 2008.05.04 23:45:00 -
[1846]
Don't know if this has been asked before but no faction modules available like gisti? |
Power's Urge
Perkone
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Posted - 2008.05.04 23:56:00 -
[1847]
Originally by: Messerschmitt facility Don't know if this has been asked before
Thousands of times.
Quote: but no faction modules available like gisti?
Take a closer look at the lower left corner of the program window. |
itasteofcheese
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Posted - 2008.05.05 01:27:00 -
[1848]
Hi haven't gone through all the replys so don't know if this has been braught up yet, but it doesn't look like eft can work out the capacitor properly, i set up a permatank golem, on eve this can run forever yet on eft it says with a lvl 5 character, capacitor (Lasts 5m 57s} is this a bug? |
Stolen Lotus
Octavian Vanguard
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Posted - 2008.05.05 04:45:00 -
[1849]
Originally by: Power's Urge
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
Warp speed is already in as the last figure in the "Mobility" section.
Pretty sure I already mentioned that. What I'm suggesting is "Maximum Warp Distance".
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Imaos
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Posted - 2008.05.05 08:30:00 -
[1850]
Originally by: Messerschmitt facility I have been used it and I observe a small error.
If I choose Heavy Missle Launcher the damage of a F.O.F and a Heavy Missle is almost the same.
How can this be since the F.O.F has a damage of 120 and a Heavy Missle of 150 + my skills will give me a 25% more damage to the heavy missles compared to the 20% for the F.O.F.
Can anyone explain this?
They are F.o.F. Heavy Missiles. So you get 120*1.2*1.25 and on the regular Heavy Missile 150*1.25.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari. |
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Amerose
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Posted - 2008.05.05 11:28:00 -
[1851]
I have detected an error on the consumption of X-large shield booster II. The Domination / Fleet republic consumes as much as a normal XLSB II. |
Delphen Gruss
Gallente Brethren Empire Hitchhiker's Alliance
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Posted - 2008.05.05 14:07:00 -
[1852]
I dont know if this has been posted before, but with Vista, the pop-up description boxes for ship and missing skills, flickers when you move the mouse of the pop-up points.
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Yoinx
Caldari JET FORCE
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Posted - 2008.05.05 19:48:00 -
[1853]
Edited by: Yoinx on 05/05/2008 19:50:12 *removed* figured it out - I wish I had something witty to put in a signature. - |
Verinoloth
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Posted - 2008.05.05 20:09:00 -
[1854]
Not sure if this has been fixed or not, but on version 2.5 armor compensation skills on passive modules for armor dont stack the right way. Other than that, great program :) Keep up the good work
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Ruciza
Minmatar The Feminists
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Posted - 2008.05.06 09:20:00 -
[1855]
Bug report:
It seems that Electronic Superiority Warfare Links make Sensor Dampener effectiveness worse rather than better.
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Alfred Mover
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Posted - 2008.05.06 17:58:00 -
[1856]
Please correct the popup not disapearing ! This is really really really annoying !
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Olmaris
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Posted - 2008.05.06 20:08:00 -
[1857]
Bug report (v2.5.2):
Onyx - Heavy Interdictor is not correct ship parametrs:
Shield Resistance ship in game: EM: 0%, Explosive: 50%, Kinetic: 70%, Thermal: 80% Shield Resistance ship in EFT: EM: 25%, Explosive: 62,5%, Kinetic: 77,5%, Thermal: 85%
Armor Resistance ship in game: Thermal: 86,25% Armor Resistance ship in EFT: Thermal: 86,3%
And program does not consider a Caldari Cruiser Skill Bonus - 5% bonus to shield resistances per level |
DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.05.07 02:54:00 -
[1858]
Edited by: DubanFP on 07/05/2008 02:55:14
Originally by: Olmaris Bug report (v2.5.2):
Onyx - Heavy Interdictor is not correct ship parametrs:
Shield Resistance ship in game: EM: 0%, Explosive: 50%, Kinetic: 70%, Thermal: 80% Shield Resistance ship in EFT: EM: 25%, Explosive: 62,5%, Kinetic: 77,5%, Thermal: 85%
- - - - - - - - - - - - - - - - - - - - - - - - - - -
And program does not consider a Caldari Cruiser Skill Bonus - 5% bonus to shield resistances per level
Considering you can only fly it with caldari cruiser V don't those 2 problems cancel each other out for simplicity's sake? _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |
Olmaris
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Posted - 2008.05.07 18:43:00 -
[1859]
Originally by: DubanFP Considering you can only fly it with caldari cruiser V don't those 2 problems cancel each other out for simplicity's sake?
No - so the ship has Shield Resistance Thermal: 80 %, at Caldari Cruiser Skill V bonus on shield risistance should be on 25 % more, in EFT we see only 85% - this is not 25% bonus.
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Radical Mole
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Posted - 2008.05.08 03:09:00 -
[1860]
Im having trouble figuring out how a fleet command ship with full bonuses would affect my Battleship setup. Are there some directions that could help me wiht this? |
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Sherrisa
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.05.08 03:40:00 -
[1861]
Awesome stuff, Thankyou for making this available.
What I would like to see is feedback after hitting the import character button, and some info on when the last character import took place.
Same for prices, how do I know when it last downloaded them?
Some kind of status screen showing the last download (Both character and price) attempt results, a log file, or anything would be great.
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Halada
Caldari Lone Star Joint Venture
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Posted - 2008.05.08 04:47:00 -
[1862]
The Nightmare's bonuses changed and need to be addressed
Click on my sig to read it ! |
Weeka
Amarr Tetragrammaton
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Posted - 2008.05.08 05:09:00 -
[1863]
Originally by: Olmaris No - so the ship has Shield Resistance Thermal: 80 %, at Caldari Cruiser Skill V bonus on shield risistance should be on 25 % more, in EFT we see only 85% - this is not 25% bonus.
it IS 25% per .. it's the 25% of the remaining 20% to 100% - that's the way resistance add up in EVE.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.05.08 09:44:00 -
[1864]
Originally by: Chribba Upon clipboard import, it does not add drones? Bug/Feature?
Imports drones fine for me. Any specific setup that could be used to reproduce this bug?
Originally by: Kallikor Any chance of getting the "last slot" feature where it gives a list of modules that can fit in that last slot with the pg and cpu you have left? It was one of my favorite things about quickfit.
I'm going to try to implement this.
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
I've seen the formula for the warp distance somewhere but don't remember where. If someone knows it - post it here and I'll add this parameter.
Originally by: tiller Can you put in a reading as to how long any given setup will tank low sec 2 gun sentrys ?, should be pretty easy and very useful for evil scum like me.
Correct calculation for how long given setup could tank given damage isn't a simple thing (assuming active tanking). I have some plans in this field but it's a long term goal.
Originally by: Doctor Crunch I must be dense, I can't figure out how to make the DPS graph work. It says "No graph selected" and I can't figure out how to select anything.
Open setups which you'll use as attacker and target, then right click on the list in right side of DPS graph and choose appropriate attacker and target from the menu.
Originally by: Alfred Mover Please correct the popup not disapearing ! This is really really really annoying !
Have you tired latest version? This bug should be fixed in 2.5.2 or at least appear very rarely. ;)
Originally by: Radical Mole Im having trouble figuring out how a fleet command ship with full bonuses would affect my Battleship setup. Are there some directions that could help me wiht this?
Open fleet command ship in one setups window. Open battleship setup in the other and click "Gang bonuses" in battleship setup window. Right click on any commander position and in "Bonuses from ship" submenu select the opened command ship setup.
Originally by: Sherrisa What I would like to see is feedback after hitting the import character button, and some info on when the last character import took place.
Same for prices, how do I know when it last downloaded them?
Some kind of status screen showing the last download (Both character and price) attempt results, a log file, or anything would be great.
You can see the time since last price update in item info window.
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Ulviirala Vauryndar
Gallente Cohortes Stellaris iPOD Alliance
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Posted - 2008.05.10 14:34:00 -
[1865]
Edited by: Ulviirala Vauryndar on 10/05/2008 14:35:36 Edited by: Ulviirala Vauryndar on 10/05/2008 14:34:30
Hm, the transparency of the icons in the fitting windows still don't display correctly. And the lasers can load mining crystals, if I remember correctly.
http://www.abload.de/img/efticons12ok.jpg http://www.abload.de/img/efticons2kup.jpg (Force high-color icons)
Unfortunately, your signature is not 22239 bytes, it exceeds the 24000 byte limit allowed on the forums. -Darth Patches I fail, regards to Cortes - Ulvi |
N3m3sIsCEO
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Posted - 2008.05.11 19:58:00 -
[1866]
Find an error. Eve Fitting Tools doesn't recognize perfectly the skill required for mining crystal. (example: Omber mining Crystal I) I hope this help you with this fantastic program.
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Mr Krosis
The humble Crew
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Posted - 2008.05.11 21:09:00 -
[1867]
Originally by: Gripen
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
I've seen the formula for the warp distance somewhere but don't remember where. If someone knows it - post it here and I'll add this parameter.
It takes the "warpCapacitorNeed" stat of the ship, multiplied by the mass of the ship. This gives you cap consumed per AU warped.
So.. Distance = <cap_capacity> / (<mass> * <warpcapneed> * (1 - (0.1 * <warpdriveop_skill>)))
Might be useful to display the cap/AU stat as well.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
Asa Tru
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Posted - 2008.05.12 15:02:00 -
[1868]
I cant get the damn thing to connect to my info. I enter the info from the API screen, user ID, whole nine yards. It says connection failed, then the "choose character to load skills from" comes up, i select Asa Tru, hit ok, then it says connection failed again.
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Olmaris
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Posted - 2008.05.13 10:57:00 -
[1869]
Originally by: Weeka
Originally by: Olmaris No - so the ship has Shield Resistance Thermal: 80 %, at Caldari Cruiser Skill V bonus on shield risistance should be on 25 % more, in EFT we see only 85% - this is not 25% bonus.
it IS 25% per .. it's the 25% of the remaining 20% to 100% - that's the way resistance add up in EVE.
80% - base risistаnce, 25% from 80% = 80/100*25=20%. Result resistance = 80+20=100% or I not right?
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BornePassive
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Posted - 2008.05.13 19:02:00 -
[1870]
Im still having the problem where the bonus's are not adding up on the assault frigates, can anyone hand me a fix or is it some problem that only im having, my corp mates are telling me its working fine :'( and its such a great program.
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Timsinsal
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Posted - 2008.05.13 19:28:00 -
[1871]
Am I right in assuming that I have to pay for this program?
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Power's Urge
Pixels Docks
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Posted - 2008.05.13 20:26:00 -
[1872]
Originally by: Timsinsal Am I right in assuming that I have to pay for this program?
No, it's free. The dubious download sites that Gripen appears to be using now might be misleading.
Originally by: Olmaris 80% - base risistаnce, 25% from 80% = 80/100*25=20%. Result resistance = 80+20=100% or I not right?
"Resistance bonuses" in EVE are actually permittance reduction bonuses. That means that with 80% resistance you have 20% permittance, and any "resistance bonus" reduces that by the given amount. A 5% "resistance bonus" over 5 levels reduces your remaining permittance by 5*5% = 25%, and 25% of 20% are 5% which are deducted from said 20%. This results in 15% permittance left at level V, and this value subtracted from 100% permittance which you would have with no resistance at all gives the 85% "resistance" which EFT shows you. Also, because of this way of calculating bonuses, you can never reach 100% resistance.
That said, once again this is a fake T2 bonus the same way as the AFs have them, and for which someone at CCP should be poked with the pointy end of an Enyo.
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Treasal
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Posted - 2008.05.13 20:36:00 -
[1873]
Any chance that you can add a feature that shows effect of EW?
Example 1: x% range and tracking spd when using one or more tracking disruptors. Same just with sensor damps.
Example 2: % chance to jam a target of your choosing with ECM and ECM drones. Kinda like Quickfits feature where you can chose a fitted or unfitted ship(player) and see the effects/% chance to jam(frig, cruiser, BS, HAC and so on).
These are just a few examples of what i mean. If there is already are such features in the program, can anyone point me to where they are?
To top it off with: Awesome program, would just be awesome with a feature such as i descibed :)
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Behedwin
RSP Enterprises HUZZAH FEDERATION
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Posted - 2008.05.13 20:52:00 -
[1874]
i would love to see freighters and jump freighters being in this wonderful program.
RSP Enterprises
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Timsinsal
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Posted - 2008.05.13 21:26:00 -
[1875]
Thanks Power, for that confirmation.
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Power's Urge
Pixels Docks
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Posted - 2008.05.13 22:01:00 -
[1876]
Originally by: Treasal Any chance that you can add a feature that shows effect of EW?
If there is already are such features in the program, can anyone point me to where they are?
Open a window for the target ship, click "Projected effects" at the bottom. Then open the EW ship and drag the EW modules into the effects "tray" that has appeared in the target ship's window.
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Wasoda Wunce
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Posted - 2008.05.14 13:39:00 -
[1877]
Edited by: Wasoda Wunce on 14/05/2008 13:45:36 Edited by: Wasoda Wunce on 14/05/2008 13:42:31 Skills are not being applied properly. I have duplicated my current setup in EVE, and the shield resists are much lower than then "real" ones in EVE. Although this won't affect what I wanted to know (dps), I can't help but wonder if I can trust the dps calculation to be any more accurate than the shield resist calculation.
Edit: It's not using my skills at all, even though I have used the character editor to import my API key. The skill levels are correct in the "Character Editor", but there is no entry to apply my character in the fitting window (only "without skills" and "all level V"), and the Ship Resources and Ship Parameters are all completely wrong.
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Deep Slumber
Black Nova Corp Band of Brothers
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Posted - 2008.05.14 14:00:00 -
[1878]
Verified minor Bug in v2.5.2:
Skill requirement for all T2 medium projectiles says Gunnery IV while it is III in reality. Other T2 medium turrets are not affected and correctly list the requirement at III (lasers, hybrids).
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.14 15:53:00 -
[1879]
Firstly, I'd like to say thanks for this program, and that I much appreciate you taking the time to make it available for us. Nonetheless, like any good Eve forum thread, now is the time to whine, because I've got some feature requests:
1) Would it be possible to make it so that weapons can be dragged into "Projected Effects", to let us look at tank data and survival time? It'd be easier, in many ways, than using damage profiles, and it'd be a good way of evaluating a PvP duel or some such. And if you can code in things like range, ship speed, and sig radii, that would be awesome. I know, it's a bit beyond the parameters of what this program is intended to do, but it'd be cool.
2) If you can find a good list of what the NPC ships do, include them for testing purposes. I'd like to see what odds Guristas have of jamming me, or how much cap the Blood will steal, and be able to include it in EFT simulations instead of having to calculate it myself.
3) A capacitor simulator like QuickFit used to have. The numbers now are okay, but I'd rather have exact info if at all possible, rather than the approximate info we have now. Too often I've looked at a mission ship that's theoretically cap-stable by like half a point and wondered if it'd actually hold in reality.
4) Freighters. I know, they can't be fit, but I want to see effective HP and align times.
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yrknat
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Posted - 2008.05.14 18:21:00 -
[1880]
Including meta level in the module selection would be nice, also moving cosmos stuff to another tab.
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Weeka
Amarr Tetragrammaton
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Posted - 2008.05.14 18:45:00 -
[1881]
Originally by: Olmaris 80% - base risistаnce, 25% from 80% = 80/100*25=20%. Result resistance = 80+20=100% or I not right?
Ehm no .. resistance is always calculated from the remaining percentage that is not resisted yet.
If you have a base resist of 60% and 2 hardener, each 50% it would be :
base 60% + 50% of the remaining 40% from the base net to 60+20% = 80%
the second hardener would add 50% of the remaining 20% to a total of 90%
that is to illustrate the way it works, though the numbers are wrong .. every hardener after the first one is stacking penalties and won't add his full effect.
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Dhark Tak
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Posted - 2008.05.15 01:02:00 -
[1882]
Love this program, time to get it back to page 1
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Justin Nisenn
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Posted - 2008.05.15 04:49:00 -
[1883]
Love the Program -BUMP
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Foxtrot986
Havoc Violence and Chaos R0ADKILL
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Posted - 2008.05.18 07:56:00 -
[1884]
Edited by: Foxtrot986 on 18/05/2008 08:01:37 A RL friend of mine just clicked on the EFT version 2.5.2 link and got a virus that crashed his comp. When he rebooted, his wallpaper had little bugs crawling on it...I'm not kidding...he couldn't click on anything, then his comp crashed again.
"[I] clicked on that link and a IE browser popped up and like 10 seconds later (i didn't click on anything on the web page) i had the virus" --quote from my friend
My question is has anybody tried this link lately?!?!?! I'm not gonna touch it.
No I am not making this up and yes this is my main
Edit: I like EFT, not trying to detract from ppl dl'ing it, but can somebody please look into this? I don't want to see a bunch of ppl's comps messed up because of this. Thank you. - Fox
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Cryolead
Gallente Northen Star Corporation
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Posted - 2008.05.18 15:04:00 -
[1885]
it may be,The EFT have a wrong Resistances from Sacrilege Heavy Assault ship ?
Ingame: EM 50% / Therm 35% / Kinetic 62.5% / Explosive 80% EFT: EM 62.5% / Therm 51.3% / Kinetic 71.9% / Explosive 85%
what is wrong now ?
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Krav
Egad Inc.
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Posted - 2008.05.18 15:27:00 -
[1886]
Originally by: Foxtrot986 Edited by: Foxtrot986 on 18/05/2008 08:09:27 Edited by: Foxtrot986 on 18/05/2008 08:01:37 A RL friend of mine just clicked on the EFT version 2.5.2 link and got a virus that crashed his comp. When he rebooted, his wallpaper had little bugs crawling on it...I'm not kidding...he couldn't click on anything, then his comp crashed again.
"[I] clicked on that link and a IE browser popped up and like 10 seconds later (i didn't click on anything on the web page) i had the virus" --quote from my friend
My question is has anybody tried this link lately?!?!?! I'm not gonna touch it.
No I am not making this up and yes this is my main
Edit: I like EFT, not trying to detract from ppl dl'ing it, but can somebody please look into this? I don't want to see a bunch of ppl's comps messed up because of this. I realize that a lot of ppl have downloaded this without problems, so I dunno what is going on. TBH, I hope my friend is wrong and got it some other way. I really don't want to make a fool out of myself here, but I think I would be a bigger fool if there was a virus associated with the link and I did not do anything to report it. - Fox
I clicked the same link and downloaded EFT 2.5.2 with no problems. There were two annoying popups that I closed rather quickly when they popped up. I now have EFT's zip on the hdd and no crash or bugs on the screen.
I guess I'm stuck doing a virus scan for 2 hours to make sure I didn't get it, though. Wish I'd read this before trying to d/l EFT with my main computer grr.
Krav =====
Stacking Penalties and you |
Foxtrot986
Havoc Violence and Chaos R0ADKILL
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Posted - 2008.05.18 20:23:00 -
[1887]
Alright, thanks Krav. My friend is going to format his hdd then try the download again to see if the same thing happens, hehe. I'll post again with the results later.
- Fox
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Behedwin
RSP Enterprises HUZZAH FEDERATION
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Posted - 2008.05.18 22:00:00 -
[1888]
i would love to se all ships in EFT. freighter, jump freighter.
great tool, thanks allot!!
RSP Enterprises
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lamak 754
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Posted - 2008.05.19 09:44:00 -
[1889]
wrong CPU usage of Magnetic Field Stabilizers
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Sariyah
HUN Corp. HUN Reloaded
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Posted - 2008.05.19 10:22:00 -
[1890]
I'm really not finding details on how to use this with a proxy. I have tried to set the proxy name as "proxy" or "http://proxy" or "http://proxy/", with command line showing as "D:\MyUserProfile\Desktop\Mystuff\EFT.exe /ProxyAuth userid:password" (directory, user and password have been changed for this post). With using "proxy" as proxy server name I get the character listing popup but it is empty (no character there with the usual radio buttons) although there should be 3 characters. With the other 2 proxy settings I get a connection failed. Maybe because they're invalid formats.
I use this proxy for browsing and it works. It is a squid http proxy. If anyone can point out where I made an error, or has any idea, please share.
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Ursula Wadenknecht
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Posted - 2008.05.19 22:21:00 -
[1891]
i'm using this very nice program a long time now. very good work!
maybe we can get an option that when you rightclick on an empty slot --> "show all possible modules" which gives you in the left frame the list of items, which are fitting with the left cpu & powergrid !? would be naaais
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.20 18:37:00 -
[1892]
Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
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Bronson Hughes
The. Conspiracy
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Posted - 2008.05.20 18:54:00 -
[1893]
Originally by: Herschel Yamamoto Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
No, Stealth Bombers are supposed to move faster while cloaked than while uncloked with the Covert Ops skill at or above IV. I don't know if the calculation is perfect, but the progression that you listed as wrong (80/160/240/320/400) looks about right. Black Ops battleships are the same way. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Power's Urge
Pixels Docks
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Posted - 2008.05.20 19:24:00 -
[1894]
Originally by: Herschel Yamamoto Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
Stealth Bombers actually work that way. The Nemesis' in game description says: "Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked"
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Redginald
Minmatar M. Corp Mostly Harmless
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Posted - 2008.05.21 05:04:00 -
[1895]
Edited by: Redginald on 21/05/2008 05:05:26 nm
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Nathanael Alqenir
Ekchuah Incorporated
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Posted - 2008.05.21 15:51:00 -
[1896]
Hmmm, just a question here, trying a setup for a crane and i don't see the resistance modifiers from the ship bonus taken in account, are they in the EHP value or are they forgoten ?
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Glacius Prime
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Posted - 2008.05.21 16:39:00 -
[1897]
Very very nice tool! Thank you!
I can't find the Federation Navy Antimatter... can someone help me?
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Power's Urge
Pixels Docks
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Posted - 2008.05.21 17:06:00 -
[1898]
Originally by: Glacius Prime I can't find the Federation Navy Antimatter... can someone help me?
It's been left out because it has the same stats as Caldari Navy ammo.
Originally by: Nathanael Alqenir Hmmm, just a question here, trying a setup for a crane and i don't see the resistance modifiers from the ship bonus taken in account, are they in the EHP value or are they forgoten ?
They are a "fake" T2 bonus, already built in.
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Dragonwell
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Posted - 2008.05.21 18:33:00 -
[1899]
"1.0' encoding' is not a valid integer value.
Getting this error message on startup; worked fine last night. O.o
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Fastercart
Ihatalo Heavy Industries
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Posted - 2008.05.22 14:39:00 -
[1900]
New faction cruisers are available on Sisi. Also, current faction cruisers have been changed (slots, grids, etc.). I dunno if these changes are final. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
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Trigo
Mining unlimited Corp
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Posted - 2008.05.24 00:58:00 -
[1901]
Don't know how hard it would be to add but being able to see ur dps v pos stuff would be nice. ------------------------------------
Originally by: Eris Discordia Do it yourself minmatar thong; duct tape. Underwear and wax in one.
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Villa
Evolution
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Posted - 2008.05.24 14:39:00 -
[1902]
When selecting mods, an instant show info somewhere on the same window would be good, show info is anooying.
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William Pierce
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Posted - 2008.05.24 16:30:00 -
[1903]
Bump from a fan
IMO your program is much better than Quickfit
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Falco Galtrope
Dawn of a new Empire Pure.
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Posted - 2008.05.25 02:47:00 -
[1904]
Edited by: Falco Galtrope on 25/05/2008 02:54:38 Edited by: Falco Galtrope on 25/05/2008 02:53:50 Edited by: Falco Galtrope on 25/05/2008 02:52:31 Edited by: Falco Galtrope on 25/05/2008 02:51:34 I have noticed that the cap recharge calculator doen't take into account anything that reduces shield booster cap usage, such as shield compansation skill or the core defence capacitor sa***uard rig.
I don't understand why the board keeps putting those * in the middle of sa***uard
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Ulviirala Vauryndar
Cohortes Stellaris iPOD Alliance
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Posted - 2008.05.25 11:20:00 -
[1905]
Originally by: Cryolead it may be,The EFT have a wrong Resistances from Sacrilege Heavy Assault ship ?
Ingame: EM 50% / Therm 35% / Kinetic 62.5% / Explosive 80% EFT: EM 62.5% / Therm 51.3% / Kinetic 71.9% / Explosive 85%
what is wrong now ?
This is due to the Sacrilege's bonus on armor resistance per skill level.
Unfortunately, your signature is not 22239 bytes, it exceeds the 24000 byte limit allowed on the forums. -Darth Patches I fail, regards to Cortes - Ulvi |
Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.05.25 12:21:00 -
[1906]
Originally by: Falco Galtrope
I have noticed that the cap recharge calculator doen't take into account anything that reduces shield booster cap usage, such as shield compansation skill or the core defence capacitor sa***uard rig.
Erm, I'm pretty sure it does. At least, in my EFT that I have open right now, the CDFs are working fine.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.25 23:28:00 -
[1907]
Edited by: Herschel Yamamoto on 25/05/2008 23:33:30
Originally by: Power's Urge
Originally by: Herschel Yamamoto Bug report - Cloaked velocities on stealth bombers and black ops are higher than non-cloaked velocities. From the looks of it, it's taking the nominal reduction by 75%, multiplying that by 125%, and adding that much at each skill level. For example, a Nemesis with all-V skills moves at 256 m/s with no cloak. -75% from the cloak is 64 m/s, 64*125% = 80 m/s, and its speed at CovOps 1/2/3/4/5 is 80/160/240/320/400 m/s. In reality, it's supposed to take that 64 m/s and multiply it by 125% per level, not add 125% of it to zero. Thus the progression would be 80/100/125/156/195. I don't know if this has been pointed out yet, but it'd be nice if it got fixed. Thanks.
Stealth Bombers actually work that way. The Nemesis' in game description says: "Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked"
Apparently you're right. I had gotten other info, but apparently my sources for it were wrong. Whoops, my bad. ------------------ Fix the forums! |
Vinmier
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Posted - 2008.05.26 06:56:00 -
[1908]
Didn't see solution in the forums, so putting it it. Sorry if it's been said time and time again.
For the error 'invalid filename' I made a folder, and dragged the contents from the zip to the new folder, and got this error.
Use 'extract' instead, and no error.
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Euriti
Caritas.
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Posted - 2008.05.27 11:46:00 -
[1909]
Originally by: Fastercart New faction cruisers are available on Sisi. Also, current faction cruisers have been changed (slots, grids, etc.). I dunno if these changes are final.
I'd love to see these soon so I can start EFT-warrioring the Scythe to see how OP it is (Mass is lollerskates on it)
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Ecid Q'Wulf
Blue Labs
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Posted - 2008.05.27 18:07:00 -
[1910]
I thinki just found a value overflow (or something of that sort) where it seems that the datatype used is not big enough.
I'm talking about the HitPoints, where it states right now:
(Effective HP: 1,.06,087,6E7)
Is there any ways to fix that ? ________
One like many, exactly like everyone else. |
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MarleWH
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Posted - 2008.05.27 18:16:00 -
[1911]
Anyone know how I am supposed to use these spiffy DPS graphs?
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Exie
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Posted - 2008.05.27 19:32:00 -
[1912]
Edited by: Exie on 27/05/2008 19:32:55 Do the Nano Bot accelerators and the boosters not work on Capital Armor Reppers? It seem to not increase my defense score at all. However on a Hyperion they do effect it. Anyone know what is happening here?
Never Mind I am ********...helps to read the tool tips ingame.
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Slipion
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Posted - 2008.05.27 23:01:00 -
[1913]
Possible Bug: multiple Auxiliary Nan Pump I's
I'm working on my dominix tank in EFT. When I add one ANP my def. goes up by 15%, as it should. When I add a second ANP, it goes up another 15% from the original value (should it be from the new value?). However, when I add a third ANP, it goes up another 11% from the original value, which is clearly not right. |
Power's Urge
Pixels Docks OPUS Alliance
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Posted - 2008.05.27 23:24:00 -
[1914]
Originally by: Slipion I'm working on my dominix tank in EFT. When I add one ANP my def. goes up by 15%, as it should. When I add a second ANP, it goes up another 15% from the original value (should it be from the new value?). However, when I add a third ANP, it goes up another 11% from the original value, which is clearly not right.
Rigs like most other modules are stacking nerfed. The second one that affects the same stat has only 87% effectiveness, for the third, it's something around 54%. So your value with three rigs of the same kind computes as 100%*115%*(100% + 15%*.87)*(100% + 15*.54) = ca. 140%
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Slipion
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Posted - 2008.05.28 00:01:00 -
[1915]
Edited by: Slipion on 28/05/2008 00:01:15 Ah, I see. Thanks for the informative reply.
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Do0GGy
|
Posted - 2008.05.28 08:25:00 -
[1916]
First of, Great tool! Have been using QuickFit for some time, but this is so much better =)
Then to the point, I have made an install/uninstall routine for this app (latest version, tested, all ok) so everything comes in a nice setup.exe file, makes dirs and icon on desktop + startmenu.
Gripen: if you want to add this to your downloads give me an ingame mail and ill give you the setup file + the source code.
Everybody else: want this? I first want permission from Gripen before i post this app anywhere! |
DrAtomic
Atomic Heroes Souls of Vengeance
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Posted - 2008.05.28 12:17:00 -
[1917]
Edited by: DrAtomic on 28/05/2008 12:17:32 Aaaah, yes a setup is a very nice addition, provided it works with future updates as well. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Do0GGy
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Posted - 2008.05.28 16:11:00 -
[1918]
updates wil come from me once Gripen has posted em, if Gripen is up to it, still havent heard anything.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.29 01:28:00 -
[1919]
Bug : Cap Ship Transporter range not changed on Rorqual.
1|2|3|4|5 |
Funkert
Vice And Valour Fang Alliance
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Posted - 2008.05.29 06:23:00 -
[1920]
hi,
i accidently loaded my char into the 'all level V' setting, and my skills took it over. is there somewhere i can reset that character, or do i have to set all skills back to V manually?
... yes i know im lazy :(
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Do0GGy
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Posted - 2008.05.29 06:58:00 -
[1921]
Originally by: Funkert hi,
i accidently loaded my char into the 'all level V' setting, and my skills took it over. is there somewhere i can reset that character, or do i have to set all skills back to V manually?
... yes i know im lazy :(
been there done that =) what about downloading the all lvl5 char file form a fresh and overwrite it?
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Funkert
Vice And Valour Fang Alliance
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Posted - 2008.05.29 15:32:00 -
[1922]
Originally by: Do0GGy
Originally by: Funkert hi,
i accidently loaded my char into the 'all level V' setting, and my skills took it over. is there somewhere i can reset that character, or do i have to set all skills back to V manually?
... yes i know im lazy :(
been there done that =) what about downloading the all lvl5 char file form a fresh and overwrite it?
ah that worked ..... i hadnt tried that since there was no all lvl5 char file in my folder, i figured it was just coded into the tool. thanks o/
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Traug
|
Posted - 2008.05.31 03:40:00 -
[1923]
Having a problem with loading api, doesnt give me an error, just keeps all skills at 0. I thought maybe i wasnt doing it right, but i tried it on another computer and it worked fine. I also tried uploading my api to the "All Level 5" character and it brought all of those skills to 0. I tried redownloading but that didnt work either.
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TheG2
|
Posted - 2008.06.01 00:33:00 -
[1924]
Trying to add a new character now causes EFT to freeze.
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Jacqueri Calroszian
Lords Of Kaos
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Posted - 2008.06.02 01:56:00 -
[1925]
Great tool, but I'm just curious as to why my Sentinel is price-tagged at 155,000,000 without even being fitted?
I hope it's not taking the average price from around every region, as there were two sell orders in Jita for 11.5bil and 9bil. It looks like these are skewing the price of it a great deal.
Is it possible to add a feature in the future to set the Region/Constellation/Solar System/Station price of your ship fitting?
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Warden Nightstar
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Posted - 2008.06.02 08:19:00 -
[1926]
Edited by: Warden Nightstar on 02/06/2008 08:20:19 Obvious bug: Warhead Calefaction Catalyst I only adds 12 DPS on my current fit, vs. 32 DPS for the Tech2 version (which is only 50% better). Statistically, it should be adding approximately 21 DPS. I suspect it's being calculated at 5%, not 10%.
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Lupus Lupus
Nosferatu Security Foundation
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Posted - 2008.06.02 18:49:00 -
[1927]
Originally by: Warden Nightstar Edited by: Warden Nightstar on 02/06/2008 08:20:19 Obvious bug: Warhead Calefaction Catalyst I
Obvious bug? Really? There are two other obvious solutions to the behavior you are seeing:
1) that rig only affects dmg, not rate of fire, while the DPS calculation takes both into account. To see raw rig effect, you can compare the volley dmg figures before and after adding the rig.
2) Missile dmg rigs have stacking penalty with ballistic controls. To see only raw rig effect, remove all ballistic controls temporarily from your EFT setup, or offline them (ctrl-click left side of the module icon).
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Gartanus
Caldari Provisions
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Posted - 2008.06.02 21:44:00 -
[1928]
Edited by: Gartanus on 02/06/2008 21:45:10 I am either totally daft or just dont get it. I got my set up for my raven done ok. My problem is it wont open the window for me to do my CNR load out. Any ideas what I should do. I have to admit, this is not the easiest thing to use. When I say window, I mean the window you choose the modules from to place on the ship. Such as launchers and such. This space reserved for something witty..... |
olonoloko olm
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Posted - 2008.06.03 15:39:00 -
[1929]
Just upgraded to EFT 2.5.2 cause I found a minor bug in 2.4.1 but it's still there: EFT tells me that 220mm Vulcan AutoCannon II requires Gunnery IV where it actually only requires Gunnery III. I transfered character data from the old version, hope this isn't the reason why the bug still exists.
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Donde Esta
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Posted - 2008.06.03 16:11:00 -
[1930]
I recommend that no one use a third party's setup program (no offense, OP). This is an easy way to get a keylogger, virus, trojan, etc on to your system. The current package is a pretty convenient way to go.
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Jezs
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Posted - 2008.06.03 20:03:00 -
[1931]
bug: Target painting drones add a fixed number to the target ships signature radius (on the projected effects and dps graph), for example a heavy TP drone always adds 20 instead of 20% |
Jeremey
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Posted - 2008.06.03 22:14:00 -
[1932]
Some thoughts of mine on EFT usability (in russian).
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Gartanus
Caldari Provisions
|
Posted - 2008.06.04 00:28:00 -
[1933]
Well after several attempts to get it to work, I have just decided to delete it. I will go back to battle clinic where I know it works. This space reserved for something witty..... |
Elisa Day
Koshaku Brutally Clever Empire
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Posted - 2008.06.04 05:53:00 -
[1934]
I didn't read the entire monster thread, and it's not in the FAQ, so:
Is it possible to apply boosters somehow? If so, how? If not: why not?
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Aaspa
Echolalia.
|
Posted - 2008.06.04 17:59:00 -
[1935]
Hello and thanks for that incredible tool.
Do you think you could add Nanite Operation and Nanite Interfacing skills ?
Aaspa.
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Beatriz Branco
|
Posted - 2008.06.05 14:07:00 -
[1936]
Nice work mate, but I can not make the proxy autentication works :/ Some help? please..
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Hakuriu
Freedom Incorporated
|
Posted - 2008.06.05 18:00:00 -
[1937]
I simply can't find how to import setups. And I can't read through 65 pages of posts. Can someone help me out?
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Shaak Ti
Equitus Nosferatum Praetorians
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Posted - 2008.06.05 22:10:00 -
[1938]
What profiles do you have on the defence settins? e.g. I use 70 EM/30 Th on Sanshas as average.
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Havoc 59
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Posted - 2008.06.05 22:19:00 -
[1939]
Edited by: Havoc 59 on 05/06/2008 22:19:47 Is there a way to get this tool to work in XP? I can get it to work in Vista just fine but on my XP machine I keep getting an "invald file name" error when I try to open it.
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Power's Urge
Pixels Docks Fang Alliance
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Posted - 2008.06.05 22:57:00 -
[1940]
Originally by: Shaak Ti What profiles do you have on the defence settins? e.g. I use 70 EM/30 Th on Sanshas as average.
Someone once posted this; put it at the end of your config.ini:
DamageProfile=Amarr Navy,52,35,7,6 DamageProfile=Ammatar Navy,51,43,7,0 DamageProfile=Angels,24,18,24,34 DamageProfile=Angels 250k+,13,21,32,34 DamageProfile=Blood Raiders,55,45,0,0 DamageProfile=Blood Raiders 250k+,46,54,0,0 DamageProfile=Bounty Hunters,35,12,25,27 DamageProfile=Bounty Hunters 110k+,0,63,37,0 DamageProfile=Caldari Navy,0,57,36,7 DamageProfile=Cent,56,44,0,0 DamageProfile=Cent 500k+,46,54,0,0 DamageProfile=Concord,29,30,32,37 DamageProfile=Core,0,42,58,0 DamageProfile=Corpus,56,44,0,0 DamageProfile=Corpus 500k+,46,54,0,0 DamageProfile=Dark Blood,56,44,0,0 DamageProfile=Dark Blood 3m+,46,54,0,0 DamageProfile=Domination,14,17,33,35 DamageProfile=Domination 300k+,20,17,27,36 DamageProfile=Dread Guristas,0,57,43,0 DamageProfile=Freedom Fighters,39,10,27,24 DamageProfile=Gallente Navy,0,36,57,7 DamageProfile=Gist,25,17,26,32 DamageProfile=Gist 500k+,16,17,29,39 DamageProfile=Guristas,0,57,43,0 DamageProfile=Khanid Kingdom,54,40,4,3 DamageProfile=Mercenaries,23,35,19,23 DamageProfile=Minmatar Navy,7,0,30,63 DamageProfile=Mordus Legion,5,51,40,4 DamageProfile=Pith,0,57,43,0 DamageProfile=Rogue Drones,22,42,32,4 DamageProfile=Sansha,55,45,0,0 DamageProfile=Sansha 250k+,46,54,0,0 DamageProfile=Serpentis,0,43,57,0 DamageProfile=Shadow Serpentis,0,43,57,0 DamageProfile=True Sansha,63,38,0,0 DamageProfile=True Sansha 500k+,47,53,0,0 DamageProfile=Zazzmatazz,0,49,32,19 DamageProfile=Zazzmatazz 100k+,45,0,18,36
Originally by: Havoc 59 Is there a way to get this tool to work in XP? I can get it to work in Vista just fine but on my XP machine I keep getting an "invald file name" error when I try to open it.
Unzip the file with the folders intact; use "Extract" instead of just opening the file and dragging the contents out, or just use a dedicated archive handling program like 7-zip (as Windows' Zip file handling sucks anyway).
Originally by: Hakuriu I simply can't find how to import setups. And I can't read through 65 pages of posts. Can someone help me out?
Import in what way ? EFT automatically recognizes an EFT setup in your clipboard and will ask you whether to import it. If you want to "import" your setups from an older version of EFT, just copy the "Setups" folder.
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Hakuriu
Freedom Incorporated
|
Posted - 2008.06.05 23:19:00 -
[1941]
Originally by: Power's Urge Import in what way ? EFT automatically recognizes an EFT setup in your clipboard and will ask you whether to import it. If you want to "import" your setups from an older version of EFT, just copy the "Setups" folder.
I was trying to import my old setups. I noticed the new install didn't have a Setups folder so I assumed just copying the old one over wouldn't have any effect. I'll give it a try.
Thanks :)
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Borgholio
Quantum Industries RAZOR Alliance
|
Posted - 2008.06.06 04:11:00 -
[1942]
In what way is the defense efficiency calculated? For example, it says my shield defense is 509. What does that number represent? ----------------------------------- You will be assimilated...bunghole! |
Korana Kortova
|
Posted - 2008.06.06 06:32:00 -
[1943]
Edited by: Korana Kortova on 06/06/2008 06:32:22 I have a couple of suggestions.
1. I like that you can get a price update for the items in the database, but the items only update when you load a setup with the item in it, or when you add an item to a new setup. 2. I'd love to see the tool automatically update all item prices when one is updated. 3. Alternately, I'd love to see a button that lets you force an update for the prices of all items in the database from the evecentral website.
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Lupus Lupus
Nosferatu Security Foundation
|
Posted - 2008.06.06 09:35:00 -
[1944]
Originally by: Korana Kortova force an update for the prices of all items in the database from the evecentral website.
Err... not very practical suggestion. Can you imagine what kind of load this might cause for the website? Prices will never be 100% accurate anyway, unless you check each price separately and enter it manually.
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.06.07 05:36:00 -
[1945]
evemon2eft conveter mirrored Now it can also be found at http://eve.rootdir.org/ -- Thanks CCP for cu |
Jezs
|
Posted - 2008.06.07 19:02:00 -
[1946]
Another bug I keep forgetting to report, if it hasn't been already: In EFT void has a 25% capacitor usage penalty which it doesn't have ingame.
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b1zz
|
Posted - 2008.06.08 09:58:00 -
[1947]
Using EFT is more fun than the game itself . I'm addicted.
I've got some questions: Any chance of getting turret tracking vs turret vs ammo types vs transversal graphs similar to Eve Turret Calculator? Can't hurt to ask.
Good job Gripen
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Makro SSRI
United Eve Directorate
|
Posted - 2008.06.09 12:32:00 -
[1948]
Originally by: Jezs Another bug I keep forgetting to report, if it hasn't been already: In EFT void has a 25% capacitor usage penalty which it doesn't have ingame.
void does have a 25% increased cap usage ingame
possible bug i found: the bonus applied to tracking links when using them on a scythe is too high
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Tirano Time
|
Posted - 2008.06.09 13:02:00 -
[1949]
Not correctly work Hybrid Weapon Rigs.
Ths for prog
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Meteor Crash
|
Posted - 2008.06.10 20:54:00 -
[1950]
Edited by: Meteor Crash on 10/06/2008 20:58:06
Originally by: Borgholio In what way is the defense efficiency calculated? For example, it says my shield defense is 509. What does that number represent?
How much DPS you can tank before actually taking damage.
For example, if you got 50% resistance to EM and a shield booster that heals you for 200 every three seconds, your defence against EM is 133 DPS. Imagine someone shoots at you 250 EM damage every two seconds. That EM will be cut by half (125) because of your resistance. In the third second you'll fully heal his damage because of your booster. In the fourth second you'll take another 125 damage. In the sixth second you'll take 250 damage total and heal 200, getting to a minus 50. Two seconds later you'll take -175, and on the nineth second you'll heal it all back. It will keep going like this, and you'll never die.
You'll stand it up to 265 EM damage/2s. If he breaks to 266, your tank will eventually fail to sustain all the damage, and you will die if you can't kill him first.
On EFT there are two values. One is the sustained defence which is the max. amount of DPS you can tank while not killing your cap recharge. The other is the max you can tank using all your tanking power. A perma-running tank will have both with the same value.
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Borgholio
Quantum Industries RAZOR Alliance
|
Posted - 2008.06.10 21:02:00 -
[1951]
Originally by: Meteor Crash Edited by: Meteor Crash on 10/06/2008 20:58:06
Originally by: Borgholio In what way is the defense efficiency calculated? For example, it says my shield defense is 509. What does that number represent?
How much DPS you can tank before actually taking damage.
For example, if you got 50% resistance to EM and a shield booster that heals you for 200 every three seconds, your defence against EM is 133 DPS. Imagine someone shoots at you 250 EM damage every two seconds. That EM will be cut by half (125) because of your resistance. In the third second you'll fully heal his damage because of your booster. In the fourth second you'll take another 125 damage. In the sixth second you'll take 250 damage total and heal 200, getting to a minus 50. Two seconds later you'll take -175, and on the nineth second you'll heal it all back. It will keep going like this, and you'll never die.
You'll stand it up to 265 EM damage/2s. If he breaks to 266, your tank will eventually fail to sustain all the damage, and you will die if you can't kill him first.
On EFT there are two values. One is the sustained defence which is the max. amount of DPS you can tank while not killing your cap recharge. The other is the max you can tank using all your tanking power. A perma-running tank will have both with the same value.
Ah thanks! ----------------------------------- You will be assimilated...bunghole! |
Mon Kiera
State Protectorate
|
Posted - 2008.06.11 09:46:00 -
[1952]
Don't know if this has already been asked (can't find it in the last 4 pages of posts).
When will the new and updated ships from EA expansion be available for fitting?
Thanks for a great program. |
eXeGee
|
Posted - 2008.06.11 12:31:00 -
[1953]
Originally by: Mon Kiera Don't know if this has already been asked (can't find it in the last 4 pages of posts).
When will the new and updated ships from EA expansion be available for fitting?
Thanks for a great program.
signing to question :) cant wait to play with new ships in eft
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Power's Urge
Pixels Docks Fang Alliance
|
Posted - 2008.06.11 12:37:00 -
[1954]
I suggest buying a few ISKs worth of a commodity called 'Patience' on the market (might find cheap offers in Contracts, too). Gripen has usually been pretty quick with updates, but nagging here achieves nothing. Nothing, really.
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Zulu Six
State War Academy
|
Posted - 2008.06.11 14:25:00 -
[1955]
Bump for the new Fleet Issue Stabber stats =) EFT's a great program, btw. |
FabriceGP
Viziam
|
Posted - 2008.06.11 14:37:00 -
[1956]
Originally by: Power's Urge I suggest buying a few ISKs worth of a commodity called 'Patience' on the market (might find cheap offers in Contracts, too). Gripen has usually been pretty quick with updates, but nagging here achieves nothing. Nothing, really.
agreed. but, even a very little bit communication and a sorta "i'm working on it" would be very nice and would stop the next "when ? when ? when ?" posts in advance :p
I think gripen , like almost all other guys in the eve community are waiting for the next version of the database export , then the availability after the export is done is generally quite short. |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.06.11 18:24:00 -
[1957]
Originally by: FabriceGP I think gripen , like almost all other guys in the eve community are waiting for the next version of the database export , then the availability after the export is done is generally quite short.
Right. I have hope that DB export will be available in a week or two. Depends on the work imposed by EA update deployment. |
Aadi Grox
Minmatar Mafia
|
Posted - 2008.06.11 22:07:00 -
[1958]
Originally by: Power's Urge I suggest buying a few ISKs worth of a commodity called 'Patience' on the market (might find cheap offers in Contracts, too). Gripen has usually been pretty quick with updates, but nagging here achieves nothing. Nothing, really.
they were asking when, not nagging, chill out.
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Bruce Deorum
Mythos Corp RAZOR Alliance
|
Posted - 2008.06.11 22:39:00 -
[1959]
Any ETA, on new Empyrean changes? (mainly faction ships...) |
Foocurr
|
Posted - 2008.06.11 22:41:00 -
[1960]
Edited by: Foocurr on 11/06/2008 22:41:20
Originally by: Bruce Deorum Any ETA, on new Empyrean changes? (mainly faction ships...)
I assume you're being an ass, but if not, try reading the last 5 posts Einstein. |
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Inquisitor Berthez
the oNe Academy
|
Posted - 2008.06.12 00:28:00 -
[1961]
Oh Gripen, I'm sure you're working hard on an update. Even though the new faction ships are neat, don't forget to check on the older ships. I've asked for a Pilgrim cpu fix a couple of times already and I'm sure some other ships might need some loving too. Much appreciated! |
Tomtomzz
|
Posted - 2008.06.12 05:48:00 -
[1962]
While them faction ships are being added, the program is also missing:
Passive Targeter II Med slot CPU: 25 PG: 1 Activation: 10 Seconds Energy: 7
Req Skills: Targeting level 2
Not that big of a deal, but I missed it while I was fitting my Manticore... |
Mon Kiera
State Protectorate
|
Posted - 2008.06.12 10:49:00 -
[1963]
No griping or moaning or pushing. This is the first expansion for me and didn't know if / how the new files are made available.
I have no doubt that the changes are being made and that no one is dragging the heels in the matter - just didn't want to be left in dark so to speak.
Will the changes, when available, be posted in this thread? or will it be an edit to the first comment of this thread? or will it be on a web page somewhere (read all the problems with viruses and such).
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Fiona Silmaril
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Posted - 2008.06.12 11:12:00 -
[1964]
Edited by: Fiona Silmaril on 12/06/2008 11:13:39 He always posts new versions in the edited first post. Usually fairly quickly after major patches. I would start looking for the update soon.
Oh since I've never said anything before, thank you VERY much for this program. My little circle of friends think I'm a God for supplying them with the fits they want to destroy things =) Keep up the great work.
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Father Vegemite
Sicarii.
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Posted - 2008.06.12 12:14:00 -
[1965]
Is there a list somewhere of the damage distributions for the various NPC's that I can use to check defense numbers?
------------- FV |
Power's Urge
Pixels Docks Fang Alliance
|
Posted - 2008.06.12 12:16:00 -
[1966]
Originally by: Father Vegemite Is there a list somewhere of the damage distributions for the various NPC's that I can use to check defense numbers?
I posted one just a page back.
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Joseph Ghandour
|
Posted - 2008.06.12 19:06:00 -
[1967]
Are we going to see an updated version for the newest patch anytime soon? |
Skidblatnir
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Posted - 2008.06.12 20:37:00 -
[1968]
Originally by: Joseph Ghandour Are we going to see an updated version for the newest patch anytime soon?
No, code your own fitting tool. That one will get updated whenever you like....
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Liang Nuren
Perkone
|
Posted - 2008.06.12 20:42:00 -
[1969]
Originally by: Skidblatnir No, code your own fitting tool. That one will get updated whenever you like....
TBH, I did. Well, more of a supplement... it would be more interesting to see an open source fitting tool. :)
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
Lykah Storm
Perkone
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Posted - 2008.06.13 07:01:00 -
[1970]
Originally by: Liang Nuren
Originally by: Skidblatnir No, code your own fitting tool. That one will get updated whenever you like....
TBH, I did. Well, more of a supplement... it would be more interesting to see an open source fitting tool. :)
-Liang
So, how about releasing Your fitting tool miss Liang "The I-Must-Post-A-Reply-To-Every-Damn-Thread-In-The-Internet" Nuren?
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Euriti
SniggWaffe
|
Posted - 2008.06.13 07:10:00 -
[1971]
Originally by: Lykah Storm
Originally by: Liang Nuren
Originally by: Skidblatnir No, code your own fitting tool. That one will get updated whenever you like....
TBH, I did. Well, more of a supplement... it would be more interesting to see an open source fitting tool. :)
-Liang
So, how about releasing Your fitting tool miss Liang "The I-Must-Post-A-Reply-To-Every-Damn-Thread-In-The-Internet" Nuren?
Have a problem with it?
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Jack Tau
Coalition of Nations Free Trade Zone.
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Posted - 2008.06.13 12:13:00 -
[1972]
I've had some problem with EFT, and I just can't use it any more. Every time I open it on vista it blue screens my whole machine. I am a windows programmer so I have gone through all the usual steps to get it working, but it's a persistent bug. Obviously this isn't solely EFTs fault, I have a particular combination of mbrd/gfx card that causes nvidia drivers to become massively unstable, but they were running quite nicely till I ran EFT. Would you like the debug information or stack trace for the crash? Enkidu Production Manager |
Teclador
|
Posted - 2008.06.13 16:49:00 -
[1973]
Are there some Updates planed, regarding to the lastes Patch "Empyrean Age" ? |
FabriceGP
Viziam
|
Posted - 2008.06.13 17:07:00 -
[1974]
Originally by: Jack Tau I've had some problem with EFT, and I just can't use it any more. Every time I open it on vista it blue screens my whole machine. I am a windows programmer so I have gone through all the usual steps to get it working, but it's a persistent bug. Obviously this isn't solely EFTs fault, I have a particular combination of mbrd/gfx card that causes nvidia drivers to become massively unstable, but they were running quite nicely till I ran EFT. Would you like the debug information or stack trace for the crash?
If it's a blue screen , EFT can't be the cause of it , only a trigger. btw , windows will generally give you the information about the context of a bluescreen in a dump file and microsoft have made available some tools to check which file caused the problem, and it's surely the nVidia driver, or perhaps your system memory or your hard drive (quick guessing : defective blocks where EFT is installed on the hard drive > corrupted exe > bad information given to the API or GUI > blue screen caused by the driver). In many cases , reading the STOP error number and the error type (I.e : IRQL_NOT_LESS_OR_EQUAL) is sufficient to quickly find where the problem is. there are as well a series of 4 numbers inside parenthesis on the bottom of the bluescreen information, write them down and do a google.
Hope my answer helped. |
Yorick Downe
Agony Unleashed Agony Empire
|
Posted - 2008.06.14 02:40:00 -
[1975]
Signal Amplifier II takes 25 CPU unmodified, not 20.
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BadCo NZ
|
Posted - 2008.06.14 05:33:00 -
[1976]
A feature to export the skills need for a ship to evemon would be bloody handy.
By the way, great work on this program. I use it about as much as I play Eve :P
-Bad
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Euriti
SniggWaffe
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Posted - 2008.06.14 10:30:00 -
[1977]
Originally by: BadCo NZ A feature to export the skills need for a ship to evemon would be bloody handy.
By the way, great work on this program. I use it about as much as I play Eve :P
-Bad
sadly qtf, but only because fountain is empty.
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Euriti
SniggWaffe
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Posted - 2008.06.14 10:31:00 -
[1978]
Originally by: Euriti
Originally by: BadCo NZ A feature to export the skills need for a ship to evemon would be bloody handy.
By the way, great work on this program. I use it about as much as I play Eve :P
-Bad
sadly qtf
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Kaishain
|
Posted - 2008.06.14 14:05:00 -
[1979]
Please add freighters.
Want to be able to see gang effects, implant- and hardwitingeffects, skills and warlinks.
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Terianna Eri
Scrutari
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Posted - 2008.06.14 14:25:00 -
[1980]
Edited by: Terianna Eri on 14/06/2008 14:26:23 Would be totally nice to see the new faction cruisers in EA aded :)
EDIT: the last page has informed me that this has been requested like 8 times already, sorry for wasting space __________________________________
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Fourty Niner
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Posted - 2008.06.14 14:54:00 -
[1981]
lol, less than five days, and already ppl are asking for stuff THAT IS BOUND TO BE IN THE NEXT UPDATE.
Gripen, Thank you very much for EFT, it is an invaluable aid in my ship fitting, please feel free to actualy have the time to play the FW update before you think about reponding to the outragious "demands" that EFT should be updated before we have time to download the new paches each time.
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Nebulaeus Moonstalker
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Posted - 2008.06.15 00:03:00 -
[1982]
i can't seem to get my character skills imported using the api key. i see the list of my characters. but nothing happens when i import. any help would be appreciated.
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Danae Melios
Federation Zone Operations Command
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Posted - 2008.06.15 14:06:00 -
[1983]
OK, this is becoming extremely annoying to me. I inputted my character months ago by hand. Since then, EFT doesn't save any updates and I have to put the API key in every time I open up EFT. Even if I click at the bottom of the API key entry to allow it to save the key for next time, it does not retain the information. What am I missing to get it to retain my updated character from one session to the next?
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Athar Mu
Federal Navy Academy
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Posted - 2008.06.15 14:22:00 -
[1984]
Originally by: Danae Melios OK, this is becoming extremely annoying to me. I inputted my character months ago by hand. Since then, EFT doesn't save any updates and I have to put the API key in every time I open up EFT. Even if I click at the bottom of the API key entry to allow it to save the key for next time, it does not retain the information. What am I missing to get it to retain my updated character from one session to the next?
This might sound really stupid but have you got the latest version? I had this problem awhile ago and I sorted it by redownloading it.
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BeefStewer
Cloak of Shadows
|
Posted - 2008.06.15 17:40:00 -
[1985]
Good time to open source this...
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.06.15 18:44:00 -
[1986]
Originally by: Do0GGy I have made an install/uninstall routine for this app (latest version, tested, all ok) so everything comes in a nice setup.exe file, makes dirs and icon on desktop + startmenu.
Gripen: if you want to add this to your downloads give me an ingame mail and ill give you the setup file + the source code.
Everybody else: want this? I first want permission from Gripen before i post this app anywhere!
I can't guarantee the safety of package which wasn't made by me. And the reason why EFT deployed as archive now is because it does now require any additional DLLs or software to function nor stores anything in system registry or files other than in EFT directory so there is no need for dedicated installer.
Originally by: Jacqueri Calroszian Great tool, but I'm just curious as to why my Sentinel is price-tagged at 155,000,000 without even being fitted?
I hope it's not taking the average price from around every region, as there were two sell orders in Jita for 11.5bil and 9bil. It looks like these are skewing the price of it a great deal.
Is it possible to add a feature in the future to set the Region/Constellation/Solar System/Station price of your ship fitting?
Right now Eve-central provides only average price for items on such requests. It's possible to set a region but I doubt that this will help because such overpriced orders are quite common.
Originally by: Gartanus I am either totally daft or just dont get it. I got my set up for my raven done ok. My problem is it wont open the window for me to do my CNR load out. Any ideas what I should do. I have to admit, this is not the easiest thing to use. When I say window, I mean the window you choose the modules from to place on the ship. Such as launchers and such.
You've probably enabled autohide feature of fitting panel - move mouse pointer to the left border of the EFT window for it to show up. Autohide mode can be enabled\disabled using lock button located to the right of search box.
Originally by: Elisa Day Is it possible to apply boosters somehow? If so, how? If not: why not?
Right now it's imposible but it's planned to be implemented.
Originally by: Korana Kortova I have a couple of suggestions.
1. I like that you can get a price update for the items in the database, but the items only update when you load a setup with the item in it, or when you add an item to a new setup. 2. I'd love to see the tool automatically update all item prices when one is updated. 3. Alternately, I'd love to see a button that lets you force an update for the prices of all items in the database from the evecentral website.
This will greatly increase load on Eve-central and will be quite a slow process. And what's the point of having a price for items you don't use in your fits?
Originally by: b1zz I've got some questions: Any chance of getting turret tracking vs turret vs ammo types vs transversal graphs similar to Eve Turret Calculator? Can't hurt to ask.
In last version there is a DPS graphs function available.
Originally by: Inquisitor Berthez Oh Gripen, I'm sure you're working hard on an update. Even though the new faction ships are neat, don't forget to check on the older ships. I've asked for a Pilgrim cpu fix a couple of times already and I'm sure some other ships might need some loving too.
Ingame pilgrim cpu = 350. In EFT pilgrim cpu = 350. ???
Originally by: FabriceGP
Originally by: Jack Tau ...
If it's a blue screen , EFT can't be the cause of it , only a trigger. btw , windows will generally give you the information about the context of a bluescreen in a dump file and microsoft have made available some tools to check which file caused the problem, and it's surely the nVidia driver, or perhaps your system memory or your hard drive (quick guessing : defective blocks where EFT is installed on the hard drive > corrupted exe > bad information given to the API or GUI > blue screen caused by the driver). In many cases , reading the STOP error number and the error type (I.e : IRQL_NOT_LESS_OR_EQUAL) is sufficient to quickly find where the problem is. there are as well a series of 4 numbers inside parenthesis on the bottom of the bluescreen information, write them down and do a google.
That is basically what I was going to tell.
Originally by: Danae Melios OK, this is becoming extremely annoying to me. I inputted my character months ago by hand. Since then, EFT doesn't save any updates and I have to put the API key in every time I open up EFT. Even if I click at the bottom of the API key entry to allow it to save the key for next time, it does not retain the information. What am I missing to get it to retain my updated character from one session to the next?
I heard some people mark their character files as read-only so they can safely play with their skills and don't get their changes saved. I suggest you to check it.
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Hirana Yoshida
Behavioral Affront
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Posted - 2008.06.15 20:47:00 -
[1987]
Still fishing for that "Kick-ass Community Member" title Gripen?
Damn fine work and thank you for the speedy update.
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MellaRinn
Veto. Veto Corp
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Posted - 2008.06.16 00:03:00 -
[1988]
\o/
♥Gripen♥
✖Veto Corp. Officer✖ Click the sig 4 my vids |
Pliskkenn
Veto. Veto Corp
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Posted - 2008.06.16 00:16:00 -
[1989]
Very much appreciate this app. ---
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Semper Spero
IMR Corporation
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Posted - 2008.06.16 04:21:00 -
[1990]
Great work!
By the way,I noticed that the Captial Ship skill seems to affect the align speed ordinary freighters (improved agility). Skill description says only affects cap ships with require the Cap Ship skillbook. True?
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Zaqar
Pator Tech School
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Posted - 2008.06.16 06:12:00 -
[1991]
Edited by: Zaqar on 16/06/2008 06:13:59 Many thanks for the update Gripen *\o/*
edit: seems to load much faster this time, nice.
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Uncle Mo
Raddick Explorations
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Posted - 2008.06.16 06:25:00 -
[1992]
2000th post!
Great program. --------------------------------------------- Official US ambassador to the UK.
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Phoenix Nightblaze
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Posted - 2008.06.16 07:52:00 -
[1993]
Quick and awesome work gripen, cant imagine a life without EFT.
Donations accepted? If so to what name? "Gripen" ?
Best Regards, Phoe
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HeavenlyCreature
TEKNO
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Posted - 2008.06.16 08:50:00 -
[1994]
I'm sure i've said it before and i'll say it again .. thank you so much for this amazing application. A hell of a lot of people use it for a lot of the time. Excellent work very much appreciated.
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Kuga Kita
Veto Corp
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Posted - 2008.06.16 12:59:00 -
[1995]
Almost a year and a half of development, updates, added features.
On something he doesn't get paid to do.
Thanks m8. |
rValdez5987
32nd Amarrian Imperial Navy Regiment
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Posted - 2008.06.16 16:43:00 -
[1996]
Someone pay this man. Great program. A+
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.06.16 17:50:00 -
[1997]
Edited by: NightmareX on 16/06/2008 17:52:58 Gripen, can you fix the stats on the Megathron Federate Issue on your next update please?.
It's drone bay should be 175 m3 and not 250 m3. And the CPU is also wrong atm for the ship. On EFT it says i have 812.5 CPU on the ship, but on sisi where i have the ship, i only have 750 CPU.
EDIT: I also think the armor hp's are wrong to.
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Terianna Eri
Scrutari
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Posted - 2008.06.16 18:14:00 -
[1998]
Omen Navy Issue has only 335 CPU before skills, not 350 as it does in this version of EFT. (Perhaps you were looking at "calibration" when you set the CPU? it does only have 350 of that)
That aside great program, don't know what I'd do without it __________________________________
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Tempest Inferno
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Posted - 2008.06.16 21:17:00 -
[1999]
Edited by: Tempest Inferno on 16/06/2008 21:19:29 Was looking at the DPS charts for carriers and it does not include the extended range for fighters. It drops the DPS to 0 at about 54 km for me which is my max drone range.
Other than that, Good program. Would like to see an Attacker vs Target break down of weapon dps similer to quickfit though.
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Mugmoneus X
Heretic Militia
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Posted - 2008.06.17 21:37:00 -
[2000]
will you have my babies from your mangina Gripen?
much love for EFT service dude u r teh uberest
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FreeBird2k
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Posted - 2008.06.18 00:53:00 -
[2001]
is EFT Program illeagle to EVE/Eula?
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Hank Hanky
Nova Inc.
|
Posted - 2008.06.18 02:03:00 -
[2002]
Originally by: Mugmoneus X will you have my babies from your mangina Gripen?
much love for EFT service dude u r teh uberest
I offer my mangina as a surragate host for Gripen's babies,
and what he said,
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Hank Hanky
Nova Inc.
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Posted - 2008.06.18 02:12:00 -
[2003]
Edited by: Hank Hanky on 18/06/2008 02:12:41
Originally by: FreeBird2k is EFT Program illeagle to EVE/Eula?
if a 1 year old, 67 page thread on CCP's own EvE forum hasnt raised their attention, then im going to guess yes its ok,
edit: make that 68 pages, =)
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b1zz
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Posted - 2008.06.18 06:48:00 -
[2004]
Originally by: Gripen
Originally by: b1zz I've got some questions: Any chance of getting turret tracking vs turret vs ammo types vs transversal graphs similar to Eve Turret Calculator? Can't hurt to ask.
In last version there is a DPS graphs function available.
Found it myself. Had some trouble trying to work it but eventually found the right click in the white box to add target and attacker; then was really impressed when I figured out you could left click the graph line and adjust transfersals.
This tool really completes this application. Very nice. isk coming your way.
Originally by: Gripen
Originally by: Elisa Day Is it possible to apply boosters somehow? If so, how? If not: why not?
Right now it's imposible but it's planned to be implemented.
What about implant effects?
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Makurid
|
Posted - 2008.06.18 11:22:00 -
[2005]
First of all I want to thank you for that great program! I can't live without it since your first release :)
But I still miss one feature. It would be really neat to have the possibility to export (copy to clipboard) the current ship statistics (damage, tank, etc.) along with the fitting.
Do you think it might me possible to integrate it in one of the following versions?
Keep up the amazing work! |
Raspp
Caldari Provisions
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Posted - 2008.06.18 11:46:00 -
[2006]
Originally by: b1zz
What about implant effects?
View>>Character Editor>>Select Character from the drop down list>>Click implants>>add implants,
when you load/open a ship profile load the character in as well,
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V0rador
Eternity INC. Project Alice.
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Posted - 2008.06.18 12:12:00 -
[2007]
Thank you very much for your work .
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Schneiderr
Asgard Schiffswerften Ev0ke
|
Posted - 2008.06.18 12:13:00 -
[2008]
thanks Gripen for another fine update!
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.06.18 12:29:00 -
[2009]
Any chance of updating the graphs to include hit quality correction for turrets? The lower your chance to hit, the lower your typical quality of hit (except for wrecking hits), so there tend to be some slightly unusual things happening at extreme ranges.
The formula to use is
expected DPS = damage mod * base ammo damage * [min(chance to hit, 1%)*3 + max(0,chance to hit - 1%)*(0.99+chance to hit)/2]
Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |
Mon Kiera
State Protectorate
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Posted - 2008.06.18 13:53:00 -
[2010]
Just want to understand what is volley damage compared to DPS?
It must be important because EFT shows it, and obviously bigger is better - but what is volley damage?
Is it the damage you do with a single round of fire taking into account the rate of fire (i.e. volley damage of 600 with 6s RoF would indicator 100 DPS)?
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Deuce TBE
Special Operations Corp
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Posted - 2008.06.18 16:07:00 -
[2011]
Edited by: Deuce TBE on 18/06/2008 16:07:47 Volley damage is how much damage you give 'per shot' i.e. how much damage you inflict if you activate weapons then turned them straight off. Only really useful if you're trying for something that can make one hit kills I suppose. Handy to a few people I guess.
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Nethras
Tribal Liberation Force
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Posted - 2008.06.18 19:38:00 -
[2012]
Originally by: Kazuo Ishiguro Any chance of updating the graphs to include hit quality correction for turrets? The lower your chance to hit, the lower your typical quality of hit (except for wrecking hits), so there tend to be some slightly unusual things happening at extreme ranges.
So those lovely graphs don't take that into effect? Confirmation would be nice, too lazy to go through figuring it out myself right now, but it also affects borderline tracking situations rather severely - I had been assuming this was already included. Great feature though, keep up the good work Gripen!
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Plague Black
4S Corporation Morsus Mihi
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Posted - 2008.06.19 08:48:00 -
[2013]
I get "floating point division by zero after every" action. Anyone else?
Love EFT, keep up the good work.
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Raspp
Caldari Provisions
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Posted - 2008.06.19 09:17:00 -
[2014]
Edited by: Raspp on 19/06/2008 09:18:52
Originally by: Plague Black I get "floating point division by zero after every" action. Anyone else?
Love EFT, keep up the good work.
did you copy old files into your new version of eft?
try unpacking and running the program on its own fresh out of the zip,
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Virgo I'Platonicus
Selectus Pravus Lupus
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Posted - 2008.06.19 09:31:00 -
[2015]
Edited by: Virgo I''Platonicus on 19/06/2008 09:34:25 Edited by: Virgo I''Platonicus on 19/06/2008 09:32:43 Running latest version of EFT, testing the widow class BO:
Base shield amount is the same in EVE and EFT (5312) however when you apply any character skills, you get almost 10% higher shild HP in EFT than EVE ( 6042 HP ingame, 6640 in EFT). I tested all implants and some skills, couldn't find the source of 10% extra HP. Are any gang skills applied automatically, bypassing the squad commander code?
EDIT: I tested the shield management skill in EFT, it seems to make the problem. If you put shield management to 0, the shield level is correct, however at level 5 there's the difference between ingame and EFT by 10%.
EDIT2: tested it with my Golem in game and EFT, there's no problem there. Weird.
V. <3 |
12433412
R0ADKILL
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Posted - 2008.06.19 12:03:00 -
[2016]
Hi,
nice program, I found a bug - ecm burst modules in eft don't seem to receive bonuses from scorp/widow even though they should (check the updated description on ecm bursts). Cheers, have fun and keep up the good work.
124
_____________________________________________________ Beware of what you want, it might want you more! |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.06.20 10:58:00 -
[2017]
Originally by: NightmareX Gripen, can you fix the stats on the Megathron Federate Issue on your next update please?.
It's drone bay should be 175 m3 and not 250 m3. And the CPU is also wrong atm for the ship. On EFT it says i have 812.5 CPU on the ship, but on sisi where i have the ship, i only have 750 CPU.
EDIT: I also think the Shield, Armor and Structure hp's are wrong to.
So just fix the stats
Did you checked your skills before reporting any bugs? [Without skills] character is a (basically) character with minimally acceptable skills to jump in the hull. If any of these skills affecting hull stats, you'll see values different from the raw database ship stats.
2 Gripen: can you please rename "Without skills" to "Required minimum of skills" or something like that? -- Thanks CCP for cu |
Cain Calzon
Genco Interstellar Alcohol Conglomerate
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Posted - 2008.06.20 11:18:00 -
[2018]
dont know if this has been mentioned yet, on the Freighters&Jump Freighters the Capital Ships skill affect align time. but since Frighters&Jump Freighters dont require the Capital Ships skill this must be an bug.
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Beaty Swollocks
Freelancing Corp
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Posted - 2008.06.20 16:13:00 -
[2019]
Please correct me if im wrong -
But on the caldari trasnport ships the description says
"Caldari Industrial Skill Bonus: +5% cargo +5% velocity, 10% shield and armor thermal, 5% shield and armor kinetic"
So this means with lvl 5 caldari it should have - 25% More cargo // 25% more velocity // 50% more therm resists to armor and sheilds // 25% more to kin sheild and armor resists right ?
If so then how come the stats dont change in EFT when i open a set up for either the crane or bustard the stats dont change at all when i select me as teh pilot (with lvl 5 caldari indy) nor with all lvl 5.
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Xaen
Caritas.
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Posted - 2008.06.20 16:26:00 -
[2020]
Suggestions:
1. It shouldn't be hard coded to launch Internet Explorer. Firefox is quite popular. 2. What about an Enemy Capacitor neutralized per second display? I fly a lot of energy warfare ships like the Curse & Domi, but to calculate how much I'm doing to an enemy capacitor requires that I use a spreadsheet. I realize I can use projected effects on another ship, and that's awesome, but it's a bit complicated.
Issues:
1. If a setup.cfg is corrupted EFT throws an exception when you open it. It doesn't tell you which one it failed to load and hitting the close button just makes it throw an exception again and NOT close. It must be killed from task manager.
2. The DPS graph does not get updated if you modify projected effects on the target ship.
3. It's not clear whether every attacker gets the bonus of the projected effect, or just the one doing it. Use case: I want to compare the DPS of a cruise Golem with no target painter to a torp golem with a painter on the same ship. - Support fixing the UI|Suggest Jita fixes|Compact logs |
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.06.20 16:42:00 -
[2021]
Originally by: Tonto Auri
Originally by: NightmareX Gripen, can you fix the stats on the Megathron Federate Issue on your next update please?.
It's drone bay should be 175 m3 and not 250 m3. And the CPU is also wrong atm for the ship. On EFT it says i have 812.5 CPU on the ship, but on sisi where i have the ship, i only have 750 CPU.
EDIT: I also think the Shield, Armor and Structure hp's are wrong to.
So just fix the stats
Did you checked your skills before reporting any bugs? [Without skills] character is a (basically) character with minimally acceptable skills to jump in the hull. If any of these skills affecting hull stats, you'll see values different from the raw database ship stats.
2 Gripen: can you please rename "Without skills" to "Required minimum of skills" or something like that?
I have checked the standard stats on the Megathron Federate Issue on sisi without the skills and implants on it there, and the stats on EFT is totally wrong.
EFT says: 7500 shield hp. Sisi says: 11179 shield hp.
EFT says: 10548 armor hp. Sisi says: 11953 armor hp.
EFT says: 12500 structure hp. Sisi says: 13500 structure hp.
EFT says: 7030 capacitor. Sisi says: 6187 capacitor.
EFT says: 650 CPU. Sisi says: 600 CPU.
EFT says: 21000 powergrid. Sisi says: 18600 powergrid.
EFT says: 250 m3 dronebay. Sisi says: 175 m3 dronebay.
So EFT is wrong in most of the stats.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.06.20 21:42:00 -
[2022]
Originally by: NightmareX I have checked the standard stats on the Megathron Federate Issue on sisi without the skills and implants on it there, and the stats on EFT is totally wrong.
EFT says: 7500 shield hp. Sisi says: 11179 shield hp.
EFT says: 10548 armor hp. Sisi says: 11953 armor hp.
EFT says: 12500 structure hp. Sisi says: 13500 structure hp.
EFT says: 7030 capacitor. Sisi says: 6187 capacitor.
EFT says: 650 CPU. Sisi says: 600 CPU.
EFT says: 21000 powergrid. Sisi says: 18600 powergrid.
EFT says: 250 m3 dronebay. Sisi says: 175 m3 dronebay.
So EFT is wrong in most of the stats.
This was with 'Without Skills' on EFT. And the stats from sisi was from a Megathron Federate Issue that wasn't mine, the ship was moved into a trade window so i could just Show Info on the ship.
This way it looks you're right and stats aren't the same as on SiSi. -- Thanks CCP for cu |
Tomtomzz
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Posted - 2008.06.21 00:35:00 -
[2023]
Edited by: Tomtomzz on 21/06/2008 00:35:46
Originally by: Tonto Auri
Originally by: NightmareX I have checked the standard stats on the Megathron Federate Issue on sisi without the skills and implants on it there, and the stats on EFT is totally wrong.
EFT says: 7500 shield hp. Sisi says: 11179 shield hp.
EFT says: 10548 armor hp. Sisi says: 11953 armor hp.
EFT says: 12500 structure hp. Sisi says: 13500 structure hp.
EFT says: 7030 capacitor. Sisi says: 6187 capacitor.
EFT says: 650 CPU. Sisi says: 600 CPU.
EFT says: 21000 powergrid. Sisi says: 18600 powergrid.
EFT says: 250 m3 dronebay. Sisi says: 175 m3 dronebay.
So EFT is wrong in most of the stats.
This was with 'Without Skills' on EFT. And the stats from sisi was from a Megathron Federate Issue that wasn't mine, the ship was moved into a trade window so i could just Show Info on the ship.
This way it looks you're right and stats aren't the same as on SiSi.
Confirmed on Tranquility that these stats are correct, the same as SiSi.
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Elseer Radak
Aliastra
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Posted - 2008.06.21 02:29:00 -
[2024]
Edited by: Elseer Radak on 21/06/2008 02:34:56 Edited by: Elseer Radak on 21/06/2008 02:31:10 Edited by: Elseer Radak on 21/06/2008 02:30:34 Edited by: Elseer Radak on 21/06/2008 02:29:38 Hi All,
I'm having a problem with EFT. EFT says my mission domini is not cap stable and should tank it's capacitor in 4 minutes with guns or 8 minutes without guns. However on the real server, the ship is quite cap stable (at about 2/3 cap). The capacitor amount is correct it lists 6250 units.
Here are the relevant skills (evemail or in game convo for xml char file and ship layout files). Let me know how I can help debug this :>
Energy Management 5 Energy systems operations 5 Repair system 4 Controlled bursts 4
Domini: High: 3x 350 t1 large rails 1x t2 150mm small rail (or 4x l50mm small rails as needed) 2x drone range augmentors Medium: 5x Cap recharger II Low: 2x lar II 4x Active Armour hardener II 1x eanm II
Rigs: CCC 1 x1 Trimark 1 x2
Implants: +3 learning set.
My somewhat outdated ineve profile is at: http://ineve.net/skills/character.php?charID=MjU0MzM3NDUx
The ineve profile has not changed in the past month except for soem industrial skills.
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Lin Shinto
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Posted - 2008.06.21 08:54:00 -
[2025]
Edited by: Lin Shinto on 21/06/2008 08:55:19 Hello there.
Apparently there seems to be a bug with the current version of EFT. It removes all my characters that are not included via the API, so I need to make a new maxed char for every setup I plan on doing in the future. This is quite annoying since I had character for different implant sets for fast checks.
EDIT: Typo typo Khanid Kingdom - Royal Khanid Navy |
Zorok
LEGI0N F.E.A.R Alliance
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Posted - 2008.06.22 00:03:00 -
[2026]
Gripen, Do you plan to add the drone rig "Stasis Drone Augmentor". I noticed that it's in in version 2.6 but the item looks to be in the game. Thanks!!
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Josef Amerentev
E.M.P. Industries
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Posted - 2008.06.22 03:08:00 -
[2027]
still noticed that the carriers lack their drone control range bonus.
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BlueTest2
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Posted - 2008.06.22 11:09:00 -
[2028]
I can't seem to use the API import function.
I keep getting connection failed while trying to import. Any way to solve this?
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Jung Hi
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Posted - 2008.06.22 11:59:00 -
[2029]
Edited by: Jung Hi on 22/06/2008 12:02:50
Originally by: BlueTest2 I can't seem to use the API import function.
I keep getting connection failed while trying to import. Any way to solve this?
AFAIK the API server is also down during daily maintance, and by the timestamp of your post, that's when you were trying to access it.
It's working fine for me here at the moment, so try again now.
---
Gripen - EFT is a great tool that I use on a regular basis, thanks for making it!
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Zithon
JinTech Industries Soldiers of the Forgotten Abyss
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Posted - 2008.06.22 19:10:00 -
[2030]
Ok, EFT is wrong about an issue about Cap.
Acording to EFT my Ashimmu has a max cap of 1866, in game its 1811. Acording to EFT when I run my reppers + 3 med Nos + 1 small Nos + 2 med neuts I should have a cap balance of: -44.3 +45.6
and with the final small neut:
-49.9 +45.6
However, to have a stable cap I have to switch off all neuts. The annoying thing is that EFT showed it as working.
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Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.06.22 21:53:00 -
[2031]
Are you sure your EFT profile didn't have some kind of implants on it? Because 1811 -> 1866 is pretty much exactly what a +3% cap implant does.
And there could be Talisman implants in there too, that improve your cap gain with the NOS, so you can actually run the Neuts in EFT but not on TQ where you don't have these implants.
I mean, could be that EFT is wrong, but my experience has taught me that everytime I thought EFT was wrong, i ended up finding that I had forgotten to remove the implants I used for my last experimental fit.
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Zithon
JinTech Industries Soldiers of the Forgotten Abyss
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Posted - 2008.06.22 22:43:00 -
[2032]
Edited by: Zithon on 22/06/2008 22:47:13 Edited by: Zithon on 22/06/2008 22:44:37
Originally by: Ishina Fel Are you sure your EFT profile didn't have some kind of implants on it? Because 1811 -> 1866 is pretty much exactly what a +3% cap implant does.
And there could be Talisman implants in there too, that improve your cap gain with the NOS, so you can actually run the Neuts in EFT but not on TQ where you don't have these implants.
I mean, could be that EFT is wrong, but my experience has taught me that everytime I thought EFT was wrong, i ended up finding that I had forgotten to remove the implants I used for my last experimental fit.
You are right there. However... Something is still wrong. It says my cap should be stable, but it aint.
In fact I should be able to run a pair of webs as well, but I cant. I cant even run it with 3x Cap Recharger IIs.
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Arimai
hirr Morsus Mihi
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Posted - 2008.06.23 13:03:00 -
[2033]
Another (untrusted) mirror by me, at http://alias.student.utwente.nl/eft/EFT2.6.zip . download & compare md5sum to the one from the topic start.
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Dmian
Starline Engineering Corporation
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Posted - 2008.06.23 21:46:00 -
[2034]
I just downloaded the last version. So far, so good. ----
Eve Alpha - The font of Eve - Get it here |
BlueTest2
|
Posted - 2008.06.24 10:17:00 -
[2035]
Edited by: BlueTest2 on 24/06/2008 10:18:11
Originally by: Jung Hi Edited by: Jung Hi on 22/06/2008 12:02:50
Originally by: BlueTest2 I can't seem to use the API import function.
I keep getting connection failed while trying to import. Any way to solve this?
AFAIK the API server is also down during daily maintance, and by the timestamp of your post, that's when you were trying to access it.
It's working fine for me here at the moment, so try again now.
---
Gripen - EFT is a great tool that I use on a regular basis, thanks for making it!
Unforunately, i still can't get it to work even while the servers are running. Evemon is able to gather my api data right now and the servers are up.
Any tips to get it to work?
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Presidente Gallente
Order of the Griffin CORPVS DELICTI
|
Posted - 2008.06.24 11:44:00 -
[2036]
EFT 2.6:
I have skilled HAC 5 and my Drone DPS is still the same. What is the HAC skill finally really affecting? It says: Drone damage +10% each level. But EFT will still keep 5x Ogre II at 466.6.
Did I miss something? +++ JOIN PAP +++ |
SSRAT
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Posted - 2008.06.24 16:49:00 -
[2037]
Something I noticed, and may have been mentioned before, I just didn't feel like wading through 69 pages of posts... ^^
The Archon does not seem to reflect resistance increase per lvl of Amarr Carrier. It does not allow 10 Fighters (Drones) Drone Control Unit I seems to be broken. Aux Nano Pump doesn't seem to effect armor rep ##'s.
Otherwise, thankyou for such an awsome isk saving tool.
|
SSRAT
|
Posted - 2008.06.24 17:04:00 -
[2038]
NM, my 'All lvl 5' Character got messed up. ^^ Everything works, and I'm an idiot.
|
FlameGlow
State Protectorate
|
Posted - 2008.06.25 08:53:00 -
[2039]
Can you add a simple option to set target's shield resistances, speed(plain and transversal), distance and signature radius and recalculate setups's DPS with those?
|
Aaspa
Echolalia.
|
Posted - 2008.06.25 09:43:00 -
[2040]
Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations
Thanks again for your good work Keep going !
|
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Cavik
|
Posted - 2008.06.25 10:48:00 -
[2041]
Would definately like to see HEAT upgraded a it more in EFT. Time/Heat Qt/Heat Produced.. blah blah.. Would be nice to know these things as well =]
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VheroKai
Vhero' Multipurpose Corp
|
Posted - 2008.06.25 11:06:00 -
[2042]
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations
Thanks again for your good work Keep going !
How do they affect your ship stats? --sig--
Originally by: Bunyip The LOLqual is a capital-sized joke
|
Laughlyn Vaughns
Lagos-Vaughn Industries
|
Posted - 2008.06.25 21:13:00 -
[2043]
I;m havign trouble importing the Api details, i have my ID number but where do i get the Api Key?
|
KrabKley
|
Posted - 2008.06.25 22:16:00 -
[2044]
Question about ECM Excuse for my English but I will try to tell. It is possible to answer in Russian :)
I use version 2.6 in it there is a section "Projected effects" We take "Condor" from it Target sensor strength = 8 and I wish to count probability jamm. I move in section "Projected effects" from section Multi Spectrum Jammers - ECM - Multispectral Jammer II (in EFT at it force 2.4) and the probability jamm = 30 %, but in game at me by ship ROOK force ECM - Multispectral Jammer II = 8.4, that about the formula [Jammer Strength] / [Target sensor strength] * [100 %] = 8 so that I jamming from 100 % result turns out.
Help to understand! Even if I in EFT will drag in section "Projected effects" - 4 Multispectral Jammer II that the probability will be only 76 %.
Where an error???
PS. Well to make so that it was possible to expose the force jamm in section "Projected effects"
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Zithon
JinTech Industries Soldiers of the Forgotten Abyss
|
Posted - 2008.06.26 00:16:00 -
[2045]
Edited by: Zithon on 26/06/2008 00:19:14 Ok, I have now re-downloaded EFT 2.6, imported my character and re-made my setup. EFT shows it as cap stable. In EVE the cap lasts for about 1 minute. It is just barely stable if I switch off either my reps or my neuts.
Something is wrong. Wether at your end or in EVE itself I have no idea. But perhaps you ought to check how cap is calculated.
Or if there is a problem with that ship itself, it is an uncommon one. An Ashimmu.
EDIT: Did the last one. Checked basic cap recharge. According to EVE i should have a cpa recharge rate of +9, in EFT it shows as +11.5. So something is wrong in EFT. If some bonus is wrongfully applied somewhere or something. And no, NO implants in my character.
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Hanneshannes
|
Posted - 2008.06.26 16:00:00 -
[2046]
Is it just me or are caldari BS missing?
|
Chris Vattic
Paxton Industries Paxton Federation
|
Posted - 2008.06.26 21:17:00 -
[2047]
You seriously need to upload your files to a better site man. After trying to download it 3 times without the page wanting me to write the russian F or 'sch' I went looking for other places to get it. If you recommend people to use your page and that only then maybe try to provide them the ability to use it, not everybody have russian ketboards you know --
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Garr Anders
Minmatar Tribal Liberation Force
|
Posted - 2008.06.27 08:37:00 -
[2048]
Great tool and love it!
Any changes tracking get's incorporated into the tools as well ?
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Tekumze Wolf
Minmatar Jericho Fraction The Star Fraction
|
Posted - 2008.06.27 10:13:00 -
[2049]
Edited by: Tekumze Wolf on 27/06/2008 10:13:40 Very nice tool... but it has a bug that not many people notice :)
Try structure tanking and you will notice that structure reppers have no effect on defensive efficiency. They should. How else can I make a structure tanking LOLZ fit ;)
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Lupus Lupus
Nosferatu Security Foundation
|
Posted - 2008.06.27 14:23:00 -
[2050]
Zithon, I'm guessing that both you and EFT assume that nosferatus bring you max energy all the time when they are active. In game their benefit is conditional; they will bring you energy only if you have less cap than the enemy. Their functionality was changed in one of the patches last year (the hotly discussed nosf nerf).
I don't see any way how EFT could automatically factor in the conditional aspect of nosferatus. You can do it manually in EFT by toggling nosferatus, thus testing the effects of both getting and not getting energy from enemy. |
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Trpos
|
Posted - 2008.06.27 14:53:00 -
[2051]
Its possible to add Armor / Shield Maintenance Bots to defence ?
Btw good job so far.
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Karando
Random Goods
|
Posted - 2008.06.27 21:19:00 -
[2052]
my EFT won't save created setups 90% of the time after i close it. any idea?
|
Aaspa
Echolalia.
|
Posted - 2008.06.28 00:19:00 -
[2053]
Originally by: VheroKai
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations
Thanks again for your good work Keep going !
How do they affect your ship stats?
One of the skill reduce repair cycle time and the other one improve armor HP repair amount.....
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Terianna Eri
Amarr Scrutari
|
Posted - 2008.06.28 03:36:00 -
[2054]
Originally by: Aaspa
Originally by: VheroKai
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations
Thanks again for your good work Keep going !
How do they affect your ship stats?
One of the skill reduce repair cycle time and the other one improve armor HP repair amount.....
Only when using Nanite Repair Paste. The skills don't affect armor repairers that you fit to your own ship.
(No, you cannot double your tanking efficiency by training nanite interfacing V, that would be broken) __________________________________
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Aaspa
Echolalia.
|
Posted - 2008.06.28 07:16:00 -
[2055]
Originally by: Terianna Eri
Originally by: Aaspa
Originally by: VheroKai
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations
Thanks again for your good work Keep going !
How do they affect your ship stats?
One of the skill reduce repair cycle time and the other one improve armor HP repair amount.....
Only when using Nanite Repair Paste. The skills don't affect armor repairers that you fit to your own ship.
(No, you cannot double your tanking efficiency by training nanite interfacing V, that would be broken)
Ohhhhhhhhhhh.............thanks! I didn't know.........yeah, that would have been too easy lol....
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Mousy
Romal Mining Ventures Ltd.
|
Posted - 2008.06.28 15:47:00 -
[2056]
Edited by: Mousy on 28/06/2008 15:48:06 I just uploaded and upgraded from eft v2.41 to eft v2.6. Now when I try to import my skills, it does not import. Anyone have any idea what might be the problem? Thanks |
HalfWolf
|
Posted - 2008.06.28 20:01:00 -
[2057]
I read the FAQ that came with the EFT. About the Import and no names apearing on the list when tryin to import. I cant seem to save to import to any names. Well I cant because no name apeer to be saved with? I tried making new guy. Then selected that guy I made. But he dose not apeer on the import skills list. No names show up at all. Help?
|
AlienHand
|
Posted - 2008.06.28 20:42:00 -
[2058]
Hey Gripen! Used you tool for some time now and it is simply a "must have" application. Just upgraded to v2.6 ;)
I do have one question (didn't read the whole thread as it is 2000+ posts!) Will EFT ever feature Named modules or likewise?
Cheers!
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AlienHand
|
Posted - 2008.06.28 21:02:00 -
[2059]
Originally by: Mousy Edited by: Mousy on 28/06/2008 17:03:59 I just uploaded and upgraded from eft v2.41 to eft v2.6. Now when I try to import my skills, it does not import. Anyone have any idea what might be the problem? The import still works fine with v2.41 but with v2.6 no skills are updated. Thanks
I just copied over the old files .. still works ;)
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.06.28 22:55:00 -
[2060]
Originally by: AlienHand I do have one question (didn't read the whole thread as it is 2000+ posts!)
Will EFT ever feature Named modules or likewise?
Define "named modules".
Going by the definition as the community uses it, "named" items are the tech 1 low meta variants. I.e. for a missile launcher, the malkuth, limos, SV-xxxx and arbalest variants. These are available in EFT and have been for a long time.
What you mean are probably the high meta variants, which should be called "faction" items (dread guristas, dark blood, etc), "deadspace" items (Gist, Pith, etc), and "officer" items (so-and-so's modified stuff).
These are also available in EFT. Look at the very bottom of the window where you can choose modules. There are four tabs for "market", "faction", "deadspace", and "officer" modules. |
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.06.28 23:02:00 -
[2061]
Edited by: Ishina Fel on 28/06/2008 23:03:20
Originally by: Trpos Its possible to add Armor / Shield Maintenance Bots to defence ?
Btw good job so far.
When editing a setup, click on the "projected effects" tab at the bottom. Now find the item you want to have affect the ship in the module listing, and drag it to this area. This works for rep drones just as well as for remote sensor boosters, target painters, or anything that a friendly or enemy ship might point at you.
However, that will give only the base effect before skills. To have the final effect, design a second ship, set appropriate skills for it, load the drones into its drone bay (or fit the remote modules onto the ship) and then drag them from there into the projected effects area of your own ship.
Extra hint: if you want gang assist modules to affect your ship, you must design a second ship that uses them (like a BC or command ship), set skills for it, then find the "gang bonuses" tab at the bottom of your first ship and set "squad commander -> bonuses from ship -> [the ship with gang mods]". |
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.06.28 23:11:00 -
[2062]
Originally by: FlameGlow Can you add a simple option to set target's shield resistances, speed(plain and transversal), distance and signature radius and recalculate setups's DPS with those?
You can do that with the DPS graph.
Design your ship. Design a second ship to be the target. Make sure both are opened in separate design windows.
Click "File -> New DPS graph".
Right-click on the window to the right, above the speed throttles, and select "add attacker -> [your ship]" and "add target -> [second ship]". Now you can set yours and the targets speed with the throttles. Also, the graph updates in real time with changes to make to either of your ships in their design windows (for example, if you turn the target's MWD on or its shield hardeners off).
Right-click at any point in the DPS graph to receive and exact measure of how much DPS is being done at that exact range. Also, if you have multiple attackers and/or multiple targets, you can click on the various graphs to bolden them.
Extra hint: make the DPS graph window much larger for better detail! |
Ian Kazansky
Gallente ICE is Coming to EVE
|
Posted - 2008.06.29 09:59:00 -
[2063]
Originally by: HalfWolf I read the FAQ that came with the EFT. About the Import and no names apearing on the list when tryin to import. I cant seem to save to import to any names. Well I cant because no name apeer to be saved with? I tried making new guy. Then selected that guy I made. But he dose not apeer on the import skills list. No names show up at all. Help?
Same for me :( |
Jukhta Mein
|
Posted - 2008.06.30 01:30:00 -
[2064]
I seem to be getting "Connection failed" messages every time AI try to import my API settings. Any suggestions? |
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.06.30 08:28:00 -
[2065]
Originally by: Jukhta Mein I seem to be getting "Connection failed" messages every time AI try to import my API settings. Any suggestions?
You might need to configure proxy settings. I cannot tell you what to put there though, because only you can have that knowledge. |
Jukhta Mein
|
Posted - 2008.06.30 11:24:00 -
[2066]
To be honest, I'm not sure what it is either.
But I remember there used to be a website that allows one to get around this..something related to Evemon and converting character files, then pasting it directly into EFT characters' folder.
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Mlkman
|
Posted - 2008.07.01 03:58:00 -
[2067]
Edited by: Mlkman on 01/07/2008 03:58:46 I'm new to EFT and can't figure out why it only gives the "All level 5".Mine aren't all level 5 so of coarse nothing comes out right.Also I have one Basic implant but only ones I see available to select are named.Any help would be apreciated.
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Killajoules
|
Posted - 2008.07.01 07:14:00 -
[2068]
I absolutely LOVE the simple graphical interface... It's very smooth and clean, the only thing however that I wished existed was the ability to export the required skills to eve-mon (similair to Quick Fit.) Although this is the most usefull feature for devolping characters I would in addition like to see thumbnails incorporated into the program as well. Perhaps maybe just the ships at first but evetually it would be interesting to see all images from eve for modules incorporated (a daunting task, I'm sure.)
Above are the the two main features that seem most important to me, I'm sure that the doomsday proof was a feature many players liked that existed in quick fit. Because quick fit is essentially dead right now while we wait for other people to pick up the updates, it would be nice to see if possible many of the same simulations and features present in Quickfit encorporated into Eve Fitting Tool. EFT however would still be unique in many aspects but the overall well roundeness of Quickfit was perhaps the best feature about it.
As stated before, particuallarly the skills management, where you were able to accuratly determine what skills at what levels you would need to fit a certain ship all displayed at your fingertips ready to be exported to eve-mon as a plan is an essential feature I would like to see incorporated into EFT. If time would permit would it be possible to see any of these features in EFT anytime soon? |
Zhull
|
Posted - 2008.07.01 08:51:00 -
[2069]
Great tool.
I would like to suggest an addition for future versions.
I currently use EFT to plan my fittings, EVE asset manager to control my inventories and Excel or a piece of paper for my shopping list.
It would be great if EFT could read my assets api and tell me which modules i already own and where and which ones i have to buy for each fitting.
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Telorast
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2008.07.01 17:59:00 -
[2070]
Found a bug
The capital shield and energy transfers on the Wyvern get their range bonus from the Amarr carrier skill instead of from Caldari carrier.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.07.01 18:08:00 -
[2071]
Doomsday Proof test in EFT:
right-click on defense, edit damage profiles. Create a profile each for 100% EM, Therm, Kin and Explosive.
Fit your ship. Activate the previously created damage profiles one after the other. If your effective HP drops below 70,500 on any of them, you are not doomsday secure against that damage type.
Next, set the all level 5 profile as your squad commander. Check the figures again. If you are still not doomsday secure against the type(s) you want, you need to improve your tank.
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Jukhta Mein
|
Posted - 2008.07.02 05:11:00 -
[2072]
No one has any idea how to convert character files into a valid format for EFT, so that one can get around the "connection failed" message when trying to import from character API?
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Darpz
Sniggerdly Pandemic Legion
|
Posted - 2008.07.02 15:01:00 -
[2073]
was doing some sprucing up on my desktop and needed a highres icon for eft so I made this one:
http://img385.imageshack.us/img385/1676/efticontg9.png
works great for docks such as rocketdock
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Nues
|
Posted - 2008.07.02 15:20:00 -
[2074]
Originally by: Zhull Great tool.
I would like to suggest an addition for future versions.
I currently use EFT to plan my fittings, EVE asset manager to control my inventories and Excel or a piece of paper for my shopping list.
It would be great if EFT could read my assets api and tell me which modules i already own and where and which ones i have to buy for each fitting.
Aaand how much you paid for it - to use as a benchmark for future fitting costs?
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Okiar
Deadly Jesters
|
Posted - 2008.07.04 10:51:00 -
[2075]
Edited by: Okiar on 04/07/2008 10:51:08
Originally by: Mlkman Edited by: Mlkman on 01/07/2008 03:58:46 I'm new to EFT and can't figure out why it only gives the "All level 5".Mine aren't all level 5 so of coarse nothing comes out right.Also I have one Basic implant but only ones I see available to select are named.Any help would be apreciated.
Mlkman, see the EFT Tutorial here: http://www.eve-wiki.net/index.php?title=EFT_tutorial
It takes you through how to import your own characters into EFT alongside the "All Level 5" character (that's just there for reference and so you can see how good its possible to be in various ships and configs).
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Chris Sharp
|
Posted - 2008.07.04 15:01:00 -
[2076]
Been experimenting a bit with getting torps going with decent range, and I was wondering:
There is a noticeable range difference between the EFT numbers and the actual "still hits" range. Is this a misscalculation or is this more lag dependant?
(Its less ingame then in eft)
thanks for this great tool :)
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Fastercart
Gallente Ihatalo Heavy Industries
|
Posted - 2008.07.04 15:24:00 -
[2077]
Originally by: Chris Sharp Been experimenting a bit with getting torps going with decent range, and I was wondering:
There is a noticeable range difference between the EFT numbers and the actual "still hits" range. Is this a misscalculation or is this more lag dependant?
(Its less ingame then in eft)
thanks for this great tool :)
EFT, and most people, don't take "acceleration" into account (Dev's word, not mine). Many of us just do straight Travel Time * Velocity. But, torps don't have a constant velocity and don't launch at full speed. So, they'll always expire a bit shorter than what we'd expect. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Chashirah
|
Posted - 2008.07.04 18:19:00 -
[2078]
I Love this tool, but my antivirus program detected a virus in the file. I downloaded it from all three sites, and all had the virus. I'm including a Virustotal.com log file
File EFT2.6.zip received on 07.04.2008 19:23:45 (CET) AntivirusVersionLast UpdateResult AhnLab-V32008.7.4.12008.07.04- AntiVir7.8.0.642008.07.04- Authentium5.1.0.42008.07.04W32/Infostealer.A!Maximus Avast4.8.1195.02008.07.04- AVG7.5.0.5162008.07.03- BitDefender7.22008.07.04- CAT-QuickHeal9.502008.07.04- ClamAV0.93.12008.07.04- DrWeb4.44.0.091702008.07.04- eSafe7.0.17.02008.07.03- eTrust-Vet31.6.59272008.07.04- Ewido4.02008.07.04- F-Prot4.4.4.562008.07.03W32/Infostealer.A!Maximus F-Secure7.60.13501.02008.07.03- Fortinet3.14.0.02008.07.04- GData2.0.7306.10232008.07.04- IkarusT3.1.1.26.02008.07.04- Kaspersky7.0.0.1252008.07.04- McAfee53322008.07.04- Microsoft1.37042008.07.04- NOD32v232432008.07.04- Norman5.80.022008.07.04- Panda9.0.0.42008.07.04- Rising20.51.42.002008.07.04- Sophos4.31.02008.07.04- Sunbelt3.1.1509.12008.07.04- Symantec102008.07.04- TheHacker6.2.96.3702008.07.04- TrendMicro8.700.0.10042008.07.04- VBA323.12.6.82008.07.03- VirusBuster4.5.11.02008.07.04- Webwasher-Gateway6.6.22008.07.04- Additional information File size: 1063113 bytes MD5...: 686dc1a4611def41de3bf68dc1dbfa5d SHA1..: a14caa5259e308dd0528821fff6491380fe80bc2 SHA256: 8bf6c5ec4a609771380f06552ae490cf5a40ee59a5f9e64a3264878fc2594932 SHA512: f282cde597dbcc41fd330fb237920f2492fc157600a29aa0033f6b7c401a4ec4<br>3df14c0dcb855581592d6f6fbf4fc117169def3dea2c4a2b8da65c5809bddbe0 PEiD..: - PEInfo: -
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Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.07.05 04:19:00 -
[2079]
Bug report: Energy Discharge Elutration I: Ingame says 20% Cap reduction, EFT says 25%.
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michael weels
Gallente THE IRIS Infinite Innovation
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Posted - 2008.07.07 06:39:00 -
[2080]
Seems you cant make images any more, or at least whenever I try I get 0-sized files, not sure what that's all about?
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Guns nButter
Tribal Liberation Force
|
Posted - 2008.07.07 07:58:00 -
[2081]
just use print screen and paste it into paint >.> that'll solve your image problem in a jiff.
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michael weels
Gallente THE IRIS Infinite Innovation
|
Posted - 2008.07.07 08:30:00 -
[2082]
Originally by: Guns nButter just use print screen and paste it into paint >.> that'll solve your image problem in a jiff.
Absolutely, but that'd mean one of the programs features is bustardo =P
|
Caffeine Junkie
2 Guys In Motherships
|
Posted - 2008.07.07 14:05:00 -
[2083]
There is a bug! :)
The range bonus to Capital Shield Transporters on a Wyvern calculates based on the skill level of "Amarr Carrier", not "Caldari Carrier" as it should.
Nothing special, not big or clever, just 20 fighters and one hell of a tank.... |
Fenana
|
Posted - 2008.07.08 04:32:00 -
[2084]
I want to be able to resize the Ship Browser-window! thanx
|
Rubie Red
|
Posted - 2008.07.08 13:52:00 -
[2085]
I'm also receiving the "Connection Failed". I looked at the proxy settings, but I'm straight off a router so I don't understand why I should have to set any proxy. Anyone have any ideas?
Thanks
|
Yon Andon
Gallente
|
Posted - 2008.07.08 23:47:00 -
[2086]
I just love EFT, saves a lot of headaches. Here's a couple of ideas for it:
1. Don't attach implant sets to a character, have them definable in a separate window and then add an "Implants" drop-down next to the "Current Setup" and "Character" drop-downs in the ship setup window. This way you can quickly see how different sets of implants and hardwires effect your ship's stats without having to create separate characters for each set.
2. In the "DPS Graph" window, show how much damage each salvo (i.e. the alpha strike) will do to the target with damage types of the attacker and resistance types on the target. Perhaps easiest to display as the percentage of effective hit points taken. This is handy for sniper setups, you can see what kind of ships with what kind of setups can be instapopped. Show also time until ship is destroyed, given full dps, zero if popped on alphastrike.
Also, the skill requirement for "ECCM - Magnetometric II" is incorrect, in EFT it's Electronic Warfare 1 whereas ingame it's level 4.
Thanks alot for making this tool Gripen
|
Caffeine Junkie
2 Guys In Motherships
|
Posted - 2008.07.08 23:56:00 -
[2087]
Originally by: Yon Andon
1. Don't attach implant sets to a character, have them definable in a separate window and then add an "Implants" drop-down next to the "Current Setup" and "Character" drop-downs in the ship setup window. This way you can quickly see how different sets of implants and hardwires effect your ship's stats without having to create separate characters for each set.
/signed
Truly Epicly good idea.
Nothing special, not big or clever, just 20 fighters and one hell of a tank.... |
Kryste Banes
Imperium Technologies
|
Posted - 2008.07.09 01:42:00 -
[2088]
I put in my API key and user number, click import... and nothing happens. It does not say Connection failed. I clicked on the proxy tick box and tried it, THEn it said connection failed. So it is getting through, it let'e me choose my character, but does not import any information. All my skills are still "0". Am I doing something wrong? it seems to be working, just not importing anything at all. [url=http://ig.eve-fix.com/kb/?a=pilot_detail&plt_id=6785] [/url] |
Ghost Siretsa
|
Posted - 2008.07.09 12:08:00 -
[2089]
Edited by: Ghost Siretsa on 09/07/2008 12:12:51 Thanks for this GREAT tool :)
|
Sky Marshal
Aeden Tau Ceti Federation
|
Posted - 2008.07.10 22:48:00 -
[2090]
BUG REPORT
Nearly every non-T1/T2 items in Shield passive resistance amplifier must be corrected, their values are not good.
Dread Guristas & Caldari Navy Explosion Dampening Amplifier : - 39.4% more resist ingame, 37.5% in EFT - 28 CPU required ingame, 19 in EFT
Domination Magnetic Scattering Amplifier : - 35% ingame, 32.5% in EFT - 17 CPU required ingame, 15 in EFT
Gistum A-Type Kinetic Deflection Amplifier : - 43.2% ingame, 42.1% in EFT - 29 CPU required ingame, 23 in EFT
Estamel's Modified Heat Dissipation Amplifier : - 46% ingame, 43.6% in EFT - 38 CPU required ingame, 29 in EFT
Etc... Too lazy to do the full list, 4 resists and 10 items minimum each ^^
ALSO
Since this new version, I am unable to have the habitual informations when I move the mouse on the shield/armor/structure icon. Is this normal ? ____
Removing/Replacing Local is the stupidest idea who can be asked, ever. |
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hipno
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.07.12 14:39:00 -
[2091]
Bug report:
Tachyon Beam Laser II EFT2.6: 47.25 CPU In game: 45.8325 CPU
(WU 5, Electronics 5)
Ty for your tool, i practically spend more time with it than playing EVE :p
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Aith Krahl
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Posted - 2008.07.12 15:51:00 -
[2092]
Does this have a port to the mac platform? Cause that would be swell.
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hipno
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.07.12 16:25:00 -
[2093]
I run EFT on Linux with Wine. Some nasty window refresh problems but is usable.
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Arkanus Malstrom
Amarr Viziam
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Posted - 2008.07.13 01:07:00 -
[2094]
Is there any way to add the faction modules into the system? I'd still like to be able to use those...
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To Him
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Posted - 2008.07.13 09:46:00 -
[2095]
Noticed a small miss, not sure if it has been said before...
Smartbombs, t2 version. Ingame they have 6 km range, in EFT only 5 km, also they have 1100PG req, not 1000. Might be more diffrences that i missed on them.
Other then that, thx for a great program. It realy changes the way you fit and play.
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Hannibal218
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Posted - 2008.07.13 09:48:00 -
[2096]
there is a problem with the nighthawk
when i increase the command ships skill it increases my DPS even if i am using heavy assault missiles even tough the nighthawk doesnt give bonus to HAMS in its command ships skill
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Buoytender Bob
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Posted - 2008.07.14 02:35:00 -
[2097]
Good program! Noticed that Beta Reactor Control in EFT does not increase shield value as it does in the game.
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Terianna Eri
Amarr Terianna Eri Corp
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Posted - 2008.07.14 06:06:00 -
[2098]
Originally by: Arkanus Malstrom Is there any way to add the faction modules into the system? I'd still like to be able to use those...
Lower left of window, next to where it says "market" - should be faction, complex, and commander tabs.
Click on those, if you ctrl-click on them it should add them to the same display list instead of switching to a new one. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Phaeydra
Bat Country Aegis Militia
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Posted - 2008.07.14 21:04:00 -
[2099]
I dont think EFT is applying the destroyer 50% range bonus on small hybrid turrets correctly. At least the ships I've tried fitting seem to have half the optimal that they show in game using the tactical overlay.
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Trent Angelus
Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.07.15 04:26:00 -
[2100]
<3 EFT. Thankyou Gripen & co, keep up the good work.
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Tactikill
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Posted - 2008.07.15 11:20:00 -
[2101]
WARNING Virus!?
OK, when I go to the webpage for v2.6 (the one listed on the first thread in this topic), it directs me to one of these sites with all sorts of pop-up, ads and what-not. When I allowed the pop-ups so I could download the file, my AVG anti-virus advised that two virus were trying to install themselves on my computer . Now, I understand the need to get some revenue for this great tool but how about moving it from this "****-like" site and getting donations from the community? I for one would be pleased to donate to avoid these types of sites.
Thank you for the great tool but a flame for putting it on such a questionable site.
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deepb
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Posted - 2008.07.15 12:59:00 -
[2102]
Originally by: Tactikill OK, when I go to the webpage for v2.6 (the one listed on the first thread in this topic), it directs me to one of these sites with all sorts of pop-up, ads and what-not. When I allowed the pop-ups so I could download the file, my AVG anti-virus advised that two virus were trying to install themselves on my computer . Now, I understand the need to get some revenue for this great tool but how about moving it from this "****-like" site and getting donations from the community? I for one would be pleased to donate to avoid these types of sites.
That site you're referring to is just a free file-sharing service - the ad revenue presumably goes towards operational expenses (e.g., bandwidth), and is not distributed to users of the free service in any way, shape, or form. FYI, I figured that out after spending about 10 seconds reading their FAQ.
As for the "infected" pop-up ads - for one thing, I'm able to download the file without disabling my pop-up blocker (using Firefox), so I'm not sure why you felt it was necessary to do so (IE?). Additionally, that "virus" you're referring to is probably nothing more than a tracking cookie, or some other non-malicious and/or non-destructive form of spyware. Not all AVG warnings are indicative of a virus.
Finally, do you understand what "mirror" means in a file-sharing context? A "mirror" is just another place to download the same file. If you look back to the original post, there are two "mirrors" listed for EFT 2.6. So you actually have two additional sites to choose from, for a grand total of three.
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Na Dine
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Posted - 2008.07.15 18:00:00 -
[2103]
Fitting Warp Disruptor on Crow shows 1 cap usage per second while it probably should be 0.2 due to crow bonus to prop jammin modules. Cant verify it ciz i'm still training to this setup. If anyone will be able to confirm it i'll be most grateful.
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Conge Omanticore
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Posted - 2008.07.15 21:42:00 -
[2104]
I'm sure this has been asked plenty of times before, but 70 pages is a bit much to check through! Is there a way to view figures with heat? Cheers.
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Shadow Eve
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Posted - 2008.07.16 04:32:00 -
[2105]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
I see this is an old message but OMG, it seems awful to me, I'm only 10 days old - well my character is lol - and a Raven costs so much, sorry for your lost whew.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2008.07.16 10:40:00 -
[2106]
Magnetometric ECCM II has wrong skill reqs.
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Schneiderr
Asgard Schiffswerften Ev0ke
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Posted - 2008.07.16 11:34:00 -
[2107]
Originally by: Conge Omanticore I'm sure this has been asked plenty of times before, but 70 pages is a bit much to check through! Is there a way to view figures with heat? Cheers.
right click the icon infront of each heat capable module in fitting screen.
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Conge Omanticore
Federal Noob Mercs
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Posted - 2008.07.16 11:41:00 -
[2108]
Originally by: Schneiderr
Originally by: Conge Omanticore I'm sure this has been asked plenty of times before, but 70 pages is a bit much to check through! Is there a way to view figures with heat? Cheers.
right click the icon infront of each heat capable module in fitting screen.
Thanks, I was right-clicking all over the place looking for it but I must have missed that one!
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2008.07.16 13:49:00 -
[2109]
Originally by: Miss KillSome Magnetometric ECCM II has wrong skill reqs.
!!
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OSGOD
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Posted - 2008.07.16 14:23:00 -
[2110]
hey went to download site wanted 68 dollars not gonna happen
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MarleWH
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Posted - 2008.07.16 15:06:00 -
[2111]
Originally by: OSGOD hey went to download site wanted 68 dollars not gonna happen
Try shooting yourself instead.
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La5eR
Amarr Tides of Silence Hydra Alliance
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Posted - 2008.07.16 18:50:00 -
[2112]
I would like to report the lack of armor resistances added to the damnation and the absolution. It isnt reporting the resistance bonuses at all.
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Symon Steele
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Posted - 2008.07.16 20:33:00 -
[2113]
2.6 eft not retriving implant info?
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The Archetect
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Posted - 2008.07.17 21:46:00 -
[2114]
Which link do you click to download EFT? What are the mirrors? I clicked EFT version 2.6 and it sent me to this site, depositfiles.com is that where you download EFT?...
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Verstal
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Posted - 2008.07.17 23:24:00 -
[2115]
Great Program! Very good! Thank you for making it!
Question about speed on the 2.6, did a change happen to eve after the last update for this program related to speed? For instance I have created an interceptor, using the API, Implants, all an exact match in game, speed reading in EFT 2.6 is:
927 mobility // 11.2k with MWD // 16.4 MWD overheated
compared to actual in-game stats of...
858 mobility // 10.4k with MWD // 15.4 MWD overheated
Please note this is a small amount but the price for speed in eve is high. I am not using leadership skills on either side in-game or in EFT 2.6. Finally I also noted that even though the character has good leaderships skills I only get the bonuses when I use the All Level 5 character in any of the options.
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Daerenys Targaryen
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Posted - 2008.07.18 14:29:00 -
[2116]
Hey ! I'm having an error while trying to import my character with my api key. The message is "Error: Failed getting character information" When I look at the log (http://myeve.eve-online.com/api/log.asp) I see Result 522... Any idea ? |
Nihni
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Posted - 2008.07.19 11:05:00 -
[2117]
A feature I would find really useful: search by slot and pg / cpu requirements. So if I have eg a high slot, 10 power and 5 cpu left over, I can find an item to fit in it :3
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Ryan TheFighter
Caldari
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Posted - 2008.07.19 14:37:00 -
[2118]
Edited by: Ryan TheFighter on 19/07/2008 14:39:35 plz delete. i was mistaken.
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Yoinx
Caldari Gemini Sun
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Posted - 2008.07.20 17:07:00 -
[2119]
Are there any plans to add the ability to import implants using the api sometime?
Would be kinda useful, and entirely possible.
Or is this already implemented and mine just isnt working? - I wish I had something witty to put in a signature. - |
Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2008.07.20 21:55:00 -
[2120]
Are there any plans to add boosters to EFT? They're probably the key feature missing currently, imo. ____________
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Elisa Day
Eternity INC. Project Alice.
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Posted - 2008.07.21 11:20:00 -
[2121]
Originally by: Tareen Kashaar Are there any plans to add boosters to EFT? They're probably the key feature missing currently, imo.
Seconded, just add the booster slots as extra implant slots, please. Just make them hit with all side effects too so we see their effects.
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Bufo8o2
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Posted - 2008.07.21 11:21:00 -
[2122]
dread guristas resistance amplifiers have the wrong cpu, according to eft it has 19tf but its actually 28tf.
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2008.07.21 17:29:00 -
[2123]
Nice new version! Can I just say that the heat column is awesome? :) ____________
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Arvald
Caldari Ninjas N Pirates
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Posted - 2008.07.21 17:31:00 -
[2124]
you
are
GOD!!!
(i realy like the new heat features )
Originally by: Reem Fairchild The fact that people who post stupid things get instant and honest feedback letting them know how stupid they are, is one of the best qualities of the Eve forums.
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Lunch Money
Teylas Inc.
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Posted - 2008.07.21 17:48:00 -
[2125]
I still cant find overheat column:(
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Tactikill
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Posted - 2008.07.21 18:46:00 -
[2126]
Originally by: deepb
Originally by: Tactikill OK, when I go to the webpage for v2.6 (the one listed on the first thread in this topic), it directs me to one of these sites with all sorts of pop-up, ads and what-not. When I allowed the pop-ups so I could download the file, my AVG anti-virus advised that two virus were trying to install themselves on my computer . Now, I understand the need to get some revenue for this great tool but how about moving it from this "****-like" site and getting donations from the community? I for one would be pleased to donate to avoid these types of sites.
That site you're referring to is just a free file-sharing service - the ad revenue presumably goes towards operational expenses (e.g., bandwidth), and is not distributed to users of the free service in any way, shape, or form. FYI, I figured that out after spending about 10 seconds reading their FAQ.
As for the "infected" pop-up ads - for one thing, I'm able to download the file without disabling my pop-up blocker (using Firefox), so I'm not sure why you felt it was necessary to do so (IE?). Additionally, that "virus" you're referring to is probably nothing more than a tracking cookie, or some other non-malicious and/or non-destructive form of spyware. Not all AVG warnings are indicative of a virus.
Finally, do you understand what "mirror" means in a file-sharing context? A "mirror" is just another place to download the same file. If you look back to the original post, there are two "mirrors" listed for EFT 2.6. So you actually have two additional sites to choose from, for a grand total of three.
Well yes, I been a user of the internet since DARPA :) I did eventually choose a mirror and was able to download without any AVG warnings at all. I need to pay more attention when I'm downloading things.
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Tactikill
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Posted - 2008.07.21 18:48:00 -
[2127]
Originally by: The Archetect Which link do you click to download EFT? What are the mirrors? I clicked EFT version 2.6 and it sent me to this site, depositfiles.com is that where you download EFT?...
I chose one of the mirror sites and it worked fine. Suggest that the first link be avoided as it is very pop-up intensive. Cheers
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Tactikill
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Posted - 2008.07.21 18:52:00 -
[2128]
Originally by: Nihni A feature I would find really useful: search by slot and pg / cpu requirements. So if I have eg a high slot, 10 power and 5 cpu left over, I can find an item to fit in it :3
Since we are talking about features, here's some suggestions: - Module info showing which slot it will occupy before you try to fit it - On sht ship fitting screen, an indication of which slot is low, med or high - An undo button!! - Great idea above, would like to be able to find all possible fittings for a particular slot given CPU and Power availability. Or, the ability just to see what would fit in any given slot if there were no restrictions because we all like to dream
Great tool by the way, has saved me much time and ISK.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.21 19:08:00 -
[2129]
Now all it needs is a "offline module" feature
_
THE APPRENTICE || mineral balance || nanofix
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VheroKai
Vhero' Multipurpose Corp
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Posted - 2008.07.21 19:39:00 -
[2130]
Originally by: Akita T Now all it needs is a "offline module" feature
Ctrl+Click
Originally by: Tactikill Since we are talking about features, here's some suggestions: - Module info showing which slot it will occupy before you try to fit it
Will be used like... first 2 days. Then you'll know it all.
Quote: - On sht ship fitting screen, an indication of which slot is low, med or high
File - Preferences - Interface group. Or what you mean?
Quote: - An undo button!!
Ha-ha! --sig--
Originally by: Bunyip The LOLqual is a capital-sized joke
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cytomatrix
Caldari Carebear Killers Inc. Anarchy.
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Posted - 2008.07.21 20:16:00 -
[2131]
Now only thing thats missing is combat boosters. :D ______________________________________________________________
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MidKnight Reign
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Posted - 2008.07.21 20:29:00 -
[2132]
Skills missing: Nanite Operation Nanite Interfacing
Both Mechanic category.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.21 20:34:00 -
[2133]
Originally by: VheroKai
Originally by: Akita T Now all it needs is a "offline module" feature
Ctrl+Click
Whoa when did THAT come out ? Shame on me
_
THE APPRENTICE || mineral balance || nanofix
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Lenid Kalkin
Ars ex Discordia GoonSwarm
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Posted - 2008.07.22 05:55:00 -
[2134]
Bug report eft version 2.7 (but also existed in v2.6)
Command ship warfare link module bonuses are not always being applied to capital ships via gang bonuses.
Steps to Reproduce: 1) Create Damnation setup with 'All Level V' character and all 3 armored warfare links active 2) Put ship in step 1 as squad commander in Gang Bonus section of any cap ship setup 3) The passive defense warfare link (armor resists %) is correctly applied 4) The Damage Control (less cap needed) and Rapid Repair (lower duration) are correctly applied to Capital Remote Armor Reps but not to the Capital Armor Rep
Repeat with Vulture and siege links (shield) and neither the Capital Shield Reps or Capital Shield Transporters are receiving the bonuses. The passive shield bonuses are correctly applied.
Excellent tool. Thanks. |
G Dabak
Magellanic Itg GoonSwarm
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Posted - 2008.07.22 08:36:00 -
[2135]
Thanks for the update!
One bug though, empty/offline module slots reduce the chance for heat damage for the entire ship, not just the same rack. Pretty sure this is what Tuxford says in that heat video (hard as hell to understand) and I've tested it with consistent results. |
Mamarto
Minmatar Dead Pirates' Society Valhalla Alliance
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Posted - 2008.07.22 12:13:00 -
[2136]
Figured I'd make a "small" feature request, could you add some sort of function for sorting the different setups within each ship? Would make it easier to compare setups of the same type if you could keep them right after eachother in the drop down menu.
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Quincunx
Minmatar Subspace Anomaly
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Posted - 2008.07.22 15:50:00 -
[2137]
Nice update.
However, the mirrors you are using are horrible, pop-up banner filled pieces of crap, basically.
May I suggest you use www.fileducky.com? Fileducky will upload the file to multiple filesharing-sites at once.
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Reithan
Caldari Dead 2 Rights
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Posted - 2008.07.22 19:24:00 -
[2138]
The cap/sec stat on the small NOSes is wrong. Should be 3, says 3.2 -----------------------------------------------
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Boz Well
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Posted - 2008.07.22 19:25:00 -
[2139]
The second mirror is to eve-files, which is the one I always use. No issues there so far.
Just wanted to say thanks for yet another update. Keep up the good work.
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agent apple
FIRMA
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Posted - 2008.07.22 19:37:00 -
[2140]
Originally by: Tactikill Module info showing which slot it will occupy before you try to fit it
Preferences > colour module by slot type
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Bak Vlok
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Posted - 2008.07.22 22:21:00 -
[2141]
In 2.7, I'm still getting too much speed on Destroyers with afterburners. EFT claims 412m/s in-game it's 376 on a Catalyst. Also, when I duplicate a setup (from the dropdown box) some kind of bug occurs that either crashes EFT or hides the new setup from view, on restart it works again.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2008.07.22 22:46:00 -
[2142]
Awesome work d(O_O)b
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Kitoba
Minmatar Legion of Dynamic Discord
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Posted - 2008.07.23 18:41:00 -
[2143]
I'm missing the Hound in the ship browser.
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Asulox
Native Freshfood
|
Posted - 2008.07.25 11:36:00 -
[2144]
Edited by: Asulox on 25/07/2008 11:45:31 Thanks for making this tool available to us all Gripen, ive used it now for several versions and it really clarifies some of the difficult to imagine stacking penalties and nuances of eve. Ive read the FAQ and find no details on how to use the dps graphs, i assume they also provide %chance to hit? Anyone who has succesfully used this could you please provide some basic instruction. Otherwise, many thanks for the hours that must have gone into this tool
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Clueless Alt
|
Posted - 2008.07.25 13:51:00 -
[2145]
Originally by: Kitoba I'm missing the Hound in the ship browser.
Stealth bombers > Hound
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Saka Mizuno
The Graduates Morsus Mihi
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Posted - 2008.07.25 15:56:00 -
[2146]
Feature request:
Ability to only list ships that you have fits for?
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Aaspa
Echolalia.
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Posted - 2008.07.26 20:00:00 -
[2147]
Hello,
I'm about to buy a MacBookPro and i was wondering if EFT can be used on Mac? If not, i'll be deep in the shit i can't live with EFT
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Felizardo
Caldari Imperial House Ordos
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Posted - 2008.07.27 01:06:00 -
[2148]
Edited by: Felizardo on 27/07/2008 01:06:43 Just to give my thanks to the maker of this incredible application.
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Cerulean Freeman
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Posted - 2008.07.27 04:55:00 -
[2149]
W32/Infostealer.A!Maximus
No thanks. Get any lucrative accounts?
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VheroKai
Vhero' Multipurpose Corp
|
Posted - 2008.07.27 16:42:00 -
[2150]
Originally by: Akita T
Originally by: VheroKai
Originally by: Akita T Now all it needs is a "offline module" feature
Ctrl+Click
Whoa when did THAT come out ? Shame on me
Well, it is not offlining as it works in game, it mostly sort of temporary removal of the module or hide it from calculations. You know that in game, some modules has passive modifiers which affecting the ship stats even if module offlined. Cloaking device for example.
Originally by: Cerulean Freeman W32/Infostealer.A!Maximus
No thanks. Get any lucrative accounts?
Get any brain with you? If yes - update your virus base to fix this false alarm. --sig--
Originally by: Bunyip The LOLqual is a capital-sized joke
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Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.07.27 17:54:00 -
[2151]
YAY new version :-)
Bug report:
I was trying to fit a Claw with an AC setup, the 200mm small AC (and any small ACs) have broken skill reqs. They take Small projectile IV and autocannon spec I and show as green, but ingame the need Small projectile V.
Seems like any skill requirements after secondary are ignored by EFT.
(maybe this is alreay a known bug) --- SIG --- CSM: your support is needed ! |
Chigun
|
Posted - 2008.07.27 23:38:00 -
[2152]
Where can I download or how can I export a database for Empyrean? I found the Trinity one with no problem.
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Tolderan
Abyss Rangers
|
Posted - 2008.07.28 03:00:00 -
[2153]
Edited by: Tolderan on 28/07/2008 03:02:03 Edited by: Tolderan on 28/07/2008 03:01:44
Originally by: Cerulean Freeman Edited by: Cerulean Freeman on 27/07/2008 23:34:07 Edited by: Cerulean Freeman on 27/07/2008 23:32:08
Originally by: VheroKai Get any brain with you? If yes - update your virus base to fix this false alarm.
Get any English with you?
It was scanned with 35 different virus scanners at www.virustotal.com. It's no false alarm. Google InfoStealer and read up on this trojan yourself. Get some brain with you.
This guy should be banned.
The devs know account hacking is on the rise. They think it's from an ISK website. It's probably this program.
Just use only Gripens Mirrors and you have a virus-free EFT ;)
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Ol' Delsai
Caldari Kernel of War Tau Ceti Federation
|
Posted - 2008.07.28 06:17:00 -
[2154]
I can confirm that EFT.exe v1.7 downloaded via gripen mirrors is scanned positive for virus W32.Trojan.Infostealer.A by F-Prot and Authentium via VirusTotal.com
However : - this virus detection used the !Maximus heuristic algorithm which may lead to false detection as explained there - W32.Trojan.Infostealer.A is an old virus from 2006. That confirms it is a false detection by f-prot since, the 30 other updated antivirus at virustotal should have detected it given its old age - W32.Trojan.Infostealer.A details can be found here. You can see that after having run EFT, the files and registry entries were not created. Thus, this confirms that there is no viruses in EFT
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z0de
Gallente The Bastards
|
Posted - 2008.07.28 11:35:00 -
[2155]
Any chance of eft including boosters at some point?
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Nethras
Minmatar Tribal Liberation Force
|
Posted - 2008.07.28 12:13:00 -
[2156]
Originally by: Aaspa Hello,
I'm about to buy a MacBookPro and i was wondering if EFT can be used on Mac? If not, i'll be deep in the shit i can't live with EFT
Not in OS X natively, sorta worked in Wine based solutions when I tried them, works perfectly booted into Windows XP... speaking of which, if you're planning on playing EVE on that MacBook Pro, you may want to install Windows sadly... Trinity graphics in Windows XP runs faster/smoother than the OS X client does on mine. OS X client is nice for changing skill training without having to reboot though, and it is more or less playable *shrug*.
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Je'rin
Caldari Senate and People of Rome The Kano Organisation
|
Posted - 2008.07.28 23:34:00 -
[2157]
I haven't looked through all the pages yet, but I noticed that the Retreiver is showing DPS rather than the ore yield. Is there something I need to do to change that back?
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.28 23:36:00 -
[2158]
Originally by: Je'rin I haven't looked through all the pages yet, but I noticed that the Retreiver is showing DPS rather than the ore yield. Is there something I need to do to change that back?
Disable your drones. Damage takes precedence over mining yield, so if you have active drones in your bay you'll see a DPS indication rather than the yield you want.
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Malek Deneith
Caldari Mission Runners United Overtime Alliance
|
Posted - 2008.07.28 23:53:00 -
[2159]
Edited by: Malek Deneith on 28/07/2008 23:53:20 Hi there. First of all thanks for very usefull program there. I have two questions/problems though:
1)Where's the fabled "heat" column that should come in 2.7? Can't see it nowhere.
2)The "frames" holding all the info in the fitting panel have their title text cut off (picture below) - this is especially annoying with capacitor as sometimes I just cant view how long it will hold. Is there a way to fix that? http://img140.imageshack.us/my.php?image=efmrm4.png
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Aimel
|
Posted - 2008.07.29 00:38:00 -
[2160]
thanks for the update : >
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Aimel
|
Posted - 2008.07.29 00:39:00 -
[2161]
is there a way to add faction items easily? I saw it once in eft but I'm not able to find the option anymore :/
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Ash Naseen
Caldari Caldari Provisions
|
Posted - 2008.07.29 00:40:00 -
[2162]
Awesome job mate :)
keep up the good work
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.29 07:21:00 -
[2163]
Originally by: Aimel is there a way to add faction items easily? I saw it once in eft but I'm not able to find the option anymore :/
Select any item category, at the bottom of the item screen is a set of 4 buttons labelled "market", "faction", "Deadspace" and "Commander" click the faction one to get to the faction items.
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Sapphrine
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2008.07.29 11:13:00 -
[2164]
Originally by: Ol' Delsai I can confirm that EFT.exe v1.7 downloaded via gripen mirrors is scanned positive for virus W32.Trojan.Infostealer.A by F-Prot and Authentium via VirusTotal.com
However : - this virus detection used the !Maximus heuristic algorithm which may lead to false detection as explained there - W32.Trojan.Infostealer.A is an old virus from 2006. That confirms it is a false detection by f-prot since, the 30 other updated antivirus at virustotal should have detected it given its old age - W32.Trojan.Infostealer.A details can be found here. You can see that after having run EFT, the files and registry entries were not created. Thus, this confirms that there is no viruses in EFT
nice useful post clearly explaining the false positive. Whats the betting the original complainant doesn't apologise? :P
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Regsamjor
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Posted - 2008.07.29 16:57:00 -
[2165]
Edited by: Regsamjor on 29/07/2008 16:57:54 My problem with EFT is this; I can import characters all day long and their skills are present. I can build fittings & I can import (via clipboard) fittings as well. But when a skill finishes for any of my characters, I attempt to update the character in EFT by selecting the Quick Update button however the skill level is not updating in the character editor. I have tried deleting & re-adding as well. When I re-add the character, it has the initial skills & levels that were present the very FIRST time I added the character. IÆve manipulated every local firewall setting available (IÆm a network engineer so pls don't go down this path; years of frustration lies in wait.). I tried to review a page or 5 from the EFT posting, but the posts are now into the 70s and after a while I get tired of searching. Is there a comprehensive EFT document / help FAQ that anyone knows of by chance or a known-work around for this issue? Thank you.
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Anita Lazarin
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Posted - 2008.07.29 17:20:00 -
[2166]
I seem to have an issue where I can't add Drone Control units to a Thanatos build, it could be because my pilot doesn't have advanced drone interfacing skill trained, but I can't click on the module and change the affected skill either to give it to my pilot.
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Tolas
Aerthyrian Sovereignty
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Posted - 2008.07.29 18:14:00 -
[2167]
Originally by: Regsamjor Edited by: Regsamjor on 29/07/2008 16:57:54 My problem with EFT is this; I can import characters all day long and their skills are present. I can build fittings & I can import (via clipboard) fittings as well. But when a skill finishes for any of my characters, I attempt to update the character in EFT by selecting the Quick Update button however the skill level is not updating in the character editor. I have tried deleting & re-adding as well. When I re-add the character, it has the initial skills & levels that were present the very FIRST time I added the character. IÆve manipulated every local firewall setting available (IÆm a network engineer so pls don't go down this path; years of frustration lies in wait.). I tried to review a page or 5 from the EFT posting, but the posts are now into the 70s and after a while I get tired of searching. Is there a comprehensive EFT document / help FAQ that anyone knows of by chance or a known-work around for this issue? Thank you.
Happens to me as well. I have found that sometimes you just have to wait a little bit for it to update or change that skill manually for the time being until it does. A slight nuisance but otherwise not a big deal. ___________________________________________________
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." |
Malek Deneith
Caldari Mission Runners United Overtime Alliance
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Posted - 2008.07.29 18:48:00 -
[2168]
Originally by: Tolas
Originally by: Regsamjor Edited by: Regsamjor on 29/07/2008 16:57:54 My problem with EFT is this; I can import characters all day long and their skills are present. I can build fittings & I can import (via clipboard) fittings as well. But when a skill finishes for any of my characters, I attempt to update the character in EFT by selecting the Quick Update button however the skill level is not updating in the character editor. I have tried deleting & re-adding as well. When I re-add the character, it has the initial skills & levels that were present the very FIRST time I added the character. I’ve manipulated every local firewall setting available (I’m a network engineer so pls don't go down this path; years of frustration lies in wait.). I tried to review a page or 5 from the EFT posting, but the posts are now into the 70s and after a while I get tired of searching. Is there a comprehensive EFT document / help FAQ that anyone knows of by chance or a known-work around for this issue? Thank you.
Happens to me as well. I have found that sometimes you just have to wait a little bit for it to update or change that skill manually for the time being until it does. A slight nuisance but otherwise not a big deal.
That's an API issue - it seems that character sheet in API gets updated every hour or so (I searched for info about it a few days a go)
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King Leo'nidas
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Posted - 2008.07.30 03:11:00 -
[2169]
Edited by: King Leo''nidas on 30/07/2008 03:11:46 I realize that EFT isn't an exact tool, and if this was asked before I couldn't find it; however, the capacitor balance seems to be WAY off.
Example: (All of this done with imported, updated skills for my character) While simulating my Caracal fit it tells me that my capacitor consumption is 3.3, while my peak recharge is 11.2, and the "Capacitor lasts: " warning doesn't appear. Yet when I fit my Caracal in-game (exactly how I simulated it in EFT, down to which modules I activated to get the 3.3/11.2) my capacitor starts to drain. What the heck is going on?
As I said, I realize that EFT is just projection, and frequently very accurate, but this seemed a bit too far off to me. All my other experiences with EFT had returned accurate in-game results.
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.07.30 11:34:00 -
[2170]
Originally by: King Leo'nidas Edited by: King Leo''nidas on 30/07/2008 03:11:46 I realize that EFT isn't an exact tool, and if this was asked before I couldn't find it; however, the capacitor balance seems to be WAY off.
Example: (All of this done with imported, updated skills for my character) While simulating my Caracal fit it tells me that my capacitor consumption is 3.3, while my peak recharge is 11.2, and the "Capacitor lasts: " warning doesn't appear. Yet when I fit my Caracal in-game (exactly how I simulated it in EFT, down to which modules I activated to get the 3.3/11.2) my capacitor starts to drain. What the heck is going on?
As I said, I realize that EFT is just projection, and frequently very accurate, but this seemed a bit too far off to me. All my other experiences with EFT had returned accurate in-game results.
Did your cap ever empty? A stable cap doesn't necessarily mean it will be at 99% indefinitely. Due to the way capacitors work, the peak recharge is when the capacitor is down to (if I recall correctly) somewhere around 27% -- there are posts explaining that, with math included , and should you be curious, you can find them through EVE Search.
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King Leo'nidas
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Posted - 2008.07.30 11:44:00 -
[2171]
Originally by: Seth Ruin
Did your cap ever empty? A stable cap doesn't necessarily mean it will be at 99% indefinitely. Due to the way capacitors work, the peak recharge is when the capacitor is down to (if I recall correctly) somewhere around 27% -- there are posts explaining that, with math included , and should you be curious, you can find them through EVE Search.
I didn't realize that! Thank you for the help.
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John Shirley
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Posted - 2008.07.31 00:13:00 -
[2172]
I just started to play around with EFT and there's something i don't quite get: EFT shows the effective hp and the numbers for defence. I know from the faq that defence shows how much dps i can tank with the setup, but somehow i often seem to manage to create setups in which i have high effective hp and low defence. Can someone explain to me what the difference is exactly and which one is really more important. Sorry if this has already been discussed i couldn't bring myself to go through the whole thread.
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Lorna Loot
Caldari Nox Eternus
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Posted - 2008.07.31 00:39:00 -
[2173]
Originally by: John Shirley I just started to play around with EFT and there's something i don't quite get: EFT shows the effective hp and the numbers for defence. I know from the faq that defence shows how much dps i can tank with the setup, but somehow i often seem to manage to create setups in which i have high effective hp and low defence. Can someone explain to me what the difference is exactly and which one is really more important. Sorry if this has already been discussed i couldn't bring myself to go through the whole thread.
EHP just shows the number of estimated hitpoints you have. (an example of a standard High HP ship would be the Neutron Megathron with armour plates).
Defence is the estimated DPS you can tank. Sustained shows how much you can tank whilst managing your cap to continue tanking whilst reinforced shows your tank whilst running none stop.
The standard plated mega will have a relatively high EHP but whereas it has no way to repair locally it will have an extremely low defence. The standard mission running raven will have a much lower EHP but whereas it will have a strong active tank you will see a higher defence rating.
Resistance modules (invulnerability fields/EANM) will add to both defence and EHP. Whereas repair modules will only add to defence numbers.
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Greegor
Gallente Shadow Company Souls of Vengeance
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Posted - 2008.07.31 02:38:00 -
[2174]
Originally by: Malek Deneith Edited by: Malek Deneith on 28/07/2008 23:53:20 Hi there. First of all thanks for very usefull program there. I have two questions/problems though:
1)Where's the fabled "heat" column that should come in 2.7? Can't see it nowhere.
2)The "frames" holding all the info in the fitting panel have their title text cut off (picture below) - this is especially annoying with capacitor as sometimes I just cant view how long it will hold. Is there a way to fix that? http://img140.imageshack.us/my.php?image=efmrm4.png
I have installed this 3 times now and cant seem to get the heat column either, if anyone could shed some light on this issue i'd be grateful. Does it require you to completely uninstall and install the new 2.7 to get it to show up or have i just messed up somewhere?
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Aaspa
Echolalia.
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Posted - 2008.07.31 16:04:00 -
[2175]
Originally by: Nethras
Originally by: Aaspa Hello,
I'm about to buy a MacBookPro and i was wondering if EFT can be used on Mac? If not, i'll be deep in the shit i can't live with EFT
Not in OS X natively, sorta worked in Wine based solutions when I tried them, works perfectly booted into Windows XP... speaking of which, if you're planning on playing EVE on that MacBook Pro, you may want to install Windows sadly... Trinity graphics in Windows XP runs faster/smoother than the OS X client does on mine. OS X client is nice for changing skill training without having to reboot though, and it is more or less playable *shrug*.
Ok thanks for the info but what is Wine? Something like Parallels or Fusion ?
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Archonus
Amarr Imperial Shipment
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Posted - 2008.07.31 17:53:00 -
[2176]
I'm getting access violations when I right click a module form the search results box.
Its happening on both Vista and XP (2 different computers). IIRC, it wasn't doing it initially on my XP system, but started after I had a ship setup open. [url=http://www.simshaun.com/kb/?a=pilot_detail&plt_id=39011][/url] |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.07.31 19:58:00 -
[2177]
Originally by: Malek Deneith 1)Where's the fabled "heat" column that should come in 2.7? Can't see it nowhere.
2)The "frames" holding all the info in the fitting panel have their title text cut off (picture below) - this is especially annoying with capacitor as sometimes I just cant view how long it will hold. Is there a way to fix that? http://img140.imageshack.us/my.php?image=efmrm4.png
Heat simulation column designed to hide when there is no overloaded modules. In your case it may stay hidden all the time because of some malfunction. Try to close EFT and remove "Setups_ColumnSizes=..." line from config.ini to reset column settings.
Cut off text could be a result of error in windows theme you are using. Try another one.
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Malek Deneith
Caldari Mission Runners United Overtime Alliance
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Posted - 2008.07.31 23:00:00 -
[2178]
Originally by: Gripen Heat simulation column designed to hide when there is no overloaded modules. In your case it may stay hidden all the time because of some malfunction. Try to close EFT and remove "Setups_ColumnSizes=..." line from config.ini to reset column settings.
To be honest I can't figure out how to overload a module in EFT.
Originally by: Gripen Cut off text could be a result of error in windows theme you are using. Try another one.
This actually proved to be some kind of problem with the theme I was using. (Shame I liked it Oh well...)
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.07.31 23:48:00 -
[2179]
Originally by: Malek Deneith
Originally by: Gripen Heat simulation column designed to hide when there is no overloaded modules. In your case it may stay hidden all the time because of some malfunction. Try to close EFT and remove "Setups_ColumnSizes=..." line from config.ini to reset column settings.
To be honest I can't figure out how to overload a module in EFT.
Originally by: Gripen Cut off text could be a result of error in windows theme you are using. Try another one.
This actually proved to be some kind of problem with the theme I was using. (Shame I liked it Oh well...)
really?
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Slyton Silur
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Posted - 2008.08.01 00:24:00 -
[2180]
Edited by: Slyton Silur on 01/08/2008 00:24:15 Could someone explain to me how to get the sisi changes working? I don't quite fully understand the:
Quote: Changes from SiSi server made available for testing. To test them EFT must be launched with "/DataDir Data_SpeedPatch" switch
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sdchew
Gallente Jazz Associates Cosmic Anomalies
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Posted - 2008.08.01 04:22:00 -
[2181]
Originally by: Slyton Silur Edited by: Slyton Silur on 01/08/2008 00:24:15 Could someone explain to me how to get the sisi changes working? I don't quite fully understand the:
Quote: Changes from SiSi server made available for testing. To test them EFT must be launched with "/DataDir Data_SpeedPatch" switch
Click Start->Run, then locate your EFT.EXE file. After which, append /DataDir Data_SpeedPatch behind the EFT.EXE
The day that EVE is truly bug-free, the EVE Gate will probably go super nova and kill us all. |
Liang Nuren
Perkone
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Posted - 2008.08.01 04:25:00 -
[2182]
Edited by: Liang Nuren on 01/08/2008 04:24:49
Originally by: Slyton Silur Edited by: Slyton Silur on 01/08/2008 00:24:15 Could someone explain to me how to get the sisi changes working? I don't quite fully understand the:
Quote: Changes from SiSi server made available for testing. To test them EFT must be launched with "/DataDir Data_SpeedPatch" switch
Right click on the EFT Executable. Create a shortcut. Edit the shortcut. Append /DataDir Data_SpeedPatch to the end of the "Target" line. Run EFT through the shortcut.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
sh4rp ov3rvolt
Hikage Corporation Paxton Federation
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Posted - 2008.08.01 12:13:00 -
[2183]
Loved the last version... I would send ISK if you weren't a daily enemy
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Lucai
Jericho Fraction The Star Fraction
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Posted - 2008.08.01 18:29:00 -
[2184]
Edited by: Lucai on 01/08/2008 18:33:40
Originally by: Stab Wounds
To be honest I can't figure out how to overload a module in EFT.
Its written somewhere, took me a bit to find it at first, though.
Rightclicking the green checkmark/red cross = Overload
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FullMetal Basilisk
Minmatar Freeform Industries
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Posted - 2008.08.01 20:12:00 -
[2185]
Edited by: FullMetal Basilisk on 01/08/2008 20:12:57 heya, there seems to be a bug where if u change the base resistances (em shield compensation etc) it wont actually show on EFT.
is there a way of updating this?
thank you
FullMetal
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Skraut
ElitistOps GoonSwarm
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Posted - 2008.08.02 02:27:00 -
[2186]
Originally by: FullMetal Basilisk Edited by: FullMetal Basilisk on 01/08/2008 20:12:57 heya, there seems to be a bug where if u change the base resistances (em shield compensation etc) it wont actually show on EFT.
is there a way of updating this?
thank you
FullMetal
If you're implying that those skills affect base ship resistances, you're simply mistaken. They only affect passive hardeners such as resistance amplifiers for shields, and membranes and platings for armor.
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MorLoki
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Posted - 2008.08.02 21:09:00 -
[2187]
I read in the changes that patch 2.6 fixed the stacking speed penalty of armor rigs. However, after messing around with a few armor rigs (and even creating a ship in EVE with armor rigs based on my EFT setup), it seems that armor rig speed penalties aren't being calculated at all. I site my setup of a salavager Hurricane that, according to EFT, with a single salvage tackle (or even three) and my current skills should have a max speed of 147, but the ship I have online has a max speed of 133. The error continues to exist in the latest version of EFT as well.
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Kaivaja
State War Academy
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Posted - 2008.08.02 22:35:00 -
[2188]
Originally by: MorLoki it seems that armor rig speed penalties aren't being calculated at all.
My testing confirms this. EFT 2.7 doesn't give any speed penalty from one or more salvaging rigs, but the game does. |
Liang Nuren
Perkone
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Posted - 2008.08.02 22:56:00 -
[2189]
Anyone else having floating point errors if they add a cap booster to a near empty setup?
Duplication: Create empty Rokh setup Add Invuln II Add Hvy Cap Booster II Change to Cap Booster 800's -- Invalid floating point operation.
I think it's related to the Stable at: XXX% operation.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Demench
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Posted - 2008.08.03 03:46:00 -
[2190]
Originally by: Archonus I'm getting access violations when I right click a module form the search results box.
Its happening on both Vista and XP (2 different computers). IIRC, it wasn't doing it initially on my XP system, but started after I had a ship setup open.
Same. Vista as well. Prior version worked fine.
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Zaqar
Pator Tech School
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Posted - 2008.08.03 09:05:00 -
[2191]
Edited by: Zaqar on 03/08/2008 09:09:49 Many 'bugs' being reported are actually because people don't know how the game works. Please consider getting your facts right before crying 'bug!' Kthx.
E: nope Liang, no error for me when I try that.
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Jim McGregor
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Posted - 2008.08.03 11:12:00 -
[2192]
Edited by: Jim McGregor on 03/08/2008 11:15:44
Thanks for the update. :)
By the way, adding rigs with a power grid penalty doesn't alter the remaining power amount on ships correctly. Thats the only bug I have found.
---
Originally by: Roguehalo Can you nano Titans?
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Drago Wolfson
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Posted - 2008.08.03 16:47:00 -
[2193]
I don't want to ask a stupid question here, can you point me to the FAQ for EFT....I don't seem to be able to find it
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Sweetiekin
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Posted - 2008.08.04 00:06:00 -
[2194]
Is there a way to include the Meta level in the item info? Also instead of moving faction items to a separate submenu, I personally would like an option to have everything in one place (all Market, Faction, Complex and Commander in one list). EFT still is a fantastic tool, thanks for creating and sharing it with the community.
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Death Stryke
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Posted - 2008.08.04 02:01:00 -
[2195]
I don't know if this is a bug, or if its supposed to be this way but when you mount both turrets AND missile launchers, the volley damage doesn't calculate the damage from the missiles. The dps on the other hand, seems to rise accordingly.
When the ship consists of ONLY missile launchers, the volley damage seems to add up accordingly.
Is this a bug? or is there an option for me to enable both turret and missile damage when calculating volley damage?
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Sigras
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Posted - 2008.08.04 02:01:00 -
[2196]
please dont think im just complaining because i really love this program and i use it almost every day.
But in that use i did find one bug . . . if you use a guardian/basilisk to cap transfer a ship way above what's necessary the game returns a floating point operation bug.
A related bug is that you can similarly make the system say it will be cap stable at over 100%
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neosquad
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Posted - 2008.08.04 04:21:00 -
[2197]
PLEASE!!!!
add hull repairers to defense efficiency. i want to get an accurate comparison of armor and hull tanking and cant do it with the current version.
thank you!!!
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VicturusTeSaluto
Metafarmers
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Posted - 2008.08.04 11:25:00 -
[2198]
gang skills don't seem to be applying a speed bonus in this new version
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2008.08.04 15:55:00 -
[2199]
is it possible to add a filter like:
"show me the module I can still fit on my ship without going over my cpu/pg"
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Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2008.08.04 16:05:00 -
[2200]
Originally by: Liang Nuren Anyone else having floating point errors if they add a cap booster to a near empty setup?
Duplication: Create empty Rokh setup Add Invuln II Add Hvy Cap Booster II Change to Cap Booster 800's -- Invalid floating point operation.
I think it's related to the Stable at: XXX% operation.
-Liang
I was getting Floating Point Errors as well, but for a bunch of different things, not cap boosters. Not sure what was causing it on a couple of my setups, but I deleted them and remade them, and the error didn't come back.
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Alvin Exe
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Posted - 2008.08.05 09:31:00 -
[2201]
GREAT JOB =) I just find out how I could put some modules offline or overheat them ... I know I suck.
Anyway if I could make a suggestion about it ? That the fitt remember the modules that you want to keep offline (only there to cool the overheated modules on the same rack).
Thanks a lot (again), keep it up
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Taron Lymas
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Posted - 2008.08.05 10:59:00 -
[2202]
I'm a noob with this program, but what's the point in importing your char if when you build a ship your skills can't be applied to the build. Or why not just import the out fitting of your current ship to see how to make them better or change your outfitting. Beyond that I can't even get to my char info because when I minimized the program my char window stayed where it was originally when I brought the program back up. So now I can't see 2/3 of that window. In my opinion this program needs major work. I don't have the time to try to fix this kind of thing.
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Ignatious Mei
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Posted - 2008.08.05 14:43:00 -
[2203]
Ok, This is going to make me sound really dumb but...how do you run it with the /DataDir Data_SpeedPatch switch thing?
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Threv Echandari
Caldari K Directorate
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Posted - 2008.08.05 17:18:00 -
[2204]
Edited by: Threv Echandari on 05/08/2008 17:23:54 Nice Tool But I would ask that you put the ability to import XML back in. I know that CCP Stopped Supporting it, (I export from Evemon) but the Firewall where I work prevents me form getting API Data from the Eve site, so Pretty please.....help me avoid doing doing work!!
Post Edit: is there a way to show your top speed when Cloaked (E.G. in a Stealth Bomber) or the Targetting delay while cloaked. (there are rigs to speed this up) ---------------------------------------- Happiness is a Wet Pod
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Shereza
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Posted - 2008.08.05 17:30:00 -
[2205]
I'd like to see hull tanking get included in the tank options. Most people agree that hull tanking is usually pretty stupid but it's annoying to throw together a ship with tons of effective HP, several hull reps, and to have the tank based off of its passive shield regen.
In addition I'd like to see, but am not setting any hopes on it, composite tanking displayed. IOW, if you are running active shield and/or armor and/or hull modules I'd like to see what the combined tank is.
I'm quite well aware that neither is much more than a niche or a "stupid user" option, for the most part, but opening EFT up a little more to "outside of the box" thinking, even if it's just to help prove how bad the idea is, would be nice. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
VicturusTeSaluto
Metafarmers
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Posted - 2008.08.05 21:04:00 -
[2206]
Hull reps are too slow, it doesn't matter whether you have them fit or how many.
The only way to hull tank is to use a suitcase and a bunch of t2 reinforced bulkheads. This fitting was sadly nerfed like a year ago, but it is still viable sometimes. After you have used a ship with such a hull tank, the hull repairs are so damn slow that you might as well self-destruct it for insurance or pay more than the cost of the ship for station repairs.
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neosquad
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Posted - 2008.08.05 21:48:00 -
[2207]
Originally by: VicturusTeSaluto Hull reps are too slow, it doesn't matter whether you have them fit or how many.
The only way to hull tank is to use a suitcase and a bunch of t2 reinforced bulkheads. This fitting was sadly nerfed like a year ago, but it is still viable sometimes. After you have used a ship with such a hull tank, the hull repairs are so damn slow that you might as well self-destruct it for insurance or pay more than the cost of the ship for station repairs.
PLEASE read posts before you send. even IF its a bad idea, whats the worst that could happen? noobs see numbers confirming its a bad idea? and if it is viable, we can figure out on what ships its viable. I agree with the post 2 above that it should be added, and combined tanking values sounds like a great idea, i'd love to see that, especially if i'm fitting a cap ship ;), where every bit counts
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Alton Jin
Gallente Astromechanica Maxima Astromechanica Federatis
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Posted - 2008.08.05 21:55:00 -
[2208]
Keres bugged
10m¦ for the drones more velocity and bug in capacitor
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VicturusTeSaluto
Metafarmers
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Posted - 2008.08.05 22:40:00 -
[2209]
Originally by: neosquad
Originally by: VicturusTeSaluto Hull reps are too slow, it doesn't matter whether you have them fit or how many.
The only way to hull tank is to use a suitcase and a bunch of t2 reinforced bulkheads. This fitting was sadly nerfed like a year ago, but it is still viable sometimes. After you have used a ship with such a hull tank, the hull repairs are so damn slow that you might as well self-destruct it for insurance or pay more than the cost of the ship for station repairs.
PLEASE read posts before you send. even IF its a bad idea, whats the worst that could happen? noobs see numbers confirming its a bad idea? and if it is viable, we can figure out on what ships its viable. I agree with the post 2 above that it should be added, and combined tanking values sounds like a great idea, i'd love to see that, especially if i'm fitting a cap ship ;), where every bit counts
Trying to active hull tank is idiotic. It would be a waste of time to implement. EFT has other shortcomings/bugs to be addressed.
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neosquad
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Posted - 2008.08.06 04:12:00 -
[2210]
how hard would it be to impliment? use the armor or shield code as a template. there's far less repairers to put in, and calculating effective defense should be easier since all resistances are always the same.
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Zaqar
Pator Tech School
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Posted - 2008.08.06 06:09:00 -
[2211]
Originally by: Taron Lymas I'm a noob with this program, but what's the point in importing your char if when you build a ship your skills can't be applied to the build.
What the hell are you bleating about?
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Shaina Marru
Gallente
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Posted - 2008.08.06 09:51:00 -
[2212]
Yeah after several days i still can't get my user id/api key, everytime i click the link on the site it gets api key generation fail try again, so this problem is useless without the functionally of eve's site.
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Zaqar
Pator Tech School
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Posted - 2008.08.06 17:02:00 -
[2213]
Originally by: Shaina Marru Yeah after several days i still can't get my user id/api key, everytime i click the link on the site it gets api key generation fail try again, so this problem is useless without the functionally of eve's site.
Try clearing your cookies for eve-online.com, or try another browser. Might need a bugreport if you still have no luck.
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Ferocious FeAr
THE FINAL STAND
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Posted - 2008.08.06 20:01:00 -
[2214]
Edited by: Ferocious FeAr on 06/08/2008 20:01:51 I get "invalid floating point operation" when I try to offline and turn modules off. Werid.
Don't hate me, learn to love me |
shinzat
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Posted - 2008.08.07 00:27:00 -
[2215]
when i try to right click a piece of equipment in the bottom left (where the results appear when you search for something) it gives me an access violation. looked a little bit and couldnt find anything on it, wondering if anybody else is getting this problem?
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dojocan81
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Posted - 2008.08.07 08:32:00 -
[2216]
Edited by: dojocan81 on 07/08/2008 08:33:48 hi there
really damn F***** great job with this tool, love it and using it mostly every day
keep up the good work
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Mevadem
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Posted - 2008.08.07 16:33:00 -
[2217]
I too get the floating point error.
However, the error occurs 7 out of 10 tries when I add or remove modules.
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2008.08.07 20:09:00 -
[2218]
Program works find, but I'm thinking of going back to version 2.4, as the 2.7 calculates the capacitor fully wrong.
In game with my nighthawk I run out of cap eventualy (around 1 hour). If I put it in version 2.4 it gives that ammount of time, but in 2.7 I can run it forever with stab around 50%. So please can you check your formula again and fix it.
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Strill
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Posted - 2008.08.08 08:12:00 -
[2219]
Edited by: Strill on 08/08/2008 08:23:14 I was getting the floating point error whenever I offlined or onlined my armor repper.
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Druadan
Aristotle Enterprises
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Posted - 2008.08.08 08:49:00 -
[2220]
Edited by: Druadan on 08/08/2008 08:51:56
So I downloaded 2.7.1 and had a play around, subbing in the Data_SpeedPatch folder as the source data folder so that I could see how certain ships would perform. I noticed on the DPS graphs that any target of a ship that is using a Warp Scrambler (i.e. the 2pt one that kills MWDs in the speed patch) seemed to get no transversal at all. So I took a look at the mod and it has a -100% to Speed effect. As far as I understand it, that's not what the Warp Scrambler will do in the speed patch; it will just shut down MWDs, so the target can still move and can still use afterburners. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
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BiddiXXL
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Posted - 2008.08.08 12:18:00 -
[2221]
The 'Invalid floating point operation' shows up when you get too much energy, maybe a region setting problem, germans use , and not . as decimal place.
english writing for 9 million is 9,000,000.0
german writing is 9.000.000,0
maybe thats the reason for the error msg - gripen time for you :)
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Garr Anders
Minmatar Thukk U
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Posted - 2008.08.08 13:45:00 -
[2222]
Any chance that we get tracking speed of turrets calculated in EFT in a future version?
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.08.08 15:49:00 -
[2223]
Originally by: Garr Anders Any chance that we get tracking speed of turrets calculated in EFT in a future version?
Right-click a fitted turret, select info. Look up tracking. That's the tracking speed in rad/s. Easiest way to use those numbers: Setup your EVE overview to display Radial Velocity rather than Transversal. It then displays your opponents movement relative to yours in rad/s too. If his radial velocity is less than the tracking speed of your turret you can hit him.
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Druadan
Aristotle Enterprises
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Posted - 2008.08.08 17:14:00 -
[2224]
Originally by: Meiyang Lee
Originally by: Garr Anders Any chance that we get tracking speed of turrets calculated in EFT in a future version?
Right-click a fitted turret, select info. Look up tracking. That's the tracking speed in rad/s. Easiest way to use those numbers: Setup your EVE overview to display Radial Velocity rather than Transversal. It then displays your opponents movement relative to yours in rad/s too. If his radial velocity is less than the tracking speed of your turret you can hit him.
Angular velocity. The radial velocity column shows how fast the distance between you and the overview item is changing, i.e. how fast the radius of a sphere, that you are the centre of and the overview item is on the surface of, is changing. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.08.08 17:58:00 -
[2225]
Originally by: Druadan
Originally by: Meiyang Lee
Originally by: Garr Anders Any chance that we get tracking speed of turrets calculated in EFT in a future version?
Right-click a fitted turret, select info. Look up tracking. That's the tracking speed in rad/s. Easiest way to use those numbers: Setup your EVE overview to display Radial Velocity rather than Transversal. It then displays your opponents movement relative to yours in rad/s too. If his radial velocity is less than the tracking speed of your turret you can hit him.
Angular velocity. The radial velocity column shows how fast the distance between you and the overview item is changing, i.e. how fast the radius of a sphere, that you are the centre of and the overview item is on the surface of, is changing.
That's the one indeed, sorry bit tired.
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shinzat
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Posted - 2008.08.08 23:03:00 -
[2226]
i cant right click stuff in the search results to look at the info cause it gives me an error as i stated above lol. i actually have to equip the piece to be able to right click it and see the info
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Gavin Darklighter
THE FINAL STAND
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Posted - 2008.08.08 23:37:00 -
[2227]
I would like to see something like a "survivability graph" that plots DPS agianst time and shows how long a ship lasts agianst certain amounts of incomming damage. Such a graph would help show the effects of effective hitpoints and defense rating making it easier to create a setup that has a ballance between the two.
signature picture exceeds the size limit.~WeatherMan |
Gizznitt Malikite
|
Posted - 2008.08.09 20:34:00 -
[2228]
Do you need any help with updates to EFT? I'd be interested in helping.
Also, how do we report bugs?
In EFT v2.71, the Vexor only has a drone bay size of 75 m3. In game, it has a drone bay size of 100 m3.
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Ast3r0iD
Gallente Aliastra
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Posted - 2008.08.09 20:37:00 -
[2229]
what would be nice is to have pre loaded into the system the damage distribution for each type of mission. That way you can click on your tank, change to the mission your doing and see how well the tank does.
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John Quicksilver
Caldari The Caldari Confederation Power Of 3
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Posted - 2008.08.10 01:35:00 -
[2230]
Edited by: John Quicksilver on 10/08/2008 01:35:51 Edited by: John Quicksilver on 10/08/2008 01:35:32 Hey man, hope this helps you solve the bugs goin on here. Was a bit case of WAT!? when i saw lol. Dual Setups Image
Zombies in the house! ;) |
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Grahv Exitus
Minmatar Federal Noob Mercs
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Posted - 2008.08.10 01:46:00 -
[2231]
Edited by: Grahv Exitus on 10/08/2008 01:48:36
Originally by: Liang Nuren
Right click on the EFT Executable. Create a shortcut. Edit the shortcut. Append /DataDir Data_SpeedPatch to the end of the "Target" line. Run EFT through the shortcut.
-Liang
I appended the Target line of my shortcut so that it looks like this:
"C:\Documents and Settings\Adam\Desktop\EFT2.5\EFT.exe\DataDir Data_SpeedPatch"
But everytime I try to hit Apply or Ok, it gives me a problem with Shortcut error message. It says that the name specified in the target box in invalid, and I should make sure the path and filename are correct. What am I doing wrong?
I made the shortcut in the installation folder, and also, I'm using XP pro if that matters.
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Zarnak Wulf
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Posted - 2008.08.10 02:24:00 -
[2232]
It's not picking up the new information.....my target line looks like:
"C:\Program Files\EFT2.7.1\EFT.exe" \DataDirData_SpeedPatch
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Vessper
Indicium Technologies
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Posted - 2008.08.10 08:03:00 -
[2233]
Originally by: Zarnak Wulf It's not picking up the new information.....my target line looks like:
"C:\Program Files\EFT2.7.1\EFT.exe" \DataDirData_SpeedPatch
It should look like:
"C:\Program Files\EFT2.7.1\EFT.exe" /DataDir Data_SpeedPatch
(forward slash before the DataDir and a space after DataDir)
- - -
EveHQ Character App | Item Database |
Colonel Scott
Herrscher der Zeit
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Posted - 2008.08.10 11:41:00 -
[2234]
Hello,
thx for the nice tool.
I found a bug. In EFT the Domination and the Rep.Fleet Warpscrambler need 14 units of CPU and in the game they need 19 unit.
Thx and have a nice day
scotty
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Zarnak Wulf
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Posted - 2008.08.10 14:24:00 -
[2235]
Originally by: Vessper
Originally by: Zarnak Wulf It's not picking up the new information.....my target line looks like:
"C:\Program Files\EFT2.7.1\EFT.exe" \DataDirData_SpeedPatch
It should look like:
"C:\Program Files\EFT2.7.1\EFT.exe" /DataDir Data_SpeedPatch
(forward slash before the DataDir and a space after DataDir)
That worked. Thank you.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.08.11 03:07:00 -
[2236]
New version out fixing couple of recent bugs.
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Grahv Exitus
Minmatar Federal Noob Mercs
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Posted - 2008.08.11 06:48:00 -
[2237]
Originally by: Vessper
Originally by: Zarnak Wulf It's not picking up the new information.....my target line looks like:
"C:\Program Files\EFT2.7.1\EFT.exe" \DataDirData_SpeedPatch
It should look like:
"C:\Program Files\EFT2.7.1\EFT.exe" /DataDir Data_SpeedPatch
(forward slash before the DataDir and a space after DataDir)
It worked for me as well, thank you.
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Slyton Silur
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Posted - 2008.08.11 18:32:00 -
[2238]
My sniper megathron, putting in Javelin L ammo goes from 156m/s to 75m/s in speed, without mwd. Is this a bug or what? or is the Javelin ammo really supposed to slow me down?
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Katja Saitou
Gallente Hemorrhagic Visions
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Posted - 2008.08.11 23:29:00 -
[2239]
Originally by: Slyton Silur My sniper megathron, putting in Javelin L ammo goes from 156m/s to 75m/s in speed, without mwd. Is this a bug or what? or is the Javelin ammo really supposed to slow me down?
Javelin ammo reduces your maximum velocity, have a look in the attributes of the ammo
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Slyton Silur
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Posted - 2008.08.11 23:53:00 -
[2240]
Edited by: Slyton Silur on 11/08/2008 23:53:26 Hmm, really? Just got hold on T2 large weapons, so yea didn't know. Sounds kinda weird though, that ammo can slow you down, and this is like 50%...
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r0land 446x
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Posted - 2008.08.12 01:20:00 -
[2241]
I'm working since few days with EFT 2.7.1 and now i found 2.7.2
Great work. MANY thanks to you and your work!!!
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Vincent Jarjadian
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Posted - 2008.08.12 11:30:00 -
[2242]
Thank-you So Much for this little application.
Made my life so much easier.
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Ademaro Imre
Caldari Intrepid Crossing
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Posted - 2008.08.12 13:56:00 -
[2243]
I would like an option where each created setup has a optional field for text notes. Sometimes I see setups that I created, and wonder what the hell I was thinking. The aim of politics is to keep the populace alarmed and clamorous to be saved by menacing it with imaginary hobgoblins. The urge to save humanity is a false front for the urge to rule it. |
Colonel Scott
Herrscher der Zeit
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Posted - 2008.08.12 14:23:00 -
[2244]
Hello,
when I fit a ship often I get follow failure: " invalid floating point operation "
What can I do?
Thanks for the nice tool.
Scotty
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DTson Gauur
Underground-Operators
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Posted - 2008.08.12 15:05:00 -
[2245]
Originally by: Colonel Scott Hello,
when I fit a ship often I get follow failure: " invalid floating point operation "
What can I do?
Thanks for the nice tool.
Scotty
Get the latest version (2.7.2) which fixes this bug.
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Mortus Valitum
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Posted - 2008.08.12 18:12:00 -
[2246]
Edited by: Mortus Valitum on 12/08/2008 18:12:55 Please sort types and names of the ships alphabetically in the selection window. BTW Very great tool!
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Gene3N
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Posted - 2008.08.13 02:39:00 -
[2247]
Edited by: Gene3N on 13/08/2008 02:40:45 I get a 'Invalid Floating Point Operation' error whenever I try to open a Freight class ship. Any of that type give me this error (and all the attributes are blank) while all other ships seem to work fine. Program does not quit, it just pops up that message.
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predatorGR
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Posted - 2008.08.13 09:22:00 -
[2248]
Edited by: predatorGR on 13/08/2008 09:24:31 hi id like to update from 2.6 to 2.7.2. can someone please tell me what to do so i dont lose the data i had in the last version?
thanks
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Interscene
Minmatar E X O D U S Imperial Republic Of the North
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Posted - 2008.08.13 14:23:00 -
[2249]
Originally by: predatorGR Edited by: predatorGR on 13/08/2008 09:24:31 hi id like to update from 2.6 to 2.7.2. can someone please tell me what to do so i dont lose the data i had in the last version? thanks
Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
(If you havn't created any setups yet, the folder won't have been created inside the new installation, if it has, either over-write it or just save the files into it).
I'm not an IRON diplomat or a spokesmen, my words and opinions are my own. Good luck taking them off me, though. |
Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2008.08.13 17:37:00 -
[2250]
For God's sake, CCP, sticky this. -----
CEO, Mixed Metaphor Dance Commander
Asuka Smith > not even goons can make 30m ISK this interesting. |
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Rho'varo
Diversified Operational Services
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Posted - 2008.08.13 19:12:00 -
[2251]
Originally by: Interscene Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
You might want to also copy across your own character files from the "Character" folder (not the "All Lvl V.chr" file, though).
Features & Ideas: Winding Up Learning Skills |
kilteroff
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Posted - 2008.08.13 20:56:00 -
[2252]
this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
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Leisel Fieve
Eve University
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Posted - 2008.08.13 21:22:00 -
[2253]
Originally by: kilteroff this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
Learning implants don't affect anything ship-wise, so there's no need for them to be included with this program.
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Liang Nuren
Perkone
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Posted - 2008.08.13 21:31:00 -
[2254]
Gripen,
What's the chances of getting the hit quality formula incorporated into your damage output and graphs?
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
kilteroff
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Posted - 2008.08.13 22:15:00 -
[2255]
Originally by: Leisel Fieve
Originally by: kilteroff this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
Learning implants don't affect anything ship-wise, so there's no need for them to be included with this program.
i figured as much, i'd still like to know why i get inaccurate numbers on cap usage and mod fittings though. it works perfectly for everyone else in my corp :/ |
predatorGR
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Posted - 2008.08.13 22:50:00 -
[2256]
Originally by: Interscene
Originally by: predatorGR Edited by: predatorGR on 13/08/2008 09:24:31 hi id like to update from 2.6 to 2.7.2. can someone please tell me what to do so i dont lose the data i had in the last version? thanks
Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
(If you havn't created any setups yet, the folder won't have been created inside the new installation, if it has, either over-write it or just save the files into it).
thanks man, worked like a charm!
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Kaivaja
State War Academy
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Posted - 2008.08.14 12:15:00 -
[2257]
Originally by: Interscene
Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
There is much easier way: unzip the new version on top of the old version making sure you overwrite old files. All setups, settings and character data is unaffected.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.08.14 13:38:00 -
[2258]
Originally by: kilteroff this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
Make sure your skills got imported propertly and you didn't imported them into wrong character. Also check if your implants are set according to ingame state (implants don't imported with API import).
Originally by: Liang Nuren Gripen,
What's the chances of getting the hit quality formula incorporated into your damage output and graphs?
Last time I studied into subject I came up with a conclusion that there is no such thing as hit quality and it's just an attemp to compensate lack of statistical data. Official tracking guide also says nothing about hit quality theory.
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LX926
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Posted - 2008.08.17 18:01:00 -
[2259]
I can't get this to work. I download the zip, drag all the files in to a folder, replace the the duplicates, open the application and all I get is a pop up that says "invalid filename" then a window with nothing in it. What did I do?
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DeadRow
Mercenary Forces
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Posted - 2008.08.17 19:39:00 -
[2260]
Originally by: Andreus Ixiris For God's sake, CCP, sticky this.
It is stickied.
Ships and Modules Resource Thread
Norrin Ellis > What?! Boobs aren't inappropriate! They feed children! For God's sake, think of the children!
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Sanzorz
Amarr EVEfan.dk
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Posted - 2008.08.17 20:53:00 -
[2261]
I may be missing something, but I'm getting wrong speed measures.
I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
Am I really blind here?
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Fright01
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Posted - 2008.08.18 19:06:00 -
[2262]
Great program! Thanks :D |
Fastercart
Gallente Ihatalo Heavy Industries
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Posted - 2008.08.19 07:11:00 -
[2263]
Originally by: Gene3N Edited by: Gene3N on 13/08/2008 02:40:45 I get a 'Invalid Floating Point Operation' error whenever I try to open a Freight class ship. Any of that type give me this error (and all the attributes are blank) while all other ships seem to work fine. Program does not quit, it just pops up that message.
Confirmed for 2.7.2. Happens for both Freighters and Jump Freighters. Same thing happened with 2.7.1. |
Julius costpeters
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Posted - 2008.08.19 16:11:00 -
[2264]
I updated the EFT to lastest version and now allways I try to update my skills. the EFT stops to respond. I tryed delete and the problem persists. Now I can't take my char info |
Katana Seiko
Gallente
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Posted - 2008.08.19 17:09:00 -
[2265]
Why don't you use EVE-Files for the upload? |
Spawinte
Aliastra
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Posted - 2008.08.19 18:27:00 -
[2266]
Mirror 1 is eve-files |
nutbar
Caldari Flair Inc.
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Posted - 2008.08.20 14:40:00 -
[2267]
Originally by: Sanzorz I may be missing something, but I'm getting wrong speed measures.
I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
Am I really blind here?
Don't think so - I've got the same problem. I am finding that speeds are being reported as faster than they end up being in EVE. I have a few frigate class ships which report they should be going in the ranges of 200-400m/s faster than they actually end up going. I've made sure all relevant skills are correct and the %'s of the modules do appear to be correct as well.
I'm guessing there's some stacking penalty or something that's applying in EVE but isn't being applied in EFT. It would be nice to get these speed values correct (even if they're different on SiSi - does it affect that data too? Could be a base calculation issue). |
nutbar
Caldari Flair Inc.
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Posted - 2008.08.20 14:47:00 -
[2268]
Originally by: nutbar
Originally by: Sanzorz I may be missing something, but I'm getting wrong speed measures.
I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
Am I really blind here?
Don't think so - I've got the same problem. I am finding that speeds are being reported as faster than they end up being in EVE. I have a few frigate class ships which report they should be going in the ranges of 200-400m/s faster than they actually end up going. I've made sure all relevant skills are correct and the %'s of the modules do appear to be correct as well.
I'm guessing there's some stacking penalty or something that's applying in EVE but isn't being applied in EFT. It would be nice to get these speed values correct (even if they're different on SiSi - does it affect that data too? Could be a base calculation issue).
Ah, upon further investigation, I think I've found the problem - it's with the user skill calculations. Take the Retribution for example - base speed of 240m/s which is both correct in EVE and EFT. However, applying all level 5 skills to the ship, EFT reports it should go 330m/s, but in reality it only goes 300m/s. So, somewhere in the calculation of speed with regards to character skills, there's an error which is causing speeds higher than they really should be. |
ysamitis
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Posted - 2008.08.20 23:39:00 -
[2269]
Edited by: ysamitis on 20/08/2008 23:43:13 Edited by: ysamitis on 20/08/2008 23:41:22 Does anybody else gets an Invalid floating point operation error when selecting any of the freighters?
At least I do.. :( and after that all 0s in every parameter.
2.7.2 Version. and the same when using the SiSi switch.
Edit. Just saw the past posts. Same problem here with 2.7.2 |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.08.23 10:16:00 -
[2270]
Originally by: Sanzorz I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
I was able to reproduce this and will try to fix that later.
Originally by: nutbar Ah, upon further investigation, I think I've found the problem - it's with the user skill calculations. Take the Retribution for example - base speed of 240m/s which is both correct in EVE and EFT. However, applying all level 5 skills to the ship, EFT reports it should go 330m/s, but in reality it only goes 300m/s. So, somewhere in the calculation of speed with regards to character skills, there's an error which is causing speeds higher than they really should be.
10% speed difference looks like to come from Skirmish Warfare skill. Don't you have "Always apply leadership skills" option enabled?
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nutbar
Caldari Flair Inc.
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Posted - 2008.08.24 00:44:00 -
[2271]
Originally by: Gripen
10% speed difference looks like to come from Skirmish Warfare skill. Don't you have "Always apply leadership skills" option enabled?
Son of a... Thanks - boy do I feel like a tool :P I thought that option was something that referred to if I had gone to the leadership tab or something. I didn't think it meant it was applying the leadership skill to my stats. Hmm... now this means all my setups are a bit skewed for dps and such too :P
Thanks for the info though!
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Arothnai
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Posted - 2008.08.24 03:49:00 -
[2272]
This is a top-class program and I recommend it to any EVE fanatic...
The only other EVE-related program I'd compare this to on basis of quality would be Evemon. Thanks Gripen for this amazing program! Keep up the good work!
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nutbar
Caldari Flair Inc.
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Posted - 2008.08.24 03:55:00 -
[2273]
Edited by: nutbar on 24/08/2008 03:55:39 BTW, not sure if you have other screenshots submitted or not, but I noticed your screenshot seems kind of old. Here's a quick screenshot from within Vista showing the character import screen, and 2 setups I had... I kind of mimiced your screenshot, so I disabled the fitting panel in the first shot. The second is with it undocked as a window (I think that's a new feature?).
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Fastercart
Gallente Ihatalo Heavy Industries
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Posted - 2008.08.24 07:30:00 -
[2274]
Freighters work in 2.8. Thanks. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Kaivaja
State War Academy
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Posted - 2008.08.24 08:02:00 -
[2275]
Edited by: Kaivaja on 24/08/2008 08:02:04
Originally by: nutbar Here's a quick screenshot from within Vista
It took me a while to realise why your screenshots look so ugly. All icons have black background for some reason. Is that a conflict between EFT and Vista, or is it something like a problem with your specific setup, maybe with buggy display driver?
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DTson Gauur
Underground-Operators
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Posted - 2008.08.24 09:06:00 -
[2276]
v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
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Kit Ramsey
|
Posted - 2008.08.24 16:16:00 -
[2277]
Character import doesn't appear to be working in 2.8. Can someone else confirm?
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Liang Nuren
Perkone
|
Posted - 2008.08.24 16:22:00 -
[2278]
Originally by: DTson Gauur v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
Yeah, I am too. I'm about to try a fresh install.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Fastercart
Gallente Ihatalo Heavy Industries
|
Posted - 2008.08.24 17:09:00 -
[2279]
Originally by: Kit Ramsey Character import doesn't appear to be working in 2.8. Can someone else confirm?
I had a problem with that too. But, closing EFT, then reopening and re-importing did the trick for me. I thought it was a one time thing or a mistake on my part because I don't import but once a week. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.08.24 17:20:00 -
[2280]
there's a slight type in the Boosters & Implants tab at the bottom of the fitting window. At the moment it says "boosters and Imlpants".
Other than that, great work on EFT.
|
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Javelin6
Minmatar Dirt Nap Squad Dirt Nap Associates
|
Posted - 2008.08.24 19:12:00 -
[2281]
Originally by: Liang Nuren Edited by: Liang Nuren on 24/08/2008 16:32:35
Originally by: DTson Gauur v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
Yeah, I am too. I'm about to try a fresh install.
-Liang
Ed: Reproduction steps:
1. Fresh install. 2. Load Vagabond (new setup) 3. Add Slot 1: Strong X-Instinct Booster
Access violations and I have to use the Task manager to kill the program now. And every time I load the program back up.... access violations.
On the bright side, 2.8 finally fixed the floating point exception from having hvy cap boosters and invuln fields fit (cap is maxed at 100%).
I am having the same issue as well.
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SunTzu Liao
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Posted - 2008.08.25 17:42:00 -
[2282]
Originally by: Gripen Edited by: Gripen on 23/08/2008 10:10:27 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.
Archive file md5 sum is: ace0a9301257ddc6adab9bab691e997
The file checksum on the eve files mirror is different from the one above, it is:
MD5 Checksum: ace0a9301257ddc6adab9bab6916e997
Not having tech knowhow, I dont know what that means but I didnt download. Could someone tell me what if anything, this means?
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Callipygian Provocateur
State War Academy
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Posted - 2008.08.25 23:51:00 -
[2283]
Edited by: Callipygian Provocateur on 25/08/2008 23:53:21 It's 1 digit missing which leads me to believe it's a typoe. If it were 1 bit different, it would be an entirely different md5 sum.
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MalVortex
Jericho Fraction The Star Fraction
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Posted - 2008.08.26 00:41:00 -
[2284]
2.8 nuked all my ship setups (or at least, corrupted one of the dozens I have). Threw floating point and other errors on load. Switching back to 2.7 till the bug is fixed.
Oh well. I get to play around with EFT even moar now
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Fastercart
Gallente Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2008.08.26 05:43:00 -
[2285]
Originally by: MalVortex 2.8 nuked all my ship setups (or at least, corrupted one of the dozens I have). Threw floating point and other errors on load. Switching back to 2.7 till the bug is fixed.
Oh well. I get to play around with EFT even moar now
Weird. No one else seems to have this error. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Liang Nuren
Perkone
|
Posted - 2008.08.26 05:45:00 -
[2286]
Originally by: Fastercart
Originally by: MalVortex 2.8 nuked all my ship setups (or at least, corrupted one of the dozens I have). Threw floating point and other errors on load. Switching back to 2.7 till the bug is fixed.
Oh well. I get to play around with EFT even moar now
Weird. No one else seems to have this error.
I did... It happened with all the floating point errors I pointed out above.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.08.26 08:36:00 -
[2287]
Questions to those who are experiencing this booster error as I was unable to reproduce it: 1) Is there anyone getting it under XP or it's only in Vista? 2) Does this error appears if you drag an implant to setup?
Originally by: SunTzu Liao The file checksum on the eve files mirror is different from the one above, it is:
MD5 Checksum: ace0a9301257ddc6adab9bab6916e997
Not having tech knowhow, I dont know what that means but I didnt download. Could someone tell me what if anything, this means?
Yes, it was a typo.
Originally by: MalVortex 2.8 nuked all my ship setups (or at least, corrupted one of the dozens I have). Threw floating point and other errors on load. Switching back to 2.7 till the bug is fixed.
In case of such errors appearing on the first start (not caused by use of boosters) make sure your copy of archive wasn't corrupted during download and you've overwritten all the files.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.08.26 08:46:00 -
[2288]
Edited by: Meiyang Lee on 26/08/2008 08:47:33 Working under XP SP3 here, boosters seem to be working as normal, certainly not generating errors. Implants dragged into the window perform their functions as normal too.
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Navigator Six
Domination.
|
Posted - 2008.08.26 08:59:00 -
[2289]
This might be somewhere in the mass of pages behind me, but do you by chance have any plans to add the ability to design your own modules (and maybe ships)? Custom modules is one thing I miss from Quickfit, and it would make it much easier to suggest balance changes to ships / modules themselves. Alternately, some easy way of editing the .dat files would work.
Thanks for a great app.
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Antoine Lefevre
Space Perverts and Forum Warriors United
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Posted - 2008.08.26 09:31:00 -
[2290]
Originally by: Fastercart Freighters work in 2.8. Thanks.
Still need shuttles, though.
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Keeno Smythe
Amarr GBTeam C0VEN
|
Posted - 2008.08.26 10:23:00 -
[2291]
Originally by: Javelin6
Originally by: Liang Nuren Edited by: Liang Nuren on 24/08/2008 16:32:35
Originally by: DTson Gauur v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
Yeah, I am too. I'm about to try a fresh install.
-Liang
Ed: Reproduction steps:
1. Fresh install. 2. Load Vagabond (new setup) 3. Add Slot 1: Strong X-Instinct Booster
Access violations and I have to use the Task manager to kill the program now. And every time I load the program back up.... access violations.
On the bright side, 2.8 finally fixed the floating point exception from having hvy cap boosters and invuln fields fit (cap is maxed at 100%).
I am having the same issue as well.
same issue here -> Vista 64 ------------------------------
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Osric Wuscfrea
Gallente PsyCorp Imperial Republic Of the North
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Posted - 2008.08.26 10:28:00 -
[2292]
Vista 32 Ultimate. Upgraded from 2.4.1 to 2.8. Range errors, out of scope, illegal operations etc... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Thirzarr
|
Posted - 2008.08.26 10:38:00 -
[2293]
Is this an error in eve or in eft:
EFT shows way too much range on torpedos. Honestly Javelines dont go that far in "eve-reality". ;)
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Kalintos Tyl
Minmatar
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Posted - 2008.08.26 12:33:00 -
[2294]
it shows good, it show range in streight line.
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Liang Nuren
Perkone
|
Posted - 2008.08.26 14:37:00 -
[2295]
Originally by: Osric Wuscfrea Edited by: Osric Wuscfrea on 26/08/2008 10:49:15 Vista 32 Ultimate. Upgraded from 2.4.1 to 2.8. Read beyond end of file, range errors, out of scope, illegal operations etc...
Yeah I'm running Vista of some variety as well... maybe EFT is broken on Vista? Anyone got EFT 2.8 working on Vista yet? -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
DTson Gauur
Underground-Operators
|
Posted - 2008.08.26 16:23:00 -
[2296]
Edited by: DTson Gauur on 26/08/2008 16:25:33
Originally by: Gripen Questions to those who are experiencing this booster error as I was unable to reproduce it: 1) Is there anyone getting it under XP or it's only in Vista? 2) Does this error appears if you drag an implant to setup?
WinXP SP3 , all post patches installed that are available from Windows Update.
And yes, it appears after dragging an Implant into the setup (hell, I didn't even know that was possible... cool! :D )
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Fastercart
Gallente Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2008.08.26 16:33:00 -
[2297]
Originally by: Thirzarr Is this an error in eve or in eft:
EFT shows way too much range on torpedos. Honestly Javelines dont go that far in "eve-reality". ;)
Blame CCP. Most people would think a torpedo's range is Velocity times Flight Time. But according to CCP, torpedoes must "accelerate" to full speed instead of launching at and keeping a constant velocity. Because of this acceleration, torpedoes' flight time make them expire before everyone except CCP expects. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Kaivaja
State War Academy
|
Posted - 2008.08.27 12:17:00 -
[2298]
Originally by: Fastercart But according to CCP, torpedoes must "accelerate" to full speed instead of launching at and keeping a constant velocity. Because of this acceleration, torpedoes' flight time make them expire before everyone except CCP expects.
CCP Casqade confirms what Fastercart said here: http://oldforums.eveonline.com/?a=topic&threadID=849257&page=1#9
My own tests confirm it in game as well.
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Mirtia Nefong
Caldari Eve University
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Posted - 2008.08.27 12:35:00 -
[2299]
Originally by: Gripen Questions to those who are experiencing this booster error as I was unable to reproduce it: 1) Is there anyone getting it under XP or it's only in Vista? 2) Does this error appears if you drag an implant to setup?
1.) It appears for me under Win 2k3 Enterprise Edition. 2.) The issue occurs after adding a booster to a setup. Rolling back to a prior version of EFT doesn't fix the issue until the setup is deleted (the actual file as EFT gets quite unhappy)
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Elisa Day
Shade.
|
Posted - 2008.08.27 22:56:00 -
[2300]
Edited by: Elisa Day on 27/08/2008 22:56:35 I run Vista 64 and I can't add boosters without permanently buggering the setup (and they don't work either).
EDIT: Oh and the "sticky tooltips" bug is back on the ship description and skill reqs.
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Apoctasy
The Python Cartel
|
Posted - 2008.08.28 00:50:00 -
[2301]
Edited by: Apoctasy on 28/08/2008 00:52:52 I run XP SP2 and get the same boosters error.
I wonder if it is caused by not having the requisite skills to use them?
UPDATE: Just tried it on all lvl V character and manually changing my skills, and the errors still prevail. ----
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LX926
|
Posted - 2008.08.28 03:47:00 -
[2302]
I'll ask again:
I can't get this to work. I download the zip, drag all the files in to a folder, replace the the duplicates, open the application and all I get is a pop up that says "invalid filename" then a window with nothing in it. What did I do wrong and how can I fix it?
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Zaran Darkstar
Brutor tribe
|
Posted - 2008.08.28 06:21:00 -
[2303]
Originally by: Apoctasy Edited by: Apoctasy on 28/08/2008 00:52:52 I run XP SP2 and get the same boosters error.
I wonder if it is caused by not having the requisite skills to use them?
UPDATE: Just tried it on all lvl V character and manually changing my skills, and the errors still prevail.
Same here.
As a side note for those that can't make the alternative data_Speedpatch to work the way the program says you can just RENAME the original Data folder into something else (example "Data2" ) and name the Data_Speedpatch folder as Data. Then restart the program and you can make your tests with the new speeds. |
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.08.28 07:20:00 -
[2304]
Originally by: LX926 I'll ask again:
I can't get this to work. I download the zip, drag all the files in to a folder, replace the the duplicates, open the application and all I get is a pop up that says "invalid filename" then a window with nothing in it. What did I do wrong and how can I fix it?
don't drag them all out, extract them, and let the program make folders where needed.
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Faffywaffy
|
Posted - 2008.08.28 08:24:00 -
[2305]
In EFT, offlining a cloaking device removes its scan resolution drawback, but in EVE, the drawback still applies even with an offline cloak.
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Kweejab Kiln
Amarr Stargate SG-1 Sev3rance
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Posted - 2008.08.28 17:08:00 -
[2306]
Hi Gripen,
Thanks for all your work on EFT. Much appreciated.
I noticed that the Hardwiring - Zainou "Beancounter" Implants (Slot 8) are not in the EFT Character Editor List.
Just wanted to let you know.
Sincerely, Kweejab |
Kaivaja
State War Academy
|
Posted - 2008.08.28 17:26:00 -
[2307]
Originally by: Kweejab Kiln I noticed that the Hardwiring - Zainou "Beancounter" Implants are not in the EFT Character Editor List.
Which attribute of a ship would they affect? If you look closely, you will notice that also the learning implants are missing from EFT, for the very same reason.
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LX926
|
Posted - 2008.08.28 20:24:00 -
[2308]
Originally by: Meiyang Lee
don't drag them all out, extract them, and let the program make folders where needed.
Worked, thanks.
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TimMc
Gallente Genos Occidere
|
Posted - 2008.08.28 21:45:00 -
[2309]
Your spelt Implant wrong. But otherwise great update.
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Apoctasy
The Python Cartel
|
Posted - 2008.08.28 23:09:00 -
[2310]
Any updates on the booster fix? ----
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Hagbard23Celine
Tri Optimum Ev0ke
|
Posted - 2008.08.29 09:50:00 -
[2311]
Some problems with Overheating, i set up a taranis and insert a nos as a heatsink, but time decreased instead of increasing. One blaster overheated = 3m18s, with nos as heatsink 3m5s.
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Grath Moncalimar
Order of the 903rd
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Posted - 2008.08.29 23:41:00 -
[2312]
Sorry, but I do not have the time to read through 78 pages of posts therefore my question is this: Is there any way to "import" the ship fits I have under v2.6 into this newer version? To boldly go...you know the rest, HA!
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Quincunx
Minmatar Subspace Anomaly
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Posted - 2008.08.30 19:19:00 -
[2313]
I'm sure someone already mentioned it, but I can't be bothered to plow through 30 pages or so. Anyway, in the fitting window it says 'Boosters and Imlpants'.
Small typo. ;) Unless they are nice pants?
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Liang Nuren
Perkone
|
Posted - 2008.08.30 19:23:00 -
[2314]
Originally by: Grath Moncalimar Sorry, but I do not have the time to read through 78 pages of posts therefore my question is this: Is there any way to "import" the ship fits I have under v2.6 into this newer version?
Make a copy of your "Setups" directory and copy it directly into the new folder.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Wardeneo
DEADLY RENEGADE ELITE ASSASSIN MERC SQUAD Pupule 'Ohana
|
Posted - 2008.08.30 19:25:00 -
[2315]
Edited by: Wardeneo on 30/08/2008 19:25:21
Originally by: Liang Nuren
Originally by: Grath Moncalimar Sorry, but I do not have the time to read through 78 pages of posts therefore my question is this: Is there any way to "import" the ship fits I have under v2.6 into this newer version?
Make a copy of your "Setups" directory and copy it directly into the new folder.
-Liang
grrr damn u liang u beat me to another question lmfao, owell i was gona say the same no it dont matter who posts same good info is said !! :)
wb wardeneo
PS CCP MAKE THIS THREAD A STICKY FFS!!!!!!!!!!!!! --> EFT is awsome :)
The best tactic to win a fight in eve is DPS!!! and if u cant do this or fail trying u need more DPS :) |
Spinalonga
State War Academy
|
Posted - 2008.08.31 17:01:00 -
[2316]
I get strange numbers with heat. If I add modules to a ship, regardless of rack, the offline time of the overheated module decreases :/ Is heat working that way in EVE?
Eg, a heated mwd and a set of low slot modules. The more low slot modules I add the less time the heated mwd has...
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Greywolf Sindraugh
|
Posted - 2008.08.31 18:39:00 -
[2317]
Ok, I also do not have time to read 78 pages of posts so please don't flame me, I 20 or them but didn't find my problem. I just downloaded v 2.8 from the link at the beginning of this thread. I opened the character editor, made a new character, clicked on the import tab, typed my user id and my api. I got this error message: "Error: Must provide userID parameter for authentication" This implies that I didn't have anything in the user id field however I assure you I did.
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Darkeen
Gallente
|
Posted - 2008.08.31 23:29:00 -
[2318]
Hey, GREAT program!
BTW< is there a Linux version or is someone else working on one?
Regards,
Jason Brisbane
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Skychan
|
Posted - 2008.09.01 00:45:00 -
[2319]
Is 2.8 the latest version? I don't want to look through all 78 pages to find the latest link to the latest version. I could not find anything in the last few pages.
Thx guys :)
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Apoctasy
The Python Cartel
|
Posted - 2008.09.01 03:34:00 -
[2320]
still waiting on the boosters error fix |
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Sabrina Al'Kian
|
Posted - 2008.09.01 06:43:00 -
[2321]
Okay, possible bug. About a week after I download the file, it deletes itself from my computer. This has happened about 3 times now. Comments?
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Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.09.01 13:02:00 -
[2322]
Originally by: Sabrina Al'Kian Okay, possible bug. About a week after I download the file, it deletes itself from my computer. This has happened about 3 times now. Comments?
My first guess is that you are downloading this to your temp folder.
