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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DeathsEmbrace
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Posted - 2007.11.12 01:09:00 -
[841]
Theres an addon that does just that, it was made by Chezaka
http://eve.drome.nl/ To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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Acidictadpole
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.11.12 14:26:00 -
[842]
It may also be a good idea to "lock-in" the skills for the character "All level V".
I accidently imported my API onto that character, forgetting that I needed to create a new one first.
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Wilm v'Rabe
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Posted - 2007.11.12 15:48:00 -
[843]
Totally basic question, but I'm not finding any way. How do you save a setup? Using 2.3.
Thanks,
Wilm
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Power's Urge
Under Heavy Fire
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Posted - 2007.11.12 18:58:00 -
[844]
Originally by: Wilm v'Rabe Totally basic question, but I'm not finding any way. How do you save a setup?
Setups are saved automatically.
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velocity7
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Posted - 2007.11.12 21:00:00 -
[845]
Could the tool go open-source? That'd be nice. :)
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Kirmok
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Posted - 2007.11.14 00:23:00 -
[846]
Originally by: Acidictadpole It may also be a good idea to "lock-in" the skills for the character "All level V".
I accidently imported my API onto that character, forgetting that I needed to create a new one first.
I did the same thing...thought it was broken, then I realized what I'd done.
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Umrathama
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Posted - 2007.11.14 05:25:00 -
[847]
Originally by: Gripen Edited by: Gripen on 29/08/2007 10:44:18 Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.3
Version 2.3.0 changes: - Missing skill indicator now checks drone skills too - Remote Sensor Booster II cpu requirements corrected - Low Friction Nozzle Joints rigs agility bonus and Shield Rigs signature penalty are now stacking penalized - Removed stacking penalty from Discharge Elutriation and Algid Administration rigs - Fixed situation when some skills appear in "Change Affecting Skill" menu while they shouldn't - Fixed Cerberus bonus on missile flight time - Fixed Siege Module damage bonus - Errors in Velocity and Explosion Velocity attributes of light missiles have been fixed - Added mothership bonus to Projected ECM CPU usage - Fixed bug with gang skills affecting ammunition penalties - Shield Upgrades skills affects Shield Resistance Amplifiers now - Error with Interdictors having same ROF penalty as destroyers fixed - Exequror bonuses are now working correctly - Faction XL ammo have been added - Database updated to Revelations 2.2
P.S.: Thanks to RAT corporation for beta testing.
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Rhin Kaiser
New Eden Advanced Reconnaissance Unit
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Posted - 2007.11.14 07:18:00 -
[848]
Awesome program, but is there any way to remove drones from the drone bay? I've looked everywhere I can think of, but it seems that once drones are in, they're in there for good. Am I missing something?
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NvyoU
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Posted - 2007.11.14 07:48:00 -
[849]
Rhin - Click on the Active Drones tab to expand it then double click on the drones you want to remove.
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Theron Gyrow
Gradient Electus Matari
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Posted - 2007.11.14 13:04:00 -
[850]
Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill. -- Gradient forum |
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Rhin Kaiser
New Eden Advanced Reconnaissance Unit
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Posted - 2007.11.14 22:49:00 -
[851]
Edited by: Rhin Kaiser on 14/11/2007 22:50:34
Originally by: NvyoU Rhin - Click on the Active Drones tab to expand it then double click on the drones you want to remove.
Ah, thank you! This program reaches new heights of awesome.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.14 22:59:00 -
[852]
Originally by: Theron Gyrow Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill.
I'm pretty sure they're not on TQ either.
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Theron Gyrow
Gradient Electus Matari
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Posted - 2007.11.15 06:37:00 -
[853]
Originally by: Liang Nuren
Originally by: Theron Gyrow Small bug found: T2 sentry drones aren't currently affected by the racial drone specialization skill.
I'm pretty sure they're not on TQ either.
I didn't say where the bug was, did I?
But seriously, if you have proof about that on TQ/Sisi, could you please make a bug report? -- Gradient forum |
Horace Friendly
GoonFleet GoonSwarm
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Posted - 2007.11.16 17:06:00 -
[854]
just wanted to say i love this tool. it is invaluable. a guy has done some hacking of the ship data files to get new ships in there for theorycrafting, but i eagerly await a complete (official) release in the coming weeks.
you rock
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FabriceGP
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Posted - 2007.11.16 18:58:00 -
[855]
Originally by: Meiyang Lee
my guess is, no need to update at the moment, although i expect an update will come once the definitive stats for the new goodies and changed equipment for Trinity are released.
I don't agree .. as good as EFT could be, there are numerous little bugs (like misloading resistance presets) that have been reported since a long time. So I say : When there are bugs, fixing them should always be a priority
@Gripen : Again, great gret tool, but please give us some news about your work in progress. :) |
Natasha Krazen
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Posted - 2007.11.16 19:17:00 -
[856]
The one thing i don't like is that it does not show accurately the skills that you are missing, for instance I plugged in a t2 425mm autocannon and it said I wa sonly missing medium projectile 4, when really i needed medium projectile 5 and small projectile 5 and so on.
