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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vicious Phoenix
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Posted - 2007.07.28 23:02:00 -
[331]
The "Targeting System Subcontroller" rig does not apply it's bonus. The drawback is there, but the bonus is not. It says on EFT that it gives a signature resolution bonus but ingame it given a scan resolution bonus.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Aelin Dao
GoonFleet GoonSwarm
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Posted - 2007.07.30 05:45:00 -
[332]
two more things that are bugging me that may have been mentioned previously:
Resists are listed in the order em/therm/kin/exp instead of the em/exp/kin/therm order used by everyone else anywhere ever.
Why are high slots at the bottom of the list and lows at the top? That's just kind of silly, and counter-intuitive.
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Ound
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Posted - 2007.07.30 10:58:00 -
[333]
Excellent Tool, that what I was looking for! ***** Golden stars
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Goldfrapp
Templar Phoenix Command
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Posted - 2007.07.30 12:53:00 -
[334]
Great tool i used to use ShipFit with ECM till i just couldnt get that to work anymore, so been looking forward to a new fitting tool. Will be even better once your happy with that errors are ironed out.
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Airpizza II
Virtual Warriors
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Posted - 2007.07.30 14:50:00 -
[335]
Getting better man ! I sent you some Iskies as a thank you for this very cool prog.
cheers!
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.30 18:43:00 -
[336]
Originally by: Aelin Dao Resists are listed in the order em/therm/kin/exp instead of the em/exp/kin/therm order used by everyone else anywhere ever.
Orly?
Quote: Why are high slots at the bottom of the list and lows at the top? That's just kind of silly, and counter-intuitive.
That one I agree with. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Orestes Umnon
Minmatar Sebiestor tribe
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Posted - 2007.07.30 19:09:00 -
[337]
First off, great tool.
There appears to be an odd bug, though, when both turrets and launchers/SBs are fitted to a ship. As long as the turrets are activated, the volley damage displayed will be grossly incorrect. To be more specific: all damage from missile launchers and smartbombs is ignored in terms of volley damage (though the DPS display updates correctly) unless all turrets are deactivated. It looks like this bug is not unique to any single ship or specific gun/launcher types. I've tested it on the Merlin, Kestrel, Typhoon, Breacher and Cyclone and had the same problem in every case. Smartbombs don't appear to have their own damage section under DPS, by the way, though they are taken into consideration for total DPS. Might be nice to have.
Seems this was mentioned back of page four, but I figured I'd point it out again. Can't hurt. I'm using v2.1.
One feature I'd love to see is the ability to apply all projected effects of a given setup (e.g. logistics ship) to another active setup with the press of a single button. Ideally this would include drones as well. :>
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Igus
Green Gecko Inc. Freelancer Alliance
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Posted - 2007.07.31 02:16:00 -
[338]
Edited by: Igus on 31/07/2007 02:17:05 Edited by: Igus on 31/07/2007 02:16:44 Awesome tool, but it is missing a few items
Modulated Strip Miners II Modulated Deep Core Strip Miners II
:) keep up the great work!.
-- Uhg, I think I need a flux capacitor
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Constantinee
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.07.31 04:38:00 -
[339]
where r the faction mods?
Omerta Syndicate |
Camilo Cienfuegos
EP0CH
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Posted - 2007.07.31 06:59:00 -
[340]
Quote: where [are] the faction mods?
Hidden in the bottom left corner...
Firstly, fantastic little tool. I've thrown this link to a few folk now, and other than the usual Error Between Keyboard and Chair, I've heard nothing but praise for EFT. Simply superb job done here, and long may it last.
I presume ISK is to be sent to the character in the OP?
Anyway, I was hoping that a release candidate might be done to take into account the new Khanid changes. I'm really intruiged in running the numbers on some of these new missile boats... -- Don't take the carebears out of empire - take the empire out of carebears! |
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Lutoslaw
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Posted - 2007.07.31 10:55:00 -
[341]
Good job :). A lot of good improvements,
But there is one thing (hmm for sure there are more but this one is really useful) which I really need : possibility to filter/searching modules (using type of slots, remaining cp/powergrid etc.)
Add this and I will finally be able to wipe out quickit from my hd ;)
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Trojanman190
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.07.31 11:28:00 -
[342]
Great Tool, but I have a suggestion.
It would be nice if we could see our fit's dps in damage types. Ie, we have our full 702 dps readout, but it would also be nice to see how much of that is thermal and explosive.
Still a great tool!
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Slaughteruall
Caldari COBRA INC
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Posted - 2007.07.31 14:28:00 -
[343]
Any way to edit the .dat files? Would like to test some load outs of the propose changes to khanid ships.
And since i can't fly them cant really check on the test server.
What program would i use? Tryed note pad and well you know what it would look like with that.
Thanks in advance.
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Malibu Stacey
Gallente Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.07.31 14:31:00 -
[344]
Grabbing your skills via the API still doesn't work through a web proxy (yes I've clicked the box & entered the proxy hostname & port correctly). It takes longer to fail now as it's trying to connect through my proxy server & is then being asked for my username & password for the proxy server but has no way for me to enter the info for it to be supplied to my web proxy to allow it to get to the API feed.