My Second guess is - dunno |
Greywolf Sindraugh
|
Posted - 2008.09.01 16:48:00 -
[2323]
Originally by: Greywolf Sindraugh Ok, I also do not have time to read 78 pages of posts so please don't flame me, I read 20 or so pages of them but didn't find my problem. I just downloaded v 2.8 from the link at the beginning of this thread. I opened the character editor, made a new character, clicked on the import tab, typed my user id and my api. I got this error message: "Error: Must provide userID parameter for authentication" This implies that I didn't have anything in the user id field however I assure you I did.
Has no one else heard of this error? I have already tried uninstalling/deleting all traces of EFT I had and re-downloading and reinstalling. This does not fix the issue. As it is I have taken about an hour to manually input my skills, but do not want to have to do this with other accounts. |
Rudy Metallo
The Bastards
|
Posted - 2008.09.01 21:12:00 -
[2324]
HOW2WORK ON MAC?
/noob |
Highfaust
|
Posted - 2008.09.01 21:42:00 -
[2325]
Kudos on the program.
I am in the process of makin one.
Linkage
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Darkeen
Gallente
|
Posted - 2008.09.01 22:21:00 -
[2326]
Hi, Thanks for the Great program.
Got it working first time under Linux via Wine. Followed the instructions to ensure High Colors are turned on (fixed icon issues), and I had to adjust the wine window size (by default it was 800x600 and I upped it to 1024x768 to see it on my laptop) but otherwise fine!
It WOULD be good to have the ability to import characters as the import doesnt work (not under Windows XP at work or Linux w/WINE at home).
Now all I need is an ore calculator and I'm set!
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MalVortex
Jericho Fraction The Star Fraction
|
Posted - 2008.09.01 23:19:00 -
[2327]
Originally by: Gripen
In case of such errors appearing on the first start (not caused by use of boosters) make sure your copy of archive wasn't corrupted during download and you've overwritten all the files.
Archive was fine. Overwriting files had no change.
It is possible the booster stuff I was trying on one configuration is the culprit, I don't know. I didn't remember which ship I was testing, and I didn't want to go through my entire list of ship fittings to try to find the culprit file (if any).
I did the drag/drop implant calculator, and that was definitely the moment the program exploded on me. Overwriting data had no impact: the program would load with the error.
Rewriting to previous 2.7 gave me a gibberish ASCII error, and then terminates. I had to do a complete deletion of the folder and throw out all ship fittings to get 2.7 working again.
I can play around / get screenshots of those 2.8 problems if you want. Windows XP. |
dojocan81
|
Posted - 2008.09.02 12:45:00 -
[2328]
hi there
is evemon working as indeed if it is showing me that i can train flagships ? |
Svenjabi Xiang
Gallente Reaper Industries Eternal Rapture
|
Posted - 2008.09.02 18:25:00 -
[2329]
Also having the error in Vista 32 Ultimate.
As an addendum, you need an "apply" or "save" option in this application somewhere before changing the data file. In this particular case, generating the exception error results in the ship's datafile being set to zero file size, which the program promptly removes on next startup.
Reverting to 2.7.
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Slobodanka
|
Posted - 2008.09.02 20:24:00 -
[2330]
Dunno if this has been suggested yet, but is it possible to add another stat to a ship showing max warp distance on full cap? In DB dump there is a stat for every ship called "warpCapacitorNeed" and is apparently 'cap use/mass in kg/distance in au'. It takes quite some time to factor in skills for cap and warp drive op skills, having this automated would be sweet.
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Agrikk
|
Posted - 2008.09.02 23:59:00 -
[2331]
I am having a problem post the 1.1 patch where updating a character using his API failes with a "update failed" error message. I have verified that the API is correct.
Has the patch broken something?
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Captain Oscar
|
Posted - 2008.09.03 01:10:00 -
[2332]
Edited by: Captain Oscar on 03/09/2008 01:12:54 Edited by: Captain Oscar on 03/09/2008 01:10:33 Do you have a version for the new patch 1.1, v2.8 will no longer connect.
EFT is an awesome utility
Thanks
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Snuffer Smith
|
Posted - 2008.09.03 04:22:00 -
[2333]
Downloaded version 2.8 from the link provided in the EFT Thread just after the new 1.1 patch today and it won't load any characters. Tried on two PCs. The API info is correct. Made a new character in EFT, hit the "import" button, entered the API infor and hit Connect. Nothing, nada, zip.
Is it incompatible with the new patch?
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Razz XXX
Minmatar Pator Tech School
|
Posted - 2008.09.03 05:28:00 -
[2334]
Nothing wrong ccp turns any extra dl during patch.
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Skychan
|
Posted - 2008.09.03 06:03:00 -
[2335]
I also am having same problem as several others are reporting. Created new character, entered correct API info and clicked "ConnecT" and got a dialogue box reporting "connection failed". EFT version 2.8. This is my first time trying the app.
Does it work with a different version?
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Constantinee
Caldari Sharks With Frickin' Laser Beams
|
Posted - 2008.09.03 06:35:00 -
[2336]
uh yeah. noob quesyion here but how do i set prices for mods and ships in eft? or hiow to i upload them? -------------------- My Videos.
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Rhe Timyr
|
Posted - 2008.09.03 07:14:00 -
[2337]
New API ? for patch 1.1 not working to EFT 2.8 and last EVeMon 1.2.5.1170
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.09.03 08:33:00 -
[2338]
Guys, you lazy... API always down after patch. CCP turning off all services that do not related directly to gameplay, to see if patch applied and working correctly. Wait at least 2 days and try API again. Or, if you can't live without, use EVEmon and converter. -- Thanks CCP for cu |
Razior Void
|
Posted - 2008.09.03 11:12:00 -
[2339]
hi, i just dl'ed the file today, when i used the link to goto the site it played up and said i was already downloading something and couldnt dl more than one in paralel, then i used a link going dirctly to the site without goin thru the forum and it worked, but, during unpackaging to use the .exe my AVG found a trojan called, Startpage Trojan Horse.CZA i use ie6, the source could be from anywhere and triggered by me unpackaging but i do regular scans so im leaning toward this link/site being the source. has anyone else come across this? im generally lacking in pootersmarts so i dont know either way and not laying any accusations or anything
raz
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Skychan
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Posted - 2008.09.03 15:50:00 -
[2340]
Razior Void, you cannot trust any other link than the one provided on the first page of this thread. You said you downloaded this app via a link outside of this thread, therefore you cannot trust that link.
I can understand why you did that, its annoying that the site said you cannot download more than one thing at a time. Try the original link again, if it still gives you this error, you must be downloading another file off that site. Look for another tab to that site and close that tab or download. If that does not work try clearing all browser temporary files, especially cookies and cache then try the download again.
I hope you can solve it.
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Skychan
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Posted - 2008.09.03 16:03:00 -
[2341]
Tonto Auri was right, character import is now working in EFT
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Liang Nuren
Perkone
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Posted - 2008.09.03 16:50:00 -
[2342]
Originally by: Razior Void hi, i just dl'ed the file today, when i used the link to goto the site it played up and said i was already downloading something and couldnt dl more than one in paralel, then i used a link going dirctly to the site without goin thru the forum and it worked, but, during unpackaging to use the .exe my AVG found a trojan called, Startpage Trojan Horse.CZA i use ie6, the source could be from anywhere and triggered by me unpackaging but i do regular scans so im leaning toward this link/site being the source. has anyone else come across this? im generally lacking in pootersmarts so i dont know either way and not laying any accusations or anything
raz
Hey Raz, just download from Eve files in the OP... works great. ;-) Shoot me an evemail some time and we can chat it up you know?
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Snuffer Smith
|
Posted - 2008.09.03 19:49:00 -
[2343]
Working now thanks.
(Don't see how that makes be lazy though...
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nutbar
Caldari Flair Inc.
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Posted - 2008.09.04 22:39:00 -
[2344]
Edited by: nutbar on 04/09/2008 22:53:24
Originally by: Kaivaja Edited by: Kaivaja on 24/08/2008 08:02:04
Originally by: nutbar Here's a quick screenshot from within Vista
It took me a while to realise why your screenshots look so ugly. All icons have black background for some reason. Is that a conflict between EFT and Vista, or is it something like a problem with your specific setup, maybe with buggy display driver?
Hmm! It must be something with vista I guess? I thought it was supposed to be like that :P My setup isn't anything super odd, so I don't know why it would be doing this if it shouldn't be.
Anyone else using vista - can you confirm if you've got black backgrounds on your icons too?
*edit* If I turn on high contrast colours, the icons work a bit better (alpha blending edges are still black, but rest is transparent). I'm using Vista Ultimate 64bit SP1 with an nVidia 8600GTS card using 175.19 drivers.
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Liang Nuren
Perkone
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Posted - 2008.09.04 22:43:00 -
[2345]
Originally by: nutbar Anyone else using vista - can you confirm if you've got black backgrounds on your icons too?
Vista 32b, no black backgrounds.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
NoNah
|
Posted - 2008.09.05 13:20:00 -
[2346]
Just downloaded the newest version. Admitably the very first version I'm disappointed in.
Seriously... imlpants? Parrots, commence!
Postcount: 482814
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Pretty H4X
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Posted - 2008.09.05 23:55:00 -
[2347]
One thing I think would be really awesome for this tool, would be alphabetical ordering of the ship classes xD
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Razior Void
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Posted - 2008.09.08 11:42:00 -
[2348]
Originally by: Skychan Razior Void, you cannot trust any other link than the one provided on the first page of this thread. You said you downloaded this app via a link outside of this thread, therefore you cannot trust that link.
hi, initially i used the link from this thread and thats the time it went screwy on me, i then went straight to the dl page after that. oh well, il try again anyhoo :)
and \o/ @ liang
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Riksha San
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Posted - 2008.09.08 13:30:00 -
[2349]
When i drop booster to config, i receive access violation message :( Activating ,deactivating and attempt to delete booster effect give me that message again. When i close EFT and open it again, configuration for ship using booster functionality was removed.
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Quincunx
Minmatar Subspace Anomaly
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Posted - 2008.09.08 16:15:00 -
[2350]
Originally by: Riksha San When i drop booster to config, i receive access violation message :( Activating ,deactivating and attempt to delete booster effect give me that message again. When i close EFT and open it again, configuration for ship using booster functionality was removed.
Yup. Noticed stuff like that happen too when trying to use the 'Boosters and Imlpants' bit. Access violation messages, not being able to remove it, and in the end the ship configuration gets broken. The config name changes, selecting it gives more violation errors. I had to go into the <shipname>.cfg from the 'Setups' folder and delete the setup manually from that file in a text editor.
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Liang Nuren
No Salvation
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Posted - 2008.09.08 16:56:00 -
[2351]
Originally by: Quincunx Yup. Noticed stuff like that happen too when trying to use the 'Boosters and Imlpants' bit. Access violation messages, not being able to remove it, and in the end the ship configuration gets broken. The config name changes, selecting it gives more violation errors. I had to go into the <shipname>.cfg from the 'Setups' folder and delete the setup manually from that file in a text editor.
Yeah, any word on this Gripen?
-Liang --
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Semajyn Ironbow
Minmatar Legendary Guard
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Posted - 2008.09.08 23:57:00 -
[2352]
Edited by: Semajyn Ironbow on 09/09/2008 00:20:45 Odd, I'm using vista and I can't get the skills to import. I have downloaded twice now. Any ideas?
Nevermind: I had to change the firewall settings and the proxy server in the EFT.
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Riksha San
|
Posted - 2008.09.09 13:12:00 -
[2353]
Nice - now eft wiped out all my setups :(
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Furious Hawk
Caldari Farlight Council
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Posted - 2008.09.09 13:58:00 -
[2354]
I'm a big fan of this program and I thank everyone involved for all the effort that has gone into the project, but I have to say I'm getting quite tired of downloading individual updates.
After extracting the file, I gotta transfer setups, characters, and faction damage profiles each time, and after so many versions it's beginning to get on my nerves.
Are there any plans to implement and auto-update feature into the program? Surely someone somewhere would be willing to host a server for that feature.
Quick suggestion also: Instead of leaving most people in the dark that you need to ctrl+click to display multiple classes of modules at once (market, faction, complex, commander), why not just make them into check boxes that people can select to display them. You could erase it from the FAQ at that point. -------------------------------------------------- Everyone is entitled to my opinion. |
Altar Mei
Solstice Systems Development Concourse Un-Natural Selection
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Posted - 2008.09.10 03:33:00 -
[2355]
Does anybody else get a vibrating fitting screen when fitting a heavy nuet to a Bhaalgorn, locks everything up for me. |
Damien Arcuri
Empire Black Market
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Posted - 2008.09.10 03:44:00 -
[2356]
Is there any chance of an option to disable tooltips? If I mouse over a ship "?" and then move the mouse away before the tooltip appears, once it does appear it won't disappear until the mouse moves over the "?" again. It's very aggravating, because a tooltip covers everything. I'm on vista btw.
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Jin'El
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Posted - 2008.09.10 14:40:00 -
[2357]
Do you know of any issues with EF 2.8 and XP64?
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CoLe Blackblood
Federal Defence Union
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Posted - 2008.09.10 15:04:00 -
[2358]
OSX version???
hint hint
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agent apple
The Priory
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Posted - 2008.09.10 15:31:00 -
[2359]
Shaking screen seems linked to column size, also getting memory access problems after using drugs. The first time of trying to add them seems to have broken EFT permanently as it just throws these memory errors continuously now.
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Quincunx
Minmatar Subspace Anomaly
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Posted - 2008.09.10 16:51:00 -
[2360]
Originally by: agent apple Shaking screen seems linked to column size, also getting memory access problems after using drugs. The first time of trying to add them seems to have broken EFT permanently as it just throws these memory errors continuously now.
If you delete the fitting where you used the Boosters & Imlpants part, the errors should go away. You might have to go into the Setups folder, and manually delete the fitting from the appropriate ship .cfg file
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Elapidae
|
Posted - 2008.09.11 18:10:00 -
[2361]
No errors with EFT here, however small bug.
In the dps figure, smartbomb dps does not get its own category. It shows Total DPS: 55 Turret DPS: 49
It omits to show the smartbomb DPS as a category.
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Lu Ten
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Posted - 2008.09.13 01:53:00 -
[2362]
bug report, should be a relatively easy fix: I made a damage profile with a comma in the name, and it hosed things when eft tried to load everything up the next time I launched it.
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Digital Mermaid
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Posted - 2008.09.13 02:25:00 -
[2363]
I was scratching my head trying to figure out how to add a character before I realize all the icons are missing... I Just downloaded from the front page less than an hour ago. I'm on XP with the traditional layout, in case it matters.
Here is a crappy screen shot: http://mizu-bu.org/misc/EFT_Issues.jpg (1440 x 900).
Digi
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nutbar
Caldari Flair Inc.
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Posted - 2008.09.13 04:29:00 -
[2364]
I'm experiencing a very odd bug with 2.8, and it seems to be specific to skills somehow (because it doesn't happen with "without skills" character choice selected). You can reproduce it using the "all level v" character it seems too.
If you select a Vulture, and try to add t2 invuln fields (which is one way it happens - there are other modules which seem to cause it to happen too, or it might be caused by stuff in the midslots - not sure what causes it exactly) to the midslots. If the bug happens for you, the fitting screen should flicker a bunch of times (it eventually stops). Happens every time you try to change something on the fitting screen until you remove whatever causes it in the first place.
Quite annoying, and also makes me wonder if it's causing other problems too (incorrect fitting report, etc...). This is a brand new ship fitting too - so not caused by version upgrade or anything.
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Nikolae Varius
Amarr Exiled. Un-Natural Selection
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Posted - 2008.09.13 04:40:00 -
[2365]
Is it just me or has all of the items been shifted down 2 categories? Heavy cap injectors displays medium and ect. Massive bug? Mebe... still luv the program :)
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Aamirr Xanis
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Posted - 2008.09.13 04:58:00 -
[2366]
Hi, Love you EFT, it's a great 'What if' tool. but I think you may need to review your CPU algorithm. It seems it's off, for my character by 3.75 tf w/ every ship. Of course Quick Fit isnt much better, atleast your closer in your estimates.
Keep it going love the work, and the tool.
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Gor Kraon
Minmatar Against ALL Authorities
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Posted - 2008.09.13 05:04:00 -
[2367]
Sounds more like you have skills/implants that don't match in game and in EFT.
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Zennar
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Posted - 2008.09.13 08:16:00 -
[2368]
Originally by: Jin'El Do you know of any issues with EF 2.8 and XP64?
I'm having trouble with EF 2.8 and Vista 64 bit - I just can't get the programme to work so I deleted it!
Z
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Lord GeMini
Gallente Superbia Inc. Empire Research
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Posted - 2008.09.13 12:02:00 -
[2369]
I used EFT a long time, without problems, but now the "supergau" had happend.
EFT killed my ship-setups!
It began with a setup which the all V char that had not enough PG so i klick on the +3% right from the PG numbers and i get an error, i tried to go back and set no implant, but this was no help i get errors and cant do anything. So i closed it and reopen it => Error
all like : Quote: Access violation at address 004D8C5C in module 'EFT.exe'. Read of address 00000040
(Memory values changing)
I made a fresh install and copied over my chars and setups and the error comes every start.
Then i discovered that 15 setup files are gone!
And every time those 15 setups get deleted, whenever i start EFT.
Pls fix this!
GeMini
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Dantes Revenge
Caldari
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Posted - 2008.09.13 14:23:00 -
[2370]
I would love to have a FULL API referenced version that allows you to import your own ships and their attached mods (assets) to check their setups.
This could check ships that are not in the system you are currently in. If you need to buy anything to fit it better, you can do so on the way to pick up the ship.
Like the 'Ship Browser', a menu item for 'My Ship Browser' to allow you to select a ship you currently own. As it is imported into the fitting window, the current fit is added to it. If you can them modify the fit to see what would work better, you would then create a shopping list. In addition to this, it could easily check your assets and tell you where you have these items stored or if you need to go shopping for them.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |
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Aamirr Xanis
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Posted - 2008.09.13 19:32:00 -
[2371]
Originally by: Gor Kraon Sounds more like you have skills/implants that don't match in game and in EFT.
To update my character in EFT, I imported him, and reconnected. I save my character, and api in EFT , so I don't have to seek it all the time.
any thoughts?
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Aamirr Xanis
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Posted - 2008.09.13 19:36:00 -
[2372]
I'm looking at the interface. Would it be possible to do a roll-over description for Capacitor, like you've done for some others to describe what I'm seeing for a value. For example, w/ capacitor I see in paratheses Stable at: 54%, I'm assuming that will my usage vs. recharge rate, it stablizes at 54% with no loss or gain in my capacitor levels.
Otherwise I still think its a great tool.
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xergher
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Posted - 2008.09.14 10:40:00 -
[2373]
Sometimes you don't have everything maxed and use the "All at Level V" option. Could you show somewhere the exact skills you'd need to be at that level for the effects displayed?
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Aioa
Planetary Assault Systems
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Posted - 2008.09.14 10:49:00 -
[2374]
Originally by: Aamirr Xanis
Originally by: Gor Kraon Sounds more like you have skills/implants that don't match in game and in EFT.
To update my character in EFT, I imported him, and reconnected. I save my character, and api in EFT , so I don't have to seek it all the time.
any thoughts?
You have to enter implants manually. Post a screenshot of the offending setup. --
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Kaivaja
State War Academy
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Posted - 2008.09.14 14:33:00 -
[2375]
Originally by: Digital Mermaid I realize all the icons are missing...
Just a thought: is it possible that you unzip'ed EFT without creating directories? Perhaps you drag'n'dropped the files and didn't extract?
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JagerJake
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Posted - 2008.09.14 21:18:00 -
[2376]
So the drone bay for my myrmidon is wrong... anything I can do about this?
It's supposed to be 150 but it's 75 on EFT
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DiseL
Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.09.15 08:55:00 -
[2377]
Did the process for applying fleet/gang bonuses change? I don't have the option at the bottom of the screen anymore.
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Kaivaja
State War Academy
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Posted - 2008.09.15 12:22:00 -
[2378]
Sigh, it must be hard for Gripen to follow this topic with over 2000 messages, getting "bug reports" like this...
EFT 2.8 gives Myrmidon 150 m3 drone space and 75 Mbit/s drone bandwidth, which is 100% correct.
Leadership settings were moved to the bottom of the right hand side column.
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Aioa
Planetary Assault Systems
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Posted - 2008.09.16 09:07:00 -
[2379]
Originally by: Kaivaja Sigh, it must be hard for Gripen to follow this topic with over 2000 messages, getting "bug reports" like this...
Don't worry, he's smart enough to just ignore the 'tards. Although I do think EFT could do with a splashscreen stating that you need a working knowledge of Eve to use it :)
--
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Bast's Cleric
Amarr 24th Imperial Reserves
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Posted - 2008.09.16 11:31:00 -
[2380]
Originally by: Aioa
Originally by: Kaivaja Sigh, it must be hard for Gripen to follow this topic with over 2000 messages, getting "bug reports" like this...
Don't worry, he's smart enough to just ignore the 'tards. Although I do think EFT could do with a splashscreen stating that you need a working knowledge of Eve to use it :)
Actually Just a Splash Screen Showing you what Version you have would be cool too. -
Logistics Frigates |
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Auron Freelancer
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Posted - 2008.09.17 11:31:00 -
[2381]
Hi, i have a problem with this tool. The first time i started eft it worked well but after my second start, my Charakter editor is upper left in the screen and I see no way to become this editor to the middle of the screen. Actually i cant import a charakter because the editor is not moveable. Thank you for your help and I hope my english is good enough. :)
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Aioa
Planetary Assault Systems
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Posted - 2008.09.17 11:42:00 -
[2382]
Originally by: Auron Freelancer Hi, i have a problem with this tool. The first time i started eft it worked well but after my second start, my Charakter editor is upper left in the screen and I see no way to become this editor to the middle of the screen. Actually i cant import a charakter because the editor is not moveable. Thank you for your help and I hope my english is good enough. :)
Can't use the scrollbars to move it back into view? --
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Auron Freelancer
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Posted - 2008.09.17 11:50:00 -
[2383]
Edited by: Auron Freelancer on 17/09/2008 11:51:09 thank you for your answer, no i cant as the editor ist completly upper right out of the screen, i just can edit the size of the window if i click it but not move. If i want to move this window i have to click an hold the char editor at the upper side and this side is hide. :(
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Kaivaja
State War Academy
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Posted - 2008.09.17 12:39:00 -
[2384]
Originally by: Auron Freelancer Charakter editor is upper left in the screen and I see no way to become this editor to the middle of the screen
Window positions are stored in a text file called config.ini. First close EFT, then try to edit the file and if that doesn't help, rename it.
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Anthony Mong
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Posted - 2008.09.17 12:55:00 -
[2385]
I am getting 0's when importing character. I have downloaded from each of the mirrors and still same thing. All skills at 0 when using import function. Any help would be appreciated.
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X1376
Caldari The Aztecs Intrepid Crossing
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Posted - 2008.09.17 17:55:00 -
[2386]
Nice tools this EFT. I wanted to report 2 bugs, maybe.
1. If I put some modul into EFT and then try to make column with energy consumption wider, it starts to flash and crashes.
2. If you put cloaking device off-line, EFT shows sensor strength like if module was no installed. In reality off-lined cloaking device still lowers sensor strength.
I am sorry, if this was reported already.
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UAB
Caldari Oblivion Industries
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Posted - 2008.09.18 08:52:00 -
[2387]
Edited by: UAB on 18/09/2008 08:58:21 Edited by: UAB on 18/09/2008 08:57:33 Hello, i have found one bug. EFT calculates Explosive resistance for Hulk wrong http://img182.imageshack.us/my.php?image=bug11zp6.jpg and http://img179.imageshack.us/img179/9091/bug12wt0.jpg
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tungkuska
RED SUN RISING
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Posted - 2008.09.19 21:16:00 -
[2388]
Edited by: tungkuska on 19/09/2008 21:26:07 Hi, I have been using this brilliant tool for about a year and never had any problems with it. I always import my character skills at the start of any session. I am trying to fit a thorax however EFT gives me 1082.4 powergrid, but in eve I can't achieve the fitting because it only gives me 1033.2 a difference of 49.2
I just can't understand what is causing the difference. The difference is the same in 2.7 and 2.8 so I suspect it's me being a muppet and not the software.
anyone got any ideas?
Please ignore me - I was indeed being a muppet. I had Local Power plant Manager: Diagnostic control fitted instead of the LPpM: Reaction control
thanks
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PMolkenthin
Sniggerdly Pandemic Legion
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Posted - 2008.09.20 22:26:00 -
[2389]
OK im confused. I built a setup for a Golem for my mission running character on EFT. According to EFT it could run the booster for ever. I bought it and I use it and it works fine. Now suddenly EFT is telling me that the cap lasts only for 16 minutes. I wondered what had changed, so I checked all the implants, all the fittings, gang bonuses etc. made sure that things like tractor beams were turned off, and sure enough, its no longer cap stable on EFT. So I logged in, checked the fittings etc, undocked, and iv been running my booster now for an hour without going below 21% cap. Any advice?
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Raidin
Amarr The Avengean Guard
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Posted - 2008.09.21 04:35:00 -
[2390]
Love EFT! Can't live without it. =)
I did, however, run into a weird bug. I tried making a Rokh setup just now. First thing I did was select all lvl 5 skills as the profile, then fill all the high-slots with Tech 2 425mm Railguns, and as soon as I chose T2 ammo, it started to make a funny sound, a repeating "stuck" sort of sound effect in Windows (using Vista Ultimate 64-bit). The sound goes away eventually, not sure what triggers it to go away, but if you close EFT and return to that profile, it will be blank, won't even show the slot placeholders. You have to delete it and start over. ______________________________________________ For those with wings, fly to your dreams |
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PaddyPaddy Nihildarnik
Gallente aurorae pacificas
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Posted - 2008.09.22 10:55:00 -
[2391]
Just a suggestion- dont know how far this will go, let's hope into the 2.9 build.
An option, (perhaps presetting/char option?)that allows for a certain type of ammo to be set as default rather than the standard close range (eg AM ammo for hybrids/ EM dmg for missiles). That way a person wouldnt have to constantly be fiddling with ammo types, exchanging for Faction ammo etc.
Otherwise, I love this app.
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Dawn Black
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Posted - 2008.09.22 11:21:00 -
[2392]
apoc fitting is totally and totally off. Was unable to fit lvl4 fit with bs5 etc... skills.. Ingame I even head plenty of grid/cpu left.
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Choans
RSP Enterprises HUZZAH FEDERATION
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Posted - 2008.09.22 12:48:00 -
[2393]
Great tool and thanks for keeping it up to date all the time.
I would love to see this to evolve more as i like the interface so much, easy to use and easy to understand.
Would be cool to see EFT evolve into something more than just ship fitting. POS Fitting, Science&Industry options or maybe implement doomsday info on your current fitting etc.
Thanks
RSP Enterprises
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Aioa
Planetary Assault Systems
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Posted - 2008.09.23 03:41:00 -
[2394]
Originally by: Dawn Black apoc fitting is totally and totally off. Was unable to fit lvl4 fit with bs5 etc... skills.. Ingame I even head plenty of grid/cpu left.
What a pointless post. Specifics? Screenshot? --
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Liang Nuren
No Salvation
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Posted - 2008.09.23 03:47:00 -
[2395]
Gripen, any word on fixing the implant/booster issue?
-Liang --
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Kaivaja
State War Academy
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Posted - 2008.09.23 19:27:00 -
[2396]
Originally by: Aioa What a pointless post. Specifics? Screenshot?
Good questions. One more: what is the version of EFT he used? Perhaps he is using some ancient version of EFT? CCP has changed Apoc recently...
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.09.23 21:14:00 -
[2397]
Originally by: Liang Nuren Gripen, any word on fixing the implant/booster issue?
Well, so far I have no idea how to fix it. Error pops up when adding new item into item list - a simple operation which shouldn't generate any errors. I'm thinking about supressing this error because despite of it new item is actually created and if exception error won't interrupt execution everything could work fine but not sure if this would be the right solution.
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Liang Nuren
No Salvation
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Posted - 2008.09.23 21:22:00 -
[2398]
Originally by: Gripen
Well, so far I have no idea how to fix it. Error pops up when adding new item into item list - a simple operation which shouldn't generate any errors. I'm thinking about supressing this error because despite of it new item is actually created and if exception error won't interrupt execution everything could work fine but not sure if this would be the right solution.
Can you reproduce it? I can make a new install on my box and run test patterns for you if you'd like. At any rate, things break and no longer update/function after the error happens so ignoring it may not be a really good option. I'd offer to help, but my C# is pretty weak by virtue of being a *nix/ETL developer.
-Liang --
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.09.24 01:06:00 -
[2399]
Thanks but a friend of mine with Vista pc and same error done all the testing I needed. On my own pc with WinXP SP2 everything works fine.
Things don't work after the error because default error handling prevents some code execution after the line which generates error. If I don't let default error handler to handle the error I think that all the rest of code will execute propertly.
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Soeniss Delazur
Noir. Trinity Nova Alliance
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Posted - 2008.09.24 20:00:00 -
[2400]
Edited by: Soeniss Delazur on 24/09/2008 20:03:46 Doh, nvm.
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Ancy Denaries
Caldari Amarr Sisterhood of Galactic Sirens
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Posted - 2008.09.24 20:02:00 -
[2401]
Originally by: Soeniss Delazur I am getting troubles with the skill update. Wanted to wait a bit before reporting it since CCP has had an import recently, but it still doesn't work.
I¦m getting all my characters with "(cached)" mention on them. TQ status doesn't work either. I am able to load in new API keys but it would still not show me what skills are in training. It works on my PC at work though.
I run EVEmon from home (no proxy information), version 2.8 downloaded from the OP. I haven't changed my network settings and EVEmon has always run just fine.
What can I check in order to identify the problem? Thanks by advance
Maybe you should try at the Evemon site. This is for EFT dude.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |
Ombey
Obsidian Inc. KIA Alliance
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Posted - 2008.09.25 13:27:00 -
[2402]
The thing I really love about this app- if you have a fitting copied to clipboard (eg. from a forum or something), and fire up EFT, it detects you have that in clipboard and asks you if you want to apply it as a fitting. Very very smart indeed -- 2d EveMaps My blog
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Katana Seiko
Gallente
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Posted - 2008.09.25 22:06:00 -
[2403]
Err... Can you please do us a little favor? Please order the ship classes by name, not random... --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Retmas
Gallente Serial Number Inventors Incorporated
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Posted - 2008.09.26 04:29:00 -
[2404]
Edited by: Retmas on 26/09/2008 04:34:33 Edited by: Retmas on 26/09/2008 04:33:16 unfortunately, i've got a major problem atm with EFT.
i ran a fit through it, a domi with five active hardeners, two LARII's, five cap recharger II's, two CCCI's, and a aux nano pump. it said that, with my skills, it would be cap-stable, if barely (-74.2, +74.4). i doublechecked that my skills matched what i had ingame, did a quick import, etc., and went ahead and made/installed the rigs. well, to test it, i got out there and flipped the whole set on. five or six minutes later, i ran out of juice. i'm attempting to stagger the LAR's as well as the hardeners, but so far it seems to be the same slow fall into the rabbit hole. i'm guessing this is a bug, but either way i dont really have the money to just up and re-rig it, though i do have two more levels of energy management to train. any ideas as to the discrepancy?
-edit- just downloaded the newest version, and it says i should be stable at 32%. however, i'm hanging atm with the staggers at about 25. EM V will get me to a 45% stability.
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Ancy Denaries
Caldari Amarr Sisterhood of Galactic Sirens
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Posted - 2008.09.26 14:48:00 -
[2405]
That is most certainly due to how EFT calculates cap. It's really not advisable to trust EFT too much in such tight situations.
For the most part, you don't have modules draining cap every second, but more like every 5th or more. This can cause your cap to drop below "optimum" and as such, you aren't recharging fast enough, and will slowly drop to caplessness. That's just how the game works.
Training those two last levels will certainly help you, and if EFT reports stable at 45%, that is probably true, and you will not be very much in danger of dropping below 30% since you have a 15% buffer.
With 32% a healthy sneeze will bring you below optimal and dwindle off into caplessness. So be really careful in trusting EFT with that tight marginals. EFT is only a best estimate on cap-stableness and dps / tank.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |
Savage Roar
Storm Thesis
|
Posted - 2008.09.26 15:41:00 -
[2406]
Originally by: Katana Seiko Err... Can you please do us a little favor? Please order the ship classes by name, not random...
It's not random, it's ordered by the ingame ordering- ie lower tier/size etc first... and yes, this is my sig. IBTL |
SSteejans
Blake Industries
|
Posted - 2008.09.27 00:30:00 -
[2407]
Originally by: Gripen Thanks but a friend of mine with Vista pc and same error done all the testing I needed. On my own pc with WinXP SP2 everything works fine.
Things don't work after the error because default error handling prevents some code execution after the line which generates error. If I don't let default error handler to handle the error I think that all the rest of code will execute propertly.
can you edit the first post with a warning and perhaps some instruction on how to get around the error once it has happened? i cant use eft at the moment because it doesnt save any changes i make. how do i fix my install without deleting ALL of my saved fittings?
_______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |
Liang Nuren
No Salvation
|
Posted - 2008.09.27 00:31:00 -
[2408]
Originally by: SSteejans can you edit the first post with a warning and perhaps some instruction on how to get around the error once it has happened? i cant use eft at the moment because it doesnt save any changes i make. how do i fix my install without deleting ALL of my saved fittings?
I don't think you can.
-Liang --
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The Vixen
Gallente DataPipe Industries
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Posted - 2008.09.27 20:34:00 -
[2409]
When I try to import via API key, I get a box that tells me to "Choose the character" yet nothing is selectable. Yes, I have a character on this account. 'OK' button is not clickable.
Please advise.
Thanks.
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Airya Fujiwara
|
Posted - 2008.09.27 22:04:00 -
[2410]
I have encountered the same problem.
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Deltath Armenak
Deep Core Mining Inc.
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Posted - 2008.09.27 22:10:00 -
[2411]
I just reinstalled my OS and had so had to set this up again. When I try to import my character using the API all I get is a blank box where my characters should be. I can type anything into the box and it come up with the same thing, whether its my valid key or not. Its not my connection or anything and the API isn't down as I can connect to the API with Evemon just fine. Screenshot posted in case that helps.
Clicky
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Petrik L
FeHo Lonely Miners UnLimited
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Posted - 2008.09.27 22:35:00 -
[2412]
It's not 2.8, I have no problem at the API code, it's working fine.
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The Vixen
Gallente DataPipe Industries
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Posted - 2008.09.27 22:39:00 -
[2413]
Originally by: Deltath Armenak Edited by: Deltath Armenak on 27/09/2008 22:25:36 Edited by: Deltath Armenak on 27/09/2008 22:17:51 I just reinstalled my OS and had so had to set this up again. When I try to import my character using the API all I get is a blank box where my characters should be. I can type anything into the box and it come up with the same thing, whether its my valid key or not. Its not my connection or anything and the API isn't down as I can connect to the API with Evemon just fine. Screenshot posted in case that helps.
Clicky
EDIT: Starting using the program, its a different version than the one I had and from the previous two posts claiming the same thing, I would take a guess that 2.8 broke the API code. I don't have a previous version to test if this is the case though.
Oh and the 'Boosters and Imlpants' button is spelt wrong.
Yeah, this is my same problem.
Originally by: Petrik L It's not 2.8, I have no problem at the API code, it's working fine.
Uhh... yeah it is. If you need a screenie to prove it, let me know.
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Bong Kong
|
Posted - 2008.09.27 23:45:00 -
[2414]
is there a way to transfer all my ship fittings from 2.5 to 2.8 or do i have to do them all over again?
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Alivi
Ars ex Discordia GoonSwarm
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Posted - 2008.09.28 03:24:00 -
[2415]
The problem with 2.8 isn't the API code, it is the button labels. In the Character Editor, next to the character selection dropdown, there are four buttons - Create new character, rename character, Quick Import, and Delete Character. In a clean 2.8 install, those buttons show up with no labels, so it doesn't look like they are there, so you hit 'import' and accidentally replace the "All Level V" character with the stats from the imported API. The buttons can still be clicked on - rather than hitting 'Import', hit the blank 'Create Character' button first, then import to that character.
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Ellefaine
|
Posted - 2008.09.28 04:28:00 -
[2416]
Originally by: nutbar I'm experiencing a very odd bug with 2.8, and it seems to be specific to skills somehow (because it doesn't happen with "without skills" character choice selected). You can reproduce it using the "all level v" character it seems too.
If you select a Vulture, and try to add t2 invuln fields (which is one way it happens - there are other modules which seem to cause it to happen too, or it might be caused by stuff in the midslots - not sure what causes it exactly) to the midslots. If the bug happens for you, the fitting screen should flicker a bunch of times (it eventually stops). Happens every time you try to change something on the fitting screen until you remove whatever causes it in the first place.
Quite annoying, and also makes me wonder if it's causing other problems too (incorrect fitting report, etc...). This is a brand new ship fitting too - so not caused by version upgrade or anything.
Let me first start by saying that this is an awesome program and I love using it. Now on to the Bug Report.
This is very closely related to the report quoted above. I am using 2.8. I noticed the bug when trying to fit a "1400mm Howitzer Artillery II". The program will stop responding, the screen will flicker and eventually stop. Then I must force the program to close. It is directly related to the Weapons Upgrade and Advanced Weapons Upgrade skills. Any level in both skills greater than 0 will cause this crash. The bug does not affect the 1200mm T1/T2 or any of the 1400mm T1. I hope this helps in tracking down the bug.
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Deltath Armenak
Deep Core Mining Inc.
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Posted - 2008.09.28 08:43:00 -
[2417]
Originally by: Alivi The problem with 2.8 isn't the API code, it is the button labels. In the Character Editor, next to the character selection dropdown, there are four buttons - Create new character, rename character, Quick Import, and Delete Character. In a clean 2.8 install, those buttons show up with no labels, so it doesn't look like they are there, so you hit 'import' and accidentally replace the "All Level V" character with the stats from the imported API. The buttons can still be clicked on - rather than hitting 'Import', hit the blank 'Create Character' button first, then import to that character.
That problem must be random. If you look at my screenshot a few posts up, I've got a character called 'new' selected and all the buttons are there. The import itself is what doesn't work for me. If I could import but only do it on the level 5, I would be much happier (Copy 'All level V.chr' file, rename it, import over the copy).
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Alivi
Ars ex Discordia GoonSwarm
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Posted - 2008.09.28 14:58:00 -
[2418]
Hm. I downloaded it again, extracted it again, 2.8 is working fine for me now, including importing. Sorry I have no clue what's breaking for you Deltath.
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Sornelia
|
Posted - 2008.09.29 10:48:00 -
[2419]
Data error:
Cormorant has 475 base cap instead of 500.
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Strill
|
Posted - 2008.09.29 11:25:00 -
[2420]
Edited by: Strill on 29/09/2008 11:25:49 I discovered a bug in version 2.8. If you drag a module fitted to your ship into the projected effects box, then switch to another setup, then try to remove the projected effect, it causes a pop-up box that says "Access violation at address 004D482D in module 'EFT.exe'. Read of address 00000010." |
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SSteejans
Blake Industries
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Posted - 2008.09.29 11:59:00 -
[2421]
Originally by: Liang Nuren
Originally by: SSteejans can you edit the first post with a warning and perhaps some instruction on how to get around the error once it has happened? i cant use eft at the moment because it doesnt save any changes i make. how do i fix my install without deleting ALL of my saved fittings?
I don't think you can.
-Liang
I through the setups folder and deleted any ship i thought i used boosters/implants with. after deleting those the error is gone and all is well.
it seems the error is only popping up for some people and is related to boosters corrupting setup files. _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |
DTson Gauur
Caldari Underground-Operators
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Posted - 2008.09.29 12:31:00 -
[2422]
Originally by: Strill Edited by: Strill on 29/09/2008 11:25:49 I discovered a bug in version 2.8. If you drag a module fitted to your ship into the projected effects box, then switch to another setup, then try to remove the projected effect, it causes a pop-up box that says "Access violation at address 004D482D in module 'EFT.exe'. Read of address 00000010."
Confirmed, it does so. This is milder than the bug affecting Boosters/Implants though, does not destroy the setup or force you to manually delete the offending 0 byte long <ship-nnn> setup file so you can actually start EFT again.
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Albert Wittmann
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Posted - 2008.09.29 14:08:00 -
[2423]
Please rewatch the "Capital Ships" skill, in EFT 2.8 this skill give the freighters and jumpfreighters a bonus in agility, but this ships dont use this skill. |
Elle D
The Taco Stand
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Posted - 2008.09.30 02:06:00 -
[2424]
Suggestion:
Regarding ship/module prices. I find myself manually loading in prices for ships/modules that can be bought at market hubs because these prices are often times lower(sometimes MUCH lower) than the eve-central reported average which EFT downloads automatically. My idea is to have a box ticked in settings that will tell EFT to gather any available market data from C:\Documents and Settings\$USER\My Documents\EVE\logs\Marketlogs folder. Market logs can be obtained by clicking the "export to file" button at the bottom of all market(details tab) screens. |
Dysthyme
|
Posted - 2008.09.30 12:31:00 -
[2425]
Edited by: Dysthyme on 30/09/2008 12:33:56 Not sure if it has already been mentioned... I recognized while fitting an Astarte. The Battlecruiser Bonus doesnt seem to apply correctly as there are no DPS changes when changing Battlecruiser Skill. - Maybe it has been applied without linking it to the skill level as its a prereqiusite - I dont know.. So long |
Sadumon
The Dead Parrot Shoppe Inc.
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Posted - 2008.10.01 15:40:00 -
[2426]
Originally by: Dysthyme Edited by: Dysthyme on 30/09/2008 12:33:56 Not sure if it has already been mentioned... I recognized while fitting an Astarte. The Battlecruiser Bonus doesnt seem to apply correctly as there are no DPS changes when changing Battlecruiser Skill. - Maybe it has been applied without linking it to the skill level as its a prereqiusite - I dont know.. So long
Any T2 ship already has the bonuses from the level 5 required skill built into it, since it's a requirement to fly the ship. Changing that skill level won't change the stats because without the level 5 skill you wouldn't be able to fly the ship. Even though the description says something like 5% bonus to velocity per level in Minmatar Cruiser, the base stats of the Vagabond already take into account the 25% boost in speed because you *need* Minmatar Cruiser V to fly the ship. |
Razvyednitza
|
Posted - 2008.10.02 16:17:00 -
[2427]
How do you save a Setup?
Kinda basic, but not obvious.
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The Vixen
Gallente DataPipe Industries
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Posted - 2008.10.02 16:24:00 -
[2428]
Originally by: Razvyednitza How do you save a Setup?
Kinda basic, but not obvious.
Once you create it, mess with it and exit the setup, it auto-saves.
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Razvyednitza
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Posted - 2008.10.02 17:21:00 -
[2429]
thanks, I'll try that. I had just exited with the setup live.
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Yoinx
Caldari Gemini Sun
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Posted - 2008.10.02 19:48:00 -
[2430]
Edited by: Yoinx on 02/10/2008 19:55:35 Ok, so I was messing around with a raven setup, and added a booster...
For some reason EFT crashed...
Then I started getting this error when trying to open or close EFT.
"Access violation at address 004CB05A in module 'EFT.exe'. Read of address 02128000."
I ended up having to remove my raven.cfg file to correct the error. Looking at that file... it looks like when EFT crashed... it didnt fully write the fittings to that file. So my last lines look like:
Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile Launcher I,Wrath Cruise Missile Cruise Missile
Which EFT apparently panics when it sees that partial name.
*edit*
removed that final setup, replaced the file and EFT still errors.... Is there anyway to recover the file? - I wish I had something witty to put in a signature. - |
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Assimil8r
|
Posted - 2008.10.02 21:40:00 -
[2431]
Originally by: Liang Nuren Can you reproduce it? I can make a new install on my box and run test patterns for you if you'd like. At any rate, things break and no longer update/function after the error happens so ignoring it may not be a really good option. I'd offer to help, but my C# is pretty weak by virtue of being a *nix/ETL developer.
EFT is not written in C#, it is written in Delphi/Object Pascal; I can tell this from the fact that it throws up so many access violations. EFT is a great app but, no offence to Gripen, Delphi is possibly the worst programming language to write anything in, due to the fact that (a) the runtime seems to trigger access violations at the drop of a hat and (b) access violations have a nasty habit of corrupting the internal state of the app.
Gripen, from one programmer to another, I'd seriously advise you to consider rewriting EFT in a mananged language such as C#. The company I'm currently working for used to be a Delphi shop and is slowly migrating to C#, and the apps we've ported from Delphi to C# are now so stable that even the users have commented on this!
If you decide to do this, I'm happy to help you port code... hell I've had enough experience converting Delphi apps to C# apps to last me a lifetime .
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Caffeine Junkie
I.M.M
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Posted - 2008.10.03 12:56:00 -
[2432]
Tiny bug:
When you right click a Mining Gang Link module thats fitted to a Rorqual. The "Change Affecting Skills" menu does not include the level for "Capital Industrial Ships".
There are many places in this game where battles are fought and won, EFT isn't one of them. |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.10.04 00:21:00 -
[2433]
Boosters should work now in the new version available for download. |
DTson Gauur
Caldari Underground-Operators
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Posted - 2008.10.04 08:19:00 -
[2434]
Boosters work + drag'n'dropping implants works too. Also projected effects are properly removed when changing setups within same ship.
Again, superb work Gripen! I know you won't prolly need it but small isk donation coming your way anyway :)
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Azeryn
|
Posted - 2008.10.04 11:16:00 -
[2435]
Not sure it is a bug or I am missing something.
In the following setup:
[Hurricane, Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Large Capacitor Battery II Large Capacitor Battery II Cap Recharger II 100MN Afterburner I
Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Salvage Tackle I Salvage Tackle I Salvage Tackle I
The speed listed for the ship with the AB turned on is the same with and without the salvage tackle rigs. It should apply a penalty of 9% per tackle, resulting in about 410 m/s speed with 3 rigs installed, right? This is about the speed I get in-game with this setup anyway, so something is wrong in EFT.
Fantastic program btw, saved me so much time and isk, I can't stand the thought of playing EVE without it. Keep up the good work.
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Yoinx
Caldari Gemini Sun
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Posted - 2008.10.04 16:53:00 -
[2436]
Gripen,
Downloaded 2.8.1
Playing with the boosters... it doesnt turn the character skill requirements indicator red when you choose a booster that requires biology 2, and you only have biology 1.
IE: Have biology 1. Added Improved X-Instinct booster. Still showed green. - I wish I had something witty to put in a signature. - |
Professor Mostiarty
|
Posted - 2008.10.06 23:02:00 -
[2437]
Minor Feature Suggestion:
Often when playing around with fitting ideas, you have to do a lot of A/B/C comparisons of various modules and rigs in order to determine the best combination.
For example, this afternoon I was playing with fitting out a Crane with combinations of nozzles, polycarbon, nanofiber and stabilizers, trying to find the best "bang for buck" combination for speed and manuverability.
It would be extremely handy if the popup you get when you right-click on a slot also lists all the items you've put into that type of slot during the current session, for quick replacement. This would make the mix-n-match process a lot faster.
Props on the app, btw.
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MalVortex
Reaper Industries Eternal Rapture
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Posted - 2008.10.06 23:25:00 -
[2438]
EVE-Files link appears damaged for 2.8.1. Really looking forward to trying out the booster feature finally! Keep up the work Gripen
"Provider error '8000ffff'
Catastrophic failure
/includes.dxd, line 34 "
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Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2008.10.07 15:37:00 -
[2439]
Edited by: Miss KillSome on 07/10/2008 15:37:41 I get this error on Vista on running program
http://www.imagebam.com/image/7dadf715129483/ ----- TCODA corporation is recruiting! TCODA is awesome! |
Maniac deathandler
|
Posted - 2008.10.07 21:19:00 -
[2440]
Edited by: Maniac deathandler on 07/10/2008 21:20:05 Every time I download this programe I keep getting Missing Filename and then it open. When i try to then use it, it states an access violation.
I am getting frustrated with this as I have tried in vain to download a workable version...any tips apart from stop downloading it.
I am running xp pro 64 bit.
Cheers manic
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sixth sense
|
Posted - 2008.10.08 08:46:00 -
[2441]
425mm Railgun II CPU calculation
I'm getting a difference between EFT and in-game fitting a Megathron EFT 56.0175 In-game 57.75
Relevant skills AWU IV WU V Electronics V
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Robdon
|
Posted - 2008.10.08 17:40:00 -
[2442]
Hi,
Might be a problem with Frieghters & Jump Frieghters.
Thier align time seems to get modified by the Capital Ships skill.
However, the Capital Ships skill says....
"Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill."
However, these 2 ship types dont require the Capital Ship skill. So is EFT wrong or is the description in Eve wrong?
Thanks,
Rob.
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Kaivaja
State War Academy
|
Posted - 2008.10.10 14:01:00 -
[2443]
Originally by: sixth sense 425mm Railgun II CPU calculation
The difference is exactly 3%... smells like 3% turret CPU usage hardwire. See what happens if you put correct hardwires to your EFT profile... |
Sornelia
|
Posted - 2008.10.10 14:28:00 -
[2444]
Originally by: Sornelia Data error:
Cormorant has 475 base cap instead of 500.
This was not fixed with the last update. |
Shawn Gallentino
|
Posted - 2008.10.11 21:37:00 -
[2445]
Hey, Thanks for all of your hard work on the EFT it really helps Fit for PVP.
On that note, I noticed that it doesn't show the Strip Miner/Ice Harvester reduced cycle time when getting boosts from a command ship with Mining Foreman Modules.
Is this by design?
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Zjavoronok
|
Posted - 2008.10.12 11:58:00 -
[2446]
BUG REPORT
EFT-2.7 looses changes when computer shutdowned via Run->Shutdown. When I manually click EFT:File->Exit all changed data saved as needed.
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sixth sense
|
Posted - 2008.10.13 13:36:00 -
[2447]
Originally by: Kaivaja
Originally by: sixth sense 425mm Railgun II CPU calculation
The difference is exactly 3%... smells like 3% turret CPU usage hardwire. See what happens if you put correct hardwires to your EFT profile...
Your damn right Kaivaja, well done, thanks.
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Kyoko Sakoda
Caldari Veto. Veto Corp
|
Posted - 2008.10.13 13:41:00 -
[2448]
Hi Gripen
Found what appears to be a bug with 2.8.1. In Vista x64 when hovering over the question mark (?) to get a ship description, the description is often blank and when it is CPU usage will often bump up past 20%. Also, the description box will not disappear upon moving the cursor off the (?) icon.
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Sokachi
|
Posted - 2008.10.13 19:11:00 -
[2449]
hey there! i got a real quick question about EFT. after fitting several modules to various ships the capacitor summery is telling me "Stable at 100%". what does that mean exactly?
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jarrell garick
|
Posted - 2008.10.13 21:56:00 -
[2450]
hey there. everytime i go to download, i click the link and it takes me to http://depositfiles.com/en/files/8448710, i select the free downloading option and get a 60second countdown, once this has finished, i click download and get "Downloading is currently impossible, because the link generated for your IP address 90.192.45.3 is now obsolete, please, get a new download-link" along with a party poker sight pop-up. anyone know why my download keeps failing?
regards jarrell
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Aioa
Planetary Assault Systems
|
Posted - 2008.10.13 22:38:00 -
[2451]
Originally by: jarrell garick hey there. everytime i go to download, i click the link and it takes me to http://depositfiles.com/en/files/8448710, i select the free downloading option and get a 60second countdown, once this has finished, i click download and get "Downloading is currently impossible, because the link generated for your IP address 90.192.45.3 is now obsolete, please, get a new download-link" along with a party poker sight pop-up. anyone know why my download keeps failing?
regards jarrell
Grab it from the Alt mirror #1 (eve-files) --
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Solkir
|
Posted - 2008.10.15 03:57:00 -
[2452]
Don't know if this has been reported.
"Capacitor Flux Coil I" shows as requiring "Energy Grid Upgrades IV" when it only requires upgrades 3. |
Solkir
|
Posted - 2008.10.15 03:57:00 -
[2453]
Don't know if this has been reported.
"Capacitor Flux Coil I" shows as requiring "Energy Grid Upgrades IV" when it only requires upgrades 3. |
Solkir
|
Posted - 2008.10.15 03:57:00 -
[2454]
Don't know if this has been reported.
"Capacitor Flux Coil I" shows as requiring "Energy Grid Upgrades IV" when it only requires upgrades 3. |
Solkir
|
Posted - 2008.10.15 03:57:00 -
[2455]
Don't know if this has been reported.
"Capacitor Flux Coil I" shows as requiring "Energy Grid Upgrades IV" when it only requires upgrades 3. |
Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.10.15 10:16:00 -
[2456]
Hi
not sure if it is my misunderstanding - but the mining upgrades skill does not seem to be affecting the ice harvestor cpu usage in eft2.8.
Dan
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Dangrou
Caldari Holy Grail Constructiion
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Posted - 2008.10.15 10:16:00 -
[2457]
Hi
not sure if it is my misunderstanding - but the mining upgrades skill does not seem to be affecting the ice harvestor cpu usage in eft2.8.
Dan
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Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.10.15 10:16:00 -
[2458]
Hi
not sure if it is my misunderstanding - but the mining upgrades skill does not seem to be affecting the ice harvestor cpu usage in eft2.8.
Dan
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Dangrou
Caldari Holy Grail Constructiion
|
Posted - 2008.10.15 10:16:00 -
[2459]
Hi
not sure if it is my misunderstanding - but the mining upgrades skill does not seem to be affecting the ice harvestor cpu usage in eft2.8.
Dan
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Tarke
Mercurialis Inc.
|
Posted - 2008.10.15 17:30:00 -
[2460]
Is the API part broken? I have tried a few times, with two accounts and it will only give back failed. Evemon is working so I know i can get API through the web. |
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Tarke
Mercurialis Inc.
|
Posted - 2008.10.15 17:30:00 -
[2461]
Is the API part broken? I have tried a few times, with two accounts and it will only give back failed. Evemon is working so I know i can get API through the web. |
Tarke
Mercurialis Inc.
|
Posted - 2008.10.15 17:30:00 -
[2462]
Is the API part broken? I have tried a few times, with two accounts and it will only give back failed. Evemon is working so I know i can get API through the web. |
swisher
The Magnificents Axiom Empire
|
Posted - 2008.10.16 07:13:00 -
[2463]
Is there any way for us to make experimental ships? say we want to play around with balancing a hypothetical t2 destroyer or similar, are ships base data accessible?
|
swisher
The Magnificents Axiom Empire
|
Posted - 2008.10.16 07:13:00 -
[2464]
Is there any way for us to make experimental ships? say we want to play around with balancing a hypothetical t2 destroyer or similar, are ships base data accessible?
|
swisher
The Magnificents Axiom Empire
|
Posted - 2008.10.16 07:27:00 -
[2465]
Originally by: swisher Is there any way for us to make experimental ships? say we want to play around with balancing a hypothetical t2 destroyer or similar, are ships base data accessible?
post hoc- I looked at ships.dat and the others, the descriptions are in ascii but that's about it, they are encoded in some way.
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funky junk9
|
Posted - 2008.10.16 13:44:00 -
[2466]
sounds good to me
|
Vincent Jarjadian
|
Posted - 2008.10.17 11:45:00 -
[2467]
The Golem doesnt seem to take the caldari battleship skill into account?
this could be intentional since the golem required BS lvl5, but all the other skills are in similar parts.
|
Sylar McIntyr
Caldari Konstrukteure der Zukunft
|
Posted - 2008.10.17 13:18:00 -
[2468]
Originally by: Vincent Jarjadian The Golem doesnt seem to take the caldari battleship skill into account?
this could be intentional since the golem required BS lvl5, but all the other skills are in similar parts.
Its intentional. EFT calculates teh stats of the Golem always as if you had BS5 even it is not true (same goes for other ships) ________________________________________________
Making space dangerous again ! |
Noriko Sakai
Gallente DC1 Coalition
|
Posted - 2008.10.17 20:42:00 -
[2469]
First, Thanks for all the effect you've put into this project. I do have a suggestion as follows.
The current version will calculate your cap booster charges and give you how long your cap will last with the cap booster on and off.
However. This info is a bit misleading. The time listed with the booster on is based on unlimited amount of booster charges. But in most case, you'll actually run out of booster charges before then due to cargo space restriction.
Example. I have a CNR setup with Heavy Cap Booster II using 800 charges. EFT shows 8m 12s with Cap booster on and 1m 37s off. But in reality, You'll most likely be carrying only 12 (320m3+4 in module) to 16 (480m3+4 in module) charges. Using a cycle time of 58sec (4 charge per module every 12 sec with a 10 sec reload). You'll run out of charges after 3-4 minutes and you'll run out of cap in 4 1/2 to 5 1/2 minutes.
Can we add an option so the user can input the number of booster charges being carried on the ship and use that to provide a more realistic Cap endurance?
|
Tinker1947
|
Posted - 2008.10.19 09:26:00 -
[2470]
Seem to want a payment to download your file from the site it is stored at, choosing the Download Free option just give a error (as is normal with this type of site), any other place to retrieve the EFT file from..????
|
|
Melerose Tenaku
|
Posted - 2008.10.19 23:00:00 -
[2471]
dont suppose we have a mac compatible version do we?
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k1n1
|
Posted - 2008.10.20 00:41:00 -
[2472]
I have a bug in version 2.8.1 for coercer not have rigs slots, but high slots have a 11 slots! Please corrective tham!
|
sh4rp ov3rvolt
Hikage Corporation Paxton Federation
|
Posted - 2008.10.24 07:04:00 -
[2473]
Originally by: k1n1 Edited by: k1n1 on 22/10/2008 00:07:12 I have a bug in version 2.8.1 for coercer not have rigs slots, but high slots have a 11 slots! Please corrective that!
works perfectly for me... |
Rilwar
BlackStar Industrial
|
Posted - 2008.10.24 20:31:00 -
[2474]
After using EFT for half a year I've found something that annoys me a little bit, and spurred me to make a request/suggestion.
Is it possible to move the control item for Market/Faction/Complex/Deadspace gear to the top of the listbox that it's at now? I.E. In between the item category tree pane and the module selection pane? I think that's possibly one of the most used controls in the program, and it's as far as it possibly can be from the main area of the program where your mouse is 95% of the time.
That said, keep up the uber work, this program is second to none, and if it ever goes away I'm nuking Iceland just because I can't play EVE and have EFT at the same time. ------------------------------------------ FTW \o/ |
UrsaeMajoris
|
Posted - 2008.10.25 06:11:00 -
[2475]
Found something in 2.8.1 that needs to be corrected: EFT shows Crash boosters affecting "unguided" missiles' explosion radius, e.g. rockets, HAMs and torps. Crash boosters dont have any effect on those missiles in game.
|
Gal'tashec
Gallente The Dead Parrot Shoppe Inc.
|
Posted - 2008.10.26 08:46:00 -
[2476]
Edited by: Gal''tashec on 26/10/2008 08:46:10 I'm sure this is a known issue since I've been affected by it since atleast 2.4.1, however sometimes (if not always) when you import a setup from the clipboard then it's almost like the application miss calculates the speed of the ship by a factor of 10.
For example when I import the following
[Eris, Twin Bubble] Co-Processor II Co-Processor II Overdrive Injector System II Nanofiber Internal Structure II
Sensor Booster II 1MN MicroWarpdrive II
Interdiction Sphere Launcher I, Warp Disrupt Probe Interdiction Sphere Launcher I, Warp Disrupt Probe Prototype Cloaking Device I 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S
Auxiliary Thrusters I Auxiliary Thrusters I
Hobgoblin II x1
It gets a top speed of 349 m/s using the "All Level V" character profile, when infact the top speed should be 3494 m/s. Removing all the speed mods and adding them again does not solve it either, it keeps displaying it wrong.
And here's a funny twist. If you remove all modules, except the Prototype Cloaking Device I it will continue to calculate wrong (it will give you a top speed of 41 m/s), however the second you remove the cloak it starts calculating it correctly again. So if you import the setup and only remove the cloak it will start displaying correctly again.
I'm pretty sure I've had similar problems with setups that do not include the cloak, but this time I was able to reproduce it time after time again and pin point it down to the cloak. --- CEO of Raptus Regaliter Always in the lookout for good pilots |
Joshua Calvert
Caldari Safespot Industries
|
Posted - 2008.10.26 16:12:00 -
[2477]
Edited by: Joshua Calvert on 26/10/2008 16:14:54 It was those pesky leadership skills!
Peace and love, Josh
|
Arwen EpeeNoire
Caldari Defcon One Tau Ceti Federation
|
Posted - 2008.10.26 22:05:00 -
[2478]
Edited by: Arwen EpeeNoire on 26/10/2008 22:05:42
Originally by: Gal'tashec Edited by: Gal''tashec on 26/10/2008 08:46:10 I'm sure this is a known issue since I've been affected by it since atleast 2.4.1, however sometimes (if not always) when you import a setup from the clipboard then it's almost like the application miss calculates the speed of the ship by a factor of 10.
For example when I import the following
[Eris, Twin Bubble] Co-Processor II Co-Processor II Overdrive Injector System II Nanofiber Internal Structure II
Sensor Booster II 1MN MicroWarpdrive II
Interdiction Sphere Launcher I, Warp Disrupt Probe Interdiction Sphere Launcher I, Warp Disrupt Probe Prototype Cloaking Device I 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S 75mm Gatling Rail II, Antimatter Charge S
Auxiliary Thrusters I Auxiliary Thrusters I
Hobgoblin II x1
It gets a top speed of 349 m/s using the "All Level V" character profile, when infact the top speed should be 3494 m/s. Removing all the speed mods and adding them again does not solve it either, it keeps displaying it wrong.
And here's a funny twist. If you remove all modules, except the Prototype Cloaking Device I it will continue to calculate wrong (it will give you a top speed of 41 m/s), however the second you remove the cloak it starts calculating it correctly again. So if you import the setup and only remove the cloak it will start displaying correctly again.
I'm pretty sure I've had similar problems with setups that do not include the cloak, but this time I was able to reproduce it time after time again and pin point it down to the cloak.
Prototype Cloaking Device I Attributes powergrid usage 1 MW CPU usage 30 tf Maximum Velocity Penalty 90 % Tech Level 1 Sensor Recalibration Time 3 sec Scan Resolution Bonus -50 %
Here is your factor x10...
|
Gaggarth
|
Posted - 2008.10.26 22:23:00 -
[2479]
I am trying to download the Fitting program but it wants to open it up using windows photo gallery. It will not finish because it says it is not compatible or the program is not up to date. The program is. I have tried using the mirror and different sites. Thanks |
Miko Sull
|
Posted - 2008.10.27 05:58:00 -
[2480]
it looks great.. just a few things... why NO shortcut for the program??? and why doesn't it show up under start/ all programs... like most every other exe program in the real world? oh and if it's supposed to do that, then your "only download eft from here" scap is just that crap... I also would thinkthat eft could also auto update a previous version of eft installed on a persons computer.
Don't get me wrong.. Gripen you are doing an awesome job and it is appreciated, but a shorcut at the very least is a damn MUST!!!!!
I have been using eft 2.3 since it came out and if eft's updates would ever update the 2.3 version, i'd use the newer versions, but it never does.
oh and the crap that you have on your FAQ page is just that.. crap. it certainly reminds me of corporate America's idea of FAQ's.. and those are useless.
I'm certain that i'm not the only eve player who has seen the fact that there is NO shortcut for this program.
Please fix these items immediately :)
thanks |
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Knorp
|
Posted - 2008.10.27 07:26:00 -
[2481]
I'm new to EFT, but can't use it atm since i can't import my char. API connecting seems to work, since i'm able to chose one of my chars. But clicking the "import" button doesnt seem to be importing anything.... Any clue?
|
2nd Ammendment
|
Posted - 2008.10.28 04:07:00 -
[2482]
I've never used the program, but I would like to try... however, when I run the download through http://virusscan.jotti.org/ I get a warning message as follows: F-Prot Antivirus Found W32/Infostealer.A!Maximus (probable variant)
Any ideas? I downloaded from two of your listed sources, and got the same warning on both.
|
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.10.28 16:02:00 -
[2483]
Edited by: Ishina Fel on 28/10/2008 16:03:11
Originally by: Miko Sull it looks great.. just a few things... why NO shortcut for the program??? and why doesn't it show up under start/ all programs... like most every other exe program in the real world? oh and if it's supposed to do that, then your "only download eft from here" scap is just that crap... I also would thinkthat eft could also auto update a previous version of eft installed on a persons computer.
Don't get me wrong.. Gripen you are doing an awesome job and it is appreciated, but a shorcut at the very least is a damn MUST!!!!!
I have been using eft 2.3 since it came out and if eft's updates would ever update the 2.3 version, i'd use the newer versions, but it never does.
oh and the crap that you have on your FAQ page is just that.. crap. it certainly reminds me of corporate America's idea of FAQ's.. and those are useless.
I'm certain that i'm not the only eve player who has seen the fact that there is NO shortcut for this program.
Please fix these items immediately :)
thanks
So? Then make yourself a shortcut. Surely you are proficient enough with Microsoft Windows to know and understand the entire two-click process that it takes...?
Also, auto-updaters are NOT a trivial thing that just anyone can develop and run. In addition to the added development effort, it requires that you have your own static file server (or a paid storage service) online 24/7, with enough bandwidth to handle (in EFT's case) possibly a five digit amount of users after a new version release.
Seriously, people who post stuff like this have zero idea how application development and release actually works. Just as long as they can mooch off of someone else's free service... *pet peeve*
|
Vincent Jarjadian
|
Posted - 2008.10.28 17:27:00 -
[2484]
I dont quite know how you deal with this...
but when is the orca planned to be in EFT? or the speed changes.
Or is there a way we can edit a spare version of EFT with some changes or the new ship?
luckily the itty 1 has the same lowslots and bonus so we know it'll have 100k m3 cargo at lvl5 and t2 rigged :) |
Azeryn
|
Posted - 2008.10.29 11:58:00 -
[2485]
Edited by: Azeryn on 29/10/2008 11:59:57 Edited by: Azeryn on 29/10/2008 11:59:25 Feature suggestion:
A third column in the lower right window, labeled "meta level", in addition to CPU and Powergrid usage (with maybe a toggle in the preferences so those who are not interested can switch it off).
Meta-level is the quickest way to differentiate between different variations of the same T1 module. It's a bit tedious to open the infos of every module to find out what is what, when a single parameter could be sufficient.
Thanks again for this fantastic tool!
|
RealRancor
Gallente Krupp-Stahl Majesta Empire
|
Posted - 2008.10.29 16:07:00 -
[2486]
Hi!
I hope this wasn't posted before:
There is an small bug in the interceptor ships, you need Evasive Maneuvering on Lvl5 but EFT doesn't show this...
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Fastercart
Gallente Ihatalo Heavy Industries Ihatalo Cartel
|
Posted - 2008.10.29 16:42:00 -
[2487]
Originally by: Azeryn Feature suggestion:
A third column in the lower right window, labeled "meta level", in addition to CPU and Powergrid usage (with maybe a toggle in the preferences so those who are not interested can switch it off).
Meta-level is the quickest way to differentiate between different variations of the same T1 module. It's a bit tedious to open the infos of every module to find out what is what, when a single parameter could be sufficient.
Thanks again for this fantastic tool!
I like this idea. I constantly switch between Evemon or the game and EFT to look at meta levels. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Mattk50
Caldari House Maadiah
|
Posted - 2008.10.31 20:18:00 -
[2488]
were is the manticore ship in this? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <a href="http://rumandmonkey.com/widgets/toys/testgen/6199/"><img src="http://stat.rumandmonkey.com/tests/9/9/6199/25764.jpg" title="Industrialist with teeth" alt="Indus |
Alqualonde
Merch Industrial GoonSwarm
|
Posted - 2008.10.31 20:35:00 -
[2489]
Edited by: Alqualonde on 31/10/2008 20:41:10
It would be incredibly useful to me if I could run EFT in other OSes, even if just in WINE, but there are some significant bugs running this in WINE:
1. none of the icons have masks so it looks terrible 2. typing in the search box causes the program window to be displaced down a little bit with every character you type
Obviously this is not something I would necessarily expect the original author to work on, but I sure would love to waste my own time working on it if only it were open source.
|
Jack Sly
|
Posted - 2008.11.01 16:44:00 -
[2490]
I downloaded from here (2 sites) and both were infected with an infostealer, is this part of the program
|
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WARTECH ASSASSIN
|
Posted - 2008.11.01 21:12:00 -
[2491]
Edited by: WARTECH ASSASSIN on 01/11/2008 21:12:36 As of Version 2.8.1
Berserker SW-900 (webber drone) still is set under REQUIREMENTS as needing DRONE 1 when in game it requires DRONE 5.
Reporting it in. Thanks for the tool.
|
Uhr Ptrak
Minmatar Es and Whizz Hedonistic Imperative
|
Posted - 2008.11.02 04:28:00 -
[2492]
Thanks for the addition of combat boosters to the mix in EFT. But, it shows all of the potental negative side-effects occuring, which is astronomically unlikely.
For example, standard blue pill has a 20% of side-effects (with no levels of nanite control skill). If you get unlucky, you'll trigger one, randomly selected, negative effect. You then get a 2% chance of another negative effect occuring. If that one goes against you, you get a .2% chance of a third negative effect.
I know it's probably a pain but any chance of EFT taking any of this into account?
|
Allestin Villimar
Dark Ashes
|
Posted - 2008.11.03 01:49:00 -
[2493]
Originally by: Jack Sly I downloaded from here (2 sites) and both were infected with an infostealer, is this part of the program
What exactly do you mean by "infostealer" and what are you basing that off of? A lot of antivirus programs give false positives for just about anything. ...in bed. |
Vhiskey
Caldari Imperial Forces
|
Posted - 2008.11.04 01:02:00 -
[2494]
hi,
got a problem. i recently updated eft to the newest version and now eft isnt saving my chars and ship setups anymore. didnt have that problem with the older version.
dont know what i can do. any help? thx
|
Xeliya
Reikoku Band of Brothers
|
Posted - 2008.11.04 07:43:00 -
[2495]
Would love to see a jump time for capitals added in. So from 0% and 30% cap how long would it take to hit 71%
|
Davik Rendar
Open All Hours
|
Posted - 2008.11.05 00:42:00 -
[2496]
Originally by: Uhr Ptrak Thanks for the addition of combat boosters to the mix in EFT. But, it shows all of the potental negative side-effects occuring, which is astronomically unlikely.
For example, standard blue pill has a 20% of side-effects (with no levels of nanite control skill). If you get unlucky, you'll trigger one, randomly selected, negative effect. You then get a 2% chance of another negative effect occuring. If that one goes against you, you get a .2% chance of a third negative effect.
I know it's probably a pain but any chance of EFT taking any of this into account?
It does. Right click on the booster in the ship loadout window and you can deactivate the side effects or randomize the penalties.
|
Blind Molechild
|
Posted - 2008.11.05 10:42:00 -
[2497]
Edited by: Blind Molechild on 05/11/2008 10:42:20 somethings wrong with turret cpu calculation on navythron.
EFT says im good / no implants, EVE doesnt agree.
Fitting is in EFT: hi 3x 425mm t2, 4x 425mm prototype mid 4x t2 cap rechargers low t2 lar, 2x t2 mag stabs, 4x t2 hardeners, dc2
no implants in EFT or EVE on clone. lv4 adv weapon upgrades.
|
Matata Hakuna
4S Corporation
|
Posted - 2008.11.05 12:53:00 -
[2498]
Are locus rig stacking changes included in latest version (when you switch data folders)? I don't see any difference from my old fittings with multiple locus rigs.
|
FugginNutz
Caldari Chinchilla Industries Manifest Destiny.
|
Posted - 2008.11.06 19:09:00 -
[2499]
On the DPS Chart...is there a way to increase the range the chart tracks? With me it keeps cutting off at 55K.
|
Lakhthaar
Gallente STK Scientific N.A.S.A
|
Posted - 2008.11.06 23:40:00 -
[2500]
Shield Power Relays are broken. When you fit one your cap recharge goes down, and your sheild regen goes up.
|
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Karina Redstar
|
Posted - 2008.11.07 07:49:00 -
[2501]
Enyo - doesn't take the shield&armor resist bonus per galente frigate level.
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Caphis
|
Posted - 2008.11.07 07:59:00 -
[2502]
there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
|
NoNah
|
Posted - 2008.11.07 08:04:00 -
[2503]
Originally by: Caphis there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
The ship in game allows 5? Parrots, commence!
Postcount: 926212
|
Caphis
|
Posted - 2008.11.07 08:34:00 -
[2504]
Edited by: Caphis on 07/11/2008 08:34:15
Originally by: NoNah Edited by: NoNah on 07/11/2008 08:07:55
Originally by: Caphis there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
The ship in game allows 5?
in EFT it allows 5...ingame it allows 4
|
Metathron
S'Erum
|
Posted - 2008.11.07 10:30:00 -
[2505]
Originally by: Caphis Edited by: Caphis on 07/11/2008 08:34:15
Originally by: NoNah Edited by: NoNah on 07/11/2008 08:07:55
Originally by: Caphis there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
The ship in game allows 5?
in EFT it allows 5...ingame it allows 4
Look again. Or buy glasses.
|
TheRealBanana1
Gallente Seven Samurai
|
Posted - 2008.11.07 10:37:00 -
[2506]
\o/ I finally fixed all of my pesky illegal operation errors. Had to go into EFT/Setups and check each CFG for Booster_Active remove the line whenever I found it. Kind of annoying, hope it gets fixed soon.
|
Plave Okice
Mercenary Forces
|
Posted - 2008.11.07 10:40:00 -
[2507]
Originally by: Caphis Edited by: Caphis on 07/11/2008 08:34:15
Originally by: NoNah Edited by: NoNah on 07/11/2008 08:07:55
Originally by: Caphis there is a little error in the eagle EFT allows 5 turent points...the ship ingame allows 4
The ship in game allows 5?
in EFT it allows 5...ingame it allows 4
D'oh
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Grigo
Dracula Order The Black Isle
|
Posted - 2008.11.07 11:48:00 -
[2508]
Originally by: Metathron Look again. Or buy glasses.
Click here if you are Romanian. |
Kaivaja
State War Academy
|
Posted - 2008.11.07 19:32:00 -
[2509]
Originally by: Caphis in EFT it allows 5...ingame it allows 4
Caphis, read Trinity 1.1 patch notes (12 March 2008).
Alternatively, login to the game, buy an Eagle and open the ship fitting screen :-).
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McFly
C0LDFIRE RUDE Alliance
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Posted - 2008.11.08 09:59:00 -
[2510]
I dont know if this has been asked already, but Gripen is there a release date for the Quantum Rise version with the changes to industrials, orca and final speed changes/blaster ship mods?
Or is it all still too much 'up in that air' ??
|
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Josef Amerentev
Gallente E.M.P. Industries Malum Exuro
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Posted - 2008.11.09 02:08:00 -
[2511]
In the character editor, i cant see any description of the implants, also the implants do not appear in the fitting panel
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Garqek
|
Posted - 2008.11.09 07:03:00 -
[2512]
When trying to import my info for my char it does not update or show implants. I am running win vista 64bit , dont think anything else is needed to help. If I get an error I will post it.
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Mon Marth
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Posted - 2008.11.09 14:24:00 -
[2513]
Edited by: Mon Marth on 09/11/2008 14:24:02 Yes! I am wondering the same thing as McFly, will there be a Quantum Rise update soon? That would be very beneficial for the eve community!!!
And not just the carebear updates :) but the speed nerf changes as well
|
dojocan81
|
Posted - 2008.11.09 15:52:00 -
[2514]
same as above
eft needs a QR update, but when? :)
regards
|
805BEST
Caldari Cskillzone DAMAGE INC...
|
Posted - 2008.11.09 23:46:00 -
[2515]
dumb question but how do you install it and where. Because ive tried several times and i keep on getting errors. Q/ |
McFly
C0LDFIRE RUDE Alliance
|
Posted - 2008.11.10 11:54:00 -
[2516]
Edited by: McFly on 10/11/2008 11:55:22
Originally by: Mon Marth Edited by: Mon Marth on 09/11/2008 14:24:02 Yes! I am wondering the same thing as McFly, will there be a Quantum Rise update soon? That would be very beneficial for the eve community!!!
And not just the carebear updates :) but the speed nerf changes as well
I would really like to compare my eft of my nighthawk to eft of the new missile changes that came out after the updated speed change data pack was with EFT 2.8.1 as well as just be content with have an accurate EFT to the server build.
|
Xhypros
Gallente Enterprise Estonia FOUNDATI0N
|
Posted - 2008.11.10 14:10:00 -
[2517]
I've had a problem with EFT from the start, but haven't found a feasible solution as of yet. The trouble is that some of the features (effective hp, capacitor etc.) are truncated as if they didn't fit on the screen. Resizing or changing the resolution don't seem to affect it at all. I've added a picture of the issue, any thoughts?
http://web.zone.ee/mastik/eft-trouble.jpg
BTW otherwise the program is perfect and thanks a million to the creator!
|
Black DeathRain
Caldari Big Fake Mother I The Fierce Allegiance
|
Posted - 2008.11.10 18:06:00 -
[2518]
Originally by: Xhypros I've had a problem with EFT from the start, but haven't found a feasible solution as of yet. The trouble is that some of the features (effective hp, capacitor etc.) are truncated as if they didn't fit on the screen. Resizing or changing the resolution don't seem to affect it at all. I've added a picture of the issue, any thoughts?
http://web.zone.ee/mastik/eft-trouble.jpg
BTW otherwise the program is perfect and thanks a million to the creator!
Fonts FONTS fonts
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.11.12 00:01:00 -
[2519]
Edited by: Rhaegor Stormborn on 12/11/2008 00:01:36
How long until an update for Quantum Rise, or is there one already?
|
Pattern Clarc
Naglihiem
|
Posted - 2008.11.12 00:41:00 -
[2520]
Originally by: Rhaegor Stormborn
How long until an update for Quantum Rise, or is there one already?
Lol, beat me too it :P ____
"I'm for the big things, and the realy big things"
Pattern For CSM!
|
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Mattk50
Caldari House Maadiah
|
Posted - 2008.11.12 01:08:00 -
[2521]
methinks we need a new eft so i can see if my MW has any use any more.
without EFT i am nothing.
|
Joe Shooter
Infusion. G00DFELLAS
|
Posted - 2008.11.12 01:11:00 -
[2522]
Edited by: Joe Shooter on 12/11/2008 01:11:37
Originally by: Rhaegor Stormborn Edited by: Rhaegor Stormborn on 12/11/2008 00:01:36
How long until an update for Quantum Rise, or is there one already?
These changes have already been implemented but they are currently in a folder callwed 'data_speedpatch', if you rename that folder to 'data' then it will read the data from that folder and thus the speednerf is applied to EFT :P ___________
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Haruo Wako
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Posted - 2008.11.12 03:08:00 -
[2523]
Originally by: Joe Shooter Edited by: Joe Shooter on 12/11/2008 01:11:37
Originally by: Rhaegor Stormborn Edited by: Rhaegor Stormborn on 12/11/2008 00:01:36
How long until an update for Quantum Rise, or is there one already?
These changes have already been implemented but they are currently in a folder callwed 'data_speedpatch', if you rename that folder to 'data' then it will read the data from that folder and thus the speednerf is applied to EFT :P
Actually EFT is missing the stats for the new cloaking transports. Not to mention it using month old SISI data.
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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.11.12 03:48:00 -
[2524]
We also seem to be missing the Orca and locus rig stacking penalties. -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |
Riley Masterson
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Posted - 2008.11.12 04:28:00 -
[2525]
Well, we'll get an update soon I'm sure.
I was on SIS right before it went down for the final time before the expansion was released on TQ and I can tell you that at least in regards the the Orca, things were changed in those few days.
I'm sure once all the correct data is collected an updated version will be released, heck it's only been about 4 hours or so at this point. With eve, and everything else, patience isn't a virtue, but a requirement.
Looking forward to the update myself so I can gauge just how worthless the Orca really is, lol.
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Chimii Lecto
Gallente
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Posted - 2008.11.12 08:08:00 -
[2526]
Just wait for CCP to throw out the database dump. ---------- /Pretty Posting. |
Lana Lanee
Minmatar
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Posted - 2008.11.12 09:24:00 -
[2527]
when will we see a QR version?
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Lindsay Logan
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Posted - 2008.11.12 11:58:00 -
[2528]
Originally by: Lana Lanee when will we see a QR version?
Soon I hope. EFT is importent to me :P
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Selaya Calinus
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Posted - 2008.11.12 12:03:00 -
[2529]
I'll be honest it is the changes to Javelin missiles that i need to know about.
My damnation rocked for popping the small mish rats at 100km, before closing to to kill the big ones with rage missiles.
The sacrelige also rocked with HAMs, but losing 40km of range on the javelins really makes my life harder. Especially now we cant go as fast it means more sitting about waiting for targets to come into range.
The change from cap charge penalty to sig rad penalty on the rage missiles will help with cap stability whilst tanking hard hitters, but i guess the increase in sig means those BS guns will hit harder...
The sooner these effects are available for exploration in EFT the better imo!
Good work on a great utility, keep it up!
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Lieutenant Keen
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Posted - 2008.11.12 15:03:00 -
[2530]
Don't know if this has been asked - but is there any way to have a menu option similar to the shield resist options by right clicking on the Firepower/DPS area so we can set the target signature radius and speed?
If we can tell the program the sig radius and speed of a potential target, it would greatly help determining the best type and size weapons to use.
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Lee Maker
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Posted - 2008.11.12 15:17:00 -
[2531]
If I get the newer eft will I have to move my current fit setups over to it or will it move them over for me? I never updated my eft.
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Eo Prime
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Posted - 2008.11.12 15:37:00 -
[2532]
Originally by: Lee Maker If I get the newer eft will I have to move my current fit setups over to it or will it move them over for me? I never updated my eft.
Drag and Drop the "Setups" folder into the new EFT directory. thats the way I update my eft.
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Cybele Lanier
Amarr The Graduates Morsus Mihi
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Posted - 2008.11.12 17:08:00 -
[2533]
Originally by: Eo Prime
Originally by: Lee Maker If I get the newer eft will I have to move my current fit setups over to it or will it move them over for me? I never updated my eft.
Drag and Drop the "Setups" folder into the new EFT directory. thats the way I update my eft.
I just delete everything except the Characters & Setups folders, then install the new one. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |
Uruz Rune
Minmatar Vale Heavy Industries Molotov Coalition
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Posted - 2008.11.12 17:36:00 -
[2534]
I waaaaaant youuuuu to waant meeeeee I neeeeeeed youuuuu to neeed meeeeee
(need new EFT. Cannot Theorycraft. Brain... disintegrating... into... 80's... songs...)
Hit me with your best shot! FIRE AWAAAYYYYYYYY
(...so cold...) |
Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2008.11.12 19:50:00 -
[2535]
Originally by: Uruz Rune I waaaaaant youuuuu to waant meeeeee I neeeeeeed youuuuu to neeed meeeeee
(need new EFT. Cannot Theorycraft. Brain... disintegrating... into... 80's... songs...)
Hit me with your best shot! FIRE AWAAAYYYYYYYY
(...so cold...)
as a fellow EFT warrior, i can affirm these symptoms are both true and serious... help us!
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Sebea
Bottomfeeders Science and Research
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Posted - 2008.11.12 19:50:00 -
[2536]
Can we get a word from the OP letting us know if he's one of the hundreds of pilots who've canceled 12 accounts and rage quit?
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sh4rp ov3rvolt
Hikage Corporation Paxton Federation
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Posted - 2008.11.12 21:16:00 -
[2537]
Originally by: Sebea Can we get a word from the OP letting us know if he's one of the hundreds of pilots who've canceled 12 accounts and rage quit?
Nah, don't think he has quitted, he is one of the best kind of pvper, the kind that actually adapt to changes ... ______________________________________
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Giribaldi
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Posted - 2008.11.12 21:18:00 -
[2538]
Hey since were in a new era of eve patches and stuff can we get a new eft pls id like to know what im fitting and stuff before i fit it and then it turns out i cant exactly use that fitting mail me in game thanks bye
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.11.12 21:36:00 -
[2539]
YESSSSSS
Must know what to fit on new blockade runnerssssss
I Must havvessss Itsss..... My Preciousssssss
GOLLLUMN!
<cough cough hack hack>
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Noriko Sakai
Gallente DC1 Coalition
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Posted - 2008.11.12 22:21:00 -
[2540]
Yea, even using the speed patch data folder. It's showing that my Javelin HAM have a range of 220KM. I don't think that is right.
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McFly
C0LDFIRE RUDE Alliance
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Posted - 2008.11.13 00:40:00 -
[2541]
I bet gripen's working on it right now... watching the post count increase on the thread... thinking why did I create this thing?
Oh that's right, because it's BADASS, and we all needz our EFT Warfare... we can't post, because to do so would wholly inaccurate without the new data and.... ohwait...
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Mankirks Wife
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Posted - 2008.11.13 01:58:00 -
[2542]
I'll chip my vote in for a new EFT. Working a calculator and doing it the old fashioned way is making my fingers sore.
COOKIE for the op when he updates! ---
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Kallikor
Caldari Muppets Released
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Posted - 2008.11.13 02:01:00 -
[2543]
PLEASE PLEASE PLEASE put in a "last slot" funtion like quickfit had, so when I have one slot left and just a little PG or CPU I can get a list of what will fit in that last damn slot that I can't figure out what fits in it. tyvm
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Lana Lanee
Minmatar
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Posted - 2008.11.13 10:55:00 -
[2544]
wheeeeeeen dooooo weeeeee geeeeeeeet updateeeeee pleaseeeeeee :<
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DrAtomic
Atomic Heroes Arcane Alliance
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Posted - 2008.11.13 11:03:00 -
[2545]
Patience guys, this patch prolly has a huge impact on EFT given the heaps and heaps of stuff that changed. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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DrefsabZN
Caldari Butterfly Effect Corp.
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Posted - 2008.11.13 11:45:00 -
[2546]
To be honest the last slot feature would be amazing :) Or even the ability to select a slot and have it list all mods that you can fit/run with it.
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Hygelac
Sharks With Frickin' Laser Beams
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Posted - 2008.11.13 12:01:00 -
[2547]
Well done on a fantastic tool. As a software developer I can appreciate the man hours that's gone into this quality product.
I find it funny to see how many people have become totally dependent on EFT to do the calculations on their fittings for them, makes me wonder if EFT is *too* good.
Anyway, keep up the good work. --- Veni Vidi Castratavi Illegitimos |
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.11.13 12:50:00 -
[2548]
Not much Gripen can do until he gets the database dump. Not much he can do to get it either. Send your 80s songs to CCP and hope they provide Gripen and us as a whole with updated dbdumpo soonÖ.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
Miklas Laces
A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2008.11.13 12:53:00 -
[2549]
Stupid CCP should never change stuff in-game before EFT is updated
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sh4rp ov3rvolt
Hikage Corporation Paxton Federation
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Posted - 2008.11.13 13:18:00 -
[2550]
Originally by: Miklas Laces Stupid CCP should never change stuff in-game before EFT is updated
this tbfh ______________________________________
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FullMetal Basilisk
Minmatar Freeform Industries
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Posted - 2008.11.13 13:26:00 -
[2551]
Edited by: FullMetal Basilisk on 13/11/2008 13:26:51 surely if evemon has updated, the dump has been released?
also, +1 on the last slot feature.
+ w00p - 1st post on page 86 of this glorious program + thread
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Felix Sidius
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Posted - 2008.11.13 13:29:00 -
[2552]
the data dump has been done now - so shouldn't be long to its update i hope
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steave435
Caldari SniggWaffe
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Posted - 2008.11.13 14:01:00 -
[2553]
Originally by: Kallikor PLEASE PLEASE PLEASE put in a "last slot" funtion like quickfit had, so when I have one slot left and just a little PG or CPU I can get a list of what will fit in that last damn slot that I can't figure out what fits in it. tyvm
yep, that would be amazing
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Kelshron
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Posted - 2008.11.13 14:50:00 -
[2554]
Originally by: steave435
Originally by: Kallikor PLEASE PLEASE PLEASE put in a "last slot" funtion like quickfit had, so when I have one slot left and just a little PG or CPU I can get a list of what will fit in that last damn slot that I can't figure out what fits in it. tyvm
yep, that would be amazing
Yep, that would be great....but get the updated database in there first
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Nuramori
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Posted - 2008.11.13 14:51:00 -
[2555]
One thing I liked in 2.8 over 2.81 is in the UI the slots were separated into groups vs the lumpinto one column look in 2.8.1. Any way we can return to the more organized look? Just sayin'.
Please don't let this comment distract from my appreciation for a very useful tool that you've created.
Thanks.
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Culzarn
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Posted - 2008.11.13 14:55:00 -
[2556]
Edited by: Culzarn on 13/11/2008 14:56:13
Originally by: Nuramori One thing I liked in 2.8 over 2.81 is in the UI the slots were separated into groups vs the lumpinto one column look in 2.8.1. Any way we can return to the more organized look? Just sayin'.
Isn't that a windows XP only check box in the options section?
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Dangrou
Caldari Holy Grail Constructiion
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Posted - 2008.11.13 15:37:00 -
[2557]
click file - > preferences click the box that states Show slots in groups(Winxp only)
Is this what you mean?
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Professor Yukawa
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Posted - 2008.11.13 15:54:00 -
[2558]
Originally by: Dangrou click file - > preferences click the box that states Show slots in groups(Winxp only)
Is this what you mean?
Not to get off-topic, but I run Vista and just tried that setting.
It worked and I like it.
Is there anything I should be aware of such as instability because of this?
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Textret
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Posted - 2008.11.13 16:08:00 -
[2559]
Originally by: Professor Yukawa
Originally by: Dangrou click file - > preferences click the box that states Show slots in groups(Winxp only)
Is this what you mean?
Not to get off-topic, but I run Vista and just tried that setting.
It worked and I like it.
Is there anything I should be aware of such as instability because of this?
It works fine in Vista
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Dangrou
Caldari Holy Grail Constructiion
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Posted - 2008.11.13 16:30:00 -
[2560]
Originally by: Professor Yukawa
Is there anything I should be aware of such as instability because of this?
I fell off my chair when i clicked it - but I use XP so can't really comment on Vista
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Koragoni SkyKnight
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Posted - 2008.11.13 17:40:00 -
[2561]
Show slot groups works fine for me as well. Vista Ultimate x64 here...
I noticed that 2.8.1 isn't calculating speed correctly anymore. I assume it doesn't have the quantum rise changes yet?
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Takon Orlani
Caldari Chaos Monkeys
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Posted - 2008.11.13 18:51:00 -
[2562]
I dont think they have updated it with the changes yet.
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Brunbaer
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Posted - 2008.11.13 20:37:00 -
[2563]
Originally by: Koragoni SkyKnight Show slot groups works fine for me as well. Vista Ultimate x64 here...
I noticed that 2.8.1 isn't calculating speed correctly anymore. I assume it doesn't have the quantum rise changes yet?
run it as "eft.exe /DataDir Data_SpeedPatch", should contain a preliminary version of the speed changes
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Einsteina TX
Caldari Pax Minor Asylum
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Posted - 2008.11.13 20:53:00 -
[2564]
I have this weird effect going on in EFT 2.8.1
It worked fine but since I got the last driver from Nvidia it's been happening
The GUI keeps "dancing"/"shaking" when it is doing calculation. Plus calculation takes 32 seconds each time something triggers it( module change/activation/removal , etc.). It sometimes leads to crashes of EFT app. I have tried to redownload the app, thinking it might have got corrupted, but there was no improvment.
The above mentionned driver makes my life easier with many games, so there is no plan on downgrading them.
BTW thanks for a great app been using it for a while before this happened. Do you think of anything that could help fixing this issue? Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) "La repr |
Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2008.11.13 22:00:00 -
[2565]
Originally by: Einsteina TX Edited by: Einsteina TX on 13/11/2008 20:56:55 I have this weird effect going on in EFT 2.8.1
It worked fine but since I got the last driver from Nvidia it's been happening
The GUI keeps "dancing"/"shaking" when it is doing calculation. Plus calculation takes 32 seconds each time something triggers it( module change/activation/removal , etc.). It sometimes leads to crashes of EFT app. I have tried to redownload the app, thinking it might have got corrupted, but there was no improvment.
The above mentionned driver makes my life easier with many games, so there is no plan on downgrading them.
BTW thanks for a great app been using it for a while before this happened. Do you think of anything else that could help fixing this issue?
/edit: added "else" after "anything" since I was implying it, however not mentionning it would have been detrimental to some. :edit/
You could try installing it on a computer instead of just reading the source code and doing it all in your head... 32 seconds to recalculate is impressive for a human but you will find a PC will be a lot faster!
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Einsteina TX
Caldari Pax Minor Asylum
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Posted - 2008.11.13 22:02:00 -
[2566]
Originally by: Tiirae
Originally by: Einsteina TX Edited by: Einsteina TX on 13/11/2008 20:56:55 I have this weird effect going on in EFT 2.8.1
It worked fine but since I got the last driver from Nvidia it's been happening
The GUI keeps "dancing"/"shaking" when it is doing calculation. Plus calculation takes 32 seconds each time something triggers it( module change/activation/removal , etc.). It sometimes leads to crashes of EFT app. I have tried to redownload the app, thinking it might have got corrupted, but there was no improvment.
The above mentionned driver makes my life easier with many games, so there is no plan on downgrading them.
BTW thanks for a great app been using it for a while before this happened. Do you think of anything else that could help fixing this issue?
/edit: added "else" after "anything" since I was implying it, however not mentionning it would have been detrimental to some. :edit/
You could try installing it on a computer instead of just reading the source code and doing it all in your head... 32 seconds to recalculate is impressive for a human but you will find a PC will be a lot faster!
I have one comment on this: ROFL Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) "La repr |
Talmeric Eratirel
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Posted - 2008.11.13 23:14:00 -
[2567]
Originally by: Tiirae
You could try installing it on a computer instead of just reading the source code and doing it all in your head... 32 seconds to recalculate is impressive for a human but you will find a PC will be a lot faster!
Best Reply Evar
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Squably
Minmatar Republic Military School
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Posted - 2008.11.14 11:42:00 -
[2568]
any eta on QR version yet? Signature removed. Please do not imply profanity in your signature. Navigator
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Balderic Lunacy
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Posted - 2008.11.14 14:52:00 -
[2569]
EFT is the most used program that I have. Thanks for all the work that you do.
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SirKnifeaLot
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Posted - 2008.11.14 15:16:00 -
[2570]
Just a heads up, I noticed this just today...you need to change the bonuses of the Vengeance. It no longer has the 15% to explosive and 10% to kinetic and thermal resist on the frigate portion of the bonuses. Wish they WERE there though..I feel like my poor Vengeance has been gimped... |
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Dyaven
The Tuskers
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Posted - 2008.11.14 15:26:00 -
[2571]
Originally by: SirKnifeaLot Just a heads up, I noticed this just today...you need to change the bonuses of the Vengeance. It no longer has the 15% to explosive and 10% to kinetic and thermal resist on the frigate portion of the bonuses. Wish they WERE there though..I feel like my poor Vengeance has been gimped...
They're built in now, like they should have been from the start. Now they just need to add a real 4th bonus to AFs. |
SFX Bladerunner
Naval Protection Corp
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Posted - 2008.11.14 19:01:00 -
[2572]
when's a quantum rise compatible version update coming out? __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
Fade Xaran
Caldari BlackStar Industrial
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Posted - 2008.11.14 22:59:00 -
[2573]
I pity Gripen's evemail inbox atm |
Amy Winter
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Posted - 2008.11.14 23:23:00 -
[2574]
isk sent to the maker of a wonderful program. saved me lot of time and isk, so why should you not have some.
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Lord Donski
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Posted - 2008.11.15 03:37:00 -
[2575]
Simply superb program! Well done!! I'm sure the new version from the patch is not trivial. We'll all wait with baited breath
Thanks again for a very useful program. Couldn't live without it in the EVE Universe. |
Clydar Dramos
101st Space Marine Force The Leathernecks
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Posted - 2008.11.15 03:54:00 -
[2576]
Edited by: Clydar Dramos on 15/11/2008 03:56:20
First off, its a great program, thanks.
Is there any chance of adding the ships in the following thread? http://oldforums.eveonline.com/?a=topic&threadID=659654&page=18#532
I understand if you don't want to add ships that aren't yet in the game, but if you could it'd be awesome.
Thanks again.
P.s.: sorry for not linking it, it refused to work...
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Alz Shado
Ever Flow Axiom Empire
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Posted - 2008.11.15 04:20:00 -
[2577]
Yeah, I wouldn't mind seeing the Orca in the ship browser. |
McFly
C0LDFIRE RUDE Alliance
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Posted - 2008.11.15 09:40:00 -
[2578]
although it is an inferior tool, and I've not found a way to project the gang bonus to another ship, or see the effect of gang bonuses, the ship fitting tool in EveHQ has the new data dump information for the mean time.
It can be found here..... Linkage
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LORD CHARISMA
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Posted - 2008.11.15 11:39:00 -
[2579]
THis question has probably allready been answered , but can someone explain excactly how to get the speed patch working in eft 2.8. please |
Hirana Yoshida
Behavioral Affront
|
Posted - 2008.11.15 12:57:00 -
[2580]
You gotta love patches. Never ceases to amaze me watching the throngs of addicts pleading with their local EFT-pusher to get their fix
Take your time Gripen (not too much mind you!).
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Flavien Potier
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Posted - 2008.11.15 12:59:00 -
[2581]
Well I just scanned this zip file and here is what fprot seems to report : [Found possible virus] <W32/Infostealer.A!Maximus (not disinfectable)> ./EFT2.8.1.zip->EFT.exe [Contains infected objects]./EFT2.8.1.zip
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Flavien Potier
|
Posted - 2008.11.15 13:27:00 -
[2582]
Originally by: Cerulean Freeman Edited by: Cerulean Freeman on 27/07/2008 23:34:07 Edited by: Cerulean Freeman on 27/07/2008 23:32:08
Originally by: VheroKai Get any brain with you? If yes - update your virus base to fix this false alarm.
Get any English with you?
It was scanned with 35 different virus scanners at www.virustotal.com. It's no false alarm. Google InfoStealer and read up on this trojan yourself. Get some brain with you.
This guy should be banned.
The devs know account hacking is on the rise. They think it's from an ISK website. It's probably this program.
Im getting the same result from my scans on the 2.8.1 zip file... |
Jurimaru
|
Posted - 2008.11.15 14:51:00 -
[2583]
Have just downloaded EFT2.8.1.zip from eve-files.com. According to my antivirus, this archieve is clear.
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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.11.15 15:02:00 -
[2584]
Edited by: Meridius Dex on 15/11/2008 15:04:13
Originally by: LORD CHARISMA THis question has probably allready been answered , but can someone explain excactly how to get the speed patch working in eft 2.8. please
Open your EFT directory and delete the folder named "/Data" then rename the folder "/DataDir Data_SpeedPatch" to "/Data".
This adds the speed changes, but doesn't have the new rig stacking or missile formula changes incorporated. We have to wait on Gripen giving us a new version of EFT for that. -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |
Cade Morrigan
Caldari The Terrible Secret
|
Posted - 2008.11.15 15:03:00 -
[2585]
Originally by: Jurimaru Edited by: Jurimaru on 15/11/2008 15:00:00 Edited by: Jurimaru on 15/11/2008 14:58:46 Have just downloaded EFT2.8.1.zip from eve-files.com. According to my antivirus, this archieve is clear.
Another one: http://www.kaspersky.com/scanforvirus - use it to scan zip-file online.
Yeah I think there are some false positives showing up. I went to my registry looking for the telltale entries that come with the infostealer trojan and I can't find them. I've had false positives on commercial games before, it does happen.
-= Don't you DARE call her ugly! =-
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Katja Saitou
Gallente
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Posted - 2008.11.15 15:06:00 -
[2586]
Originally by: Flavien Potier Well I just scanned this zip file and here is what fprot seems to report : [Found possible virus] <W32/Infostealer.A!Maximus (not disinfectable)> ./EFT2.8.1.zip->EFT.exe [Contains infected objects]./EFT2.8.1.zip
It's just a false positive.
Virustotal scan of EFT2.8.1.zip
F-Prot and 1 other AV shows the same result, all others reports clean. Result: 2/34 (5.88%)
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Flavien Potier
|
Posted - 2008.11.15 15:29:00 -
[2587]
Yep looks like a false positive... |
Bline Dist
|
Posted - 2008.11.15 17:44:00 -
[2588]
::taps foot while frothing at the mouth waiting for the new version of eft::
Take your time - i can't even imagine how difficult this program is to manage etc. But hurry while taking your time because I need a eft fix asap.
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Drake Draconis
Minmatar Brutor tribe
|
Posted - 2008.11.15 20:51:00 -
[2589]
Anyone know this guy personally or in the game?
Cause I got a rabid bunch of corp mates here wishing for that nice little fat juicy EFT update. |
Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.11.15 23:04:00 -
[2590]
I can tell you all from past experience that the best way to show your appreciation and encourage his alacrity would be to send him some ISK (and I don't mean a couple hundred). |
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Derty Joe
Gallente Nomad LLP
|
Posted - 2008.11.15 23:29:00 -
[2591]
Ok ppl im starting a fund raiser for EFT, All iskies sent to me i will match and forward accordingly. Will only match isk donations above 10 million. All donations will be highly appreciated and sorted out quickly towards getting EFT up and going :) Fly safe out there o7
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Solkir
|
Posted - 2008.11.16 00:14:00 -
[2592]
Originally by: Derty Joe Ok ppl im starting a fund raiser for EFT, All iskies sent to me i will match and forward accordingly. Will only match isk donations above 10 million. All donations will be highly appreciated and sorted out quickly towards getting EFT up and going :) Fly safe out there o7
lame |
General Esylium
|
Posted - 2008.11.16 02:10:00 -
[2593]
Originally by: Derty Joe Ok ppl im starting a fund raiser for EFT, All iskies sent to me i will match and forward accordingly. Will only match isk donations above 10 million. All donations will be highly appreciated and sorted out quickly towards getting EFT up and going :) Fly safe out there o7
lol wtf? seriously, scammers in eve are worse than 2nd grade candy stealers, please respect our intelligence!
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THE R3APER
No Slack
|
Posted - 2008.11.16 03:00:00 -
[2594]
I'm looking for a mac version of EFT. Anyone know if it's in the works? -------------------- NO BREATHER FROM WORK NO RELIEF FROM COMBAT NO REQUEST FOR RESPITE NO SLACK! |
NoNah
|
Posted - 2008.11.16 03:02:00 -
[2595]
Originally by: THE R3APER I'm looking for a mac version of EFT. Anyone know if it's in the works?
I can with relative certainty state that it's not. Try using wine or even bootcamp and a tiny xp install. Or any alternative fitter such as quickfit(granted it may be a tad outdated). Parrots, commence!
Postcount: 362912
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Derty Joe
Gallente Nomad LLP
|
Posted - 2008.11.16 04:35:00 -
[2596]
scammers post on alts, and try to hide their identity. I was really bored at work and thought it was funny following up the previous post. Also know that anyone with a brain wouldnt actually go for that, and the smiley at the end should have sorted any thoughts otherwise. In short i am not a scammer, But this is a great service and if any would have sent isk i would have matched and sent to the correct guy (even though he is a bloody red) So just to straighten matters up, there u go.
gimme all ur iskies
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Dennis08
Caldari GoonFleet GoonSwarm
|
Posted - 2008.11.16 06:47:00 -
[2597]
Edited by: Dennis08 on 16/11/2008 06:47:55
Originally by: Derty Joe scammers post on alts, and try to hide their identity.
You'd be surprised...
Quote: if any would have sent isk i would have matched and sent to the correct guy
But of course you would have...
Quote:
gimme all ur iskies
Just for saying "iskies" ...NO
|
FireMonk
Caldari The Giant Squid Corp.
|
Posted - 2008.11.16 13:52:00 -
[2598]
Im having issues trying to extract the files from the 2.8.1 zip, windows explorer keeps stopping crashing part way through. Also does the same with winzip. Anyone got any ideas? (using vista home premium 32) other than 'dont use vista' |
Kaivaja
|
Posted - 2008.11.16 14:56:00 -
[2599]
Originally by: FireMonk Anyone got any ideas?
It seems obvious that you have broken download. Download from the "Alternative mirror 1" in Gripen's original post.
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Klee Tarris
Amarr Dirty Filthy Perverts
|
Posted - 2008.11.16 16:43:00 -
[2600]
I think I have to add my name to the list, and say that I'm eagerly awaiting an EFT update that has all the QR changes to it.
EFT has saved many hours (and shedloads of isk) fart-arsing around with setups, great work Gripen !
o7 |
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Jin'te An
Caldari
|
Posted - 2008.11.16 19:07:00 -
[2601]
I also look forward to the update and sent a few ISKies Gripen's way as proof. Look forward to it. |
Drake Draconis
Minmatar Brutor tribe
|
Posted - 2008.11.17 00:54:00 -
[2602]
Originally by: Derty Joe scammers post on alts, and try to hide their identity. I was really bored at work and thought it was funny following up the previous post. Also know that anyone with a brain wouldnt actually go for that, and the smiley at the end should have sorted any thoughts otherwise. In short i am not a scammer, But this is a great service and if any would have sent isk i would have matched and sent to the correct guy (even though he is a bloody red) So just to straighten matters up, there u go.
gimme all ur iskies
Dude.... GTFO and take your scam with you. If we want to donate any amount of ISK its going to the EFT dude.. not you..and sure as hell not for your scam.
|
Mathena Moran
Caldari Kiith Paktu
|
Posted - 2008.11.17 01:14:00 -
[2603]
Is this the only forum for EFT and have there been any News Updates concerning work on updating EFT to accomodate for the new Quantum Rise Patch in Eve? I went back a few pages and I haven't seen any tidbits explaining the enormouse amount of work I'm sure that's involved in overhauling missile states, hardwire placements, speed related modules and ship speeds and sig radius and bonus changes and yada yada. It'd be nice to hear from him and get an update on the upcoming update. :P |
Oldas Pintera
|
Posted - 2008.11.17 01:42:00 -
[2604]
where is the Orca for EFT when can we miners expect to see that bulbus porpus added to the ORE list of ships
|
Drake Draconis
Minmatar Brutor tribe
|
Posted - 2008.11.17 06:08:00 -
[2605]
Best way to tell is to check the OP and see if the edit date time stamp changed... and if theres any mention of QR...
Otherwise theres been no changes...and yes.. this seems to be it as far as EFT news. |
Talinthi
|
Posted - 2008.11.17 11:03:00 -
[2606]
Edited by: Talinthi on 17/11/2008 11:04:28 Well I figured I'd add my support for EFT, My work day has been much more boring lately otherwise keep up the good work Gripen!!!
p.s. if Gripen could give us a prospective date for release I think it'd quiet down a lot of complaints on here or even just a message that he was working on it (which im sure he is) would be great.
|
Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2008.11.17 11:09:00 -
[2607]
How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that. ---- [PXIN Recruiter]
PXIN Recruitement thread |
FellRaven
Minmatar GREY COUNCIL Imorral Dragons
|
Posted - 2008.11.17 12:12:00 -
[2608]
Edited by: FellRaven on 17/11/2008 12:12:53
Originally by: FireMonk Im having issues trying to extract the files from the 2.8.1 zip, windows explorer keeps stopping crashing part way through. Also does the same with winzip. Anyone got any ideas? (using vista home premium 32) other than 'dont use vista'
You're not alone I'm having exact same problem and I'm using XP.
|
Jovoich
Infestation. R.U.R.
|
Posted - 2008.11.17 12:58:00 -
[2609]
Right, so we need to go on a witch hunt in CCP for them to publish there DB?
/me gets a pitch fork |
Arthas Wallace
|
Posted - 2008.11.17 13:28:00 -
[2610]
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then? Why Gripen doesn't say anything about the future update? There will still be one? Im not giving isk in advance... By the way, having EFT before your enemies, right after a great update like this one is a good advantage IMO... |
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long RND1
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Posted - 2008.11.17 13:39:00 -
[2611]
Originally by: Arthas Wallace
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then?
EFT uses a lot more data from that Db then EveMon. Don't push it - I'm doing some dev myself using the eve db and i know how difficult it is to support something like EFt without the actual data!
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Katja Saitou
Gallente
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Posted - 2008.11.17 13:48:00 -
[2612]
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ? Gripen can't do anything without that.
The database has been out for 4 days or so And other programs have been updated already..
Could be that Gripen is on vacation or something else along those lines
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FullMetal Basilisk
Minmatar Freeform Industries
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Posted - 2008.11.17 14:47:00 -
[2613]
Originally by: long RND1
Originally by: Arthas Wallace
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then?
EFT uses a lot more data from that Db then EveMon. Don't push it - I'm doing some dev myself using the eve db and i know how difficult it is to support something like EFt without the actual data!
ah kk, didn't realise that.
we need eft.....brain....diminishing.....becoming.....monkey......need....banan...aphone |
YoYo LaBelle
|
Posted - 2008.11.17 15:22:00 -
[2614]
When I run with the "/DataDir Data_SpeedPatch" I am unable to import any character information. I get an access violation, although the program seems to continue to function. Anyone else having this issue?
|
Arthur Guinness
Digital assassins G00DFELLAS
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Posted - 2008.11.17 16:35:00 -
[2615]
This worries me a little. I'm sure he'll get it updated when he gets the time, but is it possible for anyone else to take over updating EFT if Gripen ever get's tired of messing with it? Would suck for real life to remove his Eve time and cause EFT to die.
--- Good night. Good work. Sleep well. I'll most likely kill you in the morning. |
Mithrilo
Center for Advanced Studies
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Posted - 2008.11.17 16:37:00 -
[2616]
Originally by: YoYo LaBelle When I run with the "/DataDir Data_SpeedPatch" I am unable to import any character information. I get an access violation, although the program seems to continue to function. Anyone else having this issue?
Yeah, I have it same. But I would not worry about it, you can update your character without speed data and restart EFT with them later. Aside of it, as we expect new version soon, it is marginal issue.
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Cade Morrigan
Caldari The Terrible Secret
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Posted - 2008.11.17 17:03:00 -
[2617]
Originally by: YoYo LaBelle When I run with the "/DataDir Data_SpeedPatch" I am unable to import any character information. I get an access violation, although the program seems to continue to function. Anyone else having this issue?
I just made a new character and it imported via key just fine. |
Sebea
Bottomfeeders Science and Research
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Posted - 2008.11.17 20:05:00 -
[2618]
Originally by: Arthas Wallace
Why EveMon is already updated then? Why Gripen doesn't say anything about the future update? There will still be one? Im not giving isk in advance... By the way, having EFT before your enemies, right after a great update like this one is a good advantage IMO...
I hope he gives it to everybody BUT you, just because of your splendid attitude.
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NoNah
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Posted - 2008.11.17 20:35:00 -
[2619]
Originally by: Arthas Wallace
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then? Why Gripen doesn't say anything about the future update? There will still be one? Im not giving isk in advance... By the way, having EFT before your enemies, right after a great update like this one is a good advantage IMO...
It is, hence he shouldn't release it for a few weeks even after the dbdump is out. And why don't you update it yourself? Don't try to claim customer rights for a free product without any real competition. Donate for what you've got, for him doing the community a great service, and do it when you feel like he's worth it. But don't whine at random people for not having fullfilled your dreams. Parrots, commence!
Postcount: 217291
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Aaspa
Echolalia. Shangri-La.
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Posted - 2008.11.17 21:34:00 -
[2620]
Originally by: NoNah
Originally by: Arthas Wallace
Originally by: Neddy Fox How hard is it for everyone to understand that EFT will not be updated until CCP releases its database ?
Gripen can't do anything without that.
Why EveMon is already updated then? Why Gripen doesn't say anything about the future update? There will still be one? Im not giving isk in advance... By the way, having EFT before your enemies, right after a great update like this one is a good advantage IMO...
It is, hence he shouldn't release it for a few weeks even after the dbdump is out. And why don't you update it yourself? Don't try to claim customer rights for a free product without any real competition. Donate for what you've got, for him doing the community a great service, and do it when you feel like he's worth it. But don't whine at random people for not having fullfilled your dreams.
Is it possible to update it by my own?
Just wondering...
|
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Rilwar
BlackStar Industrial
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Posted - 2008.11.17 21:57:00 -
[2621]
No, it isn't. EFT Isn't open source, and isn't planned to be.
Quote that magical little FAQ.txt that comes with EFT \o/ ------------------------------------------ FTW \o/ |
Capt Blak
Caldari Nomad LLP Black Sun Alliance
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Posted - 2008.11.17 22:16:00 -
[2622]
Well EFT isnt working and found a post in here from someone else and i checked it out. And in short is it purely leet. Its EFT/EveMon/Assets and more all into one. And its up to date with current QR patch, maybe check it out till you get EFT back.
http://www.evehq.net/news.php
That scammer guy (derty joe) real tool, he stole my isk and my wife!
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Arthur Guinness
Digital assassins G00DFELLAS
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Posted - 2008.11.18 02:15:00 -
[2623]
I honestly wish Gripen would start charging real money for EFT. Not an exorbitant amount, but enough to make it worthwhile to keep developing it, and enough to keep every single Eve player from having a copy. There would of course be those that would refuse to pay, making it better for those that did.
Gripen, charge something so you can profit from such a great tool. Buy yourself a god-like computer or pay off all your bills with the profits.
I'd definitely pay for EFT.
--- Good night. Good work. Sleep well. I'll most likely kill you in the morning. |
NoNah
|
Posted - 2008.11.18 02:20:00 -
[2624]
Originally by: Aaspa
Is it possible to update it by my own?
Just wondering...
In theory, yes, it is. But... it's not constructed to be possible and it's basically unrealisticly cumbersome to do. Most cases you'd be better of making your own version of it, especially out of respect. Parrots, commence!
Postcount: 734217
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Overbrain
|
Posted - 2008.11.18 03:17:00 -
[2625]
Mann, this EveHQ software is terrible , i wanted to give it a try but i totaly got lost within and after minutes i was able to create a character but then it threw up an error and i just uninstalled it .
Gotta wait for eft update...
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Iracham
Gallente
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Posted - 2008.11.18 04:06:00 -
[2626]
Originally by: Arthur Guinness I honestly wish Gripen would start charging real money for EFT. Not an exorbitant amount, but enough to make it worthwhile to keep developing it, and enough to keep every single Eve player from having a copy. There would of course be those that would refuse to pay, making it better for those that did.
Gripen, charge something so you can profit from such a great tool. Buy yourself a god-like computer or pay off all your bills with the profits.
I'd definitely pay for EFT.
I would too, but within 20 minutes it'd be uploaded to a half dozen torrent sites |
Balgorad
|
Posted - 2008.11.18 07:53:00 -
[2627]
Hmmm.. let's see... A guy takes serious time off his RL to build something he wants to provide for free and people are beginning to grumble that he's not doing it fast enough. The next thing I guess is demanding that he quits his job, abandons his wife and children and start building us a better EFT client, cause this one's graphic environment is not 3D and the fonts and colours are dull. Maybe in the future we can complain that he only works for this 18 hours a day, when clearly the day has 24 hours.
EFT is free and great. Gripen should be made into a statue to be worshiped by all of the hard-core number-fiddlers out there. You have no right whatsoever to complain about anything, even if the next version has a vocal interface that swears at you every time you click on something. It's free for pete's sake!
Balgorad, who wishes there was a greater power to smite down upon the ungrateful
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Zahgurim
|
Posted - 2008.11.18 09:30:00 -
[2628]
Originally by: Overbrain Mann, this EveHQ software is terrible , i wanted to give it a try but i totaly got lost within and after minutes i was able to create a character but then it threw up an error and i just uninstalled it .
Gotta wait for eft update...
it's not so easy to understand like EFT, but with a bit of time, it's a great tool... i wait for the eft update, then compare EFT and EVEHQ, and if the values are equal, well, then i think, i switch to EVEHQ... but only cause there are more features then in EFT :)
if the values are different, then i come back to EFT, which i trust more at the moment (cause the values are different between actual EVEHQ and the old EFT ) |
Evlyna
|
Posted - 2008.11.18 09:39:00 -
[2629]
Bumpidoo!
By the way, Gripen is not that dead or inactive, his last post was on November 2. So keep an eye here. Either he's busy or working on it. Don't worry too much, you'll all have your EFT fix soon I suppose.
|
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.11.18 09:58:00 -
[2630]
Gotta love the EFT warrior whining, another source of tears to sustain me :D
Seriously though, if you want to test some stuff out, get on sisi like the rest of us and wait patiently for an updated EFT. |
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X1376
AWE Corporation Intrepid Crossing
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Posted - 2008.11.18 10:51:00 -
[2631]
I just wonder why CCP did not created such application themselves already, many people spent more time in EFT as in game for sure. I would say that next EFT is anticipated more as was the QR patch itself.
@Keitaro: Use that organ hidden in your skull between ears. Most of us use EFT when we cannot log online or need validate fitting needs in the release build, not in the testbed where parameters can be different. :P |
Ka Jolo
The Tuskers
|
Posted - 2008.11.18 12:42:00 -
[2632]
Originally by: Balgorad Hmmm.. let's see... A guy takes serious time off his RL to build something he wants to provide for free and people are beginning to grumble that he's not doing it fast enough. The next thing I guess is demanding that he quits his job, abandons his wife and children and start building us a better EFT client, cause this one's graphic environment is not 3D and the fonts and colours are dull.
Now as you mention in...
I want Girplan to make EFT so it checks my skillpoints, wallet and hangars, consults my kills and losses on BattleClinic, then recommends ships and fitouts for a variety of purposes, not only for now but also what I should be training for next, allowing me to export a plan to EVEMon. Then if it could log into EVE and totally solowtfpwn other pilots, that would be great. Finally, it should be able to post on these forums, causing other players to drop their mouths in awe at my uberness.
Yeah, that's the ticket!
|
Squably
Minmatar Republic Military School
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Posted - 2008.11.18 13:10:00 -
[2633]
/bump
when? when? when? Signature removed. Please do not imply profanity in your signature. Navigator
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Cpt Cosmic
|
Posted - 2008.11.18 13:17:00 -
[2634]
I hope ccp will take this good example from gripen and introduce such a tool by themself.
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Posidrive
Caldari State Ordnance Company
|
Posted - 2008.11.18 13:29:00 -
[2635]
Originally by: Ka Jolo
Originally by: Balgorad Hmmm.. let's see... A guy takes serious time off his RL to build something he wants to provide for free and people are beginning to grumble that he's not doing it fast enough. The next thing I guess is demanding that he quits his job, abandons his wife and children and start building us a better EFT client, cause this one's graphic environment is not 3D and the fonts and colours are dull.
Now as you mention in...
I want Girplan to make EFT so it checks my skillpoints, wallet and hangars, consults my kills and losses on BattleClinic, then recommends ships and fitouts for a variety of purposes, not only for now but also what I should be training for next, allowing me to export a plan to EVEMon. Then if it could log into EVE and totally solowtfpwn other pilots, that would be great. Finally, it should be able to post on these forums, causing other players to drop their mouths in awe at my uberness.
Yeah, that's the ticket!
Do you think it would bring up a cup of tea once it has finished now that really would make my day
I know nothng of the data dump you speak of but is it this
http://oldforums.eveonline.com/?a=topic&threadID=920918 Researched Rig BPO Sales |
Tryptic Photon
Gallente Mad Bombers Ushra'Khan
|
Posted - 2008.11.18 14:00:00 -
[2636]
Originally by: Balgorad EFT is free and great. Gripen should be made into a statue to be worshiped by all of the hard-core number-fiddlers out there.
This. ^^ Srsly.
|
Noah Cyril
|
Posted - 2008.11.18 15:23:00 -
[2637]
Originally by: Cpt Cosmic I hope ccp will take this good example from gripen and introduce such a tool by themself.
Why would CCP do it when some 1 ells is alraedy doing it for them for free =p |
RealRancor
Gallente Krupp-Stahl Majesta Empire
|
Posted - 2008.11.18 15:37:00 -
[2638]
Edited by: RealRancor on 18/11/2008 15:36:54
Originally by: RealRancor
I hope this wasn't posted before:
There is an small bug in the interceptor ships, you need Evasive Maneuvering on Lvl5 but EFT doesn't show this...
And another Bug: The Light Ion Blaster II requires Small Hybrid Turret V, not Small Hybrid Turret IV...
http://www.eve-online.com/itemdatabase/EN/shipequipment/turretsbays/hybridturrets/blasters/small/3170.asp |
YoYo LaBelle
|
Posted - 2008.11.18 16:32:00 -
[2639]
Edited by: YoYo LaBelle on 18/11/2008 16:32:44 This EveHQ program looks pretty rockin' except that it crashes a lot. If that were fixed, it would be a very good application. The shipfit portion seems to be taken almost exactly from EFT. Of course, I can't recall the last time EFT crashed...
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Noah Cyril
|
Posted - 2008.11.18 16:32:00 -
[2640]
Originally by: RealRancor Edited by: RealRancor on 18/11/2008 15:36:54
Originally by: RealRancor
I hope this wasn't posted before:
There is an small bug in the interceptor ships, you need Evasive Maneuvering on Lvl5 but EFT doesn't show this...
And another Bug: The Light Ion Blaster II requires Small Hybrid Turret V, not Small Hybrid Turret IV...
http://www.eve-online.com/itemdatabase/EN/shipequipment/turretsbays/hybridturrets/blasters/small/3170.asp
Is not a bug, the skill shows on the EFT is the primary, so the requires for for light ion baster II needs IV, but is the light blaster spec(which is shown in EFT that is needed) that need small hybrid V to train, which is inclued in the skill requirement.
|
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Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2008.11.18 16:33:00 -
[2641]
Originally by: Evlyna Bumpidoo!
By the way, Gripen is not that dead or inactive, his last post was on November 2. So keep an eye here. Either he's busy or working on it. Don't worry too much, you'll all have your EFT fix soon I suppose.
Or, he could be busy. |
Master Zenor
|
Posted - 2008.11.18 17:43:00 -
[2642]
I think Gripen is having to redesign the interface slightly before he can release the QR version. Since he would have to add the information about the certificates, so it checks if you have the recommended certificates for that ship. |
Noah Cyril
|
Posted - 2008.11.18 18:03:00 -
[2643]
I rather he do the QR patch ASAP first then move on to the cert, since they r not a must
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Legowan Wealson
Caldari Ardent Industrial Arcane Alliance
|
Posted - 2008.11.18 19:36:00 -
[2644]
If you didn't notice, the QR patch actually changed some mechanics like how missile damage is applied. So it's not simply a matter of plugging in the updated data dump, the only way to derive the new formulas is to do a bunch of testing ingame.
Give Gripen a rest and some credit, he has done a tremendous amount of free work for the community already and even if he decided to scrap EFT we'd all still owe him beers for all he's done so far. ---
|
Foocurr
|
Posted - 2008.11.18 19:41:00 -
[2645]
The best thing to do is send Gripen some isk and wait patiently.
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.18 21:34:00 -
[2646]
Originally by: Master Zenor I think Gripen is having to redesign the interface slightly before he can release the QR version. Since he would have to add the information about the certificates, so it checks if you have the recommended certificates for that ship.
What the point to ever think about implementing certificates? they are redundant in the area of EFT. Affecting nothing of and doing nothing for ship fitting. |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.18 21:37:00 -
[2647]
Originally by: Legowan Wealson If you didn't notice, the QR patch actually changed some mechanics like how missile damage is applied.
It wasn't been taken into account ever, at least not in the fitting screen. Could be some issues in tracking simulation, and I agree it's of low priority for majority of players... but... it's up to Gripen if he ever decide to release new version or not. -- Thanks CCP for cu |
Cade Morrigan
Caldari The Terrible Secret
|
Posted - 2008.11.19 03:05:00 -
[2648]
Originally by: Tonto Auri
Originally by: Master Zenor I think Gripen is having to redesign the interface slightly before he can release the QR version. Since he would have to add the information about the certificates, so it checks if you have the recommended certificates for that ship.
What the point to ever think about implementing certificates? they are redundant in the area of EFT. Affecting nothing of and doing nothing for ship fitting.
Yeah certs are more the realm of EveMon, if anything.
-= Don't you DARE call her ugly! =-
|
McFly
C0LDFIRE RUDE Alliance
|
Posted - 2008.11.19 05:05:00 -
[2649]
I LOVE EFT.... but, for those of u have not noticed or dont use it. EVE HQ has a ship fitter with the new datadump. Sadly however I've not figured out a way to apply gang bonuses in EveHQ's fitting tool. But for the time being it's been an alright substitute. Here's the link....
Linkage |
SonoA
Gallente Yakiya Tovil-Toba Revange
|
Posted - 2008.11.19 07:14:00 -
[2650]
Originally by: McFly I LOVE EFT.... but, for those of u have not noticed or dont use it. EVE HQ has a ship fitter with the new datadump. Sadly however I've not figured out a way to apply gang bonuses in EveHQ's fitting tool. But for the time being it's been an alright substitute. Here's the link....
Linkage
Thanks for the Tip |
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Moresco
|
Posted - 2008.11.19 10:46:00 -
[2651]
I'm sure Gripen will be finished with QR EFT soon. But it would be fine if he can write some words like "yes, iam working on it. Just wat a few days" or "i don't have time for the moment." |
NRUSSIAN
|
Posted - 2008.11.19 11:49:00 -
[2652]
I like EFT and we waiting for new version. Thanks to Gripen for good tool ... |
Hikaru Sulu
Caldari Black Legion Industries
|
Posted - 2008.11.19 12:00:00 -
[2653]
Can I move once again that someone sticky this thread? Seriously, mods, stickies.
On another note, I agreez with people whose advice has been to send isk and wait patiently. I've contributed to the cause, everyone else should too.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things. |
Athelas Loraiel
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
|
Posted - 2008.11.19 12:47:00 -
[2654]
Thank you so much for this tool. Id like to give you a Pay pal donation for your hard work, since I hate oto part with hard earn EVE cash (LOL).
anyway, mail me data in game and Ill send some $. If everyone using it would give at least 1 $ per paypal, hed be a lucky man. also, whats the status for new patch?
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ChangWufei
Slacker Industries
|
Posted - 2008.11.19 15:41:00 -
[2655]
Originally by: McFly I LOVE EFT.... but, for those of u have not noticed or dont use it. EVE HQ has a ship fitter with the new datadump. Sadly however I've not figured out a way to apply gang bonuses in EveHQ's fitting tool. But for the time being it's been an alright substitute. Here's the link....
Linkage
EVE HQ is pretty buggy though. Has crashed for me several times and many mods/ships don't seem to be working properly at all. Even mods which have the stats correct in the show info box's still aren't changing the ships projected stats as they should. Gripen will come through as always hehe.
|
Heavy MG
Paxton Industries Paxton Federation
|
Posted - 2008.11.19 17:37:00 -
[2656]
Originally by: ChangWufei
EVE HQ is pretty buggy though. Has crashed for me several times and many mods/ships don't seem to be working properly at all. Even mods which have the stats correct in the show info box's still aren't changing the ships projected stats as they should. Gripen will come through as always hehe.
I will confirm the buggy/uselessness. Some mods and scripts simply don't effect the stats. |
Mdram
Caldari Point of No Return Eradication Alliance
|
Posted - 2008.11.19 18:32:00 -
[2657]
if youvr tried evehq and found bugs, please report them so they can be fixed. you usually get answer quickly |
Jenny Law
|
Posted - 2008.11.20 11:16:00 -
[2658]
love to this program. |
Darkeen
Gallente
|
Posted - 2008.11.20 11:23:00 -
[2659]
Edited by: Darkeen on 20/11/2008 11:25:49 HI,
Noop question here...
Is there a help file (or a possibility to get an updated help file) with descriptions of the details:
ie I know what DPS is but I dont know what Volley is... Since there isnt a search facility, can anyone tell me what volley is?
Thanx. |
Mona X
Caldari Polish Task Forces C0VEN
|
Posted - 2008.11.20 11:48:00 -
[2660]
Volley
|
|
Karad Forsky
Caldari
|
Posted - 2008.11.20 11:48:00 -
[2661]
Originally by: Darkeen ie I know what DPS is but I dont know what Volley is...
Exactly what is sounds like - i.e. the total damage your guns or launchers do when they all hit the target simultaneously (alpha strike).
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2008.11.20 12:11:00 -
[2662]
I'd like to also extend my gratitude to Gripen for providing us with the wonderfully handy tool that is EFT.
However, I like many others am eager to hear some update of when we could expect a fully QR- compliant version... TBH in times of major overhaul like this I do wish that the updating of the app was not dependent on one person but it obviously is his creation and he does like he wishes. ATM I can fit stuff ok with the speedpatch data and most things work like expected on TQ but it would still be great to get totally accurate stats...
I will do like someone suggested and make a modest ISK donation, he does indeed deserve it! |
Jack Gilligan
Caldari THE MuPPeT FaCTOrY KIA Alliance
|
Posted - 2008.11.20 15:12:00 -
[2663]
Haven't used this in awhile, just d/l'ed the new version today, and I have to say I am astounded at the upgrades in the last 3 months.
Fabulous job, Gripen!
|
Aravandor
|
Posted - 2008.11.20 19:01:00 -
[2664]
Gripen has done some amazing work on EFT and he's devoted a lot of time to it, I agree. It's an excellent utility and very accurate. I do wish that he'd change to a development/distribution model that would allow him to work corraboratively in developing and maintaining it though. As a programmer myself, I can imagine the hours that went into making EFT. I can also understand why he might not want to just release the fruits of that labor to anyone and everyone. I wish he would charge for it instead. Maybe that income could be used to organize a project to maintain EFT. If nothing else, it would represent a concrete incentive. I know that it would be pirated, but there are still some carebears left IRL... Every day I play Eve without it, I feel like I'm flying blind.
So thanks to Gripen for all his hard work, but please think about trying to establish some kind of team to share the burden. I'm no Dijkstra, but I'd be the first one to sign up! And there's got to be plenty of programmers out there who would love to help as well. EFT is reward enough in itself.
|
Aravandor
|
Posted - 2008.11.20 19:05:00 -
[2665]
Originally by: Aravandor Gripen has done some amazing work on EFT and he's devoted a lot of time to it, I agree. It's an excellent utility and very accurate. I do wish that he'd change to a development/distribution model that would allow him to work corraboratively in developing and maintaining it though. As a programmer myself, I can imagine the hours that went into making EFT. I can also understand why he might not want to just release the fruits of that labor to anyone and everyone. I wish he would charge for it instead. Maybe that income could be used to organize a project to maintain EFT. If nothing else, it would represent a concrete incentive. I know that it would be pirated, but there are still some carebears left IRL... Every day I play Eve without it, I feel like I'm flying blind.
So thanks to Gripen for all his hard work, but please think about trying to establish some kind of team to share the burden. I'm no Dijkstra, but I'd be the first one to sign up! And there's got to be plenty of programmers out there who would love to help as well. EFT is reward enough in itself.
"corraboratively" = "collaboratively" - I'm not as think as you illiterate I am.
|
Jonak
Gallente
|
Posted - 2008.11.20 21:20:00 -
[2666]
So a new version has been released? |
Darkeen
Gallente
|
Posted - 2008.11.20 21:35:00 -
[2667]
Originally by: Karad Forsky
Originally by: Darkeen ie I know what DPS is but I dont know what Volley is...
Exactly what is sounds like - i.e. the total damage your guns or launchers do when they all hit the target simultaneously (alpha strike).
Thanks Klarad (and Thanks Mona).
Thats what I thought but I was getting confused as DPS was adding up all the damage form the guns when selected. I forgot that the volley broken down into a per second damage would be the DPS...
Thanks, its clarified it for me!
Regards,
Jason Brisbane
|
Arthur Guinness
Digital assassins G00DFELLAS
|
Posted - 2008.11.20 23:30:00 -
[2668]
Originally by: Jonak So a new version has been released?
Think he means 2.8.1. which is "new" to him. As far as I know the QR version hasn't been released yet. Can't wait for it though... |
Darcha
Dark Production Industries
|
Posted - 2008.11.20 23:48:00 -
[2669]
EFT is still my favourite by far and I hope it will still be updated.
EveHQ isn't bad......but it just doesn't work.....not like EFT. ______________________________________ "There are NO bugs in EVE, just oversights" ----- Oveur and TomB, EvE fanfest 2006 |
Staticslash
|
Posted - 2008.11.21 01:30:00 -
[2670]
Is there a version of EFT for Mac ?? or any skill & loadout planner for Mac ?? someone must have designed one by now...... |
|
Aggememnon
Insurrection Inc Tygris Alliance
|
Posted - 2008.11.21 06:36:00 -
[2671]
Originally by: Staticslash Is there a version of EFT for Mac ?? or any skill & loadout planner for Mac ?? someone must have designed one by now......
If not use VMware fusion or the native tools for virtualisation and use a windows image. i've been doing this and it even runs EVE |
Zitus
|
Posted - 2008.11.21 06:56:00 -
[2672]
So uh, There should definitaly be an ISD report on the client reporting that the New EFT is ready when it comes out.
BTW EFT is possibly the best EVE tool out there (far superior to any tool even Eve mon... srs)
As a fellow programmer, I can relate to you on doing work like this. KEEP UP THE GOOD WORK GRIPEN! |
Stelios Demetri
|
Posted - 2008.11.21 11:02:00 -
[2673]
for some reason EFT does not display the mining lasers when I'm trying to fit out a Hulk. A bit annoying. It lets me display gas coud harvester. Any ideas? And I do have the mining lasers selected in the top left |
Rotorgeek
|
Posted - 2008.11.21 15:29:00 -
[2674]
Strong work, but I cant seem to find ANY warp core stabs.
|
Mona X
Caldari Polish Task Forces C0VEN
|
Posted - 2008.11.21 15:55:00 -
[2675]
Originally by: Stelios Demetri for some reason EFT does not display the mining lasers when I'm trying to fit out a Hulk. A bit annoying. It lets me display gas coud harvester. Any ideas? And I do have the mining lasers selected in the top left
Hulk don't have turret hardpoints.
|
X1376
AWE Corporation Intrepid Crossing
|
Posted - 2008.11.21 16:14:00 -
[2676]
@Gripen: I would have an idea for functionality. In mobility group is shown today speed and align time and warp speed/distance. Could you add there a maximal speed reached from 0 in a time of 1 AB/MWD cycle based on skills/ship build/boosters/etc.?
|
Kali Mania
Minmatar StarFleet Enterprises StarFleet Federation
|
Posted - 2008.11.21 16:24:00 -
[2677]
Edited by: Kali Mania on 21/11/2008 16:23:57 When using the QR switch "/DataDir Data_SpeedPatch", I get the following error when importing data using API;
"Access Violation at address 004BEFB8 in modu;e 'EFT.exe'. Write of address 00000010"
Running EFT without that switch will allow me to get aroung it, but just though I would let you know.
edit: btw, thank for the great program |
Commandante Caldari
|
Posted - 2008.11.21 17:24:00 -
[2678]
Originally by: Kali Mania Edited by: Kali Mania on 21/11/2008 16:23:57 When using the QR switch "/DataDir Data_SpeedPatch", I get the following error when importing data using API;
"Access Violation at address 004BEFB8 in modu;e 'EFT.exe'. Write of address 00000010"
Running EFT without that switch will allow me to get aroung it, but just though I would let you know.
edit: btw, thank for the great program
API is changed. We need a new update.
|
Zitus
|
Posted - 2008.11.21 17:45:00 -
[2679]
Originally by: X1376 @Gripen: I would have an idea for functionality. In mobility group is shown today speed and align time and warp speed/distance. Could you add there a maximal speed reached from 0 in a time of 1 AB/MWD cycle based on skills/ship build/boosters/etc.?
That would be possible. Just alittle calculus would do it, deriving the equation though would be alittle weird... |
FullMetal Basilisk
Minmatar Freeform Industries
|
Posted - 2008.11.21 19:33:00 -
[2680]
have we had any news on this?
Doesn't anybody in Gripens Alliance/Corp get in touch with him OOG? |
|
Mito Rilo
Caldari Vale Heavy Industries Molotov Coalition
|
Posted - 2008.11.21 20:39:00 -
[2681]
When will an update efter the speed nerf be available? ----------------------------------------------
|
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.11.21 20:51:00 -
[2682]
Bump for the new version. Sorry for being lazy and not responding alot here. I read this thread regulary and all your suggestions and bug reports being noticed.
|
Lord Zarcam
Amarr Royal Amarr Institute
|
Posted - 2008.11.21 21:02:00 -
[2683]
Thank You!
|
Jelmer
Minmatar Dromedary Goat Albatross and Fish Big Bang Quantum
|
Posted - 2008.11.21 21:06:00 -
[2684]
Thank you for the best tool... ever
:) Jelly
***** A noob a day takes the boredom away ***** |
Titos Polo
Senseless Violence
|
Posted - 2008.11.21 21:07:00 -
[2685]
tnx m8 for QR EFT
|
Sgt Jinxed
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2008.11.21 21:11:00 -
[2686]
new version \o/
<3 Gripen
|
Balderic Lunacy
|
Posted - 2008.11.21 21:29:00 -
[2687]
Gripen MY MAN!!!!!! toss your paypal info this way and I'll send ya a little cash for your LOADS of time.
I say we should rename Jita after you!!!!!!!!!!!!!
|
Krimhild
|
Posted - 2008.11.21 21:35:00 -
[2688]
Hi,
thx for this wonderful tool and the brand new version, and here comes the first bug report
The dominix shows me 150 m/s speed but eve gives me only 123 m/s
I double checked for imps or other stuff which could influence the results ...
Greetings Krim Sweet Revenge from a tough lady! |
Xe na
Privateers Privateer Alliance
|
Posted - 2008.11.21 21:35:00 -
[2689]
yay thanks
|
asdasdfasdf
|
Posted - 2008.11.21 21:46:00 -
[2690]
great program... just download new one and its giving me
I/O error 32 any suggestions Thank you |
|
Tanathryn
Caldari The 5th Freedom R.E.P.O.
|
Posted - 2008.11.21 22:05:00 -
[2691]
Doesn't seem to reflect the new ship speeds. Other than that everything else looks great.
Tried to use the ships.dat from the 2.8.1 speedpatch directory for now, but got a floating point divide by zero error. |
Drake Draconis
Minmatar Brutor tribe
|
Posted - 2008.11.21 22:21:00 -
[2692]
Gripen you da mon!
*\o/* <--- cheering
^_^ |
Bunch Holding
|
Posted - 2008.11.21 23:34:00 -
[2693]
Awesome! Just wanna say: Thanks Gripen! |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.11.21 23:39:00 -
[2694]
Originally by: Krimhild Hi,
thx for this wonderful tool and the brand new version, and here comes the first bug report
The dominix shows me 150 m/s speed but eve gives me only 123 m/s
I double checked for imps or other stuff which could influence the results ...
Greetings Krim
Damn, you're right. Base speeds for quite a few ships were not updated for some reason. I'll fix it asap. |
Sadumon
The Dead Parrot Shoppe Inc.
|
Posted - 2008.11.21 23:39:00 -
[2695]
Edited by: Sadumon on 21/11/2008 23:40:28 Version 2.9 -- Scorpion base speed is showing as 115, but it really is 94.
Edit...doh, one post too late ;) |
Sakura Nihil
Stimulus Rote Kapelle
|
Posted - 2008.11.21 23:47:00 -
[2696]
Danke! |
Kaivaja
|
Posted - 2008.11.21 23:48:00 -
[2697]
It seems that salvage rigs do not affect speed in EFT 2.9. Ingame they do. |
Arthur Guinness
Digital assassins G00DFELLAS
|
Posted - 2008.11.21 23:49:00 -
[2698]
<3 <3 <3 |
Crux Australis
Sebiestor tribe
|
Posted - 2008.11.22 00:02:00 -
[2699]
/submit /purr /worship
|
Ixich
|
Posted - 2008.11.22 00:14:00 -
[2700]
Edited by: Ixich on 22/11/2008 00:15:06 First off, Three Cheers for Gripen, I have no clue where your going to bother reading this :D a I'm sure you have a hell load of these replies coming. I have to say EFT is a valuable asset for both me and the thousands of other Eve players out there and i seriously recommend you seek donations/sponsorship for your hard work. Once again, Thanks Gripen
-Ix- |
|
Kwuggy
Amarr
|
Posted - 2008.11.22 01:06:00 -
[2701]
Thank you thank you thank you thank you thank you thank you!
Gotta give you cred, Gripen. Really generous of you to keep doing this favor to the EVE players for free o/
|
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2008.11.22 01:16:00 -
[2702]
Base speeds were fixed.
|
Data Fox
Damage Unlimited Inc INTERDICTION
|
Posted - 2008.11.22 01:32:00 -
[2703]
Edited by: Data Fox on 22/11/2008 01:32:45 *nm*
|
NoNah
|
Posted - 2008.11.22 01:53:00 -
[2704]
Originally by: Gripen Base speeds were fixed.
Another cookie, sir. Parrots, commence!
Postcount: 965584
|
Kaivaja
|
Posted - 2008.11.22 02:39:00 -
[2705]
EFT 2.9.1 shows low slot tracking enhancers as player activated items. Older 2.8.x showed them as fully passive items that they are.
|
Dave Tehsulei
Atomic Battle Penguins The Darwin Award Foundation
|
Posted - 2008.11.22 02:41:00 -
[2706]
i love gripen... sexually
------- Atomic Battle Penguins Forum | Website ABP is available for contract work |
Ffuantu Grym
Sebiestor tribe
|
Posted - 2008.11.22 02:42:00 -
[2707]
Originally by: Gripen Bump for the new version. Sorry for being lazy and not responding alot here. I read this thread regulary and all your suggestions and bug reports being noticed.
New version released only a week after some significant balance and mechanic changes? Sorry mate, that doesn't qualify as lazy. Nice work, and thanks.
|
Nalust
Interstellar Indutry Services
|
Posted - 2008.11.22 04:21:00 -
[2708]
Is there a way to show Command Mdoule effects on other ships? I tried putting them into the projected effects but it will not put them in. Other logistical mods work (i.e. cap transfers, shield transporters, remote repairs, etc), but I cannot drop a command module in.
|
Maleagent
Amarr Section XIII Tau Ceti Federation
|
Posted - 2008.11.22 04:39:00 -
[2709]
Thanks a lot, you are a good addition to eve players base with that program its help a lot to get good idea on fit
And good fight, see ya in space. History is a bunch of lies that we all agree on. |
Caldar
|
Posted - 2008.11.22 05:02:00 -
[2710]
Sent you a small thank you Gripen. Job well done and much appreciated!
|
|
Kilrex
|
Posted - 2008.11.22 05:10:00 -
[2711]
Originally by: Nalust Is there a way to show Command Mdoule effects on other ships? I tried putting them into the projected effects but it will not put them in. Other logistical mods work (i.e. cap transfers, shield transporters, remote repairs, etc), but I cannot drop a command module in.
R clik the module and it will show the bonus given.
|
Iknota
Dynasty Banking
|
Posted - 2008.11.22 05:24:00 -
[2712]
I love EFT, but the one thing I would ask for is a "work" mode like Evemon has. Its not that I actually worry that the little icons will make my boss think im not working, but I'm running EFT via Crossover on my Mac. The icons look terrible and I could remove them, but then I am left guessing at a few things. Maybe if there was a way to replace the images with just text. (CPU picture becomes "CPU")
Anyway, great job on EFT as a whole. I'm always happy when I get to convert a Non-user to EFT.
|
Karl Mattar
Caldari Independent Navy Reserve
|
Posted - 2008.11.22 05:26:00 -
[2713]
Gripen, THANK YOU!
|
Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.11.22 05:43:00 -
[2714]
Hurray for gripen. Thanks for update. ----------------------------------------- [Video] The Cruise |
BlackGuard 118
The Graduates Morsus Mihi
|
Posted - 2008.11.22 05:50:00 -
[2715]
You are my hero sir! thank you for the update and I will be sending you something as well.
|
MalVortex
Reaper Industries Eternal Rapture
|
Posted - 2008.11.22 06:00:00 -
[2716]
First, thanks for the speedy update!
Now, for a question: On the DPS simulation, do missile simulations follow the new derived formula? I'd assume so, but I'd really like confirmation either way on this point.
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2008.11.22 06:35:00 -
[2717]
Great! And thank you for this great app and the swift update, I sent some ISK like I said aswell.
|
Kaivaja
|
Posted - 2008.11.22 07:11:00 -
[2718]
Originally by: Nalust Is there a way to show Command Mdoule effects on other ships? I tried putting them into the projected effects but it will not put them in. Other logistical mods work (i.e. cap transfers, shield transporters, remote repairs, etc), but I cannot drop a command module in.
Open 2 ship setups in 2 different windows. Set squad, wing or fleet boosters from the other ship instead from a pilot.
|
Katja Saitou
Gallente
|
Posted - 2008.11.22 10:33:00 -
[2719]
Gripen for president!
Thank you for the update, Gripen
|
Voulture
GBTeam Zbojcerze
|
Posted - 2008.11.22 10:37:00 -
[2720]
Much <3
_________
|
|
Keeno Smythe
Amarr Most Wanted INC G00DFELLAS
|
Posted - 2008.11.22 10:59:00 -
[2721]
Thanks! ;]
|
Shaddn Arakh
|
Posted - 2008.11.22 11:52:00 -
[2722]
Great job! Thanks!
|
Suitonia
Gallente interimo
|
Posted - 2008.11.22 11:59:00 -
[2723]
Thanks!
|
Telladon
|
Posted - 2008.11.22 12:14:00 -
[2724]
Excellent program
How about an option to show you how much CPU and Powergrid you have left
|
Haywoode Jablome
The Templars Knights
|
Posted - 2008.11.22 12:24:00 -
[2725]
Originally by: Telladon Excellent program
How about an option to show you how much CPU and Powergrid you have left
huh? it shows top right?
|
Retsil Evad
Caldari The Arrow Project Morsus Mihi
|
Posted - 2008.11.22 12:33:00 -
[2726]
Thanyou for providing this latest update to one one most useful tools for Ever Online players. A small gratuity will be finding it's way to your wallet when I next log in.
o7
============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |
Telladon
|
Posted - 2008.11.22 12:34:00 -
[2727]
yes but it shows you how much used/total would like to see how much you have left maybe in brackets or tool tip bubble or start at max cpu + powergride and subtrack module needs
|
Mundem Pashdale
20th Legion Southern Cross Alliance
|
Posted - 2008.11.22 12:40:00 -
[2728]
WE LOVE YOU GRIPEN!
|
Tiirae
The New Era HUZZAH FEDERATION
|
Posted - 2008.11.22 12:41:00 -
[2729]
Originally by: Telladon yes but it shows you how much used/total would like to see how much you have left maybe in brackets or tool tip bubble or start at max cpu + powergride and subtrack module needs
This would probably go hand in hand with the previously requested feature of a checkbox that would only list items in the item tree that will fit with remaining grid/cpu. Not sure if it will ever appear but it would be nice.
Either way, EFT freaking rocks.
|
Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
|
Posted - 2008.11.22 12:50:00 -
[2730]
Originally by: Kaivaja EFT 2.9.1 shows low slot tracking enhancers as player activated items. Older 2.8.x showed them as fully passive items that they are.
This. It's hardly a bother, but weird.
|
|
Ayrion Centare
Caldari
|
Posted - 2008.11.22 13:06:00 -
[2731]
Gripen, you are the wind beneath my wings.
|
Kantress
|
Posted - 2008.11.22 13:41:00 -
[2732]
I also must say, this tool is INVALUABLE to us. I have spent hours upon hours upon hours researching fitting options for various scenarios on EFT.
Is there a way we can change the base stats of ships in EFT, such as mass and inertia, or change base stats for modules (nanofibers in particular)? Until those are updated in a new patch, I could really use correct stats for those things, and if I could update my own EFT, that would be a big help.
|
Azeryn
|
Posted - 2008.11.22 14:10:00 -
[2733]
Just another deserved "THANK YOU GRIPEN!!!" since EFT is a wonderful tool that I am sure helps thousands of pod pilots out there.
|
K1RTH G3RS3N
Roflcoptorz Coptorcorp
|
Posted - 2008.11.22 16:11:00 -
[2734]
very very nice program thankyou :)
|
Dinsdale Pirannha
Gallente
|
Posted - 2008.11.22 16:40:00 -
[2735]
I don't know how many ways it has been said Gripen, but you are a saint. The work that goes into this I can't even fathom.
Thank You.
|
Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.11.22 19:19:00 -
[2736]
Thank you Gripen!!!
|
Jas Dor
Minmatar
|
Posted - 2008.11.22 19:46:00 -
[2737]
Woot! New EFT! Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |
Noriko Sakai
Gallente DC1 Coalition
|
Posted - 2008.11.22 19:54:00 -
[2738]
All I can say is that CCP should be paying you instead of the other way around. Thanks a lot.
|
Ryvex
|
Posted - 2008.11.22 21:37:00 -
[2739]
Originally by: Noriko Sakai All I can say is that CCP should be paying you instead of the other way around. Thanks a lot.
qft!
(and i usually never post @ eve-o.com forums ;D )
|
rodgerd
Aliastra
|
Posted - 2008.11.22 23:54:00 -
[2740]
Many thanks
Not necessarily the opinions of my corp. |
|
Mel Dareia
|
Posted - 2008.11.23 00:19:00 -
[2741]
Can't imagine playing EVE without this wonderful little program. Many thanks for your efforts!
|
Amantus
Gallente 0utbreak
|
Posted - 2008.11.23 02:30:00 -
[2742]
Decent resolution icon! Fantastic. ------------
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.23 02:54:00 -
[2743]
Originally by: Telladon yes but it shows you how much used/total would like to see how much you have left maybe in brackets or tool tip bubble or start at max cpu + powergride and subtrack module needs
Subtract them in mind? Don't let your brain gone into mud. -- Thanks CCP for cu |
Mioelnir
Minmatar Meltd0wn The Black Isle
|
Posted - 2008.11.23 04:04:00 -
[2744]
- Tracking Enhancers are active modules but shouldn't - Core-X and Gist-X 100mn MWDs are missing the -3% capacitor attribute
Nice release Gripen.
|
Dom Khavash
|
Posted - 2008.11.23 04:47:00 -
[2745]
Great job, thanks.
Dom
|
Forlorn Wongraven
Universal Army
|
Posted - 2008.11.23 10:46:00 -
[2746]
Thanks for the update, Gripen!
|
Yana Pizdah
Dirty Filthy Perverts
|
Posted - 2008.11.23 11:17:00 -
[2747]
Manny thanks for the update Gripen !
|
Euriti
Sniggerdly Pandemic Legion
|
Posted - 2008.11.23 11:20:00 -
[2748]
Overheat and Claymore range bonuses to scramblers/disruptors and webs are stacking penalized ingame. This is not the case in EFT.
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Mathena Moran
Caldari Kiith Paktu
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Posted - 2008.11.23 14:34:00 -
[2749]
The DPS Graph doesn't seem to be working correctly when missiles are concerned. I've tried moving the sliders for transversal, changing AB for MWD, turning off webs and on, and nothing is changing the damage that the graph shows for missile damage inflicted on a target. I was wondering if I was maybe doing something wrong? I've loved using this graph and was looking forward to seeing the effect missile's new Explosion Velocities and Damage Reduction Factors had on targets. You can run, but you'll just die tired... |
6Bagheera9
Slacker Industries Confederation of Independent Corporations
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Posted - 2008.11.23 17:09:00 -
[2750]
ISKredits given where credit is due.
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Supposing CEO
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Posted - 2008.11.23 17:53:00 -
[2751]
I`ve been using the new EFT Version now, and i must say, its awesome. I really like it.
But i stumbled upon a value on the Missile Charge Information window called "Damagereductionfactor". So i`ve been wondering, what does it do ?
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Josef Amerentev
Gallente E.M.P. Industries Malum Exuro
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Posted - 2008.11.23 19:12:00 -
[2752]
gripen - on motherships/carriers it is not showing the drone control range increase also tracking enhancer is passive mod |
Hesod Adee
Federal Defence Union
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Posted - 2008.11.23 19:49:00 -
[2753]
Thanks for the update. ---------------------------------------------- I support skill queues. |
Albion26
Blueprint Haus Shadow of xXDEATHXx
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Posted - 2008.11.23 20:34:00 -
[2754]
Originally by: Mathena Moran The DPS Graph doesn't seem to be working correctly when missiles are concerned. I've tried moving the sliders for transversal, changing AB for MWD, turning off webs and on, and nothing is changing the damage that the graph shows for missile damage inflicted on a target. I was wondering if I was maybe doing something wrong? I've loved using this graph and was looking forward to seeing the effect missile's new Explosion Velocities and Damage Reduction Factors had on targets.
Did you make the changes to your setup, and then delete/add the ship to the graph? That worked for me. I don't think the graph will auto-update the stats once the attacker/defender have been added...
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FullMetal Basilisk
Minmatar Freeform Industries
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Posted - 2008.11.23 20:39:00 -
[2755]
speed seems to have a fault.
the speed does not modify when I change the fleet commander.
So eg. my destroyer was 1283m/s without fleet commander settings, and 1283m/s with lvl 5 fleet commander settings.
any ideas?
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StoreSlem
Minmatar 4S Corporation Morsus Mihi
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Posted - 2008.11.23 20:46:00 -
[2756]
Originally by: FullMetal Basilisk speed seems to have a fault.
the speed does not modify when I change the fleet commander.
So eg. my destroyer was 1283m/s without fleet commander settings, and 1283m/s with lvl 5 fleet commander settings.
any ideas?
yes, read patch notes.
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FullMetal Basilisk
Minmatar Freeform Industries
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Posted - 2008.11.23 20:54:00 -
[2757]
Edited by: FullMetal Basilisk on 23/11/2008 20:54:50 unless i'm missing something...
Version 2.9.1 changes: - Ship base speed changes were missing. This has been resolved.
if that's the case, I already have 2.9.1
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Andreya
Direct Intent
|
Posted - 2008.11.23 21:52:00 -
[2758]
10 mill donation sent... the rest of you should do the same.. at least _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |
Sadumon
The Dead Parrot Shoppe Inc.
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Posted - 2008.11.24 00:52:00 -
[2759]
Originally by: Mathena Moran The DPS Graph doesn't seem to be working correctly when missiles are concerned. I've tried moving the sliders for transversal, changing AB for MWD, turning off webs and on, and nothing is changing the damage that the graph shows for missile damage inflicted on a target. I was wondering if I was maybe doing something wrong? I've loved using this graph and was looking forward to seeing the effect missile's new Explosion Velocities and Damage Reduction Factors had on targets.
It is working correctly, as it is set up, although it is a bit confusing. The way the DPS graph works is that it always assumes that both ships are moving at full speed -- the only thing the sliders do is determine how much of that speed is perpendicular to the two ships (i.e. contributing to transversal). Therefore, a transversal of 0% doesn't mean the ship is moving at 0 m/s, but rather it is moving at full speed, just directly toward/away from you. Since missiles only worry about raw speed, and not transversal, sliding the transversal slider makes no effect on the DPS.
That said, perhaps it would be useful to have the sliders affect the overall speed as far as missiles are concerned, so you can see what sort of damage you would inflict (or take) at different speeds (because we can't always go full speed). One way to sort of estimate what slower speeds would have is to just stick a webifier on the projected effects on the target ship, and that will at least show you the damage taken at 40-50% of max speed.
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Amarr'd
Amarr
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Posted - 2008.11.24 01:33:00 -
[2760]
Thanks Gripen you sexy little man.
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Solhaya
|
Posted - 2008.11.24 01:43:00 -
[2761]
I thought I'd throw in that it looks like the mining crystals aren't accounting for skills quite right. The Veldspar Mining Crystal I only has Mining I listed, which is the secondary skill requirement. There's a gap above it in the requirements which I would think is where Veldspar Processing Level III was supposed to be.
Intentional, or a mistake in transition? I have no idea. It's been like that since EFT 2.8 at least.
And thanks, Gripen, for writing EVE Fitting Tool. Not just that, but doing a very good job with it. |
BadCo NZ
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Posted - 2008.11.24 02:13:00 -
[2762]
Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
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Lady Aja
Caldari Ore Mongers Black Hand.
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Posted - 2008.11.24 03:48:00 -
[2763]
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
grouped weapons?
03:16:31 Combat Your group of Heavy Beam Laser II is well aimed at State Bushi, inflicting 695.7 damage.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.11.24 05:41:00 -
[2764]
Originally by: Solhaya I thought I'd throw in that it looks like the mining crystals aren't accounting for skills quite right. The Veldspar Mining Crystal I only has Mining I listed, which is the secondary skill requirement. There's a gap above it in the requirements which I would think is where Veldspar Processing Level III was supposed to be.
Intentional, or a mistake in transition? I have no idea. It's been like that since EFT 2.8 at least.
And thanks, Gripen, for writing EVE Fitting Tool. Not just that, but doing a very good job with it.
Intentional. Veldspar Processing does not have any effect on resulting stats, so it's not there. -- Thanks CCP for cu |
NoNah
|
Posted - 2008.11.24 05:50:00 -
[2765]
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
Missile damage is by far the easiest to calculate. There are no perfect or suboptimal hits. Just check out the damage a missile does for you on TQ, divide by rate of fire and multiply with your number of launchers. This is what dps you will deal on any stationary infinitely huge target. If either of those change, the formula gets far more compllicated and you can't illustrate it with a single figure.
Parrots, commence!
Postcount: 483410
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Solhaya
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Posted - 2008.11.24 06:53:00 -
[2766]
Originally by: Tonto Auri
Originally by: Solhaya I thought I'd throw in that it looks like the mining crystals aren't accounting for skills quite right. The Veldspar Mining Crystal I only has Mining I listed, which is the secondary skill requirement. There's a gap above it in the requirements which I would think is where Veldspar Processing Level III was supposed to be.
Intentional, or a mistake in transition? I have no idea. It's been like that since EFT 2.8 at least.
And thanks, Gripen, for writing EVE Fitting Tool. Not just that, but doing a very good job with it.
Intentional. Veldspar Processing does not have any effect on resulting stats, so it's not there.
Isn't it a requirement to fit the "charge", though? Kind of like how you have to have Astrometrics III and Survey III to load a Discovery Survey Probe I into a Scan Probe Launcher I, even though the Scan Probe Launcher I only requires Astrometrics I. Bear in mind, I'm talking about the requirements sheet when you look at the info for that particular item. Not the skills that affect the item's performance.
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Todo Akamura
Royal Enterprise Bionic Dawn
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Posted - 2008.11.24 09:28:00 -
[2767]
free bump, every1 should have this installed :) Our corp is recruiting, don't miss your chance! |
DrAtomic
Atomic Heroes Arcane Alliance
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Posted - 2008.11.24 10:29:00 -
[2768]
It will be a sad sad sad day for eve if you ever stop playing/programming eft. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Mathena Moran
Caldari Kiith Paktu
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Posted - 2008.11.24 11:22:00 -
[2769]
Originally by: Sadumon
Originally by: Mathena Moran The DPS Graph doesn't seem to be working correctly when missiles are concerned. I've tried moving the sliders for transversal, changing AB for MWD, turning off webs and on, and nothing is changing the damage that the graph shows for missile damage inflicted on a target. I was wondering if I was maybe doing something wrong? I've loved using this graph and was looking forward to seeing the effect missile's new Explosion Velocities and Damage Reduction Factors had on targets.
It is working correctly, as it is set up, although it is a bit confusing. The way the DPS graph works is that it always assumes that both ships are moving at full speed -- the only thing the sliders do is determine how much of that speed is perpendicular to the two ships (i.e. contributing to transversal). Therefore, a transversal of 0% doesn't mean the ship is moving at 0 m/s, but rather it is moving at full speed, just directly toward/away from you. Since missiles only worry about raw speed, and not transversal, sliding the transversal slider makes no effect on the DPS.
That said, perhaps it would be useful to have the sliders affect the overall speed as far as missiles are concerned, so you can see what sort of damage you would inflict (or take) at different speeds (because we can't always go full speed). One way to sort of estimate what slower speeds would have is to just stick a webifier on the projected effects on the target ship, and that will at least show you the damage taken at 40-50% of max speed.
I'm an idiot. :P I thought I was thorough and tried everything, and today I was trying to think of other options when BAM, it hit me... I forgot to uncheck the box on drones I had fitted. der der der
Thanks for the replies I got to this. :) You can run, but you'll just die tired... |
Mr Goldfish
Ceptacemia
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Posted - 2008.11.24 11:58:00 -
[2770]
Stabber Fleet Issue seems to only have 5 high slots in EFT, should have 6 right? Goldie |
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BadCo NZ
|
Posted - 2008.11.24 14:40:00 -
[2771]
Originally by: NoNah
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
Missile damage is by far the easiest to calculate. There are no perfect or suboptimal hits. Just check out the damage a missile does for you on TQ, divide by rate of fire and multiply with your number of launchers. This is what dps you will deal on any stationary infinitely huge target. If either of those change, the formula gets far more compllicated and you can't illustrate it with a single figure.
I don't think people understand what I'm saying. The damage a missile does in HP is different from EFT 2.9.1 to TQ.
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Pohbis
Neo T.E.C.H.
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Posted - 2008.11.24 14:50:00 -
[2772]
Originally by: BadCo NZ I don't think people understand what I'm saying. The damage a missile does in HP is different from EFT 2.9.1 to TQ.
EFT is raw optimal damage. For missiles, it's mitigated by speed and signature radius on TQ.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2008.11.24 16:01:00 -
[2773]
Originally by: Pohbis EFT is raw optimal damage. For missiles, it's mitigated by speed and signature radius on TQ.
And resistances. Don't forget resistances. -----
CEO, Mixed Metaphor Dance Commander |
Lagerstars
Caldari Repo Industries R.E.P.O.
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Posted - 2008.11.24 16:02:00 -
[2774]
2.9.1 doesnt appear to be applying my gang bonuses in EFT. When fitting a commandship it also doesnt offer the ship as the bonus source like in previous versions.
Sorry if this was already covered, but there are a lot of pages -----------------------------------------
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Dikat
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Posted - 2008.11.24 16:24:00 -
[2775]
Tracking enhancers appear to be stacking nerfed when used with energy locus coordinator rigs. Not sure if this is new with QR but based on gameplay last night, I don't believe so.
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FullMetal Basilisk
Minmatar Freeform Industries
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Posted - 2008.11.24 16:43:00 -
[2776]
Edited by: FullMetal Basilisk on 24/11/2008 16:43:10
Originally by: Lagerstars 2.9.1 doesnt appear to be applying my gang bonuses in EFT. When fitting a commandship it also doesnt offer the ship as the bonus source like in previous versions.
Sorry if this was already covered, but there are a lot of pages
yea, I already posed that question, albeit it has not been answered as of yet:
Originally by: FullMetal Basilisk
unless i'm missing something...
Version 2.9.1 changes: - Ship base speed changes were missing. This has been resolved.
if that's the case, I already have 2.9.1
also, there still seems to be a base speed issue.
My raven does 117m/s, and EFT is showing 92...
gang bonuses and base speed do not seem to be in effect or are incorrect.
other than that, superb program.
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Meriones
Shiva Morsus Mihi
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Posted - 2008.11.24 17:58:00 -
[2777]
Thanks for all the hard work. This program is a must for any pilot. Cheers!
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Togae Alus
The Leathernecks
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Posted - 2008.11.24 18:37:00 -
[2778]
It seems that the cargo bay for the mackinaw is not calculated rigth as ingame i gert above 12.000M3 but here it only goes to like 11.000
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Aeon Yakati
Destructive Influence Band of Brothers
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Posted - 2008.11.24 19:31:00 -
[2779]
Maybe I'm being thick, but how do I open my drone bay to see my drones' stats (being modified by drone upgrades)?
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Chi Vashon
Caldari The Elear Sylph Alliance
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Posted - 2008.11.24 20:29:00 -
[2780]
Even though you are right now my enemy i appreciate the time you put into this valuable program! fly safe!
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Rilwar
BlackStar Industrial
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Posted - 2008.11.24 22:46:00 -
[2781]
Originally by: DrAtomic It will be a sad sad sad day for eve if you ever stop playing/programming eft.
Quoted for emphasis.
Hopefully if that ever does come Gripen will either release the source or give it to some other talented dev for more uberness. ------------------------------------------ FTW \o/ |
Sadumon
The Dead Parrot Shoppe Inc.
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Posted - 2008.11.24 23:22:00 -
[2782]
Originally by: Dikat Tracking enhancers appear to be stacking nerfed when used with energy locus coordinator rigs. Not sure if this is new with QR but based on gameplay last night, I don't believe so.
From the patch notes: Quote: # Locus Coordinator rigs are now subject to stacking penalties.
I can confirm that the optimals I am getting with tracking enhancers and locus rigs are coming out to the same values that EFT is producing. Adding a number of tracking computers in addition to enhancers and the rigs still gives the same value between TQ and EFT.
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Flamewave
Crimson Moon Society
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Posted - 2008.11.24 23:38:00 -
[2783]
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
It's a bug with Ballistic Controls. The damage missiles do isn't updated in the show info screen of the missile. Online and offline your BCSes and notice how the damage value doesn't change when you Show Info again. However the damage is still actually applied to the missile.
I bugreported this one year and eight months ago. It was attached to a defect and never fixed. Maybe someone else should bugreport it. __________
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BadCo NZ
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Posted - 2008.11.25 01:07:00 -
[2784]
Originally by: Pohbis
Originally by: BadCo NZ I don't think people understand what I'm saying. The damage a missile does in HP is different from EFT 2.9.1 to TQ.
EFT is raw optimal damage. For missiles, it's mitigated by speed and signature radius on TQ.
Swing and a miss. I'm saying if you right click the launcher in EFT and go to 'Show Charge Info' it says 1010 EM Damage, and in TQ if I go to my fitting window and show info on the missile it only shows 777 Em Damage. Both are Identical fits, and thats a huge difference in DPS.
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BadCo NZ
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Posted - 2008.11.25 01:10:00 -
[2785]
Originally by: Flamewave
Originally by: BadCo NZ Missile damage seems to be out of whack with TQ. Its showing I do more DPS then what TQ says.
Anyone else noticing this?
It's a bug with Ballistic Controls. The damage missiles do isn't updated in the show info screen of the missile. Online and offline your BCSes and notice how the damage value doesn't change when you Show Info again. However the damage is still actually applied to the missile.
I bugreported this one year and eight months ago. It was attached to a defect and never fixed. Maybe someone else should bugreport it.
A-ha! Thanks for that, I'll check it out.
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Flamewave
Crimson Moon Society
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Posted - 2008.11.25 02:14:00 -
[2786]
Just because you don't notice it doesn't mean it isn't there.
Bug report ID 35782
Revelations 1.4 30636
2007.03.22 22:09:41
__________
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Darth Skorpius
Crystalline INC The Black Alliance
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Posted - 2008.11.25 07:51:00 -
[2787]
Edited by: Darth Skorpius on 25/11/2008 07:53:28 im not sure if anyone have requested this yet, but is there a way to have eft auto update when there is a new version available?
also, thanks for making this awesome tool available to us ___________________________________________________________________________________________________________
updating sig, brb |
Captain Limiate
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Posted - 2008.11.25 11:37:00 -
[2788]
Hull Repairer II missing
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Khana Loaris
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Posted - 2008.11.25 16:03:00 -
[2789]
Great tool - nice update to 2.9.1
However, I'm getting an massive failure if you add special characters )(, etc to the name of a custom damage profile. e.g "Amarr Faction (blood, sansha)"
First error dialogue:" ' sansha)' is not a floating point value." [ok]
Click OK - App opens but everything is blank, only menus show. It is possible to open the char and ship browser but both are blank. It is possible to click into the ship browser and then ok to open a ship setup screen (again everything here is blank), this then triggers the next error dialogue: "Access violation at address 004DB8C3 in module 'EFT.exe'. Read of address 0000000C" [ok] Click OK and the app just sits there all blank. Right clicking & selecting options is possible but generally retruns access violation errors.
To fix this I had to edit the config.ini and remove the offending characters from the last two lines: "DamageProfile=Amarr Faction (blood, sansha),65,35,0,0"
edit to
"DamageProfile=Amarr Faction,65,35,0,0"
and everything is ok again :)
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Aceoil
Eyes of the Night
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Posted - 2008.11.25 23:19:00 -
[2790]
I would like to see a POS fitting tool.
Not necessarily within EFT. But I would like to be able to fit a POS in the same way I fit a ship in EFT.
- See the amount of damage it can spit out (and the range and tracking speed in the damage calculations) - See how much shields and armor I have, adjust hardeners accordingly. - See how long my fuel will last (tied in with API)
I know there are plenty of other POS tools. But I don't think that those other tools are as refined and precise as EFT has become. If you can put as much skill and time into a POS fitting tool as you have put into EFT. It could be really sexy.
Can you do for POS fitting/managing tools what you did for ship fitting tools Gripen?
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Vailokas
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Posted - 2008.11.25 23:33:00 -
[2791]
The "DPS graph" window does not consider the effect of signature radius + velocity on missile damages it would be kind of nice to see, especially now that speed matters that much more.
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Sophie Garatonku
Freedom Caps
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Posted - 2008.11.26 06:33:00 -
[2792]
Originally by: Aceoil I would like to see a POS fitting tool.
Not necessarily within EFT. But I would like to be able to fit a POS in the same way I fit a ship in EFT.
- See the amount of damage it can spit out (and the range and tracking speed in the damage calculations) - See how much shields and armor I have, adjust hardeners accordingly. - See how long my fuel will last (tied in with API)
I know there are plenty of other POS tools. But I don't think that those other tools are as refined and precise as EFT has become. If you can put as much skill and time into a POS fitting tool as you have put into EFT. It could be really sexy.
Can you do for POS fitting/managing tools what you did for ship fitting tools Gripen?
That's a very nice idea. It doesn't even need to be a separate app, as I suspect POSes could be added to EFT as a special "ship" class. Since POSes ignore the usual combat modifiers such as skills, implants, gang boni, etc. it may even turn out to be rather simple to implement (or an absolute nightmare, for some esoteric reason).
An additional benefit from having POS kits in EFT would be the ability to check out POS vs ships fits for DPS/tanking, the same way you currently can run ship kits agaisnt one another.
Is that something you'd be willing to look at, Gripen ? Pretty please with whipped cream and cherry on top ?
Safety Middleware Specialists
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Mordican
|
Posted - 2008.11.26 16:24:00 -
[2793]
Can someone post the additions to the INI file that cover all the NPC Rat damage types? I tried looking through the thread and a few other places and cannot find it.
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destinationZERO
Minmatar Pain Management Services
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Posted - 2008.11.26 16:34:00 -
[2794]
DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964
add that to your config.ini. --
yes. That would be me, not you. |
Kravotir
|
Posted - 2008.11.26 17:44:00 -
[2795]
Thanks for the update
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Evangeline Vice
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Posted - 2008.11.26 19:21:00 -
[2796]
wonderfull work and a must-have tool for EVE. appriciated with ISK donation
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.26 22:59:00 -
[2797]
Originally by: Khana Loaris Great tool - nice update to 2.9.1
However, I'm getting an massive failure if you add special characters )(, etc to the name of a custom damage profile. e.g "Amarr Faction (blood, sansha)"
First error dialogue:" ' sansha)' is not a floating point value." [ok]
Noticed that actual offending character was the comma?
Originally by: Aceoil I would like to see a POS fitting tool.
MyPOS ? -- Thanks CCP for cu |
Cadde
Gallente Gene Works AKA-AHN KINGDOM
|
Posted - 2008.11.27 09:09:00 -
[2798]
Originally by: Tonto Auri
Originally by: Khana Loaris ... First error dialogue:" ' sansha)' is not a floating point value." [ok]
Noticed that actual offending character was the comma?
That is because COMMA is the delimiter in the INI file. I.E [PROFILE NAME], [EM], [THERM], [KIN], [EXP]
Having a comma in profile name is saved in the INI and it gets messed up. Solution is simple! Don't use comma in profile names, instead may i suggest "/" ? --------------- Opinions? Yes they belong to me, not my corp! |
Palinto Morex
|
Posted - 2008.11.27 10:32:00 -
[2799]
I can't find an alternative method to get in touch with Gripen so I'll post this here.
I'm in the process of developing a Mac OS X based EVE tool suite, which includes a fitting application. I'm still a long ways off completing it but at some point I'm going to have to deal with the skill/mod/ship calculations and it's been suggested I get in touch to see if you're willing to assist at all.
You can see what the state of play is at http://cocoarookie.wordpress.com/ and the Google Code project http://code.google.com/p/mac-eve-tool-suite/
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Andian Steel
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Posted - 2008.11.27 17:53:00 -
[2800]
I've noticed that Capacitor Peak Recharge shows up as 2.5 times what it should. For example, on an empty Harbinger with no skills, the cap is 3125 and the recharge time is 750s, so the recharge rate should be about 4.2 per second (rounded). But peak recharge shows as 10.4.
Is peak recharge something different? What am I missing?
Thanks!
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.11.27 18:02:00 -
[2801]
Originally by: Andian Steel I've noticed that Capacitor Peak Recharge shows up as 2.5 times what it should. For example, on an empty Harbinger with no skills, the cap is 3125 and the recharge time is 750s, so the recharge rate should be about 4.2 per second (rounded). But peak recharge shows as 10.4.
Is peak recharge something different? What am I missing?
Thanks!
Capacitor Recharge in EVE isn't linear, it peaks at around 33% and is indeed about 2.5 times faster at that point than linear recharge would be.
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Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2008.11.27 22:41:00 -
[2802]
Some questions.
I'm facing 2 problems.
First of all in a setup im trying (claymore setup) for some unknown reason character All lvl 5 seems to have less shield tanking than Deorum Character. (i've checked if skills are really lvl 5 for the "lvl5" char).
Secondly, i cant get it to apply gang-modules bonus. I press right click set wing/squad/fleet commander with the ship/setup that supposly gives the bonuses but nothing happens.
any insight ?
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Borun Tal
Minmatar Virtual Rock Industries
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Posted - 2008.11.28 03:42:00 -
[2803]
Just downloaded 2.9.1; tried running under Vista Business. On launch I get "I/O Error 32". Try opening the ship browser, get error "Invalid Index". Click OK to get out of that screen, get "Access violation" error in eft.exe. Haven't been able to get a single installation to work since QR.
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Pliauga
Gallente Federal Defence Union
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Posted - 2008.11.28 09:44:00 -
[2804]
Love it, thnx for the QR update.
Only one tiny bug that I've noticed. The DPS graph seems to be ignoring the effects of stasis webs on target ships. Is this bug just with me, or has anyone else noticed it?
---------- DRONE love rulez!! 'mkay?! . |
StallioN SDK1
United Forces Caeruleum Alliance
|
Posted - 2008.11.28 09:52:00 -
[2805]
How about WinXP 64bit? Since QR evemon stopped update it self Took evemon in a memory stick and updated in a 32bit system, which worked well, but when came back to 64bit, evemon did the same thing.
Any ideas?
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Pliauga
Gallente Federal Defence Union
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Posted - 2008.11.28 10:30:00 -
[2806]
Originally by: StallioN SDK1 How about WinXP 64bit? Since QR evemon stopped update it self Took evemon in a memory stick and updated in a 32bit system, which worked well, but when came back to 64bit, evemon did the same thing.
Any ideas?
How are evemon and EFT related?
---------- DRONE love rulez!! 'mkay?! . |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.11.28 16:33:00 -
[2807]
Orca shield regen patch
SHIPS.DAT 000454C6: 00 40 000454C7: 48 03 000454C8: 44 45 -- Thanks CCP for cu |
Flashetta
|
Posted - 2008.11.28 19:20:00 -
[2808]
Small suggestion/request: Can you add the link to the API page lol? I always open EveMon and click the link :P
Thanks.
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Mia Den
Minmatar AFK
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Posted - 2008.11.28 19:42:00 -
[2809]
Was using 2.8.1 with no issues until QR. Now 2.9.1 will not connect to API - it just crashes out
Running Vista x64
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.29 00:02:00 -
[2810]
Originally by: Flashetta Small suggestion/request: Can you add the link to the API page lol? I always open EveMon and click the link :P
Thanks.
You can as well save char from EVEmon... Either current or planned. -- Thanks CCP for cu |
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Ticl Er
hirr Morsus Mihi
|
Posted - 2008.11.29 04:33:00 -
[2811]
Something is wrong with Tracking Enhancer I. It is giving out optimal range bonus better than T2 and named mods.
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Vincent Jarjadian
|
Posted - 2008.11.29 07:30:00 -
[2812]
Could this application be expanded to POS setups?
this could possibly allow for the effects of POS neuts and ECMs to be projected, possibly useful for dreads in siege.
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Seriya
Caldari The Illuminati. Pandemic Legion
|
Posted - 2008.11.29 11:05:00 -
[2813]
Don't know if this has been reported yet, but:
Nanofiber Internal Structures, Polycarbons and Inertia Stabilizers should affect Inertia, not Agility. This effect is not stacking penalized with Low-Friction Nozzle Joints, which still affect agility.
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Lodurina
|
Posted - 2008.11.29 11:37:00 -
[2814]
Dankesch÷n! Thanks
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Lodurina
|
Posted - 2008.11.29 11:37:00 -
[2815]
Edited by: Lodurina on 29/11/2008 11:38:39
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NZStar
|
Posted - 2008.11.29 19:20:00 -
[2816]
When are we going to be able to print the loadouts? That would be excellent, without doing a prntscrn? |
Arakarth
Minmatar Voracity Incorporated
|
Posted - 2008.11.30 00:42:00 -
[2817]
Edited by: Arakarth on 30/11/2008 00:42:28 I've found a slightly annoying glitch, using EFT 2.9.1, Vista Ultimate and Ultramon 3.03 (http://www.realtimesoft.com/ultramon/); hovering over the show info question mark to show current ship bonuses causes the popup box to appear although it flickers constantly, making it difficult to read the ship bonuses easily. Additionally, the extra buttons that ultramon adds to the window (send to other monitor and stretch window across both monitors) flicker at the same time. Anyone else having this? Great program, kudos to Gripen EDIT turning off ultramon fixes this problem, but d*mnit I can't live without that!
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Dracthera
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Posted - 2008.11.30 05:34:00 -
[2818]
Edited by: Dracthera on 30/11/2008 05:37:55 *** nvm figured it out ***
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Milano Mines
Critical Mass Enterprises
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Posted - 2008.11.30 05:49:00 -
[2819]
I also would love to be able to print setups. if it could just export to a txt file... that'd be great.
Anyway for those of you wondering, eft works fine on Windows Server 2008 x64.
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Dracthera
|
Posted - 2008.11.30 06:48:00 -
[2820]
Edited by: Dracthera on 30/11/2008 06:49:29
Originally by: Milano Mines I also would love to be able to print setups. if it could just export to a txt file... that'd be great.
Have you tried copying setups to the clipboard and pasting them into a text editor? You can use Notepad or any other text editor for that and save the setups as .txt files if that's what you need. Takes about 5 seconds.
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StallioN SDK1
United Forces Caeruleum Alliance
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Posted - 2008.11.30 11:24:00 -
[2821]
Originally by: Pliauga
Originally by: StallioN SDK1 How about WinXP 64bit? Since QR evemon stopped update it self Took evemon in a memory stick and updated in a 32bit system, which worked well, but when came back to 64bit, evemon did the same thing.
Any ideas?
How are evemon and EFT related?
LOL... my bad... wrong forum
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.30 19:38:00 -
[2822]
Originally by: Milano Mines I also would love to be able to print setups. if it could just export to a txt file... that'd be great.
Save as image -> go to EFT directory -> Rclick image -> Print -- Thanks CCP for cu |
Lurkios
|
Posted - 2008.12.01 05:41:00 -
[2823]
EXCELLENT tool, thanks much.
Found one issue so far: Tracking Enhancer II has the check mark next to it to toggle it on or off, when it cant be turned off.
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Madimus Max
Intergalactic Peace Organization
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Posted - 2008.12.01 08:27:00 -
[2824]
Originally by: Milano Mines I also would love to be able to print setups. if it could just export to a txt file... that'd be great.
Go to your EFT/Setups/ directory. Each of your saved setups is here as a .cfg file. This .cfg file is just a text file with a funny extension. Copy, edit, import at your leisure.
Sig Removed. Please keep sig to with in size limits stated in forum rules. Any questions mail us [email protected] -kaemonn |
Theron Gyrow
Gradient Electus Matari
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Posted - 2008.12.01 08:39:00 -
[2825]
Excellent tool and brilliant support, thank you Gripen!
However, one small nitpick: I think some of the faction scramblers have slightly wrong ranges due to how the in-game info is given. All that have 10km range in EFT (DB, DG, RF) should have 10.5km range, and all that have 11km range (TS, Domi) should have 11.25km range. -- Gradient forum |
Ben Thomas
Caldari Legion of Ascension
|
Posted - 2008.12.01 12:46:00 -
[2826]
Originally by: Tonto Auri Orca shield regen patch
SHIPS.DAT 000454C6: 00 40 000454C7: 48 03 000454C8: 44 45
Nice one, thank you. Didn't even realise the .dat files were stored as hex until you posted that >_<
For the non-hex inclined, the above patch fixes the Orca's Shield Regeneration time it was originally 800s, and should be 2100s. I uploaded a "fixed" Ships.dat here - simply browse to the EFT folder, and download "Ships.zip" extract it, then overwrite the Ships.dat in your EFT/Data directory with the one from the zip file.
Enjoy.
--- Founder, CEO - Legion of Ascension |
FugginNutz
Caldari Chinchilla Industries Manifest Destiny.
|
Posted - 2008.12.01 13:01:00 -
[2827]
Why isn't this thread stickied CCP?
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Rilwar
BlackStar Industrial
|
Posted - 2008.12.01 21:20:00 -
[2828]
Originally by: Ben Thomas Edited by: Ben Thomas on 01/12/2008 19:00:07
Originally by: Tonto Auri Orca shield regen patch
SHIPS.DAT 000454C6: 00 40 000454C7: 48 03 000454C8: 44 45
Nice one, thank you. Didn't even realise the .dat files were stored as hex until you posted that >_<
For the non-hex inclined, the above patch fixes the Orca's Shield Regeneration time it was originally 800s and now should be 2100s. I uploaded a "fixed" Ships.dat here - simply browse to the EFT folder, and download "Ships.zip" extract it, then overwrite the Ships.dat in your EFT/Data directory with the one from the zip file.
All credits to Tonto Auri for the patch.
Enjoy.
Throwing a "This file is safe to download" endorsement for anyone who's a ninny on the internets. and you know what, for the love of god stop reading my sig \o/ |
venivenerivanmoosi
|
Posted - 2008.12.02 20:34:00 -
[2829]
Hey, I'm having a problem downloading the latest version of EFT. All previous versions have worked fine so I'm not sure what's up here.
Basically, whenever I try to unzip the file it crashes Windows Explorer. I'm running Windows Vista Home Premium 32bit and I haven't been monkeying around with anything so I don't know what's wrong really.
Anyone got any ideas?
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Rilwar
BlackStar Industrial
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Posted - 2008.12.02 21:18:00 -
[2830]
Originally by: venivenerivanmoosi Hey, I'm having a problem downloading the latest version of EFT. All previous versions have worked fine so I'm not sure what's up here.
Basically, whenever I try to unzip the file it crashes Windows Explorer. I'm running Windows Vista Home Premium 32bit and I haven't been monkeying around with anything so I don't know what's wrong really.
Anyone got any ideas?
Re-download it, you probably got a corrupted copy. and download if from a different mirror than the last one. and you know what, for the love of god stop reading my sig \o/ |
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venivenerivanmoosi
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Posted - 2008.12.02 22:07:00 -
[2831]
Originally by: Rilwar Re-download it, you probably got a corrupted copy. and download if from a different mirror than the last one.
Still not working. tried all three download sites in the OP, nothing doing :(
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.12.02 23:41:00 -
[2832]
Originally by: venivenerivanmoosi
Originally by: Rilwar Re-download it, you probably got a corrupted copy. and download if from a different mirror than the last one.
Still not working. tried all three download sites in the OP, nothing doing :(
There's TONS of archiving programs in the world, and every first one can deal with ZIP's. WinRAR, 7-zip, TUGZip, WinACE - just to name a few. -- Thanks CCP for cu |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.02 23:43:00 -
[2833]
Originally by: Ben Thomas Nice one, thank you. Didn't even realise the .dat files were stored as hex until you posted that >_<
I'm almost sure they are a raw Pascal records dump. Even if not, it's safe enough to hexedit some values while you keeping structure length the same. -- Thanks CCP for cu |
Jamie Balton
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Posted - 2008.12.03 13:18:00 -
[2834]
CPU math problem version 2.9.1
I have a CPU problem that causes EFT to show a fitting to work, but when I put it into the game it does not.
I am fitting a Mackinaw, my Electronics skill is at 5 and I have a T2 Co-Processor. Mackinaw CPU = 198 * 1.25 (electronics 5) * 1.1 (Co-Processor) * 1.03 (implant) = 280.42 which is what I get from Eve. EFT show that ship to have a CPU of 285.86 causing me to use more CPU than is available.
There is nothing new under the sun so this has probably already been addressed, but I wanted to let you know.
Jim
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Kaivaja
|
Posted - 2008.12.03 18:54:00 -
[2835]
Originally by: Jamie Balton I am fitting a Mackinaw, my Electronics skill is at 5 and I have a T2 Co-Processor. Mackinaw CPU = 198 * 1.25 (electronics 5) * 1.1 (Co-Processor) * 1.03 (implant) = 280.42 which is what I get from Eve. EFT show that ship to have a CPU of 285.86 causing me to use more CPU than is available.
It seems to me that you have 5% hardwire in your EFT character editor profile. Change it to 3% hardwire and you will get the same results you will in game.
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Salsero
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Posted - 2008.12.04 10:36:00 -
[2836]
Edited by: Salsero on 04/12/2008 10:38:14
I used EFT for a Hurricane Salvage setup, 1x10MN MWD, 6xExpanded Cargo II's and 3xSalvage Tackle I's. EFT says my top speed is 897m/s which was correct before fitting the Salvage Tackles (both on EFT and ingame).
With the Salvage Tackles, my ingame speed dropped to 714m/s (I got armor rigging I).
Just thought I would report the bug if no one else saw it.
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rubico1337
Caldari State Protectorate
|
Posted - 2008.12.04 11:44:00 -
[2837]
Edited by: rubico1337 on 04/12/2008 11:44:48 i love this tool! one thing i couldn't find is a minimum orbital radii, for instance the comparison between speed and agility.. the minimum radius which a ship can orbit in a circle, i used align time as a rough guesstimate but a minimum orbital radius would be just golden for all those tacklers our there
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener |
Benzmann
Darkness and Chaos
|
Posted - 2008.12.05 09:41:00 -
[2838]
hey guys, i am having trouble launching the EFT 2.9.1, everytime i try, either, my virus protection blocks it, and when i make windows unblock it, then windows blocks it, here is the thing i get when i try to open it:
Windows Cannot Access the specified device, path or file. You May not have the appropriate permissions to access the item.
i run my computer as administrator, i tryed EFT on Windows Vista, Windows XP, and Windows Server 2003
and it only seems to work on windows server 2003.
can any1 give me some advices on how to make it run on XP or Vista ?
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Aioa
Planetary Assault Systems
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Posted - 2008.12.05 12:41:00 -
[2839]
Originally by: Salsero Edited by: Salsero on 04/12/2008 10:38:14
I used EFT for a Hurricane Salvage setup, 1x10MN MWD, 6xExpanded Cargo II's and 3xSalvage Tackle I's. EFT says my top speed is 897m/s which was correct before fitting the Salvage Tackles (both on EFT and ingame).
With the Salvage Tackles, my ingame speed dropped to 714m/s (I got armor rigging I).
Just thought I would report the bug if no one else saw it.
Looks like the speed penalty from the rigs is being subjected to the stacking penalty in EFT, but not in-game. --
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Vischar
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Posted - 2008.12.05 15:44:00 -
[2840]
A noticed a bug when I was working on a Kronos fit. It seems that the Kronos doesn't get the 25% hybrid weapon damage from having BS5 in EFT. I changed my BS skill from 5-0 even and no change in turret damage. So turns out the Kronos will do even more damage then EFT says.. awesome
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Vintorez Kosakami
Caldari Eudaimonia Inc Sev3rance
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Posted - 2008.12.05 18:40:00 -
[2841]
Vischar, the marauder requires lvl 5 to fly it, so its bonus is already integrated into the calculation.
Their is no bug, its a feature!!!
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GRAVEN FIVE
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Posted - 2008.12.06 09:54:00 -
[2842]
when ever i extract it only the icons folder extartcs and nothing else?
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Karl Kahn
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Posted - 2008.12.06 10:00:00 -
[2843]
Sorry if this has been posted before, but I couldn't pull myself to look through 95 pages of this thread to find a possible answer to my problem.
It's not a big problem, it doesn't keep me from using EFT, but I use Windows Vista, and for some reason none of the icons in EFT show up when using the program. I used to run XP and they showed up fine there. Is there a fix to this, is it a common problem?
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Karma InnRuin
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Posted - 2008.12.06 11:11:00 -
[2844]
May have been posted already!
I have found a discrepancy with the Crane. According to EFT I cannot fit a MWD and a cloak without a PDU. This is not the case as I have one that works perfectly fine ingame.
Great application, keep up the good work.
Karma
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Chaos Raines
Stormfront A.W. Stormfront J.U.N.T.A.
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Posted - 2008.12.06 13:35:00 -
[2845]
Edited by: Chaos Raines on 06/12/2008 13:44:31
Originally by: Tonto Auri
Originally by: venivenerivanmoosi
Originally by: Rilwar Re-download it, you probably got a corrupted copy. and download if from a different mirror than the last one.
Still not working. tried all three download sites in the OP, nothing doing :(
There's TONS of archiving programs in the world, and every first one can deal with ZIP's. WinRAR, 7-zip, TUGZip, WinACE - just to name a few.
edit: I'm had the same problem as this guy did...and using 7-zip fixed it. Thanks for the suggestion
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Shareeth
|
Posted - 2008.12.07 03:30:00 -
[2846]
Edited by: Shareeth on 07/12/2008 03:33:16 Tracking Enhancer 1 gives a greater bonus than Tracking Enhancer II and the numbers are off. base range with multifrequency crystal an' mega modulated energy beam I is 30+19 with tracking enhancer II (which is actualy TE I) it's 35+19 but in game it shows 33+19. i did triple check to make sure all the mods and implants were exactly the same. i dont have a TE II to compare it to the TE I (which is actually TE II) in eft to see if that number is also incorrect.
[Edit] I looked at the named mods and they're all less optimal than both TE I and TE II, so i'm pretty sure those aren't being calucated right either.
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Kaivaja
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Posted - 2008.12.07 15:24:00 -
[2847]
Originally by: Karma InnRuin I have found a discrepancy with the Crane. According to EFT I cannot fit a MWD and a cloak without a PDU. This is not the case as I have one that works perfectly fine ingame.
Karma, one question: what hardwire (if any) do you have in slot 6 in game?
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Sieur NewT
Gallente Section XIII
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Posted - 2008.12.07 17:04:00 -
[2848]
great job for this new version of EFT, thx you very much ---- Sauvez les castors, mangez la foret! |
Captain Narmio
Baptism oF Fire
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Posted - 2008.12.08 03:33:00 -
[2849]
Originally by: Pliauga Love it, thnx for the QR update.
Only one tiny bug that I've noticed. The DPS graph seems to be ignoring the effects of stasis webs on target ships. Is this bug just with me, or has anyone else noticed it?
This is happening to me, as well. It's a bit irritating when doing comparisons, particularly with the new missile damage formula.
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the rainingdeath
The humble Crew
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Posted - 2008.12.09 04:03:00 -
[2850]
seriously why isn't this a sticky yet?
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Lea Re
Mercenary Forces
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Posted - 2008.12.09 06:45:00 -
[2851]
over 1yr on boards nearly 1.2m views
what else do mods need to sticky it ????
