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1. EVE is trying to melt my pc since patch :( - in EVE General Discussion [original thread]
Edited by: Mysterlee on 13/03/2008 12:56:57 I've also noticed that this latest patch causes my graphics card to heat up to 90C in stations, it used to sit around 70C before the patch. I have an nvidia geforce 7900gs.
- by Mysterlee - at 2008.03.13 12:56:00
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2. Trinity Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
Edited by: Mysterlee on 18/12/2007 20:01:37 The old Gallente colours were alot better than these new ones. The ships look far less detailed now and some of the textures, especially on the megathron look a bit low quality as a result of the col...
- by Mysterlee - at 2007.12.18 20:01:00
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3. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Edited by: Mysterlee on 16/10/2007 13:27:01 I'm not 100% sure because I can't connect to server, but since I just re-activated my account yesterday it probably isn't active on sisi. If its inactive could I get it re-activated please?
- by Mysterlee - at 2007.10.16 13:25:00
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4. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Not sure if this has been said already but how will this affect agent standings? Say I've been working for a Gallente agent and my corp decides to align with Caldari, would this end up ruining my standings with the Gallente I've worked so hard for...
- by Mysterlee - at 2007.09.14 22:24:00
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5. Rev 2.2 Issue - in Test Server Feedback [original thread]
Edited by: Mysterlee on 28/08/2007 16:07:04 This is happening to me aswell. I was going to submit a bug report but they haven't changed the bug report version to rev 2.2 yet. Edit: Just to clarify, the solar system map flashes up for a split ...
- by Mysterlee - at 2007.08.28 16:06:00
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6. Double click ship > Set Destination - in Player Features and Ideas Discussion [original thread]
No one likes my idea?
- by Mysterlee - at 2007.08.25 17:02:00
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7. Double click ship > Set Destination - in Player Features and Ideas Discussion [original thread]
Edited by: Mysterlee on 24/08/2007 16:20:40 Edited by: Mysterlee on 24/08/2007 16:16:36 Setting a destination is something everyone in eve does constantly yet currently it involves opening people and places, selecting solar systems from th...
- by Mysterlee - at 2007.08.24 16:14:00
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8. So, has anyone used Triage Mode in combat yet? - in Ships and Modules [original thread]
Originally by: Jacob Majestic Seems like it should be good for a hot drop...?
- by Mysterlee - at 2007.08.10 15:09:00
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9. Flycatcher - half a grid, half a grid, half a grid onwards. - in Test Server Feedback [original thread]
Edited by: Mysterlee on 09/08/2007 16:15:13 Well the sabre is intended to be an autocannon ship, it has reduced grid compared to the thrasher and a fall off bonus which both indicate the use of autocannons. It can however fit a decent autocann...
- by Mysterlee - at 2007.08.09 16:14:00
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10. Flycatcher - half a grid, half a grid, half a grid onwards. - in Test Server Feedback [original thread]
Edited by: Mysterlee on 09/08/2007 15:12:52 Originally by: Nyphur You're just asking for your ship to be improved, so I don't expect much to come of this request. Balance changes are made based on comparison between ships of equal stat...
- by Mysterlee - at 2007.08.09 15:12:00
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11. Eve Fitting Tool - in Ships and Modules [original thread]
Brilliant program, a few suggestions though: As said on the first page I'd like to be able to add modules to my setup by double clicking them rather than click and drag, its alot faster doing it that way. I'm not sure if this has been said but I...
- by Mysterlee - at 2007.07.09 15:11:00
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12. EANM Nerf - in Test Server Feedback [original thread]
Copied from my other post: Since its starting to look like the EANM nerf won't be undone, how about reducing the cpu usage of active armor hardeners and energized specific hardeners even more? Leaving EANM IIs at 36 cpu and reducing active harde...
- by Mysterlee - at 2007.06.09 11:55:00
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13. Nerfed EANM still better than Active - in Test Server Feedback [original thread]
Edited by: Mysterlee on 09/06/2007 10:49:09 Edited by: Mysterlee on 09/06/2007 10:48:53 Edited by: Mysterlee on 09/06/2007 10:47:49 This is exactly why I created this topic: http://oldforums.eveonline.com/?a=topic&threadID=533724&pag...
- by Mysterlee - at 2007.06.09 10:48:00
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14. Reduce active armor hardener and energized specific hardener cpu usage - in Test Server Feedback [original thread]
el bumpo
- by Mysterlee - at 2007.06.09 10:47:00
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15. Reduce active armor hardener and energized specific hardener cpu usage - in Test Server Feedback [original thread]
Edited by: Mysterlee on 08/06/2007 17:04:19 Edited by: Mysterlee on 08/06/2007 17:03:57 Edited by: Mysterlee on 08/06/2007 17:03:20 Edited by: Mysterlee on 08/06/2007 17:02:47 Since its starting to look like the EANM nerf won't be ...
- by Mysterlee - at 2007.06.08 17:02:00
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16. Heat - in Test Server Feedback [original thread]
Originally by: Juntos A suggestion would be have the nice bar light at the top of the button switch on for module on, flash green for on and overloaded and flash red for shutting off. Would be much clearer. Yes definately this. I keep ...
- by Mysterlee - at 2007.06.08 16:31:00
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17. Screen Res. - in Test Server Feedback [original thread]
I'd be very happy if the maximise button worked so I could have eve fill my screen but still have my start menu visible. If I use 1280x960 I have to keep repositioning the window every time I launch eve which is a bit annoying.
- by Mysterlee - at 2007.06.05 15:12:00
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18. Heat - in Test Server Feedback [original thread]
I think the skill requirements for thermodynamics are currently a bit high. Energy managent 5 takes around 2 weeks to train. This really needs to be changed to lvl 4 before release.
- by Mysterlee - at 2007.06.04 18:02:00
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19. Heat - in Test Server Feedback [original thread]
Originally by: Chi Quan so let me get this streight: 1) if heat is at 100% modules begin taking damage, correct? No, they get damaged at random percentages by random amounts and usually kill off most of your modules after 2 cycles at ...
- by Mysterlee - at 2007.05.31 18:40:00
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20. EANM Nerf - in Test Server Feedback [original thread]
Originally by: Ragnor Dayton Twice as much cpu usage as active hardeners therefore is balanced as it acts as half of 4 active hardeners. Seems fair to me. And you still don't have any cap use. Balanced in that you cant fit them at all?...
- by Mysterlee - at 2007.05.31 16:57:00
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