| Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 90 100 .. 188 :: one page |
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Thread Statistics | Show CCP posts - 1 post(s) |

The judgest
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Posted - 2007.11.19 15:11:00 -
[871]
I'm trying to import char... but it is not in my window... surely i type my Api key and userid (copy and paste).. connect... choose my char and so?!?! i don't se other if not all level V :(((
How i can import?!?!
Thanks in adv
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iiOs
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Posted - 2007.11.19 15:12:00 -
[872]
where can I get SISI version?
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Newbie Ned
Real Nice And Laidback Corporation
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Posted - 2007.11.19 15:27:00 -
[873]
The Judgest - you have probably done the same as me (and many others) and imported your charaacter into "All level 5". Check the skills list! If you don't create a new name first and import your char it goes into the default "All level 5". This is a bad point, on what is otherwise an excellent tool, imho. Hopefully this will be fixed with the upcoming update as many have complained.
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The judgest
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Posted - 2007.11.19 15:33:00 -
[874]
OMG many ty! Now it works! A strange way to run! :-)
Many thanks again!
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Natasha Krazen
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Posted - 2007.11.20 13:01:00 -
[875]
Hmmm how come when I add Drone Control Unit to the Chimera it will not let me turn the mod on as I get a "You can not activate this module because of the limitation on max modules of this type at the same time." I am only trying to turn one on.
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SchirmerN
Amarr x13
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Posted - 2007.11.20 15:56:00 -
[876]
I got a problem in EFT when fitting a Malediction. In EFT i got 48.13 powergrid. But in EvE i got only 43.75 PG.
My skill settings should be right as i imported my skills via API. 
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Elle D
Ars ex Discordia GoonSwarm
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Posted - 2007.11.21 09:20:00 -
[877]
Suggestion: Isk Value setting for each module/drone/charge, etc. A user can either set a value or import from a text file(possible future integration with eve-central?) and get a rough estimate of how much fittings for their ship will cost.
I've suggested this before but it's long since been buried. I think it would be a neat feature ;) Overall great tool. I've got about 15 different Dominix setups!
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.21 09:32:00 -
[878]
Originally by: SchirmerN I got a problem in EFT when fitting a Malediction. In EFT i got 48.13 powergrid. But in EvE i got only 43.75 PG.
My skill settings should be right as i imported my skills via API. 
Perhaps your character in EFT has a +PG implant? Because the "all at 5" char gets 43.75 grid in EFT, which is just the base grid multiplied with the increase for Engineering 5.
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Osiris Occido
Laughing Leprechauns Corporation
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Posted - 2007.11.21 20:11:00 -
[879]
Medium Energy Transfer Array II doesn't apply the Energy Emissions Systems bonus correctly. Or actually, hmm.. the base activation cap cost is wrong. Shows activation as 146 but should be 122. T1/named variants are correct base activation costs.
Perfect Quality with Windows Movie Maker |

Trent Angelus
Caldari Southern Cross Incorporated Southern Cross Alliance
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Posted - 2007.11.22 01:27:00 -
[880]
Can we please have "offline/online module" in the next version?
I love EFT, thank you so much for such an excellent program. Most of my corp are now EFT-Converts.
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FabriceGP
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Posted - 2007.11.22 14:38:00 -
[881]
Originally by: Trent Angelus Can we please have "offline/online module" in the next version?
You just have to ctrl+click on the left of the module icon to put it offline 
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.22 14:59:00 -
[882]
Hello Gripen,
first of all, a hearty thank you for EFT :) Wouldn't know where i'd be now without it. (probably in a pod wondering why my tank failed :P)
Just found out that my damage-presets had been messed up. Appears as if between each number in the preset a 0 was inserted, shifting it a column to the right resulting in the loss of over half the data. Its not difficult to re-enter the data from a site, but perhaps its a good idea to take a look at it. If it occurs again i'll post the config file in this thread so you can take a look at it.
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Aldus Lightwing
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Posted - 2007.11.22 18:50:00 -
[883]
Kudo's to the author of EFT. It has saved me countless hours of trying to tweak builds.
Bug: If i have changed some skills for a particular character that haven't been learned yet. Then i try to reimport that character again to reset that character, then. these unlearned skills don't get reset to zero.