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velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
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Posted - 2008.12.09 08:49:00 -
[2852]
It looks like crane has 120 bas PG in 2.9.1 version of eft while it has 125 in game. ty
Quote:
Weirdtopia > i need help in eve Bloodspoon > ...you installed eve? Weirdtopia > ya 14 day trial Bloodspoon > did you unistall WoW Weirdtopia > no Bloodspoon > then i can't help ya
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ShadowDraqon
The Quantum Company
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Posted - 2008.12.09 16:16:00 -
[2853]
Is the depositfiles.com link a confirmed safe one? tried 3 times now, my antivirus keep quarantining it... ________________ ~{ END OF POST }~
Support Player-controlled Deadspace Complexes! |
Heavy Mellow
Amarr Imperial Academy
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Posted - 2008.12.09 21:36:00 -
[2854]
Great tool, don't know what I'd do without it. :)
However, eve-central's prices suck. I tend to input my prices manually but have not found a place to input ship cost, nor where price information in general is saved. My best guess is favorites.dat, a wonderfully cryptic binary file.
How can I manually set the price of a particular ship? If this is not editable in an external human-readable text file that I just haven't found yet, can you make it so?
It'd be great if I could just write line-by-line like:
Dominix=51000000 100MN MicroWarpdrive II=5995000
etc.. and it would use those prices. Also importing from exported market logs with the option of taking the lowest sell or highest buy order would be great. Allowing you to restrict the price it grabs to a particular system would be better.
Cheers. -- Hello, I am Heavy Mellow. |
Dracthera
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Posted - 2008.12.10 00:45:00 -
[2855]
Question about the DPS graph: how come my missile DPS drops sharply at a certain range for smaller targets? For my setup, it happens at 30km. Do missiles do less damage against smaller targets at a certain distance, or is that some sort of graphing artifact that I can ignore?
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Spawinte
Aliastra
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Posted - 2008.12.10 03:45:00 -
[2856]
Originally by: Lea Re over 1yr on boards nearly 1.2m views
what else do mods need to sticky it ????
Gripen is not a dev or linked to CCP in any other way that I know (apart from being a customer). His app while useful cannot be endorsed by CCP with a sticky, as that would, in a way, give EFT an official stamp of approval. If they do this for Gripen then they have to do it for any other half assed crap that people want stickied. Even worse, if EFT were to suddenly do something along the lines of oh I don't know delete an important file on peoples PCs then CCP would get the blame along with Gripen because they "endorsed" the application. -----
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Riley Masterson
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Posted - 2008.12.10 04:42:00 -
[2857]
Here is an idea for addition to EFT.
Much like we can set rat damage types to allow us to configure our armor resists, how about letting us set the rats resistances so we can better choose our ammo loudouts as well.
There are cases where a certain damage type might be best under normal circumstances, but a ship gives a 25% bonus to a certain type of damage, which may or may not be enough to warrant switching to that ammo type to increase damage.
It could be implimented in the same fashion as the shield resust, just put it with the gun icon. Perhaps it could also allow you to select other ship builds so you could test VS those, althought this would be more difficult.
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JEDeyeMASTER
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Posted - 2008.12.11 03:40:00 -
[2858]
F-Prot comes back with a possible virus hit. Tried different download sites.
Eft.exe W32/Infostealer.A!Maximus
Using Windows XP.
Please Advise.
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Daisaku K
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Posted - 2008.12.11 12:58:00 -
[2859]
It's getting really fun to deal with fitting issues but... price
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Nebuchadnezzar I
Art of War Exalted.
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Posted - 2008.12.11 21:40:00 -
[2860]
Edited by: Nebuchadnezzar I on 11/12/2008 21:42:55 Hey there thank you for a great tool.
EDIT: No bug, figured out what was wrong :)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.12.11 23:03:00 -
[2861]
Originally by: JEDeyeMASTER F-Prot comes back with a possible virus hit. Tried different download sites.
Eft.exe W32/Infostealer.A!Maximus
Using Windows XP.
Please Advise.
Three words: 1. Read. 2. Before. 3. Post. Key word is "Maximus". -- Thanks CCP for cu |
Githtakai
Gallente The Scope
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Posted - 2008.12.12 06:17:00 -
[2862]
Forgive me if this has already come up but does the DPS graph include sig radius and transversal for drone damage?
I did some playing around and found that in EFT ogres (large drones) do full damage to frigs at all speeds and sig radii (i.e. AB and MWD). This does not seem to reflect the current game mechanics (and makes it hard to figure out if it is worth fitting an omnidirectional tracking link, or to figure out if your new assault frigate is going to get pwned by the first drone ship you run into).
Thanks,
G
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Vorononv Circut
Opinicus Operations Vanguard.
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Posted - 2008.12.12 08:32:00 -
[2863]
Originally by: Githtakai Forgive me if this has already come up but does the DPS graph include sig radius and transversal for drone damage?
I did some playing around and found that in EFT ogres (large drones) do full damage to frigs at all speeds and sig radii (i.e. AB and MWD). This does not seem to reflect the current game mechanics (and makes it hard to figure out if it is worth fitting an omnidirectional tracking link, or to figure out if your new assault frigate is going to get pwned by the first drone ship you run into).
Thanks,
G
No... I wish it did. Fortunately there is a good workaround - use CCP's! Linkage
It's a flash app - go to page 5 and enter in all your drone's info (tracking, speed, damage, sigres) and your target's info.
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Jumanat
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Posted - 2008.12.13 18:25:00 -
[2864]
Great tool, thanks to Gripen for putting this together. It is right up there with EveMon as the most useful eve tool ever!
Is the tool still being updated? I noticed that 10MN microwarpdrives in the EFT has a powergrid value of 50, but in the game they have a value of 150. This is probably part of the "speed nerf" and EFT hasn't updated the stats yet. Was wondering if this would be done, or if we could be given the ability to set the stats ourselves?
Also, minor notes, but it would be nice to have the ship selection dropdown menu collapse ship types by race as well. So "Cruisers" - "Gallente" would show Thorax, Vexor, etc. A minor point, but it would follow the Eve system that we've become accustomed to.
Once again, great tool and thanks!
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Rasai
|
Posted - 2008.12.14 11:01:00 -
[2865]
is anyone else having trouble getting it to download the prices?
Other than it saying that my setup costs 0isk it looks good, thanks for the work Avalable Highsec research slots |
GashaSerb
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Posted - 2008.12.15 01:19:00 -
[2866]
Not sure if it is right place to post it but found some errors in 2.9.1 version. Onyx speed with 10MN MWD is completly wrong. EFT say 248 m/s normal speed and 358 m/s with 10mn mwd II. Real speed is over 1200 m/s. Not sure with aligning time too.. 1.3 sec look so good to be true :)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.12.15 01:40:00 -
[2867]
Originally by: Rasai is anyone else having trouble getting it to download the prices?
Other than it saying that my setup costs 0isk it looks good, thanks for the work
No problem so far. Check your connection to http://eve-central.com/ and type of proxy you're using (if any).
Originally by: GashaSerb Not sure if it is right place to post it but found some errors in 2.9.1 version. Onyx speed with 10MN MWD is completly wrong. EFT say 248 m/s normal speed and 358 m/s with 10mn mwd II. Real speed is over 1200 m/s. Not sure with aligning time too.. 1.3 sec look so good to be true :)
Disable field generator before reporting this may be? -- Thanks CCP for cu |
SickSeven
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Posted - 2008.12.15 05:46:00 -
[2868]
Having a problem with damage profiles in 2.9.1 I dont see the 'config' file in the directory like I do in my 2.8 folder. and if i copy the 2.8 config folder over it does nothing. where is 2.9 saving the damage profiles??
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Symlin Raahn
Gallente Killer Koalas Eradication Alliance
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Posted - 2008.12.15 08:26:00 -
[2869]
Originally by: Tonto Auri
Originally by: Rasai is anyone else having trouble getting it to download the prices?
Other than it saying that my setup costs 0isk it looks good, thanks for the work
No problem so far. Check your connection to http://eve-central.com/ and type of proxy you're using (if any).
Yes. I'm getting no pricing for modules or items imported into my EFT either.
As far as checking one's connection to http://eve-central.com/, where would I do that. I do NOT have Proxy enabled in the Preferences area. Price update is set for 1 day.
Tx in advance! òòò òòò òòò òòò òòò òòò ò Growing old is mandatory. ò Growing up is optional.
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Xathytoz
Gallente Scoopex Zenith Affinity
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Posted - 2008.12.15 11:12:00 -
[2870]
Originally by: GashaSerb Not sure if it is right place to post it but found some errors in 2.9.1 version. Onyx speed with 10MN MWD is completly wrong. EFT say 248 m/s normal speed and 358 m/s with 10mn mwd II. Real speed is over 1200 m/s. Not sure with aligning time too.. 1.3 sec look so good to be true :)
deactivate your Warp Disruption Field Generator (your HIC bubble generator) ^^. Since this thing boosts agility and cuts speed to 10% when active, you get that aligning time and the slow speed. Was confuses by this myelf til I foudn out what was wrong.
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Yon Andon
Gallente
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Posted - 2008.12.15 13:31:00 -
[2871]
Great tool Gripen. I'd like to bump my idea though since a few months ago (P70), in case you missed it:
Don't attach implant sets to a character, have them definable in a separate window and then add an "Implants" drop-down next to the "Current Setup" and "Character" drop-downs in the ship setup window. This way you can quickly see how different sets of implants and hardwires effect your ship's stats without having to create separate characters for each set.
-------------------- I only poast when I haz drinked |
Zaqar
Pator Tech School
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Posted - 2008.12.15 15:51:00 -
[2872]
No software is bug-free, but EFT gets its numbers right most of the time and many of the 'bugs' reported here are not errors at all. If you are seeing a discrepancy between EFT numbers and in-game ones, some things to check before reporting it here:
- Make sure your implant sets are identical between EFT and Eve and skills are up to date
- Check for T2 ammo, cloak and other mods with penalties to other stats
- Try on- and offlining mods (ctrl-click the icon in EFT) and see if one of them is affecting the stats
Happy EFT-warrioring
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Darth Vaders
Caldari Divine Slaves
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Posted - 2008.12.15 15:57:00 -
[2873]
Something must be wrong with the damage output at some ships. For example the Kronos is supposed to do the same damage with the Hyperion since the Kronos has the same damage bonuses with it but it comes out different in Kronos favor. Is it a bug or am i missing something? |
Rilwar
BlackStar Industrial
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Posted - 2008.12.15 16:28:00 -
[2874]
Edited by: Rilwar on 15/12/2008 16:30:25 Edited by: Rilwar on 15/12/2008 16:29:47
Originally by: Darth Vaders Something must be wrong with the damage output at some ships. For example the Kronos is supposed to do the same damage with the Hyperion since the Kronos has the same damage bonuses with it but it comes out different in Kronos favor. Is it a bug or am i missing something?
Somthing is wrong alright.
You didn't read the ship descriptions.
Originally by: Kronos
Gallente Battleship Skill Bonus: 5% bonus to large hybrid weapon damage and 10% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon tracking per level
Role Bonus: 100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams
Originally by: Hyperion Special Ability: 5% large hybrid weapon damage per level 7.5% bonus to armor repair amount of armor repair systems
---O-H--S-H-*-T---
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Zaqar
Pator Tech School
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Posted - 2008.12.15 17:56:00 -
[2875]
Originally by: Darth Vaders Something must be wrong with the damage output at some ships. For example the Kronos is supposed to do the same damage with the Hyperion since the Kronos has the same damage bonuses with it but it comes out different in Kronos favor. Is it a bug or am i missing something?
They come out the same for me (assuming 8 guns on the hyp vs 4 on kronos). Sure you've got the same char selected, same ammo, guns, dmg mods etc?
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Cmndr Griff
Opinicus Operations Vanguard.
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Posted - 2008.12.16 03:30:00 -
[2876]
For some reason my EFT locks up when I try to change to all Level V on certain ships, and I just couldn't fit a Succubus with mids and low-slots as it just made the fitting shake, then lock up. Works fine otherwise. Where do ideas like these come from? Monkeys in hats? |
MMXMMX
Caldari Resistance is Futile
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Posted - 2008.12.16 14:09:00 -
[2877]
Ok i have a problem .
With the setup i make for my CNR in EFT i get cap stable 49%
But when i use that setup in eve the cap is stable ad 41 % going up to 44% and back to 41%
I have cleart cash but it dident help
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Noferatu
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Posted - 2008.12.16 14:39:00 -
[2878]
Edited by: Noferatu on 16/12/2008 14:43:37
Originally by: Cmndr Griff For some reason my EFT locks up when I try to change to all Level V on certain ships, and I just couldn't fit a Succubus with mids and low-slots as it just made the fitting shake, then lock up. Works fine otherwise.
You can download an fresh "All Level 4" template from http://www.eve-wiki.net/index.php?title=EFT_tutorial
.. then use Notepad or somesuch to replace 4's with 5's. That may help.
I've had the "shakes" in EFT before too - I reinstalled with v2.91 and haven't suffered since.
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davcin
Caldari davcin Corp
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Posted - 2008.12.16 15:50:00 -
[2879]
Edited by: davcin on 16/12/2008 15:50:55 I am noticing differences between EFT and EVE when fitting my Golem. EFT says it uses allot more CPU and power then EVE ends up using.
This is using the latest EFT.
Any help? May it be related to cash files? (that I didn't clean when updating EFT)
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PJRiddick
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Posted - 2008.12.17 03:57:00 -
[2880]
Lo all,...i jut have a quick question,..i got the new EFT 2.9.1,...Ive noticed that the cap on my raven is not what it is showing in EFT,.....Did CCP nerf us again?
EFT is showing a 44% cap but its holding in the high 20 to th elow 30s,... any ideas? >R<
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Angelstalker
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Posted - 2008.12.17 06:02:00 -
[2881]
Originally by: PJRid**** Lo all,...i jut have a quick question,..i got the new EFT 2.9.1,...Ive noticed that the cap on my raven is not what it is showing in EFT,.....Did CCP nerf us again?
EFT is showing a 44% cap but its holding in the high 20 to th elow 30s,... any ideas? >R<
My CNR was cap stable before today's patch and is no longer cap stable after the patch as well. Stealth-nerf? Anyone else experience this?
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MMXMMX
Caldari Resistance is Futile
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Posted - 2008.12.17 11:55:00 -
[2882]
Edited by: MMXMMX on 17/12/2008 11:54:59 Yeh exatly it all hapend after latest patch and EFT is the proof we have .
Maiby we all need to fil in a petition ?
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Somal Thunder
Intergalactic Peace Organization
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Posted - 2008.12.18 03:33:00 -
[2883]
Edited by: Somal Thunder on 18/12/2008 03:33:45 Great program, but I hate how you can¦t pick colors for the dps graph.
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Tirym
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Posted - 2008.12.18 06:38:00 -
[2884]
Edited by: Tirym on 18/12/2008 06:39:02 Edited by: Tirym on 18/12/2008 06:38:21 Great tool and I love for when I need a break and can't log-in.
Btw I can't seem to get it working properly: I miss the very icons and a lot of buttons just don't visualize (for example the "create new pilot" button doesn't visualize at all, like those that besides it; no modules icon are visualizing etc.)
Is it a known problem ?
I must be fair and say that I didn't went through this whole topic since it's huuuge. |
Shadorni
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Posted - 2008.12.18 11:28:00 -
[2885]
Edited by: Shadorni on 18/12/2008 11:35:17 First i wanna thank you for all that work, EFT became a really awesome and helpful programm.
And second:
Originally by: Tirym
Btw I can't seem to get it working properly: I miss the very icons and a lot of buttons just don't visualize (for example the "create new pilot" button doesn't visualize at all, like those that besides it; no modules icon are visualizing etc.)
Is it a known problem ?
In the preferences there is an option for using "high color items". If its checked,try to uncheck it. When i used it in previous versions, i also missed some buttons. Maybe that will help you.
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ninev0lts
Gallente Galaxy Punks
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Posted - 2008.12.18 20:52:00 -
[2886]
Ive been having problems with my characters not being displayed after putting my API key in and user ID. When the select character window appears there nothing in it.
Ive posted on the general and Tech Lab boards but no luck so far
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Katana Seiko
Gallente
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Posted - 2008.12.18 21:23:00 -
[2887]
Could you maybe add an other graph to have two ships actually fight each other instead of just one shooting a second one? In a way that you can see "if ship 1 uses all firepower in its fitting, it wins after 20 seconds. If you change that module, it's 19. If you change this, the cap runs out after 10 seconds and ship 2 wins." --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Eraggan Sadarr
Phoenix Tribe
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Posted - 2008.12.18 23:19:00 -
[2888]
First of all. Thanks for the most useful third party app for Eve. Well maybe Evemon and EFT on the same shelf :)
Anyways a little bug: Eos dronebay is wrong. EFT says 75 m3 where TQ says 150 m3. And the command ships bonus to drone bay is not applied.
Keep up the good work.
Eve Market Scanner - Marketlog comparisons |
Tirym
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Posted - 2008.12.19 00:04:00 -
[2889]
Thx Shadorni, I'll try it out.
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Teronius
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Posted - 2008.12.19 03:07:00 -
[2890]
im haveing a problem with EFT. Im trying to fit ships using my character but it seems my character is all lvl 5 even thou im importing though API method. I create a new character, click import, enter API info, and than when I try to use that character in the fitting window, it grants the same bonuses to the fitting window as a all lvl 5 character, even thou under the character viewer window, he doesnt have all skills lvl 5, im lost. I want ot use this program, but its pretty much useless ot me if its not going to allow me to fit ships with my CURENT skills and not all lvl 5. |
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Harrent
Caldari
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Posted - 2008.12.19 03:15:00 -
[2891]
EFT does not calculate the increased CPU cost when fitting missile modifications to ships? =----------=
Semper Fi |
madthepopo
Skill Level Six Dara Cothrom
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Posted - 2008.12.19 04:33:00 -
[2892]
Edited by: madthepopo on 19/12/2008 04:33:28 according to eft, nanobot accelerators affect capital armor repairers, but we tested it ingame, and it doesnt.
I have version 2.9.1, we tried it on a thanatos.
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Tigertalon
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Posted - 2008.12.20 04:33:00 -
[2893]
Hello Gripen,
great tool which helps a lot, but something is wrong with the CPU calcualtions.
For e.g. (EFT v 2.9.1) 'Arbalest' Cruise Missile Launcher (68 CPU), with All Level 5 Char (51 CPU), i have (51 CPU); But when i fit it to my Raven InGame i have (38,25 CPU) with no implants and all necessary Skills to L5.
What is here wrong, i get every time a wrong CPU Value?
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Pemulis
Gallente
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Posted - 2008.12.20 08:09:00 -
[2894]
The resist values for two of the faction Explosive Resistance Amplifiers appears to be incorrect, based on checking each item in-game.
The Caldari Navy and Dread Guristas explosion dampening amplifiers both give a 39.4% bonus to resists in-game. In EFT 2.9.1, they are listed as 37.5%. The values are correct for the Domination and Republic Fleet version, at a 37.5% bonus for each.
The values for faction kinetic, heat, and EM resists are all correct for each faction, but for whatever reason, the explosive resists are appear to have been overlooked.
Figured I would mention this here and hope for an update on it in the near future.
Thanks for a great program though, couldn't EVE without it. :-)
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Kigyouka
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Posted - 2008.12.20 09:27:00 -
[2895]
Any idea why, when I try use the currant version of EFT it keeps saying file violation or file missing. I have downloaded EFT at least a dozen times now and the same issue occurs. Each time I remove the programe and all file from my PC. I am running xp professional 64x with 500gHD and 4 g of ram.
Any info would be appreciated
Cheers
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Aioa
Planetary Assault Systems
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Posted - 2008.12.20 10:54:00 -
[2896]
Originally by: Tigertalon Hello Gripen,
great tool which helps a lot, but something is wrong with the CPU calcualtions.
For e.g. (EFT v 2.9.1) 'Arbalest' Cruise Missile Launcher (68 CPU), with All Level 5 Char (51 CPU), i have (51 CPU); But when i fit it to my Raven InGame i have (38,25 CPU) with no implants and all necessary Skills to L5.
What is here wrong, i get every time a wrong CPU Value?
My EFT lists the base cpu as 51tf and gives the 38.3tf when fitted. Post a screengrab of your problem? --
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Zitar Ruche
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Posted - 2008.12.20 11:20:00 -
[2897]
Sometimes it realy need to write some note on setups. I Using setups title for this. But this is bad. |
Smougg
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Posted - 2008.12.20 13:04:00 -
[2898]
Cpu and powergrid numbers are all wrong :(
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Aioa
Planetary Assault Systems
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Posted - 2008.12.20 13:11:00 -
[2899]
Originally by: Smougg Cpu and powergrid numbers are all wrong :(
Great synopsis --
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Rilwar
BlackStar Industrial Wong Thong Crew
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Posted - 2008.12.20 15:17:00 -
[2900]
Originally by: Smougg Cpu and powergrid numbers are all wrong :(
No they're not. ---O-H--S-H-*-T---
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Harrent
Caldari
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Posted - 2008.12.20 17:09:00 -
[2901]
Originally by: Rilwar
Originally by: Smougg Cpu and powergrid numbers are all wrong :(
No they're not.
Character sync ftw
=----------=
Semper Fi |
GorlamAGJ
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Posted - 2008.12.21 11:40:00 -
[2902]
Edited by: GorlamAGJ on 21/12/2008 11:40:17 are there some bugs in eft?
because i get wrong readings for capacitor lasting and i am sure that tracking enhancers are still passive modules not active...
or did i somehow screw the installation O.o
but enough of the whining :)
eft is *the* fitting simulator for eve - keep up the great work
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Alica Wildfire
Minmatar Federal Investigations Agency
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Posted - 2008.12.21 15:08:00 -
[2903]
Bugreport:
Speed of Reaper is 484 with Minmatar Frigates 5/Navigation 5. But EFT says: 430 m/s
So my MWD fitted "Snowcrash" Reaper of Doom varies vastly from what EFT says.Something like "a bit over 2000" to "a bit over 3000". -- FREEDOM, PUNK & AUTOCANNONS
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Trabber Shir
Caldari State Protectorate
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Posted - 2008.12.22 10:08:00 -
[2904]
Umm, I think I found an interesting bug, or I am missing something entirely. I have 2 setups for the same ship using the same character and identical modules. All the numbers are the same except the ones relating to defense. Here is a screenshot.
http://eve-files.com/dl/181974
I would really like to know why this is happening. Thanks.
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Hidiyoshi
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Posted - 2008.12.22 23:45:00 -
[2905]
There is something wrong with 2.9.1
All my fittings from 2.8.1, and the fittings I currently fly which I used 2.8.1 to build, are all telling me I'm short on CPU by anything from 1 to 1.5. I'm also getting entirely different DPS readings from what 2.8 told me, some as much as 30 DPS.
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Jack Jombardo
Amarr
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Posted - 2008.12.23 03:18:00 -
[2906]
problem with DPS-graph:
I fittet a Apoc and a Geddon, Apoc with resi-activ-tank, Geddon with 0815-remote-plate-buffer (not self rep).
So EFT says 691 DPS just for guns from the Geddon.
If I now let the Geddon attack the Apoc at the DPS-graph this graph tells me, the Geddon does 691 DPS against the Apoc.
According to 77,4% EM and 75,1% THERM resitences on the Apoc ... this 691 DPS are very unclear to me (and maybe some more)!
Amarr Navy Multi L: 32,2 EM dam 23 THERM dam
Even if they are split 50/50 for damage types and I just use 75% everage resitences this would mean (as far as I understand) a damage reduction of 3/4 resulting in 172,75 leftover DPS from the Geddon (691/4) against this 75% everage resitences.
Might I get a clarification about this please?
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Wizzoh
Gallente Nightsky Industries
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Posted - 2008.12.23 04:57:00 -
[2907]
I'm running into trouble with the cap calculations, wherein EFT is telling me that I'm unstable, when the reality of it is that I hold up fine. I've just imported my skills, and the fitting is precisely the same, yet EFT thinks I'll make it 9 minutes, when my Dominix is perma-tanking at around 30% cap.
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Esamir
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Posted - 2008.12.23 09:52:00 -
[2908]
Originally by: Trabber Shir Edited by: Trabber Shir on 22/12/2008 10:23:39 Umm, I think I found an interesting bug, or I am missing something entirely. I have 2 setups for the same ship using the same character and identical modules. All the numbers are the same except the ones relating to defense. Here is a screenshot.
http://eve-files.com/dl/181974
I would really like to know why this is happening. Thanks.
Edit: When this happens, if I close the window with the wrong data (the left one in the screen shot) everything seems to work fine. however if I close the window with the correct data (the right one) I can't get any loadout for that ship to give the right numbers. Even after closing and restarting the app. That is where I stand now, I can't get right numbers for Raven loadouts.
Weird. You're sure you have the same damage profile loaded on both setups? (R-click the defense numbers) If so, do showinfo on the booster to see what the shieldboost amount on each setup is.
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Adyriana
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Posted - 2008.12.23 11:04:00 -
[2909]
need some help here. firstly, ive tried to check the FAQ with the eft download. but i couldnt find any such file. secondly, yes, theres probably someone who already wondered about the same thing i do and got answered, but seriously, im not gonna spend an hour or two reading a book and maybe find the answer.
anyways, could anyone please tell me how i can import my characterinfo to eft using the API and/or ID key? I've no idea where none of these are
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Esamir
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Posted - 2008.12.23 12:02:00 -
[2910]
Get your API key from here.
View > Char editor > Import
Create a new char, paste in your API ID and key and hit connect
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Cypher V
Minmatar Ore Mongers
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Posted - 2008.12.23 13:22:00 -
[2911]
Would be nice to have an "Overload Rack" button.
Pain in the ass to overload each module independently.
Fankoo, Cyph. |
Trabber Shir
Caldari State Protectorate
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Posted - 2008.12.23 14:57:00 -
[2912]
Originally by: Esamir
Originally by: Trabber Shir Edited by: Trabber Shir on 22/12/2008 10:23:39 Umm, I think I found an interesting bug, or I am missing something entirely. I have 2 setups for the same ship using the same character and identical modules. All the numbers are the same except the ones relating to defense. Here is a screenshot.
http://eve-files.com/dl/181974
I would really like to know why this is happening. Thanks.
Edit: When this happens, if I close the window with the wrong data (the left one in the screen shot) everything seems to work fine. however if I close the window with the correct data (the right one) I can't get any loadout for that ship to give the right numbers. Even after closing and restarting the app. That is where I stand now, I can't get right numbers for Raven loadouts.
Weird. You're sure you have the same damage profile loaded on both setups? (R-click the defense numbers) If so, do showinfo on the booster to see what the shieldboost amount on each setup is.
Doh, I spent 2 hours fidgiting with it and somehow didn't notice that I had simply changed the damage profile on one. I feel incredibly stupid now, I'll delete the original post to avoid sending someone on a fictional bug hunt.
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Bobby2006
Gallente Garoun Investment Bank
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Posted - 2008.12.23 23:23:00 -
[2913]
Edited by: Bobby2006 on 23/12/2008 23:23:02 Super program :P
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DeatyPoo I
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Posted - 2008.12.24 04:12:00 -
[2914]
This is a really nice app, it must have taken a lot of time!
I'm a programmer myself and honestly, I can understand how many hours were invested in this app, great job, keep up the good work!
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Exlegion
Caldari New Light
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Posted - 2008.12.24 17:14:00 -
[2915]
Gripen, my man. Excellent job. I don't even bother fitting a ship before running the numbers through EFT first. Don't want to go back to pre-EFT times. You should add this accomplishment to your resume. I'm serious.
CCP should consider buying this application from you and hiring you to maintain it.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Commander Yassir
The Seven Sins
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Posted - 2008.12.25 21:54:00 -
[2916]
I am having a lot of problems with this latest version. Whenever I try to extract it it crashes Windows explorer. When I do get it to extract (by extracting and getting only the icons folder and then extracting again to the same place.) Once I do that I cannot see any of the EFT icons when I open it. Is there a way to fix this? ~ The man who smiles when things go wrong has thought of someone to blame it on. |
Fyrkraag
Caldari The Knights Templar
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Posted - 2008.12.26 07:14:00 -
[2917]
virustotal.com shows 2 viruses for 2.9.1 for EFT.exe
Are these false positives?
--------- TKT - Fyrkraag The Knights Templar - Achievement with style: Maturity, integrity, respect.
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Zel Nughat
Amarr Nughat Corp
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Posted - 2008.12.26 13:30:00 -
[2918]
I'm a RL developer, and from that perpective i must tell you OP, Great Job!! I haven't had any problem with the application, none whatsoever, its very well done and it works great. There is one problem though, it is too goddamn addictive.
Thanks for sharing, hope you make the best from it.
All the best.
-------------------------------------------
The moon is a terrible mistress... ...who walks the night with demons of dread. |
Pantload
The Underpants Gnomes Deep Space Engineering
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Posted - 2008.12.27 07:36:00 -
[2919]
Does the Capital Ships skill affect agility on freighters? EFT says it does. EFT shows it modifying a ship attribute it calls advanced agility. Text in description of skillbook in-game says that Capital Ships skill affects ships that require it. But freighters don't require it. Is the text of the skill description in-game misleading or is this a simple error in EFT itself? I would appreciate any feedback about this. Thanks in advance.
Regards, Pantload
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Jens Wu
Gallente Galactic Exploration and Mining Corporation
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Posted - 2008.12.27 14:01:00 -
[2920]
I am missing the Federal Navy Hybrid Ammos
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Terianna Eri
Amarr Scrutari
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Posted - 2008.12.27 15:04:00 -
[2921]
Originally by: Jens Wu I am missing the Federal Navy Hybrid Ammos
Caldari Navy ammo is equivalent to Federation Navy ammo, so there's no reason to include both. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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keepiru
Supernova Security Systems
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Posted - 2008.12.28 08:37:00 -
[2922]
X-Type MWDs have capacitorCapacityMultiplier = 1 in the DB, but no such value in EFT. Overzealous db pruning maybe?
In any case, that means in EFT a Vindicator has more cap with an A-Type MWD than with an X-Type. ... and I really think they should boost T2 plate HP.
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Cpt Jacqui
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Posted - 2008.12.29 17:31:00 -
[2923]
Where can I get the DMG Templates to show me Tank vs. Gusristas, as an example?
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Master Morden
GoonFleet GoonSwarm
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Posted - 2008.12.30 05:26:00 -
[2924]
It doesn't look like Phoenix is getting +5% kinetic damage per level of Caldari Dreadnought. The firepower increases (due to +5% launcher fire rate) but the volley damage stays the same no matter what level dread you have...
thanks!
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Maxsim Goratiev
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Posted - 2008.12.30 11:34:00 -
[2925]
OK, i connot download it.. this is what i get: Can someone sent it to my email if you will be bothered to: [email protected]
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Rethie
Caldari
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Posted - 2008.12.30 13:21:00 -
[2926]
Hey thanks for the great tool.
I am having a bug though. Shield resistances are not upgrading per level on Hulk (7.5% pl) only upgrades to the third bonus 3x7.5%, on L4 exhumers it is unchanged, cross checked in game to confirm this.
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firehelix
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Posted - 2008.12.30 22:11:00 -
[2927]
missing the large hull repper II
also, not sure if this is a bug, or im not understanding something properly, but putting a hull repper on, regardless of type (using large reppers) makes no effect on the effective HP on an Orca I'm piecing together
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.12.31 04:52:00 -
[2928]
Originally by: Rethie Hey thanks for the great tool.
I am having a bug though. Shield resistances are not upgrading per level on Hulk (7.5% pl) only upgrades to the third bonus 3x7.5%, on L4 exhumers it is unchanged, cross checked in game to confirm this.
How did you managed to put a toon without Barges 5 in a hulk ingame? O.o Oh, sorry, I understand, it was a joke? Happy new year!
Originally by: firehelix also, not sure if this is a bug, or im not understanding something properly, but putting a hull repper on, regardless of type (using large reppers) makes no effect on the effective HP on an Orca I'm piecing together
Sorry to say that, but do you know what the "effective health points" stands for? Here it is: the size of your buffer with resists taken into account, against specific type of damage. In short, the power of the alfa strike which would put you in a POD. Active tank will never change this value. -- Thanks CCP for cu |
Rethie
Caldari
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Posted - 2008.12.31 05:33:00 -
[2929]
Originally by: Tonto Auri
Originally by: Rethie Hey thanks for the great tool.
I am having a bug though. Shield resistances are not upgrading per level on Hulk (7.5% pl) only upgrades to the third bonus 3x7.5%, on L4 exhumers it is unchanged, cross checked in game to confirm this.
How did you managed to put a toon without Barges 5 in a hulk ingame? O.o Oh, sorry, I understand, it was a joke? Happy new year!
So it is Mining barges ( I meant barges not exhumers - My Bad) that gives the shield resistances per level bonus? Thats what it indicates. It takes Mining Barges 5 to fly one, I understand. The core value of say EM shield resistance of an unfitted Hulk is 37.5%(item database) now applying the bonus (not stacked% only on the original value)Barges L2= 40.31, L3=43.12, L4=45.93,L5=48.75, this is without all the resistance/ compentsation bonuses included (no resist amp/invul fitted) this change is not showing in my EFT (latest build)
With a All level 5 character and a "New setup" hulk inserted into EFT, the shield resist remains at the core value of 37.5%(item database) when if it is the way I was lead to believe from a Petition about something else regarding bonus/ stacking etc, the figure should have changed to 48.75% simply because it takes L5 to fly it.
Wasn't a joke, maybe I misunderstand it somewhere.
Happy New Year
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.31 06:10:00 -
[2930]
I doubt that's true. Base shield EM resist is always zero. So that 37.5% you see is what you have with Barges 5 taken into account. Gonna try and check ingame myself, however... -- Thanks CCP for cu |
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Rethie
Caldari
|
Posted - 2008.12.31 06:54:00 -
[2931]
Originally by: Tonto Auri Edited by: Tonto Auri on 31/12/2008 06:29:10 I doubt that's true. Base shield EM resist is always zero. So that 37.5% you see is what you have with Barges 5 taken into account. Gonna try and check ingame myself, however...
ADD: Aye, it is... Ingame I got 38% (displayed) resistance on Hulk.
Ok, so if base resist is always 0% for EM, then it would be right with a stacked bonus, eg 7.5%x5=37.5% The point is the hulk shows a base resist before you make the vessel active (so then it's not applying the bonus per level, just the core value for the unfitted inactive vessel). Therefore the value for EM resist should change to 37.5%(base) plus the stacked bonus (as you indicated) 37.5%=75% if you work it out that way, or conservatively not stacked, but a 7.5% increase on the core value per level comes to 48.75% Em resist.
Just trying to get my head around it.
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.12.31 07:25:00 -
[2932]
No-no-no, you got me wrong... I apologize for being unclear. I did made ship active and 38% was readout from fitting screen (the only place where rounding taking place at natural numbers). I guess, that it made such way intentionally, to reduce calculations on the server's end. You can't fly Hulk without Barges 5, so that bonus just made it's way into static EM Shield resist. And no, skill bonuses is not (never) a subject for stacking penalty.
If your explanation would be right, it will be 37.5 + (100-37.5) * (7.5 * <Level> / 100) = 60.9375 exactly. -- Thanks CCP for cu |
Dinaheyr
|
Posted - 2008.12.31 14:42:00 -
[2933]
I don't know if somebody reported it, but I found some diference betwen Shield capacity displayed in EFT and ingame.In EFT has shield more HP than in game (CNR skills on lv4 +2x core defence field extender I rig has in EFT 18211HP but in game CNR has 17853)I found this diference on Raven and on Drake as well. Diference was usualy several hundred HP
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yrknat
|
Posted - 2008.12.31 23:46:00 -
[2934]
Edited by: yrknat on 31/12/2008 23:53:24 Is there a way to "makeup" ships in EFT? What I mean is I want to try out fittings for the nidhoggur's old slot layout, just for fun.
this would also let us test out suggested layout changes that people throw out for different ships occasionally.
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Qinoly
Gallente Remember Redemption
|
Posted - 2008.12.31 23:55:00 -
[2935]
Possibly my minor knowledge of rigs is responsible for it, however 2.9.1 seems to uncorrectly apply the 10% penalty on power of the Energy Weapon RIGs : Energy Metastasis Adjuster & Energy Burst Aerator
My zealot's grid has 1475 MW, after fitting those rigs, to my understanding it should be 1475 - 20% ?
In which case I should fit a reactor control to compensate. But like I said, I'm new to RIGs
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Aioa
Planetary Assault Systems
|
Posted - 2009.01.01 10:31:00 -
[2936]
Originally by: Qinoly Possibly my minor knowledge of rigs is responsible for it, however 2.9.1 seems to uncorrectly apply the 10% penalty on power of the Energy Weapon RIGs : Energy Metastasis Adjuster & Energy Burst Aerator
My zealot's grid has 1475 MW, after fitting those rigs, to my understanding it should be 1475 - 20% ?
In which case I should fit a reactor control to compensate. But like I said, I'm new to RIGs
Read the description on the rig again. --
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Smokin' Dragon
|
Posted - 2009.01.01 15:16:00 -
[2937]
Originally by: Kigyouka Any idea why, when I try use the currant version of EFT it keeps saying file violation or file missing. I have downloaded EFT at least a dozen times now and the same issue occurs. Each time I remove the programe and all file from my PC. I am running xp professional 64x with 500gHD and 4 g of ram.
Any info would be appreciated
Cheers
This
Except ia am running Vista.
and Explorer crashes evertime i try to extract the .exe file.
(so not this really, but it genarlly doesnt work)
Shame, its my fav tool, does anyone know if its just Vista being paranoid, or did the latest version need to be beta'd on vista?
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Sadumon
The Dead Parrot Shoppe Inc.
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Posted - 2009.01.01 17:37:00 -
[2938]
For the Hulk, and any other T2 ship in the game -- the T1 skill bonuses (mining barges for the Hulk, racial cruiser for T2 cruisers, etc) on the ship are already factored in to the base stats of the ship, because the ship requires level 5 of that skill to fly. For example, the Hulk's base stats already take into account the bonuses per level of Mining Barges. Changing the level of mining barges won't affect those bonuses because you wouldn't be able to fly the ship without level 5.
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Hjerre
Minmatar Valheru Empire Science and Production Agency
|
Posted - 2009.01.01 19:43:00 -
[2939]
Nice program! I would like a print button though. Would that be possible? Thanks for the good work! [flash=190,25]http://www.kabouterbond.nl/files/v3spa.swf[/flash] |
Memorya
Minmatar
|
Posted - 2009.01.02 19:34:00 -
[2940]
About info we get:
1. sustained and reinforced deffence 2. DPS and voley damage 3. CAP info 4. Resistance
After you fit a ship with spec. hardeners and ammo type, what numbers should you get for good PVE ship ?
1. it's 500 ok? maybe 600 ? how much is enought for most cases ? 2. what is the min. recomended DPS ? 3. Stable CAP is very good, but if it last 10min i think this is ok too 4. How much % is enough resistance ? Metal lives forever !! |
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Lion Jonson
Caldari State Protectorate
|
Posted - 2009.01.02 19:54:00 -
[2941]
Edited by: Lion Jonson on 02/01/2009 20:21:20 Not sure if this is just me being stupid, but fitting shield rechargers doesn't increase the effective shield HP. Surely it should?
EDIT: Terrible spelling/grammar
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Kasora Neko
|
Posted - 2009.01.03 12:18:00 -
[2942]
Can someone explain to me how to get the "Save As image" Option to work? Keep getting a error. =[
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Khanamar
|
Posted - 2009.01.03 13:59:00 -
[2943]
How is the align time in EFT calculated? Is it how fast it can make a 180 and get to top speed perhaps?
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AZZMERA
|
Posted - 2009.01.03 14:07:00 -
[2944]
this thing doesent work maybe someone knows what the deal is i get errors everytime i use this invalid filenames and crap idk what the deal is but none of the versions work?
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Suri Akagawa
Caldari
|
Posted - 2009.01.03 19:41:00 -
[2945]
- Using 2.91 - Fitted a Heavy Missile II that I know I don't have the skills for...light went red, as expected. - Hovered over the light to see what skills I was short, it said Missile Launcher Ops IV and Heavy Missile Spec I, which I am indeed missing. - I went in game to see what I needed to get those skills and saw that, in addition to those 2, I also need Heavy Missiles V, but the red light did not tell me that was missing.
Is that expected? Granted, I can not get Heavy Missile Spec I without Heavy Missile V, but I guess I sort of assumed the tool tip would show me ALL of the skills I was missing.
Great tool, enjoying playing around with it.
Thanks, Suri ---------- "Money frees you from doing things you dislike. Since I dislike doing nearly everything, money is handy." |
Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.03 22:41:00 -
[2946]
Originally by: Suri Akagawa - Using 2.91 - Fitted a Heavy Missile II that I know I don't have the skills for...light went red, as expected. - Hovered over the light to see what skills I was short, it said Missile Launcher Ops IV and Heavy Missile Spec I, which I am indeed missing. - I went in game to see what I needed to get those skills and saw that, in addition to those 2, I also need Heavy Missiles V, but the red light did not tell me that was missing.
Is that expected? Granted, I can not get Heavy Missile Spec I without Heavy Missile V, but I guess I sort of assumed the tool tip would show me ALL of the skills I was missing.
Great tool, enjoying playing around with it.
Thanks, Suri
Yes, it's taken into account that Heavy Missiles V is a prereq of Heavy Spec, but no it dosen't show you. Try putting your char into a carrier, see what EFT says you're missing, then go ask EVEMon the same question. ---O-H--S-H-*-T---
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.01.04 18:45:00 -
[2947]
Originally by: Lion Jonson Not sure if this is just me being stupid, but fitting shield rechargers doesn't increase the effective shield HP. Surely it should?
How so? EHP = alfa strike that will kill you. How the shield recharge can affect it?
Originally by: Kasora Neko Can someone explain to me how to get the "Save As image" Option to work? Keep getting a error. =[
And which error it was - we need to guess?
Originally by: Khanamar How is the align time in EFT calculated? Is it how fast it can make a 180 and get to top speed perhaps?
No, it's a complex formula from your agility and max speed. If you do not know, ships in EVE is a (*cough*) balls, without any direction if they standing still. You can find details in this same thread. -- Thanks CCP for cu |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.01.04 18:46:00 -
[2948]
Originally by: AZZMERA this thing doesent work maybe someone knows what the deal is i get errors everytime i use this invalid filenames and crap idk what the deal is but none of the versions work?
Stop this mindstream please and explain your problem. If you getting error while extracting from archive - don't use Explorer. -- Thanks CCP for cu |
Khanamar
|
Posted - 2009.01.05 00:04:00 -
[2949]
Quote: You can find details in this same thread.
Any idea on what page?
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Memorya
Minmatar
|
Posted - 2009.01.05 07:26:00 -
[2950]
Originally by: Memorya About info we get:
1. sustained and reinforced deffence 2. DPS and voley damage 3. CAP info 4. Resistance
After you fit a ship with spec. hardeners and ammo type, what numbers should you get for good PVE ship ?
1. it's 500 ok? maybe 600 ? how much is enought for most cases ? 2. what is the min. recomended DPS ? 3. Stable CAP is very good, but if it last 10min i think this is ok too 4. How much % is enough resistance ?
anyone ? Metal lives forever !! |
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Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.01.05 22:11:00 -
[2951]
Would you be able to add shuttles and capsule to eft like you did with freighters. Would be handy to check out ehp and signature with implants.
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ShadowMonk
Exiled. Veritas Immortalis
|
Posted - 2009.01.06 01:42:00 -
[2952]
Ive lost all my Gallente ships in the ship browser. Im using 2.9.1. Not had any troubles before, great program. I think the problem happened when I updated to the latest version. Ive tried a reinstall.
Any tips?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.01.06 07:23:00 -
[2953]
Originally by: ShadowMonk Ive lost all my Gallente ships in the ship browser. Im using 2.9.1. Not had any troubles before, great program. I think the problem happened when I updated to the latest version. Ive tried a reinstall.
Any tips?
Buttons at left of ship browser...
Originally by: Khanamar
Quote: You can find details in this same thread.
Any idea on what page?
eve-search.com will help... most likely... -- Thanks CCP for cu |
Snake Pliiskin
|
Posted - 2009.01.06 13:42:00 -
[2954]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
muhaha |
ShadowMonk
Exiled. Veritas Immortalis
|
Posted - 2009.01.06 19:28:00 -
[2955]
Edited by: ShadowMonk on 06/01/2009 19:29:25 Well... Ive never seen those before. Cheers.
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Casino Alkasar
Caldari
|
Posted - 2009.01.07 03:59:00 -
[2956]
nice always handy top have and fool around ^^ _________________ itze mine Rock¦n roll |
Klavis lychnuchus
|
Posted - 2009.01.07 12:36:00 -
[2957]
Friendly Bump for a fantastic proggy of doom! |
Notos Alluega
|
Posted - 2009.01.07 12:53:00 -
[2958]
Edited by: Notos Alluega on 07/01/2009 12:53:10 Hi all,
FYI
EFT shows 125m¦ dronebay for the typhoon bs, but it is 175m¦.
I just want to tell you that.
Thanks.
Kind Regards
Notos |
BadCo NZ
|
Posted - 2009.01.08 11:12:00 -
[2959]
Originally by: Notos Alluega Edited by: Notos Alluega on 07/01/2009 12:53:10 Hi all,
FYI
EFT shows 125m¦ dronebay for the typhoon bs, but it is 175m¦.
I just want to tell you that.
Thanks.
Kind Regards
Notos
Swing and a miss.
Its drone bay is 175m3, which EFT shows (just below where it stats your signature). Its drone bandwidth is 125m3, which EFT also shows (just below your CPU and PG usage). |
Nukedeath
Amarr NorCorp Technologies
|
Posted - 2009.01.08 11:56:00 -
[2960]
Gripen, i can give you FTP Access and a mirror.
Send over an evemail if your interested. signature hello /signature
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Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.09 20:36:00 -
[2961]
Feature request :-)
Can I set damage profiles also for EHP calculation as I can do for tank ? Current EHP numbers are a bit misleading ... --- SIG --- CSM: your support is needed ! |
Amerilia
|
Posted - 2009.01.09 20:50:00 -
[2962]
Edited by: Amerilia on 09/01/2009 20:50:09 The 720mm Howitzer Artillery has a wrong optimal range. It says 10km, in game it states 20km. The others might be wrong as well. |
Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.09 20:55:00 -
[2963]
Originally by: Amerilia Edited by: Amerilia on 09/01/2009 20:50:09 The 720mm Howitzer Artillery has a wrong optimal range. It says 10km, in game it states 20km. The others might be wrong as well.
my EFT says 20km optimal ... check your ammo penalties ... --- SIG --- CSM: your support is needed ! |
Aatch Bland
|
Posted - 2009.01.10 00:47:00 -
[2964]
Originally by: Suri Akagawa - Using 2.91 - Fitted a Heavy Missile II that I know I don't have the skills for...light went red, as expected. - Hovered over the light to see what skills I was short, it said Missile Launcher Ops IV and Heavy Missile Spec I, which I am indeed missing. - I went in game to see what I needed to get those skills and saw that, in addition to those 2, I also need Heavy Missiles V, but the red light did not tell me that was missing.
Is that expected? Granted, I can not get Heavy Missile Spec I without Heavy Missile V, but I guess I sort of assumed the tool tip would show me ALL of the skills I was missing.
Great tool, enjoying playing around with it.
Thanks, Suri
If you play areound with the API data, you see that all items only have the actual skill requirements attached to them. So most ships only have 1 or 2 skills for them, but they might require many more. Since there are several prerequisite skills for the main skills. |
Hatsumi Kobayashi
SniggWaffe
|
Posted - 2009.01.10 08:44:00 -
[2965]
Not sure if this feature/fix as been suggested before, but I think separating COSMOS modules from the market modules would be a good idea, since they are usually not as readily available and in the same price ranges as the others. In their own tab maybe? |
Himo Amasacia
Minmatar Ultrapolite Socialites GoonSwarm
|
Posted - 2009.01.10 15:51:00 -
[2966]
Bug spotted. I was playing around with fits and tracking enhancer Is gave a much bigger range boost to my guns than tracking enhancer IIs. This confirmed what I saw in game as I using TE 1 and II togetether gave me a far less range boost in game than I had on the EFT screen |
Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.01.11 01:40:00 -
[2967]
Small error : The Sentinel (Electro Amarr) has a drone bay capacity of 60m¦ in EVE, but 40m¦ in EFT. |
Deuce TBE
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.01.11 04:39:00 -
[2968]
Originally by: Dibsi Dei Would you be able to add shuttles and capsule to eft like you did with freighters. Would be handy to check out ehp and signature with implants.
I'd also like these added. Granted, you can't fit them, but having that stats available to be able to compare with other ships would be very handy. |
Woulvesbaine
|
Posted - 2009.01.11 06:17:00 -
[2969]
FEATURE REQUEST - a rather useful one - Cap Booster Quantity.
Cap Booster quantity and link it to Capacitor (duration). This way EFT would give an accurate Cap duraiton for ships relying on cap boosters.
Would also be handy to be able to consecrate an amount of cargo space to a type of booster. For instance in my armageddon, from a pull tab or type field, input 450m3 for cap booster 800's. This way I dont have to do the math outside of EFT to get a rough idead of how many Cap 800's I can fit and still have room for ammo/loot etc.
Maybe this has been asked of before?
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ZMasterz
Caldari Pothouse Cartel IDLE EMPIRE
|
Posted - 2009.01.11 15:07:00 -
[2970]
Originally by: Sky Marshal Small error : The Sentinel (Electro Amarr) has a drone bay capacity of 60m¦ in EVE, but 40m¦ in EFT.
My EFT shows 60m¦ Dronebay for Sentinel, check your version of EFT |
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Korr'Tanas
|
Posted - 2009.01.11 17:01:00 -
[2971]
Edited by: Korr''Tanas on 11/01/2009 17:01:24 Dread Guristas Explosion Dampening Amplifier and Caldari Navy Explosion Dampening Amplifier are both listed with 37.5% resistance bonus in EFT but in fact they give 39.4%.
ps. <3 EFT
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Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.01.11 23:48:00 -
[2972]
Originally by: ZMasterz My EFT shows 60m¦ Dronebay for Sentinel, check your version of EFT
I have the 2.9.1, just checked by the About window, so the last one
I already tried to reinstall it, same deal.
Curious bug. ___________________
CCP deserves only disrespect and hatred for all nerfs since Empyrean Age. |
Knight Hippaforalkus
Gallente Cut Throats And Wise Guys
|
Posted - 2009.01.12 15:08:00 -
[2973]
Hi there, I was wondering if anyone knows if EFT works on the T-Mobile G1 phone? Also EveMon?
K.H.
|
Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.12 23:29:00 -
[2974]
Originally by: Knight Hippaforalkus Hi there, I was wondering if anyone knows if EFT works on the T-Mobile G1 phone? Also EveMon?
K.H.
Can the phone run normal .Net applications?
and try thinking about that for half a second before posting.
"Can I use these apps that use well over a square foot of desktop space or more, on a cellphone with a screen that doesn't posses even 1/5th of the needed space to display them? ---O-H--S-H-*-T---
|
Reznek
|
Posted - 2009.01.13 10:37:00 -
[2975]
how do i use dps graphs
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Mr Krosis
The humble Crew
|
Posted - 2009.01.13 20:25:00 -
[2976]
A few minor feature requests:
1) Improve recognition of character files from older versions of EFT. Whenever I download a new version, I try to copy over 20 some characters, but I run into the problem that EFT won't update their skills from the API anymore. For the current version, I just needed to add the capital industrial skill to the file, then it updated just fine. Is there a way you can automatically add any skill not found in the character file for future versions? This would eliminate the need to manually edit each file, or manually re-enter the API keys when recreating characters.
2) Remove the "Setups" text from the setups window title so the ship name is visible when the setup is minimized within EFT. So for example the window title instead of "Setups for <Ship> <Class>", it would say just "<Ship> <Class>" or "<Ship> <Class> Setups". This way when setups are minimized within EFT, we can see the name of whatever ship it is in the minimized title bar. As it is now if I have 5 setups open and minimize them all, I have 5 minimized title bars that all say "Setups..." on them.
Thanks again for keeping up work on this great app!
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
lady2isis
Caldari Pacific Starfleet Command
|
Posted - 2009.01.14 05:38:00 -
[2977]
this is a wonderful software, been using it for a very long time now...since 2.5.2 i think :)
i jz downloaded the lastest version (2.9.1), everything in it is good, but i seem to be missing those "pop-up windows" which provides additional details on your shield or cap recharge time... etc~
im running on vista. hav tried running compatibility as Windows XP and also as admin, but still the same problem.
can anyone help me out here?
thx!!! :) |
DARKSIDE SHINOBY
|
Posted - 2009.01.14 10:17:00 -
[2978]
Please help. EFT not work on my computer anymore. When start it up pop up window: "is not a valid floating point value". EFT run, but all windows - empty. When try to exit: "access violation to address 004DB20A in modul 'EFT.EXE'. Read of address 00000040.
I reboot and re download - nothing change.
how to solve this problem?
thx. |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.01.14 10:31:00 -
[2979]
Originally by: DARKSIDE SHINOBY Please help. EFT not work on my computer anymore. When start it up pop up window: "is not a valid floating point value". EFT run, but all windows - empty. When try to exit: "access violation to address 004DB20A in modul 'EFT.EXE'. Read of address 00000040.
I reboot and re download - nothing change.
how to solve this problem?
thx.
its trying to load an invalid value into memory. delete the whole folder, and re download it. saimply unzipping it over your old install wont help, the value is in your config files somewhere. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |
tradescout1
|
Posted - 2009.01.14 11:40:00 -
[2980]
Originally by: Sir Substance
its trying to load an invalid value into memory. delete the whole folder, and re download it. saimply unzipping it over your old install wont help, the value is in your config files somewhere.
I reunzip it before. now remove config, and all work. Thank You for help :)
|
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.01.14 12:58:00 -
[2981]
Originally by: tradescout1
Originally by: Sir Substance
its trying to load an invalid value into memory. delete the whole folder, and re download it. saimply unzipping it over your old install wont help, the value is in your config files somewhere.
I reunzip it before. now remove config, and all work. Thank You for help :)
NP.
|
Suicide Koala
|
Posted - 2009.01.14 14:44:00 -
[2982]
For some reason, my setups and characters arent saving when i exit eft, upon restart i get 0 characters and maybe some setups maybe not. Any ideas?
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Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.14 23:08:00 -
[2983]
Originally by: Suicide Koala For some reason, my setups and characters arent saving when i exit eft, upon restart i get 0 characters and maybe some setups maybe not. Any ideas?
Check the EFT Folder, are the /Characters and /Setups folders present? I'm far too lazy to delete mine to see if EFT will (re)create them if needed, but perhaps it's a missing folder problem.
Possibly corrupted/bugged config/settings files as well, if your Char and Setups folder are indeed present, it could be a corrupted config file. Have you tried deleting the EFT folder and installing from a fresh archive?
I've had more than one odd bug with EFT that simply deleting/reinstalling fixes every time. Just back up /Characters and /Setups beforehand, that way if a reinstall does indeed work, you can restore the char and setups folder ONE AT A TIME, so you can verify if it is indeed a bugged file in a folder, and doing it one at a time and starting EFT after each folder will let you find out what it is. |
Pirate Aussie
|
Posted - 2009.01.14 23:36:00 -
[2984]
both character setups and ships folders are in the eft folder, Have tried to reinstall eft already, and the setups seem to save whilst eve fitting tool is open, but when i close it and reopen, they are all gone again
|
Aleksey NB
Gallente Nebula Innovations
|
Posted - 2009.01.16 07:36:00 -
[2985]
It is a bug when you try to fit in phoenix any capital turret - dps and volley damage is decreasing. Gripen pls take a look at this issue.
|
Dasfry
Caldari Demio's Corporation 101010 Alliance
|
Posted - 2009.01.16 09:06:00 -
[2986]
Gripen,
Thank you for EFT,
if possible in your next update can you include the Tech 2 hull repairers
Thank you in advance. |
Galendorf
|
Posted - 2009.01.17 16:38:00 -
[2987]
The required skills on the 720mm Howitzer Artillery II is inaccurate. EFT says this item rquires Gunnery IV when it only requires Gunnery III.
No rush, just an FYI bro.
Great tool, Gal |
Phoenix Torp
Caldari Kingmakers
|
Posted - 2009.01.18 20:15:00 -
[2988]
I see an error (or I think that). When you fit a Shield Recharger, either T1/Named/T2, seems it doesn't update the Effective Hit Points, only the Sustained & Reinforced Defence. The same for the Core Defence Field Purguers. |
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.18 20:17:00 -
[2989]
Quote: I see an error (or I think that). When you fit a Shield Recharger, either T1/Named/T2, seems it doesn't update the Effective Hit Points, only the Sustained & Reinforced Defence. The same for the Core Defence Field Purguers.
Effective Hit Points is the amount is simultaneous damage you can take, and shield rechargers won't help you with that.
EHP is defense against Alpha Strike. |
Phoenix Torp
Caldari Kingmakers
|
Posted - 2009.01.18 22:16:00 -
[2990]
Originally by: Camilo Cienfuegos
Quote: I see an error (or I think that). When you fit a Shield Recharger, either T1/Named/T2, seems it doesn't update the Effective Hit Points, only the Sustained & Reinforced Defence. The same for the Core Defence Field Purguers.
Effective Hit Points is the amount is simultaneous damage you can take, and shield rechargers won't help you with that.
EHP is defense against Alpha Strike.
What's Alpha Strike? I thought that EHP it were the amount of hit points before your ship get destroyed. ------ Skills |
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Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.18 22:19:00 -
[2991]
Alpha Strike is like volley damage; it's the initial "burst" damage a ship puts out (eg 7 artillery cannons hitting at once, or 7 cruise missile hitting at once and so on). EHP is the amount of burst damage you can take when shields/armor etc are at full, not how long your ship can last.
Shield rechargers/Field Purgers have no bearing on the amount of damage you can take in a single go, so have no effect on EHP.
|
Phoenix Torp
Caldari Kingmakers
|
Posted - 2009.01.18 22:37:00 -
[2992]
Edited by: Phoenix Torp on 18/01/2009 22:39:29
Originally by: Camilo Cienfuegos Alpha Strike is like volley damage; it's the initial "burst" damage a ship puts out (eg 7 artillery cannons hitting at once, or 7 cruise missile hitting at once and so on). EHP is the amount of burst damage you can take when shields/armor etc are at full, not how long your ship can last.
Shield rechargers/Field Purgers have no bearing on the amount of damage you can take in a single go, so have no effect on EHP.
So there's some way to know which ship of a group (to be concrete Nighthawk, Raven, Raven Navy Issue, Golem) is the most resistent in a passive setup? As for example, combining the EHP and the sustained (and reinforced being the same) defence efficiency? Is that a correct way to know it?
Now that i think a Raven can't be better than a Raven Navy Issue ¼¼, but well... ------ Skills |
Lone Hitman
|
Posted - 2009.01.19 00:45:00 -
[2993]
In EFT it says the signature radius of my Nighthawk is 530.52 m after all fittings and rigs, in the EVE fittings window it says 386 m with the same setup. |
Alassra Eventide
14th Legion Equilibrium.
|
Posted - 2009.01.19 09:02:00 -
[2994]
Do you have any speed mods on the ship? Turning them on will boost your sig radius.
Also, you don't happen to have any Halo implants in, do you? Those lower sig radius, as well. |
NoNah
|
Posted - 2009.01.19 18:12:00 -
[2995]
Linkage and Linkage
looks like an unexpected feature, doesn't it? |
Lone Hitman
|
Posted - 2009.01.20 03:12:00 -
[2996]
Originally by: Alassra Eventide Do you have any speed mods on the ship? Turning them on will boost your sig radius.
Also, you don't happen to have any Halo implants in, do you? Those lower sig radius, as well.
Only an afterburner, which doesn't affect sig radius in EFT when turned on, off or removed altogether. No Halo implants at all.
|
Lexa Hellfury
Eden Federal Recon
|
Posted - 2009.01.20 07:54:00 -
[2997]
Quick question, sorry if this has been answered in the previous 99 pages.
If I want to see what effect a heavy neutralizer against me will have on my cap, is there a way to do that? Thanks. |
Reznek
Specter Enterprises
|
Posted - 2009.01.20 11:34:00 -
[2998]
Originally by: Reznek Edited by: Reznek on 20/01/2009 11:32:34 how do i use dps graphs Anyone use it ?
bump
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CAINU
|
Posted - 2009.01.20 14:29:00 -
[2999]
I have loaded eve fitting tool inported my char put up which ship i want toset up but i can not find where u put the mods. I see low med hig and rigs but when i click on them nothing happens, where do u go to put ur mods in?
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CAINU
|
Posted - 2009.01.20 15:20:00 -
[3000]
nvm sorted it
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Lord Solaris
|
Posted - 2009.01.20 22:28:00 -
[3001]
I can't get it to work!
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Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.21 00:51:00 -
[3002]
Originally by: Lord Solaris I can't get it to work!
Want a cookie?
---O-H--S-H-I-T---
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Cade Morrigan
Caldari
|
Posted - 2009.01.21 01:24:00 -
[3003]
Edited by: Cade Morrigan on 21/01/2009 01:24:36
Originally by: Rilwar
Originally by: Lord Solaris I can't get it to work!
Want a cookie?
I do; I ****in' LOVE cookies!
(oh, and I love EFT too, thanks for it!) |
Liquid Tracer
|
Posted - 2009.01.21 16:02:00 -
[3004]
First of all Thank you Gripen for keeping this essential tool running and up to date, second of all, i think iv found a bug.
It seems (atleast on the two characters i tested it on) that the curse's damage bonus to drones isnt being applied? anyone else getting the same?
|
Esamir
|
Posted - 2009.01.22 14:21:00 -
[3005]
Originally by: Liquid Tracer It seems (atleast on the two characters i tested it on) that the curse's damage bonus to drones isnt being applied? anyone else getting the same?
The drone dmg bonus is for the amarr cruiser skill |
Liquid Tracer
|
Posted - 2009.01.22 20:56:00 -
[3006]
I know, which is why i was increasing and decreading the amarr cruiser skill with a curse and drones fitted, no change, stating that i should have mentioned it was the cruiser bonus and not just a bonus associated with the curse doesnt change the fact that the damage increase isnt being applied, |
Endless Subversion
The Accursed
|
Posted - 2009.01.22 21:20:00 -
[3007]
Originally by: Liquid Tracer I know, which is why i was increasing and decreading the amarr cruiser skill with a curse and drones fitted, no change, stating that i should have mentioned it was the cruiser bonus and not just a bonus associated with the curse doesnt change the fact that the damage increase isnt being applied,
This has been mentioned roughly 3000 times. You cannot fly the curse without amarr cruiser 5, so Gripen doesn't change the dmg values when you change the cruiser value.
Now onto a real bug. Having unfitted High or Mid slots changes the time until heat death on LOW slot modules despite heat being specific to either low, mid or high slot racks only.
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Hidden Lily
|
Posted - 2009.01.22 23:20:00 -
[3008]
Anyone else have issue with the fact that it does not calculate the bonus when fitting a covert ops cloaking device?
|
Esamir
|
Posted - 2009.01.23 11:40:00 -
[3009]
Originally by: Liquid Tracer doesnt change the fact that the damage increase isnt being applied,
That is not a 'fact'. |
Esamir
|
Posted - 2009.01.23 11:45:00 -
[3010]
Originally by: Hidden Lily Anyone else have issue with the fact that it does not calculate the bonus when fitting a covert ops cloaking device?
Which bonus? |
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Liquid Tracer
|
Posted - 2009.01.23 16:01:00 -
[3011]
Originally by: Endless Subversion
This has been mentioned roughly 3000 times. You cannot fly the curse without amarr cruiser 5, so Gripen doesn't change the dmg values when you change the cruiser value.
Thank you Endless, wasnt aware anyone else brought it up, sorry didnt find anything in various searches my bad.
as for:
Originally by: Esamir
Originally by: Liquid Tracer doesnt change the fact that the damage increase isnt being applied,
That is not a 'fact'.
I'm not even going to bother explaining the other definition or uses for the word 'Fact' because im sure they will be lost on you.
|
JanoMark
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.01.23 18:48:00 -
[3012]
I've had no problem's running EFT till now, for some strange reason I started getting an error, " " is not a valid floating point value. " Anyone have this issue? Sorry if it was posted already, didn't exactly feel like going through 100 pages to find out. |
Lyta Reimalken
Minmatar No Fear Buccaneers
|
Posted - 2009.01.23 19:16:00 -
[3013]
Originally by: Liquid Tracer
Originally by: Endless Subversion
This has been mentioned roughly 3000 times. You cannot fly the curse without amarr cruiser 5, so Gripen doesn't change the dmg values when you change the cruiser value.
Thank you Endless, wasnt aware anyone else brought it up, sorry didnt find anything in various searches my bad.
as for:
Originally by: Esamir
Originally by: Liquid Tracer doesnt change the fact that the damage increase isnt being applied,
That is not a 'fact'.
I'm not even going to bother explaining the other definition or uses for the word 'Fact' because im sure they will be lost on you.
No, you see, you were just wrong. Plain ordinary wrong. |
Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.01.24 01:29:00 -
[3014]
Originally by: JanoMark I've had no problem's running EFT till now, for some strange reason I started getting an error, " " is not a valid floating point value. " Anyone have this issue? Sorry if it was posted already, didn't exactly feel like going through 100 pages to find out.
Delete whole EFT folder, reinstall.
One of your files got bugged. |
Jake Daltara
|
Posted - 2009.01.24 03:09:00 -
[3015]
Great tool, I love it!
One more thing that would make it incredibly helpful is showing the electronic warfare strengths of the modules with your skills and bonuses applied. For example, with my ship using an ECM module (or modules), it would show individual jamming strength for each module, and/or overall jamming strengths for each type.
|
Xelexous
|
Posted - 2009.01.24 07:15:00 -
[3016]
Edited by: Xelexous on 24/01/2009 07:16:04 oops |
Bahzell McIntyre
|
Posted - 2009.01.24 07:45:00 -
[3017]
Hmm, I'm a bit confused here. I was playing with setups for a Marauder and using the all level 5 skill option, an identically fitted Raven with 6 Siege Launcher IIs has exactly the same dps as a Golem fitted with 4. Now, I know the Raven has a 5% RoF bonus per level, but does this really increase dps by the equivalent of 2 launchers at the cost of increased missile expenditure?
The dps increase for Golem should be 33% since the equivalent of 2 additional launchers is 1/3 of the original Raven fit. How does five 5% bonuses to RoF = 33% more dps?
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Esamir
|
Posted - 2009.01.24 08:09:00 -
[3018]
Originally by: Liquid Tracer I'm not even going to bother explaining the other definition or uses for the word 'Fact' because im sure they will be lost on you.
Having seen the standard of your bug-reporting, I think I can live without your explanations
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Esamir
|
Posted - 2009.01.24 08:17:00 -
[3019]
Edited by: Esamir on 24/01/2009 08:17:26
Originally by: Bahzell McIntyre Hmm, I'm a bit confused here. I was playing with setups for a Marauder and using the all level 5 skill option, an identically fitted Raven with 6 Siege Launcher IIs has exactly the same dps as a Golem fitted with 4. Now, I know the Raven has a 5% RoF bonus per level, but does this really increase dps by the equivalent of 2 launchers at the cost of increased missile expenditure?
The dps increase for Golem should be 33% since the equivalent of 2 additional launchers is 1/3 of the original Raven fit. How does five 5% bonuses to RoF = 33% more dps?
Because the rate of fire bonus causes a reduction in that attribute.
If you had base ROF of 10s:
10 x 0.75 = 7.5, which is a 33% increase in damage
Edit, forgot decimal place :)
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Ash Donai
|
Posted - 2009.01.25 20:43:00 -
[3020]
Is there a way to disable the animated bars for CPU and PG? The constant flicker from the redrawing of those bars is very annoying.
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Elisriel
|
Posted - 2009.01.26 04:01:00 -
[3021]
I may have been smoking something, but I thought there was a way to load up a menu listing all submitted builds for a ship.
Was I really high, or am I missing a shortcut?
|
Malovich
Caldari
|
Posted - 2009.01.26 04:14:00 -
[3022]
Originally by: Elisriel I may have been smoking something, but I thought there was a way to load up a menu listing all submitted builds for a ship.
Was I really high, or am I missing a shortcut?
Are you perhaps thinking of EveMON's tie-in to Battleclinic when viewing ships in skillplans?
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Elisriel
|
Posted - 2009.01.26 04:24:00 -
[3023]
After doing some research, it appears yes, that it was I was thinking about.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.01.27 20:12:00 -
[3024]
Originally by: Rilwar
Originally by: JanoMark I've had no problem's running EFT till now, for some strange reason I started getting an error, " " is not a valid floating point value. " Anyone have this issue? Sorry if it was posted already, didn't exactly feel like going through 100 pages to find out.
Delete whole EFT folder, reinstall.
One of your files got bugged.
No need for such disasterous adwise. Open Config.ini and look at "DamageProfile=" strings. They should have no more than four commas, like
DamageProfile=Enemies Abound (5/5) [L4-MR],16,3,9,8 If it has any extra, f.e.
DamageProfile=Common KI/TM damage, typical for hybrid weapon,0,8,4,0 THAT will throw exception listed above. |
Kaivaja
|
Posted - 2009.01.28 12:51:00 -
[3025]
Originally by: Bahzell McIntyre How does five 5% bonuses to RoF = 33% more dps?
Ain't math wonderful? You are lucky EFT is doing all the calculations for you :-).
5 x 5% RoF bonus -> -25% cycle time -> cycle time 1/0.75 = 1.33 x dps = 33.33% dmg bonus |
Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2009.01.28 13:03:00 -
[3026]
Look at it the other way, to go from 75 to 100 you would have to add 75/3. |
Bob Fegaipeor
|
Posted - 2009.01.29 07:37:00 -
[3027]
Edited by: Bob ***aipeor on 29/01/2009 07:38:47 Edited by: Bob ***aipeor on 29/01/2009 07:37:56 hey, first of all great program, love it ever since i started playing eve.
i was playing with the orca fittings, and found that i could get it to passive tank at like 900 defense, and thought surly this was wrong and that it is a bug and will be nerfed, so i went into the game to check to see if you could really do it, and it turns out that the shield recharge times in eft is different form the show info in the game. so i thought i would bring it up not sure if you are already onto fixing it or if you never noticed.
thanks for a great program see ya, |
Denion
DeathGames Inc.
|
Posted - 2009.01.29 13:00:00 -
[3028]
Just had an idea which mostly likely has been suggested before but I cba to read the previous 101 pages :)
So, how about if EFT had a webserver (like EVEMon has) for viewing your saved fittings with the ingame browser with links to the modules etc? It would make buying modules for your fits so easy. Yes, I'm lazy.
Thoughts?
|
BetaWraith
Caldari I.R.S.
|
Posted - 2009.01.29 14:17:00 -
[3029]
First let me say that I love EFT, it is the best tool for evaluating ship loadouts that I have come across. I have found an error in the calculation of the mining amount values when in a fleet with the orca. I have one character that, in EFT 2.9.1, has for the modulated strip miner II's fitted with tech II crystals a stand alone mining rate of 1451.0829 and when in fleet with my mining foreman character (no ship bonus added), has 1668.7452. This consistant with the in-game values, and in game this does not change when the fleet commander is in an orca. But in EFT 2.9.1 as soon as I add the ship to the character bonus the mining amount drops to 1596.1912. This does not occur in the game. I just wanted to bring this up as I know that you are striving for a quality product. |
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.29 14:28:00 -
[3030]
Quote: So, how about if EFT had a webserver (like EVEMon has) for viewing your saved fittings with the ingame browser with links to the modules etc? It would make buying modules for your fits so easy. Yes, I'm lazy.
Install your common garden variety Apache/MySQL/PHP package Download Drupal 5 & the IGB theme Open EFT, copy your setup & Create a page in Drupal with your setup on it.
This way not only do you get to be lazy (and/or cheap - buy a second monitor and you have exactly the same thing!) with your ship fittings, but with loads more information you'd like to have at hand.
Alternatively, pay like ú2/month to rent remote hosting and let someone else handle the massive security headaches involved in opening up ports to the outside world. |
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Garett Johnson
|
Posted - 2009.01.30 00:56:00 -
[3031]
Where can I download the latest version of EFT? My current one is horribly outdated. I got it from a friend and I don't know where he got it from originally. |
Kreshin
22nd Black Rise Defensive Unit
|
Posted - 2009.01.30 04:53:00 -
[3032]
Edited by: Kreshin on 30/01/2009 04:53:47
Originally by: Garett Johnson Where can I download the latest version of EFT? My current one is horribly outdated. I got it from a friend and I don't know where he got it from originally.
Google is your friend.
Check page 1 of this thread. |
Garett Johnson
|
Posted - 2009.01.30 05:00:00 -
[3033]
Call me paranoid but I'd prefer to not download it off of the first random website I see that claims to have it.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2009.01.30 10:01:00 -
[3034]
Indeed, the fist page tells you not to download any old version.
The fist page of this thread also has a link to the latest version. |
Zubakis
Bambooule Privateer Alliance
|
Posted - 2009.01.30 18:24:00 -
[3035]
Request for feature.
Being able to show the price of a setup without the ship price (only the fitting price). Like this:
Price: (Ship price) / (Fitting price)
Thank You.
-- Zuba |
Elimidation
|
Posted - 2009.01.31 03:03:00 -
[3036]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
Blame shifting compell you to announce your idiocy? Regardless I find no fault on behalf of EFT.
|
lebrata
Hedion University
|
Posted - 2009.01.31 10:18:00 -
[3037]
i have down loaded it but for some reason it is totally blank and tells me theirs a error and although it pops up it is totally blank...? Do i need to update it or summat...
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Infinion
Caldari Es and Whizz Hedonistic Imperative
|
Posted - 2009.02.03 23:10:00 -
[3038]
why hasn't this thread been stickied? |
Saint Angeal
|
Posted - 2009.02.04 16:55:00 -
[3039]
I need some help downloading the file, i get to the EFT.exe file but when i try to run the install i get invalid filename error.. am i doing something wrong?
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ZombieFX
|
Posted - 2009.02.04 22:31:00 -
[3040]
Where i can post EFT BUGS?
It shows: Module: Capacitor Flux Coil I Needed: Energy Grid Upgrades IV
For Real its: Please visit your user settings to re-enable images.
Only "CFC T2" needs "Energy Grid Upgrades IV" |
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ZombieFX
|
Posted - 2009.02.05 08:31:00 -
[3041]
Controlled Burst doesnt work in EFT.
It should be -25% on lvl 5 .... but the turrets still need 200 insteed 150.. :(
|
Esamir
|
Posted - 2009.02.05 09:40:00 -
[3042]
Originally by: ZombieFX Controlled Burst doesnt work in EFT.
Yes it does. Originally by: ZombieFX the turrets
Which turrets? Originally by: ZombieFX still need 200 insteed 150.. :(
There's no turret with a base cap use of 200 per shot, so what exactly are you talking about? |
3x1T
Caldari Eye of God
|
Posted - 2009.02.05 23:12:00 -
[3043]
I must say ever since EFT first came out you guys came a long way, keep up the good work I just love it :)
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Tareb
|
Posted - 2009.02.06 15:52:00 -
[3044]
Great tool, keep up the good work.
However, I am having a bit of a problem at the moment and cant seem to find what is causing it. Its probably something really simple that I am missing haha.
Ive got a fit for an Eagle, all the number in EFT match ingame apart from my Optimal range. Showing info on the fitted gun with the ammo loaded gives me an Optimal which is 40km (ish) less that EFT gives me. I have never noticed this on any other ship I have fitted out.
Is there a known problem with the Eagle in EFT or EVE? Anyone have any ideas?
Thanks
|
P'uck
|
Posted - 2009.02.06 15:57:00 -
[3045]
It's about time I say "thank you!" for EFT, too. It's a great tool which is a lot more convenient to use than quickfit ever was. There are some problems I'm having, tho, I don't know if it's user error or not:
1) Heat simulation. Empty slots from different racks influence how long you can boil something before it burns. I thought that's not how it works ingame, but what do I know. 2) Missile damage graph. It seems missile damage is not calculated properly. I tried to get the target to move, I gave it several different sig radii, and it always seemed the missile damage reduction did NOT behave like it did ingame. 3) I HATE THE SHIPBROWSER. Can we PLEASE have a search field in the ship browser? Typing shipnames would make stuff a lot easier imo. Especially since you cannot resize the ship browser. Just a convenience thing, but this is the only real gripe I have with EFT.
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iNFoRMaLiTY
Canadian Imperial Armaments
|
Posted - 2009.02.06 19:35:00 -
[3046]
I am having trouble getting EFT to load my skills in. I have used it before but just recently reinstalled Windows XP 32bit Professional. I downloaded the newest version off this thread.
I load in my API and the box comes up and I see my three characters and select which one I want and saved my details the first time I did it. Check skils and they are all at 0.
I also switched a few to 5 and then tried it again and it reset them to 0. My buddy put my details into his EFT and it worked perfectly.
The only thing different on my computer is I am using CA Security for my Anti-Viruis, Firewall, and Anti-Spyware. I turned off the firewall and tried it with the same result.
Any ideas?
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Tau Pendarynn
Gallente House Ix
|
Posted - 2009.02.06 21:19:00 -
[3047]
EFT is a really great tool, nice work.
Can I suggest a small change though? It would be good if EFT stored all your ship fits in your user profile on your PC somewhere, I just reinstalled and lost all my fits :(
Cheers!
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Rhen Ayase
Gallente Imperial Crusade Syndicate
|
Posted - 2009.02.07 02:47:00 -
[3048]
hey i think i found two bugs: while fitting in EFT a damnation i found that the damage control link is always active (reducing cap on repair), independet on whatever i make the ship actually a squad/wing/fleet commander or not. in contrast, the passive link for resistance only takes affect then i make the ship one of the commanders. this could maybe bug with other links too.
and while fitting my harbinger i saw that tracking enhancer i adds more optimal range then the t2 version, this seems to be odd too :> |
ZombieFX
|
Posted - 2009.02.07 12:48:00 -
[3049]
Originally by: Esamir
Originally by: ZombieFX Controlled Burst doesnt work in EFT.
Yes it does. Originally by: ZombieFX the turrets
Which turrets? Originally by: ZombieFX still need 200 insteed 150.. :(
There's no turret with a base cap use of 200 per shot, so what exactly are you talking about?
About the "Controlled Burst" - that was my fault, i mixed it up^^
But i still have no clue where to post that "flux coil bug" :P |
Riley Masterson
|
Posted - 2009.02.08 02:52:00 -
[3050]
I'm sure it's been mentioned before, but add in the ability to calculate remote repping into a ship tankable dps.
Other than that there are just some speed and cargo capacity errors that I've noticed floating about. |
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Spaztick
Canadian Imperial Armaments Veritas Immortalis
|
Posted - 2009.02.08 03:33:00 -
[3051]
Originally by: Riley Masterson I'm sure it's been mentioned before, but add in the ability to calculate remote repping into a ship tankable dps.
Other than that there are just some speed and cargo capacity errors that I've noticed floating about.
Someone clearly hasn't used EFT enough. |
Saint Angeal
|
Posted - 2009.02.08 11:39:00 -
[3052]
Originally by: Kellyl Im using windows Vista (laptop came with it, sucks tbh) and I dont see the fitting panel.
I can turn it on and off, but othing appears except a slim empty bar at the left side of the proggy.
Originally by: Gripen I've had a problem when panel just don't show up as a result of program crash. You can try to delete config.ini in program directory and thus reset all settings. If this does not help then it may be a Vista what causing problem. You also may try to edit config.ini and change FittingPanel_Locked=0 to FittingPanel_Locked=1.
I cant seem to open the programme without "Incorect filename" poping up then it goes to a window which i would assume to be the programme but i just get nothing there, im on vista aswell, but for some reason i cannot find the "config.ini" i have downloaded the files off all 3 links in this topic and all of them bring back the same result "Incorect Filename" then opens to a blank window. I must be doing something wrong coz it just wont work for me. Gripen Please help. Been trying to download this programme and get it to work for abotu 2 weeks... :'( |
Death Stryke
|
Posted - 2009.02.11 11:07:00 -
[3053]
Edited by: Death Stryke on 11/02/2009 11:10:36 I don't know anything about minmatar and destroyers but is Quake S on a thrasher supposed to drag it's speed down?
Edit: lol i'm such a noob ignore me... |
Roch Strongo
|
Posted - 2009.02.11 11:30:00 -
[3054]
Just a thought but do you want me to host a download for you that has a direct link to the ZIP so you don't have to wade through a load of adverts?
The ads are intensely annoying! And with my ad-blocker on, one of the links doesn't actually work unless I turn it off... :(
Eve-mail me in-game to this character if you do... I like your utility and it's worth supporting! |
Pantherius
|
Posted - 2009.02.11 11:31:00 -
[3055]
Sorry for asking a noobish question but I have just started using this program and am not sure how you check the different META levels for fittings etc.
Or when you right click over something and select "Show Info," is the number at the top the META level?
CAPACITY 2, 3, 4, 5 etc?
Apart from that I agree with everyone else, awesome program. Cheers.
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Kaivaja
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Posted - 2009.02.11 13:43:00 -
[3056]
Originally by: Saint Angeal I cant seem to open the programme without "Incorect filename" poping up
One thing to check: did you unzip the archive so that all directories got created?
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Cloora
APEX Unlimited APEX Conglomerate
|
Posted - 2009.02.13 04:56:00 -
[3057]
Bumping because this is such an awesome program.
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blackbubu
|
Posted - 2009.02.13 14:11:00 -
[3058]
anybody knows if new upgrades will be available at the program, that includes t3 ships and all the aprocyphia patch stuff coming in march?
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Gnoof
|
Posted - 2009.02.13 22:17:00 -
[3059]
A normal T2 invulnerability field II (30%) or a faction Caldari Navy invul field (37.5%) does not change the resistances.
v2.9.1
Besides this minor bug EFT is a great tool. |
Psichotic
|
Posted - 2009.02.15 00:24:00 -
[3060]
Originally by: Kreshin Edited by: Kreshin on 30/01/2009 04:53:47
Originally by: Garett Johnson Where can I download the latest version of EFT? My current one is horribly outdated. I got it from a friend and I don't know where he got it from originally.
Google is your friend.
Check page 1 of this thread.
So the application hasn't been updated since 2007.07.02???
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Mei Tschar
|
Posted - 2009.02.15 09:06:00 -
[3061]
read first... Edited by: Gripen on 22/11/2008 01:14:54
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Caelwrath
|
Posted - 2009.02.15 18:59:00 -
[3062]
Needs an ability to specify cargo used for cap boosters. I use cap boosters on a lot of my ships for PvP and "stable at 65%" really means stable till I run out of 800's. Would like to know how much time I could really run things.
Best tool - indispensable for tight fit solutions.
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Esamir
|
Posted - 2009.02.15 21:21:00 -
[3063]
Originally by: Gnoof A normal T2 invulnerability field II (30%) or a faction Caldari Navy invul field (37.5%) does not change the resistances.
v2.9.1
Besides this minor bug EFT is a great tool.
Can you at least try to explain yourselves when posting fake bugreports, so we can know in exactly which way you don't understand how the game works, and then flame you accordingly. Thanks!
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Sigras
|
Posted - 2009.02.15 22:21:00 -
[3064]
Small bug, no biggie; you can fit more than 5 gas cloud harvesters on a ship that can support them . . . thanks for the great tool man
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Espoir
Trans-Solar Works FOUNDATI0N
|
Posted - 2009.02.16 08:38:00 -
[3065]
Thanks for this great tool!
Will there be an Apocrypha update in the following months? Guess its lots of work with all the T3 Subsystems...
o7
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FaithJr
|
Posted - 2009.02.16 16:37:00 -
[3066]
is there T2 ammo on this? i cant seem to see then. missiles i mean like fury etc
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Zaqar
Pator Tech School
|
Posted - 2009.02.16 18:02:00 -
[3067]
Originally by: FaithJr is there T2 ammo on this? i cant seem to see then. missiles i mean like fury etc
R-click the weapon and you'll see sub-menus for T1, T2 and faction ammo.
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Shepherd Riddick
|
Posted - 2009.02.17 09:59:00 -
[3068]
There are wrong attribute values(optimal range) for 1600mm Scout Artillery. Didn't look further. Thanks for great work
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FaithJr
|
Posted - 2009.02.17 10:10:00 -
[3069]
Edited by: FaithJr on 17/02/2009 10:13:46
Originally by: Zaqar
Originally by: FaithJr is there T2 ammo on this? i cant seem to see then. missiles i mean like fury etc
R-click the weapon and you'll see sub-menus for T1, T2 and faction ammo.
i only get T1 faction F.O.F and defender. is it cause i dont have the required skills yet or is it baceuse i have an older version? im on 2.9.1. or is it because i am using CN heavy launchers? can they not use the T2 ammo?
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Zolian
|
Posted - 2009.02.17 10:13:00 -
[3070]
You need to have T2 weapons fitted for T2 ammo to show up.
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FaithJr
|
Posted - 2009.02.17 10:21:00 -
[3071]
yeah i just noticed. so can you not use T2 ammo with CN launchers? im gonna be gutted if ya cant
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Mrs Malty
|
Posted - 2009.02.17 15:12:00 -
[3072]
Ya cant
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Esamir
|
Posted - 2009.02.18 18:43:00 -
[3073]
Originally by: Shepherd Rid**** There are wrong attribute values(optimal range) for 1600mm Scout Artillery.
Assuming you mean 1400mm scout: In game: 48km EFT says: 48km
...
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Anil Intensive
|
Posted - 2009.02.18 21:26:00 -
[3074]
Is it me or what? EFT being such a useful tool for fitting ships (durn near a requirement, if you ask me), why hasn't this topic been stickied so all those rookies out there can find the download link easy? This should be addressed post-hasteà
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Rilwar
22nd Black Rise Defensive Unit
|
Posted - 2009.02.19 03:39:00 -
[3075]
Originally by: FaithJr yeah i just noticed. so can you not use T2 ammo with CN launchers? im gonna be gutted if ya cant
Don't buy ISK and things like that won't happen. ---O-H--S-H-I-T---
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BadCo NZ
|
Posted - 2009.02.19 04:46:00 -
[3076]
Edited by: BadCo NZ on 19/02/2009 04:47:04
Originally by: Psichotic
Originally by: Kreshin Edited by: Kreshin on 30/01/2009 04:53:47
So the application hasn't been updated since 2007.07.02???
You. Moron.
Quote: Edited by: Gripen on 22/11/2008 01:14:54 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software
Christ there are some dumb posts in this thread.
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Rojo Mojo
The Dubious Gentlemen Freedom of Elbas
|
Posted - 2009.02.19 05:55:00 -
[3077]
Edited by: Rojo Mojo on 19/02/2009 06:06:39 This question may have been answered somewhere else in this thread, but tbh, I am not reading through 103 pages.
I have a had a problem with EFT saving my character info and ship load outs. Every time I close out of EFT my character info is erased and I have noticed that it is not saving to character file when I make new one, and yes, I am creating characters the way it says to do so in the FAQ. I am also making sure I click save user ID and api key.
Any help is appreciated.
Thanks, Rojo Mojo
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Kaivaja
|
Posted - 2009.02.19 12:38:00 -
[3078]
Edited by: Kaivaja on 19/02/2009 12:38:43
Originally by: Rojo Mojo I have a had a problem with EFT saving my character info and ship load outs.
Perhaps you don't have rights to modify the install directory. Check the filesystem access rights.
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Deast Niene
Caldari RosAviaCosmos
|
Posted - 2009.02.19 13:12:00 -
[3079]
Correct me, if i'm wrong, but in game the Raptor's base max velocity is 415 m/s, and EFT 2.9.1 still says it is 212 m/s. Is it EFT of dev's bug? =)
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Rojo Mojo
The Dubious Gentlemen Freedom of Elbas
|
Posted - 2009.02.19 18:30:00 -
[3080]
Originally by: Kaivaja Edited by: Kaivaja on 19/02/2009 12:38:43
Originally by: Rojo Mojo I have a had a problem with EFT saving my character info and ship load outs.
Perhaps you don't have rights to modify the install directory. Check the filesystem access rights.
Im not exactly sure what you mean, but if you are referring to me being the admin of my computer, I am since I am the only person that uses it.
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Meridius Dex
Amarr Gunship Diplomacy
|
Posted - 2009.02.19 18:49:00 -
[3081]
WTF just happened? There was some kind of pop-up error message when I loaded EFT today and now all my ship fittings have been erased! Anyone else ever get this? -- Meridius Dex --
Awesomeness: "When I get sad, I stop being sad and be awesome again. True story." |
GTN
tr0pa de elite Triumvirate.
|
Posted - 2009.02.19 20:18:00 -
[3082]
Edited by: GTN on 19/02/2009 20:18:29 Drone Interfacing skill is NOT affecting fighters damage!!!
Just noticed it while fitting nidhoggur with EveHQ.
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Esamir
|
Posted - 2009.02.19 20:31:00 -
[3083]
Originally by: Deast Niene Correct me, if i'm wrong, but in game the Raptor's base max velocity is 415 m/s, and EFT 2.9.1 still says it is 212 m/s. Is it EFT of dev's bug? =)
mine says 415. what have you got fitted on it?
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Deast Niene
Caldari RosAviaCosmos
|
Posted - 2009.02.19 23:01:00 -
[3084]
Originally by: Esamir
Originally by: Deast Niene Correct me, if i'm wrong, but in game the Raptor's base max velocity is 415 m/s, and EFT 2.9.1 still says it is 212 m/s. Is it EFT of dev's bug? =)
mine says 415. what have you got fitted on it?
Nothing peculiar, actually, that number is shown when there's nothing fitted at all and no char is selected. The strange thing is, that on the other PC the new installation of EFT shows correct 415 m/s, while on this, where eft was updated by deleting everything except characters and setups, it shows that strange behaviour... i'll look into it tomorrow, seems quite strange to me.
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Squizz Caphinator
|
Posted - 2009.02.21 18:50:00 -
[3085]
Is this a feature or a bug?
Double clicking an implant does not add it to "Boosters and Implants". Instead, the implant must actually be dragged and dropped.
Expected behavior: Double clicking the implant should add the implant to "Boosters and Implants" to match the behavior of double clicking ship mods and drones.
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Marcus Gideon
Gallente Excessive Force
|
Posted - 2009.02.21 23:38:00 -
[3086]
I'm sure this has been asked before, but 100+ pages is a lot to read.
What is a generally "safe" number to shoot for, for Defense of mission running ships?
I have already loaded the usual profiles for Angels or Serps or whatever. So I'm looking for a specific tank against a specific NPC.
What's a decent Defense for L1s, L2s, L3s and L4s? I've heard some say for L4s that 500 is plenty. Other folks say don't enter L4 solo with less than 1k. Hence why I'm asking.
Any pointers? --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Rhen Ayase
Gallente Imperial Crusade Syndicate
|
Posted - 2009.02.22 07:50:00 -
[3087]
Originally by: Marcus Gideon I'm sure this has been asked before, but 100+ pages is a lot to read.
What is a generally "safe" number to shoot for, for Defense of mission running ships?
I have already loaded the usual profiles for Angels or Serps or whatever. So I'm looking for a specific tank against a specific NPC.
What's a decent Defense for L1s, L2s, L3s and L4s? I've heard some say for L4s that 500 is plenty. Other folks say don't enter L4 solo with less than 1k. Hence why I'm asking.
Any pointers?
1k is enough for every lvl4 with a battleship, but with battlecruisers (or hacs) you take much less damage from the battleship rats also not every mission is heavy damage incoming. ae bonus room for example is damage heavy and deals every damage type, so its kinda hard to tank, also half the rats are battleships, so you will take much damage if your in one of your own. so for the average mission
for the rat specific damage types, add this lines to the end of your config.ini in eft, its not 100% for every mission but it shows you how much you tank against this rats in average. (right click on the defence efficency to choose "enemy") DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964 DamageProfile=Enemys Abound 3,505,305,789,1502
for the tank itself, i suggest: L1~25 with frigate L2~75 with cruiser L3~200 with battlecruiser L4~500 with battlecruiser L4~600 with battleship 800-1k for most hard ones to (like AE bonus room) L5~1200 (preferable you got a logistic or other RR ship with you, damage can vary) -------------------------------------- Slave and Property of Kathryn Dougans. |
Fenris Ulfur
Tenacious Tendencies
|
Posted - 2009.02.23 02:10:00 -
[3088]
What language did you use when making EFT? Originally by: Clansworth -------------------------------------------------------------------------------- I am not much of a role-player, but I do see value in stuff being somewhat based on some so |
Dratap
|
Posted - 2009.02.25 00:17:00 -
[3089]
Is there a way to submit inaccuracies? Or do I just report it here?
The tool is telling me I need Energy Grid Upgrades IV for a Capacitor Flux Coil I, when the correct level is Energy Grid Upgrades III.
Thanks.
Dra.
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Chinggis
Caldari Builders League United
|
Posted - 2009.02.25 12:47:00 -
[3090]
I'm having an issue with EFT I was hoping to get some help with.
Whenever I try to import skills to a character I've created, 1 of 2 things happens- either the box that lets you select which character you want to import skills from (after you enter your api info and tell it to connect) just never comes up, or it does and I tell it to import those skills, but it doesn't - all the skills for the character I've created stay at 0. I checked to make sure I wasn't accidentally sending them to the All Level V character, and I wasn't. I also tried making a new api key. This problem is happening on two seperate computers, both running Windows XP SP3 (though connecting through the same router), and on two different accounts.
Everything use to be fine, I think the trouble started a while back after I reformatted once and then reinstalled, though I'm not sure because I wasn't using EFT very often until recently.
Also, I know I can just enter the skills manually, but that's annoying (especially for 6 characters), and I'm lazy , so any help would be greatly appreciated!
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Gorfob
Minmatar GoonFleet GoonSwarm
|
Posted - 2009.02.25 23:03:00 -
[3091]
Requesting:
1) Authenticated proxy support using user name and password
or
2) The ability to import character XML sheets without using the API
|
Gia Lente
|
Posted - 2009.02.26 01:36:00 -
[3092]
So I could be missing something, but with with same character and BS IV and HAS IV, I get different drone damage on a Domi and a Ishtar with the same drones.
The Ishtar drones are doing more damage.
When I make them both All V's, the damage becomes equal again.
What am I missing?
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Gia Lente
|
Posted - 2009.02.26 02:34:00 -
[3093]
Nevermind, I just realized that the Ishtar Drone damage is tied to the cruiser skill and not the HAS skill.
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Jumanat
|
Posted - 2009.02.26 20:05:00 -
[3094]
Can someone explain why the DPS and volley damage are giving some screwy results?
I have fit a merlin with 2 standard missile launchers giving a dps of 15 and volley damage of 179.
When I add two 200mm autocannons to the empty turret slots, the dps increases to 36 and the volley damage decreases to 73.
Shouldn't both the dps and the volley damage increase? It seems EFT is only giving a reading for the autocannons when they are added to the ship and the launchers are being ignored.
How can I fix this? Is there and option I've missed?
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RealRancor
Gallente Krupp-Stahl Majesta Empire
|
Posted - 2009.02.26 23:01:00 -
[3095]
Hi!
Originally by: Chinggis
Whenever I try to import skills to a character I've created, 1 of 2 things happens- either the box that lets you select which character you want to import skills from (after you enter your api info and tell it to connect) just never comes up, or it does and I tell it to import those skills, but it doesn't - all the skills for the character I've created stay at 0. I checked to make sure I wasn't accidentally sending them to the All Level V character, and I wasn't. I also tried making a new api key. This problem is happening on two seperate computers, both running Windows XP SP3 (though connecting through the same router), and on two different accounts.
I have the same problem since a few weeks... From one day to an other the import of the skills stops. EFT version is 2.9.1, OS is Vista Home Premium. Maybe CCP has changed the api informations?
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.02.27 02:19:00 -
[3096]
Originally by: Gorfob 2) The ability to import character XML sheets without using the API
http://eve.rootdir.org/ -- Thanks CCP for cu |
bubbabri
|
Posted - 2009.02.27 03:31:00 -
[3097]
100+ pages.... hope someone can give me an answer to this tho:
Fitting out a ship, cap stable. i fit on a wep upgrade to increase ROF, cap drops to 24min timer. is this a bug or some other thing that is calculated with modules that don't use cap but use grid/cpu?
|
Davik Rendar
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.02.27 04:59:00 -
[3098]
Originally by: bubbabri 100+ pages.... hope someone can give me an answer to this tho:
Fitting out a ship, cap stable. i fit on a wep upgrade to increase ROF, cap drops to 24min timer. is this a bug or some other thing that is calculated with modules that don't use cap but use grid/cpu?
The ROF upgrade lowers the weapon cycle time, meaning the gun will use more cap because its cycling faster.
|
Cyrus Mierre
The Forsaken Legion
|
Posted - 2009.02.27 10:46:00 -
[3099]
Originally by: Jumanat Can someone explain why the DPS and volley damage are giving some screwy results?
I have fit a merlin with 2 standard missile launchers giving a dps of 15 and volley damage of 179.
When I add two 200mm autocannons to the empty turret slots, the dps increases to 36 and the volley damage decreases to 73.
Shouldn't both the dps and the volley damage increase? It seems EFT is only giving a reading for the autocannons when they are added to the ship and the launchers are being ignored.
How can I fix this? Is there and option I've missed?
Missiles take time to fly, so by the time guns hit the target, missiles are still in the air. Your volley damage can no longer include your missiles i'm afraid.
|
Viceroy Bolloxim
Caldari Digital Fury Corporation Digital Renegades
|
Posted - 2009.02.27 18:26:00 -
[3100]
Found a bug. Might be reported already. CRANE> 125 powergrid, but is reported as 120 powergrid in evefit.
excellent tool btw, thank you
-vice Digital - Expressed in numerical form, especially for use by a computer. Fury - the property of being wild or turbulent; "the storm's violence" |
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Malcom Hawk
|
Posted - 2009.02.27 21:53:00 -
[3101]
Originally by: Chinggis I'm having an issue with EFT I was hoping to get some help with.
Whenever I try to import skills to a character I've created, 1 of 2 things happens- either the box that lets you select which character you want to import skills from (after you enter your api info and tell it to connect) just never comes up, or it does and I tell it to import those skills, but it doesn't - all the skills for the character I've created stay at 0. I checked to make sure I wasn't accidentally sending them to the All Level V character, and I wasn't. I also tried making a new api key. This problem is happening on two seperate computers, both running Windows XP SP3 (though connecting through the same router), and on two different accounts.
Everything use to be fine, I think the trouble started a while back after I reformatted once and then reinstalled, though I'm not sure because I wasn't using EFT very often until recently.
Also, I know I can just enter the skills manually, but that's annoying (especially for 6 characters), and I'm lazy , so any help would be greatly appreciated!
+1 i got the exact same issue. Impossible to import my character's stats :(
|
Momm
Minmatar Ascendant Strategies Inc.
|
Posted - 2009.02.28 04:44:00 -
[3102]
Hello Dearies,
I am tired and frustrated .. so bear with me
how do i install this
i downloaded and now my bitzipper is just listing a bunch of .ico files
theres an eft.exe file that when i open it says invalid file name then opens up what seems to be only a fragmented part of the program...
any help is appreciated... the FAQ doesnt help at all too =/
-Momm
|
Ben How
Exploration and Exploitation
|
Posted - 2009.02.28 12:00:00 -
[3103]
.
|
Verys
The Black Ops Black Core Alliance
|
Posted - 2009.02.28 14:12:00 -
[3104]
I seem to have a problem where the lvl 5 character is using more cap than my own character. I've checked all implants, boosters, gang effects and skills but i found nothing. I've also tried reinstalling EFT but the problems keeps showing up somehow.
Is somebody else having these problems as well?
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Esamir
|
Posted - 2009.02.28 14:16:00 -
[3105]
Originally by: Verys I seem to have a problem where the lvl 5 character is using more cap than my own character. I've checked all implants, boosters, gang effects and skills but i found nothing. I've also tried reinstalling EFT but the problems keeps showing up somehow.
Is somebody else having these problems as well?
Any skill that makes a module cycle faster is gonna make it eat more cap/s. Rapid firing and repair systems ops sprint to mind.
|
hatshepsot
|
Posted - 2009.02.28 17:03:00 -
[3106]
I think something has changed on eveonline that renders EFT unable to access the character stats. I too can no longer get stats for my characters. I reloaded my API and even reinstalled EFT. All I get is "Connection Lost" after about 30 seconds if I try to update my stats.
Also I know another player who is having the same problem too. (not posted here)
Eve changed the Eveonline website; might that be it?
|
Majuan Shuo
Garoun Investment Bank
|
Posted - 2009.02.28 17:52:00 -
[3107]
Originally by: hatshepsot I think something has changed on eveonline that renders EFT unable to access the character stats. I too can no longer get stats for my characters. I reloaded my API and even reinstalled EFT. All I get is "Connection Lost" after about 30 seconds if I try to update my stats.
Also I know another player who is having the same problem too. (not posted here)
Eve changed the Eveonline website; might that be it?
i too am having this problem Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal |
Syntax Disrupt
|
Posted - 2009.02.28 17:53:00 -
[3108]
Edited by: Syntax Disrupt on 28/02/2009 17:54:53 Well, as stated above the issue with getting character skill information doesn't seem to be working. I keep receiving a "Connection Failed" error. I've tried on both my desktop and laptop from home with no success as well I've tried with my laptop in multiple locations. No settings on either of my computers have been changed (software/hardware). I've also generated a new API but to no avail. I've noticed this about a week or so ago.
Also a few friends that use EFT have indicated the same problem.
Pathetically I've grown to rely on EFT and feel kinda lost with out it so please help
|
Rakivic
Galactic Express Burning Horizons
|
Posted - 2009.02.28 19:57:00 -
[3109]
Hi, I am having a problem with my EFT Whenever I try to import skills to a character I've created, either the box that lets you select which character you want to import skills from just never comes up, (and I get conection failed error message) or it does and I tell it to import those skills, but it doesn't - all the skills for the character I've created stay at 0. I also get this error message one times as well ERROR: "Unexpeted failure accessing database" I have reneued my API reinstaleld EFT. And nothing works I do know there are other people having probles with this and it is just not only me. Also it not working with EVE MON eather basicaly the same things happen eather it fails to conect or it does but none of my skils load up. Seems to me something is up with the API system ----------------------------------------------- [Image Removed] CCP did not like my signature so I had to replace it with this one |
Knight Hippaforalkus
Gallente Cut Throats And Wise Guys
|
Posted - 2009.02.28 21:59:00 -
[3110]
Another postee going on about problem!
Same as others pretty much, when I click 'Connect' nothing happens. No window to choose character, no error message, nothing.
However, EveMon is working fine for me.
K.H.
|
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Casimir Predatorski
|
Posted - 2009.03.01 19:11:00 -
[3111]
I download from this site 2.9.1 and run a few times, then my McAfee software warns a virus detected and then removes the .exe file. Whats the problem?
|
Burial Grimm
|
Posted - 2009.03.02 04:34:00 -
[3112]
When I try to open this program it says invalid file name. It brings it up but there is nothing on it and when i click on something it says "access violation at address..." what on earth is going on?
|
Captain Watkins
|
Posted - 2009.03.02 05:58:00 -
[3113]
For some reason its not saving my character. Everytime I close the program I have to redo all my api stuff, and its also not saving my ship fittings. Any ideas or suggestions?
|
UGINSECOND
|
Posted - 2009.03.02 15:32:00 -
[3114]
Another one, button "price update" need to be added.. When you change ship - not update all prices...
|
Element 22
Gallente
|
Posted - 2009.03.02 19:03:00 -
[3115]
Originally by: Casimir Predatorski I download from this site 2.9.1 and run a few times, then my McAfee software warns a virus detected and then removes the .exe file. Whats the problem?
McAffe's the problem. If you're going to get anti-virus software I suggest Avast because it's free and good. IF you insist on paying then BitDefender. Or you could do what I did and switch to linux
Anyways. My question is how do I get a transversal in the dps graph. No matter what I do it always give me a transversal of 0 m/s so I'm assuming that the graph is simply a matter of fall off then.
Thanks. Signatures are annoying...kinda like me. |
Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
|
Posted - 2009.03.02 19:08:00 -
[3116]
Regarding character update problems, CCP had been doing work on the API server. However EVEMon is working now, but I'm still having the same issues trying to update my characters in EFT. ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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VJ Maverick
Splinter Cell Alfa
|
Posted - 2009.03.03 19:43:00 -
[3117]
I apologize if this has been answered in the previous 100+ pages of posts but I'd like to know if there is a way to enter prices for the ships. I like the ability to enter module prices and would like to use EFT to track the costs of my setups. But I don't know how to enter the prices for the ship hulls themselves. Has anyone figure out a way to do this? -------- [ |
Esamir
|
Posted - 2009.03.03 21:46:00 -
[3118]
Originally by: VJ Maverick I apologize if this has been answered in the previous 100+ pages of posts but I'd like to know if there is a way to enter prices for the ships. I like the ability to enter module prices and would like to use EFT to track the costs of my setups. But I don't know how to enter the prices for the ship hulls themselves. Has anyone figure out a way to do this?
r-click in the main ship window where your fitted modules are > show ship info > scroll down to price
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.04 00:39:00 -
[3119]
Originally by: Cedric Diggory Regarding character update problems, CCP had been doing work on the API server. However EVEMon is working now, but I'm still having the same issues trying to update my characters in EFT.
Copy your char from EVEmon then... link above in thread. -- Thanks CCP for cu |
VJ Maverick
Splinter Cell Alfa
|
Posted - 2009.03.04 03:56:00 -
[3120]
Originally by: Esamir
Originally by: VJ Maverick I apologize if this has been answered in the previous 100+ pages of posts but I'd like to know if there is a way to enter prices for the ships. I like the ability to enter module prices and would like to use EFT to track the costs of my setups. But I don't know how to enter the prices for the ship hulls themselves. Has anyone figure out a way to do this?
r-click in the main ship window where your fitted modules are > show ship info > scroll down to price
Sweet! Thank you. -------- [ |
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Hassan Cehef
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Posted - 2009.03.04 07:24:00 -
[3121]
Edited by: Hassan Cehef on 04/03/2009 07:25:05 I have made some test about why I couldn't fing the same value for the strips/miners yield with an implanted squad booster between EFT and my ingame showinfo (that has a higher yield).
My conclusion is that EFT doesn't count that this implant has TWO effects: - it gives a 50% bonus to the time reduction of mining foreman link modules - it also gives a 50% bonus to the yield bonus of the mining foreman skill (necessarely at 5)
the second effect is not counted by EFT.
Thanks for your excellent work.
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RealRancor
Gallente United Space Command Dragons Of Oceans
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Posted - 2009.03.04 15:52:00 -
[3122]
Hi!
I hope this wasn't posted before: There must be a problem in calculation the needed cpu for the 425mm Prototype I Gauss Gun. EFT shows me that this gun needs 44,3 tf with weapons upgrade to lvl5, but ingame the gun need 47,2 tf. I have imported all my skills with the API into EFT and i have weapons upgrade to Lvl5. Can someone confirm/check this? Thanks in advance...
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Dyaven
The Tuskers
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Posted - 2009.03.04 16:55:00 -
[3123]
Originally by: RealRancor Edited by: RealRancor on 04/03/2009 16:12:52 Hi!
I hope this wasn't posted before: There must be a problem in calculation the needed cpu for the 425mm Prototype I Gauss Gun. EFT shows me that this gun needs 44,3 tf with weapons upgrade to lvl5, but ingame the gun need 47,2 tf. I have imported all my skills with the API into EFT, my char has weapon upgrades to Lvl5 and i don't have any other cpu affecting items in my ship. Can someone confirm/check this? Thanks in advance...
You sure you don't have a gun CPU reducing implant in your EFT character?
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RealRancor
Gallente United Space Command Dragons Of Oceans
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Posted - 2009.03.04 17:04:00 -
[3124]
Yes, i'am absolut shure. The same happens when i use the standart "All LevelV" char...
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Gathtrag
|
Posted - 2009.03.05 12:05:00 -
[3125]
Just downloaded this week , excellent prog, this would have saved me a lot of wrecks and isk. question how do I get the DPS graph to work please it opens but say's nothing selected.
sorry if this has been asked or explained before
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Jerri Garrotte
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Posted - 2009.03.05 12:41:00 -
[3126]
Here is the some problem
Короче установив на другом компе не увидел ни одной иконки вообще
After installing on another computer i cant see no one icons where is bug?
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top carrot
|
Posted - 2009.03.05 14:23:00 -
[3127]
Is this program still being supported or is it dead now? I cant find any thing to direct me to a newer build. Any info would be great!
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Burn Mac
Minmatar The Tuskers
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Posted - 2009.03.05 14:28:00 -
[3128]
I can imagine that the coming T3 ships will complicate things for EFT cause of the modular slot layout.
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anomalousresult
|
Posted - 2009.03.06 11:53:00 -
[3129]
Edited by: anomalousresult on 06/03/2009 11:54:44
Originally by: top carrot Is this program still being supported or is it dead now? I cant find any thing to direct me to a newer build. Any info would be great!
The latest build, 2.9.1 was for the last expansion and is the latest build you need. Of course this could all change in a few days, but for every non-T3 ship it'll still probably be useful.
Also tracking enhancers don't seem to work properly - T1s give more bonus than T2 and T2s seem to give too much according to in-flight and in EFT unless the in game show info rounds down..., anyway try these two fits:
[Crusader, T1 Trackers] Tracking Enhancer I Tracking Enhancer I Overdrive Injector System II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
[empty rig slot] [empty rig slot]
14,463m optimal
[Crusader, T2 Trackers] Tracking Enhancer II Tracking Enhancer II Overdrive Injector System II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
[empty rig slot] [empty rig slot]
13,161m optimal
Otherwise, if I haven't said it already, cheers for the program.
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Nalena Arlath
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Posted - 2009.03.06 13:01:00 -
[3130]
Maybe this has already been covered (too many pages to sift through it all in detail).
I set up an Impel (transport ship) with 7 x CE's and using the "All level V" character, and it only returned 27.8km3 as max cargo.
In fact, switching between "No skills" and "All level V" didn't change the amount of cargo space at all, it remained 27.8km3.
Seems like EFT doesn't take into account the added cargospace granted from Industrial and Transport skill sets (5% per level)
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Aioa
Planetary Assault Systems
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Posted - 2009.03.06 13:53:00 -
[3131]
Edited by: Aioa on 06/03/2009 13:53:01 Transport ship skill does not give a bonus to Impel's cargo. You need Amarr indy at V anyway, so EFT just applies the bonus to the ship. --
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.06 19:28:00 -
[3132]
Originally by: Jerri Garrotte Edited by: Jerri Garrotte on 05/03/2009 13:24:32 Here is the some problem
Короче установив на другом компе иконки имеют странный вид
After installing on another computer icons has strange view where is bug?
If that "another computer" has Windows 2000 or older OS, try the "Force Hi-Color icons" option. It wont fix all issues, but it could make icons more distinct. Problem is that only win XP and newer OS has support for icons with 8-bit alpha-channel.
Если тот "другой компьютер" имеет операционную систему Windows 2000 или более старую, попробуй включить опцию "Force high-color icons" в настройках программы. Это не уберет всех артефактов, но, возможно, сделает иконки более различимыми. Проблема в том, что иконки с 8-битный альфа-каналом поддерживаются только начиная с Win XP. -- Thanks CCP for cu |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.06 19:29:00 -
[3133]
Originally by: top carrot Is this program still being supported or is it dead now? I cant find any thing to direct me to a newer build. Any info would be great!
Newer than what? Build posted in the thread has only one known issue with shield recharge rate for Orca industrial command ship and this thread has patch for it. -- Thanks CCP for cu |
bubbabri
|
Posted - 2009.03.07 03:50:00 -
[3134]
are target painters reporting the wrong cap usage for anyone else?
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.07 19:39:00 -
[3135]
Originally by: bubbabri are target painters reporting the wrong cap usage for anyone else?
Explain, please? -- Thanks CCP for cu |
Gajedo
|
Posted - 2009.03.08 13:08:00 -
[3136]
Hello,
thanks for the fine tool. I was tinkering with my fittings and found out, that somehow switching from my character template to "All Vs" the DPS decreased as it should increase?
Cheers, Gand
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Aioa
Planetary Assault Systems
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Posted - 2009.03.08 13:38:00 -
[3137]
Originally by: Gajedo Hello,
thanks for the fine tool. I was tinkering with my fittings and found out, that somehow switching from my character template to "All Vs" the DPS decreased as it should increase?
Cheers, Gand
implants? --
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Moominator
|
Posted - 2009.03.08 20:48:00 -
[3138]
Since extracting the zip and running it. I try to import my API key/Userid ID and it states UserID parameter is missing :(
Dunno what to do!
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Moominator
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Posted - 2009.03.08 21:02:00 -
[3139]
Nevermind... I was using my account id.. not the ID that comes with the API.. silly me !
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GTN
tr0pa de elite Triumvirate.
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Posted - 2009.03.10 21:29:00 -
[3140]
Originally by: Nalena Arlath Maybe this has already been covered (too many pages to sift through it all in detail).
I set up an Impel (transport ship) with 7 x CE's and using the "All level V" character, and it only returned 27.8km3 as max cargo.
In fact, switching between "No skills" and "All level V" didn't change the amount of cargo space at all, it remained 27.8km3.
Seems like EFT doesn't take into account the added cargospace granted from Industrial and Transport skill sets (5% per level)
Open EFT -> Help -> Frequently Asked Questions:
Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't have it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
noob
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malakisi
Dark Carnivale
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Posted - 2009.03.10 22:00:00 -
[3141]
Is anyone else having a problem importing their character in to EFT? It used to work and now after the last patch I can no longer import my character. I even tried deleting the EFT profile and put it back in. User ID is correct and I even regenerated a new API key. I have also waited around for an hour just in case the new API key needed some time. --------------- pew pew |
FinnAgain Zero
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Posted - 2009.03.10 22:23:00 -
[3142]
API support goes down after pretty much every patch. CCP has said that it'll be back up after downtime tomorrow, but you might not want to bet on that. ------------------------------------------------ Hohohoho, Mister Finn, youÆre going to be Mister Finnagain! Comeday morm and, O, youÆre vine! SenddayÆs eve and, ah, youÆre vinegar! Hahahaha, Mister |
KiaMatarie
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Posted - 2009.03.10 23:09:00 -
[3143]
how long till u think u might have the new eft up with t3 cruisers in it
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vextorious
No Trademark
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Posted - 2009.03.11 00:37:00 -
[3144]
Edited by: vextorious on 11/03/2009 00:37:24 REQUEST! exporting in the EVE.xml format for direct loading of fits to eve.
Ive copied and pasted from EFT.cfg files to EVE.xml and imported EFT fits that way.
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malakisi
Dark Carnivale
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Posted - 2009.03.11 02:03:00 -
[3145]
Originally by: vextorious Edited by: vextorious on 11/03/2009 00:37:24 REQUEST! exporting in the EVE.xml format for direct loading of fits to eve.
Ive copied and pasted from EFT.cfg files to EVE.xml and imported EFT fits that way.
Awesome thanks! --------------- pew pew |
Knight Hippaforalkus
Gallente Cut Throats And Wise Guys
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Posted - 2009.03.11 15:44:00 -
[3146]
Ok somenoe gave me these numbers, but would like to clarify them here. (btw they are for dmg by npc thingies you can add to eft)
DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964
Are these numbers accurate?
K.H.
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Zaqar
Pator Tech School
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Posted - 2009.03.11 19:19:00 -
[3147]
Originally by: Knight Hippaforalkus Are these numbers accurate?
There's no way to be truly accurate, because different ships from the same faction can deal different types of damage. Most of it looks ok, but some Angels definitely deal thermal damage - you won't want a bunch of Angel Saints on you with low thermal resist...
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Azlynn
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Posted - 2009.03.11 21:27:00 -
[3148]
Getting "Error: Must provide userID parameter for authentication" when importing a character. Any solutions found for this?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.11 23:12:00 -
[3149]
Originally by: Azlynn Getting "Error: Must provide userID parameter for authentication" when importing a character. Any solutions found for this?
Supply userID provided with your API key, not your account name. -- Thanks CCP for cu |
Quesa
Atlas Alliance
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Posted - 2009.03.12 00:55:00 -
[3150]
I don't suppose you could make a super addon that is for fitting POS's that shows ~DPS, range of turrets, and all that cool stuff. Basically the same fitting model that you have for ships, but for POS's.
We are in such need for that.
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Cadde
Gallente Gene Works Initiative Associates
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Posted - 2009.03.12 02:24:00 -
[3151]
Originally by: vextorious Edited by: vextorious on 11/03/2009 00:37:24 REQUEST! exporting in the EVE.xml format for direct loading of fits to eve.
Ive copied and pasted from EFT.cfg files to EVE.xml and imported EFT fits that way.
I am pretty sure this will be in the next version of EFT, because it is so simple ofc! And in the meantime i am sure someone could cook up a EFT to EVE XML converter that reads all your fittings and saves them as XML files. Heck, you could possibly fit your ships in EFT, export and then import in eve almost making it as if you fitted eve with EFT!
If i felt that i would need that feature i could build the application to do so myself but at the moment i don't need it. Get working on it, it's really easy!
My opinions belong to me, you can't have them!
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DatacoreFarmAlt
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Posted - 2009.03.12 06:02:00 -
[3152]
Edited by: DatacoreFarmAlt on 12/03/2009 06:01:52 Any news on when the new probe launchers will be added?
If not is there a way for me to add modules manually? (edit a config file of some sort for example)
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Trabber Shir
Caldari Caldari Provisions
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Posted - 2009.03.12 06:04:00 -
[3153]
Oops, Alt post
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Asume Nosami
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Posted - 2009.03.12 07:08:00 -
[3154]
Any ETA on the next release?
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Aioa
Planetary Assault Systems
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Posted - 2009.03.12 08:06:00 -
[3155]
Stop harrassing the dude. You'll get it when it's done. --
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Tokka
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Posted - 2009.03.12 11:00:00 -
[3156]
Doesn't CCP have to provide a new Database-Export for an new release, first ?
And then i think it needs time to implement the T3 Subsystem Features.
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ilove2mine
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Posted - 2009.03.12 11:00:00 -
[3157]
will there be an eft for tech 3 ships??
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.03.12 11:50:00 -
[3158]
the EFT team is no doubt on it as we speak, however im more desperate to get the updates to probles. its really hard to make a guess at wormhole scanning setups.
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Laughlyn Vaughns
Gallente Active Exploration Organisation IMPERIUM.
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Posted - 2009.03.12 11:57:00 -
[3159]
Yer i think everyone is eager for the next release of the most popular tool for the game. I would expect it'd be more than a week from now to fully implement all the new stuff, will make testing T3 combos really easy
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Lavoslav Penkala
Intergalactic Trade and Transport Corporation The Fifth Syndicate
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Posted - 2009.03.12 12:31:00 -
[3160]
If I could make a small request:
When I click on links on "About" window they automaticaly open in MS's Internet Explorer wich I don't use at all. Can you make it so that the links open in default browser set in the system instead in Internet Explorer?
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Kristyni
Caldari Black Lambda
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Posted - 2009.03.12 12:45:00 -
[3161]
Originally by: Lavoslav Penkala If I could make a small request:
When I click on links on "About" window they automaticaly open in MS's Internet Explorer wich I don't use at all. Can you make it so that the links open in default browser set in the system instead in Internet Explorer?
I'd also like this ... Firefox = <3, IE = :'( The Black Sheep |
Rommel Rottweil
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Posted - 2009.03.12 22:43:00 -
[3162]
o/ Nice program, just want to point out that in EFT the 'Tracking Enhancer' modules can be turned on and off like Active Modules but in fact they are Passive Modules that should always be ON. Keep up the good work! Tnx
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.13 00:24:00 -
[3163]
Originally by: Quesa I don't suppose you could make a super addon that is for fitting POS's that shows ~DPS, range of turrets, and all that cool stuff. Basically the same fitting model that you have for ships, but for POS's.
We are in such need for that.
POS guns range would be greatly affected by guns placement. It's not the ship, that is effectively a point with radius.
Originally by: Cadde
Originally by: vextorious
REQUEST! exporting in the EVE.xml format for direct loading of fits to eve.
Ive copied and pasted from EFT.cfg files to EVE.xml and imported EFT fits that way.
I am pretty sure this will be in the next version of EFT, because it is so simple ofc!
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Quote: And in the meantime i am sure someone could cook up a EFT to EVE XML converter that reads all your fittings and saves them as XML files.
If you check the Tech Lab, you'll see there's already one. And another will be added to my page next to the EVEmon->EFT character converter that already exists. -- Thanks CCP for cu |
Palupa Slugsnail
Minmatar Balanced Unity
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Posted - 2009.03.13 08:38:00 -
[3164]
I fitted a logistics ship and installed a "Drone Repair Augmentor I" rig. The repair amount for the drones does not change.
Is there a reason for that or is it a small bug? Have a nice day |
Yamato Gasaraki
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Posted - 2009.03.13 12:30:00 -
[3165]
Any Chance of adding a Ship Selector like EveMon has? Or at least a Search-as-you-Type Feature in the Selection Screen?
Warning: Your Subscription is running out. Please buy a new GTC to continue playing on these Boards. |
Alfred Spangler
NoD Imperium
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Posted - 2009.03.13 16:32:00 -
[3166]
Originally by: Palupa Slugsnail I fitted a logistics ship and installed a "Drone Repair Augmentor I" rig. The repair amount for the drones does not change.
Is there a reason for that or is it a small bug?
Drones stats are bugged for most things imho, rigs as well, and skills. Great tool nevertheless!
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NoNah
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Posted - 2009.03.13 16:37:00 -
[3167]
Originally by: Tonto Auri
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Might want to read first page of this very thread.
Parrots, commence!
Postcount: 290075
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JJ McHawker
BazCo
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Posted - 2009.03.13 17:32:00 -
[3168]
In defense of the EFT team, CCP didn't assign the buffs and attributes to the new T3 ships and subsystems until only a few days before the release of Apocrypha, so they've not had long to add and define those new items, and of course they have to come up with a new mechanism for subsystems too. Give them a break.. it'll be ready when it's ready, and you know it'll be an excellent addition to the best EVE tool out there.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.13 19:08:00 -
[3169]
Originally by: NoNah
Originally by: Tonto Auri
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Might want to read first page of this very thread.
Just read it all, found nothing. Could you please point my poor eyes to where it mentioning capability of importing characters from file? -- Thanks CCP for cu |
NoNah
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Posted - 2009.03.13 19:17:00 -
[3170]
Originally by: Tonto Auri
Originally by: NoNah
Originally by: Tonto Auri
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Might want to read first page of this very thread.
Just read it all, found nothing. Could you please point my poor eyes to where it mentioning capability of importing characters from file?
Post 6(end) and post 12(top) Parrots, commence!
Postcount: 206966
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.14 02:05:00 -
[3171]
Originally by: NoNah
Originally by: Tonto Auri
Originally by: NoNah
Originally by: Tonto Auri
Importing character XML sheet is also very easy, but haven't been implemented in last year.
Might want to read first page of this very thread.
Just read it all, found nothing. Could you please point my poor eyes to where it mentioning capability of importing characters from file?
Post 6(end) and post 12(top)
I've asked to point me to the existing feature, instead you showed me the authour's misunderstanding. Gripen was wrong, there was and still no intention from CCP to remove manual XML export from character page. If you take your time to actually check it, you'll see it's exist. It was just changed to use API, the same way as you'd retrieve it through API server using any other tools. -- Thanks CCP for cu |
1072
Amarr Fliegerkorps
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Posted - 2009.03.15 11:35:00 -
[3172]
just wanted show my support for those eft guys, you really made eve much more "awesome" for me.
Cant even think of fitting a t3 without eft.
I believe CCP, gotta agree on terms with you guys then add eft as an add-on to eve.
: ) |
Tetrameth
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Posted - 2009.03.15 21:48:00 -
[3173]
very nice program, a really useful feature would be to make it easier to view the meta level of each of the modules, a nice place to implement this would be to view this information in an extra column in the item box (bottom left corner) next to the name/power/CPU requirements, this way it could easily be 'sorted by' just by clicking the column
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Vasali Tor
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Posted - 2009.03.15 22:42:00 -
[3174]
It's a great program, I just find it lacks in basic usability aspects so I'll request a few:
1) When EFT is started up initially, automatically bring up the "Open Ship Browser..." dialog. That should help immensely with the task of fitting a ship that is not on the clipboard. Most people who have just downloaded the program won't even know where to start.
2) In the ship browser window itself, have an extra area that has a running list of the last 5-10 fittings, then I don't have to spend half a minute trying to find the fitting I'm checking back up on.
Thanks for listening. |
b1zz
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Posted - 2009.03.16 11:07:00 -
[3175]
Feature suggestion:
export to excel, or in built comparison chart that allows you to compare ship fittings stats and gang fitting stats.
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Kersh Marelor
Amarr
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Posted - 2009.03.16 22:58:00 -
[3176]
Feature suggestion: It would be great to have easy access to fittings in a text form. It is possible to view them like that after finding them among the EFT files. How about adding an option in EFT interface to open a CFG file for the fitting being viewed?
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Mystafyre
Caldari First Clan Corp FOUNDATI0N
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Posted - 2009.03.16 23:11:00 -
[3177]
Edited by: Mystafyre on 16/03/2009 23:13:47 Could I modify some ship from EFT database and replace it's attributes with t3 ship attributes? To check few possible fittings untill the new version is released?
EDIT: By tweaking the ships.dat? But I see that its in binary form or something... Anyway to edit it?
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Eddie Knight
The Empire Guard
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Posted - 2009.03.17 05:25:00 -
[3178]
Originally by: Cadde [...] And in the meantime i am sure someone could cook up a EFT to EVE XML converter that reads all your fittings and saves them as XML files. [...]
You can use my converter. It's not finished yet but it should work in most cases. I am still waiting for the Apocrypha database dump and I need to change the conversion to EFT so you don't have to manually edit any file, but otherwise, it should work. _____________
This signature has been locked away due to its misbehavior. |
Happatai
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Posted - 2009.03.18 06:55:00 -
[3179]
Unless I'm mistaken, there hasn't been an update from Gripen in quite some time. I think we should all just assume this project is dead unless anyone knows 100% otherwise
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Renarla
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Posted - 2009.03.18 07:09:00 -
[3180]
Edited by: Renarla on 18/03/2009 07:09:22 Last update was 3 months ago, which is hardly dead considering there hasn't been any need to update in those 3 months. Have some patience for christs sake, Apocrypha was a huge update for a program like EFT.
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Grehem
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Posted - 2009.03.18 09:31:00 -
[3181]
Edited by: Grehem on 18/03/2009 09:32:15
Originally by: Renarla
Last update was 3 months ago, which is hardly dead considering there hasn't been any need to update in those 3 months. Have some patience for christs sake, Apocrypha was a huge update for a program like EFT.
It is a part of a problem. IMHO there are a lot of areas where EFT could and should improve, aside from updating to Apocrypha and a 3 months product cycle is a really long time for such applications. I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.18 10:01:00 -
[3182]
Originally by: Grehem It is a part of a problem. IMHO there are a lot of areas where EFT could and should improve, aside from updating to Apocrypha and a 3 months product cycle is a really long time for such applications. I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
I only can't understand, why it "should"? As developer myself, I see no point in your words. If I share some of my work with community just because I think it would help someone, noone can change my mind and force me to do something with my tools. Dislike it? Find something other. But wandering around and screaming - no way you can get something for you that way... -- Thanks CCP for cu |
DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.03.18 10:10:00 -
[3183]
Originally by: Grehem Edited by: Grehem on 18/03/2009 09:32:15
Originally by: Renarla
Last update was 3 months ago, which is hardly dead considering there hasn't been any need to update in those 3 months. Have some patience for christs sake, Apocrypha was a huge update for a program like EFT.
It is a part of a problem. IMHO there are a lot of areas where EFT could and should improve, aside from updating to Apocrypha and a 3 months product cycle is a really long time for such applications. I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
3 months is far from being a long cycle when it comes to "improvments" as it is not a "need" but a "wish". If it was crashing or had any bug rending the application useless or impossible to use then yes, 3 months would be long and to the point of maybe killing the application. But, not the case here right?
------ This sig space is Read-only ! omgalink - Online Skillsheet |
davcin
Caldari davcin Corp
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Posted - 2009.03.18 10:55:00 -
[3184]
Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
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meat vapour
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Posted - 2009.03.18 11:17:00 -
[3185]
Originally by: Happatai I think we should all just assume this project is dead unless anyone knows 100% otherwise
Originally by: Grehem 3 months product cycle is a really long time for such applications.
lol @ the me me me now now now pubbies who don't have the first clue about software development nor the scale of the task involved in upgrading eft to apocrypha
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Esamir
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Posted - 2009.03.18 11:19:00 -
[3186]
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
EFT uses flight time x velocity, but ingame missiles take a moment to accelerate, so the range won't be strictly accurate in EFT.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.03.18 11:40:00 -
[3187]
Originally by: Esamir
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
EFT uses flight time x velocity, but ingame missiles take a moment to accelerate, so the range won't be strictly accurate in EFT.
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.18 14:53:00 -
[3188]
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
Take The EvE Personality Test today! |
Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.03.18 23:43:00 -
[3189]
Bumping thread to the top again. Some folks are talking about a T3-friendly version of EFT that's doing the rounds, and clarification from Gripen on this would be appreciated! ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.03.18 23:47:00 -
[3190]
Originally by: Chssmius
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
no, its not. if you select the missile, so its got that little square around it, you can see the square follows the same path as the trail.
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.19 00:07:00 -
[3191]
Originally by: Sir Substance
Originally by: Chssmius
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
no, its not. if you select the missile, so its got that little square around it, you can see the square follows the same path as the trail.
I don't mean to repeat myself but that doesn't necessarily mean anything. It could still be a purely visual effect.
Take The EvE Personality Test today! |
Kira Semarov
|
Posted - 2009.03.19 00:24:00 -
[3192]
Edited by: Kira Semarov on 19/03/2009 00:27:54 Edited by: Kira Semarov on 19/03/2009 00:27:22
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
i would say because if a target is orbiting, the missile is using a line of sight flight profile which ends up being a greater distance for the missile to travel than your distance to the target.
but you said it didn't happen before the patch.
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Huryiade
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Posted - 2009.03.19 03:02:00 -
[3193]
Originally by: Kira Semarov Edited by: Kira Semarov on 19/03/2009 00:27:54 Edited by: Kira Semarov on 19/03/2009 00:27:22
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
i would say because if a target is orbiting, the missile is using a line of sight flight profile which ends up being a greater distance for the missile to travel than your distance to the target.
but you said it didn't happen before the patch.
Another possibility is that often npc are running away, so even if you keep the npc at the range of 52km, if he's moving, he's increasing the flightime the missile needs to get to him thus getting out of range, same for pvp.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.03.19 07:21:00 -
[3194]
Originally by: Chssmius
Originally by: Sir Substance
Originally by: Chssmius
Originally by: Sir Substance
also not so much with torps but most other missiles have parabolic trajectories, and if you watch rockets they tend to orbit their target once before hitting it. both these things reduce the total effective range a bit.
I think that may be just a visual effect.
no, its not. if you select the missile, so its got that little square around it, you can see the square follows the same path as the trail.
I don't mean to repeat myself but that doesn't necessarily mean anything. It could still be a purely visual effect.
missiles are tracked server side like ships are. if the actual missile (that thing you can click and have a box appear around) appears to orbit before hitting, then the missile is orbiting.
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Retsil Evad
Caldari The Arrow Project Morsus Mihi
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Posted - 2009.03.19 08:57:00 -
[3195]
Originally by: Cedric Diggory Bumping thread to the top again. Some folks are talking about a T3-friendly version of EFT that's doing the rounds, and clarification from Gripen on this would be appreciated!
That might have been a beta version, or maybe even an alpha.
Just relax. Gripen will release the next version when he feels that it is ready for the great unwashed community out there.
============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |
Glari
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Posted - 2009.03.19 16:39:00 -
[3196]
Originally by: Grehem I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
If you (or anyone else) wants to pitch in on "such a tool", EveHQ has a reasonably good, actively maintained fitting manager and is open source. Feel free to have at it. Personally, I'm happy to wait for EFT. I do enough programming already in my day job.
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.19 18:21:00 -
[3197]
Originally by: Sir Substance
missiles are tracked server side like ships are. if the actual missile (that thing you can click and have a box appear around) appears to orbit before hitting, then the missile is orbiting.
That seems an odd choice of implementation. Every missile would be like a little suicidal drone then. I wonder if they use similar code.
Do you have reference for this?
Take The EvE Personality Test today! |
VCBee2817
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Posted - 2009.03.20 11:52:00 -
[3198]
EFT is ok but not anymore now that there is EVEHQ. Sorry EFT has been slow releasing fixes after every single patch, even tiny patches. Good luck waiting for t3 ships along with other updates. There is literally no reason to use EFT over EVEHQ.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.20 12:20:00 -
[3199]
Edited by: Tonto Auri on 20/03/2009 12:22:30
Originally by: VCBee2817 EFT is ok but not anymore now that there is EVEHQ. Sorry EFT has been slow releasing fixes after every single patch, even tiny patches. Good luck waiting for t3 ships along with other updates. There is literally no reason to use EFT over EVEHQ.
EveHQ v1.8.3.233 Installer 20 Dec : 05:35 Vessper 47.52 mb
P.S. Post from your main or STFU. -- Thanks CCP for cu |
Venatoris Portucalis
Agony Unleashed Agony Empire
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Posted - 2009.03.20 12:24:00 -
[3200]
Well i saw very little posts saying what i believe to be very important, especially to ppl that are sharing their work for free, so i am going to say it also:
"Thank you for EFT, your job is fabulous!"
yeah no future request, no suggestions, no whining, just a big THANK YOU, for your work.
Vena
The views expressed here are my personal views, and in no way represent my corporation views.
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JasonKuehn
The Graduates Morsus Mihi
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Posted - 2009.03.20 13:08:00 -
[3201]
Quote: "Thank you for EFT, your job is fabulous!"
/Signed x 1000000000
Aside from being -A- (a really big down side ), Gripen is awesome in my book. This guy has developed a tool, for free, on his own free time, that is used on a daily basis by probably 99% of the eve community. Not only that, but it works EXTREMELY well with only very minor bugs here and there. THANKS FOR ALL THE HARD WORK!!
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Vincent Jarjadian
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Posted - 2009.03.20 16:05:00 -
[3202]
Originally by: Venatoris Portucalis Well i saw very little posts saying what i believe to be very important, especially to ppl that are sharing their work for free, so i am going to say it also:
"Thank you for EFT, your job is fabulous!"
yeah no future request, no suggestions, no whining, just a big THANK YOU, for your work.
Vena
I dont know how i would play EVE without this program,
anyone interested in t3 would be wise to wait for this program to support it so you can tell what to get without having to spend a ton of ISK on the incorrect subsystems
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DKBelisarius
Caldari KIA Corp KIA Alliance
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Posted - 2009.03.21 00:03:00 -
[3203]
Gripen is most probably waiting to have some info on the t3 modules to give a correct version to all, lets have patience. In my personal behalf thank you gripen your program has helped me alot, cant play even without it anymore.
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Asuka Smith
Gallente StarHunt
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Posted - 2009.03.21 01:55:00 -
[3204]
I just managed to bug out my copy of EFT so that it cannot import API info anymore. I had one profile selected and chose import, entered in the details, then realized it was my "All Level V" profile and not the correct profile for the character I was attempting to make a fit for. So I switch to the correct character and hit quick import on accident first and then hit regular import and it said that all my skills were zero and even after deleting and re-making the profile it refuses to update using any API.
Not much of a bother since I simply unzipped a new copy but I thought I might share that in case you care about such bugs Gripen. Also, cannot wait until the new version I am very excited!!
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Zak Zerachiel
Caldari Slacker Industries
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Posted - 2009.03.21 03:07:00 -
[3205]
Originally by: Asuka Smith
~Bug Stuff~
I'm having the same problem. I can't update my skills w/ the API import. It's a bit of a **** off.
I would also like to thank the creator/creators of EFT, it's an amazing tool and thank you. One small request (which I hope would be simple?) is a small notepad that we can associate with our fits? For thoughts on the setup, time left to train, uses.... whatever.
But again, thanks for this amazing program.
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Asuka Smith
Gallente StarHunt
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Posted - 2009.03.21 03:16:00 -
[3206]
As an update I just tried importing into the newly unzipped copy that I thought would fix it, and I am simply unable to update EFT with an API key any longer.
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Ray Guzman
Oberon Incorporated Morsus Mihi
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Posted - 2009.03.21 03:25:00 -
[3207]
This tool is great :)
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The Scraper
Gallente The Miner's Paradise
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Posted - 2009.03.21 06:36:00 -
[3208]
Originally by: Asuka Smith As an update I just tried importing into the newly unzipped copy that I thought would fix it, and I am simply unable to update EFT with an API key any longer.
Same problem here ; it doesn't display the character to import anymore ; i can just do "cancel"
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Steely Dhan
Perkone
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Posted - 2009.03.21 06:37:00 -
[3209]
Edited by: Steely Dhan on 21/03/2009 06:37:47 Is the character api import function working atm? I could not update my characters skills and when i tried to import a new one the api key showed no character. Was working ok yesterday.
Tried a new dl of eft but same prob.
EDIT: I see others are having the same probs in the time it took me to write this post |
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.03.21 07:50:00 -
[3210]
Originally by: Asuka Smith As an update I just tried importing into the newly unzipped copy that I thought would fix it, and I am simply unable to update EFT with an API key any longer.
They fixed it now, seems like the API server was down for a little while. It emptied my character, and now it just reimported everything correctly.
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Asuka Smith
Gallente StarHunt
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Posted - 2009.03.21 08:01:00 -
[3211]
Lol what a bizarre coincidence that the API server went down right as I tried to upload my skills in a wonky way, leading me to believe in an imaginary bug.
In that case this thread is now about petitioning CCP to hire Gripen and give him whatever he needs to update us to 3.0.0 for Apocrypha!!
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Rho desh
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Posted - 2009.03.21 13:17:00 -
[3212]
Gripen, you may be interested in hosting your files on a site called Mediafire - Check it out it's got unlimited bandwidth and some cool features and people don't have to wait to download the files either.
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Exarch Alitesh
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Posted - 2009.03.21 19:27:00 -
[3213]
Originally by: Tonto Auri
EveHQ v1.8.3.233 Installer 20 Dec : 05:35 Vessper 47.52 mb
P.S. Post from your main or STFU.
FYI: That is just the date of the last full package download, all associated modules have been updated more recently.
The 47.52 meg install took me around 53 seconds to download. Incidentally, this size is minuscule in the day of $80 1-million megabyte drives.
EveHQ is quite a bit more than just a fitting manager.
Know what you're talking about or QFT.
P.S. I run both.
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Arkeladin
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Posted - 2009.03.21 19:51:00 -
[3214]
Originally by: Grehem Edited by: Grehem on 18/03/2009 09:32:15
Originally by: Renarla
Last update was 3 months ago, which is hardly dead considering there hasn't been any need to update in those 3 months. Have some patience for christs sake, Apocrypha was a huge update for a program like EFT.
It is a part of a problem. IMHO there are a lot of areas where EFT could and should improve, aside from updating to Apocrypha and a 3 months product cycle is a really long time for such applications. I like EFT and I'm glad there is such tool, but IMHO the community will benefit a lot more if EFT will start using the same approuch to development as EveMon.
Did you pay a dime for EFT? Did you?
If not, then STFU and GTFO.
EFT is provided by the developer for the community to use, out of the goodness of his heart. He is under NO financial obligation to you or anyone ese to keep it updated - and words from a overentitled ******* like yourself can have the effect of discouraging him from updating it.
":Why should I invest my free time when people from Grehem do noting but demand? I have a life too, you know!".
If you're not willing to wait on the author doing his update, feel free to go use something else. What? Nothing Else?
Sounds like you're boned, and acting in this way won't get you anywhere. Your attitude has a point when it's a commercial house doing it, that charged you money - since EFT is free to all, the dev is under no obligation AT ALL to keep it going.
Look at QuickFit, EFT's predecessor - it's now dead. STFU if you don't want EFT to die, too.
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Johann Callasan
Caldari State War Academy
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Posted - 2009.03.21 19:55:00 -
[3215]
Originally by: davcin Edited by: davcin on 18/03/2009 10:55:20
I notice some discrepancies between the range EFT gives and the range that I see on EvE. I checked if I had the skills and implant information updated in EFT and it is updated.
What happens is that EFT reports a range of ~57 Km for Javelin torpedos and ~34 Km for Rage torpedos but I see them disappear in EvE at ~51 Km and ~32Km.
Any help? This was happening before the latest patch.
That's been around for a while now.
EFT reports the THEORETICAL range, and uses flight time * velocity.
In actuality, unlike guns missiles have a very short "acceleration" window once launched. The equation for missiles really should be flight time * missile velocity - 5%.
All the fitting tools that exist or have existed have that little error - it comes from using the same function to calculate missile range as it does for gun range - guns don't have that "window". In essence, in the calculation missiles have huge optimal ranges and NO falloff.
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Vessper
Indicium Technologies
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Posted - 2009.03.21 23:54:00 -
[3216]
Originally by: Johann Callasan In actuality, unlike guns missiles have a very short "acceleration" window once launched. The equation for missiles really should be flight time * missile velocity - 5%.
All the fitting tools that exist or have existed have that little error - it comes from using the same function to calculate missile range as it does for gun range - guns don't have that "window".
Actually, EveHQ has an option where you can set the actual range to a proportion of the theoretical maximum, anywhere between 0.5x and 1.0x.
- - -
EveHQ Character App | Item Database |
Aker III
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Posted - 2009.03.22 00:25:00 -
[3217]
Excellent programme, I have noticed a possible error, when fitting out my manticore STEALTH BOMMER using EFT it allowed me to fit 3 bomb launchers, when I purchased my manticore and Launchers , it will only let me fit one. I realised you are only allowed to fit one bomb launcher in any one ship but I thought ( hoped) the stealth bommer was an exception especially when you fit the first one the CPU and Power hardly move. Is this an error in EFT or Eve?
best regards
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Johann Callasan
Caldari State War Academy
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Posted - 2009.03.22 00:55:00 -
[3218]
Originally by: Vessper
Originally by: Johann Callasan In actuality, unlike guns missiles have a very short "acceleration" window once launched. The equation for missiles really should be flight time * missile velocity - 5%.
All the fitting tools that exist or have existed have that little error - it comes from using the same function to calculate missile range as it does for gun range - guns don't have that "window".
Actually, EveHQ has an option where you can set the actual range to a proportion of the theoretical maximum, anywhere between 0.5x and 1.0x.
Hmm - Haven't seen that, where's it located?
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Splynter
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Posted - 2009.03.22 12:03:00 -
[3219]
Edited by: Splynter on 22/03/2009 12:03:04 I, like many, would love to see an Apocrypha-updated version of the tool and suffer from a bit of restless anticipation, though, I assure you that anticipation is untainted by blame or harsh impatience.
Yet, just a few days ago a very dark thought occurred to me while reading this thread. Is Gripen still supporting this tool? We have all blithely assumed that he was, but has anyone heard from him indicating that he is working on the tool update? A quick search of the forums tells me that he has not so much as mentioned EFT here since some time in 2008.
I want to emphasis that this is not intended to be some veiled criticism of the time the update is taking to program but an honest question as to whether Gripen has decided to update it.
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Tzigan Jegos
Dirty Gypsies Trading Co.
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Posted - 2009.03.22 16:34:00 -
[3220]
Any news ? |
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Rilwar
22nd Black Rise Defensive Unit
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Posted - 2009.03.22 17:05:00 -
[3221]
Edited by: Rilwar on 22/03/2009 17:05:42
Originally by: Tzigan Jegos Any news ?
http://news.google.com/
---O-H--S-H-I-T---
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Rakivic
Mad 4 Gaming MagiTech Corp
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Posted - 2009.03.22 18:27:00 -
[3222]
Originally by: Splynter Edited by: Splynter on 22/03/2009 12:03:04 I, like many, would love to see an Apocrypha-updated version of the tool and suffer from a bit of restless anticipation, though, I assure you that anticipation is untainted by blame or harsh impatience.
Yet, just a few days ago a very dark thought occurred to me while reading this thread. Is Gripen still supporting this tool? We have all blithely assumed that he was, but has anyone heard from him indicating that he is working on the tool update? A quick search of the forums tells me that he has not so much as mentioned EFT here since some time in 2008.
I want to emphasis that this is not intended to be some veiled criticism of the time the update is taking to program but an honest question as to whether Gripen has decided to update it.
MY thought's exactly and if he is not where can I find an Apocrypha-updated type fitting tool ----------------------------------------------- [Image Removed] CCP did not like my signature so I had to replace it with this one |
Esamir
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Posted - 2009.03.22 21:01:00 -
[3223]
Originally by: Tzigan Jegos Any news ?
This just in: you are an impatient, spoiled child.
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Deadfromtheneckup
OcUK
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Posted - 2009.03.22 21:40:00 -
[3224]
In before the update. Dftnu -- You have learned a valuable lesson about running missions.....When in doubt, just kill everything |
Why AMISOBALD
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Posted - 2009.03.23 09:10:00 -
[3225]
When dragging a phased muon remote sensor dampener fitted with a script from one ship setup into the projected effects area of another setup the inappropriate attribute is affected. If fitted with targeting range script, the second ship loses scan resolution. If fitted with scan resolution script, the second ship loses targeting range.
Version 2.9.1
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Asuka Smith
Gallente StarHunt
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Posted - 2009.03.23 10:59:00 -
[3226]
He updated it for Quantum Rise (The last expansion) and he would have made a "I am no longer go to support this tool, someone else can have the codebase" type post by now if he was not going to update it.
I am almost certain he will be updating and I, like the rest, am waiting with baited breath!
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Michel Licari
Gallente Knockaround Guys Inc.
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Posted - 2009.03.23 15:42:00 -
[3227]
The new fitting tool is already finished.
He is just waiting for everyone to finish sending him isk with the hopes that it will come out faster.
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DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.03.23 16:13:00 -
[3228]
People need to understand that T3 brings a small headache to fitting tool devs. As they not only have a ship with fixed information to add to the list but a ship that can be a combination chosen by the user.
So the concept behind both EFT and EveHQ (wich as far as I know still don't have updated their fitter either) has to be modified/enhanced to include this step when chosing a T3 ship.
It takes time to be done right. ------ This sig space is Read-only ! omgalink - Online Skillsheet |
FabriceGP
Amarr Synergis Industry
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Posted - 2009.03.23 18:40:00 -
[3229]
Originally by: DeTox MinRohim People need to understand that T3 brings a small headache to fitting tool devs. As they not only have a ship with fixed information to add to the list but a ship that can be a combination chosen by the user.
So the concept behind both EFT and EveHQ (wich as far as I know still don't have updated their fitter either) has to be modified/enhanced to include this step when chosing a T3 ship.
It takes time to be done right.
Well it's not as hard as you seem to say. If Gripen has done a good structure to his ship data inside EFT, the change would be quite quick : make the structure dynamical in order to make it possible to change the number of slots. For example this kinda "general structure" could have been made since the beginning even if the number of slots are static : say 8/8/8/3 then lock slots according to the chosen ship attributes. Then add a "Rack" (Hi/Med/Low/Rigs, and now subsystems) where Subsytems would be managed as any other fittable module, giving bonuses on slot numbers beside other attributes. If well organized "before" the patch, this could be done in less than a day.
What I think is that Gripen just has something else to do, and doesn't have time to work on EFT currently. What I hope is that he just give one little message to the thousands of people waiting for an update , that is just to say "I'm working on it" or "i'll work on it" :)
We all know that , as a free tool developper, Gripen has no obligation on giving us quickly any update, but I think just a word would give people a reason to wait and stay confident on a possible update.
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Dikat
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Posted - 2009.03.23 19:02:00 -
[3230]
If he were to make an itouch/iphone version of EFT I would gladly fork out $5 for it. *hint hint*
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DeTox MinRohim
Madhatters Inc. The Initiative.
|
Posted - 2009.03.24 00:39:00 -
[3231]
Edited by: DeTox MinRohim on 24/03/2009 00:39:30
Originally by: FabriceGP
Well it's not as hard as you seem to say.
Didn't say it would be hard... just a small headache for the reason mentioned and for the dev who did the app. Yes it could be done easily if the structure was open enough to modification. But if it's not or one flaw in the concept GUI, the codeine could be handy... and the coffee... and the "we need a break" from the girlfriend... nvm.
Originally by: FabriceGP
If well organized "before" the patch, this could be done in less than a day.
We ALWAYS think that...
Originally by: FabriceGP
We all know that , as a free tool developper, Gripen has no obligation on giving us quickly any update, but I think just a word would give people a reason to wait and stay confident on a possible update.
Amen... and this post was only for the sake of bumping it out of page 2. (Damn, miscalculated for page 109) ------ This sig space is Read-only ! omgalink - Online Skillsheet |
Tzigan Jegos
Dirty Gypsies Trading Co.
|
Posted - 2009.03.24 06:10:00 -
[3232]
Originally by: Esamir
Originally by: Tzigan Jegos Any news ?
This just in: you are an impatient, spoiled child.
I said news. |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.03.24 20:35:00 -
[3233]
Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
|
Del Girl
Shade. Penumbra Alliance
|
Posted - 2009.03.24 20:47:00 -
[3234]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Glad you still have the time to work on it, look forward to the update \o/
Del
|
Sidus Isaacs
Gallente
|
Posted - 2009.03.24 20:57:00 -
[3235]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Excelent news!
You are doing a fantastic job with EFT, I could not imaginge EVE without it!
|
Terianna Eri
Amarr Scrutari
|
Posted - 2009.03.25 01:47:00 -
[3236]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
On the other hand an EFT that can handle T3 ships would be omfgwhoa so it's totally worth it. Hell I think it'll make T3 production spike up when people try fitting them and see what they can do
ty gripen <3 __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
|
Lyra Swift
Silentium Mortalitas Mortal Destruction
|
Posted - 2009.03.25 09:15:00 -
[3237]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
awesome dude, I can't wait. Thanks a lot for the reassurances you were working on an update... The eve community owes you
|
Gjs312
coracao ardente Triumvirate.
|
Posted - 2009.03.25 13:23:00 -
[3238]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Gripen you are doing a fantastic job with this and the community owes you a big thanks for your work, dont let the children and whiners in here get to you man .
|
314159265
|
Posted - 2009.03.25 13:44:00 -
[3239]
Wheeeee, nice Gripen, that you're working on it again.. Ofcourse, I must ask... How long will it take you to get it online?
Can't wait mate!
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TimMc
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.03.25 14:09:00 -
[3240]
Wooo <3
|
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underwoodr
|
Posted - 2009.03.25 14:34:00 -
[3241]
I know you guys are probably busy updating for apocrypha, but is there any chance you can make it detect which internet program you use by default, for example when you goto "help-about" and click on the "download thread" link, it opens Internet explorer, Would be better if it used your default program, just a thought:) Thanks Underwoodr.
|
Warrio
Southern Cross Incorporated Dara Cothrom
|
Posted - 2009.03.25 15:29:00 -
[3242]
I would wager that the new edition of EFT will be by far the largest affecter of T3 ship production and marketing. sXe |
romek mablung
Caldari Perkone
|
Posted - 2009.03.25 16:59:00 -
[3243]
Latest build of EveHQ has tactical cruisers fitting!enjoy,found it yesterday.
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.25 17:01:00 -
[3244]
Originally by: underwoodr I know you guys are probably busy updating for apocrypha, but is there any chance you can make it detect which internet program you use by default, for example when you goto "help-about" and click on the "download thread" link, it opens Internet explorer, Would be better if it used your default program, just a thought:) Thanks Underwoodr.
Actually, this change is quite clear:
program EVEshellexec; {$IFOPT D+} {$APPTYPE CONSOLE} {$ENDIF}
uses Windows, ShellAPI;
{$R *.res}
var url: String; ShellExecuteInfo: TShellExecuteInfo;
begin url := Paramstr(1); CharLowerBuff(@url[1], Length(url)); if pos('shellexec:', url) = 1 then begin url := copy(Paramstr(1), 11, Length(url)) + #$0; with ShellExecuteInfo do begin fMask := SEE_MASK_NOCLOSEPROCESS + SEE_MASK_FLAG_NO_UI; lpVerb := nil; // <------- this one lpFile := @url[1]; lpDirectory := ''; nShow := 0; cbSize := SizeOf(ShellExecuteInfo); end; ShellExecuteEx(@ShellExecuteInfo); {$IFOPT D+} WriteLn(url); ReadLn(url); {$ENDIF} end; end. -- Thanks CCP for cu |
underwoodr
|
Posted - 2009.03.25 18:24:00 -
[3245]
Originally by: Tonto Auri
Originally by: underwoodr I know you guys are probably busy updating for apocrypha, but is there any chance you can make it detect which internet program you use by default, for example when you goto "help-about" and click on the "download thread" link, it opens Internet explorer, Would be better if it used your default program, just a thought:) Thanks Underwoodr.
Actually, this change is quite clear:
program EVEshellexec; {$IFOPT D+} {$APPTYPE CONSOLE} {$ENDIF}
uses Windows, ShellAPI;
{$R *.res}
var url: String; ShellExecuteInfo: TShellExecuteInfo;
begin url := Paramstr(1); CharLowerBuff(@url[1], Length(url)); if pos('shellexec:', url) = 1 then begin url := copy(Paramstr(1), 11, Length(url)) + #$0; with ShellExecuteInfo do begin fMask := SEE_MASK_NOCLOSEPROCESS + SEE_MASK_FLAG_NO_UI; lpVerb := nil; // <------- this one lpFile := @url[1]; lpDirectory := ''; nShow := 0; cbSize := SizeOf(ShellExecuteInfo); end; ShellExecuteEx(@ShellExecuteInfo); {$IFOPT D+} WriteLn(url); ReadLn(url); {$ENDIF} end; end.
ok.. now is this a planned change? or are you telling me theres a way to change it myself, because if so ive no idea what to do with that code lol Thanks Underwoodr
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.25 19:20:00 -
[3246]
Originally by: underwoodr ok.. now is this a planned change? or are you telling me theres a way to change it myself, because if so ive no idea what to do with that code lol Thanks Underwoodr
That was complete code of my own small prog, the "shellexec:" URL handler for Windows systems. I have no other contacts to reach Gripen other than this forum, so I posted it here. -- Thanks CCP for cu |
Heavy Nova
Gallente
|
Posted - 2009.03.26 02:50:00 -
[3247]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
I love you. :D
She's so fine, there's no tellin' where the money went. |
Lobster Man
Metafarmers
|
Posted - 2009.03.26 04:11:00 -
[3248]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
<3 <3
Very much looking forward to this, take your time to make it right, and I'll send a donation next time I log in on my main (I assume you'd want them sent to the character Gripen)
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Lysio Malduran
|
Posted - 2009.03.26 17:00:00 -
[3249]
Hi, I have a problem with the import of my Char. I have make a new Limited API key,too. I have downloaded the version from this site, and when i created a new char and try to import my char from eve, it apears the small window where i can choose my Char. When i choose it and click on import, it not function. The EFT don't take over the char skills. There are allready all skills lv 0.
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Ruyman
Paladines
|
Posted - 2009.03.26 18:38:00 -
[3250]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Good to know. I can¦t wait to see the new EFT.
Any possible date for the release? November Bellicose |
|
Tarjema Maloria
In Pain Corp
|
Posted - 2009.03.26 19:50:00 -
[3251]
I would like to report a bug with EFT. It would appear that in game shield flux coil II's are getting reduced CPU use requirement from Energy Grid Upgrades as it is the main pre requisite skill. But in EFT it does not recieve this benefit.
|
Nasguul v2
|
Posted - 2009.03.26 20:35:00 -
[3252]
Edited by: Nasguul v2 on 26/03/2009 20:37:08 Sending a Donation Gripen s way TIA for update your tool is the best evem toh were enemies
Nasguul
|
Retsil Evad
Caldari The Arrow Project Morsus Mihi
|
Posted - 2009.03.26 23:56:00 -
[3253]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Thank you kind sir. And once that new version comes out I shall be dropping some iskies in your wallet and I think that others should do the same.
============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |
David LeBatas
Deep Core Mining Inc.
|
Posted - 2009.03.27 09:38:00 -
[3254]
Is there a way to keep EFT synced between two PCs without breaking it. I tried copying cfg files back an forth, but it only resulted in an exception error when starting EFT, so now I've lost most of my loadouts and neither client works.
|
Fossil Wolf
omen. Gay4Life
|
Posted - 2009.03.27 10:23:00 -
[3255]
Originally by: David LeBatas Is there a way to keep EFT synced between two PCs without breaking it. I tried copying cfg files back an forth, but it only resulted in an exception error when starting EFT, so now I've lost most of my loadouts and neither client works.
You can keep them in sync by using a dropbox its free. Drop the whole program into a folder with in 'My Dropbox' and it will auto sync between the two computers.
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Majenta RedBlade
|
Posted - 2009.03.27 10:30:00 -
[3256]
Is there any way some one could help me, Ive tried to download EFT numerous times now but when I try to install it a message comes up that basicly tells me to F*$% off. I'm not the most computer literate person and can't find any answers myself. I have a powerful computer which runs vista ... I'm now losing my mind..... Please help a poor old man get this wonderful program, thank you :)
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I'Can'Has'Hauler
Amarr Viziam
|
Posted - 2009.03.27 11:14:00 -
[3257]
/me huggles Gripen a great big fluffy lot.
Now.. Get to work.
------------ /me the alt |
Employee Kate
|
Posted - 2009.03.27 13:01:00 -
[3258]
In my EFT, 2x tracking enhancer I is giving me a higher optimal range than 2x tracking enhancer IIs.
Could anybody enlighten me if this is a known/unknown error, or is there something i'm missing? cheers. |
Warrio
Southern Cross Incorporated Dara Cothrom
|
Posted - 2009.03.27 14:19:00 -
[3259]
Originally by: Employee Kate In my EFT, 2x tracking enhancer I is giving me a higher optimal range than 2x tracking enhancer IIs.
Could anybody enlighten me if this is a known/unknown error, or is there something i'm missing? cheers.
Confirm that. I get the same error. Looks like there is an extra entry in the T1s that is doubling their effectiveness. sXe |
HellSpeed
Gallente Estrale Frontiers BlackWater.
|
Posted - 2009.03.27 14:57:00 -
[3260]
Any possibility of making an "Import" exported in-game EVE fitting xml files? It would help speed up things. On the other hand, why are you reading my signature? |
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Caldari Citizen4714
|
Posted - 2009.03.27 15:45:00 -
[3261]
Bug: Sometimes a fitting will get corrupted and EFT will lock up when starting up. The only way I've found to fix it is to start deleting the most recently made fits until it starts again.
An error message - that is NOT a modal dialog with only an OK button - informing me which fit is corrupted would be nice, skip loading that one and start up. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
David LeBatas
WOLIMAZO INC
|
Posted - 2009.03.27 16:31:00 -
[3262]
Originally by: Fossil Wolf
Originally by: David LeBatas Is there a way to keep EFT synced between two PCs without breaking it. I tried copying cfg files back an forth, but it only resulted in an exception error when starting EFT, so now I've lost most of my loadouts and neither client works.
You can keep them in sync by using a dropbox its free. Drop the whole program into a folder with in 'My Dropbox' and it will auto sync between the two computers.
If it was that simple, I wouldn't have bothered posting. As I said, I am getting exception errors by EFT if files get overwritten or the number of cfg files increases over the previous amount by some threshold.
|
Employee Kate
|
Posted - 2009.03.27 17:14:00 -
[3263]
Originally by: Warrio
Originally by: Employee Kate In my EFT, 2x tracking enhancer I is giving me a higher optimal range than 2x tracking enhancer IIs.
Could anybody enlighten me if this is a known/unknown error, or is there something i'm missing? cheers.
Confirm that. I get the same error. Looks like there is an extra entry in the T1s that is doubling their effectiveness.
But which one displays the correct info? Tracking II or I? |
Nif Makria
Caldari Aquilan Federation
|
Posted - 2009.03.27 23:55:00 -
[3264]
Ive a standard Raven with a shield tank setup. Ive updated my skills ( i checked that the last thin I learnt was in the skills list in EFT) I dont have any implants at all.
Now according to EFT my capacitor will run out after 5minutes... yet in testing this in game, im still sitting after about 15minutes and my capacitor is still only 75% used.
Why is the EFT way way out on capacitor time? - am i missing something? Im worried as if the EFT is out on the capacitor time, then could it be out on something else as well?
EFT made me fit 3 capacitor flux coils so I can get stable - in reality I can fix 2 - get stable and use that slot for something else !! Had I not tested this I EFT would have me use up a slot that was not needed. Be seeing you.... |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.28 01:27:00 -
[3265]
Can we see that fit at the very least? And the image of that fit in EFT, please. -- Thanks CCP for cu |
Peter Francisco
|
Posted - 2009.03.28 12:14:00 -
[3266]
Originally by: Nif Makria
Now according to EFT my capacitor will run out after 5minutes... yet in testing this in game, im still sitting after about 15minutes and my capacitor is still only 75% used.
Is EFT accounting for turrets/launchers (or other modules), while your testing does not?
|
Warrio
Southern Cross Incorporated Dara Cothrom
|
Posted - 2009.03.28 13:05:00 -
[3267]
Originally by: Employee Kate
Originally by: Warrio
Originally by: Employee Kate In my EFT, 2x tracking enhancer I is giving me a higher optimal range than 2x tracking enhancer IIs.
Could anybody enlighten me if this is a known/unknown error, or is there something i'm missing? cheers.
Confirm that. I get the same error. Looks like there is an extra entry in the T1s that is doubling their effectiveness.
But which one displays the correct info? Tracking II or I?
Tracking II is fine. Tracking I is showing double bonuses. sXe |
Blonde Prince
|
Posted - 2009.03.28 13:09:00 -
[3268]
Originally by: Nif Makria Ive a standard Raven with a shield tank setup. Ive updated my skills ( i checked that the last thin I learnt was in the skills list in EFT) I dont have any implants at all.
Now according to EFT my capacitor will run out after 5minutes... yet in testing this in game, im still sitting after about 15minutes and my capacitor is still only 75% used.
Why is the EFT way way out on capacitor time? - am i missing something? Im worried as if the EFT is out on the capacitor time, then could it be out on something else as well?
EFT made me fit 3 capacitor flux coils so I can get stable - in reality I can fix 2 - get stable and use that slot for something else !! Had I not tested this I EFT would have me use up a slot that was not needed.
Make sure you have the ship piloted in EFT. If pain persists, link the fit here.
|
HEPEAJIbHOCTb
|
Posted - 2009.03.28 18:24:00 -
[3269]
I found a bag. I fly following Arby: [Arbitrator, New Setup 1] Nanofiber Internal Structure II Nanofiber Internal Structure II Reactor Control Unit I Damage Control II
10MN MicroWarpdrive I Large Shield Extender II Large Shield Extender II Warp Disruptor II
E50 Prototype Energy Vampire E50 Prototype Energy Vampire E5 Prototype Energy Vampire Small Energy Neutralizer II
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hornet EC-300 x5 Hammerhead II x5 Hobgoblin II x7 Warrior II x8
With this skills: http://eve-sheet.com/skills/HEPEAJIbHOCTb
In EFT I permarun 3 nos, neut, point and DCU with 100% capacitor. In game cap goes to 0 in a 2-3 min.
|
Lelulie
Minmatar Republic Military School
|
Posted - 2009.03.28 18:51:00 -
[3270]
EFT assumes you have a target to fully NOS to the extent of your fittings under the previous NOS changes.
I'd bet you didn't for your test. ------------------------------------ |
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KeLLaX
HUNLAR the Almighty Scalar Federation
|
Posted - 2009.03.29 10:42:00 -
[3271]
Originally by: HEPEAJIbHOCTb I found a bag. I fly following Arby: [Arbitrator, New Setup 1] Nanofiber Internal Structure II Nanofiber Internal Structure II Reactor Control Unit I Damage Control II
10MN MicroWarpdrive I Large Shield Extender II Large Shield Extender II Warp Disruptor II
E50 Prototype Energy Vampire E50 Prototype Energy Vampire E5 Prototype Energy Vampire Small Energy Neutralizer II
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hornet EC-300 x5 Hammerhead II x5 Hobgoblin II x7 Warrior II x8
With this skills: http://eve-sheet.com/skills/HEPEAJIbHOCTb
In EFT I permarun 3 nos, neut, point and DCU with 100% capacitor. In game cap goes to 0 in a 2-3 min.
Your NOS' can only transfer cap from target to you as long as target has 1 more unit of capacitor than you have. So after a few cycle, probably target's capacitor goes below yours and NOS' stop transferring capacitor. So that's not a bug.
|
Arous Drephius
Perkone
|
Posted - 2009.03.29 12:07:00 -
[3272]
Originally by: KeLLaX Your NOS' can only transfer cap from target to you as long as target has 1 more unit of capacitor than you have. So after a few cycle, probably target's capacitor goes below yours and NOS' stop transferring capacitor. So that's not a bug.
It's based on percentage, not actual cap points.
|
Rohc
|
Posted - 2009.03.29 23:58:00 -
[3273]
Hmmm...the default unzip location is to a Temporary Internet File folder, and when you empty that folder you lose the program. Not everyone is computer savvy. How about an installer that puts it some place safe?
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.30 01:26:00 -
[3274]
Originally by: Rohc Hmmm...the default unzip location is to a Temporary Internet File folder, and when you empty that folder you lose the program. Not everyone is computer savvy. How about an installer that puts it some place safe?
If you that stupid to accept everything waht pops on your screen without a thought, you better buy a very good antivirus and firewall. Default location for unzip is the location of your stored archive. If you stored it in your temp folder, you may only blame yourself about that. Gladly for you, EFT is not an EveHQ. It's only 4Mb in download. -- Thanks CCP for cu |
Ivan Dobbski
|
Posted - 2009.03.30 08:31:00 -
[3275]
Nice work. Gripen thank you for all your hard work. Where do we send donations of coffee and painkillers?
As to the whiners and moaners on the forums, well we all know where to get names for our "surprise Pvp" lists dont we :)
Free Ivan Dobbski, Free Ivan Dobbski. You know he never done it, He only said he done it, so they'd STOP, Playing Bar Billiards with his *******s. --As sung by Billy Brag--
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Xenoxide
Caldari Deep Core Mining Inc.
|
Posted - 2009.03.30 11:32:00 -
[3276]
Right, I think I'm being a noob, but what am I doing wrong?
I'm comparing this setup, which I put into EFT myself:
http://img4.imageshack.us/img4/4377/eftdrake.jpg
To this one, which was posted in another thread:
http://dl.eve-files.com/media/0903/drakes.png (The one on the left)
With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question.
|
Ghostfire
|
Posted - 2009.03.30 12:11:00 -
[3277]
Edited by: Ghostfire on 30/03/2009 12:11:05
Originally by: Xenoxide With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question.
Possibly coz your'e using Different Launchers?
|
Xenoxide
Caldari Deep Core Mining Inc.
|
Posted - 2009.03.30 12:44:00 -
[3278]
Originally by: Ghostfire Possibly coz your'e using Different Launchers?
Same launchers, but I had Thunderbolts rather than Scourges loaded. Changing it makes very little difference.
That doesn't explain his tank though, and the DPS output is still short.
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.30 13:49:00 -
[3279]
Scourge Fury(!) - T2 version of the missiles. Replicating the fit myself, i've got more DPS/Alfa due to All-five char comparing to your first image.
[Drake, Passtank] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Ballistic Control System II Ballistic Control System II
Heat Dissipation Amplifier II Heat Dissipation Amplifier II Large Shield Extender II Large Shield Extender II Kinetic Deflection Amplifier II Kinetic Deflection Amplifier II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Damage profile selected: Guristas (0/7/5/0)
-- Thanks CCP for cu |
Xenoxide
Caldari Deep Core Mining Inc.
|
Posted - 2009.03.30 14:44:00 -
[3280]
Originally by: Tonto Auri Damage profile selected: Guristas (0/7/5/0)
That's where I was going wrong! Didn't know about damage profiles. Just got a set loaded now from EVE-Survival, that's better.
Cheers!
|
|
Avall
|
Posted - 2009.03.30 14:57:00 -
[3281]
Also, the five hobgoblin IIs will make up the difference in dps...
Originally by: Xenoxide Right, I think I'm being a noob, but what am I doing wrong?
I'm comparing this setup, which I put into EFT myself:
http://img4.imageshack.us/img4/4377/eftdrake.jpg
To this one, which was posted in another thread:
http://dl.eve-files.com/media/0903/drakes.png (The one on the left)
With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question.
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.30 20:24:00 -
[3282]
Originally by: Avall Also, the five hobgoblin IIs will make up the difference in dps...
I never look at DPS for missile boats, unless it's a ratting Raven. -- Thanks CCP for cu |
lunnatic
Solarflare Heavy Industries Doctrine.
|
Posted - 2009.03.31 07:56:00 -
[3283]
Any idea when an Apocrypha compliant EFT is coming out?
|
Warrio
Southern Cross Incorporated Dara Cothrom
|
Posted - 2009.03.31 08:28:00 -
[3284]
Edited by: Warrio on 31/03/2009 08:28:00
Originally by: lunnatic Any idea when an Apocrypha compliant EFT is coming out?
Never. EveHQ It kinda sucks but it's up to date so meh. sXe |
VIL COYOTTE
|
Posted - 2009.03.31 11:44:00 -
[3285]
Does it mean that the developpement is ended ?
Is this the reason why there's no ORCA in the ship list ?
|
Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2009.03.31 11:57:00 -
[3286]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Actually this was posted by Gripen just about a week ago. So yes there will be a new version. If however he is rewriting portions of the code it may take a while, so we'll have to be patient.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
SFX Bladerunner
Minmatar Black Serpent Technologies
|
Posted - 2009.03.31 15:37:00 -
[3287]
*bump*
Can't wait for Apocrypha-compatible EFT.
Keep up the great work <3 __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
Captain Dorja
|
Posted - 2009.03.31 18:17:00 -
[3288]
EFT changed this game for me and helps a ton with ship fitting.
Can't wait for the t3 compliant version.
I'll be expressing my gratitute in ISK next time I get online.
Thanks man.
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McFly
C0LDFIRE RUDE Alliance
|
Posted - 2009.04.01 06:22:00 -
[3289]
/me votes gripen 2nd coolest eve player ever, 1st still held by Chribba (ooo veldspar!)
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Z3r0n
Priory Of The Lemon Atlas Alliance
|
Posted - 2009.04.01 07:46:00 -
[3290]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
You sir just made this EFT warrior a happy panda! I was a bit worried that there wouldn't be an Apo version of EFT... really glad to hear you are working on one. I'll be sending you 50 mil ISK once the new version of EFT is released. You saved me at least that much by being able to properly plan my fittings. And I'll be naming my first born son Gripen as well in your honor... unless it's a girl... then I'll name her Chribba.
Currently Training: ePeen Compensation Rank (19) |
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Arous Drephius
Perkone
|
Posted - 2009.04.01 15:59:00 -
[3291]
Originally by: VIL COYOTTE Is this the reason why there's no ORCA in the ship list ?
Look under Capital Industrial Ships near the bottom of the ship class list.
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Arkeladin
|
Posted - 2009.04.01 16:58:00 -
[3292]
Always god to hear about EFT updates - 3 beers to Gripen!
ON another topic though....
Anyone know if there are newer damage profiles out for EFT? THe standard ones, posted on Battleclinic and EvE-Survival, seem to be a little off when it comes to Mercenaries/Rogue Drone damage profiles.
Example:
Tanked for Mercenaries when doing the l4 mission "Vengeance" (2x Therm hardener II, 1x KIn II hardener, 1x Invuln II, 1x DCU II) as that was the damage profile for Mercs. Using that setup, had to warp out due to too much incoming damage - which is a bit odd, as that setup tanked about 680 in EFT.
So, anyone kow if the profiles have been updated any, and where to gett he updated ones?
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Mithrilo
Center for Advanced Studies
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Posted - 2009.04.01 18:09:00 -
[3293]
General profile for drones up to -0.7 system security:
DamageProfile=Rogue Drones,86,91,281,964
The most painful spawns are:
DamageProfile=Drone Rulers,360,360,0,720 DamageProfile=Matriarch Drones,0,960,240,0 DamageProfile=Drone Queens,600,0,240,480
It is based on some data mining website.
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.01 20:58:00 -
[3294]
Originally by: Arkeladin Anyone know if there are newer damage profiles out for EFT? THe standard ones, posted on Battleclinic and EvE-Survival, seem to be a little off when it comes to Mercenaries/Rogue Drone damage profiles.
My own research, and it reflecting what I see in game:
DamageProfile=Angel EM / Barracuda Drones,5,0,2,4 DamageProfile=Angel EX / Viral Infector drones,0,0,8,30 DamageProfile=Drones Alvi Raider/Sunder,8,6,0,0
In other terms, if you see specific ships doing huge amount of damage - refit. Loosing time is not the same as loosing ship. -- Thanks CCP for cu |
Uglyhead Mk2
|
Posted - 2009.04.01 21:37:00 -
[3295]
Greetings everyone,
First, a big hug to Gripen for his wonderful work
Just something I wanted to point : Contrary to what EFT says, Freighters and Jump Freighters do not benefit from the "Capital Ships" skill, which is a damn shame if you ask me, but does make sense from the skill description.
Not a crucial mistake, but at 360 millions the skillbook it can be costly ; good thing I first tried it on Sisi before actually buying it
Best Regards, Ugkyhead Mk2 |
Twi'shak
Caldari Military Mining and Manufacturing Free Trade Zone.
|
Posted - 2009.04.02 00:47:00 -
[3296]
I do not believe that EFT is correctly adjusting for the various Shield Compensation skills. I just trained the overall Shield Compensation skill and EM, thermal, kinetic and explosive to level 1. There was no drop in capacitor usage for the former and no increase in resistance for any of the latter.
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Andrea Griffin
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Posted - 2009.04.02 05:05:00 -
[3297]
I believe that I have found a bug in EFT regarding the ECM Burst module - perhaps someone could confirm this.
From the ECM Burst item description:
Quote: [...] only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.
The ECM Burst I module has a jamming strength of 6 for all sensor types. However, when fitted on my Griffin, it receives a bonus to its ECM strength. This also occurs for ECM Burst II. I didn't attempt to test the named ECM Burst modules.
|
Zaqar
Pator Tech School
|
Posted - 2009.04.02 07:34:00 -
[3298]
Originally by: Twi'shak I do not believe that EFT is correctly adjusting for the various Shield Compensation skills. I just trained the overall Shield Compensation skill and EM, thermal, kinetic and explosive to level 1. There was no drop in capacitor usage for the former and no increase in resistance for any of the latter.
You're doing something wrong, for sure
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Xela Dioved
Minmatar
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Posted - 2009.04.02 08:12:00 -
[3299]
Originally by: Twi'shak I do not believe that EFT is correctly adjusting for the various Shield Compensation skills. I just trained the overall Shield Compensation skill and EM, thermal, kinetic and explosive to level 1. There was no drop in capacitor usage for the former and no increase in resistance for any of the latter.
Best guess would be, you forgot to update your character via the API.
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Sandiercy
|
Posted - 2009.04.02 09:11:00 -
[3300]
Originally by: Twi'shak I do not believe that EFT is correctly adjusting for the various Shield Compensation skills. I just trained the overall Shield Compensation skill and EM, thermal, kinetic and explosive to level 1. There was no drop in capacitor usage for the former and no increase in resistance for any of the latter.
Works fine for me. Have you tried turning the module on and off? Remember, those skills only give a bonus to PASSIVE hardeners or ACTIVE modules that are OFFLINE. |
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Caldari Citizen4714
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Posted - 2009.04.02 16:40:00 -
[3301]
Originally by: Xenoxide Right, I think I'm being a noob, but what am I doing wrong?
I'm comparing this setup, which I put into EFT myself:
http://img4.imageshack.us/img4/4377/eftdrake.jpg
To this one, which was posted in another thread:
http://dl.eve-files.com/media/0903/drakes.png (The one on the left)
With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question.
The drake has a damage bonus to kinetic missiles only. Your setup has EM ones. Both of the others were using kinetic. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.02 19:22:00 -
[3302]
Originally by: Sandiercy Works fine for me. Have you tried turning the module on and off? Remember, those skills only give a bonus to PASSIVE hardeners or ACTIVE modules that are OFFLINE.
Not "offline" but "not active". -- Thanks CCP for cu |
Evil Mercenary
|
Posted - 2009.04.02 20:34:00 -
[3303]
Originally by: Xenoxide Right, I think I'm being a noob, but what am I doing wrong?
I'm comparing this setup, which I put into EFT myself:
http://img4.imageshack.us/img4/4377/eftdrake.jpg
To this one, which was posted in another thread:
http://dl.eve-files.com/media/0903/drakes.png (The one on the left)
With the character set to All Level 5, why is my DPS and tank not appearing anything like in the example? I've tried three different setups this morning, and they all appear different from the screenshots.
Only been using EFT a wee while so forgive the question.
Well first off the one with the 2 EFT's in the screenshot. The one of the Left has Heavy Missle Launchers II, The one of the Right has 'Arbalest' Heavy ASSAULT Missle Launchers. Yes they are 2 totally different launchers, and missles they fire. If you went back to your EFT and opened the list swapped the Heavy Assault Launchers in yours for the Heavy Missle Launchers and switched the Missles to Scourge which would be the Kinetic which has the Bonuses within a Drake. The reason the tank is different is that the shield hardeners your using is active while the other one where the t2 heavy missle launchers are already is passive. He also is using t2 Shield items in the mid while you are using named.
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Lordtrenchard2005
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Posted - 2009.04.02 20:55:00 -
[3304]
When I update from an old eft to a new one, how do i retain my fits please?
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Argent Lansing
|
Posted - 2009.04.02 21:52:00 -
[3305]
Originally by: Gripen Confirming that I'm working on the update. Ability to change ship slot layout with t3 subsystems is something what wasn't available in EVE before, so EFT and its data architecture were not designed for this. Making it possible requires quite a few rewrites in different parts of code.
Would it be possible to get an interim release of EFT without T3 fitting so we can continue to get accurate info for the other 99% of what is flown?
I dont know how many differences there are to existing fittings, but I know the new scan probe launchers aren't in the current release of EFT and related skill changes, etc. The new salvager II is not as well. |
Qui Shon
|
Posted - 2009.04.02 22:45:00 -
[3306]
Originally by: Lordtrenchard2005 When I update from an old eft to a new one, how do i retain my fits please?
Copy the Setups folder from your old EFT dir to your new one.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.03 12:08:00 -
[3307]
Originally by: Lordtrenchard2005 When I update from an old eft to a new one, how do i retain my fits please?
If you *update*, they will *remain* in EFT. No additional action need. -- Thanks CCP for cu |
tasman devil
Amarr Imperium Galactica Omega Alliance
|
Posted - 2009.04.03 13:51:00 -
[3308]
Any word when a new, 3.0 version will be out (just to rhetorically match Tech3 wich should be included in it... ) ---------------------------------- Even if you don't belive in God, Be prepared to meet him anytime... |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.03 19:52:00 -
[3309]
Read before post? -- Thanks CCP for cu |
Zackaryel
Caldari Echolalia. Shangri-La.
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Posted - 2009.04.03 19:55:00 -
[3310]
Originally by: Tonto Auri Read before post?
Yeah like everyone should read 111 pages before posting right... ----------
http://www.youtube.com/user/Zackaryel |
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.03 22:21:00 -
[3311]
Originally by: Zackaryel
Originally by: Tonto Auri Read before post?
Yeah like everyone should read 111 pages before posting right...
Why not read 3 posts above your? (OP in this case) -- Thanks CCP for cu |
Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.04.03 23:49:00 -
[3312]
Originally by: Xenoxide Right, I think I'm being a noob, but what am I doing wrong?
Nothing. First, as others mentioned you're using thundrbolts, while other setup have drones and bonused scourges. What they failed is that those sciurges are actually Fury (=even more dps).
About tank: This picture is very old.
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Alurexar
The Graduates Morsus Mihi
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Posted - 2009.04.04 12:10:00 -
[3313]
Edited by: Alurexar on 04/04/2009 12:10:32 we need the ability to convert EFT setups into Ingame XML file setups
like here http://www.eve-search.com/thread/1028435 _______________________________________________________
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NoNah
|
Posted - 2009.04.04 13:59:00 -
[3314]
Originally by: Alurexar Edited by: Alurexar on 04/04/2009 12:10:32 we need the ability to convert EFT setups into Ingame XML file setups
like here http://www.eve-search.com/thread/1028435
False. Parrots, commence!
Postcount: 467280
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g0ggalor
|
Posted - 2009.04.04 17:58:00 -
[3315]
Great app! thanks
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Marcus Gideon
Gallente Limited Liability Corp
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Posted - 2009.04.05 03:29:00 -
[3316]
Odd question...
I notice that all my ship fitting windows have a Minimize, Maximize, and Close button in the corner.
The minimize works fine, as does close... but the Maximize never works.
Am I doing something wrong, or is it impossible to get a single ship fitting screen to fill the EFT interface without stretching manually? |
namelessclone01
Caldari blackbox ops
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Posted - 2009.04.05 11:34:00 -
[3317]
Originally by: Arkeladin Tanked for Mercenaries when doing the l4 mission "Vengeance" (2x Therm hardener II, 1x KIn II hardener, 1x Invuln II, 1x DCU II) as that was the damage profile for Mercs.
to my knowledge, there is no Vengeance vs mercs. there are Angels, Blood Raiders, Sanshas, Guristas, Serps, Mordus, but no Mercs.
also mercs' damage depends heavily on the specific ships you are facing. a load of cruisers is very different from a load of BS's damage type-wise
same goes for rogue drones too.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.05 16:47:00 -
[3318]
Originally by: namelessclone01 also mercs' damage depends heavily on the specific ships you are facing. a load of cruisers is very different from a load of BS's damage type-wise
same goes for rogue drones too.
And Angels. -- Thanks CCP for cu |
Atherin Gaius
Caldari Domini Umbrus DEFI4NT
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Posted - 2009.04.06 00:03:00 -
[3319]
while I love EFT and use it as my primary fitting tool...in the interim I am using EveHQ that also has a fitting tool and is updated to include the t3 subsystems, ships and changes they make to the ship.
Look forward to the EFT release.
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DKBelisarius
Caldari Altruism. Avarice.
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Posted - 2009.04.06 04:59:00 -
[3320]
Indeed i find it very disturbing that we havent heard from grippen for some time, is the EFT refit for T3 going well or the reshape of it has doomed it to its end?
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Soenan
|
Posted - 2009.04.06 08:39:00 -
[3321]
Great program and I appreciate the work Gripen has done.
However... BLUE BALLS!
I can't stand eve hq and cannot wait for the new version of eft to come out.
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Retsil Evad
Caldari The Arrow Project Morsus Mihi
|
Posted - 2009.04.06 11:43:00 -
[3322]
Originally by: DKBelisarius Indeed i find it very disturbing that we havent heard from grippen for some time, is the EFT refit for T3 going well or the reshape of it has doomed it to its end?
So just how do you define "for some time"? If you had bothered to read more than one page you would have seen that Gripen replied on March 24 (Linkage) saying that he was working on the newest version. That was only 2 weeks ago. Be patient. ============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |
Symlin Raahn
Gallente Killer Koalas Intrepid Crossing
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Posted - 2009.04.06 21:54:00 -
[3323]
First, may I say, a GREAT program! Thank you! Thank you! Thank you!
I have a request...
When a setup is open there is an option on the Current Setup pull-down to "Save as image."
The default save location is the "\EVE Fitting Tool" installation folder.
Could it fairly easily be done that one could indicate a default save location under File | Preferences? If not, could you allow a different saving location by some other means?
The first would be the most preferable to me.
Tx again! òòò òòò òòò òòò òòò òòò ò Growing old is mandatory. ò Growing up is optional.
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Manthoss
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Posted - 2009.04.06 22:35:00 -
[3324]
Thank you for such a great program. You have really made this game fun.
I am dying for a new release. There is going to be a release with all the changes right? Please please? You rock mate.
If its not too much to ask could you include mining laser yield changes?
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Malarkie
|
Posted - 2009.04.07 22:31:00 -
[3325]
Originally by: DKBelisarius Indeed i find it very disturbing that we havent heard from grippen for some time, is the EFT refit for T3 going well or the reshape of it has doomed it to its end?
Troublesome indeed.
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314159265
|
Posted - 2009.04.08 10:40:00 -
[3326]
Originally by: Malarkie
Originally by: DKBelisarius Indeed i find it very disturbing that we havent heard from grippen for some time, is the EFT refit for T3 going well or the reshape of it has doomed it to its end?
Troublesome indeed.
Gripen will tell us if he fails, I'm sure of that... But he won't let that happen, just relax.. Don't buy any T3 yet since they're still somewhat overpriced.. Wait like 2 weeks and I'm sure we'll have a working EFT
Cant wait! :D
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Arous Drephius
Perkone
|
Posted - 2009.04.08 12:24:00 -
[3327]
Gripen has already posted saying he's working on it....
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Lindsay Logan
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Posted - 2009.04.08 15:29:00 -
[3328]
Edited by: Lindsay Logan on 08/04/2009 15:29:36 Considering EFT probartly take a bit of time to make, and that Gripen is doing it in his spare time, I say we just wait.
EFT is an excelent tool, and I rather wait for a good veriosn of it then some rushed half-assed attemp.
Not that I think Gripen delivers anything bad, I expect the new version to be just as good or better hten the previous version :).
So to all the "doom talkes", lol, just wait a bit.
Remember that Gripen probartly like to play EVE as well, and since AAA are doing war stuff noe, be patient.
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Xessej
|
Posted - 2009.04.08 17:17:00 -
[3329]
Any idea if the next version of EFT will let you evaluate your ship's fit under the various w space anomolies?
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Drykor
Minmatar Reform-Revolt
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Posted - 2009.04.08 20:09:00 -
[3330]
In my EFT the Tracking enhancer II lists the actual bonus 3 times and the tracking enhancer I even lists it 4 times. It does actually calculate with the wrong numbers as well, the tracking enhancer I gives a better boost than the T2 version. I checked with someone else and he has the same problem.
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Drykor
Minmatar Reform-Revolt
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Posted - 2009.04.08 20:10:00 -
[3331]
Edited by: Drykor on 08/04/2009 20:11:41 doublepost
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A Barvor
Caldari Orias Fringe Enterprises OWN Alliance
|
Posted - 2009.04.09 05:23:00 -
[3332]
Will there be a new eft update? And if so, when is the date that it Could be done?
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.04.09 14:46:00 -
[3333]
Check the first page
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.04.09 14:52:00 -
[3334]
Originally by: Gripen Check the first page
Nice. :D "Ruppie ain't no puppie." |
Sidus Isaacs
Gallente
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Posted - 2009.04.09 14:54:00 -
[3335]
Originally by: Gripen Check the first page
<3
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Jofridur
|
Posted - 2009.04.09 15:02:00 -
[3336]
Hey I have one suggestion, but it might be tedious to implement.
How about adding a column in the item browser to show the bonuses and slots you receive when choosing subsystems?
This could be done for all items, but that might be a bit much considering they have all kinds of different stats.
Aha! I actually think I have a better idea, what about a "Item Info" window that updates whenever you highlight a new item and shows its stats, saving a lot of "Right Click -> Show Info".
Just a thought.
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Zaqar
Pator Tech School
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Posted - 2009.04.09 15:20:00 -
[3337]
And there was much rejoicing
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FullMetal Basilisk
Minmatar Brutor tribe
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Posted - 2009.04.09 15:41:00 -
[3338]
excellent. Thank you very much for the hard work on the update.
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IceAero
Amarr Shadow Company
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Posted - 2009.04.09 15:50:00 -
[3339]
yes Yes YES
I can finally get back to doing real work at work ;)
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Marcus Gideon
Gallente Limited Liability Corp
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Posted - 2009.04.09 16:37:00 -
[3340]
How about making the current ship screen "Maximize" to fill the entire EFT interface?
I see the button up there, calling to me... but it's greyed out. |
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Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.04.09 16:45:00 -
[3341]
thx for this gripen
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Sir Zzang
Amarr
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Posted - 2009.04.09 16:49:00 -
[3342]
Awesome job :) _ :D! |
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2009.04.09 16:54:00 -
[3343]
Thanks for the awesome upgrade Gripen, the new T3 interface works a treat.
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Kelly O'Connor
Minmatar Shade. Penumbra Alliance
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Posted - 2009.04.09 16:58:00 -
[3344]
Thanks Gripen :)
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Kell Hunter
|
Posted - 2009.04.09 17:00:00 -
[3345]
Proteus Engineering - Augmented Capacitor Reservoir is missing +100m3 dronbay >.>
but otherwise, THANK YOU GRIPEN!
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Halsoy
Gallente Shade. Penumbra Alliance
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Posted - 2009.04.09 17:00:00 -
[3346]
Awesome as always
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.09 17:21:00 -
[3347]
Instead of saying thanks everyone should donate him a million or two. ______ How to Passive Shield Tank T2
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IceAero
Amarr Shadow Company
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Posted - 2009.04.09 17:29:00 -
[3348]
What I'd like to see:
When you have a T3 subsystem fitted....being able to right click on it and swap it out with another. If the slots are changed, just have the mod removed instead of saying 'you need to remove -2 mid slots'.
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Cmdr Greg
|
Posted - 2009.04.09 17:52:00 -
[3349]
Gripen, you sir are a gentlemen and I salute you.
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Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2009.04.09 17:53:00 -
[3350]
*love* /bows
Win a Wyvern mothership for 10M ISK |
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Ozkar
Decimus Corp
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Posted - 2009.04.09 17:55:00 -
[3351]
Edited by: Ozkar on 09/04/2009 17:55:16 Thank you for this Gripen!!! Already busy playing with the new t3 ships
Edit: i suck at spelling I would make a sig, but that would take time away from hunting. |
Sern Rothlust
Gallente Thanos and Killjoy Productions HUZZAH FEDERATION
|
Posted - 2009.04.09 18:17:00 -
[3352]
Love it! |
Katy Karkinoff
Minmatar Psycho Chicks
|
Posted - 2009.04.09 18:45:00 -
[3353]
nice work n' all gripen, but you need to go back and double check the slot modifiers of the subsystems. The gallente propulsion Gravitational Capacitor gives a MID not a low. Others have mentioned the drone bay stuff as well.
Again, its great that you can make it work now it just needs accurate stats.
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Shasz
Planetary Industry and Trade Organization
|
Posted - 2009.04.09 18:56:00 -
[3354]
Let me be the 3000th (or so) person to say I absolutely appreciate what you've done for the community. EFT is an invaluable tool!
Thanks for the update! ** ** PINTO is now hiring and training newbies in high-sec **
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Incantare
|
Posted - 2009.04.09 19:02:00 -
[3355]
Thank you for this.
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Olivier Matakame
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Posted - 2009.04.09 19:04:00 -
[3356]
Edited by: Olivier Matakame on 09/04/2009 19:06:06 Greetings again
Ah Gripen, I would gladly say I love you, but often people are not overjoyed when I say this especially guys, go figure...
Anyway, I said previously that Freighters and Jump Freighters do not benefit from the Capital Ship skill, and this has been corrected in EFT 2.10 which is nice ; however, Advanced Spaceship Command does apply to both class, and this has disappeared in EFT 2.10
And now, off to play with T3 fits
Best Regards Olivier Matakame
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Sirani
Caldari The Graduates Morsus Mihi
|
Posted - 2009.04.09 20:31:00 -
[3357]
how about putting a damn link to http://www.eveonline.com/api/default.asp on the character editor so we don't have to go fishing for the page everytime we add a character ------------------- |
Inen
Black Elite
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Posted - 2009.04.09 20:58:00 -
[3358]
Originally by: Sirani how about putting a damn link to http://www.eveonline.com/api/default.asp on the character editor so we don't have to go fishing for the page everytime we add a character
I'm sure it's now hit the top of his to do list
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Plague Black
4S Corporation Morsus Mihi
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Posted - 2009.04.09 21:08:00 -
[3359]
Although I would shoot you on sight I thank you from the bottom of my heart for this tool. You rawk.