Not a huge problem as I can create my .chr file at home & bring it to work with me whenever I update it after completing a skill.
Other than that it's an excellent update Gripen, keep it up --- Nobody expects the Spanish Inquisition!
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.31 20:27:00 -
[345]
It won't allow me to drag ewar drones to projected effects, at least neutra drones. ---
Not replying to alts, post with ur main or STFU |
Anton March
Mortis Angelus
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Posted - 2007.07.31 22:24:00 -
[346]
Great tool!
The feature I'd most like to see is a cost estimator. I can fill in the prices for modules myself, if the program can save them and tell me how much various loadouts will cost me.
Anyway, thanks for the program, beats QuickFit hands down!
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Fallorn
GoonFleet GoonSwarm
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Posted - 2007.08.01 00:08:00 -
[347]
Cost estimator would not really work because prices are changing every day and different things can change the market quite a bit. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Father Calistas
Antipodean inc.
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Posted - 2007.08.01 01:23:00 -
[348]
For non-faction gear the tool could try and tap into the Eve market tools over at eve-central.com ?
SirMolle - *** Bar Video!
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Debes Sparre
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Posted - 2007.08.01 06:21:00 -
[349]
720mm arty on the muninn does not give hac as an affecting skill, despite hac giving bonus to tracking and optimal. :)
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Elisa Day
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.08.01 06:24:00 -
[350]
Looks like the newest one is missing XL faction ammo?
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Moonaru Izu
Caldari I.Z.U Syndicate E.A.R.T.H. Federation
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Posted - 2007.08.01 08:13:00 -
[351]
Originally by: Valandril It won't allow me to drag ewar drones to projected effects, at least neutra drones.
Me neither. I kinda miss this functionality too for EWAR drones.
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Eevul Rabbite
Lunch Money Millionaires
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Posted - 2007.08.01 09:27:00 -
[352]
Edited by: Eevul Rabbite on 01/08/2007 09:27:28 bug report of sorts
Icons are all messed up here, which makes it rather hard to use the tool. This is with version 2.2, but the same was happening with 1.x.
http://go-dl1.eve-files.com/media/corp/edead/EFT_icons_bug.gif
Now I see it was reported earlier and related to Win2k Pro (which I'm also using) so I'm not the only one at least.
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Ethaet
Gallente
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Posted - 2007.08.01 15:42:00 -
[353]
Woot, mining stuff is here :D
Bug: The auxiliary nano pump is not being taken into account for tanked DPS calculations.
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Tar'noc Suud
Minmatar Roid-Raiders THE V I G I L
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Posted - 2007.08.02 00:14:00 -
[354]
Edited by: Tar''noc Suud on 02/08/2007 00:17:27 BUGS:
In the Character Editor, Import, the text box at the bottom is not displaying the text selection highlight, thereby resulting in a random section being copied depending on how it was clicked to copy it.
Under Implants the "Limited" series of implants are missing. Limited Ocular Filter, for example.
-Tar
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Mnengli Noiliffe
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Posted - 2007.08.02 05:09:00 -
[355]
When selecting another type of ammo for the weapon, should it not replace every other same kind turret's ammo as well?
At least such option would be really useful. Try to change 8 laser's crystals to faction and see yourself.
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Tamoko
Damage Unlimited Inc
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Posted - 2007.08.02 11:33:00 -
[356]
The topic says Khanid Mk II, but I'm just not seeing that inside the application... ---
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Liaya
Vindictive Behavior
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Posted - 2007.08.02 11:46:00 -
[357]
Good to see Mining has been added, although you have made a little mistake on the skills that effect both Barges and Exhumers. Instead of having Mining Barges/Exhumers listed it has Capital Ships and Advanced Spaceship Command.
Originally by: Tamoko The topic says Khanid Mk II, but I'm just not seeing that inside the application...
Right down at the end of the list.
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Tamoko
Damage Unlimited Inc
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Posted - 2007.08.02 11:50:00 -
[358]
Originally by: Liaya Good to see Mining has been added, although you have made a little mistake on the skills that effect both Barges and Exhumers. Instead of having Mining Barges/Exhumers listed it has Capital Ships and Advanced Spaceship Command.
Originally by: Tamoko The topic says Khanid Mk II, but I'm just not seeing that inside the application...
Right down at the end of the list.
d'oh. Totally didn't see that ^^
Cheers. ---
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dopesuxx
UK1 Zero Red Moon Federation
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Posted - 2007.08.02 13:25:00 -
[359]
Maybe it's already somewhere in the thread ... didn't read it all.
Is there a way to add proxy authentication data ? Only found the proxy data in: File -> Preferences If not, any chance to see that soon ?
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.08.02 14:13:00 -
[360]
Ok, a question about a problem. and a suggestion for the next update.
1) Why the hell when i "unlocked" the fitting window can I not get it back without re-installing the program, its annoying because i click it by accident and it closes to a little side thing and I can't do anything
Suggestion:) People who use ammo and cap boosters together. If we designate how much ammo/booster/missiles we have in our cargo holds, and leave space for loot. How can we get an accurate amount of cap time and DPS. (especially the cap time). Right now its calculating like you have infinite boosters and no reload time for them, just activation time. (even with dps ammo reload turned on).
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