Some suggestions for a future version:
- It would be nice if you would create an exhaustive list of missing skills for a particular build. Right now, you are only listing the top level missing skills.
- It would be nice if you would create a sandbox of equipment that i have tried for a particular ship. I am often swapping stuff in and out to find good combo's and am constantly going to the search or tree list of equipment. A list of equipment that i have tried that i could immediately drag and drop would be great.
- It would be nice if you created a character compare feature. I often take a character and tweak its skills to get the best performance. I would then like to compare it against my current skill set and have a list of skills that i need to train.
- It would be nice if you could also simulate the cargohold of a ship. i.e. actual storage space when using secure containers.
- Lock the Level 5 character like others have mentioned.
- Don't change the current character for all of the builds for a particular ship. I often want to compare the stats of Char1/Build1 against Char2/Build2, etc. Or at least create an option to turn on/off character mirroring on all builds.
- Build cost estimation but that sounds like a lot of work.
Thanks again for all of your hard work!
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Yosser
Garoun Investment Bank
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Posted - 2007.11.22 19:16:00 -
[884]
Something I saw while browsing
EFT Prices Module
Works quite well for me...
Start EFT Start the pricing module Create/Load your ship fit Copy config to clipboard Switch to pricing module Prices should be there
(BTW I am not affiliated with the author in any way it just deserves to be passed around)
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marcoos
Bermuda Syndrome
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Posted - 2007.11.23 09:41:00 -
[885]
Please add user and password settings to proxy server in preferences EFT. Few proxy servers need this parameters. :)
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.11.23 10:27:00 -
[886]
Gripen-
Awesome fitting app. Much thanks!
Would it be possible to include a feature that allowed you to creat fictional ships from scratch?
Allow the user to simply choose the slot layout, grid, cpu, cap, resists, pick from a list of standard ship bonuses like rof or damage mod or w/e and specify the amount?
Basically modify every stat possible for a ship, and then have a generic list of bonuses common to most ships. How hard would that be to do? Maybe split it off into a seperate application?
How awesome would it be to be able to quickly work out the effects of adding another +50 grid or +20 CPU, or to reduce the cap on a ship, or change it's slot layout? Or change it's resists or ship bonuses?
Would be a ship/game designers dream come true. 
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Max Tyrell
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Posted - 2007.11.24 17:37:00 -
[887]
I cant import from API, I press connect, char shows up, then ok -- Nothing happens and character is not imported
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.11.24 23:12:00 -
[888]
Originally by: Bellum Eternus Would it be possible to include a feature that allowed you to creat fictional ships from scratch?
No such thing planned because it will make people to play EFT instead of EVE even more. Seriously speaking while it could be fun to try some of "what if ..." there is no real purpose for doing so and there are some more usefull features scheduled and most of them were already mentioned here.
Originally by: Max Tyrell I cant import from API, I press connect, char shows up, then ok -- Nothing happens and character is not imported
Import function loads skills to currently selected character so if you aren't created one your skills probably were loaded into Level 5 character. I know that it is little bit unclear now and need to be improved somehow.
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Lord KesH
Nymphetamine Junkies Nocturnal Legion
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Posted - 2007.11.25 10:28:00 -
[889]
Edited by: Lord KesH on 25/11/2007 10:29:33 First of all, very nice program...
1 thing i encountered: The Maelstrom, i dont know if there is anything else on thats not right, but the Calibration doesnt show, and it shows as "red" in the little thingy ? Even when i load the lvl 5 char... Dont know, but would it be possible to update that :)
Thx ------------------------------------
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BoBoTai
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Posted - 2007.11.26 14:08:00 -
[890]
Great Program!
2 tips:
1. Save the new setups directly when created (instead of after closing the program). I set my computer often in energy saving mode and then EFT also stays open. When Vista crashes after a while (inevidable..:-) then al the setups are lost..:-(
2. Create a overview of all created setups (instead of via Ship Browser).
Thanks mate! Grz. BoBoTai.
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Isaac benyamin
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Posted - 2007.11.26 19:41:00 -
[891]
Gripen,
Are you looking for any additional coders for this application? If so, what language is it developed in and would you consider GPL'ing the application and maybe setting up a sourceforge project page for it? I'm interested in helping the eve community and definitely love this project but would love to see some new UI ideas played with inside the app.