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Alkeena
Gallente Dynamic Solutions
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Posted - 2009.04.09 21:15:00 -
[3360]
Edited by: Alkeena on 09/04/2009 21:15:26 Found a bug:
Proteus Gravitational Capacitor Propulsion Subsystem:
EFT 2.10: + 1 Low Slot TQ: + 1 Mid Slot
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Tester128
|
Posted - 2009.04.09 21:33:00 -
[3361]
great work, thanks
by the way, proteus defence subsystems state 50% explosive resist, not 10% as it is ingame
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Thetys
Caldari Breed of Malakka
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Posted - 2009.04.09 23:20:00 -
[3362]
many thanks Gripen! ------ |
Dragon Sworn
Caldari Caldari Provisions
|
Posted - 2009.04.10 00:31:00 -
[3363]
Thanks Gripen !!
------ Sniff it, sniff it then EAT IT. KLADDKAKA, pleasing NSN members since 2003 ! |
Miyamoto Isoruku
Caldari Noir.
|
Posted - 2009.04.10 01:48:00 -
[3364]
<3 Gripen <3
Please resize your sig to a maximum of 400 x 120 - Mitnal |
Atsuko Yamamoto
The Nietzian Way
|
Posted - 2009.04.10 02:01:00 -
[3365]
I love you...
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Rudolf Miller
Dawn of a new Empire The Initiative.
|
Posted - 2009.04.10 02:26:00 -
[3366]
I keep getting a memory address error whenever I try to select a booster to use on a fitting. This degrades the entire integrity of the program to the point where it crashes. Multiple downloads and unrars have no fixed this.
Help?
PS: Program otherwise is awesome-sauce.
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Cybs
|
Posted - 2009.04.10 03:57:00 -
[3367]
I want to have your babies.
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Meridius Dex
Amarr Gunship Diplomacy
|
Posted - 2009.04.10 04:09:00 -
[3368]
Just a friendly note: when I copy a T3 ship fitting to the clipboard, the only items which import to EFT are the rigs and subsystems. -- Meridius Dex Visit the Gunship Forums --
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Forando
Interstellar Cowards
|
Posted - 2009.04.10 04:25:00 -
[3369]
Originally by: Gripen Check the first page
You're the MAN!
Your effort is highly appreciated, should you have failed to notice it in this thread. This tool really is a nice asset, for testing out a sketchy setup idea, and make sure you're not ending with a bunch of expensive modules but being 12powergrid too short.
Thanks again.
---
CRTL+C NOT COPY I haven't tested this version yet, but the earlier version used ctrl+c to open the character pane. I would have assumed I could use it to copy, as it works in pretty much every other windows application. I ran into this, while trying copying API key. It's pretty much the only thing I've run into that annoyed me. It's a minor issue, but I thought it was worth mentioning as it kinda breaches the common Windows design habits.
---
Enjoy, and fly safe..
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Brentum Kaltarr
Elemental Foundries
|
Posted - 2009.04.10 07:00:00 -
[3370]
Many thanks gripen!
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159Pinky
Trans-Solar Works FOUNDATI0N
|
Posted - 2009.04.10 09:43:00 -
[3371]
Great work, thx a lot
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JJ McHawker
BazCo
|
Posted - 2009.04.10 10:09:00 -
[3372]
Many thanks
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Thenoran
Caldari Tranquility Industries
|
Posted - 2009.04.10 10:12:00 -
[3373]
Proteus Augmented Plating Subsystem has a bug. It gives 50% base Explosive Resistance, but it should only be 10%.
Other than, awesomeness! ------------------------ Low-sec is like sailing along the coast of Somalia...
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Z3r0n
Priory Of The Lemon Atlas Alliance
|
Posted - 2009.04.10 14:04:00 -
[3374]
Originally by: Z3r0n I'll be sending you 50 mil ISK once the new version of EFT is released.
Sent. Thanks for your hard work!
Currently Training: ePeen Compensation Rank (19) |
Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2009.04.10 15:05:00 -
[3375]
Originally by: Meridius Dex Just a friendly note: when I copy a T3 ship fitting to the clipboard, the only items which import to EFT are the rigs and subsystems.
i get the same here..
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Raimo
Gallente Wrath of Fenris
|
Posted - 2009.04.10 15:52:00 -
[3376]
Originally by: Miss KillSome
Originally by: Meridius Dex Just a friendly note: when I copy a T3 ship fitting to the clipboard, the only items which import to EFT are the rigs and subsystems.
i get the same here..
Ditto, same here. ---
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ElanMorin6
GoonSwarm
|
Posted - 2009.04.10 16:36:00 -
[3377]
Nice update, thanks.
Just FYI though, your second download mirror (filefactory) is trying to install malware on my computer. Dunno if it's just one of their advertising partners or not but it was rather annoying.
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MOS DEF
0utbreak KrautbreaK
|
Posted - 2009.04.10 16:46:00 -
[3378]
If you`d make this as an iphone application i`d pay 10 bucks for that app. I bet many would. ___
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killmc
Gallente Eve Unity Sylph Alliance
|
Posted - 2009.04.10 18:55:00 -
[3379]
yea new eft great work
but can you fix subsytem and rig so rig's show in subclass like in game and make so t3 subsystem breck down by type class
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Groox
noli turbare circulos meos
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Posted - 2009.04.10 21:01:00 -
[3380]
Great update indeed, but you lost leadership related bonuses.
There is no option in preferences any more to apply always those skills :(
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Davik Rendar
NQX Innovations
|
Posted - 2009.04.11 03:50:00 -
[3381]
Thanks Gripen
Oh yea, and the "Loki Defensive - Adaptive Shielding" subsystem is missing a +50tf CPU attribute
Eve Online Ship Chart - Apocrypha Edition |
Khors
Amtek Inc
|
Posted - 2009.04.11 08:34:00 -
[3382]
Great, now we will see hundreds of threads with people spamming their all lvl5 pirate hardwired officer fits on t3 cruisers too.
But thanks anyway : D
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Jovoich
Kleinrock Heavy Industries The Kadeshi
|
Posted - 2009.04.11 14:33:00 -
[3383]
Cheers, very grateful
I call 'Bull****' CCP. Isn't it great that the alchemy process was introduced & can 'take up the slack?' |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.04.11 15:18:00 -
[3384]
2.10.1 version hotfixing all reported bugs is available.
Originally by: "ElanMorin6" Just FYI though, your second download mirror (filefactory) is trying to install malware on my computer. Dunno if it's just one of their advertising partners or not but it was rather annoying.
What made you think that? I've just downloaded it using IE and my antivirus didn't said anything. No popups have opened and it's very unlikely to me that a well known file sharing site could have something wrong on their page itself.
Originally by: "Groox" Great update indeed, but you lost leadership related bonuses.
There is no option in preferences any more to apply always those skills :(
It was intentionally removed as redundant and source of false bugreports. On every Setups window you have three commander slots below setup parameters where you can select a character or a ship which will provide gang bonuses.
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Zubakis
Bambooule
|
Posted - 2009.04.11 17:05:00 -
[3385]
All Proteus electronics subsystems dont show the magnetometric strength attribute. It always shows that you have 0 sensor strength.
-- Zuba |
Groox
noli turbare circulos meos
|
Posted - 2009.04.11 17:31:00 -
[3386]
Edited by: Groox on 11/04/2009 17:31:24
Originally by: Gripen
It was intentionally removed as redundant and source of false bugreports. On every Setups window you have three commander slots below setup parameters where you can select a character or a ship which will provide gang bonuses.
ok, thanks.
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Fredou
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2009.04.11 19:02:00 -
[3387]
thanks for that tool
feature suggestion:
could you create a filter to show which module you can fit on the ship by respecting skill & cpu & powergrid & slot available (low/mid/high/turret/missile) and not showing the one you cannot use?
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Aurvundill
Caldari Merch Industrial GoonSwarm
|
Posted - 2009.04.12 08:23:00 -
[3388]
Originally by: Thenoran Edited by: Thenoran on 10/04/2009 10:35:13 All Proteus Armor Subsystems have a bug. They give 50% base Explosive Resistance, but it should only be 10%.
Other than, awesomeness!
I fixed that bug in my version. ;) ________
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Shad0wsFury
Helljumpers
|
Posted - 2009.04.12 20:07:00 -
[3389]
Many thanks Gripen, EFT is an amazingly useful program.
I've noticed a few problems with the T3 subsystems. Most have been stated above, but I also noticed that the Proteus propulsion - Gravitational capacitor subsystem incorrectly gives 1 low slot when it should give 1 mid slot.
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Aurvundill
Caldari Merch Industrial GoonSwarm
|
Posted - 2009.04.12 20:39:00 -
[3390]
Originally by: Shad0wsFury Many thanks Gripen, EFT is an amazingly useful program.
I've noticed a few problems with the T3 subsystems. Most have been stated above, but I also noticed that the Proteus propulsion - Gravitational capacitor subsystem incorrectly gives 1 low slot when it should give 1 mid slot.
Not trolling just showing an example.
Click for Full Res ________
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Shad0wsFury
Helljumpers
|
Posted - 2009.04.13 18:37:00 -
[3391]
Originally by: Aurvundill
Originally by: Shad0wsFury Many thanks Gripen, EFT is an amazingly useful program.
I've noticed a few problems with the T3 subsystems. Most have been stated above, but I also noticed that the Proteus propulsion - Gravitational capacitor subsystem incorrectly gives 1 low slot when it should give 1 mid slot.
Not trolling just showing an example.
Click for Full Res
I'm going to try re-installing then, because I swear it gives me a lowslot bonus.
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Aurvundill
Caldari Merch Industrial GoonSwarm
|
Posted - 2009.04.13 22:06:00 -
[3392]
Edited by: Aurvundill on 13/04/2009 22:06:01
Originally by: Shad0wsFury
Originally by: Aurvundill
Originally by: Shad0wsFury Many thanks Gripen, EFT is an amazingly useful program.
I've noticed a few problems with the T3 subsystems. Most have been stated above, but I also noticed that the Proteus propulsion - Gravitational capacitor subsystem incorrectly gives 1 low slot when it should give 1 mid slot.
Not trolling just showing an example.
Click for Full Res
I'm going to try re-installing then, because I swear it gives me a lowslot bonus.
It will always give you that. I modified my Modules.dat to fix the issue. I'll be nice and toss this file out with the modded modules.dat.
Eve-Files was being a pain and wouldn't let me upload it there. Download: http://rapidshare.com/files/220992612/Modules_r02.zip.html Just extract this into EFT/Data/ ________
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Seiryu
Viziam
|
Posted - 2009.04.14 04:26:00 -
[3393]
Anyone know how to fix this? I can't move the character editor, so I can't add new characters or add implants to my existing one...
http://i66.photobucket.com/albums/h249/Masamune200/eftwtf.jpg ----True bravery is not lacking fear, but confronting it.----
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Aurvundill
Caldari Merch Industrial GoonSwarm
|
Posted - 2009.04.14 05:11:00 -
[3394]
Originally by: Seiryu Anyone know how to fix this? I can't move the character editor, so I can't add new characters or add implants to my existing one...
http://i66.photobucket.com/albums/h249/Masamune200/eftwtf.jpg
>_> To your direct right there is a vertical scroll bar. Move it up. ________
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Liosa Rearl
|
Posted - 2009.04.14 06:26:00 -
[3395]
Thank you Gripen for an excellent program. Nearly everyone in my corp uses it for fitting. You support for the community is appreciated.
Liosa Rearl
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Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.14 09:02:00 -
[3396]
It's funny, I have 2.10.1 installed on two computers after manual removal of the previous version, and I¦m getting two different CPU values for the J5b warp disruptor. 34 CPU used according to one computer, and 27 CPU used according to the other one. The latter seems the right value.
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Asuka Smith
Gallente StarHunt
|
Posted - 2009.04.14 12:48:00 -
[3397]
Are you sure that the profile you are using is identical skills and identical implants AND identical leadership bonuses?
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Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.14 15:04:00 -
[3398]
Originally by: Asuka Smith Are you sure that the profile you are using is identical skills and identical implants AND identical leadership bonuses?
Yeah it was the case, but I screwed up by selecting the scrambler on one setup and the disruptor on the other one (J5 vs J5b).
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Scara manga
|
Posted - 2009.04.14 17:20:00 -
[3399]
Nice tool, especially with export to xml. But could be perfect if it had exported drones too.
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Roncar Amber
|
Posted - 2009.04.14 18:09:00 -
[3400]
Hi Gripen,
i have a liitle prob with the Tachyon Beam Laser. The Tech II gives more DMG then the Faktion. But the DMG for Tech II is 3.4 and for Faktion 3.625 is it a Bug? For Infomation i fit it on a Abaddon i have all afecting skills on 5 only surigal strike and trajectory analisis on 4.
Geat work from you.
greetings
Roncar
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Josorna
|
Posted - 2009.04.14 18:18:00 -
[3401]
Originally by: Roncar Amber Hi Gripen,
i have a liitle prob with the Tachyon Beam Laser. The Tech II gives more DMG then the Faktion. But the DMG for Tech II is 3.4 and for Faktion 3.625 is it a Bug? For Infomation i fit it on a Abaddon i have all afecting skills on 5 only surigal strike and trajectory analisis on 4.
Geat work from you.
greetings
Roncar
On no skills, damagemod on faction is indeed higher than on t2. But, t2 has one more skill affecting it, Large Beam Laser Specialization, which brings the damage just over that of faction. So EFT is correct.
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maria stallion
Destructive Influence KenZoku
|
Posted - 2009.04.15 19:22:00 -
[3402]
Once again, very nice work!
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Misina Arlath
Amarr
|
Posted - 2009.04.16 12:14:00 -
[3403]
Thanks Gripen for continued and awesome work :) -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
Psychedemic
Boonsquad Inc. The Second Genesis
|
Posted - 2009.04.16 17:23:00 -
[3404]
I love this application. I use it daily to fit my ships. Thumps up! :D I'd love an update with the newest patch though. :]
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HirschG
Mindstar Technology Executive Outcomes
|
Posted - 2009.04.16 17:35:00 -
[3405]
great program -------------
Matari ships ARE the real deal |
Avok
Epsilon Lyr Tau Ceti Federation
|
Posted - 2009.04.16 18:31:00 -
[3406]
Thank you for this "ubber" tool.
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Mirthander Kane
|
Posted - 2009.04.16 19:10:00 -
[3407]
Hey Gripen
Also just wanted to say thanx for this great app! this is one of the MUST HAVE apps for EVE. I salute you. o7
cheers
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Bo'Tox
Amarr Arkor Inc
|
Posted - 2009.04.17 02:45:00 -
[3408]
Bump'ed waiting for new Apocrypha patch version....
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Raguun
LDK Kraftwerk.
|
Posted - 2009.04.17 11:02:00 -
[3409]
I get "Floating point division by zero" error then adding missile ships as attackers in DPS graph. It just me?
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Girabaldi D'Protagonist
Minmatar In Theory.
|
Posted - 2009.04.17 12:43:00 -
[3410]
Does anyone remember where that wonderful code to seperate out the faction defense is.. I loved that stuff... but I couldn't find it..
I downloaded this version yesterday and I really miss that part of the old one..
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Misina Arlath
Amarr
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Posted - 2009.04.17 12:55:00 -
[3411]
Originally by: Girabaldi D'Protagonist Does anyone remember where that wonderful code to seperate out the faction defense is.. I loved that stuff... but I couldn't find it..
I downloaded this version yesterday and I really miss that part of the old one..
You can add those yourself, or get templates from people too I guess.
Just right click where it says "Defense" when you have a ship fitting window open, and you can add Custom profiles. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
CryHarder
|
Posted - 2009.04.17 14:42:00 -
[3412]
BECAUSE OF FALCON!
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Eton Favre
Instagate Corp Shroud Of Darkness
|
Posted - 2009.04.17 15:52:00 -
[3413]
Originally by: Girabaldi D'Protagonist Does anyone remember where that wonderful code to seperate out the faction defense is.. I loved that stuff... but I couldn't find it..
I believe what your looking for is Damage Profiles:
DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964
Open your EFT config.ini with a text editor and copy those into it at the very end. Restart EFT... --
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Mamarto
Minmatar Sebiestor tribe
|
Posted - 2009.04.17 16:33:00 -
[3414]
Just found a bug (might have been mentioned by others, didn't bother to read this huge thread).
It seems that the Absolution, Astarte, Nighthawk and Sleipnir have the CS bonus added twice now, they show in the list twice if you check the skill levels for a weapon atleast. Haven't checked if they add the bonus twice, but the two CS skills in the right click menu are locked together, if you change one you change both.
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Idara
Caldari Failure Corp
|
Posted - 2009.04.17 17:16:00 -
[3415]
Assuming the latest Apoc patch version isn't out yet?
Anyone have a damage profile for the Sleepers as well? --- Failure Corp [FAILD] - Failing to fail first in EVE - Idara |
Nova Satar
Annihilate.
|
Posted - 2009.04.17 17:57:00 -
[3416]
update needed Gripen my love!
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AKIRA RTF
|
Posted - 2009.04.17 21:04:00 -
[3417]
Originally by: Nova Satar update needed Gripen my love!
Very needed
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HaartSp
|
Posted - 2009.04.17 23:30:00 -
[3418]
Originally by: Mamarto It seems that the Absolution, Astarte, Nighthawk and Sleipnir have the CS bonus added twice now, they show in the list twice if you check the skill levels for a weapon atleast. Haven't checked if they add the bonus twice, but the two CS skills in the right click menu are locked together, if you change one you change both.
That bug applies not only on CS - but on every ship bonus that affects same module twice, e.g. muninn, etc
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CadetBoot
|
Posted - 2009.04.18 06:08:00 -
[3419]
Where can I find an instruction manual for using the EFT?
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Loo Kinn
|
Posted - 2009.04.18 06:10:00 -
[3420]
I have a request/suggestion:
A button that creates a text file with a shopping list for all my fits. Could be placed under the File menu.
The file would simply list what i need to buy like so:
10x Nanofiber T2 5x 200mm titanium plates 100x etc...
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Zaenna Dark4ngel
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Posted - 2009.04.18 06:23:00 -
[3421]
Suggestion - something that calculates cap stability relative to a set number of cap boosters. Its great that I am "cap stable" when switching to 800's but how many can I fit in my cargo - and how long will my cap really last are questions that would be great to calculate answers too.
Best eve tool ever. Keep up the good work - and see you around Stain.
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Zaqar
Pator Tech School
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Posted - 2009.04.18 07:32:00 -
[3422]
Originally by: CadetBoot Where can I find an instruction manual for using the EFT?
Ok, I'll bite. There isn't a manual, of course. EFT is self-explanatory to anyone who plays eve. What exactly do you think you need a manual for?
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Snake Dude
|
Posted - 2009.04.18 12:01:00 -
[3423]
Edited by: Snake Dude on 18/04/2009 12:01:19 Damn.......... just downloaded the newest version and it replaced all my old loadouts.Which is annoying as I was trying to avoid that and keep some VERY use full loadouts.
Apart from that its good
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Justice Bringer
Minmatar Space-Bar Cruor-Salax Legion
|
Posted - 2009.04.18 13:00:00 -
[3424]
Does it take into account the new changes to Rook/Falcon/Stealth Bombers etc?
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Cade Morrigan
Caldari
|
Posted - 2009.04.18 13:30:00 -
[3425]
Originally by: Justice Bringer Does it take into account the new changes to Rook/Falcon/Stealth Bombers etc?
2.10.1 does not (at least not Rooks which I checked last night) |
Havok Pierce
Gallente The Bastards
|
Posted - 2009.04.18 15:06:00 -
[3426]
I'd like to make a request: Expose a plugin interface to the program. That would allow other developers to add small features and not have to bother you for it (like calculating known WH effects, or adding some additional DPS calculations/tweaks (average DPS at range with given presets).
Originally by: CCP Wrangler There's a Community petition category??
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Freedom7
|
Posted - 2009.04.18 15:11:00 -
[3427]
I cant get an API key ?? the link is not valid what am i doing wrong ?
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Zaqar
Pator Tech School
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Posted - 2009.04.18 15:18:00 -
[3428]
Originally by: Freedom7 I cant get an API key ?? the link is not valid what am i doing wrong ?
http://www.eveonline.com/api/ is working for me.
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Kaeli Suun
Caldari Caldari Provisions
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Posted - 2009.04.18 20:13:00 -
[3429]
Originally by: Cade Morrigan
Originally by: Justice Bringer Does it take into account the new changes to Rook/Falcon/Stealth Bombers etc?
2.10.1 does not (at least not Rooks which I checked last night)
It doesn't have the changes to the bombers either. ----------------------------------------------- CEO: Wayfarers Venture + Mission Runner + Explorer + Trader --------------------------------- |
Luke1991
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Posted - 2009.04.18 20:37:00 -
[3430]
First off awsome program, ese it to work out almost every fit. also when will there be a patch or release to take into account the new changes (not trying to rush you or anything, just asking for an estimate) also havok's idea sounds good and I second it.
Originally by: Havok Pierce I'd like to make a request: Expose a plugin interface to the program. That would allow other developers to add small features and not have to bother you for it (like calculating known WH effects, or adding some additional DPS calculations/tweaks (average DPS at range with given presets).
A very good and useful program, keep up the good work.
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Finistri Nirum
Caldari 75th Caldari Expeditionary Force
|
Posted - 2009.04.18 21:06:00 -
[3431]
Feature request:
Automatic patching.
I know this may make EFT bloat in size and complexity, but an automatic updating function would make this very functional tool even more functional and would prevent re-installation bugs and other hassles.
"Friendly fire ain't." ---Unknown soldier |
Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.04.18 21:42:00 -
[3432]
Originally by: Snake Dude Edited by: Snake Dude on 18/04/2009 12:01:19 Damn.......... just downloaded the newest version and it replaced all my old loadouts.Which is annoying as I was trying to avoid that and keep some VERY use full loadouts.
Apart from that its good
The act of unpacking EFT does not remove any fittings. You may have unpacked it into a new directory, or in some other way done it incorrectly, so they didn't overlap, or your old fits would still be there. They are probably still on your computer, if you just find them and copy them to the appropriate directory. _________________ - Rivqua - --- R.E.P.O. --- |
Captain Campion
Synergy. Imperial Republic Of the North
|
Posted - 2009.04.18 22:44:00 -
[3433]
I'd like to be able to resize the ship browser box, and maybe have it remember which ship-classes I had expanded?
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Full Bird
Gallente Fusion Enterprises Ltd Mostly Harmless
|
Posted - 2009.04.19 04:13:00 -
[3434]
I know you are working on it already, but do you have an estimated time frame for the release of the next update which includes the changes recently made to Eve by CCP?
WFI, love the link from Eve Mon to a Battle-clinic load out to EFT. Keep up the good work! Giving YouThe Full Bird
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Aquidus Nefron
Caldari Department of Defence Dead Mans Hand
|
Posted - 2009.04.19 04:42:00 -
[3435]
Originally by: Full Bird I know you are working on it already, but do you have an estimated time frame for the release of the next update which includes the changes recently made to Eve by CCP?
WFI, love the link from Eve Mon to a Battle-clinic load out to EFT. Keep up the good work!
yea, i would love to know what fits to try on the new SBers-lol Bet you didn't know this was my signature
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Pharago
Gallente Piratas Leprosos Guineanos Black Core Alliance
|
Posted - 2009.04.19 04:49:00 -
[3436]
Originally by: Havok Pierce I'd like to make a request: Expose a plugin interface to the program. That would allow other developers to add small features and not have to bother you for it (like calculating known WH effects, or adding some additional DPS calculations/tweaks (average DPS at range with given presets).
OFC, you guys dont realize how hard to correctly implement that is.
The program is perfect right now, imo, maybe i'd change the way it asks for the manual removal of modules when unfitting a subsystem, like just automatically removing them going bottom up, and adding a caption on each subsystem enumerating the amount of slots provided like: "Legion Defensive - Adaptive Augmenter +1L/+1H" with the info on the Charges column or something like that.
Anyway, great job as always, i imagine you'll be coding the new changes to SB's and ECM boats just because of falcon.
Take care, and thanks for all the fish.
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Chariscutae
|
Posted - 2009.04.19 04:54:00 -
[3437]
Hi, I'm getting this error when I try to import my character: "must provide user ID parameter" even when I type in my EVE account ID and paste in the API key. Anyone else getting this or know how to fix it? Could it be a problem that my user ID starts with a digit?
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CryHarder
|
Posted - 2009.04.19 05:02:00 -
[3438]
Can you add a feature where one can search for a ship by name, instead of just by race and through drop down tab's?
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Zaqar
Pator Tech School
|
Posted - 2009.04.19 09:30:00 -
[3439]
Originally by: Chariscutae Hi, I'm getting this error when I try to import my character: "must provide user ID parameter" even when I type in my EVE account ID and paste in the API key. Anyone else getting this or know how to fix it? Could it be a problem that my user ID starts with a digit?
Your user ID is made entirely from digits. You're not using your account name are you?
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Shiogi Marovkin
|
Posted - 2009.04.19 17:01:00 -
[3440]
Just a quick note to the Developer(s). My friends and I call the progeam Eve Crack Tool. We have spent almost as much time playing with loadouts as playing the game. It is a very easy progam to use and the ability to import multiple characters is awesome - I have 8 api's loaded. Bonusing takes some practice, but figuring ship loadouts is a piece of cake. Hope to see the new update soon for SB's. An autoupdate feture would be nice, if feasable, but not necessary.
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MrNuby
|
Posted - 2009.04.19 19:12:00 -
[3441]
I seem to have a problem with the import function, shown in the following picture: http://www.teamswe.se/images/eftwtf.jpg
If I do tab and hit enter the fitting will load.
Any ideas how to fix this? DPI issue or something?
/Nick
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Goldar8
|
Posted - 2009.04.19 19:17:00 -
[3442]
I downloaded the EFT 2.10.1 and I am trying to fit a Manticore, with Arbalest Siege Missiles Launcher and with a Covert Ops Cloaking Device but it doesn't work, did I downloaded the wrong version or the Stealth Bomber section is not updated ye? Thanks for the help, and thanks for EFT, it helps a lot
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Sidus Isaacs
Gallente
|
Posted - 2009.04.19 19:52:00 -
[3443]
Originally by: Goldar8 I downloaded the EFT 2.10.1 and I am trying to fit a Manticore, with Arbalest Siege Missiles Launcher and with a Covert Ops Cloaking Device but it doesn't work, did I downloaded the wrong version or the Stealth Bomber section is not updated ye? Thanks for the help, and thanks for EFT, it helps a lot
If you check closly, the new EFT came out before Apo 1.1. So its not in there yet.
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Irn Bruce
|
Posted - 2009.04.19 22:11:00 -
[3444]
It would be really useful if we were able to edit the datafiles ourselves. For a start, it would be really useful if a new patch came out a few days after thte latest EFT version, with brand new ship stats, and we desperately wanted to see how our newly torpedo equipped stealth bomber was best fit, just by way of random example....
Secondly, I imagine a large part of updating EFT is spent updating datafiles. With the userbase EFT has, user editable datafiles would mean the users would surely keep them updated. That'd take a lot of the load off Gripen.
Alternatively, is there a way to interface with the Eve database and automatically pull the current ship/item attributes directly from there?
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X1376
Caldari Lyonesse. KIA Alliance
|
Posted - 2009.04.20 10:12:00 -
[3445]
@Irn Bruce: After every patch, sooner or later, is released a new database by CCP. The format changes are fully in hands of CCP. Gripen is, so I believe, exporting this CCP original into some database engine EFT use and modifies EFT to be compatible with database format changes under EFT hood. Thus database editor is probably not possible as it is one-way process and only by Gripen.
@Grippen: I wonder if you could as a new feature introduce capacitor simulator. That capacitor stability state based on peak consumption and peak recharge rate is a bit rough. It would have good use for all capital pilots and sub-cap pilots will prolly better understand their ships.
Entrance point could be in File menu, where you open capacitor simulator window. It would show 2d plot with x-axis time and y-axis cap %. Curve(s) present in plot would be either preset:
with 10% starting cap without mods used (for chain jumping) with 20% start cap with mods active in ship screen with 30% start cap with mods active in ship screen
or there would be entrance field for cap starting state in % and only active modules in fit would be used to plot 1 curve only.
Plot would have rulers cutting x-axis at points where cap reaches 70% and 80% (if it gets up to there).
If starting cap input field would be used, an extra ruler cutting y-axis to show cap stable percentage could be handy (if fit is cap stable of course).
I guess you have all infos needed--capacitor paramters and module consumption and their cycles collected. EFT would have a perfect chance to do a tick based simulation with full resolution of different module cycles.
It would allow quick analyze of recharge times for cases like chain jumping (10%->80% cap) or emergency jumps out after siege (20%/30%->70% cap with modules active). Dread fleets could for example avoid usual mess with waiting on one or two stupidly fitted colleages with loong recharge time. Dreads could be as well better tanked without over-recharging, when you know you get enough cap to jump out after siege.
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McFly
C0LDFIRE RUDE Alliance
|
Posted - 2009.04.20 11:04:00 -
[3446]
thanks Gripen, u rock
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ZinderX500
Mythos Corp RAZOR Alliance
|
Posted - 2009.04.20 15:57:00 -
[3447]
Thanks!! It's great :)
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Bastaardicious
Enrave Ethereal Dawn
|
Posted - 2009.04.20 16:54:00 -
[3448]
Wouldn't it be really awesome if EFT would collaborate with EVE ? So you make a fit in EFT, save it ... and then import it in EVE so you can build it straight away and visa versa....
Btw EFT rocks! Hope the new version comes out quickly.
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Angel Vengen
Caldari Veto. Veto Corp
|
Posted - 2009.04.20 17:22:00 -
[3449]
AMazing program. THanks a tremendous bunch Gripen. any chance of an ETA for the bomber changes?
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endaler
Caldari Science and Trade Institute
|
Posted - 2009.04.20 17:43:00 -
[3450]
Edited by: endaler on 20/04/2009 17:42:53 Thanx a lot Gripen :D
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Nethras
Minmatar Heretic Army Heretic Nation
|
Posted - 2009.04.20 17:47:00 -
[3451]
Originally by: X1376 @Irn Bruce: After every patch, sooner or later, is released a new database by CCP. The format changes are fully in hands of CCP. Gripen is, so I believe, exporting this CCP original into some database engine EFT use and modifies EFT to be compatible with database format changes under EFT hood. Thus database editor is probably not possible as it is one-way process and only by Gripen.
The ship bonuses are probably the only problem with trying to update the datafiles - the standard ship stats (cap, hp, regen times, slots, etc) look like they're stored in a standard format in Ships.dat, and could be edited. However, ship bonuses are likely only represented by an ID number, and changing them could be significantly more complicated, and if the new bonuses aren't on some pre-existing ship (ie, the new Bomber bonuses), is almost certainly impossible without code modifications. I could be wrong, but I also believe that EFT has been updated faster in the past than new data dumps have been given by CCP.
Originally by: X1376 @Grippen: I wonder if you could as a new feature introduce capacitor simulator. That capacitor stability state based on peak consumption and peak recharge rate is a bit rough. It would have good use for all capital pilots and sub-cap pilots will prolly better understand their ships.
All of those regen times you mention as uses can be calculated in a spreadsheet pretty accurately (ignoring the timing of mod use) based on ship cap, cap recharge time, and cap use. A general purpose cap simulator requires a new UI to deal with mod use and timing as well as the simulation engine itself - most ship fits that are barely cap stable lose that stability if all the mods cycle at the same time for example. Considering that this has been on people's wishlists since QuickFit quit being maintained, I doubt Gripen will suddenly decide it's something he wants to do just because your fleets are apparently being delayed by fits outside your own standards.
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Calleb
|
Posted - 2009.04.20 18:40:00 -
[3452]
I have been using EFT for years now and really like the way it works - so well done - but can I make a request?
In the same way you have the firepower and defense sections on the right hand side of the screen that you can also have a "projected defense" section that would apply mainly for logistic ships - but infact to all ships that fit remote repair systems. Unless I am mistaken there is no way for example to see how much armour my guardian can repair per sec - or for that matter how much capacitor I can project - without doing the grunt work myself of course.
Anyhoo - keep up the good work
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Chi Quan
Perkone
|
Posted - 2009.04.20 18:51:00 -
[3453]
@Calleb you can do this by drag&dropping the respective modules onto the projected effects of a second ship. you can than read the new defense values and the new cap regen in the ships stats you used to drop the modules on. ---- Ceterum censeo blasters need some tracking love |
COD TERMINATOR
|
Posted - 2009.04.20 20:01:00 -
[3454]
when is the next upgrade to EFT? i downloaded 2.10.1 and the manticore fitting is not working properly.
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Sidus Isaacs
Gallente
|
Posted - 2009.04.20 20:44:00 -
[3455]
Originally by: COD TERMINATOR when is the next upgrade to EFT? i downloaded 2.10.1 and the manticore fitting is not working properly.
Next update happens when Gripen makes it :). As for when that actually is, thats unknown and up to him :P.
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.20 21:57:00 -
[3456]
Originally by: X1376 @Irn Bruce: After every patch, sooner or later, is released a new database by CCP. The format changes are fully in hands of CCP. Gripen is, so I believe, exporting this CCP original into some database engine EFT use and modifies EFT to be compatible with database format changes under EFT hood. Thus database editor is probably not possible as it is one-way process and only by Gripen.
Trust me, it is entirely possible :) File format is quite simple, I just didn't put enough effert in dissecting and enumerating it. And now I won't. With changes to SB it left only 2 ships for me to fly. Playing EVE with only 2? Kidding? EVE is attractive game, but not to that extent. I can find blobbing tools in more attractive form in other games. -- Thanks CCP for cu |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.20 22:01:00 -
[3457]
Originally by: Chi Quan @Calleb you can do this by drag&dropping the respective modules onto the projected effects of a second ship. you can than read the new defense values and the new cap regen in the ships stats you used to drop the modules on.
You can even drag modules to project effects on yourself :)
BTW, it works for almost every module, not only RReppers/Transfers. Web, sensor damp/boost, cap neuting, tracking link/disrupt - it all works. -- Thanks CCP for cu |
X1376
Caldari Lyonesse. KIA Alliance
|
Posted - 2009.04.20 22:17:00 -
[3458]
Originally by: Nethras The ship bonuses are probably the only problem with trying to update the datafiles - the standard ship stats (cap, hp, regen times, slots, etc) look like they're stored in a standard format in Ships.dat, and could be edited. However, ship bonuses are likely only represented by an ID number, and changing them could be significantly more complicated, and if the new bonuses aren't on some pre-existing ship (ie, the new Bomber bonuses), is almost certainly impossible without code modifications. I could be wrong, but I also believe that EFT has been updated faster in the past than new data dumps have been given by CCP.
I personally do not go so far in guessing how looks EFT under hood exactly. So I will wait on Gripen update.
Originally by: Nethras
Originally by: X1376 @Grippen: I wonder if you could as a new feature introduce capacitor simulator.
All of those regen times you mention as uses can be calculated in a spreadsheet pretty accurately (ignoring the timing of mod use) based on ship cap, cap recharge time, and cap use. A general purpose cap simulator requires a new UI to deal with mod use and timing as well as the simulation engine itself - most ship fits that are barely cap stable lose that stability if all the mods cycle at the same time for example. Considering that this has been on people's wishlists since QuickFit quit being maintained, I doubt Gripen will suddenly decide it's something he wants to do just because your fleets are apparently being delayed by fits outside your own standards.
It is actually not so complicated at all and I even have such spreadsheet for my own need. However EFT could do it more precisely with timing of mods, where I do use just average consumption per tick to save myself that hassle with module timing. Can provide for Gripen if he would be interested in it.
BTW You are his official spokesperson voicing his decisions? 'cause I do not care much about your doubts. :P
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Muso Soseki
|
Posted - 2009.04.21 05:38:00 -
[3459]
not sure if anyone has said this, but the effects of subsystems are not working atm. I'm not worried too much though, i have 20 more days till i can pilot my precious tengu.
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Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.21 06:34:00 -
[3460]
Edited by: Soeniss Delazur on 21/04/2009 06:35:20 Has anything changed with the intuitive module search? Before I could start typing "x5" and it would display a list of modules at the bottom, narrowing down my search. Same goes with "j5"¦it seems. Now it just remains blank so I have to open the stasis webifiers list manually and get the x5 web myself.
I know I¦m lazy but it was a nice feature
|
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Terianna Eri
Amarr Scrutari
|
Posted - 2009.04.21 06:58:00 -
[3461]
Originally by: Soeniss Delazur Edited by: Soeniss Delazur on 21/04/2009 06:35:20 Has anything changed with the intuitive module search? Before I could start typing "x5" and it would display a list of modules at the bottom, narrowing down my search. Same goes with "j5"¦it seems. Now it just remains blank so I have to open the stasis webifiers list manually and get the x5 web myself.
I know I¦m lazy but it was a nice feature
Are you sure you have the "market" window selected in the bottom left corner? __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.21 08:14:00 -
[3462]
Originally by: Terianna Eri
Originally by: Soeniss Delazur Edited by: Soeniss Delazur on 21/04/2009 06:35:20 Has anything changed with the intuitive module search? Before I could start typing "x5" and it would display a list of modules at the bottom, narrowing down my search. Same goes with "j5"¦it seems. Now it just remains blank so I have to open the stasis webifiers list manually and get the x5 web myself.
I know I¦m lazy but it was a nice feature
Are you sure you have the "market" window selected in the bottom left corner?
Yep I¦m sure
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Kaivaja
|
Posted - 2009.04.21 08:49:00 -
[3463]
Edited by: Kaivaja on 21/04/2009 08:50:30
Originally by: Soeniss Delazur Has anything changed with the intuitive module search?
Yes, something has changed. Gripen explained this in his post. New default length for searches is 3 characters. You can change it by modifying the config.ini line:
FittingPanel_MinSearchStringLen=3
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Soeniss Delazur
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2009.04.21 08:57:00 -
[3464]
Originally by: Kaivaja Edited by: Kaivaja on 21/04/2009 08:50:30
Originally by: Soeniss Delazur Has anything changed with the intuitive module search?
Yes, something has changed. Gripen explained this in his post. New default length for searches is 3 characters. You can change it by modifying the config.ini line:
FittingPanel_MinSearchStringLen=3
Thanks
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Uruz Rune
Minmatar Ark Industries
|
Posted - 2009.04.21 11:59:00 -
[3465]
bump for update. c'monnnn update.
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steveid
Killed In Action The Firm.
|
Posted - 2009.04.21 12:32:00 -
[3466]
every time I try to unzip the bloody thing it shuts down windows explorer. Nightmare. Any ideas anyone?
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GyokZoli
Caldari
|
Posted - 2009.04.21 12:43:00 -
[3467]
Originally by: steveid every time I try to unzip the bloody thing it shuts down windows explorer. Nightmare. Any ideas anyone?
Try using a 3rd party software for unzipping like 7-zip. It's free and open source. -> Linkage
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Triksterism
z3r0 Gravity
|
Posted - 2009.04.21 18:58:00 -
[3468]
Bump for update
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Sidus Isaacs
Gallente
|
Posted - 2009.04.21 19:04:00 -
[3469]
Edited by: Sidus Isaacs on 21/04/2009 19:05:22 Edited by: Sidus Isaacs on 21/04/2009 19:04:45
Originally by: Triksterism Bump for update
Its not like Gripen will hastely make an update if you bump it
Its done when its done. Thats it.
Originally by: GyokZoli
Originally by: steveid every time I try to unzip the bloody thing it shuts down windows explorer. Nightmare. Any ideas anyone?
Try using a 3rd party software for unzipping like 7-zip. It's free and open source. -> Linkage
I use winrar, works fine as well.
|
Eye Am
|
Posted - 2009.04.21 19:51:00 -
[3470]
for some reason the eft doesn't make the right changes for useing the covert ops cloaking device II for the nemesis whitch is a stealth bomber whitch the last patch of eve changed and gave them the use of that item this makes it frustrating while trying to do a set up for the nemesis when it keeps telling you that you dont have enough power grid and cpu
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|
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.04.21 20:37:00 -
[3471]
Apocrypha 1.1 compilant version available.
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Katy Karkinoff
Minmatar Psycho Chicks
|
Posted - 2009.04.21 20:39:00 -
[3472]
gripen: Your children. Give them to me.
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Triksterism
z3r0 Gravity
|
Posted - 2009.04.21 21:04:00 -
[3473]
Originally by: Gripen Apocrypha 1.1 compilant version available.
Those are the exact words I imagined you whispering into my ear so tenderly in my dream I had last night. The warm sunset falling on the beach as you held me in your arms.
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Bai Guang
Caldari Edge Of Infinity H E L I C O N
|
Posted - 2009.04.21 21:05:00 -
[3474]
Awesome update, and thanks for it, but I think i've found a small error, and im not exactly sure whats going on.
In EFT my falcon (3x SDA IIs, 2x Particle Dispersion Projector I rigs, meta 4 racial jammers) says it has an 80km optimal, however on Singularity with the same setup and skills I'm only getting a 69km optimal.
Maybe some one knows what I'm doing wrong. Thanks!
|
GeneralNukeEm
Black Omega Security Pandemic Legion
|
Posted - 2009.04.21 22:06:00 -
[3475]
Particle dispersion projector rigs aren't stacking penalized against signal distortion amps in EFT whereas they are stacking penalized in the game. |
Sidus Isaacs
Gallente
|
Posted - 2009.04.21 22:35:00 -
[3476]
Even more <3<3<3<3<3<3 |
Vanderie
Amarr Ignatium. Rote Kapelle
|
Posted - 2009.04.21 23:34:00 -
[3477]
This is just a little something I put together to save everyone a bit of pain and frustration doing it themselves.
Contained in this zip are 19 characters for EFT that are all set with max skills but are all labeled for different implant sets, such as a HG Slave set, LG Snake set, HG Crystal set and so on. 5 of the characters are labeled with 'Mindlink' and have their respective mindlinks inserted into them so that you can test gang boosters with those characters.
Primary Link: EFT Characters.zip
Secondary Link: EVE-Files - EFT Characters.zip
If this has already been done, my bad. If not, enjoy.
-Vanderie ----------
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Captain Dorja
|
Posted - 2009.04.22 02:26:00 -
[3478]
Not trying to be a bother, but any idea when EFT will take into account changes made to SBs? I love EFT. It's such a great tool. Unfortunatly now I'm freaking totally dependant on it :)
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Katja Saitou
|
Posted - 2009.04.22 04:44:00 -
[3479]
Edited by: Katja Saitou on 22/04/2009 04:46:38
Originally by: Captain Dorja Not trying to be a bother, but any idea when EFT will take into account changes made to SBs? I love EFT. It's such a great tool. Unfortunatly now I'm freaking totally dependant on it :)
Originally by: Gripen Apocrypha 1.1 compilant version available.
Stealth Bomber changes are added Gripen's post is just a few over yours, you missed it! Thanks for the update, Gripen!
|
Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2009.04.22 05:36:00 -
[3480]
Originally by: Bai Guang Awesome update, and thanks for it, but I think i've found a small error, and im not exactly sure whats going on.
In EFT my falcon (3x SDA IIs, 2x Particle Dispersion Projector I rigs, meta 4 racial jammers) says it has an 80km optimal, however on Singularity with the same setup and skills I'm only getting a 69km optimal.
Maybe some one knows what I'm doing wrong. Thanks!
Yeah, I'm seeing the same over-optimistic view of the optimal range of a scorpion. I think there's a stacking penalty that's not being applied correctly for ECM range mods. |
|
Lady Darkmoon
|
Posted - 2009.04.22 10:12:00 -
[3481]
Thanks again Gripen for the awesome work :) |
ko0rt
Beach Boys
|
Posted - 2009.04.22 11:25:00 -
[3482]
Thanks Gripen.
|
Galea Wildfang
Inebriated Consortium Enterprises Inc.
|
Posted - 2009.04.22 11:51:00 -
[3483]
Thanks alot for your work and service to the EVE community.
o7
Flamming leads to anger, anger leads to pain, pain leads to suffering, and suffering leads to teh Dark Side !
|
Goraak
|
Posted - 2009.04.22 13:11:00 -
[3484]
Hey Gripen your EFT is freakn awesome no dought about it. I was curious to know if you maybe had a way to update it with the recent patch they put in? They changed around a few things for example the stealt bombers are completely different now. I'd be curious to see EFT calculations for the new bomber stats. |
Welktickler
|
Posted - 2009.04.22 14:34:00 -
[3485]
EFT is just addictive as eve it's self. Great tool. I have been looking at fitting out a Ishtar but the cruiser bonus does not seem to be added to the dps. Is this just me being silly? When i move the cruiser level up the dps does not change. |
Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.04.22 14:49:00 -
[3486]
Originally by: Welktickler EFT is just addictive as eve it's self. Great tool. I have been looking at fitting out a Ishtar but the cruiser bonus does not seem to be added to the dps. Is this just me being silly? When i move the cruiser level up the dps does not change.
I think this is a case of the program assigning a fixed ship bonus, since the bonus relies on a skill that you need to have at a fixed value (5) in order to fly the ship at all. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Maria DeVille
|
Posted - 2009.04.22 15:06:00 -
[3487]
I noticed someone earlier saying it had been updated. I have v 2.10.2 and the Stealth Bombers are still not updated unless I'm doing something wrong. Hopefully they will be done in the next update if I'm right.
|
Nomika
|
Posted - 2009.04.22 15:16:00 -
[3488]
Originally by: Maria DeVille I noticed someone earlier saying it had been updated. I have v 2.10.2 and the Stealth Bombers are still not updated unless I'm doing something wrong. Hopefully they will be done in the next update if I'm right.
make sure you delete your old EFT.exe file and shortcut first. mine works fine. just need to wait for CCP to fix the SB dmg mod bug now
|
Welktickler
|
Posted - 2009.04.22 15:22:00 -
[3489]
Originally by: Tippia
Originally by: Welktickler EFT is just addictive as eve it's self. Great tool. I have been looking at fitting out a Ishtar but the cruiser bonus does not seem to be added to the dps. Is this just me being silly? When i move the cruiser level up the dps does not change.
I think this is a case of the program assigning a fixed ship bonus, since the bonus relies on a skill that you need to have at a fixed value (5) in order to fly the ship at all.
ahhhhhhhhhhhhhhhh makes sense. Thank you for that
|
Chisii
|
Posted - 2009.04.22 15:34:00 -
[3490]
Ah ha, I'll go and check it out now. Thought it was a fresh install i did. Cheers for letting us know.
|
|
AndrewIFA
|
Posted - 2009.04.22 19:08:00 -
[3491]
Whats the best way to migrate all loadouts from one version to another? |
Tozmeister
Digital Fury Corporation Digital Renegades
|
Posted - 2009.04.22 20:33:00 -
[3492]
Edited by: Tozmeister on 22/04/2009 20:34:11 As a future update can you pretty, pretty please update the missile damage formula graph.
At the moment missile damage isn't taking account of velocity of the target, unlike gunnery graphs which do.
Edit:- Forgot to say thank you for a great tool. very useful.
+++????+++Out of Cheese Error. Redo From Start+++
|
electrostatus
Center for Advanced Studies
|
Posted - 2009.04.22 22:48:00 -
[3493]
Can you add the super secret ships? Like the Enigma? and the GM ships and the Jove ships? I know none of us are allowed to fly them, so it'd be mostly for fun. ― Vexo M > He turned the drives up to 11 |
Barashi Nugan
Gallente Zero Point Group
|
Posted - 2009.04.23 00:21:00 -
[3494]
Noticed an error with a Proteus subsystem:
Proteus Offensive - Drone Synthesis Projector gives 1 medium slot in game, where as EFT gives an extra low.
While I'd love EFT to be correct in this, sadly the Drone subsystem shafts you on that tasty 7th low.
|
deadmaus
Shiva Morsus Mihi
|
Posted - 2009.04.23 03:10:00 -
[3495]
Originally by: AndrewIFA Whats the best way to migrate all loadouts from one version to another?
Just go into the old EFT 'ships setup's' folder, select all and drag to new EFT ship setup folder. Same with characters. |
Kaivaja
|
Posted - 2009.04.23 10:51:00 -
[3496]
Originally by: AndrewIFA Whats the best way to migrate all loadouts from one version to another?
Do this:
1) If old EFT is running, close it.
2) Unzip the new version on top of the old version to the exactly same directory. Make sure your unzip tool creates all directories and overwrites all old files. If in doubt, install better unzip tool.
3) Run new EFT.
|
Spriggen Ma'for
Ministry of War
|
Posted - 2009.04.23 16:39:00 -
[3497]
Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
|
Sidus Isaacs
Gallente
|
Posted - 2009.04.23 16:40:00 -
[3498]
Originally by: Spriggen Ma'for Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
Try making a new api key.
--------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Spriggen Ma'for
Ministry of War
|
Posted - 2009.04.23 16:48:00 -
[3499]
Originally by: Sidus Isaacs
Originally by: Spriggen Ma'for Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
Try making a new api key.
Thanks for your answer but please read my message :
"I've tried to change my api, doesn't work.."
|
Aceru
Gallente Apellon
|
Posted - 2009.04.23 16:50:00 -
[3500]
Bug: Bombers are still using the bonus to cloaked velocity if you use cloaks other than the Covert Ops Cloak.
Its nothing incredibly important since everyone is using the covert ops cloak, but for those of us who have more omgwtfpwn bombers and need the extra CPU we use the underdog cloaks.
I know my max speed cloaked is close to 85 m/s but EFT says 320 m/s, the speed I had before the update.
I am using the latest version and there is nothing wrong with my data file before anyone questions.
Originally by: Vall Kor If you're in a fair fight, you didn't plan it properly.
|
|
Magelll
|
Posted - 2009.04.23 17:48:00 -
[3501]
Hi Folks I got the same problem
My first char got to all skills 0 the others work fine so that says that my Api are correct
I tried it 2 times always the same result :(
|
Lornnar
|
Posted - 2009.04.23 18:23:00 -
[3502]
a question for Falcon jammer optimal. in EFT (2.10.2)Optimal Racial Jammer Range is 85km same fitting in a ship ig. gives 74km Optimal in Module description. (All needed skills at 5)
One must be wrong...ig description bug or eft bug?
|
Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2009.04.24 01:56:00 -
[3503]
Originally by: Lornnar a question for Falcon jammer optimal. in EFT (2.10.2)Optimal Racial Jammer Range is 85km same fitting in a ship ig. gives 74km Optimal in Module description. (All needed skills at 5)
One must be wrong...ig description bug or eft bug?
EFT isn't applying stacking penalties on ECM range mods properly.
|
Kaivaja
|
Posted - 2009.04.24 08:34:00 -
[3504]
Originally by: Alexander Knott EFT isn't applying stacking penalties on ECM range mods properly.
As somebody reported already, it seems to me that EFT is stacking penalizing ECM amplifiers with amps and ECM rigs with rigs, but it fails to stacking penalize amps with rigs. Let's hope this bug will be fixed in the next version of EFT.
|
Spriggen Ma'for
Ministry of War
|
Posted - 2009.04.24 11:21:00 -
[3505]
Originally by: Spriggen Ma'for Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
Some news: -It only happens with one character of the account, others can be imported... when I import him, skills stay at 0... boring
|
Marcus Baltar
|
Posted - 2009.04.24 11:35:00 -
[3506]
Originally by: Spriggen Ma'for Some news: -It only happens with one character of the account, others can be imported... when I import him, skills stay at 0... boring
Make sure, unless this one character is the one training, that the skill training queue is empty.
Seems that the XML data is corrupted if any character has skills in their training queue when they are not actually training.
Hope that helps - solved my problems anyway (for now ). --
DesuSigs |
Red Revolver
|
Posted - 2009.04.24 11:58:00 -
[3507]
is it possible to show all the subsystem bonusses when i hold my cursor on the ship information questionmark? this would really make it easy to see what kind of setup im looking at. Tnx, Red
|
Spriggen Ma'for
Ministry of War
|
Posted - 2009.04.24 16:29:00 -
[3508]
Originally by: Marcus Baltar
Originally by: Spriggen Ma'for Some news: -It only happens with one character of the account, others can be imported... when I import him, skills stay at 0... boring
Make sure, unless this one character is the one training, that the skill training queue is empty.
Seems that the XML data is corrupted if any character has skills in their training queue when they are not actually training.
Hope that helps - solved my problems anyway (for now ).
Yes! that was it! Thanks a lot!
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.24 16:54:00 -
[3509]
Originally by: Spriggen Ma'for Hey guys,
I have a problem with EFT, which I've never had:
I want to import my toons, I enter the api key, select the good character , click ok, and then... no skills are imported! I've tried to change my api, doesn't work..
The curious thing is that I can import the toons from my other account... but not the first. I've also tried on another pc.. no response, skills stay at 0 0 0 0 0 0 0...
What happens?
Thanks
There has been reports of misbehaving API for certain characters. Check with BC API test page if CCP return anything meaningful in reply to your request. http://evemon.battleclinic.com/apitest.html -- Thanks CCP for cu |
Zubakis
Bambooule
|
Posted - 2009.04.25 00:07:00 -
[3510]
Blackbird is not updated. It has still it's old description and uses the old bonus.
-- Zuba |
|
Wiu Ming
|
Posted - 2009.04.25 05:14:00 -
[3511]
great tool - couldn't live without it. some missing modules though... i.e. sisters expanded probe launcher
|
Zaqar
Pator Tech School
|
Posted - 2009.04.25 08:16:00 -
[3512]
Originally by: Wiu Ming great tool - couldn't live without it. some missing modules though... i.e. sisters expanded probe launcher
Not missing, look under faction items....
|
Animus Rea
|
Posted - 2009.04.25 13:27:00 -
[3513]
loving the new version :)
Playing with stealthbombers now - the "improvised 'guise' cloaking device II" seems to be incorrectly applying the speed penalty, resulting in a speed boost (naked hound fitted with the module and All V profile results in 555m/s speed - 355m/s without module).
Much love for fixing the torpedoes, 19 hours till I can try mine out :D
|
DrAtomic
Atomic Heroes Chain of Chaos
|
Posted - 2009.04.25 19:34:00 -
[3514]
Hi,
Awesome work Gripen!
I found a bug with the deimos; the microwarp drive capacitator ftting penalty is applied as a bonus instead of as a penalty. With my skills the Deimos has a base cap of 1719, when I fit a mwd the cap is increased to 1856 instead of being penalized.
Cheers, DA - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
|
BlindBleu
Gallente Freedom-Technologies
|
Posted - 2009.04.25 19:52:00 -
[3515]
Is there way to have various Officer/Faction mods available to use in EFT?
Ie Caldari Navy Ballistic Control System, Caldari Navy Siege Launcher etc?
Thanks I enjoy and use EFT. Every Plan lasts until the first shot is fired. "I have a Plan, a good one." Generally means it is not. If Yellow it get a Fellow Killed |
Kry Nanase
Sebiestor tribe
|
Posted - 2009.04.25 20:42:00 -
[3516]
Originally by: BlindBleu Is there way to have various Officer/Faction mods available to use in EFT?
Ie Caldari Navy Ballistic Control System, Caldari Navy Siege Launcher etc?
Thanks I enjoy and use EFT.
There are 4 buttons at the bottom left corner which say market, faction, complex, commander. These may be what you are looking for, those mods are there.
|
BlindBleu
Gallente Freedom-Technologies
|
Posted - 2009.04.25 21:25:00 -
[3517]
Originally by: Kry Nanase
Originally by: BlindBleu Is there way to have various Officer/Faction mods available to use in EFT?
Ie Caldari Navy Ballistic Control System, Caldari Navy Siege Launcher etc?
Thanks I enjoy and use EFT.
There are 4 buttons at the bottom left corner which say market, faction, complex, commander. These may be what you are looking for, those mods are there.
*slaps self with a Wet Amarrian Carp* Thank you, you are correct Every Plan lasts until the first shot is fired. "I have a Plan, a good one." Generally means it is not. If Yellow it get a Fellow Killed |
Mona X
Caldari Polish Task Forces C0VEN
|
Posted - 2009.04.25 21:34:00 -
[3518]
Originally by: DrAtomic Hi, I found a bug with the deimos; the microwarp drive capacitator ftting penalty is applied as a bonus instead of as a penalty. With my skills the Deimos has a base cap of 1719, when I fit a mwd the cap is increased to 1856 instead of being penalized.
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% increase to MicroWarpdrive capacitor bonus per level
|
turri spacepilot
|
Posted - 2009.04.25 22:04:00 -
[3519]
Capital industrial ships skill dont give bonus to mining foreman link modules in rorqual. |
Wiu Ming
|
Posted - 2009.04.26 08:05:00 -
[3520]
Originally by: Zaqar
Originally by: Wiu Ming great tool - couldn't live without it. some missing modules though... i.e. sisters expanded probe launcher
Not missing, look under faction items....
whoops! you're right, of course - thanks!
|
|
Xorux
|
Posted - 2009.04.26 19:24:00 -
[3521]
Guys, a little help here please. Searched on EFT memory, etc but found no help. Just upgraded to 10.2 from 9.2 on Vista 32 and when launching app it gives me "Out of memory" and then "Access violation errors". Interface comes up but tere is no modules, nothing...
Tried running in XP SP2 simulated mode but still the same. Anyone had this issue?
|
Damien Larkspur
Gallente
|
Posted - 2009.04.26 20:30:00 -
[3522]
Originally by: Animus Rea loving the new version :)
Playing with stealthbombers now - the "improvised 'guise' cloaking device II" seems to be incorrectly applying the speed penalty, resulting in a speed boost (naked hound fitted with the module and All V profile results in 555m/s speed - 355m/s without module).
Much love for fixing the torpedoes, 19 hours till I can try mine out :D
Both of the improved cloaking devices are doing this in ETF. I think its that ETF is still applying the 125% bonus to speed per skill level using the improved cloaking devices that it had from before the last patch. Probably just a programming oversight than anything else. I'm sure it'll get fixed sometime soon. In the meantime, if you equip those two devices to your stealth bomber they will suffer from the 75% speed penalty like they should in game.
|
Damien Larkspur
Gallente
|
Posted - 2009.04.26 21:16:00 -
[3523]
Originally by: Mona X
Originally by: DrAtomic Hi, I found a bug with the deimos; the microwarp drive capacitator ftting penalty is applied as a bonus instead of as a penalty. With my skills the Deimos has a base cap of 1719, when I fit a mwd the cap is increased to 1856 instead of being penalized.
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% increase to MicroWarpdrive capacitor bonus per level
This also is how it works with the Thorax and any other ships with the 5% bonus to MWD capacitor. EFT is showing you the right info, it's how it works in game.
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5pinDizzy
|
Posted - 2009.04.27 02:20:00 -
[3524]
Edited by: 5pinDizzy on 27/04/2009 02:24:36
Meh I can't seem to import 5pindizzy into EFT, even though it worked with other characters I tested on the same userID and API.
Wouldnt happen to be due to having a number at start of name would it?
A nice new disadvantage to add to the list that would be.
Why does EFT and Eve have a good difference in ehp aswell?
if you disagree with me then you should probably post a response and stop reading my signature. |
hammyhamm
GoonFleet GoonSwarm
|
Posted - 2009.04.27 04:54:00 -
[3525]
Edited by: hammyhamm on 27/04/2009 05:03:36
Originally by: 5pinDizzy Edited by: 5pinDizzy on 27/04/2009 02:24:36Why does EFT and Eve have a good difference in ehp aswell?
EFT listed EHP depends on the type of damage percentage breakdowns you choose (right click on the icon under "Defence" to set this).
It seems 2.10.2 is not calculating the Scorpion ECM optimal and fallof ranges correctly when Particle Dispersion Projector I rigs as well as Signal Distortion Amplifier (I and II) are being used. Same goes for Energy Locus Coordinator I rigs on the Apocalypse.
Listed optimal in EFT is greater than ingame. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Mr M
Legion of Illuminated Social Rejects
|
Posted - 2009.04.27 05:05:00 -
[3526]
Seems like EFT is having problem importing some characters at the moment, but I get an error when I try to load the XML-file from http://www.eveonline.com/character/skilltree.asp so it seems like it's a problem on CCP's end.
EVEgeek|Eden Underground Radio |
Xorux
|
Posted - 2009.04.27 11:26:00 -
[3527]
Edited by: Xorux on 27/04/2009 11:26:27 Hi again,
For those who experience EFT 10.2 crashing with "Out of memory" error on Vista please try following: 1. Right-click on EFT.exe and choose Properties 2. Change to Compatibility tab 3. Check Run as an administrator check box
That worked for me even my account is an administrator account I needed to give special permission to eft by selecting that option
Cheers X
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5pinDizzy
|
Posted - 2009.04.27 12:38:00 -
[3528]
Originally by: hammyhamm Edited by: hammyhamm on 27/04/2009 05:03:36
Originally by: 5pinDizzy Edited by: 5pinDizzy on 27/04/2009 02:24:36Why does EFT and Eve have a good difference in ehp aswell?
EFT listed EHP depends on the type of damage percentage breakdowns you choose (right click on the icon under "Defence" to set this).
Why would I want to change it from uniform damage distribution to understand why EHP in EFT and EHP in the ingame fitting window is different?
if you disagree with me then you should probably post a response and stop reading my signature. |
Zaqar
Pator Tech School
|
Posted - 2009.04.27 15:43:00 -
[3529]
EFT uses average resist across each layer to calculate the EHP.
Unfitted Apoc, max skills no implants, copy & paste from Excel:
sharhull em0500 th20350 kin40250 ex50200 Average27.532.50 HP776493758301 EHP10708.9655213888.88889830132898.85441 <- total EHP ...which tallies with EFT (32899).
Now, if someone from CCP could tell us how the Eve fitting screen calculates it...
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Knight Hippaforalkus
Gallente Cut Throats And Wise Guys
|
Posted - 2009.04.27 15:49:00 -
[3530]
Has anyone else been having this problem. I create a character in EFT, import my skills using API as always, then adjust the skills to the end result of a current plan so I can see what I can do with it. Then the next time I load up EFT the character doesn't exist!
K.H.
|
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5pinDizzy
|
Posted - 2009.04.27 18:26:00 -
[3531]
Edited by: 5pinDizzy on 27/04/2009 18:28:04
Originally by: Zaqar EFT uses average resist across each layer to calculate the EHP.
Unfitted Apoc, max skills no implants, copy & paste from Excel:
sharhull em0500 th20350 kin40250 ex50200 Average27.532.50 HP776493758301 EHP10708.9655213888.88889830132898.85441 <- total EHP ...which tallies with EFT (32899).
Now, if someone from CCP could tell us how the Eve fitting screen calculates it...
Ohhh, ok, thanks though.
Just there's quite a few maths wizkids on here and thought someone had probably figured it out or gotten very close at least with some kind of formula.
I had two setups, one ingame and one in EFT, same hitpoints, same resists yet there's around a 30% difference in EHP.
if you disagree with me then you should probably post a response and stop reading my signature. |
5pinDizzy
|
Posted - 2009.04.27 19:22:00 -
[3532]
Edited by: 5pinDizzy on 27/04/2009 19:24:34
Ah nevermind I can see what Eve uses to calculate effective HP, quite simple really.
Along the lines of
Total Shield HP/100 x Lowest Shield Resistance + Total Shield HP.
Same again for Armour.
Same Again for Hull.
Add them all together.
You'll get an answer that's a little bit out but that's only because the figures in the fitting window are rounded off I think.
Basicly Eves fitting window gives you the absolute minimum damage you can take before you'll die whereas EFT gives you approximately the average damage you're most likely to take before you die.
if you disagree with me then you should probably post a response and stop reading my signature. |
Wardeneo
Sebiestor tribe
|
Posted - 2009.04.27 19:36:00 -
[3533]
Edited by: Wardeneo on 27/04/2009 19:36:05 is it just me or is this thread got the mosts views and posts????
wardeneo
|
Kat Bandeis
Caldari Deep Core Mining Inc.
|
Posted - 2009.04.27 21:24:00 -
[3534]
Didn't read entire thread, but any idea when the Sisters launchers are going to be put in the database?
|
ikillu532
|
Posted - 2009.04.27 21:49:00 -
[3535]
Where can I find the newest version of eft?
|
Kirzath
Sinister Elite Raining Doom
|
Posted - 2009.04.27 22:22:00 -
[3536]
A little bug I've encountered: When dragging implants into the little 'Implants and Boosters' window, the window closes and I have to double click in order to get it to open up again. Rather annoying.
|
Daff Punk
Neo Spartans
|
Posted - 2009.04.27 22:35:00 -
[3537]
Edited by: Daff Punk on 27/04/2009 22:35:02
Originally by: ikillu532 Where can I find the newest version of eft?
Try the first post in this thread.. :/
Lark for CSM! |
Kieler
|
Posted - 2009.04.27 23:52:00 -
[3538]
Originally by: Kat Bandeis Didn't read entire thread, but any idea when the Sisters launchers are going to be put in the database?
Click "Faction" at the bottom of the left pane after you open the Scan Probe Launchers group.
|
ikillu532
|
Posted - 2009.04.28 01:32:00 -
[3539]
The start of the thread has the 2.1 ver. Not the newest version.
|
ARALIEUS
|
Posted - 2009.04.28 06:24:00 -
[3540]
Originally by: ikillu532 The start of the thread has the 2.1 ver. Not the newest version.
Post was edited on 21/04/2009 20:34:15 so I am assuming it is the latest version
|
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Kaivaja
|
Posted - 2009.04.28 11:03:00 -
[3541]
Originally by: ikillu532 The start of the thread has the 2.1 ver. Not the newest version.
Note the difference between 2.1.x and 2.10.x. The first post of this thread DOES have the latest released version.
|
Jumanat
|
Posted - 2009.04.28 16:16:00 -
[3542]
I LOVE EFT!!! ... and use it all the time.
A few things that would make it even more enjoyable and a much better tool:
1. "open ship browser", the ships are in no particular order, why not alphabetize them?
2. Ship browser has no "search" function to search ships by name or by fitting name.
3. ship fittings open in separate window inside EFT, tabs would be better than sub-windows.
4. If you stick with sub-windows, why not have a "maximize" function to stick the window to the frame
5. in the top left item browser, why not have two tabs one for "all fittings" and one for "favorites"/"recently used"?
6. Add an option when r-clicking an item to "add to favorites" in addition to just "show info"
7. Shields show the "self-recharge time", but not the recharge rate with boosters on including any cumulative effects from rigs and/shield boost amplifiers
8. "Active Drones", "Boosters and Implants", and "projected effects" could be better placed in the large blank spot under the Fleet/Wing/suqad commander.
9. You should be notified if an update is available when you open the EFT and prompted to begin download or not. Currently, one must check the forum periodically to see if an update has come out.
These things would really take EFT to the next level I think. It's still a great program (and complicated to program/maintain I'm sure), but it does have a bit of a clunky feel to the interface ... and I'm saying that as an EVE player.
|
Quinn Keaveny
|
Posted - 2009.04.28 18:53:00 -
[3543]
Thank you for all your hard work making EFT the tool of choice.
I've run into the problem of importing skills through the API. The skills on different alts are not downloaded from the account even though I select them in the connection window. I've changed the API but still no joy. I only get the skills for one toon. Obviously I'm missing something. Any help? |
Thalene
|
Posted - 2009.04.28 22:22:00 -
[3544]
Found a bug (maybe). Cycle time and cap use armor gang links apply to capital armor rep. AFAIK they don't in game.
|
El Yatta
Mercenary Forces
|
Posted - 2009.04.28 22:56:00 -
[3545]
Good work as always Gripen.
BUG REPORT:
The skill bonuses for Subsystem skills appear to be incorrectly applied (at least for all 5 Proteus subsbystems, I have not tested the Tengu, Loki and Legion).
For the 5 gallente subsystem skills, a static bonus is being applied (as if the skills were permanently at level 1), instead of per level. Changing the skill levels in the character sheet does not affect the relevant ship and module attributes.
For example, say I have Augmented Plating, Covert Reconfig, Friction Extension, Powercore, and Interdiction subs fitted, I get 10% to armor HP, 5% to damage, 10% to scram/ruptor range, 5% to grid adn 5% to agility, STATIC. Changing my skill levels (to a more realistic level 4 for example) does not affect these bonuses to become 40%, 20%, 40%, 20% and 20%. It essentially makes EFT useless for coming up with proteus fits. _______________________________________________ Mercenary Forces |
Faranti Centro
Caldari 3M Enterprises
|
Posted - 2009.04.29 11:39:00 -
[3546]
Great utility Thanks Gripen.
How many characters can you have in EFT? I have 4 atm of my corpmates and wanted to help another corpie with some builds. I'm unable to add another character. If 4 is the max can you increase it?
|
penifSMASH
GoonFleet GoonSwarm
|
Posted - 2009.04.29 14:32:00 -
[3547]
EFT is incorrectly calculating optimal and falloff for ECM ships. For reference I'll give you my relevant skills and the in-game optimals versus EFT optimals when I'm in a Blackbird.
Frequency Modulation 3 Long Distance Jamming 3 Signal Dispersion 3 Caldari Cruiser 4
Blackbird Lows: Signal Distortion Amplifier II Signal Distortion Amplifier II Mids: 4x ECM - Spatial Destabilizer II Sensor Booster II 10mn MWD
In-game optimal: 69km (+64km falloff) EFT optimal: 90km (+46km falloff)
When there is only one SDA II: In-game optimal: 64km (+64km falloff) EFT optimal: 82km (+46km falloff)
|
Zitus
|
Posted - 2009.04.29 21:29:00 -
[3548]
Originally by: penifSMASH EFT is incorrectly calculating optimal and falloff for ECM ships. For reference I'll give you my relevant skills and the in-game optimals versus EFT optimals when I'm in a Blackbird.
Frequency Modulation 3 Long Distance Jamming 3 Signal Dispersion 3 Caldari Cruiser 4
Blackbird Lows: Signal Distortion Amplifier II Signal Distortion Amplifier II Mids: 4x ECM - Spatial Destabilizer II Sensor Booster II 10mn MWD
In-game optimal: 69km (+64km falloff) EFT optimal: 90km (+46km falloff)
When there is only one SDA II: In-game optimal: 64km (+64km falloff) EFT optimal: 82km (+46km falloff)
I aggree, I actually ran some numbers, calculating my my skills and modules and rigs and found that on a Falcon I can get 80+km optimal. I think theres a problem with the SDA II's in the fact that they arne't showing a stacking penalty.
Edit: Confirmed. SDA II's in EFT aren't bound by the stacking penalty as they are in the game.
|
Beezir Kaz
|
Posted - 2009.04.29 21:58:00 -
[3549]
Edited by: Beezir Kaz on 29/04/2009 21:59:45 I'm having some weird issues with cap stability in the latest version of EFT (not sure how long it's been like this). For instance, I set up a punisher build where I could perma-run everything stable at around 45% cap with my current skills. In game, however, cap is gone within 2m and isn't even stable with just two of the modules on.
Cap stability seems to be off even when it's stable in game... punisher with cold-gas arcjet, small armor rep ii, and 3x capacitor power relay should be stable at 41%, but in-game is 37.5%. Add 3 gatling pulse lasers and a j5b warp scram (ignoring NOS since in game seems to ignore it), I get almost 10m of cap in EFT but under 2m in game. Any clues on this one?
EDIT: Just realized this is the same issue as the previous post - EFT doesn't seem to be properly calculating stacking penalties. |
Jumanat
|
Posted - 2009.04.30 00:57:00 -
[3550]
Ack! Forgot one thing to add to the list above.
It would be awesome if you also had the ability to "browse" fittings by slot type.
Can't tell you how many times I've crammed a bunch of cool fittings onto my ship, then have just that one low slot, or mid/high that's empty and I just need something to put in that particular slot that only need 20 cpu or 24 Powergrid.
Would be cool if you could get all the fittings for that slot, sort them in ascending order of cpu/powergird need and shop for things that would fit.
|
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Krazemzar
Khaos Heavy Industries Unity Thru Aggression.
|
Posted - 2009.04.30 01:01:00 -
[3551]
Confirming the Signal distortion Amplifier bug, they are not getting a stacking penalty in EFT and they are ingame.
|
Rovad Algore
|
Posted - 2009.05.01 17:30:00 -
[3552]
An option to restore previously open windows (with positions and sizes) when starting could be very useful if you have to reopen EFT a lot.
Also a way to save current program state either with a save button or periodically every xx minutes in case of power failure or abnormal program termination.
|
Baelrun
|
Posted - 2009.05.01 22:56:00 -
[3553]
The blackbird bonus in EFT does not match the bonus in-game:
EFT: 15% bonus to ECM Target Jammer strength and 20% bonus to ECM Target Jammer optimal range per skill level.
In Game: 15% bonus to ECM Target Jammer strength per level 10% bonus to ECM Target Jammer optimal range and falloff per level.
b.
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neanderthol
|
Posted - 2009.05.01 23:14:00 -
[3554]
thxs
|
Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2009.05.02 13:55:00 -
[3555]
Just in case this has not been mentioned in the last 100+ pages ...
Under Vista, the character info is stored in: C:\Users\<username>\AppData\Local\VirtualStore\Program Files (x86)\EVE EFT\Characters\
Let My People Go |
Disintegrator
Minmatar GK inc.
|
Posted - 2009.05.02 23:51:00 -
[3556]
Pls can you make that ehp could be counted only for shields or armor and forgetting hull completely? :P
|
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.05.03 13:23:00 -
[3557]
New version uploaded.
Originally by: Disintegrator Pls can you make that ehp could be counted only for shields or armor and forgetting hull completely? :P
You can hover your mouse above shield and armor icons and there will be shield ehp and armor ehp shown in the tooltips.
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Jumanat
|
Posted - 2009.05.03 18:14:00 -
[3558]
Edited by: Jumanat on 03/05/2009 18:14:39 since I'm on a roll ....
A) "tracking speed" would be good to display, so you know if you can hit a frig or not.
B) under "change affecting skill" it would be awesome if the sub-menus were based on "cpu", "powergrid", "damage", "rate of Fire", "capacitor usage", etc. so you could find the skill that affects a particularlar aspect of the fitting.
Currently, you have to blindly blast away at the listed skills to find the ones that affect the stat you are concerned about.
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Disintegrator
Minmatar GK inc.
|
Posted - 2009.05.03 20:14:00 -
[3559]
Originally by: Gripen New version uploaded.
Originally by: Disintegrator Pls can you make that ehp could be counted only for shields or armor and forgetting hull completely? :P
You can hover your mouse above shield and armor icons and there will be shield ehp and armor ehp shown in the tooltips.
Whoa awesome!
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Freighter Jjoe
|
Posted - 2009.05.03 20:29:00 -
[3560]
Edited by: Freighter Jjoe on 03/05/2009 20:29:14 FEATURE REQUEST: Cap booster charge count (quantity of 800's etc in cargo).
Because this would tell us how really how long our cap would run(before the ship gets neuted anyway).
Best eve-tool ever.
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AymenB1
|
Posted - 2009.05.04 05:00:00 -
[3561]
After the Apocrypha expansion eft has become inaccurate with its cap stabilization, and the power/cpu readout. What's the deal with that?
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Umbra Vipera
|
Posted - 2009.05.04 06:45:00 -
[3562]
Edited by: Umbra Vipera on 04/05/2009 06:47:04 Edited by: Umbra Vipera on 04/05/2009 06:45:41 There is an issue with the Cheetah in version 2.10.3. It shows that there are only 18.75 GJ available when in fact there should be 187.5 GJ. That's with the All Level V character option selected.
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Orrono
Amarr
|
Posted - 2009.05.04 12:50:00 -
[3563]
I found a little bug. when there is no skill in training, EFT doesn¦t proberly download the character data and all skill are beeing reset to 0.
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Artibane
|
Posted - 2009.05.05 04:16:00 -
[3564]
Another bug I just found. The Loki Defensive subsystem in game has a powergrid bonus, the EFT subsystem does not. So it's short by 150 Pg
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mushi85
|
Posted - 2009.05.05 11:32:00 -
[3565]
Loving the tool, one thing that i'm sure others would like is an option to change to darker colours or make it negative so it's friendly to my eyes when I alt-tab out of game in a dark room. Oh god it burns...
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Tazuo
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Posted - 2009.05.05 18:23:00 -
[3566]
Edited by: Tazuo on 05/05/2009 18:26:10
Originally by: Orrono I found a little bug. when there is no skill in training, EFT doesn¦t proberly download the character data and all skill are beeing reset to 0.
That seems to be more of a problem that originates from how EVE handles paused skill training. I experienced this issue while my alts training was paused instead of stopped. If you remove all skills from the queue or continue skill training the problem will probably not occur. This issue is btw not limited to EFT, I had it with EVEMon too.
@Gripen EFT is the most useful tool ever created for all those addicted to EVE Online ;-) Keep up the good work!
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Pyro Zora
The Tuskers
|
Posted - 2009.05.06 18:57:00 -
[3567]
bump for the best 3rd party eve app. ------------------------------ Nublet Extremist Hard at Work. |
Roslyn
coracao ardente Triumvirate.
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Posted - 2009.05.06 20:19:00 -
[3568]
EFT does not work if the Arial font in Windows Vista x86 is corrupt. It gives a Send/Dont Send error at startup.
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ArmaTanker
|
Posted - 2009.05.08 08:20:00 -
[3569]
Edited by: ArmaTanker on 08/05/2009 08:25:59 Just want to say great program. I thought I found a bug but it was me who set up things wrong.
Thanks for a great program.
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Scara manga
|
Posted - 2009.05.08 14:15:00 -
[3570]
Armored Warfare Link - Passive Defence spells with an S not a C. It doesn t export to xml. Thanx for correction
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Anarr Vinjen
Amarr Estrale Frontiers
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Posted - 2009.05.09 05:05:00 -
[3571]
Edited by: Anarr Vinjen on 09/05/2009 05:05:23 Bugreport: version 2.10.3 i can't add rigs to falcon anymore,... haven't checked other ships...
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Arcane Carnage
D00M. Triumvirate.
|
Posted - 2009.05.09 11:41:00 -
[3572]
Originally by: Jumanat Edited by: Jumanat on 03/05/2009 18:14:39 since I'm on a roll ....
A) "tracking speed" would be good to display, so you know if you can hit a frig or not.
B) under "change affecting skill" it would be awesome if the sub-menus were based on "cpu", "powergrid", "damage", "rate of Fire", "capacitor usage", etc. so you could find the skill that affects a particularlar aspect of the fitting.
Currently, you have to blindly blast away at the listed skills to find the ones that affect the stat you are concerned about.
A) somthing along the lines of locking time would be good so you select a preset
B) this has annoyed me multiple times -
D00M - Triumvirate
[i like men 4 fanest <3 ****] - life lesson never logon drunk @ fanfest. |
Kismeteer
BGG
|
Posted - 2009.05.09 18:11:00 -
[3573]
Bug report:
EFT did not detect a missing requirement for Veldspar Crystals II. It does not show the Veldspar Processing requirements. (Fit to a retriever, have veldspar proc I, need IV) -- Kismeteer, carebear extraordinaire
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Roland Deschaines
Minmatar Esquires Of Questionable Intention
|
Posted - 2009.05.10 17:12:00 -
[3574]
The DPS graph seems to work erratically. It doesn't take into account Sig Radius / Sig Resolution. Also, sometimes there's unexplained sudden drops in DPS at certain ranges (not due to missiles, but I have no idea what's causing it). Also, when overheating, it shows only how long the modules can take it before being offlined, not how long before the rack overheats and all modules are disabled, which usually happens first.
Great app, love it, thanks so much.
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Tazuo
Caldari
|
Posted - 2009.05.10 22:17:00 -
[3575]
I am not able to verify this at the moment, but while fitting a Hulk, which is an Exhumer class vessel, I noticed that only the ore yield bonus given by the Exhumers skill seems to be factored in by EFT to calculate the ore yield/minute. But, as the description text of the Hulk states, while flying a Hulk one will receive the bonus from Exhumers as well as the bonus from the Mining Barge skill. It may be that I am missing something, but it seems to me that the yield calculated by EFT is too low when using a Hulk. All you have to decide is what to do with the time that is given to you. |
Warrio
GoonSwarm
|
Posted - 2009.05.10 22:32:00 -
[3576]
Originally by: Tazuo I am not able to verify this at the moment, but while fitting a Hulk, which is an Exhumer class vessel, I noticed that only the ore yield bonus given by the Exhumers skill seems to be factored in by EFT to calculate the ore yield/minute. But, as the description text of the Hulk states, while flying a Hulk one will receive the bonus from Exhumers as well as the bonus from the Mining Barge skill. It may be that I am missing something, but it seems to me that the yield calculated by EFT is too low when using a Hulk.
Since you need Mining Barge 5 to fly the ship EFT always considers you to have the skill when displaying yield. As such, if you fly a hulk and drop mining barge to 1 you will see no change. The yield is fine though. sXe |
Maire Devylin
Amarr Rule of Five The Junta
|
Posted - 2009.05.13 03:59:00 -
[3577]
I am noticing a discrepancy. My Sacrilege is showing an almost 7k difference in effective hit points between the EFT and the fitting screen in game. I have all the same modules and I am using my skills from in game. The EFT is showing a lot more HP than I am showing in game. Everything else is accurate aside from the effective hit points.
Is this a known issue? |
Tekani Sorinari
|
Posted - 2009.05.13 06:50:00 -
[3578]
I was wondering if anyone can confirm if the bonuses for the Harbinger are being applied as per how they work in the game. I don't have access to a Harbinger in game so cannot confirm myself.
The listed bonuses are: Battlecruiser Skill Bonus: 10% reduction in laser capacitor need and 5% bonus to laser damage per level.
I came across the situation where I was playing with gattling pulse laser IIs on the Harbinger. I was flicking between the "All Level V" character and my own character that has no laser or battlecruiser skills, and I noticed that the capacitor usage was not changing. I replaced the gattlings with Heavy Pulse Laser IIs and performed the same test, the cap usage was lowered as expected for max skills. I did the same for Mega Pulse Laser IIs and again the cap usage was not changed.
I just wanted to confirm that the Harbinger bonuses do actually apply to all lasers and EFT has a defect, or that it is a known issue and the description is incorrect and the bonus only applies to Medium class lasers.
Thanks for your time.
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Zaqar
Pator Tech School
|
Posted - 2009.05.13 10:46:00 -
[3579]
Originally by: Maire Devylin I am noticing a discrepancy. My Sacrilege is showing an almost 7k difference in effective hit points between the EFT and the fitting screen in game. I have all the same modules and I am using my skills from in game. The EFT is showing a lot more HP than I am showing in game. Everything else is accurate aside from the effective hit points.
Is this a known issue?
EFT calculates EHP differently to Eve. EFT uses an average resist whereas Eve uses the lowest. Skip back a couple of pages in this thread for details.
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Kaivaja
|
Posted - 2009.05.13 11:05:00 -
[3580]
If you want the same ehp numbers, create and use new damage profile in EFT: 100% against your weakest resistance and 0% against the other three damage types.
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Maire Devylin
Amarr Rule of Five The Junta
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Posted - 2009.05.13 11:09:00 -
[3581]
Thanks for the info. I tried looking through the thread for the answer, but it was last and I was half asleep. :)
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Nuts Nougat
Sniggerdly Pandemic Legion
|
Posted - 2009.05.13 14:18:00 -
[3582]
Dunno if anyone suggested this yet (lol 120 pages) but could we get a "time to jump out from <number> cap" timer in the cap tooltip for jump capables? ---
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Nova Satar
Annihilate.
|
Posted - 2009.05.13 16:02:00 -
[3583]
Looking forward to seeing the new nag changes on here!!!!!
gripen have my babies
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TimMc
Gallente Brutal Deliverance Blackguard Coalition
|
Posted - 2009.05.13 16:26:00 -
[3584]
Originally by: Nuts Nougat Dunno if anyone suggested this yet (lol 120 pages) but could we get a "time to jump out from <number> cap" timer in the cap tooltip for jump capables?
Thats an awesome idea. Something like a counter how long it takes to make a second jump would be great.
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Methicone
Amarr Annihilate.
|
Posted - 2009.05.14 13:55:00 -
[3585]
Yo,
Just an idea here, any chance you could add a small input box that we can type in how much dps is hitting the fitted ship. And then EFT can tell us how long the buffer/tank will last. (You all ready have to ability to change the proportion of dmg type)
I have put together a spreadsheet that works for buffer tanks only, but would be cool to have it within EFT.
- Meth
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Laarz
|
Posted - 2009.05.14 21:42:00 -
[3586]
Yeah I was just wondering if there will be a new version with the apocrypha 1.2 patch to include the Naglefar changes?
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SickSeven
The Undead Righteous Knights
|
Posted - 2009.05.15 03:56:00 -
[3587]
Yes, when do we get the Nag changes??
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Zaqar
Pator Tech School
|
Posted - 2009.05.15 07:00:00 -
[3588]
Ah, this again.
Shut up, and be patient.
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Tassill
Minmatar Divine Retribution Sons of Tangra
|
Posted - 2009.05.15 10:56:00 -
[3589]
Interdiction sphere launchers are not effected by the interdictor skill at the moment. No mater what level interdictor you have "show info" on the launcher shows a reactivation delay of 118 seconds. This should be reduced by 10% per level of interdictor.
Small bug but...
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Nova Satar
Annihilate.
|
Posted - 2009.05.15 12:43:00 -
[3590]
Originally by: Zaqar Ah, this again.
Shut up, and be patient.
*RUNS ROUND ROOM SCREAMING "UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE" COMPLETELY NAKED!!*
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Marietta Longbow
|
Posted - 2009.05.15 22:36:00 -
[3591]
a carrier displays 60km drone control range, not 180km drone control range. The ishtar and drone link augmentor work.
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Barakkus
|
Posted - 2009.05.15 23:03:00 -
[3592]
I would love to see the cap simulation from quickfit in eft. I stopped using quickfit when I discovered eft b/c how sucky java is for desktop apps. If that were added it would be the perfect fitting tool, and the only thing I miss from quickfit.
I love eft btw, been using it for couple years now...and I'm glad to see that Delphi is still used for something LOL. (I program in delphi for a living).
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Rollthor
|
Posted - 2009.05.16 11:20:00 -
[3593]
Hi there, i may have found an error in EFT. not sure though so that's why i post this:
I made a testfit for a CONDOR (cald.frig.) EFT says that i insufficient Power (+1%), which is wrong. Actually within game everything is fine. the fitting of which EFT says it's not possible, works in game just fine. Note that on my clone i have no Imps, so it shud work within EFT. Plus the Speed with the MWD turned on is shown at 3.2k wihtin EFT. the real ingame Speed is only a bit more than 1.2k.
To make sure i deleted the whole Folder, and reinstalled (b4 i made a copy of /characters/ so i wud not have to set it up again).
CONDOR Fit:
[Condor, PVP] LOWS: Inertia Stabilizers II
MIDS: Catalyzed Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I
HIGHS: 'Malkuth' Rocket Launcher I, Thorn Rocket 'Malkuth' Rocket Launcher I, Thorn Rocket Small 'Knave' I Energy Drain
RIGS: Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
So what is wrong here? Is this an Issue with EFT or was it my fault (howsoever)?
TX anyways. After all if this can be fixed i may start using EFT coz i think it is some great Code u've written there!
regards
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Topain Ndeath
|
Posted - 2009.05.16 14:39:00 -
[3594]
Edited by: Topain Ndeath on 16/05/2009 14:41:20 Got an issue where I cannot import my Char info. I enter the userID and API and hit connect and it tells me I need to enter the userID parameter for auth..yea ..um...I did LOL
Is there something I am missing?
<EDIT> NVM I am an idiot! I found what it was looking for.
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Don Lassini
|
Posted - 2009.05.16 15:21:00 -
[3595]
Possible bug in EFT....
While making damage tables for Projectile weapons, I ran into something which I believe is a bug in EFT (I use EFT to verify the numbers I've calculated, and ran into differences).
To see this error, do the following: 1) Create a ship fitting with a ship which does NOT give any turret bonuses at all (no RoF, DAM etc.) - e.g. a Bestower. 2) Fit that ship with one "Dual 650mm Repeating Artillery I". 3) Fit that weapon with an EMP crystal (which is default). 4) Select the character "[Without skills]".
The volley damage is reported by EFT as being 108, and the total DPS is reported as being 14.1. If I divide the volley damage with the DPS, I should get the RoF.
But 108/14.1 is ~7,5696, and not 7.5 as expected. The DPS listed should have been 108/7.5 or 14.4.
This is deviation of about 2 per cent.
If you try another ship with no projectile bonuses, e.g. an Apocalypse with 8x "Dual 650mm Repeating Artillery I", you get volley damage 860 and DPS 112.8 - which gives a RoF of ~7,6241 which is about 1,5 per cent off.
This has been tested with EFT 2.9.1.
Note that I've only verified this for Projectile weapons; as far as I can see, laser weapons calculate just fine. I have not yet looked into missile or hybrid weapons.
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Zaqar
Pator Tech School
|
Posted - 2009.05.16 17:54:00 -
[3596]
Originally by: Don Lassini stuff
EFT rounds the DPS to the nearest whole number, and you are working backwards from there.
Volley: 44 x 2.4442 = 107.5448 - EFT rounds up to 108
DPS: 107.5448 / 7.5 = 14.339306 - EFT rounds down to 14.3, which is what my EFT shows when I mouseover the DPS figure. (dunno why you are seeing 14.1)
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Myestra Popovich
Caldari
|
Posted - 2009.05.17 04:50:00 -
[3597]
i had a suggestion that would make EFT extremely helpful for wormhole explorers/pvpers. what im think is a specific option that allows to apply all the specific wormhole system effects to your EFT ship (found at: http://dl.eve-files.com/media/0903/WHThingie_0.52.zip)... so when entering a new WH system u could quickly put the Locus signature into EFT, and see what sort of results are going to happen to your ship. I know its relatively simple math to do -50% targeting range in your head and everything, but some systems have quite a few affects on your ship which can be annoying to look up, especially when it comes to resists.
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Josorna
|
Posted - 2009.05.17 19:10:00 -
[3598]
Originally by: Don Lassini Text
As said before, it rounds to nearest, which gives that 14.3. And why you're seeing only 14.1, is because you have Include reload time in DPS calculations checked in options.
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Don Lassini
|
Posted - 2009.05.17 21:55:00 -
[3599]
Originally by: Josorna
Originally by: Don Lassini Text
As said before, it rounds to nearest, which gives that 14.3. And why you're seeing only 14.1, is because you have Include reload time in DPS calculations checked in options.
Thank you thank you thank you thank you! That was it.... damn, I've spent a long time trying to figure out if I'd missed something. And that explains why my formulas worked for lasers.... no reload time.... :-)
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.05.17 23:35:00 -
[3600]
Apocrypha 1.2 version available.
Originally by: Anarr Vinjen i can't add rigs to falcon anymore,... haven't checked other ships...
Install a new copy of EFT. Such issues may arise when mixing *.dat files from different versions (you need to replace every file even if their size didn't changed from previous version).
Originally by: Roland Deschaines The DPS graph seems to work erratically. It doesn't take into account Sig Radius / Sig Resolution. Also, sometimes there's unexplained sudden drops in DPS at certain ranges (not due to missiles, but I have no idea what's causing it). Also, when overheating, it shows only how long the modules can take it before being offlined, not how long before the rack overheats and all modules are disabled, which usually happens first.
DPS graph do take into account signature radius and resolution. Drops in DPS can came from drone range or web\painter optimal ranges. When rack heat reaches maximum level modules are taking damage at every cycle - not disabled all together.
Originally by: Barakkus I would love to see the cap simulation from quickfit in eft.
Implementing capacitor simulation in the way it was done in Quickfit would require a very clumsy interface. Also it is a very inconvenient to use while I can't see any advantages such simulation could give.
Originally by: Rollthor Plus the Speed with the MWD turned on is shown at 3.2k wihtin EFT. the real ingame Speed is only a bit more than 1.2k.
Looking at this huge speed difference may I suggest that ingame you have Cold-Gas I Arcjet Thrusters fitted which are afterburners and not an MWD.
Originally by: Myestra Popovich i had a suggestion that would make EFT extremely helpful for wormhole explorers/pvpers. what im think is a specific option that allows to apply all the specific wormhole system effects to your EFT ship
This is planned.
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Cagot
Spelunkers
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Posted - 2009.05.18 00:27:00 -
[3601]
OK, I'm a bonehead and can't get started with EFT. Please point me the right way.
I did the following:
1. Download EFT 2.10.4 2. Unpack to the default subdirectory 3. Read FAQ.txt 4. Click on EFT.exe 5. Brought up the character screen 6. Create new character "Cagot" and select it off the drop-down 7. Clicked Import 8. Gave it the user ID and limited API that I'd generated half an hour earlier 9. Clicked "Cagot" when it showed that and my two alts 10. Clicked "Save userID and API key for this char", then OK 11. Checked "Skills" and opened "Drones". They're all at 0 (and mine aren't).
What did I leave out? Or where did I go wrong?
Thanks...
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BlindBleu
Gallente Freedom-Technologies
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Posted - 2009.05.18 01:39:00 -
[3602]
Originally by: Gripen Apocrypha 1.2 version available.
Originally by: Anarr Vinjen i can't add rigs to falcon anymore,... haven't checked other ships...
Install a new copy of EFT. Such issues may arise when mixing *.dat files from different versions (you need to replace every file even if their size didn't changed from previous version).
Originally by: Roland Deschaines The DPS graph seems to work erratically. It doesn't take into account Sig Radius / Sig Resolution. Also, sometimes there's unexplained sudden drops in DPS at certain ranges (not due to missiles, but I have no idea what's causing it). Also, when overheating, it shows only how long the modules can take it before being offlined, not how long before the rack overheats and all modules are disabled, which usually happens first.
DPS graph do take into account signature radius and resolution. Drops in DPS can came from drone range or web\painter optimal ranges. When rack heat reaches maximum level modules are taking damage at every cycle - not disabled all together.
Originally by: Barakkus I would love to see the cap simulation from quickfit in eft.
Implementing capacitor simulation in the way it was done in Quickfit would require a very clumsy interface. Also it is a very inconvenient to use while I can't see any advantages such simulation could give.
Originally by: Rollthor Plus the Speed with the MWD turned on is shown at 3.2k wihtin EFT. the real ingame Speed is only a bit more than 1.2k.
Looking at this huge speed difference may I suggest that ingame you have Cold-Gas I Arcjet Thrusters fitted which are afterburners and not an MWD.
Originally by: Myestra Popovich i had a suggestion that would make EFT extremely helpful for wormhole explorers/pvpers. what im think is a specific option that allows to apply all the specific wormhole system effects to your EFT ship
This is planned.
How do you use the DPS graph. When I select new DSP Graph it is blank. Every Plan lasts until the first shot is fired. "I have a Plan, a good one." Generally means it is not. If Yellow it get a Fellow Killed |
Kevin Davis
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Posted - 2009.05.18 01:41:00 -
[3603]
Originally by: Cagot OK, I'm a bonehead and can't get started with EFT. Please point me the right way.
I did the following: : : : Thanks...
I have been using EFT since 2.8.1. I haven't used it since a few days after I upgraded to 2.10.1 upgrade. I used it again today and tried to update my character by importing it through the API and it zeroed my skills. Characters that have not been updated still have their old stats.
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Cagot
Spelunkers
|
Posted - 2009.05.18 02:36:00 -
[3604]
Originally by: Kevin Davis
I have been using EFT since 2.8.1. I haven't used it since a few days after I upgraded to 2.10.1 upgrade. I used it again today and tried to update my character by importing it through the API and it zeroed my skills. Characters that have not been updated still have their old stats.
Thanks for the response. I'm glad to hear it's probably not just me. Perhaps CCP switched around the API dump again.
I'll try entering everything by hand... now's the time I wonder whether becoming a skill collector was all that smart!
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steave435
Caldari SniggWaffe
|
Posted - 2009.05.18 08:04:00 -
[3605]
Originally by: Cagot
Originally by: Kevin Davis
I have been using EFT since 2.8.1. I haven't used it since a few days after I upgraded to 2.10.1 upgrade. I used it again today and tried to update my character by importing it through the API and it zeroed my skills. Characters that have not been updated still have their old stats.
Thanks for the response. I'm glad to hear it's probably not just me. Perhaps CCP switched around the API dump again.
I'll try entering everything by hand... now's the time I wonder whether becoming a skill collector was all that smart!
I had a similar problem a while ago. The soloution I got from ccp when I petitioned it (since it didn't work in evemon either) was to pause the skill I was training on my other char on that account and start training one on the character I had issues with for a few seconds and then switch back. Worked for me.
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Riksha San
|
Posted - 2009.05.18 09:09:00 -
[3606]
Can you add something like this in future versions of eft:
Adding to projected effects not only modules, but whole setups. For example, i want see how my logist boost tanking, or my ewar ship decrease enemy's ship characteristics.
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Cagot
Spelunkers
|
Posted - 2009.05.18 21:06:00 -
[3607]
Originally by: steave435
I had a similar problem a while ago. The soloution I got from ccp when I petitioned it (since it didn't work in evemon either) was to pause the skill I was training on my other char on that account and start training one on the character I had issues with for a few seconds and then switch back. Worked for me.
Interesting - that would fit my case... my alt is busily studying scanning to serve as my backup in a wormhole. I've finished inputting my skills by hand, but will remember this for next time.
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Mr M
Legion of Illuminated Social Rejects
|
Posted - 2009.05.18 21:12:00 -
[3608]
Originally by: steave435 I had a similar problem a while ago. The soloution I got from ccp when I petitioned it (since it didn't work in evemon either) was to pause the skill I was training on my other char on that account and start training one on the character I had issues with for a few seconds and then switch back. Worked for me.
Same problem here, started and paused the skills on the character and everything worked fine.
EVEgeek|Eden Underground Radio |
sirris819
|
Posted - 2009.05.19 16:15:00 -
[3609]
I get the following error when i enter my character information:
Error: Must provide userID parameter for authentication.
There was a patch during downtime last night. But, this is my first time using the program, SO I'm thinking it is more likely something im doing wrong. I enter my user ID as i do to enter the game client and eve sight, and used a new API key.
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blomer
|
Posted - 2009.05.19 18:56:00 -
[3610]
Originally by: sirris819 I get the following error when i enter my character information:
Error: Must provide userID parameter for authentication.
There was a patch during downtime last night. But, this is my first time using the program, SO I'm thinking it is more likely something im doing wrong. I enter my user ID as i do to enter the game client and eve sight, and used a new API key.
The user ID is above the API key: I believe its 7 digits long, like "123467". It is NOT your logon name.
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CommmanderInChief
Comply Or Die
|
Posted - 2009.05.19 22:01:00 -
[3611]
Edited by: CommmanderInChief on 19/05/2009 22:01:25 Can i asked what the 'All level 5' is? its either that or no skills? How do i get EFT to use myskills? I imported my API etc and that worked fine.. Also why is there no faction/officer available to choose? Sorry if i missed anything and im just being thick...
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Kouran Darkblade
Caldari Dark Circle Enforcement
|
Posted - 2009.05.21 03:17:00 -
[3612]
Originally by: CommmanderInChief Edited by: CommmanderInChief on 19/05/2009 22:01:25 Can i asked what the 'All level 5' is? its either that or no skills? How do i get EFT to use myskills? I imported my API etc and that worked fine.. Also why is there no faction/officer available to choose? Sorry if i missed anything and im just being thick...
All level five is a default character with all skills at level 5, to get your skills into EFT click 'view' then 'character editor' then create new character and load in your API to that character, you may have loaded oyur data into the all level 5 character. for faction and officer modules, select the type of module your after, shield boosters for example, and down the bottom left underneath the list of modules there should be the options 'faction' 'complex' and 'commander' if there are any of those modules available for the selected type of module you can view them by clicking on 'faction' or whatever. Hope this helps, im hopeless at explaining things.
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Adolar Kron
Meltd0wn
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Posted - 2009.05.21 09:47:00 -
[3613]
report: There are differences in targeting range of the rokh between EFT and TQ.
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Zaqar
Pator Tech School
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Posted - 2009.05.21 12:19:00 -
[3614]
Originally by: Adolar Kron report: There are differences in targeting range of the rokh between EFT and TQ.
nope, 90km in both
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Steely Dhan
Perkone
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Posted - 2009.05.22 09:04:00 -
[3615]
Not sure if this bug has been reported yet but Heavy electron and heavy ion blasters specs are the wrong way around when trying to fit them. They show correct in market group.
i.e I can fit 3 T2 heavy electron's t2 but not 3 T2 ion's.... should be the other way around.
cheers, love the prog.
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Qui Shon
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Posted - 2009.05.22 09:11:00 -
[3616]
Originally by: Steely Dhan Not sure if this bug has been reported yet but Heavy electron and heavy ion blasters specs are the wrong way around when trying to fit them. They show correct in market group.
i.e I can fit 3 T2 heavy electron's t2 but not 3 T2 ion's.... should be the other way around.
cheers, love the prog.
That's the correct way. Neutron > Ion > Electron, Neutrons being the hardest to fit and electron the easiest.
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Steely Dhan
Perkone
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Posted - 2009.05.22 11:02:00 -
[3617]
Originally by: Qui Shon
Originally by: Steely Dhan Not sure if this bug has been reported yet but Heavy electron and heavy ion blasters specs are the wrong way around when trying to fit them. They show correct in market group.
i.e I can fit 3 T2 heavy electron's t2 but not 3 T2 ion's.... should be the other way around.
cheers, love the prog.
That's the correct way. Neutron > Ion > Electron, Neutrons being the hardest to fit and electron the easiest.
Oh damn you are correct, I got electron and neutron as same thing.
Apologies.
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Samurayo
Cor Stellium
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Posted - 2009.05.23 00:09:00 -
[3618]
Gripen, very good job, man!
One thing I canÆt figure out is how to import XML fit file. If anyone had this problem before and got an answer I apologize for asking about it again.
So how do you do it?
I go to File > Import fit from XMLà, empty window opens with æRefreshÆ (highlighted) and æImport, deleteÆ (grayed-out), nothing in the window.
I Managed to Export a ôtest fitö in to XML but now I canÆt import it back to the program. I tried placing the exported *.xml file in to main dir, and every subfolder I could find thereà nothing worked.
Why not take a screenshot and be done with it?... Got tired of taking screenshots ;)
Thanks in advance
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Thercon Jair
Minmatar Nex Exercitus Skunk-Works
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Posted - 2009.05.23 13:37:00 -
[3619]
Error in the programme EFT 2.10.4:
The warp disruptor II module is affected by the triage mode of the carrier (in this case, nidhoggur), and is stated to use 375000GJ/s cap when in triage mode and 1875000GJ per cycle... Real men do it the hard way: fly Minmatar! |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.05.23 14:41:00 -
[3620]
to Samurayo
For EVE or EFT to be able to import fit from XML file it must be saved to the <MyDocuments>\EVE\fittings where <MyDocuments> is "C:\Documents and Settings\<UserName>\My Documents" in case of XP or "C:\Users\<UserName>\Documents" for Vista.
This path should be default for exporting fit to XML but it is possible that there would be no "fittings" folder because EVE does not create one until some fit exported from the game.
In the next EFT version such case will be handled and "fittings" folder created if it doesn't exist so default saving location will be correct.
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SAI Peregrinus
Caldari Queens of the Stone Age Rote Kapelle
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Posted - 2009.05.23 17:47:00 -
[3621]
EFT under WINE gives the following error when trying to drag a module from one ship to the projected effects field of another ship: fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
Could you add a way to turn off the alpha when dragging ship-to-ship? Make it work like dragging from the itembrowser, since that works properly. This is needed since the itembrowser does not add pilot skills or ship bonuses.
I've voted for the bug at winehq: http://bugs.winehq.org/show_bug.cgi?id=17319 Other linux/mac users, please do the same.
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Axearm Thunk'um
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Posted - 2009.05.23 21:07:00 -
[3622]
Originally by: Cagot OK, I'm a bonehead and can't get started with EFT. Please point me the right way.
I did the following:
1. Download EFT 2.10.4 ... 11. Checked "Skills" and opened "Drones". They're all at 0 (and mine aren't).
What did I leave out? Or where did I go wrong?
Originally by: steave435
The soloution I got from ccp...was to pause the skill I was training on my other char on that account and start training one on the character I had issues with for a few seconds and then switch back. Worked for me.
This. It worked for me as well.
Thanks a million
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TheDoctorUK
Gallente BSC LEGION Executive Outcomes
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Posted - 2009.05.24 00:41:00 -
[3623]
When will EFT get a installer? That whould be nice, and when theres a update a auto patcher? Theres plenty of software installers out there all you need is it to make a folder in programme files and a shortcut in the start menu.
I like to keep things tidy lol :P
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Steely Dhan
Perkone
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Posted - 2009.05.24 04:27:00 -
[3624]
Not sure what I am doing wrong here, firstly I notice thas activating cloak doesn't turn of mwd like it used to but also I notice when I add a Zor's Hyperlink to my character I do not get an increase in speed. Could someone try that out for me?
cheers on a great prog. |
Laryk
Oedipus Complex
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Posted - 2009.05.24 12:15:00 -
[3625]
I have been using an old version of EFT for the longest time. Decided to download the new version, extracted it to a new folder, and when I try to run it I get an 'Invalid File Name Error' followed by some others. Cant operate program after clicking through errors. Any thoughts. Also, only downloaded from the links listed at top post.
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IllRAZORllI
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Posted - 2009.05.24 22:13:00 -
[3626]
hey there i have an issue with EFT. i noticed that there is a couple of skills missing and they are as follows;
nanite operation nanite Interfacing
i just noticed these as i am about to train them and would like to know the effect they will have on my ship loadouts, could this issue be fitted for the next patch please?
Thank you IIIRAZORIII
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Digital Jedi
Caldari Umbrella Corporation Inc. Diligentia Facundia Wing
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Posted - 2009.05.24 23:30:00 -
[3627]
Edited by: Digital Jedi on 24/05/2009 23:30:36 Heya...
Using Windows 7 x64 + EFT 2.10.4...
Clicking on Help-->About...
Clicking on the links is suppose to open a web browser to the link. However IE doesn't appear. Instead it opens multiple IE instances (iexplore.exe) and they can not be killed. Have to reboot in order to clear the instances.
.dj
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Yuuzhan'Tar
Minmatar Brutor tribe
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Posted - 2009.05.25 09:14:00 -
[3628]
I am using EFT to play with an Absolution setup, but the armor resists it returns is completely off. I have imported my skills, and rechecked that my correct skills are listed. It seems like it returns values as if I had lvl5 skills.
Even tried deleting the char, and making a new one.
Anyone experiencing the same, or know how to sort it out? --
Fear accompanies the possibility of death, calm sheperds its certainty. |
Zies Moherrin
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Posted - 2009.05.25 17:16:00 -
[3629]
Originally by: Yuuzhan'Tar Anyone experiencing the same, or know how to sort it out?
It's not a bug, read the FAQ.txt before you post here. In order to get the Command Ships skill, you have to get BCruisers to lvl 5, so since that is the only way you would run the Absolution, it does assume you have Lvl 5 BCruiser. Same for any ships that require lvl 5 of a skill and recieve a bonus from that skill.
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Zaqar
Pator Tech School
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Posted - 2009.05.25 18:26:00 -
[3630]
Originally by: IllRAZORllI hey there i have an issue with EFT. i noticed that there is a couple of skills missing and they are as follows;
nanite operation nanite Interfacing
i just noticed these as i am about to train them and would like to know the effect they will have on my ship loadouts, could this issue be fitted for the next patch please?
Thank you IIIRAZORIII
These skills have no effect on the stats of any ship or module, so I would not expect to see them in EFT.
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IllRAZORllI
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Posted - 2009.05.25 19:07:00 -
[3631]
Originally by: Zaqar
Originally by: IllRAZORllI hey there i have an issue with EFT. i noticed that there is a couple of skills missing and they are as follows;
nanite operation nanite Interfacing
i just noticed these as i am about to train them and would like to know the effect they will have on my ship loadouts, could this issue be fitted for the next patch please?
Thank you IIIRAZORIII
These skills have no effect on the stats of any ship or module, so I would not expect to see them in EFT.
Hey there sorry if i'm being noob but how does a increased recharge time and a increased armour repair amount per level not have any effect, could you please explain.
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Zaqar
Pator Tech School
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Posted - 2009.05.25 19:21:00 -
[3632]
Both of those skills relate to nanite repair paste, which is used to repair modules damaged by overheating. The skills do not affact armour repairers or any ship or module.
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2009.05.25 19:35:00 -
[3633]
Downloaded EFT, opened nag for fitting it, noticed that EFT does not take DPS anymore from capital artillery, only drones and citadels. Captial autocannons work as they should.
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Arnie Kurkashin
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Posted - 2009.05.27 11:47:00 -
[3634]
Edited by: Arnie Kurkashin on 27/05/2009 11:54:23 hi there,
just tried some loadout for a drake, 5 heavy missile launchers and 2 assault launchers. Without bay loading rig i get 186 dps total missile damage, with the bay loading rig which is supposed to give 10% rof bonus i get 188 dps? If i calculated right i should surpass 200 dps? Same happens when i put in the Warhead Catefaction rig.
Does anyone know if this is buggy? i am using EFT 2.10.2
P.s. it might be my 4 BCSII in the low slot which get penalized together with the rig as they affect the same attributes?
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Neoptolomeus
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.05.27 15:05:00 -
[3635]
Edited by: Neoptolomeus on 27/05/2009 15:12:46 Edited by: Neoptolomeus on 27/05/2009 15:05:36 Yes Arnie.
It is penalized.
Maybe found a bug, kinda one that suxs.
The Fitting Pannel is divided in 3 sections right? #1) Where you can type and search for itens. #2) A full list of modules divided by category #3) A list of all the modules that either:
#3a) contain the 3 or more letters you searched for using the #1 option OR #3b) a list of all the modules inside the category you were looking for.
Between section #2 and #3 there's a line you can put up and down to adjust how much space you want each one to cover. If you drag it all up, it will make the list section go away. And the worst is, that even when closing EFT and re-opening, IT STILL WON'T SHOW IT!
So basically i am left with the option of all the time i want to do a setup i need to go to a common version of the module, right-click it and select "Open Market Group". (e.g: if i want to place the best t1 cruise launcher in my raven [assuming idk which one is it, although OF COURSE everyone knows it] i have to go to section #1 write cruise missile launcher, so it can show me the "Cruise Missile Launcher II" and then go to "Open Market Group" and search the best t1 cruise launcher, which is XT-9000 (...)
So now i am left with the sad option of having ot re-install EFT hoping it will work once reinstalled. (Altough OFC i will save all setups b4 i do it).
P.S: Don't try this at home kids. You will find yourself in a very sad situation where u ll need to re-install EFT.
P.S#2: Is there another place i should post this reply?
P.S#3: If you still reading this, you are a dedicated person. --- Best Regards, Fly Safe, GodSpeed or Happy Hunting, Neoptolomeus -- CEO AQUILA VICTRIX -- |
Zaqar
Pator Tech School
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Posted - 2009.05.27 17:16:00 -
[3636]
Originally by: Arnie Kurkashin Edited by: Arnie Kurkashin on 27/05/2009 11:54:23 hi there,
just tried some loadout for a drake, 5 heavy missile launchers and 2 assault launchers. Without bay loading rig i get 186 dps total missile damage, with the bay loading rig which is supposed to give 10% rof bonus i get 188 dps? If i calculated right i should surpass 200 dps? Same happens when i put in the Warhead Catefaction rig.
Does anyone know if this is buggy? i am using EFT 2.10.2
P.s. it might be my 4 BCSII in the low slot which get penalized together with the rig as they affect the same attributes?
Yup, they are penalized together with the BCS. However, the highest percentage in the stack gets the 100% effectiveness, the 2nd highest 87% etc., so if you added a T2 calefaction that gives a 15% damage bonus (higher than the BCS) you'll see a fairly significant dmg increase.
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underwoodr
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Posted - 2009.05.27 18:41:00 -
[3637]
Hi there, not sure if this has been posted before but i have a "bug" I cannot edit any fittings for the Falcon, Anything i try to add to the fitting just wont go, if i try dragging the item to the appropiate slot i get a little white circle with a line through it, Using the latest version 2.10.4, tried reinstalling it, same problem, using Vista home premium 32bit, if that helps, Thanks Underwoodr
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Taff Reaper
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Posted - 2009.05.28 09:05:00 -
[3638]
Hello,
1. In eve the manticore has special abilities allowing it to fit trop launchers, eft only allows cruise launchers to be fitted otherwise cpu and power go through the roof.
2. In eve you are able to fit 3 torp launchers and 1 bomb launcher, eft only allows 2 launcher and 1 bomb launcher.
3. When changing my shield compensation skills i donÆt get the extra hardening percentage increase???
Still a great tool, I love spending hors getting paid tweaking my fitting try to get as much dps and tank as possible while trying to maintain cap stability.
EFT has aloud me to fit my raven so that when facing a ganked meggy I come out with 70% shield when the victim is in structure
Love to see the little problems removed for the next upgrade
my eft current version is 2.10.4
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Dunclown McClown
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Posted - 2009.05.28 12:11:00 -
[3639]
Edited by: Dunclown McClown on 28/05/2009 12:13:49 Hi,
I somehow lost all my ship setups and imported characters. I had my 2 buddies added so i could setup some ships for them. I had a ****load of setups for them and for myself already added. I started up the program today and i lost everything :(. Anyway to get them back? Already put hours of work into it..... :(
-edit- even my "all lvl 5" character is gone :S
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Hiphopopotamus
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Posted - 2009.05.29 11:37:00 -
[3640]
Originally by: Neoptolomeus Between section #2 and #3 there's a line you can put up and down to adjust how much space you want each one to cover. If you drag it all up, it will make the list section go away. And the worst is, that even when closing EFT and re-opening, IT STILL WON'T SHOW IT
have you tried changing the config.ini or grab the download again and use the original config.ini? |
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Rhen Ayase
Imperial Crusade Syndicate
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Posted - 2009.05.30 22:06:00 -
[3641]
Originally by: Neoptolomeus Edited by: Neoptolomeus on 27/05/2009 15:12:46 So basically i am left with the option of all the time i want to do a setup i need to go to a common version of the module, right-click it and select "Open Market Group". (e.g: if i want to place the best t1 cruise launcher in my raven [assuming idk which one is it, although OF COURSE everyone knows it] i have to go to section #1 write cruise missile launcher, so it can show me the "Cruise Missile Launcher II" and then go to "Open Market Group" and search the best t1 cruise launcher, which is XT-9000 (...)
and thus far i always thought the arbalest ones are the best t1 launchers :( -------------------------------------- Slave and Property of Kathryn Dougans. |
Scarlet's Sister
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Posted - 2009.06.01 12:56:00 -
[3642]
Originally by: underwoodr Hi there, not sure if this has been posted before but i have a "bug" I cannot edit any fittings for the Falcon, Anything i try to add to the fitting just wont go, if i try dragging the item to the appropiate slot i get a little white circle with a line through it, Using the latest version 2.10.4, tried reinstalling it, same problem, using Vista home premium 32bit, if that helps, Thanks Underwoodr
You must still have more than one missile launcher fitted. The latest changes took a launcher hardpoint away, thus if you have an "old" Falcon fit with two launchers it won't let you change anything till you fix that.
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Scarlet's Sister
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Posted - 2009.06.01 12:57:00 -
[3643]
Originally by: Taff Reaper Edited by: Taff Reaper on 28/05/2009 11:09:44 3. When changing my shield compensation skills i donÆt get the extra hardening percentage increase???
Shield compensation only affects hardeners that are passive, i.e. you need to switch a hardener off.
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Mad Fester
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Posted - 2009.06.01 23:13:00 -
[3644]
hi there, why are the info¦s of EFT are so different to the "real" eve-fitting? following EFT my BS is capstable in eve my ship runs out of energy after 1:12. is it possible that i configure something wrong in EFT?
LG Mad Fester
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White soul
Amarr Viziam
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Posted - 2009.06.02 17:56:00 -
[3645]
Just a small bug i encountered
Had a small issue with the following fitout. Copyied it in full i.e to clipboard When it loaded it wasnt
Quote: [Claw, Classic] Small Armor Repairer II 200mm Reinforced Rolled Tungsten Plates I Magnetic Plating II Damage Control II
1MN MicroWarpdrive II Faint Epsilon Warp Scrambler I
200mm AutoCannon II, Republic Fleet EMP S Standard Missile Launcher I, Sabretooth Light Missile /OFFLINE 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Opened EFT, loaded fitout
Changed char from without skills -> my main
But it wasnt taking into account the standard Missle launcher I powergrid & cpu in totals on top right.
But had correct cpu/pg after the item itself.
Adding / removin the module fixes it.
When you have to kill a man it costs nothing to be polite.
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Hawk Zor
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.06.02 18:14:00 -
[3646]
EFT- http://img197.imageshack.us/img197/1488/efttempesth.jpg Real- http://img218.imageshack.us/img218/2825/20090602085259.jpg If I turned off sensor booster then the range is correct. Please fix this bug.
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UKDane
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Posted - 2009.06.02 21:24:00 -
[3647]
I just noticed the stealth bomber is still treated as a cruise missile ship, not as a torp ship. Just thought i'd mention it in case no-one has.
UKDane
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Rilwar
BlackStar Industrial
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Posted - 2009.06.03 01:18:00 -
[3648]
Originally by: UKDane I just noticed the stealth bomber is still treated as a cruise missile ship, not as a torp ship. Just thought i'd mention it in case no-one has.
UKDane
Download the newest version.
Mitnal was here. |
Mexbrutor
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Posted - 2009.06.03 13:53:00 -
[3649]
Originally by: Samurayo Gripen, very good job, man!
One thing I canÆt figure out is how to import XML fit file. If anyone had this problem before and got an answer I apologize for asking about it again.
So how do you do it?
I go to File > Import fit from XMLà, empty window opens with æRefreshÆ (highlighted) and æImport, deleteÆ (grayed-out), nothing in the window.
I Managed to Export a ôtest fitö in to XML but now I canÆt import it back to the program. I tried placing the exported *.xml file in to main dir, and every subfolder I could find thereà nothing worked.
Why not take a screenshot and be done with it?... Got tired of taking screenshots ;)
Thanks in advance
Originally by: Gripen to Samurayo
For EVE or EFT to be able to import fit from XML file it must be saved to the <MyDocuments>\EVE\fittings where <MyDocuments> is "C:\Documents and Settings\<UserName>\My Documents" in case of XP or "C:\Users\<UserName>\Documents" for Vista.
This path should be default for exporting fit to XML but it is possible that there would be no "fittings" folder because EVE does not create one until some fit exported from the game.
In the next EFT version such case will be handled and "fittings" folder created if it doesn't exist so default saving location will be correct.
I didn't see wether Samurayo fixed his by adding a folder named 'fitting'but I have that folder set up in the correct place in "My Documents" etc but when I try to import to EFT I get a window showing the fitting but are all prefixed with red 'x's' and only the refresh button is available.
Cannot work this one out.
Thanx for your continuing help with this great app Gripen. |
Bombyx
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Posted - 2009.06.03 15:35:00 -
[3650]
I've problem with current version (2.10.4) When I fitt my hyperion in-game, the game tells me that I've more than 21k powergrid, but in EFT with my skill imported, i've only 19k... and eft says that i'm cap stable at 53 % and the game 33 %... is there a bug ? it's a bit annoying...
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Steely Dhan
Perkone
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Posted - 2009.06.03 17:06:00 -
[3651]
Originally by: Bombyx I've problem with current version (2.10.4) When I fitt my hyperion in-game, the game tells me that I've more than 21k powergrid, but in EFT with my skill imported, i've only 19k... and eft says that i'm cap stable at 53 % and the game 33 %... is there a bug ? it's a bit annoying...
As far a stability do you have same ammo ingame as EFT? Have you imported your character skill lately? |
c0iler
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Posted - 2009.06.03 22:30:00 -
[3652]
hello,
first off, great programm.
I found a small mistake though.... The damage modifiers on the 425mm raigun II should be the same as the caldari navy 425mm railgun. However the dps shown on the output is significantly lower for the caldari navy 425mm railguns.
Hope you guys can fix this,
Cheers!
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SkinGrapht
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Posted - 2009.06.04 05:17:00 -
[3653]
anyone else having an issue of eft pulling via API and resetting the character to all 0's? it still pulls skills for my other characters just not this one. EVEMon doesn't seem to have a problem with this character or the api for it either.
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Bombyx
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Posted - 2009.06.04 12:17:00 -
[3654]
Originally by: Steely Dhan
Originally by: Bombyx I've problem with current version (2.10.4) When I fitt my hyperion in-game, the game tells me that I've more than 21k powergrid, but in EFT with my skill imported, i've only 19k... and eft says that i'm cap stable at 53 % and the game 33 %... is there a bug ? it's a bit annoying...
As far a stability do you have same ammo ingame as EFT? Have you imported your character skill lately?
1) Yes, i've same ammo in EFT and In-Game. 2) yes, i've imported my skill yesterday. 3) EFT still have the problem with Powergrid... so i doesn't understand, can anyone help me ?
Thanks
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Vol Jbolaz
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Posted - 2009.06.04 12:54:00 -
[3655]
I exported my ship fittings. EFT sees the file, but it puts a red x on it and although it lists the fittings, won't let me import any of them.
No idea why. Any idea on what I can check? It doesn't really give me much feedback.
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Zaqar
Pator Tech School
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Posted - 2009.06.04 14:14:00 -
[3656]
Originally by: c0iler hello,
first off, great programm.
I found a small mistake though.... The damage modifiers on the 425mm raigun II should be the same as the caldari navy 425mm railgun. However the dps shown on the output is significantly lower for the caldari navy 425mm railguns.
Hope you guys can fix this,
Cheers!
The damage mods are the same on both guns in EFT, as they are ingame (3.3x). T2 gives more DPS is because it gets a bonus from the large rail spec. skill...
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Zaqar
Pator Tech School
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Posted - 2009.06.04 14:15:00 -
[3657]
Originally by: Bombyx stuff
Unless you post specifics, no-one can recreate your issue and so no-one can solve it.
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Galvanick Lucipher
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Posted - 2009.06.04 22:04:00 -
[3658]
Possible Bug in EFT 2.10.4, it looks like the Tengu Offensive - Rifling Launcher Pattern module is not updating the ship's listed DPS based on the Caldari Offensive Subsystem skill level. |
SkinGrapht
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Posted - 2009.06.05 00:27:00 -
[3659]
Originally by: SkinGrapht anyone else having an issue of eft pulling via API and resetting the character to all 0's? it still pulls skills for my other characters just not this one. EVEMon doesn't seem to have a problem with this character or the api for it either.
My skill queue was paused... and that's what made EFT import all 0's. The first time I updated my char in EFT after starting the training of my alt was a bit of a shocker |
Pretty H4X
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Posted - 2009.06.05 02:18:00 -
[3660]
I expect this has already been mentioned, but a nice feature would be resistance profiles for outgoing DPS as well as tankable DPS.
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Millimage
Minmatar Republic Military School
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Posted - 2009.06.05 08:41:00 -
[3661]
Originally by: SkinGrapht
My skill queue was paused... and that's what made EFT import all 0's. The first time I updated my char in EFT after starting the training of my alt was a bit of a shocker
Same thing here. Didn't realize what the problem was until I read this, so thanks. Had me scratching my head for a while, checking out proxies etc. before having the sense to check the forums.
It's a bit annoying though as I don't have access to the game from here to switch the training. I guess I have to manually set all the necessary skills. Bummer. ______________________
My EVE blog |
Mexbrutor
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Posted - 2009.06.05 08:58:00 -
[3662]
Originally by: Gripen to Samurayo
For EVE or EFT to be able to import fit from XML file it must be saved to the <MyDocuments>\EVE\fittings where <MyDocuments> is "C:\Documents and Settings\<UserName>\My Documents" in case of XP or "C:\Users\<UserName>\Documents" for Vista.
This path should be default for exporting fit to XML but it is possible that there would be no "fittings" folder because EVE does not create one until some fit exported from the game.
In the next EFT version such case will be handled and "fittings" folder created if it doesn't exist so default saving location will be correct.
I also have this problem but eft see's the fitting but they all have red x's and only the refresh button is available. I have the path to 'docs and settings' set properly.
Love ya work Grip btw, amazing prog thnx.
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Anka Mizuioko
|
Posted - 2009.06.05 09:13:00 -
[3663]
hmm, ive downloaded the new version, hoped this fix my problem, but does not
Revelation setup / dual rep / giga pulse / heatsink
in EFT..cap stable while in siege at 40% / siege off 71% inGame..cap runs out in siege / siege off 42%
EFT has the char as actual as ingame, right char is set and no gang effects
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NDShadow
|
Posted - 2009.06.06 11:29:00 -
[3664]
Don't know if it has been asked before. But is it posssible to show cap in the fitting panel. Possible 1 colom for continous use and 1 for activating only one time.
This some usefull information with getting a tight fit. |
Kaylan Jahlar
Minmatar Minmatar Industrial Limited New Eden Commonwealth
|
Posted - 2009.06.06 15:36:00 -
[3665]
Edited by: Kaylan Jahlar on 06/06/2009 15:36:16 When you want to change an affecting skill for a fitting, you never see the one skill that could change a lot for the ship, and it's the skill to fly the ship in the first place!
Please add the current ship's skill requirement in the "Affecting Skills" list!
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minohki
|
Posted - 2009.06.07 02:54:00 -
[3666]
can i use EFT with mac? |
Zorok
LEGI0N International Blitzkrieg Syndicate
|
Posted - 2009.06.07 05:32:00 -
[3667]
I think there may be an issue with the program properly calculating drone damage as well as cargo space calculations. According to the program, my Iteron V loaded with T2 Cargo expanders only holds a little over 27,000m3 This can't be right since I'm able to hold more than 2 jettison cans each time round. Also, according to your program the T2 heavy drones do more damage than T2 sentries which is also wrong because the T2 sentries have a greater damage multiplier than the T2 heavy drones. Anyhow I do love your program even with its few quirks.
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Zorok
LEGI0N International Blitzkrieg Syndicate
|
Posted - 2009.06.07 05:50:00 -
[3668]
Please disregard my last statement about cargo space. I use the giant secure containers on my hauler to get more space and that doesn't reflect in the program...I never did understand how a container occupies less volume than the volume it holds :-p
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BlackMagier
|
Posted - 2009.06.07 07:28:00 -
[3669]
the Heavy Missile Launcher II cpu values are wrong. EFT = 40tf and CCP 41.25 tf |
Zaqar
Pator Tech School
|
Posted - 2009.06.07 09:53:00 -
[3670]
Originally by: Kaylan Jahlar Edited by: Kaylan Jahlar on 06/06/2009 15:36:16 When you want to change an affecting skill for a fitting, you never see the one skill that could change a lot for the ship, and it's the skill to fly the ship in the first place!
Please add the current ship's skill requirement in the "Affecting Skills" list!
If the skill doesn't directly affect any attributes of the ship, you won't find it in the menu you get when you r-click in blank space. R-click a fitted module that gets a bonus from the skill, and you'll see it there. Originally by: BlackMagier the Heavy Missile Launcher II cpu values are wrong. EFT = 40tf and CCP 41.25 tf
Nope, 55tf ingame and in EFT. |
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2009.06.07 22:45:00 -
[3671]
Edited by: Mamba Lev on 07/06/2009 22:46:53 Great bit of kit, thank you for the work you've put into this.
BUG - Doesn't take into account Rooks ROF bonus under module info or DPS when changing the affecting skill (Recon Ships)
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2009.06.07 22:48:00 -
[3672]
Originally by: minohki can i use EFT with mac?
No and it serves you right for buying one :p
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Dansel
Gallente
|
Posted - 2009.06.08 07:37:00 -
[3673]
Edited by: Dansel on 08/06/2009 07:37:24
Originally by: Mamba Lev
Originally by: minohki can i use EFT with mac?
No and it serves you right for buying one :p
You can, check the mac forums. Also, try using Crossover |
Zaqar
Pator Tech School
|
Posted - 2009.06.08 09:01:00 -
[3674]
Edited by: Zaqar on 08/06/2009 09:01:50
Originally by: Mamba Lev BUG - Doesn't take into account Rooks ROF bonus under module info or DPS when changing the affecting skill (Recon Ships)
NOT BUG - Rooks dont get a rof or dmg bonus for recon ships skill.
|
Endless Subversion
The Accursed
|
Posted - 2009.06.08 14:10:00 -
[3675]
Target painters are not displaying the Particle Dispersion Projector rig range bonus, despite the rig specifically mentioning that target painters are influenced by it. |
spaceman02
|
Posted - 2009.06.08 18:16:00 -
[3676]
Omission: Show charge info on HAMS does not take into account Guided Missile Precision for sig radius. |
Thea Arsoniztik
Red Tides Viewer Discretion Advised
|
Posted - 2009.06.08 18:29:00 -
[3677]
Can we just get this pinned already?
|
Myadra
|
Posted - 2009.06.08 21:20:00 -
[3678]
Excellent prog,
Thanks. |
Zaqar
Pator Tech School
|
Posted - 2009.06.09 07:39:00 -
[3679]
Originally by: spaceman02 Omission: Show charge info on HAMS does not take into account Guided Missile Precision for sig radius.
This skill only applies to light, heavy and cruise missiles.
|
Darina Smirayne
TransMiners
|
Posted - 2009.06.09 12:42:00 -
[3680]
In v2.10.4 the "import from XML" doesn't work for XML entries with preceding spaces instead of tabs, and spaces before the /> at the end of each line in the XML file.
e.g.
<?xml version="1.0"?> <fittings> <fitting name="Stealth bomber siege"> <description value="Stealth bomber siege" /> <shipType value="Manticore" /> <hardware slot="hi slot 0" type="'Arbalest' Siege Missile Launcher" /> <hardware slot="hi slot 0" type="Mjolnir Torpedo" /> </fitting> </fittings>
Does not import into EFT (error message "Unknown Ship Type:"), but
<?xml version="1.0"?> <fittings> <fitting name="Stealth bomber siege"> <description value="Stealth bomber siege"/> <shipType value="Manticore"/> <hardware slot="hi slot 0" type="'Arbalest' Siege Missile Launcher"/> <hardware slot="hi slot 0" type="Mjolnir Torpedo"/> </fitting> </fittings>
*does* import into EFT.
The first XML is an export from the HQF utility of your rival application EveHQ, but I guess there could be other ways of creating these space-delimited XML files in the fittings folder.
This should be easy to fix. Until then I need to edit many of my XML files in the fittings folder to be compatible with the more superior EFT application.
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Schemha
|
Posted - 2009.06.11 07:04:00 -
[3681]
Hi guys
I've now been searching for an hour for an answer to my "connection failed" problem in my EFT. So far it seems that nobody has a solution to that - or I just didn't find it. For those to whom the problem is new: whenever I try to import the character information into EFT it reports "connection failed". It worked till about a month ago, then suddenly without changing anything this message popped up. I now updated to the latest EFT version, recreated my character for importing - nothing worked. API and UserID are correct. Can anybody help me out?
Thanks Schemha
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Ozzy BR
|
Posted - 2009.06.11 17:25:00 -
[3682]
Thankyou very much for the great work with EFT.!
I did no if this problem was already reported..
In Character Editor the Skill "Jump Fuel Conservation" is not there...!
hope its help and sorry my bad english
o7 Ozzy
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evePreD
Kernel of War Tau Ceti Federation
|
Posted - 2009.06.13 11:16:00 -
[3683]
Edited by: evePreD on 13/06/2009 11:16:54 Edited by: evePreD on 13/06/2009 11:16:24 Here's a bug :
When you fit a triage mode on a MS (I now it's stupid :P), the capa usage of scramble/disruptor become insane (likes -1.050.000 cap / sec)
Check it yourself :
[Aeon, bug] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot]
[empty med slot] [empty med slot] [empty med slot] Gotan's Modified Warp Disruptor
[empty high slot] Triage Module I [empty high slot] [empty high slot] [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Btw, thx for the good work
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Corsin
|
Posted - 2009.06.13 21:20:00 -
[3684]
Sometime in the past couple of weeks the Railgun 250mm Prototype 1 Gauss gun had its activation cost raised from 8 to 8.6 in Eve, its throwing a major wrench into EFT setups.. not sure if or how many other guns were changed, but this was the only medium rail changed. |
Peon'c
|
Posted - 2009.06.13 23:19:00 -
[3685]
Edited by: Peon''c on 13/06/2009 23:26:16 Edited by: Peon''c on 13/06/2009 23:21:48
Originally by: BlindBleu
How do you use the DPS graph. When I select new DSP Graph it is blank.
Right click in the small white box part of the DPS Graph window to add ships as attacker and defender.
Damn I spent a long time looking for this answer, finding your question through forum search in the process. Then decided to try and click through everything one more time...
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Vasali Tor
|
Posted - 2009.06.14 00:27:00 -
[3686]
Edited by: Vasali Tor on 14/06/2009 00:29:28 I'm not seeing the bonuses from gang links applied to RRs when I set a command ship as the squad booster. The character is an all V's.
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Bombyx
|
Posted - 2009.06.15 18:57:00 -
[3687]
Ok guys, here is my problem :
I've differences between what the game tells me and what EFT tells me. Here is some pictures to illustrate this :
This first picture shows my fitting in game, with my skills (of course):
Please visit your user settings to re-enable images.
First of all, notice that my cap is stable at 36.3% (just trust me xD) and that i've 21656.25 Powergrid
Now look in eft, what I get :
Please visit your user settings to re-enable images.
Notice that EFT tells me that i'm cap stable at 54% and that i've only 19687.5 Powergrid
thanks for your help...
ps : sorry for my bad english , it's not my mother tongue... I hope you've understand my problem ! ^^ |
Sidus Isaacs
Gallente
|
Posted - 2009.06.15 18:59:00 -
[3688]
Have you made sure your skills in eft is up to date, and have to taken implants into considerations? |
Bombyx
|
Posted - 2009.06.16 09:58:00 -
[3689]
yes my skills are updated and it's easy, i've no implant ! ^^ any idea ? |
Kaivaja
|
Posted - 2009.06.16 11:10:00 -
[3690]
Originally by: Bombyx yes my skills are updated and it's easy, i've no implant ! ^^ any idea ?
The powergrid difference is exactly 10%. 10% difference can come from either skills (2 levels of Engineering), combination of skill and hardwire (1 lvl of Eng + 5% hw), or from rigs (1 x ACR). Or from an outdated version of EFT.
Since you reported that skills and implants are the same both in EFT and ingame, the anwswer is simple: you have 3 x CCC rig in EFT while you have 2 x CCC and 1 x ACR rig ingame. The graphics of CCC and ACR look the same so you can't tell the difference from screenshots alone.
Sigh, it must be pretty bad for Gripen to keep getting "bug reports" like this...
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AnimeHeretic
|
Posted - 2009.06.17 01:42:00 -
[3691]
I think it should be noted that the bonuses from the subsystems for the Legion are ****ed up beyond all reasoning in Eve fit.
For example, its not adding the ROF bonus from the Liquid crystal Subsystem, nor is it adding the repper bonus from the nano subsystem.
I could go on and on.
I hope it's not just me. Have other people noticed this?
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Cre'tal
The Directorate
|
Posted - 2009.06.18 13:53:00 -
[3692]
Jeezus people. I just went through the last few pages of this thread. Show Gripen some consideration will ya? He's not getting paid for this software, and it's damn good. Yeah there might be a few things off here and there, but show some appreciation. Don't start off a post "Found a bug" or "My Jove Battleship configuration is f***ed up beyond all hope."
There is a proper and reasonable way to report bugs so as not to insult poor Gripen. If I were him, and I read the last few pages of posts, I'd seriously consider abandoning the project, and trust me, none of you want that.
Gripen, thank you for your contribution to the EVE community. Without your effort, this game would be exponentially more difficult and time consuming. I don't have much money ingame (my ships get blown up a lot - I suck) but if you're ever in my neck of the woods, I'd love to treat you to some spiced wine or exotic dancers. Thank you immensely!
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Casino Alkasar
Caldari
|
Posted - 2009.06.18 17:49:00 -
[3693]
Thanks again for this great program
Maybe you can make the *standart* all lvl V char not overwirtable or give an allert before i overwrite him by mistake.
Salut o7 _________________ itze mine Rock¦n roll |
Righteous Kill
|
Posted - 2009.06.19 04:05:00 -
[3694]
Hey ive downloaded EFT from the page but im on a mac, is it compatible, and if so what application do i open it with cause its making me pick one. Thanks
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Vasali Tor
|
Posted - 2009.06.19 10:04:00 -
[3695]
Great tool.
I've just a few desired additions.
1) have effects for WH systems (should be a quick and easy update). I was thinking something right below the squad based bonuses that let you choose the type of system and then the level. Stats for these are readily available on the 'net.
2) Have the bonuses for Gang link modules be applied to projected effects as well. This way I can tell how much more tank I gain from my buddies by having that damage control or active shielding module on there.
Thanks!
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LaDy PuRe
|
Posted - 2009.06.19 10:23:00 -
[3696]
After all this time.. does this thread not yet deserve some sticky glue ? |
Hoder Daynari
Black-Sun
|
Posted - 2009.06.19 12:22:00 -
[3697]
Request for future eft builds: Ability to throw up a pie graphic (see eve mon style), that shows total isk of the ship, and per module what costs (maybe bundle them), like 3x trimak rig at 20mil/piece would be ..% of the total ship cost etc.
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Night Wallker
Caldari
|
Posted - 2009.06.19 14:28:00 -
[3698]
There is a problem with Marauders
..When you klick at Shield booster/Change Affecting Skills - there is Marauder Skill witch gives more % boost per lvl , but in DMG (turrets or rockets) there is no Marauders Skill Affect witch giving 100% bonus to cruise missile and torpedo dmg :)
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Amalekiah
Minmatar Capital Ships Inc. Intrepid Crossing
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Posted - 2009.06.19 22:29:00 -
[3699]
I was wondering if you can offer a search for Mod's via size? What I mean is where the the item fits i.e. Med, Low, High, Rig. The reason is for some newer and older player may not know all our options for ship fittings in a slot. If there is some other place to find this info please post it thank you
Forbidden Labs [DENY] High Sec Slots & Lab Rentals Blueprint Research, Copies & Sales |
CMDR LYON
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Posted - 2009.06.20 02:36:00 -
[3700]
hey there , just went to fit out a Rook turns out u got no drone bay on it, any chance of a remedy
thx |
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Kaivaja
|
Posted - 2009.06.20 07:26:00 -
[3701]
Originally by: CMDR LYON hey there , just went to fit out a Rook turns out u got no drone bay on it, any chance of a remedy
There already is an easy remedy: unzip the latest version (from the 1st post of this thread) on top of your current version. Make sure your unzip tool creates directories and overwrites all old files.
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froster
|
Posted - 2009.06.20 11:47:00 -
[3702]
hello nice tool.
I would liek to know how EFT calculate the EHP. Because i got a really big difference btw what EFT edisplay and what IG fitting display.
When i run manually the calcul i got something that is more near the IG number than EFT one's too. |
CMDR LYON
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Posted - 2009.06.20 19:10:00 -
[3703]
Originally by: Kaivaja
Originally by: CMDR LYON hey there , just went to fit out a Rook turns out u got no drone bay on it, any chance of a remedy
There already is an easy remedy: unzip the latest version (from the 1st post of this thread) on top of your current version. Make sure your unzip tool creates directories and overwrites all old files.
HO HO i see were up to a whole point 4 in version , tyvm
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Jack Thurner
LEGION OF THE POTATO PEOPLE
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Posted - 2009.06.21 16:18:00 -
[3704]
Unemployed as I am, and had nothing to do for the moment..
So, I made a installer for EFT 2.10.4 .
http://depositfiles.com/files/v6o23mb7g
Unpacks EFT to a chosen directory (standard is c:\Program Files\Eve Fitting Tool\)
Creates a: Desktop shortcut Start Menu folder with Shortcut and uninstaller Can be removed from the "Add or Remove Programs" and the Start menu folder The installer creates a full logfile, for the paranoid capsuleers out there :)
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Uzuki Shootmenow
Relentless Influence
|
Posted - 2009.06.21 19:29:00 -
[3705]
Edited by: Uzuki Shootmenow on 21/06/2009 19:29:27 I must be thick or there is something wrong.
Not a single gas cloud harvester wants to fit on a drake.... ?
As in, won't even go on a high slot. Nada, just won't move... |
Aioa
Planetary Assault Systems
|
Posted - 2009.06.21 21:18:00 -
[3706]
Originally by: Uzuki Shootmenow Edited by: Uzuki Shootmenow on 21/06/2009 19:29:27 I must be thick or there is something wrong.
Not a single gas cloud harvester wants to fit on a drake.... ?
As in, won't even go on a high slot. Nada, just won't move...
Gas Cloud Harvesters require a turret hardpoint. --
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D0ENERT1ER
DEFCON. The Initiative.
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Posted - 2009.06.22 00:29:00 -
[3707]
found a mistake in EFT
loki subsystem warfare processor gives +1 lowslot and +1 highslot in eft,
ingame its +1 med, +1 high .
would be nice if this could be corrected in the next version.
with regards,
D0ENERT1ER |
Uzuki Shootmenow
Relentless Influence
|
Posted - 2009.06.22 17:47:00 -
[3708]
Originally by: Aioa Gas Cloud Harvesters require a turret hardpoint.
Indeed they do. Thanks :)
/facepalms herself
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Karina Vostov
|
Posted - 2009.06.23 18:39:00 -
[3709]
When is EFT going to support mods like the Gisti and Dark Blood stuff? |
Alexius Angelic
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Posted - 2009.06.23 20:52:00 -
[3710]
Could someone please explain how to get the 'Price' functionality of EFT to work?
Thank you!
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Davinel Lulinvega
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Posted - 2009.06.23 20:55:00 -
[3711]
Originally by: Karina Vostov When is EFT going to support mods like the Gisti and Dark Blood stuff?
When you go to the bottom left and click "faction" or "complex".
Originally by: Alexius Angelic Could someone please explain how to get the 'Price' functionality of EFT to work?
Thank you!
Go to the preferences and set the price update rate to something. And/or right click -> show info -> double click price.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Alexius Angelic
|
Posted - 2009.06.23 21:05:00 -
[3712]
Originally by: Alexius Angelic Could someone please explain how to get the 'Price' functionality of EFT to work? Thank you!
Go to the preferences and set the price update rate to something. And/or right click -> show info -> double click price.
Wow - thank you for the swift and helpful response! |
Ronny Hendriks
FireStar Inc Paxton Federation
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Posted - 2009.06.25 00:29:00 -
[3713]
Originally by: Karina Vostov When is EFT going to support mods like the Gisti and Dark Blood stuff?
have you tried the 'faction' 'complex' 'commander' buttons below the list of modules on the left side? they even highlight or disable if there are no modules in the correct category -------------------------------------------------------------------------------------
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Ronny Hendriks
FireStar Inc Paxton Federation
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Posted - 2009.06.25 00:33:00 -
[3714]
Originally by: froster hello nice tool.
I would liek to know how EFT calculate the EHP. Because i got a really big difference btw what EFT edisplay and what IG fitting display.
When i run manually the calcul i got something that is more near the IG number than EFT one's too.
this is due to the difference in damage profiles. IG calculates with different values. if you switch damage profiles in EFT (right-click the armor/shield/hull icon) the EHP will change accordingly -------------------------------------------------------------------------------------
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Morikai Acler
Caldari Demon Theory Wildly Inappropriate.
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Posted - 2009.06.26 16:26:00 -
[3715]
The Implants that reduce CPU needs for Launchers seem to be adding cpu to the launchers instead of reducing their needs. "gnome" kta series for example
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Luminocity
|
Posted - 2009.06.28 23:29:00 -
[3716]
Edited by: Luminocity on 28/06/2009 23:33:21 Check out http://dl.eve-files.com/media/0906/EFTmod.v2.10.4.rar
Gripen, those changes aren't a bad idea maybe? |
D3vastator
Caldari Setenta Corp
|
Posted - 2009.06.29 05:47:00 -
[3717]
Gripen, your work on this is greatly appreciated.
I'm having trouble getting EFT to grab my character API. I've tested it in EVEMon & it worked just fine.
When I try to connect to it in EFT using the "connect" button, it does nothing. I does not bring up the character selection screen. When I go to the EVE API Access Log screen, it shows successful connections, but EFT doesn't update the character I've created.
PS: Yes, I have checked, my all 5s character is still all 5s. My other character is all 0s.
I just scanned thru about 40 pages of this thread (starting March '08) & didn't find any answers. Any advice would be most appreciated.
One thought...which port(s) does this utilize? I had a buddy elsewhere test my API & it worked fine for him, but I can't get it to work on either my PC nor my laptop. |
Schemha
|
Posted - 2009.06.29 13:36:00 -
[3718]
SOLUTION TO THE "CONNECTION FAILED" MESSAGE:
Here the to do list to solve the problem (problem could be solved after each step - depending on your settings):
1. If you have more than one character on one EVE-Account, only for one character the training queue is allowed to have entries when you want to update the skills in EFT. 2. Allow the ports EFT is using in your firewall settings. If you can - depending on firewall - allow all connections eft.exe wants to establish. If not figure out which connections were blocked by the firewall. There gotta be an eventlog for your firewall somewhere. Once identified open these ports. (Note: If you have an integrated firewall in your router you can disconnect it and connect your computer (with an active firewall on your computer) directly to the internet. Then you should be able to find an eventlog of a/your firewall. Look up the ports and allow the ports in the integrated firewall of your router.) 3. Renew API-Key. Wait half an hour and then try to connect.
Thanks to all who helped me get this annoying problem solved :D Schemha
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D3vastator
Caldari Setenta Corp
|
Posted - 2009.06.29 16:24:00 -
[3719]
Thanks for your post Schemha.
1.
I'm not quite sure what you mean by point #1. You can have multiple characters on an account queued to train? Either way, I've only queued training on my main character since the patch which introduced the queue, so, if I understand you correctly, this shouldn't be the issue.
2.
I have Verizon FiOS and my modem is my router. I cannot get online except thru the router's firewall, so I cannot simply bypass it. And, no, it doesn't have an event log :(
Do you know which ports need to be opened? I can't imagine it's actually using traffic on something other than 80 & 443, but it's always possible. It would be nice to have the required ports published in the OP.
3.
I tried the renew API Key thing...and waited a day. I have already verified that it works just fine for a buddy who's in a different state.
I'm pretty sure it's going to come down to firewall settings. It would be MOST beneficial if someone could post which ports are needed.
Thanks for the great free program Gripen!
-This has been another (PLEASE VOTE: Good Idea, Pointless Brainstorm or Brainfart) from D3.
"Why put off 'til tomorrow what you can put off 'til next week?" |
AstroPhobic
Darkest Depths
|
Posted - 2009.06.29 16:31:00 -
[3720]
Any chance of an iPhone app? :D Maybe someone other than gripen has the skills to make this possible...
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Dictum Factum
Dark-Rising
|
Posted - 2009.06.29 17:39:00 -
[3721]
Originally by: D3vastator I'm having trouble getting EFT to grab my character API. I've tested it in EVEMon & it worked just fine.
Another thing to keep in mind is that there was just a patch on the Tranquility server. Quite often the API will not have full functionality until the following down time.
Fight my Brute! |
Skandrannon22
|
Posted - 2009.06.29 21:18:00 -
[3722]
Hey Great program!
I've just noticed that some of the faction stuff isn't in. Caldari Navy stuff would be what I'se lookin for, didn't check for the rest..
I'm sure someone mentioned this before, so, take it as you will, and keep up the great work!
-Skan
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D3vastator
Caldari Setenta Corp
|
Posted - 2009.06.29 23:35:00 -
[3723]
Originally by: Dictum Factum Another thing to keep in mind is that there was just a patch on the Tranquility server. Quite often the API will not have full functionality until the following down time.
Nah, it worked for my buddy last night prior to the patch. It's NOT worked for me with each attempt over the past several days. So, the patch had nothing at all to do with it.
-This has been another (PLEASE VOTE: Good Idea, Pointless Brainstorm or Brainfart) from D3.
"Why put off 'til tomorrow what you can put off 'til next week?" |
Veebora
Caldari
|
Posted - 2009.06.30 02:43:00 -
[3724]
Really a great program!!!
Thank you!!!!
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Esamir
|
Posted - 2009.06.30 08:04:00 -
[3725]
Originally by: Skandrannon22 Hey Great program!
I've just noticed that some of the faction stuff isn't in. Caldari Navy stuff would be what I'se lookin for, didn't check for the rest..
I'm sure someone mentioned this before, so, take it as you will, and keep up the great work!
-Skan
Click the 'faction' button at the bottom.
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indiana amarr
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Posted - 2009.06.30 08:30:00 -
[3726]
Hello Grippen,
First let me thank you for this great program.
I have an issue with amarr damnation.
First it shows around more active 10K hp then i currently have, 15% more in EM resistances and several our odities.
I use exactly same setup as in eve and char is imported trough api key and yes i use the newest version. |
Dominatus01
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Posted - 2009.06.30 14:58:00 -
[3727]
Thanks very much Gripen for this wonderful tool.
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Filofox
Amarr 28 Disciples and a Kangaroo
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Posted - 2009.07.01 07:07:00 -
[3728]
Hi, great tool!
Is anyone having trouble with fitting export/import? I can export a fitting but can't import it (I mean the exact following second).
Plus, when will it be possible to filter modules according to powergrid or cpu left? (as evemon does ;)
And another thing, can you completely ignore faction/regular filter when it comes to favorites.
PS: great tool! (I can't even consider starting EVE without first starting EFT)
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Pbs
Pumpkin Scissors
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Posted - 2009.07.01 11:34:00 -
[3729]
Edited by: Pbs on 01/07/2009 11:35:59 del (already got an answer)
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.07.01 17:29:00 -
[3730]
To D3vastator EFT uses port 80. You may want to enable price updating in EFT preferences to check if price queries will work or not. If they do then it's API server which is not working at the moment or you are encountered some rare bug in EFT. If they won't then it's your software and\or hardware which are blocking EFT connections.
Originally by: indiana amarr I have an issue with amarr damnation.
First it shows around more active 10K hp then i currently have, 15% more in EM resistances and several our odities.
If you are talking about differences in effective hp in EFT and EVE then check FAQ.txt in EFT folder.
About the rest - you must be more preciese and tell a fit you have problems with. Minor differences in resistances may come from recently appeared bug with active hardeners in EVE.
To Filofox For EVE or EFT to be able to import fit from XML file it must be saved to the <MyDocuments>\EVE\fittings where <MyDocuments> is "C:\Documents and Settings\<UserName>\My Documents" in case of XP or "C:\Users\<UserName>\Documents" for Vista.
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Filofox
Amarr 28 Disciples and a Kangaroo
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Posted - 2009.07.01 20:45:00 -
[3731]
Edited by: Filofox on 01/07/2009 20:45:19
Originally by: Gripen For EVE or EFT to be able to import fit from XML file it must be saved to the <MyDocuments>\EVE\fittings where <MyDocuments> is "C:\Documents and Settings\<UserName>\My Documents" in case of XP or "C:\Users\<UserName>\Documents" for Vista.
I've already done export and import previously on EVE client, it's with EFT that I can't export and import, I mean literaly export and then import the next second. (I get those red x, that probably means there's something wrong with the fit or xml). And yes the fittings folder is there. And yes I can see the names of the xml files. And even the names of the fittings. But then there's those threadful thred thots.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.07.01 22:09:00 -
[3732]
Red "x"es mark unselected items. Click on them to designate fits to be imported. I'll have to rework this it seems as you are not the first one who get confused with it.
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D3vastator
Caldari Setenta Corp
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Posted - 2009.07.02 15:26:00 -
[3733]
Originally by: Gripen To D3vastator EFT uses port 80. You may want to enable price updating in EFT preferences to check if price queries will work or not. If they do then it's API server which is not working at the moment or you are encountered some rare bug in EFT. If they won't then it's your software and\or hardware which are blocking EFT connections.
Gripen, thank you for taking the time to reply & offer suggestions, however, it's still not working & behaves in exactly the same manner as always.
EVEMon works fine. It's able to load my characters w/out issue, so I doubt that the problem is with the EVE character APIs.
I've tried loading characters from 2 accounts on 2 PCs into EFT & in all cases, when I hit the 'connect' button, nothing happens. Yes, I am creating new characters in the list & yes I am selecting those & yes the 'All level V' character is still set completely to level 5.
I'm using EFT v2.10.4 and both machines I've attempted it on are using Windows XP Pro 32bit.
I've attempted generating new API keys to no avail. Port 80 is obviously opened on my network...as evidenced by my posts on an http:// website.
I went into Preferences & set 'Price synchronization' to 1 day, but it's not pulling the prices from the web, they're all still set to zero.
Thoughts?
-This has been another (PLEASE VOTE: Good Idea, Pointless Brainstorm or Brainfart) from D3.
"Why put off 'til tomorrow what you can put off 'til next week?" |
Abrazzar
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Posted - 2009.07.02 16:49:00 -
[3734]
Just found a slight error in EFT concerning Micro Auxiliary Power Cores. EFT does not take Engineering into account when adding the powergrid bonus while EVE does so. It's just a small difference, granted, but I had a rather tight fit squeezing a medium shield extender on my Hulk and it made the difference, allowing me to use a meta 1 instead of meta 3 MAPC. -------- Ideas for: Mining
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Filofox
Amarr 28 Disciples and a Kangaroo
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Posted - 2009.07.02 21:22:00 -
[3735]
Edited by: Filofox on 02/07/2009 21:24:33
Originally by: Gripen Red "x"es mark unselected items. Click on them to designate fits to be imported. I'll have to rework this it seems as you are not the first one who get confused with it.
o.O All it took was a click in the red dots so they become green. |D Ok, it's working. Just put this on the FAQ and get on to more important improvements (like slot and pg/cpu left filtering).
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Aerouge Gendai
Caldari Lucky Space Brigade
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Posted - 2009.07.03 08:30:00 -
[3736]
Edited by: Aerouge Gendai on 03/07/2009 08:33:57 Hey just as a question out of interest: Is EFT open Source?
If so where can I get a look at the source as I cant find a webpage on your really great project ;-)
I¦m asking because I¦d love to borrow some of your formulas for a project of my own (still in planning phase though).
Regards Aerouge _________________________________________________ my German Eve Blog: Ein Caldari allein in Eve |
Aioa
Planetary Assault Systems
|
Posted - 2009.07.03 10:05:00 -
[3737]
Originally by: FAQ.TXT Q: Is the EFT open source? A: It isn't and not planned to be.
--
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Martok Kemarrin
Ram Protectorate
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Posted - 2009.07.04 05:45:00 -
[3738]
I've tried using the DPS graph thing for about a week or so and it never shows me anything. I'm probably not doing something right but figured I'd check on here. Is there something that I need to select before I click on the dps graph? If so, what is it? Otherwise, what is going on that's not letting me use it?
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Isabelle Starkson
Caldari Cosmic Encounter
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Posted - 2009.07.04 19:40:00 -
[3739]
Cloak device CPU's bonus for recon ships aren't working properly... Isabelle Starkson |
Galmalmin
Gallente FarCry Merchants Inc
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Posted - 2009.07.04 23:41:00 -
[3740]
All Level 5 Character... I accidentally deleted him, do I have to reinstall EFT to get him back
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Disunia Vertas
|
Posted - 2009.07.05 03:35:00 -
[3741]
I do not know if this has been asked before.
Could you build in another tank-display showing how long your ship will survive a certain amount of incoming dps? How long the ship could take damage before having to run, to adjust fittings to certain incoming damage eg. by specific ship setups or gate guns.
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Liasan Vyl
Minmatar Freelancer Union
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Posted - 2009.07.06 10:30:00 -
[3742]
Hi
Is there a chance that you might add an alphabetic sorting to the ship type browser and maybe a list including only existing ship fittings? Might be very useful :)
Otherwise, awesome tool!
---------------------------------- Wise men say: There are very few problems that cannot be solved through the application of huge guns and hordes of drones |
Hessischer Reiter
Caldari Decadence. RAZOR Alliance
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Posted - 2009.07.06 13:34:00 -
[3743]
Sorry if this has been reported before, but as far as I can see the Ferox is missing it¦s 6 Turret Hardpoints in version 2.10.4.
And, to take the opportunity, many thanks to the author for this wonderful program. Couldn¦t live without it!
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Kaivaja
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Posted - 2009.07.06 18:57:00 -
[3744]
Originally by: Hessischer Reiter Sorry if this has been reported before, but as far as I can see the Ferox is missing it¦s 6 Turret Hardpoints in version 2.10.4
I checked the situation here: in EFT 2.10.4 Ferox has 6 turret hardpoints. |
Sandar Orontur
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Posted - 2009.07.07 22:50:00 -
[3745]
Hi,
looks like version 2.10 had the powergrid bonus for cruise launchers on stealth bombers, but not the cov ops cloaking device cpu bonus. Now I downloaded v2.10.4. It has the cov ops cpu bonus, but it seems it doesn't have the pwr grid bonus for the cruise launchers anymore... Found this for the Hound.
Best, Sandar
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Vhiskey
Caldari Imperial Forces
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Posted - 2009.07.08 12:56:00 -
[3746]
havent read all pages so sorry if this has been reported before. there are some wrong prereqs for some T2 mining crystals
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Vladimir Dragov
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Posted - 2009.07.08 15:29:00 -
[3747]
My EFT totally crashed, giving me Invalid Filename error reports and being completely blank when opened. Anybody able to help??
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DmitryEKT
AMMO INC
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Posted - 2009.07.08 23:40:00 -
[3748]
fix the heat-related bugs please. firstly, the heat timer seems to think that an empty rack dissapates heat far better than a rack full of modules, passive, offline, or otherwise. this is incorrect. secondly, eft shows that separate racks- ie, high/mid/low, affect each other's heat stats. this is also very incorrect. thirdly, would be nice if you could add a heat timer with active repairs on passive mods based on skills- ie, if you have an armor rep and an eanm, you can overheat the armor rep, then immediately start repping the eanm as it takes damage- this is an additional way of removing heat damage and means you can keep going for longer- and there is no way to account for this in eft at the moment.
additionally, when are wormhole anomaly stats getting added?
Quote: if i ever see a gang with a blackbird, vigil, nighthawk and a suspicious looking curse i'm getting the hell outta there
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Joe Starbreaker
The Fighting Republicans
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Posted - 2009.07.09 02:47:00 -
[3749]
Thanks Gripen for a great program. Quick question... how does one display the "overheated" stats in EFT? I can't figure it out.
-/ the fighting republicans /- |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.07.09 14:46:00 -
[3750]
Originally by: D3vastator I went into Preferences & set 'Price synchronization' to 1 day, but it's not pulling the prices from the web, they're all still set to zero.
If both price queries and API doesn't work for you then it's probably because of your firewall blocking EFT.
Originally by: Abrazzar Just found a slight error in EFT concerning Micro Auxiliary Power Cores. EFT does not take Engineering into account when adding the powergrid bonus while EVE does so.
Can't reproduce, MAPC working fine for me.
Originally by: Martok Kemarrin I've tried using the DPS graph thing for about a week or so and it never shows me anything. I'm probably not doing something right but figured I'd check on here. Is there something that I need to select before I click on the dps graph? If so, what is it? Otherwise, what is going on that's not letting me use it?
Add at least one attacker and one target to the graph using right-click menu of the list left to the graph. You need to have setups opened for them to appear in this menu.
Originally by: Galmalmin All Level 5 Character... I accidentally deleted him, do I have to reinstall EFT to get him back
You can extract from EFT archive "All level V.chr" file and place it in the Characters folder in EFT directory.
To Disunia Vertas and Liasan Vyl Such changes are planned but not as minor tweaks but as a parts of major updates to the DPS graphs and Ship Browser. But I have no ETA when it will be ready.
Originally by: Sandar Orontur looks like version 2.10 had the powergrid bonus for cruise launchers on stealth bombers, but not the cov ops cloaking device cpu bonus. Now I downloaded v2.10.4. It has the cov ops cpu bonus, but it seems it doesn't have the pwr grid bonus for the cruise launchers anymore... Found this for the Hound.
Stealth bombers can no longer fit cruise missile launchers in game.
Originally by: Vladimir Dragov My EFT totally crashed, giving me Invalid Filename error reports and being completely blank when opened.
Invalid Filename error means what EFT couldn't find its files. You haven't extracted all the files for archive or didn't included relative paths.
Originally by: DmitryEKT firstly, the heat timer seems to think that an empty rack dissapates heat far better than a rack full of modules, passive, offline, or otherwise. this is incorrect. secondly, eft shows that separate racks- ie, high/mid/low, affect each other's heat stats. this is also very incorrect.
Why do you think this is incorrect?
Originally by: DmitryEKT thirdly, would be nice if you could add a heat timer with active repairs on passive mods based on skills- ie, if you have an armor rep and an eanm, you can overheat the armor rep, then immediately start repping the eanm as it takes damage- this is an additional way of removing heat damage and means you can keep going for longer- and there is no way to account for this in eft at the moment.
Repairing non-overheaded modules won't change anything because overheated modules still will die first.
Originally by: Joe Starbreaker how does one display the "overheated" stats in EFT?
Right click green checkmark to the left of the module icon.
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Arkon Fenn
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Posted - 2009.07.09 16:08:00 -
[3751]
Hi,
I'm having an issue with EFT
When I import my character and set up a Drake identical to the Drake I am currently using, I'm getting very different results for Shield Resistances and EHP in EFT than what I get in the game.
With two Inv Fields active my resistances and EHP in EVE are: EHP: 42075 hp Shield EM: 46% Shield Th: 57% Shield Kin: 68% Shield Exp: 73%
EVT gives me theese numbers: EHP: 61082 hp Shield EM: 53% Shield Th: 62.4% Shield Kin: 71.8% Shield Exp: 76.5%
Theese are some significant differences. Any ideas to whats wrong? I have double checked the skills, and they are correct.
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Aioa
Planetary Assault Systems
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Posted - 2009.07.10 07:19:00 -
[3752]
Originally by: Arkon Fenn Hi,
I'm having an issue with EFT
When I import my character and set up a Drake identical to the Drake I am currently using, I'm getting very different results for Shield Resistances and EHP in EFT than what I get in the game.
With two Inv Fields active my resistances and EHP in EVE are: EHP: 42075 hp Shield EM: 46% Shield Th: 57% Shield Kin: 68% Shield Exp: 73%
EVT gives me theese numbers: EHP: 61082 hp Shield EM: 53% Shield Th: 62.4% Shield Kin: 71.8% Shield Exp: 76.5%
Theese are some significant differences. Any ideas to whats wrong? I have double checked the skills, and they are correct.
Eve's fitting screen won't show you the resists with the hardeners active. What you are seeing is the bonus to deactivated mods from the shield comp skills.
Also, look back through the thread for discussions on how EFT and Eve calculate EHP differently. (EFT's is more useful). --
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Hessischer Reiter
Caldari Decadence. RAZOR Alliance
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Posted - 2009.07.10 10:25:00 -
[3753]
Originally by: Kaivaja
Originally by: Hessischer Reiter Sorry if this has been reported before, but as far as I can see the Ferox is missing it¦s 6 Turret Hardpoints in version 2.10.4
I checked the situation here: in EFT 2.10.4 Ferox has 6 turret hardpoints.
Hmmm yes, you¦re right. Seems EFT doesn¦t update existing fits with new data. I had 2 existing fits, and they didn¦t show the hardpoints ...
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.07.10 13:32:00 -
[3754]
Originally by: Arkon Fenn Hi,
I'm having an issue with EFT
When I import my character and set up a Drake identical to the Drake I am currently using, I'm getting very different results for Shield Resistances and EHP in EFT than what I get in the game.
With two Inv Fields active my resistances and EHP in EVE are: EHP: 42075 hp Shield EM: 46% Shield Th: 57% Shield Kin: 68% Shield Exp: 73%
EVT gives me theese numbers: EHP: 61082 hp Shield EM: 53% Shield Th: 62.4% Shield Kin: 71.8% Shield Exp: 76.5%
Theese are some significant differences. Any ideas to whats wrong? I have double checked the skills, and they are correct.
Eve and EFT also use a completly different mechanic for total EHP. Neither of them are incorrect. _________________ - Rivqua - --- R.E.P.O. --- |
Michel Licari
Gallente Black Omega Security Pandemic Legion
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Posted - 2009.07.10 20:44:00 -
[3755]
This may have been posted, but im not going to read all that to find out.
The Loki subsystems have some errors in their slot layout. Warfare link subsystem is displaying an additional low when it should be a mid, and there are a couple other slot errors on others as well.
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Emisery halirdath
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Posted - 2009.07.11 15:10:00 -
[3756]
When im opening eft i get this error " Access violation at address 004DF1BE in module ¦EFT.exe¦. Read of address 01C0C000. "
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Sexy Jita
Caldari School of Applied Knowledge
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Posted - 2009.07.11 21:09:00 -
[3757]
Question: On the ship selection window, is there a way to setup the ship type list alphabetically?
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Okonaa
|
Posted - 2009.07.12 12:29:00 -
[3758]
i cant save my setups, so annoying to redo eveything all over again if you close the program!
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Gibly
Gallente
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Posted - 2009.07.13 03:52:00 -
[3759]
hey on the hound stealth bomber it doesent matter what character i use(includeing all lvl 5) or what torp laucher i use (t1 t2 and faction) the range for the missiles do not change when i move around the covert ops skill around.
anyone else have this problem? was just reporting it so it can be changed on the update
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Esamir
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Posted - 2009.07.13 06:55:00 -
[3760]
Originally by: Gibly hey on the hound stealth bomber it doesent matter what character i use(includeing all lvl 5) or what torp laucher i use (t1 t2 and faction) the range for the missiles do not change when i move around the covert ops skill around.
anyone else have this problem? was just reporting it so it can be changed on the update
Not a 'problem'. Will not need to be 'changed on the update'. Read the bonus again and stop claiming things are bugs when they're not.
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Sansar Orr
Minmatar
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Posted - 2009.07.13 07:16:00 -
[3761]
Edited by: Sansar Orr on 13/07/2009 07:18:37 Edited by: Sansar Orr on 13/07/2009 07:18:18 Gripen, thank you very much for your work on EFT, it is absolutely indispensable in our daily work. =)
One little question, though: slight discrepancies seem to exist between EFT's calculations of capacitor balance and the actual in-game values; say, three Salvager Is and Cold-Gas I Arcjet Thrusters on a Rifter would give a recharge/consumption delta of -4.4 in EFT, while the fitting window shows a delta of -4.33 and, inexplicably, a depletion time of 40 seconds, as opposed to EFT's 48 seconds. Okay, I'm nit-picking here, but these things tend to add up, and EFT is usually so much more precise...
(Yes, my character is in sync and I'm running v2.10.4.) |
Garr Anders
Minmatar Thukk U
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Posted - 2009.07.13 07:42:00 -
[3762]
I love the import/export of fits into and out of EFT.
One thing I sadly miss on the plain text export is that you can not see the "basic" attributes of the ship with the character exported.
A lot of ppl still screenshot their fit for this and though nice looking it makes importing the fit makes it sometimes a bit of a hassle.
Could it be possible to export these "basic" attributes at the end of EFT text export?
Quote:
EHP: Tank: x/y Damage: dps/volley Cap-Stability: Target range: Speed: Align time:
That way you could skip the screenshotting if you want to share fittings with ppl on the forum while keeping the simple import/export while displaying the attributes of the setup with your skills for comparison. ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.07.13 14:00:00 -
[3763]
Originally by: Okonaa i cant save my setups, so annoying to redo eve[r]ything all over again if you close the program!
Is this a new development? I'm used to configs being saved just fine automatically... to be honest, the ability to tell it not to save a tweak that you did for the hell of it would be nice... it's setup to save every little change immediately, in my experience.. is this dealing with an OS that won't let the program write or modify the local configuration files or something? Check and make sure a 'Setups' directory is formed in the program directory when you create a configuration in EFT. If it shows up somewhere like VirtualStore on Vista, then that may be the problem - in that particular scenario running EFT in Admin mode is the best solution I can think of, otherwise it depends on the OS. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. |
Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.13 16:17:00 -
[3764]
I've been using EFT for quite some time now, and I would have a few requests to make it better:
- Show full proper attribute display name instead of uppercase short name. This information is available in the EVE Data Dump.
- Show attribute icons before attribute names in information windows.
- Always show Description tab in information windows.
- Add a new Meta level column in the Fitting Panel (besides CPU and PG columns) and allow it to be sorted.
- Show slot type icon next to module names in Fitting Panel. Even though you can highlight the background by slot type, it can sometimes be confusing when you don't remember which color goes with which slot.
- Split Parameter tab in information windows in 3 columns: icon, attribute name, value. It's sometimes very hard to find what you're looking for because the values are not aligned.
- Always show proper attribute value unit with the value. (i.e. 5000 m3, or 1500 m/s). Also show peoper percentage values when applicable. (i.e. show 80% instead of 0.80). Which unit goes with which attribute is defined in the EVE Data Dump.
________________
Kaylan Jahlar
The Assembly Hall needs your support! |
BeanBagKing
Ch3mic4l Warfare DEFI4NT
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Posted - 2009.07.15 00:41:00 -
[3765]
I would love to see more info on drones loaded onto the ship added to EFT. Right now all that displays is the DPS total, which you can mouse over and get broken up into drones and rails or whatever. As a Gallente though there's a lot of other stuff I'd like to display (would help everyone else too).
For example
- Drone Speed
- Drone optimal range (for guns)
- Drone range (how far out they can fly)
- Drone tracking
- Drone HP (shield, armor, hull)
Etc can be added if people can think of more. I'm sure I could, but those are the ones I'd love to have off the top of my head. I do about half my DPS with drones, so it'd really help to know what I'm doing.
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Esamir
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Posted - 2009.07.15 00:49:00 -
[3766]
Originally by: BeanBagKing I would love to see more info on drones loaded onto the ship added to EFT. Right now all that displays is the DPS total, which you can mouse over and get broken up into drones and rails or whatever. As a Gallente though there's a lot of other stuff I'd like to display (would help everyone else too).
For example
- Drone Speed
- Drone optimal range (for guns)
- Drone range (how far out they can fly)
- Drone tracking
- Drone HP (shield, armor, hull)
Etc can be added if people can think of more. I'm sure I could, but those are the ones I'd love to have off the top of my head. I do about half my DPS with drones, so it'd really help to know what I'm doing.
r-click the drones, show drone info
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BeanBagKing
Ch3mic4l Warfare DEFI4NT
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Posted - 2009.07.15 01:18:00 -
[3767]
Edited by: BeanBagKing on 15/07/2009 01:20:31 oh, turns out that does update based on skills and fittings...
Before I quietly walk away, can I then make the suggestion that the info windows are made a little more readable. Perhaps put it in a table so everything doesn't look shoved to the left, and make some sections like eve item database and such has?
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geoamarr
|
Posted - 2009.07.15 05:01:00 -
[3768]
Please Help!!! I am trying to use Eve Fitting Tool v2.10.4, and I can't get the fitting window to display the available modules for my ship. It simply shows the slots, low, med, high, rig... I have imported my character from eve successfully, and the character has a green mark on the fitting (set-up) dialog, but it does not want to show the modules I would really appreciate your answer. |
Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.15 13:03:00 -
[3769]
Is EFT still being developed?
________________
Kaylan Jahlar
The Assembly Hall needs your support! |
Josorna
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Posted - 2009.07.15 17:16:00 -
[3770]
And a bug report, don't know if it is just my computer or is it common.
But anyway, when I do a fitting, change a fitting, change character or generally anything that gets saved, if I go and select shut down, log off or restart from windows, nothing is saved in EFT when it is closed by windows. Only manually closing EFT makes the settings saved. And trust me, I've lost a couple of fittings alredy due to forgetting EFT on when shutting down, gets annoying.
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.07.16 10:30:00 -
[3771]
Issue: Mothership and Titan sensor strength values are incorrectly reported as 1000 by EFT - should be 200 for Titans & 150 for Motherships. They're immune to ECM, so this doesn't normally matter, but it's important for certain probe-related calculations. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
Desync
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Posted - 2009.07.16 14:29:00 -
[3772]
New version of EFT works well. Thanks for all of your hard work this is such a great 'must have' program
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Blunte
|
Posted - 2009.07.16 15:21:00 -
[3773]
This may have been asked before, but i couldnt find anything, is there a step by step instructional guide to installing and setting up eft? If so can someone link it, if not anyone willing to provide one for those of us non-computer savy types?
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Descrambled
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Posted - 2009.07.16 17:40:00 -
[3774]
What's going on I cannot find any dark blood items in EFT? My ishtar has a really tight fit that I know works ingame however in EFT I cannot do my exact same build in there due to lack of special named items?
I'll try to search for hints
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Descrambled
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Posted - 2009.07.16 21:33:00 -
[3775]
Is it possible to export my fit from EFT? I never did find this option
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RobGee Nuk
Amarr Viziam
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Posted - 2009.07.16 22:58:00 -
[3776]
Hey quick question. What kind of values do i need to put in the tank/defense option to see my defense against certain NPC's? It shows Omni tank/defense but i want to see what my tank is gona be like against sansha or angels for example.
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Asharaak
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Posted - 2009.07.17 07:50:00 -
[3777]
Originally by: RobGee Nuk Hey quick question. What kind of values do i need to put in the tank/defense option to see my defense against certain NPC's? It shows Omni tank/defense but i want to see what my tank is gona be like against sansha or angels for example.
Copy and paste the following into the "config.ini" file - I'm assuming these numbers are good, not sure of the original source though.
DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964 DamageProfile=PURE EM,1,0,0,0 DamageProfile=PURE EXPLOSIVE,0,0,0,1 DamageProfile=PURE KINETIC,0,0,1,0 DamageProfile=PURE THERMAL,0,1,0,0
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Esamir
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Posted - 2009.07.17 08:02:00 -
[3778]
Of course, those damage ratios are not entirely accurate, because NPC within the same faction do different ratios of damage.
Also, the zero thermal for angels is incorrect.
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nardaq
M. Corp Engineering
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Posted - 2009.07.18 00:31:00 -
[3779]
Edited by: nardaq on 18/07/2009 00:31:25
Originally by: Asharaak
Originally by: RobGee Nuk Hey quick question. What kind of values do i need to put in the tank/defense option to see my defense against certain NPC's? It shows Omni tank/defense but i want to see what my tank is gona be like against sansha or angels for example.
Copy and paste the following into the "config.ini" file - I'm assuming these numbers are good, not sure of the original source though.
DamageProfile=Gurista,0,570,3504,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Rogue Drones,86,91,281,964 DamageProfile=PURE EM,1,0,0,0 DamageProfile=PURE EXPLOSIVE,0,0,0,1 DamageProfile=PURE KINETIC,0,0,1,0 DamageProfile=PURE THERMAL,0,1,0,0
can some 1 tell me where these numbers come from? So far ive noticed its % based over the four dmg types. 10 therm and 90 em == 10% over 90% == the same as 1000 therm and 9000 EM basicly
so i got a defence number rolling out of EFT, how do i compare this with random 5 BS @ eveinfo? whenever i can tank the spawn yes or no? Wher i need to look for?
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AstroPhobic
Divine Retribution
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Posted - 2009.07.18 00:44:00 -
[3780]
Originally by: Esamir Of course, those damage ratios are not entirely accurate, because NPC within the same faction do different ratios of damage.
Also, the zero thermal for angels is incorrect.
Ive found its closer to 8:3:3:1 and I've changed my profile accordingly.
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RobGee Nuk
Amarr Viziam
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Posted - 2009.07.18 04:56:00 -
[3781]
Thanks for the numbers ;)
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Kopach
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Posted - 2009.07.18 13:05:00 -
[3782]
Hi. Helpfull software. Why there isn`t any ammo choice? The type of ammo changes the DPS on ships with bonuses to certain type of missiles.
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Danny3388
Killer Koalas
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Posted - 2009.07.18 14:35:00 -
[3783]
Don't know if this has already been posted but there is an error with the loki covert subsystem bonus in EFT it says 7.5% bonus per lvl to the rate of fire of medium projectile turrets but ingame it is actually 5% per lvl.
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Josorna
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Posted - 2009.07.18 17:20:00 -
[3784]
Originally by: Kopach Hi. Helpfull software. Why there isn`t any ammo choice? The type of ammo changes the DPS on ships with bonuses to certain type of missiles.
Right-click the turret when it's fitted on ship.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.07.18 23:43:00 -
[3785]
Is there any way we can get projected effects of wormhole system anomalies?
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MAcheTT3
Gallente Absinthe Brothers Consortium
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Posted - 2009.07.19 08:54:00 -
[3786]
This may have been metioned before, EFT randomly freezes when I use it on my 2nd monitor. Never any problems when using it on my main monitor though. Extremely Awesome.
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Ed Allstar
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Posted - 2009.07.19 18:48:00 -
[3787]
FYI i seem to have stumbled accross a module that dosent match the in-game attributes, thus affecting my calculated dps.
problem module: Republic Fleet Ballistic Control System
description: EFT is applying 10% damage increases for this module, however in-game the values are 12.5%, the same as the Caldari Navy Ballistic Control (both meta 12)
Cheers and hope this helps
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Gulmuk
Gallente The Scope
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Posted - 2009.07.21 03:27:00 -
[3788]
I dont know if anyone has noticed before me, but the Ice Harvester I shows 5cpu less that it uses in game on the Mackinaw. I dont know about any other ship because I dont fit them to another ship...
Anyone else notice this? If it was accurate I could fit this fitting on my mack..
[Mackinaw, Iceminer] Low Co-Processor II Mining Laser Upgrade I
Mids 'Anointed' I EM Ward Reinforcement Ditrigonal Thermal Barrier Crystallization I M51 Iterative Shield Regenerator Gistii B-Type Small Shield Booster
Highs Ice Harvester I Ice Harvester I
[empty rig slot] [empty rig slot]
Hammerhead II x5
But as it sits.. I am 10 cpu shy of fitting this... Too bad..
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.07.21 07:53:00 -
[3789]
Originally by: Gulmuk I dont know if anyone has noticed before me, but the Ice Harvester I shows 5cpu less that it uses in game on the Mackinaw. I dont know about any other ship because I dont fit them to another ship...
Anyone else notice this? If it was accurate I could fit this fitting on my mack..
[Mackinaw, Iceminer] Low Co-Processor II Mining Laser Upgrade I
Mids 'Anointed' I EM Ward Reinforcement Ditrigonal Thermal Barrier Crystallization I M51 Iterative Shield Regenerator Gistii B-Type Small Shield Booster
Highs Ice Harvester I Ice Harvester I
[empty rig slot] [empty rig slot]
Hammerhead II x5
But as it sits.. I am 10 cpu shy of fitting this... Too bad..
I'm certainly not a professional miner, but shouldn't that be an Ice Harvester Upgrade?
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MN Norse
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Posted - 2009.07.21 22:17:00 -
[3790]
Edited by: MN Norse on 21/07/2009 22:20:42 FYI This EFT version is now over 2 years old and originally built for Apocrypha 1.2(The current EVE version is Apocrypha 1.3.1) So, everything calculated using EFT needs to be taken with a grain of salt. New items have been added to EVE that aren't in EFT and Nerfed Items/Ships in EVE aren't nerfed in EFT (Falcon). So before you take months training up to your perfect EFT setup make sure the ship, modules, and skills are what EFT says they are. I wouldn't want to train forever to get into a Falcon only to find the %30 strength bonus has been nerfed to %20.
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Captain Mung
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Posted - 2009.07.22 04:31:00 -
[3791]
Originally by: MN Norse Edited by: MN Norse on 21/07/2009 22:20:42 FYI This EFT version is now over 2 years old and originally built for Apocrypha 1.2(The current EVE version is Apocrypha 1.3.1) So, everything calculated using EFT needs to be taken with a grain of salt. New items have been added to EVE that aren't in EFT and Nerfed Items/Ships in EVE aren't nerfed in EFT (Falcon). So before you take months training up to your perfect EFT setup make sure the ship, modules, and skills are what EFT says they are. I wouldn't want to train forever to get into a Falcon only to find the %30 strength bonus has been nerfed to %20.
Are you being serious?
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Amerilia
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Posted - 2009.07.22 07:05:00 -
[3792]
For Sleeper op, it would be nice to be able to project the effects of unknown systems on the fitting. Beeing able to set for example +44% Capacitor Recharge as projected effect would be nice when making fittings fora certain system.
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Onyx Asablot
M. Corp Mostly Harmless
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Posted - 2009.07.22 09:03:00 -
[3793]
possible bug report:
ship - deimos with 3xMagnetic Field Stabiliser
heavy neutron blaster II - base damage mod 4.2 - on ship with skills overall dps = 681
gallente navy heavy neutron blaster - base damage mod 4.375 - on ship with skill overall dps = 661
I dont think EFT is correctly applying its bonuses to the faction item as the faction item should result in higher dps than t2.
The NEW M.Corp Data Hub - Check it out! |
Amerilia
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Posted - 2009.07.22 10:54:00 -
[3794]
Originally by: Onyx Asablot possible bug report:
ship - deimos with 3xMagnetic Field Stabiliser
heavy neutron blaster II - base damage mod 4.2 - on ship with skills overall dps = 681
gallente navy heavy neutron blaster - base damage mod 4.375 - on ship with skill overall dps = 661
I dont think EFT is correctly applying its bonuses to the faction item as the faction item should result in higher dps than t2.
The T2 Skill only applies to the T2 weapons
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Ms Vader
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Posted - 2009.07.23 16:07:00 -
[3795]
Any thoughts about making an EFT iPhone app? |
Abrazzar
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Posted - 2009.07.23 16:22:00 -
[3796]
Originally by: Abrazzar Just found a slight error in EFT concerning Micro Auxiliary Power Cores. EFT does not take Engineering into account when adding the powergrid bonus while EVE does so. It's just a small difference, granted, but I had a rather tight fit squeezing a medium shield extender on my Hulk and it made the difference, allowing me to use a meta 1 instead of meta 3 MAPC.
Uhm... Scrap this. Just discovered that I had a PG implant plugged in for some unfathomable reason and that's where the discrepancy came from. |
HC Talo
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Posted - 2009.07.23 21:47:00 -
[3797]
I don't suppose there's any chance we can get the Loki Defensive - Warfare Processor subsystem attributes fixed, is there? It's been showing one too many low slots and one too few medium slots since it was added to EFT. Seriously frustrating |
Telrse
Caldari CeltS Elite Soldiers
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Posted - 2009.07.24 00:06:00 -
[3798]
Dunno if this is affecting anyone else, but the Manticore's bonuses in EVE are for Siege Missiles when in EFT they're for Cruise Missiles. |
Mores Sealgaire
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Posted - 2009.07.24 06:13:00 -
[3799]
hi guys! im not sure but i cant import strategic cruise fit to EFT :) |
Freia Desjardins
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Posted - 2009.07.26 08:11:00 -
[3800]
Edited by: Freia Desjardins on 26/07/2009 08:14:38 Ishtar shows Powergrid 1010,63 with my skills when ingame it has only 918... Just thought I¦ll let you know! Otherwize thanks for a truly gr8 piece of eve utility! \o/
Oh and btw, can¦t wait for a version of EFT for the Iphone... THAT would rock!
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Furb Killer
Gallente
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Posted - 2009.07.26 08:31:00 -
[3801]
Originally by: Telrse Dunno if this is affecting anyone else, but the Manticore's bonuses in EVE are for Siege Missiles when in EFT they're for Cruise Missiles.
Download latest version of EFT...
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Aioa
Planetary Assault Systems
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Posted - 2009.07.26 09:07:00 -
[3802]
Originally by: Freia Desjardins Edited by: Freia Desjardins on 26/07/2009 08:14:38 Ishtar shows Powergrid 1010,63 with my skills when ingame it has only 918... Just thought I¦ll let you know! Otherwize thanks for a truly gr8 piece of eve utility! \o/
Oh and btw, can¦t wait for a version of EFT for the Iphone... THAT would rock!
Shows as 918 to me, which is how much grid an Ishtar has (it requires engineering V to fly it...). You have a rig or something affecting the grid in EFT. --
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El Doktore
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Posted - 2009.07.26 09:18:00 -
[3803]
Edited by: El Doktore on 26/07/2009 09:20:46
Shows as 918 to me, which is how much grid an Ishtar has (it requires engineering V to fly it...). You have a rig or something affecting the grid in EFT.
Had not updated the shortcut properly after installing 2.10.4. Now it shows correctly! Sorry, my own fault...
I soo love when the forum throws my manufacturing alt as default char...
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El Doktore
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Posted - 2009.07.26 09:43:00 -
[3804]
Now I don¦t know what to belive anymore, eve or eft... "All lvl V" shows ishtar powergrid 962.5 in eft. My char has a Squire PG-8 installed and with my skills and the implant eft still shows 1010.63 but in eve I only get 918.75 powergrid! Petition or what?
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Aioa
Planetary Assault Systems
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Posted - 2009.07.26 10:50:00 -
[3805]
Originally by: El Doktore Edited by: El Doktore on 26/07/2009 09:54:09 Now I don¦t know what to belive anymore, eve or eft... "All lvl V" shows ishtar powergrid 962.5 in eft. My char has a Squire PG-8 installed and with my skills and the implant eft still shows 1010.63 but in eve I only get 918.75 powergrid! Without the implant eft shows 962.5 with my skills. If the ishtar has 918 with engineering skills at V the implant (5%) should modify it to 963.9 Petition or what?
Apologies, I may have confused matters. I was looking at a char with a 5% PG implant myself
Ishtar with no mods and Engineering V has 875mw. If you're seeing 962.5mw with your all level V char, there's gotta be a module or rig giving 10% grid. Do you have a RCU or ACR fitted?
--
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El Doktore
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Posted - 2009.07.26 11:05:00 -
[3806]
Originally by: Aioa
Originally by: El Doktore Edited by: El Doktore on 26/07/2009 09:54:09 Now I don¦t know what to belive anymore, eve or eft... "All lvl V" shows ishtar powergrid 962.5 in eft. My char has a Squire PG-8 installed and with my skills and the implant eft still shows 1010.63 but in eve I only get 918.75 powergrid! Without the implant eft shows 962.5 with my skills. If the ishtar has 918 with engineering skills at V the implant (5%) should modify it to 963.9 Petition or what?
Apologies, I may have confused matters. I was looking at a char with a 5% PG implant myself
Ishtar with no mods and Engineering V has 875mw. If you're seeing 962.5mw with your all level V char, there's gotta be a module or rig giving 10% grid. Do you have a RCU or ACR fitted?
Right you were! There was an ACR that shouldn¦t be there... Aaah, finally got it sorted out, thanks for your help! This thing drove me nuts. Now I can withdraw my petition... heh (cough) uhm
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Sir JoJo
Minmatar Nomads Veritas Immortalis
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Posted - 2009.07.26 12:52:00 -
[3807]
I kinda screwed up, and accidentially overwrite the all level 5 whit a friends chars skills, is there a way to import the all level 5 again or do i have to reinstall, which id rather avoid!
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Passageway
Gallente
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Posted - 2009.07.26 16:12:00 -
[3808]
I'm having a problem importing my skills into the latest version. EFT seems to accept my user ID and API key, but my character is not listed in the character options on the fitting screen.
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Ephem Omega
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Posted - 2009.07.26 19:27:00 -
[3809]
Having problems with EFT loading XML fits. One CPU I can see the fits, but am only able to access intermittently, and can not read files exported from EVE. The other cpu can not even find the xml files that were saved from EFT.
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OrxaGrondii
Gallente Paladin Imperium
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Posted - 2009.07.26 21:34:00 -
[3810]
Hi all,
Well, i read the first 5 pages and the las five but not all so perhaps i made a repetition.
There is bug on EFT :
On Machinaw, and on Hulk, when you fit ice harvester, you have not a ore yield but DPS !!!
This problem is signaled ? and if yes an answer is in progess ?
Thanks for you answer :)
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Kaivaja
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Posted - 2009.07.26 21:47:00 -
[3811]
Originally by: OrxaGrondii On Machinaw, and on Hulk, when you fit ice harvester, you have not a ore yield but DPS !!!
In EFT, if you have any combat drones or weapons active, you will see dps. Disable the combat drones and your Hulks and Macks will start to show yield instead. |
Josorna
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Posted - 2009.07.27 14:23:00 -
[3812]
Found a little bug with Kestrel in EFT.
In game, Kestrel has standard capacitor size of 250, but EFT gives standard size of 270 units, which makes the cap calculations off by few tenths of units.
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Kaivaja
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Posted - 2009.07.28 11:12:00 -
[3813]
Originally by: Josorna In game, Kestrel has standard capacitor size of 250, but EFT gives standard size of 270 units
Not true. If you open Kestrel in EFT V2.10.4 without skills, cap size is 250 - just like in game. You get extra +8% from somewhere... perhaps you get +5% from the cap size skill (Energy Management lvl 1) and +3% from a hardwire ('Squire' CC4)? Or perhaps you are running some older version of EFT?
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OrxaGrondii
Gallente Paladin Imperium
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Posted - 2009.07.28 14:21:00 -
[3814]
Well tks, it works
2 others problem reported, fitting cooled electronic rigs seems to have no effect, fitting implant yeti (+5% ice yield seems to no change yield of mack)
Thanks for your answers
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Lovely Boscyk
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Posted - 2009.07.29 18:17:00 -
[3815]
maybe its already reported:
Particle Dispersion Projector I has no effect on Target Painters, but it should.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2009.07.30 14:58:00 -
[3816]
Originally by: Lovely Boscyk maybe its already reported:
Particle Dispersion Projector I has no effect on Target Painters, but it should.
Quoting because I just encountered the same. - |
kyrieee
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Posted - 2009.07.30 23:15:00 -
[3817]
Missing feature: The ability to add scripts to remote sensor boosters that are being projected on you! =)
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W0wbagger
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Posted - 2009.07.31 11:45:00 -
[3818]
Originally by: kyrieee Missing feature: The ability to add scripts to remote sensor boosters that are being projected on you! =)
yes would love this - same goes for remote sensor dampeners
(great app tho :D)
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Interscene
E X O D U S Imperial Republic Of the North
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Posted - 2009.07.31 16:50:00 -
[3819]
A fantastic Program, always found it useful - thank you. ___
I'm not an IRON diplomat or a spokesmen, my words and opinions are my own. Good luck taking them off me, though. |
Kaivaja
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Posted - 2009.08.02 07:29:00 -
[3820]
Originally by: kyrieee Missing feature: The ability to add scripts to remote sensor boosters that are being projected on you! =)
Missing feature? Hardly. In EFT, try: Help menu -> FAQ -> the 2nd last answer
Open second ship setup window, load the remote boosting ship setup there with relevant scripts and character skills and drag'n'drop each remote effect to the projected effects area of the receiving ship.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.08.03 22:56:00 -
[3821]
Not sure if this has been said before, did not read the whole thread.
When I fitted my rifter for speed and changed to MWD, the max m/s is reported to be 905 m/s while my actual top speed is 3619 m/s
Here is my fit :
[Rifter, CyberScout] Beta Hull Mod Overdrive Injector Local Hull Conversion Nanofiber Structure I Local Hull Conversion Nanofiber Structure I
Catalyzed Cold-Gas I Arcjet Thrusters J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator
Improved Cloaking Device II 200mm Light Gallium I Machine Gun, EMP S 200mm Light Gallium I Machine Gun, EMP S 200mm Light Gallium I Machine Gun, EMP S
[empty rig slot] [empty rig slot] [empty rig slot]
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |
SiuSing Chien
Amarr
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Posted - 2009.08.04 00:42:00 -
[3822]
Apologies if it has been posted already.
Cap use on armor repairers does not seem to be accurate in that it seems to overly reduce the amount needed. In fact when I right click on the fitted armor repairer it shows the correct amount of armor repaired but the cap use goes from 160 on a medium tech II to like -20 cap used... should it not read as -160 as it does when actually fitted and active on my ship.
Hope this helps.
