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1. Eve Fitting Tool - in Ships and Modules [original thread]
Many thanks. You are a good man.
- by Verkieg - at 2007.12.09 08:51:00
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2. EVE without stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Sirius Problem 1) It sounds like a very slow way to travel. 30 seconds or so between calibration and next jump? 2) As mentioned, not enough time - making it too hard - for pirates to probe out prey in low sec. 3) Too compl...
- by Verkieg - at 2007.09.01 06:10:00
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3. EVE without stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Gus Morgan There is no way for a pirate to probe down and warp to a ship within 30 seconds and I cant see any reason why a ship should have to stay in the system any longer if hes travelling. I said that when a ship ini...
- by Verkieg - at 2007.08.31 16:46:00
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4. EVE without stargates - in Player Features and Ideas Discussion [original thread]
Edited by: Verkieg on 31/08/2007 12:09:04 I love the gateless flight idea. But I would propose some changes to what you said. Every ship should have a jump signature scanner with a radius of maybe 10-12AU (+some skill bonus) that when activat...
- by Verkieg - at 2007.08.31 12:04:00
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5. Move the battle from the gates out into open space, how? - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Originally by: Verkieg Originally by: shivan Actually, gate camping is in fact a very relastic feature of the game and I personaly think you are going to find this idea falling on deaf ears. Actu...
- by Verkieg - at 2007.08.26 11:17:00
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6. Move the battle from the gates out into open space, how? - in Player Features and Ideas Discussion [original thread]
Originally by: shivan Actually, gate camping is in fact a very relastic feature of the game and I personaly think you are going to find this idea falling on deaf ears. Actually it's a necessity due to current game mechanics. There is no...
- by Verkieg - at 2007.08.26 06:12:00
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7. Covert Ops, Passive Targeting and Cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Lady Caeser Covert ops are already powerful, adding this ability would make it interesting, but it would only take a covert a minute to figure out the entire composition of your fleet, have all primaries laid out in order, ...
- by Verkieg - at 2007.08.17 12:53:00
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8. Null Sec low end ore minning boost - in Player Features and Ideas Discussion [original thread]
Edited by: Verkieg on 17/08/2007 12:37:02 We'll see fiercely tanked Hulks harvesting the belts everywhere. I have one and I'm not afraid of using it. Bring it on! I like it, and I sign it.
- by Verkieg - at 2007.08.17 12:36:00
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9. Ships & Fuel - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Edited by: Valandril on 15/08/2007 00:53:19 nooooo there is already enought logistic problems in deep 0.0 So what? I like the idea. /signed
- by Verkieg - at 2007.08.15 05:46:00
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10. MACRO MINERS ALIVE AND PROSPERING ! ! ! ! - in Player Features and Ideas Discussion [original thread]
Edited by: Verkieg on 26/07/2007 05:52:27 I like Plekto ideas, very good and elaborate. They should stick some thorns in their wheels. I also agree with Alexander Sharp. I have two accounts and I'm paying with one credit card. Where I live G...
- by Verkieg - at 2007.07.26 05:51:00
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11. ISK sellers - in Player Features and Ideas Discussion [original thread]
Originally by: Chainsaw Plankton although they could launder through very overpriced goods on the market. 1 trit for 500mil, although 1% is lost to tax. Then maybe, when such a transaction is about to be acknowledged (by a trial accou...
- by Verkieg - at 2007.07.25 11:41:00
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12. ISK sellers - in Player Features and Ideas Discussion [original thread]
Edited by: Verkieg on 25/07/2007 09:40:41 I posted something like this on macrominers thread, but I wanted to make sure it gets read by the devs. I imagine that isk sellers use trial accounts to transfer the funds. It would be a good idea to...
- by Verkieg - at 2007.07.25 09:36:00
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13. MACRO MINERS ALIVE AND PROSPERING ! ! ! ! - in Player Features and Ideas Discussion [original thread]
Edited by: Verkieg on 25/07/2007 06:12:46 I imagine that isk sellers use trial accounts to transfer the funds. It would be a good idea to limit the amount of isk going into a trial account to 10 millions per week and no more than 1 mil per tra...
- by Verkieg - at 2007.07.25 06:12:00
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14. New approach to Autopilot and Gatecamps - in Player Features and Ideas Discussion [original thread]
Edited by: Verkieg on 24/07/2007 10:53:05 Yep, how do you expect to me to travel 10km in an inddy, under heavy fire, at the incredible speed of 10m/s because I'm webbified and have a chance to live
- by Verkieg - at 2007.07.24 10:51:00
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15. Ingame browser feature poll - in Player Features and Ideas Discussion [original thread]
Edited by: Verkieg on 21/07/2007 19:15:11 I've worked on enough projects in my life, to know that if the customer feels that it's needs are not looked into, he'll go look for something else. Also I think this feature channel it's read by on...
- by Verkieg - at 2007.07.21 19:15:00
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16. The farse that is Motherships - new ship (POMS) - in Player Features and Ideas Discussion [original thread]
Originally by: Del Narveux Its worth a shot Id say, Eve desperately needs more stuff to help smaller corps do cool stuff or theres going to be a mass exodus whenever someone makes a scifi type mmog that doesnt totally suck. Hey, I love ...
- by Verkieg - at 2007.07.21 18:56:00
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17. direct warp in high sec - in Player Features and Ideas Discussion [original thread]
Yeah. As much as I'd like to see that, I agree that for that kind of change would be necessary a fundamental change in game mechanics too.
- by Verkieg - at 2007.07.08 05:02:00
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18. Macro miners - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader CCP can't just up and acknowledge it, but we need that trit and pyer to feed the furnaces of capital manufacturing in the post-revelations world. It's a complex system that's grown up with the crutch of ma...
- by Verkieg - at 2007.07.03 09:50:00
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19. Macro miners - in Player Features and Ideas Discussion [original thread]
Edited by: Verkieg on 03/07/2007 05:17:50 Oh, there is a anti-macro code? Ok, I'll keep bumping this thread until a dev sees it and gives an answer whether they will implement it, or explain why they would not be capable of doing so.
- by Verkieg - at 2007.07.03 05:18:00
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20. Passive Scan Detection - in Player Features and Ideas Discussion [original thread]
Originally by: Seiji Hannah Edited by: Seiji Hannah on 03/07/2007 01:33:23 There is already such a module in game - it is called a scan probe launcher ;) Piracy does not need any more "dampening to impose balance" there is always a way...
- by Verkieg - at 2007.07.03 05:11:00
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