Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 188 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zeleznick Greystall
Conisor Excavations Syndicate Antagonistic Assembly
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Posted - 2007.07.05 09:50:00 -
[91]
The optimal range bonus on Damnation is not applied, dont know if the bonus to warfare links is.
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Y3R M4W
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Posted - 2007.07.05 11:09:00 -
[92]
Edited by: Y3R M4W on 05/07/2007 11:11:43
Quote: Nope, pop it into the /Characters subdirectory. Voila :)
/me huggles
lub
Another comment is that on the implants screen. the right-click menu containing the implants obscures the implan description at the bottom.
Note: YER MAW! is Scottish for Your Mother. |
commander tycho
Minmatar Cruoris Seraphim Exuro Mortis
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Posted - 2007.07.05 11:30:00 -
[93]
I have a problem with this.
I put in the API key and User ID. It comes up with the choose character screen. I then click commander tycho and ok but i get an error saying;
" '.' is not a valid integer value. "
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SauliusV
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Posted - 2007.07.05 11:33:00 -
[94]
seems like tech 1 energized reactive membrane has wrong PG requirements. Currently in game its 2MW, and EFT uses 1 MW.
Btw, great software ;)
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Paigan
Amarr Thirdwave
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Posted - 2007.07.05 12:41:00 -
[95]
As i only had 3 points/proposals in my initial posting and then added the rest later while testing and while the thread advanced to page 3, i feel most of my points have not been noticed by the op. So i dare to repost them :P
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1.) In Skill overview, having marked one skill (like Electronics) but right-clicking on another skill (like Multitaksing) opens the RMB skill-set menu for the old skill (Electronics in this case). However it should automatically mark the new skill (Multitasking) and then open the RMB menu for it.
Otherwise there are twice as much clicks needed to set skills, which is very annoying after 1-2 minutes.
2.) --- [XML stuff is already being discussed]
3.) --- [haha my fault]
4.) About the double click thing: You can store which fitting window was last selected before setting the focus to the item section. This last fitting window would be the target for the double clicked module, then.
5.) tabbed fitting windows instead of many floating ones would be nice. Using muliple windows of the same kind always needs tabbing in order to get it comfortable. No matter if its brwoser windows, application windows or fitting windows inside a fitting program.
6.) Rack order should be: Highs Meds Lows Rigs
As it is everywhere else.
Or make it optional by clicking the column title for sorting (sorting only racks, of course)
7.) As far as i can see, some rev2.0 implants are missing. Like - 'squire' CC8 / +5% Cap / slot 7 - 'Snapshot' ZMT-2000 / +5% Torp Damage / slot 6
8.) volley damage selection does not take damage amount into account. Example: 7x Launchers do 6500 damage 1x 425mm rail does 180 damage. If the rail is fitted, the hardly relevant turret value is used and the much more relevant launcher value is ignored.
Nothing serious, but surely something to improve :P -- This game is still in beta stage |
Kirtan Loor
Divine Retribution
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Posted - 2007.07.05 13:28:00 -
[96]
A bump
Mods...this needs a sticky.
Very good job bro. |
Ty'derian
Brutor tribe
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Posted - 2007.07.05 14:32:00 -
[97]
2007.07.05 14:15
Victim: QuickFit Alliance: NONE Corp: JavaStuff Destroyed: Applet System: Ohst Security: 0.0
Involved parties:
Name: Gripen Security: 0.2 Alliance: Against ALL Authorities Corp: Rage and Terror Ship: Logitech Weapon: Delphi
Destroyed items:
Exotic Dancer
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Elve Sorrow
Amarr Shinra
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Posted - 2007.07.05 14:56:00 -
[98]
Edited by: Elve Sorrow on 05/07/2007 14:57:33 Edited by: Elve Sorrow on 05/07/2007 14:56:04 One tiny addition id like is to have multiple setups for the same ship open at the same time. For example, if i want to simulate 2 Guardians transferring both cap and armor to eachother...
I have to: Setup a Guardian with remote reps + 1 Energy transfer Setup an Oneiros with remote reps, which are projected on the Guardian. Setup a Basilisk with an Energy transfer, which is then also projected on the Guardian.
Be easier if i could simply 'duplicate' the Guardian setup and have them project their highslots on eachother.
EDIT: Im an idiot. I can simply use the reps + transfers from the Guardian on itself, same effect without multiple setups.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |
Antisocial Butterfly
Taste the Rainbow
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Posted - 2007.07.05 14:59:00 -
[99]
This looks very interesting. I'll be keeping this bookmarked!
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Buddy King
Caldari Jork Corp
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Posted - 2007.07.05 15:17:00 -
[100]
This is a seriously awesome tool. Who should ISK be donated to?