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Zaqar
Pator Tech School
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Posted - 2009.08.04 07:06:00 -
[3823]
Edited by: Zaqar on 04/08/2009 07:05:51
Originally by: CyberGh0st the max m/s is reported to be 905 m/s while my actual top speed is 3619 m/s
Originally by: CyberGh0st Improved Cloaking Device II
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Zaqar
Pator Tech School
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Posted - 2009.08.04 07:06:00 -
[3824]
Edited by: Zaqar on 04/08/2009 07:11:01
Originally by: SiuSing Chien Apologies if it has been posted already.
Cap use on armor repairers does not seem to be accurate in that it seems to overly reduce the amount needed. In fact when I right click on the fitted armor repairer it shows the correct amount of armor repaired but the cap use goes from 160 on a medium tech II to like -20 cap used... should it not read as -160 as it does when actually fitted and active on my ship.
Hope this helps.
edit: ok, a wild guess at what you might be on about: are you talking about the cap/sec column? Cap per cycle/cycle time = cap used per sec
160Gj / 8 sec cycle = 20Gj/sec
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Camelle
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Posted - 2009.08.05 00:07:00 -
[3825]
Are their planes to make an iPhone app of this. I have a pc but am at work so much that some tool like this in mobile form would be great. We could send fittings to email accounts for when you get home to try out.
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AstroPhobic
Divine Retribution
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Posted - 2009.08.05 00:09:00 -
[3826]
Originally by: Camelle Are their planes to make an iPhone app of this. I have a pc but am at work so much that some tool like this in mobile form would be great. We could send fittings to email accounts for when you get home to try out.
I would also very much enjoy this but app dev tools are 100 bucks as it is - not exactly on the cheap. Maybe someone who has already created programs can get together with gripen to create one, because I'd buy it.
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Konner Kyle
Caldari The Graduates Morsus Mihi
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Posted - 2009.08.05 05:12:00 -
[3827]
Manticore stats still have cruise launcher bonus instead of siege launcher
(did not read entire thread.....120+ pages, like I'm going to read all that. Suggest new thread)
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AstroPhobic
Divine Retribution
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Posted - 2009.08.05 05:41:00 -
[3828]
Originally by: Konner Kyle Manticore stats still have cruise launcher bonus instead of siege launcher
(did not read entire thread.....120+ pages, like I'm going to read all that. Suggest new thread)
Download the latest version.
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ZZ Cool
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Posted - 2009.08.05 18:34:00 -
[3829]
Just a quick note to lets you know that the link from the menu "Help" >> "About" >> "Download link" doesn't work.
P.S. EFT saved some serious time! Nowdays is a must-have! Keep it up!!
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Uther Tepes
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Posted - 2009.08.05 18:36:00 -
[3830]
Sorry....i'm veeeery nb...how i can import xml file to eft???
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Doc Urbane
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Posted - 2009.08.06 12:04:00 -
[3831]
Outfitted a Drake in EFT latest version. When I go to duplicate the setup in game the powergrid size in game does not match the power grid size in EFT. The powergrid size in game is smaller. Any suggestions? Thanks
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PJRiddick
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Posted - 2009.08.06 12:48:00 -
[3832]
Greetings and salutations to all. This goes to the good fellows that do EFT. Sirs, I found something that you might need to be aware of that i found by accadent its not all that important but its bothersome enuf to tell you about. I was tryinga dual rep mega in EFT last night and by the numbers in EFT it looked good. So i went and fit one and tryed it out. It works good except for when i try to use antimatter charges, in the EVE fitting screen, it is showing that the cap lasts about 10 minutes and dies. in EFT is shows a stable cap at about 33percent. the cap seems to be good with the rest of the large charges, its just when im using the anitmatter it goes to HEK in a handbag,...>sorry for the pun< I tested this theory with this mega with everything running out in a asteroid field last night, and with everythign running and firing at a roid with the guns and missiles the cap lasted about 10 to 12 minutes, just as the EVE fitting screen predicted. The numbers in EFT were off. I wanted point this out,... I live by the numbers in EFT and i trust it over everything else. I would rather use EFT than do a trial and error like i use to as a newb. I love the program, and im sure that you all will fix the error,...Gripen,...EFT is a great program,..thank you for the work and EFT
-=+>xXx<+=- Rid**** Fly safe and eat your vegatables =-=-=-=-=-=-=-
My fit on the mega highs" 6 large 250 duals 2 heavy launchers >arbies i think< mids: cap chargers II lows: two large repers 4 hardeners cap relay II Rigs 2 CCCs 1 nanno pump Trunk: "X" wife >kicking and screaming< later
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Zaqar
Pator Tech School
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Posted - 2009.08.06 13:18:00 -
[3833]
Originally by: Doc Urbane Any suggestions?
- Skills not up to date in EFT? - Implants not set up? - Setups identical? - Post screenshots
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Zaqar
Pator Tech School
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Posted - 2009.08.06 13:31:00 -
[3834]
Originally by: PJRid**** stuff
My guess is that EFT calculates everything based on peak cap recharge, but because of the way your modules cycle and eat a big chunk of cap once per cycle, sometimes your cap amount is actually below the peak percentage, meaning slightly less cap is being recharged. So eventually you run out. Something like that.
I treat the cap stability in EFT as a rough estimate. You're wise to try to verify it in-game. I've had setups that EFT says will cap out in 20 mins but in-game they run forever - usually with stuff with a short cycle time like small shield boosters.
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PJRiddick
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Posted - 2009.08.06 17:48:00 -
[3835]
ummmm,...everything is right on, skills,...implants and all. EFT still reports 33 Percent,....I still get 10 minutes + -. but the funny thing is that if o use one of the other ammos i get a good cap and it runs good,..just dose it on the anitmatter. I looked at the antimatter and it dose not give a bonus to the cap,..where as some of the other ammos do. Could this have been over looked in EFT? -=+>xXx<+=-
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PJRiddick
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Posted - 2009.08.06 17:49:00 -
[3836]
CRAP,...i forgot about the "X" in the trunk,....
BRB.....
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Kaivaja
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Posted - 2009.08.07 12:03:00 -
[3837]
Originally by: Uther Tepes Sorry....i'm veeeery nb...how i can import xml file to eft???
First, place one or more XML files containing Eve ship setups to the directory "My Documents\Eve\fittings" (where ever "My Documents" is in your Windows installation"). One way to place files there is to open the ship fitting screen in Eve and do "export".
Second, open EFT and select "Import fit from XML..." from the File-menu.
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Emperor Ryan
Amarr Imperial Syndicate Forces
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Posted - 2009.08.07 12:33:00 -
[3838]
Anyone know how to play with dev ships and ships and mods not released in TQ? - Emperor
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Lodena
|
Posted - 2009.08.08 06:41:00 -
[3839]
Siege Warfare links do not appear to affect capital shield boosters or capital shield transporters, but Armored Warfare links affect capital armor repairers and capital remote armor repairers. Which is bugged?
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Jarna
Amarr Exhumer Industries
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Posted - 2009.08.12 18:09:00 -
[3840]
OMG. 2009 and I still have to unzip my files manually? Get a freaking installer program already. INNO Setup Free, open source Installer generating engine. Easy to use.
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Seriously Bored
Minmatar
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Posted - 2009.08.12 19:50:00 -
[3841]
Gripen, if you could comment:
I love your program, but EFT is often criticized for not taking hit quality into account. Though the DPS numbers look correct at optimal, the amount of damage you actually do in game tends to be less than EFT predicts when you are fighting in falloff. (This is pretty important for Minmatar.)
Do you use the well documented Turret Damage formula presented here?
There are a lot of players, especially in this forum, that would have more confidence in your damage graphs if this formula was used.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.08.12 22:45:00 -
[3842]
I found "hit quality theory" to be a misconception. When it was first presented tests used to prove it had insufficient data pool to be accurate. Official tracking guide said nothing about hit quality affecting DPS while this evelopedia article is quite a new to me and I don't know if it can be treated as official even if it was approved by whoever approving those articles.
So cases when you get lower DPS than "classical" formula (used in EFT) predicts might came from: 1) Insufficient test data pool - the lower your accuracy is (due to falloff or tracking) the more damage is dealt with the wrecking shots and as you get one wrecking per one hundred of shots you need to have at least 10000 shots in the test to get accurate results. 2) There was a "last charge" bug which used to reduce DPS because last charge in the clip didn't apply its bonuses to the gun (range bonuses on termor\barrage for example). It was fixed quite recently so the people who were doing their tests some time ago were probably affected by this. 3) Actually, tracking formula was changed recently in the way that there is no damage dealt at optimal +2*falloff while before you used to do about 6% of DPS at that range. This lead to overall reduction of damage in falloff and this change will be reflected in EFT.
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Iva Soreass
Gentlemen Bastards
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Posted - 2009.08.13 02:00:00 -
[3843]
Love EFT grip, have used it for centrys.
1 Question tho - Ever thought of makeing a iPhone app version :) ? would be nice to feck around with fits while at work or out and away from computer. I would even be willing to pay for it !
Please resize sig to a maximum of 400 x 120 - Mitnal |
Seriously Bored
Minmatar
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Posted - 2009.08.13 02:17:00 -
[3844]
Originally by: Gripen I found "hit quality theory" to be a misconception. When it was first presented tests used to prove it had insufficient data pool to be accurate. Official tracking guide said nothing about hit quality affecting DPS while this evelopedia article is quite a new to me and I don't know if it can be treated as official even if it was approved by whoever approving those articles.
So cases when you get lower DPS than "classical" formula (used in EFT) predicts might came from: 1) Insufficient test data pool - the lower your accuracy is (due to falloff or tracking) the more damage is dealt with the wrecking shots and as you get one wrecking per one hundred of shots you need to have at least 10000 shots in the test to get accurate results. 2) There was a "last charge" bug which used to reduce DPS because last charge in the clip didn't apply its bonuses to the gun (range bonuses on termor\barrage for example). It was fixed quite recently so the people who were doing their tests some time ago were probably affected by this. 3) Actually, tracking formula was changed recently in the way that there is no damage dealt at optimal +2*falloff while before you used to do about 6% of DPS at that range. This lead to overall reduction of damage in falloff and this change will be reflected in EFT.
Hmm, I could see point 2 throwing off the tests if the people testing it didn't know about it at the time. It's good to know that you've looked into it, though.
I've been thinking about running a test to either put the last nail in the coffin, or show it's conclusively true. Since the gap in damage is large enough (roughly 38% VS 50% in predictions at optimal + falloff), you wouldn't think a sample size smaller than 10,000 would start to show a trend one way or the other? Say, 3 to 5 thousand?
All I need to do is think of something that has a large amount of hitpoints and 0% resists to shoot at, make some predictions, and sit at optimal + falloff and fire ad infinitum.
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Steven Hochheimer
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Posted - 2009.08.13 09:37:00 -
[3845]
Edited by: Steven Hochheimer on 13/08/2009 09:38:39 The Modulated Strip Miner II's need to have the effective value better added for the specialized crystals, it seems a bit off
Or maybe I'm wrong, I'm not sure...the values for the ore yield just don't seem right
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Zoot Zoot
Amarr UK Corp Mostly Harmless
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Posted - 2009.08.13 13:37:00 -
[3846]
Edited by: Zoot Zoot on 13/08/2009 13:38:28 nevermind. its me just me uable to use technology. fixed it now [url=http://xs.to][/url] |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.08.13 21:04:00 -
[3847]
Originally by: Seriously Bored I've been thinking about running a test to either put the last nail in the coffin, or show it's conclusively true. Since the gap in damage is large enough (roughly 38% VS 50% in predictions at optimal + falloff), you wouldn't think a sample size smaller than 10,000 would start to show a trend one way or the other? Say, 3 to 5 thousand?
You need to ask someone who is better at probability math than me but anything less than 5000 shots looks completely wrong to me.
Tracking formula I think currently used in game is: ChanceToHit = TrackingFactor*DistanceFactor, where TrackingFactor = 0.5^((Transversal*Signature_Resolution/(Tracking*Distance*Target_Signature))^2) DistanceFactor = 0.5^((Max(0,Distance-Optimal)/Falloff)^2) -0.03125*Max(0,Distance-Optimal)/Falloff
Originally by: Iva Soreass 1 Question tho - Ever thought of makeing a iPhone app version :) ?
I have no plans to make any EFT variants for other platforms.
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SuiJuris
|
Posted - 2009.08.13 21:07:00 -
[3848]
Edited by: SuiJuris on 13/08/2009 21:10:02 I need someone to confirm this but I think the Crusaders CPU is slightly off. It reports the Crusader as having 126.25 CPU unfitted with all lvl 5's and with my freshly imported character (no CPU implants) but ingame it only has 125 CPU.
Nvm reinstalled EFT and it works now weird, I checked 5 times before I did it to make sure I wasn't missing a +1% cpu implant. --- It's like my mom always said... "I knew I should of drowned that one." |
underwoodr
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Posted - 2009.08.14 00:06:00 -
[3849]
Hi there, Problem with the cap reading on the raven, EFT v 2.10.4 shows the raven as having 3984 cap without skills when in actual fact it has 5312 , have reinstalled to see if this was just a dodgy file but it remains:) Cheers Underwoodr
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Enjia Fullblood
Gallente Ghost Data Eych Four Eks Zero Ahr
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Posted - 2009.08.14 00:54:00 -
[3850]
Has the issue of not pulling prices from eve-central been addressed yet?
Andrew
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Aceoil
Black Serpent Technologies Atropos.
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Posted - 2009.08.14 19:02:00 -
[3851]
I've been playing with command ships and armored warfare links.
When I have an armored warfare link - Damage Control: (Reduces the capacitor need of the gang's personal and targeted armor repair systems.)
That bonus does not show up on my guardian with the EOS as SC.
Is this broken? Or the way it is supposed to be?
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razor5
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Posted - 2009.08.15 17:13:00 -
[3852]
Just a quick note for an ehancement, could your sort your ship class list alphabetically? I think that would be a helpful change when looking for vessels to fit.
Thanks otherwise I really like your tool. I do question some of the resist %'s if I run across a specific number that doesn't jive w/ Eve I'll let you know.
If your familar w/ Quick fit, it used to show the skill that effected a ship value, if you could add that, it's really handy to understand what skill levels affect what ship attributes.
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Silia Stone
Minmatar
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Posted - 2009.08.16 05:57:00 -
[3853]
Originally by: AstroPhobic
Originally by: Konner Kyle Manticore stats still have cruise launcher bonus instead of siege launcher
(did not read entire thread.....120+ pages, like I'm going to read all that. Suggest new thread)
Download the latest version.
Pulled down the latest(?) 2.10.4 from the main link at the start of the thread about ten minutes ago, and confirming that none of the stealth bombers are giving bonuses to siege missile launchers or torpedoes, they're still showing as working with cruise missiles.
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Furb Killer
Gallente
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Posted - 2009.08.16 06:20:00 -
[3854]
If you check help->about which version does it show you? I got version 2.10.4 and stealth bombers do use siege launchers.
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Silia Stone
Minmatar
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Posted - 2009.08.16 07:58:00 -
[3855]
Alright, that's what happened. When I brought over the setups and character information from 2.10.1, I copied the Data folder, too. False alarm! Re-extracted and copied the new data folder again and that has things working properly now.
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Zaqar
Pator Tech School
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Posted - 2009.08.16 08:11:00 -
[3856]
Originally by: underwoodr Hi there, Problem with the cap reading on the raven, EFT v 2.10.4 shows the raven as having 3984 cap without skills when in actual fact it has 5312 , have reinstalled to see if this was just a dodgy file but it remains:) Cheers Underwoodr
er, nope. got cap fluxes fitted?
ps all facts are actual
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Georgiy Giggle
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Posted - 2009.08.16 10:27:00 -
[3857]
Edited by: Georgiy Giggle on 16/08/2009 10:32:07 Hi guys. EFT 2.10.4 shows me that myrmidon has only 75 m3 for drones, BUT in game myrmidon has 150 m3 dronebay.
So, please fix it and make new eft version. If it's already exist, gimme please download link.
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Kaivaja
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Posted - 2009.08.16 11:05:00 -
[3858]
Originally by: Georgiy Giggle Edited by: Georgiy Giggle on 16/08/2009 10:32:07EFT 2.10.4 shows me that myrmidon has only 75 m3 for drones, BUT in game myrmidon has 150 m3 dronebay.
EFT V2.10.4 has correct values. It seems to me that you are mixing basic EVE concepts of drone bay size and drone bandwidth. Myrmidon has 150 m3 drone bay, but it can use only 75 m3 worth of drones at once because of bandwidth limitation. This is true both ingame and in EFT. |
Double Gain
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Posted - 2009.08.16 11:07:00 -
[3859]
Edited by: Double Gain on 16/08/2009 11:08:09 Yeah sorry i looked into wrong place. Everything is normal.
Sorry for my another nickname, it's null alt, i forgot to choose my main char before post ^^
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BeanBagKing
Ch3mic4l Warfare Gypsy Nation
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Posted - 2009.08.16 18:35:00 -
[3860]
I have an interesting problem, or at least it's interesting to me, I'm sure someone here will have a quick and simple explanation for me. I exported one of my ship fittings to EFT and noticed that it was missing an item. I checked the ship I had saved, it was there, it exported to the XML, but EFT dropped it. Huh, glitch I thought, so I went to add it manually and the item wasn't in EFT! Weird, I went to look up the item in the eveonline.com item database, it wasn't there either!
Balmer Series Tracking Disruptor I
It exists in the game, I have one on my ship, they appear on the market. However, they aren't on EFT, and they aren't on the eveonline.com item database.
I don't know if this is a problem with EFT, or with CCPs item database, or if it's an old item that got dropped but some still exist in game, or what. I only post it here because I first noticed it when I realized EFT was missing it. So... anyone know why?
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Kaivaja
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Posted - 2009.08.16 19:09:00 -
[3861]
Originally by: BeanBagKing I first noticed it when I realized EFT was missing it. So... anyone know why?
It seems to me that EFT has the very same item but under different name. In EFT it's called "Balmer Series Targeting Inhibitor I".
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McCreary075
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.08.16 21:56:00 -
[3862]
Gripen, I don't know if I've said this before, but thank you so very much for this tool.
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BeanBagKing
Ch3mic4l Warfare Gypsy Nation
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Posted - 2009.08.17 00:54:00 -
[3863]
Originally by: Kaivaja
It seems to me that EFT has the very same item but under different name. In EFT it's called "Balmer Series Targeting Inhibitor I".
That's kinda what I figured too, I just found it odd that EFT and the wiki list "Targeting Inhibitor" but in game and several other places it's listed as "Tracking Disruptor", haven't seen another item like that.
Gripen: If this is indeed the case (just the name), would you consider changing EFT to Tracking Disruptor so that fittings will import and export correctly?
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Anhur Shu
AWE Corporation Intrepid Crossing
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Posted - 2009.08.17 13:51:00 -
[3864]
Edited by: Anhur Shu on 17/08/2009 13:55:53 I just came back to EVE yesterday, after a 7 month hiatus. Am I seeing this correctly...do I have to pay for this app now?
nevermind.....just figured it out |
velocity7
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Posted - 2009.08.18 06:02:00 -
[3865]
It may be just me, but it looks like Core Defence Operational Solidifier rigs don't have an effect on the EFT number for shield efficiency ratings. It's supposed to reduce the cycle time, right? On that note, if it reduces cycle times, capacitor usage should also increase, and that doesn't appear to be reflected.
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Caldari Citizen4714
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Posted - 2009.08.18 21:03:00 -
[3866]
Two Feature Requests
- Calculate damage type percentages/profiles for a setup (display in firepower hover tooltip). That is, em, kinetic, thermal, and explosive percentages.
- Calculate round per minute usage (per turret/total)
Notable use case for damage profile:
- Right click defense and select the damage profile type of a given loadout
Notable use case for damage ammo consumption rate:- Calculate how much ammo to bring for a given fight based on round per minute usage.
- Display how long you can fire continuously (including reload time) given cargo hold
- Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
Wenzl
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Posted - 2009.08.19 02:40:00 -
[3867]
Is EFT Mac compatible?
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Yamashita Kazuma
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Posted - 2009.08.19 07:57:00 -
[3868]
I would like the suggested Damage profiles be expanded to mirror the tanking set up. This would be expecially helpful in gaging effective dps for cross faction PVE.
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John Quicksilver
Caldari The Caldari Confederation
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Posted - 2009.08.19 17:15:00 -
[3869]
Anyone know where EFT stores the ship setups files in windows 7? I can't find them where I installed the program (program files x-86) nor in the user folders. I've definately got setups because i've been using them :/ (A search for setup and the names of the fittings also revealed nothing)
Zombies in the house! ;) |
KingB
NailorTech Industries
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Posted - 2009.08.20 17:04:00 -
[3870]
I finally got a new comp and have been able to use this. Thank you so much for making it! When might we be looking for a 1.5 update? Just checking and thanks again.
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Tolrok Qorte
Minmatar Order of Nephilim The Council.
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Posted - 2009.08.20 19:15:00 -
[3871]
I accidentally used the quick import thing with my main's API code and overwrote the level 5 skills profile. Now I can't see what a fitting is like with all level 5's. Is there any way to get it back or do I have to uninstall and reinstall, along with refitting all loadouts and such?
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Seriously Bored
Minmatar
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Posted - 2009.08.20 19:25:00 -
[3872]
Originally by: Tolrok Qorte I accidentally used the quick import thing with my main's API code and overwrote the level 5 skills profile. Now I can't see what a fitting is like with all level 5's. Is there any way to get it back or do I have to uninstall and reinstall, along with refitting all loadouts and such?
You can go into the character editor and manually change all the skills back to V (right click the skill, if you haven't learned that yet). Or you can open the characters skill file in a text editor and rewrite the number for each skill.
Both are a bit time intensive, but neither as extreme as a reinstall.
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minuseb
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Posted - 2009.08.20 19:29:00 -
[3873]
Originally by: Tolrok Qorte I accidentally used the quick import thing with my main's API code and overwrote the level 5 skills profile. Now I can't see what a fitting is like with all level 5's. Is there any way to get it back or do I have to uninstall and reinstall, along with refitting all loadouts and such?
open the installation zip file, extract file - All level V.chr to EFT folder - Characters. |
JasonKuehn
The Graduates Morsus Mihi
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Posted - 2009.08.20 19:45:00 -
[3874]
Edited by: JasonKuehn on 20/08/2009 19:46:13 As a minor feature request, it would be great if we could select the default ammo type for weapons.
Gripen, great program and amazing job keeping it up to date! Don't know what I would do without it. Thanks for all the time you put into it.
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M1n1Tach
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Posted - 2009.08.21 02:06:00 -
[3875]
is there any word on when its going to be updated to match the current patch of eve?
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Vxrasa
Caldari Smegnet Incorporated Libertas Fidelitas
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Posted - 2009.08.21 04:10:00 -
[3876]
New version for Apocrypha 1.5? ------------------------------------------------
-{Smegnet Incorporated Recruiter}- |
shenryyr
November Corporation
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Posted - 2009.08.21 05:49:00 -
[3877]
Originally by: Vxrasa New version for Apocrypha 1.5?
to handle the changes yes. like different sized rigs, capital cargo holds, etc..
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Zaqar
Pator Tech School
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Posted - 2009.08.21 06:24:00 -
[3878]
Edited by: Zaqar on 21/08/2009 06:24:37
Originally by: shenryyr different sized rigs
What difference do you think this makes?
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Whitehound
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Posted - 2009.08.21 07:02:00 -
[3879]
Edited by: Whitehound on 21/08/2009 07:03:20
Originally by: shenryyr different sized rigs
What difference do you think this makes?
Feeling chatty?
The difference this will make is obvious: the rigs become cheaper to produce, because of the reduced cost.
Side-effects of the change will be: fluctuations in market-prices over the next months, longer wait-times at research labs, some people will now be sitting on lots of BPs and rigs for capital ships and will have totally no use for them, and I will curse the Gods once I have sorted out the mess for myself. --
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Zaqar
Pator Tech School
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Posted - 2009.08.21 07:11:00 -
[3880]
Er, ok. FYI, This is the EFT thread.
What difference to EFT do you think this makes?
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Whitehound
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Posted - 2009.08.21 07:24:00 -
[3881]
Originally by: Zaqar Er, ok. FYI, This is the EFT thread.
What difference to EFT do you think this makes?
First chatty now lecturing others.
The difference for EFT will be that it is going to display the proper values instead of being outdated. --
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Zaqar
Pator Tech School
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Posted - 2009.08.21 07:29:00 -
[3882]
Originally by: patchnotes There are no changes in the rig bonuses, drawbacks or calibration requirements, only in the quantity of materials required to build them.
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Sakari Orisi
Dreams of Desolation Systematic-Chaos
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Posted - 2009.08.21 07:44:00 -
[3883]
Names of rigs changed, which means any app that got updated won't be able to import from/to EFT correctly. There's also lots of new faction items
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Grace Gore
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Posted - 2009.08.21 09:23:00 -
[3884]
Originally by: Zaqar
Originally by: patchnotes There are no changes in the rig bonuses, drawbacks or calibration requirements, only in the quantity of materials required to build them.
The ISK cost is different. Moron.
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ITSAssassin
Royal Manufacturing and Blueprint Enterprises
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Posted - 2009.08.21 11:01:00 -
[3885]
Originally by: Grace Gore
Originally by: Zaqar
Originally by: patchnotes There are no changes in the rig bonuses, drawbacks or calibration requirements, only in the quantity of materials required to build them.
The ISK cost is different. Moron.
lol; woooowwwwww. you are truly terrible. the guy you quoted SAID "only in the quantity of materials required to build them." guess what that means? the ISK cost is different. EPIC FAIL on your part. i think you're the moron here :) -ITSAssassin
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Treasal
Caldari The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.08.21 11:30:00 -
[3886]
Anyone that has the text to put into config file to get the different factions dps for determing tanks? My comp crashed the other day and I can't seem to find them again :(
/Treasal |
Grace Gore
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Posted - 2009.08.21 11:42:00 -
[3887]
Originally by: ITSAssassin lol; woooowwwwww. you are truly terrible. the guy you quoted SAID "only in the quantity of materials required to build them." guess what that means? the ISK cost is different. EPIC FAIL on your part. i think you're the moron here :) -ITSAssassin
Look at how dumb you are.
Originally by: Treasal Anyone that has the text to put into config file to get the different factions dps for determing tanks? My comp crashed the other day and I can't seem to find them again :(
/Treasal
Like this?
DamageProfile=Guristas Pirates,2,18,79,1 DamageProfile=Blood Raiders,50,48,2,0 DamageProfile=Angel Cartel,7,9,22,62 DamageProfile=Serpentis,0,55,45,0
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Treasal
Caldari The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.08.21 11:51:00 -
[3888]
Yes precisely Grace, thanks :) though the one i had had all of the npc factions (cept sleepers) this is deffo a good start :)
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dibblebill
Beyond Our Sins
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Posted - 2009.08.21 12:23:00 -
[3889]
Originally by: Zaqar Er, ok. FYI, This is the EFT thread.
What difference to EFT do you think this makes?
I, for one, would like the pricing on my ships to be correct, the ship fits to be importable, and to be able to see what my other Tengu's signature radius will be with a rack of Republic Fleet Large Shield Extenders onboard. --Don't feed trolls. |
FabriceGP
Amarr Engineer's Vault
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Posted - 2009.08.21 12:23:00 -
[3890]
Originally by: Treasal Anyone that has the text to put into config file to get the different factions dps for determing tanks? My comp crashed the other day and I can't seem to find them again :(
/Treasal
DamageProfile=Angel Cartel,6,10,28,56 DamageProfile=Blood Raiders,53,47,0,0 DamageProfile=Sansha Nation,60,40,0,0 DamageProfile=Gurista Pirates,0,19,81,0 DamageProfile=Serpentis,0,62,38,0 DamageProfile=Rogue Drones,16,16,18,50 DamageProfile=Amarr Navy,46,38,14,2 DamageProfile=Caldari Navy,4,45,51,0 DamageProfile=Gallente Navy,4,37,58,1 DamageProfile=Khanid Navy,42,28,15,16 DamageProfile=Republic Fleet,19,7,27,47 DamageProfile=Khanid,51,27,20,1 DamageProfile=Komni,10,70,20,0 DamageProfile=Mercenary,9,54,31,7 DamageProfile=Mordu's Legion,4,35,59,3 DamageProfile=Seven,8,31,29,32 DamageProfile=Thukker Tribe,9,26,26,39 DamageProfile=EoM,0,34,66,0
Here's mine
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Treasal
Caldari The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.08.21 13:11:00 -
[3891]
awesome, thanks for the list :)
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PJRiddick
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Posted - 2009.08.21 15:03:00 -
[3892]
Is there going to be an update for the new update to eve, 1.5?
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Zee87
Minmatar Somali Coastguard Authority
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Posted - 2009.08.21 15:18:00 -
[3893]
Edited by: Zee87 on 21/08/2009 15:20:25
Originally by: PJRid**** Is there going to be an update for the new update to eve, 1.5?
Well, the only problem is the changes in cargohold capacity for certain ships, which is currently incorrect in EFT.
As far as small/medium/large rigs go, they will still be correct even though there's only 1 rig size to choose from in EFT. So if you just want to test some T1 frigates or cruisers using small or medium rigs, just choose whatever rigs you want in EFT, it's still the same as what you will get in the game by putting small rigs on a frigate.
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Clockmaster Xenos
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Posted - 2009.08.21 15:41:00 -
[3894]
New faction mods also need to be added as well.
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Sorany
Minmatar 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.08.21 15:58:00 -
[3895]
Originally by: FabriceGP
Originally by: Treasal Anyone that has the text to put into config file to get the different factions dps for determing tanks? My comp crashed the other day and I can't seem to find them again :(
/Treasal
DamageProfile=Angel Cartel,6,10,28,56 DamageProfile=Blood Raiders,53,47,0,0 DamageProfile=Sansha Nation,60,40,0,0 DamageProfile=Gurista Pirates,0,19,81,0 DamageProfile=Serpentis,0,62,38,0 DamageProfile=Rogue Drones,16,16,18,50 DamageProfile=Amarr Navy,46,38,14,2 DamageProfile=Caldari Navy,4,45,51,0 DamageProfile=Gallente Navy,4,37,58,1 DamageProfile=Khanid Navy,42,28,15,16 DamageProfile=Republic Fleet,19,7,27,47 DamageProfile=Khanid,51,27,20,1 DamageProfile=Komni,10,70,20,0 DamageProfile=Mercenary,9,54,31,7 DamageProfile=Mordu's Legion,4,35,59,3 DamageProfile=Seven,8,31,29,32 DamageProfile=Thukker Tribe,9,26,26,39 DamageProfile=EoM,0,34,66,0
Here's mine
how does this work? Is there a walkthough or do you simply paste this text into the config file in the EFT folder?
|
pnschbar
Caldari State War Academy
|
Posted - 2009.08.21 19:37:00 -
[3896]
Edited by: pnschbar on 21/08/2009 19:40:50 Edited by: pnschbar on 21/08/2009 19:38:03
Originally by: Sorany
Originally by: FabriceGP
Originally by: Treasal Anyone that has the text to put into config file to get the different factions dps for determing tanks? My comp crashed the other day and I can't seem to find them again :(
/Treasal
DamageProfile=Angel Cartel,6,10,28,56 DamageProfile=Blood Raiders,53,47,0,0 DamageProfile=Sansha Nation,60,40,0,0 DamageProfile=Gurista Pirates,0,19,81,0 DamageProfile=Serpentis,0,62,38,0 DamageProfile=Rogue Drones,16,16,18,50 DamageProfile=Amarr Navy,46,38,14,2 DamageProfile=Caldari Navy,4,45,51,0 DamageProfile=Gallente Navy,4,37,58,1 DamageProfile=Khanid Navy,42,28,15,16 DamageProfile=Republic Fleet,19,7,27,47 DamageProfile=Khanid,51,27,20,1 DamageProfile=Komni,10,70,20,0 DamageProfile=Mercenary,9,54,31,7 DamageProfile=Mordu's Legion,4,35,59,3 DamageProfile=Seven,8,31,29,32 DamageProfile=Thukker Tribe,9,26,26,39 DamageProfile=EoM,0,34,66,0
Here's mine
how does this work? Is there a walkthough or do you simply paste this text into the config file in the EFT folder?
in short: yes
careful with that axe, eugene |
M1n1Tach
|
Posted - 2009.08.22 01:10:00 -
[3897]
Originally by: M1n1Tach is there any word on when its going to be updated to match the current patch of eve?
What i was asking was if EFT was going to update it's program the match the new eve patch, not that it makes much of a difference because the attributes are the same still just a new name on product. but for some it might make it easier to setup a ship with the "right" rigs before buys and setting their ships up!
|
Cre'tal
Eminent Disdain
|
Posted - 2009.08.22 17:09:00 -
[3898]
I'm quite sure Gripen will update it when he gets time. FFS, the patch has only been out a couple days. If he isn't going to update it, I'm sure he will post letting us know. It would be polite to get off his back.
|
Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.08.22 19:16:00 -
[3899]
Edited by: Sky Marshal on 22/08/2009 19:19:18
I still don't see why Grispen should include Small & Medium rigs.
All rigs has the same effect whatever the size.
Price is different ? So what ?
Grispen made EFT. He is certainly competent enough to make a small trigger after a drag&drop that "If ship is cruiser size, add Medium to the name of the rig in the fit".
Less hard for the user as we wouldn't have to choice between 78 * 3 rigs, and this would solve the price problem. _______ Local is fine, period.
CCP devs, you nerfed shield resists by 8.3% but armor by 7.1% (The old Explo/EM "10 points" Nerf). When will you correct this inconsistency ? |
Franga
NQX Innovations
|
Posted - 2009.08.23 01:33:00 -
[3900]
Originally by: Sky Marshal Grispen made EFT.
No he didn't. Grispen owns a second rate casino in New Dehli, he has no expertise within the area of computer/app creation. _____________________________
Please resize sig to a file size no greater than 24000 bytes - Mitnal |
|
Noemi Nagano
|
Posted - 2009.08.23 07:05:00 -
[3901]
An update would be nice, due to all the new faction stuff now in the game - but I guess it will take some time and effort to include this all :)
|
Malcofist Falconpunch
|
Posted - 2009.08.23 11:12:00 -
[3902]
Originally by: Sky Marshal Edited by: Sky Marshal on 22/08/2009 19:19:18
I still don't see why Grispen should include Small & Medium rigs.
All rigs has the same effect whatever the size.
Its not letting me upload my old EFT fits when i try to get them to the Eve Client. Because the names of rigs.
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Zari Iraz
|
Posted - 2009.08.23 11:39:00 -
[3903]
The Rook is missing its drone bay.
|
underwoodr
|
Posted - 2009.08.23 15:27:00 -
[3904]
Originally by: Zaqar
Originally by: underwoodr Hi there, Problem with the cap reading on the raven, EFT v 2.10.4 shows the raven as having 3984 cap without skills when in actual fact it has 5312 , have reinstalled to see if this was just a dodgy file but it remains:) Cheers Underwoodr
er, nope. got cap fluxes fitted?
ps all facts are actual
Not sure what the problem is, but "New setups" are showing proper cap but old ones are not but no, i dont use cap flux's:) will just have to port them all over:)
|
fire5tar
Butterfly Effect Corp.
|
Posted - 2009.08.23 18:38:00 -
[3905]
Most used and most appreciated APP ever for EVE keep up the good work.
|
Sorany
Minmatar 101st Space Marine Force Libertas Fidelitas
|
Posted - 2009.08.23 20:48:00 -
[3906]
Originally by: pnschbar Edited by: pnschbar on 21/08/2009 19:40:50 Edited by: pnschbar on 21/08/2009 19:38:03
Originally by: Sorany
Originally by: FabriceGP
Originally by: Treasal Anyone that has the text to put into config file to get the different factions dps for determing tanks? My comp crashed the other day and I can't seem to find them again :(
/Treasal
DamageProfile=Angel Cartel,6,10,28,56 DamageProfile=Blood Raiders,53,47,0,0 DamageProfile=Sansha Nation,60,40,0,0 DamageProfile=Gurista Pirates,0,19,81,0 DamageProfile=Serpentis,0,62,38,0 DamageProfile=Rogue Drones,16,16,18,50 DamageProfile=Amarr Navy,46,38,14,2 DamageProfile=Caldari Navy,4,45,51,0 DamageProfile=Gallente Navy,4,37,58,1 DamageProfile=Khanid Navy,42,28,15,16 DamageProfile=Republic Fleet,19,7,27,47 DamageProfile=Khanid,51,27,20,1 DamageProfile=Komni,10,70,20,0 DamageProfile=Mercenary,9,54,31,7 DamageProfile=Mordu's Legion,4,35,59,3 DamageProfile=Seven,8,31,29,32 DamageProfile=Thukker Tribe,9,26,26,39 DamageProfile=EoM,0,34,66,0
Here's mine
how does this work? Is there a walkthough or do you simply paste this text into the config file in the EFT folder?
in short: yes
hmm I seem to be having issues getting the values to stick to the program. when I add them in the program defense window box they don't "stick" any suggestions?
|
Hahaishoty0u
|
Posted - 2009.08.23 21:40:00 -
[3907]
Originally by: Sky Marshal Edited by: Sky Marshal on 22/08/2009 19:19:18
I still don't see why Grispen should include Small & Medium rigs.
All rigs has the same effect whatever the size.
The biggest reason I see would be the price. I don't know about all of you but I use EFT's price check all the time, and the different rigs will have greatly different prices. I don't care if he doesn't change the names or make new sets of rigs in the item list as long as the price check knows which ones to... check.
|
Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.08.24 00:21:00 -
[3908]
Originally by: Malcofist Falconpunch Its not letting me upload my old EFT fits when i try to get them to the Eve Client. Because the names of rigs.
I guess you didn't read the end of my original post. _______ Local is fine, period.
CCP devs, you nerfed shield resists by 8.3% but armor by 7.1% (The old Explo/EM "10 points" Nerf). When will you correct this inconsistency ? |
Malcofist Falconpunch
|
Posted - 2009.08.24 05:14:00 -
[3909]
Edited by: Malcofist Falconpunch on 24/08/2009 05:15:05
Originally by: Sky Marshal
Originally by: Malcofist Falconpunch Its not letting me upload my old EFT fits when i try to import[Edited to make it clear to you] to the Eve Client. Because the names of rigs.
I guess you didn't read the end of my original post.
Guess you didnt read mine at all.
|
Josorna
|
Posted - 2009.08.24 07:59:00 -
[3910]
Edited by: Josorna on 24/08/2009 07:59:46
Originally by: Malcofist Falconpunch Guess you didnt read mine at all. - Try to import a fit from Eft while on Eve, see what happens.
Not like it's hard to open the fitting file you saved with EFT on notepad. Then just find lines like <hardware slot="rig slot 1" type="Gravity Capacitor Upgrade I"/> and replace them with <hardware slot="rig slot 1" type="Small Gravity Capacitor Upgrade I"/> Or whatever size of ship you're fitting with and the file works fine.
Though, it's easier if EFT would do it automatically, but before new EFT this isn't that hard either.
|
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Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.08.24 14:27:00 -
[3911]
Edited by: Sky Marshal on 24/08/2009 14:32:28
Originally by: Malcofist Falconpunch Guess you didnt read mine at all. - Try to import a fit from Eft while on Eve, see what happens.
Here the end of my post that you didn't read until the end :
Gripen made EFT. He is certainly competent enough to make a small trigger after a drag&drop that "If ship is cruiser size, add Medium to the name of the rig in the fit".
Less hard for the user as we wouldn't have to choice between 78 * 3 rigs, and this would solve the price problem.
Cruiser/Medium is an exemple of course, and the export name problem would be solved at the same time too.
_______ Local is fine, period.
CCP devs, you nerfed shield resists by 8.3% but armor by 7.1% (The old Explo/EM "10 points" Nerf). When will you correct this inconsistency ? |
DZ Cielo
|
Posted - 2009.08.24 22:11:00 -
[3912]
how'd i get EFT to dispay armor repair rates shield boost rates etc etc. only thing i seem to find is the hp/s with passive shield tanking.
|
God Hiimself
|
Posted - 2009.08.25 05:09:00 -
[3913]
is there anyway to get a percentage chance to jam a specific ship if you are fitting jammers?
|
Peter Powers
FinFleet
|
Posted - 2009.08.25 08:01:00 -
[3914]
Originally by: Sky Marshal
I still don't see why Grispen should include Small & Medium rigs.
Database consistence compared to eve database.
Originally by: Sky Marshal
All rigs has the same effect whatever the size.
they are still different items.
Originally by: Sky Marshal Grispen made EFT. He is certainly competent enough to make a small trigger after a drag&drop that "If ship is cruiser size, add Medium to the name of the rig in the fit".
i'm almost certain hes competent enough to not do that.
Originally by: Sky Marshal Less hard for the user as we wouldn't have to choice between 78 * 3 rigs, and this would solve the price problem.
lol.
Everanking Lotteries - giving away the cool stuff! |
Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.08.25 12:33:00 -
[3915]
Good point for the database inconsistencies indeed, but I don't think this is a problem as long that the result is correct. Also, as EFT don't use directly the CCP database export, we can see few errors sometimes reported in this topic. Add in the script who make the EFT files to do few changes when it is about rigs is possible.
Whatever you can say, they are not different items, it is just a question of naming convention.
So, it is more a question of user-friendly menu. In the menu, apart implants, no category had more than 18 items. This keep the navigation easy. And I made an error, it is 156 * 3 rigs as I always forget the T2 variants, so add 312 references in the menu when it is just a matter of names, and not about the effect, is not that I can tell user-friendly.
Anyway, it is Gripen's software. He will do that he want. I would still use it. _______ Local is fine, period.
CCP devs, you nerfed shield resists by 8.3% but armor by 7.1% (The old Explo/EM "10 points" Nerf). When will you correct this inconsistency ? |
Peter Powers
FinFleet
|
Posted - 2009.08.25 12:52:00 -
[3916]
Originally by: Sky Marshal
So, it is more a question of user-friendly menu. In the menu, apart implants, no category had more than 18 items. This keep the navigation easy. And I made an error, it is 156 * 3 rigs as I always forget the T2 variants, so add 312 references in the menu when it is just a matter of names, and not about the effect, is not that I can tell user-friendly.
i bet hes going to group the riggs like guns for example.
Everanking Lotteries - giving away the cool stuff! |
Ashinko Mein
|
Posted - 2009.08.25 16:28:00 -
[3917]
TBH rigs dont need to be added, there exactly the same so it may be alot of work for not much gain
|
Khefron
babby gon cry GoonSwarm
|
Posted - 2009.08.25 18:33:00 -
[3918]
Originally by: Ashinko Mein TBH rigs dont need to be added, there exactly the same so it may be alot of work for not much gain
EFT polls market data to arrive at a ship + fitting cost. In order to get accurate information, medium and small rigs will need to be added in.
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dibblebill
Beyond Our Sins
|
Posted - 2009.08.26 00:19:00 -
[3919]
And what about all the fuel bay changes? --Don't feed trolls. |
Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.08.26 03:07:00 -
[3920]
Originally by: God Hiimself is there anyway to get a percentage chance to jam a specific ship if you are fitting jammers?
Yes.
Open the ship you want to jam, and fit however many ECCM modules he should have fitted. On the bottom, find the panel "Projected Effects" and click on it. Move the window aside.
Open the jamming ship (falcon, rook, blackbird, whatever) and have you fit loaded up with jams and stuff. Drag your jams that you want to apply against the target ship into the "Projected Effects" window. Above the targeting box it will say Jammed: XX%.
|
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Faffywaffy
|
Posted - 2009.08.26 14:44:00 -
[3921]
Perhaps not an EFT bug, but could someone explain why I'm getting 3dps more on a crusader by fitting a t2 dmg rig vs. a t2 ROF rig? This is without any other modules/rigs that affect dmg/ROF.
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Schemha
|
Posted - 2009.08.26 15:23:00 -
[3922]
To the developpers:
EFT is running on win 7, but you can't see any icons, graphs and symbols.
|
Zaqar
Pator Tech School
|
Posted - 2009.08.26 15:25:00 -
[3923]
Originally by: Faffywaffy Perhaps not an EFT bug, but could someone explain why I'm getting 3dps more on a crusader by fitting a t2 dmg rig vs. a t2 ROF rig? This is without any other modules/rigs that affect dmg/ROF.
I'm seeing more dps on the ROF rig, as expected.
|
Faffywaffy
|
Posted - 2009.08.26 19:54:00 -
[3924]
Edited by: Faffywaffy on 26/08/2009 19:56:27
Originally by: Zaqar
Originally by: Faffywaffy Perhaps not an EFT bug, but could someone explain why I'm getting 3dps more on a crusader by fitting a t2 dmg rig vs. a t2 ROF rig? This is without any other modules/rigs that affect dmg/ROF.
I'm seeing more dps on the ROF rig, as expected.
Maybe I misremembered which rig gives more dps. Why is that expected though? dps = damage/time = damage*(hits/second)=damage*rof.
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Per Ole
Caldari Anonymous Alcoholics
|
Posted - 2009.08.26 19:59:00 -
[3925]
this thread has over 2 million views. you officially rule. thank you
-------------------------------- Screw you guys, I'm going home |
Chssmius
Federation of Freedom Fighters
|
Posted - 2009.08.27 04:32:00 -
[3926]
Originally by: Faffywaffy Perhaps not an EFT bug, but could someone explain why I'm getting 3dps more on a crusader by fitting a t2 dmg rig vs. a t2 ROF rig? This is without any other modules/rigs that affect dmg/ROF.
Unless I am mistaken, the ROF rigs also reduce the time to reload, so that should have an impact on the bottom line.
-------
CCP has made noises recently like they are considering doing a lot more with rigs than just making small/medium/large versions. Possibly a total rebalance with possible differences in size. If this is the case EFT will need to account for the differences as they won't be largely cosmetic as they are now.
Eventually, EFT will need to be updated anyway. No real rush as ~99% of it is perfectly accurate.
Take The EvE Personality Test today! |
Faffywaffy
|
Posted - 2009.08.27 04:44:00 -
[3927]
Originally by: Faffywaffy Edited by: Faffywaffy on 26/08/2009 20:03:06 Edited by: Faffywaffy on 26/08/2009 19:56:27
Originally by: Zaqar
Originally by: Faffywaffy Perhaps not an EFT bug, but could someone explain why I'm getting 3dps more on a crusader by fitting a t2 dmg rig vs. a t2 ROF rig? This is without any other modules/rigs that affect dmg/ROF.
I'm seeing more dps on the ROF rig, as expected.
Maybe I misremembered which rig gives more dps. Why is that expected though? dps = damage/second = hit_damage*(hits/second)=hit_damage*rof.
Never mind, I figured it out. The ROF rig is actually not +15% ROF, but -15% duration, which is better, as -15% duration is *(100/85) ROF.
|
Triksterism
z3r0 Gravity
|
Posted - 2009.08.27 06:04:00 -
[3928]
Originally by: Schemha To the developpers:
EFT is running on win 7, but you can't see any icons, graphs and symbols.
I'm running Windows 7 64bit with no problems. ------------------------
|
Kaivaja
|
Posted - 2009.08.27 11:01:00 -
[3929]
Originally by: Schemha To the developpers:
EFT is running on win 7, but you can't see any icons, graphs and symbols.
My guess: you unzipped EFT without creating the directories. Unzip again, this time correctly. |
Ashen Angel
Minmatar Shirestorm Industry
|
Posted - 2009.08.27 14:02:00 -
[3930]
Edited by: Ashen Angel on 27/08/2009 14:02:51
Originally by: Faffywaffy
Originally by: Faffywaffy Edited by: Faffywaffy on 26/08/2009 20:03:06 Edited by: Faffywaffy on 26/08/2009 19:56:27
Originally by: Zaqar
Originally by: Faffywaffy Perhaps not an EFT bug, but could someone explain why I'm getting 3dps more on a crusader by fitting a t2 dmg rig vs. a t2 ROF rig? This is without any other modules/rigs that affect dmg/ROF.
I'm seeing more dps on the ROF rig, as expected.
Maybe I misremembered which rig gives more dps. Why is that expected though? dps = damage/second = hit_damage*(hits/second)=hit_damage*rof.
Never mind, I figured it out. The ROF rig is actually not +15% ROF, but -15% duration, which is better, as -15% duration is *(100/85) ROF.
Also don't forget stacking penalties. Which is why sometimes a rof + damage rig works better than 2 of either
edit - damn bouncing text boxes
|
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DZ Cielo
|
Posted - 2009.08.27 15:51:00 -
[3931]
can anyone tell me how i can use eft to find out how much hp/s i can get using shield boosters / armor reapairers.
i only seem to be able to find out the passive shield recharge rate and want to be able to compare like active/passive builds on ships but can't see how to find out how much my boosters/repaires would do.
|
Saint Lazarus
Spiorad ag fanaiocht
|
Posted - 2009.08.27 16:11:00 -
[3932]
Originally by: DZ Cielo can anyone tell me how i can use eft to find out how much hp/s i can get using shield boosters / armor reapairers.
i only seem to be able to find out the passive shield recharge rate and want to be able to compare like active/passive builds on ships but can't see how to find out how much my boosters/repaires would do.
It shows it in the same calculations as passive shield tank rate. The armor tank rate is just below it, and should be 0, (as theres no passive armor tank) until you turn on the rep. Make sure theres a little green click beside any mods you want on
It'll add in passive shield recharge rate along with the booster though
as in if you passive tank say 30DPS and booster tanks 100, it shows the total, 130.
Hope this helps, you really cant miss them
-----------------
My EvE Comic
|
Rob Starfighter
|
Posted - 2009.08.27 19:02:00 -
[3933]
hi, quys.. i would thank you for great work with EFT - it's simply perfect.. i have just one question.. is EFT for Apocrypha 1.5 (with sized rigs) in development or it just was replaced with python tool? thanks for reply.. Rob
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Uxar Kuun
|
Posted - 2009.08.28 00:57:00 -
[3934]
can anyone explain why the fit i have in EFT says i have 60,016 HP, but when i activate my DC-2 and look at the fitting window i only have an in-game Eff-HP of 41,652??
i have the same modules in game and in EFT and wondered why all my ships have a discrepency of effective HP? anyone know why?
|
Shareeth
|
Posted - 2009.08.28 03:09:00 -
[3935]
Edited by: Shareeth on 28/08/2009 03:09:44 are you taking into account any implants you have equiped in eft and dont actually have in game?
|
Uxar Kuun
|
Posted - 2009.08.28 04:08:00 -
[3936]
Originally by: Shareeth Edited by: Shareeth on 28/08/2009 03:09:44 are you taking into account any implants you have equiped in eft and dont actually have in game?
I have mirrored the implants in game with eft and evemon.
|
Kaivaja
|
Posted - 2009.08.28 09:02:00 -
[3937]
Originally by: Uxar Kuun can anyone explain why the fit i have in EFT says i have 47,797 HP, but when i activate my DC-2 and look at the fitting window i only have an in-game Eff-HP of 41,652??
Open EFT, open Help menu, open FAQ, read question 4.
Also, you might want to take a minute to learn about the damage profiles in EFT and maybe define some interesting custom profiles. |
Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.08.28 10:31:00 -
[3938]
Originally by: Uxar Kuun Edited by: Uxar Kuun on 28/08/2009 01:09:35 can anyone explain why the fit i have in EFT says i have 47,797 HP, but when i activate my DC-2 and look at the fitting window i only have an in-game Eff-HP of 41,652??
i have the same modules in game and in EFT and wondered why all my ships have a discrepency of effective HP? anyone know why?
EFT shows you average values vs 4 dmg types, eve takes lowest shield+lowest armour+hull. _________________ - Rivqua - --- R.E.P.O. --- |
Uxar Kuun
|
Posted - 2009.08.28 14:46:00 -
[3939]
Originally by: Rivqua
Originally by: Uxar Kuun Edited by: Uxar Kuun on 28/08/2009 01:09:35 can anyone explain why the fit i have in EFT says i have 47,797 HP, but when i activate my DC-2 and look at the fitting window i only have an in-game Eff-HP of 41,652??
i have the same modules in game and in EFT and wondered why all my ships have a discrepency of effective HP? anyone know why?
EFT shows you average values vs 4 dmg types, eve takes lowest shield+lowest armour+hull.
i realize now and understand...........and thx for explanation. i never bothered to open the help menu in EFT and feel kind dumb for not thinking i could find the answer there.
|
Keil metwo
Soldiers Of Industry
|
Posted - 2009.08.28 19:02:00 -
[3940]
Originally by: Saint Lazarus
Originally by: DZ Cielo can anyone tell me how i can use eft to find out how much hp/s i can get using shield boosters / armor reapairers.
i only seem to be able to find out the passive shield recharge rate and want to be able to compare like active/passive builds on ships but can't see how to find out how much my boosters/repaires would do.
It shows it in the same calculations as passive shield tank rate. The armor tank rate is just below it, and should be 0, (as theres no passive armor tank) until you turn on the rep. Make sure theres a little green click beside any mods you want on
It'll add in passive shield recharge rate along with the booster though
as in if you passive tank say 30DPS and booster tanks 100, it shows the total, 130.
Hope this helps, you really cant miss them
active shield tank doesn't show in the stats the rep rate. if you right click on the shield booster mod it will tell you the rate at which it reps fourth line down SHIELDBOOST # and fifth line down is the cycle time DURATION. extra large is per 5 and it's rep 450 before skills. my maelstrom has a 780 def and it has a shield rep rate of 1240 per 5 roughly 250 every sec. you are correct on the passive shield rate showing up under that little blue mushroom looking thingy.. however it doesn't display active shield tank.
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Wa'roun
Quantum Cats Syndicate
|
Posted - 2009.08.29 10:39:00 -
[3941]
There seems to be a bug with Vista (x64) when you right click a slot to perhaps move/copy or what ever, the pointer snaps over to the left side. Very annoying.
I didn't have this in XP (upgraded to x64, 8 GB RAM, X2 Phenom). Join channel: "Eve University" or read here |
Walton Kildare
Caldari NSO Enterprises Unitary Enterprises
|
Posted - 2009.08.29 16:26:00 -
[3942]
Not sure if this has been brought up yet or not.
Ship builds with rigs exported from EFT cannot by fully imported into EVE. EVE will return saying the information could not be fully imported because certain type names are unrecognized. When I tried it, it failed to recognize the three rigs. I believe this is due to the most recent update in which Rigs were designated as Small, Medium, or Large in the name, while EFT still shows them just by name.
Justin º
|
lilrez
|
Posted - 2009.08.29 22:24:00 -
[3943]
Can't you just edit the xml file to include the size before you import it? |
Dhonner
Construction Cabal Ishuk-Raata Enforcement Directive
|
Posted - 2009.08.29 23:15:00 -
[3944]
Hope somebody can help me.
All of sudden EFT is showing different cap recharge on my excisting ship setups compared to before. Ships that before was stable isnt anymore, but ingame they still are. Have tried to reinstall EFT, delete characters, delete ship setups and make it all over again.
Seems like it only happens to the ships that have cap recharge rigs. Anyone else that have experienced this? |
Veronika Cho
|
Posted - 2009.08.30 16:29:00 -
[3945]
Originally by: Wa'roun There seems to be a bug with Vista (x64) when you right click a slot to perhaps move/copy or what ever, the pointer snaps over to the left side. Very annoying.
I didn't have this in XP (upgraded to x64, 8 GB RAM, X2 Phenom).
Hmm, I don't remember having that problem when I had Vista x64 and I'm definitely not seeing that problem with the Windows 7 x64 Release Candidate.
Win 7 x64, 8GB RAM, Intel Quad-Core processor
|
Amagon Agila
Caldari
|
Posted - 2009.08.30 16:57:00 -
[3946]
Edited by: Amagon Agila on 30/08/2009 16:59:25 scratch this.
|
Lin Xiao
Ars ex Discordia GoonSwarm
|
Posted - 2009.08.30 21:18:00 -
[3947]
1. The meta 3 tracking disruptor "Balmer Series Targeting Inhibitor I" is named incorrectly. Eve does not recognize it for import. The correct name is "Balmer Series Tracking Disruptor I".
2. Exporting the same fit to XML a second time results in EFT appending a duplicate listing to the existing XML file for the ship in question. This borks Eve's Fitting Manager import utility (results in no fits being displayed for that ship). Please update EFT to pre-check the target XML file for fits with the same name and prompt to overwrite the old fit instead of simply appending.
3. Please add an option to select the default directory to save exported XML fits to. The default should be %userprofile%\documents\eve\fittings.
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Karl Luckner
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Posted - 2009.08.30 21:28:00 -
[3948]
There are those new items from the militia LP stores. Caldari Navy PDU, Republik Fleet target painter etc. I think they are not included in the database yet. The CN PDU for example is unique as it gives a bonus to shield amount. Would be nice if those things could be included.
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BeanBagKing
Ch3mic4l Warfare Gypsy Nation
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Posted - 2009.08.30 22:41:00 -
[3949]
I know this has been covered before, but I do want to throw in my support for apoc 1.5 update.
1) Yes, I'm aware I can edit the XML prior to importing into Eve, but then, I could do it all by hand if I really wanted to. I don't though, that's why there is EFT and it would be nice if it was updated.
2) Same with exporting from Eve into EFT
3) New stuff added to the LP store
3) New bays on some ships
4) Price difference with new rigs.
5) ... I'm sure there's a lot of items I'm missing because (correct me if I'm wrong) EFT is still running on apoc 1.2, which means we're 3 patches behind. I have the feeling things in ones and twos have been missed here and there.
6) Not 1.5 related, but the balmer tracking disruptor issue I mentioned a few pages back.
In short, is it breaking the program? no, but should there be an update to address these issues? Yes, I believe so.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.08.31 16:12:00 -
[3950]
Version 2.11 available.
Originally by: Lin Xiao 2. Exporting the same fit to XML a second time results in EFT appending a duplicate listing to the existing XML file for the ship in question. This borks Eve's Fitting Manager import utility (results in no fits being displayed for that ship). Please update EFT to pre-check the target XML file for fits with the same name and prompt to overwrite the old fit instead of simply appending.
If you trying to import fit into XML file which already contains similary named setup EFT should replace old setup with the new one and not append a second copy. I've tried to reproduce behavior you describe but for me everything works like it's supposed to.
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Mr Reason
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Posted - 2009.08.31 16:25:00 -
[3951]
Thanks man, your 'little' program has been useful for so long and continues to be.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.08.31 17:59:00 -
[3952]
Thank you for the update!
I do not like the change to the drone window, however. I run 1400x900 and it makes me have to run EFT in a very full-sized manner.
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Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2009.08.31 20:49:00 -
[3953]
Originally by: Gripen Version 2.11 available.
I lub u Gripen that pyfa thing sucks tyvm <3 <3 <3
"You can still steal their stuff." - CCP Explorer
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NoNah
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Posted - 2009.08.31 22:39:00 -
[3954]
There's Christmas, my birthday and EFT patch day. Huzzah! Parrots, commence!
Postcount: 928942
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BFE
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Posted - 2009.08.31 22:52:00 -
[3955]
Originally by: NoNah There's Christmas, my birthday and EFT patch day. Huzzah!
LOL. Indeed, EFT is a Christmas present good for everyone! I have used it since I started EVE. LOVE IT! UR a Genius! :D My only suggestion is: Can you insert an update option in the tools? (I keep losing this site to check for updated versions, and am always trying to make sure I have most updated version.) D'oh!
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underwoodr
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Posted - 2009.09.01 01:39:00 -
[3956]
Edited by: underwoodr on 01/09/2009 01:41:03 Anyone else having the problem with setups not saving in the new 2.11? *edit* nvm fixed it, for some reason the new eft folder was read only, wierd=/
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fab24
Gallente Order of Anarchy The Laughing Men
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Posted - 2009.09.01 08:59:00 -
[3957]
bump, and I found a bug, you can fitt and active 6 drone control units on titan/dominix (haven't tested other) but not on mother ships.
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Jessica Bains
Silicon Moon
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Posted - 2009.09.01 09:00:00 -
[3958]
Thank you for the new 2.11 version!
I'd like to point out an annoying bug that creeped in:
Fleet bonus is not applied to strip miners anymore (worked in 2.10.4). Meaning, when I set it to receive bonus from some character with Mining Foreman skills, ore yield is not updated. Armor etc. (haven't checked all) seems to be still getting the fleet bonus. Ore yield is stuck though.
This worked in 2.10.4.
Would be nice to see this fixed, when you get around to it :)
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.09.01 12:48:00 -
[3959]
Originally by: Havohej
Originally by: Gripen Version 2.11 available.
I lub u Gripen that pyfa thing sucks tyvm <3 <3 <3
That was very unnecessary and derogatory at Sikari for his hard work on pyfa, which for your information has been out for what? A week?
EFT is good, and so if pyfa, now STFU and use whatever you like, but quit spitting on peoples hard work. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
1600 RT
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Posted - 2009.09.01 14:26:00 -
[3960]
DPS numbers are higher in 2.11, all my ships gained some extra dps
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LordInvisible
Gallente GK inc.
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Posted - 2009.09.01 21:22:00 -
[3961]
Originally by: 1600 RT DPS numbers are higher in 2.11, all my ships gained some extra dps
i checked three setups, all have same dps values.. -------------------------------------------------------------------------------- We are recruting: Recruitment |
LordInvisible
Gallente GK inc.
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Posted - 2009.09.01 21:23:00 -
[3962]
Gripen, u didnt include refreshed changes.txt:D -------------------------------------------------------------------------------- We are recruting: Recruitment |
Mari Seles
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Posted - 2009.09.01 21:34:00 -
[3963]
Anybody try to fit a civilian Afterburner to a Frigate?
From now on it's the only thing I'll fit what with over 3000% speedboost.
Looks like two zeros too many.
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Z010
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Posted - 2009.09.01 22:16:00 -
[3964]
Thanks for 2.11.
Last I had downloaded was 2.10.4 - has something changed with the ship display? It just keeps getting wider. I cannot get it to be smaller in width and, well, very annoying...
But thanks is the more important message! I'll use it anyway, just wont share pics anymore.
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Deschenus Maximus
Amarr Digital Fury Corporation
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Posted - 2009.09.01 23:21:00 -
[3965]
Nice work as always with the update. I like the new drone sidebar a lot.
D-F-C is recruiting |
Koshou
CINDER INDUSTRIALS United Outworlders
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Posted - 2009.09.02 01:23:00 -
[3966]
There seems to be a minor display glitch where toggling the new "Stats" button off does not actually redraw the window without the stats panel -- it seems to remain there until you actually move the window around a little bit, or move your mouse over things. Turning it back on seems to draw things properly.
Hooray for updates, though! |
1600 RT
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Posted - 2009.09.02 09:49:00 -
[3967]
Originally by: LordInvisible
Originally by: 1600 RT DPS numbers are higher in 2.11, all my ships gained some extra dps
i checked three setups, all have same dps values..
what ships? i had this problem checking some muninn and hurricane fit got problems with both AC and arty my munninn w/o drones was doing 189 dps with old eft now it do 219 or something like that, i dont remember exact numbers
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Viper Sam
Minmatar BLACK-FLAG
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Posted - 2009.09.02 18:30:00 -
[3968]
I'm not sure if this has been mentioned but the power grid for the Loki seems off. In EFT with the following subs:
Adaptive Augmenter Immobility Drivers Power Core Multiplier Projectile Scoping Array Chassis Optimization
... my max PG is 1575. In game, however, it's 1800. I've check over and over again to see if there is something I'm missing and I just can't figure it out.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.09.02 21:36:00 -
[3969]
Originally by: fab24 bump, and I found a bug, you can fitt and active 6 drone control units on titan/dominix (haven't tested other) but not on mother ships.
You can't fit Drone Control Units to any ship except Carriers and Motherships due to CPU constrains so additional restriction on amount of active at the same time would be quite useless. On the Carriers and Motherships amount you can activate 5 DCUs at the same time as well as in EVE.
Originally by: 1600 RT DPS numbers are higher in 2.11, all my ships gained some extra dps
Maybe you've been using "Include reload time in DPS" option but didn't transfered your config.ini file to the new version and got your options reset to defaults?
Originally by: LordInvisible Gripen, u didnt include refreshed changes.txt:D
I did. It's just a version header line which wasn't updated and reads version "2.10.5" instead of "2.11".
Originally by: Z010 Last I had downloaded was 2.10.4 - has something changed with the ship display? It just keeps getting wider. I cannot get it to be smaller in width and, well, very annoying...
If you are reffering to setup parameters panel width when it can be changed now by dragging border between this panel and module list. If you are talking about something else I'd like you to be more specific.
Originally by: Koshou There seems to be a minor display glitch where toggling the new "Stats" button off does not actually redraw the window without the stats panel -- it seems to remain there until you actually move the window around a little bit, or move your mouse over things. Turning it back on seems to draw things properly.
What OS you have this issue on?
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velocity7
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Posted - 2009.09.03 01:27:00 -
[3970]
Edited by: velocity7 on 03/09/2009 01:30:38 Thanks Gripen for bringing out 2.11. Just a few points still:
1. Large Core Defence Operational Solidifer doesn't seem to have an effect on Capital Shield Booster Is, while still affecting a dreadnought's signature radius. Is this how it also works in-game? 2. Mining Foreman bonuses from a squad commander aren't applying to any of my ship fits in EFT.
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Trazis
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Posted - 2009.09.03 06:19:00 -
[3971]
Nafalgar only has 5 lows not 6
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Vakten
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Posted - 2009.09.03 07:16:00 -
[3972]
Edited by: Vakten on 03/09/2009 07:17:49
Originally by: Koshou There seems to be a minor display glitch where toggling the new "Stats" button off does not actually redraw the window without the stats panel -- it seems to remain there until you actually move the window around a little bit, or move your mouse over things. Turning it back on seems to draw things properly.
I can confirm this bug in Vista x64 (with Aero effects, if that matters). The issue also happens with the new drone panel on the other side of the window.
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Koshou
CINDER INDUSTRIALS United Outworlders
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Posted - 2009.09.03 07:51:00 -
[3973]
Originally by: Gripen What OS you have this issue on?
Windows Vista SP1, 32-bit.
Thanks for the response, and all your hard work!
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Zola Qhikiza
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Posted - 2009.09.03 09:44:00 -
[3974]
Could you please help with an installation question. I am running XP. Does this application use an installer? When I download the zip file, I can only open an individual instance of EFT, without the possibilty of saving my work. I close it and then re-opening by clicking the .exe file, opens a new instance. How can I install this as a program?
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Sentille
Minmatar In Theory.
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Posted - 2009.09.03 10:44:00 -
[3975]
Not sure if this has been mentioned for 2.11
When selecting modules on the fitting menu some of them e.g. CPU upgrades and Resistance plating seem to have a default on the item list below which hides the CPU icon/column and pushes the Grid icon/column way over to the right. If you manually adjust and click away then back it defaults again.
However, minor problem in an awesome app. Thanks for the update.
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1600 RT
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Posted - 2009.09.03 11:30:00 -
[3976]
Originally by: Gripen
Maybe you've been using "Include reload time in DPS" option but didn't transfered your config.ini file to the new version and got your options reset to defaults?
yeah that
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MAALaR
Gallente Fellowship of The Outer Ring Slammer's Republic
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Posted - 2009.09.03 11:58:00 -
[3977]
Is there any way you can get this to export the skills to the evemon format? I see that there are skills I need to train, but one thing I'd LOVE to be able to do is go straight from EFT to EVEMON and make a plan for the skills i need for that fit if I can't currently use those modules in the fit.
So far I have to do everything manually or go to battleclinic and create a fit and THEN export it to evemon.
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Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.09.03 19:09:00 -
[3978]
Edited by: Alejan Gerakh on 03/09/2009 19:12:03
Originally by: Trazis Nafalgar only has 5 lows not 6
It's Naglfar, the ship that carries the frost giants to the final battle of Ragnarok in Norse mythology. And it does have 6 lows, according to Evelopedia, EVE-Wiki, Chruker's EVE Online resource, eve.wikia.... and in-game. It has 6 lows, 6 mediums, and 5 highs.
Oh, and I also vouch for the Vista sidebar glitch people are reporting. The way its being executed is not playing nice with Aero. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. |
Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.09.03 19:42:00 -
[3979]
Originally by: Viper Sam I'm not sure if this has been mentioned but the power grid for the Loki seems off. In EFT with the following subs:
Adaptive Augmenter Immobility Drivers Power Core Multiplier Projectile Scoping Array Chassis Optimization
... my max PG is 1575. In game, however, it's 1800. I've check over and over again to see if there is something I'm missing and I just can't figure it out.
Honestly, the first thing that came to my mind after seeing this is, "is EFT accounting for your skills?" However, it probably is if it's even showing 1500. Hard to get that on components alone, I wager... raw ship, it does result in 1102.5 MW... now, with power grid boosters in the lows, you can push it over 2250 before skills...
Should address the possibility of user error, though, before assuming it's the program, but if it is, nice catch and hopefully it'll be fixed soon. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. |
shenryyr
November Corporation
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Posted - 2009.09.04 00:59:00 -
[3980]
not liking the drone panel popping open on the left side, my fit window is WAY too wide now
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Jezza Clarkson
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Posted - 2009.09.04 07:41:00 -
[3981]
Hello sorry if the question is noobish... i searched in FAQ but i found nothing :( i imported a char in the "All Level 5" char... so now i have not the char with all skills to level 5 but i have my char with my skills but named all level 5... how i may create another char with all skills to level 5? I tried manually but i have to set every skill manually to 5! very long :((((
Thanks in advance, JC
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Viper Sam
Minmatar BLACK-FLAG
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Posted - 2009.09.04 10:33:00 -
[3982]
Originally by: Alejan Gerakh
Originally by: Viper Sam I'm not sure if this has been mentioned but the power grid for the Loki seems off. In EFT with the following subs:
Adaptive Augmenter Immobility Drivers Power Core Multiplier Projectile Scoping Array Chassis Optimization
... my max PG is 1575. In game, however, it's 1800. I've check over and over again to see if there is something I'm missing and I just can't figure it out.
Honestly, the first thing that came to my mind after seeing this is, "is EFT accounting for your skills?" However, it probably is if it's even showing 1500. Hard to get that on components alone, I wager... raw ship, it does result in 1102.5 MW... now, with power grid boosters in the lows, you can push it over 2250 before skills...
Should address the possibility of user error, though, before assuming it's the program, but if it is, nice catch and hopefully it'll be fixed soon.
I figured out what the problem is. EFT doesn't account for the power grid bonus in the Adaptive Augmenter subsystem. There is a 150MW bonus in this subsystem in-game. If you view the info on the subsystemin EFT, however, it isn't there.
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Dracthera
Minmatar
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Posted - 2009.09.04 15:23:00 -
[3983]
Thank you for yet another revision to this awesome application!
Can you please go back to having the drones display below the main window as opposed to the side? It was a LOT easier to fit everything inside the main EFT window by having the drones scroll vertically than horizontally. Now it's really annoying. Please, please go back to the way it's been before.
Cheers!
Apto Quod Ususfructus |
Veebring Greetings
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Posted - 2009.09.04 15:33:00 -
[3984]
Edited by: Veebring Greetings on 04/09/2009 15:34:11 I also think the new drones 'sidebar' is a waste of interface space, they were perfectly OK in the old position.
And is there a reason the favorites don't sort after market/faction/deadspace anymore or is it a bug here? Now all these mods are just thrown together in a big lump, much harder to find the right one fast.
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MammonLord
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Posted - 2009.09.04 21:01:00 -
[3985]
I think the ship sidebar wings are a great idea. Using a 1024x600 Netbook, vertical screen space is always in short supply. Moving drones off to the side is very nice.
Thank you.
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MammonLord
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Posted - 2009.09.04 21:07:00 -
[3986]
It would be so very awesome to be able to right-click on an empty slot and select from a list of modules that would fit, taking CPU and PG into account.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.05 07:13:00 -
[3987]
Originally by: Gripen I found "hit quality theory" to be a misconception. When it was first presented tests used to prove it had insufficient data pool to be accurate.
I take it that you've never actually gotten out there and tested it then. It's quite obviously true for anyone that's done actual experimentation. Read on.
Quote: Official tracking guide said nothing about hit quality affecting DPS
It doesn't have to. There isn't a CCP guide for the align time formula, lock time formula, cap/shield recharge formula, etc. The simple fact is that the guide does not fully explain what happens in game, and we already use the "best guess" of the player base in many places.
Quote: 1) Insufficient test data pool - the lower your accuracy is (due to falloff or tracking) the more damage is dealt with the wrecking shots and as you get one wrecking per one hundred of shots you need to have at least 10000 shots in the test to get accurate results.
You may need 10000 rounds in order to prove it beyond doubt, but you certainly don't need 10000 rounds to show very strong supporting evidence, and you don't need 10000 rounds to disprove another hypothesis.
Quote: 2) There was a "last charge" bug which used to reduce DPS because last charge in the clip didn't apply its bonuses to the gun (range bonuses on termor\barrage for example). It was fixed quite recently so the people who were doing their tests some time ago were probably affected by this.
Yeah, I was glad to get that fixed. However, I think you're making up reasons to discount the testing. I just did a few tests tonight.... read on.
Quote: 3) Actually, tracking formula was changed recently in the way that there is no damage dealt at optimal +2*falloff while before you used to do about 6% of DPS at that range. This lead to overall reduction of damage in falloff and this change will be reflected in EFT.
This is also false. I am *RIGHT NOW* hitting the very same Drake at 6698 meters (optimal + 2x falloff is 6686).
A small test of the hit quality formula:
Attacker (Catalyst, 8x Ion II, Antimatter S, No Drones) Range = 3889 m Damage Mod = 5.103 x Rate Of Fire = 2.70 s Tracking = 0.462 rad/sec Optimal = 1,406 m Falloff = 2,640 m Speed = 0 m/sec Ammo = Antimatter Charge S, Kin 7, Thm 5
Target (Drake, 3 LSE, 3 Purger, Invuln, Inactive EM Hardener): Sig Radius: 434 m EM Resist: 52.975455879 % Explosive Resist: 73.75 % Kinetic Resist: 68.5 % Thermal Resist: 58.0 % Speed: 0 m/sec
Maximum EFT DPS: 184 DPS (Incl Reload Time) Expected EFT DPS@3884m: 95 DPS (Incl Reload Time)
What actually happened: Num Rounds: 7675 Num Hits: 4201 (54.74%) Num Hits: 3474 (45.26%) Total Damage: 212757.288359789 (77.59 DPS) (Adjusted for resists)
EFT's expected DPS, based on hits only: 95 DPS Applying the hit quality formula: 78.49 DPS
Deviation from your formula: 18.3% (not believable human error) Deviation from KzIg's formula: 1.1% (believable human error)
I'd say there's very conclusive proof that the formula that you're using in EFT is incomplete. I'd say there's very strong evidence for the formula is provided by KzIg in http://www.scrapheap-challenge.com/viewtopic.php?p=114333#114333.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
McFly
C0LDFIRE RUDE Alliance
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Posted - 2009.09.05 08:29:00 -
[3988]
thanks again gripen for the best tool ever
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Lathlrilanq
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Posted - 2009.09.05 10:11:00 -
[3989]
The 10% bonus to drone HP and Damage for the Pilgrim doesn't seem to apply, when adjusting my Recon Ships level the outgoing drone DPS remains constant. The same bug applies to the Curse and it's bonus of 10% per amarr Cruiser skill level. Thanks for a great tool though
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Calysia
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.09.05 10:24:00 -
[3990]
Could you plz build back the old Drone window on the bottom instead of the new on the left?
The Window becomes to hugh, when you have a normal 1280x1024 screen. And you have to adjust the Fitting Window every time new when you open the drone bay the first time. It also produces ghosting after i closed the drone bay, so i have to move the fitting screen over the no anymore existent drone bay window to get it cleaned.
For me its a little backstep, sorry to say. But no worry, its still the coolest prog ever together with EVE Mon :)
THX for your work Free-Space-Rangers | Proud Member of Morsus Mihi
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Kreul Intentions ([email protected])
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Zaqar
Pator Tech School
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Posted - 2009.09.05 10:29:00 -
[3991]
Originally by: Lathlrilanq The 10% bonus to drone HP and Damage for the Pilgrim doesn't seem to apply, when adjusting my Recon Ships level the outgoing drone DPS remains constant. The same bug applies to the Curse and it's bonus of 10% per amarr Cruiser skill level. Thanks for a great tool though
FAQ.txt 3rd question
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Gin G
Halls Of Valhalla
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Posted - 2009.09.05 17:32:00 -
[3992]
assult ships
minny
wolf jag freki (you might want to look into that)
Please refrain from editing a moderator's warning. Zymurgist |
Bibbleibble
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Posted - 2009.09.05 17:52:00 -
[3993]
Originally by: Gin G assult ships
minny
wolf jag freki (you might want to look into that)
Umm... ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |
Annika Petrovich
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Posted - 2009.09.05 21:57:00 -
[3994]
Feature Request- Show drone control range including all skill, module and ship bonuses. I'm always trying to figure out what range is for each of my ships
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Velvet69
eXceed Inc.
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Posted - 2009.09.05 22:33:00 -
[3995]
Originally by: Annika Petrovich Feature Request- Show drone control range including all skill, module and ship bonuses. I'm always trying to figure out what range is for each of my ships
This is already in there. Hover your cursor over the drone icon in the stats window.
Proud Member of 'The House of Prawn' If my answers frighten you then you should cease asking scary questions |
Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2009.09.06 05:47:00 -
[3996]
Originally by: Ancy Denaries
Originally by: Havohej
Originally by: Gripen Version 2.11 available.
I lub u Gripen that pyfa thing sucks tyvm <3 <3 <3
That was very unnecessary and derogatory at Sikari for his hard work on pyfa, which for your information has been out for what? A week?
EFT is good, and so if pyfa, now STFU and use whatever you like, but quit spitting on peoples hard work.
I don't care about you OR Sikari... pyfa sucks, tbqfh. While waiting for Gripen to update EFT, I resorted to the fitting tool built into EveHQ instead... pyfa lasted all of three minutes on my HD.
"You can still steal their stuff." - CCP Explorer
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Sakari Orisi
Aliastra
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Posted - 2009.09.06 07:26:00 -
[3997]
Originally by: Havohej
Originally by: Ancy Denaries
Originally by: Havohej
Originally by: Gripen Version 2.11 available.
I lub u Gripen that pyfa thing sucks tyvm <3 <3 <3
That was very unnecessary and derogatory at Sikari for his hard work on pyfa, which for your information has been out for what? A week?
EFT is good, and so if pyfa, now STFU and use whatever you like, but quit spitting on peoples hard work.
I don't care about you OR Sikari... pyfa sucks, tbqfh. While waiting for Gripen to update EFT, I resorted to the fitting tool built into EveHQ instead... pyfa lasted all of three minutes on my HD.
Then I invite you to do better yourself. If you can't, then you should really shut up ;)
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Zaqar
Pator Tech School
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Posted - 2009.09.06 09:29:00 -
[3998]
Originally by: Sakari Orisi Then I invite you to do better yourself. If you can't, then you should really shut up ;)
No, he's allowed to give his opinion on it if he wants to. You should stop ****ting up Gripen's thread.
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Amantus
Gallente Genos Occidere
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Posted - 2009.09.06 14:24:00 -
[3999]
Edited by: Amantus on 06/09/2009 14:25:21 The new drone window is nice for people with widescreen monitors, but I'd really appreciate it if there was an option in preferences to have it in the old position to save a bit of screen width.
Other than that, the new release is excellent and I can't wait to be able to fit out the new navy ships in a future release. ------------
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Event Handler
Minmatar DeMented Asylum
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Posted - 2009.09.06 17:20:00 -
[4000]
no faction stuff? like amarr navy and such>????
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Tom Peeping
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Posted - 2009.09.06 18:02:00 -
[4001]
I presume all the issues with figures are known? I didn't see them mentioned in a surface review of comments
Speeds of T2 MWD being +49900% increase? (and other MWD's) Resistances for T2 invulns being + 449.9999?
etc, etc.
Love the tool though gripen. Thx!
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Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2009.09.07 04:52:00 -
[4002]
Edited by: Havohej on 07/09/2009 04:52:37
Originally by: Sakari Orisi Then I invite you to do better yourself. If you can't, then you should really shut up ;)
lol
e: yes, this was a free bump for a superior program's thread ^^
"You can still steal their stuff." - CCP Explorer
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ropnes
|
Posted - 2009.09.07 14:14:00 -
[4003]
Is there any way to add ships? I would like to play around with the new faction BSes
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Vecila
Live and Learn Inc.
|
Posted - 2009.09.07 20:53:00 -
[4004]
Until ccp decides the final stats they won't be in eft :(
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SAI Peregrinus
Caldari Queens of the Stone Age Rote Kapelle
|
Posted - 2009.09.08 01:50:00 -
[4005]
Bug: The civilian afterburner should have a max speed boost of 31.9%, not 3190%. While amusing 11km/s noobships are not a reality.
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Starros Bo
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Posted - 2009.09.08 12:18:00 -
[4006]
Any chance we could a have total mass for ship and fittings please,this would help in determining what ships i would want to take into a wormhole and what fittings to have on!
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RGnik
|
Posted - 2009.09.08 12:59:00 -
[4007]
EFT have very old database. need adding: Caldari Navy Large Shield Extender Caldari Navy Medium Shield Extender Caldari Navy Small Shield Extender Caldari Navy Power Diagnostic Imperial Navy 100MN Reinforced Steel Plates Imperial Navy 200MN Reinforced Steel Plates Imperial Navy 400MN Reinforced Steel Plates Imperial Navy 800MN Reinforced Steel Plates Imperial Navy 1600MN Reinforced Steel Plates Imperial Navy Large Energy Transfer Array Imperial Navy Medium Energy Transfer Array Imperial Navy Small Energy Transfer Array Federation Navy 100MN Reinforced Steel Plates Federation Navy 200MN Reinforced Steel Plates Federation Navy 400MN Reinforced Steel Plates Federation Navy 800MN Reinforced Steel Plates Federation Navy 1600MN Reinforced Steel Plates Federation Navy Omnidirectional Tracking Link Republic Fleet Large Shield Extender Republic Fleet Medium Shield Extender Republic Fleet Small Shield Extender Republic Fleet Target Painter
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Kaivaja
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Posted - 2009.09.08 13:09:00 -
[4008]
Originally by: RGnik EFT have very old database.
RGnik, not your finest hour. Follow these three easy steps to use the items you mentioned in EFT:
1) Go to the 1st post of this thread and download the current version of EFT (2.11). At least the Eve-files mirror is fast and reliable.
2) Close EFT if it's running. Unzip the current version on top of your old version, make sure your unzip tool creates all directories and overwrites all old files. Doing this will keep your characters and setups.
3) Run the latest EFT. Open Help-menu, select "FAQ", read the 1st question and answer.
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RGnik
|
Posted - 2009.09.08 18:25:00 -
[4009]
sorry, i have download version 2.11 but still using 2.10.4. my mistake
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Kerisai
|
Posted - 2009.09.08 19:59:00 -
[4010]
NOTE: If you are seeing a lot of blatant issues (Negative speeds, impossible resistances, small rigs slots on every ship, and so forth), you'll need to do a clean install:
1) Find your EFT folder and rename it (EFT Old or EFT Backup, whatever) 2) Download and install EFT 2.11 as the same path as your old EFT 3) From the old EFT folder, copy the following files/folders: -config.ini -Characters (Folder. Either do not copy - or delete afterwards, the 'All Level V.chr' file) -Setups (Folder.)
I'm unaware of the purpose of the Favorites.dat file. Copy it if you wish, or if you know more about it than me.
You should have your old characters, fittings, settings and shortcuts should still work.
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Woulvesbaine
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Posted - 2009.09.08 21:10:00 -
[4011]
How long can I really ________ before my cap runs out?
Feature request: take into consideration number of cap charges in cargo to determine true running time.
E.g. If I am "cap stable at 54%" in eft, but from using cap 800's. It would be handy to know if that really represents 1 minute or 5 of cap.
Possibly you could just have a pull down field that allows you to either have max of booster type that would fit in cargo or an empty field that you could key in etc.
I know that when I used to active tank my cane I would hold 5 or 6 800's in cargo. Would be handy to know what that represented.
Thanksx
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Seriously Bored
Minmatar
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Posted - 2009.09.09 03:49:00 -
[4012]
Edited by: Seriously Bored on 09/09/2009 03:49:58
Originally by: Liang Nuren
A small test of the hit quality formula:
Attacker (Catalyst, 8x Ion II, Antimatter S, No Drones) Range = 3889 m Damage Mod = 5.103 x Rate Of Fire = 2.70 s Tracking = 0.462 rad/sec Optimal = 1,406 m Falloff = 2,640 m Speed = 0 m/sec Ammo = Antimatter Charge S, Kin 7, Thm 5
Target (Drake, 3 LSE, 3 Purger, Invuln, Inactive EM Hardener): Sig Radius: 434 m EM Resist: 52.975455879 % Explosive Resist: 73.75 % Kinetic Resist: 68.5 % Thermal Resist: 58.0 % Speed: 0 m/sec
Maximum EFT DPS: 184 DPS (Incl Reload Time) Expected EFT DPS@3884m: 95 DPS (Incl Reload Time)
What actually happened: Num Rounds: 7675 Num Hits: 4201 (54.74%) Num Hits: 3474 (45.26%) Total Damage: 212757.288359789 (77.59 DPS) (Adjusted for resists)
EFT's expected DPS, based on hits only: 95 DPS Applying the hit quality formula: 78.49 DPS
Deviation from your formula: 18.3% (not believable human error) Deviation from KzIg's formula: 1.1% (believable human error)
Thanks for running those tests Liang. Gripen, you may not like the tone, but my personal tests fit closer to Liang's than what shows in EFT.
Obviously, it's your program and you're free to do as you please. But I think if you took a bit of time and tested it yourself, you might find the formula that Liang linked to is pretty accurate, and that it shows more variation than the ammo fix and 0%@2xFalloff change would account for.
We're all just working toward a more perfect simulation of a simulation, right?
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Boonyaporn
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Posted - 2009.09.09 06:47:00 -
[4013]
I just noticed that skirmish warfare link - interdiction maneuvers -module does not change the optimal range of lets say warp disruptor II for example when they are fit into a same battlecruiser. Even with all level V character selected. It used to work in older versions of EFT. Also you cannot drag & drop the warfare module to the projected effects tab.
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Dar Qsyde
Caldari Darqsyde Exploration Limited
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Posted - 2009.09.09 06:52:00 -
[4014]
Not sure if this has been mention before, but the effects on armour for a Pulsar should be a negative, not a positive. It should reduce the armour resists not increase them. -Director-DARQ
"You don't know the power..." |
steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.09.09 17:39:00 -
[4015]
Is there any option anywhere to have the drone window appear at the bottom of the window like it used to? Opening it make the fit take too much space now.
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Lobster Man
Metafarmers
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Posted - 2009.09.10 01:52:00 -
[4016]
Edited by: Lobster Man on 10/09/2009 01:53:53 I haven't noticed it in the change notes, and I don't have eve handy to check actual values, but were the active hardener resists changed to reflect the fix that was applied to TQ a while ago?
Quote:
# A bug was introduced in Apocrypha 1.3 where the passive bonus of active hardeners was applied when the module was active. This has been fixed, and the passive bonus will no longer apply when armor or shield hardeners are active.
http://www.eveonline.com/updates/patchnotes.asp?patchlogID=191
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Luteros
Minmatar Cronos Titan
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Posted - 2009.09.11 12:17:00 -
[4017]
Edited by: Luteros on 11/09/2009 12:17:05 FEATURE REQUEST:
Show Amount of remote repair. It could be done like the ore yield display. When no weapons are active but there are remote repair modules / drones present show the sum of rep/second instead of DPS.
Thanks for this great tool BTW!
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Elric Adder
Amarr Excalibur Industries
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Posted - 2009.09.11 17:49:00 -
[4018]
Originally by: Amantus Edited by: Amantus on 06/09/2009 14:25:21 The new drone window is nice for people with widescreen monitors, but I'd really appreciate it if there was an option in preferences to have it in the old position to save a bit of screen width.
Other than that, the new release is excellent and I can't wait to be able to fit out the new navy ships in a future release.
Seconded!
Also I have to report a bug with same drone display function. When activated it creates a new pane but when turned off the ship config window does not re-size back the original border positions. This results in a jagged border and cut off text to the left. Also it leaves behind a pixel remnant of the expanded window that doesn't go away till you pass over it with the ship config window.
Happens after both an update and clean install.
Hope you can get that fixed. It's an annoying bug in an otherwise excellent update to the EFT tool.
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Cain Ashran
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Posted - 2009.09.11 20:24:00 -
[4019]
Edited by: Cain Ashran on 11/09/2009 20:26:41
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deepfreeze007
Swordfish LLD
|
Posted - 2009.09.11 23:41:00 -
[4020]
Hrmmmm... this makes 2 EFT updates in a row with too many bugs. I'll stick with v2.9.1 for now, but hopefully a good version comes out before mine's completely obsolete. ---
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.11 23:47:00 -
[4021]
Originally by: Elric Adder
Also I have to report a bug with same drone display function. When activated it creates a new pane but when turned off the ship config window does not re-size back the original border positions. This results in a jagged border and cut off text to the left. Also it leaves behind a pixel remnant of the expanded window that doesn't go away till you pass over it with the ship config window.
Happens after both an update and clean install.
Hope you can get that fixed. It's an annoying bug in an otherwise excellent update to EFT.
I also have this bug. Vista. For reference, in 2.10.3 I also had another amusing bug related to the side panel where drones are now. You know what I mean. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Wa'roun
Quantum Cats Syndicate
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Posted - 2009.09.12 22:00:00 -
[4022]
Edited by: Wa''roun on 12/09/2009 22:01:59
Originally by: Wa'roun There seems to be a bug with Vista (x64) when you right click a slot to perhaps move/copy or what ever, the pointer snaps over to the left side. Very annoying.
I didn't have this in XP (upgraded to x64, 8 GB RAM, X2 Phenom).
Changed to 2.11 and still has this problem. I hate having to expand sideways for drone section too. I also miss being able to double click to delete a mod. Join channel: "Eve University" or read here |
Amoranis
Gallente
|
Posted - 2009.09.13 18:35:00 -
[4023]
New eft bug... when u try to update the api for a character.... it freezes,,, and closes window,,,... plz help.. idk what to do without eft ;-;!!! -AMO- |
Neshirana
|
Posted - 2009.09.14 11:25:00 -
[4024]
Originally by: Amoranis New eft bug... when u try to update the api for a character.... it freezes,,, and closes window,,,... plz help.. idk what to do without eft ;-;!!!
That's most likely because the API database is down right now.
And on an unrelated note, I too would like to see the drones moved back to a tab down below rather than its current position at the left side.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.09.14 13:14:00 -
[4025]
Originally by: velocity7 1. Large Core Defence Operational Solidifer doesn't seem to have an effect on Capital Shield Booster Is, while still affecting a dreadnought's signature radius. Is this how it also works in-game?
This rig doesn't affect Capital Shield Boosters so whatever signature radius penalty applies or not is irrelevant as there is no much sense in fitting this rig on the capital ship. But I'm pretty sure about signature penalty always working because there are no other module-to-ship bonuses which affect one ship type but not affect the others.
Originally by: Zola Qhikiza Could you please help with an installation question. I am running XP. Does this application use an installer? When I download the zip file, I can only open an individual instance of EFT, without the possibilty of saving my work. I close it and then re-opening by clicking the .exe file, opens a new instance. How can I install this as a program?
EFT does not requires installation. Just unzip it somewhere and run it from there. You don't need to save your work - all the changes you made will be automatically saved upon exit.
Originally by: Jezza Clarkson Hello sorry if the question is noobish... i searched in FAQ but i found nothing :( i imported a char in the "All Level 5" char... so now i have not the char with all skills to level 5 but i have my char with my skills but named all level 5... how i may create another char with all skills to level 5? I tried manually but i have to set every skill manually to 5! very long :((((
Get a lastest version. Since 2.11 EFT manages "All Level 5" character internally and you can't delete it. Any changes to it will be discarded on the next EFT launch.
Originally by: Starros Bo Any chance we could a have total mass for ship and fittings please,this would help in determining what ships i would want to take into a wormhole and what fittings to have on!
Show ship info lists ship properties including its mass just like ingame.
Originally by: Boonya**** I just noticed that skirmish warfare link - interdiction maneuvers -module does not change the optimal range of lets say warp disruptor II for example when they are fit into a same battlecruiser. Even with all level V character selected. It used to work in older versions of EFT. Also you cannot drag & drop the warfare module to the projected effects tab.
Now you need to make setup with gang link a fleet, wing or squad commander for gang bonuses to take effect.
Originally by: Lobster Man I haven't noticed it in the change notes, and I don't have eve handy to check actual values, but were the active hardener resists changed to reflect the fix that was applied to TQ a while ago?
# A bug was introduced in Apocrypha 1.3 where the passive bonus of active hardeners was applied when the module was active. This has been fixed, and the passive bonus will no longer apply when armor or shield hardeners are active.
EFT didn't used to simulate this bug so no fix for it required either.
Originally by: Wa'roun There seems to be a bug with Vista (x64) when you right click a slot to perhaps move/copy or what ever, the pointer snaps over to the left side. Very annoying. ... Changed to 2.11 and still has this problem. I hate having to expand sideways for drone section too. I also miss being able to double click to delete a mod.
EFT does not contain any code which manipulates mouse pointer position so unless someone else encounters this problem it's safe to assume that this isn't EFT fault. Ability to delete a module by doubleclicking is there and should work fine.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.09.14 13:20:00 -
[4026]
Version 2.11.1 available.
Regarding tracking formula: I've done some tests and now getting similar results. Still planning to do some more so 2.11.1 still uses old formula.
About drone window: it's not a waste of space as this panel is planned to accomodate cargo bay as well in future and it's impossible to introduce new features while staying in the limits of old window size. Last version includes a workaround for the bug when closed drone panel does not refreshes image behind it. It looks ugly because of flickering but I hope it's just a temporary solution. Btw, have anyone who uses Vista tried XP compatibility mode?
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.14 15:11:00 -
[4027]
Originally by: Gripen Regarding tracking formula: I've done some tests and now getting similar results. Still planning to do some more so 2.11.1 still uses old formula.
!goodnews
Quote: About drone window: it's not a waste of space as this panel is planned to accomodate cargo bay as well in future and it's impossible to introduce new features while staying in the limits of old window size.
Now on my wishlist: - A Doomsday calculator where you can add open ship setups and a doomsday or two and see how many survive - A way of directly comparing ships together (such as having 4 open ship setups, adding them all to a "comparison" screen of some kind and seeing how damage/optimal/falloff/disruptor range/etc all look). - A cargo simulator with a giant secures and such and telling me how long my cap/ammo lasts with cap boosters - A way of temporarily editing ships/modules - A cap simulator
I know you don't have all of these implemented yet... and I know you're working hard on EFT. And we appreciate your hard work!
Quote: Last version includes a workaround for the bug when closed drone panel does not refreshes image behind it. It looks ugly because of flickering but I hope it's just a temporary solution. Btw, have anyone who uses Vista tried XP compatibility mode?
Ah good to know. I did try it in XP compat mode and no difference.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.09.14 22:23:00 -
[4028]
Quote: About drone window: it's not a waste of space as this panel is planned to accomodate cargo bay as well in future and it's impossible to introduce new features while staying in the limits of old window size. Last version includes a workaround for the bug when closed drone panel does not refreshes image behind it. It looks ugly because of flickering but I hope it's just a temporary solution. Btw, have anyone who uses Vista tried XP compatibility mode?
Can't you just have it expand below the current window instead of on the side then though? It really is a pain on small screens now, especially when trying to work with several setups simultaneously. It was hard to organise the windows so that the most important parts were still visible, or enough of it sticking out to click it before, but now that window popping out means that it has to be redone every time I want to check drones since the drones will otherwise appear below the fitting panel. I can't imagine the cargo thing would be used even nearly as much as the drones, so having the cargo expand left later should be ok.
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Kaivaja
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Posted - 2009.09.15 12:45:00 -
[4029]
Originally by: steave435 I just noticed a bug regarding gas harvesters, according to eft, you can fit and use 1+your level of gas cloud harvesting skill, but ingame it seems like you can only use as many harvesters as your level in the skill, so 1 less then eft claims.
Check the very first post of this thread. See the subsection "known issues".
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robo tim
Caldari
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Posted - 2009.09.15 13:01:00 -
[4030]
hi guys
i have searched this forum and other places but nothing came up. i had a old version of EFT and when it came to updating it i just replaced the folders that i downloaded. now every time i open eft i get a I/O error pop up. i have tried a fresh install but still get the error pop up. I am running windows Vista and i have tried to run it in compatibility mode of XP but still get the error. can some one plz help me.
Thanks Rob
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Kaivaja
|
Posted - 2009.09.15 13:34:00 -
[4031]
Robo, make sure that the unzip tool you use will create the directory structure. The best way is to unzip new version on top of the old version making sure the unzip tool overwrites old files. Doing it this way will make a clean upgrade and will keep your characters and ship setups. Make sure the old version is not running when you unzip (you would have locked files that can't be overwritten).
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Josorna
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Posted - 2009.09.15 13:50:00 -
[4032]
Edited by: Josorna on 15/09/2009 13:50:33 Survey is listed as affecting cycle time of analyzer / codebreaker when it doesn't do that ingame. It's constant 10 seconds regardless of survey level.
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Trader Jjenna
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Posted - 2009.09.15 15:10:00 -
[4033]
Cap simulator (includes cap charges in cargo).
Would be useful (see multiple requests above)
Still best tool for fitting.
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.09.15 20:33:00 -
[4034]
Originally by: Trader Jjenna Cap simulator (includes cap charges in cargo).
Would be useful (see multiple requests above)
Still best tool for fitting.
Aswell as being able to check how long cap will last starting from x %, would for example make it possible to check how long a capital will last after jumping in, or if you can run your guns etc permanently, you could check how long you will last starting from the point where you're cap stable with guns when you decide to turn on your MWD etc etc.
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Jeremey
Glittering Dust
|
Posted - 2009.09.15 20:46:00 -
[4035]
Please add "Pin" / "Stay on top" button to dynamic item info window.
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Hell'o
|
Posted - 2009.09.16 07:04:00 -
[4036]
XML import <-> export Not working on T3(exactly tengu fit). Other ships not tested.
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Sunsets
The Illuminati. Pandemic Legion
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Posted - 2009.09.16 07:05:00 -
[4037]
I keep getting a "floating point division by zero" error when I try to add a naglfar to my dps graph.
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Plastician
Gulliver Corp Prismatic Refraction
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Posted - 2009.09.16 07:41:00 -
[4038]
Hey,
I'm using EFT on a Japanese version of Windows Vista Home and there seems to be a bug when importing from the EVE API. After I input the key and id and click Connect I get an error say "8888; is not a valid integer value". Can you provide a fix for this or is there another I can import a character?
Plas
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Helsir Qyrdun
Reaper Industries Eternal Rapture
|
Posted - 2009.09.16 18:31:00 -
[4039]
Just wanted to point out that you have the base capacitor amount for the Nidhoggur wrong.
EFT reads as 42k. Ingame is 52.5k.
Cheers.
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Kaivaja
|
Posted - 2009.09.16 21:44:00 -
[4040]
Edited by: Kaivaja on 16/09/2009 21:44:33
Originally by: Helsir Qyrdun base capacitor amount for the Nidhoggur EFT reads as 42k.
EFT 2.11.1 reads 52.5k.
Perhaps you are running an older version?
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Anastasia Boobikova
|
Posted - 2009.09.17 17:44:00 -
[4041]
Thank you for you hard work, sire. 'tis a great app.
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Calleb
|
Posted - 2009.09.18 07:01:00 -
[4042]
A good app, I use it alot - but can I make a request. When I open a ship fitting it always defaults to [no skills] and on top of that we now have [all lvl V]. I am sure these have a place for someone but I would prefer not to have these two options (I don't see the value as I want to see what I can fit) and see no way of deleting them (as they are not in characters sub-folder).
Would it be possible to either set my character as default or be able to remove these other two "phantom players" from the list?
Apologies if you can already do this - and if so can someone tell me how please
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Draka Dark5
Minmatar Kartago Corp. Independent Faction
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Posted - 2009.09.18 13:42:00 -
[4043]
Hello Gripen,
I tried to use your application several times but I always quit almost before I start. Guess it has to do with my lazy character and my feeling that I miss out playing time on Eve when fiddling around in EFT.
Anyway I got this idea of implementing a slider fit, fitting slider, whatever. huh ?? right. Some kind of slider you see sometimes in a color calibration tool for pictures or screens . Like a 0%-100% defence and a 0%-100$ offence. Like a 0%-100% Shield, Armor, Hull(structure) according to the amount of cpu and grid you have. And maybe even better a combination of all above.
regards
Draka
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Cathrine Kenchov
|
Posted - 2009.09.18 15:46:00 -
[4044]
Confirming in the latest edition of EFT, Vigil with a Civilian Afterburner is pure win. I go 49.1 km/s
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Dracthera
Minmatar
|
Posted - 2009.09.18 16:10:00 -
[4045]
Edited by: Dracthera on 18/09/2009 16:10:01 *** BUG REPORT ***
Version 2.11 Win XP Pro SP3
Bomb launchers for Stealth Bombers no longer show any damage output. Tried it with several different types of SB's - same effect on all of them.
Will upload v2.11.1 to check.
Apto Quod Ususfructus |
Triksterism
Victory or Whatever
|
Posted - 2009.09.18 17:54:00 -
[4046]
WTB Apocrypha 1.5.1 / Dominion changes EFT ------------------------
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Jen Khai
Black Hawk Down Syndrome
|
Posted - 2009.09.18 20:26:00 -
[4047]
Originally by: Triksterism WTB Dominion changes EFT
was about to ask the same thing :) Any chance of doing this or is it too much work? Can we edit ship stats ourselves somehow?
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Kadesh Priestess
Scalding Chill
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Posted - 2009.09.18 20:51:00 -
[4048]
WTA fitting tool with test server data
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Triksterism
Victory or Whatever
|
Posted - 2009.09.18 22:07:00 -
[4049]
Originally by: Kadesh Priestess WTA fitting tool with test server data
EFT, not PYFT kthx - User Triksterism is banned pending investigation Reason: You're not welcome here.
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Jeremaiah
|
Posted - 2009.09.19 01:51:00 -
[4050]
Has any one been having connection problems with EFT and any eveonline related websites? The first time I try to import my character, I get a connection failed. The 2nd time an Authentication failure. Is there some type of windows service that needs to be enabled? The other thing that is strange is that I can connect to Evemon just fine. Also any eveonline related websites timeout a lot and I have to refresh several times to get them up.
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Tau Cabalander
Caldari
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Posted - 2009.09.20 00:35:00 -
[4051]
Originally by: Jeremaiah Has any one been having connection problems with EFT and any eveonline related websites? The first time I try to import my character, I get a connection failed. The 2nd time an Authentication failure. Is there some type of windows service that needs to be enabled? The other thing that is strange is that I can connect to Evemon just fine. Also any eveonline related websites timeout a lot and I have to refresh several times to get them up.
CCP announced the EVE API is down for the weekend. It was in the login message, and on the front page news.
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Tau Cabalander
Caldari
|
Posted - 2009.09.20 00:40:00 -
[4052]
Edited by: Tau Cabalander on 20/09/2009 00:42:51
Version: 2.11.1
Seems EFT has wrong agility for freighters. They are all the same now according to in-game info, once again making the Charon the slowest to warp and the Fenrir the fastest.
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Sigras
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Posted - 2009.09.20 19:10:00 -
[4053]
One thing i noticed, the explosion radius on the stealth bomber's siege missiles do not seem to be effected by the explosion velocity bonus of the ship.
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Maktor
The Fighting Mongooses
|
Posted - 2009.09.21 09:28:00 -
[4054]
I been running eft in windows 7 just fine :)
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Aina O'Sinnor
|
Posted - 2009.09.21 12:53:00 -
[4055]
Hi Gripen, it seems that armor resistances for the Malediction are not calculated correctly. The ingame description says:
"Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level."
EFT Version 2.11.1 OS: WindowsXP/SP2
I changed Amarr Frigate skill from 0 to 5 but no change to the resistances can be noticed.
Keep up the great work. Without this tool eve wouldn't be that much fun!
Aina
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Josorna
|
Posted - 2009.09.21 13:11:00 -
[4056]
Originally by: Aina O'Sinnor Hi Gripen, it seems that armor resistances for the Malediction are not calculated correctly. The ingame description says:
"Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level."
EFT Version 2.11.1 OS: WindowsXP/SP2
I changed Amarr Frigate skill from 0 to 5 but no change to the resistances can be noticed.
Keep up the great work. Without this tool eve wouldn't be that much fun!
Aina
You should read the FAQ.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.09.21 20:55:00 -
[4057]
Originally by: Plastician I'm using EFT on a Japanese version of Windows Vista Home and there seems to be a bug when importing from the EVE API. After I input the key and id and click Connect I get an error say "8888; is not a valid integer value". Can you provide a fix for this or is there another I can import a character?
Now, when API is working again after the weekend do you still have this issue? After the rechecking the import code I really can't think of how such error could occur unless you're using some extremely outdated version of EFT.
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Gavin Darklighter
THE FINAL STAND The Final Stand.
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Posted - 2009.09.22 00:12:00 -
[4058]
Edited by: Gavin Darklighter on 22/09/2009 00:13:31
I would still like to see a graph that plots time against DPS and shows how long the ship survives against different levels of incomming damage. A simple forumla of "Time = eHP / (Incomming DPS - Tankable DPS)"
signature picture exceeds the size limit.~WeatherMan |
Sigras
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Posted - 2009.09.22 00:22:00 -
[4059]
Originally by: Sigras One thing i noticed, the explosion radius on the stealth bomber's siege missiles do not seem to be effected by the explosion velocity bonus of the ship.
now that i look at it, i seem to have read the bonus wrong.
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NeumanEagle
|
Posted - 2009.09.22 00:37:00 -
[4060]
Originally by: Dracthera Edited by: Dracthera on 18/09/2009 16:10:01 *** BUG REPORT ***
Version 2.11 Win XP Pro SP3
Bomb launchers for Stealth Bombers no longer show any damage output. Tried it with several different types of SB's - same effect on all of them.
Will upload v2.11.1 to check.
I see the same problem. V2.11.1, XP SP3. |
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Gizan
Gods Killing Machines Blackguard Coalition
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Posted - 2009.09.22 07:00:00 -
[4061]
been lookin and looking and looking through this thread and saw a few pople with same problem as me, but no real way to fix it.
I have a mackinaw and im trying to see the effective bonus of my alt using his orca. I have a setup for both and both have the gang links in their heads, and the orca has the links on the ship, but i DONT see anywhere to add the bonus for the ship. i see u said to a few people make the ship and its under projected effects, but when i right click i get the 2 regular options that are greyed out. Can you explain how to show the effects?
Also i tried using a command ship and a drake and dont see anywhere to add the effects. i liked the old eft where there was an option to show bonus for character xxx
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.09.22 07:16:00 -
[4062]
When you have both ships ready and fitted, in mack's window click right mouse button on "Squad Commander - right click to set" and set Bonusses from ship.
-- This "Time Flux Detected" crap is ****ing annoying. |
Key Za
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Posted - 2009.09.22 20:50:00 -
[4063]
Is this new version 2.11.1 working or im doing something wrong ? ..... i was download the new EFT from "Gripen" link and all time when i try to import any caracter and hit the connect button a small window popup and tell me " Error: EVE backend database temporarily disabled. "
thx for help
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QuarlSWE
Minmatar Novus Ordo Mundi
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Posted - 2009.09.22 21:24:00 -
[4064]
Edited by: QuarlSWE on 22/09/2009 21:25:13 found a bug or feature as ccp says..
Capital modules can be fitted to non-capital ships in eft, this is not posible to do in-game.
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Zaqar
Pator Tech School
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Posted - 2009.09.22 21:27:00 -
[4065]
Originally by: Key Za Is this new version 2.11.1 working or im doing something wrong ? ..... i was download the new EFT from "Gripen" link and all time when i try to import any caracter and hit the connect button a small window popup and tell me " Error: EVE backend database temporarily disabled. "
thx for help
Just a hunch, but I reckon the Eve backend database is possibly disabled... hmmm
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.22 21:31:00 -
[4066]
Originally by: QuarlSWE Edited by: QuarlSWE on 22/09/2009 21:25:13 found a bug or feature as ccp says..
Capital modules can be fitted to non-capital ships in eft, this is not posible to do in-game.
I would argue that some sense is required when using an external fitting application. It is a useful feature, IMO.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Davinel Lulinvega
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Posted - 2009.09.22 21:47:00 -
[4067]
Originally by: NeumanEagle
Originally by: Dracthera Edited by: Dracthera on 18/09/2009 16:10:01 *** BUG REPORT ***
Version 2.11 Win XP Pro SP3
Bomb launchers for Stealth Bombers no longer show any damage output. Tried it with several different types of SB's - same effect on all of them.
Will upload v2.11.1 to check.
I see the same problem. V2.11.1, XP SP3.
Originally by: Changes.txt
Version 2.11 (released 31.08.2009) changes: - Loki Defensive - Warfare Processor gives a med slot instead of low slot now - Loki Offensive - Covert Reconfiguration rate of fire bonus has been reduced from 7.5% to 5% per level - Particle Dispersion Projector rigs are working with Target Painters now - Ionic Field Projector and Targeting System Subcontroller rigs now work correctly with Sensor Boosters and Signal Amplifiers - Tech I rare Tracking Disruptors were renamed according to new ingame names - Motherships and Titans sensor strength values were corrected - Omnidirectional Tracking Links do not affect tracking disrupting drones anymore - ECCMs are now recieving overheat-related bonuses from skills and T3 subsystems - Siege Modules, Doomsday Devices, Clone Vat Bays, Jump Portal Generators and Remote ECM Bursts are practically invincible to overheat damage as they are in game - Capital Shield Transporters are recieving bonuses from Siege Warfare gang assist modules now - Items from new "Environmental Effects" category can be added to setup projected effects to simulate wormhole space environments
- Changes were made according to Apocrypha 1.3 and Apocrypha 1.5 patch notes
- "Export to XML" command now creates "fittings" directory if it does not exists what allows correct placement of XML fitting files - XML files and fits in them can be renamed by clicking and editing item labels in the XML file tree - "All level V" character is now automaticly created at startup and any changes to it don't persist between the sessions - Ability to create a copy of character by checking "Duplicate character" checkbox in the "Rename character" dialog has been added - Favorite module folders show all modules regardless of their meta-groups - Doomsday Devices and Bomb Launchers no longer accounted in DPS calculations - Tracking formula used for DPS graphs was adjusted to reflect reduced damage in falloff what is a result of changes in EVE done to prevent turrets from hitting further than Optimal +Falloff*2 range.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.09.23 01:53:00 -
[4068]
Caldari Navy LSE has a signature radius penalty of 25m, EFT 2.11.1 says 20m.
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Dervol
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Posted - 2009.09.23 11:20:00 -
[4069]
In EFT the respective Industrial skills don't effect the cargo capacities of the transport ships, which is a specified bonus to every transport ship
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DeputyFruitfly
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Posted - 2009.09.23 11:25:00 -
[4070]
v2.11.1 doesn't appear to re-calculate point distance correctly with gang link in wing command from another ship setup.
Maybe imdoinitwrong, but I set up in eft:
1) a ship with all level5, and a recon operation ganglink 2) an all level5 arazu with warp disruptor2 fit
On the arazu setup, I put the ship in 1) into the wing cmd spot. I expected the optimal on the arazu point to increase, but it didn't. What gives?
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Josorna
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Posted - 2009.09.23 11:49:00 -
[4071]
Originally by: Dervol In EFT the respective Industrial skills don't effect the cargo capacities of the transport ships, which is a specified bonus to every transport ship
You, too, should read the FAQ.
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Jessica Bains
Silicon Moon
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Posted - 2009.09.23 17:32:00 -
[4072]
Edited by: Jessica Bains on 23/09/2009 17:35:43 Small bug in 2.11.1:
Mining Foreman Mindlink:
"Replaces mining foreman skill bonus with fixed 15% mining yield bonus."
This part of the description was not taken into account when forming a fleet, having the char with the mindlink plugged in as a booster sitting in a Hulk. Checked in game, it actually does work.
Worked in 2.10.4!
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Jeremaiah
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Posted - 2009.09.24 09:25:00 -
[4073]
Originally by: Tau Cabalander
Originally by: Jeremaiah Has any one been having connection problems with EFT and any eveonline related websites? The first time I try to import my character, I get a connection failed. The 2nd time an Authentication failure. Is there some type of windows service that needs to be enabled? The other thing that is strange is that I can connect to Evemon just fine. Also any eveonline related websites timeout a lot and I have to refresh several times to get them up.
CCP announced the EVE API is down for the weekend. It was in the login message, and on the front page news.
Thanks but I had the problem days before hand; however I found the problem and I was using the wrong API key lol.
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Jeremaiah
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Posted - 2009.09.24 09:59:00 -
[4074]
Hello. I like EFT it's a very handy tool. However today I was upgrading my mining Osprey to use T2 mining lasers. I fit 3 t2 mining lasers, and 3 civilian shield boosters and other mods as needed. I disabled the modules in EFT that would not continuously run, and I selected my imported character. It says the cap is stable at 36%. However in the game, the cap runs out. I'm only running the boosters and mining lasers. I want to provide more info but other than sharing xml files i don't know how.
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2009.09.24 11:55:00 -
[4075]
Just out of curiosity, is there any way you could find out how much DPS a single gate gun does and then add it to projected effects?
This may help for people who are piratey and trying to tank gate guns.
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Vibramycin
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Posted - 2009.09.24 18:12:00 -
[4076]
Sorry if this is noted elsewhere, but this thread is hard to sift and I'm not finding anything searching the forums.
In the DPS calculator, with many (but not all) combinations of transverse velocities, I get some strange discontinuities that don't seem to make sense from what I know of the damage formulas.
For instance, missiles have a flat damage profile with range out to their max (not surprising), but with a sudden drop of like 30% at exactly 10km (nothing has a max or optimal or anything of 10km). This is independent of transverse velocity.
Guns have a complex behavior with transverse, but their discontinuities when present are at 10 km and at the optimal+falloff.
let me know if you want me to upload some screens.
cheers
ps- also, the damage is not affected by my target's resists...is there a way to turn this on?
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Kzintee
Caldari
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Posted - 2009.09.24 18:56:00 -
[4077]
Feature request: Ability to setup target resistance profiles and select DPS output against "unresisted" (like it's now) or profiled target. This would help with seeing actual effective DPS when figuring out for example which ships to use for NPCs.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.24 19:08:00 -
[4078]
Originally by: Vibramycin For instance, missiles have a flat damage profile with range out to their max (not surprising), but with a sudden drop of like 30% at exactly 10km (nothing has a max or optimal or anything of 10km). This is independent of transverse velocity.
There is a web active on the attacking fit.
Quote: Guns have a complex behavior with transverse, but their discontinuities when present are at 10 km and at the optimal+falloff.
See above with the web. I haven't seen the discontinuity at optimal+falloff. It's generally a pretty decently sloped curve. Maybe you're seeing when drone control range runs out?
Quote: ps- also, the damage is not affected by my target's resists...is there a way to turn this on?
No. Another interesting bug is that drone damage doesn't include tracking/sig res (always assumes full damage), and target painters are simply assumed stop working entirely at optimal.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
MatrixSkye Mk2
Minmatar
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Posted - 2009.09.24 19:33:00 -
[4079]
Heat Sink mods do not work with hybrid guns. So I fit 425MM T2 Railguns and fit Heat Sink II's it doesn't show change on DPS.
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SuiJuris
24th Imperial Crusade
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Posted - 2009.09.24 19:35:00 -
[4080]
Originally by: MatrixSkye Mk2 Heat Sink mods do not work with hybrid guns. So I fit 425MM T2 Railguns and fit Heat Sink II's it doesn't show change on DPS.
Thats because Heatsink II's are for Lasers, Projectile Turrets are affected by Gyrostabilizers. --- I am taking pre orders for Navy Armageddons |
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MatrixSkye Mk2
Minmatar
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Posted - 2009.09.24 19:40:00 -
[4081]
Heh, didn't know that. . Thanks.
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Wikkid One
Rifters
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Posted - 2009.09.25 07:13:00 -
[4082]
Originally by: SuiJuris
Originally by: MatrixSkye Mk2 Heat Sink mods do not work with hybrid guns. So I fit 425MM T2 Railguns and fit Heat Sink II's it doesn't show change on DPS.
Thats because Heatsink II's are for Lasers, Projectile Turrets are affected by Gyrostabilizers.
Railguns are affected by Magnetic Field Stabilizers.
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BeanBagKing
Ch3mic4l Warfare Gypsy Nation
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Posted - 2009.09.25 07:52:00 -
[4083]
VERY NICE! Thanks for the update, I'm a little late finding it, but I'm glad to see new modules in place (thanks for fixing the Balmer Series) and especially thanks for the new rigs, can't wait till price data updates.
One thing I'd like to see fixed in the next version (other than the formulas ) whenever I scroll over the (?) thing for the ships, and sometimes the skill info thing to the right of the name, the menu there gets stuck and won't go away, will stay on top of other windows, etc. Very annoying.
Minor issues, just making it aware. I'm glad to see your still on top of fixing other things and updating items though. Thanks for the hard work and the wonderful program.
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Kaivaja
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Posted - 2009.09.25 10:51:00 -
[4084]
Originally by: BeanBagKing One thing I'd like to see fixed in the next version (other than the formulas ) whenever I scroll over the (?) thing for the ships, and sometimes the skill info thing to the right of the name, the menu there gets stuck and won't go away, will stay on top of other windows, etc. Very annoying.
Tooltips sometimes remain visible here as well (running Win XP32). There is an easy fix however: just hover mouse again over the same tooltip area.
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Vibramycin
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Posted - 2009.09.25 13:31:00 -
[4085]
Brilliant! Thanks for the help. For the curious, it turns out my target painter's optimal lies at almost exactly optimal plus falloff of my guns and that's what was doing it.
BUT that doesn't seem right either... The TP has a huge falloff, so shouldn't its effectiveness decrease slowly, not fall instantly to zero? I realize that it's a probability of working that is decreasing... does EFT not take such probabilities into account?
I experienced a similar thing with ECM modules. When I put them under projected effects, it does nothing to the attacking ship (ie no DPS reduction)... is there a way to see the overall expectation value (average) of the DPS when the shooter is being hit with ECM?
Originally by: Liang Nuren
Originally by: Vibramycin For instance, missiles have a flat damage profile with range out to their max (not surprising), but with a sudden drop of like 30% at exactly 10km (nothing has a max or optimal or anything of 10km). This is independent of transverse velocity.
There is a web active on the attacking fit.
Quote: Guns have a complex behavior with transverse, but their discontinuities when present are at 10 km and at the optimal+falloff.
See above with the web. I haven't seen the discontinuity at optimal+falloff. It's generally a pretty decently sloped curve. Maybe you're seeing when drone control range runs out?
Quote: ps- also, the damage is not affected by my target's resists...is there a way to turn this on?
No. Another interesting bug is that drone damage doesn't include tracking/sig res (always assumes full damage), and target painters are simply assumed stop working entirely at optimal.
-Liang
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Azar Javedd
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Posted - 2009.09.25 22:43:00 -
[4086]
Edited by: Azar Javedd on 25/09/2009 22:43:36 Hello!
I don't know if I'm not understanding something correctly here, but it seems as if many implants don't affect the stats of my ship fittings in EFT. For instance, the Slot 9 Hardwiring called "Zainou 'Gnome' KYA-2000" should affect Defence, since it is boosting the ships shield recharge rate by 5%. I added the Hardwiring both to my character ("Character Editor/Implants") and also to the fittings themselves (in "Boosters/Implants"), with the checkboxed checked. I can switch the Implant on/off or remove it altogether from either the fitting, the character window or both - my Defence isn't changing. Same goes for Slot 8 Hardwiring "Zainou 'Deadeye' ZGM1000", which should increase dps of Medium Hybrid Turrets by 5%. I fitted my Ferox setup with medium railguns, but the Implant won't change my dps nor volley damage.
What am I doing wrong?
Thanks for the help!
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TRM Sharku
Gallente
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Posted - 2009.09.26 12:35:00 -
[4087]
Originally by: Azar Javedd Edited by: Azar Javedd on 25/09/2009 22:43:36 Hello!
I don't know if I'm not understanding something correctly here, but it seems as if many implants don't affect the stats of my ship fittings in EFT. For instance, the Slot 9 Hardwiring called "Zainou 'Gnome' KYA-2000" should affect Defence, since it is boosting the ships shield recharge rate by 5%. I added the Hardwiring both to my character ("Character Editor/Implants") and also to the fittings themselves (in "Boosters/Implants"), with the checkboxed checked. I can switch the Implant on/off or remove it altogether from either the fitting, the character window or both - my Defence isn't changing. Same goes for Slot 8 Hardwiring "Zainou 'Deadeye' ZGM1000", which should increase dps of Medium Hybrid Turrets by 5%. I fitted my Ferox setup with medium railguns, but the Implant won't change my dps nor volley damage.
What am I doing wrong?
Thanks for the help!
I don't think you're doing anything wrong, I just tried both those implants in both EFT 2.11 and 2.11.1. They worked just as expected. Try redownloading EFT perhaps?
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.09.26 17:16:00 -
[4088]
Originally by: DeputyFruitfly v2.11.1 doesn't appear to re-calculate point distance correctly with gang link in wing command from another ship setup.
Maybe imdoinitwrong, but I set up in eft:
1) a ship with all level5, and a recon operation ganglink 2) an all level5 arazu with warp disruptor2 fit
Recon Operation link increases range of ECM, Tracking Disruptors, Painters and Sensor Dampeners. Link which increases range of warp disruptors and webs called "Skirmish Warfare Link - Interdiction Maneuvers".
Originally by: Jeremaiah Hello. I like EFT it's a very handy tool. However today I was upgrading my mining Osprey to use T2 mining lasers. I fit 3 t2 mining lasers, and 3 civilian shield boosters and other mods as needed. I disabled the modules in EFT that would not continuously run, and I selected my imported character. It says the cap is stable at 36%. However in the game, the cap runs out. I'm only running the boosters and mining lasers. I want to provide more info but other than sharing xml files i don't know how.
You can check activation cost and cycle duration for every active module on your fit as well as capacitor capacity and capacitor recharge time of the ship ingame and compare them to EFT values to find where the error is. Also this mismatch may came from the limitation of calculation algorithm in EFT which becames noticable if when you have barely stable setup. In this case it is recommended to not activate all your modules in EVE at once so your capacitor wouldn't be drained in big chunks and will last longer.
Originally by: JordanParey Just out of curiosity, is there any way you could find out how much DPS a single gate gun does and then add it to projected effects?
This may help for people who are piratey and trying to tank gate guns.
I thought what every pirate knows how much damage gate guns do =). And those who don't can find this out on any site with EVE database. IIRC they do not have any tracking problems so there is no point of adding them into EFT as you can simply compare your defence to their DPS.
Originally by: Liang Nuren Another interesting bug is that drone damage doesn't include tracking/sig res (always assumes full damage), and target painters are simply assumed stop working entirely at optimal.
Strictly speaking those are not a bugs. There is just no reliable way to display probability-based falloff mechanics on the graphs. Only way I can think of would involve the separating graph into two "branches" but this poses slight technical difficulties which will greatly increase if there will be more than one such module. And drone behavior is much more complex than just tracking and needs to account for a lot of different cases in relation of drone mwd speed, drone orbit speed and target speed which makes their actual DPS almost impossible to calculate.
Originally by: Vibramycin I experienced a similar thing with ECM modules. When I put them under projected effects, it does nothing to the attacking ship (ie no DPS reduction)... is there a way to see the overall expectation value (average) of the DPS when the shooter is being hit with ECM?
Jam probability is shown in the caption of "Targeting" groupbox of the setup once you have jamming modules or drones projected.
Originally by: Azar Javedd I don't know if I'm not understanding something correctly here, but it seems as if many implants don't affect the stats of my ship fittings in EFT...
If you have same implant set in Character Editor and listed in setup implants clicking on the checkbox should yield no result as setup implant overrides character implant and if you disable it character implant starts to work giving the same effect. Defence value may haven't changed because of difference shield recharging implant gives is a quite small and may be unnoticable if your fit haven't been geared towards passive tank.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.26 17:21:00 -
[4089]
Originally by: Gripen
Originally by: Liang Nuren Another interesting bug is that drone damage doesn't include tracking/sig res (always assumes full damage), and target painters are simply assumed stop working entirely at optimal.
Strictly speaking those are not a bugs. There is just no reliable way to display probability-based falloff mechanics on the graphs. Only way I can think of would involve the separating graph into two "branches" but this poses slight technical difficulties which will greatly increase if there will be more than one such module. And drone behavior is much more complex than just tracking and needs to account for a lot of different cases in relation of drone mwd speed, drone orbit speed and target speed which makes their actual DPS almost impossible to calculate.
Hmmmm.. it seems like you could scale the DPS from TP at optimal to TP not working at all using the hit quality formula. As for the drones - yeah, but you won't see Ogre IIs dealing 475 DPS to an AF. ;-)
But, you're right - it's tricky.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.09.26 19:42:00 -
[4090]
That would be even more wrong than the current results as it may make people to believe what EW in falloff works in the same way as with turrets.
And as the person whose favorite ship class is assault frigates I can say what heavy drones and fighters can literally shred you in no time when you use afterburner because they won't orbit but chase after you enjoying almost zero transversal. At least they used to... Recently saw completly different behavior from the light drones shooting interceptor.
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40 Cent
Evoke. Ev0ke
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Posted - 2009.09.28 00:25:00 -
[4091]
thats not a bug its a feature :-) ...and quite a large one :-)
you would basicly have to build a eve-combat simulation for that, witch is in pretty much singularity anyway, aslong as you have friends to try out things with you
eft is good for checking if your setup would basicly fit and maybe imagine a bit its possibillities - but if you wanna pvp you will still have to fly the ships for ages to know what you really can do and what you cant
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Damiro
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Posted - 2009.09.29 18:24:00 -
[4092]
Erm ... is it THAT hard to sort the ship types alphabetically? It's a pain in the neck everytime when looking into that chaotic list ...
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Cyzin Jita
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Posted - 2009.09.29 18:30:00 -
[4093]
Where can I go to get the latest version of EFT?
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Sajeera
|
Posted - 2009.09.29 18:44:00 -
[4094]
Originally by: Damiro Erm ... is it THAT hard to sort the ship types alphabetically? It's a pain in the neck everytime when looking into that chaotic list ...
I agree here, always hated to search for the ship class i want to look at.
Probably its been asked before but I'll do it too - will there be some release with the new changes to pirate and faction ships? May be some test version or something.....
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Sajeera
|
Posted - 2009.09.29 18:50:00 -
[4095]
Originally by: Cyzin Jita Where can I go to get the latest version of EFT?
Cyzin, its on the first page but don't use eve-search because it will show you the cached page.
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Cenna Ravenholt
Anonymous Alcoholics Wrath.
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Posted - 2009.09.29 21:33:00 -
[4096]
Is anyone else receiving the problem that the fitts dont save when you exit EFT ?
Constantly happening, extreamly frustrating.
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Dasmind
|
Posted - 2009.09.30 08:21:00 -
[4097]
I think i've found a small bug. When fitting transport ship, setting skill levels does not affects the cargo capacity, but the description says, that it shpuld gain 5% of cargo per level. The same as with industrial, where it looks working.
Anybody can confirm this issue ?
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Josorna
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Posted - 2009.09.30 08:28:00 -
[4098]
Originally by: Cenna Ravenholt Is anyone else receiving the problem that the fitts dont save when you exit EFT ?
Constantly happening, extreamly frustrating.
For me, this happens only if I use shutdown from Windows, which means Windows will close EFT if it's running. Manually closing EFT before shutting down causes fits to be saved ok.
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King Dave
D00M. Triumvirate.
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Posted - 2009.09.30 11:19:00 -
[4099]
Originally by: Dasmind I think i've found a small bug. When fitting transport ship, setting skill levels does not affects the cargo capacity, but the description says, that it shpuld gain 5% of cargo per level. The same as with industrial, where it looks working.
Anybody can confirm this issue ?
Thats because you can't fly transport ships without the racial industrial skill to 5. The racial industrial skill is the one that always effects cargo capacity.
Where can i find an update so i can test the new sisi ships? I can't logon to eve due to my halls not allowing online games.
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Cenna Ravenholt
Anonymous Alcoholics Wrath.
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Posted - 2009.09.30 12:21:00 -
[4100]
Originally by: Josorna
Originally by: Cenna Ravenholt Is anyone else receiving the problem that the fitts dont save when you exit EFT ?
Constantly happening, extreamly frustrating.
For me, this happens only if I use shutdown from Windows, which means Windows will close EFT if it's running. Manually closing EFT before shutting down causes fits to be saved ok.
Hmmm... your right. Anyone knows why this keeps happening ?
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Psychosis Chaos
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Posted - 2009.09.30 13:34:00 -
[4101]
Edited by: Psychosis Chaos on 30/09/2009 13:35:09
Originally by: Dasmind I think i've found a small bug. When fitting transport ship, setting skill levels does not affects the cargo capacity, but the description says, that it shpuld gain 5% of cargo per level. The same as with industrial, where it looks working.
Anybody can confirm this issue ?
Lets take a look at the Caldari Bustard and Crane.
Crane
Caldari Industrial Skill Bonus: <----- NOTE: Caldari Industrial Skill - +5% cargo capacity per level
- +5% velocity per level
Transport Ships Skill Bonus: <----- NOTE: Transport Ship Skill - +5% shield booster boost amount
- -98.5% to -99.25% bonus to cpu need of covert ops cloaks
Bustard
Caldari Industrial Skill Bonus: <----- NOTE: Caldari Industrial Skill - +5% cargo capacity per level
- +5% velocity per level
Transport Ships Skill Bonus: <----- NOTE: Transport Ship Skill - +5% shield booster boost amount
- +5% bonus shield HP per level
Role Bonus:
You will note the Cargo Capacity increase of a 25% bonus is applied from the "Racial Industrial Skill ONLY. Nothing gained from the Transport Ship skill except the bonuses listed by ship type.
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MinerJimmy
|
Posted - 2009.09.30 14:23:00 -
[4102]
probably been talked about but Heavy Interdictors cannot fit sphere launchers.
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Cyberus
Caldari Macabre Votum Morsus Mihi
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Posted - 2009.09.30 17:52:00 -
[4103]
is it bug or?
I found some difrence between EFT ( last version) and fitting window in game ( while in space and mods active)
there is 2 difrences i have found and that is effective hp
EFT: shows me 120 413 EVE: 103 866
------------
Cap stability difrence
EFT: 34% EVE: 50% +
Anyone know answere? ===== * Your signature file is broken. Please use one that will display - Fallout |
Josorna
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Posted - 2009.09.30 19:51:00 -
[4104]
Edited by: Josorna on 30/09/2009 19:51:40 The EHP problem is because EFT calculates it by all resistances, EVE uses weakest.
The Cap calculations have always been a few % off, but that large can only be explained by a bug I've noticed in EVE. When swapping mods around slots in the rack without taking them in hangar first messes the cap display.
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Dasmind
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Posted - 2009.10.01 07:08:00 -
[4105]
Edited by: Dasmind on 01/10/2009 07:07:56
Originally by: Psychosis Chaos You will note the Cargo Capacity increase of a 25% bonus is applied from the "Racial Industrial Skill ONLY.
You mean SPACESHIP COMMAND \ GALLENTE INDUSTRIAL skill ? Choosing "All level V" changes that skill in character window to lvl V.. I don't understand what and where should i change manually, to see the cargo capacity increase.
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Zaqar
Pator Tech School
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Posted - 2009.10.01 08:22:00 -
[4106]
Originally by: Dasmind I don't understand
faq.txt
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King Dave
D00M. Triumvirate.
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Posted - 2009.10.01 08:42:00 -
[4107]
Originally by: Dasmind Edited by: Dasmind on 01/10/2009 07:07:56
Originally by: Psychosis Chaos You will note the Cargo Capacity increase of a 25% bonus is applied from the "Racial Industrial Skill ONLY.
You mean SPACESHIP COMMAND \ GALLENTE INDUSTRIAL skill ? Choosing "All level V" changes that skill in character window to lvl V.. I don't understand what and where should i change manually, to see the cargo capacity increase.
Once you can fly the transport ship with basic skills (minimum needed to fly to it). No other skill can effect it's cargo capacity.
If you don't understand that. Give up quickly.
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TheMillenia
Minmatar Monsters
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Posted - 2009.10.01 23:26:00 -
[4108]
No idea if it's been pointed out, but in my EFT the max speed of the Wolf assault frigate with all level five character(LATEST EFT BUILD) is 247m/s, while the wolf in game's base max velocity is 329m/s. Basically it's what made me not buy a Wolf, I thought they were too slow.
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Zaqar
Pator Tech School
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Posted - 2009.10.02 07:38:00 -
[4109]
Originally by: TheMillenia No idea if it's been pointed out, but in my EFT the max speed of the Wolf assault frigate with all level five character(LATEST EFT BUILD) is 247m/s, while the wolf in game's base max velocity is 329m/s. Basically it's what made me not buy a Wolf, I thought they were too slow.
No. You have something fitted that is slowing you down.
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Kaivaja
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Posted - 2009.10.02 08:00:00 -
[4110]
Originally by: TheMillenia No idea if it's been pointed out, but in my EFT the max speed of the Wolf assault frigate with all level five character(LATEST EFT BUILD) is 247m/s, while the wolf in game's base max velocity is 329m/s. Basically it's what made me not buy a Wolf, I thought they were too slow.
EFT 2.11.1: Wolf speed without modules and [Without skills] character: 329 m/s Wolf speed without modules and [All level V] character: 411 m/s
Ingame: Wolf speed without modules and character skills: 329 m/s
Good try Millenia, but do try again :-).
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Amenotep Polo
Caldari Earth Space Agency
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Posted - 2009.10.02 09:38:00 -
[4111]
Edited by: Amenotep Polo on 02/10/2009 09:40:56 Hey, eft is a nice program however, i'm noticing that some faction modules are missing from the file i downloaded. Is it common? Thank you. *edit* Actually it's all faction modules =s --
"The future to me is already a thing of the past." Bob Dylan |
Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
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Posted - 2009.10.02 12:43:00 -
[4112]
Just curious as to where did the Luther LSE's come from?
tried typing them into contracts on both sisi and tranq and all that comes up are his head and tag (commodities)
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Eofina
Minmatar DEATH'S LEGION
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Posted - 2009.10.03 01:45:00 -
[4113]
Originally by: MinerJimmy probably been talked about but Heavy Interdictors cannot fit sphere launchers.
That is because Heavy Interdiction Cruisers use Warp Disruption Field Generators.
Interdictors (Destroyer Class) use the Interdiction Sphere Launchers.
"Evil will always triumph, because good is dumb." ~ Dark Helmet
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Bayleran
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Posted - 2009.10.04 00:05:00 -
[4114]
I like the idea of the feature for EFT to retrieve ship/module price data from Eve-Central. But even right after updating the price info for a module, EFT seems to always be wayyy off any prices I can find on an Eve-Central search. (Median, Lowest/Highest, Buy/Sell) What exactly from Eve-Central is EFT showing?
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Destoration
Amarr Amok. Zenith Affinity
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Posted - 2009.10.04 18:52:00 -
[4115]
I recently reset my api key and now for some reason evemon is giving me a "authentication failure" error and will not load skills or any info. In the skills box it has some sort of error message.
<?xml version="1.0" encoding="UTF-8"?> <eveapi version="2"> <currentTime>2009-10-04 18:46:21</currentTime> <error code="203">Authentication failure.</error> <cachedUntil>2009-10-04 18:51:21</cachedUntil> </eveapi>
I've cleared evemon cache and uninstall/reinstalled it but still no luck. CCP says everything is fine on their end. Any ideas how to fix this? |
Psy Smythe
Gallente
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Posted - 2009.10.05 13:21:00 -
[4116]
I'm still new and learning (about 6 weeks; but have not been able to play much the last 2 weeks); but having fun in the process; so I'm hoping someone can help me. I just recently picked up a Vexor and I'm slowly getting the modules that I need to turn it into my level 2 mission runner.
I've been using EFT to test various fits and according to EFT; I should have an effective HP total of 15,106; yet when doing the fit in game; it shows somewhere around 8K to 9K in effective HP.
Right now I have in the lows:
Damage Control 2 Medium Armor Repair I 800mm Reinforeced Rolled Tungsten Plates Armor Kinetic Hardener I
I know the fit is not the best; but I'm working on improving my skills and getting the ISk to getting better items. But why are the two systems showing two different amounts. I figured that the two would not match 100% but I did not expect there to be around a 6 to 7k different in effecitve hit points.
So what am I doing wrong.
Thanks,
Psy
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Cearain
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Posted - 2009.10.05 13:37:00 -
[4117]
Originally by: Psy Smythe I've been using EFT to test various fits and according to EFT; I should have an effective HP total of 15,106; yet when doing the fit in game; it shows somewhere around 8K to 9K in effective HP.
Psy
Psy they calculate effective hp differently. Remember em heat kinetic and exlosive have different resistances for any given ship. EFT assumes an even distribution of each type of damage. I think Eve assumes you get hit by the damage you have the least resistance to.
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Psy Smythe
Gallente
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Posted - 2009.10.05 14:11:00 -
[4118]
Originally by: Cearain
Originally by: Psy Smythe I've been using EFT to test various fits and according to EFT; I should have an effective HP total of 15,106; yet when doing the fit in game; it shows somewhere around 8K to 9K in effective HP.
Psy
Psy they calculate effective hp differently. Remember em heat kinetic and exlosive have different resistances for any given ship. EFT assumes an even distribution of each type of damage. I think Eve assumes you get hit by the damage you have the least resistance to.
Ok that makes sense I figured that I was doing something wrong. Now I just need to continue to get my skills and isk higher so I can pilot it effectivly.
Psy
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zariae
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Posted - 2009.10.06 12:32:00 -
[4119]
Thanks for a great app
I was wondering if there was any way to change the dronebay pop-out menu behaviour? So rather than opening out to the side it can open up inside the main window like in previous versions.
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Redora
Gallente
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Posted - 2009.10.06 13:30:00 -
[4120]
Perhaps this has been replied to in the 138 pages of thread:
How are Ship DPS' calculated? Is there some built in 'at XXX Range' to the function?
I ask because when reading a thread and double checking some numbers, EFT gave me a DPS figure of 407 DPS for the following Maelstrom fit:
[Maelstrom, Test] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot]
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L
[empty rig slot] [empty rig slot] [empty rig slot]
When you run the numbers through a calculator with the max skill character, you get thus:
Damage mod: 5.11 RoF: 4.2525 EMP L damage: 20 EM damage, 8 Kin, 16 exp; Total 44
Doing the requisite math on these, you come to the figure of 422.9794 DPS. Why is there a disparity there?
Quote:
Anyone have any spoons I can borrow? If I have to spoon-feed any more players, I'll have to eat my Wheaties with a fork.
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Zaqar
Pator Tech School
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Posted - 2009.10.06 13:47:00 -
[4121]
Originally by: Redora stuff
There's an option to factor reloads into DPS calcs, maybe you have this selected (file > prefs)
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Caldari Citizen4714
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Posted - 2009.10.06 13:56:00 -
[4122]
Does EFT still display the effects of gang bonuses?
I seem to remember being able to, but now I can't figure out how. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
Spawinte
Fallen Angel's
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Posted - 2009.10.06 13:59:00 -
[4123]
Yo dawg your tools price checker gubbin is reporting the brutix as 89 mil wtf man.
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Jarne
Increasing Success by Lowering Expectations
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Posted - 2009.10.06 14:25:00 -
[4124]
Is there a chance of getting a modified ships.dat file including the new faction ships (especially the navy tier 1 BS)?
Or is it easy to modify the file yourself?
Cheers - Success=Achievements/Expectations
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Steffron
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Posted - 2009.10.07 03:43:00 -
[4125]
Im trying to calculate the bonus on Crystal set and there is no change when I add them to the fit for my ship. Is this a bug or is there something special we have to do to get the change to show?
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Caldari Citizen4714
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Posted - 2009.10.07 13:49:00 -
[4126]
Originally by: Steffron Im trying to calculate the bonus on Crystal set and there is no change when I add them to the fit for my ship. Is this a bug or is there something special we have to do to get the change to show?
Is it a capital ship? Crystal set doesn't work on those, in game or EFT. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
Shu Ra
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Posted - 2009.10.07 14:31:00 -
[4127]
Hello all,
Just one question... Can anyone, anyone make the list of ships, when opening the ship browser, to sort alphabetically?
Thank you
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NightmareX
D00M. Triumvirate.
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Posted - 2009.10.07 15:43:00 -
[4128]
I have a request on a thing that i want to see fixed in the next version of EFT, or a later version.
When you for example open EFT and open a ship setup. And then just search after Cormack's Modified Magnetic Field Stabilizer for example and then press the Officer tab where you have the Cormack MFS listed.
Then you do a new search after a Damage Control II for example. After you have done this, you will see nothing. You just have to press Market tab button before you can see the Damage Control II.
Can you fix this so if you have searched after an oficer module and then search after a module that are only to find under the Market tab, can you make it so it goes automaticly to the market tab, so we don't have to press it everytime we search after any t2 modules after we have searched after some officer or deadspace stuffs?.
If you for example are searching after Dual 650mm Repeating Artillery II, then you will get that gun up under Market, Faction and Commander. This is fine, because you then have to choose what kind of the Dual 650mm gun you want.
Would be great if you could fix this. It's just annoying, but nothing that IS needed to fix though.
Check out my new flash web page: Dark Paradise |
Aramis Lynx
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Posted - 2009.10.07 21:43:00 -
[4129]
Anyway to make custom ships/items? This would make it easier to test Sisi changes. I remember one time you made a custom database to reflect Sisi changes. I figure making a feature like that would make your job easier.
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Havoc843
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Posted - 2009.10.07 22:10:00 -
[4130]
EFT does not report correct missile ranges on tengu. This is the case for both heavy and heavy assault missiles.
Thanks for a great program!
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Kaivaja
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Posted - 2009.10.07 22:14:00 -
[4131]
Originally by: NightmareX Then you do a new search after a Damage Control II for example. After you have done this, you will see nothing. You just have to press Market tab button before you can see the Damage Control II. Because a Damage Control only exist as T1, T1 named and T2 so they will be under only Market.
If you ctrl-click both market and commander, then your search would find both without making any changes.
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Lordofdarkness13
Gallente
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Posted - 2009.10.08 02:35:00 -
[4132]
Anyone know how to "fit" T2 Hybrid ammo in EFT? i cant seem to find it, am i blind or someone make a oops?
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Davinel Lulinvega
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Posted - 2009.10.08 02:40:00 -
[4133]
Originally by: Lordofdarkness13 Anyone know how to "fit" T2 Hybrid ammo in EFT? i cant seem to find it, am i blind or someone make a oops?
Right click a t2 hybrid gun.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |
Lordofdarkness13
Gallente
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Posted - 2009.10.08 02:48:00 -
[4134]
hahaha... was trying to fit t2 ammo in a t1 gun
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Zaqar
Pator Tech School
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Posted - 2009.10.08 05:53:00 -
[4135]
Originally by: Havoc843 EFT does not report correct missile ranges on tengu. This is the case for both heavy and heavy assault missiles.
Thanks for a great program!
Hey, don't bother giving any numbers. That'd be helpful.
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Arous Drephius
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Posted - 2009.10.08 20:31:00 -
[4136]
Originally by: Laughlyn Vaughns Just curious as to where did the Luther LSE's come from?
tried typing them into contracts on both sisi and tranq and all that comes up are his head and tag (commodities)
Pretty sure they don't exist in game.
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Redora
Gallente
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Posted - 2009.10.09 00:33:00 -
[4137]
The skill calculations for PG may be having issues. The Incursus Frigate(and perhaps others, I'll have to pay closer attention) has an improper PG Value with my skills (Engineering 5). EFT claims total available PG for the ship is 44.48, when EVE figures cap at 42.5.
Quote:
Anyone have any spoons I can borrow? If I have to spoon-feed any more players, I'll have to eat my Wheaties with a fork.
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Jessica Lanson
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Posted - 2009.10.09 02:13:00 -
[4138]
Originally by: Redora The skill calculations for PG may be having issues. The Incursus Frigate(and perhaps others, I'll have to pay closer attention) has an improper PG Value with my skills (Engineering 5). EFT claims total available PG for the ship is 44.48, when EVE figures cap at 42.5.
My EFT says it is 42.5
Check your character and fit, for you have a powergrid implant somewhere.
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Jessica Lanson
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Posted - 2009.10.09 02:26:00 -
[4139]
Originally by: Havoc843 EFT does not report correct missile ranges on tengu. This is the case for both heavy and heavy assault missiles.
Thanks for a great program!
Scourge: 3.75 km/s and 10.0 seconds = 37.500 km range + Missile Bombardment 5x 10% = 56.25 km + Missile Projection 5x 10% = 84.375 km + Accelerated Ejection Bay (50% at level 5) = 126.5625 km range
EFT reports: 126.6 km
It seems correct to me. Perhaps post some numbers?
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Cearain
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Posted - 2009.10.09 14:26:00 -
[4140]
Thanks for this awesome tool. Here is an issue I am having.
I put in a Zainou 'Gypsy' KLB-25 implant that should decrease cpu needs and it did. But eft says my overall power grid decreased as well when I use this implant. I don't see in eft or in the item database that this implant decreases power grid.
heres the item in the database:
http://wiki.eveonline.com/wiki/Hardwiring_-_Zainou_'Gypsy'_KLB-25
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KIRKEGOR
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Posted - 2009.10.09 14:50:00 -
[4141]
EFT needs an update on the Stabber fleet issue. It has 6 low slots not 5 and can take 5 turrets not 4. Thank you for your efforts to provide us with a great programme. |
Cearain
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Posted - 2009.10.09 15:19:00 -
[4142]
ok I was using 2.10.4 not the 2.11 version. The latest version does not seem to have the problem I described above.
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Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics The Star Fraction
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Posted - 2009.10.09 15:52:00 -
[4143]
Originally by: KIRKEGOR EFT needs an update on the Stabber fleet issue. It has 6 low slots not 5 and can take 5 turrets not 4. Thank you for your efforts to provide us with a great programme.
Update your version of EFT. That was updated months ago.
"You can still steal their stuff." - CCP Explorer |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.10.09 17:29:00 -
[4144]
Originally by: Laughlyn Vaughns Just curious as to where did the Luther LSE's come from?
tried typing them into contracts on both sisi and tranq and all that comes up are his head and tag (commodities)
Whatever or not item can be found in the contracts can not be used as a hint of item availability in the game. But in this case item doesn't exists probably.
To Bayleran, Spawinte EFT shows average price for the item. In the case of Brutix someone placed 3 of them for sale at 26b each and this is skewed the average.
Originally by: Caldari Citizen4714 Does EFT still display the effects of gang bonuses?
I seem to remember being able to, but now I can't figure out how.
On the right side of Setups Window, below the setup parameters there are a three lines showing currently selected gang boosters. Right-click them to select one.
To NightmareX I didn't made market tabs to switch automaticly according to search results because I'm afraid of it would be confusing to the users especially when quite a lot of people don't notice those filter buttons from the beginning.
Imagine what you are browsing through the tree with the "market" category selected and then use search to find some faction module so the "faction" category becames active instead. Now if you go back to the tree and select some other group... should the category revert to the pre-search "market" status or should it stay as the "faction"? It could be annoying in the both ways as if it reverts then it will be like you have "faction" category and expect it to show you faction modules from the newly selected group but it switches and shows "market". If it stays with the automaticly selected category then it will result to the search messing with your filter selection and you'll have to readjust it every time you find something with the search.
Ofcourse I can make all those cases handled by separate user adjustable options but I don't think this would be an elegant solution.
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majollnir
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Posted - 2009.10.10 08:40:00 -
[4145]
Is any one else having the problem where when you mouse over the shield icon it dosnt show your shield recharge rate?
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MasterJong
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Posted - 2009.10.10 08:48:00 -
[4146]
How to import ship setups from older eft version?
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Jessica Lanson
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Posted - 2009.10.10 13:05:00 -
[4147]
Edited by: Jessica Lanson on 10/10/2009 13:09:04
Originally by: KIRKEGOR EFT needs an update on the Stabber fleet issue. It has 6 low slots not 5 and can take 5 turrets not 4. Thank you for your efforts to provide us with a great programme.
No it's fine and has been for quite a while.
Can a computer person explain how come so many people are able to download old versions?
I don't understand computer technical stuff but I see many questions in this thread answerable by "update version". The current version is always linked at the top.
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BeanBagKing
Ch3mic4l Warfare Gypsy Nation
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Posted - 2009.10.11 01:17:00 -
[4148]
Is there a way to add custom ships? I want to add the new Navy Issue Dominix from the upcoming Dominion just to see how it looks (what can I say, I'm excited).
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Agisha
Gallente Industrius Cartel
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Posted - 2009.10.11 06:49:00 -
[4149]
Just thanks a lot for your awesome work!
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Kamae Shanks
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Posted - 2009.10.11 19:49:00 -
[4150]
please please please can we get the drone window moved back to the bottom. editing setups on my laptop is a pita anymore, since the window takes up so much more horizontal space.
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Jance0101
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Posted - 2009.10.12 06:00:00 -
[4151]
How do you use the Import fit from xml file? cannot figure out where to put the file to import i guess.
i am on vista.
all i get when i click on that is a box called xml files with three buttons and can only click on refresh but nothing happens.
i can export just fine and can get that file to send to corp buddy but we cannot figure how to import it.
if this was answered before tehre 139 pages to read sorry didnt have the time and search did not find it.
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Two step
Amarr Aperture Harmonics
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Posted - 2009.10.12 06:05:00 -
[4152]
Couple of little requests:
1) Make ship browser sorted alphabetically 2) Make ship browser window bigger, so it can show more rows by default 3) Updating characters with saved API info is a bit clunky. Why must I re-choose which character every time? Perhaps just add an "Update" button which just updates the selected character.
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Josorna
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Posted - 2009.10.12 08:31:00 -
[4153]
Edited by: Josorna on 12/10/2009 08:33:43
Originally by: Two step 3) Updating characters with saved API info is a bit clunky. Why must I re-choose which character every time? Perhaps just add an "Update" button which just updates the selected character.
There already is one, and has been a long time. Try using the button 2nd from right in character editor, the one with green arrow pointing towards the guy in the icon.
Edit: Oh, I'm currently running Windows 7 Professional x64, but EFT doesn't seem to remember it's windowposition. Everytime it starts it is on screen1 as fullscreen, even though I always move it from there to be in screen2, as fullscreen. After closing EFT, it goes back to screen1.
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.10.12 12:17:00 -
[4154]
Originally by: Gripen
Originally by: Laughlyn Vaughns Just curious as to where did the Luther LSE's come from?
tried typing them into contracts on both sisi and tranq and all that comes up are his head and tag (commodities)
Whatever or not item can be found in the contracts can not be used as a hint of item availability in the game. But in this case item doesn't exists probably.
Luther Veron was an NPC Gallente Navy Officer, who only ever appeared a handful of timers during events a few years ago. Any Luther Veron items other than his head or insignia are effectively uniques. One or two people managed to shoot him, and sales of his items have occurred from time to time.
All traces of his items appear to have been removed from EVE, and according to his head's description, he was previously a Senator but is currently a General. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
Nemu Endoras
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Posted - 2009.10.12 12:20:00 -
[4155]
Thanks for the awesome program, I use it so much I've a second monitor just for it :)
Just a quick question. Is there any way to put in damage profiles? Previously you could dump them into the config file. The config file doesnt seem to exist in the new version.
Sorry if it's been answered before.
Nemu
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Sixgunt
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Posted - 2009.10.12 12:20:00 -
[4156]
ok i am having trouble with the aip thing.... i entered the info and it tells me that my api info is wrong and i should wait for it to update on the webpage.... well the only problem is when i use the info for eve mon it works fine. is this a known issue?
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Appalled
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Posted - 2009.10.13 15:55:00 -
[4157]
I was wondering if the powergrid needs for turrets is working for faction ships?
When I plug a 1200mm turret in a Typhoon and a Machariel the powergrid needed is different. The phoon shows a powergrid of 1980 and the machariel is 2118 with advanced weapon upgrade lvl 5. I don't understand why this is?
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Seregon
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Posted - 2009.10.14 23:30:00 -
[4158]
I'm having difficulty getting EFT to pull my info off the api. It's got something to do with my uni's network, but I can't tell whether it's the proxy or the firewall. I've input the proxy info into 'preferences' with no success, is there a firewall port (UDP/TCP) I should have open?
Sorry if this has been asked before!
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.10.15 22:19:00 -
[4159]
Originally by: MasterJong How to import ship setups from older eft version?
Save "Setups" folder from old EFT directory to the put it in the new one.
Originally by: Jance0101 How do you use the Import fit from xml file? cannot figure out where to put the file to import i guess.
EFT searches for fitting files in the same location where EVE stores them: <MyDocuments>\EVE\fittings
Originally by: Nemu Endoras Is there any way to put in damage profiles? Previously you could dump them into the config file. The config file doesnt seem to exist in the new version.
Right-click "Defence" box and choose "Edit custom profiles..." option in the menu. Config file being saved when you exit EFT. If you don't have it you need to launch and exit EFT for one to be created.
Originally by: Sixgunt i entered the info and it tells me that my api info is wrong and i should wait for it to update on the webpage.... well the only problem is when i use the info for eve mon it works fine. is this a known issue?
Did the waiting helped or the issue still persists for you? Are you sure you're entering correct id\key?
Originally by: Appalled I was wondering if the powergrid needs for turrets is working for faction ships?
When I plug a 1200mm turret in a Typhoon and a Machariel the powergrid needed is different. The phoon shows a powergrid of 1980 and the machariel is 2118 with advanced weapon upgrade lvl 5. I don't understand why this is?
Judging from the numbers you are using 800mm Repeating Artilleries and your machariel has some projectile rig fitted which increases powergrid requirements for projectile weapons.
Originally by: Seregon I'm having difficulty getting EFT to pull my info off the api. It's got something to do with my uni's network, but I can't tell whether it's the proxy or the firewall. I've input the proxy info into 'preferences' with no success, is there a firewall port (UDP/TCP) I should have open?
If your proxy requires authentication then EFT can't use it. API connection uses port 80.
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Vicerus
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Posted - 2009.10.16 18:09:00 -
[4160]
Originally by: Jance0101 How do you use the Import fit from xml file? cannot figure out where to put the file to import i guess.
EFT searches for fitting files in the same location where EVE stores them: <MyDocuments>\EVE\fittings
Gripen, This is the only feature with EFT that has never worked for me and I cannot figure out why. Whenever I export a fitting from Eve, and bring up the list in EFT, it ALWAYS has a red x next to it and won't let me import it. What is it looking for to make the xml file importable?
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Grarr Bexx
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Posted - 2009.10.17 04:41:00 -
[4161]
Is there a way to add custom ships, or could you make ships.dat files available with the concurrent dominion updates? I'd like to see what an ashimmu could do.
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GFRoSTY
Minmatar
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Posted - 2009.10.17 11:20:00 -
[4162]
Originally by: Vicerus
Gripen, This is the only feature with EFT that has never worked for me and I cannot figure out why. Whenever I export a fitting from Eve, and bring up the list in EFT, it ALWAYS has a red x next to it and won't let me import it. What is it looking for to make the xml file importable?
I am having the EXACT same problem running 2.11.1 in that I am unable to import any fittings that I have saved. They are ALL showing a RED X against them.
Please investigate as I saved about 10 different ship fits and I don't want to start over again, thanks.
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Bouldermanski
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Posted - 2009.10.17 11:49:00 -
[4163]
Me too.Running Vista with EFT 2.11.1 and Import fit from XML window comes up & displays all the XML files I have saved/created in EVE. But all have a red cross against them, and will not let you import even after pressing refresh button.
Hope you can help, and its NOT a VISTA issue...:)
Would be great to resolve this issue as looks like quite a few people have a similar issue. Thanks for all your hard work!!
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Tian Nu
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Posted - 2009.10.17 13:37:00 -
[4164]
Cute app but need updates (ex manticore donÆt display the right ship bonus). Good work keep it up.
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Zaqar
Pator Tech School
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Posted - 2009.10.17 15:23:00 -
[4165]
Originally by: Tian Nu Cute app but need updates (ex manticore donÆt display the right ship bonus). Good work keep it up.
no differences
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Agrotaker
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Posted - 2009.10.17 17:43:00 -
[4166]
Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software. So.. This is dangerous?
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Abrazzar
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Posted - 2009.10.17 18:00:00 -
[4167]
Originally by: Agrotaker Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software. So.. This is dangerous?
As dangerous as downloading executables from any other unofficial source. -------- Ideas for: Mining
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Myxx Deux
Sebiestor tribe
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Posted - 2009.10.18 06:01:00 -
[4168]
Recent problem : when closing EFT, the close sound will repeat over and over for quite a while , sometimes flashing the game screen along with it , until finally the ap closes. Anyone else having this problem?
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Jessica Lanson
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Posted - 2009.10.18 14:49:00 -
[4169]
Originally by: Myxx Deux Recent problem : when closing EFT, the close sound will repeat over and over for quite a while , sometimes flashing the game screen along with it , until finally the ap closes. Anyone else having this problem?
Same here. Intermittent fault.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.10.18 22:57:00 -
[4170]
Originally by: Vicerus Whenever I export a fitting from Eve, and bring up the list in EFT, it ALWAYS has a red x next to it and won't let me import it.
Click the red crosses to turn them into green checkmarks ;) You just need to mark those fits you wish to import.
Originally by: Grarr Bexx Is there a way to add custom ships, or could you make ships.dat files available with the concurrent dominion updates? I'd like to see what an ashimmu could do.
No, it's not possible to add custom ships. But I'll try to add them in the next version.
Originally by: Myxx Deux Recent problem : when closing EFT, the close sound will repeat over and over for quite a while , sometimes flashing the game screen along with it , until finally the ap closes.
Any info about possible reproduction steps or any actions which might possibly increase a chance of such behavior to happen will be helpful.
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xlam
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Posted - 2009.10.19 11:04:00 -
[4171]
Take a beta-version of the program includes new ships and new features in the Dominion, pls :)
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panomanium
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Posted - 2009.10.19 11:44:00 -
[4172]
I have some questions about the EFT defence part. What numbers do we put in the fields? Do we put the damage the ship we are facing will do based off the eve-info/shipdb website? Do we put the percent of damage that faction will do like say 50 kin/50 Therm (serpentis)? Just trying to get a very clear picture on my drakes passive tank against each faction. Don't want to go through each ship. Not completely understanding how the numbers are generated to put in there. Thanks!
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Lilywinter
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Posted - 2009.10.19 12:56:00 -
[4173]
Cloak offlining is bugged.
EFT says offline cloak remove scan resolution penalty. Fitting screen and game say EFT wrong.
I test and EFT is wrong.
I put prototype cloak on Thrasher and lock sentry gun.
Game target time (i has stopwatch) and fit screen says 3 seconds lock, 632 scan res, no cloak fitted 6 seconds lock, 315 scan res, cloak offline 6 seconds lock, 315 scan res, cloak online and de-active
EFT says 632mm scan res no cloak 316mm scan res cloak 632mm scan res cloak fit and offline <- WRONG
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Doc Brown
Gallente Angel of War
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Posted - 2009.10.20 15:49:00 -
[4174]
*chough* iphone/ipod touch port please *chough* _________________________________________________
6 T2 BPO's + 6 Months = ?????? (But I doubt it's good)
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Intangible Mirage
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Posted - 2009.10.21 16:07:00 -
[4175]
Just a small request. Under 'File' can we have a 'recent fits' menu that opens to the side with maybe 10 fits we've done last like how many programs now have an 'open recent' function which does the same thing.
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Bucky O'Hair
Minmatar Brutor tribe
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Posted - 2009.10.21 16:28:00 -
[4176]
Originally by: Doc Brown *chough* iphone/ipod touch port please *chough*
+1
"Let's Croak Some Toads" |
Arresi
Amarr GTE Limited
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Posted - 2009.10.22 07:36:00 -
[4177]
Originally by: Bucky O'Hair
Originally by: Doc Brown *chough* iphone/ipod touch port please *chough*
+1
That would be cool, but as a programmer I would know that will take TONS of code and commitment.
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Allan Atlantica
Gallente
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Posted - 2009.10.23 15:17:00 -
[4178]
Not sure about the current release, but in the previous release, when importing character data, if Eve Web service is not online, you have to re-enter your user account and API key, the next time you try an import.
Regards,
Allan
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Allan Atlantica
Gallente
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Posted - 2009.10.23 15:39:00 -
[4179]
Could someone please explain how the Cap Booster module affects the capacitor balance. In other words, what does cap stable mean when it is only stable when you have a cap booster with certain size charges?
Regards,
Allan
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2009.10.25 03:31:00 -
[4180]
Originally by: Allan Atlantica Could someone please explain how the Cap Booster module affects the capacitor balance. In other words, what does cap stable mean when it is only stable when you have a cap booster with certain size charges?
It means exactly that. You're cap stable as long as you have cap charges. If you want to know your cap balance without cap charges, just turn off the cap booster in EFT.
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Furystorm
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Posted - 2009.10.25 09:30:00 -
[4181]
is 2.11.1 the latest version?
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Kaivaja
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Posted - 2009.10.25 11:02:00 -
[4182]
Originally by: Furystorm is 2.11.1 the latest version?
Can you find the very first post of this thread? |
Anselmrt
Darqsyde Exploration Limited Mass - Effect
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Posted - 2009.10.25 15:13:00 -
[4183]
Just something of note from my experience with this program - couldnt see if anyone has noticed this or if im plainly doing something wrong...
Quite simply, the environmental effects option, albeit it s troke of genius and soemthing i have wanted for a while since moving to w-space appears to give incorrect information (in my experience Pulsar effects, as that it where i am based) particularly concerning Armour resits, and Shield resists. This also calculates an incorrect EHP and def rating, which you can imagine is a pita.
I wonder if i am a) doing seomthing wrong, or b) if its bugged and if so...
Thanks for reading.
~Ansel o7
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Tiberius Abraxus
Gallente Coterie
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Posted - 2009.10.26 07:01:00 -
[4184]
Just a small bug: Remote armour repair bonuses to range and capacitor use for the Oneiros and Exequror dont seem to be factored in.
Other than that fantastic application!
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Zaqar
Pator Tech School
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Posted - 2009.10.26 10:21:00 -
[4185]
Originally by: Tiberius Abraxus Just a small bug: Remote armour repair bonuses to range and capacitor use for the Oneiros and Exequror dont seem to be factored in.
Looks fine to me - post a sceenshot of your problem.
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Dipluz
Caldari DEATH'S LEGION
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Posted - 2009.10.27 14:35:00 -
[4186]
Hey folks, I dont know if this is only me, but is EFT or EVE calculating EFF. HP wrong? beacuse in Eve my phobos with my leadership bonuses "only" having 133k eff.hp (with slaves in my head), but on EFT, with slave set and gang bonuses it says I have 187k eff.hp?
It kinda made me wonder what the hell! my ship is very heavily tanked and I cant imagine it only has 133k hp, some of you guys who had similar experience?
screenshot to show you guys what i mean:
Ingame EFF.HP Ingame EFF.HP
EFT EFF.HP
EFT EFF.HP
Is there some detail ive missed ? or is there something wrong with EFT or is it EVE theres something wrong with.
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Josorna
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Posted - 2009.10.27 14:38:00 -
[4187]
This "effective HP" thingy is talked about once at every single page, at least...
But, EFT assumes omnidamage when calculating EHP, Eve assumes the damage your setup is weakest agaisnt.
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Sea Gate
Caldari Sea Gate Corp
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Posted - 2009.10.27 20:37:00 -
[4188]
Is there anyway to modify a ships default hp? Would like to get a start on a new mothership fit.
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Jack Sabastian
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Posted - 2009.10.28 22:28:00 -
[4189]
Problem with the "Drone Mining Augmentor".
In EFT it calculated the mining drone yield using the stacking penalty for the second and third Drone Mining Augmentors, where as in EVE the stacking penalty is NOT applied. You actualy have to go and mine with a drone for 1 minute as the attributes on a drone don't reflect your bonuses and and ship bonuses.
For Specific numbers with my skills (mining drones 3, Drone interfacing 3) and 3XDrone Mining Augmentor I a Mining Drone I should mine with stacking penalty 34.88 m3/min, which is what EFT says. Without the stacking penalty it should mine 36.73 m3/min which is what I get in EVE
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Jack Sabastian
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Posted - 2009.10.28 22:37:00 -
[4190]
Originally by: Lilywinter Cloak offlining is bugged.
EFT says offline cloak remove scan resolution penalty. Fitting screen and game say EFT wrong.
I test and EFT is wrong.
I put prototype cloak on Thrasher and lock sentry gun.
Game target time (i has stopwatch) and fit screen says 3 seconds lock, 632 scan res, no cloak fitted 6 seconds lock, 315 scan res, cloak offline 6 seconds lock, 315 scan res, cloak online and de-active
EFT says 632mm scan res no cloak 316mm scan res cloak 632mm scan res cloak fit and offline <- WRONG
If by online and offline you are talking about the green checkmark that acts as a signal about activated and not activated, in EFT an mod is online when you install it.
In EVE if a module is offline you ship behaves as if it's not there. As a nice glitch with this if offline a huge plate your ship is suddenly more manuverable as it suddenly "losses" the mass of the plate. This can also help you in getting though wormholes as some times a plated ship will be to massive, offline the plate an you can get thorough.
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Zorbeg
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Posted - 2009.10.29 06:19:00 -
[4191]
Is there a newer (good) version of EFT? I tried 2.91, but it's buggy and doesn't display some modules
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ZexxxxM
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Posted - 2009.10.30 21:04:00 -
[4192]
Is it a BUG - or (PBSC problem betwin screen and chair) ...The Drake dosen't accept Large (shield Rigs) "Core Defense Field Purger I" in version 2.11.1, i have a Drake in game and its fit with 3 of them ... version 2.7 accept them ...
Tks for the fantastic ap. Regards.
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Zaqar
Pator Tech School
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Posted - 2009.10.30 22:46:00 -
[4193]
Originally by: ZexxxxM Is it a BUG - or (PBSC problem betwin screen and chair) ...The Drake dosen't accept Large (shield Rigs) "Core Defense Field Purger I" in version 2.11.1, i have a Drake in game and its fit with 3 of them ... version 2.7 accept them ...
Tks for the fantastic ap. Regards.
When they introduced the different rig sizes, all existing rigs were converted to large ones. Your Drake has them because they were fitted before that patch. Use mediums in EFT, they are otherwise identical.
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DeputyFruitfly
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Posted - 2009.10.31 07:06:00 -
[4194]
Do the Active Shielding and Shield Efficiency ganglinks really not work for capital shield boost/captial shield transport? EFT doesn't show a difference in duration/activation with them fit to a Chimera.
(all level 5 skills, in wing cmdr position, eft 2.11)
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Vincent Jarjadian
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Posted - 2009.10.31 10:18:00 -
[4195]
Any chance of SISI based dominion stats for new ships?
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Kentares Kodiak
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Posted - 2009.10.31 12:03:00 -
[4196]
Originally by: ZexxxxM Is it a BUG - or (PBSC problem betwin screen and chair) ...The Drake dosen't accept Large (shield Rigs) "Core Defense Field Purger I" in version 2.11.1, i have a Drake in game and its fit with 3 of them ... version 2.7 accept them ...
Tks for the fantastic ap. Regards.
Similar problem with the Hulk. It uses large rigs but EFT says he uses Medium.
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Vincent Jarjadian
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Posted - 2009.10.31 14:00:00 -
[4197]
they may be fitted but to be honest rigs are a non issue...
try fitting a new drake and large rigs wont fit, so EFT is correct.
the small/medium/large rigs all have the same effects.
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Iron Predator
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Posted - 2009.10.31 23:14:00 -
[4198]
I'm having problems with EFT I have fitted 5 x Heavy missile launchers on to a caracal the cpu says 44 in eft but in game it is 46.75 which stops me fitting them as I'm putting on a tight fit. Just thought I'd highlight it for a fix :)
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Zaqar
Pator Tech School
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Posted - 2009.11.01 00:08:00 -
[4199]
Originally by: Kentares Kodiak
Originally by: ZexxxxM Is it a BUG - or (PBSC problem betwin screen and chair) ...The Drake dosen't accept Large (shield Rigs) "Core Defense Field Purger I" in version 2.11.1, i have a Drake in game and its fit with 3 of them ... version 2.7 accept them ...
Tks for the fantastic ap. Regards.
Similar problem with the Hulk. It uses large rigs but EFT says he uses Medium.
It's not a problem. Drakes and Hulks both use medium rigs, in EFT and in-game.
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Gia Lente
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Posted - 2009.11.01 15:14:00 -
[4200]
Think I found a bug. I get a higher effective repair rate on a Damnation using an Eos as a squad booster than a Damnation. All V character, all three armor link mods. I would think it should be the other way around.
I get the same results on other ships where I have both of these command ships maxed out. The Eos gives a better effective rep rate than the Damnation.
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Gia Lente
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Posted - 2009.11.01 15:30:00 -
[4201]
Nvm. I had an implant on.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.11.02 04:09:00 -
[4202]
What the hell? In the linked zip file the eft.exe file is password protected.
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Tiberius Abraxus
Gallente Coterie
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Posted - 2009.11.02 13:07:00 -
[4203]
Originally by: Zaqar
Originally by: Tiberius Abraxus Just a small bug: Remote armour repair bonuses to range and capacitor use for the Oneiros and Exequror dont seem to be factored in.
Looks fine to me - post a sceenshot of your problem.
Ok I take it back. I can't seem to replicate it. Was probably a user issue
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JJan
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Posted - 2009.11.03 17:10:00 -
[4204]
Gripen, first of all I want to compliment you on EFT. I tried to build an application like this in the past, but to gather all those formulas is a lot of work(i gave up ).
I discovered a bonus which is not yet implemented: if you put the Hail T2 ammo in autocannons, you'll get a huge penalty on velocity (I think it's -50%). If I fit this ammo in EFT, it doesn't adjust the m/s value. Maybe you can solve this one in your next version
Thanks! JJ
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Kentares Kodiak
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Posted - 2009.11.04 00:34:00 -
[4205]
Originally by: Zaqar
Originally by: Kentares Kodiak
Originally by: ZexxxxM Is it a BUG - or (PBSC problem betwin screen and chair) ...The Drake dosen't accept Large (shield Rigs) "Core Defense Field Purger I" in version 2.11.1, i have a Drake in game and its fit with 3 of them ... version 2.7 accept them ...
Tks for the fantastic ap. Regards.
Similar problem with the Hulk. It uses large rigs but EFT says he uses Medium.
It's not a problem. Drakes and Hulks both use medium rigs, in EFT and in-game.
Then the loadouts at the Battleclinic.com are wrong.
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Jens Wu
Gallente Pure Annihilation R.A.G.E
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Posted - 2009.11.04 11:23:00 -
[4206]
v.2.11.1
Wrong item info :
info says
Light combat drones Hobgoblin II DamageMod=5.184 (should be 1.92) Warrior II DamageMod=4.212 (should be 1.56)
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Jens Wu
Gallente Pure Annihilation R.A.G.E
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Posted - 2009.11.04 11:31:00 -
[4207]
Edited by: Jens Wu on 04/11/2009 11:32:08
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Darkness Reveals
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Posted - 2009.11.04 14:34:00 -
[4208]
This thread is extremely long... but incase it has already been mentioned, I appologise.
EFT wont let me fit a Covert Cyno onto a Tech 3 cruiser with the correct subsytem installed. |
Josorna
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Posted - 2009.11.04 14:37:00 -
[4209]
Originally by: Jens Wu Edited by: Jens Wu on 04/11/2009 11:40:41
v.2.11.1
Wrong item info :
info says
Light combat drones Hobgoblin II ... DamageMod=5.184 (should be 1.92) Warrior II ....... DamageMod=4.212 (should be 1.56)
The actual rendering formula seems to be OK, though.
It shows those stats because it takes into account the ship/character bonuses in whatever ship you have them in. But, when looking at the stats in the itembrowser, you get the correct 1.92 damagemod.
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Shasz
Planetary Industry and Trade Organization
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Posted - 2009.11.04 17:40:00 -
[4210]
Originally by: Kamae Shanks please please please can we get the drone window moved back to the bottom. editing setups on my laptop is a pita anymore, since the window takes up so much more horizontal space.
+1 from me on moving the Drone window back to the bottom. It makes turning drones on and off, and adding/removing them, a big hassle with having to resize everything. With the drone window expanded now, it just wastes a ton of screen real estate too.
Otherwise, fantastic work Gripen, many thanks! ** ** PINTO is now hiring **
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Seriously Bored
Minmatar
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Posted - 2009.11.06 03:28:00 -
[4211]
Edited by: Seriously Bored on 06/11/2009 03:30:33 Gripen, I have a request for the damage graphs:
I'm not sure how much of a pain it would be to include, but it would be very, very beneficial to be able to chart the DPS graphs by damage done taking the target's resists into account. Being able to show it three different ways would be awesome:
1) Straight DPS graph, as current.
2) Damage done according to a ship's weighted resists. Using an equation like ([Shield EM*Shield HP + Armor EM*Armor HP + Hull EM*Hull HP]/[Shield HP + Armor HP + Hull HP]) but calculated for each damage type would do it.
Players use EFT to guess at something like this already, using the damage profiles and comparing DPS to EHP, but having it in graph form would be fantastic, because it would take range into account.
3) Damage done according to a ship's tanking layer. This would reduce a ship's DPS by the resists of the target's tankable DPS by resistance. This would be a better source of information when shooting at active tanks than the previous graph.
Again, it's similar to using the damage profiles, but would be much more interesting in graph form.
That combined with the proper falloff/tracking formula would make EFT a wicked, wicked tool for comparing the effectiveness of different ships against the same target, instead of eyeballing simple DPS as current.
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Darkest Shadow
Enclave Alliance
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Posted - 2009.11.07 17:13:00 -
[4212]
Eve Fitting Tool 2.11.1 seems to have error in calcuations for capacitor stability and DPS. Otherwise, no complaints at all. Keep up the good work!
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Inspiration
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Posted - 2009.11.07 21:33:00 -
[4213]
Something I would like to see implemented:
When a charge for all weapons I now have to do each individual weapon seperatly, which takes a lot more time then is pleasant. So I would like to see an option to change the charge for all weapons of the same type at once. Holding down shift key while clicking the charge to put in would work very nice I think.
Related to this I find the default charge for weapons almost always the kind I do NOT want to be in. When mounting heavy missile launchers on a Drake for example, it stands to reason to put in scourge instead of thunderbolt by default (due to the ships bonus). This becomes less of an issue when the above idea is implemented of course, it's just an idea for you to play with.
Another thing I would like to see different or augmented is the effective hit point information. The number as is, isn't very useful (CCP made the same error when they copied your feature). It is misleading due to the way it is composed and how tanking works in the game. If I would make a remote repair armor tanker, it is in most usually pointless to have the shield buffer be part of the EHP...nine out of ten times, you have zero shield on a roam. The same but in a slightly more complicated way is true for structure. Including it gives the impression of a large buffer (especially with a Damage Control module fitted), where in fact there it is non tankable buffer which is not the same in a real fight. A difference is also that low armor results into bleeding into structure, so you can die with armor left if you are repaired, it is really tha armor buffer itself that is all important here, not the structure, it just buys you a few seconds to align and get out, get your pod out or make peace with your maker.
My initial solution would be to provide separate EHP's for shield, armor and structure when you hover the mouse pointer over the EHP by means of a tooltip, like is done with the damage output.
Related to the tanking would be a new feature to calculate 'time to live', with a slider of some sort to change the incoming DPS amount and taking into account the Defense profile and repair cycle times for both local and remote repairs as well as cap. I think a lot of EFT super fits would suddenly look a lot less good on paper and match reality better. I can do all this by myself outside of EFT of course, but it won't be as easy to work with compared to everything under the same interface. A more advanced option would be to toggle burst and spread offense and defense to make it even more realistic. Remember that burst damage does not equal spread damage when applied near breaking points of a tank (low armor or 30% shield when passive tanking).
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Zaqar
Pator Tech School
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Posted - 2009.11.08 00:09:00 -
[4214]
Originally by: Inspiration stuff
The first 2 things you ask for are already there. To change the charge for all weapons, just select them all and r-click. Also, mouseover shield, armour and hull to see effective HP for each.
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Inspiration
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Posted - 2009.11.08 00:57:00 -
[4215]
Originally by: Zaqar
Originally by: Inspiration stuff
The first 2 things you ask for are already there. To change the charge for all weapons, just select them all and r-click. Also, mouseover shield, armour and hull to see effective HP for each.
The ammo change works well yes, just did not know about it. The mouse over for effective hitpoints I never seen working before, but its there alright (which version did that functionality came in as I been using EFT for a long time now and never seen it). It seems like you got to stop the mouse movement and even then its not always showing, but now I know this I can summon it now and make use of it, good good.
The other stuff remains tho...thx for your reply!
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StallioN SDK1
4S Corporation Morsus Mihi
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Posted - 2009.11.08 20:13:00 -
[4216]
Hey,
First of all congrats for your awesome work! On the other hand I have seen another issue with the Cynosural Field Generator I and the Covert Cynosural Field Generator. They both have the same duration time (which is incorrect): Covert must have 60 sec and not 600, like the normal one.
Keep it up m8 and many thanks for your free tool |
Uberfrau
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Posted - 2009.11.09 21:59:00 -
[4217]
Any hope of getting either proxy auth support or SOCKS5 capabilities?
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Lord's Prophet
Totally Abstract O X I D E
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Posted - 2009.11.13 19:35:00 -
[4218]
Originally by: Darkness Reveals EFT wont let me fit a Covert Cyno onto a Tech 3 cruiser with the correct subsytem installed.
T3 can't use covert cynos even with covert subsystem. Been confirmed by a dev post in the SiSi discussion forum.
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zaritius
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Posted - 2009.11.14 16:13:00 -
[4219]
this is for those new to EFT ,when you import your xml files there is a little red x next to the files, just click it and it turns green(enabled).here is a fantastic link for those who do a search instead of going thru 141 pages http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1067381
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Strange cargo
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Posted - 2009.11.15 12:15:00 -
[4220]
T2 missile rigs +10% cpu penalty now
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Leilani Masters
Amarr Viziam
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Posted - 2009.11.15 22:59:00 -
[4221]
Dunno if this has already been posted, but in the last version the descriptions of the modules are missing!
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DocSniper
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Posted - 2009.11.16 14:39:00 -
[4222]
Why would someone not have the XML features in EFT?
I have a corp mate who can't see the IMPORT FIT FROM XML function under the File Menu. He also has no other options in the Setups/Current Setup dialog menu where you'd find the EXPORT TO XML other than the Copy to Clipboard and Save as Image features?
Odd no?
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Triksterism
Devious Decorum
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Posted - 2009.11.16 23:45:00 -
[4223]
>>REQUEST...
Alphabetize the ship categories list please, would save a lot of time scrolling and fumbling when selecting different ships. - User Triksterism is banned pending investigation Reason: You're not welcome here.
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JonnyRandom
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Posted - 2009.11.17 23:12:00 -
[4224]
Hey, got a small problem with EFT. How do I unplug implants? I was fitting a ship, and was lacking 3% CPU, and when I moved my mouse over the CPU it showed saying "Could be fitting with hardwiring so and so", so I right clicked it and pressed plug in, but I can't find anywhere to unplug it. I've re-imported my character from the API, but that didn't seem to change it.
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Zaqar
Pator Tech School
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Posted - 2009.11.18 00:26:00 -
[4225]
Originally by: JonnyRandom Hey, got a small problem with EFT. How do I unplug implants? I was fitting a ship, and was lacking 3% CPU, and when I moved my mouse over the CPU it showed saying "Could be fitting with hardwiring so and so", so I right clicked it and pressed plug in, but I can't find anywhere to unplug it. I've re-imported my character from the API, but that didn't seem to change it.
character editor > implants button
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JS LiamElms
Gallente Alternative Mode
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Posted - 2009.11.18 13:55:00 -
[4226]
Originally by: Darkness Reveals This thread is extremely long... but incase it has already been mentioned, I appologise.
EFT wont let me fit a Covert Cyno onto a Tech 3 cruiser with the correct subsytem installed.
the was a large on going discussion on this with ccp just as they were bringing out the subsystems. they orginally had it lanned, and in the discription, but for some unknown reason never implemented this! Dunno why as all the other ships that can use the covert cloak seems to be abel to use the covert cyno except the t3.
it is working as intended i guess on eft. |
white kight
Galaxy Punks Aeternus.
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Posted - 2009.11.18 15:16:00 -
[4227]
good job on a fantastic app. However there are a few issues i can see. I have been playing around with the flycatcher and it says that the base speed is 43 m/s and with an 1MN MWD is can only do 210m/s. It tried redownloading to no avail. Anyone else having issues like this?
Originally by: CCP Greyscale :facepalm:
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Zaqar
Pator Tech School
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Posted - 2009.11.18 16:20:00 -
[4228]
Originally by: white kight good job on a fantastic app. However there are a few issues i can see. I have been playing around with the flycatcher and it says that the base speed is 43 m/s and with an 1MN MWD is can only do 210m/s. It tried redownloading to no avail. Anyone else having issues like this?
cloak?
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white kight
Galaxy Punks Aeternus.
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Posted - 2009.11.18 22:04:00 -
[4229]
Originally by: Zaqar
Originally by: white kight good job on a fantastic app. However there are a few issues i can see. I have been playing around with the flycatcher and it says that the base speed is 43 m/s and with an 1MN MWD is can only do 210m/s. It tried redownloading to no avail. Anyone else having issues like this?
cloak?
Kudos, never though of that one cheers (shouldn't let you have an MWD active then really lol)
Originally by: CCP Greyscale :facepalm:
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dairusire
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Posted - 2009.11.20 06:19:00 -
[4230]
i love this program realy
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Kaivaja
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Posted - 2009.11.20 07:54:00 -
[4231]
Originally by: white kight Kudos, never though of that one cheers (shouldn't let you have an MWD active then really lol)
Of course it should. See what happens ingame if you fire one cycle of MWD and cloak immediately. It's done all the time.
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Flyer11
Gallente New World Industries
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Posted - 2009.11.24 02:26:00 -
[4232]
Edited by: Flyer11 on 24/11/2009 02:26:25 top program --------------- [NWID] Director |
Rittaa
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Posted - 2009.11.24 13:18:00 -
[4233]
None of the Links are working. Is there another place to get this?
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Madmi CEO
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Posted - 2009.11.24 13:35:00 -
[4234]
Originally by: Rittaa None of the Links are working. Is there another place to get this?
You might find it another place, but beware of keyloggers and so on.
Just tested the second link and it works just fine.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.11.24 20:37:00 -
[4235]
Same here, none of the links work, is this program discontinued? Anyone have a good alternative? Favorite MMO's : DAoC SI-Era / SWG Pre-CU-NGE |
Drakarin
Gallente The Abyssmal Spire Independent Faction
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Posted - 2009.11.25 02:58:00 -
[4236]
I'm not sure why, but the effective HP shown in EFT is widely exaggerated over what I see in the fitting panel in-game. Why is this? Does EFT take into account another variable that EvE itself doesnt?
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Master Krakatoa
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Posted - 2009.11.25 03:21:00 -
[4237]
Edited by: Master Krakatoa on 25/11/2009 03:21:37
Originally by: Drakarin I'm not sure why, but the effective HP shown in EFT is widely exaggerated over what I see in the fitting panel in-game. Why is this? Does EFT take into account another variable that EvE itself doesnt?
The in game panel takes only your highest defense whether that's armor or shields and uses that EHP. EFT uses both. Atleast thats how I understand it.
Edit for typo.
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Drakarin
Gallente The Abyssmal Spire Independent Faction
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Posted - 2009.11.25 04:37:00 -
[4238]
Oh okay that makes sense, thanks.
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Kaivaja
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Posted - 2009.11.25 11:59:00 -
[4239]
Originally by: Master Krakatoa The in game panel takes only your highest defense whether that's armor or shields and uses that EHP. EFT uses both. Atleast thats how I understand it.
Err... no.
Open EFT, open Help menu, open FAQ, read answer #4.
In short, ingame fitting screen uses always lowest resistance while EFT uses selected damage profile, which is "uniform damage distribution" by default. User can easily change and edit EFT damage profiles (right click the icon of shield). |
Spooks'em
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Posted - 2009.11.26 09:06:00 -
[4240]
Originally by: CyberGh0st Same here, none of the links work, is this program discontinued? Anyone have a good alternative?
The links are good but the redirect isn't working at the moment for some reason. Just edit out the irrelevant bits to get to the file.
-----
I am wondering when/if EFT will be updated before release because of the preliminary static data dump. I saw that Gripen edited the original post recently but was surprised not to see an update.
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Lucius Voltar
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Posted - 2009.11.26 10:49:00 -
[4241]
Hey just wondering does anyone know how to get older ship setups to come onto newer versions of EFT? simply putting them in ship set ups folder doesnt seem to work...
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Ivy Lynneleo
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Posted - 2009.11.26 16:04:00 -
[4242]
How can I simulate projected effects from a module when the ship projecting the effect has a bonus on the effect of the module, or other modules/implants increasing the effect of the module?
Example: how can I simulate the sensor dampening effect of 3 RSDs from an Arazu with rigs?
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.11.26 18:04:00 -
[4243]
Originally by: Ivy Lynneleo How can I simulate projected effects from a module when the ship projecting the effect has a bonus on the effect of the module, or other modules/implants increasing the effect of the module?
Example: how can I simulate the sensor dampening effect of 3 RSDs from an Arazu with rigs?
Drag and drop the dampeners from their slots on an open ship fit to the projected effects of another; any scripts/bonuses/etc will be applied.
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DrHal Emmerich
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Posted - 2009.11.27 13:07:00 -
[4244]
Im having a problem with the program recently, as i downloaded the version on this forum into my new dell laptop when entering my api to retrieve my charicter info the select character bar comes up blank, meaning i have no way to import my characters. Is there a way to fix this?
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Fluffy Pillows
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Posted - 2009.11.27 16:06:00 -
[4245]
For the love of god, please put the drones back at the bottom of the fitting screen
Oh.. Great Great program btw
Cheers,
Fluffy
Fake Edit: Outburst due to ship fitting screen being a sneaky git and hiding the drones under the module selection pane and me having no damn idea where the stupid drones I was clicking on were going ;)
I suspect it was written somewhere.. but I fail at reading update info I also suspect this may have been mentioned previously too.. but I double fail at reading long threads
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Marko Riva
Adamant Inc
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Posted - 2009.11.27 18:04:00 -
[4246]
Yeah, the new drone location is uhm annoying. I also can't find the overheating timers (prolly me being stupid).
----------- I think, therefore I'm single. Alliance creation service, also corp updates |
Dacryphile
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Posted - 2009.11.28 01:02:00 -
[4247]
Originally by: Triksterism >>REQUEST...
Alphabetize the ship categories list please, would save a lot of time scrolling and fumbling when selecting different ships.
OMG please do this gripen. I have no idea why the ships are organized the way they are, and its a pain in the ass to find what ship class you want since they are in such a random order.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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lee kemp
Caldari Quam Singulari
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Posted - 2009.11.28 10:51:00 -
[4248]
Ok, this might have been asked already but i'm too lazy to go through 142 pages.
What's the difference between MWDspeed and normal speed on Drones in EFT?
Is it MWD when they go to the target and normal when their at the target?
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Micky Nozawa
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Posted - 2009.11.28 23:49:00 -
[4249]
Originally by: lee kemp Ok, this might have been asked already but i'm too lazy to go through 142 pages.
What's the difference between MWDspeed and normal speed on Drones in EFT?
Is it MWD when they go to the target and normal when their at the target?
Exactly
They mwd to the target then starting to orbit at normal speed
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Blackout1213
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Posted - 2009.11.29 20:05:00 -
[4250]
why is it that when i put my code in for this program that it doesn't work? it says "Connection Failed" & that's it. anyone know what's up? help is appreciated =P
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Forranz
Malice. Tentative Nature
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Posted - 2009.11.29 20:12:00 -
[4251]
Originally by: Blackout1213 why is it that when i put my code in for this program that it doesn't work? it says "Connection Failed" & that's it. anyone know what's up? help is appreciated =P
Sounds like a firewall is blocking it.
Also -- Please, put the drones back at the bottom!
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Blithar
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Posted - 2009.11.30 04:30:00 -
[4252]
Probably been covered but I cbf going through the billions of pages in this thread scouring for an answer:
Statistics are out slightly, example EFT says I have just over 3 minuets of cap, but in game it says I have just under 3 minutes. Why is that? Is it intentional for some reason beyond my reasoning, or is that why I frequently hear people call it 'epic fail tool'?
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Sigras
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Posted - 2009.11.30 08:15:00 -
[4253]
So I believe I found an inaccuracy in one of the modules and I don't want to read the whole thread to figure out if its known or not. the Black Ops Jump Portal doesn't use fuel to open just cap so 1. It shouldn't have a fuel stat 2. Jump portal generation shouldn't be an effecting skill
Also has anyone thought of bringing EFT to android? Please, it would be epic!
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Ivy Lynneleo
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Posted - 2009.11.30 09:47:00 -
[4254]
Would be nice if the setups remembered the offlined modules instead of putting everything active by default. Why can't I find the Federation Navy hybrid ammos on the list?
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Amari Griseldis
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Posted - 2009.11.30 10:46:00 -
[4255]
Edited by: Amari Griseldis on 30/11/2009 10:46:28 Hi,
I am using EFT for quite a while now and I think I found sth. that needs to be fixed. As already said above, I also don't know if it is already a known bug as I didn't read the first 141 pages.
When applying environmental effects, it seems the stats of the ship aren't updated correctly. Take Cataclysmic Variable for example. The ship does get the capacitor bonus, but the recharge rate stays the same.
Or am I doing sth. wrong.
Cheers.
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Triiniity
Point of No Return Gentlemen's Club
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Posted - 2009.12.01 12:26:00 -
[4256]
Any clues when EFT will include changes to the new pirate/faction ships?
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.12.01 13:43:00 -
[4257]
Dominion version released.
Originally by: Blithar Statistics are out slightly, example EFT says I have just over 3 minuets of cap, but in game it says I have just under 3 minutes.
It's impossible to implement absolutely correct simulation without bulky interface additions which will be used very rarely. Both EFT and ingame capacitor balance are just approximations and minor differences seen as acceptable.
Originally by: Amari Griseldis When applying environmental effects, it seems the stats of the ship aren't updated correctly. Take Cataclysmic Variable for example. The ship does get the capacitor bonus, but the recharge rate stays the same.
It's working as intended for me. Make sure you are not confusing "capacitor recharge time" with "capacitor recharge rate". Cataclysmic Variable increases ship capacitor capacity and capacitor recharge time which makes recharge rate stay the same.
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Misaki Yuuko
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Posted - 2009.12.01 13:45:00 -
[4258]
That was fast! Thanks!
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Kazang
Gallente Wrecking Shots
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Posted - 2009.12.01 13:52:00 -
[4259]
Update already. Great stuff!
Kazang
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2009.12.01 13:55:00 -
[4260]
Awesome response time on the new patch, seriously thanks ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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NoNah
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Posted - 2009.12.01 14:17:00 -
[4261]
Originally by: Gripen Dominion version released.
Originally by: Blithar Statistics are out slightly, example EFT says I have just over 3 minuets of cap, but in game it says I have just under 3 minutes.
It's impossible to implement absolutely correct simulation without bulky interface additions which will be used very rarely. Both EFT and ingame capacitor balance are just approximations and minor differences seen as acceptable.
Originally by: Amari Griseldis When applying environmental effects, it seems the stats of the ship aren't updated correctly. Take Cataclysmic Variable for example. The ship does get the capacitor bonus, but the recharge rate stays the same.
