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1. "set interest" from the advanced camera menue is broken - in Issues, Workarounds & Localization [original thread]
please fix it :)
- by Orrono - at 2013.03.04 09:55:00
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2. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please activate this character. Thank You
- by Orrono - at 2013.02.13 20:59:00
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3. Ding Dong ACTA is dead :D - in Out of Pod Experience [original thread]
Good bye ACTA.. welcome CETA o/ http://en.wikipedia.org/wiki/Comprehensive_Economic_and_Trade_Agreement
- by Orrono - at 2012.07.11 09:38:00
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4. TriExporter - in EVE Technology Lab [original thread]
Well when working with eve textures you should basically start by extracting all the various channels used by the engine into seperate images. The red files should only be used a references of wich files are used. For example the red channel of ...
- by Orrono - at 2012.06.01 10:27:00
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5. Creating Videos? Help. - in My EVE [original thread]
Why do you want to make 4k movies ? Do you realize that this would be full Cinema resolution and no screen expect a cinema projector could display it correctly ? Also it will be a pain in the ass to handle and for such resolutions you usually use ...
- by Orrono - at 2011.05.04 09:31:00
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6. Triexporter: What kind of normal maps are used for the ship models ? - in EVE Technology Lab [original thread]
Don¦t worry, everything in that dir is for public forum posts.
- by Orrono - at 2011.04.27 07:39:00
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7. Triexporter: What kind of normal maps are used for the ship models ? - in EVE Technology Lab [original thread]
Thanks this helps a lot. I¦m not sure if the overview is 100% correct. Taking the green channel as X and the Alpha Channel as (red) Y still doesn¦t seem to work well (Still missing the Z component). But, taking the Blue channel as Z wich is su...
- by Orrono - at 2011.04.26 08:57:00
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8. Triexporter: What kind of normal maps are used for the ship models ? - in EVE Technology Lab [original thread]
I wonder, what kind of normal maps are used. I¦m pretty sure they are not "screen" nor "world space". But I can¦t really seem to figure out if they are "tangent space" or "XYZ". With both options they somehow look wrong. Also tried with flipping r...
- by Orrono - at 2011.04.20 09:52:00
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9. It¦s grim up north ! - in My EVE [original thread]
yes
- by Orrono - at 2010.04.07 08:07:00
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10. It¦s grim up north ! - in My EVE [original thread]
It¦s grim up north !
- by Orrono - at 2010.04.06 19:12:00
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11. Medical Clone when beeing podded ? - in EVE General Discussion [original thread]
I just wonder if it¦s theoretical really possible to loose years of skilling by forgeting to upgrade your medical clone after beeing podded ? Or is there some sort of "failsafe" that would prevent that. Everyone could just have a bad day an forget...
- by Orrono - at 2009.10.20 10:42:00
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12. TriExporter - in EVE Technology Lab [original thread]
I¦m sorry I¦m not familiar with this Papakura Designer. Generating Materials is usually very unique in every 3D Software. But what you should do basically. Choose the desired object and export it (preferable as obj file if your software can impor...
- by Orrono - at 2009.10.13 10:37:00
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13. TriExporter - in EVE Technology Lab [original thread]
Edited by: Orrono on 09/10/2009 12:05:26 The error when Triexporter crashes on startup is caused by setting a wrong EVE Dir for the first time. It should be ok when you just reinstall Triexporter (but make sure you set the dir correct.. other...
- by Orrono - at 2009.10.09 12:04:00
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14. Cashing out - SFShootme - in Crime and Punishment [original thread]
oh.. how disappointing, I always thought a state issue has 6 med and 6 lowslots. Now I need another ships to save my money for... ;)
- by Orrono - at 2009.08.27 13:47:00
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15. Sticky: Contest: Write yourself to a Dust Podcast Interview! - in EVE General Discussion [original thread]
Born Dead
- by Orrono - at 2009.08.19 14:51:00
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16. Dust and Eve. An Analogy by Pherusa Plumosa - in EVE General Discussion [original thread]
Originally by: VonCruix DUST will become one of the inputs of the Sov system. Sure, the "normal" Eve player will still be a major factor but it looks like Dust players alone could gain sov. of a system. from the krawall.de intervi...
- by Orrono - at 2009.08.19 14:47:00
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17. Dust and Eve. An Analogy by Pherusa Plumosa - in EVE General Discussion [original thread]
Originally by: Sokratesz Long story short, I don't want 'the average' console gamer to have anything to do with Eve.. I agree. According to this interview http://www.krawall.de/web/Dust_514/interview/id,51102/page,1/ Dust players wil...
- by Orrono - at 2009.08.19 13:56:00
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18. Eve Fitting Tool - in Ships and Modules [original thread]
I found a little bug. when there is no skill in training, EFT doesn¦t proberly download the character data and all skill are beeing reset to 0.
- by Orrono - at 2009.05.04 12:50:00
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19. Weapon Groupings messing up? - in EVE General Discussion [original thread]
Same problem, here. Only two Lasers were shooting. Relogging didn¦t help. Also these two lasers could not be unfittet anymore (neither drag and drop nor "Strip Fitting") The only thing that worked, was to right click on the Laser then all these l...
- by Orrono - at 2009.04.22 12:13:00
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20. Focused Modulated Pulse... / Focused Anode Pulse... Lasers. Pricing ? - in Market Discussions [original thread]
Hi there, I wonder what makes these lasers so extremely expensive. The "Focused Modulated Pulse Energy Beam I" cost ~20mio. The only lasers I found that are even more expensive are the Giga... Lasers. But those are just lasers for Cruiser Cla...
- by Orrono - at 2009.03.31 09:20:00
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