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Paigan
Amarr Thirdwave
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Posted - 2007.07.05 15:18:00 -
[101]
Originally by: Ty'derian 2007.07.05 14:15
Victim: QuickFit Alliance: NONE Corp: JavaStuff Destroyed: Applet System: Ohst Security: 0.0
Involved parties:
Name: Gripen Security: 0.2 Alliance: Against ALL Authorities Corp: Rage and Terror Ship: Logitech Weapon: Delphi
Although i must say that this is very funny, i want to add two things:
1.) Quickfit isn't "killed" by this tool, as it (for now?) still has some advantages over it. Like proper cap simulation, combat simulation or customizable modules and bonuses.
2.) Quickfit is no applet. Seems you don't really know what java is and what it can do :P
-- This game is still in beta stage |
Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.07.05 16:07:00 -
[102]
Awesome tool. Will replace quickfit for me.
Only thing I want now is an export to text feature.
- Recruitment open again-
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Sparkius
Amarr
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Posted - 2007.07.05 16:44:00 -
[103]
Looks nice so far. Great work!
<----------------------------------------------------------------------------------------------------> "Never attribute to malice what can be adequately explained by incompetence." - Anoymous |
Draskuul Vrallis
Minmatar PoliCratton Technologies
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Posted - 2007.07.05 17:18:00 -
[104]
Originally by: Torgor Edited by: Torgor on 05/07/2007 01:49:19
Originally by: Gripen
Originally by: Torgor I keep running into an issue where the far right hand side of my ship dispaly is cut off. I can't see anything beyond the Explosive resist Icon. It is also clipping the words down at the bottom a little bit. The fitting panel and the Character panel shows up great.
Can you post a screen please?
Try this
*edit for clicky
I'll provide you one more example here, since the one linked above was somewhat small.
This is from Windows XP, fully updated. Resizing the window has no effect. Something that might provide a hint (though still doubtful) is I have Display Properties->General->DPI setting set to "Large size (120 DPI)."
And nice tool so far! I'll be glad when you can add a cap simulator and take Quickfit out of the equation completely (I have a deep personal hatred for full Java applications and their slow and bloated VM).
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Foxon
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Posted - 2007.07.05 17:41:00 -
[105]
It is the DPI setting, changed mine from large back to normal and the window looks fine now, too bad everything else is so tiny.
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Asasham
Caldari Deep Core Mining Inc.
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Posted - 2007.07.05 18:54:00 -
[106]
Very nice job, very helpful and quite a bit easier to use.
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Sky Marshal
Aeden Tau Ceti Federation
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Posted - 2007.07.05 19:16:00 -
[107]
Edited by: Sky Marshal on 05/07/2007 19:24:32 Really good program, but some features are needed.
- A "Duplicate" button to copy one existing setup to a new one. This can permit small upgrading tests on existing models more easily (I don't like revert back or copy manually at each time :)) - Probably already asked, a "Import setup from Quickfit file" function. - One option in the right-click menu of the modules already fitted, to give possibility to switch between T2/T1 & Revert back (for named). This would reduce the amount of clicks and permit more easily to find an optimum setup. - The search engine is too much reactive IMHO. Probably better if it begin to search with 2 or 3 characters minimum than only one (why not with an option in Preferences menu).
Also, it seems impossible to sort modules alphabetically when I want, that it is a problem when I use the search engine.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.05 20:50:00 -
[108]
Originally by: Zeleznick Greystall The optimal range bonus on Damnation is not applied, dont know if the bonus to warfare links is.
I've just checked all Damnation bonuses and they're working fine. The bug may be with gun and not the ship. Which one are you trying to fit?
Originally by: commander tycho I put in the API key and User ID. It comes up with the choose character screen. I then click commander tycho and ok but i get an error saying;
" '.' is not a valid integer value. "
Does this error repeats every time you try to import? If you have another accounts do they have the same issue?
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Ferahdi
Conisor Excavations Syndicate
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Posted - 2007.07.05 21:46:00 -
[109]
Edited by: Ferahdi on 05/07/2007 21:46:18 EDIT: Wrong char, Zeleznick Greystall posting.
Ive fitted Heavy Beam Laser II and Heavy Pulse Laser II. The bonus doesnt show under the modules "affected by" tab either.
I fly the ship ingame and have checked the actual range I get. The range Im missing correspond with missing the range bonus from the ship.
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Zilulil
Gallente Mutually Assured Distraction Molotov Coalition
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Posted - 2007.07.05 22:21:00 -
[110]
I don't know if it's something about my settings. But in the ship setups window the entire right side is cut off... So I can't see important things... like my explosive resistance. pic
Originally by: Random Noob Where do named items come from?
Originally by: Tuxford when a standard tech 1 item and a basic item love eachother very much...
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La FemmeFatal
Amarr Exiled.