It's working as intended for me. Make sure you are not confusing "capacitor recharge time" with "capacitor recharge rate". Cataclysmic Variable increases ship capacitor capacity and capacitor recharge time which makes recharge rate stay the same.
Awesome \o/ Parrots, commence!
Postcount: 349402
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.12.01 14:22:00 -
[4262]
This is some seriously outstanding service - I can EFT warrior before I can even log in!
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
Havohej
Du'uma Fiisi Integrated Astrometrics The Star Fraction
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Posted - 2009.12.01 14:49:00 -
[4263]
Originally by: Gripen Dominion version released.
Originally by: Blithar Statistics are out slightly, example EFT says I have just over 3 minuets of cap, but in game it says I have just under 3 minutes.
It's impossible to implement absolutely correct simulation without bulky interface additions which will be used very rarely. Both EFT and ingame capacitor balance are just approximations and minor differences seen as acceptable.
Originally by: Amari Griseldis When applying environmental effects, it seems the stats of the ship aren't updated correctly. Take Cataclysmic Variable for example. The ship does get the capacitor bonus, but the recharge rate stays the same.
It's working as intended for me. Make sure you are not confusing "capacitor recharge time" with "capacitor recharge rate". Cataclysmic Variable increases ship capacitor capacity and capacitor recharge time which makes recharge rate stay the same.
Gripen is the best. If I wasn't poor I would send him ISK
Du'uma Fiisi is Recruiting |
R'SMP
|
Posted - 2009.12.01 14:59:00 -
[4264]
Amarr Navy Large|Medium|Small Armor Repairer is missing in the latest release.
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Lenid Kalkin
Sniggerdly Pandemic Legion
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Posted - 2009.12.01 15:19:00 -
[4265]
Falloff bonus from tracking enhancers are not stacking penalized with ambit rigs. TE and TC falloff bonuses are stacking penalized with each other, but not the ambit rigs.
Not sure if that's a bug in EFT or how they'll be in Dominion. As it is now Maelstroms can do 9+105km with Barrage and 800 II ACs with 3x TE and 3x proj ambits.
awesome application
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Khors
Amtek Inc
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Posted - 2009.12.01 15:26:00 -
[4266]
Originally by: R'SMP Amarr Navy Large|Medium|Small Armor Repairer is missing in the latest release.
Amarr navy stuff are now called imperial navy
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Calixtra
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Posted - 2009.12.01 15:32:00 -
[4267]
Edited by: Calixtra on 01/12/2009 15:37:08 Anybody else having issues putting mods on ships? I can delete them fine, but can't double click or drag a mod onto the ship now. The particular ship I was working with is the Gila, mods were beta reactor control shield power relays and shield recharger II's
To get my ships from the prior version of EFT I just copied the ship config files to the new EFT folder. If three was an import process I should have followed, please advise.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.12.01 15:37:00 -
[4268]
Thank you Gripen for this most prompt update. Your work is greatly appreciated!
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RiotRick
Black-Sun Pitch Black Legion
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Posted - 2009.12.01 15:45:00 -
[4269]
Wow, fast update! Thx again for a great tool! -- The future is black.
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Roland Deschaines
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.12.01 16:11:00 -
[4270]
Thank you so much. You rock. -- Monsieur Rolly
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Pottsey
Enheduanni Foundation
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Posted - 2009.12.01 16:23:00 -
[4271]
T3 ships due not apply the correct gang boost. For example the T3 Tengu should be 5% bonus to effectiveness of Siege Warfare Links per subsystem skill level.
Epic arch modules have not been updated. For example the Sansha Modified gnome implant should be 3% and 3%. All epic arch loot has been updated in game but not in EFT.
______ How to Passive Shield Tank T2
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Intangible Mirage
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Posted - 2009.12.01 16:27:00 -
[4272]
I'm also having problems with EFT not saving fits I make from scratch. I close EFT and go back to it and its gone sometimes. I had to make a new setup, rename it and then fit it and it stuck.
I also noticed you can't copy and paste your setups folder into the new EFT.
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Serj Reaper
Caldari Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.12.01 16:51:00 -
[4273]
I am also having problems with fits not saving. It doesn't matter if I am editing setups I imported from previous eft or making them from scratch, though doing what the above poster said does work.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.12.01 16:52:00 -
[4274]
Originally by: Calixtra Anybody else having issues putting mods on ships? I can delete them fine, but can't double click or drag a mod onto the ship now. The particular ship I was working with is the Gila, mods were beta reactor control shield power relays and shield recharger II's
This is an intended feature, designed to hinder people who are trying to put terrible fits on their ships.
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holyone
Gallente Destructive Influence IT Alliance
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Posted - 2009.12.01 16:53:00 -
[4275]
Kudos Gripen, thank you. :)
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Lavinia Fox
Minmatar
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Posted - 2009.12.01 17:04:00 -
[4276]
ALL HAIL GRIPEN!
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Arec Bardwin
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Posted - 2009.12.01 17:26:00 -
[4277]
AWESOME
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kessah
Caldari Provisions
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Posted - 2009.12.01 17:42:00 -
[4278]
I thought the Tempest had its Shield and Armour hit points changed in Dominion?
If i has, this version of EFT isnt showing it.
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Marcus Gwynn
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Posted - 2009.12.01 17:51:00 -
[4279]
Edited by: Marcus Gwynn on 01/12/2009 17:52:15 deleted by author to move to correct forum
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Marko Riva
Adamant Inc
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Posted - 2009.12.01 17:54:00 -
[4280]
Originally by: kessah I thought the Tempest had its Shield and Armour hit points changed in Dominion?
If i has, this version of EFT isnt showing it.
Same for the Phoon?
----------- I think, therefore I'm single. Alliance creation service, also corp updates |
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.12.01 17:57:00 -
[4281]
Woot! Now I can eft whoor away with my hanger of new navy ships. \o/
Originally by: CCP Casqade The forum does not represent anywhere close to 90% of the users. In fact it represents a clear minority of them.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.12.01 18:16:00 -
[4282]
Originally by: Calixtra Anybody else having issues putting mods on ships? I can delete them fine, but can't double click or drag a mod onto the ship now. The particular ship I was working with is the Gila, mods were beta reactor control shield power relays and shield recharger II's
You can't fit anything while you have wrong amount of turrets\launchers. I bet Gila's turrets\launcher layout has changed and now your setup violates hardpoint constrains.
Originally by: Pottsey T3 ships due not apply the correct gang boost. For example the T3 Tengu should be 5% bonus to effectiveness of Siege Warfare Links per subsystem skill level.
Strategic Cruiser skill isn't listed as affecting one in gang links context menu because skill affects subsystems which in it's turn affects gang links.
Originally by: Pottsey Somee Epic arch modules have not been updated.
Sansha Modified 'Gnome' Implant now gives a 3% bonus to shield capacity and a 3% bonus to shield recharge rate. Imperial Navy Modified 'Noble' Implant now gives a 3% bonus to armor hit points and a 3% bonus to repair systems repair amount.
Make sure you have all *.dat files updated correctly. Those implants show correct stats for me.
Originally by: kessah I thought the Tempest had its Shield and Armour hit points changed in Dominion?
All blame CCP for not including this in the patchnotes =)
To those who have problem with fits not saving: have you used new autosave option? I've noticed some incorrect behavior from it but it's not enough to cause loss of user-made changes. Also I can't reproduce this issue so it would be helpfull if anyone could give solid reproduction steps.
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Intangible Mirage
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Posted - 2009.12.01 18:47:00 -
[4283]
Edited by: Intangible Mirage on 01/12/2009 18:55:21 Edited by: Intangible Mirage on 01/12/2009 18:51:09 Gripen I have 2 questions:
1. Can we copy and paste our setups folder to the new EFT and they still be there?
2. Where is this autosave? Maybe putting information about it on page 1 might be good? - Please make it autosave on exit.
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kinkouin168
Caldari Mossad Institute
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Posted - 2009.12.01 18:56:00 -
[4284]
small thing that i've noticed when using EFT.
its great, but drake seems to have incorrect rig slots. Theyre supposed to be large rig slots (as shown by tons of battleclinic loadouts) yet EFT has them as medium ones.
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Pottsey
Enheduanni Foundation
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Posted - 2009.12.01 19:23:00 -
[4285]
Gripen said " Make sure you have all *.dat files updated correctly. Those implants show correct stats for me." I just unzipped into a new folder instead of using my old folder and the implants still show as the old implant stats. Going to try and redownload the zip again.
The T3 problem has been fixed with a clean install.
______ How to Passive Shield Tank T2
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Ashen Darksabre
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Posted - 2009.12.01 19:26:00 -
[4286]
Edited by: Ashen Darksabre on 01/12/2009 19:29:55
Originally by: kinkouin168 small thing that i've noticed when using EFT.
its great, but drake seems to have incorrect rig slots. Theyre supposed to be large rig slots (as shown by tons of battleclinic loadouts) yet EFT has them as medium ones.
Login and try to put a large rig on your drake.
Can anyone link me a good up-to-date EFT how-to? Or just explain the "transversel contribution" in layman's terms? I understand trasversal velocity for the most part, but how do you have positive and negative contributions, and how does that work in-game?
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.12.01 20:50:00 -
[4287]
Originally by: Intangible Mirage 1. Can we copy and paste our setups folder to the new EFT and they still be there?
2. Where is this autosave? Maybe putting information about it on page 1 might be good? - Please make it autosave on exit.
1. Yes you can copy setups folder from old EFT to new one. 2. EFT always saves changes on exit. New autosave option available through "File > Preferences" allows to set up EFT to save your changes at given intervals. It looks like it's not working as intended but any changes should still be saved on exit.
Originally by: Pottsey I just unzipped into a new folder instead of using my old folder and the implants still show as the old implant stats.
If I unzip EFT2.12.zip contents to the new folder and run EFT from there I get correct implant parameters. I have no idea how it can be otherwise.
Originally by: Ashen Darksabre Can anyone link me a good up-to-date EFT how-to? Or just explain the "transversel contribution" in layman's terms? I understand trasversal velocity for the most part, but how do you have positive and negative contributions, and how does that work in-game?
If you and your target fly by parallel vectors in same direction you'll partially cancel each others transversal contribution. If you fly by parallel vectors in the opposite directions then you'll get maximum transversal possible. Check out flash tracking guide, page 4 has a nice example.
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Trader20
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Posted - 2009.12.01 21:12:00 -
[4288]
Edited by: Trader20 on 01/12/2009 21:13:20
Originally by: kinkouin168 small thing that i've noticed when using EFT.
its great, but drake seems to have incorrect rig slots. Theyre supposed to be large rig slots (as shown by tons of battleclinic loadouts) yet EFT has them as medium ones.
Drake ingame: Rig Size: Medium
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Van Falkin
|
Posted - 2009.12.01 21:28:00 -
[4289]
Hookbill Powergrid stats are off for me, 52 something in actual space, 48 something on EFT with my current fit.
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Pottsey
Enheduanni Foundation
|
Posted - 2009.12.01 21:33:00 -
[4290]
Gripen said "If I unzip EFT2.12.zip contents to the new folder and run EFT from there I get correct implant parameters. I have no idea how it can be otherwise." I see the problem. See screenshot http://img682.imageshack.us/img682/706/85057567.jpg. The implant works correctly just the description is wrong. ______ How to Passive Shield Tank T2
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CrAzY2012
|
Posted - 2009.12.01 22:07:00 -
[4291]
I don't think anybody's noticed yet, but it seems the AB bonus on assault frigs is in EFT when in fact it hasn't been applied in Dominion as of yet.
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Barakkus
Caelestis Iudicium
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Posted - 2009.12.01 22:15:00 -
[4292]
Thanks for the update...as always eft r0xx0rez teh big 1!!!11!!eleventy!!1
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THEGREAT LOBO
D00M. Triumvirate.
|
Posted - 2009.12.01 22:21:00 -
[4293]
Sweet. Look forward to playing with the new version at work tomorrow. Thanks
|
Daedalus80
Gallente
|
Posted - 2009.12.01 22:31:00 -
[4294]
Importing old fits can be problematic as Navy Mods have all been renamed. e.g. Amarr Navy => Imperial Navy, Gallente Navy => Federation Navy ...
Don¦t know what can be done about this, but thats why you get empty slots at faction fits.
Guess I have to rebuild them by hand
|
Talitha Pellacia
|
Posted - 2009.12.02 00:13:00 -
[4295]
Thanks for such a fast update! The phoon hp stats are incorrect I'm afraid, following the dominion changes. Still excellent work though. Thankyou.
|
holyone
Gallente Destructive Influence IT Alliance
|
Posted - 2009.12.02 00:49:00 -
[4296]
Originally by: CrAzY2012 I don't think anybody's noticed yet, but it seems the AB bonus on assault frigs is in EFT when in fact it hasn't been applied in Dominion as of yet.
Aww, and that was actually a change I was looking forward to. :(
|
Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.12.02 00:51:00 -
[4297]
Edited by: Sky Marshal on 02/12/2009 00:54:01 Modules are missing : Where are the Citadel Cruise Launchers ?
Quote: I don't think anybody's noticed yet, but it seems the AB bonus on assault frigs is in EFT when in fact it hasn't been applied in Dominion as of yet.
Confirmed.
_______ With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have. - John Smedley, CEO of Sony Online Entertainment |
Alty McAltyalt
|
Posted - 2009.12.02 01:38:00 -
[4298]
I have been anticipating Dominion EFT more than Dominion itself. |
Veneric
|
Posted - 2009.12.02 03:13:00 -
[4299]
Stacking penalties don't seem to be applying correctly to falloff bonus items (Tracking comp, tracking enhancer, falloff rigs).
|
Asuka Smith
Gallente Noir.
|
Posted - 2009.12.02 03:38:00 -
[4300]
Originally by: Alty McAltyalt I have been anticipating Dominion EFT more than Dominion itself.
Indeed. Dominion EFT is incredible. The new ships are unbelievably powerful. Navy battleships in particular.
|
|
Seriously Bored
Minmatar
|
Posted - 2009.12.02 04:23:00 -
[4301]
Not sure if it's been mentioned yet, but EFT is not correctly modelling falloff stacking penalties. Specifically, ambits are now stacking penalized when they aren't in EFT. Making some people get too giddy over falloff without checking stats in game :)
Also, the normal Phoon's shield and armor values have been flipped, which don't show in EFT.
|
Game Freak
Caldari sunlight riders Bloodbound.
|
Posted - 2009.12.02 05:01:00 -
[4302]
Originally by: Sky Marshal Edited by: Sky Marshal on 02/12/2009 01:21:07
Modules are missing : Where are the Citadel Cruise Launchers ?
It's in Citadel Missile Launchers.
|
Chorus Beck
|
Posted - 2009.12.02 05:50:00 -
[4303]
Love the program.
Any way to move over the custom damage profiles from 2.10? I love that you can get realistic damage tanking stats, I don't love the idea of punching in all of those damage type ratios again...
|
Rhen Ayase
Imperial Crusade Syndicate
|
Posted - 2009.12.02 06:12:00 -
[4304]
Originally by: Veneric Stacking penalties don't seem to be applying correctly to falloff bonus items (Tracking comp, tracking enhancer, falloff rigs).
yup to back this up with numbers:
machariel with gallente bs 3, 7x800mm 'scout' repeating artis, trajectory 4, 3 ambit rigs and 2 tracking computers without script: ingame i got 44km, but eft shows 59km with tracking computer off/scripted i get 42km ingame and 46km in eft.
alone the huge difference and amount of falloff stuff i added its clear that i miss a lot of stacking penality with the 2 tracking comps unscripted. -------------------------------------- Slave and Property of Kathryn Dougans. |
bO0bies
|
Posted - 2009.12.02 07:19:00 -
[4305]
bump
|
Eisengelpilotin
|
Posted - 2009.12.02 08:08:00 -
[4306]
Where is the CN Scorpion? One can buy the ship already...
|
Didjey
Deviance Inc Primary.
|
Posted - 2009.12.02 08:13:00 -
[4307]
Thanks for nice app Gripen, some feedback:
I can't seem to get damage output from Bomb Launcher I regardless of what bomb I put in there. Is it just me or does anyone else have this issue?
FYI it worked in version 2.10.4
keep up the good work
|
Zaqar
Pator Tech School
|
Posted - 2009.12.02 09:36:00 -
[4308]
Originally by: Eisengelpilotin Where is the CN Scorpion? One can buy the ship already...
Where it should be
|
venus divine
|
Posted - 2009.12.02 10:13:00 -
[4309]
Edited by: venus divine on 02/12/2009 10:16:50 bah, ran wrong version of EFT.. nvm
|
Van Diesell
|
Posted - 2009.12.02 10:52:00 -
[4310]
Dear Gripen, I really appreciate your work on the EFT and I like it very much. I would like to give you some feedbacks on the newest EFT2.12. 1. Ship setups were not saved after closing the EFT. It seems that the EFT2.12 will seldom save the .cfg file after being closed. Actually, I have created several setups of most of the frigates, battleships and electronic attack ships but only a Caldari Navy Hookbill.cfg, a Kitsune.cfg and a Armageddon Navy Issue.cfg were saved. I wonder how to solve this problem. Note I'm using Windows Vista SP1 Home Premium with F-secure and openoffice. I have never encounter such a kind of problem in the previous version of EFT.
2. The screenshot of ship setup is saved in a file of .jpg format, which is too large to spread on the Internet. It's known that many forums may have size limitations for uploading files. Therefore, I suggest that you use .png file format to save the screenshot. It's smaller and have better quality than .jpg file. Or you can have both output format coded in the EFT and let users choose. Additionally, http://www.libpng.org/pub/png/libpng.html (documents for .png format) and http://www.libpng.org/pub/png/png-sitemap.html#programming (sources) may help you.
3. This is a problem about the ships and modules. You can ignore this if you don't have time. As a pilot from Serenity (whose version is still in Quantum Rise), I cannot test ships and modules in Dominion. I have found that there is no stacking penalty for the falloff bonus between Projectile Ambit Extension rig and the Tracking Computer. I wonder if it is actually true in Dominion because if so, Vargur can get about 150KM+ falloff, which is imbalanced.
Thank you very much for reading those feedbacks.
|
|
Nextdoor Nikki
|
Posted - 2009.12.02 12:32:00 -
[4311]
Originally by: Van Diesell Dear Gripen, I really appreciate your work on the EFT and I like it very much. I would like to give you some feedbacks on the newest EFT2.12. 1. Ship setups were not saved after closing the EFT. It seems that the EFT2.12 will seldom save the .cfg file after being closed. Actually, I have created several setups of most of the frigates, battleships and electronic attack ships but only a Caldari Navy Hookbill.cfg, a Kitsune.cfg and a Armageddon Navy Issue.cfg were saved. I wonder how to solve this problem. Note I'm using Windows Vista SP1 Home Premium with F-secure and openoffice. I have never encounter such a kind of problem in the previous version of EFT.
This had been the same in the previous versions. Setups had only been saved when you close the corresponding window (for example if you fit a Megathron, you have to close that window). Otherwise setups are gone - or at least had been on my computer.
NDN
|
Sun Seer
Red Federation
|
Posted - 2009.12.02 14:01:00 -
[4312]
Fitting a bomb launcher 1 onto a purifier seemingly produces 0 damage! Thats all I've noticed so far. Thanks for the update though
|
Lucas Quaan
SniggWaffe
|
Posted - 2009.12.02 14:40:00 -
[4313]
Originally by: Seriously Bored Also, the normal Phoon's shield and armor values have been flipped, which don't show in EFT.
Ditto on the Tempest.
|
CRABBY PANTS
|
Posted - 2009.12.02 15:34:00 -
[4314]
Edited by: CRABBY PANTS on 02/12/2009 15:34:39 so erm.
whats wrong with my EFT ??
downloaded and installed it this morning: this is the result with projectiles
http://img139.imageshack.us/img139/2959/wtfvn.jpg
surely to god thats not how its working in game rite ????
|
Cearain
|
Posted - 2009.12.02 15:37:00 -
[4315]
Originally by: Seriously Bored Not sure if it's been mentioned yet, but EFT is not correctly modelling falloff stacking penalties. Specifically, ambits are now stacking penalized when they aren't in EFT. Making some people get too giddy over falloff without checking stats in game :)
Also, the normal Phoon's shield and armor values have been flipped, which don't show in EFT.
Was the old eft doing this correctly? This doesn't show up under known issues on page one of this thread is this still an issue?
|
Lady Goldfinch
|
Posted - 2009.12.02 15:41:00 -
[4316]
Anyone else have a problem importing the characters in EFT 2.12?
I updated my main without a problem.
Tried to update alt accounts and I get connection failure, and also when the Character Selection window pops up, it lists no characters (as if there are no characters on that API account).
I set my antivirus / firewall to not block the EFT exe file et.c.
Still no dice.
What gives?
|
Seriously Bored
Minmatar
|
Posted - 2009.12.02 15:47:00 -
[4317]
Originally by: Cearain
Was the old eft doing this correctly? This doesn't show up under known issues on page one of this thread is this still an issue?
There weren't stacking penalties on ambits prior to Dominion. They were introduced at the last minute, unfortunately...
|
5pinDizzy
Amarr Pillow Fighters Inc
|
Posted - 2009.12.02 15:57:00 -
[4318]
Amarr energized adaptive membrane seems to have vanished from index in Dominion eft
|
NoNah
|
Posted - 2009.12.02 16:14:00 -
[4319]
Originally by: Lady Goldfinch Anyone else have a problem importing the characters in EFT 2.12?
I updated my main without a problem.
Tried to update alt accounts and I get connection failure, and also when the Character Selection window pops up, it lists no characters (as if there are no characters on that API account).
I set my antivirus / firewall to not block the EFT exe file et.c.
Still no dice.
What gives?
The API isn't fully up and running yet. The issue isn't local to EFT, but EVEMon and any other tool using it will have issues. Parrots, commence!
Postcount: 520200
|
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2009.12.02 16:57:00 -
[4320]
Originally by: CRABBY PANTS Edited by: CRABBY PANTS on 02/12/2009 15:34:39 so erm.
whats wrong with my EFT ??
downloaded and installed it this morning: this is the result with projectiles
http://img139.imageshack.us/img139/2959/wtfvn.jpg
surely to god that's not how its working in game rite ????
I think it is, Tracking Enhancer IIs now give quite a substantial bonus to Falloff range. As do the optimal range scripted Tracking Computer IIs. Add the Falloff bonus the Sleipnir gets anyway and you end up with lots of Falloff to play with.
|
|
Mira Lemuria
Gallente Automated Stellar Systems
|
Posted - 2009.12.02 17:00:00 -
[4321]
awesome quick release :D
|
TheMean Machine
Back to Yarrr
|
Posted - 2009.12.02 17:26:00 -
[4322]
I also discovered wrong falloff calculation in new EFT regarding to ambit rigs + tracking enhancer. With my skills (HAC 4/Trajectory Analysis 4) EFT shows 3.1 + 38 km for this setup, ingame it has 3.1 + 35km.
[Vagabond, dominion 220mm] Nanofiber Internal Structure II Nanofiber Internal Structure II Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II
Large Shield Extender II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II True Sansha Warp Disruptor
Small Energy Neutralizer II 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M
Medium Projectile Ambit Extension I Medium Projectile Ambit Extension I
Warrior II x5
|
Holy Cheater
Abyss Restless Rebellion Alliance
|
Posted - 2009.12.02 17:53:00 -
[4323]
Originally by: Van Diesell
1. Ship setups were not saved after closing the EFT. It seems that the EFT2.12 will seldom save the .cfg file after being closed. Actually, I have created several setups of most of the frigates, battleships and electronic attack ships but only a Caldari Navy Hookbill.cfg, a Kitsune.cfg and a Armageddon Navy Issue.cfg were saved. I wonder how to solve this problem. Note I'm using Windows Vista SP1 Home Premium with F-secure and openoffice. I have never encounter such a kind of problem in the previous version of EFT.
Same problem here. Setups are not saved. I've also tried a clean install of EFT with no success. I'm running Windows 7 64-bit. EFT 2.11 was working just fine.
Originally by: Nextdoor Nikki
This had been the same in the previous versions. Setups had only been saved when you close the corresponding window (for example if you fit a Megathron, you have to close that window). Otherwise setups are gone - or at least had been on my computer.
NDN
I've never encountered a problem with losing setup when closing EFT while having fitting window open.
|
Sky Marshal
IMpAct Corp Tau Ceti Federation
|
Posted - 2009.12.02 17:59:00 -
[4324]
Originally by: Game Freak It's in Citadel Missile Launchers.
You are right. I probably launched the wrong version _______ With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have. - John Smedley, CEO of Sony Online Entertainment |
Lilith Velkor
Minmatar Beyond Divinity Inc
|
Posted - 2009.12.02 18:14:00 -
[4325]
Did anyone notice changes in agility calculation?
When pulling my vagabond fitting from my old eft to the new version, it went from 3.1 seconds align time (after skills + implants) to 4 seconds.
My claw went from 1.9 seconds to 2.7 seconds, also same fittings and implants.
|
Bernard Jeremiah
Gallente Free Trade Association
|
Posted - 2009.12.02 18:18:00 -
[4326]
Originally by: Holy Cheater
Originally by: Van Diesell
1. Ship setups were not saved after closing the EFT. It seems that the EFT2.12 will seldom save the .cfg file after being closed. Actually, I have created several setups of most of the frigates, battleships and electronic attack ships but only a Caldari Navy Hookbill.cfg, a Kitsune.cfg and a Armageddon Navy Issue.cfg were saved. I wonder how to solve this problem. Note I'm using Windows Vista SP1 Home Premium with F-secure and openoffice. I have never encounter such a kind of problem in the previous version of EFT.
Same problem here. Setups are not saved. I've also tried a clean install of EFT with no success. I'm running Windows 7 64-bit. EFT 2.11 was working just fine.
Got the exact same problem. Sometimes EFT just start up with no saved setups :(
|
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.12.02 19:23:00 -
[4327]
I've updated known issues list. New version to fix them is planned for tomorrow.
Originally by: Van Diesell 2. The screenshot of ship setup is saved in a file of .jpg format, which is too large to spread on the Internet. It's known that many forums may have size limitations for uploading files. Therefore, I suggest that you use .png file format to save the screenshot. It's smaller and have better quality than .jpg file. Or you can have both output format coded in the EFT and let users choose. Additionally, http://www.libpng.org/pub/png/libpng.html (documents for .png format) and http://www.libpng.org/pub/png/png-sitemap.html#programming (sources) may help you.
To my knowledge PNG doesn't provide any higher quality/size ratio than JPEG format. Currently generated images are about 100kB at max. If you have troubles with such image size you can use other picture hosting sites to store the images and link those on the forums.
|
Calbrin
|
Posted - 2009.12.02 19:28:00 -
[4328]
Problem:
I have ships fitted in EVE that according to EFT I don't have enough powergrid. Something's wrong with it. I have more powergrid in game than I do in EFT.
Guess the test server is going to get some extra business from me in the near future.
|
Liteshow
Caldari The Leather Knights Aegis Militia
|
Posted - 2009.12.02 19:59:00 -
[4329]
Originally by: Calbrin Problem:
I have ships fitted in EVE that according to EFT I don't have enough powergrid. Something's wrong with it. I have more powergrid in game than I do in EFT.
Guess the test server is going to get some extra business from me in the near future.
Just out of curiosity, do you have PG implants in your toon? If so, you gotta tell EFT that manually, it doesn't pull them from API... If not... *shrug*
Please resize sig to a maximum of 400 x 120 - Mitnal |
Andy Landen
Caldari
|
Posted - 2009.12.02 20:30:00 -
[4330]
Any chance that we could get EFT to sort ships by attribute either with or without skills applied? Or that we can get EFT to output the ships and stats into a file in *.xls or *.xlsx format? The key to pvp is effective fleet teamwork. |
|
abbagabba
Gallente Blue Republic
|
Posted - 2009.12.02 21:11:00 -
[4331]
Signal Focusing Kit rigs are having a stacking penalty applied in EFT which they don't have in game.
|
Kaivaja
|
Posted - 2009.12.02 21:35:00 -
[4332]
Originally by: Gripen To my knowledge PNG doesn't provide any higher quality/size ratio than JPEG format. Currently generated images are about 100kB at max. If you have troubles with such image size you can use other picture hosting sites to store the images and link those on the forums.
JPEG has unbeatable quality/size for photographs. For icons, text, white window areas and such, PNG is better. As a bonus, PNG is lossless with bit-for-bit accuracy giving vastly better screenshot quality and smaller size at the same time. PNG compression methdod is similar to ZIP, while JPEG's compression works a bit like MP3.
|
Liang Nuren
No Salvation War.Pigs.
|
Posted - 2009.12.02 22:05:00 -
[4333]
Originally by: Gripen To my knowledge PNG doesn't provide any higher quality/size ratio than JPEG format. Currently generated images are about 100kB at max. If you have troubles with such image size you can use other picture hosting sites to store the images and link those on the forums.
The first part of your post says "I don't think there's any difference". To which I respond: Jpeg is only better when dealing with photos. However, PNG does in fact provide a higher quality with smaller size when dealing with images like EFT screep cap generates. There are large monocolor areas that are compressed very well. Try taking screen caps of EFT and saving then as jpg and png and see the clarity/size differences if you don't believe us. Or just read Wikipedia's article on the subject.
The second part of your post relays a very different picture though, to which I respond: Really, if you don't want to do it, just say "I think jpg is good enough so I won't get to that. Here's a work around.".
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Veneric
|
Posted - 2009.12.02 23:24:00 -
[4334]
Originally by: Holy Cheater
Originally by: Van Diesell
1. Ship setups were not saved after closing the EFT. It seems that the EFT2.12 will seldom save the .cfg file after being closed. Actually, I have created several setups of most of the frigates, battleships and electronic attack ships but only a Caldari Navy Hookbill.cfg, a Kitsune.cfg and a Armageddon Navy Issue.cfg were saved. I wonder how to solve this problem. Note I'm using Windows Vista SP1 Home Premium with F-secure and openoffice. I have never encounter such a kind of problem in the previous version of EFT.
Same problem here. Setups are not saved. I've also tried a clean install of EFT with no success. I'm running Windows 7 64-bit. EFT 2.11 was working just fine.
Originally by: Nextdoor Nikki
This had been the same in the previous versions. Setups had only been saved when you close the corresponding window (for example if you fit a Megathron, you have to close that window). Otherwise setups are gone - or at least had been on my computer.
NDN
I've never encountered a problem with losing setup when closing EFT while having fitting window open.
I had this problem too. I closed EFT, deleted the 'setups' folder in the EFT folder, then reopened EFT and it work like normal (created a new setup folder). Copy your setups first if you want to save them. The problem seemed to be that the setups folder (and in past patches the char folder) becomes read only and wont change no matter what.
|
Xanthylium Dye
|
Posted - 2009.12.03 00:55:00 -
[4335]
Great work, fast update, much appreciation. I have a thought for a new feature. Due to projectile ammo effecting not only range but tracking. It would be sweet to have a column, like the one for optimal + falloff, that shows the tracking of turrets instead of having to show info to see the tracking. Maybe make the columns show adjustable. Just an idea. Great work and thanks again.
Xanthylium
|
Charuo
|
Posted - 2009.12.03 01:34:00 -
[4336]
Gripen,
Avast is reporting a trojan in your download of EFT2.12. It reports it for all 3 of your download links on two different PC's (winXP and win7). I used the download your links in the first post. I'm able to download other stuff (non eve related) without complaints about trojans.
This is the log message from Avast:
12/2/2009 8:16:15 PMSYSTEM488Sign of "Win32:Delf-MZG [Trj]" has been found in "http://fileshare241.depositfiles.com/auth-1259802892ef566f4e4073079cc14834-99.224.89.192-889699963-32614392-guest/FS241-8/EFT2.12.zip\EFT.exe" file.
FWIW, I'm using Avast 4.8 home edition with virus definitions 091203-0
A corpmate downloading the same files with norton 360 antivirus is not getting any warnings from the same downloads.
|
Charuo
|
Posted - 2009.12.03 01:47:00 -
[4337]
It sounds like it is Avast falsely reporting the trojan, and not a problem with your download:
http://forum.avast.com/index.php?topic=51608.0
|
Oli Robbo
Gallente Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2009.12.03 02:26:00 -
[4338]
Originally by: Charuo Gripen,
Avast is reporting a trojan in your download of EFT2.12. It reports it for all 3 of your download links on two different PC's (winXP and win7). I used the download your links in the first post. I'm able to download other stuff (non eve related) without complaints about trojans.
This is the log message from Avast:
12/2/2009 8:16:15 PMSYSTEM488Sign of "Win32:Delf-MZG [Trj]" has been found in "http://fileshare241.depositfiles.com/auth-1259802892ef566f4e4073079cc14834-99.224.89.192-889699963-32614392-guest/FS241-8/EFT2.12.zip\EFT.exe" file.
FWIW, I'm using Avast 4.8 home edition with virus definitions 091203-0
A corpmate downloading the same files with norton 360 antivirus is not getting any warnings from the same downloads.
Confirming i also get this message, tried it on a couple of the mirrors too.
|
Zephaniah Bunnahabin
|
Posted - 2009.12.03 02:51:00 -
[4339]
Confirming I also received this message, also EFT v2.11 triggered the same message.
Unable to confirm the false positive on the avast forums. They are currently slow and unresponsive.
Great product though, I can't wait to download the newest version. Prolly try again tomorrow.
ZB
|
JAQUE ALERA
Somali Coastguard Authority
|
Posted - 2009.12.03 03:14:00 -
[4340]
Originally by: Zephaniah Bunnahabin Confirming I also received this message, also EFT v2.11 triggered the same message.
Unable to confirm the false positive on the avast forums. They are currently slow and unresponsive.
Great product though, I can't wait to download the newest version. Prolly try again tomorrow.
ZB
FYI, it seems that Avast is having some major issues at the moment with false positives, including half my system files on one my computers - and as it calls it a virus (falsley, it's OEM software, in that case) you can't access it. The only soloution I've found is to uninstall Avast and swap to AVG until avast fixes it
Also, EFT rocks!
|
|
Pliffmaster
|
Posted - 2009.12.03 03:40:00 -
[4341]
As of 2.12 the Jaguar reports a 15% afterburner speed increase per lvl of Minmatar frigate. This is not in the game as of Dominion 1.0. What's up with that?
Either way, the tool is awesome and your effort much much appreciated.
|
Thums
|
Posted - 2009.12.03 03:52:00 -
[4342]
i got problems with my eft... my avast say that it's a trojain with a virus and my antivirus delete it istantly... what's going on?
|
Collision Shift
|
Posted - 2009.12.03 03:52:00 -
[4343]
add you evefit dir and other syou know are good, to the "exclusion" list in "Standard Shield". add %path%\*, or the %path%\evefit.exe (I told it to ignor ethe whole directory).
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Thums
|
Posted - 2009.12.03 04:00:00 -
[4344]
yeah i know it... but if it find a troian that's not good idea download it! with oldest versions never occour
|
Loco Eve
State War Academy
|
Posted - 2009.12.03 04:06:00 -
[4345]
don't dl it then and read above post about avast moron.
|
Ferin Ashenfall
|
Posted - 2009.12.03 04:31:00 -
[4346]
i still got a problem with the trojan issue, i've excluded eft in my avast but now it won't allow me to open it...what's up with that?
|
Ferin Ashenfall
|
Posted - 2009.12.03 04:39:00 -
[4347]
update on my problem...it looks like the same "trojan" was found in my alcohol 120, and it did the exact same thing it did to my eft i.e. i can't access it anymore, comes up with a message saying something along the lines of "cannot find specified file you do not have permissions to acess this file".
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noldevin
|
Posted - 2009.12.03 05:32:00 -
[4348]
I am also having the false positive issue with avast, it picked up EFT, Spybot S&D, Mydefrag's uninstaller, and xfire.
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Casey Windstrom
Nanobots Industries
|
Posted - 2009.12.03 05:34:00 -
[4349]
So... whoever's telling folks to DISABLE Avast to counter this problem... Is there some reason you WANT people infected by this trojan/virus? The damn thing was all over my system before I cleared it out, and I just rechecked. It came from the EFT download from eve-files.
DO scan programs before you install/run them, folks! It'll save you. Someone out there is up to no good if they tell you to disable your virus scanner. If things are showing up infected, there's a reason!
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Agent Known
|
Posted - 2009.12.03 05:59:00 -
[4350]
Confirming that Avast! is indeed the start of Skynet...
On topic, Avast is reporting tons of false positives (like Skype and EFT). Ignore these! Win32:Delf-MZG is the trojan that is being falsely reported. On another note, I also have an annoying sig.
inaftertimeflux |
|
Casey Windstrom
Nanobots Industries
|
Posted - 2009.12.03 06:05:00 -
[4351]
Originally by: Agent Known Confirming that Avast! is indeed the start of Skynet...
On topic, Avast is reporting tons of false positives (like Skype and EFT). Ignore these! Win32:Delf-MZG is the trojan that is being falsely reported.
Ack. You're correct. I kept searching around after this put a seed of doubt into my mind, and so I could see what this Delf-MZG thing was. Note to self: Kick Avast. <sigh>
This is the first time I've ever had a problem with Avast, so I'm somewhat stunned. (Still be wary of folks telling you to disable your virus scanner.)
Casey
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Lor5698
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Posted - 2009.12.03 06:48:00 -
[4352]
ive got a problem of the EFT not saving my setups with the new v2.12 any ideas?
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Tanaki Arus
|
Posted - 2009.12.03 06:51:00 -
[4353]
Edited by: Tanaki Arus on 03/12/2009 06:54:27 Today, there was an update for Avast! Antivirus that required a restart, and now a trojan is detected when I try to run EFT.exe
I re-downloaded from "Alternative Mirror 1" and trojan was detected upon being scanned after download. First link appears to be fine though, I re-downloaded and extracted/overwrote everything and EFT is fine now.
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Brackman
Ex-Mortis
|
Posted - 2009.12.03 07:06:00 -
[4354]
Just like many others before me, I too have a problem with EFT randomly not saving setups. On top of that there's something even more weird. I'm 100% sure I had a couple of Jaguar and Wolf fits saved yesterday and the day before that and when I decided to check them today they were gone and their cfg files aren't in Setups.
Before anyone asks, no I didn't touch those files and didn't delete the setups through EFT.
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Dacryphile
|
Posted - 2009.12.03 08:12:00 -
[4355]
Edited by: Dacryphile on 03/12/2009 08:13:55 Edited by: Dacryphile on 03/12/2009 08:12:41
Originally by: Tanaki Arus Edited by: Tanaki Arus on 03/12/2009 06:54:27 Today, there was an update for Avast! Antivirus that required a restart, and now a trojan is detected when I try to run EFT.exe
I re-downloaded from "Alternative Mirror 1" and trojan was detected upon being scanned after download. First link appears to be fine though, I re-downloaded and extracted/overwrote everything and EFT is fine now.
That Avast update is bringing up false positives on all kinds of stuff, not just EFT. Most people are getting a Win32: Delf-MZG trojan error. Check out their forums.
edit, it seems they have a fix out: Quote: Hello,
last night, avast had a bad false positive issue. At around 12:15am GMT we released VPS update 091203-0 which started flagging hundreds of innocent files as a "Win32:Delf-MZG" Trojan. Among the files affected were high-profile programs produced by Adobe, Realtek sound card drivers, various media players etc.
We are still investigating the issue, trying to find out what exactly happened and how to make absolutely sure it will not happen again.
At 5:50am GMT, another VPS update (091203-1) was released, fixing the issue. Those who have not used their computers between 12:15am and 5:50am will most likely not be affected.
If you're still using the bad VPS (091203-0) we recommend to invoke a VPS update immediately.
Our technical support team is currently preparing extensive HOWTOs about how to fix the situation for those who were hit by the problem.
We will be updating you shortly.
We deeply apologize for any inconvenience this has caused.
Thanks, Vlk
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Ferin Ashenfall
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Posted - 2009.12.03 09:11:00 -
[4356]
above is confirmed
just downloaded the new update and now everything works fine. avast doesn't pick out the false positive when eft was scanned and i can access eft again (not to mention alcohol)
attribute this to a minor dev **** up i reckon
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Josorna
|
Posted - 2009.12.03 12:41:00 -
[4357]
Originally by: Lor5698 ive got a problem of the EFT not saving my setups with the new v2.12 any ideas?
As said before in this thread, and confirmed by at least one other, it might be the same bug that I have.
If you have EFT on when shutting down Windows, Windows shuts EFT and fails to save any changes to fits you had. But if you manually close EFT before shutting Windows, the changes to fittings are saved fine.
So feel free to try and see if this is the case.
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Holy Cheater
Abyss Restless Rebellion Alliance
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Posted - 2009.12.03 13:55:00 -
[4358]
Originally by: Veneric
Originally by: Holy Cheater
Originally by: Van Diesell
1. Ship setups were not saved after closing the EFT. It seems that the EFT2.12 will seldom save the .cfg file after being closed. Actually, I have created several setups of most of the frigates, battleships and electronic attack ships but only a Caldari Navy Hookbill.cfg, a Kitsune.cfg and a Armageddon Navy Issue.cfg were saved. I wonder how to solve this problem. Note I'm using Windows Vista SP1 Home Premium with F-secure and openoffice. I have never encounter such a kind of problem in the previous version of EFT.
Same problem here. Setups are not saved. I've also tried a clean install of EFT with no success. I'm running Windows 7 64-bit. EFT 2.11 was working just fine.
Originally by: Nextdoor Nikki
This had been the same in the previous versions. Setups had only been saved when you close the corresponding window (for example if you fit a Megathron, you have to close that window). Otherwise setups are gone - or at least had been on my computer.
NDN
I've never encountered a problem with losing setup when closing EFT while having fitting window open.
I had this problem too. I closed EFT, deleted the 'setups' folder in the EFT folder, then reopened EFT and it work like normal (created a new setup folder). Copy your setups first if you want to save them. The problem seemed to be that the setups folder (and in past patches the char folder) becomes read only and wont change no matter what.
Thanks a lot for the hint. I've changed permissions for "Users" group on setups folder, EFT have started to save fittings.
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AFion Ruki
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Posted - 2009.12.03 16:05:00 -
[4359]
If your running windows, an easier way to make it work is right click the setup folder, click properties, and uncheck Read-Only.
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Baastardo
|
Posted - 2009.12.03 16:54:00 -
[4360]
AF's currently have the AB bonus. This feature was removed from Dominion.
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Vhiskey
Caldari Imperial Forces
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Posted - 2009.12.03 18:21:00 -
[4361]
has the powergrid requirements for LSE II been changed ingame or is it an eft error?
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.12.03 19:34:00 -
[4362]
Update version with recent bug fixes released.
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Vespoi Filar
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Posted - 2009.12.03 20:13:00 -
[4363]
Edited by: Vespoi Filar on 03/12/2009 20:14:57 Am I the only one who seems to be missing the Machariel?
using 2.12.1
NEVERMIND CONFIRMING I AM AN IDIOT!
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Dark Farmer
Gallente Magnus Fortunis
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Posted - 2009.12.03 21:08:00 -
[4364]
Medium Polycarbon engine housing I (Astronautics rig) is wrong. The Agility is shown as -8.1% when it is actually -9.1%
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Thrista Korvinus
Minmatar Cartel Assessment Branch The Blood Money Cartel
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Posted - 2009.12.04 02:28:00 -
[4365]
Having a problem w/ EFT saving to my computer. I can extract the file just fine, but it saves no where on my HD. What am I doing wrong?
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Rhaegor Stormborn
H A V O C Against ALL Authorities
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Posted - 2009.12.04 02:30:00 -
[4366]
Originally by: Gripen Update version with recent bug fixes released.
All Hail Gripen!
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Seriously Bored
Minmatar
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Posted - 2009.12.04 02:32:00 -
[4367]
Just posting to confirm that EFT is calculating Falloff properly.
Even better than that? It's showing the correct DPS loss when firing in Falloff. Thank you, thank you for correcting that Gripen!! You're the man.
One minor thing that's weird for me: When I import my character, EFT misses the fact that I have AWU 5 for some reason. Seems to get all the other skills right. But if I manually correct it and hit the import butting, it sets it back at AWU 4. Weird.
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Ranger002
Minmatar High Guard Command
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Posted - 2009.12.04 03:10:00 -
[4368]
thank you
Your personal liberty is your most prized possession. If you trade it for momentary comfort or security, you will regret it, soon and forever. Benjamen Franklin
ôNutsö û General Anthony McA |
Miranda Blaster
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Posted - 2009.12.04 08:21:00 -
[4369]
Thanks Gripen. Anyone else having trouble seeing all the armor hardeners? All I see listed are the core, centus and corpus armor hardener types. Did I mistakenly choose something that only displays faction mods?
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2009.12.04 11:44:00 -
[4370]
\o/ Thank you very much! -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Madmi CEO
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Posted - 2009.12.04 12:51:00 -
[4371]
Not sure if this has been mentioned yet - better safe than sorry so here goes.
The Amarr Navy faction gear has had it's name changed to Imperial Navy. EFT has included this change except for the ammo - my crystals are still named "Amarr Navy Multifrequency L" and not "Imperial Navy...".
Thanks for a great app!
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Asuka Smith
Gallente Noir.
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Posted - 2009.12.04 12:59:00 -
[4372]
Thank you for the very prompt update.
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Ealiom
Allied Tactical Squadron
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Posted - 2009.12.04 15:28:00 -
[4373]
I may be 100% wrong here but I believe the projected effect of multiple target painters are showing an incorrect result.
If these numbers are accurate then Target painters do not have any stacking penalty.
Abaddon: Sig:470 +1 Target Painter II Abaddon: Sig:646 +1 Target Painter II Abaddon: Sig:857
That's an increase of 176 then 211 to the signature radius. Am I missing something?
Vicariously, I live while the whole world dies. Much better you than I.
BlackbirdExecutioner |
Mia Restolo
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Posted - 2009.12.04 16:00:00 -
[4374]
Just downloaded 2.12.1 and I'm missing all the in app icons. Tried a fresh install and had the same problem.
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Whatevs
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Posted - 2009.12.04 19:26:00 -
[4375]
Before I start griping, thanks a ton for creating and updating this awesome tool for free.
So I just got bitten by the no-save bug, which threw away a couple hours of updating/creating fittings.
It looks like it was related to file permissioning issues, which is a total user-side issue and unfixable, but the program just quitting out without telling you that it threw away all of your modifications, that should be doable.
To prevent this problem from cropping up again, I suggest implement a file modification time check, so that after it saves the .cfg files, it checks the timestamp just to make sure that the save actually happened. If not, it can pop up a dialog box saying something like, "Couldn't save changes. Are you sure you want to quit?" |
tenebric
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Posted - 2009.12.04 21:38:00 -
[4376]
Edited by: tenebric on 04/12/2009 21:43:50 Hello Everyone-
3 standard disclaimers - I'm an eve newbie, EFT is a great tool for sorting out the vast sea of options, and I looked around for a previous answer to this question, but didn't find one.
On the EFT setup display, in the module list, there are 6 columns. CPU, Power, Charges, I get. Next to power, there is an icon I don't recognize, and I don't know what to do with the optimal value. Optimal would seem to be a binary thing. It is,or it isn't.
[update] duh. I just realized the symbol is for capacitor draw. I'm still confused about the optimal value though.
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Scorbin
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Posted - 2009.12.04 22:59:00 -
[4377]
Edited by: Scorbin on 04/12/2009 23:01:13 Edited by: Scorbin on 04/12/2009 23:00:17 Edited by: Scorbin on 04/12/2009 22:59:10 Greetings,
First off, EFT is a great program! Thanks!
This may be a newbie user (to EFT) question, but I can't seem to find any of the fraction modules. I was looking for a couple of the Corpii modules (armor repair, afterburner etc)
Is that a limitation of ET 2.12.1?
Thanks for any help.
DUH! I found them...
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Whatevs
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Posted - 2009.12.04 23:39:00 -
[4378]
New EFT 2.12.1 still isn't saving properly for me. I did a bit more investigation and I don't think it's a permissions issue.
The problem seems to be that only the fittings for the last modified ship are being saved. This is reproducible with the following:
1) Rename the Setups folder to something else. 2) Start EFT (New Setups folder is created) 3) Create a new Reaper fitting 4) Create a new Ibis fitting 5) Close EFT
The Setups folder will only have Ibis.cfg, but not Reaper.cfg
Also, if you open up EFT again and create another Reaper fitting, but then modify the Ibis fitting before closing the application, Ibis.cfg will be modified but Reaper.cfg is still not created.
If it helps, I'm on Win XP.
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Venantius
Gallente Esto Perpetua
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Posted - 2009.12.05 02:08:00 -
[4379]
Edited by: Venantius on 05/12/2009 02:09:04
Originally by: Ealiom I may be 100% wrong here but I believe the projected effect of multiple target painters are showing an incorrect result.
If these numbers are accurate then Target painters do not have any stacking penalty.
Abaddon: Sig:470 +1 Target Painter II Abaddon: Sig:646 +1 Target Painter II Abaddon: Sig:857
That's an increase of 176 then 211 to the signature radius. Am I missing something?
I assume you are using a TP II with all lvl 5 as it seems to account for the numbers. The increase of 176 is approximately a 37.5% increase (as you would expect from all 5 TP2). The sig is now 646 and the second TP is applied to that. 211 is about a 32.7% increase and the reduction likely accounts for stacking penalty.
In other words the first painter is giving a 37.5% increase and the second a 32.7% increase. It seems to be correctly applied though I cant confirm if it works like that in game.
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Nahzgul
Viper Intel Squad Sons of Tangra
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Posted - 2009.12.05 04:21:00 -
[4380]
Not sure if it's a known problem but eft is applying the bonuses from the Cap remote rep skill incorrectly I think. I have capital remote rep 4 and eft shows the rep to use 810 cap per cycle when it actually consumes 1080 cap per cycle. I have double checked and I donÆt have implants in. I checked and at lvl 5 it shows the rep to only consume 759 cap per cycle which is off aswell.
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Evandariel
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Posted - 2009.12.05 05:01:00 -
[4381]
I have the 2.12.1 version. It seems that that the powergrid usage of the Anode Mega Electron Particle Cannon is listed at 1250 when it should be 2250.
Cheers
Evan
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AFion Ruki
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Posted - 2009.12.05 06:45:00 -
[4382]
Confirming... setups still are not being saved.
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Zaqar
Pator Tech School
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Posted - 2009.12.05 09:01:00 -
[4383]
Originally by: Evandariel I have the 2.12.1 version. It seems that that the powergrid usage of the Anode Mega Electron Particle Cannon is listed at 1250 when it should be 2250.
Cheers
Evan
T1 Neutrons use 2250, electrons use 1250.
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Vislike
Gallente Ore Mongers BricK sQuAD.
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Posted - 2009.12.05 12:45:00 -
[4384]
Infiltrator II damagemod and tracking differ from ingame, eft says dmg: 1.188 track: 0.99 ingame says: dmg: 1.38 track: 1.188. Only checked those 2 stats.
Thanks for a great program.
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The Papaja
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Posted - 2009.12.05 13:33:00 -
[4385]
Fantastic program, use it happily for quite a while now, except... Like many others I wasted some hours on load-outs which weren't saved, I had like 7 at the same time open to reproduce some old fittings and none of them were saved, some I closed earlier, some I closed together with closing the program. So if that has a solution it will be very welcome to me.
Keep on doing the great job!
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Samuel Saxton
Amarr
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Posted - 2009.12.05 17:33:00 -
[4386]
Has anyone else noticed that according to EFT all assault frigs get a 15% increase per level of racial frig to their afterburner velocity yet ingame there is no such bonus?
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Thenoran
Caldari Pelican.
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Posted - 2009.12.05 20:32:00 -
[4387]
Yeh, the 15% AB bonus on AFs is in EFT but it never made it to TQ. Also confirming that new setups are not being saved. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Evandariel
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Posted - 2009.12.06 02:03:00 -
[4388]
Originally by: Zaqar
Originally by: Evandariel I have the 2.12.1 version. It seems that that the powergrid usage of the Anode Mega Electron Particle Cannon is listed at 1250 when it should be 2250.
Cheers
Evan
T1 Neutrons use 2250, electrons use 1250.
Correct! My mistake. How embarrassment...
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kukumakaka
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Posted - 2009.12.06 07:15:00 -
[4389]
Originally by: AFion Ruki If your running windows, an easier way to make it work is right click the setup folder, click properties, and uncheck Read-Only.
Thanks for the advise. However when I close EFT, the folders seem to auto reset, so I have to change properties every time. Any suggestions on that?
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Rhen Ayase
Imperial Crusade Syndicate
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Posted - 2009.12.06 09:44:00 -
[4390]
Suggestion: Make a two Columns Between Optimal and Charge for SigRadius and ExplVelocity/tracking for weapons, i think thats kinda an important info, mostly for the new projectile charges. -------------------------------------- Slave and Property of Kathryn Dougans. |
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Abigail Nabal
Caldari
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Posted - 2009.12.06 10:30:00 -
[4391]
I updated from EFT 2.10.2 to 2.12.1 and noticed a significant increase in the align time. For example, for a Rifter with no skills or modules it goes up from 3.4 sec to 4.9 sec.
Is this a EFT bug? Or did aligning got nerfed somewhere in between 2.10 and 2.12? Or am I missing anything else?
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J'mee Leggs
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Posted - 2009.12.06 19:01:00 -
[4392]
Quick question since ICBA to read this whole thread. How do I import my character?
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Asuka Smith
Gallente Noir.
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Posted - 2009.12.06 19:39:00 -
[4393]
Originally by: Abigail Nabal I updated from EFT 2.10.2 to 2.12.1 and noticed a significant increase in the align time. For example, for a Rifter with no skills or modules it goes up from 3.4 sec to 4.9 sec.
Is this a EFT bug? Or did aligning got nerfed somewhere in between 2.10 and 2.12? Or am I missing anything else?
I know align time did change recently when they nerfed agility on cruisers and stuff. For example the Exequror used to be super-sweet even with a plate and now it is average no matter what.
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Trazis
Maru Ka'ge
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Posted - 2009.12.07 00:04:00 -
[4394]
does anyone one else have an issue where you need to highlight multipule of the same modual to change the script/ammo/charge in it?
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Morgon Borga
Caldari Project Nemesis
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Posted - 2009.12.07 03:36:00 -
[4395]
Confirming that setups are not being saved
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Neflar
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Posted - 2009.12.07 03:42:00 -
[4396]
Also...do WH environmental effects work? Nothing changes when they are added to the fit, and I cant see a window where I can enable them (like drones for dps).
& Fits not saving for me as well...
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Ga'len
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.12.07 13:16:00 -
[4397]
Edited by: Ga''len on 07/12/2009 13:25:13
Originally by: Morgon Borga Confirming that setups are not being saved
I don't know if this has been discussed yet, but I found that in Windows 7, you have to run EFT in Administrator mode in order to get setups to save.
I don't like running this in Admin mode as it opens your system up to become infected with some virus if the distribution becomes infected.
UPDATE:
I found a way to fix this.
1. Unzip the download of the EFT program and run the program for the first time. 2. Copy from your old EFT location your Setups and Characters folders. 3. Delete your old EFT folder, not the contents, the entire folder. 4. Copy the new EFT folder to where your old folder was located. 5. Setups are now saved without having to run in Admin mode.
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Kaito Rei
Gallente Kentucky Fried Capitals
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Posted - 2009.12.07 13:41:00 -
[4398]
Originally by: Ga'len Edited by: Ga''len on 07/12/2009 13:30:43
Originally by: Morgon Borga Confirming that setups are not being saved
I don't know if this has been discussed yet, but I found that in Windows 7, you have to run EFT in Administrator mode in order to get setups to save.
I don't like running this in Admin mode as it opens your system up to become infected with some virus if the distribution becomes infected.
UPDATE:
I found a way to fix this.
1. Unzip the download of the EFT program and run the program for the first time. 2. Rename EFT2.12.1 to EFT. 2. Copy from your old EFT location your Setups and Characters folders. 3. Delete your old EFT folder, not the contents, the entire folder. 4. Copy the new EFT folder to where your old folder was located. 5. Setups are now saved without having to run in Admin mode.
Example:
1. Unziped EFT 2.12.1 in my downloads folder and ran. 2. Renamed EFT 2.12.1 to EFT 3. Copied my setups and characters folders from c:\Program Files\EFT into c:\downloads\EFT 4. Deleted the folder c:\Program Files\EFT. 5. Moved the EFT folder from c:\downloads to c:\Program Files. 6. EFT now saves your setups again.
It looks to be a permissions issue for some strange reason. I tried tinkering with permissions settings without any success. The above process seems to work. I hope this helps you all out.
Had the same problem under windows vista, came up with something similar, and until i restarted my computer it actually worked. but now its back to not saving my modified and/or new fittings. vista 32 with eft v2.12.1
bugfix plz XD _________________________________________________________
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Zaqar
Pator Tech School
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Posted - 2009.12.07 14:23:00 -
[4399]
Originally by: Neflar Also...do WH environmental effects work? Nothing changes when they are added to the fit, and I cant see a window where I can enable them (like drones for dps).
They appear under Projected Effects (bottom of the window).
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Hueijin San
Gallente Estrale Frontiers
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Posted - 2009.12.07 14:26:00 -
[4400]
I bet this is an issue with the folder "virtualization" that windows 7 applies so that legacy programs can write to files in system folders (ie windows puts these files somewhere else and then symlinks them into the current folder...)
I notiecd after upgrading to 2.12 I lost many recent setups but my older ones were intact. I also had to run the app in xp sp2 compatability mode for it to even start (otherwise it threw a " is not a valid floating point error...
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Hueijin San
Gallente Estrale Frontiers
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Posted - 2009.12.07 14:38:00 -
[4401]
Hotfix for vista /windows 7 owners: backup, then delete the contents in c:\users\<username>\AppData\Local\Virtualstore\Program Files\eft\ and try running the application again. I found that there are some config residues that crashes eft, but I'm not sure what these are. Try moving these files back into the normal eft folder to set your characters/saves back. (for x64-users use "program files (x86)" instead)
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Kendon Riddick
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Posted - 2009.12.07 14:40:00 -
[4402]
Gripen, great tool very nice work and thank you for keeping it upto date and bug free!
Any chance the next version could have a recently used area that can be saved to like the favorates section, i always find myself using the same 50-100 modules and it would be super awsome to have access to them all and be able to save specifc sets away (like an armour tank list, shield tank missiles guns etc)
keep it up mate its definitly universally appricheated!
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Mikael Deco
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Posted - 2009.12.07 15:02:00 -
[4403]
EFT 2.12.1 not saving my setups and many of my setups have missing modules.
Using WinXp.
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Lord Helghast
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Posted - 2009.12.07 17:44:00 -
[4404]
why doesnt the eft team just work with the evehq fitting team and make 1 even more awesome tool
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Abigail Nabal
Caldari
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Posted - 2009.12.07 19:31:00 -
[4405]
Originally by: Asuka Smith
Originally by: Abigail Nabal I updated from EFT 2.10.2 to 2.12.1 and noticed a significant increase in the align time. For example, for a Rifter with no skills or modules it goes up from 3.4 sec to 4.9 sec.
Is this a EFT bug? Or did aligning got nerfed somewhere in between 2.10 and 2.12? Or am I missing anything else?
I know align time did change recently when they nerfed agility on cruisers and stuff. For example the Exequror used to be super-sweet even with a plate and now it is average no matter what.
that must be it then... thanks. and damn, my frigs were so cool before that nerf...
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Entity
X-Factor Industries Synthetic Existence
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Posted - 2009.12.07 20:00:00 -
[4406]
Maybe nobody noticed before, but...
EFT DOES NOT SUPPORT FACTION FOF MISSILES?!!!111one
please fix _
Got Item? | EVE API? | Cache? |
Infraded
Caldari CAD Inc.
|
Posted - 2009.12.07 22:33:00 -
[4407]
Originally by: Ga'len Edited by: Ga''len on 07/12/2009 13:30:43
Originally by: Morgon Borga Confirming that setups are not being saved
I don't know if this has been discussed yet, but I found that in Windows 7, you have to run EFT in Administrator mode in order to get setups to save.
I don't like running this in Admin mode as it opens your system up to become infected with some virus if the distribution becomes infected.
UPDATE:
I found a way to fix this.
1. Unzip the download of the EFT program and run the program for the first time. 2. Rename EFT2.12.1 to EFT. 2. Copy from your old EFT location your Setups and Characters folders. 3. Delete your old EFT folder, not the contents, the entire folder. 4. Copy the new EFT folder to where your old folder was located. 5. Setups are now saved without having to run in Admin mode.
Example:
1. Unziped EFT 2.12.1 in my downloads folder and ran. 2. Renamed EFT 2.12.1 to EFT 3. Copied my setups and characters folders from c:\Program Files\EFT into c:\downloads\EFT 4. Deleted the folder c:\Program Files\EFT. 5. Moved the EFT folder from c:\downloads to c:\Program Files. 6. EFT now saves your setups again.
It looks to be a permissions issue for some strange reason. I tried tinkering with permissions settings without any success. The above process seems to work. I hope this helps you all out.
The problem is you are putting EFT in Program Files. In Vista and 7 this is a protected directory and applications that are not escalated to admin can not write to it. EFT writes to it's own folder, so when it tries to save data it can not. Keep this outside of Program Files and on your desktop, My Documents, or just in the root of C: and it should be fine.
Confirming latest version works just fine on Vista & 7 when saving when in a user writable directory. |
Serj Reaper
Caldari TEMPLAR. Gentlemen's Club
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Posted - 2009.12.08 05:10:00 -
[4408]
Edited by: Serj Reaper on 08/12/2009 05:10:07 I have mine in my documents on windows 7 64 bit and I still have problems with it not saving setups occasionally. I too believe the person who said it only saves the last edited setup is correct as well.
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IntelOut
Caldari Xenobytes Stain Empire
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Posted - 2009.12.08 07:57:00 -
[4409]
EFT 2.12.1 still has Amarr Navy crystals instead of Imperial Navy With best regards, IntelOut ___________________________ Homo homini lupus est... |
Morgon Borga
Caldari Project Nemesis
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Posted - 2009.12.08 09:27:00 -
[4410]
Edited by: Morgon Borga on 08/12/2009 09:28:47 I believe I have found a fix for the problem with EFT not saving setups. Upon checking the EFT configuration file, I saw that the value for the "Autosave_Interval" was set to 0. Changed this to a 1 and now EFT is saving my setups. So far, it's saved every fit that I've entered without a hiccup. Might wanna try this and see if it works for you as well.
Morgon
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Morgon Borga
Caldari Project Nemesis
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Posted - 2009.12.08 09:40:00 -
[4411]
Nevermind, previously saved fits (confirmed to have been saved) are now randomly disappearing
Confirming my fix is fail
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Larsen Knight
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Posted - 2009.12.08 10:58:00 -
[4412]
Glad to see I'm not the only one with difficulties saving fits once I close out EFT Ver. 2.12.1. Although, many thanks to Gripen and the whole team. My time playing EVE is rivaled only by my hours EFT warrioring. Keep up the great work!
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Ealiom
Allied Tactical Squadron
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Posted - 2009.12.08 14:08:00 -
[4413]
Edited by: Ealiom on 08/12/2009 14:09:04 Confirmed.
To fix the problem with EFT not saving open the EFT config.ini scroll to the bottom and change the "Autosave_Interval" from 0 to 1.
Problem solved. Cheers Morgan.
Vicariously, I live while the whole world dies. Much better you than I.
BlackbirdExecutioner |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.12.08 14:46:00 -
[4414]
Originally by: tenebric On the EFT setup display, in the module list, there are 6 columns. CPU, Power, Charges, I get. Next to power, there is an icon I don't recognize, and I don't know what to do with the optimal value. Optimal would seem to be a binary thing. It is,or it isn't.
[update] duh. I just realized the symbol is for capacitor draw. I'm still confused about the optimal value though.
Optimal is a range at which module can work (for those modules which have limited activation range). For guns it's listed in <Optimal>+<Falloff> form and for missile launchers it shows approximate missile flight range (real range would be little lower). Calling this column a "range" would be less confusing but term "optimal" (short form of "optimal range") is generally used within EVE.
Originally by: Rhen Ayase Suggestion: Make a two Columns Between Optimal and Charge for SigRadius and ExplVelocity/tracking for weapons, i think thats kinda an important info, mostly for the new projectile charges.
Tracking, even together with gun signature radius says nothing about accuracy without intended target size and range. So I think that such column is not needed and if you want to compare turret tracking you can use DPS graphs.
Originally by: J'mee Leggs How do I import my character?
Open Character Editor (available in "View" menu). Create new character, open Import tab and fill User ID and API key in. In the window what will pop up after you click "Connect" select a character whose skills you want to be loaded.
Originally by: Kendon Rid**** Any chance the next version could have a recently used area that can be saved to like the favorates section, i always find myself using the same 50-100 modules and it would be super awsome to have access to them all and be able to save specifc sets away (like an armour tank list, shield tank missiles guns etc)
Why can't you use favorites for this? Just create some subfolders in favorites and group frequently used modules as you wish.
Originally by: Entity EFT DOES NOT SUPPORT FACTION FOF MISSILES?!!!111one
AFAIK they were removed from LP-shop and now exist only as collector's items and it will be pretty useless to have them included.
Originally by: Ealiom Confirmed.
To fix the problem with EFT not saving open the EFT config.ini scroll to the bottom and change the "Autosave_Interval" from 0 to 1.
Problem solved. Cheers Morgan.
It won't solve all the issues. It will try to save changes every minute but if you'll change two or more fits at once only one will be saved.
---
New version is available and should fix the issue with saving on EFT side.
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Ravinus Brown
Gallente Cosmic Communion for Retrosocialist Revolution
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Posted - 2009.12.08 17:22:00 -
[4415]
I must first say that this is a great program! Thx for that
However, there is one small bug... EFT is telling that Dominix has 5250 capacitor capacity, however it is only 5000. Navy issue has 5250 but not the original.
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Jesho
Minmatar Swedish Aerospace Inc Blade.
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Posted - 2009.12.08 23:26:00 -
[4416]
there seems to be something wrong with the power usage on citadel cruise and torp launchers, the power displayed by eft does not match reality.
for example for naglfar eft says 92k and ingame says 90k. this is significant enough to cause eft to say that it wont fit when it does.
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Justin Depunani
Caldari Decimus Corp
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Posted - 2009.12.09 01:46:00 -
[4417]
Can you update an older version of EFT or do you just need to download the new one?
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Lego Maniac
Minmatar Tribal Liberation Force
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Posted - 2009.12.09 05:20:00 -
[4418]
bug spotted over previous EFT version
>EFT keeps resetting my Hull Upgrades skill back down to level 4 when I "import" despite the fact that it's been at 5 for almost two years
so far everything else checks out __________________________________________________________
˄ ____________ ˄ |
Lego Maniac
Minmatar Tribal Liberation Force
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Posted - 2009.12.09 05:32:00 -
[4419]
Originally by: Justin Depunani Can you update an older version of EFT or do you just need to download the new one?
there is no installation involved - everything is run directly out of that folder - so no, you can't "update" your current EFT
however if you go into your old EFT folder you can chop out your fits and slap them into your most current EFT folder, this is the only important thing in my concern __________________________________________________________
˄ ____________ ˄ |
Flaming Butterfly
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Posted - 2009.12.09 06:29:00 -
[4420]
Better get hold of NORTON and fix a problem. Insight says the file behaves suspiciously and should be removed -not that I followed their advice.
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Qui Shon
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Posted - 2009.12.09 08:25:00 -
[4421]
Originally by: Lego Maniac bug spotted over previous EFT version
>EFT keeps resetting my Hull Upgrades skill back down to level 4 when I "import" despite the fact that it's been at 5 for almost two years
so far everything else checks out
That's an Eve API error, not eft error. You'll have Hull Upg at 4 in evemon and any other app using the api as well.
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Anarr Vinjen
Amarr Estrale Frontiers
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Posted - 2009.12.09 10:57:00 -
[4422]
Edited by: Anarr Vinjen on 09/12/2009 11:03:21 Not sure if this has been mentioned before,.. the list is just too long for me to browse through. problem: When i fit a T1 MWD, the capacitor is not altered (should go down) When i fit a named T1, T2, Faction, complex, Officer -MWD, the cap is altered, but the wrong way (cap increases instead of decreases).
edit:typo
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Kaivaja
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Posted - 2009.12.09 11:04:00 -
[4423]
Edited by: Kaivaja on 09/12/2009 11:05:11
Originally by: Lego Maniac there is no installation involved - everything is run directly out of that folder - so no, you can't "update" your current EFT
however if you go into your old EFT folder you can chop out your fits and slap them into your most current EFT folder, this is the only important thing in my concern
Err... there is much better way. Do this:
1) quit old version of EFT
2) unzip new version to the same directory - make sure your unzip tool creates full directory structure and overwrites all old files
3) run new version
This simple procedure will keep all your setups, characters and settings. If unsure, create a backup before you start. |
TimMc
Gallente Psykotic Meat Wildly Inappropriate.
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Posted - 2009.12.09 15:26:00 -
[4424]
Im having problems with saving fits. Seems alot of the time when closed down the fits aren't there when I come back.
Also, I preferred the old drone view.
However other changes are quite nice. Good work.
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Klam
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Posted - 2009.12.10 09:19:00 -
[4425]
Love the new T3 fitting method.
This tool alone brought me back into eve and has kept me playing. Being able to see how much benefit each skill level provides to your current setups has really helped me focus and get so much more out of the game.
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dayita
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Posted - 2009.12.10 12:18:00 -
[4426]
Found a small bug: The Hulk shows a reactor of 35 (without skills) whereas in EVE the reactor is 300. Trying to figure out which bytes to patch in the ships.dat, but I thought you;d like to know :)
- dayita
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MentalM
R E D E M P T I O N Black Star Alliance
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Posted - 2009.12.10 13:10:00 -
[4427]
I'm having a small bug where the ships speed is displayed wrong and is showing a minus amount. Also some of the modules are incorectly named mainly rigs as they don't have the various sizes.
I updated my EFT client to the latest 2.12.2
Originally updated an older version of EFT by extracting to my original EFT folder and selecting overwrite existing files. Then when this didn't rectify the problem I deleted the entire folder and extracted a complete new copy to a new folder but the problem still persists?
Any ideas how to fix these problems?
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dayita
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Posted - 2009.12.10 13:30:00 -
[4428]
Originally by: dayita The Hulk shows a reactor of 35 (without skills) whereas in EVE the reactor is 300. Trying to figure out which bytes to patch in the ships.dat
If you change the two bytes at offset 46c70 (hex) to be 9643 (hex, in that order), it fixes the problem.
- dayita
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Szu Chang
Gallente
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Posted - 2009.12.12 13:25:00 -
[4429]
I am having an issue of EFT not wanting to connect to the API server after getting 2.12.2, anyone know what maybe causing it, and I checked the FAQ, and even double checked my firewall settings
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Sethran Illium
Minmatar Brutor tribe
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Posted - 2009.12.12 13:41:00 -
[4430]
Originally by: Szu Chang I am having an issue of EFT not wanting to connect to the API server after getting 2.12.2, anyone know what maybe causing it, and I checked the FAQ, and even double checked my firewall settings
I am seeing the same thing. I enter my API info and click Connect. It seems to connect but presents NO characters in the list to choose from and thus will not allow me to click OK and thus will not allow me to save my API info. I am running Windows 7 64bit and have tried running EFT.exe in Windows XP compatibility mode and have tried to run it as an administrator. The same behavior persists.
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Aranaathas
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Posted - 2009.12.12 14:46:00 -
[4431]
Originally by: Szu ChangI am having an issue of EFT not wanting to connect to the API server after getting 2.12.2, anyone know what maybe causing it, and I checked the FAQ, and even double checked my firewall settings
I am seeing the same thing. I enter my API info and click Connect. It seems to connect but presents NO characters in the list to choose from and thus will not allow me to click OK and thus will not allow me to save my API info. I am running Windows 7 64bit and have tried running EFT.exe in Windows XP compatibility mode and have tried to run it as an administrator. The same behavior persists.
I have the exact same problem with EFT 2.12.2
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Bioswamp
Caldari
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Posted - 2009.12.12 15:09:00 -
[4432]
Originally by: Aranaathas Originally by: Szu ChangI am having an issue of EFT not wanting to connect to the API server after getting 2.12.2, anyone know what maybe causing it, and I checked the FAQ, and even double checked my firewall settings
I am seeing the same thing. I enter my API info and click Connect. It seems to connect but presents NO characters in the list to choose from and thus will not allow me to click OK and thus will not allow me to save my API info. I am running Windows 7 64bit and have tried running EFT.exe in Windows XP compatibility mode and have tried to run it as an administrator. The same behavior persists.
I have the exact same problem with EFT 2.12.2
I have the same problem!! Win7 64 |
Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.12.12 15:09:00 -
[4433]
Edited by: Alejan Gerakh on 12/12/2009 15:11:31 I have the problem with the API, as well. I also was trying to update my character info on an old 2.11.1 build and that one didn't work, either. Great, EveMon and Capsuleer's API issues seem to be resolved by CCP, but now EFT has an issue.
EDIT: Using a four-year-old 32-bit XP-based laptop for EFT. I think perhaps we can rule out it being OS-exclusive? |
KeLLaX
Einherjar Rising Cry Havoc.
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Posted - 2009.12.12 15:46:00 -
[4434]
Tempest Fleet Issue should have 7 turret hardpoints instead of 6 .. something that got my attention.. keep up the good work!
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DangerosoDavo
Gallente M. Corp Mostly Harmless
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Posted - 2009.12.12 16:34:00 -
[4435]
Edited by: DangerosoDavo on 12/12/2009 16:38:36 BUG?
Just downloaded it and i found a bug. The nighthawk resistance bonuses dont seem to be appling to the shield resists when i flick from no skills to lvl 5 skills. Well or any skills that effect the resistance bonus of shield hardeners either.
maybe i'm wrong but its worth checking out, everything else updates but the shield resists do not change. Vulture also.
Regards Davo
I am Davo, said like an english guy would say it, DAVE-o.
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Sikander 2
Caldari Perkone
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Posted - 2009.12.12 20:04:00 -
[4436]
Originally by: DangerosoDavo Edited by: DangerosoDavo on 12/12/2009 17:05:04 Edited by: DangerosoDavo on 12/12/2009 16:38:36 BUG?
Just downloaded it and i found a bug. The nighthawk resistance bonuses dont seem to be appling to the shield resists when i flick from no skills to lvl 5 skills. Well or any skills that effect the resistance bonus of shield hardeners either.
IIRC, eft assumes that if you're flying a nighthawk or any t2 ship, you will have the pre-requisites trained. Thus, as you need battlecruisers 5 to fly a nighthawk, it gives you the bonuses on the nighthawk whether you actually have BC 5 trained or not. Sikander 2 - as useless as the duck-billed platypus |
Mynx Deux
Society for Prevention of Cruelty to Drones
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Posted - 2009.12.13 03:09:00 -
[4437]
Same problem with the API , I run update and everything gets set to 0 across the boards, making it impossible to use without manually updating skills. Any news on the cause ?
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The AEther
Caldari Perkone
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Posted - 2009.12.13 03:33:00 -
[4438]
same problem with the API - doesn't load any characters to select
why isn't there an option to import character info from XML file in times when API does not work?
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Tetraphobe
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Posted - 2009.12.13 04:42:00 -
[4439]
I too have the issue with API import...
XP SP3
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Galtiner
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Posted - 2009.12.13 08:01:00 -
[4440]
I'm also having the API import issue.
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Marko Riva
Adamant Inc
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Posted - 2009.12.13 08:06:00 -
[4441]
API is down, that's why. It's only been allover the main forum, also the fact that EVEmon has issues should give you a clue.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |
Dibsi Dei
Salamyhkaisten kilta HYDRA RELOADED
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Posted - 2009.12.13 10:06:00 -
[4442]
Originally by: Gripen New version is available and should fix the issue with saving on EFT side.
Even 2.12.2 does not remember my dramiel fits.
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GNX01
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Posted - 2009.12.13 10:36:00 -
[4443]
Edited by: GNX01 on 13/12/2009 10:38:03 I'm not sure if this is isolated to me but it might be something to look into for future versions. I'm running Windows 7 Professional and when I try and add a new api it doesn't seem to want to display the characters that are related to that api.
Again it may be isolated or it might be a compatibility issue with Windows 7. Just thought I'd report it if it hasn't already been done so.
Edit: Apparently I missed the earlier posts, sorry about that :P
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DangerosoDavo
Gallente M. Corp Mostly Harmless
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Posted - 2009.12.13 14:03:00 -
[4444]
Originally by: Sikander 2
Originally by: DangerosoDavo Edited by: DangerosoDavo on 12/12/2009 17:05:04 Edited by: DangerosoDavo on 12/12/2009 16:38:36 BUG?
Just downloaded it and i found a bug. The nighthawk resistance bonuses dont seem to be appling to the shield resists when i flick from no skills to lvl 5 skills. Well or any skills that effect the resistance bonus of shield hardeners either.
IIRC, eft assumes that if you're flying a nighthawk or any t2 ship, you will have the pre-requisites trained. Thus, as you need battlecruisers 5 to fly a nighthawk, it gives you the bonuses on the nighthawk whether you actually have BC 5 trained or not.
Don't troll me check out what i say before you mindlessly start typing.
The shield resistance skills do not effect the shield harderns on them, or with further testing ANY ship. Try making a blank fit on a blank fresh EFT install. Add 1 x Invul field II. flick from lvl 5 skills to no skills in the drop down box, NO change occurs in the resistances, same with the t2 resists effected by ship bonuses.
Maybe i wasn't clear, i hope this clarifies.
Regards Davo I am Davo, said like an english guy would say it, DAVE-o.
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Dibsi Dei
Salamyhkaisten kilta HYDRA RELOADED
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Posted - 2009.12.13 14:09:00 -
[4445]
Originally by: DangerosoDavo
The shield resistance skills do not effect the shield harderns on them, or with further testing ANY ship. Try making a blank fit on a blank fresh EFT install. Add 1 x Invul field II. flick from lvl 5 skills to no skills in the drop down box, NO change occurs in the resistances, same with the t2 resists effected by ship bonuses.
Maybe i wasn't clear, i hope this clarifies.
Regards Davo
Pretty sure resistance skills only affect offline hardeners.
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DangerosoDavo
Gallente M. Corp Mostly Harmless
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Posted - 2009.12.13 14:20:00 -
[4446]
Originally by: Dibsi Dei
Originally by: DangerosoDavo
The shield resistance skills do not effect the shield harderns on them, or with further testing ANY ship. Try making a blank fit on a blank fresh EFT install. Add 1 x Invul field II. flick from lvl 5 skills to no skills in the drop down box, NO change occurs in the resistances, same with the t2 resists effected by ship bonuses.
Maybe i wasn't clear, i hope this clarifies.
Regards Davo
Pretty sure resistance skills only affect offline hardeners.
After chatting with a few corpies and this post. Sorry that was not my understanding, maybe that should be stated on a description somewhere in eve. Fail @ me and Fail @ CCP.
But i think my shield resistances bonus from ship doesn't work on vulture/nighthawk comment still stands. I am Davo, said like an english guy would say it, DAVE-o.
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Jintra Jin'tak
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Posted - 2009.12.13 14:32:00 -
[4447]
Originally by: DangerosoDavo
After chatting with a few corpies and this post. Sorry that was not my understanding, maybe that should be stated on a description somewhere in eve. Fail @ me and Fail @ CCP.
Just fail @ you due to CCP DID mention it in the Skill itself:
EM Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
Bolded important part. :)
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Sethran Illium
Minmatar Brutor tribe
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Posted - 2009.12.13 15:51:00 -
[4448]
Originally by: Marko Riva API is down, that's why. It's only been allover the main forum, also the fact that EVEmon has issues should give you a clue.
This is good to know. Initially, I thought this might be the case but it had not worked for two days. So, I thought I would post. Admittedly, I did not check whatever thread mentions the status of API. (The prospect of trolling through the abundantly broad results of CCP's pathetic forum search engine never fails to depress me... though I do always try.) In this case, I had a problem with EFT, so I came here first.
Oh, and I do not have EVEmon installed, so that clue was not available to me at the time. However, I do have EVEmon installed on my work PC which was working fine only two hours before I encountered this problem at home.
Anyway, I have since confirmed that it is working today.
May I suggest incorporating some sort of error checking in the API connection process so that a message such as "API is down" or "Failed to retrieve character list: API may be down" will appear if the character list is unavailable? Or, at least, add to the FAQ a line that says: "If the API connects but retrieves no characters, chances are that the API interface is down." This might save the author the hassle of posts like these and save some time tinkering on behalf of us lowly users. ;)
...Not to sound crotchety or anything. I certainly appreciate the effort that goes into this fine tool!
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Sikander 2
Caldari Perkone
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Posted - 2009.12.13 17:33:00 -
[4449]
Originally by: DangerosoDavo Edited by: DangerosoDavo on 13/12/2009 14:11:53
Originally by: Sikander 2
Originally by: DangerosoDavo Edited by: DangerosoDavo on 12/12/2009 17:05:04 Edited by: DangerosoDavo on 12/12/2009 16:38:36 BUG?
Just downloaded it and i found a bug. The nighthawk resistance bonuses dont seem to be appling to the shield resists when i flick from no skills to lvl 5 skills. Well or any skills that effect the resistance bonus of shield hardeners either.
IIRC, eft assumes that if you're flying a nighthawk or any t2 ship, you will have the pre-requisites trained. Thus, as you need battlecruisers 5 to fly a nighthawk, it gives you the bonuses on the nighthawk whether you actually have BC 5 trained or not.
Don't troll me check out what i say before you mindlessly start typing.
The shield resistance skills do not effect the shield harderns on them, or with further testing ANY ship. Try making a blank fit on a blank fresh EFT install. Add 1 x Invul field II. flick from lvl 5 skills to no skills in the drop down box, NO change occurs in the resistances, same with the t2 resists effected by ship bonuses.
EDIT: Same with armor resists.
Maybe i wasn't clear, i hope this clarifies.
Regards Davo
Actually, it was my fault. After further research, i've noticed that no resistances are applying to any ships, from hardeners, at least. However, i've found that my statement about the nighthawk bonuses is also true - the t1 bonuses on t2 ships do not change with skill level. What i think happened here was a misunderstanding, so thats just fitting it all together. Sikander 2 - as useless as the duck-billed platypus |
Xyfu
Minmatar The Nietzian Way Vanguard.
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Posted - 2009.12.14 01:14:00 -
[4450]
Edited by: Xyfu on 14/12/2009 01:14:29
Originally by: Sethran Illium (The prospect of trolling through the abundantly broad results of CCP's pathetic forum search engine never fails to depress me... though I do always try.)
You might like this. _____ ^ That is a sig line. It should be there without me having to put one in. |
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troopersfdr
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Posted - 2009.12.14 01:52:00 -
[4451]
have run into a problem using eft. i downloaded from website and when i unzip the whole thing to folder like i'm supposed to it prompts me twice to rename,replace,keep newest, or skip for CPU and Ships. no matter what i do when i go to open eft i get error saying invalid filename. i click ok on the and eft opens up but with no ships or anything its just a blank page.. now i have used eft before so i know how to use it but i left eve for a while and erased my eft and had to download again and did not have this problem before.
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Chiyoko sama
Griefer-B-Gone Ushra'Khan
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Posted - 2009.12.14 18:02:00 -
[4452]
Looks like a Triage module can not be fitted to a Mom in 2.12.2. As far as I know this change was not propagated from Sisi to TQ for Dominion. Descriptions and attributes of both module and ships in game read with the ability to fit.
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Letifer Deus
Total Mayhem. Cry Havoc.
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Posted - 2009.12.15 02:24:00 -
[4453]
Originally by: Dibsi Dei
Originally by: Gripen New version is available and should fix the issue with saving on EFT side.
Even 2.12.2 does not remember my dramiel fits.
I am also still having this problem. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
galdinni
Gallente Black Serpent Technologies R.A.G.E
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Posted - 2009.12.15 03:07:00 -
[4454]
is the Dominion version of EFT out yet?
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Thom Baron
Caldari Caldari Provisions
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Posted - 2009.12.15 06:47:00 -
[4455]
Is there any way to see my acceleration? inertial modifier? agility?
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Lucas Quaan
SniggWaffe
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Posted - 2009.12.15 11:27:00 -
[4456]
Edited by: Lucas Quaan on 15/12/2009 11:28:24 nvm, fail.
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Zaqar
Pator Tech School
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Posted - 2009.12.15 12:04:00 -
[4457]
Originally by: Thom Baron Is there any way to see my acceleration? inertial modifier? agility?
R-click in empty space in the window where your modules are > Show ship info Originally by: galdinni is the Dominion version of EFT out yet?
lol. Look at the title of the thread
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Originally by: Tiberizzle
Originally by: Aloe Cloveris nyoro~n <:3c
lol wtf is this emoticon
it looks like you are sodomizing a yard gnome
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Ang Scott
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Posted - 2009.12.15 17:22:00 -
[4458]
Originally by: Sun Seer Fitting a bomb launcher 1 onto a purifier seemingly produces 0 damage! Thats all I've noticed so far. Thanks for the update though
Yes, I see the same issue with my Manticore setup, no damage indicated for the Bomb Launcher. Could have been a conscious effort to remove it from the DPS calculation, which sort of makes sense, given the long reactivation delay for bombs. But it should still show up for volley damage, I think.
Cheers!
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NightmareX
Infinitus Odium Scum Alliance
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Posted - 2009.12.16 08:39:00 -
[4459]
Originally by: galdinni is the Dominion version of EFT out yet?
Is this a very stupid question when the title of this topic says: Eve Fitting Tool v2.12.2 - Dominion 1.0???.
Director of Infinitus Odium. |
Cpt Advile
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Posted - 2009.12.16 10:38:00 -
[4460]
kick back and relax this stuff takes time to update -------------------------------------------- Captain: Scotty, boost amarr laser power... CCP Scotty: I cannot' change the laws of physics. (Stay tuned for next episode where we pre-nerf ur boost) |
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Zaqar
Pator Tech School
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Posted - 2009.12.16 11:24:00 -
[4461]
Any reason why my posts are deleted from this thread without explanation?
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Originally by: Tiberizzle
Originally by: Aloe Cloveris nyoro~n <:3c
lol wtf is this emoticon
it looks like you are sodomizing a yard gnome
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Darth Banana
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Posted - 2009.12.16 22:49:00 -
[4462]
Apologies if this has been mentioned before.
It's possible to end up with more turrets than turret slots on T3's if you change subsystems reducing the number of slots. Ie. Legion: Liquid crystal magnifier -> fit 5 turrets -> switch to any other offensive subsystem. I don't really consider it a bug, but it left me confused for a minute why EFT wouldn't let me drop any new modules onto the fit. A message box for convenience an idea?
Either way love this program, it's saved me tons of time (like when I lose all my saved fittings in EVE ).
Cheers
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Sigras
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Posted - 2009.12.17 13:55:00 -
[4463]
IDK if this has been discussed, but in 2.12.2 you still cant add triage modules to MS
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Codo Yagari
Stellar Policying
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Posted - 2009.12.18 08:43:00 -
[4464]
Thanks for EFT, excellent application! 07
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Daneel Trevize
|
Posted - 2009.12.19 14:19:00 -
[4465]
Originally by: Darth Banana Apologies if this has been mentioned before.
It's possible to end up with more turrets than turret slots on T3's if you change subsystems reducing the number of slots. Ie. Legion: Liquid crystal magnifier -> fit 5 turrets -> switch to any other offensive subsystem. I don't really consider it a bug, but it left me confused for a minute why EFT wouldn't let me drop any new modules onto the fit. A message box for convenience an idea?
Either way love this program, it's saved me tons of time...
This. Thanks again. |
Eowarebin Ginen
Minmatar Ultrapolite Socialites GoonSwarm
|
Posted - 2009.12.19 15:21:00 -
[4466]
anyone have and explination for not being able to import a char after you get your api key? Says the backend database is not working.
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Letifer Deus
Total Mayhem. Cry Havoc.
|
Posted - 2009.12.19 16:56:00 -
[4467]
Originally by: Eowarebin Ginen anyone have and explination for not being able to import a char after you get your api key? Says the backend database is not working.
api disabled for the weekend reported by CCP Zymurgist | 2009.12.18 19:37:41 | NEW
Due to issues with the API system we will be taking it offline for the weekend. Service is expected to resume on Monday, December 21, 2009. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
Eowarebin Ginen
Minmatar Ultrapolite Socialites GoonSwarm
|
Posted - 2009.12.20 04:20:00 -
[4468]
Originally by: Letifer Deus
Originally by: Eowarebin Ginen anyone have and explination for not being able to import a char after you get your api key? Says the backend database is not working.
api disabled for the weekend reported by CCP Zymurgist | 2009.12.18 19:37:41 | NEW
Due to issues with the API system we will be taking it offline for the weekend. Service is expected to resume on Monday, December 21, 2009.
Say it isn't so !!!!!!!!!!!!!
|
Erik Finnegan
Gallente Polytechnique Gallenteenne
|
Posted - 2009.12.20 22:13:00 -
[4469]
Where does EFT store its settings and the ship loadouts ? If I want to move that data from one installation to another. |
Aranh Sivorti
|
Posted - 2009.12.21 00:46:00 -
[4470]
Been having issues with EFT not saving fittings over the last few days.
Is this a known problem?
Thanks
|
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Damien Larkspur
Gallente
|
Posted - 2009.12.21 05:55:00 -
[4471]
Originally by: Erik Finnegan Where does EFT store its settings and the ship loadouts ? If I want to move that data from one installation to another.
In the base folder of EFT is a folder call Setups. That's where the ship loadouts are. As for settings, I have yet to find one that'll carry over. If you wanna transfer your characters, just transfer the Characters folder. That works fine and saves all of your API info.
"Forsys > WAR Forsys > HUH Forsys > WHAT IS IT GOOD FOR Harry Sunday > loot Forsys > touchT" |
Karma InnRuin
|
Posted - 2009.12.21 09:39:00 -
[4472]
There is a fitting error when fitting all Railgun IIs.
200mm are listed in game and on EFT as using 189pg however; when fitted they use 198pg.
150mm are listed in game and on EFT as using 84pg however; when fitted they use 88pg.
250mm are listed in game and on EFT as using 236pg however; when fitted they use 247pg.
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Ccloaki
|
Posted - 2009.12.21 09:57:00 -
[4473]
Originally by: Karma InnRuin There is a fitting error when fitting all Railgun IIs.
200mm are listed in game and on EFT as using 189pg however; when fitted they use 198pg.
150mm are listed in game and on EFT as using 84pg however; when fitted they use 88pg.
250mm are listed in game and on EFT as using 236pg however; when fitted they use 247pg.
I can't confirm this - checked w/ char (212,4 due to AWU V) and w/o (236). -> You have any Hybrid Rigs fitted?
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Midge Viper
|
Posted - 2009.12.22 07:14:00 -
[4474]
Edited by: Midge Viper on 22/12/2009 07:21:36 Edited by: Midge Viper on 22/12/2009 07:18:40 Hi,
is there a way to calculate the damage against a specific kind of enemy? The same way as in the defense - only reverse and with new or enlarged profiles. Sometime it would be very interestering to see the accurate dps and not only the gross numbers.
Greetings Midge
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Tiva Desaja
|
Posted - 2009.12.22 18:25:00 -
[4475]
if you want another mirror
EFT2.12.2.zip md5sum EFT2.12.2.zip 109f819166e60f656ecc9301390d7f40 EFT2.12.2.zip
and here for all mac users :-) it works for me but need to be improved comments are welcome ATTENTION the size is so big because of it includes a wine environment builded with WineBottler
EFT2 for mac (256.1MB)
md5sum EFT2.zip 570ada5c6b44b1238007f27b6dbb4054 EFT2.zip
if you want to mail me pu154r (,) yahoo (,) de
|
Laedy
Genos Occidere HYDRA RELOADED
|
Posted - 2009.12.24 07:11:00 -
[4476]
Originally by: Tiva Desaja
and here for all mac users :-) it works for me but need to be improved comments are welcome ATTENTION the size is so big because of it includes a wine environment builded with WineBottler
EFT2 for mac (256.1MB)
md5sum EFT2.zip 570ada5c6b44b1238007f27b6dbb4054 EFT2.zip
if you want to mail me pu154r (,) yahoo (,) de
OH. MY. GOODNESS.
I have waited a loooooong time for EFT on the Mac. Thank you!!!!!
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MrDiao
|
Posted - 2009.12.26 12:14:00 -
[4477]
"Medium Egress Port Maximizer"
This rig is wrong in description and has not effect in EFT at all.
Actually it could make a ship stable which has a large ST, but EFT does not count that so a stable ship could only last few minutes in EFT.
Thanks.
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Sno Dog
|
Posted - 2009.12.26 21:56:00 -
[4478]
Originally by: Aranh Sivorti Been having issues with EFT not saving fittings over the last few days.
Is this a known problem?
Thanks
This, I am still having problems with it remembering fittings.
SD |
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Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2009.12.27 09:06:00 -
[4479]
Edited by: Chribba on 27/12/2009 09:07:34
Reporting rigslot error on mimir, 3 in-game, 2 in EFT. - This is a gfx bug in-game, it has 2.
Also as others reported, seems setups isn't saved all the time.
Secure 3rd party service |
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Wild Spirit
REUNI0N Against ALL Authorities
|
Posted - 2009.12.27 13:25:00 -
[4480]
There's an error with Shield Power Relays in EFT. For example, Shield Power Relay II: in game: Caprecharge -35%, Shieldrecharge +24% in EFT: Caprecharge +35%, Shieldrecharge -24%
|
|
davcin
Caldari davcin Corp
|
Posted - 2009.12.27 13:54:00 -
[4481]
Originally by: Chribba Edited by: Chribba on 27/12/2009 11:47:54 (...) Also as others reported, seems setups isn't saved all the time.
Happens to me also... ____________________________________________
EVEViewer - view your journal, orders, transactions and allot more out of |
Eustise
Caldari
|
Posted - 2009.12.29 00:50:00 -
[4482]
Originally by: Wild Spirit There's an error with Shield Power Relays in EFT. For example, Shield Power Relay II: in game: Caprecharge -35%, Shieldrecharge +24% in EFT: Caprecharge +35%, Shieldrecharge -24%
Description is wrong, but the application in EFT is correct.
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The Slagh
|
Posted - 2009.12.29 21:05:00 -
[4483]
Originally by: davcin
Originally by: Chribba Edited by: Chribba on 27/12/2009 11:47:54 (...) Also as others reported, seems setups isn't saved all the time.
Happens to me also...
Confirming :|
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.12.30 00:01:00 -
[4484]
Originally by: MrDiao "Medium Egress Port Maximizer"
This rig is wrong in description and has not effect in EFT at all.
Actually it could make a ship stable which has a large ST, but EFT does not count that so a stable ship could only last few minutes in EFT.
I've checked it and it works fine and its description is up to date. If by "ST" you are referring to Shield Transporters then this rig shouldn't affect them. It affects Energy Transfer Arrays, Energy Neutralizers and Nosferatus.
Originally by: Chribba The mimir's slot layout needs to be looked at.
What's wrong with it? It's no longer possible to link it ingame but according to dominion dump slot layout should be 6-3-6.
Originally by: Wild Spirit There's an error with Shield Power Relays in EFT. For example, Shield Power Relay II: in game: Caprecharge -35%, Shieldrecharge +24% in EFT: Caprecharge +35%, Shieldrecharge -24%
It's a matter of terminology. By "CapRecharge" and "ShieldRecharge" EFT means capacitor recharge time and shield recharge time. In game information shows "cap recharge rate" and "shield recharge rate" bonuses. Higher recharge time means lower recharge rate thus the sign is inverted. But if you want to be absolutely correct it's the way module parameters presented in ingame information window is wrong because 35% increase in recharge time is not the same as 35% decrease in recharge rate.
---
For those of you who are still having issues with saving the changes I can only suggest to 1) make sure you're using latest version 2) make sure your are not running EFT from read-only folder like "Program Files" in Vista.
Otherwise if anybody could came up with the solid way to reproduce it, it would be very helpfull. Btw, is there anyone with this problem on XP or is it only Vista\Win7 issue?
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Bishopv
|
Posted - 2009.12.30 11:13:00 -
[4485]
Has the Tempest base armour been fixed in the latest release? its still at 27,777 with trimarks t1 and that shouldn't be right.
|
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.12.30 12:45:00 -
[4486]
Originally by: Gripen
Originally by: Chribba The mimir's slot layout needs to be looked at.
What's wrong with it? It's no longer possible to link it ingame but according to dominion dump slot layout should be 6-3-6.
It was nothing, it's showing 3 rig-slots in-game, however there are only two that can be used. So nm it is a client UI error, 6-3-6 is correct.
Secure 3rd party service |
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2009.12.30 15:34:00 -
[4487]
Bug
Not reporting bonus to Kinetic Cruise missiles with the Citadel Cruise Launcher
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V0latar
|
Posted - 2009.12.31 11:12:00 -
[4488]
It would be real nice if EFT would come with a auto update feature or update warning from the programm itself. Im no programmer so i dunno if it is real hard to make, but it would be awesome.
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kessah
Caldari Provisions
|
Posted - 2009.12.31 13:05:00 -
[4489]
Edited by: kessah on 31/12/2009 13:05:37 I can confirm that the Tempest Armour has been increased in Dominion, if this has been addressed in your lastest version of 2.12.2 then np's, but the Tempest should have a base Armour now of 6954 instead of its previous 6211
Can anyone confirm this has been fixed in the latest version of EFT?
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Far Fly
|
Posted - 2009.12.31 14:19:00 -
[4490]
Where do i report a bug in EFT? It is that 'Micro Auxiliary Power Core I' requires 'Energy Management' at level 2 (in game) not 4 (in EFT)
What about an option to update a requirement in the local copy .xml instead of .dat in Data would be enough i guess
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Zaqar
Pator Tech School
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Posted - 2009.12.31 19:05:00 -
[4491]
Originally by: Far Fly Where do i report a bug in EFT? It is that 'Micro Auxiliary Power Core I' requires 'Energy Management' at level 2 (in game) not 4 (in EFT)
EFT states level 2 required. Download the lastest version.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Originally by: Tiberizzle
Originally by: Aloe Cloveris nyoro~n <:3c
lol wtf is this emoticon
it looks like you are sodomizing a yard gnome
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illford baker
Pilots of Damnation death from above..
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Posted - 2010.01.01 05:37:00 -
[4492]
Edited by: illford baker on 01/01/2010 05:46:01 is there any way to export an fit to eve so it can be linked in game? edit: oh, and when i do windows + tab (document flip) in windows 7, EFT does not appear. and when i go to preferences and change the "color modules by color" color, it remains white, but it does change the color outside of the preferences window.
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MinorFreak
Amarr Ordo Ministorum Violent Society
|
Posted - 2010.01.02 01:45:00 -
[4493]
any capability in the future to filter fitting screen for skills trained? ______________________ Best darned links ingame and out (backup) |
Jade Ly
|
Posted - 2010.01.02 09:27:00 -
[4494]
It gives a better cap overview then in eve online missing some modules - very light program and it is fun xD
my opinion: I can make my fitting in no time xD and i can see how much my fitting can cost i give it a 4/5
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Chronos VIII
Amarr Reikoku IT Alliance
|
Posted - 2010.01.02 09:50:00 -
[4495]
I just dl'ed the new EFT version and spybot search&destroy gives me a message saying the file contains a "Fraud.SecurityTool". I'm not paranoid, but still do we have to be worried?
Regards, Chronx
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Horza Grob
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Posted - 2010.01.02 14:45:00 -
[4496]
Edited by: Horza Grob on 02/01/2010 14:55:44 Just wanted to report an error on EFT 2.12.2 The Capacitor Power Relay II is shown to use 5.1 CPU but in game information states and uses 5.44 CPU.
Had to take down an entire fitting to see which item was not matching EFT, and that was it.
Great tool btw. Thank you very much for all your efforts.
EDIT ***I must appologize for the previously reported error. EFT does have the correct CPU 5.1 listed for this item. Somehow the Change Effecting Skill was raised to lvl 5 instead of my current lvl 4 and was appearing to be creating the error. Sorry for any confusion this caused.
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Noguchi Raijin
Order of the Griffin
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Posted - 2010.01.02 23:11:00 -
[4497]
10mn mwd II is rated as giving +8% capacitor bonus when I put it on my thorax setup. It has the normal -17% penalty unfit. Not sure where the discrepancy is.
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Serene Python
|
Posted - 2010.01.03 07:43:00 -
[4498]
Looks promising. Works so far fine in wine good programming mate :)
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Assyrinja
|
Posted - 2010.01.03 16:42:00 -
[4499]
There is a mistake in the current version 2.9.1 I have Survey 3 and Salvaging but after importing my skills and installing a Salvager the program tells me I need Survey 4 to install and operate a Salvager. Strange, because I use a Salvager in all my ships.
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Mona X
Caldari C0VEN
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Posted - 2010.01.03 19:16:00 -
[4500]
Originally by: Assyrinja There is a mistake in the current version 2.9.1
Current version is 2.12.2.
Originally by: Horza Grob Edited by: Horza Grob on 02/01/2010 14:55:44 Just wanted to report an error on EFT 2.12.2 The Capacitor Power Relay II is shown to use 5.1 CPU but in game information states and uses 5.44 CPU.
Check if you have updated skills in EFT.
|
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Tylara duChelm
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Posted - 2010.01.04 02:25:00 -
[4501]
Saving problems here too. Even worse I can have a saved fit, and if I reopen the fit it can disappear.
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Alicya
Caldari
|
Posted - 2010.01.04 22:15:00 -
[4502]
you can fit mwd and ab to ship now. that error message "you cannot fit this module cose of limitations..." no longer needed. There are 2 kinds of people: the ones with big dreams and hopes and the ones who live to crush the other ones dreams and hopes. |
Andy Landen
Caldari
|
Posted - 2010.01.05 02:38:00 -
[4503]
I would like to export Eve ship base statistical data to an excel spreadsheet. If the best way is to convert the EFT ships.dat file, then how would you suggest that I go about it? Or is there a better way to get the spreadsheet? I am looking to parse and sort ship data unaffected by skills or mods. Thanks. The key to pvp is effective fleet teamwork. |
Crassus Detlator
|
Posted - 2010.01.05 19:51:00 -
[4504]
Hi, I'm using this great tool at home, but would love to also be able to messa round with this in the free moments at the office. Since we are behind a proxy server, I can't import the character from the API. I've been in the Preferences menu, but the proxy fields are only the server and the port, and the proxy I'm behind has user and password too.
Is there a way to import from the API into EFT2 behind a passworded proxy?
Thanks!
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W0wbagger
|
Posted - 2010.01.06 22:22:00 -
[4505]
Originally by: Crassus Detlator Hi, I'm using this great tool at home, but would love to also be able to messa round with this in the free moments at the office. Since we are behind a proxy server, I can't import the character from the API. I've been in the Preferences menu, but the proxy fields are only the server and the port, and the proxy I'm behind has user and password too.
Is there a way to import from the API into EFT2 behind a passworded proxy?
Thanks!
You could always pull the relevant character file from your eft folder at home and then email it to yourself at work. Obviously it won't update if it can't continually pull the api but as long as you're not learning skills too quickly you could just manually update.
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Insa Rexion
Minmatar Blue Republic
|
Posted - 2010.01.07 00:01:00 -
[4506]
Originally by: Gripen
Originally by: MrDiao "Medium Egress Port Maximizer"
This rig is wrong in description and has not effect in EFT at all.
Actually it could make a ship stable which has a large ST, but EFT does not count that so a stable ship could only last few minutes in EFT.
I've checked it and it works fine and its description is up to date. If by "ST" you are referring to Shield Transporters then this rig shouldn't affect them. It affects Energy Transfer Arrays, Energy Neutralizers and Nosferatus.
Originally by: Chribba The mimir's slot layout needs to be looked at.
What's wrong with it? It's no longer possible to link it ingame but according to dominion dump slot layout should be 6-3-6.
Originally by: Wild Spirit There's an error with Shield Power Relays in EFT. For example, Shield Power Relay II: in game: Caprecharge -35%, Shieldrecharge +24% in EFT: Caprecharge +35%, Shieldrecharge -24%
It's a matter of terminology. By "CapRecharge" and "ShieldRecharge" EFT means capacitor recharge time and shield recharge time. In game information shows "cap recharge rate" and "shield recharge rate" bonuses. Higher recharge time means lower recharge rate thus the sign is inverted. But if you want to be absolutely correct it's the way module parameters presented in ingame information window is wrong because 35% increase in recharge time is not the same as 35% decrease in recharge rate.
---
For those of you who are still having issues with saving the changes I can only suggest to 1) make sure you're using latest version 2) make sure your are not running EFT from read-only folder like "Program Files" in Vista.
Otherwise if anybody could came up with the solid way to reproduce it, it would be very helpfull. Btw, is there anyone with this problem on XP or is it only Vista\Win7 issue?
I noticed it (with older version) when PC (running vista) is closed down without first closing EFT. I may try reproducing that later with latest version, I 'll get back to you on that.
I also have a question, why is there a roughly 20k differnce in EHP for my HAM drake fit when I compare stats in EFT and the in game fitting window ? Is there something that EvE does not take into account ? I was in space with active mods turned on BTW so it's not that. --------------------------------------------
well mannered ****ole |
Nora Allen
|
Posted - 2010.01.07 03:50:00 -
[4507]
When I use the damage graph and set the attacker as a missile ship (Drake) and target as an interceptor (ares), the damage increases when I turn OFF the MWD. However, if I assign target painters against the Ares to increase its sig radius, the damage goes up.
I tried it with a Raven shooting at a Vexor and had the same issue. Damage goes up when the MWD is turned off.
Am I doing something wrong or is this a bug? I would think the big sig radius increase for having a MWD on would increase the damage as well.
|
Arrador
|
Posted - 2010.01.07 15:33:00 -
[4508]
Bug noticed.
Playing around with the Tempest and Typhoon on 2.12.2
EFT is not properly calculating the volley damage. It doesn't add the missile volley to the turrets volley. IF there are turrets + missiles present - it only counts the turrets volley.
Try it on the Typhoon and you'll see what I mean.
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Lubomir Penev
Dark Nexxus
|
Posted - 2010.01.07 16:29:00 -
[4509]
Originally by: Arrador Bug noticed.
Playing around with the Tempest and Typhoon on 2.12.2
EFT is not properly calculating the volley damage. It doesn't add the missile volley to the turrets volley. IF there are turrets + missiles present - it only counts the turrets volley.
Try it on the Typhoon and you'll see what I mean.
It's not a bug. Missile+guns volley is by no mean a volley since damage won't come at same time. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Dhawos
|
Posted - 2010.01.07 18:53:00 -
[4510]
Edited by: Dhawos on 07/01/2010 18:55:32 Gang assist modules dont work properly (2 armor ones)
Rapid repair works only on remote armor reps and it is removing cap need, insteed shortening duration
Damage control works only on remote reps....
I tested effect of damnation on archon and vindicator
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Cluny theScourge
|
Posted - 2010.01.08 20:59:00 -
[4511]
I also have been having lots of trouble saving new fittings. Every time I create one, it's there and exists, but when I close/reopen EFT later it's gone.
Also, no item in my DB has any text under the Description tab. Should I reinstall to fix this or are these known bugs? Any advice appreciated.
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Kynes Harkonnen
OHiTech
|
Posted - 2010.01.09 02:17:00 -
[4512]
Originally by: Nora Allen Am I doing something wrong or is this a bug? I would think the big sig radius increase for having a MWD on would increase the damage as well.
This is normal, particularly when shooting at a ship a size class smaller than your weapon class... The speed boost from the MWD decreases the damage more than the sig increases it.
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Bargo Ro
|
Posted - 2010.01.09 03:48:00 -
[4513]
Edited by: Bargo Ro on 09/01/2010 03:53:21 edit: Nevermind, found my answer.. :) |
daaztastic
|
Posted - 2010.01.09 10:30:00 -
[4514]
The daredevil has 5 low slots now doesnt it? I still see only 3 when i try to make a set up :(
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StarLurcker
|
Posted - 2010.01.09 15:08:00 -
[4515]
Missing the Zephyr
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Adehlea
|
Posted - 2010.01.09 17:17:00 -
[4516]
There seems to be an issue (I am using 2.12.2) with the Tengu Engineering - Capacitor Regeneration Matrix subsystem. If I have a fitting that includes this, I cannot add any modules to the fitting:
[Tengu, Test] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot]
Pithi A-Type Small Shield Booster Republic Fleet 10MN Afterburner Caldari Navy Invulnerability Field [empty med slot] [empty med slot]
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Warhead Rigor Catalyst I Medium Capacitor Control Circuit II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - Dissolution Sequencer Tengu Propulsion - Fuel Catalyst Tengu Offensive - Accelerated Ejection Bay Tengu Engineering - Capacitor Regeneration Matrix
If I swap the Cap Regen Matrix for say the Augmented Cap Reservoir, it all starts working again.
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Nareg Maxence
Gallente JotunHeim Hird
|
Posted - 2010.01.10 19:08:00 -
[4517]
EFT 2.12.2 -
Hitting del while hovering with the pointer over a Strategic Cruiser subsystem causes A/V.
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Zaqar
Pator Tech School
|
Posted - 2010.01.10 21:40:00 -
[4518]
Originally by: daaztastic The daredevil has 5 low slots now doesnt it? I still see only 3 when i try to make a set up :(
It's not hard to find out how many slots something has In-game: 4 lowslots In EFT: 4 lowslots
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Originally by: Tiberizzle
Originally by: Aloe Cloveris nyoro~n <:3c
lol wtf is this emoticon
it looks like you are sodomizing a yard gnome
|
Franga
NQX Innovations
|
Posted - 2010.01.11 06:56:00 -
[4519]
This is a good thread and a good tool. Yeah?
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Dhawos
|
Posted - 2010.01.11 10:16:00 -
[4520]
Originally by: Cluny theScourge I also have been having lots of trouble saving new fittings. Every time I create one, it's there and exists, but when I close/reopen EFT later it's gone.
Also, no item in my DB has any text under the Description tab. Should I reinstall to fix this or are these known bugs? Any advice appreciated.
Same issue. Sometimes they stay sometimes they are gone..
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Masterr Splinter
|
Posted - 2010.01.11 20:33:00 -
[4521]
Fittings are only saved at program shutdown. Which means; If you just created a fitting, and open another instance of EFT, it doesn't show up.
Be sure to only use 1 instance at a time. For instance, when you have 2 EFT open, 1 with all the new fittings and 1 without. If you close the EFT with the fittings, and after that close the other one, the new fittings will have be removed again.
Not really a bug I think, more like something to remember.
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ThE NuVioN
|
Posted - 2010.01.12 17:31:00 -
[4522]
I cannot download from any of the 3 links given, it always shows a error...
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ThE NuVioN
|
Posted - 2010.01.12 17:38:00 -
[4523]
500 - Internal Error
The server was unable to process your request.
Support personel has been notified, no further action is needed.
½ Back i get this on all 3 links provided. Please help
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Dragon Krystal
|
Posted - 2010.01.13 04:06:00 -
[4524]
I have had the same problem as the other 2, with EFT not saving my fittings. Your description here of why that's happening would be correct if it were that I/them had multiple EFT's open. Being that I run only 1 instance of EFT and open multiple ships/fittings within the 1, this is not my cause, and therefore I doubt theirs either. EFT's current version will only save up to 1 new ship for fitting at a time when it is closed, and sometimes if you have multiple new ship fittings to be saved it will save none of them.
Originally by: Masterr Splinter Fittings are only saved at program shutdown. Which means; If you just created a fitting, and open another instance of EFT, it doesn't show up.
Be sure to only use 1 instance at a time. For instance, when you have 2 EFT open, 1 with all the new fittings and 1 without. If you close the EFT with the fittings, and after that close the other one, the new fittings will have be removed again.
Not really a bug I think, more like something to remember.
|
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2010.01.13 09:26:00 -
[4525]
Originally by: Gripen [..] ---
For those of you who are still having issues with saving the changes I can only suggest to 1) make sure you're using latest version 2) make sure your are not running EFT from read-only folder like "Program Files" in Vista.
Otherwise if anybody could came up with the solid way to reproduce it, it would be very helpfull. Btw, is there anyone with this problem on XP or is it only Vista\Win7 issue?
bolded for saving issues All the above is prolly crap Drone Guide
|
Tozmeister
Digital Fury Corporation Ushra'Khan
|
Posted - 2010.01.13 11:15:00 -
[4526]
I'm using XP and i have had this issue with every single new version of EFT. The way i found to fix it was to make sure that the old shortcut was deleted and a new one made. I know that shouldn't make any difference but it did.
PS, Missile damage on DPS graphs is still broken.
+++????+++Out of Cheese Error. Redo From Start+++ |
ThE NuVioN
|
Posted - 2010.01.13 14:08:00 -
[4527]
Thanks for helping out with my problem.... :/
|
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2010.01.13 14:33:00 -
[4528]
Originally by: ThE NuVioN Thanks for helping out with my problem.... :/
Just checked the eve-files link, still working fine for me. If you want help with your issue of not being able to download I suggest letting us know what browser/os/settings you're using.
works fine for me in IE7 and FF3.5 All the above is prolly crap Drone Guide
|
Dhawos
|
Posted - 2010.01.13 22:08:00 -
[4529]
Originally by: Dragon Krystal I have had the same problem as the other 2, with EFT not saving my fittings. Your description here of why that's happening would be correct if it were that I/them had multiple EFT's open. Being that I run only 1 instance of EFT and open multiple ships/fittings within the 1, this is not my cause, and therefore I doubt theirs either. EFT's current version will only save up to 1 new ship for fitting at a time when it is closed, and sometimes if you have multiple new ship fittings to be saved it will save none of them.
Originally by: Masterr Splinter Fittings are only saved at program shutdown. Which means; If you just created a fitting, and open another instance of EFT, it doesn't show up.
Be sure to only use 1 instance at a time. For instance, when you have 2 EFT open, 1 with all the new fittings and 1 without. If you close the EFT with the fittings, and after that close the other one, the new fittings will have be removed again.
Not really a bug I think, more like something to remember.
Exacly. I use eft from its beginings I know how it work normaly Bug with armor command modules is ok as long as I can predict amount of bonuses but not saving ships is really painfull can I will my ships all the time and thay are still not there!
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IAmSmarter
|
Posted - 2010.01.13 22:53:00 -
[4530]
I checked right now. I was restarting etf each time a make a change. OK I ceated many fits to one ship. OK I open other ship and on first created couple of fites. OK
Anyway I would suspect there is a way to get an error. Oh well I am happy right now. Only armor gang modules left to gain nirvana. Dhawos
|
|
Dragon Krystal
|
Posted - 2010.01.14 06:58:00 -
[4531]
Doing it this way does seem to work for me as well, but if I open multiple new ships (without any fittings) and create 1 or more fittings for each, then EFT won't save any of them.
Also, I'm running Windows XP SP3, so it's not just Vista. I'm a PC tech and before ever hitting the forums verified my rights to the folder suspecting somehow it became read-only to me, but hadn't. I can create new files no problem, but read above for my exact issue. I have created new shortcuts to it (someone mentioned this worked for them), no change. Opening directly, no change. If you want any specific info, let me know and I'll get it for you.
By the way, still a great program! Just wish I hadn't forgot to back it up before wiping my PC a few weeks ago, causing me to have to update to this new version that isn't working right for me... Oh well. :)
Originally by: IAmSmarter I checked right now. I was restarting etf each time a make a change. OK I ceated many fits to one ship. OK I open other ship and on first created couple of fites. OK
Anyway I would suspect there is a way to get an error. Oh well I am happy right now. Only armor gang modules left to gain nirvana. Dhawos
|
sturi
|
Posted - 2010.01.15 09:58:00 -
[4532]
when you have gas harvesters fitted only there still bonus from mining drones, tho they cant mine gas clouds. maybe you have to somehow split mining output to three positions: ore/ice/gas
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Gritto Arkillus
|
Posted - 2010.01.15 17:47:00 -
[4533]
I have just downloaded EFT to tryout. Read the FAQ's but cannot find how to import my character. It must have been brought up before, so, can anyone tell me which one of the 151 pages of the forum it is on please?
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Lucia Antonius
Amarr
|
Posted - 2010.01.15 19:01:00 -
[4534]
Edited by: Lucia Antonius on 15/01/2010 19:04:16 Edited by: Lucia Antonius on 15/01/2010 19:02:07
Originally by: Gritto Arkillus I have just downloaded EFT to tryout. Read the FAQ's but cannot find how to import my character. It must have been brought up before, so, can anyone tell me which one of the 151 pages of the forum it is on please?
View -> Charachter Editor -> Import tab. You need your User ID and API key available from eveonline.com
EDIT: Don't know where in those 151 pages that is though... EDIT#2: Create new character into EFT (not to your account!) in Character Editor before trying to import stuff with API _________________________________________
Always look on the bright side of life... |
Gritto Arkillus
|
Posted - 2010.01.16 00:41:00 -
[4535]
OK Thanks... PS, I meant 151 pages in this post and I couldn't trawl through it all.
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KingKong Fooey
|
Posted - 2010.01.16 10:24:00 -
[4536]
Why doesn`t it save my character details between logins Am i doing something wrong coz its annoying having to reinput my API details every time I use it. In fact all the preferences reset as well some to think of it. Am I being a muppet or is this normal. I use Vista 64
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Dhawos
|
Posted - 2010.01.16 13:17:00 -
[4537]
Originally by: KingKong Fooey Why doesn`t it save my character details between logins Am i doing something wrong coz its annoying having to reinput my API details every time I use it. In fact all the preferences reset as well some to think of it. Am I being a muppet or is this normal. I use Vista 64
On wndow when You choose caracter to import there is tick box "save my user ID/API key" Click that and it will be saved
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FawKa
Gallente x13 IT Alliance
|
Posted - 2010.01.17 21:37:00 -
[4538]
Edited by: FawKa on 17/01/2010 21:36:53 Make en "update program" feature already, instead of the endless zipping Should be like when EVE-mon updates
however, thx for the program o/
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Lanais Suleia
|
Posted - 2010.01.18 01:24:00 -
[4539]
Anyone else having trouble with certain shield hardwires? The KYA and KVA series implants don't seem to have any effect, at least in EFT that is. There might be others too, but the KUA series seems to work as intended. |
Knorkor
Gallente
|
Posted - 2010.01.18 01:32:00 -
[4540]
Okay, I have a feature request if you do not mind: For the sake of health for my mouse, please add the option "Add 5 Drones" to the context-menu when I r-click on drones Thanks a lot. regards
--------------------------------------- Sometimes it pays to stay in bed in Monday, rather than spending the rest of the week debugging Monday's code. ~Dan Salomon |
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Marverick245
|
Posted - 2010.01.18 17:12:00 -
[4541]
Hi,
I'm a little confused. I'm entering ship loadouts based on loadouts from BattleClinic.com and I'm not getting the dps to match that of what was stated in the description. I have tried setting my skills all to lvl 5. but still it doesn't make that much of a difference. I'm pretty sure that it is not implants either since the difference is quite substantial.
As an example, in BattleClinic.com, there is this loadout: http://eve.battleclinic.com/loadout/25222-BUFFER-tank-drake-with-f-ck-you-dps.html. It states there should be a dps of 667. EFT states the dps should be around 361. Am I doing something wrong?
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2010.01.18 18:44:00 -
[4542]
Originally by: Marverick245 Hi,
I'm a little confused. I'm entering ship loadouts based on loadouts from BattleClinic.com and I'm not getting the dps to match that of what was stated in the description. I have tried setting my skills all to lvl 5. but still it doesn't make that much of a difference. I'm pretty sure that it is not implants either since the difference is quite substantial.
As an example, in BattleClinic.com, there is this loadout: drake fit. It states there should be a dps of 667. EFT states the dps should be around 361. Am I doing something wrong?
Yes, you are.
EFT with lvl 5 skills that fit gets me 677 dps even. Throw in 5 hobgoblin IIs and Terror Rage missiles (t2) and you should see the difference..
Also generally implants can make a hell of a difference..
All the above is prolly crap Drone Guide
|
Marcus Gideon
Gallente Federal Defense Operations
|
Posted - 2010.01.19 01:58:00 -
[4543]
Not sure if it's been mentioned yet...
But I've noticed on mine, when I fit Modulated Strips, and try to select the crystals...
The only "T1" crystals are Veld I. And everything else, like Veld II, Scor I and II, etc are listed under "T2" crystals. |
Chiana Torrou
|
Posted - 2010.01.20 00:00:00 -
[4544]
When I followed the link on the first page of the forum I got this link http://depositfiles.com/files/bum5chxqj
Not sure this is where I should have been directed
|
Sweetness Sideways
Gallente Advanced Planetary Exports Intergalactic Exports Group
|
Posted - 2010.01.20 17:28:00 -
[4545]
Use alt link if 1st download link is not working!
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Woad Rager
|
Posted - 2010.01.21 00:28:00 -
[4546]
All I can say is, excellent program, but I have noticed a slight problem.
I could not for the life of me work out why I was not cap stable in game, but under EFT, the build was cap stable. I checked that my implants I was using currently were installed were correct in my character editor page, they were. I had been scratching my head for days and still not getting any where, so I decided to check that the program had correctly imported my skills correctly. I am afraid to say that the program does not list some of the current skills that are in game. The example from personal experience is Nanite Operation and Nanite Interfacing, if you have these skills trained and are Active Armour Tanking, these 2 skills will impact on your cap and repair bonuses in game, but do not appear to impact on EFT stats, nor do they appear in the character editor screen. In this particular case, just having Nanite Operation at level 2 impacted on my CAP by over 5% (EFT reads 43% Cap Stable, In Game 38%) and as soon as I go Level 3 Nanite Operation , it will not be cap stable.
I thought I would just point out this slight hassle. Again, a top little program and thanks to Grippen for building it .
Oh....Current program is EFT Version 2.12.2
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Ashen Angel
Minmatar Shirestorm Industry
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Posted - 2010.01.21 02:11:00 -
[4547]
Edited by: Ashen Angel on 21/01/2010 02:13:40 noticed a problem with some cpu adjustments.
I have a fitting that is working in game but the EFT cpu value is off (checked all skills and implants to be correct)
In game my retribution has 164 cpu but the EFT score is only showing 156.25 with skills and implants set up right.
Haven't checked others, but noticed it today.
edit: nvm found the problem when I redownloaded and installed fresh. Something didn't get updated from an older version or something was corrupted don't know which.
|
Vincent Jarjadian
|
Posted - 2010.01.21 13:21:00 -
[4548]
Any eta for the 'supercarrier' changes to be incorporated into EFT, would be good if the DAT files were in a format that was easily editable.
|
Praesentius
|
Posted - 2010.01.21 14:51:00 -
[4549]
I had a thought for a useful feature. An orbit speed at 'x' distance readout. With experience, you can sort of guestimate by looking at the ships speed and align time. But in practice, you need to fit the ship and orbit someone.
Just throwing that out there for what it's worth. |
Damien Arcuri
Empire Black Market
|
Posted - 2010.01.21 19:26:00 -
[4550]
I'd like to reiterate the glitch pointed out by Adehlea in post 4514.
If you fit a t3 ship and then change subsystems so the current hardpoint fitting is impossible, then EFT will not display any warnings but will also not let you add/change modules until you delete the extra modules.
For instance, on a blank tengu fit: adaptive shielding dissolution sequencer augmented capacitor reservoir accelerated ejection bay intercalated nanofibers
then fit 6 heavy missile launchers
then change the augmented cap reservoir to a capacitor regeneration matrix (-1 launcher hardpoints)
the fit will be stuck until you remove one of the missile launchers
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Vespoi Filar
|
Posted - 2010.01.22 05:17:00 -
[4551]
Sorry... just exactly what do I need to do in order to have EFT save my setups? |
Murasaki Midori
|
Posted - 2010.01.22 06:49:00 -
[4552]
is sustained/reinforced shield efficiency actually how much dps can be tanked?? |
Destroperuk
Auctoritas Fleet Auctoritas Empire
|
Posted - 2010.01.22 11:26:00 -
[4553]
Originally by: Woad Rager Edited by: Woad Rager on 21/01/2010 01:56:56 All I can say is, excellent program, but I have noticed a slight problem.
I could not for the life of me work out why I was not cap stable in game, but under EFT, the build was cap stable. I checked that my implants I was using currently were installed were correct in my character editor page, they were. I had been scratching my head for days and still not getting any where, so I decided to check that the program had correctly imported my skills correctly. It has, so whats going on here??
I thought I would just point out this slight hassle. Again, a top little program and thanks to Grippen for building it .
Oh....Current program is EFT Version 2.12.2
Do you have a cap booster in your setup? |
Haxfar Portlaind
|
Posted - 2010.01.22 11:35:00 -
[4554]
What are plans for dominion 1.1? |
Jessica Lanson
Port Hercules
|
Posted - 2010.01.22 11:36:00 -
[4555]
Originally by: Murasaki Midori is sustained/reinforced shield efficiency actually how much dps can be tanked??
Reinforced is the maximum DPS (of the damage type selected - make a damage profile) that you can tank. In other words 100 shield regenerated per second with 75% resist is a 400 dps tank.
Sustained is what you could tank "for ever" by pulsing your mods on and off. If you are capstable (which I never am) then sustained and reinforced would be equal. |
IamBeastx
Amarr Redcoats
|
Posted - 2010.01.22 12:04:00 -
[4556]
Originally by: Woad Rager Edited by: Woad Rager on 21/01/2010 01:56:56 All I can say is, excellent program, but I have noticed a slight problem.
I could not for the life of me work out why I was not cap stable in game, but under EFT, the build was cap stable. I checked that my implants I was using currently were installed were correct in my character editor page, they were. I had been scratching my head for days and still not getting any where, so I decided to check that the program had correctly imported my skills correctly. It has, so whats going on here??
I thought I would just point out this slight hassle. Again, a top little program and thanks to Grippen for building it .
Oh....Current program is EFT Version 2.12.2
Eve ingame will calculate it based on all mods running at same time, whereas in eft you may have one turned off thats not need constantly, like a salvager. Or if your in a wormhole when checking ingame data it can be affected. |
LTcyberT1000
Caldari Free Space Tech Red Alliance
|
Posted - 2010.01.22 12:22:00 -
[4557]
Edited by: LTcyberT1000 on 22/01/2010 12:24:18 Hi there :)
Thanks for EFT, it helped me to make Chimera shield tank fitting!
There was Dominion 1.1 patch now and we need correct mothership hitpoints in EFT, now it is 1000 000 HPs instead 250k for each race. And there are fighter bombers in TQ already.
|
el M
Caldari The Achurans
|
Posted - 2010.01.22 12:51:00 -
[4558]
Originally by: LTcyberT1000
There was Dominion 1.1 patch now and we need correct mothership hitpoints in EFT, now it is 1000 000 HPs instead 250k for each race. And there are fighter bombers in TQ already.
whip slash |
Porksword Organthruster
|
Posted - 2010.01.22 21:00:00 -
[4559]
Originally by: LTcyberT1000 Edited by: LTcyberT1000 on 22/01/2010 12:24:18 Hi there :)
Thanks for EFT, it helped me to make Chimera shield tank fitting!
There was Dominion 1.1 patch now and we need correct mothership hitpoints in EFT, now it is 1000 000 HPs instead 250k for each race. And there are fighter bombers in TQ already.
Be patient man.
Dom 1.1 has only just been applied. Until the final figures are published alongside the release of the patch Grippen cannot do anything. He will have an updated version out pretty quick.
|
justin666
|
Posted - 2010.01.23 00:37:00 -
[4560]
Originally by: Porksword Organthruster
Originally by: LTcyberT1000 Edited by: LTcyberT1000 on 22/01/2010 12:24:18 Hi there :)
Thanks for EFT, it helped me to make Chimera shield tank fitting!
There was Dominion 1.1 patch now and we need correct mothership hitpoints in EFT, now it is 1000 000 HPs instead 250k for each race. And there are fighter bombers in TQ already.
Be patient man.
Dom 1.1 has only just been applied. Until the final figures are published alongside the release of the patch Grippen cannot do anything. He will have an updated version out pretty quick.
he has to add fighter bombers into eft aswel wich will take him lil longer but yeah hopefuly it be pretty quick
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Goddess Arthemis
|
Posted - 2010.01.23 13:02:00 -
[4561]
[BUG] Link to this Forum does not work
After the EFT 2.9.1 the Link to this Forum does not work correctly. No Browser will open when I click on the link to the Forum, it only will lost focus of the About EFT Dialog Window.
Can you fix this little Bug of this GREAT Program.
GA
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Styx Jester
|
Posted - 2010.01.24 01:51:00 -
[4562]
Couldn't find this answered anywhere; is it possible to have an external ships bonuses applied in the projected effects window. Such as a carriers triage bonuses effecting a remote armour rep on a different ship?
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Baron Sindor
|
Posted - 2010.01.24 07:46:00 -
[4563]
The last version of EFT (2.12.2) don't take your skill level in Large Pulse/Beam laser spTcialisation, for damage modifier.
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Anthony Vierra
|
Posted - 2010.01.24 08:24:00 -
[4564]
needs an update for 1.1 supercarriers - gotta test some nyx fits!!:)
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Zaqar
Pator Tech School
|
Posted - 2010.01.24 10:21:00 -
[4565]
Originally by: Baron Sindor The last version of EFT (2.12.2) don't take your skill level in Large Pulse/Beam laser spTcialisation, for damage modifier.
Yes it does
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Nagistar
Pat Sharp's Potato Rodeo Wildly Inappropriate.
|
Posted - 2010.01.24 11:08:00 -
[4566]
Edited by: Nagistar on 24/01/2010 11:08:30 Have mirrored this on www.fileplay.net and we would be happy to act as a mirror in the future. Can sort out whoever needs it a premium account to upload.
http://www.fileplay.net/file/7563/eft2-12-2
|
Admiral Pelleon
Caldari White Shadow Imperium
|
Posted - 2010.01.24 14:33:00 -
[4567]
Originally by: Styx Jester Couldn't find this answered anywhere; is it possible to have an external ships bonuses applied in the projected effects window. Such as a carriers triage bonuses effecting a remote armour rep on a different ship?
If you have the carrier fitting window open as well you can drag the remote rep from the carrier setup into the projected effects window on the targeted ship and it will apply bonused numbers instead of stock. ________
It's a good day to die! |
Vol Jbolaz
Odinsdagrting United Trade Syndicate
|
Posted - 2010.01.24 20:06:00 -
[4568]
Bug Report:
When I edit one created character profile's skills, all created character profiles receive the same edit. I can not keep a "Rookie" and "Skill" character profile in order to build fittings for the corp. I have to manual set the skills each time I want to review or edit a ship, and edit them again for the next ship.
Vol Jbolaz Odinsdagrting CEO Blog, @vol_jbolaz |
Amarr Scaner
|
Posted - 2010.01.25 07:15:00 -
[4569]
Originally by: Dhawos Edited by: Dhawos on 07/01/2010 18:55:32 Gang assist modules dont work properly (2 armor ones)
Rapid repair works only on remote armor reps and it is removing cap need, insteed shortening duration
Damage control works only on remote reps....
I tested effect of damnation on archon and vindicator
Same here
|
The AEther
Caldari Agony Unleashed Agony Empire
|
Posted - 2010.01.25 19:58:00 -
[4570]
I can't seem to import fits from XML files. When I select "import fit from XML" under file it opens up a new window that states "Open XML files folder" and "Export all EFT setups". Well I can click on the export all but clicking on "open xml files folder" does nothing. The window is also completely empty and only thing I can do is refresh. I'm running latest EFT version on Parallels Windows XP.
|
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Dhawos
|
Posted - 2010.01.26 08:49:00 -
[4571]
Originally by: Amarr Scaner
Originally by: Dhawos Edited by: Dhawos on 07/01/2010 18:55:32 Gang assist modules dont work properly (2 armor ones)
Rapid repair works only on remote armor reps and it is removing cap need, insteed shortening duration
Damage control works only on remote reps....
I tested effect of damnation on archon and vindicator
Same here
Clarification to that. Thise modules work ok on remote reps and normal reps. It doesnt work only on capital reps. On version 2.9 it worked on capital reps. Does it change in game or it is a bug? This two modules work in eft on capital remote reps thou...
Rapid repair and Damage control
|
Steve Celeste
Caldari Overdogs
|
Posted - 2010.01.26 10:49:00 -
[4572]
Needs supercarriers.
|
Tite Bioue
|
Posted - 2010.01.26 16:34:00 -
[4573]
hi, i'm using EFT for a sleipnir running with 720mm guns,
with the lvl5 character, when i fit a 720mm T2, i've got 42dps and 454 volley damage,
with a republic fleet 720mm, 40dps and 413 volley damage.
the faction gun is normally better than t2.... its not the case with EFT,
it's a bug or i don't use it correctly?
p.s: sorry for bad english, i'm french :)
Tite Bioue
|
Sonreir
Gallente Band of Builders Inc. Trinova
|
Posted - 2010.01.26 20:39:00 -
[4574]
Originally by: Tite Bioue hi, i'm using EFT for a sleipnir running with 720mm guns,
with the lvl5 character, when i fit a 720mm T2, i've got 42dps and 454 volley damage,
with a republic fleet 720mm, 40dps and 413 volley damage.
the faction gun is normally better than t2.... its not the case with EFT,
it's a bug or i don't use it correctly?
p.s: sorry for bad english, i'm french :)
Tite Bioue
Faction missile launchers are better than T2 but with specialization skills for tuurrets, the same does not hold true. If you have the skills then T2 is better than faction for guns.
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Lanais Suleia
|
Posted - 2010.01.27 00:11:00 -
[4575]
Originally by: Nagistar Edited by: Nagistar on 24/01/2010 11:08:30 Have mirrored this on www.fileplay.net and we would be happy to act as a mirror in the future. Can sort out whoever needs it a premium account to upload.
[---Link removed---
Nice thought, but the idea is to download it from a few trusted sources. Rampant mirrors could mean versions with keyloggers, and we wouldn't want that now, would we?
Edit: My earlier issue with hardwires not applying has been sorted. I was editing characters (one with hardwires, one without) but the hardwires were already applied under the ship setup itself. User error. :/ |
Mendolorian Girl
Caldari Conflagration. Wildly Inappropriate.
|
Posted - 2010.01.27 12:46:00 -
[4576]
Originally by: Lanais Suleia Nice thought, but the idea is to download it from a few trusted sources. Rampant mirrors could mean versions with keyloggers, and we wouldn't want that now, would we?
This is very funny, but it's not my place to tell you why :D
Any news on when there will be an update for motherships?
|
CO Bradley
|
Posted - 2010.01.27 23:26:00 -
[4577]
Anyone have a master list of damage Profiles?
I've ran into several missions where the short list I had didn't cover the named agressors and I had no idea what I was up against and just shot for a uni-tank.
Thanks!!
|
raukosen
|
Posted - 2010.01.28 00:28:00 -
[4578]
Bump for Supercarriers
|
Noun Verber
Gallente
|
Posted - 2010.01.28 14:23:00 -
[4579]
Originally by: CO Bradley Anyone have a master list of damage Profiles?
I've ran into several missions where the short list I had didn't cover the named agressors and I had no idea what I was up against and just shot for a uni-tank.
Thanks!!
http://forum.battleclinic.com/index.php?topic=16740.0;EFT-Damage-profiles
reply 4
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Marlona Sky
D00M. Triumvirate.
|
Posted - 2010.01.28 15:42:00 -
[4580]
latest eft have new vindi change?
|
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Socratic
|
Posted - 2010.01.28 16:34:00 -
[4581]
Speaking of the latest, where can it be had or updated from? the first post in this thread is dated 2007!
|
Georn
VIRTUAL LIFE VANGUARD Black Star Alliance
|
Posted - 2010.01.28 18:14:00 -
[4582]
Originally by: Socratic Speaking of the latest, where can it be had or updated from? the first post in this thread is dated 2007!
The first post is edited every time a new version is released. you can see the small line "Edited by: Gripen on 16/12/2009 23:31:0" at the top :)
____________ nerf metagaming, boost fun |
Altim Barr
|
Posted - 2010.01.29 13:50:00 -
[4583]
As far as I can see, the DPS graphs don't take any account of EWAR modules fitted to the 'target'. Is there any chance of adding this in? I'm thinking particularly of being able to see effectiveness of TD's and/or damps (I can see that ECM can't really be represented in this way since it is chance-based and binary in nature, and TP's show up already since they are 'offensive' modules.)
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Max Tux
|
Posted - 2010.01.29 14:03:00 -
[4584]
drag and drop ewar into the "projected effects" panel from another ship then it takes it into account
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Larez Lightblade
|
Posted - 2010.01.29 21:51:00 -
[4585]
DEFENCE EFFICIENCY:
I want to make sure i understand defence efficiency correctly. Say i have a Passive Shield Tank Drake fitted with the following at ALL SKILLS LVL 5: 4 x Shield Power Relay II, 1 x Lrg Shield Extender II, 3x Invul Field II, 3x Med Core Def Fld Purger I.
This gives me the following stats: 55,498 ehp 10117.5 shield capacity 179.4s recharge time 141.03 hp/s peak self-recharge 43,382 shield effective hp
along with the following shield resistances: EM 67.8% Therm 74.3% Kin 80.7% Exp 83.9%
This give a sustained defence efficiency of 605.
Now am i right in thinking that this sustained defence efficiency means that if theoretically someone attacked me dealing even damage across the 4 damage types that given the amount of damage cancelled by the shield resists along with the amount and rate of the shields recharge that i can effectively tank upto 605dps indefinately (ignoring the cap issues of keeping the invul fields running)
And if this is right am i right that by right clicking and doing custom profile i can change the damage ratio to that of say Antimatter M (14Kin Dmg, 10Therm Dmg/58%Kin 42%Therm) which would have a defence efficiency 642.
Sorry this is a bit long winded but i want to make sure i understand this properly.
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Pretty Officer
|
Posted - 2010.01.30 16:50:00 -
[4586]
if he shoot you with this antimatter type w/o any EWar, Neut or something else you true mate.
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Lena Cakelicious
|
Posted - 2010.01.31 02:03:00 -
[4587]
Originally by: Larez Lightblade DEFENCE EFFICIENCY:
I want to make sure i understand defence efficiency correctly.
Yes it works that way. However that's just your tank on paper. It doesn't take your signature, your speed (against missiles) or transversal (against gun ships) or any other effect into account. Therefore treat it with caution and don't build a ship around EFT stats without taking the rest into account. :)
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Mr Gacho
|
Posted - 2010.01.31 02:57:00 -
[4588]
Originally by: Lena Cakelicious
Originally by: Larez Lightblade DEFENCE EFFICIENCY:
I want to make sure i understand defence efficiency correctly.
Yes it works that way. However that's just your tank on paper. It doesn't take your signature, your speed (against missiles) or transversal (against gun ships) or any other effect into account. Therefore treat it with caution and don't build a ship around EFT stats without taking the rest into account. :)
aka, don't be an EFT Warrior
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Xing Fey
|
Posted - 2010.01.31 10:45:00 -
[4589]
Edited by: Xing Fey on 31/01/2010 10:48:01
Originally by: Lena Cakelicious
Originally by: Larez Lightblade DEFENCE EFFICIENCY:
I want to make sure i understand defence efficiency correctly.
Yes it works that way. However that's just your tank on paper. It doesn't take your signature, your speed (against missiles) or transversal (against gun ships) or any other effect into account. Therefore treat it with caution and don't build a ship around EFT stats without taking the rest into account. :)
That said, those things can only work in your favour. Nothing can hit harder than it's "paper" DPS, only weaker...
Edit: with the assumption of evenly distributed damage types taken into account, that is...
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raukosen
|
Posted - 2010.01.31 12:06:00 -
[4590]
EFT doesn't take wrecking hits into account so you can hit harder than EFT (DPS at your optimal will be like 2% higher)
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March rabbit
|
Posted - 2010.01.31 12:19:00 -
[4591]
I'm sorry if this question was posted here already. My english is not enough to make proper searching in forum.
This is question: i made fit in EFT. And i found strange situation. EFT says that i haven't enough CPU, but in game i use this fit and have enough resources.
Screenshot of EFT ship designer: here. EVE screenshot here
PS: i imported my skills from EVE after discovering this problem. PS1: rigs in this ship are not work to CPU.
thanks
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Slumber Hawk
|
Posted - 2010.01.31 12:20:00 -
[4592]
Missing Item: Civilian shield transporter (16km range, 40hp/5s) reward from tutorial
|
Slumber Hawk
|
Posted - 2010.01.31 12:26:00 -
[4593]
Originally by: March rabbit
This is question: i made fit in EFT. And i found strange situation. EFT says that i haven't enough CPU, but in game i use this fit and have enough resources.
Check the following: 1. That you updated your profile through the API (this has to be done manualy every time you "skill") 2. That you are using the same META version Modules 3. That you haven't changed skill levels in EFT for fits.
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mugenxo
|
Posted - 2010.01.31 13:47:00 -
[4594]
Not sure if this is the place for requests or suggestions. But is it possible in the implants page to have some sort of a way of sorting by slot ?
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March rabbit
|
Posted - 2010.01.31 18:33:00 -
[4595]
Originally by: Slumber Hawk
Originally by: March rabbit
This is question: i made fit in EFT. And i found strange situation. EFT says that i haven't enough CPU, but in game i use this fit and have enough resources.
Check the following: 1. That you updated your profile through the API (this has to be done manualy every time you "skill") 2. That you are using the same META version Modules 3. That you haven't changed skill levels in EFT for fits.
thanks for the answer. 1. I've just updated it one more time. Found new skill i've got. 2. Here i'm not sure. I see modules "Photonic CPU enchancer" and "Photonic CPU enchancer I". In game i have versions I and II. Anyway in game i use T1 versions. 3. I don't changed anything in EFT.
Will try to add modules one by one and find where is the problem.
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Gareck Lodius
Caldari Bundy Rum manufacturing
|
Posted - 2010.02.01 07:45:00 -
[4596]
I hate to be pushy but when will we see an update for Super Carriers and fighter bombers there are a lot of SC pilots waiting to see the results of eft planning Only God Can Judge Me |
March rabbit
|
Posted - 2010.02.01 15:22:00 -
[4597]
one more question. i can't say it properly. so i will try.
i have Retriever fit which doesn't work because of CPU units insufficiency. I know i can decrease CPU usage by learning skill Mining Upgrades. But can i check one next level of this skill will be enough for this fit or not? I see this fit will work with any skills at level 5. But. I have skill at level 2 now.
Thanks
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Tekutep
|
Posted - 2010.02.01 18:49:00 -
[4598]
Originally by: March rabbit
i have Retriever fit which doesn't work because of CPU units insufficiency. I know i can decrease CPU usage by learning skill Mining Upgrades. But can i check one next level of this skill will be enough for this fit or not? I see this fit will work with any skills at level 5. But. I have skill at level 2 now.
In the setup/fitting screen, right-click the module, go to Change Affecting Skill and set the appropriate skill level you want to check it as. In your case, right-click the Mining Upgrade module.
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2010.02.02 23:48:00 -
[4599]
New version is out.
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Dominique J'Han
|
Posted - 2010.02.03 00:43:00 -
[4600]
Originally by: Damien Arcuri I'd like to reiterate the glitch pointed out by Adehlea in post 4514.
If you fit a t3 ship and then change subsystems so the current hardpoint fitting is impossible, then EFT will not display any warnings but will also not let you add/change modules until you delete the extra modules.
For instance, on a blank tengu fit: adaptive shielding dissolution sequencer augmented capacitor reservoir accelerated ejection bay intercalated nanofibers
then fit 6 heavy missile launchers
then change the augmented cap reservoir to a capacitor regeneration matrix (-1 launcher hardpoints)
the fit will be stuck until you remove one of the missile launchers
Confirmed with v 2.12.3 as well.
Some changes to the subsystems disallow changes to the modules and you have to either start deleting stuff until it works or scratch the whole thing.
|
|
Nundinae Meretricis
|
Posted - 2010.02.03 01:37:00 -
[4601]
It appears that the description feature of EFT 2.12.3 is not working properly. When I attempt to look at the description of an item all I get is a blank screen. Sorry if this has been discussed in the past, but I just noticed it for the first time tonight.
The requirements and parameters tabs seem to work fine.
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Ecid Q'Wulf
Blue Labs
|
Posted - 2010.02.03 12:05:00 -
[4602]
Edited by: Ecid Q''Wulf on 03/02/2010 12:08:33 Edited by: Ecid Q''Wulf on 03/02/2010 12:08:02 I think i discovered a bug concerning wormwhole effects not applying correctly.
e.g.: Cataclysmic Variables -Armor bonus dont -Shield bonus dont - capacitor recharge rate bonus does not - Armor repair and shield boost mali and capacitor amount bonus do
I think its cause the boni are called "shieldbonus" - while they are called "shield" on wormwholes like "pulsar" where they seem to be working. ________
One like many, exactly like everyone else. |
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2010.02.03 17:20:00 -
[4603]
Originally by: Gripen New version is out.
Hugglezz All the above is prolly crap Drone Guide
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2010.02.03 23:10:00 -
[4604]
Originally by: Dominique J'Han Some changes to the subsystems disallow changes to the modules and you have to either start deleting stuff until it works or scratch the whole thing.
If you fit more turrets\launchers than ship can use you won't be able to fit anything until you remove excessive weapons. It was reported already but for some reason I forgot to fix it. I've added this issue to the first post.
Originally by: Nundinae Meretricis It appears that the description feature of EFT 2.12.3 is not working properly. When I attempt to look at the description of an item all I get is a blank screen.
It is intentional because most descriptions are useless like "This is a gun. It can be used to shoot stuff". Only for those modules whose purpose isn't clear from their name or parameters descriptions are present.
Originally by: Ecid Q'Wulf I think i discovered a bug concerning wormwhole effects not applying correctly.
e.g.: Cataclysmic Variables -Armor bonus dont -Shield bonus dont - capacitor recharge rate bonus does not - Armor repair and shield boost mali and capacitor amount bonus do
Cataclysmic Variable penalizes local shield boosters and armor repairers and boosts performance of remote boosters/repairers. It also increases total capacitor capacity and capacitor recharge time what yields same capacitor recharge rate. All those effects are working as intended.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.02.04 02:16:00 -
[4605]
As I'm sure some of you noticed, the character converter at http://eve.rootdir.org/ was not behave nice for some time. Anyway, just letting y'all know that character converter is now back to business, accepting new EVEMon format and running properly (well, at least as good as I expecting it). Please report any issues with it to me ingame. (I expect potential issues with localized characters in names... can't check myself)
Also thank you Gripen for the EFT - it's a good game by itself, aside from it's intended (fitting helper) purposes :) -- Thanks CCP for cu |
sneakers o'toole
|
Posted - 2010.02.04 17:36:00 -
[4606]
I can't load my character. I entered my id and api properly, when i click connect the EFT freezes for a little bit then opens a pop-up saying "connection failed". I just upgraded to the latest version. I had no problems with the older one i was using. any ideas?
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Ecid Q'Wulf
Blue Labs
|
Posted - 2010.02.04 22:03:00 -
[4607]
Originally by: Gripen
Originally by: Ecid Q'Wulf I think i discovered a bug concerning wormwhole effects not applying correctly.
e.g.: Cataclysmic Variables -Armor bonus dont -Shield bonus dont - capacitor recharge rate bonus does not - Armor repair and shield boost mali and capacitor amount bonus do
Cataclysmic Variable penalizes local shield boosters and armor repairers and boosts performance of remote boosters/repairers. It also increases total capacitor capacity and capacitor recharge time what yields same capacitor recharge rate. All those effects are working as intended.
I just looked again at the 2.12.3 Version:
If you go for Cataclysmic Variable Class 6 (e.g.) It states in EFT as follows: Armor Repair -50% Shield Boost -50% Armor Bonus +100% Shield Bonus +100% Capacitor +100% CapRecharge +100%
I dont know if the Values shown under INFO/Parameters are faulty of if they are aplied wrong. However its one of those.
ps.: also since 2.12.3 EFT is interfering with TS. Basically when your using Push to talk with either a mousekey or a keyboardkey and switch to Teamspeak it gets, you keep "pushing to talk" even tho you already let go of teh button. THe other way around it works too. If your in EFT (highlighted) and use your push to talk key, nothing happens in Teamspeak. It wasn`t present in 2.12.1 tho is in 2.12.3. Its only a minor annoyance tho. ________
One like many, exactly like everyone else. |
March rabbit
|
Posted - 2010.02.05 14:29:00 -
[4608]
there is no faction items in CPU upgraders. Is it normal?
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Kentares Kodiak
|
Posted - 2010.02.05 20:05:00 -
[4609]
I keep getting diferent values in cap usage (and stability) from EFT and the game for any ship I try to fit. Its just me or does anyone else have this problem?
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Marlona Sky
D00M. Triumvirate.
|
Posted - 2010.02.06 17:06:00 -
[4610]
Why are the low-grade grails giving a better bonus to sensor str than the high grade ones according to eft?
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Val Lynx
|
Posted - 2010.02.07 01:42:00 -
[4611]
There is a problem with character import, it throws an error "Error: Must provide userID parameter for authentication." Well, unless there is a second place where I need to enter my user ID, I should not see error like this one...
Is there a problem with working on 64 bit OS by chance?
Thanks,
Val
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.02.07 02:58:00 -
[4612]
Originally by: Val Lynx There is a problem with character import, it throws an error "Error: Must provide userID parameter for authentication." Well, unless there is a second place where I need to enter my user ID, I should not see error like this one...
Is there a problem with working on 64 bit OS by chance?
Thanks,
Val
User ID =/= your account name. API page on EVE-o giving you not only API key, but also user ID. Check again and fill EFT with proper data. -- Thanks CCP for cu |
Val Lynx
|
Posted - 2010.02.07 04:57:00 -
[4613]
Thanks Tonto, my bad, I didn't pay attention to the numeric ID... two UIDs are confusing whether you call them username, userID, or anything else, they are all UserIDs.
Got the user imported :)
Val
|
MinBiatch
|
Posted - 2010.02.07 11:19:00 -
[4614]
Hi there.
I like this program a lot ;-)
It would be nice if you could implement a feature in the item's context menu:
copy Item Name to clipboard (String)
would save me a lot of time when looking up prices ;-)
|
Seriously Bored
Minmatar
|
Posted - 2010.02.07 15:44:00 -
[4615]
Just posting to say that the new DPS graph options are AWESOME. Being able to shoot at averaged resists, as well as using vectors to figure out tracking are massive plusses.
Great job Gripen.
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John Solson
|
Posted - 2010.02.07 20:19:00 -
[4616]
For the Modulated Strip Miner II, the only mining crystal listed under T1 Crystals is the Veldspar Mining Crystal I. All other T1 Mining Crystals are listed under T2 Crystals.
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2010.02.08 19:18:00 -
[4617]
Would it be possible to get one neat feature to EFT:
Right-click somewhere on the ship setup's stats-part to get option to "copy all numbers to clipboard as text", that is tank, resist, EHP, the whole number "jungle"?
Would be neat just to show the text-list for setup and EHP+numbers as text instead of the usual screen-shots.
Probably is a quite big thing, but just thought... pretty please?
:)
Anyways... and not to forget: much thanks for this awesome program!
-- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Loligo Opalescens
|
Posted - 2010.02.09 04:48:00 -
[4618]
Noticed a small bug.
tech 1 armour hardeners (Thermal, Kinetic, EM, Explosive) in EFT say they require Hull Upgrades IV. They do not - they only require Hull Upgrades III.
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Kaaila Moposo
|
Posted - 2010.02.09 18:41:00 -
[4619]
I just got a new computer and wanted to transfer my fittings, but the import fitting button does not work! I can export "all fittings", but clicking the import fitting link does nothing. Do I need to do something special? Or is that a bug?
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DJ MULER
Caldari TECHNO ADICTS
|
Posted - 2010.02.10 08:27:00 -
[4620]
reporting bug: Command processors are not mid slot HUNTER |
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Fuel Technician
|
Posted - 2010.02.10 11:27:00 -
[4621]
having problems with EFT loosing setups, have done a few setups lately,every time i go back to it they're gone, not all the setup's though, mainly BS's they all go, some other ships disappear too, is very annoying. i also have EveHQ installed, this used to conflict with EVEMon on my old PC was wondering if this may be the prob? any ideas guys?
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Etienne Towl
Gallente Band of Cateteris Looney Toons.
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Posted - 2010.02.10 13:08:00 -
[4622]
i'm having the same problem with EFT sometimes not saving setups. usually it happens when many different ships setup are opened. i don't know how to exactly reproduce the bug, but it's really annoying, sometime i spend a lot of time making setups, and when i close EFT they're all gone...
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LiNuXb0y
Amarr Imperial Shipment
|
Posted - 2010.02.10 13:16:00 -
[4623]
Originally by: Kaaila Moposo I just got a new computer and wanted to transfer my fittings, but the import fitting button does not work! I can export "all fittings", but clicking the import fitting link does nothing. Do I need to do something special? Or is that a bug?
Go into the eft folder where ever u have it, there are 2 folders, Setups and Characters, copy both of these into the eft folder on ya new pc. now load eft and all your setups and chars should be there.
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Cerui Tarshiel
Minmatar Clown Punchers. Clown Punchers Syndicate
|
Posted - 2010.02.10 15:49:00 -
[4624]
Originally by: DJ MULER reporting bug: Command processors are not mid slot
O RLY? hint, they are, both ingame and in eft. However the links themselves are highslot
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Sovereign Enterprise
Gallente The Red.
|
Posted - 2010.02.10 23:44:00 -
[4625]
It seems as though T2 rigs are not being stacking penalized. A few tests:
Vindicator with 7x Cormack's mag stabs+cormack's neutron blaster ROF: No rigs: 3.8537 Aerator I: 3.8533 Aerator II: 3.65954
Much faster with a T2 rig, the extra 5% due to it being T2 surely does not account for the massive increase.
Megathron, 7x cormack mag stab+neutron blaster II ROF: No rigs: 4.14376 Aerator I: 4.14333 Aerator II: 3.93499
It definitely isn't isolated to just the Vindicator.
Deimos, 6x mag stab II's+heavy neutron II ROF: No rigs: 2.76437 Aerator I: 2.76259 Aerator II: 2.62361
Nor is it isolated to just large rigs. Perhaps it's only ROF?
Deimos, 6x mag stab II's+heavy neutron II damage mod: No rigs: 13.66952 Collision I: 13.67828 Collision II: 14.30002
Nope, also broken with damage mod. Maybe lasers aren't borked?
Armageddon, 8x Heat Sink II+Mega pulse II ROF: No rigs: 3.10748 Aerator I: 3.10744 Aerator II: 2.9512
Hmm, maybe it's only damage mods?
Abaddon, 7x Armor EM hardener II, armor EHP under 100% EM damage profile: No rigs: 225579 Anti-EM I: 225649 Anti-EM II: 225660
Ok, resist rigs work normally. Now how about nano rigs?
Armageddon, 8x Overdrive II, speed No rigs: 185 m/s Auxiliary I: 185 m/s Auxiliary II: 185 m/s
Armageddon, 8x Inertial Stabilizer II, align time No rigs: 7.1 Low friction I: 7.1 Low friction II: 7.1
Speed rigs seem fine. The only other thing I can think of testing that also has stacking penalties would be missiles, so...
Raven, 5x BCS II, Siege launcher II, ROF: No rigs: 5.45508 Accelerator I: 5.43872 Accelerator II: 5.16449
Seems all rigs relating to damage and are also T2 aren't stacking penalized. Makes for some crazy EFT dps numbers (the Vindi is 2671 dps overheated.)
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Zaqar
Pator Tech School
|
Posted - 2010.02.11 08:54:00 -
[4626]
Originally by: Sovereign Enterprise stuff
That's how the stacking penalty works. The highest percentage gets the lowest penalty (i.e. no penalty at all). Your T1 rig has a lower % than the modules so goes to the bottom of the stack and hardly has any effect. The T2 has a higher % than the modules, so gets the 100%.
Try fitting 3 invuls, then turn on an EM-specific hardener and watch your EM resist shoot up. Same reason.
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Sovereign Enterprise
Gallente The Red.
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Posted - 2010.02.11 18:57:00 -
[4627]
Originally by: Zaqar
Originally by: Sovereign Enterprise stuff
That's how the stacking penalty works. The highest percentage gets the lowest penalty (i.e. no penalty at all). Your T1 rig has a lower % than the modules so goes to the bottom of the stack and hardly has any effect. The T2 has a higher % than the modules, so gets the 100%.
Try fitting 3 invuls, then turn on an EM-specific hardener and watch your EM resist shoot up. Same reason.
Hmm that makes perfect sense too. Kind of ashamed I didn't see it before.
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Trebor Notlimah
Lone Star EVE Group Veni Vidi Vici
|
Posted - 2010.02.12 17:54:00 -
[4628]
All of my T2 turrets show they only require the level 4 respective turret skill when ingame they require level V.
Thanks for EFT BTW!
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xGradiusx
Minmatar Insidious Existence RAZOR Alliance
|
Posted - 2010.02.13 05:32:00 -
[4629]
Bump. CCp sticky this plz
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safrrr
|
Posted - 2010.02.13 19:42:00 -
[4630]
why does eft shows that my raven has got ¦2000 more cap than i have in the game? i have downloaded the latest eft but it still shows i have more cap which isnt true.
|
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TheLedZepplin
|
Posted - 2010.02.13 19:45:00 -
[4631]
Is there a reason I see the Ore Yield for a fitting sometimes and the firepower other times?
EFT 2.12.3
|
Whisky Visions
|
Posted - 2010.02.16 15:04:00 -
[4632]
Originally by: safrrr why does eft shows that my raven has got ¦2000 more cap than i have in the game? i have downloaded the latest eft but it still shows i have more cap which isnt true.
Seeing similiar on Harbinger, but with power grid. In game it lists the power grid as 1500, but EFT is giving it 1545 (value is before any skills).
I had a really tight fit on EFT that doesn't work ingame.
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Foos Pooler
|
Posted - 2010.02.17 01:58:00 -
[4633]
Noticed a bug, Shield Flux Coil II doesn't take Energy Grid Upgrades into account.
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Death Perfect
|
Posted - 2010.02.17 22:26:00 -
[4634]
Just thought i would say that the bonus's for the faction ships are wrong, that is the blood raider ships ect.
Example is the Bhaalgorn (Blood raider Bs) It says that the ship has a 50% reduction in large energy turret cap use. But in game it has a 100% dmg bonus to large energy turrets. This is a problem when trying to setup one the the ships because the damage is wrong and the cap.
I know this may have already been addressed in one of the erlier pages but i did not feel like reading through the last 100 or so pages looking for this.
Is there anything i can do to change this or a patch o something.
Thanks
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Zaqar
Pator Tech School
|
Posted - 2010.02.17 23:38:00 -
[4635]
Originally by: Death Perfect Just thought i would say that the bonus's for the faction ships are wrong, that is the blood raider ships ect.
Bhaalgorn seems to have exactly the same bonuses in EFT and in-game. At the risk of asking a blindingly obvious question: do you have the latest version of EFT? Originally by: Foos Pooler Noticed a bug, Shield Flux Coil II doesn't take Energy Grid Upgrades into account.
Works fine for me... r-click module > change Energy Grid Upgrades skill > cpu usage changes. What's the problem?
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Lady Valkyria
|
Posted - 2010.02.21 09:38:00 -
[4636]
Love this tool, seriously!!! But I am having some serious issues with loosing ship fittings... I use it and close it down only to find that all my fits are gone the next time I start EFT please fix this, and if you cant, put in a manual save option other than save to XML. I'm saving all fittings to XML atm to compansate but its tiresome and backwards
|
Broken Star
Gallente Federal Navy Academy
|
Posted - 2010.02.22 13:25:00 -
[4637]
Excellent tool, been using it for yonks.
/me rewards creator with cookie. --- I'm an alt, I admit it. |
S0zi0P4th
Caldari Unidentified Flying Dutchman Dark Taboo
|
Posted - 2010.02.22 21:09:00 -
[4638]
Is there any way to set the Prices to the forge region iff you let it automatically update
|
stoicfaux
|
Posted - 2010.02.22 21:21:00 -
[4639]
Originally by: Lady Valkyria Love this tool, seriously!!! But I am having some serious issues with loosing ship fittings... I use it and close it down only to find that all my fits are gone the next time I start EFT please fix this, and if you cant, put in a manual save option other than save to XML. I'm saving all fittings to XML atm to compansate but its tiresome and backwards
Upgrade to the current version. Or instead of using Alt-F4 or click the X in the upper right of the window frame, close the individual ship pages inside the app. Then click the menu item File -> Exit to close the app.
My guess is that the version you're using isn't catching the exit window message thrown when you use alt-f4 or the X button to kill the app's window, so it never saves your changes. File -> Exit and closing the individual windows throws a close window message which is being handled by the app.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Nietzsche, and PvP" |
Hobonator912
Gallente The Scope
|
Posted - 2010.02.23 00:59:00 -
[4640]
Anyone know if you can turn modules offline to see their passive bonuses? Also, I tried putting a dd on a titan before, and as soon as I add any XL kind of sized weapons, the volley slams into the ground. Is this a bug or is it maybe about range differences or something? And lastly and most importantly, the sustained/reinforced defence efficiency is for DPS, right? so if it reads, oh, 816 for both, I can take a beating of 816 DPS assuming the beater is using the damage types I chose?
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Seylina Wilderness
|
Posted - 2010.02.23 06:03:00 -
[4641]
Hey,
not sure if this has been reported yet, but theres a missing calculation in EFT for Transport Ships: They all have +5% cargo Capacity Bonus per Industrial Level, but EFT does not increase the Cargo Capacity with the skill
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Sturmwolke
|
Posted - 2010.02.23 07:52:00 -
[4642]
Originally by: Seylina Wilderness not sure if this has been reported yet, but theres a missing calculation in EFT for Transport Ships: They all have +5% cargo Capacity Bonus per Industrial Level, but EFT does not increase the Cargo Capacity with the skill
Example Viator base hull is 3000m3 cargo. Adding pre-requisite Indy V maxes it automatically and gives 3000 x 1.25 = 3750m3 for the empty hull.
Calculation is fine for v2.12.3 |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.02.23 19:49:00 -
[4643]
Any plans to make it pick up "fitting:" URL's from clipboard? And export them... -- Thanks CCP for cu |
Seylina Wilderness
|
Posted - 2010.02.24 14:06:00 -
[4644]
Edited by: Seylina Wilderness on 24/02/2010 14:08:43
Originally by: Sturmwolke
Originally by: Seylina Wilderness not sure if this has been reported yet, but theres a missing calculation in EFT for Transport Ships: They all have +5% cargo Capacity Bonus per Industrial Level, but EFT does not increase the Cargo Capacity with the skill
Example Viator base hull is 3000m3 cargo. Adding pre-requisite Indy V maxes it automatically and gives 3000 x 1.25 = 3750m3 for the empty hull.
Calculation is fine for v2.12.3
No its not ;) I just checked again (V2.12.3) and the bug isnt that the 5% bonus is not calculated, its even calculated without skills. Viator shows for me (no fitting) with "Without Skills" 3750m¦ where it should show 3000m¦
edit: ok my mistake, forgot that you need the industrial V skill to fly the transport Ship, so i guess its ok when EFT just calculates it hardcoded with 1,25 factor
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Pintogrog
|
Posted - 2010.02.25 08:27:00 -
[4645]
I know this has been brought up before somewhere but I cannot seem to find it. I have used google and the search function on the EVE forums. This thread is just to long to sort through.
I download the EFT latest version from the site provided in the first post of this thread. Then I create a file and unzip to it. Once I launch the EFT.exe file it shows Invalid filename and I hit OK. It opens up the EFT but icons are missing, I cannot API import or anything.
Please help or point me to where someone has already been helped.
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Donnagen
|
Posted - 2010.02.25 19:24:00 -
[4646]
Hey, i downloaded EFT about 4 days ago onto both my PC and laptop. It is fantastic and i lost an embarrassing amount of time fiddling about.
Just today on BOTH computers im having the exact same problem as the above poster. I start it up, its says invalid file name and loads with no real content. Can anyone help?
The eve community seems fantastic, hope you guys keep impressing
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Benju
Gallente Gangrel Mining and Security High Treason Alliance
|
Posted - 2010.02.26 01:51:00 -
[4647]
to both of you guys just above me in posting:
you have to extract ALL the files to the same place, including the two file folders, not JUST the executable.
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Ashira Twilight
|
Posted - 2010.02.26 05:58:00 -
[4648]
Edited by: Ashira Twilight on 26/02/2010 06:01:19 There any way to possibly get the ship browser organized better, perhaps alphabetically?
Also, my AB vengeance goes much slower ingame than it shows in EFT.
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Garett No'Jubai
|
Posted - 2010.02.26 12:26:00 -
[4649]
Apologies in advance if it's been asked before, but is there any way to include the reload time of Cap Boosters in the Cap calculations for ease of planning?
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HottyChick
|
Posted - 2010.02.26 23:03:00 -
[4650]
I cant even download EFT LOL When I try I get this msg from the website the download is on ''We are sorry, but all downloading slots for your country are busy.''
So now what?
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.02.27 11:29:00 -
[4651]
Originally by: HottyChick I cant even download EFT LOL When I try I get this msg from the website the download is on ''We are sorry, but all downloading slots for your country are busy.''
So now what?
Try again later or a mirror, duh.
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Diddyo
Void Angels Primary.
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Posted - 2010.02.28 20:20:00 -
[4652]
Ok i haven't figured this out yet so i'm trying this here now, A while ago i moved my EFT folder with its files etc and dragged/dropped into program files, don't ask me why i just did. Ok so now i have a ton of ship fittings i've created and stuff in EFT but when i got to the folder under program files where i moved the folder and launch EFT from and non of the folders IE. Characters, Data, Icons, Setups have been changed(updated), as in none of my fittings are in setups but they exist somewhere and i cannot figure out where they are hiding from me.
Anyone have any ideas whats going on?
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Andrea Griffin
|
Posted - 2010.03.02 04:27:00 -
[4653]
I like the new vectors on the DPS graph, but it would be fantastic if there was a place to manually enter the information (degrees and % of maximum velocity). I have one hell of a time getting a ship to 0% velocity, even on the super-sized expando right click thingy.
Thanks!
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Marghulis
|
Posted - 2010.03.04 16:02:00 -
[4654]
I seem to have found an error in EFT (the hard way ;)).
The module "X-Large Shield Booster II" is listed in EFT as consuming 360 GJ each activation cycle, but in game, it is 400 GJ.. Unfortunately ;) *says goodbye to his insidious plans for cap stability*
I use EFT 2.12.3
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Birdman Ravo
Blue Republic
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Posted - 2010.03.04 16:32:00 -
[4655]
Originally by: Marghulis I thought the blame was EFT, but actually EFT is correct, and it seems EVE Online somehow ignores my Shield Compensation V. Anybody know about this?
IIRC, modules will only show their stats as they relate to you when you have them fitted in your current ship. Otherwise, showing info will only give baseline stats.
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Marghulis
|
Posted - 2010.03.04 16:40:00 -
[4656]
Yes, EVE is a bit tricky that way, but the module was fitted and online. Also, it tells me my cap will deplete in 7m 15s, whereas EFT says I'm cap stable. I put it to the test, and for the last 15 minutes, my BS has had all modules activated, and is indeed cap-stable at 40% as EFT claims.
Though EVE reports something different, it apparently calculates the right numbers behind the scene. Curious, small and probably very specialized bug. But baring any obvious mistake or oversight on my part, there it is.
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Inspiration
|
Posted - 2010.03.04 22:21:00 -
[4657]
I think I found a bug, well at least a difference between EVE and EFT.
In EFT basic versions of signal amplifier (low cpu ones) get the 'electronic upgrades' skill bonus applied(reducing the CPU use even more. In EVE this does not happen.
EVE module description makes one think it should get the CPU bonus, but looking at skill requirements for the basic versions make me believe the EVE behavior is correct. No electronic upgrades is required, so it not getting the bonus makes sense.
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Pottsey
Enheduanni Foundation
|
Posted - 2010.03.06 12:38:00 -
[4658]
T3 ships are giving the wrong gang boost in fleets. If I swap between a Damnation boosting the squad or a T3 Legion boosting the squad I see zero difference. A T3 ship should give more resistance, faster cycle speeds, less cap.
Right clicking on the gang mods shows the correct higher stats but these stats are not applied to the fleet.
DJ MULER said "Command processors are not mid slot " Yes they are, always have been. ______ How to Passive Shield Tank T2
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Wenisicia Corrino
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Posted - 2010.03.07 14:00:00 -
[4659]
Love the program...just wish you'd have used a fileplanet...doesn't require registration for users.
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Zaqar
Pator Tech School
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Posted - 2010.03.07 15:18:00 -
[4660]
Originally by: Wenisicia Corrino Love the program...just wish you'd have used a fileplanet...doesn't require registration for users.
Neither do depositfiles, eve-files or hotfile - the 3 mirrors available in the OP.
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Gurgeh Murat
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Posted - 2010.03.11 16:25:00 -
[4661]
Edited by: Gurgeh Murat on 11/03/2010 16:26:01 Much kudos to Gripen for a truly awesome app.
One thing Im finding though is that the fitting screen for faction ships seems to be wrong. Im using v 2.12.3 but the fitting slots for Dramiel and Cynabal seem completely different from the fitting descriptions in game
EFT Cynabal, 6 low, 3 med, 6 High EVE Cynabal, 5 low, 5 med, 5 High
Skill bonuses differ as well
and i have no idea why this is so :(
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Br3akspear
|
Posted - 2010.03.11 22:27:00 -
[4662]
Marghulis- Not telling you to suck eggs or anything but are you looking at your stats whilst docked? If so EVE does not calculate modules that are not passive i.e active hardeners/extenders bonus will not be added to your ship whilst docked.
Hope that is the answer if not then its a bug most probebly, qudos to EFT excellant program been using it since i started EVE and is a wonderful addition to any EVE player
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Kaironos Alazar
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Posted - 2010.03.12 03:35:00 -
[4663]
I'm sure it's been mentioned before but 150 pages no thanks... There should be an auto price update button. It's annoying to have to fit something in order for it to display it's in-game market value. I just downloaded EFT and I assume it updates everything daily if I set it to, but I'd like to have something more real-time.
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TIGRIS XIUHCOATL
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Posted - 2010.03.15 07:28:00 -
[4664]
OK well I guess I have to say I like having EFT, but its got an INSANE LIST of problems. EHP IS NOT correct AT ALL, I have checked everything including active mods for tank while in space, not in station everything turned on. Most of the people I know in game say the same thing. Next is that I am trying to do some research on fittings, tanking and so on but CANT DO CRAP where the super carriers are concerned because NONE of the stats have been updated. And the list goes on.
I am not trying to be a jerk or anything, I like the tool, saves alot of headaches, but leaves some behind that I figured for as long as the tool has been around, would have been fixed by now. At the very least having updated ship stats to match eve, I already read posts that pertain to ships that have been around for some time that still arent correct. Does this forum actually get read so issues can be addressed and then are they actually ever fixed?
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Furb Killer
Gallente
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Posted - 2010.03.15 09:51:00 -
[4665]
While EFT has some issues atm, lets stay a bit more realistic, shall we?
EFT EHP is correct, eve EHP is also correct, but EFT EHP is more correct. They calculate it different, eve uses worst case scenario for damage types, eft uses whatever you tell it to use, which is on default all damage types equal.
And i got an aeon to 150M EHP (with my EFT warrior skills), i really doubt that would have been possible without super carrier boost in eft.
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Ilinane
|
Posted - 2010.03.16 07:03:00 -
[4666]
The cormorant cap is now back at 500, instead of 475, as listed in the current built (2.12.3). |
Pellit1
Caldari Bushwhackers Rough Necks
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Posted - 2010.03.17 17:30:00 -
[4667]
Originally by: Marghulis
edit: Nooo, now I'm confused. EFT correctly lists it as 400 GJ until I fit the module, then it's 360 GJ. Which is correct, as the affecting skill, Shield Compensation at level V gives a 10% discount in capacitor use for the module. My char has that skill maxed. But EVE itself still lists the activation as 400 GJ
I thought the blame was EFT, but actually EFT is correct, and it seems EVE Online somehow ignores my Shield Compensation V. Anybody know about this?
Undock in your ship, right click and show the info of the shield booster, then check if it's using 360 or 400Gj ------------- Rough Necks Alliance
BOOST FALCONS. Nerf whiners.
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Rovad Algore
|
Posted - 2010.03.17 23:00:00 -
[4668]
Would an option to save and restore setups windows on exit/startup be useful?
Excellent work maintaining EFT so far
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HEPEAJIbHOCTb
|
Posted - 2010.03.18 06:01:00 -
[4669]
Hello.
Seems like I found a bug. I can't compare DPS of different ships on 1 graph:
I open DPS graph, choose target ship and attacker ship №1. EFT shows me correct graph. Than I add attacker ship №2 - EFT again adds correct graph, BUT here comes the trouble: EFT autoscales grid for 2nd dps graph and does nothing with 1st graph, and 1st graph becomes incorrect (it doesn't change its shape, just in new grid it is incorrect).
Hope you understood what I meant
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Rei'un Zala
|
Posted - 2010.03.18 16:28:00 -
[4670]
Edited by: Rei''un Zala on 18/03/2010 16:35:35 Edited by: Rei''un Zala on 18/03/2010 16:28:57 i don't know if this has been mentioned, i'm a fan of the tool, keeps me from wasting isk on trial and error fittings... but it seems that the hi-mid-lo slot alloments for the faction vessels are incorrect... especially against the ItemDB or EVEwiki... just wondering when this will get fixed?
the vessels in question that i'm referencing are the Pirate faction cruisers. specifically the Ashimmu, Gila, and Vigilant.
Also on the Gila the Dronebay m3 and bandwidth are wrong.
*EDIT* disregard... apparently i had an older version. |
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Andrea Griffin
|
Posted - 2010.03.18 17:31:00 -
[4671]
Hello, I have a feature request.
It would be fantastic if fits could be tagged or somehow categorized. For example, I have "Cheap PvP" fits, "Expensive PvP" fits, "Exploration", "PvE", etc. It would be great if I could browse available fits by user defined categories. Just listing the ship type and fit name would be great.
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BFE
|
Posted - 2010.03.18 19:46:00 -
[4672]
It would also be nice if EFT had an auto update available. I am currently using 2.11. But I noticed someone say that they had 2.12. Is there a link within EFT I missed that will update it? |
CatastrophicFailure
|
Posted - 2010.03.19 22:30:00 -
[4673]
OK total newb question here, hoping someone has tried this and knows for sure... I'm currently using EFT 2.9.1. If I install 2.12.3 on top of my current install, will I have to re-import all of my characters and copy/paste my ship setups, or do those stay in place? |
Silent Punisher
Minmatar The Dead Pod Society Black Star Alliance
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Posted - 2010.03.20 20:05:00 -
[4674]
dont wanna ***** about it , i really luv eft but can u guys fix the dramiel frigate ? its slots and drone bay is wrong
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Zaqar
Pator Tech School
|
Posted - 2010.03.21 08:33:00 -
[4675]
Originally by: TIGRIS XIUHCOATL CANT DO CRAP where the super carriers are concerned because NONE of the stats have been updated.
Originally by: Silent Punisher dont wanna ***** about it , i really luv eft but can u guys fix the dramiel frigate ? its slots and drone bay is wrong
Is it really so difficult to understand that you need to use the latest version? I don't think you should be using a computer.
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NightmareX
Dark-Rising IT Alliance
|
Posted - 2010.03.21 16:11:00 -
[4676]
I'll just have to ask about this.
Is there any plans on making it possible to have different color themes and stuffs like that for EFT in the future?.
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Zemsa
|
Posted - 2010.03.21 20:01:00 -
[4677]
My virus scanner found this: TrojWare.Win32.Shutdowner.edt
Location was the Changes.txt file (EFT2.12.3.zip). |
Khors
Amtek Inc
|
Posted - 2010.03.21 20:24:00 -
[4678]
Originally by: CatastrophicFailure OK total newb question here, hoping someone has tried this and knows for sure... I'm currently using EFT 2.9.1. If I install 2.12.3 on top of my current install, will I have to re-import all of my characters and copy/paste my ship setups, or do those stay in place?
They'll stay where they are. -
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Aria Freedman
Minmatar Republic University
|
Posted - 2010.03.22 05:22:00 -
[4679]
I did notice that the latest download on the lead sticky is 2.12 from Gripen's post...but I found that Filefront has a 2.9 version from their download ...is this an unsafe download (not truly a more current version)?
Thanks--
|
Zaqar
Pator Tech School
|
Posted - 2010.03.22 12:05:00 -
[4680]
Originally by: Aria Freedman I did notice that the latest download on the lead sticky is 2.12 from Gripen's post...but I found that Filefront has a 2.9 version from their download ...is this an unsafe download (not truly a more current version)?
Thanks--
2.12 is a later version number than 2.9
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.03.23 00:01:00 -
[4681]
Edited by: Tonto Auri on 23/03/2010 00:01:58
Originally by: Zemsa My virus scanner found this: TrojWare.Win32.Shutdowner.edt
Location was the Changes.txt file (EFT2.12.3.zip).
You, dear sir, made me laughing loudly, even it's late night here and i'm tired from a long haul.
Originally by: Aria Freedman I did notice that the latest download on the lead sticky is 2.12 from Gripen's post...but I found that Filefront has a 2.9 version from their download ...is this an unsafe download (not truly a more current version)?
Thanks--
Just curious, since when "9" is bigger than "12" ? -- Thanks CCP for cu |
Morar Santee
|
Posted - 2010.03.24 07:00:00 -
[4682]
There seems to be a bug for me with the latest EFT version displaying base speed of ships wrong, occasionally. I'm not sure what causes it, but every once in a while a setup just bugs and base speed is reduced drastically.
Currently have EFT display the base speed of an Ishtar fit at 53m/s, and a Tengu fit at 53m/s as well (with skills). There's no projected effects or anything.
I used to be able to fix it by copying the fit, deleting it, closing EFT and then re-importing the fit - but not anymore.
Did anyone else experience similar issues and knows how to fix them for good, by any chance?
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Professional Retard
|
Posted - 2010.03.24 14:30:00 -
[4683]
Edited by: Professional ****** on 24/03/2010 14:30:23 Right clicked eft on the task bar, minimized and now the fuker wont open lol
Restart does jack, as does reinstall.
Windows vista x86.....anyone got same prob?
[page snipe]
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Zaqar
Pator Tech School
|
Posted - 2010.03.24 14:47:00 -
[4684]
Originally by: Morar Santee There seems to be a bug for me with the latest EFT version displaying base speed of ships wrong, occasionally. I'm not sure what causes it, but every once in a while a setup just bugs and base speed is reduced drastically.
Currently have EFT display the base speed of an Ishtar fit at 53m/s, and a Tengu fit at 53m/s as well (with skills). There's no projected effects or anything.
I used to be able to fix it by copying the fit, deleting it, closing EFT and then re-importing the fit - but not anymore.
Did anyone else experience similar issues and knows how to fix them for good, by any chance?
Cloak?
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Morar Santee
|
Posted - 2010.03.24 16:40:00 -
[4685]
Originally by: Zaqar
Originally by: Morar Santee There seems to be a bug for me with the latest EFT version displaying base speed of ships wrong, occasionally. I'm not sure what causes it, but every once in a while a setup just bugs and base speed is reduced drastically.
Currently have EFT display the base speed of an Ishtar fit at 53m/s, and a Tengu fit at 53m/s as well (with skills). There's no projected effects or anything.
I used to be able to fix it by copying the fit, deleting it, closing EFT and then re-importing the fit - but not anymore.
Did anyone else experience similar issues and knows how to fix them for good, by any chance?
Cloak?
Mmmkay.. if anyone asks, I will deny this ever happened. *coughs*
Yeah, in this case it was really cloaks. Also explains why no amount of re-importing the fits made a difference whatsoever. I could, however, swear that the same thing happened on ships that had no cloaks fitted at all. Then again, maybe my memory is playing tricks on me to make me feel a little less dumb..
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Jagerrmeister
|
Posted - 2010.03.24 19:37:00 -
[4686]
I dont know if somebody else mention this problem in the 156 pages of this topic... I think the programmer didnt take under consideration the 2nd decimal of the numbers resulting in big distortions of the calculations. For example in game my capacitor depletes in 4m 25secs while in EFT it takes 4m 49secs to deplete. The diference is that in game Excess Capacitor recharge rate is -8.03 GJ while EFT considers it -8.0
Anyone else noticed that?
|
Entrepaz
|
Posted - 2010.03.24 20:31:00 -
[4687]
Hey, tracking is wrong on the 425mm compressed coilgun I
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MinutemanKirk
|
Posted - 2010.03.25 17:49:00 -
[4688]
As with some of the other comments, I am not going to look through the other 150-odd pages to find out if this bug as been addressed: The CPU and powergrid is wrong for the 1mn Microwarpdrive 1. IN GAME is: 10MW and 15CPU IN EFT: 15MW and 25CPU.
Even with the bugs, thank for such a great tool!
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Vampia
|
Posted - 2010.03.25 19:06:00 -
[4689]
Edited by: Vampia on 25/03/2010 19:11:16 Edited by: Vampia on 25/03/2010 19:06:27 I am having the 'Connection Failed' error when trying to import my API information...
Any suggestions on a fix for this? API stuff works just great in some of the other utilities, just seems to be EFT that's throwing a fit about something.
Running Win 7 x64, tried running in XP w/ SP3 compatibility mode as well with the same result. It's definitely not a firewall issue either as I've disabled the firewall while trying and still get the same result. The error pops up so fast you'd think that it's not even trying to connect to the API to load the data.
|
Zaqar
Pator Tech School
|
Posted - 2010.03.25 22:26:00 -
[4690]
Originally by: MinutemanKirk 1mn Microwarpdrive 1. IN GAME is: 10MW and 15CPU
Nope
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Cricken OfTheMany
|
Posted - 2010.03.26 16:04:00 -
[4691]
Originally by: Tonto Auri Edited by: Tonto Auri on 23/03/2010 00:01:58
Originally by: Zemsa My virus scanner found this: TrojWare.Win32.Shutdowner.edt
Location was the Changes.txt file (EFT2.12.3.zip).
You, dear sir, made me laughing loudly, even it's late night here and i'm tired from a long haul.
He's not joking, it's there. My guess is that Gripen neglected to change the actual changes.txt file since 2006 and had said trojan on his system at the time. Can't think of any other reason why my anti-virus would not allow me to use this program because of a changelog :)
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Marcus Daly
|
Posted - 2010.03.26 17:42:00 -
[4692]
Originally by: Zaqar
Originally by: MinutemanKirk 1mn Microwarpdrive 1. IN GAME is: 10MW and 15CPU
Nope
Okay, then there is either a bug in the calculations of EFT for the requirements according to pilot skills or there is a bug in Eve. I downloaded my pilot to EFT (and double checked by cross-checking the skills) and after fitting, the 1mn MW remains at 15MW and 25CPU, but when I actually fit it in Eve it goes to 10MW and 15CPU.
Thoughts?
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NightmareX
Dark-Rising IT Alliance
|
Posted - 2010.03.26 21:09:00 -
[4693]
Anyone who gets a virus warning for the Changes.txt file in the EFT zip file linked by the op should really consider to change out the anti-virus software to something that doesn't sucks ass.
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Muul Udonii
Minmatar EVE RONIN R-I-P
|
Posted - 2010.03.28 13:37:00 -
[4694]
Originally by: Tonto Auri Just curious, since when "9" is bigger than "12" ?
The numbers aren't 9 and 12, they are 2.9 and 2.12. It is confusing for people who don't understand that it's not a decimal, even though it is written as if it was one.
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Muul Udonii
Minmatar EVE RONIN R-I-P
|
Posted - 2010.03.28 13:43:00 -
[4695]
Originally by: Khors
Originally by: CatastrophicFailure OK total newb question here, hoping someone has tried this and knows for sure... I'm currently using EFT 2.9.1. If I install 2.12.3 on top of my current install, will I have to re-import all of my characters and copy/paste my ship setups, or do those stay in place?
They'll stay where they are.
Actually, I just did this, and they get overriden. Cheers for the bad info.
|
ExcellciuM
Unknown Research Ventures
|
Posted - 2010.03.28 15:58:00 -
[4696]
Originally by: Muul Udonii
Originally by: Khors
Originally by: CatastrophicFailure OK total newb question here, hoping someone has tried this and knows for sure... I'm currently using EFT 2.9.1. If I install 2.12.3 on top of my current install, will I have to re-import all of my characters and copy/paste my ship setups, or do those stay in place?
They'll stay where they are.
Actually, I just did this, and they get overriden. Cheers for the bad info.
You're doing it wrong. ------------
|
Jurica Stublic
|
Posted - 2010.03.31 01:02:00 -
[4697]
Hi,
i'd like to point out that DPS graph in EFT doesn't show DPS sentry drones do when in falloff nor does it show real sentry drone optimal range when it is augmented with modules like "Omnidirectional tracking link I".
any chance of fixing it in near future?:D
sorry if this is already known and commented on.
|
Basileus Leonidas
|
Posted - 2010.03.31 04:36:00 -
[4698]
Same problem here: Trying to import my API information and get a "connection failed".
But, with an older version of EFT (2.6) it works! And I check the infos at the EVE API Access Log page (http://www.eveonline.com/api/log.asp): If I connect with EFT 2.6, I see my own IP adress. But if I connect with EFT 2.12, I see a complete different IP adress!
Trojan inside EFT? |
NightmareX
Dark-Rising IT Alliance
|
Posted - 2010.04.01 09:54:00 -
[4699]
Edited by: NightmareX on 01/04/2010 09:55:34
Originally by: Basileus Leonidas Trojan inside EFT?
Originally by: NightmareX Anyone who gets a virus warning for the Changes.txt file or other files in the EFT zip file linked by the op should really consider to change out the anti-virus software to something that doesn't sucks ass.
If you had used 2 secs to read longer up, you would see that there is NO viruses in the EFT file that you can download from the op's first post.
Anti-Virus programs that gives alot of false warnings is something that i refuse to use at all.
|
Hlidskjalf
Novus Aevum Dominatus Novus Aevum
|
Posted - 2010.04.01 11:32:00 -
[4700]
Just got a warning from Commodo Internet Security, detecting a trojan virus within 'Changes.txt' (picture) upon extracting the latest version , first time I've seen this message. From what I've seen on the forum, this could be my anti-virus with a false positive, or it may not.
End of the day, I don't see this listed in 'Known Issues' on page one, and it doesn't take long to scan the computer, so away we go.
|
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Dirty Jane
|
Posted - 2010.04.01 20:44:00 -
[4701]
Originally by: Zemsa My virus scanner found this: TrojWare.Win32.Shutdowner.edt
Location was the Changes.txt file (EFT2.12.3.zip).
Personal Security Tools is not an Anti Virus, no matter what they tell you.
|
Xlera
Minmatar Core Infinity General Tso's Alliance
|
Posted - 2010.04.01 23:56:00 -
[4702]
When fitting strategic cruisers the modules only seems to be affected by the skill for piloting the ship and not from the subsytems skills. Am i doing something wrong here ? .
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Basileus Leonidas
|
Posted - 2010.04.02 05:06:00 -
[4703]
Originally by: NightmareX Edited by: NightmareX on 01/04/2010 09:55:34
Originally by: Basileus Leonidas Trojan inside EFT?
Originally by: NightmareX Anyone who gets a virus warning for the Changes.txt file or other files in the EFT zip file linked by the op should really consider to change out the anti-virus software to something that doesn't sucks ass.
If you had used 2 secs to read longer up, you would see that there is NO viruses in the EFT file that you can download from the op's first post.
Anti-Virus programs that gives alot of false warnings is something that i refuse to use at all.
If you think 2 secounds longer, you will understand, that I say nothing about a virus warning from any anti-virus-software. I say: The IP adress from a connection over EFT 2.12 is completly different from a connection over EFT 2.6. The connection (to the EVE API page) over EFT 2.12 comes from a german IP adress - but Im living in Thailand! With EFT 2.6 its my thai IP adress, with EFT 2.12 its a german IP adress - very interesting. |
Viceroy
Evolution IT Alliance
|
Posted - 2010.04.02 17:18:00 -
[4704]
EFT shows very low align times for Heavy Interdictors for me. 1.8s base for Devoter and 1.7s for Onyx. Anyone else have this issue?
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Max Lover
|
Posted - 2010.04.02 23:32:00 -
[4705]
Originally by: Viceroy EFT shows very low align times for Heavy Interdictors for me. 1.8s base for Devoter and 1.7s for Onyx. Anyone else have this issue?
Try turning your bubble on and off, see what that does :)
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Sprilk
|
Posted - 2010.04.03 21:20:00 -
[4706]
Using the Dps graph with fighters i am showing them do the same damage to all classes of ships, (at any speed). This clearly is wrong.
Just thought i would point it out, if anyone knows how to get it to show correctly that would be good but i think its just not doing any tracking math.
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Von Wolfy
|
Posted - 2010.04.06 12:47:00 -
[4707]
why the option to import a character is grayed and cant be used??? How do i import a character using my api key etc?
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Ozali
|
Posted - 2010.04.06 14:17:00 -
[4708]
When I try to import my characters skills with the user ID and API nothing happens. What am I doing wrong? Is EFT supposed to be installed in any particular directory?
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Empire Wolf
|
Posted - 2010.04.07 13:50:00 -
[4709]
the import option is grayed too, any help????
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NightmareX
Dark-Rising IT Alliance
|
Posted - 2010.04.07 14:01:00 -
[4710]
Edited by: NightmareX on 07/04/2010 14:01:33
Originally by: Empire Wolf the import option is grayed too, any help????
Maybe you guys should wake up a bit and find out that you need to make a new character in EFT and then do the import of you API key and that stuffs on your character profile.
You simply can't import any API keys into the All Level 5 profile.
|
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LonTas 5
Minmatar United Citizens of EVE
|
Posted - 2010.04.08 01:01:00 -
[4711]
noone will ever see this. is it safe and does it work? There's this new thing called a stasis webifier. You should really read about it before you buy that interceptor... |
Alt Tabbed
|
Posted - 2010.04.08 01:49:00 -
[4712]
Originally by: LonTas 5 noone will ever see this. is it safe and does it work?
No it's a very deadly virus. Likely to wipe out all your 1337 stabber fits.
Also....tag your it. Works fine. Use this and EvEHQ often. |
Chesh Morgan
Gallente Reliables Inc Majesta Empire
|
Posted - 2010.04.08 02:43:00 -
[4713]
I have an odd bug report.
I am running Windows 7 Pro 64-bit.
Previously, I was running the Win 7 release candidate (32-bit), and had put EFT in C:\Program Files\EFT. Since I upgraded to 64-bit, I moved it to C:\Program Files (x86)\EFT. Since doing so, I hadn't been able to run EFT -- it would appear to start, and show on the taskbar, but the window just wasn't there.
I redownloaded and reextracted it to the same folder and the same thing happened. I moved it to the desktop and the same thing happened. I ran as an administrator and in Windows XP SP2 compatibility mode and the same thing happened.
In desperation, I extracted it to the desktop, and it worked. I renamed the directory in program files to the same as the archive name (EFT2.12.3) and it worked from there, too.
I don't think I've ever seen a program that depends on directory name to run properly.
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Lord Regent
|
Posted - 2010.04.08 21:11:00 -
[4714]
I'm having issues enabling Faction/complex mods in EFT.
I see the 'buttons' and know to hold down <ctrl> when clicking, but they look faded, the buttons that is, and won't click.
any help please?
thanks |
Bladacticus
Caldari SOL Industries
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Posted - 2010.04.09 01:26:00 -
[4715]
Is anyone else experiencing the following problem (forgive me for not looking through all 156 pages!)
I use EFT frequently, as I'm sure most of us do. I have a new laptop running Win7 x64. For some reason, EFT isn't saving any of my changes, be it fittings, character updates, implants etc. Occasionally, randomly, it saved some of what I do, but most of the time it's back to the stuff I had previously.
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Bladacticus
Caldari SOL Industries
|
Posted - 2010.04.09 03:57:00 -
[4716]
Scratch that. Apparently I didn't have the latest version.