~Isaac
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Thellya
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Posted - 2007.11.27 05:54:00 -
[892]
Hi there. Great tool and I use it alot, but could it be that the cap calculations are not 100% correct?
I've tested with a Hulk and a Small Domination Shield Booster - and EFT showed -9.2 as the used cap and +14 as what the ship is producing. So actually I shouldn't run dry, from the bare numbers. Well, when sitting still in front of a station with just the booster running, the cap dies out. Veeery slowly, but it does.
I'm using the Hulk, a Domination small Shield Booster and the Eugenic Cap Recharger. Engergy Management at 3 Engergy Systems OP at 4 Shield Compensation at 4 Shield OP at 5
Could this be a but or am I doing something wrong?
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Ranvaldy
Amarr Hungarian Space Defenders Exaequo
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Posted - 2007.11.27 09:36:00 -
[893]
Edited by: Ranvaldy on 27/11/2007 09:39:23 Best fitting tool EVE(R) (ye big joke i know :P :) ) Really great job man and i love this fitting tool i hope u will "support" it with later patches also(making neccesary changes i mean for the upcoming nerfs/buffs etc). Best thing ever ! Personally i didnt run into any bugs/problems yet its fine as it is for me atm :)
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Seb Balaak
Balaak Industries
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Posted - 2007.11.27 13:05:00 -
[894]
I've just noticed that the racial industrial skills don't effect the cargo and speed of transports in this program. Is that a bug or is it intentional? Since the item database says transports get the same bonus as industrials (consequently giving the impel the biggest hauling capacity with 7 low slots and 2 rig slots, which surprisingly has more cargo cap then the popular iteron V with 5 low slots and 3 rig slots, allthough it's a lot more expensive of course).
Selling MOROS capital ships for 1.6b |

Polly Prissypantz
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Posted - 2007.11.27 15:59:00 -
[895]
Originally by: Seb Balaak Edited by: Seb Balaak on 27/11/2007 15:55:08 sorry, post deleted
Aww man and I was just about to correct you.
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Polly Prissypantz
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Posted - 2007.11.27 16:05:00 -
[896]
Originally by: Thellya Hi there. Great tool and I use it alot, but could it be that the cap calculations are not 100% correct?
I've tested with a Hulk and a Small Domination Shield Booster - and EFT showed -9.2 as the used cap and +14 as what the ship is producing. So actually I shouldn't run dry, from the bare numbers. Well, when sitting still in front of a station with just the booster running, the cap dies out. Veeery slowly, but it does.
I'm using the Hulk, a Domination small Shield Booster and the Eugenic Cap Recharger. Engergy Management at 3 Engergy Systems OP at 4 Shield Compensation at 4 Shield OP at 5
Could this be a but or am I doing something wrong?
I've never tested it with a Hulk, but many times I've had Crow setups that have been cap stable according to EFT. The problem is that they're only cap stable if they land at or near 30% cap. If you have any modules that drain so much cap in one go that it takes you below 30% (say from 45% to 28% in one go - in the Crow's case the Warp Disruptor/Microwarp Drive), it will break your cap, even though EFT says it'll be stable.
This isn't really a bug with EFT since EFT is only giving a possible stable value if you land at/near 30% cap.
That said, Hulk has a fairly respectable capacitor, so I'm not sure if this is the problem you're encountering.
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Nizbah
Task Force Zener Dark Matter Coalition
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Posted - 2007.11.28 20:06:00 -
[897]
I have a tool that would be a useful addition to EFT. Include a way to check the lock time of a setup on the scan resolution of another setup.
Right now I just use this.
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Triksterism
Gallente Image Not Found
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Posted - 2007.11.29 01:08:00 -
[898]
Any word on when there will be a new update?
----------------------------------- CCP Please update my portrait on the website/forums :D
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Polly Prissypantz
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Posted - 2007.11.29 05:05:00 -
[899]
Just a guess, but I'd say after Trinity (CCP watches way too much Matrix) comes out.
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Kenshin Woo
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Posted - 2007.11.29 05:12:00 -
[900]
I too eagerly await 2.4, with the suggested changes:
- Lock the Level V. - Make the character selection independent of build.
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