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Posted - 2007.07.06 00:01:00 -
[111]
Nice program. but pls can someone tell me how i can import my char details? it asks for API whatever that is, and my user ID? |
Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.07.06 03:32:00 -
[112]
Edited by: Xeliya on 06/07/2007 03:34:30 Ship bonus don't get applied i.e. Chimera gets 5% per level on all resist but the program doesn't put that in. Would be nice to have ship bonus' in here.
Also having to type something in to click the mod options at the bottom (i.e. Market, Faction, Etc) is annoying.
Rest so far is amazing, can't wait for the next release!
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Kyria Timeyu
Pie Vendor
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Posted - 2007.07.06 08:17:00 -
[113]
Originally by: Paigan Seems you don't really know what java is and what it can do :P
A horrible abomination and nothing?
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Mnengli Noiliffe
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Posted - 2007.07.06 09:02:00 -
[114]
good program. I have a few suggestions.
1. when selecting the implants, the RBM list covers description field. To solve it - perhaps make a new window to the right with implant list, or move the description field somewhere to the top or left. 2. isn't it possible to get implants list using the API? 3. multiple jump clones (implant sets) for the same char should be supported. Either that or make a character copying function to avoid importing the same data. 4. the gang bonuses are not working sometimes... it's pretty buggy actually... I changed a mindlink implant on booster and bonuses stopped to apply somewhy. (reloaded his command ship too) Maybe I'll test it little more. 5. the icons display is weird on winXP and win2k but that's been mentioned already.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.07.06 10:36:00 -
[115]
Originally by: Zeleznick Greystall Ive fitted Heavy Beam Laser II and Heavy Pulse Laser II. The bonus doesnt show under the modules "affected by" tab either.
Bonus in EFT is set to 5% per level as stated in ship description and working OK but in data import it's 10% per level. I don't have Damnation on Tranquility and can't log onto Sisi now to check. If you can make sure that bonus is 10% and not 5% you should bug report error in the description.
BTW: "Affected By" shows only direct Skill-To-Module bonus and does not list bonuses from ship.
Originally by: La FemmeFata Nice program. but pls can someone tell me how i can import my char details? it asks for API whatever that is, and my user ID?
http://myeve.eve-online.com/api/default.asp
Originally by: Xeliya Ship bonus don't get applied i.e. Chimera gets 5% per level on all resist but the program doesn't put that in. Would be nice to have ship bonus' in here.
Working fine for me. May be you got same error reported earlier with Carrier skill not being imported propertly?
Originally by: Mnengli Noiliffe 2. isn't it possible to get implants list using the API?
At the moment implant data is not included in Eve API import.
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DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.07.06 10:56:00 -
[116]
Heh, more missing modules:
Strip miners Ice Harvesters
All of them are no where to find.
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CaldariCitizen2023
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Posted - 2007.07.06 11:30:00 -
[117]
Edited by: CaldariCitizen2023 on 06/07/2007 11:30:13 Edited by: CaldariCitizen2023 on 06/07/2007 11:29:54 To replay to the people earlier that couldnt get the ship fitting window up in vista, mouse over the thin grey bar on the left, right click it, then left click it, and try and drag then lock it.
Am I totally missing something or is ammunition missing?
Set up some standard launchers and they were auto filled with sabertooth already, and I couldnt find a place to change to that.
Any combat simulation, 1 char skill set w/ ship & mods vs. another character skill set + ship & mods available.?
Amazing tool!
edit: spel gut
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Sariene Soft
Minmatar O.E.C Legionnaire Services Ltd.
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Posted - 2007.07.06 11:31:00 -
[118]
just a couple very minor things (not sure if they were mentioned or not, i'm too lazy to read completely through):
1.) projectile guns shouldn't have controlled bursts on the affected by skills list as it doesn't do anything to guns with no cap use. (not important at all, just pointing it out)
2.) regarding the setup window. can you make the unused high slots be marked as turret/launcher/neither etc? and last, some kind of blank line or bar to separate highs from mediums from lows from rigs would make it look much cleaner and easier on the eyes (think this one was mentioned). and i agree that the rack order needs to be redone as highs then meds then lows then rigs)
with exception to those i like it a lot (and they're very minor visual things), although i'm just toying with it so far.
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Damfoose
Caldari Kinetic Vector
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Posted - 2007.07.06 12:38:00 -
[119]
Edited by: Damfoose on 06/07/2007 12:37:50 Great tool puts QF second place this defo takes over as prefered fitting tool.
Found small probs though ship requirements for some modules are not being taken into consideration. Try fitting a Rook or Falcon with cov ops cloak and the cloak is taking 1000 cpu not the 99% reduction !
Other than the few little things its great
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Harlequin D'Earth
Momentary Lapse of Reason Cruel Intentions
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Posted - 2007.07.06 13:50:00 -
[120]
Excellent first public release.
Quick question - have I missed somewhere to add implants outside the list available via Character Editor -> Implants -> right-click?
I'm looking for a way to add -3%/-5% turret CPU implants as (being Minmatar) these are pretty much no brainers
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