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1. EVE Mobile Skill Planner V2, Revelations II edition - in Skill Discussions [original thread]
Back at the airport playing with the skillplanner. I noticed you can load your full access api code, what benefits does this bring? Are there any additonal features this unlocks? Thanks
- by Jumanat - at 2009.09.02 14:45:00
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2. What to mine in High-sec? - in Science and Industry [original thread]
This holds true even with the recent price depression of tritanium?
- by Jumanat - at 2009.08.24 00:55:00
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3. EVE Mobile Skill Planner V2, Revelations II edition - in Skill Discussions [original thread]
I love this blackberry app and use it when I'm at the airport all the time. I love playing around with the logo you created as well, a great time waster for me. A few requests that would make this perfect: 1) option to have the days:hours:minutes...
- by Jumanat - at 2009.08.23 20:41:00
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4. New Dev Blog: t0rfifrans announces our mini-expansion Apocrypha 1.5 - in EVE Information Portal [original thread]
Originally by: Zey Nadar Do people read news? Tomorrow. Ty Zey. Cool. A new version of Eve is waiting for me when I return from vacation.
- by Jumanat - at 2009.08.19 20:42:00
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5. New Dev Blog: My rifter is equipped with the following rigs... - in EVE Information Portal [original thread]
Any news on a date for the mini-expansion? I'm holding off buying and rigging some new ships until after this comes out. I saw August above and we're near the middle of that. Must be soon right?
- by Jumanat - at 2009.08.19 04:32:00
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6. New Dev Blog by Eris Discordia: Walking in Stations - in EVE Information Portal [original thread]
Oh man! The guys are CCP are geniuses. What an epic idea for an already epic game! Personally, I'm not much for FPS, but the integration of the two player environments through WiS is just incredibly ingenious. Players talked about wanting to go ...
- by Jumanat - at 2009.08.19 04:29:00
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7. Wormholes exits to Wormholes - in EVE General Discussion [original thread]
Thanks for the info. I got all the data on the other side of the WH.
- by Jumanat - at 2009.07.22 07:47:00
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8. Wormholes exits to Wormholes - in EVE General Discussion [original thread]
In the "Wormhole thingie" app, wormhole exits that spawn to other wormholes, don't have a max mass listed. Is this becuase it is variable? or is it becuase these only time out? Thanks!
- by Jumanat - at 2009.07.22 06:23:00
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9. Production alt skills - in Science and Industry [original thread]
Thanks to both of you! I am also planning on skilling up an R&D alt, but wanted to be sure that once I got to PE V and Mass Prod V, I would be done with the production guy and could switch the training. Looks like that's the case. Looking forward...
- by Jumanat - at 2009.07.19 22:41:00
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10. Production alt skills - in Science and Industry [original thread]
I'm skilling up a production alt and know only a little production, not all the intricacies. I have used this (old) guide for a production alt from the goonfleet wiki, even tho it is pre-apocrypha: http://wiki.goonfleet.com/index.php?title=Advan...
- by Jumanat - at 2009.07.19 20:46:00
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11. Hi Sec Wormholes - in EVE General Discussion [original thread]
If a Wormhole appears in hi sec, is this wormhole type more likely to keep spawning hi sec entrances than ones that appear in 0.0 space? I'm sure it's a probability, but do hi sec wormholes have higher potential to generate hi sec entrances than...
- by Jumanat - at 2009.07.18 20:15:00
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12. music and acceleration gates - in EVE New Citizens Q&A [original thread]
Originally by: Magnus Orin eve has sound? lol. [obligatory "you are hardcore" hattip]
- by Jumanat - at 2009.07.09 21:02:00
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13. music and acceleration gates - in EVE New Citizens Q&A [original thread]
is there anyway to disable the rockin' music that play when you start and acceleration gate? I kinda like the regular eve music and don't like the disruption. thanks in advance!
- by Jumanat - at 2009.07.09 20:08:00
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14. Ship production lines, patches and nerfing - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Originally by: Jumanat really? No one else thinks this is a good idea? No, for a very simple reason: every different version of the ship will become a different database entry. Yeah, I sit and...
- by Jumanat - at 2009.07.08 20:17:00
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15. Ship production lines, patches and nerfing - in Player Features and Ideas Discussion [original thread]
really? No one else thinks this is a good idea?
- by Jumanat - at 2009.07.08 18:21:00
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16. Ship production lines, patches and nerfing - in Player Features and Ideas Discussion [original thread]
As a young eve player (<1 year) on thing I've noticed is that as patches are released various ships get modified; either nerfed or augmented. This creates a system where the pilot feels cheated if his ship was nerfed or where a pilot gets a boo...
- by Jumanat - at 2009.07.08 00:03:00
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17. EVE Mobile Skill Planner V2, Revelations II edition - in Skill Discussions [original thread]
Nm, figured out how to get the info by looking at the "skills" folder. Would be nice to set that to scroll as wel tho.
- by Jumanat - at 2009.06.03 17:42:00
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18. New Dev Blog by Eris Discordia: Walking in Stations - in EVE Information Portal [original thread]
Meh. I've gotten used to my being just a "head in a jar" pic with no body. WiS would be fun for when you just log on to switch training or are waiting for your posse to get in location before an op. It would be cool if you could use WiS at your P...
- by Jumanat - at 2009.06.01 22:19:00
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19. EVE Mobile Skill Planner V2, Revelations II edition - in Skill Discussions [original thread]
Just got a new Blackberry, just loaded the Eve Mobile Skill Planner. Installation was smooth as silk and the app is slick as grease. Woot! I am in nerd heaven!!! On thing, is there a way to have EMSP display how long until the skill is complet...
- by Jumanat - at 2009.06.01 21:00:00
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20. Eve Fitting Tool - in Ships and Modules [original thread]
Edited by: Jumanat on 03/05/2009 18:14:39 since I'm on a roll .... A) "tracking speed" would be good to display, so you know if you can hit a frig or not. B) under "change affecting skill" it would be awesome if the sub-menus were based on "...
- by Jumanat - at 2009.05.03 18:14:00
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