Great program btw!
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Tell'Zor
|
Posted - 2010.04.09 20:40:00 -
[4717]
Originally by: Chesh Morgan I have an odd bug report.
I am running Windows 7 Pro 64-bit.
Previously, I was running the Win 7 release candidate (32-bit), and had put EFT in C:\Program Files\EFT. Since I upgraded to 64-bit, I moved it to C:\Program Files (x86)\EFT. Since doing so, I hadn't been able to run EFT -- it would appear to start, and show on the taskbar, but the window just wasn't there.
I redownloaded and reextracted it to the same folder and the same thing happened. I moved it to the desktop and the same thing happened. I ran as an administrator and in Windows XP SP2 compatibility mode and the same thing happened.
In desperation, I extracted it to the desktop, and it worked. I renamed the directory in program files to the same as the archive name (EFT2.12.3) and it worked from there, too.
I don't think I've ever seen a program that depends on directory name to run properly.
yup, I can confirm that, weird bug. thanks for the workaround :)
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Csig CEO
|
Posted - 2010.04.10 07:03:00 -
[4718]
I am running Win 7 x64 bit m8 with no issues what so ever. i have the EFT on a 2nd drive with a shortcut on my desktop to that drive.
Originally by: Chesh Morgan I have an odd bug report.
I am running Windows 7 Pro 64-bit.
Previously, I was running the Win 7 release candidate (32-bit), and had put EFT in C:\Program Files\EFT. Since I upgraded to 64-bit, I moved it to C:\Program Files (x86)\EFT. Since doing so, I hadn't been able to run EFT -- it would appear to start, and show on the taskbar, but the window just wasn't there.
I redownloaded and reextracted it to the same folder and the same thing happened. I moved it to the desktop and the same thing happened. I ran as an administrator and in Windows XP SP2 compatibility mode and the same thing happened.
In desperation, I extracted it to the desktop, and it worked. I renamed the directory in program files to the same as the archive name (EFT2.12.3) and it worked from there, too.
I don't think I've ever seen a program that depends on directory name to run properly.
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Aineko Macx
|
Posted - 2010.04.10 08:21:00 -
[4719]
Win7 has much stricter default file system permissions than say XP. If you are running as non-admin (as you should), EFT might not be able to write files in it's current directory, depending on where you placed it. In that case explicitly give full access permissions on that folder for your user or the standard user group. Solved my problem with fittings not being saved.
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Nocts
Minmatar Vanguard Wing
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Posted - 2010.04.11 14:58:00 -
[4720]
First, let me say thank you for all your hard work :) Loved and used this program for many years.
But, I want to make one recommendation: Sort the ship-types in alphabetical order, please.
That would be such a large step for frustrating and annoyances that I would put my ISK where my words are for it.
---------
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AngelusJT
|
Posted - 2010.04.14 10:41:00 -
[4721]
Love the program and first bug i have ever come across and a pretty minor one at that.
Nanoelectrical Co-Processor: EFT= CPU +6.3% vs EVE= CPU +7.35% Nanomechanical CPU Enhancer: EFT= CPU +6.6% vs EVE= CPU +7.7% Quantum Co-Processor: EFT= CPU +6.9% vs EVE= CPU +8.05%
Basic Co-Processor & Co-Processor I are ok. I did not check anything not listed in this message.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.04.14 11:43:00 -
[4722]
Originally by: AngelusJT Love the program and first bug i have ever come across and a pretty minor one at that.
Nanoelectrical Co-Processor: EFT= CPU +6.3% vs EVE= CPU +7.35% Nanomechanical CPU Enhancer: EFT= CPU +6.6% vs EVE= CPU +7.7% Quantum Co-Processor: EFT= CPU +6.9% vs EVE= CPU +8.05%
Basic Co-Processor & Co-Processor I are ok. I did not check anything not listed in this message.
You did notice the difference between - Nanoelectrical Co-Processor and Nanoelectrical Co-processor I etc right? Legacy EvE, there's a version without the 'I' and one with it for cpu upgrades, it's annoying and I don't think both types drop anymore (for years now), but, they are in the DB and certain old people have them still :P
All the above is prolly crap Drone Guide
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Missileraep
|
Posted - 2010.04.14 15:01:00 -
[4723]
Originally by: Lord Regent I'm having issues enabling Faction/complex mods in EFT.
I see the 'buttons' and know to hold down <ctrl> when clicking, but they look faded, the buttons that is, and won't click.
any help please?
thanks
some module types dont have faction or complex forms. Rigs, for example. make sure that you're using a module with faction/complex counterparts
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Garak Ragahn
|
Posted - 2010.04.15 11:27:00 -
[4724]
I'm Sure this question as already been asked, but however I'm not THAT dedicated to go looking through all 158 pages to find the answer Q:How do I get the DPS graph to work, when I open it all I can see is a big grey spce on the left with "No graph selected" and "Traversal 0m/s" at the bottom and a white box on the right and then, underneath two scales for increasing/decreasing velocity named "Traversl Contribution". I know I'm supposed to add my ship and another one but I don't know how... Please heeeelp!
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BiAir
|
Posted - 2010.04.15 19:29:00 -
[4725]
o/
There is an export/import problem with EFT 2.12.3
If try to make an good T3 Tengu Fitting. it looks like below:
----------- [Tengu, Max DPS] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Republic Fleet 10MN Afterburner Shield Boost Amplifier II Pithi B-Type Small Shield Booster Heat Dissipation Amplifier II Photon Scattering Field II Photon Scattering Field II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Warhead Flare Catalyst I Medium Warhead Flare Catalyst I Medium Bay Loading Accelerator II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Propulsion - Fuel Catalyst Tengu Offensive - Accelerated Ejection Bay Tengu Engineering - Augmented Capacitor Reservoir --------------
when i now try to export this fitting to an xml file to make it possible to import it into EVE, there comes an error message that EVE couldnt find the sub system "Fuel Catalyst"!
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Ranka Mei
Caldari
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Posted - 2010.04.15 22:36:00 -
[4726]
Edited by: Ranka Mei on 15/04/2010 22:37:51
Originally by: BiAir o/
There is an export/import problem with EFT 2.12.3
If try to make an good T3 Tengu Fitting. it looks like below:
----------- Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
....
Medium Warhead Flare Catalyst I Medium Warhead Flare Catalyst I Medium Bay Loading Accelerator II --------------
when i now try to export this fitting to an xml file to make it possible to import it into EVE, there comes an error message that EVE couldnt find the sub system "Fuel Catalyst"!
Never mind the Fuel Catalyst. You managed to fit all the wrong rigs! Flare rigs for heavies?? (you'd need Rigors for it). Those rigs would be useful for HAM's. In fact, ... you just changed a HAM fit to heavies, didn't ya? :) Just buy a new Tengu for heavies, and rig it properly. -- Gorgeous, delicious, deculture! |
Anaslex
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Posted - 2010.04.16 01:33:00 -
[4727]
Edited by: Anaslex on 16/04/2010 01:34:55 Is the reactivation delay for cloaks on black ops actually 5 seconds?
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BiAir
|
Posted - 2010.04.16 15:09:00 -
[4728]
Originally by: Ranka Mei Edited by: Ranka Mei on 15/04/2010 22:37:51
Originally by: BiAir o/
There is an export/import problem with EFT 2.12.3
If try to make an good T3 Tengu Fitting. it looks like below:
----------- Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
....
Medium Warhead Flare Catalyst I Medium Warhead Flare Catalyst I Medium Bay Loading Accelerator II --------------
when i now try to export this fitting to an xml file to make it possible to import it into EVE, there comes an error message that EVE couldnt find the sub system "Fuel Catalyst"!
Never mind the Fuel Catalyst. You managed to fit all the wrong rigs! Flare rigs for heavies?? (you'd need Rigors for it). Those rigs would be useful for HAM's. In fact, ... you just changed a HAM fit to heavies, didn't ya? :) Just buy a new Tengu for heavies, and rig it properly.
thx for the fitting tipps, but there is still a problem with EFT. ;)
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Waters1
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Posted - 2010.04.20 02:15:00 -
[4729]
Edited by: Waters1 on 20/04/2010 02:17:04 Edited by: Waters1 on 20/04/2010 02:16:23 I dont know if anyone else has had a problem with this but an issue i have with my EFT is i can make up a fitting using my skills in eft and have it say that i either have enough power grid or am cap stable or both, get ingame and it turns out that a cap stable at 42% ends up depleting in 5 min and the fit that i had enough powergrid for i dont have enough for. i already redid my import of my character skills and its still doing the same thing, also downloaded the latest version 3 times.
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BiAir
|
Posted - 2010.04.20 09:05:00 -
[4730]
Originally by: Waters1 Edited by: Waters1 on 20/04/2010 02:17:04 Edited by: Waters1 on 20/04/2010 02:16:23 I dont know if anyone else has had a problem with this but an issue i have with my EFT is i can make up a fitting using my skills in eft and have it say that i either have enough power grid or am cap stable or both, get ingame and it turns out that a cap stable at 42% ends up depleting in 5 min and the fit that i had enough powergrid for i dont have enough for. i already redid my import of my character skills and its still doing the same thing, also downloaded the latest version 3 times.
Did u use Implants with EFT? That was a problem that i had have in the past. so i removed the implants from EFT and everything works well ;)
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ZZ Cool
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Posted - 2010.04.20 13:56:00 -
[4731]
FYI, another issue I came up with is that the tier 2 command ships, give bonus as there was the mindlink pluged in. Like a Vulture with siege warfare links normaly gives a 12,somthing % ingame and in EFT gives you a 23,something % just like you have the mindlink implant. Sames goes with Damnation. :)
On the other hand, EFT is the best tool atm and it rocks!! Keep it up :D
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Djiana Lenar
|
Posted - 2010.04.21 06:55:00 -
[4732]
I downloaded EFT and everything is wrong. The dramiel has 4 high slots and ony 2 mediums. Is there a Updated version?
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Killamongaro
|
Posted - 2010.04.21 20:44:00 -
[4733]
Is there a mac version?
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Ervyn
Infinite Improbability Inc Mostly Harmless
|
Posted - 2010.04.22 15:05:00 -
[4734]
When attempting to put a triage module on a mothership (Nyx specifically) it gives the error:
Can not fit this module onto this ship. It can only be fitted on the following ship classes: Carriers
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Zindela
|
Posted - 2010.04.25 00:39:00 -
[4735]
Bug-
Small Inverted Signal Field Projectors do not seem to be applying their bonuses. However, they do apply their drawbacks.
This is on a Worm. -------------------
Insert Witty Statement Here. |
illford baker
EVE RONIN R-I-P
|
Posted - 2010.04.25 06:44:00 -
[4736]
so, iphone app? i think it would make for a great app.
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Gunther Gabel
Caldari Metalworks Majesta Empire
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Posted - 2010.04.26 00:06:00 -
[4737]
Originally by: Killamongaro Is there a mac version?
In the Macintosh forums: EFT and EvEMON working on a Mac easy to do
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Seriously Bored
Minmatar
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Posted - 2010.04.26 00:29:00 -
[4738]
Edited by: Seriously Bored on 26/04/2010 00:32:07 Hey Gripen. There is some new research (or rather, old information being calculated properly for the first time I've seen) on how to properly show missile flight time.
One of the few remaining, and longstanding, gripes about EFT left is that you can never actually hit at the maximum range that EFT quotes on missiles. Take a look at the following post (copied here) for the legwork. You may want to test it out:
Originally by: Alsyth
If this link is right then here is the formula :
D_m = V_m * (T_m + T_0*[exp(- T_m/T_0)-1])
where : D_m : maximum distance reached (m) T_m : Missile flight Time (s) V_m : Missile maximum velocity (m/s) T_0 : 10^6/(M*I) (s) [Time constant, can be thought of as "Time to Accelerate", though it doesn't mean it reachs full speed within T_0] M : Missile mass (kg) I : Missile inertia modifier (s/kg)
For the above poster's Golem with Javelin, we have : V_m = 7487, T_m = 9, Inertia Modifier 1000 , Mass 1500, we have : 62,39 kilometers.
Guess it's right...
Edit : A little more information :
We have, for every Javelin torp, T_0 = 2/3 s.
And, if T_m >> T_0, we can approximate :
D_m == V_m*(T_m - T_0)
with above values, it gives... 62.39 kilometers too :) (in fact, error between the approximation and the real value is approximately (10^-6))
nb : EFT gives 67.4, which is exactly V_m*T_m
Also thanks to Ninetails O' Cats for starting the discussion in the correct direction.
ED: Please read the thread if you can. There might be more fine-tuning necessary, but I think it's the correct direction to go to get an accurate maximum missile firing range to show.
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DR jekyle
Anonymous Alcoholics Wrath.
|
Posted - 2010.04.26 20:57:00 -
[4739]
Anyone else notice a small margin of error (~20%) on calculated missile damage specifically on the caldari t3 platform?
Seems its overcalculating a value for kinetic missile damage (missile sub), probably something to do with the bonus or where its being applied. Either way, its clearly incorrect to the tune of aformentioned ~20%.
Play around see if you can get the same results I do. ____________________ Anonymous Alcoholics recruitment thread |
Seriously Bored
Minmatar
|
Posted - 2010.04.26 21:20:00 -
[4740]
Originally by: DR jekyle
Play around see if you can get the same results I do.
Double check those bonuses. A lot of Caldari ships (and the Tengu's Accelerated Ejection Bay, for reference) get 5%/damage per level to kinetic missiles. At level IV, that would explain exactly what you're seeing.
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Kentares Kodiak
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Posted - 2010.04.27 11:14:00 -
[4741]
I¦m doing a fit for an alt like this (doing from work so bear with me please):
Badger MkII
3x Cargohold rigs tech 1 3x Cargohold expanders tech 2 on low slots 4x Medium Shield Extender tech 2 2x Invulnerability Fields tech 2
While in EFT with maximised skills I can use all of those in the game I¦m missing 2.75 of powergrid to have a full working fit. EFT says I would only use 96 of 100 power while in game I would need 102.75 of power. Is this a bug or I¦m doing something wrong? Thx
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Dethmourne Silvermane
Gallente SRS Industries SRS.
|
Posted - 2010.04.27 16:51:00 -
[4742]
Originally by: Kentares Kodiak I¦m doing a fit for an alt like this (doing from work so bear with me please):
Badger MkII
3x Cargohold rigs tech 1 3x Cargohold expanders tech 2 on low slots 4x Medium Shield Extender tech 2 2x Invulnerability Fields tech 2
While in EFT with maximised skills I can use all of those in the game I¦m missing 2.75 of powergrid to have a full working fit. EFT says I would only use 96 of 100 power while in game I would need 102.75 of power. Is this a bug or I¦m doing something wrong? Thx
Don't use "all V" profile to fit stuff for a specific character. Use the API to import your character.
As far as your fit, I'd wager that you don't have a fitting skill at V (perhaps shield upgrades?)
Regarding high-sec mining:
Originally by: AmarrettoDiAmarr 3-4 million ISK/hr is perhaps .15 0r .20 US$/hr; not quite prison wages and you are around less honest people.
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Koen L
|
Posted - 2010.04.27 21:10:00 -
[4743]
I just downloaded from the top link in this thread and found a virus.. windows shutdowner in the downloaded files.
Pretty much sucks..
|
Kentares Kodiak
|
Posted - 2010.04.27 23:22:00 -
[4744]
Originally by: Dethmourne Silvermane
Don't use "all V" profile to fit stuff for a specific character. Use the API to import your character.
As far as your fit, I'd wager that you don't have a fitting skill at V (perhaps shield upgrades?)[/quote
It happens either using the "all V" or my alt account. I have all the related skills at 5...
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Dethmourne Silvermane
Gallente SRS Industries SRS.
|
Posted - 2010.04.27 23:28:00 -
[4745]
Originally by: Kentares Kodiak
Originally by: Dethmourne Silvermane
Don't use "all V" profile to fit stuff for a specific character. Use the API to import your character.
As far as your fit, I'd wager that you don't have a fitting skill at V (perhaps shield upgrades?)
It happens either using the "all V" or my alt account. I have all the related skills at 5...
Interesting - I'm trying to check but I can't get quite the numbers you've stated. Do you have a TB and/or Salvager module equipped ingame? It still looks (based on EFT-warrioring) that you appear to have shield upgrades at IV rather than V (if a salvager) - if a TB, the 7 PG listed for it in EFT would put you overlimit even with shield upgrades V. both put you at approx 102 PG which would match up fairly well with the numbers you've suggested.
Regarding high-sec mining:
Originally by: AmarrettoDiAmarr 3-4 million ISK/hr is perhaps .15 0r .20 US$/hr; not quite prison wages and you are around less honest people.
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Kentares Kodiak
|
Posted - 2010.04.28 07:46:00 -
[4746]
Originally by: Dethmourne Silvermane
Interesting - I'm trying to check but I can't get quite the numbers you've stated. Do you have a TB and/or Salvager module equipped ingame? It still looks (based on EFT-warrioring) that you appear to have shield upgrades at IV rather than V (if a salvager) - if a TB, the 7 PG listed for it in EFT would put you overlimit even with shield upgrades V. both put you at approx 102 PG which would match up fairly well with the numbers you've suggested.
I dont have any equipment beyond what I stated in my first post. Like I wrote before this fit works fine in EFT but when I try it in EVE I dont have enough PG (I got 96/100 PG in EFT).
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128th ABC123
Eve Liberation Force OWN Alliance
|
Posted - 2010.05.03 09:02:00 -
[4747]
Originally by: Koen L I just downloaded from the top link in this thread and found a virus.. windows shutdowner in the downloaded files.
Pretty much sucks..
Is this confirmed?
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2010.05.03 10:08:00 -
[4748]
Edited by: Keitaro Baka on 03/05/2010 10:16:08
Originally by: Koen L I just downloaded from the top link in this thread and found a virus.. windows shutdowner in the downloaded files.
Pretty much sucks..
Which virus prot prog are you using and what was the result exactly? I download mine from the eve-files link, never had a problem..
Originally by: Kentares Kodiak
Originally by: Dethmourne Silvermane
Interesting - I'm trying to check but I can't get quite the numbers you've stated. Do you have a TB and/or Salvager module equipped ingame? It still looks (based on EFT-warrioring) that you appear to have shield upgrades at IV rather than V (if a salvager) - if a TB, the 7 PG listed for it in EFT would put you overlimit even with shield upgrades V. both put you at approx 102 PG which would match up fairly well with the numbers you've suggested.
I dont have any equipment beyond what I stated in my first post. Like I wrote before this fit works fine in EFT but when I try it in EVE I dont have enough PG (I got 96/100 PG in EFT).
Also tried to simulate this but I get 95/100 for your fit.. so somewhere there is something going pretty weird for your character set (if it also happens for your lvl 5 char).
invul = 1 power MSE II = 31 power base, lvl 5 shield upgrades = -25% = 23.25 grid 1*2 + 4*23.25 = 2 + 93 = 95 grid, there's no way you would get 96, unless something else is fitted.
I'd say, open char editor, import using api again, then check your implants and check your fit. Also, check your badgerII set up file and see if there is anything else in the set up file in EFT. All the above is prolly crap Drone Guide
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Cz Ire
Minmatar The Suicide Kings True Reign
|
Posted - 2010.05.05 05:32:00 -
[4749]
found what I think is a bug.
Widow with a ECM burst II multiplies the jam strength up to 22.5 - other ships, including ships with ecm bonus's, like the blackbird, do not increase the ECM burst jam strength.
havnt checked to see if it actually does or does not do that in eve however, so not sure if thats a problem with eft or ccp :) |
Guardsman30
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Posted - 2010.05.05 18:20:00 -
[4750]
Found a bug: Vengeance (Amarr Assault Ship) only has 3 turret hardpoints in EFT, while it has 4 in-game.
I'd like to test out fits for my tiny killer before I go on a pirate spree
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Zaqar
Pator Tech School
|
Posted - 2010.05.05 19:20:00 -
[4751]
Originally by: Guardsman30 Found a bug: Vengeance (Amarr Assault Ship) only has 3 turret hardpoints in EFT, while it has 4 in-game.
I'd like to test out fits for my tiny killer before I go on a pirate spree
Predictably, the hi-slot configuration of a Vengeance in EFT is the same as in-game.
4 hislots 4 launchers 3 turrets
Maybe check before posting?
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Kentares Kodiak
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Posted - 2010.05.06 10:31:00 -
[4752]
Originally by: Keitaro Baka
Originally by: Kentares Kodiak
Originally by: Dethmourne Silvermane
Interesting - I'm trying to check but I can't get quite the numbers you've stated. Do you have a TB and/or Salvager module equipped ingame? It still looks (based on EFT-warrioring) that you appear to have shield upgrades at IV rather than V (if a salvager) - if a TB, the 7 PG listed for it in EFT would put you overlimit even with shield upgrades V. both put you at approx 102 PG which would match up fairly well with the numbers you've suggested.
I dont have any equipment beyond what I stated in my first post. Like I wrote before this fit works fine in EFT but when I try it in EVE I dont have enough PG (I got 96/100 PG in EFT).
Also tried to simulate this but I get 95/100 for your fit.. so somewhere there is something going pretty weird for your character set (if it also happens for your lvl 5 char).
invul = 1 power MSE II = 31 power base, lvl 5 shield upgrades = -25% = 23.25 grid 1*2 + 4*23.25 = 2 + 93 = 95 grid, there's no way you would get 96, unless something else is fitted.
I'd say, open char editor, import using api again, then check your implants and check your fit. Also, check your badgerII set up file and see if there is anything else in the set up file in EFT.
Did the import thing you said and got the same result. I dont have any implant that would be aplicable for this situation (have +4 attribute implants... nothing else). Got the same result. Anyone else tried this?
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steave435
Caldari Final Agony B A N E
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Posted - 2010.05.06 10:52:00 -
[4753]
Originally by: Cz Ire found what I think is a bug.
Widow with a ECM burst II multiplies the jam strength up to 22.5 - other ships, including ships with ecm bonus's, like the blackbird, do not increase the ECM burst jam strength.
havnt checked to see if it actually does or does not do that in eve however, so not sure if thats a problem with eft or ccp :)
Not a bug. The ECM burst is designed to be a BS module, so only the ECM ship bonuses from scorpions and widows apply to it.
Kentares, try copying this and then tabbing over to/starting up EFT and click yes when it ask if you want to copy the fit from your clipboard and see if you get the same stats with this fit. Also, could you provide a screenshot of the fitting window with your alts badger in it and the error message you recieve when you try to online the last extender? A link to your alts character sheet would also be useful, if you're willing to give that out. [Badger Mark II, Kentares] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Invulnerability Field II Invulnerability Field II
[empty high slot] [empty high slot]
Medium Cargohold Optimization I Medium Cargohold Optimization I Medium Cargohold Optimization I
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Rakivic
Galactic Express
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Posted - 2010.05.08 23:30:00 -
[4754]
Hi I managed to get my character editor window stuck on the top of the eft window all I can see is the bottom part and I cant move it down I have reinstalled EFT 3X time and the problem still exists how do I move my haracter editor window so I can actually see/work with it. Thanks
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Zaqar
Pator Tech School
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Posted - 2010.05.09 09:01:00 -
[4755]
Originally by: Rakivic Hi I managed to get my character editor window stuck on the top of the eft window all I can see is the bottom part and I cant move it down I have reinstalled EFT 3X time and the problem still exists how do I move my haracter editor window so I can actually see/work with it. Thanks
Are you sure there are no scrollbars? Post a pic.
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Mjana
Switzerland EVE Corp.
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Posted - 2010.05.09 12:03:00 -
[4756]
Bug Report - Wrong TypeID for Small Particle Dispersion Projector I
Hi,
I just found a small bug in EFT while fitting some ECM frigattes. After fitting a Small Particle Dispersion Projector I, the price suddenly jumped by ~17m.
Further investigation (packetsniffer) revealed, that EFT used the TypeID 31292 for querying the price. Which (according to eve-central, eve-metrics and chruker) is the TypeID for Small Particle Dispersion Augmentor II The correct TypeID for Small Particle Dispersion Projector I would be 31298.
Dunno if any other items are affected as well.
P.S. For Small Particle Dispersion Augmentor II, the correct TypeID (31292) is used.
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Max Tux
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Posted - 2010.05.09 18:01:00 -
[4757]
Originally by: Mjana Bug Report - Wrong TypeID for Small Particle Dispersion Projector I
Hi,
I just found a small bug in EFT while fitting some ECM frigattes. After fitting a Small Particle Dispersion Projector I, the price suddenly jumped by ~17m.
Further investigation (packetsniffer) revealed, that EFT used the TypeID 31292 for querying the price. Which (according to eve-central, eve-metrics and chruker) is the TypeID for Small Particle Dispersion Augmentor II The correct TypeID for Small Particle Dispersion Projector I would be 31298.
Dunno if any other items are affected as well.
P.S. For Small Particle Dispersion Augmentor II, the correct TypeID (31292) is used.
^now thats the kinda bug report that developers like!
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Mjana
Switzerland EVE Corp.
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Posted - 2010.05.09 18:26:00 -
[4758]
Originally by: Max Tux ^now thats the kinda bug report that developers like!
Well, i'm a developer myself
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CRAIC MCARAN
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Posted - 2010.05.12 15:00:00 -
[4759]
ok, so how do you save your character? I saw an autosave feature, but when I reopen the prg my info was gone? What am I missing here?
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Kentares Kodiak
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Posted - 2010.05.13 00:05:00 -
[4760]
Originally by: steave435
Kentares, try copying this and then tabbing over to/starting up EFT and click yes when it ask if you want to copy the fit from your clipboard and see if you get the same stats with this fit. Also, could you provide a screenshot of the fitting window with your alts badger in it and the error message you recieve when you try to online the last extender? A link to your alts character sheet would also be useful, if you're willing to give that out. [Badger Mark II, Kentares] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Invulnerability Field II Invulnerability Field II
[empty high slot] [empty high slot]
Medium Cargohold Optimization I Medium Cargohold Optimization I Medium Cargohold Optimization I
Sorry for the long absence but my ISP had some problems so I was unable to log into EVE. About that fit youre right. I was mixing up numbers so in EFT I have 95/100 PG (not 96). But now that I was going to post the screenshot with the message it worked which takes me to ask/wonder if the game takes time to update the skills or something similar? (its not he first time this happens to me).
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Cevarri
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Posted - 2010.05.16 15:33:00 -
[4761]
Think I found a bug - modifying a duplicated character will (sometimes?) modify the original.
I was testing additional skills by duplicating my character and adding skills to the duplicate, and noticed when I switched the character between the two (original and duplicate with added skills) on the ship setup there was no change. If I look at the character editor, both the new duplicate and the original have had their skills changed even though I only changed the duplicate. Is the duplicate still referencing the old character? If you restart EFT you can modify them without affecting each other.
Great tool though. :) Very helpful. |
Celes Lockheart
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Posted - 2010.05.17 01:59:00 -
[4762]
There's a problem about the stacking penalties with damage/RoF T2 rigs.
This is what EFT displays for my Kronos : - 3 MagStab, 691 DPS - 4 MagStab, 733 DPS - 3 MagStab + 1 damage T1 rig, 711 DPS - 3 MagStab + 1 damage T2 rig, 743 DPS (instead of 721)
Same problem with hybrid weapon RoF T2 rig, energy weapon damage T2 rig and probably other.
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a55mu11e7
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Posted - 2010.05.17 06:20:00 -
[4763]
I've found a problem with the micro auxiliary power cores, it says that Energy Management IV is needed when only level II is needed.
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Lin Bao
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Posted - 2010.05.18 11:45:00 -
[4764]
can eft show repairs per second for logi setups?
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minuseb
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Posted - 2010.05.18 12:18:00 -
[4765]
Originally by: Lin Bao can eft show repairs per second for logi setups?
You open in EFT one logistic ship fit lets say Guardian and a second fit (the ship receiving remote rep) let say an Abaddon You click on the Abaddon window the tab - Projected Effects and drag and drop the remote repper from Guardina to that tab on Abaddon window defence status on BS will increase accordingly
btw this works with all ewar also with remote sensor boosters, tracking links, nos/neut pretty nice option in my opinion
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Andy Landen
Caldari
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Posted - 2010.05.18 18:11:00 -
[4766]
Were the export/import to XML features moved to a place that I can't find, or were these features simply removed all together? The key to pvp is effective fleet teamwork. |
Jessica Lanson
Port Hercules
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Posted - 2010.05.19 20:42:00 -
[4767]
Originally by: Celes Lockheart There's a problem about the stacking penalties with damage/RoF T2 rigs.
This is what EFT displays for my Kronos : - 3 MagStab, 691 DPS - 4 MagStab, 733 DPS - 3 MagStab + 1 damage T1 rig, 711 DPS - 3 MagStab + 1 damage T2 rig, 743 DPS (instead of 721)
Same problem with hybrid weapon RoF T2 rig, energy weapon damage T2 rig and probably other.
Have not checked numbers but are you sure you have applied stacking in the correct order?
The T2 rig is +15% which is more than the +12.5% from a magstab which means the magstab is penalised and not the rig.
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Aza Terezov
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Posted - 2010.05.20 10:24:00 -
[4768]
I'm trying to work out a Basilisk fit with my non-fully skilled character, and atm there's a large gap between the cap level in EFT and in the client.
Can anybody check whether there is a Basilisk cap error please?
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Mona X
Caldari C0VEN
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Posted - 2010.05.20 12:17:00 -
[4769]
First train logistics to 4 at least.
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Matt Armada
Gallente Aliastra
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Posted - 2010.05.20 20:14:00 -
[4770]
For some odd reason, I just Installed this, tryed to load setups, no problem, go to import my character..
It REFUSES to import ANY of my characters Stats, and is starting to drive me somewhat Mad. I even disabled my firewall, still nothing.
Help?
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Orso Mezzo
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Posted - 2010.05.20 20:31:00 -
[4771]
Sorry about this everyone, but I have a problem with the EFT. It seems that it is showing a fitting incorrectly on a Probe (On EFT it shows Cap Stable, in EVE, it lasts 1 minute and 26 seconds), and I wondered if anybody had some input as to why this is (I cannot figure it out myself). Here are the links to screenshots, and any input would be much obliged.
Any Ideas?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.05.20 20:32:00 -
[4772]
Originally by: minuseb
Originally by: Lin Bao can eft show repairs per second for logi setups?
You open in EFT one logistic ship fit lets say Guardian and a second fit (the ship receiving remote rep) let say an Abaddon You click on the Abaddon window the tab - Projected Effects and drag and drop the remote repper from Guardina to that tab on Abaddon window defence status on BS will increase accordingly
btw this works with all ewar also with remote sensor boosters, tracking links, nos/neut pretty nice option in my opinion
This functionality is what makes eft so goddamn useful.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
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Azaqui
Caldari Destructive Influence IT Alliance
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Posted - 2010.05.21 16:08:00 -
[4773]
I have an odd problem with the last version.
Heavy Interdictor, Phobos.
Changing the character to "all lev V"
Displayed armor resistances do not change, although EHP does.
Still, would like to see the actual numbers.
Any chance for a fix?
Btw, persists on both vista 64-bit and XP 32 bit.
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BeanBagKing
Ch3mic4l Warfare STR8NGE BREW
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Posted - 2010.05.23 19:42:00 -
[4774]
Feature request: Total Ship Mass - would be very helpful for wormholes
Great tool, keep up the good work :)
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Zaqar
Pator Tech School
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Posted - 2010.05.24 11:04:00 -
[4775]
Originally by: Azaqui I have an odd problem with the last version.
Heavy Interdictor, Phobos.
Changing the character to "all lev V"
Displayed armor resistances do not change, although EHP does.
Still, would like to see the actual numbers.
Any chance for a fix?
Btw, persists on both vista 64-bit and XP 32 bit.
Originally by: faq.txt Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't have it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
Also, the reason your EHP is changing is because the Level V character is giving more HP on hull, armour and shield. It has nothing to do with resists.
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Caiden Baxter
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Posted - 2010.05.24 15:01:00 -
[4776]
Raven loadout in eft is wrong. It has 5 meds and 6 lows. it should be 6 med and 5 lows. Dont know if anybody else has noticed this or its just my EFT thats FUBAR.
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Zaqar
Pator Tech School
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Posted - 2010.05.24 15:05:00 -
[4777]
Originally by: Caiden Baxter Raven loadout in eft is wrong. It has 5 meds and 6 lows.
Post a screenshot.
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Caiden Baxter
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Posted - 2010.05.24 21:38:00 -
[4778]
I retract my previous post. Just me that could not count. loadout is ok.
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L'Howen Pendragon
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Posted - 2010.05.25 14:24:00 -
[4779]
Edited by: L''Howen Pendragon on 25/05/2010 14:28:33 Edited by: L''Howen Pendragon on 25/05/2010 14:28:13 Ok, I have an issue... and a significant one at that. EFT with my skills added, shows my build to be cap neutral at +50%, when in EVE it shows it -48.6%... here is the image of it.
Am I missing something?
EVE Version www.cyberpawz.com/images/EVE/screens/HarbringerEVE.jpg
EFT Version www.cyberpawz.com/images/EVE/screens/HarbringerEFT.jpg
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Seriously Bored
Minmatar
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Posted - 2010.05.25 15:05:00 -
[4780]
Originally by: L'Howen Pendragon
Am I missing something?
What you're missing is that EFT assumes you have a ship you're using your Nos on, while the in-game fitting screen doesn't. Turn off your Nos in EFT and it will look the same.
On a different note: I strongly suggest you not fit rails on an Amarr ship...
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VELOSIPEDIST
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Posted - 2010.05.26 10:58:00 -
[4781]
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L'Howen Pendragon
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Posted - 2010.05.26 14:19:00 -
[4782]
Originally by: Seriously Bored
Originally by: L'Howen Pendragon
Am I missing something?
What you're missing is that EFT assumes you have a ship you're using your Nos on, while the in-game fitting screen doesn't. Turn off your Nos in EFT and it will look the same.
On a different note: I strongly suggest you not fit rails on an Amarr ship...
Actually the reason I do the rails are to do a one shot pop in the levels I'm doing. I will be doing laser beams later when my skills are more up to date, and when the range matches or beats what the rails do right now.
Also, thanks for the help about the power drain.
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TheMaster42
Fishes Egret Salamander
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Posted - 2010.05.27 20:29:00 -
[4783]
COMODO Internet Security reports a virus in Changes.txt
Name: TroWare.Win32.Shutdowner.edt@98015905
Occurs in the zip from the first and second links (probably 3rd as well).
Text file virus...? Assuming it's a false-positive.
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shabbashab
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Posted - 2010.05.28 13:39:00 -
[4784]
I am new to the game, and I want to install EFT.
The links on page one are not working for me. Am I missing something? |
Zaqar
Pator Tech School
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Posted - 2010.05.28 13:47:00 -
[4785]
Originally by: shabbashab I am new to the game, and I want to install EFT.
The links on page one are not working for me. Am I missing something?
Looks like the external linking page is messed up. Here you go: http://eve-files.com/media/corp/Gripen/EFT2.12.3.zip |
shabbashab
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Posted - 2010.05.28 14:02:00 -
[4786]
Originally by: Zaqar Looks like the external linking page is messed up. Here you go: http://eve-files.com/media/corp/Gripen/EFT2.12.3.zip
Thank you!
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Arana Tellen
Gallente Clan Death Corps
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Posted - 2010.05.28 20:14:00 -
[4787]
The capacities for the heavy assault missiles is wrong, tech II and navy launchers are all listed as 0.75. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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fab24
Gallente The Scope
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Posted - 2010.05.29 19:01:00 -
[4788]
The interdiction sphere launcher doesn't apply the bonus correctly on interdictors, it still takes 100 CPU instead of 1.
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Neirith
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Posted - 2010.05.31 00:21:00 -
[4789]
Nice, I love EFT
Is there going to be some EFT for planets? So you know what structures you can place and how much its gonna cost and stuff.
Neirith out.
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Shinnen
Caldari Northern Intelligence
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Posted - 2010.05.31 20:55:00 -
[4790]
Edited by: Shinnen on 31/05/2010 20:58:31 edit: nevermind, proxy settings were wrong :)
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Rodolfo Jones
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Posted - 2010.06.01 13:14:00 -
[4791]
I've had a problem with EFT losing my configs. Is there a way to be sure they are getting saved so my configs aren't lost if my computer is forced to reboot and I don't get to close EFT out ahead of time?
My apologies if this has been asked before, I wasn't able to go through all 160 pages to find the answer due to time constraints.
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Zievarrenna
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Posted - 2010.06.01 21:44:00 -
[4792]
How exactly does one load a fit from an XML file? I found the import dialogue, but when I got to "Import Fit from XML..." and the little window pops up, while the cursor changes when I hover the mouse over "Open XML Files Folder", clicking it does nothing.
Am I missing a folder in the setup directory? Where should I save xml files that someone sends me to view in EFT?
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tatsudoshi I
Gallente Japan Inc
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Posted - 2010.06.02 09:07:00 -
[4793]
Originally by: Zievarrenna How exactly does one load a fit from an XML file? I found the import dialogue, but when I got to "Import Fit from XML..." and the little window pops up, while the cursor changes when I hover the mouse over "Open XML Files Folder", clicking it does nothing.
Am I missing a folder in the setup directory? Where should I save xml files that someone sends me to view in EFT?
EVE xml files go into your documents\eve\fittings folder. Then open eft and import window. You should be able to see the fittings now. Check the ones you want to import. ..................................................
May we all have the courage to believe. Long live Mifune! |
Syl Kougai
Minmatar Distant Horizons
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Posted - 2010.06.02 09:10:00 -
[4794]
Edited by: Syl Kougai on 02/06/2010 09:10:51 Running Windows 7-Ultimate, 64 bit.
Newest version of EFT will not let me connect to my APIs.
Screen Shot
Have tried running as Administrator and in various compatibility modes, no success.
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tatsudoshi I
Gallente Japan Inc
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Posted - 2010.06.02 10:11:00 -
[4795]
SUGGESTION
Have cap adding items show how much they add. Items already show -X when they spend cap. Adding cap items could show a +X ..................................................
May we all have the courage to believe. Long live Mifune! |
tatsudoshi I
Gallente Japan Inc
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Posted - 2010.06.02 10:50:00 -
[4796]
Originally by: Syl Kougai Edited by: Syl Kougai on 02/06/2010 09:10:51 Running Windows 7-Ultimate, 64 bit.
Newest version of EFT will not let me connect to my APIs.
Screen Shot
Have tried running as Administrator and in various compatibility modes, no success.
I'm running win7 64bit, eft works fine. Try taking a look at your api access id and hash, verify they are the same ..................................................
May we all have the courage to believe. Long live Mifune! |
Zievarrenna
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Posted - 2010.06.02 18:00:00 -
[4797]
Originally by: tatsudoshi I
Originally by: Zievarrenna How exactly does one load a fit from an XML file? I found the import dialogue, but when I got to "Import Fit from XML..." and the little window pops up, while the cursor changes when I hover the mouse over "Open XML Files Folder", clicking it does nothing.
Am I missing a folder in the setup directory? Where should I save xml files that someone sends me to view in EFT?
EVE xml files go into your documents\eve\fittings folder. Then open eft and import window. You should be able to see the fittings now. Check the ones you want to import.
This definitely fixed the issue I was running into. Did I miss something during setup or in the FAQ which detailed the creation of this directory?
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Syl Kougai
Minmatar Distant Horizons
|
Posted - 2010.06.02 21:38:00 -
[4798]
Originally by: tatsudoshi I
Originally by: Syl Kougai Edited by: Syl Kougai on 02/06/2010 09:10:51 Running Windows 7-Ultimate, 64 bit.
Newest version of EFT will not let me connect to my APIs.
Screen Shot
Have tried running as Administrator and in various compatibility modes, no success.
I'm running win7 64bit, eft works fine. Try taking a look at your api access id and hash, verify they are the same
I just reinstalled from the same mirror and it works fine now, odd.
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Daeleil
|
Posted - 2010.06.03 04:15:00 -
[4799]
Edited by: Daeleil on 03/06/2010 04:24:41 I'm getting an "invalid file name" error on running EFT.exe after unzipping the file. Clicking OK starts the program and gives an access violation error. Is there something I'm missing? or maybe the DL is corrupted? I have the following files in the folder:
Changes.txt config.ini EFT.exe EFt.exe.manifest FAQ.txt
I'll try downloading the file and unzipping again...
Update: DL'd from the Alt mirror 1 link, it lists a lot of Data files on that page that are just not there when the file is unzipped. I think the zip file is crapped. Alt mirror 2 does not exist. Can anyone else verifiy this or am I just missing something? |
tatsudoshi I
Gallente Japan Inc
|
Posted - 2010.06.03 10:23:00 -
[4800]
Originally by: Zievarrenna
Originally by: tatsudoshi I
Originally by: Zievarrenna How exactly does one load a fit from an XML file? I found the import dialogue, but when I got to "Import Fit from XML..." and the little window pops up, while the cursor changes when I hover the mouse over "Open XML Files Folder", clicking it does nothing.
Am I missing a folder in the setup directory? Where should I save xml files that someone sends me to view in EFT?
EVE xml files go into your documents\eve\fittings folder. Then open eft and import window. You should be able to see the fittings now. Check the ones you want to import.
This definitely fixed the issue I was running into. Did I miss something during setup or in the FAQ which detailed the creation of this directory?
EVE makes it's folders automatically and as needed. If you haven't used the ingame fittings window the folder might not have been created. Or it was a bug. Difficult to say. You didn't miss a step, for sure.
..................................................
May we all have the courage to believe. Long live Mifune! |
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tatsudoshi I
Gallente Japan Inc
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Posted - 2010.06.03 10:29:00 -
[4801]
Originally by: Daeleil Edited by: Daeleil on 03/06/2010 04:24:41 I'm getting an "invalid file name" error on running EFT.exe after unzipping the file. Clicking OK starts the program and gives an access violation error. Is there something I'm missing? or maybe the DL is corrupted? I have the following files in the folder:
Changes.txt config.ini EFT.exe EFt.exe.manifest FAQ.txt
I'll try downloading the file and unzipping again...
Update: DL'd from the Alt mirror 1 link, it lists a lot of Data files on that page that are just not there when the file is unzipped. I think the zip file is crapped. Alt mirror 2 does not exist. Can anyone else verifiy this or am I just missing something?
I tried alt 1, worked fine. Didn't download it though. Try another browser. Sounds like you have corrupted system files or an unstable net connection. Something is interfering your download because the zip should be fine. When you run eft make sure it's from a folder which has write permissions or maybe full control. ..................................................
May we all have the courage to believe. Long live Mifune! |
tatsudoshi I
Gallente Japan Inc
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Posted - 2010.06.03 10:36:00 -
[4802]
SUGGESTION
Have eft use the extended api and show ships active fittings. If there is another tool that does this, which? ..................................................
May we all have the courage to believe. Long live Mifune! |
Kaba Zaoshi
|
Posted - 2010.06.03 14:05:00 -
[4803]
It's annoying to manually load skills, would be nice if EFT could load character data on each startup. EVEMon seems to load implants from basic API, would be nice if EFT could do that too, it's pretty annoying to search for implant in those long lists, especially when you jump clone
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Daeleil
|
Posted - 2010.06.03 14:23:00 -
[4804]
Originally by: tatsudoshi I
Originally by: Daeleil Edited by: Daeleil on 03/06/2010 04:24:41 I'm getting an "invalid file name" error on running EFT.exe after unzipping the file. Clicking OK starts the program and gives an access violation error. Is there something I'm missing? or maybe the DL is corrupted? I have the following files in the folder:
Changes.txt config.ini EFT.exe EFt.exe.manifest FAQ.txt
I'll try downloading the file and unzipping again...
Update: DL'd from the Alt mirror 1 link, it lists a lot of Data files on that page that are just not there when the file is unzipped. I think the zip file is crapped. Alt mirror 2 does not exist. Can anyone else verifiy this or am I just missing something?
I tried alt 1, worked fine. Didn't download it though. Try another browser. Sounds like you have corrupted system files or an unstable net connection. Something is interfering your download because the zip should be fine. When you run eft make sure it's from a folder which has write permissions or maybe full control.
I tried this again using IE and it worked fine. I guess Chrome was messing it up. 1st time anything like that has happened though...
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Whitehound
The Whitehound Corporation
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Posted - 2010.06.03 15:07:00 -
[4805]
If I may ask:
I would like to have a feature in EFT, which tells me how fast a ship accelerates over a 12.5 km distance. I need it for finding optimal fittings for ships on auto-pilot. --
|
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2010.06.04 13:35:00 -
[4806]
Originally by: Kaba Zaoshi EVEMon seems to load implants from basic API, would be nice if EFT could do that too, it's pretty annoying to search for implant in those long lists, especially when you jump clone
You can get only attribute-enhancing implants through API. For EFT such import would be mainly useless without hardwiring implants.
New version out with some minor bugfixes and the changes recent "New scorpion model and current date below the clock" patch (aka Tyrannis) has made. =)
|
Devlin Kurita
|
Posted - 2010.06.04 13:54:00 -
[4807]
Edited by: Devlin Kurita on 04/06/2010 13:55:20
|
Davo OHno
|
Posted - 2010.06.04 14:09:00 -
[4808]
Hello All.
Been reading quite a bit on this thread, and visited the Eve-Commander web site. Anyone want to send me a buddy code?
Davo OHno
|
Mr LaForge
|
Posted - 2010.06.04 17:09:00 -
[4809]
Gripen, can you somehow make a tab to go along with the modules window that would list the ships so we don't have to go to file->ship browser every time we want to do something else.
|
eava hill
|
Posted - 2010.06.04 20:38:00 -
[4810]
iv ben trying to add some faction mods to my ship and i see where the buttons are you are supposed to press but when i click them nothing happens they are white......whats up with that?
|
|
Whitehound
The Whitehound Corporation
|
Posted - 2010.06.05 08:07:00 -
[4811]
Originally by: eava hill iv ben trying to add some faction mods to my ship and i see where the buttons are you are supposed to press but when i click them nothing happens they are white......whats up with that?
I am guessing: there are no faction mods for whatever you were trying to do. --
|
Nym Archon
|
Posted - 2010.06.05 18:25:00 -
[4812]
I think EFT has an error in the WH effects. Cataclysmic Variable are supposed to provide a capacitor bonus and a capacitor regen bonus, but the cap regen amount does not change.
|
Bogorgan
|
Posted - 2010.06.05 20:31:00 -
[4813]
Edited by: Bogorgan on 05/06/2010 20:31:05 The decision to color the little icons' backgrounds black in the most recent version is a little puzzling.
It's now HARDER to actually make out the differences between the icons.
|
Anubis Assassin
Caldari SandStorm.
|
Posted - 2010.06.06 00:14:00 -
[4814]
First up, I love EFT! But who doesn't? :P
Two things I'd like to see though. 1) Can you arrange the ship categories alphabetically instead of how they are now? 2) When fitting ships and there is something on there you can't use, the little green thing at the top turns red. Could it be possible to show which module it is that you can't use yet? --------------------------- I have to make my own sig break? WTF? These forums suck CCP, fix 'em or get something better... I'm tired of reading Khraunus' sig every single time I read one of his |
Esorder
|
Posted - 2010.06.06 00:20:00 -
[4815]
Hi,
I take it there isnt a MAC version of this too?
I'm just starting lvl 1 missions and by and large I am just making it up as I go along!
Something to guide me through skills needed would be v handy :)
|
Asuka Smith
Gallente StarHunt
|
Posted - 2010.06.06 00:53:00 -
[4816]
Originally by: Esorder Hi,
I take it there isnt a MAC version of this too?
I'm just starting lvl 1 missions and by and large I am just making it up as I go along!
Something to guide me through skills needed would be v handy :)
Macs are for browsing the web, not for doing things.
|
Glari
|
Posted - 2010.06.06 04:56:00 -
[4817]
The exe in 2.12.4 gives me an "unknown publisher" warning on launch. This surprised me because I didn't recall EFT doing that to me normally, so I checked my previous version, and it does not do this. It's possible that the previous version also warned me the first time I ran it and I unchecked the box to tell it not to warn me again, but I think I would have remembered doing that.
I used the link in the original post in this thread, alternative mirror 1. I didn't check the md5sum on the zip when I downloaded it, but I downloaded it again to check, and the zip file's md5sum matches what Gripen says it should be, and the md5sum on the exe matches between the current zip and the one I downloaded, so I think it's fine. Just weird.
If others are seeing the same thing and also find it unusual maybe it's worth bringing to Gripen's attention. If it's just me...carry on.
|
somerandom18
|
Posted - 2010.06.06 06:18:00 -
[4818]
Where did the all level V character go?
|
Aldarica
Spinal Discipline
|
Posted - 2010.06.06 13:35:00 -
[4819]
Originally by: Glari The exe in 2.12.4 gives me an "unknown publisher" warning on launch.
Everything ok here, no warnings and such...
|
Hayaishi
Gallente Aperture Harmonics
|
Posted - 2010.06.07 01:30:00 -
[4820]
EFT doesnt show the Effective armour hitpoints pop ups anymore. Same with all stat based popups (tooltips) for dps, tank, cap, etc.
Is there something i could have done to cause these to no longer display?
|
|
Indy Dugg
|
Posted - 2010.06.07 03:38:00 -
[4821]
http://i1008.photobucket.com/albums/af210/aspire4330/20100427051622.jpg
http://i1008.photobucket.com/albums/af210/aspire4330/20100602011315.jpg
wtf white spot
|
Max Tux
|
Posted - 2010.06.07 11:15:00 -
[4822]
Edited by: Max Tux on 07/06/2010 11:15:27 BUG the skirmish warfare link, interdiction maneuvers, shouldn't affect WDFG's ( as said in the description) but does in EFT
|
Exodus Risen
|
Posted - 2010.06.07 22:55:00 -
[4823]
FYI, the Caldari Navy Hookbill seems to have been updated in game. Instead of 4 High slots (2 gun / 2 missile), it now features only 3 high slots (all missile), and the skill bonuses have changed.
|
Zaqar
Pator Tech School
|
Posted - 2010.06.07 23:34:00 -
[4824]
Originally by: Exodus Risen FYI, the Caldari Navy Hookbill seems to have been updated in game. Instead of 4 High slots (2 gun / 2 missile), it now features only 3 high slots (all missile), and the skill bonuses have changed.
FYI, you are using an old version of EFT
|
Whitehound
The Whitehound Corporation
|
Posted - 2010.06.08 04:22:00 -
[4825]
Originally by: Anubis Assassin 2) When fitting ships and there is something on there you can't use, the little green thing at the top turns red. Could it be possible to show which module it is that you can't use yet?
It already does: hold your mouse over the red indicator. --
|
Whitehound
The Whitehound Corporation
|
Posted - 2010.06.08 04:28:00 -
[4826]
Originally by: somerandom18 Where did the all level V character go?
Check your settings, see the character dialogue. You may have turned it off. --
|
Wrath Twilight
|
Posted - 2010.06.08 10:28:00 -
[4827]
Id really like to see 1 feature within the tool, and it would be called, dont show items i cannot use.
This would hide all the modules from list, or mark em by red if i cannot use em yet according to my current skills. IT is good that you show what skills ill need in order to complete the build, however this is little retroactive. If you would put a tick on the show only modules i have skills to, would eliminate the fuzz, showing me what i can buy and build NOW instead. Then i can set it off and add modules to show again how much more i can better it. and what i need to learn more in order to accomplish this.
How this works: compare inputted skills with skills that are required to use the module, if they dont match, use greyout on the link. Thus there is only usable modules on the list.
please, this would make it so much better
|
Agent 42
Gallente Raptor's Rejects
|
Posted - 2010.06.08 14:41:00 -
[4828]
I downloaded the latest version and I get a "connection failed" error when I try to connect my api
|
Furb Killer
Gallente
|
Posted - 2010.06.08 15:33:00 -
[4829]
I always get unknown publisher warning when i install new version of EFT, and disable it after the first time.
|
128th ABC123
Victorious Bastards
|
Posted - 2010.06.09 11:38:00 -
[4830]
Alternative mirror 1 links to wrong eft version .3 instead of .4
|
|
Sphit Ker
|
Posted - 2010.06.10 08:54:00 -
[4831]
EFT 2.9.1 seams to be missing Armageddon Navy Issue and Apocalypse Navy Issue in the list.
Would you put them in pretty plz k thx
The following statement is not my signature. The preceding statement is my signature. |
Ecliptic Illusion
Caldari Executive Intervention Primary.
|
Posted - 2010.06.10 10:34:00 -
[4832]
Originally by: Sphit Ker EFT 2.9.1 seams to be missing Armageddon Navy Issue and Apocalypse Navy Issue in the list.
Would you put them in pretty plz k thx
would you upgrade to the latest version of EFT? kthnx - Ecliptic |
Stil Harkonnen
|
Posted - 2010.06.10 16:54:00 -
[4833]
Originally by: Bogorgan Edited by: Bogorgan on 05/06/2010 20:31:05 The decision to color the little icons' backgrounds black in the most recent version is a little puzzling.
It's now HARDER to actually make out the differences between the icons.
I agree. I thought my EFT had royally ****ed up cause it doesn't look anything like the screenshot, the little black squares seem out of place, and the fittings bar is different.
I don't really mind, It's just different than last time, glad it wasn't my download lol.
|
Bodica Prime
|
Posted - 2010.06.10 17:15:00 -
[4834]
Apologies if this has been addressed by I can't find it and its not in the FAQ.
1. EFT requires no installation so it looks like it can be run from a memory stick. Has anyone tried this and how is it working?
2. When it is run does it write to the registry, or other system files? I assume you can store the EFT files also the a detachable storage.
Thanks,
B
|
Byrr
Minmatar Militant Mermen LEGIO ASTARTES ARCANUM
|
Posted - 2010.06.10 17:24:00 -
[4835]
Originally by: Bodica Prime Apologies if this has been addressed by I can't find it and its not in the FAQ.
1. EFT requires no installation so it looks like it can be run from a memory stick. Has anyone tried this and how is it working?
2. When it is run does it write to the registry, or other system files? I assume you can store the EFT files also the a detachable storage.
Thanks,
B
I've been running it on a USB drive without any problems for months.
|
Sphit Ker
|
Posted - 2010.06.11 04:35:00 -
[4836]
Originally by: Ecliptic Illusion
Originally by: Sphit Ker EFT 2.9.1 seams to be missing Armageddon Navy Issue and Apocalypse Navy Issue in the list.
Would you put them in pretty plz k thx
would you upgrade to the latest version of EFT? kthnx
Im confused. I have 2.9.1 but the latest from the OP is 2.12.4.
Am I missing something obvious and if so wtf have I downloaded? I got 2.9.1 from http://www.filefront.com/12939270/EFT-v2.9.1---EVE-Fitting-Tool/
eh? Im nervous now...
The following statement is not my signature. The preceding statement is my signature. |
Kilea Fujito
Spartan Fleet Systems
|
Posted - 2010.06.11 22:43:00 -
[4837]
Bug:
The 50% bonus to Cruise Missile and Torpedo velocity for the Rattlesnake isn't applying the bonus to torpedo velocity in versions 2.12.3 and 2.12.4. It does update the cruise missle velocity.
|
CUdie Taday
|
Posted - 2010.06.12 00:37:00 -
[4838]
When using EFT 2.12.4 setting up a Navy Apoc in the high slots i cannot get the last pulse laser to go into the 8th slot no matter what laser i try. Anyone else run into this problem?
|
Mahai Ano
Gallente Center for Advanced Studies
|
Posted - 2010.06.13 20:10:00 -
[4839]
Edited by: Mahai Ano on 13/06/2010 20:09:53
Originally by: Sphit Ker
Originally by: Ecliptic Illusion
Originally by: Sphit Ker EFT 2.9.1 seams to be missing Armageddon Navy Issue and Apocalypse Navy Issue in the list.
Would you put them in pretty plz k thx
would you upgrade to the latest version of EFT? kthnx
Im confused. I have 2.9.1 but the latest from the OP is 2.12.4.
Am I missing something obvious and if so wtf have I downloaded? I got 2.9.1 from http://www.filefront.com/12939270/EFT-v2.9.1---EVE-Fitting-Tool/
eh? Im nervous now...
12 > 9! It is NOT 2.1.2.4 vs 2.9.1 but 2.12.4 vs 2.09.1 ie you downloaded an old version.
|
Esoterik Stare
|
Posted - 2010.06.15 22:14:00 -
[4840]
Not sure if it's just me or not, but I'm having a weird issue with EFT v2.12.4, downloaded from the link on pg.1 of this thread.
Basically, none of the mining lasers, ice harvesters, or strip miners are showing up at all by browsing the hierarchy or by a direct search. I've tried replacing the data files with ones from a fresh download, thinking that mine got corrupted or deleted somehow, but to no avail!
Please let me know if this is a common thing, if others are experiencing this, and most of all how to fix it!
Thanks, Eso
|
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Cobokk
|
Posted - 2010.06.16 06:29:00 -
[4841]
failing ... how can all level 5 put out less ehp than my toons... and the cap is faulty too...
Fix it or get it off the shelf!
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1Ekrid1
|
Posted - 2010.06.16 08:08:00 -
[4842]
where's the mac version?
where's the online flash version?
|
Furb Killer
Gallente
|
Posted - 2010.06.16 09:11:00 -
[4843]
Originally by: Cobokk failing ... how can all level 5 put out less ehp than my toons... and the cap is faulty too...
Fix it or get it off the shelf!
If there is a bug, it will never be resolved if you cant be bothered to give any info. But most likely it is just you doing something wrong (like implants in your own chars).
|
Jonas Trelonian
|
Posted - 2010.06.16 14:02:00 -
[4844]
Shield Power Relay modules' "Show Info" is incorrect - showing that they decrease shield recharge and increase cap recharge, when in reality it's the other way round - but the effects are correctly applied.
|
Zaqar
Pator Tech School
|
Posted - 2010.06.16 15:02:00 -
[4845]
Originally by: Jonas Trelonian Edited by: Jonas Trelonian on 16/06/2010 14:54:15 Shield Power Relay modules' "Show Info" is incorrect - showing that they decrease shield recharge and increase cap recharge, when in reality it's the other way round - but the effects are correctly applied.
Nope. Shield and cap recharge are times expressed in seconds, so: decreased shield recharge time = more hp/s recharged.
|
LonTas 5
Minmatar United Citizens of EVE Sang Do Oligarchic Democracy
|
Posted - 2010.06.16 20:02:00 -
[4846]
Lol ridiculously long thread. Newayz: BUG- Rokh fitting fits wrong..... "interchangable" launchers and guns. Thats my complaint. Deaal.
Originally by: aRidionn Wrote a petition about it, but got no answer yet...why does my invulnerability field not make me invulnerable??
|
Zaqar
Pator Tech School
|
Posted - 2010.06.16 21:53:00 -
[4847]
Originally by: LonTas 5 Lol ridiculously long thread. Newayz: BUG- Rokh fitting fits wrong..... "interchangable" launchers and guns. Thats my complaint. Deaal.
Seems fine to me. 8 hislots, 8 turret hardpoints, 4 launcher hardpoints.
|
Morpala
|
Posted - 2010.06.17 13:50:00 -
[4848]
First of all, congratulatios for the program, just discovered it today and is quite handy.
Is there any chance to make it work on windows mobile? Would love to check some fittings while going to work.
Thanks again and well done.
|
cixx's cynobitch
|
Posted - 2010.06.17 20:19:00 -
[4849]
ok ive downloaded the latest version and it worked fine for a few days. now when i try to load it it comes up saying invalid filename then opens a blank EFT with no options to do anything. Tried deleting and reinstalling from all the different sources but same problem every time.
Any ideas?
|
Cora Saper
Trader's Academy
|
Posted - 2010.06.19 08:34:00 -
[4850]
Edited by: Cora Saper on 19/06/2010 08:35:13 Hii, I downloaded version 2.12.4 and there are no faction modules. I wanted to put Shadow Serpentis Magnetic Field Stabilizer there and it was not found.
|
|
Furb Killer
Gallente
|
Posted - 2010.06.19 12:13:00 -
[4851]
Originally by: cixx's cyno***** ok ive downloaded the latest version and it worked fine for a few days. now when i try to load it it comes up saying invalid filename then opens a blank EFT with no options to do anything. Tried deleting and reinstalling from all the different sources but same problem every time.
Any ideas?
Did you delete entire map? (Have had that problem when somehow one fitting file got corrupt.
Left bottom you can choose between normal, faction, complex and officer mods.
|
Cixx Angeliia
|
Posted - 2010.06.19 17:42:00 -
[4852]
Originally by: Furb Killer
Originally by: cixx's cyno***** ok ive downloaded the latest version and it worked fine for a few days. now when i try to load it it comes up saying invalid filename then opens a blank EFT with no options to do anything. Tried deleting and reinstalling from all the different sources but same problem every time.
Any ideas?
Did you delete entire map? (Have had that problem when somehow one fitting file got corrupt.
Left bottom you can choose between normal, faction, complex and officer mods.
Yes mate you was right :) its working now thankyou.
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Dr Claudius
|
Posted - 2010.06.20 23:56:00 -
[4853]
I apologize if this has been mentioned before, but, having done several forum searches and not found a hit, I thought it was worth bringing up. I would also like to state that, aside from the issue I am presenting in this post, I believe that EFT is a remarkably helpful program, and I'm very appreciative to its creator for working so hard on it to make it so much easier for me to fit ships.
EFT rates the drone dps of a dominix with an all-level-V pilot using GardeIIs at 450 dps and the dps of the same pilot using OgreIIs at 475 dps (no sentry drone damage rigs included). This follows in accordance with the drone-info statistical lists available in eft, which rate each drone's duration, base thermal damage, and damage modifier. However, eve's in-game drone-info screen presents different data, as exemplified below.
EFT STATISTICS OgreII: Duration - 4 Base thermal damage - 48 Damage modifier - 7.92
GardeII: Duration - 4 Base thermal damage - 50 Damage modifier - 7.2
IN-GAME EVE ONLINE STATISTICS OgreII: Duration - 4 Base thermal damage - 48 Damage modifier - 1.92
GardeII: Duration - 4 Base thermal damage - 50 Damage modifier - 1.92
I can understand EFT changing the damage modifier from 1.92 to 7.92 for the ogre either as a typo during data entry or as part of a uniform multiplication of damage modification values for all drones; however, I must ask: why is that, according to in-game eve, both the GardeII and OgreII have equal damage modifiers while, in eft, the OgreII has a greater damage modifier than the GardeII? Is the difference between eve's 1.92 rating and EFT's 7.2 rating the result of the typist missing the 9 by mistake?
It seems to me that, assuming eve's in-game figures are accurate, the GardeII should actually do more damage than the OgreII, and seeing EFT rate my GardeIIs as less damaging to the target than my OgreIIs makes me feel that EFT is either incorrect or I am missing something.
Does anyone know why EFT values drones in this manner?
|
Elapidae
|
Posted - 2010.06.21 00:05:00 -
[4854]
Originally by: Dr Claudius
EFT STATISTICS OgreII: Damage modifier - 7.92
GardeII: Damage modifier - 7.2
IN-GAME EVE ONLINE STATISTICS OgreII: Damage modifier - 1.92
GardeII: Damage modifier - 1.92
View the ogre/garde stats in the drone selection screen in eft and you will see the 1.92. It is the higher values when viewed from a ships drone bay in eft because it is applying the damage increasing skills there.
Ogres get a higher damage mod becuase gallente drone spec affects them, and it does not affect sentry drones.
tl'dr: everything is working fine.
|
Tsprinkles
Mercurial Dynamics
|
Posted - 2010.06.21 00:20:00 -
[4855]
Edited by: Tsprinkles on 21/06/2010 00:21:31
Originally by: Elapidae
Originally by: Dr Claudius
EFT STATISTICS OgreII: Damage modifier - 7.92
GardeII: Damage modifier - 7.2
IN-GAME EVE ONLINE STATISTICS OgreII: Damage modifier - 1.92
GardeII: Damage modifier - 1.92
View the ogre/garde stats in the drone selection screen in eft and you will see the 1.92. It is the higher values when viewed from a ships drone bay in eft because it is applying the damage increasing skills there.
Ogres get a higher damage mod becuase gallente drone spec affects them, and it does not affect sentry drones.
tl'dr: everything is working fine.
** Posting as different character, but I'm the same person who brought up the original point.
That explains it, then. I always assumed every gallente T2 drone fell under gallente-drone-specialization's list of "advanced" drones to bonus, but if gardes aren't included, it makes sense that ogres would do more damage.
Thank you very much for the information.
|
Floydd Heywood
|
Posted - 2010.06.21 17:36:00 -
[4856]
Sorry if this is a known issue... when I set up a DPS graph where one fast frig using two tracking disruptors with tracking disruption scripts (=massive disruption) circled another frigate (using small pulse lasers), the disruptors do not seem to have any effect whatsoever. EFT tells me the circling disruptor frig is hit almost perfectly no matter what. So in effect tracking disruption frig vs. frig would be useless.
Is that so or does EFT not take tracking disruptors into account?
|
Furb Killer
Gallente
|
Posted - 2010.06.21 17:40:00 -
[4857]
Think you need to drag it to projected effects tab of other frig.
|
Floydd Heywood
|
Posted - 2010.06.21 17:44:00 -
[4858]
Thanks! Never understood what that was good for and how to use it
|
SmokeyJones
|
Posted - 2010.06.21 20:31:00 -
[4859]
Suggestion:
Could you add a undo function to EFT (CTRL + Z)?
|
CorryBasler
Amarr Silver Snake Enterprise Against ALL Authorities
|
Posted - 2010.06.27 06:07:00 -
[4860]
thanks man, love the new verson.
|
|
T' Elk
Minmatar Red White and Blue R.A.G.E
|
Posted - 2010.06.27 22:23:00 -
[4861]
Originally by: 1Ekrid1 where's the mac version?
You should be able to use Crossover with EFT. Here's the linky You should also be able to use a freeware equivalent of crossover if any exist. [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=T%27%20Elk][/u |
Von Kapiche
Minmatar
|
Posted - 2010.06.27 22:51:00 -
[4862]
Harmless and amusing little bug; drop a cloak ( probably any other highslot module too ) in the middle of a set of guns rather than at an end, select all high slots & load ammo via rightclick, you'll load the cloak/whatever too.
How does one see the effects of gang links? you can't drag one into projected effects... this is probably buried somwhere in the thread, but it's not in the faq.
|
T' Elk
Minmatar Red White and Blue R.A.G.E
|
Posted - 2010.06.27 23:46:00 -
[4863]
Edited by: T'' Elk on 27/06/2010 23:47:26
Originally by: Von Kapiche
How does one see the effects of gang links? you can't drag one into projected effects... this is probably buried somwhere in the thread, but it's not in the faq.
You'll have to have a gang link fitted bc/command ship, if you have one right click squad commander, hover over bonuses from ships, and select the name of the fit. [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=T%27%20Elk][/u |
Comm Pic
|
Posted - 2010.06.28 18:08:00 -
[4864]
Edited by: Comm Pic on 28/06/2010 18:15:18 powergrid numbers for loki seem to be off. at least on my fit. in the configuration i am using eft states i only have 937.5 powergrid available. but in game it states i have 965.63. i have double and tripled checked the fits between the 2 and they are the same. it is not skills related because the numbers are the same with the default all level 5 char.
|
Ghee Bhaag
Minmatar RennTech
|
Posted - 2010.06.28 20:40:00 -
[4865]
Edited by: Ghee Bhaag on 28/06/2010 20:42:08 Edited by: Ghee Bhaag on 28/06/2010 20:41:47 Maybe this has come up before now. The Gila seems to be wrong on a few counts; bonuses, drone bay and slot layout come to mind.
http://img64.imageshack.us/img64/7778/gilaz.jpg
GB |
Skrull theMighty
|
Posted - 2010.06.28 22:11:00 -
[4866]
Added three rigs to a Loki in EFT - was Ok. Tried in game and got message at third rig: "21:54:35 Info You cannot fit the Medium Projectile Burst Aerator I because your ship cannot handle it. Your ship can only fit so many upgrades as each interferes with its calibration, and past a certain point your ship is rendered unusable." Rigs already fitted: Medium Core Defence Field Purger I, Medium Projectile Collision Accelerator I. Showing 62.5 calibration in game fitting dialog.
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.06.29 08:57:00 -
[4867]
Originally by: Comm Pic Edited by: Comm Pic on 28/06/2010 18:15:18 powergrid numbers for loki seem to be off. at least on my fit. in the configuration i am using eft states i only have 937.5 powergrid available. but in game it states i have 965.63. i have double and tripled checked the fits between the 2 and they are the same. it is not skills related because the numbers are the same with the default all level 5 char.
Exactly 3% difference. Do you have an implant by any chance? -- Thanks CCP for cu |
TriadSte
Gallente
|
Posted - 2010.06.30 09:24:00 -
[4868]
I was browsing some EFT fits today on the newest version and I found that my cycle time on my blasters was LONGER on EFT than in the game.
Now for me this is an issue because when choosing expensive hardwirings at 100 mil + I wanna know what its gonna do for me EXACTLY before I purchase.
Example : what serves me better a +5% dmg or a +5% quicker cycle time hardwire. It seems EFT cannot give me accurate information on this.
Does anyone else have this issue?
|
Zaqar
Pator Tech School
|
Posted - 2010.06.30 10:32:00 -
[4869]
Originally by: Ghee Bhaag Edited by: Ghee Bhaag on 28/06/2010 20:42:08 Edited by: Ghee Bhaag on 28/06/2010 20:41:47 Maybe this has come up before now. The Gila seems to be wrong on a few counts; bonuses, drone bay and slot layout come to mind.
http://img64.imageshack.us/img64/7778/gilaz.jpg
EFT does not auto-update. Make sure you have the latest version from the first post in the thread.
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Hathrul
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Posted - 2010.06.30 22:42:00 -
[4870]
i keep getting the same problem with eft. i never use any program at full screen, but becouse of that the character editor keeps moving outside the eft screen. in effect this means i cant update my skills, implants, or add more characters. is there any way to move the editor back into the window so i can use it again without having to reinstall?
srry if this has been asked before
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Murruk
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Posted - 2010.06.30 23:28:00 -
[4871]
Originally by: Hathrul i keep getting the same problem with eft. i never use any program at full screen, but becouse of that the character editor keeps moving outside the eft screen. in effect this means i cant update my skills, implants, or add more characters. is there any way to move the editor back into the window so i can use it again without having to reinstall?
srry if this has been asked before
scrollbars bottom and right?
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Hathrul
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Posted - 2010.07.01 08:42:00 -
[4872]
no such thing with just the char editor. that only seems to apply when it happens with your fitting window
however, this is the 5th time it happens but the 1st time it resets itself....i can acces it again
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Ghee Bhaag
Minmatar RennTech Honourable Templum of Alcedonia
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Posted - 2010.07.01 14:23:00 -
[4873]
Originally by: Zaqar
Originally by: Ghee Bhaag Edited by: Ghee Bhaag on 28/06/2010 20:42:08 Edited by: Ghee Bhaag on 28/06/2010 20:41:47 Maybe this has come up before now. The Gila seems to be wrong on a few counts; bonuses, drone bay and slot layout come to mind.
http://img64.imageshack.us/img64/7778/gilaz.jpg
EFT does not auto-update. Make sure you have the latest version from the first post in the thread.
Yup. that was it. shoulda checked first. thanks for the info
GB |
Alundil
Gallente Galactic Salvage Inc. Equillibrium.
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Posted - 2010.07.01 17:12:00 -
[4874]
Awesome work as usual. I wanted to mention that there might be an issue with the Freighter ship group.
When creating a new setup for any of the freighters/jump freighters there is no way to add modules to them.
That is with the latest version.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.07.01 20:26:00 -
[4875]
Originally by: Alundil Awesome work as usual. I wanted to mention that there might be an issue with the Freighter ship group.
When creating a new setup for any of the freighters/jump freighters there is no way to add modules to them.
That is with the latest version.
That's mainly because neither ship class has any module slots. They're only in EFT to check eHP and align-times basically.
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Roemy Schneider
Vanishing Point.
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Posted - 2010.07.02 03:15:00 -
[4876]
fq.txt doesn't have anything on the dps-graph's resists options. could anyone explain?
[only if you know for sure(!)] - putting the gist back into logistics |
dayita
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Posted - 2010.07.02 21:23:00 -
[4877]
Looks like the Drake's powergrid got out of sync with the last Tyrannis patch. EVE says 850 base, EFT says 977.5
It's annoying because I'm having a hard time figuring out what to fix to make my T2 launchers fit :(
- d
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Josorna
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Posted - 2010.07.02 21:47:00 -
[4878]
Originally by: dayita Looks like the Drake's powergrid got out of sync with the last Tyrannis patch. EVE says 850 base, EFT says 977.5
It's annoying because I'm having a hard time figuring out what to fix to make my T2 launchers fit :(
- d
It's not. 2.12.4 shows Drake having 850 grid. To get it to 977.5, means that you have character / mod / whatever active that gives 15% more grid (engineering at lvl 3 is one).
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Kojaimea Sakamoto
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Posted - 2010.07.02 23:23:00 -
[4879]
is anyone else having trouble downloading it from the link provided? it is making me still wait and 30 minutes have already gone...
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Naran Dartin
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Posted - 2010.07.03 12:46:00 -
[4880]
Edited by: Naran Dartin on 03/07/2010 12:51:33 DL working fine for me.
deCo
Edit: never mind, my bad. deCo |
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Wendelgard
Gallente Herrscher der Zeit United Front Alliance
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Posted - 2010.07.04 21:17:00 -
[4881]
Hello Gripen,
I am very found of EFT, but there is a small problem I am currently encountering:
Here is a setup (export version) for a pve vessel. Firstly, I copied the fitting to my computers clipboard. Then I import it in EFT and save it as xml.
Having this done I import the xml in the Fitting Manager in EVE. That far, no problems.
But having done the import in EVE, there I am told that the Large Cap Control Circuit I does not exist. Whether EFT does run while importing or not, this error occurs.
I thought the problem was due incorrect itemnumbers, but a glance into the xml did not verify. Why is the rig not identified by the client of EVE? The fitting can be sent in on demand.
Thanks in advance,
Wendelgard
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Coolio Wolfus
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Posted - 2010.07.04 22:13:00 -
[4882]
Originally by: Gripen
http://sharingmatrix.com/file/6913359/EFT2.12.4.zip - EFT version 2.12.4 http://dl.eve-files.com/media/corp/Gripen/EFT2.12.4.zip - Alternative mirror 1 http://hotfile.com/dl/46450855/6bdf59b/EFT2.12.4.zip.html - Alternative mirror 2
Archive file md5 sum is: c02f40df1ba792e6a28f05018b8812a5
Just an FYI... 1st link loops for several minutes, 10 min countdown for non members, followed by a popup claiming 10 more minutes.
2nd link works no problem.
3rd link claims file removed by user or copyright breach. (Thats with or without the '.html' on it.) |
Wendelgard
Gallente Herrscher der Zeit United Front Alliance
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Posted - 2010.07.05 16:28:00 -
[4883]
Coolio, I am afraid to tell that I did use the second link. The problem remains. I am not quite sure whether this a bug of EFT or tyrannis 1.0.3; to be more likely a flaw in Tyrannis.
If this was a bug of Tyrannis, I am very curios if other user did encounter similar problems.
Wendelgard
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Shamalayan
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Posted - 2010.07.06 02:14:00 -
[4884]
The small rigs that affect cpu usage aren't being recognised when used as part of a fitout.
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Wendelgard
Gallente Herrscher der Zeit United Front Alliance
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Posted - 2010.07.06 15:47:00 -
[4885]
Shamalayan, as you may know, I am talking about a large rig. However, I personally can not see any advantage not recognizing items consuming CPU.If it was possible to import setups then they should be completely imported.
Regards,
Wendelgard
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Stark Midular
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Posted - 2010.07.16 06:52:00 -
[4886]
Edited by: Stark Midular on 16/07/2010 06:52:59 I'm new to EVE and EFT, and am excited at the possibility of playing 'what if' with my ship fittings (a capability they should have built into EVE itself). However, I'm having a problem. I exported a fitting from EVE for a destroyer I've already got configured, then imported it into EFT. I've also imported my character's skills. When I look at the fitting in EFT, many of the values match those in EVE, but not all. Specifically, the values for effective HP and shield/armor resistances are not the same. For example, EVE shows effective HP as 2469 while EFT shows this as 4444, not a small discrepancy! What might I be doing wrong?
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GyokZoli
Caldari
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Posted - 2010.07.16 08:08:00 -
[4887]
Anyone else encountered a bug with Strategic Cruisers?
When I load an already saved fit and change any subsystem, I cannot put modules on the ship anymore. I can remove any module, but can't put back anything. And nothing fixes this, I have to make a new fit from scratch (tried restarting the program, copying the fit, etc).
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Zaqar
Pator Tech School
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Posted - 2010.07.16 08:42:00 -
[4888]
Originally by: Stark Midular Edited by: Stark Midular on 16/07/2010 06:52:59 I'm new to EVE and EFT, and am excited at the possibility of playing 'what if' with my ship fittings (a capability they should have built into EVE itself). However, I'm having a problem. I exported a fitting from EVE for a destroyer I've already got configured, then imported it into EFT. I've also imported my character's skills. When I look at the fitting in EFT, many of the values match those in EVE, but not all. Specifically, the values for effective HP and shield/armor resistances are not the same. For example, EVE shows effective HP as 2469 while EFT shows this as 4444, not a small discrepancy! What might I be doing wrong?
Originally by: faq.txt Q: What is Effective hitpoints and why this value differs from effective hp shown in ingame fitting screen? A: Effective hitpoints is an amount of damage required to break through given shield, armor and structure buffers with their respecive resistances. By default EFT uses average resistance while ingame effective hps calculated using lowest resistance.
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Zaqar
Pator Tech School
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Posted - 2010.07.16 08:52:00 -
[4889]
Edited by: Zaqar on 16/07/2010 08:53:10
Originally by: GyokZoli Anyone else encountered a bug with Strategic Cruisers?
When I load an already saved fit and change any subsystem, I cannot put modules on the ship anymore. I can remove any module, but can't put back anything. And nothing fixes this, I have to make a new fit from scratch (tried restarting the program, copying the fit, etc).
If your fittings violate the number of hardpoints that your current subsystems give, you won't be able to add any new mods. Check that turrets/launchers is not a negative number. If it is, remove turrets/launchers until the number is 0 or more, then try again.
<- negative number of launcher hardpoints available in this example
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Stark Midular
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Posted - 2010.07.16 20:41:00 -
[4890]
Originally by: Zaqar <snip> Originally by: faq.txt Q: What is Effective hitpoints and why this value differs from effective hp shown in ingame fitting screen? A: Effective hitpoints is an amount of damage required to break through given shield, armor and structure buffers with their respecive resistances. By default EFT uses average resistance while ingame effective hps calculated using lowest resistance.
Sorry for being such a noob, but I don't understand what this is saying. What does "average resistance" vs "lowest resistance" mean? I would expect my shields, armor, and structure to have a single resistance value. This makes it sound as if it's variable. If so, how can I know in any given situation how much damage I can actually take? Help!
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Zaqar
Pator Tech School
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Posted - 2010.07.16 21:31:00 -
[4891]
Originally by: Stark Midular Sorry for being such a noob, but I don't understand what this is saying. What does "average resistance" vs "lowest resistance" mean? I would expect my shields, armor, and structure to have a single resistance value. This makes it sound as if it's variable. If so, how can I know in any given situation how much damage I can actually take? Help!
There's 4 damage types and each hitpoint layer - shield, armour, hull - has different resists to each type, right? So if you want to know exactly how much damage you can take in a given circumstance, you'd have to also know what type and ratio of damage you'll be receiving. It's possible to estimate this when fighting NPCs, and you can use EFT's damage profiles to calculate your EHP against that particular type and ratio of damage. For PVP of course usually you have no idea what's going to be shooting you next.
Anyway, Eve's fitting screen takes the lowest resist on each layer, and uses that to calculate effective hitpoints. This will be the lowest amount of damage you can take - of any type - that will kill your ship.
EFT takes an average of the resists across each layer, so EFT will almost always show a higher figure.
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Stark Midular
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Posted - 2010.07.17 00:43:00 -
[4892]
Originally by: Zaqar There's 4 damage types and each hitpoint layer - shield, armour, hull - has different resists to each type, right? So if you want to know exactly how much damage you can take in a given circumstance, you'd have to also know what type and ratio of damage you'll be receiving. It's possible to estimate this when fighting NPCs, and you can use EFT's damage profiles to calculate your EHP against that particular type and ratio of damage. For PVP of course usually you have no idea what's going to be shooting you next.
Anyway, Eve's fitting screen takes the lowest resist on each layer, and uses that to calculate effective hitpoints. This will be the lowest amount of damage you can take - of any type - that will kill your ship.
EFT takes an average of the resists across each layer, so EFT will almost always show a higher figure.
First, thanks for taking the time to explain this to me. I appreciate it. Is there somewhere all this has been written down? It would be great if there were an EFT wiki page.
So, if I understand you correctly, what EVE's fitting tool does is take the minimum resistance value across the four types of damage for your shields and multiplies that by your shield HP to get the minimum number of HP that could get through them. Then it does the same for armor and structure, and adds the three resulting HP values together. Is that correct?
If so, this doesn't seem terribly useful. After all, no enemy is going to switch from one weapon type to another as they make their way through your defenses. I agree that averaging the resistances is a better indicator of how you will fare against a randomly chosen enemy.
Thanks again!
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Opis
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Posted - 2010.07.17 13:11:00 -
[4893]
"there somewhere all this has been written down? It would be great if there were an EFT wiki page."
http://www.eve-wiki.net/index.php?title=EFT_tutorial
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Robdon
Baptism oF Fire
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Posted - 2010.07.18 18:37:00 -
[4894]
Hi Gripen,
Any chance you can either sort the Ship types in the 'Ship Browser' alphabetically, or have a button/setting to do it? Seems to be random ATM, or at least I couldn't see what the sort was.
Always takes me a while to search through the list when I need to find a certain ship type.
Otherwise, great prog :)
Ta,
Rob.
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m3talc0re X
Caldari SandStorm.
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Posted - 2010.07.18 23:30:00 -
[4895]
Edited by: m3talc0re X on 18/07/2010 23:36:22
Originally by: Anubis Assassin First up, I love EFT! But who doesn't? :P
Two things I'd like to see though. 1) Can you arrange the ship categories alphabetically instead of how they are now? 2) When fitting ships and there is something on there you can't use, the little green thing at the top turns red. Could it be possible to show which module it is that you can't use yet?
I restate this, please?
Edit: Oh, also, another thing! I think it's great that you can now set implants in the ship fitting, but could it be fixed so that those are exported along with the ship modules. I know it wouldn't work in the eve import, but maybe they'd just get ignored?
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Haldan Shepherd
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Posted - 2010.07.20 11:16:00 -
[4896]
First : Thank you Gripen for EFT !
Second : I want to report a (minor) Bug : Setup an Exhumer ( Hulk, Mack, Skiff ), add a Strip Miner ( I or II does not matter ). Select [All level V] Profile. Right Click on the Strip Miner and select Change Affecting Skill. The List is incorrect as is shows Mining Foreman Skill and is missing Mining Barge Skill. It correctly lists Mining and Astrosurvey. Altering the Mining Foreman Skill will not affect the Stats. |
MIDI ION
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Posted - 2010.07.22 04:40:00 -
[4897]
Edited by: MIDI ION on 22/07/2010 04:40:55
yeah not sure how or where to report bugs and or errors so am posting it here..... as an FYI Large Shield expander II's list as 46 CPU in EFT but only 34 in Eve... that is to say after an skills have been taken into account which it seems EFT is not taking into account even with the all lvl 5 skills character
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Zaqar
Pator Tech School
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Posted - 2010.07.22 07:38:00 -
[4898]
Originally by: MIDI ION Edited by: MIDI ION on 22/07/2010 04:40:55
yeah not sure how or where to report bugs and or errors so am posting it here..... as an FYI Large Shield expander II's list as 46 CPU in EFT but only 34 in Eve... that is to say after an skills have been taken into account which it seems EFT is not taking into account even with the all lvl 5 skills character
They use 46cpu in Eve. Post a screnshot.
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Asuka Smith
Gallente StarHunt
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Posted - 2010.07.22 07:52:00 -
[4899]
Originally by: Robdon Hi Gripen,
Any chance you can either sort the Ship types in the 'Ship Browser' alphabetically, or have a button/setting to do it? Seems to be random ATM, or at least I couldn't see what the sort was.
Always takes me a while to search through the list when I need to find a certain ship type.
Otherwise, great prog :)
Ta,
Rob.
It is presently sorted by a weighted average of size/value. I find it easy to find ships, it starts with frigate classes and finishes with capitals.
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GyokZoli
Caldari
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Posted - 2010.07.22 09:42:00 -
[4900]
Originally by: Zaqar Edited by: Zaqar on 16/07/2010 08:53:10
Originally by: GyokZoli Anyone else encountered a bug with Strategic Cruisers?
When I load an already saved fit and change any subsystem, I cannot put modules on the ship anymore. I can remove any module, but can't put back anything. And nothing fixes this, I have to make a new fit from scratch (tried restarting the program, copying the fit, etc).
If your fittings violate the number of hardpoints that your current subsystems give, you won't be able to add any new mods. Check that turrets/launchers is not a negative number. If it is, remove turrets/launchers until the number is 0 or more, then try again.
<- negative number of launcher hardpoints available in this example
No, it's not the case. Even if I remove everything from the ship, I cannot put anything back.
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Manique
Caldari Ominous Corp Circle-Of-Two
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Posted - 2010.07.22 12:55:00 -
[4901]
Edited by: Manique on 22/07/2010 13:01:38 Not sure if it was mentioned or not, too much to read! Any chance you can add scripts to remote sensor boosters when used in Projected effects it's imposible to add scripts to boost only scan res or only range.
Many thanks!
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thatbloke
Gallente
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Posted - 2010.07.22 13:20:00 -
[4902]
Originally by: m3talc0re X Edited by: m3talc0re X on 18/07/2010 23:36:22
Originally by: Anubis Assassin First up, I love EFT! But who doesn't? :P
Two things I'd like to see though. 1) Can you arrange the ship categories alphabetically instead of how they are now? 2) When fitting ships and there is something on there you can't use, the little green thing at the top turns red. Could it be possible to show which module it is that you can't use yet?
I restate this, please?
Edit: Oh, also, another thing! I think it's great that you can now set implants in the ship fitting, but could it be fixed so that those are exported along with the ship modules. I know it wouldn't work in the eve import, but maybe they'd just get ignored?
for #2, hover over the red thingy - a tooltip will tell you what module needs a skill you dont have, and what skill(s) you need for it. ----- The funny thing about this sentence is that by the time you've finished reading it, it's too late for you to realise it doesn't say anything. |
Josorna
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Posted - 2010.07.22 19:21:00 -
[4903]
Edited by: Josorna on 22/07/2010 19:26:06 Edited by: Josorna on 22/07/2010 19:25:31 Found a little bug with the DPS graphs, which is that TE's / TC's don't affect your optimal range in it.
To reproduce, fit any ship (preferably with long enough range to see difference with TE /TC), and put it into attacker in dps graph. Add any target, and then add TE / TC to the attacking ship. Only the length of the graph changes, but the damage graph stays identical, even though it should change because of the changed optimal / falloff you now have. It doesn't matter if you have TE / TC fitted before opening graph, or adding it while it's shown, neither changes the optimal in any way.
Edit: Hmm, it's not that simple... My paladin (4x Tach II) / Abaddon (8x Meta 4 Megabeams) that I initially tested it in didn't change, but then Apoc (8x Tach II) does with adding TE /TC, so needs more testing. Target was always Bestower with no skills / items, velocity for both attacker and target was 0.
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ZombieNv
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Posted - 2010.07.23 18:10:00 -
[4904]
Edited by: ZombieNv on 23/07/2010 18:11:01 EFT dont calculates "Large Remote Armor Repair" Rigs... It slows down the ship but the cap dont changes.
Same for the "Large Nanobot Accelerator" Rig
(used on carrier)
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JitaScoutAlt
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Posted - 2010.07.23 18:43:00 -
[4905]
Originally by: ZombieNv Edited by: ZombieNv on 23/07/2010 18:11:01 EFT dont calculates "Large Remote Armor Repair" Rigs... It slows down the ship but the cap dont changes.
Same for the "Large Nanobot Accelerator" Rig
(used on carrier)
"Large Nanobot Accelerator I: This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity.
Note: Does not work on capital sized modules"
Maybe that is the reason |
Amrumm
Rhetorical Devices
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Posted - 2010.07.23 21:09:00 -
[4906]
<3 EFT
Version 2.12.4 possible bugs:
When building unprobable tengu (aplification node, dissolution sequencer, 3* conjunctie ECCM in mid, caldari electronics V) for sensor strength 195. Same in EVE. Adding thee LG Talons (Beta Delta Epsilon) gives 224 sensor strength in EFT, but only 208 in EVE. My guess is that EFT also multiplies the Talon implants by the Dissolution bonus?
Same Tengu has 4 BCU in low. In EFT adding a medium T1 Missile Warhead Calefaction Rig adds a measly 1% damage, as might be expected due to the stacking penalty. Adding a T2 Warhead Calefaction Rig adds an unexpected 4.6% damage. Didn't try this in EVE, due not wanting to waste ISK on an overstacked T2 rig.
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Zaqar
Pator Tech School
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Posted - 2010.07.24 08:35:00 -
[4907]
Originally by: Amrumm Same Tengu has 4 BCU in low. In EFT adding a medium T1 Missile Warhead Calefaction Rig adds a measly 1% damage, as might be expected due to the stacking penalty. Adding a T2 Warhead Calefaction Rig adds an unexpected 4.6% damage. Didn't try this in EVE, due not wanting to waste ISK on an overstacked T2 rig.
This happens because stacking penalties are applied from the highest % to the lowest.
The BCU2 and the T1 rig all have a 10% damage bonus, so it doesnt matter which way the penalty is applied, the result is the same.
T1 Calefaction - 10% Bonus - 100% effective = 10% BCU2 - 10% Bonus - 87% effective = 8.7% BCU2 - 10% Bonus - 57% effective = 5.7% BCU2 - 10% Bonus - 28% effective = 2.8%
When you add the T2 rig, however, it goes to the top of the stack:
T2 Calefaction - 15% Bonus - 100% effective = 15% BCU2 - 10% Bonus - 87% effective = 8.7% BCU2 - 10% Bonus - 57% effective = 5.7% BCU2 - 10% Bonus - 28% effective = 2.8%
To confirm: try getting a ship with zero EM resist on shield. Turn on 3 invuls and note the EM resistance. Now turn on a T2 EM hardener and check again. The EM resist will rise a lot for the same reason.
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Amrumm
Rhetorical Devices
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Posted - 2010.07.24 18:20:00 -
[4908]
Check. Missed that. Thanks for the insight.
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Kellath Eladrel
Minmatar Eve University
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Posted - 2010.07.24 18:22:00 -
[4909]
EFT is beyond praise at this point so I'll just skip to the bug...
When selecting charges for strip miners or MSMIIs, the T1 mining crystals list only has Veldspar, and the T2 mining crystals list has all the rest, both T1 and T2. _____ Five card stud, nothing wild. And the sky's the limit... |
Nelly Uanos
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Posted - 2010.07.24 22:10:00 -
[4910]
small bug here, amarr frigate bonus on retribution doesn't work.
In EVE description for the retribution
Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret Cap Use per level
Tried changing my frigate skill but EFT doesn't change anything...
Everything else is... godly!! Thank :)
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Josorna
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Posted - 2010.07.24 22:30:00 -
[4911]
Edited by: Josorna on 24/07/2010 22:30:52
Originally by: Nelly Uanos small bug here, amarr frigate bonus on retribution doesn't work.
In EVE description for the retribution
Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret Cap Use per level
Tried changing my frigate skill but EFT doesn't change anything...
Everything else is... godly!! Thank :)
Read the FAQ, especially the 3rd question, again.
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Nelly Uanos
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Posted - 2010.07.24 22:55:00 -
[4912]
Doh! my bad...
Thank for pointing that out! :)
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Rawnie
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Posted - 2010.07.26 07:30:00 -
[4913]
This program is worth gold
A few minor annoyances though and tips/ideas on usability/user friendliness if you don't mind :)
- A toolbar (button bar). Make one for ships/fittings, one for character functions. Make bars customizable via the View menu (basically like most Windows programs) with the option to close them and move them etc.
- Under File, add a submenu for ships most used/favorites. Allow add to favorites by right clicking a ship.
- In the ship browser, add a search function where you can start typing the ship name and the list changes accordingly.
- Currently, no skills/all L5 can be hidden. I would like to see the ability to select a default character. I don't want to hide All L5, but it is now selected by default on every loadout. When I do hide it, my alt is selected first.
- Save character selection on ship setups.
- Make favorite modules available on right click. Appearently you can only drag modules to Favorites? But the tree does not scroll automatically when you start dragging something so you have to manually scroll that to make favorites visible, then drag the module. Maybe theres another way I don't know. The most obvious way does not work: right click, choose add to favorites. Ironically, for removing from favorites right click is supported :). Also, dragging a module from the loadout screen to favorites doesn't work either.
- The modules list pane lists collums for name, cpu and powergrid. I'd like to see a collumn for cap use and for calibration for rigs. Make the collumns in this window customizable (enable disable for the user).
- Last but not least, Ship setups/fittings. As it is now changes to a loadout are permanent. Once you remove something it is saved immediately and cannot be undone. I'd like to see it so that a loadout is not immediately saved and changes to it can be undone or reverted (undo/redo function). Once you close that window it will ask you to save, don't save, cancel. When you change the setup to another loadout with unsaved changes, it will ask save, don't save, cancel, open in new window.
Thanks for considering.
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carcinomatum amarrum
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Posted - 2010.07.28 09:23:00 -
[4914]
There is This MWD called Y-T8..... (cruiser class MWD) in EFT, using 150PG. but in the game, this item doesn't exist anymore, it is now Y-!S!8 thingy. it obly uses 50PG:) only discovered this cuz i saw i didntn need the rig.
please include this in a patch!
great program, love it.
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.07.28 10:18:00 -
[4915]
carcino, I think you're mixing up the meta4 AB and MWD.
Rawnie, there is a cap use column, right of the PG one. And calibration points are below turrets and launcher hardpoint counts. Try duplicating setups if you don't want to have your old setup lost as you try improving it. 3rd entry on the dropdown list button between a ship's fitting list and your characters list. |
Ankbar
Amarr
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Posted - 2010.07.29 16:39:00 -
[4916]
(pages 5-163) TL;DR One suggestion, one question.
S) When creating new character, have it default to the skills new characters start with. You'd have to select race so it gets weapons and racial frigate correct, but that's it, right?
Q) How do you other users configure damage proportions when fitting for PVE builds? For example, for tanking EM/Therm like lasers I put it at 70% EM, 30% Thermal. But I'm not sure if that's adequate. What do you all think?
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Rawnie
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Posted - 2010.07.30 11:42:00 -
[4917]
Edited by: Rawnie on 30/07/2010 11:46:59
Originally by: Daneel Trevize Rawnie, there is a cap use column, right of the PG one. And calibration points are below turrets and launcher hardpoint counts. Try duplicating setups if you don't want to have your old setup lost as you try improving it. 3rd entry on the dropdown list button between a ship's fitting list and your characters list.
Hi Daneel.
The cap and calibration columns I was suggesting for the module selection pane, not the fitting screen itself. So you can actually see the base values in the same way as powergrid and cpu usage which are currently visible.
Thanks for your ship setups suggestion its a nice workaround and that is what I currently do (if I don't forget it). My suggestion would improve upon that, which is why I suggested it.
Originally by: Ankbar Q) How do you other users configure damage proportions when fitting for PVE builds? For example, for tanking EM/Therm like lasers I put it at 70% EM, 30% Thermal. But I'm not sure if that's adequate. What do you all think?
You can use custom profiles. I picked this up elsewhere on the forums:
DamageProfile=Amarr empire,1204,1349,0,0 DamageProfile=Angel,480,0,719,3058 DamageProfile=Blood raider,613,570,60,0 DamageProfile=Caldari state,0,795,944,0 DamageProfile=EoM,0,618,1718,0 DamageProfile=Gallente federation,25,781,1127,0 DamageProfile=Gurista,0,570,3504,0 DamageProfile=Mercenaries,90,634,424,108 DamageProfile=Minmatar republic,615,310,815,1633 DamageProfile=Rogue Drones,86,91,281,964 DamageProfile=Sansha,1945,1598,0,0 DamageProfile=Serpentis,0,1627,1320,0 DamageProfile=Mercs 2,211,566,363,116
Put that in your EFT's Config.ini all the way to the bottom. You can then right click 'Defense' and select one of the damage profiles. This makes it easier to pick hardeners for specific missions.
Cheers.
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Jack Norris
Caldari Flux Technologies Inc SRS.
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Posted - 2010.08.01 04:55:00 -
[4918]
For some reason, why I try to open EFT it keeps giving me an error
"" is not a valid floating point value
I click ok and then got this
Access violation at address 0046C29B in module 'EFT.exe' Read of address 00000057
Clicking ok and nothing seems to work
So I closed it, deleted my ship and character folder, reinstalled EFT (newer version) and it still happens everytime I open up EFT.
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freshwave
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Posted - 2010.08.01 04:58:00 -
[4919]
Hey i need help i downloaded eft and when i open it it says invalid file name and it won't import any of my characters and the graph etc wont work i cant select ships or items and i used winzip an unpaid version and i have bitorrent if that will help make it work?
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Bradrin Aaras
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Posted - 2010.08.01 11:54:00 -
[4920]
Great Program!
Gallente Navy Comet seems to be a previous incarnation, or a cut and past of something else entirely.
Appreciate your efforts, thanks.
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Endo Scrote
Amarr Universal Moose Federation
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Posted - 2010.08.01 20:10:00 -
[4921]
Does anyone else have trouble with EFT when changing a T3 setup subs when ship is fitted....after taking out the mods to free slots I am then unable to fit anything else in the freed up slot?
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Nei Long
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Posted - 2010.08.01 22:43:00 -
[4922]
Endo, just take a closer look at your turret- or launcherhardpoints You can't fit anything, if you have negative values there
I have problems with some amarr ships. For example Nightmare and Legion are both capstable at 44% and 41% in EFT, but ingame my Nightmare is empty after 5 minutes and Legion shows me in my ingame fitting screen, that it is only have cap for 13 minutes and 4 seconds (dont tested it yet)
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Nei Long
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Posted - 2010.08.02 00:42:00 -
[4923]
Ok, i run some tests and calculations with other software (eve HQ for example). Now i can confirm, that EFT has a problem with capacitor calculation!!!
After unfitting all modules and destroying my tech I CCC rig i saw the following situation: ingame i have a recharge rate of 29.92 GJ/s, but according to EFT it should be at 31.9 GJ/s in my Legion. And yes, im really runnig out of cap after something like 13 minutes in EvE (EFT shows me, that i am capstable at 41%)
I have ingame AND in EFT: 1. Legion 2. Capacitor Regeneration Matrix Subsystem (Amarr Engineering Systems LvL 4 !!!) 3. no capacitor rigs 4. no modules 5. all engineering skills at lvl 5 6. CC8 implant in slot 8 (this point seems to be ok in EFT, it shows me 3052 capacitor and i have 3051 ingame) 7. Capacitor calculation difference between EvE and EFT
I hope it is enough information to find the bug and thank you for a great software :-)
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Xulgar
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Posted - 2010.08.02 07:33:00 -
[4924]
My mods list used to list mods in meta order but it mysteriously stopped doing that. I would love it to list in meta order like it used to. How can I do this?
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Xulgar
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Posted - 2010.08.02 07:38:00 -
[4925]
Edited by: Xulgar on 02/08/2010 07:41:15 Edited by: Xulgar on 02/08/2010 07:38:32 OK I figured it out...just had to click the "Name" column name to alternate sort order.
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Bradrin Aaras
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Posted - 2010.08.02 11:23:00 -
[4926]
Please ignore my last message... It seems I am incapable of updating EFT without making a mess of it
All fixed now
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Rock Muffin
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Posted - 2010.08.02 14:12:00 -
[4927]
It seems that there are several ships that are not showing correctly in the EFT.
So far i have had issues with both the Phantasm frigate and the Imperial Navy Slicer frigate. Both showing to be stable in the tool but not stable when build ingame.
Maybe more of those "uncommon" ships do this?
Now, where are my 500mil isk reward for finding a bug?
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Newbie Ned
Real Nice And Laidback Corporation Black Core Alliance
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Posted - 2010.08.02 16:11:00 -
[4928]
Not a complaint or bug but an idea for a new feature. Of course it may have already come up in this thread - I haven't read it all!
The dps v range graph is good, particularly when comparing different ships or fittings. But it doesn't tell you time to kill a tgt. So my idea is a "time to kill" v range graph. Identical to the dps graph except the y axis is time to kill.
I am not a programmer (don't even work in IT) but it would appear to get this approximately correct would be fairly easy using an average number for shield regen/boost etc, which would be good enough. To get it very accurate I assume would be far more difficult and largely unnecessary.
To make this even more useful (for PvE) the NPC ships would need to be added to the DB.
Ned |
Nei Long
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Posted - 2010.08.02 16:18:00 -
[4929]
I run some new tests today and foud out, that EFT was not realyzing, that my subsystem engineering skill was at lvl 4, in other words, there was no difference between lvl4 and lvl5. After deleting and reimporting all my characters via API the defference between lvl 4 and lvl 5 was reenabled, but there is still a difference of over 60 seconds between EFT and EvE and my Nightmare / Legion are still runnig ouf of cap being stable in EFT
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Borun Tal
Minmatar Wacom Research
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Posted - 2010.08.02 23:07:00 -
[4930]
Any idea when the named items and faction ships will be updated? For example, the Rattlesnake still shows 125 m3 drone bay.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.08.03 08:39:00 -
[4931]
Originally by: Borun Tal Any idea when the named items and faction ships will be updated? For example, the Rattlesnake still shows 125 m3 drone bay.
I dunno, maybe when you update your EFT? See the OP to get your latest version, including obviously all the updates that already updated the rattlesnake, but also all the new limited ships and stuff, it's pretty kewl..
All the above is prolly crap
Drone Guide
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DeltaRomeo
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Posted - 2010.08.04 01:09:00 -
[4932]
Hi. Medium Armor Reps are wrong.
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Zaqar
Pator Tech School
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Posted - 2010.08.04 09:08:00 -
[4933]
Originally by: DeltaRomeo Hi. Medium Armor Reps are wrong.
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Furb Killer
Gallente
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Posted - 2010.08.04 09:12:00 -
[4934]
Originally by: Nei Long I run some new tests today and foud out, that EFT was not realyzing, that my subsystem engineering skill was at lvl 4, in other words, there was no difference between lvl4 and lvl5. After deleting and reimporting all my characters via API the defference between lvl 4 and lvl 5 was reenabled, but there is still a difference of over 60 seconds between EFT and EvE and my Nightmare / Legion are still runnig ouf of cap being stable in EFT
Which fitting?
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Philoketes
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Posted - 2010.08.05 06:30:00 -
[4935]
First i want to Thank you, Love EFT and use it all the time.
But would like to know if their are any plans to expand on the implants/boosters->descriptions within [parameters] also its cause and effects under->[projected effects]. I'm curious if this was not finished because it looks like it was started?
If at all possible could you have it highlight the specific effect within the ships parameters-> ie..hit points//Defence//Capacitor//Firepower//Targeting//Mobility// and any changes within the specific modules..
Seems like the change is so slight i cant even see it..and would have a huge effect on my willingness to spend a gross amount of isk for something that only has an effect of 0.001%
Thanks!
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Losora
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Posted - 2010.08.07 22:33:00 -
[4936]
I'm not sure if you were aware of this but I was looking to fit out a caldari navy hookbill, and to my surprise I realized that EFT had inaccurate fittings and bonus ship attributes. Here's the accurate attributes.
Caldari Frigate Skill Bonus: 10% bonus to missile velocity 20% bonus kinetic missile damage 10% bonus to EM, Explosive, and Thermal missile damage per level.
Capacitor: Capacity - 281 Recharge time - 187.50s (whatever that figures out to, I think it's 1.49867 per second)
Targeting: Max Locked Targets - 4
Propulsion: Max Velocity - 360
CPU - 165
Low Slots - 2 Medium Slots - 5 High Slots - 3 Turret Slots - 0 Launcher Slots - 3
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Fist1
Phantoms of Kyros
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Posted - 2010.08.08 00:40:00 -
[4937]
Edited by: Fist1 on 08/08/2010 00:40:34 FYI your current hosting site includes something that took my logins and passwords to eve and my email account and just spammed CCP support and a bunch of people i haven't talked to in years.
How do I confirm it was your hosting site? Brand new notebook with only EVE installed + a few games from Direct 2 Drive. Downloaded EFT and about 15 minuets later I got 6 confirmation emails thinking me for filing a petition and kickback email notifications for email address that no longer exist.
Guess thats what I get for not installing anti malware **** on here first before DL'n anyhting.
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Velleth
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Posted - 2010.08.08 17:08:00 -
[4938]
I know its been stated before, but I'd love to see the ship list in alphabetical format. Other than that I love EFT.
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Antipas mode
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Posted - 2010.08.09 17:22:00 -
[4939]
hello im using eft but i need help with somethink i want to see the price of the module how i do that i have put 1 day price update but nothink update i see that there is a server and an port in proxy what i put there? tnx
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Lenid Kalkin
Sniggerdly Pandemic Legion
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Posted - 2010.08.12 04:42:00 -
[4940]
Any chance you could add in another calculation for capacitor recharge? Specifically, how long the current set up takes to recharge from 35% to 72% cap in seconds.
You could hide it behind the current capacitor +/- numbers in the same manner that you do for the extra sensor booster calculations.
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Wasoda Wunce
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Posted - 2010.08.12 13:28:00 -
[4941]
Missing from the modules list is:
Caldari Navy Ballistic Control System
CPU: 24 tf PG: 1 RoF: +12.5% Missile damage bonus: 12.5% Meta 12
I could not fit another BCS II on my Drake with its huge 40 tf CPU requirement.
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Rosa Lin
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Posted - 2010.08.13 00:21:00 -
[4942]
EFT is showing I can activate 5x Gas Harvester I with skill level 4 ie 1 more than skill level.
But in game I can only activate 4 of them. ie same number as skill level
Cheers.
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underwoodr
Burning Technologies Black Star Alliance
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Posted - 2010.08.14 03:38:00 -
[4943]
Would like to see a re-sizebale ship browser window in the next version, When you can fly all 4 races it takes a while to scroll through on that tiny box :P Otherwise great program, loving it:)
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Ziaxi
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Posted - 2010.08.14 06:41:00 -
[4944]
Originally by: Wasoda Wunce Missing from the modules list is:
Caldari Navy Ballistic Control System
CPU: 24 tf PG: 1 RoF: +12.5% Missile damage bonus: 12.5% Meta 12
I could not fit another BCS II on my Drake with its huge 40 tf CPU requirement.
What do you think is more likely: that this module is missing, or that you just can't find it?
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Ember Quinne
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Posted - 2010.08.18 07:40:00 -
[4945]
Originally by: Ziaxi
Originally by: Wasoda Wunce Missing from the modules list is:
Caldari Navy Ballistic Control System
CPU: 24 tf PG: 1 RoF: +12.5% Missile damage bonus: 12.5% Meta 12
I could not fit another BCS II on my Drake with its huge 40 tf CPU requirement.
What do you think is more likely: that this module is missing, or that you just can't find it?
No, There are a lot of modules missing in EFT. I can find them in Evemon and EveHQ.
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Ziaxi
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Posted - 2010.08.18 07:47:00 -
[4946]
Edited by: Ziaxi on 18/08/2010 07:51:44
Originally by: Ember Quinne
Originally by: Ziaxi
Originally by: Wasoda Wunce Missing from the modules list is:
Caldari Navy Ballistic Control System
CPU: 24 tf PG: 1 RoF: +12.5% Missile damage bonus: 12.5% Meta 12
I could not fit another BCS II on my Drake with its huge 40 tf CPU requirement.
What do you think is more likely: that this module is missing, or that you just can't find it?
No, There are a lot of modules missing in EFT. I can find them in Evemon and EveHQ.
Name them. Edit: just to be clear, the CN BCS is not missing. It is certainly one of the most-used faction modules and there's plenty of EFT setups posted every day with 3-4 of them. Again, don't you think someone might have noticed if they were missing? Stop blaming developers for your lack of knowledge/reading ability/intelligence.
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Josorna
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Posted - 2010.08.18 08:28:00 -
[4947]
Originally by: Ember Quinne
Originally by: Ziaxi
Originally by: Wasoda Wunce Missing from the modules list is:
Caldari Navy Ballistic Control System
CPU: 24 tf PG: 1 RoF: +12.5% Missile damage bonus: 12.5% Meta 12
I could not fit another BCS II on my Drake with its huge 40 tf CPU requirement.
What do you think is more likely: that this module is missing, or that you just can't find it?
No, There are a lot of modules missing in EFT. I can find them in Evemon and EveHQ.
There isn't a single missing module. First, use the search in EFT and second, use the Market / Faction / Deadspace / Officer buttons that are on the bottom of fitting panel to find the rest of them. As for some reason, search only searches from the type you currently have active instead of all of them. So using search, you still need to check the correct item type from bottom list. But the items are there, all of them |
Ember Quinne
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Posted - 2010.08.18 08:52:00 -
[4948]
Originally by: Josorna
Originally by: Ember Quinne
Originally by: Ziaxi
Originally by: Wasoda Wunce Missing from the modules list is:
Caldari Navy Ballistic Control System
CPU: 24 tf PG: 1 RoF: +12.5% Missile damage bonus: 12.5% Meta 12
I could not fit another BCS II on my Drake with its huge 40 tf CPU requirement.
What do you think is more likely: that this module is missing, or that you just can't find it?
No, There are a lot of modules missing in EFT. I can find them in Evemon and EveHQ.
There isn't a single missing module. First, use the search in EFT and second, use the Market / Faction / Deadspace / Officer buttons that are on the bottom of fitting panel to find the rest of them. As for some reason, search only searches from the type you currently have active instead of all of them. So using search, you still need to check the correct item type from bottom list. But the items are there, all of them
Thanks for pointing out the faction button (WTB eyes). It would be good to include the faction modules in the search result.
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Ember Quinne
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Posted - 2010.08.18 08:56:00 -
[4949]
Originally by: Ziaxi Edited by: Ziaxi on 18/08/2010 07:51:44
Originally by: Ember Quinne
Originally by: Ziaxi
Originally by: Wasoda Wunce Missing from the modules list is:
Caldari Navy Ballistic Control System
CPU: 24 tf PG: 1 RoF: +12.5% Missile damage bonus: 12.5% Meta 12
I could not fit another BCS II on my Drake with its huge 40 tf CPU requirement.
What do you think is more likely: that this module is missing, or that you just can't find it?
No, There are a lot of modules missing in EFT. I can find them in Evemon and EveHQ.
Name them. Edit: just to be clear, the CN BCS is not missing. It is certainly one of the most-used faction modules and there's plenty of EFT setups posted every day with 3-4 of them. Again, don't you think someone might have noticed if they were missing? Stop blaming developers for your lack of knowledge/reading ability/intelligence.
The faction/deadspace/officer modules !!! I found it strange that modules were missing, since the Eve developer DB was used... (still WTB eyes :p)
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.08.18 10:13:00 -
[4950]
There is some stuff not showing, like certain faction ammo and such, but that's just because the stats are identical to one of the types that is shown. I haven't noticed this with modules, but I wouldn't be surprised/shocked/care if it happened.
EFT ftw (btw I only get it from eve-files, the other hosts I don't trust)
All the above is prolly crap
Drone Guide
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Emma Royd
Caldari Maddled Gommerils
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Posted - 2010.08.19 10:48:00 -
[4951]
I'm running 2.12.4 on Win7 x64 and it keeps losing saved setups, seems to be quite random as to which it loses, I did a few last night, and it has lost them all, but kept ones from a while ago, any ideas on what's going wrong?
+_+
Artificial Intelligence is no match for Natural Stupidity |
Josorna
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Posted - 2010.08.19 12:59:00 -
[4952]
Edited by: Josorna on 19/08/2010 13:02:51
Originally by: Emma Royd I'm running 2.12.4 on Win7 x64 and it keeps losing saved setups, seems to be quite random as to which it loses, I did a few last night, and it has lost them all, but kept ones from a while ago, any ideas on what's going wrong?
Been discussed here a few times. It's a bug that affects at least me (and some others earlier in this thread) that when you shut down Windows with EFT running, Windows closes EFT down and all ship setups you've made in that session get lost. However, when you shut EFT manually down before Windows, then all setups get saved just fine. Happens to me with both XP x86 and W7 x64. |
Emma Royd
Caldari Maddled Gommerils
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Posted - 2010.08.19 13:05:00 -
[4953]
Thanks for that, I'll try to edumacate my ageing brain to close eft down before closing windows from now on :) +_+
Artificial Intelligence is no match for Natural Stupidity |
Miss Time
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Posted - 2010.08.20 15:42:00 -
[4954]
Firstly love this app, really top draw and fantastic help.
just downloaded latest version but for some reason i now cant update or create any new chars. i click on import or quick import, the button stays recessed for a few secs but nothing happens. Any help please?
I`ve turned off firewall to test but has made no difference sadly.
thanks
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Amika Khi
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Posted - 2010.08.21 02:25:00 -
[4955]
Any chance to add skins or color palets?
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Serina Sapphire
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Posted - 2010.08.21 18:31:00 -
[4956]
Ive been having the same issue as Miss Time for some time now. Its more as a hit or miss, lately its a miss if it works. I cant seem to add or update any new characters. When i click on the the import connect, the programs stalls for about a min then ship browser works but updating doesn't. After that, the Api data occasionally disappears and i have to add it again. Can this be because its not getting the Api data? Is there a fix for this?
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zaqq
Amarr
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Posted - 2010.08.22 01:05:00 -
[4957]
WARNING!
Hackers are spamming our forums with links leading to key-loggers/Trojans and then ruining the accounts of players that navigate to those links.
when clicking the download link. its safe right ? in a world so full of smart asses, why is the world goin to pot ? |
Mr cardking
The Maverick Navy IT Alliance
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Posted - 2010.08.22 02:09:00 -
[4958]
I have had a bit of trouble using the program because my new computer wont let me use winzip unless I pay $50. This is pretty expensive as far as PC apps go so is there anyways we can get the program in any other kinda of file? That wouldnt require the use of WinZip. When I downloaded WinRAR it said the file was damage or corrupt so I need help :( . |
Emma Royd
Caldari Maddled Gommerils
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Posted - 2010.08.22 06:51:00 -
[4959]
Feel like such a noob, but either the save as image doesn't work for me, or I don't know where it saves the image.
I'm using: EFT 2.12.4 Windoze 7 X64
Any ideas where the image might be saved?
Thanks +_+
Artificial Intelligence is no match for Natural Stupidity |
Josorna
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Posted - 2010.08.22 08:55:00 -
[4960]
Originally by: Emma Royd Feel like such a noob, but either the save as image doesn't work for me, or I don't know where it saves the image.
I'm using: EFT 2.12.4 Windoze 7 X64
Any ideas where the image might be saved?
Thanks
Same folder as where the EFT executable is. |
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cyllan anassan
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Posted - 2010.08.22 09:23:00 -
[4961]
EVE FITTING TOOL
the IMPORT CHARACTER option is greyed out and i cant select it, and the only character available has all lv 5 skills, CANT change it either.
running the program as admin, plus in comp with vista.
anyone knows what is the problem? i have the latest version
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Zaqar
Pator Tech School
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Posted - 2010.08.22 09:33:00 -
[4962]
Originally by: zaqq WARNING!
Hackers are spamming our forums with links leading to key-loggers/Trojans and then ruining the accounts of players that navigate to those links.
when clicking the download link. its safe right ?
You get this message for all external links from these forums. Recommend you use the eve-files.com link in the OP.
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Fothia
Caldari
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Posted - 2010.08.22 10:11:00 -
[4963]
cyllan anassan - I could be wrong but I think you need to create a new character before you can import the skills.
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Emma Royd
Caldari Maddled Gommerils
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Posted - 2010.08.22 10:28:00 -
[4964]
Originally by: Josorna
Originally by: Emma Royd Feel like such a noob, but either the save as image doesn't work for me, or I don't know where it saves the image.
I'm using: EFT 2.12.4 Windoze 7 X64
Any ideas where the image might be saved?
Thanks
Same folder as where the EFT executable is.
Aha, it hadn't worked the 1st time, I quit eft and started it again and it works fine now :) thanks
Originally by: cyllan anassan
EVE FITTING TOOL
the IMPORT CHARACTER option is greyed out and i cant select it, and the only character available has all lv 5 skills, CANT change it either.
running the program as admin, plus in comp with vista.
anyone knows what is the problem? i have the latest version
Cyllan, to set a new char up, open the Character Editor up (Ctrl+C) and you get a box with the drop down character list, [All level V] will be there. Just to the right of that list there's 4 icons. The 1st one is Create new character, enter your character name and then OK, the box will close. The import button should now be clickable, so Select the character in the drop down box, click the import and enter api details and then connect. Select the character from the API and click ok.
The 3rd icon at the right of the character drop down now turns green so you can quick import the skills for the selected character.
Hope this helps, most of it is from memory :)
+_+
Artificial Intelligence is no match for Natural Stupidity |
Jayaka
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Posted - 2010.08.23 00:01:00 -
[4965]
I am not getting correct numbers on Large Energy Weapon Rigs. Large Energy Collision Accelerator I is giving me a 2.8% damage boost, instead of 10%. Large Energy Burst Aerator I is giving me 3% duration reduction, instead of 10%.
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Jayaka
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Posted - 2010.08.23 00:29:00 -
[4966]
Neeeeeeever mind. Stacking penalty with heatsinks, oops.
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ThE AthEiiSt
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Posted - 2010.08.24 16:18:00 -
[4967]
Hey, how can I apply heat in EFT? Thanks.
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Xenuria
Gallente The Scope
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Posted - 2010.08.24 17:40:00 -
[4968]
Originally by: DTson Gauur After a quick try:
Character import using Eve API - nice Missing some modules - not cool The fittings window autoclosing every friggin time you d'n'd a module to ship view - EXTREMELY ANNOYING
Otherwise very promising app.
They must have removed that import character api feature since your post.
Also I could not help but notice that at least 30 ships are missing from the ship selection screen. At least 10-20 of those missing can be used by players.
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Storm Wolf
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Posted - 2010.08.24 23:30:00 -
[4969]
Can't get my character to import. When I click CONNECT it says: "Error: Must provide userID parameter for authentication." This even though I have entered my userID in the proper field.
Also, I drug a shortcut to my desktop but it gives me invalid file name message (and other errors) when I try to run EFT with it. I have to use Windows Explorer to navigate to the EFT directory and then run from the file list.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.24 23:45:00 -
[4970]
Edited by: Tippia on 24/08/2010 23:47:31
Originally by: Xenuria They must have removed that import character api feature since your post.
No, it's still there. Congratulations on quoting a 3 year old post, thoughà
Quote: Also I could not help but notice that at least 30 ships are missing from the ship selection screen. At least 10-20 of those missing can be used by players.
àso it's only 10û20 missing, in other words. Which are these?
Originally by: Storm Wolf Can't get my character to import. When I click CONNECT it says: "Error: Must provide userID parameter for authentication." This even though I have entered my userID in the proper field.
Are you using the right userID? When you go to the API page and log in, you should see
Username: <your account name> User ID: NNNNNNN ← this is the one you want. API Key: <omglonghexnumber> Created: <some date>
In other words, it's not your login or your charid (the one you see when you mouseover your portrait) or any such thing. It's the number listed on the API page. Also, I seem to recall that if you're on a new account, it will take a while before the API starts working for you, so the number might not be attached to any data yet (but on the other hand, I don't think you'll be able to actually log into the API and get your keys yet either if this is the case).
Quote: Also, I drug a shortcut to my desktop but it gives me invalid file name message (and other errors) when I try to run EFT with it.
Doping your programs is not a good ideaà On a more serious note: are you sure it's actually creating a shortcut and not a copy of the .exe? It should "just work", although another possible solution is to set the "working directory" (or some suchà don't have a windows machine in front of me atm) to wherever EFT is installed. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Ji'txi Mu'rah
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Posted - 2010.08.25 17:01:00 -
[4971]
I'm getting a "Connection failed" notice when I try to connect my character to EFT. I tried reinstalling EFT, making a new temp key, waiting then entering that..no luck.
Can someone help please? :P
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Mhadron
Capital Ships Inc.
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Posted - 2010.08.25 20:44:00 -
[4972]
Originally by: Ji'txi Mu'rah I'm getting a "Connection failed" notice when I try to connect my character to EFT. I tried reinstalling EFT, making a new temp key, waiting then entering that..no luck.
Can someone help please? :P
I am getting the above message also.
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RazorRaven
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Posted - 2010.08.25 22:45:00 -
[4973]
Originally by: Mhadron
Originally by: Ji'txi Mu'rah I'm getting a "Connection failed" notice when I try to connect my character to EFT. I tried reinstalling EFT, making a new temp key, waiting then entering that..no luck.
Can someone help please? :P
I am getting the above message also.
same here!?!? tryed everything possible
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achoura
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Posted - 2010.08.25 22:51:00 -
[4974]
Originally by: Mr cardking I have had a bit of trouble using the program because my new computer wont let me use winzip unless I pay $50. This is pretty expensive as far as PC apps go so is there anyways we can get the program in any other kinda of file? That wouldnt require the use of WinZip. When I downloaded WinRAR it said the file was damage or corrupt so I need help :(
Eh? Windows can unzip files, it's built into the os.
7-Zip is your friend. ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |
Nabuch Sattva
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Posted - 2010.08.26 19:32:00 -
[4975]
Originally by: RazorRaven
Originally by: Mhadron
Originally by: Ji'txi Mu'rah I'm getting a "Connection failed" notice when I try to connect my character to EFT. I tried reinstalling EFT, making a new temp key, waiting then entering that..no luck.
Can someone help please? :P
I am getting the above message also.
same here!?!? tryed everything possible
^^ This...
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RazorRaven
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Posted - 2010.08.26 19:35:00 -
[4976]
Originally by: RazorRaven
Originally by: Mhadron
Originally by: Ji'txi Mu'rah I'm getting a "Connection failed" notice when I try to connect my character to EFT. I tried reinstalling EFT, making a new temp key, waiting then entering that..no luck.
Can someone help please? :P
I am getting the above message also.
same here!?!? tryed everything possible
OK, problem solved!!!
EVE online client should be offline when you enter ID and API on EFT! So play Eve online or EFT but not both in the same time :))))
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Mangala Solaris
Caldari Blue Republic
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Posted - 2010.08.27 09:46:00 -
[4977]
Originally by: ThE AthEiiSt Hey, how can I apply heat in EFT? Thanks.
Right click the green tick against the modules you wish to apply heat to.
Signature rotation removed for containing inappropriate signatures. Zymurgist |
JonnyRandom
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Posted - 2010.08.30 00:14:00 -
[4978]
Something's weird. I can't seem to find Imperial Navy Heat sink?
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Baal Kazar
Amarr Piranha Enterprises Caipiranha Allianz
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Posted - 2010.08.30 07:25:00 -
[4979]
Is it just me or why does a ship gets speed lost if i put in a snake omega ? i loos speed if i put only the omega in and i loose speed if i put any other snake in and the omega still gives a speed decrease ?
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Furb Killer
Gallente
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Posted - 2010.08.30 07:34:00 -
[4980]
Originally by: JonnyRandom Something's weird. I can't seem to find Imperial Navy Heat sink?
Left bottom of the screen allows you to choose between normal, faction, etc.
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femminer
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Posted - 2010.08.31 05:21:00 -
[4981]
I have found the program to be highly inaccurate where the cap is concerned. In the program in will say you have an unstable cap when in game it's stable.
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Davros Fanvor
Caldari
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Posted - 2010.08.31 06:52:00 -
[4982]
Not sure if its been mentioned yet (as i'm not trawling through 166 pages)
Caldari Navy Power diagnostic system is missing. And its slightly different to the other faction PDUs so bit annoying to use one of those in its place cos the results would be different.
other than that, great program - love it
Ta
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Josorna
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Posted - 2010.08.31 10:37:00 -
[4983]
Originally by: Davros Fanvor Caldari Navy Power diagnostic system is missing.
Is it?
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ChaosCow PSA
Caldari Paktu Sjet Armada
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Posted - 2010.09.04 05:18:00 -
[4984]
is it just me or does eft not take into account implant bonuses? MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
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Ping Fa
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Posted - 2010.09.06 00:14:00 -
[4985]
Edited by: Ping Fa on 06/09/2010 00:16:04 Edited by: Ping Fa on 06/09/2010 00:14:13 The CPU output of the Tengu is reading significantly higher for my toon than even All Level V. The max should be 635 but I'm showing 666.75 with no implants. I've re-downloaded EFT and re-imported my toon to no avail. It seems to bug when I mess with KMB implants. http://img84.imageshack.us/f/cpuerror.jpg/
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Josorna
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Posted - 2010.09.06 08:35:00 -
[4986]
Originally by: Ping Fa The CPU output of the Tengu is reading significantly higher for my toon than even All Level V. The max should be 635 but I'm showing 666.75 with no implants. I've re-downloaded EFT and re-imported my toon to no avail. It seems to bug when I mess with KMB implants. http://img84.imageshack.us/f/cpuerror.jpg/
You have KMB-75 active on the character itself in the character editor, not on the implants view of that one specific fitting.
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Ping Fa
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Posted - 2010.09.06 15:29:00 -
[4987]
Originally by: Josorna You have KMB-75 active on the character itself in the character editor, not on the implants view of that one specific fitting.
You're absolutely right. I have no idea how it got there and in fact it took me a bit to figure out that I couldn't remove the implant I had to choose "no implant" but it appears to be fine now. Thank you.
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Emrys Ap'Morgravaine
Caldari Minmatar Ship Construction Services Damu'Khonde
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Posted - 2010.09.07 14:14:00 -
[4988]
Just been tinkering with an Absolution fit.
With my skills, in game, Heavy Pulse II's cost me 26.25tf CPU.
EFT tells me they need 26.3tf CPU.
Its a petty thing I know, but any chance of getting the math checked and looked at? does it need to get carried an extra place maybe?
Em.
-=-=-=-=- Reformed Carebear. Much bear, zero care. -=-=-=-=- |
Josorna
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Posted - 2010.09.07 16:30:00 -
[4989]
Originally by: Emrys Ap'Morgravaine Just been tinkering with an Absolution fit.
With my skills, in game, Heavy Pulse II's cost me 26.25tf CPU.
EFT tells me they need 26.3tf CPU.
Its a petty thing I know, but any chance of getting the math checked and looked at? does it need to get carried an extra place maybe?
Em.
It's because EFT fitting window rounds it to one decimal, thus 26.25 becomes 26.3. If you open item info in EFT with those lasers, you'll see it using the correct 26.25. Also, if you only add 4 of those, the CPU count will be at 105 flat, not 105.2. So, it's all because of rounding, the internal math does work to full accuracy. |
Kira Metari
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Posted - 2010.09.08 21:27:00 -
[4990]
Looks like a fitted module with higher base dmg mod end up with less dmg mod fitted than the T2 version. Picture not : left windows is base eft stats not fitted , right side is the same but fitted on a naked phantasm with all 5 skill .
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EviI Monkey
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Posted - 2010.09.10 01:49:00 -
[4991]
Edited by: EviI Monkey on 10/09/2010 01:51:15 I didn't see this reported - posting here:
According to EFT, my inflicting damage should be 460/3858 (DPS/Volley). According to the DPS graph (with rigs and painter), I should be getting max. damage against a Gurista BS.
However, each Volley is only producing a strike of 2045 when hitting both Shield and Armor as shown in the log:
[ 2010.09.10 00:32:57 ] (combat) <color=0xff99bb00>Group of Wrath Fury Cruise Missile hit Pith Conquistador for <b>2045</b> damage [ 2010.09.10 00:33:05 ] (combat) <color=0xff99bb00>Group of Wrath Fury Cruise Missile hit Pith Conquistador for <b>2045</b> damage [ 2010.09.10 00:33:13 ] (combat) <color=0xff99bb00>Group of Wrath Fury Cruise Missile hit Pith Conquistador for <b>1704</b> damage [ 2010.09.10 00:33:21 ] (combat) <color=0xff99bb00>Group of Wrath Fury Cruise Missile hit Pith Conquistador for <b>2045</b> damage [ 2010.09.10 00:33:29 ] (combat) <color=0xff99bb00>Group of Wrath Fury Cruise Missile hit Pith Conquistador for <b>2045</b> damage [ 2010.09.10 00:33:37 ] (combat) <color=0xff99bb00>Group of Wrath Fury Cruise Missile hit Pith Conquistador for <b>2904</b> damage [ 2010.09.10 00:33:45 ] (combat) <color=0xff99bb00>Group of Wrath Fury Cruise Missile hit Pith Conquistador for <b>3857</b> damage
As you can see, the damage is consistent minus the one Volley where a defender missile picked off one of my Cruise missiles. But notice when I hit structure. The second to last volley took out the Armor, and dented the structure (higher Volley damage). The final volley hit almost at the exact amount of damage predicted by EFT (1 point off). As I look through the logs, every ship is the same.
So I did a quick search, and found an entry that shows the resistances for this particular ship:
http://eveinfo.com/npcship/24148/eve-online-pith-conquistador.html
As you'll notice, it has a 47% resistance to Kinetic damage on both Shields and Armor. Doing the math (3858 - 47%), you get a value of 2044.74 (which rounds to 2045). So I played with the resistances on the target ship in EFT, and the DPS charts don't change, no matter how high the resists.
Basically, all it's doing is providing the raw DPS/Volley when no resistances are in place. When you graph it, it simply prints out the raw values, never factoring in the resists on the target.
So you're probably hitting for full damage in-game folks, but just never knew it because of this bug.
Thought I'd report this.
-EviI
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kupermobileshell
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Posted - 2010.09.10 03:17:00 -
[4992]
cant see column with info about overload time.
http://img834.imageshack.us/img834/2861/20100910070946001.png
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Captain Alcatraz
Sebiestor tribe
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Posted - 2010.09.10 20:18:00 -
[4993]
EFT is missing the Succubus, Phantasm and Nightmare. they dont show up in ship browser
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Sri T
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Posted - 2010.09.11 11:04:00 -
[4994]
Edited by: Sri T on 11/09/2010 11:05:12 Edited by: Sri T on 11/09/2010 11:04:58
Originally by: Captain Alcatraz EFT is missing the Succubus, Phantasm and Nightmare. they dont show up in ship browser
show up fine with me,.. look in frigates, cruisers and battleships, scroll down... (?)
On the other hand: interdiction sphere launchers should use 1 cpu on interdictors,.. not the base 100 cpu.
''Interdiction Sphere Launchers require 99% less CPU when fitted on this ship''
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Josorna
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Posted - 2010.09.12 13:44:00 -
[4995]
Originally by: Sri T On the other hand: interdiction sphere launchers should use 1 cpu on interdictors,.. not the base 100 cpu.
''Interdiction Sphere Launchers require 99% less CPU when fitted on this ship''
And where in any of the 4 interdictor's description does it say that? |
Voi Ta
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Posted - 2010.09.12 14:56:00 -
[4996]
The skills requirements for mining crystals are missing.
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SanZo Fengi
Tri-Mice Ltd
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Posted - 2010.09.12 22:21:00 -
[4997]
Expanded scan probe launcher is missing, instead in its place is recon probe launcher. Also the probes themselves are the old variety eg. snoop, fathom etc... just a FYI
Originally by: Kage Toshimado
Monkeys can make "chains" but not ladders. I think eventually, flinging monkey ***** will play a role in this experiment. That, or they'll all starve to monkey death.
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Zaqar
Pator Tech School
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Posted - 2010.09.13 12:28:00 -
[4998]
Originally by: SanZo Fengi Expanded scan probe launcher is missing, instead in its place is recon probe launcher. Also the probes themselves are the old variety eg. snoop, fathom etc... just a FYI
lol. how old is your EFT install? Gotta be about 3 years out of date. Protip: dl latest version
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Jack Bickle
Minmatar
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Posted - 2010.09.13 15:28:00 -
[4999]
For mining yield, I'd like to override ore processing skills but they are not visible under character, nor are they listed under the right click menu/change effecting skill.
How do I make them visible or otherwise edit their level?
Thanks.
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Josorna
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Posted - 2010.09.13 16:24:00 -
[5000]
Originally by: Jack Bickle For mining yield, I'd like to override ore processing skills but they are not visible under character, nor are they listed under the right click menu/change effecting skill.
How do I make them visible or otherwise edit their level?
Thanks.
Ore processing skills have no effect on mining yield besides being the deciding factor if you can use t1 / t2 crystals or not. The actual level affects nothing in yield besides the crystal
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Jack Bickle
Minmatar
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Posted - 2010.09.13 18:37:00 -
[5001]
Originally by: Josorna Ore processing skills have no effect on mining yield besides being the deciding factor if you can use t1 / t2 crystals or not. The actual level affects nothing in yield besides the crystal
It's the only thing I can think of. I have all the other skills at 5 except exhumers which I can override. Still, when I switch to all L5 ore yield increases (I have not set a fleet/squad booster).
I read somewhere on the Eve forums that Ore processing skills do increase yield on T2 stripminers but I can't find the link right now.
Anyways, if I override all the skills that are available to L5 that affect mining yield, it's still lower than the All L5 one. I can't explain it otherwise. What else would it be?
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Josorna
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Posted - 2010.09.13 18:43:00 -
[5002]
Edited by: Josorna on 13/09/2010 18:43:34
Originally by: Jack Bickle
Originally by: Josorna Ore processing skills have no effect on mining yield besides being the deciding factor if you can use t1 / t2 crystals or not. The actual level affects nothing in yield besides the crystal
It's the only thing I can think of. I have all the other skills at 5 except exhumers which I can override. Still, when I switch to all L5 ore yield increases (I have not set a fleet/squad booster).
I read somewhere on the Eve forums that Ore processing skills do increase yield on T2 stripminers but I can't find the link right now.
Anyways, if I override all the skills that are available to L5 that affect mining yield, it's still lower than the All L5 one. I can't explain it otherwise. What else would it be?
Seeing as I do get same results on all lvl 5 and overridden lvl 5 skills to my mining character on hulk (3x t2 strips, t2 veldspar, no mining upgrades) which is yield of 1302 on EFT, only thing I can think of is that you have either fleet / squad /whatever commander assasigned to the setup you're viewing, or that your all lvl 5 char has mining implants. |
Temporal Saint
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Posted - 2010.09.13 18:57:00 -
[5003]
Originally by: Josorna Seeing as I do get same results on all lvl 5 and overridden lvl 5 skills to my mining character on hulk (3x t2 strips, t2 veldspar, no mining upgrades) which is yield of 1302 on EFT, only thing I can think of is that you have either fleet / squad /whatever commander assasigned to the setup you're viewing, or that your all lvl 5 char has mining implants.
Weird. I got 3 modulated strip miners with t2 crystals. 2 mining upgrade II's. 5 mining drone II's. No implants on either character (I checked nothings listed).
I got: Drones 5 Mining Drone Op 5 Ice Harvest 5 Industry 5 Mining 5 Mining upgrades 5 Leadership 5 mining director 5 mining foreman 5 Astro 5 Science 5 Exhumers 5 Mining barge 5
I get 1703 yield. When I switch to all L5 its 1859.
What am I missing?
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Josorna
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Posted - 2010.09.13 19:04:00 -
[5004]
Originally by: Temporal Saint What am I missing?
Drone Interfacing.
At 0, your listing gives me the same 1703, at 5, it is 1859.
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Jack Bickle
Minmatar THE-GOLDEN-PATH
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Posted - 2010.09.13 19:08:00 -
[5005]
Originally by: Temporal Saint Weird. I got 3 modulated strip miners with t2 crystals. 2 mining upgrade II's. 5 mining drone II's. No implants on either character (I checked nothings listed).
I got: Drones 5 Mining Drone Op 5 Ice Harvest 5 Industry 5 Mining 5 Mining upgrades 5 Leadership 5 mining director 5 mining foreman 5 Astro 5 Science 5 Exhumers 5 Mining barge 5
I get 1703 yield. When I switch to all L5 its 1859.
What am I missing?
That was me too ... and its solved. Restarted EFT and All L5 is now the same as my Char. I Guess it bugged out on me
Tx.
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Jack Bickle
Minmatar THE-GOLDEN-PATH
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Posted - 2010.09.13 19:11:00 -
[5006]
Edited by: Jack Bickle on 13/09/2010 19:13:46
Originally by: Josorna Drone Interfacing.
At 0, your listing gives me the same 1703, at 5, it is 1859.
Yield is not changing when I override DI to L5.
Edit: Not without drones - my bad So that was the problem before, good spot, Tx!
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Sieges
Gallente
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Posted - 2010.09.13 20:23:00 -
[5007]
Wow! This is a great tool. Thank you!
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Gigglios
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Posted - 2010.09.15 01:13:00 -
[5008]
My first suggestion for the neatest tool on Eve:
I would like to:
Hover over a module and R-Click+hold (For a number of seconds) to see what the loadout would be like without that module fitted (Temporarily I mean - let go of that right mouse button and it immediately goes right back to what it was before).
Idk if anyone else has felt the need to remove a module for a few seconds w/o actually removing it but it'd make my fitting experiments run faster :)
Wubs to Gripen :)
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Creat Posudol
Gallente Destined for Greatness Inc.
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Posted - 2010.09.15 14:02:00 -
[5009]
Originally by: Gigglios My first suggestion for the neatest tool on Eve:
I would like to:
Hover over a module and R-Click+hold (For a number of seconds) to see what the loadout would be like without that module fitted (Temporarily I mean - let go of that right mouse button and it immediately goes right back to what it was before).
Idk if anyone else has felt the need to remove a module for a few seconds w/o actually removing it but it'd make my fitting experiments run faster :)
Wubs to Gripen :)
That is actually an excellent idea! I'd suggest using something a little more common and intuitive like holding the middle mouse button for that, but otherwise it's a great idea. It could also work both ways, not just for modules installed but also for modules in the fitting panel to be temporarily installed (insted of just temporarily removed). This would be so much help for the probably most essential eve tool ever already :D
Keep up the great work, and thank you for creating it in the first place!
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Gigglios
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Posted - 2010.09.16 00:10:00 -
[5010]
Quote: It could also work both ways
That is a far better idea.
I thought about some sort of swapping arrangement where a fitted module is highlighted then, alternatives can quickly be temp-swapped from the fitting panel by holding whatever button (Middle is good), just to see which is really better once it's on the ship.
I think that's redundant tho if you could temp-fit, rather than temp-unfit
Nice :)
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Zaqar
Pator Tech School
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Posted - 2010.09.16 11:57:00 -
[5011]
Originally by: Gigglios
Quote: It could also work both ways
That is a far better idea.
I thought about some sort of swapping arrangement where a fitted module is highlighted then, alternatives can quickly be temp-swapped from the fitting panel by holding whatever button (Middle is good), just to see which is really better once it's on the ship.
I think that's redundant tho if you could temp-fit, rather than temp-unfit
Nice :)
You kow you can offline a module in EFT? CTRL-click to the left of the module icon when fitted. That's kinda 'temp-unfitting'...
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Wiu Ming
Gallente Dead Guy Syndicate Quantum Forge
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Posted - 2010.09.17 06:56:00 -
[5012]
Re: duplicating a character
This doesn't seem to carry over implants/hardwirings. Bug? or by design?
cheers,
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Caldariftw123
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Posted - 2010.09.18 09:37:00 -
[5013]
Hey just a little one, black hole class 2 effect for agility is set to 40% and speed 44% instead of 44% for both. I wondered why my tengu stats were a little off in EFT from what I experience in the game :) Can you check this please? |
Anticide
Thukker Tribe Holdings Inc.
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Posted - 2010.09.19 19:12:00 -
[5014]
when I have covert reconfig selected for tengu, it doesnt allow me to add rigs. is this a bug?
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CO Bradley
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Posted - 2010.09.21 14:37:00 -
[5015]
For those who pve,
Would it be possible to have the NPC database imported for the DPS graph?
If we could add any given NPC as a target or an attacker this would be very useful IMHO. Not sure how difficult that would be for you but I know several sites have databases with resist and such. Main goal would be to find out your DPS vs a specific NPC or how well you can tank against them.
Doable?
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Der Valkirie
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Posted - 2010.09.22 20:09:00 -
[5016]
OK Dumb question but how does the DPS graph function work?
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Caldariftw123
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Posted - 2010.09.22 23:29:00 -
[5017]
.. Oh and arbalest rocket launcher I shows capacity of .15 when it is .18 in game. :D
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Ultrablack
|
Posted - 2010.09.24 16:37:00 -
[5018]
Hey guys,
Quick question from a new EVE player and EFT user. When you're playing around with setups and it has the 2 options "Without Skills" and "All Level V", what skills is it referring to? Just trying to figure out what to train.
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Khorr Dark
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Posted - 2010.09.24 16:57:00 -
[5019]
Originally by: Ultrablack Hey guys,
Quick question from a new EVE player and EFT user. When you're playing around with setups and it has the 2 options "Without Skills" and "All Level V", what skills is it referring to? Just trying to figure out what to train.
All skills. It's there to see how the extreme bad and extreme good skilled chars would fare with the setup.
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VoggFight
Genesis Nation
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Posted - 2010.09.25 00:05:00 -
[5020]
I was looking to the EFT Preferences and I tried the: Enable fitting shortcuts.
This could be very handy, but you HAVE to select the results by name, and you cannot select results based on CPU or PG.
Can this be fixed? That 1) blabla actually responds to Ctrl+1 instead of looking at which line it is on?
Thanks!
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iKill Giants
Minmatar
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Posted - 2010.09.25 01:31:00 -
[5021]
In creating a Rupture fit, I noticed a difference in cap stability between the fit on EFT with L5 skills and the same fit on EVE with L4 cap skills. The fit on EVE with L4 was stable. The fit on EFT was not. Not sure why, or I'd give you more details. ---------
People always ask me for my Rupture fit after I blow up their Abaddon. |
VoggFight
Genesis Nation
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Posted - 2010.09.25 09:34:00 -
[5022]
Originally by: iKill Giants In creating a Rupture fit, I noticed a difference in cap stability between the fit on EFT with L5 skills and the same fit on EVE with L4 cap skills. The fit on EVE with L4 was stable. The fit on EFT was not. Not sure why, or I'd give you more details.
This could be because of a Armor repair speed skill which you haven't trained to V yet? On lvl 5, the repping goes faster thus requiring more cap.
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Franga
NQX Innovations
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Posted - 2010.09.26 12:46:00 -
[5023]
Bumpage for probably the most used 3rd party tool in EVE.
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Nova Zembla
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Posted - 2010.09.29 05:08:00 -
[5024]
i used eft about a year ago and everything worked flawlessly. Now that I'm back playing EVE, eft won't import my skills as everything is set to 0. I've set firewall exceptions, tried using the alternate download links and nothing. It takes my api fine and looks as if its doing something but the skills remain at 0. Other programs that use the api work for me, for some reason eft won't. Any ideas? Thanks
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Thraxor Blacksoul
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Posted - 2010.09.29 09:20:00 -
[5025]
Originally by: Nova Zembla i used eft about a year ago and everything worked flawlessly. Now that I'm back playing EVE, eft won't import my skills as everything is set to 0. I've set firewall exceptions, tried using the alternate download links and nothing. It takes my api fine and looks as if its doing something but the skills remain at 0. Other programs that use the api work for me, for some reason eft won't. Any ideas? Thanks
Are you sure you're importing your skills to your characters name in EFT rather than "All level V" which is the default in the character editor???
On a fresh EFT install and not paying attention, you're importing your skills to the "All level V" default and your character is NOT being updated.
Might want to check that.
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Nova Zembla
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Posted - 2010.09.29 18:01:00 -
[5026]
Originally by: Thraxor Blacksoul
Originally by: Nova Zembla i used eft about a year ago and everything worked flawlessly. Now that I'm back playing EVE, eft won't import my skills as everything is set to 0. I've set firewall exceptions, tried using the alternate download links and nothing. It takes my api fine and looks as if its doing something but the skills remain at 0. Other programs that use the api work for me, for some reason eft won't. Any ideas? Thanks
Are you sure you're importing your skills to your characters name in EFT rather than "All level V" which is the default in the character editor???
note sure how you'd be able to import anything with 'all level 5' set as everything is greyed out. I made a new character, put my api in, picked my character, and nothing. Quick import doesnt do anything either. On a fresh EFT install and not paying attention, you're importing your skills to the "All level V" default and your character is NOT being updated.
Might want to check that.
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Regulator6
Minmatar KOB4EG Red Alliance
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Posted - 2010.09.30 17:20:00 -
[5027]
I was playing around with different turrets to see what the difference in dmg output between faction and T2. When I would make a build with faction pulse lazors my dps would actually be lower than the T2 version. When checking the base dmg mod the faction is higher, however, whith skillz applied they are lower. I am assuming there is something were skillz aren't properly being applied. Could someone else confirm that this is happening with them?
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Vilth Wiben
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Posted - 2010.09.30 21:25:00 -
[5028]
Proxy restrictions...!! Will it be too difficult to include character skill import from xml? I already have EFT installed at work for that odd break ;-) but I can only fit using the 'All LVL5' option.
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Eridanii
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Posted - 2010.10.01 04:37:00 -
[5029]
Originally by: Regulator6 I was playing around with different turrets to see what the difference in dmg output between faction and T2. When I would make a build with faction pulse lazors my dps would actually be lower than the T2 version. When checking the base dmg mod the faction is higher, however, whith skillz applied they are lower. I am assuming there is something were skillz aren't properly being applied. Could someone else confirm that this is happening with them?
T2 spec skill bonus
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Regulator6
Minmatar KOB4EG Red Alliance
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Posted - 2010.10.04 19:37:00 -
[5030]
Originally by: Eridanii
Originally by: Regulator6 I was playing around with different turrets to see what the difference in dmg output between faction and T2. When I would make a build with faction pulse lazors my dps would actually be lower than the T2 version. When checking the base dmg mod the faction is higher, however, whith skillz applied they are lower. I am assuming there is something were skillz aren't properly being applied. Could someone else confirm that this is happening with them?
T2 spec skill bonus
Nice catch. Although... it does seem to make faction lazors useless. But that's a whole new thread. Thanks!
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Haniblecter Teg
F.R.E.E. Explorer The Initiative.
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Posted - 2010.10.09 18:11:00 -
[5031]
Can you add a feature that allows the pilot to turn on both speed modules (ab and mwd) for fitting purposes? Poor sabre fit almost didnt work.
Sorry about your region. ----------------- Friends Forever |
Psidal
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Posted - 2010.10.12 13:25:00 -
[5032]
Nighthawk shield resist doesn't scale with command ship skill level. A bit of a bug, but must of us wouldn't fly the ship before level 5 anyways.
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Furb Killer
Gallente
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Posted - 2010.10.12 14:02:00 -
[5033]
Edited by: Furb Killer on 12/10/2010 14:04:14
Originally by: Haniblecter Teg Can you add a feature that allows the pilot to turn on both speed modules (ab and mwd) for fitting purposes? Poor sabre fit almost didnt work.
Sorry about your region.
Why would they both need to be on for fitting purposes? You can also only activate one in game, you can have both modules fitted in EFT at same time and both online, just not active, that should do it for fitting purposes.
Nighthawk shield resistance bonuses scales with battlecruiser level, not with command ship. Since BC5 is prereq it is fixed.
btw enough people will use it with CS4, less will use a fleet command ship with CS5 though.
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BlueSquirrelG19
Gallente Shiva Morsus Mihi
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Posted - 2010.10.13 11:51:00 -
[5034]
Is there a trick to getting the import from .XML file to work, I open it and it does not show any .XML files for import. Even after I am able to export all fittings, the import option cannot see that XML file either. Any help would be nice.
Thanks again for such a great tool.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.10.19 06:43:00 -
[5035]
Just discovered projected effects doesnt take into consideration Inverted Signal Field Projector rig How to reproduce: -fit a ship with Inverted Signal Field Projector + 2 T2 damps with range scripts (for example osprey - ship with no bonuses) -drag damps to Projected Effects window of a drake -remove Inverted Signal Field Projector rig, damping range doesnt change BUT damps strength changes
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Naso Gomez
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Posted - 2010.10.22 23:55:00 -
[5036]
I don't know if this has been suggested before, haven't read all 150+ pages of this topic yet.
My suggestion is a sort item by slot option, it would be pretty useful in my own opinion.
Anyway, thanks for the awesome tool!
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Scout 07
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Posted - 2010.10.25 05:30:00 -
[5037]
Very cool app but a few flaws.
the only one i have to say is that a lot of the ships low, med, and high slots are off from what they are in the game. could we get an update or something?
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Plastician
Invictus Australis BricK sQuAD.
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Posted - 2010.10.25 07:02:00 -
[5038]
Originally by: Scout 07 Very cool app but a few flaws.
the only one i have to say is that a lot of the ships low, med, and high slots are off from what they are in the game. could we get an update or something?
I've never noticed any mistakes in the slot layout, but obviously I don't use them all. Which ships are you talking about?
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Aioa
Planetary Assault Systems
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Posted - 2010.10.25 10:54:00 -
[5039]
Originally by: Plastician
Originally by: Scout 07 Very cool app but a few flaws.
the only one i have to say is that a lot of the ships low, med, and high slots are off from what they are in the game. could we get an update or something?
I've never noticed any mistakes in the slot layout, but obviously I don't use them all. Which ships are you talking about?
Ignore him, he's probably using a 2-year old version or something. --
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Clone 565
Minmatar Republic Military School
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Posted - 2010.10.27 16:39:00 -
[5040]
Originally by: Lexa Hellfury Quick question, sorry if this has been answered in the previous 99 pages.
If I want to see what effect a heavy neutralizer against me will have on my cap, is there a way to do that? Thanks.
-CLONE 565, Meaty mask |
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Khors
Amtek Inc
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Posted - 2010.10.27 17:53:00 -
[5041]
Originally by: Clone 565
Originally by: Lexa Hellfury Quick question, sorry if this has been answered in the previous 99 pages.
If I want to see what effect a heavy neutralizer against me will have on my cap, is there a way to do that? Thanks.
Drag and drop into the projected effects section, right next to implants down there in the fitting window. You can drag from the "market" or another fitting window (say you want to know the effect from a bonused curse with certain skills). This applies for all ewar and some other crap as far as I know.
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Tryst Sabaro
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Posted - 2010.10.28 15:48:00 -
[5042]
Ok, i don't know if you have a specific place to report bugs, but I just noticed the Republic Firetail is set up a little backwards. In EFT you have it listed as having 4 high slots and 3 mid slots, when it's actually 3 highs and 4 mids.
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Viki Katana
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Posted - 2010.10.29 01:53:00 -
[5043]
is there a version newer than 2.9.1?
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Aioa
Planetary Assault Systems
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Posted - 2010.10.29 07:41:00 -
[5044]
Originally by: Viki Katana is there a version newer than 2.9.1?
look at the first post --
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Aioa
Planetary Assault Systems
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Posted - 2010.10.29 07:43:00 -
[5045]
Originally by: Tryst Sabaro the Republic Firetail is set up a little backwards. In EFT you have it listed as having 4 high slots and 3 mid slots
No, no he doesn't. Do you guys ever tire of making false bug reports? --
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Furb Killer
Gallente
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Posted - 2010.10.29 08:07:00 -
[5046]
Originally by: Tryst Sabaro Edited by: Tryst Sabaro on 28/10/2010 17:12:07 Ok, i don't know if you have a specific place to report bugs, but I just noticed the Republic Firetail is set up a little backwards. In EFT you have it listed as having 4 high slots and 3 mid slots, when it's actually 3 highs and 4 mids.
:edit: Also, i noticed that the Hound seems to not get its role bonus' at all. Trying to fit the exact hound set up I have in game yields a frigate that's thousands of units over in both CPU and power grid. This problem seems to be present for all the stealth bombers.
That is correct, it gets the role bonusses it had when your version of EFT was released, which was most likely quite long ago.
Download latest version before reporting 'bugs'.
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bombre4life
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Posted - 2010.10.29 09:30:00 -
[5047]
Originally by: Nova Zembla i used eft about a year ago and everything worked flawlessly. Now that I'm back playing EVE, eft won't import my skills as everything is set to 0. I've set firewall exceptions, tried using the alternate download links and nothing. It takes my api fine and looks as if its doing something but the skills remain at 0. Other programs that use the api work for me, for some reason eft won't. Any ideas? Thanks
Same proble, using proxy. EFT sees available chars but sets all skills to 0 when importing.
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Tryst Sabaro
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Posted - 2010.10.31 05:18:00 -
[5048]
Edited by: Tryst Sabaro on 31/10/2010 05:20:13
Originally by: Aioa
Originally by: Tryst Sabaro the Republic Firetail is set up a little backwards. In EFT you have it listed as having 4 high slots and 3 mid slots
No, no he doesn't. Do you guys ever tire of making false bug reports?
False bug report? I think not. However it looks like I'm using an out of date version of EFT, so I'm pretty sure that's the problem right there. I'm not trying to rag on Gripen's program, i actually love this thing. I just thought I had a bug and wanted find out how to fix it, and I just did.
http://i22.photobucket.com/albums/b331/propyro/Untitled.png http://i22.photobucket.com/albums/b331/propyro/brokenfiretail.jpg
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Dek'athor
|
Posted - 2010.10.31 10:09:00 -
[5049]
Stumbled upon a "All Level 5" bug.
Steps to reproduce:
Download, unzip in a convenient place, and start EFT 2.12.4
Import loadout:
[Maelstrom, AC Maelstrom] Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Tracking Computer II Invulnerability Field II Invulnerability Field II Explosion Dampening Field II Heavy Capacitor Booster II X-Large Shield Booster II
800mm Repeating Artillery II 800mm Repeating Artillery II 800mm Repeating Artillery II 800mm Repeating Artillery II 800mm Repeating Artillery II 800mm Repeating Artillery II 800mm Repeating Artillery II 800mm Repeating Artillery II
Large Core Defence Capacitor safeguard I Large Core Defence Capacitor safeguard I Large Projectile Burst Aerator II
Note the 876 dps (no drones, no implants, EMP L ammo...etc)
2. Make a new char in EFT
3. Open char editor and manually make it's skills V (will take a lil' while)
4. Observe then 929 dps in EFT (no drones, no implants, EMP L ammo...etc)
5. Switch back and forth between "All level V" and the char you manually made all it's skill level V, and be amazed that every time, your char results in higher dps than the "All V'er" that is implemented in EFT.
6. Wonder which of the 2 numbers is the real one
7. Report back your findings
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Filofox
Amarr 28 Disciples and a Kangaroo
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Posted - 2010.11.01 08:59:00 -
[5050]
Originally by: Dek'athor Stumbled upon a "All Level 5" bug.
(...)
7. Report back your findings
8. inserting pix
my_level_v.gif: http://eve-files.com/dl/231911
all_level_v.gif: http://eve-files.com/dl/231912
ImageMagick: compare my_level_v.gif all_level_v.gif differences.gif
differences.gif: http://eve-files.com/dl/231913
No difference whatsoever.
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Dek'athor
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Posted - 2010.11.01 09:12:00 -
[5051]
I'll try on another computer. Maybe this one has some OS oddities or such.
I also got a different DPS number than you on all V, 876 vs 852 in your case
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.01 10:30:00 -
[5052]
Originally by: Dek'athor I'll try on another computer. Maybe this one has some OS oddities or such.
I also got a different DPS number than you on all V, 876 vs 852 in your case
How did you create the empty character? If you copied one of your existing ones and just bumped the skills, it's entirely possible that the original character had implants installed that happen to affect the DPS, and which got copied along with the skillsà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Selena Poo
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Posted - 2010.11.01 12:24:00 -
[5053]
Edited by: Selena Poo on 01/11/2010 12:26:36
Originally by: Dek'athor I'll try on another computer. Maybe this one has some OS oddities or such.
I also got a different DPS number than you on all V, 876 vs 852 in your case
dont worry Dek'athor i have the same problem/bug i did a fresh install with the latest EFT created a new char, did load my skills via API, made a new ship -> Golem fittet it with some items/weapons
got a higher dps, when i choose my skills compared to all lvl V
greetings Sel
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Furb Killer
Gallente
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Posted - 2010.11.01 12:58:00 -
[5054]
Same question, did you make sure you have no implants?
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Selena Poo
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Posted - 2010.11.01 13:07:00 -
[5055]
Originally by: Furb Killer Same question, did you make sure you have no implants?
hmm nope, had 2 implants 'fittet' guess that was/is my problem
are there any skills, which give a negative effect of implants ? so i get lower dps with all lvl V ? iam a little EFT-newbie, i only use EFT for some fittings, so i did find out that 'problem' one day but havent thought its implant related, hmm
Sel
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Rayton Drew
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Posted - 2010.11.01 14:16:00 -
[5056]
What is the latest version? I have downloaded the 2.12.4 but I see 2.9 when I goggle it. I dare not download from anywhere but the original posters link for fear of viruses.
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Dek'athor
|
Posted - 2010.11.01 16:10:00 -
[5057]
Edited by: Dek''athor on 01/11/2010 16:20:14 Edited by: Dek''athor on 01/11/2010 16:15:05
Originally by: Furb Killer Same question, did you make sure you have no implants?
Yup, no implants. Look in the screenshot in my prev. posts , I had selected the implant/booster section when I made the screenshot to show it was empty. Besides, the dps shoudn't change, both "all V" included in EFT and the manually made "all 5'er" should list the same dps with the same implants.
I tried to duplicate on a Windows 7 and all was ok. The "screwy" thingy found and posted was on a windows xp sp3 box.
@Selena Poo Funny enough, I started to look into this when putting a implant would cause my listed dps to drop (low grade gunslinger LX-0 implant dropped dps, high grade LX-2 did not). I then put all skills on 5 and tried fiddling with implants again, with same results.
I then threw all implants out and just checked the dps between all V and manually maxed skills...and I found the difference...
It may be some obscure windows setting, or something else that is screwy on certain setups, who knows...
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CO Bradley
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Posted - 2010.11.02 13:38:00 -
[5058]
Originally by: Tryst Sabaro Also, i noticed that the Hound seems to not get its role bonus' at all. Trying to fit the exact hound set up I have in game yields a frigate that's thousands of units over in both CPU and power grid. This problem seems to be present for all the stealth bombers.
Uh..I fit bombers daily in EFT... and they are spot on. What are you trying to fit because my guess is you are doing it wrong.
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Jed Clampett
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Posted - 2010.11.02 15:15:00 -
[5059]
Heh or your in game fit is grandfathered. That is, the ship bonuses changed and if you strip the ship you will not be able to put the current modules back on. Specifically Stealth boats have changed from special Cruise module allowance to Torpedoes.
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Tryst Sabaro
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Posted - 2010.11.02 21:20:00 -
[5060]
Edited by: Tryst Sabaro on 02/11/2010 21:22:58
Originally by: CO Bradley
Originally by: Tryst Sabaro Also, i noticed that the Hound seems to not get its role bonus' at all. Trying to fit the exact hound set up I have in game yields a frigate that's thousands of units over in both CPU and power grid. This problem seems to be present for all the stealth bombers.
Uh..I fit bombers daily in EFT... and they are spot on. What are you trying to fit because my guess is you are doing it wrong.
My version of EFT was about 4 versions old, problem solved. Also, the two image links in my old post are screen shots of the problems i was having.
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Damien Domani
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Posted - 2010.11.02 23:32:00 -
[5061]
EFT seems to have some sort of importing issue after the patch. A fresh import will not pick up my newly obtained Weapon Upgrades level 5, but it does pick up Advanced Weapon Upgrades 1. |
Tryst Sabaro
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Posted - 2010.11.05 14:25:00 -
[5062]
Originally by: Damien Domani EFT seems to have some sort of importing issue after the patch. A fresh import will not pick up my newly obtained Weapon Upgrades level 5, but it does pick up Advanced Weapon Upgrades 1.
No, that's not an EFT issue, that's the API system bugging out. For two of my accounts the API's stopped updating properly so in EveMon and iClone both my accounts show as not training anything and for a while it wouldn't show a handful of skills that I know I had trained until several days later.
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Evil Storm
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Posted - 2010.11.07 15:59:00 -
[5063]
Is 2.12.4 the last version? Ive imported my char done my fitting, while in game the fitting is not possible due to lack of CPU it differs with maybe 4 units or whatever.
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Temitten
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Posted - 2010.11.07 21:24:00 -
[5064]
Edited by: Temitten on 07/11/2010 21:35:25 Maybe this has already been reported (probably even) or maybe this is not the place for bug reports, but bonuses from things like omnidirectional tracking links do not apply to faction drones atm (I compared and my regular garde IIs has a much longer optimal than the fed. navy version).
Version 2.12.4 ofc
EDIT: or oh.. I didn't realize faction drones were worse than T2 ones, my bad.
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DmitryEKT
|
Posted - 2010.11.11 23:13:00 -
[5065]
this happened after i opened eris, blank fit, before i even had time to fit anything. i think the precise timing was when i moused over the fitting name or ship bonus list, something in that area at the top of the fit.
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Aamrr
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Posted - 2010.11.12 13:34:00 -
[5066]
Does anyone here have any information on how EFT does its heat damage calculations?
Is it an average from probabilistic events? What's the formula?
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DaHeaVYFo
The Scope
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Posted - 2010.11.15 04:12:00 -
[5067]
Lachesis shows as having 100 powergrid more then it actually has.
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Aioa
Planetary Assault Systems
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Posted - 2010.11.15 09:06:00 -
[5068]
Originally by: DaHeaVYFo Lachesis shows as having 100 powergrid more then it actually has.
Predictably, no it does not --
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Furb Killer
Gallente
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Posted - 2010.11.15 13:23:00 -
[5069]
Edited by: Furb Killer on 15/11/2010 13:24:33
Originally by: Dek'athor Edited by: Dek''athor on 01/11/2010 16:34:19
Originally by: Furb Killer Same question, did you make sure you have no implants?
Yup, no implants. Look in the screenshot in my prev. posts , I had selected the implant/booster section when I made the screenshot to show it was empty. Besides, the dps shoudn't change, both "all V" included in EFT and the manually made "all 5'er" should list the same dps with the same implants.
I tried to duplicate on a Windows 7 and all was ok. The "screwy" thingy found and posted was on a windows xp sp3 box.
@Selena Poo Funny enough, I started to look into this when putting a implant would cause my listed dps to drop (low grade gunslinger LX-0 implant dropped dps, high grade LX-2 did not). I then put all skills on 5 and tried fiddling with implants again, with same results.
I then threw all implants out and just checked the dps between all V and manually maxed skills...and I found the difference...
It may be some obscure windows setting, or something else that is screwy on certain setups, who knows...
@Filofox, I have checked on another box (windows 7 this time), and the manual V vs included V is identical. However it is at 876 dps, you obtained 852 dps in your screenshot for all V... still something strange...
Late reaction, but you only showed the implants belonging to your SHIP, not to the character. Since adding the LX-0 implant lowered your dps i am going to say for 90% sure you got a LX-2 implant added to your character. (Dont have EFT here, but where you can add api and stuff to your character in EFT you also got an implants tab, quite sure you will have an implant there).
And not necesarily you since it still might be a bug (although i highly doubt that), but serious people how is he supposed to fix bugs if 95% of the bug reports here are either outdated versions or just wrong.
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Saidin Thor
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Posted - 2010.11.17 20:34:00 -
[5070]
Edited by: Saidin Thor on 17/11/2010 20:35:37 Any plans to add the noctis before it gets added to TQ, just to be able to play around with it?
Stats are in the dev blog about it (here), or I'm sure someone could go look on singularity if it's on the current version.
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Janatheth
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Posted - 2010.11.22 17:15:00 -
[5071]
Not sure if this has been mentioned or not...
Capacitor batteries show the ship's peak recharge instead of the differential recharge due to adding the battery. |
Whelan Jr
|
Posted - 2010.11.23 02:57:00 -
[5072]
This has to be a question someone's already asked.....where in the heck is the salvage module in v2.12.4? Is it even there as an option?
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Melissa Blick
Caldari skeltari Corp
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Posted - 2010.11.24 22:04:00 -
[5073]
Small feature requests. Both should be fairly easy to implement.
1. Searching for a ship name. The module search field could be used, and right-clicking on the ship name would have "Show Info" and "Open in Ship Browser" options.
2. Allow exporting changed affecting skills. Then we could make a ship fitting with stats we like, and directly export a skill training plan to evemon to get that fitting and stats.
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BadBoy Explorer's
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Posted - 2010.11.25 14:19:00 -
[5074]
the import dont work ?????? to add character
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Faffywaffy
Fremen Sietch DarkSide.
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Posted - 2010.11.25 17:43:00 -
[5075]
EFT claims I can overheat the Catalyzed Cold-Gas I Arcjet Thrusters on my Imperial Navy Slicer for 1 minute, but I can never get more than 30 seconds out of it before it burns out.
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Gold Monkey
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Posted - 2010.11.26 19:03:00 -
[5076]
Any plans for when the noctis will be added to the database?
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Kai Njord
|
Posted - 2010.11.27 12:30:00 -
[5077]
Originally by: Gold Monkey Any plans for when the noctis will be added to the database?
Yes i cant wait to try out some fittings. Though it should be straightforward given its role.
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Sidus Isaacs
Gallente
|
Posted - 2010.11.27 13:38:00 -
[5078]
Originally by: Faffywaffy EFT claims I can overheat the Catalyzed Cold-Gas I Arcjet Thrusters on my Imperial Navy Slicer for 1 minute, but I can never get more than 30 seconds out of it before it burns out.
EFT overheating is messed up and unreliable. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2010.11.27 13:54:00 -
[5079]
Originally by: Faffywaffy EFT claims I can overheat the Catalyzed Cold-Gas I Arcjet Thrusters on my Imperial Navy Slicer for 1 minute, but I can never get more than 30 seconds out of it before it burns out.
How many times have you tried? May be you were just unlucky? Is Heat Damage attribute of your MWD in game the same as EFT reports?
Originally by: Gold Monkey Any plans for when the noctis will be added to the database?
In the next EFT update after upcoming Incursion release.
Originally by: Sidus Isaacs EFT overheating is messed up and unreliable.
You are welcome to report any inconsistencies in overheat results you'll notice. Just make sure you've understand probabilistic nature of heat damage mechanics.
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Faffywaffy
Fremen Sietch DarkSide.
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Posted - 2010.11.27 18:37:00 -
[5080]
Originally by: Gripen
Originally by: Faffywaffy EFT claims I can overheat the Catalyzed Cold-Gas I Arcjet Thrusters on my Imperial Navy Slicer for 1 minute, but I can never get more than 30 seconds out of it before it burns out.
How many times have you tried? May be you were just unlucky? Is Heat Damage attribute of your MWD in game the same as EFT reports?
The Heat Damage attribute is the same (14.25). I've (now) tried a total of 6 times: 1. 3 activations (30 seconds). 2. 3 activations. 3. 3 activations. 4. 6 activations. 5. 6 activations. 6. 4 activations.
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antI gIRl
Amarr Ministry of War
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Posted - 2010.11.29 13:19:00 -
[5081]
EFT Problem!
Hello all,i just made a maelstrom fit like that
But it looks like its tanking 1155,but normally with this fit its tanking 1971.39
Where is mistake here?
Thanks.
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Millengo Gioidil
|
Posted - 2010.11.29 20:41:00 -
[5082]
Ok... you guess right: I'm lazy (but there are too many posts into this topic!!!)... I've got a question: is there a version for Mac? any other fitting tool for Mac? Thanks
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Myrrahad
|
Posted - 2010.11.29 20:54:00 -
[5083]
This worked previously for me, but as late no matter how many times I re-download, the modules are all mostly empty for me, save about two.
I'm not sure why. Not a whole lot of fitting to do for me that way.
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.29 21:17:00 -
[5084]
Originally by: Faffywaffy
The Heat Damage attribute is the same (14.25). I've (now) tried a total of 6 times: 1. 3 activations (30 seconds). 2. 3 activations. 3. 3 activations. 4. 6 activations. 5. 6 activations. 6. 4 activations.
With the randomness of the heat damage and the scarcity of mids on a slicer this doesn't surprise me at all. I've burned out the warp disruptor because of overloading the mwd TWICE now, and had zero damage dealt to the mwd until the other midslot module burned out.
Hell, once I mwded for somewhere around 1.5-2 minutes and had zero damage across mids, with the heat indicator redlined. Perhaps a display bug? It's really really odd to nearly have everything burned out in one cycle, but other times it seems you can overload for a couple of minutes before losing anything.
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Raign Fear
|
Posted - 2010.11.30 12:06:00 -
[5085]
Edited by: Raign Fear on 30/11/2010 12:07:25 Ok maybe im stupid or maybe the info isnt actually there but how the hell do i get the info from my eve charactor into this thing I cannot see any instructions on how to even use it
|
Man Barthelme
The Tuskers
|
Posted - 2010.11.30 13:41:00 -
[5086]
Honestly not sure how I'd play Eve without this app, having never played without it. Probably time I sent a bit of isk as thank you.
Just wondering how soon the new rocket and T2 ammo stats will be put in.
Thanks
|
Linda Flamewalker
|
Posted - 2010.11.30 14:22:00 -
[5087]
Originally by: Raign Fear Edited by: Raign Fear on 30/11/2010 12:07:25 Ok maybe im stupid or maybe the info isnt actually there but how the hell do i get the info from my eve charactor into this thing I cannot see any instructions on how to even use it
view -- character editor - create new char -- insert API info. Done
|
Furb Killer
Gallente
|
Posted - 2010.11.30 15:20:00 -
[5088]
Originally by: Myrrahad This worked previously for me, but as late no matter how many times I re-download, the modules are all mostly empty for me, save about two.
I'm not sure why. Not a whole lot of fitting to do for me that way.
How do you mean modules are empty? Do you have officer modules selected in left bottom?
|
Sp1iff
Minmatar 4 wing Dara Cothrom
|
Posted - 2010.11.30 16:39:00 -
[5089]
Hey guys
is there going to be an update for EFT with the new changes to ships and ammo in todays patch? (incursion)
thanks
|
Natalia Kovac
Minmatar NailorTech Industries RAZOR Alliance
|
Posted - 2010.11.30 19:53:00 -
[5090]
Originally by: Sp1iff Hey guys
is there going to be an update for EFT with the new changes to ships and ammo in todays patch? (incursion)
thanks
This please. Need to check out mah new rocket ship dps.
|
|
steave435
Caldari Sniggerdly Pandemic Legion
|
Posted - 2010.11.30 21:22:00 -
[5091]
Bug report: In EFT, the remote repair augmentor I and II description includes this line: "Note: Does not work on capital sized modules". However, that line is no longer part of the in game description and after testing, they actually do work.
|
Infinion
Caldari Endless Destruction Imperial 0rder
|
Posted - 2010.11.30 21:34:00 -
[5092]
can you consider including cap booster reload time in the capacitor stability calculation? And also the total cargohold
|
Sidus Isaacs
Gallente
|
Posted - 2010.11.30 22:17:00 -
[5093]
Edited by: Sidus Isaacs on 30/11/2010 22:18:43
Originally by: Gripen
Originally by: Faffywaffy EFT claims I can overheat the Catalyzed Cold-Gas I Arcjet Thrusters on my Imperial Navy Slicer for 1 minute, but I can never get more than 30 seconds out of it before it burns out.
How many times have you tried? May be you were just unlucky? Is Heat Damage attribute of your MWD in game the same as EFT reports?
Originally by: Gold Monkey Any plans for when the noctis will be added to the database?
In the next EFT update after upcoming Incursion release.
Originally by: Sidus Isaacs EFT overheating is messed up and unreliable.
You are welcome to report any inconsistencies in overheat results you'll notice. Just make sure you've understand probabilistic nature of heat damage mechanics.
I do, but I am seeing some very weird cross high-mid-low slot affects in EFT that looks like its not supposed to be there ;) like overheating my low slots gives me longer overheating in mid slots? Sounds iffy.
Did not mean to sound insulting, but just stating it.
Originally by: Natalia Kovac
Originally by: Sp1iff Hey guys
is there going to be an update for EFT with the new changes to ships and ammo in todays patch? (incursion)
thanks
This please. Need to check out mah new rocket ship dps.
That is easy. Add 5.8% dps. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
steave435
Caldari Sniggerdly Pandemic Legion
|
Posted - 2010.12.01 00:02:00 -
[5094]
Originally by: Infinion can you consider including cap booster reload time in the capacitor stability calculation? And also the total cargohold
It already is, compare a best named heavy cap booster with a T2 one both loaded with 800 charges, or just check one of them and then switch to navy charges.
|
Jason Adkins
|
Posted - 2010.12.01 00:36:00 -
[5095]
Edited by: Jason Adkins on 01/12/2010 00:47:52
|
Ji'txi Mu'rah
|
Posted - 2010.12.01 00:36:00 -
[5096]
When calculating dps, the bonus from the pilgrim, curse and arbitrator (maybe other ships) to drone damage does not carry across in the calculations, and is not a skill that affects the drones if you right click on them in the setup for one of these ships. Is it possible to get this added in?
Thanks!
|
De'Vadder
Minmatar
|
Posted - 2010.12.01 01:39:00 -
[5097]
Originally by: Ji'txi Mu'rah When calculating dps, the bonus from the pilgrim, curse and arbitrator (maybe other ships) to drone damage does not carry across in the calculations, and is not a skill that affects the drones if you right click on them in the setup for one of these ships. Is it possible to get this added in?
Thanks!
It clearly works for me, both. And why is there still nothing that sets content apart from signature? Is that intentional or technically imposible? |
Vilhelm Murderface
|
Posted - 2010.12.01 02:12:00 -
[5098]
Originally by: De'Vadder
Originally by: Ji'txi Mu'rah When calculating dps, the bonus from the pilgrim, curse and arbitrator (maybe other ships) to drone damage does not carry across in the calculations, and is not a skill that affects the drones if you right click on them in the setup for one of these ships. Is it possible to get this added in?
Thanks!
It clearly works for me, both.
Guarantee you he's changing cruiser level and not seeing it change DPS without realising that any prerequisite skills are hard coded as base stats for the ship.
|
Baroness Raven
Amarr LEGI0N SOUL CARTEL
|
Posted - 2010.12.01 05:34:00 -
[5099]
Relax, he will update the version at some point. Honestly. you minmatar with your lack of patience.
Originally by: Sp1iff Hey guys
is there going to be an update for EFT with the new changes to ships and ammo in todays patch? (incursion)
thanks
http://soulcartel.eve-kill.net/?a=sig&i=63778&s=beta2 |
Musophil
|
Posted - 2010.12.01 15:06:00 -
[5100]
Edited by: Musophil on 01/12/2010 15:06:34
Originally by: Baroness Raven Honestly. you minmatar with your lack of patience.
Racist!
|
|
Mamba Lev
Masturbating Hand Social Club
|
Posted - 2010.12.01 16:00:00 -
[5101]
I'd rather be racist than a Minmatar..
|
Doctor Steinsbrow
Caldari Deep Core Mining Inc.
|
Posted - 2010.12.01 17:09:00 -
[5102]
The sexual nature of this is inescapable |\<o>/| ||||||||| ||||||||| ||||||||| \|CCP|/ -|||||||- -|||||||- ONE DOES NOT SIMPLY WALK WARP INTO MORDOR J7HZ-F! |
Th3 Accursed
|
Posted - 2010.12.01 17:30:00 -
[5103]
Hi, There seems to be a problem with the calculations using ship sensor strength mods. Not saying its EFT but im getting different results to what im seeing in game. Im flying a legion with a set of Low Grade Grail implants slots 1-6, 2x Conjunctive Radar ECCM's and 3x Warded Radar Backup Clusters in lows. EFT shows this to have 131 sensor strength with everything turned on but in game i only get a total of 42! As you probabaly guessed the idea was to be near unscannable as possible but the ingame results are nowhere near this.....wonder if CCP have nerfed it?
Ive checked and double checked mods skills etc but i cant see what the difference is, the base is pretty much the same with just the grail implants but when mods are used ingame they dont seem to be adding anywhere near what they should so im going to file a petition and see what CCP say.
Any help would be useful
Accursed
|
Kadesh Priestess
Scalding Chill
|
Posted - 2010.12.01 17:35:00 -
[5104]
lg eccm mods are bugged, they're using some crazy formula which cannot be understood by average human.
Just consider fact that full lg eccm gives +7 on malediction and +6 on sentinel. Bug is open in ccp's tracker for a long time (year? Or two?), but no avail. _____ EVE Fit |
Pharos Pharos
|
Posted - 2010.12.01 18:30:00 -
[5105]
I'm pretty sure there's a known bug where sensor-strength implants don't work with the t3 sensor strength subsystems. :ccp:
|
Zilabeth Vomarr
|
Posted - 2010.12.01 18:53:00 -
[5106]
Edited by: Zilabeth Vomarr on 01/12/2010 18:54:48 Gripen,
With the release of the new configuration files for Incursion 1.0 is there any chance we could get the ship types in the Ship Browser to be listed alphabetically rather that how ever it is they are now? The ships themselves are already listed that way within type.
Otherwise, EFT is both super and duper! Please keep up the good work!
|
Ji'txi Mu'rah
|
Posted - 2010.12.01 19:09:00 -
[5107]
Originally by: Vilhelm Murderface
Originally by: De'Vadder
Originally by: Ji'txi Mu'rah When calculating dps, the bonus from the pilgrim, curse and arbitrator (maybe other ships) to drone damage does not carry across in the calculations, and is not a skill that affects the drones if you right click on them in the setup for one of these ships. Is it possible to get this added in?
Thanks!
It clearly works for me, both.
Guarantee you he's changing cruiser level and not seeing it change DPS without realising that any prerequisite skills are hard coded as base stats for the ship.
Ah, I see, but with the arbitrator you don't need amarr cruiser 5, just 2, so going 2 -> 5 should increase drone damage, no?
|
Th3 Accursed
|
Posted - 2010.12.01 19:43:00 -
[5108]
Originally by: Pharos Pharos I'm pretty sure there's a known bug where sensor-strength implants don't work with the t3 sensor strength subsystems. :ccp:
Im not using the sensor strength subsystem, just implants and ship mods. Seems a very long way off what it should be in game, ive filed a petition so we'll see if ccp has an explaination
|
steave435
Caldari Sniggerdly Pandemic Legion
|
Posted - 2010.12.01 21:17:00 -
[5109]
Originally by: Th3 Accursed
Originally by: Pharos Pharos I'm pretty sure there's a known bug where sensor-strength implants don't work with the t3 sensor strength subsystems. :ccp:
Im not using the sensor strength subsystem, just implants and ship mods. Seems a very long way off what it should be in game, ive filed a petition so we'll see if ccp has an explaination
Yeah, it's bugged with T3s and low grades no matter what subs it uses. I had the same problem with my Loki. Try petitioning it if the Legions was the reason you bought the implants.
|
Avzool
|
Posted - 2010.12.02 01:52:00 -
[5110]
There was a problem with he LG grail set and the way eccm was working with the implants. The eccm was applying the percentages to the 7 sensor strength of the implants instead of the overall sensor strength of the ship. They fixed it and should be working now, unless they broke it again with the incursion patch.
Also noticed that EFT says the ship skill plays into the sensor strength instead of the subsystem skill.
|
|
VIP Ares
Minmatar BALKAN EXPRESS B A L E X
|
Posted - 2010.12.02 09:28:00 -
[5111]
Is version with Noctis coming any time soon?
|
Kadesh Priestess
Scalding Chill
|
Posted - 2010.12.02 09:31:00 -
[5112]
Edited by: Kadesh Priestess on 02/12/2010 09:31:29 At least they didn't fix it properly. Here's dump of bug which is still open in their tracker: link _____ EVE Fit |
Marshok
|
Posted - 2010.12.02 11:28:00 -
[5113]
Any chance the modifications from the latest patch are implemented in EFT any time soon?
Cheers
|
Doddy
Burning Vendetta
|
Posted - 2010.12.02 17:35:00 -
[5114]
Originally by: Marshok Any chance the modifications from the latest patch are implemented in EFT any time soon?
Cheers
I am sure he hadn't noticed it, but now that you posted he will get on it straight away.
|
Valgarth VanGraaf
|
Posted - 2010.12.03 10:00:00 -
[5115]
Hi there.
I just downloaded the latest version of EFT in order to try it out, but i got some major problems with it.
Mostly all the values shown in EFT differ from what is shown in EVE. I bought a GRIFFIN and compared the EFT-shown values ingame.
Without my char imported via API, EFT tells me the Griffin has got 1.160 effective HP. EVE says: 1.056 effective HP.
With char imported EFT says: effective HP = 1.334
Yesterday i fitted my Harbinger with EFT and got some 45.000 effective HP. After fitting the modules ingame it was just around 31.000 HP.
Now i deleted all EFT files twice, downloaded EFT twice, imported my Skills several times and finally set up my skills manually, but the problem still exists.
Any ideas what my mistake is ??
THX so far,
Val
|
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2010.12.03 10:16:00 -
[5116]
Originally by: Valgarth VanGraaf Hi there.
I just downloaded the latest version of EFT in order to try it out, but i got some major problems with it.
Mostly all the values shown in EFT differ from what is shown in EVE. I bought a GRIFFIN and compared the EFT-shown values ingame.
Without my char imported via API, EFT tells me the Griffin has got 1.160 effective HP. EVE says: 1.056 effective HP.
With char imported EFT says: effective HP = 1.334
Yesterday i fitted my Harbinger with EFT and got some 45.000 effective HP. After fitting the modules ingame it was just around 31.000 HP.
Now i deleted all EFT files twice, downloaded EFT twice, imported my Skills several times and finally set up my skills manually, but the problem still exists.
Any ideas what my mistake is ??
THX so far,
Val
I know noone ever uses searches on the interwebs, but I reckon you could find something like:
EvE calculates EHP solely based on the lowest resistance, while EFT calculates EHP based on the damage profile you put in,
which by default is omni (25% each damage type) which will always lead to higher EHP in EFT until you put in damage profiles that are 100% your weakest resistance. Ignore me
Drone Guide EON 21 & 22 |
Xentara Vispari
|
Posted - 2010.12.03 10:18:00 -
[5117]
Quote: Now i deleted all EFT files twice, downloaded EFT twice, imported my Skills several times and finally set up my skills manually, but the problem still exists. Any ideas what my mistake is ??
EFT and the in-game fitting window use different ways to calculate EHP. Afaik the in-game fitting window uses the weakest resist while EFT uses an omni damge profile.
|
Alex Kichinidze
|
Posted - 2010.12.03 14:00:00 -
[5118]
Edited by: Alex Kichinidze on 03/12/2010 14:00:39 I would like to invite to sign loaded at startup ships, bonus ships, for example.
ps thanks for the program - very helpful
|
Riffman
|
Posted - 2010.12.03 14:16:00 -
[5119]
Originally by: Doddy
Originally by: Marshok Any chance the modifications from the latest patch are implemented in EFT any time soon?
Cheers
I am sure he hadn't noticed it, but now that you posted he will get on it straight away.
Ha Ha Ha Doddy you made me spit my tea all over the keyboard laughing
|
Kaivaja
|
Posted - 2010.12.03 14:45:00 -
[5120]
Originally by: Th3 Accursed Im flying a legion with a set of Low Grade Grail implants slots 1-6, 2x Conjunctive Radar ECCM's and 3x Warded Radar Backup Clusters in lows. EFT shows this to have 131 sensor strength with everything turned on but in game i only get a total of 42!
Err.. mid slot ECCM modules are activated modules, just like MWD's or shield boosters. Those numbers sure sound like you didn't activate the modules ingame.
|
|
Gabrielle d'Elis
Eve University Ivy League
|
Posted - 2010.12.03 15:49:00 -
[5121]
For anyone wanting an up-to-date EFT-like application, try the Python Fighting Assistant here, it has Noctis and the new ammo changes in:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1424096 ___ -_- |
Doddy
Burning Vendetta
|
Posted - 2010.12.03 18:40:00 -
[5122]
Originally by: Keitaro Baka
Originally by: Valgarth VanGraaf Hi there.
I just downloaded the latest version of EFT in order to try it out, but i got some major problems with it.
Mostly all the values shown in EFT differ from what is shown in EVE. I bought a GRIFFIN and compared the EFT-shown values ingame.
Without my char imported via API, EFT tells me the Griffin has got 1.160 effective HP. EVE says: 1.056 effective HP.
With char imported EFT says: effective HP = 1.334
Yesterday i fitted my Harbinger with EFT and got some 45.000 effective HP. After fitting the modules ingame it was just around 31.000 HP.
Now i deleted all EFT files twice, downloaded EFT twice, imported my Skills several times and finally set up my skills manually, but the problem still exists.
Any ideas what my mistake is ??
THX so far,
Val
I know noone ever uses searches on the interwebs, but I reckon you could find something like:
EvE calculates EHP solely based on the lowest resistance, while EFT calculates EHP based on the damage profile you put in,
which by default is omni (25% each damage type) which will always lead to higher EHP in EFT until you put in damage profiles that are 100% your weakest resistance.
More likely is the fact that the fitter in game doesn't apply stats for mods that are not active (i.e. hardners and damage control).
|
William Cooly
Sol Enterprises
|
Posted - 2010.12.03 18:46:00 -
[5123]
Originally by: Doddy
Originally by: Keitaro Baka
I know noone ever uses searches on the interwebs, but I reckon you could find something like:
EvE calculates EHP solely based on the lowest resistance, while EFT calculates EHP based on the damage profile you put in,
which by default is omni (25% each damage type) which will always lead to higher EHP in EFT until you put in damage profiles that are 100% your weakest resistance.
More likely is the fact that the fitter in game doesn't apply stats for mods that are not active (i.e. hardners and damage control).
No, actually it's the damage profiles. But thinking you're smarter than others is cool too. -
I troll stupid people. |
Ziaxi
|
Posted - 2010.12.03 19:07:00 -
[5124]
From the FAQ.txt in your EFT folder:
Q: What is Effective hitpoints and why this value differs from effective hp shown in ingame fitting screen?
A: Effective hitpoints is an amount of damage required to break through given shield, armor and structure buffers with their respecive resistances. By default EFT uses average resistance while ingame effective hps calculated using lowest resistance.
|
steave435
Caldari Sniggerdly Pandemic Legion
|
Posted - 2010.12.03 22:22:00 -
[5125]
Originally by: William Cooly
Originally by: Doddy
Originally by: Keitaro Baka
I know noone ever uses searches on the interwebs, but I reckon you could find something like:
EvE calculates EHP solely based on the lowest resistance, while EFT calculates EHP based on the damage profile you put in,
which by default is omni (25% each damage type) which will always lead to higher EHP in EFT until you put in damage profiles that are 100% your weakest resistance.
More likely is the fact that the fitter in game doesn't apply stats for mods that are not active (i.e. hardners and damage control).
No, actually it's the damage profiles. But thinking you're smarter than others is cool too.
Actually, it's both. In game fitting won't include resists from mods that are currently not running, which further increase the difference between EFT and in game fitting.
|
William Cooly
Sol Enterprises
|
Posted - 2010.12.03 22:42:00 -
[5126]
Originally by: steave435
Actually, it's both. In game fitting won't include resists from mods that are currently not running, which further increase the difference between EFT and in game fitting.
But hey, at least you've found a way to say we're all wrong and you're right eh? We're assuming all active mods are on, as that would have been the first things someone would have tried. -
I troll stupid people. |
steave435
Caldari Sniggerdly Pandemic Legion
|
Posted - 2010.12.03 23:31:00 -
[5127]
Originally by: William Cooly
Originally by: steave435
Actually, it's both. In game fitting won't include resists from mods that are currently not running, which further increase the difference between EFT and in game fitting.
But hey, at least you've found a way to say we're all wrong and you're right eh? We're assuming all active mods are on, as that would have been the first things someone would have tried.
No, both of you are right.
|
Croem
|
Posted - 2010.12.04 03:00:00 -
[5128]
A quick thank you for keeping the program going for so long. It really does help play with ideas.
|
Turrican
Baptism oF Fire Important Internet Spaceship League
|
Posted - 2010.12.04 11:47:00 -
[5129]
<Insert several dozen Incursion update requests here>
PS: Nice App, keep up the good work :)
|
Sp1iff
Minmatar 4 wing Dara Cothrom
|
Posted - 2010.12.04 12:02:00 -
[5130]
is the new version for incursion out yet? where can i get it (original post says its not been edited since August?
thanks |
|
Drebble
Gallente North Star Networks The Kadeshi
|
Posted - 2010.12.04 13:45:00 -
[5131]
Edited by: Drebble on 04/12/2010 13:46:31 Nvm.
|
steave435
Caldari Sniggerdly Pandemic Legion
|
Posted - 2010.12.04 15:32:00 -
[5132]
Originally by: Sp1iff is the new version for incursion out yet? where can i get it (original post says its not been edited since August?
thanks
It hasn't.
Is there any way to make some kind of custom ship feature though? Like open the tool, input how many slots of each type you want, how much cpu and grid it should have, calibration and rig slots plus base resists and hp amounts, and then get a fitting window for that. Possibly include bonuses, but considering the amount of bonuses that exist in eve and having to tie them in with ship skills, that may be too complicated. Would be nice if a ship like that also got saved so you can quickly open it again later, but would be very useful even if it was only saved until you closed the client.
|
Krystal Flores
Amarr Sinister Elite Supremacy.
|
Posted - 2010.12.04 20:53:00 -
[5133]
Originally by: steave435
Originally by: Sp1iff is the new version for incursion out yet? where can i get it (original post says its not been edited since August? thanks
It hasn't. Is there any way to make some kind of custom ship feature though? Like open the tool, input how many slots of each type you want, how much cpu and grid it should have, calibration and rig slots plus base resists and hp amounts, and then get a fitting window for that. Possibly include bonuses, but considering the amount of bonuses that exist in eve and having to tie them in with ship skills, that may be too complicated. Would be nice if a ship like that also got saved so you can quickly open it again later, but would be very useful even if it was only saved until you closed the client.
There is but it requires an external program and its quite complicated (at least for me) involving dat files. I havenÆt figured out how to change the bonuses but you can use a template of a ship that has the bonuses you want. 1. Copy the eft folder, and find a Data folder (The only way I know how is by replacing a current ship but its possible somehow to add instead of replace. 2. There are dat files there, I use a copy of 010 Editor v3 that I had lying around but you can use any dat program. 3. Basically search the value(Anything can be change that is in the show info including ship type, ship class, ship name and ship description ect, and can be a trial/ error thing.)from the selection of ship and replace it with the one you want. 4. Rinse repeat Im sure google can help you out more if this doesnÆt help. Cheers
|
Atom IC
Gallente Dark Matter Overlords MASQUERADE.
|
Posted - 2010.12.04 21:52:00 -
[5134]
add Noctis plz Dark Matter Overlords EVE Online Com Ru |
Die Young
|
Posted - 2010.12.05 01:56:00 -
[5135]
just want to say it: awesome tool, using it for ages, pls keep up the good work =)
|
DanTheManOnline
|
Posted - 2010.12.05 08:43:00 -
[5136]
Great tool, use it frequently. Thank you, thank you, thank you.
|
Wardeneo
Minmatar
|
Posted - 2010.12.05 12:25:00 -
[5137]
Edited by: Wardeneo on 05/12/2010 12:24:46 Incursion 1.0.0 update for EFT coming soon i hope? - with noctis added and ofc all new ammo changes...
hope to see update soon....
.