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Asherana
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Posted - 2007.11.16 20:22:00 -
[857]
Originally by: Meiyang Lee
Originally by: Neena Valdi Was EFT abandoned like quickfit? No updates for 3+ month?
my guess is, no need to update at the moment, although i expect an update will come once the definitive stats for the new goodies and changed equipment for Trinity are released.
Did you try to read this topic... at least 10 last pages before you "guessed"? ;)
Thats why such tool simply a MUST be OSS...
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Verani
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Posted - 2007.11.17 06:21:00 -
[858]
some small annoyances ... one the group box titles should have mouse overs, they should be put into some other sort of container so that you can always read the labels, or you need to be able to expand the right side of the ship browser window.. on my system they are never long enough. It says things like "Capacitor lasts 1..".
I don't know much about delphi but in VB, C#, etc you can use something called a "Panel" or "Split container" or even a "Tab Control". Anyway other than that i like this program way better than quickfit. =)
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Tarron Sarek
Gallente Endica Enterprises Alternative Realities
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Posted - 2007.11.17 09:21:00 -
[859]
Great tool. Thx a lot for creating it.
It would be a nice feature addition if:
- Ship bonuses of the currently selected ship could be shown on the bottom right side, below signature and cargohold.
I know most ships' bonuses, but sometimes I'm not 100% sure. Looking them up with Ctrl+N isn't the perfect solution.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.11.17 14:45:00 -
[860]
Originally by: FabriceGP I don't agree .. as good as EFT could be, there are numerous little bugs (like misloading resistance presets) that have been reported since a long time. So I say : When there are bugs, fixing them should always be a priority
@Gripen : Again, great gret tool, but please give us some news about your work in progress. :)
Unfortunatly couple of serious additions I'm planning most likely won't be ready to release with next version of EFT so not to tease you much let them remain unannouced. That way next version will include only minor improvements and bug fixes.
And what is that misloading resistance preset bug? I don't remember anything like that reported.
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Professor Perplex
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Posted - 2007.11.17 15:12:00 -
[861]
is there some thing wrong with the electronic superiority rigs ? some of them, or most of them have just draw backs and no bonus ?
eft 2.3
program is the best ever tbfh
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Meridius Dex
Amarr Species 5618 R0ADKILL
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Posted - 2007.11.17 20:26:00 -
[862]
Originally by: Gripen Unfortunatly couple of serious additions I'm planning most likely won't be ready to release with next version of EFT so not to tease you much let them remain unannounced. That way next version will include only minor improvements and bug fixes.
Just a quick note of appreciation to say how excellent this prog is, Gripen. I tell everyone I know who plays EVE that EFT is an indispensable tool. I truly don't know how I would play the game without EFT or EVEMon. Certainly fitting would take many hours longer and be done with much less efficiency.
I certainly hope CCP is paying you some kind of gratuity; they ought be licensing the program from you outright to make available for download along with the EVE client. That way EFT (and EVEMon, for that matter) are updated whenever the game is changed.
You are doing God's Work here, sir. -- Meridius Dex --
Amarr = EVE on Hard setting |
Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.11.17 20:57:00 -
[863]
Good program, nice work. I have found a little discrepency.
When I fit a prophecy with Focused Medium Pulse II with Standard Lenses, I get an optimal of 14km, but on SISI I get 13km.
Hope you can find the bug
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FabriceGP
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Posted - 2007.11.17 21:17:00 -
[864]
Originally by: Gripen
Originally by: FabriceGP I don't agree .. as good as EFT could be, there are numerous little bugs (like misloading resistance presets) that have been reported since a long time. So I say : When there are bugs, fixing them should always be a priority
@Gripen : Again, great gret tool, but please give us some news about your work in progress. :)
Unfortunatly couple of serious additions I'm planning most likely won't be ready to release with next version of EFT so not to tease you much let them remain unannouced. That way next version will include only minor improvements and bug fixes.
And what is that misloading resistance preset bug? I don't remember anything like that reported.
In fact , it wasn't
On my computer they aren't always , or not all , loaded correctly. I've got 7 presets , added to the default one, and for ex on my last EFT execution , one of them was completely empty, and some others have, for instance 0/0/19/0 instead of 0/19/81/0. Seems some data are not put at the right place.
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Power's Urge
Under Heavy Fire
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Posted - 2007.11.18 15:17:00 -
[865]
Originally by: FabriceGP On my computer they aren't always , or not all , loaded correctly. I've got 7 presets , added to the default one, and for ex on my last EFT execution , one of them was completely empty, and some others have, for instance 0/0/19/0 instead of 0/19/81/0. Seems some data are not put at the right place.
I can confirm that. I have observed damage presets occasionally losing their values too.
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Grytok
KL0NKRIEGER
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Posted - 2007.11.18 18:58:00 -
[866]
Edited by: Grytok on 18/11/2007 18:59:33 Using EFT since you announced it here in the Forums, there is no doubt that this tool makes it much more easy then QuickFit did, to outfit a ship and have a look at it's stats within a minute.
However I've got to say, that there are some really bad things happening, because of your great tool.
All the braindead people nowadays showing up in the forums stating that this or that ship is OP, with the proof (EFT-numbers) in their hands.
QuickFit was'nt that easy to use and accurate maybe, but it counted things like transversal speed and range into the DPS-results. This is one thing you should really implement in EFT, as we maybe get rid of those EFT-players, who don't have a clue about Falloff and stuff.
Claiming that a Vagabond does 350 DPS is plain stoopid, because therefore you'd have to be at 3.x km to your target both standing still, which is nowhere near reality.
So please implement a "real" damage calculation instead of the plain multiplied numbers .
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Herschel Yamamoto
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Posted - 2007.11.19 05:12:00 -
[867]
Firstly, Gripen, thanks for this tool. It might be a sad comment on how I play Eve that I probably spend more time playing EFT than I do playing TQ, but it's nonetheless surprisingly true.
That said, you know what would make an awesome add-on? Being able to put weapons into the projected effects category. I know it'd probably be a ***** to code, but it'd be good to have a survival time stat along with the rest. If I was getting really ambitious, I'd ask for some implementation of tracking, falloff, sig radius, and all the rest of that combat math, but I don't really expect that.
Also, in the slightly more realistic category, would it be possible to do something with cargo limitations on things like ammo, module fuel, and booster charges? Booster charges are my primary concern - I know I can hand-calculate how long they'll hold out for easily, but letting you do it for me is even easier . But also, it'd be good to know how long I can run my siege-fit, cap-boosted, ammo-using dread for without scraping bottom. Even just a cargo capacity timer would be good. Thanks.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.19 06:22:00 -
[868]
Originally by: Grytok Edited by: Grytok on 18/11/2007 18:59:33 Using EFT since you announced it here in the Forums, there is no doubt that this tool makes it much more easy then QuickFit did, to outfit a ship and have a look at it's stats within a minute.
However I've got to say, that there are some really bad things happening, because of your great tool.
All the braindead people nowadays showing up in the forums stating that this or that ship is OP, with the proof (EFT-numbers) in their hands.
QuickFit was'nt that easy to use and accurate maybe, but it counted things like transversal speed and range into the DPS-results. This is one thing you should really implement in EFT, as we maybe get rid of those EFT-players, who don't have a clue about Falloff and stuff.
Claiming that a Vagabond does 350 DPS is plain stoopid, because therefore you'd have to be at 3.x km to your target both standing still, which is nowhere near reality.
So please implement a "real" damage calculation instead of the plain multiplied numbers
When I was implementing my damage calculator, I ran across this problem. The problem is that you've got to get a "situation" before you can really calculate damage.
For instance, you've got to have a target. The way I implemented it was to select a target from a list or input raw values. Of course, my GUI is horrible (a series of boxes to type the values into.. lol)
It's really quite a bit more complex than it really sounds.
If I were going to try to do it with EFT, I'd have to settle on a double-click popup for the damage type.
Select a ship preset (presumably "open ships") from the dropdown, and a slider for range (from 0-250km).
From there, it would auto-populate what values it can, with the option of editing. It would really muck up EFT's interface, tbh - but I've never been a GUI guy (I'm a systems engineer for a reason).
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Theron Gyrow
Gradient Electus Matari
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Posted - 2007.11.19 10:35:00 -
[869]
Originally by: Last Wolf
Originally by: Theron Gyrow But seriously, if you have proof about that on TQ/Sisi, could you please make a bug report?
Last I checked sentry drones didn't require a racial drone skill to use, so more than likely it doesn't affect them.
... Oops. I could have sworn... You are indeed correct.
-- Gradient forum |
Loc Maythan
Gallente AlfaCorp
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Posted - 2007.11.19 13:08:00 -
[870]
I'm sure some of these have been mentioned already, but I'm not about to read through 30 pages of posts:
*Damage types really should be in the same order as in game - em, exp, kin, therm - rather than em, therm, kin, exp. I've lost track of the number of double-takes this has caused me ;-)
*Level 5 character should be locked in some way to prevent accidental overwriting - yes, I did do that :-(
*It would be nice if the ship description/bonuses etc were displayed in the large area of empty space below the Ship Resources/Ship Parameters sections, rather than having to go through the Ship Browser again.
*It would be nice if the charges menus could display the effects on the menu for the selected weapon. For example: Antimatter Charge S (Cap -0.5, Opt 1+2.5) Plutonium Charge S (Cap -0.5, Opt 1.2+2.5) Uranium Charge S (Cap -0.4, Opt 1.5+2.5)
Loc.
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