- Wardeneo -
- Elite Forum Ninja -
|
Sergei Simonov
|
Posted - 2010.12.05 12:41:00 -
[5138]
Hoping for update soon, keep up the good work bro.
|
Vilhelm Murderface
|
Posted - 2010.12.05 14:09:00 -
[5139]
Shut up and let the guy do his work! Nagging wont make it come any quicker. Send him some isk with the reason "funding new version of EFT!" if you want to nudge him, dont just pester the poor guy on here.
|
Gesadt
|
Posted - 2010.12.05 15:23:00 -
[5140]
why not? i mean after a while, of getting free stuff, people start feeling entitled to it
|
|
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2010.12.05 16:44:00 -
[5141]
Incursion version available.
|
Numinos
Federal Investigations Agency
|
Posted - 2010.12.05 17:06:00 -
[5142]
thx for the update
regards unardiburges Geharse |
Bogu D
Clans of the Sanctums
|
Posted - 2010.12.05 19:07:00 -
[5143]
Gripen,
You sure the tractor bonus calculation for the Noctis is correct? EFT 2.13 show the max range as 80km instead of what I was expecting being 60km. It seems EFT is using +80% per ORE insdustrial lvl instead of the 60% as mentioned in the ship description.
Thx for the update and great work. |
Vinya Az'riel
|
Posted - 2010.12.05 19:54:00 -
[5144]
Edited by: Vinya Az''riel on 05/12/2010 19:55:33
Originally by: Bogu D Gripen,
You sure the tractor bonus calculation for the Noctis is correct? EFT 2.13 show the max range as 80km instead of what I was expecting being 60km. It seems EFT is using +80% per ORE insdustrial lvl instead of the 60% as mentioned in the ship description.
Thx for the update and great work.
I suck at math, but i still got to 80km. You might want to check your numbers. 20km * (100 + 5 * 60) / 100 = 80
Edit: I hate how the forums pick the character you post with...
|
Luka Lavandi
Caldari Redoctopus Blind Octopus
|
Posted - 2010.12.05 20:18:00 -
[5145]
Not sure is that my fault or a bug, but: after installing 2.13 I've found on some setup tank was shown quite crappy. After checking a bit closer - yes, defense is shown (at least in my eft copy) totally wrong, ie. shield is boosting 300/s, lowest resist 82%+, defense shown - around 800. Reinstalled old 2.12.4 - everything came back, numbers are shown what they have to be. Could someone confirm/refute? -------------------------------------------- Just flying to the nearest mall -------------------------------------------- |
REQUIN TIRAN
|
Posted - 2010.12.05 20:41:00 -
[5146]
EFT is not showing the real Ore yield (just tried in a Hulk) when you try to see the orca or fleet bonus, the max i get in game is about 1900 with both implants and a full boost orca, and eft give me more than 2200, i wish to have that yield but the numbers are wrong. hope Gripen you see this and fix the problem is a great tool and help me a lot.
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Kai Yuen
|
Posted - 2010.12.05 20:47:00 -
[5147]
Why even bother adding the Revanant if you didn't add the correct bonuses? This one is just what someone dreamed up because they didn't like what CCP gave it. I don't care if you don't like it. I don't care if it sucks ass. The Revanant has real stats and these aren't them. Please give it the ACTUAL bonuses so we can try to fit it, even if the ship blows. I also noticed the Hawk's PG is not up to date.
|
Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
|
Posted - 2010.12.05 21:07:00 -
[5148]
Originally by: Luka Lavandi Not sure is that my fault or a bug, but: after installing 2.13 I've found on some setup tank was shown quite crappy. After checking a bit closer - yes, defense is shown (at least in my eft copy) totally wrong, ie. shield is boosting 300/s, lowest resist 82%+, defense shown - around 800. Reinstalled old 2.12.4 - everything came back, numbers are shown what they have to be. Could someone confirm/refute?
Yes, it happened to me too.
|
Bogu D
Clans of the Sanctums
|
Posted - 2010.12.05 21:34:00 -
[5149]
Originally by: Vinya Az'riel Edited by: Vinya Az''riel on 05/12/2010 19:55:33
Originally by: Bogu D Gripen,
You sure the tractor bonus calculation for the Noctis is correct? EFT 2.13 show the max range as 80km instead of what I was expecting being 60km. It seems EFT is using +80% per ORE insdustrial lvl instead of the 60% as mentioned in the ship description.
Thx for the update and great work.
I suck at math, but i still got to 80km. You might want to check your numbers. 20km * (100 + 5 * 60) / 100 = 80
Edit: I hate how the forums pick the character you post with...
I admit I suck at math. Shame be on me...
And yes Shield defence is calculated wrong. It seems the effect of Shield Boost Amplifiers is not taken into account. |
Eridanii
|
Posted - 2010.12.05 22:50:00 -
[5150]
Confirming that Armor Defence is broken as well.
|
|
Faffywaffy
Fremen Sietch DarkSide.
|
Posted - 2010.12.05 22:56:00 -
[5151]
What is the meaning of the new mystical ship "Rating" field?
|
Bass Player
|
Posted - 2010.12.05 23:14:00 -
[5152]
Seems also that Crystals implants bonus doesn't apply :(
|
Syl Kougai
Minmatar Selective Pressure
|
Posted - 2010.12.06 06:08:00 -
[5153]
Seems like rigs and implants no longer affect ship stats in this version.
|
Sabriel Lafayette
Maleficarum Corp SCUM.
|
Posted - 2010.12.06 06:53:00 -
[5154]
Originally by: Syl Kougai Seems like rigs and implants no longer affect ship stats in this version.
Do you know what rigs you were using? I don't seem to having an issue with rigs as yet (some bonus is being applied anyway). I haven't gone so far as to try every rig type though...
|
Captain Alcatraz
Muppet Ninja's
|
Posted - 2010.12.06 08:28:00 -
[5155]
thanks for the update
crystals and blue pill are not working, plus whats been said above
|
Man Barthelme
The Tuskers
|
Posted - 2010.12.06 10:07:00 -
[5156]
Thanks!
|
Rivqua
Caldari Omega Wing Snatch Victory
|
Posted - 2010.12.06 10:35:00 -
[5157]
Ship bonuses don't apply to boosters at the moment. Or Rigs. Or Crystals. _________________ --- Snatch Victory - Rivqua - Omega Wing ---
|
Shingorash
Caldari F L I P M O D E
|
Posted - 2010.12.06 12:51:00 -
[5158]
Shield boost amps are not working. --------------------------------------------------
I'm in your space, eating your ships! |
Ferin Ashenfall
|
Posted - 2010.12.06 13:53:00 -
[5159]
Originally by: Shingorash Shield boost amps are not working.
its not just boost amps, anything that gives a bonus to shield boosting is currently broken i.e. ship bonuses (check the claymore and maelstrom for examples)
|
Inspiration
|
Posted - 2010.12.06 16:32:00 -
[5160]
I can confirm that the calculation that determines shield tank strength is not working in this release.
If you take the reported resists of the shield and the shield boost amount reported on the module and do the math yourself you get MUCH (almost 3 times in my case) higher tank strength then reported by EFT.
|
|
RubyPorto
Caldari
|
Posted - 2010.12.06 18:36:00 -
[5161]
Maybe I'm an idiot, but I can't find a config.ini for the new version. I was hoping to plug in my old damage profiles all at once.
|
Inspiration
|
Posted - 2010.12.06 18:59:00 -
[5162]
Originally by: RubyPorto Maybe I'm an idiot, but I can't find a config.ini for the new version. I was hoping to plug in my old damage profiles all at once.
I just copied the old one over to the new folder (just as i do with the "Characters" and "Setups" folders). This worked just fine for me.
|
Syl Kougai
Minmatar Selective Pressure
|
Posted - 2010.12.06 21:18:00 -
[5163]
Originally by: Sabriel Lafayette
Originally by: Syl Kougai Seems like rigs and implants no longer affect ship stats in this version.
Do you know what rigs you were using? I don't seem to having an issue with rigs as yet (some bonus is being applied anyway). I haven't gone so far as to try every rig type though...
Any kind of active-tank rig, as far as I can tell.
|
Marcus Gideon
Gallente Federal Defense Operations
|
Posted - 2010.12.06 22:38:00 -
[5164]
Yep. Med Aux Nano Pump isn't showing any change to tank. |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2010.12.06 23:30:00 -
[5165]
New version containing fixes for Hawk powergrid and bug with defence calculation uploaded.
|
steave435
Caldari Sniggerdly Pandemic Legion
|
Posted - 2010.12.07 00:43:00 -
[5166]
Originally by: Krystal Flores Edited by: Krystal Flores on 04/12/2010 22:17:06
Originally by: steave435
Originally by: Sp1iff is the new version for incursion out yet? where can i get it (original post says its not been edited since August? thanks
It hasn't. Is there any way to make some kind of custom ship feature though? Like open the tool, input how many slots of each type you want, how much cpu and grid it should have, calibration and rig slots plus base resists and hp amounts, and then get a fitting window for that. Possibly include bonuses, but considering the amount of bonuses that exist in eve and having to tie them in with ship skills, that may be too complicated. Would be nice if a ship like that also got saved so you can quickly open it again later, but would be very useful even if it was only saved until you closed the client.
There is but it requires an external program and its quite complicated (at least for me) involving dat files. I havenÆt figured out how to change what the bonuses is for but you can use a template of a ship that has the bonuses you want and chance the value of of how much of a bonus. 1. Copy the eft folder, and find a Data folder (The only way I know how is by replacing a current ship but its possible somehow to add instead of replace. 2. There are dat files there, I use a copy of 010 Editor v3 that I had lying around but you can use any dat program. 3. Basically search the value(Anything can be change that is in the show info including ship type, ship class, ship name and ship description ect, and can be a trial/ error thing.)from the selection of ship and replace it with the one you want. 4. Rinse repeat Im sure google can help you out more if this doesnÆt help. Cheers
Yeah, I know, but what I was asking for is an official feature allowing us to do it much more easily and without removing old ships.
|
John Stanfa
|
Posted - 2010.12.07 04:00:00 -
[5167]
The ZMF implants are slot 10, not slot 6.
|
Captain Alcatraz
Muppet Ninja's
|
Posted - 2010.12.07 12:41:00 -
[5168]
No problem with the lastest version, all working fine
keep up the good work, appreciated |
VonKolroth
Gallente Anarchist's Anonymous
|
Posted - 2010.12.08 05:46:00 -
[5169]
Could you stop using Easy Share? Really. ~
A man with a Domi analyzes every problem in the terms of drones. |
Pinkisbrain
|
Posted - 2010.12.08 10:28:00 -
[5170]
Where I can see the RoF? How can I choose the used Missles/Ammo?
Thx for answer
|
|
Sonya Rayner
Unicorn Enterprise Rooks and Kings
|
Posted - 2010.12.08 16:47:00 -
[5171]
Originally by: Faffywaffy What is the meaning of the new mystical ship "Rating" field?
I was wondering exactly the same thing. As far as iI managed to find out it seems to have something to do with weapons. It does show up only when weapons only of the same type are installed though.
|
Ravcharas
GREY COUNCIL Nulli Secunda
|
Posted - 2010.12.08 16:51:00 -
[5172]
Edited by: Ravcharas on 08/12/2010 16:52:58
Quote: Q: What is the Rating value shown for some setups? A: Rating should be used to find out most effective ratio between maximizing hitpoint buffer and maximizing ship's firepower for currently prevailing fitting principle of buffer tanking ships. In one on one fight between two buffer tanked ships one with higher rating should win (of course provided similar weapon tracking conditions for both sides). In is also possible to sum the ratings of all ships in the group to get the estimate of fight outcome against another group of buffer tanked ships. Exact formula is: Rating = (EHP*DPS)^0.5
Great news for eft armchair pvpers!
And fantastic news for the rest of us, cause the eft pilots will most likely stop logging in completely and just throw this number at each other on the forum instead.
|
achoura
|
Posted - 2010.12.08 23:05:00 -
[5173]
Intended change or bug, idk, but now exported (copyed) fits are being listed rigs, high slots, mid & lows, in that order. Previously high slots, mids, lows & rigs. ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |
steave435
Caldari Sniggerdly Pandemic Legion
|
Posted - 2010.12.09 01:49:00 -
[5174]
Originally by: achoura Intended change or bug, idk, but now exported (copyed) fits are being listed rigs, high slots, mid & lows, in that order. Previously high slots, mids, lows & rigs.
I just checked, it's the same way as before.
|
Medaladar
|
Posted - 2010.12.09 02:38:00 -
[5175]
Edited by: Medaladar on 09/12/2010 02:39:57 Two things should now be included:
1) Duration with charges: You can only have so many cap boosters which isn't reflected in the current EFT design. No your cap isn't really stable with a cap booster 400 at 60% if when you don't run it, it takes 10s to clear your capacitor...
2) Overheat Duration: T2 modules overheat faster so it is (again) unreasonable to think that you can OH your guns and expect to sustain max-pewpew for any duration over 30s (or w/e your skills allow). Just add the duration in to the firepower block and gtg!
My thoughts... otherwise epic handy awesomeness FTW (lol)
~Medal
|
achoura
|
Posted - 2010.12.09 11:53:00 -
[5176]
Originally by: steave435
Originally by: achoura Intended change or bug, idk, but now exported (copyed) fits are being listed rigs, high slots, mid & lows, in that order. Previously high slots, mids, lows & rigs.
I just checked, it's the same way as before.
I erased the fitting, started again and it's back to normal, how odd ***The EVE servers and their patches***
[b]"the data does not seem to support that polished quality sells b |
Arkady Renko
|
Posted - 2010.12.09 12:00:00 -
[5177]
small issue.....Mini defensive systems have Shield Operation V as requirement, think its now 3 |
dAhAmbUrglA
Paxton Industries -Mostly Harmless-
|
Posted - 2010.12.09 17:30:00 -
[5178]
Originally by: VonKolroth Could you stop using Easy Share? Really.
I second this notion. Eve files maybe?
|
Lucas Quaan
Sniggerdly Pandemic Legion
|
Posted - 2010.12.09 17:42:00 -
[5179]
Originally by: dAhAmbUrglA
Originally by: VonKolroth Could you stop using Easy Share? Really.
I second this notion. Eve files maybe?
You do realise he already is using EVE Files, right? Try clicking the link for "Alternate Mirror".
|
BearUkraine
|
Posted - 2010.12.09 21:28:00 -
[5180]
Edited by: BearUkraine on 09/12/2010 21:31:33 Deleted
|
|
Murtific
Caldari Ore Mongers BAT PHONE
|
Posted - 2010.12.10 11:18:00 -
[5181]
Fix the tanking.. Crystals and ect are not being applied.
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Furb Killer
Gallente
|
Posted - 2010.12.10 13:39:00 -
[5182]
Quote: 1) Duration with charges: You can only have so many cap boosters which isn't reflected in the current EFT design. No your cap isn't really stable with a cap booster 400 at 60% if when you don't run it, it takes 10s to clear your capacitor...
Euhm if you dont run your cap booster you shouldnt have it active.
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Ziaxi
|
Posted - 2010.12.10 17:05:00 -
[5183]
Originally by: Murtific Fix the tanking.. Crystals and ect are not being applied.
fixed 4 days before your post, get latest version
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Ranka Mei
Caldari
|
Posted - 2010.12.10 20:43:00 -
[5184]
In the Character Editor, how can I add the ORE Industrial Skill?
I have the latest 2.13.1 version of EFT. And the funny thing is, EFT lists 'ORE Industrial 1' as being a requirement for the Noctis; but it doesn't have the skill, or you can't add it (at least, not how I can see). --
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methossr
|
Posted - 2010.12.11 00:49:00 -
[5185]
Fresh install of 2.13.1... I think I see an issue with Signal Amplifiers; they do not appear to increase max number of targets for the Noctis.
Just a small thing, thought you should know. EFT is still two bottles of awesome sauce...
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Medaladar
|
Posted - 2010.12.11 01:33:00 -
[5186]
Originally by: Furb Killer
Quote: 1) Duration with charges: You can only have so many cap boosters which isn't reflected in the current EFT design. No your cap isn't really stable with a cap booster 400 at 60% if when you don't run it, it takes 10s to clear your capacitor...
Euhm if you dont run your cap booster you shouldnt have it active.
Um... what?
|
EVE Arts
|
Posted - 2010.12.11 15:29:00 -
[5187]
Originally by: methossr Fresh install of 2.13.1... I think I see an issue with Signal Amplifiers; they do not appear to increase max number of targets for the Noctis.
Just a small thing, thought you should know. EFT is still two bottles of awesome sauce...
Do you have targeting 5 and multitasking?
|
Amalia Natendre
|
Posted - 2010.12.11 23:43:00 -
[5188]
Stupid question alert - is there a way to install the update without it eating all my existing fits? It's done it every time I've updated in the past and I'm probably overlooking something obvious, but it really annoys me...
|
King Gore
The Church of Sentcha
|
Posted - 2010.12.12 13:34:00 -
[5189]
Edited by: King Gore on 12/12/2010 13:35:15 I've got a bit of a problem and I need a little help troubleshooting it.
EFT (also eve mon) is unable to pull my API from the server. I've contacted CCP already and they (of course) <Copy Paste ur api r fine>.
As I scan through this threads most recent replies, I'm seeing no one else with this problem.
I have reset my API 3 times so far. Once after returning from a long break and figuring CCP had done something with it. The second after the first one failed to fix the issue, and the last because third time's a charm.
Halp?
EDIT: To add. Getting "Connection Failed." error. - #DEVOUR# Scream for me. I'll die for you #DEVOUR# Scream for me. I'll die for you #DEVOUR# |
Adolf Obama
|
Posted - 2010.12.12 22:22:00 -
[5190]
Originally by: King Gore Edited by: King Gore on 12/12/2010 13:35:15 I've got a bit of a problem and I need a little help troubleshooting it.
EFT (also eve mon) is unable to pull my API from the server. I've contacted CCP already and they (of course) <Copy Paste ur api r fine>.
As I scan through this threads most recent replies, I'm seeing no one else with this problem.
I have reset my API 3 times so far. Once after returning from a long break and figuring CCP had done something with it. The second after the first one failed to fix the issue, and the last because third time's a charm.
Halp?
EDIT: To add. Getting "Connection Failed." error.
I too have been having this problem with EFT and Evemon. I've tried tweaking my firewall settings to no avail. I also cannot use the in-game browser (though this may be unrelated).
|
|
EVETycoon
|
Posted - 2010.12.13 03:52:00 -
[5191]
Edited by: EVETycoon on 13/12/2010 03:52:56 Hey everyone. I have noticed that when I fit shield boost amplifier to any ship that the ship stats don't change. I remember it changed the shield defense efficiency in previous versions. Not sure what version it stopped working for me. Any ideas?
Have version 2.13 atm.
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Ziaxi
|
Posted - 2010.12.13 10:01:00 -
[5192]
Originally by: EVETycoon Edited by: EVETycoon on 13/12/2010 03:52:56 Hey everyone. I have noticed that when I fit shield boost amplifier to any ship that the ship stats don't change. I remember it changed the shield defense efficiency in previous versions. Not sure what version it stopped working for me. Any ideas?
Have version 2.13 atm.
I just don't get it. Is it really so difficult to download the latest version?
|
King Gore
The Church of Sentcha
|
Posted - 2010.12.13 13:30:00 -
[5193]
Originally by: Ziaxi
Originally by: EVETycoon Edited by: EVETycoon on 13/12/2010 03:52:56 Hey everyone. I have noticed that when I fit shield boost amplifier to any ship that the ship stats don't change. I remember it changed the shield defense efficiency in previous versions. Not sure what version it stopped working for me. Any ideas?
Have version 2.13 atm.
I just don't get it. Is it really so difficult to download the latest version?
Must be since 2.13.1 is the latest, which he either has or is slightly out of date (enough to be trolled, I guess).
- #DEVOUR# Scream for me. I'll die for you #DEVOUR# Scream for me. I'll die for you #DEVOUR# |
Carboneal
|
Posted - 2010.12.13 21:37:00 -
[5194]
2.13.1
Not applying the skills correctly for the Ares interceptor. (Probably for others also). Seems to be counting some LvL5 skills 2x.
Max speed is almost 200m/s slower in reality. MWD calcs are even farther off (same root cause most likely). |
Septu Resheph
|
Posted - 2010.12.14 05:14:00 -
[5195]
One thing I would really like to see added on is to show is, I can open 2 ships and if one or both have remote reps it will show in a separate area how much its repairing and if I don't have a second ship out it just shows the total number of hit points repaired. Same thing with energy transfers so I can see it its going cap stable or not with other ship transferring cap to me or me to it. Basically introducing so that we can see the spider reping numbers. There are also some various stats that it would be nice to see displayed instead of me having to open things out and figure them out. For instance optimal range. Drone control range, stats on drones separate from stats on ship. Recharge stats, ect. Just a few odds and ends that would make this program that much more convenient.
Great job so far and please keep up the good work.
|
Kraal Rokviente
|
Posted - 2010.12.14 12:11:00 -
[5196]
Edited by: Kraal Rokviente on 14/12/2010 12:12:01 Don't know if this is a bug or i'm just not firm with the correct maths but for me it looks like the thorax mwd bonus is incorrect. When i fit a mwd i increase my capacitor instead of lose some. After checking the values it is calculated like this: -17% (cap penalty by MWD II) + (5%*Gallente Skill Level). With MWD II and Gallente Cruiser V you receive a bonus of 8%. The correct math should be -17% * (1-(0.05 * Gallente Cruiser Level)) With level V it will be -12,75 cap penalty.
Edit: Same goes for Deimos.
|
Furb Killer
Gallente
|
Posted - 2010.12.14 12:39:00 -
[5197]
Originally by: Septu Resheph One thing I would really like to see added on is to show is, I can open 2 ships and if one or both have remote reps it will show in a separate area how much its repairing and if I don't have a second ship out it just shows the total number of hit points repaired. Same thing with energy transfers so I can see it its going cap stable or not with other ship transferring cap to me or me to it. Basically introducing so that we can see the spider reping numbers. There are also some various stats that it would be nice to see displayed instead of me having to open things out and figure them out. For instance optimal range. Drone control range, stats on drones separate from stats on ship. Recharge stats, ect. Just a few odds and ends that would make this program that much more convenient.
Great job so far and please keep up the good work.
While I agree it would be handy if you can do it with one push of button, to put all reps and stuff of one ship on another, it can already be done with some manual operation. Drag the RR of one ship into the projected effects window of the other ship.
Quote: Don't know if this is a bug or i'm just not firm with the correct maths but for me it looks like the thorax mwd bonus is incorrect. When i fit a mwd i increase my capacitor instead of lose some. After checking the values it is calculated like this: -17% (cap penalty by MWD II) + (5%*Gallente Skill Level). With MWD II and Gallente Cruiser V you receive a bonus of 8%. The correct math should be -17% * (1-(0.05 * Gallente Cruiser Level)) With level V it will be -12,75 cap penalty.
Edit: Same goes for Deimos.
The first method is used by both EFT and by eve itself, so is the correct one.
|
Mamba Lev
Masturbating Hand Social Club
|
Posted - 2010.12.14 18:28:00 -
[5198]
Small warehead rigor catylyst rig not changing explosion velocity on torps in a hound fit.
Don't know whether the problem is specific but i thought it couldn't hurt provding detail.
|
Smodab Ongalot
Gallente Shadows Of The Federation
|
Posted - 2010.12.14 20:40:00 -
[5199]
rigor's don't work on torps? working as intended i thinks...
|
Caldari Citizen4714
|
Posted - 2010.12.15 15:02:00 -
[5200]
Originally by: Mamba Lev Small warehead rigor catylyst rig not changing explosion velocity on torps in a hound fit.
Don't know whether the problem is specific but i thought it couldn't hurt provding detail.
Most (all?) explosion radius reduction effects do not work on torpedoes (in game). This is correctly reflected in EFT. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
|
Mamba Lev
Masturbating Hand Social Club
|
Posted - 2010.12.15 15:11:00 -
[5201]
Originally by: Caldari Citizen4714
Originally by: Mamba Lev Small warehead rigor catylyst rig not changing explosion velocity on torps in a hound fit.
Don't know whether the problem is specific but i thought it couldn't hurt provding detail.
Most (all?) explosion radius reduction effects do not work on torpedoes (in game). This is correctly reflected in EFT.
Ahh that'll be why then, thansk for the info.
|
505thedude
|
Posted - 2010.12.15 21:25:00 -
[5202]
Medium Aux Nano Pump rigs do not change the repair rate in the latest version.
|
Doddy
Burning Vendetta
|
Posted - 2010.12.15 21:30:00 -
[5203]
Originally by: Mamba Lev
Originally by: Caldari Citizen4714
Originally by: Mamba Lev Small warehead rigor catylyst rig not changing explosion velocity on torps in a hound fit.
Don't know whether the problem is specific but i thought it couldn't hurt provding detail.
Most (all?) explosion radius reduction effects do not work on torpedoes (in game). This is correctly reflected in EFT.
Ahh that'll be why then, thansk for the info.
Not just torps, they are no use for any unguided missiles (rockets, hams), just like the guided missile precision skill. The clue for that (but not the rigs) being in the name.
|
Ranka Mei
Caldari
|
Posted - 2010.12.15 22:35:00 -
[5204]
Hmm, EVEMON doesn't seem to grasp the concept of me having spent SP on certain skills. I say it's time for an update. :) --
|
Joss56
Gallente The Scope
|
Posted - 2010.12.15 22:51:00 -
[5205]
New attributes are not applied ;( ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
|
Mona X
Caldari Red Federation
|
Posted - 2010.12.16 00:39:00 -
[5206]
Originally by: 505thedude Medium Aux Nano Pump rigs do not change the repair rate in the latest version.
Works for me.
Originally by: Ranka Mei Hmm, EVEMON doesn't seem to grasp the concept of me having spent SP on certain skills. I say it's time for an update. :)
Cool story bro.
Join Eve-Online, meet interesting people, grief them. |
Jantana
|
Posted - 2010.12.16 23:22:00 -
[5207]
For some reason when I add the Covert Jump Portal Generator to the Panther my mobility goes to 0. I do have the skills to operate it (and have updated my skill data).
|
MissBehaving
Caldari The Resident Haunting C0NVICTED
|
Posted - 2010.12.17 00:24:00 -
[5208]
Thats because you are Immobile when the Genny is active turn it off and your speed will return...... D.I.L.L.I.G.A.F. |
Mad Wombat
Gallente
|
Posted - 2010.12.19 11:04:00 -
[5209]
I seem to be having some cap discrepancy between EFT and fitting window in Eve. Fitting window says my fit is stable, but EFT claims I have 10mins of cap. I checked that my skills were imported and everything seems to be correct. What gives?
|
Ranka Mei
Caldari
|
Posted - 2010.12.19 13:00:00 -
[5210]
Originally by: Mad Wombat I seem to be having some cap discrepancy between EFT and fitting window in Eve. Fitting window says my fit is stable, but EFT claims I have 10mins of cap. I checked that my skills were imported and everything seems to be correct. What gives?
I figured out you need to manually update your char. Press Ctrl-C, pick your imported char, click 'connect', and things should be synchronized with EVE API again. EFT is not EVEMON, which keeps your char updated automagically. --
|
|
Deane Adama
|
Posted - 2010.12.19 13:36:00 -
[5211]
Edited by: Deane Adama on 19/12/2010 13:41:41
Originally by: Mad Wombat I seem to be having some cap discrepancy between EFT and fitting window in Eve. Fitting window says my fit is stable, but EFT claims I have 10mins of cap. I checked that my skills were imported and everything seems to be correct. What gives?
I get the opposite, EFT says I have 52% cap stable but in-game says 6m10s on my Abaddon. Harbringer shows 51% stable in EFT, 39% stable in-game.
|
Mr LaForge
|
Posted - 2010.12.19 21:17:00 -
[5212]
Machariel is showing the wrong Sig radius. Should be 340 instead of the 270 its showing.
|
Catari Taga
Centre Of Attention Middle of Nowhere
|
Posted - 2010.12.21 12:00:00 -
[5213]
Originally by: Mr LaForge Machariel is showing the wrong Sig radius. Should be 340 instead of the 270 its showing.
It is correctly showing 340, check your selected implants/gang boni. --
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Mr LaForge
|
Posted - 2010.12.21 13:57:00 -
[5214]
Edited by: Mr LaForge on 21/12/2010 13:59:07 Weird. I'll recheck. Maybe I had a different ship open.
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505thedude
|
Posted - 2010.12.22 22:05:00 -
[5215]
Medium auxilary nano pumps still do not change armor repair rate when fitted onto a myrm. Posted this earlier, just got a snide "works for me" response. That poster must have been trying nanobot accelerator rigs, those work properly, its the nano pumps that don't.
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Ziaxi
|
Posted - 2010.12.23 00:18:00 -
[5216]
Originally by: 505thedude Medium auxilary nano pumps still do not change armor repair rate when fitted onto a myrm. Posted this earlier, just got a snide "works for me" response. That poster must have been trying nanobot accelerator rigs, those work properly, its the nano pumps that don't.
Works for me, really. Promise. Nothing 'snide' about it. You're using 2.13.1? Post screenshots.
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Captain Campion
Corp 1 Allstars Initiative Mercenaries
|
Posted - 2010.12.24 11:49:00 -
[5217]
Please add "Pod" to the "how long does it take to lock a ..." menu.
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Pero Aldasian
Gallente Talocan Vanguard Revival Of The Talocan Empire
|
Posted - 2010.12.24 12:39:00 -
[5218]
I gotta say, the hosting service sucks. I haven't even downloaded the file yet... so much waiting!
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Bronya Boga
Amarr
|
Posted - 2010.12.24 16:38:00 -
[5219]
Originally by: Pero Aldasian I gotta say, the hosting service sucks. I haven't even downloaded the file yet... so much waiting!
get better internet?
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Furb Killer
Gallente
|
Posted - 2010.12.24 16:51:00 -
[5220]
Originally by: 505thedude Medium auxilary nano pumps still do not change armor repair rate when fitted onto a myrm. Posted this earlier, just got a snide "works for me" response. That poster must have been trying nanobot accelerator rigs, those work properly, its the nano pumps that don't.
With repair rate you mean the repair ammount i take it?
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Ziaxi
|
Posted - 2010.12.24 16:55:00 -
[5221]
Originally by: Pero Aldasian I gotta say, the hosting service sucks. I haven't even downloaded the file yet... so much waiting!
Use the eve-files link, no waiting.
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Pero Aldasian
Gallente Talocan Vanguard Revival Of The Talocan Empire
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Posted - 2010.12.25 00:00:00 -
[5222]
Originally by: Ziaxi Use the eve-files link, no waiting.
Yeah, the "mirror" was the way to go. So much simpler.
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Gligan
|
Posted - 2010.12.26 19:12:00 -
[5223]
Hmm for whatever reason EFT I'm using atm is 2.13.3 and the link in the first thread leads to 2.13.1. I think I downloaded mine from the future !!!
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Khalessa
|
Posted - 2010.12.27 00:07:00 -
[5224]
Originally by: Adolf Obama
Originally by: King Gore Edited by: King Gore on 12/12/2010 13:35:15 I've got a bit of a problem and I need a little help troubleshooting it.
EFT (also eve mon) is unable to pull my API from the server. I've contacted CCP already and they (of course) <Copy Paste ur api r fine>.
As I scan through this threads most recent replies, I'm seeing no one else with this problem.
I have reset my API 3 times so far. Once after returning from a long break and figuring CCP had done something with it. The second after the first one failed to fix the issue, and the last because third time's a charm.
Halp?
EDIT: To add. Getting "Connection Failed." error.
I too have been having this problem with EFT and Evemon. I've tried tweaking my firewall settings to no avail. I also cannot use the in-game browser (though this may be unrelated).
Go to Control Panel > Internet Options > Connections > LAN Settings
See if a proxy server is enabled. If it is turn it off and run some antivirus and antimalware software! Most of the time if this is enabled without your knowledge it's due to malware...
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Ranka Mei
Caldari
|
Posted - 2010.12.27 10:40:00 -
[5225]
Originally by: Gligan Hmm for whatever reason EFT I'm using atm is 2.13.3 and the link in the first thread leads to 2.13.1. I think I downloaded mine from the future !!!
Or.. you downloaded a piece of malware with a trojan in it. Best double-check your sources. --
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Gligan
|
Posted - 2010.12.27 20:03:00 -
[5226]
oops - it's 2.12.3 as oposed to 2.13.1
a generation older :)
|
Monmatern
|
Posted - 2010.12.28 18:35:00 -
[5227]
Hi, I have just loaded the latest version but I am still getting passive recharge rates for shield which are massivly higher than I get from the shipp fitted in game (211 in EFT against 45 in game) any suggestions for what I can do to correct this?
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Daneel Trevize
Black Viper Nomads
|
Posted - 2010.12.28 18:38:00 -
[5228]
Edited by: Daneel Trevize on 28/12/2010 18:39:20 You're using your characters skills in EFT right, you've imported via API and aren't looking at the all lvl5 results?
Oh and IIRC ingame shows tank vs lowest resist whereas EFT uses default omni damage profile unless you've changed it. |
Monmatern
|
Posted - 2010.12.28 23:16:00 -
[5229]
Yes I have imported skills and info and these seem correct. I have just tried creating a damage profile based on a kinetic 80% and thermal 20% mix (local rats) which lowered the passive repair a little but not to realistic levels. I take it this does not sound like any familiar bug?
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Zeta Function
|
Posted - 2010.12.29 00:06:00 -
[5230]
is it me or the shield boost amplifier is "broken" in this ver.?
i.e. the shield tank remains the same when sba's are added to fit (with shield boosters ofc) |
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Mona X
Caldari Red Federation
|
Posted - 2010.12.29 01:33:00 -
[5231]
Originally by: Monmatern Yes I have imported skills and info and these seem correct. I have just tried creating a damage profile based on a kinetic 80% and thermal 20% mix (local rats) which lowered the passive repair a little but not to realistic levels.
Changing damage profile shouldn't do anything to your's ships passive repair (because it's function of shield amount and shield recharge), so I presume, you're talking about defence. Dafence says not about how much shield your ship repair, but how much damage she can take. Or in other words: effective repair/recharge.
Originally by: Zeta Function is it me or the shield boost amplifier is "broken" in this ver.?
i.e. the shield tank remains the same when sba's are added to fit (with shield boosters ofc)
Works for me.
Join Eve-Online, meet interesting people, grief them. |
Chumby
|
Posted - 2010.12.29 05:21:00 -
[5232]
My Fitting Panel's Market/Faction/Complex/Commander buttons are grayed out and can't be selected.
Anyone else have this problem?
Running 2.13.1 on Win7 x64
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Tradik
|
Posted - 2010.12.29 08:16:00 -
[5233]
Originally by: Zeta Function is it me or the shield boost amplifier is "broken" in this ver.?
i.e. the shield tank remains the same when sba's are added to fit (with shield boosters ofc)
I'm having this aswell. It's more than just the SBAs aswell. Capacitor power relays aren't reducing shield boost, the tengu's amplification node and the maelstrom's minmatar battleship skill bonus aren't increasing it either.
If God had wanted you to live, She wouldn't've created me. |
Scorpionidae
|
Posted - 2010.12.29 16:52:00 -
[5234]
Hi
Just like to point out that the Auxiliary nano pump on EFT dosn't seem to give its bonus.
Scorpionidae
|
Ziaxi
|
Posted - 2010.12.29 18:55:00 -
[5235]
To all folks having problems with things that increase shield/armour rep amounts: You are using the latest version, 2.13.1, yes? The defence calc bug was introduced in 2.13 but was supposed to have been fixed in the latest version, and it all works fine for me...
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Red'Haze
|
Posted - 2010.12.30 01:03:00 -
[5236]
I'm also seeing issues with the EHP being wildly high compared to the in-game values. Tried an unfitted 'tengu' with 'supplemental screening' subsystem installed and the in-game shield regen rate is 8 hp/s while EFT shows 17 hp/s.
Skills have been synced to via the limited API key. Anyone else seeing this problem ?
|
Ziaxi
|
Posted - 2010.12.30 09:08:00 -
[5237]
Originally by: Red'Haze I'm also seeing issues with the EHP being wildly high compared to the in-game values. Tried an unfitted 'tengu' with 'supplemental screening' subsystem installed and the in-game shield regen rate is 8 hp/s while EFT shows 17 hp/s.
Skills have been synced to via the limited API key. Anyone else seeing this problem ?
You seem to be talking about recharge, which does not affect EHP. But you knew that, right? Recharge per sec is just shield HP/recharge time in sec, multiplied by ~2.4 at peak. You should be able to use that to figure out which is giving the wrong number.
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Furb Killer
Gallente
|
Posted - 2010.12.30 09:38:00 -
[5238]
I bet he is talking about passive defense, so EHP/s regenerated. As said before on this page, eve uses lowest resist to calculate it, EFT uses omni damage for calculations. Since a tengu has the mother of all EM holes in its shields that will give a large difference compared to EFT, which only assumed 25% EM damage.
In other words eve gives worst case scenario while EFT gives a far more realistic scenario.
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Yabba Addict
|
Posted - 2010.12.31 01:03:00 -
[5239]
Edited by: Yabba Addict on 31/12/2010 01:05:41 The stats for the field invertion field projector aren't being applied, save for the shield loss. "I don't want to be human! I want to see gamma rays! I want to hear X-rays! I want to smell dark matter! Do you see the absurdity of what I am? I'm a machine! And I can know much more." |
Mousy
Space Spuds
|
Posted - 2011.01.03 19:54:00 -
[5240]
Edited by: Mousy on 03/01/2011 19:54:18
Originally by: AlienHand
Originally by: Mousy Edited by: Mousy on 28/06/2008 17:03:59 I just uploaded and upgraded from eft v2.41 to eft v2.6. Now when I try to import my skills, it does not import. Anyone have any idea what might be the problem? The import still works fine with v2.41 but with v2.6 no skills are updated. Thanks
I just copied over the old files .. still works ;)
only problem is that the newer versions have skills not listed in the older version
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|
Fenix Riven
|
Posted - 2011.01.04 07:34:00 -
[5241]
Potential error in version 2.13.1:
When updating my ORE Industrial skill from I to V (or any level above one, for that manner), my Noctis' capacitor goes from stable to lasting only seven minutes (or slightly longer, if I change the skill to II - IV).
Current fit is as follows:
3x Expanded Cargohold II 1x Sensor Booster I 1x 10MN Afterburner 4x Salvager I 4x Small Tractor Beam I 3x Medium Salvage Tackle I
Let me know if I'm just being a moron (I haven't tested this in-game, because if EFT is right, I'd lose cap stability by training up one more level) and have overlooked something.
Thanks.
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nomad first
|
Posted - 2011.01.04 08:18:00 -
[5242]
Originally by: Fenix Riven Potential error in version 2.13.1:
When updating my ORE Industrial skill from I to V (or any level above one, for that manner), my Noctis' capacitor goes from stable to lasting only seven minutes (or slightly longer, if I change the skill to II - IV).
Current fit is as follows:
3x Expanded Cargohold II 1x Sensor Booster I 1x 10MN Afterburner 4x Salvager I 4x Small Tractor Beam I 3x Medium Salvage Tackle I
Let me know if I'm just being a moron (I haven't tested this in-game, because if EFT is right, I'd lose cap stability by training up one more level) and have overlooked something.
Thanks.
ORE Industrial skill reduces salvager cycle time, and therefore increases overall salvager cap usage. EFT is correct |
Sylar Styllix
|
Posted - 2011.01.05 00:13:00 -
[5243]
Hello, I am new player and am having problems getting EFT installed, is there a FAQ link somewhere that works?
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Jonas Calvin
Caldari House Theodoulos
|
Posted - 2011.01.05 02:20:00 -
[5244]
Does anyone know if the current EFT properly reflects the new rocket DPS?
Thanks.
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Cypher V
Minmatar Critical Mass Technologies
|
Posted - 2011.01.08 16:43:00 -
[5245]
So, uh, what does the new "rating" mean above the ship EHP? I've been trying to figure this out for a week now.
Does it connect to BattleClinic and parse the ranking from there? Who knows, maye aliens are rating my setups from outside spacers. ...? _______
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Kate McCann
|
Posted - 2011.01.12 14:36:00 -
[5246]
Originally by: Cypher V So, uh, what does the new "rating" mean above the ship EHP? I've been trying to figure this out for a week now.
Does it connect to BattleClinic and parse the ranking from there? Who knows, maye aliens are rating my setups from outside spacers. ...?
I have a setup with no rating at all...
Also, any chance of a quick n' dirty toggle to change the calculation for hull pricing to reflect "Cost to lose" as opposed to "Cost to buy". ie, insurance taken into consideration?
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Harlequin D'Earth
The Littlest Hobos Dead Terrorists
|
Posted - 2011.01.12 17:54:00 -
[5247]
Originally by: Cypher V So, uh, what does the new "rating" mean above the ship EHP? I've been trying to figure this out for a week now.
From the FAQ.txt file included in the download:
Q: What is the Rating value shown for some setups? A: Rating should be used to find out most effective ratio between maximizing hitpoint buffer and maximizing ship's firepower for currently prevailing fitting principle of buffer tanking ships. In one on one fight between two buffer tanked ships one with higher rating should win (of course provided similar weapon tracking conditions for both sides). In is also possible to sum the ratings of all ships in the group to get the estimate of fight outcome against another group of buffer tanked ships. Exact formula is: Rating = (EHP*DPS)^0.5
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Harlequin D'Earth
The Littlest Hobos Dead Terrorists
|
Posted - 2011.01.12 18:00:00 -
[5248]
Originally by: Sylar Styllix Hello, I am new player and am having problems getting EFT installed, is there a FAQ link somewhere that works?
What trouble are you having? There's no real installation, just extract the .zip file, double click the EFT.exe file in the folder that gets extracted and off you go. You can put the folder that's extracted somewhere useful and make a shortcut to the .exe if you want it on your desktop.
Apologies in advance if this is teaching you to suck eggs and you have a real issue running the program.
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Tenacious Devil
|
Posted - 2011.01.13 07:07:00 -
[5249]
Originally by: Gripen Edited by: Gripen on 06/12/2010 23:28:02 Virus warning: Download EFT from this page only! Do not use other sites or links given you by people you don't know - files downloaded from unknown sources can be intentionally infected by harmful software.
Screenshot EFT version 2.13.1 Alternative mirror
Archive file md5 sum is: cc6914fe0cd79ecb4a99313d71f286a8
I found a bug ...
Fitted an Osprey w/ 2 x LST II + 4 Cap rech. II + 1 CPU II + 2 CPR I + 2 CCC rigs
According to EFT, it holds cap for 58 seconds w/ my skills - I dunno where the problem is - but I do know that it is stable ingame :)
And yes - using newest build, and yes, my skills and implants are up to date =)
Otherwise, awesome little app :D
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Tenacious Devil
|
Posted - 2011.01.13 07:13:00 -
[5250]
Originally by: Red'Haze I'm also seeing issues with the EHP being wildly high compared to the in-game values. Tried an unfitted 'tengu' with 'supplemental screening' subsystem installed and the in-game shield regen rate is 8 hp/s while EFT shows 17 hp/s.
Skills have been synced to via the limited API key. Anyone else seeing this problem ?
Read Gripens first post :D
Here, let me quote it for you
Quote: Known issues: - Using T3 Dissolution Sequencer subsystems together with sensor strength improving implant sets result in wrong sensor strength - By swapping T3 subsystems, offlining/onlining the weapons or other means it is possible to fit more turrets or launchers than ship can use. In this case it's impossible to fit anything else until excessive weapons are removed. - Mining Foreman Mindlink do not applies his bonus in some cases. It is recommended to plug it into some character with Character Editor and use this character as Squad\Wing\Fleet Commander for mining yield bonus to apply. - It is possible to use 6 gas cloud harvesters in EFT while in game only 5 can be activated at once with max skills. - <..> Strategic Cruiser and Thermodynamics will be listed in affecting skills of <..> Engineering - Supplemental Coolant Injector subsystems. This is display issue only. - Mining Laser Crystals do not list all their skill requirement due to ore reprocessing skills are not included in EFT database
As you see, there are some bugs regarding T3 subsystems ;)
Besides .. EFT calculated peak-hp regen (you peak at 25% shield), Ingame just shows the avrg.
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Ranka Mei
Caldari
|
Posted - 2011.01.13 07:15:00 -
[5251]
Originally by: Tenacious Devil
I found a bug ...
Fitted an Osprey w/ 2 x LST II + 4 Cap rech. II + 1 CPU II + 2 CPR I + 2 CCC rigs
According to EFT, it holds cap for 58 seconds w/ my skills - I dunno where the problem is - but I do know that it is stable ingame :)
And yes - using newest build, and yes, my skills and implants are up to date =)
If you really updated your char's current skills via the import function, then the only thing I can think of is a 'hidden' overriding implant under Boosters/Implants (bottom of the screen) throwing a monkey wrench. Make sure you have no active implants listed in that section. --
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Ranka Mei
Caldari
|
Posted - 2011.01.13 07:21:00 -
[5252]
Originally by: Gripen
Known issues: - Using T3 Dissolution Sequencer subsystems together with sensor strength improving implant sets result in wrong sensor strength
Too little or too much? Kinda important to get this fixed, what with people calculating unprobeable setups based on this and all. Pretty please, onegai shimasu! :) --
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Nitrous Nine
|
Posted - 2011.01.13 15:23:00 -
[5253]
I just downloaded 2.13.1 and I'm having a problem remembering my characters. I have to add and re-import my accounts every time I launch EFT. Even when I check the box to remember my api key. Anyone know of this issue or how to resolve it?
Thank you!
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Ashila SallaKai
|
Posted - 2011.01.13 16:17:00 -
[5254]
I tryed to download, but if its done i cant repack it. Winrar told me: Archiv corrupt or unknown filetyp..
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Orronin
Minmatar Laterna Magica
|
Posted - 2011.01.14 15:07:00 -
[5255]
Hi there,
I have the same problem that EFT doesn¦t remember my character. But next to that the import doesn¦t work at all. I paste my ID/API Key, but after hitting connect, nothing happens. After a couple of attempts, it soemtimes shows the character selection window but after selecting the desired character nothing happens and all skills still have 0 value. I run Evemon on the same machine without a problem. I¦m on win7/64. Running EFT as administrator and in XP compatibility mode doesn¦t help. The last versions I used always worked well. (Had a break for half a year so I don¦t know if it¦s only this specific build)
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Merk Muldain
|
Posted - 2011.01.14 18:29:00 -
[5256]
Having the same problems as the poster above me. It won't import any data through the API.
W7 x64 :)
|
M4D C0W
|
Posted - 2011.01.14 22:18:00 -
[5257]
Same problem here. No skills are being imported.
|
Alsyth
Night Warder
|
Posted - 2011.01.15 14:29:00 -
[5258]
Edited by: Alsyth on 15/01/2011 14:30:38 Edited by: Alsyth on 15/01/2011 14:29:48 When will EFT use (#15 post) this awesome and true formula for missile range instead of the really inaccurate "velocity*flight_time* thing ? Pleaaaase :)
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Celilmandir
|
Posted - 2011.01.16 05:37:00 -
[5259]
Same problem as all the previous posters, cannot import my characters in the latest EFT version.
Punch in the ID and API, click on Connect, and nothing happens. Though when i check on my API management page, i do see that something has tried to access it.
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Red'Frost
|
Posted - 2011.01.16 10:00:00 -
[5260]
Same problem here. Ship fits and character skills no longer save or update.
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Saleen Lee
|
Posted - 2011.01.16 11:52:00 -
[5261]
Agian.......same here, really mad cuase it was WAS a good program.
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Telos Draik
|
Posted - 2011.01.16 12:11:00 -
[5262]
I have the same problem, EFT can no longer sync my characters using my API information.
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Altornator
|
Posted - 2011.01.16 15:33:00 -
[5263]
Edited by: Altornator on 16/01/2011 15:33:43 Same issue as above.
Either says No Connection, or does nothing. Occasionally connects but does not save information.
On another note the other fitting tool works fine with the API. |
Noirblack
|
Posted - 2011.01.16 17:47:00 -
[5264]
Originally by: Celilmandir Same problem as all the previous posters, cannot import my characters in the latest EFT version.
Punch in the ID and API, click on Connect, and nothing happens. Though when i check on my API management page, i do see that something has tried to access it.
And i still had the previous version 2.12 in the trash can, so i tried that one and it too doesn't seem to work anymore.
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Knoops
Sonnenlegion Smacked Alliance
|
Posted - 2011.01.16 18:31:00 -
[5265]
Hi, i just notices a Bug maybe
the Resists ingame are lower than EFT actually says, is this a known Bug?
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Saleen Lee
|
Posted - 2011.01.16 19:00:00 -
[5266]
Hey what do you know? The charactar window pops up but I click the charactar I want, and it gives me all lvl 0 skills -.-
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Saleen Lee
|
Posted - 2011.01.16 19:02:00 -
[5267]
Originally by: Knoops Hi, i just notices a Bug maybe
the Resists ingame are lower than EFT actually says, is this a known Bug?
No it might be your skills if you are chosing all level 5 and your say kinetic shield compensation skill isnt to 5 than yes you will have a lower kinetic resistance when fitting kinetic resistant modules.
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Plantagenarbeiter 1
|
Posted - 2011.01.16 19:30:00 -
[5268]
No, no All lvl V, my cahr was selected right and skills are okay!
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Linda Flamewalker
|
Posted - 2011.01.16 21:08:00 -
[5269]
The problem isnt eft but the API site, see the sticky in the general forum.
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2011.01.17 18:06:00 -
[5270]
Originally by: Ranka Mei Too little or too much? Kinda important to get this fixed, what with people calculating unprobeable setups based on this and all. Pretty please, onegai shimasu! :)
It seems to be a bug on EVE side in this case. Last time I've tried to investigate how they calculate the resulting sensor strength I couldn't came up with any logical scheme. So unless CCP bothers to fix this best way would be to test such setups in game.
Originally by: Alsyth When will EFT use (#15 post) this awesome and true formula for missile range instead of the really inaccurate "velocity*flight_time* thing ? Pleaaaase :)
As I see in linked thread some people there got results which don't follow suggested formula. It's also gives shorter range for missiles with lower mass which should be way around if missiles use ship acceleration formula.
-----
Current API import issues some people do experience are not on the EFT side as there were no changes in API import code in EFT for quite a long time. API servers are extremely slow in the recent weeks and sometimes fail to give requested responce in time.
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Taksistas
|
Posted - 2011.01.23 10:57:00 -
[5271]
hi everyone. i have a problam, when i want to import character i got a missage : 'error: General error: Scotty the docking manager heard you were talking **** about him back and refuses to service your request.'
wtf? :) |
Techno36
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS Test Alliance Please Ignore
|
Posted - 2011.01.23 15:47:00 -
[5272]
Originally by: Taksistas hi everyone. i have a problam, when i want to import character i got a missage : 'error: General error: Scotty the docking manager heard you were talking **** about him back and refuses to service your request.'
wtf? :)
Yeah same. Any idea what's wrong?
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pietplaat
Minmatar Meridian Dynamics
|
Posted - 2011.01.23 18:28:00 -
[5273]
Same here, but:
My alt on same API key works, my main doesn't.
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2011.01.23 20:52:00 -
[5274]
Originally by: Taksistas hi everyone. i have a problam, when i want to import character i got a missage : 'error: General error: Scotty the docking manager heard you were talking **** about him back and refuses to service your request.'
wtf? :)
In case of server side error EFT just displays a message it receives from API server. But I have no idea what this one is supposed to mean =)
New EFT version with Incursion 1.1.1 updates available.
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Arcirya
|
Posted - 2011.01.23 22:33:00 -
[5275]
Great! I've been waiting for it
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Aria Coulbauth
|
Posted - 2011.01.24 04:21:00 -
[5276]
The only problem I am having with the program is that the Tengu with the set up in game does not match EFT I have 6 launcher EFT only will let me put 5 on. but still a good program sorry if something like this has been posted I just don't have the patience to go through the whole thread.
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Furb Killer
Gallente
|
Posted - 2011.01.24 08:19:00 -
[5277]
Then you most likely have different subsystems.
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Ranka Mei
Caldari
|
Posted - 2011.01.24 09:43:00 -
[5278]
Originally by: Orronin Hi there,
I have the same problem that EFT doesn¦t remember my character. But next to that the import doesn¦t work at all. I paste my ID/API Key, but after hitting connect, nothing happens.
Actually, way I see it, is that EFT *does* save the API info -- it just uses a wrong order. Which is to say, when you press the sync button, it first empties its existing API info, then requests the new, and then, when nothinng happens to be there, the info is gone and there's nothing left to save.
It were much better to NOT empty the current API info, until the new API info is confirmed to be in -- in which case EFT can just keep the old, should the API server return nothing sensible. --
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Ranka Mei
Caldari
|
Posted - 2011.01.24 09:51:00 -
[5279]
While I'm at it, feature request: please, please, pretty please, onegai shimasu, add an option to sort the list with your fittings alphabetically!! I have like 50 Tengu fits, in a currently unsorted list, which makes searing thru them rather tedious. --
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Baron Agamemnon
Caldari The Einherji Supernova Federation
|
Posted - 2011.01.24 12:06:00 -
[5280]
I love EFT, but I hate easy-share.
Why not use evefiles? --- "And thus, another of the world's dreamers died, taking his dreams with him. Just as John Lennon wanted world peace, Gerald Bull simply wanted a gun big enough to fire **** into space." |
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Furb Killer
Gallente
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Posted - 2011.01.24 13:07:00 -
[5281]
Alternative mirror link is your friend.
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Baron Agamemnon
Caldari The Einherji Supernova Federation
|
Posted - 2011.01.25 07:05:00 -
[5282]
Originally by: Furb Killer Alternative mirror link is your friend.
Its more a question of why he is using easy-share at all
And btw, I did use alternative link. --- "And thus, another of the world's dreamers died, taking his dreams with him. Just as John Lennon wanted world peace, Gerald Bull simply wanted a gun big enough to fire **** into space." |
Ranka Mei
Caldari
|
Posted - 2011.01.25 15:36:00 -
[5283]
Originally by: Ranka Mei While I'm at it, feature request: please, please, pretty please, onegai shimasu, add an option to sort the list with your fittings alphabetically!! I have like 50 Tengu fits, in a currently unsorted list, which makes searing thru them rather tedious.
I wrote a little Perl program that will do just that: sort your fitting lists alphabetically! fittings sort script
Substitute 'Your Name' for your own; and/or change path accordingly (path was set for Windows 7, 64-bit). I run it, inside a batch file, prior to calling EFT, thus always giving me a nicely sorted list.
Disclaimer: this file comes with no guarantees, express or implied. --
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Wardeneo
Minmatar
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Posted - 2011.01.26 02:18:00 -
[5284]
I have found another bug with EFT...
I was testing speed out with a Navy slicer and my "Zor's Custom Navigation Hyper-Link" Implant (slot 8) Does Not affect the speed of my ship whilst a mwd is active....
i dont know if this is a new bug or not, but; a repeated "report of a bug" is better than "no report" :)
.
- Wardeneo -
- Elite Forum Ninja -
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Bumle Tog
|
Posted - 2011.01.26 02:22:00 -
[5285]
Seems like the new EFT is missing the Citadel Torp launchers. the new meta versions.... Or is that just me? :)
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Lilliena
|
Posted - 2011.01.26 10:55:00 -
[5286]
Edited by: Lilliena on 26/01/2011 10:57:21 In Character Editor after typing in information and then clicking import i got this message:
Error: General Error: Scotty the docking manager heard you were talking **** about him behind his back and refuses to service your request.
What does this mean :S
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The Big Boss
|
Posted - 2011.01.26 11:51:00 -
[5287]
Originally by: Ranka Mei I wrote a little Perl program that will do just that: sort your fitting lists alphabetically! fittings sort script
Thank you!
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Benteen
Caldari Telsa inc
|
Posted - 2011.01.26 16:29:00 -
[5288]
Originally by: Lilliena Edited by: Lilliena on 26/01/2011 10:57:21 In Character Editor after typing in information and then clicking import i got this message:
Error: General Error: Scotty the docking manager heard you were talking **** about him behind his back and refuses to service your request.
What does this mean :S
Same here... using the current version but can't upload my characters skill set.
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Leilani Masters
Amarr Subach-Tech
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Posted - 2011.01.26 23:11:00 -
[5289]
Originally by: Benteen
Originally by: Lilliena Edited by: Lilliena on 26/01/2011 10:57:21 In Character Editor after typing in information and then clicking import i got this message:
Error: General Error: Scotty the docking manager heard you were talking **** about him behind his back and refuses to service your request.
What does this mean :S
Same here... using the current version but can't upload my characters skill set.
Got the same error for my main char. I could import one of my other chars though.... really strange
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Izo Alabaster
Amarr
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Posted - 2011.01.27 01:26:00 -
[5290]
I also seem to have somehow angered Scotty. I don't even know who Scotty is. I don't keep track of who these peons are or what they do! How can I fix this? Is it a matter that Quafe and exotic dancers can handle?
I've managed to import one character, but my 2nd character won't work. It gives an error that reads "Error: General Error: Scotty the docking manager heard you were talking **** about him behind his back and refuses to service your request". Any way to calm Scotty down would be appreciated. Thanks.
http://desusig.crumplecorn.com/sig.php
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eves eden
|
Posted - 2011.01.27 11:09:00 -
[5291]
I've got the same problem. Scotty is angry.
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Furb Killer
Gallente
|
Posted - 2011.01.27 12:44:00 -
[5292]
FYI this was discussed on one page back:
Originally by: Gripen
Originally by: Taksistas hi everyone. i have a problam, when i want to import character i got a missage : 'error: General error: Scotty the docking manager heard you were talking **** about him back and refuses to service your request.'
wtf? :)
In case of server side error EFT just displays a message it receives from API server. But I have no idea what this one is supposed to mean =)
New EFT version with Incursion 1.1.1 updates available.
However afaik the current patch should be solving it.
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adalyn mea
|
Posted - 2011.01.27 13:33:00 -
[5293]
character creation is not saving. iv just updated from the previous version were i noticed this, anyone else having this prob
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venariel
Caldari State Protectorate
|
Posted - 2011.01.27 16:28:00 -
[5294]
Originally by: Bumle Tog Seems like the new EFT is missing the Citadel Torp launchers. the new meta versions.... Or is that just me? :)
This.
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Durgon
|
Posted - 2011.01.27 18:26:00 -
[5295]
Edited by: Durgon on 27/01/2011 18:27:27 Running 2.13.2, I made this fit for a Harbinger:
Medium Armor Repairer II Energized Adaptive Nano Membrane I 2x Energized Adaptive Nano Membrane II Heat Sink II Damage Control II
'Langour' Drive Disruptor I 10MN Afterburner II 2x Cap Recharger II
5x Heavy Pulse Laser I,Multifrequency M Focused Medium Pulse Laser I,Multifrequency M Auto Targeting System II 3x Medium Trimark Armor Pump I
With my skills (most of which looked correct and I just imported, but could have missed something), it said I was over on cap, 474,8/450. However, I copied this fit from what I actually fitted in-game and flew. I have no fitting implants.
Wep upgrades=4, engineering=5
Has anyone else seen discrepancies like this?
Devs, PM me and I can dig in more, I know this isn't a lot to go on but if theres something known I didn't want to waste time.'
Edit: forgot to mention, for those missing the Scotty reference: http://en.wikipedia.org/wiki/Montgomery_Scott
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Pellit1
Caldari Fatality.
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Posted - 2011.01.28 14:36:00 -
[5296]
Just found an issue - on information of Rifter (Not sure if it's the same for other ships)but the bonus is showing as a special ability rather than Minmatar Frigate skill:
------------- Rough Necks Alliance
BOOST FALCONS. Nerf whiners.
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ORCACommander
|
Posted - 2011.01.29 03:26:00 -
[5297]
Ok just closed thew version and it went spasmoid. kept on switching focus between it and firefox rapidly enough to give an epileptic fits. 30 seconds later got a warning alert from my os.
windows 7 pro 64 bit
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valaris trinder
|
Posted - 2011.01.29 14:45:00 -
[5298]
SUGGESTION for you to add to EFT.
Forgive me if I didn't read all 175 pages, maybe it has already been addressed, but I have always wanted to see a "Cargo-hold contents" option. I think it would be even more beneficial to players wanting to spread out a standard fit to corp mates especially cap pilots with the fuels and what ammos, cap boosters, and think of the mining ships and T2 crystals or big boys like the Orca and Rorquals. Hell with this we may even get to build our first Freighter in EFT \o/ !!
I hope this will be considered as a very desirable addition to an already Awesome application.
-Respectfully
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Eden Aele
|
Posted - 2011.01.30 12:14:00 -
[5299]
Hi, new to this program.
Can not find where to insert my API and id.
Anyone shed some light please or is it not possible to import character skills with this program?
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valaris trinder
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Posted - 2011.01.30 14:33:00 -
[5300]
View: -Character Editor: -The first little person icon that says create new character -Name it -Then Click the import button to enter in API stuff
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ID54321
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Posted - 2011.01.30 14:38:00 -
[5301]
Shure!
Goto Character Editor,
-klick "Create new character" next to dropdown list, -enter a name for new character, -klick "Import", -fill in API info found here: https://www.eveonline.com/login.asp?r=%2F&t=%2Fapi%2Fdefault.asp%3F -click connect -choose character by selecting the name -tick box for saving user ID (for later updates, which are not done automaticly) -klick "Okay" DADAA
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Amalia Natendre
|
Posted - 2011.01.30 14:46:00 -
[5302]
Unless I'm missing something, the calculations for dps and volley damage don't seem to be taking into account the level of assaultships trained on the Hawk. I can adjust that up or down all I like, the damage numbers never change.
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Eden Aele
|
Posted - 2011.01.30 17:02:00 -
[5303]
Doh
Cheers for help pple
Hey, cool ap!
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Turix
Interstellar eXodus BricK sQuAD.
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Posted - 2011.01.30 17:52:00 -
[5304]
Edited by: Turix on 30/01/2011 17:52:07 I think it goes without saying that this is an awesome tool!
Just a few suggestions for awesomeness:
- Have the skills auto-update from API on a user selected interval in the same way prices are.
- Consider using http://prices.c0rporation.com/ to query for prices that aren't market groups.
- Look into moving too a new pricing API, Eve-Metrics is gone and Eve-Central is missing several market groups last I looked. (Suggestion: http://eve-marketdata.com/)
Apologies if any of the above are already implemented. __________________________
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Ziaxi
|
Posted - 2011.01.30 18:11:00 -
[5305]
Originally by: Amalia Natendre Unless I'm missing something, the calculations for dps and volley damage don't seem to be taking into account the level of assaultships trained on the Hawk. I can adjust that up or down all I like, the damage numbers never change.
Re-examine the bonuses for the Hawk and all will become clear.
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Cronyx Ravage
Gallente Autistic Sharks Test Alliance Please Ignore
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Posted - 2011.01.31 04:02:00 -
[5306]
I keep getting Connection Failed every time I try to pull my character via API.
The universe is made of stories, not atoms. --Muriel Rukeyser. |
Alexi Komanov
|
Posted - 2011.01.31 22:56:00 -
[5307]
is there an EFT version newer than 2.12.3?
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Mona X
Caldari Caldari Provisions
|
Posted - 2011.02.01 02:56:00 -
[5308]
Originally by: Alexi Komanov is there an EFT version newer than 2.12.3?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=548883&page=1
Join Eve-Online, meet interesting people, grief them. |
nepBo Hax
|
Posted - 2011.02.01 10:33:00 -
[5309]
Hi new EFT 2.13.2 did not find these modules:
Limos' Citadel Cruise Launcher I and Shock 'Limos' Citadel Torpedo Bay I
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Amalia Natendre
|
Posted - 2011.02.01 13:09:00 -
[5310]
Originally by: Ziaxi
Originally by: Amalia Natendre Unless I'm missing something, the calculations for dps and volley damage don't seem to be taking into account the level of assaultships trained on the Hawk. I can adjust that up or down all I like, the damage numbers never change.
Re-examine the bonuses for the Hawk and all will become clear.
*headdesk*
I'm....basically just an idiot. Thanks. :D
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Eno Mah
|
Posted - 2011.02.01 18:23:00 -
[5311]
I am getting connection failed when I try to import my API
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2011.02.02 00:13:00 -
[5312]
2.13.3 available to download. Citadel Launchers which were missing from previous version were added.
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Idodahbusiness
|
Posted - 2011.02.02 20:52:00 -
[5313]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
lol, carebears like you dont need this program, its for pvp theory and making sure the fit will actually fit the grid
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2011.02.03 09:19:00 -
[5314]
Originally by: Gripen 2.13.3 available to download. Citadel Launchers which were missing from previous version were added.
You sir, are a trooper.
Ignore me
Drone Guide EON 21 & 22 |
Lennvas
|
Posted - 2011.02.03 09:43:00 -
[5315]
Edited by: Lennvas on 03/02/2011 09:45:33 Downloaded it from the link on the first page, my antivirus claims there is some malware in it.
Edit: now working as intended, used toe alternate mirror this time. On first time i was redirected several times, ended up somewhere on hotbar.com
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Extractor Bill
Caldari Wrecklaimers Inc
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Posted - 2011.02.04 15:13:00 -
[5316]
Heya;
Thanks for the brilliant program Gripen!
I just wanted to point out a bug/oversight I found in one series of ships. It seems that for transport ships the program doesn't account for your base industrial skill at all, so the cargo capacity of the unit doesn't change.
I tested this with the two Caldari industrial's and when I even tried to change the skills effecting the ship, "Caldari Industrial" never showed up as an affecting skill.
Cheers!
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Ankbar
Bene Gesserit ChapterHouse Sanctuary Pact
|
Posted - 2011.02.04 15:29:00 -
[5317]
Originally by: Extractor Bill I just wanted to point out a bug/oversight I found in one series of ships. It seems that for transport ships the program doesn't account for your base industrial skill at all, so the cargo capacity of the unit doesn't change.
I'm pretty sure he has said that when an earlier ship must be known perfectly (to V), that the bonuses of a V are already figured in to the baseline. That's why changing it doesn't matter, you are seeing what is possible with an Industrial V and nothing less. I'm not sure I made any sense...
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Ziaxi
|
Posted - 2011.02.04 16:10:00 -
[5318]
Originally by: Ankbar
Originally by: Extractor Bill I just wanted to point out a bug/oversight I found in one series of ships. It seems that for transport ships the program doesn't account for your base industrial skill at all, so the cargo capacity of the unit doesn't change.
I'm pretty sure he has said that when an earlier ship must be known perfectly (to V), that the bonuses of a V are already figured in to the baseline. That's why changing it doesn't matter, you are seeing what is possible with an Industrial V and nothing less. I'm not sure I made any sense...
Yeah that one's in the FAQ: --- Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't have it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
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BeanBagKing
Terra Incognita Black Star Alliance
|
Posted - 2011.02.06 06:15:00 -
[5319]
Originally by: Turix Edited by: Turix on 30/01/2011 17:52:07 I think it goes without saying that this is an awesome tool!
Just a few suggestions for awesomeness:
- Have the skills auto-update from API on a user selected interval in the same way prices are.
- Consider using http://prices.c0rporation.com/ to query for prices that aren't market groups.
- Look into moving too a new pricing API, Eve-Metrics is gone and Eve-Central is missing several market groups last I looked. (Suggestion: http://eve-marketdata.com/)
Apologies if any of the above are already implemented.
Quoting this for stuff I would like to see. Personally I don't care about the first, as I'm constantly changing my skills to see what a fit might look like, and then resetting them manually anyway, but it wouldn't hurt.
The EVE Faction Item Prices page is a definite I WANT! PLEASE
As for eve-central, yea, it's a really great place, but it does look like it could use some love. The author has always been very quick to respond to questions I ask, and look into bugs/errors I find, but I still get the feeling it's a side project, not a main hobby, so who knows if it might suddenly go down. That goes for any site though, maybe pull from several (all you can find) and average prices? That way if one goes down it won't be that noticeable on the user end, and it might end up with more accurate prices.
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Nami Desire
|
Posted - 2011.02.06 06:43:00 -
[5320]
Edited by: Nami Desire on 06/02/2011 06:44:02 Nice tool thanks./
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Spitfire9137
|
Posted - 2011.02.06 17:15:00 -
[5321]
FYI, the Drone Link Augmentor I requires Combat Drone Operation Lvl 3 and EFT does not list this req.
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nimaine
Caldari Kevin Master Production
|
Posted - 2011.02.06 17:26:00 -
[5322]
Hello, thank you for EFT.
The version EFT 2.13.3 (and 2.13.1): into Character Editor, is not appear the skill Jump Fuel Conservation. But Character Editor "All lvl 5" is fonctionning!
I need for simulate a cyno ship.
Sorry for my poor english. Mining is source of power. |
5nake pliskan
Caldari
|
Posted - 2011.02.07 14:38:00 -
[5323]
Edited by: 5nake pliskan on 07/02/2011 14:38:31 man oh man that download site you use is a hair away from scumbag.
I personally would never use a site that places huge download buttons linking to everything but the file you are actively trying to download.
Remember those scumbag wares sites that used to infect people dumb enough to use them? looks like they went into the free download business.
yeah I know, free is free, but the cost to your rep is actually much higher when you use these services
BTW love EFT :) ------------------------------------------------ There is a theory which states that if anyone discovers just exactly what the universe is for and why we are here, that it will instantly disappear and be replaced by something even more bizarre and inexplicable. Then there is a theory which states that this has already happened. á á -Douglas Adams
------------------------------------------------ |
Mr Pfahrenheit
|
Posted - 2011.02.07 17:54:00 -
[5324]
EFT V2.13.3 lists all Small Armor Repairers as low-power slot. They are medium.
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Ranka Mei
Caldari
|
Posted - 2011.02.07 17:59:00 -
[5325]
Originally by: 5nake pliskan
man oh man that download site you use is a hair away from scumbag.
I personally would never use a site that places huge download buttons linking to everything but the file you are actively trying to download
Always use the alternative mirror, and you'll be fine.
I agree with you, though: they should discontinue using the primary hosting link: it's a borderline criminal site, and highly dubious at best. --
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Spitfire9137
|
Posted - 2011.02.07 21:31:00 -
[5326]
Originally by: Mr Pfahrenheit EFT V2.13.3 lists all Small Armor Repairers as low-power slot. They are medium.
Since when are armor repairers a med slot?
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Caius Sivaris
Dark Nexxus S I L E N T.
|
Posted - 2011.02.07 23:42:00 -
[5327]
Originally by: Spitfire9137
Originally by: Mr Pfahrenheit EFT V2.13.3 lists all Small Armor Repairers as low-power slot. They are medium.
Since when are armor repairers a med slot?
Since they let dyslexic people play?
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Ceshil
|
Posted - 2011.02.09 01:44:00 -
[5328]
http://www.youtube.com/watch?v=i4y-8pa-YCc
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Darkthemis
|
Posted - 2011.02.10 13:59:00 -
[5329]
The Marauders skill appears to have a rank of 4 and primary perception. The correct is a rank of 10 and primary willpower and secondary perception. http://wiki.eveonline.com/en/wiki/Marauders
So far this has been a great tool. And what I like best about it is that it doesn't ask for the (stupid in my opinion) .NET framework like other tools. Keep up the good work!
I only have one request, if you would be so kind to consider it. When I browse for ships, you can filter out different races. A similar functionality for the skills (filter out skills that corespond to a specific race, e.g. lasers and amarr frigate = amarr, hybrid guns and gallente cruiser = gallente) would be great, since I do not plan on cross training. Thanks.
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Furb Killer
Gallente
|
Posted - 2011.02.10 14:06:00 -
[5330]
Are you certain you are not confusing EFT en Evemon?
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Swynet
|
Posted - 2011.02.10 14:20:00 -
[5331]
Edited by: Swynet on 10/02/2011 14:21:09 Using this tool for a few months now (nothing before] and it's only since yesterday that I found how to import my char API. The process seems a little like windows and the button "start" to finaly "stop".
I would submit you the idea of making it more simple like from the top menus: Character: Import When you know how it's quite easy in fact but gosh, when you dl the program you want to start doing stuff with and then you are quicly loss and don't easly find how to adapt skils (via right click on items) or import your char API to apply on the current setup.
The trick being that each and every time you ask "how to" something you have dozens of trolls or no answer. Mabe just add "how to" somehow by a simple top left submenu. I know that must be a big job on the feature but just submiting.
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Darkthemis
|
Posted - 2011.02.10 15:51:00 -
[5332]
Originally by: Furb Killer Are you certain you are not confusing EFT en Evemon?
Open the Character Editor, expand the Spaceship Command category and double-click Marauders. Tell me what it says.
And about the request I mentioned, if you look in that list you will see 9 race specific skills for frigate, cruiser, and so on. For someone who trains only 1 race, that's a total of 27 skills that you have to scroll thru. The same goes for Gunnery skills, where each race has another 9 skills. Once it took me 5 minutes to understand why modifying the Medium Beam Laser Spec. skill won't update the damage of Heavy Electron Blaster II's I had mounted on the ship, then I realised I was clicking the wrong skill.
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lokota1
|
Posted - 2011.02.11 02:42:00 -
[5333]
ok i am new how the hell do we load this download i dont see anywhere on this page to get it duh
|
Noun Verber
Gallente
|
Posted - 2011.02.11 02:49:00 -
[5334]
Originally by: lokota1 ok i am new how the hell do we load this download i dont see anywhere on this page to get it duh
The first post, second or third link (the third is more straight forward)
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Joe Egger
|
Posted - 2011.02.11 14:07:00 -
[5335]
Since the 2.13.3 version I cant seem to find where the new ship fittings are being stored. there seems to be no changes in the ship.cfg files in the Setups folder (even checked it with wordpad), but somehow EFT does remember the new fittings after reopening
using Vista and dowloaded EFT from eve-files.com
where to look for newly saved ship fittings in EFT folder now ?
|
Ombey
Reaper Industries Eternal Rapture
|
Posted - 2011.02.11 14:18:00 -
[5336]
Originally by: Joe Egger Since the 2.13.3 version I cant seem to find where the new ship fittings are being stored. there seems to be no changes in the ship.cfg files in the Setups folder (even checked it with wordpad), but somehow EFT does remember the new fittings after reopening
using Vista and dowloaded EFT from eve-files.com
where to look for newly saved ship fittings in EFT folder now ?
Funny you should say that- I went from 2.13.1 to .3 directly, and i found some ship fittings were just missing at random.
Some ships I've edited subsequently are retained (and their .cfg files are showing the new timestamp), but others are ignored completely, like a 'geddon I changed last night.
2d EveMaps|My blog
|
Costa21
|
Posted - 2011.02.12 00:18:00 -
[5337]
Hello All,
I've looked all over for a solution but can"t find one. I downloaded the .zip file from this page, but when I go to open the application it tells me "invalid Falename".
What can I do to fix this?
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Ranka Mei
Caldari
|
Posted - 2011.02.12 00:55:00 -
[5338]
Edited by: Ranka Mei on 12/02/2011 00:56:05
Originally by: Joe Egger Since the 2.13.3 version I cant seem to find where the new ship fittings are being stored. there seems to be no changes in the ship.cfg files in the Setups folder (even checked it with wordpad), but somehow EFT does remember the new fittings after reopening
using Vista and dowloaded EFT from eve-files.com
where to look for newly saved ship fittings in EFT folder now ?
In Vista and Windows 7, direct write access to the 'Program Files' tree under User Account Control is prohibited. Hence, files are typically stored in a shadow directory. On Windows 7, 64-bit, that would be:
C:\Users\Your Name\AppData\Local\VirtualStore\Program Files (x86)\EFT\Setups
Edited .cgf files are stored there (and treated as the source directory). --
|
Riley Masterson
|
Posted - 2011.02.13 10:21:00 -
[5339]
Not sure if this has ever been suggested before.
Would it be possible to get adjusted DPS numbers based on a resistance layout, much like there is for tanking.
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Rou
|
Posted - 2011.02.13 12:18:00 -
[5340]
Getting an error when trying to launch the .exe file, something about file name not being correct - both for .2 and .3 version - any solutions?
The program then starts, but you can't do anything within it...
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khazak mokl
Amarr Black Viper Nomads
|
Posted - 2011.02.14 16:24:00 -
[5341]
Is there going to be an updated version with the meta 2 capital mods available from concord stores soon?
PS. good job so far
|
The Wicked1
|
Posted - 2011.02.15 17:48:00 -
[5342]
Originally by: Rou Getting an error when trying to launch the .exe file, something about file name not being correct - both for .2 and .3 version - any solutions?
The program then starts, but you can't do anything within it...
I'm having the same problem. The error is "Invalid filename" when running the .exe and occasional "Access violation at address 0046C30B in module 'EFT.ex' Read of Address 00000057". All icons are missing as well.
Do you generate the sub folders at first run and are the images packaged inside that .exe? If not then the zip doesn't seem to contain the whole program, at least looks that way
Originally by: "CCP Fallout"
Originally by: "FunTimeBarbie" Dumb dee dumb dee da daldary dumb dumb. DURPY DURP DURP!!!!! ...
I durped you with a lock.
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Shuggington P
|
Posted - 2011.02.15 22:13:00 -
[5343]
Found a couple issues.
1. Typhoon Battleship has 5 launcher and 5 turret hardpoints and not 4 each. 2. Daredevil frigate has 4 mid and 3 low slots and not the other way round.
Love me the EFT. Use it often so keep it up good people.
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PimplyFace Incursion MasterLord
|
Posted - 2011.02.15 23:46:00 -
[5344]
my implants doesnt add up on the stats? how do u add them up? i have them selected and everything.
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Darrion Kale
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Posted - 2011.02.16 02:56:00 -
[5345]
im having trouble getting the eft to load my character via api, says i need to put in my username, im assuming that is my login. vista 32 bit, 2.2 intel core 2 duo any help would be greatly appreciated |
Daco Cutter
Invictus Australis
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Posted - 2011.02.16 07:44:00 -
[5346]
Originally by: Shuggington P Found a couple issues.
1. Typhoon Battleship has 5 launcher and 5 turret hardpoints and not 4 each.
Have a look at the typhoon's info ingame bud, you'll see it has 5 turrent/launcher slots mate. They introduced that quite a while ago in a patch. ------------
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Furb Killer
Gallente
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Posted - 2011.02.16 08:54:00 -
[5347]
@Pimply, either in character editor thingie or in implants tab of a ship you can add implants, worked fine for me last time i checked.
Originally by: Darrion Kale im having trouble getting the eft to load my character via api, says i need to put in my username, im assuming that is my login. vista 32 bit, 2.2 intel core 2 duo any help would be greatly appreciated
You are assuming wrong, API is your API info, which is not your login. Pretty sure there is a link to where you can get your api data in EFT itself, but anyway: http://www.eveonline.com/api/default.asp
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Justicar Verren
|
Posted - 2011.02.18 06:42:00 -
[5348]
Is there any way to configure proxy authentication for EFT? I'm behind a proxy using domain authentication, I can get EveMon to work, however EFT only seems to support proxy configuration, no security configuration is available.
Thanks, Justicar Antreri
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Tyrehl
Amarr RED Citizens
|
Posted - 2011.02.20 15:22:00 -
[5349]
I had an issue with updating skills from API. Downloaded EFT, made a clean install and added again my main. The characters in the account show up correctly (when i enter the api key information), but the skills stay at level 0. Tried several times, i have no idea where the problem might be. EveMon is working correctly. Btw im using EFT from almost 2 years so yes, i know how it works.
pew-pew |
Wolf Kruol
Caldari
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Posted - 2011.02.21 03:09:00 -
[5350]
Yup same. I can't update my character by importing. Doesn't want to update.
Something is bugged.
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Daedalus488
|
Posted - 2011.02.21 06:00:00 -
[5351]
Having an issue with character skill updating. It pulls up the right stuff when i input the API, but the skills stay at 0. Any fix for this?
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NUXI7
Dreddit Test Alliance Please Ignore
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Posted - 2011.02.21 07:59:00 -
[5352]
Originally by: Wolf Kruol Yup same. I can't update my character by importing. Doesn't want to update.
Something is bugged.
Same here, from a network standpoint, its connecting to api.eve-online.com, making its POST, and then timing out waiting for the response. I upped the timeout all the way to 30 seconds, but that doesn't help. Evemon is making the same query just fine.
One strange I see in EFT's version of the query is that in appends a \r\n after the POST data, which is wrong.
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Gripen
|
Posted - 2011.02.21 18:27:00 -
[5353]
Originally by: Rou Getting an error when trying to launch the .exe file, something about file name not being correct - both for .2 and .3 version - any solutions?
Make sure you are extracting archive along with keeping folder structure.
Originally by: Justicar Verren Is there any way to configure proxy authentication for EFT?
Proxy authentication isn't supported at the moment.
Originally by: NUXI7 Same here, from a network standpoint, its connecting to api.eve-online.com, making its POST, and then timing out waiting for the response. I upped the timeout all the way to 30 seconds, but that doesn't help.
According to CCP they should have API issues fixed by now. As a workaround to such lags in the latest EFT version (2.13.3) it is possible to manually edit config.ini file in EFT folder and adjust "CharEditor_APITimeout" parameter to higher values (time is specified in seconds) to make EFT wait longer for server response without timing out. I've recently tried to update my skills and it took more than 3 minutes for API server to respond.
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Wolf Kruol
Caldari
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Posted - 2011.02.21 18:36:00 -
[5354]
your idea on editing the config worked. I changed 3 to 60 and it worked. I will lower the value till it stops working.
Thanks
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Maxwell Muhilo
|
Posted - 2011.02.21 18:42:00 -
[5355]
it's something wrong with the api. evemon is only picking up the currently training skill. it is not picking up all the old skills.
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Mona X
Caldari Caldari Provisions
|
Posted - 2011.02.21 18:44:00 -
[5356]
No, and this topic is about EFT.
Join Eve-Online, meet interesting people, grief them. |
Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
|
Posted - 2011.02.21 19:57:00 -
[5357]
I imported my character using my Full Access API Key, but it thinks all of my skills are at Level 0. What is going on? -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |
Bangour
|
Posted - 2011.02.22 10:01:00 -
[5358]
Originally by: Amaroq Dricaldari I imported my character using my Full Access API Key, but it thinks all of my skills are at Level 0. What is going on?
same prob here was working fine went to use it today and all skills show as lvl 0 i have reinstalled eft and imported again but no joy. have my friends info in eft aswell its working spoton
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Net7
|
Posted - 2011.02.22 11:19:00 -
[5359]
as far as I understand it, its an issue with HTTPS...
now I say this because I was having nothing but issues with EVEMon, and even had issues accessing the HTTPS api.eveonline by itself!!!
I changed the address in EVEMon to use HTTP and it worked perfectly, I hooked EFT to use HTTP, and again, worked perfectly...
this had been plaguing me a few days before I looked over a random forum search for this answer... pretty horrible bug if you ask me! |
Bangour
|
Posted - 2011.02.22 11:42:00 -
[5360]
Originally by: Net7 as far as I understand it, its an issue with HTTPS...
now I say this because I was having nothing but issues with EVEMon, and even had issues accessing the HTTPS api.eveonline by itself!!!
I changed the address in EVEMon to use HTTP and it worked perfectly, I hooked EFT to use HTTP, and again, worked perfectly...
this had been plaguing me a few days before I looked over a random forum search for this answer... pretty horrible bug if you ask me!
Hmmm my EVEMON is working fine with mine and my friends info and EFT had both accounts in it aswell and its just mine thats not working. Like i say i removed EFT reinstalled put both accounts in again and my friends works mine doesnt :( now used a program to track any file associated with EFT and remove them reinstalled again put both account info in again now they are both working.
Would this sort it if it was the https problem ???
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Talia Windheart
Minmatar An Eye For An Eye AN EYE F0R AN EYE
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Posted - 2011.02.22 20:15:00 -
[5361]
Edited by: Talia Windheart on 22/02/2011 20:17:00 Here Is An Ad-Free Mirror
Brought To You By An Eye For An Eye Corp. This File Is Unedited Directly Downloaded From Gripens Main Post.
KNC4LIFE |
Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
|
Posted - 2011.02.23 12:04:00 -
[5362]
May I suggest a few things?
There are some Non-Public Skills and Modules for EVE that I keep finding out about (Skills trhough EVEMon and Modules through websites and in-game sources), so I want to be able to see them in EFT, that way I can finally see how they would effect my ships. Another thing, I would like it to be easier to Export to EVEMon, and a way to have EFT and EVEMon work together. Third, accounts: this would make it easier to have all of your fittings and characters if you are using multiple computers or just installed EFT on a computer. Finally, I want to be able to copy Loadouts and move Loadouts to other ships, and have a Manual-Override Option in case the Auto-Save does not work. Oh, I almost forgot: the ability to download addons and loadouts for EFT. -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |
My Postman
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Posted - 2011.02.23 15:08:00 -
[5363]
I¦ve got a new Laptop at work (yey). Installing the new EFT would be no problem. I have an older version of eft on my old laptop (still available) with a lot of fittigs. Obvious question:
Is it possible (and if how) to move saved fittigs from "old" to "new"?
I¦m sure this was asked before but i did¦nt want to read 100+ pages. Lazy me. Thanks in advance.
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Mona X
Caldari Caldari Provisions
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Posted - 2011.02.23 16:01:00 -
[5364]
Originally by: My Postman
Is it possible (and if how) to move saved fittigs from "old" to "new"?
Just extract new EFT to old location and overwrite.
Originally by: Amaroq Dricaldari
There are some Non-Public Skills and Modules for EVE that I keep finding out about (Skills trhough EVEMon and Modules through websites and in-game sources), so I want to be able to see them in EFT, that way I can finally see how they would effect my ships.
This ^^ I also need to know how "This is a test skill and should never appear in the live game ** THIS IS A NON-PUBLIC SKILL **" will affect (or meybe effct?) my ship.
Join Eve-Online, meet interesting people, grief them. |
My Postman
|
Posted - 2011.02.24 11:21:00 -
[5365]
Originally by: Mona X
Originally by: My Postman
Is it possible (and if how) to move saved fittigs from "old" to "new"?
Just extract new EFT to old location and overwrite
Thanks i will copy the old eft files on a stick, move it to new laptop, and overwrite it with new eft.
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Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.02.25 04:12:00 -
[5366]
So yeah, I figured I would add a module to EFT, but when I opened up the Dat file, I had no idea what was going on because I expected something where you could just select an icon file and add the attributes. I guess I was wrong. Hey, maybe I can just find you in game and show you the modules I am trying to add. If only the Client worked on my crappy computer, someone else is always using the good computer... for NON-EVE stuff... -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |
Kengutsi Akira
|
Posted - 2011.02.25 04:22:00 -
[5367]
Anyone notice the EFT rounds up decimals on PG and CPU? I had that issue and moved on to EVEHQ, which seems to have its own issues (It doesnt seem to take into account non attribute implants - or if it does I dont know how to do it). |
Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.02.25 05:52:00 -
[5368]
Is there a way to update your version of EFT without having to lose all of your data? -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |
Phantomania
|
Posted - 2011.02.25 15:55:00 -
[5369]
I just loaded a Megathron fit in EFT and with only guns, damage control and sensor booster it says I am 37% cap stable. When I put the very same fit together ingame it says 53% cap stable, again with only guns, damage control and sensor booster.
Yes, the skills are updated. Yes, the correct implants have been added to EFT. Everything, as far as I can see, is exactly the same, and I have checked oh so many times.
Any ideas why EFT displays capacitor status (extremely) incorrect?
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Kengutsi Akira
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Posted - 2011.02.25 16:11:00 -
[5370]
Like I said, it was incorrectly showing PG an CPU for me... is that fixed? ------------------------------------ "You know, my foot oughta vandilize your ass" |
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Phantomania
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Posted - 2011.02.25 16:16:00 -
[5371]
Originally by: Kengutsi Akira Like I said, it was incorrectly showing PG an CPU for me... is that fixed?
I get the exact same PG and CPU count in EFT and ingame.
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Richard Aiel
Caldari GloboTech Industries
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Posted - 2011.02.25 16:41:00 -
[5372]
I input my implants, made the fit I have in game, imported my skills, And EFT is telling me the fit im currently using in game doesnt work. In game I have 1149.9 pg, in EFT I have 115.63 PG something isnt right here ----------------------------------------- If you dont learn from the past you are doomed to repeat it http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469262&page=2#51 |
Ziaxi
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Posted - 2011.02.25 17:31:00 -
[5373]
Originally by: Richard Aiel I input my implants, made the fit I have in game, imported my skills, And EFT is telling me the fit im currently using in game doesnt work. In game I have 1149.9 pg, in EFT I have 115.63 PG something isnt right here
Guessing you typo'd one of those numbers.
Also, why not post the fit so Gripen or others can try to reproduce it? Or a screenshot? (Comment not just aimed at the guy I quoted)
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Richard Aiel
Caldari GloboTech Industries
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Posted - 2011.02.25 20:12:00 -
[5374]
k, working sorry I was afk a while ----------------------------------------- If you dont learn from the past you are doomed to repeat it http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469262&page=2#51 |
Ziaxi
|
Posted - 2011.02.25 23:40:00 -
[5375]
in EFT, all level 5 skills plus a +3% PG implant gets me to your ingame figure of 1149.09. Are you sure you're not sporting a 'Squire' PG4 ingame? You must set implants manually in EFT...
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Richard Aiel
Caldari GloboTech Industries
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Posted - 2011.02.26 01:13:00 -
[5376]
Do you have to manually input them every time you reload or is there a way to save them I missed? Cause I put it in once, but now theyre all gone ----------------------------------------- If you dont learn from the past you are doomed to repeat it http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469262&page=2#51 |
Target Painter
Minmatar
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Posted - 2011.02.26 01:23:00 -
[5377]
I'm sure I missed it or disabled it somehow, but for some reason I'm not getting my overheat figures anymore, anyone know how to bring it back?
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Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.02.26 03:57:00 -
[5378]
Problem:
Importing multiple loudouts at the same time counts them as the same type of ship, and gives them the same loudout. It is also impossible for me to read the DAT files, making it hard for me to import my own additions ot the item database. -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |
JaseNZ
Gallente
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Posted - 2011.02.27 04:00:00 -
[5379]
Edited by: JaseNZ on 27/02/2011 03:59:58 Not sure if this has already been mentioned or not, but...
Drone Link Augmentor I; In-Game requirements are Drones Level III and Combat Drone Operation Level III. In EFT requirements are Scout Drone Operation Level IV.
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koan dmitri
|
Posted - 2011.03.01 00:16:00 -
[5380]
Great Tool! Have no complaints about it nor do I have any suggestions...
I do have a noobish question though:
I am able to calculate my defence against Guristas, but how do I check my effective dps specifically against Guristas? I know thye are prone to kinetic damage, and want to see specific dps changes if I change from Gallente (Thermal, but higher damage modifier) vs. Caldari (Kinetic, but lower damage modifier) drones.
I know there must be a way to do this...I hope!
Keep up the great work!
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Mona X
Caldari Caldari Provisions
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Posted - 2011.03.01 00:54:00 -
[5381]
Originally by: Amaroq Dricaldari Is there a way to update your version of EFT without having to lose all of your data?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=548883&page=179#5363
Join Eve-Online, meet interesting people, grief them. |
JeyF
|
Posted - 2011.03.01 10:05:00 -
[5382]
Hi:)
Is it anyhow possible, that the program is calculating something wrong, or what do I forget, or don't know something? (sry, for my english)
I was wondering about the following thing: Dominix vs. Dominix Navy Issue. -> Passive Shield Tanking. Navy Issue has 1 more Med-Slot and higher Shields.
Config: Low = Shield Power Realy II (all) Medium = Large Shield Extender II (all) Large Rigs = Large Core Defense Field Purger I (all)
The Navy Issue has a lower Shieldrecharge (hp/s) then the normal Dominix. Is this really true?
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Mona X
Caldari Caldari Provisions
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Posted - 2011.03.01 16:02:00 -
[5383]
Originally by: JeyF Hi:) The Navy Issue has a lower Shieldrecharge (hp/s) then the normal Dominix. Is this really true?
http://img11.imageshack.us/i/dominix.png/
Join Eve-Online, meet interesting people, grief them. |
JeyF
|
Posted - 2011.03.01 18:53:00 -
[5384]
Thank you, very nice:)
But, the shield of the Navy Issue is higher. The Basevalue of the Shieldrecharge (with my skills) for Dominix = 8.2 hp/s for Navy Issue = 9.07 hp/s Everything is great so far.
Shield Power Relay -> Navy Issue is higher. Purger -> Navy Issue is higher. Shield Extender -> somehow it changes.
What do I not understand?
I guessed that the Navy-Issue has the higher shield-recharge at the end, because it has 1 more Med-Slot, more Shields and the beginning of the shieldrecharge is also even higher.
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ChromeStriker
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Posted - 2011.03.02 13:50:00 -
[5385]
Awesome tool! first tyme iv used it and i slapped my self for taking so long. nicely done
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Anshau
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Posted - 2011.03.02 17:02:00 -
[5386]
Hello! Tnx 4 EFT, it's a great program, even 4 newbie like me :D Have 1 question - i have a problem with updating info from my character API. It doesn't update any skills. Now i tried to delete char from Character Editor, added it again, trying to update skills from api - nothing happens. All skills are at 0 lvl. What can it be?
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Zexina
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Posted - 2011.03.03 16:44:00 -
[5387]
How comes when i add a Cap battery(micro)to my ship in the coloum for the cap gain per second says for example +8 but the cap regen my ship actualy gains os only like +1, where as if i only use rechargers what ever the number in the coloum is gets added to what my ship gets persecond. is this intended or a bug? its a little confusing any replys regarding this apreciated
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Tessa Lee
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Posted - 2011.03.04 05:14:00 -
[5388]
I'm sure a million people have already suggested this but it would be phenomenal to have faction fittings included in EFT
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Furb Killer
Gallente
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Posted - 2011.03.04 10:18:00 -
[5389]
Anshau, maybe problems with API server, you should get an error message if it cant contact it though, dunno.
@one after that, your question confuses me
@one above me, at left bottom you can switch between normal, faction, complex and officer
@Domi vs navy domi issue. Shield extenders give a fixed ammount of extra shield HP, since normal domi has far less shield HP it has a larger effect.
Other way to look at it, every shield extender gives fixed ammount of extra shield / second, determined by shield recharge time and HP of the shields, so HP/s is something like extender bonus / recharge time * 2.4 Regular domi has lower shield recharge time -> larger increase in shield recharge per second when fitting LSE.
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DrBmN
Axial tilt The Babylon Consortium
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Posted - 2011.03.04 10:21:00 -
[5390]
Originally by: Tessa Lee I'm sure a million people have already suggested this but it would be phenomenal to have faction fittings included in EFT
there is that option, also deadspace and commander items.
i have another issue here, EFT isn't importing my skills anymore, not working on quick import or with API and ID. Is there a way i could fix that?
thank you
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Morgan Bernhardt
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Posted - 2011.03.05 12:49:00 -
[5391]
Gripen
EFT awesome tool, is there any way to adapt it for Android? Thought Its be very handful due increased popularity of android based tablets and netbooks
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Mona X
Caldari Caldari Provisions
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Posted - 2011.03.05 16:24:00 -
[5392]
Originally by: Tessa Lee I'm sure a million people have already suggested this but it would be phenomenal to have faction fittings included in EFT
Like these?
Join Eve-Online, meet interesting people, grief them. |
Retmas
Gallente Saxon Corporation
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Posted - 2011.03.06 07:39:00 -
[5393]
Not sure what's quite up with it, but i was EFTing a titan (full estamel fit, probably entirely unrelastic, unimportant) and found the citadel torpedos (kinetic flavor) to give an extremely large amount more DPS and burst compared to the other three flavors. i'm no capital pilot, but i doubt kinetic missiles do something to the order of 20,000 DPS more than the other three. might just be my version, though. anywho, thanks for the great tool, and fly safe!
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Mona X
Caldari Caldari Provisions
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Posted - 2011.03.06 10:57:00 -
[5394]
Check ship's description.
Join Eve-Online, meet interesting people, grief them. |
Veronica Alma
|
Posted - 2011.03.07 09:39:00 -
[5395]
Originally by: Gripen 2.13.3 available to download. Citadel Launchers which were missing from previous version were added.
Derp looks like damage is wrong from citadel launchers on leviathan (no bunus?) I am seeing battleship sized DPS not titan sized.
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Furb Killer
Gallente
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Posted - 2011.03.07 09:55:00 -
[5396]
If we combine your post with two posts back, might you also be using the wrong ammo type? Unbonused XL weapons do roughly BS area dps, now with bonus:
Quote: 125% bonus to Citadel Missile kinetic damage per level
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Zleon Leigh
|
Posted - 2011.03.07 20:01:00 -
[5397]
Originally by: JaseNZ Edited by: JaseNZ on 27/02/2011 03:59:58 Not sure if this has already been mentioned or not, but...
Drone Link Augmentor I; In-Game requirements are Drones Level III and Combat Drone Operation Level III. In EFT requirements are Scout Drone Operation Level IV.
Just found same issue - is this best place to report a change need?
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Frank Lonehorn
Gallente New Eden's Industral Revolution New Eden's Industrial Alliance
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Posted - 2011.03.07 20:15:00 -
[5398]
there is that option, also deadspace and commander items.
i have another issue here, EFT isn't importing my skills anymore, not working on quick import or with API and ID. Is there a way i could fix that?
thank you
Your not alone EFT wont import my skills, its not the API because it will alow me to select a Charater but wont update the skills tho.
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Linda Flamewalker
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Posted - 2011.03.08 00:11:00 -
[5399]
Originally by: Frank Lonehorn there is that option, also deadspace and commander items.
i have another issue here, EFT isn't importing my skills anymore, not working on quick import or with API and ID. Is there a way i could fix that?
thank you
Your not alone EFT wont import my skills, its not the API because it will alow me to select a Charater but wont update the skills tho.
I found if i keep telling it to update the skills it finally does so. Just takes around 5 or so tries.
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Mnengli Noiliffe
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Posted - 2011.03.09 08:30:00 -
[5400]
why isn't there an option to import character from .xml downloaded from the official site?
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Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.03.11 13:13:00 -
[5401]
New Version coming soon? Also, for setting a weapon's charge, i would like to see a no-charge option and a way to set Self-Updating for new versions of the program. -- This place is dead... |
Telcore
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Posted - 2011.03.11 23:39:00 -
[5402]
Something is wrong with EFT stats dont match Eve for example: Rupture my fit power grid 984.15/1075, same fit on EFT power grid is 1094.15/1075 something is out
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Telcore
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Posted - 2011.03.11 23:50:00 -
[5403]
nm i was wrong =(
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Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.03.13 07:15:00 -
[5404]
Edited by: Amaroq Dricaldari on 13/03/2011 07:15:49
Is the character set to "Without Skills"? Are you sure you put the right modules on? Did you import your implants? Are you sure it's the right ship?
EDIT: Oops, didn' read this page before I made my response, sorry. -- What do you want? I have more important things to do. |
Luteros
Minmatar Cronos Titan
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Posted - 2011.03.13 15:52:00 -
[5405]
It seems the spreading of heat in EFT is calculated differently then in the game itself. In EFT heat damages only modules next to it, in the game heat from the first slot spreads to the last slot, too. I've observed it with a Vagabond with MWD, LSE, LSE, Point in the midslots. I've overheated the MWD and the point got damaged.
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Mfume Apocal
Minmatar
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Posted - 2011.03.14 11:47:00 -
[5406]
Edited by: Mfume Apocal on 14/03/2011 11:48:29 @ that above poster, I'm fairly certain the percentage displayed in EFT is the probability of that module taking heat damage. On TQ, it's a random chance what on the rack takes heat damage, so it's hard to display it any other way.
On a different subject, I'm running into a minor issue, when I apply commandship bonuses to a Scimi's reps and drag the shield transpos into the Scimi's projected effects box, the bonuses are applied. So far, so good.
But when I drag those same shield transpos to a different ship's projected effects box, the bonuses are not applied.
What am I doing wrong?
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Sigras
|
Posted - 2011.03.14 17:22:00 -
[5407]
I notice that bomb damage used to be applied and now is not, is there a reason for the removal?
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Astrid Blake
Caldari AeonTek
|
Posted - 2011.03.17 06:23:00 -
[5408]
Ok I want to say thanks, first of all, for providing what is, in my opinion at least, an essential tool for EVE!
However I can't seem to get EFT to show my ship's fittings after I import my characters. It does show the ship default details, but I just can't seem to figure out how to get my modules to show up. Also, I seem to need to connect in the character editor (yes I have checked the box to remember my user id etc..)
I'm using Win7 and EFT 2.13.3 - maybe this is a Win7 thing, or I'm just doing something wrong. In any case at the moment I'm getting nothing out of EFT. "That all men are equal is a proposition which, at ordinary times, no sane individual has ever given his assent." - Aldous Huxley |
Nipheon
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Posted - 2011.03.17 09:50:00 -
[5409]
Little Feature request of mine:
A way to be able to mark faction/deadspace items as "owned" using a small icon or similar would be nice.
The reason is that I am more than often surprised as to what special items I actually own when I really look trough all my assets.
A simple way would be to enable rightclick and "mark as owned" in the item list, a great way would be to utilze the full API and process all assets.
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Furb Killer
Gallente
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Posted - 2011.03.17 09:57:00 -
[5410]
Originally by: Astrid Blake Ok I want to say thanks, first of all, for providing what is, in my opinion at least, an essential tool for EVE!
However I can't seem to get EFT to show my ship's fittings after I import my characters. It does show the ship default details, but I just can't seem to figure out how to get my modules to show up. Also, I seem to need to connect in the character editor (yes I have checked the box to remember my user id etc..)
I'm using Win7 and EFT 2.13.3 - maybe this is a Win7 thing, or I'm just doing something wrong. In any case at the moment I'm getting nothing out of EFT.
Can you explain what the problem is a bit more clearly? You do realise you dont get your ships you got fitted in eve automatically in eft or something similar?
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Cassandra Masami
The Farmer's CO-OP
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Posted - 2011.03.17 17:24:00 -
[5411]
Moving from version 2.13.2 to 2.13.3 I noticed that the available CPU on the nemesis is incorrect in 2.13.3 (it was correct in 2.13.2).
In 2.13.2 the no skills CPU for the nemesis is 307 (matching the in game info) In 2.13.3 the no skills CPU for the nemesis is 310.07
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Mona X
Caldari Caldari Provisions
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Posted - 2011.03.17 22:40:00 -
[5412]
It's 307 in my EFT.
Join Eve-Online, meet interesting people, grief them. |
Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.03.17 23:16:00 -
[5413]
I want to see a new version. And an automatic update option.
This post was created to prevent locking caused by 90-Day Inactivity. |
CO Bradley
The Graduates Morsus Mihi
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Posted - 2011.03.21 16:06:00 -
[5414]
Originally by: Cassandra Masami Moving from version 2.13.2 to 2.13.3 I noticed that the available CPU on the nemesis is incorrect in 2.13.3 (it was correct in 2.13.2).
In 2.13.2 the no skills CPU for the nemesis is 307 (matching the in game info) In 2.13.3 the no skills CPU for the nemesis is 310.07
Check your character for a KMB-25 implant... ;)
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the raver
Helljumpers En Garde
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Posted - 2011.03.22 00:42:00 -
[5415]
Edited by: the raver on 22/03/2011 00:46:38
Originally by: Amaroq Dricaldari I want to see a new version. And an automatic update option.
agreed. the www.easy-share.com is just crap. wait 18 minutes for a download?
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Furb Killer
Gallente
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Posted - 2011.03.22 07:15:00 -
[5416]
Originally by: the raver Edited by: the raver on 22/03/2011 00:46:38
Originally by: Amaroq Dricaldari I want to see a new version. And an automatic update option.
agreed. the www.easy-share.com is just crap. wait 18 minutes for a download?
I agree automatic update would be awesome, but uhm, do you realise you can just use the eve-files mirror?
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Njals
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Posted - 2011.03.22 20:29:00 -
[5417]
2.13.3 minor bug report
Putting (non-covert) cloaking device offline takes away scan resolution penalty, while in game this penalty still works despite of cloak online/offline status.
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Amaroq Dricaldari
Amarr Vengeance Industrial Militia
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Posted - 2011.03.25 18:26:00 -
[5418]
bump Having trouble debating? Just go with the side that pays you more for your work. |
Ibin far'tin
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Posted - 2011.03.26 15:35:00 -
[5419]
Naglfar volley-/alpha-damage is buggy on certain a config.
With an active siege-mod, add 2x citadel cruise launchers, 2x T2 BCS = volley/alpha 35756. Add 1x Quad 3500mm Siege arty (EMP XL), 3x gyrostab T2 = volley/alpha 20152. Then add a second Quad 3500mm Siege arty (EMP XL) = volley/alpha 40304. Numbers seem a bit off / odd...
All 5s, no other boosters, mods or implants of any kind.
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Furb Killer
Gallente
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Posted - 2011.03.26 16:45:00 -
[5420]
I think it only takes turrets into account when fitting both them and missile launchers (your launchers have delayed damage compared to turrets, so do not really belong with alpha).
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CCMarley
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Posted - 2011.03.30 06:06:00 -
[5421]
Wheres the latest Download for EFT? What version is that?
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Loraine Gess
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Posted - 2011.03.30 08:37:00 -
[5422]
The broadsword don't seem to be getting its shield resistances applied correctly.
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Xoetrope
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Posted - 2011.04.02 17:22:00 -
[5423]
Question re: EFT and implants (sorry if it's been answered before, but this thread is 181 pages long and I can't find the answer with EVE search)
I have a full LG Slave set and a Noble ZET500(the 3% one) plugged in. According to EFT the armour HP on my punisher should be 3981, but in game it's only 3554. I saw a similar 11%ish difference in my Mega. The resists are all as expected as are the shield HP.
Is this a known bug, or am I missing something?
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Ziaxi
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Posted - 2011.04.03 09:48:00 -
[5424]
Originally by: Xoetrope Question re: EFT and implants (sorry if it's been answered before, but this thread is 181 pages long and I can't find the answer with EVE search)
I have a full LG Slave set and a Noble ZET500(the 3% one) plugged in. According to EFT the armour HP on my punisher should be 3981, but in game it's only 3554. I saw a similar 11%ish difference in my Mega. The resists are all as expected as are the shield HP.
Is this a known bug, or am I missing something?
Guessing you're fitting 400mm RT and 3 x trimarks? Max skills with the implants you mentioned indeed gives me 3981. I can't test it ingame and I can't figure what might cause an 11% drop. It almost seems like eve is stack-nerfing the trimarks :S Can't be right. Can you post ingame screenshots?
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Xoetrope
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Posted - 2011.04.03 11:11:00 -
[5425]
Screen shots of the problem Ingame and EFT.
You are correct 400mm RT plate and 3x trimarks. Do you think the Trimarks are stacking nerfed with the slaves?
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Colonel Grey
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Posted - 2011.04.03 14:31:00 -
[5426]
Dear author, whether it is possible to add some other ships in your program?
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Ziaxi
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Posted - 2011.04.03 14:45:00 -
[5427]
Originally by: Xoetrope Screen shots of the problem Ingame and EFT.
You are correct 400mm RT plate and 3x trimarks. Do you think the Trimarks are stacking nerfed with the slaves?
Got me on this one. Can you sit in an unrigged punisher and see what HP it gives? Might give a clue as to what is being calculated wrongly.
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Xoetrope
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Posted - 2011.04.03 15:41:00 -
[5428]
Without rigs the 400mm RT Punisher has 2337 armour in game, and EFT is showing 2617. The difference is still 11%. Just checked in a Maller, EFT is over estimating the armour HP by 11% on that too.
I'm guessing the calculation EFT uses for the LG Slaves needs a bit of a tweak.
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Gripen
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Posted - 2011.04.03 20:17:00 -
[5429]
Originally by: Colonel Grey Dear author, whether it is possible to add some other ships in your program?
All the ships available to players are present in EFT. I see no point in adding those which players will never get.
Originally by: Xoetrope Screen shots of the problem Ingame and EFT.
You have Low-Grade Snake Epsilon implant according to your screenshot.
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Xoetrope
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Posted - 2011.04.03 22:57:00 -
[5430]
Thank you, I was hoping it was something simple like that. Guess it's going to cost me another 200mil to fix my problem.
I've had that clone for 18 months and never noticed. In my defence I don't use it that often.
Oh and thanks for making and continuing to support EFT I've found it an invaluable tool over the years.
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Mr LaForge
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Posted - 2011.04.05 12:07:00 -
[5431]
Having some trouble this morning with importing skills in EFT. Disclaimer: Evemon works fine. When I go to import skills it resets them all back to 0. When I made a test character and put my information in for ID and Key and hit connect no characters came up in the selection. I'm not sure if this is a CCP thing or an EFT thing. Again, Evemon works fine.
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Yugo Reventlov
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Posted - 2011.04.05 12:49:00 -
[5432]
Originally by: Mr LaForge Having some trouble this morning with importing skills in EFT. Disclaimer: Evemon works fine. When I go to import skills it resets them all back to 0. When I made a test character and put my information in for ID and Key and hit connect no characters came up in the selection. I'm not sure if this is a CCP thing or an EFT thing. Again, Evemon works fine.
I have the same problem.
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Jack Be'Flippen
Caldari Inherently Risky Schemes
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Posted - 2011.04.05 12:58:00 -
[5433]
yep, updated my skills and it set them all to zero...
XD
i guess i should just have lvl 5 sills so not to worry about this issue. :P ----------------------------------------------- I-R-S "We have what it takes to take what you've got" |
Yugo Reventlov
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Posted - 2011.04.05 14:21:00 -
[5434]
Well, just tried to import again and my skills were back. Probably an API hiccup?
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Mr LaForge
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Posted - 2011.04.05 16:30:00 -
[5435]
Works for me now too. Dunno what happened.
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RacingSOUL
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Posted - 2011.04.05 21:15:00 -
[5436]
Guys I don't know if that is a bug: downloaded EFT, launched it; in character selection screen I put my limited key and hit import... After that my eve client immediently crashed, rebooted and wasn't able to connect to internet at all (meaning that server status was unknown). EFT was unable to import the character too... I only made it to work after closing EFT. Everything is fine now. My question is - what was that?
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RacingSOUL
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Posted - 2011.04.05 22:03:00 -
[5437]
Actually it looked like EFT interrupted the connections between game client and the gameserver. So I was able to connect only after I closed EFT.
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Mona X
Caldari Caldari Provisions
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Posted - 2011.04.05 22:16:00 -
[5438]
Are you sure you downloaded it from eve files?
Join Eve-Online, meet interesting people, grief them. |
Ivan Ivanovich Ivanov
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Posted - 2011.04.05 22:18:00 -
[5439]
Yes. From the first post - alternate mirror.
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Aknaah
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Posted - 2011.04.06 17:38:00 -
[5440]
One feature im sure alot of people will find usefull would be include wormhole effects in the eft calculations
eg: wormhole j###### gives +68% capacitor capacity
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Linsyn
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Posted - 2011.04.07 12:32:00 -
[5441]
I have found a bug I think where if changing a sub system on a proteus whilst fitted can leave you with more guns than can actually be fitted
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Sasakiru
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Posted - 2011.04.07 16:00:00 -
[5442]
500 - Internal Error is all I get when I try to download these files from both links.
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Five 0ne
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Posted - 2011.04.10 20:15:00 -
[5443]
noticed that faction guns don`t take in account the specialization skill required for their t2 brothers.
clear example : imperial navy tachyon beam lasers, u can`t change the skill large beam laser specialization, to see how much DPS increase u`d get for each level. hope to be fixed in a next update. thx. and sorry if this has been posted before, to late for me to check 182 pages.
Keep up the good work
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Rutger Centemus
Phantom Squad En Garde
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Posted - 2011.04.10 21:28:00 -
[5444]
Originally by: Five 0ne noticed that faction guns don`t take in account the specialization skill required for their t2 brothers.
clear example : imperial navy tachyon beam lasers, u can`t change the skill large beam laser specialization, to see how much DPS increase u`d get for each level. hope to be fixed in a next update. thx. and sorry if this has been posted before, to late for me to check 182 pages.
Keep up the good work
Since when do faction turrets / launchers get a boost from the t2 weapon spec - skills? Hint: they don't, your question really doesn't seem to make sense.
Originally by: Crumplecorn I prefer launching bathtubs of antimatter at my opponents over pointing an open DVD player at them, even if the bathtubs do miss a lot. So no.
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Rutger Centemus
Phantom Squad En Garde
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Posted - 2011.04.10 21:31:00 -
[5445]
Edited by: Rutger Centemus on 10/04/2011 21:31:28
Originally by: Linsyn I have found a bug I think where if changing a sub system on a proteus whilst fitted can leave you with more guns than can actually be fitted
Originally by: Gripen, in OP
Known issues: - By swapping T3 subsystems, offlining/onlining the weapons or other means it is possible to fit more turrets or launchers than ship can use. In this case it's impossible to fit anything else until excessive weapons are removed.
*snip*
Originally by: Crumplecorn I prefer launching bathtubs of antimatter at my opponents over pointing an open DVD player at them, even if the bathtubs do miss a lot. So no.
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LordInvisible
Gallente Nova Ardour
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Posted - 2011.04.11 08:14:00 -
[5446]
Fitting any a-type reflective membrane on a guardian and then checking module info, says i only get 53% on em resist while fitting any a-type thermic, info shows 55.6% resist. They both have same stats when not fitted tho.. -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Furb Killer
Gallente
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Posted - 2011.04.11 09:10:00 -
[5447]
Different levels in armor compensation skills most likely.
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LordInvisible
Gallente Nova Ardour
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Posted - 2011.04.11 09:42:00 -
[5448]
OMG, my alt sucks:D
True i have EM on lvl4 and i thought i had it on lvl5..
Ignore me:D -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
NarkoGirl
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Posted - 2011.04.12 12:52:00 -
[5449]
As from today i get error whenever i try to open my Charactor sheet.
--------------------------- EFT - Eve Fitting Tool --------------------------- Error reading TreeView.Indent: System Error. Code: 15105.
The resource loader cache doesn't have loaded MUI entry. --------------------------- OK ---------------------------
And this error whenever i try opening a ship: --------------------------- EFT - Eve Fitting Tool --------------------------- Error reading ListView_Cargohold.Items.Data: System Error. Code: 15105.
The resource loader cache doesn't have loaded MUI entry. --------------------------- OK ---------------------------
And when trying to close EFT: --------------------------- EFT - Eve Fitting Tool --------------------------- Access violation at address 004E8128 in module 'EFT.exe'. Read of address 00000040. --------------------------- OK ---------------------------
This have happened as of today, have been using eft for more than a year on this installation. The only changed thing since yesterday is the new "Internet Explorer 9" that have been installed (Windows 7 Ultimate 64bit) (EFT 2.13.3).
Could this be the reason? (updated runtimes, xml parsers etc)
And yes i have tried doing a clean EFT install, with samme issue.
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Gripen
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Posted - 2011.04.12 23:15:00 -
[5450]
EFT doesn't use Multilingual User Interface (MUI) so it shouldn't get any errors related to it.
I googled for this error and people with such issue tend to receive this message upon running different applications. Sadly it doesn't seem to be a confirmed solution to this.
I may suggest trying to run EFT in XP compatibility mode and maybe rolling back IE9 installation if you really don't need it.
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NarkoGirl
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Posted - 2011.04.13 00:05:00 -
[5451]
Thanks for the answer Gripen.
I'm not going to return to IE 8, since IE 9 runs so much more smooth, however the XP compatible trick worked.
:)
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Fester Prax
Gallente
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Posted - 2011.04.15 17:44:00 -
[5452]
Will in the future be and option for autoupdate from web? every time you release an update, we must be aware of what you post on the forums. It will be nice that the app check it for us. Also the links that launch the forums from the about box didn't work on win7 x86, seems they keep on launching iexplorer instead of my default browser, never show up and keep launching instances of it. |
VC General
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Posted - 2011.04.18 01:36:00 -
[5453]
I'm having an issue with fitting in EFT just now. When I change the offensive subsystem on the Legion from a Liquid Crystal, it won't let me put anything in the mid slots. I can remove mods from them, but it won't even let me put that same mod back in the any slot after removing it. Switching back to the Liquid Crystal makes the problem go away, but it won't let me fit mids with any of the other subsystems. I tried creating a new fit, and the problem didn't occur when starting with the other subsystems, or when switching, so far at least.
Other things I've tried with that particular loadout are reloading EFT, reloading the loadout, and duplicating it. Nothing seems to work, so I just deleted it. I'll edit to let you know if the problem occurs again.
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Bladwin
Notorious Legion
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Posted - 2011.04.18 11:20:00 -
[5454]
incursion 1.4 update?
------------------------------------ Ceo of Notorious Industries |
Furb Killer
Gallente
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Posted - 2011.04.18 12:38:00 -
[5455]
Originally by: VC General I'm having an issue with fitting in EFT just now. When I change the offensive subsystem on the Legion from a Liquid Crystal, it won't let me put anything in the mid slots. I can remove mods from them, but it won't even let me put that same mod back in the any slot after removing it. Switching back to the Liquid Crystal makes the problem go away, but it won't let me fit mids with any of the other subsystems. I tried creating a new fit, and the problem didn't occur when starting with the other subsystems, or when switching, so far at least.
Other things I've tried with that particular loadout are reloading EFT, reloading the loadout, and duplicating it. Nothing seems to work, so I just deleted it. I'll edit to let you know if the problem occurs again.
Originally by: Rutger Centemus Edited by: Rutger Centemus on 10/04/2011 21:31:28
Originally by: Linsyn I have found a bug I think where if changing a sub system on a proteus whilst fitted can leave you with more guns than can actually be fitted
Originally by: Gripen, in OP
Known issues: - By swapping T3 subsystems, offlining/onlining the weapons or other means it is possible to fit more turrets or launchers than ship can use. In this case it's impossible to fit anything else until excessive weapons are removed.
*snip*
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iOSJake
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Posted - 2011.04.19 03:06:00 -
[5456]
Very cool tool! Thank you!
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Re Mmacs
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Posted - 2011.04.19 13:09:00 -
[5457]
I know this is a noobie question but forgive me, I have been using EFT since I downloaded it 2 years ago. Was I supposed to be downloading an updated version of it every time a new patch launches for EVE or can I keep using the original and if so does it update automatically?
Thanks for any help
Ps û thank for designing and maintaining such a cool tool
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.04.19 15:12:00 -
[5458]
Download every time, there is no autoupdater.
Join Eve-Online, meet interesting people, grief them. |
Calibos Jontar
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Posted - 2011.04.19 18:16:00 -
[5459]
ok maybe i am dense but i have downloaded the eve fit tool and cant figure out how to actually install the program
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Mighty Dread
Minmatar
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Posted - 2011.04.19 21:48:00 -
[5460]
It's a stand alone executable. Just click on it.
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TrueGrit Tzash
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Posted - 2011.04.20 11:33:00 -
[5461]
Is 2.13.3 the latest version? Also where can you import your character with the API number?
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Re Mmacs
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Posted - 2011.04.20 19:25:00 -
[5462]
How do i bring all my fittings from my old version of EFT into the new version when i download it?
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.04.20 19:52:00 -
[5463]
Just copy new version over old.
Join Eve-Online, meet interesting people, grief them. |
Re Mmacs
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Posted - 2011.04.20 21:47:00 -
[5464]
Originally by: Mona X Just copy new version over old.
ty
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2011.04.23 03:15:00 -
[5465]
again sickest tool ever created for a game. seriously i wish that every mmo had people as dedicated to these kind off tools as you are. THANKS! ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Oxx
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Posted - 2011.04.26 22:25:00 -
[5466]
Cant find the squad commander/gang bonuses/ option where you should put the gang link ship ANYWHERE! some say its on the ship window where drones, projected effects, implants/booster are...but in mine there's nothing related to gang bonuses there
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Stolen Steel
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Posted - 2011.04.27 02:45:00 -
[5467]
I just came across a pretty interesting bug. When checking out fittings on a Brutix for gas-mining, the harvesters didn't actually count against the cpu or powergrid. Adding or removing the harvesters changed nothing, which I didn't notice until after I'd purchased everything and tried to fit it (unsuccessfully).
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.04.27 14:56:00 -
[5468]
Edited by: Mona X on 27/04/2011 14:57:32
Originally by: Oxx Cant find the squad commander/gang bonuses/ option where you should put the gang link ship ANYWHERE! some say its on the ship window where drones, projected effects, implants/booster are...but in mine there's nothing related to gang bonuses there
http://img690.imageshack.us/i/gangu.png/ For specific ship's bonuses fit ship and assign her pilot, then use that option.
Originally by: Stolen Steel I just came across a pretty interesting bug. When checking out fittings on a Brutix for gas-mining, the harvesters didn't actually count against the cpu or powergrid. Adding or removing the harvesters changed nothing, which I didn't notice until after I'd purchased everything and tried to fit it (unsuccessfully).
Works for me, maybe your version is damaged or something. DL again.
http://img64.imageshack.us/i/gasnv.png/
Join Eve-Online, meet interesting people, grief them. |
Uraniae Fehrnah
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Posted - 2011.04.30 05:58:00 -
[5469]
Can't seem to get my skills to import. Plugged in my ID and limited api, it connects and asks me to choose which character, I select my character and hit okay but it doesn't seem to import the skills at all.
I've tried downloading again (main link and mirror in the first post), tried disabling my firewall and antivirus.
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.04.30 10:22:00 -
[5470]
Did you tried to import them on freshly created char or on all5?
Join Eve-Online, meet interesting people, grief them. |
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Uraniae Fehrnah
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Posted - 2011.04.30 15:57:00 -
[5471]
I've tried on both newly created characters and a duplicate of the All 5's character. The duplicate All 5's did the same thing as freshly created characters, it takes my ID and API and lets me select my character but instead of importing my skills it seems to set everything to 0's.
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Phyast
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Posted - 2011.05.01 02:58:00 -
[5472]
I'm not certain if this issue has already been covered, but I was wondering (and really hoping *figures crosses*) if the *known* non-flyable ships and the *known* cheat/GM modules would be added to the EFT's recipe book, as a form of "for fun" or a "what if...".
I understand that practically these things would have no purpose, but, in all honestly, so are the Limited Issue ships and modules, like Estamel's Modified Invulnerability Field, to most EVE players, because of their price and rarity. Although I know, in all likelihood, that I will never be able to own such items in game, I actually find myself playing around with these items the most in EFT, for the pure fun of it. I enjoy seeing just how good I'm able make a ship; so in the same spirit, I believe it would be quite awesome to get to play around with the most ultimate of game items.
For a list of the ships, the best website I have found is: http://www.shipsofeve.com/ships/ <- Use in-game browser Sadly I have not been able to find a similar website for modules :'(
Thank you, if, for anything, your consideration.
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Rommel Volken
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Posted - 2011.05.01 22:07:00 -
[5473]
I'm a big fan of the EFT, but I can't seem to select a Scorpion Navy Issue from the ships. Am I missing something? |
sukmanobov
Minmatar The Priesthood The 0rphanage
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Posted - 2011.05.02 19:33:00 -
[5474]
Originally by: Phyast I'm not certain if this issue has already been covered, but I was wondering (and really hoping *figures crosses*) if the *known* non-flyable ships and the *known* cheat/GM modules would be added to the EFT's recipe book, as a form of "for fun" or a "what if...".
I understand that practically these things would have no purpose, but, in all honestly, so are the Limited Issue ships and modules, like Estamel's Modified Invulnerability Field, to most EVE players, because of their price and rarity. Although I know, in all likelihood, that I will never be able to own such items in game, I actually find myself playing around with these items the most in EFT, for the pure fun of it. I enjoy seeing just how good I'm able make a ship; so in the same spirit, I believe it would be quite awesome to get to play around with the most ultimate of game items.
For a list of the ships, the best website I have found is: http://www.shipsofeve.com/ships/ <- Use in-game browser Sadly I have not been able to find a similar website for modules :'(
Thank you, if, for anything, your consideration.
Thats because there is still 1 tribal issue tempest left also quite a few freki's, utu's etc.. and all these ships are flyable but there is no flyable concord ships etc.. so whats the piont in cloging up the eft client with useless junk?
CCP do it, now whe have nearly a 4GB client to download -------------------------------- http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1370931&page=1 ------ |
Kahega Amielden
Rifterlings
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Posted - 2011.05.04 03:58:00 -
[5475]
Is it common for EFT to be completely wrong? Lately I've been having issues with it just having incorrect values. With my skills, I should have 413.85 CPU on a purifier with a t2 co-processor. Ingame, I have 409. I do have the latest version.
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.05.04 12:16:00 -
[5476]
Edited by: Mona X on 04/05/2011 12:18:29
Originally by: Uraniae Fehrnah I've tried on both newly created characters and a duplicate of the All 5's character. The duplicate All 5's did the same thing as freshly created characters, it takes my ID and API and lets me select my character but instead of importing my skills it seems to set everything to 0's.
Maybe it's issue with API server?
Originally by: Rommel Volken I'm a big fan of the EFT, but I can't seem to select a Scorpion Navy Issue from the ships. Am I missing something?
Broken eft? Old version?
Originally by: Kahega Amielden Is it common for EFT to be completely wrong? Lately I've been having issues with it just having incorrect values. With my skills, I should have 413.85 CPU on a purifier with a t2 co-processor. Ingame, I have 409.
Remove KMB-25 implant in EFT or add one in game.
Join Eve-Online, meet interesting people, grief them. |
Rawblin
Caldari Perkone
|
Posted - 2011.05.08 02:22:00 -
[5477]
Was messing about a bit today and found a bug by happy coincidence.
Drone Link Augmentor I shows in EFT as requiring the skill Scout Drone Operation IV, as the only requirement.
Currently in-game this module requires Drones III, and Combat Drone Operation III.
EFT is version 2.13.3
Not a huge bug or anything, but figured I'd do my part and point it out. Excellent and priceless program, btw :) -------------------- Not in cruelty, Not in wrath, The Reaper came today, An Angel visited, This gray path, And took the cake away. |
Dr Xennon
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Posted - 2011.05.09 22:36:00 -
[5478]
Edited by: Dr Xennon on 09/05/2011 22:39:30
Originally by: Uraniae Fehrnah Can't seem to get my skills to import. Plugged in my ID and limited api, it connects and asks me to choose which character, I select my character and hit okay but it doesn't seem to import the skills at all.
Was working fine up until a few days ago. I am getting the same problem on 3 separate machines.
Edit: EveMon works fine on all the machines, so its not a network issue. Just having the problem with EFT 2.13.3 |
Gordon Merdante
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Posted - 2011.05.12 00:21:00 -
[5479]
Originally by: Rawblin Was messing about a bit today and found a bug by happy coincidence.
Drone Link Augmentor I shows in EFT as requiring the skill Scout Drone Operation IV, as the only requirement.
Currently in-game this module requires Drones III, and Combat Drone Operation III.
EFT is version 2.13.3
Not a huge bug or anything, but figured I'd do my part and point it out. Excellent and priceless program, btw :)
Bug confirmed - I just came here to post the exact same thing, and saw someone else had already posted it.
Minor annoyance, but everything else I've played with seems to be spot-on, so I came to complain... I mean, uhm, help with a bug report.
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Leetha Layne
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Posted - 2011.05.13 17:21:00 -
[5480]
One note: You guys have requirements for drone link augmenter as Scout Drone Operation IV. It is actually Combat Drone Operation III.
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Arpad Elo
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Posted - 2011.05.14 05:43:00 -
[5481]
Not sure what's going on.
Please don't judge the fit (terrible) but I'm told:
[Vexor, Serpentis Ratter Attempt #4] Damage Control I N-Type Thermic Hardener I Microcell Nanite Kinetic Hardener I Medium Armor Repairer I
Y-S8 Hydrocarbon I Afterburners Medium Capacitor Booster I, Cap Booster 100 Medium Capacitor Booster I, Cap Booster 100
Dual 180mm AutoCannon I, EMP M Dual 180mm AutoCannon I, EMP M 220mm Vulcan AutoCannon I, EMP M 220mm Vulcan AutoCannon I, EMP M Salvager I
Ogre I x2 Hammerhead I x2 Hobgoblin I x1 Hobgoblin I x5
------
User ID: 4527384 API Key: 381C9CD34EE1423A9CBC26E7BDF5EDBE01568170253F4CA2AAB2491BAD826E53
EFT says that I can fit this ship, yet in-game I can't. Any idea what's going on?
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Xander Hunt
Minmatar Dead Rats Tell No Tales
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Posted - 2011.05.15 12:52:00 -
[5482]
Unsure if its been posted yet, but I think I found another incorrect value.
No matter what I put in for Slot 6 augmentation, it seems to want to change my capacitor state. For example, SX-2 is supposed to modify light turrets damage by 5%, yet, it plays with my capacitor? With this implant turned on, my cap state reports that I'm stable at 34%. With it turned off, I'm stable at 40%.
Awesome tool. Luv it!
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Mrs Bianca
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Posted - 2011.05.16 11:33:00 -
[5483]
(Small) Warhead Rigor Catalyst I/II does not affect `EXPLOSIONRADIUS` property of `Charge Info` window. Particularly on Nemesis: Siege ML II with Inferno Rage Torpedo and Rigor rigs.
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Furb Killer
Gallente
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Posted - 2011.05.16 11:58:00 -
[5484]
Quote: Large Warhead Rigor Catalyst I This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.
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Joe Craig
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Posted - 2011.05.17 08:01:00 -
[5485]
Thanks a lot for your work!
Also a question from a noob: Is it possible to have control towers available for fitting in the future? I know there are other programs doing that, but I have found none that calculates the EHP, DPS or Range of your POS in Combat (w POS-Gunners).
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Mrs Bianca
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Posted - 2011.05.17 08:58:00 -
[5486]
Originally by: Furb Killer
Quote: Large Warhead Rigor Catalyst I This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles.
Hands down. Pardon my blindness...
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Lemming onSeth
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Posted - 2011.05.19 23:20:00 -
[5487]
I downloaded it, When i startup the file it says invalid file name. The EFT tool then comes up blank. No idea how to fix it or whats gone wrong.
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Rain Kaessinde
Adhocracy Incorporated
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Posted - 2011.05.20 02:28:00 -
[5488]
In-game, MWD sig bloom is stacking-penalized with shield rigs and target painters. EFT (2.13.3) appears to treat the MWD sig radius bonus as a unique type with no stacking, and consequently reports an erroneously large signature radius for any ship with active MWD and fitted shield rigs. |
Riddick Furyian
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Posted - 2011.05.20 06:30:00 -
[5489]
Question...I have the latest shown version, 2.13.3, all my skills in EFT match my skills in game. The fit for Hulk matches part for part between EFT and the game; however, the power requirements from the reactor are different. EFT says with everything activated I should be stable at 53%, the actual fitting in game says I'm stable at 17.2%. Sure, I'm still stable, but that's a huge difference in power requirements. Numbers such as powergrid and cpu match exactly. And EFT effective HP says 17,747, but 14,817 in game. ANy thoughts on what causes this?
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Furb Killer
Gallente
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Posted - 2011.05.20 09:54:00 -
[5490]
You cannot be cap stable at 17%, I think that means something like 17% excess capacitor generated (at peak recharge).
Regarding EHP, i believe it is in the EFT FAQ. Anyway Eve uses worst case damage type for shield, then armor, then hull, EFT uses whatever you set it on (default uniform).
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Bin ImBett
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Posted - 2011.05.20 11:01:00 -
[5491]
you can be capstable at 17%...u have 2 capstable points..
Graph
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NoNah
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Posted - 2011.05.20 11:40:00 -
[5492]
Originally by: Bin ImBett you can be capstable at 17%...u have 2 capstable points..
Graph
if cap use was leveled and constant, yes, but as it comes in pulses it won't really happen. You're not capstable at a specific point, you're in stable within a range.
However, while the derivate is positive, I'm fairly certain you would keep gaining cap until you hit what you call the second cap stability point - where the derivate is negative. Even if possible to stay cap stable at two points, they wouldn't be corresponding on a graph like that(assuming that it show the cap recharge at any given point).
That said, it doesn't really matter, to find the exact result you'd have to simulate the cap use step by step(like quickfit did) and it's timeconsuming without really producing any better results than the estimates EFT does. Parrots, commence!
Postcount: 353155
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Jaw Braker
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Posted - 2011.05.20 23:37:00 -
[5493]
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
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Ziaxi
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Posted - 2011.05.21 08:22:00 -
[5494]
Originally by: Jaw Braker
Originally by: AbdullahAhmed This program just cost me a fully fit rigged raven :(
I warped to a belt, and then saw that my download was finished for EFT so I started checking it out and completely forgot that I was sitting in a 0.0 belt.
When I came back I was in a pod next to my wreck :(
Good program though :)
and?
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Isorath
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Posted - 2011.05.21 22:07:00 -
[5495]
Just would like to report a bug,
The Slot 9 implant series ZET40, 400 and 4000 has an effect on capital modules in EFT, yet has no effect on the module in-game (tested on SiSi)
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Amaroq Dricaldari
Amarr Vengeance Industrial Militia
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Posted - 2011.05.23 17:48:00 -
[5496]
Edited by: Amaroq Dricaldari on 23/05/2011 17:48:36 I am practically dying for a new version. Hurry up and make a new version, or I will murder you in your sleep...
WITH A RUSSIAN TANK! ________ The little things |
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2011.05.23 18:29:00 -
[5497]
Can't recall if I said it earlier. With " /OldHints" switch, hints for missing skills (the colored indicator next to character selector) do not appear. -- Thanks CCP for cu |
Amaroq Dricaldari
Amarr Vengeance Industrial Militia
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Posted - 2011.05.24 17:07:00 -
[5498]
Originally by: Gripen
Originally by: NoNah - Doubleclicking should fit the module - not display info(A window wich can be greatly improved in its design btw).
There can be multiple opened setup windows and no way to tell where to fit module by double-click.
How about this: Double-Clicking on a Module will fit it if only one window is open, and if multiple are open, it will let you select which one you fit it to.
And once again, an Auto-Updater would be nice, and maybe something the linked to Battleclinic so that you could share and download fittings and data for ships and modules that are being tested on the test servers. ________ The little things |
Gripen
|
Posted - 2011.05.25 21:39:00 -
[5499]
New version is available.
Originally by: Amaroq Dricaldari How about this: Double-Clicking on a Module will fit it if only one window is open, and if multiple are open, it will let you select which one you fit it to.
You can already double-click fit module to the last active setups window.
Originally by: Amaroq Dricaldari Example: Blood Microwave S remains as a single choice, but get's renamed as Blood/Sanshas Microwave S
Dread Guristas Antimater S gets renamed Dread Guristas/Shadow Serpentis Antimatter S
I don't think it's a good idea to make items named differently than they are in a game because it could cause problems with import\export of setups.
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Davin Arin
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Posted - 2011.05.27 07:37:00 -
[5500]
Could someone post a safe link to the new version? All I can find are old ones.
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.05.27 08:13:00 -
[5501]
Tried those in op?
Join Eve-Online, meet interesting people, grief them.1 |
Amaroq Dricaldari
Amarr Vengeance Industrial Militia
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Posted - 2011.05.27 09:57:00 -
[5502]
Originally by: Gripen New version is available.
I currently have Version 2.13.3 installed on this computer and 2.13.1 installed on another. WHat happens if I install the new one? Will it destroy all of my setups and characters? ____________ ___696211___ ^^My Signature is Better than Yours^^ |
Shayden
Caldari
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Posted - 2011.05.27 11:09:00 -
[5503]
Am i going crazy here or why does EFT not calculate in the Caldari Battleship skill on the Golem in terms of the Velocity bonus to torps?
With ZML1100, Javelins, T2 rocket fuel, T2 thrusters, all skills V i get 69.5km range.
With my own characters skills which has same but only is Caldari battleship 4 i get the same range?
From Golem bonuses:
Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and 5% bonus to cruise missile and torpedo explosion velocity per level
Shouldnt EFT show extra range with different levels of the Caldari battleship skill??
Pls correct me if i am wrong, this is driving me crazy (using EFT2.13.4)
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Ziaxi
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Posted - 2011.05.27 13:18:00 -
[5504]
Originally by: Shayden Am i going crazy here or why does EFT not calculate in the Caldari Battleship skill on the Golem in terms of the Velocity bonus to torps?
With ZML1100, Javelins, T2 rocket fuel, T2 thrusters, all skills V i get 69.5km range.
With my own characters skills which has same but only is Caldari battleship 4 i get the same range?
From Golem bonuses:
Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and 5% bonus to cruise missile and torpedo explosion velocity per level
Shouldnt EFT show extra range with different levels of the Caldari battleship skill??
Pls correct me if i am wrong, this is driving me crazy (using EFT2.13.4)
Originally by: FAQ.TXT Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't have it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.05.27 14:30:00 -
[5505]
Originally by: Amaroq Dricaldari
Originally by: Gripen New version is available.
I currently have Version 2.13.3 installed on this computer and 2.13.1 installed on another. WHat happens if I install the new one? Will it destroy all of my setups and characters?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=548883&page=183#5461
Join Eve-Online, meet interesting people, grief them.1 |
Makhar
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Posted - 2011.05.28 16:23:00 -
[5506]
Okay, so the file server that hosts this is.... annoying. How about setting up a dropbox account and hosting the download in your public folder? Or if you already have Dropbox and are worried about how much filespace you have in your quote I'd be happy to host it in my dropbox public folder.
Either way, the whole having to wait to download it and then having to do the captcha thing in order to download a file that is small enough to fit on a floppy disk. V. annoying.
Great program tho :) -- Jump clones, Standings, Alliance creation & member limit updating service - you decide how much to pay! |
Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.05.29 00:20:00 -
[5507]
Try alternative mirror?
Join Eve-Online, meet interesting people, grief them.1 |
Mike Hawkislong
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Posted - 2011.06.01 18:52:00 -
[5508]
Confused. It doesn't even ask me for an API key. The only options I have are to open an XML file. What am I missing?
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Shundo Klies
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Posted - 2011.06.02 11:19:00 -
[5509]
Hello, Yes, I am shiny new to EFT and I can fit ships, and I did load in my skills. I dont know how to use the site and I am asking is there a page to go to to "walk through " some of the potentials in this Site?
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Kelc
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Posted - 2011.06.03 01:27:00 -
[5510]
I couldn't find an existing one, so http://coderanger.net/~coderanger/EFT.app.zip is a Wineskin wrapper for those that want to run EFT on a mac.
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Chi Ghong
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Posted - 2011.06.03 14:17:00 -
[5511]
No idea if this is mentioned before or not, but a nice feature in EFT would be to save the last 5 (or more) opened fits for easy access. New menu maybe.. just to save time.
Awesome program btw :) |
Drexit
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Posted - 2011.06.03 15:01:00 -
[5512]
Yup, I would like to avoid having to open a legion, selecting my fleet booster fit, selecting my fleet booster char, opening a loki, selecting my fleet booster fit, selecting my fleet booster char _every_ _time_ I open the app.
Awesome app though.
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Khalenti Foirg
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Posted - 2011.06.03 20:20:00 -
[5513]
Okay, so I am having issues with both Ver 2.13.3 and 2.13.4.
When I go to import my characters skills, I input the user id and api, and then proceed to the Quick Import. This used to work, but now when I do this it sets ALL of my trained skills to 0's. It reacts the same for 2 of my characters. A fellow corpmante attempted it on his EFT and the skills imported just fine.
I've tried deleting and recreating the characters several time, tried a full api with one of them, and even rebooted computer to see if it was a bug in the system. Any input on this would be greatly appreciated.
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Femto Espe
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Posted - 2011.06.05 08:28:00 -
[5514]
Would be nice to be able to change the level of the specific ship skill when right-clicking and choosing Change Affecting Skill.
For example, say I have Minmatar Battleship at level III and I'm fitting a Maelstrom. I know I can choose to use my char's skill levels or all skills at level V. Whichever I choose, I can then right-click and change relevant support skills, but I cannot change the Minmatar Battleship skill to level IV.
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Miko Sull
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Posted - 2011.06.06 01:20:00 -
[5515]
Gripen... dude, i really hate to say this, but your program keeps getting worse and worse... case in point. download your newest stuff and NOW it's a pain-in-the-ass to remove ****. WTF? why.. why can't you seem to make a product that is easier to work with that your previous versions?
The convention when one creates something is that the product gets better and easier to use.
Why can't you do that? Why is it that your "fitting tool" by now doesn't even know what the "best standard fit-out is for say a basic "navy Issue" battleship from any of the 4 races? let's use the Caldari as an example, the raven has been around for years. Your program has been around for years. By now you and your program should know what the "best" fit out would be for any Raven BB in the eve universe.
But, maybe that's asking too much.
Just getting your damnable program to remove stuff when we want to make a change would be a great thing.
And, i'm using the supposedly latest version of your stuff.
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Zaqar
Pator Tech School
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Posted - 2011.06.06 09:42:00 -
[5516]
Originally by: Miko Sull Gripen... dude, i really hate to say this, but your program keeps getting worse and worse... case in point. download your newest stuff and NOW it's a pain-in-the-ass to remove ****. WTF? why.. why can't you seem to make a product that is easier to work with that your previous versions?
The convention when one creates something is that the product gets better and easier to use.
Why can't you do that? Why is it that your "fitting tool" by now doesn't even know what the "best standard fit-out is for say a basic "navy Issue" battleship from any of the 4 races? let's use the Caldari as an example, the raven has been around for years. Your program has been around for years. By now you and your program should know what the "best" fit out would be for any Raven BB in the eve universe.
But, maybe that's asking too much.
Just getting your damnable program to remove stuff when we want to make a change would be a great thing.
And, i'm using the supposedly latest version of your stuff.
you are a freak --
Originally by: Brian Ballsack please learn to use english if your gonna post
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haq aan
Minmatar Brutor Tribe
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Posted - 2011.06.06 20:28:00 -
[5517]
Hello Gripen,
I am not sure if u already did and i dont have the latest version but, can you please add the ' always on top ' scritp to your precious code. I ask this because, i have 2 monitor and playing 3840x1080 2 monitors full screen. And maybe there are people have even 3 monitors and love to play fullscreen. That option may help guys like me, EFT opened the right and testing a ship for our play style. Or someone just doing an ISK play, and building his dream ship on the right screen.
Thank you, and keep up the awesome job, clever tool.
haq aan |
Furb Killer
Gallente
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Posted - 2011.06.06 21:33:00 -
[5518]
Originally by: Miko Sull Gripen... dude, i really hate to say this, but your program keeps getting worse and worse... case in point. download your newest stuff and NOW it's a pain-in-the-ass to remove ****. WTF? why.. why can't you seem to make a product that is easier to work with that your previous versions?
The convention when one creates something is that the product gets better and easier to use.
Why can't you do that? Why is it that your "fitting tool" by now doesn't even know what the "best standard fit-out is for say a basic "navy Issue" battleship from any of the 4 races? let's use the Caldari as an example, the raven has been around for years. Your program has been around for years. By now you and your program should know what the "best" fit out would be for any Raven BB in the eve universe.
But, maybe that's asking too much.
Just getting your damnable program to remove stuff when we want to make a change would be a great thing.
And, i'm using the supposedly latest version of your stuff.
So, what is the problem exactly since you arent posting too coherent.
And since you think EFT should tell us what I should fit on a navy mega for example, can you tell us also, since there are so many fittings for it you cant really have a standard fitting afaik. Not to mention if you use the standard fitting anyway, why would you need EFT? The entire point behind EFT is easily being able to compare different fittings, why would you need that if you just pick the standard one.
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Unit562
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Posted - 2011.06.07 17:07:00 -
[5519]
soooo. EFT for Mac? :D
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Humuhumunukunukuapua'a
Amarr Viziam
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Posted - 2011.06.10 10:06:00 -
[5520]
Edited by: Humuhumunukunukuapua''a on 10/06/2011 10:11:22 Edited by: Humuhumunukunukuapua''a on 10/06/2011 10:09:39 so, i was in EFT, and i noticed that a 1600mm rolled tungsten plate only gives 2,200 armor hp on a cruiser class ship. is this a mechanic in the game that decreases the armor bonuses given from armor plates to smaller vessels? or is this a bug in the EFT program? cuz ive never noticed it before.
(edit)
also for information, a 1600mm tungsten i supposed to give 4,200 hp. a 800mm gives 2,100.
(double edit) apparently this is only happening on the sacrilege HAC. im going through other ships now to double check. ---------------------------- If you cant beat them....you fail and should quit. |
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Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.06.10 11:46:00 -
[5521]
I've just checked sacri and armour moved from 2610 to 7860.
Join Eve-Online, meet interesting people, grief them.1 |
VonKolroth
Gallente Dreddit Test Alliance Please Ignore
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Posted - 2011.06.12 11:31:00 -
[5522]
I still hate the EasyShare nonsense, evefiles is free too. ~
A man with a Domi analyzes every problem in the terms of drones. |
Kavu
Genos Occidere HYDRA RELOADED
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Posted - 2011.06.14 14:38:00 -
[5523]
Originally by: VonKolroth I still hate the EasyShare nonsense, evefiles is free too.
this, please put it on evefiles or something, waiting 2 minutes for a DL then typing a captcha is dumb
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Furb Killer
Gallente
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Posted - 2011.06.14 14:56:00 -
[5524]
Alternative mirror is too alternative? Dont ask me why he doesnt make that the main one, but it is on eve files.
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Ziaxi
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Posted - 2011.06.15 08:57:00 -
[5525]
If you can't find an eve-files link in the OP, you shouldn't be using a computer.
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Wireworm
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Posted - 2011.06.15 13:26:00 -
[5526]
Edited by: Wireworm on 15/06/2011 13:27:34 Error Found: Skirmisch Warfare Link - Interdiction Maneuvers do not Range up an Onyx Focus Skript !
In EFT there are Bonus on Focus Script; ingame there are no Bonus on Warp Field Genereators and scripts ...
Also with the Bubble, there are no Fleet Bonus ingame with Skirmisch Warfare Link - Interdiction Maneuvers
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D3N3R0TH
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Posted - 2011.06.16 20:56:00 -
[5527]
Just a suggestion.... wasnt really too keen to troll through the 187 pages. In EFT's preferences it has the option to use a proxy which would be required when playing around in there from work. However unlike EVEMON it does not have any option to authenticate. Due to this i run into problems of not being able to import my API. EFT ( with my proxy entered ) thinks it can authenticate through the proxy since its added in however fails and returns a blank character sheet from my API. Can an option be put in to enter credentials so i can actually authenticate via the proxy ?
Cheers
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Skrzak
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Posted - 2011.06.16 20:58:00 -
[5528]
Originally by: D3N3R0TH Just a suggestion.... wasnt really too keen to troll through the 187 pages. In EFT's preferences it has the option to use a proxy which would be required when playing around in there from work. However unlike EVEMON it does not have any option to authenticate. Due to this i run into problems of not being able to import my API. EFT ( with my proxy entered ) thinks it can authenticate through the proxy since its added in however fails and returns a blank character sheet from my API. Can an option be put in to enter credentials so i can actually authenticate via the proxy ?
Cheers
we aren't here to read for you. if your not committed go play a mage in wow only two buttons to push
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D3N3R0TH
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Posted - 2011.06.16 21:03:00 -
[5529]
Originally by: Skrzak
Originally by: D3N3R0TH Just a suggestion.... wasnt really too keen to troll through the 187 pages. In EFT's preferences it has the option to use a proxy which would be required when playing around in there from work. However unlike EVEMON it does not have any option to authenticate. Due to this i run into problems of not being able to import my API. EFT ( with my proxy entered ) thinks it can authenticate through the proxy since its added in however fails and returns a blank character sheet from my API. Can an option be put in to enter credentials so i can actually authenticate via the proxy ?
Cheers
we aren't here to read for you. if your not committed go play a mage in wow only two buttons to push
Spoken like a true 12 year old fresh from Trolling the wow forums .. GG
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Kosrov
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Posted - 2011.06.17 12:20:00 -
[5530]
thanks for that great tool.
a few questions, if it has been asked allready just ignore.
in game and evemon description for 2 rigs:
drone speed augmentor I drone velocity bonus 10%
drone speed augmentor II drone velocity bonus 15% + afterburner and microwarpdrive max velocity bonus 20%
in eft i just see in the description mwdspeed +10% (for t1) and +15% (for t2) rigs.
if i just look at the description in evemon, the way i understand it, it would be +10%/15% (non mwd) speed. and only for the t2 rigs +20% mwdspeed. or is that wrong?
eft numbers:
oger II with all V skills (no rigs) mwdspeed 1050 speed 300 + drone speed augmentor I (one rig in total) mwdspeed 1155 (+105) speed 300 + drone speed augmentor I (two rigs in total) mwdspeed 1255.3 (+100) speed 300 + drone speed augmentor I (three rig in total) mwdspeed 1327.0 (+72) speed 300
oger II with all V skills (no rigs) mwdspeed 1050 speed 300 + drone speed augmentor II (one rig in total) mwdspeed 1207.5 (+157.5) speed 300 + drone speed augmentor II (two rigs in total) mwdspeed 1364.9 (+157.4) speed 300 + drone speed augmentor II (three rig in total) mwdspeed 1481.7 (+116.8) speed 300
no changes to speed, changes to mwdspeed.
i dont know myself, i have read somewhere that speed increased drones hit worse because they are too fast for there not changed tracking. but if i look at the numbers speed 300 never changes, so it could be just wrong rumour.
thanks for looking at this.
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Karmic Enigma
2plus2isfive BricK sQuAD.
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Posted - 2011.06.19 16:17:00 -
[5531]
I am getting an error when trying to import my API, it says "Connection Failed".
I am running Windows 7 with OS Firewall and Avast Internet Security, but I have added EFT to both as allowed and nothing happened, I am under a netgear router but I have never had a problem with its auto port forwarding.
I have tryed running the program as Administrator.
Nothing has worked so far.
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Xenuria
Gallente The Scope
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Posted - 2011.06.19 16:36:00 -
[5532]
There are loads of ships missing from this thing. I want to tinker around with jove ships and concord ships. "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Hektor Fisk
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Posted - 2011.06.22 21:41:00 -
[5533]
Edited by: Hektor Fisk on 22/06/2011 21:43:30 Nevermind.
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Bobthe Troll
Gallente The Scope
|
Posted - 2011.06.23 06:25:00 -
[5534]
Is there a more complete database for this program? I.e. with the faction mods, deadspace etc and perhaps more ships like the concord ships/polaris inspector frigate.
Failing that, is there some way to import that via the API into a database and then load this into the program?
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Haradriel Tian
|
Posted - 2011.06.23 06:43:00 -
[5535]
Originally by: Kavu
Originally by: VonKolroth I still hate the EasyShare nonsense, evefiles is free too.
this, please put it on evefiles or something, waiting 2 minutes for a DL then typing a captcha is dumb
He will need to make money for the api fee somehow.
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Ziaxi
|
Posted - 2011.06.23 09:41:00 -
[5536]
Originally by: Bobthe Troll Is there a more complete database for this program? I.e. with the faction mods, deadspace etc and perhaps more ships like the concord ships/polaris inspector frigate.
Failing that, is there some way to import that via the API into a database and then load this into the program?
Originally by: FAQ.TXT Q: Where can I find faction\deadspace\officer modules? A: Look at the bottom of fitting panel located on the left side of main window. There are a four buttons allowing you to see any module category. You can select multiple categories at once by holding <CTRL> when clicking them.
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Maluno
Amarr Elsewhere. The Imperial Senate
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Posted - 2011.06.23 22:03:00 -
[5537]
I was using dual monitors and EFT was opening on the second one. Now coming back to a single monitor it will still try to open in a non-existant monitor, and totally outside view.
Is there a way to fix this incredibly annoying feature without my having to reinstall it every time i switch from dual to single monitors?
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Dexter Deco
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Posted - 2011.06.24 07:17:00 -
[5538]
Originally by: Maluno I was using dual monitors and EFT was opening on the second one. Now coming back to a single monitor it will still try to open in a non-existant monitor, and totally outside view.
Is there a way to fix this incredibly annoying feature without my having to reinstall it every time i switch from dual to single monitors?
you can edit the config.ini in the eft folder and set the values of the first 2 lines to 1.
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Ruthless eficiency
Syndicated Systems ROMANIAN-LEGION
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Posted - 2011.06.25 13:56:00 -
[5539]
I was comparing two similar hurricane fits where the only change is the guns. From 650mm t2 artilleries to 720mm. However, it told me that the 650mm fit would be doing more dps. Is this a case of the correct stats not being applied to one of these conditions?
According to the stats on each gun compared to each other the 720's have a better damage mod and an increased duration (cycle time) but should equate to more dps.
Any ideas?
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Maluno
Amarr Elsewhere. The Imperial Senate
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Posted - 2011.06.25 14:20:00 -
[5540]
Originally by: Dexter Deco
you can edit the config.ini in the eft folder and set the values of the first 2 lines to 1.
That fixes it, thanks.
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Randor4000
|
Posted - 2011.06.27 04:10:00 -
[5541]
I just loaded the new version 2.13.4 to see if you fix a problem with Salvager mod. bounces on the Noctis.
It does not change the Duration or the Optimal range when you change the ORE industrial skill.
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Heo Hyungie
|
Posted - 2011.06.27 11:51:00 -
[5542]
i just cant turn EFT 2.13.4 on , i can with 2.13.3 ..got file access denied msg. Help !
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Sudo Khan
Caldari Perkone
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Posted - 2011.06.28 14:37:00 -
[5543]
Edited by: Sudo Khan on 28/06/2011 14:37:54 Possible ERROR found in EFT 2.13.4: DPS calculation seems to be wrong for Caldari Navy Raven using Cruise Missile Launcher T2 compared with Caldari Navy Cruise missile launcher. If loading standard cruise missiles e.g. Wrath CM, EFT will calculate a higher DPS for the T2 launcher than for the CN cruise launcher. This seems to be impossible since the CN launcher has a higher launch frequency than the T2.
Thanks for looking into this!
Oh and great tool!
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Raimos
|
Posted - 2011.06.30 04:37:00 -
[5544]
Would you look into a cap issue with the Drake fitting 3 hardners, in EVE says cap stable. IN EFT it says 23 mins updated skills in EFT but no change.
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Randor4000
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Posted - 2011.06.30 09:27:00 -
[5545]
Originally by: Sudo Khan Edited by: Sudo Khan on 28/06/2011 14:37:54 Possible ERROR found in EFT 2.13.4: DPS calculation seems to be wrong for Caldari Navy Raven using Cruise Missile Launcher T2 compared with Caldari Navy Cruise missile launcher. If loading standard cruise missiles e.g. Wrath CM, EFT will calculate a higher DPS for the T2 launcher than for the CN cruise launcher. This seems to be impossible since the CN launcher has a higher launch frequency than the T2.
Thanks for looking into this!
Oh and great tool!
I just tested this problem and the Caldari Navy Cruise Missile Launchers does more DPS then the T2 Launchers.
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ongeschoren
|
Posted - 2011.06.30 15:04:00 -
[5546]
For some reason EFT is not saving any new fittings anymore, nor changes to existing ones. Anybody has an idea how to solve this? I am using windows XP
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Sudo Khan
Caldari Perkone
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Posted - 2011.07.01 11:22:00 -
[5547]
Originally by: Randor4000
Originally by: Sudo Khan Edited by: Sudo Khan on 28/06/2011 14:37:54 Possible ERROR found in EFT 2.13.4: DPS calculation seems to be wrong for Caldari Navy Raven using Cruise Missile Launcher T2 compared with Caldari Navy Cruise missile launcher. If loading standard cruise missiles e.g. Wrath CM, EFT will calculate a higher DPS for the T2 launcher than for the CN cruise launcher. This seems to be impossible since the CN launcher has a higher launch frequency than the T2.
Thanks for looking into this!
Oh and great tool!
I just tested this problem and the Caldari Navy Cruise Missile Launchers does more DPS then the T2 Launchers.
Thanks a lot. I again looked in, now that I know it was not an EFT bug, and found that some setups had active drones causing of course a higher DPS. Drone window was hidden. As so often in the computer world, the problem sits in front of the keyboard
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Casey Carter
|
Posted - 2011.07.01 15:40:00 -
[5548]
Originally by: Maluno I was using dual monitors and EFT was opening on the second one. Now coming back to a single monitor it will still try to open in a non-existant monitor, and totally outside view.
Is there a way to fix this incredibly annoying feature without my having to reinstall it every time i switch from dual to single monitors?
THis should be a simple fix, simply open your video card management gui or the windows one, and just select a single monitor as output, I know it sounds silly but it happend to me too. Hope this helps
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Melamori
|
Posted - 2011.07.04 09:53:00 -
[5549]
May i suggest to extend a little bit ship selection window?
I need to scroll down each time i want to select a battleship or battlecruiser (which is 60% of all fittings i guess)
just extend that window down by 80-120 pixels
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Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.07.04 12:58:00 -
[5550]
Like this?
Join Eve-Online, meet interesting people, grief them.1 |
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Thresh Avery
Best Path Inc. Cascade Imminent
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Posted - 2011.07.05 10:57:00 -
[5551]
Originally by: Kavu
Originally by: VonKolroth I still hate the EasyShare nonsense, evefiles is free too.
this, please put it on evefiles or something, waiting 2 minutes for a DL then typing a captcha is dumb
Are you guys serious? Does it really even matter that it's not on evefiles?
This guy is continuing to work on EFT for the greater good of the community - like it matters that you have to wait 2 minutes for the download to begin.
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Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.07.05 13:07:00 -
[5552]
Edited by: Mona X on 05/07/2011 13:07:33
Originally by: Thresh Avery
Are you guys serious? Does it really even matter that it's not on evefiles?
It is on eve files.
Join Eve-Online, meet interesting people, grief them.1 |
Thresh Avery
Best Path Inc. Cascade Imminent
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Posted - 2011.07.06 17:09:00 -
[5553]
Originally by: Mona X Edited by: Mona X on 05/07/2011 13:07:33
Originally by: Thresh Avery
Are you guys serious? Does it really even matter that it's not on evefiles?
It is on eve files.
I was just making a point about unnecessary impatience.
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Ager Agemo
Caldari Care Factor
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Posted - 2011.07.07 09:36:00 -
[5554]
Gripem, i was wondering if there is any chance the data files could be modified to ADD hypotetical skills, ships and modules, in order to design some non existen ships, your program has proved to be really usefull for my homeworld 1 EVE mod, but i was wondering if i could somehow use it as well to design some ships, using it to balance their stats and bonuses properly.
could you please message me here on the forums, eve gate or in game?
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Durzel
The Xenodus Initiative.
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Posted - 2011.07.07 09:42:00 -
[5555]
Minmatar BS skill makes no difference to RoF or falloff on the Vargur for me. No change in DPS or falloff with 800mm Repeating Artillery II going from Min BS 4 to 5.
Min BS 5 is a pre-req for the ship so wondering whether this is the minimum it applies regardless of skill level on the Character Sheet.
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Furb Killer
Gallente
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Posted - 2011.07.07 10:07:00 -
[5556]
Read the FAQ. But yes it assumes you always have BS lvl 5 when fitting marauders (and cruiser 5 with hacs, etc).
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Ronin Nazuri
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Posted - 2011.07.07 15:04:00 -
[5557]
When I updated EFT I now get a "Read beyond end of file" error. I've downloaded the file again and still get the same error.
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Joel Ellecon
|
Posted - 2011.07.08 06:11:00 -
[5558]
I have an issue with the prices shown in EFT. Maybe it's the average of the prices on eve central?
Surely, listing the median price is much better. The current price system says an Incursus frigate costs 4.1m and that is amazingly inaccurate. Median selling price on eve central is 250k
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Gripen
|
Posted - 2011.07.08 17:15:00 -
[5559]
Originally by: Ager Agemo Gripem, i was wondering if there is any chance the data files could be modified to ADD hypotetical skills, ships and modules, in order to design some non existen ships, your program has proved to be really usefull for my homeworld 1 EVE mod, but i was wondering if i could somehow use it as well to design some ships, using it to balance their stats and bonuses properly.
There is no convinient way to edit data files. The way I generate them is not a very end-user friendly plus it requires some internal logic knowlidge so implementing a system and documentation which will allow editing those files would be quite an undertaking.
Talking about the way you want to use EFT I can't really comment anything as I don't really get how it can be helpful because there are no modules nor tracking, resistances or anything similar to EVE mechanics in Homeworld if I recall correctly.
Originally by: Ronin Nazuri When I updated EFT I now get a "Read beyond end of file" error. I've downloaded the file again and still get the same error.
You need to make sure to overwrite all files when extracting new version over the old one even those whose size has not changed.
Or you can extract new version into a separate folder and copy "characters" and "setups" folders, "config.ini" and "favorites.dat" files from the old version there.
Originally by: Ronin Nazuri Enhancement request: A text search box in the Ship Browser window, so one could just enter the name of the ship instead of having to use the drill down tree.
You can already search for the ships with the fitting panel search box since version 2.13.2. |
Bishopgwa
Minmatar
|
Posted - 2011.07.09 22:51:00 -
[5560]
Forgive if duplicate post as I didn't see it in EFT FAQ doc or skimming through search results.
Requested enhancement: Currently EFT has the "Change affecting skill" sub-option for modules which is Fing brilliant to say the least. Is it possible to add rigs to the mix as well? Adding another option "See affecting ship modifications" (rigs) for any given module as it would help pilots more effectively, and efficiently understand and trial fit Rig to Module relationships and the associated penalties/bonuses for any given module.
I understand that not all rigs directly affect modules but the ship attributes themselves and would not apply to this request.
Fly Safe o7
Bishogpwa
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Rexe Tarne
|
Posted - 2011.07.10 12:00:00 -
[5561]
Originally by: Saint Angeal I need some help downloading the file, i get to the EFT.exe file but when i try to run the install i get invalid filename error.. am i doing something wrong?
has this error been solved.... i have it also. I see it gets a few postings. Please help. |
Randor4000
|
Posted - 2011.07.10 16:37:00 -
[5562]
How do I get the new EFT V: 2.13.4 to save Damage Profiles.
I have input the profiles 4 or 5 time and EFT haves not saved the damage profiles for me. |
Kayen Qeid
Federal Navy Academy
|
Posted - 2011.07.11 19:12:00 -
[5563]
Is it possible to add comments to a setup? e.g. an information field for each ship loadout I have? 255 chars would do right now but even better with unlimited number of chars for long pros and cons lists.
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NoobPwn
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Posted - 2011.07.11 21:26:00 -
[5564]
Hardwiring - Inherent Implants 'Noble' ZET2 series implants has no effect on capital remote armor repair cap usage, EFT shows differently. Can anyone confirm this?
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Gripen
|
Posted - 2011.07.11 22:29:00 -
[5565]
Originally by: Rexe Tarne
Originally by: Saint Angeal I need some help downloading the file, i get to the EFT.exe file but when i try to run the install i get invalid filename error.. am i doing something wrong?
has this error been solved.... i have it also. I see it gets a few postings. Please help.
If you used external program to unzip EFT archive you had to do this with active option to keep folder structure. For example in popular WinZip archiver this option called "Use folder names".
Originally by: Randor4000 ow do I get the new EFT V: 2.13.4 to save Damage Profiles. I have input the profiles 4 or 5 time and EFT haves not saved the damage profiles for me.
Make sure you haven't placed your EFT to the "Program Files" folder as it set to read-only on some Windows versions and this could prevent EFT from saving any changes.
Originally by: Kayen Qeid Is it possible to add comments to a setup? e.g. an information field for each ship loadout I have? 255 chars would do right now but even better with unlimited number of chars for long pros and cons lists.
On the bottom of Setups Window this is a "Description" button which opens panel where you can type in your setup description.
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Spenz Roze
Caldari Grey Templars
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Posted - 2011.07.13 10:46:00 -
[5566]
The faction heat sinks is set to give a bonus of 12.5% but ingame they're actually just 10.5% ________________________________ I'm not suffering from insanity, I'm loving every minute of it! |
Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.07.13 12:37:00 -
[5567]
CHeck again, but this time, don't confuse rof bonus with damage bonus.
Join Eve-Online, meet interesting people, grief them.1 |
Ager Agemo
Caldari Care Factor
|
Posted - 2011.07.13 20:57:00 -
[5568]
Originally by: Gripen
There is no convinient way to edit data files. The way I generate them is not a very end-user friendly plus it requires some internal logic knowlidge so implementing a system and documentation which will allow editing those files would be quite an undertaking.
Talking about the way you want to use EFT I can't really comment anything as I don't really get how it can be helpful because there are no modules nor tracking, resistances or anything similar to EVE mechanics in Homeworld if I recall correctly.
actually its true hw1 has no resistances or such, but shield recharge times can be applied as passive regeneration of HP, the total HP i m using its basically the EHP of ships, given that either way Buffer tanks is king on fleets, and thus EFT allows me to know this, about tracking, homeworld DO has turret tracking data in fact it has much more and better data than that of eve online and many modern games. and i could message you lots of ways of how i have used EFT to create the ships for my mod, from things like: ammount of weapons,fire times, tracking speed, max range and speed of shoots, prices, max ship speed, actually i basically have been making the whole thing using EFT for reference.
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ZA Duntov
|
Posted - 2011.07.16 14:38:00 -
[5569]
Minor hiccup. Fitting window is stuck under overall window, the top of which I cant click on and move it down. Thus I cannot see the very most top folders in fittings window (drones, etc.). Because I cant click on top of fittings window I cant move it. No idea how that happned. Any suggetions? Thanks
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Amanda Sterling
|
Posted - 2011.07.18 15:53:00 -
[5570]
Any possibility of a similar app being released for Android?
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Vain Eldritch
Caldari State War Academy
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Posted - 2011.07.18 19:30:00 -
[5571]
I have a problem - EFT will not ask for imports from Battleclinic... :(
If I find loadout I'd like to put in EFT, in Battlclinic I select "EFT Export" --> highlight and copy text --> Open EFT --> *Nothing*
EFT opens at the fitting screen and does not ask me if I want to import the fit.
Is there a way to manually import a fit? It's annoying to have to manually build every fit.
Thanks! ______________________________
Vanitas vanitatum omnia vanitas.
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De'Vadder
Minmatar Dissonance Corp BLACK-MARK
|
Posted - 2011.07.19 12:50:00 -
[5572]
Originally by: Amanda Sterling Any possibility of a similar app being released for Android?
EFT integrated into AURA on Android? *drool*
I cant imagine how many times i would miss my station in the subway. And why is there still nothing that sets content apart from signature? Is that intentional or technically imposible? |
Shadow Lord77
Shadow Corporation Confederacy
|
Posted - 2011.07.21 15:50:00 -
[5573]
Thank you for this tool Gripen.
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DZ Cielo
Argon .Inc STR8NGE BREW
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Posted - 2011.07.22 11:05:00 -
[5574]
noticed on 2.13.4 that some of the skills seem to be missing on the character editor. seems that jump fuel conservation is missing in navigation and there was another i couldnt see a couple of days ago though im clueless as to what that was now i try and remember it. but yeah was just playing around with carriers and stuff and noticed that i couldnt see jump fuel cons in the char editor. figured id post it up before i forget again. [URL=http://eu.playstation.com/psn/profile/CalvyB/] [/URL] |
Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.07.22 12:30:00 -
[5575]
Originally by: DZ Cielo seems that jump fuel conservation is missing in navigation
EFT isn't a jump planner and this skill won't have any effect on anything fitting related.
Join Eve-Online, meet interesting people, grief them.1 |
Calerian Baditzni
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Posted - 2011.07.24 16:45:00 -
[5576]
Hi Guys, is it possible to see what kind and how much damage im doing with the choosed setup? e.g. 200EM, 150Thermal and so on...?
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Turbo Nurpo
|
Posted - 2011.07.26 17:14:00 -
[5577]
Originally by: NoobPwn Hardwiring - Inherent Implants 'Noble' ZET2 series implants has no effect on capital remote armor repair cap usage, EFT shows differently. Can anyone confirm this?
I can confirm this.
The ZET series of implants(possibly others too) are twice in the data files. Once for slot 6 with incorrect bonuses when compared with ingame ZET implants, and once for slot 7 which are the correct versions.
I noticed this when I used a ZET200 implant in one of my fits, and it was not saving correctly. The fit does not record the slot of implant, only name. Thus when saved a slot 7 ZET implant magically turns into a slot6 implant and overwrites whatever should be there.
I think new datafiles are needed to fix this problem. |
True Shot
|
Posted - 2011.07.27 00:21:00 -
[5578]
Hey can someone throw this in to EFT and read me the Cap stats... for me, all skills five, I get only 5minutes of cap time...
Even though fitted, I get cap stable with my dodgy skills. (Tested, even with another Invuln. Field on and no Noses I get cap stable)
[Raven, L4 Mission Cheap + Low SP] Ballistic Control System II Ballistic Control System II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Cap Recharger II 5a Prototype Shield Support I X-Large C5-L Emergency Shield Overload I Photon Scattering Field II Heat Dissipation Field II Explosion Dampening Field II
'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I
[empty rig slot] [empty rig slot] Large Capacitor Control Circuit I
Hornet II x5 Vespa II x5
I'm guessing I need to reinstall EFT, but I dunno how any sorta problem could create the maths being wrong.
Thanks in advance.
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Furb Killer
Gallente
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Posted - 2011.07.27 06:11:00 -
[5579]
Where would you fit that other invuln field? Anyway plugged it in EFT and should be nowhere near stable without NOS's, so also no implants that could make a difference. Are you sure you fitted an X-L booster and not an L booster?
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uGolD
|
Posted - 2011.07.27 08:46:00 -
[5580]
I can't find some capital modules in eft such as Capital Neutron Saturation Injector I & 'Limos' Citadel Cruise Launcher I . Why so? )
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Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.07.27 10:22:00 -
[5581]
Beacause you have an old version?
Join Eve-Online, meet interesting people, grief them.1 |
ShodanSpectre
|
Posted - 2011.07.28 04:28:00 -
[5582]
Edited by: ShodanSpectre on 28/07/2011 04:30:26 Edited by: ShodanSpectre on 28/07/2011 04:28:42 Got 2.13.4... Is it just me, or is the Tengu's powercore utterly miserable for a cruiser (750 MW)? That means 5 HAMs + MWD and it's overloaded, leave alone shield extenders, etc... (skills adequate)
All OK with the Loki and other T3 - 1187 MW and I made a nice fit with everything... Over 1500MW PG with powercore subsystem... But not with the Tengu :( |
Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
|
Posted - 2011.07.28 11:43:00 -
[5583]
This could come as a shock for you, but Gripen isn't responsible for CCP's design decision.
Join Eve-Online, meet interesting people, grief them.1 |
Monetta Hark
Hark Nominees Besloten Vennootschap
|
Posted - 2011.07.30 17:05:00 -
[5584]
Thanks for EFT!
It seems that RSBs are affected by Long Distance Jamming and Frequency Modulation skills in game, but EFT doesn't know about that.
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Medea Naari
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Posted - 2011.08.01 11:39:00 -
[5585]
Maybe this has been asked about before, but I can't find Sisters Core Probe Launcher and Sisters Expanded Probe Launcher in EFT.
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Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
|
Posted - 2011.08.01 11:54:00 -
[5586]
http://img651.imageshack.us/img651/5963/faction.png
Join Eve-Online, meet interesting people, grief them.1 |
Sage230
|
Posted - 2011.08.02 01:12:00 -
[5587]
Edited by: Sage230 on 02/08/2011 01:13:20 So im working on a fit, and im trying to fit a Medium Capacitor Battery II onto my Zealot. EFT shows the Battery needing 75 CPU and Powergrid, when eve is showing it needs 60 CPU. thus when I select a Battery for my ship, I redline. figure youd like to know.
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Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.08.02 06:09:00 -
[5588]
Edited by: Mona X on 02/08/2011 06:09:49
Originally by: Sage230
So im working on a fit, and im trying to fit a Medium Capacitor Battery II onto my Zealot. EFT shows the Battery needing 75 CPU and Powergrid, when eve is showing it needs 60 CPU.
Join Eve-Online, meet interesting people, grief them.1 |
Kirohn
|
Posted - 2011.08.03 02:43:00 -
[5589]
Hi,
Beta Reactor Control: Capacitor Flux I EFT indicates it requires Energy Grid Upgrades IV, but in fact it just need III, fyi.
thanks for this tool.
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Constable Bond
|
Posted - 2011.08.04 08:25:00 -
[5590]
Are planing to create proxy authentication in proxy settings? Due to have problem with character skills import.
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Ketra Six
|
Posted - 2011.08.04 14:32:00 -
[5591]
Just discovered this tool. Very nice!
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Shariad
|
Posted - 2011.08.05 07:25:00 -
[5592]
Thanks for this tool! I have used it for several loadouts at this point with no issues. Recently I built a blaster Hyperion using shields. EFT shows with my skills, I need a PG-8 power grid implant due to a 20584/19687.5 power grid shortage. In game says I need a KMB-75 because I need 75CPU to bring my microwarp II online but only 50.6 of the 750 CPU are available. Obviously these aren't cheap implants and game says one and eft says another. Can you give me a clue how to solve/debug this issue? I have verified the builds as Identical.
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Ellendras Silver
|
Posted - 2011.08.08 16:58:00 -
[5593]
Federation Navy Omnidirectional Tracking Link
this module is not in EFT plz add it
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Zhilia Mann
Tide Way Out Productions
|
Posted - 2011.08.08 17:39:00 -
[5594]
Originally by: Ellendras Silver Federation Navy Omnidirectional Tracking Link
this module is not in EFT plz add it
Yes it is. As a faction mod it's under the faction tab under drone upgrades.
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Ellendras Silver
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Posted - 2011.08.08 18:06:00 -
[5595]
Originally by: Zhilia Mann
Originally by: Ellendras Silver Federation Navy Omnidirectional Tracking Link
this module is not in EFT plz add it
Yes it is. As a faction mod it's under the faction tab under drone upgrades.
ok cool but i like to see it when i search for it instead of only finding the normal module and it does find the blackjeagle drone link module if i search so why not the faction omni module?
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Zhilia Mann
Tide Way Out Productions
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Posted - 2011.08.08 19:54:00 -
[5596]
Originally by: Ellendras Silver ok cool but i like to see it when i search for it instead of only finding the normal module and it does find the blackjeagle drone link module if i search so why not the faction omni module?
You'll find that all faction modules act like this. Try searching for, oh, and Imperial Navy Large Armor Repairer. You have to click over to the faction tab for that as well. Same goes for navy drones.
The Black Eagle DLA counts as a storyline module for whatever reason (same as, say, integrated and augmented drones). Complex and officer variants also have their own tabs.
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Minimal Charisma
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Posted - 2011.08.09 10:29:00 -
[5597]
Any chance we could get a turret info export to clipboard via right click? (Much like the Import/Export ship fit from XML that's already there) Make it easy to plug in numbers to http://eve.gloome.org/turret_damage.php.
Tracking Signature Resolution Optimal Falloff Damage Mod Duration Ammo Damage
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Lanu
0utbreak Outbreak.
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Posted - 2011.08.11 02:02:00 -
[5598]
Edited by: Lanu on 11/08/2011 02:02:13 Not sure if anybody asked before. But is it really unrealistic to add posses / pos mods?
I know there are some pos applications out there.
( for those interested : http://www.vexar.de/pos_fitter/ http://www.cassandraslight.com/menu-my-pos )
But afaik none of them tell you how much damage a pos/mod does. Also none work as awesome as EFT does, thanks again for that =)
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Sgt Blade
Caldari Save Yourself Inc.
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Posted - 2011.08.11 14:11:00 -
[5599]
Fitting out a Kronos and noticed something that might not be right. Using 425mm rails on my fitted Kronos, I have a duration of 5.0013 on the guns but when I add a Noble ZET4000 not only gives me +5% to armour repair which it should but my duration for the guns go to 5.26453.
Hypnotic Pelvic Thrusting Level 5 |
Atheus Spicoli
Meritoc Industries Inc.
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Posted - 2011.08.11 20:01:00 -
[5600]
Problem i'm having with 2.13.4 - I have added a new character in character editor, put in API id and key, but when i click "quick import", the skills don't import (all skills continue to show as 0 and are not updated).
I have another char already imported, and his skills show up fine. This, plus the fact that the .EXE is in the docs folder, tells me that it isn't a permissions issue.
Anybody have any ideas what it might be and how i could fix?
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Shakira Akira
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Posted - 2011.08.11 20:47:00 -
[5601]
Originally by: Atheus Spicoli Problem i'm having with 2.13.4 - I have added a new character in character editor, put in API id and key, but when i click "quick import", the skills don't import (all skills continue to show as 0 and are not updated).
I have another char already imported, and his skills show up fine. This, plus the fact that the .EXE is in the docs folder, tells me that it isn't a permissions issue.
Anybody have any ideas what it might be and how i could fix?
I have the same issue.. one of my 2 characters will not update. I even tried creating new, and it won't import the skills from the api.
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Atheus Spicoli
Meritoc Industries Inc.
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Posted - 2011.08.11 21:44:00 -
[5602]
Edited by: Atheus Spicoli on 11/08/2011 21:45:18 Just noticed that EVEmon is also having a problem querying the character DB so I'm guessing it's a temporary issue not related to EFT. I hope.
I guess the thing that could be improved with EFT is that if there is a problem querying the DB, that an error should display saying so. That way we will know it's not EFT's fault. :)
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Salah22
Minmatar
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Posted - 2011.08.13 23:33:00 -
[5603]
1) How do I add prices? 2) I suggest adding a feature to limit the modules shown on the left by selecting the type of slot you want to fill. For example selecting MED SLOT and only seeing modules that would fit there.
Thanks for this great tool and keep up the good work!
- - - - - - - - - - -
Warp Drive Active - Eve comics |
Kesshisan
Minmatar
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Posted - 2011.08.14 09:04:00 -
[5604]
According to EFT version 2.13.4 Tracking Links are affected by the skill "Long Distance Jamming." According to EvE's description of this skill, they are not.
Is this an oversight in EFT or an oversight in EvE's description of the skill?
EvE's Description:
"Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level."
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BuegerBoy
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Posted - 2011.08.15 09:48:00 -
[5605]
Edited by: BuegerBoy on 15/08/2011 09:52:20
Originally by: Atheus Spicoli Problem i'm having with 2.13.4 - I have added a new character in character editor, put in API id and key, but when i click "quick import", the skills don't import (all skills continue to show as 0 and are not updated).
I have another char already imported, and his skills show up fine. This, plus the fact that the .EXE is in the docs folder, tells me that it isn't a permissions issue.
Anybody have any ideas what it might be and how i could fix?
Also seeing this with a new download, running as admin, killing off my A/V and firewall, wont import :-(
EDIT: Ok, found that selecting the quick import button after creating my new character did the import.
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Scruto Collaster
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Posted - 2011.08.18 02:17:00 -
[5606]
After freshly importing my character's skills, and confirming that there is no difference in boosters/implants/projected effects, EFT version 2.13.4 (and 2.13.3 for that matter) reports slightly inflated capacitor durations as compared to the game. Testing in-game I've confirmed that unsurprisingly the EVE client reports the correct duration until the first module deactivation, EFT is off.
For frigate or destroyer class ships (Stiletto and Thrasher tested) EFT reports approximately 110% of the actual duration. For BC class (Hurricane tested), EFT reports approximately 105% of the actual duration. And no, I didn't do something obvious like ignore Nos or Cap Boosters.
Does the capacitor duration value reported in EFT indicate something besides time until first module deactivation? This does not seem to be listed as a known issue otherwise. |
Gripen
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Posted - 2011.08.18 17:54:00 -
[5607]
Minor differences like a 5% deemed acceptable. If you have significant difference you may list your setup and I'll look into it.
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tofucake prime
The Hatchery
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Posted - 2011.08.20 11:29:00 -
[5608]
Can the Firepower box be changed to Lovepower or something for ships with remote reps (I'm thinking specifically Logi here)? I realized it would be weird with carriers and all, but I can't seem to find any kind of similar information anywhere.
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Linsyn
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Posted - 2011.08.22 18:04:00 -
[5609]
I am having a problem with EFT not saving ship fits any ideas why?
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Johannes Alexodia
Caldari
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Posted - 2011.08.25 07:42:00 -
[5610]
Has anyone noticed a error in the capacitor on EFT. ------------------ Warnings and bans are not to be discussed on the forum. Doing so will result in the release of Aur to purchase p2w devices. That is all! |
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Elizabeth Winton
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Posted - 2011.08.25 07:56:00 -
[5611]
Linsyn. Make sure you close all ship designs you have open before closing EFT. if you dont it does not save them.
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Linsyn
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Posted - 2011.08.25 09:25:00 -
[5612]
Originally by: Elizabeth Winton Linsyn. Make sure you close all ship designs you have open before closing EFT. if you dont it does not save them.
Much appreciated
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Johannes Alexodia
Caldari
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Posted - 2011.08.25 22:35:00 -
[5613]
Your Welcome Linsyn. I lost alot of designs that way myself. and Winton is me. =P I forgot to change the name. ------------------ Warnings and bans are not to be discussed on the forum. Doing so will result in the release of Aur to purchase p2w devices. That is all! |
Ris Dnalor
Minmatar Fleet of Doom RaVeN Federation
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Posted - 2011.08.25 22:44:00 -
[5614]
Edited by: Ris Dnalor on 25/08/2011 22:44:49
-----
Shrink the Blobs, or at least make the blobs SMARTER! |
TheSpyInCorp
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Posted - 2011.08.26 07:33:00 -
[5615]
is there a chance in the future that EFT will include NPC dps to calculate simple tanking numbers?
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Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.08.26 07:51:00 -
[5616]
Yes, if you know how to operate CTRL, C and V buttons.
http://eve-survival.org/wikka.php?wakka=TankingGuide
Join Eve-Online, meet interesting people, grief them.1 |
Akura Shan
Caldari Caldari Provisions
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Posted - 2011.08.28 02:24:00 -
[5617]
I apologize if this has been mentioned previously or if I am doing something incorrectly. I have used EFT plenty of times in the past with no issue, but I have just downloaded the latest version and it seems I cannot directly import a fitting I have on my clipboard from Battleclinic straight into EFT anymore??? Normally it says something along the lines of 'there is a fitting on your clipboard, do you wish to import it' or words to that effect. Any help would be greatly appreciated.
http://eveboard.com/pilot/Akura_Shan |
Baylan Naskingar
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Posted - 2011.08.28 17:37:00 -
[5618]
Way Cool! New to EVE (1 week) and this is a great way to plan future ships. THANKS for writing this program!
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Mona X
Caldari Missions Mining and Mayhem Northern Coalition.
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Posted - 2011.08.29 00:23:00 -
[5619]
Edited by: Mona X on 29/08/2011 00:23:40
Originally by: Akura Shan and it seems I cannot directly import a fitting I have on my clipboard from Battleclinic straight into EFT anymore???
Copy it again. And if it won't work - again.
Join Eve-Online, meet interesting people, grief them.1 |
Nishei Matsuo
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Posted - 2011.08.29 02:49:00 -
[5620]
It would be really cool if someone with the knowhow could make this Mac Compatible.
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Briareos Armstrong
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Posted - 2011.09.02 12:18:00 -
[5621]
When we should wait for updates to the new API system?
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Torskelrak
Gallente Malevolent Intentions
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Posted - 2011.09.02 13:00:00 -
[5622]
Can we have an update on the aesthetic? Maybe abit of colour :-] haha
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CoLe Blackblood
the united Negative Ten.
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Posted - 2011.09.02 13:49:00 -
[5623]
Any chance of an iPhone app yet?
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Miko Sull
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Posted - 2011.09.02 16:33:00 -
[5624]
Originally by: NoNah- Doubleclicking should fit the module - not display info(A window wich can be greatly improved in its design btw).
There can be multiple opened setup windows and no way to tell where to fit module by double-click.
R u a novice? I dont want to believe that at all, but your excuse and yes your reply about the "multiple opened set-up windows is just a lazy excuse. even with multiple open set-up windows one is the active window and therefore giving us the basic option of dbl-clicking on a damn fitting to place it on the active window should be a given.
I'm not the only person who has told you this either. In fact your little program here used to do just that. we would dbl click on a fitting and it would go where we wanted it to go.
I hope u come to your senses and get back on track for making this a success cause it sux right now. maybe the kiddies like it, but not the real thinking mind players.
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Jubal Vanse
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Posted - 2011.09.02 17:30:00 -
[5625]
Originally by: Miko Sull Originally by: NoNah- Doubleclicking should fit the module - not display info(A window wich can be greatly improved in its design btw).
There can be multiple opened setup windows and no way to tell where to fit module by double-click.
R u a novice? I dont want to believe that at all, but your excuse and yes your reply about the "multiple opened set-up windows is just a lazy excuse. even with multiple open set-up windows one is the active window and therefore giving us the basic option of dbl-clicking on a damn fitting to place it on the active window should be a given.
I'm not the only person who has told you this either. In fact your little program here used to do just that. we would dbl click on a fitting and it would go where we wanted it to go.
I hope u come to your senses and get back on track for making this a success cause it sux right now. maybe the kiddies like it, but not the real thinking mind players.
I imagine it's such a pleasure to write free stuff for idiotic ingrates like you, lighten up.
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Fillingkillboards
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Posted - 2011.09.06 08:32:00 -
[5626]
Originally by: Miko Sull Originally by: NoNah- Doubleclicking should fit the module - not display info(A window wich can be greatly improved in its design btw).
There can be multiple opened setup windows and no way to tell where to fit module by double-click.
R u a novice? I dont want to believe that at all, but your excuse and yes your reply about the "multiple opened set-up windows is just a lazy excuse. even with multiple open set-up windows one is the active window and therefore giving us the basic option of dbl-clicking on a damn fitting to place it on the active window should be a given.
I'm not the only person who has told you this either. In fact your little program here used to do just that. we would dbl click on a fitting and it would go where we wanted it to go.
I hope u come to your senses and get back on track for making this a success cause it sux right now. maybe the kiddies like it, but not the real thinking mind players.
Wow, some people should just die already.
Btw, is EFT compatible with the custom API keys? |
steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2011.09.06 12:56:00 -
[5627]
Originally by: Sgt Blade Fitting out a Kronos and noticed something that might not be right. Using 425mm rails on my fitted Kronos, I have a duration of 5.0013 on the guns but when I add a Noble ZET4000 not only gives me +5% to armour repair which it should but my duration for the guns go to 5.26453.
Do you have any implants set in the charachter editor? If you have a RoF implants on the char you're using but then plug in an another implant in the fit itself, the implant in the fit would override the one you get from your character and remove the RoF bonus.
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HaKyung
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Posted - 2011.09.06 18:35:00 -
[5628]
Originally by: Fillingkillboards
Originally by: Miko Sull Originally by: NoNah- Doubleclicking should fit the module - not display info(A window wich can be greatly improved in its design btw).
There can be multiple opened setup windows and no way to tell where to fit module by double-click.
R u a novice? I dont want to believe that at all, but your excuse and yes your reply about the "multiple opened set-up windows is just a lazy excuse. even with multiple open set-up windows one is the active window and therefore giving us the basic option of dbl-clicking on a damn fitting to place it on the active window should be a given.
I'm not the only person who has told you this either. In fact your little program here used to do just that. we would dbl click on a fitting and it would go where we wanted it to go.
I hope u come to your senses and get back on track for making this a success cause it sux right now. maybe the kiddies like it, but not the real thinking mind players.
Wow, some people should just die already.
Btw, is EFT compatible with the custom API keys?
+1 on the whole dying thing.
Was wondering about the custom API thing too.
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Mark Hampton
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Posted - 2011.09.06 19:58:00 -
[5629]
I can't seem to get environmental (WH) effects to work. Is there some special trick here?
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Fist1
Hostile Alcoholic Commanders
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Posted - 2011.09.06 22:03:00 -
[5630]
Edited by: Fist1 on 06/09/2011 22:04:20 Was getting an error with whatever version I downloaded a few months ago. I save my Setups and Characters folder, DL the newest version, and wow. Can i get the old version back? This looks like your much earlier (and ugly) builds, like it was built with windows 98 in mind.
http://i6.photobucket.com/albums/y217/andrewbrandon19/random%20stuff/uglyeft.png
I know I'm being picky, but how about getting the smooth CPU/PG/Drone bars back and get rid of the black background on the icons?
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Fillingkillboards
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Posted - 2011.09.07 09:38:00 -
[5631]
Originally by: Fist1 Edited by: Fist1 on 06/09/2011 22:04:20 Was getting an error with whatever version I downloaded a few months ago. I save my Setups and Characters folder, DL the newest version, and wow. Can i get the old version back? This looks like your much earlier (and ugly) builds, like it was built with windows 98 in mind.
http://i6.photobucket.com/albums/y217/andrewbrandon19/random%20stuff/uglyeft.png
I know I'm being picky, but how about getting the smooth CPU/PG/Drone bars back and get rid of the black background on the icons?
That sure looks ugly, do you have compatibility mode on or something? If not, reinstall windows, cause that's not the way it should look |
Blackjack Gengod
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Posted - 2011.09.07 21:37:00 -
[5632]
I saw a couple questions about EFT and the new API system and didn't see any answers. I broke another program because it wasn't updated to the new API system. Of course i just HAD to create a new API key and see if the program had been updated. Well, its not even though it just had an update. My advice, since CCP states that the old API that you have now will still be good, dont make a new one until the programs you use are updated properly. Luckily I hadn't changed the setting in EFT yet. Hopefully wont need before it gets updated. And as of earlier this morning there was no new update for it yet.
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Fillingkillboards
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Posted - 2011.09.08 06:42:00 -
[5633]
Originally by: Blackjack Gengod I saw a couple questions about EFT and the new API system and didn't see any answers. I broke another program because it wasn't updated to the new API system. Of course i just HAD to create a new API key and see if the program had been updated. Well, its not even though it just had an update. My advice, since CCP states that the old API that you have now will still be good, dont make a new one until the programs you use are updated properly. Luckily I hadn't changed the setting in EFT yet. Hopefully wont need before it gets updated. And as of earlier this morning there was no new update for it yet.
Thx for the heads up. I also have multiple software using the API, and of course one of them don't work with the old key. Guess i'll wait till the rest of the programs get updated. |
Blackjack Gengod
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Posted - 2011.09.08 16:28:00 -
[5634]
Originally by: Fillingkillboards Edited by: Fillingkillboards on 08/09/2011 07:25:51
NVM. I just read the new API dev blog. "Up to 10 API keys per account". Problem solved.
yea, i deleted the old API keys on mine.... oh well...
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Aldo Hanso
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Posted - 2011.09.08 16:58:00 -
[5635]
I am new to EFT. I downloaded the latest version, but when I try to run it, I get a "File Access Denied" error message. In addition, I get the following: "Access violation at address 0046C1Df in module 'EFT.exe'. Read of address 00000057." Has anyone ever received these messages or corrected them? The program will open but is completely empty and unusable. (I apologize if this has been addressed previously, its just a really long thread to read through).
OS: Windows 7
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Aldo Hanso
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Posted - 2011.09.08 17:12:00 -
[5636]
Well, I've solved my own problem, I think, by running the program "as Administrator" by right-clicking to run the program and selecting this second option. I don't know why this would even be necessary, but I'll go with it. However, feel free to reply as to why this is a thing or a way to correct it. But, otherwise, problem solved.
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Gripen
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Posted - 2011.09.08 22:59:00 -
[5637]
Originally by: Briareos Armstrong When we should wait for updates to the new API system?
Not sure when, but I'm working on it.
Originally by: CoLe Blackblood Any chance of an iPhone app yet?
From me - zero chance.
Originally by: Mark Hampton I can't seem to get environmental (WH) effects to work. Is there some special trick here?
Open setup you want to apply wormhole effects to, click on "projected effects" button and drag and drop effect from fitting panel to the panel which opened when you clicked "projected effects".
Originally by: Fist1 Was getting an error with whatever version I downloaded a few months ago. I save my Setups and Characters folder, DL the newest version, and wow. Can i get the old version back? This looks like your much earlier (and ugly) builds, like it was built with windows 98 in mind.
If it used to work ok for you before you did update make sure "EFT.exe.manifest" file is present in EFT folder and you are running EFT in XP compatibility mode. You may also want to make sure your desktop color depth is set to 32-bit (true color) or try to use troubleshooting option to use 16-bit (high color) icons, available in EFT preferences.
Originally by: Aldo Hanso Well, I've solved my own problem, I think, by running the program "as Administrator" by right-clicking to run the program and selecting this second option. I don't know why this would even be necessary, but I'll go with it. However, feel free to reply as to why this is a thing or a way to correct it.
Obviously your system configured in a such way that without administrator privileges EFT is denied access from the files it needs to start up properly.
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